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Dead Men DO Tell Tales!
The Bounty Board


Introductions and Such -- DM Zach 
Monday January 7th, 2013 1:12:39 PM

Greetings Rummers!

Let me go ahead and get the bad news out of the way... because you were awarded the loot prior to the 7th and your new character sheets start on the 7th, I am going to have to say the new loot will not be added to your character sheets. I know, it is no fun and doesn't seem fair but that would essentially allow each of you to start with your wealth by level plus 1187.5 gold pieces. If you feel the need to vent, please shoot me an email and tell me what an evil person I am =(.

On that note, please make sure your new character sheets are linked in your headers and all of your vital stats such as HP AC and both YOUR NAME and YOUR CHARCTER'S NAME are in your header.

Al's is a perfect example and Brom's is nice in that it has a lot of information (if he would just add his name to help with my memory on whose character belongs to whom.)

Not going to be much in the way of RP in the post today. We will get to that tomorrow. What I need for you guys to do is make your way back via RP from where you are and get back to the City of Rum and have your characters ready to wake up for another day of adventuring tomorrow. We will get the ball rolling then. If you have questions just ask. I am going through and working on vetting PC Sheets as we speak. I will get you all vetted prior to the first combat. This would have been done sooner but I am still fighting bronchial pneumonia and Ian is fighting a very bad sinus infection.

I am happy to be here my friends and I look forward to a long and enjoyable relationship.

-Zach R.

Harvest Moon (HP34/34; CMD 19 / AC19) - Al 
Monday January 7th, 2013 3:53:47 PM


It was good to have the company of Gerox Shale and Barratore Steelwind. With the Magic Fence as a guide it was not difficult to find the place at which they had left the mules. It was especially easy as Peza had conveniently marked the spot with the cache of their goods. It was with some nervousness that Harvest Moon called to the mules in the same voice she had used in their training. But, much to her relief, they came. With a happy grin upon her face, she helped load the goods back upon the backs of Eeoh and Sister Sarah, and then turned with Gerox Shale and Barratore Steelwind for the trip back to the beach.

Harvest Moon spent the ship ride back to Rum apart from most of the others. She could not easily abide the boasting of Skulley Swiftblayde. And, though others of his so-called "Heroes" seemed nicer, they all seemed to take the same attitude of their leader when in his presence. Just as well, though. After a month or more exploring the lands of the island, there was much to write about, and she spent much of the time with her journal and her specimens, describing and cataloging.

So too, did Harvest Moon fish for sea grasses, pulling large flat leaves of kelp onto the deck of the boat. Once there, she worked the deep green leaves of kelp in the sun until they were dry, but still pliable enough to make clothing from. This time, instead of simply wrapping the bands of sea grass about her body, Harvest Moon tried her hand at sewing a true garment. It was a simple garment, a large and shapeless robe with large sleeves that cover her hands when her arms hung down at her sides. As its single luxury, it sported a hood. It was, in nearly every way, an analog of the rough and worn robe in which she was clad when she first arrived in Plateau City many months ago. This, with the exception, that this robe was newly made, and that this robe was a dark sea green.

It is in this robe that Harvest Moon descends the gang plank to the docks of Rum. But journeys, she has found, are never complete upon returning to home. There is always much work to be done before one might rest. There is cleaning. There is unpacking. There are the many people one must speak to upon return. It is almost as taxing as the journey itself. And so, it is only after settling Eeoh and Sister Sarah in the stables, returning the magic map to the Fixers, and carefully arranging her seeds and specimens in the tent that she shares with Peza, that Harvest Moon finally finds time for a leisurely swim.

How pleasant it is to be home. To have a home. A home that one need not be ever alert to defend or to flee from with little more than one's life and the goods one can carry in one's arms. A home where one had friends to keep one safe. Such are the thoughts of Harvest Moon as she drifts off to sleep. Such are the thoughts that bring a smile to her sleeping face.

++++++++++++++++++++++++++++

Craft Untrained 10 vs DC10 for Common Item (Taking 10 and with Improvised Tools)
Crafting Peasant's Outfit
Check Results 10 x DC10 = 100 / Peasant's Outfit = 1 sp = Success

Barratore Steelwind (Dan K) AC: 20, CMD: 22; HP: 43/43Character Sheet 
Monday January 7th, 2013 7:29:32 PM

"You cheated with the hyenas, they don't count." Barratore returns to Broms accounting with a smile of his own.

Barratore looks at Gerox and then after the fleeing Harvest. He was not fond of the thought of being on a ship with Scully and his band but he did not want to walk all the way back. "Fine. If the ship leaves when I get to Rum tell Scully I'll personally beat him to death with his own arms." With his message delivered to Brom to pass on, Barratore takes off after Harvest.

The fighter is slightly disappointed that the trip is uneventful, but is glad for Harvest that the mules are located and they are on their way back.

Aboard ship, Barratore stays above deck and at the bow area. He intended to have as little contact with Scully as possible. No good showing up in Rum with a bunch of bodies to explain. Captain would have a fit. So Barratore keeps his mouth shut and his body and blade away from as many as he can

The tactic succeeds, and the Leaper arrives with all her crew. Barratore disembarks and heads for home quickly. the WLA would be all over them soon and wanted to get in a workout before that happened. Soon it would be meetings, and talking, and meetings and more talking and he would have to sit through it all and pretend he knew what was being talked about and that he cared. Usually neither was true

OoC. Barratore lost a couple points of intelligence and charisma in the conversion. His sunny disposition and ability to shrug off being made fun of and such thus also took a hit. If you poke the bull you very well may get the horns

Peza 
Monday January 7th, 2013 9:44:49 PM

Glad to be aboard Scully's ship .... the city girl is happy to be heading back to the growing city .... walking through the wilds of the island was a fun and intresting experience .... Peza is more at home in a bustling urban enviroment .

During the trip back the raven haired girl pitches in ..... helping keep watch .... helping where needed .

Checking in with Captain Theringer with their telestone .... she's keeps him updated on the groups activities



Brom the Barbarian - RichP; AC: 18 (T 12, FF 16, Raged 16), CMD: 21 (23 Raged); HP: 46/46 (54/54 Raged); DR 2/- (4/- vs. non-lethal) 
Monday January 7th, 2013 9:51:20 PM

Brom rubs his chin. "Ha! That's right! I got the hyenas too. Even more for me. I am the man!!!" He struts his stuff just to add salt and to stroke his own ego.

Brom doesn't bother giving the message since he knew that if the ship were to leave with out the three it would leave without all of them.

Brom finds little to keep himself occupied during their travel. Unlike some of the others, he has no problem hanging around the crew. He especially spends much of his time pestering the barbarian in Scully's group. Brom had won the first round with him, remembering the beating Brom gave him during he challenge back in Rum. And man he gets miles off of that. Then again, what's a muscle-head like Brom going to do on a ship with nothing to pass the time.

Between Scully's barbarian friend and recounting to Barratore his exploits from the past month, making especially to point out each of his fantastic kills - vulture snake, dire hyenas, giant crabs, etc. - Brom manages to keep himself amused.

When the ship docks, Brom follows Barratore off the ship quickly. He, like the minotaur, is looking for some workout before they get bogged down in more boringness.

Brom the Barbarian - RichP; AC: 19 (T 12, FF 19, Raged 17), CMD: 21 (23 Raged); HP: 46/46 (54/54 Raged); 
Monday January 7th, 2013 9:56:53 PM

Forgot to change header after retooling of Brom.

Also, like Barratore, Brom is less smart, wise, and charismatic.

Gerox Shale ac 13 hps 30/30 George 
Monday January 7th, 2013 10:24:27 PM

(ooc Since we can't use the money for ourselves? Can we use it in game for no benefit to ourselves beyond making friends and helping folks?)

Gerox helps herd the mules back and get them loaded on Scully's ship. He will help keep watch and work the sails on the trip back. He will ask about their adventures and tell them what they found on their excursions.



Edson Kazil, AC:17 Touch AC:15 FF AC:17 HP 23/23, CMD: 1 
Monday January 7th, 2013 10:37:04 PM

Edson waits for his turn to board Sculy's ship, and wastes no time to find a spot to relax. The trip back, he'll help if asked, but is more inlcined to start a card game amongst some of the crew. Once docking In Rum, he heads to any place he can lie down, and play some cards and lose some money.

OOC: Edson lost a little wisdom and charisma... chalk it up to his naevity and brashness.

Harvest Moon (HP34/34; CMD 19 / AC19) - Al 
Tuesday January 8th, 2013 12:39:08 AM


OoC: Harvest Moon lost a little Strength and Charisma. Looks like we're going to be relying on Gerox for all Cha related skills.

Gerox Shale ac 13 hps 30/30 George 
Tuesday January 8th, 2013 8:55:38 AM

ooc Gerox took the hits physically. Much less bouncy now.

Gerox Shale ac 13 hps 30/30 George 
Tuesday January 8th, 2013 11:38:04 AM

(ooc) of course Gerox was never that wise to begin with, hence his teasing of the big bad minotaur that could squash him flat!

Hert AC 24(23ff 12t) HP 38/38 CMD 16(15ff) 
Tuesday January 8th, 2013 12:43:28 PM

OOC: just checking in, nothing really changes for me.

The City of Rum -- DM Zach 
Tuesday January 8th, 2013 5:41:23 PM

Harvest Moon had many matters to attend upon arriving back in Rum. She went about her duties and got everything back in order before find some well deserved and peaceful rest.

Barratore finds time to get in a very thorough workout before able to rest for the the night. Surprisingly enough the officials from the WLA decided that an update could wait until morning at least. Either that or they have yet to realize that their adventurers have returned.

Peza keeps busy on the decks of Skully's Ship. She is troubled to discover that she can not seem to find her misplaced telestone. OOC: I am unsure what this object is. Did it count towards your WBL. Was it given by previous DM's? If so, that most likely means it has to be "taken away" and potentially regiven at a later date. At least update me on its stats or where it comes from. Thanks.

Brom finds time to get in a workout, possibly with Barratore before heading off to an uneventful slumber.

Gerox quietly contemplates benevolent ways to spend their recently acquired wealth and thinks that perhaps philanthropy is the way to go. OOC: So long as the money gives you guys no in-game benefit and is used in a heroic way, say given to an orphanage, or donated anymously and such, I think that is great. Don't expect to donate to someone and have it pay big dividends down the road... unless you actually use some of your own money from your WBL. I know it stinks.

Edson finds numerous places to unwind with various sailors playing games of chance, dice, and cards. His night is less peaceful than the others, but quite possibly more fun.

Hert finds himself a nice soft bed for the night and gets some rest before preparing to embark on their next adventure.

The following morning the group decides to meet up for breakfast before reporting in to the WLA. While enjoying a mighty fine meal, a young man with bright red hair pops his head in the door and calls out, "Stormrager and Theringer are getting ready to make some kind of announcement at the town square. Everyone is asked to attend!" The young man disappears as quickly as he appeared and if looked for can bee seen running to the next building crying out the same message again.



Harvest Moon (HP34/34; CMD 19 / AC19) - Al 
Tuesday January 8th, 2013 5:59:32 PM


OoC: (From the archives)

Co-DM SteveK (Expedition Prep Week)
Wednesday August 15th, 2012 10:39:27 AM
While there is some who are appreciative of the gear, only Harvest has any suggestions as to the minor magic that Captain Sal Theringer said the Fixers may be able to provide despite how overworked everyone is. At her suggestion, the grizzled ranger gives a small smile and places on the table a fist-sized stone of amber, easily worth 1000 gold!

"The FIxers have been facinated by the Blue Stone you brought back and have been trying to activate it or find out how it works. They haven't been able to do the first, but this is the results of the second effort. They call it a Telestone. Once a day, you can activate it and for one minute, you will be able to speak and listen to a person on the only other Telestone on Fixer Island similar to a Clairaudience spell. Torian Silverleaf told me that they don't know how stable it is or what the range is, but it should be at least anywhere on the island."


Brom the Barbarian - RichP; AC: 19 (T 12, FF 19, Raged 17), CMD: 21 (23 Raged); HP: 46/46 (54/54 Raged); 
Tuesday January 8th, 2013 6:26:12 PM

The workout felt good. It had been a few weeks since Brom had any decent exercise and he was sure to feel it. The next morning, during breakfast, Brom stuffs his face. He enjoys as many different things as he can. The food's much better than what he had been eating over the last few months.

The runner informs them of the impending announcement. "Probably gonna tell us something's disappeared or found and we'll be heading out soon to deal with it like some part of Rum's military." Brom says bluntly.

ooc: Somewhat of a change to Brom's appearance. His armor now has spikes attached to it.

Gerox Shale ac 13 hps 30/30 George 
Tuesday January 8th, 2013 6:50:34 PM

Gerox gets to WLA headquarters and immediately finds a hot and long bath. He soaks and soaks feeling the tension, dirt and grime from the road leave his body. When the water cools he will warm it with his fire magic.

Then next morning he is constructing an elaborate and tall mutlilayered egg, sausage, bacon and cheese sandwich. He is halfway through it when the red haired man summons them to the meeting. "Really? We just got back after months tramping around and mapping the island and we have a meeting the very next day. Is their no justice in the world?"

Gerox stands taking his breakfast with him and tramps out to hear the announcement. He glances around to see the changes in the camp from when they left.

Barratore Steelwind (Dan K) AC: 20, CMD: 22; HP: 43/43Character Sheet 
Tuesday January 8th, 2013 7:57:16 PM

Barratore sleeps and snores soundly. Roughhousing and matching strength with Brom was always fun and tiring. With morning and the call for breakfast, Barratore does not disappoint at the table. Trying his best to eat and or drink everything within his substantial reach.

Looking up at the runners announcement he grunts an agreement to Brom. The Leather armor he wears while sleeping would be plenty sufficient to attend the announcement. "Ain't so bad Brom an if we're lucky whatever vanished or appeared is horribly dangerous." Barratore grins at the thought and grabs his blade and bow and heads towards the square.

Harvest Moon (HP34/34; CMD 19 / AC19) - Al 
Tuesday January 8th, 2013 8:45:00 PM


Morning, as always, is early for Harvest Moon. This morning she brings with her, the gnarled root that she had once fancied and had carried with her ever since. It does, she thinks once again to herself as she turns it in her hands. It does very much look like a fist, like the fist of Domi that Thelonious used to wear. This morning, she holds the root as she communes with the world of all things, begging the boon of its blessings.

Even after her commune, the Wold is still barely light. Few are moving about, but in her restlessness, Harvest Moon sets about the tasks that still remain from their return the day before. Collecting the gold bands and many of the odd and curious parts of the machines of the Beastlords, she makes her way to the place of the Fixers.

To a weary eyed clerk, Harvest Moon tells of their adventure in the pens of the Beastlords. She explains the gold bands, the leashes and the sundry machine parts. She explains that the study of these things may help the Fixers to understand the ways of the Beastlords, and by extension, to help avert the doom that was prophesied. Then Harvest Moon returns to the compound of the League Adventurers and the main dining tent where she joins the others. As always, there is such curious bounty. The food is good, but in some undefinable way, it lacks when compared to food gathered in the wild.

The flame haired human comes and the flame haired human goes. After he leaves, Harvest Moon ponders the oddness of this. It is different in a manner that she cannot put her finger upon at first. And then it comes to her. Usually Captain Sal Theringer would speak only to them. They were, after all, his soldiers in the Woldian League of Adventurers. Instead, though, it seems that people from other parts of Rum would be coming to hear what is to be said. Very curious. Very interesting.

++++++++++++++++++++++++++++++++++

Day's Spells
0-Level: Guidance, Spark, Virtue
1-Level: Produce Flame, Magic Fang, Entangle(d)

0-Level: Stabilize, Read Magic, Detect Magic
1-Level: Divine Favor, Shield of Faith, Comprehend Languages(d)

Wand of CLW 1/6
Wooden Fist: 7/7

Peza 
Tuesday January 8th, 2013 9:02:34 PM

Feeling comfortable in the friendly confines of the cities structure .....Peza enjoys breakfast .... cheese and raspberry jam with fresh baked bread .... local fresh fruit juice .... hanging with her friends

hearing the news of Captain T and Stormrager making an annoucement in the town square

"Wow in the town square ... it must be big news ... not just for us at WLA's compound ... but for all the townsfolk too .... must be something big !! we got to be there "

Scrambling to her feet " lets go so we can get a good spot up fron of the crowd ... be easier to hear "

Giggling as girls do .... Peza swiftly races out the door " hurry Harvest .... i'll race you ... hehehe "

ooc: the Telestone was given to the group this past adventure to help communicate with Captain Thereinger ... whether this was supposed to be permanent or not i know not ... could of been just something temperary to help the module .... no big deal .... i'm sure you'll add something bigger and better for us ;-) lol

Harvest Moon (HP34/34; CMD 19 / AC19) - Al 
Wednesday January 9th, 2013 9:40:15 AM


OoC: My impression is that the Telestone was an improvised feature that DM SteveK whipped up in response to PC's response to his general request for "any other questions". It was designed to keep the group in contact with Rum during the mapping expedition. As such, it sounds reasonable to me that it should go back to the Fixers now that the mapping expedition is over.

Edson Kazil, AC:17 Touch AC:15 FF AC:17 HP 23/23, CMD: 1 
Wednesday January 9th, 2013 11:03:41 AM

Edson finally strolls in when the breakfast hits the table. He smells like the alleyway next to the inn. His eyes are bloodshot from no sleep, and his hair is a bit matted. He smiles to everyone when he comes in and takes his seat. Even though he is obviously tired, he doesn't let it to get to him and talks to everyone, asking how their night was. The food really hits the spot he thinks to himself. And just as he excuses himself to go get some sleep, a young redheaded man runs in to tell of the announcement..

" Just my luck he says" as he heads to the coat rack, dons his cloak(pulling the hood down, over his eyes), and follows the others to get a good spot.

Hert AC 24(23ff 12t) HP 38/38 CMD 16(15ff) 
Wednesday January 9th, 2013 2:27:10 PM

Hert's breakfast is quick and plain. He spends his morning in meditation, till the red haired man arrives. He packs his things and, after asking several strangers for directions, arrives at the town's square.

Town Square -- DM Zach 
Wednesday January 9th, 2013 5:28:22 PM

On the way to the Town Square there is getting to be a rather decent sized gathering of people. Stormrager and Theringer can be seen standing on an impromptu stage of crates adjacent to a canvas that has been thrown over some large item standing about 8ft tall and about 6feet wide. It seems to be rather narrow though at about 8 to 10 inches.

After more people have gathered around Stormrager steps to the front of the stage and begins to speak. "With the increasing population and extra work load going on around here... we have been tasking our WLA'ers to their limits and then some. They have never failed, and in fact have exceeded our expectations in many ways. However, we have way to many jobs and in some cases have difficulties prioritizing missions. Sal and I have, hopefully come up with a way to alleviate some of these problems."

The intimidating dwarf nods to the stoic elf who steps forward and begins to speak. "This new system, while some may view it as crude... will be tested on at least a trial basis to see how it works. What we are adopting is a Bounty Board. The WLA and other organizations will post jobs... or bounties on this board and potentially employees can take the bounty and attempt the job. Upon completion return with the task completed and the Bounty for your reward. All bounties are certified through the WLA so you will be paid if you complete the task. So, without further ado..."

With that, Theringer and Stormrager remove the canvas and expose a sturdy, well built bulletin board with various jobs and bounties posted. Several people from the crowd immediately begin inspecting the board and some even grab a few off of the board.

OOC: IF you don't mind guys, I'll let you guys return it when you report in on the mapping."

Harvest Moon (HP34/34; CMD 19 / AC19) - Al 
Wednesday January 9th, 2013 6:01:36 PM


Sometimes it is difficult to be very short. Standing within the crowd is like being in a hole or a narrow canyon. She can hear the voice of the Fixer Anvil Stormrager, but she cannot see anything at all through the many gathered peoples. She can jump quite well, and Harvest Moon makes several hops into the air that provide a brief glimpse of the stage and the goings on thereon. It is, however, far more an irritating experience than a satisfying one.

It is only after the crowd has thinned enough for Harvest Moon to approach that she is able to get a good look at this ... Bounty Board. What manner of jobs might be posted upon it? Harvest Moon gives her friend Peza a quizzical look that, alone and without words, speaks volumes about her curiosity.

++++++++++++++++++++++++++++++++++

Day's Spells
0-Level: Guidance, Spark, Virtue
1-Level: Produce Flame, Magic Fang, Entangle(d)

0-Level: Stabilize, Read Magic, Detect Magic
1-Level: Divine Favor, Shield of Faith, Comprehend Languages(d)

Wand of CLW 1/6
Wooden Fist: 7/7

Peza / Chris / Hp 32/32 Ac 18/ cmd 20https://docs.google.com/file/d/0B787AYv1iEkocG80MTJTRlVVclE/edit 
Wednesday January 9th, 2013 8:37:51 PM

Test for new and updated character sheet

Peza / Chris / Hp 32/32 Ac 18/ cmd 20https://docs.google.com/file/d/0B787AYv1iEkocG80MTJTRlVVclE/edit 
Wednesday January 9th, 2013 9:13:41 PM

Listening to the WLA leaders speech .... Peza likes what she hears .... mostly

Turning to Harvest .... seeing her quizical look ... " well the jobs/bounty board will create more oppurtunites to explore the island better and faster for many different groups ... plus it lets us choose which oppurtunities we would like .... where we feel we can help the most "

"But i just hope that the WLA can keep the other groups from just rampaging across the island in search of quick bounty's ... changing the balance of the island .... "

Before Captain Theringer leaves Peza approaches him dragging Harvest with her ... " Thats an intresting way to help gather infomation and explore the island ... i just hope we can protect our new friends the catfolk and other yet undiscovered parts of the island from being exploited ..."

"So are there any intresting jobs on the board for us ? or will you assign us others not listed ?

ooc: i thought Captain Theringer was human ??

Barratore Steelwind (Dan K) AC: 20, CMD: 22; HP: 43/43Character Sheet  d20+1=18 ;
Wednesday January 9th, 2013 9:42:50 PM

Barratore stands and folds hid thick arms across his chest. He had a perfect view of the crowd and the announcement. A bounty board...the Minotaur chews his lip and grinds his molers. Harvest popping up and down next to him both annoys and amuses him at the same time. On about her fourth jump, "There is nothing to really see Harvest. It is a big notice board."

When Peza and Harvest head out, or rather as Peza drags Harvest off after the captain, Barratore heads to the board and begins looking at some of the postings. "Hopefully there is something of interest..." He says aloud , but really to himself.

Perception 18

Brom the Barbarian - RichP; AC: 19 (T 12, FF 19, Raged 17), CMD: 21 (23 Raged); HP: 46/46 (54/54 Raged); 
Wednesday January 9th, 2013 11:02:42 PM

"A bounty board???" Brom says as a confused question. "Okkaaayyy...who cares about that. Don't mean nothin' ta me." He says shrugging his shoulders. "League jobs will come to us and other jobs will come to us unless we're busy. So, I don't see the big deal."

Brom turns and leaves.



Edson Kazil, AC:17 Touch AC:15 FF AC:17 HP 23/23, CMD: 1 
Wednesday January 9th, 2013 11:35:39 PM

Edson stares at the board for a couple of minutes, trying to see what bounties get yanked off. When the crowd settles a bit, he makes his way up with Barratore to see the board first hand.

Hert AC 24(23ff 12t) HP 38/38 CMD 16(15ff) 
Thursday January 10th, 2013 8:34:39 AM

Hert idly waits for the crowd near the board to dissolve. It appears that the news didn't impress him at all. Once there's a free access to the board, he comes closer and reads it.

Gerox Shale ac 13 hps 30/30 George  d20+7=21 ; d20=16 ;
Thursday January 10th, 2013 9:13:42 AM

Gerox sidles up to the board scanning the different pages for the different jobs. He spends as much time evaluating the crowd to see which jobs interest who. He will try and evaluate the job to the group trying to figure out who the players are and their possible level of competence. (perception check 21 sense motive 16)

He will also take a look at the board with his comrades in mind. Looking for a job that might make sense for them. He scans all the jobs looking to see the level of bounty trying to get a feel for what things pay. After a few minutes, he will head back to the compound to discuss with his friends what makes sense for them and to compare observations.

Town Square -- DM Zach 
Thursday January 10th, 2013 6:52:24 PM

OOC: Yes, he most certainly is. I knew he was a human but for some reason mistyped. Sigh... thank you for pointing that out. If it helps Cayzle introduced my half-elf as a dwarf in Ust yesterday lol."

The Captain looks to Peza and Harvest Moon and leans in a little closer. "As a formidable group of that has proven yourself as valuable members of the WLA again and again, I will always turn to you guys with the big stuff and missions that I feel I can't trust anyone else with. That said, I would ask that you guys use the Bounty Board for a while at least to sort of encourage others to use it. That way we will have a way to get minor tasks done without dispatching WLA'ers who could be used on more meaningful tasks. There is one Bounty currently on the board of some interest and importance. I can't play favorites but... you will know it when you see." With that the Captain nods before continuing on his way towards his office at the WLA HQ.

Several small missions, courier and messenger missions mostly, pop off the board quickly. There is one that mentions finding a unique and rare mushroom for study that someone quickly grabs. One bounty gets several low whistles from various people but no one takes it.

It reads:
Wanted
Pirate King of Rum
Wanted for Piracy, Murder, Smuggling, Malicious Mischief, Theft, and Destruction of WLA Property.
Extremely Dangerous.
Will Pay 5000gp for his head or person AND his colors (ship flag)
Will Pay 3500gp for just one of these items.
In small writing it details a vague location of the possible island hideout where he stays.

Knowledge: Local DC 10 RevealsHighlight to display spoiler: {The Pirate King of Rum is a vile pirate that attacks the various ships bring supplies to Rum before setting them afire.}

Knowledge: Local DC 15 RevealsHighlight to display spoiler: {The Pirate King of Rum is a vile pirate that attacks the various ships bring supplies to Rum before setting them afire. He then retreats to a secret island where he resupplies and keeps some of his ill gotten plunder.}

Knowledge: Local DC 20 RevealsHighlight to display spoiler: {The Pirate King of Rum is a vile pirate that attacks the various ships bring supplies to Rum before setting them afire. He then retreats to a secret island where he resupplies and keeps some of his ill gotten plunder. Survivors say his crew fights with super-human strength. Many other pirates have reportedly pledged service to him, allowing for coordinated attacks on larger vessels.}

Edson Kazil  d20+4=6 ;
Thursday January 10th, 2013 8:40:04 PM

Edson states blankly at the board for a few minutes before opening his mouth. " I can say with all certainty that not only could I never pick this pirate king out of a lineup, I couldn't tell you one thing about him. I really need to lay down." Edson turns to leave, not stops, snapping a finger in the air. " oh yeah, if you decide we're gonna do this one can you please get me from the inn. I vote with the majority. "

Harvest Moon (HP34/34; CMD 19 / AC19) - Al  d20+13=26 ; d20+10=21 ; d20=10 ;
Thursday January 10th, 2013 9:06:42 PM


A grin spreads across Harvest Moon's broad face. She swells with pride at the words of Captain Sal Theringer and turns to Peza to share in the confidence that the Captain of the Woldian League of Adventurers has for she and her friends.

Later, however, upon perusing the Bounty Board, Harvest Moon is cast down from the high place upon which her spirit stood only moments ago. Despite all of her studies, she realizes, she knows nothing of the area of Rum itself. The fact that this would only be natural after having been away upon a mapping expedition for over a month, provides little consolation.

The question then is, what to do if one knows nothing? And the answer must necessarily then be ... Find out. "Piracy, murder, smuggling, malicious mischief, theft, and destruction," says Harvest Moon. "He must not be allowed to do such things. We must stop him."

"We must ask about the town to find out about this Pirate King," she adds. "We must ask at the docks. We must ask the sailors. We must ask the merchants and the guards. And ... "

Then, a thought comes to Harvest Moon. Were she a Pirate King, she might wish to send spies to Rum in order to find news about rich shipments and well laden boats about to sail the seas. She might even wish to know rumors about herself. And if such spies were in Rum, surely they would be here today.

Quickly, Harvest Moon scans the faces of the peoples who stand about the Board.

Later in the day, she would go about the town to speak to the people about the Pirate King. She will find the task much more difficult than she first anticipated. Her manner, she finds, is too direct. People do not take too kindly to her. Even so, will manage to eke out some common rumors.

But, for now, she scans the crowd with suspicion, searching for spies.

++++++++++++++++++++++++++++++++++

Perception 26
Sense Motive 21
Diplomacy 10 (To Gather Information on the Pirate King. DC10 for most commonly known facts or rumors.)

Day's Spells
0-Level: Guidance, Spark, Virtue
1-Level: Produce Flame, Magic Fang, Entangle(d)

0-Level: Stabilize, Read Magic, Detect Magic
1-Level: Divine Favor, Shield of Faith, Comprehend Languages(d)

Wand of CLW 1/6
Wooden Fist: 7/7


Peza / Chris / Hp 32/32 Ac 18/ cmd 20  d20+6=9 ;
Thursday January 10th, 2013 9:40:38 PM

OOC: Well Zack my 1st two characters here in the wold were dwarves so in my mind your half elf got a compliment ;-)

Peza beams at the praise for their group .... with a wink at Harvest

The petite ranger heads back to the WLA compound ... spending time trying to come up with a plan .... most of the day is wasted but later in the afternoon she comes up with an inspiration ..... she'll share here idea with the others at dinner ....

At Dinner - " well i thought of an idea that we could find the Pirate king of Rum... or i would say bring him out the shadows .... we don't need to find him ... we can get him to find us .... he is a pirate and pirates want loot .... we 'll get a ship and and cargo .... of course the cargo should something of value ... we start spreading rumours .. we should even get Captain Theringer help .... he'll provide a legitimate and credible cover for what we have and where we're shipping it too ... we could have discovered something on our expedition of mapping the island ... or something similar .... so what say you all ?? "

local know d20+6=9 yuck !!

Gerox Shale ac 13 hps 30/30 George  d20=10 ; d20+5=22 ;
Thursday January 10th, 2013 11:18:35 PM

Gerox has heard of the Pirate King who has made raids against Rum but doesn't know much beyond that.(local knowledge 10) He will hit up the sailor bars using his dipolmacy skills to find out whatever he can on this pirate king.He will spread some drinks around and try and find some information (diplomacy roll of 22)

With that information, he heads back to the WLA compound to plan with his friends. He sits down and pours himself a glass of wine. "I think this plan of acting as bait has some merit but it might take sailing around for awhile. It is a bit reactive in nature. I wounder if we could up the ante a bit and concoct a story of a special treasure ship heading back with a special new trade good. Maybe something from the Catpeople or a special new spice? Get the rumors out along those lines. I am sure this pirate has informants in Rum. We just need a worthy treasure that is believable. Anyone have any ideas?

We have to try and not be to obvious but maybe a bit clumsy. Harvest, I know you were asking questions today. Did you find any potential informants we might feed some information too?"



Brom the Barbarian - RichP; AC: 19 (T 12, FF 19, Raged 17), CMD: 21 (23 Raged); HP: 46/46 (54/54 Raged); 
Friday January 11th, 2013 7:53:22 AM

Brom leaves the town announcement and finds a nice place to take a little rest. After the last few months, the barbarian is in need of some real R&R. He looks for a tavern with an outside deck, orders some drinks and spends several hours enjoying his ale.

At dinner, Brom hears about this pirate and more of the board. "I knew it." He says. "He probably got some place on the coast, hidden away. Sail's too long fer him to make too much and still stay on the area. Let's head up the coast and look. Or see if there's a map of the coast. Isn't that what Scully was doin'?"

Barratore Steelwind (Dan K) AC: 20, CMD: 22; HP: 43/43Character Sheet  d20-1=19 ;
Friday January 11th, 2013 7:57:55 AM

Not sure what happened to my post last night.....
knowledge 19

Barratore grabs the Pirate King bounty notice and returns to the compound. A spring in his stride and excitement dancing in his eyes. A Pirate King! Here was going to be a good story and adventure worth talking about. Arriving at the compound in almost a jog, Barratore calls out as he goes and gets his gear.

"Pirate Hunting Time, Grab your gear and lets get! We're rested, fed and haven't done anything but prevent dust from collecting on our backsides. Gear up and lets get to the ship and go hunting!" Emerging moments later, the minotaur is all grins.

Barratore looks around at the others and sighs. No, it's not going to happen. More talking. Barratore's shoulders slump a bit and he turns and goes back into hiss tent. Grumbling about women, the need to talk and the waste of time that it is.

Harvest Moon (HP34/34; CMD 19 / AC19) - Al 
Friday January 11th, 2013 8:41:46 AM


OoC: BTW, aren't knowledge skills Trained Only?

Hert AC 24(23ff 12t) HP 38/38 CMD 16(15ff)  d20=14 ; d20-1=19 ;
Friday January 11th, 2013 9:48:44 AM

Hert kept re-reading the bounty announcement again and again. He was clearly anxious and surprised with the idea of hunting the Pirate King. He leaves the town square without saying a word to find a quiet and deserted place on the island. He spends the whole day in prayers, meditations and his strange rituals. At dinner he meets the rest of the party and joins the conversation.

"It isn't gonna be easy. If he's really ''extremely dangerous'', we should be very careful. We know nothing about him, and he knows that WLA is now on him, so he'll be careful. Or I think so. Unless he is arrogant. Either way, there's no guarantee that he will take the bait we are giving him...

Visiting the island that announcement mentioned seems like a better idea. If he's there, the island should have a dock and a settlement there. On the other hand, we won't be welcome there... I don't know."
- he says and slumps onto his chair.

OOC:
d20=14 ; Knowledge(Geography) to know something about the island.
d20-1=19 ; Knowledge(Local) - nat20. Rulebook states that "You cannot make an untrained Knowledge check with a DC higher than 10". This means that even though its a nat20, I don't get to highlight any other than first spoilers, right?

Gerox Shale ac 13 hps 30/30 George 
Friday January 11th, 2013 9:49:33 AM

OOC Al, it does say that it is a trained skill but I would say it shouldn't be. I hear gossip about my neighbors all the time. I know where the grocery store is. I know Jim's who lives down the street has a golden retriever named Katie. I wasn't trained on any of this.

Barratore Steelwind (Dan K) AC: 20, CMD: 22; HP: 43/43Character Sheet 
Friday January 11th, 2013 10:24:18 AM

Ooc. You can only make checks in knowledge to DC10 untrained regardless of your roll. Unless you have access to a library with books on the specific skill.

Harvest Moon (HP34/34; CMD 19 / AC19) - Al  d20+2=12 ;
Friday January 11th, 2013 10:46:59 AM


"I think that is a very good idea, Peza," says Harvest Moon over her evening meal. Peza is so very clever. "I have heard that the Pirate King attacks the ships of Rum that bring supplies. After capturing them, he then puts them to the fire." (Knowledge Local 10)

"I think that we should speak with Captain Sal Theringer to help us place all of the pirate's attacks upon a map. I think that Brom is right. He cannot go far from his base. Knowing his attacks will tell us where is territory lies."

"It is very curios," contiues Harvest Moon, " that he should burn the ships. Are the ships not valuable? Perhaps this Pirate King is a fool. Or ... " The half-elven girl pauses to reflect upon the problem. "Or, perhaps there is another reason to destroy valuable ships."

Gerox Shale ac 13 hps 30/30 George 
Friday January 11th, 2013 12:04:58 PM

Gerox listens to Harvest and speculates, "The ships are valuable. It doesn't make sense to burn them unless he doesn't have a large enough crew to man them and wants to keep his operation small. If he brings in more crews, his control lessens, his security lessens, and a possiblility of a coup could happen. Also we seem to be way out here. It takes a long time to sail here. I am not sure if there are closer ports where he can sell the ships, but with even skeletion crews, he will be without his people for a long time."

Gerox pauses, butters a roll and takes a bite. He finishes saying, "Still the ships coming in with supplies are loaded with well supplies. He isn't getting gold. He is getting raw materials and people. Could he be a slaver? Or a monster who is looking for easy food? Definitely worth ending either way."

Edson Kazil 
Friday January 11th, 2013 3:33:23 PM

Over dinner, and after a nice rest, Edson is full of his youthfulness again. He munches on some sweet butter and bread. "On my travel to rum I was mistakenly hired onto a pirate ship that I ended up jumping overboard to escape. I can head down by the docks and maybe see if any of the men stick out. Maybe I could even pose as someone looking to hook up with the pirates and get some info that way. "

Scully and his Merry Men -- DM Zach 
Friday January 11th, 2013 3:36:58 PM

The group apparently has heard very little about the Pirate King aside from the fact that the Pirate King of Rum is a vile pirate that attacks the various ships bring supplies to Rum before setting them afire. Asking various people around the docks and the square get a whole host of answers from the fact that he is a normal pirate whose threat is being over-stated by the WLA to the fact that he is in fact an undead demi-lich who is the most dangerous threat to have ever face the Wold. You get the idea that the truth lies somewhere in between.

The group goes about finding their own answers and come back together outside the compound to discuss their next course of action. As they do, who shows up but their friends, Scully's Heroes. Libscomb, the human cleric calls out to Barratore, "Hey bull-boy... I think you accidentally took our bounty. How about you hand it over so we can go kill this pirate king?" There is the hint of a threat in his voice.

The whole crew is there with Libscomb, including Scully, Tarnwit, Lupo, Tinsy, Matte', Hooch, and one new adventurer a female elf that must have replaced the now deceased Mac Allen.

Harvest Moon (HP34/34; CMD 19 / AC19) - Al 
Friday January 11th, 2013 4:52:48 PM


OoC: Um ... not to be a pest, but Libscomb is a human. Reference:

Co-DM SteveK - Meet the Neighbors
Thursday February 23rd, 2012 2:50:58 PM

.......

Libscomb, the human cleric of Domi. He normally wields a breastplate, large steel shield, and mace. Looking like a bear to Scully's bull, he loves to wrestle and seems to enjoy life and challenges.

DM Zach: Ah, see our list only had races for a few so we tried to go off of descriptions alone. If you have full descriptions of the others that would be great. We only had one or two lines about each. His said "bear-like cleric of Domi"

In fact our descriptions were:
Tarnwit- half elf Bard
Mac Allen - Ranger. Deceased
Lupo - Barbarian
Hooch - tipsy man
Tinsy - gnome with magic symbol robe
Matte'- brilliantly garbed in reds and golds
Libscomb - bear-like cleric of Domi

Anything you can add would be great.


Consider my previous post to list him as a Human.

Harvest Moon (HP34/34; CMD 19 / AC19) - Al 
Friday January 11th, 2013 6:07:42 PM


OoC: Here's DM SteveK's entire post.

Co-DM SteveK - Meet the Neighbors
Thursday February 23rd, 2012 2:50:58 PM
Harvest works on some spices for the meat and tries to compete with Scully's Heroes in the hearts and minds of the neighbors. The results are somewhat ambiguous because of the generally holiday aptmosphere of the lunch makes the neighbors disinclined to look for or appreciate any one-ups-manship on the part of either the WLA or Scully's Heroes.

Peza moves out of the way to Bralin and gets to know the newest member of the team better.

Gerox wonders about exploring the island (its a BIG island) and the possibility of hooved critters for the table. Otherwise they may get mighty tired of fish. After all, that's about all they ate for 4 months on the voyage...

After the lunch and the cleanup, the WLA heroes seem to drift back to their tents for a little note comparisons. Especially from Barratore (who got a LOT of information in talking to the haughty bard), Crag, and Lemick, the WLA gets a fair description of Scully's Heroes.

....................

Scully. the human Fighter and leader of the group. Equipped with chainmail, large steel shield, longsword. He seems arrogant and very sure of himself. Loves to intimidate, but will respect those that stand up to him as someone to reckon with.

Tarnwit, the half-elf Bard, who is hanging his future reputation on Scully's exploits. Equipped with chainmail, rapier, and hornpipe, he sings "sea shanties" for his spells. He is radiantly confident and superior to anyone besides Scully.

The cloaked man with a boyish face is Mac Allen, a quiet human Ranger. Equipped with chainmail, kukri, shortbow. He is quiet and even Scully's crew doesn't know much about him.

Lupo Caine, the human Barbarian. Wearing hide armor and carrying a battleaxe, Tarnwit hinted that Lupo owes Scully a life, but didn't go into the details.

Sieur Hooch, human witch from the far-away Southern Continent. Equipped with a net and bola, Hooch claims that voices speak to him and he can only keep them away by drinking. He has an outlandish claim that the Southern Continent had a Great Migration where the lands actually rip out of the earth and rearrange themselves like puzzle pieces. He was caught in a rip and landed on Scully's front door in Cinamon Valley. Taking it as a sign, he follows Scully around.

Tinsy Fillitagin, the gnome sorcerer owns a dagger, but of course is a spellcaster and a complete happy-go-lucky spirit.

Matte' Tor, the well-dressed rogue, owns leather armor and probably several daggers (at least 3). Matte is a swashbuckling acrobat who seems to like everyone knowing just how good he is.

Libscomb, the human cleric of Domi. He normally wields a breastplate, large steel shield, and mace. Looking like a bear to Scully's bull, he loves to wrestle and seems to enjoy life and challenges.

Barratore Steelwind (Dan K) AC: 20, CMD: 22; HP: 43/43Character Sheet 
Friday January 11th, 2013 6:27:23 PM

Barratore looks across at the cleric and the array about him, and fires back, "No accident, don't want you kids getting yourselves hurt or killed. Why don't you go look for some mushrooms or deliver a message."

Barratore draws his weapon and stares across at them, "I'm in no mood to play." and there is a grreat deal of threat in his voice

Harvest Moon (HP34/34; CMD 19 / AC19) - Al  d20+13=15 ; d20+10=25 ;
Friday January 11th, 2013 8:52:42 PM


"Why did you not go to the announcing of the board as everyone else did?" A soft growl rumbles under the words of Harvest Moon, and her body curls, instinctively into a defensive crouch. "This one is ours now. Find a bounty of your own. Go away."

Harvest Moon stands by the side of Barratore Steelwind, eying the men of Scully Swiftblayde. She studies the expressions on their faces and the poise of their bodies, attempting to divine their intent from their attitudes. She stands ready to call out a warning should the bodies of these men signal an attack.

+++++++++++++++++++++++++++++++++

Perception 15
Sense Motive 25

Day's Spells
0-Level: Guidance, Spark, Virtue
1-Level: Produce Flame, Magic Fang, Entangle(d)

0-Level: Stabilize, Read Magic, Detect Magic
1-Level: Divine Favor, Shield of Faith, Comprehend Languages(d)

Wand of CLW 1/6
Wooden Fist: 7/7

Peza / Chris / Hp 32/32 Ac 18/ cmd 20  d20+8=18 ;
Friday January 11th, 2013 10:21:49 PM

A little surprised that Liscomb is doing the talking instead of Scully .... Peza chimes in " well no names are listed on the bounties .... first come for served ... then again if you already know the mission then why do you need a piece of paper ?"

Changing tactics Peza sizes up Scully's newest member introducing herself " hello i'm Peza .. so how did you fall in with Scully ? " as she gauges her reaction

perception check d20+8=18



Gerox Shale ac 13 hps 30/30 George  d20+5=11 ; d20+5=20 ; d20+7=8 ; d20=19 ;
Friday January 11th, 2013 11:04:34 PM

Gerox also steps forward with a thoughtful look on his face. "While this is truly our bounty, their aren't any rules about sharing it. I would think between the bounty, his ship as a prize and the loot at his camp there might be enough for both teams. If this fellow is as dangerous and slippery as they say, maybe having two ships working together to hunt him might be beneficial to both parties? I suspect that we will always be rivals but we can always be friendly rivals and having another team of accomplished fighters to call on when a situation gets rough would be nice for both teams. So what say all of you? Can we put our greed and pride aside and work together?

Gerox looks at both Scully's team and his own to sense their reactions

Diplomacy roll 11 but used a hero point and rolled a 20
Perception check was a natural 1 but my sense motive roll was a 19

Brom the Barbarian - RichP; AC: 19 (T 12, FF 19, Raged 17), CMD: 21 (23 Raged); HP: 46/46 (54/54 Raged);  d20+7=15 ; d20=17 ;
Saturday January 12th, 2013 2:15:59 PM

It doesn't take Brom long to hear the beginnings of a fight. "Shut yer pie hole, girlie. Everyone knows ya ain't got what it takes fer this kind of thing. Just leave this ta us. Now git before you make be do somethin' yur not gonna like." He says cracking his knuckles and eying Scully group, Lipscomb and Lupo in particular.

Perception DC15, Sense motive DC17

Scully and his Merry Men -- DM Zach 
Saturday January 12th, 2013 5:53:31 PM

Barratore tells Scully's Heroes to go find something more attuned to their skills and also lets them know he is not in the mood to put up with their junk.

Harvest Moon is more interested in trying figure out if they are going to attack the group over this bounty. They seem brazen and if they have their mind set on getting the bounty, but none of them have any kind of aggressive indicators or are reaching for weapons. Right now it seems like a lot of positioning by everyone except maybe Barratore who has already drawn his weapon and Brom who is cracking his knuckles and hurling insults.

Peza is curious why they want the piece of paper from the bounty board rather than going after the Pirate King anyway.

Gerox attempts some diplomacy with the group. Would Barratore and Brom really go for that though... assuming of course Scully and his crew would?

Brom begins hurling insults and seems to be trying to instigate a fight, or at the very least anger his rivals.

----------------
Libscomb begins laughing at Barratore, "Oh is the wittle cow-boy gonna stick us with his little butter-knife? HAHAHA"

Scully answers Harvest's question about why they weren't at the bounty board. "Things like that tend to happen when you are getting payed, Seems we were still recounting our adventurers to Artus so he could update the WLA's maps."

Answering Peza the elf responds, "First off, I'm Jeyne, and that is simple. I signed on with the WLA, got orders to Rum, they mentioned there were two groups I could potentially sign on with. Scully's seemed like they had more potential. Simple choice really. Second off, Artus said to prevent multiple people from going after the same bounty, to be payed you must have the bounty with you when you return."

When Gerox mentions teaming up, Scully steps forward and cuts him off. "Now hold on just a minute. 5000 is worth our time... 2500 not so much. Now, if we were to do say, a 70/30 split with us getting the lions share... I'd say you have a deal."

When Brom[/b speaks [b]Lupo begins laughing. "Oh, the Broom is going to do something... oh no... he might sweep us into the street. Whatever will we do?" the Barbarian asks feigning mock fear and trepidation. The whole group has a good laugh.

Scully steps forward and calms tensions a bit. "Ok, ok, how about this. Our group against your group. Winner takes the bounty. We'll be willing to wager say... 3000gp that we can beat you. Now no killing each other... just a good beating, till ya'll are unconscious, give up, or can't fight anymore. What do you say?"

Brom the Barbarian - RichP; AC: 19 (T 12, FF 19, Raged 17), CMD: 21 (23 Raged); HP: 46/46 (54/54 Raged); 
Saturday January 12th, 2013 7:19:55 PM

Brom doesn't fall for such stupid attempt at thieving. "Not a chance, wind bag. We've got it and you can suck it. Nothin' ta lose fer you and all get us. Not losing' 5000 coins when it's ours already."

Gerox Shale ac 13 hps 30/30 George  d20+7=23 ;
Saturday January 12th, 2013 11:08:43 PM

Gerox smiles at Scully and says, "Really, you want to get into a brawl? But we can't use lethal damage? Not sure how I can do that. I am a fire mage. Tough to tell the magic to stop before it kills you. No I don't think public brawling makes much sense and most likely would be frowned upon by our bosses and the Fixers too."

Gerox then strides up to Scully and says, "So you want 70% of the bounty. That might be arranged as long as we get the spoils. Ours is riskier. Who knows if the ship will survive the attack. Who knows if they will have any loot at their base. So we get 30% of the bounty and the risk. You get assured money. We work together and bring down a menace and it helps all of our reps. " Gerox looks around as his own crew and then back at Scully. "Everyone agree?"

Diplomacy roll 23

DM note: I don't think Scully and his crew are part of the WLA. They were represented as mercs. working against the WLA or at least trying to hinder us as competition


Edson Kazil 
Sunday January 13th, 2013 2:23:35 AM

Edson knocks an arrow, but keeps his bow pointed down. "How about I draw back my bow string, plant this arrow to the feathers in your skull, and watch your yellow friends walk away and Do nothing to help. Your body can lay in the gutter the dogs use as a toilet, we go on to bigger and better things. Choice is hours." With the threat Edson spits in the general direction of the group. And just so we are on the same page, you know no body shoots an arrow better then an elf."

Edson Kazil  d20-1=8 ;
Sunday January 13th, 2013 2:37:45 AM

Ooc: Forgot intimidate roll.. And apparently I didn't scare anyone

Harvest Moon (HP34/34; CMD 19 / AC19) - Al 
Sunday January 13th, 2013 10:55:13 AM


The keen perceptions of Harvest Moon, schooled by the harsh necessities of life in the Contested Kingdoms, once again warn her to a dangerous behavior. This time, however, it is not the behavior of others. It is their own behavior of which she becomes aware. The voices of her friends, the League Adventurers, sound harsh to the ears of Harvest Moon. Next to the voice of Scully SwiftBlayde, they sound overly aggressive and unreasonable. This is not right. This should not be.

Sometimes the most difficult foe is one's own self. Harvest Moon shakes herself and then draws a deep breath. She speaks a few short words, listening to her own voice, before she can be certain that she has tamed the wild creatures of her own nature. "I think that Gerox Shale is right," she begins. "The Pirate King must be stopped. The bounty gold is not important."

She strides boldly forward, a small green bundle swathed in her oversized robes. With disapproving arms that fold across her chest, she confronts the so-called Scully's Heroes group. "But I think that you will not fight the pirates without the gold. You will not, I do think, fight even us, without the promise of gold. But the stronger team will bring the greatest chance of success. If we combine our teams, we will surely defeat the Pirate King. So I will gladly give my share of the bounty gold to you if you will join us."

"If you do not wish this ... " Harvest Moon shrugs, but her face also pulls into a moue of irritation at the very thought of such foolishness. "If you do not wish to combine our groups into a fighting force of extraordinary magnitude, then, perhaps, it would be best to challenge each other to see who would be better able to defeat the Pirate King. But we should not so do here. It is lawless to fight on the streets, within the town. We should go to the beach. Or to the lands north of Rum. Also, because this will be a test to discover who is best fit to face the Pirate King, I cannot guarantee that there will be no blows that cut or break. This will not be a contest for gold. It will be a contest of fitness. I do not think that any of us wish your deaths. But death comes to all. And accidents will also come when they will."

"Do you wish to combine with us? Or will you challenge us for the right to fight the Pirate King instead?"

+++++++++++++++++++++++++++++++++

Day's Spells
0-Level: Guidance, Spark, Virtue
1-Level: Produce Flame, Magic Fang, Entangle(d)

0-Level: Stabilize, Read Magic, Detect Magic
1-Level: Divine Favor, Shield of Faith, Comprehend Languages(d)

Wand of CLW 1/6
Wooden Fist: 7/7

Barratore Steelwind (Dan K) AC: 20, CMD: 22; HP: 43/43Character Sheet 
Sunday January 13th, 2013 10:59:07 AM

Barratores grip on his sword tightens and he continues to look across at the cleric, "better take that paint off your armor coward, before a real cleric of the god of courage shows up. How fast we're you running when Mac Allen was killed?"

Brom was right, there was no need to wager what they already had. He looks over to Gerox "I'll not be trusting or even work any of those cowards. Put that idea out of your head"

But then Harvest moves across the street and Barratore cannot believe what she is saying. Had both her and Gerox gone utterly insane. Hearing her voice out the challenge made him realize that he had let his pride and their words get to him. But even still he was plenty mad still. You let them shoot off their mouths and soon you might as well be agreeing with them. Barratore thought it best to simply put them all in their place. A street fight was not the place though, as much as he wanted to continue the last fight

Barratore had the bounty, conversation over. Barratore turns his back, sheathes his sword and goes back to his tent

Hert AC 24(23ff 12t) HP 38/38 CMD 16(15ff) 
Monday January 14th, 2013 2:30:14 PM

Everything is happening so quickly. A minute ago they were discussing ways to get to the Pirate King, and now the room is filled with strange people, who don't look friendly at all. And there's a lot of talking and yelling, It looks like things can get out of hand and turn into a bloodbath any second.

Hert looks shocked by what's going on. He has no idea who these people are and what is their relation to his team. At first he tries to ignore what's going on, but he soon understands that this is not an option. However, instead of joining the conversation or starting a fight, he keeps sitting on his chair keeping his hand on his sword hilt, ready to take it out any moment. At first, he shifts his gaze constantly shifts from person to person, trying to notice any dangerous moves, but as he realizes the futility of this, he gives up and simply waits for resolution of the conflict.

Scully and his Merry Men -- DM Zach 
Monday January 14th, 2013 3:33:49 PM

Others of Scully's Heroes begin to speak but Scully cuts them off. "Harvest, you always were the voice of reason. If you can get your minotaur friend back over here, I think we can work something out. How about this... since you and your merry band don't seem to want to put any money on this we can work this out a different way. Let's do this fight, down on the beach, like you said. Yes, accidents do happen, I just don't want anyone going after a downed foe. Regardless, how do you like these terms. If we win, we get the bounty. If you win, I'll tell you guys everything we know about the Pirate King. Considering that we have been mapping the coast, and have already encountered one of his lackeys... I'd say our information could prove... useful. If we win, we might be willing to "hire" you guys on... letting you keep any gear you find. Likewise, if you win, we might consider working for... er... with you guys... assuming the price is right. What do you say?" Scully leaves it to Harvest and the rest of the group to decide.

Lemick (OOC: Anthony) 
Monday January 14th, 2013 3:58:13 PM

OOC:
Hello fellow Wold players. I must apologize for my weeks of absence. I've been trying to manage my time, but have been unable to find time for even a few minutes (though I was without internet for part of this time). Regardless, I have come to the hard decision, that despite a near decade of playing in the Wold -- I must take a break to manage the various real-life expectations. All of good, no trauma, deaths, illness -- just overworking at the job (typical for a teacher), family commitments and overall lack of time.

I will be emailing Jerry immediately after this to inform him. (I haven't even checked that email account yet this year.

It is with some hope, that when life calms, I shall return. I leave with good memories and respect for the DM's, players and the Powers that Be..

Harvest Moon (HP34/34; CMD 19 / AC19) - Al 
Monday January 14th, 2013 4:15:41 PM


The frown on the face of Harvest Moon deepens. "You know of the Pirate King, and would withhold this knowing for gold?"

"No," she then says, punctuating the word with a crosswise cut of her hand. "We will not fight you for such a knowing. You will tell us. You will tell us because it is the right thing to do. After this, if you are willing to join with us, then there will be no reason to fight you. We will fight the Pirate King together. I will give you my portion of the bounty as I have promised. But I cannot speak for my friends. This they must decide for themselves. It is unfortunate that some of your fellows began by casting insults at us. After such, I cannot help but think that the generosity of my friends will not be great."

"I will speak with Barratore Steelwind. But he is a minotaur of great pride and great honor." Again Harvest Moon shrugs. "I will try."

+++++++++++++++++++++++++++++++++

Day's Spells
0-Level: Guidance, Spark, Virtue
1-Level: Produce Flame, Magic Fang, Entangle(d)

0-Level: Stabilize, Read Magic, Detect Magic
1-Level: Divine Favor, Shield of Faith, Comprehend Languages(d)

Wand of CLW 1/6
Wooden Fist: 7/7

Edson Kazil 
Monday January 14th, 2013 5:43:13 PM

Edson loosens the pull on the bowstring, letting the arrow slip from its spot. He quietly puts the arrow back on his quiver and throws the bow over his shoulder. He doesn't fully give in to the truce though, as his hand drops to his beltine and his pointer finger runs along the hilt of his Khukri

Peza / Chris / Hp 32/32 Ac 18/ cmd 20 
Monday January 14th, 2013 9:20:09 PM

Stepping up next to her friend Harvest .... Peza adds her voice " we're not going to fight over the bounty ... no brawl !! ... nobody is going to get hurt ... you remember last time we brawled ... Stormrager and the fixers came a running ... that ain't happening again "

" Now i personally have no qualms about working with your group Scully ... you are all brave and skilled ... a force to be reckoned with ... but we can do more by working together ... "

" A ship is needed to hunt down this pirate king ... which you have .... we can split everything 50-50 .. thats fair "

"Just think of it this way ... we succed and Tarnwit can spin the tales any which way he wants ... think of the glorious tales he can tell ... all building your reputation to new glorious heights "

Putting her hands on her hips ...eyeballing Scully she waits for his response " the deal is not going to get better then that "



Brom the Barbarian - RichP; AC: 19 (T 12, FF 19, Raged 17), CMD: 21 (23 Raged); HP: 46/46 (54/54 Raged); 
Monday January 14th, 2013 10:22:58 PM

He is glad to see Barratore sides with him on this. To the others he says "Quit your bargaining. They ain't gettin' it, we ain't wagerin' it, and we don't need'em. Quit yer talk and git in here. We got plannin' ta do." With that he heads inside.

He comes up on Barratore and puts a hand on the minotaur's shoulder. "I like fightin' with the best o'them and love to stick it ta that blow-hard. But that'll have to wait. We got plans ta make and money ta collect. Whatta ya say, brother. We come back with the head of that pirate and bag-o-coins for our pockets."

Gerox Shale ac 13 hps 30/30 George  d20+7=18 ;
Monday January 14th, 2013 11:12:43 PM

Gerox moves up to Harvest and murmurs, "We do have access to a ship. The ship that brought us here. As much as I would like to kick Scully's goons butts, we really don't need them for their ship. I also not sure if I would trust them to protect our backs if the going gets rough and it looks like Brom and Barratore won't work with them."

Gerox turns to Scully and diplomatically and loudly says, "Doesn't look like a fight is going to happen this time around. Somehow I think our groups will get into a good tavern brawl someday where we all get tossed in the klink for a couple of days and have to pay to reconstruct the place. How about this? You have information we could use. Information is valuable. We pay you 250 gps for it. That is a fair price and should keep you in ale and wenches for a while and you can take a good deserved rest while we go and get beat up by this pirate king. Who knows, maybe he will kill us all and you can take all of the bounties in the future. You get paid for sitting around and someone else might kick our butts for you. Sound good?"

Diplomacy check 18 any modifiers come in when you bribe at the same time?

Barratore Steelwind (Dan K) AC: 20, CMD: 22; HP: 43/43Character Sheet 
Tuesday January 15th, 2013 9:17:41 AM

Barratore looks up as Brom enters and gives the man an approving nod. As Brom sits, Barratore slides a mug over. "My attack plans usually are one line, attack." Hearing the others still outside talking he shakes his head, "he's gonna try and steal it"

"We got a boat, or we try and get on a boat, sail out take out the pirate come home". Barratore hoists his own mug to Brom in a toast. "I'll take the king, you take the crew."


Can You Trust Their Map? -- DM Zach 
Tuesday January 15th, 2013 7:12:12 PM

Fine, you are too scared to fight, and don't want to pay what our information is worth. I figured since we mapped the location that we are fairly certain is the supply depot he resupplies at you would be interested. And before you accuse us of not taking him out then... there was no bounty then. We will leave you be, but how about this. We will give you the info and since I like you... you won't have to pay right then. If you all live and get the Pirate King, ya'll decide if our info was worth it. If it was, then you pay us 1000gp. If it wasn't... well, you'll be lying to yourself." Scully pulls a folded piece of parchment out of his pocket and throws it on the ground. "That's where I would go if I were ya'll. And don't get yourself killed. We want a chance to beat ya'll bloody one of these days... you know, when ya'll aren't to scared." Scully and his Heroes turn to leave but he calls back over his shoulder. "And be careful... they say there is something unnatural about the Pirate King and his crew."

The piece of parchment is folded up on the ground. Examining it will reveal a fairly well drawn map of the southwestern coast of Rum. There are numerous islands on the map, but on is circled and has an X on it. It is a rather small island, inconspicuous and out of the way. The only question is, what is Scully's motive here. Is he trying to send the Heroes on the false path and go after the Pirate King himself, or is he simply letting you all go in the hopes that you are killed? Maybe he was sincere and is just going to wait on another sufficient bounty?

Should the group take a chance on visiting the depot, or would attempting to lure the Pirate King out have a better chance of success?

Gerox Shale ac 13 hps 30/30 George 
Tuesday January 15th, 2013 7:38:35 PM

Gerox picks up the map and studies it. "I think we need to check out this island first. Scully might be playing us false but my gut tells me he is on the level. Even if it turns out that Scully is lying to us, we really don't have another clue besides trying to pretend to be a cargo ship and hope to lure them into a trap. We can always fall back on that.

We need to go get the ship (I can't remember its name) and take a scouting trip down that way. Anyone have any scrying skills? Not on my list yet. I figure the ship can lay off the island, we can row in with a smaller craft and do some scouting. I wonder what Scully meant when he said the Pirate King was unnatural. I hope he isn't undead. I remember when I first went to sea, one of the sailors told a story of a pirate ship piloted by cursed men. They couldn't be killed and looked normal enough during the day. It was only at night when their true undead nature was revealed. Something about moonlight showed them as skeletons."

Gerox shivers and says, "I am hoping that was just a tall tale. I hate fighting undead. Just makes my skin crawl!"

Harvest Moon (HP34/34; CMD 19 / AC19) - Al  d20+10=23 ; d20+6=19 ;
Tuesday January 15th, 2013 8:32:56 PM


"I am sorry that we could not all agree to join our groups together." Even as Harvest Moon tenders her apology, her keen eyes scour the face of Scully Swiftblayde. It is difficult for the face and body to lie or conceal, and it is for signs of these deceits upon Scully Swiftblayde that Harvest Moon now looks. "If your map is of use, I will give you your gold," she promises. "From my own share, if necessary."

"And if you wish a fight, I will meet you upon the beach," she offers. "I may not defeat you. But I will try."

Later, Harvest Moon gathers with the others to examine the map of Scully Swiftblayde. She begins with a blessing to lend her Guidance in the task. Here is where her study of maps and the Geography of Rum will prove itself useful. She pours over their map and compares it to the ones that she herself has drawn in her own book. Hopefully, there will be something here that will be of use.

"We must speak with Artus Morindim," she says, as Gerox Shale mentions the SeaSprite. "His SeaSprite should be just the thing to take us to this place. It is a fast ship. And," she adds, "I think that will be good."

+++++++++++++++++++++++++++++++++

Sense Motive 23
Knowledge Geography 20 (w/Guidance)

Day's Spells
0-Level: Guidance, Spark, Virtue
1-Level: Produce Flame, Magic Fang, Entangle(d)

0-Level: Stabilize, Read Magic, Detect Magic
1-Level: Divine Favor, Shield of Faith, Comprehend Languages(d)

Wand of CLW 1/6
Wooden Fist: 7/7

The SeaSprite


Edson Kazil 
Tuesday January 15th, 2013 9:23:01 PM

Edson decides right then and there that he doesn't like Sculy and his crew. In fact he thinks that if anyone in his group decides to pay this cretin, he'll go Back and Rob Sculy and give the money to someone who is actually Inportant. That last thought brings a smile to his face. Now on to the map.

"May I see the map" he asks, "when I came to rum I came aboard a pirate ship by mistake."

Dm Note: when me and the last dm came up with the bsckstory, it was decided that Edson came on a pirate ship before jumping overboard and fleeing to rum. Would any of the knowledge help with the map? Locations. Etc.

Peza / Chris / Hp 32/32 Ac 18/ cmd 20 
Tuesday January 15th, 2013 9:29:07 PM

"As Scully tosses the map on the ground ...." we only fight bad guys ... and you guys aren't bad .... a little surly but we can deal with that " grins Peza at the departing group

The plan starts to come together ... " ok a sailing trip it is .... i don't think Scully would send us into a trap .... he wants glory not treachery as his legacy .... he knows the WLA and fixers are watching ... he won't want to pick a fight with them "



Hert AC 24(23ff 12t) HP 38/38 CMD 16(15ff)  d20+3=8 ;
Wednesday January 16th, 2013 10:34:07 AM

Hert looks at Scully with a great deal of surprise.

"This doesn't make sense. Why would anyone suddenly share vital information with their rivalis?" he whispers quietly. He stares at Scully, trying to notice anything special about his behaviour. No use - Hert sees him for the first time, he can't tell anything about this man (Sense Motive 8). "We should check if this island on the map matches the island on the announcement board. Does anybody know this place?" he asks the group.

Barratore Steelwind (Dan K) AC: 20, CMD: 22; HP: 43/43Character Sheet 
Wednesday January 16th, 2013 12:18:06 PM

"There is nothing that man says or does that can be believed or trusted. The sooner we are at sea the better. I still think Scully is going to make a play for the bounty. ". Barratore does not have that much more to say on the subject, but he does add, "if we have another lead or if we follow Scully's map, makes no difference to me."

Barratore sits back with another glass of ale and grabs a piece of bread. Unatural pirates and Gerox surmises the undead. Barratore had never fought the undead, the very notion of something already dead once, coming after you set his hackles on the rise. The new man was a cleric of Gargul though and hopefully had some wisdom to impart on the subject should the need arise.

What's the Worst that Could Happen? -- DM Zach 
Wednesday January 16th, 2013 9:34:12 PM

Gerox beleives Scully be be trusted... at least on some level.

Harvest seems to agree with Gerox. The maps location seems to match up very close with the information she heard from others and what was generally associated with the bounty.

Edson and Barratore seems to think Scully is the lowest of the low and even have plans to rob him should he be payed by others of the group. Edson tries to determine if he remembers hearing anything about the Pirate King while he was on the pirate ship. He doesn't immediately recall anything. (try some knowledge checks if you like).

Peza uses reason for why she seems to be willing to trust Scully. It makes sense, he is after all a very proud man.

Hert unfamiliar with the group tries to determine if Scully is lying but honestly believes he is telling the truth.

The entirety of the group contemplates Scully's words that the Pirate King might be unnatural. Is he a skeleton.

The group now must decide how to proceed. Regardless they will need Artus and the SeaSprite. Do they dare trust Scully's Map. Can they afford not to. Will they try the intricate bait and switch manuever. Find out next week... or tomorrow =)

OOC: Sorry about the late post. I had my Winter Intersession final today and then work. Posting from work now, but really busy. 4 arrests in the pasts 2 1/2 hours. Sigh. I'll try and post earlier in the day from now on.


Peza / Chris / Hp 32/32 Ac 18/ cmd 20 
Wednesday January 16th, 2013 10:07:03 PM

"Ok next step we should do is contact Artus and Captain Theringer for the use of the Seasprite .... show what Scully gave us .... but i would think that the fixers have a copy of this map if Scully mapped it for them .... unless he didnt share this with them ..."

Peza starts making a list of things to take along for their sailing excursion .......

Edson Kazil 
Wednesday January 16th, 2013 10:50:42 PM

Edson, makes his way to Peza. " Give me a list of things we need, I'll round them up and bring them back to us. Maybe, we should set up a time and place for everyone to meet up." Waiting for the others input on what they need, before he heads out to purchase it.

Harvest Moon (HP34/34; CMD 19 / AC19) - Al 
Thursday January 17th, 2013 12:13:42 AM


OoC to DM: Any results on Harvest Moon's Sense Motive check? Also, would you like me to put the rolls elsewhere? I usually put them below in the "business" section of my posts.

Gerox Shale ac 13 hps 30/30 George 
Thursday January 17th, 2013 12:21:56 AM

Gerox will try and see Captain Theringer. If he gets in to see him, he will explain what happened with Scully and tell him how they want to borrow the Sea Sprite to scout the island. He will also ask him if he has heard of the Pirate King and see if he can get any information from him.

Harvest Moon (HP34/34; CMD 19 / AC19) - Al 
Thursday January 17th, 2013 9:20:54 AM


Harvest Moon points out the places where the map of Scully Swiftblayde match her own maps and her own knowledge of the area. She also shares with them the important things that she knows of the area which surrounds this Resupply Place of the Pirate King. Available landing beaches, the character of the terrain, all of these things does Harvest Moon describe. (Knowledge Geography from last post.)

At a point during her speaking of such things, Harvest Moon looks up and in the direction in which the compound of Scully's Heroes lies. Their meeting with Scully Swiftblayde and his men and women went much better than in previous times. Scully Swiftblayde himself seemed more reasonable than before. Perhaps, muses, Harvest Moon within the stillness of these few moments of reflection, perhaps this was due to her own change during the encounter. Perhaps some peoples will become more reasonable when not met with threats and strong defense.

It is a thing to consider, reflects Harvest Moon. A thing to remember for the future.

+++++++++++++++++++++++++++++++++

Knowledge Geography 20 (w/Guidance)

Day's Spells
0-Level: Guidance, Spark, Virtue
1-Level: Produce Flame, Magic Fang, Entangle(d)

0-Level: Stabilize, Read Magic, Detect Magic
1-Level: Divine Favor, Shield of Faith, Comprehend Languages(d)

Wand of CLW 1/6
Wooden Fist: 7/7

Hert AC 24(23ff 12t) HP 38/38 CMD 16(15ff)  d20=19 ; d4=2 ;
Thursday January 17th, 2013 11:12:24 AM

Yet again the group is interacting as a fine mechanism, collecting goods and making arrangements for the journey, and Hert has no idea what to do. Too many things turned out weird today, and he tries to figure it all out over and over. Who is Scully and why does he behave this way? Who is the Pirate King?

After the group have arranged the meeting place, Hert promptly leaves. He finally understands what to do. For the next 2(1d4) hours he will gather everything there is to know about the Pirate King (Gather Information 1d20=19). If the Pirate King is an undead - he has been raiding the sea for a very long time - longer than any mortal pirate could have. He will ask the elderly people around the town about the legend of the Pirate King and more specifically - when did they hear it first. "If its more than five decades - he's definitely undead." - Hert thinks to himself.

Making Preparations -- DM Zach 
Thursday January 17th, 2013 9:10:07 PM

Peza begins getting supplies together and suggests seeing if Artus and/or Theringer have better maps, possibly supplied by Scully's.

Edson decides to help Peza get the supplies together and waits for a list.

Gerox catches up with Captain Theringer who is quite a busy man. He nods at the mention of Scully but says nothing. When asked about the ship he answers, "Yes, the Seasprite is at your disposal... so long as Artmus has no pressing needs for it. Check with him." He has no other answers about the Pirate King aside from rumor and speculation and the man does not deal with either.

Harvest Moon was certain Scully was telling the truth and perhaps she is correct in thinking her tone and demeanor kept the whole thing from blowing out of proportion. Had others of the party been left to their own devices the streets would surely be bloody now. Scully also did a good job of calming his men. Perhaps it is a mutual respect for each other? Harvest notices the best looking spot for a landing on the island appears to be a fairly open beach on the northern side of the island. The hard part will be locating the depot itself as it is not listed anywhere on the map.

Hert talks to some of the old Fogey's around the island. Most of them however, have not been here long as the is a new settlement. Which means the Pirate Kings attacks have only recently started.

---------
When the heroes are ready, Artmus can be found at the docks with the SeaSprite. He tells the group what he has heard of the PIrate King, which mirrors exactly what the group has already heard. He pulls out maps of the island in question and the are almost identical to the ones you have if not better quality and not folded. It doesn't mean Scully was completely honest, but at least his map was spot on. Was that a gesture of good will he gave, or is he just hoping the heroes will see the value of his information and pay him for it?

Artmus smiles to Harvest, "I can set set'er down on the beach O'Yours no problem. When do we leave?"

Barratore Steelwind (Dan K) AC: 20, CMD: 22; HP: 43/43Character Sheet 
Thursday January 17th, 2013 9:13:23 PM

Barratore has little to contribute along the planning route and he had little to prepare. Unsure when they would be setting sail, Barratore dons his Breastplate armor and goes through his gear. That takes little time and so he retires to rest and relax at the main building of the WLA compound.

Edson Kazil 
Thursday January 17th, 2013 9:17:42 PM

Edson waits in the back while the group talks to Artmus, being quiet and listening to the discussion. When all is ready, he heads to the boat with the group. Carrying any supplies they need. He can't wait to get on the boat and out at sea. Nothing like the sea to ease the mind.

Peza / Chris / Hp 32/32 Ac 18/ cmd 20 
Thursday January 17th, 2013 9:18:48 PM

Glad to have Edson help with gathering suplies [ normal stuff , anything you think will come in handy ] Peza helps pack the stuff ...... once done she joins the rest of their group down at the docks .... at Seasprites slip ......

Gerox Shale ac 13 hps 30/30 George 
Thursday January 17th, 2013 10:17:05 PM

Gerox gathers his things and walks down the docks with his comrades. He walks up the gangplank ot the Sea Sprite and sets his stuff down in his bunk area. He looks around and asks, "Do we want to beach the ship or just take a longboat in. If this Pirate King happens to sail by with our shipped beached, that could be bad."

Once the ship slips the from the berth, Gerox will climb the mast into the crows nest and start keeping a lookout.

Brom the Barbarian - RichP; AC: 19 (T 12, FF 19, Raged 17), CMD: 21 (23 Raged); HP: 46/46 (54/54 Raged); 
Thursday January 17th, 2013 11:11:15 PM

Brom does little to assist with the planning of the pirate hunt. He checks his gear and double checks it. Then sits down as the others talk of plans.

They didn't need a boat. He thinks. The hideout is along the coast and pirates wouldn't expect something from the island. The sea, on the other hand, was a complete advantage to the pirates, who knew the waters around the island much better than any boat at Rum.

"We should have done this by land." He says looking at the Seasprite.

Gerox Shale ac 13 hps 30/30 George 
Thursday January 17th, 2013 11:21:13 PM

Gerox smiles at Brom and says, "We are going to do this by land. We just need to get to the land first. It is an island and you need a ship to get to the island. Someday we might get to walk on water but we can't yet."

Harvest Moon (HP34/34; CMD 19 / AC19) - Al  d20+13=25 ;
Friday January 18th, 2013 10:18:51 AM


"I think that it may be best to leave here tomorrow, Navigator Artus Morindim," replies Harvest Moon to the crusty halfling. "Or would it be best to leave in the evening," she asks, "so that we might approach the island with the least chance of being seen?"

"I have heard that this Pirate King is a very strong foe. And I think that the more that we know of he and his group, before he and his group know of us, the better we will be able to face him. We should sneak upon him and watch first, and so we must arrive at the island with as much stealth as possible." A frown of concentration drops onto the face of Harvest Moon as she mulls the question. "Is a ship capable of proceeding with stealth, Navigator Artus Morindim?" she asks.

"I think, Gerox Shale, that it would be best if the SeaSprite put us on the beach at the Pirate King's Resupply Island, and then returned to Rum. For our return, we will have to capture the ship of the Pirate King and sail back to Rum ourselves. We might also tell Navigator Artus Morindim to return to the island if he has not heard from us in a month's time. But ... " The face of Harvest Moon clouds at the thought, "if he has heard of more pirate attacks in that month's time, to consider that we have failed and are all slain."

Upon the final short trip before departure from the compound of the Woldian League of Adventurers to the SeaSprite, Harvest Moon keeps a weather eye for spies who might report the departure of she and her friends. (See Perception check below.) Upon the journey to the island, she must remain equally vigilant she reminds herself. Knowing is the key to success, and she is determined to know more of the Pirate King before he knows of them.

+++++++++++++++++++++++++++++++++

Perception 25

Day's Spells
0-Level: Guidance, Spark, Virtue
1-Level: Produce Flame, Magic Fang, Entangle(d)

0-Level: Stabilize, Read Magic, Detect Magic
1-Level: Divine Favor, Shield of Faith, Comprehend Languages(d)

Wand of CLW 1/6
Wooden Fist: 7/7

Hert AC 24(23ff 12t) HP 38/38 CMD 16(15ff) 
Friday January 18th, 2013 5:46:35 PM

"Trying to do things stealthily is a good idea" says Hert. "May be our only option. You guys may be strong, but I don't think as strong as Pirate King's people."

He also shares what he heard from townspeople: "It doesn't look like the Pirate King is actually undead. He's been around only for several decades, if he was undead, he'd probably be around much longer."

Making Preparations -- DM Zach 
Friday January 18th, 2013 8:28:22 PM

Hey all, out of state on a vacation. Thought I would have Internet access but only have phone. Will get full post up by Sunday.

Peza / Chris / Hp 32/32 Ac 18/ cmd 20 
Friday January 18th, 2013 10:16:56 PM

enjoy your vacation :-)



Barratore Steelwind (Dan K) AC: 20, CMD: 22; HP: 43/43Character Sheet 
Saturday January 19th, 2013 11:22:59 AM

Barratore agrees with Harvest in that getting there without the Pirate King knowing would be the best way to go. "So how do you sneak a ship? If we can do this at night I say we do this at night."

Barratore stares at Hert for a moment or two as he relays his thoughts on the Pirate King's undead status. "Rum itself has only been in existence for a few months. No one to pirate before that out here."



Gerox Shale ac 13 hps 30/30 George 
Saturday January 19th, 2013 10:18:56 PM

Gerox puts up the thought, "I wonder if the Pirate King is a Beastlord himself or a Beastlord creation. We have seen many hybrids already. Could we be facing a intelligent one like the catpeople? That might explain his unnaturalness. "

Hert AC 24(23ff 12t) HP 38/38 CMD 16(15ff) 
Sunday January 20th, 2013 5:24:41 PM

"Could he be some sort of a fish then?" Hert wonders in reply to Gerox's theory. "That would explain a lot, like why he doesn't need ships and everying. Also that would make him nearly impossible to catch."

Rummer's Do It With Stealth -- DM Zach 
Sunday January 20th, 2013 7:55:40 PM

Artus agrees that trying to slip in undetected under the cover of darkness might be the best way to proceed. He also answers a few other questions. "We've only been hearing about this here Pirate King for the past few months I tell ya. I don't know nothin' 'bout his relations with the Beastlords or if he even has any. All in I knows is that he be a pest."

The crusty ol' sailor waits to hear any more thoughts then says, "Ifn's there be no arguments... I'd suggest we leave right dusk. Ya'll can sleep on t' way, an I'll have you on t' beach by midnight."

Harvest Moon (HP34/34; CMD 19 / AC19) - Al  d20+13=27 ;
Sunday January 20th, 2013 9:45:27 PM


A fish pirate king ...

An eel pirate king ...

A shark pirate king ...

A squid pirate king ...

Harvest Moon ponders the possibilities. After a moment, she shakes the images from her mind's eye. None of these possible Pirate Kings would, in her imaginings, use fire to destroy a ship. They would be more likely to breech the hull and draw it down into the sea. Or so surmises, Harvest Moon.

But, it is an interesting thought. Perhaps even amusing. And it is the last thought of Harvest Moon before drifting off to sleep aboard the SeaSprite as it leaves the harbour of Rum. After asking that she be wakened for a watch after the moons have risen, Harvest Moon retires to her hammock.

++++++++++++++++++++++++++++++++++++++++++++

Perception: 27 (For watch. With Low-Light Vision)

Day's Spells
0-Level: Guidance, Spark, Virtue
1-Level: Produce Flame, Magic Fang, Entangle(d)

0-Level: Stabilize, Read Magic, Detect Magic
1-Level: Divine Favor, Shield of Faith, Comprehend Languages(d)

Wand of CLW 1/6
Wooden Fist: 7/7

Gerox Shale ac 13 hps 30/30 George 
Monday January 21st, 2013 12:36:59 PM

Gerox will also get some sleep knowing that the next day or few days there might not be much chance to rest. He decides to climb down from the crow's nest and half way there leaps into the air but he activates his ring of feather falling and lands lightly on his feet. He smiles to himself knowing that climbing stuff will be much safer now and heads below to get some sleep.

Peza / Chris / Hp 32/32 Ac 18/ cmd 20 
Monday January 21st, 2013 1:49:17 PM

Having gathered some supplies from the WLA compound ... trading her exotic blade for a battle axe ... extra bolts and a throwing hammer .... much needed for the coming conflict with whatever or whoever this pirate king is .....

" most likely the pirate is based out of bonetown ... i hear its a haven for there ilk"

Peza laughs at the gnomes antics " whoa you can fly .... just flap your arms "

Sailing toward their rendevous ... the raven haired girl takes some time to talk to Hert .... filling him in on how this group intially formed .... the long journey across the ocean and their rivalry with Scully and hid band

Row, Row, Row, Your Boat -- DM Zach 
Monday January 21st, 2013 5:53:22 PM

The Rummers take turns in the crow's nest of the SeaSprite. While taking a look around in the later portion of the night, Harvest is the first to spot the island. She gives the call and also notices how deftly Artus handles the ship, nearing the appointed beach with little noise.

A rowboat is prepared and lowered into the ocean.

Before rowing off Artus calls out. "I'll sail here once a week for the next two months until ye show up. If nothing, I'll check in once a month for four months. After that, I'll assume ye are lost for good. I'll see you at midnight in seven days me hope."

The Rummers are left to row themselves ashore... it will be about 300 meters.

Harvest Moon (HP34/34; CMD 19 / AC19) - Al  d20+13=25 ; d20+13=33 ;
Monday January 21st, 2013 7:08:37 PM


Harvest Moon keeps a weather eye during the trip from the SeaSprite to the shore. To the elf-born eyes of Harvest Moon, the sea and the island lie silver under the light of the moons, silver as a blanket of snow. "We should hide the rowing boat," she says in a whisper to the others.

Upon the beach she, as diligent as a hound, scours the area for traces that might reveal dangerous creatures, or the presense of yet more dangerous peoples. With the map in her mind, she plots a direction to the Place of Resupply.

++++++++++++++++++++++++++++++++++++++++++++

Perception: 25 (With Low-Light Vision)
Survival: 33 Tracking & Direction Sense

Day's Spells
0-Level: Guidance, Spark, Virtue
1-Level: Produce Flame, Magic Fang, Entangle(d)

0-Level: Stabilize, Read Magic, Detect Magic
1-Level: Divine Favor, Shield of Faith, Comprehend Languages(d)

Wand of CLW 1/6
Wooden Fist: 7/7

Gerox Shale ac 13 hps 30/30 George  d20+7=18 ;
Monday January 21st, 2013 8:51:45 PM

Gerox stumbles from the boat and jumps waist deep into the surf which promptly washes him off his feet and deposits him sandy and wet on to the shore. He mutters to himself as he tries to brush the wet sand off himself. "Great, just great. We are here for a week and all my stuff is already wet and damp." He stomps up the beach towards the treeline scanning the area for trouble.

"Do we want some light? I can cast some spell to brighten the area but do you think that is wise? Do you think some eyes might be watching?"

Edson Kazil  d20+9=21 ;
Monday January 21st, 2013 10:18:05 PM

Edson takes the boat over with the others. Darkness is his time, and he is ready to better then he has. As soon as the boat hits the ground, he hops out. The bow appears in his hand as he scans the horizon for anything, let his low vision see into the darkness. (Perception 21)

Brom the Barbarian - RichP; AC: 19 (T 12, FF 19, Raged 17), CMD: 21 (23 Raged); HP: 46/46 (54/54 Raged);  d20+7=19 ;
Tuesday January 22nd, 2013 9:13:02 AM

Brom scans the island as they approach. Nothing to indicate an obvious encampment, which also meant possibly no watch. This could be good.

As the long boat sets them ashore, the Captain's words ring clear - make the meeting or be stranded. Fair enough thinks Brom.

Brom nodes in agreement with Harvest and grabs the long boat and begins to drag it towards the wood line. "Harvest, check fer tracks - patrols or any else. Might give us a direction to start in. Also, keep yer eyes peeled fer place to use as camp."

Perception DC19

Barratore Steelwind (Dan K) AC: 20, CMD: 22; HP: 43/43Character Sheet  d20+2=9 ;
Tuesday January 22nd, 2013 9:13:54 AM

During the voyage, Barratore does precisely what Artus suggests and sleeps. At least he tries. When the island is spotted and folks start moving about on deck, he removes his Leather armor and dons his breastplate. Checking through his gear, he unpacks and then stows everything and gets himself to the rowboat. Boat only holds so many and he takes up considerable room.

Barratore puts himself in the first trip over.

Hitting the beach, he draws his bow and moves forward to take a knee just out of the surf line
[perception 9]

Peza / Chris / Hp 32/32 Ac 18/ cmd 20 
Tuesday January 22nd, 2013 4:36:53 PM

Climbing into the longboat last ..... Peza grabs the rudder and guides the boat to shore .... picking a nice sandy spot .... Helping Brom push the boat to the woodline ..... afterwards the ranger sweeps their tracks making them dissappear .....

" I suggest no lights .... no need to light a welcoming beacon for the pirates ... "

" whoever has better eyes at night should take the lead .... the rest of us will follow in your footsteps .... and i'll cover our tracks from the back ...."

Row, Row, Row, Your Boat -- DM Zach 
Tuesday January 22nd, 2013 4:50:05 PM

OOC: Going to start with some quick housekeeping notes. Please make sure your headers have your Character Sheet linked somewhere in there. There are a few of you that still have not done so which makes it a headache to go track your sheet down when I want to look something up. Please?

Also, not nitpicking or anything, but posting has been... less than stellar on some fronts. I'll take my share of the blame as my posts aren't always at the same time everyday. But some folks only made two posts last week, and we aren't off to that great of a start this week either. If you stop in to post and I haven't made my post yet and you don't think you will get back around to checking in again later... just do a quick "Checking in" post. It's better than not posting at all.

Alright, that's enough ranting from me... you guys have an island to explore.


--------------

Harvest Moon steps off of the boat and into action. She scans the beach for any signs of danger or activity and with her enhanced elvish senses, finds that there is no imminent danger. She looks for any tracks or signs of passage. She immediately notices various animal tracks, crab, turtle and monkey to be specific. The closer to the vegetation... er, let's be clear... jungle, she goes, she begins to find some larger tracks. Still small, but larger.

Assuming Harveste Moon points the tracks out to the others. Knowledge Nature: DC 12 Highlight to display spoiler: {Kobold tracks.}

Gerox Shale debates casting a light spell and asks for input from the his companions.

Edson looks for signs of danger, bow at hand, but sees nothing.

Brom looks for any type of place to use as a camp. The beach seems a little exposed. There is heavy vegetation about 200 yards from the water. In fact it sort of become likes a dense jungle once you get off the beach. Maybe once you leave the beach you can find a better place to make camp.

Barratore takes a knee in the water and looks for any signs of a threat. His senses are somewhat dulled by the sound of the water and the night sky.

The heroes find themselves in no immediate danger. Those who studied the map will have a general idea of which way to progress from here knowing they need to, in general, head towards the East and Central portion of the Island. It seems the Pirate King may be using a decent sized river that flows from the central portion of the island and opens up into the Southern coast. You are currently west of that river... how far you can't be certain.


Hert AC 24(23ff 12t) HP 38/38 CMD 16(15ff) 
Tuesday January 22nd, 2013 5:48:12 PM

As the group approaches the island, Hert asks Barratore to help him don his armor. Full plate armor is a difficult thing to wear, but, it is even more difficult to put it on. Assuming the warrior agrees, Hert spends a decent amount of time explaining which buckle goes where before they manage to put it on. One way or another, by the time they arrive at the coast, Hert is fully armed and ready for a fight.

But there is no one to fight. The beach looks empty and deserted - to Hert, at least. Even though he can hardly see anything, he does not create any sort of lightning and advices Gerox against it:

"Making a light right now would be like announcing our presence to the whole island. I don't think we should do that just yet. Some of us can see in the darkness, right? I think this will be enough for the time being."

He also suggests:

"It is probably a good idea to wait till dawn somewhere in that jungle. The darkness so far is more of a danger than an asset to us right now."

Barratore Steelwind (Dan K) AC: 20, CMD: 22; HP: 43/43Character Sheet 
Tuesday January 22nd, 2013 6:15:09 PM

Barratore helps Hert into his armor, but gives the man a growl when he attempts to tell the fighter how to put it on. "I am aware how it works."

On the beach, he waits for Harvest or Peza to take the lead. The other elf seemed like a fine man, was part of the WLA, but Barratore was simply not use to him yet and so to the Minotaur, he got a bit lost in the shuffle. " How are we going to navigate the jungle in the dark?" He asks the pair as he moves out of the surf and next to them

Harvest Moon (HP34/34; CMD 19 / AC19) - Al  d20+9=27 ;
Tuesday January 22nd, 2013 6:41:54 PM


Harvest Moon holds up a hand for silence before realizing that it may not be seen by those without elfish heritage. "Hsssssstttt." she warns in a terse whisper. She has seen these tracks before. "No light, please."

In the tunnels of the Spiderkin she saw these tracks. They are here.

"It is the Small Eyes," whispers Harvest Moon. "Those we fought in the tunnels beneath the ground of Rum. The ones you have called ... Kobolds."

"Yes, I think it would be best to camp here upon the beach. They will be keen of ear. Their eyes will also pierce the darkness. And they will dig pits,"
says Harvest Moon, recalling the pit trap into which she had fallen, saved only by the rope about which her waist had been tied. "We will be at a disadvantage in the darkness against the Small Eyes."

"I believe that Hert is right. We make a cold camp at the edge of the jungle and wait until dawn to proceed."


++++++++++++++++++++++++++++++++++++++++++++

Knowledge Nature 27

Day's Spells
0-Level: Guidance, Spark, Virtue
1-Level: Produce Flame, Magic Fang, Entangle(d)

0-Level: Stabilize, Read Magic, Detect Magic
1-Level: Divine Favor, Shield of Faith, Comprehend Languages(d)

Wand of CLW 1/6
Wooden Fist: 7/7

Row, Row, Row, Your Boat -- DM Zach 
Tuesday January 22nd, 2013 10:42:08 PM

OOC: If you guys rest, please give your watch order. Also give a marching order please.

Gerox Shale ac 13 hps 30/30 George 
Tuesday January 22nd, 2013 11:31:16 PM

Gerox whispers, "I can see as well as anyone in the dark." Gerox pauses a thought obviously crossing his mind. "I am not saying we try this tonight but if we are just wandering around without finding anyone tomorrow, then we might want to try and lure some folks in. We can always start a campfire tomorrow with some of our more sneaky folks hiding in the jungle. Maybe in the trees? Maybe we can draw some in and take some prisoners. Asking a few questions might save a lot of time wandering the jungle getting bitten by snakes and feasted upon by insects."

Gerox pulls his blanket out and draps it around his shoulders. "I am not sleepy yet. I will take the first watch if no one objects. I think we should do it in pairs. Someone with natural night vision paired with someone who isn't. Hert, why don't you take first watch with me. Harvest with Peza can take the second. Brom with Barratore and Edson can welcome the dawn and since they have three, find us some breakfast to wake up too.

Any objections?"

Row, Row, Row, Your Boat -- DM Zach 
Wednesday January 23rd, 2013 9:02:19 AM

OOC: Also, roll perception checks for your desired Watch. Please do this standard every time you guys rest for the night. Also, marching order.

Harvest Moon (HP34/34; CMD 19 / AC19) - Al  d20+13=17 ;
Wednesday January 23rd, 2013 9:17:55 AM


Harvest Moon begins shaping a soft bed in the sand at the edge of the jungle. "I do not think that the Small Eyes are ones to be drawn by such a ruse, Gerox Shale," she replies. "I think that they are more like to spy us and slink away. They will tell others of us. And they will most like return to us in great numbers."

She eyes the shallow depression and finds it satisfactory.

"Better, I think, to track the Small Eyes to their place. From there we may be able to capture one or two who stray from the others. Do you speak the language of the Small Eyes, Gerox Shale," she asks. "I do not."

Before leaving Gerox Shale and Hert to the first watch of the night, Harvest Moon describes to the others the map as she holds it in her mind. Their landing beach on the north side of the island likely places them well away from the main territory used by the Pirate King and his pack who use the river to the south as a road. The best, but most dangerous way to find the Resupply Place of the Pirate King would be to go southeast until meeting the river. From there, they might follow the river north. At some place must be the Resupply Place.

"Tomorrow, we should proceed as we did when approaching the building in which we fought the Scorpion Snake," suggests Harvest Moon. Edson Kazil will proceed first to test for pits that might have been dug by the Small Eyes. I and Peza should follow to watch and listen for dangers and give warning. Your Message magic will be very useful in this, Gerox Shale," she adds. "So you should follow next, but, perhaps, a hundred paces behind. Behind you, Barratore Steelwind to watch over you. Then Hert. Then, to watch the trail and protect from behind, Brom."

"That is my thinking,"
says Harvest Moon.

++++++++++++++++++++++++++++++++++++++++++++

Perception: 17

Day's Spells
0-Level: Guidance, Spark, Virtue
1-Level: Produce Flame, Magic Fang, Entangle(d)

0-Level: Stabilize, Read Magic, Detect Magic
1-Level: Divine Favor, Shield of Faith, Comprehend Languages(d)

Wand of CLW 1/6
Wooden Fist: 7/7

Gerox Shale ac 13 hps 30/30 George 
Wednesday January 23rd, 2013 9:59:12 AM

I will just take 10 on my perception checks unless told otherwise for standard watching. perception check is 17

Peza / Chris / Hp 32/32 Ac 18/ cmd 20  d20+8=22 ; d20+8=16 ;
Wednesday January 23rd, 2013 12:42:02 PM

Peza helps set up camp .... gathering leaves and some branches ... adding some camoflague to their campsite ... offsetting their humanoid forms againist the jungle ....

Picking out a tree she sets up a scouting postion high above their camp .... again adding a littlr camo cover

When her and Harvests watch turn arrives she walks the perimter before climbing up to her hide in the tree

perception check d20+8=22
survival check d20+8=16

Hert AC 24(23ff 12t) HP 38/38 CMD 16(15ff)  d20+7=25 ;
Wednesday January 23rd, 2013 5:49:02 PM

Hert simply nods, agreeing to take the first watch with Gerox. He also seems quite content with Peza's formation.

After the party finds a place to camp, he takes a short walk around it, studying immediate surroundings. When he comes back, he says to Gerox:

"I need to ask something from Gargul, I'll join you in about twenty minutes."

He spends about fifteen minutes in prayers, gets up and starts patrolling around the camp with Gerox. His grey cloak blends nicely with the darkness around, but the constant clanking of his armor somewhat gives him away. He doesn't talk much, taking his job seriously and carefully listening for odd noises.

OOC:
Perception 25
Hert fills his previousy empty 1st level slot with Detect Evil. If he or Gerox feel any danger, he will cast it.

Brom the Barbarian - RichP; AC: 19 (T 12, FF 19, Raged 17), CMD: 21 (23 Raged); HP: 46/46 (54/54 Raged);  d20+7=12 ;
Wednesday January 23rd, 2013 6:16:00 PM

Bedding down for the late night, Brom will take a later watch, closer to dawn. He doesn't have great night vision, but his sword will come in handy should they choose the darkest of night to attack. During his watch, he will have his sword over his shoulder and his long spear in one hand. (Perception DC12)

Brom has no disagreement with the marching order. With kobolds around chances are they will not attack from the front but from the sides to back, that is where he'd like to be.



Barratore Steelwind (Dan K) AC: 20, CMD: 22; HP: 43/43Character Sheet  d20+2=17 ;
Wednesday January 23rd, 2013 8:59:36 PM

Barratore switches out of his Breastplate and into his leather for the night and then sacks out. The evening plans and following day as laid out by Harvest sounded best to him. Sitting on the beach to await things to attack did n't sit well with him. The order was fine on watch as well, he would take the middle. He couldn't see giants coming at them in the dark, but after they hit him, he'd kill them and that was fine with Barratore.

During his watch Barratore listens far more than he sees and he stands comfortably in the rough center of the group sleeping
[perception 17]

Row, Row, Row, Your Boat -- DM Zach 
Wednesday January 23rd, 2013 9:41:13 PM

Ian will be taking over today or tomorrow at worst.

Harvest Moon (HP34/34; CMD 19 / AC19) - Al 
Wednesday January 23rd, 2013 9:49:17 PM


OoC: Uh oh. Didn't you say he was the combat guy?

Gerox Shale ac 13 hps 30/30 George 
Wednesday January 23rd, 2013 9:58:19 PM

Gerox during his watch will make a roving patrol around the campsite at random patterns trying to catch any sneaky kobolds sneaking into camp.

To Harvest, "I speak goblin. I am not sure what kobolds speak. They really don't speak much at all. They grunt more than speak. I think they speak some kind of dragon speech. "

Edson Kazil(Shawn), AC 17, Touch AC 15, Flatfooted AC 15, HP 23/23,  d20+8=26 ; d20+12=21 ; d20+8=14 ; d20+12=25 ;
Wednesday January 23rd, 2013 11:10:15 PM

Edson, not seeing anything heads back to the rest of the group. He helps anyone out of the boat that needs it. Once the march comes, he volunteers for point. Might as well he thinks, not like he will do anything with his bow. When watches come, he doesn't volunteer, just awaits to be asigned one. Once on his watch, he looks for the darkest shade, and becomes one of the shadows. Watching from the darkness for anything.

For Marching
Perception 26
Stealth 21

For Watch
Perception 14
Stealth 25

DM Zach 
Thursday January 24th, 2013 9:19:07 AM

OOC: I have no idea what you are talking about Al...

Harvest Moon (HP34/34; CMD 19 / AC19) - Al 
Thursday January 24th, 2013 9:31:52 AM


OoC: From your email of 12/31/12 ...

... I usually run all of the NPC interactions and the general role-playing portions of the modules. Ian typically handles the combats. I love building NPC relationships with the PC's and helping you guys develop a rapport with a shopkeeper, or hate for a villain. Ian loves taking your PC's to the brink tactical warfare that requires deep thinking and teamwork to overcome ...
Or ... hmmm ... Do you have the Irony Flag out, Zach?

DM Zach 
Thursday January 24th, 2013 10:41:56 AM

OOC: Irony? Never heard of it. Never heard of sarcasm either lol. I promise any change in DM posting is purely coincidental and... Haha almost kept a straight face.

DM Ian 
Thursday January 24th, 2013 11:40:57 AM

OOC :: I ask that you all please roleplay out your watches, as well as compile a list of who is taking what watch. You'll need three to get through the night completely. My first post will come later today (school is restricting me a bit). I have no idea where you all got this crazy combat idea from, so not-combat will probably not start maybe tomorrow.

Harvest Moon (HP34/34; CMD 19 / AC19) - Al  d20+13=26 ; d20+9=20 ;
Thursday January 24th, 2013 4:27:27 PM


With Peza up in the tree, Harvest Moon spends the watch on the ground, creeping about the periphery of the camp. It is important to work together in this, so Harvest Moon takes pains to always remain within sight of Peza's tree. This is the danger time. As the Small Eyes can see well in darkness, it is safe to assume that they often go about at night.

++++++++++++++++++++++++++++++++++++++++++++

Perception: 26
Stealth: 20

Day's Spells
0-Level: Guidance, Spark, Virtue
1-Level: Produce Flame, Magic Fang, Entangle(d)

0-Level: Stabilize, Read Magic, Detect Magic
1-Level: Divine Favor, Shield of Faith, Comprehend Languages(d)

Wand of CLW 1/6
Wooden Fist: 7/7


DM Zach 
Thursday January 24th, 2013 6:34:21 PM

OOC: If nothing else, friends, remember to at least try and check in and post saying you are doing so Thank you for bearing with us."

Brom the Barbarian - RichP; AC: 19 (T 12, FF 19, Raged 17), CMD: 21 (23 Raged); HP: 46/46 (54/54 Raged); 
Thursday January 24th, 2013 6:56:42 PM

Posting later tonight.

Barratore Steelwind (Dan K) AC: 20, CMD: 22; HP: 43/43Character Sheet 
Thursday January 24th, 2013 7:05:00 PM

Barratore removes his Breastplate and dons his Leather Armor to sleep in. His bow at his side and his pack as a head rest, Barratore tries to get some rest. When awakened for his watch (2 of 3) He gets the assistance of whomever awoke him to remove his leather and don his Breastplate again. This takes less than 3 minutes and the minotaur is standing with sword in hand and watching the jungle. He moves as little as possible during the 4 hour shift.

The night is dark. With that and the sound of the surf he hopes that his elven blooded companion has better odds because he knows he will detect little coming at them. Especially if the creatures were indeed little. Barratore shifts a bit at the thought, his sword sweeping slightly through the sand

[perception 17 from before]

Brom the Barbarian - RichP; AC: 19 (T 12, FF 19, Raged 17), CMD: 21 (23 Raged); HP: 46/46 (54/54 Raged); 
Thursday January 24th, 2013 9:06:09 PM

Brom beds down for the night. Brom was never one to have problems falling to sleep. He always was tired lately either from marching all day or manual labor in town, he like to keep himself in shape.

When he is woken for his watch (3 of 3), he stands and gets a big drink of water. He finds a spot jungle-side and leans his longspear up against a nearby tree. He takes a big bite of his tobacco and finds a place to watch for danger.

Peza / Chris / Hp 32/32 Ac 18/ cmd 20 
Thursday January 24th, 2013 9:35:12 PM

Peza waits in her treetop watch post .... [2nd watch] coordinating with her friend Harvest ...

perception check d20+8=22
survival check d20+8=16



Edson Kazil(Shawn), AC 17, Touch AC 15, Flatfooted AC 15, HP 23/23,  d20+8=25 ; d20+12=14 ;
Thursday January 24th, 2013 11:43:43 PM

Edson wakes for the third watch, wipes the sleep from his eyes, and gets his bow out. He nods to Brom and points up into the tree. "I'll be up there". With that he scales the tree, blending into the darkness and waits.

Perception 25
Stealth 14

Peza / Chris / Hp 32/32 Ac 18/ cmd 20 
Friday January 25th, 2013 5:50:31 AM

checking in ..... Dm post ???

Good Morning -- DM Zach 
Friday January 25th, 2013 8:38:14 AM

Posts are set and the night passes somewhat uneventfully. The second watch, Peza and Harvest heard the light pitter-patter of what might have been kobold footsteps. They never approach the camp, and soon only the chirp of crickets can other nightlife can be heard.

Dawn breaks on the island, with a bright, sun-shiny day.

The group must now decide how to proceed, stay on the coast and battle the cliffs, stay close to the river and be easily visible, or trek through the jungle and face any dangers that may be found within.

Harvest Moon (HP34/34; CMD 19 / AC19) - Al  d20+13=19 ; d20+9=29 ;
Friday January 25th, 2013 10:25:39 AM


Morning, for Harvest Moon, comes, as it always does, with the dimmest gloom of the false dawn. This first day upon the island of the Pirate King's Resupply Place will be important. They must begin well in order to end well. After her morning communion, Harvest Moon seats herself with a slice of bread, a brick of cheese, and her book. She opens to a fresh page and begins to pen the things that they know. Below this, Harvest Moon adds a few things that they do not know, but seem well reasoned from the known things.

Things Known:

We are on the north coast.
The Pirate King we think to be in the center, maybe east, of the island.
A river flows from possibly near the Pirate King and goes to the south coast.
We are now west of the river.
There are cliffs on the coast.
There is jungle in the interior of the island.

Things we can think from the Things Known:

We are on the Northwest part of the coast.
We can see cliffs up or down the beach. (Or, we saw them during our approach from the sea in the dark.)

Below her surmising, Harvest Moon then draws a rough map of where these things should logically be. To her fellow League Adventurers, she shows both the written thoughts and the map.

The Map of Harvest Moon

"I think that if we go to the southeast, we must meet this river. It should be a river big enough to sail a ship, so we will know it by its size. If we meet the south coast, then we must go east. But I think that we will easily meet the river by going southeast."

"When we meet the river, we can scout up and down until we find the Resupply Place. Or, we can wait and watch the river in hopes of spying the Pirate King or his crew and then following them."

"I will search for a likely trail by which we might walk to the center of the island. Gerox Shale, do you have the Whisper Message magic so that we might proceed quietly through the jungle?"

++++++++++++++++++++++++++++++++++++++++++++

Marching order as per previous post. Hopefully Message spell that links Edson, Harvest, Peza and Gerox.

Survival: 23 (Taking 10 to Guide the group through the jungle in a SE direction.)
Perception: 19
Stealth: 29

Day's Spells
0-Level: Guidance, Spark, Virtue
1-Level: Produce Flame, Magic Fang, Entangle(d)

0-Level: Stabilize, Read Magic, Detect Magic
1-Level: Divine Favor, Shield of Faith, Comprehend Languages(d)

Wand of CLW 1/6
Wooden Fist: 7/7

**********************************************

Facts and Deductions Based On:

Post of Thursday January 17th, 2013 9:10:07 PM: Harvest notices the best looking spot for a landing on the island appears to be a fairly open beach on the northern side of the island.

Post of Tuesday January 22nd, 2013 4:50:05 PM: Those who studied the map will have a general idea of which way to progress from here knowing they need to, in general, head towards the East and Central portion of the Island. It seems the Pirate King may be using a decent sized river that flows from the central portion of the island and opens up into the Southern coast. You are currently west of that river... how far you can't be certain.

Post of Friday January 25th, 2013 8:38:14 AM: stay on the coast and battle the cliffs, stay close to the river and be easily visible, or trek through the jungle and face any dangers that may be found within.

DM Ian Holy crow! Very well done, Al! Go ahead an add a hero point to your character sheet! The only thing I have to say is that we never told you where the Pirate King was along the river...

Gerox Shale ac 13 hps 30/30 George 
Friday January 25th, 2013 4:45:20 PM

Gerox replies, "I do but we have to be in sight of each other for it to work. Jungle isn't good for that. Moving through jungle with a group this size is going to be difficult as well. I guess we can try. Does anyone have any idea on how big the island is? I doubt the Pirate King will have patrols in the middle of the jungle where their are no footpaths.

Another thing to consider is these kobolds. We really don't know if they are connected with our pirate friend. They could just live here and he could have come later. If that is the case, then we might be able to exploit that. Pay them to be a guide or get some information form them."

Edson Kazil(Shawn), AC 17, Touch AC 15, Flatfooted AC 15, HP 23/23,  d20+8=18 ; d20+12=32 ;
Friday January 25th, 2013 5:08:57 PM

Edson wakes everyone when Brom and his watch is over. He takes a quick morning meal, nothing too heavy since they will have to march in the jungle. When ready to go, he takes point like suggested by Harvest, but stays close enough that the spell put on him will still be in range.

Perception 18
Stealth 32(Nat. 20)

Barratore Steelwind (Dan K) AC: 20, CMD: 22; HP: 43/43Character Sheet 
Friday January 25th, 2013 5:37:12 PM

In the morning, Barratore switches out of his Leather to his Breastplate and stretches our his muscles. Listening to Harvest over a dry and quick breakfast he nods his agreement. "Moving through the jungle lessens our chances of alerting the pirates. Do we have any ability to get a higher up view, or ask an animal?" He muses aloud to the group. The fighter had no idea what magic could do, only that it could do a great deal. Asking a bird where the the drinkable water was did seem a small thing to him.

"Through that we are going to need to stay pretty close. The noise we make blazing a trail will mask our armor. Harvest and Peza far out in front won't help if the rest of us don't know where they went we can't follow."

Hert AC 24(23ff 12t) HP 38/38 CMD 16(15ff) 
Friday January 25th, 2013 5:59:56 PM

Hert wakes up and goes through his morning routine: washing his face, quick bland breakfast, morning prayer and finally getting himself into armor. After he's ready to move out, he joins the conversation.

"I don't think we have anything particularly useful, Brom. Or do we, Gerox?" he looks quizzicaly at the gnome. "Gargul sometimes shows me evil... things nearby. Never lasted for more than forty minutes, though. Doesn't sound very useful, but in jungle... Maybe?"

Peza / Chris / Hp 32/32 Ac 18/ cmd 20  d20+8=15 ; d20+8=12 ;
Friday January 25th, 2013 9:06:07 PM

" Through the jungle is best i agree ...and Barratore thats a great point ... the jungle will mask our noise ..
if we walk in single file you and Brom can follow in our footsteps .... concealing our numbers or at least cause some confusion among those that come across them "

Noticing Harvest with her book out ... "do you still have the mapping tool that Captain Theringer and the fixers gave us to map the island of Rum ?? i'm sure they would love it if we can map this island too " adds Peza

Perception check d20+8=15
survival check d20=8=12

Before they depart the ranger sweeps their campsite ... covering their tracks as best she can ... minimizing their footprint on the island

Once their march into the depth of the jungle starts ... the city girl takes up her spot near the front .... her eyes sweep her surroundings as the jungle swallows them



Brom the Barbarian - RichP; AC: 19 (T 12, FF 19, Raged 17), CMD: 21 (23 Raged); HP: 46/46 (54/54 Raged);  d20+7=22 ;
Saturday January 26th, 2013 4:58:09 PM

The others are awoken for the morning and Brom is already breaking out some jerky to eat. "Don't know much 'bout magic. So this is the old fashion way." He says to Hert. "Jungle?" He says. "Ok, you point me in the direction you want to go."

Perception DC22

Welcome To The Jungle, It Get's Worse Here Day By Day -- DM Zach 
Sunday January 27th, 2013 9:00:20 AM

The Party sets off into the jungle after breaking camp. Things go surprisingly well. From time to time the Heroes hear something that seems out of place. Or maybe they are just paranoid. Regardless, everyone has the feeling of being watched. Maybe its the monkeys and parrots who are constantly making sounds that have set the party on edge. Maybe its something more.

Brom however, notices that all of a sudden, Highlight to display spoiler: {The monkeys are no longer visible and are no longer making sounds. Did you finally leave their domain, or is it something else?}

Harvest Moon (HP34/34; CMD 19 / AC19) - Al  d20+13=33 ;
Sunday January 27th, 2013 10:16:52 AM


"Something is amiss." Harvest Moon speaks these words over the whisper magic of Gerox Shale. She gestures to both Peza and Edson Kazil. "We should return to the others. I have ... a bad feeling. We should return now."

Harvest Moon takes the polearm from her back for the short trip to regroup with the others. She carries it gripped in both hands with the blade and spike pointed upward at the canopy of trees in the manner taught to her by Barratore Steelwind. Once regrouped, she takes in the surrounding jungle with great care. Each of the League Adventurers seems to feel this thing as well. Harvest Moon calls upon a blessing of Guidance to prepare herself.

++++++++++++++++++++++++++++++++++++++++++++

Perception: 33

Active Effects: Guidance

Day's Spells
0-Level: Guidance, Spark, Virtue
1-Level: Produce Flame, Magic Fang, Entangle(d)

0-Level: Stabilize, Read Magic, Detect Magic
1-Level: Divine Favor, Shield of Faith, Comprehend Languages(d)

Wand of CLW 1/6
Wooden Fist: 7/7

Gerox Shale ac 13 hps 30/30 George  d20+7=12 ;
Sunday January 27th, 2013 3:57:50 PM

Gerox holds up his hand to stop the trail group and peers around, "Harvest and the others are coming back. Something isn't right. It has gotten to quiet."

Gerox scans the trees looking for any ambushes or anything else that might be amiss. (perception 12)

Peza / Chris / Hp 32/32 Ac 18/ cmd 20  d20+8=19 ;
Sunday January 27th, 2013 5:40:35 PM

Peza heeds Harvests warning .... it was tooo quiet ..... slipping back quietly .... she joins the others ... her eyes sweeping their surroundings ... [perception check d20+8=19]

Speaking in low tones " we spotted some monkeys ... and all of a sudden it became quiet .... something spooked them ... and whatever it is it must be close "

Her crossbow loaded she waits

Hert AC 24(23ff 12t) HP 38/38 CMD 16(15ff)  d20+7=14 ;
Sunday January 27th, 2013 5:55:30 PM

Hert freezes in place immediately as Gerox raises his hand. He places his hand on the hilt of his sword and looks around. Something seems to be wrong. Or maybe it is just his imagination?..

He touches his holy symbol and whispers: "Please let me see the evil and the wrong through your eyes, my Lord.". He closes his eyes for a second and when he reopens them, they appear to be a lot darker. He starts scanning surroundings, trying to catch a presence of evil.

OOC:
Perception 14
Hert casts Detect Evil (40 min. left)

Barratore Steelwind (Dan K) AC: 20, CMD: 22; HP: 43/43Character Sheet  d20+3=10 ;
Monday January 28th, 2013 7:29:14 AM

Gnomes suddenly stopping and holding up their hand is not the best way to grab the attention of a nearly 10' tall minotaur. Barratore practically runs over poor Gerox before noticing. Barratore drops into a crouch for no other reason than to be able to hear him. "Too quiet?" Barratore snorts once and rolls his eyes, but than concedes to look about
[Perception 10]

"Cant see or hear a thing.." he states flatly. A bug hunt, why can't it be a stand up fight? Barratore tries to settle himself down and wait for Harvest, Peza and that other elf something-son to get back

ROUND 1 - DM Ian  d20+14=22 ; d20+14=17 ; d20+14=20 ; d20+14=27 ; d20+4=15 ; d20+4=19 ; d20+4=19 ; d20+4=12 ; d20+4=14 ; d20+4=13 ; d20+4=15 ; d6+2=6 ; d6+2=7 ; d6+2=6 ;
Monday January 28th, 2013 1:04:56 PM

EVERYONE please read the instructions at the end of this post. They are very important to combat!

The jungle remains quiet for a few moments. All wildlife has vacated the area, leaving no noise but the rustling of trees in the light breeze. The more perceptive members of the group can hear the river rushing by in the distance. Just as it seems all is well, Harvest's keen ears pick out the sound of bows releasing. Unfortunately, she is too late to warn her friends as they fly into the small clearing. Many of the projectiles miss their targets, but Gerox, Peza and Edson are all hit! They each take 6, 7, and 6 damage respectively!

Harvest is able to make out some figures to the north, north east, east, and south. It appears that whatever these things are, they have surrounded you. The dense foliage makes it tough to make out your assailants, likely the reason so many of them missed you. You all hear a low horn ring out through the woods. A war horn. Whatever is on this island, it's found you. And it doesn't appear to be happy.

Hello, players! Welcome to combat! A few things to say before I get into the specific rules -- first off, I would really appreciate if everyone put ALL of their defences in their header. AC/FF/Tch usually works best, with CMD tacked on the end. Also, Shawn, PLEASE put the link to your character sheet in your header! Otherwise, you cannot participate in combat, as I can't check any of your stats!

Second, the map. The brown area in the bottom left is a generally clear area. There is no penalty to vision. Anything more than ten feet away from you in the green area has partial concealment, so please roll a d100 for every relevant attack. A 1-20 on the concealment roll indicates a miss. The area in the top right is a small pond. The beige (sand) has no penalties, the blue is obviously water. Your characters may begin anywhere in the red zone. Please make a note of where you are beginning in your post.

Good luck, heroes.


MAP

Harvest Moon (AC19/Touch18/FF15; CMD 19; HP34/34) - Al 
Monday January 28th, 2013 2:34:43 PM


"They shoot bows!" Harvest Moon's warning comes too late. With a few quick motions, she again calls upon the green to grasp and frenzy. In answer, the jungle to the east explodes in writhing vegetation.

With the foes to the east and north left to struggle with the plants, Harvest Moon crosses the trail to confront the foes to the south.

++++++++++++++++++++++++++++++++++++++++++++

Cast Entangle at junction of 19.10/20.10/19.11/20.11 (Reflex vs DC15 or be Entangled.)

Note on the Entangled Area. It should take in enemies 5 - 11. For those who don't want to get caught in it, it should also, at it's closest point, come to 11.10/12.10/11.11/12.11)

Position: Start in 11.11 move to 10.17 (30ft move)

Active Effects: 10ft Reach wielding Halberd; Entangle 10/10 rounds, Guidance 9/10 rounds

Day's Spells
0-Level: Guidance, Spark, Virtue
1-Level: Produce Flame, Magic Fang, uEntangle(d)

0-Level: Stabilize, Read Magic, Detect Magic
1-Level: Divine Favor, Shield of Faith, Comprehend Languages(d)

Wand of CLW 1/6
Wooden Fist: 7/7

OoC: Ian, here's the Entangle as I see it. Entangle Map. Sorry, couldn't find an gridded AoE map for 40ft.

Hert AC 24(23ff 12t) HP 38/38 CMD 16(15ff) 
Monday January 28th, 2013 4:13:19 PM

Hearing Harvest's warning, Hert almost instinctively raises his shield. One of the arrows hits him in the chest, with a loud "thunk", but bounces off his armor, leaving a small dent. His eyes immediately revert to the normal grey color - his ability to detect evil is gone. He looks around, trying to decide his next actions. The arrows are coming from everywhere, and there is no safe place to hide.

Still undecided, he mutters a quick prayer, and the symbol of an eye on his forehead shines in response. Finally, seeing the vegetation rapidly growing at the east and Harvest Moon charging south, he decides to go south as well. Drawing his sword, he backs up into the southern jungle, till he meets face-to-face with their foes.

OOC:
Hert casts Bless: +1 on attack rolls and saves against fear.
Hert moves from (7.13) to (7.18).

Active effects:
Bless (4 min)



Peza / Chris / Hp 25/32 Ac 18/ cmd 20  d100=48 ; d20+10=24 ; d8+1=6 ; d8+1=6 ;
Monday January 28th, 2013 9:00:03 PM

Hearing whistle of the arrows ..Peza cringes a little ...hoping they would miss .... but alas one finds its mark [ takes 7 damage] " ouch "

Her eyes sweep the jungle .... ahead of her [d100=48] The petite girl spots a threat .[#3]... quickly taking aim with her crosssbow ... she snaps off a shot through the dense foilage of the jungle

d20+10=24 !! damage d8+1=6 vital strike damage d8+1=6 total damage 12 !!

Moving [from 10.12 to 8.16 ] back towards Her and Harvest ... the ranger slips into the edge of the jungle cover

Brom the Barbarian - RichP; AC: 19 (T 12, FF 19, Raged 17), CMD: 21 (23 Raged); HP: 46/46 (54/54 Raged);  d20+7=11 ; d20+7=9 ; d20+4=8 ;
Monday January 28th, 2013 9:46:49 PM

[Brom starts in 11.14]

Perception DC11, Survival DC9 (to spot entangle spell vegetation)

Brom sees many arrows come out of the forest. Under attack! The fire seems to be coming from both sides. Taking the initiative, Brom, drops his longspear and pulls his sword as he moves to the group firing arrows from the rear of their position (east) (OOC: Harvest never called out the spell's location so here's hoping Brom spots it). He moves until he hits the entangle (Reflex DC8) or reaches an opponent using a two move actions.

Edson Kazil(Shawn), AC 17, Touch AC 15, Flatfooted AC 15, HP 23/23,  d20+8=25 ; d100=19 ;
Monday January 28th, 2013 11:28:17 PM

Edson stares blankly as the arrow plugs him in the chest. He shakes his head to regain his senses and aims jn the direction of the sniper and let's loose with an arrow of his own. His aim is true, but the arrow ends up embedded in a tree close to the bowmen. He silently curses himself as he knocks another arrow.

Ooc: starting in 06, 11

Also, I linked my character last time it was addressed, I checked and it works for me. But if there is still a problem I will re-do it.

Edson Kazil(Shawn), AC 17, Touch AC 15, Flatfooted AC 15, HP 16/23, 
Monday January 28th, 2013 11:29:14 PM

Sorry, updated hp's

Gerox Shale ac 13 hps 30/30 George  d20+7=13 ;
Monday January 28th, 2013 11:35:43 PM

(ooc not sure what my size does to my cmd, hopefully I never have to use it but I think it's 13)

Gerox hears the warning a second to late and takes a arrow into his shoulder. He cries out in pain as the arrow slices through his skin. "Who the heck is shooting at us?"

Gerox will squat down and crab walk to 9.16 and prepare his color spray spell. (ready spell) He tries to use any leafy cover he can.

He will look to the south to see if he can spot anything. (perception 13)

Readied spell color spray

ROUND 2 - DM Ian  d20+2=21 ; d20+2=7 ; d20+2=10 ; d20+2=3 ; d20+2=22 ; d20+2=17 ; d20+2=11 ; d20+4=8 ; d20+4=19 ; d6+2=5 ; d20+4=14 ; d20+4=16 ; d20+4=22 ; d6+2=8 ; d20+4=11 ; d20+7=27 ; d20+7=25 ; d20+5=6 ; 2d6+6=12 ; d20+5=15 ; d20+5=12 ; d20+5=10 ;
Tuesday January 29th, 2013 11:17:12 AM

ROUND 2

Harvestcalls out a warning to her companions too late, casting a spell to keep some of their foes busy while she pursues the squad to the south. As she approaches them, the half-elf realizes that they didn't look like kobolds from a distance because they aren't simply kobolds -- these dragon-kin are riding lizards bigger than themselves. The reptiles they ride appear to be about four feet long, and three high with grey-green scale and a deadly set of teeth. The kobolds are holding on my a thin scrap of what might be leather tied through the creature's mouths.

Hert likewise charges south, praying to his God for aid in the ensuing battle.

Peza snaps off a bolt through the foliage, finding a target and dropping the creature with one hit!

Brom charges forward, but notices the immense overgrowth in front of him. (Your Perception check was high enough to notice the area affected by the spell, so you don't have to run into it if you don't want to.)

Edson sends an arrow into the foliage, unable to strike his target. (We can see your character sheet now -- thank you!)

Gerox dives to the ground, preparing a spell. (Unfortunately, I don't know when you wanted to release that spell -- the SRD describes readied actions as such: You can ready a standard action, a move action, a swift action, or a free action. To do so, specify the action you will take and the conditions under which you will take it.)

More arrows fly from the dense forest, some finding their targets. Edson and Brom each take 5 and 8 damage respectively as the missiles strike them! More kobolds charge in from the south to attack the heroes that have come to confront them. They bear crude spears made from long polearms and a crude rock as a blade. One bears an odd headdress covered with colourful feathers and bright foliage (#12). It screams in a language none of you recognize as it drives its spear into Hert! who takes 12 damage!

ENTANGLED: 5, 6, 7, 8, 9, 11

MAP
Red area is affect by Entangle spell.

Hert AC 24(23ff 12t) HP 31/38 CMD 16(15ff)  2d6=5 ;
Tuesday January 29th, 2013 11:51:35 AM

Hert is taken by surprise with the kobold's strike. The spear strikes into a gap in his armor, and leaves a bleeding torn wound on his right hand.

"Ngh..." mutters Hert as he stumbles backwards and clutches the wound. Suddenly, a rush of warm air covers the party, and the wounds on Hert, Edson, Gerox and Peza heal partly. Hert takes a battle stance and gets ready to fight the enemy.

OOC: Hert uses Channel Energy (2d6=5) that covers everyone except Brom. Note: it does not provoke attacks of opportunity. He also takes a 5-foot step back to (7, 17)

Harvest Moon (AC19/Touch18/FF15; CMD 19; HP34/34) - Al  d20+1=20 ; d10=6 ; d20+4=8 ; d20+3=16 ; d6=1 ;
Tuesday January 29th, 2013 11:58:30 AM


Harvest Moon aims a snarl at the Small Eyes that comes at her out of the brush. Her polearm comes down at the creature as it steps through her weapon's long reach, and the curved blade draws blood and cuts bone. Then, in a swift dancing combination of a kick and elbow strike, Harvest Moon strikes out at the Small Eyes in the way taught to her by Thelonious. The kick, even blessed clearly misses, but the elbow may have hit. The blow is glancing, and it is difficult to ascertain the impact before Harvest Moon leaps nimbly back from the foliage of the jungle and back onto the trail.

++++++++++++++++++++++++++++++++++++++++++++

Take AoO w/Halberd / Flurry of Blows using Guidance / 5ft step

Note: +1 from Bless added afterwards.

AoO vs 14 Hit AC21, Damage 6hp
Flurry of Blows Hit AC9/AC17, Damage 2hp (+1 from Wooden Fist)

Position: 10.16 (5ft move)

Active Effects: 10ft Reach wielding Halberd; Bless 4m, Entangle 9/10 rounds

Day's Spells
0-Level: Guidance, Spark, Virtue
1-Level: Produce Flame, Magic Fang, uEntangle(d)

0-Level: Stabilize, Read Magic, Detect Magic
1-Level: Divine Favor, Shield of Faith, Comprehend Languages(d)

Wand of CLW 1/6
Wooden Fist: 6/7

Question: Who is "odd headdress" boy? #12 or #13?

DM Ian 12.

Barratore Steelwind (Dan K) AC: 20 (T 12 FF 16), CMD: 22; HP: 43/43Character Sheet  d20+9=17 ; 2d8+6=11 ; d20+9=27 ; 2d8+6=12 ; d20+6=23 ; d20+6=12 ; d20+6=8 ; 2d8+6=11 ; 2d8+6=9 ; 2d8+6=14 ;
Tuesday January 29th, 2013 1:38:18 PM

Barratore takes in the action about him. He tries to make a mental note to speak to the three point leaders of missing this ambush. Even as he thinks it, he knows he will likely forget to mention it later. Turing to the threats from the north Barratore covers the distance quickly and is able to get in his range of two of the opponents -Move to 06/08 x 07/09

His sword flashes through the vegetation at the rider to his right and and then traces an arc into the opponent to his left

Barratore strikes at riders if applicable
Target 4 Hit AC 17 Dmg 11
Cleave to Target 2 Hit AC 27 Dmg 12

Attack of Opps Hit AC 26/15/11 -wrong modifier attack is +9 Dmg 11/9/14

Bless from Hert 1 of x rounds

Brom the Barbarian - RichP; AC: 19 (T 12, FF 19, Raged 17), CMD: 21 (23 Raged); HP: 38/46 (46/54 Raged);  d20+7=9 ;
Tuesday January 29th, 2013 8:07:36 PM

Brom notices the flailing vegetation and stops short. Harvest. You and your dang plant spell. Left us flanked. He says to himself while he moves to 09.07 (2 moves). With sword drawn, he prepares to end and opponent.

Perception DC9



Peza / Chris / Hp 30/32 Ac 18/ cmd 20  d20+12=18 ; d8+1=9 ; d8+1=6 ; d100=65 ;
Tuesday January 29th, 2013 8:39:25 PM

Reloading her crossbow .... Peza hears the cries of battle behind her .... lizard riders crashing through the jungle .... her friends under attack she turns in Herts direction looking for a target ...

Perception check d100=65 !!

Spotting the follower of Gargul under attack from a duo of attackers .... one is shielded on the far side of the cleric ... but the other is open for a shot .... taking aim .... the raven haired girl snaps off another bolt .

d20+12=18 damage d8+1=9 vital strike damage d8+1=6 total damage 15!!

Her bolt flies through the jungle foilage to strike it target [ #13]

Gerox Shale ac 13 TA 13 FF 11 CMD 13 hps 29/30 George  2d4+2=7 ; 4d4=8 ;
Tuesday January 29th, 2013 10:25:31 PM

Gerox was planning on casting his color spray but his fiery nature asserts itself and he steps forward to 8-17 and raises his hands. Sheets of flame reach out from his outstretched hands and does 8 points of damage to both #12 and #13.

(ooc sorry about the first roll, I went automatically to magic missile damage without thinking)

He calls to the others, "We are getting separated from the others. We should back up for mutual support."



ROUND 1 - DM Ian 
Wednesday January 30th, 2013 1:45:56 PM

DM post incoming. Sorry for the lateness.

Edson Kazil(Shawn), AC 17, Touch AC 15, Flatfooted AC 15, HP 11/23,  d20+8=28 ; d100=79 ; d20+8=23 ; d8=1 ;
Wednesday January 30th, 2013 2:48:06 PM

Edson winces as he is pelted with yet another arrow, 1 or 2 more and he is going down he thinks. He draws a bead on another of the bowmen(#1) and lets loose. The arrow is true, and strikes the target(2pts, way to waste a crit)

Hert AC 24(23ff 12t) HP 31/38 CMD 16(15ff) 
Wednesday January 30th, 2013 3:03:58 PM

OOC:
Edson, I think you didn't take my healing into account. You should have 16hp now, I think.

Harvest Moon (AC19/Touch18/FF15; CMD 19; HP34/34) - Al 
Wednesday January 30th, 2013 3:22:26 PM


OoC: Also looks as though your Critical Threat likely succeeded with an AC23, Edson. Shouldn't you, then, roll another d8?

ROUND 3 - DM Ian  d20+5=8 ; d20+4=7 ; d20+5=8 ; d20+4=11 ; d20+4=11 ; d20+5=6 ; d20+5=8 ; d20+5=6 ; d20+5=14 ; d20+5=7 ;
Wednesday January 30th, 2013 3:25:10 PM

ROUND 3

Hert calls upon his divine powers to heal his allies, a wave of positive energy washing out from the cleric.

Harvest slashes at one kobold with her glaive, connecting easily, and her elbow manages to connect with the creature's jaw before she backs away.

Barratore swings his mighty sword around, hacking through one kobold with ease! (You are too far from the second kobold to cleave through it. Every second diagonal is 10ft, so #2 is 15 feet away from Barrator, outside his 10ft reach.)

Brom stops just in time to avoid his ally's spell. He rushes forward to meet the enemy in the dense jungle.

Peza loads another bolt, quickly dropping another kobold!

Gerox raises his hands and sends gouts of flame out to scorch his opponents. (Since #13 has already dropped, you only hit #13. From 8.17, you could have only hit one of them with the 15' cone Burning Hands has. UPDATE: Upon making the map, I realized I was being dumb. Your attack goes normally.)

Edson's arrow finds its mark, although his streak of bad luck seems to be continuing.

#12 charges Hert while #15 lashes out with an arrow at the cleric! Luckily, both miss horrendously. #14 continues its assault on Harvest, but its aim seems just as bad as its allies. Barratore and Brom both get an attack of opportunity as #4 turns its lizard to sprint off into the woods, its wounds too severe to go on. Seeing a bigger target, #1 and #2 lash out with arrows, but the kobolds are too frightened to bother aiming properly. #10 moves in close to aid its allies, ending its movement at 12-16. The kobolds stuck by the Entangle spell all seem to be having the same bad luck as their allies.

MAP


Harvest Moon (AC19/Touch18/FF15; CMD 19; HP34/34) - Al  d20+5=15 ; d6=2 ;
Wednesday January 30th, 2013 5:18:07 PM


The eyes of Harvest Moon dart from one place to another as she holds off the Small Eyes with a threatening growl. These Small Eyes are many, but they do not seem so skilled as fighters. Creatures can be fierce within their own territory. But, perhaps, it may be possible to befriend them as well. Perhaps. But not while they are so bold in numbers.

A feral grin rips across the wide half-elfish face of Harvest Moon as Peza's bolt strikes down another Small Eyes. Peza is mighty. And it is with this grin upon her face that Harvest Moon strikes out again at the Small Eyes before her. This time, instead of two swift strikes, she plans a more carefully executed one. This time, she aims deliberately toward a nerve cluster. Striking this nerve cluster should cause stunning pain. Her single snap kick rises high, to the level of her own chest, aiming at the soft tissue just under the chin.

Before even registering the effectiveness of the blow, Harvest Moon shifts her position once again. She crabs sideways back into the jungle growth. The Small Eyes are closing. They threaten Peza and Gerox Shale. They badger Hert. She will join with the human follower of The Gray One and lend her support to his.

++++++++++++++++++++++++++++++++++++++++++++

Attack / 5ft step

Hit #14 AC15, Damage 3hp w/Wooden Fist (Stunning Fist Fortitude vs DC15 or be Stunned for 1 round)

Position: 9.17 (5ft move)

Active Effects: 10ft Reach wielding Halberd; Bless 4m, Entangle-Until End of Round 10

Day's Spells
0-Level: Guidance, Spark, Virtue
1-Level: Produce Flame, Magic Fang, uEntangle(d)

0-Level: Stabilize, Read Magic, Detect Magic
1-Level: Divine Favor, Shield of Faith, Comprehend Languages(d)

Wand of CLW 1/6
Wooden Fist: 5/7
Stunning Fist: 1/2

Note: Opponent AC <=17

Peza / Chris / Hp 30/32 Ac 18/ cmd 20  d100=73 ; d20+12=22 ; d8+1=3 ; d8+1=8 ;
Wednesday January 30th, 2013 8:20:06 PM

Her eyes try and backtrack the arrows that whistle by .... spotting movement .... Peza reloads .. then snaps off another bolt past Hert and glimpses as it sinks into its target ... [#15]

perception check d100=73

jungle snap shot d20+12=22 damage d8+1=3 vital strke damage d8+1=8 total damage =11

The raven haired girl can't help but grin .... her new weapon is working perfectly ...

Brom the Barbarian - RichP; AC: 19 (T 12, FF 19, Raged 17), CMD: 21 (23 Raged); HP: 38/46 (46/54 Raged);  d20+9=10 ;
Wednesday January 30th, 2013 8:28:58 PM

Brom takes a swing at the fleeing kobold, but fortunately for the kobold, the vegetation hamper Brom's swing and he catches a small tree with his swing.

OOC: Will finish post after map is posted.

Edson Kazil(Shawn), AC 17, Touch AC 15, Flatfooted AC 15, HP 16/23,  d20+8=20 ; d100=16 ;
Wednesday January 30th, 2013 8:56:41 PM

Edson curses, as another one of his arrows slams into the foliage. He knocks, another arrow, moving 5' backwards, away from the shooter.

Barratore Steelwind (Dan K) AC: 20 (T 12 FF 16), CMD: 22; HP: 43/43Character Sheet  d20+9=22 ; 2d8+6=14 ; d20+9=12
Wednesday January 30th, 2013 9:49:17 PM

From last post...Attack of Opps Hit AC 26/15/11 -wrong modifier attack is +9 Dmg 11/9/14
The kobolds luck does not hold for long and Barratore's sword dispatches it.

Barratore then turns and moves to his left 10', issuing a bellowing challenge through the jungle.

Hit AC 22 DMG 14 target 2
Cleave AC 12

Ooc.. I always thought For purpose of reach, the second diagonal is still considered 10'. I can't find it but I know I've seen that


ROUND 2 - DM Ian 
Wednesday January 30th, 2013 9:51:50 PM

Map is now up! Thanks for your patience. :)

Brom the Barbarian - RichP; AC: 19 (T 12, FF 19, Raged 17), CMD: 21 (23 Raged); HP: 38/46 (46/54 Raged);  d20+7=24 ; d20+11=31 ; d20+11=31 ; 4d6+26=41 ;
Wednesday January 30th, 2013 10:21:01 PM

[Perception DC24]

With Barratore dealing handily with the kobolds in front of them, Brom takes a quick glance around and sees a kobold (#10) moving in on Harvest. Brom moving at a full charge (should be 55-ft to get there) brings his BAS (big arse sword) to bear against the creature.

Attack (+2 charge, -2 PA, +1 Bless, +10 BAS): AC31 (threat, AC31 confirmed crit w/ double 20); damage 41 OUCH!!!

Hert AC 24(23ff 12t) HP 31/38 CMD 16(15ff)  d20+3=11 ; d10+2=8 ;
Thursday January 31st, 2013 3:16:41 AM

Hert easily dodges both the arrow and the strike of the kobold. He uses the opportunity to start flanking the kobold and swings his sword at him.

OOC: Hert 5-foot-steps to (6, 18) and attacks the kobold. (Attack 11 Dmg 8)

Gerox Shale ac 13 TA 13 FF 11 CMD 13 hps 29/30 George  2d4+2=10 ; d20+7=8 ;
Thursday January 31st, 2013 8:21:46 AM

Gerox head snaps left to right as he watches his comrades slaughter the kobolds around him. He almost feels bad for smaller creatures....almost. He looks at Harvest and calls, "A prisoner might be nice, I don't see Brom or Barratore pulling their punches enough to get one. Maybe you could salvage yours?"

Gerox moves back to 7.13 and scans the entangled area. If he sees a kobold, he will launch a magic missile at it doing 10 points of damage. If he doesn't see one, he doesn't cast. (Rolled my perception check and since it was a natural 1, it looks like Gerox scans the jungle and gets distracted by a butterfly)

ROUND 2 - DM Ian  d20+5=19 ; d20+5=23 ; d20+5=23 ; d20+5=6 ; d20+5=16 ;
Thursday January 31st, 2013 2:04:05 PM

DM Post incoming.

ROUND 4 - DM Ian  d20+5=22 ; d20+7=27 ; d20+7=12 ; d6+3=4 ; d20+5=22 ; d20+5=6 ; d2=1 ; d20+5=22 ; d20+5=24 ; d8+3=10 ; d8+3=4 ; d6+3=8 ; d2=1 ;
Thursday January 31st, 2013 4:04:47 PM

ROUND 4

Harvest steps back after striking out at the nearest kobold, who dodges her blow just in time.

Peza continues to do what she does best, driving a crossbow bolt into the creature's chest! It manages to hold on, although seems quite worse for wear.

Brom's attack against the fleeing kobolds proves futile, but easily makes up for it. The dragonkin looks up at the barbarian with wide eyes before the sword is brought down on it! The dental records of this kobold will have to be pulled to identify the corpse.

Edson curses his bad luck, baking away from his opponents.

Barratore easily dispatches the kobold missed by his ally, cleaving through another one as he continues his assault!

Hert swings his weapon at his assailant, but the creature is too quick for the cleric.

Gerox brings up the idea of taking a prisoner before lashing out with a magic missile. (Concealment doesn't count for Magic Missile.)

The kobold bearing the large headdress looks around, wearing what might be a scowl on his face. It barks out a word in the same unknown language. It and its allies all jump off of their lizards, a few of them pricking the creatures with their spears on the way down. The lizards are whipped into a frenzy and begin gnashing their teeth, ropes of drool dangling from their maws.

#12 lashes out at Hert again, its lizard following suit. The lizard goes wide, but the dressed-up kobold sinks its spear into the cleric, dealing 4 damage! #14 attacks Harvest, instructing its lizard to do the same. The lizard manages to get its jaw around her calf, and the half elf can feel a toxin begin to spread though her blood. Please take 10 damage and make a DC 14 Fortitude save or take 1 ability damage to dexterity! #1 attempts to lay into the minotaur Barratore, dropping its bow for a spear. Both hit, dealing a total of 12 damage! Also, please make a DC 14 Fortitude save or take 1 ability damage to dexterity! Some of the kobolds manage to disentangle themselves and their lizards from the foliage, looking bruised and angry.

MAP

Brom the Barbarian - RichP; AC: 19 (T 12, FF 19, Raged 17), CMD: 21 (23 Raged); HP: 38/46 (46/54 Raged);  d20+9=21 ; 2d6+13=23 ;
Thursday January 31st, 2013 4:13:03 PM

After exploding the kobold, Brom steps five feet and tees off on the lizard nearby.

Attack (+1 bless, -2 pa, +10 bas): AC21, damage 23

Harvest Moon (AC19/Touch18/FF15; CMD 19; HP24/34) - Al  d20+9=18 ; d20+6=19 ; d20+6=10 ; d6+1=3 ;
Thursday January 31st, 2013 5:00:53 PM


"The bite of the lizards holds poison!" Harvest Moon calls out the warning even as she feels her body reject the poison's debilitating effects.

Again Harvest Moon moves, shifting away from the Riding Lizard that had bitten her. As Brom comes to attack that very lizard, she finds a place that puts the Small Eyes between herself and Brom. Behind her, her eye catches the Riding Lizard of the Small Eyes with the very elaborate hat. It is placed directly between herself and Hert of Gargul. Harvest Moon sweeps her polearm in a great arc to threaten the Riding Lizard of the Small Eyes leader, and then uses the momentum to rise into a double snap kick to the head and neck of the Small Eyes that she has been sparring with. The first kick strikes the Small Eyes' ear hole. The second kick misses.

++++++++++++++++++++++++++++++++++++++++++++

5ft step / Flurry (adding +1 Bless, +2 Flanking vs Brom)

Fortitude 18 vs DC14 / Pass
Hit #14 AC19, AC10 Damage 3hp w/Wooden Fist

Position: 9.18 (5ft move)

Active Effects: 10ft Reach wielding Halberd; Bless 4m, Entangle-Until End of Round 10

Day's Spells
0-Level: Guidance, Spark, Virtue
1-Level: Produce Flame, Magic Fang, uEntangle(d)

0-Level: Stabilize, Read Magic, Detect Magic
1-Level: Divine Favor, Shield of Faith, Comprehend Languages(d)

Wand of CLW 1/6
Wooden Fist: 4/7
Stunning Fist: 1/2

Note: Opponent AC = 16 or 17

Note #2: With halberd, provide Flanking for Hert vs Yellow12.

Edson Kazil(Shawn), AC 17, Touch AC 15, Flatfooted AC 15, HP 16/23,  d20+8=21 ; d100=17 ;
Thursday January 31st, 2013 8:15:24 PM

Edson goes to warn Barratore, that he is blocking his shot but thinks otherwise when he sees the assault. Instead he spins 180 degrees around, facing off in the direction Hert is. Taking aim at his target(12y) he lets loose with an arrow. He throws the bow down with disgust, as yet another arrow imbeds into the tress. He pulls his long sword out and starts heading towards Hert.

Peza / Chris / Hp 30/32 Ac 18/ cmd 20  d20+12=13 ;
Thursday January 31st, 2013 9:12:38 PM

hearing Havest's cry of poison ... Peza reloads .... then quickly turning and snapping her shot at the lizard ..... i the bolt dissappears somewhere into the jungle

lizard shot d20+12= 13 ugh !!!

Her run of good luck ends ....

"Careful Harvest "

Barratore Steelwind (Dan K) AC: 20 (T 12 FF 16), CMD: 22; HP: 43/43Character Sheet  d20+7=11 ; d20+9=25 ; 2d8+6=19 ; d20+9=28 ; d20+9=21 ; 2d8+6=9 ; 2d8+6=13 ;
Thursday January 31st, 2013 9:53:22 PM

Fire courses up Barratore's leg and he knows he's been poisoned before Harvest calls it out. [Fort 11]
He takes a quick step left and brings the tip of his blade up to push away the kobolds spear and the quickly flicks it back across his chest. [Hit AC 25 DMG 19]

Barratore clears the far side of the kobold and drops the blade into the lizard. [Cleave Hit AC 28 crit 21 DMG 9+13]

-1 Dex lowers Barratore AC 1
Bless spell from Hert 3 of x Rounds

Gerox Shale ac 13 TA 13 FF 11 CMD 13 hps 29/30 George  2d4+2=7 ;
Thursday January 31st, 2013 10:30:38 PM

Gerox calls out to Edson, "Stay here my friend. Our comrades are mighty and we have foes coming out of the entangle spell. I will help them. "

He raises his hand and 2 missiles leap forth to strike at the leader confronting Hert (12) striking hard and true doing another 7 points of damage to it."

He then turns and moves to 5.12 getting ready to support Barratore if more come in.

Hert AC 24(23ff 12t) HP 27/38 CMD 16(15ff)  d20+6=9 ;
Friday February 1st, 2013 2:17:13 AM

Hert is assaulted both by the kobold and the lizard. As they make their attacks he manages to deflect the lizard's bite with his shield, but the kobold manages to drive his spear into his leg.

Seeing that Harvest Moon providing him an opportunity to attack, Hert slashes at the enemy. However, with his hand still bleeding and weakened from his previous wound, he misses yet again.

OOC: Hert attacks Y12 but clearly misses.

Harvest Moon (AC19/Touch18/FF15; CMD 19; HP24/34) - Al 
Friday February 1st, 2013 9:36:31 AM


OoC to Hert: You might want to look at your character sheet. The number that you have To Hit for your Bastard Sword doesn't seem to include your STR.

Hert AC 24(23ff 12t) HP 27/38 CMD 16(15ff) 
Friday February 1st, 2013 9:56:18 AM

OOC: Oh snap! Thanks for noticing!

ROUND 4 - DM Ian 
Friday February 1st, 2013 1:53:13 PM

DM post incoming.

ROUND 5 - DM Ian  d20+5=9 ; d20+5=6 ; d20+7=17 ; d20+5=21 ; d6+2=6 ; d20+5=12 ; d20+7=11 ;
Friday February 1st, 2013 3:18:57 PM

ROUND 5

Brom dispatches the lizard with ease, further enraging its kobold rider!

Harvest uses the advantage given to her by her barbarian friend to strike at the kobold before backing away quickly.

Edson, sick of his luck with the bow, wrenches his sword from its scabbard, striding to his alles' aid.

Peza's luck finally ends with her first miss of the combat. (The dice roller giveth, the dice roller taketh away.)

Barratore is not as lucky as the monk as the toxin spreads through his bloodstream, locking up his muscles. Despite this, he drops the kobold and its lizard cowering before him with a flick of the wrist! (I'm not sure where you wanted to move to, I hope that's right.

Gerox strikes true again with his missiles of magic!

Hert swings and misses, despite his positioning with his allies.

The kobolds and their lizards still stuck in the entanglement scream with frustration as barbs and thorn cut at their flesh. The two that managed to free themselves spur their lizards forward, jumping off as they close in on the heroes.

#1 attempts to repeat its efforts on Barratore, but to avail. #14 gouges at Brom, dealing 6 damage! #12 attempts to use its lizard to flank, but its plan falls through. In the meantime, L12 attacks the approaching Edson, but the elf is too swift for the creature!

MAP

Great posting this week, everybody! Thanks for putting up with my sporadic posting schedule, I promise it will be better next week. :D

Brom the Barbarian - RichP; AC: 19 (T 12, FF 19, Raged 17), CMD: 21 (23 Raged); HP: 32/46 (40/54 Raged);  d20+11=27 ; 2d6+16=28 ;
Friday February 1st, 2013 7:05:37 PM

Brom takes the wound from the kobold. He decides to let his inner rage loose. He brings his BAS to bear against 14. "You will die creature. I will cleave you in two!" He shouts.

Attack (-2 PA, +1 Bless, +10 BAS, +2 Rage): AC 27, damage 28
Rage: 1 rd

If 14 falls, Brom will move to 7.12.

Edson Kazil(Shawn), AC 17, Touch AC 15, Flatfooted AC 15, HP 16/23,  d20+3=9 ;
Friday February 1st, 2013 9:14:39 PM

Edson dodges the attack, and returns an equally bad miss of his own. His mind drifts back to a bad run he had at a card table in an inn one night. He was depleted of funds over the course of 36 hours, but he eventually bounced back and won big. His luck was going to have to turn or else him and his friends would be dead.


Gerox Shale ac 13 TA 13 FF 11 CMD 13 hps 29/30 George  2d4+2=7 ;
Friday February 1st, 2013 9:46:38 PM

Gerox sees the kobold and its lizard coming his way and for a moment he thinks about standing up to them, but that moment is fleeting. He calls out to Barratore, "Barratore, more friends coming behind you!" He then darts to 5.16 and launches another magic missile spell at #12. He inflicts another 7 points on the lizard hoping it is enough to put it down.

3/7 1st level spells

Peza / Chris / Hp 30/32 Ac 18/ cmd 20  d20+12=32 ; d20+12=32 ; d8+1=5 ; d8+1=4 ; d8+1=5 ; d6=3 ; d6=6 ;
Friday February 1st, 2013 9:51:32 PM

Enemy targets are dwindling as her friends assault on the kobold attack turns the tide ... Peza reloads her crossbow ... her eyes sweep the battlefield .... they lock onto a new target .... a rider and its lizard mount .... [#5] ... taking careful aim .... and Harvests warning of poison she peers down her sights at the approaching lizard ..... " thung " her bolt flies true .... sinking into the eats neck

Lizard killer shot d20+12=32 nat 20 !!!
crit shot d20+12=32 !! nat 20 !!! woot !!
damage d8+1=5 crit damage d8+1=4 vital strke damage d8+1=5 total damage = 14 !!

" We got a couple more coming across the open field " adds Peza to the battlefield banter

Hert AC 24(23ff 12t) HP 27/38 CMD 16(15ff)  d20+8=18 ; d10+2=9 ;
Saturday February 2nd, 2013 4:59:00 AM

After two misses, Hert re-grips his sword and continues flanking the opponents. Yet again he strikes the enemy.

OOC:
If Y12 is alive by the time Hert makes his move, he moves to (7 19) and hits it. (Attack 18 Dmg 9). If Y12 is dead, he moves to (5 18) and hits R12 (Attack 16[no flanking] Dmg 9)

Barratore Steelwind (sub-SteveK) AC: 20 (T 12 FF 16), CMD: 22; HP: 31/43 (-1DEX) Character Sheet  d20+9=22 ; 2d8+6=11 ; d20+9=23 ; d20+9=27 ; d20+9=28 ; 2d8+6=13 ; 2d8+6=19 ; 2d8+6=13 ; d20+9=11 ; 2d8+6=13 ; 2d8+6=18 ; 2d8+6=17 ; 2d8+6=14 ;
Saturday February 2nd, 2013 10:01:50 AM

ooc: DanK is out for a long weekend of skiing with the family and has poor smart phone coverage. He asked me to post thru Monday.
.................

Barratore hears Gerox shout and gives a quick glance behind him, enough to see the gnome dodge away from another Kobold. "Braver than they are smart", snorts the great minotaur admiringly, then backhands Kobold #1 with the sharp end of his bastard sword. (AC 22 Damage 11)

He doesn't wait to see if the little kobold is dead, seeing a greater threat in a lizard-mounted foe. Barratore strides back onto the path, blocking any attempt of Kobold 5 or 6 from flanking Hert, Edson, or Gerox by weaving his blood-dripping sword before him! (Move 20' to 6,13 / 5,12)
.....................

AOOs for the first 3 Kobolds or Lizards that give Barratore the opportunity with his 10 foot reach
(AC 23, 27, 29crit!11confirm Damage 13, 18, 17crit+14)

-1 Dex lowers Barratore AC 1
Bless spell from Hert 3 of x Rounds


Harvest Moon (AC19/Touch18/FF15; CMD 19; HP24/34) - Al  d20+6=8 ; d20+6=26 ; d20+6=19 ; d6+1=5 ; d6+1=5 ;
Sunday February 3rd, 2013 4:19:14 PM


Brom the Rager. He is so very strong. It is impressive to dispatch the Small Eyes with but a single blow as he does with the one that she has been sparing with for what seems so long. Brom the Rager runs off to help Gerox Shale and Barratore Steelwind. Harvest Moon herself does a quick shuffle step into the Riding Lizard of the Small Eyes war leader. She launches a swift double strike at the beast, leaping to kick the side of its head and then coming down atop its snout with an elbow. The kick is easily dodged, but the elbow comes down in the expect spot to which the Riding Lizard moves its snout. Harvest Moon feels bone shatter beneath her critical strike.

++++++++++++++++++++++++++++++++++++++++++++

5ft step / Flurry (adding +1 Bless, +2 Flanking vs Hert)

Hit #12Yellow AC8, AC26 (Threat AC19) Damage 10hp w/Wooden Fist

Position: 8.18 (5ft move)

Active Effects: 10ft Reach wielding Halberd; Bless 4m, Entangle-Until End of Round 10

Day's Spells
0-Level: Guidance, Spark, Virtue
1-Level: Produce Flame, Magic Fang, uEntangle(d)

0-Level: Stabilize, Read Magic, Detect Magic
1-Level: Divine Favor, Shield of Faith, Comprehend Languages(d)

Wand of CLW 1/6
Wooden Fist: 3/7
Stunning Fist: 1/2

Note: Opponent AC = 16 or 17

ROUND 6 - DM Ian  d20+5=6 ; d20+5=6 ; d20+5=10 ;
Monday February 4th, 2013 11:09:20 AM

ROUND 6

Brom's target goes to dodge his BAS, only to have his skull crushed against the flat of his blade!

Edson considers his overall luck, regretting the results should it not turn around.

Gerox lashes out with another magic missile, striking the dressed-up kobold in the chest! The creature clutches its wound for a moment, staggering on its feet, before collapsing to the ground.

Peza does what she does best and releases a bolt into the neck of one of the lizards!

Hert lays into the nearby lizard with a swing of his sword!

Barratore moves to defend his allies, brandishing his blade to deter any kobolds that would cross his path. A lizard strides in front to strike him, but the minotaur brings it down with a swift attack!

Harvest steps forward to strike at the lizard threatening her friend, dropping the creature to the ground with a powerful strike!

Many of the heroes' enemies have dropped, but the remaining kobolds persist. They close in on the two fighters, but only one can reach either of them -- #5 swings its spear at Brom, missing wildly. The kobolds still trapped by Harvest's spell are simply screaming now. Perhaps calling for help? None of you can tell what these creatures seem to be saying.

MAP

Harvest Moon (AC19/Touch18/FF15; CMD 19; HP24/34) - Al 
Monday February 4th, 2013 11:36:15 AM


"Yip!" Harvest Moon performs a celebratory skip while brandishing the polearm over her head. The last of the foes south of the trail has fallen to the League Adventurers. But now is not yet the time for triumph. She pushes her way through the brush to the side of one of the fallen Small Eyes, the one wearing the feathered hat and who had been brought down by the Magic Missiles of Gerox Shale. Perhaps they will not be able to speak with this one. Perhaps not. But still, they may yet be able to make themselves understood. Maybe.

"Be ready," she calls out to the other League Adventurers, "I will calm the plants and release the remaining Small Eyes from their entanglement."

Then Harvest Moon casts a quick blessing and bends to touch the Small Eyes of the elaborate feathered hat, stabilizing it so that it will not die. As she rises, she turns to her frenzied plants, prepared to calm them and set the remaining Small Eyes free.

++++++++++++++++++++++++++++++++++++++++++++

Move to the fallen #12 / Cast Stabilize

Position: 6.19 (10ft move)

Active Effects: 10ft Reach wielding Halberd; Bless 4m, Entangle-Until End of Round 10

Day's Spells
0-Level: Guidance, Spark, Virtue
1-Level: Produce Flame, Magic Fang, uEntangle(d)

0-Level: Stabilize, Read Magic, Detect Magic
1-Level: Divine Favor, Shield of Faith, Comprehend Languages(d)

Wand of CLW 1/6
Wooden Fist: 3/7
Stunning Fist: 1/2

Note: Opponent AC = 16 or 17

Barratore Steelwind (sub-SteveK) AC: 20 (T 12 FF 16), CMD: 22; HP: 31/43 (-1DEX) Character Sheet  d20+9=14 ; d20+9=21 ; 2d8+6=19 ; 2d8+6=12 ; d20+9=15 ; d20+9=20 ; d20+9=24 ; 2d8+6=15 ; 2d8+6=20 ; 2d8+6=20 ;
Monday February 4th, 2013 11:41:54 AM

ooc: DanK is out for a long weekend of skiing with the family and has poor smart phone coverage. He asked me to post thru Monday.
.................

Barratore grins as Brom and he stand shoulder to shoulder. "Honor for Steelwind!" he bellows, and whips his large bastard sword in a great loop at Lizard 6 and continues into Kobold 5. (AC 14 Damage 19 on Lizard, Cleave Attack AC 21 Damage 12 to Kobold)

The Minotaur then edges forward, threatening any remaining enemy, but not really expecting whatevers left from Brom to be worth swinging at! (5' Move to 6,12/5,11, incurs no AOO)
.....................

AOOs for the first 3 Kobolds or Lizards that give Barratore the opportunity with his 10 foot reach
(AC 15, 20, 24 Damage 15, 20, 20)

-1 Dex lowers Barratore AC 1
Bless spell from Hert 5 of x Rounds


Hert AC 24(23ff 12t) HP 27/38 CMD 16(15ff) 
Monday February 4th, 2013 4:47:04 PM

Hert withdraws his sword from the fallen lizard and looks at the blood covering it with a bit of surprise and anxiety. He takes a moment wiping the blood a bit and examines his injuries. Then, looking at his allies, he clenches his teeth and starts walking towards the remaining enemies, protecting his body with his shield. He stops right in front of Harvest Moon's plants and gets ready to fight the remaining enemies

OOC:
Hert uses double move to get to the (15 16)

Edson Kazil(Shawn), AC 17, Touch AC 15, Flatfooted AC 15, HP 16/23, 
Monday February 4th, 2013 8:49:43 PM

Edson watches as yet again his friends do something while he does nothing. He sighs, turns on his heels and heads to the right of Brom and Barratore to help. Not that his misses will be of any help.

Brom the Barbarian - RichP; AC: 19 (T 12, FF 19, Raged 17), CMD: 21 (23 Raged); HP: 32/46 (40/54 Raged);  d20+11=24 ; 2d6+16=23 ;
Monday February 4th, 2013 8:50:16 PM

Brom steps 8.11 to attack 6.

Brom steps to position himself to attack (I assume Barratore's attacks will take down the other kobold). "Brom kill you! Brom you all!" He shouts as he towers over kobold 6.

Attack (-2 PA, +2 Rage, +1 Bless, +10 BAS): AC24, damage 23

Rage: 2rds

Peza / Chris / Hp 30/32 Ac 18/ cmd 20  d20+12=25 ; d8+1=6 ; d8+1=9 ;
Monday February 4th, 2013 9:17:09 PM

Peza holds her position .... its central with open shooting lanes to help cover all her friends .... she reloads her crossbow .... with Harvests warning that she will release her vines from their foes ... she keeps an eye on that area .... raising her weapon to her shoulder she lines up a new target [#11]

but she holds her fire .... waiting to see if the kobold charges or flees

readied action - will fire if #11 charges , won't if it flees

readied shot d20+12=25 damage d8+1=6 vital strike damagei] d8+1=9 total damage = 15

The raven haired girl hopes it flees ... i hope it runs ... no need to slaughter them when they are just protecting their territory " muses Peza

Gerox Shale ac 13 TA 13 FF 11 CMD 13 hps 29/30 George  2d4+2=6 ;
Monday February 4th, 2013 10:49:16 PM

Gerox seeing that all of the close foes have fallen and decides to hold off his spells to see what the others do. He will ready a magic missile spell. If they move foward, he will release the spell at kobold #9. He does 6 points of damage to it.

If they flee, then he will let them go and hold his spell.

ROUND 7 - DM Ian 
Tuesday February 5th, 2013 9:55:38 AM

ROUND 7

Harvest makes sure one of the creatures remain alive before preparing to release the others still entangled.

Barratore chops through the two nearest enemies, felling the kobold with ease!

Hert moves to ready himself for when the other enemies will be released.

Edson moves to help his friends and flank his enemies.

Brom steps forward, finishing off the remaining freed kobold!

Peza readies an action to attack the nearest kobold should it decide to continue fighting.

Gerox does the same with his spells, not wanting to attack a fleeing creature.

Seeing it stands alone, the last kobold turns to run, only to have Barratore cut it down with ease. Harvest, presumably in the next round, lets her spell fade. The kobolds take one look at the heroes and rein their lizards around to run away. They splash into the shallow river before disappearing from sight, screeching the same awful language they had been yelling the entire combat. The jungle once again returns to its peaceful state, the only sounds being the rushing water in the distance and the rustling of the trees.

Great combat, everyone! Please add 1,000 EXP to your character sheets!

UPDATE I also just noticed that this puts you all at level 5 - please level up your characters by this weekend and get the updated sheets to either Zach or I!


Edson Kazil(Shawn), AC 17, Touch AC 15, Flatfooted AC 15, HP 16/23,  d20+8=20 ;
Tuesday February 5th, 2013 10:50:27 AM

Edson sheathes his sword, and hangs his bow over his shoulder. He starts going through the bodies looking for anything of value, or something sticking out.

Perception 20

Harvest Moon (AC19/Touch18/FF15; CMD 19; HP24/34) - Al  d6=4 ;
Tuesday February 5th, 2013 11:18:36 AM


She had listened carefully to the shouts and cries of the Small Eyes. There were many words that she had also heard from the Small Eyes that they had encountered in the tunnels under Rum. Learning one language, as she had found when learning the Stone Language of Bralin the Stonesinger, is not so different from learning another. Once one has the knack, a second and a third becomes easier.

These are the thoughts that Harvest Moon thinks as she goes from one Small Eyes to the next stabilizing those that she might save. The wounds upon some of the Small Eyes are terrible, vivid testimony to the might of Barratore Steelwind and Brom the Raging Man. Out of eleven fallen bodies of these Small Eyes, Harvest Moon finds half or less that might be saved.

"We must bind them," she says after the bodies of the Small Eyes have been gathered together. "I will try to wake them after that." She touches the living body of the Small Eyes of the Feathered Hat, and from that touch gains a knowing of these Small Eyes. The language of the Small Eyes is similar to that spoken by great dragons. That is good to know.

"I can speak with them," she tells the other League Adventurers. "I have been listening to their language. I will wake them, and we will speak. Be ready," she warns before calling upon a blessing as she had seen Hert of Gargul do only minutes before.

++++++++++++++++++++++++++++++++++++++++++++

Use Lorekeeper from Knowledge domain to gain info from kobolds by touching them. Equivalent to Knowledge roll of 20. This is mainly just roleplay.

Harvest adds a point to Linguistics with the Level Up gaining Draconic.

Channel Energy healing 4hp

Day's Spells
0-Level: Guidance, Spark, Virtue
1-Level: Produce Flame, Magic Fang, uEntangle(d)

0-Level: Stabilize, Read Magic, Detect Magic
1-Level: Divine Favor, Shield of Faith, Comprehend Languages(d)

Wand of CLW 1/6
Wooden Fist: 3/7
Stunning Fist: 1/2
Channel Energy: 2/3

Estimated Body Count
====================
#1: 2, 25 (dead)
#2: 14 (dropped)
#3: 12 (dropped)
#4: 11, 11 (dead)
#5: 12 (dropped)
#6: 23 (dead)
#10: 41 (dead)
#12: 8, 7, 7 (dropped)
#13: 15, 8 (dead)
#14: 2, 3, 3, 28 (dead)
#15: 11, ???

Hert AC 24(23ff 12t) HP 27/38 CMD 16(15ff) 
Tuesday February 5th, 2013 4:48:16 PM

Hert watches the retreating kobolds till they completely vanish in the jungles. After they are gone, he lowers his shield and drops his sword on the ground. He looks pale and exhausted from the fight, breathing heavily and doesn't really seem to be aware of his surroundings for about a minute or so.

Then he takes the waterskin out of his backpack. He drinks some water in several gulps, washes his face and cleans his face a little. After freshening up, he picks up and sheathes his sword, muttering weakly "I'll never get used to this sort of stuff...", sounding a bit apologetic.

Seeing Harvest taking care of the enemies, he joins her. He checks each of the fallen kobolds. The dead ones he puts in more calm positions, resting their weapons on their chests and whispers short indistinct prayers over each of them. To those who are still alive, but dying, he will give basic help, bandaging their wounds and stopping their bleeding.

"Will we save them?" he asks once all (if any) survivors are gathered and secured.

Barratore Steelwind (Dan K) AC: 20 (T 12 FF 16), CMD: 22; HP: 31/43Character Sheet  d20+3=23 ;
Tuesday February 5th, 2013 6:25:31 PM

Barratore takes several steps after the fleeing kobolds with a thunderous bellow Aaaahhhh cowards!. He turns back to the others with a grin on his face. The grin quickly fades when he registers what Harvest and Hert are doing. The explanation Harvest provides returns a snort of derision from the fighter. "A waste of resources", he says to no one in particular.

Barratore leaves them to their task. He cleans his blade, cleans a slice on his thigh with a spray of water and then cleans his blade. Harvest would be a bit and so he grabs Edson and Peza. "Let's go down to the river and see what we can see". Assuming they are following, Barratore heads to the river

Perception 23

Gerox Shale ac 13 TA 13 FF 11 CMD 13 hps 29/30 George 
Tuesday February 5th, 2013 9:02:04 PM

Gerox points to the head-dressed obvious leader of the kobolds. "I think we need to save this one for questioning. If we save to many, we won't be able to guard them effectively. Lets search him first so we don't get any surprises."

Gerox casts a detect magic spell and gazes at the living and dead kobolds looking for any glows. He will rifle through the pockets of all looking for any interesting. He smiles up at Hert sheeplishly but definitely searches for interesting stuff.

Peza / Chris / Hp 30/32 Ac 18/ cmd 20  d20+8=9 ; d3=1 ; d20+8=23 ;
Tuesday February 5th, 2013 9:02:50 PM

The petite ranger smiles as the lizard riders and their mounts vanish into the jungle .... Looking about to check to make sure everyone is alright ....

She then joins Barratore ... down by the river .... she checks the tracks for direction and other clues ....

Perception check d20+8=9 ack !!
survival check d20+8=23 !!

Brom the Barbarian - RichP; AC: 19 (T 12, FF 19, Raged 17), CMD: 21 (23 Raged); HP: 32/46 (40/54 Raged);  d20+8=12 ;
Wednesday February 6th, 2013 9:38:00 AM

Heavy breathing can be heard from beneath Brom's blood matted hair. His body is cover in the blood of his enemy (thanks to the exploding kobold) only the whites of his eyes can be seen through the dark of his face. Brom looks around for any other to spill blood from. With none in sight, Brom lets his anger release and his shoulders slouch slightly as his adrenaline is complete gone.

Brom heads to the water, following Barratore. He checks out for scouts before he begins to wash off the blood that covers his body.

Rage: 2 rds

Perception DC12


All Seems Quiet - DM Ian 
Wednesday February 6th, 2013 1:31:09 PM

Edson and Gerox set to the task of looting the bodies. Neither find anything of interest, unless they find makeshift jungle spears and leather lizard-barding interesting. The sorcerer finds nothing magical on any of the bodies.

Something clicks for Harvest as she begins to understand the kobold's language. Going around to each of the bodies, she sees that only two have a chance of being saved -- the one wearing the headdress, and another nearby that one. From her domain power, she gleans that these are tribal kobolds, likely set up somewhere deep in the jungle of this island.

Hert helps his ally stabilize and heal the kobolds, laying to rest the ones that have enough corpse left to be restful.

Barratore seems to disagree with his allies' compassion and busies himself with cleaning his blade. The minotaur then heads to the river to see what he can see. It takes a sharp turn south a few dozen feet ahead, making it difficult to see further up-river. The group would be more exposed here, but the area is clear and easier to walk.

Peza and Brom deduce the same thing as their tauric ally. The tracks from the kobolds disappear into the water and emerge on the other side, vanishing north into the jungle.

Edson Kazil(Shawn), AC 17, Touch AC 15, Flatfooted AC 15, HP 16/23,  d20+8=24 ;
Wednesday February 6th, 2013 3:22:02 PM

" Nothing of Interest" Edson tells the rest of the group. Edson tries to pull some of his arrows from the foliage to see if anything is salvagavle. Once done With that, he heads towards Barrotore by the river to see if he can be of any assistance. (Perception 24).



Harvest Moon (AC19/Touch18/FF15; CMD 21; HP28/34) - Al  d20+1=20 ; d20+10=29
Wednesday February 6th, 2013 7:31:27 PM


Harvest Moon looks after the others as they leave the trail and go to ... a river. Have they come so far already? That remains to be seen. She calls upon a blessing of Guidance to begin. A small edge for something she's unaccustomed to doing. Then Harvest Moon releases a burst of bright healing light, feeling some of her own wounds close as the jungle is bathed in goodness. Then she offers a hand to the Small Eyes of the Feathered Hat as he ... or is it she ... rises from unconsciousness.

"I Harvest Moon," she begins with her imperfect command of the language of the Small Eyes. "We sorrow for coming to your territory. But we seek one who burned many our ships. We bring law to this one." She reaches for her book, and the magic haversack offers it up with ease. Opening to the page with her recently drawn map, she shows it to the Small Eyes of the Feathered Hat. "We know he use this river."

"That river is this river?" she asks, pointing from the book to the river at which her fellow League Adventurers currently explore. "This one who we seek. Is up river? Is down river?" she asks.

There is something different in speaking with kindness to a foe. It is a very unusual feeling from simply shouting at them and driving them off. And yet, it is, in a way, a very gratifying thing, muses Harvest Moon. Harvest Moon observes the Small Eyes of the Feathered Hat with great care, guaging its reaction to her words.

++++++++++++++++++++++++++++++++++++++++++++

Channel Energy +4 to every one from last post
Diplomacy 20 (w/Guidance. vs DC20; +25 for hostile -5 for Simple Advice or Directions)
Sense Motive 29 (Added this after.)

Day's Spells
0-Level: Guidance, Spark, Virtue
1-Level: Produce Flame, Magic Fang, uEntangle(d)

0-Level: Stabilize, Read Magic, Detect Magic
1-Level: Divine Favor, Shield of Faith, Comprehend Languages(d)

Wand of CLW 1/6
Wooden Fist: 3/7
Stunning Fist: 1/2
Channel Energy: 2/3

Peza / Chris / Hp 30/32 Ac 18/ cmd 20 
Wednesday February 6th, 2013 9:44:18 PM

taking note of both the lizard riders and rivers direction .... " opposite "

" wonder if their headed towards the pirate stronghold or away .... could be a connection " remarks Peza to those by the river

With that said the raven haired girl heads back to check on her friend Harvest .... a warm smile creases her face at Harvest"s actions with the kobolds ..... she certainly has a knack with picking up nuances of speech .... a real zeal for learning ... Thelonious would be very proud of his pupil ...

The city girl shares her findings of the river and kobolds opposite direction ....

" i think we should just release them once we're ready to move on .... that one " as she points to the one with colorful plummage " is most likely their leader ... make deal if possible "

Gerox Shale ac 13 TA 13 FF 11 CMD 13 hps 29/30 George  d20+7=22 ;
Wednesday February 6th, 2013 11:31:39 PM

Gerox squats down on his haunches and fiddles with a stick, poking it into some vegetation as he watches Harvest Moon talk to the kobold leader. "We need to find out if they are working with the Pirate King or just both happen to occupy the same island."

Gerox will suddenly stand up and move away from the group watching the questioning and pick up a kobold spear. He will fiddle with it for awhile as he waits and scans the jungle looking for more trouble.

Perception check 22

Hert AC 24(23ff 12t) HP 27/38 CMD 16(15ff) 
Thursday February 7th, 2013 4:59:18 AM

"If the Pirate King is on this island at all" - Hert responds to Gerox. "We still need to verify that."

He stands near, as Harvest interrogates their prisoner. He fails to understand their conversation, but tone of their conversation will help him understand how it is going.

Barratore Steelwind (Dan K) AC: 20 (T 12 FF 16), CMD: 22; HP: 31/43Character Sheet 
Thursday February 7th, 2013 8:41:43 AM

Barratore looks out across the river at the far side and up and down it. He turns to follow the river to the bend to get a look at what lies beyond it to the south.

Brom the Barbarian - RichP; AC: 19 (T 12, FF 19, Raged 17), CMD: 21 (23 Raged); HP: 36/46 (44/54 Raged);  d20+8=13 ;
Thursday February 7th, 2013 9:52:42 AM

Brom has no interest in speaking at the kobold. He instead looks out across the river.

Perception dc13

Rage: 2 rds

All Seems Quiet - DM Ian 
Thursday February 7th, 2013 2:30:26 PM

Looking down the river, Edson, Barratore and Brom can tell that it goes in this direction for a few clicks before veering off to the right (west). The river might continue on that way, but looking up river, the group can tell that the river takes quite a few twists and turns, as rivers are wont to do.

Gerox keeps an eye out, but nothing beyond the rustling of the leaves in the wind can be heard. The sound of wildlife is beginning to return to the area as well.

As the dressed kobold regains consciousness, it gazes around for a moment, confused, and soon sees itself surrounded by enemies. The lizardkin remains calm, removing its headdress and looking to Harvest as she speaks its language. It sits in silence as she asked her questions, fiddling with a blade of grass. As the monk goes silent, the kobold looks up at her, oddly calm. "You leave. You leave now. Cow-Man not want you here. Pale-Man, Cow-Man, work together." As she shows it the map, the confusion on its face becomes clear. "River? Water? River goes through island. Cow-Man use river. He downriver."

The kobold looks to each of you, shuffling nervously as it sits. "You all leave. Now. Not be here, not good." For the first time, it bares its teeth in what might be a smile. "Cow-Man kill you. Cow-Man stronger than you. Stronger than your Cow-Man."

Edson Kazil(Shawn), AC 17, Touch AC 15, Flatfooted AC 15, HP 16/23, 
Thursday February 7th, 2013 3:41:34 PM

Edson stares at the kobold yapping. The noises are just that, noises and nothing coherent to him. "Anything Harvest?" He asks, all the while watching her face for any reactions or cues that the kobold is becoming aggressive.

Harvest Moon (AC19/Touch18/FF15; CMD 21; HP28/34) - Al 
Thursday February 7th, 2013 6:23:51 PM


Harvest Moon speaks the words for her friends in the common tongue even as the Small Eyes says them. When he is through - for it speaks much in the manner of a "He" - Harvest Moon replies.

"We cannot go. We must seek Cow-Man. We must bring law to Cow-Man," she says in the language of the Small Eyes.

Then, in Common to her friends, "We now know that the Pirate King is down river from here. We shall find him. We also know that the Pirate King is a minotaur like Barratore Steelwind, but that he is said to be stronger. But who is this, Pale Man?"

"Does Pale-Man use Magic?" she asks the Small Eyes, her last question. When no other questions come from her friends, the League Adventurers, she once again extends a hand down to the Small Eyes to lift him to his feet. "Live," she says. "Go home. We must go to the Cow-Man. We must bring law to the Cow-Man."

++++++++++++++++++++++++++++++++++++++++++++

Day's Spells
0-Level: Guidance, Spark, Virtue
1-Level: Produce Flame, Magic Fang, uEntangle(d)

0-Level: Stabilize, Read Magic, Detect Magic
1-Level: Divine Favor, Shield of Faith, Comprehend Languages(d)

Wand of CLW 1/6
Wooden Fist: 3/7
Stunning Fist: 1/2
Channel Energy: 2/3

Gerox Shale ac 13 TA 13 FF 11 CMD 13 hps 37/37 George 
Thursday February 7th, 2013 7:18:53 PM

Gerox listens to the translations and adds, "I wonder if the pale man is some kind of undead. They are usually pale. Looks like we need to go down river which makes sense. Downriver is closer to the sea and pirates tend to be towards the sea.

Harvest, make sure this one understands that I will personally burn him to a cinder if he ever attacks us again."

level up stuff 6 hps, new spells invisibilty, mount and scorching ray as bloodline power

Peza / Chris / Hp 30/32 Ac 18/ cmd 20 
Thursday February 7th, 2013 9:40:41 PM

Listening as Harvest interperts the kobold's chatter ..... Peza looks down to the river ... sizing up Barratore .... " wow Barratore is really strong and a skilled warrior .... that other Minotaur must be really something if that kobold is tougher then our Barratore "

" But we're a team .... and i have faith that Barratore and Brom will beat down that other guy "

Barratore Steelwind (Dan K) AC: 20 (T 12 FF 16), CMD: 22; HP: 31/43Character Sheet 
Thursday February 7th, 2013 10:30:15 PM

Barratore returns to the group, "Nothing much at the river, kinda what you'd expect I guess." The fact that the Pirate King and the rumors and stories associated to him are now being put to a minotaur does not sit well with Barratore. His nostrils flare and he has to keep himself a bit in check to not reach out and crush the kobold then and there. He settles for spitting on the ground and declaring that regardless of what the Pirate King looks like, he is no minotaur.

Barratore watches the kobold, he truly found himself disliking them more and more. Like one might a fungus, or the spread of ants in your pantry; vermin. "Ask him how long the others have been here; this pale man and cow man."

Harvest Moon (AC19/Touch18/FF15; CMD 21; HP28/34) - Al 
Friday February 8th, 2013 1:51:04 AM


OoC: Harvest Moon puts all suggested questions to the kobold leader. (Just to move things along here.)

Hert AC 24(23ff 12t) HP 27/38 CMD 16(15ff)  3d6=15 ;
Friday February 8th, 2013 9:39:10 AM

Seeing that the adventurers have no intention to kill the prisoners, Hert sighs with relief. Immediately afterwards his holy symbol starts shining and a gush of warm wind covers the party. Their wounds heal and close, leaving no trace. Hert smiles and whispers a chant, thanking his god for his kindness.

"We need to know do the enemies have patrols and traps. If they catch us off-guard just like they " - he points at the kobolds " did, than we will be in a lot of trouble. We can't risk anymore."

OOC: Hert heals the party for 3d6=15 damage

Edson Kazil(Shawn), AC 17, Touch AC 15, Flatfooted AC 15, HP 23/23 
Friday February 8th, 2013 11:04:34 AM

Edson sees Barratore restraining himself. He walks up alongside the huge Minotaur and pays him on the back lightly. "Don't fret big guy, you'll get your chance to smash something in place of that wretch." He says , while nodding to the kobold. " I like to gamble, a lot " the elf adds" and I am good at it." He says while He waves his hand to motion to the entire group. "And if I'd have to bet on the outcome of this upcoming fight, I would bet everything I own on us. And I'm so sure of the outcome that I would rob you, and bet your money too to get you some extra coin." He adds a smile to show Barratore he really doesn't entertain any notion of robbing the Minotaur.

All Seems Quiet - DM Ian 
Friday February 8th, 2013 4:31:29 PM

Gerox postulates about the Pale-Man being undead, urging that they go downriver, and topping it all off with a threat.

Peza seems in awe that there could be someone stronger than Barratore, but also seems confident that he and their barbarian friend are more than enough of a challenge.

Barratore reports that the river is nothing special. Upon hearing that the Pirate King is now associated with a minotaur enrages the taur, making him see red!

Hert is relieved that the creature will live, releasing a wave of positive energy to heal his allies.

Harvest pushes the kobold to tell them more, relaying anything and everything her allies ask to the creature.

Edson offers words of encouragement, attempting to cheer up his companions.

The kobold begins barking, which Harvest realizes might be a laugh. "You seek Cow-Man? You die. Cow-Man not care about your law. Pale-Man not care about your law." Upon hearing the other questions, it has this to say: "No traps. No patrols. We no need them. We left alone until Cow-Man. Not know about magic. Only see Pale-Man once. Many moons ago. They be here for many, many moons. Too many for count." The words minotaur and Pirate King seem to confuse it as it cocks its head to the side. "King? Me king. King of island! I king! I KING OF ISLAND!" It continues to scream this for a minute before quieting back own, breathing heavily. When it is told it can leave, Gerox's threats still hanging in the air, it scrambles to its feet, grabbing the headdress. "You find Cow-Man! Cow-Man kill you!" It darts off into the woods, screaming about the Cow-Man and the Pale-Man the whole way.

Brom the Barbarian - RichP; AC: 19 (T 12, FF 19, Raged 17), CMD: 21 (23 Raged); HP: 46/46 (54/54 Raged); 
Friday February 8th, 2013 5:48:11 PM

Brom cares nothing for the kobold and his kind. He feels the blood bath that occurred at their hands was warning enough to the kobold. He also doesn't need to say anything to Barratore about this cow-man. Strong or not, this cow-man will not survive the fight. The pale one will be the problem for the casters and the others. Brom wants the minotaur.

He says little about the kobold conversation. He gets his things gathered, including his long spear he dropped in the path, and takes his position only saying "Let's get moving."

Rage: 2 rd

OOC: Brom is updated. The link will send you to the updated PC.

Gerox Shale ac 13 TA 13 FF 11 CMD 13 hps 37/37 George 
Friday February 8th, 2013 6:00:17 PM

After Harvest translates, Gerox ponders. "They have been here for many moons. I wonder if that means we are fighting another undead beastlord?"

He turns to Barratore and says, "It could be a minotaur like you but if the beastlords are involved, it could be something that is only part minotaur and all monster. I guess we will find out when we come to it.

Well I say move down the river for a while, find a likely spot and make camp. Regain our strength and spells and then capture the Cow-man's and Pale-man's pirate ship as a prize! Hmmm Captain Gerox has a nice ring to it. Don't you agree?"

Peza / Chris / Hp 30/32 Ac 18/ cmd 20 
Friday February 8th, 2013 9:57:33 PM

" Well Cow man and pale man certainly are popular among the natives .. that could be a nice tactical advantage for us .... once the tide turns againist them his so called allies will leave him to his fate "

Nodding in agreement with the gnome ... " walking by the river would be easier and faster ... but we do need to rest ... at least for Hert and Gerox to regain their full magics .... we'll need them for the upcoming battle "

Peza laughs at Gerox's dream of being captain of a ship " you got big dreams .... but i like the taking the ship as a prize ... "

Barratore Steelwind (Dan K) AC: 20 (T 12 FF 16), CMD: 23; HP: 51/51Character Sheet 
Friday February 8th, 2013 10:25:29 PM

Barratore watches as the kobold scampers off and then down at Edson to which he gives a feeble smile. The elf didn't understand, none of them did, but none of them were tauric and so of course they couldn't understand It mattered little in the end, they would all stand together and that was the real point. "Sounds though as if the 2 the kobold speaks of have been about a lot longer than the Pirate King has been in these waters. " The next part gets Barratore to roll his eyes, "Rest? We just got up and they'll be fine. Whole jungle knows we're here and you want to set up camp. Well they certainly won't be expecting that."

Harvest Moon (AC19/Touch18/FF15; CMD 21; HP28/34) - Al  d20+14=20 ; d20+14=32 ;
Saturday February 9th, 2013 7:31:16 PM


Perhaps it is madness that lies at the root of evil, muses Harvest Moon to herself as she watches the Small Eyes run off into the jungle. For there does seem to be something of madness in these that the others call Kobolds.

"I do not think there will be a ship, Gerox Shale," says Harvest Moon to the gnome. "The river should flow south to the sea. If the Resupply Place is down river from us, and we upriver from it, then the ships need not go up this far. We will be north of the Resupply Place. Ships will travel between the Resupply Place and the sea, which is to the south."

"I also do not think that we have the means to board a ship that goes upon a river that is deep enough to sail upon. If we will take the ship of the Pirate King, I think that it must be while it is docked."

"I think, though, that Barratore Steelwind is right. We cannot set camp here. We must go. Elsewhere. I think down river will be best. Along the way we must search for a place that can be secret." Even as she speaks those words, Harvest Moon looks about at her fellow League Adventurers. All thoughts of creeping unseen and unheard into a secret hidden camp go up with her sigh. "Or, at least, a camp that may be well watched and defended."

"Let us go down river. I will a place of camping that we might use hidden and well defended." And, along with Peza and Edson Kazil, Harvest Moon leads the way.

++++++++++++++++++++++++++++++++++++++++++++

Perception: 20
Survival: 32 (to find a hidden defensible camp)

Day's Spells
0-Level: Guidance, Spark, Virtue
1-Level: Produce Flame, Magic Fang, uEntangle(d)

0-Level: Stabilize, Read Magic, Detect Magic
1-Level: Divine Favor, Shield of Faith, Comprehend Languages(d)

Wand of CLW 1/6
Wooden Fist: 3/7
Stunning Fist: 1/2
Channel Energy: 2/3

Gerox Shale ac 13 TA 13 FF 11 CMD 13 hps 37/37 George 
Saturday February 9th, 2013 10:49:26 PM

Gerox looks up at the trees and says, "Isn't that what I said? Move down river and then find a place to camp. I am speaking common right?" He shrugs his shoulders and follows along. "Be careful, these kobold creatures seem good at ambush. How did you miss them last time?"

Brom the Barbarian - RichP; AC: 19 (T 12, FF 19, Raged 17), CMD: 22 (24 Raged); HP: 54/54 (64/64 Raged);  d20+8=11 ; d20+8=25 ;
Sunday February 10th, 2013 8:28:22 AM

"Let's find this supply camp. Then we can decide what our next step is. Chances are that we'll be moving into pirate patrolled area soon."

Survival DC11, Perception DC25

Rage: 2 rd

Hert AC 24(23ff 12t) HP 47/47 CMD 16(15ff) 
Sunday February 10th, 2013 4:59:36 PM

"We should hurry and leave this place. Remember the signal horn they sounded? It won't take long for them to start looking for us.

We also should come up with a plan for our next actions. We don't expect to just walk up there and subdue the Pirate King, do we?"


All Seems Quiet - DM Ian 
Monday February 11th, 2013 12:51:06 PM

Brom feels little sympathy for their enemies and urges that they keep moving.

Gerox postulates of an undead beastlord, bringing up the idea of taking the Cow-Man's ship as a prize for their efforts.

Peza thinks to herself about which path to take, the easier and more open river, or the difficult and dense jungle.

Barratore also preaches caution, not wanting to rest for fear of being ambushed by their new enemies.

Harvest begins to lead the group down the river, looking around for an easy place to hide for the night. (Since this post only goes to about midday, I'll let you keep that perception check when you're actually looking for a camp.)

Hert also urges swiftness, as well as proposing the group comes up with a plan for their encounter with the Pirate King.

The group beings to make their way downriver (I assume?). They move without problems for a few hours before Harvest notices movement in the bushes. The size of the creatures would indicate lizard-riding kobolds, but whenever they get close enough to be noticed, they soon turn tail and run back into the jungle. While the rushing river that rages to the south covers the sound you are all making, the clear area about ten feet on either side of the water provides anyone watching with a clear view of the heroes.

The kobolds go so far as to fire arrows at the group before retreating. How do you retaliate, if at all? Two hours have passed since the battle as the suns hang high in the sky over the heroes' heads.

Harvest Moon (AC19/Touch18/FF15; CMD 21; HP28/34) - Al  d20+14=17 ; d20+14=22 ;
Monday February 11th, 2013 5:59:40 PM


"Monkeys behave in such a manner," scowls Harvest Moon as the Small Eyes harass their march. "If you slay one with a bolt, Peza, I think that they will learn and cease to bother us."

"However, it may not be best to travel along the river. It is easier, but the Pirate King will have watchers and we will be seen. Better would be to find a trail that goes within the jungle but still follows the river. The Small Eyes ... The Kobolds have found some. They must have, to follow and shoot at us with arrows."

Harvest Moon searches for a trail.

"I think that we should leave the river."

++++++++++++++++++++++++++++++++++++++++++++

Perception: 17
Survival: 32 (to find a hidden defensible camp)

Day's Spells
0-Level: Guidance, Spark, Virtue
1-Level: Produce Flame, Magic Fang, uEntangle(d)

0-Level: Stabilize, Read Magic, Detect Magic
1-Level: Divine Favor, Shield of Faith, Comprehend Languages(d)

Wand of CLW 1/6
Wooden Fist: 3/7
Stunning Fist: 1/2
Channel Energy: 2/3

Brom the Barbarian - RichP; AC: 19 (T 12, FF 19, Raged 17), CMD: 22 (24 Raged); HP: 54/54 (64/64 Raged); 
Monday February 11th, 2013 8:20:31 PM

The shooting is getting annoying, but without mounts to chase down the kobolds, pursuit seems useless.

"Keeping the river ta one side is safest. I don't want those vermin getting on both sides cause we're afraid of being seen by the people we're tryin ta find."

Rage: 2rd

Gerox Shale ac 13 TA 13 FF 11 CMD 13 hps 37/37 George  3d4+3=9 ;
Monday February 11th, 2013 9:02:42 PM

Gerox doesn't like having pot shots taken at him. The next time he sees a kobold in range he will shoot back with a magic missile spell doing 9 points of damage to the creature. He will look at Barratore and say, "Could you do me a favor and chop off that things head and put it on a stick. Maybe that will discourage them from shooting at us.

We need to stop this harassment or we will never get any sleep tonight and I get cranky when I don't get my full 8 hours.

Harvest, If you or the scout team see any and want to sneak up on them, I can cast an invisibility spell on you. Having you or someone else suddenly appear in their midst might also discourage them, especially if you can slay a few. See what happens when you take pity on one. They don't get the message."

Gerox looks up at the sun and gauges the time. "I suspect the closer we get to the Pirate King, the less likely the kobolds will pursue. They seem a bit skittish around him. Still how do we move through this jungle without getting spotted by pirate scouts. I would expect they have some, if the kobolds aren't in league with him or just sell him the information about us."



Peza / Chris / Hp 41/41 Ac 18/ cmd 21  d20+4=16 ;
Monday February 11th, 2013 9:21:01 PM

"Brom is right , we should keep the river between us and the lizard riders ... they're probably trying to draw us into another ambush ... as long as we don't chase them we'll be fine ... by keeping their distance they show that they don't want to confront us directly ... they paid dearly last time ..."

Peza will occassionally draw a bead on any kobolds that fire on them .... intimidate check d20+4=16 hoping to see if they respect her crossbows threat.

"We need tomove quicker .... the river is easier but we need cover to hide our approach to the pirate stronghold "

Edson Kazil(Shawn), AC 17, Touch AC 15, Flatfooted AC 15, HP 23/23  d20+8=27 ;
Monday February 11th, 2013 11:42:11 PM

Edson takes his position at point scanning for anything ready to ambush them(perception 27). When the idea of moving in the jungle Comes up he voices his opinion. " I agree with harvest, if we move inside a bit it'll be less easy to see us. If we stay on the banks we are sitting ducks for the spotters I am sure he has."

Hert AC 24(23ff 12t) HP 47/47 CMD 16(15ff)  d20+8=21 ;
Tuesday February 12th, 2013 11:00:12 AM

"Didn't they have enough?.." - Hert grumbles to himself.

"Peza s right. We'd better hurry. Although I don't think they will follow us right up to the stronghold. It looks like they are really afraid of the pirates. I doubt they would come close."

All Is Most Definitely Not Quiet - DM Ian 
Tuesday February 12th, 2013 12:14:03 PM

Harvest voices her concerns with continuing their travels along the river, as the group is far more likely to be seen this way. There seems to be no set trail in the jungle, but it would be easy for the half-elf to track through the woods while keeping on the same path.

Brom brings up the idea that they keep the river close to avoid getting surrounded as they did before.

Gerox launches another magic missile at their enemies, the unmistakable sound of an injured kobold reaching his ears. The arrows cease after this, and the gnome is unsure if this is because they have simply stopped firing, or have left.

Between that and Peza's intimidation, the group is sure the kobolds must have left them alone by this point.

Un fortunately, Edson can still tell that the "Small Eyes" are still hot on their trail, simply holding back a bit further from the group. He concurs with his monk ally, voting to move into the forest.

Hert wonders if the kobolds will follow them right up to the wall of the pirate stronghold, agreeing that they should make haste.

Moving through the jungle is a much slowly process as Harvest picks through the foliage, leading the group further south. As the suns begin to fall in the sky, a few more arrows land among the group, accompanied by a well-placed spear near Barratore's feet. The group can see the kobolds in the foliage, but they quickly disappear, giving anyone with a ranged weapon out a chance to hit back. The suns will set in 2-3 hours, but none of you are sure where the stronghold is, or if you will reach it before nightfall.

DC 25 Perception: Highlight to display spoiler: {Enough arrows were shot from a close enough distance that at least one should have hit, and the spear in the ground near Barratore's feet was well thrown. It almost seems that the kobolds are trying to miss the group at this point, as if they just want to harry you.}

Gerox Shale ac 13 TA 13 FF 11 CMD 13 hps 37/37 George  d20+8=14 ;
Tuesday February 12th, 2013 1:05:32 PM

As more arrows and a spear fall among the group, Gerox grinds his teeth. (missed the perception check) "This is annoying! Anyone have any suggestions on what to do? I can keep peppering them with magic missiles but it seems to be a bit of a waste. I am tempted to go invisible and see if I can catch a group of them together.

Do we push on? Or do we camp for the night. I doubt we will get much sleep if we camp but if the kobolds keep following us taking pot shots, I doubt we will sleep if we march for a couple more hours."

Barratore Steelwind (Dan K) AC: 20 (T 12 FF 16), CMD: 23; HP: 51/51Character Sheet  d20+3=23 ; d20+8=26 ; d100=36 ; 2d6+4=8 ;
Tuesday February 12th, 2013 1:57:31 PM

Barratore switches to his bow, "we should simply chase them down and exterminate them." The Minotaur scans the area looking for a shot and immediately takes it if one is presented.
Perception 23
Hit Ac 26 concealment miss 36. Dmg 8

Barratore is fine with either plan of moving through the thicker green or staying out by the river. "As for camping , I agree with Gerox, it seems unlikely those in need of rest for magic will get any"

Edson Kazil(Shawn), AC 17, Touch AC 15, Flatfooted AC 15, HP 23/23  d20+8=18 ;
Tuesday February 12th, 2013 2:58:43 PM

Edson ducks behind a tree as the arrows and spear pepper them. When the Kobolds flee, he makes his way back to the group. " This is getting annoying, and it is only a matter of time before one of them gets a lucky shot and seriously wounds one of us.." He takes a few seconds while he looks at the trees. "What if we turn the tables.What if we find a nice place to set up camp, make it look like we are sleeping. The group of us hide in the trees and ambush them back. We can even make it look more realistic, because i doubt Barratore wants to climb any trees. We can use him as our watch, and Barratore you pretend to fall asleep. We let the little retches move in, and we take care of them once and for all"

Harvest Moon (AC19/Touch18/FF15; CMD 21; HP28/34) - Al  d20+14=25 ;
Tuesday February 12th, 2013 3:20:24 PM


"They are herding us," says Harvest Moon. Her keen eyes have discerned the strategy of the Small Eyes. "They do not shoot to slay or wound. They wish to drive us before them."

"I agree with Edson Kazil. We must catch them and slay them all if we wish any rest. I was wrong before to show them mercy. I do not know if it will be as simple as you say, Edson Kazil. The Small Eyes, the Kobolds, they are clever, and their senses are sharp. But I think that we must try."

"Let us enter the jungle. I will try to find a defensible camp. We cannot travel much further anyway, lest we tire."

++++++++++++++++++++++++++++++++++++++++++++

Perception: 25
Survival: 32 (to find a hidden defensible camp)

Day's Spells
0-Level: Guidance, Spark, Virtue
1-Level: Produce Flame, Magic Fang, uEntangle(d)

0-Level: Stabilize, Read Magic, Detect Magic
1-Level: Divine Favor, Shield of Faith, Comprehend Languages(d)

Wand of CLW 1/6
Wooden Fist: 3/7
Stunning Fist: 1/2
Channel Energy: 2/3

Hert AC 24(23ff 12t) HP 47/47 CMD 16(15ff)  d20+8=17 ;
Tuesday February 12th, 2013 5:42:00 PM

"I don' think we can defend ourselves in this jungle." says Hert hesitatingly. "I'm not any good when it comes to combat and tactics, but it should be easy for them to get us when we're most vulnerable. And with all that vegetation they can gather as many troops as they want. We have to come up with something different...". Hert rubs his forehead and adds: "I've got nothing, though..."

Gerox Shale ac 13 TA 13 FF 11 CMD 13 hps 37/37 George 
Tuesday February 12th, 2013 9:10:20 PM

Gerox ponders Harvest Moon's words and realizes the truth to them. "Your right, they are trying to herd us. The question is are they just trying to move us out of their territory or are they trying to move us into a trap? I don't like being herded. I am not a sheep.

I suggest that we keep moving for now. We be alert to traps and look for a defensible camp. Amongst a grove of trees maybe where we an get some natural cover. Then we fortify it. We could build a low wall of branches, vines and leaves. While this won't stop arrows and spears, it will provide us cover which will make it tougher for them to shoot us. It will bring them in closer where we can see them and then we can thin the herd some more.

Once they get closer, I will make Brom and Barratore invisible. They can get among them and I believe if that happens, they will quickly wish they were someplace else. "

Gerox grins at the thought. "We will never kill them all before they scatter but I doubt they will bother us again if we hurt them like we did before."

Peza / Chris / Hp 41/41 Ac 18/ cmd 21  d20+8=17 ;
Tuesday February 12th, 2013 9:36:57 PM

"They are nothing more then pests .... our objective is the pirate king .... lets not get sidetracked " suggests Peza

" I've all for keep moving ... i agree that they are just driving us out of their territory ... just saving face among themselves "

With a sly grin the raven haired girl grabs the kobold spear ... yanking it out of the ground ... " a parting gift from them "

perception check d20+8=17

Brom the Barbarian - RichP; AC: 19 (T 12, FF 19, Raged 17), CMD: 22 (24 Raged); HP: 54/54 (64/64 Raged);  d20+8=24 ;
Tuesday February 12th, 2013 11:38:56 PM

Brom too puts his sword away and pulls his bow. "Sigh...don't care what we do, but we need ta do somethin'"

Perception DC24

Rage: 2 rds

All Is Most Definitely Not Quiet - DM Ian 
Wednesday February 13th, 2013 12:45:03 PM

Gerox becomes more annoyed with their assailants, wondering aloud what the group should do next.

Barratore releases an arrow into the trees, his ears greeting with the familiar screech of a kobold. The minotaur is all for exterminating the pests.

Edson takes cover from the latest assault, proposing a ruse to lure out the kobolds with a trap.

Harvest realizes these shots are not to kill, wondering if the kobolds are simply trying to herd them. But towards what? Searching for an easily defensible camp will take some time, but Harvest is up to the task.

Hert is hesitant about camping in the jungle, thinking that the kobolds will simply have more time to amass their troops.

Peza reminds the party of their true quest here, The Pirate King of Rum. (Add 1 Small Short Spear to your inventory.)

Brom simply seems exasperated, switching his sword for his ranged weapon.

As the group continues on, Harvest keeps an eye out for any ideal camping spots. It is another hour before the group falls upon one; a small clearing, thirty by fifteen feet at the most, with an enormous tree on the eastern side. The roots claw out from the ground, creating almost a cave between them and the earth. It would be nearly impossible to see anyone hiding in there if you covered the entrance sufficiently, and the clearing would make for a good campground. It is perhaps 1-2 hours before the suns set, and the group still sees no signs of the Pirate King or his stronghold. The kobolds' attacks have grown less and less frequent, but each assault draws the same results as before.

Please set up three watches to get through the night, assuming you all decide to camp.

Harvest Moon (AC19/Touch18/FF15; CMD 21; HP28/34) - Al  d20+15=25 ; d20+14=29 ;
Wednesday February 13th, 2013 2:11:23 PM


"This is good." The trees that hem the small clearing create their own form of night as they block the slanting light from the descending sun. The eyes of Harvest Moon, however, have no difficulty with the gloom. It is a good small clearing with a defensible cave. She whispers her approval again to her fellow League Adventurers. "This, I think, is a good place."

"We cannot go much further anyway. It will soon be dark. Even if the Small ... the Kobolds attack us, we must stop and we must try to rest."

"But I think that they too must be far from their place, from their food and their fire and their home. If they do not rest also, they will tire and be sluggish and be easily brought down."

"I will watch second," she declares as though things have already been decided. "Come, let us gather brush to conceal our camp." Harvest Moon casts a spell of Guidance to aid her in the task, and then sets about things.

++++++++++++++++++++++++++++++++++++++++++++

Survival: 25 (w/Guidance. To conceal the camp.)
Perception: 29 (for Second Watch)

Day's Spells
0-Level: Guidance, Spark, Virtue
1-Level: Produce Flame, Magic Fang, uEntangle(d)

0-Level: Stabilize, Read Magic, Detect Magic
1-Level: Divine Favor, Shield of Faith, Comprehend Languages(d)

Wand of CLW 1/6
Wooden Fist: 3/7
Stunning Fist: 1/2
Channel Energy: 2/3

Gerox Shale ac 13 TA 13 FF 11 CMD 13 hps 37/37 George  d20=12 ;
Wednesday February 13th, 2013 3:40:31 PM

Gerox smiles as he looks around the camp. "I am guessing we aren't going to have a fire? Cold dinner? Do we want to build a screen between these roots? Give us a hiding place if something comes along? I believe the kobolds know where we are. Hopefully they will leave us in peace."

Gerox helps gather some leafy branches and piles them up in front of the alcove the tree provides. He will help construct a screen using rope strung across the opening and blankets. He will then lean the leafy branches across the blanket to help conceal it and make it look more natural. He steps back looking at his work and says, 'Not perfect but it will provide some cover and concealment if something big comes stomping by." (ooc rolled a natural 12 but not sure what you would want me to roll vs so I need you to take the modifiers)

He then pulls out a beef jerky and starts chewing it along with some dried fruit. He takes a long pull on his water skin and says to the others as darkness starts to descend. "I will take the last watch. He ducks behind the screen and settles himself into a nook of the tree and is soon snoring.

Hert AC 24(23ff 12t) HP 47/47 CMD 16(15ff) 
Wednesday February 13th, 2013 5:56:34 PM

After a quick meal, Hert prepares to camp.

"I'd like either first or last watch..."

OOC:
My posts might be a bit shorter than usual for the next couple of days. It looks like I'll be really busy.

Peza / Chris / Hp 41/41 Ac 18/ cmd 21  d20+8=14 ;
Wednesday February 13th, 2013 9:31:09 PM

Trekking through the jungle dodging kobold missile fire ... Peza looks for other signs of tracks [perception check d20+8=14]

Finally finding a suitable campsite .. the raven haired girl helps gather brush and leaves to help build a cover for the tree ..." that tree will be a great lookout spot .... nice and tall will be a great vantage point ."

Once settled in .... the petite ranger will climb the tree ... high up , surveying the surrounding area from its height... using its leaves and branches as cover



Barratore Steelwind (Dan K) AC: 20 (T 12 FF 16), CMD: 23; HP: 51/51Character Sheet  d20+3=17 ;
Wednesday February 13th, 2013 10:46:27 PM

Barratore follows the others through the denser jungle and pulls up at the small clearing. It Harvest thought it was a good spot, that was all he needed. The minotaur cocks an eyebrow to Gerox as he sets about concealing the entrance and then with a shrug, joins the gnome.

That accomplished to Gerox's liking, Barratore takes the first watch with Hert. "Edson and Harvest should take the deeper watches of the night. Perhaps Peza as well. Now and morning only need a couple of us each."

Barratore stands close to the tree and pulls his mighty recurved bow out and nocks an arrow. Moving a hoof to balance his stance at just over shoulder width apart he then stands practically motionless except for his head slowly moving back and forth, his gaze sweeping across the area before him.
Perception 17

Edson Kazil(Shawn), AC 17, Touch AC 15, Flatfooted AC 15, HP 23/23 
Thursday February 14th, 2013 12:49:38 AM

Edson runs point through the jungle, until they come across the campsite. He helps gather branches and leaves to help cover the stump. " I'll take second or third watch" he adds after Barratore suggests him to take the darker watch.

Brom the Barbarian - RichP; AC: 19 (T 12, FF 19, Raged 17), CMD: 22 (24 Raged); HP: 54/54 (64/64 Raged);  d20+8=21 ;
Thursday February 14th, 2013 8:38:27 AM

Brom trudges through the jungle with the others. His annoyance with the situation nearly comes to a head with running after the annoying kobolds when the decision is made to make camp. He helps set up camp. "I'm on last watch."

Perception dc21

Rage: 2rds

All Is Most Definitely Not Quiet - DM Ian 
Thursday February 14th, 2013 1:19:00 PM

These are the watches I have. Please post what your character does during their watch, as well as any appropriate checks for what they are doing. Right now, you don't know if the kobolds will show up, or during which watch, so everyone please post their actions during their respective watch. If you get creative, you might even get a jump on any potential enemies...

First: Hert, Barratore

Second: Harvest, Edson

Third: Gerox, Peza, Brom


Harvest Moon (AC19/Touch18/FF15; CMD 21; HP28/34) - Al  d20+10=20 ;
Thursday February 14th, 2013 2:06:00 PM


Harvest Moon wakes to the light of the moon. Her eyes drink in the slivery landscape, one of the beauties of nature that always bring a smile to her lips. Peza's idea to climb the tree is a good one, but she leaves this place to Edson Kazil. It is her task to be upon the ground and walk the outer circle of the camp. Before leaving for their respective places on the watch, Harvest Moon arranges with the true elf Edson Kazil to make the call of an owl should either of them spot danger.

She slips into the shadows, moving about the camp. She settles into a spot to watch and listen. Then after a random interval, Harvest Moon moves to a different spot and conceals herself there.

++++++++++++++++++++++++++++++++++++++++++++

Perception: 29 (for Second Watch, rolled last post.)
Stealth 20
Knowledge Nature 19 (taking 10 for the owl sound)

Day's Spells
0-Level: Guidance, Spark, Virtue
1-Level: Produce Flame, Magic Fang, uEntangle(d)

0-Level: Stabilize, Read Magic, Detect Magic
1-Level: Divine Favor, Shield of Faith, Comprehend Languages(d)

Wand of CLW 1/6
Wooden Fist: 3/7
Stunning Fist: 1/2
Channel Energy: 2/3

Gerox Shale ac 13 TA 13 FF 11 CMD 13 hps 37/37 George  d20+8=9 ;
Thursday February 14th, 2013 3:51:24 PM

Gerox sees Peza climb the tree and smiles. "Good vantage point he calls" When the third watch comes, he will get himself out of the firelight and try and find some decent cover on which to hide. He will let his gnomish eyes adjust to the dark using trusting in his heritage to let him see. Every few minutes he will quietly circle the camp to see if any foes are trying to sneak in close.

Gerox keeps glancing back into the camp and sees the fire and ruining his night vision (perception check is a natural 1. sigh)

(ooc not sure if we even have a fire, actually doubt it)

Hert AC 24(23ff 12t) HP 47/47 CMD 16(15ff)  d20+8=11 ; d20-7=5 ;
Thursday February 14th, 2013 5:34:40 PM

Hert takes the first watch with Barratore. First, he sets up a place to sleep, unrolling his bedroll and putting his backpack aside. Then, he covers himself with his cloak completely, pulling the hood on.

He starts his watch by circling the surroundings, trying to get himself familiar, in case they will have to fight back the enemy. Then he returns and simply guards the camp entrance. His sword is sheathed and his shield lies beside him, while he simply observes the surroundings, and tries to perceive sounds of kobolds preparing an attack, as difficult as it may be with all the sounds of a night in jungle. From time to time he mumbles quiet indistinct phrases, apparently not in Common.

If his watch ends uninterrupted, he yawns and stretches. He picks up his gear and heads to his stuff. After making sure Harvest and Edson take the next watch, he frees himself from his armor, making a lot of loud clicking and clanking noises in the process. Finally, he settles in bed and falls asleep.

OOC: Perception 11; Stealth 5

Barratore Steelwind (Dan K) AC: 20 (T 12 FF 16), CMD: 23; HP: 51/51Character Sheet  d20+1=4 ;
Thursday February 14th, 2013 6:01:51 PM

Barratore stands close to the tree and pulls his mighty re-curved bow out and notches an arrow. Moving a hoof to balance his stance at just over shoulder width apart he then stands practically motionless except for his head slowly moving back and forth, his gaze sweeping across the area before him.

With Hert to his left, he leaves most of that direction to the cleric. AS to the mumbling, he tunes in for a bit before deciding it was gibberish and resumed his duty on watch in earnest

Perception 17 from previous post
Linguistics 4

If he shift ends uneventfully, he strips off the Breastplate and dons his Leather after waking Harvest

Brom the Barbarian - RichP; AC: 19 (T 12, FF 19, Raged 17), CMD: 22 (24 Raged); HP: 54/54 (64/64 Raged);  d20+8=26 ;
Thursday February 14th, 2013 8:09:09 PM

Brom gets ready for the night. From here he creates a small blind at the base of a small copse or gathering of trees, only big enough when he kneels down. He makes it at the outside of the camp looking back towards the camp. Before settling in to sleep, Brom locates some mud or wet ground and begins to rub his body with it. He covers arms, legs, face, and armor with mud and dirt. Then he finds a nice spot to bed down, covering himself with palm leaves and other vegetation.

After getting up for his shift, Brom reapplies the mud in needed spots and sets himself in his blind. He lays his long spear in the trees disguised as another of the trees. His bow is in his hands; an arrow notched, but not drawn. He scans the area for sight and sound.

Perception: DC 21 (from last post); Survival DC26 (setting up my concealment)

Rage: 2 rounds used


Peza / Chris / Hp 41/41 Ac 18/ cmd 21  d20+8=26 ;
Thursday February 14th, 2013 9:37:07 PM

Waking for her watch ... Peza gathers her gear ... taking note of Brom's and Gerox positions .... she climbs up into the towering tree .... finds a nice notch at a split in the limbs for a comfortable seat ... blending the tree's limbs .... loading her crossbow .... the raven haired girl then begins to survey the campsite and surrounding areas .... looking for movement .... a flash of steel from weapon or armor in the moonlight

perception check d20+8=26 !!!!

Edson Kazil(Shawn), AC 17, Touch AC 15, Flatfooted AC 15, HP 23/23  d20+8=19 ; d20+12=20 ;
Thursday February 14th, 2013 11:10:47 PM

Edson is awaken from his slumber, and sleepy eyes moves towards the tree. He knows Harvest will want to scan the perimeter, and that is fine with him. "
The sound of an owl" he asks, when Harvest throws the idea out" Just a hoot will
Do?" He adds with a smile. " Sounds like a plan" The elf pulls his wiry frame up the tree to hide. He pulls a purple arrows out lying them on his lap, while knocking one of them. Then he lets his elven eyes see into the darkness.
Perception 19
Stealth 20

Edson Kazil(Shawn), AC 17, Touch AC 15, Flatfooted AC 15, HP 23/23 
Friday February 15th, 2013 6:28:33 PM

Purple = autocorrect of the word couple

Peza / Chris / Hp 41/41 Ac 18/ cmd 21 
Friday February 15th, 2013 10:45:01 PM

Peza keeps alert up in the tall treetop

Harvest Moon (AC19/Touch18/FF15; CMD 21; HP28/34) - Al 
Sunday February 17th, 2013 8:39:56 PM


Harvest Moon is like any other nocturnal animal, quiet and alert in the deep darkness of the Woldian night.

Gerox Shale ac 13 TA 13 FF 11 CMD 13 hps 37/37 George 
Sunday February 17th, 2013 9:42:50 PM

Checking in...are we going to get a post tonight?


Gerox Shale ac 13 TA 13 FF 11 CMD 13 hps 37/37 George 
Sunday February 17th, 2013 9:46:10 PM

Checking in...are we going to get a post tonight?


Harvest Moon (AC19/Touch18/FF15; CMD 21; HP28/34) - Al 
Monday February 18th, 2013 8:29:48 AM


"Ssssshhhh." Harvest Moon turns to admonish the restless gnome. She raises her nose as though to sniff at the air. On the breeze is the scent of ... Monday. "I think, Gerox Shale, that your answer is no," she says. Then she returns to her patrol.

All Is Most Definitely Not Quiet - DM Ian 
Monday February 18th, 2013 10:58:26 AM

DM Post incoming.

All Is Most Definitely Not Quiet - DM Ian  d20+8=16 ; d20+8=25 ;
Monday February 18th, 2013 12:45:51 PM

The first watch passes without incident. The jungle remains quiet, even the wildlife having died down a bit as the moon begins to make its journey across the night sky.

During the second watch, Harvest notices movement in the distance. It is difficult to tell what moves in the dark, but it is definitely approaching their camp from the north. As she signals Edson, the movement stops for a moment before beginning again slowly. The elf easily spots the intruder now, his eyes faring better in the inky blackness of the night. The movement stops about twenty feet short of the small clearing and a small head pokes out of the bushes. Unfortunately, it peers right at the tree Harvest is sitting in.

The kobold lets out a screech before retreating back into the woods. (Edson and Harvest can both make attacks on the retreating creature with a 20% miss chance.) On the edge of their vision, the two can see many things, presumably kobolds, mobilizing towards their position.

The group now has two rounds of actions before the enemy is upon them! Waking someone up is a swift action (but there are ways to wake up more than one person at once -- which may give away your positions), waking up is a swift action, and standing up is a move action. Anyone not currently on a watch is asleep, presumably in the small root-cave described earlier (including Barratore -- it's just big enough to fit him, although it's cozy). Please put your two rounds of actions in your next post!

Gerox Shale ac 13 TA 13 FF 11 CMD 13 hps 37/37 George  d20+8=18 ;
Monday February 18th, 2013 12:57:14 PM

Gerox is woken up and he is grumpy. "Why don't this stupid things just leave us alone? Don't they realize that we are not easy meat?"

Gerox stands up and decides to give some of his new spells a whirl. He casts an invisiblity on himself and whispers to Harvest, "I am going to try and flank them and see if I can burn a few down in a group before they get irritating."

Gerox will move off into the night trying to see if he can find a decent sized group together. (perception check 18)

Harvest Moon (AC21/Touch20/FF17; CMD 23; HP34/34) - Al  d20+14=22 ; d20+10=13 ; d20+2=18 ; d20+5=16 ; d10=8 ; d6=6 ;
Monday February 18th, 2013 1:22:07 PM


They come. Again. And this time there will be no mercy.

She is discovered, and there is no longer any sense in remaining hidden. "Kobolds!" calls out Harvest Moon. She uses the name that the other League Adventurers best know them by rather than the name that she herself prefers. This is done with thought and deliberation within the timeless space of judgement and decision. "ALARM! Kobolds come!"

She calls upon a blessing to grant her a Shield of her Faith. Her eyes quickly take in the night, hoping to count the numbers of their foes before she slips from her current place and off to her right. It would be advantageous to catch one of the Small Eyes by surprise within the brush and the night. It would be advantageous, thinks Harvest Moon to herself as she draws her polearm and silently curses the brambles that rustle as she passes.

Still, she crouches with the polearm ready, hidden behind the screening of a bush. Perhaps one of the Small Eyes will be unlucky. It will come her way unawares, and she will strike.

++++++++++++++++++++++++++++++++++++++++++++

Round1: Call out (swift action) / Cast Shield of Faith / Move and Hide drawing Halberd
Round2: Ready action - attack if a kobold is in range.

AoO if opportunity presents: Hit w/Halberd AC18, Damage 8hp
Ready Action: Hit Unarmed AC16, Damage 6hp

Perception: 22 (To determine the numbers of kobolds involved.)
Stealth 13 (Hide again after calling out)

Position: Between camp and kobolds but east.

Active Effects: Shield of Faith: 8/10

Day's Spells
0-Level: Guidance, Spark, Virtue
1-Level: Produce Flame, Magic Fang, uEntangle(d)

0-Level: Stabilize, Read Magic, Detect Magic
1-Level: Divine Favor, uShield of Faith, Comprehend Languages(d)

Wand of CLW 1/6
Wooden Fist: 3/7
Stunning Fist: 1/2
Channel Energy: 2/3

Original AC
AC19/Touch18/FF15; CMD 21

Hert AC 14(13ff 11t) HP 47/47 CMD 16(15ff) 
Monday February 18th, 2013 5:49:21 PM

Hert slowly opens his eyes and grumbles "What? Is it dawn already?.." Seconds later, he realizes that something is off. He rubs his eyes and stretches, looking around. In the near-complete darkness he finds his holy symbol and puts it on his head, and wields his shield and sword. With an expression of regret he leaves his armor lying on the ground.

Instead, he rummages thorough his possessions to take out a piece of paper with several runes on it. He reads them aloud, touching Barratore's armor.

After that, he walks out into the darkness, shielding himself from possible attacks.

OOC:
Hert casts Shield of Faith on Barratore: +2 AC and moves into the darkness

I pray at dawn and I didn't have a chance to put my armor on. Guess who's going to be useless in this fight.

Peza / Chris / Hp 41/41 Ac 18/ cmd 21 
Monday February 18th, 2013 10:00:53 PM

Opening her eyes to the sound of Harvests alarm and the rustling of her friends in the root cave .... Peza quickly reacts .... staying on her knees she crawls around .... shaking her friends awake ....

"Kobolds are attacking us .... again .... they're just fanatical .. whats wrong with them " growls the raven haired girl

The petite girl makes sure everyone is awake before heading out herself ... loading her crossbow from her knees .. she then crawls out the root cave entrance ... to one side [ left side]

Her eyes sweep the campsite .... searching for targets .... she flops down from her knees to a prone shooting position .....

Reaching into her boot she grabs a gold tip iron rod ... readying to strike it ... and toss it in the direction of the attack

rd 1 swift actions -[] waking her friends .... move action [load crossbow] - crawl out [move action]
rd 2 readied action - strike and toss sunrod ... hopefully exposing a group of attacking kobolds

Brom the Barbarian - RichP; AC: 19 (T 12, FF 19, Raged 17), CMD: 22 (24 Raged); HP: 54/54 (64/64 Raged);  d20+8=22 ; d20+10=18 ; d8+7=8 ;
Monday February 18th, 2013 10:31:48 PM

Brom wakes to the sounds of alarms. Kobolds are coming! Kobolds are coming! Brom is not surprised. Matter of fact he was expecting this. He stands, crouching, grabbing his long spear.

"No mercy. Leave none alive."

Round 1: Tie Everburning Torch to belt. Listens for sound or look for movement attempting to locate kobolds. Perception DC22

Round 2: Move in direction of sound or movement.

AOO: (reach 10-ft with long spear) AC18, damage 8

Edson Kazil(Shawn), AC 17, Touch AC 15, Flatfooted AC 15, HP 23/23  d20+8=22 ; d100=44 ; d8=6 ;
Monday February 18th, 2013 11:15:40 PM

Edson doesn't want to give away his position in the tree so he doesn't tell, but is extremely glad when harvest's spell goes off. Edson aims at the creature running back and fires, smiling as the arrow pierces his back(6 damage.) before the kobold feels the pain, the elf has another arrow knocked and ready to go.

Barratore Steelwind (Dan K) AC: 15 (T 14 FF 12), CMD: 23; HP: 51/51Character Sheet  d20+3=20 ; d20+10=13 ; 2d8+13=16 ; d20+10=15 ; 2d8+13=22 ;
Tuesday February 19th, 2013 9:06:05 AM

Barratore wakes as the alarm is yelled and everybody starts poking and jabbing him in all the wrong places as they fumble about in the dark. If anyone wanted a distraction as they slipped off, they were happy. The fighter barely registers Hert's spell of protection in the dark confusion that is the hiding hole, as he grabs his sword and gets out of it.

Emerging with a thundering war cry "DEATH!, he sweeps the area for something to destroy.
Perception 20

Round 2: If Barratore spots anything, he charges. [PA Hit AC 13 Dmg 16 Cleave Hit AC 15 Dmg 22]
If he does not, he readies a Charge to go after the first thing he does see

[Barratore AC above accounts for Hert's Shield of Faith]
Active spells Shield of Faith rnd 1

All Is Most Definitely Not Quiet - DM Ian 
Tuesday February 19th, 2013 2:14:32 PM

DM Post incoming.

ROUND 1 - DM Ian 
Tuesday February 19th, 2013 4:13:59 PM

With the enemies fast approaching, Harvest cries out to wake up her allies, quickly casting a protection spell before crouching in wait for any enemies.

Gerox literally vanishes in the darkness, ducking into the bushes as he looks for any enemies.

Hert laments his level of preparation, grabbing a scroll to cast on his ally before moving out of their small camp.

Peza launches a sunrod into the darkness, lighting up the surrounding area and revealing the attacking kobolds!

Brom prepares to show no mercy for their enemies as he charges into the fray. While the torch on his belt makes him a bigger target, it reveals the enemies around him.

Edson sends an arrow into the retreating kobold, a smile on his face as he prepares another.

Barratore charges through the clearing, making quick work of two kobolds with a single swipe!

A kobold lights a torch in the darkness, seemingly getting ready to throw it at the group. Many more emerge from the shadows, bearing weapons, but none carrying lizards. Anyone caring to check can tell that there are more on the way, judging by the sound of rustling bushes and tiny feet stomping the ground.

MAP

Same rules as last time. Brown area is clearing, anything more than 20ft. away in green area has concealment, 20% miss chance. Grey areas area trees too big to see around, breaking line of sight. Red dots are torches.

Harvest Moon (AC21/Touch20/FF17; CMD 23; HP34/34) - Al  d20+5=22 ; d6=1 ;
Tuesday February 19th, 2013 4:29:52 PM


It is unwise to remain far to the outside of the main group. Harvest Moon rushes back toward the clearing, coming in from the side upon one of the Small Eyes. She strikes it in the snout with an elbow, but the blow is glancing. The elbow strike lands, but it does little harm.

++++++++++++++++++++++++++++++++++++++++++++

Hit #2 AC22, Damage 1hp

Position: 06.07 (30ft move)

Active Effects: Shield of Faith: Ends after Round 8

Day's Spells
0-Level: Guidance, Spark, Virtue
1-Level: Produce Flame, Magic Fang, uEntangle(d)

0-Level: Stabilize, Read Magic, Detect Magic
1-Level: Divine Favor, uShield of Faith, Comprehend Languages(d)

Wand of CLW 1/6
Wooden Fist: 3/7
Stunning Fist: 1/2
Channel Energy: 2/3

Original AC
AC19/Touch18/FF15; CMD 21

Peza / Chris / Hp 41/41 Ac 18/ cmd 21  d20+11=26 ; d8+1=5 ; d8+1=2 ; d20+8=20 ;
Tuesday February 19th, 2013 10:10:50 PM

Her eyes sweep the battlefield in front of her .... Peza notes ythe positions of her cohorts ...

stepping a few few feet forward and left [5'ft move to 6.14] the raven haired girl spots a target coming forward ... raising her weapon she calmly snaps off her shot ... the bolt sinks into its thigh #2]

kobold killer shot d20+11=26 damage d8+1=5 vital strike damage d8+1=2 total damage = 7

Cooly reloading her weapon ... eyes sweeping the jungle [perception check d20+8=10]

The twilight rangers leather armor's black and white camo pattern [urban camo] blends in with the night and flickering lights of the torches and moon light

Peeking back at the cleric of Gargul .. " looks like the attack is a frontal assault ... but keep on eye on our backs ....don't need any surprises "



Brom the Barbarian - RichP; AC: 19 (T 12, FF 19, Raged 17), CMD: 22 (24 Raged); HP: 54/54 (64/64 Raged);  d20+10=21 ; d8+16=23 ;
Tuesday February 19th, 2013 10:21:00 PM

Brom moves towards the kobolds (moving to 14.08). Letting his anger take hold, he strikes out with his long spear at #6.

Attack (-2 PA, +2 Rage, +10 weapon): AC 21; damage 23

Rage: 3rds

Edson Kazil(Shawn), AC 17, Touch AC 15, Flatfooted AC 15, HP 23/23  d20+8=26 ; d8=6 ; d100=28 ;
Tuesday February 19th, 2013 10:24:56 PM

Edson smiles when he sees the kobold(#6) holding the torch. It almost shouts TARGET to the elf. He lets loose with an arrow, pelting the little creature in the arm.(6 damage) He might get lucky and the kobold drop the torch on himself.

Hert AC 12(13ff 11t) HP 47/47 CMD 16(15ff)  d20+7=13 ;
Wednesday February 20th, 2013 4:01:13 AM

Hert shifts weight from leg to leg, examining their foes and picking a target. Seeing a kobold almost leaving the clearing, he sighs and gripping his sword suddenly dashes to the target. He makes a powerful swing... that misses the kobold completely, leaving his side exposed to the enemy.

OOC:
Charge to (#3) Attack 13. If necessary, Hert uses his Agile Feet domain ability to ignore the difficult terrain
Also, is there an obvious leader to this gang of kobolds? For example, someone wearing distinctive feathers or such?
AC12 has charge effect taken into account.


Barratore Steelwind (Dan K) AC: 17 (T 16 FF 14), CMD: 23; HP: 51/51Character Sheet  d20+6=7 ; d20+6=17 ; d20+6=13 ; d20+6=24 ; 2d8+6=15 ; 2d8+6=13 ; 2d8+6=10 ;
Wednesday February 20th, 2013 9:45:28 AM

Barratore wheels to his left as the second kobold falls and bears down upon his next targets. Multiple torches catch his eye and the sounds coming from the deeper jungle tells him this could be a long and drawn out battle. He closes, dipping the point of his sword down and keeping it well out in front of him to keep the creatures coming from simply charging en masse at him

Fight defensive hit AC 7 ah good old nat 1 how I missed you

Cannot access map. Went left to be within 10 of those two kobolds so as to use cleave

AoO if required
AC 17/13/24. Dmg 15/13/10


Gerox Shale ac 13 TA 13 FF 11 CMD 13 hps 37/37 George 
Wednesday February 20th, 2013 12:36:21 PM

Gerox decides to let the others deal with the first wave and wants to ambush the second wave as they come in. His plan is to use a metamagiced burning hands which will have a cone shape range of 30'.(twice normal range) He wants to catch multiple kobolds with it and will hold his attack until he sees an good opportunity. He will move towards the sound of the next wave.

ROUND 2 - DM Ian  d20+5=19 ; d6=3 ; d20+5=23 ; d6+3=6 ; d6+7=8 ; d20+5=7 ; d20+5=22 ; d20+5=23 ; d20+5=17 ; d100=16 ; d100=82 ; d100=19 ; d6+1=6 ;
Wednesday February 20th, 2013 2:08:37 PM

Harvest rushes to her allies' aid, striking a kobold on her way, but doing little damage.

Peza levels her crossbow, dropping one of the kobolds with ease. These ones seem a bit weaker than their counterparts, but that may be simply because this is the first of what seems like many waves.

Brom's rage proves fruitful as he dashes a kobold's brain on the dirt! The torch in its hands drops to the ground. It sputters for a moment, but remains lit. However, the foliage in the area may be subject to fire, and a forest fire might be a bit much for the heroes.

Edson strikes at another kobold, felling it in one shot! (Brom had already taken care of #6, redirected your attack to #7.)

Hert charges into the fray, swinging his sword with such ferocity that it feels like a miss -- but the cleric simply shredded through its flesh so easily that it felt as though he was cutting through nothing! He does not spot a distinctive leader in the area.

Barratore moves to the side, swinging his sword in a wide arc that his small enemies duck under with ease.

Gerox moves through the battle unseen, preparing to unleash a torrent of fire once the second wave arrives.

#1 moves in to attack Harvest granting her an attack of opportunity on the creature, which hits! Her halberd cuts into the monster, killing it before it can even attack! #4 attempts to charge Barratore, but the taur's sword cuts it down before it can get the chance. #5 is a bit more successful than its counterparts at getting to its target, but swings wide at Brom.

A number of kobolds appear from the darkness, all riding the same lizards as before. Some bear spears, while others rain arrows down on the heroes! Only one finds its mark, dealing 6 damage to Edson!

MAP

Brom the Barbarian - RichP; AC: 19 (T 12, FF 19, Raged 17), CMD: 22 (24 Raged); HP: 54/54 (64/64 Raged);  d20+10=15 ; d8+16=18 ;
Wednesday February 20th, 2013 2:23:16 PM

Ooc: Brom has a reach weapon. So I'm not sure if he would get an AOO against 5. AC 15, damage 18. Can't see map from phone. Will post later.

DM Post: Excellent point. #5 is down.

Harvest Moon (AC21/Touch20/FF17; CMD 23; HP34/34) - Al  d20+5=21 ; d6=6 ; d20+2=20 ; d10=9 ;
Wednesday February 20th, 2013 4:04:45 PM


Perhaps they are ill. Perhaps mad, speculates Harvest Moon as she contemplates why it might be that the Small Eyes throw their lives away with such abandon. What could be of such value here that they would die to protect it? Or is their hate so large? It is difficult to imagine. Could these Small Eyes too be different from the ones that they had encountered in the tunnels under Rum? The Small Eyes of the Tunnels seemed to find no disadvantage in the darkness. How else to explain the reason that these Jungle Small Eyes throw torches? Unless, it is their intention to set the jungle ablaze. If so, there are much better ways to do so, ways in which they need not rush to their deaths.

In such a manner does Harvest Moon seek to expand her knowing by questioning what is before her, even to her last breath, even as she fights for her life and the lives of her fellow League Adventurers. She rushes back across the field of contention to a place at which she can put her back to a great tree. There she delivers a solid kick to the ribs of another Small Eyes. Above them both, Harvest Moon swings the polearm. The wicked blade cleaves the air, threatening any who might think, unwisely, that the back of Harvest Moon is not protected.

++++++++++++++++++++++++++++++++++++++++++++

Hit #1 AC21, Damage 6hp

If you need it, AoO with Halberd Hit AC20, Damage 9hp

Position: 02.05 (25ft move)

Active Effects: Shield of Faith: Ends after Round 8

Day's Spells
0-Level: Guidance, Spark, Virtue
1-Level: Produce Flame, Magic Fang, uEntangle(d)

0-Level: Stabilize, Read Magic, Detect Magic
1-Level: Divine Favor, uShield of Faith, Comprehend Languages(d)

Wand of CLW 1/6
Wooden Fist: 3/7
Stunning Fist: 1/2
Channel Energy: 2/3

Original AC
AC19/Touch18/FF15; CMD 21

Hert AC 12(13ff 11t) HP 47/47 CMD 16(15ff)  d20+7=13 ; d10+2=7 ; d20+5=21 ; d10+2=8 ;
Wednesday February 20th, 2013 4:27:39 PM

What did feel like a miss actually reached the target! Hert surprisedly watches his enemy fall on the ground from his strike. The next wave of kobolds, however, gets his attention. He re-grips his sword and rushes to his next enemy. As he approaches his next foe, he thrusts his sword, aiming at the kobold's stomach.

OOC:
Hert charges to the #4:
Attack 13 Dmg 7
AoO, if any:
Attack 21 Dmg 8

Peza / Chris / Hp 41/41 Ac 18/ cmd 21  d20+8=21 ;
Wednesday February 20th, 2013 6:13:49 PM

Observing her friends moving forward engaging the enemy .... Peza keeps pace ... keeping them within short range .... [moves to 5.09][move action] ......

Spotting the torch the ranger stomps it into the ground .... grinding it into the dirt .... kicking and throwing more dirt on top of it .... " we don't need a smoking fire to alert the pirate king of our presence "

perception check d20+8=21 [which ones are the lizard riders and which are frontline fodder ?]



Gerox Shale ac 13 TA 13 FF 11 CMD 13 hps 37/37 George  5d4=13 ;
Wednesday February 20th, 2013 10:00:49 PM

Gerox moves over to 12.01 and using a second level spell slot up and his enlarge spell feat to get kobolds 6, 4 and 3. The flames leap out doing 13 points of damage and lighting up the jungle for a second. (reflex save dc 15 for half damage)

Spells used 2 1st level
2 2nd level

Edson Kazil(Shawn), AC 17, Touch AC 15, Flatfooted AC 15, HP 16//23  d20+8=19 ; d100=84 ; d8=3 ;
Wednesday February 20th, 2013 10:41:05 PM

Edson grimaces from the spear, but doesn't let it deter him. He lets loose at one of the kobolds(#7) and watches as his arrow plugs into its chest. (3 damage)

Harvest Moon (AC21/Touch20/FF17; CMD 23; HP34/34) - Al 
Thursday February 21st, 2013 8:30:35 AM


OoC Request: Could you list in your post the Numbered Kobolds who are riding lizards?

Brom the Barbarian - RichP; AC: 19 (T 12, FF 19, Raged 17), CMD: 22 (24 Raged); HP: 54/54 (64/64 Raged);  d20+10=25 ; d8+16=22 ;
Thursday February 21st, 2013 8:52:24 AM

Brom sees his next target. Moving to intercept, to 13.04, he impales the creature on his spear. "Death comes for you!" He shouts to the incoming kobolds.

Attack (-2 pa, +2 rage, +10 weapon): AC 25, damage 22

Rage: 4

Brom the Barbarian - RichP; AC: 19 (T 12, FF 19, Raged 17), CMD: 22 (24 Raged); HP: 54/54 (64/64 Raged);  d20+10=12 ; d8+16=21 ;
Thursday February 21st, 2013 8:55:45 AM

Aoo if needed AC 12, damage 21.

If 7, my target I forgot to mention, dies before Brom gets there, he moves to 12.03 and kills 6.

ROUND 3 - DM Ian  d20+3=5 ; d20+5=19 ; d20+5=11 ; d20+5=7 ; d20+5=16 ; d6+2=7 ; d6+5=9 ; d6+7=9 ; d6+7=13 ; d6+5=11 ;
Thursday February 21st, 2013 3:31:16 PM

Harvest charges forward, feeling a few ribs crunch under her foot before swinging her weapon around, challenging her foes.

Hert's luck is not as good this time, as these kobolds seem a bit better trained than the first wave.

Peza busies herself with putting out the torch, pinpointing which enemies are the greatest threat. (Lizard-Riders are red, archers are yellow, fodder is black.)

Gerox suddenly reappears on the battlefield, torching three kobolds with a metamagicked spell! (#6 failed it's save with a 7, 4 and 3 rolled 15 and 16 respectively.)

Edson plugs an arrow into one of the riders!

Brom steps forward to finish it off, ending the rider's life in one fell swoop!

A few more kobolds appear from the darkness, although many less than the previous two waves. Harvest just manages to dodge the attacks of a new kobold and its lizard-riding ally. Hert's target retaliates, but the cleric counts himself lucky as the blow misses! The archers, #2 and #3 attack Barratore and Gerox respectively, missing the former and hitting Gerox for 7 damage! Brom finds himself the target of two attacks, both of which miss wildly as the kobolds trip over some roots protruding from the ground. A new rider greets Edson with its spear, but the elf has no intention of getting himself stabbed today. #6 wavers for a moment, smoking and torched, before shakily leveling its bow at Gerox, firing off one last arrow before collapsing to the ground -- fortunately for the gnome, the arrow drives itself into the ground at his feet.

MAP

OOC :: Let me know if the map still isn't working, I'll move to a different hosting service.

Harvest Moon (AC21/Touch20/FF17; CMD 23; HP34/34) - Al 
Thursday February 21st, 2013 3:51:32 PM

OoC: Did Harvest get an AoO vs #8? The AoO I rolled for just such an occasion last round hit with 9hp damage.

DM Ian It came down from the north on the other side of the tree, blocking line of sight+attack.

Barratore Steelwind (Dan K) AC: 17 (T 16 FF 14), CMD: 23; HP: 51/51Character Sheet  d20+6=23 ; 2d8+6=15 ; d20+6=8 ; d20+6=10 ; d20+6=25 ; d20+6=14 ; 2d8+6=10 ; 2d8+6=21 ; 2d8+6=10 ;
Thursday February 21st, 2013 4:09:04 PM

OoC: I get a blocked page notice on the map

Barratore closes with the archers, tying to get within striking distance of both of them. As he moves, the fighter maintains his defensive posture though this time his first strike pierces the meager defenses of his opponent. Folowing through and reaching further out, however, he overextends and the blade tip veers far too high.
[Fight Defensive Hit AC 23 Dmg 15 Cleave Hit AC 8 miss]

[AoO if needed AC 10/25/14 Dmg 10/21/10

DM Ian Put it on Google Drive, should work now.

Barraore will strike down 7 and then move to 06.34 to get right on top of #2

Hert AC 14(13ff 11t) HP 47/47 CMD 16(15ff)  d20+5=18 ; d10+2=3 ;
Thursday February 21st, 2013 4:31:31 PM

Hert's strike pierces the air and the kobold doesn't hesitate to retaliate. He jumps away just in time to avoid getting hit. Enemy's attack only manages to get his cloak, leaving a tear in it. Hert immediately counterattacks, swinging his sword in an upward strike.

After the attack, he darts his eyes to the left, noticing his flank is completely, exposed. There isn't much he can dp about it though, so he focuses on his opponent again, waiting for his next move.

OOC: Attack #4: Atk 18; Dmg 3

Brom the Barbarian - RichP; AC: 19 (T 12, FF 19, Raged 17), CMD: 22 (24 Raged); HP: 54/54 (64/64 Raged);  d20+11=25 ; 2d6+16=22 ;
Thursday February 21st, 2013 4:38:23 PM

With two attackers so near, Brom drops his spear and draws his BAS. His eyes wide with rage, he turns to the new arrival, 7, to end his existence. "DEATH GREETS YOU!" Shouts the barbarian as he brings down his sword on creature.

Attack (-2 pa, +2 rage, +11 weapon): AC25, Damage 22

Edson Kazil(Shawn), AC 17, Touch AC 15, Flatfooted AC 15, HP 16//23  d20+8=23 ; d100=42 ; d8=1 ;
Thursday February 21st, 2013 5:41:25 PM

Edson dodges the arrow, and luckily keeps his balance. He aims at the kobold(#10) and lets loose, hitting his mark but barely grazing it. (1 dmg)

Harvest Moon (AC21/Touch20/FF17; CMD 23; HP34/34) - Al  d20+5=18 ; d6=6 ; d20+2=14 ; d10=9 ; d20+14=21 ;
Thursday February 21st, 2013 7:27:25 PM


Harvest Moon once again kicks out at the lizard rider. She feels ribs break further, driving shattered bone into the Small Eyes heart and lung as she impacts upon its chest once again. Whether it falls or whether it does not, Harvest Moon is moving again. As she draws her foot back, she uses the momentum to turn away into a diving roll. Tucking the haft of the Polearm neatly into her stomach, she summersaults away from the two Small Eyes and toward an archer she had seen previous to darting for the tree. When Harvest Moon comes out of her roll, she is directly before the Small Eyes Archer. She gives a small threatening growl.

"You go," says Harvest Moon in the language of the Small Eyes. "Run away or die."

++++++++++++++++++++++++++++++++++++++++++++

Hit #1 AC18, Damage 6hp
Acrobatics to avoid AoO 21. (AC w/Mobility is AC25.)

If you need it, AoO with Halberd Hit AC14, Damage 9hp

Position: 05.05 (15ft move)

Active Effects: Shield of Faith: Ends after Round 8

Day's Spells
0-Level: Guidance, Spark, Virtue
1-Level: Produce Flame, Magic Fang, uEntangle(d)

0-Level: Stabilize, Read Magic, Detect Magic
1-Level: Divine Favor, uShield of Faith, Comprehend Languages(d)

Wand of CLW 1/6
Wooden Fist: 3/7
Stunning Fist: 1/2
Channel Energy: 2/3

Original AC
AC19/Touch18/FF15; CMD 21

Peza / Chris / Hp 41/41 Ac 18/ cmd 21  d20+11=15 ; d8+1=9 ; d8+1=2 ; d20+8=19 ;
Thursday February 21st, 2013 8:34:53 PM

Keeping a watchful eye on her friends .... ready to support whoever needs it .... Peza spots the second wave of attackers ... she hones in on the archers .... knowing full well what ranged weapons are capable of doing ... she takes aim with her crossbow ... lining up an archer in her sights #2
snapping off a shot

kobold killer shot d20+11=15 ?? damage d8+1=9 vital strike damage d8+1=2 total damage = 11

Shaking her head at the poor shot she reloads .... edging forward a fews steps [moves to 5.08 ][5'ft move]

Keeping alert for a flanking attack by the kobolds ... they are sneaky fighters ... the raven haired girl peeks behind her .. keeping on eye open for an attack from the rear

Gerox Shale ac 13 TA 13 FF 11 CMD 13 hps 37/37 George  d20+3=14 ; d6+2=5 ;
Friday February 22nd, 2013 8:07:23 AM

Gerox yelps as the arrow strikes home. "I knew I should have stayed invisible! This being brave is for big folk."

Gerox sees Hert engaged near him and decides to see if he can free him up so he can watch his flank. He moves to 10.03 and he summons his elemental powers and a ray of fire bursts forth his hand (hit touch ac 14) striking kobold #4 for 5 points of damage.

spells used
2/7 first level spells
2/3 second level spells
1/7 elemental rays

ROUND 4 - DM Ian 
Friday February 22nd, 2013 2:12:30 PM

DM Post Incoming.

ROUND 4 - DM Ian  d20+5=9 ; d20+7=19 ; d20+5=13 ; d20+5=22 ; d6+2=4 ; d6+5=7 ; d20+3=13 ; d20+5=10 ;
Friday February 22nd, 2013 2:46:43 PM

Barratore strikes down the rider flanking his ally before moving over to the archer to put the pressure on.

Hert lays into the rider in front of him with his sword, lamenting his defensive drawbacks.

Brom spins on his heel, favouring his blade over his spear. But as he moves to kill the rider, he realizes that his ally did the job for him already, and so the steel bites into lizard flesh instead, dropping the mount!

Edson attacks the nearest rider, grazing the kobold an dealing minimal damage. [i](Moved you five feet

Harvest leaves a kobold coughing and hacking, barely able to stand, before darting over to the archer with a distinct threat. The kobold screeches, yelling back, "NOOO! Cow-Man want heroes dead! HE WANT YOU DEAD!"

Peza's shot clips the rider in its shoulder, who screams in pain as the bolt pierces its flesh!

Gerox calls on his bloodline to fire an elemental ray at Hert's attacker, filling the air with the smell of burning flesh as the kobold falls to the ground!

#1 and #1 charge Harvest, but the monk is far too deft for the Small Eyes to strike her this time.

#2 moves away from his enemies, ducking under two attacks to draw its bow back and launch an arrow at Barratore, but the missile flies wide, sailing over the taur's head.

#3 takes advantage of Hert's open side, lashing out with an arrow and dealing 4 damage!

The riderless lizard turns its attention from its master's target to Gerox, lashing out with its jaws -- but the gnome proves too swift for the creature!

#9 continues to attack Brom with its spear, going wide as it screams with frustration.

#10 moves to attack Edson, but the kobold's luck continues to prove poor.

MAP

Harvest Moon (AC21/Touch20/FF17; CMD 23; HP34/34) - Al  d20+4=20 ; d20+4=10 ; d20+2=18 ; d6=3 ; d10=8 ;
Friday February 22nd, 2013 3:36:54 PM


He knows. "The Cow Man knows," calls Harvest Moon to her fellow League Adventurers. "He knows that we are here." There would be no surprise attack. And it is now abundantly clear that these Small Eyes are in league with the King of Pirates.

Harvest Moon swings a round-house elbow strike at the same Small Eyes, hoping to bring it down this time. It is a fast strike, part of a flurry of quick blows. She feels it hit and hears the crunch of bone as she spins away, retreating around the corner of the tree for cover against her pursuers at the same time she closes with the archer and aims a kick, the second attack of her flurry, at the Small Eyes with the bow. This strike does not land.

"Allow none to live," calls Harvest Moon. And then, as she swings the Polearm in a wide and threatening arc, "You are mewing worms," she taunts the Small Eyes in their own language, "and your rolling and grubbing will not stop us."

++++++++++++++++++++++++++++++++++++++++++++

Flurry Hit #1 AC20, Damage 3hp; Hit #2 AC10 miss.

If you need it, AoO with Halberd Hit AC18, Damage 8hp

Position: 05.04 (5ft move)

Active Effects: Shield of Faith: Ends after Round 8

Day's Spells
0-Level: Guidance, Spark, Virtue
1-Level: Produce Flame, Magic Fang, uEntangle(d)

0-Level: Stabilize, Read Magic, Detect Magic
1-Level: Divine Favor, uShield of Faith, Comprehend Languages(d)

Wand of CLW 1/6
Wooden Fist: 3/7
Stunning Fist: 1/2
Channel Energy: 2/3

Original AC
AC19/Touch18/FF15; CMD 21

Brom the Barbarian - RichP; AC: 19 (T 12, FF 19, Raged 17), CMD: 22 (24 Raged); HP: 54/54 (64/64 Raged);  d20+11=23 ; 2d6+16=25 ;
Friday February 22nd, 2013 6:43:25 PM

Brom turns his anger towards the hapless kobold, 9. With a great roar, "DIE!" The barbarian cleaves the inept attacker.

Attack (-2 pa, +2 rage, +11 weapon): AC 23, damage 25

Rage: 5

Peza / Chris / Hp 41/41 Ac 18/ cmd 21  d20+11=26 ; d8+1=3 ; d8+1=8 ; d20+8=22 ;
Friday February 22nd, 2013 10:33:23 PM

Dissapointed in not takeing the kobold archer down with one shot ... Peza takes aim on it again ... waiting till it stops to shoot ... when it does ... she fires ... the bolt sseeks out its target ..

kobold killer shot d20+11=26 damage d8+1=3 vital strike damage d8+1=8 total damage = 11

Hearing Harvest's shout about the bad news of the pirate king being alrted to them ... the ranger keeps a sharp lookout out behind them .... [i]" what else did the pirate king send to ambush them "

Reloading her weapon for another shot to finish off the attackers .... again edging forward [5'ft move ]

perception check d20+8=22

Edson Kazil(Shawn), AC 17, Touch AC 15, Flatfooted AC 15, HP 16//23  d20+3=5 ;
Friday February 22nd, 2013 11:41:50 PM

Edson drops his bow at his feet, and pulls out his Khukri. He slashes the angled blade at the kobold. The attack is terrible and misses badly.

Gerox Shale ac 13 TA 13 FF 11 CMD 13 hps 37/37 George  3d4+3=13 ; d20+8=9 ;
Saturday February 23rd, 2013 8:50:13 AM

Gerox takes a 5' step back to 11.03 and says, "Hert, I will handle the lizard. Go help the others." He raises his hands and casts a magic missile spell at the lizard that is threatening him and his comrades. 3 darts leap out and strike the lizard causing 13 points of the damage.

Gerox glances around to make sure that no more attackers are trying to sneak in. The sounds and distractions of the battle confuse his vision and ears and he only notices a pretty butterfly as it flutters by. Natural 1 on perception roll

Barratore Steelwind (Dan K) AC: 17 (T 16 FF 14), CMD: 23; HP: 51/51Character Sheet  d20+10=28 ; 2d8+6=16 ; d20+10=17 ; 2d8+6=15 ; d20+6=22 ; d20+10=29 ; d20+10=28 ; d20+10=17 ; 2d8+6=16 ; 2d8+6=12 ; 2d8+6=14 ; 2d8+6=12 ;
Saturday February 23rd, 2013 11:46:16 AM

A quick look about and the kobolds were falling like leaves in the autumn, the fight would over soon. What Harvest said about the Cow man knowing and the kobolds working for him or with him didn't overly concern him. The odds they had spent this much time on the island and escaped notice was terribly small

Barratore steps north and attacks the far archer, knowing if the one right in front of him tries to use that bow he will strike him down as he draws. With so few left, the fighter drops his added defenses to finish the kobolds more quickly
(Attack 7 hit Ac 28 Dmg 16. Cleave to 8 hit Ac 17 Dmg 15)

AoO on archer 2 or others moving into range...should have been a +10 on the 22 roll
Hit Ac 26/29 crit 28/17. Dmg 16/12+14/12

Hert AC 14(13ff 11t) HP 47/47 CMD 16(15ff)  d20+5=20 ;
Sunday February 24th, 2013 5:43:30 PM

Hert yelps, as the arrow pierces his side, getting stuck somewhere in the ribs. He quickly removes it, tossing it aside. Realizing he left his flank open for the lizard he turns, only to see Gerox hitting it with his magic projectiles. He blinks in surprise and nods with appreciation.

Then he looks around. He looks at Brom, mutilating yet another kobold in his rage. He winces at Peza telling everyone to leave no kobold alive.
"This turned into a damn bloodbath..." he says sorrowfully. He opens his mouth, wanting to add more, but realizes that everyone is focused on the combat. He sighs and walks up to the nearest surviving kobold. Grabbing his sword with both hands he hits enemy weapon, in attempt to make them drop it. He then looks them straight in the eye and simply says "Run.", pointing his sword suggestively to the jungle.

ROUND 4 - DM Ian 
Monday February 25th, 2013 9:40:14 AM

Your DM is home sick from responsibilities today, so DM post is coming early! It's like Christmas, Hanukkah, Kwanzaa, Ramadan and Eid all rolled into one!

ROUND 5 - DM Ian  d20+5=10 ; d20+5=17 ; d6+2=5 ;
Monday February 25th, 2013 10:32:55 AM

Harvest determines that the kobolds are indeed working with this Cow-Man, striking down the nearest one before getting some space between her and the archer.

Brom shows no mercy, slicing through another kobold with ease!

Peza takes aim, waiting for the kobold to let its defence down before finding its weak point with a well-placed bolt.

Edson grows frustrated with his attacker, swinging wildly with his kukri.

Gerox lashes out with multiple force missiles, but gets distracted by the wildlife soon after.

Most of Barratore's targets are dead by the time he readies another attack, and so he simply strikes down the nearest enemy without a second thought!

The archer screams as Hert knocks the bow from its hands. The dragonkin freezes for a moment, staring at the cleric in terror before turning on its heel and tearing off into the forest without a word.

The remaining lizard lashes out at the sorcerer Gerox, missing his leg with its snapping jaws!

Edson's attacker keeps pressing, stabbing the elf for 5 damage!

As many of the kobolds lie dead, the heroes hear a familiar horn sound out from behind them. Whipping around, they can see the outlines of four more kobold riders in the clearing. But the one in the middle is different -- it bears the brightly coloured feathered headdress from before. Whether or not it is the same kobold, it cannot be said, but the decoration seems the same.

MAP

Harvest Moon (AC21/Touch20/FF17; CMD 23; HP34/34) - Al  d20+5=18 ; d20+2=10 ; d6=6 ;
Monday February 25th, 2013 11:20:26 AM


More Small Eyes. Harvest Moon abandons the tree. She leaps and bounds - a small springing jungle animal carrying a long pole at the end of which is fixed a wicked curved blade. Harvest Moon places herself protectively between her friend Peza and this new threat. Fiercely she growls, readying to strike out at the first Small Eyes that approaches near enough for a punch or a kick.

"This time, you will be slain," she says to the one in the Feathered Hat. She speaks as though this one is the same as the Small Eyes Chief she had mistakenly shown mercy to earlier in the day. It is difficult, in truth, to say this for sure. But, in this case, truth is irrelevant. "This time, I will take your Hat of Feathers for my own."

++++++++++++++++++++++++++++++++++++++++++++

Ready Action: Hit the first kobold that comes within Unarmed range.
Hit AC18, Damage 6hp

If you need it, AoO with Halberd Hit AC10

Position: 05.08 (20ft move)

Active Effects: Shield of Faith: Ends after Round 8

Day's Spells
0-Level: Guidance, Spark, Virtue
1-Level: Produce Flame, Magic Fang, uEntangle(d)

0-Level: Stabilize, Read Magic, Detect Magic
1-Level: Divine Favor, uShield of Faith, Comprehend Languages(d)

Wand of CLW 1/6
Wooden Fist: 3/7
Stunning Fist: 1/2
Channel Energy: 2/3

Original AC
AC19/Touch18/FF15; CMD 21

Brom the Barbarian - RichP; AC: 19 (T 12, FF 19, Raged 17), CMD: 22 (24 Raged); HP: 54/54 (64/64 Raged);  d20+13=27 ; 2d6+16=22 ;
Monday February 25th, 2013 3:12:28 PM

Brom charges kobold 2. He brings his BAS to bear against the creature. As the sword passes through the kobold, Brom stares at the Chief with kobold blood covering the front of the barbarian. "You die next!"

Attack (-2 PA, +2 Rage, +2 Charge, +11 weapon): AC 27; Damage 22

Rage: 6

Brom the Barbarian - RichP; AC: 19 (T 12, FF 19, Raged 17), CMD: 22 (24 Raged); HP: 54/54 (64/64 Raged); 
Monday February 25th, 2013 3:13:07 PM

Brom moved to 09.12

Hert AC 14(13ff 11t) HP 47/47 CMD 16(15ff)  d10=7 ;
Monday February 25th, 2013 4:40:02 PM

After making sure the archer escaped, Hert turns around to see the four riders. He walks to the center of the clearing and glares at the leader. He utters a menacingly sounding chant in unknown language and points to the leader.

OOC: Disregard that roll
Hert moves to 09 07 and casts Blindness

Gerox Shale ac 13 TA 13 FF 11 CMD 13 hps 37/37 George  3d4+3=8 ;
Monday February 25th, 2013 5:35:12 PM

Gerox moves 5' away to 11.04 and raises his arms yet again throwing another 3 missiles into the lizard who is attacking him doing another 8 points of damage to it (total 21 from Gerox).

He glances over his shoulder and sees the newcomers come into the area. He wonders if it is the same leader who they tangled with before. That fellow was pretty tough but he too wouldn't have rested to get his spells back.

spells used
4/7 first level spells
2/3 second level spells
1/7 elemental rays


Barratore Steelwind (Dan K) AC: 17 (T 16 FF 14), CMD: 23; HP: 51/51Character Sheet  d20+6=11 ; d20+6=22 ; d20+6=11 ; d20+6=24 ; 2d8+6=16 ; 2d8+6=10 ;
Monday February 25th, 2013 7:00:24 PM

Barratore pivots as he cuts down the poor creature in front of him, bringing his attention to the others now coming forward. Barratore moves purposefully south and engages. This new group would be the elite bodyguard and the leader of the tribe. Or at least, so he surmises. With that thought, it is better to move in with some caution. Barratore sweeps the large blade out in front of him, creating a nearly 6' long steel wall that any attacker would need to consider when engaging him.

move to 07.11/08.11
Fight Defensively Hit AC 11
AoO Hit AC 22/11/24 Dmg 16/miss/10

Peza / Chris / Hp 41/41 Ac 18/ cmd 21  d20+11=28 ; d20+11=13 ; d8+1=4 ; d8+1=4 ;
Monday February 25th, 2013 8:34:26 PM

Spinning about at the sound of the horn .... Peza takes a measure of the lizard riders .. she calmly holds her ground .... waiting for them to charge .... she readies a shot if they do ... targeting the leaders lizard

readied action - kobold killer shot d20+11=28 crit hit!! crit roll d20+11=13 yuk

damage d8+1=4 vital strike damge d8+1=4 total damage = 8

A smile creases her face as Harvest flashes by .... " a true friend "

ROUND 5 - DM Ian 
Tuesday February 26th, 2013 12:01:52 PM

DM Post coming in an hour, just waiting on Edson.

ROUND 6 - DM Ian  d20+8=10 ; 3d6=10 ; d20+5=21 ; d6+2=5 ; d20+6=8 ; d6+3=9 ; d20+6=19 ; d8+2=7 ; d2=2 ;
Tuesday February 26th, 2013 1:53:52 PM

Harvest moves forward, calling out a taunt to the newcomers.

The blood-spattered barbarian Brom slashes through another kobold, crying out a threat to the leader.

Hert throws his arms out in an attempt to blind the decorated kobold. He can see its eyes milk over for a moment, but the dragonkin shakes its head and looks to the cleric with disdain in it's clear eyes. (Fort 18)

Gerox steps back, throwing out another fistful of force that finally fells the reptilian foe.

Barratore charges in, bringing up his sword as a challenge to any that would dare strike him.

Peza levels her crossbow, ready to attack the first one that moves.

Edson freezes up, leaving an opening for his opponent, who deals 5 damage with it's spear!

#1 attempts to make a run at Harvest but Barratore cuts it down before it can make it very far. It's lizard attempts to continue the charge, but between Barratore, Harvest and Peza, the reptile barely makes it much further.

The remaining rider #3 strikes Brom with its crude speak, cutting into the barbarian's side and dealing 9 damage!

The riderless lizard #2 lashes out at the minotaur, biting his leg and dealing 7 damage! Barratore must also make a DC 15 Fortitude save or take 2 Dex damage!

The leader takes a few steps back, chanting something in draconic before a ball of fire explodes near Barratore who must make a DC 16 Reflex save or take 10 fire damage!

MAP

Gerox Shale ac 13 TA 13 FF 11 CMD 13 hps 37/37 George  d20+3=5 ; d20+3=6 ; 3d4+3=7 ;
Tuesday February 26th, 2013 3:27:54 PM

Gerox will move to 11.10 and raise his hands launch three missiles at the leader doing 7 points of magic missile damage to the leader (sorry hit the wrong button twice before I figured out I was doing it wrong)

"We need to take the one down with the feathers fast!"

Harvest Moon (AC21/Touch20/FF17; CMD 23; HP34/34) - Al  d20=17 ; d6=3 ; d10=10 ;
Tuesday February 26th, 2013 3:40:44 PM


From the corner of her eye, Harvest Moon witnesses as Edson Kazil is struck for the third time. The elf is quite bloodied, his wounds are great, but he is too far for her to help. The Small Eyes of the Feathered Hat, however, has proven itself to be a user of magics. There is much danger in this.

"Peza, I must stop the Small Eyes and his magic," says Harvest Moon before bounding off with a speed as great as that of Brom's. Circling the conflict she comes upon the Small Eyes of the Feathered Hat and skids to a stop behind him ready to deliver a blow should it make the wrong move.

++++++++++++++++++++++++++++++++++++++++++++

Double Move (Takes AoO from #5, but AC vs this AoO is AC25/Touch24 due to Mobility)

If AoO occurs from Move Action leaving current square, then AoO will be from Unarmed Attack.
If AoO occurs from casting after 5ft step, then AoO will be from Halberd Attack.

Unarmed Hit #5 AC22, Damage 4hp w/Wooden Fist
Halberd Hit #5 AC19, Damage 10hp

Position: 10.18 (70ft move)

Active Effects: Shield of Faith: Ends after Round 8

Day's Spells
0-Level: Guidance, Spark, Virtue
1-Level: Produce Flame, Magic Fang, uEntangle(d)

0-Level: Stabilize, Read Magic, Detect Magic
1-Level: Divine Favor, uShield of Faith, Comprehend Languages(d)

Wand of CLW 1/6
Wooden Fist: 3/7
Stunning Fist: 1/2
Channel Energy: 2/3

Original AC
AC19/Touch18/FF15; CMD 21

Hert AC 14(13ff 11t) HP 47/47 CMD 16(15ff)  d20+5=20 ; d10+2=9 ;
Tuesday February 26th, 2013 5:23:23 PM

Hert raises his hand, protecting his eyes from the flash of the fireball. Then, wasting no more time, he gets near to Barratore, and attacks it with a downward strike, attempting to pin it to the ground.

Brom the Barbarian - RichP; AC: 19 (T 12, FF 19, Raged 17), CMD: 22 (24 Raged); HP: 45/54 (55/64 Raged);  d20+7=16 ; d20+11=18 ; 2d6+16=24 ;
Tuesday February 26th, 2013 6:22:25 PM

Brom ignores the opponent in front of him and attempts to move-by like he was not there (tumble-by Acrobatics DC16). He moves in on the chief (moves to 10.16) and looks to end the kobold's life.

"DEATH HAS COME FOR YOU VERMIN!!!"

Attack (-2 PA, +2 Rage, +11 weapon): AC 20 (didn't see Harvest flanking until after roll), damage 24

Rage:

Brom the Barbarian - RichP; AC: 19 (T 12, FF 19, Raged 17), CMD: 22 (24 Raged); HP: 45/54 (55/64 Raged); 
Tuesday February 26th, 2013 6:22:47 PM

Rage 7

Edson Kazil(Shawn), AC 17, Touch AC 15, Flatfooted AC 15, HP 6/23  d20+3=7 ;
Tuesday February 26th, 2013 7:19:48 PM

Edson curses his luck for freezing. What could he have been thinking about to daydream like that. Enough...With that last though Edson swings his khukri at the kobold. He must still be off his game cause he caught nothing but air.

Barratore Steelwind (Dan K) AC: 17 (T 16 FF 14), CMD: 23; HP: 44/51Character Sheet  d20+7=19 ; d20+4=16 ; d20+10=24 ; 2d8+6=14 ; d20+10=18 ; 2d8+6=13 ;
Tuesday February 26th, 2013 8:08:35 PM

Barratore smirks as the lizard bites him in the leg. The creatures grip was weak and the bite not very deep. His eyes widen as the fireball explodes on his position, but he natural reflexes cause him to duck away at the last moment, avoiding the blast. A quick thrust forward and down, skewers the lizard. Retracting his blade and trailing it back to his right, he cleaves through the kobold with the crude club that Brom so kindly left for him. "Feathers or not, he still only counts as one!" he calls after the barbarian

Fort save 19
Reflex 16
Attack #2 Hit AC 24 Dmg 14
Cleave to #3 Hit AC 18 Dmg 13

Peza / Chris / Hp 41/41 Ac 18/ cmd 21  d20+11=17 ; d8+1=4 ; d8+1=4 ; d8+1=5 ; d8+1=8 ; d20+8=25 ;
Tuesday February 26th, 2013 8:17:39 PM

A look of satisfaction on her face .... as the lizard and its rider crumble to the ground .... Peza reloads her weapon .... catching a look of concern on Harvest's face as she looks back over her shoulder ... the raven haired girl follows her line of sight .... spotting Edson in a tough battle ... Peza turns her attention to aid her compatriot ... lines up the kobold ... she snaps the trigger ... and the bolt streaks towards its target .

Kobold killer shot d20+11=17 damage d8+1=4 vital straike damage d8+1=4 total damage =8

Looking about for more attackers [perception check d20+8=25] .... Peza holds her position ... with plenty of firing lanes to aid any of her compatriots

ROUND 6 - DM Ian 
Wednesday February 27th, 2013 4:03:10 PM

DM Post incoming! Sorry for the delay!

ROUND 7 - DM Ian  d100=77 ; 3d6=9 ; 4d6=20 ; d20+6=11 ; d20+5=10 ;
Wednesday February 27th, 2013 5:40:41 PM

Gerox launches another volley of missiles, striking the leader square in its chest!

Harvest dashes forward, preparing to strike the kobold should it decide to move.

Hert stabs the lizard with his sword, a spray of blood resulting from his attack!

Brom just dives over the kobold's spear to charge at the leader, but his sword is greeted with nothing as the mage proves too agile for him.

Edson swings at the air, trying desperately to get his attack away from him.

Barratore powers through the obstacles to smash the lizard in front of him, continuing his attack into the nearest kobold!

Peza notices her ally off in the treeline, taking careful aim and striking the kobold with a deadly shot!

The only guard left #3 steps forward to stab at Barratore, but its attacks prove futile!

Edson dodges another blow from #10!

The leader steps back, ducking under Harvest's attacks as it weaves its hands and mutters. The ball of fire moves from Barratore to strike the cleric Hert! Please make a DC 16 Reflex save for half of 9 damage! It looks at Harvest tearing something small off of a necklace around its throat. Screaming incomprehensible nonsense, the kobold chucks the object at the ground, and it explodes underneath the dragonkin! Harvest and Brom, please make a DC 17 Reflex save to take half of 20 damage!

MAP

Harvest Moon (AC21/Touch20/FF17; CMD 23; HP34/34) - Al  d20+7=21 ; d20+5=23 ; d20=1 ;
Wednesday February 27th, 2013 5:59:32 PM


Flame bursts up from below the Small Eyes of the Feathered Hat. But there is something within Harvest Moon that knows of such dangers beforehand. There is something within Harvest Moon that is ready. Even as the flower of red flame blooms, Harvest Moon is turning, ducking her head and spinning away. When the flare of red flame dies, Harvest Moon stands unscathed.

With a growl she leaps behind the Small Eyes once again, providing a place where Brom the Rager might attack from the other side. This time, however, she harries the flank of the Small Eyes of the Feathered Hat. She aims a distracting kick that flies terribly close to the scaly earhole of the Small Eye, hopefully, giving Brom the Rager an even greater chance to strike the thing.

++++++++++++++++++++++++++++++++++++++++++++

Reflex 21 vs DC17 (No damage due to Evasion)

Move to possible Flanking position / Aid Another 23 +2 to Brom to Attack. With Flanking +4.

Possible AoO / Natural 1

Position: 12.19 (10ft move / AC25 w/Mobility)

Active Effects: Shield of Faith: Ends after Round 8

Day's Spells
0-Level: Guidance, Spark, Virtue
1-Level: Produce Flame, Magic Fang, uEntangle(d)

0-Level: Stabilize, Read Magic, Detect Magic
1-Level: Divine Favor, uShield of Faith, Comprehend Languages(d)

Wand of CLW 1/6
Wooden Fist: 3/7
Stunning Fist: 1/2
Channel Energy: 2/3

Original AC
AC19/Touch18/FF15; CMD 21

Brom the Barbarian - RichP; AC: 19 (T 12, FF 19, Raged 17), CMD: 22 (24 Raged); HP: 25/54 (35/64 Raged);  d20+4=9 ; d20+7=22 ; d20+13=32 ; d20+13=21 ; 2d6+16=23 ; 2d6+16=21 ;
Wednesday February 27th, 2013 6:18:39 PM

"BOOM!" Goes off and Brom never flinches from his target, taking the full force of the explosion.

Brom steps up to end the kobold's life. "TAKE MORE THAN THAT! BROM GONNA BATHE IN YOUR BLOOD"

Brom steps to 12.18 using his agility to avoid any retaliation from the kobold chief (Acrobatics DC22) to continue his attack.

Attack (-2 PA, +2 Rage, +2 Flank, +11 weapon): AC32 (threat) AC 21 (to confirm - status unknown); Damage 23 (if crit - damage 21 more for total 44 points)

Rage: 8 rds

Harvest Moon (AC21/Touch20/FF17; CMD 23; HP34/34) - Al 
Wednesday February 27th, 2013 6:29:33 PM


OoC: Brom gets +2 Aid Another from Harvest to his Threat Roll.

Peza / Chris / Hp 41/41 Ac 18/ cmd 21  d20+11=12 ; d20+8=10 ;
Wednesday February 27th, 2013 8:50:07 PM

Keeping up with support for Edson ..... Peza reloads ... snapping a bolt into place ... working the lever smoothly she cocks the weapon .... and pops a shot off at Edson's attacker .... " dang by Waard's luck "
swears the girl

kobold killer shot d20+11=12 nat !! pffft !!

She watchs as the bolt sails way over the head of Edson and his nemesis ..... getting lost deep into the jungle

Shaking her head in disgust ..... Peza surveys the battlefield [perception check d20+8=10 ??? ack !!]

ooc : Ian must of loaded the dice againist me and Edson ;-) 1 and 2 this post !!

Edson Kazil(Shawn), AC 17, Touch AC 15, Flatfooted AC 15, HP 6/23  d20+3=16 ; d4=1 ;
Wednesday February 27th, 2013 8:54:37 PM

Edson watches as the bolt sails by, thanking Peza's aim was almost as bad as his. He used the distraction of looking up, waiting for the kobold's eyes to follow. Once above his view, he swung his khukri up, catching the kobold on the arm.(1 damage)

Barratore Steelwind (Dan K) AC: 17 (T 16 FF 14), CMD: 23; HP: 44/51Character Sheet  d20+10=30 ; d20+10=28 ; 2d8+6=14 ; 2d8+6=16 ;
Wednesday February 27th, 2013 9:30:17 PM

The kobold attacking Barratore does not discover the error of overextending its attack before the minotaurs blade splits him in half. Barratore is moving before the top half of the kobold topples.

Ht AC 30 crit 28 Dmg 14+16

Barratore heads 30' towards Edson

Gerox Shale ac 13 TA 13 FF 11 CMD 13 hps 37/37 George  3d4+3=14 ; d20+7=16 ;
Wednesday February 27th, 2013 9:42:43 PM

Gerox tsks to himself at Barratore's nasty blow and feels that the others can handle the leader from there. He pivots and launches yet another magic missile spell at Edson's adversary. 3 bolts slam into the kobold doing 13 points of damage to the hapless kobold rocking its body with each impact.

He then spins in a 360 circle checking the area for more foes who might be sneaking up (perception check 16)

6/7 first level spells
2/3 second level spells
1/7 elemental rays


Hert AC 14(13ff 11t) HP 47/47 CMD 16(15ff) 
Thursday February 28th, 2013 12:22:47 PM

OOC: Apologies, I am moving between apartments right now and have very limited access to internet. I will have to skip a post or two. Just send Hert to slash some enemies. I should get back to normal in a day or so.

The Smoke Clears... - DM Ian 
Thursday February 28th, 2013 1:42:41 PM

The heroes swarm the remaining kobolds, cutting down the last of their enemies. The riding lizard of #10 scurries off into the underbrush, losing itself in the foliage. As Harvest and Brom come down on the leader, it screeches with horror before bring run through with a sword. Brom lets out a mighty roar as the kobold goes limp, its bloodstained headdress tumbling softly to the dirt.

The clearing is still. The only sound is the heroes heavy breathing and the sound of running in the distance. As they stop to listen, the group can tell that whatever or whoever is running is definitely running away from them. Harvest can make out snippets of conversation in Draconic that sound something like "run", "run away", and "oh Gods, run away".

Soon, the kobolds have retreated into the jungle, leaving the heroes bloodied and bruised, but standing. A few places on the ground remain blackened and scorched, smoking from the kobold mage's attack. It lies bleeding on the ground, not unconscious, but clearly dead.

The moon hangs directly over your head, illuminating the jungle effectively. In the background, the river rushes on constantly, surging south towards the Pirate King.

Harvest Moon (AC19/Touch18/FF15; CMD 21; HP34/34) - Al  d20+15=27 ; d6=4 ; d6=4 ; d8+1=3 ;
Thursday February 28th, 2013 3:44:39 PM


Harvest Moon casts a quick cantrip as the voices of the Small Eyes fade into the jungle. With her senses boosted by the blessing of Guidance, she listens for the direction in which the Small Eyes flee. Do they run down river? Returning to the Pirate King - the Cow Man and the Pale Man? Or do they flee in a different direction?

"We cannot travel well in darkness," says Harvest Moon to her fellow League Adventurers. Then she continues, explaining her statement. "But neither can they travel well either. I do not think that they can return to us for another fight until morning. It is best, I think, that we remain here and continue our rest."

"They know of our coming already. One place is as good as another to camp. We will only tire ourselves more by moving camp or pursuing the Small Eyes."

Harvest Moon frowns then at the wounds of Edson Kazil. Others too, bear wounds. Gathering her fellow League Adventurers together, she raises her arms and light bursts from her twice, healing the cuts and burns of her friends. She takes out the Wand of Torian Silverleaf too, and uses the last charge to further heal Edson Kazil.

Then, as the others settle back into their rest, Harvest Moon collects the Feathered Hat of the Small Eyes chief, and begins dragging the body into the brush for the night beasts to consume.

++++++++++++++++++++++++++++++++++++++++++++

Perception 27 (w/Guidance)

Two Channel Positive Energy healing all for 4+4 = 8hp.

Heal Edson with the last charge of our Wand of CLW for 3hp

Day's Spells
0-Level: Guidance, Spark, Virtue
1-Level: Produce Flame, Magic Fang, uEntangle(d)

0-Level: Stabilize, Read Magic, Detect Magic
1-Level: Divine Favor, uShield of Faith, Comprehend Languages(d)

Wand of CLW 0/6
Wooden Fist: 3/7
Stunning Fist: 1/2
Channel Energy: 0/3

Gerox Shale ac 13 TA 13 FF 11 CMD 13 hps 37/37 George 
Thursday February 28th, 2013 4:38:11 PM

Gerox will cast a detect magic on the bodies of the kobolds, taking special interest in the leader. He suspects a necklace of magic at least as he doubts the creature had the intelligence to cast his own fireball. He will search all the bodies for loot, and then settle back down to sleep hoping he can restore his spells.

Barratore Steelwind (Dan K) AC: 17 (T 16 FF 14), CMD: 23; HP: 51/51Character Sheet 
Thursday February 28th, 2013 6:36:06 PM

Barratore cleans and stows his sword. Walking towards Brom with a nod of thanks to Harvest, the minotaur starts pointing out dead kobolds. "So it was one and two right there, then over there was three and four and then just over here five six and seven." The fighter has a big grin on his face, though upon seeing Edson's condition it does fade somewhat, but not much.

Harvest gets his attention and he nods in agreement after looking up at the moons overhead. "It is still pretty late." Barratore snags bodies of kobolds and drags them away from the clearing about a dozen yards into the jungle. That is after Gerox and the others are done looking them over. "Anything to suggest they are more than the primitive creatures they appear to be?"

Barratore heads back to the tree to get some more sleep.

Brom the Barbarian - RichP; AC: 19 (T 12, FF 19, Raged 17), CMD: 22 (24 Raged); HP: 25/54 (35/64 Raged); 
Thursday February 28th, 2013 6:59:57 PM

The head kobold falls under Brom's sword and he lets the rage subside within him. He smiles at Barratore. "That's pretty good...but...one there, then two over there, three and four, well a lizard but still counts, then there was five there and six here...AND..." He grabs the head of the chief kobold and lifts it to show Barratore, "There is this one here, number seven. Can you say [i]grand prize/i]."

Fatigued: 16 rds

Peza / Chris / Hp 41/41 Ac 18/ cmd 21 
Thursday February 28th, 2013 9:28:33 PM

Brom and Barratore's good natured banter makes Peza laugh ... then slinging her weapon over her shoulder , she starts to clean up the kobold bodies .... dragging them into the jungle ,helping Barratore .... stacking them in a pile .... cleaning up their campsite ....

"That kobold gave you all you could handle " teases Peza to Edson ... ;-)



Gerox Shale ac 13 TA 13 FF 11 CMD 13 hps 37/37 George 
Thursday February 28th, 2013 10:56:09 PM

Gerox laughs and says, "Shoot, I took care of 6 myself and I am half both of your sizes. You really shouldn't be bragging. I even got a bit of the leader."

Edson Kazil(Shawn), AC 17, Touch AC 15, Flatfooted AC 15, HP 9/23  d20+8=22 ;
Friday March 1st, 2013 12:06:57 PM

Edson nods his thanks to Harvest, after receiving the healing. He watches as his wounds clear up a bit, but he was still worse for wear.

He smiled to Peza. "When I had by string plucking, they were going down. But once he got close, I had a few missteps." he says as he wipes off his weapon. " Plus it's not the size of dog in the fight, but the size of the fight in the dog... these dogs had some fight in them"

Once he gets situated, Edson searches the bodies for anything. (Perception 22)

Harvest Moon (AC19/Touch18/FF15; CMD 21; HP34/34) - Al 
Friday March 1st, 2013 12:49:59 PM


OoC to Edson: Also add +8hp from the two Channels that Harvest Did.

Hert AC 14(13ff 11t) HP 47/47 CMD 16(15ff)  d20+2=14 ; 3d6=15 ;
Friday March 1st, 2013 1:34:57 PM

During the fight, Hert failed to dodge the ball of fire. Hert fell on the ground, attempting to shake it off, but only managed to give himself even more burns. Luckily, the fight ended soon, and after Harvest's healing, and Gargul's blessing, his wounds heal up completely.

When the fight is over, Hert doesn't cheer up or talk much. Sulking, he cleans up his sword and clothes from the blood splatters. After washing his face and hands, he goes to his equipment and gets a small shovel from it. He digs a deep round hole in the ground near the pile of kobold corpses. Then he arranges the corpses neatly in the hole and buries them. He finishes up by reading a prayer over the new grave.

Once again cleaning up - this time from the dirt on his hands he returns to his sleeping bag. He lies there, staring at the sky and slowly falling asleep

OOC: Hert heals all for 15hp

The Smoke Clears... - DM Ian 
Friday March 1st, 2013 3:10:16 PM

The group reacts differently to the battle.

Harvest knows that the kobolds are not running in one direction -- they are simply running. Some scurry downriver, others upriver, others simply scatter into the forest on their own. After healing her allies, she takes the chief's headdress before dragging the corpse into the bushes.

Gerox searches the area for magic. While the chief's necklace is glowing, the magic is beginning to fade from it. The artifact once had a strong evocation aura, but it is quickly dissipating.
DC 20 Spellcraft to Identify: Highlight to display spoiler: {The item was a Level II Necklace of Fireballs.}

Barratore brags to his allies as he cleans the campsite before getting some rest.

Brom meets the minotaur's challenge, counting his own kills, the chief among them.

Peza laughs, helping her friends with the bodies. She also pokes fun at her elven friend, who takes it in stride.

Edson breathes deeply, the divine magic refreshing his battered body. Searching the corpses, he finds nothing more than small bows and spears, basic leather armor and barding, and most of those are covered in blood. These creatures were clearly not very wealthy.

Hert takes on a more somber mood, digging a grave for the fallen. By the time he is finished, the moon has moved considerably closer to the horizon. A small price to pay for a clean conscience.

I am going to assume you all take a full night's rest. No need for watches, you scared the kobolds off well enough. Zach will be taking the reins again on Monday. I've had a blast DMing! I'll be seeing you all again soon. ;)

Harvest Moon (AC19/Touch18/FF15; CMD 21; HP34/34) - Al 
Friday March 1st, 2013 5:29:00 PM


Harvest Moon stands the rest of her watch. The return of the Small Eyes is unlikely. The appearance of the Pirate King, at this time of night, is equally unlikely. There are beasts, however, that might be drawn by the bodies of the slain Small Eyes. Sated with their meat, though, they will be unlikely to attack an able group such as herself and the League Adventurers.

At the end of her watch, she retires to her nest, curling up until some unknown mechanism within herself senses the gray of the false dawn and she awakens. After tending to her toilet, Harvest Moon observes the morning ritual of communion with Domi and the his connection to the Wold itself. When she rises from her meditations, the first light of the true dawn greets her. This may be a difficult day. This may be the day that they must contend with the Pirate King.

+++++++++++++++++++++++++++++++++++++++++

Day's Spells
0-Level: Guidance, Spark, Virtue
1-Level: Produce Flame, Magic Fang, Entangle(d)

0-Level: Stabilize, Read Magic, Detect Magic
1-Level: Divine Favor, Shield of Faith, Remove Fear(d)

Wooden Fist: 7/7
Stunning Fist: 3/3 (Fort DC16)
Channel Energy: 3/3

Peza / Chris / Hp 41/41 Ac 18/ cmd 21 
Friday March 1st, 2013 9:38:49 PM

Unable to sleep after the encounter with the kobolds .... Peza climbs into the tall tree of their cave ... reaching up to the tree tops ... finding a comfortable spot .... she starts her watch shift .... her eyes sweep the surrounding jungle ....

ooc: thanks Ian !!

Edson Kazil(Shawn), AC 17, Touch AC 15, Flatfooted AC 15, HP 9/23 
Saturday March 2nd, 2013 9:13:51 AM

With his watch over Edson heads to bed. More healing from Hert and Harvest help clear the wounds up, but only a good nights sleep will ease the pain. Edson lays down, staring to the sky and pondering his place in this team.

After a few minutes, he says a little too loudly so everyone can hear " I might get stabbed a lot but atleast I'm giving you guys a chance to practice your healing"

Brom the Barbarian - RichP; AC: 19 (T 12, FF 19, Raged 17), CMD: 22 (24 Raged); HP: 40/54 (50/64 Raged); 
Saturday March 2nd, 2013 11:04:51 AM

"Thanks for that. Feelin' much better." He says to Hert's healing.

Brom gruffs at Gerox's comment. Then he walks over to the gnome and gets down on a knee, right down at his level. "When I'm the one standin' 'tween their spears and you, I'll brag as much as I dang want. You wanna be the meat shield then you can me not ta brag...Get it." Brom stands up and walks back to what he was doing prior. He does glance for any looks of others he might be getting. Brom feels he made his point.

"Right there with ya, Edson."

Barratore Steelwind (Dan K) AC: 17 (T 16 FF 14), CMD: 23; HP: 51/51Character Sheet 
Saturday March 2nd, 2013 4:25:59 PM

Barratore smirks at Brom's count, not thinking the man has it right, but it was a good natured contest and so not worth mentioning. Barratore ignores Gerox, but can't help chuckling when he hears what Brom says to the gnome. Settling in, he offers a bit of advise in Edson's direction, "Might try not letting them stab you as a change of pace next time."

Soon the minotaur is asleep, a trait learned at an early age, when sleep presents itself, seize the opportunity

Gerox Shale ac 13 TA 13 FF 11 CMD 13 hps 37/37 George  d20+8=22 ;
Saturday March 2nd, 2013 10:39:35 PM

Gerox's eyes raise at Brom's comment and he almost protests that he wasn't hiding behind anyone but adventured out into the jungle and attacked by himself but suddenly he remembers a piece of advice his Grandfather said to him. "Tall folks are big but because they are so big, they have small minds. Big tempers but small minds. Tread carefully around them." Brom seemed to fit this mold more than most so Gerox wisely decides to hold his tongue.

He reaches out and pats Brom on the shoulder and says, "Thank you for being my meat shield?" he says with a question in his voice.

He turns to the others, and says, "I am not seeing any lasting magic. The necklace was a necklace of fireballs but it's magic seems to be expended." (spell check 22)

Gerox quickly turns in to get some sleep so he can regain his spells. He wakes up refreshed.

Hert AC 14(13ff 11t) HP 47/47 CMD 16(15ff) 
Sunday March 3rd, 2013 4:01:38 PM

Hert wakes up early and immediately leaves to the jungle. He doesn't leave too far, and words of his prayers can be heard from behind the trees. He returns refreshed; apparently he also took a quick shower - at least his hair and beard are completely soaked in water. His gloom from yesterday night is mostly, gone, even though he avoids looking at the grave that he made.

He makes himself a simple and bland breakfast, packs his stuff in a backpack and puts his armor with some assistance. When he's ready, he waits for the leaders of the group to make their decision.

The Kings Hideout


It's a Beautiful Morning 
Monday March 4th, 2013 5:17:05 AM

The entire group awakes refreshed. There are were not attacks last night, no crazy sounds, not even the stupid monkeys that the group saw before. Sure there were the typical sounds of bugs and insects but all in all it was a good night. The day is sunny and bright but with a a nice cool breeze. What could be better. In the near by river fish can be seen easily swimming around.

Will the heroes try to hunt and gather some food, or will they rely on their trail rations for breakfast? It seems there will not be any more trouble out of the kobolds.

OOC: Everyone receives 1,000xp for the battles with the Kobolds. Good job folks!

Edson Kazil(Shawn), AC 17, Touch AC 15, Flatfooted AC 15, HP 9/23  d20+8=16 ; d20+8=27 ; d20+8=10 ; d20+8=26 ; d20+8=23 ; d20+8=17 ;
Monday March 4th, 2013 9:19:44 AM

Edson wakes, still tired from the night before. He yawns and stretches, before wslking to the river to clean up a bit. Noticing the fish swimming, an idea comes to his mind. He races back to his bag, grabs his bow and some arrows. He loads the arrows and take aim at the fish, letting loose until he catches some breakfast for the group. He lets loose with 6 arrows, gathers any fish he catches, and arrows that missed. He brings his bounty back to the group, hoping some fresh fish will boost the morale.

Harvest Moon (AC19/Touch18/FF15; CMD 21; HP34/34) - Al  d20+14=19 ; d20+14=32 ;
Monday March 4th, 2013 9:24:16 AM


Harvest Moon frowns at the memory of the night before. Boasting seems so ... senseless. And yet it is the case in many animals that the males must declare their prowess. The thought places her fellow League Adventurers into a new and somewhat disturbing light. Are they ... are they ... could it be that they are wishing to mate? In the same manner in which she would approach a physical oddity, with cautious stealth, Harvest Moon now circles this thought. It is, she feels, a dangerous thought. And yet, it is, in a basic and visceral way, strangely compelling. It is a thought that is accompanied by a physical sensation. A new tingling of the body.

"We must go," she says, shaking off the feeling as she puts the thought aside. "We can eat as we go. I can hunt and forage while we go. It will be slower, but it will be at least as fast as we can go with heavy and very noisy armor. Brom too, I think, can forage as well."

"Let us go now," she says. "I do not think that we wish to spend another night in the jungle."

+++++++++++++++++++++++++++++++++++++++++

Survival 19 food and water for 4 characters aside from Harvest Moon (To forage at 1/2 speed.)
Perception 32 (for danger)

Day's Spells
0-Level: Guidance, Spark, Virtue
1-Level: Produce Flame, Magic Fang, Entangle(d)

0-Level: Stabilize, Read Magic, Detect Magic
1-Level: Divine Favor, Shield of Faith, Remove Fear(d)

Wooden Fist: 7/7
Stunning Fist: 3/3 (Fort DC16)
Channel Energy: 3/3

Barratore Steelwind (Dan K) AC: 20 (T 16 FF 14), CMD: 23; HP: 51/51Character Sheet 
Monday March 4th, 2013 1:42:10 PM

Barratore wakes up and puts his armor on and exists the tight confines of the tree hole. A few stretches to get the blood flowing and the stiffness out of his muscles and Barratore opens his pack and grabs a handful of hard cheese, tact and salty beef strips. He stands looking about at the others. "When you hunt for food and forage berries, you're not seeing ambushes and such. I think the scouts and those at point should focus more, collect flowers less. we blundered into one already, next time it might be against a dangerous opponent."

Barratore takes out his bow, puts an arrow to it and looks towards Harvest, Peza and Edson to take up point.

Hert AC 14(13ff 11t) HP 47/47 CMD 16(15ff) 
Monday March 4th, 2013 5:01:02 PM

Hert adds Edson's fish (if any) to his ration. Fresh fish meat is a nice addition to otherwise tasteless meal. Hert thanks Edson for his service, probably longer than it would be appropriate for something like this.

When the group is ready to move out, Hert offers:
"We shouldn't do hunting, we have enough supplies to get to the Pirate King without having to gather more. Plus, we should stay together, as the previous day showed..."


Gerox Shale ac 13 TA 13 FF 11 CMD 13 hps 37/37 George 
Monday March 4th, 2013 5:07:36 PM

Gerox wakes and stretches and rises to greet the morning and his comrades. He pulls out some supplies as well and makes himself a cold breakfast of cheese and dried fruit. "I agree, lets focus on finding this pirate, stay together as much as possible and make up some ground before some other random monster attacks us.

I still think we should use our scouting method and string ourselves out a bit. If a kobold was equipped with a necklace of fireballs, then imagine what the folks who equipped him might have. We don't want to get caught up as a group in a group destructive spell."

OOC Al, your post is to funny. Imagine a cross between a gnome and a minotaur!

Peza / Chris / Hp 41/41 Ac 18/ cmd 21  d20+8=24 ;
Monday March 4th, 2013 9:13:32 PM

"I'm in agreement about moving swiftly .... no need to sit her and wait for whatever that pirate king sends after us "

" Nice ... good fishing Edson .... nice addition to our supplies " with a wink " your shooting skills are improving " ;-)

Peza will help clean the fish .... when the groups ready to go ... She moves to the front .... helping scout ahead as they go

perception check d20+8=24 !!



Brom the Barbarian - RichP; AC: 19 (T 12, FF 19, Raged 17), CMD: 22 (24 Raged); HP: 40/54 (50/64 Raged);  d20+8=13 ;
Monday March 4th, 2013 11:37:38 PM

Brom gathers his equipment in the morning and gets ready to move out. He again has his spear in hand as they travel through the jungle. He is always on alert for danger.

Perception DC13

It's a Beautiful Morning 
Tuesday March 5th, 2013 8:17:10 AM

Edson takes time to "catch" some fish before the group sets off. He finds his mark on two of the fish before the sound of the arrows or the blood in the water scare the others off.

The though of foraging for food is mentioned but quickly shot down by the majority of the group. It has been decided that with their track record, the group would rather keep every available eye on the lookout for more trouble.

The group is making decent time, take a nice, leisurely stroll through the jungle. Not too leisurely, but still.

Before long though, Peza and Harvest both notice the absence of the typical jungle sounds.

Harvest only Highlight to display spoiler: {There is a very faint rustling in some underbrush about 80ft ahead. It is too big to be a bird.}

Harvest Moon (AC19/Touch18/FF15; CMD 21; HP34/34) - Al  d20+14=30 ; d20+14=26 ; d20+7=8 ; d20+6=15 ; d20+9=23 ; d20+6=8 ; d20+6=22 ;
Tuesday March 5th, 2013 8:41:16 AM


"There is a thing." With a finger to her lips, Harvest Moon calls for both quiet and stealth. "It is too big to be a harmless creature. It is there." She points to a section of the underbrush about 80 feet ahead.

"We should proceed with all care."

She takes the polearm from her back and then turns her eyes to the ground. This thing, this creature, as big as it is, may very likely use this same trail upon which she and the League Adventures now walk. Harvest Moon searches the ground quickly. With a practiced eye she matches the tracks to creatures that she knows of.

Then, Harvest Moon turns her eyes up and to the spot at which she had noticed the rustling. Her slanted elf-born eyes attempt to pierce the underbrush and pick out the identity of what lies within.

+++++++++++++++++++++++++++++++++++++++++

Survival 30 (to find and identify the tracks of any creatures that might use this area.)
Knowledge checks to identify creatures.
-Arcana 8 (Cannot identify constructs, dragons, magical beasts)
-Dungeoneering 15 (Identify aberrations, oozes CR5 and lower?)
-Nature 23 (Identify animals, fey, giants, monstrous humanoids, plants, vermin CR13 and lower?)
-Local 8 (Cannot identify humanoids)
-Religion 22 (Identify undead CR12 and lower?)

Perception 26 (to pick out what might be in the underbrush.)

Day's Spells
0-Level: Guidance, Spark, Virtue
1-Level: Produce Flame, Magic Fang, Entangle(d)

0-Level: Stabilize, Read Magic, Detect Magic
1-Level: Divine Favor, Shield of Faith, Remove Fear(d)

Wooden Fist: 7/7
Stunning Fist: 3/3 (Fort DC16)
Channel Energy: 3/3


Edson Kazil(Shawn), AC 17, Touch AC 15, Flatfooted AC 15, HP 9/23  d20+12=28 ; d20+8=11 ;
Tuesday March 5th, 2013 9:01:26 AM

Edson stops in his tracks when Harvest stops. If the whisper spell is on he tells the group he is going to flank the disturbance. He moves parallel to the group, and tries to
Circle around the spot harvest mentioned. His bow is before him, his arrow laying across, tucked into the sinew. He moves as close as be can without startling what is before him, trying to see it more clear.

Stealth 28
Perception 11

Barratore Steelwind (Dan K) AC: 20 (T 16 FF 14), CMD: 23; HP: 51/51Character Sheet  d20+3=16 ;
Tuesday March 5th, 2013 2:31:50 PM

Barratore stops short as the others do. He sets his sight down the shaft of his drawn arrow, scanning the area indicated by Harvest to hold a creature. Perception 16

Edson cuts off to circle around and is quickly lost to the fighter as he keeps his attention focused ahead. Someone should probably go with him, he thinks to himself. Had to admit though, that stalking through the jungle on your own has an excitement to it. A grin appears on the lips of Barratore as the thought plays out and the heroic battles he might have.

Hert AC 14(13ff 11t) HP 47/47 CMD 16(15ff)  d20+8=19 ;
Tuesday March 5th, 2013 5:14:29 PM

Hert's calm expression is replaced by genuine concern as he hears about the monster ahead. He draws his sword and with his shield raised walks a bit to the side of the group, forming line with Barratore. He squints his eyes, trying to see the monster for himself.

OOC: Perception 19

Gerox Shale ac 13 TA 13 FF 11 CMD 13 hps 37/37 George 
Tuesday March 5th, 2013 7:58:18 PM

Gerox casts his message spell on Harvest, Barratore, Edson, Hert and Peza. He whispers to Harvest, "Hold a second." and then casts an invisibility spell on the young elf ranger. "Try to stay downwind if you can and let us know what you see.:"

Peza / Chris / Hp 41/41 Ac 18/ cmd 21  d20+8=12 ;
Tuesday March 5th, 2013 8:38:25 PM

Nodding at Harvest ... Peza checks her weapon is loaded .... then turning her attention to the spot of the hidden creature .... once she is sure of the location .... the raven haired girl's eyes sweep the other side of the rail .... hoping to Waard that the creature isnt a decoy .....

perception check d20+8=12

Holding her position she whispers " maybe we should throw a rock at it .... show that we know its there ... spoil its surprise " as she checks the trail at her feet for a suitable rock

Brom the Barbarian - RichP; AC: 19 (T 12, FF 19, Raged 17), CMD: 22 (24 Raged); HP: 40/54 (50/64 Raged);  d20+8=28 ;
Tuesday March 5th, 2013 9:07:17 PM

Brom holds still as Harvest gives the sign and the others begin to stop. The barbarian clenches his spear as he looks out into the jungle for other signs of danger.

Perception DC28

It's a Beautiful Morning 
Wednesday March 6th, 2013 11:59:47 AM

The leaves continue shaking and rustling, moving more and more, getting louder and louder until the creature steps out of the underbrush.

It's a Wild Hog. A female sow with two young piglets following behind. Upon seeing or smelling the group she turns and runs away, taking her piglets with her.

She leaves you in silence again.

Harvest Moon (AC19/Touch18/FF15; CMD 21; HP34/34) - Al 
Wednesday March 6th, 2013 12:41:49 PM


OoC: I thought that might have been a red herring. Though, can you give me results on Harvest Moon's rolls for Survival and the various Knowledge checks?

Barratore Steelwind (Dan K) AC: 20 (T 16 FF 14), CMD: 23; HP: 51/51Character Sheet  d20+3=12 ;
Wednesday March 6th, 2013 5:20:08 PM

Barratore remains where he is until the clear is given by the more perceptive folk in the party. A though briefly passes through his mind that those more perceptive people in the party seem to be the women. Well the women and a an elf and sometimes it was hard to tell on the elves. A lot like telling a female dwarf from a male dwarf. Bah, all the little folk looked alike. With a snort, Barratore brings himself out of his musing and refocuses on the terrain about him.

Perception 12
Definitely still in the jungle, and there are still trees about. And actually the trees are quite lovley

Edson Kazil(Shawn), AC 17, Touch AC 15, Flatfooted AC 15, HP 9/23 
Wednesday March 6th, 2013 5:55:54 PM

Edson lowers his bow when he sees the deer. Part of him thinks to shoot it and take it for meat, but seeing the youngings changes his mind. He turns and heads back to the group, leaving the deer to run away,

Peza / Chris / Hp 41/41 Ac 18/ cmd 21 
Wednesday March 6th, 2013 7:12:54 PM

"Hehehehe "

Laughing quietly the ranger starts to move forward again " lets keep moving .... good job spottting the wildlife Harvest "

Her eyes sweep the trail ahead .... back and forth ... even loooking skyward ... rembering the flying wolves "

Harvest Moon (AC19/Touch18/FF15; CMD 21; HP34/34) - Al  d20+14=27 ;
Wednesday March 6th, 2013 7:43:16 PM


Harvest Moon frowns at the deer and at the boar and it's piglets as well. Something still seems ... incorrect. It is unusual that a deer should be so close to a boar with it's young. And why is it that the typical jungle sounds of the jungle disappeared? Surely they did not do so for the presence of a deer and a boar.

Once again she examines the tracks that have proceeded them on the trail ahead. Then ...

"I think that we should still proceed with caution," insists Harvest Moon. She peers even harder into the leafy mass of the jungle and tries to catch the least unusual sound as she moves forward down the trail with the others.

+++++++++++++++++++++++++++++++++++++++++

Survival 30 (to find and identify the tracks of any creatures that might use this area.)
Knowledge checks to identify creatures.
-Arcana 8 (Cannot identify constructs, dragons, magical beasts)
-Dungeoneering 15 (Identify aberrations, oozes CR5 and lower?)
-Nature 23 (Identify animals, fey, giants, monstrous humanoids, plants, vermin CR13 and lower?)
-Local 8 (Cannot identify humanoids)
-Religion 22 (Identify undead CR12 and lower?)

Perception 27

Day's Spells
0-Level: Guidance, Spark, Virtue
1-Level: Produce Flame, Magic Fang, Entangle(d)

0-Level: Stabilize, Read Magic, Detect Magic
1-Level: Divine Favor, Shield of Faith, Remove Fear(d)

Wooden Fist: 7/7
Stunning Fist: 3/3 (Fort DC16)
Channel Energy: 3/3

Brom the Barbarian - RichP; AC: 19 (T 12, FF 19, Raged 17), CMD: 22 (24 Raged); HP: 40/54 (50/64 Raged);  d20+8=11 ;
Wednesday March 6th, 2013 9:15:57 PM

"Bahhh.." Brom says as the deer and boar show themselves. "False alarm. Though that would have been good eatin'. Maybe another time."

Perception DC11

It's a Beautiful Morning 
Wednesday March 6th, 2013 11:37:00 PM

OOC: That last post was from my phone and had more errors than is acceptable. It should have read as follows:

"The leaves continue shaking and rustling, moving more and more, getting louder and louder until the creature steps out of the underbrush.

It's a Wild Hog. A female sow with two young piglets following behind. Upon seeing or smelling the group she turns and runs away, taking her piglets with her.

She leaves you in silence again."


Any knowledge nature checks above 10 will reveal: Much more ill-tempered and dangerous than their domesticated kin, boars are omnivorous creatures common to temperate forests, although they are not unknown in tropical climes. Other variants exist as well, such as the particularly ugly warthogs that dwell in tropical plains and savannahs. Boars are often hunted for their flesh, which is considered delicious by most humanoids. Those who hunt boars often do so with a special spear fitted with a cross beam to prevent an impaled boar from pushing forward along the spear shaft to gore its tormentor.

The boar's stubborn nature and habit of eating even bones makes it well suited as a pet for certain folk. Many thieves' guilds keep boars for the disposal of bodies, while orc tribes let them run loose in their lairs, where they do a relatively good job at keeping these warrens clean of refuse.

A boar is four feet long and weighs 200 pounds.

If the mother sow were to be killed her piglets are so small they would surely perish from either predator or starvation.

It's a Beautiful Morning 
Thursday March 7th, 2013 7:56:41 AM

The way path is silent for a few moments before birds start cawing and the insects start droning again. Any attempts to search for anything further is futile. At least for the moment, our Rummers are safe. Well, from everything except mosquitoes.

The trail ahead is little more than a game trail with the occasional track kobolds. All of the kobold tracks are at the very least a week old.

Give me any appropriate checks if you are going to continue.

Hert AC 14(13ff 11t) HP 47/47 CMD 16(15ff)  d20+8=9 ; d20-1=0 ;
Thursday March 7th, 2013 8:14:26 AM

Seeing no danger in the animal, Hert sheathes his sword and relaxes. His mind wanders somewhere else and he continues the journey paying no attention to his surroundings.

OOC:
Perception 9 -- natural 1
Knowledge(nature) 0 -- natural 1!!!
Well, that's rare...

Edson Kazil(Shawn), AC 17, Touch AC 15, Flatfooted AC 15, HP 9/23  d20+8=15 ; d20+12=32 ;
Thursday March 7th, 2013 2:12:57 PM

Edson smacks a mosquito that was feasting on his neck. He looks at his hand and the bloody body of the bug. He wipes it off on his pant leg before assuming his post at point with Peza and Harvest.

Perception 15
Stealth 32 (Nat. 20)

Harvest Moon (AC19/Touch18/FF15; CMD 21; HP34/34) - Al  d20+10=11 ;
Thursday March 7th, 2013 2:33:48 PM


The quiet is unconvincing. With the polearm still held at the ready, Harvest Moon proceeds with as much caution as she had before. Unsettled, however, by the experience, she proceeds up the trail with more noise than she would wish.

+++++++++++++++++++++++++++++++++++++++++

Perception 27 (From last post.)
Stealth 11

Day's Spells
0-Level: Guidance, Spark, Virtue
1-Level: Produce Flame, Magic Fang, Entangle(d)

0-Level: Stabilize, Read Magic, Detect Magic
1-Level: Divine Favor, Shield of Faith, Remove Fear(d)

Wooden Fist: 7/7
Stunning Fist: 3/3 (Fort DC16)
Channel Energy: 3/3

Gerox Shale ac 13 TA 13 FF 11 CMD 13 hps 37/37 George  d20+7=10 ;
Thursday March 7th, 2013 2:58:43 PM

Gerox spots the sow hurrying off into the jungle and his mouth starts watering thinking of bacon. He trots along in the middle of the group fantazing about a nice hot gnomish breakfast with heaps of bacon. He obviously is paying more attention to his food inspired daydreams than what is going on around them with a perception check of 10.

Gerox grunts as he stumbles over a root snapping his attention back to the here and now. "Using his message spell to Harvest, "See anything resembling a pirate up there?"

Peza / Chris / Hp 41/41 Ac 18/ cmd 21  d20+8=21 ; d20+13=21 ;
Thursday March 7th, 2013 8:14:28 PM

A smile still on her face ... Peza moves forward ... scouting ahead ... combining her skills with Edson's and Harvest's ..

Perception check d20+8=21

stealth check d20+13=21

The city girl is feeling more comfortable in the wilds of the jungle ... her eyes search the depths of the foilage .... as she treks quietly

Jungle Nights 
Friday March 8th, 2013 6:54:13 AM

The Rummers trek through the Jungle is rather uneventful for the remainder of the day. Right around dusk the party notices the canopy opens up ahead, just enough that a rather large wooden building can be seen.

It is hard to tell from here what it is, but as it is the first building that the group has encountered, it is most likely your destination. It is still some 600ft ahead. It is obviously at a portion of the river that opens up rather wide. It is impossible to get a good idea of the size of the structure due to the trees and the distance you are from it. It is also impossible to see any movement from anyone that might be in or near the structure.

How do you proceed?

Edson Kazil(Shawn), AC 17, Touch AC 15, Flatfooted AC 15, HP 9/23 
Friday March 8th, 2013 8:11:27 AM

Edson stops, still in the undergrowth to stay unseen. He looks around for any trails or hiding spots that can be used to get to the building without being seen.

" We either find a way to the building across this clearing, or we wait to nightfall. I don't feel like giving this pirate any more ground to stand on verse us."

Harvest Moon (AC19/Touch18/FF15; CMD 21; HP34/34) - Al  d20+14=30 ;
Friday March 8th, 2013 9:27:04 AM


The approach of Edson Kazil is slow and shows method. The approach of Harvest Moon conceives is even slower still with greater method.

"We should first discover whether or not this is indeed the den of the pirates," suggests Harvest Moon. She squats upon the trail facing in the direction of the clearing and it's building. Her eyes stare into the distance as though seeing the whole in her mind's eye. "Then, if it is indeed so, we should watch them in silence to discover their numbers and their character. We should also scout the surroundings to find the best approach of concealment. They know this area. We do not. I would take this advantage from them before they even know we are here."

"For now, I think it best if Edson Kazil approaches the clearing. It would be best if you can place your magic upon him, Gerox Shale. So that none may see him. He can approach in silence, and discover any pits or snares that the pirates may have prepared along the trail."

"From there, we might find a camp and from this camp scout this clearing. If we learn much today, we might attack the pirates tomorrow when we are fresh and prepared."

Harvest Moon looks up then at her fellow League Adventurers, seeking the signs upon their faces that would tell her what it is that they think of her ideas.

+++++++++++++++++++++++++++++++++++++++++

Perception 30

Day's Spells
0-Level: Guidance, Spark, Virtue
1-Level: Produce Flame, Magic Fang, Entangle(d)

0-Level: Stabilize, Read Magic, Detect Magic
1-Level: Divine Favor, Shield of Faith, Remove Fear(d)

Wooden Fist: 7/7
Stunning Fist: 3/3 (Fort DC16)
Channel Energy: 3/3

Gerox Shale ac 13 TA 13 FF 11 CMD 13 hps 37/37 George 
Friday March 8th, 2013 4:02:17 PM

Gerox nods at Harvest and steps over to Edson. He says, "This won't last long and will be dispelled if you attack anyone so use caution. You have about 5 minutes before it wears off so be silent but swift in your scouting."

Gerox casts invisibility on him

Hert AC 14(13ff 11t) HP 47/47 CMD 16(15ff) 
Friday March 8th, 2013 5:50:35 PM

"The rest of us should hide till Edson returns." suggests Hert; "Also Gerox, will you give him your communication spell? It could come in very handy."

Brom the Barbarian - RichP; AC: 19 (T 12, FF 19, Raged 17), CMD: 22 (24 Raged); HP: 45/54 (55/64 Raged);  d20+8=12 ;
Friday March 8th, 2013 7:25:21 PM

Brom sets up with his bow watching as Edson leaves to investigate. "Archers get prepared. If he's spotted, he may need cover fire." Brom keeps a look out for sentries.

Perception DC12

Barratore Steelwind (Dan K) AC: 20 (T 16 FF 14), CMD: 23; HP: 51/51Character Sheet  d20+3=19 ;
Friday March 8th, 2013 8:43:54 PM

Barratore moves to stand near Brom with his bow. "At this range we're not much of a threat." He says to Brom.

"They know we are about, setting up camp I don't like. Edson can do his thing, but I don't like pulling back and hoping to not be found again."

perception 19

Peza / Chris / Hp 41/41 Ac 18/ cmd 21  d20+13=15 ; d20+8=11 ;
Friday March 8th, 2013 10:17:51 PM

Nodding her agreement to Harvest ... Peza crouches down a little ... taking a position next to a tree ... keeping her crossbow ready to help cover Edson scouting ahead ....

Stealth check d20+13=15
perception check d20+8=11



Edson Kazil(Shawn), AC 17, Touch AC 15, Flatfooted AC 15, HP 9/23  d20+12=24 ; d20+8=18 ;
Monday March 11th, 2013 8:46:45 AM

When Edson feels the tingle of the ivisibility spell, he laughs to himself. He puts his hand up in front of his face, and of course cannot see it. Satisfied it works, he heads out across the clearing to the building. he is careful not to leave any footprints or disturbances.

Stealth 24
Perception 18

OOC: Is it still the rule that at 4th level we get an ability point, because I don't think I ever added mine in.

Harvest Moon (AC19/Touch18/FF15; CMD 21; HP34/34) - Al 
Monday March 11th, 2013 7:17:11 PM


Fighting is very hard. It is difficult to strike and be struck in turn. To suffer pain and be wounded. To hurt others and wound them in turn. But, perhaps, also very difficult in a different way is waiting. To be still in the heat, to be still in the cold, to be still with the anticipation of pain and death to come.

Harvest Moon squats in the jungle. Waiting. In her stillness, she exercises great patience. Listening and waiting for Edson Kazil to return.

+++++++++++++++++++++++++++++++++++++++++

Perception 30

Day's Spells
0-Level: Guidance, Spark, Virtue
1-Level: Produce Flame, Magic Fang, Entangle(d)

0-Level: Stabilize, Read Magic, Detect Magic
1-Level: Divine Favor, Shield of Faith, Remove Fear(d)

Wooden Fist: 7/7
Stunning Fist: 3/3 (Fort DC16)
Channel Energy: 3/3

Jungle Nights 
Monday March 11th, 2013 7:25:04 PM

The groups awaits Edson's return. The Archers have their bows at the ready, should their friend return with some heat.

The elf makes his way towards the suspected pirate holding. As he approaches with the aid of magic he notices there are two sentries standing guard from vantage points similar to crowsnests, both about 20 feet off of the ground.

They are most certainly pirates. The two on look out are both human. To this point Edson has not ventured too close, for fear of giving way the element of surprise. Their are two others, a half orc, and a dwarf that can bee seen carrying a heavy box towards the dock. "Wonder if those bounty hunters will make it here afore the boss gets in later tonight?" One can be heard saying.

Does Edson press closer or try to enter the buildings or does her report back with his current information?

Harvest Moon (AC19/Touch18/FF15; CMD 21; HP34/34) - Al 
Monday March 11th, 2013 8:09:37 PM


"It is possible," says Harvest Moon in a very quiet voice, "that the Pirate King is not at this place. It is, after all, only a Resupply Camp. It may not be the home of the Pirate King. Only a place to be occasinally visited."

"In such a case," she adds, "what will we do then?"

+++++++++++++++++++++++++++++++++++++++++

Perception 30

Day's Spells
0-Level: Guidance, Spark, Virtue
1-Level: Produce Flame, Magic Fang, Entangle(d)

0-Level: Stabilize, Read Magic, Detect Magic
1-Level: Divine Favor, Shield of Faith, Remove Fear(d)

Wooden Fist: 7/7
Stunning Fist: 3/3 (Fort DC16)
Channel Energy: 3/3

Peza / Chris / Hp 41/41 Ac 18/ cmd 21  d20+8=18 ;
Monday March 11th, 2013 9:40:54 PM

Crouching behind a tree .... with her crossbow ready to support Edson ... she keeps her eyes peeled .. listening for sounds from the camp ahead

perception check d20+8=18



Gerox Shale ac 13 TA 13 FF 11 CMD 13 hps 37/37 George 
Monday March 11th, 2013 10:00:00 PM

Gerox hears Harvest's question and ponders an answer. He will message a whispered answer saying, "My first instinct is to attack it and kill the pirates here. Pirates are criminals who need removing from our society. But if we do that, then we must make sure we slay or capture every pirate there. We can leave none to bring word of us the the Pirate King.

If we are successful in taking the shanty, then maybe we can lay a trap for the king and ambush him or his forces when they visit here."

Brom the Barbarian - RichP; AC: 19 (T 12, FF 19, Raged 17), CMD: 22 (24 Raged); HP: 45/54 (55/64 Raged);  d20+8=14 ;
Monday March 11th, 2013 10:07:08 PM

Brom waits for any sign of trouble coming from the compound. "I hate waiting."

Perception DC14

Edson Kazil(Shawn), AC 17, Touch AC 15, Flatfooted AC 15, HP 9/23  d20+12=14 ;
Tuesday March 12th, 2013 12:44:04 AM

Edson doesn't want to venture too far in and get stuck in there with his invisibility spell wearing off, so he turns and heads back to the group. Once in the underbrush again, he tells what he saw. The two guards on the crowsnests, the half orc and dwarf with the box, the bounty hunters coming in, and the boss not being there until later tonight.

Harvest Moon (AC19/Touch18/FF15; CMD 21; HP34/34) - Al 
Tuesday March 12th, 2013 7:44:50 AM


"And you saw no pits or snares?" Harvest Moon confirms after Edson Kazil finishes his report. With a small hand she clears a space upon the ground before presenting Edson Kazil with a stick. "Please draw upon the ground of the clearing , of the building, and of the river. How far from the edge of the clearing to the wall? Do they watch the dock? Perhaps we could swim to their blind side. From what entrance did the dwarf and the half-orc leave the building for the dock? Was it left open behind them? Were there any other entrances to the building? This may help us to decide how and where best to attack them from."

"It is possible that there are only the four who presently occupy the Resupply Camp. But I do not think so. Still, there will be many more once the Pirate King arrives with a boat. That would be ... difficult,"
says Harvest Moon.

+++++++++++++++++++++++++++++++++++++++++

OoC to DM: Any chance of getting a map of the clearing based on Edson's scout?

Perception 30

Day's Spells
0-Level: Guidance, Spark, Virtue
1-Level: Produce Flame, Magic Fang, Entangle(d)

0-Level: Stabilize, Read Magic, Detect Magic
1-Level: Divine Favor, Shield of Faith, Remove Fear(d)

Wooden Fist: 7/7
Stunning Fist: 3/3 (Fort DC16)
Channel Energy: 3/3

Hert AC 14(13ff 11t) HP 47/47 CMD 16(15ff)  d20+8=25 ;
Tuesday March 12th, 2013 8:03:07 AM

Hert leans on the tree, waiting for Edson to return.

"I hope we won't have to kill them, though..."

Jungle Nights 
Tuesday March 12th, 2013 8:43:01 AM

Edson returns to camp and reports on everything he saw. He begins drawing the buildings out as best as he can remember.

Most of the group debates on whether to kill or capture the pirates. Regardless of what is done, leaving any about to just do as they please is likely a terrible idea.

OOC: Just to make one point clear... Edson would have realized the "bounty hunters" they were referring to would have been you guys lol!

I am talking to Ian about getting my hands on the map. Because he is the comat guy, he is also the map guy. Well, that and I am terrible at maps.


Barratore Steelwind (Dan K) AC: 20 (T 16 FF 14), CMD: 23; HP: 51/51Character Sheet 
Tuesday March 12th, 2013 9:39:26 AM

Barratore waits for Edson to return, a small snicker escaping his lips at Broms impatience. He was not gifted with an over abundance of patience, but this particular wait did not seem taxing to him. the enemy and the goal were near, were in sight in fact and that kept his mind busy with images of the battle to come. Sliding in sideways past a thrusting weapon, his backhand sending the assailant flying from his feet. Spinning a about, his sword leading the way to cut another down even as he lunges forward and skewers a third. Within the mind of the fighter, every fight was a glorious rush of adrenaline and the more opponents to face the better.

Edsons return and report does little to slack his anticipation of the conflict to come. Answering Harvest's initial query, "Then we leave no port for him to resupply at." To Hert the fighter gives a confused look, "These are murdering pirates and do not deserve mercy or quarter. They choose their path."

Looking back across the distance to close, Barratore snorts, "That is a lot of pretty open ground to cover with 2 men in lookout towers. Harvest is right on one thing, we need to do this before the ship arrives with more."

Edson Kazil(Shawn), AC 17, Touch AC 15, Flatfooted AC 15, HP 9/23 
Tuesday March 12th, 2013 12:53:03 PM

Edson finishes drawing, wipes his hands off and stands up. " What if we take these four out, and dress some of us in their garb. Could even fake chain Brom, and Barratore as our capture enemies. Would be real nice surprise for the Captain showing up to that.?"

Hert AC 14(13ff 11t) HP 47/47 CMD 16(15ff) 
Tuesday March 12th, 2013 4:41:35 PM

Hert explains patiently:
"They are thugs and lowlifes, but does each of them deserve to be put to death? Are they all murderers? Did they all join the pirates because of their greed, or was it maybe to feed their families? That I will never know.

Now you all have a right to pass your own judgement on them. Your actions will be judged later. But I am an Eye of Gargul, and my duty is to preserve the balance of life and death. This means I cannot take a life of a person that did not deserve it, or I myself will become an enemy of balance.

This is why I will not attack them unless they attack us. This is why I will do my best to take as few lives as possible."




Harvest Moon (AC19/Touch18/FF15; CMD 21; HP34/34) - Al 
Tuesday March 12th, 2013 5:12:50 PM


Despite the importance of the map of Edson Kazil, despite the threat of the pending battle with the men, dwarves, and half-orcs of the Pirate King, despite all of this, the speaking of Hert of Gargul tugs at the interest of Harvest Moon. His words are, on one hand, very appealing. They speak of peace and safety and justice. But, on the other hand, something seems wrong, like a pointed stone that balances upon its tip with nothing about with which to support it.

"Many creatures die, Hert of Gargul," replies Harvest Moon, looking up from the map of Edson Kazil. "One is eaten by another. One is crushed under a slide of rock. Another is caught in a blaze of fire. There is no deserving in any of these things. It is simply the way of things. Some creatures die so that other creatures might live. All creatures battle for life. They are born. They fight to live. Then they die. It is ... " Harvest Moon considers for a moment how such a thing might be described. "It is a great wheel that is ever turning."

"We cannot know of the lives of these men. But we do know that they follow the Pirate King. We know that the Pirate King burns the ships of Rum. We know that the Pirate King slays the sailors of Rum. We know too, that we are bound to protect the ships and sailors of Rum. So it must be that we are pitted against each other by our natures."

"I think, that should they cease to follow the Pirate King, I many be moved to show mercy upon them. But I do not forget the actions of the Small Eyes. They were shown mercy, and yet they returned to attack us once again. That is something that I will not forget."


+++++++++++++++++++++++++++++++++++++++++

Perception 30

Day's Spells
0-Level: Guidance, Spark, Virtue
1-Level: Produce Flame, Magic Fang, Entangle(d)

0-Level: Stabilize, Read Magic, Detect Magic
1-Level: Divine Favor, Shield of Faith, Remove Fear(d)

Wooden Fist: 7/7
Stunning Fist: 3/3 (Fort DC16)
Channel Energy: 3/3

Gerox Shale ac 13 TA 13 FF 11 CMD 13 hps 37/37 George 
Tuesday March 12th, 2013 7:00:15 PM

Gerox listens to the debate between Hert and Harvest and becomes angrier as the talk, "Hert, We work for Woldian League of Adventurers and have sworn an oath to uphold good and act rightly. We defend the weak from the strong. Our leaders have sent us here to take away this threat to Rum and the good people who live there. You need to decide where your loyalties lie. If you wish to preserve life then leave us and build a church at Rum. Cater to your flock and I will respect you for it. Here we are on the front line where sword and spell have to be used quickly and decisively. We will not have time to debate if a life should be spared or not. Our own lives will be at stake and if you cause the life of one of us with your qualms, then I will burn you down."

Gerox is visibly upset as tries to calm himself. He points to the outpost and continues, "Edson snuck in and has determined that these folks are in league with the Pirate King. That condemns them in my eyes. They aren't chained to the wall so they can't get away. They are here because they want to be here. If you have your doubts, then go home. Otherwise do your best to send these men to be judged by the Gods."

Gerox turns his mind away from Hert and on to the problem at hand. "We need to take out the guards quickly and quietly. I have one more invisiblity spell left. Can someone use it to sneak up close? Or we can mass our fire on them and hope to take them out. I know my magic missiles won't miss. I just can assure that it will kill."

Peza / Chris / Hp 41/41 Ac 18/ cmd 21 
Tuesday March 12th, 2013 9:39:54 PM

Surprised by the fiery nomes response to Hert's beliefs ... "no need to be so angry because you disagree ... i know we must attack and show no quarter during battle ... but if they surrender then they should be brought to Rum for a show of justice .... "

"Now the guards said the pirate king won't be back till later tonight ... so we have a little more time to scout and get a better lay of the camp and the size of the defenders.... then we can attack before he arrives ... maybe attack from two points and meet at a certain point in the camp"

"I like the idea of mass firing on the tower guards ....its quick and if it works will get us into the camp before any alarms sound "


Hert AC 14(13ff 11t) HP 47/47 CMD 16(15ff) 
Wednesday March 13th, 2013 8:38:24 AM

Hert prepares to answer to Harvest Moon, but before he manages to say a word, Gerox steps in. Hert silently listens to the sorcerer, averting his eyes. When Gerox finishes, Hert says quietly:

"I apologize, Gerox. I shouldn't have brought it up. Your safety is top priority here and it was wrong of me to imply I could compromise it. Stopping Pirate King will save lives of many honest people, and if I have to kill to get to him, I will. Now lets do it."

When the topic is changed to taking out the guards he says:
"If we are quick enough they won't raise any alarms. I could ask Gargul to silence a small area around them. They won't be able to utter a sound for about half-a-minute. More than enough to take them out. Just signal me whenever you are ready."

The Best Laid Plans -- DM Zach 
Wednesday March 13th, 2013 8:41:01 AM

The group takes a moment to debate the philosophical differences between them in regards to the morality of killing the pirates.

On the one hand, they have done nothing that the group can tell to warrant death aside from make a living the best way they know how. On the other hand, that living has rained death and destruction down upon those who were also just trying to make a living; albeit a more honest one.

While this issue is still yet resolved, our Intrepid Heroes converse on the plan of attack. Should another scout be sent in? Should they split the group? Do the try to slip in undetected and cause mayhem from within, or assault they watchtowers and hope to eliminate them before the alarm can be raised?

All valid questions that must be answered in the next few hours.

Things can get even more dicey when the Pirate King returns with his ship and more men.

OOC: Still waiting on a link with the map from Ian. If he doesn't send it soon, I'll make one and he will just have to do the combat on it. =)

Harvest Moon (AC19/Touch18/FF15; CMD 21; HP34/34) - Al 
Wednesday March 13th, 2013 9:47:19 AM


The strong words of Gerox Shale draw raised eyebrows from Harvest Moon. It is surprising that the gnome should be so very angry. He is normally very pleasant. But, perhaps, he is one of those who lives very strongly and all emotions in him are very big.

Also very impressive is the power of which Hert of Gargul speaks. "To make silence," she says. "That is a very powerful thing. I think that many things will depend upon the distances," she then says, returning to the rough map upon the ground. "If the two humans within the crowsnest towers are near enough together, perhaps you can make them both silent at the same time. Yes?"

"Once they are silent, some of us can attack them from afar. Peza. Barratore Steelwind. Gerox Shale. Edson Kazil."
Harvest Moon nods. "I and Brom and Hert of Gargul will, at the same time, rush for the door. I think that we must go now. Before the dwarf and the half-orc finish their task and return. I think that the door must now be open for them. When they finish, they may return and lock it behind them."

"We will hold the door so that they might not shut it. If there are many of them within, we will also try to keep them from coming out until we are ready."


+++++++++++++++++++++++++++++++++++++++++

Perception 30

Day's Spells
0-Level: Guidance, Spark, Virtue
1-Level: Produce Flame, Magic Fang, Entangle(d)

0-Level: Stabilize, Read Magic, Detect Magic
1-Level: Divine Favor, Shield of Faith, Remove Fear(d)

Wooden Fist: 7/7
Stunning Fist: 3/3 (Fort DC16)
Channel Energy: 3/3

Barratore Steelwind (Dan K) AC: 20 (T 16 FF 14), CMD: 23; HP: 51/51Character Sheet 
Wednesday March 13th, 2013 10:08:35 AM

Ooc. I want to make sure I have our distances correct. We are about 600 feet away of open terrain correct?

The Best Laid Plans -- DM Zach 
Wednesday March 13th, 2013 10:20:40 AM

There is brush and trees for cover but yes 600ft.

Harvest Moon (AC19/Touch18/FF15; CMD 21; HP34/34) - Al 
Wednesday March 13th, 2013 10:55:29 AM


OoC: BTW, do you have any other distances? Distances from edge of cover to the building. Distance between the two crowsnests? Distance from building to dock? Size of building?

Even rough descriptions would be helpful for now.

Also, are the crowsnests on or within the building structure? Are they free-standing in the clearing? Or, are they in trees in the jungle?

The Best Laid Plans -- DM Zach 
Wednesday March 13th, 2013 1:04:32 PM

In Memphis with my daughter working getting her new prosthetic leg. Ian's computer went caput so I will be making a new map for you guys. Ill try to do it tonight or tomorrow but currently on my phone.

Peza / Chris / Hp 41/41 Ac 18/ cmd 21  d20+8=21 ;
Wednesday March 13th, 2013 9:03:08 PM

Waiting to finalize tactical assault plans .... Peza keeps her ears and eyes peeled for movement ... studying the structure of the camp

perception check d20+8=21

Brom the Barbarian - RichP; AC: 19 (T 12, FF 19, Raged 17), CMD: 22 (24 Raged); HP: 45/54 (55/64 Raged); 
Wednesday March 13th, 2013 10:00:50 PM

Brom asks Gerox "Can you start it on fire? Do you have a spell that will reach it from here? Maybe give us some distraction while we move up on the compound. We torch the place and wait here for our quarry."

Barratore Steelwind (Dan K) AC: 20 (T 16 FF 14), CMD: 23; HP: 51/51Character Sheet 
Wednesday March 13th, 2013 10:11:57 PM

Barratore looks at Hert and is obviously about to put his opinion out in no uncertain terms about what the pirates do or do not deserve, when Gerox gets there first. He does add one thing, "One does not come to a new city that is beggin for honest workers and picks up pirating unless you want to."

Barratore looks across the distance, "Sound plan Harvest. There is some cover but not much. You three make the run, you'll need to be there in a few moments. I'd like to be within 300' before firing." Barratore never takes his eyes from the targets as he speaks

Edson Kazil(Shawn), AC 17, Touch AC 15, Flatfooted AC 15, HP 9/23 
Wednesday March 13th, 2013 10:24:59 PM

Edson checks his bow and arrows to make sure they are in working order. He licks his lips with anticipation of the upcoming fight. Soon.

Gerox Shale ac 13 TA 13 FF 11 CMD 13 hps 37/37 George 
Wednesday March 13th, 2013 10:53:07 PM

Gerox listens and says, "No Brom, my spells won't reach that far. In fact, I need to get much closer. I suggest that Harvest and Edson lead us in so we won't be seen. Once we are closer, we can take out the sentries and then tackle the building."

Gerox turns to Edson and says, "How close can you get us without being seen." He glances at Barratore and continues. Enough cover to help hide even are larger members? We have some time before the Pirate King arrives. I think we should try and sneak in.

Hert what is the range of your silence spell?"

Gerox pauses for a second in thought. "Hert you could cast your silence spell on a rock. Give it to Edson or even Barratore. I could cast my invisibility spell on that person and we can get a shooter up real close. If we could have our sneakier people sneak in and then have Barratore run in, this might work. Edson and I would have to stay back until the action starts and we would miss the initial fight. Is the surprise worth it?"

The Best Laid Plans -- DM Zach 
Thursday March 14th, 2013 8:24:31 AM

The group makes final preparations. Edson's drawing in the dirt turned out rather well.

Pirate King Supply Depot Map

OOC: All squares are 5ft. The large building is 20ft tall w/ the dark squares being 5ft blocks on top for cover. The crows nests are 20ft. The trees all vary in size but are large enough for cover for the most part. The crates can all be assumed to be 5ft tall.

There is a legend down at the bottom on a separate page. Everything should be self explanatory. If you have questions ask.


Harvest Moon (AC19/Touch18/FF15; CMD 21; HP34/34) - Al 
Thursday March 14th, 2013 9:02:19 AM


OoC Question: Where are we in relation to the map? Based on facts already established, I would guess we would be to the West/Left.

1) We arrived on the Northwest corner of the island and have been traveling in a Southeasterly direction toward the center.
2) We've been following the river.

Does that make sense?

Harvest Moon (AC19/Touch18/FF15; CMD 21; HP34/34) - Al 
Thursday March 14th, 2013 9:34:40 AM


Question: Is the terrain clear enough to allow Running as a full round action?

Harvest Moon (AC19/Touch18/FF15; CMD 21; HP34/34) - Al 
Thursday March 14th, 2013 10:19:35 AM


OoC to All (Some Numbers):

At 160 feet from the nearest sentry, we would get a +16 bonus to Stealth.

At 160 feet from the nearest sentry, it would take our slowest PC Four Rounds to get to the Building at a normal pace.

At 160 feet from the nearest sentry, it would take our Slowest PC Two Rounds to get to the Building at a Full Round Run.

At 160 feet from the nearest sentry, it would take our Fastest PC Two Rounds to get to the Building at a normal pace.

At 160 feet from the nearest sentry, it would take our Fastest PC One Round to get to the Building at a Full Round Run.

Harvest Moon (AC19/Touch18/FF15; CMD 21; HP34/34) - Al  d20+14=34 ; d20+10=22 ;
Thursday March 14th, 2013 10:57:42 AM


Harvest Moon studies the relationships in the map of Edson Kazil. "I do not think that we need even attack the Crowsnest Watchers." Harvest Moon points to first one and then the other of the lookouts in the crowsnest towers and draws lines of sight from them to the building. "If we rush up the river to this door in the north of the building, neither of the Crowsnest Watchers will be able to shoot at us. The building will block their sight. After that, they may remain up there and shout as loudly as they wish. But I think they will not. I think that they will come down. From there, some of us hold the door while the others slay the dwarf and the half-orc with bolts and arrows."

"I think that we are safe until we arrive very much closer than we are now. But we must all creep quietly until we are quite near. I will go further ahead with Peza and Edson Kazil. If you cannot creep well, remain behind until we are one hundred and sixty paces from the first crowsnest tower."

Harvest Moon prepares for the stealthy approach. With keen eyes she will search for pits and snares.

"And please do not burn the building," adds Harvest Moon as an afterthought. "I think that if you do so, the smoke will be seen from very far away."

+++++++++++++++++++++++++++++++++++++++++

Perception 34 (for traps)
Stealth 22

Day's Spells
0-Level: Guidance, Spark, Virtue
1-Level: Produce Flame, Magic Fang, Entangle(d)

0-Level: Stabilize, Read Magic, Detect Magic
1-Level: Divine Favor, Shield of Faith, Remove Fear(d)

Wooden Fist: 7/7
Stunning Fist: 3/3 (Fort DC16)
Channel Energy: 3/3

Hert AC 14(13ff 11t) HP 47/47 CMD 16(15ff) 
Thursday March 14th, 2013 11:57:04 AM

Hert explains his spell:
"Well, it basically can silence anything I see clearly. I'd say about five hundred feet is a solid bet. As for the range, I'd say its about forty feet in diameter. Not enough to cover the whole depot, but enough to cover one of the watchers."

After thinking on Gerox's suggestion, he replies:
"True, that could work. The silence won't last longer than half-a-minute, though, so whoever gets the spell should hurry."

After Harvest explains her strategy he objects:
"I think we should take out watchers first. I fear that they may have signal horns. If they get to sound them, we might end up fighting every pirate on this island. The dwarf and the orc shouldn't be as dangerous. We could take them out very quickly."

"Come to think of it, I have another "spell" that might be of use. It, well... It kind of allows you to fly. Flying requires a bit of practice, but it would let one of us to take out the watchers in a moment. Saves us the effort of getting to those crow nests and everything. So basically I think that one of us, Brom for example, should fly up and clear out those crow nests, Edson could assist him with his bow, and the rest of us get the orc and the dwarf. Something like that."

Brom the Barbarian - RichP; AC: 19 (T 12, FF 19, Raged 17), CMD: 22 (24 Raged); HP: 45/54 (55/64 Raged); 
Thursday March 14th, 2013 7:51:16 PM

Fly...me...Brom thinks about and nods his head in approval. "I like. Give it ta me and I'll deal with the sentries." He envisions death flying in on his target.

"Why don't we just take a wide path down to the river and come in from the water. Swim there. Gotta give us better cover."

Peza / Chris / Hp 41/41 Ac 18/ cmd 21 
Thursday March 14th, 2013 8:13:57 PM

Smiling at the thought of Brom pouncing from above ... "a very nice tactic Harvest .... Brom wreaking havoc as he fly's is a scary thought ... "

" we should have some type of signal sowe can attack in unison .... something subtle ... a bird call or something similar"



Edson Kazil(Shawn), AC 17, Touch AC 15, Flatfooted AC 15, HP 9/23 
Thursday March 14th, 2013 9:51:05 PM

"Just tell me what you want me to do, and I'll be there." Edson adds " but I think we need to dispàtch the crows nest. No sense leaving them behind us."

Gerox Shale ac 13 TA 13 FF 11 CMD 13 hps 37/37 George 
Thursday March 14th, 2013 11:00:34 PM

Gerox asks, "Just so I understand. The final plan is for all of us to get as close as possible safely staying under cover so we won't be seen. We mass our missiles attacks on the one crow's nest and Brom, flying, invisible and carrying a silence stone attacks the other one. While we are taking out the crows nest, Barratore and Harvest and any other non missile person will charge to the door to cover that? Is this correct?"

Harvest Moon (AC19/Touch18/FF15; CMD 21; HP34/34) - Al 
Friday March 15th, 2013 8:35:08 AM


Harvest Moon grows still. She watches her fellow League adventurers, sensitive to the tension that has risen on the cusp of their attack. Now is not the time to gainsay the others, nor to express the doubts that she feels. The time for this thing has arrived, and they must strike, regardless of whether that strike be well aimed or not. Harvest Moon speaks but one word ...

"Yes," she says without clarifying the context of the single word. Then she prepares to move.

+++++++++++++++++++++++++++++++++++++++++

Perception 34 (for traps)
Stealth 22

Day's Spells
0-Level: Guidance, Spark, Virtue
1-Level: Produce Flame, Magic Fang, Entangle(d)

0-Level: Stabilize, Read Magic, Detect Magic
1-Level: Divine Favor, Shield of Faith, Remove Fear(d)

Wooden Fist: 7/7
Stunning Fist: 3/3 (Fort DC16)
Channel Energy: 3/3

Barratore Steelwind (Dan K) AC: 20 (T 16 FF 14), CMD: 23; HP: 51/51Character Sheet  d20=13 ; d20+2=16 ;
Friday March 15th, 2013 10:29:23 AM

A flying Brom, Barratore shakes his head slightly at the thought. Barratore himself was still a bit unsure of the plan. It seemed to him there were contradictions being made. He was going to engage the crows nest from rang and he was going to close as fast as possible. Can't do both he did know that the group needed to close by a lot before they did anything else. So he keeps his confusion to himself. Harvest could make the door fast and likely undetected. He knew she could hold it for a time as well. Peza and Gerox would be trying to take one guard and so if he had to pause and fire he would be ready to do so. Others would move to back up Harvest.

"Let's get to it then"

Barratore moves to get closer with his bow at the ready

Stealth 13
Perception 16

The Best Laid Plans -- DM Zach 
Friday March 15th, 2013 11:04:10 AM

There seems to be significant confusion about how this attack is going to proceed. Storm the building as fast as possible or take out the men in the crows nest first?

Regardless, the group starts moving towards the building trying to close in a bit.

OOC: To clarify, for your sanity, you guys can move in from either the left, the right, or the south. Because rivers tend to move back and forth on themselves because of the bends I did not make it where up is specifically oriented as north. You are welcome to call it that if you wish. It is up to you guys. The map was made where you guys would be approaching from the bottom, but since you have the element of surprise you may approach from any direction you wish.

Also, these crows nests have roofs over them and short walls, like a guard tower. They are made of wood.


Harvest Moon (AC19/Touch18/FF15; CMD 21; HP34/34) - Al  d20+14=30 ; d20+10=26 ;
Friday March 15th, 2013 12:58:11 PM


Harvest Moon nods at the words of Barratore Steelwind.

"I go ahead," she says. Then, proceeding with stealth, she heads for the northern door to the building. Ever vigilant for pits and snares.

+++++++++++++++++++++++++++++++++++++++++

Perception 30 (for traps)
Stealth 26

Day's Spells
0-Level: Guidance, Spark, Virtue
1-Level: Produce Flame, Magic Fang, Entangle(d)

0-Level: Stabilize, Read Magic, Detect Magic
1-Level: Divine Favor, Shield of Faith, Remove Fear(d)

Wooden Fist: 7/7
Stunning Fist: 3/3 (Fort DC16)
Channel Energy: 3/3

Peza / Chris / Hp 41/41 Ac 18/ cmd 21  d20+13=17 ; d20+8=12 ;
Friday March 15th, 2013 9:27:11 PM

"Time to move " whispers Peza

She checks her weapon .... a bolt in place ..... her eyes wander to her quiver ... she taps the special bolts she took as her prize .... " they could be handy this time "

Stepping forward the ranger study's the terrain [perception check d20+8=12] ... looking for a good shooting angle towards her targets in the crowsnest ..... keeping low she uses the brush to her advantage .. stepping quietly [stealth check d20+13=17]

Brom the Barbarian - RichP; AC: 19 (T 12, FF 19, Raged 17), CMD: 22 (24 Raged); HP: 45/54 (55/64 Raged); 
Friday March 15th, 2013 9:56:43 PM

"Ok, what am I doing, here?" Brom says. "Am I flyin' in or am I chargin' in? I'm doin' something here if some doesn't do somethin'"

Edson Kazil(Shawn), AC 17, Touch AC 15, Flatfooted AC 15, HP 9/23  d20+12=18 ;
Friday March 15th, 2013 11:17:10 PM

" I'm still lost" Edson says " I guess you want me to sneak up as close as possible and snipe the guard in the crows nest. " the elf checks his supplies before sneaking between debis, trees and tall grass to close to the guard.
Sneak 18

Gerox Shale ac 13 TA 13 FF 11 CMD 13 hps 37/37 George 
Saturday March 16th, 2013 10:03:36 AM

ooc (ok now that I have taken a good look at the map! I really think we need to rethink our plan. I think we can take out both watch towers with the plan but the orc and the dwarf are going to notice something and sound an alarm.)

Gerox holds up his hand to halt the group once he gets closer and sees the layout of the supply area. "This plan won't work. The two on the docks are going to notice us and raise the alarm. I think we need to try and take out all three groups at once. This is what I propose. We all approach from the East. Brom, Hert and I will move down towards the docks. I make Brom invisible and Hert gives him an silence stone and he attacks the dwarf and orc on the docks. I will use a magic missile spell to take out the human in the eastern tower. Hopefully it is enough to kill him but at least we know it won't miss. Hert can help with that if he has a missile weapon and then we go help Brom.

The rest of you take out the other tower with concentrated missile attacks. If it works, everyone meet at the eastern door and we go into the large building as a group. If it doesn't, we take out the exterior guards as fast as possible and then get to the eastern door to move in. We can save the fly spell for later. If everything goes to pot, and they get missile troops on the roof, it might be a fast way to get there. Sound good?"

DM note, to keep things moving, do you want to place us somewhere on the Eastern side of the map?

The Best Laid Plans -- DM Zach 
Saturday March 16th, 2013 11:07:48 PM

OOC: You guys seem undecided. I want to progress the story, but this could end up being a very important battle. Make sure you guys are set up how you want. Pick where you want to be on the map. Discuss your tactics. Do this thing right and don't worry about moving things along just to move them along. Yes, we will keep things moving and exciting. You guys have the element of surprise at the moment... don't waste it.

I am feeling generous. Don't worry though, these moments are few and far between and I will most likely kill all of your characters in the coming week. =)

Also, I'll get an IC post up tomorrow evening or extremely early Monday AM.


Hert AC 14(13ff 11t) HP 47/47 CMD 16(15ff) 
Sunday March 17th, 2013 6:38:19 PM

"I don't think we can take all of them out before they manage to sound an alarm. We should focus on the crow nests, because they are more likely to sound an alarm than any of the rest."

The Best Laid Plans -- DM Zach 
Sunday March 17th, 2013 9:57:06 PM

Harvest Moon begins walking towards the Depot with Peza behind her, but there is some confusion amongst the rest of the group.

Hert, Edson, Gerox and Brom all voice uncertainty as to what duties are expected of them in the coming battle.

Even Barratore seems to not follow the plan in its entirety, though that doesn't stop him from pressing on.

The group must either quickly press the attack or stop and rethink their strategy lest the group be split.

Harvest Moon (AC19/Touch18/FF15; CMD 21; HP34/34) - Al 
Monday March 18th, 2013 6:22:59 AM


Inwardly Harvest Moon sighs as a glimpse behind reveals the confusion of ideas and the hesitation that it has sewn. It is exactly as she had feared would happen and why she had left so abruptly in hopes to avoid just such a thing. But, perhaps it is for the best. There is one thing lacking. And, perhaps, it would not be good to go on without it.

"We must know more," says Harvest Moon after she returns to the others. "You see now that we cannot silence both Watchmen and the Dwarf and Half-orc before one of the four sounds an alarm. Yes?"

"If that is true, we must change the situation. One way is to wait until the Dwarf and Half-orc return inside. But, we cannot guarantee that others might not come outside in the meantime. So, another way is to ensure that those who are inside do not come out. They can scream warnings all that they wish. It will be to no avail."

"Gerox Shale, you say that you have one more spell of Invisibility. Hert, you have a spell of Silence. I say that you give both to Edson Kazil. Wish such spells, he will be silent and invisible. As such, he can disable all doors so that those inside cannot come out while we slay both Watchmen and the Dwarf and Half-orc. After that, we may bring those within to the outside at a time of our choosing."

"I do not think it a good idea to place a spell of Flying upon Brom."
She eyes his armor and the weight that it puts upon him. He would be ungainly in the air. "If anything, place the spell of flying upon Edson Kazil as well. It will make him that much faster."

+++++++++++++++++++++++++++++++++++++++++

Perception 30 (for traps)
Stealth 26

Day's Spells
0-Level: Guidance, Spark, Virtue
1-Level: Produce Flame, Magic Fang, Entangle(d)

0-Level: Stabilize, Read Magic, Detect Magic
1-Level: Divine Favor, Shield of Faith, Remove Fear(d)

Wooden Fist: 7/7
Stunning Fist: 3/3 (Fort DC16)
Channel Energy: 3/3

Harvest Moon (AC19/Touch18/FF15; CMD 21; HP34/34) - Al 
Monday March 18th, 2013 8:26:00 AM


OoC: BTW, some more numbers for the sake of decision making. Disabling a Simple Mechanism (such as a door) is a full round action. Well within the time frame for Invisibility. The DC for disabling a Simple Mechanism is DC10. Edson, from his character sheet, has a Disable Device of 12. He can't fail.

Brom the Barbarian - RichP; AC: 19 (T 12, FF 19, Raged 17), CMD: 22 (24 Raged); HP: 45/54 (55/64 Raged); 
Monday March 18th, 2013 1:11:53 PM

"Why not wait til night. That'll cover our approach til we're almost there."

Harvest Moon (AC19/Touch18/FF15; CMD 21; HP34/34) - Al 
Monday March 18th, 2013 2:19:36 PM


OoC: Because that's when the Pirate King and his ship is due. He'll likely bring more troops.

Barratore Steelwind (Dan K) AC: 20 (T 16 FF 14), CMD: 23; HP: 51/51Character Sheet 
Monday March 18th, 2013 7:03:35 PM

"For the love of Imod." Barratore grumbles under his breath. "Why do we care if the one' s on the dock raise the alarm. By the time they know what's going on, Harvest and Brom are at the door, maybe him too." He points at Edson.
Barratore continues, "Peza, the gnome and me are keeping the boys heads down in the towers as we advance. Cleric there moves at his best pace to back up Harvest. Guys on the docks yell a warning and 6 seconds later, We got people in the building. Chances are they'll know something is up when Brom cuts one in half.

Unless there is a dozen or so inside I'll stay out here and with Peza's and Gerox's support fire, lay the outer defenses low. Longer the committee is talking the better chance they see the 8 of us in their backyard. You want to sneak closer i suggest you get going. in about 20 seconds one of them should be sprouting arrows"

OoC If we are within 300' Barratore takes aim at a guy in the nearest tower.



Brom the Barbarian - RichP; AC: 19 (T 12, FF 19, Raged 17), CMD: 22 (24 Raged); HP: 45/54 (55/64 Raged);  d20-1=3 ;
Monday March 18th, 2013 7:17:49 PM

"Fine..." He says with a gruff. "I'm going." He moves out keeping his head as low as possible, which for a 6 1/2 foot tall man is about as easy as a Minotaur in a china shop not breaking anything. [Stealth DC3]

Hert AC 14(13ff 11t) HP 47/47 CMD 16(15ff)  d20-7=-4 ;
Monday March 18th, 2013 7:47:47 PM

Hert replies to Barratore:
"I, for one, fear that the alarm will be heard not from the building, but from afar, and that we will somehow scare away the Pirate King."

If he sees everyone proceeding towards the depot, he follows somewhat behind them. He tries to be as stealthy as possible, but shining of his armor and occasional clanking makes it very difficult for him.

Peza / Chris / Hp 41/41 Ac 18/ cmd 21  d20+5=24 ; d20+5=24 ; d8+1=2 ; d8+1=3 ; d8+1=8 ;
Monday March 18th, 2013 9:30:41 PM

"Not the most co-ordinated attack plan " thinks Peza

Folliwing after the minotaur ..... she whispers " one fires the other moves .... tleapfrog his way we always have a shot in the air to keep their heads down "

The girl stops first to shoot [310'ft ] aiming for the dwarf ...

d20+5=24 crit hit!! crit rol d20=5=24 Woot!!
damage d8+1=2 , crit damage d8+1=3 , vital strike damage d8+1=8 total damage = 13!!!


Edson Kazil(Shawn), AC 17, Touch AC 15, Flatfooted AC 15, HP 9/23 
Monday March 18th, 2013 9:47:29 PM

"This is getting bad and we're losing any chance of surprise with each passing moment. Maybe when we get back we can choose a leader so we stop running into these annoying little circumstances." The elf says, " How about we put the silence and invisibility like harvest said, and I follow and take out the other sentry."

The Best Laid Plans -- DM Zach  d20=5 ; d20=3 ; d20=1 ; d20=19 ; d20+9=14 ;
Monday March 18th, 2013 11:29:22 PM

The groups is still discussing tactics but begins moving in towards the group regardless. At about 300ft, Peza lets an amazing shot fly striking the Dwarf Pirate in his upper torso, breaking his clavicle. He staggers for a moment and screams. The Half-Orc grabs him and pulls him behind the cover of some cargo boxes. The Half-Orc then yells at the two lookouts which direction he thinks the arrow came from.

The Human from the Southwestern most tower yells, "I see'em! There are at least five!" and fires but misses his target.

The other Human yells, "Grul!!! We need you out here now!!!"

OOC: You guys are between 310ft and 280ft away from the outpost. You can decide how far away you are exactly. We are now in combat rounds.


Gerox Shale ac 13 TA 13 FF 11 CMD 13 hps 37/37 George  d20+2=21 ; 3d4+3=9 ;
Monday March 18th, 2013 11:41:54 PM

Gerox grumbles as well, "Edson is right. We do need a leader to make final choices. Barratore wait, I need to get closer for my spells to be effective. I will take the tower to the south of the building. Give me a few minutes to close the distance and I will keep that guard busy. You guys take care of the other tower and get to the doors. Don't forget that we need to take a door so we can actually get into the building. There could be 20 guys in there who could just fort up. I don't want to storm any walls with defenders ready to pour flaming oil on my head."

Gerox moves off and says, "Give me two minutes to get into position. I will take out the the guard up there when I see you start firing on the other guard." Gerox will move to A29 and hide behind the tree there. (stealth check 21) When the others start shooting he will magic missile C29 doing 9 points of damage

Gerox Shale ac 13 TA 13 FF 11 CMD 13 hps 37/37 George 
Monday March 18th, 2013 11:42:51 PM

(ooc Zach, we basically posted at the same time. Didn't see your post before I did mine. Can you work it in?)

Edson Kazil(Shawn), AC 17, Touch AC 15, Flatfooted AC 15, HP 23/23  d20+8=21 ; d8=3 ;
Tuesday March 19th, 2013 9:12:40 AM

Edson shakes his head as the plan unravels before it starts. He moves closer, trying to keep some cover between him and the other guard. He fires off a shot at the man in the crows nest. "We need someone to that building fast, before they bunker in or call some reinforcements."
Hit AC 21
Damage 3

Harvest Moon (AC19/Touch18/FF15; CMD 21; HP34/34) - Al 
Tuesday March 19th, 2013 12:13:29 PM


Only now, faced with the reality of it, can Harvest Moon appreciate how poorly she had envisioned things. Most surely, she had expected some form of chaos once the competing ideas had begun. She had anticipated the attempts to draw back from the confusing flurry of conflicting plans would only result in even greater confusion. But, she had not anticipated how swiftly, how brutally, and how decisively the plan-making would break and the League Adventurers would be cast from the relative safety of their frail bark of order into the surging waters of impromptu action.

With the speed of thought, the small half-elfish girl takes in the situation. For the moment, the men of the Pirate King are off balance, surprised by the quick and violent strike of Peza's bolt. But that would not last long. To retain the initiative, the League Adventurers must know more. They must know more now, and there is only one way to do this.

At a blind, full-out sprint Harvest Moon charges across the distance between herself and the building of the Pirate King. She runs. The wind blows back the single lock of hair that normally hangs down over her forehead. The land blurs beneath to the rapid patter of her own running feet. Harvest Moon heads, as she had previously planned, for the north side of the building and the door that Edson Kazil had drawn there. There, she would be sheltered from the arrows of the Crowsnest Watchmen. There, with luck, she would also be able to look inside the building.

She passes the northwest corner of the building and skids to a stop to the left of the door. With the polearm raised high, Harvest Moon takes a moment to catch her breath. To the Half-orc, hidden behind the boxes nearby, she gives a short growl. Then Harvest Moon ducks her head around the corner of the doorjamb for a look inside, fully prepared to shout out what she might see to warn her fellow League Adventurers.

+++++++++++++++++++++++++++++++++++++++++

Full Round Run action: Speed = 4 x 80 = 320ft

Perception: 24

AoO hit AC17, Damage 6hp (if you needed)

OoC: Bloody hell, made my rolls on the Blackbird Lake board by mistake.

Position: Just west (left) of the north door of the building.

Day's Spells
0-Level: Guidance, Spark, Virtue
1-Level: Produce Flame, Magic Fang, Entangle(d)

0-Level: Stabilize, Read Magic, Detect Magic
1-Level: Divine Favor, Shield of Faith, Remove Fear(d)

Wooden Fist: 7/7
Stunning Fist: 3/3 (Fort DC16)
Channel Energy: 3/3

The Best Laid Plans -- DM Zach 
Tuesday March 19th, 2013 4:03:42 PM

@George: If I were to retcon my actions and put your post in, you would have been seen (the Humans Perception would have found you and then his attack would have targeted you (as you would have been the closest) and his attack (14) would have hit your AC of (13). Generally I have retconning posts, and honestly I waited about as late as I could to make last nights post. 30 more minutes and it would have been on today. If you are adamant it changes, I can roll damage against you. It can ultimately be your call.

OOC: Ian has his computer back up and running and may very well take over posting tonight. If not, I'll get a DM post in once you guys have had more time to post. Pleae post by 11PM EST at absolute latest.

Brom the Barbarian - RichP; AC: 19 (T 12, FF 19, Raged 17), CMD: 22 (24 Raged); HP: 45/54 (55/64 Raged); 
Tuesday March 19th, 2013 6:37:27 PM

Brom takes off at a full sprint towards the compound, move 120-ft (running is a full round action). "BEY-HEY-HEE-HO-HOOO!"

Gerox Shale ac 13 TA 13 FF 11 CMD 13 hps 37/37 George 
Tuesday March 19th, 2013 7:47:33 PM

OK Take my post from last night, assume I didn't get anyone to stop and wait and have me move forward and magic missile the same opponent

Hert AC 24(23ff 11t) HP 47/47 CMD 16(15ff) 
Tuesday March 19th, 2013 7:48:27 PM

Hert is clearly shocked when the adventurers start attacking before even finishing planning. And it doesn't seem that they are following the plan either. When Brom charges past him, Hert curses loudly and starts running himself. He is definitely slower than the rest of the adventurers, though.

OOC: Hert runs towards the camp (sprint, 90ft.)

Barratore Steelwind (Dan K) AC: 20 (T 16 FF 14), CMD: 23; HP: 51/51Character Sheet 
Tuesday March 19th, 2013 8:48:57 PM

Peza moves and fires, nice shot he thinks, though he was planning on giving the others a bit more time to move up. At least it was a good shot and things were happening now.

With Edson firing as well, Barratore decides to close on the building and runs in that direction. "Let's move this leapfrog action along"

(Full run 30x4=120' Now 180 away)

Peza / Chris / Hp 41/41 Ac 18/ cmd 21  d20+8=21 ;
Tuesday March 19th, 2013 9:19:19 PM

Reloading [move action] ... she snaps the bolt into place .... then follows after the big minotaur ....[30'ft move , move action][280'ft away]

Peza's eyes sweep the camp ahead ... but keeps the dwarfs and orc's tower as her focus ...[d20+8=21 perception check]

ooc: my impression was that we were moving forward

The Best Laid Plans -- DM Zach  d8=6 ; d8=1 ; d20+9=28 ; d20+9=13 ; d8=4 ;
Tuesday March 19th, 2013 11:34:54 PM

Place holder...

The Best Laid Plans -- DM Zach  d20+10=17 ;
Wednesday March 20th, 2013 4:21:01 AM

All of the adventurers move forward, most at a run, to the supply depot.

Gerox moves towards the depot, but isn't able to get close enough to fire off a magic missile. (300ft away, move speed of 40ft, even if you run you only cover 120ft and have no way of getting off a magic missile with a max range of 150ft).

Edson moves closer and grazes one of the humans in the crow's nest when he fires a rather accurate shot.

Gerox was hit last round for 6 damage by an archer and hit again this round by the same archer for 1 damage.

Two human pirates exit the rear of the structure near Harvest and she lands a solid blow on one as he does so. A big, brutish, looking half orc exits the front of the structure with another human pirate.

Pirate King Supply Depot Map

Harvest Moon (AC21/Touch20/FF17; CMD 23; HP34/34) - Al  d20+2=9 ;
Wednesday March 20th, 2013 9:17:27 AM


Fast as the wind, Harvest Moon continues to run. The building swiftly aproaches. She will arrive there well ahead of her fellow League Adventurers. The savage half-orc Grul can now be plainly seen. She can now see that others appear to be emerging onto the dock at the far side of the building. There are many of them.

+++++++++++++++++++++++++++++++++++++++++

Full Round Run: Another 160ft for a total of 320 (Should be On The Green now.)

AoO if you need: Hit AC9

Position: Unknown

Day's Spells
0-Level: Guidance, Spark, Virtue
1-Level: Produce Flame, Magic Fang, Entangle(d)

0-Level: Stabilize, Read Magic, Detect Magic
1-Level: Divine Favor, Shield of Faith, Remove Fear(d)

Wooden Fist: 7/7
Stunning Fist: 3/3 (Fort DC16)
Channel Energy: 3/3

Hert AC 24(23ff 11t) HP 47/47 CMD 16(15ff) 
Wednesday March 20th, 2013 5:01:44 PM

Hert continues running towards the depot as fast as he can, trying to get there before the pirates manage to get Harvest Moon.

OOC: Hert runs towards the camp (sprint, 90ft.)

Edson Kazil(Shawn), AC 17, Touch AC 15, Flatfooted AC 15, HP 23/23  d20+8=10 ;
Wednesday March 20th, 2013 6:02:18 PM

Edson continues forward, always keeping something between him and the man in he crows nest. He fires a shot but frowns when it flies higher then he intended. His mind keeps thinking to how dumb they all looked with this attack. When he got a chance he was going to have to think who he wanted to lead them next time. Maybe the distraction of a new boss was why his last shot was way off, maybe he just needed to
Stop worrying about it.

Barratore Steelwind (Dan K) AC: 20 (T 16 FF 14), CMD: 23; HP: 51/51Character Sheet  d20+6=26 ; d20+6=13 ; 2d6+4=12 ; 2d6+4=11 ; 2d6(5+1)+4=10
Wednesday March 20th, 2013 8:58:09 PM

The girl was fast no two ways about it. Brom would be there soon and then Hert. He had time to give the pirates things to think about. His blood was pumping now, a bold move to action, the chaotic swirl of combat. Imod forgive him, but how he loves it so.

Barratore moves up 30' and puts an arrow into H3. [Hit AC 26 crit 13 Dmg 12+11+10]

Barratore now 150' away

Peza / Chris / Hp 41/41 Ac 18/ cmd 21  d20+9=13 ; d20+8=27 ;
Wednesday March 20th, 2013 9:06:44 PM

Peering at the camp ahead ... Peza shuffles forward [5'ft move][275' ft away] taking aim at a pirate [human] near Harvest

pirate shot d20+9=13 ugh missed

Shaking her head in disgust .... she moves closer [move action 30'ft] [245'ft away]

Peza keeps an eye on her friends [perception check d20+8=27 !!]

Gerox Shale ac 13 TA 13 FF 11 CMD 13 hps 30/37 George 
Wednesday March 20th, 2013 10:31:28 PM

OOC OK I am a bit confused. You said that I couldn't do the action, so I didn't hold the group back and sneak ahead. So now I got hit last round anyway? Why?

Gerox will take another full round to move closer and then dodge behind a tree to gain some cover so he can shoot back next round.

The Best Laid Plans -- DM Zach 
Wednesday March 20th, 2013 11:16:41 PM

Posting from phone, home internet crapped out. Ian is taking over soon.

Brom the Barbarian - RichP; AC: 19 (T 12, FF 19, Raged 17), CMD: 22 (24 Raged); HP: 45/54 (55/64 Raged); 
Thursday March 21st, 2013 12:50:44 AM

Brom runs another 120-ft.

DM Ian 
Thursday March 21st, 2013 10:31:21 AM

DM post coming in a bit.

DM Ian  d20+9=10 ; d20+9=14 ;
Thursday March 21st, 2013 5:50:48 PM

The group continues to move forward, peppering their opponents with fire. Barratore's arrow makes contact, catching the human just below his right shoulder. (Crit did not confirm.)

The pirates shout various orders at each other, the dwarf simply screaming out in pain as his wound continues to bleed. A few shots are fired, but they all fall short of the heroes.

Pirate King Supply Depot Map

OOC :: Players, please keep track of how much you have moved, as your DM does not trust his own math skills! In other news, I'm baaaaaack!

Edson Kazil(Shawn), AC 17, Touch AC 15, Flatfooted AC 15, HP 23/23  d20+8=23 ; d8=3 ;
Thursday March 21st, 2013 6:08:52 PM

Edson moves methodically up, pulling the bead again, an dropping another arrow. The arrow hits home, making Edson smile. Maybe their luck was changing.

Ooc: where am I on regards to the map

Harvest Moon (AC21/Touch20/FF17; CMD 23; HP34/34) - Al 
Thursday March 21st, 2013 6:36:58 PM


OoC: Alright. I'm confused. Harvest Moon is on the map by my error. Zach put Harvest on the map. Look at F16. But this round the pirates ignored her. Give me a starting point, DM. Where is Harvest Moon.

Hert AC 24(23ff 11t) HP 47/47 CMD 16(15ff) 
Thursday March 21st, 2013 6:40:26 PM

Hert continues running (90ft. more, 270ft. total)

The Best Laid Plans -- DM Zach 
Thursday March 21st, 2013 7:15:43 PM

OOC: @Al: I put you on there because I thought your movement had a magical bonus... ie: expeditious retreat or haste... I had not yet corrected it when Ian took over so that was my fault.

Harvest Moon (AC21/Touch20/FF17; CMD 23; HP34/34) - Al 
Thursday March 21st, 2013 7:32:56 PM


OoC: Good enough. Well, then, let me magically change my last move as well. Harvest Moon will have run another 160 feet for a total of 320 total and will have reached the map last round. Where would that have put her? (Speed of 40 at a 4x Run. Times two rounds.)

Barratore Steelwind (Dan K) AC: 20 (T 16 FF 14), CMD: 23; HP: 51/51Character Sheet 
Thursday March 21st, 2013 8:54:52 PM

Barratore runs up to close the remaining gap (Move 120')

Barratore is 30' from the building and west of Harvest's current position

The pirates had fallen back, the building appears to have emptied and so the fight would be outside. That suited Barratore more than a little, even though it surely meant arcane area spells would be forthcoming from this Grul character the dwarf yelled for.

Peza / Chris / Hp 41/41 Ac 18/ cmd 21  d20+8=22 ; d20+9=19 ; d20+1=14 ; d8+1=7 ; d8+1=4 ;
Thursday March 21st, 2013 9:27:42 PM

Worried that everyone is getting to spread out .... Peza's eyes search out her compatriots ... [perception check d20=8=22] inching forward [5'ft move][240 ft' away]

Reloading her weapon [move action] she takes aim at the brutsish looking half-orc .... but slides her aim to the pirate [human] standing next to him .... holding her breath for a second she snaps the trigger .. sending the bolt straking toward its target [move action]

pirate shot d20+9=19 [+5 base , +5 dex , +2 ranger bonus vs FE , +1 magic weapon , -4 range mod =+9]
damage d8+1=7 vital strike damage d8+1=4 , FE damage +2 = total damage =13 !!

"Thats better .".. as the bad taste of her missed shot fades " lets see how they react to that "



Brom the Barbarian - RichP; AC: 19 (T 12, FF 19, Raged 17), CMD: 22 (24 Raged); HP: 45/54 (55/64 Raged);  d20+10=20 ; d8+15=17 ; d20+10=24 ; d8+13=16 ;
Thursday March 21st, 2013 11:45:06 PM

OOC: Don't have any idea where Brom is on the map. He's move 240-ft so far.

Brom continues his movement, but now he looks for a target. The big half-orc is the one he's after.

If Brom is within 60-ft of the half-orc, or any other opponent, he will charge the target. He has longspear in hand.

Charge Attack (-2 PA, +2 Charge, +10 Weapon): AC20, damage 15
AoO (reach weapon) if needed: AC22, damage 16

Harvest Moon (AC19/Touch18/FF17; CMD 21; HP34/34) - Al  d20+2=21 ; d10=5 ;
Friday March 22nd, 2013 9:00:20 AM


For a moment, she is back in the Contested Kingdoms. Bullies, rival scavengers, the men of warlords coming to claim tribute through goods or through flesh, it matters not who they are. The only things that matter are that they wish to harm she and hers, and that they now outnumber her. In the past she would have run - or tried to - as both her mother and her life experience had taught her to do. But this is not the Contested Kingdoms. And Harvest Moon is no longer that ragged little half-elf. Thelonious had found her and seen to that. She has his training now. She has the blessings of Domi. She has the power of the Wold now upon her side.

Harvest Moon bares her teeth in the direction of the many humans who have spilled onto the dock on the far side of the building. They must be convinced not to join the fight so soon. Once again, Harvest Moon calls upon the grasses to rise up and frenzy. As she points a finger, all of the greenery to the south of the dock and around the corner of the building erupts into frenetic movement. Even the south door is now blocked. In order to come to the aid of the Half-orc Grul, his men must now either circle around, or come by the narrow place between the building and the waters of the river, a place that is easily defended by one or two.

The her verdure defenses now in place, Harvest Moon now rushes to the side of Brom the Rager as he confronts the Half-orc Grul. Her polearm swings in a wide arc to menace any who might dare approach.

+++++++++++++++++++++++++++++++++++++++++

OoC: Reversed the moves of last round. Rewrote last post.

Cast Entangle Centered at O&P/27&28 (Reflex vs DC15) / 40ft move

Entangle should look like this. Not affecting Dock or Building areas, of course.

AoO if you need: Hit AC21, Damage 5hp

Position: Unknown, but just behind Brom if possible. (Total Movement from Start: 360ft)

Active Effects: Entangle 10/10 (Reflex DC15; Centered at O&P/27&28)

Day's Spells
0-Level: Guidance, Spark, Virtue
1-Level: Produce Flame, Magic Fang, uEntangle(d)

0-Level: Stabilize, Read Magic, Detect Magic
1-Level: Divine Favor, Shield of Faith, Remove Fear(d)

Wooden Fist: 7/7
Stunning Fist: 3/3 (Fort DC16)
Channel Energy: 3/3

Hert AC 24(23ff 11t) HP 47/47 CMD 16(15ff) 
Friday March 22nd, 2013 6:25:58 PM

OOC: Just checking in.

Gerox Shale ac 13 TA 13 FF 11 CMD 13 hps 30/37 George 
Friday March 22nd, 2013 8:24:51 PM

Gerox keeps running trying to get into range, 3 rounds of sprinting

Edson Kazil(Shawn), AC 17, Touch AC 15, Flatfooted AC 15, HP 23/23 
Friday March 22nd, 2013 10:44:47 PM

Ooc: he has little legs

DM Ian 
Saturday March 23rd, 2013 12:39:09 PM

Sorry everyone, incredibly busy Friday. DM post will be up today.

DM Ian  d20+9=20 ; d8+2=3 ; d20+6=18 ; d20+8=15 ; d20+8=22 ; d8+1=8 ; d20+9=22 ; d8+1=2 ;
Monday March 25th, 2013 11:14:02 AM

ROUND ONE

I'm aware this isn't round one, but I'm just going to begin counting up from here. This is how far I've calculated everyone is from the building.

Harvest - 320 (on the green)
Peza - 240 (60ft away)
Barratore - 270 (30ft away)
Brom - 240 (60ft away)
Hert - 270 (30ft away)
Edson - 270 (30ft away)
Gerox - 60 (240ft away)

The group moves closer to the pirates' outpost, peppering them with fire. The pirates regroup on the other side of the building, shouting obscenities interlaced with instructions at each other. They all seem to stop when the enormous, grey-skinned half-orc with a sword almost as big as him strapped to his back screams, "Get it together, you yellow-bellied scallywags! I'll not be bested by some foolish heroes!" With that, he runs forward, drawing a well-crafted bow and firing it at the enormous minotaur running towards them. The arrow grazes the taur, dealing 3 damage!

The brigands finally get themselves together. The half-orc helps drag his injured dwarven ally into the building while the two humans move north. One draws a thin rapier while the other opts for a bow, taking careful aim at Harvest and dealing 8 damage with his arrow!

The monk's Entangle spell explodes in the foliage, but the two men trapped inside it are far too deft to be trapped by the awful roots. One moves south to leave the entanglement, while the other follows the enormous half-orc with the greatsword. He pulls out two blades, hefting the shorter one to hold it so that the blade is flat against his wrist. The remaining human in the watchtower fires an arrow at the approaching cleric Hert, but he loses it in the trees/ (I'm not sure if Hert is wearing his armour - if he is, it missing, but if he isn't, it hits for 2 damage.)

Map!

Edson Kazil(Shawn), AC 17, Touch AC 15, Flatfooted AC 15, HP 23/23  d20+8=22 ; d8=4 ;
Monday March 25th, 2013 2:46:29 PM

For a second Edson is astonished by the size of the ork, but it quickly dies away when he remembers the size of his Taur ally. He focuses back on the man in the watchtower, aiming and striking the man again with his arrow.
Hit Ac 22
Dmg 4

Harvest Moon (AC21/Touch20/FF17; CMD 23; HP26/34) - Al  d20+2=17 ; d10=9 ;
Monday March 25th, 2013 3:07:37 PM


The arrow buries itself deep within her flesh. To draw it out now would only cause blood to flow in dangerous quantities. Remaining, however, behind the corner of the building brings cover against the human in the tower, and the half-orc Grul, who now has a bow as well.

Harvest Moon readies for the two pirates who approach across the dock. She touches the fist-shaped root and calls upon a blessing. A translucent shield springs up before her. Embossed in its center - a delicate tracery in the air - is emblazoned the symbol of Domi. Harvest Moon stamps her foot and brandishes the polearm. At the first pirate to approach, she will strike.

+++++++++++++++++++++++++++++++++++++++++

Cast Shield of Faith

AoO if you need: Hit AC17, Damage 9hp

Position: D16

Active Effects: Shield of Faith Ends Round 10, Entangle Ends Round 9 (Reflex DC15)

Day's Spells
0-Level: Guidance, Spark, Virtue
1-Level: Produce Flame, Magic Fang, uEntangle(d)

0-Level: Stabilize, Read Magic, Detect Magic
1-Level: Divine Favor, sShield of Faith, Remove Fear(d)

Wooden Fist: 7/7
Stunning Fist: 3/3 (Fort DC16)
Channel Energy: 3/3

Barratore Steelwind (Dan K) AC: 20 (T 16 FF 14), CMD: 23; HP: 48/51Character Sheet  d20+8=21 ; 2d6+4=16 ;
Wednesday March 27th, 2013 3:13:05 PM

The arrow grazes Barratore. And the Minotaur is more than willing to trade shots with the half Orc. Barratore let's loose a shaft in return at the big half Orc. Hit AC 21 Dmg 16

Keeping his bow out, Barratore closes 30' towards Harvest. "Right behind you Harvest, time to put down some pirate scum."

Brom the Barbarian - RichP; AC: 19 (T 12, FF 19, Raged 17), CMD: 22 (24 Raged); HP: 45/54 (55/64 Raged); 
Wednesday March 27th, 2013 7:47:57 PM

Brom keeps running...

He moves another 120-ft.

Gerox Shale ac 13 TA 13 FF 11 CMD 13 hps 30/37 George  3d4+3=8 ;
Wednesday March 27th, 2013 9:13:40 PM

OOC I have been sprinting for 3 rounds, I should have moved 360' by now. Not sure why I am so far away.

Gerox keeps running towards the buildings. When he gets in range of something he will hit it with a magic missile spell soing 8 points of damage to it

Peza / Chris / Hp 41/41 Ac 18/ cmd 21  d20+7=12 ;
Wednesday March 27th, 2013 9:33:02 PM

Her eyes go wide at the sight of the grey skinned half orc ..... " he's a tough one " as she reloads her crossbow .... snapping abolt into place she raises it to her shoulder .... taking aim at the half orc .. snapping the trigger .... Peza grimaces as it sails high .... whizzing over her targets head ...

Reaching for another bolt she edges forward [5'ft move ]

[235'][55'ft]

ooc: can we get an index of whats what and who is what on the map ?



Harvest Moon (AC21/Touch20/FF17; CMD 23; HP26/34) - Al 
Wednesday March 27th, 2013 9:38:37 PM


OoC: Look at the bottom of the page, Peza. There are two tabs. One is Map. The other is Legend. Legend will tell you what is what.

Peza / Chris / Hp 41/41 Ac 18/ cmd 21 
Wednesday March 27th, 2013 9:43:42 PM

Thanks Al ;-)

DM Ian 
Thursday March 28th, 2013 1:21:25 PM

DM Post incoming!

Hert AC 24(23ff 11t) HP 47/47 CMD 16(15ff)  d20+5=9 ; d10+2=4 ;
Thursday March 28th, 2013 5:02:50 PM

Enemy's arrow bounces off from Hert's armor, leaving a small dent; Hert pays little attention to it. He covers the remaining distance and slashes at nearby pirate. The strike turns out to be awkward and is almost no threat to the enemy.

OOC:
Hert is wearing his armor. He moves to the H5 and G and attacks whoever is closer.
Not sure if I'm going to make it this round or the next round...



DM Ian  d20+8=14 ; d20+5=8 ; d20+12=14 ; d20+7=22 ; d20+7=10 ; 2d6+1=6 ; d20+9=19 ; d8=2 ;
Thursday March 28th, 2013 5:31:15 PM

ROUND 2

Harvest - 320 (on the green)
Peza - 235 (55ft away)
Barratore - 270 (30ft away)
Brom - 360 (on the green)
Hert - 270 (30ft away)
Edson - 270 (30ft away)
Gerox - 360 (on the green)

Edson strikes out with an arrow, finding his target with the human in the tower.

Harvest powers through her wound, preparing herself for anyone approaching her.

Barratore returns the half-orc's fire, plugging the orc who screams in anger.

Brom stomps through the woods, closing the gap between him and his opponents.

Gerox was closer than he thought and manages to loose a magic missile at the human in the watchtower. (My mistake on your movement, I accidentally mixed up your distance.)

Peza's shot misses its mark as her crossbow bolt flies wide.

The pirates show little intention of showing mercy. The first takes Harvest's polearm in the guy, spinning to the side to slash with his wide blade. The attack misses, giving his ally an opportunity to slash at the monk, but both attacks fly wide.

The half-orc drops his bow, favouring the enormous sword on his back as he charges Barratore, but the momentum carries his blade too far and he misses. His ally has a bit more luck as the taur is flanked, cutting him for 6 damage!

The half-orc that disappeared into the building remerges from the northern door. His ally in the watchtower takes aim at Gerox, dealing 2 damage to the sorcerer!

Map!

Harvest Moon (AC21/Touch20/FF17; CMD 23; HP26/34) - Al 
Thursday March 28th, 2013 6:59:27 PM


OoC to DM Ian: Can we discuss the definition of "Flanked"? Here's the definition of Flanking: "When in doubt about whether two characters flank an opponent in the middle, trace an imaginary line between the two attackers' centers. If the line passes through opposite borders of the opponent's space (including corners of those borders), then the opponent is flanked."

Looking at the map and applying the rule to Barratore, H5 and G don't seem to come anywhere near describing a line from their centers that pass through opposite borders of Barratore's space.



Harvest Moon (AC21/Touch20/FF17; CMD 23; HP26/34) - Al  d20+4=21 ; d20+4=15 ; d20+2=22 ; d20+2=15 ; d6=1 ; d6=5 ; d10=3 ; d10=9 ;
Thursday March 28th, 2013 7:18:57 PM


The half-orc emerges from the building. Yet another opponent. Behind her is Gerox Shale. She must hold the three here. It is up to her to protect Gerox Shale.

Harvest Moon aims a double snap kick high at the jaw of the one who took her polearm swing. It is he, wounded as he is, that would be most vulnerable. She aims her first kick very deliberately at a place where Thelonious had said that there was a grouping of nerves. Striking it, he had said, would cause stunning pain. Harvest Moon feels the first kick strike solidly, but lightly. The second kick she hears more than feels and she is unsure whether it hits flesh or armor. She turns the withdraw of her foot into a brief scuttling retreat of but a few steps. As her feet draw her back, her hands swing the polearm in a whistling arc, a warning to how dangerous it can be.

+++++++++++++++++++++++++++++++++++++++++

Flurry of Blows (1st blow Stunning Fist) / 5ft step

Hit The Pirate Previously hit with AoO AC21, AC15; Damage (respectively) 1hp, 5hp (Stunning Fist Fort vs DC16 or be Stunned for 1 round)

AoO if you need: Hit AC22 (Threat AC15), Damage 3hp - If Crit 12hp

Position: C16

Active Effects: Shield of Faith Ends Round 10, Entangle Ends Round 9 (Reflex DC15)

Day's Spells
0-Level: Guidance, Spark, Virtue
1-Level: Produce Flame, Magic Fang, uEntangle(d)

0-Level: Stabilize, Read Magic, Detect Magic
1-Level: Divine Favor, sShield of Faith, Remove Fear(d)

Wooden Fist: 7/7
Stunning Fist: 2/3 (Fort DC16)
Channel Energy: 3/3

OoC Request: Can we get a list of opponents along with an indication of how wounded they might be? With this information we can give you a more precise description of our targets.

Peza / Chris / Hp 41/41 Ac 18/ cmd 21  d20+11=19 ; d8+3=4 ; d8+3=10 ; d20+8=17 ;
Thursday March 28th, 2013 8:47:27 PM

Frustrated with her miss of the grey orc .... Peza reloads .... snapping a bolt into place ... she again lines up Barratore's foes .... switching targets she takes aim at the pirate [H5] helping the grey orc ...

" lets even the odds " as the raven haired girl snaps off her shot

pirate killer shot d20+11=19 [base +5, dex +5 , -2 range , magic +1 . FE +2= 11]
damage d8+3=4 vital strike damage d8+3=10 total damage = 14

[damage d8+1 normal ][+2 for favored enemy]

Continuing her shuffle forward [5'ft move] she reaches for another bolt as she sweeps the battle field for danger [perception check d20+8=17]

Edson Kazil(Shawn), AC 17, Touch AC 15, Flatfooted AC 15, HP 23/23  d20+8=13 ; d8=7 ;
Thursday March 28th, 2013 11:26:34 PM

Edson still moving up, readies another arrow, and lets it fly. He's unsure if the arrow connects as he is lining up his next shot.

Hit Ac 13, dmg 7(if hit)

Gerox Shale ac 13 TA 13 FF 11 CMD 13 hps 28/37 George  3d4+3=11 ;
Thursday March 28th, 2013 11:32:44 PM

Gerox winces as the arrow gouges him. He smiles back at the bowman and says, "Take this!" He murmurs a few words which are quickly forgotten and 3 missiles leap out and strike the bowman in the tower doing 11 points of damage.

spells used
2/7 first level
2/3 second level

Hert AC 24(23ff 11t) HP 47/47 CMD 16(15ff)  d20+7=8 ; d10+2=6 ;
Friday March 29th, 2013 9:26:57 AM

Hert moves in to aid Barratore, flanking one of his opponents and trying to make a decent attack. He fails miserably, as the sword cuts the air so far from the enemy, that he doesn't even need to bother dodging.

OOC: Hert moves to D30 and attacks G with flanking bonus from BA. Nat1.

Brom the Barbarian - RichP; AC: 19 (T 12, FF 19, Raged 17), CMD: 22 (24 Raged); HP: 45/54 (55/64 Raged);  d20+10=21 ; d8+13=20 ;
Friday March 29th, 2013 11:26:10 PM

Brom charges H2 with longspear in hand, move to G34, in an attempt to skewer him.

Attack (+2 charge, -2 PA, +10 weapon): AC 21, damage 20.

Barratore Steelwind (Dan K) AC: 20 (T 16 FF 14), CMD: 23; HP: 48/51Character Sheet  d20+8=20 ; d8+6=9 ; d20+8=25 ; d8+6=9 ; d20+10=11 ;
Saturday March 30th, 2013 9:01:31 AM

Last Round...As the Half Orc Grul and his companion close, Barratore strikes at both of them with his horns. Reminding the pirate scum, that the great tauric race is always armed and ready for any type of battle.
[Reach 10' Gore attack, Combat Reflexes @ Grul Hit AC 20 Dmg 9 @ Human Hit AC 25 Dmg 9

Barratore drops his own bow in favor of nearly 8' of dwarven crafted steel. A gleam in his eye and battle cry issuing from his chest, "For Imod and Honor!". He promptly gets swept up in the battle and forgets nearly everything that he has ever learned. He over adjusts, overextends and misses terribly
[Attack Grul Nat 1]

OoC Barratore is not flanked and neither is any of his opponents

The Best Laid Plans -- DM Zach 
Monday April 1st, 2013 12:53:07 PM

Greetings all. DM Post incoming after class tonight. Ian is taking a break to get school things situated.

Peza / Chris / Hp 41/41 Ac 18/ cmd 21 
Monday April 1st, 2013 9:09:19 PM

Peza's eyes continue to sweep the battlefield [checking in]

-- DM Zach  d20+12=16 ; d20+7=24 ; 2d6+7=14 ; 2d6+7=9 ; d20+9=22 ; d8=6 ; d20+8=12 ; d20+7=8 ;
Monday April 1st, 2013 9:38:07 PM

Harvest Moon catches the pirate in front of her off guard and stuns him with an uppercut, causing him to wobble on his feet and drop his weapon. He is out where he stands.

Peza lets fly a miraculous shot that somehow misses Barrotore and strikes the human he is fighting in the throat, sending him rather unceremoniously, into the afterlife.

Edson lets fly an arrow that goes whizzes past the head of his target just above its shoulder.

Gerox sends forth bolts of force that nearly beat the guard in the tower unconscious. Somehow he manages to stay on his feet, bow still in hand.

Hert swings at his target but strikes only dirt in a wild melee maneuver that could only be described as... well most people wouldn't actually classify it as an attack.

Brom thrusts his spear at the pirate attacking him. Pirate opens its mouth, to yell a command, he is forever silenced by Brom's spear as it enters his mouth and exits the back of his head.

Barratore is able to do some damage to his two target with his horns, but when he attacks Grul with his massive weapon, he strikes the building as he swings and does damage to nothing but the ears of all in the vicinity as metal screeches against stone.
-------------------

Grul counterattacks with two rapid strikes, the first is parried by the minotaur, but the second bites into Barratore's flesh doing 14 points of slashing damage as it gashes the large warriors bicep.

The Pirate (HM1) in the tower lets loose an arrow that hits Barratore in his massive thigh dealing 6 points of damage.

The Half Orc charges Harvest Moon but is wildly ineffective.

The Stunned pirate does little more than stand and wobble, fighting to stay on his feet.

The pirate next to him moves up and attempts to attack Harvest Moon as well but trips over his own feet.

----------------------------------
OOC: Hey guys, sorry if I have messed anything up... I tried to go back and read and make everything as accurate as possible. I though Ian was posting regularly and only just found out her was having issues. I apologize. Posting will be much more consistent from here on out.

Map!

Grul - Wounded
HO - Wounded
HM1 - Severely wounded
HM2 - Dead
HM3 - Unharmed
HM4 - Stunned severely wounded
HM5 - Dead
Dwarf - Dead

Edson Kazil(Shawn), AC 17, Touch AC 15, Flatfooted AC 15, HP 23/23  d20+8=13 ;
Monday April 1st, 2013 10:05:06 PM

Edson curses to himself as another arrow goes wide of its mark. He needed to get this last guard down so he could help his friends. What was he going to do though, besides probally get in their way. That put a smile on his face.

Brom the Barbarian - RichP; AC: 19 (T 12, FF 19, Raged 17), CMD: 22 (24 Raged); HP: 45/54 (55/64 Raged);  d20+12=17 ; d8+16=18 ;
Monday April 1st, 2013 10:19:54 PM

Brom moves to F30 and attacks Grul. His longspear comes to bear as vein bulge and muscles ripple.

Attack (+2 Rage, -2 PA, +2 Surprise Accuracy, +10 weapon): AC17, damage 18

Rage: 1

Harvest Moon (AC21/Touch20/FF17; CMD 23; HP26/34) - Al 
Tuesday April 2nd, 2013 12:35:29 AM


OoC: did Harvest Moon's AoO crit against the charging Half Orc? Remember, she's wielding a Reach weapon. And I've been providing an AoO roll each round in case you need it.

AoO if you need: Hit AC22 (Threat AC15), Damage 3hp - If Crit 12hp

Barratore Steelwind (Dan K) AC: 20 (T 16 FF 14), CMD: 23; HP: 42/51Character Sheet  d20+8=22 ; 2d8+6=14 ;
Tuesday April 2nd, 2013 8:23:07 AM

Barratore ignores the strike to his leg and refocuses his efforts on his opponent. A battle of inches , he mentally reminds himself. Barratore swipes down and across his body hard, sweeping left to right as he turns his shoulders and pulls his right foot back slimming his own presented target

(Fighting defensively flanking Hit AC 22 Dmg 14)

Barratore AC 22 this round

Harvest Moon (AC21/Touch20/FF17; CMD 23; HP26/34) - Al  d20+4=17 ; d20+4=22 ; d20+2=11 ; d6+1=2 ; d6+1=6 ;
Tuesday April 2nd, 2013 9:27:45 AM


She will hold them here. She must hold them here. Harvest Moon growls low and in her throat. Her teeth are bared as her eyes shift from one opponent to the other. Swift and sudden, she lashes out, kicking high with one foot to the face of the wounded half-orc. In that flash of movement, she wills her hands and feet to become hard as wood. Using the lift and the circular momentum from the rise and fall of her kick, Harvest Moon turns her body in a tiny leap. And when the foot lands, finding firm ground once again, Harvest Moon drives the other foot straight out into the knee of the Half-orc.

The cost of this is in the polearm. To even her balance the blade must necessarily fall back. She had planned to strike at the stunned pirate as he reached down to pick up his weapon. However, there is much doubt now as to whether she will be able to bring the blade about in time for an accurate strike.

"You will burn no more ships," growls Harvest Moon to the pirates before her. "You will be brought to law."

+++++++++++++++++++++++++++++++++++++++++

Flurry of Blows (Use one round of Wooden Fist) / No move

Hit Half Orc AC17, AC22; Damage (respectively) 2hp, 6hp

AoO if you need: Hit AC11

Position: C16

Active Effects: Shield of Faith Ends Round 10, Entangle Ends Round 9 (Reflex DC15)

Day's Spells
0-Level: Guidance, Spark, Virtue
1-Level: Produce Flame, Magic Fang, uEntangle(d)

0-Level: Stabilize, Read Magic, Detect Magic
1-Level: Divine Favor, sShield of Faith, Remove Fear(d)

Wooden Fist: 6/7
Stunning Fist: 2/3 (Fort DC16)
Channel Energy: 3/3

Hert AC 24(23ff 11t) HP 47/47 CMD 16(15ff) 
Tuesday April 2nd, 2013 12:20:01 PM

Hert sees that the half-orc no longer poses any threat and moves to assist Harvest Moon.

OOC: I'm assuming Grul dies after taking 32 points of damage. Hert moves to C18(double move)

Gerox Shale ac 13 TA 13 FF 11 CMD 13 hps 28/37 George  3d4+3=14 ;
Tuesday April 2nd, 2013 5:43:27 PM

Gerox seeing Harvest Moon pressed by 3 opponents will move to B20 and launch a magic missile spell at the H3 doing 14 points of damage to the human.

"Here comes the calvary Harvest!"

3/7 first level spells
2/3 second level spells

Peza / Chris / Hp 41/41 Ac 18/ cmd 21  d20+11=17 ; d8+3=9 ; d8+3=5 ;
Tuesday April 2nd, 2013 8:52:01 PM

Having helped clear Barratore's flank .... Peza smiles widely as Brom joins the big minotaur in skewering the grey orc ..... she switches targets .... taking aim at her friends Harvests attackers ... one seems to be wobbling ... most likely from the little waifs powerful punches ...

Her crossbow raised to her shoulder ... she lines the human pirate up in her sights ... allowing for the wobble she snaps off her shot ...

wobbling pirate shot d20+11=17 damage d8+3=9 vital strike damage d8+3=5 total damage = 14

Her bolt trails the gnomes fiery missile in protecting Harvest

-- DM Zach 
Tuesday April 2nd, 2013 9:44:46 PM

The group kills all but two of the Pirates. Seeing their comrades shredded an knowing they are next, both pirates drop weapon and flee. It is very possible to kill both in a matter of seconds... but to do so you would have to shoot, or slash, them in the back.

No need to roll to hit or damage if you wish to kill them, just RP how you go about doing it.

Everyone Receives 2,000XP for the Storming the Supply Depot.

OOC: Al, I added in your damage from last round (the OOC) and this round and that killed the Half-Orc. Thanks for keeping me honest.

------------

Grul - Dead
HO - Dead
HM1 - Severely wounded
HM2 - Dead
HM3 - Wounded
HM4 - Dead
HM5 - Dead
Dwarf - Dead

Gerox Shale ac 13 TA 13 FF 11 CMD 13 hps 28/37 George 
Tuesday April 2nd, 2013 11:30:38 PM

Gerox sees the pirates running and believes they deserve death, doesn't wish to waste a spell on them if they had more battles to come.

"KIll them! We can't let them bring word of us being here to the Pirate King. We need the element of surpise if we are going to fight that group!"

Edson Kazil(Shawn), AC 17, Touch AC 15, Flatfooted AC 15, HP 23/23 
Tuesday April 2nd, 2013 11:37:38 PM

Edson draws a bead on the fleeing pirates and puts arrows into their backs. A part of his soul winces when he releases the bow strings but two thins outway it. One, he doesn't want them to relay a message to the pirate captain, and two if those two men were to hurt anyone in the future that would be blood on his hands. They had to die, simple as that.

Harvest Moon (AC21/Touch20/FF17; CMD 23; HP26/34) - Al 
Wednesday April 3rd, 2013 12:37:07 AM


Here is the chance. Harvest Moon leaps after the pirate as he turns to flee. The polearm sweeps at his feet to trip him to the ground. Pouncing upon the fallen man, she strikes down upon him, not to kill, but only to drive him to unconsciousness.

Only a few hours remain between now and the arrival of the ship of the Pirate King. But that may be enough time to draw from this man some information about the ship. How many men crew this ship? Will the Pale Man be aboard as well? Who is this Pale Man? And why is he called such?

There are many questions, and these questions could save lives.

+++++++++++++++++++++++++++++++++++++++++

Hit HM3 with Nonlethal damage.

Active Effects: Shield of Faith Ends Round 10, Entangle Ends Round 9 (Reflex DC15)

Day's Spells
0-Level: Guidance, Spark, Virtue
1-Level: Produce Flame, Magic Fang, uEntangle(d)

0-Level: Stabilize, Read Magic, Detect Magic
1-Level: Divine Favor, sShield of Faith, Remove Fear(d)

Wooden Fist: 6/7
Stunning Fist: 2/3 (Fort DC16)
Channel Energy: 3/3

Barratore Steelwind (Dan K) AC: 20 (T 16 FF 14), CMD: 23; HP: 42/51Character Sheet  d20+3=21 ;
Wednesday April 3rd, 2013 3:50:13 PM

Barratore does not strike as the pirate drops his weapon and flees. Barratore wipes his blade clean on the half orc at his feet and stoops to retrieve his bow. He turns to move to the one still in the tower (think is still one up there). "Come down". He sheathes his blade

If the guy is not there.... Barratore stows his bow and moves into the building, blade still on hand sweeping the room for threats and things of interest.
Perception 21

-- DM Zach 
Wednesday April 3rd, 2013 5:26:57 PM

Edson drops one of the pirates as he flees, his life ended before his body hit the ground.

Before he can raise a bead at the second one, Harvest quickly trips him before cracking him a solid lick on the head, knocking him unconscious.

The island is silent for a few seconds before birds resume singing and cawing.

The sole surviving pirate is unconscious on the ground at Harvests feet.

Harvest Moon (AC21/Touch20/FF17; CMD 23; HP26/34) - Al  d6=1 ; d20=7 ;
Wednesday April 3rd, 2013 6:00:39 PM


It is a grim business to be the teeth and claws that enforce the rule of law. But she has seen the result of lawlessness and disorder. In such states, happiness belongs only to the strong.

"I have captured one," Harvest Moon announces to all. "This one is only lacking consciousness. I think that we must, through pressure or persuasion, gain knowledge from this one about the Pirate King and his ship. We should, at least, know how many men are aboard. I, too, am concerned about the Pale Man and would know more about him."

"I will deliver a blessing to whoever might try this. Perhaps if we all gather 'round, we can aid in this thing."

"I will wake him when you are ready." Harvest Moon casts the blessing of Guidance, but feels less confident about persuading the pirate. Driving off foes or fleeing from them has always been the way of her life. Convincing them of her cause - this is a new thing.

+++++++++++++++++++++++++++++++++++++++++

OoC: Will cast Guidance (Add +1) on anyone willing to try a Diplomacy or Intimidate check on the Pirate.

After that, I recommend we all attempt an Aid Another. We might get high enough to get some information out of this one.

Burn a Channel Energy to Wake the Pirate and heal anyone else around.

Channel Energy Heal 1hp
Raw Charisma check 7 (Fail) for aid with either Diplomacy or Intimidate.

Day's Spells
0-Level: Guidance, Spark, Virtue
1-Level: Produce Flame, Magic Fang, uEntangle(d)

0-Level: Stabilize, Read Magic, Detect Magic
1-Level: Divine Favor, sShield of Faith, Remove Fear(d)

Wooden Fist: 6/7
Stunning Fist: 2/3 (Fort DC16)
Channel Energy: 3/3

Hert AC 24(23ff 11t) HP 47/47 CMD 16(15ff) 
Wednesday April 3rd, 2013 7:02:40 PM

The battle is over before Hert even realizes it. And he failed to deliver a single blow to the enemies. Wordlessly he watches the two escapees being struck down by Edson and Harvest Moon.

He sheathes his sword and attends to the fallen in his usual manner. First he checks for any survivors. To those he gives a simple first aid - enough for them to stay alive for the next couple of hours. Next, he attends the dead, praying for them to have a safe journey to the Underworld.

"Has anyone checked the building yet?" Hert queries, "We might find some information on Pirate King."

OOC: Could you all please update your HP so that I can administer proper amounts of healing?

Peza / Chris / Hp 41/41 Ac 18/ cmd 21 
Wednesday April 3rd, 2013 9:22:18 PM

As the defence of the fort collapse's ... Peza runs forward [x4] from her shooting position way out in the jungle .... making a bee line for Harvest ....

" Tie him up Harvest ... give him no chance to escape"

Afterwards Peza starts to explore the fort .... waiting of course for support amongst her friends

Brom the Barbarian - RichP; AC: 19 (T 12, FF 19, Raged 17), CMD: 22 (24 Raged); HP: 45/54 (55/64 Raged);  d20+8=10 ;
Wednesday April 3rd, 2013 10:05:44 PM

Brom leaves the business of interrogating to the others. He'll go investigating.

"I'm checkin' out the buildin'. Anyone wanna come with?"

Perception DC10

Gerox Shale ac 13 TA 13 FF 11 CMD 13 hps 28/37 George 
Wednesday April 3rd, 2013 11:34:10 PM

Gerox steps forward saying, "Let me talk to the prisoner. I have been trained in both the method of being nice and also the method of not being nice." ( occ Diplomacy and Intimidate checks both +8. Gotta love the charisma bonus!)

We have a pirate ship heading our way. We need to figure out a way to level the playing field if we are going to stay here. Look for supplies that might help set a trap or slow down the ship. Nets, oil, chains. If we are thinking of fighting, I would guess we are going to be outnumbered. We can't organize the next fight like the last one. That could of been a disaster. We got lucky."

Gerox turns his attentions back to the captive. "Harvest, will you search him and make sure that he doesn't have any weapons on him. Tie him to this tree. I am going to start building some props."

Gerox will start building a fire. Once it is going, he will collect a dagger from one of the fallen and put the knife into the flames so it starts heating up. Once the props are ready and the prisoner is secure, he will ask someone with healing to revive him.

Edson Kazil(Shawn), AC 17, Touch AC 15, Flatfooted AC 15, HP 23/23  d20+8=19 ;
Wednesday April 3rd, 2013 11:53:02 PM

" I'll tag along Brom." Edson says, " I don't want to be hear when our friend gets done with him" he adds loud enough for the captive to hear.

Perception 19

Harvest Moon (AC19/Touch18/FF17; CMD 21; HP27/34) - Al 
Thursday April 4th, 2013 8:42:08 AM


OoC: Just to move things along here ...

Harsh measures, to be sure. Harvest Moon observes Gerox Shale as he prepares to put the pirate to question. There is something in the gnome that brings doubt as to whether he will truly put fire and steel to this man. But, one never really knows with certainty about such things.

With small grunts and growls, Harvest Moon drags the pirate to the indicated tree where she draws a coil of fine silk rope from her magic bag. (Has it been only a year? Four seasons past she could not have dreamed of owning a fine silk rope, let alone a bag of such powerful magic.) To the tree she binds the pirate, securing him at both ankles and wrists in such a position that he hugs the bole of the tree.

Harvest Moon then calls two blessings. One is of Guidance for Gerox Shale. The other is a blessing of healing. The healing, however, falters. Harvest Moon sighs. Perhaps she will need help from Hert of Gargul.

+++++++++++++++++++++++++++++++++++++++++

OoC to Hert: Harvest's HP is correct and accounts for her meager 1hp channel as well.

Channel Energy Heal 1hp
Cast Guidance: +1 to Gerox.
Raw Charisma check 7 (Fail) for aid with either Diplomacy or Intimidate.

Day's Spells
0-Level: Guidance, Spark, Virtue
1-Level: Produce Flame, Magic Fang, uEntangle(d)

0-Level: Stabilize, Read Magic, Detect Magic
1-Level: Divine Favor, uShield of Faith, Remove Fear(d)

Wooden Fist: 6/7
Stunning Fist: 2/3 (Fort DC16)
Channel Energy: 2/3

Barratore Steelwind (Dan K) AC: 20 (T 16 FF 14), CMD: 23; HP: 42/51Character Sheet 
Thursday April 4th, 2013 7:25:52 PM

Barratore is moving through the building as the others enter. Assuming he has not spied any potential threats, he hails his commrades and tells them of what he has found thus far
Perception 21 from last post when Barratore entered

Commotion outside and of course Harvest's announcement confirms that one of the pirates has been taken. He is confident that the cleric will let know true harm befall the helpless man. Yes the man would swing, but they were not executioners. He would swing in Rum not here.

Peza / Chris / Hp 41/41 Ac 18/ cmd 21  d20+8=20 ;
Thursday April 4th, 2013 8:40:40 PM

Seeing Harvest tying up the pirate ... she has things well in hand ..... Peza moves in Barratore's footsteps .... her weapon loaded .... she takes in the forts infrastructure .... [d20+8=20 perception check]

"We'll need to hide the bodies ... or i'm sure the pirate king and his palefaced friend will know something amiss ... i wonder what the normal practice is to greet the incoming ship is ?"



Brom the Barbarian - RichP; AC: 19 (T 12, FF 19, Raged 17), CMD: 22 (24 Raged); HP: 45/54 (55/64 Raged);  d20+8=10 ;
Thursday April 4th, 2013 10:13:57 PM

Brom continues to search for anything of interest in the resupply depot, badly.

Perception DC10

-- DM Zach  d20+11=30 ; d20+13=23 ;
Thursday April 4th, 2013 11:04:42 PM

The Pirate is searched and tied to the tree. A healing burst flows of him as well as the Rummers. His head rocks back and forth. After a few seconds he comes too. His eyes immediately focus on the flames and blades. His eyes get bigger and his heart beast faster, but he says nothing.

His eyes dart to Edson but for a second when he mentions not wanting to be here for what happens.

Meanwhile, Brom enters the supply depot. Inside he sees a few chairs, and a long hallway, with several doors on each side. They all appear locked and are quite heavy, being metal doors in stone walls.

Barratore has still found no threats.

OOC: Add a +2 Competence and a +2 Aid another bonus for the first intimidate check made against the pirate. Also, Harvest give me an escape artist check to tie the ropes or anything you feel might be the equivalent.

Gerox Shale ac 13 TA 13 FF 11 CMD 13 hps 29/37 George  d20+10=16 ; d20+7=22 ; d6+2=6 ;
Thursday April 4th, 2013 11:43:38 PM

Gerox smiles evilly as he sees the pirate come back from La la land. He squats by the fire and adjusts the knife, pulling it out and examining the glowing blade. He frowns and puts the blade back into the coals for further heating. He starts talking but doesn't appear to direct his conversation towards anyone in particular. "Personally I don't understand why people fear fire. Fire is our friend" He pauses for a second and continues, "Well at least it is my friend." He places his hand into the fire's flames for a few seconds trusting his damage reduction from fire. "The flames speak to me. The speak truth to me. They don't seem to ever lie but burn away those lies with their cleansing heat."

He turns his attention to the pirate and says, "Ah I see your awake. That is good as we have much to discuss and maybe a short time to do it. You have come to a crossroads in your life. You have hard choices ahead of you and very little time to consider those choices. You are the only survivor of the pirate band we found here. We have killed all the others here. None have escaped. Our charter is to kill this "Pirate King". We have kept you alive for this one purpose. You will tell us of his ship, his crew, his allies and his plans. You will tell us of his weaknesses and things we can exploit against him.

If you choose to help us, you choose life. We will bring you back to Rum and speak well for you. We will push that you are banished and put on a ship heading back to civilization. You will have your life. Now if you choose to withhold information or lie to us, we will know. Our cleric will know if you are lying. His God grants him that power. Then I will introduce you to my friend."

Gerox turns away and shoots a beam of fire into the bonfire he built causing it explode in flames (Hit ac 22 for 6 points of damage) "My friend can also find the truth. He methods are painful and you might not like the experience but I am sure he would. He is always looking for food to grow."

He walks back over to the fire and plucks the glowing knife from it and saunters back. "So what is your decision? Do you wish to talk to us or do you want to meet my friend? Decide quickly! I have other things to do." He starts walking back towards the tied pirate the glowing point of the knife lined up with the pirate's eye.

Intimidation check 18 forgot to add the other +2

Harvest Moon (AC19/Touch18/FF17; CMD 21; HP27/34) - Al  d20+14=19 ; d20+10=26
Friday April 5th, 2013 9:25:49 AM


It is interesting how the study of the body for the purposes of grappling and tripping down a foe also informs the binding of a body to hold it immobile or otherwise restrain it. Harvest Moon stands guard nearby lest the pirate attempt to slip his bonds and attack Gerox Shale. This remembers her to the knots taught to the League Adventures by the halfling Navigator Artus Morindim, knots that they used to lash themselves to the SeaSprite lest they be washed away in the storm.

The sounds and voices of the other League Adventures drift to the tree from the building of the pirates. Harvest Moon's mind drifts to the thought of what they might find within. A captain's log, including of the ships that the pirates have attacked thus far? An accounting of their loot documented with dates? Perhaps the loot itself, including personal items that might be identified as having come from persons perished in the attack of these pirates.

It would be interesting to read through these things. And they would be useful in bringing the Pirate King to justice.

The motion of Hert of Gargul, his hand touching the Eye remembers Harvest Moon of her duty here and now. Silently, from her place, she scrutinizes the pirate, observing his face and his body, searching for the telltales signs of prevarication.

+++++++++++++++++++++++++++++++++++++++++

Perception 19 (to guard the pirate)
Sense Motive 26 (Hunch see if the pirate might be trying to lie his way out of this.)

OoC: Under the Escape Artist skill it lists the DC for getting out of Bindings or Ropes. It's the Binder's CMB+20 and it takes 1 minute. Harvest's CMB is +6. The pirate needs to hit an Escape Artist DC of 26 to work loose.

Day's Spells
0-Level: Guidance, Spark, Virtue
1-Level: Produce Flame, Magic Fang, uEntangle(d)

0-Level: Stabilize, Read Magic, Detect Magic
1-Level: Divine Favor, uShield of Faith, Remove Fear(d)

Wooden Fist: 6/7
Stunning Fist: 2/3 (Fort DC16)
Channel Energy: 2/3

Edson Kazil(Shawn), AC 17, Touch AC 15, Flatfooted AC 15, HP 23/23  d20+8=16 ; d20+12=26 ;
Friday April 5th, 2013 12:38:44 PM

Edson walks up to the first door and checks the lock. He feels under it, and scans it for any traps. (Perc. 16). Satisfied that he didn't find any, he goes about opening the lock. (Dis. Device 26)

OOC: No keys found on any of the men?

OOC#2: I leveled up, do I have to wait between adventures to get new skill points etc. or can it be done now. Also I never picked an ability point at 4th, can I take that now.

Hert AC 24(23ff 11t) HP 47/47 CMD 16(15ff)  d20=11 ;
Friday April 5th, 2013 3:44:45 PM

Hert stands near the prisoner Gerox while the interrogation proceeds. He keeps a cold, neutral face and doesn't get involved in the conversation. Only when the gnome mentions about his lie-detecting skills, he grins and touches his holy symbol, which flashes, seemingly confirming this statement.

OOC: Hert aids Gerox on his Intimidate (DC10). That's another +2 for Gerox which adds up to the total of 20.

Barratore Steelwind (Dan K) AC: 20 (T 16 FF 14), CMD: 23; HP: 42/51Character Sheet 
Friday April 5th, 2013 6:53:44 PM

Barratore surveys the room, the rogue is moving to work on the locks and so with the area secure, Barratore heads back outside and to the dock. The fighter moves among the crates to see if he can determine their contents. He will try and open several. Hearing the call to hide the bodies, Barratore moves to start hauling the dead pirates into the jungle. "As he sails up the river and there aren't guards about, he is going to suspect a trap or ambush"

Peza / Chris / Hp 41/41 Ac 18/ cmd 21  d20+8=13 ;
Friday April 5th, 2013 7:04:44 PM

Grinning at Gerox's tactics ,,,, she only hopes he doesn't follow through and its all just a big bluff ...

Peza does a perimeter check of the fort .... " lets take a look at the docks ... come on Barratore " she encourages

perception check d20+8=13



-- DM Zach 
Saturday April 6th, 2013 3:28:52 PM

OOC: I didn't see where anyone stated they searched the bodies (at least I didn't see anyone roll a perception check to do so.

If you have leveled up, go ahead and take care of it now if you wish. Just send me the link to your updated CS and detail what you changed.


Gerox's theatrics seem to have intimidated the subject quite well. "Ok, ok, I'll tell you what I know! Just keep that damned blade away from me!"

Harvest focuses intently on what the pirate says. He seems to be telling the truth, though you are certain he would be running for the jungle if he weren't tied up.

Edson doesn't find any traps, but he also can't get the door to budge on the first door. Going to all of the doors, only one of them unlocks. The one door that is unlocked seems to belong to Grul. On his desk is logbook. It is of nice quality, leather bound, and painstakingly stitched. It is neither moldy or mildewed, or even damaged for that matter, as one would expect from a book in the jungle. There is also a chest that is unlocked. Inside it contains 3 silver longswords and 3 silver battleaxes.

The pirate glances at Hert momentarily but is obviously more worried about the hot knife.

Barratore notices all of the crates have different company names, destinations, and such stamped on them. Most of them have a destination of Rum listed. These seem to be supplies that were destined for Rum but never arrived. Barratore begins to start hauling the bodies to the jungle but decides it might be a good idea to search them first.

Peza keeps her eyes peeled on the docks but aside form what Barratore has already found, she sees nothing.


Gerox Shale ac 13 TA 13 FF 11 CMD 13 hps 29/37 George  d20=18 ;
Saturday April 6th, 2013 9:21:42 PM

Gerox stops and says, "That was very wise of you. I have to admit that I do like to hear the pop of an eyeball when the heated knife touches it. Nothing quite like that sound. Let me just put this back in the fire in case we need it if you decide to be less wise and do something like lie to us."

Gerox will carefully place the knife back into the fire.

(ooc To save time, I am going to ask a bunch of questions. I would assume the conversation would actually be more question answer or conversational but hard to do in this format in a timely manner)

"Let's see, where to start? Why don't you describe the Pirate King to us? What does he look like? What is his real name? Is he a fighter? Or is he a spell caster? He was described to us as a "cow man" Is he a minotaur? Another was described as the "pale man". What is the pale man? Some sort of undead maybe?

Tell me about his crew? Are they human? How many are there? What are their typical tactics? What kind of weapons are on the ship? Catapults or other bigger weapons?

Tell me about what you store here? Any treasure hidden around? If we find some, we might even share some with you so you don't head back penniless. Is this the Pirate King's main base or does he have others?

Gerox will be watching his reactions closely (sense motive 18).

Does anyone else have any questions?

Brom the Barbarian - RichP; AC: 19 (T 12, FF 19, Raged 17), CMD: 22 (24 Raged); HP: 45/54 (55/64 Raged);  d20+8=28 ;
Sunday April 7th, 2013 1:27:54 PM

Brom checks the nearest door, locked. He decides to head back outside and search for a key on one of the bodies. He starts his search on the apparent "leaders" of the group.

Perception DC28

Peza / Chris / Hp 41/41 Ac 18/ cmd 21 
Sunday April 7th, 2013 9:25:51 PM

Not spotting anything by the docks .... Peza watches as barratore drags the bodies into the jungle .. an idea springs to mind

"What if we prop a couple of them up in the towers ... make it look like they are on duty ... ??"

"Ask him about any passwords they use for when the pirate king returns " respons Peza to Gerox



Barratore Steelwind (Dan K) AC: 20 (T 16 FF 14), CMD: 23; HP: 42/51Character Sheet 
Monday April 8th, 2013 8:20:52 AM

Barratore strips each pirate of their gear and clothing and makes a pile of each. Gerox and the others are far better at the questions then he is. "Someone should go up in the towers see what they can see"

Harvest Moon (AC19/Touch18/FF17; CMD 21; HP27/34) - Al  d20+2=11 ; d20+10=15 ;
Monday April 8th, 2013 9:19:51 AM


The eyebrows of Harvest Moon rise at Peza's question. A password. Of course. Her friend is very clever indeed. A smile touches the lips of Harvest Moon before her mind returns to the task at hand. There are many questions. It would be very interesting to know the history of this Pirate King. How does one such as this come to be a pirate? How is it that the Pirate King came to know the Pale Man? There are many stories here.

But these are not questions for this time.

"I have a question, Gerox Shale," interjects Harvest Moon. "Why is it that you burn the boats?" she asks, addressing the pirate directly. "In my reading of pirates I learned that the more kindly pirates are ... more successful. Ships that such kindly pirates pursue will surrender more easily and give over their goods when they know that they will live afterwards and then sail to their homes. A pirate who is known for killing all and then burning good ships, I think, would expect a very fierce fight and many wounded."

"So too, there is ransom of both the ship and crew that this Pirate King does not take. It seems to me that there are more reasons than gold for which the Pirate King sails the seas. What are these reasons? And ... " Harvest Moon cocks her head to one side, and looks up into the face of the pirate, scrutinizing him with a hard look as the question comes to her. " ... And, why would you follow such a person as this?"

+++++++++++++++++++++++++++++++++++++++++

Knowledge History 11 (Untrained. And basically just a Role playing roll.)
Sense Motive 15

Day's Spells
0-Level: Guidance, Spark, Virtue
1-Level: Produce Flame, Magic Fang, uEntangle(d)

0-Level: Stabilize, Read Magic, Detect Magic
1-Level: Divine Favor, uShield of Faith, Remove Fear(d)

Wooden Fist: 6/7
Stunning Fist: 2/3 (Fort DC16)
Channel Energy: 2/3


Hert AC 24(23ff 11t) HP 47/47 CMD 16(15ff) 
Monday April 8th, 2013 5:25:58 PM

Hert watches Barratore stripping pirates of their clothes disapprovingly, but decides not to confront him. Instead, he focuses on the pirate's responses. He adds several questions himself:

"This isn't the only base of yours, am I right? Where are all other pirates? How many pirates do you have on the team?"

Peza / Chris / Hp 41/41 Ac 18/ cmd 21  d20+8=26 ;
Monday April 8th, 2013 8:38:38 PM

Taking Barratore's advice the raven haired girl climbs up into one of the guard towers by the docks ..
Peerng first into the jungle .... then out towards the rivers entrance .... the way the pirate kings ship would enter

perception check d20+8=26

Brom the Barbarian - RichP; AC: 19 (T 12, FF 19, Raged 17), CMD: 22 (24 Raged); HP: 45/54 (55/64 Raged); 
Monday April 8th, 2013 9:21:39 PM

Brom decides to head back outside and search for a key on one of the bodies. He starts his search on the apparent "leaders" of the group. Seeing Barratore rifling through the bodies. "Hey Barratore! Ya see any keys!"

Edson Kazil(Shawn), AC 17, Touch AC 15, Flatfooted AC 15, HP 23/23 
Monday April 8th, 2013 11:01:10 PM

Edison scans the book for any info that might help. Just a quick scan, looking for anything that sticks out. Once done, he places the book in his bag and moves outside.

" any luck on keys?" He asks. " I found a ledger that might benefit us."

Gerox Shale ac 13 TA 13 FF 11 CMD 13 hps 29/37 George 
Monday April 8th, 2013 11:07:37 PM

Gerox gets a stern look on his face and marches back over to the pirate. "Answer the questions you pox riddled son of a dog! I don't have time for you to be stupid or stubborn. I will just put out your eyes and leave you to wander the jungle blind! This is your last chance."

-- DM Zach 
Monday April 8th, 2013 11:52:39 PM

Barratore and Brom check the bodies and finds in their possession:
+1 Greatsword
+1 Studded Leather Armor
MW Longbow x2
MW Battleaxe x2
MW Longsword x1
Various mundane armor with holes in it not worth scavenging.
1 Key in a cloth pocket on Grul (This goes to the door that is unlocked, but won't turn the other locked doors.)

Peza makes some decent suggestions.

At the questions coming from both Gerox and Harvest the pirate begins laughing, almost maniacally so. After a moment he gathers himself and in between chuckles begins answering a few questions. "Wait, you mean you really don't know? HAHA!!! And I thought you guy might have actually had a chance. Ohh!!! You have no clue. My advice. Run, before he gets here. When he arrives... you are all doomed. HAHA, Doomed! Well, seeing as I am dead either way..."

With ease, the pirate jumps up, his hands easily slipping from their bonds. (I rolled the escape artist check of 30 and his stealth roll the same post I asked for your rolls. He slipped the ropes and used stealth to keep anyone from noticing). The pirate takes off running and unless something happens, will dive into the river.



Harvest Moon (AC19/Touch18/FF17; CMD 21; HP27/34) - Al  d20+8=24 ;
Tuesday April 9th, 2013 7:39:08 AM


She had been right to remain by the side of Gerox Shale. And she had been expecting such a trick from this pirate all along.

Harvest Moon reaches out as the pirate backs from the tree. She siezes his arm and grapples with him.

+++++++++++++++++++++++++++++++++++++++++

Grapple 24

Day's Spells
0-Level: Guidance, Spark, Virtue
1-Level: Produce Flame, Magic Fang, uEntangle(d)

0-Level: Stabilize, Read Magic, Detect Magic
1-Level: Divine Favor, uShield of Faith, Remove Fear(d)

Wooden Fist: 6/7
Stunning Fist: 2/3 (Fort DC16)
Channel Energy: 2/3

Gerox Shale ac 13 TA 13 FF 11 CMD 13 hps 29/37 George  3d4+3=13 ;
Tuesday April 9th, 2013 8:02:09 AM

Gerox curses as the pirate jumps up. If he gets away from Harvest, he will magic missile him before he makes it to the water.

Readied magic missile 13 points of damage.

As some point after the skirmish, he will say to Harvest, "Let me show you some knots I learned during my sailing days when we get a spare moment.

(ooc just curious, did my intimidate check not work?)

Hert AC 24(23ff 11t) HP 47/47 CMD 16(15ff)  d20+5=25 ;
Tuesday April 9th, 2013 11:58:16 AM

Hert doesn't react quickly enough to prevent the pirate from freeing from his bonds, but immediately chases him. He tries to grab the pirate by his clothes and, after slowing him down, to put him in a choke hold.

OOC: Grapple check 25 - Nat20.

Edson Kazil(Shawn), AC 17, Touch AC 15, Flatfooted AC 15, HP 23/23  d20+8=18 ; d8=6 ;
Tuesday April 9th, 2013 2:14:37 PM

Edson just shakes his head in disbelief, for an adventuring band they were so lucky. They seemed to
Plod through these events so care free that nothing stuck to them. The prisoner escaped his bonds without one person seeing, but luckily didn't kill anyone in the process. He drops
The bag off his shoulder and takes aim with his bow. If Harvest and Hert miss and if the magic missile doesn't stop him then Edson lets go. (Hit Ac 18, 6 dmg)

Barratore Steelwind (Dan K) AC: 20 (T 16 FF 14), CMD: 23; HP: 42/51Character Sheet 
Tuesday April 9th, 2013 2:26:17 PM

Barratore shuffles through what he has pulled off and upon locating the key, he throws it to Brom. "Just the one." Once that is done, Barratore grabs a pirate with each hand and heads towards the deeper jungle to dump the bodies. Hearing some commotion he pauses to look back. Things were well under control and so he continues with his task of disposing of the bodies.

He calls out to Peza on his way back for a second load, "Anything?"

"Oh, and Brom, that Grul character seems to have had a nice blade in your style."

Peza / Chris / Hp 41/41 Ac 18/ cmd 21 
Tuesday April 9th, 2013 8:36:18 PM

"Strange that only one key is found .... all those rooms and only one key .... it was Grul that had a key ... maybe those roms are for the leaders in the pirate crew ... officers ... so that could mean that the keys are aboard the pirate kings ship .... we should open those doors , and search them , gather all the infomation we can on those abord the ship ... who and what they are "

" We got to get Edson to pick those locks ... or smash the doors open "

"Of course i would think that the pirate king would have his own private quarters ... unless he lives aboard the ship"

Replying to Barratore " the pirate tried to escape ... he's a slippery one ... but Harvest is taking care of that "



-- DM Zach  d20+8=26 ; d3=1 ;
Tuesday April 9th, 2013 9:08:40 PM

Harvest is able to get a solid hold on the Pirate and he is able to do little more than land a weak punch against his aggressor.

Hert joins in and between he and Harvest, is able to get the pirate somewhat under control.

Gerox and Edson both hold, ready to kill the pirate should he break free of Harvest and Hert.

Barratore and Peza talk about what is going on with only one key and multiple rooms.

The pirate after a moment stops struggling, knowing he blew his one chance at freedom.

-------------
OOC: Yes, your intimidate work, but just because someone is scared doesn't mean they do what you say. Perhaps there is something he is more afraid of than you, torture, or perhaps even death. Not saying this is the case, but it would explain why he did what he did.

Could also be that perhaps he figured you guys were serious but when he found out how little you knew about the pirate king, he figured he would rather take his chances with you than facing the his wrath.


Harvest Moon (AC19/Touch18/FF17; CMD 21; HP27/34) - Al 
Wednesday April 10th, 2013 7:36:53 AM


OoC: I'm pretty sure that the Intimidate skill is less complicated that DMZach. Here's what it says about influencing attitude.

Influence Attitude

You can use Intimidate to force an opponent to act friendly toward you for 1d6 × 10 minutes with a successful check. The DC of this check is equal to 10 + the target's Hit Dice + the target's Wisdom modifier.

Success: If successful, the opponent will:

a. give you information you desire
b. take actions that do not endanger it
c. offer other limited assistance

After the intimidate expires, the target treats you as unfriendly and may report you to local authorities.


Now, you might add a bonus to the DC based on the factors that you described. But, I would think that as DM, you would have to decide that ahead of time to be valid. Adding a bonus after the roll strikes me as deliberately working against things. And ... the question that I would ask is purely mechanical, did Gerox's roll beat the DC?

Harvest Moon (AC19/Touch18/FF17; CMD 21; HP27/34) - Al  d20+14=17 ; d20+5=12 ; d6=4 ;
Wednesday April 10th, 2013 9:02:58 AM


Harvest Moon drags the recalcitrant pirate to the tree once again. She rebinds him. This time, however, the half-elfish girl strips the armor from the human before tying his hands behind him. She secures his ankles together, and then sits her weight upon the small of his back, his face down in the dirt and grass.

"Ask your questions again, Gerox Shale," she says. But what comes after the questioning? This human has already proven to be ... difficult. It would be so very convenient to simply slay him after. But ...

"Did you speak of keys, Peza?" calls out Harvest Moon to her friend. And rooms. Peza spoke of rooms. "I think that Peza is right. Breaking the doors is something that we must do."

"Edson Kazil, may I examine the ledger, please?" It is a good sign to find such a thing. There is an excitement within Harvest Moon at the thought of looking upon it.

+++++++++++++++++++++++++++++++++++++++++

Continue Grapple. Pirate is effectively Pinned. If Pirate attempts escape, hit him with non-lethal blow.

Perception 17 (Penalty to stealthy escape due to Harvest's bodily contact?)
Hit AC12, Nonlethal damage 4HP

Day's Spells
0-Level: Guidance, Spark, Virtue
1-Level: Produce Flame, Magic Fang, uEntangle(d)

0-Level: Stabilize, Read Magic, Detect Magic
1-Level: Divine Favor, uShield of Faith, Remove Fear(d)

Wooden Fist: 6/7
Stunning Fist: 2/3 (Fort DC16)
Channel Energy: 2/3

Brom the Barbarian - RichP; AC: 19 (T 12, FF 19, Raged 17), CMD: 22 (24 Raged); HP: 45/54 (55/64 Raged);  d20+5=14 ;
Wednesday April 10th, 2013 9:36:49 AM

Brom hears Barratore. "Ooh, let me take a look at that." Brom takes Grul's sword. He pulls his and compares the quality of the two.

"Barratore, you wanna take down some doors?" Brom will head inside with whoever else is coming and deal with the doors. "Edson, I'll need your help on the locked doors."

Strength check: dc14, yuck!

Hert AC 24(23ff 11t) HP 47/47 CMD 16(15ff)  d20=15 ;
Wednesday April 10th, 2013 2:13:34 PM

Hert helps Harvest Moon to secure the pirate again. Then he attempts to reason with the prisoner:

"Listen man. Whether you like it or not, we're going to fight the Pirate King. And we won't let you go. So its either you help us to kill him and survive, or you die - either by our hand, or by his. Gerox will be sure to make it painful, and so will Pirate King, right? Just give up man, we're so much stronger than you think."

OOC: Diplomacy 15

Gerox Shale ac 13 TA 13 FF 11 CMD 13 hps 29/37 George  d20+10=13 ; d20+10=24 ;
Wednesday April 10th, 2013 3:05:23 PM

Gerox walks over and lifts the smoking dagger from the fire ignoring the heat. He strides over to the pirate and plunges the dagger into the tree next to his head. The glowing blade is only inches away from his face and he can feel the heat of the blade.

This is your last chance. Either you tell me what I want to know right now or I use this knife to cut off your manhood. The heated blade will even seal the wounds so you won't bleed to death. You will piss from a straw for the rest of your miserable life but I will leave you alive. Now tell me what I want to know now!"

Gerox pulls the knife from the tree and starts moving it towards the pirates privates.

Rolled intimidation of 13 used hero point and rolled a 24 assuming +2 aid from Harvest.

Harvest Moon (AC19/Touch18/FF17; CMD 21; HP27/34) - Al  d20=20 ;
Wednesday April 10th, 2013 3:16:37 PM


OoC: Aid Another for Gerox's Intimidate. Pass the DC10 with a 20.

-- DM Zach  d20+18=26 ;
Wednesday April 10th, 2013 8:23:24 PM

OOC: Yes, all of that is true, and yes, Gerox Intimidate did be the DC which was 10 + HD + Wisdom Modifier. However, two things I would like to point out.

1.You mentioned that the pirate would answer questions, take actions that don't endanger him, or provide limited assistance. Answering those questions would be considered treason by the Pirate King. The Pirate King would viciously kill, or worse, anyone who gave up information about him. Therefore, the pirate feels that answering the questions will either get him killed or lead him to a fate he feels is worth than death.

2. Because of this, I feel that the Pirate King has essentially "intimidated", for lack of a better word, the pirate that works for him. A rolled intimidate from the pirate king is 26 which is higher than Gerox's roll. The only way the pirate would give you the information he knew he would be let go and had a way of getting off the island before the pirate king arrived, which he doesn't.

And a 3rd point, which is irrelevant I guess, is the fact that I feel that intimidate, diplomacy, and bluff are more or less broken. As the rules are set up, a low level halfling bard can scare the pants off of a much higher level character, say a Half-Orc Barbarian just because the bards skill is super high and the Barbarian has a low wisdom. But again, I digress.

Anyway, I'll make a compromise with you guys on this since, "Technically" you guys are right. Doesn't make sense to me, but hey, what do I know.


The prison slumps down and stops resisting and is tied up once again. "Fine, I'll tell you what you want to know. I'm obviously dead either way. I just ask that after I tell you, you kill me and make it painless. It is better than what he will do to me. The Pirate King is not this.. cowman or whatever you said. That would be the First Mate, Kress. He's a minotaur if you haven't figured that one out. The Pale One is an apt name for the Pirate King himself. Let's just say, he ain't exactly natural. They are coming in, sometime tonight of course, it could be early tomorrow. There ain't no signal or nothing either, he ain't afraid of anything. Your best bet is to leave... now before he gets here. If you won't listen and leave now, then please kill me. Either take me with you or kill me... that is all I ask."

Brom nearly breaks his shoulder trying to smash open one of the doors.

Peza / Chris / Hp 41/41 Ac 18/ cmd 21  d20+8=27 ;
Wednesday April 10th, 2013 8:42:58 PM

Up in a guard tower by the docks ...Peza studies the river entrance to the dock ... trying to gauge what the pirate ships course and tactic would be [perception check d20+8=27!!] ... studying lighting conditions if the ship comes at sundown or later ..." if its darker or at least dusk we might be able to disguise ourselves a little as the guards "

After a little time she climbs down ... and heads to the fort ... a big grin on her face at Gerox's tactics " little guy plays his part well "

" we need to get those doors open ... if you two guys with the big muscles team up and break the doors open we can hopefully find some good intel on the pirate king and his officers"

Edson Kazil(Shawn), AC 17, Touch AC 15, Flatfooted AC 15, HP 23/23  d20+12=31 ;
Wednesday April 10th, 2013 10:09:48 PM

Edson nods to Brom. Before following him back intl the building, he pulls the ledger out of the bag and hands it to Harvest.
Once back inside, Edson goes back to work on the doors trying every trick he knows. ( 31 open locks)

Harvest Moon (AC19/Touch18/FF17; CMD 21; HP27/34) - Al  d20+6=22 ;
Thursday April 11th, 2013 9:17:00 AM


"Thank you, Edson Kazil." Harvest Moon receives the book. "I must study this," she says, rising from the back of the prone pirate. "We will protect you," she promises the marauder. "Or, if we are so pressed that we know we cannot ... " The look upon the face of the small half-elfish girl speaks to the grim nature of the vow she will speak. " ... if we cannot, then I promise you a death as swift and painless as is within my power."

"But now, you must tell me more. I must know more of this Pale Man who is the Pirate King. What is his name? Describe to me his appearance. Is he beautiful to look upon? Tell me of his strength and the nature of his prowess. The temperature of his skin. Any small thing that you can remember may be of use. If we know more of him, we may win. And if we win, you may not only live, but you may prosper."

Harvest Moon calls upon a small blessing of Guidance, and then settles nearby to listen.

After hearing the accounts of the pirate, and rendering her thoughts on what the Pirate King might be, Harvest Moon settles nearby and begins reading the ledger given to her by Edson Kazil, the ledger found, or so she's been told, found within the room of the Half-Orc named Grul.

+++++++++++++++++++++++++++++++++++++++++

Cast Guidance for Knowledge Check

Knowledge Religion 23 (To Identify the type of the Pale Man if Undead. Roll is 23 w/Guidance.)

Day's Spells
0-Level: Guidance, Spark, Virtue
1-Level: Produce Flame, Magic Fang, uEntangle(d)

0-Level: Stabilize, Read Magic, Detect Magic
1-Level: Divine Favor, uShield of Faith, Remove Fear(d)

Wooden Fist: 6/7
Stunning Fist: 2/3 (Fort DC16)
Channel Energy: 2/3

Gerox Shale ac 13 TA 13 FF 11 CMD 13 hps 29/37 George 
Thursday April 11th, 2013 9:47:04 PM

Gerox snarls at the pirate, "I also want to know about the ship and the crew. Give me numbers and capabilities of the crew."

Gerox double checks the knots to make sure he is still securly secured.

Brom the Barbarian - RichP; AC: 19 (T 12, FF 19, Raged 17), CMD: 22 (24 Raged); HP: 45/54 (55/64 Raged);  d20+8=20 ;
Thursday April 11th, 2013 11:17:34 PM

Brom stays with Edson. "Those're some useful skill ya got there." He says rubbing his sore shoulder. "Specially when doors are stubborn." He checks each room Edson successfully opens looking for anything good.

Perception DC20

Edson Kazil(Shawn), AC 17, Touch AC 15, Flatfooted AC 15, HP 23/23 
Thursday April 11th, 2013 11:39:44 PM

" My father taught me well" the elf says " had to put food on the table somehow."

-- DM Zach 
Thursday April 11th, 2013 11:44:15 PM

Peza is able to tell that the way the current in the river flows, as well as by how deep the river appears to be, that most likely the ship will pull in and anchor near the center of the river, then use rowboats to bring in any type of cargo.

Edson begins working with the locks and seems to be doing a great job, but he can not get past the mechanism. He can tell that the locks are certainly of Superior quality. The door is extremely solid, and not likely to be able to be opened easily as it is metal. The walls are stone. This is a very well built depot. Almost like a prison, or stronghold. Whoever built it certainly did not want anyone getting in or out. Without a key, it is highly unlikely that entry will be made.

"He doesn't use a moniker or name aside from the Pirate King... though I have heard rumor that his true name is Nathaniel Morelock. He is of slightly more than average height, muscular build. Dark Brown hair, and yes... he has pale skin. He is unnaturally strong, and I guess he is considered handsome. There should be 10 people on the ship, unless something went wrong on their last outing. And Kress, I'd stay away... he is a brute. Now, please, kill me. If I am not dead when he gets here... he will.... just kill me... please."

Edson Kazil(Shawn), AC 17, Touch AC 15, Flatfooted AC 15, HP 23/23 
Friday April 12th, 2013 5:40:57 AM

Edson frowns at the lock. " This is beyond me, I mean i am throwing my best techniques at it and its a no
Go." ... " we def. need the key to get in these rooms. " the elf backs away from the door, putting his locklpicks away as he does.

Harvest Moon (AC19/Touch18/FF17; CMD 21; HP27/34) - Al 
Friday April 12th, 2013 7:45:12 AM


OoC: Any results on Harvest's Knowledge check?

DM Zach: sorry. Missed that. Yes. He is a Vampire in your honest opinion. Look up the vampire template on the prd or srd if you like. The ledger also contain meticulous notes about various ships that were hit and what there cargo was.

Harvest Moon (AC19/Touch18/FF17; CMD 21; HP27/34) - Al 
Friday April 12th, 2013 10:42:54 AM


A vampire ... It is little wonder that the pirate wishes death. Far preferable to the everlasting undeath in thrall to this Pirate King Nathaniel Morelock.

These thoughts Harvest Moon thinks as she pages through the ledger. If this book was found within the room of the Half-Orc Grul, then it is likely that Half-Orc Grul was the warehousing master of this place, charged with books and inventory for Pirate King Nathaniel Morelock. Though, the condition of the book speaks to it not having been her for long. Perhaps the book did not belong to Grul, but was only temporarily in his care.

Harvest Moon sighs and closes the book. Delay will not make the task less unpalatable. "Very well," she says, standing above the prone pirate. "You will have your wish. Do you have any last words that you wish us to speak to a loved one?" she asks before kneeling with one knee upon the back of the human. "Do not move," warns Harvest Moon. Then she delivers a blow to the back of the man's head that sends him back into an unconsciousness within which there will be neither fear nor pain. "I promised a quick death," says Harvest Moon to Barratore Steelwind. "But I do not think that I have the strength to strike him dead with a single blow. It is my responsibility. But, I would ask you to do this in my stead."

"The Pirate King is a Vampire," announces Harvest Moon after the last wishes of the pirate are executed. She explains what this means in as far as their upcoming battle might mean. "Daylight. Running water. Silver combined with magic. All of these will harm the Vampire."

She casts her eyes out toward the river. Running water to be sure. But with the vampire's power to become a bat or a wisp of gas, would they be able to hold it under the waters? Harvest Moon shakes her head in answer to her own question.

"I think that we must keep the ship here until daylight. We must prevent the boat from leaving, else it will simply leave and then return again at night when the Vampire Pirate King Nathaniel Morelock can walk about. In this way, we might separate the Pirate King from his crew. From there, we might fight them separately instead of facing them as one."

"Gerox Shale, do you think that you can burn the sails? Without sails, I think that the ship will not be able to leave."

"It is a shame," adds Harvest Moon with a shake of her head. "It is fortunate that we have found silver weapons. But the weapons must be combined with magic, and I have neglected to request a blessing of Magic Weapons this morning."

+++++++++++++++++++++++++++++++++++++++++

Day's Spells
0-Level: Guidance, Spark, Virtue
1-Level: Produce Flame, Magic Fang, uEntangle(d)

0-Level: Stabilize, Read Magic, Detect Magic
1-Level: Divine Favor, uShield of Faith, Remove Fear(d)

Wooden Fist: 6/7
Stunning Fist: 2/3 (Fort DC16)
Channel Energy: 2/3

Hert AC 24(23ff 11t) HP 47/47 CMD 16(15ff) 
Friday April 12th, 2013 5:52:14 PM

"A vampire?... Are you sure, Harvest Moon? If he is afraid of running water, becoming a seaman strikes me as odd... He could have moved to the continent to become a successful bandit. And the fact that he stores silver weapons in his own depot... This just doesn't feel right. There may be more to this.

We could also use Gerox's magic to burn their ship completely. Some of them will make it to the shore, but they won't have a chance to regroup and will be easy targets."


Peza / Chris / Hp 41/41 Ac 18/ cmd 21 
Friday April 12th, 2013 10:26:46 PM

"I've been studying the rivers ebb and flow .... it seems to be that the ship anchors in the deeper part of the river ... and they row themselves and the cargo in with smaller boats ... that could be a good ambush tactic if we can catch them rowing in the small boats .. mass firepower on them while they are engaged in rowing "

Peza spends some time checking out the cargo already on the docks ... looking for barrels of lamp oil or other types of oil , if she finds any large stocks ... she'll formulate a plan ... " the oil can be used as channel tactics ... we can pour oil in certain places force them a certain route and cover a flank for ourselves "

"Hey Gerox can you fire magic light the oil on fire of do we need torches ?? ... could be fun to burn some stuff " grins the raven haired girl

Gerox Shale ac 13 TA 13 FF 11 CMD 13 hps 29/37 George 
Saturday April 13th, 2013 7:17:58 AM

Gerox walks over to the pirate and feels his neck for a pulse. He quirks an eye at Harvest and murmurs, "softy". He stands and says, "I think you are all over estimating my fire magic's strength. There is no way it will burn down a ship or even all of it's sails. Still we might be able to make a trap. If we can find a way to spill some oil on the ship, I can set it ablaze easily enough. This is a storage depot and oil is a common thing found on ships for their lanterns and such. If we can find a cask or two and rig a way to break them on the ship, then it might be possible.

Of course we will be burning up a nice ship. Good prize money in those and this one sounds small enough for our band to run. Might give us some nice independence. Something to think about."

Barratore Steelwind (Dan K) AC: 20 (T 16 FF 14), CMD: 23; HP: 42/51Character Sheet 
Saturday April 13th, 2013 8:56:01 AM

Barratore growls at Harvest, "I am a warrior of the Starlight clan and champion of Imod." Veins bulge in the Taurus neck and his knuckles whiten I clenched fists as he leans closer to Harvest, his hulking mass squaring to her smaller frame. In a deep throaty growl then, "You would do well to remember that."

With another growl, Barratore whirls from her and storms towards the building. He has no idea what he will accomplish inside, but he strides with purpose. The information about the pirate king being a vampire becoming a muddled fog in his anger at Harvest's request and the confirmation that a Minotaur was indeed part of this and the dishonor his actions were heaping upon him and his clan

Coming to a stop in front of one of the metal doors he strikes once with a great fist with a resounding Thung. He was not getting through that without a hammer or heavy mace and he was not going to risk his blade. Barratore. Stares at the door for a few moments and then returns outside.

"I have an oil that will make a weapon magical, but only enough for a single weapon." His anger seems to have abated to a degree, but clearly not all. "So what is our plan to be? They surely have a faster way to shore than rowing in a small boat if they need to."

-- DM Zach 
Sunday April 14th, 2013 10:34:23 PM

The Heroes agree with the pirates request and see his life ended in the most humane and way possible.

The group tends to agree that it is highly likely that the Pirate King is a Vampire.

Tactics are discussed but nothing is truly agreed upon. There are silver weapons, but why would they have been kept here? What are in those other rooms? Will they be able to take control of the ship? How wise is it to try and ambush a pirate at night?

These are all questions that will hopefully be answered in the coming hours.

Harvest Moon (AC19/Touch18/FF17; CMD 21; HP27/34) - Al  d10=10 ; d10=9 ; d20+7=15 ;
Monday April 15th, 2013 11:05:34 AM


He is angry. She had offended him.

The eyes of Harvest Moon mirror her hurt and confusion as they follow the retreating form of Barratore Steelwind. She must think of what it was that she had done wrong. But, first, there was the task at hand. The promise. The wish of the pirate. Harvest Moon rises from the back of the unconscious human. It was her promise. It would have to be a task that she executes herself. With all of the self-doubt and hesitation that accompanies her own knowledge her limits, Harvest Moon draws the polearm from her back. The blade of the polearm would be the most appropriate instrument by which to accomplish this thing. With great care, she aligns the blade with the neck of the human pirate. Harvest Moon draws upon her concentration to make the cleanest of cuts. The blade goes up. The blade comes down. The cut is deep. It is quick - and, hopefully, without pain.

Later, Harvest Moon walks through the building, examining the rooms. She holds the book of Grul the Half-orc, comparing the entries to the room for any possible connection. She examines the stout steel of the doors and the stone of the walls. Then she exits the building and looks up to the eaves of the building.

"If we cannot enter the rooms through the doors or through the walls," asks Harvest Moon, "perhaps we can enter through the ceiling. It is uncommon, I think, for roofs and ceilings to be made of stone. We might break in through the roof."

Harvest Moon begins an abortive climb, searching for handholds and such. But the smooth vertical wall is daunting. She retrieves her rope from the dead body of the pirate. But how to secure it at the top? She recalls the grapnel of the dwarf Arno who remained in the hidden valley of the Catpeople. "Does anyone have a hook for the end of this rope?" she asks.

+++++++++++++++++++++++++++++++++++++++++

Coup de Gras: AutoCrit Damage 19. Fort vs DC19 or die.
Climb 15 (not likely)

Day's Spells
0-Level: Guidance, Spark, Virtue
1-Level: Produce Flame, Magic Fang, uEntangle(d)

0-Level: Stabilize, Read Magic, Detect Magic
1-Level: Divine Favor, uShield of Faith, Remove Fear(d)

Wooden Fist: 6/7
Stunning Fist: 2/3 (Fort DC16)
Channel Energy: 2/3

Hert AC 24(23ff 11t) HP 47/47 CMD 16(15ff) 
Monday April 15th, 2013 6:11:16 PM

Hert turns away the moment Harvest Moon brings her polearm down on the pirate's neck. After the loud thunk notifies him that the execution is over, Hert drags the body away and performs the usual ceremony over it. He then joins the discussion:

"Remember, I can have people fly, and Gerox can make people invisible. We could set any kind of one-person trap on their ship. Heck, if the Pirate King is really a vampire, we could drive a wooden stick through his heart before he even realizes it!"

-- DM Zach 
Monday April 15th, 2013 9:10:37 PM

OOC: Huh, rather quite today.

Harvest finishes her grim business and Hert dutifully performs the ceremonies associated with his profession.

The rest of the group is silent, perhaps in reverence to the deceased.

Harvest attempts to scale the building, but is unsuccessful in climbing the smooth stone wall. She asks if anyone has a grappling rope and receives no response.

Hert muses about using fly and invisibility to drive a stake through the Pirate Kings heart before the battle even begins. Others wonder if it is possible to keep the battle from taking place tonight at all.

Peza / Chris / Hp 41/41 Ac 18/ cmd 21 
Monday April 15th, 2013 9:48:56 PM

A little unhappy about the pirates demise .... Peza continues her search for oil ....hoping for a large supply .... idea's flash through her head ... maybe the fiery gnome is growing on her but the idea of using the oil as a trap stays in her head ....

With the ebb and flow knowledge of the river in her mind ... she eyes spots where she could pour some by the dock or on the dock ... even upstream so a floating wall of fire floats down the river ... causing confusion and lighting up the pirate kings crew and movements .... scouting out the dock area she looks for torch posts ... " they would be lit to help guide them in " muses the ranger .... " just toss the lit torches onto the floating oil or oil coated dock and whoosh ... up in flames "

The raven haired girl tracks down the gnome and suggests her plan of action ... fire action

Gerox Shale ac 13 TA 13 FF 11 CMD 13 hps 29/37 George 
Monday April 15th, 2013 10:18:00 PM

Gerox joins Peza as she looks over the docks. I wonder if we can make some kind of trap where we swing barrels of oil or something like it into the pirate ship? We need to get into those building."

Gerox will go explore the buildings available to him looking for keys and other things that might be helpful. Lamp oil, liquor etc

Edson Kazil(Shawn), AC 17, Touch AC 15, Flatfooted AC 15, HP 23/23 
Monday April 15th, 2013 10:20:41 PM

Edison reaches into his bag and pulls out a grappling hook and some silk rope. He begins tieing the rope to the hook making sure it's tight. Once secured he yanks a little harder. He begins to swing the hook in small arcs, picking up steam and larger circles. Finally at the apex of one of the circles he lets the rope go shooting the hook to go over the lip of the roof hoping it catches on something.

Harvest Moon (AC19/Touch18/FF17; CMD 21; HP27/34) - Al  d20+8=23 ; d20+7=13 ; d20+7=11 ; d20+7=11 ; d20+7=16 ; d20+7=18 ; d20+7=21 ; d20+7=10 ;
Tuesday April 16th, 2013 10:12:02 AM


"Do you think that you can ... " Standing next to Edson Kazil, Harvest Moon searches for the correct word to describe the thing of which she wishes to speak. " ... that you can break the steering ... the rudder of the ship of Nathaniel Morelock the Pirate King?"

"It would be good, I think, to delay our fight with Nathaniel Morelock the Pirate King and his crew until the sun rises tomorrow morning. To do this, I think that we must prevent the ship from departing."

"Gerox Shale has power to turn you invisible. And Hert of Gargul has said that he can bless you with the power to fly. Do you think that with such powers you can prevent the ship from leaving?"

Harvest Moon eyes the rope, watching as Edson Kazil tests the fastness of the grapnel. Next would be to ascend to the roof and see if there might be an ingress there.

+++++++++++++++++++++++++++++++++++++++++

Rolled some Climb checks for the rope. Climb skill says a rope with a wall to brace against is a DC5 Climb speed is 1/4, so for Harvest that's 20ft for a full round move.

Day's Spells
0-Level: Guidance, Spark, Virtue
1-Level: Produce Flame, Magic Fang, uEntangle(d)

0-Level: Stabilize, Read Magic, Detect Magic
1-Level: Divine Favor, uShield of Faith, Remove Fear(d)

Wooden Fist: 6/7
Stunning Fist: 2/3 (Fort DC16)
Channel Energy: 2/3

Barratore Steelwind (Dan K) AC: 20 (T 16 FF 14), CMD: 23; HP: 42/51Character Sheet 
Tuesday April 16th, 2013 10:55:48 AM

Barratore will provide a boost to assist any who want to make it to the rooftop or a head start on the rope that Edson just put up. "I can see no way of preventing the ship from coming in until tomorrow. It will be here in a few hours, likely after the sun has set. We hide on the dock, in the trees and around the warehouse and open fire on the ship as soon as we can. If we force the ship to turn and flee for open waters then we raze this depot and return to Rum. We can then supply for a vampire hunt and give better information to the authorities." Barratore looks doubtful at Edson and Harvest, "If they are any kind of sailors, they will be able to repair a broken rudder I would think. And even if not, what would you have us do? Flee deep into the jungle to whittle away the hours in the hopes the mighty trail we blaze cannot be followed. Even if they will not attack us, the kobolds will surely inform of our whereabouts."

"Vision is a problem for us in a night battle. Setting several blazes as the fight begins would allow of a full view of the battle and enemies. We need to soak several areas in oil."

Barratore begins rounding up torches and oil from inside the building and any that might be in the crates as well as any that the PC's have to get a full count of the supply

Brom the Barbarian - RichP; AC: 19 (T 12, FF 19, Raged 17), CMD: 22 (24 Raged); HP: 45/54 (55/64 Raged); 
Tuesday April 16th, 2013 2:28:20 PM

sorry, spent all day yesterday moving. I crashed after that. I'll catch up tonight.

Hert AC 24(23ff 11t) HP 47/47 CMD 16(15ff) 
Tuesday April 16th, 2013 3:15:16 PM

"I don't think it is as simple, Harvest" says Hert doubtfully. "I am pretty sure the Pirate King has all the resources to deal with any minor damage we may deal to his ship. And even if it does, it will do nothing to stop the pirates from landing. Our best choice seems to be to just ambush them."

-- DM Zach 
Tuesday April 16th, 2013 7:40:32 PM

The group continues to debate how to attack the Vampire Pirate King.

Barratore is able to find a barrel of pitch and a few containers of oil. The containers combined probably hold 30 gallons of oil.

OOC: Guys, take the time you need to prepare things, this will be a major battle, however, make sure that whatever happens that you keep posting daily. Let me know when and how much you want to progress things.

Harvest Moon (AC19/Touch18/FF17; CMD 21; HP27/34) - Al 
Tuesday April 16th, 2013 9:09:16 PM


OoC: Any results on climbing to the roof of the building via Edson's rope?

Edson Kazil(Shawn), AC 17, Touch AC 15, Flatfooted AC 15, HP 23/23 
Tuesday April 16th, 2013 11:03:55 PM

Edson tugs on the rope to see if it set. He listens you everyone say their piece before chiming in.

" I'll do whatever is asked, if that means to turn invisible and fly to destroy the rudder then so be it. But like Barratore said, the pirates can probally fix it easily enough." He gives another tug on the rope before continuing. " We seem to be a good group, but we have one problem, we are way to indecisive. Maybe it's time we appoint someone as leader. Someone who can make the decisions instead of us just sitting here undecided. "

Gerox Shale ac 13 TA 13 FF 11 CMD 13 hps 29/37 George 
Wednesday April 17th, 2013 8:33:24 AM

ooc Can you give a listing of possible resources we have found searching the building please. Need every advantage we can muster. We have searched but really haven't gotten any descriptions.

Gerox says, "Maybe the idea of taking out the rudder only slows them down and they can repair the ship but it does stall them. We are really waiting for daylight. I doubt the kobolds are working with the vampire. I bet they fear him as much as I do!

We need to find a way to isolate the crew and pick some off. Either we make traps which will slow them down or kill them, trap the boat in the middle of the water with underwater mines to damage it and keep it from docking where we can attack with missile and fire weapons.

If we can find a way to stop the boat before it can dock with some sort of device, and soak it with oil and set it afire, that will keep the crew busy both fighting the fire and dodging our arrows. Any ideas on how to stop the boat?

Harvest Moon (AC19/Touch18/FF17; CMD 21; HP27/34) - Al 
Wednesday April 17th, 2013 9:03:32 AM


Harvest Moon nods, her face in wrapped in an expression of solemn thought. "Yes, you are right, Hert of Gargul." A sigh escapes her. "I think that you are right. They will easily fix the ship before sunrise. It is, perhaps, best to face directly the men of Nathaniel Morelock the Pirate King."

She lifts her eyes to the grapnel of Edson Kazil while forming a reply to his thought upon a leader for the League Adventurers. What is a leader? Is the leader a teacher? No. Sometimes a teacher is a leader. But not always. In her life in the Contested Kingdoms, leader were, more often than not, bullies. They were also, more often than not, the strongest of a band.

"You wish a leader, Edson Kazil, so that we may be decisive? You wish us to bind ourselves to the decisions of one?" Harvest Moon looks about, her eyes finding each of her fellow League Adventurers in turn. Who would see all and make good decisions? Who's actions would she best understand?

"If you wish a leader, Edson Kazil," says Harvest Moon, "I would chose Peza."

+++++++++++++++++++++++++++++++++++++++++

Rolled some Climb checks for the rope. Climb skill says a rope with a wall to brace against is a DC5 Climb speed is 1/4, so for Harvest that's 20ft for a full round move.

Day's Spells
0-Level: Guidance, Spark, Virtue
1-Level: Produce Flame, Magic Fang, uEntangle(d)

0-Level: Stabilize, Read Magic, Detect Magic
1-Level: Divine Favor, uShield of Faith, Remove Fear(d)

Wooden Fist: 6/7
Stunning Fist: 2/3 (Fort DC16)
Channel Energy: 2/3

Edson Kazil(Shawn), AC 17, Touch AC 15, Flatfooted AC 15, HP 23/23 
Wednesday April 17th, 2013 10:19:34 AM

Edson nods in agreement. " I thought Peza as well, or Gerox due to his intellect."

Gerox Shale ac 13 TA 13 FF 11 CMD 13 hps 29/37 George 
Wednesday April 17th, 2013 12:49:43 PM

Gerox head spins when he hears Edson's comment. "Really I am honored but I am not very smart. I am a handsome persuasive fellow I grant but smart? Not so much. Besides can you see Brom or Barratore taking battle orders from a 3' tall 40 pound gnome? I think not. I can't even get Barratore to carry me around!

I do agree that we need someone to make the final decisions on strategy and which way to form our tactics. We spend to much time dithering. Peza has the wisdom to hear our ideas and choose the best course of action. Let the burden of leadership fall to him."

Hert AC 24(23ff 11t) HP 47/47 CMD 16(15ff) 
Wednesday April 17th, 2013 12:52:31 PM

"Actually... Since vampires can fly, there is no way we can keep the vampire out of the battle, right? And, since they have boats, there's no way we can prevent them from landing. We don't have any way to even slow them down, do we? It seems that we can only hope that they split up on their own. Or... Listen, will they dock the ship? Because if they use boats, we could drop all the oil we have on one of those. It will make them jump on the water, lose their weapons and things like that."

When leadership question arises, Hert says:
"We absolutely need a leader. Someone, who will do all the strategy. I have no idea who exactly, though, so... guess I'm abstaining."

Harvest Moon (AC19/Touch18/FF17; CMD 21; HP27/34) - Al 
Wednesday April 17th, 2013 1:36:23 PM


Harvest Moon taps a finger on the shoulder of Gerox Shale. She bends to his ear and whispers. "'Her', Gerox Shale." Harvest Moon points a finger in the direction of her raven-haired human friend. "Peza is a girl."

+++++++++++++++++++++++++++++++++++++++++

Rolled some Climb checks for the rope. Climb skill says a rope with a wall to brace against is a DC5 Climb speed is 1/4, so for Harvest that's 20ft for a full round move.

Day's Spells
0-Level: Guidance, Spark, Virtue
1-Level: Produce Flame, Magic Fang, uEntangle(d)

0-Level: Stabilize, Read Magic, Detect Magic
1-Level: Divine Favor, uShield of Faith, Remove Fear(d)

Wooden Fist: 6/7
Stunning Fist: 2/3 (Fort DC16)
Channel Energy: 2/3

Peza / Chris / Hp 41/41 Ac 18/ cmd 21 
Wednesday April 17th, 2013 5:27:50 PM

While searching bthe docks Peza get some inspiration .. " we must look for a tool shed ... or tool shop ...there nshould be plenty of stuff in there we could use to break down the doors ... " Peza follows her idea searching for a tool shed/shop

When Edson broaches the idea of a group leader .. she agrees " thats a good idea but who ?"

When her name is put forth she blushes ... "me ?? there are good choices ... when this over we should take vote ... and come up with a few guide lines ..."

"If i'm chosen i would be honored and do my best "

"But now we need to come up with a plan to attack the pirate ship and king "



Peza / Chris / Hp 41/41 Ac 18/ cmd 21 
Wednesday April 17th, 2013 5:30:20 PM

My computer died , posting from my sisters house ... i should be ok but might be a little spotty

Dm Zach - you have my permission to ad lib with Peza if i miss a post .... just don't kill her '-)

Barratore Steelwind (Dan K) AC: 20 (T 16 FF 14), CMD: 23; HP: 42/51Character Sheet 
Wednesday April 17th, 2013 5:55:02 PM

Barratore returns with the pitch and oil. "This should be enough to set alight multiple sections of the dock. We can cover sections in pitch, lighting it at our best opportunity to keep the area lit and to divide of hinder our foes." On the talk of a leader, Barratore adds nothing, that was not a concern or thought at the moment. The magic of the oil did not last overly long, so it would eed to be applied when the pirates were close. Perhaps even after he and Brom fired their initial arrow volley.

Barratore takes one of the silver battle axes. He was not good with the smaller design of the weapon, but it would perhaps be better than nothing. He hands the Oil of Magic Weapon to Hert. "Take one of the silver long swords and apply this when they are close so that you can strike the vampire."

Barratore then sets about creating a thick line to divide the dock and to coat the first sections of it where a boat would pull up to let men off. "We can light it as they disembark A few oil soaked rags can be lit and thrown. Should do the trick."

Barratore also looks about for torch brackets, where the pirates have things set to provide light and makes sure they are set so that they will be on when the ship is coming. Even if those sources are inside the building

Brom the Barbarian - RichP; AC: 19 (T 12, FF 19, Raged 17), CMD: 22 (24 Raged); HP: 45/54 (55/64 Raged); 
Wednesday April 17th, 2013 7:16:43 PM

Brom goes to help Barratore. He has no interest in the conversation going on among the others. Vampire or no-vampire, Brom didn't care.

-- DM Zach 
Wednesday April 17th, 2013 8:11:08 PM

I never saw a climb check for the grappling hook, but we will say you can get up there.

I listed the pitch and the oil, but most everything else is some kind of trade good, food, or something. Not much that can really be used against the pirate king and such aside from the oil and pitch. Also, most of those items still have markings that show who they once belonged to... using that and the logbook, the could potentially be returned to their owners.

Chris, no worries, you will be taken care of one way or another.

As Ian said via email, this is not a CR9 Vampire, it is one that was created using the +2CR Vampire template. This will be a tough fight if you choose to go heads up... but it is doable. Maybe. Or is it? HAHAHAHAHA.... MWAHAHAHAHHAHAHA!!!!



Edson Kazil(Shawn), AC 17, Touch AC 15, Flatfooted AC 15, HP 23/23 
Wednesday April 17th, 2013 9:29:29 PM

Edson tugs on the rope one last time, and once it's secure he pulls himself up over the lip
Of the roof and checks out his new position.

Gerox Shale ac 13 TA 13 FF 11 CMD 13 hps 29/37 George 
Wednesday April 17th, 2013 10:18:44 PM

Gerox smiles at Harvest and says, "You tall folk all look the same to me, especially in armor." We will never find a way to stop them but if we can slow them down, funnel them into kill zones and traps we can wound, weaken and pick some of them off before we get into hand to hand."

Here are some suggestions. Cut holes into the dock, disguise them and pitch some folks into the water or maybe trap them into nets? Yes they will eventaully get out but they will not be organized. Make some caltrops to slow down others and hinder their movement and then catch them in some burning oil?

Find a way to threaten their ship. Catch it on fire so some have to fight the fire while others fight us. Again it splits them up. Will we burn down the ship. I doubt it but it adds to the confusion.

Finally we need to concentrate on the minotaur and the vampire. Everyone needs to strike out at one of them first. I think the minotaur makes the most sense. If we concentrate a round of missile fire on him and take him down quickly, it will hurt their morale and make the fight easier. The vampire is going to be a bear. We have to stay away from him. If he closes, he can drain our lives away. Frankly the undead sicko scares the curl out of my hair."

Gerox paces a bit and then says, "Whatever we decide, we need to make a decision and get to work. If Peza is going to be our leader, this might be a good time to test her leadership skills. Oh one more thing, we need a lookout. I want a little bit of warning before that boat shows up!"



Brom the Barbarian - RichP; AC: 19 (T 12, FF 19, Raged 17), CMD: 22 (24 Raged); HP: 45/54 (55/64 Raged); 
Wednesday April 17th, 2013 10:24:33 PM

Leader? "Don't care about a leader just as long as ya don't get in front of my when I charge." He say shouts back. "Oh, ya don't take it personal if I don't listen ta ya."

Harvest Moon (AC19/Touch18/FF17; CMD 21; HP27/34) - Al 
Thursday April 18th, 2013 9:23:38 AM


Harvest Moon squats on the rooftop examining the material of which it is made. Can they break through from above where they could not from below?

As she ponders the question of how to enter the locked rooms of the building, Harvest Moon also considers the ideas voiced by the other League Adventurers on preparations for fighting the pirates.

"I have seen mother birds, Gerox Shale," she says, "who draw cats from their nests by pretending a lame wing. I think that we might do the same to bring the pirates to your ... kill zone."

"First, I think, we must take the boxes from the dock. They are goods and should not be burned. We can place them at the sides of the building. Maybe we can hide behind them. Or, perhaps place the boxes behind the building. Next, we will pour the pitch and oil onto the wood of the dock and await the pirates. One of us ... I think maybe Edson Kazil ... or ... maybe Peza, can wear some clothing of one of the pirates. Place some blood upon the face. Pretend a wound. Disguised in this manner, this person must draw the pirates to the dock. Stumble into the door of the building maybe, and fall to the ground. Maybe sit against the wall and clutch their wound."

"When the pirates come to the dock, Gerox Shale or I can set the oil and pitch alight. The pirates will be burned and we can set upon them. We can shoot them with arrows and meet them at the edge of the flames so that they may not easily escape."

The half-elfish girl raises her head then. Her senses are alert. Had she heard something? mwahahaha ... What was that? The sound was mirthful. And it was evil. But was it real? Harvest Moon shakes her head. Only her imagination. Perhaps.

+++++++++++++++++++++++++++++++++++++++++

OoC Questions: From what material is the roof of the building made? That is to say, what are the chances of breaking into the rooms below through the roof? Is there any relation of the entries in the Ledger and the doors inside the building?

Day's Spells
0-Level: Guidance, Spark, Virtue
1-Level: Produce Flame, Magic Fang, uEntangle(d)

0-Level: Stabilize, Read Magic, Detect Magic
1-Level: Divine Favor, uShield of Faith, Remove Fear(d)

Wooden Fist: 6/7
Stunning Fist: 2/3 (Fort DC16)
Channel Energy: 2/3

Hert AC 24(23ff 11t) HP 47/47 CMD 16(15ff) 
Thursday April 18th, 2013 7:26:05 PM

Hert gratefully accepts the Oil of Magic Weapon from Barratore and goes to get a silver sword for himself. Picking one, he makes several swings with it, trying it in his hand. He attaches his usual bastard sword to the backpack, and equips the silver one instead.

"Now that is a good plan, Harvest Moon! We can't really use Peza as a bait, though, pirates don't accept women to their crew. Other than that, sounds great."

Peza / Chris / Hp 41/41 Ac 18/ cmd 21 
Thursday April 18th, 2013 8:46:15 PM

Nodding at Harvest's idea ..." i think baiting the pirate king is an excellant idea .. but do you think he really cares about his own crew ?? afterall the prisoner was really really scared of the pirate king ... and felt he would be killed ... "

"We should set up a trap at the docks ... a fire trap with oil and pitch is good ... will give us a good visibilty at night ... not to mention will hopefully backlight the pirate king and his lackeys ..."

"Lets move the cargo away to save it ."

OOC: how much time to night ?? would like a little bit of a time frame ? to help us plan



Harvest Moon (AC19/Touch18/FF17; CMD 21; HP27/34) - Al 
Thursday April 18th, 2013 9:29:49 PM


Harvest Moon looks down from the rooftop, her head cocked to one side, a looks of curious confusion on her face. "Gerox Shale mistook Peza for a boy. Would not the pirates too do the same from far away?"

It is difficult. This thing of boys and girls.

Brom the Barbarian - RichP; AC: 19 (T 12, FF 19, Raged 17), CMD: 22 (24 Raged); HP: 45/54 (55/64 Raged); 
Thursday April 18th, 2013 9:32:57 PM

"All this fuss for what?" Brom says grabbing some food-stuff out of one of the boxes. "So, what's this whole plan rest on? My plan's simple, attack the pirates on the dock, keep'em there and kill as many as I can. When I've killed 'em all, take the boat. If they don't dock, jump on the boat and kill'em all there. Simple enough."

-- DM Zach 
Thursday April 18th, 2013 9:58:18 PM

Edson makes it to the roof, and finds that he can see jungle for several hundred feet. The roof is surprisingly, or not depending on your thought process, made of the same stone as the walls. It is obvious this building was not made in haste. In fact once one the roof, you say that it is actually made to walk on, and there is a locked metal trap door coming from inside one of the locked rooms. Edson notes that the locking mechanism looks almost identical to the mechanism on the downstairs door that seems to be where this door exits.

Looking out over the river the guesses that depending on the point, it is 130-180ft wide in various places.

The group speaks amongst themselves of leaders and plans and traps and such... how long will they talk before setting to action?

OOC: Not sure what is meant by "how much time tonight?". I am assuming you mean how long until nightfall. Best guess would be 4 to 6 hours until night fall. If you mean how long until the Pirate King arrives... all you know is that he is expected sometime tonight.



Edson Kazil(Shawn), AC 17, Touch AC 15, Flatfooted AC 15, HP 23/23 
Thursday April 18th, 2013 10:22:42 PM

Edson looks at the lock and doesn't even bother. " Its the same one as the others, I am not getting into it."

When the Idea of dressing as a pirate comes up, he lights up like a child on some far away lands holiday.(lol)
" I can do the pirate routine. I was with the crew on the way to rum so I have a little bit of experience in the part."

Gerox Shale ac 13 TA 13 FF 11 CMD 13 hps 29/37 George 
Thursday April 18th, 2013 11:31:14 PM

Gerox says, "OK guys, I know this doesn't sound fair but I am going to leave the trap building and scheming to you guys. I am going to try and get some sleep. I think I will be much more effective with a full array of spells to use against the vampire rather than applying my weak arms to chopping trees or sawing planks.

Remember as you are building these traps, if you want me to set them off with my fire abilities, I need to be close. I have no fear of being caught in the flames if that helps as my resistance to fire should absorb most of the damage."

OOC I am traveling on Friday and won't be able to post until Monday.

Harvest Moon (AC19/Touch18/FF17; CMD 21; HP27/34) - Al 
Friday April 19th, 2013 9:35:22 AM


The mouth of Harvest Moon tightens in a moue of disapproval. She offers a stern look to the stone and steel that bars their way. Then, with a sigh, she lets the thought go. One does not always get what one wishes. Effort does not always guarantee success. But they had to try. The sin is not in failure. The sin is in never having tried.

"I think that the key is likely in the possession of the Pirate King Nathaniel Morelock," she speculates aloud. "A vampire can easily come to this rooftop. And perhaps he uses this trapdoor as a way to come and go."

"Let us go down, Edson Kazil, and help the others in preparations for the arrival of the pirates. I think," she says as she begins down the rope, "that with a helm from one of the slain ones, and some blood and dirt upon your face, that you would not be recognizable as an elf from across the waters of the river. Once the pirates are close and upon the dock, the ruse will no longer be necessary."

As she nears the ground, Harvest Moon releases her hold upon the rope and springs outward from the wall. On her face is a great grin of delight as she falls free. At the last moment she tucks and turns in the air, hitting the ground with her feet, taking the impact in the spring of her legs, letting the momentum carry her into a roll, and then rising from the roll to a stand.

"Sleep well, Gerox Shale," she says, with only the slightest of breathiness to her voice to indicate she had just leapt down from a height over twice her own. "We will work and be ready for the pirates. If needs be, I can throw flame very far, so you needn't place yourself in the path of harm should you not wish to."

+++++++++++++++++++++++++++++++++++++++++

Acrobatics to reduce fall damage Autosuccess vs DC15

Day's Spells
0-Level: Guidance, Spark, Virtue
1-Level: Produce Flame, Magic Fang, uEntangle(d)

0-Level: Stabilize, Read Magic, Detect Magic
1-Level: Divine Favor, uShield of Faith, Remove Fear(d)

Wooden Fist: 6/7
Stunning Fist: 2/3 (Fort DC16)
Channel Energy: 2/3

Barratore Steelwind (Dan K) AC: 20 (T 16 FF 14), CMD: 23; HP: 42/51Character Sheet 
Friday April 19th, 2013 3:55:51 PM

Barratore grunts a basic approval at Brom, "Pretty good plan." He continues to cover the front section of the dock in pitch. Barratore adds with a low chuckle to Brom, "Perhaps they could talk them all to death?"

Upon completing the pitch project, Barratore sets several of the flasks of oil within the area of pitch. Using the shirts of the dead pirates he soaks the area a bit and jams a part of the shirt into 10 flasks and sets them about. Looking at the layout, he grunts to himself approvingly. "Should go up when the pitch is lit." he says to no one in particular.

That project complete, he starts moving crates out of the zone he intends to set on fire later.

Hert AC 24(23ff 11t) HP 47/47 CMD 16(15ff) 
Friday April 19th, 2013 4:43:57 PM

Hert silently helps Barratore with setting up the trap.

Edson Kazil(Shawn), AC 17, Touch AC 15, Flatfooted AC 15, HP 23/23 
Friday April 19th, 2013 5:43:37 PM

Edson searches the bodies of the deceased to Find some armor that will fit him. He looks For a helmet to help obscure his face enough for the ruse to work.

-- DM Zach 
Sunday April 21st, 2013 1:55:43 PM

Edson with the help of others, prepares his pirate disguise. (Roll a disguise check.)

Gerox goes to sleep hoping to get 8 hours of rest before the Pirate King makes his presence known.

Harvest helps Edson with his disguise before beginning to work on the traps with Barratore and the others.

Barratore prepares 10 impromptu Molotov Cocktails. Hert also helps him with this and the pitch project. (Please describe the trap one more time to be certain I have it.)

With all of the preparations complete darkness begins to fall over the island.

OOC: Any last minutes things that need to be taken care of... go ahead and do, otherwise the next post will probably begin combat. Or not. You never can tell.

Edson Kazil(Shawn), AC 17, Touch AC 15, Flatfooted AC 15, HP 23/23  d20+7=20 ; d20+13=30 ;
Sunday April 21st, 2013 9:10:53 PM

Edson dons the armor and the disguise, doing his best to play the part. He hides his weapons upon himself.

Disguise 20
Stealth 30

Peza / Chris / Hp 41/41 Ac 18/ cmd 21 
Sunday April 21st, 2013 9:52:41 PM

Liking Harvest ideas for a plan .... Peza aslo searches the dead pirates gear for a disguise ....

" maybe i should take a position in one of the towers .... good shooting spot with visibility ,,, not to mention i will be able to signal everyone "

The ranger ready's herself ... waiting

Gerox Shale ac 13 TA 13 FF 11 CMD 13 hps 29/37 George 
Monday April 22nd, 2013 12:12:34 PM

Gerox sleeps like a babe but dreams that a big anvil is about to drop on his head.

Hert AC 24(23ff 11t) HP 47/47 CMD 16(15ff) 
Monday April 22nd, 2013 3:08:19 PM

Hert spends rest of the evening in preparations and quiet prayers for success of their mission.

Harvest Moon (AC19/Touch18/FF17; CMD 21; HP27/34) - Al  d20+10=30 ; d20+14=33 ;
Monday April 22nd, 2013 4:14:34 PM


Harvest Moon pauses in her labors. Something in the gnome is so funny, sleeping as he is. It is so tempting to take the end of a charred stick and draw upon his lip a dark mustache. The thought brings a smile to the lips of Harvest Moon before she quashes it with a frown. Amusing as it might be, it is an ill way in which to treat a friend and ally. Is she bad for having such thoughts, ponders the half-elfish girl as she returns to moving the boxes of goods from the dock? Even though she did not, indeed, act upon it? That question, in and of itself, does more to further thoughts of self recrimination.

Later, as the sun hovers atop the edge of the disk of the Wold, over the evening meal, Harvest Moon informs the other League Adventurers where her position will be. "I will be a very short eighty steps down river to the south," says Harvest Moon. I will conceal myself in a place where I can see a goodly ways down the river and return quickly once I have spotted the ship of Nathaniel Morelock the Pirate King. In this way, we might have a few more moments of warning before the arrival of the vampire."

+++++++++++++++++++++++++++++++++++++++++

Stealth 30
Perception 33

Day's Spells
0-Level: Guidance, Spark, Virtue
1-Level: Produce Flame, Magic Fang, uEntangle(d)

0-Level: Stabilize, Read Magic, Detect Magic
1-Level: Divine Favor, uShield of Faith, Remove Fear(d)

Wooden Fist: 6/7
Stunning Fist: 2/3 (Fort DC16)
Channel Energy: 2/3

Hail to the King


A Ship on the River -- DM Zach 
Monday April 22nd, 2013 5:29:10 PM

With everyone rested and in place, night falls, and the jungle is dark. Very dark. There is only a sliver of moon and the vast majority of what light is available comes from the stars. The water is quiet but pitch black as well.

Shortly before midnight, Harvest, from her vantage point down the river sees a ship slowly coasting down the river on the current. It is still several hundred feat away from her location which is a short distance from the depot.

OOC: Anyone with a disguise who has not yet done so... please make a disguise roll.

Harvest Moon (AC19/Touch18/FF17; CMD 21; HP27/34) - Al 
Monday April 22nd, 2013 5:55:01 PM


The land is the land to the elf-born eyes of Harvest Moon. At night, below the light of the stars, it is but different in that it is a silver land. Harvest Moon slips back from her hiding spot at the first sight of the approaching ship. With all stealth, she returns.

"They come," are the words that she speaks to the other League Adventurers. She takes up a position on the side of the building furthest from the river. Her hand goes unconsciously to the polearm on her back. Its presence is comforting. But it its not yet the time for it. Cautiously, she peers around the corner. She will call on the blessing of flame first. Once the pirates have all entered their smaller boats to row from ship to dock. Then she will call on the flame. Once the pirates have climbed to the dock, the flame will spring the trap. The dock will leap with the flame and become the killing zone of Gerox Shale. Then would come the time for the polearm. Then would come the time.

+++++++++++++++++++++++++++++++++++++++++

(From last post)
Stealth 30
Perception 33

Day's Spells
0-Level: Guidance, Spark, Virtue
1-Level: Produce Flame, Magic Fang, uEntangle(d)

0-Level: Stabilize, Read Magic, Detect Magic
1-Level: Divine Favor, uShield of Faith, Remove Fear(d)

Wooden Fist: 6/7
Stunning Fist: 2/3 (Fort DC16)
Channel Energy: 2/3

Brom the Barbarian - RichP; AC: 19 (T 12, FF 19, Raged 17), CMD: 22 (24 Raged); HP: 45/54 (55/64 Raged);  d20+8=12 ; d20-1=2 ;
Monday April 22nd, 2013 8:47:28 PM

Brom has no idea what he is suppose to be doing other than the plan he has laid out in his head, kill'em on the dock or kill'em on the boat. Disguise seems like a good idea, but being a half-a-head taller than the other humans none of the clothes really fit. So, Brom finds a place near the dock to hide behind, or at least as near as possible. He readies his bow and waits for the boat to get closer.

Perception DC12, Stealth DC2 (That'll get things started.)



Peza / Chris / Hp 41/41 Ac 18/ cmd 21  d20+4=9 ; d20+8=18 ;
Monday April 22nd, 2013 9:01:15 PM

A satisfied smile at her disguise ... Peza heads for the docks .... climbing up in one of the watch towers she settles in ... trying her best to appear a pirate

disguise check d20+4=9 following Brom's lead ;-)

Her crossbow loaded .... she peers down the river ... waiting in the darkness for the pirate king to show ...

perception check d20+8=18

Glancing about she keeps tabs on the reast of the group ... noticing their positions .... eyeing shooting lines around her post .

The raven haired girl taps the sunrod in her boot ... " that will bring the pirates out of the shadows .." she murmurs quietly



Barratore Steelwind (Dan K) AC: 20 (T 16 FF 14), CMD: 23; HP: 42/51Character Sheet  d20=12 ; d20+3=14 ;
Monday April 22nd, 2013 9:09:22 PM

Barratore wanted to cover the dock area closest to the water, where a longboat or rowboat would tie up with the pitch. He wants to cover a good 10' of depth of it. Within the pitch he wants to place 5 of the oil soaked flasks.. A trail of pitch goes from the dock all the way down the bank in front of the building and interspersed with be the remaining flasks.

Barratore has no way of donning a disguise and takes up a position at the base of a large tree about 110' from the dock and puts the tree between him and the river. He will sit with his bow in hand and simply wait It will be up to Gerox to light the dock, or perhaps even Harvest as she said it was within her power as well. He would sit, wait and watch. Trying not to move until targets presented themselves.

Stealth 12
Perception 14

Gerox Shale ac 13 TA 13 FF 11 CMD 13 hps 37/37 George 
Monday April 22nd, 2013 10:52:57 PM

Gerox is awoken to the word that the ship has been spotted. He moves to the docks and comes to rest near Harvest and looks around for Hert. He says, "The last plan I heard was you, me and Hert to take on the vampire. I would like to do that from a distance if at all possible! Has anything else changed since I was asleep? Who is setting the fire off? Did we make some traps?

He casts message spell, including Peza, Hert, Harvest, Barratore and Brom in it. (assuming they are in range)

Edson Kazil(Shawn), AC 17, Touch AC 15, Flatfooted AC 15, HP 23/23 
Monday April 22nd, 2013 11:21:00 PM

Edson takes in a big pull of air before exhaling it out his nose. Doing so calms his nerves a bit. He does a last minute check before walking towards the dock to take his position. The pirate disguise felt weird on him, but it would help him get close.
Ooc: I don't know if in in the right place, initially I thought I should be on the roof but if I dress as a pirate I might be doing something against orders of the pirate king and ruining the sham.

Harvest Moon (AC19/Touch18/FF17; CMD 21; HP27/34) - Al 
Tuesday April 23rd, 2013 8:44:17 AM


"Brom! Brom, come here, please." In a terse whisper filled with the tension of the moment, Harvest Moon beckons to the Rager. "Come behind the building where they will not see you. We will rely upon Edson Kazil to draw the attention of the pirates, and to signal us when the pirates are upon the dock."

"Edson Kazil, it would be best if you are just in the doorway of the building. The side that faces the dock. From this place you may easily step to cover. We might also easily hear you from this side of the building through the door that is here."


OoC: Some last minute things that may help.

Hert AC 24(23ff 11t) HP 47/47 CMD 16(15ff) 
Tuesday April 23rd, 2013 11:29:56 AM

"So it begins..." nervously whispers Hert to himself. He picks up his shield from the ground, and awkwardly stretches in his armor. He sees Gerox looking for him and as silently as his clanking armor permits, joins him.

"I'll confront the vampire hand-to-hand. He's... he's stronger than me, no doubt, but Gargul can help me hold him back long enough for you to destroy him. If he tries to go after you, Gerox..."
Hert takes something from his backpack and gives it to Gerox. It is a symbol of an eye, similar to one on Hert's forehead, but made of wood. "It is Gargul's holy symbol. If the vampire comes near, show it to him. It will win you some time."

Brom the Barbarian - RichP; AC: 19 (T 12, FF 19, Raged 17), CMD: 22 (24 Raged); HP: 45/54 (55/64 Raged); 
Tuesday April 23rd, 2013 1:33:34 PM

"Huh?" Brom says aloud. He had never had that spell used on him and he wasn't sure at first what to make of it. "What? Am I out in the open...okay." Brom moves to the back of the building. He still has his bow out with an arrow notched. "So hidin's not so good. It ain't what I do best."

Gerox Shale ac 13 TA 13 FF 11 CMD 13 hps 37/37 George 
Tuesday April 23rd, 2013 2:18:01 PM

Gerox accepts the holy symbol with a nod. "I hope I don't have to use this but my thanks.

I do have a couple of invisibilty spells I can cast on Brom and Barratore. It might help them close on the big minotaur so they can get surprise and take him down quickly. Then they can come help with the vampire." Gerox mutters the last sentence as the thought of trying to hold off a vampire with a holy symbol sinks in.

A Ship on the River -- DM Zach 
Tuesday April 23rd, 2013 7:02:40 PM

The Pirate Ship is sleek and smaller than expected. It is quite obviously built for speed. It is made of a very dark wood and is almost black, with black sails. Not only is it built for speed, but built for stealth at night. This is not what was expected.

This ship seems small enough to actually pull right against the docks unlike initially thought. Had the ship been larger, like most pirate ships, it would have most likely had to have used smaller rowboats to get the goods ashore. Most troubling indeed.

The sleek, small, dark ship turns out wide and pulls up to the docks, parallel to the shore and perpendicular to the docks. It drops anchor and large moor ropes are thrown over the side at each end to be attached to the docks. A a long wooden plank is lowered to the dock to give access between the dock and ship. A gruff voice calls out to the shore.

"What'en da blazes be takin' ye so long?!?! Get'em moore's 'tached to 'dem docks... NOW!!!" It is hard to tell what the voice came from, but it sounds large and in charge... probably the Minotaur First-Mate.

Edson Kazil(Shawn), AC 17, Touch AC 15, Flatfooted AC 15, HP 23/23 
Tuesday April 23rd, 2013 7:26:45 PM

Edson leans into the doorway and pretends to tell the other pirate stil
Come to the dock, but in actuality he whispers to the group.
"The ship docked, no rowboats needed. I'm moving up to the dock to not blow the cover"

Edson moves to the dock, waving to the boat as he does. He Makes
His way to the boat, taking an extra couple steps to take his time. He doesn't want to make it to the boat before the group attacks.

Harvest Moon (AC19/Touch18/FF17; CMD 21; HP27/34) - Al 
Tuesday April 23rd, 2013 7:46:25 PM


"The lame bird, Edson Kazil," whispers Harvest Moon through her door on the far side of the building. "Feign injury. You have been attacked. You must draw them to the dock."

Harvest Moon waits. Once they leave the ship. Only as they leave the ship. Then she will call upon the blessing of fire.

+++++++++++++++++++++++++++++++++++++++++

(From last post)
Stealth 30
Perception 33

Day's Spells
0-Level: Guidance, Spark, Virtue
1-Level: Produce Flame, Magic Fang, uEntangle(d)

0-Level: Stabilize, Read Magic, Detect Magic
1-Level: Divine Favor, uShield of Faith, Remove Fear(d)

Wooden Fist: 6/7
Stunning Fist: 2/3 (Fort DC16)
Channel Energy: 2/3

Peza / Chris / Hp 41/41 Ac 18/ cmd 21  d20+13=20 ; d20+8=11 ;
Tuesday April 23rd, 2013 8:45:46 PM

Acting as a on duty in the watch tower .... Peza fades into the shadows ... keeping quiet [stealth check d20+13=20]

Her eyes sweep the pirate ship [perception check d20=8=11] ... taking the measure of its crew ... counting heads ... adding up the odds

Her crossbow loaded and ready to act .... she ..... waits .... " timing is crucial " she whispers to herself .... "Patience "

"The pirate king is the main target .... he falls they all fall " the thought races through her mind

Barratore Steelwind (Dan K) AC: 20 (T 16 FF 14), CMD: 23; HP: 42/51Character Sheet  d20=20 ;
Wednesday April 24th, 2013 8:47:54 AM

Barratore can see little from his vantage point, the ship pulling directly in works much more to their advantage. Anchor down and moored, she was not going anywhere. Barratore winces a bit as the mate calls for the assistance of the men that are supposed to be onshore and he takes the time to gain his feet leaning further behind the tree as he does so.
Stealth 20

Gerox Shale ac 13 TA 13 FF 11 CMD 13 hps 37/37 George 
Wednesday April 24th, 2013 12:44:38 PM

Gerox, through his message spells, whispers, "Someone needs to go out there and help them dock up! I can't I am to small and we didn't knock off any gnomes."



Edson Kazil(Shawn), AC 17, Touch AC 15, Flatfooted AC 15, HP 23/23  d20+9=24 ;
Wednesday April 24th, 2013 12:58:52 PM

Edson realizes he can't fake an injury after walking this far, so his mind begins to race. He motions back to the building and does a big wave, motioning to the pirates that aren't there to come help unload the boat. When he turns back towards his boat, his step is exaggerated and lands well off the dock board sending him into the water below. As soon as he hits, his legs kick him under the dock were he can hold
On to me bottom and not tire himself out. Plus it might lead a group of the pirate sto
Look at the water by him and give Gerox a nice grouping,

Swim 24

Brom the Barbarian - RichP; AC: 19 (T 12, FF 19, Raged 17), CMD: 22 (24 Raged); HP: 45/54 (55/64 Raged);  d20+8=26 ;
Wednesday April 24th, 2013 2:12:58 PM

Brom drops his bow and starts trotting towards the ship. He sends the message, "I'm going. I'm not attaching the boat. Barratore give me a few seconds, then come guns a blazing. Gerox burn the sails. For glory, for battle, and the honor of my ancestors. Beh-heh-he-ho-ho..."

Perception dc26

Hert AC 24(23ff 11t) HP 47/47 CMD 16(15ff)  d20+1=20 ;
Wednesday April 24th, 2013 2:55:04 PM

Hert hides in shadows, making no move and watching the ship pulling up to the docks. When he hears Brom, he tries to stop him with a loud whisper:

"Brom, stop! We have traps to set off! Its too reckless to attack just like that!"

Brom the Barbarian - RichP; AC: 19 (T 12, FF 19, Raged 17), CMD: 22 (24 Raged); HP: 45/54 (55/64 Raged); 
Wednesday April 24th, 2013 8:45:33 PM

Brom responds to Hert's plea. "There's no one meeting them at the dock. They're gonna know and take off 'fore we can get'em."

A Ship on the River -- DM Zach 
Wednesday April 24th, 2013 8:50:49 PM

Hey guys: I have to take off and don't have time to get a full post in. I will get a full one up in a few hours but it might be after midnight. Sorry.

Peza / Chris / Hp 41/41 Ac 18/ cmd 21 
Wednesday April 24th, 2013 9:26:11 PM

Peza stays quiet and motionless in the guard tower .... her eyes search the incoming ship for clues

Harvest Moon (AC19/Touch18/FF17; CMD 21; HP27/34) - Al 
Wednesday April 24th, 2013 11:46:20 PM


How swiftly things can fall to confusion. How readily things go wrong. Harvest Moon watches in stillness, poised, ready, taut as the string of a bow.

A Ship on the River -- DM Zach  d20+8=12 ; d20+8=11 ; d20=16 ;
Wednesday April 24th, 2013 11:58:08 PM

Harvest Moon whispers to Edson to act injured.

He responds by unceremoniously falling into the water and remaining there on the bottom.

Peza continues to act as a sentry. With the elevated position she can see over the deck and get a decent count of their foes. Including the Minotaur there are 7 on deck.

Barratore can see nothing from his position but thankfully no one can see him.

Gerox urges someone from the group to go help.

Brom starts trotting to the ship.

Hert pleads for Brom to stop.

-------------------------------------
The First Mate scoffs when Edson falls into the water. He starts muttering something under his breath as he shakes his head. This only last for a second as he yells at Brom to hurry along.

Then he realizes, Brom isn't one of his guys. In fact, he is much larger and not wearing clothes resembling a pirate. "Arrr, be on guard, It be a trap! Hey big fella, why dontcha tell me what you did to our men and what it is you plan on doing to us?"

The rest of his men quickly begin drawing their weapons and taking cover, but do not fire.


Harvest Moon (AC19/Touch18/FF17; CMD 21; HP27/34) - Al 
Thursday April 25th, 2013 8:36:22 AM


How to coax this from the bad place into which it has fallen? Harvest Moon wracks her brain.

"Laugh, Brom," she speaks the words through the Message magic of Gerox Shale. "Tell Brom to laugh, Gerox Shale."

"And taunt them. Tell them that you yourself have bested the other pirates. The one who fell into the water, Edson Kazil, was the last. Tell them that you wish to join them and will prove your worth by besting the First Mate Minotaur Kress in personal combat."

Yes. It is what Domi would do. The challenge. Perhaps not the ruse. But it is bold. And not entirely without its own truth.

"Please tell him this."

+++++++++++++++++++++++++++++++++++++++++

Day's Spells
0-Level: Guidance, Spark, Virtue
1-Level: Produce Flame, Magic Fang, uEntangle(d)

0-Level: Stabilize, Read Magic, Detect Magic
1-Level: Divine Favor, uShield of Faith, Remove Fear(d)

Wooden Fist: 6/7
Stunning Fist: 2/3 (Fort DC16)
Channel Energy: 2/3

Edson Kazil(Shawn), AC 17, Touch AC 15, Flatfooted AC 15, HP 23/23 
Thursday April 25th, 2013 12:41:14 PM

Ooc: can Edson touch where he is standing in the water.

Edson holds on to the boards and pulls out his khukri, he starts to paddle towards the boat, staying under the dock as he does.

Hert AC 24(23ff 11t) HP 47/47 CMD 16(15ff) 
Thursday April 25th, 2013 2:06:43 PM

Hert gives up on trying to controlo what's happening with their trap and just observes the scene, getting ready to jump into combat.

Gerox Shale ac 13 TA 13 FF 11 CMD 13 hps 37/37 George 
Thursday April 25th, 2013 4:29:15 PM

Gerox smiles and relays Harvest's message to Brom.

Peza / Chris / Hp 41/41 Ac 18/ cmd 21  d20+13=15 ; d20+13=33 ; d20+13=27 ; d8+3=9 ; d8+3=11 ; d8+3=7 ; d8+3=5 ; d20+8=27 ;
Thursday April 25th, 2013 7:19:41 PM

Keeping in the shadows [stealth check d20+13=15 ][ugh] Peza readies to fire [readied action]

Her eyes seek a target ... "patience " she whispers to herself .. lining up one of the pirate crew .... a human .. like herself ... a well known knowledge of weak points [favored enemy] she waits for action .. once the battle commences she will fire ...

pirate shot d20+13=33 nat 20 !! damage d8+3=9 vital strike damage d8+3=11 total damage = 20
crit roll d20+13=27 !! woot hit!! damage d8+3=7 vital strike damage d8+3=5 total damage = 12
total combined damage = 32 !!!

" that oughta start the hurting on the pirates !" as Peza reloads

Her eyes sweep the pirate ship ...keeping alrt for more danger [perception check d20+8=27!!]

Brom the Barbarian - RichP; AC: 19 (T 12, FF 19, Raged 17), CMD: 22 (24 Raged); HP: 45/54 (55/64 Raged); 
Thursday April 25th, 2013 8:54:03 PM

"Well...ya see..." Brom says taking his time, "I'm always lookin' fer ways ta challenge me-self. Ya know...those guys...ain't much of a challenge." He says pulling out the half-orcs great sword. "I got me a new BAS." He says looking over the sword. "Can you give me a challenge...or..." he says emphasizing the "or", "are you too afraid. I think so." He flops the sword over his shoulder. "Heifer." (Translation: unsexed female cow)

"Come, heifer. Let's see if ya more challenge then yur men."

Barratore Steelwind (Dan K) AC: 20 (T 16 FF 14), CMD: 23; HP: 42/51Character Sheet 
Thursday April 25th, 2013 9:25:46 PM

Hearing Brom's voice boom out in the darkness, Barratore frowns. Now the battle was going to start and he was going to waste precious fighting time just getting there. Brom better not take all the pirates out before he arrived.. Barratore grinds his teeth and tries to will himself to stay put. There will be plenty of action as the pirates won't fight in a one on one challenge. They'll swarm and he'll have his chance to mix it up and set this honorless taur straight



A Ship on the River -- DM Zach  d20+8=18 ; d20+8=12 ; d20+8=10 ;
Thursday April 25th, 2013 11:57:07 PM

The First mate turns red and looks as if he is going to accept the challenge. Then one of the other pirates points out at least one member of the group hiding in the forest. He visibly calms and smiles. [b]"You got part of that right. They sure wasn't no challenge fer ya! Course, ye had help. Ok, ya'll are obviously good at what ye do... so whadda ya say, you tell me what they are offerin' ya, we match it and then some... and then we all go our separate ways?

------------------
Edson will have to be almost 10 feet down at the shallowest part of the river to be on the river floor. Also, give me another swim check to contend with the currents.

Peza just sees the same 7 pirates occasionally popping there heads up from cover, some have bows at the ready.

OOC: One hero point awarded to Al for an awesome idea.

Harvest Moon (AC19/Touch18/FF17; CMD 21; HP27/34) - Al  d20+14=32 ;
Friday April 26th, 2013 7:51:32 AM


Something is not right. These are not the words of peoples who burn ships, leaving none alive upon them.

"Beware!" warns Harvest Moon through the Message magic. "The vampire! I think he stalks us. Beware! The vampire Pirate King Nathaniel Morelock creeps upon us while his people hold our attention. There are too few upon the ship!"

"Fire upon them, Peza." Harvest Moon rushes to one side of the building and looks about for traces of the vampire and his other peoples. "Brom, go to cover." She calls upon a blessing of fire then before rushing to the other side of the building to ensure that Nathaniel Morelock does not approach from there.

+++++++++++++++++++++++++++++++++++++++++

Perception: 32

Cast Produce Flame

Active Effects: Produce Flame 1m

Day's Spells
0-Level: Guidance, Spark, Virtue
1-Level: uProduce Flame, Magic Fang, uEntangle(d)

0-Level: Stabilize, Read Magic, Detect Magic
1-Level: Divine Favor, uShield of Faith, Remove Fear(d)

Wooden Fist: 6/7
Stunning Fist: 2/3 (Fort DC16)
Channel Energy: 2/3

Edson Kazil(Shawn), AC 17, Touch AC 15, Flatfooted AC 15, HP 25/25  d20+9=18 ; d20+10=14 ; d20+9=16 ; d20+13=33 ;
Friday April 26th, 2013 9:27:41 AM

Edson, continuing to hold on to the boards under the dock, begins to make his way to the ship. When he makes it to the ship, he starts to climb up the side, staying out of the view of those on board.

Swim 18
Climb 14
Stealth 33(Nat. 20!!!)
Perception 16


Brom the Barbarian - RichP; AC: 19 (T 12, FF 19, Raged 17), CMD: 22 (24 Raged); HP: 45/54 (55/64 Raged);  d20+8=15 ;
Friday April 26th, 2013 12:14:58 PM

"Guess, I was right, heifer. Yur afraid. I can smell it. You reek o'fear, heifer. Don't matter what's behind me, heifer, yur afraid of a fight. Ya got no problem hittin' cargo boat with scary sailors." He makes a scary gesture. "But someone who can fight, heifer, ya run fer cover. Can I get yur name so I can spread the word o'the brave heifer ran from a fight. I'm sure tales of yur cowardice, heifer, will make it back ta yur clansmen. I can see it now. A clan o'heifers sittin' round the fire spoutin' yur cowardly acts. How proud they'll be, heifer. A coward from a clan o'cowards."

Brom will be readied for his taunting to work. Keeping his sword low but readied, he readied for the minotaur to attack.

Brom the Barbarian - RichP; AC: 19 (T 12, FF 19, Raged 17), CMD: 22 (24 Raged); HP: 45/54 (55/64 Raged);  d20+11=22 ; 2d6+8=16 ; d20=11 ;
Friday April 26th, 2013 12:31:59 PM

Ooc: perception dc15, from post. Sense motive dc11

Brom will step in 5' with his readied attack to close reach gap.

Readied action, if needed: AC22, damage 16

Peza / Chris / Hp 41/41 Ac 18/ cmd 21 
Friday April 26th, 2013 5:33:20 PM

With Harvest's words ringing in her ears ... she snaps the trigger .... the bolt seeks out its target

" you got it sister " whispers Peza

pirate shot d20+13=33 nat 20 !! damage d8+3=9 vital strike damage d8+3=11 total damage = 20
crit roll d20+13=27 !! woot hit!! damage d8+3=7 vital strike damage d8+3=5 total damage = 12
total combined damage = 32 !!!

ooc" human pirate target

Quickly reloading another bolt into place ... she keeps alert

Gerox Shale ac 13 TA 13 FF 11 CMD 13 hps 37/37 George 
Friday April 26th, 2013 5:40:22 PM

Gerox will see Barratore grind his teeth and say, "Here you go big fella." Gerox will cast an invisibilty spell on him. "This will get you close without them seeing you. Try not to knock over any barrels or crates on the way. Once you attack it wheres off but you have around 5 minutes before is dispels. Now go take down the mate and we will look for the vampire."

Hert AC 24(23ff 11t) HP 47/47 CMD 16(15ff) 
Friday April 26th, 2013 7:37:24 PM

"The vampire could not have possibly known that we were waiting for him, Harvest Moon", objects Hert. "If he is not here, he is unaware about what's happening here."

He continues watching the scene not revealing himself.

Barratore Steelwind (Dan K) AC: 20 (T 16 FF 14), CMD: 23; HP: 42/51Character Sheet  d20=6 ;
Friday April 26th, 2013 9:10:47 PM

Gerox turns him invisible and Barratore just before he leaves. "Get ready to light the dock a blaze. Going to need light soon."

Barratore begins moving his way closer to the dock. He keeps his bow out and tries not to make too much noise on the way. Stealth 6

A Ship on the River -- DM Zach 
Saturday April 27th, 2013 11:44:31 PM

Harvest producds flame in her palm as she directs her comrades to be prepared for an attack from the rear.

Edson is able to sneak aboard the ship without anyone being any the wiser.

Brom attempts to goad the Minotaur into action... He bellows in mighty rage, but stops short, "Take cover men!!! They done had time'ta lay traps! Make'm come'ta us!"

Gerox turns Barratore invisible and whispers words of encouragement to him.

Hert keeps to the shadows.

Barratore makes his way to the ramp of the ship.

Peza lets loose a shot for the ages that catches a pirate right in the eye, he was dead before he even knew what hit him.

All of the men and the minotaur drop behind railings and out of sight save the one man that Peza killed. The minotaur calls out to Brom. You call me a coward, and you are the one setting the trap and firing on people that have shown no aggression. You be the coward. What say, just you and me, Minotaur to Man... or are ya chicken liver?"[/b]

Only Edson, on the ship, can see the pirates hunkered down behind the side of the ship.

Peza / Chris / Hp 41/41 Ac 18/ cmd 21  d20+11=28 ; d20+11=26 ; d8+1=5 ; d8+1=6 ; d8+1=6 ; d8+1=5 ;
Sunday April 28th, 2013 9:35:23 PM

Grinning as the pirates duck for cover .... she again takes aim ... waiting for movement ... an open shot ...
[readied action - shoot at exposed target]

"Harvest is right ... where is the pirate king ?" ... her smile fades as the realization sets in ... " i wonder who has walked into a trap .. them or us"

Her eyes sweep the ships deck ... waiting ...

readied shot d20+11=28 crit hit damage d8+1=5 vital strike damage d8+1=6 total damage = 11
crit hit d20+11=26 damage d8+1=6 vital strike damage d8+1=5 total damage = 11
total total damge = 22
[+2 to hit , +2 damage if human target , favored enemy]



Gerox Shale ac 13 TA 13 FF 11 CMD 13 hps 37/37 George 
Monday April 29th, 2013 8:35:57 AM

OOC I think we are at the map stage. I am not sure where I am, compared to the ship. Not sure what I can do.

Gerox message's to Brom, "Barratore is invisible and heading your way! If you accept his challenge, your crazy but since most Barbarians aren't quite right in the head, at least make sure he comes down on to the dock."

Harvest Moon (AC19/Touch18/FF17; CMD 21; HP27/34) - Al 
Monday April 29th, 2013 9:55:31 AM


The Minotaur Pirate Kress is clever. The fire trap will no longer draw them in. Two years or more ago, Harvest Moon, once brought to this point, would have taken her mother and fled. It was the best thing to do when things went badly. But here, she is not with her feeble mother. Here too she is not the same Harvest Moon.

Edson Kazil, also, is somewhere in the water. And, a quick look about reveals the absence of Barratore Steelwind. The League Adventurers are not in a position to withdraw even should they wish to. But what to do? Doubt assails the mind of Harvest Moon. What to do?

The moons light the darkness. The wind rustles leaves in the trees. The river glistens, silvery and black. The vampire is about. She can feel it. All that it needs is time. The time to stalk them. Time that the Minotaur Pirate Kress works to buy. Buying time. Reeling in the lives of the League Adventurers.

Then it comes to Harvest Moon. It comes to her like the howling winds of a gale that sweep her off her feet. She knows what must be done. Quite loudly, Harvest Moon calls out the words of a blessing, and then, even as the power fills her from the earth and sky, she is barreling around the corner of the building and onto the dock.

"Haha-hoho!" laughs Harvest Moon. She stops in plain view of the pirates. "You speak of the livers of chickens?!? Minotaur Pirate Kress, come fight me!" shouts the diminutive half-elven girl in her baggy robes.

It feels good. Good to laugh in the face of such danger. It is what Domi would do. She knows this. She feels this now. Even should she die here today, it would still be good.

"Ha! Do you hide from me? Do you crouch behind your ship before one as small as me?" cries Harvest Moon. "It is you who are the livers of chickens!" she calls out. All the while failing to mention, of course, the fearsome polearm on her back and the roaring ball of flame nestled in the palm of her hand.

+++++++++++++++++++++++++++++++++++++++++

Cast Magic Fang / Move 40ft

Active Effects: Produce Flame 9/10r, Magic Fang 10/10r

Day's Spells
0-Level: Guidance, Spark, Virtue
1-Level: uProduce Flame, Magic Fang, uEntangle(d)

0-Level: Stabilize, Read Magic, Detect Magic
1-Level: Divine Favor, uShield of Faith, Remove Fear(d)

Wooden Fist: 6/7
Stunning Fist: 2/3 (Fort DC16)
Channel Energy: 2/3

A Ship on the River -- DM Zach 
Monday April 29th, 2013 1:42:09 PM

Here is the map. I am waiting on everyone to post. Also, take this time to tell me where exactly you want to be based on your previous actions. I put you where I figured you wanted to be based on your description's.

Map is here. As before Sheet1 is the map, sheet 2 has the legend. On the rear of the ship there are two stairways that lead up to a higher point of the ship, and the steering wheel. It is about 10ft higher than the rest of the ship.
Pirate King Ship and Depot Battle Map

Harvest Moon (AC19/Touch18/FF17; CMD 21; HP27/34) - Al 
Monday April 29th, 2013 4:22:28 PM


OoC: The position at which you currently have Harvest Moon (HM) is fine. Thanks.

Gerox Shale ac 13 TA 13 FF 11 CMD 13 hps 37/37 George 
Monday April 29th, 2013 4:39:43 PM

ooc:I don't mind where you put me but I probably should be closer to Harvest and Barratore since I have been interacting with them and just made Barratore invisible. If you aren't worried about that, then neither am I.

DM Zach: I went ahead and moved you between Hert and Barratore. Is that better?

Edson Kazil(Shawn), AC 17, Touch AC 15, Flatfooted AC 15, HP 25/25 
Monday April 29th, 2013 6:05:47 PM

Edson just waits. He turns around so he is facing his team. That way if a pirate does see him, he might just mistake him as part of the crew. His khukri is out, his other hand resting on pommel of his sword.

Hert AC 24(23ff 11t) HP 47/47 CMD 16(15ff) 
Monday April 29th, 2013 6:56:34 PM

Hert continues to wait in the trees.

"What in Gargul's name are you all doing?" he whispers loudly, with definite anger in his voice."Are we just storming them on their ship now? Are we still waiting for the vampire?"

A Ship on the River -- DM Zach 
Monday April 29th, 2013 7:14:45 PM

OOC: Please note I moved Gerox. Check your previous post. Also, how does the map look? Is it sufficient? You guys know I hate making maps, but this is the easiest way I have found. It has color, coordinates, is easily viewable and by far the easiest thing I have ever seen to try and edit.

Also, I like feedback. Also, expect and email in the next few hours from me.


Barratore Steelwind (Dan K) AC: 20 (T 16 FF 14), CMD: 23; HP: 42/51Character Sheet 
Monday April 29th, 2013 8:17:00 PM

Barratore hears Hert and looks at the rest of what is going on and tries to decide what it is that they were going to do. Storming the ship just seemed, well it didn't seem like the best of ideas, sure it would be exciting and all, but...Barratore's mind stopped turning on that subject as he started coming to his own conclusion. Yes, yes it would be very exciting to storm the ship and take her. Far more so than lying in wait.

Barratore moves to J/K-18/19 and draws his sword. He smiles broadly, though none can tell as he is invisible and with an edge of excitement in his voice, he responds to Hert, "I do believe we are."

Brom the Barbarian - RichP; AC: 19 (T 12, FF 19, Raged 17), CMD: 22 (24 Raged); HP: 54/54 (64/64 Raged);  d20+11=18 ; 2d6+8=14 ;
Monday April 29th, 2013 9:15:04 PM

Brom moves up to X9. "I gave ya yur chance, heifer. Now yur chances are done. I'm gonna take ya down. I'm gonna take yur boys down. I'm gonna take yur boss down."

Brom is at X9. He will be readied for an attack by the Minotaur. He will be readied to step into make his readied attack.

Readied attack: AC18, damage 14

Peza / Chris / Hp 41/41 Ac 18/ cmd 21  d20+8=11 ;
Monday April 29th, 2013 9:19:58 PM

Keeping her focus on the ship .... the thought of the missing pirate king keeps invading her mind ... she peeks nervously over her shoulder ...

[perception check d20+8=11]

readied shot d20+11=28 crit hit damage d8+1=5 vital strike damage d8+1=6 total damage = 11
crit hit d20+11=26 damage d8+1=6 vital strike damage d8+1=5 total damage = 11
total total damge = 22
[+2 to hit , +2 damage if human target , favored enemy]

[readied action from previous post]

ooc: will reply to your e-mail shortly



Harvest Moon (AC19/Touch18/FF17; CMD 21; HP27/34) - Al 
Tuesday April 30th, 2013 9:11:24 AM


OoC: Nobody replies shortly to an email like a gnome replies shortly to an email.

Hert AC 24(23ff 11t) HP 47/47 CMD 16(15ff) 
Tuesday April 30th, 2013 4:17:45 PM

Hert decides to start advancing. Minding the invisible minotaur, however, he only moves to the closest tree,

Hert AC 24(23ff 11t) HP 47/47 CMD 16(15ff) 
Tuesday April 30th, 2013 4:18:10 PM

OoC: Oh, and Hert moves to H21

A Ship on the River -- DM Zach  d20+8=19 ; d20+8=27 ; d20+8=12 ; d20+14=32 ; 2d8+13=27 ; d20+6=11 ; d20+6=14 ; d20+6=11 ; d20+6=18 ; d20+6=22 ; d20+6=23 ; d6+5=10 ; d6+4=5 ;
Tuesday April 30th, 2013 4:39:10 PM

Edson tries to play off his imposter status by acting as Pirate. This would have probably worked slightly better had you not been soaking wet. As there is a stand off of sorts, the Dwarf is knelt down behind you and notices the water dripping onto the deck. "WE HAVE A RAT ONBOARD!!! DIE!!!" The Dwarf moves towards Edson and attacks as another human follow his lead to do the same thing. Luckily both miss.

Two Humans lean over the rail and fire their longbows at Harvest Moon, though they both miss as well.

As soon as they pop up to shoot at Harvest, Peza is able to get an awesome shot off killing her one of her foes where he stands by severing his windpipe.

A Human and a the Half Orc both move in on Brom and both get a slice on him as she is engaged with Kress (I forgot and left off their flanking bonus as well.) (Hit AC 22 and 23 for 10 and 5 points of damage).

First Mate Kress moves towards Brom and slices deeply into the Barbarian. "Seems ya mighta bit off more than ya can chew BOY!!!" Brom takes 27 points of damage on a wicked slice to his upper torso. (Hit AC 32)

Brom attempts to return the blow and looks as if he will, but deflected off course by the minotaur's glaive at the last second.

The rest of the party seems to be waiting for the fire trap to be sprung before they actually spring into action.

----------------
OOC: If I missed any actions please let me know.

Peza / Chris / Hp 41/41 Ac 18/ cmd 21  d20+13=21 ; d8+3=4 ; d8+3=7 ;
Tuesday April 30th, 2013 6:18:14 PM

As the battle turns to chaos ... Peza looks to support her friends ... Edson is two aganist one .... but Bron is three againist one .... and facing the first mate Taur .... Edson can always dive into the waer to escape ...

Lining up the human pirate flanking Brom .... peza snaps off a bolt .. watching it strike home she grins ...

Pirate shot d20+13=21 damage d8+3=4 vital strike damage d8+3=7 total damage 10 !!

" the Pirate king is not aboard .... beware " shouts Peza to the group

Harvest Moon (AC19/Touch18/FF17; CMD 21; HP27/34) - Al 
Tuesday April 30th, 2013 6:56:11 PM


OoC: Map?

Brom the Barbarian - RichP; AC: 19 (T 12, FF 19, Raged 17), CMD: 22 (24 Raged); HP: 12/54 (22/64 Raged);  d20+13=25 ; 2d6+19=28 ;
Tuesday April 30th, 2013 9:53:05 PM

Brom takes the shots from the pirates. Blood flows from the wounds. Letting his rage take over, he confronts the minotaur.

Attack (-2 PA, +2 Rage, +11 Weapon, +2 Surprise Attack): AC 25, damage (+7 Str, +3 Rage, +1 magic, +6 PA, +2 Powerful Blow): 28

Gerox Shale ac 13 TA 13 FF 11 CMD 13 hps 37/37 George  3d4+3=10 ;
Tuesday April 30th, 2013 10:39:29 PM

Gerox moves up to F20 and casts a magic missile on the minotaur first mate. 3 missiles reach out and thud into the brute causing 10 points of damage. "Brom get back here you turd of a barbarian! Your gonna get yourself killed!

Barratore, help him! We will help Edson!"

Edson Kazil(Shawn), AC 17, Touch AC 15, Flatfooted AC 15, HP 25/25  d20+3=15 ; d4=2 ;
Tuesday April 30th, 2013 10:50:39 PM

Ooc: I thought I was still hidden, just figured the costume would be incase he was spotted but no big deal.

Edson slashed at the dwarf with his khukri(hit Ac 15, 2 dmg). He lets the dagger stay in the wound as lets go on his handle, while at the same time pulling out his long sword.



A Ship on the River -- DM Zach 
Tuesday April 30th, 2013 11:14:44 PM

OOC: Just note for future references, if I don't relink the map... the old link auto updates with the new map. So if I don't post it, just got to the last place I did post it.

Pirate King Ship and Depot Battle Map

OOC: Also, you can't stand right in front of someone with water dripping off of you and still be hiding.

Barratore Steelwind (Dan K) AC: 20 (T 16 FF 14), CMD: 23; HP: 42/51Character Sheet  d20+10=24 ; 2d8+13=22 ;
Tuesday April 30th, 2013 11:31:05 PM

Barratore moves up the plank 30'. Brom was in deep, but he was far too far away unfortunately. Only left to do was try to cut down pirates as fast as possible and get there.

Move to J12 and attack H4 Pwr Attack Hit AC 24 Dmg 22.

Becoming visible, Barratore bellows to the first mate in Tauric, Highlight to display spoiler: { You honorless wine stealing rogue of a hornless father. I am Barratore Steelwind of the Starlight clan and you will answer to Imod.}

Edson Kazil(Shawn), AC 17, Touch AC 15, Flatfooted AC 15, HP 25/25 
Wednesday May 1st, 2013 7:08:43 AM

Ooc: gotcha, I just took the stealth roll and your discription of
No one seeing me to mean I was hidden amongst something on the deck. Either way it is ok.

Harvest Moon (AC19/Touch18/FF17; CMD 21; HP27/34) - Al  d20+6=23 ; d6+1=3
Wednesday May 1st, 2013 9:56:44 AM


There is bravery ... and then ... It is difficult to conceive of the severity of the wounds received by the Rager. And there is nothing to be done. The healing magic granted to her offers only the most meager of benefits. No distractions that she might provide will bolster the Rager's defenses enough. Only fortune can protect the Rager from another blow from Minotaur Pirate Kress. And, another such blow as that delivered just now will most surely bring Brom the Rager to his death. All that can be done is to improve the chances of Brom the Rager. If the Rager will not withdraw, then she must remove an attacker.

Peza's bolt takes the human two combines to bracket Brom the Rager. Harvest Moon throws her ball of flame and it touches him, searing flesh. With luck their combined attacks will bring this one down.

Harvest Moon then rushes up the ramp, stopping just outside the range of the polearm wielded by the Minotaur Pirate Kress.

+++++++++++++++++++++++++++++++++++++++++

Touch Attack vs Same Target as Peza's: Touch AC22, Damage 3hp Fire

Active Effects: Magic Fang 9/10r

Position: X13 (35ft Move)

Day's Spells
0-Level: Guidance, Spark, Virtue
1-Level: uProduce Flame, Magic Fang, uEntangle(d)

0-Level: Stabilize, Read Magic, Detect Magic
1-Level: Divine Favor, uShield of Faith, Remove Fear(d)

Wooden Fist: 6/7
Stunning Fist: 2/3 (Fort DC16)
Channel Energy: 2/3

Pirate King Ship and Depot Battle Map

Brom the Barbarian - RichP; AC: 19 (T 12, FF 19, Raged 17), CMD: 22 (24 Raged); HP: 12/54 (22/64 Raged); 
Wednesday May 1st, 2013 4:53:23 PM

Addendum to last post: Brom steps back on the gang plank, 5-ft, to get out of flanking even though he cannot be flanked.

Hert AC 24(23ff 11t) HP 47/47 CMD 16(15ff) 
Wednesday May 1st, 2013 5:42:04 PM

Hert watches, eyes wide open, as Brom gets quickly overpowered by the enemy. The wounds look bad and it doesn't look like he'll last long like that. Forgetting about the disguise he was trying to keep, Hert leaves his cover and rushes towards the fight, hoping to make it in time and provide any aid he can.

"Three on one? Is that the best you can do, eh? Get over here!" - he shouts as he runs, trying to get pirates attention.

OOC: You actually forgot Hert's move to H21 on the last turn. Hert moves to S18 as a double move.

A Ship on the River -- DM Zach 
Wednesday May 1st, 2013 6:28:31 PM

@Barratore: 30ft from where you were (J,12) has you still 10ft short, 5ft if you have reach somehow, from H4 and makes you unable to attack this round, unless I missed something. Also, there were crates on the dock, but since I didn't mention them this time, we will just forget about them.

@Edson: Before you rolled stealth and mentioned you were hiding on the ship which I took to meant knelt down making a small target. When you say you stand up and face your allies holding your weapon out to the side, I take that to mean you are not hiding anymore and are trying to blend in.

@Harvest: Same issue as Barratore, as best I can tell, 40ft from where you were will not get you to where you can disarm the man. He is still 15ft away. Even with reach that is going to be 5ft short.

@Everyone else: Need you guys to post. These are your movements so far. I will factor in damage and such, but you guys may want to rethink your strategy. Those who are going to be a few feet short, change your actions if need be.

Harvest Moon (AC19/Touch18/FF17; CMD 21; HP27/34) - Al 
Wednesday May 1st, 2013 7:50:45 PM


OoC: I've changed my move.

Peza / Chris / Hp 41/41 Ac 18/ cmd 21 
Wednesday May 1st, 2013 9:36:32 PM

Reloading her crossbow .... Peza eyes her target ... watching Brom and his foes ... deciding who to stick a bolt in next

ooc: heading to sleep , just making sure i get a post in for weds ;-)

Gerox Shale ac 13 TA 13 FF 11 CMD 13 hps 37/37 George 
Wednesday May 1st, 2013 9:40:17 PM

ooc Did my magic missile take affect? Do I need to make another post?

Brom the Barbarian - RichP; AC: 19 (T 12, FF 19, Raged 17), CMD: 22 (24 Raged); HP: 12/54 (22/64 Raged); 
Wednesday May 1st, 2013 10:18:45 PM

Talked to Dan (we're playing table top right now): If he has the move for Barratore, he will move up so that he is range to attack H4.

Barratore Steelwind (Dan K) AC: 20 (T 16 FF 14), CMD: 23; HP: 42/51Character Sheet 
Thursday May 2nd, 2013 9:05:45 AM

misread the map, my bad....Barratore will move all the way to J/10 and not swing. I ignored the crates thinking the map was not updated. Barratore had cleared all the crates earlier so they would not catch on fire when the pitch was lit per the original plan

A Ship on the River -- DM Zach 
Thursday May 2nd, 2013 8:05:00 PM

OOC: Hey guys... I am working a double and won't get off until 11:15pm... I am going to try and get my post in before midnight. but if you can go ahead and check in. Sorry about the delay, wasn't expecting to get held over today.

Brom the Barbarian - RichP; AC: 19 (T 12, FF 19, Raged 17), CMD: 22 (24 Raged); HP: 12/54 (22/64 Raged); 
Thursday May 2nd, 2013 8:13:28 PM

Waiting ta die.

Harvest Moon (AC19/Touch18/FF17; CMD 21; HP27/34) - Al 
Thursday May 2nd, 2013 8:45:39 PM


OoC: Checking in.

Peza / Chris / Hp 41/41 Ac 18/ cmd 21 
Thursday May 2nd, 2013 9:45:21 PM

ooc: Checking in behind Al ;-)

Barratore Steelwind (Dan K) AC: 20 (T 16 FF 14), CMD: 23; HP: 42/51Character Sheet 
Thursday May 2nd, 2013 10:20:14 PM

Check in

Gerox Shale ac 13 TA 13 FF 11 CMD 13 hps 37/37 George 
Thursday May 2nd, 2013 11:00:51 PM

check check check

Edson Kazil(Shawn), AC 17, Touch AC 15, Flatfooted AC 15, HP 25/25 
Thursday May 2nd, 2013 11:45:50 PM

Edson smiles thinking of how he is dressed like a pirates

A Ship on the River -- DM Zach  d20+14=21 ; d20+9=17 ; 2d8+13=20 ; d20+6=13 ; d20+6=13 ; d20+6=12 ; d20+6=19 ; d20+6=14 ;
Friday May 3rd, 2013 12:01:22 AM

OOC: Going to fix a mistake of mine. I incorrectly thought a readied action could be used to charge. Because it cannot, Brom did not take the 27 points of damage from Kress, just the damage from the other pirates. Moving on from their.

Peza lets fly a bolt that ends with a solid "thwack" into the shoulder of the pirate attacking Brom

Brom's attack flays open the First Mates massive chest and causes him to gasp for air.

Gerox moves and lets a magic missle fly, doing solid damage to the First Mate!

Edson swings at the dwarf but misses, before changing weapons.

Harvest Moon's small ball of fire smacks the minotaur for more damage.

OOC: I think that covers all of your actions. Again, before my first official DM post, I told you guys that combat is not my strength. Things make sense in my mind but it doesn't alway translate to the pbp format very well. Thanks for being patient. Thanks to Al, for reminding me that a charge can not be part of a readied action. Keep the insight coming and sorry for the late post.

First Mate Kress is severely injured but keeps swinging his glaive. He lands a solid hit to Brom's thigh gashing it open (20 points of damage). He then wisely (or cowardly depending on how you look at it) takes a step back since he is using a reach weapon.

The human and Half Orc both take 5ft steps to flank the Rager and attack but miss.

The rest of the pirates attack various targets and also miss... very badly.



Brom the Barbarian - RichP; AC: 19 (T 12, FF 19, Raged 17), CMD: 22 (24 Raged); HP: 19/54 (29/64 Raged);  d20+7=25 ; d20+11=19 ; 2d6+17=20 ;
Friday May 3rd, 2013 12:46:52 AM

Brom sees than he seems to have the First Mate on the defensive and Brom presses his advantage. He, using Acrobatics, moves in adeptly avoiding (I think) the First Mate's readiness. Once inside his defense, Brom brings his new BAS to bear against the minotaur.

Acrobatics: DC25
Attack (+2 PA, +11 weapon, +2 Rage): AC19, damage 20



Barratore Steelwind (Dan K) AC: 20 (T 16 FF 14), CMD: 23; HP: 42/51Character Sheet  d20+8=15 ; 2d8+13=22 ;
Friday May 3rd, 2013 8:55:26 AM

Barratore steps up further unto the ship Free 5' to J/9 and brings his great weapon against the pirate in front of him. Brom was doing better, but could still use help.

[PA hit AC 15 Dmg 22]

Harvest Moon (AC19/Touch18/FF17; CMD 21; HP27/34) - Al  d20+5=25 ; d20+5=6 ; d20+5=10 ; d6+1=3 ;
Friday May 3rd, 2013 9:33:08 AM


She gauges the strength and size of the Minotaur Pirate Kress. Despite the agile maneuvering of The Rager, he will take a wound as he moves in. Or so falls the assessment of Harvest Moon.

"Peza! Shoot the Minotaur Pirate Kress!" she calls out. He is most dangerous and gravely wounded. Felling him should win the day for the League Adventurers. Should the Vampire Pirate King Nathaniel Morelock appear while this First Mate Minotaur Pirate Kress still lives, things could go very badly.

With a short hop, Harvest Moon springs up the ramp and lashes out at the human pirate with her foot. The ball of her foot drives with great accuracy into a vulnerable place near the groin of the human pirate. The strike is not particularly strong, but the pain that it produces commonly stuns those of lesser constitution. Then she steps into the kick and turns, bringing an elbow around to quickly strike at the half-orc as well. But coming in with one's back turned to one's target is not the best of tactics. The half-orc is not where she expected that he would be, and her elbow strike glances from the armor of the half-orc pirate.

+++++++++++++++++++++++++++++++++++++++++

Flurry Hit H2 AC25 (Threat AC6/Fail), Damage 3+1WoodenFist = 4hp (Stunning Fist Fort vs DC16 or be Stunned); Hit HO AC10

Active Effects: Magic Fang 8/10r

Position: X11 (5ft Move)

Day's Spells
0-Level: Guidance, Spark, Virtue
1-Level: uProduce Flame, uMagic Fang, uEntangle(d)

0-Level: Stabilize, Read Magic, Detect Magic
1-Level: Divine Favor, uShield of Faith, Remove Fear(d)

Wooden Fist: 5/7
Stunning Fist: 2/3 (Fort DC16)
Channel Energy: 2/3

Pirate King Ship and Depot Battle Map

Edson Kazil(Shawn), AC 17, Touch AC 15, Flatfooted AC 15, HP 25/25  d20+3=13 ;
Friday May 3rd, 2013 11:36:22 AM

Part of Edson is extremely angry, and another part is happy. Out
Of the corner of his eye, he sees Brom take a nasty shot and blood spewing.. He could very well
Die, as could Edson(as he dodges another swing). The reason their lives were in danger were simple, terrible planning and no leader. He was given multiple Instructions, and no
Set course was set. If he survived this and didn't have to help
Dig a hole for Brom he was going to insist on a leader before they went any further.

As the swing from the dwarf missed, Edson came back to the present situation and swung his long sword at the dwarf, and missed wildly.

Brom the Barbarian - RichP; AC: 19 (T 12, FF 19, Raged 17), CMD: 22 (24 Raged); HP: 19/54 (29/64 Raged); 
Friday May 3rd, 2013 11:50:26 AM

Rage: 2 rds

Improved uncanny dodge: only be flanked by 9th level rogue or greater.

Gerox Shale ac 13 TA 13 FF 11 CMD 13 hps 37/37 George  3d4+3=9 ; d20+8=10 ;
Friday May 3rd, 2013 2:51:48 PM

Gerox looks to see if the first mate minotaur goes down with Brom's mighty blow. If he still stands, he will direct his magic missile at the tough warrior, hoping to bring him down before he can swing again. If the minotaur falls, he will direct his missiles at the human fighting Edson (H3) (9 points of damage crash into one or the other)

Gerox pauses to scan the ship and the rigging and the area for anybody creeping up or trying to surprise the group (rolled a 10 so don't think I notice much in the heat of battle unless some rolls real bad!)

2/7 first level spells
1/5 second level spells

Peza / Chris / Hp 41/41 Ac 18/ cmd 21  d20+9=16 ; d8+1=2 ; d8+1=7 ;
Friday May 3rd, 2013 4:04:32 PM

Harvest's words echo across the battlefield .... Peza turns her attention away from the human pirate ... to the first mate .... " whoa he is big ... as big as Barratore ...." but she muses ... " he doesn't have the cool red and black coloration of the Starlight clan warrior "

Raising her weapon to her shoulder she snaps off a shot ... unsure if she hit her target ... the ranger reloads ..

" at least it will make the big pirate ;look around "

1st mate shot d20+9=16 damage [if needed] d8+1=2 vital strike damage d8+1=7 total = 9



Hert AC 24(23ff 11t) HP 47/47 CMD 16(15ff) 
Friday May 3rd, 2013 5:50:09 PM

Hert finally makes it to the pier, making a lot of sound and awkwardly waving his shield as he runs in his armor. As he finally makes it to the enemies, and faces the half-orc, he realizes that in the rush he forgot to draw his sword. He gulps and raises his shield, as he faces the enemy, ready to deflect opponent's strike.

OoC: double move to Y11

The PIrate King -- DM Zach  d20+5=20 ; d20+15=33 ; d10+10=16 ; d6=4 ; d20+9=15 ; d20+6=24 ; d6+5=9 ; d20+6=12 ; d20+6=16 ; d20+6=26 ; d20+6=10 ; 2d6+7=11 ;
Monday May 6th, 2013 2:28:09 PM

Brom deftly tumbles through the reach of the Minotaur and slides his BAS into the sternum of the first mate. His sword pops out the back of the creature. Being this close to the Minotaur, Brom realizes something is off about him... he just doesn't seem... natural. Religion DC 22 to realize Highlight to display spoiler: {He is a vampire thrall} @Brom: Please note that even thought I know you can not be flanked, the pirates do not and that is why they are getting in position to do so. I am not giving them a flanking bonus though. Thanks for point this out, but they will still try to flank you =).

Barratore moves forward but misses the pirate as he slings. The attack is very close though, taking bits of leather armor but not touching flesh.

Harvest Moon deftly strikes the pirate in the groin and a high pitched groan escapes his lips. He lowers his weapon for just a second and his knees seem as if they are going to buckle. He is a seasoned warrior however, and is able to remain on his feet and in the fight. Harvest turns her attack towards the half-orc who deftly moves out of the way of her attack.

Edson's longsword swings wide as he attacks the dwarf, his mind someplace else.

Peza let's her bolt fly at the first mate but misses as Brom is standing right in front of him.

Gerox sees that Brom has finished the First Mate, and decides to help even the odds for Edson. His magic missile does enough to put the injured pirate out of the fight.

Hert finally makes it to the fight, standing beside Harvest Moon

-------------------------
As Brom removes his BAS from the First Mate, he, and the others hear, the door to the cabin fly open. An extremely, pale, fit, and handsome man storms out of the cabin, a large swords in his hands. "What is the meaning of this?!?! You shall pay for your insolence!!!" The Pirate King is followed by two more pirates, quite obviously higher ranking than those currently on the deck.

The Pirate Kings large sword flames to life as he strolls towards Barratore. He grabs the sword in both hands over his head and swings downwards towards the Minotaur, however, at the last second he flourishes it backwards and brings from low to high, slashing the Barratore's lower abdomen.
Barratore takes 16 points of slashing damage and 4 fire damage for a total of 20 points of damage.

The two new pirates both move towards Barratore with the one right in front of him attacking to far to the right. The other pirate gets in place but does not yet attack.

The pirate standing next to Barratore that he attacked last round gets a very solid slice on the Minotaurs calf. Barratore takes 9 points of slashing damage.

The Dwarf makes a feeble attempt to attack Edson and strikes only air.

The last pirate and half-orc both attack Harvest Moon. The one she hit in the groin sends his attack too low, but the half-orc slashes perfectly across the monk's exposed back.
Harvest Moon takes 11 points of slashing damage.



Edson Kazil(Shawn), AC 17, Touch AC 15, Flatfooted AC 15, HP 25/25  d20+3=7 ; d20+3=7 ;
Monday May 6th, 2013 3:03:15 PM

A look of despair comes over Edson's face as he realizes it went from bad to worse. That sword in the mix of things could spell doom for this party. Edson lunges at the dwarf but catches only air. This was really about to get worse.

OOC: Hit the attack twice, so two rolls. Luckily both were as bad as each other.

Barratore Steelwind (Dan K) AC: 22 (T 16 FF 14), CMD: 23; HP: 13/51Character Sheet  d20+8=10 ; d20+8=22 ; 2d8+13=27 ; d20+8=24 ; 2d8+13=21 ; d20+6=14 ;
Monday May 6th, 2013 4:01:06 PM

Barratore quickly finds himself surrounded, or at least nearly so, by pirates. As the new trio close, Barratore strikes at each of them.
Pirate king combat reflexes PA hit AC 10
Pirate 1 combat reflexes PA hit AC 22 DMG 27
Pirate 2 combat reflexes PA hit AC 24 DMG 21

Pain erupts from his side and blood pours down one leg. The fight might be over before it really even began, with only Edson near him, Barratore knew his tome was very limited and so he tries to stave off his attackers until help could arrive. Barratore first attempts to gain some room for himself with a quick slash left to right, point dipped forward towards his smaller opponents while stepping back 5'. The fighter then makes a quick thrust at the pirate on his far left. The thrust stops inches from the man

Fighting defensively accounted for in AC
Hit AC 14

Harvest Moon (AC19/Touch18/FF17; CMD 21; HP16/34) - Al  d20+5=18 ; d20+5=21 ; d6+2=7 ; d6+2=3 ;
Monday May 6th, 2013 6:47:00 PM


At last. The Pirate King emerges. And it is now Barratore Steelwind who is in danger. There are many things that are inconvenient about being as large as a minotaur. Or, so it occurs to Harvest Moon in the moments before she attacks. One who is so large seems to present the greatest threat, and therefore becomes the natural target for aggressive foes.

So go her thoughts as she steps in and drives two punches into the chest of the already wounded human pirate. Her first strike lands hard, and she hears the bones of his ribs breaking. The second strikes to the softer flesh of the stomach. Added to the harm dealt by both Peza's bolt and her previous kick, this pirate should, as estimates Harvest Moon, now fall. In anticipation, she steps forward, hoping to take the place of the fallen pirate and block the half-orc from joining its fellows in an attack on Barratore Steelwind.

Well bloodied, she crouches, her teeth bared in a fierce growl. She will hold here. These pirates will not join the others.

+++++++++++++++++++++++++++++++++++++++++

Flurry Hit H2 AC18 AC21, Damage 7 + 3 = 10hp

Active Effects: Magic Fang 7/10r

Position: X11 or W10 if H2 goes down (5ft Move)

Day's Spells
0-Level: Guidance, Spark, Virtue
1-Level: uProduce Flame, uMagic Fang, uEntangle(d)

0-Level: Stabilize, Read Magic, Detect Magic
1-Level: Divine Favor, uShield of Faith, Remove Fear(d)

Wooden Fist: 4/7
Stunning Fist: 1/3 (Fort DC16)
Channel Energy: 2/3

Pirate King Ship and Depot Battle Map

Hert AC 24(23ff 11t) HP 47/47 CMD 16(15ff) 
Monday May 6th, 2013 7:16:57 PM

"Oh God..." whispers Hert as he watches Barratore getting overpowered by the Pirate King. He forgets about the two pirates standing right in front of him, only seeing the swings of the fiery sword.

He is really a vampire... he continues. Dropping on one knee, he recites passionately: O, Lord of Shadows, keeper of Life and Death! Your Eye has found an abomination that defies your laws. Please channel your strength though me to bring this evil creature down.. He stands up, and the symbol of an eye on his forehead starts shining with a bright, distinct light.

"Harvest Moon, Brom, I need you to help me get through these" he says, nodding at the two pirates in front of him, and starts walking right past them, wasting no time for attacks.

"You, worm!" shouts Hert at the Pirate King: "I am an Eye of Gargul, the God of Life and Death! Get over here and face me for the last minutes of your existence, before He unleashes his divine might upon you!"

He comes up with more and more taunts, getting the Pirate King's attention, as he closes in.

OOC: Hert casts Prayer
It has number of effects both on friends and on enemies.

Actually, Hert will act after Brom and Harvest Moon, in hopes that they finish either H2 or HO, and after that moves as far to the left as possible (which is about T9).

Gerox Shale ac 13 TA 13 FF 11 CMD 13 hps 37/37 George 
Monday May 6th, 2013 9:16:06 PM

Gerox gauges the distance and realizes he is to far for some of his more potent spells and needs to get closer. He quickly debates weather he should just run towards the battle or cast a spell and move more slowly. He decides Barratore needs help now and casts another magic missile spell at P2 hoping to bring one foe down quickly.

Gerox Shale ac 13 TA 13 FF 11 CMD 13 hps 37/37 George  3d4+3=12 ;
Monday May 6th, 2013 9:18:41 PM

ooc Sorry for some reason I couldn't get the die roller to work with my laptop. I do 12 points of damage to P2 and move forward to i-18

Peza / Chris / Hp 41/41 Ac 18/ cmd 21  d20+10=22 ; d8+2=4 ; d8+2=7 ;
Monday May 6th, 2013 9:22:34 PM

The sight of the first mate getting skewered by Brom brings a smile to Peza ... but its fades as the pirate king and his officers come forth from his cabin ... battering Barratore .... fishing out one of her special bolts from a past share of their prize .... [ screaming bolts +2][dc 14 will save or become shaken]

ooc: does Hert's Prayer spell have any effect ?? that -1 might come in handy ;-)

Snapping the prized bolt in place ... the ranger takes aim at the Pale king .... snapping off a shot ... she watches it streak towards its target

Pirate king shot d20+10=22 damage d8+2=4 vital strike damage d8+2=7 total damage 11

[+5 base , +5 dex , +2 screaming bolts , - 2 distance total = +10]

Quickly fishing another bolt out she snaps it firmly into place

Wwith a glance around the battlefield she notices Edson holding up ... Hert coming to help Barratore ... Harvest pounding another pirate down . " go girl " shouts the ranger aloud



Brom the Barbarian - RichP; AC: 19 (T 12, FF 19, Raged 17), CMD: 22 (24 Raged); HP: 19/54 (29/64 Raged);  d20+13=14 ; d20+13=14 ;
Monday May 6th, 2013 10:41:19 PM

Ooc: Brom has no clue about vampire thralls or much about vampires.

Brom sees his true for enter the fray and his fighting companion take some serious whoopin'. Brom turns and charges along the deck, to M8, and take a shot at the pirate near.

Attack (-2 PA, +11 weapon, +2 charge, +2 rage): missing.

Rage: 3

The PIrate King -- DM Zach 
Tuesday May 7th, 2013 1:49:01 AM

Just giving you guys the news:

From Jerry,

Now for some announcements:

The new DMs for the Blackbird Lake restart are Zach and Ian. They will leaving Rum to move to this game. We have two new very capable DMs taking their place in Rum: Mark Reid and Tom Shilakes. Zach has already presented them with a present of a new short module for them to mess with before asking me for approval.

Recently, Carl Marshall decided to retire from DMing and Tanner Nielsen will be taking his place....well like immediately. ;)

The BBL restart game will begin once BBL finished the current module and we recruit two new players for the restart game.

Meanwhile, Derek and David are finishing the last couple of scenes on the Humble's Ford module. They and I hit a "real life busy spell" and failed our saves so that new game hit a slowdown for a time.

The switch from Zach and Ian to Mark and Tom should happen "about" Monday, the 20th of this month. Hopefully Mark and Tom will be contacting the Rum players soon or perhaps the players will beat them to the punch and email their DMs?


I just found out about this over the weekend and wrote a new module today (yes, in one day) so that you guys would have something to do. I did not want to pigeon hole the DM's with my original module I wrote. Anyways, I think you guys will like it. I have truly enjoyed this game and hate my stay with you guys will not be longer. My advice to you guys would be to spend less time planning, and just go for it... because for all the planning you did, it did not really get followed. Having a leader can be important, but I think everyone knowing what their role is happens to be more important. You guys did a great job of all excecuting a role so far this combat. Good job. DM post to come in a few hours. Going to sleep now.

Edson Kazil(Shawn), AC 17, Touch AC 15, Flatfooted AC 15, HP 25/25 
Tuesday May 7th, 2013 1:54:37 AM

IOC: Damn we're losing you guys already! Fealt like you guys just for here

Hert AC 24(23ff 11t) HP 47/47 CMD 16(15ff) 
Tuesday May 7th, 2013 4:56:51 PM

OOC: Checking in....
Peza, I linked the spell description in my previous post. Basically, you're more than 40ft. away, so it has no effect on you, but it gives -1 to the pirates who are close enough

Harvest Moon (AC19/Touch18/FF17; CMD 21; HP16/34) - Al 
Tuesday May 7th, 2013 5:01:36 PM


+1 Check.

The PIrate King -- DM Zach  d20+6=25 ; d20+6=16 ; 2d6+7=10 ; d20+9=15 ; d20+6=18 ; d20+6=13 ; d20+6=22 ; 2d6+7=16 ;
Tuesday May 7th, 2013 5:21:40 PM

Edson is so focused on the recently appeared vampire and his officers that he forgets to focus his attacks on the pirate in front of him. His attack is feeble and easily blocked.

The Mighty Barratore goes into a frenzied attack mode as the new arrivals appear. He doesn't touch the agile vampire but he puts vicious wounds on the two officers. Both are still standing, but only barely. (Actually, I need to check something... I think you would only get an AoO against P2 as he moved while inside the area you threatened. The Pirate King and P1 did not. If you have reach, then yes, you get the AoO's but then you wouldn't be able to attack as you have not taken a step back. Let me know what I am missing, otherwise you only clobbered P2.)

Harvest Moon's attack does serious damage to the pirate in front of her and he falls, unconscious.

Hert moves into range and casts prayer, though he takes a few shots from a new friend as he does so. The Half-Orc connects doing 10 points of damage with his massive sword. Unwavering, Hert moves on and casts his spell. (It affects P2 and HO, as well as Harvest, Brom, and Hert. 40ft burst, that is all you can hit with it.)

Gerox is able to drop the recently appeared P2, smashing his face with magic missile.

Peza fires at the pirate king and it goes straight for his head, but at the last moment his catlike reflexes allow him to cant his head so the bolt just barely misses. (AC of 23).

Brom closes the distance to the Pirate King, but is ineffective at putting blade to enemy.
------------------------
The Pirate King looks and Brom and smiles, "Foolish child! You shall fight for me!" Brom Will Save: DC 18 or be be Dominated and forced to fight against your friends. You get a +2 for being commanded to do something against your nature.

The Officer Pirate swings at and misses Barratore as does the pirate adjacent to him.

The Dwarf swings ineffectively at Edson.

The Half-orc steps forward and gashes Harvest Moon across her side. Hit AC 22 for 16 points of damage.



Harvest Moon (AC19/Touch18/FF17; CMD 21; HP 8/34) - Al  d20+5=20 ; d8+1=8 ; d20+14=18 ; d20+3=18 ; d10+1=11 ;
Tuesday May 7th, 2013 6:52:25 PM


So much blood, and much of it is her own. Harvest Moon weaves upon her feet, staggering under the shock of her wounds. Death calls to her, and Harvest Moon can feel the blackness closing upon her. The half-orc strikes hard, and she has paid him no heed. This is the bounty reaped of carelessness.

All things wish to live. It is in their nature to feel so. And it is this wish, the wish to live, that stabs at Harvest Moon with the blade of panic, goading her to flee. But it is the courage of Domi and it is the calm of the sea and skies, that still the mind of Harvest Moon and present a different path to her. With all watchfulness upon her half-orc foe, Harvest Moon calls upon the healing powers of Domi. It comes to her in a rush. She feels the wounds close. The blood become whole once again within her body. She feels restored. She vaults away, springing along the rail of the ship and from the blade of the half-orc. As she twists and turns, a hand reaches for the polearm on her back. A final backward roll brings her to the balls of her feet and crouched next to Hert of Gargul. She lets loose a snarl in the high voice of a young cat. This time, however, she is not to be taken unawares. The polearm is ready this time. Ready to skewer the half-orc with its pointed tooth.

+++++++++++++++++++++++++++++++++++++++++

Note: Was Disabled and at Zero HP at beginning of round.

Cast CLW w/Concentration / Move w/Acrobatics to avoid AoO and drawing Halberd

Concentration 20 vs DC17 for CLW
Cast CLW 8hp (losing Divine Favor)
Acrobatics 19 vs CMD of Half-orc
AoO (If needed) Hit AC18, Damage 11hp

Active Effects: Magic Fang 6/10r, Prayer 3/4 round?

Position: S10 (20ft Move - 1/2 speed for tumbling)

Day's Spells
0-Level: Guidance, Spark, Virtue
1-Level: uProduce Flame, uMagic Fang, uEntangle(d)

0-Level: Stabilize, Read Magic, Detect Magic
1-Level: uDivine Favor, uShield of Faith, Remove Fear(d)

Wooden Fist: 4/7
Stunning Fist: 1/3 (Fort DC16)
Channel Energy: 2/3

Pirate King Ship and Depot Battle Map

Peza / Chris / Hp 41/41 Ac 18/ cmd 21  d20+10=14 ;
Tuesday May 7th, 2013 7:08:55 PM

[OOC: did the pirate king and 2 pirates roll saves vs screaming bolts effects ?? ]

Again taking aim at the pale king .... Peza launches another screaming bolt at the trio of foes ... Sscccrrreeeeaaaaaaammmmmm ........ wwwhhhooooossssshhhh

pirate king shot d20+10=14 ack !!! ugh !! missed

Grimacing as the bolt sails over the pirates heads ... Peza reaches for another bolt [regular bolt] loading it quickly ...

Barratore Steelwind (Dan K) AC: 22 (T 16 FF 14), CMD: 23; HP: 13/51Character Sheet  d20+6=22 ; 2d8+6=14 ; d20+6=21 ; 2d8+6=16 ;
Tuesday May 7th, 2013 8:33:06 PM

Barratore is large and has a 10' reach. The Pirates gave me the AoO's on their turn, not on mine. On my turn, i took a 5' step back and attacked. Barratore should be at position j10 after his 5' move last round

Barratore is too busty breathing and staying alive to be very happy of Brom's arrival. The Pirate King was supposed to be Hert, Gerox and Harvests target, not theirs. The fighter still needed to buy time and keeping his posture defensive he strikes at the gravely wounded pirate.

Fighting Defensively Attack P1 Hit AC 22 dmg 14
Cleave to Pirate H4 Hit AC 21 Dmg 16

Hearing the Pirate King's command, Barratore shouts at the human, "Don't you dare you big thump of man. You stick him."

"Hert! Anytime you're done admiring the wood grain of the deck!"

Brom the Barbarian - RichP; AC: 19 (T 12, FF 19, Raged 17), CMD: 22 (24 Raged); HP: 19/54 (29/64 Raged);  d20+6=11 ; d20+6=10 ; d20+11=30 ; d20+11=17 ; 2d6+17=27 ;
Tuesday May 7th, 2013 9:20:25 PM

OOC: Save DC11, Hero Point DC10...Let the TPK begin...wheee.....

The Pirate King's words ring on the wind as if like angelic harps calling him. He tries to fight back; he tries to fight it; the cloud of the Pirate King's commands drive out all other things - there is only the Pirate King matters.

Brom turns from the Pirate King and takes a short step to Barratore's side, 5-ft step. "Looks like I got 'nuther heifer ta slaughter." He says in the same taunting tone he used against his previous foe. "I'm gonna cut yur heart out with a spoon. Beh-hey-he-ho-hooo..."

Attack (-2 PA, +11 weapon, +2 rage): AC30 (threat, AC17 no crit - lucky Barratore), damage 27 (maybe not so lucky)

Edson Kazil(Shawn), AC 17, Touch AC 15, Flatfooted AC 15, HP 25/25  d20+3=10 ;
Tuesday May 7th, 2013 10:10:14 PM

It finally went from bad to worse. And to make matters worse, Edson misses agian.

Hert AC 24(23ff 11t) HP 47/47 CMD 16(15ff) 
Wednesday May 8th, 2013 6:06:45 AM

OOC: Actually, since Brom is dominated, he is probably considered as enemy, so he gets -1 to both attack and damage rolls because of Hert's prayer.

Gerox Shale ac 13 TA 13 FF 11 CMD 13 hps 37/37 George  3d4+3=9 ;
Wednesday May 8th, 2013 8:14:52 AM

Gerox stares in horror as the dominated Brom cuts down Barratore. Their two best fighters have either fallen or worse switched sides. Harvest is badly wounded and Edson was in trouble. What to do, what to do.

"Get off the damn boat you fools! Retreat to the docks and regroup!"

He decides to take out the other pirate officer hoping to relieve some of the pressure on Edson doing 9 points of damage to the creep.

He then shifts 5' over and forward to J17 in case his associates decide to stay on the ship.


Brom the Barbarian - RichP; AC: 19 (T 12, FF 19, Raged 17), CMD: 22 (24 Raged); HP: 19/54 (29/64 Raged); 
Wednesday May 8th, 2013 9:46:22 AM

Ooc: Since Prayer is a burst effect, I would think that its effect, good or bad, occurs at the casting of the spell rather than a continual check. Also since bad guys who come into the area after the spell is cast are not affected, ally or opponent is not checked continuously and only when the spell is first cast. Either way, I forgot the spell when I made Brom's attack against Barratore.

Hert AC 24(23ff 11t) HP 37/47 CMD 16(15ff)  3d6=9 ;
Wednesday May 8th, 2013 10:59:47 AM

Hert runs past the two pirates, hoping that his allies will cover him. Much to his surprise, he receives a strong blow on his back, that pierces his armor and leaves a bleeding scratch on his back. Even more surprising it is to see Brom, outrunning him, and charging into combat with the Pirate King.

"No, you fool! You'll only get yourself-- NO!" - he shouts at Brom's back, as he watches the barbarian getting dominated and delivering the devastating strike to Barratore.

Hert gets pale, about as much as the Pirate King himself, but forces himself to act nevertheless. He touches his holy symbol, and the power of Gargul covers some of his allies healing their wounds. Suddenly he shouts, addressing to Brom:

"Hey you useless pile of meat! Get over and I will shove your big sword up your arse! Want to see how long you will last one-on-one?"
He stops, whispering prayers and hoping his plan would work. If Brom has any free will, he cannot resist such taunt... With Gargul's help, there is a chance to bring their main fighter back on their side.

He barely notices Gerox shouting, and visibly shakes his head. There is no chance they are getting out of here.

Suddenly, an idea flashes through his mind. He points a finger at the Pirate King, and shouts a chant, focusing and trying to make the spell hold.

OOC:
Hert moves to P10 and uses Channel Energy ability, healing Barratore, Brom and Harvest Moon for 9 damage. Then, spending 1 Hero Point he tries to cast Silence on the Pirate King.

Next round I would also like to use a Hero Point to get a Magic Circle against Evil(3 lvl) into Hert's available spells. PRD says its upon GM's discretion whether to allow that or not.

Brom, it has duration(5 rounds in my case). I always thought that it follows the caster, and affects whoever is in 40ft. range of the caster at the moment.

Harvest Moon (AC19/Touch18/FF17; CMD 21; HP 8/34) - Al 
Wednesday May 8th, 2013 2:51:50 PM


OoC: Man, Hero Points in Pathfinder are infinitely more versatile than before. You might have made that save with one of these uses of Hero Points, Brom.

Everyone here should read up on the Use of Hero Points.

Harvest Moon (AC19/Touch18/FF17; CMD 21; HP 8/34) - Al 
Wednesday May 8th, 2013 3:20:35 PM


OoC: Here's a Hero Point use that we should consider before the next DM move.

Bonus: A hero point grants you a +2 bonus to any one d20 roll or +10% to any d100 roll -- you can apply the bonus retroactively after the roll is made. You can use a hero point to grant this bonus to another character, as long as you arte in the same location and your character can reasonably affect the outcome of the roll (such as distracting a monster, shouting words of encouragement, or otherwise aiding another with the check). Hero points spent to aid another character grant a lesser bonus: +1 or +5% retroactively after the roll.

It would take 4 of us to contribute Hero Points to this use including Brom himself. (You can use more than one Hero Point per round.) This would get Brom up to 18 on his Will Save.

Harvest Moon will gladly contribute to this. We need three more.

Brom the Barbarian - RichP; AC: 19 (T 12, FF 19, Raged 17), CMD: 22 (24 Raged); HP: 19/54 (29/64 Raged); 
Wednesday May 8th, 2013 3:43:38 PM

Ooc: I did use the only one I had. The roll was actually worse the second time. The second save was only a 10, the first one was an 11. Brom's Will save is only +2, +4 when raged, and +6 for the dominate save.

Based on the description, only Barratore was in the vicinity to use a point to help. Certainly, not everyone was close enough to make a difference.

Gerox Shale ac 13 TA 13 FF 11 CMD 13 hps 37/37 George 
Wednesday May 8th, 2013 4:33:40 PM

If it is possible, Gerox will use one

Harvest Moon (AC19/Touch18/FF17; CMD 21; HP 8/34) - Al 
Wednesday May 8th, 2013 4:36:27 PM


OoC: +1 from Prayer to the Save. You rolled a 10. +2 from Harvest Moon who is near enough to shout encouragement. +2 from Gerox whose encouragement you can probably hear too. That makes 14. Need two more to hit DC18. Actually, if you can use more than one per round for the same use, Harvest Moon can - and will if necessary - contribute the remaining two as well, burning three in the process. I can think of few better uses for them than this.

DM? What will you allow? I'll write up an IC post for this if you'd like.

The PIrate King -- DM Zach  d20+6=8 ; d20+14=33 ;
Wednesday May 8th, 2013 4:47:49 PM

Harvest Moon focuses every bit of grit and determination with her being and, with quite a bit of help from Domi is able to come back from the brink of death, better, stronger than before. She makes a miraculous leap backward, almost as if she was going to fall overboard. The orc swings but can not hit his target. Think the day one, the Half-orc presses the attack, only to find the blade of Harvest Moon's Halbred slide through his armor and into his heart. The Half-orc falls lifeless to the deck.

Peza fires another bolt with less success this time. It clicks that the reason the Pirate King and possibly his officer's do not panic at the sound of the bolt is because one is a vampire, and the other is quite possibly his thrall.

The Mighty Barratore is able to finish both pirates he attacks in a matter of seconds. It seems he did strike the first one earlier with the attack of opportunity thought at the time it did not show it. (I see where I messed up. It has been corrected.)

Then the unthinkable happens. Brom heads the words of the vampires and slashes the Taur Warrior, dropping him to the deck, his lifeblood spilling out. Brom's BAS that has felled so many enemies has now cleaved the chest of one of his dearest friends open. -14 out of -16 for Barratore. Down and out, but not yet dead.

Gerox turns to fire at the officer but sees only the Dwarf and the Pirate King remain. He sends his magic screaming into the Dwarf, knocking him unconscious.

Hert, showing immense bravery, calls out to Brom telling him to face him man to man. Regardless, he heals Brom, Harvest, Barratore and himself for 9pts. The Cleric of Gargul is also able to silence the Pirate King...

--------------
The Pirate King attempts to say something then realizes what happens. He then taps Brom to get his attention and points in the direction of the Cleric, pantomiming that he wants the Barbarian to end Hert.

It seems obvious the Pirate King would deal with Hert himself were he not displaying that awful holy symbol. The Pirate King does however, move closer to Hert.

Brom knows that his directions are to attack Hert.

Currently the only two enemies are the Pirate King and Brom.

Brom the Barbarian - RichP; AC: 19 (T 12, FF 19, Raged 17), CMD: 22 (24 Raged); HP: 28/54 (38/64 Raged);  d20+13=18 ; d20+13=21 ;
Wednesday May 8th, 2013 5:06:03 PM

Ooc: Hero points to help another are only a +1 not +2, it's in the last sentence.

Brom heeds the call of his master and turns his attention to Hert. He charges yur cleric, moving to O9. He brings his BAS to bear against the Gargul priest.

Attack (-2 pa, +11 weapon, +2 rage, +2 charge): AC 18, missing.

Rage: 5

Harvest Moon (AC19/Touch18/FF17; CMD 21; HP 19/34) - Al  d6=2 ; d20+9=24 ;
Wednesday May 8th, 2013 5:23:48 PM


Harvest Moon shakes the body of the half-orc from the point of her polearm. Behind her come the unbelievable sounds of Brom as he attacks Barratore Steelwind. She turns half way to shout to the Rager to shake off the thrall of the vampire Pirate King Nathaniel Morelock. But, it is too late.

Without hesitation, Harvest Moon leaves the polearm behind and barrels across the deck toward Brom the Rager. Skidding to a stop just before the great and threatening BAS, she raises her arms and emits a short burst of light before locking arms with the Rager, wrestling for a hold that will keep him from doing harm to his self or to others.

"Hold him, Hert of Gargul!" calls Harvest Moon as she herself attempt to hold the Rager. "Hold him until the others can come to you!"

+++++++++++++++++++++++++++++++++++++++++

1) Drop Halberd / Move to M10
2) Channel Energy 2hp (Heal Self and Barratore-Stabilized)
3) Burn Hero Point for Extra Standard Action
4) Grapple Brom 24 (w/Prayer and Magic Fang and Improved Grapple) vs Brom's CMD

Note: Brom must get rid of sword or take -4 on Grapple to free self.

Active Effects: Magic Fang 6/10r, Prayer 3/4 round?

Position: S10 (30ft Move)

Day's Spells
0-Level: Guidance, Spark, Virtue
1-Level: uProduce Flame, uMagic Fang, uEntangle(d)

0-Level: Stabilize, Read Magic, Detect Magic
1-Level: uDivine Favor, uShield of Faith, Remove Fear(d)

Wooden Fist: 4/7
Stunning Fist: 1/3 (Fort DC16)
Channel Energy: 1/3
Burned 1 Hero Point

Pirate King Ship and Depot Battle Map

Harvest Moon (AC19/Touch18/FF17; CMD 21; HP 19/34) - Al 
Wednesday May 8th, 2013 5:28:48 PM


OoC: Two notes. First Barratore should also receive the 9hp of healing from Hert's Channel last round. This, combined with Harvest's channel this round should put him at -3.

Second, I think you get another Will save vs the Dominate, Brom.

Subjects resist this control, and any subject forced to take actions against its nature receives a new saving throw with a +2 bonus. Obviously self-destructive orders are not carried out. Once control is established, the range at which it can be exercised is unlimited, as long as you and the subject are on the same plane. You need not see the subject to control it.


DM Zach: Yes, Brom gets another Will Save, but only with the same +2 he had before for a total of... +6? 2 Base +2 Rage +2 from going against nature.

Al: Better than nothing, though.

Barratore Steelwind (Dan K) AC: 22 (T 16 FF 14), CMD: 23; HP: -2/51Character Sheet 
Wednesday May 8th, 2013 5:36:31 PM

why a spoon, why not a knife or a sword? the thought is his last conscious one as he brings his blade back and to the right to deflect Brom's attack, but he is too slow, too tired land too confused at the sudden rush of one who was supposed to be on his side. Brom's blade slides right through his lower chest, rending flesh and bone on its way through his lung. Barratore slides off and sideways, collapsing into a widening pool of his own blood. The Wold becomes hazy and without color, the sounds of the combat still happening on deck, becoming a muted thrum in the background and then blackness and nothing

Hert AC 24(23ff 11t) HP 37/47 CMD 16(15ff) 
Wednesday May 8th, 2013 5:58:28 PM

OOC: Zach, did I get Magic Circle Against Evil? Can I cast it now?

Hert AC 24(23ff 11t) HP 37/47 CMD 16(15ff) 
Wednesday May 8th, 2013 6:00:25 PM

OOC:
Err, what I meant is, is it possible for me to use a Hero Point to get a Magic Circle Against Evil now?

Rules for Using Hero Points:

HERO POINTS

Acquiring: Hero points are rewards the DM gives to a player when they perform an action that is heroic in nature. Each character begins play with one hero point at first level. Newly created characters entering a game after first level receive one hero point per level, up to three.

Maximum: A character can have a maximum number of hero points equal to their current level

Spending: You may spend hero points to affect certain die rolls. Using a hero point is a free action. Multiple hero points may be spent in one round. Once used, they are gone and are not regained except when new ones are earned. Hero points may be spent by the player in the following ways:

Bonus: A hero point grants you a +2 bonus to any one d20 roll or +10% to any d100 roll -- you can apply the bonus retroactively after the roll is made. You can use a hero point to grant this bonus to another character, as long as you arte in the same location and your character can reasonably affect the outcome of the roll (such as distracting a monster, shouting words of encouragement, or otherwise aiding another with the check). Hero points spent to aid another character grant a lesser bonus: +1 or +5% retroactively after the roll.

Extra Action: You can spend a hero point on your turn to gain an additional standard or move action.

Inspiration: If you feel stuck at one point in the adventure, you can spend a hero point and petition the DM for a hint about what to do next. If the DM feels that there is no information to be gained, the hero point is not spent.

Reroll: You may spend a hero point to reroll any one d20 or d100 roll you just made. You must take the results of the second roll, even if it is worse.

COMBAT AND DEATH

When your character's current hit points drop to a negative amount equal to his Constitution score or lower, or if he succumbs to massive damage, he's dead. A character can also die from taking ability damage or suffering an ability drain that reduces his Constitution score to 0

A dying character loses 1 hit point every round. This continues until the character dies or becomes stable. A PC will survive an extra round for each hero point that he has unspent. Thus, a Character with 4 Hero Points and a 14 Constituion score dies at -18.


If it is not listed here... I do not think it is allowed.


Peza / Chris / Hp 41/41 Ac 18/ cmd 21  d20+9=16 ;
Wednesday May 8th, 2013 6:05:47 PM

The pirate king lined in her sights ... Peza fires .... "Arrggg " as she watches it miss its mark

pirate king shot d20+9=16 missed ;-(

shaking her head in disgust she reaches for another bolt ... snapping it into place ...

Brom the Barbarian - RichP; AC: 19 (T 12, FF 19, Raged 17), CMD: 22 (24 Raged); HP: 28/54 (38/64 Raged);  d20+6=25 ;
Wednesday May 8th, 2013 8:40:05 PM

Cause it'll hurt more, you twit.

OOC: Brom's second save - DC25. Brom makes his save. So, what does than mean?

Free of the dominate a d back in control.

Edson Kazil(Shawn), AC 17, Touch AC 15, Flatfooted AC 15, HP 25/25  d20+9=22 ; d8=4 ; d20+8=15 ;
Wednesday May 8th, 2013 10:37:27 PM

In a matter of seconds the tides changed. Edson drops his sword, Unslings his bow and lets loose with an arrow at the pirate king. He doubted the arrow would hurt him, but it was worth a shot. as the arrow leaves his bow, his eyes scan the boat quickly for a lit torch on deck.

Hit Ac 15
Perception 22

Gerox Shale ac 13 TA 13 FF 11 CMD 13 hps 37/37 George  d20+4=12 ; d20+4=8 ; 4d6=12 ;
Wednesday May 8th, 2013 10:43:35 PM

Gerox moves up to K13 and casts a scorching ray hitting touch ac of 12 for 12 points of damage. "Quick take him down!" the gnome urges. Gerox breaths a sigh of relief at the quick healing the group did to save Barratore's life.

ooc sorry for the double roll. done by accident.

Brom the Barbarian - RichP; AC: 19 (T 12, FF 19, Raged 17), CMD: 22 (24 Raged); HP: 28/54 (38/64 Raged);  d20+11=16 ;
Thursday May 9th, 2013 9:11:20 AM

Having freed himself from the domination, Brom realizes the extent of his actions. With a great roar of rage, which goes unheard because of the silence spell, Brom turn his BAS, and his anger against the vampire.

Attack (-2 PA, +11 weapon, +2 rage): AC 16, miss

Harvest Moon (AC19/Touch18/FF17; CMD 21; HP 19/34) - Al 
Thursday May 9th, 2013 10:00:12 AM


Harvest Moon shakes the body of the half-orc from the point of her polearm. Behind her come the unbelievable sounds of Brom as he attacks Barratore Steelwind. She turns half way to shout to the Rager to shake off the thrall of the vampire Pirate King Nathaniel Morelock. But, it is too late, and it is Barratore Steelwind who has taken the brunt of things.

She turns ... But the Rager is different. Not, seemingly, possessed at all. This is certain when he turns to attack the vampire Pirate King. Seizing the chance, Harvest Moon barrels across the deck to the side of the fallen minotaur. She raises her arms high as she skids to a stop and a short burst of light flares from her body engulfing herself, Barratore Steelwind and Brom the Rager with healing energies.

"Hold him, Hert of Gargul!" calls Harvest Moon. "Hold him until the others can come to you!"

Please Domi, grant me one more blessing for this day. Grant your heroes life so that they may defeat this evil in your name.

+++++++++++++++++++++++++++++++++++++++++

1) Move
2) Channel Energy 2hp (Heal Self and Barratore-Stabilized, and Brom)
3) Burn Hero Point for to Recall Divine Favor, preparing to heal Barratore next round.

Active Effects: Magic Fang 6/10r, Prayer 3/4 round?

Position: L10 (35ft Move)

Day's Spells
0-Level: Guidance, Spark, Virtue
1-Level: uProduce Flame, uMagic Fang, uEntangle(d)

0-Level: Stabilize, Read Magic, Detect Magic
1-Level: Divine Favor, uShield of Faith, Remove Fear(d)

Wooden Fist: 4/7
Stunning Fist: 1/3 (Fort DC16)
Channel Energy: 1/3
Burned 1 Hero Point

Pirate King Ship and Depot Battle Map

Hert AC 24(23ff 11t) HP 47/47 CMD 16(15ff)  3d6=14 ;
Thursday May 9th, 2013 10:31:09 AM

Hert is relieved to see that his spell works. And, to their luck, Brom didn't finish off helpless Barratore, but charged at Hert instead. The strike was tough, but Hert managed to deflect it with his shield.

Noticing that Brom seems be back to normal. He touches his holy symbol and whispers another chant, creating a healing wave that covers his allies. Finally, he draws his sword, first time in this battle, and walks towards the Pirate King. He tries to flank him, but doesn't have enough time to make a strike.

OOC:
"Prayer 2 rounds left"
Hert uses Channel Energy to heal everyone for 14 hp and moves to flank Pirate King with Brom. Barratore is now conscious and can make his move!

Remember, 20ft. radius around the Pirate King is completely silenced. No conversations, no spells with verbal components.

Harvest Moon, your last post looks a bit self-contradictory to me. Part of it says you're still holding Brom.

Gerox Shale ac 13 TA 13 FF 11 CMD 13 hps 37/37 George 
Thursday May 9th, 2013 10:33:36 AM

(ooc does the healing hurt a vampire?)

Harvest Moon (AC19/Touch18/FF17; CMD 21; HP 33/34) - Al 
Thursday May 9th, 2013 11:21:49 AM


OoC: Second post is fixed. And, as an answer to Gerox, a Channel can either heal non-undead or hurt undead. Not both. You must choose which to do.

The PIrate King -- DM Zach  d20+14=32 ; d20+10=17 ; d6=3 ; d20+9=28 ; d20+9=24 ; d10+10=11 ; d10+10=16 ; d6=3 ;
Thursday May 9th, 2013 4:47:24 PM

Peza lines up a shot at the Vampire and... misses.

Brom breaks free of the domination and attacks the vampire and... misses.

Edson takes a shot at the pirate and... misses.

Gerox fires off a scorching ray and... misses.

Harvest at least, does not miss the Pirate... but then, that is because she heals her friends.

Hert also does not miss and may have turned the tide of battle, washing 14 points of healing over all his companions save for the uninjured Peza.

Remember, everyone within 20ft of the Vampire King is silenced as well.
---------------
The Pirate smiles as he attacks Brom. He connects solidly with his first attack, doing 16 points of slashing damage and 3 points of fire damage, before slicing back critically striking the Barbarian for 25 points of slashing damage, and 3 points of fire damage. (Difference in rolls is that I forgot Prayer which saved you 3pts of damage total.)

Would be more descriptive but in a rush... gotta get to my final, final exam in 13 minutes.


Harvest Moon (AC19/Touch18/FF17; CMD 21; HP 33/34) - Al  d20+9=27 ;
Thursday May 9th, 2013 5:44:14 PM


Yip! Harvest Moon's mouth moves silently and she throws a small fist into the air as the invigorating light from Hert of Gargul washes over her. All that is left now is to subdue the Pirate King Nathaniel Morelock.

She bounds across the deck of the black ship, a growl ticking in her throat. The polearm falls to the deck as Harvest Moon seizes the sleeve of the vampire and draws him off balance, pulling him down to her and taking him in a grapple.

+++++++++++++++++++++++++++++++++++++++++

Grapple 27 (BAB2 + 2Improved Grapple + 3DEX (Agile Maneuvers) +1Magic Fang + 1Prayer)

Note: Vampire has -4 Penalty vs the grapple if he doesn't have both hands free.

Active Effects: Magic Fang 5/10r, Prayer 1 round left

Position: N9 (10ft Move)

Day's Spells
0-Level: Guidance, Spark, Virtue
1-Level: uProduce Flame, uMagic Fang, uEntangle(d)

0-Level: Stabilize, Read Magic, Detect Magic
1-Level: Divine Favor, uShield of Faith, Remove Fear(d)

Wooden Fist: 4/7
Stunning Fist: 1/3 (Fort DC16)
Channel Energy: 1/3
Burned 1 Hero Point

Pirate King Ship and Depot Battle Map

Edson Kazil(Shawn), AC 17, Touch AC 15, Flatfooted AC 15, HP 25/25 
Thursday May 9th, 2013 5:59:12 PM

Ooc: any word on a torch on deck as asked in the previous post. Perception was a 22

Gerox Shale ac 13 TA 13 FF 11 CMD 13 hps 37/37 George  3d4+3=10 ;
Thursday May 9th, 2013 7:53:12 PM

(ooc I had moved to K13 last round so I am closer than the map represents.)

Gerox mouth drops open as he sees Harvest grapple the vampire. She does know they can bite right? What is she thinking! Brave brave move. Stupid but brave!

Gerox goes back to his sure thing and fires off a magic missile at the vampire hitting it for 10 points of damage.

He calls out to Hert, "Use your healing on it! We can't stand up to its power for long. It is to strong. We have to bring it down fast and then we can heal ourselves!"

Harvest Moon (AC19/Touch18/FF17; CMD 21; HP 33/34) - Al 
Thursday May 9th, 2013 8:06:55 PM


"Strike him!" cries Harvest Moon. "Strike him while I still have hold!" In her head the words ring, but to her ears there is no sound.

Peza / Chris / Hp 41/41 Ac 18/ cmd 21  d20+9=10 ;
Thursday May 9th, 2013 8:52:18 PM

Frustration mounts as Peza watches another bolt fly awry .... she looks at the weapon in shock ... has the pirate king done something to affect her weapon or her ability ??

pirate king shot d20+9=10 arrggggg!!!!!

Reaching for another bolt she reloads ... she cant miss again her friends need her .... her luck must change .... " please Waard ... a little bit of luck ... i pray "

" I miis Lemick at times like this ... the cleric of waard always had a bit of luck to pass around "



Gerox Shale ac 13 TA 13 FF 11 CMD 13 hps 37/37 George 
Thursday May 9th, 2013 10:42:03 PM

OOC Hey Peza you might want to try something different this time. Firing from your distance while the vampire is being grappled doesn't sound wise!

Edson Kazil(Shawn), AC 17, Touch AC 15, Flatfooted AC 15, HP 25/25  d20+8=25 ; d8=2 ;
Thursday May 9th, 2013 11:27:15 PM

If Edson sees a torch, he dips his arrow in it to catch some flame before letting his arrow fly. If none is found, he unleashes it with no flame.

Hit Ac 25, 2 dmg(+any fire damage if found)

Barratore Steelwind (Dan K) AC: 22 (T 16 FF 14), CMD: 23; HP: 14/51Character Sheet 
Thursday May 9th, 2013 11:41:09 PM

Barratore gets to his feet and grabs his blade from the deck as he does so. He ached, was tired and sore, but he would not yield

Hert AC 24(23ff 11t) HP 47/47 CMD 16(15ff)  3d6=12 ;
Friday May 10th, 2013 5:12:39 AM

Hert is now completely surrounded by silence. No sound reaches him, and he fails to hear Gerox's advice. He keeps his eyes on the enemy and sees Brom being badly hurt, so he decides to keep healing Brom and Barratore. Which he does, calling upon his deity once more.

He also walks right behind Pirate King's back. He doesn't get to attack him, but just by flanking him he hopes to help Brom.

OOC: Hert heals everyone for 12 damage and moves to P8


Hert AC 24(23ff 11t) HP 47/47 CMD 16(15ff) 
Friday May 10th, 2013 5:13:46 AM

OOC:
By the way, 1 round of Prayer left

Brom the Barbarian - RichP; AC: 19 (T 12, FF 19, Raged 17), CMD: 22 (24 Raged); HP: 16/54 (26/64 Raged);  d20+12=14 ;
Friday May 10th, 2013 9:33:50 AM

Brom takes the furious attack from the vampire, but thanks to the healing he received he still stands. Brom launches his attack. The vampire proves too agile for the brunt fighter and he doesn't come close to his mark. Could the dominate spell have something to do with it? Brom didn't want to dwell on it too long.

Attack (-2 PA, +11 weapon, +2 rage, +1 prayer): AC 14, OMG!!!

Edson Kazil(Shawn), AC 17, Touch AC 15, Flatfooted AC 15, HP 25/25 
Friday May 10th, 2013 9:42:50 PM

Ooc: checking in

Edson Kazil(Shawn), AC 17, Touch AC 15, Flatfooted AC 15, HP 25/25 
Friday May 10th, 2013 11:54:26 PM

another OOC: Awesome on us getting a week with ZERO missed posts... awesome job.

The PIrate King -- DM Zach  d20=19 ;
Sunday May 12th, 2013 11:19:37 AM

Harvest Moon tries a rather unique way in dealing with a neck biter, by trying to grapple. Her method seems rather successful.

Edson is able to find an unlit torch. But finds it does him no good. He fires at the vampire and would have found his mark had he not been worried about striking Harvest as such his arrow flies wide.

*Please note: Shooting or Throwing into a Melee: If you shoot or throw a ranged weapon at a target engaged in melee with a friendly character, you take a --4 penalty on your attack roll. Two characters are engaged in melee if they are enemies of each other and either threatens the other. (An unconscious or otherwise immobilized character is not considered engaged unless he is actually being attacked.)

Gerox hits the vampire for yet more damage. He encourages Hert to channel positive energy on the creature.

Peza who at the beginning of this fight could not miss, now can not seems to get a bolt to find its mark to save her life. She is truly wishing for some of Wardd's luck right now.

Barratore stands up and grabs his weapon. He is no yet beaten.

Hert heals his comrades for 12 points of damage.

Brom swings at the Vampire, but cannot make his blade strike true against the agile creature of the night.

-----------------

The Vampire uses a sneaky trick and takes a gaseous form, sneaking out of Harvest's firm grasp. (Concentration beats DC 16)



Harvest Moon (AC19/Touch18/FF17; CMD 21; HP 34/34) - Al 
Sunday May 12th, 2013 9:28:12 PM


Flesh turns to mist. And yet ... there seems something of substance here. There is something here that is still the Vampire Pirate King Nathaniel Morelock. In fractions of seconds, the mind of Harvest Moon churns over the problem of whether or not she should continue to hold to the Vampire Pirate King. But what is clear to her, however, is that much of the hardness of the skin of Nathaniel Morelock the Vampire is now gone. He will be easier to strike!

Further, from her insight into vampires, gleened from the time she spent interogating the pirate, she understands that the Vampire Pirate King will lose many of his supernatural abilities while as a mist. This would include the need to have silver in order to slay him.

Strike him! If you have magic, strike him now! The mouth of Harvest Moon works, but the words make no sound within the magical Silence.

OoC: No move for Harvest Moon as of yet. But, according to the description of Gaseous Form, you lose all Supernatural Abilities while under the influence. That would, I believe, include the vampire's 10/Silver and Magic damage reduction. It would be left with tje 10/Magic damage reduction from Gaseeous Form. If you have a magic weapon, you can do full damage.

Also, under Gaseous Form the Vampire would lose most of it's AC. Won't be a better time to hit it than now.

Gerox Shale ac 13 TA 13 FF 11 CMD 13 hps 37/37 George  d20+3=15 ; 4d6=9 ;
Sunday May 12th, 2013 11:53:27 PM

Gerox sees the gaseous form rise up from Harvest. He moves forward k12 and lets loose with a scorching ray hitting touch ac 15 (16 if affected by the prayer, not sure) and does 9 miserable points of damage to the vampire. (I think the damage die roller just hates me!)

"Quick strike it while it is trying to flee!"

spells used:

4/7 first
2/5 second

Brom the Barbarian - RichP; AC: 19 (T 12, FF 19, Raged 17), CMD: 22 (24 Raged); HP: 16/54 (26/64 Raged);  d20+11=24 ; 2d6+17=20 ;
Monday May 13th, 2013 9:23:11 AM

Brom heeds Harvest's words and strikes at the mist that was formerly the vampire.

Attack (-2 PA, +11 weapon, +2 rage): AC 24, damage 20

Edson Kazil(Shawn), AC 17, Touch AC 15, Flatfooted AC 15, HP 25/25  d20+4=9 ;
Monday May 13th, 2013 10:09:07 AM

Edson fires his bow, taking all his skill to Not hit his allies. Todas was not
His say though as his arrow shot wide missing everyone.

Barratore Steelwind (Dan K) AC: 22 (T 16 FF 14), CMD: 23; HP:26/51Character Sheet 
Monday May 13th, 2013 10:20:52 AM

More healing flows into Barratore, staunching the flow of blood and bringing strength back to his muscles. He, however, had no magic weapon. The fighter simply stands there not sure what to do

Harvest Moon (AC19/Touch18/FF17; CMD 21; HP 34/34) - Al  d20+9=27 ; d6+3=7 ;
Monday May 13th, 2013 11:26:12 AM


The decision comes in a flash of insight. Better now to strike as one than to grasp at mists that may or may not slip through the fingers. Harvest Moon charges across the deck, striking for a spot opposite the misty vampire from Barratore Steelwind.

The murmur of the river. Birds in the forest trees. Sound returns as she exits the area of Hert of Gargul's Silence. "Strike him, Barratore Steelwind," cries Harvest Moon. "Strike the vampire hard!"

She turns herself and brings a fist around with all of the momentum of her turn, all of the weight of her small body, all of the magic at her disposal. She strikes for a spot that would produce stunning pain. If they do not bring the vampire down now, it will flee, and it will heal, and it will return then more dangerous than ever.

+++++++++++++++++++++++++++++++++++++++++

Move / Hit PirateKing AC27 (+5Unarmed Strike +1MagicFang +1Prayer, +2Flanking), Damage 7hp (+1MagicFang +1Prayer +1WoodenFist) - (Stunning Fist: Fortitude vs DC16 or be stunned for one round.)

Active Effects: Magic Fang 4/10r, Prayer ends after this round.

Position: K6/Flanking w/Barratore (20ft Move)

Day's Spells
0-Level: Guidance, Spark, Virtue
1-Level: uProduce Flame, uMagic Fang, uEntangle(d)

0-Level: Stabilize, Read Magic, Detect Magic
1-Level: uDivine Favor, uShield of Faith, Remove Fear(d)

Wooden Fist: 3/7
Stunning Fist: 0/3 (Fort DC16)
Channel Energy: 1/3

Pirate King Ship and Depot Battle Map

Hert AC 24(23ff 11t) HP 47/47 CMD 16(15ff)  d20+6=26 ; d20+6=22 ; d8+1=3 ; d8+1=5 ;
Monday May 13th, 2013 12:32:21 PM

"You're not getting away!" - shouts Hert watching the vampire escape. As he hears his own voice, he realizes that he's out of his own spell range. He touches his holy symbol, whispering another chant. Suddenly his holy symbol projects a ray of white light on the vampire, that soon takes a shape of a scythe. The scythe strikes the wispy shape of the vampire, leaving a long trail on the smoke.

Then Hert moves up to the vampire, not allowing him to create a distance between them.

OOC: Last round of Prayer
I screwed up my rolls, did not count last round of prayer in. So my rolls are actually 27, 23, 4, 6 respectively.

Hert casts Spiritual Weapon and directs it at the vampire. The weapon strikes the Pirate King:
AC 27(crit!) 23(confirm), dmg 4+6.

Harvest Moon (AC19/Touch18/FF17; CMD 21; HP 34/34) - Al  d20+7=16 ; d6+3=8 ;
Monday May 13th, 2013 1:13:03 PM


OoC: Forgot, AoO against the Vampire for moving away from Harvest's Threatened space.

Hit AC16, Damage 8hp.

I think Barratore, Hert and Brom should get one too. The vampire moved out of Brom and Hert's threatened space and it moved Into Barratore's threatened space.

The PIrate King -- DM Zach  d20+9=26 ;
Monday May 13th, 2013 3:34:19 PM

Gerox is able to hit the Vampire with his scorching ray doing some damage.

Brom finally has an attack strike true, damaging the Vampire.

Edson's attack misses.

Barratore is uncertain of what to do.

Harvest Strikes at her foe, doing significant damage, but he is not stunned by the attack.

Hert's spirit weapon also does damage to the Vampire.

------------------

It seems the creature of the night is rethinking his strategy as he takes to the air flying 20ft up above the deck.



Harvest Moon (AC19/Touch18/FF17; CMD 21; HP 34/34) - Al 
Monday May 13th, 2013 3:53:32 PM


OoC: Perhaps a little more information, please. Was this a Withdraw action on the Pirate King's behalf? That is to say, a move that does not allow for an AoO? If it is, it might be clearer for everyone involved if it was stated.

Also, can we all take the AoO's from last round if we haven't already?

And a third question: Can Barratore, Harvest, and Brom take an AoO for this round? Withdraw states that the square you start out in is not considered threatened by any opponent. But in order to rise straight up, the Vampire must also pass through and then leave the square immediately above it, which is also threatened by Barratore, Harvest and Brom.

Zach R: Yes to AoO's all the way around.

Edson Kazil(Shawn), AC 17, Touch AC 15, Flatfooted AC 15, HP 25/25  d20+8=14 ;
Monday May 13th, 2013 3:57:01 PM

Edson aims up at the vampire. Him not being in melee
Anymore make it easier to hit, but yet he still misses.

Hert AC 24(23ff 11t) HP 47/47 CMD 16(15ff)  d20+6=17 ; d8+1=8 ;
Monday May 13th, 2013 5:03:54 PM

The shining scythe follows the vampire and makes another long slice, leaving a trail of smoke as it touches his misty figure.

"That's the power of Gargul for you..." - whispers Hert proudly, watching his deity punishing the Pirate King. His holy symbol stops shining, indicating that the blessing is no longer upon them, and Hert gives some words of gratitude to his god for the help.

Then, he approaches Brom.

"You wanted to fly, didn't you? Well, here's your chance." - he says, patting the barbarian on his shoulder. He calls out to his god yet again, and Brom feels that he is losing contact with the ground and slowly lifting in the air.

OOC: Spiritual Weapon (2nd/5 rounds) AC 17 Dmg 8
Hert casts Fly on Brom.

Peza / Chris / Hp 41/41 Ac 18/ cmd 21 
Monday May 13th, 2013 5:09:25 PM

Having enough of her poor shooting ... Peza climbs down from the guard tower .... tactics need to change .. the vampire has all but dissappeared into thin air ... where would it go ...?? someplace safe .... .. the locked rooms !!!

Once down from the tower she makes a beeline for the building of locked rooms ... hoping she can block the vampire from finding safety in there .

Harvest Moon (AC19/Touch18/FF17; CMD 21; HP 34/34) - Al  d20+8=16 ; d20+8=23 ; d20+8=10 ; d20+8=28 ;
Monday May 13th, 2013 5:30:10 PM


It is a desperate gambit. She is unsure whether such mist as the Vampire King is now can even be grasped and held. But, as Nathaniel Morelock rises and presents the opportunity, Harvest Moon reaches and grasps. Running water will be the key. If she can hold it under the water, this may very well be the end for Nathaniel Morelock, the Vampire Pirate King.

+++++++++++++++++++++++++++++++++++++++++

Use AoO as Gaseous Vampire rises to start Grapple again.

Combat Maneuver for AoO Grapple = 16 Reroll w/Hero Point for 23

Move this round: Combat Maneuver to Maintain Grapple = 10 Reroll w/Hero Point for 28 (Natural 20)

Use successful Combat Maneuver to Move Vampire King 20ft north to K2 and pull it into the running water of the river.

OoC: I'll leave it up to you to adjudicate this, DMZach. Please see the discussion on the Rules Board first, though.

Active Effects: Magic Fang 3/10r

Position: K2 (20ft Move)

Day's Spells
0-Level: Guidance, Spark, Virtue
1-Level: uProduce Flame, uMagic Fang, uEntangle(d)

0-Level: Stabilize, Read Magic, Detect Magic
1-Level: uDivine Favor, uShield of Faith, Remove Fear(d)

Wooden Fist: 3/7
Stunning Fist: 0/3 (Fort DC16)
Channel Energy: 1/3

Burn 2 Hero Points

Pirate King Ship and Depot Battle Map

Barratore Steelwind (Dan K) AC: 22 (T 16 FF 14), CMD: 23; HP:26/51Character Sheet  d20+8=14 ; 2d6+4=10 ;
Monday May 13th, 2013 6:34:24 PM

Strike at what, the fog? The notion that one could hurt fog without magic seemed foolish, but tales of adventures were far stranger than that. Barratore drops his sword and draws his bow, taking aim into the rising fog and fires.

Hit AC 14 Dmg 10

The arrow shoots up with the affect he expected, it kept going up and into the night.

Gerox Shale ac 13 TA 13 FF 11 CMD 13 hps 37/37 George  d20+3=4 ; d20+3=9 ;
Monday May 13th, 2013 8:07:57 PM

Gerox shoots another scorching ray at the escaping fog but the beam misses cleanly. Rolled natural 1, tried a hero point but it didn't help.

Brom the Barbarian - RichP; AC: 19 (T 12, FF 19, Raged 17), CMD: 22 (24 Raged); HP: 16/54 (26/64 Raged);  d20+11=31 ; 2d6+17=24 ;
Monday May 13th, 2013 9:48:01 PM

Brom's AoO:

Attack (-2 PA, +11 weapon, +2 rage): AC31 (can't crit gaseous form), damage 24

Rage: 8

Brom the Barbarian - RichP; AC: 19 (T 12, FF 19, Raged 17), CMD: 22 (24 Raged); HP: 16/54 (26/64 Raged);  d20+11=12 ;
Tuesday May 14th, 2013 8:59:02 AM

Using his new flight, Brom moves up to attack the gaseous vampire.

Attack (-2 pa, +11 weapon, +2 rage): AC12. OMG!!! Hair pulling ensues!

Hert AC 24(23ff 11t) HP 47/47 CMD 16(15ff) 
Tuesday May 14th, 2013 5:12:04 PM

Checking in!

The Pirate King -- DM Zach  4d6=11 ;
Tuesday May 14th, 2013 5:51:35 PM

Various things happen in the next few moments. Attacks are flungs, spells and barbarians fly, the ship is in utter chaos. This is expounded even more so by the fact that a rogue scorching ray smashes into the ship catching it on fire. The returns to his normal form and attempts to attack Harvest who ducks under the attack and tackles the Pirate King over the deck and into the deep running water. His flaming sword falls to the deck as this happens catching another portion of the ship on fire. The flames have begun to spread quickly.

Harvest and the Vampire are still underwater, but his many wounds coupled with his natural revulsion to water make him stop struggling altogether.

The group has to make a quick decisions, retrieve the Flag from the Mast of the Burning ship for the extra reward money, take a quick look in the below deck of the ship for any thing of value, or exit safely before the fire spreads anymore.

We are now out of round by round combat. If you remain on ship, list your actions but if what you want to do would take more than 3 rounds, you may start taking fire damage, or at least have to roll constitution checks to breath through the smoke.

Harvest Moon (AC19/Touch18/FF17; CMD 21; HP 34/34) - Al  d20+6=20 ;
Tuesday May 14th, 2013 6:25:24 PM


Nathaniel Morelock is destroyed already? Suspicion still lurks within the mind of Harvest Moon. At first, she considers going through the pockets of the Vampire King while underwater. The key to the rooms could very well be within his pockets. In the end, however, she opts to continue to shore with the vampire for a more thorough examination.

With her arms still wrapped about the quiescent Pirate King, Harvest Moon kicks strongly with her legs. She feels the flow of the river currents and allows them to take her as she guides movement toward the shore. In her head she counts.

Eighteen. Eighteen is the recommended count to hold a vampire underwater. Or so says the lore. She will hold the Pirate King Nathaniel Morelock under the water for the count of eighteen. Only then will she drag the body ashore.

+++++++++++++++++++++++++++++++++++++++++

Swim Check 20 vs DC10 for Calm Water?

Note: Per Woldian rules, a character can hold breath for twice Constitution in number of rounds. In Harvest Moon's cast that would be 24.

Day's Spells
0-Level: Guidance, Spark, Virtue
1-Level: uProduce Flame, uMagic Fang, uEntangle(d)

0-Level: Stabilize, Read Magic, Detect Magic
1-Level: uDivine Favor, uShield of Faith, Remove Fear(d)

Wooden Fist: 3/7
Stunning Fist: 0/3 (Fort DC16)
Channel Energy: 1/3

Pirate King Ship and Depot Battle Map

Edson Kazil(Shawn), AC 17, Touch AC 15, Flatfooted AC 15, HP 25/25  d20+14=32 ;
Tuesday May 14th, 2013 7:22:06 PM

Edson stows his bow and grabs his khukri, he runs towards the dropped sword, attempting to grab it. Fail or succeed he then runs to the mast Putting the khukri in his mouth, and stashing the sword in his bag and starts climbing, hand over hand straight up the mast. (Climb 32) Once at the top, he uses his khukri to tear off the flag.

Ooc: 2 questions

1. Is it plausible for Edson to grab the sword, and make it up the mast?

2. What's the depth of the river on the opposite side of the boat... I.e opposite of the dock, and how high is the mast from the surface of the water...

Yes that was 3

Peza / Chris / Hp 41/41 Ac 18/ cmd 21 
Tuesday May 14th, 2013 7:57:09 PM

Catching Harvest tackling the pirate king and falling into the river ... "Harvest !!!

Peza changes course and makes a run [x4] towards her friends last seen position .... arriving she looks into the river ... her eyes sweeping the water and river bank .... once spotting her friend the raven haired girl helps drag the Pirate kings body ashore ...

" wow that was amazing .... what a tactic ... you caught him completely by surprise ... i'm so proud of you "

Keeping alert the ranger surveys the battlefield for her cohorts ... ready to assist any of them if needed



Gerox Shale ac 13 TA 13 FF 11 CMD 13 hps 37/37 George  d20+6=19 ;
Tuesday May 14th, 2013 8:43:44 PM

Gerox yells to Brom, "Use the fly spell to help Edson get the flag! Barratore get the Captains sword (if Edson didn't get it) and then come with me. I might need your strong back! Hert! Do you have any create water spells to slow or stop that fire. Use them! Peza, check the other officers for stuff. Keys for the supply depot would be nice!

Gerox seeing that Peza is helping Harvest, he pulls his cloak to cover his face and protect himself from the smoke and then heads below decks for a quick look. He will keep even lower than his normal 3' height trying to avoid the smoke but I doubt below decks will get to smokey in 18 seconds! If it is dark, he will cast dancing lights and then detect magic. He will use his sailor skills (rolled a 19) to try and find the Captain's cabin. When he finds it, he will do a quick search looking for a any interesting loot, chests or magic.

Gerox isn't as afraid of the fire as the others might be having 10 DR against it.



Barratore Steelwind (Dan K) AC: 22 (T 16 FF 14), CMD: 23; HP:26/51Character Sheet  d20+8=27 ;
Wednesday May 15th, 2013 7:35:04 AM

If Edson has already succeeded in grabbing the flaming weapon, Barratore will. He will toss the sword overboard towards the shore, but certainly into the shallows. The weapon will be easy enough to retrieve. Hit AC 27 toss

The minotaur then looks very dubiously at Gerox, but will follow

Brom the Barbarian - RichP; AC: 19 (T 12, FF 19, Raged 17), CMD: 22 (24 Raged); HP: 16/54 (26/64 Raged);  d20+8=16 ;
Wednesday May 15th, 2013 9:56:21 AM

Brom nods to Gerox and flies to the flag. He should beat the rogue to it. With his sword, he cut the bindings holding it to the mast. He will fly down heaving Edson on the way down.

Next, his plan is to find barrels of liquid, not oil, alone the dock to dump on the flames. He will refill in the river and continue to dowse the deck.

Ooc: Brom doesn't do any flying action that would require anything more than a take 10 fly check, a 12 for him.

Perception dc16

Harvest Moon (AC19/Touch18/FF17; CMD 21; HP 34/34) - Al 
Wednesday May 15th, 2013 9:58:57 AM


OoC: Everyone please recall that we booby trapped the dock to burst into flames. It may be a good idea to put some distance between the ship and the dock.

Hert AC 24(23ff 11t) HP 47/47 CMD 16(15ff) 
Wednesday May 15th, 2013 11:01:02 AM

Everything is happening so fast. Before Hert gets a chance to react, Harvest Moon falls overboard with the Pirate King... Hert watches the water, hesitating about coming to help, till he sees Harvest Moon getting ashore safe with apparently dead vampire.

But before he manages to get a sigh of relief, he hears Gerox asking him to help with the fire. Hert nods and starts whispering prayers in his usual manner. Which seems to help - decent volumes of water appear out of nowhere and fall right on the flames, extinguishing them partly.

OOC: Hert will use Create Water to extinguish fires for as long as necessary.

Is it over? -- DM Zach 
Wednesday May 15th, 2013 3:43:34 PM

Harvest Moon swims to shore and begins pulling the now deceased Vampire Nathaniel Morelock ashore. He is very much dead. Of course, he was technically dead before so... yeah.

Barratore grabs the sword and tosses it safely onto shore... only for the residual flames of it to cause the booby trapped deck to catch on fire. The oil and pitch cause the flames to immediately spread to the ship. Not that it would have mattered, as fast as the ship was becoming engulfed, their would have been little way to save it.

Edson and Brom get to the flag at almost exactly the same time. The Barbarian flies it down safely with him. Edson is going to have to make a decent jump to make it to water deep enough to not be injured. It will be a DC 15 to jump from where you are on top of the mast into deep water safely. Miss and chance splatting on the boat. (I haven't worked out the exact heights or depths but I think that is what you are trying to do.)

Gerox is somewhat disappointed when in the captains quarters he finds little more than journals and ledgers. They do seem rather personal. Perhaps they will give insight into the history of Nathaniel Morelock? With his resistance he is able to withstand the heat, but the smoke is starting to get to him. To explore the ships holds completely will risk burning the books and being incapacitated by smoke. Not leaving immediately will cause Gerox to have to start holding his breath. Note that holding your breath in smoke is not the same as holding your breath underwater.

Coming back up on deck, Gerox notices magic items on the body of the First Mate. Two of them too be exact.

Hert tries to keep the ship from becoming fully engulfed, but with the booby trapped dock, he is fighting a losing battle that is steadily become more and more dangerous.

Anyone remaining on the ship after this point needs to start rolling constitution checks to hold their breath.

Edson Kazil(Shawn), AC 17, Touch AC 15, Flatfooted AC 15, HP 25/25  d20+15=34 ; d20+9=28 ;
Wednesday May 15th, 2013 4:24:10 PM

Edson easily clears the distance to the water, making sure to tuck at the last possible second and minimizing damage. Once, breaking the surface he starts kicking to propel himself up back to air. A few more kicks, get him to the boat, and he begins making his way to the shore, down a bit from the dock.

Acrobatics 34
Swim 28

OOC: So the two characters who took the most damage are quicker then the uninjured thief with a 21 dex?

Harvest Moon (AC19/Touch18/FF17; CMD 21; HP 34/34) - Al 
Wednesday May 15th, 2013 4:35:17 PM


Water rolls down the body of Harvest Moon in its haste to rejoin the river. The single lock of mouse brown hair that normally arcs over her forehead now runs plastered down the center of her face, descends to one side of her nose, and ends at the corner of her mouth with just enough length for her to inconveniently eat her own hair. The loose sack of her clothing (these hand woven by herself from sea grasses) now hangs heavy and waterlogged about her thin body. Her sleeves, always too long at the best of times, now hang at her sides like the flippers of a seal or sea lion.

But if the wetting she's received presents even the slightest inconvenience it swiftly vanishes with the arrival of her friend. She can feel her elf-born eyes close to squints with the sheer breadth of her grin at Peza's praise. Harvest Moon pulls the Pirate King behind her and onto the shore where it loses buoyancy and becomes a weight dead enough to require Peza's help to take it further up the bank.

Even here, though, the heat from the flaming ship and docks is great. Fire can be a terrible thing. "Behind the building," shouts Harvest Moon over the roar of the flames. And she continues with the body to the far side, shielded from the heat by the pirate warehouse. Perhaps it is a good thing that the walls of this building were made from stone. At least their will be no worry of them catching fire too.

With a concerned eye, she looks up often from the body of Nathaniel Morelock, checking for the arrival of her fellow League Adventurers even as she searches the accoutrements of the Pirate King for items. Surely they would not remain aboard the ship while the fire rages. None but ... perhaps the Fire Gnome Gerox Shale.

+++++++++++++++++++++++++++++++++++++++++

Perception 24 - Taking 10 (To search the vampire)
Cast Detect Magic

Day's Spells
0-Level: Guidance, Spark, Virtue
1-Level: uProduce Flame, uMagic Fang, uEntangle(d)

0-Level: Stabilize, Read Magic, Detect Magic
1-Level: uDivine Favor, uShield of Faith, Remove Fear(d)

Wooden Fist: 3/7
Stunning Fist: 0/3 (Fort DC16)
Channel Energy: 1/3

Pirate King Ship and Depot Battle Map

Harvest Moon (AC19/Touch18/FF17; CMD 21; HP 34/34) - Al 
Wednesday May 15th, 2013 4:39:23 PM


OoC: I'm not the DM here, Edson. But I don't think it has so much to do with Dexterity so much as it has to do with Climbing. Climbing is inherently slow. The rules for Climb state that you climb at 1/4 your base speed. Compare that with the rules of Flying. With the Fly spell you gain a Fly speed of 60ft. That's going to make Brom much faster than you with regard to getting up that mast.

Barratore Steelwind (Dan K) AC: 22 (T 16 FF 14), CMD: 23; HP:26/51Character Sheet 
Wednesday May 15th, 2013 4:40:15 PM

OoC please note that Barratore tossed the sword ...but certainly into the shallows. and rolled a attack AC of 27 to put it into the water

Gerox Shale ac 13 TA 13 FF 11 CMD 13 hps 37/37 George  d20+3=13 ;
Wednesday May 15th, 2013 5:10:09 PM

Gerox grabs up the journals handing them to Barratore (assuming he is there) and will gesture him back up on deck and off the ship. Gerox sees the magic items on the first mate and quickly scoops them up before heading off the ship. He will head over to Harvest Moon and suggest that they chop off the vampire's head to make sure he stays dead.

Made a con. check of 13 if needed

Edson Kazil(Shawn), AC 17, Touch AC 15, Flatfooted AC 15, HP 25/25 
Wednesday May 15th, 2013 5:10:33 PM

OOC: I get that Al, but to me there are mitigating circumstances... i.e wounds, Gerox yelling to him to fly where as Edson ran right for it, Brom not knowing how to fly And of course flying doesn't pertain to the sword at all.... I didn't do much in the battle... hell I did nothing but sneak on to the ship, and attempt to two some things to help the group i.e grab the sword and flag, and it is denied.... just feels slighted is all... nothing more to it, I am ready to move on.

Edson Kazil(Shawn), AC 17, Touch AC 15, Flatfooted AC 15, HP 25/25 
Wednesday May 15th, 2013 5:11:16 PM

two = do

Harvest Moon (AC19/Touch18/FF17; CMD 21; HP 34/34) - Al 
Wednesday May 15th, 2013 5:46:29 PM


OoC: I understand you feeling slighted, Edson. I, personally, wish things had gone otherwise.

Peza / Chris / Hp 41/41 Ac 18/ cmd 21 
Wednesday May 15th, 2013 9:38:25 PM

Helping drag the dead vampire's body to a safer and secure area .... " we sure will do something to keep the pirate king from coming back to life ... if it takes seperating his head from the rest of him then that will be done " laughs Peza as she responds to the fiery gnome

Spotting all the books and ledgers that Gerox is carrying " you going to start a library?? "



Brom the Barbarian - RichP; AC: 19 (T 12, FF 19, Raged 17), CMD: 22 (24 Raged); HP: 16/54 (26/64 Raged); 
Thursday May 16th, 2013 9:35:06 AM

Ooc: Edson, I didn't mean to take any thunder away from you.

Brom flies clear of the boat. He would have liked to save it, it would have made a great entrance coming into Rum on their spoils.

Brom lands near Harvest, Peza, and the vampire. "Girl, you got some crazy in ya. Well done." He says to Harvest and gives her a barbarian pat on the back.

Edson Kazil(Shawn), AC 17, Touch AC 15, Flatfooted AC 15, HP 25/25 
Thursday May 16th, 2013 11:00:25 AM

Ooc: no sweat Rich

Hert AC 24(23ff 11t) HP 47/47 CMD 16(15ff)  d20+4=23 ; d20-5=8 ;
Thursday May 16th, 2013 11:10:41 AM

Hert sees flames spreading quickly despite his best efforts and decides to get out. He coughs, clearing his lungs from smoke and, ducking down, where the air is more clear, inhales deeply.

"I'm leaving!" he announces to everyone. Then, he takes a long step overboard and falls in with a loud splash. Things don't go too well from there. His heavy armour drags him down, and he puts a lot of effort to stay afloat.

OOC: CON check 23, Swim check 8



Is it over? -- DM Zach 
Thursday May 16th, 2013 5:23:32 PM

OOC: Ok, seems to be a lot of concern here so I'll try and tackle everything as it is posted.

@Shawn, please don't feel slighted. You posted that you were planning on grabbing the flaming sword and climbing up the mast. Carrying a flaming sword up the mast with rigging and sails didn't sound like the best plan and since another player specifically posted they were tossing it safely into the water "which, I misread and will address in a moment" I let them do so. Climb speed is slower than swim speed, which is why I posted that Brom beat you to the top. I wasn't trying to insult you and I didn't think anything of it. I apologize if you feel slighted my last hope was for you to feel underused or ineffective in combat.

@Dan K, you are right, I read your post to mean you tried to throw it to shore, but if it didn't reach it would at least be in the shallows, as opposed to I am for the shallow water. I'll adjust the post.

@Everyone, please note, I am not trying to rush you but... well I am. Your new DM's take over one Monday. I don't want them to have to tie up all the loose ends to this module. That is why I have been rushing. I plan on posting today, obviously, tomorrow, and at least one or two posts over the weekend to finalize everything. I want to at least get you back to the ship, though back to Rum and turning everything in would be preferable. I still have to award XP and identify your loot as well. Also, I really wanted to let you guys read some journal entries, but I may have to just go with giving you a summary of what was in them.

I am also sorry if anyone feels slighted or is not happy with the way this went/ended. I also apologize for my ineptitude in combat. I warned you guys before hand though, and was hoping to not have to run any combats, but RL came up and kept Ian from being able to run them as planned. Again, I apologize. Also, I had to do a lot of it on the fly. Not making excuses, just letting you know where I am coming from.

Gotta run errands before 5pm, but will get the IC Post up here in about an hour.


Edson Kazil(Shawn), AC 17, Touch AC 15, Flatfooted AC 15, HP 25/25 
Thursday May 16th, 2013 6:02:31 PM

OOC: I get that, but I did say I was putting the sword away into my bag(Handy Haversack)... Just a little annoyed, but I am a grown ass man and will get over it.

Hert AC 24(23ff 11t) HP 47/47 CMD 16(15ff) 
Thursday May 16th, 2013 6:15:15 PM

OOC: I'm cool with everything that happened so far, combat included. Just saying.

Is it over? -- DM Zach 
Thursday May 16th, 2013 7:26:47 PM

Ok, the ship is still on fire, and burning to the ground, the deck however, has not yet ignited. If you want to keep it from doing so, you might want to get the unmoored ship, pushed, out into the river.

The flaming sword is about 5ft from the bank and Barratore is certain he can find it again.

Edson, makes it safely into the water and expertly swims to the shore a few feet away from the dock.

Harvest and Peza pull the vampire's body around so that it and they, will be shielded from the heat of the blaze.

Brom gives Harvest a barbarian like congratulation that she is certain will leave a mark for the next few days.

Gerox makes it off the ship with a large glaive, and a ring as well as 4 very important looking books and journals.

Hert jumps into the water and finds that his armor keeps him from coming up for air. He is able to hold his breath but can't quite get to the shore, or his head above water for that matter.

DC 10 Swim to get head above water, DC 15 to make it to shore.

If everyone is good, please detail how you plan to deal with the pirate, who for the sake of speeding things along, has a key to the other rooms, on him. They have a coffins for various crew members, who were obviously thralls, to sleep in as well as a room for the pirate king outfitted similarly. His also has a journal in it that matches the other books that Gerox saved.

The trip back to the coast will be uneventful and you can wait for the ship that brought you to return.

Everyone receives 3,000XP for the combat with the Pirate King. Did I award XP for the previous fight?

Also, the loot is:
- +2 Headband of Alluring Charisma
- +2 Flaming Bastard Sword
- +1 Kobold's-Bane Glaive
- +1 Ring of Protection



Peza / Chris / Hp 41/41 Ac 18/ cmd 21  d20+9=17 ;
Thursday May 16th, 2013 9:25:55 PM

Hearing splashing in the water Peza turns her attention to the noise ... "oh by Waard Hert is underwater"

The raven haired girl jumps in to help drag the eye of Gargul to shallow water [swim check d20+9=17][aid another] " don't go drowning on us .... we need you "

Edson Kazil(Shawn), AC 17, Touch AC 15, Flatfooted AC 15, HP 25/25  d20+9=28 ; d20+9=25 ;
Thursday May 16th, 2013 9:28:45 PM

Edson looks to the area where Hert jumped in. Not seeing him come out, or come up for air(Perception 28). He runs and jumps back in, trying to get Hert and pull him back up to the shore. (Swim 25)

Is it over? -- DM Zach 
Thursday May 16th, 2013 9:36:56 PM

Hert is fished out of the drink.

Barratore Steelwind (Dan K) AC: 22 (T 16 FF 14), CMD: 23; HP:26/51Character Sheet 
Thursday May 16th, 2013 10:05:19 PM

OOC my take on Barratore with the sword Edson was that you posted rushing by to scoop it on your way. I read that as if you missed you kept going. That being the case if you missed I intended to pick it up..

Barratore takes the books handed to him by Gerox and when the first mate is pointed out to have magic and possibly more, Barratore heads over with Gerox and will scoop up the dead taur and go overboard
[Swim take 10 = 18] and he will sidestroke himself and the body to shore. Barratore sees little to do about the ship. She was on fire and they did not have the manpower or magic to put her out. Ship of death anyway he thinks. Depositing the dead taur on shore, Barratore retrieves the Pirate King's flaming blade.

Barratore will settle in next to the pirate. This one is going to be going back to Rum.



Gerox Shale ac 13 TA 13 FF 11 CMD 13 hps 37/37 George 
Thursday May 16th, 2013 11:28:59 PM

Gerox is a bit disappointed that they don't find any hard cash in this pirate den. What kind of pirates were they anyway? He decides he will crack open the journal they found in the room on shore when they stop at night and start reading it.

Gerox tells the others about the magic items he found and wonders how they can evenly split the magic so things are fair. He expresses his opinions openly around the fire as they head back to the shore and says,"How do we want to split the loot. We will have to get things identified when we get back to Rum but we didn't get that much stuff. With the new rules on selling things to the Catacombs now in place, it makes sense to try and use this stuff if it suites us. We will have to find a way to be fair.

Also that last battle was a bit of a disaster. No battle plan ever survives after the first contact with the enemy but that was just crazy. Brom, why did you run up on deck without anyone else to support you anyway? We have to elect a leader or at least a battlemaster. Someone who can set the tactics of the battle and while still fighting can direct us to maximize our strengths and minimize our weaknesses. While I am not sure Peza is the best choice for leader, I think she can be our battle mistress. Her way of battle is to stay back and shoot her bow. This should give her a full view of the battle without blood spattering her in the face and obscuring her vision or having battlelust over come her. I think she would do a good job but it only works if we agree to follow her directions during battle. What say you?"

Edson Kazil(Shawn), AC 17, Touch AC 15, Flatfooted AC 15, HP 25/25 
Friday May 17th, 2013 7:54:06 AM

After Edson makes sure Hert is ok, he goes about helping the group with anything they need. He helps separate the loot, bury the dead, etc. etc.

When the Gnome speaks up Edson adds... "Well if there is anything someone can use to make us a better group, they should get it. Anything that is not of use might as well bring us something in the catacombs instead of taking up room in our bags. We should split the cost for them to be identified, and then split the reward on any sold. "

"As for a leader, or a battles master, I agree we need one. In fact I insist we have one before we are sent out on another mission. We had 3 different scenarios and no one was on the same page. We had Brom running for the ship, Harvest calling out changes in the plan, myself sneaking onto the ship and they all sunk any ideas of a plan we had. That almost lead to some serious consequences, I mean it looked like Brom and Barratore were about to meet there respective gods. We almsit lost two brave warriors because we went into this fight with no set plan of action, and acted as seven different people instead of one group. Gerox says Peza, and I like that choice because she fits all my criteria for a leader. If she doesn't want it, I choose Gerox because he uses magic and would know the best logic and placement for his own abilities. Either way I am fine. If neither of them don't want it, and someone else volunteers, That is good as well. But if we make it back to Rum and have no leader chosen, I am done. If I wanted to gamble with my life I'd still be part of the thieve's guild, atleast I'd make more money and only have to worry about my life and not worrying about digging a ditch for a friend. This last battle left a bad taste in my mouth and I am not ready to die at a young age. If we don't get our act together, and I am to blame as much as all of you, I am truly done."

Harvest Moon (AC19/Touch18/FF17; CMD 21; HP 34/34) - Al 
Friday May 17th, 2013 8:39:31 AM


OoC to DMZach: Yes, you did award XP for the fight.

Harvest Moon (AC19/Touch18/FF17; CMD 21; HP 34/34) - Al 
Friday May 17th, 2013 9:38:03 AM


Ah-ha! The small hand of Harvest Moon comes from the pockets of the slain Vampire Pirate King with an iron key. This, just before receiving a hearty thump upon her back from the Rager. Such ones as he strike each other in friendship quite often. Or so she is lead to understand. So, Harvest Moon returns the blow with a smile, and refrains from rubbing the ache from her shoulder.

More disturbing than the blow, however, is the Rager's assertion that she ... has crazy within her.

"Nathaniel Morelock the Pirate King is destroyed," she tell to both Peza and Gerox Shale. "There is no need to remove his head. To hold a vampire under running water as I did will ensure their destruction. But we must bring back the head along with the Pirate Flag in order to receive the full bounty," she adds, "so we my as well remove the head of Nathaniel Morelock from his body as well." What is more disturbing is the discovery of the locked rooms. The many coffins point to the presence of more vampires than they had expected. "I think that we should find each of the crew," suggests Harvest Moon, "and hold them under the running water too." Then she proceeds to do just that.

"I think that Peza will be a fine leader," adds Harvest Moon as she goes about her work. She has said this before, and this is the only thing she says now upon this subject. Within her, though, a disturbing question paces back and forth like an anxious wolf. Why should the League Adventurers need a battle leader? Will their lives be full of such strife that such a thing will be necessary? Will they now become soldiers? The thought is unsettling in a manner that Harvest Moon cannot clearly define to herself.

After each crew member has been found and held under the water, Harvest Moon inspects the captured items of which Gerox Shale says are magic. Each she tries on in turn, placing the headband upon her head and giggling as she squats at the river's edge and peers at her reflection. She holds the very large sword and smiles as it bursts into flames at her will. She takes up the polearm sized for the minotaur first mate Kress and swings it ponderously through a few arcs, laughing as the weight overbalances her and sends her to the ground with the weapon atop her. She tries too the ring, feeling, more than seeing, the translucent protection that is so much like her blessing of Domi. In the end, though, Harvest Moon says, "I will have the books, please."

Harvest Moon gathers up the books and journals, those taken from the Black Ship as well as the ones found in the room of the Pirate King. The journey back to Rum will take some time. It is at least a day's journey down the river to the sea. Then they must wait for Artus Morindim to return. Once per week, had said the halfling navigator. There will be a few days waiting. She will use the time to read these books.

+++++++++++++++++++++++++++++++++++++++++

OoC: Also remember that we will be getting a 5000gp bounty upon return to Rum.

Day's Spells
0-Level: Guidance, Spark, Virtue
1-Level: uProduce Flame, uMagic Fang, uEntangle(d)

0-Level: Stabilize, Read Magic, Detect Magic
1-Level: uDivine Favor, uShield of Faith, Remove Fear(d)

Wooden Fist: 3/7
Stunning Fist: 0/3 (Fort DC16)
Channel Energy: 1/3

Harvest Moon (AC19/Touch18/FF17; CMD 21; HP 34/34) - Al 
Friday May 17th, 2013 10:08:32 AM


OoC:

Accounting

Then numbers below are Full Price/Catacombs Selling Price. Ignore the dashes. They're there only to make the numbers line up in a nice column.

-4000/2000 +2 Headband of Alluring Charisma
18335/9167 +2 Flaming Bastard Sword
-8616/4308 +1 Large Kobold's-Bane Glaive
-2000/1000 +1 Ring of Protection
-2350/1175 +1 Great Sword taken from Grul the Half Orc

Total After Sold to Catacombs: 17650

Plus 5000 bounty = 22650

Split seven ways = 3235.71 each character.

Proposition

If you wish to have any of the items in the loot, you buy it from the party. You pay the party, the same amount of gold for the item that the party would get from selling it to the Catacombs.

So, for example, if Gerox wants the +2 Headband of Alluring Charisma, he gives up 2000 gp of his split and takes the headband. He gets a headband for half price and he has 1067.86 gp left.

He will, though, I'd think, still have to list the headband on his character sheet as 4000 gp towards his total character wealth. Which brings me to a different point.

Comparison

After all things loot are tallied up, Harvest Moon's total character wealth will come to only 9414.21. The wealth for a 5th level character should be 10500. So, not only is that below the wealth level for the current level, but we should be working toward the wealth for the next level. The wealth for a 6th level character should be 16000.

To tell you the truth, Harvest Moon is very close to leveling to 6. So, in this, she is quite seriously wealth deprived. I'm sure many of the other characters are in the same boat. (No pun intended.)

I've edited to take into account the +1 Greatsword that Brom has mentioned.

Brom the Barbarian - RichP; AC: 19 (T 12, FF 19, Raged 17), CMD: 22 (24 Raged); HP: 16/54 (26/64 Raged); 
Friday May 17th, 2013 11:13:13 AM

Ooc: Brom also has the magic great sword from the first mate as well.

Brom the Barbarian - RichP; AC: 19 (T 12, FF 19, Raged 17), CMD: 22 (24 Raged); HP: 16/54 (26/64 Raged); 
Friday May 17th, 2013 11:17:59 AM

Ooc: not minotaur, but half-orc

Brom the Barbarian - RichP; AC: 19 (T 12, FF 19, Raged 17), CMD: 22 (24 Raged); HP: 16/54 (26/64 Raged); 
Friday May 17th, 2013 11:29:56 AM

Ooc: I feel I need to weight in on the leader thing right away. As I've had Brom say may times, you can choose a battle leader, but Brom is a barbarian and will fight as such. He will charge headlong into battle and fight as he chooses. Any leader needs to know that. If the players are expecting an obedient follower, then I will retire Brom for another character. As far as who leads, I've already sent an email when we talked about this before.

Hert AC 24(23ff 11t) HP 47/47 CMD 16(15ff) 
Friday May 17th, 2013 8:51:44 PM

With Peza's help Hert reaches the shore and lies on the ground, exhausted. He mostly ignores the conversation around, and only agrees with Gerox about the leadership:

"This was a mess. For a moment I thought Barratore was gone... If we had leadership, it would not happen. I don't care about who takes the command. Peza will do good."

Peza / Chris / Hp 41/41 Ac 18/ cmd 21 
Friday May 17th, 2013 9:38:17 PM

OOC: I don't expect an obedient follower ... Play Brom exactly the way you want !! .. i like the way you have developed him ... keep it up ;-)

Brom and Barratore will always in my opinion be the front;line maulers we need ... this way the rest of us can play off them in battle ... the key to that is communication ...

Brom the Barbarian - RichP; AC: 19 (T 12, FF 19, Raged 17), CMD: 22 (24 Raged); HP: 16/54 (26/64 Raged); 
Friday May 17th, 2013 10:47:45 PM

Brom takes time to approach Barratore. He holds his arm out, "Brother, Domi says we live another day. I'm glad my he decided my sword was not the one that sent you to him."

"We all survived. I told ya that if they didn't get off the boat I was gonna take the fight the them. That's what I did. Ya all know I was doing what I like ta do. Sides, I never saw me dying old, weak, and frail. Matter of fact, if that's what ya think your gonna do, yur in the wrong line of work." He says.

"A leader is not the problem, knowin' yur role is what the problem is. When IT hits the palm leaf, ya gotta know what yur job is. Barratore and me swing big hunks a steel, Hert keeps us standing. Peza and Gerox support with range; although, Gerox if you got anything that can tie'em up, that'd be yur job too. Edson, ya may not be strong, but meat shield's not yur job. Find yur roll and know it. Yur smart (smartest of us), use it. Harvest...figure yur roll and what yur job in a fight is. That's how we survive. The military do well when each part knows its job and does it. Ya wanna live ta die old and weak, that's what ya gotta do. That's all I gotta really say on it."

OOC: Brom wants the greatsword.

Gerox Shale ac 13 TA 13 FF 11 CMD 13 hps 37/37 George 
Friday May 17th, 2013 11:04:51 PM

Gerox walks up to Brom and kicks him in the shin. "You stupid stubborn lout of a man. You almost became a vampire spawn and killed you own friend and companion. I know your brave and I know you are confident but when those traits almost get your friends killed, maybe you need to use less muscle and more brains! You just got impatient. Gaahhh!" Gerox throws up his hands and stalks away in frustration.

(ooc I understand that Brom is a barbarian but even barbarians could have discipline in battle and followed their leader's commands. The mongols were barbarians but were very disciplined and listened to Gengis Kan and they conquered most of the know world. I don't want you to lose the flavor of your character but if you are going to refuse to work within a team then maybe you should retire him and play something else.


Is it over? -- DM Zach 
Friday May 17th, 2013 11:32:49 PM

Pirates are held underwater to make sure the spawn do not rise from the grave again.

The group remembers that the Bounty for bringing back the Pirate King's flag and his head are significant (You guys will receive an additional 5,000gp upon turning both items in, though you may wish to check with your incoming DM's and see if they want to increase that amount.)

While waiting for the ship, the ledger and journals are read. One is little more than a ledger of meticulous notes, detailing all of the ships the Pirate King has hit. There are easily more than 60 accounts logged in the ledger Each account has its own page detailing what happened and what was taken. This includes Captain and Ship names as well as what was on each ship. Even more disturbing is that, the Pirate King only seemed to take enough items to placate his crew. Much of it he seems to have dumped into the sea, almost as if he was more worried about causing pain and suffering than the actual monetary value.

The other three books are very insightful as well. The first, is a journal from Nathaniel Morelock's days in the Navy. It details his first voyage as an ensign all the way up to his assignment to his first ship as a Captain. It details his love of Anaes Sansen, and how they were to be wed when he returned from his tour of duty. The second Journal continues in much the same vein, but details the tragic news of Anaes' violent and tragic death. Nathaniel went mad and went against his superiors orders, taking his ship back home to find Anaes' killer. Nathaniel details the next several weeks of painstakingly tracking down the man who killed Anaes', only find that it was not a man, but a vampire. He turned Nathaniel, who fell into self-loathing. This is where the third journal picks up and their is a very distinct difference in the nature of the entries. They become more about revenge. Revenge against everyone, but especially the Navy. Finding that most naval travel was in transporting materials to Rum, that is where Nathaniel set off. The third journal details quite a bit of time because it is rarely written in, typically only detail when he turned someone, or when he got some kind of revenge. It seems Nathaniel Morelock was an unwilling Vampire that may have wanted to die and was fighting his basic instinct for survival.

After nearly three days of waiting, Artus and his ship can be see on the horizon. Two boats are rowed to you and take you back to the ship, with no further issues. The trip back to Rum is safe, quite and completely uneventful.

Barratore Steelwind (Dan K) AC: 22 (T 16 FF 14), CMD: 23; HP:51/51Character Sheet 
Saturday May 18th, 2013 4:17:24 PM

Barratore extends his hand back to Brom, but he has little to say on the subject. He liked the adrenaline rush of battle as much as the next warrior, but that was a debacle. Just about everything that could have gone poorly did and everyone was in the wrong spot including himself and that is what annoyed him the most.

None of the treasure interests Barratore nor does the conversation on a group leader and the minotaur distances himself from the others as it begins.


Harvest Moon (AC19/Touch18/FF17; CMD 21; HP 34/34) - Al 
Sunday May 19th, 2013 9:23:58 AM


There is much knowledge within stories. There are many stories to be had within the body of knowledge. So go the thoughts of Harvest Moon as she closes the book on the last page of one of the journals of Nathaniel Morelock the vampire Pirate King. She has many books now. More, at least, than can be counted upon one hand. Not so many that she could not hold them in her arms. Nor, certainly, more than can be held within the secure compartments of her magic bag. There is not so much knowledge here that she cannot, now at least, hold the contents of these books within her mind. But what should happen if a mishap befalls her? The other League Adventurers speak of a Battle Leader as though they expect to be fighting often. What will happen to the accumulated knowledge should she ... be slain?

It is at this point that Harvest Moon makes her decision. It is at this point, mulling through thoughts of mortality so unusual for a fifteen year old girl. It is at this point that Harvest Moon begins formulating her plans. It is at this point she begins sketching within her mind the map of the things that she will need. It is at this point that Harvest Moon decides to build a library.

Gerox Shale ac 13 TA 13 FF 11 CMD 13 hps 37/37 George 
Sunday May 19th, 2013 5:23:34 PM

During the journey back to Rum, Gerox also takes the time to read the journals. He wonders at the Morelock's decent into darkness and how he was turned from the light. Gerox wonders at his own character, the decisions he has made and will make. Could he too, stray from the path? He knows he has darkness in his own heart and fears that his hot elemental blood might cause him to make decisions that will drive him from his comrades, family and friends.

Gerox shakes himself from these thoughts and returns the journals to Harvest Moon's rather neat sack. He asks her, "I know you revere the Gods. Whom do you favor and what convinced you to follow that path? This encounter with the Pirate King has frightened me. How easily a good man went mad. How easily evil was able to pervert him and drive him to turning others and killing innocents. Where were the Gods when this was happening?

(ooc Once we officially find out what the items are, Gerox will take the headband of Charisma if no one else wants it.)

Harvest Moon (AC19/Touch18/FF17; CMD 21; HP 34/34) - Al 
Sunday May 19th, 2013 11:07:13 PM


Harvest Moon adjusts the top book, the book just returned by Gerox Shale. It is misaligned from the others. "I carry the symbol of Domi, Gerox Shale," she replies. "It is the symbol that was carried by a man who was very kindly to my mother and myself. He taught me many things."

"Domi is very brave and Domi is a very fine warrior. These are good things. Bravery. Fighting mettle. Those who follow Domi ... " Harvest Moon mulls the proper words. " ... find inspiration from his example. They do not look for him to fight battles for them. If he did, how would they prove their own bravery? How would they prove their own prowess?"

She lifts a sprig of mistletoe from the place in her belt where she always wears it. She observes the many small green leaves as she turns it within her fingers. "Evil ... is, I think, part of the Wold, Gerox Shale. The Wold has many things. It has light and dark. I has the Summer and it has the Winter. There are tall mountains and there are very vast seas. There is much life, and just as there is life there is much death. There are many many things, and they are always changing, moving, perhaps like the turning of a very big wheel. I think that there must be these things. They must exist for the Wold to be whole. I think that if there was no evil that, perhaps, we would not know good."

"Why do you fear becoming evil, Gerox Shale?" she asks. Though the gnome has not expressed his fear as such, it is plain to see the nature of his worry upon his face. "Will you still not be yourself? Will you still not be Gerox Shale even should you become evil? Is it because you wish no harm to those who are innocent? Harm comes to the innocent every day. Death, sadness, accident. They too are all part of the Wold. All things fight for life, they fight for happiness. Sometimes they are opposed in these endeavors. These things are only part of the Wold."

"You fear to become evil, but I do not think that you will. If you ask me why, I say it is because you do not wish to be evil. It is not usual, I think, that one becomes a thing that one does not wish to be. Oh yes. Such things happen. But I think that it is not usual. Some people may say, 'Oh, Gerox Shale, do not worry.' But I say, worry. If you worry about becoming evil, then you will be less likely to become what you do not wish to be. Yes?"

Gerox Shale ac 13 TA 13 FF 11 CMD 13 hps 37/37 George 
Sunday May 19th, 2013 11:59:27 PM

Gerox smiles at the half-elven young woman and says, "I don't really fear becoming evil, but my elemental blood is calling to me. As we grow in experience and power, my blood gains in strength as well. My abilities to throw fire and be unaffected by fire comes from my families ties to the elemental plane of fire from generations ago. For some reason it has manifested in me much more strongly than my kin."

Gerox pulls a half full wine skin out and tilts it shooting a stream of dark wine into his open mouth. He then offers is to Harvest and continues. "This blood is what powers all of my magic. It is who I am but fire isn't good or evil. It can be used to cook, to light our way in the darkness or cauterize a wound. It can also strip the flesh from a bone, destroy a home, a ship or a city. What most don't realize it fire is alive and it likes to burn. It consumes any fuel around to survive, just like you eat food to exist.

As my magic gets stronger, so do my desires. I have them in control for now but who can say what will happen in the future. Just like our pirate king, I can step over a line. Fire isn't good or evil but it likes to grow and eat. Doesn't it seam strange to you that I am a sailor? Fire doesn't like water to much. I figure I can do the least harm if I am at sea."

Edson Kazil(Shawn), AC 17, Touch AC 15, Flatfooted AC 15, HP 25/25 
Monday May 20th, 2013 1:03:48 AM

Edson is glad to get to the ship and the open sea. He too borrows the books to read, more to pass the time then read the stories, but he does treat the books with respect and brings them back to Harvest unscathed. The rest of the time on the ship he spends by himself, keeping any conversations with his group to a minimum. He's not angry with the way the events happened, but just thinks with a leader and set and plan that they could be a formidable force. If a leader wasny chosen, part of him wanted to walk away, but another Part of him wanted to stay. He'd have to think on it, and thankfully the trip would
Give him time.

Harvest Moon (AC19/Touch18/FF17; CMD 21; HP 34/34) - Al 
Monday May 20th, 2013 9:12:15 AM


"I think," says Harvest Moon after listening to the fears of Gerox Shale in silence, "that you are likely very dangerous at sea. Should your power go mad as you fear, those who sail with you will then be trapped between the powers of fire and those of water. There will be nowhere to which they might flee."

Harvest Moon draws up her knees into her chest and wraps them with her arms as she stares into a mid-distant space, perhaps searching for wisdom. "Do you not think, Gerox Shale, that all things of great power are also very fearsome? Great storms of wind and lightning. The unyielding power of stone. Both our Brom the Rager too and Barratore Steelwind are very terrible in their wroth. Your magic, even now, is very fearsome. Why do we not flee from you now? Why is it that we do not flee from the anger of Brom the Rager, or from the great size of Barratore Steelwind? The answer is so simple that I think we do not bother to ask the question. We trust. We trust, but we also watch."

"I think that you must rely upon this, Gerox Shale. We trust you, but we also watch. You must rely upon us to do this. You must also trust yourself. But you must also watch yourself and rely upon, I think ... " And here, Harvest Moon once again searches for the proper word. " ... judgement. I think that you must watch yourself, and rely upon your judgement."

Gerox Shale ac 13 TA 13 FF 11 CMD 13 hps 37/37 George 
Monday May 20th, 2013 11:40:42 AM

Gerox reaches out and pats Harvest on the leg and says, "Your right, I am very dangerous at sea but to less people. I want to thank you for your kindness and your watchfulness. If I lose control, then I expect you can put me down if needed."

Gerox gets up and stretches and climbs up into the Rigging to the crows nest to be alone with his thoughts and watch Rum come into view. He marvels on how quickly it is growing. Once they dock, he will gather his belongings and head over to WLA headquarters to report in and collect their reward.

Hert AC 24(23ff 11t) HP 47/47 CMD 16(15ff) 
Monday May 20th, 2013 7:08:44 PM

Hert reads the diaries of Nathaniel Morelock just like the rest of the group. He is completely absorbed in the reading, but does not share his thoughts on the read. Reflecting on the past battle, he attempts to scold Brom:

"Listen here Brom. You nearly killed Barratore there. If you had struck a bit stronger or if I had arrived several moments later he would be on the other side by now. It was purely by mercy of Gargul that we have survived back then. Had the vampire not been silenced, he would finish all of us off without breaking a sweat!

Before the fight we discussed in detail that it was too dangerous for you to approach the vampire. We had damn good reason to say so! If you continue to do whatever you damn please in those fights, you'll get us killed. It can't go on like this, Brom."


Later, Hert awkwardly approaches Gerox and speaks to him:
"I uh... I happened to overhear a bit of your conversation, Gerox. Well, the one about your powers... Sorry about that, but I thought I should clear something up for you. The thing we fought was not really Nathaniel Morelock. When a being gets turned into a vampire, they lose almost all of their past self. Strong black magic takes over a being, destroying their soul, the most important part of any living creature. A vampire can only retain an outer shell - their appearence and their memories. It may seem like much, but it isn't. One's self, entity that makes all decisions, has its own hopes and dreams is replaced by a ball of hatred and blood lust. It is a rare enough kind of evil - the kind that kills the soul directly.

Now you are different from that vampire. I don't know much about your blood, but I can at least guarantee that every choice you make on your path will be your own."



Peza / Chris / Hp 41/41 Ac 18/ cmd 21 
Monday May 20th, 2013 8:41:12 PM

As much as the wilderness is growing on her... the city girl is looking forward the comfort of the city .. its it its own wilderness ... the back streets and alleyways ... the intricacies of the lives of people building and growing they're lives ..... the coming and goings of the port ... with that thought she finds time to study the ledger ... she studies who is shipping what to whom .... building a working knowledge of the politics of commerce in the port city of Rum .... the real life blood of the city and its foundation ... after all that is a key part of the WLA ... gathering infomation ....

Hearing Hert talk to Brom ... Peza winces ... wondering if the barbarian will go into a full rage .. ;-) she waits till he is calm .... then approaches him

" Hert means well .. i understand his sentiment ... we need someone to help communicate while in battle ... thats all ... there will be no constraints on what you do ... all i ask is that you fight along side of Barratore... side by side ... charge together ... stand together .. ... because the two of you are the strength of the group in battle ... we rely on the two strongest to turn the tide of battle ... your blades carry us to victory ... the rest of us will fight in support of you two ... that is our strength . ... we'll fill in the gaps with bolts , magic and courage "

The raven haired girl settles in for the cruise back to Rum ... ideas circle in her head ... Rum is growing ...WLA's presense must also ... time to work on building a network of infomation ... smiles Peza

...



Is it over? -- DM Zach 
Monday May 20th, 2013 9:22:19 PM

The group all sympathizes and argues with each other at great length over the course of the ship ride home. They return to Rum, with it being much the same as before. The Bounty Board seems to be seeing quite a bit of use, and there are many familiar faces about. Seeing the Vampire Pirate King and his flag to the proper authorities should most likely be the first step, that and securing the reward money.

5,000gp award to the group for returning these items. This may be the last time I post as your DM.

Your new DM's are going to take over here soon.

It has been a blast, and very insightful DMing for you for the past 5 months. Maybe our DMing paths will soon cross in other games. Good luck, and may your dice always roll Natural 20's!!!

Edson Kazil(Shawn), AC 17, Touch AC 15, Flatfooted AC 15, HP 25/25 
Monday May 20th, 2013 9:47:16 PM

Ooc: Goodbye zach and Ian, was fun playing with you two

Barratore Steelwind (Dan K) AC: 22 (T 16 FF 14), CMD: 23; HP:51/51Character Sheet 
Monday May 20th, 2013 11:17:03 PM

Barratore enjoys the voyage home from the bow of the Sprite. There was a certain invigorating calm that he found in the spray of the bow. It was hard to put the feeling to words and so he didn't bother. The battle with the pirates and his own near death a fading memory. Life was short and the life that has called him was generally even shorter and so dwelling or brooding on things that were done seemed of little value. Certainly there were things to learn from mistakes made and survived, but those things did not include looking for someone to blame. Barratore was out of position and that mistake cost him. He wouldn't let it happen again, lesson learned.

As the ship pulls into the docks of Rum, Barratore looks to Harvest, Edson and Peza. "Any of you see dung face and his cheerleaders. Wouldn't surprise me if they make a play for our bounty."

Barratore wants to head directly for the bounty office and out gold in hand.

Zach and Ian, Good gaming with you. See you about the other boards

Gerox Shale ac 13 TA 13 FF 11 CMD 13 hps 37/37 George 
Monday May 20th, 2013 11:29:02 PM

Gerox smiles at Hert and says, "I appreciate what you are saying. Have you ever had a long conversation with a fire elemental? Their motivations and drives are a bit different from normal folk. That is the power that is driving my magic. I have control over it now and will strive to always but it is good to know that I have friends who will put me down if I get out of control."

Gerox smiles when the Barratore strides off. He summons a riding horse, mounts up and trots after the minotaur warrior. "Hey! Look I decided you weren't going to carry me so I got this fellow. Magic can be handy sometimes and we can use him to help carry our reward!"

He looks behind him and says, "Come on Harvest! We need that flag and the head!"

Gerox Shale ac 13 TA 13 FF 11 CMD 13 hps 37/37 George 
Monday May 20th, 2013 11:42:30 PM

ooc Gerox will take the headband of alluring charisma unless someone else objects? My cut after that is 1067.86 gps. Any yes Al, all my character had before this was a ring of feather falling and about 1700 in gold. I did pay for WLA membership!

Harvest Moon (AC19/Touch18/FF17; CMD 21; HP 34/34) - Al  d20+14=24 ;
Tuesday May 21st, 2013 9:21:45 AM

She, at first, does not understand of who Barratore Steelwind is speaking. ... dung face ... Then the dawn burst upon her, and Harvest Moon covers her mouth with one hand as she grins and chuckles at the name that the minotaur has given to Sculley Swiftblayde.

"I will be watchful, Barratore Steelwind," she says, and then Harvest Moon starts as Gerox Shale causes a horse to appear where no horse existed before. With a curious nose she circles the beast. It is a strange horse that does not smell of horse. But such is magic, thinks Harvest Moon with a mental shrug.

Eyes and ears open for a possible ambush, she follows the rest of the League Adventurers as they make their way from the docks to the compound. It will be good to trade for their bounty. It is ... disconcerting to carry about in one's possessions the severed head of a vampire.

++++++++++++++++++

Perception 24

OoC to Outgoing DMs: Thanks, Zach and Ian for carrying us this far.

OoC to Incoming DMs: Do you think it might be possible to up our bounty for this? Through a miscalculation during the wealth realignment we went through a few months back, we all wound up behind the curve in the wealth department. With the current loot, Harvest Moon, for example, will be at 9414.21 gp. She's just shy of Level 6, and wealth for Level 6 should be 16000. That's a difference of roughly 6500 gp.

Hert AC 24(23ff 11t) HP 47/47 CMD 16(15ff) 
Tuesday May 21st, 2013 10:51:32 AM

OOC:
to Zach and Ian: I can't believe its been 5 months! Time sure flies by. Its been a great experience playing with you, thanks!

The Bounty - Co-DM Mark 
Tuesday May 21st, 2013 4:29:52 PM

Hi Rummers! Co-DM Mark at your service.

Having arrived in Rum, priorities are set -- the bounty. Barratore and Gerox wish to waste no time in reporting the death of the Pirate King and make there way to WLA Headquarters, beckoning the others to follow.

WLA Headquarters is a hive of activity.

Various groups of adventurers are lined up at the bounty window, bandaged and dirty, looking for their rewards.Clerks are hustling between the warriors and wizards, carrying books and ledgers to unknown rooms. A fully armored Captain Theringer is impatiently directing a trio of minotaur who are in the process of loading the bounty board onto a cart, destined for its new home.

There is a buzz in the air.

When the captain spots our heroes waiting in the bounty line he shoots them a relieved grin. He looks about to greet them when a young half-orc addresses him and motions to a dozen armed men milling near the entrance. With that Theringer marches out the door calling to the posse who immediately follow his lead.
"Look lively men, we don't have time to waste".

Former DM Zach: *Sniff, Sniff* 
Tuesday May 21st, 2013 4:31:44 PM

To the Players: I miss you guys already.

To the New DM's: Al is correct, we did miscalculate the wealth by level. I would suggest either front loading the magical items in the first module to catch them up, or increase the bounty we are giving them, from say 5,000gp, to maybe 20,000gp. The did just come through a heck of a battle where their were nearly 3 casualties. Up to you, but something will need to be done ASAP.

Harvest Moon (AC19/Touch18/FF17; CMD 21; HP 34/34) - Al  d20+14=31
Tuesday May 21st, 2013 5:05:16 PM


It is so busy here in Rum when compared to the relative emptiness of Vampire Pirate Island and the seas between. The eyes of Harvest Moon track first one person, busy upon an errand, then another. Her head turns this way and then that. It is like following the movements of fish. Very difficult. And so, it is with relief that Harvest Moon greets the smile of Captain Sal Theringer with one of her own. She holds up by the hair the head of Nathaniel Morelock the Vampire Pirate King, but the eyes of Captain Sal Theringer have moved on.

What is this?

It is difficult not to drag the head of Nathaniel Morelock the Vampire Pirate King upon the ground. A head is surprisingly heavy. Harvest Moon grunts and growls struggling with the weight as she makes her way to the door and pokes her head around the jamb to see what might so draw the attention of the captain of the Woldian League of Adventurers.

+++++++++++++++++++++++

Perception 31

Gerox Shale ac 13 TA 13 FF 11 CMD 13 hps 37/37 George  d20=20 ;
Tuesday May 21st, 2013 5:08:32 PM

Gerox says to Barratore, "Why don't you stay in line and get our pay. I think I am going to follow along and see what the fuss is about. We will need a new opportunity soon and this looks promising."

Gerox will trot up his horse up to the Captain and say, "Captain Theringer! Good to see you again. What is going on? Anything we can help with or should know about?"

(ooc for some reason I can get the die roller to roll on my laptop. Was able to push the d20 button and got a natural 20 +9 for a 29 on my diplomacy roll! Good beginning for my first roll with a new DM. Welcome Mark and we will miss you Zach!)

Barratore Steelwind (Dan K) AC: 22 (T 16 FF 14), CMD: 23; HP:51/51Character Sheet 
Tuesday May 21st, 2013 6:34:07 PM

Barratore chuckles a bit as Gerox creates a horse for himself. "Say, you finally learned a useful trick then." Arriving at the compound and finding a line that he has to stand in elicits a 'Harumph' from Barratore. He gives the Captain an upward nod, when their gazes meet. Harvest pulls the head out and Barratore screws up his snout and blasts some air from his nostrils, "Put that thing away."

As Harvest and Gerox move off to see what is going on, he comments to Brom, "Looks to a a fight, or I'm a gnome. I got the line if you want to stretch your legs."

Brom the Barbarian - RichP; AC: 19 (T 12, FF 19, Raged 17), CMD: 22 (24 Raged); HP: 54/54 (64/64 Raged);  d20+10=16 ;
Tuesday May 21st, 2013 8:01:09 PM

OOC: Just to save several days of posting, Brom gives Hert a shove and starts shouting at him about doing his own job and staying out of Brom's. Brom is very clear that if Hert, or anyone, wants to attacking him about doing his job, verbally or otherwise, they better back it with their fists.

Brom looks at the entrance, "Grrrr..." and wanders off that direction.

Brom steps out the door and stands behind the following group. He stands, six-and-a-half feet of extremely muscular human. He wears breastplate and his whole armor is covered in armor spikes. His arms are crossed.

Peza / Chris / Hp 41/41 Ac 18/ cmd 21 
Tuesday May 21st, 2013 9:19:49 PM

Observing the long line for collecting bounties ... " wow i wonder what they collected for ?? seems like a lot of action in and around RUM ... i just hope they don't spoil the beauty of teh island ... be a shame to just strip the island of its resources " as Peza thinks of they'ree friends the catfolk up in the jungle

With a wave at Captain Theringer ... follows Brom and Barratore ... she certainly feels safer with the two warriors about ...

" lots of action in the streets ... Rum is growing by leaps and bounds almost too fast ... the place is getting crowded real quick "

Edson Kazil(Shawn), AC 17, Touch AC 15, Flatfooted AC 15, HP 25/25  d20+9=11 ;
Tuesday May 21st, 2013 11:29:41 PM

Edson stays to the back of the group. He lets the others talk about the bounty and their reward, and just stands in the back to make sure no one is going to try to cut them out of it. His hand rests on his long sword hilt, while he walks along. Watching the crowd of people and the other Adventurers for anyone trying to make a move.
Perception 11

The Bounty - Co-DM Mark 
Wednesday May 22nd, 2013 9:12:18 AM

Harvest Moon - marvels at the metropolis that Rum has become as she watches its inhabitants scurry about their daily lives. She gave follows Captain Theringer as he leads his men outside - followed by Brom.

Brom falls in step with Theringer's mob and stands proud, ready for battle once again

Gerox addresses the departing Captain, and eloquently requests his destination and purpose.

Barratore agrees to wait in line for the bounty along with Edson who scans the onlookers for anyone wanting to lay claim to their bounty.

Peza Observes the battered and bruised collecting their small bags of coin, hoping that the island's beauty has not been spoiled.
~~~

Captain Theringer pauses beyond the gate. Mr Shale, Welcome back to Rum. We are heading to the cesspools if you must know.

And look men, barely returned from slaying the Pirate King and Brom is lining up for duty once again. A shining WLA example!''
Theringer pounds an enthusiastic fist on Brom's breastplate. But I doubt we need your expertise men. These political rallies, while an unnecessary distraction, are little more than the disadvantaged venting their anger. With most of our contingent out of the city, I am left to provide security"

"Rest yourselves men, and collect your bounty. While I may not need you today...
he pauses and his brow furrows in thought. I may need adventurers of your calibre before too long. With that He turns and marches towards the cesspools with his men in tow.

Meanwhile Barratore, delivers the head of the Pirate King and his flag to the Bounty clerk. In return a large sack containing 5000g slides across the counter.

Oh my.. exclaims the clerk it appears your team has been selected by the Captain to receive a grant from the WLA in recognition of your service. He scampers into the vault and returns with a black bag emblazoned with the WLA crest. He hands it to Barratore.

Inside is 5000g.



Edson Kazil(Shawn), AC 17, Touch AC 15, Flatfooted AC 15, HP 25/25 
Wednesday May 22nd, 2013 10:00:44 AM

Edson keeps watching the crowd, watching for any con or scam to come and take their money. He thinks of how he would rob the group, and anticipates that exact attack. When it doesn't come he just smiles and laughs to himself.
"Hey Barry" he says to Barratore, " watch these people coming for money. My heart goes out to them, but those are the exact heart strings I would pluck before robbing us blind."

Harvest Moon (AC19/Touch18/FF17; CMD 21; HP 34/34) - Al 
Wednesday May 22nd, 2013 10:42:25 AM


OoC:

Then numbers below are Full Price/Catacombs Selling Price. Ignore the dashes. They're there only to make the numbers line up in a nice column.

-4000/2000 +2 Headband of Alluring Charisma
18335/9167 +2 Flaming Bastard Sword
-8616/4308 +1 Large Kobold's-Bane Glaive
-2000/1000 +1 Ring of Protection
-2350/1175 +1 Great Sword taken from Grul the Half Orc

Total After Sold to Catacombs: 17650

Plus 5000 bounty = 22650
Plus 5000 grant from the WLA = 27650

Split seven ways = 3950 each character.

Hert AC 24(23ff 11t) HP 47/47 CMD 16(15ff) 
Wednesday May 22nd, 2013 10:44:04 AM

Hert is clearly surprised and even scared with Brom's reaction on his critique. He quickly tones down and, eventually, just backs off completely.

Hert stays silent while other adventurers settle things with the reward and do WLA business. He weighs the sack of gold he received as a reward, looks inside and tosses it into his backpack, showing little excitement about it.

Harvest Moon (AC19/Touch18/FF17; CMD 21; HP 34/34) - Al 
Wednesday May 22nd, 2013 11:38:04 AM


Cesspools?

Security?

Political ...

This is very curious. And, now relieved of the burden of The Head, Harvest Moon trots after Captain Sal Theringer and his group as they make their way toward the place where collects all of Rum's filth and offal.

As she goes, the thought of the gold is much upon her mind. How could she ever have dreamed that such riches might one day come to her hands. It is sometimes quite staggering. It causes her to wish to flee to a place of safety where she might hide the gold and stand watch over it, growling at all who might approach to take it from her. But common sense tells Harvest Moon that such gold is of little use when hidden away. It cannot be eaten. It cannot provide shelter. Gold. It is like love and caring in that it does no good unless it is passed on to or exchanged with others.

But what, indeed, should she exchange for the gold? Perhaps a visit to the Catacombs store. Yes, that might be best. And her library. How much gold is required to build a library? She would have to study this thing.

Such are the thoughts of Harvest Moon as she follows the contingent of security on their way to the cesspools.

Brom the Barbarian - RichP; AC: 19 (T 12, FF 19, Raged 17), CMD: 22 (24 Raged); HP: 54/54 (64/64 Raged); 
Wednesday May 22nd, 2013 3:29:35 PM

OOC: Brom takes the magical greatsword and pays the 1175gp for the item.

Gerox Shale ac 13 TA 13 FF 11 CMD 13 hps 37/37 George 
Wednesday May 22nd, 2013 4:21:22 PM

(ooc As I said before, Gerox will take the headband. Have already updated my character sheet.)

Gerox moves back towards the WLA compound and to their assigned rooms. He smiles at the thought of a hot meal actually prepared by someone who knows how to cook, a bath and a couple rounds of ale before falling into a nice feather bed.

His smile turns into a frown as he thinks about what the Captain said. He moves over to Hert and says to him, "Hert, the Captain said folks are already have rallys because the are disadvantaged. How can you be disadvantaged in a new colony. Sure their will alway be richer and poorer people. The is the way of the world but this place is almost brand new and growing like a druid tended weed. Their should be plenty of opportunity for someone who is willing to work. Their must be something behind this. What do you think?"

Barratore Steelwind (Dan K) AC: 22 (T 16 FF 14), CMD: 23; HP:51/51Character Sheet  d20+3=15 ;
Wednesday May 22nd, 2013 9:12:02 PM

Barratore raises an eyebrow at Edson's comments. He lets the familiarization of his name pass. He had been long in non tauric lands to know such nick names were born of comradery and a sense of friendship and not from malice. Putting the sacks up and over his shoulder, the minotaur glances about at the crowd for any that might be foolishly thinking just what Edson said [Perception 15]

With a turn and thanks to the clerk, Barratore heads to the compound and locates his bed. There, he starts to count out the shares into crates for each of them. It takes a long time to 'One for you, one for you...' your way through 10,000 coins. he has no idea what to do with the left over coin and figures Harvest or Peza will have a thought on that. Imod knows they have thoughts on everything else.

Now it was time to get food and drink. Barratore slides the crates under his bunk and heads out to see if he can get overserved

Peza / Chris / Hp 41/41 Ac 18/ cmd 21 
Wednesday May 22nd, 2013 9:12:28 PM

The words echo through her mind " disadvantaged !!?? "

" but why ?? the city is new and growing ... there should be plenty of oppurtunity here ... hmm maybe i can help fund a few start up business's ... help Rum attain the heights that we all dreamt of .. that will be a good way to build a network of infomation "

The twilight ranger mulls that as she cleans up ... enjoying the comforts of the WLA compound ... food and rest

Brom the Barbarian - RichP; AC: 19 (T 12, FF 19, Raged 17), CMD: 22 (24 Raged); HP: 54/54 (64/64 Raged); 
Wednesday May 22nd, 2013 11:18:13 PM

Brom listens to Captain Theringer. "Huh, I was just lookin' fer some heads ta thump. Don't need me, I'm leavin'."

Brom heads back into the WLA compound. After collecting some coins, he heads off for some booze.

Edson Kazil(Shawn), AC 17, Touch AC 15, Flatfooted AC 15, HP 25/25 
Thursday May 23rd, 2013 8:04:42 AM

After the monies are divided, and items are handed out a sense of relaxation comes over the face of Edson.
"After our little moment of life or death, I feel it is time to relax and take out minds off the situation. I plan on venturing to the cheapest, darkest and dingiest drinking hole. I want place where the ale is cheap, the women are friendly and the gambling tables are full. All of you are welcome to come along, the more the merrier."

The Bounty - Co-DM Mark 
Thursday May 23rd, 2013 9:01:41 AM

Edson watches those assembled at the compound with a keen eye and with good reason. The two large sacks handed out by the bounty clerk dwarf those received by others. No one makes a move however as the stories are already spreading of the vanquishers of The Undead Pirate King.

Once he has recieved his share of the gold, he heads out in search of drink and merryment.
----
Hert, having angered Brom, stays silent as the bounty is collected and upon receiving his share stows it away.
---
Harvest moon is intrigued by the Captain's words. Clearly there is some turmoil in Rum, and she intends to find it.

The Captain was right however and the protest is uneventful as the residents of the Cesspools take it in turn to express their dissatisfaction with the Fixers and their lack of assistance. It appears as the city approaches completion, construction has slowed leaving some without work, and new boatloads of smiling residents continue to arrive every other day. The more vocal of the speakers talk of the need for change if Rum is to remain the Jewel of the Middle Seas.
----
Gerox retires to his room with dancing thoughts of hot food, cool ale and a feathery bed. His thoughts turn to the people of Rum before too long. What is happening to the city he now calls home?
----
Barratore spends his time building seven identical towers of gold... only to have a lone coin spoil the fun. Feeling the need for a feed he heads out of the compound. In the ever evolving city however... where does one head?
---
Peza too wonders about the state of the city and how her growing affluence may move it towards a prosperous future. Food and rest are also a priority... is she satisfied with the staples of the WLA compound?
---
Brom decides against following the captain and heads out for a drink.

After wandering the streets for a short while he is directed (by a terrified old gnome) to a new establishment The League. The League is a WLA financed business and located close to the docks on the main road that leads from the docks to the city gates. It serves as meeting point and refuge for WLA recruits and contains the bounty board.

Once inside he is easily recognised by the patrons (being WLAers themselves) and is shouted several rounds of ale.

As the sun sets on Rum there are many questions asked and even more drinks consumed. Everyone rests in thier own ways and meet up the following day.

~~~
DM Note: If anyone is planning to visit the catacombs could they please rp this (I'm sure you will anyway)

Harvest Moon (AC19/Touch18/FF17; CMD 21; HP 34/34) - Al 
Thursday May 23rd, 2013 10:18:56 AM


In the end, the cesspools do not turn out to be cesspools in and of themselves. Rather, it is the name of a place where peoples of poor means have made their lives. There is much in The Cesspools to remind Harvest Moon of the life she lead with her mother in the Contested Kingdoms. Here, at least, the peoples would not, or so thinks Harvest Moon, be preyed upon by gangs of bullies and the men of self-declared warlords. She would have to return here upon occasion to ensure that this is so.

But, for now, there are many things to do this day. She must tend to her garden. The weeds there must be many after her long absence. She must seek out a person knowledgeable in the building of libraries. The Catacombs, she had promised herself to go to the shop and discuss with one of the people working there ways in which to use her gold. And it would also be pleasant to visit Eeoh and Sister Sarah. She will bring them apples and carrots, she decides. And a swim in the ocean. She must needs gather more sea grasses to weave more clothing for herself. It is strange how adventures seem to cause more wear on clothes than otherwise would be.

The first stop of Harvest Moon is to the Catacombs shop. Therein, after much talk (and much amazement at the many and varied things that are sold there) she decides on only a few modest things.

Hert AC 24(23ff 11t) HP 47/47 CMD 16(15ff) 
Thursday May 23rd, 2013 11:32:32 AM

"I don't really know, Gerox. But I don't think people get to Rum to work hard. Rum is a port town, and people get to port towns looking for freedom, not for hard work. It may be a land of opportunities now, but some people look for different kind of opportunities here. Easy money, easy getaway from justice... These things have always been more attractive to many of the humankind."

"Or maybe I'm wrong. Maybe there's too much work and not enough food here. Maybe people get injured in building accidents, lose their jobs and go starving. We'd have to see for ourselves. Something tells me we will soon."

OOC: Hert will take 2950gp and a Ring of Protection +1 (unless someone else wants it, because I don't really care). Also, during the quest we got 7000XP, didn't we? I kind of lost track a bit.

Harvest Moon (AC19/Touch18/FF17; CMD 21; HP 34/34) - Al 
Thursday May 23rd, 2013 11:54:00 AM


OoC: I think you're right, Dima. Here's what I have listed for XP:

02/05/13 1000
03/04/13 1000
04/02/13 2000
05/16/13 3000

Brom the Barbarian - RichP; AC: 19 (T 12, FF 19, Raged 17), CMD: 22 (24 Raged); HP: 54/54 (64/64 Raged); 
Thursday May 23rd, 2013 2:38:26 PM

Brom wakes the next morning and heads out into the common area with a mug of room-temperature ale. He sits and wakes up with his liquid breakfast at the common-room table.

"I'm planning to head off to the catacombs in anyone is interested in taggin along."

Brom grabs his cash and heads down to the market.

Peza / Chris / Hp 41/41 Ac 18/ cmd 21 
Thursday May 23rd, 2013 10:02:48 PM

The raven haired girl stays at the WLA compound ... time to rest before the next assignment from Captain Theringer ....

The knowledge of those disadvantaged in the new city of Rum stays in her mind ... so although flush with gold .... Peza decides to hold on to her share ... unsure of what to buy .... she saves for a rainy day ;-)



Gerox Shale ac 13 TA 13 FF 11 CMD 13 hps 37/37 George 
Thursday May 23rd, 2013 11:18:10 PM

Gerox wakes the next morning and squirms in luxury in the comfortable feather bed. "I need to make a spell where I can summon a bed to me while on the road. Now that would be useful!" He lounges for a few minutes unwilling to leave the warm bed but finally his stomach drives him up. He wanders down to the eating area and fills his plate with a large meal. He wolfs it down and heads out to do some exploring.

He will check in with some of the friends he made during the block party and his exploration of the city in earlier times. He will take a good look around (take 10 on perception for 18) to see how the city is progressing and to form his own opinions on if people are getting a fair shake. He will stop in to chat with some neighborhood folks and if he sees any likely conversations he will use his charisma to strike up a conversation. He is just trying to get a feel for the city, its inhabitants and how things are growing.

R&R - Co-DM Mark 
Friday May 24th, 2013 8:29:18 AM

Harvest Moon vows to monitor the cesspools during her time in RUM, but today will focus on the pleasures of gardening, old friends and a swim. First off however she needs to shop and heads to the Catacombs with Brom
---
Hert discusses human nature with Gerox and the potential causes of troubled folk in a land of opportunities. He settles for investigating if time allows, and plays with a shiny new ring he claimed from the pirate king's booty.
---
Brom enjoys the new morning with brew before heading to the catacombs with Harvest moon
---
Peza remains inside the WLA compound and takes the time to catch her breath. She reflects on the disadvantaged people of Rum and decides to save her money rather than indulge in retail therapy.
---
Gerox spends a restful night in the luxury of a bed and dragging himself out come morning indulges in a large meal before heading out to inspect the town. He sees that almost all buildings in the main, planned areas have been completed, or are in the final stages. The city appears to be growing and evolving before his eyes as new inhabitants flood the streets with each new ship's mooring. Meeting up with old friends he learns of the less fortunate in Rum setting in the cesspool region, and that from this unexpected suburb the seeds to revolution are springing forth. There are also reports of attacks on ships and explorers across the island, getting ever closer to the city itself, however official news is being suppressed by the Fixers, or so the rumours say.
---

About midday the catacombs messenger appears suddenly by each of you, as if walking from the shadows themselves. He reports that all catacombs orders will be delivered to The League at sundown, and that happy hour starts promptly at the same time. With that he disappears into the shadows once again leaving you to your business for the rest of the day.

Dm Note: if you intend to visit catacombs but have not posted as such, please Rp it and sort it out within the next few days.

Dm note 2: sorry if it feels a bit slow paced at the moment. Im still getting my head around DM posts.




Harvest Moon (AC19/Touch18/FF17; CMD 21; HP 34/34) - Al 
Friday May 24th, 2013 8:46:33 AM


OoC: You're doing a great job, Mark. And I don't say that when I don't mean it.

Harvest Moon (AC19/Touch18/FF17; CMD 21; HP 34/34) - Al 
Friday May 24th, 2013 9:45:44 AM


Plants war with each other just as peoples do. They prey upon one another. They battle for choice lands. And just as a bed of greens is tended, cultivated, and cared for, so too do the laws of a land care for the peoples of that land.

It is an interesting thought from which Harvest Moon rises at the mysterious coming of the Catacombs messenger. She brushes dirt from her hands, from the lap and from the knees of her robe. This evening. They will deliver her goods this evening. That will be fine. Just in time for her to stroll The Cesspools. It will be good to learn this area. Perhaps there will also be time to add to her map of Rum. There have certainly been many changes since last she drew the streets and places of this new city.

But, for now, there is still the weeding to finish. And she will swim. And collect sea grasses to be dried and worked into clothing. Harvest Moon puts hands to hips, facing the prospect of a full afternoon of work with staunch determination. Above, clouds travel the Wold through a clear blue sky. The wheels of life turn and she rides the wheels as they take her through this arc of peace. It is good. It is life.

Barratore Steelwind (Dan K) AC: 22 (T 16 FF 14), CMD: 23; HP:51/51Character Sheet 
Friday May 24th, 2013 10:19:36 AM

Barratore gets directions to a place of drink and food and meets up with the others who did likewise at The League. Barratore enjoys the establishment and about everything it has to offer. Stories, toasting mugs of ale, fresh cooked meat and song. At some point, he makes his way home and collapses into bed. the following morning, the minotaur slowly exits and steps into the morning sun. Barratore stretches the sleep from his limbs and glances about for the early birds. He spies Brom with a brew and Harvest in the dirt at her garden. She was certainly a complex one that girl. He turns and goes back inside, to appear moments later strapping bow and blade into place and then making his way to Brom and anyone else with him at the outdoor table, for a morning drink, fruit and salted meat.

"Looks like The League down dockside is going to be a place to stop in on regularly." he says as a general comment to no one particular. "I'm going to the Catacombs as well. Need to get a few more potions and put some magic on my blade."

Barratore accompanies Brom to the Catacombs

Edson Kazil(Shawn), AC 17, Touch AC 15, Flatfooted AC 15, HP 25/25 
Friday May 24th, 2013 10:30:01 AM

Edson strolls in, looking as if he never slept. He is in time for breakfast, which really hits the spot.

The catacombs, he thinks to himself..

"Wait Brom and Barratore, I'll head with you to the catacombs. Might be able to spend some of my money on something useful."

Hert AC 24(23ff 11t) HP 47/47 CMD 16(15ff) 
Friday May 24th, 2013 6:01:13 PM

"Catacombs? What is this place?" wonders Hert. Just out of curiosity, he follows other party members to the place.

Gerox Shale ac 13 TA 13 FF 11 CMD 13 hps 37/37 George  d20+8=16 ; d20+9=14 ;
Saturday May 25th, 2013 12:17:37 AM

Gerox decides to save his money for something a bit more expensive than he has right now so puts off going to the catacombs yet. He leaves the bulk of his money in the WLA coffers since it would be to heavy for him to carry but does bring a few gold, silver and copper (8 gps worth) to explore with. He decides to spend the day wandering around the new city trying to get a feel for the neighborhoods and different stores with goods available. Where the nicer taverns are and where the common man seems to be hanging out more. He will try and strike up conversations with folks he finds using his charisma to good use. Short conversations to meet and greet folk with a smile and nod.

He will find try and find the local market to see what kinds of goods are coming in. Is food in short supply?
What kinds of produce are available. He will spend some of his coin on a couple loaves of bread and cheese. He will also buy some hard candy After these purchases, he will head down to the Cesspool area and scout out that area. He carries on with his good humored conversations and will see if folks look hungry. He will be on the lookout for children and if he finds any who look deserving and in need, he will share some of his food with them.

He will then just find a place in the area to sit and relax while keeping a sharp eye on things (especially his purse!) He will stay for about an hour and then wander back to the WLA compound for an evening meal

Perception roll of 16
Diplomacy roll of 14

Brom the Barbarian - RichP; AC: 19 (T 12, FF 19, Raged 17), CMD: 22 (24 Raged); HP: 54/54 (64/64 Raged); 
Sunday May 26th, 2013 8:21:05 AM

Brom welcomes the others as they head off to the magical store.

"It's a big store. Ya can get anythin' there, that's what I heard."

After leaving the catacombs, Brom decides to check out this new adventurer's hang out. "I'm heading ta the League place ta see what it's about."



The League - Co-DM Mark 
Monday May 27th, 2013 7:52:02 AM

As the sun sets on another day of shopping and exploration you all make your way to The League.

The impressive stone building towers above its neighbors and looks to be finished to the highest quality. It is clear the Fixers have shown favor to the WLA and assisted with its construction. Through the front doors lives the public bar and common area, which encompasses most of the ground floor. There are many tables at which adventurers of all walks currently sit eating, drinking and enjoying the friendly environment where WLA badges are worn with pride. There are armchairs and a small library surrounding a large open fireplace along the southern wall, and in the corner a group of Elven monks are trying to outdo each other by throwing shurikens at a round wooden board painted in concentric circles. Brom is sitting at a table with several empty mugs as you arrive. He seems strangely content in the rowdy atmosphere.

Sculley's Heroes are the only other faces you recognize and they stand out from the generally happy crowd. They have claimed a table next the Bounty Board and are scowling at anyone who approaches.

As the bartender rings a brass bell seven times there is a rush for the bar and happy hour is announced - two for one drinks for all WLA members and their guests. Through a door behind the bartender enters the catacombs messenger, who proceeds to the far on the long wooden counter and takes a seat, placing an unassuming brown sack beside him. One by one the messenger is approached and numbers are recited, and in return the messenger retrieves the treasures of the catacombs from his sack, all paid for in full.

At a table near the front door a cloaked individual is making a poorly disguised attempt at discretly watching your party over a copy of the Gold Quarter Times ... which happens to be upside down.

Brom the Barbarian - RichP; AC: 19 (T 12, FF 19, Raged 17), CMD: 22 (24 Raged); HP: 54/54 (64/64 Raged); 
Monday May 27th, 2013 2:26:35 PM

Brom grabs his mug of ale and heads over to the jobs board. He doesn't think there's anything too challenging since Scaredy and his cowardly cohorts haven't seemed to grab anything.

He looks at Sculley and his heroes as he gets to the board. "Well if it isn't Scaredy's cowards." He says looking for anything interesting or quick enough to do in a day, by himself or with the others. "Runnin' everyone off the board, hahaha." He laughs.

Harvest Moon (AC19/Touch18/FF17; CMD 21; HP 34/34) - Al 
Monday May 27th, 2013 5:11:52 PM


The smell is very much of yeast, this brew of grains, this ale. It wrinkles the nose on Harvest Moon. It has an odd and not necessarily agreeable taste upon her tongue. The mug has lain between her hands almost completely full the entire evening. She had allowed herself to be persuaded by her fellow League Adventurers to come to this new place, this new place named for the League. She had come, putting off her first night of patrol through The Cesspools. And now, now that she is here, there seems little point. Many peoples. Going about their entertainments.

Except ...

It is difficult not to notice. Such a thing brings much attention to itself. Harvest Moon rises from her largely untouched ale. "Come. Join us," invites Harvest Moon to the cloaked man. "I am Harvest Moon. If you wish to observe us, it will be better accomplished in our midst. If you wish to read, it might be better done with the paper right side up."

Peza / Chris / Hp 41/41 Ac 18/ cmd 21 
Monday May 27th, 2013 9:02:07 PM

Making her way to the "League" ... she enters ... "Whoa nice place " she gasps .. " almost like home " ... [Plateau City ]

Surveying the place ... her eyes sweep faces .... smiling as she spots Brom with a few empty mugs .. " time for a refill " she laughs ... grabbing a seat next to the couragous barbarian .. " looks like its my turn to buy " as she flags down a waitress " a round for the table ... oh and another for scully's table "

Knowing she'l get a hard look from one of the warriors Peza smiles " just being sociable ... we're competitors not enemies "

Gerox Shale ac 13 TA 13 FF 11 CMD 13 hps 37/37 George 
Monday May 27th, 2013 11:06:41 PM

(ooc Did Gerox exploration of the city get any information? Please look at my post and let me know if I did any good. Thanks)

Gerox makes his way into the inn and notices the cloaked man staring at the group. He was thinking about approaching him when Harvest beats him to the punch. He will let her do her thing for a moment while he wanders over to the bounty board (oblivious to Scully's scowls. Its nice knowing Brom is there to back him up!) He looks the board over seeing if there are any bounties worth their attention. If so, he will note them and then head back to the table and sit in on Harvest's conversation with the stranger who was watching them.



Edson Kazil(Shawn), AC 17, Touch AC 15, Flatfooted AC 15, HP 25/25  d20+13=24 ;
Monday May 27th, 2013 11:13:46 PM

Edson comes strolling in. One not to miss a two
For one deal.

"Two ales for everyone who sits at my table" he says to one of the girls with the trays.

Taking his seat, he notices the cloaked man, then is a little
Shocked when Harvest calls out. He pulls his khukri from its scabbard, and hides it within his sleeve. (Stealth 24)


The League - Co-DM Mark 
Tuesday May 28th, 2013 8:47:44 AM

Brom grabs his mug of ale and heads over to the jobs board, making sure Scully and his crew know he is there. There are jobs to be had if the right party can be found.
``
Harvest moon settles in as best she can with a mug of ale and observes the crowd. Spotting the cloaked figure she beckons him to join them.
``
Peza orders a round of drinks for the table, and one for Scully's. You are all friends after all... right?
``
Gerox finds his way to the inn having learned nothing new. He notes however that there is common message being fed to those who ask... change is coming -- and it appears to be welcome.

At the Inn he moves to approach the cloaked figure when Harvest Moon invites him for a drink. He inspects the Bounty board along with Brom. Before returning to the table
``
Edson strolls in as if a regular and orders two ales per head for his table. The waitresses smile at him as they clear Brom's empties and load up the table with what is now three mugs for each of you.It looks to be a busy night ahead. With harvests sudden invitation to the unknown man however, he quickly prepares his khukri and conceals it just in case.
``

________________________________________________________
/
| -=====}==| THE BOUNTY BOARD |=={=====- |
| |
| x Rat extermination in the tannery -- 120gp |
| x Salvage -- Sunken barge in the harbour - 500gp |
| x Guard duty for the docks (night shift) -- 7gp per person per night |
| ~~~ |
_________________________________________________________/

``
The cloaked figure drops the newspaper and grins sheepishly. A row a sharp teeth glint in the low light and whiskers can now be seen. "I do not mean to stare, I am looking for..." he trails off, looking past your table.
``
Scully and his men stand with Brom's insult and a hush settles over the Bar.

"That's no way to treat a friend Brom." says Scully "After all... you would never have found Mortlock if not for us. If i remember correctly that info had a price"

A waitress deposits a tray of mugs on Scully's table and points at Peza

"At least one of you know how to respect your betters". Scully sways a little, clearly feeling the effects of one too many ales.


Edson Kazil(Shawn), AC 17, Touch AC 15, Flatfooted AC 15, HP 25/25 
Tuesday May 28th, 2013 9:13:30 AM

Edson takes his drink and starts towards the Skully's table.

" You did provide us with info, because that is all your good for. When the job has to get done, it is us they call, not you. So enjoy your drinks that Peza provided for you, because I know you cannot afford to purchase them yourself. I mean after all you would have to actually capture a bounty to do that."

Harvest Moon (AC19/Touch18/FF17; CMD 21; HP 34/34) - Al 
Tuesday May 28th, 2013 9:41:27 AM


This one ... This one is not of a people with which she is familiar. The interest of Harvest Moon now becomes fully aroused. With half an ear she tracks the course of what appears to be yet another conflict with the self-proclaimed Heroes of Scully Swiftblayde.

The nose of Harvest Moon quests with great curiosity, her nostrils flaring to catch a scent as though this will tell her more of this unusual person. "Please pardon my touch," she says, and then she reaches forth to place her hand upon that of the watcher's.

++++++++++++++++++++++++++++

From Knowledge Domain - Lore Keeper (Sp): You can touch a creature to learn about its abilities and weaknesses. With a successful touch attack, you gain information as if you made the appropriate Knowledge skill check with a result equal to 15 + your cleric level + your Wisdom modifier. (15 + 1Level + 4WIS = 20 vs 10 + CR of the Creature. If it's a Wererat, the DC should be 12. For example.)

Hert AC 24(23ff 11t) HP 47/47 CMD 16(15ff) 
Tuesday May 28th, 2013 7:19:58 PM

Hert wanders around catacombs for some time, but, finding nothing particularly interesting, he leaves, without even saying a word to the man behind the counter.

Instead, he goes out to look for some non-magical items. He settles with a tower shield, much bigger than he used to have. He draws a giant symbol of Gargul on its front.

In the bar Hert voices his opinion about Scully to the other adventurers:
"He did provide us with accurate info. And we agreed on his price, didn't we? Why would we turn him down?"

OOC: My posts will be short for the next several weeks. I still need to write my Masters thesis and become a PhD student. This is all quite stressful and time-consuming. So sorry, but DnD might end up somewhere near the bottom of my current priorities. Hopefully this will be over soon.

Barratore Steelwind (Dan K) AC: 22 (T 16 FF 14), CMD: 23; HP:51/51Character Sheet 
Tuesday May 28th, 2013 8:52:07 PM

Barratore goes from the Catacombs to The League. Spying Brom, he sits and orders several tankards, apparently he has ground to make up. Barratore gives Peza a low growl when she orders drinks for Scully and his crew. With a snort, he shifts his thoughts to something else. Or rather he tries as he spots Harvest. "You're supposed to drink the drink not see how long it takes to naturally disappear." He gives her an odd grin from his bull's face and follows her visually as she speaks to the stranger, "one of The People I'd wager." he says to no one in particular.

As Scully's group stands, so does Barratore and two strides has the large minotaur at Brom's side. "The price now is the same as it was then. You cooperate and we don't hurt our knuckles on your face."

Peza / Chris / Hp 41/41 Ac 18/ cmd 21 
Tuesday May 28th, 2013 9:22:21 PM

As the table fills up with full mugs of ale .. the ranger grins ear to ear .. " going to be a fun night " as she laughs " thanks Edson

Hearing the barbs fly between the two groups ... she grabs a mug ... stands up on her chair .. in a loud voice " A toast to all her ... lets drink to adventure ... gold and half-priced drinks " shouts Peza as she raises her mug .. then chugs it down ....

Stepping down ... the raven haired girl settles back in her chair ... a reaches for another mug ... " got to catch up to Brom ... " laughs the girl " raising her second mug in toast .. " here's to the bravest and best group of friends " as her eyes sweep her friends at the table ... then again chugs it down ... wiping her mouth with the back of her sleeve ... her hand reaches for the third mug ... but sips that one slowly .

Enjoying the atmosphere ... Peza gazes about the room ... taking in the sights and sounds ...

Gerox Shale ac 13 TA 13 FF 11 CMD 13 hps 37/37 George 
Tuesday May 28th, 2013 9:32:30 PM

Gerox knows that he can't keep up with warriors who are literally 10 times his body weight. He grabs one mug and nurses it, munching on some cheese and bread as he watches his friends get drunk. He keeps a weather eye on Scully and his crew just waiting for the trouble to start.

Brom the Barbarian - RichP; AC: 19 (T 12, FF 19, Raged 17), CMD: 22 (24 Raged); HP: 54/54 (64/64 Raged); 
Wednesday May 29th, 2013 2:58:11 PM

"When I see my better, maybe I'll given some respect. I haven't seen 'em yet."

Brom looks at the board. He grabs the sunken bounty and looks at Sculley. "You think dropping me off on an island is help? Did you help while I wandering through the jungle? Did you help kill the kobolds or the pirates or the vampire? You're just a transport that's all." He looks down at his mug, it's empty. "I need more ale."

He heads back towards the table. He sees Peza down one fast and then grab another. The others drink theirs and Barratore has finally showed up. He grabs a mug off the table and downs it fast, then two more just as quick. "Ya never keep up with me girly." He says to the petite ranger before letting loose a gigantic belch.

OOC: I don't remember any deal with Sculley. Did we have one."

Brom the Barbarian - RichP; AC: 19 (T 12, FF 19, Raged 17), CMD: 23 (25 Raged); HP: 54/54 (64/64 Raged);  d20+8=19 ;
Wednesday May 29th, 2013 3:02:10 PM

Perception DC19

Harvest Moon (AC19/Touch18/FF17; CMD 21; HP 34/34) - Al 
Wednesday May 29th, 2013 3:23:44 PM


OoC - Here's the deal Scully's referring to:

Can You Trust Their Map? -- DM Zach
Tuesday January 15th, 2013 7:12:12 PM


Fine, you are too scared to fight, and don't want to pay what our information is worth. I figured since we mapped the location that we are fairly certain is the supply depot he resupplies at you would be interested. And before you accuse us of not taking him out then... there was no bounty then. We will leave you be, but how about this. We will give you the info and since I like you... you won't have to pay right then. If you all live and get the Pirate King, ya'll decide if our info was worth it. If it was, then you pay us 1000gp. If it wasn't... well, you'll be lying to yourself." Scully pulls a folded piece of parchment out of his pocket and throws it on the ground. "That's where I would go if I were ya'll. And don't get yourself killed. We want a chance to beat ya'll bloody one of these days... you know, when ya'll aren't to scared." Scully and his Heroes turn to leave but he calls back over his shoulder. "And be careful... they say there is something unnatural about the Pirate King and his crew."

The piece of parchment is folded up on the ground. Examining it will reveal a fairly well drawn map of the southwestern coast of Rum. There are numerous islands on the map, but on is circled and has an X on it. It is a rather small island, inconspicuous and out of the way. The only question is, what is Scully's motive here. Is he trying to send the Heroes on the false path and go after the Pirate King himself, or is he simply letting you all go in the hopes that you are killed? Maybe he was sincere and is just going to wait on another sufficient bounty?


Should the group take a chance on visiting the depot, or would attempting to lure the Pirate King out have a better chance of success?

Peza / Chris / Hp 41/41 Ac 18/ cmd 21 
Wednesday May 29th, 2013 9:31:57 PM

Keeping one eye on Brom and Barratore ... hoping it doesnt escalate ... the other eye on Harvest and the cloaked figure ....

" Join us for a drink " asks Peza of the whiskered one

The raven haired girl flasg down another waitress... "another two ales for each at the table ..." with a peek at Brom ... " keep up with you ... haha ... going to drink you under thate table " laughs the urban ranger

Edson Kazil(Shawn), AC 17, Touch AC 15, Flatfooted AC 15, HP 25/25 
Wednesday May 29th, 2013 11:56:31 PM

"I don't mind paying them out of my share, and on our next mission, the group can pay me back out of whatever we find" Edson adds...

The League - Co-DM Mark 
Thursday May 30th, 2013 1:41:58 AM

// DM note: sorry guys, sick wife and children posting as best I can
``
Edson makes it clear he does not believe Scully capable of collecting a bounty himself. Quite an insult considering the current bounties consist of killing rats and guarding the docks. He adds however that he does not mind paying for the information.
``
Curious about their whiskered friend, Harvest Moon moves to the creature and touches it's hand. Instantly she knows that the watcher is Catfolk

``
Hert arrives at the The League only to find Brom already facing off with Scully and heated words flying.
Ever the voice of reason he offers his opinion that Scully did actually assist them in locating the pirate king.
``
Barratore starts drinking, determined to catch up with his fellows. He makes an astute assumption the the whiskered watch is one of the people before moving to support Brom, offering his opinion that no deal was agreed upon.
``
Peza is looking forward to a long night of entertainment and does her part to prevent a scuffle and them being ejected from the inn on their first visit.

The Inn erupts in a cheer and clinking of glasses and Peza makes her toasts. Scully's heroes join in and down their free drinks. The buzz is back in the air and the situation appears defused.

Scully slumps in a chair, having downed his drink in one go, oblivious it seems to the fact he was just mincing words with a barbarian.

Three drinks already? Peza -- Fort save vs DC13 (ale) or become inebriated

``
Gerox nurse a mug, one of three before him, and snacks on the cheese and bread , watching the show. Never a dull moment at The League.
``
Never one to back down Brom shoots another insult and berates Scully's heroes. He is all but drowned out however by Peza's toasts and returns to the table.

Three empty mugs and a belch later he regains his place as head drinker of the group.

Brom ... that's at least 4 drinks -- 2x Fort save vs DC13 (ale) please for your 3rd and 4th drinks respectively.

~~~
With the mood in the Inn settled once again and the ale flowing freely, The whiskered watched removes his hood, showing his feline features.

He move to your table and taks a seat.

"I believe you are those whom I am looking for. My name is Third Brother, or TB as the bartender has taken to calling me. I have been sent to find friends of my people as we are again in dire circumstances. We must leave immediately."


Gerox Shale ac 13 TA 13 FF 11 CMD 13 hps 37/37 George 
Thursday May 30th, 2013 8:26:25 AM

When Third Brother announces the dire threat, Gerox groans and is glad he got at least one night's sleep in a bed. He leans forward and says, "Third Brother, we are friends of the people and we will be honored to help. Let's take a few moments so you can explain what the problem is. Why do you need our help? What is the dire threat?"

He looks to the others and says, "You might want stop drinking right now. I am to small to carry any of you."

Harvest Moon (AC19/Touch18/FF17; CMD 21; HP 34/34) - Al 
Thursday May 30th, 2013 8:48:46 AM


OoC: Heh. Someone was editing Woldipedia at the same time I was. ^_^

Harvest Moon (AC19/Touch18/FF17; CMD 21; HP 34/34) - Al 
Thursday May 30th, 2013 9:05:27 AM


"Teebee!" Harvest Moon takes the hand of the Catfolk of The People in a hearty clasp. Those eyes so green. As though he could stare for a thousand years. Colder than the moon. It's been so long.

How is it that she could not have recognized the one who they had entered the Pyramid of the Beastlord Ericko with? The ale. Perhaps it was the ale. Harvest Moon vows then to take up the suggestion of Barritore Steelwind and allow her mug of ale to naturally disappear.

++++++++++++++++++++

OoC: I'd like to make one more Catacombs purchase before we leave for the next adventure if possible.

Edson Kazil(Shawn), AC 17, Touch AC 15, Flatfooted AC 15, HP 25/25 
Thursday May 30th, 2013 9:24:49 AM

"Leave immediately?" Edson asks. " "but there are many drinks before us and my friends have ready drank many already. Why not discuss with us here and now? No better time then the present." Edson takes a huge gulp of his ale.

Brom the Barbarian - RichP; AC: 19 (T 12, FF 19, Raged 17), CMD: 23 (25 Raged); HP: 54/54 (64/64 Raged); 
Thursday May 30th, 2013 9:35:53 AM

Ooc: Brom just takes 10 on the saves, giving him DC17 for both.

Brom starts to feel his alcohol, but not enough to cloud his judgment, yet. After hearing that 3rd brother and others of his adoptive tribe need help Brom goes a collects the others. If asked, by those who don't know yet, Brom just tells the that the tribe is trouble, and they need to go now.

After delivering the word to any others, Brom goes ant gathers his gear amen meets back at the League when he's ready.

The League - Co-DM Mark 
Thursday May 30th, 2013 10:04:43 AM

Harvest Moon notes that the catacombs messenger is still sitting behind the bar. Perhaps she can request a special delivery.

DM note: shop away, Harvest will have to wait for Brom's return one would think so the magical messenger may have time to run to the store.


Hert AC 24(23ff 11t) HP 47/47 CMD 16(15ff) 
Thursday May 30th, 2013 7:09:03 PM

Hert himself avoids alcohol, asking for a glass of water and quietly sipping it.

"Immediately?" - Hert's voice definitely lacks enthusiasm. Nevertheless, he listens to whatever the strange man has to say.

Peza / Chris / Hp 41/41 Ac 18/ cmd 21  d20+6=16 ;
Thursday May 30th, 2013 8:01:20 PM

"Well i don't think immediate is possible " as Peza takes another pull of ale .. " maybe in the morning ..."

Fort save [dc 13] d20+6=16 woot !!

"Aand its good to see you again TB .. so how has you adventure in Rum been ?? it must be quite an eye opening experience after never having left the valley ?"



Barratore Steelwind (Dan K) AC: 22 (T 16 FF 14), CMD: 23; HP:51/51Character Sheet 
Thursday May 30th, 2013 10:47:59 PM

Barratore steps back to his table, Scully was not going any further this time it would seem. Once seated, he throws down a drink and orders a follow up. Brom is off in shot with Barratore watching him as he departs. Barratore then looks over to Peza Harvest and the others. "when he gets back, he will be looking to leave you know." He tells them

Barratore stands and nods to Third Brother, "We should head back to the compound and talk. There we can gear up and head out. No need to air everything here." Barratore takes his tankard to go and goes.

The League - Co-DM Mark 
Friday May 31st, 2013 1:17:38 AM

It is TB, your adventurous feline friend from the pyramid. He asks for your help. The party appears divided -- except for Brom who leaves immediately go collect his gear.

"I am glad you rrecognise me; it has been a grreat many days since you helped The People. I fearred you had forgotten us. Mother often tells us stories of outsiders, who consume of the Wold and discarrd what remains, never to be used again.

Mother sent me! And my brrother's. Sent us to seek help from the brrave and the strong of hearrt. The City guard rrefused us entry so we are camped outside the gates. I snuck in under a wagon. I needed to find you.


TB is loud and animated, drawing the attention of the other adventurers. Sensing the attention he pulls up his hood. "We must hurry. I will follow you so you may prrepare"

He hops up and scampers to the door. "Hurrry" he calls over his shoulder


Edson Kazil(Shawn), AC 17, Touch AC 15, Flatfooted AC 15, HP 25/25 
Friday May 31st, 2013 7:58:18 AM

Edson rolls his eyes. "Never can we relax. If we had a leader we could decide what to do" he says with a smile. "Very we'll, lets follow our feline friend." He adds as he draws a deep
Gulp finishing his ale.

Harvest Moon (AC19/Touch18/FF17; CMD 21; HP 34/34) - Al 
Friday May 31st, 2013 8:59:49 AM


Now?!?!

"Please wait!" Harvest Moon dodges between the various obstacles, chairs, serving persons, patrons, to the table at which stands the Catacombs person. She scoops up her pearl and buckles on the last-minute belt. There is no time to admire the magnificent new polearm, the stout white oaken shaft with its inlaid carving of a monkey, inexplicably riding upon a cloud.

"Wait, wait!" cries Harvest Moon, struggling to sling the polearm to her back while rushing out the door of the League tavern.

"BROM! BROM! BROM THE RAGER!" she calls out as she hurries after the retreating back of Teebee of The People. "BROM, WE GO. WE GO NOW!"

+++++++++++++++++++++++++++++++++++++

Day's Spells
0-Level: Guidance, Light, Virtue
1-Level: Produce Flame, Magic Fang, Entangle(d)

0-Level: Stabilize, Read Magic, Detect Magic
1-Level: Divine Favor, Shield of Faith, Comprehend Languages(d)

Wooden Fist: 7/7
Stunning Fist: 3/3 (Fort DC16)
Channel Energy: 3/3

Hert AC 24(23ff 11t) HP 47/47 CMD 16(15ff) 
Friday May 31st, 2013 11:59:44 AM

Hert sighs and goes to collect his gear.

"Who is this fellow?" - he asks Gerox: "What does he want?".

Gerox Shale ac 13 TA 13 FF 11 CMD 13 hps 37/37 George 
Friday May 31st, 2013 12:57:28 PM

Gerox follows along taking the rest of his cheese as he walks out. He says to Hert, "When we first came to Rum, we were tasked to do some mapping of the island by the Fixers. We discovered a tribe of Cat People who where sort of being held in thrall by a long dead Beast Lord. We vanquished him and freed the Catfolk but you will not find a less worldly group. Third Brother was our guide during our time there. They are a good and kindly folk and deserve our aid and protection."

He finishes his cheese and wipes his hands on his pants and says, "I guess we will get to rest when we are in the grave. Lets hope that is a ways off."

Brom the Barbarian - RichP; AC: 19 (T 12, FF 19, Raged 17), CMD: 23 (25 Raged); HP: 54/54 (64/64 Raged); 
Friday May 31st, 2013 3:57:37 PM

OOC: Brom makes a point to grab his stuff from the catacombs.

Brom pauses briefly as he hears the calls of Harvest. "Come on. Hurry-it-up." He says to the woman floundering in her new equipment. "Ya know this is our tribe, honorary or not, we took it on and all it means, and I mean ta hurry."

He stops briefly and looks at Harvest. "Sides, more I look at Lupo and Sculley, the more I wanna start fight'en. They just annoy me."

Peza / Chris / Hp 41/41 Ac 18/ cmd 21 
Friday May 31st, 2013 9:30:36 PM

Finishing her 3rd mug of ale ... Peza exhales ... " well there goes a night of relaxation and fun "

But 3rd brothers enthusiasm is contagious ... she quickly scampers after him .... on the way to where ever she explains how they met the catfolk in the valley when they first arrived on Rum

Barratore Steelwind (Dan K) AC: 22 (T 16 FF 14), CMD: 23; HP:51/51Character Sheet 
Saturday June 1st, 2013 8:09:52 AM

Barratore strides along and soon enough the party is at WLA complex proper. It takes a few minutes for him to be ready. Barratore dons his breastplate, stows his new potions, swaps his blade keeping his old one and in general gears up. The fighter goes through his pack twice and makes a round through his bunk area to assure himself that all is as it should be. He stows nearly all of his gold, save 10 for walking around, under his bed and then emerges ready to go.

"Now, Third Brother, what trouble threatens the goodly People?"

The League - Co-DM Mark 
Sunday June 2nd, 2013 7:53:56 AM

TB all buts runs from the group before realising he does not know where he is going he quickly returns and follows, almost bursting with energy. Once at the WLA compound and away from the bustling city streets he settles down and answers the questions that have been put to him.

"Mother sent us to find help. We have tried defending ourselves but they are vicious and many. They are coming more often and. The Green Skins. They have killed many and damaged the village. I fear we will be destroyed without your help."

``
DM note: quick geography question/lesson. So Rum city is on a small island to the southwest of the main island of Rum. Has anyone kept a geographic record (i.e. a map) of the places you have been? I cant seem to find anything detailed


Harvest Moon (AC19/Touch18/FF17; CMD 21; HP 34/34) - Al 
Sunday June 2nd, 2013 6:28:21 PM


OoC: I compiled a bunch of snippets from an adventure that we had that involved mapping the island.

Within a half-mile of the wall, the last signs of civilization have ended. The terrain is mostly forested and hilly and the going is slow. Small streams and trickles cross between each hill, and nearly every hill has a meadow area where going is easier.

They have seen the area is hilly and forested, with occasional meadows of tall grasses and hidden ponds and swampy ground among the low areas. Insects abound, and the sounds and occasional flushing of animals in hiding indicate a normal level of activity by normal temperate animals. Further away, the occasional fox, deer, or eagle is seen going about their own business. At night, insects take up their calls, and the hero's fire reflects the eyes of curious animals, with the occasional bat or owl sweeping through to grab at the attracted insects.

Two days of tramping later, and the group pretty much determines they are far enough away from Rum to set a permanent camp and start doing their cloverleaf examination of the area. The next week convinces the group of three things. The first is that their plan is producing a good map for the Fixers. Each evening, Harvest is able to draw her own map based on what is drawn on the Fixer Map. The group has carefully identified streams and a couple of deep, cool artesian pools, usually under cut-away sections of deep forested hills. The second is that most of this area of the island is hills and woods and it is taking a good and long time to get that accurate map. The third is that the local fauna seem to be afraid of the group. While there are signs of fauna, the group has seen very few animals or birds of any sort.

At the end of a week, the group has fairly well mapped in all the spaces possible from this location. The terrain within a days walk has remained the same; forested hills with mostly broad leaf trees and stands of pines, streams, occasional meadows, and the few artesian springs. The hills have been getting higher to the west, and the group knows they have yet to get to the spine of the island, a couple of days ahead.

There are definitely animals. The heroes can see thier eyes at night, thier tracks by day, and scat, nests, and other sign to show there is a healthy environment here. Small traps at night net the group rabbit and the occasional fox. Signs for badger, deer, wolf, otter, and beaver are also seen. Occasionally, a flash of an animal is spotted, but the larger ground animals are very, very skittish and run at the first sound of the clanking troop. Birds are seen, even large eagles near the rocky mountaintops, but other than small songbirds, and the nighttime owl and bat, they too stay away from the group.

Another week passes while the group camps, scouts, and then moves on, this time over a saddle in the mountainous spine and to the other side of the mountains before making camp once more. The wilderness saavy heroes scout a good location for a camp that has a very good view of the other side of the island. From here and piecing together her maps from the last camp, Harvest is able to get a good idea of the shape of the island that the group is on. The Island is almost 75 miles long and more than 30 miles wide at the widest part. Since the city is nestled near the southern tip of the Island, the WLAers have been moving steadily north, and now on the other side of the spine, can see the northernmost third of the Island.

The heroes have trudged and scouted in the wilderness for over a month. They have become more hardened to the elements, more used to the flora and fauna of the island, and have slowly made a map of nearly the entire southern portion of the island, moving inexoriably towards the largest hill/mountains that make up the island's spine. It is here, the first day of establishing thier basecamp on the other side of the spine, that Harvest, Peza, and Arno all find something unusual while moving around a rocky outcropping.

Expecting to see a continuation of the talus slope going up, they are surprised to find a gentle slope going down, and the rock quickly replaced by grasses and low bushes. Following this 'trail', the group sees the hills open up into what looks like a pocket valley, full of trees a small waterfall cascading off a cliff to provide a rainbow in the air.

From where they stand, Peza and Arno (who are in the lead) make another discovery. At the side of the trail, the cliffside has been smoothed flat and bits of paint and plaster can still be seen. What the scene was has been worn away, but it is obvious that something intelligent once called this Valley 'home'.

(This Valley, it turns out will be where we discover The People.)


Harvest Moon (AC19/Touch18/FF17; CMD 21; HP 34/34) - Al  d20+7=12 ; d20+6=15 ; d20+9=21 ; d20+6=20 ; d20+6=14 ;
Sunday June 2nd, 2013 7:10:58 PM


Attackers. But why now? What has happened to the hidden valley that has sheltered The People for so long? What has changed that might have disturbed their peace, their balance? Could it have been ... the passing of the Ericko?

These conjectures, however, Harvest Moon keeps to herself. Instead rather, she asks, "The Green Skins, please speak of them Teebee. Tell us of their appearance. Speak of how they hunt and fight. Talk of their speech. I would know these things so that we might prepare to fight them."

+++++++++++++++++++++++++++++++++++++

Knowledge Checks to Identify the Green Skins
Knowledge Arcana 12 (constructs, dragons, magical beasts)
Knowledge Dungeoneering 26 (aberrations, oozes)
Knowledge Nature 21 (animals, fey, giants, monstrous humanoids, plants, vermin)
Knowledge Local 20 (humanoids)
Knowledge Religion 14 (undead)

Day's Spells
0-Level: Guidance, Light, Virtue
1-Level: Produce Flame, Magic Fang, Entangle(d)

0-Level: Stabilize, Read Magic, Detect Magic
1-Level: Divine Favor, Shield of Faith, Comprehend Languages(d)

Wooden Fist: 7/7
Stunning Fist: 3/3 (Fort DC16)
Channel Energy: 3/3

Harvest Moon (AC19/Touch18/FF17; CMD 21; HP 34/34) - Al 
Sunday June 2nd, 2013 7:18:49 PM


OoC: As to the PC's understanding of Rum, I've never conceived of the city as being on an island. From the maps - which I gather were drawn well before the game itself began - I can see where you get that impresion. However, no DM has ever described crossing over the water to get to the main island. Nor have there ever been any mention of bridges.

As to the places we've been, from the description above, you can see that we've mapped the entirety of the southern half of the island. In and amongs that there have been only two places of note outside of Rum City. First is the Hidden Valley of The People. That's center-ish of the island up on the highest spine of the island. Second are the Experimental Pens of the Beastlords. These are on the coast of the island almost directly east of the Hidden Valley of The People.

Gerox Shale ac 13 TA 13 FF 11 CMD 13 hps 37/37 George 
Monday June 3rd, 2013 8:04:36 AM

Gerox wonders at the term "Green Skins" and asks "TB, are they some kind of lizardmen? What do these green skins look like. Are they tall like Brom or even tall like Barratore. Do they use weapons or just their claws and teeth. Are they just killing you, or are they trying to hunt you for food? Have they tried to talk to you? Any information will be helpful for us so we can make a plan to help you."

Brom the Barbarian - RichP; AC: 19 (T 12, FF 19, Raged 17), CMD: 23 (25 Raged); HP: 54/54 (64/64 Raged); 
Monday June 3rd, 2013 2:48:30 PM

Brom listens to Third Brother and to the questions from the others. This means nothing to Brom. He only cares if they can be killed by his sword, and that question will only be answered when he faced off against this green foe.

"We should leave quickly. We have a long run ahead of us."

Hert AC 24(23ff 11t) HP 47/47 CMD 16(15ff) 
Monday June 3rd, 2013 5:57:17 PM

Hert silently listens to the group's old friend, leaving the fishing for information for others.

Peza / Chris / Hp 41/41 Ac 18/ cmd 21 
Monday June 3rd, 2013 8:27:05 PM

Once back at the WLA compound ... Peza listens as TB explains the situation in the valley of the catfolk ... "we'll need some supplies .. do the people need anything ?? " after TB's explanation the ranger sets about organizing some needed supplies for the trip to the valley ...

Barratore Steelwind (Dan K) AC: 22 (T 16 FF 14), CMD: 23; HP:51/51Character Sheet 
Monday June 3rd, 2013 9:38:47 PM

Barratore listens to Third Brother, Greenskins? the word meant little, but then again until recently the cat people thought of themselves as the only sentient creature around so greenskins could be a great many things. Harvest had the correct course of a better description and so Barratore would listen to the answers and try and formulate what he could from them.

Brom was bouncing off the walls, was the man simply incapable of sitting still? He had mentioned the People and how they had become part of the People about a thousand times by now, and now running? "I am not running anywhere Brom." He states flatly. "We will be underway soon enough. Lets gather the other People outside of Rum and be along though. We do need to move with purpose."

The League - Co-DM Mark 
Monday June 3rd, 2013 10:44:48 PM

The questions are many and TB responds. A pall falls over him as he recants all he knows.

"The green skins arre not hunters. They arre filled with hate. Therre arre two kinds who come with fire and noise. No no, not lizards. They are like men. The bigger ones are brutish with their flat noses and tusks. Their red eyes burn as they hack at our homes. The little ones are strranger still. Their shrunken bodies balance a grrrinning head, which is twice as wide as it is high."

"The attacks arre swift and devastating before they rretreat. We have lost several brrothers and have had to rebuild many times.

We have supplies still, we have moved them to Mother's new stronghold for safety.


He walks up to Hert, "please forgive me, i did not realise you too were a herro of the People. I am TB " TB extends his hand out to Hert in an exaggerated fashion.

``
The description paints a picture for Harvest Moon who recalls the beasts of Woldian bedtime stories. Highlight to display spoiler: {TB is describing the classic physical traits of Orcs and Goblins - but why are they on Rum?}

``
Brom insists you leave immediately once you have all geared up.

DM note: thanks for geography Al. as it turns out rum city IS actually on a smaller island off the coast of the main island of Rum - according to Jerry. You all remember crossing the water... don't you ;)



Harvest Moon (AC19/Touch18/FF17; CMD 21; HP 34/34) - Al 
Monday June 3rd, 2013 10:59:00 PM


"Orcs," says Harvest Moon to the other League Adventurers. From the description, she is certain. They are as described in the tales. "And goblins. But why are they here? We saw no sign of them before. Nor have The People seen them before either."

She shakes her head. The expression on the face of Harvest Moon is grave. "We can only find this by going." She looks up at the others. The only one shorter than her being Gerox Shale. "We should go soon. And with much haste."

"We saw no sign of the orc and goblin peoples, Teebee," says Harvest Moon as she helps Peza prepare for the expedition to Hidden Valley. "Have you tracked them after their raids? Do you know from whence their parties of war had come? Have you made count of them? How many of each of these peoples were in a war party? Did they ride?," asks Harvest Moon, the questions now coming as thick as drops of spring rain. "I have heard that the goblins especially ride sometimes upon fierce worgs."

Then, after a moments thought. "It is strange that they should destroy your village and then leave. Perhaps they have claimed a territory near to yours and wish only to drive you off. We should make war upon them," says Harvest Moon with a high pitched growl. "It is your valley. We will drive them away."

+++++++++++++++++++++++++++++++++++++

Day's Spells
0-Level: Guidance, Light, Virtue
1-Level: Produce Flame, Magic Fang, Entangle(d)

0-Level: Stabilize, Read Magic, Detect Magic
1-Level: Divine Favor, Shield of Faith, Comprehend Languages(d)

Wooden Fist: 7/7
Stunning Fist: 3/3 (Fort DC16)
Channel Energy: 3/3

Edson Kazil(Shawn), AC 17, Touch AC 15, Flatfooted AC 15, HP 25/25 
Monday June 3rd, 2013 11:16:24 PM

"I am ready to go" Edson says. "I only need what I am carrying, so whenever we are ready to go I am set." He thinks for a few minutes, "Goblins and orcs are nothing, I mean we just defeated a vampire pirate. That has to be something in our favor."

Hert AC 24(23ff 11t) HP 47/47 CMD 16(15ff) 
Tuesday June 4th, 2013 11:01:37 AM

"Orcs indeed." agrees Hert. "Might be a nomad tribe that happened to find an easy target. We should be able to scare them off."

Hert shakes TB's hand and introduces himself.
"I'm Hert, I'm new to the team. Not really a hero, but no worries, we'll handle those green skins."

He pauses for a moment, and adds:
"I uh... Do you have many injured? I might be able to help them."

Brom the Barbarian - RichP; AC: 19 (T 12, FF 19, Raged 17), CMD: 23 (25 Raged); HP: 54/54 (64/64 Raged); 
Tuesday June 4th, 2013 6:57:36 PM

Orcs! Brom growls at the thought of orcs runnin' through the nearby jungles.

Brom says little more than what he has said. He does note Barratore's fret in having to move quckly. "I don't care if ya go or stay. If ya can't keep up then get there when ya can. But I'm not savin' any for ya."

Brom got his gear. He puts a hand on TB's shoulder. "Let's go. We'll get the others ready to go while these guys get ready."

Barratore Steelwind (Dan K) AC: 22 (T 16 FF 14), CMD: 23; HP:51/51Character Sheet 
Tuesday June 4th, 2013 9:32:36 PM

"While you're sucking wind, I'll get my fair share." Barratore returns with a bullish grin. "Orcs and goblins indeed Edson."

Barratore will move with purpose, letting the thinkers or at least those who seem to enjoy the past time handle the minor details.

Peza / Chris / Hp 41/41 Ac 18/ cmd 21 
Tuesday June 4th, 2013 9:33:50 PM

Packed and ready to go ... Peza grins at Brom's enthusiasm

Gerox Shale ac 13 TA 13 FF 11 CMD 13 hps 37/37 George 
Tuesday June 4th, 2013 10:19:39 PM

Gerox smiles as the group organizes to go kick some orc butt. He cautions, "We need to use some caution. TB and his brothers are strong warriors and should be able to defend themselves from normal orcs. I bet there is some kind of stronger enemy to confront and defeat."



Edson Kazil(Shawn), AC 17, Touch AC 15, Flatfooted AC 15, HP 25/25 
Tuesday June 4th, 2013 10:27:22 PM

"Vampire orcs? " Edson asks Jokingly, " no problem either way, as long as Brom and Barry don't get possesed and kill each other. The elf shows a smile, but behind his eyes he is still thinking about how how close they all
Came to passing on. A leader was needed, but Edson was sick of his suggestion falling on deaf ears.

"By the way Tb, my names Edson. I joined this juggernaut of heroism after they met you last time. Pleasure to meet you."

Harvest Moon (AC19/Touch18/FF17; CMD 21; HP 34/34) - Al 
Tuesday June 4th, 2013 11:09:39 PM


What is a stronger orc? Harvest Moon puzzles the question. What, truly, then also is a normal orc? These are things that Gerox Shale seems to know. Regardless, it is true what he says about the catfolk of The People. They are a fierce people. They fought the owlbear.

And regardless of how strong these orcs are, they must go. They must help The People in their need. As League Adventurers, it is what they do.

Hert AC 24(23ff 11t) HP 47/47 CMD 16(15ff) 
Wednesday June 5th, 2013 10:36:53 AM

"Vampire orcs? Please no." - Hert shudders.

The League - Co-DM Mark 
Wednesday June 5th, 2013 9:00:43 PM

"Then we will go now!

TB leads the way out of the city bounding throught the busy streets. He slows as you approach the city gates and tries to hide between Barratore and Brom. He need not wory as only one guard is on watch. In his ill fiting breastplate and oversized helmet its a wonderjhow the scrawny individual could defend the gate from anyone.

As you leave the gate and city behind ,the cobbled road turns to dirt and you find TB's camp. You are welcomed by fourth and fifth brothers who have cooked a meal and offer you a warm ot of stew. The camp is ready to be moved. and when TB enquires why he is told that they are being watched by something in the bushes. They have stayed where they are, in sight of the road as per TB's instructions, but want to leave as quickly as possible.

"Might be a bearr, might be worrse" says a worried Fifth brother, staring into the silent jungle.

DM Note: Sorry about missed post, sick kids again. ill be sure to make it up on weekend.

Harvest Moon (AC19/Touch18/FF17; CMD 21; HP 34/34) - Al  d20+14=32 ;
Wednesday June 5th, 2013 9:55:39 PM


"Being watched?" asks Harvest Moon. She turns and peers. "From the bushes?" She takes a good look.

"Please answer my questions, Teebee," she says, then she repeats the questions again.

+++++++++++++++++++++++++++++++++++++

Perception: 32

OoC: Here are the questions again.

"We saw no sign of the orc and goblin peoples, Teebee," says Harvest Moon as she helps Peza prepare for the expedition to Hidden Valley. "Have you tracked them after their raids? Do you know from whence their parties of war had come? Have you made count of them? How many of each of these peoples were in a war party? Did they ride?," asks Harvest Moon, the questions now coming as thick as drops of spring rain. "I have heard that the goblins especially ride sometimes upon fierce worgs."


Day's Spells
0-Level: Guidance, Light, Virtue
1-Level: Produce Flame, Magic Fang, Entangle(d)

0-Level: Stabilize, Read Magic, Detect Magic
1-Level: Divine Favor, Shield of Faith, Comprehend Languages(d)

Wooden Fist: 7/7
Stunning Fist: 3/3 (Fort DC16)
Channel Energy: 3/3

Edson Kazil(Shawn), AC 17, Touch AC 15, Flatfooted AC 15, HP 25/25  d20+9=12 ;
Wednesday June 5th, 2013 9:58:50 PM

Edson Unslings his bow, knocks an arrow. With the campfire it is hard, but he tries to let his eyes slip into the spectrum to see in the dark.

That brings a funny thought to Edson, as he heard cats had the ability to see in the dark. Maybe the brothers could see better then him.

Perception 12

Gerox Shale ac 13 TA 13 FF 11 CMD 13 hps 37/37 George 
Thursday June 6th, 2013 8:08:09 AM

Gerox tags along staying quiet as the others ask their questions. When they get to the temporary camp and they hear about a possible intruder/watcher of the camp, he will move over to Edson and say, "Maybe you should go scout it out. I can make you invisible if you wish, and you can move quietly. I am sure you should be able to sneak over undetected and get us some information."

Edson Kazil(Shawn), AC 17, Touch AC 15, Flatfooted AC 15, HP 25/25 
Thursday June 6th, 2013 8:29:30 AM

Edson nods affirmitively to Gerox. "Make me invisible please, I'll handle the quiet part."

Brom the Barbarian - RichP; AC: 19 (T 12, FF 19, Raged 17), CMD: 23 (25 Raged); HP: 54/54 (64/64 Raged);  d20+8=12 ;
Thursday June 6th, 2013 1:19:48 PM

"A bear? What's this?" Brom says after hearing fifth brother. "Watched? Where?" He says to Harvest's question to fifth brother. "Nuff of this BS. We had nothin' but trouble with followers in the jungle. Danged kobolds harassed us for better part of two days. It ain't happenin' again."

"Edson you go do what ya need to, but I ain't gonna be attacked all the way to the valley."

Brom goes over to the jungle with his spear out. He looks intently into the jungle for signs of watchers, but unless they suck at hiding, he sees nothing. "Show yurselves!" He shouts into the jungle. "Show yurselves or I'm comin' in and killin' anything I see."

Hert AC 24(23ff 11t) HP 47/47 CMD 16(15ff)  d20+8=10 ;
Thursday June 6th, 2013 4:43:00 PM

Hert gets help with donning his armor and examines the surroundings.

OOC Perception 10

Gerox Shale ac 13 TA 13 FF 11 CMD 13 hps 37/37 George 
Thursday June 6th, 2013 5:03:34 PM

Gerox casts his spell with the warning, "This doesn't last that long, move quickly."

Peza / Chris / Hp 41/41 Ac 18/ cmd 21 
Thursday June 6th, 2013 8:54:47 PM

Arriving at the camp Peza warmly greets the brothers .. " good to see you again ... gled we can help you "

Upon hearing about the watchers .. " don't think its a bear ... they wouldnt just hanging out watching ... must be someone with intelligeence ... being patient and waiting for something ... maybe just gathering infomation about what your doing "

"have you seen any signs of tracks ?? "

Edson Kazil(Shawn), AC 17, Touch AC 15, Flatfooted AC 15, HP 25/25  d20+13=29 ; d20+9=20 ;
Thursday June 6th, 2013 9:50:32 PM

Edson waves his hand before his face after feeling the tickling sensation if magic. He steps to th side to see if the eyes of his friends follow. When they don't he is satisfied, and makes his way into the forest as quiet as possible.

Stealth 29
Perception 20

The League - Co-DM Mark 
Friday June 7th, 2013 12:01:44 AM

// Dm Post coming soon.... might be making a map.... becasue i do that sometimes, not because you are in danger... i swear.

The League - Co-DM Mark  d20+2=9 ; d20+2=6 ; d20+2=12 ; d20+2=22 ; d20+2=9 ; d6=5 ; d20+2=8 ;
Friday June 7th, 2013 1:08:46 AM

As the group looks to the dark treeline, TB responds to Harvest 's questions.
"We too had not seen the grreenskins until rrecently, but they camp a few miles frrom the valley. We have trracked them which is easy to do... they are not subtle crreatures and have a terrrrrible smell. We have not apprroached too close to see numbers but it sounds like only a small number leave the camp to attack with about 10 coming with each assault. I do not know of Worrgs... but there have been unusual tracks closed to the camp. Like a badger, except farr too large."
Harvest looks into the undergrowth... and spots movement in the branches to the southwest... or is that the wind and shadows playing tricks.
``
Gerox offers to turn Edson invisible -- and does so with his friends consent
``
Edson knocks an arrow and peers out. The trees are thick and untouched by the expanding settlement of Rum City. Hearing a great Idea from Gerox he suddenly disappears from sight and moves towards the trees.
``
Hert begins donning his armour in fear of animal attack and Fifth brother moves to help him into it.
``
Peza asks if anyone has seen tracks. 4th Brother responds " nothing has been seen, but we have hearrd movement in the trees. No animal noise though. It is too quiet."
``
Brom, being Brom, is a man of action. He asks where the forest dwellers might be but does not wait for a reply. With spear in hand walks up to the tree line and into the night yells at the forest to show itself...

.... The forest responds.

ROUND 1
Map

Four arrows fly through the air and pepper the ground at Brom's feet with a fifth striking his boot and sticking there (Brom takes 5 damage). This is followed by a guttural roar from the Southwest of camp WHOOP! Attack -- Kill all of the cats! The rest do not matter
The jungle shakes and multiple forms appear and begin to crash through the jungle.

It looks like the Orc's have follows the Brothers the Rum City


Barratore Steelwind (Dan K) AC: 22 (T 16 FF 14), CMD: 23; HP:51/51Character Sheet  d20+6=12 ; d20+8=27 ; d20+8=24 ; d20+8=28 ; d20+8=11 ; d20+8=9 ; d8+6=9 ; d8+6=13 ; d8+6=14 ;
Friday June 7th, 2013 8:03:24 AM

Barratore is about to walk over to Brom and tell the jittery human to ease up and that he's acting, well, barbaric when arrows sail out and the attack begins. Barratore moves directly towards the attackers, pulling his bow as he does and putting a return shaft into the air. The shot is far from deadly however. Well that should bolster their confidence, the fighter thinks.

Move to I/15
Attacks of Opp if needed. Combat reflexes
Hit AC 24/27/28 crit 11/9. DMG 9/13/14

Ooc. Barratore is a Minotaur.
He occupies 10x10
He has reach


Harvest Moon (AC19/Touch18/FF17; CMD 21; HP 34/34) - Al  d20+14=29 ;
Friday June 7th, 2013 9:47:07 AM


Curious. Very curious. This is, perhaps, not a contest for territory. The green-skin orcs and goblins have followed The People to Rum, and they attack them to the exclusion of all else.

"Capture one," says Harvest Moon. The voice with which she speaks these words is not even particularly loud. "We must discover why they attack The People."

And once again she calls upon the plants of the wood and field to frenzy and seize her foes. This time, with canny accuracy, she places the circle of rioting flora such that some of the green-skins might even escape. Some might come, but not all at once. Some, to the north, might even be attacked from outside the circle.

A thought then comes to Harvest Moon.

"Protect The People," she warns. This time her voice carries more urgency. She draws the Polearm from her back and moves a few steps forward. Her eyes search the area for other attackers. She has seen packs of feral dogs draw away mother cows so that they might pull down a calf. "I think that they will not attack us save to get at them."

+++++++++++++++++++++++++++++++++++++

Cast Entangle (40ft Radius Centered at C&D/34&35; Reflex vs DC15 or be Entangled.)

Perception: 29 (Looking for other attackers.)

OoC: That's a hint, BTW (Brom). If you really must close to melee, W1 and possibly W4 are out of the Entangle Area. W2 and W3 should be just at the edge.

OoC to DM: Harvest Moon has Reach armed with her halberd.

Position: L10 (5ft move)

Active Effects: Entangle-10/10 (40ft Radius Centered at C&D/34&35; Reflex vs DC15); Prayer-5/5

Day's Spells
0-Level: Guidance, Light, Virtue
1-Level: Produce Flame, Magic Fang, uEntangle(d)

0-Level: Stabilize, Read Magic, Detect Magic
1-Level: Divine Favor, Shield of Faith, Comprehend Languages(d)

Wooden Fist: 7/7
Stunning Fist: 3/3 (Fort DC16)
Channel Energy: 3/3

Hert AC 24(23ff 11t) HP 47/47 CMD 16(15ff) 
Friday June 7th, 2013 1:54:47 PM

Hert notices the orcs in the bushes and reacts immediately. He stops donning his armor and pick up his new shield instead. Then, he makes a short prayer to Gargul, asking his god to help them to defeat the orcs.

OOC:
Prayer (5/5) rounds

Edson Kazil(Shawn), AC 17, Touch AC 15, Flatfooted AC 15, HP 25/25 
Friday June 7th, 2013 3:10:34 PM

Edson moves into the woods, attempting to flank the orcs and the whole time seeing if they have more allies. He moves as quietly as possible, not wanting to let them
Know about the invisible elf.

Stealth 29
Perception 20

Peza / Chris / Hp 41/41 Ac 18/ cmd 21  d20+12=17 ; d8+2=7 ; d8+2=10 ;
Friday June 7th, 2013 8:41:00 PM

Quickly looking about ... Peza Turns to the brothers ... " cover our backs ... don't want to be ambushed from the rear while we deal with this attack "

A smile creases the rangers face ... everybody is reacting swiftly ... Harvests magic tangling the orcs coming out of the jungle ... the duo of Brom and Barratore charging forth " Fight side by side "

"Hert follow the warriors ... cover a flank "

The fiery gnome will do his part she knows ... and Edson ... unable to spot him .. he must have gone stealthy ... he's proven to be creative in attacking ... guess we'll find out when the enemy does chuckles the raven haired girl

Racking a bolt into place she raises her crossbow to her shoulder ...scoping out a target she settles on a four legged one .. snapping the trigger a bolt flies true

furball shot d20+12=17 damage d8+2=7 vital strike damage d8+2=10 total damage = 17

magical affects - Prayer from Hert [+1 attack , damage , saves , skills ]



Gerox Shale ac 13 TA 13 FF 11 CMD 13 hps 37/37 George 
Saturday June 8th, 2013 7:45:43 AM

Gerox decides to move closer, doing a double move to L14.

Brom the Barbarian - RichP; AC: 19 (T 12, FF 19, Raged 17), CMD: 23 (25 Raged); HP: 54/54 (64/64 Raged); 
Saturday June 8th, 2013 9:58:11 AM

Brom moves to J20. He has his longspear out ready to skewer an opponent.

The League - Co-DM Mark  d20=13 ; d20=2 ; d20=9 ; d20=17 ; d20=8 ; d20=2 ; d20=16 ; d20=7 ; d20=13 ; d20+4=11 ; d20+4=23 ; d20+4=5 ; d20+4=6 ; d20+4=10 ; d6=2 ;
Saturday June 8th, 2013 6:15:02 PM

Barratore runs towards battle,bow drawn he shoots a palm tree ;
Harvest Moon thinks the Orc's actions are out of character and wants one alive. She casts Entangle and tells the Brothers to stay back. (entagle added as purple patch on map. Please tell me it it looks wrong.)
Hert Casts Prayer, asking Gargul to Aid their cause.
Edson, still invisible, creeps into the trees.
Peza asks the Brothers to watch their backs and sends orders to the others. Loading a bolt she fires at the four legged beasts hitting one.
Gerox and Brom run towards the oncoming foes

As the orcs approach you can see that a group are riding on beasts that look like large wolves.

Worg Riders: load another arrow and fire at Brom as they approach. Only one finds its mark grazing Brom's neck. (Brom takes 2 damage)

Orcs: 1,2,3,5,6,8,9 are all affected by the entangle spell. The group moves forward through the trees, javelins drawn.

==
W5 - rider 0, mount 17 damage.

DM Note: Sorry for another late post guys. Has been a rough week ending with my son in ER last night (oz time). He is ok but a little sore.

Harvest Moon (AC19/Touch18/FF17; CMD 21; HP 34/34) - Al 
Saturday June 8th, 2013 6:47:09 PM


OoC: Sorry DM-Mark. Your Entangle on the map is wrong. Entangle is a 40ft Radius spread. That means 80ft across. Your Entangle is 40ft diameter. Half the size it should be.

With the correct spread, the only opponents that should be free would be W1 and W5. All of the others should have been required to roll Reflex or be Entangled. This should make a *BIG* difference (possibly Major - as in life or death) to the battle. So, if you don't mind, could you correct this?

Edson Kazil(Shawn), AC 17, Touch AC 15, Flatfooted AC 15, HP 25/25 
Saturday June 8th, 2013 7:18:32 PM

Ooc: hope your son is ok Mark

The League - Co-DM Mark  d20=10 ; d20+2=8 ; d20+2=17 ; d20+2=20 ; d20+6=11 ; d20+6=26 ; d20+6=10 ;
Sunday June 9th, 2013 12:34:09 AM

//DM note: radius... Diameter... area... its all coming back to me now.

Round 2: Directors Cut.

Worg Rider 1: Shoots bow at Brom, misses
Worg Rider 2: Rider and Mount Entangled - Shoots Bow at Brom, grazing the barbarians neck (2 dam)
Worg Rider 3: Shoots bow at Brom, misses
Worg Rider 4: Rider and mount Entangled - Shoots bow at Brom, misses
Worg Rider 5: Shoots bow at Brom, misses (Worg: 17 Dam)
Orc 1: Entangled - moves
Orc 2: Entangled - moves
Orc 3: Entangled - moves
Orc 4:moves
Orc 5: Entangled - moves
Orc 6: Entangled - moves
Orc 7: Entangled - moves
Orc 8: Entangled - moves
Orc 9: Entangled - moves
Orc 10: Entangled - moves

map updated, except for tangled area as iPhone wont let me change colour.


Harvest Moon (AC19/Touch18/FF17; CMD 21; HP 34/34) - Al  d20+6=21 ; d6+1=2 ; d20+14=20 ;
Sunday June 9th, 2013 11:29:19 AM


There are more than ten. The Brothers of The People had said that raiding parties had been of about ten. They also knew nothing of the worgs that these goblins now ride. The foes of the Catfolk, The People, have sent much greater numbers this time.

As Harvest Moon conjures a ball of flame to her palm, she wonders at the question of Why? With a quick toss the ball of flame strikes the foreleg of the wounded worg. It flares, leaving a small charred wound, but little else.

"Go. Go." Harvest Moon shoo's Teebee and his brothers to a place behind the tent. "They arm with throwing spears. Cover," she adds rationale. "They will come like rain." And once again she scans the area for other attackers.

+++++++++++++++++++++++++++++++++++++

Cast Produce Flame Touch Worg Rider(Worg Part) AC21, Damage 2hp
Perception: 20

Position: M10 (5ft move) Or, if the Catfolk follow Harvest Moon's suggestion, she moves with them.

Active Effects: Entangle-Ends Round 10 (40ft Radius Centered at C&D/34&35; Reflex vs DC15); Prayer-Ends Round 5, Produce Flame Ends Round 11

Day's Spells
0-Level: Guidance, Light, Virtue
1-Level: uProduce Flame, Magic Fang, uEntangle(d)

0-Level: Stabilize, Read Magic, Detect Magic
1-Level: Divine Favor, Shield of Faith, Comprehend Languages(d)

Wooden Fist: 7/7
Stunning Fist: 3/3 (Fort DC16)
Channel Energy: 3/3

Map

Brom the Barbarian - RichP; AC: 19 (T 12, FF 19, Raged 17), CMD: 23 (25 Raged); HP: 47/54 (57/64 Raged);  d20+11=23 ; d8+18=20 ;
Sunday June 9th, 2013 12:54:57 PM

Brom rages and steps to J20, 5-ft move. The barbarian attempts to run the Worg through with his reach weapon.

Attacking W3 (+2 rage, +11 weapon, -2 PA): AC23, damage 20.

Rage: 1

Barratore Steelwind (Dan K) AC: 22 (T 16 FF 14), CMD: 23; HP:51/51Character Sheet  d20+11=19 ; 2d8+14=18 ; d20+11=30 ; d20+11=27 ; 4d8+28=38 ;
Sunday June 9th, 2013 3:43:02 PM

Dropping his bow, Barratore charges forward to engage one of the riders and his wolf (W1). Thinking the mount far more of a threat than its rider, Barratore strikes at the work

(Charge to G-20. power attack hit AC 19 DMG 18)
(Cleave W 3 or W1 rider is W3 Worg is dead. Hit AC 30 crit 27. DMG 38)

Peza / Chris / Hp 41/41 Ac 18/ cmd 21  d20+12=16 ; d8+2=9 ; d8+2=10 ;
Sunday June 9th, 2013 8:47:09 PM

Her smile fades as the four legged creature still lives ... " uh these things are tougher ... took my bolt and kept coming " as the raven haired girl racks another bolt into place ... taking aim again at the same creature [w5] she snaps off another bolt ... watching it fly true ... hopefully stopping the creature in its tracks

Worg killer shot d20+12=16 damage d8+2=9 vital strike damage d8+2=10 total damage = 19

Her smile returns ... as she watches Brom and Barratore charge forward .... " they'll put a hurting on them big dogs "

"Keep your yes open ... look about Brothers "

Gerox Shale ac 13 TA 13 FF 11 CMD 13 hps 37/37 George Invisible 1/60 
Monday June 10th, 2013 1:11:46 AM

Gerox will cast an invisibilty spell on himself to avoid arrow shots and move to L18

Invisible 1/60 rounds
0/8 first level
2/5 second level used

Hert AC 24(23ff 11t) HP 47/47 CMD 16(15ff) 
Monday June 10th, 2013 11:59:26 AM

Nodding to Harvest Moon, Hert moves into a position, forming a line with Brom and Barratore.

OOC:
Effects:
Prayer (4/5 rounds)

Edson Kazil(Shawn), AC 17, Touch AC 15, Flatfooted AC 15, HP 25/25 
Monday June 10th, 2013 6:38:27 PM

Edson stays in the woods, trying to stay clear of the work rider and making his way to the first orc(o1).

Harvest Moon (AC19/Touch18/FF17; CMD 21; HP 34/34) - Al 
Monday June 10th, 2013 7:51:02 PM


OoC: How are your kids, Mark? Hope they're doing better. Also, a suggestion, why not activate your Co-DM?

Peza / Chris / Hp 41/41 Ac 18/ cmd 21 
Monday June 10th, 2013 9:07:52 PM

Peza's eyes sweep the battlefield ... looking for a target ... the biggest threats are the four legged foes .. their speed and toughness... she reaches for another bolt ...

ooc" peeking in :-)

Barratore Steelwind (Dan K) AC: 22 (T 16 FF 14), CMD: 23; HP:51/51Character Sheet 
Monday June 10th, 2013 9:08:19 PM

Co-DM powers Activate....form of....

The League - Co-DM Mark  d20+2=22 ; d20+2=21 ; d20+6=24 ; d20+6=11 ; d20+6=24 ; d8+2=6 ; d20+7=26 ; d6+4=7 ; d20+2=9 ; d20+2=18 ; d6=2 ; d20+6=25 ; d8+2=5 ; d20+6=17 ; d20+7=13 ;
Monday June 10th, 2013 10:47:39 PM

Harvest Moon counts the attackers and thinks the People's enemy has stepped up its assault. The reason why is still a mystery. She shoo's the Brothers back as she brands a stampeding Worg. She moves away from battle with the Brothers
Brom enters a rage and with fluid precision steps forward while thrusting his spear deep into the shoulder of the oncoming Worg.
Barratore charges forward to attack the Worg's themselves thinking the riders a secondary threat. Once within range he swings at the Worg, but the rider proves his worth steering the mount out of harms way.
Peza's face hardens as her target continues. She takes aim and fires again. This time her aim is true and the bolt pierces Worg 5's heart. The creature drops a moment later.
Gerox disappears
Hert moves into a position, creating a human wall to protect the Brothers.
Edson Creeps through the trees. He finds it hard going in the thick undergrowth (moved on map, slowed by terrain. Let me know if you want this adjusted.)
==

Worg Rider 1: (Mounted combat check = 24, negates Barratores attack) Drops his bow and draws his Axe, Slashing Barratores arm (6 Damage). The Worg Bites down hard on Barratorse leg (7 Damage).
Worg Rider 2: Both Entangled - Moves across the field and shoots at Brom, Missing
Worg Rider 3: (Worg: 20 dam) - The Worg takes a step towards barratore while ther ider draws an axe . Both attempt to kill the Minotaur, but fail to hit him at all.
Worg Rider 4: Both Entangled - Moves across the field and shoots at Brom, Hitting him in the chest, but missing anything important (2 damage)
Worg Rider 5: (Worg: Dead) - The rider jumps to the ground and keeps his footing. Dropping his bow and drawing an axe he runs at Brom axe held high(AOO with spear if you wish)
Orc 1: Entangled - Moves
Orc 2: Entangled - Moves
Orc 3: Entangled - Moves
Orc 4: Moves
Orc 5: Entangled - Moves
Orc 6: Entangled - Moves
Orc 7: Moves
Orc 8: Entangled - Moves
Orc 9: Entangled - Moves
Orc 10: Entangled - Moves


The League - Co-DM Mark 
Tuesday June 11th, 2013 1:34:39 AM

ooc: kids are well now, thanks for putting up with me guys. Should have better posting this week

Edson Kazil(Shawn), AC 17, Touch AC 15, Flatfooted AC 15, HP 25/25 
Tuesday June 11th, 2013 8:45:28 AM

Edson will still try to steer clear of the worgs, but will also free himself of the woods and make a bee line for the orcs with their deadly blows.

Harvest Moon (AC19/Touch18/FF17; CMD 21; HP 34/34) - Al  d20+6=22 ; d6+1=5 ; d20+14=31 ;
Tuesday June 11th, 2013 9:10:02 AM


The Green Skin orcs and goblins are held at bay. For the moment. This is good. Harvest Moon seizes the opportunity to rush in the opposite direction, her path describing an arc across their exposed rear. At key points she pauses to spy out the signs of hidden foes - grasses that move against the breeze, subtle miscolorations against the ground or foliage. She then growls a warning to foes present or not in her high pitched girl's voice before moving on.

Swiftly, Harvest Moon completes this circuit and returns to The People. There seems no leader among the attackers. "Have you seen leaders among these Green Skins, Teebee?" she asks. "Ones that are stronger than the others, or who command?"

+++++++++++++++++++++++++++++++++++++

Ignore the first two rolls. I thought I had more Produce Flame left.

Double Move: Go 40ft east and north looking for possible attack from that direction, then return. Question: what is the cover like to the north, east and south? From the map as presented, there doesn't look to be any place to hide in that direction. Is that the case?

Perception: 31 (Looking for signs of any other attackers)

Position: Q7 (80ft double move in something of a circle)

Active Effects: Entangle-Ends Round 10 (40ft Radius Centered at C&D/34&35; Reflex vs DC15); Prayer-Ends Round 5

Day's Spells
0-Level: Guidance, Light, Virtue
1-Level: uProduce Flame, Magic Fang, uEntangle(d)

0-Level: Stabilize, Read Magic, Detect Magic
1-Level: Divine Favor, Shield of Faith, Comprehend Languages(d)

Wooden Fist: 7/7
Stunning Fist: 3/3 (Fort DC16)
Channel Energy: 3/3

Map

Hert AC 24(23ff 11t) HP 47/47 CMD 16(15ff) 
Tuesday June 11th, 2013 2:52:46 PM

Hert advances, getting ready to fight the orcs

OOC:
Ugh, I forgot to make the actual move in my previous post... No matter

Hert moves to L20

Also, I'm still pretty busy. Even more busy, in fact, and it won't get better till next Tuesday. Till then I'll keep making short posts.

Brom the Barbarian - RichP; AC: 19 (T 12, FF 19, Raged 17), CMD: 23 (25 Raged); HP: 47/54 (57/64 Raged);  d20+11=27 ; d8+18=19 ;
Tuesday June 11th, 2013 3:28:14 PM

AoO: AC 27, damage 19

Make my post later.

The League - Co-DM Mark 
Tuesday June 11th, 2013 4:23:30 PM

Brom sees an opening as the incoming rider rushes towards him. In a circular motion he draws his spear up to his shoulder then down and forward, his raging strength forcing the sprear tip through the front of the Orc's leather armor, and burying it completely.

The Orc roars as its advance it suddenly halted, then it drops to the floor, it's burning red eyes growing dark.

Worg rider 5 is dead.

Harvest Moon (AC19/Touch18/FF17; CMD 21; HP 34/34) - Al 
Tuesday June 11th, 2013 4:28:49 PM


OoC: Are those orcs riding the Worgs? Or are they goblins?

Gerox Shale ac 13 TA 13 FF 11 CMD 13 hps 37/37 George Invisible 1/60  5d4=10 ;
Tuesday June 11th, 2013 5:12:56 PM

Gerox still invisible will move to L22 and hold a ready action of casting an enlarged burning hands spell. He will wait until a large number of orcs move into range and then cast it (Spell range is 30' with enlarge feat)

He does 10 points of damage to the orcs. He will hope to get at least 3+ orcs

Peza / Chris / Hp 41/41 Ac 18/ cmd 21  d20+12=20 ; d8+2=4 ; d8+2=4 ; d20+8=27 ;
Tuesday June 11th, 2013 9:17:17 PM

Quickly reloading her crossbow .... Peza takes aim at another four legged foe [W3] ... snapping a shot off it flies true again ...

Worg killer shot d20+12=20 damage d8=2=4 vital strike damage d8+2=4 total damage = 8 yuck

The raven haired girl surveys the surroundings of their position looking for signs of movement ... focusing behind her and the brothers .... hoping their is no secondary force springing an ambush from behind

perception check d20+8=27



Barratore Steelwind (Dan K) AC: 22 (T 16 FF 14), CMD: 23; HP:51/51Character Sheet  d20+9=18 ; 2d8+14=26 ; d20+9=16 ; 2d8+14=22 ;
Tuesday June 11th, 2013 9:40:24 PM

The move by the rider takes Barratore completely by surprise. This was his first encounter against mounted troops and the way the filthy thing was able to veer its mount at the last second was impressive. maddening and a bit disconcerting. The wounds were minor, but he didn't want to receive too many more. Barratore pivots on his left hoof, dropping his blade point towards the worg and then rolled the blade right and up, thrusting it into the rider.

[Power Attack Hit AC 19 Dmg 27 to rider W3]

Retracting the blade, he pitches his shoulder forward and brings teh weapon straight across towards the rider on the left

[Cleave Hit AC 17 Dmg 23]

Remembered Prayer after I made the rolls, thus I have listed them as +1 higher than the die roller shows


Brom the Barbarian - RichP; AC: 19 (T 12, FF 19, Raged 17), CMD: 23 (25 Raged); HP: 47/54 (57/64 Raged);  d20+11=24 ; d8+18=24 ;
Tuesday June 11th, 2013 9:40:59 PM

With W5 dead, Brom moves to intercept some of the free orcs, moving to L26. With his longspear, he runs the orc through, plunging his spear into the green hide of his enemy.

Attack on O4 (-2 PA, +2 rage, +11 weapon): AC24, damage 24

Rage: 2

The League - Co-DM Mark 
Tuesday June 11th, 2013 11:08:31 PM

DM note: post coming soonish. Working on phone between court cases today :(

The League - Co-DM Mark  d20+6=16 ; d20+7=24 ; d6+4=6 ; d20+2=7 ; d20+3=22 ; d20+2=16 ; d20+2=21 ; d20+3=11 ; d20+4=10 ; d20+3=12 ; d20+3=19 ; d20+3=8 ; d20+3=5 ; d20+3=8 ; d20+3=4 ; d20+3=17 ; d20+3=22 ; d20-1=16 ; d20+1=10 ; d20-1=17 ; d6=6 ; d20-1=15 ; d20-1=19 ; d6=1 ; d20+1=4 ; d20-1=1 ; d20+1=12 ; d20+1=4 ;
Wednesday June 12th, 2013 9:05:56 AM

Edson changes his plan as the orcs are no longer in his path. He turns and moves from the woods and runs up beside his minotaur companion. (is this ok?)
Harvest Moon checks the surrounds, moving behind the battle lines. The path curves away to the northwest. There is grass and shrub similar to what they stand upon lining the road and jungle beyond. Although there could be enemies hiding, The jungle is still and none are seen.
TB responds to the question, his Voice shrill with the excitement. Yes. Norrmally a leader, but I see none herre.
Hert advances, getting ready to fight the orcs
Gerox, still invisible, advances and prepares a spell should the orcs move into range
Peza retains her sniping position and shoot at the heavily wounded Worg 3. The shot is not her best but is enough to put down the beast.
She scans the scene for additional foes, nothing is seen.
Rider 3 is thrown from his mount as Barratore thrusts his blade forward. The Orc is dead before he hits the ground. Barratore tries to catch rider 1 off guard but misses by an inch.
Brom moves forward with his spear extended, and runs straight into and enemy orc, driving his foe to the ground with a gush of blood


~~~~~~<~~~

Worg Rider 1: Screams as his worg brothers are dying before him KILL THEM ALL! KILL THEM ALL! He swings his axe at barratore but the edges barely grazes the Taur's armor. The Word fares better again biting Barratores' leg and yanking hard. it hardly seems possible but the beast catches Barratore off balance and sends him to the floor (6 damage and succussful trip - barratore is prone)
Worg Rider 2: (Rider entangled) The Worg breaks free and rushes forward as the rider, still entangled takes a shot Peza but misses as the vines restrick his aim.
Worg Rider 3: dead
Worg Rider 4: (Worg Entangled) - Rider 4 frees the vines from his body and takes aim, his mount is still impeded however as it tries to charge into battle. The rider fires an arrow at Hert, but misses wide.
Worg Rider 5: dead
Seeing Brom skewer O4 puts fear in the hearts of the Orcs and with W1 screaming at them to kill, they try to do just that. They fill the air with their Javelins in a deadly iron rain.
Orc 1: Entangled - steps forward and throws his javelin at Brom, falling just short. he draws his sword.
Orc 2: Breaks free - steps forward and throws his javelin at Brom, it hits the corpse of O4. He draws his sword.
Orc 3: Entangled - steps forward and throws his javelin at Brom, Hitting him in the shoulder (9 damage to Brom). He draws his sword.
Orc 4: Dead
Orc 5: Entangled - steps forward and throws his javelin at Brom, it . He draws his sword.sails through the air and lands behind Brom. he draws his sword.
Orc 6: Entangled - steps forward and throws his javelin at Brom, it pierces the barbarians thigh (4 damage to brom). He draws his sword.
Orc 7: throws his javelin at Brom, it misses high and almost hits the invisible Gerox. He draws his sword.
Orc 8: Entangled - steps forward and throws his javelin at Brom, it misses. He draws his sword.
Orc 9: Breaks free - steps forward and throws his javelin at Brom, it bounces off his armor. He draws his sword.
Orc 10: Breaks free - steps forward and throws his javelin at Brom, it is a terrible throw and lands nowhere near brom. He draws his sword.


The League - Co-DM Mark 
Wednesday June 12th, 2013 9:08:52 AM

DM Note 1: Gerox please clarify if the burning hands was for the orc foot soldiers or the worg riders. If the riders, then they ran past and the spell may be used.

Harvest Moon (AC19/Touch18/FF17; CMD 21; HP 34/34) - Al  d20+5=18 ; d20+6=26 ; d20+6=18 ; d20+14=33 ; d10+2=6 ; d6+2=5 ; d6+2=4 ;
Wednesday June 12th, 2013 10:33:02 AM


Despite the falling of Barratore Steelwind, the League Adventurers do not appear too troubled by the Green Skins. The unseen leader, however, causes even greater unease in Harvest Moon. But ...

"Come. Follow me. We must protect Peza," she whispers to the Catfolk. Trusting them to follow her around the side of the tent, Harvest Moon rushes to place herself between the advancing worg rider and her friend. She swings the polearm in a menacing arc before readying herself for the coming of orc and worg.

"You will not pass," she calls to the advancing pair. The polearm is set to catch them as they approach, her kick is ready to stun the canine mount when it reaches her, and Harvest Moon prepares herself to cry, Kuuuu! when she strikes. Kuuuu!, in the manner that The People have of celebrating their battles.

+++++++++++++++++++++++++++++++++++++

Halberd AoO Hit AC18, Damage 6hp (if needed)
Ready Attack Hit W2/WorgPart AC26 (Crit Threat = AC18), Damage w/WoodenFist 6hp/10hp if Crit; Stunning Fist (Fort vs DC16 or be Stunned for one round)

Perception: 33 (Looking for signs of any other attackers)

Position: M8 (20ft move)

Active Effects: Entangle-Ends Round 10 (40ft Radius Centered at C&D/34&35; Reflex vs DC15); Prayer-Ends Round 5

Day's Spells
0-Level: Guidance, Light, Virtue
1-Level: uProduce Flame, Magic Fang, uEntangle(d)

0-Level: Stabilize, Read Magic, Detect Magic
1-Level: Divine Favor, Shield of Faith, Comprehend Languages(d)

Wooden Fist: 6?/7
Stunning Fist: 2?/3 (Fort DC16)
Channel Energy: 3/3

Map

Brom the Barbarian - RichP; AC: 19 (T 12, FF 19, Raged 17), CMD: 23 (25 Raged); HP: 33/54 (43/64 Raged);  d20+12=31 ; d8+18=20 ; d20+12=13 ;
Wednesday June 12th, 2013 3:32:30 PM

Brom takes the javelin shots. He pulls the javelin from his thigh before stepping up to kill another orc, moves to K27.

Attack (-2pa, +2 rage, +11 weapon, +1 bless): AC 31, damage 20.

AoO: miss

Hert AC 24(23ff 11t) HP 47/47 CMD 16(15ff) 
Wednesday June 12th, 2013 5:05:21 PM

Hert calls out to his god, asking him to blind one of the orcs. Then he draws his sword and blocks one of the enemies from advancing any further.

OOC:
Hert casts blindness on O6 and moves to J21

Edson Kazil(Shawn), AC 17, Touch AC 15, Flatfooted AC 15, HP 25/25  d20+8=11 ; d8=3 ; 3d6=7 ;
Wednesday June 12th, 2013 7:59:19 PM

The invisibility comes off just in time to see Edson sigh. The ability to not see his hands might of messed up his shot, but either way it was bad.

Hit Ac 11, shot at w4

Peza / Chris / Hp 41/41 Ac 18/ cmd 21  d20+12=32 ; d20+12=25 ; d8+2=9 ; d8+2=6 ; d8+2=10 ;
Wednesday June 12th, 2013 8:41:30 PM

A gasp of surprise escapes Peza's lips as Barratore gets taken down ... she readies to fire in support of her big friend but the charging worg [w2] grabs her attention ... it must be dealt with

snapping another bolt inplace ... she raises the weapon to her shoulder .... taken careful aim she times her shot with the worgs gait ... the bolt streaks towards its destination ... sealing the creatures fate

Worg killer shot d20+12=32 crit hit!!! damage d8+2=9 vital strike damage d8+2=6
crit hit roll d20+12=25 !! woot!! crit damage d8+2=10 !! woohoo !! total damage 25 !!!!

The urban ranger lifts her eyes away from the worg and back to the minotaur ,,, catching a glimpse of Harvest as she moves to intercept the charging worg ... a warm smile crosses her face .. no braver or better friend is there in all of the wold ....

Gerox Shale ac 13 TA 13 FF 11 CMD 13 hps 37/37 George Invisible 1/60  4d4=11 ;
Wednesday June 12th, 2013 11:26:25 PM

Gerox decides that the others can deal with the worgs and their riders but he needs to help Brom. He advances to J25 and raising his hands shoots an enlarged burning hands straight south trying to get the bulk of the orcs coming out of the entangle.

"Stay away from my friends!" he screams after he casts!

(enlarge metamagic double the range of the burning hands spell from 15 to 30 doing 11 points of fire damage to the orcs caught in the flame. I think it gets all of them but O10. reflex save dc of 16 for half damage

1/8 1st level spells used
3/5 2nd level spell used

Barratore Steelwind (Dan K) AC: 22 (T 16 FF 14), CMD: 23; HP:31/51Character Sheet  d20+7=8 ;
Thursday June 13th, 2013 8:21:34 AM

Barratore Steelwind (Dan K) AC: 22 (T 16 FF 14), CMD: 23; HP:31/51Character Sheet d20+7=8 ;
Thursday June 13th, 2013 8:21:34 AM
Barratore remains on the ground and thrusts his sword upward towards the rider on the work, but comes nowhere close to his target. With a grunt he tries to kick at the worg and get his blade back around to block the incoming rider attack. One of them sprinted by, despite his own precarious position, Barratore glances back towards the camp just in time to see Peza's bolt strike. She was an impressive marksman no debating that. More secure in knowing the ranger is back there covering with her crossbow brings Barratore back to the problem at hand

(Prone AC 18)
Bless 4 rnds

Brom the Barbarian - RichP; AC: 19 (T 12, FF 19, Raged 17), CMD: 23 (25 Raged); HP: 33/54 (43/64 Raged); 
Thursday June 13th, 2013 2:18:22 PM

That's a nice post but wrong game, lol.

Harvest Moon (AC19/Touch18/FF17; CMD 21; HP 34/34) - Al 
Thursday June 13th, 2013 2:26:49 PM


OoC: Oh man. I am so sorry, Daniel. In the process of redoing a post for the Blackbird Lake game I wiped out the text of your post. Your roll is still there. But I don't know what you said.

Trying to recollect. Something to the effect that he remains prone. He swings at the worg, but misses. He looks at Peza and admires her shot.

The League - Co-DM Mark 
Thursday June 13th, 2013 8:15:11 PM

Dm note: post coming soon - I have the original text for Dan's post so i will correct it.

Peza / Chris / Hp 41/41 Ac 18/ cmd 21 
Thursday June 13th, 2013 9:13:28 PM

Peza keeps looking about [ ooc: heading to sleep just peeking in ]

The League - Co-DM Mark  d20+6=12 ; d20+5=25 ; d20+6=24 ; d8+2=6 ; d20+7=21 ; d6+4=10 ; d20+3=19 ; d20+2=14 ; d20+3=21 ; d20+6=22 ; d20+7=14 ; d20-1=7 ; d20-1=18 ; d20-1=4 ; d20-1=11 ; d20=15 ; d20+3=20 ; d20+3=5 ; d20+5=10 ; d20+3=23 ; d20+5=16 ; d20+5=24 ; d20+5=12 ; 2d4+4=9 ;
Thursday June 13th, 2013 9:55:27 PM

Harvest Moon calls the Brothers to her side to protect Peza calling the People's battlecry "KUUUUUUUU!" Her polearm slices across the W2 Rider before she kicks the mount in the chin. The Worg spits blood but is not stunned.(W2 Rider takes 6 damage,,Worg takes 10 damage but is not stunned). Harvest scans the forest, again she see nothing. Its almost as if the leader has fled.
Brom removes the metal spear and steps towards. He thrusts his spear at the face of enemy, making a clean entry wound. Orc2 drops to the grass, dead.
Hert asks his god to blind an Orc, and moves to block another.
Edson appears, bow in hand, frowning at his poor shot.
[Peza] is surprised that the taur could be toppled but focuses on her own incoming Worg. She lines up a shot and fires it into the heart of the beast. It drops throwing its rider into the air.
Gerox decides to assist brom with the orcs and stepping forward unleashes a cone of flame at the orcs - "Stay away from my friends!" he screams not realising the Brom has just stepped forward as well - into the flames!
Brom takes 11 fire damage, reflex save of 16 for half. on the map the area of effect is outlined in yellow, Brom was caught regardless of how i placed it "directly south" but this way gets the most enemies.
Barratore tries to fight back from the ground, but misses.

~~~~~~<

Worg Rider 1: Hacks at the fallen Taur, his axe hitting him in the chest (6 damage). The Worg takes a bite at Barratore's foot, crushing it in its jaws (10 damage)
Worg Rider 2: Clears the vines from his body and drops his bow and draws his sword. His mount however is suddenly stopped by Harvest and killed by Paza. He Falls to the ground hard, collapsing to one knee. (Worg: Dead, Rider: 6 Damage)
Worg Rider 4: The vines fall from the Worg who stops his charge towards Peza, as Hert has stepped in front of it. The rider draws his axe and swings it but it bounces off Herts armor. The same happens with the Worgs, teeth which fail to penetrate.

Orc 1:staggered (-5hp) - Gets Burnt by the fire but does not stop. breaks free from his vines and staggers towards Gerox
Orc 2: Finds his face is allergic to spear tips - Dead
Orc 3: Entangled - staggered (-5hp) - Gets Burnt by the fire but does not stop. He staggers towards Gerox.
Orc 5: Entangled - 5 damage - Ducks the flames and gets a little burnt. He runs at Brom and swings his sword, but misses.
Orc 6: Entangled, blind - staggered (-5hp) - Gets Burnt by the fire but does not stop. He stumbles forward unclear of where he is going
Orc 7: staggered (-5hp) - Gets Burnt by the fire but does not stop. He stumbles towards brom.
Orc 8: Breaks free from the vines and runs at Brom swinging his sword, misses.
Orc 9: Runs towards Brom and chops his are with the sword (9 Damage)
Orc 10: Runs at Brom and misses with his sword

Brom the Barbarian - RichP; AC: 19 (T 12, FF 19, Raged 17), CMD: 23 (25 Raged); HP: 13/54 (23/64 Raged);  d20+4=12 ; d20+13=15 ; 2d6+19=26 ;
Thursday June 13th, 2013 10:30:40 PM

[Reflex save DC12, missed]

Brom lunges at an orc as it closes, but the spear misses wide. Now inside his spear's range, the orcs now force Brom to draw his BAS. As he draws his favorite weapon, the area is blanketed in flame. Brom taken completely surprise fails to avoid the flames. As he is covered in flames, an orc's blade breaches the barbarian's defenses cutting a deep slash across Brom's abdomen.

Brom returns the favor and brings his BAS against the orc (Orc 9)

Attack Orc 9 (-2 PA, +1 Bless, +2 Rage, +12 weapon): AC 15, damage 26

Brom the Barbarian - RichP; AC: 19 (T 12, FF 19, Raged 17), CMD: 23 (25 Raged); HP: 13/54 (23/64 Raged); 
Thursday June 13th, 2013 10:30:58 PM

Rage 3

Barratore Steelwind (Dan K) AC: 22 (T 16 FF 14), CMD: 23; HP:21/51Character Sheet  d20+7=18 ; 2d8+8=16 ; d20+7=22 ; 2d8+8=16 ;
Friday June 14th, 2013 8:29:35 AM

Barratore continues to kick and twist at the pair on top of him. As the rider leans in striking him, the Minotaur exploits the opening with his own blade.
(Hit AC 19. DMG 16 The rider)

Barratore twists the blade, bringing it back down and hard to catch the worg in his back thrust
(Cleave AC 23 DMG 16 to worg)

Again I forgot the bless until after rolling
(Prone AC 18)
Bless 3 rnds


Edson Kazil(Shawn), AC 17, Touch AC 15, Flatfooted AC 15, HP 25/25  d20+8=20 ; d8=7 ;
Friday June 14th, 2013 8:48:39 AM

Edson turns his attention to the ones attacking Barratore. He smiles as his arrow digs home.

Hit Ac 20
Dmg 7

Harvest Moon (AC19/Touch18/FF17; CMD 21; HP 34/34) - Al  d20+5=12 ; d20+5=12 ; d20+14=21 ; d20+5=17 ; d10+2=10 ;
Friday June 14th, 2013 8:51:20 AM


Harvest Moon bares her teeth at the Green Skin Worg Rider as it stands over the much blooded body of its mount. She grows as if her fierceness of heart alone will keep the Green Skin at bay. It is not herself of which she has concern. The Rager has once again drawn excessive attention to himself. He bleeds from many wounds. And ... the guide of past experience tells her that he is not likely to withdraw.

And yet, there is still the Green Skin before her. It must be felled or driven off before she can go to the aid of The Rager. She aims a double snap kick at this Green Skin, and then growls again when her distraction foils her aim and both strikes bounce from the Green Skin's armor. She looks about again, still wary of other attackers. Harvest Moon feels the fading of the Prayer Magic from Hert of Gargul. Someone must reach The Rager soon, but it will not likely be her.

+++++++++++++++++++++++++++++++++++++

Flurry: Hit AC12/AC12
Perception: 21 (Looking for signs of any other attackers)
Halberd AoO Hit AC17, Damage 10hp (if necessary)

Position: M8 (20ft move)

This is Round 5

Active Effects: Entangle-Ends Round 10 (40ft Radius Centered at C&D/34&35; Reflex vs DC15); Prayer-Ends Round 5

Day's Spells
0-Level: Guidance, Light, Virtue
1-Level: uProduce Flame, Magic Fang, uEntangle(d)

0-Level: Stabilize, Read Magic, Detect Magic
1-Level: Divine Favor, Shield of Faith, Comprehend Languages(d)

Wooden Fist: 6/7
Stunning Fist: 2/3 (Fort DC16)
Channel Energy: 3/3

Map

Gerox Shale ac 13 TA 13 FF 11 CMD 13 hps 37/37 George Invisible 1/60  d4=1 ; d4=4 ; d4=1 ; d4=2 ; d4=4 ;
Friday June 14th, 2013 1:27:43 PM

Gerox winces as Brom jumps into his last spell. "Sorry Brom!" he calls. He takes a 5' step to I-24 and raises his hands yet again to burn down the foes in front of him. He doesn't enlarge the spell this time trying to spare Brom anymore flame damage. He should catch O1,O3 and O5 in the spell range.

He does 12 points of damage or 6 reflex save 16

2/8 first level spells
3/5 second level spells

(ooc sorry for the multiple d4 rolls. I can't get the roll button to work on my laptop.

Hert AC 24(23ff 11t) HP 47/47 CMD 16(15ff)  d20+5=21 ; d10+2=7 ;
Friday June 14th, 2013 2:07:58 PM

Hert swings his sword at the enemy in front of him, feeling he's landing a pretty good strike

OOC: Hert attacks W4. Rolls with no Prayer included:
Atk 22 Dmg 8

Prayer 3/5

Peza / Chris / Hp 41/41 Ac 18/ cmd 21  d20+12=31 ; d20+12=17 ; d8+2=7 ; d8+2=9 ; d8+2=6 ;
Friday June 14th, 2013 9:44:50 PM

Reloading another bolt ... Peza's eyes focus in on Barratore .... her role is to provide support ... with the mighty minotaur prone and under attack .. but still lethal as he slices the two foes ....she fires her bolt strikes true again ....

Worg killer shot d20+12=31 crit hit!!! damage d8+2=7 vital strike damage d8+2=9
crit hit roll d20=12=17 damage d8+2=6 total damage = 22

That should get the big guy on his feet again ... as Peza eyes keeping sweeping the battlefield ... supporting her friends ....

The League - Co-DM Mark  d20=2 ; d100=77 ; d20+6=14 ; d20+6=24 ; d8+2=10 ; d20+7=9 ; d20+3=12 ; d20+3=18 ; d20+3=10 ; 2d4+4=9 ; d20+3=13 ; d20+5=22 ; 2d4+4=9 ; d20+5=6 ; d20+5=8 ;
Sunday June 16th, 2013 8:43:15 AM

As the orcs close in for the kill, the lightly toasted Brom draws the mighty BAS. Having suffered a cut from O9 he returns the favour, slicing the orc open from waist to chin. (O9 is dead)
Barratore tries to buck his attackers off and when an opening presents he skewers the orc rider before sliding the blade down across the Worg's back. (rider 1 dead)
Edson turns his attention to the worg attacking Barratore. He smiles as his arrow digs deep into the beast's hide.
Harvest Moon growls and kicks the Orc rider twice with no effect.
"Sorry Brom!" calls Gerox as he re-positions and lets loose another wave of fire. O1 and O3 succumb to the flames.
Hert swings his sword at the enemy in front of him, landing a pretty good strike on W4, blood spraying down Hert's arm.
Peza, confident in her support role, reloads and finishes off the worg that is about to bite the fallen Barratore once again.

~~~~~~<

Worg Rider 1: Dead.
Worg Rider 2: (Worg: Dead, Rider: 6 Damage) The Orc grins as Harvest Moon's kicks bounce off his armour. He swings his axe but fails to hit the nimble half-elf
Worg Rider 4: (rider: 8 damage) The rider, blood spraying from a fresh wound swings his axe down into Hert's Shoulder (10 Damage) while his mount unsuccessfully bites at his boots.

Orc 1:Crispy
Orc 3: Crispy
Ord 5: Entangled, Staggered - (-7hp) the smoldering tangled orc is barely standing yet still manages to land a blow on the barbarian ( 9 damage)
Orc 6: Entangled, blind - staggered (-5hp) - stumbles forwards, sword outstretched
Orc 7: staggered (-5hp) - still smoking, O7 swings his sword and slices the cheek od the raging barbarian (9 damage)
Orc 8: Swings at Brom hoping to make a kill but misses.
Orc 9: Dead
Orc 10: Swings his sword but is off balance and misses.


Harvest Moon (AC19/Touch18/FF17; CMD 21; HP 34/34) - Al  d20+4=16 ; d20+4=19 ; d6+2=6 ; d20+14=15 ;
Sunday June 16th, 2013 1:33:20 PM


The Rager stands. And the number of the Green Skins dwindles. He may yet live.

Harvest Moon turns to her own Green Skin. Outwardly, she takes a simple step-turn-step. The polearm turns above her head with her own rotation. The first foot slaps against the armor of the Green Skin. The second, coming around from behind and strikes the flesh of the Green Skin's arm. The blow crushes muscle against bone with stunning pain. It is a strike designed to cripple, but not kill.

+++++++++++++++++++++++++++++++++++++

Flurry Hit W2 AC16; AC19 (Stunning Fist for Both; Fortitude vs DC16 or be Stunned for one round.); Damage 6HP Non-lethal]

Perception: 15

Position: M8 (0ft move)

This is Round 6

Active Effects: Entangle-Ends Round 10 (40ft Radius Centered at C&D/34&35; Reflex vs DC15)

Day's Spells
0-Level: Guidance, Light, Virtue
1-Level: uProduce Flame, Magic Fang, uEntangle(d)

0-Level: Stabilize, Read Magic, Detect Magic
1-Level: Divine Favor, Shield of Faith, Comprehend Languages(d)

Wooden Fist: 5/7
Stunning Fist: 0/3 (Fort DC16)
Channel Energy: 3/3

Map

Barratore Steelwind (Dan K) AC: 22 (T 16 FF 14), CMD: 23; HP:21/51Character Sheet  d20+9=11 ;
Monday June 17th, 2013 7:39:34 AM

Barratore stands up and strikes at the rider of the Worg attacking Hert. His swing is rushed however and gets nothing of the creature. Barraotre growls to himself mostly for the hurried swing. He had time, always square your shoulders boy the voice of Metascar chastising him for his hurried and often off balanced swings rings through his mind.

Gerox Shale ac 13 TA 13 FF 11 CMD 13 hps 37/37 George Invisible 1/60  d4+1=2 ; d4+1=4 ; d4+1=4 ;
Monday June 17th, 2013 8:10:42 AM

Gerox brings his hands up and yells, "Brom get out of there you stupid barbarian!" He then unleashes a magic missile spell splitting the missiles up hoping to bring down some of the foes around Brom. O5 gets the first missile taking 2 points of damage. O8 takes the second for 4 points of damage. O7 takes the next bolt also getting 4 points of damage.

Gerox then yells out to the orcs. "Hey pigfaces! I am right here. I am the one killing all of your friends. Dangerous foes come in small packages! Come and get me!"

Peza / Chris / Hp 41/41 Ac 18/ cmd 21  d20+12=24 ; d8+2=5 ; d8+2=9 ;
Monday June 17th, 2013 10:35:46 AM

Snaping another bolt into place ... the raven haired girl's eyes sweep the field .... observing the movements of foe and friend ... the closest is Harvest but she seems to have it under control ... the fiery gnome is searing the orcs .... but Hert is under attack ... Barratore is there but Peza adds her bolt to dispatch the clerics foe

Worg killer shot d20+12=24 damage d8+2=5 vital strike damage d8+2=9 total damage = 14



Edson Kazil(Shawn), AC 17, Touch AC 15, Flatfooted AC 15, HP 25/25  d20+8=22 ; d8=1 ;
Monday June 17th, 2013 12:39:35 PM

Turning his attention to the worg on Hert, Edson lets loose with the arrow. He watches as the arrow is true, but barely scratches the Worg.

Hit Ac 22
Dmg 1

Hert AC 24(23ff 11t) HP 37/47 CMD 16(15ff)  d20+6=26 ; d20+6=13 ; d10+3=13 ; d10+3=9 ;
Monday June 17th, 2013 1:44:14 PM

Hert shoves away the worg that attacked him and gets ready to strike back, but after his allies attacks that doesn't seem to be necessary. Instead, he advances to help Brom. He approaches one of the orcs from the side and pierces one of the orcs with his sword.

OOC
Prayer (1/5)

Atk 26 crit! 13 confirm
Dmg 13 + (crit?) 9

Brom the Barbarian - RichP; AC: 19 (T 12, FF 19, Raged 17), CMD: 23 (25 Raged); HP: 13/54 (23/64 Raged);  d20+12=24 ; 2d6+19=23 ;
Monday June 17th, 2013 7:53:44 PM

Another sword breaches his defensives, but where were the clerics. He thought. Blood flowed but it would take a lot more to take down the barbarian. Brim moves, to L26, to avoid being flanked, even though he can't be. He then attacks O7 trying to reduce the number of orcs facing off against him.

"Where's the healers!" Brim shouts back to the rest. "Do yur job!"

Attack (-2 PA, +2 rage, +12 weapon): AC 24, damage 23

Rage 4

Brom the Barbarian - RichP; AC: 19 (T 12, FF 19, Raged 17), CMD: 23 (25 Raged); HP: 4/54 (14/64 Raged); 
Monday June 17th, 2013 7:55:14 PM

Correcting Brom's HPs.

The League - Co-DM Mark  d20+2=14 ; d20=2 ; d20+5=10 ; d20+5=24 ; d20+5=15 ; 2d4+4=9 ;
Monday June 17th, 2013 11:16:40 PM

Harvest Moon believes her team is safe as the orcs continue to drop. She rotates and kicks her opponent twice, the first bounces off armour but the second is precise and dogs deep into the arm of the rider. A distinct CRACK is heard a bone shatters. The riders' face is a picture of stunned agony.
Barratore stands up and makes a hurried attack, missing the beast by a whisker.
Gerox shows his concern for Brom by calling him stupid. Maybe the insult will convince the Barbarian to stop fighting? He fires three missiles into the orcs before trying to draw them away.
Peza fires another bolt, this time at Hert's attacker . The bolt pierces the orcs chest and flips it backwards (another kill shot for Peza)
Edson changes his aim as W4 is toppled by Peza. He instead fires at Orc 5, hitting charred leather and making little damage.
Free of immediate attackers, Hert runs to assist Brom. He swings his sword and almost effortlessly removes the top half of Orc 5's head. (yes it was a crit)
Brom, bleeding and battered, retreats a step to avoid being surrounded and calls for healing as he demolishes Orc 7 with a mighty blow of the BAS.

~~~~~~<

Worg Rider 2: Stunned (6 Damage, 6 non-lethal) Drops his sword clutches his arm. The sound that just echoed across the battlefield was his humerus shattering. The pain is overwhelming and he stands there, stunned.
Worg Rider 4: Dead
Ord 5: Dead
Orc 6: Entangled, blind, staggered, prone (-5hp) begins to run but trips after a few feet and falls prone.
Orc 7: Dead
Orc 8: (4 damage) Has a new target as Hert has run forward. Stepping in he swings his falchion but it bounces off Hert's armour.
Orc 10: Steps over the crumpled corpses in front of him and takes what he know may be his final swing.The blade is aimed at Brom's neck, but only just catches it. Blood flows from the wound but the barbarian still stands. (CRIT! - not confirmed: 9 damage)

Harvest Moon (AC19/Touch18/FF17; CMD 21; HP 34/34) - Al  d20+4=15 ; d20+4=18 ; d6+2=6 ; d6+2=3 ; d20+14=23 ;
Tuesday June 18th, 2013 8:40:07 AM


How can he remain? How is it that with such grievous wounds he still stands? That the Rager can fight in this way is a thing of amazement. But nearly all of the Green Skins have fallen.

"Yield," growls Harvest Moon to the Green Skin who faces her. The two swift kicks that she delivers put weight behind her demand.

Once again, Harvest Moon looks about for other attackers. Animals do not often fight unto death amongst themselves. They know when to yield or when to flee. Even bandits know this. What is it then that causes these Green Skins to throw themselves against us like waves that crash upon stone?

She will put this one to question, thinks Harvest Moon, returning her attention to the Green Skin before her. Then she will find out.

+++++++++++++++++++++++++++++++++++++

Flurry Hit W2 AC15; AC18 Damage 6 & 3 respectively Non-lethal]

Perception: 23

Position: M8 (0ft move)

This is Round 7

Active Effects: Entangle-Ends Round 10 (40ft Radius Centered at C&D/34&35; Reflex vs DC15)

Day's Spells
0-Level: Guidance, Light, Virtue
1-Level: uProduce Flame, Magic Fang, uEntangle(d)

0-Level: Stabilize, Read Magic, Detect Magic
1-Level: Divine Favor, Shield of Faith, Comprehend Languages(d)

Wooden Fist: 5/7
Stunning Fist: 0/3 (Fort DC16)
Channel Energy: 3/3

Map

Barratore Steelwind (Dan K) AC: 22 (T 16 FF 14), CMD: 23; HP:21/51Character Sheet  d20+11=29 ; 2d8+7=16 ; d20+11=31 ; d20+11=30 ; 4d8+14=30 ;
Tuesday June 18th, 2013 9:00:46 AM

Barratore moves to assist Brom, (Move to L, 25) He closes quickly and thrusts directly past Brom and into the chest of the orc. The retracts the blade and cuts back and down for the Orc attacking Hert, cutting the creature in half from collar to groin.
(O10; Hit AC 29 Dmg 16)
(O8; Cleave AC 31 crit 30 Dmg 30)

"Hert, keep him from dying." he says as he eyes the last standing orc by Brom. There was no need to say anything to the doomed orc, and combat was not the time for discussions. It was one of the things that irritated him so much about Scully. The man was good in a fight, but he went on and on like an old woman in a wool pulling circle.

Brom the Barbarian - RichP; AC: 19 (T 12, FF 19, Raged 17), CMD: 23 (25 Raged); HP: 4/54 (14/64 Raged);  d20+12=28 ; 2d6+19=22 ;
Tuesday June 18th, 2013 9:07:44 AM

Brom takes another slash from an orc blade. Blood now flows from several wounds and battle fatigue is starting to creep in, but the fire of his rage still burns in his eyes. Undeterred Brom swings back at his foe more determined to survive this fight.

Attack Orc 10 (-2 PA, +2 rage, +12 BAS): AC 28, damage 22

Rage 5

Brom the Barbarian - RichP; AC: 19 (T 12, FF 19, Raged 17), CMD: 23 (25 Raged); HP: -5/54 (5/64 Raged); 
Tuesday June 18th, 2013 9:09:21 AM

Adjusting Brom's hps

Gerox Shale ac 13 TA 13 FF 11 CMD 13 hps 37/37 George Invisible 1/60  d4=1 ; d4=1 ; d4=3 ;
Tuesday June 18th, 2013 12:43:34 PM

Gerox raises his hands but sees Brom cut down his foe. He diverts his attention to Hert's orc and hits it with another magic missile spell doing 8 points of damage to it. He calls to Hert, "Heal Brom quickly before he falls over. I will clean up the rest of them if needed."

1st level spells used 4/8
1nd level spells used 3/5

Edson Kazil(Shawn), AC 17, Touch AC 15, Flatfooted AC 15, HP 25/25  d20+8=11 ;
Tuesday June 18th, 2013 1:15:19 PM

Edson aims at the second Orc on Brom but catches nothing but air.

Peza / Chris / Hp 41/41 Ac 18/ cmd 21  d20+8=25 ;
Tuesday June 18th, 2013 9:09:20 PM

Reloading her weapon Peza watches as the orcs fall enmass ... this battle is over ... in her time on Rum she has heard no rumour of orcs .... they must of been have come from somewhere ... or were they hidden .by the beastlords ??"

The ranger spins slowly ... her eyes sweep her surroundings ... looking for signs of movement .... " somebody might be observing us ... testing ... feeling our abilities and tactics ..."

perception check d20=8=25

Brom the Barbarian - RichP; AC: 19 (T 12, FF 19, Raged 17), CMD: 23 (25 Raged); HP: -5/54 (5/64 Raged); 
Tuesday June 18th, 2013 10:25:31 PM

ooc: if Barratore kills Orc 10, then brom will move to dispatch Orc 6.

The League - Co-DM Mark 
Wednesday June 19th, 2013 12:12:05 AM

Harvest Moon repeats her attack. Her first kick bouncing off the Orc's armour, with the second driving deep into the shattered upper arm, making it swing limply. The pain causes the Orc to collapse into unconsciousness.
Barratore to assist the bleeding barbarian. With two quick movements he skewers one then cuts a second clean in half, causing Hert to be sprayed with greenish blood. He Calls for Hert to keep them alive.... if that is possible after such a vicious attack.
Brom has suffered massive blood loss but still wants to fight. Barratore has stolen two kills from him but Orc 6 is still alive, and is rising from the ground. Brom Takes a step forward and puts the beast out of his misery with a single blow to the back of the head
Gerox calls for Hert to heal Brom.
Edson Saves his arrow with no enemies left to target
Peza keeps an eye on the treeline. She sees no one but detects startled birds a way off to the north. Perhaps they were being watched and tested by someone hidden... who has now fled.

The battle appears over with the beasts all dead but the one with the crippled arm, brought down by Harvest. A Cresent moon is rising high as you all begin to relax with the sounds of the night returning to trees.

"They followed us. They wanted to kill us. We must rrreturn to Mother." Fifth brother is terrified by the sight laid before him.

TB comforts him "We will rrreturn Brotherr. But our friendds need rrest. If more grreenskins come forr us we need them strrrong. and the kind ferrryman will be asleep by now. We shall set off at first light"


Edson Kazil(Shawn), AC 17, Touch AC 15, Flatfooted AC 15, HP 25/25  d20+9=15 ;
Wednesday June 19th, 2013 8:50:21 AM

Edson spins the arrow on his if fingers before putting it away in his quiver. He starts moving through the dead, searching the bodies and cleaning up the battlefield.

Perception 15

Brom the Barbarian - RichP; AC: 19 (T 12, FF 19, Raged 17), CMD: 23 (25 Raged); HP: 0/54 (10/64 Raged);  d8+1=5 ;
Wednesday June 19th, 2013 9:17:03 AM

With the main threats gone, Brom, rage burning in his eyes, understands his situation. He finds a vial in his pack and drinks it down.

CLW potion: 5 points healed.

Rage 6

Harvest Moon (AC19/Touch18/FF17; CMD 21; HP 34/34) - Al  d6=2 ; d6=3 ; d6=6 ; d20+14=18 ; d20=15 ;
Wednesday June 19th, 2013 9:34:23 AM


"Yip!" Harvest Moon leaps into the air as the orc falls. Above her head she brandishes the polearm in both hands. Then, with a look back to the Catfolk, she adds, "Kuuuu!"

But, now that the Green Skins have been driven off, it is time to discover why they have come and why they attack The People. Harvest Moon extracts the coil of fine rope from her magic bag and uses it to bind the unconscious orc. After a nod of approval to her binding, the half-elfish girl raises her hands into the air and closes her eyes. Flash Bright holy light bursts from her small, thin form. The light soothes and heals. Not only her friends, but the orc as well. Flash Again. And then once more.

"We will now put you to the question," growls Harvest Moon to the Green Skin. She leaps upon his bound form, grasping the collar of his armor and drawing its face up close to her own. "And do not think that you can die. You will not escape so easily in that way. We can make you live a long time. A long time to dying," she growls and then allows it to fall back to the earth.

She raises her nose to the evening air. To her elf-born eyes, the moons bath the land in silver daylight. "Please ask the Green Skin why they attack the people, Gerox Shale," she says. The gnome speaks the best of all the League Adventurers. He would be the best to draw answers from the orc. "Tell it that we will find the one who did not fight." He will think of the best questions.

They would have stopped upon spying the Catfolk. They would have stopped and gathered around, watching and preparing themselves. Such is what large groups would do. It is at this place that watchers would have separated from the main group.

Harvest Moon pads off in the direction from which the Green Skins had launched their attack. "I go to read the tracks," she tells the others. The tracks would break off from the general trample of the main group. It should not be difficult to spy. This is especially so as the Green Skins came to their attack in one close group.

She follows the trail back, skirting the edges of the Green Skin progress. Perhaps there will be something to be learned from the trail of the Green Skin watchers.

+++++++++++++++++++++++++++++++++++++

Tie Up W2
Channel Energy for 11hp (To anyone Injured plus the orc)
Perception: 18 (Looking around.)
Aid Another Intimidate 15 vs DC10 (+2 to anyone who wants to try an Intimidate check against the Orc.)
Survival 24 (Taking 10 to follow the tracks and see if there are tracks for others that may have been watching.)

Day's Spells
0-Level: Guidance, Light, Virtue
1-Level: uProduce Flame, Magic Fang, uEntangle(d)

0-Level: Stabilize, Read Magic, Detect Magic
1-Level: Divine Favor, Shield of Faith, Comprehend Languages(d)

Wooden Fist: 5/7
Stunning Fist: 0/3 (Fort DC16)
Channel Energy: 0/3

Map

Brom the Barbarian - RichP; AC: 19 (T 12, FF 19, Raged 17), CMD: 23 (25 Raged); HP: 11/54 (21/64 Raged); 
Wednesday June 19th, 2013 9:46:32 AM

Adjusting hit points after healing.

Hert AC 24(23ff 11t) HP 37/47 CMD 16(15ff)  3d6=5 ;
Wednesday June 19th, 2013 2:31:45 PM

With Gargul's aid, Hert gives his allies a little more healing.

Then, assured that all threats are gone, he starts taking care of the dead in his usual fashion, lining up the corpses and praying for their safe journey to the other side.

OOC: Channel Energy 5hp

Barratore Steelwind (Dan K) AC: 22 (T 16 FF 14), CMD: 23; HP:36/51Character Sheet 
Wednesday June 19th, 2013 3:41:57 PM

Barratore wipes the gore from his blade on one of the fallen worgs. The creatures fur should do a fair job. He give the one that brought him down another final kick to the head as he finishes. The energy flows from both Hert and Harvest and Barratore stretches out a few of his cramping muscles and walks over to Brom. "You might want to occasionally, you know, not let them stab you." He says lightly as he looks to where Harvest has the prisoner. "Just to change it up I mean".

Barratore steps to Thrid Brother, "what kind ferryman?" And then towards the group, "anyone know a ferryman?"

Brom the Barbarian - RichP; AC: 19 (T 12, FF 19, Raged 17), CMD: 23 (25 Raged); HP: 16/54 (26/64 Raged);  d10=6 ;
Wednesday June 19th, 2013 4:50:49 PM

"Ha Ha. Yea, and if you didn't take so long, they'd be stabbin' you and not me."

Peza / Chris / Hp 41/41 Ac 18/ cmd 21 
Wednesday June 19th, 2013 8:54:00 PM

Making note of the direction of the disturbance of birds ... " i think we were being watched ... i noticed some movement up in the trees ... i think once we are done here we could track up there and check out what type of tracks the possibly left "

Peza eyes her friends ... glad to see eveyone is still standing ... " we made it through another skirmish "

The raven haired girl spends some time researching the worgs and orcs ... looking for signs of symbols or markings .... " most groups have some type of idenitifying marks ... or emblems "



Gerox Shale ac 13 TA 13 FF 11 CMD 13 hps 37/37 George Invisible 1/60  d20+9=14 ; d20+9=21 ;
Wednesday June 19th, 2013 11:16:29 PM

Gerox takes his cue from Harvest and walks over to the orc and squats down next to it. "You only have one small chance at life my friend and that is to be useful to me. If you can't understand my speech then you aren't very useful so you better learn the common tongue in the next 5 seconds." Gerox pauses for 5 seconds and then continues.

I need to know where you base camp is? Who your leaders are? And finally why are you tracking and attacking the cat people. If you tell me and convince me you are telling the truth, I will let you go. If I sense your lying, then I start burning you like I burned down these other dogs. So what is it going to be, pain?

Gerox will use one of his fire rays on a dead orc causing it to catch on fire.

Or tell me what I want to know and I will send you back to them with a message.

diplomacy check 14
intimidate 21

Hert AC 24(23ff 11t) HP 37/47 CMD 16(15ff)  3d6=13 ; d3=3 ; 3d6=12 ;
Thursday June 20th, 2013 4:07:29 PM

After Hert is done with taking care of the dead, he gives Brom and Barratore some more healing
OOC
13+12=25hp healed!

Brom the Barbarian - RichP; AC: 19 (T 12, FF 19, Raged 17), CMD: 23 (25 Raged); HP: 41/54 (51/64 Raged); 
Thursday June 20th, 2013 7:04:02 PM

Brom takes the healing from the Gargul cleric, but is a little annoyed that Hert's done little more than patch wounds after the battle is over when he should be healing earlier.

Standing before the cleric, "You need to do that sooner." He says. "I don't need that once I'm dead. Don't care if you wanna fight, but yur main job is healin'."

Harvest Moon (AC19/Touch18/FF17; CMD 21; HP 34/34) - Al 
Thursday June 20th, 2013 8:17:08 PM


Perhaps, more worrisome, thinks Harvest Moon, as she continues her tracking, is the fear that the People now seem to feel. Where are the brave hunters who called kuuuu upon striking the owlbear? Where is the Third Brother who ventured into the Pyramid of the Ericko?

There is a strangeness here, and it must be found.

Edson Kazil(Shawn), AC 17, Touch AC 15, Flatfooted AC 15, HP 25/25 
Thursday June 20th, 2013 8:47:05 PM

Edson just laughs... Brom didn't want a leader because he would get crazy on the battlefield, but at the same time he wanted to tell Hert where he should be. It was comical to him. He went back to searching the bodies.

Peza / Chris / Hp 41/41 Ac 18/ cmd 21 
Thursday June 20th, 2013 9:14:00 PM

Peza confides in Harvest about what she noticed up in the treeline ... the birds taking flight suddenly , most likely something disturbed them ,,, somebody watching them .... studying their tactics ..

" we need to be more careful "

The League - Co-DM Mark 
Thursday June 20th, 2013 11:49:51 PM


Edson begins sifting through the dead collecting what is of value.
Brom looks down at his many wounds and fishes out a health potion to stem the bleeding. He jokes with Barratore about his damaged body.
After some further healing from Hert, he tells the cleric to do his job and heal him sooner.
Harvest Moon leaps into the air, victorious. She ties up the unconscious Orc Rider before healing the Orc and her friends. She Growls at the Orc to answer before asking Gerox to put her questions forward.
She then heads to the forest to look for tracks. With some advice from Peza she finds a fresh set of tracks. Single Orc. Heavier than the others. Watched the battle then set off alone and to the north.
Hert calls upon Gargul to aid his fellows and a wave of healing washes over them. With the group feeling a little better he lines up the dead in preparation for their journey to the other side.
Barratore cleans up and jests with Brom before questioning the group's memory of a ferryman? TB response be telling him that the ferryman works the new ferry from Rum City Island to mainland Rum.
Peza is glad they all made it through the skirmish. She tells the others of the birds being disturbed and that she thinks they were being watched.
She looks at the corpses and notes that above all their different clan markings -- which show them as being not a single tribe - an emblem takes place of significance: A black shield with what looks like two faces on it.
Gerox puts on his war face and incinerates one of the neatly lined up bodies. He demands answers from the Orc else.

The Orc grins and blood trickles from the corner of his mouth. I can talk whelp. The cats? Someone wants them dead. We do the dirty work of those too are too weak, or don't want to bloody their own hands. Hhehehe... and they will be bloody. The Orc starts to laugh before coughing and spitting blood.

They now know you are coming. They will be prepared. NOW LET ME GO!

~~~
Loot:
3x Masterwork battleaxe
3x falchion
4x shortbow
The foot soldiers each has 25 gp and each dead Rider had 50gp totalling 450gp


Gerox Shale ac 13 TA 13 FF 11 CMD 13 hps 37/37 George Invisible 1/60  d20+9=27 ;
Friday June 21st, 2013 7:57:52 AM

Gerox stands and looks down in disgust at the bloodied orc. "You can go after you answer one more question. Who is this "Someone"? Who hired you? Tell me an your free, otherwise Brom here gets to take some of his frustrations out."

Intimidate 27

Edson Kazil(Shawn), AC 17, Touch AC 15, Flatfooted AC 15, HP 25/25 
Friday June 21st, 2013 8:46:35 AM

"Some gold and some weapons we can sell" Edson calls to the others. " Everything else has the stench of orks and wolves, and oddly I prefer the wolf smell if you would believe it."

Barratore Steelwind (Dan K) AC: 22 (T 16 FF 14), CMD: 23; HP:51/51Character Sheet 
Friday June 21st, 2013 10:46:09 AM

All of his wounds vanish in the glow of the clerics healing, he feels reinvigorated as if just waking from a good afternoon nap. "Thank you."

Barratore stares at Third brother for a moment or two, before nodding and then turning his attention elsewhere, which in reality is nowhere. Without instruction or guidance and the threat over, Barratore moves back to the fire and has a seat and takes out his water skin to have a drink. The orcs were dead, the works were dead, Harvest, Peza and Gerox were working on the next move.

Barratore's longbow still lies on the ground where he dropped it, apparently forgotten.

Brom the Barbarian - RichP; AC: 19 (T 12, FF 19, Raged 17), CMD: 23 (25 Raged); HP: 41/54 (51/64 Raged);  d20+5=10 ;
Friday June 21st, 2013 11:05:34 AM

"Ah, just kill it and be done with it. Anything out if its mouth'll be a lie. They know we're comin'. There's a shock. They always know we're comin'. Ya got nuthin' new. Speak and yur death will be quick. Refuse and...I got all night..." He says pulling out his kukri with his body still covered in a mixture of orc and human blood.

Intimidate DC10

Hert AC 24(23ff 11t) HP 37/47 CMD 16(15ff) 
Friday June 21st, 2013 2:55:11 PM

Hert backs off a bit from Brom, but replies firmly.

"That's not how it works, Brom. Gargul makes no distinctions between my friends and my enemies. The healing he gives us would affect the orcs you were fighting just as much as it would affect you. And, since there were three or four of them while you were fighting, it would've done more harm than good for us.

I am trying to work on improving myself in that direction, but communicating with Gargul isn't easy. It takes a lot concentration, especially when arrows fly by every second.

Don't fret though, I will not let you die, Brom. But if you want me to heal you try not to get yourself surrounded by the enemy."


Harvest Moon (AC19/Touch18/FF17; CMD 21; HP 34/34) - Al 
Friday June 21st, 2013 3:42:24 PM


It is true. The Watcher, this Green Skin who remained behind, this Watcher has a goodly lead start. Still, it is possible that she might catch it. And if she catches the Watcher the Green Skins will have no advantage. They will not know that the League Adventurers come. That would be a good thing.

And then Harvest Moon remembers. The Ferry. If they are caught upon the island of Rum with the ferry man asleep, then so too is the Green Skin. It must either wait, or it must swim.

"COME!" calls Harvest Moon to the others. "FOLLOW ME! I GO TO CATCH THE WATCHER!" Then she is off. Hustling, she follows the tracks left by the Green Skin Watcher. The light of the stars and moons is as daylight to Harvest Moon. She will catch it. It will not report of the League Adventurers.

+++++++++++++++++++++++++++++++++++++

Low Light Vision for sight.
Taking 10 on Survival for Tracking is 19 with the -5 Penalty for Full Speed.
Speed of Harvest Moon is 40.

Day's Spells
0-Level: Guidance, Light, Virtue
1-Level: uProduce Flame, Magic Fang, uEntangle(d)

0-Level: Stabilize, Read Magic, Detect Magic
1-Level: Divine Favor, Shield of Faith, Comprehend Languages(d)

Wooden Fist: 5/7
Stunning Fist: 0/3 (Fort DC16)
Channel Energy: 0/3

Peza / Chris / Hp 41/41 Ac 18/ cmd 21 
Friday June 21st, 2013 9:20:17 PM

Examining all the patches and emblems ... " looks to me like they were a mixed group .... from various tribes .... but somebody might have untied them .... yup they got payed to be here ... they each have equal money .. havent spent it yet ... this black shield with the two faces is the hidden power behind them "

Agrreing with the warrior about the orcs fate ... Peza cares not what happens to it ... afterall they just tried to kill them

"Harvest wait ... not by yourself ... we need to go together " as the raven haired girl spins on her heels and dashes after the quick footed waif

Brom the Barbarian - RichP; AC: 19 (T 12, FF 19, Raged 17), CMD: 23 (25 Raged); HP: 41/54 (51/64 Raged); 
Saturday June 22nd, 2013 3:53:56 PM

Brom is annoyed by Hert's comment. "You got no healing that affects one person? Great...keep it then, I don't want none of yur uselessness then."

He turns back to the orc. "Speak, ya piece of @#$%, or we'll get down to it."

The General - Co-DM Mark 
Sunday June 23rd, 2013 7:52:00 PM

Gerox demands to know who hired the Orc's.
Edson tells of the newly acquired loot.
Barratore is refreshed from the healing magic, and sits by the fire while the others plan the next move
Brom calls the Orc a liar and tries to threaten more information from it. He also tells Hert that his magic is useless.
Hert explains that he is happy to heal Brom... but not at the expense of healing an Orc.
Harvest Moon believes that they must leave now in order to prevent the watcher from alerting anyone else of their journey. She calls to the others to follow her and she runs into the jungle.
Peza explains to the others that the Orc's are/were a strange mixed tribe and they were all paid be work together. A mysterious emblem binds them together -- Black shield with two faces.
Peza runs after Harvest Moon who has left without waiting for the others

===============================
When Brom speaks up the Orc responds "Sit down pincushion! I dun want you ta bleed on me, HAHAHA.... I work for the General!", He slaps the black emblem on his shoulder, "He pay me. He gets paid by rich men. I do not question the General."

Local Knowledge check dc 15 Highlight to display spoiler: {The WLA has heard reports of mercenary outfit in the region that is led by a two headed giant. Perhaps this is the same}
Local Knowledge check dc 20 Highlight to display spoiler: {The WLA has heard reports of an Orc mercenary outfit in the region that is led by an intelligent Ettin Named General Zungor}

Harvest Moon and Peza move away from the camp following the tracks of the one that watched the skirmish. The going is tough and slow in the untouched jungle.

Do the others follow?


Harvest Moon (AC19/Touch18/FF17; CMD 21; HP 34/34) - Al 
Sunday June 23rd, 2013 8:17:44 PM


Harvest Moon continues to work her way through the jungle on the trail of the Watcher. She has seen the other Green Skins, and if he is as they are, then she knows herself to be faster. If the jungle is an impediment to her, it must also be so to the Watcher. She will catch this Watcher. She will.

It is comforting to hear Peza's voice behind her. The trail that she herself should be easy to follow. Peza may fall behind, but she will catch up. All that need be done is to delay the Watcher. Delay and wait for Peza.

+++++++++++++++++++++++++++++++++++++

Low Light Vision for sight.
Taking 10 on Survival for Tracking is 19 with the -5 Penalty for Full Speed.
Speed of Harvest Moon is 40.

Day's Spells
0-Level: Guidance, Light, Virtue
1-Level: uProduce Flame, Magic Fang, uEntangle(d)

0-Level: Stabilize, Read Magic, Detect Magic
1-Level: Divine Favor, Shield of Faith, Comprehend Languages(d)

Wooden Fist: 5/7
Stunning Fist: 0/3 (Fort DC16)
Channel Energy: 0/3

Hert AC 24(23ff 11t) HP 37/47 CMD 16(15ff) 
Monday June 24th, 2013 10:35:18 AM

Hert follows Harvest Moon and Peza.

Gerox Shale ac 13 TA 13 FF 11 CMD 13 hps 37/37 George Invisible 1/60  d20=7 ;
Monday June 24th, 2013 12:59:41 PM

Gerox frowns as the orc mentions "The General". He ponders for a minute and says, "We work for the WLA and we don't appreciate any rogue mercenary bands mucking up our operation." (failed local knowledge check)

He looks around the group and asks, "Anyone ever heard of this General character?" He turns back to the orc and says, "I am a gnome of my word. I said I would let you go and I am. You can head back to your boss and let him know how badly your raiding group fared against true professionals. With leadership like this, you might want to consider a new line of work. You forfeit your weapons but I give you your life. Go ahead and get out of here."

He moves over to Brom and leads the barbarian away. "I know you don't like leaving alive enemies around but I figure we might be able to follow him and we can discover where his camp is." Gerox whispers to Brom so the orc can't hear.

Barratore Steelwind (Dan K) AC: 22 (T 16 FF 14), CMD: 23; HP:51/51Character Sheet 
Monday June 24th, 2013 3:37:05 PM

Barratore stands as Harvest bolts and is quickly followed by Peza and Hert. The Minotaur draw his blade and looks to Gerox. The gnome is staying put, so too is Bromand Edson for now. Barratore moves to take a better position with The People, he would go where they go. Protecting them was the plan and he would stay on that course given contradictions after the fact

Gerox was letting the orc go, so Barratore would pose the question to him. "Do we go after them?" He asks, pointing toward the wood line where the others disappeared. "I have not heard of 'the general' before, but it smells like Scully to me"

Edson Kazil(Shawn), AC 17, Touch AC 15, Flatfooted AC 15, HP 25/25 
Monday June 24th, 2013 4:12:01 PM

" If Gerox is staying, I'll stay too" Edson says while picking up a pebble. " i've been meaning to bone up on my Gnomish, plus you got two good trackers out there. Don't need a third to muddy the tracks. " With that he tosses the pebble at the head of the Orc.

Brom the Barbarian - RichP; AC: 19 (T 12, FF 19, Raged 17), CMD: 23 (25 Raged); HP: 41/54 (51/64 Raged);  d20+10=13 ; 2d6+16=20 ;
Monday June 24th, 2013 4:15:47 PM

Brom has no intention of letting the orc live. Brom with one motion drops his dagger and draws his BAS and removes and thoughts the orc had of living to fight again.

AC 13, but should be enough against a bound opponent; damage 20.

"I'll send you regards to this General." He says. He looks at Gerox, "Before you get your panties on a bind, he's not going lead us to the camp, but a trap. If we've been watched and they have a scout keepin' tabs, then this was planned. And I don't like being played like that. Harvest and Peza are chasing this scout into the trap when our goal is to help these guys." He say gesturing at TB and the others. "I'm not leavin' them. Not chasin' a scout inta the woods when we're off the help some folks. Everything stinks about this. We need to get back together and pick up our pace to the valley."

Peza / Chris / Hp 41/41 Ac 18/ cmd 21 
Monday June 24th, 2013 6:47:24 PM

Sprinting after Harvest .... Peza follows in her tracks .... keeping the fleet footed girl in her sights .... hearing Hert's armor jingling behind her turns her head ... giving the cleric of Gargul a grin ... returning her eyes to Harvest ...the raven haired girl scuffs her tracks ... making it easier for Hert to follow if the jungle swallows them from veiw ... breaking a few branches as she goes ...

The General - Co-DM Mark 
Monday June 24th, 2013 10:14:14 PM

Harvest Moon continues through the trees determined to catch the watcher.
Hert and Peza follow Harvest moon with Peza leaving a clear trail for others to follow.
Gerox has not heard of the Orc's General and agrees to let the beast live - so it may be tracked to the enemy camp. He tries to persuade Brom that this is a good idea.
Barratore has not heard of the Orc's General, but thinks it may be Scully. He draws his sword just in case and stands near the People. The Orcs were here to kill them and the threat may not be over. He asks the others if they should all follow Harvest?
Edson confirms he will stay here and leave the chase to the trackers. The Orc sneers at him as his pebble bounces off its flat nose.
Brom ignores Gerox and executes the captive with a single blow. He explains that the Orc would only have led them to a trap.

=====>
Harvest emerges from the trees follow a short time later by Peza and Hert. The trail leads to a newly constructed dock. In the moonlight the adventurers can see the ferry floating offshore, attached to a cable the spans the divide to the mainland. There is no sign of activity on the ferry. A large sign attached to the dock reads:

Rum City Ferry Service
Daylight service only.
Cost 5sp per person
Cargo 5gp load

Meanwhile, as Brom has beheaded the captive Orc, the other heroes discuss what to do next.
TB states " We will follow you. Shall we go now? We can be rready verrry soon.

It is approximately 9pm.


Harvest Moon (AC19/Touch18/FF17; CMD 21; HP 34/34) - Al  d20+1=14 ; d20+4=22 ; d20+4=14 ;
Monday June 24th, 2013 10:45:29 PM


The trail leads to the dock.

Harvest Moon barrels along the trail, following in the footsteps of The Watcher. It must be taking the ferry. She rushes to the end of the dock and takes hold of the cable. She examines the mechanism to determine whether she might pull the ferry back to the dock. Lacking that, she determines whether she might leap to the cable and balance upon it as she makes her way out to the ferry.

With half an eye, Harvest Moon watches the ferry itself. Is it moving? Can she spy The Watcher within?

+++++++++++++++++++++++++++++++++++++

Strength Check 14 (To pull the Ferry back?)
Acrobatics 32 (Modifier is actually 14 not 4) vs DC20? to balance upon the cable and move 40ft out)
Perception 24 (Modifier is actually 14 not 4)

Low Light Vision for sight.
Taking 10 on Survival for Tracking is 19 with the -5 Penalty for Full Speed.
Speed of Harvest Moon is 40.

Day's Spells
0-Level: Guidance, Light, Virtue
1-Level: uProduce Flame, Magic Fang, uEntangle(d)

0-Level: Stabilize, Read Magic, Detect Magic
1-Level: Divine Favor, Shield of Faith, Comprehend Languages(d)

Wooden Fist: 5/7
Stunning Fist: 0/3 (Fort DC16)
Channel Energy: 0/3

Brom the Barbarian - RichP; AC: 19 (T 12, FF 19, Raged 17), CMD: 23 (25 Raged); HP: 41/54 (51/64 Raged);  d20+8=12 ;
Tuesday June 25th, 2013 8:38:04 AM

Brom nods to TB. "As soon as yur packed."

Brom leads through the forest towards the dock. His eyes look outward (Perception DC 12) for signs of dangers.

Rage Rds Left: 7

Hert AC 24(23ff 11t) HP 37/47 CMD 16(15ff) 
Tuesday June 25th, 2013 12:04:53 PM

"Wow, she's really good at this..." whispers Hert, admiring Harvest Moon's grace. He himself stays in cover, as his armor would immediately blow their cover.

Edson Kazil(Shawn), AC 17, Touch AC 15, Flatfooted AC 15, HP 25/25  d20+9=17 ;
Tuesday June 25th, 2013 2:49:48 PM

Edson just shakes his head. He throws another pebble At the ground before following Brom into the woods. He scans the woods for any ambushes. (Perc. 17)

Gerox Shale ac 13 TA 13 FF 11 CMD 13 hps 37/37 George Invisible 1/60 
Tuesday June 25th, 2013 5:00:54 PM

Gerox looks down at the slaughtered orc and sighs, "Note to self, don't piss Brom off. He plays for keeps!"

Gerox will move after the others his thoughts his own.

Peza / Chris / Hp 41/41 Ac 18/ cmd 21 
Tuesday June 25th, 2013 7:39:56 PM

Coming upon the ferry and Harvest ... with Hert in tow .... " lets try and pull the ferry to shore ... they most likely left it in the middle to keep it safe ... "

" I don't think the watcher took the ferry across ... too time consuming ... must had other option ... or even is hiding nearby "



The General - Co-DM Mark  d100=7 ;
Wednesday June 26th, 2013 1:45:55 AM

======================================================
Harvest Moon examines the cable. It is taught and connected to a basic pulley. A sharp tug on the cable shows that harvest cannot move the ferry alone. She jumps on the cable and finds she can keep her balance. She walks along the cable with ease making it 40 ft out. She is approximately 110ft from the ferry which is rocking gently on the current. There is no lights on board and no movement can be seen. There appears to be a structure on the ferry.
Peza tries to convince Hert to assist in pulling the ferry to shore.
Hert admires Moon's grace and stays hidden in the scrub.
======================================================
The Brothers quickly pack their tent and douse the fire before lining up with Brom at the tree line.
Brom sets the pace while looking for danger, heading straight into the forest in the direction Harvest Moon went. His keen eyes spot no dangers, but spots the deliberate tracks left by Peza.
Edson shakes his head as what has just transpired but follows Brom.
Gerox looks down at the slaughtered orc and sighs. He follows the others into the trees.
======================================================

The Moon rises high into the night as the troop makes their way through the thick jungle. No dangers are spotted except for a few large bugs that are persistently looking for a free feed. After a while Fifth brother speaks softly "Brrom sirr.... The rrroad also goes to the docks. Perrrhaps we should have gone that way"

Harvest Moon is balancing above the relatively calm water, bobbing on the cable with each step. Luckily the wind is but a mere breeze and balance is easy. Does she proceed or return to her comrades at the docks.
The ferry is situated halfway to the other shore. The stretch of water is about 300ft across.


Barratore Steelwind (Dan K) AC: 22 (T 16 FF 14), CMD: 23; HP:51/51Character Sheet 
Wednesday June 26th, 2013 8:19:40 AM

Barratore looks annoyed and snorts, at what is not easy to tell. The minotaur does, however follow as the rear guard into the trees. He can't see anything and can only hear his own rather loud crashing through the underbrush. The bugs don't bother him as much as they might the others, thanks to his thicker hide, but his eyes and ears are still wholly unprotected. He keeps his mouth shut, his mind constantly telling him that this is stupid and listing the reasons with it being dark as the number one topic

Harvest Moon (AC19/Touch18/FF17; CMD 21; HP 34/34) - Al  d20+14=29 ; d20+14=23 ; d20+14=23 ; d20+14=28 ;
Wednesday June 26th, 2013 8:39:20 AM


It is certain ...

All thought is arrested as the instincts of Harvest Moon fight to compensate for a random sway of the cable. She feels her center connecting to the movement of the cable. The rhythm of the cable becomes a known thing.

It ... is certain that The Watcher did not come this way. And yet his tracks ran to the docks. Did he swim? She can walk upon the cable much faster than The Watcher can swim. That is also certain. One misstep and she would fall to the water. But that is not such a bad thing.

Harvest Moon continues over the silvery moon-lit waters. Foot after foot she crosses. The ferry is not so far away. But that is not the goal. The goal is to find The Watcher.

+++++++++++++++++++++++++++++++++++++

Acrobatics rolls to cross to the ferry. (3 rounds = 120ft vs DC20?)
29, 23, 23
Perception 28 (To find The Watcher.)

Low Light Vision for sight.
Speed of Harvest Moon is 40.

Day's Spells
0-Level: Guidance, Light, Virtue
1-Level: uProduce Flame, Magic Fang, uEntangle(d)

0-Level: Stabilize, Read Magic, Detect Magic
1-Level: Divine Favor, Shield of Faith, Comprehend Languages(d)

Wooden Fist: 5/7
Stunning Fist: 0/3 (Fort DC16)
Channel Energy: 0/3

Hert AC 24(23ff 11t) HP 37/47 CMD 16(15ff) 
Wednesday June 26th, 2013 9:51:22 AM

Hert easily agrees to help Peza to move the ferry.

"Makes sense. I hope I don't have to walk too deep in the water or you're on your own though."

Peza / Chris / Hp 41/41 Ac 18/ cmd 21 
Wednesday June 26th, 2013 2:30:06 PM

Watching Harvests acrobatic display of balance ... on the tightrope .... Peza refrains from trying to touching the rope .... but she looks for its operating mechinism " we'll wait till she makes it to the ferry before we start to do anything"

Glad to have the cleric of Gargul with her for support .... She looks down the road [didnt know there was a road ] surveying its workmanship and clues of its traffic

The General - Co-DM Mark 
Wednesday June 26th, 2013 9:06:04 PM

DM note: you were all originally following the road out of town to TB's campsite.

The General - Co-DM Mark  d100=10 ; d100=42 ; d100=93 ;
Wednesday June 26th, 2013 9:21:50 PM

Peza and Hert make thier way onto the dock but refrain from touching the cable upon which Harvest moon is balanced. Peza can not see any mechanisim for controling the ferry from the dock but while she looks her foot knocks a small glass vial, hard to see in the low light unless actually looking for it. The vial has a picture of a bird on it.

She examines the road and spots a crude sign pointing south: RUM CITY. The road looks to have been a track that has widened with use. Clearly the citizens of Rum City have been venturing beyond the city walls. Enough so, that a ferry to the mainland has been established.

The rest of the party emerges from the trees and meets Hert and Peza on the dock.

Harvest moon continues along the cable, step by step holding her balance. The wind however is becoming stronger as she closes in on the boat. She is looking for the watcher, but noone is seen. Suddenly a wave crests against the ships hull and it lurches, causing the cables to follow it.

Reflex save vs DC 15 else fall in the water



Harvest Moon (AC19/Touch18/FF17; CMD 21; HP 34/34) - Al  d20+7=23 ;
Wednesday June 26th, 2013 9:52:26 PM


The rhythm of the cable is no longer the rhythm of the cable as it is caught up by another force. Still, the force gives warning as it swells and grows, and Harvest Moon sways her body along with it. Only later does she note that the external force had come from the wind and waves. The reason had been unimportant. Only a oneness with the movement of the cable.

+++++++++++++++++++++++++++++++++++++

Reflex 23 vs DC15

Low Light Vision for sight.
Speed of Harvest Moon is 40.

Day's Spells
0-Level: Guidance, Light, Virtue
1-Level: uProduce Flame, Magic Fang, uEntangle(d)

0-Level: Stabilize, Read Magic, Detect Magic
1-Level: Divine Favor, Shield of Faith, Comprehend Languages(d)

Wooden Fist: 5/7
Stunning Fist: 0/3 (Fort DC16)
Channel Energy: 0/3

Brom the Barbarian - RichP; AC: 19 (T 12, FF 19, Raged 17), CMD: 23 (25 Raged); HP: 41/54 (51/64 Raged); 
Wednesday June 26th, 2013 10:02:43 PM

"Well that would have been easier...oh well." He says.

Brom continues with the others.



Gerox Shale ac 13 TA 13 FF 11 CMD 13 hps 37/37 George Invisible 1/60 
Thursday June 27th, 2013 8:23:51 AM

Gerox comes onto the dock and his mouth falls open. "Why is Harvest walking on a cable towards a possible ambush? Is that smart?" He turns to Peza and asks,"Why did you let her go alone?"

He walks farther out onto the dock and watches concern in his eyes.

Barratore Steelwind (Dan K) AC: 22 (T 16 FF 14), CMD: 23; HP:51/51Character Sheet 
Thursday June 27th, 2013 1:13:10 PM

Barratore glances at the road and then to Brom, "Not much could be done to make it more difficult."

The fighter squints, as he peers out across the channel and at the figure walking the tightrope. That was Harvest, since Peza is still here on the dock, it had to be her. Barratore glances down where Gerox's voice came, "I don't know what she is thinking, but no. I would say whatever it is, is not very smart."

"But I still don't know why we broke camp in the middle of the night." Barratore shrugs at the last bit and has a seat at the edge of the dock, letting his legs hang over the side

Hert AC 24(23ff 11t) HP 37/47 CMD 16(15ff) 
Thursday June 27th, 2013 4:41:48 PM

"A potion? Where did you get that?" asks Hert. "I wonder what it does... I'd say it either allows you to fly or turns you into a bird. Risky drink."

Peza / Chris / Hp 41/41 Ac 18/ cmd 21 
Thursday June 27th, 2013 6:12:12 PM

Showing the vial to Hert " i just found it in the dirt .... not sure what it is .... hey Gerox check this out " as she hands the fiery gnome the vial

"Heh let her ? she just jumped up and took off ... couldnt stop her "

" we need to figue out how to operate this ferry ....maybe somebody lives nearby ... dont think someone walks from Rum everyday "

Edson Kazil(Shawn), AC 17, Touch AC 15, Flatfooted AC 15, HP 25/25 
Thursday June 27th, 2013 7:18:33 PM

"This getting crazy. If she falls in we risk out lives to save her? " Edson says " Can anyone swim? I'm pretty good myself, but what about the rest of you?" Edson moves to the rope, careful not to touch it. " What if theres someone on that ferry waiting to kill her, why doesn't she think?" He ask to no one in particular seeming visibly upset. " Once she clears I go next, tie a rope around my waste and I'll secure it on the ferry. Will give more balance for you. That's if she gets over there and has no way to move towards us."

Brom the Barbarian - RichP; AC: 19 (T 12, FF 19, Raged 17), CMD: 23 (25 Raged); HP: 41/54 (51/64 Raged); 
Thursday June 27th, 2013 11:44:11 PM

"I swim pretty good. I'll swim out there, climb aboard, and maybe I can pull the ferry back ta shore. And if someone's waiting, I'll be there ta help her out."

Brom takes off his gear save his armor and his BAS. He wades into the waters and begins to swim towards the ferry. (Take 10 on swim check DC18)

The General - Co-DM Mark 
Friday June 28th, 2013 12:23:09 AM

Harvest Moon is one with the cable and barely notices a shift that would send most into the drink
Gerox watches with concern as he spots Harvest perched above the waves.
Barratore sits on the edge on the dock and wonders why everyone is rushing about in the dark
Hert Guesses the empty vial was a potion of flight, or turns you into a bird.
Peza states she could not stop harvest even if she wanted too. She wants to figure out how the ferry operates and whether someone is nearby to assist.
Edson is upset by Harvest's foolishness at crossing the cable with no support. He offers to follow her with a tether.
Brom strips his gear and swims out towards the ferry about 30 feet
===========================

Harvest is perched on the cable at the edge of the ferry when a door opens in what can only be described as a large wooden box.
That was some fancy footwork miss. The ferry is closed after dark, but I suppose that wouldn't stop you would it?
An elderly gnome walks into the moonlight. He has thinning grey hair, long thin beard and is wearing a light blue robe. His lip is swollen and his eye black. He has a bandage around his throat.
" At least you're not an Orc. What do you want?

Brom is swimming. He scares a few fish.

Everyone else in on the dock, the moon is high in the sky illuminating the setting. The watcher is gone, and there is what appears to be an empty potion of flight. It's almost as if you were never going to catch the sneaky foe.

It is very hard to see harvest ion the dark, the moonlight glints off her polearm so you see she maintains her balance.


The General - Co-DM Mark 
Friday June 28th, 2013 12:39:29 AM

DM Note: I forgot xp! yu all recieve 3500 xp for the orc Skirmish

Brom the Barbarian - RichP; AC: 19 (T 12, FF 19, Raged 17), CMD: 23 (25 Raged); HP: 41/54 (51/64 Raged); 
Friday June 28th, 2013 12:43:31 AM

OOC: I think that puts us at 6th. Should we level now or wait.

Harvest Moon (AC19/Touch18/FF17; CMD 21; HP 34/34) - Al  d8+1=7 ;
Friday June 28th, 2013 8:21:00 AM


"Orcs?" The acuminated ears of Harvest Moon seem to prick up at the word. "We are pursuing orcs," she says as she hops from the cable into the ferry. "One came this way. I followed his trail to the end of the dock. I think ... " She scampers to the far edge of the ferry and peers out into the silvery night, scanning the surface of the narrows that separate Rum the City from Rum the Island. "I think that he must have tried to swim. But I see nothing of him on the waters."

She turns back quickly then, her mind's eye noting for the first time what her true eyes have already seen. "You are injured." Without hesitation Harvest Moon takes up the gnarled root with the shape of Domi's fist that hangs from her belt. After a few whispered words a glow transfers from her fingers to the gnome and his injuries melt away.

It is not difficult now to guess the manner in which the orcs crossed the narrows from the main island. But the manner in which The Watcher escaped her, however, is still quite perplexing. "I am Harvest Moon," says the small half-elfish girl to the gnomish ferryman. "I am with the League Adventurers. And we have been recently attacked by orcs. We slew them all but for two. The one who came this way ... phffft ... " The crest of hair that overhangs her face puffs up in her dissatisfied breath of air. " ... seems to have escaped."

Looking back Harvest Moon spies her fellow League Adventurers upon the silver-lit shore. She raises her arm high into the air and waves. "My friends are there. They have come. In case I have captured an orc."

+++++++++++++++++++++++++++++++++++++

Perception 24 (Taking 10)
Cast CLW Burn Divine Favor - Heal 7hp

Day's Spells
0-Level: Guidance, Light, Virtue
1-Level: uProduce Flame, Magic Fang, uEntangle(d)

0-Level: Stabilize, Read Magic, Detect Magic
1-Level: uDivine Favor, Shield of Faith, Comprehend Languages(d)

Wooden Fist: 5/7
Stunning Fist: 0/3 (Fort DC16)
Channel Energy: 0/3

Edson Kazil(Shawn), AC 17, Touch AC 15, Flatfooted AC 15, HP 25/25 
Friday June 28th, 2013 2:27:51 PM

" ok " Edson says as he watches Brom go into the water " I'll just wait here." Edson leans down dipping his hands into the water to wipe them off. " I have come to the conclusion I am no longer suggesting anything because everyone does what they please when they please."

Hert AC 24(23ff 11t) HP 37/47 CMD 16(15ff) 
Friday June 28th, 2013 5:05:18 PM

Seeing Harvest Moon waving to them, Hert decides to approach the old gnome and introduces himself.

Peza / Chris / Hp 41/41 Ac 18/ cmd 21 
Friday June 28th, 2013 9:55:48 PM

Waving back to her friend ... " can you work the ferry to this side ?? " inquires Peza

A giggle escapes her as Brom dives into the water .... listening to Edson's comment ... " yeah it sure feels that way sometimes ... but don't take it to personally ... just go with it ... thats what do ... at least i think i do " chuckles the raven haired girl

Barratore Steelwind (Dan K) AC: 22 (T 16 FF 14), CMD: 23; HP:51/51Character Sheet 
Saturday June 29th, 2013 7:46:43 AM

Barratore chuckles at Edsons comment and then leans back on his elbows as Brom goes for the night swim.

Brom the Barbarian - RichP; AC: 19 (T 12, FF 19, Raged 17), CMD: 23 (25 Raged); HP: 41/54 (51/64 Raged); 
Saturday June 29th, 2013 9:37:46 AM

Brom swims to the ferry and pulls himself aboard. He sees Harvest and some strange gnome. "No orcs? Good. Let's back on shore and decide our next move. Leave tonight or in the morning."

He looks at the workings of the ferry. "How do we work this thing? Is there a rope to pull?"

Gerox Shale ac 13 TA 13 FF 11 CMD 13 hps 37/37 George Invisible 1/60 
Saturday June 29th, 2013 1:39:42 PM

Gerox sees Brom jump into the water and just sighs, "He keeps just jumping into things doesn't he." He decides to sit at the end of the dock with his feet dangling and rest for a moment. "I wonder why someone would pay mercenaries to attack our friend the Cat People. It doesn't make a lot of sense but I do know we have to find out who is paying the bills. Follow the money!"

The General - Co-DM Mark 
Sunday June 30th, 2013 8:53:10 PM

Harvest Moon explains that she is pursuing Orcs and as such has made he way to the ferry, as the trail ended at the dock. Spotting the injuries she casts healing on the Gnome, making the leap that the Orc's used the ferry against its owners will. She resigns herself to the fact that the Watcher has eluder her. She waves to her friends as a sign she OK.
Edson appears annoyed as Brom swims away without a care for the others on the dock.
Hert decides to approach the old gnome and introduces himself once they are within range to do so.
Peza calls out, asking if the ferry can be brought ashore. She jokes with Edson, trying to lighten his mood.
Barratore too laughs with Edson and relaxes on the dock, watching the barbarian having a swim.
Gerox sighs at Brom's impulsiveness and sits down next to Barratore. He comments that they must follow the money to find out who is behind the attacks.
Brom swims to the ferry and pulls himself aboard. As there are no Orcs to kill he demands they return to shore, asking how the ferry works.

=======================================================
The Gnome removes the bandage from his neck and thanks Harvest Moon for her aid.
"The Orcs you pursue ambushed me. You see I keep the ferry offshore at night for protection, as Im not as young as I used to be. Those beasts killed a traveller on left his body on the dock. When I saw the poor fellow at sunrise I went to assist and they rushed aboard. They only left me alive as they needed me to return them. If you have killed any then you are friends of mine. I am Adva Carlin and I am at your service"

The Gnome bows slightly to Harvest as Brom hauls himself aboard.

"There is a cable muscles. You may pull it if you wish but stronger men have tried and failed. I use it to stop the boat floating away in the current. This water is deep and powerful -- it just needs a nudge. "

With that the Adva raises his hands and his fingertips glow blue. The water begins to swirl and the ferry moves forward and is soon docked.

Harvest Moon (AC19/Touch18/FF17; CMD 21; HP 34/34) - Al  d20+6=17 ; d20+10=14 ;
Monday July 1st, 2013 9:00:15 AM


One good thing has come of the chase, thinks Harvest Moon to herself as she runs from first the fore of the ferry and then to the aft watching the magically enchanted waters propel the them to the shore. Had they not pursued The Watcher with such vigor, the life of the ferry gnome might have been foreit.

"I have heard of this ... General," she says once reunited with the others on the shore and then told of the words of the now slain orc captive. "It is said that he is of the giantkin. It is also said that The General has two heads, though I do not know how that can be. I have never heard of a creature with more than one head. I must think on this. Perhaps I will remember more tomorrow."

+++++++++++++++++++++++++++++++++++++

Knowledge Local: 16
Knowledge Nature: 14 (for giants)

OoC: Can we Take 10 on Knowledge Checks?

Day's Spells
0-Level: Guidance, Light, Virtue
1-Level: uProduce Flame, Magic Fang, uEntangle(d)

0-Level: Stabilize, Read Magic, Detect Magic
1-Level: uDivine Favor, Shield of Faith, Comprehend Languages(d)

Wooden Fist: 5/7
Stunning Fist: 0/3 (Fort DC16)
Channel Energy: 0/3

Hert AC 24(23ff 11t) HP 37/47 CMD 16(15ff) 
Monday July 1st, 2013 11:21:08 AM

Hert asks the gnome to lead him to the dead traveler.

"I am a cleric of Gagrul" he reminds "I will tend to his body."

He also presents the vial with an image of a bird:

"Is this yours? Have you seen anything like that? I've been wondering what it might do."

Barratore Steelwind (Dan K) AC: 22 (T 16 FF 14), CMD: 23; HP:51/51Character Sheet 
Monday July 1st, 2013 6:35:43 PM

The ferry arrives and Barratore stands while answering Hert, "Flying potion." He says factually. A giant with two heads is what Harvest has heard, the fighter nods to himselftrying to store the information. He knew of know such creature, but that did not mean much. Studying the creatures of the Wold was never a high priority with Barratore. The way of steel and speed were his realms of expertise. The rush of combat and the bond of battle his interests. That is what brought him here to Rum, what drove him to become a member of the league and what would make him stay with his comrades now about. Their causes, fights and pursuits would be his and through those struggles and pursuits, he would live his dreams and life to its fullest.



Peza / Chris / Hp 41/41 Ac 18/ cmd 21 
Monday July 1st, 2013 6:47:17 PM

"Whoa a magical boat ! ... did you build it ? " inquires Peza .. " do you get much traffic with people looking to explore the island ?"

"Well its getting dark ... we could certainly use a safe place to sleep ... your ferry seems like the best place for that lying in the middle of the river ... we would appreaciate that "

Edson Kazil(Shawn), AC 17, Touch AC 15, Flatfooted AC 15, HP 25/25 
Monday July 1st, 2013 10:01:03 PM

"If we're staying on the boat, I think we should still watches just to be on the safe side of things. I can go
First if need be."

Gerox Shale ac 13 TA 13 FF 11 CMD 13 hps 37/37 George Invisible 1/60 
Monday July 1st, 2013 10:47:03 PM

Gerox climbs into the ferry when it arrives noting its magic but not knowing how it worked. He is constantly surprised at the wonders he comes across and then a gleam comes to his eyes. He walks forward to the ferryman and bows low. "Hello my friend, you do realize that this magic could be very useful to the sailors of Rum and the WLA as well. If you can recreate it, I would bet you could make a good amount of coin for it."

The General - Co-DM Mark 
Tuesday July 2nd, 2013 9:25:58 AM

The power is not in the boat friends, but the water itself. I ask it to move to boat and it complies. The water here is old and friendly - just like me I guess. You are all welcome to camp on the ferry, no point chasing orcs in the dark. And I'll waive mY normal fees if you promise to rid these islands of their cursed kind.

Hmmm... The potion is not one of mine. If I were to guess I would say its a flying potion or it turns you into a bird. Risky drink that one.


Adva welcomes you aboard and takes the ferry out to the centre is the water once again. The night is Uneventful and in the morn, he takes you cautiously across to the mainland.

Good luck friends. I shall see you soon I hope. adva wishes yOu well on your journey.

Harvest Moon (AC19/Touch18/FF17; CMD 21; HP 34/34) - Al 
Tuesday July 2nd, 2013 9:39:08 AM


OoC: Can we Take 10 on Knowledge Checks?

Brom the Barbarian - RichP; AC: 19 (T 12, FF 19, Raged 17), CMD: 23 (25 Raged); HP: 46/54 (56/64 Raged); 
Tuesday July 2nd, 2013 10:09:49 AM

Brom accepts the gnome's offer. He sets up a place and goes to sleep.

Brom the Barbarian - RichP; AC: 19 (T 12, FF 19, Raged 17), CMD: 23 (25 Raged); HP: 46/54 (56/64 Raged); 
Tuesday July 2nd, 2013 10:10:28 AM

The next morning Brom gathers his gear and moves out towards the valley of the People.

Harvest Moon (AC19/Touch18/FF17; CMD 21; HP 34/34) - Al  d20+6=15 ; d20+9=29 ;
Tuesday July 2nd, 2013 11:26:14 AM


The potion bottle is the final piece of the puzzle. That is how The Watcher managed his escape. He flew across the waters. It would be good to fly, thinks Harvest Moon as she settles upon the ferry, the rise and fall of the waves drawing the rhythms of sleep. Someday. Someday she will fly.

The first light of day playing upon the waves finds Harvest Moon already awake. Her observances long complete, she sits atop the square box that is the home of Ferryman Adva Carlin and she gazes north. North, atop the spine of the island is the valley of the catfolk. North, may be gathering the mercenary group lead by a two headed giant. Today, her head much clearer than before, Harvest Moon recalls much much more about two headed giants.

+++++++++++++++++++++++++++++++++++++

OoC: I'll leave it up to you, DM, to tell me what Harvest Moon knows about Two headed Giants.

Knowledge Local: 15 (Nothing new on the mercenary group.)
Knowledge Nature: 29 (Natural 20 for giants. Typically vs 10 + Monster's CR.)

Day's Spells
0-Level: Guidance, Light, Virtue, Create Water
1-Level: Produce Flame, Magic Fang, Obscuring Mist, Entangle(d)

0-Level: Stabilize, Read Magic, Detect Magic
1-Level: Divine Favor, Shield of Faith, Comprehend Languages(d)

Wooden Fist: 7/7
Stunning Fist: 3/3 (Fort DC16)
Channel Energy: 3/3

Gerox Shale ac 13 TA 13 FF 11 CMD 13 hps 37/37 George Invisible 1/60 
Tuesday July 2nd, 2013 12:37:16 PM

(ooc I am showing we are about 500 experience points shy of going up. Did I miss something?)

Harvest Moon (AC19/Touch18/FF17; CMD 21; HP 34/34) - Al 
Tuesday July 2nd, 2013 12:45:24 PM


OoC: I think you did, Gerox. I have us at a good 2000+ XP over entry into Level 6. You can access my CS. I have all the XP documented by date. There are a few things you won't have. Hero point XP, frx. But, otherwise, yours should be the same as mine. Check to see that you have everything that I do.

Hert AC 24(23ff 11t) HP 37/47 CMD 16(15ff) 
Tuesday July 2nd, 2013 2:22:46 PM

"Shouldn't we set up a watch?" asks Hert as they camp. "It isn't really safe with all the orcs around."

Regardless of whether others accept his proposal, he himself takes the first watch, going to sleep a bit earlier and spends his late night in prayers and taking care of his equipment, polishing his armor and sharpening his sword.

Early in the morning, he performs one of his rituals. He makes himself a praying spot, drawing an eye on the ground. As he whispers chants, suddenly white smoke starts to seep from beneath his cloak, slowly filling the praying spot. When Hert finishes the ritual, the smoke dissolves and he looks pale and tired but happy.

"Shall we go?" he asks after he gets help donning his armor.

Peza / Chris / Hp 41/41 Ac 18/ cmd 21 
Tuesday July 2nd, 2013 8:04:12 PM

Agreeing with Hert " yes setting a watch is warrented ... I'll take the dreaded second watch " laughs Peza .... the raven haired girl sleeps soundly early before waking for her turn at watch ... then naps tell morning .... waking refreshed as the ferry arrives on the mainland ... Peza thanks the gnome " thanks for the help .... we'll take care of the orcs and whoever's tune they march too "

Edson Kazil(Shawn), AC 17, Touch AC 15, Flatfooted AC 15, HP 25/25 
Tuesday July 2nd, 2013 11:32:16 PM

Edson take the watch given to him, and keeps quiet. He does his job, and quickly heads to bed as soon as he is relieved. When morning comes, he awakes and gets ready for the day. Thanks the gnome and awaits to see what the others want to do.

Gerox Shale ac 13 TA 13 FF 11 CMD 13 hps 37/37 George Invisible 1/60 
Wednesday July 3rd, 2013 1:21:46 AM

Gerox will also go to sleep taking his turn at guard if needed. When he wakes up, he will walk up to Third Brother and say, "Its time to move on. We need to get back to your people and find out why someone is hiring a mercenary band to drive you out or just plan kill you. Do you know who it might be that hired them?"

Barratore Steelwind (Dan K) AC: 22 (T 16 FF 14), CMD: 24; HP:64/64Character Sheet 
Wednesday July 3rd, 2013 8:56:32 AM

Barratore takes the first watch with Hert nervously looking about the small and seemingly crowded ferry for the most of it. Sleeping aboard a ship was one thing, but on such a fragile craft in the middle of the river. It did not set well with the fighter. Baratore is able to put himself to sleep, an ability born from years of practice of willing oneself to tune out distraction and sleep.

Morning comes and he stows his gear, dons his armor and checks through his weapons. "Where in Warrds left sock is my bow?" Barratore moves about the barge and as the moments pass, he becomes more and more agitated and aggressive in his search. Curses roll through his mind and lectures from his parents and instructors about losing things and paying attention. The minotaur moves from side to side, bow to stern to no avail and getting more and more frustrated. Where in the shadow realm is it. It can't simply get up and walk away. Maddening, maybe that was it, maybe he caught something that was attacking his mind. Not likely, but then where was it? He had it just the other day and then during the orc attack....

Barratore's teeth begin to grind as he realizes where his bow was and why. Barratore turns to the gnome, "I need to go back across"

The General - Co-DM Mark 
Wednesday July 3rd, 2013 7:52:36 PM

Brom accepts the gnome's offer and sleeps through the night, clearly needing a rest after the physical trauma his body received just a few hours earlier. In the morn he prepares to set off to the valley of the people.
Harvest Moon pieces it together. The watcher used a potion to fly across the river. She vows to fly someday too.
She wakes before dawn to observe the northern skyline of mountainous spine that divides the island in two. What is happening in the north? Harvest's dreams having unravelled her tangled memory. Ettin -- two headed giant. Vicious hunters that stalk the night. Ettins superficially resemble hill or stone giants, although their tusked facial features betray Orc blood in their lineage.
Hert takes the first watch and is joined by Barratore as the others sleep. He wakes early to complete his morning rituals before preparing to head off.
Peza agrees to take the second watch before napping some more. In the morning she agrees to kill the Orcs -- and their leaders.
Edson and Gerox take the third watch before dawn. They wake the brothers and thank Adva Carlin for his assistance. Gerox question TB about the Orc's motives. I do not know. Mother will see you when we rrretun to the Valley. Mother will know what the grrrrreenskins want with the People.
[bb]Barratore [/b] is nervous on the seemingly fragile vessel and takes the first watch with Hert. He forces himself to sleep and come morning he prepares to leave searching for his bow. When he remembers it was forgotten in the haste to get here he tells the others they must go back.

~~~~~~~~~

Adva is happy to take to across the water again -- at no cost! It appears you have made a good ally.
Do you all return with Barratore ? Does anyone continue to the Valley?
Fourth Brother confirms that if you return you should make it back to the Valley before sunset.

Dm Note: so... are we all 6th level now?

Peza / Chris / Hp 41/41 Ac 18/ cmd 21 
Wednesday July 3rd, 2013 9:59:31 PM

Waking Peza gathers her belongings ... readying for the trip to the valley ... but hearing Barratores distress about his missing bow ...

" well it should be just down the road ... in the clearing of the battlefield ...not far at all .... shouldnt take that much time .... that mighty bow will be handy in the fight versus the general and his lackeys "

Edson Kazil(Shawn), AC 17, Touch AC 15, Flatfooted AC 15, HP 25/25 
Wednesday July 3rd, 2013 11:45:33 PM

"First, lets get Barry's bow, and then we can figure out Wich way we should
Go. Maybe the valley is the best to make sure the brothers are ok. Just my opinion, but I am sure
One of us will just go running off anyways."

Brom the Barbarian - RichP; AC: 19 (T 12, FF 19, Raged 17), CMD: 24 (26 Raged); HP: 56/64 (68/76 Raged); 
Thursday July 4th, 2013 12:25:12 AM

Brom tosses his bow to Barratore. "Use that." He turns and moves out towards the village hoping to make the village before nightfall.

Barratore Steelwind (Dan K) AC: 22 (T 16 FF 14), CMD: 24; HP:64/64Character Sheet  d20+3=10 ;
Thursday July 4th, 2013 10:39:16 AM

Barrattore catches the bow and then hands it to the nearest person, Peza. "He's going to want that back." Not really caring what the rest of the group does, Barratore moves to the center of the ferry. "Whenever you are ready Ferryman."

Barratore exits on the far side and heads back to the battlefield. Unfortunately, Hert moved the bodies about in his preparations to send them on their way and the battle does not look as he remembered it. Of course, Barratore's memory is one of the problems in the first place.

Perception 10 He begins his search. moving about the area in a fairly haphazzard fashion.

Edson Kazil(Shawn), AC 17, Touch AC 15, Flatfooted AC 15, HP 25/25  d20+9=19 ;
Thursday July 4th, 2013 2:41:42 PM

Edson heads to the battlefield to look for Barratore's bow with him. He figures his elven eyes might be able to spot it quicker.

Perception 19

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