Obla Dee, Obla Dah... - DM Donna Monday July 8th, 2013 7:05:04 AM
In spite of the somber mood from the personal sense of confusion and betrayal, the crew aboard the Lionfish are certainly able to set sail for a destination: Bonetown, where logic dictates that the heroes may be able to find out more about their mentor, Captain Annoir. Plus there is that cleric of Pantheon that just might be able to help out Coer with his little problem, too.
The familiiar sight of the Bonetown piers hove into view and a berth for the Lionfish is quickly found. The sun is just about past the middle of the sky when the ship is secured to the dock near a pile of crates and a mound of lumpy-looking fishing net that seems to have been shoved ignominiously up against them.
The Lionfish's gangplank is deployed so that the heroes can ascend to the pier, but even as the group disembarks the ship, something catches their collective eye...
ROLL FOR PERCEPTION:
1-10: You thought you saw that pile of lumpy fishing net move (or, in Coer's case, you heard a strange sound from the pier), but it's just got to be your imagination. 11 - 16 Highlight to display spoiler: { No, wait--you DID see that pile of lumpy fishing net move (in Coer's case, you're sure you heard the sound of something muffled coming from pier.)} 17 - 20 Highlight to display spoiler: { Not only did you see movement/hear a sound, but now you just KNOW that the motion/noise is NOT random--there is definitely SOMEthing in that bundle of net!} 21 and over Highlight to display spoiler: { Shiver me timbers!!! There's something ALIVE in that thar net!!!}
(Brock) Jozhur AC18/14/14--CMD 16--HP 36/36 d20+5=17 ; d20+11=24 ; Monday July 8th, 2013 8:14:21 AM
As Jozhur heads down the gangplank, the oddly placed net quickly catches his eye.
I'd swear to Domi that pile of fishnet move. Somehow I doubt it's full of fish.
He quietly removes his sap from his belt and heads for the net, on his tippy toes, of course.
--------------------- Perception: 17 Stealth: 24
(Mark) Coerator AC 17/16/14 -- CMD 21 -- HP 43/47 d20+9=28 ; Monday July 8th, 2013 8:24:16 AM
Coer walks carefully down the gangplank, his hooves clicking on the wood and echoing back the location of items around him. it is a crude way to get around but it serves him well. His ears prick up at the unexpected muffled noise from the docks and points to the source.
"is the dock secure? i heard a noise."
Spirysn'rar Kilarn (Ian) AC 13/13/11 - CMD 14 - HP 13/13 d20+8=24 ; Monday July 8th, 2013 8:40:21 AM
Spire stops short of the next, his face dark. "There is definitely something alive under that net. Be careful, everyone."
Kane' Ma'Kai (SteveK) AC14/ T14/ F10/ CMD 16(18) HP 32/32 d20+8=23 ; Monday July 8th, 2013 6:14:07 PM
Kane' stands by Coer, giving the minotaur a shoulder to hold as he walks down the gangplank and onto the deck. "Steady, Coer sir, you may use me if you wish as your eyes until we can undo this spell."
As the netting performs its gyrations, Kane' agrees with Spire. What is more, as the BloodWitch has used nets often, he knows that they would make a very poor ambush location... so he moves forward to help!
"Please stop struggling under there, it will only entangle you more and you may fall into the water to drown. If you are peaceful, we may be able to free you."
.......Actions
........Effects
.....Spells Available Rebuke Death: 0 of 7 used 1 2+1 2 2+1
Lump under a net Monday July 8th, 2013 7:42:49 PM
"Mmmmph! Rrrgh! MMMM."
Shemeska HP 54 - AC 19/15/14 - CMD 22 - F+5/R+11/W+2 d20+8=28 ; Monday July 8th, 2013 11:51:27 PM
Shemeska also spies the wriggling net. "Stop squirming in there! They will have you out in a moment, and I doubt your thrashing about is going to help anyone."
Perception nat 20
Happy, Smiling Faces - DM Donna Tuesday July 9th, 2013 1:03:33 PM
Jozhur c-a-r-e-f-u-l-l-y approaches the moving net bundle with stealthy and armed precision even as Coer's sharp ears and Spire's eagle eyes confirm that the net is more than it seems.
Kane' and Shemeska, however, sense that the odd bundle isn't so much a threat as a mystery to be solved.
As the Blood Witch plucks a bit at the entangled fishing equipment, Jozhur has a front row seat to what's uncovered:
The head of a man with a shaggy mane of hair and a gag in his mouth. He is clearly wrapped up not only in fishing net but also rope tied very tightly over everything, making for a great, big, misshapen mass of net and rope.
...does something smell like fish...?
(Mark) Coerator AC 17/16/14 -- CMD 21 -- HP 43/47 d20+9=10 ; Tuesday July 9th, 2013 10:49:07 PM What is it? What's happening? asks Coer. His ears have failed him and he looks in the wrong direction.
Spirysn'rar Kilarn (Ian) AC 13/13/11 - CMD 14 - HP 13/13 Tuesday July 9th, 2013 11:28:55 PM
Spire gasps loudly, crouching down to pull the gag from the man's mouth. "Are you alright? Someone with a blade, cut his bindings!"
Shemeska HP 54 - AC 19/15/14 - CMD 22 - F+5/R+11/W+2 Tuesday July 9th, 2013 11:39:55 PM
Shemeska draws his dagger and slices carefully at the netting and the man's bindings. He pauses before removing the gag and leans in close. "Do not scream at us. Do you understand? You will calmly explain yourself or I will put you back in this net until you can control yourself." He waits for a nod, then cuts the gag off of the man's mouth.
(Brock) Jozhur AC18/14/14--CMD 16--HP 36/36 Wednesday July 10th, 2013 4:37:01 AM
Jozhur stands by waiting for answers, still casually holding his sap at his side.
It quickly becomes clear that this is no human trapped and bound under a net, but a liontaur! Brightly clad in orange, red, yellow, and brown, the wemic nods when asked not to shout, and is clearly glad to be loosed from his bindings.
"I am glad to be loosed frrom my bindings!" he says in a thickly accented Common, as soon as he is loosed from his bindings. "I am Zeoll, at yourr serrvice."
He gathers himself together, and with halting movements rubs some life back into his limbs and spine. "When you've seen as many yearrs as I have," he says wearily, "being knocked out and tied up is a surrefirre way to rrouse the demons of lumbago."
His once-auburn mane is now more grey than not, and his face is weathered by a long life spent mostly on the road. He looks around, taking you in -- an elf, a human, a minotaur, a half-elf, and a drow. He grins as he sizes you up, and sees the hand of fate moving once more in his life.
"I take it you may be a grroup of herroes? And underr what name do you rroam the Wold, helping the innocent, perrhaps, or championing the weak?"
He reaches down into the loosened bindings of rope and net as he speaks, drawing forth from the mess a huge wooden shield, carved with vines and creatures; and featuring an acorn right in the middle. Some may recognize the iconography of the Fae King and his wife.
Let's Be Friends! - DM Donna Wednesday July 10th, 2013 9:25:50 AM
Ah, ha! The captive is freed from his bonds and introduces himself. Although Bonetown is your group's home base, surely you are all polite enough to do the same (and don't forget to write a nice descriptive passage about how others would see your PC--even Coer, whose state of blindness will hopefully be dealt with soon.)
While your PCs are exchanging the social pleasantries, it's time to make sure that those of you who have been adventuring with the group before now get to add to their Experience Points (hurray!!!)
Ye Who Participated in the Previous Scene: kindly add 1850xp to your character. This will no doubt bring you up to Level 5 PCs. (Congratulations on that!) Level up your PC, roll for your HPs on the Loot 'N' Booty board, etc., etc.
The following is a reminder list of the various goods and sundries that your little group of piratey people managed to snag from the situations and/or combat from the previous scene:
Non Magical But Still Highly Useful and/or Sellable Stuffs: 3 x Scimitars 2 x Rapiers 5 x Daggers 10 x Vials of Alchemists Fire Coins totalling 375gp
Magical Items Your Group Has Managed to Identify: +1 Scimitar +1 Chain Shirt +1 Ring of Protection Horn of Fog 2 Scrolls - 1 x Raise Dead, 1 x To Be Advised <--sorry about that...working on finding out if that title means you did ID it but the DM didn't give you the spell on it
Magical Unidentified: A very nice light crossbow 2 x pieces of studded leather armor Some rope That Amulet that Spire Put On: you haven't really identified this one too much, but since Spire's been wearing it (and since he came back from the dead), he's noticed that his skin is kind of slimy now...
Kane' Ma'Kai (SteveK) AC14/ T14/ F10/ CMD 16(18) HP 32/32 Wednesday July 10th, 2013 5:02:42 PM
Kane' is surprised past his usual unobtrusiveness at seeing not only a live wemic (as Spire called them), but THAT wemic! "You are the wemic we saw in the Tapestry of Gargul's Throne Room!", he says almost accusingly.
He recovers enough to give his own name. Wearing shades of warm, rich browns, the thin half-elf keeps his shoulder-length dark brown hair loose about his head, his coppery skin only highlighting the golden brown of expressive eyes. Shirt, leggings, and loincloth of cotton and canvas, he favors trim in reds and yellows. He has no visible weapons or armor, but the hint of a spell component pouch and a tiny cauldron hanging from his belt gives away that he is a BloodWitch.
With another question, Kane' looks at, well, Zeoll. "Are you the hero who has done a favor for Gargul? And how did you become tied up and hidden beneath some fishing nets?"
.......Actions
........Effects
.....Spells Available Rebuke Death: 0 of 7 used 1 2+1 2 2+1 3 1+1
"You are the wemic we saw in the Tapestry of Gargul's Throne Room!"
"What, Garrgul has a tapestrry of me in his thrrone rroom? Well, I knew I had fans all overr the Wold, but I guess I have a few outside the Wold, too?" From his intonation, you can tell that Zeoll is poking fun at himself, and does not actually think that Gargul has a tapestry featuring Zeoll in his throne room.
"Are you the hero who has done a favor for Gargul?"
"Pleased to meet you, Kane," says the liontaur, bowing. "I am Zeoll, and I have serrved the God of Death twice orr thrrice, though neverr as an arrdent worrshiperr, if you know what I mean."
"And how did you become tied up and hidden beneath some fishing nets?"
"Oh, you know, same old storry. Washed ashorre as drrenched as a rrat. Stumbled into a barr. Got knocked out with a magic potion. Woke up in a pickle. Not my firrst time in such a situation, and the betterr in that this time no savages arre trrying to make me theirr dinnerr!"
Kane' Ma'Kai (SteveK) AC14/ T14/ F10/ CMD 16(18) HP 40/40 Wednesday July 10th, 2013 10:25:10 PM
"Kah-nay", the half-elf says slowly, "my people would have been proud to call me Kane'"
DM OOC: can you clarify the name of this PC, please? You're posting him as "Kane' " and yet his CS says he's "Keiki". Thanks!
Backstory: On his first sailing with the Lionfish, Keiki was able to help the Lionfish in several fights, and in the last one fought toe-to-toe with Kito, the Captain of the Elfbloods. And when Yel'kno and Spire were both killed in the fight, he even was brave in front of Gargul himself! (Gargul demanded that Keiki give up the search for his family and befriend a hero who has done a service for Gargul.) For these actions, Keiki performed a naming ceremony of his people, changing his name from Keiki (Child) to Kane' (Man).
But he's the same hero.
I changed his name in Post but forgot to change his CS. Changed now, thanks!
Shemeska HP 54 - AC 19/15/14 - CMD 22 - F+5/R+11/W+2 Wednesday July 10th, 2013 11:42:26 PM
The drow touches a lazy salute to his brow. "Pleased to make your acquaintance, Zeoll. We recently lost a crewman, so I'm certain the others will be willing to take on new help. You might find things a little... tense. We're trying to make the best of it right now."
Spirysn'rar Kilarn (Ian) AC 13/13/11 - CMD 14 - HP 13/13 Thursday July 11th, 2013 12:31:17 AM
Spire bows to the liontaur, smiling at Zeoll. "Greetings, Zeoll. I am Spirysn'rar Kilarn, but my allies simply call me Spire. If you are looking for somewhere to sleep, we have a rather large house in Bonetown with more than a few empty rooms. You are welcome to stay in one if you would like. In the meantime..." The elf looks to Coer and says, "I believe Coerator is in need of some help. Come, Zeoll, we will show you to our home, and hopefully our resident cleric will be there to cure our friend of his ailment."
DM OOC: A rather large house, you say..? Has this building ever been mapped and/or described? (Just curious...)
OOC: Why yes, it has! We paid for it at level two and the two floors can be found here and here.
(Mark) Coerator AC 17/16/14 -- CMD 21 -- HP 43/47 d20+9=12 ; Thursday July 11th, 2013 1:37:18 AM
"Yar, lets go." mumbles Coer as he steps forward and trips over an anchor.
ooc: perception 12
Zeoll Thursday July 11th, 2013 10:04:29 AM
Zeoll bows to the drow and says he will try to make things less tense.
Zeoll asks Spire, "What do you mean, that you lost a crrewman? What kind of a crrew do you have?" His tail swishes, as if he is nervous about the answer. "Although I am verry grrateful forr the welcome and the hospitality."
Then the minotaur stumbles. Zeoll reaches out to steady him, and says in Tauric, "Brother, let me lend you a hand."
DM Donna Thursday July 11th, 2013 11:02:58 AM
Even as the heroes from the Lionfish get acquainted with the newly-freed Wemic, they hear the unmistakable sound of somebody clearing their throat. Standing on the pier is an average-size human male with neat brown hair and an inquiring brown gaze holding a clipboard in one hand.
"I'm Buron Caldwell," he says without preamble, "Junior Harbormaster. Which one of you is going to pay the dock fee for the Lionfish?"
Ah, yes--in spite of adventure and the meeting of possible new allies, Life goes on and bureaucracy must be maintained. The coinage for parking the ship is quickly scraped up and the clerk accordingly records the transaction on his clipboard.
"Okay, here's your receipt," he says, giving you a slip of parchment, "Don't forget to check in at the harbormaster office--" The man nods at the weathered little building slumping at the far end of the pier, "--if you take on any cargo before you leave. Now, before I go--any questions...?"
It occurs to the various members of the party that someone from the harbormaster's office just might have information about the comings and goings of a certain captain that you all have burning questions about...
Spirysn'rar Kilarn (Ian) AC 13/13/11 - CMD 14 - HP 13/13 Thursday July 11th, 2013 6:24:33 PM "We are a crew of... sailors?" the elf responds to Zeoll, looking at the others. "I would certainly not call us pirates, but I do not think sailors is an appropriate term. Perhaps... sea-faring adventurers?"
When the Junior Harbormaster approaches, Spire's face takes on a much darker tone. "In fact, we do have some questions," he mentions, stepping forward. "There is a certain captain by the name Annoir that has tried his hardest to send us to Gargul." The elf leaves out the fact that he succeeded. "He hired the Elf Blood's ship to do so. Do you have any information regarding their whereabouts? We would be willing to pay for any information leading us to them. And we are aware of the... rules regarding brawls on the docks. We will not be a nuisance to you or the harbormaster."
Previously. as Spire felt his skin go slimy, he grimaced, retching at himself, but keeping the amulet on. "All in the name of magic," he mutters to himself. "Find out what it does, then decide what to do with it. Just breathe deeply."
(Mark) Coerator AC 17/16/14 -- CMD 21 -- HP 43/47 Thursday July 11th, 2013 10:29:46 PM Zeoll... you speak Taur? I cannot see, What are you?
~~~ ooc: you may see some changes in Coer's demeanor moving forward. i forgot how low his CHA score is so I will attempt to RP him betterer
Buron Caldwell (DM Donna) Thursday July 11th, 2013 11:15:13 PM
The man listens to Spire, shock and disbelief clearly written on his face.
"Sir!" Caldwell says indignantly, "Surely you must be mistaken! Everyone around the harbor knows there is no better man than Captain Annoir! He single-handedly made the channel safer by killing a particularly nasty bunch of Devil Fish! He drove off a gang of troublemakers called the Elf Bloods! Why, he even helped out the influential Count Ruben by finding a stolen painting and returning it to the nobleman, suffering losses on the way! This town owes Captain Annoir a debt of gratitude for such heroic sacrifice...I'm happy to have heard that he took the massive reward for giving the Count back his treasured art and set sail on the Iron Hull just yesterday!" The Junior Harbormaster shakes his head, clearly rejecting any notion that Captain Annoir could do any wrong.
"Your talk reminds me of some of the mutterings floating around the Busty Mermaid!" Caldwell adds with a deep sniff of disapproval. "Those old reprobates have nothing better to do with their time than to repeat the imaginings from their collective dementia by claiming to have been cheated by the good Captain." He harrumphs, eying the party with a particularly jaundiced eye.
"Good day!" Caldwell dismisses you, his voice clearly dripping acid, and strides away in a visibly affronted manner.
Caught up meeting a fellow taur, Zeoll at first is focused on Coer. "Hail and well met, brother," he says in Tauric. "Are you in trouble? May I offer my assistance?"
But then Zeoll hears "Lionfish" and "Annoir." He exclaims in Common, after the official departs, "Hey! The guy who trried to shanghai me had that name! Arre you guys the Lionfish?! That Annoirr was getting out of town fast because he thought you werre coming afterr him. He said he had things to do in Centaurr Island."
"Of courrse, a villain rreally worrth his salt would have let me 'overrhearr' his plans so I would feed you exactly what he wanted you to know. Maybe he is not on the lam, and not headed forr Centaurr isle! That may be just what he wanted me to tell you!"
(Brock) Jozhur AC18/14/14--CMD 16--HP 36/36 Thursday July 11th, 2013 11:20:23 PM
Jozhur slips his sap back onto his belt, laughing to himself"Greetings, Zeoll. I'm Jozhur Derile, another Lionfish crew member. As the others have said, you're more than welcome to join us."
Jozhur is a small but rather athletic looking young human. He moves very gracefully, his steps light. His skin is fair, even after months of sea travel. His head bears a shaggy mop of jet black hair. He is dressed in a hooded flowing black outfit, with a bit of mithral armor visible near the collar.
"I suppose you could just call me a wandering adventurer. While growing up in South Harbor I lived a lifestyle I wasn't proud of. Decided to head to Rum to escape my reputation and start over. The ship I was on went down somewhere near Bonetown, where nice witch by the name of Goodie Bess saved my life. I stayed with her and helped around her home until these others stumbled across us, I jumped on the chance to travel again."
"Well, let's head for the house, we need Coer's sight restored before we get in any more brawls."
--------------------- OOC: Jozhur has claimed a dagger from the loot and the scroll of raise dead has been used.
DM Donna Thursday July 11th, 2013 11:29:46 PM
THE LOOT:
Both of the scrolls found were supposed to be Raise Dead scrolls, since the party had to deal with trying to get back two of their own from the Lands of Rest. However, since one of the dead PCs chose not to return to the living Wold, that second "unidentified" scroll is actually the second, unused Raise Dead. Your party is allowed to keep it for when you need it again.
OOPS.
I mean...you're allowed to keep it IN CASE you need it again.
8D
Shemeska HP 54 - AC 19/15/14 - CMD 22 - F+5/R+11/W+2 Thursday July 11th, 2013 11:44:39 PM "I am Shemeska, of the It'lal Drow. I was pressed into service with the Blood Elf ship. Or Elf Blood, they tended to be loose with their naming conventions. Not the sharpest knives in the drawer, or any drawer, if you catch my drift. It was kill or be killed." He points a finger towards Spire, "And unfortunately, he died. By an arrow. One of my arrows." He pauses a moment and clears his throat. "Awkward..."
Kane' Ma'Kai (SteveK) AC14/ T14/ F10/ CMD 16(18) HP 40/40 d20-1=13 ; Friday July 12th, 2013 8:04:05 AM
Kane' startles but controls himself, not wanting to give the harbormaster anymore information. He tugs at Spire's sleeve. "No, remember, it was Captain Renware who did those things to us." Kane' is a horrible liar, unable to read others well, but wise enough to know when to try it.
After the assistant harbormaster is gone, Kane' tugs on Spire's sleeve again. "With such a good reputation, denouncing Annoir to the town will put us in the same category as the crazies. The Lionfish must be wiser than that."
The half-elf speculates while sizing up Zeoll, still only talking to Spire, but loud enough for the others to hear. "It would be unusual if Captain Annoir shanghaied Mister Zeoll and sailed away but did not impress him to be a sailor and conveniently has him tied up on the very dock we arrived at. Almost as if the Harbormaster was bribed to put the Lionfish here.
"If I may, Captain Jozhur, I suggest you lead to the safe house where we gather supplies then we need to find some information. First, have the ElfBloods come into port? Their ship got away after all. The harbormaster will know." And Kane' shudders at the thought, not wanting to go to the harbormasters offices. "Second, perhaps visit the Busty Mermaid to learn more of Captain Annoir Third, discover Captain Annoir's usual tavern of choice and snoop unobtrusively in there for information."
Then Kane' puts on the bravest face he can and looks directly into the very exotic face of Zeoll. " And you, Zeoll sir, should come with us and I can be your friend."
.......Actions
Bluff the assistant: (13 wow, pretty good!)
........Effects
.....Spells Available Rebuke Death: 0 of 7 used 1 2+1 2 2+1 3 1+1
Zeoll d20+11=17 ; d20+11=27 ; Friday July 12th, 2013 9:27:14 AM
Zeoll pauses for a moment in thought. He thinks about where he was, where Annoir was. He does his best to ignore the distracting smell of fish. He sets his shield aside and casts his Taur's Try cantrip (centaur form) and prays for Guidance.
Zeoll tries to deduce the time of day when he came to, and how long he has been on the dock. Survival check to deduce time has elapsed: 17
Then he prays for more Guidance and opens his nose. He recalls the scent of Annoir. He picks up his shield and casts about on the wharf. He tries to find the man's scent. Survival check to track: 27!
Zeoll is vaguely aware that the others are talking about what they will do next. He calls out, "If the trrail is not too cold, I can lead you to Annoirr rright now!"
OOC to DM: Highlight to display spoiler: {Zeoll has the scent ability. The DC to track in the presence of a strong scent (fish) is 20. The penalty for a cold trail is -2 per hour. So if Zeoll has been on the wharf three hours or less, his roll of 27 should suffice to track Annoir?}
DM Donna Reply Highlight to display spoiler: { alas, poor Zeoll, the only trail you'd be able to discern is to a now-empty ship's berth--the Iron Hull sailed away just before dawn (the "just yesterday" that Caldwell was referring to), and it's about mid-afternoon-ish now. Don't forget, however, that Zeoll revived briefly just long enough to overhear Annoir swearing up a storm about how he now "can't get my money's worth" from paying for Zeoll's not-so-voluntary service to his ship because the big bundle of net-and-rope-wrapped Wemic was too big and bulky for Annoir and the two sailors with him to maneuver into their dinghy. (The Iron Hull almost never uses the gang-plank method to board their ship--that's how Annoir has managed to not have his own vessel inspected for possible slave labor.)}
Zeoll Friday July 12th, 2013 11:59:59 AM
OOC: Thanks kindly DM Donna!
Zeoll reports that the trail leads only to an empty dock. "Maybe he was trrying to skip town fast like," Zeoll mutters.
(Brock) Jozhur AC18/14/14--CMD 16--HP 43/43 Friday July 12th, 2013 6:07:15 PM "Right, let us make a quick trip to the house. Then I will head out to try to gather some information, if anyone wants to accompany me that would be fine, but I'd understand if you all just want some rest. Seems we should try to be subtle in gathering information on Annoir."
Shemeska HP 54 - AC 19/15/14 - CMD 22 - F+5/R+11/W+2 Friday July 12th, 2013 8:22:12 PM "We should try to sell what we can in the markets as quickly as possible. You never know when we might need to vacate the island with expediency." Shemeska raises an eyebrow. "Speaking of which, did anyone claim that lovely set of leather armor?"
ooc: Is the +1 light fortification studded leather armor available for claiming?
DM OOC: The best place to discuss loot division is in emails amongst the players.
DM Donna Saturday July 13th, 2013 11:56:26 AM
...waiting on Coer & Spire to post...they have until Sunday, July 14, 11pm Eastern time, as I will need to make my "Friday" post before midnight on that day.
(Mark) Coerator AC 17/16/14 -- CMD 21 -- HP 43/47 Saturday July 13th, 2013 9:11:37 PM "I agree, House first." Says Coer holding out his hand "someone lead the way".
Spirysn'rar Kilarn (Ian) AC 13/13/11 - CMD 14 - HP 13/13 Sunday July 14th, 2013 12:27:15 AM
Spire nods in agreement. "It will be good to see Engev and Lansel again."
Kane' Ma'Kai (SteveK) AC14/ T14/ F10/ CMD 16(18) HP 40/40 Sunday July 14th, 2013 6:33:40 PM
Kane' intends to immediately find a Catacombs entrance, or someone to Identify the unidentified magical items. (ooc: the group needs to do this prior to knowing the most even distribution.)
Spirysn'rar Kilarn (Ian) AC 13/13/11 - CMD 14 - HP 13/13 d20+13=27 ; d20+13=26 ; d20+13=25 ; d20+13=17 ; Sunday July 14th, 2013 10:33:48 PM "Oh, have we not identified those items yet?" On the way to their house, Spire tries to identify the items. (Spellcraft: 27, 26, 25, 17)
DM Donna Sunday July 14th, 2013 11:43:37 PM
And so...the consensus seems to be that the party will head home and touch base with Brother Engev and Lansel...and also pinpoint the magic effecting some of the spoils from their last adventure-at-sea.
Working on the unidentified items, you find yourselves in possession of a Crossbow of Frost, a suit of +1 studded leather, the second suit, which is one of +1 studded leather of light fortification (what a lucky guess about that on Shemeska's part! ;D), and a Rope of Climbing.
Oh, and Spire is finding that his slimy skin is making him a little less charming to most.
The group comes to the location of their little portside headquarters to find that there are a few changes to the snug building: it's actually "furnished". Yes, the interior of the public spaces sport all manner of barrels, planks and what are obviously cast-off pieces of furniture. As you stand at the foot of the double-wide log stairs that lead to the upper floor, a door to your immediate left opens up and Lansel enters.
"OH! You're back!" the erstwhile scribe states the obvious, then leans a bit to one side so that he yells to Engev about your return. As most of you shake away the ringing in your ears, a door to your right opens up and Brother Engev comes forth, smiling.
"Welcome back, my friends!" the cleric greets you. "As you can see, Lansel and myself have been busy trying to make this house a bit of a home for you. Given our limited funds, we called upon the community to help us out in our hour of need. We were supplied with many things with which to fashion tables, chairs, benches and even some...curtains and such..."
"Sit down, then, and tell me of your latest trek to the sea..." the cleric of Pantheon prompts.
(Brock) Jozhur AC18/14/14--CMD 16--HP 43/43 Monday July 15th, 2013 7:59:44 AM "Well, I like what you've done with the place while we've been away."
"Well, it's kind of a long story, I'll try to be brief."
"Captain Annoir had us attempt to recover a painting of his from the Elfblood ship. We were unable to find the painting, but did find a magical ring. We followed a distress signal given by the ring, where we had a run in with some Merfolk types and Kelpies. We were then attacked by the Elf Bloods, who somehow knew where to find us. In the fight with the Elf Bloods, we lost Spire and Yel'kno, and Coer was blinded. We were able to have Spire brought back and were hoping to find someone who could cure Coer's blindness."
"One of the Elf Bloods had a note signed that read 'They should be near the coordinates. Make sure none of them make it out alive.' Now the junior harbormaster tells us that Annoir killed some devil fish, drove off the Elf Bloods, and recovered some stolen painting. We will be investigating this further, would you happen to know anything that may help us?"
Kane' Ma'Kai (SteveK) AC14/ T14/ F10/ CMD 16(18) HP 40/40 Monday July 15th, 2013 11:20:23 AM
Kane' shakes his head, amazed that his companions are so free with their information. Perhaps that is something that he has to learn, but his experience has taught him to be MUCH less open with secrets.
The half-elf shyly introduces himself to Lansel and Brother Engev, and accepts whatever sleeping accomodations he is allowed. Not one to remember having anything of his own, the half-finished house and cast-off furniture look like paradise!
DM OOC: Do note that, as a member of the group, Kane' is entitled to pick out one of the available bedrooms, so don't forget to do so when you can.
Everybody's Buddy - DM Donna Monday July 15th, 2013 1:50:26 PM
"Blind???" Brother Engev says, looking alarmed. "Coer--with your permission--I may have a scroll I can use to counter that..." The lanky cleric puts a hand on the minotaur's elbow and leads him away towards the room he keeps.
"Captain Annoir did all that..?" Lansel asks, frowning. "You know...I have a customer or two who've been talking about how the Captain isn't all that most of Bonetown seems to believe he is. I've heard that there are a bunch of people who have been cheated by him hanging out at some tavern...the...eh...um...the B-Busty Mermaid..?"
Soon, Coer and Brother Engev return, with the minotaur's sight restored. Lansel repeats what he told the others.
"Yes, I'm sure that you all can't be the only ones who've been lied to by Captain Annoir," Engev agrees, "It amazes me that he's been able to get away with it all this time..."
Kane' Ma'Kai (SteveK) AC14/ T14/ F10/ CMD 16(18) HP 40/40 Monday July 15th, 2013 3:45:19 PM
LOOT: 3 x Scimitars @ 15 gp=45 2 x Rapiers @20gp= 40 5 x Daggers @ 2gp= 10 10 x Vials of Alchemists Fire @20gp= 200 +1 Scimitar = 2,315 +1 Chain Shirt = 1,250 +1 Ring of Protection = 2,000 Horn of Fog= 2,000 gp 1 Scroll - Raise Dead 1,125 gp Crossbow of Frost, 8000 +1 studded leather, 1000 Rope of Climbing 3000 Coins totalling 375gp 16,815 gp /4 Kane, Jozhur, Spire, Coer = 4203.75 wealth. 1) Each hero can choose "Goods" or "Gold"
2) Goods = choose items above up to total of 4200 gp worth. Everything not chosen is ½ remaining wealth in gold.
3) Gold = Hero gets 2101 Gold, 8 Silver, 7 Copper
4) If 2 heroes want the same item, both roll % die, high roll wins
Other Magic: +1 studded leather of light fortification (Shemseka: I'm assuming this was built-in to the module for Shem?) Amulet (unidentified) slimey and not pleasant)
ooc: I've sent email to everyone. Anyone who doesn't respond by Wednesday 17 July automatically gets "Gold".
DM OOC: Minor correction to the Unidentified Amulet--the amulet itself isn't slimy (that I know of)...it's just appearing to turn Spire that way. So far.
Zeoll looks around the building and nods. "It is verry nice indeed." he says.
In actuality, he cannot help but compare this place to the Iron Tower of Hook City, where he and his Southern Continent group had lived. He remembers the doorways made of argent brick, with their tiny rose-embossed mosaics. He thinks about the kitchen island made of a solid piece of marble. He thinks about the lovely bright chandelier. He feels a pang of homesickness for his own rooftop garden.
Then he remembers Hearthold Keep the castle that Domi himself granted to his original group of friends. That was a stronghold built on a scale for taurs. And he remembers the sacred sanctum where they kept the very Heart of Domi. That was an honor not to be replicated in his lifetime.
Zeoll remembers his youth, when great gifts were granted to him, and he failed at his task; Domi had enjoined them to unite the taur races, but he and his friends failed in the end. Zeoll remembers his middle age, and how he sacrificed what he had honestly earned, in order to stop the Chaos Bell and serve Gargul's need for a second time. Now he is old, and reduced to a hovel built for small folk, furnished with rag-tag cast-offs and second-hand junk.
"Well," the old liontaur thinks, "let me not fail the test of humility, come at last."
Zeoll praises all the hard work of the priests, and is honored to be at their service. He looks at the small patches of dirt outside the building.
"Perrhaps I could plant a garrden?" he asks. He thinks about plants that will thrive in the wind off the sea, and starts to make plans.
Zeoll d20+10=30 ; Monday July 15th, 2013 8:04:54 PM
If Zeoll hears about an amulet that turns its wearer slimy, he will speak up. "I have had some small experrience in odd and currsed items," he says. "May I take a look at it?"
He says a prayer (Guidance), casts Detect Magic and makes a Spellcraft check to analyze the object. Spellcraft 30 -- rolled a natural 20, WOOT!
Spirysn'rar Kilarn (Ian) AC 13/13/11 - CMD 14 - HP 13/13 d20+13=28 Monday July 15th, 2013 8:05:37 PM
After filling in the blanks as Jozhur told the story, Spire touches the holy symbol around his neck and nods solemnly. "Captain Yel'Kno... went to the other realm, unfortunately. I was allowed back, but at a price for us all."
Looking around, the elf's mood improves a bit. "But this place is incredible, my friends. What you have managed to do with so little is truly incredible. Thank you both so much." The elf clasps his hands together, feeling the slime stick to itself and gagging. "It seems Annoir is a most pressing matter. Perhaps he sent his ship away to make us think he left Bonetown. I think an investigation is in order." Spire thinks back to Annoir's ship, remembering the hidden door behind him. "That man is hiding something. I would like to find out what."
Looking to Zeoll, the elf nods feverishly. "Please, be my guest. So far, I know that it can create salt water. And... well, this." Spire raises his hand, watching a bit of slime drip onto the floor.
--------------------
Spellcraft (aid another check): 28 +2 to Zeoll's spellcraft roll!
Shemeska HP 54 - AC 19/15/14 - CMD 22 - F+5/R+11/W+2 Monday July 15th, 2013 11:50:37 PM
Shemeska is delighted to try on the new armor, stretching and jumping in place to try out the fit. "Here, Kane. Take my old armor. Since I am claiming this suit, feel free to sell my old one and divvy it among the crew."
ooc: SteveK - Please add a sharkskin studded leather armor +1 (masterwork tool - Swim) (1225gp) to the group loot to be sold.
He turns to Spire, "Are you quite alright? You seem green around the gills when you hold that pendant."
(Mark) Coerator AC 17/16/14 -- CMD 21 -- HP 43/47 Tuesday July 16th, 2013 1:12:37 AM "I can see again." says Coer as he returns and looks around the building. "This place is full of junk. Better than the streets though, so.. thankyou Engev and Lansel."
Ah a room that will fit me, good to see Taurs are equally respected here.
When he sees spire - "Spire - you're slimy. Whats wrong with you?"
(Brock) Jozhur AC18/14/14--CMD 16--HP 43/43 Tuesday July 16th, 2013 2:53:32 AM "He's definitely up to something, Spire. Seems he tried to have us killed, for starters. I just can't figure out why. Shall we start at the Busty Mermaid?"
Jozhur lays a hand on Coer's shoulder, "Now that you have your sight back, how would you like to be the next Captain of the Lionfish? I really don't want the title, and unless someone else steps up, I think you'd be a good candidate. Seems natural for the First Mate to take over."
Follow That Clue! - DM Donna Tuesday July 16th, 2013 4:01:47 AM
The clerics smile and nod at the positive comments but look a bit dismayed when Coer's opinion is spoken out loud.
"Well," Brother Engev says (a tad bit defensively), "I would remind you that we were working with limited funds...and most of the money went into the construction itself. The building is made of wood...and the wood itself wasn't painted on the outside...but Merkal the carpenter said that he made darn sure that the building is weather-proof and quite sound. He said that it would be a simple thing to build a masonry layer around it whensoever we have the funds to take the building to the next level..."
"And as for the decor..." Lansel adds, "...yes, I will admit that the furniture, drapes and other items are practically all repurposed from other things. However, this just gives you an incentive to save up and get better items more suited to your taste, now, doesn't it..?"
Meanwhile, Spire takes up Zeoll on his offer and shows him the amulet. Zeoll is surprised to find that the necklace radiates an old magic that--at first glance--seems relatively minor in nature: yes, it grants its wearer the ability to produce salt water a few times a day, as well as the ability to see underwater. The trade-off is that the wearer of the amulet begins to take on the characteristics of the Kelpie, in that their skin becomes off-puttingly slimy and they take on a transparent aspect. The nature of the magic is that--once activated--the item has a tendency to stay with the person who activated it for the rest of their life.
On a different (but definitely game-related!) note: the consensus is again that a visit to the Busty Mermaid is in order.
DM OOC:
Amulet Info (in game terms):
The Amulet of the Kelpie (Fate Item worth 1000gp) - Wearer gains the ability to creates 2 gallons of salt water 3/day - Wearer gains the ability to see perfectly well under water - Wearers skin becomes slimy, and after several days starts to become transparent. Wearer takes a -1 penalty to charisma based checks. - Must be worn for 24 hrs for effects to work.
Any other specifics and/or questions about this item may be directed to DM Rob C.
Zeoll carefully explains the working of the amulet to Spire. Then he adds, with a grin, "Betterr you than me, my frriend! No perrforrmerr worrth his salt wants to be leaking ooze up on stage!"
The old liontaur nods when talk turns to the Busty Mermaid. "Sounds like a lead," he opines.
Before getting to the tavern, he casts Mage Armor on himself, as well as Taur's Try - minotaur version.
Kane' Ma'Kai (SteveK) AC14/ T14/ F10/ CMD 16(18) HP 40/40 Tuesday July 16th, 2013 1:32:08 PM
Kane' is almost afraid to claim a room before everyone else does, but goes up and tentatively selects bedroom #3, being the smallest and least bed-like area available. He takes a little time getting used to actually having a room of his own, and is thrilled to see there is a bar on THIS side of the door to keep people out if he wants!
After distributing the loot and taking his own share, Kane' is ready to move with the others to the Busty Mermaid. " I suggest we listen first before telling everyone what we think. I hope it is not another trap of Captain Annoir." So far, Kane' has been opening up to the other Lionfish adventurers, but still keeps unobtrusive with strangers.
While moving to the Busty Mermaid, Kane' keeps close to Zeoll. "If I may ask, Zeoll, sir, what did you do to help... [whisper] Gargul?"
Zeoll d20+8=11 ; Tuesday July 16th, 2013 2:08:44 PM
Zeoll grins at Kane, being careful not to step on the young fellow or slap him with his tail. "Well, therres a storry orr thrree forr you! Maybe you would like to hearr a song I wrrote on the topic?" The liontaur says a quick prayer and opens his mouth to sing:
When I had spent thrree yearrs at rrest Beyond the Woldsblood Sea, Then Garrgul grreat rrecalled my fate And offerred life to me! Oh yes, he offered life to me, to me, And living then I'd be!
The grrass is grreen in Haven Farr, The air is piercing clearr. But places fair still can't compare -- The Wold is still morre dearr To me the Wold is dearr, oh dearr So I came back to herre.
But Garrgul was not done with me! "I have a task," he said Forr all must pay who rrue the day The day that they werre dead. You'd pay if you werre dead, so dead! If you would not be dead.
Of courrse I said, "I will, my lorrd!" "I'll serrve you as I may." So quest was set, with no rregrret! His worrd I would obey. Forr him you must obey, obey! To cheat yourr dying day.
Zeoll sings the tale of how Gargul gave him a quest, to find and destroy a Black Sword, Gargul's Black Sword, that he had himself made in ages long gone. Now it was out of its maker's hands, and its evil had grown, and Zeoll and his friends had to find it and destroy it. Theysearched for a very long time, and found a magic map, and finally located it on, of all places, Wemic Isle! Another group -- of red Gargulites -- were also searching for it, and after a great battle, Zeoll's group won. They took the sword to a special isle and enacted the ritual to destroy it, at last.
Perform (song) 11 -- far from his best effort! Ah well. I just got a nat 20 on the spellcraft, check, so I can hardly complain! Stupid Die Roller!
Spirysn'rar Kilarn (Ian) AC 13/13/11 - CMD 14 - HP 13/13 Tuesday July 16th, 2013 11:09:41 PM "I agree with Johzur," Spire adds. "Coerator is the only one of us with any real sailing experience, and he is the first mate. It would only be reasonable that he be the captain now. If you would like, my friend, I volunteer my services as first mate. While I am not well-versed in sailing, I can help with navigation." With that, the elf prepares to go to the Busty Mermaid, adding, "We should try to lay low. It would be best if Annor not know we were looking for him."
Shemeska HP 54 - AC 19/15/14 - CMD 22 - F+5/R+11/W+2 Tuesday July 16th, 2013 11:50:31 PM "I have my fair share of time at sea. I would volunteer my abilities in whatever capacity is deemed expedient by the crew. If you care for a suggestion, I would make a capable sailing master, responsible for charting courses, reading the weather, and maintaining ship's log. I can also man the crow's nest, given my reach with my bow."
ooc: Shemeska has full ranks in Acrobatics, Climb, Know (geography), Know (nature), Perception, Prof (sailor), and Survival.
"And speaking of crow's nests, I would like to claim the attic. I have little need for amenities, and a hammock, chest, and wash stand would make it all the comfort that I require. Ready access to the roof would play to my strengths."
(Brock) Jozhur AC18/14/14--CMD 16--HP 43/43 Wednesday July 17th, 2013 3:51:02 AM
The hammock bed catches Jozhur's eye. He tosses some of his things at the foot of the hammock.
"Let's head out, I'm thirsty!"
-------------- Jozhur claims room 5.
(Mark) Coerator AC 17/16/14 -- CMD 21 -- HP 43/47 Wednesday July 17th, 2013 9:12:56 AM "I am sorry Brothers if i offended you. I am a sailor and a warrior - not a leader or diplomat. That said I will consider becoming captain."
And Jo is right, we could all use a drink. Lets go to the bar."
No...Really...FOLLOW THAT CLUE - DM Donna Wednesday July 17th, 2013 9:36:31 AM
Kane' and Johzur pick rooms to occupy, as does Shemeska. Each of the bedrooms on the upper floor has a trunk or footlocker, and each locker has an average lock on it. However, your PC has to roll a d6 to see if the locker came with a key (even means yes you have a key; odd number means you can't lock your trunk until you either have a locksmith make you a key for it.)
Since Shemeska is opting for the attic space, he will have to state what furnishings he's using there and where he's getting them from.
The Busty Mermaid is in a relatively quiet section of town--one can see that the buildings in this section are small but in decent repair.
Upon entering the tavern, ROLL FOR PERCEPTION results: 1 to 10: The tavern itself is occupied by a couple dozen patrons, but it isn't as lively as, say, the Sea Shanty 11 to 16, Highlight to display spoiler: { most of the customers look as though they're experienced old salts of the sea--practically all of them have skin resembling leather and more than a few bear evidence of permanent injuries such as eye patches, hook hands and/or peg legs.} 17 to 20, Highlight to display spoiler: { the patrons of the place--after an initial glance in your direction--have opted to ignore your entire party.} 21 or higher, Highlight to display spoiler: { the patrons of the place are actually feigning disinterest...your party definitely has the attention of at least several of the people at the tables.}
The person tending bar is a voluptuous woman with her blonde hair haphazardly secured in a kerchief. She cocks an eyebrow in your direction but otherwise says nothing.
Spirysn'rar Kilarn (Ian) AC 13/13/11 - CMD 14 - HP 13/13 d6=2 ; d20+8=28 ; Wednesday July 17th, 2013 10:07:23 AM
Spire claims the sixth room, not needing much space and preferring to have a desk to scribe his own scrolls. (d6 roll: 2, he has a key) "Would anyone else like to take this amulet? I do not believe it was made for the likes of me. Our last battle in the water involved me standing on deck for the entire time."
As they enter the bar, the cleric of Gargul looks around, noticing the looks of quite a few people. (Perception: 28) "Careful," the elf warns in a low voice. "We have caught some attention. And the last time we garnered attention in a tavern in Bonetown, we ended up getting attacked by a cult."
Shemeska HP 54 - AC 19/15/14 - CMD 22 - F+5/R+11/W+2 d20+8=17 ; Wednesday July 17th, 2013 11:46:59 AM
ooc: I claimed the attic, not Spire. I will look over the SRD and purchase some furniture. ;)
DM OOC: Sigh. Thanks for pointing that out; the correction has been made in the last DM post. You may Private Post or email the DMs the list of purchases Shemeska makes for his space.
Shemeska walks to the bar and takes a seat on a stool. He holds up a finger to the bartender, "Sweet vermouth with a twist, please."
Kane' Ma'Kai (SteveK) AC14/ T14/ F10/ CMD 16(18) HP 40/40 d6=4 ; d20+10=23 ; Wednesday July 17th, 2013 12:47:24 PM
surprisingly, Kane' even has a lock on his sea chest. He puts his backpack in the chest and tidies himself up for being around town before going to the Busty Mermaid.
Zeoll may not think much of his performance, but Kane' is impressed, a singing story, how unique! "I don't ever remember having a friend before", he comments to the wemic as they walk through the port town.
Kane' is clearly intimidated by the silent stares of several patrons and nudges himself a little closer to Zeoll. He tries to find a place very close to the wemic and out-of-the-way. He calls to Coer quietly, but enough to be heard. "So, how we find the other people who Captain Annoir has cheated?"
When Ka-nay says "I don't ever remember having a friend before," Zeoll grins and turns to look at the young man. "My frriend," he says, "I thought my song of death and payment was a sad storry, but with just one line you tell a much sadderr one!"
The liontaur puts an arm around Ka-nay's shoulder. "Come, do let us give happierr endings to both of ourr tales!"
At the tavern, Zeoll looks around carefully. Perception (including a +1 from the Taur's Try) 29 tells him quite a lot.
Since the place isn't extremely lively (per DM post), Zeoll looks around for an empty table. He stands forward and approaches the barmaid. "My dearr," he says, "my frriends and I arre herre to drrink and rrelax! I take it that table will suit us fine? We'd apprreciate the hospitality, and new-come to land, we have coin to spend."
Diplomacy to befriend the barmaid: 24.
As they are shown to their table, Zeoll mutters something to his friends about hoping to find his favorite drink here. What he is really doing is using his Bluff skill to communicate a message to his new pals. Bluff check to pass a secret message: nat 20 = 27! What Zeoll is saying is, leave this to me, I'll sniff out the info we are looking for!
Zeoll asks the server what the house has to offer a thirsty sailor, and whatever she says, he answers, "That sounds just fine! A rround forr the house, on me!"
Zeoll drinks with his friends, then walks around the establishment for small talk with the patrons.
"Aye, the grrog will do, especially forr them what's thirrsty! I'm glad I did not ship out with Captain Annoirr afterr all, this morrning! I haven't yet had time to do my drrinking."
In fact, Zeoll does not do all that much drinking, wanting to keep his wits about him. Bluff check to drink less than he appears: 12. meh.
But more importantly, with comments like these, he hopes to start some conversations and hear some gossip -- especially about Annoir, of course. Diplomacy check to Gather Info: 28! Sweet!
And Zeoll tries to keep alert as to the mood of the patrons. Sense Motive 27! Nice die roller!
Zeoll also suggests that the others approach the barmaid or strike up conversations ... but not Spire, if he is still dripping slime. And not Ka-nay, alas, since the boy does not seem likely to be able to open his mouth, much less sniff out something useful. The minotaur has already put his foot in his mouth talking to the priests, and the drow, well, lots of people don't trust drow. [OOC: Anyone can aid another vs DC10 ... hint hint!]]
"Jozhurr," the old liontaur whispers to the rogue, mangling his name with his pointy canine teeth, "You'rre a charrmerr, and a human. Go make googley eyes at the barrmaid and chat herr up."
(Mark) Coerator AC 17/16/14 -- CMD 21 -- HP 43/47 d20+9=11 ; d20+9=10 ; d6=6 ; Wednesday July 17th, 2013 8:24:14 PM
Coer Claims the large room #1 upstairs and leaves his bag in the trunk. He fixes his shurikans to his belt but leaves his javelins. Although he can easily carry the weight he does enjoy the freedom of not having to carry it. He finds a key in the lock of his trunk and secures his belongings Coer may not be the greatest talker, but he is smart enough to recognise it. He keeps quiet and watches as Zeoll's words, dripping with honey, fill that tavern. He drinks the glass provided by the waitresses and keeps an eye on the patrons. While the sea dogs the frequent the Busty Mermaid -- they all seem content for now so he motions for a waitress to bring him another glass.
Ooc: Key = 6, key present perception entering the bar =11 perception watching bar patrons = nat 1 -- Coer perceives nothing!
(Brock) Jozhur AC18/14/14--CMD 16--HP 43/43 -1 Temp. Constitution, +2 Temp CHA d6=1 ; d20+7=9 ; d20+14=32 ; d20+2=15 ; d20+9=28 ; d20+13=27 ; Thursday July 18th, 2013 2:43:02 AM
Jozhur tosses some of his possessions (the stuff that was stored at the house before) in his trunk before realizing there is no key. He gives the lock a quick glance, Hrmph, may not even need to have a key made.. He gets out his lockpick set and makes a quick attempt at locking the trunk (disable device: 32)
Once at the Busty Mermaid, Jozhur is too excited to be in a pub on dry land again to have any awareness of what is going on, but he does pay attention to Spire's warning. (Perception: 9)
When Zeoll whispers to Jozhur, the rogue smiles and winks and whispers back, "With pleasure. But first, have a gulp of this, it will make your words drip with even more honey. Not too much, it's potent stuff." Jozhur produces and hourglass shaped bottle filled with a deep blue liquid from his backpack. He takes a gulp before offering it to Zeoll.
If Zeoll drinks it, Highlight to display spoiler: { If you drink the elven brew, you gain 4 temp. Cha points and also make a Fort check, DC 16 or take 1 Con damage. Your head will feel "Fuzzy" colors will seem brighter, sounds will have a split second echo, any fast actions you observe will leave a "Blurred Trail" behind them.}
Jozhur approaches the barmaid, hoping his face isn't turning green, "I'll have a pint of your best ale please miss, unless you have something rather, exotic." He has a seat at the bar for a drink and gives the bartender enough coin for two of what she brings him, "Why don't you pour one for yourself and chat for a bit, it's not too busy in here.
He has a seat and chats up the barmaid for some time, he's rather flirty, but polite. He eventually gets the conversation to drift to Captain Annoir, lowering his voice slightly, "I'm relatively new to this island and I've already heard talk of this Captain Annoir, heard some mixed things. He recently asked me to do some questionable work for him, the pay is good, but something doesn't seem right. Would you happen to know if he's trustworthy? People must tell a beautiful young woman like you lots of things "(bluff check: 27)
----------------------- Failed fortitude save: 1 temporary constitution damage Under effects of Elven Absinth.
(Brock) Jozhur AC18/14/14--CMD 16--HP 43/43 -1 Temp. Constitution, +2 Temp CHA Thursday July 18th, 2013 2:45:38 AM
Oh, diplomacy for the barmaid was 28. And botched some formatting, jeesh.
Cayzle adds: fixed formatting! ;-)
Zeoll d20+5=18 ; Thursday July 18th, 2013 8:39:56 AM
Zeoll totally quaffs the draught offered by Jozhur, and is quite pleased with the result. AND he makes the save, so no Con damage!
OOC: That's an extra +2 on all his Chr-based rolls, plus an additional +1 on all Chr based rolls due to my PC sheet had an error. So all those great Chr skill checks? Add another 3 woot!
Zeoll gasps a bit and thanks Jozhur. "Taurr! That's the ticket! You can get yourr hands on this stuff rregularr like? Or was that a one-shot?" OOC: I'd love a steady supply of that sweet sweet nectar!
Talkin' in the Tavern - DM Donna d20=7 ; Thursday July 18th, 2013 3:28:01 PM
Coer moves himself into Bedroom 1 at Portside House (leaving Bedroom 2 as the only other bedroom that is sized for a Taur to Zeoll.)
Jozhur successfully manipulates the lock on the chest in his room and stows his own gear away. (DM Note: until such time as you get a key made for your chest, Jozhur will always have to roll to lock AND to unlock the chest if he wishes for the chest to remain in either state. Make a note on your CS that the lock on the chest is an Average one.)
Spire whispers a warning that the patrons of the Busty Mermaid are more interested in the party's entrance than it would appear.
Shemeska orders sweet vermouth with a twist.
Kane' muses about how the group will find out the info they're seeking.
Zeoll assures Kane' that there are many options available to those who mull over their choices before acting and demonstrates his own versatility after drinking Jozhur's "liquid courage" (which Jozhur, himself, gulped a bit of as well.)
Coer decides to allow the more diplomatic of the group do the talking for all of them.
The blonde at the bar takes out a stoneware cup.
"We got Hollyhock, Parting Tree an' Whistalshade brands o' vermouth, hon," she tells Shemeska, "Got a preference..?"
Anyone in earshot may ROLL FOR KNOWLEDGE (LOCAL) or CRAFT (Winemaking/Vintner) result: 1 to 10: you're impressed that a tavern that apparently isn't as popular as the Sea Shanty actually has a selection of fortified wines. 11 to 16 Highlight to display spoiler: { you kind of recall that the Hollyhock brand is one of the most popular in the Wold, as it comes from the 2nd Plateau region in New Ellenna.} 17 to 20 Highlight to display spoiler: { you also remember that Parting Tree brand is the go-to vermouth amongst Elven-blooded races.} 21 and over Highlight to display spoiler: { of the three brands mentioned, the Whistalshade vermouth is the most expensive, as it comes from a very selective vineyard on Centaur Isle.}
The bartender seems to like the various bits of attention she's getting from the raven-haired rogue and the silver-tongued Wemic, as she assembles a tray with various glasses and tankards of cocktails and bears it over to the party's chosen table herself. Her station at the bar is taken over by a stocky man with frizzy orange hair.
"Name's Bessie," she introduces herself, "I been runnin' the Mermaid since my husband hopped a clipper and sailed away from Bonetown twelve years ago. What I haven't seen, I've surely heard." She looks each person in the face and nods.
"No need to shine me on, mates, though I thank ye for tryin'...ain't a woman alive that don't appreciate a nice bit of flattery spread with a convincing tongue. So ye want a bit o' scuttlebutt about Annoir, eh? Ye came to the right place. That son of a sandshark is one o' the best spouters o' bilge I ever seen--an' that includes m' husband!" Bessie stops long enough to make a mock toast and gulp from one of the cups on the tray.
"I ain't never had to deal with Annoir m'self, but there are plenty o' swabs in here who have!" she tells you. "They can tell ye tales about how Annoir tricked 'em into runnin' missions for him, only to be paid in treachery. An'--to rub saltwater inta the wounds--that blighter always takes credit for their work, too! It's got so most o' the Bonetown muckity-mucks all think the Iron Hull don't leave no wake!"
Kane' Ma'Kai (SteveK) AC14/ T14/ F10/ CMD 16(18) HP 40/40 Thursday July 18th, 2013 5:53:51 PM
Kane' takes a mug of whatever and stares dismally down into its depths. "So all of us are just a long line of pigeons of Captain Annoir? It makes it slim chances for us to deliver retribution when he has escaped for so long." Again, he speaks to himself, but loud enough for the people at nearby tables to hear. The Witch may not like to talk to others directly, but he is wise enough to try to get them to open up on their own...
The half-elf takes a gulp of the vermouth like he's drinking water. The fiery liquid burns all the way to his stomach, and leaves Kane' teary-eyed and gasping for air!
(Mark) Coerator AC 17/16/14 -- CMD 21 -- HP 43/47 Thursday July 18th, 2013 10:05:17 PM "We will find Annoir, Kane, and we will likely have to kill him." Coer tries to cheer up his friend. It sounds like there are many who will give up his wereabouts
Spirysn'rar Kilarn (Ian) AC 13/13/11 - CMD 14 - HP 13/13 d20+8=22 ; Thursday July 18th, 2013 11:21:38 PM "A man who makes many enemies leaves them with many allies," the elf mutters. (Local: 22) The elf is impressed with their selection of alcohol, but orders nothing
Shemeska HP 54 - AC 19/15/14 - CMD 22 - F+5/R+11/W+2 Thursday July 18th, 2013 11:47:39 PM "I will have the Hollyhock, my dear. The whole bottle. The other vintages are far too fine simply to unwind after a stressful voyage. They shall have to wait for a special occasion." He takes a sip and holds it in his mouth, sighing deeply and letting his shoulders droop before he swallows. "Oh, ye gods, that is welcome. Cloves, cinnamon, and a hint of orange peel." He sits back in his chair and sniffs deeply of the aroma. "If only wine made me a happy drunk rather than a sad drunk, I would never be without a flask." He looks around the room and addresses the other patrons. "Obviously we want to find Annoir. Whomever can tell me when he last berthed or his current whereabouts can have a glass of this fine beverage."
Zeoll d20+9=10 ; Friday July 19th, 2013 2:58:17 AM
Zeoll says a little prayer for Guidance in dealing with comrades who are slow on the uptake. Then he uses his Bluff skill again to communicate covertly. But he rolls a natural 1, and fails the test.
Zeoll sits back and observes, frustrated.
(Brock) Jozhur AC18/14/14--CMD 16--HP 43/43 -1 Temp. Constitution, +2 Temp CHA d20+8=11 ; d20+7=12 ; d20+8=17 ; Friday July 19th, 2013 6:02:15 AM
Jozhur tugs his bottle of Absinth away from Zeoll when he sees the Liontaur start to chug from it , "Easy there big fellow, not something you want to drink deeply from. Picked it up from, umm... Sharea,at the Rotting Seal. If you want more, I wouldn't mind swinging by there and talking to her again. He caps the bottle and eyes the level of liquor remaining before carefully tucking it back into his backpack. "She said she saw someone die from drinking half a bottle of the stuff."
"Wait a minute, the Rotting Seal was where we had our first run in with the Elf Bloods. Now I think it is no coincidence that shortly after we ran those scoundrels out of the bar we received the note from Annoir."
Jozhur ponders this and sips his ale, looking about during their conversation with Bessie, trying to pick out anyone who seems especially interested in what Shemeska and Kane were saying. (Perception: 12)
He lowers his voice and leans toward the barmaid, "Bessie, would you have any leads on where we can find Annoir. We know he skipped port shortly before we arrived today. If you could point us to anyone besides the Harbormaster who might know where he took off to, I would be very grateful."
"Also, which of these men have been cheated by Annoir? All of them?"
Take a Number - DM Donna Friday July 19th, 2013 8:19:48 AM
The Bonetown crew get chatty with Bessie, who listens to their conversation with an occasional grimace.
"Oh, aye," she confirms, "There's no doubt that Annoir took clear advantage o' ye, claiming your deeds as his own an' then tryin' t'make sure none o' ye lived to tell the tale. He done that to Fennick over there..." She nods in the direction of a hook-handed individual sitting at a table nearby.
"The Galen brothers are fresh from some of his latest treachery, too..." Bessie points out a pair of large half-orcs at one end of the bar. It is clear that they would be classified as identical twins if not for the eyepatch one of them wore.
"Ahoy, Galens!" the bartender practically yodels. The two half-orcs look her way. "This group would hear o' yer exploits on the Iron Hull if ye'd care t'share!" The twins exchange a glance and, shrugging, amble over.
"Ale for the tale..?" the Galen with the eyepatch asks casually. Bessie nods and fetches the drinks, returning to her station at the bar after dropping the tray at the table.
"I'm Grunk," the second half-orc says, then nods to his one-eyed brother, "He's Krunk. We were hands aboard the Iron Hull this past voyage, when Cap'n Annoir was droppin' anchor up and down the isles between here 'n' Rum..."
"Gettin' orders for trade, he says..." Krunk adds, giving Zeoll a particularly sharp look.
"The ship's healer got sick hisself," Grunk continues, "So the Cap'n, he says he needs a new healer."
"Got some female to flip her petticoats at some..." Krunk begins to say, but he stops and--this time--both he and Grunk stare hard at Zeoll. They exchange another look and then shrug.
"Some liontaur. Tricked the gib inta drinkin' a sleep brew."
"We was ordered to secure 'im and plop him inta the dinghy so's the liontaur could be rowed out to the Iron Hull..."
Now both brothers speak at the same time:
"...but the liontaur was too big for the little boat!" Krunk snorts.
"The Cap'n was sore to leave port, so he screams at us that we be fired--"
"An' he jumps into his boat and rows away, leavin' us stranded at port with no wages!"
(Mark) Coerator AC 17/16/14 -- CMD 21 -- HP 43/47 Friday July 19th, 2013 8:53:04 AM
Coer stares at the half orc twins which Annoir had hired clearly for their startling intellect. He keeps his mouth shut but cracks his knuckles, waiting for the diplomats lead.
Zeoll d20+10=18 ; d20+8=26 ; d20+8=12 ; Friday July 19th, 2013 10:31:53 AM
Zeoll laughs -- as much at himself as at the potential awkwardness of the situation. He had been so concerned about being discreet, and here his story is evidently well known about town!
The old liontaur grins and holds out his hand to the pair. "No harrd feelings, mates," he says, offering a handshake. "And it is nice to see I wasn't drreaming it all up! Sit down and have a drrink!"
Diplomacy to put them at ease ... 18
Zeoll adds a bit to the story, and carefully watches Krunk and Grunk as he does so to see if they give anything away. "I hearrd Annoirr say he was headed for Minotaurr Island! You know anything about that, frriends?"
Note that Zeoll is lying. He actually heard the captain say he was heading to Centaur Island. But he wants to hear what these two say when he makes the "mistake."
Bluff check to act natural: 26
Sense Motive to see if the two give anything away: 12.
Spirysn'rar Kilarn (Ian) AC 13/13/11 - CMD 14 - HP 13/13 d20+9=18 ; Friday July 19th, 2013 12:55:22 PM
Spire leans back as his white rat (also a bit slimy) crawls up onto his head. He stares intensely at the twins, trying to read into their story a bit further. (Sense Motive: 18)
Kane' Ma'Kai (SteveK) AC14/ T14/ F10/ CMD 16(18) HP 40/40 d20+10=21 ; Friday July 19th, 2013 2:06:23 PM
Kane' gasps and wheezes, trying to get his breathing back. He looks at his companions who seem completely unaffected by this... this fire water! Exchanging his mug for some cold tea, he lets the others talk but keeps his eyes out on the goings-on at the other tables in the building.
Perception: 21
Shemeska HP 54 - AC 19/15/14 - CMD 22 - F+5/R+11/W+2 Friday July 19th, 2013 9:07:04 PM
Shemeska sits back and enjoys his wine, allowing the more social members of their little group to steer the conversation.
(Brock) Jozhur AC18/14/14--CMD 16--HP 43/43 -1 Temp. Constitution, +2 Temp CHA d20+7=22 ; Saturday July 20th, 2013 5:13:33 AM "We all happen to be trying to track him down. If we find him, we'll make sure to get a little extra revenge for the two of you."
------------------------------ Aid another to Zeoll's diplomacy check: 22
Corrections Seem to be in Order... - DM Donna d20=15 ; d20=16 ; d20=13 ; d20=8 ; Sunday July 21st, 2013 11:14:47 PM
Once again the twins exchange a look between them before responding to Zeoll.
"You're in a better mood than I'd be if I'd'a been the one drugged..." Grunk admits as he shakes the Wemic's hand.
"But I think the little filly the Cap'n recruited may have slipped you too much snore juice," Krunk adds, readily shaking Zeoll's hand as well, "B'cuz the Cap'n said Centaur Isle, not Minotaur Isle."
"Yeah, he always goes to Centaur Isle!" Grunk says, nodding.
As far as anyone in the party can tell, neither of the twins are acting as though they have an ulterior motive, nor do they appear to the Wemic to be lying, either.
Zeoll d20+10=23 ; Monday July 22nd, 2013 1:29:25 PM
"Oh, yeah," says Zeoll. "Maybe it was Centaurr Island. I was prretty muddled. But come, frriends, if the good Captain Annoirr is currrently out of rreach, what can you tell us of his plans, orr of his operrations herre in Bonetown? And let me mention that we trreat ourr frriends betterr than Annoirr trreated you."
Diplomacy 23.
Kane' Ma'Kai (SteveK) AC14/ T14/ F10/ CMD 16(18) HP 40/40 d20+10=21 ; Monday July 22nd, 2013 6:25:42 PM
Kane' perks up, really listening to the half-orcs and Zeoll, and tugs on Jozhur's sleeve. "Filly. The brother said 'filly'. Could Captain Annoir's amorous recruiter actually be a centaur? If we know more about her, we may be able to predict where his ship makes port."
The half-elf continues to watch the rest of the Busty Mermaid for others who may be interested in the conversation.
................
Perception: 21
Honesty IS the Best Policy - DM Donna Monday July 22nd, 2013 7:27:15 PM DM OOC: It will be up to Zeoll to relate just how he was captured & bound, and whether or not the "filly" in question was a centaur or just an expression used by the Half-Orc Twins.
The pair shrug in sync, although it is Krunk who breaks the silence this time:
"We're just deckhands. The Cap'n didn't tell us exactly where he was goin' except t'say he wuz headin' out to Centaur Island."
"An' he never tells nobody his 'plan'...well, nobody but his first mate an' his bo'sun," Grunk adds.
Shemeska HP 54 - AC 19/15/14 - CMD 22 - F+5/R+11/W+2 Monday July 22nd, 2013 10:57:29 PM "Did they say when they would berth again in Bonetown? Most sailors would want to know that before signing with the crew."
Spirysn'rar Kilarn (Ian) AC 13/13/11 - CMD 14 - HP 13/13 Monday July 22nd, 2013 11:56:51 PM Post incoming
Spirysn'rar Kilarn (Ian) AC 13/13/11 - CMD 14 - HP 13/13 Tuesday July 23rd, 2013 12:07:38 AM
Spire leans in, finally interested enough to chime in. "His first mate and his bo'sun? I do not suppose that these people would still be in Bonetown?"
(Mark) Coerator AC 17/16/14 -- CMD 21 -- HP 43/47 Tuesday July 23rd, 2013 12:34:29 AM "First mate. Bo'sun. Dont suppose they had names.?" spits Coer.
Coer stands and goes to the bar and orders a whisky.
What IS this Thing Called "Think-ing"..? - DM Donna Tuesday July 23rd, 2013 10:23:05 AM
The twins are starting to look like they're developing headaches in the face of all this gol-durned "logic".
"Cap'n Annoir's closest crew was Joyless an' Pitch," Grunk says.
"They're the first mate an' bo'sun," Krunk adds.
"An' the Cap'n was bein' really tight-lipped about this trip in particular--"
"But we don' know why."
"We DO know that the Cap'n always puts into Fort Stagg whenever we go to Centaur Isle, though," Grunk tells you.
"Yeah," Krunk agrees, "It's the only place that's set up for non-Taur vessels to berth."
Coer and Zeoll, Highlight to display spoiler: { if you harbored any reservations about the twins before, they are gone by now--you both know that what they are saying is true...Fort Stag IS about the only place for non-Taur vessels to put into port at Centaur Isle.}
Both twins snort.
"All hands were aboard the Iron Hull when it left port," Grunk points out acidly.
"All...except us..." Krunk grouses.
Kane' Ma'Kai (SteveK) AC14/ T14/ F10/ CMD 16(18) HP 40/40 Tuesday July 23rd, 2013 12:08:58 PM
A plan also begins to form in Kane's mind. He ponders beyond the 1/2 orc brothers, convinced they have already told the group as much as they know. The half-elf himself is not very good (understatement!) at speaking with others, but is quite content to whisper his ideas into the ears of his companions. And he does so, to anyone who will listen.
"Did Captain Annoir or the crew members of the Iron Hull have a place in town? If we go there we could find objects that once belonged to them, and I could then Scry for their location." Kane' is aware of the limitations of the spell and it would be useless while the Iron Hull was at sea. But in port, now, in port they may be able to identify the landmarks as to where it is.
"It sounds like we should prepare the Lionfish for a voyage to Fort Stag."
Zeoll asks the half orcs, "What's the rroute Annoirr would likely take? And is therre a fasterr one?"
To Captain Coer and the rest, "Do you all have any way to make yourr ship go fasterr? Wind fan? Water elemental? I dunno, anything to get an edge?"
"The prroblem is, he's got a day orr morre head starrt."
OOC to DM Donna Only please: Highlight to display spoiler: {When I was DM, I mentioned that the "safe but slow" route frrom Bonetown was south to Wemic Isle and then east to Centaur Isle. The "faster but riskier" route is to take the hypotenuse directly from Bonetown southeast to Centaur Isle. The Lionfish did do that, but storms did a lot fo damage to the ship on that trip. Of course, that's just FYI -- whatever you say is fine!}
Shemeska HP 54 - AC 19/15/14 - CMD 22 - F+5/R+11/W+2 d20+11=12 ; d20+8=26 ; Tuesday July 23rd, 2013 9:47:43 PM
Shemeska tries to think of the best route between Bonetown and Fort Stag.
Knowledge (geography) 12 Profession (sailor) 26
"It may be best to wait for them to come. The sea is very, very big. They could be coming back to Bonetown while we are sailing to find them. Even if we were to follow the same route, we could pass by them without even noticing if the weather did not cooperate or if we were off by a fraction of a degree."
(Brock) Jozhur AC18/14/14--CMD 16--HP 43/43 -1 Temp. Constitution, +2 Temp CHA d20+9=25 ; d20+5=25 ; Tuesday July 23rd, 2013 10:59:53 PM "I think he may be holed up in Fort Stag for awhile. I get the feeling he doesn't want to bump into us."
"If we have a way to speed our ship, I'm not aware of it. Even if we do, a day is a lot of time to make up."
He turns to the half-orcs, "So, does Annoir have a place he calls home around here? Maybe he has something laying around that can suffice as the pay you're owed." (diplomacy: 25)
------------ Profession, sailor check to aid Shemeska: 25
Spirysn'rar Kilarn (Ian) AC 13/13/11 - CMD 14 - HP 13/13 Tuesday July 23rd, 2013 11:55:30 PM Busy day, post will be up before I leave for work tomorrow morning
(Mark) Coerator AC 17/16/14 -- CMD 21 -- HP 43/47 Wednesday July 24th, 2013 12:00:55 AM "They are right about Fort Stag, only place for his ship to dock in the Isles. We should supply and ship out.
His eyes widen as he has a thought - "I need a ballista."
Spirysn'rar Kilarn (Ian) AC 13/13/11 - CMD 14 - HP 13/13 Wednesday July 24th, 2013 9:54:33 AM
Spire nods at Coer's words. "It is about time we arm the Lionfish. Especially if we plan on taking down Annoir, once and for all. Are there any others here that might want to join us on this quest?"
Zeoll d20+8=14 ; Wednesday July 24th, 2013 10:23:06 AM
Zeoll speaks obliquely, or tries to, using his bluff skill to do so. Bluff 14 fails him though.
"Ugh, having lost so many of my former powers is truly trying my patience," he thinks to himself.
What IS this Thing Called "Think-ing"..? - DM Donna Wednesday July 24th, 2013 11:48:15 AM
Indeed--anyone in the party who has Profession: Sailor (or even has been on any ship at all) knows that--from Bonetown--there is a slow, safe passage and there is a faster, less-safe passage to Centaur Isle.
Obviously the party is going to have to pick one or the other.
"Naw," Grunk replies to one of the questions, "Cap'n made it a point to never leave his ship for more than a few hours. He don't got no house on land or nuthin'."
"An'--from the way he was talkin' while we was totin' this guy along--" Krunk pipes up, nodding at Zeoll, "--he was hot t'set sail soon as he could. I'm sure he took the fastest way to Fort Stag."
"We can tell you this much..." Grunk says, "...the Cap'n always spends at least a couple of weeks at a time whenever he goes t'Fort Stag. Not sure why, though--he always goes ashore there with Pitch an' a hand-picked crew of hardcores."
"Yeah," Krunk agrees, "He don't ever pick us for goin' ashore at Centaur Isle. Never."
And so, it all comes down to: just how is the party going to follow the man who has cheated practically everyone at the Busty Mermaid--by taking the quicker way or taking the safer way..?
Kane' Ma'Kai (SteveK) AC14/ T14/ F10/ CMD 16(18) HP 40/40 Wednesday July 24th, 2013 5:46:50 PM
Kane' has never sailed above decks since he was a child, always protected (and locked) below deck and ready to heal any pirate master that needed it. So while he knows of the two ways, he doesn't know the two ways.
And for all that, Kane' is all fired up to get to Fort Stag the fastest way possible!
OOC: Your Party's Invitation is in the Email - DM Donna Wednesday July 24th, 2013 6:55:32 PM
BONETOWN PLAYERS: check your email for an invitation to the party that is to mark the Lifetime Achievement of the Blackbird Lake PCs, now being held in the Giggling Ghost Tavern! Go wish the adventurers well, and learn firsthand how celebrated your own PC may become in the Wold! Remember--events in the GG can occur simultaneously while your PC is actually doing things in their own game.
...and I DARE ya to enter the Flaming Green Gnomish Chugging Contest! Mwuhahahahaaaaaa!
8)
(Mark) Coerator AC 17/16/14 -- CMD 21 -- HP 43/47 Wednesday July 24th, 2013 7:48:25 PM
Coer bangs his fist on the bar with a smile "Ha! We can catch him at Fort Stag. Anyone want to come shopping?
Zeoll Wednesday July 24th, 2013 11:02:10 PM
Zeoll looks around. "Seems like we'll be able to catch him at Centaurr Isle, whetherr we go fast or slow. So I leave the decision to the captain."
It seems funny to once again be in a group with a minotaur for a Captain, funny odd. This fellow is no Brahmah, though.
But Zeoll keeps that thought to himself, and just suggests in a low voice to his new friends, "You think we should invite these two along forr the rride?"
Shemeska HP 54 - AC 19/15/14 - CMD 22 - F+5/R+11/W+2 Wednesday July 24th, 2013 11:45:15 PM "I say the quickest route. We need to catch him with his proverbial pants around his ankles. And knowing his predilection for ladies of the night, we might catch him with his literal pants around his ankles as well." Shemeska raises a knowing eyebrow and continues drinking his vermouth. "I would be happy to join you, Coer, in your shopping trip."
Spirysn'rar Kilarn (Ian) AC 13/13/11 - CMD 14 - HP 13/13 Thursday July 25th, 2013 8:51:07 AM
Spire nods. "The Lionfish is no stranger to dangerous waters. We need to catch Annoir. I will join the two of you, if you do not mind. I need to replenish my material components."
(Brock) Jozhur AC18/14/14--CMD 16--HP 43/43 -1 Temp. Constitution, +2 Temp CHA Thursday July 25th, 2013 10:24:21 AM "Right, quickest route is fine by me. I'll head to the Rotten Seal quick, see if I can find more of this Elven stuff."
Over the Bounding Main - DM Donna Thursday July 25th, 2013 4:44:38 PM
Ah, ha! The group is in agreement, then: the Lionfish will go after Captain Annoir and the Iron Hull by using the fastest route they know! The Half-Orc twins are glad to hear that somebody is going to try to bring the lying, cheating mariner to justice. They wish you luck and go to another table to drown their sorrows.
You have until Monday, July 29th to finish any purchases you need to make in the Catacombs (remember, you should let myself and DM Rob know what you're getting so that we can make them available to you in game ASAP.) The next module will start on Monday.
Shemeska HP 54 - AC 19/15/14 - CMD 22 - F+5/R+11/W+2 Thursday July 25th, 2013 10:57:36 PM
ooc: Nothing here.
(Mark) Coerator AC 17/16/14 -- CMD 21 -- HP 43/47 Thursday July 25th, 2013 11:32:00 PM "Ok. To the catacombs. See the rest of you back at the house."
Coer strolls outside and heads to the catacombs. He really wants a ballista - or something similar
Zeoll Friday July 26th, 2013 12:09:54 AM
Zeoll does not need to go shopping -- and has no cash with which to shop either, or maybe he'd buy a potion of water breathing. He is a horrible swimmer!
Kane' Ma'Kai (SteveK) AC14/ T14/ F10/ CMD 16(18) HP 40/40 Friday July 26th, 2013 8:06:19 AM
Kane' only goes shopping for some spell components and other paraphanalia he will need on the voyage.
Preparing to Shove Off - DM Donna Friday July 26th, 2013 5:20:32 PM
The crew of the Lionfish should be told of the impending voyage, of course.
Meanwhile, the PC party makes sure that they have all of their own personal supplies and equipment in order before the anticipated sea voyage.
The DMs of this game will be reviewing the character sheets of the party members to make sure that they are all compliant with the rules of the Wold, so make sure that your PCs are up to snuff as soon as you can!
Shemeska HP 54 - AC 19/15/14 - CMD 22 - F+5/R+11/W+2 Friday July 26th, 2013 11:37:01 PM
ooc: Still good to go.
(Brock) Jozhur AC18/14/14--CMD 16--HP 43/43 Saturday July 27th, 2013 2:05:38 PM
Jozhur heads off to the Rotten Seal to attempt to procure another bottle of Elvin Absinthe.
------------------------------------- ooc: I don't think this was a standard item. It exists on the Pathfinder rules site, but the description provided with the item is different than the Pathfinder site. Jozhur also only paid 200g vs. 500g.
Guessing it is DM's discretion if this is available again or a one time thing. DM post with original purchase was January 11th.
Zeoll Sunday July 28th, 2013 11:46:33 AM
Zeoll is ready to go. He has no packing to do and is fully equipped.
OOC: Made a couple tweaks to my PC sheet. It should be good to go. :-)
(Brock) Jozhur AC19/14/15--CMD 16--HP 43/43 Sunday July 28th, 2013 2:06:08 PM
Character sheet and header are updated and should be ready. Character sheet is a mess, though. I'll work on it as I have time.
Spirysn'rar Kilarn (Ian) AC 13/13/11 - CMD 14 - HP 13/13 Sunday July 28th, 2013 11:51:26 PM
OOC :: Character sheet updated, gold spent for another spell component pouch