DM Kathy d20+7=22 ; d20+7=13 ; d20+7=27 ; d20+7=25 ; Sunday June 30th, 2013 9:41:56 PM
Hearing that more foes are on the way, Ragnarök digs out a couple of curing potions, one for him, and one for Asteron.
Yngvar gathers his friends--not too difficult, since they haven't moved far--and casts a Haste on them.
Asteron drinks his potion.
Toregan moves closer to Rag and taps him with the wand. He also tells Nudge to head for the Admin building, but the little gnome is already scrambling out of the way.
Faust moves closer and protects himself with a Mage Armor. He asks Wolfgang for an assessment of how many enemies there are. Since Wolfgang is a familiar, I'm going to say he's smart enough to count, so you know that there are 4 of them.
And, as Faust surmised, they seem to be heading for the big hole that the dinosaurs knocked in the palisade. True, dinosaurs couldn't get through it once it got blocked off again--but kobolds are much smaller, and you realize that there are any number of ways they could worm their way into the trading post.
But first, they stop outside the opening, and three of them raise blowguns to their lips. Faust is hit by a little dart for 1 point of damage; Yngvar is hit for 2 points of damage.
And the map. The kobolds are in columns N, O, P, and Q, just off the map to the north.
(Jorge) Asteron Worldtraveller AC 18/10/16 -- CMD 24 -- HP 33/52 -- Rage 14/20 d20=18 ; d6=1 ; d6=1 ; Monday July 1st, 2013 1:44:19 PM
Asteron rests his sword in the rubble nearby, unslings his bow, and fires an arrow at the closest Kobold. The arrow is longer than the creature is tall, which makes the minotaur smirk in amusement.
"No lizard runt is going to have its way with the outpost on my guard... no sire!" - - - - - OOC: Attack [d20+6]: 24* (*including an additional -1 due to size... but there may be additional negative modifiers) Damage [2d6+4]: 6
(Ezra, the Second) Yngvar Hefnd AC 14{18}/14{18}/12{16} -- CMD 13 -- HP 23/25 Monday July 1st, 2013 3:03:22 PM
Yngvar pulls the dart out with a look of surprise on his face, damn, those guys have some range with those things. They're barely within range of my crossbow.
Realizing that nobody is close enough to hear him anyway, Yngvar darts behind the post (Q8) and loads his crossbow while he waits for them to get in range.
(StevenVdB) Ragnarök HP 35/41 - AC30/29/25 / 25 vs AoO - CMD 26 / 28 vs Grapple Monday July 1st, 2013 6:33:35 PM
(Rag's now hasted and under influence of age armor potion)
Ragnarok runs North towards the pallisades. There he waits for the first Kobold to stick his head through. Hoping those blowguns aren't sending poisonous darts there nothing else to do but wait. He dislikes ranged combat anyhow.
(Jorge) Asteron Worldtraveller AC 18/10/16 -- CMD 24 -- HP 33/52 -- Rage 14/20 Monday July 1st, 2013 8:19:53 PM OOC: I forgot that Asteron is hasted, so if he is not in range to fire his bow, he will first move to where he is. Sorry about that!
DM Kathy d20+10=23 ; d20+10=21 ; d20+10=23 ; d10+3=7 ; d10+3=13 ; Monday July 1st, 2013 10:17:51 PM Asteron fires a shot at one of the kobolds, and hits. [You don't need to subtract a size modifier. The kobolds' size is already factored into their AC.]
Yngvar conceals himself as best he can behind a piece of the fallen watch tower, and loads his crossbow.
Ragnarök moves forward and gets ready for hand-to-hand.
The kobolds do not disappoint. They move into the Trading Post. As in your earlier fight--was it only yesterday?--three of them seem to get very angry. The fourth is hanging back.
Two of the angry kobolds attack Faust. Both hit, and Faust takes a total of 20 damage.
One attacks Ragnarök, but the monk is just too hard to hit.
The fourth kobold casts a spell. DC 16 Spellcraft Highlight to display spoiler: {Bless}.
(Pedro) Faust Havler Tavir'e AC 17+1/13+1/14 -- CMD 14 -- HP 29/30 // Wolfgang AC 17/15/14 -- CMD 13 -- HP 15/15 5d6+2=21 ; Monday July 1st, 2013 10:47:31 PM [[OOC: I assume they're decently visible, correct? Also, is there a lit torch or other fire source near the kobolds? If there is, make Faust's casting a Pyrotechnics with smoke cloud effect instead.
20ft (64 5ft squares total, right?) square should be more than enough to make a 25x25x10ft wall (50 5ft squares total) that blocks even darkvision and should force the kobolds to enter.]]
"Don't let the fact that me and master Hefnd look fine fool you; these are poisoned! We were either lucky or it's slow acting."
"There would be no sense in them shooting us with these unless they're poisoned, also notice how they aimed for the ones not exactly famous for amazing physical health.", barks Faust as he takes the dart out of his skin and stuffs into one of his pockets for later analysis.
"But no matter...let's make use of their closeness...", adds Faust, chanting and gesturing a Fireball at their direction before swiftly and bravely running for cover.
[i]If there aren't any available fire sources near the hole, Fireball centered at around P-1 or P-2 (or wherever I can hit best without damaging the wall too much) for 21 fire damage total in a 20ft radius, Reflex DC18 for half.
Otherwise, creating a smoke wall from N-2 to R+2 that blocks darkvision and lasts for 5 rounds, anyone in the area should make a DC17 Fortitude save or take a -4 to Strength and Dexterity for as long as they remain in the smoke area, plus another 1d4+1 rounds after they leave or the smoke dissipates.
Regardless of which goes off, Faust swiftly moves to W6 and ducks for cover, drawing his rapier in the process.[/b]
(Pedro) Faust Havler Tavir'e AC 17+1/13+1/14 -- CMD 14 -- HP 9/30 // Wolfgang AC 17/15/14 -- CMD 13 -- HP 15/15 d20+12=32 ; Monday July 1st, 2013 11:03:02 PM [[OOC: I apologize, posted as soon as I could, thought I still had time to post.]]
"Hurk...!" is the only noise Faust can make after both kobolds attack his body and crave so much blood out of him. His mind becomes foggy, but he manages to muster strength and keep focused.
He retreats to safety as fast as he can, trying to 'disappear' from the kobolds' attention.
Making an Withdraw Action and moving to T14 or so.
(StevenVdB) Ragnarök HP 35/41 - AC30/29/25 / 25 vs AoO - CMD 26 / 28 vs Grapple d20+9=23 ; d20+9=10 ; d20+9=27 ; d20+9=21 ; d8+2=3 ; d8+2=7 ; d8+2=3 ; Tuesday July 2nd, 2013 2:23:48 AM
Ragnarok grits his teeth as the Kobolds enter the compound and begin slicing Faust.
A wicked grin crosses his face as the Kobold in front of him fails to strike...
"This time it won't be over so soon my little friend..."
The Monk focusses his inner self and flashes his fists to pummel the Kobold warrior.
Hits AC 23 - damage 3 NL (rolled 1) Hits AC 1 - natural 1 Hits AC 27 - damage 7 NL - haste Hits AC21 - damage 3 NL (rolled 1) - 1 Ki point (ARGH 3 times a roll of 1 !!!)
(Ezra, the Second) Yngvar Hefnd AC 14{18}/14{18}/12{16} -- CMD 13 -- HP 23/25 d20+4=23 ; 4d6=18 ; Tuesday July 2nd, 2013 1:32:11 PM
Yngvar takes a step to the left, clearing Faust from his line of fire and points his finger at #4 and whispers the incantation releasing a searing ray of energy at the kobold.
Move action 5' step to P8. Ranged touch on #4, Scorching ray, no save, SR yes, hit AC 23, damage 18
(Jorge) Asteron Worldtraveller AC 19/11/17 -- CMD 24 -- HP 33/52 -- Rage 13/20 d20=6 ; d6=4 ; d6=1 ; d6=5 ; Tuesday July 2nd, 2013 3:43:44 PM
Asteron sprins into action. Droping his bow, he swifly moves to place himself within striking distance of two of the kobolds, before attacking one of those that had intercepted Faust.
"Come and get it, lizard!" - - - - - OOC:
Move to R/S-4/5 Attack kobold 2 Attack roll [d20+12]: 18 Damage [3d6+7]: 17
(Sean) Toregan Dondarin AC 19/15/14 -- CMD 19 -- HP 29/29 (Haste Round 2/?) d20+11=24 ; d20+11=20 ; d8+4=11 ; d8+4=8 ; Tuesday July 2nd, 2013 7:47:50 PM Sorry i didn't post yesterday. I had a really long class and went to the lot where i parked my car to find out it was towed because it wasnt registered. The reason it wasnt registered is a long story that could be summed up by this. The DMV sucks at updating their stuff. Also, how many rounds does haste last?
Toregan moves up to line up his shots and manages to send two arrows arcing towards the shaman thanks to his now enhanced speed.
5-ft step to R7 Full attack at Kobold 4 Attack 1 (+12): 25 Attack 2 (+12): 21 Damage 1 (1d8+4): 11 Damage 2 (1d8+4): 8
DM Kathy d20+10=25 ; d20+10=12 ; d20+10=15 ; d10+3=5 ; Tuesday July 2nd, 2013 10:12:49 PM Faust cautions that the darts must be poisoned, then withdraws.
Ragnarök demonstrates why a Hasted monk is a dangerous opponent, landing three strikes on the kobold in front of him.
Yngvar lights up the caster with a Scorching Ray.
Asteron strides up and does what he does best, which is deal out massive damage.
Toregan sidesteps and puts two arrows into the caster, which finishes him off.
[OOC: Haste is one round per level, so by my count you've got three rounds left.]
Kobold 1 steps up to Asteron, which unfortunately means he has to soak up an Attack of Opportunity, because Asteron has reach. Jorge, could you roll an AoO and damage please?
Kobold 2 is able to 5-foot-step and avoid the AoO, and then both kobolds attack Asteron. One of them hits, for 5 damage.
(Jorge) Asteron Worldtraveller AC 19/11/17 -- CMD 24 -- HP 28/52 -- Rage 13/20 d20=20 ; d20=1 ; d6=1 ; d6=3 ; d6=3 ; Tuesday July 2nd, 2013 11:07:34 PM
OOC: Attack of opportunity
Attack roll [d20+12]: 32 Critical confirmation [d20+12]: 13 <- this is really, really, bad luck! :/ Damage roll [3d6+7]: 14
(StevenVdB) Ragnarök HP 35/41 - AC30/29/25 / 25 vs AoO - CMD 26 / 28 vs Grapple d20+10=22 ; d20+10=13 ; d20+10=19 ; d8+3=6 ; d8+3=8 ; Wednesday July 3rd, 2013 2:24:59 AM "Run while you can fool... " Ragnarok sneers to the Kobold in front of him. As the fellow is not showing intentions to retreat the monk goes into frenzy again...
(Forgot the +1 to attack and damage rollsbecause of haste last turn)
Hits AC 22 - damage 6 NL Hits AC 13 Hits AC 19 - damage 8 NL
(Jorge) Asteron Worldtraveller AC 19/11/17 -- CMD 24 -- HP 28/52 -- Rage 12/20 d20=17 ; d6=1 ; d6=5 ; d6=1 ; d20=3 ; d6=1 ; d6=6 ; d6=4 ; d20=14 ; d8=7 ; Wednesday July 3rd, 2013 8:25:02 AM
Asteron is getting worked up. The battle rage has him now in its clutches, and all he sees is the kobolds, alive now, but hopefully dead soon.
"Waaaaaaagh!" He yells as he swings his blade with deadly intent once and again, "Waaaaaaagh!"
- - - - -
OOC:
Attack roll [d20+11]: 28 (Power Attack) against kobold 2 [sword] Damage roll [3d6+11]: 21
FULL ATTACK
Attack roll [d20+11]: 14 [sword] (Power Attack) [bonus attack from haste] Damage roll [3d6+11]: 22
Attack roll [d20+7]: 21 [horns] (Power Attack) Damage roll [1d8+10]: 17
(Ezra, the Second) Yngvar Hefnd AC 14{18}/14{18}/12{16} -- CMD 13 -- HP 29/31 d20+3=15 ; d4+1=3 ; Wednesday July 3rd, 2013 6:02:49 PM Is #4 down?
Yngvar comes up to give Asteron some assistance, moving quickly to flank the kobold (#1).
Hit AC 15 with dagger, dam 3.
(Pedro) Faust Havler Tavir'e AC 17+1/13+1/14 -- CMD 14 -- HP 9/30 // Wolfgang AC 17/15/14 -- CMD 13 -- HP 15/15 d4+1=2 ; 3d4+5=15 ; Wednesday July 3rd, 2013 7:51:15 PM
Noticing he's off the hook for now, Faust reemerges to join the battle, though this time as far as safely possible, then points his finger to the fight, chanting something with a pained grin to his lips.
Move action to V10
If there is a fire source near the fight (but not vital as it'll be extinguished), Faust will yell "kri'sha haren" and cast Pyrotechnics (Fireworks), extinguishing said fire source and blinding all within 120ft that fail a DC 17 Will save for 2 rounds.
Otherwise, casting Magic Missile at #1 for 15 damage (force)
Ragnarök continues working on kobold 3, landing two more blows. [OOC: Haste adds to attack, but not damage.]
Yngvar steps up and aims a knife at the back of kobold 1. He isn't quite able to connect with the nimble creature.
Faust looks around for a source of fire, but unfortunately it is daylight and there are no torches or campfires nearby. He hits kobold 1 with a Magic Missile.
Kobolds 2 and 4 are down. Kobolds 1 and 3 are still standing, but both have been injured.
Kobold 3 attacks Ragnarök, but misses.
Kobold 1 attacks Asteron, and hits for 5 more damage.
[OOC: Tomorrow is a holiday in the US, so I'll check to see whether people have posted before doing a DM post. If I end up not doing one, I'll inform the Sheriff. :) ]
(Jorge) Asteron Worldtraveller AC 19/11/17 -- CMD 24 -- HP 28/52 -- Rage 12/20 d20=9 ; d6=4 ; d6=2 ; d6=1 ; d20=2 ; d6=3 ; d6=6 ; d6=1 ; d20=17 ; d8=1 ; Wednesday July 3rd, 2013 11:18:39 PM
As the kobold in front of him goes down, Asteron bellows in triumph. There are still two standing, but the bovine faced giant has smelled blood, and he won't let go now. Setting his hoofs firmly on the ground, he lets the kobold in front of him have everything he's got.
"You will be squished, just like your friend there!" Asteron bellows as he seeks the short creature's flesh and bone.
- - - - -
OOC:
Attack roll [d20+11]: 20 (sword, power attack, kobold 1) Damage roll [3d6+11]: 18
Full attack!
Attack roll [d20+11]: 13 (sword, power attack, kobold 1) Damage roll [3d6+11]: 21
Attack roll [d20+6]: 23 (horns, power attack, kobold 1) Damage roll [1d8+10]: 11
(Sean) Toregan Dondarin AC 19/15/14 -- CMD 19 -- HP 29/29 (Haste 1 round remaining) d20+12=22 ; d20+12=27 ; d8+4=7 ; d8+4=5 ; Thursday July 4th, 2013 1:13:37 AM
Toregan fires off another two shots at the kobold attacking Asteron. "You should have never come here!" he growls at the two invaders.
(StevenVdB) Ragnarök HP 35/41 - AC30/29/25 / 25 vs AoO - CMD 26 / 28 vs Grapple d20+9=20 ; d20+9=22 ; d20+9=18 ; d8+2=3 ; d8+2=3 ; d8+2=9 ; Thursday July 4th, 2013 2:26:32 AM
Ragnarok feels the haste spell wearing of and hopes to KO the Kobold.
Again he makes a tripple attack. His fists and elbow bruise his opponent but only do minimal damage...
Hits AC 20 - damage 3 NL ( a 1 !! ) Hits AC 22 - damage 3 NL ( AARRGHH another 1) Hits AC 18 - damage 9 NL
(Pedro) Faust Havler Tavir'e AC 17+1/13+1/14 -- CMD 14 -- HP 9/30 // Wolfgang AC 17/15/14 -- CMD 13 -- HP 15/15 3d4+5=11 ; Thursday July 4th, 2013 9:13:39 AM
Faust stumbles a bit as he runs from his position to one that he can target the remaining kobold with his spells (I'm assuming #1 is dead and long gone looking at all that damage), then he fires a round of Magic Missiles against it.
Move action to N8
Firing Magic Missile at #3, hitting for 11 damage (force)
DM Kathy Thursday July 4th, 2013 10:09:46 PM Asteron swings his sword and gores with his horns, and kobold 1 is looking pretty beat-up.
Toregan fires a couple of arrows to finish him off.
Meanwhile, Ragnarök's fists do more damage to kobold 3, and Faust's Magic Missiles are enough to finish that job.
The kobolds have fallen.
One of the kobolds is still alive, having taken mostly non-lethal damage. Of more concern, two of the dinosaurs are still alive, and may be waking up soon. It would probably be best to have a plan of some kind before that happens.
(Jorge) Asteron Worldtraveller AC 19/11/17 -- CMD 24 -- HP 28/52 -- Rage 12/20 Friday July 5th, 2013 12:13:13 PM "Ok... so what do we do now? The kobold should be tied and gagged, until such a time as it may be questioned. But what of the dinos? Should we turn them into steaks? Or should we clear the rubble in the collapsed section of the palisade, and let them go?"
Asteron is just glad that the outpost has survived. The rest are mere details for him.
(Ezra, the Second) Yngvar Hefnd AC 14{18}/14{18}/12{16} -- CMD 13 -- HP 29/31 Friday July 5th, 2013 12:34:15 PM Where's the freaking druid? I'd like his take on the dino's I'm fine with turning them into steaks. We can send word to the K'tthhykk. I'm sure they would be interested in free meat. I wouldn't mind seeing if the druid can put them to work hauling some more trees to rebuild the palisade. And this time we use tree trunks instead of twigs.
Yngvar walks over to the kobold still living, let's get this one healed. We can send him back and let his people know they were betrayed by town. We knew they were coming.
(Jorge) Asteron Worldtraveller AC 19/11/17 -- CMD 24 -- HP 28/52 -- Rage 12/20 Friday July 5th, 2013 3:38:06 PM
A thought crosses the minotaur's head. "If we set this kobold free, let's send it to Auntie, and let her set it free. That would be giving power to an ally, no?"
(Pedro) Faust Havler Tavir'e AC 17+1/13+1/14 -- CMD 14 -- HP 9/30 // Wolfgang AC 17/15/14 -- CMD 13 -- HP 15/15 d20+12=28 ; Sunday July 7th, 2013 6:26:23 PM "Maybe there was no druid...I mean, of course, there could be one, but it's not impossible to start a stampede...we have done so ourselves once."
"Concerning your suggestion, mr. Worldtraveller, cunning of you, indeed, they might appreciate it and even be better at interrogating our prisoner; regarding the dinos, unless someone feels confident in making they obey, I say we turn them into meat and then give such meat a purpose. They are most probably more trouble than they're worth otherwise.", he says, while looking around for some rope to tie the surviving lizard with, but still keeping his paranoia and sending Wolfgang once again to eye the vicinity for anything weird.
Wolfgang's Perception (+12): 28 (from above)
(StevenVdB) Ragnarök HP 35/41 - AC30/29/25 / 25 vs AoO - CMD 26 / 28 vs Grapple Sunday July 7th, 2013 6:40:30 PM
Obviously Ragnarök's no fan of killing these helpless and frightened dino's. Wondering if there's no possibility to get them into the jungle the monk hesitates to attack and just waits to see what happens.
(Sean) Toregan Dondarin AC 19/15/14 -- CMD 19 -- HP 29/29 (Haste 1 round remaining) Sunday July 7th, 2013 8:46:49 PM "Well, more food supplies would always be welcome. Especially with the current situation. I say we put the dino's out of thieir misery and use them for meat. Or I could try to train them, but I'm not exactly good with animals, as we've all just seen."
Toregan gives a glance to the surviving kobold, and quickly looks away. "In all honesty, I could care less what happens to that one. I'd prefer death just so that he wouldn't be able to do it again. But If sending him to Auntie seems like a good plan by the time he wakes up, I'll go along with it. Now, I'm going to tell everyone the bad news. I'll be right back."
Toregan walks to the entrance of the admin building, pausing at the entrance, guilt and sadness rushing over him. He braces himself and walks into the admin building before trying to gather everyone into a signle area. "We've managed to stop the stampede and deal with the ones who caused it, so there is no immediate danger. Unfortunately....... We couldn't protect everyone during the attack. I'm afraid Borcht didn't make it. The watchtower he was in was knocked down and he died in the fall."
DM Kathy Sunday July 7th, 2013 10:13:24 PM
You discuss your options.
Yngvar wonders about "the druid." If you mean Zyk, he was part of the group that was sent to repair Waystation 10. He should be back in a few days. Of course, the dinosaurs will certainly be awake by then.
Faust says that perhaps the dinos could just be turned into tasty dino steaks. Of course, you already have one dino that is already dead, and it's pretty big. Can the Post handle meat from two more?
Aside from the dinosaur issue, there is the kobold issue. Should you free him? Kill him? Turn him over to Auntie? Auntie's village is a couple of days' travel away; who would escort the kobold there.
As you converse, Toregan steps into the Admin office, where Pen is talking to a shaken Nudge. Toregan gives the news of the battle, and Pen nods solemnly. "I was afraid that something had happened when he didn't come in with Nudge," he says. He sighs. "Somebody will have to break the news to Klairiest. I suppose that's me."
Outside, the group continues to discuss options.
(Pedro) Faust Havler Tavir'e AC 17+1/13+1/14 -- CMD 14 -- HP 9/30 // Wolfgang AC 17/15/14 -- CMD 13 -- HP 15/15 Sunday July 7th, 2013 11:51:21 PM "Looks like we're clear...well, if we do kill the dinos...we'll have to dry the meat or turn it into rations...I mean, they're quite big and the outpost can eat two at most before the meat's bad and full of maggots."
"If Dondarin wants to try it, I don't have anything against it, though we might not be able to restrain it properly for now. Still, that really gives me an idea that yes, we definitely should consider training dinos in the near future...they're stronger and better fit for this region than bovines or equines, might make for a surprisingly effective method of transportation and the such, will make a request for mr. Pen.", says Faust while eyeing the fallen but still alive dinos.
"As for him, let's try to interrogate him for now and then hand him over to Auntie...I believe we ought to give them a visit, they might be able to help us in repairing the outpost, even if it's just where to find good quality wood to chop and use."
(Jorge) Asteron Worldtraveller AC 19/11/17 -- CMD 24 -- HP 28/52 -- Rage 12/20 Monday July 8th, 2013 11:10:16 AM "I agree with the interrogation part," The minotaur says trying to recover his breath from the battle. "I might be able to scare it enough for it to spill the goods. But someone else will have to do the talking. I speak no dragontongue."
The huge frame looks slumped, almost as if he was ready to fall. "As for the dinosaurs, is there some way we can carry them outside before they wake up? If we do, they might just leave of their own accord."
(StevenVdB) Ragnarök HP 35/41 - AC30/29/25 / 25 vs AoO - CMD 26 / 28 vs Grapple Monday July 8th, 2013 6:52:56 PM
Ragnarök checks out the slain Kobolds and the one still unconscious. Perhaps some of their gear might pay for the repairs on the Post or who knows some items might be helpful for the group.
He inspects their gear and clears them of all valuables, weaponry or any other useful items. He aims not to kill a living creature but he refuses to send them back into the wild withoug the punishment or embaressement to having lost everything...
(Ezra, the Second) Yngvar Hefnd AC 14{18}/14{18}/12{16} -- CMD 13 -- HP 29/31 Monday July 8th, 2013 7:06:18 PM Those things weigh a few tons each. I'm not sure how we'd carry one. As it's waking up, I could make an illusory wall and funnel it out.
Gesturing at the dead one. We need to start smoking and drying that meat soon.
Yngvar walks over to the damaged sections of wall. Well the palisade obviously needs some work. Thicker tree's. Maybe a double row with packed earth in the middle. At least for now. Digging a ditch and placing some angled spikes will mitigate a repeat. Labor intensive, but not difficult to manage.