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Gray Render Vauhwyt (AC46, hp156+19+20 of 156) and Harpy Mookie (AC36, hp78+15)  d20+20=24 ; d20+17=27 ; d20+9=21 ; d20+23=36 ; d20+23=42 ;
Monday June 3rd, 2013 10:50:56 AM

Round 310: Vauhwyt and Mookie - Will DC 25 or be Fascinated for 4 rounds. Vauhwyt rolls a 24 and fails!

OOC: LOL! I did think that failing would well explain V's missed posting, but I did not think I would actually roll it!

Mookie rolls a 27.

In round 310, Mookie tries to slap Vauhwyt out of it (Aid Another to wake from sleep? Prob won't work but worth a try.)

In round 311, Mookie tries to figure out if this is an enchantment (Mookie's Know Arcana is a +9). He rolls a 21. If he has no clue, he asks his friends via telepathy: "GUYS! GUYS! Is this an enchantment that has the Boss on the ropes?"

If it is, he digs out his scroll of Break Enchantment and tries to cast it. UMD to emulate is a 36, emulating an Int 21. UMD to succeed with the scroll is a 42, succeeding up to a CL22 scroll, but this is only CL10, so not problem.

OH WAIT! As he looks at the scroll, Mookie sees that the casting time is a minute. He sighs and puts away the scroll with his remaining move action.

D'Oh!

Jass of Downs (AC35, HP 200 / 180 ) Sub/Al 
Monday June 3rd, 2013 11:08:09 AM


OoC: Vauhwyt, I would think that the Swarm currently occupying your space would qualify as a Potential Threat (See Fascinated below)

Fascinated

A fascinated creature is entranced by a supernatural or spell effect. The creature stands or sits quietly, taking no actions other than to pay attention to the fascinating effect, for as long as the effect lasts. It takes a --4 penalty on skill checks made as reactions, such as Perception checks. Any potential threat, such as a hostile creature approaching, allows the fascinated creature a new saving throw against the fascinating effect. Any obvious threat, such as someone drawing a weapon, casting a spell, or aiming a ranged weapon at the fascinated creature, automatically breaks the effect. A fascinated creature's ally may shake it free of the spell as a standard action.


Flying Fortress (In the Wood), Round 312 (DM SteveK)  d20+16=27 ; d20+16=32 ; d20+19=30 ; d20+17=24 ; d20+20=24 ; d20+15=26 ; d20+15=24 ; d20+30=40 ; 3d6=11 ; 3d6=9 ;
Monday June 3rd, 2013 12:24:28 PM

Brahmah moves underneath Jass, avoids a flailing pseudopod from the shamble, and smashes a strong hit to the living plant! He calls a bolt of lightning to the Shambler, and the thing suddenly looks more healthy!

Malgant, pinned by the colossal living tree, attempts to free himself in futility.

Aztyr flies south easterly, and casts one of her most powerful spells, causing Malgant the minotaur to suddenly be astride the golden dragon's back!

Vorelle sees her friends a beating, and uses her flying ability to get to the swarm where Malgant was only moments before, sweeping her weapon in a vicious arc through the densely packed undead animals!

Seconds ago...Sir Joshua and William charged forward, they are hit with fire from a nearby bush which only leaves some black carbon on the shiny surfaces. William ALMOST slips, but an amazing heroic support from sir Joshua keeps the noble steed on its feet. (ooc: PC using Hero Point for someone else (even Mount) requires 2 Hero Points) They still charge forward! A large branch comes in, ringing against armor and leaving a bruise, but the paladin is almost there... Finally, sir Joshua's lance strikes home and rips off a small portion of tree!

Sir Joshua decides to get to a better position and continues his charge. As he rides by Twigs, he flips his lance around like a toothpick and smashes off a piece of the other tree! Twigs can't even react as he rides by, but Branch throws another clubbing attack at the retreating paladin. (swarms don't have AoOs)
Ooc: Ken, Dave's explanation satisfies mapping out William's saves. All good. :-)

Jass wonders where the other skeletal magician came from but figures that once dead again, that will be irrelevant. Casting the Clashing Rocks spell with an eye to Defense, Jass feels a counterspell being cast... by the Wolf! Yet the counter isn't strong enough, and once again the earth responds to his commands. Giant hills rise up on either side of the writhing forest and smash together with the Human in the Trees in the middle. Dezdonias is pummeled with rock but manages to avoid being buried. Tinderbranch, however, is tripped up by the spell and crashes to earth with a resounding boom!

Vauhwyt is Facinated by the pollen and Mookie tries to slap Vauhwyt out of it, and succeeds!
..............................

Two Shamblers continue to attempt to slam and grab Brahmah and Vorelle, with little hope of succeeding.

Twigs strikes at Sir Joshua, missing!

Undead Animal Swarms swarm about the heroes. Vorelle, Sir Joshua, William, Jass, and Mookie all have one swarm on them. Vorelle, Sir Joshua, William, Jass, and Mookie each take 11 damage.

Vauhwyt and Brahmah have 2 swarms on them! Vauwyt and Brahmah take 20 damage.

The Wolf disappears into the foliage.

Dezdonias stands and shakes his fist at Jass. "No one beats me at evocations!" he declares. "Come find me in my lair in the castle!" He casts a Teleportation spell and disappears!

...............NOTES

TIME
Left Scarwall: 3 hour, 312 rounds
Since Killed Charzzak: 266 rounds
Since killed Bas'Anut: 212 rounds
Since killed Backkis: 108 rounds
End of Gazebo Fight: 38 rounds

TERRAIN
Flying: Air
Wood: Forest

OPPONENTS
Dezdonias -- AC 30 HP- 78
Tendrix - AC 31 HP --
Human Companion -- DEAD
Treant Twig AC 11 Dam 103
Treant Branch DEAD
Shamblers AC 23
A-D DEAD
E (FireProt 38)
F 45 (FireProt 59) (lightning hit)

Animal Undead Swarms AC 10 HD 20
1
2
3
4
5f
6f 32

MAPS
Flying Fortress

Tendrix' Grove


Jass of Downs (AC35, HP 103 / 180 ) Sub/Al  d20+19=34 ;
Monday June 3rd, 2013 2:46:59 PM


Well. That's a neat trick. And it worked too. Fell for that one hook, line, and sinker. "It was the wolf that was the lich," Jass says to the others over the Telepathic Bond. "Or the druid, at least. His companion was the human that we destroyed."

"They've both escaped. Both liches. There's no point in remaining here and fighting the minions. Those who wish to leave, come to me and join hands. Sorry, with all the tall lumbering plants, I cannot come to you."

"Those who are staying, I'll meet you at the Gazebo."


Frozen and nibbled upon by undead badgers and rabbits, Jass vanishes in an implosion of air.

+++++++++++++++++++++++++++++++++++++++++++

Concentration to cast Dimension Door 34 vs DC23
Cast Dimension Door (appearing at the Gazebo. Can take up to 6 medium sized characters or a combination to that effect. FIRST COME FIRST SERVED. So far we have 3 used by Sir Joshua and William.)

Position: ???

Active Effects:
==============
Time Unrelated: Undead Disguise DC31

Active Effects: Shield Ends Round 478

Rod of Maximize now in Glove of Storing.

L1: 6/9; L2: 4/8; L3: 3/8; L4: 4/8; L5: 1/8; L6: 0/7; L7: 1/7; L8: 2/7; L9: 0/5

Expended: Rod of Extend 2/3

CANTRIPS
Ray of Frost, Detect Magic, Read Magic, Dancing Lights, Light, Mending, Message, Arcane Mark, Prestidigitation

1ST-LEVEL N+5+1
*Chill Touch, Shield, Unseen Servant, Charm Person, Magic Missile, Ray of Enfeeblement, @ True Strike

2ND-LEVEL N+5
*False Life, Resist Energy, Scorching Ray, Invisibility, See Invisible

3RD-LEVEL N+4+3
*Vampiric Touch, Tiny Hut, Wind Wall, Slow, @ Dispel Magic, @ Lightning Bolt, @ Draconian Reservoir

4TH-LEVEL N+4+1
Crushing Despair, Dimensional Anchor, Dimension Door, Stoneskin, @ Dismissal

5TH-LEVEL N+4+1
* Waves of Fatigue, Wall of Force, Private Sanctum, Hold Monster, Life Bubble, @ Polymorph

6TH-LEVEL N+3+1
* Undeath to Death, Dispel Magic, Greater, Disintegrate, True Seeing, @ Contingency

7TH-LEVEL N+3+1
* Finger of Death, Waves of Exhaustion, Shadow Conjuration, Greater, Elemental Body IV, @ Mass Fly

8TH-LEVEL N+3+1
*Horrid Wilting, Greater Prying Eyes, Polar Ray, Protection v Spells

9TH-LEVEL N+2+1
* Energy Drain, Clashing Rocks, Time Stop

0/2000 Diamond Powder
Burn 4 Hero Point

Map of the Flying Fortress

Gray Render Vauhwyt (AC46, hp156+19 of 156) and Harpy Mookie (AC36, hp78+4) 
Monday June 3rd, 2013 4:09:55 PM


Vauhwyt and Mookie both take damage -- and all damage is taken off the duo's temporary hit points.

More to come.

Sir Joshua the Virtuous Martyr WardWrecker (Ken), DR 5/evil  9d6=31 ;
Monday June 3rd, 2013 4:39:31 PM

(OOC - OK, then I'll just assume he burned 2 Hero points to avoid falling, and will adjust William's hps to account for the 14 pts of damage he took from the fire (Evasion allows him to take 1/2))

Sir Joshua growls as the cowardly enemy leaders refuse to stay and fight... He reassures William that vengence will still be meted out as the duo won't give up that easily, though both suffered from several bug bites (11 pts)...

Rather than wasting time with the evil lackeys, the two sprint over to Jass, he'll lay hands on William (heals 31 points) and then join hands with Jass to be teleported?...

(I'm assuming that merely touching hands with Jass is all that's needed? Does that take a standard action or is it a free one? If it is standard, then he won't do the LOH...)
__________
Haste = Adds 30' to movement, +1 to AC and Reflex Saves, +1 attack, extra attack on full attack,

Enlarged = -1 AC, -1 attack, +2 Str, -2 Dex, weapons up 1 size category, natural reach is 10'
1 more dmg William

Sword (GMW, Holy, Blessed, Ghost Touch) = +24/+19/+14/+9 + 4 (GMW) + 1 (Mounted) + 2 (Haste, Enlarge) = +31/26/21/16, All at 1d10+19 + 4 GMW + 2d6 vs. Evil
(Enlarge adds 1 to dmg and 2d8 weapon - So 2d8 + 24 + 2d6

Lance (Charging, GMW, Blessed, Good = +25+2 (Chg) +4 (GMW) = +31) But it's one size larger so it does 2d6 damage now rather than 1d8; also +1 att, +1 dmg - Total is 1d8+19+4 (GMW) + 1 Str -1 Size +1 haste = 2d6+24

Joshua - 170/223 hps, 5/evil
William - 172/191 (DR 10/evil), SR 30
1. AC vs undead= 41/45 (smite) (+2 VPE)
2. AC vs. others = 39/43 (smite)
3. +2 to saves vs. undead enemies
4. Air Walk has 49/50 charges
5. 1/19 LOH used
6. 0/7 Smite Evil used by SJ
7. 0/1 Smite Evil used by William
8. 1/10 rounds haste used
9. 9 Hero points used...

Spells Prepared
1. Restoration (Lessor), Grace, Hero's Defiance
2. Instant Armor
3. Heal Mount, Sanctify Armor
4. Restoration

Spells Cast (time remaining)

1. McVE (165.1/190 mins)
2. Bestow Grace (on Vauhwhyt, 166.1/190 mins)
3. Veil of Positive Energy (166.5/190 mins)
4. Death Ward (15.7/19 mins)
5. Bless Weapon (BOTH lance and sword) (15.1/19 mins)
6. Resist Energy 30 (Acid), (172.2/190 mins)
7. Air Walk (on William) - 62.5/70 minutes
8. Used his level 4 pearl to recast Death Ward

(on him from others)
1. Life Bubble (used 3 hours)
2. CL23 GMW on lance (used 27 hrs of 46)
3. CL23 GMW on sword (used 27 hrs of 46)
4. CL12 Barkskin (used 23.1 min of 120)
5. Flight
7. Enlarged
8. Hasted (from spell by others)

AC 22,Touch 17(24vs incorporeal) ,Flat 27 CMB 27, CMD 48 , 110/236 hp Malgant Winterborn  d20+5=6 ;
Monday June 3rd, 2013 7:08:35 PM

" Imod's Horns Aztyr, be careful!! Minotaur are not supposed to ride anything and there isn't a lot to hold onto up here. Sorry if I grab something I shouldn't. And thanks for the rescue, I was wondering how I was going to live through that."
Ride ( ha, ha) 6
Malgant holds on for dear life, a fall from here would be pretty bad, considering what lies below.

Aztyr AC 39 ,Touch AC 18, (10 DR)Immunity Fire , DR 10/magic ,frightful presence DC26, blindsense 60 feet, darkvision 120 feet,- S  d100=66 ; d20+27=38 ;
Monday June 3rd, 2013 7:47:27 PM

"I remember enough about the gods to know that Imod ain't got any horns, but on the bright side, he ain't from Texas either."
Aztyr casts a teleport spell and arrives at the Gazebo a few feet above the ground.
Fly skill 38 to hover

Aztyr's Spell Info:

Level:---- 0 1- 2 - 3- 4- 5- 6- 7- 8 - 9
Available: * 8- 8-16- 8- 7- 7- 7- 6 - 3
Cast: ---- * 3- 8 - 8- 0- 4- 1- 7- 4 - 2

Spells in effect:

Non-Permanent:

Mage Armor, extended w/ Rod Cast at 8am each morning Duration 33 hours
Magic Vestment +5 (cast with Wold's Blood at 8am each morning) Duration 33 hours
Shield, Duration 343 rounds
Death Ward, Duration 7 minutes
Resist Energy: Acid, Duration 190 minutes
Bless weapon 19 minutes
Haste 19 rounds
Mass Enlarge Person, Duration 189 rounds
Form of the Dragon III, 19 minutes

On Others:

Permanent:

Arcane Sight, Comprehend Languages
Dark Vision, Resistance
See Invisibility, Tongues

Tattoos:

Level 0 Create Water 4/4
Level 1 Cure Light Wounds 3/3
Level 2 Silence 2/2
Level 3

Wold's Blood

9/9 Draws available

Stored
9 in vessel
1 in Holy Symbol

Wands/Staffs

Staff of Healing 8/10
Wand of Stone Skin 50/50
Wand of Hide from Undead 42/50
Wand of Magic Weapon 50/50
Wand of Reduce Person 50/50

Metamagic Rods:

Extend, Lesser 0/3
Extend, Lesser 2/3
Maximize, Lesser 2/3
Maximize, Lesser 3/3
Maximize, Lesser 3/3
Empower, Lesser 2/3
Ectoplasmic, Greater 3/3

Captain Brahmah 211/261hps, AC 32 (Ghost Touch Armor), TAC 20 (Ghost Touch Armor) FFAC 30 (Ghost Touch Armor)  d20+35=52 ; d20+30=44 ; d20+30=36 ; d20+25=29 ; d20+27=45 ; d20+27=32 ; d20+20=38 ; d20+20=26 ; d20+23=37 ; d20+15=17 ; 4d6+23=35 ; 2d6+23=28 ; 2d6+23=30 ; 4d6+23=29 ; 4d6+23=37 ; 2d6+23=33 ; 2d6+23=34 ; 2d6=5 ; 2d6=7 ; 2d6=5 ; 2d6=9 ; 2d6=8 ; 2d6=7 ; 2d6=9 ; d6=5 ; d6=3 ; d6=1 ; d10+12=16 ;
Monday June 3rd, 2013 10:58:45 PM

Attacking F (Power Attack)

47 (hasted 44 threat, 35 if crit, 5vicious )
36 for 28 7vicious
29 for 30 5vicious, frost 5
47 (32 threat, for 29, 9vicious )
38 (26 threat, for 37, 8vicious 3frost)
37 for 33, 7vicious
17 for 34 if hit, 9 vicious 1 frost
two weapon rend 16

(I think I missed an attack, but posting on a break in a hurry)
---------------------------------
ROUND 312

Conditions/Other:

Guiding Star-
You form a bond with your surroundings when you cast this spell. For the remaining duration of the spell you can always, as a standard action, determine your approximate distance from that area as well as the direction you must travel in order to reach it. You cannot determine the location of the area if you are on a different plane. The area counts as "very familiar" for the purposes of teleport or similar spells. You can only attune yourself to one location at a time. If you cast the spell at another spot you lose the ability to locate your original area.

Prepared Spells:
1st(6)- Longstrider x2 (1 hour per CL)*, Lead Blades x2**, Resist Energy*, Alarm
2nd(4)- Hunter's Eye, Versatile Weapon x3*
3rd(4)- Darkvision (1 hour per CL)*, Cure Moderate Wounds x3
4th(3)- Freedom of Movement x2*, Grove of Respite

Tattoos: Guidance 4/day, Entangle 3/day, Spider Climb 2/day, Call Lightning 1/day

Persistent:
Mind Link (group)
Large - Reach
Fearsome - -2 in Diplomacy
URBAN, WATER, UNDERGROUND and FORESTS +2 favored terrain, +5' favored terrain movement circumstance bonus
CENTAURS, MAGICAL BEASTS, HUMANS and UNDEAD +2 favored enemy
Neutral Good

Active Effects:
Word of Recall - CL11 (castle, on plane only) 1/day: Unused
Hallowed and Freedom of Movement (castle only)
Guiding Star (30/32 days, upon returning to the castle, cast day 23 after elemental dimension challenge)
Darkvision (32/32 hours)
Longstrider (32/32 hours)
Freedom of Movement (300/320 minutes, @ round 175)
CL23 GMW on Kukri(+5, used 27 hrs of 46)
CL23 GMW on Falchion (+5, used 27 hrs of 46)
Fly (?? minutes)
Lead Blades (11 of 16 minutes remain, cast round 221)
Haste
Call Lightning (CL 5, 1/5 bolts anytime within duration, duration 5 minutes)

Item Provided Abilities:
Daylight 1/day*
See Invisibility 1/day*
Rod of Extend 3/day*
Rod of Extend, Lesser, 3/day**
Pearl of power, 1st-level spell, 1/day
Helm of Comprehend Languages and Read Magic (slotless)
Necklace of Adaptation (slotless)
Frost Chain (on Kukri) [a free action when attacking underwater only, +1d6 frost is null underwater]
Greater Improved Shadow Armor (+to stealth)
Ring of Chameleon Power (disguise self as standard action, +to stealth)
Defender weapons
Ga'alian Badge of Friendship (Ga'alians notice this badge, 4d8+7, 3/day**)

Consumables:
2 x Toros's Philter, Lesser (caster level 1)*: Shield.
Toros's Philter, Greater (caster level 5): Invisibility Purge.

Hero Points: 6/6
Hero Points Spent: 0

Vorelle [GMW, Life Bubble, Barkskin, Fly, Hide f. Undead, Res. Acid; Stoneskin; True Seeing] [AC 36; HP 166/177] 
Tuesday June 4th, 2013 12:23:01 AM

"Oh, for Wardd's sake!" Vorelle grumbles. "These guys can't see anything through. How'd they even become liches in the first place?"

She flies up out of the swarm and over to Jass, grabbing the sorcerer's shoulder just before he teleports.


Gray Render Vauhwyt (AC46, hp156+19 of 156) and Harpy Mookie (AC36, hp78+4)  d100=76 ;
Tuesday June 4th, 2013 7:33:09 AM

Vauhwyt waits to see who is not dim doored, and flies out of the swarm with Mookie. She grabs them what still wants a lift and teleports to the Gazebo.

Teleport error chance: 76 should be no problem.

Flying Fortress (Gazebo Revisited), Round 313 (DM SteveK) 
Tuesday June 4th, 2013 8:11:27 AM

Jass idenifies the liches have retreated and states there is no use keeping the fight going with only minions and offers DDoors to the Gazebo. Sir Joshua (with William) and Vorelle take him up on it, and they are gone.

Aztyr agrees and with a percariously teetering Malgant on the dragon's back, he teleports to the Gazebo only a few feet off the ground. And this is a good thing, for Malgant only is able to stay on for a second before slipping to his hooves on the ground. Bullriding is not for him!

Brahmah is in the heat of battle and slays another Shambler, so Vauhwyt scoots over and the two taurs also teleport to the Gazebo.

......................

The sudden appearance of the heroes in the area of the gazebo startles the Imps that have been coming back to roost, and they scatter like chickens when a fox appears in the yard! Some fly, some 'port, all get away from the heroes really, really fast.

None of the larger demons are present, and in seconds, it is eerily quiet around the Gazebo on the Flying Fortress. The heroes are left with wounds, empty spells, and still only two Phylacteries.

...............NOTES

TIME
Left Scarwall: 3 hour, 313 rounds
Since Killed Charzzak: 267 rounds
Since killed Bas'Anut: 213 rounds
Since killed Backkis: 109 rounds
End of Gazebo Fight: 39 rounds

TERRAIN
Flying: Air
Wood: Forest

OPPONENTS
Dezdonias -- AC 30 HP- 78
Tendrix - AC 31 HP --
Human Companion -- DEAD
Treant Twig AC 11 Dam 103
Treant Branch DEAD
Shamblers AC 23
A-D DEAD
E (FireProt 38)
F 45 (FireProt 59) (lightning hit)

Animal Undead Swarms AC 10 HD 20
1
2
3
4
5f
6f 32

MAPS
Flying Fortress


Jass of Downs (AC35, HP 103 / 180 ) Sub/Al 
Tuesday June 4th, 2013 9:04:35 AM


"Shoo. Pesky things." The cadaverous sorcerer waves off the remaining imps.

"Well. Lets take stock, shall we? We've killed three liches and have two phylacteries. One lich has fled back to the castle. I suspect that the one in Wolf's Clothing will also be meeting us there. With Pindar, that accounts for six of them. Six of seven. Unless I'm wrong. Am I wrong? I don't like being wrong, but I have to admit that I am ... Sometimes."

"Now ... " Jass pauses in the midst of his explanation to dislodge a bit of ice from his arm and examine the frost burned wound beneath. " ... that's going to leave a scar. What was I saying? Oh yes. Now, the two things I think we should accomplish before tackling the castle. The interior of the castle, that is. The two things that I think we need to accomplish are to return to the cave of the Dracolich and recover its phylactery and, after that, destroy the corpse orgy that's guarding the castle. After that, we refresh ourselves and enter the castle where the serious business begins."

"What do you say?"

"As I said before, our best bet to recover the phylactery of the dracolich is to transform its filthy bed of decaying meat into something less noxious. Vauhwyt, do you think you could transform all that dead meat into, say, silk? Or feathers? Those might give us the best chance of rummaging around in."

"I have a few Fly spells left in me. We'll have to enter airborne in order to avoid the disease. Otherwise, I don't think this part of things will be too terribly dangerous."

+++++++++++++++++++++++++++++++++++++++++++

Active Effects:
==============
Time Unrelated: Undead Disguise DC31

Active Effects: Shield Ends Round 478

Rod of Maximize now in Glove of Storing.

L1: 6/9; L2: 4/8; L3: 3/8; L4: 4/8; L5: 1/8; L6: 0/7; L7: 1/7; L8: 2/7; L9: 0/5

Expended: Rod of Extend 2/3

CANTRIPS
Ray of Frost, Detect Magic, Read Magic, Dancing Lights, Light, Mending, Message, Arcane Mark, Prestidigitation

1ST-LEVEL N+5+1
*Chill Touch, Shield, Unseen Servant, Charm Person, Magic Missile, Ray of Enfeeblement, @ True Strike

2ND-LEVEL N+5
*False Life, Resist Energy, Scorching Ray, Invisibility, Spectral Hand, See Invisible

3RD-LEVEL N+4+3
*Vampiric Touch, Tiny Hut, Wind Wall, Fly, Slow, @ Dispel Magic, @ Lightning Bolt, @ Draconian Reservoir

4TH-LEVEL N+4+1
Crushing Despair, Dimensional Anchor, Dimension Door, Stoneskin, @ Dismissal

5TH-LEVEL N+4+1
* Waves of Fatigue, Wall of Force, Private Sanctum, Hold Monster, Life Bubble, @ Polymorph

6TH-LEVEL N+3+1
* Undeath to Death, Dispel Magic, Greater, Disintegrate, True Seeing, @ Contingency

7TH-LEVEL N+3+1
* Finger of Death, Waves of Exhaustion, Shadow Conjuration, Greater, Elemental Body IV, @ Mass Fly

8TH-LEVEL N+3+1
*Horrid Wilting, Greater Prying Eyes, Polar Ray, Protection v Spells

9TH-LEVEL N+2+1
* Energy Drain, Clashing Rocks, Time Stop

0/2000 Diamond Powder
Burn 4 Hero Point

Map of the Flying Fortress

Gray Render Vauhwyt (AC46, hp156+19 of 156) and Harpy Mookie (AC36, hp78+4) 
Tuesday June 4th, 2013 3:35:35 PM

Vauhwyt is in favor of looking for that phylactery, but she cannot change the rotting flesh into feathers. "Sorry, got no more poly spells today, and besides, I think a pile of limbs and parts does not qualify as a single object," she thinks.

DM Sanity Info
313 rounds since landing.

Active Spells (V)
CL23 Sequester x23 (remaining durations from 23 days to 1 day)
CL23 Shrink Item x10 (remaining durations from 22 days to 7 days)
CL23 GMW on brass knuckles (used 3 hrs of 46)
CL23 Detect Scrying (used 3 hrs of 24)
CL19 Poly Any O (permanent)
CL08 GMF x3 (used 3 hrs of 8)
CL19 Life Bubble (used 3 hrs of 4.2)
CL23 Extended Heroism (used 211.4 min of 460)
CL19 Taurs Try (+1 Stealth and Acrobatics) (cast once every 10 minutes)
CL12 Barkskin (used 31.4 min of 120)
CL19 See Invis (used 31.4 of 95 min)
CL01 Mage Armor (used 31.4 min of 60) (Robe of the Archmage makes this moot at the moment)
CL19 Resist Acid 30 (used 19.4 min of 95)
CL19 Mass Fly (ends round 483)
CL19 Greater Heroism (used 4.1 of 19 min)
CL19 False Life (used 0 hours of 19)
CL19 Exp Retreat (used 3.1 min of 19)
CL19 Jump (used 3.0 min of 19)
CL20 Shield of Faith (used 3.9 min of 20)

Active Spells (M)
CL23 False Life (+15 hp) (used 3 hrs of 23)
CL23 Poly Any O (permanent)
CL08 GMF x2 (used 3 hrs of 8)
CL19 Life Bubble (used 3 hrs of 4.2)
CL23 Extended Heroism (used 211.4 min of 460)
CL19 Taurs Try (+1 Stealth and Acrobatics) (cast once every 10 minutes)
CL12 Barkskin (used 31.4 min of 120)
CL01 Mage Armor (used 31.4 min of 60)
Elixer of Hiding (used 31.4 min of 60)
Doom Delayed (used 1 of 3)
CL19 Mass Fly (ends round 483)
CL6 Invisibility (used 34 rounds of 60)

Active Spells (Vorelle)
CL23 GMW on ax (used 3 hrs of 46)
CL23 GMW on ax (used 3 hrs of 46)
CL23 GMW on bow (used 3 hrs of 46)
CL12 Barkskin (used 31.4 min of 120)

Active Spells (Josh)
CL23 GMW on lance (used 27 hrs of 46)
CL23 GMW on sword (used 27 hrs of 46)
CL12 Barkskin (used 31.4 min of 120)

Active Spells (Brahmah)
CL23 GMW on Kukri (used 27 hrs of 46)
CL23 GMW on Falchion (used 27 hrs of 46)
CL12 Barkskin (used 31.4 min of 120)

Active Spell (Aztyr)
CL23 Heroism (used 207 min of 230)
CL12 Barkskin (used 31.4 min of 120)

Active Spell (Mal)
Extended Heroism (2.2 min of 380)

Active Spell (Jass)
CL12 Barkskin (used 29.4 min of 120)

Spell slots used:
8th: used 3 of 3 (PAO Fort Box x3)
7th: used 4 of 5 (Sequester; GSC Unseen Servant, Shelter, Lilend)
6th: used 4 of 6 (Fluid Form x2, Greater Heroism x2)
5th: used 4 of 6 (WallOStone, Teleport x3)
4th: used 6 of 7 (1 Det Scry, Ext Hero on Mal x2, Imp Invis x2, Twi Knife)
3rd: used 7 of 7 (4 GMWs, 3 Heroisms)
2nd: used 5 of 7 (FLx3, See Invis, Resist Acid)
1st: used 2 of 7 (exp retreat, jump)

Used:
NEW EVIL Robe of Archmage (8.1 min into first hour of use)
Karma Bead
2 lesser rods of extend
mage armor wand: 4
barkskin wand: 16
magic missile wand: 2
CMW wand: 5
scroll of Shield of Faith: 3
M's Scroll of Teleport
M's Scroll of Invisibility x2
M's scroll of Quickened TS and AA x2
Scroll of Float Disk x5
1 elixir of hiding
Grim Darkwalk (not currently active) (used 30 rounds of 60)
Grim Spirit Command (used 1 of 6)
V's Tricky spells used 1 of 3
Hero Points (used 2 of 5)

AC 22,Touch 17(24vs incorporeal) ,Flat 27 CMB 27, CMD 48 , 236/236 hp Malgant Winterborn  d8=4 ; d8=7 ; d8=8 ; d8=5 ;
Tuesday June 4th, 2013 4:29:58 PM

OOC
My ACs need updating, I'll get to that later. Disregard the d8's I was going to mass Cure Critical but realized Jass and I alone are too messed up for that so I went for Mass Heal instead.
IC
" What was that little glowing bush all about? Could that be the Phylactry of the druid? Or maybe the thing that is sucking the life out of this place? I get the feeling it was important because EVERYTHING there was surrounding it. The guy we dropped was just a minion right, not a Lich? It is getting so hard to tell with the liches taking so little damage to finish off. Anyway, I have to agree with Jass. I wanted to get all the liches down today before we rest but I don't think that is possible anymore. I am pretty tapped for prayers, only having a bunch of low power ones and a couple of high powered ones left, the rest have been used and dispelled. Gather to me and I will heal what I can.
Malgant says a prayer of Mass Healing for his friends EVERYONE HEAL 200 HIT POINTS

Malgant's Spell List

Effects on Malgant
Ring of Counterspells set for Greater Dispel Magic(both now used)
Extended Shield of Faith +5 deflection bonus to AC ends round 362 CL 20
Extended Shield +4 shield bonus to AC ends round 363 CL 20
Extended Weapon of Awe ends round 365 CL 20
Bless Weapon ( good aligned, criticals auto confirm) ends on round 410 CL 19
Brahmah's Tattoo 1/3 charges used
Hero points used 2
Weapon master points used 4/9
Loot taken Cloak of resistance +5, Ring of evasion, glove of storing, ring of counterspells (Greater Dispel Magic)

Aztyr AC 39 ,Touch AC 18, (10 DR)Immunity Fire , DR 10/magic ,frightful presence DC26, blindsense 60 feet, darkvision 120 feet,- S 
Tuesday June 4th, 2013 9:02:14 PM

Aztyr still has a bit of time as a dragon yet, "I have very little of my biggest magic left, but lots of little stuff left."

Aztyr's Spell Info:

Level:---- 0 1- 2 - 3- 4- 5- 6- 7- 8 - 9
Available: * 8- 8-16- 8- 7- 7- 7- 6 - 3
Cast: ---- * 3- 8 - 8- 0- 4- 1- 7- 4 - 2

Spells in effect:

Non-Permanent:

Mage Armor, extended w/ Rod Cast at 8am each morning Duration 33 hours
Magic Vestment +5 (cast with Wold's Blood at 8am each morning) Duration 33 hours
Shield, Duration 343 rounds
Death Ward, Duration 7 minutes
Resist Energy: Acid, Duration 190 minutes
Bless weapon 19 minutes
Haste 19 rounds
Mass Enlarge Person, Duration 189 rounds
Form of the Dragon III, 19 minutes

On Others:

Permanent:

Arcane Sight, Comprehend Languages
Dark Vision, Resistance
See Invisibility, Tongues

Tattoos:

Level 0 Create Water 4/4
Level 1 Cure Light Wounds 3/3
Level 2 Silence 2/2
Level 3

Wold's Blood

9/9 Draws available

Stored
9 in vessel
1 in Holy Symbol

Wands/Staffs

Staff of Healing 8/10
Wand of Stone Skin 50/50
Wand of Hide from Undead 42/50
Wand of Magic Weapon 50/50
Wand of Reduce Person 50/50

Metamagic Rods:

Extend, Lesser 0/3
Extend, Lesser 2/3
Maximize, Lesser 2/3
Maximize, Lesser 3/3
Maximize, Lesser 3/3
Empower, Lesser 2/3
Ectoplasmic, Greater 3/3

Sir Joshua the Virtuous Martyr WardWrecker (Ken), DR 5/evil 
Tuesday June 4th, 2013 9:32:22 PM

Sir Joshua is fit for battle and the spell heals both his and William's injuries... His buffs are still up and the brave knight can't wait for the next big fight...

However, his good sense prevails and he says, "Well, I know its disgusting... but a brave knight does what is needed for victory... I will help search through that muck if it means that the lich can be destroyed who is contained within... William will help me with his hooves, if needed..."

He adds to ALL MEMBERS, "My lay on hands mercy ability will heal any diseases you may get while searching, so don't let that dissuade you from digging into the muck..."

AC 22,Touch 17(24vs incorporeal) ,Flat 27 CMB 27, CMD 48 , 236/236 hp Malgant Winterborn 
Tuesday June 4th, 2013 10:04:48 PM

OOC
Does curing the disease remove the effects caused already?

Vorelle [GMW, Life Bubble, Barkskin, Fly, Hide f. Undead, Res. Acid; Stoneskin; True Seeing] [AC 36; HP 166/177] 
Wednesday June 5th, 2013 12:53:31 AM

"Maybe we should take on that mass of undead first, and then go after the phylactery?" Vorelle suggests. She doesn't feel strongly about it, however, and will go along with whatever the group decides.

Captain Brahmah 261/261hps, AC 37 (Ghost Touch Armor), TAC 20+barkskin (Ghost Touch Armor) FFAC 30+barkskin (Ghost Touch Armor) 
Wednesday June 5th, 2013 1:10:10 AM

"I vote for the undead myself."
---------------------------------
ROUND 313

Conditions/Other:

Guiding Star-
You form a bond with your surroundings when you cast this spell. For the remaining duration of the spell you can always, as a standard action, determine your approximate distance from that area as well as the direction you must travel in order to reach it. You cannot determine the location of the area if you are on a different plane. The area counts as "very familiar" for the purposes of teleport or similar spells. You can only attune yourself to one location at a time. If you cast the spell at another spot you lose the ability to locate your original area.

Prepared Spells:
1st(6)- Longstrider x2 (1 hour per CL)*, Lead Blades x2**, Resist Energy*, Alarm
2nd(4)- Hunter's Eye, Versatile Weapon x3*
3rd(4)- Darkvision (1 hour per CL)*, Cure Moderate Wounds x3
4th(3)- Freedom of Movement x2*, Grove of Respite

Tattoos: Guidance 4/day, Entangle 3/day, Spider Climb 2/day, Call Lightning 1/day

Persistent:
Mind Link (group)
Large - Reach
Fearsome - -2 in Diplomacy
URBAN, WATER, UNDERGROUND and FORESTS +2 favored terrain, +5' favored terrain movement circumstance bonus
CENTAURS, MAGICAL BEASTS, HUMANS and UNDEAD +2 favored enemy
Neutral Good

Active Effects:
Word of Recall - CL11 (castle, on plane only) 1/day: Unused
Hallowed and Freedom of Movement (castle only)
Guiding Star (30/32 days, upon returning to the castle, cast day 23 after elemental dimension challenge)
Darkvision (32/32 hours)
Longstrider (32/32 hours)
Freedom of Movement (300/320 minutes, @ round 175)
CL23 GMW on Kukri(+5, used 27 hrs of 46)
CL23 GMW on Falchion (+5, used 27 hrs of 46)
Fly (?? minutes)
Lead Blades (11 of 16 minutes remain, cast round 221)
Haste
Call Lightning (CL 5, 1/5 bolts anytime within duration, duration 5 minutes)
Barkskin (+5?)

Item Provided Abilities:
Daylight 1/day*
See Invisibility 1/day*
Rod of Extend 3/day*
Rod of Extend, Lesser, 3/day**
Pearl of power, 1st-level spell, 1/day
Helm of Comprehend Languages and Read Magic (slotless)
Necklace of Adaptation (slotless)
Frost Chain (on Kukri) [a free action when attacking underwater only, +1d6 frost is null underwater]
Greater Improved Shadow Armor (+to stealth)
Ring of Chameleon Power (disguise self as standard action, +to stealth)
Defender weapons
Ga'alian Badge of Friendship (Ga'alians notice this badge, 4d8+7, 3/day**)

Consumables:
2 x Toros's Philter, Lesser (caster level 1)*: Shield.
Toros's Philter, Greater (caster level 5): Invisibility Purge.

Hero Points: 6/6
Hero Points Spent: 0

Gray Render Vauhwyt (AC46, hp156+19 of 156) and Harpy Mookie (AC36, hp78+4) 
Wednesday June 5th, 2013 10:03:01 AM

"OOOH!" Vauhwyt thinks, "I like the idea of attacking the pile of undead before trolling through the pile of dead, if only because I have buffs up that are going to wear off soon."

"Let's do it!"

Jass of Downs (AC35, HP 192 / 180 ) Sub/Al  d10+10=12 ;
Wednesday June 5th, 2013 10:28:59 AM


"Very well." The sorcerer nods. "But I can't go to battle in this."

A few quick spells later - for himself and the much deflated Malgant, "There. That's better. Shall we?"

+++++++++++++++++++++++++++++++++++++++++++

Cast Fly on Self and Malgant (Ends Round 503)
Cast False Life on self 12hp

==============
Time Unrelated: Undead Disguise DC31

Active Effects: Fly Ends Round 503, Shield Ends Round 478

Effects On Others: Life Bubble Ends Round 720 on all, Mass Fly ends Round 483,

Rod of Maximize now in Glove of Storing.

L1: 6/9; L2: 3/8; L3: 1/8; L4: 4/8; L5: 1/8; L6: 0/7; L7: 1/7; L8: 2/7; L9: 0/5

Expended: Rod of Extend 2/3

CANTRIPS
Ray of Frost, Detect Magic, Read Magic, Dancing Lights, Light, Mending, Message, Arcane Mark, Prestidigitation

1ST-LEVEL N+5+1
*Chill Touch, Shield, Unseen Servant, Charm Person, Magic Missile, Ray of Enfeeblement, @ True Strike

2ND-LEVEL N+5
*False Life, Resist Energy, Scorching Ray, Invisibility, Spectral Hand, See Invisible

3RD-LEVEL N+4+3
*Vampiric Touch, Tiny Hut, Wind Wall, Fly, Slow, @ Dispel Magic, @ Lightning Bolt, @ Draconian Reservoir

4TH-LEVEL N+4+1
Crushing Despair, Dimensional Anchor, Dimension Door, Stoneskin, @ Dismissal

5TH-LEVEL N+4+1
* Waves of Fatigue, Wall of Force, Private Sanctum, Hold Monster, Life Bubble, @ Polymorph

6TH-LEVEL N+3+1
* Undeath to Death, Dispel Magic, Greater, Disintegrate, True Seeing, @ Contingency

7TH-LEVEL N+3+1
* Finger of Death, Waves of Exhaustion, Shadow Conjuration, Greater, Elemental Body IV, @ Mass Fly

8TH-LEVEL N+3+1
*Horrid Wilting, Greater Prying Eyes, Polar Ray, Protection v Spells

9TH-LEVEL N+2+1
* Energy Drain, Clashing Rocks, Time Stop

0/2000 Diamond Powder
Burn 4 Hero Point

Map of the Flying Fortress

Flying Fortress (Gazebo Revisited), Round 316 (DM SteveK) 
Wednesday June 5th, 2013 1:09:54 PM

The consensus of the heroes is to take on the mass of undead at the entrance to the Castle. Jass casts 3 spells and is ready to go. Malgant has healed everyone to full strength, and warns that although the paladin will be able to cure any disease, that any damage done by the disease will still be affecting that hero.

...............NOTES

TIME
Left Scarwall: 3 hour, 316 rounds
Since Killed Charzzak: 270 rounds
Since killed Bas'Anut: 216 rounds
Since killed Backkis: 112 rounds
End of Gazebo Fight: 42 rounds

TERRAIN
Flying: Air
Gazebo: Plains
Garden in front of Castle: Plains

OPPONENTS
None Seen

MAPS
Flying Fortress


Jass of Downs (AC35, HP 192 / 180 ) Sub/Al  d20+20=37 ; d20+24=42 ; d20+20=39 ;
Wednesday June 5th, 2013 2:08:01 PM


"Lets be off then, shall we?" He rises up into the air on the wings of his Fly spell, then turns south. The castle looms at the edge of the floating island. At the gate, he knows writhes the mass of ... whatever reminiscent of the corpse orgy. But ... what is it really?

"So, what you're saying, Malgant," Jass asks as they make their way above the ground toward the castle, "is that when we get around to digging around for the phylactery of the dracolich, that the more delicate of us should refrain from mucking around in the ... well, the muck. Right?"

"You know, now that I think about it, I'm not entirely certain that this thing we're going after is the same type of creature that we encountered in Scarwall. Best beware of what it might be able to do."

Taking his own advice, the sorcerer keeps a weathered eye and compares what he sees with what he knows.

+++++++++++++++++++++++++++++++++++++++++++

Perception 37
Knowledge Arcana: 42 (vs DC10+CreatureCR for constructs, dragons, magical beasts)
Knowledge Religion: 39 (vs DC10+CreatureCR for Undead)

==============
Time Unrelated: Undead Disguise DC31

Active Effects: Fly Ends Round 503, Shield Ends Round 478

Effects On Others: Life Bubble Ends Round 720 on all, Mass Fly ends Round 483,

Rod of Maximize now in Glove of Storing.

L1: 6/9; L2: 3/8; L3: 1/8; L4: 4/8; L5: 1/8; L6: 0/7; L7: 1/7; L8: 2/7; L9: 0/5

Expended: Rod of Extend 2/3

CANTRIPS
Ray of Frost, Detect Magic, Read Magic, Dancing Lights, Light, Mending, Message, Arcane Mark, Prestidigitation

1ST-LEVEL N+5+1
*Chill Touch, Shield, Unseen Servant, Charm Person, Magic Missile, Ray of Enfeeblement, @ True Strike

2ND-LEVEL N+5
*False Life, Resist Energy, Scorching Ray, Invisibility, Spectral Hand, See Invisible

3RD-LEVEL N+4+3
*Vampiric Touch, Tiny Hut, Wind Wall, Fly, Slow, @ Dispel Magic, @ Lightning Bolt, @ Draconian Reservoir

4TH-LEVEL N+4+1
Crushing Despair, Dimensional Anchor, Dimension Door, Stoneskin, @ Dismissal

5TH-LEVEL N+4+1
* Waves of Fatigue, Wall of Force, Private Sanctum, Hold Monster, Life Bubble, @ Polymorph

6TH-LEVEL N+3+1
* Undeath to Death, Dispel Magic, Greater, Disintegrate, True Seeing, @ Contingency

7TH-LEVEL N+3+1
* Finger of Death, Waves of Exhaustion, Shadow Conjuration, Greater, Elemental Body IV, @ Mass Fly

8TH-LEVEL N+3+1
*Horrid Wilting, Greater Prying Eyes, Polar Ray, Protection v Spells

9TH-LEVEL N+2+1
* Energy Drain, Clashing Rocks, Time Stop

0/2000 Diamond Powder
Burn 4 Hero Point

Map of the Flying Fortress

Sir Joshua the Virtuous Martyr WardWrecker (Ken), DR 5/evil 
Wednesday June 5th, 2013 3:18:42 PM

Sir Joshua scoffs at the concerns about digging in the muck and says, "Well, I also have enough diamond dust for several restorations and if that's needed to offset the affect of diseases, I can help with that..."

He takes his spot on the flank, with William walking in the air about 50 high, and the two follow the rest of the group...

Captain Brahmah 261/261hps, AC 37 (Ghost Touch Armor), TAC 20+barkskin (Ghost Touch Armor) FFAC 30+barkskin (Ghost Touch Armor) 
Wednesday June 5th, 2013 7:34:20 PM

"I haven't had issues in the past, rooting in filth. Are you saying the guts could hold disease, right?" The ranger knows this could be the case, as certain animals sometimes carry infections. He shudders at the stuff undead could contain.
---------------------------------
ROUND 316

Conditions/Other:

Guiding Star-
You form a bond with your surroundings when you cast this spell. For the remaining duration of the spell you can always, as a standard action, determine your approximate distance from that area as well as the direction you must travel in order to reach it. You cannot determine the location of the area if you are on a different plane. The area counts as "very familiar" for the purposes of teleport or similar spells. You can only attune yourself to one location at a time. If you cast the spell at another spot you lose the ability to locate your original area.

Prepared Spells:
1st(6)- Longstrider x2 (1 hour per CL)*, Lead Blades x2**, Resist Energy*, Alarm
2nd(4)- Hunter's Eye, Versatile Weapon x3*
3rd(4)- Darkvision (1 hour per CL)*, Cure Moderate Wounds x3
4th(3)- Freedom of Movement x2*, Grove of Respite

Tattoos: Guidance 4/day, Entangle 3/day, Spider Climb 2/day, Call Lightning 1/day

Persistent:
Mind Link (group)
Large - Reach
Fearsome - -2 in Diplomacy
URBAN, WATER, UNDERGROUND and FORESTS +2 favored terrain, +5' favored terrain movement circumstance bonus
CENTAURS, MAGICAL BEASTS, HUMANS and UNDEAD +2 favored enemy
Neutral Good

Active Effects:
Word of Recall - CL11 (castle, on plane only) 1/day: Unused
Hallowed and Freedom of Movement (castle only)
Guiding Star (30/32 days, upon returning to the castle, cast day 23 after elemental dimension challenge)
Darkvision (32/32 hours)
Longstrider (32/32 hours)
Freedom of Movement (300/320 minutes, @ round 175)
CL23 GMW on Kukri(+5, used 27 hrs of 46)
CL23 GMW on Falchion (+5, used 27 hrs of 46)
Fly (?? minutes)
Lead Blades (11 of 16 minutes remain, cast round 221)
Haste
Call Lightning (CL 5, 1/5 bolts anytime within duration, duration 5 minutes)
Barkskin (+5?)

Item Provided Abilities:
Daylight 1/day*
See Invisibility 1/day*
Rod of Extend 3/day*
Rod of Extend, Lesser, 3/day**
Pearl of power, 1st-level spell, 1/day
Helm of Comprehend Languages and Read Magic (slotless)
Necklace of Adaptation (slotless)
Frost Chain (on Kukri) [a free action when attacking underwater only, +1d6 frost is null underwater]
Greater Improved Shadow Armor (+to stealth)
Ring of Chameleon Power (disguise self as standard action, +to stealth)
Defender weapons
Ga'alian Badge of Friendship (Ga'alians notice this badge, 4d8+7, 3/day**)

Consumables:
2 x Toros's Philter, Lesser (caster level 1)*: Shield.
Toros's Philter, Greater (caster level 5): Invisibility Purge.

Hero Points: 6/6
Hero Points Spent: 0

Vorelle [GMW, Life Bubble, Barkskin, Fly, Hide f. Undead, Res. Acid; Stoneskin; True Seeing] [AC 36; HP 166/177] 
Wednesday June 5th, 2013 7:44:57 PM

"I'm pretty durable, but chance favors the prepared. Or, you know, people wearing gloves," Vorelle says. "But lets kill some undead first."

AC 51,Touch 38(45vs incorporeal) ,Flat 27 CMB 34, CMD 48 , 236/236 hp Malgant Winterborn 
Wednesday June 5th, 2013 7:46:30 PM

While Jass replaces some of the missing enchantments on Malgant, the Hand of Imod replaces a few himself. ( I should have 2 rounds while Jass casts right?) He places an extended barkskin on himself and since they will venture close to the castle he also puts up an entropic shield, in case of archers.
" Thanks Jass, lets see how long this one lasts shall we?"

Malgant's Spell List

Effects on Malgant
Ring of Counterspells set for Greater Dispel Magic(both now used)
Extended Shield of Faith +5 deflection bonus to AC ends round 362 CL 20
Extended Shield +4 shield bonus to AC ends round 363 CL 20
Extended Weapon of Awe ends round 365 CL 20
Bless Weapon ( good aligned, criticals auto confirm) ends on round 410 CL 19
Extended Barkskin ends on round 2316 CL 20
Entropic Shield ends on round 516 CL 20
Fly ends on round 503 CL19
Brahmah's Tattoo 1/3 charges used
Hero points used 2
Weapon master points used 4/9
Loot taken Cloak of resistance +5, Ring of evasion, glove of storing, ring of counterspells (Greater Dispel Magic)


Aztyr AC 39 ,Touch AC 18, (10 DR)Immunity Fire , DR 10/magic ,frightful presence DC26, blindsense 60 feet, darkvision 120 feet,- S 
Wednesday June 5th, 2013 10:17:18 PM

Aztyr uses the wand of stone skin on Malgant and Joshua, that's all the time she has so....

Aztyr's Spell Info:

Level:---- 0 1- 2 - 3- 4- 5- 6- 7- 8 - 9
Available: * 8- 8-16- 8- 7- 7- 7- 6 - 3
Cast: ---- * 3- 8 - 8- 0- 4- 1- 7- 4 - 2

Spells in effect:

Non-Permanent:

Mage Armor, extended w/ Rod Cast at 8am each morning Duration 33 hours
Magic Vestment +5 (cast with Wold's Blood at 8am each morning) Duration 33 hours
Shield, Duration 343 rounds
Death Ward, Duration 7 minutes
Resist Energy: Acid, Duration 190 minutes
Bless weapon 19 minutes
Haste 19 rounds
Mass Enlarge Person, Duration 189 rounds
Form of the Dragon III, 19 minutes

On Others:

Permanent:

Arcane Sight, Comprehend Languages
Dark Vision, Resistance
See Invisibility, Tongues

Tattoos:

Level 0 Create Water 4/4
Level 1 Cure Light Wounds 3/3
Level 2 Silence 2/2
Level 3

Wold's Blood

9/9 Draws available

Stored
9 in vessel
1 in Holy Symbol

Wands/Staffs

Staff of Healing 8/10
Wand of Stone Skin 48/50
Wand of Hide from Undead 42/50
Wand of Magic Weapon 50/50
Wand of Reduce Person 50/50

Metamagic Rods:

Extend, Lesser 0/3
Extend, Lesser 2/3
Maximize, Lesser 2/3
Maximize, Lesser 3/3
Maximize, Lesser 3/3
Empower, Lesser 2/3
Ectoplasmic, Greater 3/3


Gray Render Vauhwyt (AC46, hp156+19+15 of 156) and Harpy Mookie (AC36, hp78+11)  d10+10=15 ; d10+10=11 ;
Thursday June 6th, 2013 10:23:31 AM

Oh! With a little time for casting, Vauhwyt casts False Life on both herself and Mookie.

15 for V, 11 for M.

DM Sanity Info
313 rounds since landing.

Active Spells (V)
CL23 Sequester x23 (remaining durations from 23 days to 1 day)
CL23 Shrink Item x10 (remaining durations from 22 days to 7 days)
CL23 GMW on brass knuckles (used 3 hrs of 46)
CL23 Detect Scrying (used 3 hrs of 24)
CL19 Poly Any O (permanent)
CL08 GMF x3 (used 3 hrs of 8)
CL19 Life Bubble (used 3 hrs of 4.2)
CL23 Extended Heroism (used 211.4 min of 460)
CL19 Taurs Try (+1 Stealth and Acrobatics) (cast once every 10 minutes)
CL12 Barkskin (used 31.4 min of 120)
CL19 See Invis (used 31.4 of 95 min)
CL01 Mage Armor (used 31.4 min of 60) (Robe of the Archmage makes this moot at the moment)
CL19 Resist Acid 30 (used 19.4 min of 95)
CL19 Mass Fly (ends round 483)
CL19 Greater Heroism (used 4.1 of 19 min)
CL19 False Life (+15 hp) (used 0 hrs of 19)
CL19 Exp Retreat (used 3.1 min of 19)
CL19 Jump (used 3.0 min of 19)
CL20 Shield of Faith (used 3.9 min of 20)

Active Spells (M)
CL19 False Life (+11 hp) (used 0 hrs of 19)
CL23 Poly Any O (permanent)
CL08 GMF x2 (used 3 hrs of 8)
CL19 Life Bubble (used 3 hrs of 4.2)
CL23 Extended Heroism (used 211.4 min of 460)
CL19 Taurs Try (+1 Stealth and Acrobatics) (cast once every 10 minutes)
CL12 Barkskin (used 31.4 min of 120)
CL01 Mage Armor (used 31.4 min of 60)
Elixer of Hiding (used 31.4 min of 60)
Doom Delayed (used 1 of 3)
CL19 Mass Fly (ends round 483)
CL6 Invisibility (used 34 rounds of 60)

Active Spells (Vorelle)
CL23 GMW on ax (used 3 hrs of 46)
CL23 GMW on ax (used 3 hrs of 46)
CL23 GMW on bow (used 3 hrs of 46)
CL12 Barkskin (used 31.4 min of 120)

Active Spells (Josh)
CL23 GMW on lance (used 27 hrs of 46)
CL23 GMW on sword (used 27 hrs of 46)
CL12 Barkskin (used 31.4 min of 120)

Active Spells (Brahmah)
CL23 GMW on Kukri (used 27 hrs of 46)
CL23 GMW on Falchion (used 27 hrs of 46)
CL12 Barkskin (used 31.4 min of 120)

Active Spell (Aztyr)
CL23 Heroism (used 207 min of 230)
CL12 Barkskin (used 31.4 min of 120)

Active Spell (Mal)
Extended Heroism (2.2 min of 380)

Active Spell (Jass)
CL12 Barkskin (used 29.4 min of 120)

Spell slots used:
8th: used 3 of 3 (PAO Fort Box x3)
7th: used 4 of 5 (Sequester; GSC Unseen Servant, Shelter, Lilend)
6th: used 4 of 6 (Fluid Form x2, Greater Heroism x2)
5th: used 4 of 6 (WallOStone, Teleport x3)
4th: used 6 of 7 (1 Det Scry, Ext Hero on Mal x2, Imp Invis x2, Twi Knife)
3rd: used 7 of 7 (4 GMWs, 3 Heroisms)
2nd: used 7 of 7 (FLx5, See Invis, Resist Acid)
1st: used 2 of 7 (exp retreat, jump)

Used:
NEW EVIL Robe of Archmage (8.1 min into first hour of use)
Karma Bead
2 lesser rods of extend
mage armor wand: 4
barkskin wand: 16
magic missile wand: 2
CMW wand: 5
scroll of Shield of Faith: 3
M's Scroll of Teleport
M's Scroll of Invisibility x2
M's scroll of Quickened TS and AA x2
Scroll of Float Disk x5
1 elixir of hiding
Grim Darkwalk (not currently active) (used 30 rounds of 60)
Grim Spirit Command (used 1 of 6)
V's Tricky spells used 1 of 3
Hero Points (used 2 of 5)

Flying Fortress (The Castle), Round 317 (DM SteveK) 
Thursday June 6th, 2013 12:12:51 PM

The Blackbird Lake Heroes are determined to assault the Castle itself and make their way to the edge of the Garden where they are certain they are momentarily safe (as they have been here before without attack from the Undead Swarm in front of the door to the Castle.

Briarwood and Bramble vines grow up the sides of what was likely a beautiful marble and sandstone building with curving flying buttresses vaulting the ceiling and pulling the viewers eye ever upward. Deep stains of the blood of thousands stain the formerly magnificent outer walls. The pinnacle reaches of the curving spire upon the roof is topped with what appears to be a collection of bodies and parts, sewn into a great grotesque mass as as to resemble a huge human staked over a defiled Ever Watchful Eye. Carrion birds of prey flap about in a black cloud about the vestige leaving no doubt that the bodies are not freshened regularly.

Just outside of the Main Great building a twisted host of zombies, ghouls, wights and animated parts of bodies like heads and arms tear and feed on each other. Death is no release as the torn corpses simply reanimate several rounds after being destroyed, slowly pulling themselves back together again and again.


...............NOTES

TIME
Left Scarwall: 3 hour, 317 rounds
Since Killed Charzzak: 271 rounds
Since killed Bas'Anut: 217 rounds
Since killed Backkis: 113 rounds
End of Gazebo Fight: 43 rounds

TERRAIN
Flying: Air
Gazebo: Plains
Garden in front of Castle: Plains

OPPONENTS
Undead Swarm - AC 33

MAPS
Flying Fortress

Castle

Jass of Downs (AC35, HP 192 / 180 ) Sub/Al 
Thursday June 6th, 2013 12:58:39 PM


"Come to think of it, that doesn't look much at all like the Corpse Orgy, does it? Now that we're close up, that is."

"Look. Do you see how the rent and torn bits reanimate? I wonder how one destroys such a thing? Anybody know anything about the weaknesses of such a thing? Let me think on this a bit. Maybe I know something."

+++++++++++++++++++++++++++++++++++++++++++

Use Same roll from last round:
Knowledge Religion: 39 (vs DC10+CreatureCR for Undead)

==============
Time Unrelated: Undead Disguise DC31

Active Effects: Fly Ends Round 503, Shield Ends Round 478

Effects On Others: Life Bubble Ends Round 720 on all, Mass Fly ends Round 483,

Rod of Maximize now in Glove of Storing.

L1: 6/9; L2: 3/8; L3: 1/8; L4: 4/8; L5: 1/8; L6: 0/7; L7: 1/7; L8: 2/7; L9: 0/5

Expended: Rod of Extend 2/3

CANTRIPS
Ray of Frost, Detect Magic, Read Magic, Dancing Lights, Light, Mending, Message, Arcane Mark, Prestidigitation

1ST-LEVEL N+5+1
*Chill Touch, Shield, Unseen Servant, Charm Person, Magic Missile, Ray of Enfeeblement, @ True Strike

2ND-LEVEL N+5
*False Life, Resist Energy, Scorching Ray, Invisibility, Spectral Hand, See Invisible

3RD-LEVEL N+4+3
*Vampiric Touch, Tiny Hut, Wind Wall, Fly, Slow, @ Dispel Magic, @ Lightning Bolt, @ Draconian Reservoir

4TH-LEVEL N+4+1
Crushing Despair, Dimensional Anchor, Dimension Door, Stoneskin, @ Dismissal

5TH-LEVEL N+4+1
* Waves of Fatigue, Wall of Force, Private Sanctum, Hold Monster, Life Bubble, @ Polymorph

6TH-LEVEL N+3+1
* Undeath to Death, Dispel Magic, Greater, Disintegrate, True Seeing, @ Contingency

7TH-LEVEL N+3+1
* Finger of Death, Waves of Exhaustion, Shadow Conjuration, Greater, Elemental Body IV, @ Mass Fly

8TH-LEVEL N+3+1
*Horrid Wilting, Greater Prying Eyes, Polar Ray, Protection v Spells

9TH-LEVEL N+2+1
* Energy Drain, Clashing Rocks, Time Stop

0/2000 Diamond Powder
Burn 4 Hero Point

Map of the Flying Fortress

Captain Brahmah 261/261hps, AC 37 (Ghost Touch Armor), TAC 20+barkskin (Ghost Touch Armor) FFAC 30+barkskin (Ghost Touch Armor) 
Thursday June 6th, 2013 1:12:38 PM

OOC: It's my birthday today and I'm taking a hike, literally. Incognito. no post. sorry. But I think you know what Brahmah will likely do. ;)

Jass of Downs (AC35, HP 192 / 180 ) Sub/Al 
Thursday June 6th, 2013 1:20:39 PM


OoC: Um ... yes. But, say that you were even able to finish creating a macrame octopus in the number of rounds allotted to us, do you think that would be terribly useful?

Gray Render Vauhwyt (AC46, hp156+19+15 of 156) and Harpy Mookie (AC36, hp78+11) 
Thursday June 6th, 2013 1:23:20 PM

OOC: Happy Birthday, Jay!

Vauhwyt suggests casting her Geyser spell on the pile of dead parts. If her friends think it is a good idea.

Vorelle [GMW, Life Bubble, Barkskin, Fly, Hide f. Undead, Res. Acid; Stoneskin; True Seeing] [AC 36; HP 166/177] 
Thursday June 6th, 2013 2:53:26 PM

"Oh, that's not right," Vorelle stares in rapt horror at the sea of undead body parts.

"Could we set 'em on fire?" she adds.

Then Vauhwyt makes her suggestion, and Vorelle agrees that it's worth a try.

Vorelle also uses a move action to give everybody a +3 Favored Enemy bonus on the undead thingy, assuming it's a single thingy, and not a whole bunch of little thingies.

AC 51,Touch 38(45vs incorporeal) ,Flat 27 CMB 34, CMD 48 , 236/236 hp Malgant Winterborn  d20+15=27 ;
Thursday June 6th, 2013 3:07:12 PM

[b]OK, no telling what that thing can do. I'll ward everyone that isn't already death warded. I will cast my own spell on myself. Something is reanimating them, can someone search for a strong magical aura in there, like an object that might keep reanimating them?
Malgant casts Death Ward on himself, then wards everyone else with the wand. Please pipe up if you already have a death ward on.
While he does this he wracks his brain to see if he remembers hearing anything about a creature or situation like this in his training.
Know Religion 27

Malgant's Spell List

Effects on Malgant
Ring of Counterspells set for Greater Dispel Magic(both now used)
Extended Shield of Faith +5 deflection bonus to AC ends round 362 CL 20
Extended Shield +4 shield bonus to AC ends round 363 CL 20
Extended Weapon of Awe ends round 365 CL 20
Bless Weapon ( good aligned, criticals auto confirm) ends on round 410 CL 19
Extended Barkskin ends on round 2316 CL 20
Entropic Shield ends on round 516 CL 20
Fly ends on round 503 CL19
Stone Skin 0/70 absorbed CL7
Extended Death Ward ends on round 717 CL 20
Brahmah's Tattoo 1/3 charges used
Hero points used 2
Weapon master points used 4/9
Loot taken Cloak of resistance +5, Ring of evasion, glove of storing, ring of counterspells (Greater Dispel Magic)



Sir Joshua the Virtuous Martyr WardWrecker (Ken), DR 5/evil 
Thursday June 6th, 2013 3:31:22 PM

Sir Joshua continues forward, saying "My death ward is fine for now so I don't need one for a while... Regarding how to get through that mass of undead, I'm better at charging through them with sword flashing in the sun and William overrunning whatever gets in our way..."
For now, he'll wait for the magic using types to do their best to clear a path...
________
Haste = Adds 30' to movement, +1 to AC and Reflex Saves, +1 attack, extra attack on full attack,

Enlarged = -1 AC, -1 attack, +2 Str, -2 Dex, weapons up 1 size category, natural reach is 10'
1 more dmg William

Sword (GMW, Holy, Blessed, Ghost Touch) = +24/+19/+14/+9 + 4 (GMW) + 1 (Mounted) + 2 (Haste, Enlarge) = +31/26/21/16, All at 1d10+19 + 4 GMW + 2d6 vs. Evil
(Enlarge adds 1 to dmg and 2d8 weapon - So 2d8 + 24 + 2d6

Lance (Charging, GMW, Blessed, Good = +25+2 (Chg) +4 (GMW) = +31) But it's one size larger so it does 2d6 damage now rather than 1d8; also +1 att, +1 dmg - Total is 1d8+19+4 (GMW) + 1 Str -1 Size +1 haste = 2d6+24

Joshua - 223/223 hps, 5/evil
William - 191/191 (DR 10/evil), SR 30
1. AC vs undead= 41/45 (smite) (+2 VPE)
2. AC vs. others = 39/43 (smite)
3. +2 to saves vs. undead enemies
4. Air Walk has 49/50 charges
5. 1/19 LOH used
6. 0/7 Smite Evil used by SJ
7. 0/1 Smite Evil used by William
8. 1/10 rounds haste used
9. 9 Hero points used...

Spells Prepared
1. Restoration (Lessor), Grace, Hero's Defiance
2. Instant Armor
3. Heal Mount, Sanctify Armor
4. Restoration

Spells Cast (time remaining)

1. McVE (164.8/190 mins)
2. Bestow Grace (on Vauhwhyt, 165.8/190 mins)
3. Veil of Positive Energy (166.2/190 mins)
4. Death Ward (15.4/19 mins)
5. Bless Weapon (BOTH lance and sword) (14.8/19 mins)
6. Resist Energy 30 (Acid), (171.9/190 mins)
7. Air Walk (on William) - 62.2/70 minutes
8. Used his level 4 pearl to recast Death Ward

(on him from others)
1. Life Bubble (used 3 hours)
2. CL23 GMW on lance (used 27 hrs of 46)
3. CL23 GMW on sword (used 27 hrs of 46)
4. CL12 Barkskin (used 23.4 min of 120)
5. Flight
7. Enlarged
8. Hasted (from spell by others)

Aztyr AC 39 ,Touch AC 18, (10 DR)Immunity Fire , DR 10/magic ,frightful presence DC26, blindsense 60 feet, darkvision 120 feet,- S  d20+27=32 ;
Thursday June 6th, 2013 7:43:00 PM

"I'll take a wand hit please."
Aztyr tries to think if she's heard of any arcane magic that would cause what they are seeing....

know arcana 32

Aztyr's Spell Info:

Level:---- 0 1- 2 - 3- 4- 5- 6- 7- 8 - 9
Available: * 8- 8-16- 8- 7- 7- 7- 6 - 3
Cast: ---- * 3- 8 - 8- 0- 4- 1- 7- 4 - 2

Spells in effect:

Non-Permanent:

Mage Armor, extended w/ Rod Cast at 8am each morning Duration 33 hours
Magic Vestment +5 (cast with Wold's Blood at 8am each morning) Duration 33 hours
Shield, Duration 343 rounds
Death Ward, Duration 7 minutes
Resist Energy: Acid, Duration 190 minutes
Bless weapon 19 minutes
Haste 19 rounds
Mass Enlarge Person, Duration 189 rounds
Form of the Dragon III, 19 minutes

On Others:

Permanent:

Arcane Sight, Comprehend Languages
Dark Vision, Resistance
See Invisibility, Tongues

Tattoos:

Level 0 Create Water 4/4
Level 1 Cure Light Wounds 3/3
Level 2 Silence 2/2
Level 3

Wold's Blood

9/9 Draws available

Stored
9 in vessel
1 in Holy Symbol

Wands/Staffs

Staff of Healing 8/10
Wand of Stone Skin 48/50
Wand of Hide from Undead 42/50
Wand of Magic Weapon 50/50
Wand of Reduce Person 50/50

Metamagic Rods:

Extend, Lesser 0/3
Extend, Lesser 2/3
Maximize, Lesser 2/3
Maximize, Lesser 3/3
Maximize, Lesser 3/3
Empower, Lesser 2/3
Ectoplasmic, Greater 3/3


Flying Fortress (The Castle), Round 325 (DM SteveK) 
Friday June 7th, 2013 11:07:21 AM

Malgant Casts Extended Death Ward on himself and then takes out his wand of Death Ward and successively taps.... Vorelle, Vauhwyt, Mookie, Aztyr, Jass, Brahmah, and William. (ooc: 7 charges, 7 rounds)

Malgant, Jass, and Aztyr all ponder the make-up and apparent powers of this mass of undead in front of the doors. Sometimes spreading out, sometimes contracting, continually fighting among themselves and anything in its path... None of the three have ever heard of something like this before and conclude that it must be a new form of undead that the Lord of Bone Mountain is creating and nurturing before loosing upon the Wold!

As to its powers and weaknesses, observation seems likely to understand more than historical knowledge. Regeneration obviously, and probably the special powers and defenses inherit in individual zombies, ghouls, and wights. After watching for almost a minute, it is pretty evident that the horde is not a group of individuals as melded together into one entity... like a Swarm. As to weaknesses, how do you permanently destroy something that keeps magically regenerating?

...............NOTES

TIME
Left Scarwall: 3 hour, 325 rounds
Since Killed Charzzak: 279 rounds
Since killed Bas'Anut: 225 rounds
Since killed Backkis: 121 rounds
End of Gazebo Fight: 51 rounds
End of Glade Fight: 11 rounds

TERRAIN
Garden in front of Castle: Plains

OPPONENTS
Undead Swarm - AC 33

MAPS
Flying Fortress

Castle

Gray Render Vauhwyt (AC46, hp156+19+15 of 156) and Harpy Mookie (AC36, hp78+11) 
Friday June 7th, 2013 11:18:26 AM

Vauhwyt looks at the ground on which the swarm rests. Is it stone? Could walls of stone be made to rise from the ground around it?

Does the swarm seem to have any way to fly? If not, she suggests, why can't we just fly above it and drop acid and holy water and channel energy and so forth at it until it is destroyed?

Jass of Downs (AC35, HP 192 / 180 ) Sub/Al 
Friday June 7th, 2013 11:22:41 AM


How do you permanently destroy something that keeps magically regenerating? ponders Jass, as though some other part of himself speaks from a position up on high.

"How *do* you permanently destroy something that keeps magically regenerating?" he repeats out loud. "For trolls it's fire. Or Acid. For an Undead Swarm??? Positive energy?"

"Should be reasonably safe to test things out. They don't seem to be able to fly. Don't seem to. Well. We'll never know until we try. Aztyr? Can you try a Fireball? Hmmm. Malgant? Have you a Flame Strike left in you? You might give those Acid Arrows another try, Vauhwyt. Lets hope it's fire. I can do fire too."

+++++++++++++++++++++++++++++++++++++++++++

==============

Position BB1-Elevation 30ft

Time Unrelated: Undead Disguise DC31

Active Effects: Fly Ends Round 503, Shield Ends Round 478

Effects On Others: Life Bubble Ends Round 720 on all, Mass Fly ends Round 483,

Rod of Maximize now in Glove of Storing.

L1: 6/9; L2: 3/8; L3: 1/8; L4: 4/8; L5: 1/8; L6: 0/7; L7: 1/7; L8: 2/7; L9: 0/5

Expended: Rod of Extend 2/3

CANTRIPS
Ray of Frost, Detect Magic, Read Magic, Dancing Lights, Light, Mending, Message, Arcane Mark, Prestidigitation

1ST-LEVEL N+5+1
*Chill Touch, Shield, Unseen Servant, Charm Person, Magic Missile, Ray of Enfeeblement, @ True Strike

2ND-LEVEL N+5
*False Life, Resist Energy, Scorching Ray, Invisibility, Spectral Hand, See Invisible

3RD-LEVEL N+4+3
*Vampiric Touch, Tiny Hut, Wind Wall, Fly, Slow, @ Dispel Magic, @ Lightning Bolt, @ Draconian Reservoir

4TH-LEVEL N+4+1
Crushing Despair, Dimensional Anchor, Dimension Door, Stoneskin, @ Dismissal

5TH-LEVEL N+4+1
* Waves of Fatigue, Wall of Force, Private Sanctum, Hold Monster, Life Bubble, @ Polymorph

6TH-LEVEL N+3+1
* Undeath to Death, Dispel Magic, Greater, Disintegrate, True Seeing, @ Contingency

7TH-LEVEL N+3+1
* Finger of Death, Waves of Exhaustion, Shadow Conjuration, Greater, Elemental Body IV, @ Mass Fly

8TH-LEVEL N+3+1
*Horrid Wilting, Greater Prying Eyes, Polar Ray, Protection v Spells

9TH-LEVEL N+2+1
* Energy Drain, Clashing Rocks, Time Stop

0/2000 Diamond Powder
Burn 4 Hero Point

Map of the Flying Fortress

Gray Render Vauhwyt (AC46, hp156+19+15 of 156) and Harpy Mookie (AC36, hp78+11)  d20+23=32 ; d4=3 ; d4=4 ; d4=4 ; d4=4 ; d4=4 ; d4=1 ;
Friday June 7th, 2013 1:44:06 PM

Assuming we are all flying above the reach of the swarm ... Vauhwyt will read a CL6 scroll of acid arrow to test the undead swarm's ability to regenerate Acid. The range is 600 ft.

Attack roll to do so: hits Touch AC32 for 7 acid damage this round, 8 damage next round, 5 damage final round.

AC 51,Touch 38(45vs incorporeal) ,Flat 27 CMB 34, CMD 48 , 236/236 hp Malgant Winterborn  d8=4 ; d8=4 ; d20+20=28 ; d20+20=38 ;
Friday June 7th, 2013 6:45:30 PM

" Nope, no fire, no purely attack spells of any kind actually, I could Heal the thing though, from here. I am not inclined to touch that unless it will hurt it, a lot. Something small maybe as a test?"
Malgant flies to within 75 feet of the mass, close enough for a close range spell.He then converts a Wrathful Mantle prayer into a Cure Moderate Wounds cast with a range of close rather than touch (+1 level). He attempts to target a section of the mass to one side, away from Vauhwyt's acid or Aztyr's fire.
Cure moderate wounds for 18 healing on the critter. SP 28 DC24 will save for half damage. ( sorry, realized I need a ranged touch to hit it at the end of the post, hit AC 38)

Malgant's Spell List

Effects on Malgant
Ring of Counterspells set for Greater Dispel Magic(both now used)
Extended Shield of Faith +5 deflection bonus to AC ends round 362 CL 20
Extended Shield +4 shield bonus to AC ends round 363 CL 20
Extended Weapon of Awe ends round 365 CL 20
Bless Weapon ( good aligned, criticals auto confirm) ends on round 410 CL 19
Extended Barkskin ends on round 2316 CL 20
Entropic Shield ends on round 516 CL 20
Fly ends on round 503 CL19
Stone Skin 0/70 absorbed CL7
Extended Death Ward ends on round 717 CL 20
Brahmah's Tattoo 1/3 charges used
Hero points used 2
Weapon master points used 4/9
Loot taken Cloak of resistance +5, Ring of evasion, glove of storing, ring of counterspells (Greater Dispel Magic)


Vorelle [GMW, Life Bubble, Barkskin, Fly, Hide f. Undead, Res. Acid; Stoneskin; Death Ward] [AC 36; HP 177/177] 
Friday June 7th, 2013 7:51:25 PM

"All I have is arrows," Vorelle says with a sigh. She gets into position, but holds there for a moment, waiting to see the results of the experiments. Her arrows may indeed help, but not until the group is going all-out.

Since, some time has elapsed, she also takes an action to renew the +3 Favored Enemy Bonus, which applies to many things, notably knowledge checks..

Sir Joshua the Virtuous Martyr WardWrecker (Ken), DR 5/evil 
Saturday June 8th, 2013 1:47:54 PM

Sir Joshua has little to do also, waiting for the others to make a decision on how to bypass this foe...

Aztyr AC 39 ,Touch AC 18, (10 DR)Immunity Fire , DR 10/magic ,frightful presence DC26, blindsense 60 feet, darkvision 120 feet,- S  10d6+10=48 ;
Sunday June 9th, 2013 4:34:52 PM

Aztyr will, since asked, and she'd do it any ways, drop a fireball along one edge of the regenerating mass of undead.
damage 48

Aztyr's Spell Info:

Level:---- 0 1- 2 - 3- 4- 5- 6- 7- 8 - 9
Available: * 8- 8-16- 8- 7- 7- 7- 6 - 3
Cast: ---- * 3- 8 - 9- 0- 4- 1- 7- 4 - 2

Spells in effect:

Non-Permanent:

Mage Armor, extended w/ Rod Cast at 8am each morning Duration 33 hours
Magic Vestment +5 (cast with Wold's Blood at 8am each morning) Duration 33 hours
Shield, Duration 343 rounds
Death Ward, Duration 7 minutes
Resist Energy: Acid, Duration 190 minutes
Bless weapon 19 minutes
Haste 19 rounds
Mass Enlarge Person, Duration 189 rounds
Form of the Dragon III, 19 minutes

On Others:

Permanent:

Arcane Sight, Comprehend Languages
Dark Vision, Resistance
See Invisibility, Tongues

Tattoos:

Level 0 Create Water 4/4
Level 1 Cure Light Wounds 3/3
Level 2 Silence 2/2
Level 3

Wold's Blood

9/9 Draws available

Stored
9 in vessel
1 in Holy Symbol

Wands/Staffs

Staff of Healing 8/10
Wand of Stone Skin 48/50
Wand of Hide from Undead 42/50
Wand of Magic Weapon 50/50
Wand of Reduce Person 50/50

Metamagic Rods:

Extend, Lesser 0/3
Extend, Lesser 2/3
Maximize, Lesser 2/3
Maximize, Lesser 3/3
Maximize, Lesser 3/3
Empower, Lesser 2/3
Ectoplasmic, Greater 3/3

Captain Brahmah 261/261hps, AC 37 (Ghost Touch Armor), TAC 20+barkskin (Ghost Touch Armor) FFAC 30+barkskin (Ghost Touch Armor) 
Monday June 10th, 2013 5:28:52 AM

Brahmah shrugs. "Why destroy it? Cast Hide from Undead. Or maybe ethereal walk around it or through."

He thinks a minute and snickers. "Or wish them away or gone"

Flying Fortress (The Castle), Round 326 (DM SteveK)  d20+25=30 ; d20+25=33 ; d20+25=28 ;
Monday June 10th, 2013 11:02:00 AM

Vauhwyt looks at the ground on which the swarm rests. The Path seems to be made of loose stone, with the edges hard packed earth until the Garden (which is loose earth). These are not animals, but humans in zombie, ghoul, and wight form, as well as pieces of noble races. If the horde can fly, it would be by magic.

Jass ponders hard, How do you permanently destroy something that keeps magically regenerating? Ideas come, along with the certainty that it should be reasonably safe to test things out.

Vauhwyt will read a scroll of acid arrow to test the undead swarm's ability to regenerate Acid, one of the creatures is struck and begins burning but is quickly lost among the contortion of bodies and the overall effect is unseen.

Malgant says he could Heal the thing, but prefers a smaller test. The minotaur flies to within 75 feet of the mass, and converts a Wrathful Mantle prayer into a Cure Moderate Wounds. Again, it affects a single zombie which collapses, but the single targeted spell seems to have no effect on the Swarm as a whole.

Vorelle hates swarms with a sigh. She gets into position, but holds there for a moment, waiting to see the results of the experiments. Her arrows may indeed help, but not until the group is going all-out.

Sir Joshua has little to do also, waiting for the others to make a decision on how to bypass this foe...

Aztyr will, since asked, and she'd do it any ways, drop a fireball along one edge of the regenerating mass of undead. The area effect spell does seem to damage the swarm, and she also sees that the swarm immediately begins regenerating the burns and char.

Brahmah shrugs. "Why destroy it? Cast Hide from Undead. Or maybe ethereal walk around it or through."
He thinks a minute and snickers. "Or wish them away or gone".

.........................

Malgant, having gotten closer to the Undead Swarm sees that the pile of undead does more than stick close to the door. Arms, legs, and a head is thrown at Malgant from the pack, raining down around the Hand of Domi! None get close, and the festering body parts of a liontaur haunch, human hand, and gnome head begin squelching and flopping back towards the Swarm.

While this is going on, Vorelle notices a hummingbird that flies up to her. The miniature bird is dead and diseased, and the spark of half-life in the bird is disconcerting, yet before Vorelle can end its horrid existance, it begins speaking in the same voice as the human companion of the Druid Wolf Lich from the Wood. "What do you want here? I see you have collected phylacteries without destroying them. Is it you only want an audience with the Great Lich?" spellcraft DC 11 Highlight to display spoiler: { Animal Messenger}

...............NOTES

TIME
Left Scarwall: 3 hour, 326 rounds
Since Killed Charzzak: 280 rounds
Since killed Bas'Anut: 226 rounds
Since killed Backkis: 122 rounds
End of Gazebo Fight: 52 rounds
End of Glade Fight: 12 rounds

TERRAIN
Garden in front of Castle: Plains

OPPONENTS
Undead Swarm - AC 33 Dam 33

MAPS
Flying Fortress

Castle

Gray Render Vauhwyt (AC46, hp156+19+15 of 156) and Harpy Mookie (AC36, hp78+11) 
Monday June 10th, 2013 1:40:21 PM

Vauhwyt thinks, "Should we chat with this fellow? Maybe he would not be averse to helping us throw over his own master."

Privately, she expects the "purer" party types to shoot down the idea.

Vorelle [GMW, Life Bubble, Barkskin, Fly, Hide f. Undead, Res. Acid; Stoneskin; Death Ward] [AC 36; HP 177/177] 
Monday June 10th, 2013 1:58:30 PM

Vorelle is a little startled when the bird stops to talk to her.

"Audience," she repeats. "Um, yeah. Yeah, I guess you could say that."

Vorelle has no more idea of magic than the hummingbird does--less probably--so she has no idea what's going on. [OOC: Spellcraft is trained-only and Vorelle isn't trained.]

AC 51,Touch 38(45vs incorporeal) ,Flat 27 CMB 34, CMD 48 , 236/236 hp Malgant Winterborn  d20+5=22 ;
Monday June 10th, 2013 3:44:08 PM

Even Malgant knows this spell. " It is a messenger, but from who? Only the druid lich or one of his friends would use an animal, the others would use something more powerful. If he can get us to that audience I am game. We can decide if it is lying later."

Effects on Malgant
Ring of Counterspells set for Greater Dispel Magic(both now used)
Extended Shield of Faith +5 deflection bonus to AC ends round 362 CL 20
Extended Shield +4 shield bonus to AC ends round 363 CL 20
Extended Weapon of Awe ends round 365 CL 20
Bless Weapon ( good aligned, criticals auto confirm) ends on round 410 CL 19
Extended Barkskin ends on round 2316 CL 20
Entropic Shield ends on round 516 CL 20
Fly ends on round 503 CL19
Stone Skin 0/70 absorbed CL7
Extended Death Ward ends on round 717 CL 20
Brahmah's Tattoo 1/3 charges used
Hero points used 2
Weapon master points used 4/9
Loot taken Cloak of resistance +5, Ring of evasion, glove of storing, ring of counterspells (Greater Dispel Magic)


Captain Brahmah 261/261hps, AC 37 (Ghost Touch Armor), TAC 20+barkskin (Ghost Touch Armor) FFAC 30+barkskin (Ghost Touch Armor)  d20+29=41 ;
Monday June 10th, 2013 5:15:28 PM

Brahmah doesn't pay attention to the messenger, he looks around, alert. (Perception 41, 45 vs undead in forest)

---------------------------------
ROUND 326

Conditions/Other:

Guiding Star-
You form a bond with your surroundings when you cast this spell. For the remaining duration of the spell you can always, as a standard action, determine your approximate distance from that area as well as the direction you must travel in order to reach it. You cannot determine the location of the area if you are on a different plane. The area counts as "very familiar" for the purposes of teleport or similar spells. You can only attune yourself to one location at a time. If you cast the spell at another spot you lose the ability to locate your original area.

Prepared Spells:
1st(6)- Longstrider x2 (1 hour per CL)*, Lead Blades x2**, Resist Energy*, Alarm
2nd(4)- Hunter's Eye, Versatile Weapon x3*
3rd(4)- Darkvision (1 hour per CL)*, Cure Moderate Wounds x3
4th(3)- Freedom of Movement x2*, Grove of Respite

Tattoos: Guidance 4/day, Entangle 3/day, Spider Climb 2/day, Call Lightning 1/day

Persistent:
Mind Link (group)
Large - Reach
Fearsome - -2 in Diplomacy
URBAN, WATER, UNDERGROUND and FORESTS +2 favored terrain, +5' favored terrain movement circumstance bonus
CENTAURS, MAGICAL BEASTS, HUMANS and UNDEAD +2 favored enemy
Neutral Good

Active Effects:
Word of Recall - CL11 (castle, on plane only) 1/day: Unused
Hallowed and Freedom of Movement (castle only)
Guiding Star (30/32 days, upon returning to the castle, cast day 23 after elemental dimension challenge)
Darkvision (32/32 hours)
Longstrider (32/32 hours)
Freedom of Movement (290/320 minutes, @ round 175)
CL23 GMW on Kukri(+5, used 27 hrs of 46)
CL23 GMW on Falchion (+5, used 27 hrs of 46)
Fly (?? minutes)
Lead Blades (9 of 16 minutes remain, cast round 221)
Haste
Call Lightning (CL 5, 1/5 bolts anytime within duration, duration 3/5 minutes)
Barkskin (+5?)

Item Provided Abilities:
Daylight 1/day*
See Invisibility 1/day*
Rod of Extend 3/day*
Rod of Extend, Lesser, 3/day**
Pearl of power, 1st-level spell, 1/day
Helm of Comprehend Languages and Read Magic (slotless)
Necklace of Adaptation (slotless)
Frost Chain (on Kukri) [a free action when attacking underwater only, +1d6 frost is null underwater]
Greater Improved Shadow Armor (+to stealth)
Ring of Chameleon Power (disguise self as standard action, +to stealth)
Defender weapons
Ga'alian Badge of Friendship (Ga'alians notice this badge, 4d8+7, 3/day**)

Consumables:
2 x Toros's Philter, Lesser (caster level 1)*: Shield.
Toros's Philter, Greater (caster level 5): Invisibility Purge.

Hero Points: 6/6
Hero Points Spent: 0

Jass of Downs (AC35, HP 192 / 180 ) Sub/Al  d20+22=35 ;
Monday June 10th, 2013 5:24:18 PM


Hmmm. I think ... I think we just might be taking too long at this. Or so Jass muses to himself. Then ...

"This is wrong," thinks the sorcerer via the Telepathic Bond. "If this is the spell it appears to be the little flutter-bird should not be able to speak, let alone allow two-way communication."

"But, you catch your breaks where you can find them, eh?"


Jass, cadaverous in both his disguise as well as his true decay, drifts out from behind Vorelle and into full view of the undead hummingbird.

"Only want an audience with the Great Lich?" he echoes in a booming yet melodious voice. "No, you lunatic lycan! We want power, you idiot. And we would have sucked it from your bones if you hadn't been such a craven. Then we would have been in a better position to petition the Great Lich for more."

"Will you submit? Or will we have to find you and squeeze the things that we need from your miserable soul?"


"Sometimes you just have to take the hard approach," Jass adds over the Telepathic Bond. "Sometimes that's all they understand."

+++++++++++++++++++++++++++++++++++++++++++

Spellcraft Autosuccess.
Bluff 35

==============

Position BB1-Elevation 30ft

Time Unrelated: Undead Disguise DC31

Active Effects: Fly Ends Round 503, Shield Ends Round 478

Effects On Others: Life Bubble Ends Round 720 on all, Mass Fly ends Round 483,

Rod of Maximize now in Glove of Storing.

L1: 6/9; L2: 3/8; L3: 1/8; L4: 4/8; L5: 1/8; L6: 0/7; L7: 1/7; L8: 2/7; L9: 0/5

Expended: Rod of Extend 2/3

CANTRIPS
Ray of Frost, Detect Magic, Read Magic, Dancing Lights, Light, Mending, Message, Arcane Mark, Prestidigitation

1ST-LEVEL N+5+1
*Chill Touch, Shield, Unseen Servant, Charm Person, Magic Missile, Ray of Enfeeblement, @ True Strike

2ND-LEVEL N+5
*False Life, Resist Energy, Scorching Ray, Invisibility, Spectral Hand, See Invisible

3RD-LEVEL N+4+3
*Vampiric Touch, Tiny Hut, Wind Wall, Fly, Slow, @ Dispel Magic, @ Lightning Bolt, @ Draconian Reservoir

4TH-LEVEL N+4+1
Crushing Despair, Dimensional Anchor, Dimension Door, Stoneskin, @ Dismissal

5TH-LEVEL N+4+1
* Waves of Fatigue, Wall of Force, Private Sanctum, Hold Monster, Life Bubble, @ Polymorph

6TH-LEVEL N+3+1
* Undeath to Death, Dispel Magic, Greater, Disintegrate, True Seeing, @ Contingency

7TH-LEVEL N+3+1
* Finger of Death, Waves of Exhaustion, Shadow Conjuration, Greater, Elemental Body IV, @ Mass Fly

8TH-LEVEL N+3+1
*Horrid Wilting, Greater Prying Eyes, Polar Ray, Protection v Spells

9TH-LEVEL N+2+1
* Energy Drain, Clashing Rocks, Time Stop

0/2000 Diamond Powder
Burn 4 Hero Point

Map of the Flying Fortress

Captain Brahmah 261/261hps, AC 37 (Ghost Touch Armor), TAC 20+barkskin (Ghost Touch Armor) FFAC 30+barkskin (Ghost Touch Armor) 
Monday June 10th, 2013 9:13:54 PM

Brahmah doesn't know whether to laugh at Jass, or be terrified. He decides to continue to be alert.

Captain Brahmah 261/261hps, AC 37 (Ghost Touch Armor), TAC 20+barkskin (Ghost Touch Armor) FFAC 30+barkskin (Ghost Touch Armor) 
Monday June 10th, 2013 9:13:54 PM

Brahmah doesn't know whether to laugh at Jass, or be terrified. He decides to continue to be alert.

AC 51,Touch 38(45vs incorporeal) ,Flat 27 CMB 34, CMD 48 , 236/236 hp Malgant Winterborn 
Monday June 10th, 2013 9:42:46 PM

Malgant has no idea what Jass is up to but gets ready to play along.

Aztyr AC 39 ,Touch AC 18, (10 DR)Immunity Fire , DR 10/magic ,frightful presence DC26, blindsense 60 feet, darkvision 120 feet,- S 
Monday June 10th, 2013 10:49:21 PM

"Aw to heck with dealing with that bird, one little spell and he'd make a good appetizer."
*don't worry, I'll let your play proceed. Just be careful, I smell a trap.* Aztyr thinks over the link to all but Malgant, since he's out of it.

Aztyr's Spell Info:

Level:---- 0 1- 2 - 3- 4- 5- 6- 7- 8 - 9
Available: * 8- 8-16- 8- 7- 7- 7- 6 - 3
Cast: ---- * 3- 8 - 9- 0- 4- 1- 7- 4 - 2

Spells in effect:

Non-Permanent:

Mage Armor, extended w/ Rod Cast at 8am each morning Duration 33 hours
Magic Vestment +5 (cast with Wold's Blood at 8am each morning) Duration 33 hours
Shield, Duration 343 rounds
Death Ward, Duration 7 minutes
Resist Energy: Acid, Duration 190 minutes
Bless weapon 19 minutes
Haste 19 rounds
Mass Enlarge Person, Duration 189 rounds
Form of the Dragon III, 19 minutes

On Others:

Permanent:

Arcane Sight, Comprehend Languages
Dark Vision, Resistance
See Invisibility, Tongues

Tattoos:

Level 0 Create Water 4/4
Level 1 Cure Light Wounds 3/3
Level 2 Silence 2/2
Level 3

Wold's Blood

9/9 Draws available

Stored
9 in vessel
1 in Holy Symbol

Wands/Staffs

Staff of Healing 8/10
Wand of Stone Skin 48/50
Wand of Hide from Undead 42/50
Wand of Magic Weapon 50/50
Wand of Reduce Person 50/50

Metamagic Rods:

Extend, Lesser 0/3
Extend, Lesser 2/3
Maximize, Lesser 2/3
Maximize, Lesser 3/3
Maximize, Lesser 3/3
Empower, Lesser 2/3
Ectoplasmic, Greater 3/3

Gray Render Vauhwyt (AC46, hp156+19+15 of 156) and Harpy Mookie (AC36, hp78+11) 
Tuesday June 11th, 2013 7:40:57 AM


Vauhwyt thinks to Jass, "Hey Jass! Jass! Tell him we want to destroy the megalich, and he should totally help us."

Jass of Downs (AC35, HP 192 / 180 ) Sub/Al 
Tuesday June 11th, 2013 8:39:16 AM


"Charzzak, Bas'Anut, and Backkis opposed us," Jass continues. "We destroyed them."

"However ... " And the sorcerer's voice takes on a smoother tone, slick as rainbow oils. " ... there may be rewards for those who serve us," he says, and leaves the implications hanging.

Sir Joshua the Virtuous Martyr WardWrecker (Ken), DR 5/evil 
Tuesday June 11th, 2013 3:48:20 PM

Sir Joshua's repulsed at the idea of talking with such evil creatures and says, "As my friend said, we've killed all who've opposed us and you'd just be another roadbump if you got in our way." On the other hand, using one creature to kill another evil one can be tricky... He's used to parleying with other honorable knights, not such evil beings... But for now, he's content to let this play out and see where it leads...

AC 51,Touch 38(45vs incorporeal) ,Flat 27 CMB 34, CMD 48 , 236/236 hp Malgant Winterborn 
Tuesday June 11th, 2013 4:09:12 PM

OOC
Doesn't Jass have truesight active? Both of mine have been dispelled So I can't see anything wrong with the bird, but he might.

Jass of Downs (AC35, HP 192 / 180 ) Sub/Al 
Tuesday June 11th, 2013 4:26:53 PM


OoC: No True Seeing. It either expired or was stripped away (Dispelled) in the last battle.

Flying Fortress (The Castle), Round 326 (DM SteveK) 
Tuesday June 11th, 2013 5:38:00 PM

Vauhwyt thinks that maybe the druid lich would not be averse to helping us throw over his own master."

Vorelle is a little startled when the bird stops to talk to her. "Audience," she repeats. "Um, yeah. Yeah, I guess you could say that."

Malgant knows this spell, it is a modified messenger, probably the druid lich. The Hand says that "If he can get us to that audience I am game. We can decide if it is lying later."

Jass thinks that this is wrong, but only to the heroes that still have their Telepathic Bond. "But, you catch your breaks where you can find them, eh?" He uses his cadaverous disguise and true decay to convey a different reason to the undead hummingbird, that the group seeks power and seeks to petition the Great Lich for more. He demands submission or death, explaining that a direct approach may work better.

Brahmah doesn't know whether to laugh at Jass, or be terrified. He decides to continue to be alert.

Malgant has no idea what Jass is up to but gets ready to play along.

Aztyr wants Jass to be careful, she smells a trap.

Vauhwyt thinks to Jass, "Hey Jass! Jass! Tell him we want to destroy the megalich, and he should totally help us."

Jass continues. "Charzzak, Bas'Anut, and Backkis opposed us,we destroyed them. However ... " And the sorcerer's voice takes on a smoother tone, slick as rainbow oils. " ... there may be rewards for those who serve us," he says, and leaves the implications hanging.

Sir Joshua's repulsed at the idea of talking with such evil creatures. He puts in his 2 coppers and though concerned, for now he's content to let this play out and see where it leads...

..........................

Jass' magnetic personality is such that at this moment he could sell salt water to the Pirates of Jack and make them think it is a good bargain. The hummingbird hovers for a moment, and then the voice comes again. "I am called Tendrix, and all plants and animals are under my will here, including this little animal I'm using as a messenger. Bas'Anut was an overconfident blowhard, Charzzak a neurotic hermit, and Bacckis headstrong. Not a big loss for any of them. Or for you should you become the new Great Lord."

The hummingbird listens to the others speaking before it resumes the conversation. "You make strange bedfellows, but no worse than what I have had to endure. You need 5 phylacteries from the Great Liches lieutenants to open the Gate to see the Great Lich himself. You have 2, I can supply 3. You have to supply the brains to put them together and pass through the Gate to see him."

"Go to the Glade north of my Wood, and I will deliver the Phylacteries of Bacckis, Denozias, and myself."


...............NOTES

TIME
Left Scarwall: 3 hour, 327 rounds
Since Killed Charzzak: 281 rounds
Since killed Bas'Anut: 227 rounds
Since killed Backkis: 123 rounds
End of Gazebo Fight: 53 rounds
End of Glade Fight: 13 rounds

TERRAIN
Garden in front of Castle: Plains

OPPONENTS
Undead Swarm - AC 33 Dam 33

MAPS
Flying Fortress

Castle

Sir Joshua the Virtuous Martyr WardWrecker (Ken), DR 5/evil 
Tuesday June 11th, 2013 6:30:23 PM

Sir Joshua murmurs so only his friends can hear, "Why didn't he just come right out and tell us to walk into his trap? That would have saved us a lot of time, as I don't trust him at all."

Proceeding with caution, he follows the lead of the others... He knows its probably a trap, so his weapons are ready...

Jass of Downs (AC35, HP 192 / 180 ) Sub/Al 
Tuesday June 11th, 2013 6:41:29 PM


"Well, yes. Alright. See you there," mutters the sorcerer. Then, after a moment, " ... Jimi ... " he adds quietly

"Shall we go?" he continues over the Telepathic Bond. Despite his question, Jass is already rising through the air and on his way back toward the glade. "Better than a poke in the eye with a sharp stick."

+++++++++++++++++++++++++++++++++++++++++++

Time Unrelated: Undead Disguise DC31

Active Effects: Fly Ends Round 503, Shield Ends Round 478

Effects On Others: Life Bubble Ends Round 720 on all, Mass Fly ends Round 483,

Rod of Maximize now in Glove of Storing.

L1: 6/9; L2: 3/8; L3: 1/8; L4: 4/8; L5: 1/8; L6: 0/7; L7: 1/7; L8: 2/7; L9: 0/5

Expended: Rod of Extend 2/3

CANTRIPS
Ray of Frost, Detect Magic, Read Magic, Dancing Lights, Light, Mending, Message, Arcane Mark, Prestidigitation

1ST-LEVEL N+5+1
*Chill Touch, Shield, Unseen Servant, Charm Person, Magic Missile, Ray of Enfeeblement, @ True Strike

2ND-LEVEL N+5
*False Life, Resist Energy, Scorching Ray, Invisibility, Spectral Hand, See Invisible

3RD-LEVEL N+4+3
*Vampiric Touch, Tiny Hut, Wind Wall, Fly, Slow, @ Dispel Magic, @ Lightning Bolt, @ Draconian Reservoir

4TH-LEVEL N+4+1
Crushing Despair, Dimensional Anchor, Dimension Door, Stoneskin, @ Dismissal

5TH-LEVEL N+4+1
* Waves of Fatigue, Wall of Force, Private Sanctum, Hold Monster, Life Bubble, @ Polymorph

6TH-LEVEL N+3+1
* Undeath to Death, Dispel Magic, Greater, Disintegrate, True Seeing, @ Contingency

7TH-LEVEL N+3+1
* Finger of Death, Waves of Exhaustion, Shadow Conjuration, Greater, Elemental Body IV, @ Mass Fly

8TH-LEVEL N+3+1
*Horrid Wilting, Greater Prying Eyes, Polar Ray, Protection v Spells

9TH-LEVEL N+2+1
* Energy Drain, Clashing Rocks, Time Stop

0/2000 Diamond Powder
Burn 4 Hero Point

Map of the Flying Fortress

AC 51,Touch 38(45vs incorporeal) ,Flat 27 CMB 34, CMD 48 , 236/236 hp Malgant Winterborn 
Tuesday June 11th, 2013 6:51:37 PM

" Well, just like that and all. How simple." Once they are alone again he says in a guarded voice." I agree Joshua, major trap. But, we need those stones and are tough enough to survive a trap with a bit of preparation. Because a trap isn't a trap for you if you know it is a trap. Then it becomes a trap for the trapper. You see, we anchor them and take their goodies. "

Effects on Malgant
Ring of Counterspells set for Greater Dispel Magic(both now used)
Extended Shield of Faith +5 deflection bonus to AC ends round 362 CL 20
Extended Shield +4 shield bonus to AC ends round 363 CL 20
Extended Weapon of Awe ends round 365 CL 20
Bless Weapon ( good aligned, criticals auto confirm) ends on round 410 CL 19
Extended Barkskin ends on round 2316 CL 20
Entropic Shield ends on round 516 CL 20
Fly ends on round 503 CL19
Stone Skin 0/70 absorbed CL7
Extended Death Ward ends on round 717 CL 20
Brahmah's Tattoo 1/3 charges used
Hero points used 2
Weapon master points used 4/9
Loot taken Cloak of resistance +5, Ring of evasion, glove of storing, ring of counterspells (Greater Dispel Magic)


Aztyr AC 39 ,Touch AC 18, (10 DR)Immunity Fire , DR 10/magic ,frightful presence DC26, blindsense 60 feet, darkvision 120 feet,- S 
Tuesday June 11th, 2013 7:58:45 PM

"Gonna be rough, I'm almost out of any powerful spells. But we'll do what we can I guess."

Aztyr's Spell Info:

Level:---- 0 1- 2 - 3- 4- 5- 6- 7- 8 - 9
Available: * 8- 8-16- 8- 7- 7- 7- 6 - 3
Cast: ---- * 3- 8 - 9- 0- 4- 1- 7- 4 - 2

Spells in effect:

Non-Permanent:

Mage Armor, extended w/ Rod Cast at 8am each morning Duration 33 hours
Magic Vestment +5 (cast with Wold's Blood at 8am each morning) Duration 33 hours
Shield, Duration 343 rounds
Death Ward, Duration 7 minutes
Resist Energy: Acid, Duration 190 minutes
Bless weapon 19 minutes
Haste 19 rounds
Mass Enlarge Person, Duration 189 rounds
Form of the Dragon III, 19 minutes

On Others:

Permanent:

Arcane Sight, Comprehend Languages
Dark Vision, Resistance
See Invisibility, Tongues

Tattoos:

Level 0 Create Water 4/4
Level 1 Cure Light Wounds 3/3
Level 2 Silence 2/2
Level 3

Wold's Blood

9/9 Draws available

Stored
9 in vessel
1 in Holy Symbol

Wands/Staffs

Staff of Healing 8/10
Wand of Stone Skin 48/50
Wand of Hide from Undead 42/50
Wand of Magic Weapon 50/50
Wand of Reduce Person 50/50

Metamagic Rods:

Extend, Lesser 0/3
Extend, Lesser 2/3
Maximize, Lesser 2/3
Maximize, Lesser 3/3
Maximize, Lesser 3/3
Empower, Lesser 2/3
Ectoplasmic, Greater 3/3


Vorelle [GMW, Life Bubble, Barkskin, Fly, Hide f. Undead, Res. Acid; Stoneskin; Death Ward] [AC 36; HP 177/177] 
Tuesday June 11th, 2013 8:24:23 PM

It might actually end up being a poke in the eye with a sharp stick, Vorelle points out. This is some kind of trap; I agree.

Still, she goes along with the others. It can't be much of a trap if we all know it's coming, she thinks.

Captain Brahmah 261/261hps, AC 37 (Ghost Touch Armor), TAC 20+barkskin (Ghost Touch Armor) FFAC 30+barkskin (Ghost Touch Armor) 
Wednesday June 12th, 2013 1:48:13 AM

A trap. I doubt he has access to that many phylacteries. Besides, how does it know what we need? Thinks Brahmah.

Beginning to understand what is going on, Brahmah joins the ruse. "I can't help. I have no spells. Just swords."

---------------------------------
ROUND 326

Conditions/Other:

Guiding Star-
You form a bond with your surroundings when you cast this spell. For the remaining duration of the spell you can always, as a standard action, determine your approximate distance from that area as well as the direction you must travel in order to reach it. You cannot determine the location of the area if you are on a different plane. The area counts as "very familiar" for the purposes of teleport or similar spells. You can only attune yourself to one location at a time. If you cast the spell at another spot you lose the ability to locate your original area.

Prepared Spells:
1st(6)- Longstrider x2 (1 hour per CL)*, Lead Blades x2**, Resist Energy*, Alarm
2nd(4)- Hunter's Eye, Versatile Weapon x3*
3rd(4)- Darkvision (1 hour per CL)*, Cure Moderate Wounds x3
4th(3)- Freedom of Movement x2*, Grove of Respite

Tattoos: Guidance 4/day, Entangle 3/day, Spider Climb 2/day, Call Lightning 1/day*

Persistent:
Mind Link (group)
Large - Reach
Fearsome - -2 in Diplomacy
URBAN, WATER, UNDERGROUND and FORESTS +2 favored terrain, +5' favored terrain movement circumstance bonus
CENTAURS, MAGICAL BEASTS, HUMANS and UNDEAD +2 favored enemy
Neutral Good

Active Effects:
Word of Recall - CL11 (castle, on plane only) 1/day: Unused
Hallowed and Freedom of Movement (castle only)
Guiding Star (30/32 days, upon returning to the castle, cast day 23 after elemental dimension challenge)
Darkvision (32/32 hours)
Longstrider (32/32 hours)
Freedom of Movement (290/320 minutes, @ round 175)
CL23 GMW on Kukri(+5, used 27 hrs of 46)
CL23 GMW on Falchion (+5, used 27 hrs of 46)
Fly (?? minutes)
Lead Blades (9 of 16 minutes remain, cast round 221)
Haste
Call Lightning (CL 5, 1/5 bolts anytime within duration, duration 3/5 minutes)
Barkskin (+5?)

Item Provided Abilities:
Daylight 1/day*
See Invisibility 1/day*
Rod of Extend 3/day*
Rod of Extend, Lesser, 3/day**
Pearl of power, 1st-level spell, 1/day
Helm of Comprehend Languages and Read Magic (slotless)
Necklace of Adaptation (slotless)
Frost Chain (on Kukri) [a free action when attacking underwater only, +1d6 frost is null underwater]
Greater Improved Shadow Armor (+to stealth)
Ring of Chameleon Power (disguise self as standard action, +to stealth)
Defender weapons
Ga'alian Badge of Friendship (Ga'alians notice this badge, 4d8+7, 3/day**)

Consumables:
2 x Toros's Philter, Lesser (caster level 1)*: Shield.
Toros's Philter, Greater (caster level 5): Invisibility Purge.

Hero Points: 6/6
Hero Points Spent: 0

Flying Fortress (The Glade Revisited [not the Druid Grove]), Round 335 (DM SteveK) 
Wednesday June 12th, 2013 1:49:29 PM

There isn't a hero on the Flying Fortress that doesn't think this 'bargain' with Tendrix the Wolf Lich is a trap, but it is the best break the team has had since killing Bas'Anut, and they decide to try it. Besides, is it a trap if everyone knows it is a trap?

The big question on Vorelle's mind is that Tendrix seems to know they are collecting phylacteries. How does he know?

Still, the group withdraws from the Undead Swarm in front of the castle and travels back to the glade. The Geyser has stopped, but the ground is soaked. Scorch marks and desicated trees are all about the area which is littered with pieces of dead animals of all types. Almost surreal, Vauhwyt's Secure Shelter appears nearly idyllic in quiet repose.

As the Blackbird Lake Heroes gather, an undead Bear walks up the ramp from Bacckis' lair and lays the dragon's Phylactery on the ground before ambling into the forest.

Coming out of the forest is a Shambler which deposits two more Phylacteries on the ground then retreats until hidden by the Wood.

A moment passes, then several more. It appears the next move is on the heroes...

...............NOTES

TIME
Left Scarwall: 3 hour, 335 rounds
Since Killed Charzzak: 289 rounds
Since killed Bas'Anut: 235 rounds
Since killed Backkis: 132 rounds
End of Gazebo Fight: 62 rounds
End of Glade Fight: 22 rounds

TERRAIN
Glade: Plains

OPPONENTS

MAPS
Flying Fortress


AC 51,Touch 38(45vs incorporeal) ,Flat 27 CMB 34, CMD 48 , 236/236 hp Malgant Winterborn 
Wednesday June 12th, 2013 2:32:42 PM

" Here we go. Someone be ready to fix me if these things suck in my soul." With that the Minotaur steps forward towards the phylacteries. Before touching them he creates water above each and asks Joshua to detect evil on all three and Vauhwyt to examine them with her Grim sight to see if they contain souls. While he waits he utters a prayer and gains Spell resistance 32. ( cast spell resistance lvl 20 CL) Once he is satisfied that they do contain the souls they seek he will pick them up.

Malgant's Spell List

Effects on Malgant
Ring of Counterspells set for Greater Dispel Magic(both now used)
Extended Shield of Faith +5 deflection bonus to AC ends round 362 CL 20
Extended Shield +4 shield bonus to AC ends round 363 CL 20
Extended Weapon of Awe ends round 365 CL 20
Bless Weapon ( good aligned, criticals auto confirm) ends on round 410 CL 19
Extended Barkskin ends on round 2316 CL 20
Entropic Shield ends on round 516 CL 20
Fly ends on round 503 CL19
Stone Skin 0/70 absorbed CL7
Extended Death Ward ends on round 717 CL 20
Brahmah's Tattoo 1/3 charges used
Hero points used 2
Weapon master points used 4/9
Loot taken Cloak of resistance +5, Ring of evasion, glove of storing, ring of counterspells (Greater Dispel Magic)



Sir Joshua the Virtuous Martyr WardWrecker (Ken), DR 5/evil 
Wednesday June 12th, 2013 3:02:17 PM

Sir Joshua is surprised and taken aback that these 3 were given essentially on a silver platter... "No way it's this easy," he murmurs... He takes a moment and glimpses at them closely, detecting evil to seek their specific presence and level of evil...



Gray Render Vauhwyt (AC46, hp156+19+15 of 156) and Harpy Mookie (AC36, hp78+11) 
Wednesday June 12th, 2013 3:05:35 PM

"Good idea, Mal!" thinks Vauwhyt. She tries to use her spirit senses on the phylacteries. Although she is thinking that only the one for the defeated dragon will contain a soul -- the others are empty? Right?

Jass of Downs (AC35, HP 192 / 180 ) Sub/Al  d20+24=32 ;
Wednesday June 12th, 2013 4:18:56 PM


"I don't know about ... trap." His voice is quiet, pitched low, as though to speak louder would draw unwanted attention. "This whole place is one big trap, after all. What's one more to us? What's one more soul sucking fiend or life threatening peril?"

"I sense ... " Jass scans the skies. Or, where the skies would normally be within the canopied grove. His expression is one that his fellow Blackbird Lakers have never seen before upon his face. The closest description one might have for it would be suspicious dread. "I sense ... something ... larger at work. Something great and impartial. Something with its own unfathomable demands and desires. Something spurring us toward our doom. Or toward greatness."

A shiver goes through the sorcerer's thin frame.

"Fate? Who knows? Grab the phylacteries, Malgant," he says. "I don't think we have much choice in the matter either way. Then lets have a look at them."

+++++++++++++++++++++++++++++++++++++++++++

Knowledge Arcana 32(To figure out how the phylacteries combine to create the key.)

Time Unrelated: Undead Disguise DC31

Active Effects: Fly Ends Round 503, Shield Ends Round 478

Effects On Others: Life Bubble Ends Round 720 on all, Mass Fly ends Round 483,

Rod of Maximize now in Glove of Storing.

L1: 6/9; L2: 3/8; L3: 1/8; L4: 4/8; L5: 1/8; L6: 0/7; L7: 1/7; L8: 2/7; L9: 0/5

Expended: Rod of Extend 2/3

CANTRIPS
Ray of Frost, Detect Magic, Read Magic, Dancing Lights, Light, Mending, Message, Arcane Mark, Prestidigitation

1ST-LEVEL N+5+1
*Chill Touch, Shield, Unseen Servant, Charm Person, Magic Missile, Ray of Enfeeblement, @ True Strike

2ND-LEVEL N+5
*False Life, Resist Energy, Scorching Ray, Invisibility, Spectral Hand, See Invisible

3RD-LEVEL N+4+3
*Vampiric Touch, Tiny Hut, Wind Wall, Fly, Slow, @ Dispel Magic, @ Lightning Bolt, @ Draconian Reservoir

4TH-LEVEL N+4+1
Crushing Despair, Dimensional Anchor, Dimension Door, Stoneskin, @ Dismissal

5TH-LEVEL N+4+1
* Waves of Fatigue, Wall of Force, Private Sanctum, Hold Monster, Life Bubble, @ Polymorph

6TH-LEVEL N+3+1
* Undeath to Death, Dispel Magic, Greater, Disintegrate, True Seeing, @ Contingency

7TH-LEVEL N+3+1
* Finger of Death, Waves of Exhaustion, Shadow Conjuration, Greater, Elemental Body IV, @ Mass Fly

8TH-LEVEL N+3+1
*Horrid Wilting, Greater Prying Eyes, Polar Ray, Protection v Spells

9TH-LEVEL N+2+1
* Energy Drain, Clashing Rocks, Time Stop

0/2000 Diamond Powder
Burn 4 Hero Point

Map of the Flying Fortress

Aztyr AC 39 ,Touch AC 18, (10 DR)Immunity Fire , DR 10/magic ,frightful presence DC26, blindsense 60 feet, darkvision 120 feet,- S  d20+11=14 ; d20+6=11 ; d20+11=17
Wednesday June 12th, 2013 6:57:19 PM

"I can take a look at the pieces, my engineering training should give me an insight on how to piece them together, but do we want to go right now?"

engineering 14
used a hero point to reroll, 17
int check 11

(both epic fails)

Aztyr's Spell Info:

Level:---- 0 1- 2 - 3- 4- 5- 6- 7- 8 - 9
Available: * 8- 8-16- 8- 7- 7- 7- 6 - 3
Cast: ---- * 3- 8 - 9- 0- 4- 1- 7- 4 - 2

Spells in effect:

Non-Permanent:

Mage Armor, extended w/ Rod Cast at 8am each morning Duration 33 hours
Magic Vestment +5 (cast with Wold's Blood at 8am each morning) Duration 33 hours
Shield, Duration 343 rounds
Death Ward, Duration 7 minutes
Resist Energy: Acid, Duration 190 minutes
Bless weapon 19 minutes
Haste 19 rounds
Mass Enlarge Person, Duration 189 rounds
Form of the Dragon III, 19 minutes

On Others:

Permanent:

Arcane Sight, Comprehend Languages
Dark Vision, Resistance
See Invisibility, Tongues

Tattoos:

Level 0 Create Water 4/4
Level 1 Cure Light Wounds 3/3
Level 2 Silence 2/2
Level 3

Wold's Blood

9/9 Draws available

Stored
9 in vessel
1 in Holy Symbol

Wands/Staffs

Staff of Healing 8/10
Wand of Stone Skin 48/50
Wand of Hide from Undead 42/50
Wand of Magic Weapon 50/50
Wand of Reduce Person 50/50

Metamagic Rods:

Extend, Lesser 0/3
Extend, Lesser 2/3
Maximize, Lesser 2/3
Maximize, Lesser 3/3
Maximize, Lesser 3/3
Empower, Lesser 2/3
Ectoplasmic, Greater 3/3

Vorelle [GMW, Life Bubble, Barkskin, Fly, Hide f. Undead, Res. Acid; Stoneskin; Death Ward] [AC 36; HP 177/177]  d20+28=38 ;
Thursday June 13th, 2013 1:58:14 AM

While her friends look around with their various magical senses, Vorelle looks around with her plain old ordinary human senses. [Perception 38]

Captain Brahmah 261/261hps, AC 37 (Ghost Touch Armor), TAC 20+barkskin (Ghost Touch Armor) FFAC 30+barkskin (Ghost Touch Armor) 
Thursday June 13th, 2013 4:33:35 AM

"Personally, if it's a God at work here... let me at'm. Fate....? Fact is, if it is, ******** them. I'll take them all on. I have courage enough to battle Domi himself.... though I never would of course, that would be madness." He thinks to the group.

Gray Render Vauhwyt (AC46, hp156+19+15 of 156) and Harpy Mookie (AC36, hp78+11) 
Thursday June 13th, 2013 10:09:15 AM

"Just because something comes easy once in a while, there's no reason to be paranoid!" thinks Vauhwyt.

"Yeah, we got lots of hard reasons to be paranoid," adds Mookie.

Vauhwyt barely stifles a "SNERK!"

Flying Fortress (The Phylacteries) (DM SteveK) 
Thursday June 13th, 2013 1:32:38 PM

Cautiously, carefully, the heroes gather up the Phylacteries. Laying all five of them out together, Vauhwyt can see that three of them hold spirits; both of the ones they wrested from Charzzak and Bas'Anut, and one of the new ones that still smells like it had been hidden underneath a colossal mound of corpses and rotting flesh. The two without spirits must presumeably be from Tendrix and Dezmonias who have given them to the heroes for reasons of their own.

All other animals and animated plants and stuff are keeping a great distance from the heroes. Whether waiting for something to happen or they have learned to stay away.... the heroes can only speculate.

Anyone, even Aztyr's garbled engineering knowledge, can see that each phylactery is part of a ball, and that it only takes 5 Phylacteries to create an entire ball.

From the information the BBL Heroes have from talking with Priscilla (was it only this morning?) that the puzzle will create a Gate where the heroes will be able to find the Great Lich who has claimed lordship of Mount Bone (and has instigated tremendous evil in the Wold). If they are able to slay IT, it may not destroy every undead in the area, but should certainly scatter them leaderless and make the Elennian Peninnsula that much safer.

Vorelle [GMW, Life Bubble, Barkskin, Fly, Hide f. Undead, Res. Acid; Stoneskin; Death Ward] [AC 36; HP 177/177] 
Thursday June 13th, 2013 1:36:44 PM

"Didn't we have a thingamajig that would give everybody their spells back?" Vorelle asks. "Seems to me that now would be a good time...."

Jass of Downs (AC35, HP 192 / 180 ) Sub/Al 
Thursday June 13th, 2013 1:52:11 PM


"Well ... The knee bone's connected to the thigh bone," says the cadaverous sorcerer, holding two of the phylacteries in a configuration that look like they might join together. But who truly knows?

"Shall we use Priscilla's little amulet now? What did she call it? The ... Time Capsule? I, for one, look forward to a renewal of powers. An hour she said? An hour within the restful confines of a Magnificent Mansion. That will be most welcome."

"And, hopefully," he adds, "things won't end in the same way they did the last time we stayed in a Magnificent Mansion. By the by, what is a 'Capsule' anyway? Some form of hat?"

+++++++++++++++++++++++++++++++++++++++++++

Lest we have forgotten:

The first is a glowing wooden amulet shaped like a tree. Priscilla has had her patron, the Blackbird Forest itself, to provide her with a powerful spell to assist in destroying the Lich of Bone Mountain: the Time Capsule.

Time Capsule: creates a Mages Magnificent Mansion and provides a Heroes Feast. Resting for 1 hour is all that is required for a full 8 hours of rest and bestows a Heal Spell. 20 hours of Crafting can be performed.


Time Unrelated: Undead Disguise DC31

Active Effects: Fly Ends Round 503, Shield Ends Round 478

Effects On Others: Life Bubble Ends Round 720 on all, Mass Fly ends Round 483,

Rod of Maximize now in Glove of Storing.

L1: 6/9; L2: 3/8; L3: 1/8; L4: 4/8; L5: 1/8; L6: 0/7; L7: 1/7; L8: 2/7; L9: 0/5

Expended: Rod of Extend 2/3

CANTRIPS
Ray of Frost, Detect Magic, Read Magic, Dancing Lights, Light, Mending, Message, Arcane Mark, Prestidigitation

1ST-LEVEL N+5+1
*Chill Touch, Shield, Unseen Servant, Charm Person, Magic Missile, Ray of Enfeeblement, @ True Strike

2ND-LEVEL N+5
*False Life, Resist Energy, Scorching Ray, Invisibility, Spectral Hand, See Invisible

3RD-LEVEL N+4+3
*Vampiric Touch, Tiny Hut, Wind Wall, Fly, Slow, @ Dispel Magic, @ Lightning Bolt, @ Draconian Reservoir

4TH-LEVEL N+4+1
Crushing Despair, Dimensional Anchor, Dimension Door, Stoneskin, @ Dismissal

5TH-LEVEL N+4+1
* Waves of Fatigue, Wall of Force, Private Sanctum, Hold Monster, Life Bubble, @ Polymorph

6TH-LEVEL N+3+1
* Undeath to Death, Dispel Magic, Greater, Disintegrate, True Seeing, @ Contingency

7TH-LEVEL N+3+1
* Finger of Death, Waves of Exhaustion, Shadow Conjuration, Greater, Elemental Body IV, @ Mass Fly

8TH-LEVEL N+3+1
*Horrid Wilting, Greater Prying Eyes, Polar Ray, Protection v Spells

9TH-LEVEL N+2+1
* Energy Drain, Clashing Rocks, Time Stop

0/2000 Diamond Powder
Burn 4 Hero Point

Map of the Flying Fortress

Gray Render Vauhwyt (AC46, hp156+19+15 of 156) and Harpy Mookie (AC36, hp78+11) 
Thursday June 13th, 2013 2:35:34 PM

Vauhwyt definitely wants to use the Time Capsule. "It's now or never!" she says.

The liontaur looks around at the ground. Is it stony? Is the Gazebo nearby made of stone? She will cast a Stone Shape spell to gather as huge a piece of stone as she can carry.

"Can we ruin this Gazebo for use by demons and such?" she asks. "Maybe consecrate it or something?"

Since we have some crafting time, I'd like to make a statue of all of us. I've got 20 hours and four or five Fabricate spells. And my Crafter's Blessing spell."

"And can anyone dispel my Poly Any Object before we get spells back? I'm thinking I'd rather face what might be our final battle as a liontaur."

Mookie caws with laughter. "Boss, you're getting sentimential like in your old age."

"Hush Mookie."

Sir Joshua the Virtuous Martyr WardWrecker (Ken), DR 5/evil 
Thursday June 13th, 2013 4:35:11 PM

Sir Joshua suggests, "Why don't we see if we can do some recon before using that item? I don't want to burn up a bunch of our buffs while looking at how best to attack our foe... Can't we use it anytime?"

AC 51,Touch 38(45vs incorporeal) ,Flat 27 CMB 34, CMD 48 , 236/236 hp Malgant Winterborn 
Thursday June 13th, 2013 6:41:30 PM

Malgant motions everyone into Vauhwyt's magnificent mansion ( was it here or by the Gazebo?) andd then begins to lay out his plans. " Vauhwyt, just dismiss your spell( says it is like Greater Polymorh, which is like Polymorh which is dismissible). Can anyone replace the Greater Dispel Magic's in my rings of counterspells before we rest. Aztyr, give me your staff of healing, I believe I can restore some of the charges before we rest with my remaining prayers. Any LONG term spells like contingencies and the like you all want to renew should be done now. We should determine if we are on the same plane of existence when we arrive in the Great Lich's realm. I say even if we aren't we should destroy these phylacteries immediately, so they don't reconstitute while we fight. We should buff to the nines before we do this. Every element we can prepare for, as good of a Spell resistance as we can all get all of that should be tip top. Brahmah and Joshua, and myself and Vorelle should all use versatile weapon spells in case we need to overcome a type of damage resistance our weapons cannot match ( slashing, piercing or blunt, iron and silver are all covered I think). I don't know about the rest of you, but top of mind needs to be that this Great Lich is ended. If he lives and we fail, he will do unspeakable things to the Wold in retaliation. We need to all remain close so that I am able to heal you if we get in trouble, remember I cannot hear you thinking anymore. If you need help say so. Anchoring the Great lich should be our first order of business, if he escapes we lose. Beyond that lets just kill him fast before he can kill us."

Effects on Malgant
Ring of Counterspells set for Greater Dispel Magic(both now used)
Extended Shield of Faith +5 deflection bonus to AC ends round 362 CL 20
Extended Shield +4 shield bonus to AC ends round 363 CL 20
Extended Weapon of Awe ends round 365 CL 20
Bless Weapon ( good aligned, criticals auto confirm) ends on round 410 CL 19
Extended Barkskin ends on round 2316 CL 20
Entropic Shield ends on round 516 CL 20
Fly ends on round 503 CL19
Stone Skin 0/70 absorbed CL7
Extended Death Ward ends on round 717 CL 20
Brahmah's Tattoo 1/3 charges used
Hero points used 2
Weapon master points used 4/9
Loot taken Cloak of resistance +5, Ring of evasion, glove of storing, ring of counterspells (Greater Dispel Magic)

OOC
Is the time capsule meant to overcome the mechanic of 'recent casting limit' which stops us from using up all of our spells just before resting say with long term buffs and then relearning them to use offensively? It sounds like that is the main boon of the spell but I want to be sure I will be able to pray for spells when we use it.

DM SteveK: Priscilla didn't explain that part. The heroes are going to have to guess. :-)


Gray Render Vauhwyt (AC46, hp156+19+15 of 156) and Harpy Mookie (AC36, hp78+11) 
Thursday June 13th, 2013 7:38:12 PM

"Sure, we get spells back," says Vauhwyt. "That's the whole point."

She will try to dismiss her Poly Any O spell and regain her true form -- does that work? OOC: I bet not, but I can see Dave's argument.



AC 51,Touch 38(45vs incorporeal) ,Flat 27 CMB 34, CMD 48 , 236/236 hp Malgant Winterborn 
Thursday June 13th, 2013 7:39:55 PM

Posting for Aztyr ( john has doctors appointments all day today and asked me to post for him)

Once it is determined that the time capsule is about to be used Aztyr uses up her remaining spells. Aztyr uses her 2 remaining 8th level spells to recast Mind link on Malgant and then to permanency it in place. She then uses her last wish to cast moment of prescience on herself before she rests.

Aztyr's Spell Info:

Level:---- 0 1- 2 - 3- 4- 5- 6- 7- 8 - 9
Available: * 8- 8-16- 8- 7- 7- 7- 6 - 3
Cast: ---- * 3- 8 - 9- 0- 4- 1- 7- 4 - 2

Spells in effect:

Non-Permanent:

Mage Armor, extended w/ Rod Cast at 8am each morning Duration 33 hours
Magic Vestment +5 (cast with Wold's Blood at 8am each morning) Duration 33 hours
Shield, Duration 343 rounds
Death Ward, Duration 7 minutes
Resist Energy: Acid, Duration 190 minutes
Bless weapon 19 minutes
Haste 19 rounds
Mass Enlarge Person, Duration 189 rounds
Form of the Dragon III, 19 minutes

On Others:

Permanent:

Arcane Sight, Comprehend Languages
Dark Vision, Resistance
See Invisibility, Tongues

Tattoos:

Level 0 Create Water 4/4
Level 1 Cure Light Wounds 3/3
Level 2 Silence 2/2
Level 3

Wold's Blood

9/9 Draws available

Stored
9 in vessel
1 in Holy Symbol

Wands/Staffs

Staff of Healing 8/10
Wand of Stone Skin 48/50
Wand of Hide from Undead 42/50
Wand of Magic Weapon 50/50
Wand of Reduce Person 50/50

Metamagic Rods:

Extend, Lesser 0/3
Extend, Lesser 2/3
Maximize, Lesser 2/3
Maximize, Lesser 3/3
Maximize, Lesser 3/3
Empower, Lesser 2/3
Ectoplasmic, Greater 3/3


Captain Brahmah 261/261hps, AC 37 (Ghost Touch Armor), TAC 20+barkskin (Ghost Touch Armor) FFAC 30+barkskin (Ghost Touch Armor) 
Friday June 14th, 2013 4:53:51 AM

OOC: just a heads up. On the 24th and 25th I am likely going to be afk/incognito. My mother was diagnosed with breast cancer and will be having surgery. She is mostly fine, its a low end cancer. She described it as "the best possible cancer she could have, given the circumstances". She's an upbeat sort, so things are likely worse than she is letting on. But I'm not worried. It was diagnosed last month and the surgery is incredibly soon. Its a fast turn around. Things look good. I figured I'd mention it ahead of time, a bit early.

Brahmah hopes to remember everything that was said by Malgant, but his old mind is addled by the odd spells and artifacts which are about to be used. He doesn't really want to understand any of it.

"I'll remember all of that.... versatile weapons, lead blades, energy resistance, freedom of movement... Is there any reason to believe items will recharge... like my hand of glory or rods?"

Flying Fortress (The Phylacteries) (DM SteveK) 
Friday June 14th, 2013 9:38:39 AM

Just to clarify because of some confusion. The BBLers have been to a lot of locations on the Flying Fortress, and I have inadvertently called some locations multiple names which have only confused things further.

CURRENTLY
- The BBLers are in the Glade, the open spot north of the Wood and south of the Mountain. This is where they fought the animal undead swarms on the edge of the cliff just after they left the dracolich's lair. Map at the end of that fight is again below for reference only.

Not to be confused with:

The Grove, which was where the heroes fought the druid lich inside the Wood.

The Gazebo, which was where the heroes fought the demons.

.............................

STATUS
- The BBLers have 5 Phylacteries and they know this is enough to open a Gate to the Great Lich
- There is a Secure Shelter in the Glade, not a Magnificent Mansion.
- Priscilla's Time Capsule is a one use artifact that will enable the team to rest with full recovery of spells. Currently, it is held by Jass and has not yet been used.

ACTION

The heroes debate what to do first; buff and heal, activate the Time Capsule, or put the Phylacteries together.

MAPS
Flying Fortress

Glade

Jass of Downs (AC35, HP 192 / 180 ) Sub/Al 
Friday June 14th, 2013 10:32:29 AM


"As long as we're going to be restoring ourselves with the Time Capsule ... " Jass pronounces the word in three syllables, the second being see-ew as in 'brute' and the third being el as in 'hell'. His gaze is directed off the edge of the Glade and into the empty sky at the edge of this Floating Island of the Dread. "As long ... " He turns back to face the glade and his attention back toward the impending conflict. "As long as we'll be restoring ourselves, Malgant, I'll be happy to fill your ring."

"All it will take is a little ... meta ... " Jass completes the spell in silence. "There we go."

Not a bad idea, he thinks to himself. I should prepare similarly. A good way to spend the hour. The sorcerer draws a mental plan for a contingency. Won't get caught by dispelling magic a second time.

+++++++++++++++++++++++++++++++++++++++++++

Cast Greater Dispel into Malgant's Ring. Raised one level with Silent Metamagic.
Cast Contingency Raised two levels with Silent and Enlarge
Cast Greater Dispel as companion to Contingency Raised two levels with Silent and Enlarge.

Lest we have forgotten:

The first is a glowing wooden amulet shaped like a tree. Priscilla has had her patron, the Blackbird Forest itself, to provide her with a powerful spell to assist in destroying the Lich of Bone Mountain: the Time Capsule.

Time Capsule: creates a Mages Magnificent Mansion and provides a Heroes Feast. Resting for 1 hour is all that is required for a full 8 hours of rest and bestows a Heal Spell. 20 hours of Crafting can be performed.


Time Unrelated: Undead Disguise DC31

Active Effects: Fly Ends Round 503, Shield Ends Round 478

Effects On Others: Life Bubble Ends Round 720 on all, Mass Fly ends Round 483,

Rod of Maximize now in Glove of Storing.

L1: 6/9; L2: 3/8; L3: 1/8; L4: 4/8; L5: 1/8; L6: 0/7; L7: 0/7; L8: 0/7; L9: 0/5

Expended: Rod of Extend 2/3

CANTRIPS
Ray of Frost, Detect Magic, Read Magic, Dancing Lights, Light, Mending, Message, Arcane Mark, Prestidigitation

1ST-LEVEL N+5+1
*Chill Touch, Shield, Unseen Servant, Charm Person, Magic Missile, Ray of Enfeeblement, @ True Strike

2ND-LEVEL N+5
*False Life, Resist Energy, Scorching Ray, Invisibility, Spectral Hand, See Invisible

3RD-LEVEL N+4+3
*Vampiric Touch, Tiny Hut, Wind Wall, Fly, Slow, @ Dispel Magic, @ Lightning Bolt, @ Draconian Reservoir

4TH-LEVEL N+4+1
Crushing Despair, Dimensional Anchor, Dimension Door, Stoneskin, @ Dismissal

5TH-LEVEL N+4+1
* Waves of Fatigue, Wall of Force, Private Sanctum, Hold Monster, Life Bubble, @ Polymorph

6TH-LEVEL N+3+1
* Undeath to Death, Dispel Magic, Greater, Disintegrate, True Seeing, @ Contingency

7TH-LEVEL N+3+1
* Finger of Death, Waves of Exhaustion, Shadow Conjuration, Greater, Elemental Body IV, @ Mass Fly

8TH-LEVEL N+3+1
*Horrid Wilting, Greater Prying Eyes, Polar Ray, Protection v Spells

9TH-LEVEL N+2+1
* Energy Drain, Clashing Rocks, Time Stop

0/2000 Diamond Powder
Burn 4 Hero Point

Map of the Flying Fortress

Vorelle [GMW, Life Bubble, Barkskin, Fly, Hide f. Undead, Res. Acid; Stoneskin; Death Ward] [AC 36; HP 177/177] 
Friday June 14th, 2013 11:35:11 AM

Vorelle sits cross-legged on the ground. "Well, I don't need to restore spells," she says. "So you guys decide and I'll go along with what you say."

Sir Joshua the Virtuous Martyr WardWrecker (Ken), DR 5/evil 
Friday June 14th, 2013 2:46:58 PM

Sir Joshua only needs to restore a few spells so he's good with whatever everyone decides...

AC 51,Touch 38(45vs incorporeal) ,Flat 27 CMB 34, CMD 48 , 236/236 hp Malgant Winterborn 
Friday June 14th, 2013 4:17:28 PM

OOC
If you have spells that are in the hour/level or 10 minute/ level range you may as well buff with them now. It isn't clear if the capsule actually makes the longer time goby or not. A 19 hour buff spell will likely still have run time on it once we rest and relearn spells. So what I am saying basically is smoke em if you got em, especially the resist energy ones.
Stephen, can you relist the treasure we have found thus far? I may want to use alot of it as a material component if the rest of our folks are willing to let me.

IC
Malgant still prepares all the spells he did last post, and as long as we have the unscryable secure shelter we can all talk in private. Brahmah, you and I can both prepare freedom of movement prayers, if we can prepare a few extra we can ward at least the melee people in our group. The best advice I can offer is that we should concentrate on making ourselves tougher because we don't know what kind of spell resistances the Great Lich will have. Concentrate on preparation and supporting each other. We should anticipate a Mage's disjunction almost right out of the gate, Imod knows that's what I would do if I were a centuries old spellcaster faced with a magiced up band of heroes. We will need to counter that, possible twice in the first round. We have already seen very high level magics quickened through the use of metamagic rods. Once that danger has passed we should swarm him with melee while our adept casters and ranged attackers pepper him with more offense. I will prepare some greater dispels to help with counterspells, Jass, I don't think Aztyr can do that unless she uses a limited wish to emulate it. I will ask Imod to prepare us before we assemble the amulets and hopefully he will bless our preparedness with his assistance. I can think of nothing else we can do in advance but rest and regain our powers. Any other ideas?"
Malgant stops talking and massages his temples. Clearly he has been trying to out think this centuries old evil and is still not sure he has covered all of the bases.

Malgant's Spell List

Effects on Malgant
Ring of Counterspells set for Greater Dispel Magic(both now used)
Extended Shield of Faith +5 deflection bonus to AC ends round 362 CL 20
Extended Shield +4 shield bonus to AC ends round 363 CL 20
Extended Weapon of Awe ends round 365 CL 20
Bless Weapon ( good aligned, criticals auto confirm) ends on round 410 CL 19
Extended Barkskin ends on round 2316 CL 20
Entropic Shield ends on round 516 CL 20
Fly ends on round 503 CL19
Stone Skin 0/70 absorbed CL7
Extended Death Ward ends on round 717 CL 20
Brahmah's Tattoo 1/3 charges used
Hero points used 2
Weapon master points used 4/9
Loot taken Cloak of resistance +5, Ring of evasion, glove of storing, ring of counterspells (Greater Dispel Magic)


Captain Brahmah 261/261hps, AC 37 (Ghost Touch Armor), TAC 20+barkskin (Ghost Touch Armor) FFAC 30+barkskin (Ghost Touch Armor) 
Saturday June 15th, 2013 6:21:12 PM

OOC: Will our items going to restore as well? How much time will be used from our existing spell durations?

New list below. Can easily return to old list if I jumped the gun.

IC:
"Remember Malgant, I have rods which can extend spells and a pearl to recall a first level."
---------------------------------
ROUND 326

Conditions/Other:

Guiding Star-
You form a bond with your surroundings when you cast this spell. For the remaining duration of the spell you can always, as a standard action, determine your approximate distance from that area as well as the direction you must travel in order to reach it. You cannot determine the location of the area if you are on a different plane. The area counts as "very familiar" for the purposes of teleport or similar spells. You can only attune yourself to one location at a time. If you cast the spell at another spot you lose the ability to locate your original area.

Prepared Spells:
1st(6)- Longstrider (1 hour per CL), Lead Blades x3, Resist Energy x2
2nd(4)- Versatile Weapon x4
3rd(4)- Darkvision (1 hour per CL), Cure Moderate Wounds x3
4th(3)- Freedom of Movement x3

Tattoos: Guidance 4/day, Entangle 3/day, Spider Climb 2/day, Call Lightning 1/day*

Persistent:
Mind Link (group)
Large - Reach
Fearsome - -2 in Diplomacy
URBAN, WATER, UNDERGROUND and FORESTS +2 favored terrain, +5' favored terrain movement circumstance bonus
CENTAURS, MAGICAL BEASTS, HUMANS and UNDEAD +2 favored enemy
Neutral Good

Active Effects:
Word of Recall - CL11 (castle, on plane only) 1/day: Unused
Hallowed and Freedom of Movement (castle only)
Guiding Star (30/32 days, upon returning to the castle, cast day 23 after elemental dimension challenge)
Darkvision (32/32 hours)
Longstrider (32/32 hours)
Freedom of Movement (290/320 minutes, @ round 175)
CL23 GMW on Kukri(+5, used 27 hrs of 46)
CL23 GMW on Falchion (+5, used 27 hrs of 46)
Barkskin (+5?)

Item Provided Abilities:
Daylight 1/day*
See Invisibility 1/day*
Rod of Extend 3/day*
Rod of Extend, Lesser, 3/day**
Pearl of power, 1st-level spell, 1/day
Helm of Comprehend Languages and Read Magic (slotless)
Necklace of Adaptation (slotless)
Frost Chain (on Kukri) [a free action when attacking underwater only, +1d6 frost is null underwater]
Greater Improved Shadow Armor (+to stealth)
Ring of Chameleon Power (disguise self as standard action, +to stealth)
Defender weapons
Ga'alian Badge of Friendship (Ga'alians notice this badge, 4d8+7, 3/day**)

Consumables:
2 x Toros's Philter, Lesser (caster level 1)*: Shield.
Toros's Philter, Greater (caster level 5): Invisibility Purge.

Hero Points: 6/6
Hero Points Spent: 0

AC 51,Touch 38(45vs incorporeal) ,Flat 27 CMB 34, CMD 48 , 236/236 hp Malgant Winterborn 
Sunday June 16th, 2013 1:00:44 AM

OOC
I would go more resist energy fewer lead blades. Remember we did all this damage up here in less than an hour. Unless you get dispelled, many times you probably won't need to recast it. Yopu might want a blessing of the salamander too, that is one nice spell. Fast healing can save your butt, especially with your viscous weapons.
Otherwise ... YES, that is exactly what I am talking about for spells. Awesome.

Aztyr AC 39 ,Touch AC 18, (10 DR)Immunity Fire , DR 10/magic ,frightful presence DC26, blindsense 60 feet, darkvision 120 feet,- S 
Sunday June 16th, 2013 8:01:09 PM

Aztyr, starts off with Malgant, then Vorelle, followed by Joshua, Brahma and then herself. casting 20 spells. 4 Resist Energies, one of each variety on all 5 people named duration is 190 minutes.

"Ok, that's it from me, Vauhwyt and Jass, figured you could cover yourself."

Aztyr's Spell Info:

Level:---- 0 1- 2 - 3- 4- 5- 6- 7- 8 - 9
Available: * 8- 8-16- 8- 7- 7- 7- 6 - 3
Cast: ---- * 3- 8 - 16- 8- 7- 3- 7- 4 - 2

Spells in effect:

Non-Permanent:

Mage Armor, extended w/ Rod Cast at 8am each morning Duration 33 hours
Magic Vestment +5 (cast with Wold's Blood at 8am each morning) Duration 33 hours
Shield, Duration 343 rounds
Death Ward, Duration 7 minutes
Resist Energy: Acid, Duration 190 minutes
Bless weapon 19 minutes
Haste 19 rounds
Mass Enlarge Person, Duration 189 rounds
Form of the Dragon III, 19 minutes

On Others:

Permanent:

Arcane Sight, Comprehend Languages
Dark Vision, Resistance
See Invisibility, Tongues

Tattoos:

Level 0 Create Water 4/4
Level 1 Cure Light Wounds 3/3
Level 2 Silence 2/2
Level 3

Wold's Blood

9/9 Draws available

Stored
9 in vessel
1 in Holy Symbol

Wands/Staffs

Staff of Healing 8/10
Wand of Stone Skin 48/50
Wand of Hide from Undead 42/50
Wand of Magic Weapon 50/50
Wand of Reduce Person 50/50

Metamagic Rods:

Extend, Lesser 0/3
Extend, Lesser 2/3
Maximize, Lesser 2/3
Maximize, Lesser 3/3
Maximize, Lesser 3/3
Empower, Lesser 2/3
Ectoplasmic, Greater 3/3

AC 51,Touch 38(45vs incorporeal) ,Flat 27 CMB 34, CMD 48 , 236/236 hp Malgant Winterborn 
Sunday June 16th, 2013 8:08:24 PM

OOC
What round is it DM Stephen?

Effects on Malgant
Ring of Counterspells set for Greater Dispel Magic(both now used)
Extended Shield of Faith +5 deflection bonus to AC ends round 362 CL 20
Extended Shield +4 shield bonus to AC ends round 363 CL 20
Extended Weapon of Awe ends round 365 CL 20
Bless Weapon ( good aligned, criticals auto confirm) ends on round 410 CL 19
Extended Barkskin ends on round 2316 CL 20
Entropic Shield ends on round 516 CL 20
Fly ends on round 503 CL19
Stone Skin 0/70 absorbed CL7
Extended Death Ward ends on round 717 CL 20
Resist energy fire ends on round X +1900 CL 19
Resist energy acid ends on round X +1900CL19
Resist energy cold ends on round X +1900CL19
Resist energy electricity ends on round X +1900 CL19
Brahmah's Tattoo 1/3 charges used
Hero points used 2
Weapon master points used 4/9
Loot taken Cloak of resistance +5, Ring of evasion, glove of storing, ring of counterspells (Greater Dispel Magic)


Flying Fortress (The Phylacteries) (DM SteveK) 
Monday June 17th, 2013 9:18:36 AM

Spells are cast and tactics reviewed, but no decision is made whether to put the phylacteries together first or to activate the Time Capsule and rest.

STATUS
- The BBLers have 5 Phylacteries and they know this is enough to open a Gate to the Great Lich
- There is a Secure Shelter in the Glade, not a Magnificent Mansion. It is Scryable.
- Priscilla's Time Capsule is a one use artifact that will enable the team to rest with full recovery of spells. Currently, it is held by Jass and has not yet been used.

OOC
I don't want to metagame the Time Capsule, so here's the deal. Any spells the PCs have active the moment they leave the Time Capsule will be against daily use of spells that the PCs can use that day. No chance to 'double down' on spells!

Only exceptions are on spells with durations longer than one day. These spells can be cast now, recover, and come out of the Time Capsule still intact. (example: Contingency, Sequester)

ACTION

The heroes debate what to do first; buff and heal, activate the Time Capsule, or put the Phylacteries together.

MAPS
Flying Fortress

Glade

Jass of Downs (AC35, HP 192 / 180 ) Sub/Al 
Monday June 17th, 2013 9:43:17 AM


Jass looks up after having cast a Greater Dispel Magic spell into Malgant's ring and then spending a goodly bit of time duplicating the effect on himself with a Contingency spell.

"That's it for me," he drawls and folds his arms, punctuating the finality of his words. "I think you're placing the cart before the horse with all this talk of ... what do you call it? Buffing? (Wax on. Wax off, if you ask me.)

"First we use Priscilla's Time Capsule. Next we go about your ... Buffing. And after that, we assemble the phylacteries into the key and step through to petition Oz the Great and Powerful. No?"

"Come now. Lets have the Capsule. Lets see how this works." After studying the artifact for a moment, the sorcerer gathers the others and then activates it.

+++++++++++++++++++++++++++++++++++++++++++

Cast Greater Dispel into Malgant's Ring. Raised one level with Silent Metamagic.
Cast Contingency Raised two levels with Silent and Enlarge
Cast Greater Dispel as companion to Contingency Raised two levels with Silent and Enlarge.

Time Unrelated: Undead Disguise DC31

Active Effects: Contingency 19 Days (Counter any attempt to dispel that targets Jass), Fly Ends Round 503, Shield Ends Round 478

Effects On Others: Life Bubble Ends Round 720 on all, Mass Fly ends Round 483,

Rod of Maximize now in Glove of Storing.

L1: 6/9; L2: 3/8; L3: 1/8; L4: 4/8; L5: 1/8; L6: 0/7; L7: 0/7; L8: 0/7; L9: 0/5

Expended: Rod of Extend 2/3

CANTRIPS
Ray of Frost, Detect Magic, Read Magic, Dancing Lights, Light, Mending, Message, Arcane Mark, Prestidigitation

1ST-LEVEL N+5+1
*Chill Touch, Shield, Unseen Servant, Charm Person, Magic Missile, Ray of Enfeeblement, @ True Strike

2ND-LEVEL N+5
*False Life, Resist Energy, Scorching Ray, Invisibility, Spectral Hand, See Invisible

3RD-LEVEL N+4+3
*Vampiric Touch, Tiny Hut, Wind Wall, Fly, Slow, @ Dispel Magic, @ Lightning Bolt, @ Draconian Reservoir

4TH-LEVEL N+4+1
Crushing Despair, Dimensional Anchor, Dimension Door, Stoneskin, @ Dismissal

5TH-LEVEL N+4+1
* Waves of Fatigue, Wall of Force, Private Sanctum, Hold Monster, Life Bubble, @ Polymorph

6TH-LEVEL N+3+1
* Undeath to Death, Dispel Magic, Greater, Disintegrate, True Seeing, @ Contingency

7TH-LEVEL N+3+1
* Finger of Death, Waves of Exhaustion, Shadow Conjuration, Greater, Elemental Body IV, @ Mass Fly

8TH-LEVEL N+3+1
*Horrid Wilting, Greater Prying Eyes, Polar Ray, Protection v Spells

9TH-LEVEL N+2+1
* Energy Drain, Clashing Rocks, Time Stop

0/2000 Diamond Powder
Burn 4 Hero Point

Map of the Flying Fortress

Gray Render Vauhwyt (AC46, hp156+19+15 of 156) and Harpy Mookie (AC36, hp78+11) 
Monday June 17th, 2013 11:31:29 AM

"Yes, yes," says Vauhwyt. "First we use the time capsule, then we go for the master lich. What else?"

When Jass activates it, the liontaur nods her thanks, and enters.

AC 51,Touch 38(45vs incorporeal) ,Flat 27 CMB 34, CMD 48 , 236/236 hp Malgant Winterborn 
Monday June 17th, 2013 2:57:00 PM

Malgant cancels all of his spells and has Aztyr do the same He suspects that the time capsule will in fact make a whole day go by in the time they are in it but does not wish to b limited in what he casts in case he is wrong.

Effects on Malgant
Ring of Counterspells set for Greater Dispel Magic
Ring of Evaison
Brahmah's Tattoo 1/3 charges used
Hero points used 2
Weapon master points used 4/9
Loot taken Cloak of resistance +5, Ring of evasion, glove of storing, ring of counterspells (Greater Dispel Magic)

OOC
Still looking for that list of Magic items we have found so far. Does anyone have that handy?


Gray Render Vauhwyt (AC46, hp156+19+15 of 156) and Harpy Mookie (AC36, hp78+11) 
Monday June 17th, 2013 3:35:08 PM

Oh, Vauhwyt will cancel her non-days-long spells to the extent possible. However, some are not (D) spells and she cannot dispel her own magic. Maybe their relatively low duration will compensate if they expire soonish.

Vorelle [] [AC 36; HP 177/177] 
Monday June 17th, 2013 3:55:53 PM

Vorelle pauses while her companions dismiss their spells on her, then enters the Capsule with the rest of them. She emerges, rested, with no active spells. She is just Vorelle.

Of course "just Vorelle" can still make 7 attacks per round and do extra damage against undead. But she waits to see what her friends decide to cast on her.

Aztyr AC 39 ,Touch AC 18, (10 DR)Immunity Fire , DR 10/magic ,frightful presence DC26, blindsense 60 feet, darkvision 120 feet,- S 
Monday June 17th, 2013 4:26:20 PM

Aztyr drops all of her spells, except Mage Armor, and the effect created with Wold's Blood. (magic vestment) She draws enough Wold's Blood, in safe amounts to finish filling up the Staff and her wands, that takes 4 draws, "Any other Wands that need charging up? Or I can do extended Magic Vestments...."

Aztyr's Spell Info:

Level:---- 0 1- 2 - 3- 4- 5- 6- 7- 8 - 9
Available: * 8- 8-16- 8- 7- 7- 7- 6 - 3
Cast: ---- * 3- 8 - 16- 8- 7- 3- 7- 4 - 2

Spells in effect:

Non-Permanent:

Mage Armor, extended w/ Rod Cast at 8am each morning Duration 33 hours
Magic Vestment +5 (cast with Wold's Blood at 8am each morning) Duration 33 hours
Ring of Counter Spells set with Greater Dispel Magic.

On Others:

Permanent:

Arcane Sight, Comprehend Languages
Dark Vision, Resistance
See Invisibility, Tongues

Tattoos:

Level 0 Create Water 4/4
Level 1 Cure Light Wounds 3/3
Level 2 Silence 2/2
Level 3

Wold's Blood

9/9 Draws available

Stored
9 in vessel
1 in Holy Symbol

Wands/Staffs

Staff of Healing 8/10
Wand of Stone Skin 48/50
Wand of Hide from Undead 42/50
Wand of Magic Weapon 50/50
Wand of Reduce Person 50/50

Metamagic Rods:

Extend, Lesser 0/3
Extend, Lesser 2/3
Maximize, Lesser 2/3
Maximize, Lesser 3/3
Maximize, Lesser 3/3
Empower, Lesser 2/3
Ectoplasmic, Greater 3/3

Captain Brahmah 261/261hps, AC 37 (Ghost Touch Armor), TAC 20+barkskin (Ghost Touch Armor) FFAC 30+barkskin (Ghost Touch Armor) 
Monday June 17th, 2013 5:55:28 PM

IC: I agree that Blessing of the Salamander is great, but it will take up a 4th level slot. I only have three slots. Freedom of Movement is currently occupying all of them. Is it your recommendation that I drop one FoM and prepare BotS instead?

AC 51,Touch 38(45vs incorporeal) ,Flat 27 CMB 34, CMD 48 , 236/236 hp Malgant Winterborn 
Monday June 17th, 2013 7:00:41 PM

OOC
I would. I can prepare some too. I actually think I am going to hang back from melee and heal for this one. Freeing you and Joshua up to go toe to toe and not have to worry about too many hits..

IC
After canceling all of his spells Malgant is ready to enter the time capsule. Aztyr, the wand of Death ward could use some charges. But if we face onlt one fight on the other side of this...portal, then we are ok.

Effects on Malgant
Ring of Counterspells set for Greater Dispel Magic
Ring of Evaison
Brahmah's Tattoo 1/3 charges used
Hero points used 2
Weapon master points used 4/9
Loot taken Cloak of resistance +5, Ring of evasion, glove of storing, ring of counterspells (Greater Dispel Magic)


Sir Joshua the Virtuous Martyr WardWrecker (Ken), DR 5/evil 
Monday June 17th, 2013 9:04:55 PM

(OOC - OK, Sir Joshua's good with our plan but I want to verify that my tactics are in line with what everyone's doing. We can assume that he's discussing this with the others of the party as I'm doing with you...

FOR ALL PC's
We should probably have Life Bubble, Fly, Haste and Enlarged cast on SJ and William again, as that really boosts their attacks, dmg and reach... Also, I need 1 more GMW cast to boost up my lance. I can cast 1 for my sword...

The normal spells he memorizes are:
1st - Restoration (Lessor), Hero's Defiance, Bless Weapon (2), Veil of Positive Energy
2nd - Instant Armor, Resist Energy, Bestow Grace (for Vauhwyt again)
3rd - Heal Mount, McVE, Greater Magic Weapon
4th - Death Ward, Restoration

Items:
1. He also has a pearl of power that'll be recharged for 4th level and allow me to recast Death Ward or Restoration later...
2. Wand of Air Walk has 49/50 charges and he'll dismiss the one that was on William
3.

Questions for DM:
1. Will his Lay on Hands reset to full?
2. Will his armor reset it's usage for haste?
3.

_______
Joshua - 223/223 hps, 5/evil
William - 191/191 (DR 10/evil), SR 30
1. AC vs undead= 41/45 (smite) (+2 VPE)
2. AC vs. others = 39/43 (smite)
3. 0/7 Smite Evil used by SJ
4. 0/1 Smite Evil used by William
5. 9 Hero points )



Jass of Downs (AC35, HP 192 / 180 ) Sub/Al 
Monday June 17th, 2013 9:58:30 PM


OoC: I had already planned on Lifebubble and Fly.

Captain Brahmah 261/261hps, AC 37 (Ghost Touch Armor), TAC 20+barkskin (Ghost Touch Armor) FFAC 30+barkskin (Ghost Touch Armor) 
Monday June 17th, 2013 10:17:42 PM

OOC: New spell list below. Took Blessing of the Salamander, dropped a FoM.

Brahmah waits to see what happens next.
---------------------------------
ROUND 326

Conditions/Other:

Guiding Star-
You form a bond with your surroundings when you cast this spell. For the remaining duration of the spell you can always, as a standard action, determine your approximate distance from that area as well as the direction you must travel in order to reach it. You cannot determine the location of the area if you are on a different plane. The area counts as "very familiar" for the purposes of teleport or similar spells. You can only attune yourself to one location at a time. If you cast the spell at another spot you lose the ability to locate your original area.

Prepared Spells:
1st(6)- Longstrider (1 hour per CL), Lead Blades x3, Resist Energy x2
2nd(4)- Versatile Weapon x4
3rd(4)- Darkvision (1 hour per CL), Cure Moderate Wounds x3
4th(3)- Freedom of Movement x2, Blessing of the Salamander

Tattoos: Guidance 4/day, Entangle 3/day, Spider Climb 2/day, Call Lightning 1/day*

Persistent:
Mind Link (group)
Large - Reach
Fearsome - -2 in Diplomacy
URBAN, WATER, UNDERGROUND and FORESTS +2 favored terrain, +5' favored terrain movement circumstance bonus
CENTAURS, MAGICAL BEASTS, HUMANS and UNDEAD +2 favored enemy
Neutral Good

Active Effects:
Word of Recall - CL11 (castle, on plane only) 1/day: Unused
Hallowed and Freedom of Movement (castle only)
Guiding Star (30/32 days, upon returning to the castle, cast day 23 after elemental dimension challenge)
Darkvision (32/32 hours)
Longstrider (32/32 hours)
Freedom of Movement (290/320 minutes, @ round 175)
CL23 GMW on Kukri(+5, used 27 hrs of 46)
CL23 GMW on Falchion (+5, used 27 hrs of 46)
Barkskin (+5?)

Item Provided Abilities:
Daylight 1/day*
See Invisibility 1/day*
Rod of Extend 3/day*
Rod of Extend, Lesser, 3/day**
Pearl of power, 1st-level spell, 1/day
Helm of Comprehend Languages and Read Magic (slotless)
Necklace of Adaptation (slotless)
Frost Chain (on Kukri) [a free action when attacking underwater only, +1d6 frost is null underwater]
Greater Improved Shadow Armor (+to stealth)
Ring of Chameleon Power (disguise self as standard action, +to stealth)
Defender weapons
Ga'alian Badge of Friendship (Ga'alians notice this badge, 4d8+7, 3/day**)

Consumables:
2 x Toros's Philter, Lesser (caster level 1)*: Shield.
Toros's Philter, Greater (caster level 5): Invisibility Purge.

Hero Points: 6/6
Hero Points Spent: 0

Gray Render Vauhwyt (AC46, hp156+19+15 of 156) and Harpy Mookie (AC36, hp78+11) 
Tuesday June 18th, 2013 7:05:03 AM


Note that V's Extended GMW spells have a duration of 40+ hours, and she casts half of them each day. So she will not cancel those. I think they fall under the DM's kindly "long-duration spell" exception.

DMSteveK: yes, yes they do. :-)

Flying Fortress (The Time Capsule) (DM SteveK) 
Tuesday June 18th, 2013 10:40:26 AM

More spells are cast, filling up staffs, wands, rings, and vials of Woldsblood.

And Jass activates the Time Capsule...

Unlike a Magnificent Mansion where the group has to enter a magical doorway, the Time Capsule is immediate and instantaneously transports the group to an idyllic pocket dimension of white marble and vibrant greenery. White columns draped with fresh greenery, smooth sparkling floors with steps up and down, and the bluest sky overhead. There are curtained alcoves for resting and other private activities, a huge freshwater swimming pool, a smaller salt water, and tubs of hot mineral waters for relaxing. There are no doors, walls, or ceiling, but the purest marble construction blends naturally into the gardens and orchards nearby, heavy with fruits and flowers.

In the center area, a table laden with every healthy delicacy only waits for the hero to relax. Jass recognizes Stingroot and Glassgrass Wine; Malgant, Brahmah, and Aztyr the best vintages of the Tauric Isles; Vauwyt and Vorelle see foods that the ladies haven't seen since the banquet with the Prince of Dirt City many years ago; Sir Joshua is certain there is a pie on the table that was baked by his mother!

Chirps, Tweets, and Chitters play a harmony among the trees and columns, and... yes, actual soothing music as well. As the Heroes wander, they hear that the music changes from soothing, to jovial, to welcoming and comforting. A short walk around, and even the sounds conform to the ideal of each individual hero!

In short, the pocket dimension that the heroes find themselves in is a paradise for the adventurer, the calm before the storm...

And as a reminder that the storm isn't too far away, hanging in the air above the Table is an hourglass, the sands slowly falling down to mark the end of this rest. In 24 hours...

Jass of Downs (AC35, HP 192 / 180 ) Sub/Al 
Tuesday June 18th, 2013 1:29:29 PM


Aaaaahhhhhh. It's a very palpable feeling that comes with its own sound that describes itself. Jass closes his eyes and breaths back in the sound that his own body has exhaled, feeling the Aaaaahhhhhh circulate, relieving all tension as it flows through him.

"That's just marvelous. Almost makes the march through that purgatory of undeath worth the effort."

"Almost."

That thought brings the sorcerer's eyes open and his mind back to the conflict still pending. With hands tucked behind him and head tipped to one side, he examines the flow of the sand through the glass. "If I recall correctly only one hour will pass outside while we're in here. But that's plenty of time for all manner of mischief to happen."

"Still. I doubt that the Big Lich will be coming out of his cave while we hold five of the phylacteries. So, I won't be casting any more spells until we're out of this wonderland and back on Danger Island. Alright?" he asks. Jass raises an eyebrow, opening the question to response.

What he might have said in reply should any of his fellows voiced complaints will never be known as Jass turns away then. With a shrug of his shoulders his robes drop away revealing his thin, pallorous body beneath. Then he slips into one of the mineral baths. Aaaaahhhhhh.

+++++++++++++++++++++++++++++++++++++++++++

Active Effects: Contingency 19 Days (Counter any attempt to dispel that targets Jass)

Rod of Maximize now in Glove of Storing.

L1: 6/9; L2: 3/8; L3: 1/8; L4: 4/8; L5: 1/8; L6: 0/7; L7: 0/7; L8: 0/7; L9: 0/5

Expended: Rod of Extend 2/3

CANTRIPS
Ray of Frost, Detect Magic, Read Magic, Dancing Lights, Light, Mending, Message, Arcane Mark, Prestidigitation

1ST-LEVEL N+5+1
*Chill Touch, Shield, Unseen Servant, Charm Person, Magic Missile, Ray of Enfeeblement, @ True Strike

2ND-LEVEL N+5
*False Life, Resist Energy, Scorching Ray, Invisibility, Spectral Hand, See Invisible

3RD-LEVEL N+4+3
*Vampiric Touch, Tiny Hut, Wind Wall, Fly, Slow, @ Dispel Magic, @ Lightning Bolt, @ Draconian Reservoir

4TH-LEVEL N+4+1
Crushing Despair, Dimensional Anchor, Dimension Door, Stoneskin, @ Dismissal

5TH-LEVEL N+4+1
* Waves of Fatigue, Wall of Force, Private Sanctum, Hold Monster, Life Bubble, @ Polymorph

6TH-LEVEL N+3+1
* Undeath to Death, Dispel Magic, Greater, Disintegrate, True Seeing, @ Contingency

7TH-LEVEL N+3+1
* Finger of Death, Waves of Exhaustion, Shadow Conjuration, Greater, Elemental Body IV, @ Mass Fly

8TH-LEVEL N+3+1
*Horrid Wilting, Greater Prying Eyes, Polar Ray, Protection v Spells

9TH-LEVEL N+2+1
* Energy Drain, Clashing Rocks, Time Stop

0/2000 Diamond Powder
Burn 4 Hero Point

Map of the Flying Fortress

Sir Joshua the Virtuous Martyr WardWrecker (Ken), DR 5/evil 
Tuesday June 18th, 2013 3:22:12 PM

Sir Joshua enjoys the pie and smiles at the happy memories of times long ago... For some reason, he can eat all he wants and never get an upset stomach or gain too much wait... In addition, William finds piles of fresh golden apples and carrots, eating them to his hearts desire too.... This is truly paradise for the deadly duo...

With the GMW still active, his weapons remain powerful...

AC 51,Touch 38(45vs incorporeal) ,Flat 27 CMB 34, CMD 48 , 236/236 hp Malgant Winterborn 
Tuesday June 18th, 2013 4:52:20 PM

Malgant takes advantage of as many of the activities as he can. He bathes, he swims and he eats his fill, savoring the wines of the Taur Isles. Then he takes his rest and wakes healed and refreshed, ready to pray for his new prayers and petition Imod for success in their upcoming battle.

Malgant's Spell List

Vorelle [] [AC 36; HP 177/177] 
Tuesday June 18th, 2013 6:29:59 PM

"Ohhh..." Vorelle can't quite believe her eyes when she steps into the beautiful realm. It is by far the fanciest place she's ever seen, and it takes a few moments for the girl from Dirt City to fully appreciate what she is seeing.

It takes her only a few minutes to get acclimated, however, and then she is off--strolling among the greenery, visiting the orchard, sampling the delicious food. Her sense of modesty doesn't quite allow her to try the swimming pool, but she does slip into a secluded mineral tub for a blissful soak.

AC 51,Touch 38(45vs incorporeal) ,Flat 27 CMB 34, CMD 48 , 236/236 hp Malgant Winterborn 
Tuesday June 18th, 2013 6:57:25 PM

This is what I found in the Archives for loot.

Bracers Armor +4
Robe arch magi Evil
Headband of Mental superiority +6
Ring Evasion( Malgant)
Ring of Freedom of Movement
Rod of Quickening (Moderate 1-6th) all used for today
Prayer Beads Standard--Karma, Blessing; Smiting (all used today)
Stantanos' Vestment
Glove of Storing Scroll-Dimension Door
Glove of Storing empty (Jass - Now has Rod of Maximize.)

Mithril breastplate +4 improved energy resist sonic/20
Cloak resistance +4 (Malgant)
Belt of physical might +6 Str/Dex
Headband of Int +4
Ring Protection +2
Ring Counter Spells: Greater Dispel Magic ( Malgant now empty)
Adamantine Heavy Pick +2 brilliant energy unholy
Glove of storing ( Malgant)
Brooch of shielding 50
(1) dust of choking

Who has taken what? Malgant would like to take the Bracers of Armor +4 the Belt of Physical Might and the headband of Mental superiority( swapping this headband for the wisdom one he now wears) to fuel Miracles if he thinks that mere GP value of a sacrifice will power the "other" effects of a miracle ( the non duplicate a spell effects) He would like to use the beads of Karma to power his spells for the day, allowing greater duration on his buff spells. Finally he would like to use the heavy pick of evil as payment for his Greater Planar Ally prayer. My thinking is that any guy I summon with it would be happy to take it as payment to remove it from the Wold.
Hows that sound to everyone?
DM Steve, will sacrificing items of power allow the non spell duplication uses of Miracle? Does Malgant know? Does he think it Should work?

Gray Render Vauhwyt (AC46, hp156+19+15 of 156) and Harpy Mookie (AC36, hp78+11) 
Tuesday June 18th, 2013 7:43:02 PM

"Wowsy" says Vauhwyt, enjoying a bath and a swim and some food and some rest.

"This is the life, Boss!" says Mookie.

"It is almost too nice to worry about loot!" she adds.

Aztyr AC 39 ,Touch AC 18, (10 DR)Immunity Fire , DR 10/magic ,frightful presence DC26, blindsense 60 feet, darkvision 120 feet,- S 
Tuesday June 18th, 2013 8:26:53 PM

Aztyr looks around finds a cushion near some varied meats and enjoys herself for a while before catching a round of sleep....

Aztyr's Spell Info:

Level:---- 0 1- 2 - 3- 4- 5- 6- 7- 8 - 9
Available: * 8- 8-16- 8- 7- 7- 7- 6 - 3
Cast: ---- * 0- 0 - 0- 0- 0- 0- 0- 0 - 0

Spells in effect:

Non-Permanent:

Mage Armor, extended w/ Rod Cast at 8am each morning Duration 33 hours
Magic Vestment +5 (cast with Wold's Blood at 8am each morning) Duration 33 hours

On Others:

Permanent:

Arcane Sight, Comprehend Languages
Dark Vision, Resistance
See Invisibility, Tongues

Tattoos:

Level 0 Create Water 4/4
Level 1 Cure Light Wounds 3/3
Level 2 Silence 2/2
Level 3

Wold's Blood

9/9 Draws available

Stored
9 in vessel
1 in Holy Symbol

Wands/Staffs

Staff of Healing 10/10
Wand of Stone Skin 50/50
Wand of Hide from Undead 50/50
Wand of Magic Weapon 50/50
Wand of Reduce Person 50/50

Metamagic Rods:

Extend, Lesser 3/3
Extend, Lesser 3/3
Maximize, Lesser 3/3
Maximize, Lesser 3/3
Maximize, Lesser 3/3
Empower, Lesser 3/3
Ectoplasmic, Greater 3/3

Captain Brahmah 261/261hps, AC 37 (Ghost Touch Armor), TAC 20+barkskin (Ghost Touch Armor) FFAC 30+barkskin (Ghost Touch Armor) 
Tuesday June 18th, 2013 9:42:56 PM

(OOC: I might be missing something. Do items restore their charges?)

"Wowsy." Repeats the ranger.

"The hammock in the corner must be mine." He points.

He eats what will likely be his last meal, enjoying new and recognizable food.
---------------------------------
ROUND 326

Conditions/Other:

Guiding Star-
You form a bond with your surroundings when you cast this spell. For the remaining duration of the spell you can always, as a standard action, determine your approximate distance from that area as well as the direction you must travel in order to reach it. You cannot determine the location of the area if you are on a different plane. The area counts as "very familiar" for the purposes of teleport or similar spells. You can only attune yourself to one location at a time. If you cast the spell at another spot you lose the ability to locate your original area.

Prepared Spells:
1st(6)- Longstrider (1 hour per CL), Lead Blades x3, Resist Energy x2
2nd(4)- Versatile Weapon x4
3rd(4)- Darkvision (1 hour per CL), Cure Moderate Wounds x3
4th(3)- Freedom of Movement x2, Blessing of the Salamander

Tattoos: Guidance 4/day, Entangle 3/day, Spider Climb 2/day, Call Lightning 1/day*

Persistent:
Mind Link (group)
Large - Reach
Fearsome - -2 in Diplomacy
URBAN, WATER, UNDERGROUND and FORESTS +2 favored terrain, +5' favored terrain movement circumstance bonus
CENTAURS, MAGICAL BEASTS, HUMANS and UNDEAD +2 favored enemy
Neutral Good

Active Effects:
Word of Recall - CL11 (castle, on plane only) 1/day: Unused
Hallowed and Freedom of Movement (castle only)
Guiding Star (30/32 days, upon returning to the castle, cast day 23 after elemental dimension challenge)
Darkvision (32/32 hours)
Longstrider (32/32 hours)
Freedom of Movement (290/320 minutes, @ round 175)
CL23 GMW on Kukri(+5, used 27 hrs of 46)
CL23 GMW on Falchion (+5, used 27 hrs of 46)
Barkskin (+5?)

Item Provided Abilities:
Daylight 1/day*
See Invisibility 1/day*
Rod of Extend 3/day*
Rod of Extend, Lesser, 3/day**
Pearl of power, 1st-level spell, 1/day
Helm of Comprehend Languages and Read Magic (slotless)
Necklace of Adaptation (slotless)
Frost Chain (on Kukri) [a free action when attacking underwater only, +1d6 frost is null underwater]
Greater Improved Shadow Armor (+to stealth)
Ring of Chameleon Power (disguise self as standard action, +to stealth)
Defender weapons
Ga'alian Badge of Friendship (Ga'alians notice this badge, 4d8+7, 3/day**)

Consumables:
2 x Toros's Philter, Lesser (caster level 1)*: Shield.
Toros's Philter, Greater (caster level 5): Invisibility Purge.

Hero Points: 6/6
Hero Points Spent: 0

Gray Render Vauhwyt (AC46, hp156+19+15 of 156) and Harpy Mookie (AC36, hp78+11) 
Wednesday June 19th, 2013 12:04:21 AM

Mookie nibbles on some crackers, and samples the canapes.

"Some spread, hey Boss?" he caws.

...

"I said, whatta spread, hey Boss? BOSS!"

"zzzzzzzzz"

Flying Fortress (The Time Capsule) (DM SteveK) 
Wednesday June 19th, 2013 11:16:28 AM

The heroes all seem to wander off to enjoy their own pursuits, using much of the time here in this paradise to rest, enjoy the pleasures and scenery which is twice as nice when juxtaposed from the diseased and wasting Wood from the Flying Fortress. Water, orchards, and foods are enjoyed to the utmost, even a hammock strong enough for a snoozing minotaur!

After nearly 18 hours of blissful living, Malgant and Jass reluctantly prod the others to the reason for the team being here in the first place. There are tactics to consider, magical equipment to distribute, and returning thought and determination to focus for the final mission...

And the Hourglass is 3/4 spent...

Malgant knows that the ultimate Miracle must be powered by 25,000 gp in powdered diamond and the magical equivalent will not be enough.

He also discovers that while all of the HEROES' magical equipment resets, the Karma Bead from the lich does not. (Any hero magic that has a #/day is reset. Charges from wands, staffs, etc are still used.)

How many Charges can Aztyr recharge in a day? For which items?

.......................

Bracers Armor +4 (Malgant)
Robe arch magi Evil (Vauhwyt)
Headband of Mental superiority +6 (Malgant)
Ring Evasion( Malgant)
Ring of Freedom of Movement
Rod of Quickening (Moderate 1-6th) all used for today
Prayer Beads Standard--Karma, Blessing; Smiting (all used today)
Stantanos' Vestment
Glove of Storing Scroll-Dimension Door
Glove of Storing empty (Jass - Now has Rod of Maximize.)

Mithril breastplate +4 improved energy resist sonic/20
Cloak resistance +4 (Malgant)
Belt of physical might +6 Str/Dex (Malgant)
Headband of Int +4
Ring Protection +2
Ring Counter Spells: Greater Dispel Magic (Malgant now empty)
Adamantine Heavy Pick +2 brilliant energy unholy
Glove of storing ( Malgant)
Brooch of shielding 50
(1) dust of choking

Jass of Downs (AC35, HP 192 / 180 ) Sub/Al 
Wednesday June 19th, 2013 11:22:18 AM



In the moment ... In the moment ... Be in the moment ...

His hand breaks the surface of the steaming water as he reaches for a fluted goblet of Glass Grass wine. Paradise is well and good for the body. But what can bring peace to the mind? Jass' mind wanders to plans and preparations, heedless of his conscious attempts to push them away.

He sighs inwardly. I suppose that's what makes us the heroes. Heroes can never relax. The sorcerer tosses off the last of the wine before rising from the pool. A quick Prestidigitation cantrip cleans his clothing before he dons them again.

"Well ... " That single word seems to say it all for the moment. After the moment passes, more seem required, though. "I don't anticipate an attack upon leaving this ... Time Capsule. So I shan't be casting any spells until after we leave. But, rest assured that I will be doing so before we construct the key."

"Be assured of Life Bubble and Fly. It would also be nice to have Death Ward from that wand, don't you think?"

"But that can wait." He seats himself next to the hour glass. "Till we've been spilled from Paradise."

+++++++++++++++++++++++++++++++++++++++++++

OoC: I'll be out of town through Sunday. I don't know whether I'll be able to find reliable internet, but I'll try.

Active Effects: Contingency 19 Days (Counter any attempt to dispel that targets Jass)

Rod of Maximize now in Glove of Storing.

L1: 9/9; L2: 8/8; L3: 8/8; L4: 8/8; L5: 8/8; L6: 7/7; L7: 7/7; L8: 7/7; L9: 5/5

Expended: Rod of Extend 3/3

CANTRIPS
Ray of Frost, Detect Magic, Read Magic, Dancing Lights, Light, Mending, Message, Arcane Mark, Prestidigitation

1ST-LEVEL N+5+1
*Chill Touch, Shield, Unseen Servant, Charm Person, Magic Missile, Ray of Enfeeblement, @ True Strike

2ND-LEVEL N+5
*False Life, Resist Energy, Scorching Ray, Invisibility, Spectral Hand, See Invisible

3RD-LEVEL N+4+3
*Vampiric Touch, Tiny Hut, Wind Wall, Fly, Slow, @ Dispel Magic, @ Lightning Bolt, @ Draconian Reservoir

4TH-LEVEL N+4+1
Crushing Despair, Dimensional Anchor, Dimension Door, Stoneskin, @ Dismissal

5TH-LEVEL N+4+1
* Waves of Fatigue, Wall of Force, Private Sanctum, Hold Monster, Life Bubble, @ Polymorph

6TH-LEVEL N+3+1
* Undeath to Death, Dispel Magic, Greater, Disintegrate, True Seeing, @ Contingency

7TH-LEVEL N+3+1
* Finger of Death, Waves of Exhaustion, Shadow Conjuration, Greater, Elemental Body IV, @ Mass Fly

8TH-LEVEL N+3+1
*Horrid Wilting, Greater Prying Eyes, Polar Ray, Protection v Spells

9TH-LEVEL N+2+1
* Energy Drain, Clashing Rocks, Time Stop

0/2000 Diamond Powder
Burn 4 Hero Point

Map of the Flying Fortress

Sir Joshua the Virtuous Martyr WardWrecker (Ken), DR 5/evil 
Wednesday June 19th, 2013 3:21:08 PM

Sir Joshua grudgingly accepts the fact that even paradise must end...

Even though he can cast death ward, it seems to make better sense to use up his 4th level slot on something besides that since they have a wand for that exact spell... Instead, Holy Sword would be good on his lance, doing an extra 2d6 vs. evil creatures and negating the need for someone to cast GMW upon it since HS makes it a +5...?



AC 51,Touch 38(45vs incorporeal) ,Flat 27 CMB 34, CMD 48 , 236/236 hp Malgant Winterborn 
Wednesday June 19th, 2013 3:30:28 PM

" Vauhwyt, can you transform any of these items into diamonds or diamond dust? Or perhaps Aztyr can through her use of Woldsblood? If not it will change how I prepare my prayers."
( prayer list still pending, but similar to what I posted yesterday)

Aztyr AC 39 ,Touch AC 18, (10 DR)Immunity Fire , DR 10/magic ,frightful presence DC26, blindsense 60 feet, darkvision 120 feet,- S 
Wednesday June 19th, 2013 5:38:35 PM

Charges.... 1 drop per spell level, or 10 drops for a staff/rod charge.
No concentration check if drawing 4 drops, 4 drops = DC30, +5 DC per drop more, but Aztyr can hold the Wolds Blood without harm in her hand so can draw extras to get 10 for a staff charge. Also she has 1 in her holy symbol and 9 in her personal vessel. She normally draws 5, needing a die roll of 5, because 50/50/90 is too much of a risk. (unless greater heroism is up giving her a bonus.)

so, 45 levels of spells w/o a skill roll for recharging.

Captain Brahmah 261/261hps, AC 37 (Ghost Touch Armor), TAC 20+barkskin (Ghost Touch Armor) FFAC 30+barkskin (Ghost Touch Armor) 
Wednesday June 19th, 2013 6:41:06 PM

OOC: I'll just assume no items I have have recharged in the day.
OOC: Also refined the spell list.... last one ever for Brahmah, hopefully.

IC:
When the ranger wakes from the best actual sleep he had in weeks, he prepares spells suggested by others. He exercises, stretching, push-ups, flexes and other odd looking kata style movements. Sword play comes next. He's going to be at the top of his game if this is the day Domi and Gargul take him... or Ga'al, as the case might be.

He packs up what little he had unpacked.
"So, whenever you are ready to go...." He looks determined but apprehensive.
---------------------------------
ROUND 326

Conditions/Other:

Guiding Star-
You form a bond with your surroundings when you cast this spell. For the remaining duration of the spell you can always, as a standard action, determine your approximate distance from that area as well as the direction you must travel in order to reach it. You cannot determine the location of the area if you are on a different plane. The area counts as "very familiar" for the purposes of teleport or similar spells. You can only attune yourself to one location at a time. If you cast the spell at another spot you lose the ability to locate your original area.

Prepared Spells:
1st(6)- Lead Blades x3, Resist Energy x3
2nd(4)- Versatile Weapon x4
3rd(4)- Cure Moderate Wounds x4
4th(3)- Freedom of Movement x2, Blessing of the Salamander

Tattoos: Guidance 4/day, Entangle 3/day, Spider Climb 2/day, Call Lightning 1/day*

Persistent:
Mind Link (group)
Large - Reach
Fearsome - -2 in Diplomacy
URBAN, WATER, UNDERGROUND and FORESTS +2 favored terrain, +5' favored terrain movement circumstance bonus
CENTAURS, MAGICAL BEASTS, HUMANS and UNDEAD +2 favored enemy
Neutral Good

Active Effects:
Word of Recall - CL11 (castle, on plane only) 1/day: Unused
Hallowed and Freedom of Movement (castle only)
Guiding Star (29/32 days, upon returning to the castle, cast day 23 after elemental dimension challenge)
Darkvision (14/32 hours)
Longstrider (14/32 hours)
CL23 GMW on Kukri(+5, used 45 hrs of 46)
CL23 GMW on Falchion (+5, used 45 hrs of 46)

Item Provided Abilities:
Daylight 1/day*
See Invisibility 1/day*
Rod of Extend 3/day*
Rod of Extend, Lesser, 3/day**
Pearl of power, 1st-level spell, 1/day
Helm of Comprehend Languages and Read Magic (slotless)
Necklace of Adaptation (slotless)
Frost Chain (on Kukri) [a free action when attacking underwater only, +1d6 frost is null underwater]
Greater Improved Shadow Armor (+to stealth)
Ring of Chameleon Power (disguise self as standard action, +to stealth)
Defender weapons
Ga'alian Badge of Friendship (Ga'alians notice this badge, 4d8+7, 3/day**)

Consumables:
2 x Toros's Philter, Lesser (caster level 1)*: Shield.
Toros's Philter, Greater (caster level 5): Invisibility Purge.

Hero Points: 6/6
Hero Points Spent: 0

Aztyr AC 39 ,Touch AC 18, (10 DR)Immunity Fire , DR 10/magic ,frightful presence DC26, blindsense 60 feet, darkvision 120 feet,- S 
Wednesday June 19th, 2013 9:21:23 PM

"Nope, can't just create diamonds. If I could, I'd have retired already."

Aztyr's Spell Info:

Level:---- 0 1- 2 - 3- 4- 5- 6- 7- 8 - 9
Available: * 8- 8-16- 8- 7- 7- 7- 6 - 3
Cast: ---- * 0- 0 - 0- 0- 0- 0- 0- 0 - 0

Spells in effect:

Non-Permanent:

Mage Armor, extended w/ Rod Cast at 8am each morning Duration 33 hours
Magic Vestment +5 (cast with Wold's Blood at 8am each morning) Duration 33 hours

On Others:

Permanent:

Arcane Sight, Comprehend Languages
Dark Vision, Resistance
See Invisibility, Tongues

Tattoos:

Level 0 Create Water 4/4
Level 1 Cure Light Wounds 3/3
Level 2 Silence 2/2
Level 3

Wold's Blood

9/9 Draws available

Stored
9 in vessel
1 in Holy Symbol

Wands/Staffs

Staff of Healing 10/10
Wand of Stone Skin 50/50
Wand of Hide from Undead 50/50
Wand of Magic Weapon 50/50
Wand of Reduce Person 50/50

Metamagic Rods:

Extend, Lesser 3/3
Extend, Lesser 3/3
Maximize, Lesser 3/3
Maximize, Lesser 3/3
Maximize, Lesser 3/3
Empower, Lesser 3/3
Ectoplasmic, Greater 3/3


Vorelle [] [AC 36; HP 177/177] 
Wednesday June 19th, 2013 11:38:48 PM

With no spells to prepare, Vorelle simply waits, sometimes asking teasing "strategy" questions:

"Should I use a chopping motion, or more of a slashing motion? What do you think?"

Captain Brahmah 261/261hps, AC 37 (Ghost Touch Armor), TAC 20+barkskin (Ghost Touch Armor) FFAC 30+barkskin (Ghost Touch Armor) 
Thursday June 20th, 2013 5:55:03 AM

Brahmah taps Vorelle on the shoulder. "So, are you in the market for a Freedom of Movement spell? I can make it last awhile." He thinks a moment, his sailor mind going somewhere it shouldn't. "Anyway, if you decide you need it, let me know.
And if you want those arrows to do special material damage too, I can do that. I saw you have a couple silver... I make them do bludgeoning or something else. Or even your axes."

He looks a Joshua and remembers Malgant's tactics. "Aw." He looks at Vorelle again. "I might need one of those spells for Josh too.... I might be out of spells pretty quick! That's a first!"
He smirks. "ACK! WHO GIVES A CENTAUR'S ROAD APPLE!! Spells all around."

Flying Fortress (The Time Capsule: Last Chance) (DM SteveK) 
Thursday June 20th, 2013 11:15:25 AM

Jass is in the moment for as long as possible, but his mind wanders to plans and preparations, heedless of his conscious attempts to push them away. He sighs inwardly. I suppose that's what makes us the heroes. He assures the others of Life Bubble and Fly spells as soon as they are out of the Time Capsule, but figures other spells would be premature, though a Death Ward from the wand would be nice...

Sir Joshua grudgingly accepts the fact that even paradise must end... He considers the best spells during his meditation hour...

Aztyr looks to draw Wold's Blood and recharge equipment. The liontaur considers what she needs, but hasn't yet gone and done it yet. (ooc: DM isn't going to do the math for the Player on how many the PC will actually do. Player has to state how many the PC will do and the DM will adjudicate. This is partly because DMs aren't allowed to make PCs do actions, and partly because with so high a level, I'm trusting that everyone is tracking thier own stuff better than I possibly can. :-)
(NOTE: Wands and Rods can be fully recharged. Under Pathfinder, you can only recharge 1 charge in a staff per day. The user can also recharge 1 charge in a staff, effectively doubling recharge of the staff.)

Brahmah awakes from the best actual sleep he had in weeks, he prepares spells suggested by others. He exercises, stretching, push-ups, flexes and other odd looking kata style movements. Sword play comes next. He's going to be at the top of his game if this is the day Domi and Gargul take him... or Ga'al, as the case might be. He packs up what little he had unpacked. "So, whenever you are ready to go...." He looks determined but apprehensive.

Vorelle, with no spells to prepare, simply waits, sometimes asking teasing "strategy" questions: "Should I use a chopping motion, or more of a slashing motion? What do you think?"
.......................

With the heroes nearly ready, the sands of the Time Capsule trickle down. One hour. One minute. Six seconds...

The idyllic paradise looks like it will last forever, but the heroes know it is only a couple more heartbeats away from them returning to the Glade in the Flying Fortress!

.......................

Bracers Armor +4 (Malgant)
Robe arch magi Evil (Vauhwyt)
Headband of Mental superiority +6 (Malgant)
Ring Evasion( Malgant)
Ring of Freedom of Movement
Rod of Quickening (Moderate 1-6th) all used for today
Prayer Beads Standard--Karma, Blessing; Smiting (all used today)
Stantanos' Vestment
Glove of Storing Scroll-Dimension Door
Glove of Storing empty (Jass - Now has Rod of Maximize.)

Mithril breastplate +4 improved energy resist sonic/20
Cloak resistance +4 (Malgant)
Belt of physical might +6 Str/Dex (Malgant)
Headband of Int +4
Ring Protection +2
Ring Counter Spells: Greater Dispel Magic (Malgant now empty)
Adamantine Heavy Pick +2 brilliant energy unholy
Glove of storing ( Malgant)
Brooch of shielding 50
(1) dust of choking

Jass of Downs (AC35, HP 192 / 180 ) Sub/Al 
Thursday June 20th, 2013 12:25:49 PM


"Alright. Here we go." Jass examines the phylacteries again, assuring himself that he himself can assemble them if necessary. "Once we're out, I'll begin casting spells beginning with Life Bubble."

"Hopefully I'm right and nothing will be waiting for us on the other side."

+++++++++++++++++++++++++++++++++++++++++++

Active Effects: Contingency 19 Days (Counter any attempt to dispel that targets Jass)

Rod of Maximize now in Glove of Storing.

L1: 9/9; L2: 8/8; L3: 8/8; L4: 8/8; L5: 8/8; L6: 7/7; L7: 7/7; L8: 7/7; L9: 5/5

Expended: Rod of Extend 3/3

CANTRIPS
Ray of Frost, Detect Magic, Read Magic, Dancing Lights, Light, Mending, Message, Arcane Mark, Prestidigitation

1ST-LEVEL N+5+1
*Chill Touch, Shield, Unseen Servant, Charm Person, Magic Missile, Ray of Enfeeblement, @ True Strike

2ND-LEVEL N+5
*False Life, Resist Energy, Scorching Ray, Invisibility, Spectral Hand, See Invisible

3RD-LEVEL N+4+3
*Vampiric Touch, Tiny Hut, Wind Wall, Fly, Slow, @ Dispel Magic, @ Lightning Bolt, @ Draconian Reservoir

4TH-LEVEL N+4+1
Crushing Despair, Dimensional Anchor, Dimension Door, Stoneskin, @ Dismissal

5TH-LEVEL N+4+1
* Waves of Fatigue, Wall of Force, Private Sanctum, Hold Monster, Life Bubble, @ Polymorph

6TH-LEVEL N+3+1
* Undeath to Death, Dispel Magic, Greater, Disintegrate, True Seeing, @ Contingency

7TH-LEVEL N+3+1
* Finger of Death, Waves of Exhaustion, Shadow Conjuration, Greater, Elemental Body IV, @ Mass Fly

8TH-LEVEL N+3+1
*Horrid Wilting, Greater Prying Eyes, Polar Ray, Protection v Spells

9TH-LEVEL N+2+1
* Energy Drain, Clashing Rocks, Time Stop

0/2000 Diamond Powder
Burn 4 Hero Point

Map of the Flying Fortress

Aztyr AC 39 ,Touch AC 18, (10 DR)Immunity Fire , DR 10/magic ,frightful presence DC26, blindsense 60 feet, darkvision 120 feet,- S  d20=2 ; d20=7 ; d20=2 ; d20=16 ; d20=13 ; d20=16 ; d20=13 ; d20=2 ; d20=7 ;
Thursday June 20th, 2013 2:51:18 PM

Aztyr will have done the 9 draws for 5 blood each, needing to roll a straight up 5.(after figuring in her skill levels of +30) With 3 failures, she gathered up 30 drops, and used 20 on the staff, the other 10 to recharge 10 spell levels of wand charges, and left over get squeezed back into the ether of the Wold and get returned from whence it came.

That refills the staff, and the wand of stone skin, the hide from undead still is not topped off.
As soon as the time is up, Aztyr will tap everyone, including Mookie and the horse with the wand of stone skin. Then other buffing will happen....

Aztyr's Spell Info:

Level:---- 0 1- 2 - 3- 4- 5- 6- 7- 8 - 9
Available: * 8- 8-16- 8- 7- 7- 7- 6 - 3
Cast: ---- * 0- 0 - 0- 0- 0- 0- 0- 0 - 0

Spells in effect:

Non-Permanent:

Mage Armor, extended w/ Rod Cast at 8am each morning Duration 33 hours
Magic Vestment +5 (cast with Wold's Blood at 8am each morning) Duration 33 hours

On Others:

Permanent:

Arcane Sight, Comprehend Languages
Dark Vision, Resistance
See Invisibility, Tongues

Tattoos:

Level 0 Create Water 4/4
Level 1 Cure Light Wounds 3/3
Level 2 Silence 2/2
Level 3

Wold's Blood

9/9 Draws available

Stored
9 in vessel
1 in Holy Symbol

Wands/Staffs

Staff of Healing 10/10
Wand of Stone Skin 50/50
Wand of Hide from Undead 43/50
Wand of Magic Weapon 50/50
Wand of Reduce Person 50/50

Metamagic Rods:

Extend, Lesser 3/3
Extend, Lesser 3/3
Maximize, Lesser 3/3
Maximize, Lesser 3/3
Maximize, Lesser 3/3
Empower, Lesser 3/3
Ectoplasmic, Greater 3/3

Sir Joshua the Virtuous Martyr WardWrecker (Ken), DR 5/evil 
Thursday June 20th, 2013 3:17:21 PM

Sir Joshua mounts William again and readies his friend as well as prepping his spells for the action that's soon to follow...

Once out, he'll cast the following buffs:
1. Veil of PE (10 min/level)
2. GMW upon Bast Swd (1 hr/lev)
3. McVE (10 min/level)

However, if it looks imminent that enemies are near or that combat will ensue soon, then he'll cast those in the below note to myself

____________
(Note to Myself. Need to buff up with Bestow Grace (upon Vauhwyt - (1 min/level), Holy Sword (1 rd/lev), 2 Bless Weapons (1 min/lev)

1st - Restoration (Lessor), Hero's Defiance, Bless Weapon (2), Veil of Positive Energy
2nd - Instant Armor, Resist Energy, Bestow Grace (for Vauhwyt again)
3rd - Heal Mount, McVE, Greater Magic Weapon
4th - Holy Sword, Restoration

1. Pearl of Power - 1/1
2. Wand of Air Walk has 49/50 charges and he'll dismiss the one that was on William

Joshua - 223/223 hps, 5/evil
William - 191/191 (DR 10/evil), SR 30
1. AC vs undead= 41/45 (smite) (+2 VPE)
2. AC vs. others = 39/43 (smite)
3. 0/7 Smite Evil used by SJ
4. 0/1 Smite Evil used by William
5. 9 Hero points
6. 0 LOH used


AC 42,Touch 34(41vs incorporeal) ,Flat 23 CMB 34, CMD 48 , 236+12/236+12 hp Malgant Winterborn  d8=2 ;
Thursday June 20th, 2013 7:38:07 PM

OOC
What Aztyr meant to post for the stoneskin is all the facts you need to keep track of. They are, 70 minute duration that will stop up to 70 damage no more than 10 damage per hit. Adamantine weapons penetrate and bypass this defense. It is a CL 7 effect.

IC
Malgant prepares before the time runs out. ( Durations and other info in my spell block below. Copy/paste them to keep track on yourself) He casts
Status on Brahmah,Vorelle,Sir Joshua, Vauhwyt,Aztyr and Jass 20 hours
Greater Magic Weapon on himself 20 hours
Mind Blank on himself 24 hours
Freedom of Movement on Aztyr,Jass,Vauhwyt and himself 200 minutes
Bear's Endurance on Vauhwyt duration 20 minutes
Shield of Faith on himself
Death ward on Vauhwyt,Vorelle, Aztyr, Jass,Sir Joshua and Brahmah from the wand ( duration 7 minutes CL 7)
Death ward on himself

As he finishes, a look of understanding, and slight horror crosses Malgant's face. " We just rested for 24 hours, and the phylacteries we have that contain souls rested WITH us, advancing those lich's regenerative abilities by 24 hours. Once we are fairly certain we are where we need to be, we need to destroy them so we are not facing 3 more pissed off liches. Let's get this done. Jass I am ready to back you up dispeling when the magic starts to fly. If we have enough time I want to summon help too."

Malgant's Spell List

Effects on Malgant
Ring of Counterspells set for Greater Dispel Magic
Ring of Evaison
Brahmah's Tattoo 0/3 charges used
Hero's Feast Neutralize poison, +12 temp hp +1 morale to hit and on will save +4 vs poison and fear ends on x+7200 rounds CL 20?
Stoneskin DR10/- 70 points absorption ends on x+700 rounds CL7
Status on Brahmah, Vorelle, Sir Joshua, Vauhwyt ,Aztyr and Jass ends on x+12000 round CL 20
Greater Magic Weapon +5 ends on x+12000 rounds CL 20
Mind Blank on himself ends on x+14400 rounds CL 20
Freedom of Movement on Aztyr ,Jass, Vauhwyt and himself ends on x+2000 rounds CL 20
Bear's Endurance on Vauhwyt duration ends on x+200rounds CL 20
Shield of Faith ends on x+200 rounds CL20
Death Ward ends on x+200 rounds CL 20
Hero points used 2
Weapon master points used 0/9
Loot taken Cloak of resistance +4, Ring of Evasion, Glove of Storing, Ring of Counterspells (Greater Dispel Magic empty currently) Bracers Armor +4, Headband of Mental superiority +6,



Vorelle [Life Bubble; Stoneskin; Death Ward] [AC 36; HP 177/177] 
Thursday June 20th, 2013 8:02:31 PM

Vorelle listens to Brahmah's explanations. "I wouldn't bother with the arrows," she says. "But if you could make my silver axe into a bludgeoning weapon, that might be good. Would it be slashing and bludgeoning, or would it just change to bludgeoning?"

She takes note of the spells the others cast on her, hoping she remember what each of them does.

Flying Fortress (The Glade) Day 2 Round 5 (DM SteveK) 
Friday June 21st, 2013 9:05:54 AM

The Time Capsule runs its course, and in the space of a moment, the heroes once again stand on the withered grasses of the Glade, bits and pieces of bone and mangy fur covering the soaked ground. They are separated from the rest of the Flying Fortress by the Mountain of rocky outcroppings and stunted trees to the north, the sheer precipice of the whistling and moaning Cliff to the West, and the diseased Woods with areas of blackened stumps and desiccated bushes to the south and east.

Spells are cast quickly, and the heroes are able to complete all of their supportive spells. An urgency is here, for Malgant correctly deduces the drawback of the Time Capsule... every Phylactery with them has enabled liches to regenerate! Whether they are completely healed or only partially is not known, but there is a feeling in the Glade that the heroes are just about out of time!

..................

TIME
Day 2 Round 5

ENEMY
None Seen

MAPS
Flying Fortress

Glade

Jass of Downs (AC35, HP 198 / 180 ) Sub/Al 
Friday June 21st, 2013 12:43:08 PM


He begins the castings as soon as the landscape around him completes the change. "Someone begin assembling the key," Jass calls between spells. "No more sense fighting the minions now that we have the right number of phylacteries. Lets find the Grand Dread and have this done with."

+++++++++++++++++++++++++++++++++++++++++++

Cast Life Bubble (Ends Round Day 2 22805), Cast Mass Fly (Ends Round Day 2 Round 196), Cast False Life 18hp (Ends Round 11407)

Active Effects: Contingency 19 Days (Counter any attempt to dispel that targets Jass), Life Bubble ends round 22805, Mass Fly ends round 196, False Life ends round 11407 (Roll made on Rules Board by mistake.)

Rod of Maximize now in Glove of Storing.

L1: 9/9; L2: 7/8; L3: 8/8; L4: 8/8; L5: 7/8; L6: 7/7; L7: 6/7; L8: 7/7; L9: 5/5

Expended: Rod of Extend 3/3

CANTRIPS
Ray of Frost, Detect Magic, Read Magic, Dancing Lights, Light, Mending, Message, Arcane Mark, Prestidigitation

1ST-LEVEL N+5+1
*Chill Touch, Shield, Unseen Servant, Charm Person, Magic Missile, Ray of Enfeeblement, @ True Strike

2ND-LEVEL N+5
*False Life, Resist Energy, Scorching Ray, Invisibility, Spectral Hand, See Invisible

3RD-LEVEL N+4+3
*Vampiric Touch, Tiny Hut, Wind Wall, Fly, Slow, @ Dispel Magic, @ Lightning Bolt, @ Draconian Reservoir

4TH-LEVEL N+4+1
Crushing Despair, Dimensional Anchor, Dimension Door, Stoneskin, @ Dismissal

5TH-LEVEL N+4+1
* Waves of Fatigue, Wall of Force, Private Sanctum, Hold Monster, Life Bubble, @ Polymorph

6TH-LEVEL N+3+1
* Undeath to Death, Dispel Magic, Greater, Disintegrate, True Seeing, @ Contingency

7TH-LEVEL N+3+1
* Finger of Death, Waves of Exhaustion, Shadow Conjuration, Greater, Elemental Body IV, @ Mass Fly

8TH-LEVEL N+3+1
*Horrid Wilting, Greater Prying Eyes, Polar Ray, Protection v Spells

9TH-LEVEL N+2+1
* Energy Drain, Clashing Rocks, Time Stop

0/2000 Diamond Powder
Burn 4 Hero Point

Map of the Flying Fortress

Gray Render Vauhwyt (AC46, hp156+19+15 of 156) and Harpy Mookie (AC36, hp78+11) 
Friday June 21st, 2013 1:23:12 PM

Oy, I have to get a big spell casting post in. I'm really sorry to be behind, Steve.

But one thing first ...

Vauhwyt wakes and feels unhappy. Where is her tail? Where are her rear paws? She decides she wants her last day of her last battle to be in her native form.

Per the rules for Polymorphing, "You can only be affected by one polymorph spell at a time. If a new polymorph spell is cast on you (or you activate a polymorph effect, such as wild shape), you can decide whether or not to allow it to affect you, taking the place of the old spell." So in the morning, Vauhwyt casts Alter Self on herself. She allows that spell to take effect, becoming an elf. Then she dismisses the Alter Self. That restores her to her usual form, ending the Poly Any Object, at a cost of only a single second level spell.

Then it is time to activate her Karma Bead, cast the day's daily spells, and face the master lich!

She uses her Detect Spirit ability to see if any of the phylacteries are still occupied.

OOC: More on daily spells as spoon as I can. This weekend? Late tonight?

Jass of Downs (AC35, HP 198 / 180 ) Sub/Al 
Friday June 21st, 2013 3:54:28 PM


OoC: Personally, I think I'm more partial to being as forked as I can. Being spooned sounds more painful.

AC 42,Touch 34(41vs incorporeal) ,Flat 23 CMB 34, CMD 48 , 236+12/236+12 hp Malgant Winterborn 
Friday June 21st, 2013 5:59:29 PM

OOC
Please hit Mal with a barkskin wand tap and a Heroism spell extended through my rod of extending Vauhwyt.
Also EVERYONE take the temp hp given by the Hero's Feast we ate inside plus the other effects. Roll your hp. I assumed it was a 20th CL, Steve is that correct?
DM Steve, I just looked at the casting time for Greater Planar Ally. Would I be able to cast that back in the Time Capsule or before casting all those buffs that will burn off while I cast it? I am hoping for a Planetar but I can't wait to see what shows up. If none of that is possible can I swap the spell out for another 8th level prayer?

DMSteve: Yes, you can cast the summon spell in the Time Capsule.

Malgant's Spell List

Effects on Malgant
Ring of Counterspells set for Greater Dispel Magic
Ring of Evaison
Brahmah's Tattoo 0/3 charges used
Hero's Feast Neutralize poison, +12 temp hp +1 morale to hit and on will save +4 vs poison and fear ends on round 7200 CL 20?
Stoneskin DR10/- 70 points absorption ends on round 700 CL7
Status on Brahmah, Vorelle, Sir Joshua, Vauhwyt ,Aztyr and Jass ends on round 12000 CL 20
Greater Magic Weapon +5 ends on round 12000 CL 20
Mind Blank on himself ends on round 14400 CL 20
Freedom of Movement on Aztyr ,Jass, Vauhwyt and himself ends on round 2000 CL 20
extended Bear's Endurance on Vauhwyt duration ends on round 400 CL 20
extended Shield of Faith ends round 400 CL20
Death Ward ends on round 200 CL 20
Hero points used 2
Weapon master points used 0/9
rod of extend charges used 2/6
Loot taken Cloak of resistance +4, Ring of Evasion, Glove of Storing, Ring of Counterspells (Greater Dispel Magic empty currently) Bracers Armor +4, Headband of Mental superiority +6,


Captain Brahmah 261/261hps, AC 37 (Ghost Touch Armor), TAC 20+barkskin (Ghost Touch Armor) FFAC 30+barkskin (Ghost Touch Armor) 
Saturday June 22nd, 2013 12:30:06 AM

Casts several spells.
Versatile Weapon (Vorelle, silver axe, bludgeoning, Extended, 32mins, see below for spell info)
Versatile Weapon (himself, Extended, 32mins, Falchion)
Lead Blades (himself, Extended, 32mins, falchion and kukri)
Freedom of Movement (Vorelle, Extended, 320mins)
Freedom of Movement (himself, 320min)
Resist Energy Fire (himself, 16mins)
------------------------------
Day 2, Round 5

Conditions/Other:

Guiding Star-
You form a bond with your surroundings when you cast this spell. For the remaining duration of the spell you can always, as a standard action, determine your approximate distance from that area as well as the direction you must travel in order to reach it. You cannot determine the location of the area if you are on a different plane. The area counts as "very familiar" for the purposes of teleport or similar spells. You can only attune yourself to one location at a time. If you cast the spell at another spot you lose the ability to locate your original area.

Versatile Weapons -
This spell functions like greater magic weapon, except that it subtly alters the physical properties of a weapon, enabling it to bypass damage reduction of one the following types: bludgeoning, cold iron, piercing, silver, or slashing. The affected weapon still inflicts damage of its normal type and its hardness and hit points are unchanged. This spell can be cast on a natural weapon or unarmed strike.


Prepared Spells:
1st(6)- Lead Blades x3 (1mins per level)*, Resist Energy x3 (10 per level)*
2nd(4)- Versatile Weapon x4 (1min per level)**
3rd(4)- Cure Moderate Wounds x4
4th(3)- Freedom of Movement x2 (10mins per level)**, Blessing of the Salamander

Tattoos: Guidance 4/day, Entangle 3/day, Spider Climb 2/day, Call Lightning 1/day

Persistent:
Mind Link (group)
Large - Reach
Fearsome - -2 in Diplomacy
URBAN, WATER, UNDERGROUND and FORESTS +2 favored terrain, +5' favored terrain movement circumstance bonus
CENTAURS, MAGICAL BEASTS, HUMANS and UNDEAD +2 favored enemy
Neutral Good

Active Effects:
Word of Recall - CL11 (castle, on plane only) 1/day: Unused
Hallowed and Freedom of Movement (castle only)
Guiding Star (29/32 days, upon returning to the castle, cast day 23 after elemental dimension challenge)
Darkvision (14/32 hours)
Longstrider (14/32 hours)
CL23 GMW on Kukri(+5, used 45 hrs of 46)
CL23 GMW on Falchion (+5, used 45 hrs of 46)
Status 20 hours
Death Ward from the wand (duration 7 minutes CL 7)
Versatile Weapon (Vorelle, silver axe, bludgeoning, Extended, 32mins, see below for spell info)
Versatile Weapon (himself, Extended, 32mins, Falchion)
Lead Blades (himself, Extended, 32mins, falchion and kukri)
Freedom of Movement (Vorelle, Extended, 320mins)
Freedom of Movement (himself, 320min)
Resist Energy Fire (himself, 160mins)

Item Provided Abilities:
Daylight 1/day
See Invisibility 1/day
Rod of Extend 3/day**
Rod of Extend, Lesser, 3/day***
Pearl of power, 1st-level spell, 1/day
Helm of Comprehend Languages and Read Magic (slotless)
Necklace of Adaptation (slotless)
Frost Chain (on Kukri) [a free action when attacking underwater only, +1d6 frost is null underwater]
Greater Improved Shadow Armor (+to stealth)
Ring of Chameleon Power (disguise self as standard action, +to stealth)
Defender weapons
Ga'alian Badge of Friendship (Ga'alians notice this badge, 4d8+7, 3/day)

Consumables:
2 x Toros's Philter, Lesser (caster level 1): Shield.
Toros's Philter, Greater (caster level 5): Invisibility Purge.

Hero Points: 6/6
Hero Points Spent: 0

Captain Brahmah 261/261hps, AC 37 (Ghost Touch Armor), TAC 20+barkskin (Ghost Touch Armor) FFAC 30+barkskin (Ghost Touch Armor) 
Saturday June 22nd, 2013 12:55:50 PM

OOC: When are the Agent of the Fist characters due in?

AC 42,Touch 34(41vs incorporeal) ,Flat 23 CMB 34, CMD 48 , 236+12/236+12 hp Malgant Winterborn 
Saturday June 22nd, 2013 1:22:32 PM

Malgant reaches into the pouch at his neck and withdraws 2500 gp in diamond dust. Before he tries to summon one of Imod's allies he tries a simple conjuration first. He creates water over one of the pools to fall as a gentle rain. If this works he proceeds.
" Imod, I have served you these many years in many capacities. Today I will serve you in the one I am least familiar with, that of the healer. My friends and I will face a lich that has defied Gargul's call over and over, bound others like himself to his cause and brought strife and death to the Wold for centuries. Today we have the means to defeat him, and if we die doing it, I will still count it a success. To this end I petition you to send me aid in the form of one of your most powerful planar allies. Someone who fights as I do but can also heal in the event that I should fail my friends and leave them without an ally at their back to help them see this fight through. In payment I offer this ally this unholy adamantine pick that crackles with unbound energy. He can destroy it, or purify it to suit his needs. It is a good weapon, sadly tainted with evil. Please send me your ally so that my friends will have the healing they need for this epic battle. Then, grab yourself a carafe of fine wine and some snacks and watch as your servants make you proud."
(cast Greater Planar ally)

Malgant's Spell List

Effects on Malgant
Ring of Counterspells set for Greater Dispel Magic
Ring of Evaison
Brahmah's Tattoo 0/3 charges used
Hero's Feast Neutralize poison, +12 temp hp +1 morale to hit and on will save +4 vs poison and fear ends on round 7200 CL 20?
Stoneskin DR10/- 70 points absorption ends on round 700 CL7
Status on Brahmah, Vorelle, Sir Joshua, Vauhwyt ,Aztyr and Jass ends on round 12000 CL 20
Greater Magic Weapon +5 ends on round 12000 CL 20
Mind Blank on himself ends on round 14400 CL 20
Freedom of Movement on Aztyr ,Jass, Vauhwyt and himself ends on round 2000 CL 20
extended Bear's Endurance on Vauhwyt duration ends on round 400 CL 20
extended Shield of Faith ends round 400 CL20
Death Ward ends on round 200 CL 20
Hero points used 2
Weapon master points used 0/9
rod of extend charges used 2/6
Loot taken Cloak of resistance +4, Ring of Evasion, Glove of Storing, Ring of Counterspells (Greater Dispel Magic empty currently) Bracers Armor +4, Headband of Mental superiority +6,



Sir Joshua the Virtuous Martyr WardWrecker (Ken), DR 5/evil 
Saturday June 22nd, 2013 3:40:44 PM

While the others cast spells, Sir Joshua reviews his plans and casts the appropriate spells too... He'll also cast Bestow Grace upon Vauhwyt, giving him a boost for 19 mins

Once done, he's ready to depart and get to moving...

________________
1. Veil of PosEner (19/19 min)
2. GMW upon Bast Swd (19/19 hrs)
3. McVE (190/190 min/)
4. Bless Weapon upon Sword (18.9/19 min)
5. Wand of Air Walk upon WIlliam

However, if it looks imminent that enemies are near or that combat will ensue soon, then he'll cast those in the below note to myself

(Note to Myself. Need to buff up with Holy Sword (1 rd/lev))

1st - Restoration (Lessor), Hero's Defiance, Bless Weapon (1),
2nd - Instant Armor, Resist Energy,
3rd - Heal Mount,
4th - Holy Sword, Restoration

1. Pearl of Power - 1/1
2. Wand of Air Walk has 48/50 charges and he'll dismiss the one that was on William
Philters of:
3 Mirror Image
2 Shield

Joshua - 223+12/223+12 hps, 5/evil + Stoneskin effects
William - 191/191 (DR 10/evil), SR 30
1. AC vs undead= 41/45 (smite) (+2 VPE)
2. AC vs. others = 39/43 (smite)
3. 0/7 Smite Evil used by SJ
4. 0/1 Smite Evil used by William
5. 9 Hero points
6. 0 LOH used

1. Life Bubble and Mass Fly (from Jass)
2. Hero's Feast Neutralize poison, +12 temp hp +1 morale to hit and on will save +4 vs poison and fear ends on round 7200 CL 20
3. Stoneskin DR10/- 70 points absorption ends on round 700 CL7
4. Death Ward (from wand, 7 min duration)


Vorelle [Life Bub.; Stoneskin; D. Ward; Fly; FoM; Vers. Weapon] [AC 36; HP 177/177] 
Saturday June 22nd, 2013 7:18:16 PM

Vorelle watches the spells being cast, and tries to remember what all she can do now.

Gray Render Vauhwyt (AC46, hp156+17+23 of 156) and Harpy Mookie (AC36, hp78+19)  d10+10=17 ; d10+10=19 ;
Sunday June 23rd, 2013 7:59:08 AM

NOTE: THIS POST IS IN PROGRESS

OOC: Vauhwyt's only desire for the use of loot is the robe of the evil archmage AND the rod of level 1-6 quickened spells. Anyone else want to grab that rod? And can it be used today?

After some sweet sweet rest, with only very long-term spells active, Vauhwyt casts Alter Self to change into an elf, then cancels it to return to her normal liontaur shape.

She activates her Karma Bead.

She casts Detect Scrying and Sequester, as she does every single day.

She casts False Life on herself, and another one on Mookie. (17 and 19 hp gained)
She casts Extended Heroism on Mookie.
She casts Taur's Try (liontaur version) on herself and another one on Mookie; she recasts that through the day at odd moments.

Every other day (YESTERDAY) she casts Extended Greater Magic Weapon on
-- her own brass knuckles
-- Vorelle's three weapons (2 axes and a bow)

Every other other day (TODAY) she casts Greater Magic Weapon on
-- Brahmah's two weapons (kukri and falchion)
-- Sir Josh's lance and sword
-- Her own armor spikes

She casts See Invisible, shared with Mookie.

She casts Extended Heroism (CL23 lasts 460 min) on Aztyr and Mal (uses last of 6 meta rod of extend charges for today)

She thanks Aztyr for the Mass Resist Energy x4, Stone Skin, and the Haste; and Mal for the Freedom of Movement, Bear's Endurance, and Death Ward; and Sir Josh for the Bestow Grace, Jass for Life Bubble and Mass Fly.

Last of her own casting ...
-- She casts Greater Heroism on herself.

All the above at CL23.

Greater Magic Fang (CL8 for +2 bonus) from staff on her own two claws and bite and on Mookie's two claws

Mage Armor (CL1) on Mookie from wand.

Barkskin (CL12 for +5 bonus) on everybody (8 castings) from wand.

SPELLS from others so far:

Life Bubble, Mass Fly, Magic Vestment on Mookie's Shield from Aztyr please!

Active Spells (V)

CL23 Sequester x22 (remaining durations from 22 days to 1 day)
CL23 Shrink Item x10 (remaining durations from 21 days to 6 days)
CL23 GMW on lucky armor spikes (used 0 hrs of 23)
CL23 Detect Scrying (used 0 hrs of 24)
CL23 False Life (+17 hp) (used 0 hrs of 23)
CL08 GMF x3 (used 0 hrs of 8)
CL19 Taurs Try (+1 Stealth and Acrobatics) (cast once every 10 minutes)
CL12 Barkskin (used 0 min of 120)
CL19 See Invis (used 0 of 95 min)
CL23 Greater Heroism
CL19 Mass Resist Energy x 4 types (Aztyr)
CLwand Stone Skin (Aztyr)
CL19 Haste (Aztyr)
CL19 Bestow Grace (Sir Josh)
CL19 Freedom of Movement (used 0 min of 190) (Mal)
CL19 Death Ward (used 0 min of 190) (Mal)
CL19 Bear's Endurance (used 0 min of 190) (Mal)
CL19 Mass Fly (used 0 min of 190) (Jass)
CL19 Life Bubble (used 0 min of 190) (Jass)
CL20 Feast of Heroes

Active Spells (M)

CL23 False Life (+15 hp) (used 0 hrs of 23)
CL23 Poly Any O (permanent)
CL08 GMF x2 (used 0 hrs of 8)
CL19 Life Bubble (used 0 hrs of 4.2)
CL23 Extended Heroism (used 0 min of 460)
CL19 Taurs Try (+1 Stealth and Acrobatics) (cast once every 10 minutes)
CL19 Mass Fly (used 0 min of 190)
CL12 Barkskin (used 0 min of 120)
CL19 See Invis (used 0 of 95 min)
CL01 Mage Armor (used 0 min of 60)
CLwand Stone Skin (Aztyr)
CL19 Haste (Aztyr)
CL19 Mass Fly (used 0 min of 190) (Jass)
CL19 Life Bubble (used 0 min of 190) (Jass)
CL20 Feast of Heroes

Active Spells (Vorelle)

CL23 GMW on ax (used 24 hrs of 46)
CL23 GMW on ax (used 24 hrs of 46)
CL23 GMW on bow (used 24 hrs of 46)
CL12 Barkskin (used 0 min of 120)

Active Spells (Josh)

CL23 GMW on lance (used 0 hrs of 23)
CL23 GMW on sword (used 0 hrs of 23)
CL12 Barkskin (used 0 min of 120)

Active Spells (Brahmah)

CL23 GMW on Kukri(used 0 hrs of 23)
CL23 GMW on Falchion (used 0 hrs of 23)
CL12 Barkskin (used 0 min of 120)

Active Spell on Aztyr:

CL23 Heroism (used 0 min of 230)
CL12 Barkskin (used 0 min of 120)

Active Spell on Jass:
CL12 Barkskin (used 0 min of 120)

Active Spell on Mal:
CL12 Barkskin (used 0 min of 120)
CL23 Extended Heroism (used 0 min of 460)

Slots used:

8th: used 0 of 3
7th: used 1 of 5 (greater Heroism x2)
6th: used 0 of 6
5th: used 0 of 6
4th used 1 of 7 (1 det scry)
3rd: used 7 of 7 (4 GMWs, 3 heroisms)
2nd: used 4 of 7 (2 FLs, see invis, alter self)
1st: used 0 of 7

Used:
Karma Bead
2 lesser rods of extend (NOT using four charges for GMW)

Bestow Grace (for from Sir Josh again)

Rod of Quickening (Moderate 1-6th) STILL all used for today? Available to V? Probably NOT recharged?


Jass of Downs (AC36, HP 198 / 180 ) Sub/Al 
Sunday June 23rd, 2013 8:25:26 AM


Additionally, Jass casts Shield upon himself.

+++++++++++++++++++++++++++++++++++++++++++

Cast Shield on Self

Active Effects: Contingency 19 Days (Counter any attempt to dispel that targets Jass), Life Bubble ends round 22805, Status ends round 12000, False Life ends round 11407 (Roll made on Rules Board by mistake.), Heroes Feast ends round 7200, FoM ends round 2000, Barkskin (CL12 for +5 bonus) ends round 1200, Mass Fly ends round 196, Shield ends round 197.

Hero's Feast Neutralize poison, +1 morale to hit and on will save, +4 vs poison and fear

Rod of Maximize now in Glove of Storing.

L1: 8/9; L2: 7/8; L3: 8/8; L4: 8/8; L5: 7/8; L6: 7/7; L7: 6/7; L8: 7/7; L9: 5/5

Expended: Rod of Extend 3/3

CANTRIPS
Ray of Frost, Detect Magic, Read Magic, Dancing Lights, Light, Mending, Message, Arcane Mark, Prestidigitation

1ST-LEVEL N+5+1
*Chill Touch, Shield, Unseen Servant, Charm Person, Magic Missile, Ray of Enfeeblement, @ True Strike

2ND-LEVEL N+5
*False Life, Resist Energy, Scorching Ray, Invisibility, Spectral Hand, See Invisible

3RD-LEVEL N+4+3
*Vampiric Touch, Tiny Hut, Wind Wall, Fly, Slow, @ Dispel Magic, @ Lightning Bolt, @ Draconian Reservoir

4TH-LEVEL N+4+1
Crushing Despair, Dimensional Anchor, Dimension Door, Stoneskin, @ Dismissal

5TH-LEVEL N+4+1
* Waves of Fatigue, Wall of Force, Private Sanctum, Hold Monster, Life Bubble, @ Polymorph

6TH-LEVEL N+3+1
* Undeath to Death, Dispel Magic, Greater, Disintegrate, True Seeing, @ Contingency

7TH-LEVEL N+3+1
* Finger of Death, Waves of Exhaustion, Shadow Conjuration, Greater, Elemental Body IV, @ Mass Fly

8TH-LEVEL N+3+1
*Horrid Wilting, Greater Prying Eyes, Polar Ray, Protection v Spells

9TH-LEVEL N+2+1
* Energy Drain, Clashing Rocks, Time Stop

0/2000 Diamond Powder
Burn 4 Hero Point

Map of the Flying Fortress

AC 42,Touch 34(41vs incorporeal) ,Flat 23 CMB 34, CMD 48 , 236+12/236+12 hp Malgant Winterborn 
Sunday June 23rd, 2013 1:12:57 PM

Vauhwyt
The items don't recharge, no karma bead from the lich's string ect so I doubt the rod recharged.
I cast Bear's endurance on you like you wanted before.
I would like a Heroism spell cast using my lesser extend rod on me please
The robe is yours I think, you have had it since we found it.

Aztyr AC 39 ,Touch AC 18, (10 DR)Immunity Fire , DR 10/magic ,frightful presence DC26, blindsense 60 feet, darkvision 120 feet,- S 
Sunday June 23rd, 2013 6:08:13 PM

Aztyr, before the time runs out, casts a few prep spells....
First is a series of limited wishes. Each one is cast as a Mass Resist Energy, one of each element, Fire, Cold, Lightning and Acid. She then casts a Shield with the Rod of Lesser Extend.
Her final spell, goes off just as the sands run out... a Haste spell, extended with a rod as well.

EVERY ONE has the effects listed in my "on others" listing including Mookie and the horse.

Aztyr's Spell Info:

Level:---- 0 1- 2 - 3- 4- 5- 6- 7- 8 - 9
Available: * 8- 8-16- 8- 7- 7- 7- 6 - 3
Cast: ---- * 1- 0 - 1- 0- 0- 0- 4- 0 - 0

Spells in effect:

Non-Permanent:

Mage Armor, extended w/ Rod Cast at 8am each morning Duration 33 hours
Magic Vestment +5 (cast with Wold's Blood at 8am each morning) Duration 33 hours
Shield, duration 380 rounds
Resist Energy : Fire, Duration 1900 rounds (30Dr)
Resist Energy : Cold, Duration 1900 rounds (30Dr)
Resist Energy : Lightning, Duration 1900 rounds (30Dr)
Resist Energy : Acid, Duration 1900 rounds (30Dr)
Haste, Duration 38 rounds

On Others:

Resist Energy : Fire, Duration 1900 rounds (30Dr)
Resist Energy : Cold, Duration 1900 rounds (30Dr)
Resist Energy : Lightning, Duration 1900 rounds (30Dr)
Resist Energy : Acid, Duration 1900 rounds (30Dr)
Haste, Duration 38 rounds

Permanent:

Arcane Sight, Comprehend Languages
Dark Vision, Resistance
See Invisibility, Tongues

Tattoos:

Level 0 Create Water 4/4
Level 1 Cure Light Wounds 3/3
Level 2 Silence 2/2
Level 3

Wold's Blood

9/9 Draws available

Stored
9 in vessel
1 in Holy Symbol

Wands/Staffs

Staff of Healing 10/10
Wand of Stone Skin 50/50
Wand of Hide from Undead 43/50
Wand of Magic Weapon 50/50
Wand of Reduce Person 50/50

Metamagic Rods:

Extend, Lesser 1/3
Extend, Lesser 3/3
Maximize, Lesser 3/3
Maximize, Lesser 3/3
Maximize, Lesser 3/3
Empower, Lesser 3/3
Ectoplasmic, Greater 3/3

Aztyr AC 32 ,Touch AC 18, DR 30 all elements +10 DR fire, SR 18, HP 169+15/169  d8=5 ;
Sunday June 23rd, 2013 6:12:58 PM

adjusting my header and rolling bonus hp from heroes feast.

AC 47,Touch 34(41vs incorporeal) ,Flat 23 CMB 34, CMD 48 , 236+12/236+12 hp Malgant Winterborn 
Sunday June 23rd, 2013 9:08:32 PM


Effects on Malgant
Ring of Counterspells set for Greater Dispel Magic
Ring of Evaison
Brahmah's Tattoo 0/3 charges used
Hero's Feast Neutralize poison, +12 temp hp +1 morale to hit and on will save +4 vs poison and fear ends on round 7200 CL 20?
Stoneskin DR10/- 70 points absorption ends on round 700 CL7
Status on Brahmah, Vorelle, Sir Joshua, Vauhwyt ,Aztyr and Jass ends on round 12000 CL 20
Greater Magic Weapon +5 ends on round 12000 CL 20
Mind Blank on himself ends on round 14400 CL 20
Freedom of Movement on Aztyr ,Jass, Vauhwyt and himself ends on round 2000 CL 20
extended Bear's Endurance on Vauhwyt duration ends on round 400 CL 20
extended Shield of Faith ends round 400 CL20
Death Ward ends on round 200 CL 20
Resist Energy : Fire, ends on round1900 (30Dr)
Resist Energy : Cold, ends on round1900 (30Dr)
Resist Energy : Lightning, ends on round 1900 (30Dr)
Resist Energy : Acid, ends on round 1900 (30Dr)
Haste, ends on round 38
Mass fly ends on round 196 CL 19
Life Bubble ends on round 22805 CL 19
Barkskin ends on round 1200 CL 12
Hero points used 2
Weapon master points used 0/9
rod of extend charges used 2/6
Loot taken Cloak of resistance +4, Ring of Evasion, Glove of Storing, Ring of Counterspells (Greater Dispel Magic empty currently) Bracers Armor +4, Headband of Mental superiority +6,

Jass of Downs (AC36, HP 198 / 180 ) Sub/Al 
Sunday June 23rd, 2013 9:12:23 PM


+++++++++++++++++++++++++++++++++++++++++++

OoC: Updating effects

Active Effects: Contingency 19 Days (Counter any attempt to dispel that targets Jass), Life Bubble ends round 22805, Status ends round 12000, False Life ends round 11407 (Roll made on Rules Board by mistake.), Heroes Feast ends round 7200, FoM ends round 2000, Barkskin (CL12 for +5 bonus) ends round 1200, Mass Fly ends round 196, Shield ends round 197, Haste ends round 33

Resist Energy : Fire, Duration 1900 rounds (30Dr)
Resist Energy : Cold, Duration 1900 rounds (30Dr)
Resist Energy : Lightning, Duration 1900 rounds (30Dr)
Resist Energy : Acid, Duration 1900 rounds (30Dr)

Hero's Feast Neutralize poison, +1 morale to hit and on will save, +4 vs poison and fear

Rod of Maximize now in Glove of Storing.

L1: 8/9; L2: 7/8; L3: 8/8; L4: 8/8; L5: 7/8; L6: 7/7; L7: 6/7; L8: 7/7; L9: 5/5

Expended: Rod of Extend 3/3

CANTRIPS
Ray of Frost, Detect Magic, Read Magic, Dancing Lights, Light, Mending, Message, Arcane Mark, Prestidigitation

1ST-LEVEL N+5+1
*Chill Touch, Shield, Unseen Servant, Charm Person, Magic Missile, Ray of Enfeeblement, @ True Strike

2ND-LEVEL N+5
*False Life, Resist Energy, Scorching Ray, Invisibility, Spectral Hand, See Invisible

3RD-LEVEL N+4+3
*Vampiric Touch, Tiny Hut, Wind Wall, Fly, Slow, @ Dispel Magic, @ Lightning Bolt, @ Draconian Reservoir

4TH-LEVEL N+4+1
Crushing Despair, Dimensional Anchor, Dimension Door, Stoneskin, @ Dismissal

5TH-LEVEL N+4+1
* Waves of Fatigue, Wall of Force, Private Sanctum, Hold Monster, Life Bubble, @ Polymorph

6TH-LEVEL N+3+1
* Undeath to Death, Dispel Magic, Greater, Disintegrate, True Seeing, @ Contingency

7TH-LEVEL N+3+1
* Finger of Death, Waves of Exhaustion, Shadow Conjuration, Greater, Elemental Body IV, @ Mass Fly

8TH-LEVEL N+3+1
*Horrid Wilting, Greater Prying Eyes, Polar Ray, Protection v Spells

9TH-LEVEL N+2+1
* Energy Drain, Clashing Rocks, Time Stop

0/2000 Diamond Powder
Burn 4 Hero Point

Map of the Flying Fortress

Captain Brahmah 261/261hps, AC 37 (Ghost Touch Armor), TAC 20+barkskin (Ghost Touch Armor) FFAC 30+barkskin (Ghost Touch Armor) 
Monday June 24th, 2013 1:57:07 AM

Casts Resist Energy Electricity.
------------------------------
Day 2, Round 5

Conditions/Other:

Guiding Star-
You form a bond with your surroundings when you cast this spell. For the remaining duration of the spell you can always, as a standard action, determine your approximate distance from that area as well as the direction you must travel in order to reach it. You cannot determine the location of the area if you are on a different plane. The area counts as "very familiar" for the purposes of teleport or similar spells. You can only attune yourself to one location at a time. If you cast the spell at another spot you lose the ability to locate your original area.

Versatile Weapons -
This spell functions like greater magic weapon, except that it subtly alters the physical properties of a weapon, enabling it to bypass damage reduction of one the following types: bludgeoning, cold iron, piercing, silver, or slashing. The affected weapon still inflicts damage of its normal type and its hardness and hit points are unchanged. This spell can be cast on a natural weapon or unarmed strike.

Prepared Spells:
1st(6)- Lead Blades x3 (1mins per level)*, Resist Energy x3 (10 per level)**
2nd(4)- Versatile Weapon x4 (1min per level)**
3rd(4)- Cure Moderate Wounds x4
4th(3)- Freedom of Movement x2 (10mins per level)**, Blessing of the Salamander

Tattoos: Guidance 4/day, Entangle 3/day, Spider Climb 2/day, Call Lightning 1/day

Persistent:
Mind Link (group)
Large - Reach
Fearsome - -2 in Diplomacy
URBAN, WATER, UNDERGROUND and FORESTS +2 favored terrain, +5' favored terrain movement circumstance bonus
CENTAURS, MAGICAL BEASTS, HUMANS and UNDEAD +2 favored enemy
Neutral Good

Active Effects:
Word of Recall - CL11 (castle, on plane only) 1/day: Unused
Hallowed and Freedom of Movement (castle only)
Guiding Star (29/32 days, upon returning to the castle, cast day 23 after elemental dimension challenge)
Darkvision (14/32 hours)
Longstrider (14/32 hours)
Status 20 hours
Death Ward from the wand (duration 7 minutes CL 7)
Versatile Weapon (Vorelle, silver axe, bludgeoning, Extended, 32mins, see below for spell info, cast round Day 2, Round 5)
Versatile Weapon (himself, Extended, 32mins, Falchion, cast round Day 2, Round 6)
Lead Blades (himself, Extended, 32mins, falchion and kukri, cast round Day 2, Round 7)
Freedom of Movement (Vorelle, Extended, 320mins, cast round Day 2, Round 8)
Freedom of Movement (himself,Extended, 320min, cast round Day 2, Round 9)
Resist Energy Fire (himself, 30DR, 160mins, cast round Day 2, Round 10)
Resist Energy Electricity (himself, 30DR, 160mins, cast round Day 2, Round 11)
CL23 GMW on Kukri +5 (used 0 hrs of 23)
CL23 GMW on Falchion +5 (used 0 hrs of 23)
CL12 Barkskin +5 (used 0 min of 120)

Item Provided Abilities:
Daylight 1/day
See Invisibility 1/day
Rod of Extend 3/day**
Rod of Extend, Lesser, 3/day***
Pearl of power, 1st-level spell, 1/day
Helm of Comprehend Languages and Read Magic (slotless)
Necklace of Adaptation (slotless)
Frost Chain (on Kukri) [a free action when attacking underwater only, +1d6 frost is null underwater]
Greater Improved Shadow Armor (+to stealth)
Ring of Chameleon Power (disguise self as standard action, +to stealth)
Defender weapons
Ga'alian Badge of Friendship (Ga'alians notice this badge, 4d8+7, 3/day)

Consumables:
2 x Toros's Philter, Lesser (caster level 1): Shield.
Toros's Philter, Greater (caster level 5): Invisibility Purge.

Hero Points: 6/6
Hero Points Spent: 0

Flying Fortress (The Glade) Day 2 Round 5 (DM SteveK) 
Monday June 24th, 2013 9:24:53 AM

Spells are cast, defensive, awareness, supportive of attacks. Very nearly everything that the heroes feel they need.

Malgant casts a special spell, beseeching his diety to send an ally in support of the upcoming battle. And rising from the waters, his prayer is answered. A golden-skinned, bald, muscular, and tall being stands before Malgant, two wings of purest white framing him and his large two-handed sword. "We have work to do, fellow spirit of justice", it intones.

All ready, Jass points out the one thing necessary to start the battle... putting the Phylacteries together!

..................

TIME
Day 2 Round 5

ENEMY
None Seen

MAPS
Flying Fortress

Glade

Jass of Downs (AC36, HP 198 / 180 ) Sub/Al 
Monday June 24th, 2013 9:38:18 AM


His eyes rise from the last of his spells to find ...

*sigh*

"Give me those things. Yes. Yes. Those things there. Yes, the phylacteries." Jass begins fitting the pieces together to form the key. If you want something done right - or at all, it seems - do it yourself.

Odd, the sorcerer reflects. He used to be so much more easy going. Is this the price of heroism? Another of the many prices to be paid? Does the progression from crisis to crisis, from danger to danger wear so much upon the mind that one can become ... grumpy?

He spares a moment from his task to steal a glance at the diverse group of Blackbird Lakers around him. They've come to be more than friends. They're people who can be relied upon. Still ... Perhaps it's time to reconsider this lifestyle. Jass laughs inside, his own mirth lifting his spirits. When had he ever consider a lifestyle in the first place to allow a reconsideration?

+++++++++++++++++++++++++++++++++++++++++++

Active Effects: Contingency 19 Days (Counter any attempt to dispel that targets Jass), Life Bubble ends round 22805, Status ends round 12000, False Life ends round 11407 (Roll made on Rules Board by mistake.), Heroes Feast ends round 7200, FoM ends round 2000, Barkskin (CL12 for +5 bonus) ends round 1200, Mass Fly ends round 196, Shield ends round 197, Haste ends round 33

Resist Energy : Fire, Duration 1900 rounds (30Dr)
Resist Energy : Cold, Duration 1900 rounds (30Dr)
Resist Energy : Lightning, Duration 1900 rounds (30Dr)
Resist Energy : Acid, Duration 1900 rounds (30Dr)

Hero's Feast Neutralize poison, +1 morale to hit and on will save, +4 vs poison and fear

Rod of Maximize now in Glove of Storing.

L1: 8/9; L2: 7/8; L3: 8/8; L4: 8/8; L5: 7/8; L6: 7/7; L7: 6/7; L8: 7/7; L9: 5/5

Expended: Rod of Extend 3/3

CANTRIPS
Ray of Frost, Detect Magic, Read Magic, Dancing Lights, Light, Mending, Message, Arcane Mark, Prestidigitation

1ST-LEVEL N+5+1
*Chill Touch, Shield, Unseen Servant, Charm Person, Magic Missile, Ray of Enfeeblement, @ True Strike

2ND-LEVEL N+5
*False Life, Resist Energy, Scorching Ray, Invisibility, Spectral Hand, See Invisible

3RD-LEVEL N+4+3
*Vampiric Touch, Tiny Hut, Wind Wall, Fly, Slow, @ Dispel Magic, @ Lightning Bolt, @ Draconian Reservoir

4TH-LEVEL N+4+1
Crushing Despair, Dimensional Anchor, Dimension Door, Stoneskin, @ Dismissal

5TH-LEVEL N+4+1
* Waves of Fatigue, Wall of Force, Private Sanctum, Hold Monster, Life Bubble, @ Polymorph

6TH-LEVEL N+3+1
* Undeath to Death, Dispel Magic, Greater, Disintegrate, True Seeing, @ Contingency

7TH-LEVEL N+3+1
* Finger of Death, Waves of Exhaustion, Shadow Conjuration, Greater, Elemental Body IV, @ Mass Fly

8TH-LEVEL N+3+1
*Horrid Wilting, Greater Prying Eyes, Polar Ray, Protection v Spells

9TH-LEVEL N+2+1
* Energy Drain, Clashing Rocks, Time Stop

0/2000 Diamond Powder
Burn 4 Hero Point

Map of the Flying Fortress

Flying Fortress (The Glade) Day 2 Round 5 (DM SteveK) 
Monday June 24th, 2013 9:50:29 AM

"When had he ever consider a lifestyle in the first place to allow a reconsideration?"

LOL! Al keeps reinforcing how fortuneate I am to have someone who knows Jass so well as to not only play his combats, but his personality! :-) Thank you Al for agreeing to play Jass this last module!

Vorelle [Life Bub.; Stoneskin; D. Ward; Fly; FoM; Vers. Weapon; GMW; Barkskin; Res. Energy (x4); Haste] [AC 38; HP 177/177] 
Monday June 24th, 2013 11:35:03 AM

"Oh! Sorry," Vorelle watches, chagrinned, as Jass puts the pieces together. "I suppose I should have been doing that while you all were casting your spells...."

[updating header]

AC 47,Touch 34(41vs incorporeal) ,Flat 28 CMB 34, CMD 48 , 236+12/236+12 hp Malgant Winterborn 
Monday June 24th, 2013 4:09:06 PM

OOC
Who will be making decisions for the planetar DM Steve, you or me?
IC
" Jass, peace brother. We have enough time to do this right. Do not rush on account of this lich that needs destroying. He has waited centuries for us to come and destroy him, what is another moment. Vauhwyt, please keep an eye on those occupied stones. I don't want an angry Dracolich that never got to attack popping out of one of them all angry like. And Bas' Anut was enough of a handful the first time, I don't fancy a second meeting."
Turning to the Angel beside him Malgant introduces himself and his friends and then recounts what they have done, and what they plan to do and how. He explains that Jass is assembling a gate that will allow them access to the lair of the Great Undead master of Bone Mountain. " Angel, how are you called so that I can speak to you more familiarly? I plan to take an unfamiliar role in this battle making sure my friends remain healed. If you would please help them in combat and if I should fail to heal or aid one of them please keep them alive. When we first encounter the beast I will try to deny it escape with a dimensional anchor and then prepare to counter what I expect to be either a massive death spell or a spell to strip us of all enchantments and possibly magic items. I believe that Jass will be prepared to counter it as well but a third counter or dimensional anchor would be welcome from you. Prepare yourself with whatever spells you will, we should be ready to depart very soon."
Malgant stands ready to supply any resist spells the Angel may need since Aztyr covered all of the resists with her limited wishes.

Malgant's Spell List

Effects on Malgant
Ring of Counterspells set for Greater Dispel Magic
Ring of Evaison
Brahmah's Tattoo 0/3 charges used
Hero's Feast Neutralize poison, +12 temp hp +1 morale to hit and on will save +4 vs poison and fear ends on round 7200 CL 20?
Stoneskin DR10/- 70 points absorption ends on round 700 CL7
Status on Brahmah, Vorelle, Sir Joshua, Vauhwyt ,Aztyr and Jass ends on round 12000 CL 20
Greater Magic Weapon +5 ends on round 12000 CL 20
Mind Blank on himself ends on round 14400 CL 20
Freedom of Movement on Aztyr ,Jass, Vauhwyt and himself ends on round 2000 CL 20
extended Bear's Endurance on Vauhwyt duration ends on round 400 CL 20
extended Shield of Faith ends round 400 CL20
Death Ward ends on round 200 CL 20
Resist Energy : Fire, ends on round1900 (30Dr)
Resist Energy : Cold, ends on round1900 (30Dr)
Resist Energy : Lightning, ends on round 1900 (30Dr)
Resist Energy : Acid, ends on round 1900 (30Dr)
Haste, ends on round 38
Mass fly ends on round 196 CL 19
Life Bubble ends on round 22805 CL 19
Barkskin ends on round 1200 CL 12
Hero points used 2
Weapon master points used 0/9
rod of extend charges used 2/6
Loot taken Cloak of resistance +4, Ring of Evasion, Glove of Storing, Ring of Counterspells (Greater Dispel Magic empty currently) Bracers Armor +4, Headband of Mental superiority +6,

Sir Joshua the Virtuous Martyr WardWrecker (Ken), DR 5/evil 
Monday June 24th, 2013 5:50:32 PM

Sir Joshua nods at their new ally and appreciates all the help they can get in this upcoming battle royale... He readies his lance, and ensures that his sword is close by if needed....

He also thanks Aztyr for the boost of magic buffs, as they'll be useful vs. the lich and his cowardly minions...

William begins moving to gain some altitude so they are ~ the same height as the others, and then takes his usual position on the left flank...
________
1. Veil of PosEner (18.9/19 min)
2. GMW upon Bast Swd and Lance (19/19 hrs)
3. McVE (189.9/190 min/)
4. Bless Weapon upon Sword (18.8/19 min)
5. Wand of Air Walk upon WIlliam

However, if it looks imminent that enemies are near or that combat will ensue soon, then he'll cast those in the below note to myself

(Note to Myself. Need to buff up with Holy Sword (1 rd/lev))

1st - Restoration (Lessor), Hero's Defiance, Bless Weapon (1),
2nd - Instant Armor, Resist Energy,
3rd - Heal Mount,
4th - Holy Sword, Restoration

1. Pearl of Power - 1/1
2. Wand of Air Walk has 48/50 charges and he'll dismiss the one that was on William
Philters of:
3 Mirror Image
2 Shield

Joshua - 223+12/223+12 hps, 5/evil + Stoneskin effects
William - 191/191 (DR 10/evil), SR 30
1. AC vs undead= 41/45 (smite) (+2 VPE)
2. AC vs. others = 39/43 (smite)
3. 0/7 Smite Evil used by SJ
4. 0/1 Smite Evil used by William
5. 9 Hero points
6. 0 LOH used

1. Life Bubble and Mass Fly (from Jass)
2. Hero's Feast Neutralize poison, +12 temp hp +1 morale to hit and on will save +4 vs poison and fear ends on round 7200 CL 20
3. Stoneskin DR10/- 70 points absorption ends on round 700 CL7
4. Death Ward (from wand, 7 min duration)
5. Resist Energy : Fire, Duration 1900 rounds (30Dr)
Resist Energy : Cold, Duration 1900 rounds (30Dr)
Resist Energy : Lightning, Duration 1900 rounds (30Dr)
Resist Energy : Acid, Duration 1900 rounds (30Dr)
6. Haste, Duration 38 rounds

Captain Brahmah 261/261hps, AC 37 (Ghost Touch Armor), TAC 20+barkskin (Ghost Touch Armor) FFAC 30+barkskin (Ghost Touch Armor) 
Monday June 24th, 2013 6:12:40 PM

OOC: Was Barkskin recast too? I can't seem to find it in the posts for the last week.

Vorelle [Life Bub.; Stoneskin; D. Ward; Fly; FoM; Vers. Weapon; GMW; Barkskin; Res. Energy (x4); Haste] [AC 38; HP 177/177] 
Monday June 24th, 2013 6:19:14 PM

[OOC: Barkskin is in Vauhwyt's post-o-rama from Sunday.]

Aztyr AC 32 ,Touch AC 18, DR 30 all elements +10 DR fire, SR 18, HP 169+15/169 
Monday June 24th, 2013 7:01:54 PM

Aztyr says, "If you want to be bigger, raise you hand, Joshua, if you do, I'll assume the horse as well. You can get it as well Mr Angel. It'll give you more melee damage and reach as well...."
With that said, she waits a moment for hands and then casts Mass Enlarge Person on those who want it.

Effect: The target gains a +2 size bonus to Strength, a -2 size penalty to Dexterity (to a minimum of 1), and a -1 penalty on attack rolls and AC due to its increased size. Duration 190 rounds.

Aztyr's Spell Info:

Level:---- 0 1- 2 - 3- 4- 5- 6- 7- 8 - 9
Available: * 8- 8-16- 8- 7- 7- 7- 6 - 3
Cast: ---- * 1- 0 - 1- 1- 0- 0- 4- 0 - 0

Spells in effect:

Non-Permanent:

Mage Armor, extended w/ Rod Cast at 8am each morning Duration 33 hours
Magic Vestment +5 (cast with Wold's Blood at 8am each morning) Duration 33 hours
Shield, duration 380 rounds
Resist Energy : Fire, Duration 1900 rounds (30Dr)
Resist Energy : Cold, Duration 1900 rounds (30Dr)
Resist Energy : Lightning, Duration 1900 rounds (30Dr)
Resist Energy : Acid, Duration 1900 rounds (30Dr)
Haste, Duration 38 rounds
Life Bubble and Mass Fly (from Jass)
Hero's Feast Neutralize poison, +15 temp hp +1 morale to hit and on will save +4 vs poison and fear ends on round 7200 CL 20
Stoneskin DR10/- 70 points absorption ends on round 700 CL7
Death Ward (from wand, 7 min duration)

On Others:

Resist Energy : Fire, Duration 1900 rounds (30Dr)
Resist Energy : Cold, Duration 1900 rounds (30Dr)
Resist Energy : Lightning, Duration 1900 rounds (30Dr)
Resist Energy : Acid, Duration 1900 rounds (30Dr)
Haste, Duration 38 rounds
Enlarge Person : Duration 190 rounds.

Permanent:

Arcane Sight, Comprehend Languages
Dark Vision, Resistance
See Invisibility, Tongues

Tattoos:

Level 0 Create Water 4/4
Level 1 Cure Light Wounds 3/3
Level 2 Silence 2/2
Level 3

Wold's Blood

9/9 Draws available

Stored
9 in vessel
1 in Holy Symbol

Wands/Staffs

Staff of Healing 10/10
Wand of Stone Skin 50/50
Wand of Hide from Undead 43/50
Wand of Magic Weapon 50/50
Wand of Reduce Person 50/50

Metamagic Rods:

Extend, Lesser 1/3
Extend, Lesser 3/3
Maximize, Lesser 3/3
Maximize, Lesser 3/3
Maximize, Lesser 3/3
Empower, Lesser 3/3
Ectoplasmic, Greater 3/3

Captain Brahmah 261/261hps, AC 36 (Ghost Touch Armor), TAC 20+barkskin (Ghost Touch Armor) FFAC 30+barkskin (Ghost Touch Armor) 
Monday June 24th, 2013 7:56:51 PM

OOC: Thanks Kathy!

"Ready."

"I guess with Malgant out for this fight, I'll be in the thick. I'd be happy with ANY other buff spells that can be spared. Like stoneskin."
------------------------------
Day 2, Round 5

Conditions/Other:

Guiding Star-
You form a bond with your surroundings when you cast this spell. For the remaining duration of the spell you can always, as a standard action, determine your approximate distance from that area as well as the direction you must travel in order to reach it. You cannot determine the location of the area if you are on a different plane. The area counts as "very familiar" for the purposes of teleport or similar spells. You can only attune yourself to one location at a time. If you cast the spell at another spot you lose the ability to locate your original area.

Versatile Weapons -
This spell functions like greater magic weapon, except that it subtly alters the physical properties of a weapon, enabling it to bypass damage reduction of one the following types: bludgeoning, cold iron, piercing, silver, or slashing. The affected weapon still inflicts damage of its normal type and its hardness and hit points are unchanged. This spell can be cast on a natural weapon or unarmed strike.

Prepared Spells:
1st(6)- Lead Blades x3 (1mins per level)*, Resist Energy x3 (10 per level)**
2nd(4)- Versatile Weapon x4 (1min per level)**
3rd(4)- Cure Moderate Wounds x4
4th(3)- Freedom of Movement x2 (10mins per level)**, Blessing of the Salamander

Tattoos: Guidance 4/day, Entangle 3/day, Spider Climb 2/day, Call Lightning 1/day

Persistent:
Mind Link (group)
Large - Reach
Fearsome - -2 in Diplomacy
URBAN, WATER, UNDERGROUND and FORESTS +2 favored terrain, +5' favored terrain movement circumstance bonus
CENTAURS, MAGICAL BEASTS, HUMANS and UNDEAD +2 favored enemy
Neutral Good

Active Effects:
Word of Recall - CL11 (castle, on plane only) 1/day: Unused
Hallowed and Freedom of Movement (castle only)
Guiding Star (29/32 days, upon returning to the castle, cast day 23 after elemental dimension challenge)
Darkvision (14/32 hours)
Longstrider (14/32 hours)
Status 20 hours
Death Ward from the wand (duration 7 minutes CL 7)
Versatile Weapon (Vorelle, silver axe, bludgeoning, Extended, 32mins, see below for spell info, cast round Day 2, Round 5)
Versatile Weapon (himself, Extended, 32mins, Falchion, cast round Day 2, Round 6)
Lead Blades (himself, Extended, 32mins, falchion and kukri, cast round Day 2, Round 7)
Freedom of Movement (Vorelle, Extended, 320mins, cast round Day 2, Round 8)
Freedom of Movement (himself,Extended, 320min, cast round Day 2, Round 9)
Resist Energy Fire (himself, 30DR, 160mins, cast round Day 2, Round 10)
Resist Energy Electricity (himself, 30DR, 160mins, cast round Day 2, Round 11)
CL23 GMW on Kukri +5 (used 0 hrs of 23)
CL23 GMW on Falchion +5 (used 0 hrs of 23)
CL12 Barkskin +5 (used 0 min of 120)

Item Provided Abilities:
Daylight 1/day
See Invisibility 1/day
Rod of Extend 3/day**
Rod of Extend, Lesser, 3/day***
Pearl of power, 1st-level spell, 1/day
Helm of Comprehend Languages and Read Magic (slotless)
Necklace of Adaptation (slotless)
Frost Chain (on Kukri) [a free action when attacking underwater only, +1d6 frost is null underwater]
Greater Improved Shadow Armor (+to stealth)
Ring of Chameleon Power (disguise self as standard action, +to stealth)
Defender weapons
Ga'alian Badge of Friendship (Ga'alians notice this badge, 4d8+7, 3/day)

Consumables:
2 x Toros's Philter, Lesser (caster level 1): Shield.
Toros's Philter, Greater (caster level 5): Invisibility Purge.

Hero Points: 6/6
Hero Points Spent: 0

Aztyr AC 32 ,Touch AC 18, DR 30 all elements +10 DR fire, SR 18, HP 169+15/169 
Monday June 24th, 2013 8:12:11 PM

everyone got hit with the stone skin wand, and everyone got all 4 resist energy spells, and if you want the reach/damage of the enlarge person spell, you have to decide to take the buff.

Captain Brahmah 261/261hps, AC 36 (Ghost Touch Armor), TAC 20+barkskin (Ghost Touch Armor) FFAC 30+barkskin (Ghost Touch Armor) 
Monday June 24th, 2013 9:10:59 PM

OOC: I'll fix my posts later. Already edited four times.

Gray Render Vauhwyt (AC46, hp156+17+23 of 156) and Harpy Mookie (AC36, hp78+19)  d20=3 ;
Tuesday June 25th, 2013 8:39:15 AM

Vauhwyt tries to help Jass figure out the puzzle. Int check 3.

"Boss! Boss! You got that part upside down!"

"Hush Mookie!"

OOC: Gotta update my header and roll my Hero Feast temp hp.

Flying Fortress (The Glade) Day 2 Round 5 (DM SteveK) 
Tuesday June 25th, 2013 10:54:21 AM

More spells and wands are cast. Aztyr ensures all heroes and companions have Stoneskin, DeathWard, and those who want it... Enlarge.

Malgant speaks with the Planetar who leans on his greatsword and talks with the minotaur. "You ask in Gargul's name to fight a great abomination against the natural order of life and death, and I come. I am Thyragul, the Swift Wind of Gargul. It shall be as you say. For as long as I am with you, your back is guarded and your companions healed."

Jass looks about the five Phylacteries and tries to put them together before he discovers a problem; the two pieces he tries to put together pull apart like gnomish magnets that are the same pole. It takes him a minute to figure it out, but then understands that it is another safeguard of the Great Lich. One person can't put it together; there have to be five beings each holding one Phylactery! Thinking back on the internal bickering and glee of the lich lieutenants when some of their number were killed, it would have to be a great reason for five of them to get together. On the other hand, if five were managed to be collected by an outside power, it would be likely that the heroes would have less than five left by the time they collected enough Phylacteries!

(Thinking back on the other heroic group, there were only four of them in the first place. Even if they had collected five Phylacteries, the Great Lich was safe.)

This moment truly is a once-in-a-millennium chance for the Blackbird Lake Heroes. Everything has fit into place for a single chance to destroy an ancient evil!

Jass of Downs (AC36, HP 198 / 180 ) Sub/Al 
Tuesday June 25th, 2013 11:35:27 AM


"Diabolical!" Jass exclaims with no small measure of sarcasm. "The lengths people will go to just to get a little work done."

"Well, here we go." He hands the four remaining pieces to the first hands to reach for them. "No Enlargement for me, thank you. The ladies like me just as I am. Well. Wonder twins power activate and all. Lets get this gate open, shall we?"

+++++++++++++++++++++++++++++++++++++++++++

Active Effects: Contingency 19 Days (Counter any attempt to dispel that targets Jass), Life Bubble ends round 22805, Status ends round 12000, False Life ends round 11407 (Roll made on Rules Board by mistake.), Heroes Feast ends round 7200, FoM ends round 2000, Barkskin (CL12 for +5 bonus) ends round 1200, Mass Fly ends round 196, Shield ends round 197, Haste ends round 33

Stoneskin 70/70hp (from wand) ends round 700

Resist Energy : Fire, Duration 1900 rounds (30Dr)
Resist Energy : Cold, Duration 1900 rounds (30Dr)
Resist Energy : Lightning, Duration 1900 rounds (30Dr)
Resist Energy : Acid, Duration 1900 rounds (30Dr)

Hero's Feast Neutralize poison, +1 morale to hit and on will save, +4 vs poison and fear

Rod of Maximize now in Glove of Storing.

L1: 8/9; L2: 7/8; L3: 8/8; L4: 8/8; L5: 7/8; L6: 7/7; L7: 6/7; L8: 7/7; L9: 5/5

Expended: Rod of Extend 3/3

CANTRIPS
Ray of Frost, Detect Magic, Read Magic, Dancing Lights, Light, Mending, Message, Arcane Mark, Prestidigitation

1ST-LEVEL N+5+1
*Chill Touch, Shield, Unseen Servant, Charm Person, Magic Missile, Ray of Enfeeblement, @ True Strike

2ND-LEVEL N+5
*False Life, Resist Energy, Scorching Ray, Invisibility, Spectral Hand, See Invisible

3RD-LEVEL N+4+3
*Vampiric Touch, Tiny Hut, Wind Wall, Fly, Slow, @ Dispel Magic, @ Lightning Bolt, @ Draconian Reservoir

4TH-LEVEL N+4+1
Crushing Despair, Dimensional Anchor, Dimension Door, Stoneskin, @ Dismissal

5TH-LEVEL N+4+1
* Waves of Fatigue, Wall of Force, Private Sanctum, Hold Monster, Life Bubble, @ Polymorph

6TH-LEVEL N+3+1
* Undeath to Death, Dispel Magic, Greater, Disintegrate, True Seeing, @ Contingency

7TH-LEVEL N+3+1
* Finger of Death, Waves of Exhaustion, Shadow Conjuration, Greater, Elemental Body IV, @ Mass Fly

8TH-LEVEL N+3+1
*Horrid Wilting, Greater Prying Eyes, Polar Ray, Protection v Spells

9TH-LEVEL N+2+1
* Energy Drain, Clashing Rocks, Time Stop

0/2000 Diamond Powder
Burn 4 Hero Point

Map of the Flying Fortress

Vorelle [Life Bub.; Stoneskin; D. Ward; Fly; FoM; Vers. Weapon; GMW; Barkskin; Res. Energy (x4); Haste] [AC 38; HP 177/177] 
Tuesday June 25th, 2013 2:26:41 PM

Vorelle gives the idea serious consideration, but in the end she declines to be Enlarged.

"The benefits don't quite outweigh the drawbacks for me," she explains.

She takes one of the phylacteries and helps put the puzzle together.

Aztyr AC 32 ,Touch AC 18, DR 30 all elements +10 DR fire, SR 18, HP 169+15/169 
Tuesday June 25th, 2013 2:35:43 PM

Aztyr takes one and helps to piece it together.

Aztyr's Spell Info:

Level:---- 0 1- 2 - 3- 4- 5- 6- 7- 8 - 9
Available: * 8- 8-16- 8- 7- 7- 7- 6 - 3
Cast: ---- * 1- 0 - 1- 1- 0- 0- 4- 0 - 0

Spells in effect:

Non-Permanent:

Mage Armor, extended w/ Rod Cast at 8am each morning Duration 33 hours
Magic Vestment +5 (cast with Wold's Blood at 8am each morning) Duration 33 hours
Shield, duration 380 rounds
Resist Energy : Fire, Duration 1900 rounds (30Dr)
Resist Energy : Cold, Duration 1900 rounds (30Dr)
Resist Energy : Lightning, Duration 1900 rounds (30Dr)
Resist Energy : Acid, Duration 1900 rounds (30Dr)
Haste, Duration 38 rounds
Life Bubble and Mass Fly (from Jass)
Hero's Feast Neutralize poison, +15 temp hp +1 morale to hit and on will save +4 vs poison and fear ends on round 7200 CL 20
Stoneskin DR10/- 70 points absorption ends on round 700 CL7
Death Ward (from wand, 7 min duration)

On Others:

Resist Energy : Fire, Duration 1900 rounds (30Dr)
Resist Energy : Cold, Duration 1900 rounds (30Dr)
Resist Energy : Lightning, Duration 1900 rounds (30Dr)
Resist Energy : Acid, Duration 1900 rounds (30Dr)
Haste, Duration 38 rounds
Enlarge Person : Duration 190 rounds.

Permanent:

Arcane Sight, Comprehend Languages
Dark Vision, Resistance
See Invisibility, Tongues

Tattoos:

Level 0 Create Water 4/4
Level 1 Cure Light Wounds 3/3
Level 2 Silence 2/2
Level 3

Wold's Blood

9/9 Draws available

Stored
9 in vessel
1 in Holy Symbol

Wands/Staffs

Staff of Healing 10/10
Wand of Stone Skin 50/50
Wand of Hide from Undead 43/50
Wand of Magic Weapon 50/50
Wand of Reduce Person 50/50

Metamagic Rods:

Extend, Lesser 1/3
Extend, Lesser 3/3
Maximize, Lesser 3/3
Maximize, Lesser 3/3
Maximize, Lesser 3/3
Empower, Lesser 3/3
Ectoplasmic, Greater 3/3

Sir Joshua the Virtuous Martyr WardWrecker (Ken), DR 5/evil 
Tuesday June 25th, 2013 3:26:39 PM

Joshua also takes one, glad to be one step closer to ridding the Wold of the lich and its pervasive evil deeds... He's not sure what to do with it and follows the lead of those who know more...

He also nods at the offer of enlargement, looking forward to the greater reach and damage that he and William will be able to dish out on the lich's minions...

________
1. Veil of PosEner (18.8/19 min)
2. GMW upon Bast Swd and Lance (19/19 hrs)
3. McVE (189.8/190 min/)
4. Bless Weapon upon Sword (18.7/19 min)
5. Wand of Air Walk upon WIlliam

However, if it looks imminent that enemies are near or that combat will ensue soon, then he'll cast those in the below note to myself

(Note to Myself. Need to buff up with Holy Sword (1 rd/lev))

1st - Restoration (Lessor), Hero's Defiance, Bless Weapon (1),
2nd - Instant Armor, Resist Energy,
3rd - Heal Mount,
4th - Holy Sword, Restoration

1. Pearl of Power - 1/1
2. Wand of Air Walk has 48/50 charges and he'll dismiss the one that was on William
Philters of:
3 Mirror Image
2 Shield

Joshua - 223+12/223+12 hps, 5/evil + Stoneskin effects
William - 191/191 (DR 10/evil), SR 30
1. AC vs undead= 41/45 (smite) (+2 VPE)
2. AC vs. others = 39/43 (smite)
3. 0/7 Smite Evil used by SJ
4. 0/1 Smite Evil used by William
5. 9 Hero points
6. 0 LOH used

1. Life Bubble and Mass Fly (from Jass)
2. Hero's Feast Neutralize poison, +12 temp hp +1 morale to hit and on will save +4 vs poison and fear ends on round 7200 CL 20
3. Stoneskin DR10/- 70 points absorption ends on round 700 CL7
4. Death Ward (from wand, 7 min duration)
5. Resist Energy : Fire, Duration 1900 rounds (30Dr)
Resist Energy : Cold, Duration 1900 rounds (30Dr)
Resist Energy : Lightning, Duration 1900 rounds (30Dr)
Resist Energy : Acid, Duration 1900 rounds (30Dr)
6. Haste, Duration 37 rounds
7. Enlarged



AC 47,Touch 34(41vs incorporeal) ,Flat 28 CMB 34, CMD 48 , 236+12/236+12 hp Malgant Winterborn 
Tuesday June 25th, 2013 3:46:29 PM

Malgant accepts the enlarge and the last fragment of the key and holds it prepared to fit them together. He rolls his shoulders to loosen them up and flexes his hands in anticipation of the fight to come. His hands begin to glow as if surrounded by faerie fire.

Effects on Malgant
Ring of Counterspells set for Greater Dispel Magic
Ring of Evaison
Brahmah's Tattoo 0/3 charges used
Hero's Feast Neutralize poison, +12 temp hp +1 morale to hit and on will save +4 vs poison and fear ends on round 7200 CL 20?
Stoneskin DR10/- 70 points absorption ends on round 700 CL7
Status on Brahmah, Vorelle, Sir Joshua, Vauhwyt ,Aztyr and Jass ends on round 12000 CL 20
Greater Magic Weapon +5 ends on round 12000 CL 20
Mind Blank on himself ends on round 14400 CL 20
Freedom of Movement on Aztyr ,Jass, Vauhwyt and himself ends on round 2000 CL 20
extended Bear's Endurance on Vauhwyt duration ends on round 400 CL 20
extended Shield of Faith ends round 400 CL20
Death Ward ends on round 200 CL 20
Resist Energy : Fire, ends on round1900 (30Dr)
Resist Energy : Cold, ends on round1900 (30Dr)
Resist Energy : Lightning, ends on round 1900 (30Dr)
Resist Energy : Acid, ends on round 1900 (30Dr)
Haste, ends on round 38
Mass fly ends on round 196 CL 19
Life Bubble ends on round 22805 CL 19
Barkskin ends on round 1200 CL 12
Enlarge person ends on round 1900 CL 19
Hero points used 2
Weapon master points used 0/9
rod of extend charges used 2/6
Loot taken Cloak of resistance +4, Ring of Evasion, Glove of Storing, Ring of Counterspells (Greater Dispel Magic empty currently) Bracers Armor +4, Headband of Mental superiority +6,



Captain Brahmah 261/261hps, AC 36 (Ghost Touch Armor), TAC 20+barkskin (Ghost Touch Armor) FFAC 30+barkskin (Ghost Touch Armor) 
Wednesday June 26th, 2013 1:03:01 AM

OOC: Real life stuff. I mentioned a week or so back that my mom is going to have surgery. It was rescheduled from today to Thursday. I'm heading out of town tomorrow (Wednesday) and I will likely be gone for the first round or two of combat. Sorry. I will try to check in.

OOC: Since Resist Energy was cast by a higher caster, and I didn't realize that when Brahmah cast his, I'm taking back the used slots.

As tempted as being larger might be, he has to decline the Enlarge. It's as easy to hit a huge minotaur as it is to hit a barn.
"Okay, I'm bored already. Are you done with the puzzle yet, Jass?! Knee bone is connected to the hip bone is connected to the thigh... etc. Wait... knee, hip, thigh.... wait wait... ankle is connected to the thi..."
------------------------------
Day 2, Round 5

Conditions/Other:

Guiding Star-
You form a bond with your surroundings when you cast this spell. For the remaining duration of the spell you can always, as a standard action, determine your approximate distance from that area as well as the direction you must travel in order to reach it. You cannot determine the location of the area if you are on a different plane. The area counts as "very familiar" for the purposes of teleport or similar spells. You can only attune yourself to one location at a time. If you cast the spell at another spot you lose the ability to locate your original area.

Versatile Weapons -
This spell functions like greater magic weapon, except that it subtly alters the physical properties of a weapon, enabling it to bypass damage reduction of one the following types: bludgeoning, cold iron, piercing, silver, or slashing. The affected weapon still inflicts damage of its normal type and its hardness and hit points are unchanged. This spell can be cast on a natural weapon or unarmed strike.

Prepared Spells:
1st(6)- Lead Blades x3 (1mins per level)*, Resist Energy x3 (10 per level)
2nd(4)- Versatile Weapon x4 (1min per level)**
3rd(4)- Cure Moderate Wounds x4
4th(3)- Freedom of Movement x2 (10mins per level)**, Blessing of the Salamander (1rnd per level)

Tattoos: Guidance 4/day, Entangle 3/day, Spider Climb 2/day, Call Lightning 1/day

Persistent:
Mind Link (group)
Large - Reach
Fearsome - -2 in Diplomacy
URBAN, WATER, UNDERGROUND and FORESTS +2 favored terrain, +5' favored terrain movement circumstance bonus
CENTAURS, MAGICAL BEASTS, HUMANS and UNDEAD +2 favored enemy
Neutral Good

Active Effects:
Word of Recall - CL11 (castle, on plane only) 1/day: Unused
Hallowed and Freedom of Movement (castle only)
Guiding Star (29/32 days, upon returning to the castle, cast day 23 after elemental dimension challenge)
Darkvision (14/32 hours)
Longstrider (14/32 hours)
Status 20 hours
Death Ward from the wand (duration 7 minutes CL 7)
Versatile Weapon (Vorelle, silver axe, bludgeoning, Extended, 32mins, see below for spell info, cast round Day 2, Round 5)
Versatile Weapon (himself, Extended, 32mins, Falchion, Bludgeoning, cast round Day 2, Round 6)
Lead Blades (himself, Extended, 32mins, falchion and kukri, cast round Day 2, Round 7)
Freedom of Movement (Vorelle, Extended, 320mins, cast round Day 2, Round 8)
Freedom of Movement (himself,Extended, 320min, cast round Day 2, Round 9)
CL23 GMW on Kukri +5 (used 0 hrs of 23)
CL23 GMW on Falchion +5 (used 0 hrs of 23)
CL12 Barkskin +5 (used 0 min of 120)
Stoneskin DR10/- 70 points absorption ends on round 700 CL7
Resist Energy : Fire, ends on round1900 (30Dr)
Resist Energy : Cold, ends on round1900 (30Dr)
Resist Energy : Lightning, ends on round 1900 (30Dr)
Resist Energy : Acid, ends on round 1900 (30Dr)
Haste (37rounds)
Item Provided Abilities:
Daylight 1/day
See Invisibility 1/day
Rod of Extend 3/day**
Rod of Extend, Lesser, 3/day***
Pearl of power, 1st-level spell, 1/day
Helm of Comprehend Languages and Read Magic (slotless)
Necklace of Adaptation (slotless)
Frost Chain (on Kukri) [a free action when attacking underwater only, +1d6 frost is null underwater]
Greater Improved Shadow Armor (+to stealth)
Ring of Chameleon Power (disguise self as standard action, +to stealth)
Defender weapons
Ga'alian Badge of Friendship (Ga'alians notice this badge, 4d8+7, 3/day)

Consumables:
Toros's Philter, Lesser (caster level 1): Shield.
Toros's Philter, Greater (caster level 5): Invisibility Purge.

Hero Points: 6/6
Hero Points Spent: 0

AC 47,Touch 34(41vs incorporeal) ,Flat 28 CMB 34, CMD 48 , 236+12/236+12 hp Malgant Winterborn 
Wednesday June 26th, 2013 4:23:21 AM

OOC
I can post for you Jay, Take care of your Mom. Best wishes for her surgery.

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