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Direct Action (Part II of "Meet the New Boss")
Homecoming


DM Kathy 
Thursday May 2nd, 2013 11:19:58 PM

After more than a week on the river, you return to the Trading Post. The place hasn't changed much since you left, but then it hasn't been all that long.

One of the first things you see when you enter the Trading Post is Ka and Pen in earnest conversation together. Ka's warriors stand nearby, looking around at the buildings and people with wide-eyed amazement.

"They're back!" cries Polly when she catches sight of you. She grins and claps her plump hands with excitement. "Back already!" she adds.

Pen turns to look at you. "Well, that was quick," he says. "Relatively speaking. Our new ally here has been filling me in."

Pen is anxious to hear your report, but seeing the way your attention is wandering, he laughs and leads the way to the inn. "We'll get you a good meal, and you can tell me all about it," he says.

(StevenVdB) Ragnarök HP 33/34 - AC22/21/15 / 26 vs AoO - CMD 24 / 26 vs Grapple 
Friday May 3rd, 2013 12:12:35 AM

The prospect of a decent meal rings in Rag's ears so he gladly accepts Pen's invitation.
While eating he says little though. He does not think he qualified for reporting in. He will fill gaps here and there if needed and will answer when questioned.

(Jorge) Asteron Worldtraveller AC 19/11/17 -- CMD 21 -- HP 39/43 -- Rage 13/17 
Friday May 3rd, 2013 8:10:07 AM

Asteron has his fill... which means several times what the largest human in the Outpost can eat when in his best form. Besides, this is hot food, good gravy, and fresh bread to scoop it up, so he refuses nothing that is placed in front of him.

After he is satisfied, he turns to Pen and asks, "Since Ka has already began filling you in, why don't you tell us what he's told you already, so we can fill in the details?"

The minotaur will let the others do the reporting, and will be content to just add whatever they miss.

(Ezra, the Second) Yngvar Hefnd AC 14{18}/14{18}/12{16} -- CMD 13 -- HP 25/25 
Saturday May 4th, 2013 4:21:45 AM

Yngvar pushes the door open and scans the interior before heading for his usual table in the corner, Haggard! You're about to have a bunch of hungry people in here. Yngvar drops his haversack against the wall and settles back against the wall.

A smile creases the travel worn face as he catches sight of one of the bright spots of being out in this wilderness. 'Tis Hope that gave me reason to return, and I do hope that you have some mead ready for me. Yngvar winks as Hope approaches the table with a mug and pitcher.

(Sean) Toregan Dondarin AC 18/14/14 -- CMD 19 -- HP 29/29 
Saturday May 4th, 2013 8:45:53 PM

Toregan grins as he sees Ka, glad their friend has made it to the post. [/b]"And quite a story it will be Pen."[b] When Toregan enters the inn, he chuckles as Yngvar flirts with Hope. He settles in at the table, putting his gear next to his seat.

DM Kathy 
Sunday May 5th, 2013 10:52:04 PM

[Before I forget again, please take 600 XP for the last adventure.]

Your meal at the inn is a lively one. Haggard is serving up a mutton stew, with plenty of fresh-baked bread from Borcht's, and of course, plenty of ale. Just about everybody at the Trading Post "happens" to stop by while you are there, to congratulate you and to hear all about your adventures.

Asteron asks Pen about what Ka told him. "Well, not much," the gnome replies. "Ka speaks Common pretty well for a kobold, but it only goes so far. Turns out that young Hope actually speaks dragon-talk, but I didn't find that out until today, so there wasn't much time to learn more. I gather there was something about a hunt for a river god? Who is and is not a crocodile? And you caught the men who wrecked the waystations, which is good. And we seem to be friends with these kobolds, and somebody called Auntie is the reason for it. And you, of course."

"I thought, when you left here, that you were going to check all of the waystations," he adds. "You decided to come back early?"

Hope comes over to talk to Yngvar, but it isn't all sweetness and light. "What did you mean, sending that creepy Zyk guy back here?" she asks. "The guy hasn't stopped staring at me since he got here. I can't even go to the store without him looking at me. What's his deal, anyway?"

(Ezra, the Second) Yngvar Hefnd AC 14{18}/14{18}/12{16} -- CMD 13 -- HP 25/25 
Monday May 6th, 2013 12:51:24 PM

yngvar waves Toregan over when he enters the inn. But his anticipation at the pleasant scents coming from the kitchen are soured by Hope's opinion of Zyk. He fell in with the wrong crowd. He is on parole. I will talk with Pen about making sure he is too busy to be thinking bout you.

Nodding as Toregan slides into a seat, we'll have a talk with Zyk as well, he may just need a reminder of how precarious his position is.

(Jorge) Asteron Worldtraveller AC 19/11/17 -- CMD 21 -- HP 39/43 -- Rage 13/17 
Monday May 6th, 2013 3:15:33 PM

Asteron listens to Pen's words, before adding: "That is about it, yes, with the exception of us crossing paths with a group of merchants that were going to Town. We escorted them back, hoping they would decide to come here instead, but they were set on going there. So, we think that... Town... and whoever is in charge there is probably behind all the attacks, so we came to report, load up, and suggest we pay a visit."

The taur shifts his weight, as his armor is not the most comfortable of attires. "That visit, we fear, will not be a peaceful one. Thus the decision to come back early. We will need all the help that we can get, whether equipment, advice, maps, rumors... whatever!"

Being a man of arms, the minotaur wants to go in as prepared as he can. He does not want to lose any of his newly found friends either. So, he does what he thinks is best: ask for help.

(StevenVdB) Ragnarök HP 33/34 - AC22/21/15 / 26 vs AoO - CMD 24 / 26 vs Grapple 
Monday May 6th, 2013 3:16:03 PM

Ragnarök enjoyes the meal and listens to his friends talking to Pen. He smiles how Yngvar does his best to keep Zyk away from Hope...

The moment there's an opening in the conversations Rag says: "Friends I think we need someone to visit the Catacombs. I still have this amulet of natural armor here that belongs to the group and we got several other things that might be worth selling... anyone volounteering for that?"

(Pedro) Faust Havler Tavir'e AC 17/13/14 -- CMD 14 -- HP 27/27 // Wolfgang AC 17/15/14 -- CMD 13 -- HP 13/13 
Monday May 6th, 2013 6:58:42 PM

Between chugging some ale and swallowing some meat, Faust manages to take some time to say "I'll go, just allow me to add more bits to mr. Worldtraveller's report: we met said merchants shortly after we checked waystation #6 and they said they didn't see anything out of the ordinary, though they did not rest at #2 nor #5."

"Supposing they did not lie and simply skipped those two stations as a result of being in a hurry or good winds, only #9 and #10 are in need of maintenance...heavy maintenance...especially #10 which has a gigantic tree right in the middle of it, due to it being animated by a treant who wasn't in the vicinity anymore."

"Which brings me to this: it was a wonder of luck we managed to find out what happened to the stations to begin with, so I propose to start a project in order to increase communication, for urgency and to start low, for now I just propose to place a journal at each waystation in a semi-hidden location and instruct travelers to log their stay, where they are going and if they've seen anything out of the ordinary, then later a small scouting group can just quickly pass by them collecting these journals and see if there is anything going on."


He drinks some more ale and goes again, "Also regarding the waystations...the merchants were troubled to rest at #7 due to their animals, so artificially increasing its size a bit can do wonders as far as animal trading goes."

"But the issue remains that travelers see the Outpost as a dangerous place that is 'always' on trouble and that's what 'everyone' thinks about us...it seems the rumors spawn from this town place they all talk about, but we are not certain of that nor if they're just folk rumors or spread with ill intention, which is why we believe a trip to said town is on the way."


(Sean) Toregan Dondarin AC 18/14/14 -- CMD 19 -- HP 29/29 
Monday May 6th, 2013 7:21:22 PM

Toregan savors the meals, glad to be eating real food over trail rations. "The River God was the crocodile, and it was causing problems in the region, but we killed it so there shouldn't be any more problems at station #8."

Toregan takes a swig of ale before continuing. "Then we caught these druids, continued on with the inspection, and met up with the merchants." A sour look comes across his face as he remember sthe stories of the Post being spread. "Apparently, we have been attacked by kobolds, dinosaurs, suffered a plague, and been burnt down. The only true thing I heard was the destruction of the Gate."

Toregan sighs and looks into his drink. "Without trade, this post will eventually fail. Maybe these are just random rumors, but if someone is actively spreading these rumors, our best bet is the Town. Besides,"

Toregan's face softens into a grin. "We've got two survivors of that gate destruction here anyways. If a giant magical gate exploding and failing mid transport can't kill us, I doubt there's anything that could."

DM Kathy 
Monday May 6th, 2013 11:57:18 PM

Yngvar promises to look into the Zyk situation.

Asteron theorizes that somebody in Town is spreading rumors, and may be the same person behind the destruction of the waystations. Pen looks thoughtful. "It's possible, I suppose," he says. "Still, you have to wonder, if they're destroying the waystations, how do they expect trade to get to them? As far as I can tell, Town relies on those stations just as much as we do."

Ragnarök suggests that a visit to the Catacombs is in order, and you have pins that allow you to access them from here, yes?

Faust fills in a few details, and suggests leaving logbooks at the station so people can communicate on conditions. Pen nods. "A sound notion. I'll see if anybody going back to the Float would be willing to drop them off." He also promises to send a work crew out to station 10. "That Zyk fellow will be a part of it, of course," he says. "Seems only right."

Toregan elaborates on the rumors. "It's disturbing, no doubt," Pen says. "Wish we had more to go on than 'everybody says so,' but I suppose we'll have to start someplace."

You continue to eat, and drink, well into the night. There is a festive air in the inn, despite your recent troubles. Hope brings out her lute and plays a bit, and everyone is eager to hear of your adventures. The impromptu celebration lasts far into the night; it is late indeed before you are finally able to seek your beds.

(StevenVdB) Ragnarök HP 33/34 - AC22/21/15 / 26 vs AoO - CMD 24 / 26 vs Grapple 
Tuesday May 7th, 2013 11:54:36 AM

Light in the head, light in the heart, Ragnarök seeks out his chamber to crash. It's been an exiting journey so far. Still there's so much to learn, so my to see... these D.A.R.E. guys linger in his thought wondering when they will meet them again. It goes without saying they will defintely not stop nor will they forget what the group did to two of the D.A.R.E. goons. On the other hands, they probably were low on the ladder anyhow.

Then ultimately the Monk falls in a deep sleep. No watch tonight... just sleep...

(Jorge) Asteron Worldtraveller AC 19/11/17 -- CMD 21 -- HP 40/43 -- Rage 17/17 
Tuesday May 7th, 2013 3:25:10 PM

Asteron eats his fill, but drinks only sparingly. He is an amicable fellow, for a taur, but he knows his duty. So, as is his custom, he enrolls in the third watch. Joining whoever is at it from the Outpost.

(Ezra, the Second) Yngvar Hefnd AC 14{18}/14{18}/12{16} -- CMD 13 -- HP 25/25 
Tuesday May 7th, 2013 7:43:38 PM

Toregan, let's go see how Zyk is getting along. Bidding the others good night, Yngvar heads out to find where Zyk has been bunked.

I hope that you will see how you can do more good for protecting Cthonia by working with us than against us. Understand, we don't trust you, and it will take quite a bit of time before we do. In the mean time, you best be minding your manners. I'd hate to have to put you in chains, or worse.

DM Kathy 
Tuesday May 7th, 2013 11:39:19 PM

Ragnarök takes advantage of the stout walls and able scouts and sleeps the whole night through. Asteron is more cautious, and joins the third watch on the Outpost. The other watchers seem surprised to see him, on his first night back, but say nothing.

Yngvar goes to find Zyk, and finds him asleep in his assigned quarters, a hayloft above the stable. You wake him up. He is not pleased. He tells you in very graphic terms what you can do with your manners, and your chains, and the horse you rode in on. He concludes by throwing his shoe at you. It misses, and hits the far side of the loft. Below, one of the mules begins to bray.

"You'd better go," Zyk says, lying back down. "Sounds like your boyfriend is calling you."

(Pedro) Faust Havler Tavir'e AC 17/13/14 -- CMD 14 -- HP 27/27 // Wolfgang AC 17/15/14 -- CMD 13 -- HP 13/13 
Wednesday May 8th, 2013 10:43:57 AM

Once morning dawns and everyone has their fill, if the group's still not leaving for the day, Faust will volunteer to go to the Catacombs sell the found loot and asks if anyone wants anything from the place, other than the obvious minor reagents so Yngvar and himself can do their thing.

Otherwise he'll keep it to himself and his books, trying to predict what sort of day is ahead and plan his spells accordingly.

(StevenVdB) Ragnarök HP 33/34 - AC22/21/15 / 26 vs AoO - CMD 24 / 26 vs Grapple 
Wednesday May 8th, 2013 2:15:19 PM

The next morning the Monk feels quite refreshed. An uneventful night was all he needed to recover from the long trip by water. Somehow he could still feel the raft rocking back and forthy while he was laying down in his bed... it nearly made his decadent dinner to be spoiled upon the floor...

Ragnarök hands the Amulet of Natural Armor to Faust who plans to go for the Catacombs. Depending on what it harvested Rag has other things he requires...

At breakfast Rag doesn't overeat himself though...


(Jorge) Asteron Worldtraveller AC 19/11/17 -- CMD 21 -- HP 40/43 -- Rage 17/17 
Wednesday May 8th, 2013 2:20:39 PM

Asteron is not as refreshed as he would like, but he just shrugs it off. He does welcome a hearty breakfast, chatting amiably with whoever is in the mood. He is a warrior, and combat is serious business to him, but this is a time to relax. Combat will show its face soon enough.

Once breakfast is finished, he joins the others, asking what will happen next.

(Sean) Toregan Dondarin AC 18/14/14 -- CMD 19 -- HP 29/29 
Wednesday May 8th, 2013 10:15:43 PM

Toregan wakes in the morning, more or less refreshed after the night of celebrating, and prepares his gear. He considers going to the Catacombs, but decides to save his money for a more expensive purchase. He goes down to the common room to eat with the others, enjoying what peace he can before begining to ask about plans for the Town.

DM Kathy 
Thursday May 9th, 2013 12:04:26 AM

The day after your arrival is uneventful. Faust volunteers to make the trip to the Catacombs. [All that will happen "offstage" here; Pedro, you can post to the Catacombs board whenever you're ready.]

The rest of you have some breakfast and talk over your plans. It is evident that a trip to Town must be planned in the near future, to get more information about what's going on. However, there also needs to be a work crew sent to station 10 to take care of that tree and the rest of the damage. Pen expresses some concern about having both your group and the work group gone at the same time. "It'd leave us stretched mighty thin," he says.

During the day, you have the opportunity to watch Zyk at "work," if it can be called that. Today, he is carrying things--bringing grain from the grain storage to the brewery and the bakery. He moves at a snail's pace, a sullen scowl on his face. He is, technically, doing what he's been told, but he is clearly pushing the boundaries to see what he can get away with.

You also have the opportunity to speak with Ka. "This very good place!" he tells you enthusiastically. "Good walls. Good bread. We tell Auntie, start trade. Very good!"

(Ezra, the Second) Yngvar Hefnd AC 14{18}/14{18}/12{16} -- CMD 13 -- HP 25/25 
Thursday May 9th, 2013 11:32:13 AM

Yngvar sits on the porch for a while watching Zyk, Toregan, we're going to have to do something about him. What do you think about bringing him with us?

(Jorge) Asteron Worldtraveller AC 19/11/17 -- CMD 21 -- HP 41/43 -- Rage 17/17 
Thursday May 9th, 2013 9:00:27 PM

The minotaur listens to Pen's words, and agrees. "We could stay here until the work detail returns. But we must eventually go to Town. Word travels fast, so I am sure that my presence in any group will yell that we are from the Outpost. So we must be prepared, as the element of surprise will definitely be against us."

Asteron listens to whatever Pen has to say, having already decide he will do as he decides. He then seeks Ka, wanting to have a little chat with the kobold.

"Ka", the taur addresses the kobold, "this outpost will trade fairly with your tribe, unlike Town. Tell Auntie that she can send traders here whenever she wishes. And should there be any problems, let me know..." the taur towers over the kobold, "and I will make it a personal matter to help however I can."



(Ezra, the Second) Yngvar Hefnd AC 14{18}/14{18}/12{16} -- CMD 13 -- HP 25/25 
Friday May 10th, 2013 1:54:39 AM

Yngvar decides to try another tack with Zyk and helps him with the tasks, How did you find the treants? Are they willing or able to consider peaceful relationships? Yngvar works these questions in after a half hour of hauling wood and water around with Zyk, always pushing the pace.

(StevenVdB) Ragnarök HP 33/34 - AC22/21/15 / 26 vs AoO - CMD 24 / 26 vs Grapple 
Friday May 10th, 2013 4:00:37 AM

Ragnarök finds a place somewhere on a roof top... a quiet place that allows him to meditate. So far he has learned a lot about himself during his journey through Cthonia. Things he thinks are good, things he thinks aren't.


(Pedro) Faust Havler Tavir'e AC 17/13/14 -- CMD 14 -- HP 27/27 // Wolfgang AC 17/15/14 -- CMD 13 -- HP 13/13 
Friday May 10th, 2013 9:51:14 AM

[[OOC: Small question, is Faust gone until the dealings in the catacombs are dealt with or that happens in a "alternate timeline" per say?]]

DM Kathy 
Friday May 10th, 2013 7:57:27 PM

[Faust will be away from the Trading Post for only a few hours. So, yes, you can participate in what's going on here while you do your Catacombs transaction.]

(StevenVdB) Ragnarök HP 33/34 - AC22/21/15 / 26 vs AoO - CMD 24 / 26 vs Grapple 
Sunday May 12th, 2013 3:00:30 AM

During his meditations the Monk considers how to further improve his skills... "Perhaps I should follow Faust to the Catacombs and see how much we have to spent each... I could use a few things here and there..."

"Friends, I'm going to see where Faust is and will make a quick stop at the Catacombs also... back before you know it!"

An Offer


(Sean) Toregan Dondarin AC 18/14/14 -- CMD 19 -- HP 29/29 
Sunday May 12th, 2013 10:42:26 PM

Toregan notices Zyk's laziness, and nods in agreement with Yngvar. "Yes he does seem... Unmotivated. However, do we trust him to behave himself there and not cause problems?"

DM Kathy 
Sunday May 12th, 2013 10:47:40 PM

[Everyone please take 300 XP for the first scene.]

A few days after your return, Ka and his warriors depart the Trading Post, with a basket of bread and a bottle of ale they managed to trade for, as samples for their village. At the same time, a work crew departs for station #10, to complete the clean-up. Ka and his kobolds have agreed to escort the work party to the waystation; they'll be moving on from there.

Zyk is among the work party; he looks none too happy about it.

It is quiet at the Trading Post for a few days. Then a striking-looking stranger comes to town.

He is a large, rough-looking man with unruly black hair and a thick black beard. He wears a cloak made of some kind of animal skin, leather armor, and a seemingly permanent scowl. He arrived with a group of merchants, but doesn't seem to be with them; indeed, they seem to want little to do with him.

When Haggard, behind the bar at his inn, asks the stranger what he's doing in town, the man replies, "Minding my own business. You should try it sometimes."

[OOC: Players tend to get really distracted while there are Catacombs transactions going on. So let me spell out a few things. :) It's been days since anybody went to the Catacombs. You are all back now. You can all participate. We have a little time before the next planned combat, so it shouldn't matter whether you have all the shiny new gear you plan to buy. And, whether you are in the Catacombs or not, you still need to post here every day.]

(Ezra, the Second) Yngvar Hefnd AC 14{18}/14{18}/12{16} -- CMD 13 -- HP 25/25 
Monday May 13th, 2013 1:06:34 PM

As was usual at meal times, Yngvar was sitting at his table in the inn when he heard that a trading mission had arrived. Sliding the journal of his adventures into his haversack he took a sip from the flagon of ale and watched as the stranger walked into the bar.

Noting the interaction between Haggard and grumpy, Yngvar pipes up We find that a pleasant demeanor does much for one's disposition. You are here in this man's establishment, it is part of his job to ascertain the needs of his patrons. Standing in his bar, how else would he think of you than as a patron? Waving to Haggard, his ale on my tab, Haggard, and a refill for me please.

Turning back to the noob, Something brought you here, why not have a seat and let's see if I can help get you on your way.

(StevenVdB) Ragnarök HP 33/34 - AC22/21/15 / 26 vs AoO - CMD 24 / 26 vs Grapple 
Monday May 13th, 2013 3:50:20 PM

Ragnarök raises an eyebrow as he watches the odd fellow enter the tavern. Not the best manners either... but then again.. what else can you expect in these forsaken lands.

But! A newcomer usually brings something new! And that sounds interesting enough!

(Pedro) Faust Havler Tavir'e AC 17/13/14 -- CMD 14 -- HP 27/27 // Wolfgang AC 17/15/14 -- CMD 13 -- HP 13/13 
Monday May 13th, 2013 4:50:59 PM

Faust looks the rude newcomer with curiosity, after all, usually people have a reason to be rude, most commonly either to hide something that is very interesting for others or dangerous; in both scenarios, it's a good idea to know what it is.

But as Yngvar is already dealing with him, he turns his attention to the merchants, but still keeps a minimum of attention in case of trouble. His intentions with the merchants mostly to get to know what they are trading for and offering assistance in directing them to whom they should speak to in order to make a sell; using his merchant background to make them feel welcomed in the trading post, hopefully convincing them to come again in the future.

[[OOC: Not sure if a roll is in order for such action.

About the Catacombs, just to be clear, these are the unclaimed loot from the druids:

+1 Dagger
+1 Heavy Steel Shield
+1 Hide Armor (x2)
Masterwork Scimitar (x2)
Masterwork Shortbow

1 Vial of Silversheen
Amulet of Natural Armor
Hand of the Mage

Last chance in case anyone wants anything from the pile, also, feel free to mention if you want anything purchased.]]


DM Kathy 
Monday May 13th, 2013 10:51:00 PM

Faust turns his attention to the merchants. They seem especially interested to hear about Bast the brewer, and soon depart to take a look at the brewery.

Meanwhile Ragnarök wonders what the newcomer will bring to town. Yngvar speaks to him directly.

"Something brought me here," he repeats. "Yeah, that's true enough. Something brought me here, and that's you. And your friends. Want to talk to you." He glances around. "Not here. Behind the stables. One hour."

With that, he departs.

(Jorge) Asteron Worldtraveller AC 19/11/17 -- CMD 21 -- HP 41/43 -- Rage 17/17 
Tuesday May 14th, 2013 11:17:52 AM

Asteron smirks. To him, the rude man reeks of Town. The taur might be accused of being ever suspicious, but that trait has kept him alive where others have met an untimely death. After the man leaves, he asks his companions in a voice that does not carry to others: "What do you think? Town sent him?"
- - - - -
OOC: Sorry for not posting for a few days... a head cold that made me forget about Cthonia (yes, it was THAT bad). Although it is not fully over, at least I am back to posting.

Re: Catacombs. From the loot, the only item Asteron would take is the vial of Silversheen. The rest (if any) of his share, he'd prefer in platinum (saving for something right now).

(Ezra, the Second) Yngvar Hefnd AC 14{18}/14{18}/12{16} -- CMD 13 -- HP 25/25 
Tuesday May 14th, 2013 11:49:10 AM

You know, a single day of rest is not too much to ask. Let's go see what he wants, after making a round of the post, make sure we don't have any other surprises coming.

(StevenVdB) Ragnarök HP 33/34 - AC22/21/15 / 26 vs AoO - CMD 24 / 26 vs Grapple 
Tuesday May 14th, 2013 6:07:53 PM

"Sounds a bit overkill if we all attend to that meeting no? Yngvar's good at this kind a stuff... All I hope for is for him not to get caught in some devious plot... "

(Ok with CC list Faust! Go ahead and sell - the CC staffers are talking about you ;-) )


DM Kathy 
Tuesday May 14th, 2013 10:51:04 PM

Asteron surmises that the man may be from Town, and Yngvar things you should see what he wants. Ragnarök thinks maybe you shouldn't all go, but the man had specified "you and your friends," so presumably he's expecting everyone.

An hour later, you meet behind the stables. The man gets right down to business. "Name's Tunks," he says. "Gibbon Tunks. I come from Town. Gotta message for you. An offer really." He glances around, then continues.

"Boss Wathe has heard of you. Heard you're good to have around in a pinch. He'd like to have you around Town, see? In case something happens. He said he'd double whatever they're paying you here."

He smiles. It doesn't really improve his appearance any. "What do you say?"

(Jorge) Asteron Worldtraveller AC 19/11/17 -- CMD 21 -- HP 43/43 -- Rage 17/17 
Wednesday May 15th, 2013 11:18:52 AM

Minotaurs may not be one of the noble races. They are called ignoble after all. But there is a racial trait that is amply known: their almost illogical (for others) concept of honor. And this... Tunks just insulted Asteron's honor.

"YOU WANT ME TO STAIN MY HONOR WITH MERE MONEY?" The minotaur bellows at the top of his lungs, not minding who is listening. "THAT IS AN INSULT I WILL NOT LET PASS, FOOLISH MAN!" His companions have never seen Asteron this angry. It is not the madness of the Rage. This is another thing entirely: this is the anger at an offense against what the Taur holds most dear: his honor.

Firmly grasping the blade of his hilt, but barely holding himself from attacking, Asteron spits out a somber word of challenge: "KAYLEB!"

(StevenVdB) Ragnarök HP 33/34 - AC22/21/15 / 26 vs AoO - CMD 24 / 26 vs Grapple 
Wednesday May 15th, 2013 12:52:41 PM

Though the Monk would not be so easily persuaded either to leave these people behind just for more gold he is a bit starteled with the over the top outburst of Asteron. Rag has grown to appreciate the Taur a lot yet there are always new things to discover in this weird race...

Intrigued Ragnarok does not interfere... This could be interesting! Nor will he meddle in a potential fight... He does not want to anger the Taur even more!

(Ezra, the Second) Yngvar Hefnd AC 14{18}/14{18}/12{16} -- CMD 13 -- HP 25/25 
Wednesday May 15th, 2013 1:36:42 PM

Yngvar ignores the bellow from Asteron, he's a bit more pragmatic, and recalls the difficulties he had before he even left Float City.

Taking a step to one side of Asteron, Yngvar looks at Tunks for a moment before speaking his own piece, The 'taur speaks for himself. If your offer is worthy of consideration, you have coin with you. Let me see what your Boss Wathe thinks I'm worth.

Watching for a reaction, Yngvar asks, Do you know Mr. Bas?

(StevenVdB) Ragnarök HP 33/34 - AC22/21/15 / 26 vs AoO - CMD 24 / 26 vs Grapple 
Wednesday May 15th, 2013 4:01:39 PM

Cthonia - 6 missed
Yngvar - 1
Asteron - 1
Faust - 2
Toregon - 2

Folks... only one game did worse... let's try to get up the ladder shall we. There were a few perfect scores this week! I'm sure we can do that also!
Let's rock this game!!

(Pedro) Faust Havler Tavir'e AC 17/13/14 -- CMD 14 -- HP 27/27 // Wolfgang AC 17/15/14 -- CMD 13 -- HP 13/13 
Wednesday May 15th, 2013 4:17:43 PM

Faust looks surprised by both Yngvar and Asteron's reactions, then recollects his thoughts and adds, "Yes, double coin is always welcome, however, it is my sincere belief that this outpost here is as important to this region as the Town itself, so I'm sure we can get to some agreement that'll be beneficial for all parts involved."

(Sean) Toregan Dondarin AC 18/14/14 -- CMD 19 -- HP 29/29 
Wednesday May 15th, 2013 9:49:11 PM

Toregan looks in surprise to the minotaur, who usually remains so composed. Speaking in a calm, yet worried voice, Toregan tries to calm down the infuriated taur. "Calm down Asteron, he doesn't mean anything by this! He obviously didn't know about minotaurs and their honor, or he wouldn't have even thought to approach you with this offer." Turning to Tunks, Toregan gives his an a calculating look. "Unfortunately for your boss, I am under contract to protect the Post. I won't be able to accept you offer."

DM Kathy 
Wednesday May 15th, 2013 11:37:14 PM

Asteron's reaction to the offer is immediate and definite. "Calm down, Horns," Tunks advises. "It's just an offer. You ain't gotta take it."

Yngvar asks to see the coin, and Tunks obligingly produces a bulging purse. He hefts it a few times so you can hear the clink of coins, but he doesn't open it up. "Can't say as I've met a Mr. Bas," he replies. "Why? He a friend of yours?"

Toregan points out that he is already under contract, and Faust says that the Trading Post is important, too. "You gotta think about the future," Tunks replies. "Me, I gotta good future, on account of I work for Boss Wathe. You all want futures, good futures, you oughta be working for him too. This trading post? It ain't got no future."

(Ezra, the Second) Yngvar Hefnd AC 14{18}/14{18}/12{16} -- CMD 13 -- HP 25/25 
Thursday May 16th, 2013 12:36:32 PM

yngvar steps to the side of the others, they make their own decisions. Me, I have my own issues to deal with. And they're expensive. Seems you're on the up'n'up if ye got gold with you.

Yngvar smiles and nods, so what kind of work Wathe gonna want? I'm not to keen on needless violence, but aggressive deterrence works just fine. My contract is 30 gold a month, plus expenses. Fork over 60 gold and i'll take your offer under advisement. This post has seen too many people coming and going, no stability here. When would I need to report? I pack light.

(StevenVdB) Ragnarök HP 33/34 - AC22/21/15 / 26 vs AoO - CMD 24 / 26 vs Grapple 
Thursday May 16th, 2013 12:40:16 PM

"This discussion is getting more and more intriguing!" Ragnarok thinks, "Did he just threathen the Post?!? Interesting!"

"I'd say we honor our agreement with the Post... However it does sound interesting to travel to Town and talk to this Boss Wathe so we learn why they claim the Post has no future... It almost sounds like a threat or a warning..." Rag says to his friends.

(Jorge) Asteron Worldtraveller AC 19/11/17 -- CMD 21 -- HP 43/43 -- Rage 17/17 
Thursday May 16th, 2013 3:52:56 PM

Asteron frowns. He would smite the man here and now, were it not for the fact that the taur challenged him to Kayleb... and the man did not even flinch. A coward? Perhaps... or perhaps someone really, really, dangerous.

"You best me in Kayleb, and perhaps I'll listen to what your boss has to say. But until you do, my appreciation of you is that of a dog and a coward, and my answer is a resounding NO!"
- - - - -
OOC: Sorry for not being able to post as regularly as I would like.

(Pedro) Faust Havler Tavir'e AC 17/13/14 -- CMD 14 -- HP 27/27 // Wolfgang AC 17/15/14 -- CMD 13 -- HP 13/13 
Thursday May 16th, 2013 9:00:51 PM

"I do think of the future and, the way I see it, the outpost is a handy thing to have around, closer to the Float and waystations compared to the town."

"Still, I understand you're just a messenger, any sort of extra negotiation will have to be with your boss I suppose..."
, he says, with a 'can't do much' shrug.

(Sean) Toregan Dondarin AC 18/14/14 -- CMD 19 -- HP 29/29 
Thursday May 16th, 2013 9:47:14 PM

Toregan looks at Yngvar with a cautious look. "I can't blame you for wanting abetter deal, but i won't be leaving the posts employ. I'll be willing to travel with you to Town if you wish to seek employ with them and then part ways."

Toregan worridly mulls over the situation in his thoughts as he finishes speaking. "I really hope I'm reading you correctly here Yngvar, cause I don't think you're the type to switch alliances this easily.

DM Kathy 
Thursday May 16th, 2013 10:36:44 PM

Asteron responds with a definite refusal. Faust also refuses, albeit more diplomatically. And he seems to leave a door open...

Ragnarök doesn't reply directly, but tells his friends that a trip to Town might be in order.

But Yngvar appears to be at least considering the offer. "Naw, that ain't how it works," Tunks replies with an unpleasant grin. "You agree to leave here, come work for Boss Wathe, and then you get the sixty. Not before."

Toregan tries to follow Yngvar's lead, and offers to accompany him to Town.

"All right then," Tunks says. "I made the offer; you know what is is. I'm leavin' tomorrow, goin' back to Town. You wanna come with me, you let me know. And if I was you, I'd take the offer. Most of the lumps here, they don't matter. But you got potential. Be a shame to waste it."

With that, he turns and heads back to the inn.

(Ezra, the Second) Yngvar Hefnd AC 14{18}/14{18}/12{16} -- CMD 13 -- HP 25/25 
Friday May 17th, 2013 12:07:28 PM

Yngvar waits until the man has left the area, well that wasn't very helpful. Didn't get much information out of him. Worse, he knows what we look like. Be a bit harder to wander into town and check it out now.

(Jorge) Asteron Worldtraveller AC 19/11/17 -- CMD 21 -- HP 43/43 -- Rage 17/17 
Friday May 17th, 2013 1:12:11 PM

"Master Yngvar," Asteron replies, "we could have lied, and seem to accept the job. That would have granted us easier access to Town. The problem is, it would not have been honorable!"

The minotaur is still angry. Both at the man for having attempted to buy his honor, and for himself, at getting angry about it. "I am sorry. I should have kept my mouth shut. I just could not help it"

It is the first time that the taur seems sheepish to his companions.

(Pedro) Faust Havler Tavir'e AC 17/13/14 -- CMD 14 -- HP 27/27 // Wolfgang AC 17/15/14 -- CMD 13 -- HP 13/13 
Friday May 17th, 2013 2:19:22 PM

"Actually...the problem I see with accepting the offer and going with him is...well, quite bluntly, they'd know exactly where we are and when."

"Who's to say they don't just want to off us and be dealt with?"
, says Faust, while scratching his neck.

"Still...they know what we look like and, quite honestly, got the feeling they always knew...we can try to glamer ourselves in, but would require a high amount of castings, to the point that it's probably better to just purchase a bunch of hats of disguise.", he adds.

[[OOC: Completed the Catacombs transaction and sent the required email.

As requested, the Silversheen was not sold and is Asteron's.

I took the liberty to purchase 3 scrolls to increase Faust's spell selection, will add them to my book once the DM says I can do it, but don't worry, I checked the math and it'll come out of my share of the sales.]]


(Ezra, the Second) Yngvar Hefnd AC 14{18}/14{18}/12{16} -- CMD 13 -- HP 25/25 
Friday May 17th, 2013 3:32:24 PM

What's the split?

(Pedro) Faust Havler Tavir'e AC 17/13/14 -- CMD 14 -- HP 27/27 // Wolfgang AC 17/15/14 -- CMD 13 -- HP 13/13 
Friday May 17th, 2013 5:07:15 PM

966.2 gp to each

(StevenVdB) Ragnarök HP 33/34 - AC22/21/15 / 26 vs AoO - CMD 24 / 26 vs Grapple 
Sunday May 19th, 2013 12:17:17 PM

"I'd say we should go with him and seemingly accept his contract. This way we honor our contract with the Post as we will be investigating what Town is trying to pull here. And it will allow us to walk freely through town and get to know the people there... don't think they don't allready know who we are friends... after all this guy knew perfectly well who he needed to talk to...
Let's spend the day to gear up and next morning we can travel to Town with him...


(ooc : last 300Xp have boosted Ragnarök up to 5th level! Doing the updates asap. Too bad we don't have more gold ... I don't have enough to buy what I want yet :-) )

(Sean) Toregan Dondarin AC 18/14/14 -- CMD 19 -- HP 29/29 
Sunday May 19th, 2013 5:10:16 PM

Toregan sighs in relief as Yngvar returns to his normal behavior. "I'm terrible at reading people, Ygnvar, next time could you give me a warning?" Toregan says, as a small grin comes across his features. "For all he knows at least one of us is willing to join him and his. Faust and Rag didn't say no, so they could probably 'join' them as well. Even for myself, I could probably change my mind and they wouldn't think twice about it. This Boss Wathe seems to be that sort of person. The only one who I doubt they'd believe would change their mind would be Asteron, but I think we'd be able to cover for him. Besides, we need to head to Town eventually so why not go with an invitation?"

DM Kathy 
Sunday May 19th, 2013 9:25:54 PM

You discuss the stranger's offer. Asteron, now that he's calmed down, acknowledges that his response may not have been the best. Ragnarök is all for "accepting" the offer, just to see where it leads. Toregan agrees that joining Tunks might be the best option, providing you can convince him that some of you have changed your minds.

You can discuss the situation further, but if you want to take Tunks up on his offer, he's at the Inn.

(StevenVdB) Ragnarök HP 41/41 - AC21/20/15 / 25 vs AoO - CMD 26 / 28 vs Grapple 
Monday May 20th, 2013 3:12:18 PM

"Time to go tell him the news then... seems like most are intrigued enough to go and see what it is they have planned for us. Could be an ambush, could be a plot against the Post or us... but anyhow we need to know..."

Ragnarök goes to the Inn, checks where Tunks sits and goes toward his table...

"The others will join shortly... they just needed a nudge out of the door..."

(Jorge) Asteron Worldtraveller AC 19/11/17 -- CMD 21 -- HP 43/43 -- Rage 17/17 
Monday May 20th, 2013 4:37:13 PM

Asteron's mind wheels turn, and turn, and turn... how to protect his companions with his combat abilities without staining his honor? A complicated predicament for him... hmm...

Then, an idea occurs to him. "Master Toregan, do you think you can best me at any combat-related contest that requires more speed than skill? Because if you were to best me at Kayleb, whatever form it actually takes, and you were to order me to join the lot of you on the trip to Town, I think I would have no other recourse than to obey..."

[i]Me and my big mouth! How do I get us out of the mess I got all us into?[/b]

(Sean) Toregan Dondarin AC 18/14/14 -- CMD 19 -- HP 29/29 
Monday May 20th, 2013 8:49:38 PM

Toregan thinks the idea over for a few seconds before grimacing. "I may be able to beat you in a race of some sort, or a contest of archery or similar skill. Other than that, I think you'd best me in most contests."

(Ezra, the Second) Yngvar Hefnd AC 14{18}/14{18}/12{16} -- CMD 13 -- HP 25/25 
Monday May 20th, 2013 9:12:32 PM

I'm one of two original players, and I must be missing some XP, cause I show that 300 puts me 4700 short.

Sorry Toregan, didn't really have a means of conveying my plans. I'll go listen to what he says and offers. After that assassination attempt, I may need to consider a new venue anyway.

DM Kathy 
Monday May 20th, 2013 9:53:19 PM

Ragnarök goes to the inn where he finds Tunks at a corner table, drinking ale. "Glad to hear you've come to your senses," he says. "We leave tomorrow, first light."

Meanwhile, the others are scheming out a way for Asteron to join the deception with his honor intact. Toregan suggests a footrace, or an archery contest, as a kayleb. If Asteron loses, he must do as Toregan tells him. It's a decent plan, but will it work?

[OOC: if you decide to try this, I'll need three checks from each of you. Ranged attacks if you're doing archery; initiative checks if you're doing a footrace.]

[OOC: I actually hadn't expected anybody to level during this module; I must have added wrong. Your challenges have been calibrated to a 4th-level group; if more people level, I may have to make adjustments.]

(Ezra, the Second) Yngvar Hefnd AC 14{18}/14{18}/12{16} -- CMD 13 -- HP 25/25 
Monday May 20th, 2013 11:20:17 PM

Thanks to Steven, I went back and checked my exp. EVERYONE should have leveled after receiving exp for the waystations 5/5/2013, as that should have put everyone here since GM migration at 15,500. A couple of people should be over that for additional bonuses. If you are capped on hero points, do you still get the exp for the award?

(StevenVdB) Ragnarök HP 41/41 - AC21/20/15 / 25 vs AoO - CMD 26 / 28 vs Grapple 
Tuesday May 21st, 2013 2:08:47 AM

(OoC : I try to add Xp when they are awarded. If I made a math error do let me know. My char sheet lists when Xp is given. Also, Rag got 2 hero points since lvl 3. Cap is at 4 but I did add the 30 Xp per level (level when they are given). But I don't see how others can get 4700 short! Unless either I made a mistake or you guys missed a couple of rewards...)

Sitting at the table with Tunks, Ragnarok wonders what's keeping his friends...

"So... Anything else you can tell me about our contract or it's giver? "


(Pedro) Faust Havler Tavir'e AC 17/13/14 -- CMD 14 -- HP 27/27 // Wolfgang AC 17/15/14 -- CMD 13 -- HP 13/13 
Tuesday May 21st, 2013 11:23:54 AM

[[OOC: Due to crazy schedules, I add all Xp and loot in intervals based on available time. However...I've been postponing this for about 2 months now, so yeah...]]

Faust is the next one to show up, mostly worried for leaving Tunks out of sight and alone with the monk...or anyone for that matter, who knows what the guy is capable of.

"Well, I did say I had negotiations, didn't I? Ergo, count me in for the time being."

"I'm confident the others will be joining us soon enough."


Also, once Faust gets some free time, most probably at night, he'll transcribe the purchased spells onto his spellbook, couldn't find any rules that said otherwise, so for this action I'll be choosing 10 (should suffice, the DC is 17 and my full Spellcraft bonus is +12).

If for whatever reason there aren't 3 free hours (time needed to write the 3 spells), the order in which he'll transcribe them is: Mirror Image -> Blindness/Deafness -> Make Whole


(Jorge) Asteron Worldtraveller AC 19/11/17 -- CMD 21 -- HP 43/43 -- Rage 17/17  d20=11 ; d20=19 ; d20=2 ;
Tuesday May 21st, 2013 5:41:55 PM

"Hmm... archery would probably do it. Shall we?"

Asteron hopes he does not win. Still he does his best when he shoots three arrows at the assigned target
- - - - -
OOC:
To hit rolls for archery competition: 13, 21, 4
Also, I may be totally wrong, but my XP count does not get to Lvl 5 yet... unless:
----- 1. Does a char get XP for Hero Points?
----- 2. Does a char get XP for treasure?
If so, then Asteron might have reached Lvl 5. If not, no cigar yet!

(Jorge) Asteron Worldtraveller AC 19/11/17 -- CMD 21 -- HP 43/43 -- Rage 17/17 
Tuesday May 21st, 2013 5:45:37 PM

OOC: Sorry... forgot to add attack bonus modifiers to the to hit rolls :/
1. d20+6= 17
2. d20+6= 25
3. d20+6= 8


(Sean) Toregan Dondarin AC 18/14/14 -- CMD 19 -- HP 29/29  d20+9=11 ; d20+9=12 ; d20+9=12 ; d20+4=6 ; d20+4=15 ; d20+4=14 ;
Tuesday May 21st, 2013 8:41:17 PM

Okay, I went back and it turns out I was missing a significant amount of XP, but even with all that, Im still at 14800XP overall.

Archery
1d20+9: 11
1d20+9: 12
1d20+9: 12

[/b]Well that could have gone better.[/b] Toregan states, as his shots all seem to fly off target. "Lets try for a race then, if a rematch is allowed."

Well that went horribly. A 2, 3, and 3 on my attack rolls.

Race
1d20+4: 6
1d20+4: 15
1d20+4: 14

(Ezra, the Second) Yngvar Hefnd AC 14{18}/14{18}/12{16} -- CMD 13 -- HP 25/25 
Tuesday May 21st, 2013 9:19:17 PM

I would suggest looking at my sheet, I have all exp noted by date of notice from dm. Thanks to steven as I had missed some.

(Jorge) Asteron Worldtraveller AC 19/11/17 -- CMD 21 -- HP 43/43 -- Rage 17/17  d20=4 ; d20=2 ; d20=4 ;
Tuesday May 21st, 2013 9:43:01 PM

"Well, let's see if you have better luck running than shooting, master Toregan. If you don't, I think we, or I, will be in a bind" The taur then prepares himself for the race. He does make a silent prayer to Imod, asking to be beaten fairly. Nevertheless, as honor demands it, he does his best.
- - - - -
OOC-Initiative rolls:
d20+2: 6
d20+2: 4
d20+2: 6

DM Kathy 
Tuesday May 21st, 2013 11:13:15 PM

Faust soon joins Ragnarök and Tunks at the inn, with assurances that the rest of the group won't be far behind.

Asteron and Toregan start with an archery contest, which doesn't quite go as they would have liked; Asteron wins. If Toregan has to face consequences for his loss in kayleb, they are not immediately obvious.

The footrace, however, yields better results. Nimble Toregan easily outruns his minotaur friend and is thus able to "order" him to accept Tunks's offer.

At the inn, Ragnarök asks about the contract and Boss Wathe. "Well," says Tunks, "Boss Wathe is the power in Town, no question. He comes from the Float, originally. Wanted to make a new start out here. As for the contract, I'm not sure, but I think it's much the same as what you do here. Keep an eye out for trouble, and deal with it as it comes up. I'm sure Boss Wathe will have more to say, though."

He grins, "Oh, and you can help me arrange for a parting gift for the Trading Post. But we'll go into that tomorrow."

(StevenVdB) Ragnarök HP 41/41 - AC21/20/15 / 25 vs AoO - CMD 26 / 28 vs Grapple 
Wednesday May 22nd, 2013 2:21:20 AM

"Now now Master Tunks there's a difference in leaving a good contract in exchange for a better - already some have trouble doing this - but it's a whole different story should your 'parting gift' bring harm to the Post. Then you may best return on you own... Even I would then gladly 'help' you out of here. We'll go with you to Boss Wathe but no harm is to be done to the people of the Post nor the Post itself. There's no such thing as a one sided contract... "

Rag keeps an eye out for his friends.

(OoC : Sean's Xp count makes sense... Throw on the 2 Hero Points Rag got en you end up at lvl 5. Asteron should be close also - he also got an HP. @ DM : even though some are at lvl 5, wealth wise we're about 4000G behind - so unsure if you would have to upgrade the current module. If you prefer we stick at 4 till you give your ok for us to level I'm more than ok with that. Just let us know.)

(Jorge) Asteron Worldtraveller AC 19/11/17 -- CMD 21 -- HP 43/43 -- Rage 17/17 
Wednesday May 22nd, 2013 12:43:38 PM

"Master Toregan, I find myself defeated by you. So, in this matter, I will defer to your instruction. I will go to Town and submit myself to what you decide."

With the matter settled with proper form. Asteron has nothing else to say. He is now content to follow the lead of the others as they see fit.

(Pedro) Faust Havler Tavir'e AC 17/13/14 -- CMD 14 -- HP 27/27 // Wolfgang AC 17/15/14 -- CMD 13 -- HP 13/13 
Wednesday May 22nd, 2013 7:03:27 PM

Faust seems obviously intrigued by this gift, expecting the worst, much like Ragnarok, keeping the thought to himself, however. "Parting gift...?" is all the drow says.

(Sean) Toregan Dondarin AC 18/14/14 -- CMD 19 -- HP 29/29 
Wednesday May 22nd, 2013 8:47:17 PM

Toregan looks at Asteron and nods his head. "Don't worry. I plan to keep on working for the Post. I won't tell you to do anything dishonorable. I'm only in this to see if their the ones behind the slander." Toregan then heads inside the inn and sits down at the table with Tunks. "Sorry I'm late. I had to convice our minotaur friend to give this deal a chance. I'm willing to see what this Boss Waithe has to say, and then I'll make a decision.

DM Kathy 
Wednesday May 22nd, 2013 10:53:39 PM

Faust wonders about the nature of the "parting gift," and Ragnarök says he won't go along with it.

"Well, that's the thing," says Tunks. "We've all got contracts. Me, I'm supposed to come extend you this offer, which I done, and on the way back I'm supposed to set off this little surprise. It's been arranged, the surprise, so it won't take me too long, then we can be on our way to Town. But I gotta do it--orders."

Asteron and Toregan join the group in the Inn. "Glad you all decided to join up," Tunks says. "Town--that's the future of this region. This trading post won't amount to nothin'."

(Ezra, the Second) Yngvar Hefnd AC 14{18}/14{18}/12{16} -- CMD 13 -- HP 25/25 
Thursday May 23rd, 2013 3:40:36 AM

Yngvar takes a detour on the way back to the inn to find Pen. We're playing along with this Tunks guy to see what's up. Keep an eye out for anything unusual, especially after we leave. I'll try and get additional word to you.

(Jorge) Asteron Worldtraveller AC 19/11/17 -- CMD 21 -- HP 43/43 -- Rage 17/17 
Thursday May 23rd, 2013 4:23:29 PM

Asteron looks suitably sheepish, not uttering a word. He stands behind and to the right of Toregan, as if acting as a bodyguard. Long gone is his bravado, and he almost seems... apologetic.

(StevenVdB) Ragnarök HP 41/41 - AC21/20/15 / 25 vs AoO - CMD 26 / 28 vs Grapple 
Thursday May 23rd, 2013 4:48:02 PM

Ragnarök narrows his eyes as he observes Tunks.

"Not sure I like what you are hinting at... why this rivalry between the Post and Town? Don't they need one another - couldn't they work together and make this region flourish?

But I take it you won't be the one to elaborate on this won't you... and I bet Boss Wathe is the one who is instructing you to do this... well then... all the more reasons I think to pay him a visit. "


(Pedro) Faust Havler Tavir'e AC 17/13/14 -- CMD 14 -- HP 27/27 // Wolfgang AC 17/15/14 -- CMD 13 -- HP 13/13 
Thursday May 23rd, 2013 5:59:33 PM

"So....we leave in the morning, right? Anything else we ought to discuss or we're free to go pack up our belongings?", says Faust, once everyone's gathered and stated that they'll go to this 'Town'.

"By the by...I've been wondering this for some time now, but does this...'Town' have a name?"

"The outpost can be just 'The Outpost', but a town's gotta have a name..."


DM Kathy 
Friday May 24th, 2013 12:44:08 AM

Yngvar takes a moment to alert Pen. The gnome looks surprised. "Play along?" he repeats. "Why? What's he playing? What did he tell you?" You (presumably) fill him in, and he warns you to be careful. "We're short-handed as it is," he reminds you, "with the work crew gone off to station 10. Don't be away too long."

Asteron, looking sheepish, does his best bodyguard impersonation.

Ragnarök still doesn't like the sound of this parting gift. "Yeah, Boss Wathe gave me the orders," Tunks says. "And Boss Wathe has plans for Town, and they don't include losing a bunch of trade to some second-rate trading post. Town's gonna be the place to go in these parts--you'll see."

Faust is curious about whether this Town has a name, but it doesn't seem to. At least, not yet.

The remainder of the day is uneventful, and Tunks leaves, as promised, at first light. Presumably, you all join him.

(Ezra, the Second) Yngvar Hefnd AC 14{18}/14{18}/12{16} -- CMD 13 -- HP 25/25 
Friday May 24th, 2013 11:06:56 AM

Before we get to the gate, what is this parting gift?.

(Pedro) Faust Havler Tavir'e AC 17/13/14 -- CMD 14 -- HP 27/27 // Wolfgang AC 17/15/14 -- CMD 13 -- HP 13/13 
Friday May 24th, 2013 8:13:42 PM

Faust takes point to prepare the Message spell for the day and tries to catch the party, at the very least some members, before they're all gathered to leave with Tunks, making sure absolutely no one is hearing them.

"Ok...I don't like one bit the sound of this 'gift', and the outpost needs to know what in the name of Ffloy is it."

"So...I'll be casting Message between us so we can whisper and communicate with each other...but the spell will last us a bit over half an hour...within that time we need Tunks to spill the beans. I'll also include Mr. Pen in the casting...hopefully we won't be too far for the spell effect..."
, he looks worried as he scribes a few calculations over guessed distances and how much the spell should last for.

He lets out a deep sight, "Right....worst comes to worst...I'll have to stay behind and act like a messaging hub, effectively doubling our conversation range."

Faust will do as mentioned, casting it on the whole group (or whoever he could talk to).

Once they're about to leave, he'll say his last goodbyes to Pen (taking the opportunity to cast Message on him) and refresh the casting on the group in the case Tunks says something like "I'll tell you on the road"


(Sean) Toregan Dondarin AC 18/14/14 -- CMD 19 -- HP 29/29  d20+8=26 ;
Friday May 24th, 2013 8:42:34 PM

[/b] I don't like the sound of it either. If its anything malicious, We'll stop him then and there, and then we'll have a few words with his boss. I'll keep my eye on him."[/b] Toregan is awake at first light, with all his gear ready and packed. If Tunks doesn't talk about the surprise, Toregan will keep his eye on Tunks, watching for any suspicious movements or mutterings.

Perception (+8): 26

(StevenVdB) Ragnarök HP 41/41 - AC21/20/15 / 25 vs AoO - CMD 26 / 28 vs Grapple 
Sunday May 26th, 2013 4:47:21 PM

Before going over to Tunks Rag has a quick chat with his friends.

"Most likely Tunks needs to take us to Boss Wathe... Does anyone of you magic users know the way to disguise someone? Or to take someone elses shape?!? Perhaps ... 'Our Tunks' can take us to boss Wathe... Then we just take this Tunks as a prisoner, find out about his gift and then go to Town to find out more..."

That being said Rag casually goes towards Tunks.

"So Tunks... You planted your parting bomb already? ... You will escort us back to Boss Wathe right?? Meaning, you must bring us before him in person I hope? How else would we find him in Town?!... "



(Jorge) Asteron Worldtraveller AC 19/11/17 -- CMD 21 -- HP 43/43 -- Rage 17/17  d20=3 ; d20=14 ;
Sunday May 26th, 2013 7:15:07 PM

Asteron keeps silent, and stands one pace behind and to the right of Toregan, alert at anything that seems out of place.
- - - - -
OOC:
Perception [d20+6]: 9
Knowledge(nature) [d20+7]: 21

DM Kathy 
Sunday May 26th, 2013 11:06:28 PM

Yngvar asks specifically about the parting gift. "You'll see," Tunks grins.

Faust casts a Message spell so he can communicate with the rest of his companions, and perhaps, with those left behind.

Ragnarök asks whether anyone has any illusion spells that would help the group swap the real Tunks for a fake one. He then asks Tunks whether he had planted his surprise.

"Nah, it ain't that kinda surprise," Tunks says. "It won't come from inside; it'll come from outside. I just have to go set it up, is all." He grins at you, shoulders his pack, and heads toward the gate.

You have been watching him pretty closely this morning, and it doesn't look as if he's left any surprises behind. It would seem that he is telling the truth; his "parting gift" will be arranged from outside the walls of the Trading Post. How far outside? You don't know. Will you have time to find out and stop it? You don't know. Will you have time to find out and get back to the Trading Post? You don't know.

So, last call. Do you leave with Tunks, or stay at the post?

(Jorge) Asteron Worldtraveller AC 19/11/17 -- CMD 21 -- HP 43/43 -- Rage 17/17 
Monday May 27th, 2013 12:55:40 PM

Asteron makes a silent signal to Toregan, as if suggesting that they go. Since Tunks has to setup the surprise outside of the Outpost, they will at least be able to decide if they interfere or not before the surprise gets to the settlement. He does remain beside his companion, however, and says nothing.

(StevenVdB) Ragnarök HP 41/41 - AC21/20/15 / 25 vs AoO - CMD 26 / 28 vs Grapple 
Monday May 27th, 2013 3:53:14 PM

"Looks like you got yourself some companions to go to Town Tunks... Let's go!"

Ragnarok will follow Tunks. Like Asteron he considers it best to see what he's up to and if needed they can still interfere...

(Sean) Toregan Dondarin AC 18/14/14 -- CMD 19 -- HP 29/29 
Monday May 27th, 2013 5:47:17 PM

Toregan clenches his teeth and continues on with Tunks. Pen was warned and there was still the chance they'd be able to interfere. He gives a slight nod to Asteron, and continues to watch Tunks. "Aye, lets get this over with so we can get to Town."

(Pedro) Faust Havler Tavir'e AC 17/13/14 -- CMD 14 -- HP 27/27 // Wolfgang AC 17/15/14 -- CMD 13 -- HP 13/13 
Monday May 27th, 2013 11:15:36 PM

Faust does his best to not look too concerned but agrees that following Tunks is their best bet, "I believe this 'surprise' will happen regardless of us being with him or not, ergo it's best to go with him and deal with it early on rather than stay behind and merely react to it."

if possible, he will also take the time to cast Message on Pen and tell him to be ready for any sort of outside attack on the outpost but that the group will try to cut anything that might happen short. All this under the premise of saying his goobyes.

DM Kathy 
Monday May 27th, 2013 11:32:24 PM

Tunks leaves the trading post, and you come with him. He leads the way to the lift, chatting now and then about Town. "Boss Wathe's got plans, yes he does," he says at one point. "He's even talking to a fellow about putting in a Catacombs entrance. Town'll be the biggest, best thing in these parts."

At the bottom of the lift he heads, not toward Town, but at a northward tangent. After about twenty minutes' walking, he stops. "Be real still," he says.

He pulls out some kind of carved wooden whistle and blows into it. The resulting tone is not especially loud, but it does seem to carry. Many minutes pass. Tunks blows the whistle again.

A short time later, you hear a rustling in the bushes, and four kobolds appear. You recognize them immediately as members of the fierce Ss'Hathk tribe.

Tunks produces a medium-sized cloth bag, and hands it over. It doesn't clink or jingle, so you don't think it contains coins, but you're not sure what's in it. One of the kobolds opens it up, looks into it, sniffs briefly. He looks up at Tunks, showing teeth.

"Do it now," Tunks says. "Like Boss says, yes?"

"Yesss," says the kobold with the bag. "We go now. Kill humansss. Get more ss'kkaakkh."

"Ss'kkakkh comes from Boss," Tunks says. "You remember that. You want more ss'kkaakkh, you do what Boss says."

"Yessss," says the kobold again. They melt away into the bushes.

"Well, that's taken care of," says Tunks. "Come on; let's make for Town. I'll take you to Miss Sussy's; they'll give you a warm welcome."

(StevenVdB) Ragnarök HP 41/41 - AC21/20/15 / 25 vs AoO - CMD 26 / 28 vs Grapple 
Tuesday May 28th, 2013 12:13:15 PM

While Tunks talks to the Kobolds Rag gets his friends together...

"Guys we know what they are up with now yet we also know where Tunks is asked to bring us to Miss Sussy... If we overrun them now - Kobolds and Tunks - a good disguise spell might allow us to infiltrate.Town..."

Rag eyeballs his friends hoping to find a plan ... Be it his or another bu these Kobolds are going to murder all in the Post...

(Ezra, the Second) Yngvar Hefnd AC 14{18}/14{18}/12{16} -- CMD 13 -- HP 25/25  d20+4=23 ; 4d6=18 ;
Tuesday May 28th, 2013 2:47:23 PM

Yngvar doesn't need time to think about it. He raises a finger and quickly speaks an incantation.

A beam of searing fire lances out towards Tunks.

Surprise? Ranged touch scorching ray strikes AC 23, damage = 18.

He then moves back and casts mage armor on himself.

(StevenVdB) Ragnarök HP 41/41 - AC21/20/15 / 25 vs AoO - CMD 26 / 28 vs Grapple  d20+9=13 ;
Tuesday May 28th, 2013 5:49:06 PM

A grin appears on Rag's face as Yngvar decides to take action. Asking not to take violent actions appears out of place... Yet the merciful monk hopes he will be able to immobilise some defore they are slain.

Not standing next to Tunks and the Kobolds Rag moves up to Tunks - who has just been scorched by Yngvar's magic - and slams into his chest hoping to stun...

Hits AC13 - failure - 1 stunning fist used for today

"You can not expect us to stand idle while you intend to murder the people of the Post!! Lay down your weapons!!"

(Jorge) Asteron Worldtraveller AC 17/09/15 -- CMD 23 -- HP 43/43 -- Rage 16/17  d20=1 ; d20=16 ; d6=6 ; d6=2 ; d6=2 ;
Tuesday May 28th, 2013 7:18:10 PM

Asteron smiles. [i]Killing time![/b] He lets the rage get the better of him, takes a quick look to assay the situation, just to make sure there are no kobolds hiding in ambush. Then the taur swings his blade at the closest target, whether the human or a kobold, as he growls with blood lust.
- - - - -
OOC:
Perception [d20+6]: 7
Attack [d20+10]: 26
Damage [3d6+7]: 17

(Pedro) Faust Havler Tavir'e AC 17/13/14 -- CMD 14 -- HP 27/27 // Wolfgang AC 17/15/14 -- CMD 13 -- HP 13/13  2d4+4=9 ;
Tuesday May 28th, 2013 8:56:05 PM

Faust sighs a bit in frustration, both from the surprise being indeed bad and for being so clueless when he was trying to predict exactly what it would be. He follows suit of Yngvar, but casts Magic Missile instead, not wanting to kill Tunks just yet.

Then he sends the following message to Pen: "The 'surprise' Tunks was talking about was a kobold attack, close the gates and be ready. We don't know how many kobolds are there, but we'll rush back to the Outpost once we've dealt with Tunks.", hoping the spell is still in effect.

Attacking Tunks with Magic Missile for 9 force damage (no save)

(Sean) Toregan Dondarin AC 18/14/14 -- CMD 19 -- HP 29/29  d20+10=24 ; d8+4=9 ; d6=6 ;
Tuesday May 28th, 2013 9:13:11 PM

Toregan pulls out his bow and nocks an arrow, aimed directly for Tunks. "Deals off." Toregan snarls at the man before loosing his arrow at Tunks' vitals.

Attack w/ Longbow(+10): 24
Damage (1d8+4): 9
Sneak Attack (1d6): 6

DM Kathy  d20+20=38 ; d20+20=31 ; 2d6+12=20 ; d6=3 ; d20+10=24 ; d20+10=17 ; d10+3=11 ; d10+3=11 ; d20+10=28 ; d10+3=6 ; 2d8+6=12 ;
Tuesday May 28th, 2013 11:31:26 PM

Ragnarök starts out by trying to play it cagey, but Yngvar is having none of it. He sends a Scorching Ray hurtling toward Tunks. It hits, and the big man hisses in pain. Ragnarök aims a blow at Tunks, but misses.

Not to be outdone, Asteron aims a blow at the nearest kobold, and scores a hit.

Faust tries to get a warning to Pen, but you are well out of range of the spell. He sends a Magic Missile at Tunks.

Toregan fires an arrow, also at Tunks, and does some more damage.

"That was a mistake," Tunks says. He draws a rapier and attacks Ragnarök. He scores a critical hit, and does 20 points of damage and 3 points of cold damage (23 total). In addition, Rag finds that the wound is bleeding heavily; he will lose more hit points if he is not healed. (Details are here.)

Meanwhile, three of the kobolds seem to get very, very angry, in a way that lends them strength. Two of them attack Asteron, and both hit! Asteron takes a total of 22 damage from 2 attacks.

The third angry kobold attacks Faust, hitting for 6 damage.

The fourth kobold, the one to whom Tunks gave the bag, does not get angry. In fact, he is outfitted a little differently from the others; he seems to be some kind of priest or shaman. He casts a spell, and Tunks's wounds seem to close up a little.

And the map.

Kobold 1 down 17
Kobold 2
Kobold 3
Kobold 4
Tunks down 30

(StevenVdB) Ragnarök HP 41/41 - AC21/20/15 / 25 vs AoO - CMD 26 / 28 vs Grapple  d20+9=13 ; d20+9=15 ; d20+9=28 ; d20+9=18 ; d8+2=5 ; d8+2=4 ;
Wednesday May 29th, 2013 4:20:30 PM

Ragnarök staggers... the blade ripped through his fairly unprotected body injuring vital organs... dispite the fact that Rag's no specialist in anatomy he knows where to hit a vital strike so he also realises when he takes one that is made for killing... this one's bad... very bad...

Blood splatters are on Rag's legs but what is worse is the fact that it keeps gushing from the wound... with every heartbeat it seeps from the wound at an alarming speed...

The intensity of the blow was so immense that the Monk realises that backing out is the only sane thing to do in this situation but none of his friends would prevail against this hulk... get him down fast... that's your only chance the Monk thinks to himself. And by channeling all his Ki he tries to mangle Tunks tree times...

Hits AC 13 - hero point reroll - AC15
Hits AC 28 - 5 Hp (non lethal)
Hits AC 18 - 4 Hp (non lethal)

Then the Monk retreats in his subcontious and braces for the incomming blow...



(Jorge) Asteron Worldtraveller AC 18/10/16 -- CMD 23 -- HP 43/43 -- Rage 16/17  d20=18 ; d6=2 ; d6=2 ; d6=3 ;
Wednesday May 29th, 2013 6:31:24 PM

Asteron bellows, more in surprise than in pain! The kobolds seem to know of the rage, and there is three of them. Well, we either prevail, or die a glorious death. Honor demanded this, so I am willing to go to Imod. Let's see if I can put the fear of Imod into these runts...

With that, the towering minotaur swirls his two handed blade menacingly, goes into a guarded stance and attempts to hit the kobold he has already wounded. I may go down, lizzard, but you are preceding me!
- - - - -
OOC:

Guarded stance (rage power) +1 AC, 4 rounds left

Power attack against Kobold #1
To hit [d20+9]: 27
Damage: [3d6+10]: 17... and I did not add 6 damage points last round that I should have (ability bonus)... in case they can still be added.



(Sean) Toregan Dondarin AC 18/14/14 -- CMD 19 -- HP 29/29  d20+10=18 ; d8+4=5 ;
Wednesday May 29th, 2013 8:33:39 PM

Toregan sees Rag get skewered by Tunk's rapier and quickly shoots another arrow at him. He shouts out to Ragnarok in a panicked tone."Get away from him Rag!" He then moves up towards him, ready to stop his bleeding as soon as he can.

Attack w/Longbow (+10): 18
Damage (1d8+4): 5
Move to 8G

(Pedro) Faust Havler Tavir'e AC 17/13/14 -- CMD 14 -- HP 27/27 // Wolfgang AC 17/15/14 -- CMD 13 -- HP 13/13 
Wednesday May 29th, 2013 10:04:45 PM

Faust does his best to mask the pain, but lets out a pained noise, he retreats close to his companions and prepares another spell to fire, at first he thinks of blinding everyone, but fears the enraged Asteron will be unable to remember the command word. Instead, he swiftly takes out a piece of spider web and chants, pointing to Tunks...or close to him, hopefully entangling enough enemies to make the fight less complicated.

Once the spell is cast, he draws his rapier, not wanting to make the mistake of letting a kobold get so close without posing at least some threat.

5 foot step to G9

Standard Action to cast Web, centered at F4, making D4, E3-5, F2-6, G3-5 and H4 web area. Everyone in the area (namely K1, K2, K4 and Tunks) should make a Reflex DC17 or become grappled, movement is also affected, more info here.

Move Action to draw my rapier


DM Kathy  d20+13=23 ; d20+3=19 ; d20+3=6 ; d20+3=5 ; d20+2=18 ; 2d6=4 ; d20+20=34 ; d6+6=7 ; d6=4 ; d20+15=21 ; d6+6=7 ; d6=3 ; d20+10=27 ; d10+3=5 ; d20+7=22 ; d20+7=19 ; d20+2=22 ;
Thursday May 30th, 2013 12:14:49 AM

Ragnarök feels the effects of Tunks's blow, and tries to steady himself. He flurries at the big man, but only one of his blows hits.

Asteron, too, is feeling the effects, but his return strike is much more effective. Kobold 1 is bloody, but still on its feet.

Toregan fires another shot at Tunks, but it doesn't get through the big man's armor. He moves forward, getting in position to help Ragnarök.

Faust steps back and casts a Web. He draws his rapier. [You did a great job of describing where you wanted the Web to go. However, the area you described is a 10-foot radius (20-foot diameter) spread. Web is a 20-foot radius (40-foot diameter) spread--it should be twice as big! I adjusted it as best I could; you were able to get all the bad guys in it.]

Ragnarök bleeds for 4 more damage.

Tunks appears unaffected by the web, and his opponent is still in front of him. He attacks Ragnarök again, hitting for 7 damage and 4 cold damage (a total of 11). His second blow hits for 7 damage and 3 cold damage (a total of 10), which if my math is right should put Rag down for the count.

Kobold 1 is also unaffected by the Web, and has an opponent right in front of him. His axe connects, and Asteron takes 5 damage.

Kobold 2 is grappled, but manages to break free [combat maneuver 22].

Kobold 3 is also grappled, but also manages to break free [combat maneuver 19]. Because he is right on the edge of the web, he can just move out of it, which he does.

Kobold 4, the shaman, has the worst Reflex save bonus, yet somehow made his save. He even manages to move out of the Web, by rolling a natural 20 on his combat maneuver. He casts a spell, points a finger at Toregan and says: "Flee!" Toregan, make a Will save (DC 13), or flee from the shaman at top speed for one round.

And the map.

Kobold 1 down 40
Kobold 2
Kobold 3
Kobold 4
Tunks down 35

(StevenVdB) Ragnarök HP -4/41 - AC21/20/15 / 25 vs AoO - CMD 26 / 28 vs Grapple 
Thursday May 30th, 2013 1:39:10 AM

The wound continues to bleed... His attackes proved futile against this powerful warrior... The Monk knows when he is outclassed...

Then another cut trashes his alreadu mutilated body...

"RUN TO POST AND FIGHT ANOTHER DAY!!!" Rag shout a split second before the fatal blow strikes... A deep gash rips open his throat. The monk's eyes grow wide as he feels life escaping from him...

Ragnarok silently sinks to his knees and continues to bleeding... (Rag's at -4)

But then the little ring the Monk once obtained from gambling game of 'LnB Lotto' prooves to be most valuable after all... The ring automatically casts a Stabilize spell over the dying Monk. His wounds stop bleeding bringing a state of serenity over him...


(Ezra, the Second) Yngvar Hefnd AC 14{18}/14{18}/12{16} -- CMD 13 -- HP 25/25  d20+4=21 ; 2d4=6 ;
Thursday May 30th, 2013 4:00:03 AM

With mage armor now glowing faintly (noted in first post), Yngvar focuses on the largest threat, even as Rag goes down.

Dipping his fingers into his pouch he quickly locates the adder's stomach wrapped in a rhubarb leaf. Whispering a few words to pull in energy, the small ball flares into a greenish arrow of acid that darts forth into Tunk's chest.

ranged touch for acid arrow, hit AC 21 for 6 acid damage, and more damage next round.

(Jorge) Asteron Worldtraveller AC 18/10/16 -- CMD 23 -- HP 16/43 -- Rage 15/17  d20=17 ; d6=5 ; d6=4 ; d6=5 ; d20=18 ; d6=1 ; d6=4 ; d6=3 ;
Thursday May 30th, 2013 7:35:20 PM

Asteron is hurt, and not lightly. One or two more hits, especially if they come from Tunks, and he is done. So, muttering a quick prayer to Imod, he changes target and swings at the man, this time becoming blind with rage. He draws even more rage from years of being mistreated, misunderstood, and looked down upon, and hacks at his closest enemy, lost now to the red rage. The only thing that comes out of his muzzle is a guttural yell that his companions understand, but the kobolds might not: "Healing!"

- - - - -
OOC:

Attack roll with power attack [d20+9]: 26 against Tunks
Damage [3d6+10]: 24

SPEND HERO POINT TO GET ANOTHER STANDARD ACTION

Attack roll with power attack [d20+9]: 27 against Tunks if he still stands, or against kobold 1 if Tunk has fallen.
Damage [3d6+10]: 18

(Pedro) Faust Havler Tavir'e AC 17/13/14 -- CMD 14 -- HP 27/27 // Wolfgang AC 17/15/14 -- CMD 13 -- HP 13/13  d20+5=21 ; 4d6+2=16 ; 2d4=6 ;
Thursday May 30th, 2013 8:44:08 PM

Faust grinds his teeth as he sees the spell was pretty much useless in the end...

He adjusts himself so he can see Tunks, sighs, makes some chants and draws the fire symbol with his finger, ending by pointing at Tunks, "If he doesn't fall with this one...we better make a run for it least we want to perish...", he says, before shooting a ray of fire against Tunks, in the hopes of making the man fall...

Moving to H9 or H8 if needed to have line of sight with Tunks.

Casting Scortching Ray against him, hitting a touch AC 21 for 16 fire damage; also, not sure if he'd take the 2d4 damage for flaming web as he was not entangled, but in case he does, the roll was 6.


(Sean) Toregan Dondarin AC 18/14/14 -- CMD 19 -- HP 29/29  d20+1=13 ;
Thursday May 30th, 2013 11:16:11 PM

Toregan sees Rag fall before Tunks, and quickly goes after Rags unconscious form. "Damn it! Hold on!" He goes over to him, drops his bow, and quickly goes though his pack to pull out a potion, and then pours it down his throat.

He then faces Tunks and draws his blades. "You will pay the price for your actions Tunks. And you will pay for them today!"

Hero point for an extra move action
Will save (+1): 13
5 ft step to 7G
Move action to take out pot of CLW
Standard action to give the pot to Ragnarok
Free action to drop bow
Move action to draw Rapier and kukri

DM Kathy  d20+10=19 ; d10+3=5 ; d20+13=19 ; d20+10=22 ; d20+10=22 ; d10+3=10 ; d10+3=6 ; d20+10=19 ; d10+3=6 ;
Friday May 31st, 2013 12:00:56 AM

As he goes down, Ragnarök calls for his companions to retreat.

Yngvar fires an Acid Arrow at Tunks. It hits, and the telltale sizzle shows that it is doing damage.

With a heroic effort, Asteron manages to hit the big man not once, but twice.

Faust follows up with a Scorching Ray, which hits and does more damage. [The description for Scorching Ray doesn't say it can set things on fire--unlike, say, a Fireball. The web is not on fire.]

Toregan steps up to Ragnarök's side and withdraws a potion. It is a full-round action to administer a potion to an unconscious person, so even with the Hero Point, Toregan will not be able to switch weapons.

Also, the action of feeding the potion provokes an attack of opportunity from kobold 3. Toregan takes 5 points of damage.

The good news is that Ragnarök heals 1d8+1. DMs are not allowed to roll for players, so one of you guys will need to roll that.

Tunks is bleeding heavily, but he isn't quite unconscious. He seems content to let his allies handle this for now, and he withdraws deeper into the Web. [He uses the Withdrawal action, which does not provoke an Attack of Opportunity.]

Kobolds 1 and 2 continue attacking Asteron. Both hit, and Asteron takes a total of 16 damage.

Kobold 3 attacks Toregan and hits for 6 damage.

Kobold 4, the shaman, casts a spell. Nothing seems to happen as a result. Spellcraft DC 16 Highlight to display spoiler: {Bless}.

And the map.

Kobold 1 down 40
Kobold 2
Kobold 3
Kobold 4
Tunks down 83

minor correction of who cast the second scorching ray-Ezra

(Ezra, the Second) Yngvar Hefnd AC 14{18}/14{18}/12{16} -- CMD 13 -- HP 25/25  2d4=6 ;
Friday May 31st, 2013 12:40:55 PM

Withdraw does not provoke from the first square only, so Asteron might get an AoO if Tunks had to exit a second threatened square. That's assuming you can withdraw through difficult terrain that he still needs to make a CMB or escape artist check - as my understanding of web, that having succeeded his first check, he is not caught, but moving through generates another check.

The acid Yngvar fired at Tunks continues to sizzle through his flesh, causing another 6 pts of acid damage.

Taking a step down (H8) to address the two kobolds (k3,4), Yngvar again dips his hand into his pouch and this time pulls out a small eggshell that he crushes in his hand, releasing the colored sand within. Throwing his hand up, the sand disperses into the air Taste the rainbow!. The sand flashes with energy as it flares before the kobolds.

Color Spray, 15' cone, areas E7-9, F7-9, and G8; will save DC 16, various effects based on HD.

(StevenVdB) Ragnarök HP -4/41 - AC21/20/15 / 25 vs AoO - CMD 26 / 28 vs Grapple 
Sunday June 2nd, 2013 2:41:06 PM

OOC : 7. Cthonia - 1 missed
Great work friends!! We're on a tied second place! Awesome improvement. Let's keep up the good results from now!

(StevenVdB) Ragnarök HP 3/41 - AC21/20/15 / 25 vs AoO - CMD 26 / 28 vs Grapple  d8+1=7 ;
Sunday June 2nd, 2013 3:50:04 PM

(Rolled the healing result myself - healing for 7 HP : Rag's back at +3... )

Ragnarök feels the healing spell washing over him and he regains consciousness... as he opens his eyes he sees no one is immediately threathening him so he crawls back on his feet. Still wobbly on his feet he turns to see where the Kobolds are...

All Rag can do now is try and draw some attention to him again and let some of the Kobolds target him instead of Asteron. He makes a 5 ft step towards K2 and taunts the Kobold...

"I'm baaack!!"

Full defensive fighting AC +6 - total AC at 27

(Sean) Toregan Dondarin AC 18/14/14 -- CMD 19 -- HP 29/29  d20+7=13 ; d6+2=7 ;
Sunday June 2nd, 2013 9:04:41 PM

Toregan hisses in pain and the kobold's weapon tear into his flesh. Unsheathing his rapier and kukri, he turns to face the kobold who wounded him while calling out to Faust. "Faust, bring that bastard down! We can't let him get away!" Toregan then lashes wildly at the kobold before him with his rapier.

Move action to unsheath rapier and kukri
Attack K3 w/Rapier (+7): 13
Damage (1d6+2): 7

(Jorge) Asteron Worldtraveller AC 18/10/16 -- CMD 23 -- HP 30/43 -- Rage 15/17  d8=4 ; d8=6 ; d8=1 ; d20=4 ; d20=6 ; d6=4 ; d6=6 ; d6=2 ;
Sunday June 2nd, 2013 9:40:22 PM

Asteron dares to have a glimmer of hope. We may, just may, live to fight another day. Combat is still young, and none of their enemies has been brought down yet, but at least Ragnarök is up and defending himself. That makes the taur smile with relief. Imod, do not forsake us now.

A thought tugs at the back of the minotaur's mind, and he thanks his god, certain that it came from him. He calls forth the magic of the K'tthhykk Kobold Necklace first, knowing that if he goes down, his friends have little chance of survival. He then quickly surveys the battlefield, trying to locate any enemies heretofore unknown to the party. it would just not do to be stabbed in the back by a kobold thief hiding nearby.

Then he calls upon his diminishing reserves of energy, and swings his blade at the kobold he has wounded before.
- - - - -
OOC:
Standard action - cast cure serious wounds from bead of healing [3d8+3]: 14hp healed
Perception [d20+6]: 10
HERO POINT SPENT
Attack [d20+10]: 16
Damage [3d6+7]: 19

(Jorge) Asteron Worldtraveller AC 18/10/16 -- CMD 23 -- HP 30/43 -- Rage 15/17 
Sunday June 2nd, 2013 9:40:56 PM

OOC: Rage 14/17... forgot to add that

DM Kathy  d20+3=22 ; d20+3=11 ; d20+10=13 ; d20+10=18 ; d10+3=8 ; d20+10=24 ; d10+3=5 ;
Sunday June 2nd, 2013 11:04:36 PM

[Tunks did roll a Combat Maneuver check to get through the Web; it was a 19. I just didn't call it out in the text; sorry about that. At the time he would have provoked from Asteron, he also got total cover from the Web.]

Yngvar steps back and casts a spell. A cone of clashing colors springs from his hands, briefly enveloping kobolds 3 and 4. Kobold 3 seems unaffected, but kobold 4 stops and stares vacantly into space. (Kobold 4 is stunned for 1 round)

Ragnarök and his 3 mighty hit points stagger back into combat! [OOC: where did you move to? The only place near Asteron and the kobolds involves stepping into the Web at G-5. Or did you want to step back to F-7?]

Toregan switches to melee weapons and slashes at kobold 3, but misses.

Asteron remembers his necklace, and uses it to heal himself. [OOC: You took 16 damage last round, which took you to 0, so you were staggered, but could still cast your spell! Yay! But your hit point total should only be the 14 that you healed.]

Kobolds 1 and 2 continue their assault on Asteron. Kobold 1 misses, but kobold 2 just barely hits and does 8 points of damage.

Kobold 3 attacks Toregan, hitting for another 5 points of damage. [Please update your hit point total in the header; you've taken 10 total damage over the last couple of rounds.]

Kobold 4 stands there.

Tunks is doing something, or at least, the web is thrashing around a little, but you can't see him.

And the map.

Kobold 1 down 40
Kobold 2
Kobold 3
Kobold 4
Tunks down 83

(Jorge) Asteron Worldtraveller AC 18/10/16 -- CMD 23 -- HP 14+8/43 -- Rage 14/17 
Monday June 3rd, 2013 11:59:20 AM

OOC:

Actually, Asteron got dowb to 0+8 hp... I always seem to forget to add the temporary hit points due to the Con increase. But let's continue from where we are at, I guess.

(Ezra, the Second) Yngvar Hefnd AC 14{18}/14{18}/12{16} -- CMD 13 -- HP 25/25  d20+4=19 ; d6+2=6 ;
Monday June 3rd, 2013 4:18:20 PM

I can't see him, fire the web!

Yngvar draws his dagger while stepping back to I8 and points a finger at K3.

ranged touch acid dart; hit AC 19, 6 acid damage.

(Jorge) Asteron Worldtraveller AC 18/10/16 -- CMD 23 -- HP 6+8/43 -- Rage 13/17  d20=2 ; d20=15 ; d6=1 ; d6=1 ; d6=2 ; d6=5 ; d6=3 ; d6=1 ;
Monday June 3rd, 2013 5:14:40 PM

Asteron is getting frustrated. This combat is not going the party's way, not by a long shot. At least, if we fall, we will fall doing our duty. No one will be able to take that from us He smiles grimly as one of the kobolds hits him.

Focusing on the combat at hand, he swings at the wounded kobold in front of him, trying to get rid of the walking lizard as quickly as possible. Then, again drawing on his almost exhausted reserve of energy, swings on the back slash, hoping to carry the fight by sheer force of will. He knows he will go down soon if he is not healed, but if he does, he is going to go with his blade dripping blood.
- - - - -
OOC:

To hit [d20+10]: 12 - against kobold 1
Damage: [3d6+7]: 11

To hit [d20+9]: 24 - power attack against kobold 1, or kobold 2 if the previous attack miraculously hit
Damage: [3d6+10]: 19

(StevenVdB) Ragnarök HP 3/41 - AC21/20/15 / 25 vs AoO - CMD 26 / 28 vs Grapple  d20+9=20 ; d8+2=10 ;
Monday June 3rd, 2013 5:35:23 PM

(if the green circles are trees where we can walk under Rag moves as follows)

Blocked by the web Rag can't move to help Asteron. Not that the Monk is in good shape but never the less he's probably more helpful when he's on the other side of the Barbarian.

Movement : H7 - I7 - J6 - J5 - I5

The moment he get's there Ragnarök slams the Kobold in the stomach!
Hits AC 20 - Damage 10HP non lethal damage.

"Now I'm here!!!"

Rag realises he's bluffing with merely a few drops of blood still in him but ... no risk ... no fun...

"Tonight we dine in Koshe-Marr!!"

(Sean) Toregan Dondarin AC 18/14/14 -- CMD 19 -- HP 13/29  d20+5=16 ; d20+5=25 ; d20+5=6 ; d6+2=4 ; d4+1=5 ; d6=5 ; d6=2 ;
Monday June 3rd, 2013 7:24:27 PM

16 damage actually. 10 from normal attacks, 6 from the AoO.

Toregan sees the shaman drop his guard and quickly moves around the kobold in front of him. He lashes out with his rapier quickly following with a vicious slash of his kukri, both strikes aimed at the kobold's now vulnerable vitals. "Go ahead and try to heal that!" Toregan growls at the shaman.

5ft step to F7
Full Attack action on K4
Attack w/Rapier (+5): 16
Attack w/Kukri (+5): 25 (Woo!)
Crit Confirm (+6): 7 (Doh!)
Damage w/Rapier (1d6+2): 4
Damage w/Kukri (1d4+1): 5
Sneak attack (2d6): 5+2 = 7

(Jorge) Asteron Worldtraveller AC 18/10/16 -- CMD 23 -- HP 6+8/43 -- Rage 13/17 
Monday June 3rd, 2013 9:56:14 PM

OOC: Asteron spends another Hero point... otherwise, he will not survive the encounter :)

(Pedro) Faust Havler Tavir'e AC 17/13/14 -- CMD 14 -- HP 27/27 // Wolfgang AC 17/15/14 -- CMD 13 -- HP 13/13  d20+5=11 ; 4d6+2=13 ;
Monday June 3rd, 2013 10:23:14 PM

Seeign as the web is doing more harm than good, Faust dismisses his spell, making it all to wither and disappear almost instantly, once Tunks is visible he fires another Scortching Ray at the man.

He also adds "Toregan, don't forget you got the wand with you now!"

Not sure if an actual action is needed, but spending my move to dismiss the web, if possible before the rest go so they can properly see Tunks.

Scortching Ray at Tunks, hitting touch AC 11 (will spend a hero point for +4 if that's a possibility), hitting for 13 fire damage.

As for burning the web, the web description mentions flaming weapons (which also don't actually burn) burning it, so it's a DM call.

Sorry for not posting, lots of things happened over the weekend and I could swear I posted on friday, but I guess I never hit the "submit" button...


DM Kathy  d8+5=7 ; d8=3 ; d8=4 ; d20+22=24 ; 3d6+6=19 ; d6=4 ; d20+10=28 ; d10+3=8 ; d20+10=11 ; d8+5=8 ;
Tuesday June 4th, 2013 12:17:06 AM

You are bloodied but determined! You are not going down without a fight!

Asteron aims a blow at kobold 1, but misses. Once again, he digs deep for the last reserves of his energy to strike another blow. This one hits! Down goes kobold 1!

Yngvar calls for somebody to set the Web afire. He casts and Acid Arrow, which hits and does damage.

Ragnarök steps carefully around to face his opponent, only to find that Asteron had already dropped him. But a single step brings another opponent in range of Rag's fists, and he punches kobold 2 in the stomach.

Toregan takes advantage of the stunned shaman, sneak-attacking in fine rogue-y fashion.

Faust fires a Scorching Ray, but misses his target. [OOC: Dismissing a spell is a standard action. I know--total rip-off. Since you didn't get a post in on Friday, I'm going to say that you dismissed the Web at the very end of the last round, and were still able to get off your Scorching Ray this round. Go ahead and mark off your Hero Point, but the ray still misses.]

The bad news is that Tunks seems to be feeling a bit better. He moves up to flank Toregan with kobold 3, and strikes out with his rapier. Tunks seems to know just where to sink the blade to do the most damage; Toregan takes 19 damage plus 4 cold damage.

Kobold 2 continues attacking Asteron, and hits for 8 damage.

Kobold 3 turns his attention to Faust, but he misses with a natural 1.

Kobold 4 steps away from the fray, and seems to be taking Toregan up on his offer. He casts a spell, and his wounds close a little.

And the map.

Kobold 1 dead
Kobold 2 down 10 (nonlethal)
Kobold 3 down 6
Kobold 4 down 8
Tunks down 69

minor edit to which kobold went down - ezra

(Ezra, the Second) Yngvar Hefnd AC 14{18}/14{18}/12{16} -- CMD 13 -- HP 25/25  d20+4=22 ; 2d4=4 ;
Tuesday June 4th, 2013 11:33:53 AM

Ordering an attack on innocents was your undoing, surrender, while you can!

With his drawn dagger Yngvar draws a sigil in the air and the blade glows green before he flicks it at Tunks, firing off another arrow of acid.

Acid Arrow, ranged touch, hit AC 22; damage: acid 4 pts, plus 2d4 next round

(StevenVdB) Ragnarök HP 3/41 - AC21/20/15 / 25 vs AoO - CMD 26 / 28 vs Grapple  d20+9=14 ; d20+9=23 ; d20+9=17 ; d10+2=12 ; d10+2=12 ; d10+2=12 ;
Tuesday June 4th, 2013 4:33:50 PM

(if I see this correctly this means Asteron is going down.... to all magic wielders please heal the Tank! We need him!)

"Asteron, touch the necklace our Kobold friends gave us!! It will heal you instantly!" (I forgot about the necklace but my char is not wearing it - I used the natural armor necklace untill we sold it...)

With only minimal strength left in him Ragnarök there's little chance he can get the Kobold down before he himself is knocked out again... Once again the Monk digs deep in his inner Ki forcing his bruised 'n battered body to lash out a tripple Flurry... the first strike is also meant to stunn the Kobold 2...

Hits AC14 - 10 HP non leathal - Stunning Fist DC15
Hits AC23 - 10 HP non lehtal
Hits AC17 - 10 HP non lethal
(rolled a d10+2 instead of a d8+2 - tripple wopping rolls :-) )



(Sean) Toregan Dondarin AC 18/14/14 -- CMD 19 -- HP -10/29 (Unconscious, Stable)  d20+1=18 ;
Tuesday June 4th, 2013 7:24:14 PM

Welp, that definitely hurt. That puts me down to -10, which means an effective DC 20 Con check to stabilize. And just as I'm reminded about that wand. Sorry bout this guys, but it looks like I'm down for the count.

Toregan coughs up blood as Tunks' rapier pierces through his armor and deep into his vitals. With a pained groan, he falls to his knees before collapsing to the ground unconscious. Miraculously, his wounds have already closed up and stopped bleeding.

Down to -10 HP with death at -13 for me
Con check (+1): 18 (And +2 from burning my last two hero points and that should make the save and make me stabilized.)

(Jorge) Asteron Worldtraveller AC 18/10/16 -- CMD 23 -- HP 6+8/43 -- Rage 13/17  d20=9 ; d6=5 ; d6=6 ; d6=3 ; d20=5 ; d20=1 ; d8=1 ; d6=3 ; d6=6 ; d6=3 ;
Tuesday June 4th, 2013 7:25:22 PM

Asteron knows that if it wasn't for the rage, he would be down. Still, he's not one to go quietly into the night, so he bellows a challenge, a death threat even, before he attacks Tunks from the side with his large two handed sword.

Not content with this, he tries to rip the kobold next to him with an attack of his horns. Even though he has not much hope, who knows? He might graze the reptilian.

Now it comes to decision time. Should he spend his remaining energy on the attack, or in defense? His gut tells him to attack, and he follows his instinct, attacking Tunks once again with his enormous blade, knowing that it might be the last thing he ever does.

- - - - -
OOC:

Asteron has already cast Cure Serious Wounds on himself using the kobold necklace.

Question for the DM: Is the kobold necklace like the Prayer Beads, regarding the owner not needing to hold or wear the strand of prayer beads in any specific location, as long as he carries it somewhere on his person?

FULL ATTACK:

To hit [d20+10]: 19 -> Against Tunks
Damage [3d6+7]: 21

To hit [d20+5]: 10 -> Against kobold #2
Damage [1d8+7]:8

SPEND LAST HERO POINT

To hit [d20+10]: 11... NATURAL ONE -> Against Tunks
Damage [3d6+7]: 19

And so end the life and times of Asteron, the minotaur born with golden horns...

(Jorge) Asteron Worldtraveller AC 18/10/16 -- CMD 23 -- HP -2+8/43 -- Rage 12/17 
Tuesday June 4th, 2013 7:28:37 PM

Sorry, had a hiccup in my browser, so the HP and rage rounds did not update correctly The correct totals should be those in the header of this post: HP: -2+8, Rage 12/17.

(Pedro) Faust Havler Tavir'e AC 17/13/14 -- CMD 14 -- HP 27/27 // Wolfgang AC 17/15/14 -- CMD 13 -- HP 13/13  2d4+4=6 ; d4+1=4 ;
Tuesday June 4th, 2013 11:13:19 PM

Faust's eyes widen as he grinds his teeth, watching Toregan fall to the ground, he fears to approach to retrieve the wand...he needs Tunks gone from there otherwise he'll be another body count as soon as he squats.

As such, he fires at Tunks one Magic Missle, hoping he'll either fall or retreat.

If he does not, Faust will lift his left hand in desperation and chant the incantation for Pyrotechnics, yelling at top of his lungs "KRI'SHA HAREN!!", hoping his teammates will remember the command word to close their eyes for a moment.

5 foot to H9

Casting Magic Missile at Tunks for pathetic 6 damage (force)

Spending my last hero point to cast Pyrotechnics (Fireworks): everyone in the vicinity (who has their eyes open) must save against DC 17 or be blinded for 4 rounds


DM Kathy  d20+4=24 ; d20+3=20 ; d20+3=7 ; d20+7=25 ; d20+20=32 ; d20+15=23 ; d6+6=9 ; d6=3 ; d6+6=11 ; d6=5 ; d20+10=22 ; d10+3=4 ; d100=97 ; d20+6=25 ; d10-1=9 ; 2d8+3=9 ;
Wednesday June 5th, 2013 12:02:24 AM

Yngvar flings an Acid Arrow at Tunks, which hits and does damage.

Ragnarök flurries at kobold 2, hitting him twice--but not, alas, with the Stunning Fist attack.

Toregan drops to the jungle floor, unconscious.

Asteron does his best to make a heroic end, but his weapons do not connect.

Faust casts a Magic Missile at Tunks, but the big man is still on his feet. Calling on his heroic reserves, Faust casts another spell, hoping to blind his foes.

Tunks, kobold 2, and kobold 4 appear unaffected, but kobold 3 shows every indication of having been blinded.

Tunks steps up to attack Yngvar. He hits twice, for 20 damage and 8 cold damage [28 total], which should put Yngvar down.

[OOC: For what it's worth, Jorge is right. A strand of prayer beads does not take up a body slot.]

Kobold 2 attacks Ragnarök, hitting him for 4 damage, which should put Rag down.

Kobold 3 staggers over to Faust and, blind though he is, manages to hit for 9 damage.

Kobold 4 steps over and taps Tunks with a wand that I totally forgot he had.

And the map.

Kobold 1 dead
Kobold 2 down 30 (nonlethal)
Kobold 3 down 6
Kobold 4 down 8
Tunks down 64

(Ezra, the Second) Yngvar Hefnd AC 14{18}/14{18}/12{16} -- CMD 13 -- HP 25/25  d20=15 ; d4-1=3 ; d20=14 ;
Wednesday June 5th, 2013 2:35:07 AM

Isn't Asteron still up? If so, shouldn't he have an AoO on Tunks moving into attack Yngvar?

Yngvar realizes that he is under attack and desperately swings as Tunks moves in. Hit AC 16; damage 3

Tunks strikes Yngvar and he falls to the ground unconscious, though not bleeding. stabilized at 14

DM Kathy 
Wednesday June 5th, 2013 12:00:07 PM

[Asteron is still up, but a 5-foot step never provokes an Attack of Opportunity, even against an opponent with reach.]

(Ezra, the Second) Yngvar Hefnd AC 14{18}/14{18}/12{16} -- CMD 13 -- HP 25/25 
Wednesday June 5th, 2013 1:32:18 PM

sory, thought he was much further away, having withdrawn earlier.

Yngvar dreams of his parents, something that hasn't happened in a long time.

(StevenVdB) Ragnarök HP 3/41 - AC21/20/15 / 25 vs AoO - CMD 26 / 28 vs Grapple 
Wednesday June 5th, 2013 4:12:30 PM

And for the second time Ragnarok goes down...

"... I told you to RUN ... " He sighs as once again he sinks to the floor.

(Pedro) Faust Havler Tavir'e AC 17/13/14 -- CMD 14 -- HP 12/27 // Wolfgang AC 17/15/14 -- CMD 13 -- HP 13/13  2d4+4=12 ;
Wednesday June 5th, 2013 6:29:26 PM

"Not gonna happen...though things are really...really bad...", says Faust, approaching Asteron, rapier still in hand and coughing blood...desperate to at least be able to retrieve the wand, he casts Magic Missle against Tunks again, though his hopes are small, seeing how the man seems to be a behemoth, especially now that the kobold heals him.

"I need that wand...", he mumbles.

Walking to I7 (it's my understanding the blind Kobold can't AoO as I have total concealment from his point of view.

Casting Magic Missile at Tunks for 12 damage (force)


(Jorge) Asteron Worldtraveller AC 18/10/16 -- CMD 23 -- HP -2+8/43 -- Rage 12/17  d20=4 ; d6=3 ; d6=3 ; d6=4 ; d20=1 ; d8=7 ;
Wednesday June 5th, 2013 10:40:33 PM

Asteron sees his friends fall, and smiles grimly. This dance is about over. Still, I have a few steps I can show that... Tunks

The minotaur yells at the top of his lungs, not only to appear more menacing to the kobolds, but also so the wounds that will end his life hurt less. He then gives Tunks everything he's got left.
- - - - -
OOC:

5-foot step to H/I-6/7 and full attack on Tunks

Attack [d20+10]: 14
Damage [3d6+7]: 17

Attack [d20+5]: 6
Damage [d8+8]: 15

Two natural one and, of course, no critical threats... to be expected, I guess :/

DM Kathy  d20+20=28 ; d20+20=40 ; d20+20=38 ; d6+6=7 ; d6=1 ; d6=6 ; d6+12=16 ; d20+10=18 ; d10+3=7 ;
Thursday June 6th, 2013 12:23:39 AM

Unafraid of a blinded opponent, Faust strides across the battlefield, and looses a round of Magic Missiles at Tunks.

Asteron would like to re-position, but finds Faust already occupying square I-7, so he stays where he is. He unleashes a full attack on Tunks, but Wardd is not smiling on him and he misses both times.

Tunks moves to stand over Yngvar's unconscious body, and unleashes a full attack on Faust. His first attack hits for 8 damage; his second crits for a devastating 22, and Faust goes down.

Kobold 2 attacks Asteron, hitting for 7 more damage--and Asteron falls.

Aftermath


DM Kathy 
Thursday June 6th, 2013 12:27:05 AM

You don't know how many hours have passed when you awaken, but awaken you do. You are lying in the clearing. There is no sign of Tunks or the kobolds. You are alive. Your companions are also alive. Nobody, it seems, has made the trip to Gargul. At least, not yet.

You spend some time assuring yourselves that yes, you are all here, and yes, you are all still alive.

After a time, you notice the note, pinned to a tree with a dagger.

Boss said not to kill you, which is why you're still alive. You want to stay that way, you come to Town and apologize real nice-like. Maybe you get to live.

Or, you can go back to your stinking Trading Post and die with the worthless losers there. Your choice.

Oh, and you ain't got much time.

Tunks


(StevenVdB) Ragnarök HP 3/41 - AC21/20/15 / 25 vs AoO - CMD 26 / 28 vs Grapple 
Thursday June 6th, 2013 3:58:17 PM

"Ouch... "

Ragnarok crawls onto his knees and looks around... Bruised an battered and with a nasty gash from Tunks blade...

"This didn't go the way it should have... No way I'm going to Town... We need to patch up and strengthen. "

(Jorge) Asteron Worldtraveller AC 18/10/16 -- CMD 23 -- HP 1/43 -- Rage 12/17 
Thursday June 6th, 2013 4:16:07 PM

Asteron bellows in pain, even before opening his eyes. He's got gashes and bruises all over his body, and feels utterly spent. He looks around, but does not try to get up just yet.

"By Imod! I feel like I have been trampled on by one of those really, really big giant lizards!" He spends the next few moments making sure nothing is broken, even though he feels like everything is. Then, as the note is read, his face hardens.

"I'd rather die rather than work for this 'Boss'. In fact, I was at peace with just that. Not that I have a death wish, but life without honor is worse than death!" His words drip rage. A deep, rolling, unforgiving rage. "We could not take this... Tunks this time, but one day he and I will meet, and only one of us will live to speak about it. The honor of the minotaurs demands it!"

As he finally gets up, he looks at his companions and asks, "So, what now? I vote for defending the outpost, but you have been good allies, maybe even friends. So I will listen to council on this. Cowardice dictates that I go to Town and submit. Honor demands that I defend the outpost, even if it means death. So, what council ye?"

The minotaur seems worried. For once, he is afraid. Not for himself, but rather afraid that he will not be up to the task of defending those that depend on him.

(Jorge) Asteron Worldtraveller AC 18/10/16 -- CMD 23 -- HP 1/43 -- Rage 12/17 
Thursday June 6th, 2013 4:39:55 PM

OOC:

Sorry, I did not ask this before but, what was Asteron's share of the loot last time? He did get a silversheen elixir, so I do not know if that has to be discounted from the coin he would otherwise get.

Thanks!


(Pedro) Faust Havler Tavir'e AC 17/13/14 -- CMD 14 -- HP 1/27 // Wolfgang AC 17/15/14 -- CMD 13 -- HP 13/13 
Thursday June 6th, 2013 10:39:34 PM

Faust takes some time to wake up, also taking long to even get up, asserting that indeed he is alive and this is not just the weirdest and most unexpected form that afterlife has.

Once he does, he shares his mind, "We really can't trust this town...hell, from their actions I bet the druids would be even willing to join us against them."

"And yes, I do want to go back to the outpost but...what can we do?"

"I mean, sure, I'm confident we can trade blows with the kobolds and stand victorious, add some traps around the outpost, something like that. But....this Tunks guy...he's a monster; as we are we don't stand a chance...we're not even an actual threat, unless we manage to get him unprepared and use all in our arsenal...in such case...maybe."


DM Kathy 
Friday June 7th, 2013 1:17:11 AM

You gather yourselves, and your composure, and take stock. You quickly realize that going to Town now would be a mistake--although Town will need to be dealt with at some point. Your best bet is to head back to the Trading Post.

So, back to the Trading Post you go. Your progress is perhaps a little slower than when you set out, but you are still strong adventurers, and it's going to take more than a near-death experience to stop you.

You reach the lift, and haul yourselves up to the top of the plateau. Before too much longer, you are back inside the palisade surrounding the Trading Post.

Pen comes out to greet you, and stops when he sees your injuries. "What in Alemi's green Wold happened to you?" he exclaims.

(Ezra, the Second) Yngvar Hefnd AC 14{18}/14{18}/12{16} -- CMD 13 -- HP 25/25 
Friday June 7th, 2013 1:43:00 AM

I sometimes wonder what the company was thinking. Especially after the welcome I received after joining this expedition, and then to find that this town has some pretty decent muscle. More than our group was able to handle. And that was just one person.

Yngvar limps off to his room, I will have to reconsider my employment here.

(Jorge) Asteron Worldtraveller AC 18/10/16 -- CMD 23 -- HP 1/43 -- Rage 12/17 
Friday June 7th, 2013 12:16:37 PM

Asteron smiles dryly. "What happened to us, you ask? Well, one human rogue, three kobold ragers and one kobold user of magic cleaned their bottoms with our collective combat abilities, that is what happened." The minotaur winces in pain as his armor presses on a sore spot. "But at least we can tell you this: a bag was given by the rogue to the kobolds, the kobolds will attempt to destroy this outpost somehow, and the bag was sent by the Boss of Town. So our outing was not entirely a failure, as we now know more than we did before."

The aching taur towers over Pen as he asks, "Now, would you be so kind to see to it that our wounds are mended quickly? We are of no use in our current, sorry state."

(Pedro) Faust Havler Tavir'e AC 17/13/14 -- CMD 14 -- HP 1/27 // Wolfgang AC 17/15/14 -- CMD 13 -- HP 13/13 
Friday June 7th, 2013 5:41:05 PM

"Yes, they were also better equipped than us...at least the Tunks guy was...his sword was glaringly magical."

"Either way, focus the healing on the combatants, most of my spell list is already gone for the day...I'll try to scribe some scrolls to make up for the loss, but regardless I won't be in top shape until the morning."
, adds Faust, hoping he'll be able to get some scrolls written before the inevitable happens.

Guess the best idea is to create Web and/or Scorching Ray scrolls, Web for an attempt to impair kobold advancement, Scorching Ray for damage, though Web sounds like a better deal.

How big is the outpost main gate?

And I keep forgetting to write scrolls in nearly all of my free time....too long since I last played a wizard...

[[OOC: Regarding loot distribution, no I did not factor the Silversheen's value in mind, divided by 5 it's 50gp each, not a huge amount and it is an item that'll benefit the party, not the character. But if you guys disagree, we can re-do the math.]]


(StevenVdB) Ragnarök HP 3/41 - AC21/20/15 / 25 vs AoO - CMD 26 / 28 vs Grapple 
Sunday June 9th, 2013 4:20:03 PM

"Bad judgement... that's what happend... real bad judgement.
We're gonna need to get to full strength as fast as we can so every healing you can provide is going to be needed... and then we'll need to prepare for a Kobold attack..."


Then Ragnarök falls silent... tired, bruised and battered he goes to find his room and just crashes on the bed...

Just before he falls into a dreamless sleep he mumbles:

"Note to self... appraise your opponents before rushing headlong into battle..."


DM Kathy 
Sunday June 9th, 2013 11:08:21 PM

You give Pen a quick rundown on what happened. "Well. I'm glad you made it back in one piece!" he says.

It is just past noon, you discover, so you were unconscious for a couple of hours. And now, many of you would like to be unconscious again for a while, to rest and recover spells if possible.

Before that happens, though, you need to be healed of your wounds. Pen produces a Wand of Cure Light Wounds. "I have this on hand for emergencies," he explains, "which this seems to be. Er, you can use this, right?"

Toregan can, indeed use the wand, and he soon has everyone up to full health. Lunch is available from the inn if you are interested; otherwise, you can rest. Or at least, you can try. :)

(Sean) Toregan Dondarin AC 18/14/14 -- CMD 19 -- HP 29/29  d8+1=5 ; d8+1=7 ; d8+1=2 ; d8+1=8 ; d8+1=6 ; d8+1=7 ; d8+1=6 ; d8+1=2 ; d8+1=4 ; d20+8=28 ;
Monday June 10th, 2013 2:03:10 PM

I apoligize for my lack of posts, I've just had little time to make a post lately because summer courses suck the life out of you.

Toregan limps quietly along with the group, all the way back to the post. He snaps out of his dazed state as Pen gives the group the CLW wand. "I should be able to use this on us. Many thanks Pen. I'll get in one of the watchtowers and keep an eye on the plains. From what Tunks was saying, we don't have much time. I'd watch the lift side of the Post as well. They may come from there." After healing the party, Toregan goes to the inn to take a small amount of food with his the the watchtower, and proceeds to climbs up one of the watchtowers to scan the plateau for any sign of an attack.

Ignore all those rolls. I misread the post and was rolling for the wand.
Perception (+8): 28

(StevenVdB) Ragnarök HP 41/41 - AC21/20/15 / 25 vs AoO - CMD 26 / 28 vs Grapple 
Monday June 10th, 2013 3:55:14 PM

Patched up Ragnarok feels a lot better. Right now the only damage that remains is to his ego.

"We may need reinforcements... Do you think our Kobold friends would be willing to help protect the Post? I would be grateful for some rest though... And I get you magic wielders could use that too?!"

(2 Ki points spent last battle and 1 Hero Point )



DM Kathy 
Monday June 10th, 2013 10:31:15 PM

Before I forget again, everybody take 1900 XP for the previous scene. Also, everybody gets a hero point because you guys were darned heroic. :)

You have a chance to rest after the noon meal. Toregan spends that time at the lookout post, watching for the attack you are sure to come. As the sun begins to go down, you get the feeling that there is something unusual happening, way out at the edge of the plateau. You can't tell what it is, exactly; there are trees and bushes in the way, but something about it feels...wrong. And then the sun sets, and darkness conceals whatever it is.

You are able to rest through the night, and recover spells the next morning. Still, as the sun comes up, you can't help but feel more battles lie ahead of you.

(Ezra, the Second) Yngvar Hefnd AC 14{18}/14{18}/12{16} -- CMD 13 -- HP 25/25 
Monday June 10th, 2013 11:13:43 PM

I expect that a night attack is most likely. They can see in the dark, we can't. Coming up with something to quickly extend our vision range is going to be key. I think switching to a nocturnal schedule will be a good idea as well. Probably need to get some water buckets filled and staged as well.

Yngvar rubs a sore spot, the injury from yesterday still vexes him, though he expects it's just in his head. Maybe some alcohol will dull the pain. Another ale please.

(Jorge) Asteron Worldtraveller AC 18/10/16 -- CMD 22 -- HP 52/52 -- Rage 20/20 
Tuesday June 11th, 2013 1:12:36 AM

Asteron wakes up sore all over, but as he goes through a series of combat moves, his prowess seems unaffected. Good, at least I live to dish out more pain, he mutters under his breath. He spends the rest of the day making himself useful carrying anything and everything he is told. Then as the sun comes down, he decides for an early bed. Third watch for me, as usual. But wake me if there is need. With that, he goes to his room, and soon his snoring fills the hallways.

(Ezra, the Second) Yngvar Hefnd AC 14{18}/14{18}/12{16} -- CMD 13 -- HP 25/25 
Tuesday June 11th, 2013 11:59:04 AM

This should get everyone to lvl 5, is the cap for hero pts still = level? Is the exp for a hero pt only for those given other than level up?

Yngvar heads over to Pen's Can you see about getting some flasks of oil, tindertwigs, and torches spread around? If we get attacked at night, I want to be able to start tossing torches out over the wall to extend our vision range. We'll need some water barrels and buckets scattered as well.

(StevenVdB) Ragnarök HP 41/41 - AC21/20/15 / 25 vs AoO - CMD 26 / 28 vs Grapple  d20+11=29 ; d20+11=23 ; d20+13=30 ;
Tuesday June 11th, 2013 4:42:48 PM

Ragnarok likes Yngvar's idea to find ways to extend their night visibility. Further he spends the day filling water buckets in case of fire attacks.

"Any bird we can send up in the sky to scout ahead? Or else... If you consider this wise I'm willing to scout ahead a little... I can run pretty fast so if I run into trouble I can get back here in no time..."

Else Rag takes 2nd watch and keeps his eyes and ears open for trouble.

Perception 29
Survival 23 (noises that are unnatural to standard night life)
Stealth 30 (stay hidden while scouting)

( @Kathy - got your email but my test replies bounce constantly)

(Sean) Toregan Dondarin AC 18/14/14 -- CMD 19 -- HP 29/29  d20+9=15 ;
Tuesday June 11th, 2013 9:18:04 PM

Toregan Helps out where he can throughout the day, be it filling buckets and barrels of water, or gathering torches and fire sources/ He stops bye Gazzy's shop to check with her about her inventory. "Hey Gazzy, you wouldn't happen to have any sunrods or alchemists fire would you?"

After checking with Gazzy, he continues to help out with anything he can, and when all is prepared, he goes up to one of the watchtowers to keep lookout on the plains around the Post

Perception (+9): 15

Buying as many as 10 Sunrods and 5 alchemists fire from Gazzy if she has them is stock. Best to be prepared.

DM Kathy 
Tuesday June 11th, 2013 11:05:22 PM

You prepare for a night battle, and take turns with the watches. But, despite the activity that Toregan thought he saw at sunset, the night passes uneventfully.

You have the chance to rest and renew spells. Toregan is able to buy 5 sunrods and 4 alchemist fire from Gazzy.

Early the next morning, it begins.

Somewhere, the sun is coming up, you're pretty sure. But there's a mist drifting through the trees and the Trading Post, cutting down on visibility and giving sounds in the area an eerie, muffled quality.

And some of those eerie, muffled sounds seem to be getting louder. And coming closer. You peer through the mist, but it's difficult to see what's coming. It gets louder.

rumble rumble rumble rumble RUMBLE RUMBLE.....

(Pedro) Faust Havler Tavir'e AC 17/13/14 -- CMD 14 -- HP 27/27 // Wolfgang AC 17/15/14 -- CMD 13 -- HP 13/13  d20+12=20 ;
Tuesday June 11th, 2013 11:27:52 PM

"Wolfgang will be right at home scouting in the dark, though we can't count only in his abilities.", says Faust, nudging his owl.

"One thing we might want to consider for the future some sort of easy mass defense...say, an amount of dried up leaves we can scatter in safe distance and set ablaze or something."

"Either way, for now I wish to know the measurements of the main gate and other possible entry points, if at all possible, I wish to cover those with Web; considering we might be against a high number of enemies, my magic prowess will go to waste if I attempt to fry them one by one."


Did Faust manage to make any Web scroll? It takes 2 hours for each.

And Wolfgang's Perception (+12): 20 (don't think he has darkvision)


(StevenVdB) Ragnarök HP 41/41 - AC21/20/15 / 25 vs AoO - CMD 26 / 28 vs Grapple  d20+11=24 ; d20+11=16 ; d20+13=30 ; d20+11=12 ; d20+13=18 ; d20+11=14 ;
Wednesday June 12th, 2013 5:01:27 PM

"Whatever that is it doesn't sound good... Are they planning a direct siege on the Post?!? We need to know what is coming our way... If it's a siege we're going to have to hold the fort untill they get up close and personal... I don't have ranged abilities. So either we go outside and suprise them from the flank or we wait...

But we need to know what it is that's coming our way... "


He runs down and asks some to help open the gate and shut it behind him... "Be ready to open it and barricade it quickly when I return"

The Monk goes outside and peers into the mist towards the noise... (Perception 24) He walks towards the treeline (not directly towards the noise) and again looks through the mist (perception 16) and stays hidden (stealth 30)...

Depending on the range of the noise Rag goes further towards the noise... (Perception 12 / stealth 18) but the mist prooves to be too thick to even see his hand in front of him... Soon he finds hself somewhat lost (survival 14)...

When he is detected he makes a run for the Post (run with base speed 40ft equals 160 ft)

(Jorge) Asteron Worldtraveller AC 18/10/16 -- CMD 22 -- HP 52/52 -- Rage 20/20 
Wednesday June 12th, 2013 6:16:00 PM

"That sounds like an awfully large lizard", says the taur. ","Is there any way we can send a scout..."[/b]

He isn't finished when Ragnarök runs out and into the treeline. Well, friend monk, I do hope you make it back alive... Asteron decides not to voice his thoughts, lets ill befalls the monk.

What he does is to stand at the gate, bow at the ready, and sword at his side, with the intention to lose the arrow towards the first enemy he sees, and the biggest one if he sees more than one.
- - - - -
OOC:

Ready action: let lose an arrow as soon as he sees an enemy.

(Pedro) Faust Havler Tavir'e AC 17/13/14 -- CMD 14 -- HP 30/30 // Wolfgang AC 17/15/14 -- CMD 13 -- HP 15/15 
Wednesday June 12th, 2013 9:58:18 PM

[[OOC: Hell...thought I had enough time to post...well, at least Wolfgang was sent to scout the nearby area.

Also, should we update our sheets to level 5 for the upcoming fight or wait until after it?]


Faust will also spread the word for anyone joining the fight about the word command for everyone to look away from Faust and close their eyes so he can use his spell without causing friendly harm.

Stampede!


DM Kathy 
Wednesday June 12th, 2013 11:03:41 PM

[Sorry, Pedro, but I had to post at halftime of the US/Panama World Cup qualifier, because there's no way I was missing the second half! :) ]

Faust was able to create a Web scroll during his down time.

When you hear the noise, Asteron wonders aloud whether there's any way to scout this. Ragnarök has anticipated him, however, and slipped out the gate to see what's what.

Rag soon sees, however, that he's not going to be able to outrun these critters. Indeed, they are moving as fast as he can move; his only option is to turn tail and run before they reach him.

Back at the post, then, the first thing you see is Ragnarök, sprinting hell-for-leather, shouting "Stampede!"

And behind him, indeed, comes a stampede of dinosaurs. Their appearance isn't terribly intimidating, but there are a lot of them, and they don't seem to be stopping!

All around you, the Post's defenders scramble to get ready, and the non-combatants scramble to get to safety. Will the dinosaurs stop when they reach the solid palisade around the Trading Post? It's hard to say, but from here, it looks unlikely.

(Ezra, the Second) Yngvar Hefnd AC 14{18}/14{18}/12{16} -- CMD 13 -- HP 25/25 
Thursday June 13th, 2013 12:00:27 PM

Yngvar was standing in a watch tower. Seeing the dinosaurs, he quickly considers his options, and wishes fora moat.

(Jorge) Asteron Worldtraveller AC 18/10/16 -- CMD 22 -- HP 52/52 -- Rage 20/20  d20=15 ; d20=14 ;
Thursday June 13th, 2013 1:37:43 PM

As Asteron becomes aware of the danger, he considers their options. They have no force field magic that he is aware of, so true protection is out of the question. That leaves only two options.

"Fire! We must make a big fire between the Outpost and the stampede! Preferably something that stinks horribly with lots of noise!" He bellows this so that he can be heard over the thumping. "And hurry! HURRY!"

Asteron looks around to see if he can find anything or anyone that can help him set the fire, and for anything else that he can use to protect the enclave.
- - - - -
OOC:
Perception [d20+7]: 22
Survival [d20+6]: 20

(StevenVdB) Ragnarök HP 41/41 - AC21/20/15 / 25 vs AoO - CMD 26 / 28 vs Grapple 
Thursday June 13th, 2013 4:05:18 PM

"OPEN THAT GATE!!!!!" Ragnarok shouts as he rushes towards the Outpost with the stampede right behind him...
"Can't anyone summon those rocks like you did on the plain some time ago??" Rag asks Yngvar as he helps Asteron. The Taus has a plan and that's far better than no plan at all...



(Sean) Toregan Dondarin AC 18/14/14 -- CMD 19 -- HP 29/29  d20+10=15 ; d8+2=7 ;
Thursday June 13th, 2013 4:07:14 PM

How far away are they? Cause if their within 500 ft, Toregan is going to prepare to drop a few vials of alchemists fire in their path. if we've got time to prepare, then he'll go off to help Asteron make a proper fire barrier. I'm going to assume, since we can now see them and Rag running back to us, that they are around that range, and Toregan will act accordingly.

Toregan sees the stampede charging at the post, hot on the tail of Rag, and quickly goes into his pack to pull out his newly acquired alchemist fire's. He sets them in his pouch for easy access, and aims his bow at the incoming horde or dinosaurs. He fires an arrow at the front of the stampede, trying to stop them by any means possible.

[/b]"I'll try throwing alchemist's fire at them once they're close enough! I'll also try scaring them off with a few sunrods i picked up. After all, they'd just go to waste otherwise right?"[/b]

Attack w/Longbow (+10): 15
Damage (1d8+2): 7

(Pedro) Faust Havler Tavir'e AC 17/13/14 -- CMD 14 -- HP 30/30 // Wolfgang AC 17/15/14 -- CMD 13 -- HP 15/15 
Friday June 14th, 2013 12:20:12 AM

"Quickly, gather burnable material around the gate! I'll coat it in webs to help it burn faster!!", yells Faust.

Faust will do as advertised and once enough flammable material is gathered he'll cast Web to cover them.

If there is more than a single turn between now and their arrival, he'll also cast Mage Armor on himself.


DM Kathy 
Friday June 14th, 2013 2:20:20 AM

The Post's defenders manage to hold the gate open long enough for Ragnarök to dive through it, but it's a near thing. They barely get it closed and barred again in time.

Asteron calls for a fire, but there is no time to gather flammable materials. Toregan opens up with his arrows, as do a few other archers up in the towers. Faust is able to place a Web in the bushes and bracken right in front of the Post. It's not an especially good Web for tangling purposes, with no good anchor points, but it spreads nicely and should burn just fine.

Toregan and the other archers manage to account for a few of the dinosaurs, and a few more manage to turn aside before barreling into the wall. Most of the stampede, however, hits the wall at full speed. The entire Post seems to shudder as body after body slams into the wall. All around, people cry out and run, but there's really no safe place to run to. And the wall won't last much longer.

(Ezra, the Second) Yngvar Hefnd AC 14{18}/14{18}/12{16} -- CMD 13 -- HP 25/25 
Friday June 14th, 2013 4:13:04 AM

Yngvar realizes that his recent studies will have paid off as he prepares one of the newest spells he had been researching. I haven't done this one before, so let's see what happens!

Casts sleet storm once a group of dino's gets to within 300', tries to get as many in the 40' radius as possible.

(StevenVdB) Ragnarök HP 41/41 - AC21/20/15 / 25 vs AoO - CMD 26 / 28 vs Grapple  d20+11=28 ; d20+11=23 ; d20+11=17 ; d20+13=33 ; d20+13=29 ; d20+13=18 ;
Friday June 14th, 2013 5:42:42 PM

"What in Domi's name causes these animals to stampede this place??!!?? Either they are running away from something even more fearsome or someone is controlling them....."

But the Monks biggest concern is that this could perhaps be just a diversion... As he can't do much about the stampede at this time he runs the pallisades on the wall checking if anything is also threatening them from other directions.. ( Perception 28, 23, 17) while he himself tries to stay undetected as he goes (stealth 33, 28, 19)



(Ezra, the Second) Yngvar Hefnd AC 14{18}/14{18}/12{16} -- CMD 13 -- HP 25/25 
Friday June 14th, 2013 9:00:00 PM

More to the point, how did they get on top of the mesa?

(Jorge) Asteron Worldtraveller AC 18/10/16 -- CMD 22 -- HP 52/52 -- Rage 20/20 
Sunday June 16th, 2013 7:08:07 PM

As there is no time to get a fire started, but Faust did place a web at a fairly decent place. So, he yells to the archers, "Set fire to that web, and quickly! It might grant us some respite!"

He then quickly moves to the largest sturdy building that can hold people inside, and yells, "You, inside! And climb to the roof if possible. I will hold the entrance. I will keep you safe!" The minotaur is not that certain that he can defend these people, but he lets no one see his doubt. He does help people get inside, and gets his large blade ready.

(Sean) Toregan Dondarin AC 18/14/14 -- CMD 19 -- HP 29/29 
Sunday June 16th, 2013 8:19:08 PM

"I've got the Web, get everyone to safety!" Toregan calls out as he takes out a vial of alchemists fire from his pouch and tosses it at the Web, hoping that it will light it. He also tosses the other alchemist's fires at various areas outside the walls, trying to scare off as many of the dinos as possible.

Since the web is a 20x20 area and the max drift a thrown weapon can have is 5ft, I don't need to roll to set it on fire with alchemist's fire.

DM Kathy 
Sunday June 16th, 2013 8:44:11 PM

I don't think I've done a very good job of describing what's going on. The Trading Post, if you'll recall, looks like this. The dinosaurs came from the north, and are currently smashing into the palisade, which is the row of little brown circles between Watch Tower 1 and Watch Tower 2.

A palisade looks like this. It's not so much a wall as a series of poles sunk into the ground. Although the Trading Post has watch towers, there isn't really a way to get up on the palisade; there isn't a walkway or anything. A nimble person might try to climb up and balance there, but there are dinosaurs battering themselves against the palisade and shaking the whole thing, so it would be very difficult to stay up there.

So. The Trading Post's defense is a row of poles sunk into the ground, and right now dinosaurs are hurling themselves against it. They have not (yet) battered their way in, although they might. Since the palisade isn't a solid wall, I'm going to say that you can cast spells or even shoot arrows through it, although right now all you can see is the dinosaurs immediately in front of the palisade. You wouldn't be able to lob a distance spell because you can't see that far.

The best way to see over the wall is to climb up one of the watch towers.

It is certainly possible to fall back and try to defend one or more of the buildings, on the assumption that the dinosaurs will break through eventually, but it might be a better idea to try to stop as many as possible at the palisade. Of course, that's up to you guys.

So, knowing all that stuff, I'd like everybody to re-state their actions. :) If you still want to do the same thing, that's fine; if you want to change, that's fine, too. I just wanted to be sure we all understood what was happening, because I get the sense I didn't describe it very well.

(Jorge) Asteron Worldtraveller AC 18/10/16 -- CMD 22 -- HP 52/52 -- Rage 20/20 
Sunday June 16th, 2013 10:18:11 PM

OOC:

DM Kathy, thanks for the explanation and the opportunity to restate actions. The fact that the dinos come from the north helps a lot, as the gate is on that side. Just one additional question... just how many are they? 100? 1000? 10000? Just so Asteron reacts appropriately :)

DM Kathy 
Monday June 17th, 2013 12:39:00 AM

Well, it's hard to count them when they're all thrashing around like that. :) More than 100, maybe as many as 200, less than 300.

(StevenVdB) Ragnarök HP 41/41 - AC21/20/15 / 25 vs AoO - CMD 26 / 28 vs Grapple  d20+10=15 ;
Monday June 17th, 2013 2:09:15 AM

Ragnarok gasps in awe at the vast numbers of Dino's that are trashing the pallisades... (Thanks for clarifying the setup Kathy) t...he Monk shakes his head as if to clear his head (will save disbelief 15).

Nevertheless the Monk urges everyone to move away fron the Northern wall and find protection near the East and West walls...

"Why don't we open the gates? Have them crash land of the meza from the south?? Might keep our Northern wall intact... This might be just a diversion."

Of course shoukd Rag consider this an illlusion he will talk differently..

(Jorge) Asteron Worldtraveller AC 18/10/16 -- CMD 22 -- HP 52/52 -- Rage 20/20 
Monday June 17th, 2013 10:58:49 AM

As there is no time to get a fire started, but Faust did place a web at a fairly decent place. So, he yells to the archers, "Set fire to that web, and quickly! It might grant us some respite! And shoot at those pressing into the palisade, especially near the middle of it. Let those that are avoiding the Outpost go!" It might help, it might not, but it seems a good idea to tell the archers what to do.

Then he yells to the non-combatants, [b]"Go to the inn, to the second floor, and barricade yourselves there. Do it NOW! You will be safe!"
He urges women and children in particular to do so quickly.

As Ragnarök suggests that they open the gate, he replies, "Not a bad idea, except for the palisade to the south! But maybe if we breach a section while everybody clears the streets, and we funnel them southwards, after everyone is safe, it could work." He raises his voice so the others hear him, "What do you all think?"

As he was standing near the gate before it was closed, he is ready to open it if need be.


(Jorge) Asteron Worldtraveller AC 18/10/16 -- CMD 22 -- HP 52/52 -- Rage 20/20 
Monday June 17th, 2013 11:00:02 AM

OOC:

Guys, I have a short trip this week, from early Wednesday until Saturday evening. I will probably have no internet access during that time, so if anyone could take care of Asteron while I am gone, I'd appreciate it very much!

(Ezra, the Second) Yngvar Hefnd AC 14{18}/14{18}/12{16} -- CMD 13 -- HP 25/25 
Monday June 17th, 2013 3:55:25 PM

Yngvar had cast Sleet Storm, which has a radius of 40' and a range of long. I had originally cast it at range, but if the dino's are already at the gate, then I'll bring it in much closer.

Yngvar is in the northwest tower, and he casts the spell to have its edges just overlapping the palisade and just missing the tower he is in, with the bulk of the area in front of the wall on the west side coated.

DM Kathy 
Monday June 17th, 2013 9:02:11 PM

Ragnarök shakes his head to clear it, but this is really happening, and disbelieving doesn't make the dinosaurs go away. He urges everyone away from the north wall, but really, that's unnecessary. Civilians are fleeing southward. Rag also suggests opening the gate and letting the dinos through the post, except there's no gate on the south wall.

Asteron suggests a refinement, knocking down the south palisade. That may be tricky; the palisades are sturdy and not meant to come down easily. Asteron also shouts at the civilians to get to the second floor of the inn. Some obey; some either don't hear him or are too frightened. There's a lot of screaming and running.

From atop one of the towers, Yngvar casts a Sleet Storm, placing it on the western part of the north wall. The dinosaurs don't have the sense to stop running. They slip and fall, get up and try to run, then slip and fall some more.

One of the archers manages to put a flaming arrow into the Web. Although the burning Web is arguably less troublesome to the dinosaurs than the Sleet Storm, it is a lot more visible and dangerous to their tiny dinosaur brains. They bellow and turn from it.

So, between the Sleet Storm and the Web, the assaults on the western and central parts of the palisade have all but stopped. That's the good news. The bad news is that the eastern part of the wall is now taking a tremendous battering--and the palisade is beginning to fail. Crack! Crack! Crack! Individual poles, and then a whole section of the palisade, give way. The watchtower falls, taking screaming archers with it. A few dinosaurs break through and keep running, toward the Administration building.

(Pedro) Faust Havler Tavir'e AC 17/13/14 -- CMD 14 -- HP 30/30 // Wolfgang AC 17/15/14 -- CMD 13 -- HP 15/15 
Tuesday June 18th, 2013 12:15:23 AM

[[OOC: Sorry for missing my last two posts, just got a new job as an iOS developer and was so super duper excited about it that I literally spent my time walking nervously around the house 'til 2AM unable to properly do anything at all then came back and fell asleep almost instantly.

Though yeah, the fire was still a fine idea, if not for other reason, just to keep them off the gate that should be considerably less durable than the already debatable wall]]


"Darnation, darnation, darnation!! A thousand times these beasts be darned!!", barks Faust as he runs and thinks about what to do....it's obvious he needs more fire to scare the beasts away, but another web + arrow might not be fast enough.

"Let's try something very new this time....all who can, pray this works....!"

"But be at the ready to open the gate, not sure if they'll be so kind as to turn tail and exit through where they came in; and we sure don't need them panicking around inside our walls!"
, he yells at the top of his lungs to whoever can hear him.

Faust then picks up a smelly sphere and crushes it on his hand, chanting and creating a diminutive sparkle that leaves his finger in high speed and off into the distance, exploding in mid-air, creating a decently sized and loud, although brief, explosion of flames.

Casting a Fireball at a random point in space to the southeast of the Administration Building, in hopes of scaring the beasts into a semi-ordered manner to either turn tail and leave or towards the gate.

Reeeeeally hope this works.


(StevenVdB) Ragnarök HP 41/41 - AC21/20/15 / 25 vs AoO - CMD 26 / 28 vs Grapple 
Tuesday June 18th, 2013 3:42:23 PM

Ragnarok stands in awe as the dino's come crawling in through the pallisades now trashing houses inside the compound. But at the samen moment the Monk is oblivious to what he could possibly do to stop this stampede...

All he can do is to make sure no children get hurt by the crazed animals. He helps to get people out of harms way while the magic wielders come up with some nifty spells that seem to do the trick.


(Jorge) Asteron Worldtraveller AC 18/10/16 -- CMD 22 -- HP 52/52 -- Rage 20/20 
Tuesday June 18th, 2013 4:43:56 PM

Asteron springs into action, gathering as many young ones as he can in his arms, and any light elderly persons that he can too. Once he has as many as he can carry or can cling to him, he intends to haul them to the inn's entrance, and safety. This is one fight where brain will win over brawn. I must let those that are smarter than me deal with this threat.

Not that Asteron is dumb. The fact that he speaks common attest to it. In fact, it is his measure of intellect that leads him to rescue those he can, and not oppose that which he can't... at least not successfully.

(Jorge) Asteron Worldtraveller AC 18/10/16 -- CMD 22 -- HP 52/52 -- Rage 20/20 
Tuesday June 18th, 2013 4:45:07 PM

OOC:

I will depart tomorrow, early morning, and get back late Saturday. Could anyone please sub for me the next three days? I'd really appreciate it!

(Sean) Toregan Dondarin AC 18/14/14 -- CMD 19 -- HP 29/29 
Tuesday June 18th, 2013 7:50:32 PM

Toregan sighs in relief as the stampede stops smashing the gate. However, the screams of the archers catches his attention and he notices the eastern palisade fall away. He aims his arrows at the dinosaurs that are filtering into the post, hoping to drive them away from the admin building.

OOC: If noone else is willing, I will Jorge, though my own posting isn't really all that great.

(Jorge) Asteron Worldtraveller AC 18/10/16 -- CMD 22 -- HP 52/52 -- Rage 20/20 
Tuesday June 18th, 2013 8:10:21 PM

OOC: Thanks Sean! To tell you the truth, I am quite clueless as to what to do in this scene ;P

DM Kathy 
Tuesday June 18th, 2013 10:14:35 PM

[OOC: I will apologize in advance for anything here that is unclear. I've come down with a nasty cold and my brain is all fuzzy. :( ]

Faust quickly sees that the dinosaurs don't like fire, and tries to "herd" them out of the Post by placing a Fireball in their path. Placing it is tricky; there are still a lot of civilians running around. Finally, Faust "airbursts" his Fireball, so that it explodes in mid-air above and in front of the advancing beasts. They bellow in fear and try to turn aside.

Toregan is able to further discourage them with arrows. The dinosaurs stop coming through the gap in the palisade.

Meanwhile, Ragnarök and Faust help get the civilians to relative safety; in some cases, physically picking them up and carrying them.

The few dinosaurs remaining inside the Trading Post turn and try to go out through the gap in the palisade. A couple of them make it out, but one of them brushes against a leaning section of the fence, causing it to fall across the opening. Three of the dinosaurs are now trapped in the Trading Post, bellowing and thrashing about in confusion.

[This is the part where I'd link to a map, but I don't think I'm going to be able to do a map tonight. Just do the best you can, and I'll see how I feel tomorrow. Stupid cold.]

(Ezra, the Second) Yngvar Hefnd AC 14{18}/14{18}/12{16} -- CMD 13 -- HP 25/25 
Tuesday June 18th, 2013 11:30:08 PM

Yngvaqr cringes as the wall on the other side of the compound comes crashing down., his looks turns bewildered as several of his friends are scooping up children he hadn't recalled seeing in the outpost that only had a regular staff of around 20 people.

With dino's inside, he casts mage armor on himself.


(StevenVdB) Ragnarök HP 41/41 - AC21/20/15 / 25 vs AoO - CMD 26 / 28 vs Grapple 
Wednesday June 19th, 2013 4:01:48 PM

(Thanks for the subtle hint that we don't know the details of the outpost's population Ezra ;-) )

Seeing the Dino's trapped inside the outpost makes Ragnarok forget about getting people into safety. Instead he digs up one of his mage armor potions and drink it. While he digs up the potion he potions himself between the group's spellcasters and the dino's. (Move to grab the potion and getting in between the spellcasters and the dino - standard action to drink)

Then he watches the dino's and braces for impact.

(Sean) Toregan Dondarin AC 18/14/14 -- CMD 19 -- HP 29/29  d20+10=16 ; d8+3=10 ;
Wednesday June 19th, 2013 8:25:37 PM

Toregan
Toregan aims another shot and fires at the dino nearest the admin building. "Kill those beasts off! Once their done we can get to fixing the post!"

Attack w/Longbow (+10): 16
Damage (1d8+3): 10

Asteron
Asteron sees the tapped dinosaurs and moves to block the dino's path to the admin building, trying to make himself a living wall between them and the building.

(Pedro) Faust Havler Tavir'e AC 17/13/14 -- CMD 14 -- HP 30/30 // Wolfgang AC 17/15/14 -- CMD 13 -- HP 15/15  d20+5=7 ;
Wednesday June 19th, 2013 10:54:23 PM

Faust gets his distance so he's safe enough to cast and shoots a Scorching Ray at the dino Toregan attacks, however his aim is impaired and the shot falls short.

Walking to whatever distance possible so the dinos don't attack me

Casting Scorching Ray at the same one Toregan attacked, hitting touch AC 7, assuming it's a miss


DM Kathy  d20+8=22 ; 2d6+9=19 ;
Wednesday June 19th, 2013 11:13:20 PM

Yngvar and Ragnarök pause for a moment to protect themselves. Rag moves to place himself between the dinos and the spellcasters.

Toregan fires a shot that skips off the dinosaur's bony head. Faust's Scorching Ray goes wide.

Asteron moves between the nearest dinosaur and the Administration building.

The closest dinosaur begins to understand that it is under attack. It slams its front claws at Asteron, hitting the minotaur for 19 damage.

The other two dinosaurs are still milling about near the eastern wall. They aren't doing any damage yet, but they are still panicky and unpredictable.

And the map. Yngvar and Faust are off the map to the west.

(Ezra, the Second) Yngvar Hefnd AC 14{18}/14{18}/12{16} -- CMD 13 -- HP 25/25 
Thursday June 20th, 2013 2:38:22 AM

Yngvar realizes that for the moment, he can't help as they are too far away and he needs to keep an eye on the dinosaurs that are outside the gates.

(StevenVdB) Ragnarök HP 41/41 - AC25/24/19 / 25 vs AoO - CMD 26 / 28 vs Grapple  d20+9=21 ; d8+2=9 ;
Thursday June 20th, 2013 4:43:13 PM

"NO NEED TO KILL THEM... THEY ARE JUST SCARED AND WILL FIGHT US WHEN ATTACKED!!"

Still Dino 1 is taking charge at Asteron so there's nothing the Monk can do but try and help...
He clears the 40 ft between him and the Dino easily and tries to puch the Dino flat on the head hoping to stun the poor bewildered animal...

Hits AC21 - damage 9 non leathal + make FORT DC15 or the Dino is stunned for 1 round.

(Sean) Toregan Dondarin AC 18/14/14 -- CMD 19 -- HP 29/29  d20+12=26 ; d8+5=12 ; d20+9=14 ; d3+8=11 ; 3d6+8=19 ;
Thursday June 20th, 2013 9:22:00 PM

Toregan
Toregan fires another arrow at the dinosaur attacking Asteron, hoping to hit it in a soft enough spot to bring it down quickly. "I'll try to calm the others down once I get down from here, but that one falls now!"

Attack w/longbow (+12): 26
Damage (1d8+5): 12

Asteron-HP: 37
Asteron roars in pain as the dino rips though his armor and swings his greatsword in a vicious arc towards the dino.

Attack w/Greatsword(Power attack) (+9): 14
Damage (3d6+8): 19

(Pedro) Faust Havler Tavir'e AC 17/13/14 -- CMD 14 -- HP 30/30 // Wolfgang AC 17/15/14 -- CMD 13 -- HP 15/15  d20+5=16 ; 4d6+2=21 ;
Thursday June 20th, 2013 11:28:32 PM

"Well...that might be true, but chasing three dinos is way too troublesome, let's make quick work of this one and chase the others out.", says Faust, shooting another Scorching Ray against the dinosaur.

Movement as needed, assuming my starting position is just outside the map, I should be able to get at about F7 or so, which should allow me to shoot again.

Hitting Touch AC 16, causing 21 damage (fire)


DM Kathy  d20+8=28 ; d20+8=24 ; 2d6+9=16 ; d20+7=16 ;
Friday June 21st, 2013 12:54:33 AM

Yngvar, seeing how far he is from the dinosaurs inside the Post, keeps an eye on the dinosaurs outside the Post. The stampede seems to have turned; the dinos are now heading east, the stragglers running along beside the palisade. Something--a tail, probably--thumps into the gate, but it holds. You think that, barring anything unforeseen, no more dinos will be coming inside the wall. Which is kind of nice, because three are bad enough.

Ragnarök hopes to discourage the dinosaurs without killing them. He runs up to the first one, provoking an attack of opportunity, which hits but doesn't crit. Rag takes 16 damage. His own strike hits its target, who staggers, shakes its head, and keeps on going [Fort save 16].

Asteron's mighty swing misses its target, but Toregan and Faust both hit with their ranged attacks. The first of the dinosaurs falls, smoking a little from the Scorching Rays. [If my math is correct, it is still alive.]

The other dinosaurs are milling about, but that doesn't mean they aren't causing damage. One of them blunders into the side of the Administration building, knocking several boards off the side and roof. The other is battering against the eastern palisade, trying to follow its herd.

You also see, in the remnants of the shattered watch tower, two archers. One is stirring and groaning faintly. The other is very still.

And the map. The archers are the purple As. The light brown squares are the wreckage of the tower.

(StevenVdB) Ragnarök HP 41/41 - AC25/24/19 / 25 vs AoO - CMD 26 / 28 vs Grapple 
Friday June 21st, 2013 1:44:22 AM

Quick reply - sorry the AoO vs Ragnarök does not hit. Rag has a +4 vs AoO's but I did not set this correct in my header in combination with the Mage Armor potion. AC vs AoO with Mage Armor is 29 so the Dino bites the air... the air pretty close to Rag though.

DM Kathy 
Friday June 21st, 2013 4:53:36 PM

[Actually, it does hit, because a natural 20 always hits. :) ]

(Ezra, the Second) Yngvar Hefnd AC 14{18}/14{18}/12{16} -- CMD 13 -- HP 25/25 
Friday June 21st, 2013 10:23:31 PM

Where's that druid?! Seeing that the outer wall is likely to hold, Yngvar decides to take a chance and leaves the watchtower to assist his companions.

I assume he'll need the round to get in range.

(StevenVdB) Ragnarök HP 22/41 - AC29/28/24 / 25 vs AoO - CMD 26 / 28 vs Grapple 
Sunday June 23rd, 2013 4:57:56 PM

Standing in full defence Ragnarök tries to come near to Dino 3. With no animal affinity and bad Cha score (gonna need to RP that in at some point :-) ) there's no guarantee that he will be able to calm the beast.
At least his full defensive stance offers another +6 to his AC.
So that's 29 standard AC ; +6 defensive stance = 35 ; +4 vs AoO = 39

(Jorge) Asteron Worldtraveller AC 17/9/15 -- CMD 24 -- HP 33/52 -- Rage 19/20  d20=5 ; d6=4 ; d6=1 ; d6=3 ;
Sunday June 23rd, 2013 8:02:54 PM

Asteron moves towards the closest of the two remaining dinosaurs, trying to remain at a distance of 10 ft. As he does, his vision turns red, and the rage seems to take control of him. It is his intention to make sure the dino does not continue damaging the administration building.
- - - - -

OOC: I am now back. I am happy to see that things seem to be manageable :)

Attack [d20+11]: 16
Damage [3d6+ 7]: 15

(Sean) Toregan Dondarin AC 18/14/14 -- CMD 19 -- HP 29/29  d20+10=12 ; d8+5=11 ;
Sunday June 23rd, 2013 9:04:18 PM

Toregan fires again at the dino being engaged by the group before moving towards the "I'll try to deal with the one at the admin building! Finish that one off, and keep the other one from causing too much trouble before i can get to it!" he calls out, motioning to the currently engaged dino and the one pounding the palisade.

Standard action to attack
Move action to move to K6

Attack (+10): 12
Damage (1d8+5): 11

DM Kathy  d4=3 ; d20+8=16 ;
Sunday June 23rd, 2013 9:54:11 PM

Yngvar moves closer to the combat. [A single move would actually put you on the map, probably as far as column E. If you wanted to take a double move, you could get all the way to column K. Please let me know where you want to end up.]

Ragnarök approaches the dinosaur closest to the Admin building and focuses on defense. [40-foot move, right?]

Asteron also moves closer to that dinosaur, but because he's not as speedy as Rag, he needs to take a full round to get there.

Toregan moves over and fires at the dinosaur assaulting the palisade, but misses.

The dinosaur at the palisade continues trying to batter its way through. But without 100 of its friends, it doesn't seem to be making much progress.

The dinosaur next to the admin building lets out a bellow, and turns to attack. It aims for the larger target, Asteron. It misses, and lets out another bellow.

The archers are still down, one moving, one not so much.

And the map.

(Ezra, the Second) Yngvar Hefnd AC 14{18}/14{18}/12{16} -- CMD 13 -- HP 25/25  d20+4=13 ;
Monday June 24th, 2013 1:15:53 PM

Yngvar took a move action, as he was using his standard action to pull and load his crossbow.

Seeing the distressed archers, Yngvar will angle for p6 and fire at either dinosaur that he has a clear line on.

His shot flies wide as he gets to the archers, Get up and load!

Hit AC 13

(Jorge) Asteron Worldtraveller AC 18/10/16 -- CMD 24 -- HP 33/52 -- Rage 18/20  d20=10 ; d6=5 ; d6=6 ; d6=2 ;
Monday June 24th, 2013 5:43:02 PM

Asteron grunts. He had hoped he would be able to cover the distance and strike at the dino, but he had taken too long to get to where he wanted. Yet, he was now in position. Taking the time first to switch to a more defensive stance, he now swings at the beast, trying to connect a solid hit with his blade. As he does, almost as an afterthought, he yells, "Take care of the archers! One is not moving, get to him first!"
- - - - -
Move action: Guarded stance +1 AC (no AoO).
To hit [d20+11]: 21
Damage [3d6+7]: 20

(Jorge) Asteron Worldtraveller AC 18/10/16 -- CMD 24 -- HP 33/52 -- Rage 18/20 
Monday June 24th, 2013 5:43:54 PM

OOC: Asteron attacks dino #3

(StevenVdB) Ragnarök HP 22/41 - AC29/28/24 / 25 vs AoO - CMD 26 / 28 vs Grapple  d20+9=18 ; d20+9=12 ; d20+9=14 ; d8+2=5 ;
Monday June 24th, 2013 7:43:54 PM

Ragnarök takes a 5 ft step closer to the large Dino and Flurries at the beast...
He jabs at the beasts jaw - HIT AC18 - 5 non-leathal
And then two feeble attempts to hurt the Dino in the belly... (Hits AC12 and AC14)
(using 1 Ki-point to get 3 attackes)



(Sean) Toregan Dondarin AC 18/14/14 -- CMD 19 -- HP 29/29  d20+8=24 ;
Monday June 24th, 2013 9:29:40 PM

"I've got them!" Toregan shouts, as he moves to the unmoving archer. He quickly pulls out the wand from his bag and checks to see if the archer can be saved.

Move action to move next to the unmoving archer. No matter which, Toregan can reach them both.
Move action to take out Wand of CLW form Handy Haversack
Heal check if needed to see if the archer is dead (+8): 24

DM Kathy  d20+8=11 ;
Monday June 24th, 2013 10:11:41 PM

Yngvar continues to move closer to the fray, and fires a shot at one of the dinosaurs. It goes wide. He calls out to the archers, but they're having a rough morning, having been knocked from their tower to the ground by rampaging dinosaurs.

Asteron calls for aid for the archers, then unloads a mighty blow on the dinosaur in front of him.

Ragnarök steps up and adds some damage of his own.

Toregan rushes to the aid of the fallen archers. He can immediately tell that the unmoving archer broke his neck in the fall and died. The other, stirring feebly, is healed by the wand and begins scrambling to his feet.

Dinosaur #3, considerably wounded, swings wildly at Asteron, but misses.

Dinosaur #2 is probably doing more damage to itself than the palisade, but it keeps battering away.

And the map.

(Pedro) Faust Havler Tavir'e AC 17/13/14 -- CMD 14 -- HP 30/30 // Wolfgang AC 17/15/14 -- CMD 13 -- HP 15/15  3d4+5=14 ;
Monday June 24th, 2013 10:31:14 PM

[[OOC: Ok, I'll start a new posting schedule, no way I'm guaranteed to get home before posting time]]

Faust runs closer to the action and fires a wave of magic missiles at the dino hurting itself on the palisade.

Moving to L7

Casting Magic Missile at Dinosaur 2, causing 14 force damage


(StevenVdB) Ragnarök HP 22/41 - AC29/28/24 / 25 vs AoO - CMD 26 / 28 vs Grapple  d20+9=26 ; d20+9=12 ; d8+2=7 ;
Tuesday June 25th, 2013 1:28:42 AM

Somewhat dismaid by his last feeble attempts to knock Dino 3 unconscious gives two consecutive upper cuts on the arteries of the Dino's throat...

Hitting AC 26 - damage 7 HP Nonlethal
Hitting AC 12

Hoping for the swelling to cut off the bloodflow to it's little brains Rag waits for the Dino's reaction before Asteron's mighty sword cleaves him...



(Sean) Toregan Dondarin AC 18/14/14 -- CMD 19 -- HP 29/29  d20+3=5 ;
Tuesday June 25th, 2013 7:12:47 PM

Toregan helps the archer to his feet and hands him his bow. "Here's my bow, use it on the dino going after the taur!" He turns to the dino slamming into the palisade and calls out to the group, "I'm gonna try to calm the other one dow- Dammit Faust!" Toregan curses as Faust's spell slams into the beast's hide. "Just hold on a bit okay?!"
He quickly moves towards the panicked dino, and tries to calm him down as best he can. "Hey buddy its okay, no ones trying to hurt you here. We'll get out back to your herd if you just calm down....."

If the archer still has his bow, Toregan will not give his to him.
Move to V6
Wild empathy check (if possible)(+3): 5 (Why? Why now? Why give me 17+ on perception checks that don't matter but fail when i make checks that do?)

DM Kathy 
Tuesday June 25th, 2013 10:37:22 PM

We're still missing two player posts, so I'm going to give it some more time. Ezra and Jorge, please post when you can.

(Jorge) Asteron Worldtraveller AC 18/10/16 -- CMD 24 -- HP 33/52 -- Rage 18/20  d20=19 ; d20=10 ; d6=6 ; d6=3 ; d6=4 ; d20=3 ; d8=3 ;
Wednesday June 26th, 2013 3:13:40 PM

OOC: Sorry about that... I am so exhausted from the trip to Belize, that I fell asleep :S

IC:

Asteron smiles as his blade finds sinew and bone, and that the dino's teeth do not find his own flesh. Being in a position to attack either animal, he waits until he sees the results of his friends attacks before choosing the target for his swing
- - - - -
OOC:

Full attack:

Sword to hit [d20+11]: 30
Critical confirmation roll: 10
Sword damage [3d6+7]: 20

Horns attack [d20+6]: 9
Horns damage [d8+8]: 11

(Ezra, the Second) Yngvar Hefnd AC 14{18}/14{18}/12{16} -- CMD 13 -- HP 25/25  3d4+3=13 ; d20-1=4 ;
Wednesday June 26th, 2013 3:52:59 PM

Missile of magic, in your face! So sayeth the wizard! Yngvar wags a finger at the dinosaur and releases a couple of blasts at it.

Yngvar drops to one knee near the archers and first checks the unconscious one. I think he's dead.

Magic Missile; damage 13
I know the heal check is next round as well.

DM Kathy 
Wednesday June 26th, 2013 8:27:09 PM

Faust moves a bit closer to the fray and sends Magic Missiles at one of the dinosaurs.

Ragnarök gives his dinosaur another punch to the face, and it's looking quite a bit the worse for wear by now.

Toregan ducks around Asteron and tries to calm the other dinosaur, but he doesn't have much success.

Asteron finishes off the dinosaur he and Rag have been facing off against. Only one remains.

Yngvar hits that one with Magic Missiles of his own, and now that one is looking very injured. Confused, it turns and retreats to the opening in the palisade and tries to go through. But it is still blocked by fallen debris. The dinosaur roars.

And the map.

(StevenVdB) Ragnarök HP 22/41 - AC29/28/24 / 25 vs AoO - CMD 26 / 28 vs Grapple  d20+9=24 ; d8+2=8 ;
Thursday June 27th, 2013 2:03:19 AM

Hoping to knock the Dino unconscious before he destroyes the pallisade Rag jumps up to him from behind (don't forget +4 to AC vs AoA) extening one leg foot first and makes a well placed kick on the poor animal's spine...

Hits AC 24 - damage 8HP non lethal.



(Jorge) Asteron Worldtraveller AC 18/10/16 -- CMD 24 -- HP 33/52 -- Rage 16/20  d20=20 ; d20=9 ; d6=6 ; d6=3 ; d6=5 ; d6=3 ; d6=5 ; d6=5 ;
Thursday June 27th, 2013 8:27:03 AM

Turning towards the last of the dinos, the minotaur moves towards it, with the intention of finishing it as soon as his sword can reach it. Asteron wants the combat inside the compound to be over, so they can check for additional threats... and investigate how it was that the dinosaurs got to the top of the mesa!
- - - - -
OOC:

Move to R/S-5/6

Attack [d20+11]: 31
Critical confirmation [d20+11]: 20
Damage [3d6+7]: 21
Critical damage [3d6+7]: 20

(Ezra, the Second) Yngvar Hefnd AC 14{18}/14{18}/12{16} -- CMD 13 -- HP 25/25  d20-1=11 ;
Thursday June 27th, 2013 2:23:52 PM

Yngvar goes to check on the other archer.

Patting the guy on the shoulder, this one is still alive!

(Pedro) Faust Havler Tavir'e AC 17/13/14 -- CMD 14 -- HP 30/30 // Wolfgang AC 17/15/14 -- CMD 13 -- HP 15/15  d20+5=22 ; d20+12=23 ;
Thursday June 27th, 2013 11:11:30 PM

[[OOC: Supposing the dino is dead/fainted, otherwise, Magic Missile!]]

"Ok....all seems to be dealt with....all that was urgent...let's see the damage now....", says Faust, eyeing the vicinity and sending Wolfgang to scout from the sky for any incoming extra threat, and closing in to Yngvar to see if he needs help to aid the archer.

Faust's Perception (+5): 22 (darkvision)
Wolfgang's Perception (+12): 23 (from the sky above the outpost)


DM Kathy 
Friday June 28th, 2013 1:10:52 AM

Ragnarök gives the remaining dinosaur a little tap, hoping to knock it out without harming it.

It doesn't quite go down, however, and Asteron unfortunately did not get the memo about not harming it. He unloads a powerful blow, and the creature drops, dead, to the ground.

Yngvar goes to check on the archers. The living one staggers to his feet, looking bewildered. You recognize Nudge, the gnome who works at the smithy. For once, he isn't talking.

You recognize the dead archer, too. It is Borcht the baker.

Meanwhile, Faust and Wolfgang begin looking for fresh threats. And that is how they manage to see the group of Ss'Hathk kobolds creeping up on the Trading Post.

(StevenVdB) Ragnarök HP 26/41 - AC29/28/24 / 25 vs AoO - CMD 26 / 28 vs Grapple  d6+1=4 ;
Friday June 28th, 2013 1:56:27 AM

"A diversion zfter all!! Asteron and I need healing presto! Those Kobolds are fierce warriors...

While Rag speaks he digs up 2 CLW potions from his backpack. He immediately quaffs one (healing 4 HP) and offers the second to Asteron.

"We will need this Master Taur. May your blade root this evil from this Wold and may Gargul have mercy on their souls...

NOW DOMI GET TO KNOW ME!!"


And with that the monk faces the pallisades to hear what the Kobolds are up to. There is no honor in ranged combat so Rag awaits the first misfit to stick his head through the cracks in the wall...

(Ezra, the Second) Yngvar Hefnd AC 14{18}/14{18}/12{16} -- CMD 13 -- HP 25/25 
Friday June 28th, 2013 1:18:26 PM

Everyone get close, for this battle ye may want to be fast and light on yer feet.

Once Yngvar has at least most of the party together, he'll caste haste.

(Jorge) Asteron Worldtraveller AC 18/10/16 -- CMD 24 -- HP 33/52 -- Rage 15/20  d6=2 ;
Friday June 28th, 2013 2:23:52 PM

Asteron takes the potion thankfully, raises it as if toasting Ragnarök, and drinks it speedily. He then moves towards Yngvar, agreeing that any magic cast on him will make his work of chopping up kobolds that much easier.

Not that Asteron is that fond of magic, but he is a practical taur. The more he can hit enemies, and the farther he can move from one enemy to the next, the better off all of them will be.
- - - - -
CLW [d6+1]: 3 hp healed

(StevenVdB) Ragnarök HP 26/41 - AC29/28/24 / 25 vs AoO - CMD 26 / 28 vs Grapple 
Saturday June 29th, 2013 3:58:57 AM

Hearing Yngvar rallying the group Ragnarök complies and gets as close as possible for the Haste spell to affect him also. He can move while drinking the potion I guess - with some DM leniency of course ;-)

(Pedro) Faust Havler Tavir'e AC 17/13/14 -- CMD 14 -- HP 30/30 // Wolfgang AC 17/15/14 -- CMD 13 -- HP 15/15 
Sunday June 30th, 2013 2:22:35 AM

Faust uses his empathic link to urge Wolfgang into giving a very rough estimate of how many enemies are there and where are they coming from, though Faust does keep his eyes glued to the hole on the wall, expecting that to be their entry point.

He moves close to the rest of the group and cast Mage Armor on himself, "Once we've confirmed their entry point, I plan on trying to blind them and then softening as many as possible with another round of Fireball, so try to keep them crowded together and without any of us in their midst.", he whispers to the group, checking if his permanent flame ring is in position and ready to be used for a spell.

Faust walks as much as needed to get close to Yngvar, casting Mage Armor on himself in the meantime.

(StevenVdB) Ragnarök HP 26/41 - AC29/28/24 / 25 vs AoO - CMD 26 / 28 vs Grapple 
Sunday June 30th, 2013 6:11:44 PM

"We'e gonna need more healing friends!"

(Just checking in)

(Sean) Toregan Dondarin AC 18/14/14 -- CMD 19 -- HP 29/29  d8+1=9 ;
Sunday June 30th, 2013 7:56:34 PM

Toregan quickly rushes over to Ragnarok and activates his wand, his wounds quickly receding. "I'm on it, don't worry." He glances over to the body of Borcht, and his eyes harden. "I don't plan to pull any punches in this fight Rag. If they fight us, I'm going to do my best to kill them for this. Nudge! Get into the Admin building and stay safe. We'll handle this."

Move next to rag and cast CLW

CLW on Ragnarok(1d8+1): 9

The Second Wave


DM Kathy  d20+7=22 ; d20+7=13 ; d20+7=27 ; d20+7=25 ;
Sunday June 30th, 2013 9:41:56 PM

Hearing that more foes are on the way, Ragnarök digs out a couple of curing potions, one for him, and one for Asteron.

Yngvar gathers his friends--not too difficult, since they haven't moved far--and casts a Haste on them.

Asteron drinks his potion.

Toregan moves closer to Rag and taps him with the wand. He also tells Nudge to head for the Admin building, but the little gnome is already scrambling out of the way.

Faust moves closer and protects himself with a Mage Armor. He asks Wolfgang for an assessment of how many enemies there are. Since Wolfgang is a familiar, I'm going to say he's smart enough to count, so you know that there are 4 of them.

And, as Faust surmised, they seem to be heading for the big hole that the dinosaurs knocked in the palisade. True, dinosaurs couldn't get through it once it got blocked off again--but kobolds are much smaller, and you realize that there are any number of ways they could worm their way into the trading post.

But first, they stop outside the opening, and three of them raise blowguns to their lips. Faust is hit by a little dart for 1 point of damage; Yngvar is hit for 2 points of damage.

And the map. The kobolds are in columns N, O, P, and Q, just off the map to the north.

(Jorge) Asteron Worldtraveller AC 18/10/16 -- CMD 24 -- HP 33/52 -- Rage 14/20  d20=18 ; d6=1 ; d6=1 ;
Monday July 1st, 2013 1:44:19 PM

Asteron rests his sword in the rubble nearby, unslings his bow, and fires an arrow at the closest Kobold. The arrow is longer than the creature is tall, which makes the minotaur smirk in amusement.

"No lizard runt is going to have its way with the outpost on my guard... no sire!"
- - - - -
OOC:
Attack [d20+6]: 24* (*including an additional -1 due to size... but there may be additional negative modifiers)
Damage [2d6+4]: 6

(Ezra, the Second) Yngvar Hefnd AC 14{18}/14{18}/12{16} -- CMD 13 -- HP 23/25 
Monday July 1st, 2013 3:03:22 PM

Yngvar pulls the dart out with a look of surprise on his face, damn, those guys have some range with those things. They're barely within range of my crossbow.

Realizing that nobody is close enough to hear him anyway, Yngvar darts behind the post (Q8) and loads his crossbow while he waits for them to get in range.

(StevenVdB) Ragnarök HP 35/41 - AC30/29/25 / 25 vs AoO - CMD 26 / 28 vs Grapple 
Monday July 1st, 2013 6:33:35 PM

(Rag's now hasted and under influence of age armor potion)

Ragnarok runs North towards the pallisades. There he waits for the first Kobold to stick his head through.
Hoping those blowguns aren't sending poisonous darts there nothing else to do but wait. He dislikes ranged combat anyhow.



(Jorge) Asteron Worldtraveller AC 18/10/16 -- CMD 24 -- HP 33/52 -- Rage 14/20 
Monday July 1st, 2013 8:19:53 PM

OOC: I forgot that Asteron is hasted, so if he is not in range to fire his bow, he will first move to where he is. Sorry about that!

DM Kathy  d20+10=23 ; d20+10=21 ; d20+10=23 ; d10+3=7 ; d10+3=13 ;
Monday July 1st, 2013 10:17:51 PM

Asteron fires a shot at one of the kobolds, and hits. [You don't need to subtract a size modifier. The kobolds' size is already factored into their AC.]

Yngvar conceals himself as best he can behind a piece of the fallen watch tower, and loads his crossbow.

Ragnarök moves forward and gets ready for hand-to-hand.

The kobolds do not disappoint. They move into the Trading Post. As in your earlier fight--was it only yesterday?--three of them seem to get very angry. The fourth is hanging back.

Two of the angry kobolds attack Faust. Both hit, and Faust takes a total of 20 damage.

One attacks Ragnarök, but the monk is just too hard to hit.

The fourth kobold casts a spell. DC 16 Spellcraft Highlight to display spoiler: {Bless}.

And the map.

(Pedro) Faust Havler Tavir'e AC 17+1/13+1/14 -- CMD 14 -- HP 29/30 // Wolfgang AC 17/15/14 -- CMD 13 -- HP 15/15  5d6+2=21 ;
Monday July 1st, 2013 10:47:31 PM

[[OOC: I assume they're decently visible, correct? Also, is there a lit torch or other fire source near the kobolds? If there is, make Faust's casting a Pyrotechnics with smoke cloud effect instead.

20ft (64 5ft squares total, right?) square should be more than enough to make a 25x25x10ft wall (50 5ft squares total) that blocks even darkvision and should force the kobolds to enter.]]


"Don't let the fact that me and master Hefnd look fine fool you; these are poisoned! We were either lucky or it's slow acting."

"There would be no sense in them shooting us with these unless they're poisoned, also notice how they aimed for the ones not exactly famous for amazing physical health."
, barks Faust as he takes the dart out of his skin and stuffs into one of his pockets for later analysis.

"But no matter...let's make use of their closeness...", adds Faust, chanting and gesturing a Fireball at their direction before swiftly and bravely running for cover.

[i]If there aren't any available fire sources near the hole, Fireball centered at around P-1 or P-2 (or wherever I can hit best without damaging the wall too much) for 21 fire damage total in a 20ft radius, Reflex DC18 for half.

Otherwise, creating a smoke wall from N-2 to R+2 that blocks darkvision and lasts for 5 rounds, anyone in the area should make a DC17 Fortitude save or take a -4 to Strength and Dexterity for as long as they remain in the smoke area, plus another 1d4+1 rounds after they leave or the smoke dissipates.

Regardless of which goes off, Faust swiftly moves to W6 and ducks for cover, drawing his rapier in the process.[/b]

(Pedro) Faust Havler Tavir'e AC 17+1/13+1/14 -- CMD 14 -- HP 9/30 // Wolfgang AC 17/15/14 -- CMD 13 -- HP 15/15  d20+12=32 ;
Monday July 1st, 2013 11:03:02 PM

[[OOC: I apologize, posted as soon as I could, thought I still had time to post.]]

"Hurk...!" is the only noise Faust can make after both kobolds attack his body and crave so much blood out of him. His mind becomes foggy, but he manages to muster strength and keep focused.

He retreats to safety as fast as he can, trying to 'disappear' from the kobolds' attention.

Making an Withdraw Action and moving to T14 or so.

(StevenVdB) Ragnarök HP 35/41 - AC30/29/25 / 25 vs AoO - CMD 26 / 28 vs Grapple  d20+9=23 ; d20+9=10 ; d20+9=27 ; d20+9=21 ; d8+2=3 ; d8+2=7 ; d8+2=3 ;
Tuesday July 2nd, 2013 2:23:48 AM

Ragnarok grits his teeth as the Kobolds enter the compound and begin slicing Faust.

A wicked grin crosses his face as the Kobold in front of him fails to strike...

"This time it won't be over so soon my little friend..."

The Monk focusses his inner self and flashes his fists to pummel the Kobold warrior.

Hits AC 23 - damage 3 NL (rolled 1)
Hits AC 1 - natural 1
Hits AC 27 - damage 7 NL - haste
Hits AC21 - damage 3 NL (rolled 1) - 1 Ki point
(ARGH 3 times a roll of 1 !!!)


(Ezra, the Second) Yngvar Hefnd AC 14{18}/14{18}/12{16} -- CMD 13 -- HP 23/25  d20+4=23 ; 4d6=18 ;
Tuesday July 2nd, 2013 1:32:11 PM

Yngvar takes a step to the left, clearing Faust from his line of fire and points his finger at #4 and whispers the incantation releasing a searing ray of energy at the kobold.

Move action 5' step to P8. Ranged touch on #4, Scorching ray, no save, SR yes, hit AC 23, damage 18

(Jorge) Asteron Worldtraveller AC 19/11/17 -- CMD 24 -- HP 33/52 -- Rage 13/20  d20=6 ; d6=4 ; d6=1 ; d6=5 ;
Tuesday July 2nd, 2013 3:43:44 PM

Asteron sprins into action. Droping his bow, he swifly moves to place himself within striking distance of two of the kobolds, before attacking one of those that had intercepted Faust.

"Come and get it, lizard!"
- - - - -
OOC:

Move to R/S-4/5
Attack kobold 2
Attack roll [d20+12]: 18
Damage [3d6+7]: 17

(Sean) Toregan Dondarin AC 19/15/14 -- CMD 19 -- HP 29/29 (Haste Round 2/?)  d20+11=24 ; d20+11=20 ; d8+4=11 ; d8+4=8 ;
Tuesday July 2nd, 2013 7:47:50 PM

Sorry i didn't post yesterday. I had a really long class and went to the lot where i parked my car to find out it was towed because it wasnt registered. The reason it wasnt registered is a long story that could be summed up by this. The DMV sucks at updating their stuff. Also, how many rounds does haste last?

Toregan moves up to line up his shots and manages to send two arrows arcing towards the shaman thanks to his now enhanced speed.

5-ft step to R7
Full attack at Kobold 4
Attack 1 (+12): 25
Attack 2 (+12): 21
Damage 1 (1d8+4): 11
Damage 2 (1d8+4): 8

DM Kathy  d20+10=25 ; d20+10=12 ; d20+10=15 ; d10+3=5 ;
Tuesday July 2nd, 2013 10:12:49 PM

Faust cautions that the darts must be poisoned, then withdraws.

Ragnarök demonstrates why a Hasted monk is a dangerous opponent, landing three strikes on the kobold in front of him.

Yngvar lights up the caster with a Scorching Ray.

Asteron strides up and does what he does best, which is deal out massive damage.

Toregan sidesteps and puts two arrows into the caster, which finishes him off.

[OOC: Haste is one round per level, so by my count you've got three rounds left.]

Kobold 1 steps up to Asteron, which unfortunately means he has to soak up an Attack of Opportunity, because Asteron has reach. Jorge, could you roll an AoO and damage please?

Kobold 2 is able to 5-foot-step and avoid the AoO, and then both kobolds attack Asteron. One of them hits, for 5 damage.

Kobold 3 attacks Ragnarök, but of course misses.

And the map.

(Jorge) Asteron Worldtraveller AC 19/11/17 -- CMD 24 -- HP 28/52 -- Rage 13/20  d20=20 ; d20=1 ; d6=1 ; d6=3 ; d6=3 ;
Tuesday July 2nd, 2013 11:07:34 PM

OOC: Attack of opportunity

Attack roll [d20+12]: 32
Critical confirmation [d20+12]: 13 <- this is really, really, bad luck! :/
Damage roll [3d6+7]: 14

(StevenVdB) Ragnarök HP 35/41 - AC30/29/25 / 25 vs AoO - CMD 26 / 28 vs Grapple  d20+10=22 ; d20+10=13 ; d20+10=19 ; d8+3=6 ; d8+3=8 ;
Wednesday July 3rd, 2013 2:24:59 AM

"Run while you can fool... " Ragnarok sneers to the Kobold in front of him. As the fellow is not showing intentions to retreat the monk goes into frenzy again...

(Forgot the +1 to attack and damage rollsbecause of haste last turn)

Hits AC 22 - damage 6 NL
Hits AC 13
Hits AC 19 - damage 8 NL


(Jorge) Asteron Worldtraveller AC 19/11/17 -- CMD 24 -- HP 28/52 -- Rage 12/20  d20=17 ; d6=1 ; d6=5 ; d6=1 ; d20=3 ; d6=1 ; d6=6 ; d6=4 ; d20=14 ; d8=7 ;
Wednesday July 3rd, 2013 8:25:02 AM

Asteron is getting worked up. The battle rage has him now in its clutches, and all he sees is the kobolds, alive now, but hopefully dead soon.

"Waaaaaaagh!" He yells as he swings his blade with deadly intent once and again, "Waaaaaaagh!"

- - - - -

OOC:

Attack roll [d20+11]: 28 (Power Attack) against kobold 2 [sword]
Damage roll [3d6+11]: 21

FULL ATTACK

Attack roll [d20+11]: 14 [sword] (Power Attack) [bonus attack from haste]
Damage roll [3d6+11]: 22

Attack roll [d20+7]: 21 [horns] (Power Attack)
Damage roll [1d8+10]: 17

(Ezra, the Second) Yngvar Hefnd AC 14{18}/14{18}/12{16} -- CMD 13 -- HP 29/31  d20+3=15 ; d4+1=3 ;
Wednesday July 3rd, 2013 6:02:49 PM

Is #4 down?

Yngvar comes up to give Asteron some assistance, moving quickly to flank the kobold (#1).

Hit AC 15 with dagger, dam 3.

(Pedro) Faust Havler Tavir'e AC 17+1/13+1/14 -- CMD 14 -- HP 9/30 // Wolfgang AC 17/15/14 -- CMD 13 -- HP 15/15  d4+1=2 ; 3d4+5=15 ;
Wednesday July 3rd, 2013 7:51:15 PM

Noticing he's off the hook for now, Faust reemerges to join the battle, though this time as far as safely possible, then points his finger to the fight, chanting something with a pained grin to his lips.

Move action to V10

If there is a fire source near the fight (but not vital as it'll be extinguished), Faust will yell "kri'sha haren" and cast Pyrotechnics (Fireworks), extinguishing said fire source and blinding all within 120ft that fail a DC 17 Will save for 2 rounds.

Otherwise, casting Magic Missile at #1 for 15 damage (force)


DM Kathy  d20+11=17 ; d20+11=29 ; d10+3=5 ;
Wednesday July 3rd, 2013 11:02:22 PM

Asteron finishes kobold 2.

Ragnarök continues working on kobold 3, landing two more blows. [OOC: Haste adds to attack, but not damage.]

Yngvar steps up and aims a knife at the back of kobold 1. He isn't quite able to connect with the nimble creature.

Faust looks around for a source of fire, but unfortunately it is daylight and there are no torches or campfires nearby. He hits kobold 1 with a Magic Missile.

Kobolds 2 and 4 are down. Kobolds 1 and 3 are still standing, but both have been injured.

Kobold 3 attacks Ragnarök, but misses.

Kobold 1 attacks Asteron, and hits for 5 more damage.

[OOC: Tomorrow is a holiday in the US, so I'll check to see whether people have posted before doing a DM post. If I end up not doing one, I'll inform the Sheriff. :) ]



(Jorge) Asteron Worldtraveller AC 19/11/17 -- CMD 24 -- HP 28/52 -- Rage 12/20  d20=9 ; d6=4 ; d6=2 ; d6=1 ; d20=2 ; d6=3 ; d6=6 ; d6=1 ; d20=17 ; d8=1 ;
Wednesday July 3rd, 2013 11:18:39 PM

As the kobold in front of him goes down, Asteron bellows in triumph. There are still two standing, but the bovine faced giant has smelled blood, and he won't let go now. Setting his hoofs firmly on the ground, he lets the kobold in front of him have everything he's got.

"You will be squished, just like your friend there!" Asteron bellows as he seeks the short creature's flesh and bone.

- - - - -

OOC:

Attack roll [d20+11]: 20 (sword, power attack, kobold 1)
Damage roll [3d6+11]: 18

Full attack!

Attack roll [d20+11]: 13 (sword, power attack, kobold 1)
Damage roll [3d6+11]: 21

Attack roll [d20+6]: 23 (horns, power attack, kobold 1)
Damage roll [1d8+10]: 11

(Sean) Toregan Dondarin AC 19/15/14 -- CMD 19 -- HP 29/29 (Haste 1 round remaining)  d20+12=22 ; d20+12=27 ; d8+4=7 ; d8+4=5 ;
Thursday July 4th, 2013 1:13:37 AM

Toregan fires off another two shots at the kobold attacking Asteron. "You should have never come here!" he growls at the two invaders.

Full attack at kobold 1

Attack 1 (+12): 22
Attack 2 (+12): 27
Damage 1 (1d8+4): 7
Damage 2 (1d8+4): 5

(StevenVdB) Ragnarök HP 35/41 - AC30/29/25 / 25 vs AoO - CMD 26 / 28 vs Grapple  d20+9=20 ; d20+9=22 ; d20+9=18 ; d8+2=3 ; d8+2=3 ; d8+2=9 ;
Thursday July 4th, 2013 2:26:32 AM

Ragnarok feels the haste spell wearing of and hopes to KO the Kobold.

Again he makes a tripple attack. His fists and elbow bruise his opponent but only do minimal damage...

Hits AC 20 - damage 3 NL ( a 1 !! )
Hits AC 22 - damage 3 NL ( AARRGHH another 1)
Hits AC 18 - damage 9 NL

(Pedro) Faust Havler Tavir'e AC 17+1/13+1/14 -- CMD 14 -- HP 9/30 // Wolfgang AC 17/15/14 -- CMD 13 -- HP 15/15  3d4+5=11 ;
Thursday July 4th, 2013 9:13:39 AM

Faust stumbles a bit as he runs from his position to one that he can target the remaining kobold with his spells (I'm assuming #1 is dead and long gone looking at all that damage), then he fires a round of Magic Missiles against it.

Move action to N8

Firing Magic Missile at #3, hitting for 11 damage (force)


DM Kathy 
Thursday July 4th, 2013 10:09:46 PM

Asteron swings his sword and gores with his horns, and kobold 1 is looking pretty beat-up.

Toregan fires a couple of arrows to finish him off.

Meanwhile, Ragnarök's fists do more damage to kobold 3, and Faust's Magic Missiles are enough to finish that job.

The kobolds have fallen.

One of the kobolds is still alive, having taken mostly non-lethal damage. Of more concern, two of the dinosaurs are still alive, and may be waking up soon. It would probably be best to have a plan of some kind before that happens.

(Jorge) Asteron Worldtraveller AC 19/11/17 -- CMD 24 -- HP 28/52 -- Rage 12/20 
Friday July 5th, 2013 12:13:13 PM

"Ok... so what do we do now? The kobold should be tied and gagged, until such a time as it may be questioned. But what of the dinos? Should we turn them into steaks? Or should we clear the rubble in the collapsed section of the palisade, and let them go?"

Asteron is just glad that the outpost has survived. The rest are mere details for him.

(Ezra, the Second) Yngvar Hefnd AC 14{18}/14{18}/12{16} -- CMD 13 -- HP 29/31 
Friday July 5th, 2013 12:34:15 PM

Where's the freaking druid? I'd like his take on the dino's I'm fine with turning them into steaks. We can send word to the K'tthhykk. I'm sure they would be interested in free meat. I wouldn't mind seeing if the druid can put them to work hauling some more trees to rebuild the palisade. And this time we use tree trunks instead of twigs.

Yngvar walks over to the kobold still living, let's get this one healed. We can send him back and let his people know they were betrayed by town. We knew they were coming.

(Jorge) Asteron Worldtraveller AC 19/11/17 -- CMD 24 -- HP 28/52 -- Rage 12/20 
Friday July 5th, 2013 3:38:06 PM

A thought crosses the minotaur's head. "If we set this kobold free, let's send it to Auntie, and let her set it free. That would be giving power to an ally, no?"

(Pedro) Faust Havler Tavir'e AC 17+1/13+1/14 -- CMD 14 -- HP 9/30 // Wolfgang AC 17/15/14 -- CMD 13 -- HP 15/15  d20+12=28 ;
Sunday July 7th, 2013 6:26:23 PM

"Maybe there was no druid...I mean, of course, there could be one, but it's not impossible to start a stampede...we have done so ourselves once."

"Concerning your suggestion, mr. Worldtraveller, cunning of you, indeed, they might appreciate it and even be better at interrogating our prisoner; regarding the dinos, unless someone feels confident in making they obey, I say we turn them into meat and then give such meat a purpose. They are most probably more trouble than they're worth otherwise."
, he says, while looking around for some rope to tie the surviving lizard with, but still keeping his paranoia and sending Wolfgang once again to eye the vicinity for anything weird.

Wolfgang's Perception (+12): 28 (from above)

(StevenVdB) Ragnarök HP 35/41 - AC30/29/25 / 25 vs AoO - CMD 26 / 28 vs Grapple 
Sunday July 7th, 2013 6:40:30 PM

Obviously Ragnarök's no fan of killing these helpless and frightened dino's. Wondering if there's no possibility to get them into the jungle the monk hesitates to attack and just waits to see what
happens.

(Sean) Toregan Dondarin AC 19/15/14 -- CMD 19 -- HP 29/29 (Haste 1 round remaining) 
Sunday July 7th, 2013 8:46:49 PM

"Well, more food supplies would always be welcome. Especially with the current situation. I say we put the dino's out of thieir misery and use them for meat. Or I could try to train them, but I'm not exactly good with animals, as we've all just seen."

Toregan gives a glance to the surviving kobold, and quickly looks away. "In all honesty, I could care less what happens to that one. I'd prefer death just so that he wouldn't be able to do it again. But If sending him to Auntie seems like a good plan by the time he wakes up, I'll go along with it. Now, I'm going to tell everyone the bad news. I'll be right back."

Toregan walks to the entrance of the admin building, pausing at the entrance, guilt and sadness rushing over him. He braces himself and walks into the admin building before trying to gather everyone into a signle area. "We've managed to stop the stampede and deal with the ones who caused it, so there is no immediate danger. Unfortunately....... We couldn't protect everyone during the attack. I'm afraid Borcht didn't make it. The watchtower he was in was knocked down and he died in the fall."

DM Kathy 
Sunday July 7th, 2013 10:13:24 PM

You discuss your options.

Yngvar wonders about "the druid." If you mean Zyk, he was part of the group that was sent to repair Waystation 10. He should be back in a few days. Of course, the dinosaurs will certainly be awake by then.

Faust says that perhaps the dinos could just be turned into tasty dino steaks. Of course, you already have one dino that is already dead, and it's pretty big. Can the Post handle meat from two more?

Aside from the dinosaur issue, there is the kobold issue. Should you free him? Kill him? Turn him over to Auntie? Auntie's village is a couple of days' travel away; who would escort the kobold there.

As you converse, Toregan steps into the Admin office, where Pen is talking to a shaken Nudge. Toregan gives the news of the battle, and Pen nods solemnly. "I was afraid that something had happened when he didn't come in with Nudge," he says. He sighs. "Somebody will have to break the news to Klairiest. I suppose that's me."

Outside, the group continues to discuss options.

(Pedro) Faust Havler Tavir'e AC 17+1/13+1/14 -- CMD 14 -- HP 9/30 // Wolfgang AC 17/15/14 -- CMD 13 -- HP 15/15 
Sunday July 7th, 2013 11:51:21 PM

"Looks like we're clear...well, if we do kill the dinos...we'll have to dry the meat or turn it into rations...I mean, they're quite big and the outpost can eat two at most before the meat's bad and full of maggots."

"If Dondarin wants to try it, I don't have anything against it, though we might not be able to restrain it properly for now. Still, that really gives me an idea that yes, we definitely should consider training dinos in the near future...they're stronger and better fit for this region than bovines or equines, might make for a surprisingly effective method of transportation and the such, will make a request for mr. Pen."
, says Faust while eyeing the fallen but still alive dinos.

"As for him, let's try to interrogate him for now and then hand him over to Auntie...I believe we ought to give them a visit, they might be able to help us in repairing the outpost, even if it's just where to find good quality wood to chop and use."

(Jorge) Asteron Worldtraveller AC 19/11/17 -- CMD 24 -- HP 28/52 -- Rage 12/20 
Monday July 8th, 2013 11:10:16 AM

"I agree with the interrogation part," The minotaur says trying to recover his breath from the battle. "I might be able to scare it enough for it to spill the goods. But someone else will have to do the talking. I speak no dragontongue."

The huge frame looks slumped, almost as if he was ready to fall. "As for the dinosaurs, is there some way we can carry them outside before they wake up? If we do, they might just leave of their own accord."

(StevenVdB) Ragnarök HP 35/41 - AC30/29/25 / 25 vs AoO - CMD 26 / 28 vs Grapple 
Monday July 8th, 2013 6:52:56 PM

Ragnarök checks out the slain Kobolds and the one still unconscious. Perhaps some of their gear might pay for the repairs on the Post or who knows some items might be helpful for the group.

He inspects their gear and clears them of all valuables, weaponry or any other useful items. He aims not to kill a living creature but he refuses to send them back into the wild withoug the punishment or embaressement to having lost everything...



(Ezra, the Second) Yngvar Hefnd AC 14{18}/14{18}/12{16} -- CMD 13 -- HP 29/31 
Monday July 8th, 2013 7:06:18 PM

Those things weigh a few tons each. I'm not sure how we'd carry one. As it's waking up, I could make an illusory wall and funnel it out.

Gesturing at the dead one. We need to start smoking and drying that meat soon.

Yngvar walks over to the damaged sections of wall. Well the palisade obviously needs some work. Thicker tree's. Maybe a double row with packed earth in the middle. At least for now. Digging a ditch and placing some angled spikes will mitigate a repeat. Labor intensive, but not difficult to manage.



Cleanup


DM Kathy 
Monday July 8th, 2013 10:08:50 PM

[Everybody take 2500 XP for the last scene. Good job!]

Faust is of the opinion that training dinosaurs would be a good project for the Trading Post, eventually. Now, however, may not be the best time for it.

Faust and Asteron want to interrogate the surviving kobold before doing anything else with him.

Yngvar says he can "funnel" the dinosaurs out of the Trading Post using illusory walls. He also has some ideas for improving the defenses.

Ragnarök checks the kobolds' gear. Most of it is pretty standard stuff, sized for Small creatures. The spellcaster, however, had some additional items: two wands, a vial of some kind of liquid, a crystal lens, and a pouch filled with gemstones.

(Jorge) Asteron Worldtraveller AC 19/11/17 -- CMD 24 -- HP 28/52 -- Rage 12/20 
Tuesday July 9th, 2013 1:14:42 PM

"I bet 10 gold that the pouch is the payment for what the outpost just went through", says the minotaur. "And we all know where it came from. They underestimated us this time, but I wonder if they will be foolish enough to do so again. One thing I am certain of: they will not cease until the Outpost is no more, or we get rid of them once and for all."

Asteron suddenly feels very tired. What will it take for this to end? That is what we must find out, and the sooner, the better.

But first things first. "We need to get rid of the two lizzards. Let's open the doors for them, so they can go out, and Yngvar may help with his illusions. But we also want to follow them to find out how they got up here. We need to seal that tunnel, which is what I bet is how they herded against the Outpost."

(Ezra, the Second) Yngvar Hefnd AC 14{18}/14{18}/12{16} -- CMD 13 -- HP 29/31 
Tuesday July 9th, 2013 2:54:51 PM

Yngvar finds a comfortable perch on top of one of the buildings. Once the dino starts to wake up, he casts silent image of a large stone wall in a U shape to provide the funnel. I can make 9 10' cubes. Do they need to be connected?

Isn't the top of the mesa several hundred feet above the surrounding terrain? That's weeks of tunneling.

(Pedro) Faust Havler Tavir'e AC 17+1/13+1/14 -- CMD 14 -- HP 9/30 // Wolfgang AC 17/15/14 -- CMD 13 -- HP 15/15  d20+12=23 ; d20+12=16 ; d20+12=21 ; d20+12=17 ; d20+12=20 ;
Tuesday July 9th, 2013 6:34:15 PM

"Well, if that is taken care of...I'll try to get these identified, hopefully something will be useful for us.", says Faust as he casts Detect Magic on himself and starts to study the items the spellcasting kobold was carrying.

Spellcrafts to identify the items, in order to keep it easier (+12)
Wand 1: 23
Wand 2: 16
Vial of liquid: 21
Crystal Lens: 17
Gemstone pouch: 20 (for the heck of it)


(StevenVdB) Ragnarök HP 35/41 - AC30/29/25 / 25 vs AoO - CMD 26 / 28 vs Grapple 
Tuesday July 9th, 2013 6:39:04 PM

Pleased that someone takes care of the items they found Rag turns to help with repairing or escorting the Dino's out of the Post. Happy they won't be slain he hopes they live a prosperous life out there in the jungle.


DM Kathy 
Tuesday July 9th, 2013 9:56:02 PM

Asteron helps open the Trading Post's gate for when the dinosaurs wake up. Not surprisingly, the gate's hinges have been knocked a little askew; it's hard to open and close them. More repair work to be done.

Yngvar finds a comfortable vantage point and casts his illusion. It seems, however, that these dinosaurs don't rely as much on their eyesight. They don't really seem fooled by the wall.

Fortunately, however, when they're not in a panicky stampede, these dinosaurs seem to be pretty docile. With the assistance of Ragnarök, and others from the Post, you are at last able to persuade, cajole, chivvy, and sometimes just push, the dinosaurs out of the gate. The gate is shut behind them.

Left to their own devices, the dinosaurs mill about, looking confused, and eventually settle down to eating some bushes. If you plan to follow them to find out how they got up here, you're going to need some patience.

Meanwhile, Faust is looking over the items recovered from the kobold caster. He knows that the first wand is a Wand of Burning Hands, but can't figure out the second one. The liquid is an Elixir of Hiding. He's not sure about the lens. The gems are non-magical.

(Sean) Toregan Dondarin AC 19/15/14 -- CMD 19 -- HP 29/29 (Haste 1 round remaining) 
Tuesday July 9th, 2013 9:58:35 PM

Toregan heals up Nudge with the wand a few more times before leaving the building. At the entrance, he lets out a long sigh before heading back to the group."I agree Ygnvar. Better walls and a spiked trench will help. If this post has to end up being a fort in order to survive, then so be it."

He turns to face Asteron with a puzzled expression on his face. "Why would we want to follow them? In all likelihood they were actually living up here on the plateau when these rats scared them into a stampede. I don't see how a ground this large could stick together in dense jungle, even with a druid leading them."

Looking at one the unconcious dinos, Toregan shrugs. "I could always try to train one, but I don't really have much skill in that regard. When I say try, I mean try and likely fail. My abilities lie in letting animals understand that we mean no harm, though I'm not even very good at that."

He then goes over to the ruins of the watchtower and picks up the body of Borcht. "I'm going to bring him to the church. He deserves his rites."


(StevenVdB) Ragnarök HP 35/41 - AC30/29/25 / 25 vs AoO - CMD 26 / 28 vs Grapple 
Wednesday July 10th, 2013 5:47:02 PM

While Toregan prepares to bury Borcht, Ragnarök tries his best to put up the fence here and there.
Dispite the fact they lost one today it would have been a far greater massacre if that Tunks would have been here again... the Monk still shudders at the thought of that raging hulk...

(Jorge) Asteron Worldtraveller AC 19/11/17 -- CMD 24 -- HP 28/52 -- Rage 12/20 
Wednesday July 10th, 2013 6:48:05 PM

Asteron listens at Toregan's words, not understanding their meaning. Yet, as things seem to have quieted down, he simply shrugs, and makes himself useful, helping repair the palisade. His size and weight are good to put use, as he can carry and hold things smaller creatures find difficulty with.

(Pedro) Faust Havler Tavir'e AC 17+1/13+1/14 -- CMD 14 -- HP 9/30 // Wolfgang AC 17/15/14 -- CMD 13 -- HP 15/15 
Wednesday July 10th, 2013 10:08:28 PM

Faust looks at the items he couldn't figure out one last time to be sure, but still fails and ends up giving them to Yngvar, hoping he'll have better luck figuring it out.

With the outpost's mood being rather bittersweet, the drow keeps mostly to himself, spending his time trying not to look too detached but mostly thinking about ways to improve the outpost, such as better walls, the idea for a dinosaur training area and the such.

DM Kathy 
Wednesday July 10th, 2013 11:47:28 PM

[So, I gave 2500 xp for the last scene, with the kobolds. Then I realized I neglected to give you xp for the scene before that; the actual stampede. So that's another 2000 xp, for a total of 4500.]

Toregan agrees that the Trading Post defenses could use some work. He also speculates that the dinosaurs may live atop this plateau.

[I hate to prompt veteran players, but knowing about dinosaurs would be a Knowledge: Nature check. :) ]

Toregan gathers up Borscht's body and takes it to the temple.

With the help of some others at the Post, Ragnarök and Asteron are able to make temporary repairs to the part of the palisade the dinosaurs knocked over. The Administration building will need repairs, too, but everyone agrees the palisade is a priority.

A sudden commotion draws your attention, and you turn to see a grief-stricken Klairiest, being escorted to the temple by Gazzy and Polly. For once, cheerful Polly looks sorrowful, and Klairiest is weeping loud enough for everyone to hear. She catches sight of your group and points an accusing finger. "You!" she says, somewhere between a shout and a sob. "You are supposed to protect us! You're supposed to help! Where were you!"

Gazzy and Polly try to soothe her, you hear them saying things like, "they did their best," and "they saved a lot of lives today," but the grief-stricken Klairiest isn't ready to hear that. Slowly, the trio makes their way to the temple. A somber mood descends on the Trading Post.

(Ezra, the Second) Yngvar Hefnd AC 14{18}/14{18}/12{16} -- CMD 13 -- HP 29/31  d20+13=21 ; d20+13=20 ; d20+9=16 ;
Thursday July 11th, 2013 2:06:05 AM

Yngvar takes a look at the items that were giving Faust trouble. Let's see what those kobolds had.

Wand 2: 21
Lens: 20
Know:nature: 16; there a circumstance bonus for having lived here for a couple months and had previous runins with dinosaurs?

Realizing that there were a lot more dinosaurs that missed the outpost, Yngvar walks over to the cliff and looks down, trying to see if he can determine how many dino's stampeded off the edge.

(Jorge) Asteron Worldtraveller AC 19/11/17 -- CMD 24 -- HP 28/52 -- Rage 12/20  d20=5 ; d20=17 ; d20=15 ;
Thursday July 11th, 2013 2:46:39 PM

Asteron says, to no one in particular: "Borscht died a noble death, defending this Outpost from an unwarranted attack. Cursed kobolds! To kill helpless people for a bag of gems is beneath the lowest of the low." As Klairiest lets her grief pour out, the Minotaur clenches his fists, and bows his head. He know that there is nothing he can say that will ease her pain, as much as he would like to be able to take it upon himself.

Then, still thinking that the dinosaurs were moved up to the plateau, and were not originally from there, he decides to make a quick check, just in case. He'd leave a more thorough investigation until after the interrogation... an interrogation that, for once, he was looking forward to be not polite in.

"Hold the kobold until I get back. Then I'll need an interpreter. One that will see me angrier than any of you have seen me before. Oh, yes..." The taur knew that he could be terrifying to someone the size of the kobold... and he was going to do his best to be the creature's worst nightmare incarnate.

- - - - -

OOC:

Perception [d20+7]: 12
Knowledge (nature) [d20+8]: 25
Survival [d20+6]: 21


(StevenVdB) Ragnarök HP 35/41 - AC30/29/25 / 25 vs AoO - CMD 26 / 28 vs Grapple 
Thursday July 11th, 2013 5:12:59 PM

Not pretty adept in bringing comfort to mourning people Ragnarök stays a little back. He will pay his respect to them by making sure the Post is protected from further harm and the ones who are behind all this shall be brought to justice.


OOC A little ADM Note:
Folks just a little recap on all Xp we gathered during the last modules. Please make sure your Char Sheets are up to date! Right now I'm only a mere 1410 Xp away from 6th level. I think you all should have gotten quite a bit closer to 6th also :-)

20130610 Tunks whacked us all! 1900 Xp
+1 Hero Point
+ 150 Xp (30 x lvl 5)
20130708 Kobolds attack on Post 2500 Xp
20130710 Additional for Stampede on Post 2000 Xp


(Ezra, the Second) Yngvar Hefnd AC 14{18}/14{18}/12{16} -- CMD 13 -- HP 29/31 
Thursday July 11th, 2013 7:28:11 PM

After looking over the cliff Yngvar goes looking for Pen, we have a funeral to arrange.

I'm 1650 from 6th

DM Kathy 
Friday July 12th, 2013 1:10:23 AM

Yngvar can tell that the second wand is a Wand of Cure Moderate Wounds. He is unsure about the lens.

He also knows that the stampeding dinosaurs were pachycephalosauruses. They are generally peaceful plant-eaters, but they're still pretty big and pack quite a wallop. Yngvar can also tell that there probably isn't enough plant material up her on the plateau to support the total number of dinosaurs that were in the stampede. It's always possible, of course, that the herd just happened to come up here looking for fresh browse, and the kobolds took advantage of their presence. But that seems unlikely.

Asteron gives instructions to hold the captured kobold, then goes to see what he can tell from the tracks of the stampede. The trail is, of course, very easy to follow. It leads off, out of sight of the Trading Post. Do you continue to follow?

Ragnarök stays out of the way of the grieving Klairiest, who is soon escorted into the temple.

Looking over the cliff, you can see that quite a few dinosaurs fell to their deaths.


(Ezra, the Second) Yngvar Hefnd AC 14{18}/14{18}/12{16} -- CMD 13 -- HP 29/31 
Friday July 12th, 2013 11:24:04 AM

Yngvar helps with arranging a funeral for Borscht. It's likely these dino's were herded up here. Too many to support on the vegetation up here.

If Asteron doesn't wander too far, he'll suggest a prepared party follow the trail back and see if they can identify where the kobold tribe is.

Remembering the dart that struck him, he looks for someone to help him figure out if it was poisoned.

(Jorge) Asteron Worldtraveller AC 19/11/17 -- CMD 24 -- HP 28/52 -- Rage 12/20 
Friday July 12th, 2013 3:46:19 PM

Asteron gets back to the Outpost and confers with his companions. "If the funeral service will not be immediate, perhaps we should investigate before the trail grows cold. If it is, perhaps we should wait, out of respect. But I do believe investigation is in order"

(StevenVdB) Ragnarök HP 35/41 - AC30/29/25 / 25 vs AoO - CMD 26 / 28 vs Grapple 
Sunday July 14th, 2013 5:44:04 PM

Ragnarök nods in agreement with Asteron.

"An investigation sure is needed but I think we know who's behind all this no?"

In any case the Monk prefers to pay his respect to the fallen one first.

DM Kathy 
Sunday July 14th, 2013 9:19:26 PM

Borscht's funeral won't be for a while. His body must be prepared and laid out, and a grave dug. Doubtless, Rexxann has preparations of her own to make. You are probably not needed for a few hours at least.

That being the case, you gather your things and head out the gate, tracking the stampede back to its origin. The trail of the stampede is, of course, completely obvious; a child could follow it. As you approach the northern edge of the bluff, however, the trail becomes less obvious. The stampede probably started somewhere around here, but it may take an expert's eye to tell exactly what happened.

[That's your cue to roll Perception, Nature, and/or Survival checks. :) ]

(Jorge) Asteron Worldtraveller AC 19/11/17 -- CMD 24 -- HP 28/52 -- Rage 12/20  d20=9 ; d20=13 ; d20=16 ;
Monday July 15th, 2013 2:17:47 PM

Asteron goes to ground, looking, smelling, touching... where did all those dinosaurs come from?

- - - - -
OOC:

Knowledge-nature [d20+8]: 17
Perception [d20+7]: 20
Survival [d20+6]: 22

(StevenVdB) Ragnarök HP 35/41 - AC30/29/25 / 25 vs AoO - CMD 26 / 28 vs Grapple  d20+11=12 ; d20+11=14 ;
Monday July 15th, 2013 6:53:39 PM

Rag tags along as they follow the dino trail. Onc the trail becomes harder to follow the monk does his best to find out more... (perception 12 (nat 1) ; survival 14) but he remains fairly oblivious to what happened here.



(Ezra, the Second) Yngvar Hefnd AC 14{18}/14{18}/12{16} -- CMD 13 -- HP 29/31  d20+4=9 ; d20+9=17 ; d20-1=17 ;
Monday July 15th, 2013 8:01:28 PM

Yngvar follows the others, but knows to stop moving and wait as Asteron starts sniffing the ground and tasting leaves.

I found dino poop! I'm unfortunately standing in it. Definitely from a large herbivore though. And I haven't seen those types of seeds on the mesa...

Perc=9
Know:Nature=17
survival=17


(Sean) Toregan Dondarin AC 19/15/14 -- CMD 19 -- HP 29/29 (Haste 1 round remaining)  d20+11=25 ; d20+11=12 ; d20+12=18 ;
Monday July 15th, 2013 8:34:01 PM

Toregan moves to inspect the tracks, intent on hunting the ones responsible for the attack. Toregan inspects the tracks carefully, trying to identify the original location of the stampede.

Perception (+11): 25
Survival (+11): 12 (13 if for tracks)
Knowledge: Nature (+12): 18

(Pedro) Faust Havler Tavir'e AC 17+1/13+1/14 -- CMD 14 -- HP 9/30 // Wolfgang AC 17/15/14 -- CMD 13 -- HP 15/15  d20+5=9 ; d20+10=26 ; d20+12=25 ;
Monday July 15th, 2013 9:08:37 PM

"Indeed, I also made a marvelous breakthrough of finding another one's turd!"

"By chance you haven't prepared Prestidigitation today, have you, master Hefnd?"
, says Faust, shaking his leg in vain hopes that the dung will get off his boot...

Faust's Perception (+5): 9 (darkvision), 11 if the condition below is true
Faust's Knowledge (nature) (+10): 26
Wolfgang's Perception (+12): 25, made from the sky if we're not in a dense jungle area, otherwise, made from Faust's shoulder


DM Kathy 
Monday July 15th, 2013 10:44:40 PM

You look around at the place where the stampede started, and you are able to piece together what happened.

It is Toregan who finds the trail leading from the mesa to the jungle floor. It is steep and winding, but it is wide enough--barely--for the dinosaurs to have ascended it. The mystery is how the Ss'Hathk persuaded them to do it.

Faust puts his mind to it and comes up with a theory that's as good as any. Perhaps the Ss'Hathk had procured some kind of food--a plant or a fruit--that the dinos really, really like, and used it to coax them up here. These dinosaurs had seemed to be herd animals, so they really only would have had to get a few moving; the rest would just follow.

Yngvar's...um...evidence further confirms this; those appear to be fruit seeds. Though nobody wants to get close enough to really check.

It is Asteron who finds the first blowgun darts. Once you know what you're looking for, the rest of you are quickly able to find more. It seems clear that the kobolds, once they had the dinosaurs up on the plateau, caused the stampede by shooting blowgun darts--and possibly making loud noises at the same time.

(Ezra, the Second) Yngvar Hefnd AC 14{18}/14{18}/12{16} -- CMD 13 -- HP 29/31 
Tuesday July 16th, 2013 12:06:43 PM

Let's get this trail marked on our map. At some point we'll want to either destroy it or build a gate across it.

(StevenVdB) Ragnarök HP 35/41 - AC30/29/25 / 25 vs AoO - CMD 26 / 28 vs Grapple 
Tuesday July 16th, 2013 5:55:41 PM

Rag joins the others as they share their findings. Unsure if closing up the trail would do any good though the monk hasn'tgot any better idea.

"Would going down be wise at this point? If we are to go on a trail hunt we ight want to prepare some more?Ofcourse the chance to find something might be near to nothing...

(Pedro) Faust Havler Tavir'e AC 17/13/14 -- CMD 14 -- HP 9/30 // Wolfgang AC 18/16/14 -- CMD 13 -- HP 15/15  d20+12=19 ;
Tuesday July 16th, 2013 7:42:55 PM

"We don't have to go too far, doesn't look overly steep either."

"Still, I do agree that knowing what's ahead is a good idea, so, Wolfgang, if you please...?"
, says Faust, poking his familiar who lazily perched on his shoulder.

Sending Wolfgang to scout couple hundred feet ahead of us if the jungle is open enough to allow it, seeing as he now can speak I believe we should be able to get some rather decent info on anything interesting.

Wolfgang's Perception (+12): 19


(Jorge) Asteron Worldtraveller AC 19/11/17 -- CMD 24 -- HP 28/52 -- Rage 12/20 
Tuesday July 16th, 2013 8:26:01 PM

"I'd vote to either destroy it or patrol it, and I am not sure we have the manpower to do this last." Asteron says, "But at least we know what happened. It won't be too hard to make sure it does not happen again. One thing in our favor is that if there are any kobolds waiting down below, they do not know that we prevailed, or that we found the trail. So sending Wolfgang to check for us is a good idea. Shall we decide what to do after he lets us know?"

The taur believes in informed decisions, and so is willing to wait before deciding what to do.

(Sean) Toregan Dondarin AC 19/15/14 -- CMD 19 -- HP 29/29 (Haste 1 round remaining) 
Tuesday July 16th, 2013 10:07:26 PM

Toregan inspects the narrow opening closely before nodding his head. "I'd say destroy it. We have no use for it and like Asteron said, we don't have anyone to spare for a patrol here. It'd be much safer to just destroy it." He watches the path as Wolfgang is sent out and waits for his return.

(Sean) Toregan Dondarin AC 18/14/14 -- CMD 19 -- HP 29/29 
Tuesday July 16th, 2013 10:08:00 PM

Fixing header

DM Kathy 
Tuesday July 16th, 2013 11:03:54 PM

Yngvar proposes setting off at once to map the new trail, but the rest of you advise caution.

Faust sends Wolfgang to scout. The owl, rather grouchy in the daytime, flies down the trail and is soon out of sight. Over his link to Faust, he reports that the trail is clear and he sees no sign of any kobolds.

You set about to thinking how to destroy the trail. Of course, that's easier said than done. You can't very well scrape it off the side of the bluff. You might be able to get a couple of big boulders to seal off the top of the trail. It probably wouldn't prevent nimble little kobolds from coming up that way, but it would prevent anything larger.

Of course, moving big heavy boulders into place will require some assistance.

(Ezra, the Second) Yngvar Hefnd AC 14{18}/14{18}/12{16} -- CMD 13 -- HP 29/31 
Wednesday July 17th, 2013 12:32:21 AM

No, not map the trail down the cliff, mark where it is on our map and leave it. Though I'm fine with trapping it or destroying it as well.

(Jorge) Asteron Worldtraveller AC 19/11/17 -- CMD 24 -- HP 28/52 -- Rage 12/20 
Wednesday July 17th, 2013 6:48:39 PM

"Hmm... this might be better done after the funeral. It will not be that easy. Or does anyone have an idea for a quick fix?"

The minotaur feels tired. "Besides, I need some rest and healing. I would not be of much use if we are attacked again. Perhaps we can coordinate with Pen how to best block this? I originally thought it'd better to destroy it, but sometimes it is good to have a back exit, just in case. Any thoughts?"

(Pedro) Faust Havler Tavir'e AC 17/13/14 -- CMD 14 -- HP 9/30 // Wolfgang AC 18/16/14 -- CMD 13 -- HP 15/15  d20+7=21 ; d20+10=21 ;
Wednesday July 17th, 2013 7:02:43 PM

"Blocking it so anything bigger has trouble getting close should suffice, while kobolds are a big enough threat to warrant caution, truth be told, there's only so much we can do to prevent them from getting close to the outpost."

"Though if we can think of a way to booby trap it in some fashion to either create trouble for people trying to unblock it or alert us ahead of time, it'll be a big plus."
, says Faust, welcoming Wolfgang back from his scouting task.

Faust just looks around one last time to see if there are any trees that seem to be easy to bring down for a quick fix before a more thoughtful and proper solution can be made.

Faust's Perception (+7): 21 (darkvision)
Knowledge (nature) (+10): 21


(StevenVdB) Ragnarök HP 35/41 - AC30/29/25 / 25 vs AoO - CMD 26 / 28 vs Grapple 
Wednesday July 17th, 2013 7:23:42 PM

Rag to feels pretty tired... his wounds haven't closed completely so unless the group insists he's happy to deal with the trail another day...

With the trail checked Rag turns around and begins walking back to the Post...

(Sean) Toregan Dondarin AC 18/14/14 -- CMD 19 -- HP 29/29 
Wednesday July 17th, 2013 9:36:42 PM

Toregan takes another look at the path and sighs nodding his head. "I suppose it would take a bit too long to properly seal this path. I might be able to buy a wand with a spell to help trap this area until we get around to dealing with it properly. Until then let's mark this location on our map and come back to seal it up later."

DM Kathy 
Wednesday July 17th, 2013 10:39:09 PM

You take a look at the possible tasks in front of you, then remember that you've already fought two pitched battles today--and you have a funeral to attend. You have discovered how the Ss'Hathk got the dinosaurs up here, and it appears there is no more danger from that quarter, for the time being.

Besides, you realize that if you block off the trail, it might not be a bad idea to get the remaining two living dinosaurs back to the jungle floor before you do it.

Accordingly, you make your way back to the Trading Post, to report your findings to Pen. He listens to you, and nods. "I think my preference would be for trapping the trail," he says. "That would allow us to use it in an emergency. But I trust your judgement on this; you must do as you think best."

You still have several hours before Borcht's funeral. You are able to get cleaned up, grab a bite to eat, and use Pen's wand to heal your wounds.

The funeral takes place at sunset. It is a beautiful, but somber, affair. Nearly everyone at the Post speaks of Borcht's kindness, his talents, his bravery, his determination. Klairiest is too overcome to speak, but the words of praise for her brother seem to give her comfort.

(Ezra, the Second) Yngvar Hefnd AC 14{18}/14{18}/12{16} -- CMD 13 -- HP 29/31 
Thursday July 18th, 2013 2:52:39 AM

Yngvar does his best to be neater than usual. I'm sorry for your loss. I can't know how this is for you. But I can offer my condolences and my assistance. Not sure what else to do, he gingerly pats Klairiest on the shoudler before wandering for a side area to find a seat.

(Jorge) Asteron Worldtraveller AC 19/11/17 -- CMD 24 -- HP 52/52 -- Rage 12/20 
Thursday July 18th, 2013 8:24:45 AM

Asteron attends the funeral unarmed and unarmored, out of respect for Klariest. "Borcht was a man of honor, who stood at his post in defense of the defenseless, and never left it. I am proud to have stood at his side in the defense of this Outpost" are the taur's words. He then joins Yngvar for the proceedings, remaining silent and respectful.

(StevenVdB) Ragnarök HP 35/41 - AC30/29/25 / 25 vs AoO - CMD 26 / 28 vs Grapple 
Thursday July 18th, 2013 4:34:35 PM

Ragnarok remains silent. Casualties were made on both sides... neither deserved to die... the Post mourns one of their ow... who weeps for the fallen Kobolds? What burriel ceremony will they be honored with? What dinosaur youngling is now left alone out there in the wild prone to be attacked...

The Monk is not the best diplomat so his words would probably come out bad.... so he just waits for the ceremony to end.

(Pedro) Faust Havler Tavir'e AC 17/13/14 -- CMD 14 -- HP 9/30 // Wolfgang AC 18/16/14 -- CMD 13 -- HP 15/15 
Thursday July 18th, 2013 9:40:29 PM

Faust uses Pretidigitation to get his outfit properly cleaned as well as pump some of its faded colors back to make it look better suited for the occasion.

He doesn't speak much, but does give his condolences and speaks a bit about Borcht if asked to, though he wasn't exactly close to him.

DM Kathy 
Friday July 19th, 2013 12:56:14 AM

You attend the funeral, offer you condolences, and in some cases, speak for the deceased.

That sad duty done, you begin looking to the future. Clearly, this Boss Wathe person needs to be dealt with. And, judging from the lengths he's willing to go to, it should be sooner rather than later. Grimly, you gather yourselves for the task ahead.

[Everybody take 300 XP for this last scene. The next scene, the first of the new module, will be run by ADM Steven. I will change the module and scene titles on Sunday, so get your posts in before then. :) ]

(Jorge) Asteron Worldtraveller AC 19/11/17 -- CMD 24 -- HP 52/52 -- Rage 12/20 
Friday July 19th, 2013 1:28:54 PM

After the funeral is over, Asteron gathers the team, and asks, "what do you think? Do we wait until they attack again or do we pay them a visit? I had thought it better to wait, but with Borcht's death, I am not so sure anymore. It may be better if we take the initiative. The one thing that worries me, is that at least I cannot disguise myself. Any group with a minotaur among them will immediately stand out as it approaches Town. Any ideas?"

- - - - -
OOC: have we divided the loot amongst the group, particularly the bag of gems?

(StevenVdB) Ragnarök HP 35/41 - AC30/29/25 / 25 vs AoO - CMD 26 / 28 vs Grapple 
Friday July 19th, 2013 6:45:35 PM

Ragnarök nods as Asteron voices his ideas to head out and confront this Boss Wathe...
"I tend to agree with you master Asteron..."

(Ooc no I don't think we distributed the loot yet)

(Ezra, the Second) Yngvar Hefnd AC 14{18}/14{18}/12{16} -- CMD 13 -- HP 29/31 
Saturday July 20th, 2013 12:04:50 AM

I urge caution, if his last representative was any indication of what forces he has available to him, it would be suicidal to attempt any confrontation at this stage. Developing our relationships with the surrounding indigenous tribes and securing the top of the mesa will provide for the immediate security of the Outpost. Had we not been here today, I do not think the outpost would have survived. Yngvar paused, surprised at his outburst. But he had been hired to protect the outpost, this seemed a time when the protection was needed much closer to home.

(Jorge) Asteron Worldtraveller AC 19/11/17 -- CMD 24 -- HP 52/52 -- Rage 12/20 
Saturday July 20th, 2013 12:49:58 PM

"Master Yngvar, you have a point there. If we had not been here, the Outpost would have been devastated. Problem is, next time we might not be enough. My teachers of strategy used to tell me that the best defense is a good offense."

The taur pauses for a moment, before adding, "This might be the time to interrogate our new prisoner. What do you think?"

(StevenVdB) Ragnarök HP 35/41 - AC30/29/25 / 25 vs AoO - CMD 26 / 28 vs Grapple 
Sunday July 21st, 2013 4:17:47 PM

(Waiting for Faust and Toregan to post. Will probably make ADM post tomorrow afternoon CET )

Bad posting report... 7 missed posts. What happened folks? remember if you have posting problems that there are other who can sub for you.

Also I changed email addy so please if you have problems posting, with the game, with another player, your DM or ADM ... don't hesitate to email !! :-)


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