The Gate (DM SteveK) Wednesday June 26th, 2013 10:28:32 AM
Jass, Vorelle, Aztyr, Sir Joshua, and Malgant each take one Phylactery and move together. The pieces fit together easily, *clicking* in place with a seamless precision that forms a giant heart. With each piece together, the whole glows brighter and brighter, and with the final click the Lich's Heart flares in heat, magic, and a screaming caterwauling that grinds at the ears and makes it near impossible to hear anything!
Negative energy flares out, but with the heroes' preparations, is completely ineffective!
Thyragul calls out telepathically to the heroes and their companions; "Quickly! It is forming a Gate for only those physically connected with the object! Touch each other or you will be left behind!" Thyragul himself stands protectively over Malgant, a hand resting comfortably on the minotaur's shoulder.
Aztyr, Jass, and Vauhwyt can easily see that the Planetar is correct (Spellcraft DC 21). What Pindar told the heroes is true. The reason the Great Lich has stayed alive and undetected is that it has its own hidden dimension that is his Phylactery!
Jass of Downs (AC36, HP 198 / 180 ) Sub/Al Wednesday June 26th, 2013 11:41:06 AM
Jass shields his face with his free hand as the blast of negative energy washes over him. "Um ... I think that was supposed to be a good thing. At least it would have been had we been liches, eh?"
"Lets go."
The right corner of the sorcerer's mouth draws up into a smirk of irony as he steals one last look at the key formed from the five phylacteries. A heart. He shakes his head.
"No sense wasting here. Tag on and lets go." Impelled by the force of his will, Jass flies into the pro-phylactic dimension of the Great Lich.
+++++++++++++++++++++++++++++++++++++++++++
Active Effects: Contingency 19 Days (Counter any attempt to dispel that targets Jass), Life Bubble ends round 22805, Status ends round 12000, False Life ends round 11407 (Roll made on Rules Board by mistake.), Heroes Feast ends round 7200, FoM ends round 2000, Barkskin (CL12 for +5 bonus) ends round 1200, Mass Fly ends round 196, Shield ends round 197, Haste ends round 33
Stoneskin 70/70hp (from wand) ends round 700
Resist Energy : Fire, Duration 1900 rounds (30Dr) Resist Energy : Cold, Duration 1900 rounds (30Dr) Resist Energy : Lightning, Duration 1900 rounds (30Dr) Resist Energy : Acid, Duration 1900 rounds (30Dr)
Hero's Feast Neutralize poison, +1 morale to hit and on will save, +4 vs poison and fear
Sir Joshua the Virtuous Martyr WardWrecker (Ken), DR 5/evil Wednesday June 26th, 2013 2:55:09 PM
He's not cognizant who all of this plane shifting and phylactery magic works, but he does trust his friends' discernment... Knowing that battle draws near, which is where he excels, Sir Joshua and William join hands (or hooves) with the others, going into the new plane...
1. Veil of PosEner (18.7/19 min) 2. GMW upon Bast Swd and Lance (19/19 hrs) 3. McVE (189.7/190 min/) 4. Bless Weapon upon Sword (18.6/19 min) 5. Wand of Air Walk upon WIlliam
However, if it looks imminent that enemies are near or that combat will ensue soon, then he'll cast those in the below note to myself
(Note to Myself. Need to buff up with Holy Sword (1 rd/lev))
1. Pearl of Power - 1/1 2. Wand of Air Walk has 48/50 charges and he'll dismiss the one that was on William Philters of: 3 Mirror Image 2 Shield
Joshua - 223+12/223+12 hps, 5/evil + Stoneskin effects William - 191/191 (DR 10/evil), SR 30 1. AC vs undead= 41/45 (smite) (+2 VPE) 2. AC vs. others = 39/43 (smite) 3. 0/7 Smite Evil used by SJ 4. 0/1 Smite Evil used by William 5. 9 Hero points 6. 0 LOH used
1. Life Bubble and Mass Fly (from Jass) 2. Hero's Feast Neutralize poison, +12 temp hp +1 morale to hit and on will save +4 vs poison and fear ends on round 7200 CL 20 3. Stoneskin DR10/- 70 points absorption ends on round 700 CL7 4. Death Ward (from wand, 7 min duration) 5. Resist Energy : Fire, Duration 1900 rounds (30Dr) Resist Energy : Cold, Duration 1900 rounds (30Dr) Resist Energy : Lightning, Duration 1900 rounds (30Dr) Resist Energy : Acid, Duration 1900 rounds (30Dr) 6. Haste, Duration 37 rounds 7. Enlarged
AC 48,Touch 35(42vs incorporeal) ,Flat 29 CMB 34, CMD 49 , 236+12/236+12 hp Malgant Winterborn Wednesday June 26th, 2013 5:52:23 PM
Malgant grits his teeth as the negative energy bathes him in it's taint. The huge Taur can easilt touch any of his friends not already a part of the group hug, and does so, wrapping an arm around Brahmah to be sure the old taur is part of the transfer. Once they have arrived Malgant looks around for foes and to take in his surroundings. If no combat is apparent he casts True Seeing on himself, relying on the Angel Thyragul's vision to warn him if danger is near before that can be done. If combat seem's eminent then Malgant instead readies a Greater Dispel Magic as a counterspell.
Effects on Malgant Ring of Counterspells set for Greater Dispel Magic Ring of Evaison Brahmah's Tattoo 0/3 charges used Hero's Feast Neutralize poison, +12 temp hp +1 morale to hit and on will save +4 vs poison and fear ends on round 7200 CL 20? Stoneskin DR10/- 70 points absorption ends on round 700 CL7 Status on Brahmah, Vorelle, Sir Joshua, Vauhwyt ,Aztyr and Jass ends on round 12000 CL 20 Greater Magic Weapon +5 ends on round 12000 CL 20 Mind Blank on himself ends on round 14400 CL 20 Freedom of Movement on Aztyr ,Jass, Vauhwyt and himself ends on round 2000 CL 20 extended Bear's Endurance on Vauhwyt duration ends on round 400 CL 20 extended Shield of Faith ends round 400 CL20 Death Ward ends on round 200 CL 20 Resist Energy : Fire, ends on round1900 (30Dr) Resist Energy : Cold, ends on round1900 (30Dr) Resist Energy : Lightning, ends on round 1900 (30Dr) Resist Energy : Acid, ends on round 1900 (30Dr) Haste, ends on round 38 Mass fly ends on round 196 CL 19 Life Bubble ends on round 22805 CL 19 Barkskin ends on round 1200 CL 12 Enlarge person ends on round 1900 CL 19 Hero points used 2 Weapon master points used 0/9 rod of extend charges used 2/6 Loot taken Cloak of resistance +4, Ring of Evasion, Glove of Storing, Ring of Counterspells (Greater Dispel Magic empty currently) Bracers Armor +4, Headband of Mental superiority +6,
Captain Brahmah 261/261hps, AC 36 (Ghost Touch Armor), TAC 20+barkskin (Ghost Touch Armor) FFAC 30+barkskin (Ghost Touch Armor) d20+29=40 ; Wednesday June 26th, 2013 5:59:28 PM
Brahmah holds on, gritting his teeth and not liking this form of transport at all. Upon arival he looks around to see if he can get the lay of the land for his companions. Perception 40
Effects on Brahmah Versatile Weapons - This spell functions like greater magic weapon, except that it subtly alters the physical properties of a weapon, enabling it to bypass damage reduction of one the following types: bludgeoning, cold iron, piercing, silver, or slashing. The affected weapon still inflicts damage of its normal type and its hardness and hit points are unchanged. This spell can be cast on a natural weapon or unarmed strike.
Prepared Spells: 1st(6)- Lead Blades x3 (1mins per level)*, Resist Energy x3 (10 per level) 2nd(4)- Versatile Weapon x4 (1min per level)** 3rd(4)- Cure Moderate Wounds x4 4th(3)- Freedom of Movement x2 (10mins per level)**, Blessing of the Salamander (1rnd per level)
Persistent: Mind Link (group) Large - Reach Fearsome - -2 in Diplomacy URBAN, WATER, UNDERGROUND and FORESTS +2 favored terrain, +5' favored terrain movement circumstance bonus CENTAURS, MAGICAL BEASTS, HUMANS and UNDEAD +2 favored enemy Neutral Good
Active Effects: Word of Recall - CL11 (castle, on plane only) 1/day: Unused Hallowed and Freedom of Movement (castle only) Guiding Star (29/32 days, upon returning to the castle, cast day 23 after elemental dimension challenge) Darkvision (14/32 hours) Longstrider (14/32 hours) Status 20 hours Death Ward from the wand (duration 7 minutes CL 7) Versatile Weapon (Vorelle, silver axe, bludgeoning, Extended, 32mins, see below for spell info, cast round Day 2, Round 5) Versatile Weapon (himself, Extended, 32mins, Falchion, Bludgeoning, cast round Day 2, Round 6) Lead Blades (himself, Extended, 32mins, falchion and kukri, cast round Day 2, Round 7) Freedom of Movement (Vorelle, Extended, 320mins, cast round Day 2, Round 8) Freedom of Movement (himself,Extended, 320min, cast round Day 2, Round 9) CL23 GMW on Kukri +5 (used 0 hrs of 23) CL23 GMW on Falchion +5 (used 0 hrs of 23) CL12 Barkskin +5 (used 0 min of 120) Stoneskin DR10/- 70 points absorption ends on round 700 CL7 Resist Energy : Fire, ends on round1900 (30Dr) Resist Energy : Cold, ends on round1900 (30Dr) Resist Energy : Lightning, ends on round 1900 (30Dr) Resist Energy : Acid, ends on round 1900 (30Dr) Haste (37rounds) Item Provided Abilities: Daylight 1/day See Invisibility 1/day Rod of Extend 3/day** Rod of Extend, Lesser, 3/day*** Pearl of power, 1st-level spell, 1/day Helm of Comprehend Languages and Read Magic (slotless) Necklace of Adaptation (slotless) Frost Chain (on Kukri) [a free action when attacking underwater only, +1d6 frost is null underwater] Greater Improved Shadow Armor (+to stealth) Ring of Chameleon Power (disguise self as standard action, +to stealth) Defender weapons Ga'alian Badge of Friendship (Ga'alians notice this badge, 4d8+7, 3/day)
Aztyr AC 32 ,Touch AC 18, DR 30 all elements +10 DR fire, SR 18, HP 169+15/169 , evasion effect Wednesday June 26th, 2013 7:03:46 PM
Arriving, via that type of travel is not exactly new to Aztyr, so she's ready to cast. She looks for a target, her spell of choice is dimensional anchor.
Mage Armor, extended w/ Rod Cast at 8am each morning Duration 33 hours Magic Vestment +5 (cast with Wold's Blood at 8am each morning) Duration 33 hours Shield, duration 380 rounds Resist Energy : Fire, Duration 1900 rounds (30Dr) Resist Energy : Cold, Duration 1900 rounds (30Dr) Resist Energy : Lightning, Duration 1900 rounds (30Dr) Resist Energy : Acid, Duration 1900 rounds (30Dr) Haste, Duration 38 rounds Life Bubble and Mass Fly (from Jass) Hero's Feast Neutralize poison, +15 temp hp +1 morale to hit and on will save +4 vs poison and fear ends on round 7200 CL 20 Stoneskin DR10/- 70 points absorption ends on round 700 CL7 Death Ward (from wand, 7 min duration)
On Others:
Resist Energy : Fire, Duration 1900 rounds (30Dr) Resist Energy : Cold, Duration 1900 rounds (30Dr) Resist Energy : Lightning, Duration 1900 rounds (30Dr) Resist Energy : Acid, Duration 1900 rounds (30Dr) Haste, Duration 38 rounds Enlarge Person : Duration 190 rounds.
Permanent:
Arcane Sight, Comprehend Languages Dark Vision, Resistance See Invisibility, Tongues
Gray Render Vauhwyt (AC46, hp156+17+23 of 156) and Harpy Mookie (AC36, hp78+19) Wednesday June 26th, 2013 8:25:49 PM
Mookie grabs Vauhwyt and Vauhwyt grabs Vorelle. "Hold On!" she shouts!
Vorelle [Life Bub.; Stoneskin; D. Ward; Fly; FoM; Vers. Weapon; GMW; Barkskin; Res. Energy (x4); Haste] [AC 38; HP 177/177] Wednesday June 26th, 2013 8:30:40 PM
Even as Vauwhyt reaches for her hand, Vorelle reaches for Vauhwyt's. There's no way she's going on this great adventure without her oldest friend!
"And grab that stupid bird," she says. "You don't want to leave him behind."
Vauhwyt (AC46, hp194+17+23+14 of 194) and Harpy Mookie (AC36, hp97+19+17 of 97) d8+10=14 d8+10=17 Thursday June 27th, 2013 7:20:57 AM
Vauhwyt holds onto Mookie's hand tight. "No worries," she tells Vorelle. "Wherever I go, he goes."
Mookie, hearing Vorelle's words, flashes her a huge smile and says, "Boss, grab that stupid fighter! You don't want to leave her behind!"
OOC: Hero Feast roll: 14 V, 17, M
Hit Point Reckoning!
V base: 156. V base + bear's endurance: 156+2x19 = 156+38 = 194 M base: 194/2 = 97 V False Life: +17 V Greater Heroism: +23 V Hero Feast: +14 M False Life: +19 M Hero Feast: +17
V grand total: 194+17+23+14 = 248 M grand total: 97+19+17 = 123
Also updated sheet link for non-PAO Vauhwyt.
Jass of Downs (AC36, HP 198 / 180 ) Sub/Al Thursday June 27th, 2013 10:21:58 AM
OoC: Wait. Temp HP from Heroes Feast and False Life stack? I didn't add the Temp HP from Heroes Feast because I thought they didn't.
Vauhwyt (AC46, hp194+17+23+14 of 194) and Harpy Mookie (AC36, hp97+19+17 of 97) Thursday June 27th, 2013 10:39:47 AM
OOC: My understanding is that temp hit points from different sources do stack.
The Gate (DM SteveK) Thursday June 27th, 2013 1:49:13 PM
apologize for no DM post. This is going to be very involved, and I just got dumped on at work.
Aztyr AC 32 ,Touch AC 18, DR 30 all elements +10 DR fire, SR 18, HP 169+15/169 , evasion effect Thursday June 27th, 2013 2:27:01 PM
it happens
Jass of Downs (AC36, HP 198 / 180 ) Sub/Al Thursday June 27th, 2013 3:11:54 PM
... very involved ...
The words echo in Jass' head as the pocket dimension resolves about him. Well, you asked for it. Didn't you now? The big battle. The final confrontation. The arch nemesis. This is it.
Things look like they're about to become ... very involved.
Captain Brahmah 261/261hps, AC 36 (Ghost Touch Armor), TAC 20+barkskin (Ghost Touch Armor) FFAC 30+barkskin (Ghost Touch Armor) Thursday June 27th, 2013 3:24:01 PM
Brahmah continues to squint off into the forming dimension, just trying to keep the edge that keeps him from being monster chow as he enters a whole new world.
AC 48,Touch 35(42vs incorporeal) ,Flat 29 CMB 34, CMD 49 , 236+12/236+12 hp Malgant Winterborn Thursday June 27th, 2013 3:28:19 PM
Malgant says a little prayer both to Imod his patron and Gargul, who seems to be the sender of his current protector. He hopes that the group has prepared enough for the next couple of minutes.
Vorelle [Life Bub.; Stoneskin; D. Ward; Fly; FoM; Vers. Weapon; GMW; Barkskin; Res. Energy (x4); Haste] [AC 38; HP 190/177] d8+10=13 ; Thursday June 27th, 2013 5:28:41 PM
[OOC: Right. Heroes' Feast. Because we were totally told we got one, and totally warned to roll our temp HP. And then some of us went "la la la la la...." Ahem. Rolling now.]
Vauhwyt (AC46, hp194+17+21+14 of 194) and Harpy Mookie (AC36, hp97+19+17 of 97) Thursday June 27th, 2013 6:21:30 PM
Ugh, just realized that the CL for Greater Heroism is 21, not 23. Adjusting hp in header accordingly.
Captain Brahmah 261/261hps, AC 36 (Ghost Touch Armor), TAC 20+barkskin (Ghost Touch Armor) FFAC 30+barkskin (Ghost Touch Armor) d8+10=13 ; Friday June 28th, 2013 1:10:42 AM
OOC: checking in. Still with the parents until tomorrow or so. I'll roll for Brahmahs Hero Feast. 13 temp hps
(OOC - OK, can we get a group check up here. It appears we have 2 sources of temp hps - Stoneskin (gives 70) and 18 (from heroes feast for my roll)... Are there any other sources I'm missing?) ____________ 1. Veil of PosEner (18.7/19 min) 2. GMW upon Bast Swd and Lance (19/19 hrs) 3. McVE (189.7/190 min/) 4. Bless Weapon upon Sword (18.6/19 min) 5. Wand of Air Walk upon WIlliam
However, if it looks imminent that enemies are near or that combat will ensue soon, then he'll cast those in the below note to myself
(Note to Myself. Need to buff up with Holy Sword (1 rd/lev))
1. Pearl of Power - 1/1 2. Wand of Air Walk has 48/50 charges and he'll dismiss the one that was on William Philters of: 3 Mirror Image 2 Shield
Joshua - 223+70+ 18 /223+70 + 18 hps, 5/evil + Stoneskin effects William - 191/191 (DR 10/evil), SR 30 1. AC vs undead= 41/45 (smite) (+2 VPE) 2. AC vs. others = 39/43 (smite) 3. 0/7 Smite Evil used by SJ 4. 0/1 Smite Evil used by William 5. 9 Hero points 6. 0 LOH used
1. Life Bubble and Mass Fly (from Jass) 2. Hero's Feast Neutralize poison, +12 temp hp +1 morale to hit and on will save +4 vs poison and fear ends on round 7200 CL 20 3. Stoneskin DR10/- 70 points absorption ends on round 700 CL7 4. Death Ward (from wand, 7 min duration) 5. Resist Energy : Fire, Duration 1900 rounds (30Dr) Resist Energy : Cold, Duration 1900 rounds (30Dr) Resist Energy : Lightning, Duration 1900 rounds (30Dr) Resist Energy : Acid, Duration 1900 rounds (30Dr) 6. Haste, Duration 37 rounds 7. Enlarged
Vauhwyt (AC46, hp194+17+21+14 of 194) and Harpy Mookie (AC36, hp97+19+17 of 97) Friday June 28th, 2013 1:25:29 PM
Clarification:
Stone Skin give DR 10 until you've reduced/avoided a set number of hit points. It is NOT temporary hit points.
Heroes Feast, False Life, and Greater Heroism (not plain old Heroism) all give temporary hit points, which do stack. So too does, for example, the Aid spell and a certain Woldian Blood Witch ability.
Sir Joshua the Virtuous Martyr WardWrecker (Ken), DR 5/evil Friday June 28th, 2013 2:55:56 PM
(OOC - OK, so can we get a clarification on what spells granting temp hp were cast on whom... I realize that SS lasts up to 70 and that HF was used for us all, but what other ones were cast to buff us for the present?)
AC 48,Touch 35(42vs incorporeal) ,Flat 29 CMB 34, CMD 49 , 236+12/236+12 hp Malgant Winterborn Friday June 28th, 2013 3:11:13 PM
None unless you cast them. Most of our casters have lower constitutions and smaller HD so they augment with False life and other temp hp spells. Us melee folk usually just take what we get ans since most of our melee can heal we just do that when hurt.
Captain Brahmah 261/261hps, AC 36 (Ghost Touch Armor), TAC 20+barkskin (Ghost Touch Armor) FFAC 30+barkskin (Ghost Touch Armor) Saturday June 29th, 2013 1:12:41 PM
OOC: I think of SS as a shell that will eventually get broken. Temp points are just... temp, that get used first.:)
BTW, I'm back from helping the parents after mom's surgery. She is home and doing well, but stubborn as ...
Vorelle [Life Bub.; Stoneskin; D. Ward; Fly; FoM; Vers. Weapon; GMW; Barkskin; Res. Energy (x4); Haste] [AC 38; HP 190/177] Saturday June 29th, 2013 7:53:48 PM
I guess since my last post was Thursday, I owe one now.
The Gate (DM SteveK) Sunday June 30th, 2013 9:44:12 PM
sorry... really really sorry.
Jass of Downs (AC36, HP 198 / 180 ) Sub/Al Monday July 1st, 2013 8:33:49 AM
Sorry. Well, that sums it up nicely and every so neatly. One single word that speaks with so many different mouths. Oh yes. Someone is going to be sorry in the next few moments. Very sorry. Very sorry indeed.
The only question is ... who.
+++++++++++++++++++++++++++++++++++++++++++
Active Effects: Contingency 19 Days (Counter any attempt to dispel that targets Jass), Life Bubble ends round 22805, Status ends round 12000, False Life ends round 11407 (Roll made on Rules Board by mistake.), Heroes Feast ends round 7200, FoM ends round 2000, Barkskin (CL12 for +5 bonus) ends round 1200, Mass Fly ends round 196, Shield ends round 197, Haste ends round 33
Stoneskin 70/70hp (from wand) ends round 700
Resist Energy : Fire, Duration 1900 rounds (30Dr) Resist Energy : Cold, Duration 1900 rounds (30Dr) Resist Energy : Lightning, Duration 1900 rounds (30Dr) Resist Energy : Acid, Duration 1900 rounds (30Dr)
Hero's Feast Neutralize poison, +1 morale to hit and on will save, +4 vs poison and fear
Vorelle [Life Bub.; Stoneskin; D. Ward; Fly; FoM; Vers. Weapon; GMW; Barkskin; Res. Energy (x4); Haste] [AC 38; HP 190/177] Monday July 1st, 2013 12:25:22 PM
I dunno; the bad guys aren't showing up. I think we won.
All right. Yay! Hooray; good job, guys. Let's just not come in tomorrow. Let's just take a day....
Vauhwyt (AC46, hp194+17+21+14 of 194) and Harpy Mookie (AC36, hp97+19+17 of 97) Monday July 1st, 2013 1:22:02 PM
The Great Lich's Realm (DM SteveK) Monday July 1st, 2013 3:35:54 PM
The gate created by assembling the soul gems ripples across the air before the heroes. A shimmering sphere of pale green and yellow, like the phlem of some creature, starts to ooze forth from tiny developing fissures in the sphere. The stench of rotting meat in the sun and bacterial infection assails the nostrils and brings water to everyone's eyes.
A flash, and the heroes find themselves in another plane. The wise among the heroes identifies that this is a pocket dimension. A broken and charred expanse of earth stretches to the infinite in all directions under a brown and black sky so as to completely conceal the horizon. All about is the stagnant brown and brackish earth. A land where it seems as if nothing will ever change, nothing matters and to exist as life is pointless. Here you are beyond time, here you are lost and here you are trapped. Love, Hate, honor, Duty, loyalty, death, pain, fear and all else that makes up a mortal life are gone. Stripped away by this land of apathy.
Also stripped away are every magical spell the heroes cast, including all Permanent Spells! It seems that travelling to this pocket dimension is incompatible with the spells cast in the Wold. Not even the Planetar, Thyragul, has been able to travel across this dimensional border!
Attempting a quick Cantrip Highlight to display spoiler: { reveals that new spells can be cast as normal. }
There are no markers, nothing to distinguish direction and no reason to move in any direction. The portal is gone, and true sight and other conventional magic turns up nothing.
Dungeoneering DC 20 Highlight to display spoiler: { there is a slight angle of the ground going upwards in all directions. }
A Voice echoes and re-echoes about the plane...
"And so you are here. I can feel you, see you, I know you...and i will devour your souls. Know that through your deaths, I will be propelled to the next realm. I will take my rightful place among the gods of Testing. Too long has Gargul wavered, too long has he sat softly upon another's throne. Through your deaths a true god of Death will arise and your lands will be unmade. My vassals have honed you, prepared you, tempered you, raised you above all others. They did all at my bequest, all as i have planned for time and time again, but finally the mortal wold has produced a crop of souls worthy of my last design. And so here in the void of no Wold, beyond reach and reckon of all. Here beyond the taint of Life, here is where I can finally bring your lives to an end. Here where the pathetic shell of Gargul cannot reach, his glacomic eye cannot see, his limited faculties cannot concieve. Here I will tear your very souls from you and here I WILL BECOME A GOD!"
Jass of Downs (AC36, HP 198 / 180 ) Sub/Al Monday July 1st, 2013 3:58:20 PM
"A god. Well, yes," Jass quips loud. "Personally, I'd wish a god who'd think to live in a less dreary place than this for untold millennia." Inwardly he curses the loss of magic, though it wasn't as though this was unexpected.
"Lets get ourselves up and off the ground, shall we?" he says as he renews the Mass Fly spell.
AC 48,Touch 35(42vs incorporeal) ,Flat 29 CMB 34, CMD 49 , 236+12/236+12 hp Malgant Winterborn Monday July 1st, 2013 4:10:34 PM "Pfft, not likely. You are terribly short sighted. You let Servants of Gargul into your little slice of nothing and now he can see you for what you are. He knows where we are and how we got here. His general, whom you just sent home to him will tell him everything and if you are really as crusty and old as you claim, he will be here to accept your soul from us when we defeat you. Suck on those grapes and despair." Malgant laughs like the Hands he has read about. Though he does not wield enough of Imod's power yet for that to have any effect, it calms the fluttering in his heart and makes his mind return to the task at hand. He prepares to use a Miracle for what it was truly intended to do, not the sham of duplication he normally uses it for. Yet he has no diamond dust to perform this feat. That too can be remedied. Quietly to Vauhwyt he says, " Vauhwyt, I don't know what these Phylacteries are made of, but I know they have to be incredibly valuable to hold such a precious cargo. I need you to use your fabricate spell to powder them into my cloak. I am going to try and get our mojo back, but I am gonna need a little help doing it. All of you praying really hard to your respective Patrons wouldn't hurt either.All the stops are out, all the chips are down. We win or we die. No backing down, no holding back. Hit this jackass with whatever you have including the kitchen sink." Malgant forms the prayer in his mind. This is too slow, he can't take this much time or the usurper will be upon them. Yet he must not rush this. It has to be perfect. (assuming Vauhwyt can powder the whole thing in one go) Malgant holds out the dust of the Lich's Phylacteries and calmly, meaningfully intones his request. " Imod, I know I am one of your neediest heroes, always asking for something. Here I stand yet again asking your boon. The one who would Usurp Gargul's post as gatherer of the dead and creator of life is here. He has stripped us of all preparations and says he will feast on our souls and become a god. He does not know how strong we are when we act as one. He has no idea what is about to happen to him. I offer you these war prizes, powdered so that they can no longer serve their crafted purpose to hold a soul from Gargul's realm. and I offer you the heroes spirit that beats in my chest. All I ask is that you restore the boons my friends were protected with when they entered this place so that we may stand on even ground with this monster." SACRIFICE BOTH OF MY REMAINING HERO POINTS AS AN ADDED MATERIEL COMPONENT OF THIS PRAYER
Vorelle [Fly; True Seeing] [AC 34; HP 177/177] d20+26=43 ; Monday July 1st, 2013 5:12:14 PM
"Well, easy come, easy go," Vorelle sighs as the spells vanish. She pulls her Gem of Seeing out of its pouch to give herself True Seeing for the next 5 minutes.
She looks around to see if she can see their opponent [Perception 43].
Malgant calls on the heroes to pray. Truth be told, Vorelle doesn't have much use for the gods. Being forced into an abusive marriage by a corrupt clergyman can do that to a person. Really, there's only one god she's even given passing acknowledgement to. But she calls on him now. It can't hurt.
"Wardd," she says softly, "I try not to bug you too often. But we could use a bit of luck here."
Captain Brahmah 261/261hps, AC 31 (Ghost Touch Armor), TAC 20 (Ghost Touch Armor) FFAC 25(Ghost Touch Armor) d20+14=29 ; d20+29=33 ; d20+33=35 ; Monday July 1st, 2013 5:24:34 PM
OOC: Permanent spells? Does that include items? Spells linked to the Castle? Or just things like Link Mind?
What type of terrain are we in? (Dungeoneering 29, Perception 33, 35 vs undead, Survival 35 37 in a favored terrain)
"Fantastic! Now we battle on our own merits! A would be God battles the heroes of the Wold. An Epic for the Ages friends." He remembers back to the Eidelon combat and realizes things are very similar to that. Neutered and weak. ------------------------------ Day 2, Round 5
Conditions/Other:
Prepared Spells: 1st(6)- Lead Blades x3 (1mins per level)*, Resist Energy x3 (10 per level)** 2nd(4)- Versatile Weapon x4 (1min per level)** 3rd(4)- Cure Moderate Wounds x4 4th(3)- Freedom of Movement x2 (10mins per level)**, Blessing of the Salamander
Persistent: Large - Reach Fearsome - -2 in Diplomacy URBAN, WATER, UNDERGROUND and FORESTS +2 favored terrain, +5' favored terrain movement circumstance bonus CENTAURS, MAGICAL BEASTS, HUMANS and UNDEAD +2 favored enemy Neutral Good
Active Effects: Word of Recall - CL11 (castle, on plane only) 1/day: Unused Hallowed and Freedom of Movement (castle only)
Item Provided Abilities: Daylight 1/day See Invisibility 1/day Rod of Extend 3/day** Rod of Extend, Lesser, 3/day*** Pearl of power, 1st-level spell, 1/day Helm of Comprehend Languages and Read Magic (slotless) Necklace of Adaptation (slotless) Frost Chain (on Kukri) [a free action when attacking underwater only, +1d6 frost is null underwater] Greater Improved Shadow Armor (+to stealth) Ring of Chameleon Power (disguise self as standard action, +to stealth) Defender weapons Ga'alian Badge of Friendship (Ga'alians notice this badge, 4d8+7, 3/day)
Vauhwyt (AC46, hp194+17+21+14 of 194) and Harpy Mookie (AC36, hp97+19+17 of 97) d20+21=23 ; Monday July 1st, 2013 5:37:31 PM
OOC: Steve, are we playing round by round? And did the phylacteries even come with us through to the demi-plane? I assume Mookie is a raven, not a harpy? And Steve, if the Shrunken Items in my haversack really got unshrunk, then the Haversack likely ruptured. Unless maybe spells on items in a haversack are NOT dispelled I hope I hope?
Vauhwyt whispers back to Mal, using her Bluff skill so the eavesdropping lich will not understand (Bluff check at +21 is a 23 to do so). "Mal, really sorry! Creatures or magic items cannot be created or transmuted by the fabricate spell. The phylacteries are of course magic items, so they cannot be affected."
More to come.
Aztyr AC 32 ,Touch AC 18, DR 30 all elements +10 DR fire, SR 18, HP 169+15/169 , evasion effect Monday July 1st, 2013 9:09:31 PM
Aztyr, pulls out her vial and uses 5 drops of wold's blood, granting herself an extended Magic Vestment. "Gonna be fun...
AC 37,Touch 29(36vs incorporeal) ,Flat 18 CMB 26, CMD 43(53), 236/236 hp Malgant Winterborn Tuesday July 2nd, 2013 6:52:14 AM
header adjusted for no buffs
The Great Lich's Realm (DM SteveK) Tuesday July 2nd, 2013 7:37:30 AM
Jass quips about yet another loser fancying himself a god. Though not unexpected, he inwardly he curses the loss of magic, then casts Mass Fly which works just fine.
Malgant calls that the lich is terribly short sighted, and continues with why point by point. The minotaur laughs and calms the fluttering in his heart. He prepares to use a Miracle, yet he has no diamond dust and his intended objects to create the necessary components are missing... the Phylacteries must have stayed at the Flying Fortress.
Vorelle sighs as the spells vanish, then pulls her Gem of Seeing out of its pouch to give herself True Seeing once again. Even with her magic, she still sees a featureless plain.
Captain Brahmah is almost excited, being one step closer to the Epic for the Ages. He looks at the terrain and can also figure out that the land in this pocket dimension is not morphic, which is to say, it won't change shape under the feet of the heroes! His dungeoneering skills note that the ground slopes upwards slightly in all directions, almost like the bottom of a very large bowl.
Vauhwyt whispers back to Mal that she is sorry, but creatures or magic items cannot be created or transmuted by the fabricate spell even if they had the phylacteries. Mookie, once again in his native Raven form, huddles close to the liontaur.
Aztyr, pulls out her vial and uses 5 drops of wold's blood, granting herself an extended Magic Vestment. "Gonna be fun... ...........................
The unchanging, uncaring, eternally bland land is all about them. Surprisingly, nothing has come to attack the heroes in their vulnerable state, but neither do they know where their enemy is....
Know Religion or History DC15 Highlight to display spoiler: { The common stories all point to the current gods (and even Powers) as starting as mortals, but significant events and tremendous will enabled them to achieve godhood. It IS possible. }
Know Religion or History DC30 Highlight to display spoiler: { Marteus became a god fairly recently in the Year of Ascension and tried to become Chief of all gods. The heroes of the Wold banded together to stop him and were helped by Gargul, who was supposed to be on Marteus' side. Because Marteus is commonly attributed to much suffering and creating large numbers of undead to include the dreaded plane of Koshe Marr, there could be little doubt that the god of testing would love Gargul to be usurped and a new god of death more befitting to Marteus' outlook installed.} ...........................
NOTES: - All Permanent Active spells to include spells linked to the Castle were automatically dispelled when crossing to this plane. - Magic works normally. - Magic Items all work normally - Vauhwyt's shrunken items are still safely in her backpack
TIME (Going by Minutes) 10 Rounds since arrived
TERRAIN - Ground - Plains Flying - Air
Jass of Downs (AC36, HP 198 / 180 ) Sub/Al d20+20=33 ; Tuesday July 2nd, 2013 8:50:01 AM
"You know ... " Jass begins before realizing that the Telepathic Bond is no longer in existence. "You know," he starts again aloud, "I suspect that Marteaus may be involved in this somehow. I wouldn't be surprised if this Great and Powerful Lich doesn't have the backing of the god of disease. In fact, when you consider the things that we've seen on the floating island, that seems highly likely to me."
"You might consider that," he adds, beginning the Life Bubble spell. "And plan accordingly."
+++++++++++++++++++++++++++++++++++++++++++
Knowledge Religion: 33
Cast Life Bubble.
Active Effects: Life Bubble ends round 22808; Mass Fly ends round 197?
9TH-LEVEL N+2+1 * Energy Drain, Clashing Rocks, Time Stop
0/2000 Diamond Powder Burn 4 Hero Point
AC 45,Touch 38(45vs incorporeal) ,Flat 27 CMB 26, CMD 48(58), 236/236 hp Malgant Winterborn d20+18=28 ; Tuesday July 2nd, 2013 11:51:58 AM
Knowledge Religion 28 " When does Martaus NOT have a hand in something foul happening to the Wold. While I see your point I don't know that Martaus has the time in his busy evil schedule to fit in Every pissant who thinks he can become a god which this guy clearly is. It IS up to us though to put this clearly delusional person away and get their soul to Gargul. With that in mind let's find this madman and extract that soul."
Given that time is going by, Malgant renews the buffs on himself, in order Extended Resist Energy Fire 30 ends on round 4000 CL20 Resist Energy acid 30 ends on round 2001 CL20 Resist Energy cold 30 ends on round 2002 CL20 Extended Resist Energy electricity 30 ends on round 4003 CL20 Extended Shield of Faith +5 deflection ends on round 405( rod) CL20 Extended Weapon of Awe ends on rounds 406 CL20 Extended Death Ward ends on round 407 CL20 Extended Shield ends on round 408 (rod) CL20 He then starts touching people with the wand of Death Ward Brahmah 7 minute duration Vauhwyt 7 minute duration ( that's the first minute) " Brahmah, Vorelle, where are we headed? This guy is undead and I would like to go kill him now, point the way please." All the while he is casting and speaking, Malgant continues to flex his hands, making them glow with the power of one of Imod's Hand's.
Effects on Malgant Mass Fly ends on round 190 CL 19 Life Bubble ends on round CL19 Extended Resist Energy Fire 30 ends on round 4000 CL20 Resist Energy acid 30 ends on round 2001 CL20 Resist Energy cold 30 ends on round 2002 CL20 Extended Resist Energy electricity 30 ends on round 4003 CL20 Extended Shield of Faith +5 deflection ends on round 405( rod) CL20 Extended Weapon of Awe ends on rounds 406 CL20 Extended Death Ward ends on round 407 CL20 Extended Shield ends on round 408 (rod) CL20
Vorelle [Life Bubble; Fly; True Seeing] [AC 34; HP 177/177] d20+26=36 ; d20+26=35 ; Tuesday July 2nd, 2013 12:47:42 PM You might consider that, and plan accordingly.
"Well, I wasn't planning on licking his hand or anything. But I'll be careful, thanks."
Vorelle wafts gently upward, hoping to get a better view. [Rises about 20 feet.]
Brahmah, Vorelle, where are we headed? This guy is undead and I would like to go kill him now, point the way please.
Vorelle nods. "Working on it." Again, she scans the area, looking for any signs of their foe.
[Perception 36. Survival 35. Although if our opponent really is undead, you can add 6 to those.]
Sir Joshua the Virtuous Martyr WardWrecker (Ken), DR 5/evil Tuesday July 2nd, 2013 3:32:05 PM
Sir Joshua curses slightly as his buffs were dispelled... however, the mass fly will help them going forward against this lich and he assures everyone that they'll still be able to vanquish this evil foe without all their previous spells...
He adds, "We'll need those death ward spells from our wand too, as that's a critical part of our defense..."
For now, he'll cast Bless Weapon again upon his sword, boosting it up a bit...
1. Pearl of Power - 1/1 2. Wand of Air Walk has 48/50 charges and he'll dismiss the one that was on William Philters of: 3 Mirror Image 2 Shield
Joshua - 223+70+ 18 /223+70 + 18 hps, 5/evil + Stoneskin effects William - 191/191 (DR 10/evil), SR 30 1. AC vs undead= 39/43(smite) 2. AC vs. others = 39/43 (smite) 3. 0/7 Smite Evil used by SJ 4. 0/1 Smite Evil used by William 5. 9 Hero points 6. 0 LOH used
SPELLS CAST 1. Mass Fly (from Jass) 2. Bless Weapon (cast by SJ) upon Sword (19/19 mins) 3.
Aztyr AC 32 ,Touch AC 18, DR 30 all elements +10 DR fire, SR 18, HP 169+15/169 , evasion effect Tuesday July 2nd, 2013 9:18:25 PM
Aztyr pulls out the wand of stone skin and starting with Joshua, Brahmah, Vorelle and then Malgant in that order if time gets hit with the wand.
Captain Brahmah 261/261hps, AC 31 (Ghost Touch Armor), TAC 20 (Ghost Touch Armor) FFAC 25(Ghost Touch Armor) Wednesday July 3rd, 2013 8:23:27 AM
Brahmah snarls at the mention of Marteaus. "You know, I have been Chosen of Domi, stood with Gargul in his throne room, implanted with an experimental Good Heartseed and destroyed minions of Marteaus... but a wannebe deity... that's a new one on me!" ------------------------------ Day 2, Round 5
Conditions/Other:
Prepared Spells: 1st(6)- Lead Blades x3 (1mins per level)*, Resist Energy x3 (10 per level)** 2nd(4)- Versatile Weapon x4 (1min per level)** 3rd(4)- Cure Moderate Wounds x4 4th(3)- Freedom of Movement x2 (10mins per level)**, Blessing of the Salamander
Persistent: Large - Reach Fearsome - -2 in Diplomacy URBAN, WATER, UNDERGROUND and FORESTS +2 favored terrain, +5' favored terrain movement circumstance bonus CENTAURS, MAGICAL BEASTS, HUMANS and UNDEAD +2 favored enemy Neutral Good
Active Effects: Word of Recall - CL11 (castle, on plane only) 1/day: Unused Hallowed and Freedom of Movement (castle only)
Item Provided Abilities: Daylight 1/day See Invisibility 1/day Rod of Extend 3/day** Rod of Extend, Lesser, 3/day*** Pearl of power, 1st-level spell, 1/day Helm of Comprehend Languages and Read Magic (slotless) Necklace of Adaptation (slotless) Frost Chain (on Kukri) [a free action when attacking underwater only, +1d6 frost is null underwater] Greater Improved Shadow Armor (+to stealth) Ring of Chameleon Power (disguise self as standard action, +to stealth) Defender weapons Ga'alian Badge of Friendship (Ga'alians notice this badge, 4d8+7, 3/day)
The Great Lich's Realm (DM SteveK) Wednesday July 3rd, 2013 8:30:10 AM
Jass provides the Life Bubble spell, and brings up some very obscure knowledge about how mortals can become gods.
Malgant wonders when does Martaus NOT have a hand in something foul happening to the Wold. But that is not really a concern. Killing the lich is. The Hand casts many spells and then begins casting Death Ward from a wand while asking the Rangers for directions.
Vorelle defuses the tension with a small joke, then looks around hard to get a better view. The only thing different in her entire view is there looks to be a tower or pillar to the 9 o'clock position, cardinal directions being useless on this plane. There are no prints, not the tiniest clue otherwise.
Vauhwyt rapidly beings recasting of spells.
Sir Joshua curses slightly as his buffs were dispelled... however, the casters are remedying that quickly.
Aztyr pulls out the wand of stone skin and starting with Joshua, Brahmah, Vorelle and then Malgant in that order. Time did permit.
Brahmah snorts at this new probably Marteus twist, of creating a new diety! .........................
The dust of the featureless, bleak plane sifts and swirls, held away by the Life Bubble spell. Those versed in spellcraft or natural knowledge (ooc: I think that is everyone!) can easily see that the dust is poisonous if inhaled.
So too there are insidious negative energy effects that try to sap the life of the heroes. Brahmah and Vorelle are protected, but all other living beings lose 10 hit points this minute.
Further, there seems to be magic on this plane that seeks to sap even the determination of the heroes. Everyone save vs Enchantment Will DC 10 or be fatigued.
...........................
NOTES: - All Permanent Active spells to include spells linked to the Castle were automatically dispelled when crossing to this plane. - Magic works normally. - Magic Items all work normally - Vauhwyt's shrunken items are still safely in her backpack
TIME (Going by Minutes) 20 Rounds since arrived
TERRAIN - Ground - Plains Flying - Air
Jass of Downs (AC36, HP 170 / 180 ) Sub/Al d20=7 ; Wednesday July 3rd, 2013 11:07:01 AM
"What did you say, Vorelle? A tower or pillar to the left?" He can feel the fabric of the pocket plane eating away at his life. "We have to do this quick or we'll die where we stand." He conjures an invisible shield for protection and then moves in the direction indicated by the ranger.
+++++++++++++++++++++++++++++++++++++++++++
Will vs Enchantment: 7 on a d20 passes (Succeeds on anything but a Nat1)
Cast Shield / Move toward Vorelle's standing ... i don't know whether i can resist this one or not ...
Active Effects: Life Bubble ends round 22808; Shield, ends round 198; Mass Fly ends round 197?
9TH-LEVEL N+2+1 * Energy Drain, Clashing Rocks, Time Stop
0/2000 Diamond Powder Burn 4 Hero Point
Vorelle [Stoneskin; Life Bubble; Fly; True Seeing] [AC 34; HP 177/177] d20+15=16 ; d20+15=26 ; d20+26=29 ; Wednesday July 3rd, 2013 12:51:42 PM
[Will save 26; used a Hero point to re-roll the frickin' Natural 1.]
"There's some kind of structure in that direction," Vorelle says, pointing. "This place is doing its best to kill us. Let's get airborne and get over there."
Suiting actions to words, she begins flying in that direction, keeping an eye out for anything interesting.
[Perception 29]
Sir Joshua the Virtuous Martyr WardWrecker (Ken), DR 5/evil Wednesday July 3rd, 2013 2:43:23 PM
Sir Joshua and his mount feel the slight drain of this insidious place, as they lost some of their health... The death ward will be helpful once it's cast on him.... His life bubble and resistance to the enchantment helps offset some of the ill affects however...
The two continue flying on the left flank, itching to get into battle...
(OOC - ALL PC's -> SJ can heal you AND eliminate your fatigue with his lay on hands ability so if you're low on hero points, save them and I'll use a LOH to help you out...) __________ 1st - Restoration (Lessor), Hero's Defiance 2nd - Instant Armor, Resist Energy, 3rd - Heal Mount, 4th - Holy Sword, Restoration
1. Pearl of Power - 1/1 2. Wand of Air Walk has 48/50 charges and he'll dismiss the one that was on William Philters of: 3 Mirror Image 2 Shield
Joshua - 213+70/223+70 (5/evil + Stoneskin effects) William - 181/191 (DR 10/evil), SR 30 1. AC vs undead= 39/43(smite) 2. AC vs. others = 39/43 (smite) 3. 0/7 Smite Evil used by SJ 4. 0/1 Smite Evil used by William 5. 9 Hero points 6. 0 LOH used
SPELLS CAST 1. Mass Fly (from Jass) 2. Bless Weapon (cast by SJ) upon Sword (18/19 mins) 3. Life Bubble 4. Stone Skin (70/70; 10/adam DR)
_____________
AC 45,Touch 38(45vs incorporeal) ,Flat 27 CMB 26, CMD 48(58), 236/236 hp Malgant Winterborn d20=6 Wednesday July 3rd, 2013 3:35:30 PM
OOC I CAST death ward on myself and used the wand on Brahmah and Vauhwyt. If death ward is what stopped the damage then those three should not be effected. Sorry Vorelle. IC will save, fails on a 1, got a 6 alls well Seeing the others drained Malgant makes haste with the Death Ward wand As he starts flying in the direction indicated by Vorelle. " This baby is low on charges, we best get this done fast." touch Aztyr, Jass, Mookie, Vorelle, Sir Joshua and William in that order. ( Waiting on Vauhwyt's actual list to see if anything else needs to be cast.
Effects on Malgant Mass Fly ends on round 190 CL 19 Life Bubble ends on round CL19 Extended Resist Energy Fire 30 ends on round 4000 CL20 Resist Energy acid 30 ends on round 2001 CL20 Resist Energy cold 30 ends on round 2002 CL20 Extended Resist Energy electricity 30 ends on round 4003 CL20 Extended Shield of Faith +5 deflection ends on round 405( rod) CL20 Extended Weapon of Awe ends on rounds 406 CL20 Extended Death Ward ends on round 407 CL20 Extended Shield ends on round 408 (rod) CL20 Loot taken Cloak of resistance +4(worn), Ring of Evasion(worn), Glove of Storing(worn), Ring of Counterspells (Greater Dispel Magic empty currently and in glove of storing) Bracers Armor +4, Headband of Mental superiority +6(worn)
Vauhwyt (AC46, hp194+17+21+14 of 194) and Harpy Mookie (AC36, hp97+19+17 of 97) d20+22=31 d10+10=19 Wednesday July 3rd, 2013 4:41:23 PM
Vauhwyt pops into the pocket dimension and realizes that all her current spells are gone.
"Boss!" squawks Mookie (from underneath a handy haversack), "I'm ME again!"
"We can't have that," says Vauhwyt, and her first action is to restore her pal.
She looks around, sees no immediate threat, and decides to start rebuffing. Since they could be attacked at any moment, she prioritizes her best spells first.
R1 V casts PAO on Mookie to make him a harpy again. Mookie takes out a wand of barkskin and taps himself. Note that at Mookie's +25 UMD, he need not make most rolls (unless noted).
R2 V casts Detect Scrying Mookie taps V with Barkskin Wand
R3 V casts Greater Heroism shared with Mookie Mookie taps Vorelle with Barkskin Wand
R4 V casts Fluid Form shared with Mookie Mookie taps Mal with Barkskin Wand
R5 V casts GMW on her armor spikes Mookie taps Aztyr with Barkskin Wand
R6 V casts GMW on Vorelle's bow Mookie taps Josh with Barkskin Wand
At the seven round mark, Vauhwyt gets suspicious. If we were stripped of all our buffs on entry, why are we being given time to recast them? Will they be stripped away again? Is this all a trick?
Vauhwyt uses Round 7 to look for illusions. She pinches the dirt below her. She closely inspects the scene around her. She casts an Acid Splash that travels up to 70 ft away. She is hoping for a Will save, and if she gets one, she rolls a 31.
R7 V casts Acid Splash Mookie taps Brahmah with Barkskin Wand
Assuming nothing is revealed, Vauhwyt decides she needs to know more. She digs out her shrunken dead cow from her haversack and drops it on the ground -- it unshrinks on dropping. She casts PAO and turns it into a living unicorn. That simulates a Greater Polymorph acting as Beast Shape IV. The unicorn starts with Str, Dex, and Con 10 and Int, Wis, and Chr 5. The spell grants it +6 str, +2 Con, +6 Nat AC, and -2 Dex. It has none of a unicorn's magical powers, but it should have the unicorn's speed and . Both it and the dead cow share the same kingdom and size, so the spell could last up to a week -- but we'll see.
Vauhwyt says, "Good unicorn, we need your help to defeat a powerful lich. Please run that way fast for a round, look around, then run back and tell us what you see."
R8 V casts PAO Mookie taps Unicorn with Barkskin Wand
R9 V reads a scroll of Moment of Prescience! Mookie taps Unicorn with a mage armor wand Uni runs off 240 ft
R10 V casts False Life shared with Mookie Mookie taps self with Mage Armor wand Uni looks around
R11 V listens and asks it to run out for four rounds, then spend a round looking, and then come back. Mookie taps Jass with barkskin (everybody has one now) Uni returns for a quick report -- in time for a Life Bubble, too!
R12 V asks Uni to run out for three rounds the other way, look around, come back M puts away two wands Uni runs
R13 V casts GMW for Mal Mookie reads a scroll of Invisibility. Uni runs
R14 V tries to darkwalk (ethereal) just to see if she can after whispering to friends via bluff. If so, she sinks into the ground, Mookie in tow, to look around. M holds on tight. Uni runs
R15 V comes back, changes back, reports in. Casts See Invisible. M holds on. Uni looks around
R 16-18 V talks with friends (see below) V reads scroll of Shield of Faith, uses GMF staff x2 M waits Uni runs
R19 Get report from uni V casts Greater Invis. See what happens.
Roll for False Lives: 19
Danity Chanity Not-Quite-inSanity! (still cleaning up the info below)
Active Spells (V) CL19 Shrink Item x10 (remaining durations from 21 days to 6 days) CL19 GMW on lucky armor spikes (used 0 hrs of 23) CL19 Detect Scrying (used 0 hrs of 24) CL19 False Life (+19 hp) (used 0 hrs of 12.5 shared with M) CL08 GMF x2 (paws) (used 0 hrs of 8) CL12 Barkskin (used 0 min of 120) CL19 See Invis (used 0 of 95 min) CL19 Greater Heroism CL19 Death Ward (used 0 min of 190) (Mal) CL19 Mass Fly (used 0 min of 190) (Jass) CL19 Life Bubble (used 0 min of 190) (Jass) CL17 Moment of Prescience
Active Spells (M) CL01 Mage Armor (used 0 min of 60)
Active Spells (Vorelle) CL12 Barkskin (used 0 min of 120)
Active Spells (Josh) CL12 Barkskin (used 0 min of 120)
Active Spells (Brahmah) CL12 Barkskin (used 0 min of 120)
Active Spell on (Aztyr) CL12 Barkskin (used 0 min of 120)
Active Spell on (Jass) CL12 Barkskin (used 0 min of 120)
Active Spell on (Mal) CL12 Barkskin (used 0 min of 120)
Slots used (underlined = cast and gone):
8th: used 0 of 3 7th: used 2 of 5 (greater Heroism x2) 6th: used 0 of 6 5th: used 0 of 6 4th used 1 of 7 (1 det scry) 3rd: used 7 of 7 (/u]4 GMWs, 3 heroisms[/u]) 2nd: used 4 of 7 (2 FLs, see invis, alter self) 1st: used 0 of 7
Used: Karma Bead 3 of 6 lesser rods of extend (NOT using four charges for GMW)
==========
LIST OF OTHER BUFFS I FOUND:
Jass of Downs (AC36, HP 198 / 180 ) Sub/Al Cast Mass Fly. ends round 197 Affects V & M Cast Life Bubble ends round 22808 Affects V & M
Mal Extended Resist Energy Fire 30 ends on round 4000 CL20 Resist Energy acid 30 ends on round 2001 CL20 Resist Energy cold 30 ends on round 2002 CL20 Extended Resist Energy electricity 30 ends on round 4003 CL20 Extended Shield of Faith +5 deflection ends on round 405( rod) CL20 Extended Weapon of Awe ends on rounds 406 CL20 Extended Death Ward ends on round 407 CL20 Extended Shield ends on round 408 (rod) CL20 He then starts touching people with the wand of Death Ward Death Ward Brahmah, Vauhwyt, Aztyr, Jass, Mookie, Vorelle, Sir Joshua and William Affects V & M
Aztyr R1 extended Magic Vestment R2 wand of stone skin Joshua R2 wand of stone skin Brahmah R2 wand of stone skin Vorelle R2 wand of stone skin Malgant
Sir Joshua Bless Weapon
Aztyr AC 30 ,Touch AC 18,10 DR fire, SR 18, HP 169/169 , evasion effect d20=6 ; Wednesday July 3rd, 2013 9:06:53 PM
Save made, needed a 2 Aztyr casts Shield, extending it with a rod, then 4 resist energies on herself, covering all 4 elements, and then an extended haste on everyone. She moves along as she casts these spells.
Captain Brahmah 261/261hps, AC 31 (Ghost Touch Armor), TAC 20 (Ghost Touch Armor) FFAC 25(Ghost Touch Armor) d20+29=40 ; Wednesday July 3rd, 2013 10:07:08 PM
While the others are casting their spells, Brahmah renews a few of his. Casts Lead Blades (round 20) and Resist Electricity (round 21).
With all but one Extend Rod charge used, Brahmah can't help anyone else anymore.
Brahmah keeps a sharp eye out for any undead target. (Perception 42 vs undead) "Jass, can you see any invisible beings or auras yet?"
(OOC: Brahmah will pray silently to Domi, Gargul and Ga'al, to recover any number of spells, using Hero Points. "Please, I need to help my friends as much as possible, even if it costs me.")[He can recover one first level spell with his Pearl of Power, but that isn't quite enough.] ------------------------------ Day 2, Round 5
Conditions/Other:
Prepared Spells: 1st(6)- Lead Blades x3 (1mins per level)**, Resist Energy x3 (10 per level)*** 2nd(4)- Versatile Weapon x4 (1min per level)** 3rd(4)- Cure Moderate Wounds x4 4th(3)- Freedom of Movement x2 (10mins per level)**, Blessing of the Salamander
Persistent: Large - Reach Fearsome - -2 in Diplomacy URBAN, WATER, UNDERGROUND and FORESTS +2 favored terrain, +5' favored terrain movement circumstance bonus CENTAURS, MAGICAL BEASTS, HUMANS and UNDEAD +2 favored enemy Neutral Good
Active Effects: Word of Recall - CL11 (castle, on plane only) 1/day: Unused Hallowed and Freedom of Movement (castle only) Barkskin Death Ward Stoneskin
Item Provided Abilities: Daylight 1/day See Invisibility 1/day Rod of Extend 3/day** Rod of Extend, Lesser, 3/day*** Pearl of power, 1st-level spell, 1/day Helm of Comprehend Languages and Read Magic (slotless) Necklace of Adaptation (slotless) Frost Chain (on Kukri) [a free action when attacking underwater only, +1d6 frost is null underwater] Greater Improved Shadow Armor (+to stealth) Ring of Chameleon Power (disguise self as standard action, +to stealth) Defender weapons Ga'alian Badge of Friendship (Ga'alians notice this badge, 4d8+7, 3/day)
The Great Lich's Realm: Round 30 (DM SteveK) Thursday July 4th, 2013 9:13:09 AM
ooc: Out of Combat, going by Minutes (ie 10 rounds per post)
Vauhwyt is busy with spells (like the others), but also tries her own unique hand at getting information. An Acid Splash and willing disbelief reveals that either this is the best illusion ever... or that the plane is as they see it. (Vorelle confirms with her True Seeing). A unicorn is brought into being, and the intelligent, Common speaking creature is the perfect temporary scout to run and report. It finds nothing except when following the direction towards what Vorelle sees. Coming back, it reports that there is a tall tower without window or door.
A stranger question is 'if all spells were dispelled, why weren't we attacked?' and 'will all spells be dispelled again?' Sense Motive DC 25 Highlight to display spoiler: {For all the liches on the Flying Fortress, it seemed as if the defenses were set to protect against the other liches as much as invaders. The hero gets a feeling that the same is here. The Great Lich may need to communicate from time to time, but doesn't trust his lieutenants.}
With more protection spells in place, the heroes act on Vorelle's information and go flying across the desolate wasteland of a pocket dimension to the Tower. As the heroes travel, Brahmah notes that no matter where the group is, it appears the land has the slightly uphill feeling in all directions.
While moving, there are no other signs in the dust at all. Not even the skills of Brahmah can pick out a single insect spoor. Either no creatures ever live here or the dust quickly obliterates all possible signs. Neither conclusion is of much value.
It takes only a minute for the Blackbird Lake Heroes to reach the Tower. It is a perfectly smooth surface of some stony metal, only 30 feet in diameter. Looking about its base, the heroes can discover no openings, nor obvious marks of building. Looking up, the Tower rises out of sight into the dusty sky, higher than even Vorelle with her True Seeing can see.
.........................
The dust of the featureless, bleak plane sifts and swirls, the magical poisons held away by the Life Bubble spell.
The negative energy effects that try to sap the life of the heroes are also completely ineffectual... so long as the Death Ward spells continue to work...
Last Post: sorry, Brahmah, Vauhwyt, and Malgant were protected. All others lost 10 hit points. This Post: all heroes (and associated creatures) are protected from the negative energy effects.
The enchantment of the plane that seeks to sap even the determination of the heroes steadily plucks at the psyke. Everyone save vs Enchantment Will DC 11 or be fatigued.
...........................
NOTES: - All Permanent Active spells to include spells linked to the Castle were automatically dispelled when crossing to this plane. - Magic works normally. - Magic Items all work normally - Vauhwyt's shrunken items are still safely in her backpack
TIME (Going by Minutes) 30 Rounds since arrived
TERRAIN - Ground - Plains Flying - Air
Sir Joshua the Virtuous Martyr WardWrecker (Ken), DR 5/evil d20+25=35 ; Thursday July 4th, 2013 6:06:26 PM
Sir Joshua was starting to get tired of this searching, but now that they've found the tower, he smiles in relief... Seeing that there's no opening, he shakes his head, muttering, "Yes, of course it couldn't be that easy..."
He peers at the walls, and moves higher slightly, seeing if an opening may be present higher up on the tower...
Perc = 35
He stays on the flank, lance ready and pennant flying high, determined to charge whatever foe shows its evil face... __________ 1st - Restoration (Lessor), Hero's Defiance 2nd - Instant Armor, Resist Energy, 3rd - Heal Mount, 4th - Holy Sword, Restoration
1. Pearl of Power - 1/1 2. Wand of Air Walk has 48/50 charges and he'll dismiss the one that was on William Philters of: 3 Mirror Image 2 Shield
Joshua - 213+70/223+70 (5/evil + Stoneskin effects) William - 181/191 (DR 10/evil), SR 30 1. AC vs undead= 39/43(smite) 2. AC vs. others = 39/43 (smite) 3. 0/7 Smite Evil used by SJ 4. 0/1 Smite Evil used by William 5. 9 Hero points 6. 0 LOH used
SPELLS CAST/ACTIVE (cast by others) 1. Mass Fly (from Jass) 2. Bless Weapon (cast by SJ) upon Sword (17/19 mins) 3. Life Bubble 4. Stone Skin (70/70; 10/adam DR) 5. Extended Haste 6. Death Ward 7. Barksin
Vorelle [Stoneskin; Death Ward, Life Bubble; Fly; True Seeing] [AC 34; HP 167/177] d20+15=21 ; Thursday July 4th, 2013 6:50:05 PM
Vorelle tips her head back and looks up.
"How are we supposed to get inside?" she asks "Was there something else we were supposed to do with the phylacteries?"
Captain Brahmah 261/261hps, AC 31 (Ghost Touch Armor), TAC 20 (Ghost Touch Armor) FFAC 25(Ghost Touch Armor) d20+26=46 ; Thursday July 4th, 2013 8:28:56 PM
"Crap." Says the minotaur when he realizes the undead are smarter than him. (Sense Motive nat 20 for 46, 48 vs undead)
In response to Vorelle's inquiry. "We could knock. They know we're here. It's stupid to be stealthy at this stage. Their defensive wards and spells have been activated, so it stands to reason they know we're here. It was foolish of us to believe otherwise." ------------------------------ Day 2, Round 5
Conditions/Other:
Prepared Spells: 1st(6)- Lead Blades x3 (1mins per level)**, Resist Energy x3 (10 per level)*** 2nd(4)- Versatile Weapon x4 (1min per level)** 3rd(4)- Cure Moderate Wounds x4 4th(3)- Freedom of Movement x2 (10mins per level)**, Blessing of the Salamander
Persistent: Large - Reach Fearsome - -2 in Diplomacy URBAN, WATER, UNDERGROUND and FORESTS +2 favored terrain, +5' favored terrain movement circumstance bonus CENTAURS, MAGICAL BEASTS, HUMANS and UNDEAD +2 favored enemy Neutral Good
Active Effects: Word of Recall - CL11 (castle, on plane only) 1/day: Unused Hallowed and Freedom of Movement (castle only) Barkskin (minus 10mins) Death Ward (minus 10mins) Stoneskin (minus 10mins) Resist Electricity (160 minus 10mins) Lead Blades (16 minus 10mins)
Item Provided Abilities: Daylight 1/day See Invisibility 1/day Rod of Extend 3/day** Rod of Extend, Lesser, 3/day*** Pearl of power, 1st-level spell, 1/day Helm of Comprehend Languages and Read Magic (slotless) Necklace of Adaptation (slotless) Frost Chain (on Kukri) [a free action when attacking underwater only, +1d6 frost is null underwater] Greater Improved Shadow Armor (+to stealth) Ring of Chameleon Power (disguise self as standard action, +to stealth) Defender weapons Ga'alian Badge of Friendship (Ga'alians notice this badge, 4d8+7, 3/day)
Aztyr AC 30 ,Touch AC 18,10 DR fire, SR 18, HP 169/169 , evasion effect Thursday July 4th, 2013 8:51:25 PM "Jass and I can always knock in our own special way....." Aztyr points a finger and then brings it up and blows on it, like she was putting out a candle of some sort. "And I don't mean a fireball."
Captain Brahmah 261/261hps, AC 31 (Ghost Touch Armor), TAC 20 (Ghost Touch Armor) FFAC 25(Ghost Touch Armor) Friday July 5th, 2013 1:45:53 AM
Ooc Happy 4th.
AC 45,Touch 38(45vs incorporeal) ,Flat 27 CMB 26, CMD 48(58), 236/236 hp Malgant Winterborn Friday July 5th, 2013 4:57:00 AM " Darkwalk?" Asks the hand, casting a glance at Vauhwyt. " May as well see if it works now rather than later eh?"
The Great Lich's Realm: Round 30 Continued (DM SteveK) Friday July 5th, 2013 8:06:43 AM
The Tower is perfectly smooth made of some stony metal and only 30 feet in diameter. Looking about its base, the heroes can discover no openings, nor obvious marks of building. Looking up, the Tower rises out of sight into the dusty sky, higher than even Vorelle with her True Seeing can see, 120 feet up!
The enchantment of the plane that seeks to sap even the determination of the heroes steadily plucks at the psyke. Everyone save vs Enchantment Will DC 11 or be fatigued, even if the PC Will save bonus is higher. A natural 1 always fails. Any PC that doesn't roll, the DM will roll next round. Vorelle has already saved...
The dust of the featureless, bleak plane sifts and swirls, the magical poisons held away by the Life Bubble spell.
The negative energy effects that try to sap the life of the heroes are also completely ineffectual... so long as the Death Ward spells continue to work...
Last Post: sorry, Brahmah, Vauhwyt, and Malgant were protected. All others lost 10 hit points. This Post: all heroes (and associated creatures) are protected from the negative energy effects.
The enchantment of the plane that seeks to sap even the determination of the heroes steadily plucks at the psyke. Everyone save vs Enchantment Will DC 11 or be fatigued.
...........................
NOTES: - All Permanent Active spells to include spells linked to the Castle were automatically dispelled when crossing to this plane. - Magic works normally. - Magic Items all work normally - Vauhwyt's shrunken items are still safely in her backpack
TIME (Going by Minutes) 30 Rounds since arrived
TERRAIN - Ground - Plains Flying - Air
Jass of Downs (AC36, HP 170 / 180 ) Sub/Al d20=11 ; Friday July 5th, 2013 8:36:52 AM
"Yes. I think Malgant has the right of it."
"Come on, Vauhwyt. Not only will we then be able to tell whether your power works or not. But we will then be able to investigate this great tower, plinth, needle-to-the-sky thing. We'll be able to find out whether or not there may be someone inside it or whether it's solid through and through."
+++++++++++++++++++++++++++++++++++++++++++
Will vs Enchantment: 11 on a d20 passes (Succeeds on anything but a Nat1)
Active Effects: Life Bubble ends round 22808; Shield, ends round 198; Mass Fly ends round 197?; Deathward duration???
(OOC - SJ has an ability that gives him immunity to compulsion and similar related spells... Is this enchantment effect covered by that? I'll roll a save anyway... rolled a 9 so save was 36)
1. Pearl of Power - 1/1 2. Wand of Air Walk has 48/50 charges and he'll dismiss the one that was on William Philters of: 3 Mirror Image 2 Shield
Joshua - 213+70/223+70 (5/evil + Stoneskin effects) William - 181/191 (DR 10/evil), SR 30 1. AC vs undead= 39/43(smite) 2. AC vs. others = 39/43 (smite) 3. 0/7 Smite Evil used by SJ 4. 0/1 Smite Evil used by William 5. 9 Hero points 6. 0 LOH used
SPELLS CAST/ACTIVE (cast by others) 1. Mass Fly (from Jass) 2. Bless Weapon (cast by SJ) upon Sword (17/19 mins) 3. Life Bubble 4. Stone Skin (70/70; 10/adam DR) 5. Extended Haste 6. Death Ward 7. Barksin
Vorelle [Stoneskin; Death Ward, Life Bubble; Fly; True Seeing] [AC 34; HP 167/177] Friday July 5th, 2013 12:43:03 PM
Vorelle is still looking at the tower. "It's like a needle or something," she says.
"Are we sure there's anybody in there?" she asks the others. "I mean, what could you put inside a thing like that? There'd barely be room for the stairs....."
Vauhwyt (AC46, hp194+17+21+14 of 194) and Harpy Mookie (AC36, hp97+19+17 of 97) Friday July 5th, 2013 2:35:48 PM
OOC: I thought Vauhwyt already tested her darkwalk ability? What was the result?
AC 45,Touch 38(45vs incorporeal) ,Flat 27 CMB 26, CMD 48(58), 236/236 hp Malgant Winterborn d20=12 ; Friday July 5th, 2013 5:25:48 PM
Not a 1, I'm good on the sapping of will stuff. ( rolled 12) " Look, either it's way bigger on the inside or we need to go up or down it to get somewhere or it is nothing at all. You guys have seven whole minutes before the plane starts to consume you. Lucky me I have twenty and will get to watch you all die. I don't fancy that so can we please do SOMETHING other than standing here staring at it?"
The Great Lich's Realm: Round 30 Continued (DM SteveK) Friday July 5th, 2013 5:52:51 PM
(ooc: sorry, i missed V doing that)
Vauhwyt goes ghostly, (and it works!), and goes into the Tower, emerging in fairly short order to report the Tower is solid through and through.
Vauhwyt (AC46, hp194+17+21+14 of 194) and Harpy Mookie (AC36, hp97+19+17 of 97) Friday July 5th, 2013 8:16:12 PM
SO UNHAPPY!
Made a long post, and y stupid back up laptop ate it. Should have composed in a text editor.
Anyway, a couple questions ...
DM Steve, do you mean that the tower is just a solid block of stone? No interior chambers, halls, etc?
Mal, your reference to seven minutes ... that's when the Death Ward wears off and we start taking damage? Vauhwyt has a better idea than that.
More coming after I rewrite my idea in a text processor!
DM SteveK: Yes, the Tower is a solid block of stone.
Vauhwyt (AC46, hp194+17+21+14 of 194) and Harpy Mookie (AC36, hp97+19+17 of 97) Friday July 5th, 2013 8:32:46 PM
Vauhwyt opens her vial of eversmoking smoke. With the Detect Scrying, and the True Seeing, and Vorelle's incredible perception, she thinks she has some privacy to discuss plans.
She uses her bluff skill to speak softly and obliquely. Even if someone is listening, that should work.
"Here's my idea. Our strength has always been our unpredictability. The Lich thinks we will have to attack soon, before our Death Wards wear off. He is likely buffing and buffing. Howeverr, he says he cannot get to be a god without us. If we can delay, he can't become a god until he engages us. But we can pick our own time."
"We fly out invisibly now. Maybe we even make a distraction, before we leave. While the distraction is going on, we fly away a random distance and direction. When we come to a random spot, I take us Incorporeal."
"Incorporeally, we can only go down as deep into the earth as we are wide. That's 10 ft for me, 15 if I am enlarged. Maybe Jass takes on the shape of something that can cast and is big, like a dragon."
"We sink down, 10-15 feet. If we hit rock, great. Jass disintegrates out a 10x10x10 room out of the rock. Maybe two spells to make it 10x10x20 wide."
"If there is no rock, maybe dirt or dust or sand, I drop a big stone and cast a wall of stone to make a cube 11x11x11. Jass disintegrates out a 10x10x10 cube of dirt inside it. Either way, that gives us a secret underground room in a random place."
"One of the rangers can pop back up, still incorporeal and invisible, to smooth over any tracks and make sure we've left no sign."
"We drop out of incorporeality in our secret room. Jass casts Private Sanctum. We cast Rope Trick or Mage's Mansion. Maybe we put a dimensional lock on the secret room so no one can blip in. We retreat to the rope trick or mansion. Maybe we cast another Private Sanctum spell in therre."
"Now we have all the time in the Wold! We can rest up and come back in hours or days. Whatever we want. We can launch an attack at will. We can do sorties and retreat back to our hideaway. We have choices."
"Most of all, we surprise and confuse the enemy."
Captain Brahmah 261/261hps, AC 31 (Ghost Touch Armor), TAC 20 (Ghost Touch Armor) FFAC 25(Ghost Touch Armor) d20+19=36 ; Friday July 5th, 2013 11:51:41 PM
(Will save 36) Brahmah can't even feel the realm tug at his mind. "I like Vauhwyt's idea. Never thought I'd agree to hiding. If this wretched bastard needs us, make it look for us. If we can't be scry'd, all the better. I like the idea about making a stone room. That's fantastic. I can hide tracks. Or maybe we can can send up an elemental to stir up the dust and tracks." ------------------------------ Day 2, Round 5
Conditions/Other:
Prepared Spells: 1st(6)- Lead Blades x3 (1mins per level)**, Resist Energy x3 (10 per level)*** 2nd(4)- Versatile Weapon x4 (1min per level)** 3rd(4)- Cure Moderate Wounds x4 4th(3)- Freedom of Movement x2 (10mins per level)**, Blessing of the Salamander
Persistent: Large - Reach Fearsome - -2 in Diplomacy URBAN, WATER, UNDERGROUND and FORESTS +2 favored terrain, +5' favored terrain movement circumstance bonus CENTAURS, MAGICAL BEASTS, HUMANS and UNDEAD +2 favored enemy Neutral Good
Active Effects: Word of Recall - CL11 (castle, on plane only) 1/day: Unused Hallowed and Freedom of Movement (castle only) Barkskin (minus 20mins) Death Ward (minus 20mins) Stoneskin (minus 20mins) Resist Electricity (160 minus 20mins) Lead Blades (16 minus 10mins) Item Provided Abilities: Daylight 1/day See Invisibility 1/day Rod of Extend 3/day** Rod of Extend, Lesser, 3/day*** Pearl of power, 1st-level spell, 1/day Helm of Comprehend Languages and Read Magic (slotless) Necklace of Adaptation (slotless) Frost Chain (on Kukri) [a free action when attacking underwater only, +1d6 frost is null underwater] Greater Improved Shadow Armor (+to stealth) Ring of Chameleon Power (disguise self as standard action, +to stealth) Defender weapons Ga'alian Badge of Friendship (Ga'alians notice this badge, 4d8+7, 3/day)
The Great Lich's Realm: Round 30: Talking (DM SteveK) Saturday July 6th, 2013 9:43:36 AM
Jass, Vorelle, and Malgant all agree that doing SOMETHING is better than doing nothing.
Sir Joshua waits patiently, he has been in many battles and knows the wait is just a part of the glorious clash.
Vauhwyt discovers the Tower is solid through and through, almost like a Pole and not a Tower.
She also discusses the idea to carve their own area out underground and utilize their magic to support the element of surprise.
Brahmah, surprising even to himself, agrees with the liontaur!
...............
The Pole is solid, perfectly smooth and made of some stony metal 30 feet in diameter. Looking up, the Pole rises out of sight into the dusty sky, higher than even Vorelle with her True Seeing can see, 120 feet up!
DM Notes Only:Highlight to display spoiler: { (Affects reoccur 1/minute) The enchantment of the plane that seeks to sap even the determination of the heroes steadily plucks at the psyke. Everyone save vs Enchantment Will DC 11 or be fatigued.
The dust of the featureless, bleak plane sifts and swirls, the magical poisons held away by the Life Bubble spell.
The negative energy effects that try to sap the life of the heroes are also completely ineffectual... so long as the Death Ward spells continue to work... }
........................... Just Talking: NO TIME HAS PASSED since last DM Post
NOTES: - All Permanent Active spells to include spells linked to the Castle were automatically dispelled when crossing to this plane. - Magic works normally. - Magic Items all work normally - Vauhwyt's shrunken items are still safely in her backpack
TIME (Going by Minutes) 30 Rounds since arrived
TERRAIN - Ground - Plains Flying - Air
Vauhwyt (AC46, hp194+17+21+14 of 194) and Harpy Mookie (AC36, hp97+19+17 of 97) Saturday July 6th, 2013 10:49:14 AM
Vauhwyt adds, "I suppose we could also just put our 10x10x10 secret room right here in the Pole."
AC 45,Touch 38(45vs incorporeal) ,Flat 27 CMB 26, CMD 48(58), 236/236 hp Malgant Winterborn Saturday July 6th, 2013 11:51:59 AM " OK, you guys work on that. Vorelle and I will scout out our surroundings and see whats what here. Hw has to be somewhere and we need to know the dimensions of this place. I can protect her while she does what she is good at, noticing things and figuring stuff out. Sound good? Vorelle?" If this sounds good to Vorelle Malgant will use interpose on her and they can fly around getting the lay of the land as it were. He suggests going up first to see where the roof is if there is one or whrther there is something on top of this stone spike. Interpose on Vorelle
Sir Joshua the Virtuous Martyr WardWrecker (Ken), DR 5/evil Saturday July 6th, 2013 6:37:54 PM
Sir Joshua is intrigued by this novel suggestion and says, "OK, let's try it, as its not what the lich would expect... With many of our buffs stripped, this should give us some of them back." To Vorelle and Malgant, he says, "I'll go with you and guard you too... William can move quickly since he's hasted and he needs some exercise anyway..."
Vorelle [Stoneskin; Death Ward, Life Bubble; Fly; True Seeing] [AC 34; HP 167/177] d20+26=40 ; Saturday July 6th, 2013 7:49:45 PM
Vorelle is dubious.
"This place is a pocket dimension, right? Created by the lich? Do we really think he doesn't know every cubic inch of the place? I don't think we can hide from him."
Still, scouting is nearly always worthwhile, so she agrees to go with Malgant. She flies up about 100 feet, hoping that the extra height will allow her to see something she missed before.
[Perception 40]
Vauhwyt (AC46, hp194+17+21+14 of 194) and Harpy Mookie (AC36, hp97+19+17 of 97) Sunday July 7th, 2013 1:27:28 PM
Vauhwyt waits to see what Aztyr and Jass have to say. They're the ones with the disintegate spells.
The liontaur has another idea. "We could cast a few disintegrates and stone to muds and topple the Pole! Not sure what that would do, but it could be fun!"
Jass of Downs (AC36, HP 170 / 180 ) Sub/Al Sunday July 7th, 2013 7:25:46 PM
"I think that's absurd and desperate, Vauhwyt," Jass replies. "But who knows. It may yet be the time for the desperate and the absurd. We are on a field of our opponent's choosing. Time is on it's side ... "
The sorcerer draws into himself, wrapped in thought. Then, "In truth, Vauhwyt, this should be you. Gargul has the most to lose here. And you, of all of us, have the greatest affinity to Gargul."
"But ... " Jass draws a deep breath. He folds his hands together, less in supplication than to focus his will. "I am a hero of the Wold," he whispers into his hands. "I fight today on your behalf, Gargul. Show us a sign. Bless us with inspiration. Put us on a path that we can take to do your will and drive to a final death this .... " His voice trails away, but his tone is such that the words he speaks cannot be pleasant, nor fit for mixed company.
+++++++++++++++++++++++++++++++++++++++++++
Burn last Hero Point for an ... Inspiration: If you feel stuck at one point in the adventure, you can spend a hero point and petition the DM for a hint about what to do next. If the DM feels that there is no information to be gained, the hero point is not spent.
Active Effects: Life Bubble ends round 22808; Shield, ends round 198; Mass Fly ends round 197?; Deathward duration???
9TH-LEVEL N+2+1 * Energy Drain, Clashing Rocks, Time Stop
0/2000 Diamond Powder Burn 5 Hero Points
Aztyr AC 30 ,Touch AC 18,10 DR fire, SR 18, HP 169/169 , evasion effect Sunday July 7th, 2013 9:47:39 PM "I vote for bring this pillar down. it's either nothing, or it's extremely important. I don't see anything else in this place, so maybe it's somehow tied to binding his essence to the undeath, like his focus, a giant staff stuck into the ground. Of course if it is a staff, he's much larger in size than expected."
Captain Brahmah 261/261hps, AC 31 (Ghost Touch Armor), TAC 20 (Ghost Touch Armor) FFAC 25(Ghost Touch Armor) Monday July 8th, 2013 12:49:23 AM
"Does time REALLY pass here?!" He looks at Jass.
Vauhwyt (AC46, hp194+17+21+14 of 194) and Harpy Mookie (AC36, hp97+19+17 of 97) Monday July 8th, 2013 7:23:40 AM
OOC to Jass: Insight does not have to be an appeal to a divinity. It can be as simple as "I've got an idea forming in my head."
Vauhwyt would rather make a secret room and hide in it. But she is willing to compromise. How about making a secret room in the Pole at say the 10 ft level, and then slicing the Pole off say 50 ft up. We could hide in the stump. (In a Rope Trick in the stump.)
She waits for the results of Jass's thinking.
Jass of Downs (AC36, HP 170 / 180 ) Sub/Al Monday July 8th, 2013 8:37:37 AM
OoC: to Vauhwyt. Yeah. I know. I was just using that as a plot hook. I mean, as Gargul was mentioned earlier.
AC 45,Touch 38(45vs incorporeal) ,Flat 27 CMB 26, CMD 48(58), 236/236 hp Malgant Winterborn Monday July 8th, 2013 9:17:25 AM
OOC And Jass has been to see him on the dead side of the conversation, no?
Jass of Downs (AC36, HP 170 / 180 ) Sub/Al Monday July 8th, 2013 9:45:34 AM
OoC: Yes. That's true, actually.
Vorelle [Stoneskin; Death Ward, Life Bubble; Fly; True Seeing] [AC 34; HP 167/177] Monday July 8th, 2013 2:51:09 PM
"Man, this guy was Mister Big Talk when we got here," Vorelle grumbles, still flying recon. "'I will tear your very souls from you.' And now, nothing. What, is he having second thoughts about the whole god thing?"
Jass of Downs (AC36, HP 170 / 180 ) Sub/Al Monday July 8th, 2013 3:26:44 PM
"I suspect that the whole thing is actually quite tiresome in reality, Vorelle," Jass replies. "Oh, ultimate power is, no doubt, appealing at first. But after that its 'Oh great lord grant me this.' and 'Your humble suplicant begs your boon.'"
"Ultimate power comes with a price, and that price is boring servitude. After all, what is there to do when you can have anything that you want? What is there left after you've sated your every wish? No matter how hard you try, you can't go beyond yourself. So you have to look to the hearts and minds of others."
The pale thin man shrugs. "Not for me, I tell you."
Vauhwyt (AC46, hp194+17+21+14 of 194) and Harpy Mookie (AC36, hp97+19+17 of 97) Monday July 8th, 2013 3:27:20 PM
Mookie caws in laughter at that! "Good one, Vorelle!"
Vauhwyt just smiles as she thinks about the shy Vorelle she first met who would never have said something like that. Not out loud, anyway.
AC 45,Touch 38(45vs incorporeal) ,Flat 27 CMB 26, CMD 48(58), 236/236 hp Malgant Winterborn Monday July 8th, 2013 4:27:23 PM " Thing is, his realm is designed to just win for him. He doesn't need to even try. He can just sit there, all obscure and wait to see if we can find him. If we do then he will have to put on a show. If not he just yawns and watches his realm kill us."
Vauhwyt (AC46, hp194+17+21+14 of 194) and Harpy Mookie (AC36, hp97+19+17 of 97) Monday July 8th, 2013 4:47:14 PM
Still speaking via bluff, V answers Mal, "That's the beauty of the tactical retreat into a secret refuge. He THINKS he can wait us out, but really, we can delay indefinitely and strike when we choose. Maybe in a few days or weeks."
The Great Lich's Realm: Round 31: Talking (DM SteveK) Monday July 8th, 2013 6:03:24 PM
Vauhwyt adds, "I suppose we could also just put our 10x10x10 secret room right here in the Pole."
Malgant calls to work on the secret room while Vorelle andMalgant scout the surroundings.
Sir Joshua is intrigued by this novel suggestion and says, "OK, let's try it, it's not what the lich would expect."
Vorelle is dubious about being able to get away from the pocket dimension created by the lich. Still, while the group is doing other things, she flies up about 100 feet with Malgant. Looking around, she notes that the Pillar still goes straight up, at least over 200 feet high and more!
Vauhwyt waits to see what Aztyr and Jass have to say. They're the ones with the disintegate spells. Or they could topple the Pole itself! Vauhwyt would rather make a secret room and hide in it. But she is willing to compromise. How about making a secret room in the Pole?
Jass thinks V's idea is absurd and desperate, but it may be the time for the desperate and the absurd. And thinking of that, Jass empties his mind and heroically searches for inspiration. Ideas start to form in his mind, the gently sloped ground in all directions, how the Great Lich who has escaped destruction for so long, the Pole that goes up forever. The Pole is higher and further than any Pillar is supposed to be, just like the Flying Fortress was thousands of feet higher than Mount Bone. And the Great Lich created (or used) the heights for safety in the Wold too...
And then all the clues come crashing together! First, everything in the pocket dimension is created and controlled by the Lich, which means that it can listen and observe without the need of divinations (and so it is listening even though Vauhwyt's Detect Scry hasn't detected anything.) And that there is literally NO WHERE to hide from the magical draining effects. Second, this pocket dimension is the Great Lich's Phylactery! The reason that all parts of the land point slightly uphill is that the pocket dimension is like a giant round gem and the heroes are on the inside! A little math determines that this dimension is only 8 miles in diameter. Finally, the lich likes heights, from the Flying Fortress to the impossibly tall Pillar, so there can be only one plausible location for the lich... on top of the Pillar in the exact center of the dimension four miles straight up!
Aztyr votes for bring this pillar down as it is either nothing or extremely important.
Brahmah wonders if time REALLY passes here?
...............
The Pole is solid, perfectly smooth and made of some stony metal 30 feet in diameter. Looking up, the Pole rises out of sight into the dusty sky, higher than even Vorelle with her True Seeing can see, 120 feet up!
DM Notes Only:Highlight to display spoiler: { (Affects reoccur 1/minute) The enchantment of the plane that seeks to sap even the determination of the heroes steadily plucks at the psyke. Everyone save vs Enchantment Will DC 11 or be fatigued.
The dust of the featureless, bleak plane sifts and swirls, the magical poisons held away by the Life Bubble spell.
The negative energy effects that try to sap the life of the heroes are also completely ineffectual... so long as the Death Ward spells continue to work... }
...........................
NOTES: - All Permanent Active spells to include spells linked to the Castle were automatically dispelled when crossing to this plane. - Magic works normally. - Magic Items all work normally - Vauhwyt's shrunken items are still safely in her backpack
TIME 31 Rounds since arrived
TERRAIN - Ground - Plains Flying - Air
Captain Brahmah 261/261hps, AC 31 (Ghost Touch Armor), TAC 20 (Ghost Touch Armor) FFAC 25(Ghost Touch Armor) Monday July 8th, 2013 6:10:42 PM
"The need for power is a sign of weakness. In reality, this guy.... wait, wasn't there a gnome or something that talk to us in a vision some time ago, who also wanted power or claimed to be a god?" The ranger thinks a moment, then finishes his first thought. "In reality, megalomania is a just a sign of a belief of self worth."
Then the minotaur begins to laugh. "Pocket dimension in a gem?! Sort of sounds like that Soul Trap or whatever it was called." Then it dawns on the sometimes slow ranger. "Oh... my. Not good. Besides, can't we just BREAK the GEM DIMENSION out from UNDER US?! Shatter it into a zillion pieces? Jass?"
"I'm going to turn this little lich into grease. I really, really, need this to be over. COME ON LITTLE LICH PUNK! COME AND GET ME!!"
Jass of Downs (AC36, HP 170 / 180 ) Sub/Al Monday July 8th, 2013 6:43:02 PM
What an inspiration. Complete with all the tedious maths. So thinks Jass as he relates his epiphany to the others.
"We don't have time to travel the four miles up the pole. We'd be dead before we made it that far. We can try a teleport, and attack the lich directly. Or, we can try to destroy the pillar and hope that we aren't wasting our time and spells. Who knows what magic the lich has holding him on top of this plane?"
"The question is, do we even have enough teleport magic to get us up above all at one time? I have none."
+++++++++++++++++++++++++++++++++++++++++++
Active Effects: Life Bubble ends round 22808; Shield, ends round 198; Mass Fly ends round 197?; Deathward duration???
9TH-LEVEL N+2+1 * Energy Drain, Clashing Rocks, Time Stop
0/2000 Diamond Powder Burn 5 Hero Points
Sir Joshua the Virtuous Martyr WardWrecker (Ken), DR 5/evil Monday July 8th, 2013 7:13:29 PM
Sir Joshua sighs, "No, I don't have any teleport magic either and though WIlliam needs a good run, sprinting 4 miles is a bit much for any mount. I like the idea of destroying the pillar, but would the lich even care? He could stay up high and wait for our magic to run out and then come and get us... If I could just get close to him and lock him in place for a moment or two, I could bring vengence down upon him..."
Aztyr AC 30 ,Touch AC 18,10 DR fire, SR 18, HP 169/169 , evasion effect d100=38 ; Monday July 8th, 2013 9:15:34 PM "I can take Joshua, William, Malgant and Vorelle. Vauhwyt should be able to bring Mookie, Jass and Brahmah. I forgetting anyone?" Aztyr grabs two, and has them hold the others, her destination is 4 miles straight up.
Captain Brahmah 261/261hps, AC 31 (Ghost Touch Armor), TAC 20 (Ghost Touch Armor) FFAC 25(Ghost Touch Armor) Monday July 8th, 2013 9:15:59 PM
"Maybe if we aren't physically touching the ground, we might not take immediate damage. Maybe fly. Polymorph?"
Vauhwyt (AC46, hp194+17+21+14 of 194) and Harpy Mookie (AC36, hp97+19+17 of 97) Monday July 8th, 2013 10:04:04 PM
Vauhwyt continues to speak obliquely, using argot and slang and in-group cues to get her meaning across. She urges all her friends to do the same, or to be vague with what they are planning. Since the consensus is that the lich can see all and know all, the current eversmoke-screen should help keep things private, and ditto for the speaking with Bluff check.
"Seriously, guys! Try not to be SO obvious!" she chides her friends.
Since the consensus is that the lich would be aware of any secret chamber the group makes, then we are down to two options, she says using her bluff check for secret messages. One, try to sever the pole. Two, teleport straight up 4 miles and see what we can see.
Vauhwyt can help well with both those goals, she tells her friends.
Vorelle [Stoneskin; Death Ward, Life Bubble; Fly; True Seeing] [AC 34; HP 167/177] Tuesday July 9th, 2013 12:01:19 AM
Vorelle's Bluff check is negligible, so she doesn't even try. She does, however, try to be slightly less obvious.
"We need to take the fight to him," she says, drifting closer to Aztyr.
[OOC: Also, the lich probably has a bazillion ranks in Spellcraft and will recognize a Teleport as soon as anybody starts casting.]
AC 45,Touch 38(45vs incorporeal) ,Flat 27 CMB 26, CMD 48(58), 236/236 hp Malgant Winterborn Tuesday July 9th, 2013 7:13:34 AM
Malgant has been combat teleported before. He waitsfor the spell to end so that his part in the fight can begin. ( wait for description at the end of Aztyr's teleport and post then.)
Captain Brahmah 261/261hps, AC 31 (Ghost Touch Armor), TAC 20 (Ghost Touch Armor) FFAC 25(Ghost Touch Armor) Tuesday July 9th, 2013 9:42:10 AM
Brahmah will not do or say anything more unless asked directly.
The Great Lich's Realm: Round 31: Talking (DM SteveK) Tuesday July 9th, 2013 9:48:34 AM
Looks like the consensus is for Teleporting 4 miles straight up.
Aztyr suggests she take Joshua, William, Malgant and Vorelle and Vauhwyt takes Mookie, Jass and Brahmah.
Do I hear an 'Amen'?
Vauhwyt (AC46, hp194+17+21+14 of 194) and Harpy Mookie (AC36, hp97+19+17 of 97) Tuesday July 9th, 2013 9:49:48 AM
Vauhwyt, using her bluff skill and under the cover of the eversmoking bottle, mentions that no one has been 4 miles up, and it would surely fall into the worst possible category for teleport error.
She suggests taking the entire group ethereal and flying straight up for 5 minutes. That would use all her Darkwalking for the day, but they could see where they are going. Say we move at 60 and do not have to worry about gravity and we can hustle at 120 ft per round. That's 1200 ft per minute, or 6000 ft per five minutes. Okay, that will not get us the full four miles, just one. So I suggest we fly up three miles, and take the last mile ethereal, hoping to evade notice.
Vauhwyt (AC46, hp194+17+21+14 of 194) and Harpy Mookie (AC36, hp97+19+17 of 97) Tuesday July 9th, 2013 9:51:09 AM
Or we could fly up until we can see a destination ahead, then teleport the last half mile or so with a lesser chance of failure.
Jass of Downs (AC36, HP 170 / 180 ) Sub/Al Tuesday July 9th, 2013 1:00:18 PM
"We cannot possibly fly the four miles before the Death Ward wears off, Vauhwyt. Then this place will begin to eat us again. By your own calculations - which are optimistic, at best - it will take us between fifteen and twenty minutes to reach the top. If there is no more Death Ward forthcoming, then there are not a few of us that will be half dead by the time we arrive."
"My fly spell may be ended by then. Sir Joshua's mount, William, his will broken, may very likely be completely exhausted and useless by then."
"I don't think that we have a choice."
+++++++++++++++++++++++++++++++++++++++++++
Active Effects: Life Bubble ends round 22808; Shield, ends round 198; Mass Fly ends round 197?; Deathward duration???
9TH-LEVEL N+2+1 * Energy Drain, Clashing Rocks, Time Stop
0/2000 Diamond Powder Burn 5 Hero Points
Vauhwyt (AC46, hp194+17+21+14 of 194) and Harpy Mookie (AC36, hp97+19+17 of 97) d20=2 ; d20=9 ; d20=14 ; d20=14 ; Tuesday July 9th, 2013 1:30:20 PM
OH! That reminds me! I owe Kindly Steve K a few fatigue checks. Two each for V and M, failing on a nat 1 ... We're both fine.
The problem, as V sees it, is that the dusty air allows a visibility of only a couple hundred feet, max. There is no way to fly up to get a glimpse of the lich's lair four miles above.
"The only other thing I can think of is a wish to emulate a Shadow Walk spell."
If the consensus is to teleport, Vauhwyt will cast the spell, making sure no one is left behind.
Vorelle [Stoneskin; Death Ward, Life Bubble; Fly; True Seeing] [AC 34; HP 167/177] Tuesday July 9th, 2013 6:06:00 PM
Vorelle is fine with teleporting.
Kathy, who knows more about these things than Vorelle, points out that if we're going to use Wish to emulate a spell, we might as well emulate a Greater Teleport and save a step. :)
AC 45,Touch 38(45vs incorporeal) ,Flat 27 CMB 26, CMD 48(58), 236/236 hp Malgant Winterborn Tuesday July 9th, 2013 7:20:27 PM
Malgant puts a hand on Aztyr's shoulder " Teleport when ready. We will not be off target."
OOC Typing without glasses until I get this shield off and can fit my glasses on
Aztyr AC 30 ,Touch AC 18,10 DR fire, SR 18, HP 169/169 , evasion effect Tuesday July 9th, 2013 8:31:01 PM
ported last post, just waiting for results.
p.s., can I get edit privileges back, it'll make correcting stuff easier, we all have it, except me right now.
Jass of Downs (AC36, HP 170 / 180 ) Sub/Al Tuesday July 9th, 2013 10:29:30 PM
OoC: You have editing privileges now, John.
Captain Brahmah 261/261hps, AC 31 (Ghost Touch Armor), TAC 20 (Ghost Touch Armor) FFAC 25(Ghost Touch Armor) Wednesday July 10th, 2013 4:20:29 AM
Brahmah draws swords before teleporting.
Vauhwyt (AC46, hp194+17+21+14 of 194) and Harpy Mookie (AC36, hp97+19+17 of 97) d100=19 ; Wednesday July 10th, 2013 11:28:47 AM
Teleport check: 19! Whew!
Sir Joshua the Virtuous Martyr WardWrecker (Ken), DR 5/evil Wednesday July 10th, 2013 1:05:15 PM
Sir Joshua's head spins at all this technical discussion of magic, teleporting and shadow walking... What he really wants to do is find something to crush and destroy... With all the evil in this place, there's an abundance of things he can find...
He and William stand ready to be teleported, lance and banner flying, horse whinnying and armor shining despite the gloomy atmosphere...
AC 51,Touch 39(46vs incorporeal) ,Flat 32 CMB 31, CMD 49(59), 236/236 hp Malgant Winterborn Wednesday July 10th, 2013 1:24:19 PM
OOC 2 eyes are definitely better than 1 eye with no glasses. I can see again and can probably post coherently. So Bring It DM Stephen....
Effects on Malgant Mass Fly ends on round 190 CL 19 Life Bubble ends on round CL19 Extended Resist Energy Fire 30 ends on round 4000 CL20 Resist Energy acid 30 ends on round 2001 CL20 Resist Energy cold 30 ends on round 2002 CL20 Extended Resist Energy electricity 30 ends on round 4003 CL20 Extended Shield of Faith +5 deflection ends on round 405( rod) CL20 Extended Weapon of Awe ends on rounds 406 CL20 Extended Death Ward ends on round 407 CL20 Extended Shield ends on round 408 (rod) CL20 Barkskin CL 12 Haste CL 19 GMW CL 19 Stoneskin 70/70 damage resisted CL7
Loot taken Cloak of resistance +4(worn), Ring of Evasion(worn), Glove of Storing(worn), Ring of Counterspells (Greater Dispel Magic empty currently and in glove of storing) Bracers Armor +4, Headband of Mental superiority +6(worn)
The Great Lich's Realm: Round 32: Talking (DM SteveK) Wednesday July 10th, 2013 1:31:46 PM
pardon the delay. at a conference today
will be in combat next post.... GET READY!!!
Vorelle [Stoneskin; Death Ward, Life Bubble; Fly; True Seeing] [AC 34; HP 167/177] Wednesday July 10th, 2013 7:45:39 PM
Wednesday post.
Aztyr AC 30 ,Touch AC 18,10 DR fire, SR 18, HP 169/169 , evasion effect Wednesday July 10th, 2013 9:51:24 PM
checking in,
Joshua and William, Vorelle and Malgant went with Aztyr fyi.
The Great Lich Lair: Round 1! (DM SteveK) d20+25=30 ; 2d4=5 ; Wednesday July 10th, 2013 10:14:25 PM
The Blackbird Lake Heroes, feeling they are sure where the Great Lich is hiding in this realm, take stock of what they need to do. Either a long flight through the energy, life, and mind-sucking pocket dimension.... or heroically blind teleport to the dimension's center.
Turns out, that's not much of a choice at all, and in seconds, the heroes link hands and ...
...arrive in a circular chamber!
The heroes only have a moment to look about and see they are inside a smaller sphere, only 140 feet across and the air is clear. Outside the sphere among the swirling dust, they can see dozens and dozens of 30 foot rods of that unusual metal spreading in all directions as if this sphere is in the center of a dandelion or spherical spokes of a wheel.
At the far end of the chamber floats a human skull, its eyes are gemstones and its unholy power crackles about the magical items strewn about the floor.
But that is all the heroes can see, for the Demi-Lich is aware of their arrival. "THE FIRST SACRIFICES TO THE NEW GOD OF DEATH!" it intones as its prepared welcome activates!
..............................
First, All heroes, William and Mookie make a Fort Save DC 28 (Spell Penetration 30 if needed) or take 120 damage from the Maximized Horrid Wilting spell! This is NOT a negative energy effect and so Death Ward does not work. (Save for 1/2)
Then, time seems to slow down for just a moment. When the Blackbird Lake Heroes have any chance to move, the heroes are isolated by a Wall of Fire, Wall of Ice, Wall of Force, and a Prismatic Wall!
Vauhwyt and Brahmah are each isolated and can't see anyone other than the Great Lich.
Sir Joshua and Malgant can see each other and the Great Lich
Aztyr, Vorelle, and Jass are all crowded together, boxed in by a floor-to-ceiling Prismatic Wall in front, wall of Ice on one side, and a Wall of Fire on the other! (Malgant and Aztyr take 5 Fire Damage [minus any defenses]) ............................
Know Arcana or Spellcraft DC 25 Highlight to display spoiler: { Maximized Horrid Wilting and Quickened Time Stop can only be epic level spells. The Great Lich is indeed nearly a diety!!!}
Vauhwyt (AC46, hp194+17+21+14 of 194) and Harpy Mookie (AC36, hp97+19+17 of 97) d20+12=31 ; d20+20=27 ; d20+18=37 ; Thursday July 11th, 2013 12:27:27 AM
Vauhwyt and Mookie make saves and spellcraft checks.
Mookie saves at +12 and rolls a 31. Saves.
Vauhwyt saves at +20 and rolls a 27. Fails.
Vauhwyt, having failed her save, chooses to use her Ring of Doom Delayed delay the effect of the spell for ten rounds. (Since Mookie made his save, he cannot delay the effect.)
Know Arcana check for V: 37 so she can read the spoiler.
Important questions for DM Steve: 1) What is the grey circle surrounding the lich on the map? 2) What is the lich's elevation? How far above the scattered items you mentioned is it? 3) If the chamber is a sphere, wouldn't the wall of force have to be 100 ft long per the map; if it is a standard wall of force that is only CL25, that's only like 25 ft high and 100 ft long, right? So can we just fly over or under it? 4) I'm assuming we are all hovering? There is no floor? Or is there?
No actions taken yet.
DMSteveK: 1. Gray Circle. Spellcraft DC 21 Highlight to display spoiler: { Mind Fog} 2. The demi-Lich is hovering 6 feet above the items and the floor. 3. No one has tested going over the Wall of Force and so don't know if it goes higher than 20 feet. Vauhwyt, Sir Joshua, Malgant, and Brahmah know there is a Wall in front of them because they are close enough to touch and I'm assuming (for simplicity's sake) they all have had ample experience with walls of force from previous adventures. 4. There is a floor. For some reason, while the team can see the entire sphere, the combat area is a hemi-sphere.
AC 51,Touch 39(46vs incorporeal) ,Flat 32 CMB 31, CMD 49(59), 176/236 hp Malgant Winterborn d20+26=35 ; d20+7=11 ; d20+24=33 ; Thursday July 11th, 2013 7:12:31 AM
Fort save is 35 so half damage from the wilting, Malgant takes 60 damage 5 damage from the wall of fire absorbed by resist energy fire Malgant thinks quickly and decides the bedt thing he can do is get Sir Joshua, and the others to the lich ASAP. To that end he starts praying, forming his miracle into a disintegrate spell to remove the wall of force. The years of tactical training in Malgant take over and he calls out to his friends ." Aztyr,Jass, and Vorelle. Teleport or d door 50 feet diagonally to your right to avoid the current walls and then unload!.Brahmah and Sir Joshua the wall of force should be gone now. Get in it's face. Vauhwyt...do whatever it is a Grim does in this case. I'll make the way to him more holy." He then flies forward 60' and unleashes a Quickened consecrate underneath the Lich ( No save, no SR) making it's unlife a little bit brighter. Spellcraft 11 to recognize epic spells... pfft who cares the guy is toast. Through a heroic force of will Malgant uses a hero point to prepare a greater dispel magic as a counterspell for the Great Lich's next spell.( beats DC33 )
Effects on Malgant Mass Fly ends on round 190 CL 19 Life Bubble ends on round CL19 Extended Resist Energy Fire 30 ends on round 4000 CL20 Resist Energy acid 30 ends on round 2001 CL20 Resist Energy cold 30 ends on round 2002 CL20 Extended Resist Energy electricity 30 ends on round 4003 CL20 Extended Shield of Faith +5 deflection ends on round 405( rod) CL20 Extended Weapon of Awe ends on rounds 406 CL20 Extended Death Ward ends on round 407 CL20 Extended Shield ends on round 408 (rod) CL20 Barkskin CL 12 Haste CL 19 GMW CL 19 Stoneskin 70/70 damage resisted CL7 Loot taken Cloak of resistance +4(worn), Ring of Evasion(worn), Glove of Storing(worn), Ring of Counterspells (Greater Dispel Magic empty currently and in glove of storing) Bracers Armor +4, Headband of Mental superiority +6(worn)
DMSteveK: The Miracle has eliminated the Wall of Force.
Jass of Downs (AC36, HP 110 / 180 ) Sub/Al d20+16=31 ; d20+16=34 ; d20+19=30 ; Thursday July 11th, 2013 8:37:34 AM
That spell again. The one that had killed him. Jass shakes off most of the effects.
"Yes. I remember the dimensions of the sphere, Malgant," the sorcerer calls back. Then, "Lets go."
He reaches out to both sides, touching Vorelle on the right and Aztyr on the left. Then the Dimension Door spell, and he and the others are out from behind the walls.
"Go," he whispers. Just the single word. Then, he attempted a second Quickened spell, unsure whether he would have enough time after the Dimension Door.
+++++++++++++++++++++++++++++++++++++++++++
Fortitude vs Horrid Wilting 30 vs DC28 /Success Take 60 damage Cast Dimension Door, taking Vorelle and Aztyr.
That would put Vorelle at W10 and Aztyr at U&V/7&8
If possible: Cast Quicken Dimensional Anchor - Touch AC34, Caster Level to penetrate SR = 30
Position: W9-Elevation 10ft above equator
Active Effects: Life Bubble ends round 22808; Shield, ends round 198; Mass Fly ends round 197?; Deathward duration???
9TH-LEVEL N+2+1 * Energy Drain, Clashing Rocks, Time Stop
0/2000 Diamond Powder Burn 5 Hero Points
Captain Brahmah 201/261hps, AC 31 (Ghost Touch Armor), TAC 20 (Ghost Touch Armor) FFAC 25(Ghost Touch Armor) d20+25=28 ; d20+25=28 ; d20+25=42 ; Thursday July 11th, 2013 8:51:22 AM
(Fort Save Vs Horrod Wilting. 28, and should that NOT be enough for some reason... Improved Fortitude for the second Roll 28 DAMN!, Hero Point ? There the Hero Point did it... 42)
"Ouch!" (Takes 60 damage)
"Alright biotch... I'm coming for ya!" Brahmah casts Spider Climb and tests the height of the Wall of Force. (He climbs it.) ------------------------------ Day 2, Round 5
Conditions/Other:
Prepared Spells: 1st(6)- Lead Blades x3 (1mins per level)**, Resist Energy x3 (10 per level)*** 2nd(4)- Versatile Weapon x4 (1min per level)** 3rd(4)- Cure Moderate Wounds x4 4th(3)- Freedom of Movement x2 (10mins per level)**, Blessing of the Salamander
Persistent: Large - Reach Fearsome - -2 in Diplomacy URBAN, WATER, UNDERGROUND and FORESTS +2 favored terrain, +5' favored terrain movement circumstance bonus CENTAURS, MAGICAL BEASTS, HUMANS and UNDEAD +2 favored enemy Neutral Good
Active Effects: Word of Recall - CL11 (castle, on plane only) 1/day: Unused Hallowed and Freedom of Movement (castle only) Barkskin (minus 20mins) Death Ward (minus 20mins) Stoneskin (minus 20mins) Resist Electricity (160 minus 20mins) Lead Blades (16 minus 10mins) Item Provided Abilities: Daylight 1/day See Invisibility 1/day Rod of Extend 3/day** Rod of Extend, Lesser, 3/day*** Pearl of power, 1st-level spell, 1/day Helm of Comprehend Languages and Read Magic (slotless) Necklace of Adaptation (slotless) Frost Chain (on Kukri) [a free action when attacking underwater only, +1d6 frost is null underwater] Greater Improved Shadow Armor (+to stealth) Ring of Chameleon Power (disguise self as standard action, +to stealth) Defender weapons Ga'alian Badge of Friendship (Ga'alians notice this badge, 4d8+7, 3/day)
Vauhwyt (AC46, hp194+17+21+14 of 194) and Harpy Mookie (AC36, hp97+19+17 of 97) Thursday July 11th, 2013 9:50:05 AM
OOC to Jass: How is Jass touching Vauhwyt? Isn't there a Wall of Ice between them? If it is possible, of course Mookie will be along for the ride!
OOC to Brahmah: The save vs Wilting is a DC28, so you made it! Save your Greater Fort reroll and your Hero Point!
DMSteveK: 1. Jass can touch Aztyr and Vorelle; I am assuming that both Aztry and Vorelle were part of the DDoor and can now see the demi-Lich
2. Brahmah, DC28 save is enough to save vs Horrid Wilting
3. Brahmah, the Wall of Force is gone from Malgant's Miracle spell.
Jass of Downs (AC36, HP 110 / 180 ) Sub/Al Thursday July 11th, 2013 11:06:07 AM
OoC: Sorry, Vauhwyt. That should have been Vorelle instead. I've corrected my post. I wondered how Vauhwyt suddenly shrunk down to medium size.
Cayzle Comment: No prob! I'll get there on my own four paws!
Vauhwyt (AC46, hp194+17+21+14 of 194) and Harpy Mookie (AC36, hp97+19+17 of 97) d20+14=28 ; Thursday July 11th, 2013 11:39:13 AM
Rolling Spellcraft for the grey circle: V rolls a 28, and gets to read the spoiler! And OOH! She is glad she did! She calls out to any in hearing range of her: Highlight to display spoiler: {That's a Mind Fog around that puppy!}
Looks to me like with the Wall of Force down, probably Mal, Brahmah, and Josh can hear, at the least.
AC 51,Touch 39(46vs incorporeal) ,Flat 32 CMB 31, CMD 49(59), 176/236 hp Malgant Winterborn Thursday July 11th, 2013 12:08:32 PM
OOC DM Stephen, did the planetar take the offered unholy adamantine pick of brilliant energy? Also do we still have the adamantine dagger used to destroy Pindar's phylactery?
DMSteve Yes, the Planetar accepted the adamantine pick
Vauhwyt (AC46, hp194+17+21+14 of 194) and Harpy Mookie (AC36, hp97+19+17 of 97) Thursday July 11th, 2013 12:25:44 PM
OOC: Kindly DM Steve! Vauhwyt would not have cast her teleport without her friendly polymorphed unicorn! My post following immediately assumes it is next to me, okay?
DMSteveK: OK
Vauhwyt (AC46, hp194+17+21+14 of 194) and Harpy Mookie (AC36, hp97+19+17 of 97) Thursday July 11th, 2013 12:28:54 PM
Save or fail, Vauhwyt's unicorn is wilted unto death!
"Farewell, sweet Unicorn," says Vauhwyt.
Vauhwyt (AC46, hp194+17+21+14 of 194) and Harpy Mookie (AC36, hp97+19+17 of 97) Thursday July 11th, 2013 12:51:43 PM
DM Steve ... does it seem to you that Life Bubble defeats Mind Fog? The Bubble keeps out fogs and clouds. And the Mind Fog is an actual cloud, since a wind disperses it.
DMSteveK: That's the way we played it against Bas'Anut. Yes.
Vorelle [Stoneskin; Death Ward, Life Bubble; Fly; True Seeing] [AC 34; HP 107/177] d20+19=39 ; d20+34=36 ; d8+14=21 ; Thursday July 11th, 2013 1:04:56 PM
Vorelle readily makes her save against the Horrid Wilting [nat 20! woot!]
She is making plans to chop through the Wall of Ice when Jass solves that problem with his teleport. She finds herself only about 20 feet from the Lich.
She pulls out her bow. It's tempting to just unleash a storm of arrows, but it's probably better if she can give her friends some kind of advantage.
Vorelle uses a move action to give everyone a +3 Favored Enemy bonus against the Lich.
Then she fires a single shot. [Hit AC 36 for 21 damage. Magic bow with Seeking property.]
Vauhwyt (AC46, hp194+17+21+14 of 194) and Harpy Mookie (AC36, hp97+19+17 of 97) Thursday July 11th, 2013 1:05:38 PM
Hey DM Steve! Horrid Wilting is a target-based spell, not a burst or an area. To target a creature with a spell, you need line of sight to them. Did the lich have line of sight to Vauhwyt and Mookie? Both were and are invisible. If they were targeted, then V knows that the lich has See Invisible or True Seeing up.
SteveK: Yep, they were targeted.
Sir Joshua the Virtuous Martyr WardWrecker (Ken), DR 5/evil d20+29=45 ; d20+25=26 ; d20+29=30 ; Thursday July 11th, 2013 2:00:27 PM
Since the wall of force is open, it's time for SJ and William to get into action... The two first are hit by the Horrid Wilting Spell (SJ = FortSave - 45; William = 26... So he takes 120...)... William's injured severely by the spell, but is still on his hooves and really angry now, nostrils flaring...
So... They'll use the Ride By Attack feat (move 2x your mounted speed (160' total) and don't take an AoO from attacking and passing by foe...)
William charges forward 80' as his move action to T16/17... He continue charging by the Lich and passes by him and stabs at him with his lance going by... (No AoO)... And misses and continues past ~ 30' or so before turning around...
Attack = (+25+3 FE bonus + 1 Charging) = Miss AC30... (Rolled 1...) Dmg (3x since Mounted, Charging with Lance) = None since missed...
As they reach the end, SJ will burn up a hero point (8 left) to cast Heal (std action) upon William, fully healing him of all damage (heals 150 pts max...)
1. Pearl of Power - 1/1 2. Wand of Air Walk has 48/50 charges and he'll dismiss the one that was on William Philters of: 3 Mirror Image 2 Shield
Joshua - 213+70/223+70 (5/evil + Stoneskin effects) William - 191/191 (DR 10/evil), SR 30 1. AC vs undead= 39/43(smite) 2. AC vs. others = 39/43 (smite) 3. 0/7 Smite Evil used by SJ 4. 0/1 Smite Evil used by William 5. 8 Hero points 6. 0 LOH used
SPELLS CAST/ACTIVE (cast by others) 1. Mass Fly (from Jass) 2. Bless Weapon (cast by SJ) upon Sword (17/19 mins) 3. Life Bubble 4. Stone Skin (70/70; 10/adam DR) 5. Extended Haste 6. Death Ward 7. Barksin 8. Heal Mount (cast already)
Vauhwyt (AC47, hp156+19+19 of 156) and Harpy Mookie (AC33, hp54 of 76) d4+1=3 ; d100=52 ; d4+1=3 ; Thursday July 11th, 2013 3:51:20 PM
Mookie currently has 156/2 = 76 base hp, +19 false life +19 greater heroism. After suffering 60 hp wilting damage, he loses all 38 temp hp and also 22 real hp. Ouch. He currently has 54 of 76 left.
Vauhwyt, with her doom delayed, currently is unwounded at 156+19+19 hp. So far as the lich can tell, Vauhwyt was simply unaffected by the wilting.
ACTIONS
Vauhwyt uses her delay action so as to go last. Then she takes out her scroll of Time Stop and reads it. She gains the benefit of a full three rounds worth of actions. Round one: She flies forward as a move action and becomes Incorporeal. Round two: She flies and lands at U-V-17-18 and casts Twilight Knife. Round three: She digs out a shrunken block of stone and drops it so that it expands. She casts Wall of Stone, drawing on the large block. Her wall is ten ft high and is shown here at this link. It has arrow slits every five feet. It is roofed over on the dotted areas. There is an arrow slit in the roof. The walls are 4 inches thick. Finally, Vauhwyt uses her stealth ability to hide behind her wall (improved cover behind arrow slits grants a +10 on stealth checks). V's stealth check is, at +51, a 53. [Please ignore the unneeded d100 roll.]
Mookie takes a double move to end the round next to his mistress. Being under observation whne he moves, he cannot hide without a bluff check, which he does not have time for.
Vauhwyt is invisible, incorporeal, hiding, and in Fluid Form. Note that with Fluid Form, V and Mookie have 15 ft reach. Since V is incorporeal, she is immune to nonmagical attack forms. She takes half damage from spells and magic weapons (except ghost touch weapons and force spells), and other effects have a 50% fail chance. She loses her Str bonus and her nat armor bonus but gains a new deflection bonus based on Chr. Her new AC is in her header: Base 10+9 armor+6 shield +8dex +5 deflection -1 size +1 iouns stone +4 chr = 39 +8 improved cover = 47.
DM Sanity Info!
Active Spells (V) CL19 Shrink Item x10 (remaining durations from 21 days to 6 days) CL19 GMW on lucky armor spikes (used 0 hrs of 23) CL19 Detect Scrying (used 0 hrs of 24) CL19 False Life (+19 hp) (used 0 hrs of 12.5 shared with M) CL08 GMF x2 (paws) (used 0 hrs of 8) CL12 Barkskin (used 3 min of 120) CL19 See Invis (used 3 of 95 min) CL19 Greater Heroism (used 2.7 min of 9.5 shared with M) CL19 Fluid Form (used 2.6 min of 9.5 shared with M) CL19 Greater Invis (used 11 rounds of 19) CL19 Twilight Knife (used 1 rounds of 19) CL17 Moment of Prescience (from scroll) CL20 Shield of Faith (scroll) CL19 Death Ward (used 3 min of 190) (from Mal) CL19 Mass Fly (used 3 min of 190) (from Jass) CL19 Life Bubble (used 3 min of 190) (from Jass) Incorporeal Round 1.
Active Spells (M) CL01 Mage Armor (used 3 min of 60) CL19 False Life (+19 hp) (used 0 hrs of 12.5 shared with V) CL12 Barkskin (used 3 min of 120) CL19 See Invis (used 3 of 95 min) CL19 Greater Heroism (used 2.7 min of 9.5 shared with V) CL19 Fluid Form (used 2.6 min of 9.5 shared with V) CL19 Death Ward (used 3 min of 190) (from Mal) CL19 Mass Fly (used 3 min of 190) (from Jass) CL19 Life Bubble (used 3 min of 190) (from Jass) CL3 Invisible (used 1.7 min of 6) (from scroll)
Active Spells (Others) Barkskin +5 on everybody. Greater Magic Weapon (+4) on Vorelle's bow Greater Magic Weapon (+4) on Mal's weapon of choice
Slots Used (underlined = cast and gone): 8th: used 2 of 3 (pao M and Unicorn) 7th: used 3 of 5 (greater Heroism x2, +1) 6th: used 1 of 6 (fluid form) 5th: used 2 of 6 (teleport, wall stone) 4th used 7 of 7 (1 det scry +1, GMWx3, greater invis, twiknife) 3rd: used 7 of 7 (/u]4 GMWs, 3 heroisms[/u]) 2nd: used 4 of 7 (2 FLs, see invis, alter self) 1st: used 0 of 7
Other Stuff Used Karma Bead 3 of 6 lesser rods of extend (NOT using four charges for GMW) 1.1 min of 6 darkwalking M: 1 of 3 gems of doom delayed V: 1 of 3 gems of doom delayed Scrolls of Invis, Moment of Prescience, Shld of Faith, Time Stop
Aztyr AC 30 ,Touch AC 18,10 DR fire, SR 18, HP 109/169 , evasion effect d20+20=35 ; d20+27=42 ; d20+18=23 ; d20+18=38 ; d20+18=25 ; 4d6+4=15 ; d20+18=26 ; 4d6+4=20 ; 4d6+4=19 ; 4d6+4=24 ; d20+23=37 ; d20+27=43 ; 4d6+3=21 ; Thursday July 11th, 2013 5:40:39 PM
Aztyr makes the save and takes the 60 damage, she also recognizes the mind fog spell. She almost laughs at the fire, she takes no damage. After the D-Door goes off she drops a quickened scorching ray.
ray 1, attack 23, damage 15 ray 2, attack 38 crit confirm 26, damage 20 + 19 if crit ray 3, attack 25, damage 24
She then casts Mage's Sword, directing it to attack the lich.
AC 51,Touch 39(46vs incorporeal) ,Flat 32 CMB 31, CMD 49(59), 176/236 hp Malgant Winterborn d20+17=22 ; Thursday July 11th, 2013 9:25:41 PM
knowledge religion to know the weaknesses of Demi Liches 22
Jass of Downs (AC36, HP 110 / 180 ) Sub/Al Thursday July 11th, 2013 9:36:12 PM
OoC: Anyone have Anti-Magic?
edit Malgant Yes I do, Why?
Captain Brahmah 197/261hps, AC 31 (Ghost Touch Armor), TAC 20 (Ghost Touch Armor) FFAC 25(Ghost Touch Armor) d20+32=46 ; 6d6+26=51 ; 2d6=9 ; d6=4 ; Friday July 12th, 2013 12:31:41 AM
OOC: Correction to previous. Nothing spent or cast.
Brahmah doesn't cast, but makes straight for the lich. Charging. Forget finding out weaknesses, hitting it hard should do it. (roughly 100' away, 35 base, should just make it)
Makes the lich his Quarry as a Free Action. (+4 Quarry attack, +3 Favored Enemy imparted by Vorelle, +2 charge, -2 AC, +1 Defending Keen Vicious Falchion, Power Attack -5, +15 damage, Lead Blades)
Hits AC 46 (no crit), 51 damage, 9 vicious. (4 to himself) [that should break through some DR ;)]
The minotaur is perfectly understanding if the group launches AOE his way. ------------------------------ Day 2, Round 5
Conditions/Other:
Prepared Spells: 1st(6)- Lead Blades x3 (1mins per level)**, Resist Energy x3 (10 per level)*** 2nd(4)- Versatile Weapon x4 (1min per level)** 3rd(4)- Cure Moderate Wounds x4 4th(3)- Freedom of Movement x2 (10mins per level)**, Blessing of the Salamander
Persistent: Large - Reach Fearsome - -2 in Diplomacy URBAN, WATER, UNDERGROUND and FORESTS +2 favored terrain, +5' favored terrain movement circumstance bonus CENTAURS, MAGICAL BEASTS, HUMANS and UNDEAD +2 favored enemy Neutral Good
Active Effects: Word of Recall - CL11 (castle, on plane only) 1/day: Unused Hallowed and Freedom of Movement (castle only) Barkskin (minus 20mins) Death Ward (minus 20mins) Stoneskin (minus 20mins) Resist Electricity (160 minus 20mins) Lead Blades (16 minus 10mins)
Item Provided Abilities: Daylight 1/day See Invisibility 1/day Rod of Extend 3/day** Rod of Extend, Lesser, 3/day*** Pearl of power, 1st-level spell, 1/day Helm of Comprehend Languages and Read Magic (slotless) Necklace of Adaptation (slotless) Frost Chain (on Kukri) [a free action when attacking underwater only, +1d6 frost is null underwater] Greater Improved Shadow Armor (+to stealth) Ring of Chameleon Power (disguise self as standard action, +to stealth) Defender weapons Ga'alian Badge of Friendship (Ga'alians notice this badge, 4d8+7, 3/day)
Jass of Downs (AC36, HP 110 / 180 ) Sub/Al Friday July 12th, 2013 8:23:12 AM
OoC @ Malgant: A demi-lich's power is derived almost exclusively through magic. Trapped in an anti-magic field, it is powerless.
The problem here is with being up in the air. Activate the Anti-magic and everything flying magically falls down.
Vauhwyt (AC47, hp156+19+19 of 156) and Harpy Mookie (AC33, hp54 of 76) Friday July 12th, 2013 9:31:58 AM
Well, actually, we are standing on an invisible "glass" floor. The lich is only 6 ft in the air. If the floor is made of "force" then the AM Field cannot dispel it, and we are fine. If the floor is solid but enchanted to be clear, then the AM Field will simply make it opaque. I say it is worth a try. But note that corporeal undead are able to function in an AM Field, but will it's magical flight function? Also note that AM Fields do not affect artifacts and gods. Is he close enough to either that he will be unaffected? If he is unaffected but we are, that would be bad.
AC 51,Touch 39(46vs incorporeal) ,Flat 32 CMB 31, CMD 49(59), 176/236 hp Malgant Winterborn Friday July 12th, 2013 10:47:43 AM
OOC Thats why it's a good thing I hold the on/off switch. Problem is I can't leave you all hurt while I try this ... don't worry, I have a plan ( famous last words)
The Great Lich Lair: Round 2! (DM SteveK) d20+34=45 ; d20+29=34 ; Friday July 12th, 2013 12:11:18 PM
Malgant calls out the tactics, then casts a Miracle which takes down the Wall of Force. The minotaur doesn't stop there, but flies forward 60' and unleashes a Quickened Consecrate to make the Lich's unlife a little bit brighter. Heroically, the Hand of Domi readies a greater dispel magicto counterspell the Great Lich's next spell. He thinks of the vulnerabilities of demi-liches, and can learn its Defensive Abilities are channel resistance, Damage Resistance to bludgeoning and magic; Immune cold, and electricity.
Jass shakes off most of the effects of the spell that killed him in the waters below Floating City. It makes the sorcerer a little testy, but doesn't affect his awareness of the battlefield. Touching Vorelle and Aztyr, the three Dimension Door close to the Great Lich before Jass stabs the skull with a Quickened Dimensional Anchor that reflects and affects Jass!
Vorelle only becomes thirsty at the Lich's spell, and, upon having Jass get them out of the walls, she pulls out her bow, calls out vulnerabilities to the others (Favored Enemy +3) and fires at the skull, but her arrow distorts, goes wide, then flings back to stab into Vorelle! (Distortion Spell, 21 damage to Vorelle!)
Sir Joshua and William see the Wall is open and is time to get into action! Charging across the hemisphere, they ride by missing. His own lance whips around the magic surrounding the skull and nearly pierces his own body! (Distort Spell, AC 34, missed!). At the far end of the chamber, the paladin heroically Heals his noble steed.
Aztyr avoids most magic and begins to cast on his own at the Great Lich. A quickened scorching ray is followed by Mages Sword. The Scorching Rays rebound on Aztyr!!! (Spell Reflection; Ray attacks 78 fire damage on Aztyr) The Mages Sword, not a targeted spell, but a spell attacking, hits the skull.
Brahmah makes straight for the lich. Charging, he makes the skull his Quarry and slams it with his falchion!
Vauhwyt waits, then takes out her scroll of Time Stop. Becoming incorporeal, she moves forward, landing nearer the Lich and casts Twilight Knife. Then she digs out a shrunken block of stone and drops it, casting Wall of Stone to create her own battlements!
Mookie flies to be next to his mistress.
.............................
ENEMY ACTION PENDING
Great Lich: AC 40 Dam 51 (Spell Turning, Distortion, Mind Fog...)
AC 51,Touch 39(46vs incorporeal) ,Flat 32 CMB 31, CMD 49(59), 176/236 hp Malgant Winterborn Friday July 12th, 2013 1:42:25 PM
OOC Do you mean Deflection as the spell he is surrounded by? The one reflecting Physical attacks? Rather than distortion?
Jass of Downs (AC36, HP 110 / 180 ) Sub/Al Friday July 12th, 2013 1:52:01 PM
OoC: Also note the line in Spell Turning ...
... Spell turning also fails to stop touch range spells ...
I think both Dimensional Anchor and Searing Touch would fall under this category.
Vorelle [Stoneskin; Death Ward, Life Bubble; Fly; True Seeing] [AC 34; HP 107/177] Friday July 12th, 2013 3:19:01 PM
[OOC: I hate to add to the chorus, but I need clarification. :) I wasn't able to find a spell called "Distort" or "Distortion." I'm assuming that it warps space, so that Vorelle's own arrow comes around and hits her? And it isn't something the Seeking property can overcome?
If that's the case, the arrow wouldn't hit. Vorelle's attack roll was 36, but that's counting her Favored Enemy bonus against undead. Vorelle isn't undead, and she isn't her own Favored Enemy. :) So, the attack roll would only be 30, and it wouldn't hit Vorelle's AC of 34.]
AC 51,Touch 39(46vs incorporeal) ,Flat 32 CMB 31, CMD 49(59), 176/236 hp Malgant Winterborn Friday July 12th, 2013 5:03:17 PM
OOC If it is Deflection, and I hink it is Vorelle, it makes all attacks that miss attack their originator. I use it when I expect alot of attacks like vs the Marlith. This is an awesome place for it since the opponent has a high AC, High DR, and opponents that are either dual weilding or flurry of Blows or an insane number of missile attacks. We are going " Meh the first 1 or 2 will hit and the rest will miss" While he is saying " The first 1 or 2 will hit, be mostly resisted and the rest will rebound on those guys I just dropped horrid wilting on who were not expecting to take an attack round from themselves" Devilishly clever. You are correct though, the reattack roll would need to hit you, but it doesn't go off your roll, it is a new attack roll with your bonuses against you.
And ditto what Cayzle said Steve, you are going to either get someone with that rebounding or scare them into never attacking you again. Very nice job.
As far as the spell turning goes though I don't think RANGED touch spells are a range of touch. Dimensional anchor's range is medium, and Scorching ray's range is close, not touch. I think only physically delivered touch spells would count.
AC 51,Touch 39(46vs incorporeal) ,Flat 32 CMB 31, CMD 49(59), 176/236 hp Malgant Winterborn Saturday July 13th, 2013 1:50:04 PM
nope either you hit and alls well or you miss and attack yourself
AC 51,Touch 39(46vs incorporeal) ,Flat 32 CMB 31, CMD 49(59), 176/236 hp Malgant Winterborn Saturday July 13th, 2013 11:08:00 PM
hmmm, it says
You surround yourself in a whirling barrier of force that sends any attack that misses you hurling back toward its source.
This applies to any melee or ranged attack directed against you so long as it uses an attack roll to determine whether or not it strikes you. If an attack misses you, the attacker must make a second attack roll against its own Armor Class, using all of the applicable modifiers of the original attack and if it hits, the attacker takes the attack's damage and suffers all the other consequences of getting struck with that attack. You cannot deflect attacks that miss you for any reason besides a failed attack roll (such as concealment). Similarly, you cannot deflect attacks that actually do strike you but simply fail to do any harm. Since overrun would cause damage I would probably call it an attack roll, even though it is CMB vs CMD. Really it would be up to Steve though. Bottom line is I worry less about your 1 attack vs Brahmah's 7 attacks when his last 1 on each hand will almost certainly miss AC 40. But if we don't kill it fast it WILL consume all of our souls in it's gems. What choice do we have?
Captain Brahmah 188/261hps, AC 31+4Barkskin (Ghost Touch Armor), TAC 20 (Ghost Touch Armor) FFAC 25(Ghost Touch Armor) d20+31=36 d20+33=51 d20+26=35 d20+28=48 d20+20=34 d20+23=41 d20+16=18 4d6(6+1+5+6)+26=44 4d6(5+5+3+5)+26=44 4d6(2+1+4+5)+26=38 2d6(3+1)=4 2d6(4+6)=10 2d6(1+2)=3 d6=1 d6=1 d6=5 3d6(2+3+4)=9 Sunday July 14th, 2013 1:00:16 AM
OOC: HIT IT!! Also, ooc: Forgot to re-add Barkskin in the header. Again, OOC: I seem remember Distortion was a term used with Beholders? Am I wrong?
Brahmah slams it several more times. He would love to try and get ready for when the thing decides to cast, but as he is crap in the Spellcraft department, so instead he continues to be as irritating to the floating head, urm, skull, as possible.
(+4 Quarry attack, +3 Favored Enemy imparted by Vorelle, +1 Defending Keen Vicious Falchion, Power Attack -5, +15 damage, Lead Blades)
Hits AC: Falchion, 36 miss. Kukri, 51 (auto crit vs Quarry), 44 damage, 4 Vicious damage, 1 frost damage. Falchion, 35 miss. Kukri, 48 (auto crit vs Quarry), 44 damage, 10 Vicious damage, 1 frost damage. Falchion, 34 miss. Kukri, 41 (auto crit vs Quarry), 38 damage, 3 Vicious damage, 5 frost damage. Falchion 18 miss. Two Weapon Rend, wow, no damage from Rend.. which must be a first! Surprisingly only the Kukris hit with power attacks!?
9 Vicious Damage to self... ------------------------------ Day 2, Round 5
Conditions/Other:
Prepared Spells: 1st(6)- Lead Blades x3 (1mins per level)**, Resist Energy x3 (10 per level)*** 2nd(4)- Versatile Weapon x4 (1min per level)** 3rd(4)- Cure Moderate Wounds x4 4th(3)- Freedom of Movement x2 (10mins per level)**, Blessing of the Salamander
Persistent: Large - Reach Fearsome - -2 in Diplomacy URBAN, WATER, UNDERGROUND and FORESTS +2 favored terrain, +5' favored terrain movement circumstance bonus CENTAURS, MAGICAL BEASTS, HUMANS and UNDEAD +2 favored enemy Neutral Good
Active Effects: Word of Recall - CL11 (castle, on plane only) 1/day: Unused Hallowed and Freedom of Movement (castle only) Barkskin (minus 20mins) Death Ward (minus 20mins) Stoneskin (minus 20mins) Resist Electricity (160 minus 20mins) Lead Blades (16 minus 10mins)
Item Provided Abilities: Daylight 1/day See Invisibility 1/day Rod of Extend 3/day** Rod of Extend, Lesser, 3/day*** Pearl of power, 1st-level spell, 1/day Helm of Comprehend Languages and Read Magic (slotless) Necklace of Adaptation (slotless) Frost Chain (on Kukri) [a free action when attacking underwater only, +1d6 frost is null underwater] Greater Improved Shadow Armor (+to stealth) Ring of Chameleon Power (disguise self as standard action, +to stealth) Defender weapons Ga'alian Badge of Friendship (Ga'alians notice this badge, 4d8+7, 3/day)
AC 51,Touch 39(46vs incorporeal) ,Flat 32 CMB 31, CMD 49(59), 176/236 hp Malgant Winterborn Sunday July 14th, 2013 2:29:44 AM
OOC See what I mean Sir Joshua? If it is deflection he will swing 4 times at himself with decent odds to hit.
Aztyr AC 30 ,Touch AC 18,10 DR fire, SR 18, HP 109/169 , evasion effect Sunday July 14th, 2013 12:21:11 PM
waiting on lich's actions
OK, Sir Joshua will charge past and do another ride by attack, adding his Smite Evil to ensure he gets a solid hit... The pair will move forward and with a yell, Sir Joshua attempts to hit it with his lance, stabbing the lich with all of his strength... (note no AoO due to feat)
Attack - Hit AC 53 DMG = 3 x (1d8+22) + 42 (Smite) = 13 + 66 (triple lance dmg) + 42 Smite = 121 points of dmg _Note that the attack bypasses ALL DR due to the Smite Evil attack vs. Undead) The pair continues on and then turns, reading to charge back again...
As a swift action, he'll lay on hands to boost his hps back up = 35 restored ______
Att = +25+3 FE bonus + 1 Charging + 8 SE = +37 Dmg (3x since Mounted and Charging with Spirited Charge Feat, Charging with Lance, +3 DMg FE, +42 for SE since evil undead) = None since missed... 1st - Restoration (Lessor), Hero's Defiance 2nd - Instant Armor, Resist Energy, 3rd - 4th - Holy Sword, Restoration
1. Pearl of Power - 1/1 2. Wand of Air Walk has 48/50 charges and he'll dismiss the one that was on William Philters of: 3 Mirror Image 2 Shield
Joshua - 198+70/223+70 (5/evil + Stoneskin effects) William - 191/191 (DR 10/evil), SR 30 1. AC vs undead= 39/43(smite) 2. AC vs. others = 39/43 (smite) 3. 1/7 Smite Evil used by SJ 4. 0/1 Smite Evil used by William 5. 8 Hero points 6. 1 LOH used
SPELLS CAST/ACTIVE (cast by others) 1. Mass Fly (from Jass) 2. Bless Weapon (cast by SJ) upon Sword (17/19 mins) 3. Life Bubble 4. Stone Skin (70/70; 10/adam DR) 5. Extended Haste 6. Death Ward 7. Barksin 8. Heal Mount (cast already)
Vauhwyt (AC47, hp156+19+19 of 156) and Harpy Mookie (AC33, hp54 of 76) Sunday July 14th, 2013 4:44:07 PM
Not sure how we can be posting actions. We are waiting for the lich to act.
Captain Brahmah 188/261hps, AC 31+4Barkskin (Ghost Touch Armor), TAC 20 (Ghost Touch Armor) FFAC 25(Ghost Touch Armor) Sunday July 14th, 2013 5:35:50 PM
OOC: Umm.... should I NOT be attacking? I thought we were focusing to hit hard and fast to give it no time to react?! I'm confused now...
AC 51,Touch 39(46vs incorporeal) ,Flat 32 CMB 31, CMD 49(59), 176/236 hp Malgant Winterborn Sunday July 14th, 2013 10:11:49 PM
The part that said "Opponent's actions to come" Might have been a clue. We have gone once, no one else should be acting, we could all be dead.
Captain Brahmah 188/261hps, AC 31+4Barkskin (Ghost Touch Armor), TAC 20 (Ghost Touch Armor) FFAC 25(Ghost Touch Armor) Monday July 15th, 2013 4:35:40 AM
OOC: Oh, okay. If we're dead, great. We can start up the new game then. Well, it's hard to filter through the chaff to get to the real posts. Maybe emails might have been a better option.
The Great Lich Lair: Round 2! (DM SteveK) d20+30=41 ; d20+27=44 ; 25d6=90 ; d4=3 ; d20+44=59 ; 2d6+12=18 ; Monday July 15th, 2013 10:44:53 AM
OOC: Really sorry about this, but I've lost my USB drive with all my maps... I can't update the battlemap! :-( Been looking all weekend and that's why I haven't posted.
We're gonna have to wing it. ....................
NOTES'
- APG Deflection Spell. Any physical attack that misses makes an immediate 2nd roll with same attack bonus' to hit the attacker for the same effect. This works for any melee or ranged attack that rolls a die to determine hit or miss. I will include Special CMB attacks. Vorelle is still hit.
- Spell Reflection. Does not stop spells with Range of Touch... Ranged Touch attacks are Reflected. Jass is Dimensional Anchored
- Schrodinger's Liontaur. LOL!
- Brahmah and Sir Joshua may keep or alter their previous 'this round actions'.
..............................RECAP
Malgant calls out the tactics, then casts a Miracle which takes down the Wall of Force. The minotaur doesn't stop there, but flies forward 60' and unleashes a Quickened Consecrate to make the Lich's unlife a little bit brighter. Heroically, the Hand of Domi readies a greater dispel magicto counterspell the Great Lich's next spell. He thinks of the vulnerabilities of demi-liches, and can learn its Defensive Abilities are channel resistance, Damage Resistance to bludgeoning and magic; Immune cold, and electricity.
Jass shakes off most of the effects of the spell that killed him in the waters below Floating City. It makes the sorcerer a little testy, but doesn't affect his awareness of the battlefield. Touching Vorelle and Aztyr, the three Dimension Door close to the Great Lich before Jass stabs the skull with a Quickened Dimensional Anchor that reflects and affects Jass! (Spell Reflection Spell)
Vorelle only becomes thirsty at the Lich's spell, and, upon having Jass get them out of the walls, she pulls out her bow, calls out vulnerabilities to the others (Favored Enemy +3) and fires at the skull, but her arrow distorts, goes wide, then flings back to stab into Vorelle! (Deflection Spell, 21 damage to Vorelle!)
Sir Joshua and William see the Wall is open and is time to get into action! Charging across the hemisphere, they ride by missing. His own lance whips around the magic surrounding the skull and nearly pierces his own body! (Deflection Spell, AC 34, missed!). At the far end of the chamber, the paladin heroically Heals his noble steed.
Aztyr avoids most magic and begins to cast on his own at the Great Lich. A quickened scorching ray is followed by Mages Sword. The Scorching Rays rebound on Aztyr!!! (Spell Reflection; Ray attacks 78 fire damage on Aztyr) The Mages Sword, not a targeted spell, but a spell attacking, hits the skull.
Brahmah makes straight for the lich. Charging, he makes the skull his Quarry and slams it with his falchion!
Vauhwyt waits, then takes out her scroll of Time Stop. Becoming incorporeal, she moves forward, landing nearer the Lich and casts Twilight Knife. Then she digs out a shrunken block of stone and drops it, casting Wall of Stone to create her own battlements!
Mookie flies to be next to his mistress.
.............................
The skull laughs. "SUCH FEEBLE EFFORTS! I WILL CREATE FROM YOUR CORPSES MY NEW LIEUTENANTS!"
An easy quickened defensive casting, and the Great Lich is surrounded by a glittering wall 15 foot high on all sides except where Brahmah is standing in front of him. (Only Brahmah and Malgant have line of effect. Everyone else still can see the Demi-Lich.) (Know Arcana DC 28 or Spellcraft DC 23 Highlight to display spoiler: { Wall of Suppression})
The demi-lich looks at Brahmah and a blue ray strikes the minotaur. It is freezing cold and slows him down! (Brahmah Touch Attack 44; 90 cold damage, 3 DEX damage, no save)
It then speaks again. "NOW, MY PET, THE OTHER MINOTAUR!"
An iron gauntlet laying on the ground before the Great Lich speaks. "At your command, Great One", and Malgant is caught up in a massive magical force shaped like a giant hand! ( Know Arcana DC 29 or Spellcraft DC 24 Highlight to display spoiler: {Crushing Hand})(CMB 59 hits; Malgant is Grappled and takes 18 Damage.)
.............................
Brahmah - adjacent to the Lich
Sir Joshua - 20 feet beyond Lich
Vauhwyt - 15 feet near side of Lich behind battlemented Wall of Stone
Jass, Vorelle, and Aztyr - 20 feet near side of Lich (5 feet behind battlement)
Malgant - 50 feet away from Lich
Great Lich: AC 40 Dam 51 (Spell Turning, Distortion, Mind Fog...)
Crushing Hand CMD: 54
AC 51,Touch 39(46vs incorporeal) ,Flat 32 CMB 31, CMD 49(59), 158/236 hp Malgant Winterborn Monday July 15th, 2013 11:26:34 AM
Malgant uses his readied Greater Dispel Magic to counterspell the wall.
Also, who has the unclaimed loot we have gotten this adventure? Do I since I was thinking of using it to fuel Miracles before I found out that wouldn't work?
Also if this is a level surface then my Stand Ground ability applies vs grapple and my CMD would be 59 leaving me ungrappled. I was grasping at straws to remain ungrappled and checked this as a last resort.
Stand Ground (Ex): When standing on a level surface, the protector is immovable, just like an immovable rod (DMG). He defends against bull rush, overrun, trip, and grapple attacks with a +10 sacred bonus. He can hold his position against a load of up to three tons (6,000 pounds).
Does this mean I am not grappled?
DM Steve 1: Dispel of 33 does not beat the CL of the glittery Wall. The Wall is still in place. 2: CMB needs to EQUAL or exceed. DM rolled a 59 and beat the (59) posted on Malgant's header. Malgant is grappled and needs a 54 or better to break the grapple.
Vauhwyt (AC47, hp156+19+19 of 156) and Harpy Mookie (AC33, hp54 of 76) d20=4 ; d20+14=23 ; d20+14=18 ; Monday July 15th, 2013 11:39:02 AM
V Spellcraft checks: Nope! More to come.
Aztyr AC 30 ,Touch AC 18,10 DR fire, SR 18, HP 109/169 , evasion effect Monday July 15th, 2013 12:10:08 PM
Aztyr shouts out "It's a Wall of Suppression. Make it go away." (auto success spellcraft (+27) or K:Arcana (+27 min 28 roll))
more to come....
AC 51,Touch 39(46vs incorporeal) ,Flat 32 CMB 31, CMD 49(59), 236/236 hp Malgant Winterborn Monday July 15th, 2013 1:52:35 PM
OKI, assuming Malgant isn't grappled... Malgant calls out to his friends, " Move to Brahmah. Get as close to him as you can. Joshua just do what you do, I'll just have to time the spell on you." Malgant then uses his hasted speed to move in behind Brahmah( if the wall is still up) or next to Brahmah( if the wall was countered) and hopes the others do too. As he moves he slips off and pockets the ring of counterspells ( He will drop it if he has to to make this a free action). He waits for what seems like forever and just as Joshua makes his return pass he casts Mass Heal targeting all of his friends within 30 feet . They all heal 200 hit points.
Vorelle [Stoneskin; Death Ward, Life Bubble; Fly; True Seeing] [AC 34; HP 177/177] d20+37=45 ; d8+17=23 ; Monday July 15th, 2013 2:25:55 PM
Vorelle was already heading to the "front" of the lich's wall when she heard Malgant. She flies up close to Brahmah, finding a position where she can also get a good shot at the lich. She feels the healing energy wash over her as she takes aim at the lich again.
[Hit AC 45 for 23 damage. If it comes back, Vorelle's attack bonus is only +31, and the damage is only 17, because Vorelle is not undead.]
The Great Lich Lair: Round 2! Addendum (DM SteveK) Monday July 15th, 2013 3:06:00 PM
DM Steve 1: Malgant's Dispel of 33 does not beat the CL of the glittery Wall. The Wall is still in place.
2: CMB needs to EQUAL or exceed. DM rolled a 59 and equalled the (59) posted on Malgant's header. Malgant is still grappled and can attempt to break the grapple with a CMB of 54 as a standard action.
AC 51,Touch 39(46vs incorporeal) ,Flat 32 CMB 31, CMD 49(59), 158/236 hp Malgant Winterborn Monday July 15th, 2013 4:29:18 PM
I was afraid that was why you didn't count the dispel. Oh well Believe it or not, I read the CMB you hit as 54 and thought I was ok. Stupid eye.
Revised post for Malgant THERE IS NO HEALING, DO NOT HEAL FROM MY PREVIOUS POST Malgant realizes he cannot break the grip of the force spell. He used to use these spells and knows how strong they can be. Instead he wriggles around trying to get his hand in his pocket to switch rings from the ring of counterspells to the Ring of Freedom of Movement they got from the Fighter Lich. " Hold on guys, the heals are coming as soon as I can get free.
OOC Malgant has no chance of breaking this grapple, he needs to roll a 23 on a d20 to do it. If this doesn't work and you want heals, Free the healer.
Vauhwyt (AC47, hp156+19+19 of 156) and Harpy Mookie (AC33, hp54 of 76) d20+9=16 ; d20+9=23 ; Monday July 15th, 2013 4:29:23 PM
Clearly, Vauhwyt is baffled by the glittery wall. What the heck is that.
Mookie says, "Boss, you seem to be clearly baffled. You want to know the dealio with that glittery wall? Didn't you read about this in some book or something? You know, the book with the pages? The one about MAGIC stuff?"
Mookie makes two spellcraft checks of his own to Aid Another! 16 and 23 ... That makes Vauhwyt's rolls into a 25 and a 20! That's enough to recognize a Wall of Suppression!
Captain Brahmah 3 DEX DAMAGE...98/261hps, AC 31+4Barkskin (Ghost Touch Armor), TAC 20 (Ghost Touch Armor) FFAC 25(Ghost Touch Armor) Monday July 15th, 2013 4:48:13 PM
OOC: Please use the post from Sunday July 14th, 2013 1:00:16 AM. Copying relevant portions of that post to this one.... Urm, that is unless Brahmah determines that his Vital hit did nothing, then I might rethink his situation.... which is poor to say the least. Kind of assuming the 90 cold damage isn't reduced by Stoneskin.. :)
Brahmah slams it several more times. He would love to try and get ready for when the thing decides to cast, but as he is crap in the Spellcraft department, so instead he continues to be as irritating to the floating head, urm, skull, as possible.
(+4 Quarry attack, +3 Favored Enemy imparted by Vorelle, +1 Defending Keen Vicious Falchion, Power Attack -5, +15 damage, Lead Blades)
Hits AC: Falchion, 36 miss. Kukri, 51 (auto crit vs Quarry), 44 damage, 4 Vicious damage, 1 frost damage. Falchion, 35 miss. Kukri, 48 (auto crit vs Quarry), 44 damage, 10 Vicious damage, 1 frost damage. Falchion, 34 miss. Kukri, 41 (auto crit vs Quarry), 38 damage, 3 Vicious damage, 5 frost damage. Falchion 18 miss. Two Weapon Rend, wow, no damage from Rend.. which must be a first! Surprisingly only the Kukris hit with power attacks!?
9 Vicious Damage to self... ------------------------------ Day 2, Round 5
Conditions/Other:
Prepared Spells: 1st(6)- Lead Blades x3 (1mins per level)**, Resist Energy x3 (10 per level)*** 2nd(4)- Versatile Weapon x4 (1min per level)** 3rd(4)- Cure Moderate Wounds x4 4th(3)- Freedom of Movement x2 (10mins per level)**, Blessing of the Salamander
Persistent: Large - Reach Fearsome - -2 in Diplomacy URBAN, WATER, UNDERGROUND and FORESTS +2 favored terrain, +5' favored terrain movement circumstance bonus CENTAURS, MAGICAL BEASTS, HUMANS and UNDEAD +2 favored enemy Neutral Good
Active Effects: Word of Recall - CL11 (castle, on plane only) 1/day: Unused Hallowed and Freedom of Movement (castle only) Barkskin (minus 20mins) Death Ward (minus 20mins) Stoneskin (minus 20mins) Resist Electricity (160 minus 20mins) Lead Blades (16 minus 10mins)
Item Provided Abilities: Daylight 1/day See Invisibility 1/day Rod of Extend 3/day** Rod of Extend, Lesser, 3/day*** Pearl of power, 1st-level spell, 1/day Helm of Comprehend Languages and Read Magic (slotless) Necklace of Adaptation (slotless) Frost Chain (on Kukri) [a free action when attacking underwater only, +1d6 frost is null underwater] Greater Improved Shadow Armor (+to stealth) Ring of Chameleon Power (disguise self as standard action, +to stealth) Defender weapons Ga'alian Badge of Friendship (Ga'alians notice this badge, 4d8+7, 3/day)
Vorelle [Stoneskin; Death Ward, Life Bubble; Fly; True Seeing] [AC 34; HP 102/177] Monday July 15th, 2013 4:50:12 PM
[Okie dokie. No healing. Vorelle took damage from her own arrow, but she only took 15, because she isn't undead. The Stoneskin knocked off another 10, so she took 5. Header updated.]
Jass of Downs (AC36, HP 110 / 180 ) Sub/Al d20+19=38 ; d20+10=12 ; Monday July 15th, 2013 4:53:46 PM
Jass knows instantly what the last spell was. He targets it with a powerful dispelling effect. He quickens another dispel against the spell holding Malgant, but that one is less effective.
"Aztyr! Free Malgant," he cries. "The spells cast by the gauntlet will likely be weaker than the liches."
+++++++++++++++++++++++++++++++++++++++++++
Spellcraft Autosuccess vs DC24
Greater Dispel vs Wall of Suppression 38 vs CL27??? Quickened Dispel vs spell holding Malgant 12
Position: 20 feet near side of Lich (5 feet behind battlement), 20ft UP.
Active Effects: Life Bubble ends round 22808; Shield, ends round 198; Mass Fly ends round 197?; Deathward duration???; Dimensional Anchored
9TH-LEVEL N+2+1 * Energy Drain, Clashing Rocks, Time Stop
0/2000 Diamond Powder Burn 5 Hero Points
The Great Lich Lair: Round 2! Addendum 2 (DM SteveK) Monday July 15th, 2013 5:26:44 PM
Jass' Greater Dispel of 38 succeeds! The Wall of Suppression is gone.
Jass of Downs (AC36, HP 110 / 180 ) Sub/Al Monday July 15th, 2013 6:25:14 PM
OoC: Better yet, we have some idea of the critter's caster level. Under CL27.
Aztyr AC 30 ,Touch AC 18,10 DR fire, SR 18, HP 109/169 , evasion effect d20+27=35 ; Monday July 15th, 2013 6:54:40 PM
With the wall down, the sword attacks again. But misses this time.
It worked before, so she casts a limited wish, forming it to her needs..... "I limited wish that Malgant and his gear are teleported to my side."
Vauhwyt (AC47, hp156+19+19 of 156) and Harpy Mookie (AC33, hp54 of 76) d3=3 ; d20+36=42 ; 6d6+10=25 ; d20+31=44 ; 6d6+10=34 ; d20+29=38 ; d4=2 ; d6=4 ; d6=4 ; d6=4 ; d6=3 ; d6=1 ; d20+29=42 ; d4=2 ; d6=6 ; d6=1 ; d6=3 ; d6=3 ; d6=5 ; d20+19=20 ; Tuesday July 16th, 2013 1:09:04 PM
With that frustrating glittery wall gone, Vauhwyt feels free to try to attack the lich. She can easily reach out through the arrow slits to do so, thanks to the fluid form spell that gives her the ability to reach up to 15 ft even through cracks. She attacks with armor spikes (twice due to high BAB) and two paws. She also has her Twilight Knife to help her flank and to attack the monster.
Per the spell, the knife maneuvers to flank her enemy before the knife attacks.
Vauhwyt has four flanking attacks to make on the demilich.
But the first job is to figure out just how lucky her lucky armor spikes are this round ... +3! Woot!
Did V successfully hide last turn? Yes? So does her first attack count as an unseen attack? +2 to hit plus the enemy loses its dex bonus?
Her attack is base +11 +9 dex +4 enhancement bonus +3 lucky +2 flanking +4 greater heroism +3 vs undead thanks to Vorelle = +36. Maybe more with attacking from hiding. Vauhwyt is also invisible and incorporeal, although I think the lich can see invisible. However, as an incorporeal creature using ghost touch weapons (all a grim's attacks are considered ghost touch), V ignores the demilich's natural armor bonus to AC.
Vauhwyt's first armor spike attack hits AC 42. She is sneak attacking, so her damage is base 1d6+3 lucky +4 enhancement +3 favored enemy +5d6 SA = 25 damage. (she loses her str bonus to damage as an incorporeal thing.) Hopefully some of that will get through the thing's DR.
Vauhwyt's second armor spike attack hits AC 44 for 34 this time.
Vauhwyt's right paw is at base +11 +9 dex +2 enhancement bonus +2 flanking +4 greater heroism +3 favored -2 multiattack = +29. She hits AC38, which after ignoring natural armor may still be a hit?! If so, her vicious non-merciful damage is 1d4 +3 favored +2 enhancement +5d6 SA = 23.
V's left paw hits AC42 for 25.
Now the twilight knife attacks! To do so, it must beat the demilich's SR. The roll is 1d20+19, and V rolls a natural 1, that is, a 20. That not only fails to penetrate the lich's SR, but it shatters the knife as well!
Mookie has already acted to aid another on spellcraft.
DM Sanity Info!
Active Spells (V) CL19 Shrink Item x10 (remaining durations from 21 days to 6 days) CL19 GMW on lucky armor spikes (used 0 hrs of 23) CL19 Detect Scrying (used 0 hrs of 24) CL19 False Life (+19 hp) (used 0 hrs of 12.5 shared with M) CL08 GMF x2 (paws) (used 0 hrs of 8) CL12 Barkskin (used 3.1 min of 120) CL19 See Invis (used 3.1 of 95 min) CL19 Greater Heroism (used 2.8 min of 9.5 shared with M) CL19 Fluid Form (used 2.7 min of 9.5 shared with M) CL19 Greater Invis (used 12 rounds of 19) CL17 Moment of Prescience (from scroll) CL20 Shield of Faith (scroll) CL19 Death Ward (used 3.1 min of 190) (from Mal) CL19 Mass Fly (used 3.1 min of 190) (from Jass) CL19 Life Bubble (used 3.1 min of 190) (from Jass) Incorporeal Round 2.
Active Spells (M) CL01 Mage Armor (used 3.1 min of 60) CL19 False Life (+19 hp) (used 0 hrs of 12.5 shared with V) CL12 Barkskin (used 3.1 min of 120) CL19 See Invis (used 3.1 of 95 min) CL19 Greater Heroism (used 2.8 min of 9.5 shared with V) CL19 Fluid Form (used 2.7 min of 9.5 shared with V) CL19 Death Ward (used 3.1 min of 190) (from Mal) CL19 Mass Fly (used 3.1 min of 190) (from Jass) CL19 Life Bubble (used 3.1 min of 190) (from Jass) CL3 Invisible (used 1.8 min of 6) (from scroll)
Active Spells (Others) Barkskin +5 on everybody. Greater Magic Weapon (+4) on Vorelle's bow Greater Magic Weapon (+4) on Mal's weapon of choice
Slots Used (underlined = cast and gone): 8th: used 2 of 3 (pao M and Unicorn) 7th: used 3 of 5 (greater Heroism x2, +1) 6th: used 1 of 6 (fluid form) 5th: used 2 of 6 (teleport, wall stone) 4th used 7 of 7 (1 det scry +1, GMWx3, greater invis, twiknife) 3rd: used 7 of 7 (/u]4 GMWs, 3 heroisms[/u]) 2nd: used 4 of 7 (2 FLs, see invis, alter self) 1st: used 0 of 7
Other Stuff Used Karma Bead 3 of 6 lesser rods of extend (NOT using four charges for GMW) 1.2 min of 6 darkwalking M: 1 of 3 gems of doom delayed V: 1 of 3 gems of doom delayed Scrolls of Invis, Moment of Prescience, Shld of Faith, Time Stop
The Great Lich Lair: Round 3! (DM SteveK) d20+31=41 ; d20+26=38 ; d20+21=39 ; d20+16=35 ; 2d6+15=22 ; 2d6+15=22 ; 2d6+15=19 ; 2d6+15=24 ; d20+27=46 ; d20+27=33 ; 4d6+3=16 ; 4d6+3=19 ; d20+30=45 ; 20d6=63 ; 10d6=24 ; Tuesday July 16th, 2013 5:02:20 PM
OOC: By all that is Holy, this fight is difficult to manage with all the spells and no map!!! Hope everyone is having fun!
................ Vorelle was already heading to the "front" of the lich's wall when she heard Malgant. She flies up close to Brahmah, finding a position as she takes aim at the lich again, striking it with an arrow!
Malgant realizes he cannot break the grip of the force spell. Instead he wriggles around trying to get his hand in his pocket to switch rings from the ring of counterspells to the Ring of Freedom of Movement they got from the Fighter Lich.
Vauhwyt is baffled by the glittery wall. What the heck is that? But with Mookie's aid, she's also able to recognize the Wall of Suppression.
Captain Brahmah, in a poor situation from the Polar Ray (the stoneskin did nothing to reduce since spells bypass DR) knows his Vital Strike has been the most powerful blow so far on the Lich Skull, and slams it several more times. His Kukri hits every time, but his falchion turns in the Rangers hand to strike at Brahmah! Again and again, the sword that misses the skull bites deep into its master; across the gut, through an arm, again in the shoulder, and then plants itself in the great Captain's gut. Only the Stoneskin spell saves Brahmah from dying right then! (Distortion AC 41; 38; 39; 35; all hit = Brahmah takes 11, 11, 9, and 14 = 45 damage to Brahmah and 40 points off of the Stoneskin spell)
Jass knows instantly what the last spell was. He targets it with a powerful dispelling effect which wipes out the Wall of Suppression, but the Crushing Hand is still on Malgant.
Aztyr sees the wall down, and has the Mages Sword attack again. It misses, and the Distortion effect causes the sword to fly back into Aztyr! Undeterred, the liontaur wishes Malgant to her location, and the minotaur is out of the Crushing Hand! (Distortion AC 46 crit 35 hit! Dam 35; Aztyr takes 25 damage and 10 off Stoneskin)
Sir Joshua delays until the wall is gone then he charges past and do another ride by attack, adding his Smite Evil to ensure he gets a solid hit, nearly cracking the skull in two! The pair continues on and then turns, reading to charge back again, swiftly laying on hands on himself. Looking back, the paladin might be dismayed to see the Great Lich's Contingency kick in and Harm all damage done!!!
With that frustrating glittery wall gone, Vauhwyt feels free to try to attack the lich. V realizes that the Great Lich has complete awareness of everything going on in this pocket dimension, and there is no way to hide. She's gonna have to do this the hard way. Four strikes fluidly slip through the battlements and strike the Great Lich, once again marring the skull. The Twilight Knife is not so lucky and shatters against the skull! ................................ "FOOLS! PEWLING INSECTS! QUIVERING WORMS!" The Great Lich sounds angry (though you never can tell with skulls), and it's magics seem undiminished.
"PET, INTERPOSE. THE WOUNDED MINOTAUR". And the gauntlet replies, "At your command, Great One." and a hand-like force is created right in the face of Brahmah. (This is also interposing right now between Vorelle and Sir Joshua where both will have to move and so SJ can't charge next round.)
As for the four heroes behind Vauhwyt's wall, a familiar crunching, crumbling sound is heard to their right and left, perpendicular to the Wall of Stone... and the Clashing Rocks come slamming together! Aztyr is the main target and receives the brunt of the attack. (AC 45 hit, Aztyr takes 63 damage, is prone, and save Reflex DC 30 or be buried.) ( Malgant, Jass, and Vauhwyt take 24 damage and be knocked prone. A save Reflex DC 30 is only 12 damage and not prone.)
And a Quickened Wall of Stone takes the place of the dispelled Wall of Suppression, cutting off sight except at the very front and above!
.............................
Brahmah - adjacent to the Lich
Sir Joshua - 50 feet in front of the Lich
Vauhwyt - 15 feet near side of Lich behind battlemented Wall of Stone
Jass, Vorelle, Malgant, and Aztyr - 20 feet near side of Lich (5 feet behind battlement)
Great Lich: AC 40 Dam 47 (Spell Turning, Distortion, Mind Fog...)
AC 51,Touch 39(46vs incorporeal) ,Flat 32 CMB 31, CMD 49(59), 158/236 hp Malgant Winterborn Tuesday July 16th, 2013 6:18:54 PM
OOC I hate to ask this, but does the falchion do its magic damage(Vicious) to Brahmah as both wielder AND target? Also, Is Clashing Rocks Physical damage? for example the magic picks up the rocks and slams them together but the rocks do the damage, or is it Magical damage Also, Aztyr hadn't added in her damage to herself from the reflected Scorching Ray. I do believe she is so dead that I can't save her with Breath of Life. I have to see how dead she is and find out if I can attempt it or if I just let her die and heal the rest of you. This is very bad guys, very, very bad. I never say that so you should know it is REALLY bad. Finally please remember that Harm has a hard cap just like heal so it only heals 150 damage to the lich, if that matters.
SteveK: 1. I didn't double the vicious damage as I thought that was just wrong. :-) 2. Clashing Rocks is physical damage and so reduces with Stoneskin. 3. Aztyr has Prot Fire/30, and 100% avoided the Fire Damage from the Scorching Rays. 4. :-) Gotta make the bad guy really bad. He snuck in a 3.5 Harm spell past the censors that healed him 100% of his damage. Don't worry, he can only do it once.
Vauhwyt and Mookie try to save vs the clashing rocks! I'm giving us the standard +8 and improved evasion granted by improved cover.
V Reflex Save vs DC30 ... base save mod +23 +4 greater hero +8 improved cover = +35 rolls a 43 for no damage.
M Reflex save vs DC30 ... base save mod +13 +4 greater hero +8 improved cover = +25 rolls a 35 for no damage.
CORRECTION TO LAST ROUND ONE! Vauhwyt hit twice last round with her vicious tears on her paws! The lich takes an additional 10 plus 9 = 19 damage! AND she herself takes 3 and 4 hp (bringing her temp hp from Greater Heroism down from 19 to 12, as noted in the header.)
CORRECTION TO LAST ROUND TWO! Forgot to include a -1 on attacks for being large, so if V hit exactly last round, that attack actually missed and maybe rebounded. I am guessing they all still hit though? The only questionable one was a paw that hit AC38, but if the thing has +4 nat ac (or more), then it is AC36 to V and a hit vs AC37 still hits.
V takes a five foot step THROUGH the stone walls incorporeally! She wants to step to a place that gives her line of sight to the Demilich and on the opposite side of the lich from Brahmah. Note that an interposing hand offers cover, not total cover, so Brahmah still threatens spaces as usual and therefore can act as a flank buddy for V.
V's AC, now without cover, is Base 10+9 armor+6 shield +8dex +5 deflection -1 size +1 iouns stone +4 chr = 39 as noted above.
V makes her usual four attacks ... spikes, spikes, paw, paw. Her lucky armor spikes this round are at +1.
V armor spikes are at base +11 +9 dex +4 enhancement bonus +1 lucky +2 flanking +4 greater heroism +3 favored -1 size = +32. V ignores the demilich's natural armor bonus to AC.
Vauhwyt's first armor spike attack hits AC 47 for 1d6 +1 lucky +4 enhancement +3 favored enemy +5d6 SA = 34 damage.
Vauhwyt's second armor spike attack at +27 hits AC 29 -- a miss? If so, she might attack herself, but hopefully without the flanking bonus or the favored bonus, thus at +22 vs AC for 39. If the attack hits the undead, it inflicts 29; if it is directed back at herself, it inflicts 1d6+5 = 10 which would be entirely negated by her DR10 in fluid form.
V's right paw is at base +11 +9 dex +2 enhancement bonus +2 flanking +4 greater heroism +3 favored -2 multiattack = +29. She rolls a natural 20, and confirms vs AC48. That makes her damage 2d4 +6 favored +4 enhancement +5d6 SA +2d6 vicious = 32, and inflicts 5 hp vicious damage on herself.
V's left paw hits AC39, and ignoring nat armor, that surely hits for 32 more and inflicts 4 hp damage on herself.
If this is not possible with just a five foot step, then V will please move through the stone walls until she is adjacent to the lich (10 ft? 15 ft?) and then makes just the first attack listed above, with her armor spikes vs AC47 for 34 damage.
AFTER she attacks, Vauhwyt shouts to Brahmah, "GO AROUND! FLY TO MOOKIE! HE'LL HEAL YOU!"
Mookie calls out, "YEAH! OVER HERE COW BOY!" Then he uses the delay action in the hope that Brahmah will come close. If so, then after the delay he'll take out and try to read the scroll or maybe use his wand to heal Brahmah. If Brahmah does not come hear, Mookie plans to act after delaying to move close to his mistress, so that he can keep within five feet of her.
DM Sanity Info!
Active Spells (V) CL19 Shrink Item x10 (remaining durations from 21 days to 6 days) CL19 GMW on lucky armor spikes (used 0 hrs of 23) CL19 Detect Scrying (used 0 hrs of 24) CL19 False Life (+19 hp) (used 0 hrs of 12.5 shared with M) CL08 GMF x2 (paws) (used 0 hrs of 8) CL12 Barkskin (used 3.2 min of 120) CL19 See Invis (used 3.2 of 95 min) CL19 Greater Heroism (used 2.9 min of 9.5 shared with M) CL19 Fluid Form (used 2.8 min of 9.5 shared with M) CL19 Greater Invis (used 13 rounds of 19) CL17 Moment of Prescience (from scroll) CL20 Shield of Faith (scroll) CL19 Death Ward (used 3.2 min of 190) (from Mal) CL19 Mass Fly (used 3.2 min of 190) (from Jass) CL19 Life Bubble (used 3.2 min of 190) (from Jass) Incorporeal Round 3.
Active Spells (M) CL01 Mage Armor (used 3.2 min of 60) CL19 False Life (+19 hp) (used 0 hrs of 12.5 shared with V) CL12 Barkskin (used 3.2 min of 120) CL19 See Invis (used 3.2 of 95 min) CL19 Greater Heroism (used 2.9 min of 9.5 shared with V) CL19 Fluid Form (used 2.8 min of 9.5 shared with V) CL19 Death Ward (used 3.2 min of 190) (from Mal) CL19 Mass Fly (used 3.2 min of 190) (from Jass) CL19 Life Bubble (used 3.2 min of 190) (from Jass) CL3 Invisible (used 1.9 min of 6) (from scroll)
Active Spells (Others) Barkskin +5 on everybody. Greater Magic Weapon (+4) on Vorelle's bow Greater Magic Weapon (+4) on Mal's weapon of choice
Slots Used (underlined = cast and gone): 8th: used 2 of 3 (pao M and Unicorn) 7th: used 3 of 5 (greater Heroism x2, +1) 6th: used 1 of 6 (fluid form) 5th: used 2 of 6 (teleport, wall stone) 4th used 7 of 7 (1 det scry +1, GMWx3, greater invis, twiknife) 3rd: used 7 of 7 (/u]4 GMWs, 3 heroisms[/u]) 2nd: used 4 of 7 (2 FLs, see invis, alter self) 1st: used 0 of 7
Other Stuff Used Karma Bead 3 of 6 lesser rods of extend (NOT using four charges for GMW) 1.2 min of 6 darkwalking M: 1 of 3 gems of doom delayed V: 1 of 3 gems of doom delayed Scrolls of Invis, Moment of Prescience, Shld of Faith, Time Stop
DMSteveK: I was tracking Vauhwyt is on the flank and so it will take more than a five foot step for V to move a 1/4 circle around the area to stand behind Brahmah and therefore see the Great Lich.
Vauhwyt (AC39, hp156+19+12 of 156) and Harpy Mookie (AC33, hp54 of 76) Tuesday July 16th, 2013 6:26:11 PM
OOC: No way would a vicious weapon forced to strike its wielder deal 2d6 to yourself as target and another 1d6 of damage to yourself as wielder unless the DM is evil beyond all possible words! :-)
Also note that flying creatures cannot be knocked prone, I think.
Also also note I am not adjusting V's hp status until I know if those vicious attacks hit for this round. I did add that damage in for last round.
DMSteveK: I am disallowing corrections to Round 1 and Round 2. There is too much going on and too much stuff. If we keep going back even a single round, this is gonna take forever.
Jass of Downs (AC36, HP 110 / 180 ) Sub/Al Tuesday July 16th, 2013 6:45:45 PM
OoC Question to DMSteve: How much matter does the Wall of Stone occupy? Disintegrate will destroy a 10 foot cube. Will that take care of the Wall of Stone?
Never mind, I'm just going to do it anyway.
AC 51,Touch 39(46vs incorporeal) ,Flat 32 CMB 31, CMD 49(59), 158/236 hp Malgant Winterborn d20+20=26 ; 5d8+20=38 ; d20+20=33 ; Tuesday July 16th, 2013 7:19:10 PM
Reflex save DC 30, failed rolled 26 Malgant would be prone if he wasn't flying Malgant sees the rocks but can do nothing to move Aztyr out of the way. The rocks batter her and he reaches out to feel her limp. He looks and sees the rest of the group hurt, badly hurt but he can still do this. Casting the only spell that will save her Malgant finishes his Breath of Life prayer and feels Aztyr's pulse Aztyr heals 38 hit points. If this brings you to not below negative constitution you live. Malgant surveys the battle. He sees Jass ready the disintegrate and he knows the wall will be handled. He needs to heal everyone and prays that the Lich doesn't have 9 more levels on his Spell turning. With a Heroic Effort, Malgant casts Mass Heal, targeting all of his friends and the lich EVERYONE TAKE 200 POINTS OF HEALING The lich takes 200 points of damage Will DC 31 for HALF SP 33 on the lich ( note heal on an undead is treated as a harm spell. Malgant then moves up to the lich to provide flanking for anyone that needs it.
Effects on Malgant Mass Fly ends on round 190 CL 19 Life Bubble ends on round CL19 Extended Resist Energy Fire 30 ends on round 4000 CL20 Resist Energy acid 30 ends on round 2001 CL20 Resist Energy cold 30 ends on round 2002 CL20 Extended Resist Energy electricity 30 ends on round 4003 CL20 Extended Shield of Faith +5 deflection ends on round 405( rod) CL20 Extended Weapon of Awe ends on rounds 406 CL20 Extended Death Ward ends on round 407 CL20 Extended Shield ends on round 408 (rod) CL20 Barkskin CL 12 Haste CL 19 GMW CL 19 Stoneskin 70/70 damage resisted CL 7 All hero points used
Jass of Downs (AC36, HP 110 / 180 ) Sub/Al d20+16=31 ; d20=11 ; d20+10=14 ; Tuesday July 16th, 2013 7:20:22 PM
"I've got the wall!" shouts the sorcerer even as he writhes to slip out of the way of the Clashing Rocks. A green beam lances from Jass' hand and strikes the Wall of Stone which powders to dust.
"Vauhwyt! Someone!" he calls out. "Get the gauntlet! Possession may be the key. Declare it to be yours and ask if it will serve you."
He fires off another Quickened dispel, this time at the Interposing Hand that blocks Brahmah. It is equally as ineffective as the last one.
Jass raises up another ten feet.
+++++++++++++++++++++++++++++++++++++++++++
Reflex 31 vs DC30 (No damage w/Ring of Evasion)
Cast Disintegrate Target Wall of Stone Hits on any roll except Nat1 - 11/Success
Quicken Dispel Magic vs the Interposing Hand CL14
Position: 20 feet near side of Lich (5 feet behind battlement), 30ft UP.
Active Effects: Life Bubble ends round 22808; Shield, ends round 198; Mass Fly ends round 197?; Deathward duration???; Dimensional Anchored
9TH-LEVEL N+2+1 * Energy Drain, Clashing Rocks, Time Stop
0/2000 Diamond Powder Burn 5 Hero Points
Jass of Downs (AC36, HP 110 / 180 ) Sub/Al Tuesday July 16th, 2013 7:37:08 PM
OoC Question on Interposing Hand: The spell says "Interposing hand creates a Large magic hand that appears between you and one opponent." As the gauntlet cast the spell, is the hand between Brahmah and the gauntlet? Not the Lich? And, if it's between Brahmah and the Lich for some reason, would this then allow Brahmah to reach in and pick up the gauntlet?
DMSteve: the gauntlet is below the Great Lich, in effect, the diminuitive skull and the gauntlet are in the same 5x5 space.
Aztyr AC 30 ,Touch AC 18,10 DR fire, SR 18, HP 6/169 , evasion effect d20+15=31 ; 15d6+15=68 ; d20+27=36 ; Tuesday July 16th, 2013 7:43:09 PM
Aztyr makes the reflex save, the breath of life brings her to 6 hp, then the healing brings her to full. Aztyr heads towards the gauntlet and as she is moving, casts a quickened firesnake (using a level 9 spell) she directs it to avoid her friends and to snake through the square that the lich is in. (non-targeted spell) Aztyr directs the mage's sword to attack the lich again. As she reaches the gauntlet, Aztyr casts a limited wish forming it into a ANTI-MAGIC FIELD Surrounding herself and the gauntlet, using a hero point she takes an extra action, grabbing for the gauntlet. (no clue what you want me to roll to grab) She will then try to take control of the item using her UMD skill. The Mage's sword rebounds to her and becomes suppressed at the edge of the anti-magic field
Vorelle [Stoneskin; Death Ward, Life Bubble; Fly; True Seeing] [AC 34; HP 102/177] Tuesday July 16th, 2013 7:53:31 PM He wants to break line of sight to the chick who can sneak-attack him? Vorelle thinks. Well, there's no accounting for taste, I suppose.
[OOC: Here is what Vorelle would like to do: move stealthily to where she has a shot at the lich and try to sneak-attack him. This requires that she can 1) maintain cover until she shoots and 2) get to within 30 feet. Without a map, I have no idea. Can I do this?]
Jass of Downs (AC36, HP 110 / 180 ) Sub/Al Tuesday July 16th, 2013 8:10:36 PM
OoC: Well, here's a test of the skull's godhood: Re the Anti-Magic Field, "Artifacts and deities are unaffected by mortal magic such as this."
Sir Joshua the Virtuous Martyr WardWrecker (Ken), DR 5/evil d20+36=56 ; d20+36=47 ; 4d10=22 ; d6=4 ; d6=3 ; Tuesday July 16th, 2013 9:29:28 PM
OOC - OK... So it appears that the wall is down again? I'm assuming that Jass aimed her spell to give him a straight shot?
"I've got him!!!" shouts Sir Joshua, charging with a shout and challenge... But then the paladin sees his brave friend Aztyr fall, uncertain if she's alive or not... "I'll avenge you madam!!!" he screams,determined to crush this lich, even if it costs him his life.
After all, what greater way to gain glory and honor then by vanquishing a great archlich... What better way to avenge a fallen friend then by destroying that which did the evil dead... Poets and bards will add to his long lost of titles, singing his acclaim to the tears of women everywhere... They'll join in cheering the names Aztyr and Sir Joshua, brave friends who overcame great evil even if cost them all...
Men and women will wish they were like the brave Sir Joshua and sweet Aztyr, vanquishers of undead everywhere.... Colts will dream of being a mighty steed like William... Oh the three can hear the shouts and cheers even now...
But ... What is this? Aztyr is alive!!! "Yes!!!"he yells, emboldened now that she's survived...
(OK, now back to the show after our commercial break...)
He'll charge in this time, but instead of going by, he'll crash into the lich, dropping his lance to the ground and drawing his sword (during move action) and slashing it as powerfully as he can...
(since it's a free action to drop his lance and he can draw a weapon during his move action, this should work. If not, then he'll use his lance... Which will of course add even more to the damage since its 3x for a charging lance rather than 2x...)
Att = +24+3 FE bonus + 1 Charging + 8 SE = +36 = Hit AC 56 (Critical Hit - Check => Yes, passed AC 40...)
He gets a critical hit against the lich, blinding it (Blinding Critical Feat - Whenever you score a critical hit, your opponent is permanently blinded. A successful Fortitude save reduces this to dazzled for 1d4 rounds. The DC of this Fortitude save +29 = (10 + your base attack bonus.)).
The damage was doubled already due to the charge and now it's doubled again due to the critical....
So 4x(1d10+19) + 42 (Smite) + 2d6 (Holy Weapon vs. Evil) = 22 + 76 + 42 + 7 = 147 points of holy damage (Take that lich boy... Who's your daddy now?)
(Note that he gets a +8 deflection bonus to AC vs. the lich and +2 sacred bonus to AC also for this round because he used smite evil) ________ 1st - Restoration (Lessor), Hero's Defiance 2nd - Instant Armor, Resist Energy, 3rd - 4th - Holy Sword, Restoration
1. Pearl of Power - 1/1 2. Wand of Air Walk has 48/50 charges and he'll dismiss the one that was on William Philters of: 3 Mirror Image 2 Shield
Joshua - 223+70/223+70 (5/evil + Stoneskin effects) William - 191/191 (DR 10/evil), SR 30 1. AC vs undead= 39/43(smite) 2. AC vs. others = 39/43 (smite) 3. 2/7 Smite Evil used by SJ 4. 0/1 Smite Evil used by William 5. 8 Hero points 6. 1 LOH used
SPELLS CAST/ACTIVE (cast by others) 1. Mass Fly (from Jass) 2. Bless Weapon (cast by SJ) upon Sword (17/19 mins) 3. Life Bubble 4. Stone Skin (70/70; 10/adam DR) 5. Extended Haste 6. Death Ward 7. Barksin 8. Heal Mount (cast already)
Captain Brahmah 3 DEX DAMAGE...93/261hps, AC 31+4Barkskin (Ghost Touch Armor), TAC 20 (Ghost Touch Armor) FFAC 25(Ghost Touch Armor) Tuesday July 16th, 2013 10:45:39 PM
Against Brahmah's better judgment, he makes a basic tactical retreat and flies to the loud mouth raven. (moves only far enough, without running, to make it to Mookie)
"Alright birdbrain. Do your magic..." Says the ranger with a grim smile. He glances back at skull longingly. "Oh yeah, I feel less flexible Mookie. I think I might have other damage too." He flexes his knee. (ALSO HAS 3 DEX DAMAGE too!!) ------------------------------ Day 2, Round 5
Conditions/Other:
Prepared Spells: 1st(6)- Lead Blades x3 (1mins per level)**, Resist Energy x3 (10 per level)*** 2nd(4)- Versatile Weapon x4 (1min per level)** 3rd(4)- Cure Moderate Wounds x4 4th(3)- Freedom of Movement x2 (10mins per level)**, Blessing of the Salamander
Persistent: Large - Reach Fearsome - -2 in Diplomacy URBAN, WATER, UNDERGROUND and FORESTS +2 favored terrain, +5' favored terrain movement circumstance bonus CENTAURS, MAGICAL BEASTS, HUMANS and UNDEAD +2 favored enemy Neutral Good
Active Effects: Word of Recall - CL11 (castle, on plane only) 1/day: Unused Hallowed and Freedom of Movement (castle only) Barkskin (minus 20mins) Death Ward (minus 20mins) Stoneskin (minus 20mins) Resist Electricity (160 minus 20mins) Lead Blades (16 minus 10mins)
Item Provided Abilities: Daylight 1/day See Invisibility 1/day Rod of Extend 3/day** Rod of Extend, Lesser, 3/day*** Pearl of power, 1st-level spell, 1/day Helm of Comprehend Languages and Read Magic (slotless) Necklace of Adaptation (slotless) Frost Chain (on Kukri) [a free action when attacking underwater only, +1d6 frost is null underwater] Greater Improved Shadow Armor (+to stealth) Ring of Chameleon Power (disguise self as standard action, +to stealth) Defender weapons Ga'alian Badge of Friendship (Ga'alians notice this badge, 4d8+7, 3/day)
Captain Brahmah 3 DEX DAMAGE...261/261hps, AC 31+4Barkskin (Ghost Touch Armor), TAC 20 (Ghost Touch Armor) FFAC 25(Ghost Touch Armor) Wednesday July 17th, 2013 1:38:13 AM
OOC: Um, with all due respect,Highlight to display spoiler: { I only had 20 minutes on break to read ALL the posts and I didn't make it to yours. Just as as Vauhwyt's. Perhaps you can implore my managers to allow longer breaks. At least I'm no longer missing posts. I have done better. }
Disregard my retreat to Mookie please!
Did your heal also heal ability damage?
DMSteveK Highlight to display spoiler: { Thank you for keeping it civil. This is our very last battle, and I'm also seeing LOTS of comments in other boards where Woldians are reading this battle. I 'spoilered' your ooc , but only for the others who are reading the posts.}
Vauhwyt (AC39, hp156+19+12 of 156) and Harpy Mookie (AC33, hp76 of 76) Wednesday July 17th, 2013 6:23:34 AM
Mookie, no longer needing to heal Brahmah, takes a move action to get close to his mistress, maybe hiding behind some fragment of stone wall if any remains (taking cover).
He takes out a scroll of True Strike / Acid Arrow from his haversack.
The Great Lich Lair: Round 4! (DM SteveK) d100=13 ; d20=3 ; d20+27=37 ; 4d6+3=12 ; d20+30=36 ; d20=9 ; d20=14 ; d20+36=56 ; Wednesday July 17th, 2013 11:00:41 AM
OOC: I REALLY appreciate everyone's patience during this ultimate battle for the BlackbirdLake Heroes. The team is fighting a really powerful opponent with no map and multiple posts for clarification that makes for an extremely long read. The "Fog of War" is definitely in effect, and it is amazing to see the level of battlefield cooperation of a team that works together. :-)
OOC2: I found my USB!!!! Map is now up!!! :-)
OOC3: I'd love to do an after battle jam session on this module and the fights. Tell me your questions, things that didn't make sense. I will tell you all the behind-the-scenes stuff you want to know about the motivations and powers of the lieutenants and the Great Lich. Might be fun! :-) ...........................
Vauhwyt and Mookie see the Clashing Rocks coming in to bury them. Vauhwyt's cat-like reflexes allow her to jump out of the way, but Mookie is caught by the falling rocks! (No cover available as the Clashing Rocks are perpendicular to the battlements. There is no cover vs the spell.) (Mookie takes 24 damage, and is knocked prone.) Ooc: I couldn't find anything in Fly Skill, any flying or clashing rocks spell, or in the chapters on combat, gamemastering, additional rules, or glossary that states a flyer can't be knocked prone. In this instance, I rule that rocks have momentarily disoriented Mookie providing the same effect as if he were prone. Walking through her own battlements, Vauhwyt sees the Great Lich's Wall of Stone and moves around until she is behind Brahmah. (ooc: there is no space for Vauhwyt to fit on the Great Lich side of the wall as it surrounds the GL on 3 sides and adjacent to the GL.) One fluidly formed, incorporal, magical armor spike is twisted around Brahmah and ignores the Hand to strike the demilich! Mookie has to take a moment (move action) to get reoriented, and then flies close to his mistress.
Malgant sees the rocks but can do nothing to move Aztyr out of the way. Casting the only spell that will save her Malgant finishes his Breath of Life prayer and feels Aztyr's pulse (Aztyr heals 38 hit points). Surveying the battle, (taking a 5 foot step to peer through Vauhwyt's battlements, he can see on this side of the battlements is the rubble of the Clashing Rocks, Jass, Aztyr, and himself. On the other side is the Wall of Stone with Brahmah, Vorelle, and Vauhwyt (35 feet away from Jass and Aztyr) on the left side (from Malgant's point of view), and Sir Joshua further away than that. The Hand gives a heroic effort to Mass Heal the most people who are within 30 feet of each other that he can see, and Malgant, Vauhwyt, Brahmah, Vorelle, and Mookie receive 200 POINTS OF HEALING. Ooc: Pathfinder Heal spells are Will negates. Malgant doesn't have line of effect on the GL anyways. To move up, Malgant flies over Vauhwyt's Battlements, and closes to stand adjacent to the Great Lich, the vengeance of Gargul close at hand!
Jass shouts "I've got the wall!" even as he writhes to slip out of the way of the Clashing Rocks. A green beam lances from Jass' hand and strikes the Wall of Stone which powders the closest side to dust. He fires off another Quickened dispel, this time at the Interposing Hand that blocks Brahmah. It is equally as ineffective as the last one.
Aztyr dodges the Clashing Rocks avoiding getting buried, and the breath of life saves her, but the sorceress is still very weak (ooc: Aztyr was NOT in the Mass Heal spell) . Aztyr heads towards the gauntlet and as she is moving, casts a quickened firesnake and causes it to slither through the opening Jass made in the Wall of Stone, yet the GL dodges and is completely unaffected. As she reaches the gauntlet, Aztyr casts a limited wish forming it into an ANTI-MAGIC FIELD Surrounding herself and the gauntlet. The magic flickers for a moment as if unsure, and then fails! (There is no anti-magic field). Heroically, Aztyr pushes on trying to grab the gauntlet but misses, for the gauntlet seems to be connected to the Great Lich and has the same defenses! (DM rolled attack to hit AC 40; 12 miss)
The Mage's sword rebounds to her and without the anti-magic field bites into the gravely wounded liontaur, causing her to fall on the floor, Dying! (Distortion AC 37 Aztyr takes 12 damage and is at -6 hit points)
Vorelle , flying, moves stealthily to the opposite side of Jass (where part of the Wall of Stone is still standing), and she can pop up over the wall to snipe at the Great Lich. Ooc: go ahead and roll for this attack and next round at the same time.
Sir Joshua is ready to charge, but he has no straight line to the target. From Sir Joshua's point of view, Vauhwyt and Brahmah and an Interposing Hand are in the way. To his right, the Wall of Stone near the GL is down, but the left and rear of the Wall of Stone is still up and functioning. Also to his right is a pile of rubble from the Clashing Rocks and Vauhwyt's Battlements, so the paladin can't charge from that direction. The shining knight waits for his opportunity.
Brahmah is healed, but still makes a tactical retreat withdrawing from the combat. He doesn't need healing, but it does remove both Brahmah and the Interposing Hand away from the Great Lich, and has two less objects interfering with Sir Joshua's charge. Now only Vauhwyt is in the path of the shining knight! ................................
The Great Lich leers, (the only thing a Skull can do), and laughs a hollow laugh. "AND NOW YOU ARE CLOSE AND WITHIN MY POWER!"
Casting defensively, the Great Lich looks at Vauhwyt and the liontaur disappears! (Spellcraft or Arcana DC 23 Highlight to display spoiler: { Quickened Maze Spell}) Vauhwyt Highlight to display spoiler: { finds herself in endless corridors and infinite choices of direction of a labyrinth. Intelligence DC 20 to get free as a full round action.}
Casting defensively again, the Great Lich causes a Prismatic Sphere to appear, trapping the dying Aztyr, and the living Malgant, and Vorelle inside with the Great Lich!
"MY PET, CLENCHED FIST. PUSH THEM THROUGH THE SPHERE", echoes the gleeful commands of the Great Lich, and then it flies backwards, through the Prismatic Sphere, over his Wall of Stone, and to the other side, keeping some cover between itself and the very dangerous paladin.
Again, the Gauntlet intones its words; "At your command, Great One", and a Clenched Fist materialized within the Prismatic Sphere with Aztyr, Malgant, and Vorelle. It "Bullrushes" Malgant, and the Fist pushes the Hand of Domi out of the Prismatic Sphere!!! (CMD 54 nat 20, Malgant pushed 5 feet. All seven Prismatic effects strike the hero! Red 20 points of fire damage (Reflex DC 30 half). Orange 40 points of acid damage (Reflex DC 30 half). Yellow 80 points of electricity damage (Reflex DC 30 half). Green Poison (frequency: 1/rd. for 6 rd.; init. effect: death, sec. effect: 1 Con/rd.; cure 2 consecutive Fort saves). Blue Turned to stone (Fortitude DC 30 negates). Indigo Insane (Will DC 30 negates). Violet Malgant sent to another plane (Will DC 30 negates).
.............................
Great Lich: AC 40 Dam 66 (Spell Turning, Distortion, Mind Fog...)
Vorelle [Stoneskin; Death Ward, Life Bubble; Fly; True Seeing] [AC 34; HP 102/177] d20+38=56 ; d8+18=20 ; 3d6=10 ; d20+30=37 ; d20+38=40 ; d8+18=19 ; 3d6=10 ; Wednesday July 17th, 2013 11:21:27 AM
Last round: Vorelle shoots!
[Hit AC 56 for 30 damage.]
This round: Trapped in the sphere, Vorelle conceals herself again, hoping that one of her friends can get rid of this thing. [Move to AH-11 and re-hides with a 37 Stealth. Readies an action to shoot at the lich when she can see him. If the ready goes off, hit AC 40 for 29 damage. If that shot is deflected back to Vorelle, her attack roll is only +32, and her damage is only 13.]
Jass of Downs (AC36, HP 110 / 180 ) Sub/Al d20+19=38 ; d20+16=21 ; Wednesday July 17th, 2013 1:06:57 PM
"It's on this side of the sphere!" Jass calls out to Brahmah and Sir Joshua. "Outside the sphere!" he adds.
"I think I have your measure this time, Little Naked Skull," Jass mutters to himself. From up above he casts a second quickened Dimensional Anchor at the Lich. Then he targets the Would-Be god with a Greater Dispel.
"Vorelle!" he calls to those inside the Prismatic Sphere. "Can you help Aztyr inside the sphere? She wasn't looking so well. Do you have any potions? She may even be able to get you out of there.
"Brahmah, Sir Joshua, quick. To the other side of the sphere! I think I've taken down its defenses."
+++++++++++++++++++++++++++++++++++++++++++
Quickened Dimensional Anchor on Lich (To clear any remaining levels from Spell Turning) Touch AC21
9TH-LEVEL N+2+1 * Energy Drain, Clashing Rocks, Time Stop
0/2000 Diamond Powder Burn 5 Hero Points
Jass of Downs (AC36, HP 110 / 180 ) Sub/Al Wednesday July 17th, 2013 1:08:47 PM
OoC Question about the Prismatic Sphere: Is it a Sphere? Typically it's a hemisphere with half cut off by the ground.
SteveK It is a hemisphere with half cut off by the ground
AC 51,Touch 39(46vs incorporeal) ,Flat 32 CMB 31, CMD 49(59), 158/236 hp Malgant Winterborn Wednesday July 17th, 2013 1:10:41 PM
PF Heal spell says if heal is cast on an undead, treat it as Harm. Harm says save for half Isn't Aztyr at my feet? She pulled me last round to her and then got blasted. I cast BoL on her so she is within touch range, why didn't she heal too? I was pretty sure Joshua was out of range, missing Vauhwyt was unintentional but doesn't matter since she isn't hurt.
DMSteve: "If used against an undead creature, heal instead acts like harm." I am saying that ACTS like Harm below the line description, but all the above the line spell description remains the same. Including the Save-harmless.
Two PCs can't occupy the same space. The Mass Heal states that no 2 creatures can be more than 30 feet apart. Brahmah and Aztyr were more than 30 feet apart and Malgant had to choose which one got healed. Since Brahmah at the time was closer to the lich, I thought that was the way Malgant would go.
If Malgant wants, you can exchange Brahmah for Aztyr for the Mass Heal. (which is a gift since you now already know what the GL is going to do. :-)
Edit MalgantHeal Aztyr instead
AC 51,Touch 39(46vs incorporeal) ,Flat 32 CMB 31, CMD 49(59), 186/236 hp Malgant Winterborn d20+19=35 ; d20+19=33 ; d20+19=29 ; d20+27=45 ; d20+27=47 ; d20+31=49 ; d20+31=41 ; d6=5 ; d6=4 ; d6=4 ; d6=3 ; d6=1 ; d6=4 ; d20+32=48 8d8(6+4+3+8+8+8+1+4)+13=55 d6=2 d6=5 d6=5 d6=6 Wednesday July 17th, 2013 1:56:40 PM
Reflex save DC 30 made 36 no damage from fire evasion and Resist energy Fire for 30 Relex save DC 30 made 34 no damage from acid evasion and Resist energy acid for 30 Reflex save DC 30 missed 29 80 electricity damage less Resist energy electricity for 30 so 50 damage Fortitude Save DC 30 made 44 not poisoned Fortitude save DC 30 made 46 not petrified Will save DC 30 made 49 not insane (my mother had me checked) Will save DC 30 made 41 Not transported to another plane
Malgant staggers back out of the sphere and the electricity is all that does him harm. Malgant leaps into the air and over the sphere and hovers above( In AA, AB/ 13, 14, that should keep me out of the AM field) the lich. " Not as easy to kill as you thought are we? That ride was fun, do it again." Malgant uses this quip to try and draw the lich's attacks to himself using Draw Fire DC 32 will save to ignore. He then Balls up his fist and hits the Lich with as much skill and training as he can. ( activate Weaponmaster for Greater Vital Strike, no power attack this round) Greater Vital Strike Hits AC 48 for 55 damage + 7 holy damage + 11 Bane damage The attack is Blunt, Magic,Holy,Good,Ghost Touch and Undead Bane
Sir Joshua the Virtuous Martyr WardWrecker (Ken), DR 5/evil d20+35=41 ; d10+19=21 ; d10+33=36 ; Wednesday July 17th, 2013 3:26:16 PM
Unable to charge in any way last round, Sir Joshua is very frustrated that this annoying great lich won't just go ahead and die already...
Since the Lich is on the other side of the sphere, Sir Joshua has to get to him in some way... Per the spell description, the sphere is 10' radius and thus is 10' high... Currently, the GL is 80' away...
(William's hasted movement is 80' + 10' if SJ spurs him (only 1/round))
William, still under the effect of Air Walk, as his first move action, will go up at a 45' angle to 15' high (costs 30' of movement per spell) and 15' horizontally to get high enough. Then he moves 50' horizontally as the rest of his move action.... (Up to ~ Z/AA)... Then William will continue with his 2nd round movement, dropping 5' to get to the lich's level (appears to be 10' high? per the map) and then the duo smashes into the lich, SJ piercing it with his lance and moving by it, risking an AoO but knowing that he needs to get to a point where he can charge it again... He also uses that opportunity to smite it, hopefully doing a good bit of dmg... William will continue about 10' further next to Aztyr and then turn around...
(Note that William's Mobility Feat gives him a +4 AC to AoO's and SJ gets +8 deflection to AC and +2 sacred bonus to AC due to Champion quality armor)
Smite Evil attack with lance = +24 +3FE+8SE = Barely Hit AC 41... Dmg = 1d10+19 + 42 (Smite) = 63 points of Holy, Good Damage (note his smite evil attack bypasses ANY DR that the lich has)...
Ride Check to avoid attacks on William = Lich must beat 36 to hit William...
(SJ's current AC with SE = 45; + 10/Adamantine DR) (Williams current AC/vs. AoO = 36/40) Highlight to display spoiler: { ________ 1st - Restoration (Lessor), Hero's Defiance 2nd - Instant Armor, Resist Energy, 3rd - 4th - Holy Sword, Restoration
1. Pearl of Power - 1/1 2. Wand of Air Walk has 48/50 charges Philters of: 3 Mirror Image 2 Shield
Joshua - 223+70/223+70 (5/evil + Stoneskin effects) William - 191/191 (DR 10/evil), SR 30 1. AC vs undead= 39/45(smite) 2. AC vs. others = 39/43 (smite) 3. 2/7 Smite Evil used by SJ 4. 0/1 Smite Evil used by William 5. 8 Hero points 6. 1 LOH used
SPELLS CAST/ACTIVE (cast by others) 1. Mass Fly (from Jass) 2. Bless Weapon (cast by SJ) upon Sword (17/19 mins) 3. Life Bubble 4. Stone Skin (70/70; 10/adam DR) 5. Extended Haste 6. Death Ward 7. Barksin 8. Heal Mount (cast already) }
Jass of Downs (AC36, HP 110 / 180 ) Sub/Al Wednesday July 17th, 2013 3:46:26 PM
OoC: Yo! Go, Malgant! Make those saves! BTW, a Demilich is too small to get AoO's.
DMSteveK ...and I haven't been rolling any for teh Great Lich, either. :-)
Vauhwyt (AC39, hp156+19+12 of 156) and Harpy Mookie (AC33, hp76 of 76) d20+3=8 ; d20+19=31 ; d20+25=34 ; d20+25=37 ; Wednesday July 17th, 2013 4:53:11 PM
Trapped in her Maze, Vauhwyt tries to escape. She has a +3 on her roll, based on her Int, to hit a DC20. She rolls an 8 -- not even close!
She makes a heroic effort for a reroll -- and uses her moment of prescience to boost that roll by +16. Now she cannot fail! Her new roll, at +19, is a 31, and she has used a hero point to escape! She emerges from the maze in the place from which she started -- S-T-14-15.
=====
Mookie realizes he is entirely alone, his connection to Vauhwyt in jeopardy, as she is taken by the Maze. "Oh yeah?!" he shouts in reply to the insult. He takes out his scroll of true strike / acid arrow and reads the true strike part of the scroll. [UMD to emulate Chr is a 34 no prob. UMD to read the scroll is a 37 no problem] He takes a five ft step to S-16.
When Vauhwyt reappears, he sighs in relief. "You scared me, Boss!"
Vauhwyt (AC39, hp156+19+12 of 156) and Harpy Mookie (AC33, hp76 of 76) Wednesday July 17th, 2013 5:24:00 PM
OOC Question to DM Steve: When the great lich moved, did its collection of objects on the ground move with it? Or are they still in the Prismatic Sphere? If they are in the sphere, can people in there try to grab / sunder them?
When Jass yells to tell the skull's location, maybe Mookie can yell back, "Does it have its gear under it too? Or did that get left in the Sphere?"
Also, can sound pass through the sphere?
DMSteveK: The Indigo field stops all effects. I'm reading that as sound too.
Malgant can see there is only the headband on the Skull. There are no other items with the Great Lich.
Aztyr AC 30 ,Touch AC 18,10 DR fire, SR 18, HP 157/169 , evasion effect Wednesday July 17th, 2013 6:05:37 PM
is the gauntlet laying on the floor, or still active inside the sphere?
post coming after answer
Sir Joshua the Virtuous Martyr WardWrecker (Ken), DR 5/evil Wednesday July 17th, 2013 8:23:49 PM
thanks, and it's hard to tell with the map some times. that sounds like a good idea to me and he will dismount and attack with his sword. the attack will still hit but the damage will be a bit more because it's a holy weapon. doing this from my phone so how about I just stick with the same roles and damage as before but assume it's with the sword
Aztyr AC 30 ,Touch AC 18,10 DR fire, SR 18, HP 157/169 , evasion effect d100=27 ; d20+27=46 ; 4d6+3=21 ; d20+27=33 4d6(6+4+4+6)+3=23 Wednesday July 17th, 2013 11:30:00 PM
Aztyr tells Vorelle, "grab hold we're getting out of here.; Aztyr gives her a moment to latch on and then casts a teleport spell trying to move 50'south. she successfully will make it. before she teleported, she ordered the sword to attack the gauntlet.
Captain Brahmah 261/261hps, AC 31+4Barkskin+Shield spell (Ghost Touch Armor), TAC 20 (Ghost Touch Armor) FFAC 25(Ghost Touch Armor) d20+29=34 ; Thursday July 18th, 2013 12:42:46 AM
Brahmah imbibes his last Shield Philter and makes for the skull again. Taking his friends advice, he moves North Northeast to the other side of the sphere, assuming gauntlet has been acquired or otherwise is being attended to, Brahmah makes for the skull again. The big glowing orb can't be good, given the reactions by Malgant, so the ranger looks for a more indirect route for the skull. (Perception 34) "I'm on the move. Heading South." He calls, completely aware of his misdirection.
OOC:Highlight to display spoiler: {SORRY FOR THE LATE POST. I LITERALLY FORGOT ABOUT THINGS UNTIL I READ EMAILS AGAIN>>>>> HAD A LATE START TODAY!!} Highlight to display spoiler: {------------------------------ Day 2, Round 5
Conditions/Other:
Prepared Spells: 1st(6)- Lead Blades x3 (1mins per level)**, Resist Energy x3 (10 per level)*** 2nd(4)- Versatile Weapon x4 (1min per level)** 3rd(4)- Cure Moderate Wounds x4 4th(3)- Freedom of Movement x2 (10mins per level)**, Blessing of the Salamander
Persistent: Large - Reach Fearsome - -2 in Diplomacy URBAN, WATER, UNDERGROUND and FORESTS +2 favored terrain, +5' favored terrain movement circumstance bonus CENTAURS, MAGICAL BEASTS, HUMANS and UNDEAD +2 favored enemy Neutral Good
Active Effects: Word of Recall - CL11 (castle, on plane only) 1/day: Unused Hallowed and Freedom of Movement (castle only) Barkskin (minus 20mins) Death Ward (minus 20mins) Stoneskin (minus 20mins) Resist Electricity (160 minus 20mins) Lead Blades (16 minus 10mins)
Item Provided Abilities: Daylight 1/day See Invisibility 1/day Rod of Extend 3/day** Rod of Extend, Lesser, 3/day*** Pearl of power, 1st-level spell, 1/day Helm of Comprehend Languages and Read Magic (slotless) Necklace of Adaptation (slotless) Frost Chain (on Kukri) [a free action when attacking underwater only, +1d6 frost is null underwater] Greater Improved Shadow Armor (+to stealth) Ring of Chameleon Power (disguise self as standard action, +to stealth) Defender weapons Ga'alian Badge of Friendship (Ga'alians notice this badge, 4d8+7, 3/day)
The Great Lich Lair: Round 4! (DM SteveK) d20+30=39 ; d20+20=22 ; d20+36=50 ; Thursday July 18th, 2013 11:57:02 AM
LAST ROUND CORRECTION Malgant Heals Aztyr (who is now at full hit points and is not dying in the Prismatic Sphere) Malgant did NOT Heal Brahmah (who withdrew to Mookie and is NOT trapped in the Prismatic Sphere) ........................................
Trapped in the sphere,Vorelle conceals herself by skill, and readies an arrow to shoot at the lich when she can see him. The Prismatic Sphere successfully blocks all light and sound from the battle raging only feet away. Only Aztyr, the collection of the Great Lich's magic items, and the Forceful Fist are inside the Prismatic Sphere.
"It's on this side of the sphere!"Jass calls "Outside the sphere!" From up above, he casts a second quickened Dimensional Anchor at the Lich, which again Reflects back on Jass. Yet the insignificant spell does its intended purpose for it burns out the Great Lich's Spell Reflection! And the sorcerer then targets the Would-Be god with a Greater Dispel, stripping away the Distortion and the Resist Energy spells that have been protecting the Great Lich!
Malgant staggers back out of the sphere but his own god-like resistance allows him to shrug off most of the effects. He attempts to mock the Great Lich into attacking Malgant alone, but such banal words slide off the ego of the Great Lich. To give the words some impact, Malgant rears back and slams the skull ... HARD! The poison then attacks his system again! (Poison needs 2 consecutive saves; Malgant Fort DC 30 for 2nd save or lose 1 CON
Sir Joshua is very frustrated that this annoying great lich won't just go ahead and die already. He hears Jass shout and knows he has to get to the great evil in some way. Spurring William, they Air Walk over the Prismatic Sphere and corner the Skull with a whack of his sword, he puts another crack in it!
Trapped in her Maze, Vauhwyt tries to escape, and has to heroically recall her Moment of Prescience to quickly escape the malicious spell! She emerges from the maze in the place from which she started. Mookie takes out his scroll of true strike / acid arrow and reads the true strike part of the scroll.
Aztyr can see the Prismatic Sphere successfully blocks all light and sound from the battle raging only feet away. Only the very well hidden Vorelle, the collection of the Great Lich's magic items, parts of a Wall of Stone and the Clenched Fist are inside the Prismatic Sphere, including the Gauntlet. Aztyr tries to teleport out of the Prismatic Sphere, but the Violet sphere blocks all effects, including magic trying to get in and out. Aztyr is still within the Sphere. The Mage's Sword takes a chunk out of the Fist, but there is nothing to critically hit.
Brahmah imbibes his last Shield Philter and makes for the skull again. Taking his friends advice, he moves North Northeast to the other side of the sphere. The minotaur ends up standing on the ground with Malgant hovering directly over his horns and within reach of the Great Lich's skull. As an added bonus, the Interposing Hand has kept up its assignment, interposing between Brahmah and the Gauntlet. However, the Gauntlet is not under the GL, but inside the Prismatic Sphere. So as Brahmah moves around the Sphere, the Interposing Hand is exposed to the 7 layers of magic and is dispelled!
................................
The Great Lich leers and its eyes light with dark light. "CHALLENGE ME? THEN COME AND BE ONE WITH THE GOD OF DEATH!" Rays strike out, one for Malgant and one for Sir Joshua, attempting to pull their very souls from their bodies! Further, the Great Lich Unheroically finds the space to send a ray into Brahmah! Malgant, Sir Joshua, and Brahmah: make a Fort save DC 30. If succeed, both get 3 permanent negative levels (this is NOT a negative energy effect and Death Ward does not protect). If fail, the hero's soul is sucked into the Demi-Lich and the hero is dead, body mouldering to dust in a single round!
The Gauntlet looks around but can't see Vorelle, only Aztyr. And so the Clenched Fist "Bullrushes" Aztyr, and the Fist pushes the Sorceress out of the Prismatic Sphere!!! (CMD 50, Aztyr pushed 5 feet. All seven Prismatic effects strike the hero! Red 20 points of fire damage (Reflex DC 30 half). Orange 40 points of acid damage (Reflex DC 30 half). Yellow 80 points of electricity damage (Reflex DC 30 half). Green Poison (frequency: 1/rd. for 6 rd.; init. effect: death, sec. effect: 1 Con/rd.; cure 2 consecutive Fort saves). Blue Turned to stone (Fortitude DC 30 negates). Indigo Insane (Will DC 30 negates). Violet Aztyr sent to another plane (Will DC 30 negates).
.............................
Great Lich: AC 40 Dam 188
Clenched Fist: AC 20 Dam 23 Crushing Hand: AC 20 Dam
Vauhwyt (AC39, hp156+19+12 of 156) and Harpy Mookie (AC33, hp76 of 76) d20+25=29 ; d20+25=35 ; d20+37=41 ; 2d4+19=26 ; d20+23=38 ; 2d4=5 ; 5d6=22 ; Thursday July 18th, 2013 12:31:23 PM
Vauhwyt and Mookie travel north, east, and up around the Prismatic Sphere until they can see the great lich clearly, unobstructed by any wall. Maybe that's around Y-15 or so? Maybe 20 ft up? They are careful to stay at least 10 ft above the sphere. I'll let the kindly DM decide on the best positioning. But they want a clear shot at the lich.
As Vauhwyt moves, she draws her meta rod of extend.
Mookie declares his Smite Evil (free action) and reads his Acid Arrow Spell. His UMD checks to do so are 29, emulating a 14 Int, no prob, and 35, easily making the check needed to activate the scroll. His True-Strike and Smite Evil and Greater Heroism boosted ranged touch attack to hit the skull is a base 11 +2 dex +4 hero +20 true strike = +37 hits touch AC41 for acid arrow damage this round of 26 (and this being a smite evil, it goes through everything?
Vauhwyt casts an acid arrow of her own -- and extended one -- with a ranged touch mod of base +11 bab +9 dex -1 size +4 hero = +23. She hits a touch AC of 38, and she makes this an arcane trickster's impromptu sneak attack. Thus her damage is base 5 plus 22 = 27 acid sneak attack damage.
Does Vorelle's +3 favored bonus kick in there at all? Extra damage, maybe?
Later Edit: If there is someone in melee with the lich at this point, please impose the standard -4 on attacks shooting into a combat.
Vorelle [Stoneskin; Death Ward, Life Bubble; Fly; True Seeing] [AC 34; HP 102/177] Thursday July 18th, 2013 1:21:11 PM
Vorelle has lost track of who's on the other end, but she sends a thought through the Telepathic Bond anyway.
Are we still trying to catch this gauntlet thing? Or should I just shoot it?
DMSteveK: The Telepathic Bond was broken when the group arrived in this pocket-dimension.
Vauhwyt (AC39, hp156+19+12 of 156) and Harpy Mookie (AC33, hp76 of 76) Thursday July 18th, 2013 1:23:43 PM
OOC: I thought that among all the spells and effects lost when we entered this plane was included the permanent telepathy, right?
Edit Malgant Yup, and the sphere would block it anyway if it was active. Apparently Prismatic sphere is very, very, bad.
AC 51,Touch 39(46vs incorporeal) ,Flat 32 CMB 31, CMD 49(59), 186(-15)/236(-15)hp Malgant Winterborn d20+26=37 ; d20+26=44 ; d20+31=32 ; d20+31=32 ; d20+31=38 ; d20+26=38 ; d20+21=29 ; d20+16=25 ; 2d8+15=19 ; d6=3 ; d6=4 ; d6=6 ; d6=5 ; d6=5 ; 2d8+15=24 ; d6=6 ; d6=2 ; d6=5 ; d6=5 ; d6=4 ; Thursday July 18th, 2013 2:00:41 PM
Poison Fortitude save DC 30 Made 37 Malgant shrugs off the last of the poison. Fortitude save DC 30 MADE 44 ONLY 3 negative levels received YAY!! -3 to attacks -15 hp
Malgant breathes deeply and starts swinging at the skull. He saw Jass strip alot of protections from it, now he will find out if the reflective quality is gone. He uses the Weapon Master ability again, this time to manifest a sheath of flames surrounding his fists, granting him extra fire damage to his attacks (Gain combat feat elemental fist for 1 round, flurry of blows, no power attack) 1st attack hits AC 32 miss Flurry hits AC 32 miss Haste hits AC 38 miss 19+7 holy+11 bane+5 fire damage if flanking 2nd attack hits AC 38 miss 24+8 holy+10 bane+4 fire if flanking 3rd attack hits AC 29 miss 4th attack hits AC 25 miss (if I have flanking 2 of those will hit . I'll roll damage just in case All attacks are blunt, holy, magic,ghost touch, good, undead bane and flaming It kinda looks like Willam will be my flanker if I shift right 5 feet, which I totally will)
Sir Joshua the Virtuous Martyr WardWrecker (Ken), DR 5/evil Thursday July 18th, 2013 3:10:35 PM DM Steve - Note that Joshua did NOT charge this last round. I specifically did NOT use that term in my post, and instead, William used a double move and as we've shown in the past, SJ can still act even though his mount moved. Thus his action appears valid...
Even if it was NOT valid, I have a lance that should reach to hit the Lich (10' reach for lance) after only 1 move action by William based upon distances, etc... So in that case, I'd still hit him...
Either way, this will make 2 out of 3 rounds that his action would have been nullified and he was shown to do NOTHING because of confusion from various sources, uncertainty to who's where in the map, changing posts and edits from various parties, etc... As a result, can you please adjucate this and get his post in for last round... if I need to modify it, I will but we need to do something for it... Especially since this is his last big fight... I'll hold off posting until I hear back from you ...
DMSteve Yes, SJ caused 63 damage to the Great Lich last round.
Under mounted combat, I see how to use ranged attacks while double move, and spells while double move, but only single move for melee attack.
And we have been playing that if SJ is hasted, then it is transferred to William (which in the future I would disallow). So SJ got close enough for one shot because William only did one Move action.
As for times not being able to "attack" (which is not that same as doing "nothing") The group, with 5 Large template creatures and 2 Medium is fighting a being that is 1 Diminuitive creature. The wonder of it all is that the team hasn't gotten even more in the way!
Jass of Downs (AC36, HP 110 / 180 ) Sub/Al d20+19=36 ; d20+16=28 ; 19d6=71 ; d4=2 ; d20+19=33 ; Thursday July 18th, 2013 4:56:00 PM
Jass fires off a Polar Ray. "Hmmm. Perhaps not the best choice." Then he attempts to seal the Lich in place with a Wall of Wind that not only encloses it in on all sides, but also covers the Prismatic Sphere in case it should attempt to reenter this deadly magic defense.
+++++++++++++++++++++++++++++++++++++++++++
Cast Polar Ray CL Check vs SR = 36; Touch AC28. 71HP Cold Damage. 2 Points Dex Drain.
Cast Quickened Wind Wall CL Check vs SR = 33. Location shaped to leave only a 5ft space around the square GL currently occupies - Top as well as sides. And cover the Prismatic Sphere. (Tiny and Small flying creatures cannot pass through the barrier.)
Position: 20 feet near side of Lich (5 feet behind battlement), 30ft UP.
Active Effects: Life Bubble ends round 22808; Shield, ends round 198; Mass Fly ends round 197?; Deathward duration???; Dimensional Anchored
9TH-LEVEL N+2+1 * Energy Drain, Clashing Rocks, Time Stop
0/2000 Diamond Powder Burn 5 Hero Points
Sir Joshua the Virtuous Martyr WardWrecker (Ken), DR 5/evil Thursday July 18th, 2013 5:21:17 PM OOC - Thanks for the explanation Steve, and please don't think I'm complaining about your DM'ng. As I said earlier, you've done a great job keeping up with all the intricacies of this battle and multiple high powered foes battling it out... There's no way I could do it (unless I had Cayzle sitting next to me telling me what to type of course) and all I'd end up with is a headache trying to decipher what's going on... I just wanted to get some clarification and finish this GL off for once and all. SJ wants to go out in a blaze of glory...)
DMSteveK: If he wants to go, all he has to do is tank his Fort Save... :-)
Sir Joshua the Virtuous Martyr WardWrecker (Ken), DR 5/evil d20+29=46 ; d20+33=39 ; d20+33=52 ; d20+28=33 ; d20+23=38 ; d20+18=23 ; d20+33=45 ; d20+28=33 ; d20+23=41 ; d20+18=35 ; d8+19=25 ; d8+19=23 ; d8+19=25 ; d20+24=34 ; d20+21=36 ; d20+21=23 ; d20+21=26 ; d20+21=39 ; d20+24=30 ; d6+8=13 ; d20+33=39 ; Thursday July 18th, 2013 5:52:02 PM
SJ feels the GL's attacks and does his best to resist them... (Fort Save 46... yea... only 3 for me to lose too... - 3 attack/dmg, -15 hp, loses 1 smite Evil (only 6/day); dmg is now 6 less on SE)
(OOC - According to my reading of the map, SJ is standing right next to or at least within stabbing range of the lance, right? Also, do I get an AoO because he cast spells?)
Undaunted and unafraid, he'll stand firm and finally is able to use a full round attack boosted with smite evil, Piercing with his lance on the lich, he taunts it, "Now stay there and don't go running off you coward! Leave them alone and face me!"
Lance Attack 1 = (+25+3 FE bonus + 8 SE -3 neg lev) = Miss AC 39 Lance A2 (hasted) = Hit AC 52 => Dmg = 25 + 19 SE = 44 of good that bypasses all DR because of SE Lance A3 = Another miss AC 33 Lance A4 = Another miss AC 38 Lance A5 = Another miss AC 23
(OOC DM - It seems that the distortion spell was dispelled, right? Is that the one that caused our misses to come back at us? If not, I'll roll to see if they hit me vs AC 39 (5/evil and Stone Skin of course will help.) And I assume the Smite Evil wouldn't affect SJ since he's good?... A1 = Hit me on AC 45 for 23 / A3 = Miss AC 33/ A4 = Hit AC 41 for 25 / A5 = Miss AC 35)
William, happy to have a full attack AND a smite evil remaining, will do the same... (no help to attack, but +19 to dmg) but his attacks all are useless in this case... (basically needed 17+ but it was wroth a shot...)
Bite 1 + SE = Miss AC 34 Hoof 1 + SE = Miss AC 36 Hoof 2 + SE = Miss AC 23
(Rolls for GL's deflection (if needed)=B1 misses AC 26, B2 hits Ac39 for 13 (DR drops it to 3? since vs. evil and SE didn't affect a non-evil creature...) and B3 misses AC 30...)
Finally, ride check - GL has to beat 39 to hit Joshua (stops 1 attack) _____________ 1st - Restoration (Lessor), Hero's Defiance 2nd - Instant Armor, Resist Energy, 3rd - 4th - Holy Sword, Restoration
1. Pearl of Power - 1/1 2. Wand of Air Walk has 48/50 charges and he'll dismiss the one that was on William Philters of: 3 Mirror Image 2 Shield
William - 191/191 (DR 10/evil), SR 30 1. AC vs undead= 39/43(smite) 2. AC vs. others = 39/43 (smite) 3. 3/6 Smite Evil used by SJ (lost 1 due to 3 neg levels) 4. 1/1 Smite Evil used by William 5. 8 Hero points 6. 1 LOH used
SPELLS CAST/ACTIVE (cast by others) 1. Mass Fly (from Jass) 2. Bless Weapon (cast by SJ) upon Sword (17/19 mins) 3. Life Bubble 4. Stone Skin (70/70; 10/adam DR) 5. Extended Haste 6. Death Ward 7. Barksin 8. Heal Mount (cast already)
Vorelle [Stoneskin; Death Ward, Life Bubble; Fly; True Seeing] [AC 34; HP 102/177] d20+29=49 ; d20+29=40 ; d20+29=36 ; d20+24=25 ; d20+19=23 ; d20+14=23 ; 3d8+24=43 ; d8+8=13 ; d8+8=15 ; d8+8=14 ; d8+8=15 ; Thursday July 18th, 2013 6:49:33 PM
Since the gauntlet is the only thing left she can see, Vorelle shoots it.
[Hit AC 49. If this thing can be critted, crit for 43 damage. If not, regular hit for 13 damage. Hit AC 36 for 15 damage. Miss with natural 1. Hit AC 23 for 14 damage. Hit AC 23 for 15 damage.]
[All of this assumes that the gauntlet isn't one of Vorelle's favored enemies. If it is, and especially if it's undead, Vorelle did a LOT more damage.]
Aztyr AC 30 ,Touch AC 18,10 DR fire, SR 18, HP 107/169 , evasion effect d20+17=22 ; d20+16=31 ; d20+16=29 ; d20+20=33 ; d20+20=32 ; d20+21=41 ; d20+21=29 ; d20+15=33 ; d20+15=25 ; d20+15=34 ; 4d6+4=18 ; 4d6+4=19 ; 4d6+4=16 ; Thursday July 18th, 2013 7:23:16 PM
Aztyr fails the first save and takes no damage, she saves vs acid, and takes nothing due to the ring of evasion, she takes 50 damage from the lightning. She makes the first fort save, and saves against being turned to stone. She saves vs going insane, she uses a heroic effort and succeeds in resisting being shifted to another plane.
Aztyr casts a quickened scorching ray with her spell perfection ability.
Ray 1 attack 33 damage 18 Ray 2 attack 25 damage 19 Ray 3 attack 34 damage 16
Followed by a maximized Magic Missile. 5 missiles, 5 points each, 25 damage total
DMSteveK: John, the Hero point allows for a re-roll. It doesn't give an automatic post-rolled +2. Please reroll d20+21 to avoid being sent to another plane.
John C: Under hero point rules: Bonus: A hero point grants you a +2 bonus to any one d20 roll or +10% to any d100 roll -- you can apply the bonus retroactively after the roll is made.
DMSteveK: Huh! I didn't know that, thanks, John! You're good!
Captain Brahmah3 DEX DAMAGE...93/261hps, AC 31+4Barkskin+Shield Spell (Ghost Touch Armor), TAC 20 (Ghost Touch Armor) FFAC 25(Ghost Touch Armor) Thursday July 18th, 2013 8:12:26 PM
OOC: Was the ray that hit Brahmah a ranged touch attack? If so, what AC was hit? If it was incorporeal in anyway, his armor should have made some difference. This is important as Brahmah is only at 93hps, down 3 dex (possibly three neg levels) and I need to know before spending feats, hero points and actions that might not matter.
Highlight to display spoiler: {DMSteveK: It is a special power by the demi-lich, no attack roll needed by the GL. }
Captain Brahmah-3 levels, 3 DEX DAMAGE...75/261hps, AC 31+4Barkskin+Shield Spell (Ghost Touch Armor), TAC 20 (Ghost Touch Armor) FFAC 25(Ghost Touch Armor) d20+25=28 ; d20+25=38 ; d20+29=48 ; 8d6+27=61 ; 2d6=6 ; d6=3 ; Friday July 19th, 2013 1:14:22 AM
OOC:Highlight to display spoiler: {*shrug* If you say so.}
(Fort save 28, fails, Hero Point to reroll 38 success!) Brahmah feels the black corrupt energy rip through his soul, but his faith in the trio of Gods he reveres holds him together, but at a cost. (-3 attack and basically any other rolls, -15 hit points)
Brahmah swings at the skull. Improved Vital Strike with his falchion. (+4 Quarry attack, +3 Favored Enemy imparted by Vorelle, +1 Defending Keen Vicious Falchion, Power Attack -5, +15 damage, Lead Blades, -3 negative thingies, +2 flanking)
Hits AC 48, auto crit vs Quarry, even without flanking, for 61 damage, 6 vicious, 3 to himself.
Highlight to display spoiler: {------------------------------ Day 2 Lich Combat round 4
Conditions/Other:
Prepared Spells: 1st(6)- Lead Blades x3 (1mins per level)**, Resist Energy x3 (10 per level)*** 2nd(4)- Versatile Weapon x4 (1min per level)** 3rd(4)- Cure Moderate Wounds x4 4th(3)- Freedom of Movement x2 (10mins per level)**, Blessing of the Salamander
Persistent: Large - Reach Fearsome - -2 in Diplomacy URBAN, WATER, UNDERGROUND and FORESTS +2 favored terrain, +5' favored terrain movement circumstance bonus CENTAURS, MAGICAL BEASTS, HUMANS and UNDEAD +2 favored enemy Neutral Good
Active Effects: Word of Recall - CL11 (castle, on plane only) 1/day: Unused Hallowed and Freedom of Movement (castle only) Barkskin (minus 20mins) Death Ward (minus 20mins) Stoneskin (minus 20mins) Resist Electricity (160 minus 20mins) Lead Blades (16 minus 10mins)
Item Provided Abilities: Daylight 1/day See Invisibility 1/day Rod of Extend 3/day** Rod of Extend, Lesser, 3/day*** Pearl of power, 1st-level spell, 1/day Helm of Comprehend Languages and Read Magic (slotless) Necklace of Adaptation (slotless) Frost Chain (on Kukri) [a free action when attacking underwater only, +1d6 frost is null underwater] Greater Improved Shadow Armor (+to stealth) Ring of Chameleon Power (disguise self as standard action, +to stealth) Defender weapons Ga'alian Badge of Friendship (Ga'alians notice this badge, 4d8+7, 3/day)
Vauhwyt (AC39, hp156+19+12 of 156) and Harpy Mookie (AC33, hp76 of 76) Friday July 19th, 2013 11:23:56 AM
The suspense is killing me! Wow, what a great fight!
The Great Lich: Retribution! (DM SteveK) d20+23=34 ; d20+23=37 ; Friday July 19th, 2013 1:44:28 PM
Vauhwyt and Mookie each cast Acid Arrow spells that bypass any Spell Resistance and Mookie's Celestial nature even bypasses the Great Lich's damage resistance!
Malgant feels drained after his soul-battle with the Great Lich, but he's still alive! Not having to concern himself with the Distortion spell allows him to go all-out, bracketing the tiny skull between himself and the paladin, and striking the evil skull twice!
Jass, despite the diminuitive skull being surrounded by Large heroes, is able to sneak a Polar Ray to strike the skull, but is amazed as it fizzles against the demi-lich's spell resistance!
Sir Joshua also is able to resist the Great Lich's call for his soul, and lashes back, striking only once, but it is a powerful blow!
Vorelle, stuck in the Prismatic Sphere, targets the intelligent gauntlet, and actually succeeds in breaking it. The ranger is rewarded by a soul-tearing shriek as the trapped soul frees itself from centuries of prison. "yyyyyyyyeeeeeEEEEEEESSSSSSS!!!!!", it cries, swirling once about Vorelle before diving into the Realm of Shadows and a long overdue journey with the Woldsblood.
Aztyr heroically keeps herself on the same plane of existance. Battered and slightly smelling of ozone, the sorceress targets the Great Lich. Her Scorching Ray fails to penetrate the demi-lich's Spell Resistance, but the Magic Missles are more fortuneate, and pound the skull!
Brahmah, the old minotaur, rises defiantly with frost rimming his horns, dehydrated, and reeling from his heroic resistance to the Great LIch's attempt to take his soul. His falchion rises high, and powerfully strikes a crack in the skull which SPLITS IT IN TWO!!!
...................
Instantly, the Prismatic Sphere is gone, and the heroes can look around, blinking... Victory? Only for a moment! For the dust of the Great Lich begins swirling into a giant humanoid, and the hollow voice the heroes have heard comes again. "FOOLS! EVEN AS YOU STRIKE ME DOWN, I HAVE BECOME MORE POWERFUL THAN YOU CAN POSSIBLY IMAGINE! I WILL DEVOUR YOUR SOULS, I WILL....EH?"
Eh? Yes, that is what the Great Lich said, right before the roof of the sphere is sheared off like a scythe through a melon. Above, impossibly large, is the hooded image of Gargul, the Gray Lord. A huge river of Woldsblood runs through the sky behind him, and tendrils of the life of the Wold are reaching out and dismantling the Sphere where the heroes stand.
"ENOUGH. YOUR BODY IS DESTROYED AND YOUR PHYLACTERY. YOU HAVE A MEETING WITH ME THAT IS... OVERDUE."
"NOOOOOOOOOooooooo......." the spirit of the Great Lich wilts, diminishes, and is gone into a thread of Woldsblood, going to his judgement at long, long last.
Gargul's left hand makes a passing motion, and the heroes: Malgant, Aztyr, Vorelle, Vauhwyt, Brahmah, Jass, and Sir Joshua feel the plane before them begin to fade. "RETURN, HEROES OF THE WOLD, TO YOUR DESERVED LIVES. THIS GREAT EVIL IS GONE. WELL DONE, OUR GOOD AND FAITHFUL SERVANTS." And each hero feels that even though it is Gargul speaking, there are others watching... listening... approving...
And the Blackbird Lake Heroes find the scene gone and they are suddenly back in the Great Room of Scarwall, at last and forever.... HOME!
Vauhwyt (AC39, hp156+19+12 of 156) and Harpy Mookie (AC33, hp76 of 76) Friday July 19th, 2013 1:57:27 PM
"Wowsy!" says Vauhwyt. "Just ... wowsy."
Mookie caws with laughter. "You said it, Boss!"
Vorelle [Stoneskin; Death Ward, Life Bubble; Fly; True Seeing] [AC 34; HP 102/177] Friday July 19th, 2013 2:39:16 PM
Vorelle shoots. She breaks the gauntlet. Then something bursts out of the gauntlet and swirls around her, shrieking "yyeesssss!"
Oh no, oh no, oh no, oh no! Vorelle thinks Oh no, what did I just do?
Then, the prismatic sphere bursts open and she is looking up at Gargul, who collects the lich and sends them all back.
"We won," she says in disbelief. "We won, and I actually did something useful. Wow."
AC 51,Touch 39(46vs incorporeal) ,Flat 32 CMB 31, CMD 49(59), 186(-15)/236(-15)hp Malgant Winterborn Friday July 19th, 2013 2:56:43 PM " I told him Gargul knew where we were. Stupid Lich. You would think he would have planned better, waiting hundreds of years and all." Malgant concentrates for a moment and his prayer is answered by another Mass Heal, affecting everyone in the room. Everyone Heal 200 HP and remove any conditions you have ( except those pesky Negative Levels, I can't touch them right now.)
Jass of Downs (AC36, HP 110 / 180 ) Sub/Al Friday July 19th, 2013 3:28:29 PM
For the barest of moments, the sorcerer shies away from the face of Gargul. Then the crimped expression eases from his face and he smiles. He's seen the face of Gargul for a second time. And this time, he didn't have to die for it.
"Looks like there's something to your *northern* gods after all," he quips. "I think that means we've won." He looks around at the familiar surroundings, going as far as to glide over to a window to makes sure. "It also appears that we're home again."
"Anyone for tea? A bit of Prairie Pig?"
+++++++++++++++++++++++++++++++++++++++++++
Active Effects: Life Bubble ends round 22808; Shield, ends round 198; Mass Fly ends round 197?; Deathward duration???; Dimensional Anchored
9TH-LEVEL N+2+1 * Energy Drain, Clashing Rocks, Time Stop
0/2000 Diamond Powder Burn 5 Hero Points
Aztyr AC 30 ,Touch AC 18,10 DR fire, SR 18, HP 107/169 , evasion effect Friday July 19th, 2013 4:25:19 PM "You might not be able to Malgant, but between myself and Alemi, I think I can take care of two of you all. The other will have to wait until tomorrow. Brahmah, mind waiting?"
Aztyr casts one of her two remaining 9th level spells, converting it to a greater restoration. (9th level-2 levels for a non-arcane spell allows casting 7th level spells of any class) She turns to Malgant and cures him of all negative levels. "If I use less than a greater, you'll be stuck for a week, that's why I'm asking you to wait until tomorrow." She explains and then repeats the spell on Joshua, removing the negative levels from him as well.
"Well, I think we all deserve a vacation, only trouble with that it trouble seems to follow us wherever we go...."
Sir Joshua the Virtuous Martyr WardWrecker (Ken), DR 5/evil Friday July 19th, 2013 4:30:38 PM
Sir Joshua is initially taken aback by their abrupt change in location and once he gets his bearings, cheers in joy at their great victory, one that will be told of through the centuries... William whinnies loudly too, glad to be on firm ground that is flush with living things, rather than corrupted by evil...
Re: the negative levels, He adds, "I can cast 2 restorations if needed, which will help 2 levels be regained on others. I've got about 4000 worth of diamond dust to use as components, so let me know... Either way, I agree with you, we need a vacation..."
Aztyr AC 30 ,Touch AC 18,10 DR fire, SR 18, HP 107/169 , evasion effect Friday July 19th, 2013 6:56:06 PM "ummm, you try that you'll waste a bunch of diamond dust, and lock him down 2 levels for a week...."
Vauhwyt (AC39, hp156+19+12 of 156) and Harpy Mookie (AC33, hp76 of 76) Friday July 19th, 2013 8:45:38 PM
"You guys!" says Vauhwyt, "Hey! Don't you get it! We did it! We won! We beat the master of Bone Mountain!"
She is clearly confused by the lack of celebration.
Aztyr AC 30 ,Touch AC 18,10 DR fire, SR 18, HP 107/169 , evasion effect Friday July 19th, 2013 9:29:23 PM "Vauhwyt my liontaur sister, when has anything ever been that simple, I'm just waiting for the other shoe to drop.... even though i don't wear shoes."
(all i can picture at this point is tony stark after he came back from the other dimension at the end of avengers... yay! we won...)
Captain Brahmah-3 levels, 3 DEX DAMAGE...75/261hps, AC 31+4Barkskin+Shield Spell (Ghost Touch Armor), TAC 20 (Ghost Touch Armor) FFAC 25(Ghost Touch Armor) Friday July 19th, 2013 9:42:13 PM
Brahmah ducks to one massive knee in reverence of one of his Gods, recognizing the him quickly. He met him once while with the Chosen of Domi. ----------------------------- He rises to his hooves at home, briefly confused and slightly shriveled and older looking than normal.
"Aztyr, I'll wait. But don't really want too. My ship and a long, LONG waited for retirement awaits."
"I'll tell you all now why I started to adventure in the first place. Some of you know my father was killed during a Kayleb by a centaur who stabbed him in the back. It was a dishonorable death for my father, and the centaur got away. I hoped to find him during my travels and kill him. My family would be avenged and I would quit and return to father's vineyards." He pauses.
"I never thought I would ever say this... but I hold no more anger for that centaur. I don't know his name. Don't care what it was. It was twenty years ago.... a long time to hold a grudge. My hunt is over. But evil doesn't rest...." He leaves the sentence hanging and looks at Vauhwyt. "One evil, replaced by another..."
Jass of Downs (AC36, HP 110 / 180 ) Sub/Al Friday July 19th, 2013 9:42:39 PM
"Vauhwyt," the sorcerer reaches up to pat the liontaur's shoulder, "all in a days work." He smiles, perfect white teeth shining through lips gone dark and gray.
"You know, we have statue dedicated to us in the city square. Why don't we go visit it. I think it's about time."
Captain Brahmah-3 levels, 246(-15 3 neg lvls)/261hps, AC 31+4Barkskin (Ghost Touch Armor), TAC 20 (Ghost Touch Armor) FFAC 25(Ghost Touch Armor) Friday July 19th, 2013 9:43:19 PM
"I would rather they hadn't erected that statue."
(OOC: I agree....!! "Anyone for Shwarma... don't know what it is, but sounds like fun.")
Captain Brahmah-3 levels, 246(-15 3 neg lvls)/261hps, AC 31+4Barkskin (Ghost Touch Armor), TAC 20 (Ghost Touch Armor) FFAC 25(Ghost Touch Armor) Friday July 19th, 2013 9:51:17 PM
OOC: Frankly, if you want to restore Brahmah and knock him back to 18th level, I'll transfer games again.... ;) I'm going for the player record for most games with one PC. :) I could be a contender!!
Vorelle [Stoneskin; Death Ward, Life Bubble; Fly; True Seeing] [AC 34; HP 102/177] Saturday July 20th, 2013 10:33:20 AM
OOC: Darn it! People beat me to the shawarma gags!
AC 51,Touch 39(46vs incorporeal) ,Flat 32 CMB 31, CMD 49(59), 236/236hp Malgant Winterborn Saturday July 20th, 2013 1:07:55 PM
Malgant looks at his friends, now safe and sound again within the walls of Scarwall and he smiles. The Great Lich has had his day with Gargul and will no longer be pulling the strings that cause strife and suffering in the Wold. The other Liches will reform though and may cause problems, but that was a crisis for another day. Since it was only late Morning, the cleric went to the kitchen to see if there were anything to eat in the castle. Looking out into the fields he could see his father and brother working to start some grape cuttings they had brought with them from minotaur Isle. Neither of them had a green thumb, but they were Minotaur, and wine flowed in their veins as much as blood did. They knew plenty of growers on the isle that could help them learn what to do to make their vines flourish here, and it would keep them safe and away from the sharp end of a thief's blade. Reaching the kitchen he saw his mother and sister in law preparing the midday meal for their men, while his nephew worked had at his schooling at the table. The boy already proved he would be a terror with a weapon when he was fully grown, but the schooling would see to it his mind was sharp too and he could avoid fights instead of having to rely on violence to win them. Finally he retired to the chapel and felt a sense of intense peace and calm wash over him. He knelt in prayer, thanking Imod agian for having faith in him and allowing him to keep his friends alive so that they could stop this evil from disrupting the Wold. He stayed awhile longer reflecting that for a Minotaur cleric thrown out of his order and exiled from his home he had done alright. He was a Protector of this area of the Wold and a Hand of Imod's glory. His family was safe and well cared for. Only one thing was missing, the thing he couldn't give up being a hero to do. Maybe it was time for him to go and find her, tell her how he really felt and see if she would still have him. Maybe it was time.
Captain Brahmah-3 levels, 246(-15 3 neg lvls)/261hps, AC 31+4Barkskin (Ghost Touch Armor), TAC 20 (Ghost Touch Armor) FFAC 25(Ghost Touch Armor) Saturday July 20th, 2013 1:09:26 PM
OOC:Oh, can I say, before anyone else does...
CONGRATULATIONS EVERYONE AND YAY!!! WE'RE DONE!!! HUZZAH!!
Captain Brahmah-3 levels, 246(-15 3 neg lvls)/261hps, AC 31+4Barkskin (Ghost Touch Armor), TAC 20 (Ghost Touch Armor) FFAC 25(Ghost Touch Armor) Saturday July 20th, 2013 1:22:37 PM
Sometime in the afternoon, Polo bowls Brahmah over in the courtyard, licking his face. "Bear!~"
Vauhwyt (AC39, hp156+19+12 of 156) and Harpy Mookie (AC33, hp76 of 76) Monday July 22nd, 2013 9:20:47 AM
Vauhwyt enjoys some R&R after the party's latest adventure. She spends some time on her art, making a statue of a harpy fledgling.
"I've been thinking about the one that was in the bag," she says to anyone who is nearby.
Scarwall and Acid City (DM SteveK) Monday July 22nd, 2013 9:59:46 AM
The heroes are triumphant, huzzah! hooray! yippee-kai-yay!
Over the next couple of days, all lingering effects of the great battles are magically cleansed, mended, and restored. The heroes even feel stronger, more vital, and more alive. They are free from the shadow that has long overshadowed their every moment, free to go about their own lives!
(ooc: All Blackbird Lake heroes are 20th Level!)
The arrival of the heroes back to Scarwall has not gone unnoticed. Certainly Priscilla and Warwick were there to welcome the heroes home, and the local paladin of Ga'al soon arrived for congratulations. Upon hearing the story, he at once begins composing an epic that will last for a hundred generations! Warwick also slyly informs the heroes that the moment the heroes returned, each of their bedchambers were filled with gold and gems! A quick looks proves the old vulture correct, each hero can count 200,000gp worth of coins and gems stuffed to the ceiling in their rooms!
That night, it is late and the heroes dream they gather in the great hall. A stranger, clad all in gray and in well-worn travelling clothes sits by the fire and offers each hero a mug or glass of their favorite beverage. "Come and warm yourselves", the stranger says, and in the dream it doesn't occur that the stranger playing host would be strange.
"The Great Lich is dead, the pocket dimension that was his phylactery is destroyed so that none can take his place. Those phylacteries that you used to create the Gate are also destroyed along with the three lichs you had slain in battle. The other two are fled and will take them many a year to construct a new phylactery and begin mischief. And by that time who knows? There will be others ready to battle those who would corrupt the natural order of the Wold."
Each hero has the feeling that the stranger can tell them anything, and at this time will, without riddles or evasions. What would the heroes want to know?
Vauhwyt (AC39, hp156+19+12 of 156) and Harpy Mookie (AC33, hp76 of 76) Monday July 22nd, 2013 10:39:36 AM
Vauhwyt has a number of questions:
Was that really the Master of Bone Mountain? The one responsible for ordering the kidnapping of magical beasts and of warping them into servants of one kind or another? The one who ordered the kidnapping of the harpy fledglings?
Is Priscilla okay? Is she now free of whatever compulsion she had been under? If not, how can we help her?
What would have happened, does he think, if the party had tried to hide out and attacked the great lich later on?
What will happen to that Floating Cloud? Could it be made into a good place?
Mookie pipes up, "Boss! Boss! Ask him about the reward!"
Vauwhyt frowns and whispers, "Hush, Mookie!"
AC 51,Touch 39(46vs incorporeal) ,Flat 32 CMB 31, CMD 49(59), 236/236hp Malgant Winterborn d8=7 Monday July 22nd, 2013 12:39:23 PM
Malgant looks the figure over and has an inkling as to who it might be. If it has answers though it doesn't matter. Questions fly through his mind, things that were odd about the Great Lich and his minions, but then he realizes those things don't matter anymore. They are the past, the future is what he wants to know about.
" Thank you for taking the time to come and speak to me. If you would truly answer my questions I have only a few. Is Valanthe in Gargul's realm or does she still walk the Wold. If she is still in the Wold, would you guide me to her? I made a mistake somewhere along the way, and I need to fix it."
Gain 7 hp
Vorelle Monday July 22nd, 2013 12:58:21 PM
Vorelle asks, "There was a prophecy about a coming plague that would sweep the Wold and cause untold suffering. Is that still going to happen? Is there any way to prevent it, or mitigate the harm?"
Vauhwyt (AC39, hp156+19+12 of 156) and Harpy Mookie (AC33, hp76 of 76) Monday July 22nd, 2013 1:31:50 PM
"Oh, good question Vorelle!" says Vauhwyt.
"If we can ask anything, how about this -- Are there any Teucri left in the Wold, and how can you find them?"
Jass of Downs (AC36, HP 110 / 180 ) Sub/Al Monday July 22nd, 2013 3:19:28 PM
"No questions for me, thank you." Jass sits in a window, kicking one foot in idle arcs and enjoying the breeze. "I'll seek answers myself, if you will. Maybe go see if the Sargrass is still there. I'd heard tell it had vanished."
"No. Wait. One question, as long as this is a dream. Couldn't hurt, could it? Whatever got it into the head of this Great Lich that would make it think that it could ascend to godhood? Not that such delusions are be beyond those who spend much too much time with power and too little time with people. But this Lich seemed very much to have a highly specific formula for its ascendency. It seemed to know very clearly what it wanted, and that included our destruction of its corporeal form."
"You might even say that, save for the intervention of Gargul, we almost gave it exactly what it wanted. Then again, you might also say that we also acted as the focus that allowed Gargul's intervention. But that's nothing but speculation, pure and simple."
"I'm just not really certain how I feel about this. It's all so esoteric. So hard to see where it's made a difference. Who's lives did we make better? Maybe we stopped them from becoming worse. But there's no real way to gain the measure of that, is there now?"
Aztyr AC 30 ,Touch AC 18,10 DR fire, SR 18, HP 107/169 , evasion effect Monday July 22nd, 2013 4:40:56 PM "I know it probably won't be possible or even feasible, but is there any way to bring my Draconic heritage to full bloom and become an actual Dragon? I've never hid the fact that I've got dragon's blood running through my veins, My Clan hasn't been in the fore front of my thoughts in ages, but being what and who I am, I'm interested in exploring the possibility of being all I am meant to be, or at least what I picture myself being. Lady Xil has met us as a group, I am impressed with what she has accomplished and think I'd be an asset she could make use of...."
Captain Brahmah-3 levels, 246(-15 3 neg lvls)/261hps, AC 31+4Barkskin (Ghost Touch Armor), TAC 20 (Ghost Touch Armor) FFAC 25(Ghost Touch Armor) Monday July 22nd, 2013 9:22:54 PM
"No questions here. I'm going to become a sea goer again."
"As for the money, I'll either upgrade the ship or get a cube of storms so we always have wind!"
"Or maybe we'll just add onto the castle."
Scarwall and Acid City (DM SteveK) Monday July 22nd, 2013 10:13:36 PM
The stranger breaks a smile at some of the questions Vauhwyt asks. "Even in dreams, some of your questions would be telling, but I shall provide stories as I may."
Was that really the Master of Bone Mountain? The one responsible for ordering the kidnapping of magical beasts and of warping them into servants of one kind or another? The one who ordered the kidnapping of the harpy fledglings? "Yes, dear one, and the slaying too. You have well avenged your daughters and your debt is repaid."
Is Priscilla okay? "The Witch of Blackbird Forest is clean of any taint and free of whatever compulsion she had been under."
What would have happened, does he think, if the party had tried to hide out and attacked the great lich later on? "The master of patience and biding his time would have had his lieutenants flee and destroyed the Flying Fortress if you had attempted to take more time while in the Wold. Once in his realm, there literally was no place for you to be safe. Even your extra dimensional spaces would have been infused with his siphoning magic and you would have been weaker, not stronger, when you finally faced him."
What will happen to that Floating Cloud? "It has been destroyed, with no magic to sustain it after the lich's dimension was destroyed."
At Malgant's question, the dream stranger has a softer answer. "You may see Valanthe again when you walk the Lands of Rest." (ooc: this answer is based on that Valanthe is not listed in the Woldian Address List as an active or inactive PC, and so the Player must be completely out of the Wold. No PC may be used as an NPC without the Player's permission.)
Vorelle's question makes the dream-stranger's eyes sparkle with an unknown emotion. "The plague is real, but the future is unknown, even to the gods. It is a possibility, but may be changed by the Wold's future heroes. But not by you, children, not by you."
The stranger pauses with Vauhwyt's newest question. "There are things even dreams do not know." (ooc: Cayzle, you know better than to ask questions that Jerry hasn't even told his ACDMs.)
Jass ponders questions, each going round and round. "Every god in the Wold was once mortal, and so the lich could have become a god and contested even Gargul's place. I will tell you that the lich's plan was to kill you and use your souls to power its way to godhood. When you killed it, it was only then that it discovered that it was not truly yet dead, and formed a new plan. Yet it's opportunity was also the opportunity of Gargul to claim an errant soul."
"Ah, but you want to see further, to see lives made better by your actions. Look then into the fire and see." And the fire grows and brightens for all to see as a window. And can see countless souls now in the Lands of Rest that were once trapped in Scarwall. Citizens of the Float that have good homes and businesses because of the Crimson Shields Building Company. Young children in Dirt City and Acid City and throughout the Tauric Isles looking at pictures, listening to stories, and using the example to stand up for themselves and protecting those that need protecting. Two young lovers holding hands while walking in Hero Park in Acid City, the man looking up at the heroic statues and steeling himself before kneeling and presenting a ring to his love... The scenes flash on and on, each showing positive, life affirming scenes. "You only see yourselves averting disaster, but aren't these scenes, these people, these lives WHY you have skirted the knife's edge of the Wold?"
" Dragons are special in the Wold, Aztyr, and you are special for even having dragons blood running through your veins. Perhaps a journey to the Jericho would assist you."
AC 39,Touch 31(38 vs incorporeal) ,Flat 18 CMB 35, CMD 51(61), 292/292 hp Malgant Winterborn Monday July 22nd, 2013 11:33:04 PM " Will the link with Scarwall be reestablished so that we may return here each day?" Malgant is clearly saddened by the fact that Val is no longer in the Wold, but the set of his jaw shows he means to go out and follow her journys and send her plenty of company in the land of rest. Atrip to the catacombs with his loot and a few weeks of training to learn from the tomes he buys plus training with the WLA and Malgant is prepared to go on that journey. He will keep what he has taken from the liches of the cloud island if no one else wants it, and use it to continue his journey.
Captain Brahmah-3 levels, 246(-15 3 neg lvls)/261hps, AC 31+4Barkskin (Ghost Touch Armor), TAC 20 (Ghost Touch Armor) FFAC 25(Ghost Touch Armor) Tuesday July 23rd, 2013 5:43:45 AM
The old grizzled ranger shrugs at the guests statements. "Figured as much..." is the only thing he says at the appropriate times. -------------------------------------
Brahmah will go to the WLA to finish his training and requests a promotion, from his rank of Captain. Regardless if it is given to him or not, the minotaur sends a message to his ship, The Courageous, to return as soon as possible. He provides Seaendithas Kaladir, his female drow first mate, with the current situation and outcome with a series of pigeons or whatever means his finds. He makes off to the Catacombs a couple times (not really, but for flavor) -------------------------------------- He also goes to the Temple of Ga'al and visits the High Priest that implanted the Heartseed. He is concerned with the holiday visits he must make when he's at sea. "Is there a travel shrine I need or am I obligated to be in a temple?" -------------------------------------- He makes a quiet effort to have his statue removed from the Heroes Park, but doubts highly whether it will be done. It is embarrassing to him that he is going to be revered. He does, however, appreciate the fact the statue will rot away in time. The powerful ranger could wrench it from it's plinth but will not.
Jass of Downs (AC36, HP 110 / 180 ) Sub/Al Tuesday July 23rd, 2013 8:51:42 AM
A warmth glows within the breast of Jass of Downs. A smile touches the corners of his mouth, and contentment softens the look in his eyes.
"Stranger," he drawls from his place in the window, "there have been times when I've thought that Fate had something against me. My existence has, at times, seemed little but a steady progression from one dire, life-threatening, crisis to the next. I see the worth of it now, but I wonder. Yes, I do. No laughing, you sorry group, you. I think sometimes. I do. I wonder at the seemingly disproportionate amount of turmoil in my life, and I feel somehow ... controlled or ... manipulated, if you get my meaning. But I get a feeling about this meeting. About you, Stranger."
"Does this mean we get our lives back? Does this mean we are now free to do as we wish?"
Sir Joshua the Virtuous Martyr WardWrecker (Ken), DR 5/evil Tuesday July 23rd, 2013 9:40:01 AM
Sir Joshua listens to the questions and answers with a smile on his face, glad that his friends are finding some closure and/or guidance to their concerns. WIth the great lich gone, he is content with practicing his jousting, charging and fighting... WIth his experience, it might be a good idea to start up an academy for young knights who wish to learn from a master... Their castle is a perfect place to start and the wide open fields are perfect for training in riding and footwork... So many opportunities... Of course they need to have a feast and jousting tournament to celebrate their great victory and maybe his companions would invite their families for a week long event...
He also ponders, "I've got a nephew who recently joined the mailed fist, though he was a small boy and not very strong... He was quite bright though and had a predilection for magic... Maybe I'll check on how he's doing and see what advice and guidance I could share with him..."
Vorelle Tuesday July 23rd, 2013 10:42:38 AM
Vorelle has no more questions. A plan is beginning to take shape in her mind, but she isn't ready to talk about it yet.
Aztyr AC 30 ,Touch AC 18,10 DR fire, SR 18, HP 107/169 , evasion effect Tuesday July 23rd, 2013 11:17:00 AM "I've heard the creation stories, but you say to take a journey to the Jericho, how would I go about doing that? I have no idea where to even begin...."
Vauhwyt (AC39, hp156+19+12 of 156) and Harpy Mookie (AC33, hp76 of 76) Tuesday July 23rd, 2013 1:43:37 PM
Vauhwyt smiles grimly when the stranger says that her girls are well avenged. She does not say anything, but she is thinking that vengeance is not as sweet as she used to think it might be. And she still worries about the little one who was lost in that bag of holding.
However, it makes her smile turn genuine to see the images of people whose lives they have touched. It makes her sentimental -- sShe asks for news about old friends, like Rose and her raven, and Theo and his raven. Dietrich the Bear. Appolo and Ashira and their crew. All her old comrade in arms. She reminisces with those who remember all of them, especially Vorelle. "Remember how Rose liked to cook? How Theo always looked like he was going to fall all over his robes? Remember MadJack? I wonder if he is still trapped in Kosh-Marr. I hope not. Maybe we should go there and get him out."
OOC: Kindly DM Steve, no need to actually give us any news about these old friends ... not trying to give yuou extra work! But Vauhwyt would have thought of them.
Jass says, "Does this mean we get our lives back? Does this mean we are now free to do as we wish?"
She is not sure what he means, though. "Huh? Get our lives back? Well, you mean, is anyone gunning for us any morre?" Her accent reveals her nervousness at the idea. "No big lich trying to kill us? No need to worry about sleeping in a different place every night? No need to cast Detect Scrying every morning? No need to worry about our loved ones being used against us?"
"Do you mean, are we safe now, Jass? I don't know think anyone can be safe in this Wold. Even Domi got killed that time. Everybody has enemies."
She has a couple questions still, for the stranger.
Malgant jogs her memory. "What about all those lost souls from the Scarwall? I was hoping to bring a bunch of them back. Poor things."
"And what about Acid City? Will it really be a safe place where the theocrats won't force folk to get heartseeds? Or tax those who don't? Is it safe to make a home there, or to bring innocent people to live therre?" She is thinking about the people they met who either fled Acid City or decided to tough it out. "Is it safe for us to live there?"
Mookie, meanwhile, is starting to get nervous, and he has noticed that the stranger did not answer his question about a reward. The raven is starting to get an odd feeling about this fellow who knows so much. "Boss! Boss!" he whispers a bit too loud. "Boss, are you sure this is JUST a dream?"
AC 39,Touch 31(38 vs incorporeal) ,Flat 18 CMB 35, CMD 51(61), 292/292 hp Malgant Winterborn Tuesday July 23rd, 2013 4:16:37 PM " Oh, Acid City will be safe, no worries there Vauhwyt. If Horace can't change the order from within to a more benevolent following of Ga'al, then I will help him destroy it. Once it is purged and burned to the ground he will be able to make it more the way he explained it to us. If what this smirking stranger shows us is true, and I have no doubt it is, then that process has already started through the park and our images. People will start to coexist, I mean look how different we are, and yet we can accomplish these feats. I think Jass means we have no pressing crisis to run off to now. We can do the things we wanted to do before evil got in the way. We can start to live for us rather than be at the whim of the next villain to pop up.:
AC 39,Touch 31(38 vs incorporeal) ,Flat 18 CMB 35, CMD 51(61), 292/292 hp Malgant Winterborn Tuesday July 23rd, 2013 4:17:50 PM
BTW, is this Gargul? That's the feeling I get.
Cayzle Comments: That would be telling!
SteveK: How could it be? It is just a dream... just a dream...
Malgant Uh huh, right...
Jass of Downs (AC36, HP 110 / 180 ) Sub/Al Tuesday July 23rd, 2013 7:00:45 PM
"Vauhwyt ... " Jass sighs and casts his eyes skyward. "Some people live in cages of their own making."
Scarwall and Acid City (DM SteveK) Tuesday July 23rd, 2013 8:28:19 PM
Jass feels the link to Scarwall has returned, as well as all the other permanent spells that were suppressed while in the Great Lich's realm.
The scene lingers, comforting, full of camaraderie and quiet accomplishment. The heroes look about and see the stranger is gone.
The dream and the feelings are now for the heroes and the ages.
........................
Hey everyone! It was fun DMing the BBL in the final adventure. Be sure to go to the Giggling Ghost for the expected Party, and the BBL email chain is now open for reviewing the last adventure.
see you at Agents of the FIst!
Jass of Downs (AC36, HP 110 / 180 ) Sub/Al Tuesday July 23rd, 2013 8:42:55 PM
OoC: I'll leave the GG to you, Steve. Jass is your character. I return him to you.
Captain Brahmah-3 levels, 246(-15 3 neg lvls)/261hps, AC 31+4Barkskin (Ghost Touch Armor), TAC 20 (Ghost Touch Armor) FFAC 25(Ghost Touch Armor) Tuesday July 23rd, 2013 9:14:50 PM
OOC: It's been real my friends. See you at the party and in Agents!!
Vauhwyt (AC39, hp156+19+12 of 156) and Harpy Mookie (AC33, hp76 of 76) Wednesday July 24th, 2013 10:24:42 AM
"Hey!" says Vauhwyt as she begins to wake from her dream, "That stranger fellow didn't answer all my questions!"
Mookie laughs and caws. "NO one could answer all your questions, Boss! Not even him!"
Vauhwyt (AC39, hp156+19+12 of 156) and Harpy Mookie (AC33, hp76 of 76) d6=6 ; Wednesday July 24th, 2013 10:42:01 AM
OOC: I'm leveling Vauhwyt's sheet up to 20 for posterity and to link to in the party.
Rolling a d6 for a new level of Arcane Trickster ... 6! YAY!
AC 39,Touch 31(38 vs incorporeal) ,Flat 18 CMB 35, CMD 51(61), 292/292 hp Malgant Winterborn Wednesday July 24th, 2013 1:16:09 PM
Same here, the 2 books I got really upped my hp and AC.
PS - Could someone mail me the link again to our new game? I can't find it on our Wold list of games...
PPS - As my role of Sheriff, I officially declare that this game is concluded in re: to posting requirements. We'll get the new game started and after a few weeks, we'll start tracking them there... Of course I know that we'll keep up the same Wold leading level of posts ;)
Aztyr AC 30 ,Touch AC 18,10 DR fire, SR 18, HP 107/169 , evasion effect d8=6 ; Wednesday July 24th, 2013 10:15:29 PM
Leveling up Aztyr eventually, rolling HP and of course finishing off Fixer, universal crafting, even though no more crafting for her....(in game)
Vauhwyt (AC39, hp156+19+12 of 156) and Harpy Mookie (AC33, hp76 of 76) Wednesday July 24th, 2013 11:03:26 PM
Captain Brahmah-3 levels, 246(-15 3 neg lvls)/261hps, AC 31+4Barkskin (Ghost Touch Armor), TAC 20 (Ghost Touch Armor) FFAC 25(Ghost Touch Armor) Friday July 26th, 2013 3:33:35 AM
Off to the party me thinks..... later all!!