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On the Move


(Sean) Toregan Dondarin AC 18/14/14 -- CMD 19 -- HP 29/29 
Sunday July 21st, 2013 7:33:23 PM

"Yngvar's right. We don't have the strength to confront them right now and without us, the post won't be able to survive another attack like this. We strengthen our defenses first, and then we go after the ones responsible for this."

Toreagn shakes his head before responding to Asteron. "This probably would be the best time to get information, but I doubt I'd be able to help out much with that."

ADM StevenVdB 
Monday July 22nd, 2013 9:26:06 AM

Once the funeral is over the Group tries to reach a consensus on what to do next. Yngvar and Togeran prefer to stay in the Post and prepare it for another siege. Not only do they worry about the Post but if Tusk or the Goblins he sent for the Post are but a fragment of his power they fear it's likely the group won't survive...

Ragnarök and Asteron don't like waiting and prefer to take the initiative. Warrior tactics dictate that offense is the best defense...

As no clear plan is made Asteron remembers the prisoner...

The Kobold looks pretty battered. When Asteron approaches he crawls back against the wall pulling the ropes that restrain him... no way to get out... The little one needs little encouragement.

"... Skagh fight for Boss Wathe ... Boss Wathe will pay Skagh... Skagh meet Boss when done. Follow trail to river ... cross to meet Boss for pay. Boss Wathe kind for Skagh... Boss Wathe pay. Post bad Post must go. Boss Town good. "

But then he gets very nervous and frantically pulls on the ropes...

"Skagh must go! Not there in time... Boss Wathe angry! Skagh not want Boss Wathe angry... Must go quick! Let go Skagh... Skagh no tell Skagh loose... "


(Jorge) Asteron Worldtraveller AC 19/11/17 -- CMD 24 -- HP 52/52 -- Rage 12/20 
Monday July 22nd, 2013 12:46:23 PM

Asteron turns back towards the others, hiding a smile of contempt from the kobold. He then says, making sure his voice does not carry to their prisoner, "Hmm... is this an opportunity to meet this Boss type outside his Town? Could this be the break we need? If it is, it has to be decided now, and we need some magical compulsion on this Skagh kobold so that he can't betray us. What do you think?"

- - - - -
OOC: also, may I remind all the team that we should look at our latest loot and split it?

(Ezra, the Second) Yngvar Hefnd AC 14{18}/14{18}/12{16} -- CMD 13 -- HP 29/31 
Monday July 22nd, 2013 4:47:11 PM

Kinda wishing I still had that arrow of slaying... Yngvar considers the kobold for a moment. Something odd though. Wathe sends his flunky to mess with us and hire the kobolds, but then he's going to leave his own home turf to meet a kobold? This smells, and it ain't of roses.

(Pedro) Faust Havler Tavir'e AC 17/13/14 -- CMD 14 -- HP 30/30 // Wolfgang AC 18/16/14 -- CMD 13 -- HP 15/15 
Monday July 22nd, 2013 7:21:21 PM

"Indeed, if I were to make a bet, I'd say there's only some goon to off the poor soul here...the gems were quite possibly HIS payment...", shrugs Faust.

"We could scout the situation to be sure, but if said potential goon happens to be the lovely gentlemen we met the other day...we're as good as dead. Or the scout is. Such a shame I don't have any half-decent scouting spell...not even sure one exists...maybe we can press the prisoner for more info? You know, in his native language?"

"Either way, the Outpost needs repairs and strengthening. Even if we go about and somehow leverage the whole of this Town place, if we happen to get some bad timing and they attack again, our victory might end up being as empty as a golem's mind."
, says Faust, looking rather frustrated.

Ragnarok (StevenVdB) 
Tuesday July 23rd, 2013 1:51:59 PM

"Do we know where to find this Town? He didn't say that Boss Wathe will leave Town to meet him,.."

Rag keeps an eye on the Kobold just to make sure he doesn't escape.


ADM StevenVdB 
Tuesday July 23rd, 2013 2:04:53 PM

Skagh's revelations abouut his task opens a debate between the Post' defenders. Something smell fishy Yngvar says but he is unable to pinpoint what troubles him.
Faust is worried they will see Tunks again and contemplates the lack of decent scouting skills.
Asteron however sees the potential... This Kobold's information might be all that is needed to find the infamous Boss Wathe and potentially put an end to the rivalry between the Post and Town. But Skagh didn't day he was schedules to meet Boss Wathe outside of Town Ragnarok adds...

Meanwhile as no one further interrogates Skagh the little one frantically pulls on his restrains to escape....

[Header edited by DM Kathy]


(Jorge) Asteron Worldtraveller AC 19/11/17 -- CMD 24 -- HP 52/52 -- Rage 12/20 
Tuesday July 23rd, 2013 5:21:45 PM

"Ok, Skagh. Stop whimpering!" The taur says menacingly. "Why is it that you must meet Boss Wathe, and why are you so afraid to make him angry? What would happen if you do not meet him?"

It seemed to Asteron that this... Boss... was as ready to harm his allies as he was intent on destroying the Outpost. But he is also sure that the team should use the opportunity to take the fight to Boss Waithe. Maybe not taking him on, or his lieutenants, but maybe they could get some of their underlings somehow, with a well-conceived plan? They needed to think, and quickly. Boss Waithe was not going to wait for the kobold all day.

(Sean) Toregan Dondarin AC 18/14/14 -- CMD 19 -- HP 29/29 
Tuesday July 23rd, 2013 6:06:37 PM

Toregan watches the kobold and his vain attempts to break his restraints. He whispers to the group quietly enough for the kobold to not be able to make out anything. "We could let him go and follow him. I doubt he'd be willing to escort us there, but I could track hi, and then find any other tracks at the meeting site. We might be able to catch whoever this kobold, either Boss Waithe himself or one of his goons. Besides..." Toregan glances at struggling kobold again. "He seems very desperate, and I don't think its an act. He wouldn't question why we'd release him and won't care if anyone follows him I think."

(Pedro) Faust Havler Tavir'e AC 17/13/14 -- CMD 14 -- HP 30/30 // Wolfgang AC 18/16/14 -- CMD 13 -- HP 15/15 
Wednesday July 24th, 2013 12:05:11 AM

"Well...I suppose knowing what is to come is better than not knowing..."

"If we can keep the encounter to 'just scouting' in case it turns out to be some sort of trap or Tunks again, I guess it is worthy to check it out...and it's not like we'll be able to do much good for the Outpost defenses in a couple of hours, ergo, as long as we're gone for a day at most, I'd say it won't be a problem."

"If we're lucky, we might even find some fine wood and plan a mission to get some of it"
, adds Faust in a lighter tone.

"If we all agree to the scouting plan, Wolfgang can also help a bit...he has recently started to speak to me, the odd little fella, and while he's not quite as eloquent and knowledgeable as the sayings about owls suggest, he's quite a handy and sneaky scout, though I wouldn't trust on sending him alone for the quest, bird of prey as he is, here in this jungle he's nothing but snack on his own."

(Ezra, the Second) Yngvar Hefnd AC 14{18}/14{18}/12{16} -- CMD 13 -- HP 29/31 
Wednesday July 24th, 2013 1:54:09 AM

You know my vote. I'll follow the general consensus.

Yngvar sits and starts looking through his spells, might have something in here to help out on this...

(StevenVdB) Ragnarök HP 41/41 - AC21/20/15 / 25 vs AoO - CMD 26 / 28 vs Grapple 
Wednesday July 24th, 2013 10:10:15 AM

Intrigued also why the Kobold is so anxious to go out Ragnarök too wants to hear the answers to Asteron's questions.

"If this Skagh fellow goes to meet his Boss... he might think the Post has fallen... that's of course if Skagh speaks the truth.. "

ADM StevenVdB 
Wednesday July 24th, 2013 10:30:43 AM

Skagh eyeballs Asteron with tears welling up in his eyes as the Barbarian questions him.
"Skagh and Skagh brothers must destroy Post... Post bad. Boss Town good. Skagh fail... skagh family die... Boss says. Boss no like failure... Skagh win Skagh get more shiny stones... Skagh family live...
... no shiny stones now... him took shinies... "
Skagh finishes as he glances at Ragnarök...

Faust and Toregan start to consider 'using' Skagh in a way they can get close to Boss Wathe or at least find out what he's up to... Yngvar is still worried about such a plan but accepts the groups decision... while they continue to interrogate Skagh he himself goes through his spell list to see if he has anything useful available.

As the debate continues the sun sits high... with hardly a breeze on the Mesa temperature rises quite high.

DM Kathy 
Wednesday July 24th, 2013 12:07:09 PM

[Hi, all. Just a quick interjection to encourage everyone to stop by the Giggling Ghost board, in character, for the Blackbird Lake farewell party. You can post in character on the GG and on this board at the same time, because space/time continuity is for suckers. :) ]

(Jorge) Asteron Worldtraveller AC 19/11/17 -- CMD 24 -- HP 52/52 -- Rage 12/20 
Wednesday July 24th, 2013 6:32:45 PM

"I do not think he is lying", Asteron tells the group, "he is terrified! And if his family is on the line, from what we know about this Boss Wathe, he has every right to be. I suggest we let him go, and follow at a distance. If Wolfgang can help us avoid any surprises, we may learn a lot more than what we have learned so far and, who knows, maybe make a counterattack if warranted. But we must decide soon! Look at the sun!"

(Sean) Toregan Dondarin AC 18/14/14 -- CMD 19 -- HP 29/29 
Wednesday July 24th, 2013 8:41:37 PM

Toregan shakes his head in disagreement. "Waithe will figure out that the post lived. It'll only delay the attacks and the deaths of this kobold's family. But right now, we might be able to get to them. Waithe is going after his family right? So if we offer to protect his family, he'll end up with more to gain from helping us. If we want to make Waithe regret targeting us, cutting him off from his mercenaries seems like a good place to start."


(Jorge) Asteron Worldtraveller AC 19/11/17 -- CMD 24 -- HP 52/52 -- Rage 12/20 
Thursday July 25th, 2013 1:07:48 PM

"Master Torregan, that is a very good idea. I second the motion." He turns to the rest, and says: "So, are you up to some kobold rescuing?"

(StevenVdB) Ragnarök HP 41/41 - AC21/20/15 / 25 vs AoO - CMD 26 / 28 vs Grapple 
Thursday July 25th, 2013 1:31:28 PM

"Hmm... I too see the danger for this Kobold family but question is what will happen if no one goes to meet that Boss... Will he consider the Kobolds dead and thus the Post still intact and so issue a second assault? Whoever goes out to meet the Boss I don't know which is best but not going and instead protecting that Kobold family sounds pretty dangerous too to me...

Ragnarök falls silent a couple of minutes and ponders the various options that are in front of them...

"You know...
if we stay here and let the Kobold go and the Boss finds out that we're ok he'll probably retalliate the Kobold family and then fight us... but no way to tell who he'll attack first...
if we stay here and Skagh does not go out to meet the Boss, Boss Wathe might consider the Kobolds dead, leave Skagh's family alone and attack the Post again... that is untill he finds out Skagh lives and he double crossed the Boss... then... we're attacked and the Kobolds are punished probably afterwards...
if we go out to meet the Boss... which I dread but which seems to be our destiny at some point anyhow... the Post probably won't be attacked in our absence and the Kobolds will be considered dead...

Sigh... this is choosing between none but bad choices... "




ADM StevenVdB 
Thursday July 25th, 2013 5:22:09 PM

Asteron, Toregan and Ragnarökcontinue the debate and come up with the idea to help Skagh. Helping him and his tribe seems to be a pretty interesting option.. .after all that would mean they would disrupt Boss Wathe's bond with his mercenary allies...

Skagh overheard some of the discussion and suddenly he stops pulling his ropes...

"Evil Post Men want help Skagh?! Skagh no help need. Skagh not go home... no honor for Skagh family if Skagh go home with no Shinies... Post not gone Skagh not go home... Skagh no home... Evil Post Men better kill Skagh..."

Pen joins the group and listens to the discussions : "This Kobold is part of a hostile tribe. I would advice against going there. Protecting the Post is still your main priority. Either by staying here or possibly by confronting Boss Wathe. This Kobold has little hope beyond of the Post... going home would indeed dishonor his family and his tribe. Perhaps we can keep him here and have him work for us?

From here to the river is little over 2 days... if there are no other scouts observing the Post Boss Wathe won't know till 3 days that we survived. Perhaps a timeframe you should take advantage of? Right now it appears the biggest threat for the Post lies with Boss Wathe... "


(Pedro) Faust Havler Tavir'e AC 17/13/14 -- CMD 14 -- HP 30/30 // Wolfgang AC 18/16/14 -- CMD 13 -- HP 15/15  d20+10=12 ;
Thursday July 25th, 2013 9:10:00 PM

"Three days, huh...then going to meet the boss is out of the equation, if we're gone for two days, with the wall like this, any miscalculation can cost us the Outpost. We should use this time to get the wall fixed, and hopefully a bit strengthened. As strong as Tunks was, unless he's suddenly a druid now, he won't be able to do much against a wall."

"If possible, we might even have some spiked logs placed along our perimeter for extra protection from future dinosaur stampedes...not to mention fix the watchtowers, with that I believe we'll be quite protected against anything this Wathe can throw at us save for an all-out war, which will be unlikely in this jungle terrain."

"Also, I don't believe they to have any druids, I find it hard to picture those nature loving lot aligning themselves with the Town's aggressive ways, though I know nothing of their beliefs and obligations, ergo can't say for sure."
, adds Faust, thinking where they might be able to get some fine wood on short notice.

"We should also drop Auntie a word at some point, maybe we can ask her for couple kobold scouts to survey the area around both our Outpost and her tribe."

Knowledge (nature) (+10): 12, trying to think about where strong wood can be gathered, but probably not going anywhere

(Ezra, the Second) Yngvar Hefnd AC 14{18}/14{18}/12{16} -- CMD 13 -- HP 29/31 
Thursday July 25th, 2013 10:25:57 PM

Yngvar nods agreement with Faust, that sounds better.

(Jorge) Asteron Worldtraveller AC 19/11/17 -- CMD 24 -- HP 52/52 -- Rage 12/20 
Friday July 26th, 2013 10:30:22 AM

Asteron sighs. "I still think that we could have caught him unawares, and forced him to retreat. That would have bought us a lot more time to strengthen the outpost than just letting him be. But..." and the taur pauses so that others get his meaning, "... since several of you think it would be better to hole up, I'll go along if you insist. But at least reconsider what master Ragnarök said: the Post most probably won't be attacked, since Waithe is waiting for news."

Asteron strongly believes they might be taking a suboptimal course of action. Still, he is only the newest member of the party, so he'll comply with the majority's wishes.

(StevenVdB) Ragnarök HP 41/41 - AC21/20/15 / 25 vs AoO - CMD 26 / 28 vs Grapple 
Friday July 26th, 2013 3:53:19 PM

"There's no way to tell what will happen next... but it is important to serve the Post as a group."

With the decision more or less made Ragnarök checks where he can be best of use for the repairs and reinforcements. The downside is that he's a trained Monk and not trained in woodcraft...

ADM StevenVdB 
Friday July 26th, 2013 5:16:20 PM

The decision to stay in the Post and see to its repairs and defences appears to be made. Yngvar and Faust consider the threat of the Post being attacked far greater and prefer not to meet Boss Wathe out in the open. Asteron though is worried that this sounds like getting trapped on the Mesa... after all... it is as difficult to reach the Post as it is to get down from.

The Mesa is roughly 1000 square miles or a rough circle with a radius of about 18 miles. The Post is at the southwestern end of it. There are several trails up besides the lift of course... there's the one the original party once followed to come to the Post the first time and then there are 2 on the south, 1 west and 1 on the northern side. There are a couple of acres with crops, some wildlife and a well that foresees to the Post's water supplies.

Pen feels the indecisiveness with the group so the gnome tries to put the group at ease...

"Friends, in less than a day I believe the repair crew that was sent to Way station 10 will return... they can certainly help fortifying the Post. If the Monk's correct and the Post is not attacked at least for another couple of days I'm sure we'll have plenty of men available. What concerns me most is not the safety of the Post but rather that merchants will no longer come this way;.. This is a trade conflict and even if we manage to keep the Post in shape we may not see any traders anymore for a long long time. A confrontation with Boss Wathe will be unavoidable... and while there are others who can do the repairs... there are none better for the other task at hand... "

The sun shines bright on the clear blue sky. Temperature is rising high and the ones that started doing repairs are soon all sweaty and thirsty.


Ok folks I need to know what you are going to do now - if you stay on the Post, how long will you stay? If you go out,when will you go? THere are a couple of loose ties also : loot still has not been distributed and what will you do with Skagh.


(Jorge) Asteron Worldtraveller AC 19/11/17 -- CMD 24 -- HP 52/52 -- Rage 12/20 
Friday July 26th, 2013 9:31:48 PM

OOC: I vote to go. But I will accept if the final vote is to stay.

(Ezra, the Second) Yngvar Hefnd AC 14{18}/14{18}/12{16} -- CMD 13 -- HP 29/31 
Saturday July 27th, 2013 12:35:16 AM

Then we do what we can until the repair crew returns.

Yngvar nods to Asteron, talk with Skagh, see what plans and supplies may be needed for another expedition.

(Sean) Toregan Dondarin AC 18/14/14 -- CMD 19 -- HP 29/29 
Saturday July 27th, 2013 9:28:46 PM

Toregan nods in agreement. "If the work crew gets back here in less than a day, then the post should be able to fortify itself well enough in our absence. And Pen is right. If Waithe is at this meeting point, then we can't let this opportunity pass. The only way to kill a snake is by cutting off the head after all."

(Jorge) Asteron Worldtraveller AC 19/11/17 -- CMD 24 -- HP 52/52 -- Rage 12/20 
Sunday July 28th, 2013 8:56:17 PM

Asteron listens to the opinions of others, and then adds: "I agree with master Toregan. If the crew gets back within a day, let's seek Waithe out. As for the kobold, we should keep him tied and under control lest he escapes and warns our quarry".

The minotaur hopes that others will see the necessity to act. Otherwise, they may all be already lost.

(Pedro) Faust Havler Tavir'e AC 17/13/14 -- CMD 14 -- HP 30/30 // Wolfgang AC 18/16/14 -- CMD 13 -- HP 15/15 
Monday July 29th, 2013 12:53:22 AM

"Well, if the repair duty is no longer ours to do, by all means, back to the other plan where we scout the meeting and hopefully at least get to know what this Wathe looks like.", agrees Faust.

(StevenVdB) Ragnarök HP 41/41 - AC21/20/15 / 25 vs AoO - CMD 26 / 28 vs Grapple 
Monday July 29th, 2013 5:33:44 PM

"Excellent!" Ragnarök says as he starts working on the pallisades. Not being a woodworker, he collects wood and makes sure the actual worksmen have plenty of supplies to fix the damaged sections.

ADM StevenVdB 
Monday July 29th, 2013 5:51:19 PM

Noon is passed when the group finally reaches a concenses. Untill the repair crew returns they will help with repairs and further reinforcements to the Post.

With no time to waste the Cthonians work hard to get the Post back into shape. First the damaged section in the Wall is repaired and with advice of the adventurers new fortifications are created. Two of the Post's staff are sent to check on the different trails that lead up the Mesa and the elevator crew at the bottom of the Mesa is reinforced also.

Soon all men working on the Pallisades are gleaming with sweat... the sun burns and with not a cloud in sight it makes work pretty exhausting. Luckily water is available - Skagh, his feet tied together in a way he can walk but not run is forced to carry water. When evening falls dinner is served in the Inn. All are exhausted and eat because they have to... guards are set during the night and plans are made for an early start the next morning.

...

At first light of dawn the breakfast bell rings loud to wake all in the Post... a lot of work still needs to be done and there's no sign of the repair crew yet... It immediately becomes obvious that today as well will be a very warm day with hardly any wind...

Shortly after lunch when all are ready to get to work again a message arrives. The repaircrew has reached the elevator at the bottom of the Mesa! At last! They are in good health (thirsty though) and have succesfully repaired the waystation. As the crew finally comes to the Post gate they are startled to see and hear what has happened...

"Well now... we got back just in time then don' we! Where do we start?! "


Feel free to give directions to the repair crew. Then decide if, when and in what direction you will leave the Post. Also, do decide what to do with Skagh and the Loot from earlier.

(Pedro) Faust Havler Tavir'e AC 17/13/14 -- CMD 14 -- HP 30/30 // Wolfgang AC 18/16/14 -- CMD 13 -- HP 15/15  d20+12=25 ;
Monday July 29th, 2013 8:25:44 PM

As it's the dawn of a new day, Faust gives it another shot, properly cool headed, at identifying the lens found the day before before breakfast even, so he frees one spell slot for adventuring/combat.

"Dondarin, I suggest we swap wands, this one I have in hand cures more severe wounds and, as such, shall be better fit for your more capable hands -whatever the reason for that is-", he mutters that last bit a little resentful to himself, not really meant to be heard, "...while I keep the Cure Light one just in case the group comes apart or, Ffloy forbids it, you faint in battle."

"Likewise, whoever our scout will be, the kobolds had with them an elixir that grants the user a thieve's cunning for hiding for about an hour. That, coupled with a round of Invisibility shall make him almost impossible to track or notice."

"Should also allow him to stalk our prisoner without being noticed, especially with Wolfgang providing support."


Spellcraft for a fresh attempt at identifying the lens (+12): 25


(Ezra, the Second) Yngvar Hefnd AC 14{18}/14{18}/12{16} -- CMD 13 -- HP 29/31 
Tuesday July 30th, 2013 12:38:00 PM

Yngvar looks to the repair crew welcome back! More job security! Smiling with his own joke, he leads them over to where the repairs are continuing with the wall and tower.

First, we just finished repairing this section of wall and the tower. What we want next, is another wall 10' in front of that one. Try to find bigger tree stumps, at least twice the diameter for that wall, and set it 5' higher. The space in the middle needs to be filled with dirt and stamped down to compact the dirt. You can get the dirt by digging a moat 15' in front of the wall. Yngvar knows it's a monumental task with the manpower needed, but simple in design. Looking at the gate, I'd suggest you start with the gate, and work your way out from there. I'd suggest that you sink the outer wall 20' out, then fill and pack 10' segments inside the walls at a time. Layer the dirt six inches deep, pack it down, then repeat. Yngvar lays out a few diagrams showing the crew what he is talking about with a wall sample.

Pointing out the three sides of the outpost with walls, Working out from the gates, cover the front to the corners, then work down the sides. Next will be to sharpen more stakes and set them in the ground between the moat and wall at 20 and 40 degrees, alternating between the two, and setting a stake every foot.

Turning back towards the gate. We'll have to leave the ground open in front of the gate until we can build a drawbridge, it'll be our weakest spot, but we can also concentrate forces there.

(Jorge) Asteron Worldtraveller AC 19/11/17 -- CMD 24 -- HP 52/52 -- Rage 12/20 
Tuesday July 30th, 2013 5:57:47 PM

Asteron spends his time moving the heaviest loads, to make everyone else's job easier. Others can cut, sharpen, etc., but he can carry more than most. The minotaur seems tireless, stopping only to drink water or help someone else who needs it.

He does tell the others, when out of earshot of everyone else: "I suggest we split the loot, and then let the kobold go free. If Wolfgang can keep up with him, we can follow without the creature noticing, as we will not need to be too close. I can also follow tracks or find them if necessary. But I do suggest we start moving quickly."

He pauses as he changes the subject. "Master Yngvar, the repair crew is here, and you have told them what to do. I believe it is now our turn to do what we know ought to be done. Let's blindfold the kobold, so he does not see everything we are doing, and remove the fold after we lower him via the elevator. That way he will not know that we found the trail they used to climb up."
- - - - -
OOC; Who has the bag of gems? Those need to be counted :)

Ragnarok 
Tuesday July 30th, 2013 6:30:35 PM

The monk to works hard on the reinforcements. With yngvar's guidance repairs and upgrades will go fast.
Ith the repair crew at the Post time has come to think of the rest...

Rag digs up the gems and makes the count..."Looks like this is close to 1000 gp worth of gems in here... Boss Wathe paied these Kobolds well it seems..."

When Asteron suggest to start moving Ragnarök nods in agreement.


ADM StevenVdB 
Tuesday July 30th, 2013 6:55:46 PM

While Yngvar gives detailed instructions to the repair crew Faust and Ragnarök take a second look at the loot they took from the Kobolds. AS Rag goes through the gems Skagh pulls his restraints to no avail. THis time Faust is able to figure out the lens... it is set in a frame with a handle and as he holds it in front of his eyes Faust suddenly sees everything with minute details! This must be a lens od detection he says to his friends.

Loot included a Wand of Bruning Hands, Wand of Cure Light Wounds, Elexir of hiding, a lens of detection and gems worth 1000 gp.

With the instructions given the repair crew soon begins working. The sun still sits high on the sky when plans are made to go after Boss Wathe.
Asteron suggest letting Skahg go and send him down the magic elevator... while the group follows the trail the Kobolds took earlier.

Then the Cthonians look at one another...wands are swapped, gems are divided... time to go it seems...

and so about a day and a half after the stampede the group readies to move out...

(I need marching orders and a heading - if you follow Skagh's directions you will need to follow the trail thz kobolds came from...)


DM Kathy 
Tuesday July 30th, 2013 7:17:29 PM

Pedro/Faust: Yes, the wands were fully charged.

Everybody: ADM Steven can't see "post private to DM" posts, and I'm not checking the board every day, so you may want to just post everything in the open for the time being. :)

Sean/Toregan: I need you to update your character sheet. You still list your level as Ranger 2/Rogue 2, and you should be 5th level by now.

(Sean) Toregan Dondarin AC 18/14/14 -- CMD 19 -- HP 38/38 
Wednesday July 31st, 2013 12:42:20 AM

I had previously updated everything for 5th level except for the level area and my health, which i never rolled. I have no idea how I overlooked that. Everything else is in order though, and i just rolled my health in the LnB.

Toregan does switch wands with Faust and does his best to reassure him of his prowess. "I'm only familiar with how this wand works because of the magic that flows through it is the same that flows in nature. If it was the type of magic that you use, I'd have no chance of activating it. And I doubt I'll be flinging around fireballs anytime soon."

After exchanging wands, he rechecks his pack and prepares to move out with the others as soon as they are ready.

(Jorge) Asteron Worldtraveller AC 19/11/17 -- CMD 24 -- HP 52/52 -- Rage 12/20 
Wednesday July 31st, 2013 1:14:24 PM

Asteron checks the straps of his armor, puts his share of the gems in his pack, checks weapons... all the many small details that one must take care of before starting an expedition into the unknown.

"Unless any of you has a better idea, we might want me to hold on to the elixir of hiding. I am the noisiest and biggest, so the group might benefit from me using it at a critical moment. But its your call. Those with stealthy skills could also want it for yourselves" Just an idea. Asteron will not insist in him keeping it.

"Ready to go. Which path do we take?"
- - - - -
OOC: what is the share of the gems, 200?

Ragnarök 
Wednesday July 31st, 2013 6:28:10 PM

Rag divides the gems evenly among his friends so alk get a 200 gp share. It does make the monk feel a bit uneasy... after all someone has been killed and there's lots to do on the post... So Rag goes to the wife of the deceised and hands her some of the gems (50 gp) to get her on her feet. Next he hands another 50 gp to Pen for payig some of the repairs that definetely wont come cheap.

"You hold on to the elexir Master Asteron... we'll see when we need it and who can use it best...

Shall we?" he asks his friends as he start to go to the Post gate "I suppose we'll follow the trail Skagh and his brothers came by?"

(Ezra, the Second) Yngvar Hefnd AC 14{18}/14{18}/12{16} -- CMD 13 -- HP 29/31 
Wednesday July 31st, 2013 6:29:55 PM

With the party getting ready to travel, Yngvar heads over to the tavern.

Hey there Haggard, we're leaving soon, if you have a couple of Hope's pies ready, I'd like to take them. It'll be a welcome addition to our supplies while we're out. Yngvar tries to subtly look around to see if Hope is about, but she isn't in the main room. His glances aren't missed by the craggy brewer, she's out checking the garden, them 'saurs done trampled it good. Reaching under the counter, he pulls out a wine bottle wrapped with twine, here's some melon brandy, you'll enjoy it. And that'll be 10 gold for the brandy, and another for the pies.

Aww, no discount for your favorite adventurer? Yngvar smiles as he pulls out a couple of coins and carefully loads the items into his haversack. [/b]Nice thing about this bag, it'll keep these pies right side up! I'll keep an eye out for those wild onions you've been asking about as well.[/b]

Yngvar heads out to where the others are gathering. Ready?


ADM StevenVdB 
Wednesday July 31st, 2013 6:53:56 PM

(Only 3 posts in... c'mon folks posting really HAS to improve. Remember to ask for a sub if you encounter posting problems. Also, Woldian postig rules demand at least a 4/5 posting average per week per char. Last week we were amongst he worst posting results again... We have a great group here so let put it all together shall we?)

slowly the group prepares to move out into the Cthonian jungle once again. This time they are to find and confront the low life threatening the Post...

Skagh is brought to the elevator wih a blindfold on his head. Once down the guards make him walk for about 5 minutes, they twist him around a couple of times and the they leave him standing there...

As the group start to make it for the gate Pen comes hustling behind them carrying a couple of waterskins... "These extreme temperatures will be a burden out there... have you got enouhg water with you? Safe journey friends.

After crossing the planes you come to the trail you found earlier. From here on you need to go single file... you still have at least a couple of hours before sunset.

(Don't forget perception check or other you see fit...0)

ADM StevenVdB 
Wednesday July 31st, 2013 7:01:07 PM

Apparently Yngvar posted while I was posting...

Before leavig, Yngvar checks up with Haggard hopig to catch a glimpse of Hope bit she's out in the garden...
Then Yngvar joins the others, collects his share of the gems and follows the rest across the planes towards the trail...

(Ezra, the Second) Yngvar Hefnd AC 14{18}/14{18}/12{16} -- CMD 13 -- HP 29/31 
Thursday August 1st, 2013 1:35:51 PM

Yngvar looks down at the glittering gems in the palm of his hand, I have a feeling the gods will have their cut of these gems before I can do anything with them, but thanks. Yngvar drops them into his haversack, not bothering to keep them together.

(Sean) Toregan Dondarin AC 18/14/14 -- CMD 19 -- HP 38/38  d20+9=11 ;
Thursday August 1st, 2013 4:28:33 PM

Toregan leads the party, following the tracks as best he can while keeping an eye out for any surprises the jungle may have for them. "So we'll be meeting whoever Waithe sent to meet the kobolds. Any plans for dealing with them once we get there?"

Perception (+9): 11

Ragnarok  d20+11=17 ; d20+11=30 ;
Thursday August 1st, 2013 6:04:26 PM

Ragnarok to is eager to go out into the jungle again although he is worried as to what they will encounter now... the group's last scrapper with Boss Wathe's goons hasn't been exacty superb...

comingin after Toregan Rag keeps an eye out on the trail...
Perception 17 - survival 30

ADM StevenVdB 
Thursday August 1st, 2013 6:21:09 PM

Slowly the group follows the trail. It's not difficult for Toregan to find the way down the Mesa slopes... The sun luckily was over its peak already but still temperature is very high which quickly proves to be annoying for the Cthonians.

Yngvar tossed the gems into his haversack... no need to bother to keep'm apart... ah the great benefits of the magical container sure comes in handy around here.

After 2 hours you see the steep slope come to an end and you now enter the vast jungle... warm and damp air seems to be trapped under the tree canopy. Here the sunlight is filtered by the overhanging leaves. Even down here the trail is still fairly easy to follow.. Toregan manages to lead the group into the right direction. From what Skagh told you, you know it's about 2,5 days towards the river... so unless you plan on walking the jungle in the dark you will have to consider a sleeping spot soon...

Quietly Asreron and Faust follow the group. Perhaps they are already thinking about how to deal with the infamous Boss?


(Jorge) Asteron Worldtraveller AC 19/11/17 -- CMD 24 -- HP 52/52 -- Rage 12/20  d20=18 ; d20=17 ; d20=19 ;
Thursday August 1st, 2013 6:31:25 PM

[]b"Better make camp soon... but no fire. It may alert enemies as to our presence. We will have to take turns at guard duty too. Will take the third watch, if no one objects."[/b]

As soon as they stop for the day, Asteron looks for food and water in the vicinity, hoping to make their supplies last longer that way. When he gets back, he shares what he finds equally, asking permission to have a little more, due to his large frame. Then, he says: "Any thoughts how to take Waithe down? I am certain what we are doing is the right thing to do, but I have no idea how to go about doing it. Do you?"
- - - - -
OOC:
Survival [d20+6]: 24
Perception [d20+7]: 24
Knowledge (nature) [d20+8]: 27

I wish those had been to-hit rolls :P


(Ezra, the Second) Yngvar Hefnd AC 14{18}/14{18}/12{16} -- CMD 13 -- HP 29/31 
Thursday August 1st, 2013 7:49:28 PM

Dammit! Left my rope at the outpost. Asteron, if you have some, can you toss it over that tree limb there, and there? Yngvar indicates a couple of limbs that are high off the ground and 10-15' apart.

He ties his hammock into the rope and climbs up, I'll take first watch. He sits back in his perch and looks down over the camp.

(Pedro) Faust Havler Tavir'e AC 17/13/14 -- CMD 14 -- HP 30/30 // Wolfgang AC 18/16/14 -- CMD 13 -- HP 15/15 
Thursday August 1st, 2013 9:01:33 PM

Faust walks as unnatentive as one can without being truly careless in a jungle, all the time silent, looking rather stressed while reading his grimoire time and time again, as if he's hoping the pages will somehow change and he'll have a nifty "kill a guy named Wathe or Tunks" spell in there. But there isn't.

Still, does not keep the drow from maniacally making notes of strategies and spell choices.

He finally gives up and realizes they're already well into the jungle, showing obvious surprise.

Following the sudden realizarion, he nudges his lazy owl out of his shoulder to scout a hundred or so feet ahead of the group.

Once everyone gets ready to camp, he says "Don't have much in the way of plans...no idea what this boss looks like or is capable of...or even if he's alone or if it's really him."

"Still, basic plan of 'impair him and burn to a crisp' should give us results..."


Wolfgang's Perception (+12): 16
Also ignore the d8, accidental click


[[I apologize for my missed posts, finding a new sweet spot in my schedule to do my posting.]]

(StevenVdB) Ragnarök HP 41/41 - AC21/20/15 / 25 vs AoO - CMD 26 / 28 vs Grapple  d20+11=26 ;
Friday August 2nd, 2013 5:36:18 PM

Rag checks out the camp site and prepares to take 2nd watch. With only 5 people it will be difficult to get sufficient sleep but hopefully they will manage.

"Great idea on the hammock, Yngvar!" he says while he finds a spot to sleep...

Just a quick bite of the trail rations (we should find a group member who can cook - he thinks) and then

When it is his turn to take watch he does his best to see what is out there... (perception 26)

ADM StevenVdB  d100=80 ; d20=9 ; d20=8 ;
Friday August 2nd, 2013 5:55:33 PM

The Cthonias keep following the trail North untill the sun decends. Then they prepare to make camp. While Yngvar creates a nifty hammock for himself, Asteron starts to search in the vincity for edible plants, berries, possibly a rabbit or whatever little animals he can easily get his hands on. After a little while he's able to return with a large handful of fresh mushrooms, a couple of blueberries (or whatever they are called out in Cthonia) and some great tasting carrots. All in all , it's far better tasty than the shewy trail rations Ragnarök was about to eat...

While they eat what nature has provided the group discusses how to deal with Boss Wathe or may the Jericho forbid that dreadful Tunks once again... "Still, basic plan of 'impair him and burn to a crisp' should give us results..." Faust concludes after looking for some nifty spells that have Wathe or Tunks's name on...

With the last berries gone night falls and an utter darkness falls over the Cthonian wilderness... night critters go about and all sort of noises you won't hear during the day are now all around the campsite... likely it cools down during the night and a cool breeze rustles through the canopy making the tall trees rock slowly with the wind. Yngvar makes first watch, Ragnarok goes second... nothing happens.

Asteron takes third watch...
ASTERON SPOILER : Highlight to display spoiler: { Asteron suddenly hears animals (he's not sure how many are out there) scavenging around the camp.. peering eyes glooming out of the darkness followed by occasional growling... the Barbarian's friends are fast a sleep and he tries to see what is out there... suddenly in the dim moonlight he sees a Smilidon but he's certain there's more than out there... a large catlike creature with a short tail... a huge pair of teeth on the upper jaw serrated along their back edges most likely to allow it to easily pierce the flesh of its prey... With its muscular shoulders and neck, it most likely feeds on slow moving large prey in which it could sink its large teeth into.}


(Jorge) Asteron Worldtraveller AC 19/11/17 -- CMD 24 -- HP 52/52 -- Rage 12/20 
Sunday August 4th, 2013 9:48:31 AM

Ok... the kitties have come out to play... he thinks as he gets a sunrod from his backpack and lights it. Moving it in circular patterns as fast as he can using one hand, while carrying his blade in the other. As he does, he moves towards Toregan, and uses his hoof to move the ranger, hoping to wake him up quickly.

"Wakey, wakey! The kitties have come out to play!" He says if Toregan starts moving.

(Ezra, the Second) Yngvar Hefnd AC 14{18}/14{18}/12{16} -- CMD 13 -- HP 29/31  d20+4=8 ; d20+6=11 ;
Sunday August 4th, 2013 1:31:41 PM

Yngvar continues to slumber in his hammock above the others, Nipper, his famiiar that is so often quietly out of sight and mind, is curled in a ball on his chest.

(StevenVdB) Ragnarök HP 41/41 - AC21/20/15 / 25 vs AoO - CMD 26 / 28 vs Grapple 
Sunday August 4th, 2013 3:18:14 PM

Like Yngvar, Ragnarök is feeling safe for his Taur friend is now on watch so he doesn't notice the danger and sleeps on...



ADM StevenVdB 
Sunday August 4th, 2013 3:19:46 PM

OoC : friends, as of tomorrow I'm back at work so I might post around noon CET+1 so that would be something like early morning US I think... if not sufficient posts are in I will post in the evening as last week.

Enjoy the kitties!

(Sean) Toregan Dondarin AC 18/14/14 -- CMD 19 -- HP 38/38  d20+13=27 ; d20+12=14 ;
Sunday August 4th, 2013 5:23:54 PM

Toregan starts in his sleep and looks at the taur blankly before realizing what he is saying. He gets up, one of his hands darting towards his bow, and slowly scans the area for the "kitties". "TIme to get up everyone! We've got a few uninvited guests prowling around!" Toregan calls out in hopes of waking his other party members as he readies his bow to fire on the kitties if they attack.

Perception (+13 assuming the "kitties" are animals): 27
Knowledge Nature (+12 assuming the kitties are animals): 14
Ready action to fire on the kitties if they make a hostile action

(Pedro) Faust Havler Tavir'e AC 17/13/14 -- CMD 14 -- HP 30/30 // Wolfgang AC 18/16/14 -- CMD 13 -- HP 15/15  d20+7=17 ; d20+10=27 ; d20+12=31 ;
Monday August 5th, 2013 9:12:42 AM

Faust was, much like the other wizard, fast asleep when the attack happens, he wakes up in a jump when warned, but takes few seconds to fully take in whatever it is that is going on.

Once he does, however, he stands proper and grabs his backpack, eyeing the vicinity for whatever it is that prowls around...

Faust's Perception (+7): 17 (darkvision)
Faust's Knowledge (nature) to identify critters (+10): 27
Wolfgang's Perception (+12): 31 (no darkvision)


(Ezra, the Second) Yngvar Hefnd AC 14{18}/14{18}/12{16} -- CMD 13 -- HP 29/31  d20+8=15 ; d20+6=15 ;
Monday August 5th, 2013 4:14:08 PM

Yngvar and Nipper hear Toregan from below, and Yngvar rubs his eyes as he tries to remember that last dream.

Peaking over the edge of the hammock, he looks to the limits of the light from the torches. Not sure what to expect, he slowly pulls his crossbow to hand and cranks it back. Setting the trigger he pulls a bolt out and loads the crossbow. With his feet swinging gently over the edge of the hammock, he keeps watch from over head.

ADM StevenVdB 
Monday August 5th, 2013 4:21:48 PM

Asteron alerts Toregan of the presence of the predators and makes circular movements with a sunrod.
One of the Smilidons closest to Asteron snorts loudly and jumps left out of the eyepiercing bright light.

Looking blankly at the Taur at first Toregan gets up once he realizes Asteron isn't joking... he rouses his companions and readies his bow to retalliate if the Smilidons attack...

Another Smilidon approaches the campsite from the rear growling to Toregan as he raises his bow... the hasty movements of the Cthonians force to Smilidons to be on alert... Toregan has no clue if the Smilidons will attack... he notices their deadly fangs and realises those could easily tear flesh from even the Taur's bones...

Faust to wakes up... stands proper and grabs his backpack... more unexpected movements cause the Smilidons to snort agressively, raise a paw where long fangs seem to rip through the air. The Drow Wizard however isn't alerted by the catlike predators... they were out hunting and appeared to be curious about the group... he's the only one to see somewhat more clearly in the dim light and counts two saber tooth like cats. Faust comes to the conclusion that the Smilidons won't attack unless they feel threathened... his companions aren't exactly making them at ease either... the sunrod, the bow, the hasted movements all make them pretty jumpy. Luckily Yngvar and Ragnarök appear to be fast a sleep still...


(Pedro) Faust Havler Tavir'e AC 17/13/14 -- CMD 14 -- HP 30/30 // Wolfgang AC 18/16/14 -- CMD 13 -- HP 15/15 
Tuesday August 6th, 2013 12:22:04 AM

"Easy now, folks...around us are two...cats...yes.", says Faust in a low and peaceful tone, trying to not make the felines more aggressive.

"Big, strong, imposing and potentially deadly cats...but cats nonetheless. For now, they're startled indeed, but merely curious in intent; if we don't make any aggressive or sudden moves, I believe they will not attack us."

"Dondarin, if you still got the itch and heart for taming dangerous beasts...this opportunity is as good as it gets counting on dumb luck alone..."
, adds the drow, checking the leftovers from the group's meal if such quantity could possibly appeal to the cats in attempt to show friendship and avoid a direct confrontation.

(Jorge) Asteron Worldtraveller AC 19/11/17 -- CMD 24 -- HP 52/52 -- Rage 12/20 
Tuesday August 6th, 2013 1:20:08 AM

"Master Faust, I will comply", Asteron said as he slowed to a standstill, still holding the sunrod, but not moving it anymore. He'd rather not have to fight the felines, especially at night, so he waits to see what the cats will do.
- - - - -
OOC:

Ready action: if attacked by one of the cats, Asteron will drop the sunrod and counter attack.

(Sean) Toregan Dondarin AC 18/14/14 -- CMD 19 -- HP 38/38 
Tuesday August 6th, 2013 3:40:33 PM

Toregan looks to Faust and nods, slowly lowering his bow so as to not startle the cats. "I doubt that'd work out well. I'd be more likely to piss them off. If we've got some meat to offer them I'd be willing to try it, but I'd rather not push my luck."

Ragnarök  d20+11=23 ;
Tuesday August 6th, 2013 5:50:58 PM

Still drowsy Rag wants to get up to see what the fuss is all about. When he hears the growling cats and Faust's warning he stays rather calm... waiting to see what the catlike creatures will do..

Perception 23


ADM StevenVdB 
Tuesday August 6th, 2013 6:14:45 PM

Faust warns his friends and urges them to stay calm so they don't anger the Smilidons any further... Asteron complies and so does Ragnarok. Toregan agrees to calm down but actually trying to befriend them could possibly go terrebly wrong so Toregan prefers not to go there...

And so the Posts protectors play it cool...

The Smilidons keep circling the camp for a little longer... after a while they get distracted with something else... another smell perhaps...
Suddenly they jump away and dissapear into the blackness of the Cthonian jungle... (well done folks)

Then Faust, being the only one to see in the dark, suddenly notices another pair of eyes... staring at the campsite as well but don't look animal like... somehow though the Surface Drow feels there is some familiarity with the pair of eyes...


Ooc : Marty feel free to post / all please welcome Marty into the party!

(Jorge) Asteron Worldtraveller AC 19/11/17 -- CMD 24 -- HP 52/52 -- Rage 12/20 
Wednesday August 7th, 2013 1:31:26 AM

"Good call, master Faust, good call! It would not have been an easy fight, that one. Not by a long shot!" He places the sunrod where it can illuminate as much as possible. It will extinguish itself soon enough, but while it is lit, might as well use it.

(Ezra, the Second) Yngvar Hefnd AC 14{18}/14{18}/12{16} -- CMD 13 -- HP 29/31 
Wednesday August 7th, 2013 3:02:31 AM

realizing the threat is over, Yngvar grumbles and returns the crossbow, and lays back down in the hammock. damn cats

(Pedro) Faust Havler Tavir'e AC 17/13/14 -- CMD 14 -- HP 30/30 // Wolfgang AC 18/16/14 -- CMD 13 -- HP 15/15  d20+7=20 ;
Wednesday August 7th, 2013 9:32:29 AM

"You may want to keep that crossbow in hand, master Hefnd...we got company still...drow, maybe...", says Faust, still speaking low so he's not so easily heard by whoever it is, while he vigorously glares at the stranger.

"State your business and slowly walk towards the light, arms where I can see them!", he says in a firm voice, not yelling, but enough to be sure he can be heard. Likewise, he lits up his finger tips with a pale blue color and points them at the stranger, so the others know exactly where to pay attention to.

Readying a Force Missile against the stranger, will fire if he doesn't comply or acts aggressively.
Faust's Perception to better see the stranger (+7): 20 (darkvision)


(StevenVdB) Ragnarök HP 41/41 - AC25/24/19 / 25 vs AoO - CMD 26 / 28 vs Grapple  d20+11=17 ; d20+13=30 ;
Wednesday August 7th, 2013 3:21:19 PM

Faust's warning is sufficient to keep Rag on alert... he doesn't speak up but instead readies himself... it wouldn't be the first time they were ambushed by Boss Wathe's goons... and last time didn't go too well!

The Monk tries to see whoever is out there (perception 17) and in the meantime blends into the shadows (stealth 30)



(Sean) Toregan Dondarin AC 18/14/14 -- CMD 19 -- HP 38/38 
Wednesday August 7th, 2013 6:13:08 PM

Toregan raises his bow to where Faust is pointing, keeping it trained on that area. He waits to see if the spotted target is hostile before deciding to fire. "You might as well come out now. If you come out peacefully no one has to get hurt."

ADM StevenVdB 
Wednesday August 7th, 2013 6:29:57 PM

Now that the cats are gone a new threat awaits... another pair of eyes observes the group from the jungle darkness... Faust is familiar wih the type of eyes. He considers them to be Drow...

Friend or Foe?

The group remains on alert... Yngvar wanted to get back in the hammock but instead Faust advices him to keep that crossbow at hand. Rag prepares for some hand to hand. Toregan raises his bow. He and Faust order the visitor to come out his hands where they can see them...

OOC : Marty? Your time to shime in!


Hp: 37/37 AC: 17/ T: 13/ FF: 14 CMD: 19 CMB: +7 Za'Reed  d20=7 ;
Wednesday August 7th, 2013 10:49:44 PM

Watching everyone from afar, Za´reed smiles. good people. Or scared of cats maybe... They were big r though.
Knowing there also headed to town helped him make up his mind. Moving closer and finally locking eyes with the other drow. Being familiar, helps one with reasoning.

Only a few moments does it take for Za´reed to come out into sight. Hands out to his sides

I've been living, poorly, alone in the jungle. Ive heard of a Town. I'd hoped they were good people, and you seem so, or were you scared of the cat?. Are you headed to town?

The blue skinned drow walks into good view, white hair pulled back he flips down his hood. Tattered green cloak to the ground, thick brown belt, three kukri sheathed. Sword and bow on his back.

(Jorge) Asteron Worldtraveller AC 19/11/17 -- CMD 24 -- HP 52/52 -- Rage 12/20 
Thursday August 8th, 2013 1:07:09 PM

Asteron turns towards the new arrival. "And what, if I may ask, do you want with the Town?"

The question is noncommittal. He is not willing to say anything regarding Town and the Outpost before they know more about the visitor.

"And how did you end up alone in this jungle? I bet you have a good story to tell. Come closer, sit, and tell us how you ended up here."

Although Asteron carries his blade in his hands, he makes no obvious threatening movements.

(StevenVdB) Ragnarök HP 41/41 - AC25/24/19 / 25 vs AoO - CMD 26 / 28 vs Grapple  d20+7=26 ;
Thursday August 8th, 2013 4:38:46 PM

Ragnarök stands quiet as the stranger enters the clearing... difficult to say who he is but none the less he appears to be well armed. The Monk just waits... he's not the talkative one and definetely not good at questioning strangers but his senses are well attuned...
(sense motive 26)

(Sean) Toregan Dondarin AC 18/14/14 -- CMD 19 -- HP 38/38 
Thursday August 8th, 2013 7:22:57 PM

Toregan lowers his bow and puts the arrow back in the quiver. "Well, we are good people. Our camp is open for those who mean no harm. Why don't you rest with us and tell us your story Mister...?"

Hp: 37/37 AC: 17/ T: 13/ FF: 14 CMD: 19 CMB: +7 Za'Reed  d20=18 ;
Thursday August 8th, 2013 8:13:25 PM

Za´reed shifts his gaze from the drow to the minotaur, seemingly strong and tough, a very imposing creature indeed. The question of his business doesn't surprise Za´reed, but the offer to come sit and tell his story catches him by surprise. He feels the humans eyes gauging his movements so he nods at the unarmed man and moves toward the group to sit down.

In drow, Za´reed looks and speaks to the other, I mean you no harm, I seek companionship most of all. Smiling as he finishes, Za´reed looks each one of the party directly in their eyes.Then begins to speak in common,
I heard of a town being built, and of its goodly protectors. I'm young with ambitions. I wish to become part of something meaningful. Part of something that will passed down for generations. Making the Wold a better place. He shifts in his seat and rubs his eyes.

A few moments pass as Za´reed thinks to himself.
Pa´das would have had me do this. Take the risk, if I'm wrong of them i could outrun them i think. Fortune does smile on me if this really is the town guard or a small band of its militia

He clears his throat and looks around again, my story you ask? Nothing incredible, but here goes. A little over a year ago my father brought me on yet another of his trading routes. As he passed the edges of the jungle i ran off to brave the natural surface world i had heard of. Never actually living underground I've been curious of the world around me. So, living about a tenday alone i encountered an elder wizardress. Her bodyguard had been crushed by a deenoser, she called it.
Pa´das, panther in elven, was her name. I protected her while she learned the secrets of the jungle. In turn she taught me secrets of the arcane. I learned much from this woman, even by protecting her i learned of this land and its animals. She returned to the land mere days ago, the loss presses deeply on my chest. But she wanted me to continue my journey, seek out town and make a name among them for myself.

I see your headed there. Are you returning from a hunt? Where is your prey? Or are you returning from a battle with a rival? Is that why there are so few of you? What is your business within town?


Za´reed tears up again as he speaks of Pa´das' death, quickly regaining his composure in front of these new people, but staring at the ground as he asks his final questions. Twisting a brown wooden ring on his right middle finger. He speaks softly and at a moderate pace,obviously very comfortable with common language. He sets the tan-brown pack, off his back, next to him. As he awaits response he reaches in the pack and begins rummaging around, looking for something.

Za´reed tells his story emotionally and truthfully. Obviously hoping to be accepted by the small party, and to learn of there cause, hoping his judgment correct.

Diplomacy: 18

(Pedro) Faust Havler Tavir'e AC 17/13/14 -- CMD 14 -- HP 30/30 // Wolfgang AC 18/16/14 -- CMD 13 -- HP 15/15  d20+7=25 ;
Thursday August 8th, 2013 11:40:24 PM

Faust can't help but put up a silly smile on his face, this being the first time he's seen a drow outside of the Float, even further, one not related to his house in any way; still, he can't help but feed his paranoia and takes a long good look into the darkness as the newcomer introduces himself, both to check if he is indeed alone and to see if the smilidons have gone on their way.

Once Za'Reed addresses Faust in drow, he smirks, sighs and answers, likewise in drow "<Don't we all...?>"

Upon hearing the newcomers story, Faust doesn't hide his amazement, once the stranger is done he says "Nothing amazing you say? That's the craziest and most unusual story I've heard!"

"Still....I can relate to the 'be part of something bigger' bit; my reason for being here entirely, though one could say my reasons for such are much less pure and romantic."
, he shrugs smiling.

Soon, however, his expression dims and he gets quite serious, "As for Town...well, indeed we are heading there but...erm...care to elaborate a bit on what you have heard of heard of the place and its protectors...?"

Faust's Perception (+7): 25 (darkvision)

ADM StevenVdB 
Friday August 9th, 2013 3:01:07 AM

(Waited to post yesterday evening due to lack of posts)

With a certain hesitancy Za'Reed approaches the adventurers with hiss hands out to his sides. Trying not to look too menacing Asteron holds on to his blade as he starts questioning the stranger.
Za'Reed senses the Monk is leaving the diplatic chit chat to his friends but his eyes are peering into the center of his being... Luckily he has nothing to hide. Rag is at ease with the knowledge that this new Drow's intentions are good...

Sensing his friends are at ease, Toregan welcomes the strange white haired blue skinned Drow into their camp.

Za'Reed accepts Toregan's invitation and tells the tale of how he ended up alone in the jungle and the reason for lookong for the place called 'Town'...

Faust's surprised to hear the tale... "Care to elaborate a bit on the what you have heard of the place and its protectors?" Faust concludes...


The Smilidons are gone... Too early to rise... To late to sleep on? Take your rest good friends... You may need it...
"

ADM StevenVdB 
Friday August 9th, 2013 4:49:02 PM

Going to make a Saturday post folks - Sunday at the latest if not sufficient posts are in.

(StevenVdB) Ragnarök HP 41/41 - AC25/24/19 / 25 vs AoO - CMD 26 / 28 vs Grapple 
Friday August 9th, 2013 4:50:30 PM

Ragnarök is quite pleased that this stranger at least appears to be honest and seems to have nothing to hide. He's sure all details will surface in the next days... But first (he yawns) he needs to sleep a little longer and hopes to sleep till day break...

(Ezra, the Second) Yngvar Hefnd AC 14{18}/14{18}/12{16} -- CMD 13 -- HP 29/31 
Friday August 9th, 2013 5:47:24 PM

Yngvar listens with half an ear, it can wait until morning. Deal with it in the morning.



(Jorge) Asteron Worldtraveller AC 19/11/17 -- CMD 24 -- HP 52/52 -- Rage 12/20 
Friday August 9th, 2013 11:26:53 PM

"Well, if you want to belong to something greater than yourself, and feel good about the way you go about it, you are welcome to join us. But... there is always a but, isn't there? We do not come from Town. We come from the Outpost. And the thing is, those that run Town, headed by a Boss Waithe, have tried the best they can to get rid of the Outpost. Still, it stands. And now it is our turn to pay them a visit. So, if you want to come along, you are welcome, but be warned: we are going into harm's way."

There, it was all in the open now. The drow would have to decide. It was fair to let him know what he would potentially be getting into. And if he chose to side with them, he seemed a capable fighter, which would increase their chances of success.

(Jorge) Asteron Worldtraveller AC 19/11/17 -- CMD 24 -- HP 52/52 -- Rage 12/20 
Friday August 9th, 2013 11:27:37 PM

"It is my watch. I will keep it. You all go to sleep!"

Hp: 37/37 AC: 17/ T: 13/ FF: 14 CMD: 19 CMB: +7 Za'Reed 
Saturday August 10th, 2013 12:29:32 AM

Not much romance, didn't mean to imply any. While a great wizardress, a human nearly ninty years old has long lost any attrative features they may have once had. Za'Reed replys as he pulls a wooden scroll case from the big opening of his pack, two smaller pockets are secured with buckle straps on both sides of the pack as well. The case seems to be long enough to stick out the top of the pack, oddly enough though the drow was elbow deep when he pulls it out. Pulling the drawstring tight he sets it to the side of his seat, opening the wooden case and retrieves a piece of parchment, sighing as he grabs the odd pack again and gets two vials of ink (one black, one green) and a feather quill. Dipping into the black he begins to draw more on the page with moderate talent. The beginings of a detailed canopy picture has already been started.

As he draws he speaks again I only know the town exists. That it must be protected from the beasts of the jungle. I had thought you good peoples to be part of its protection, it would seem that I am wrong?

He looks up into the canopy, using a cantrip to clean the quill of black ink, in the dim light of the minor spell six claw marks can be seen on his neck. Three on each side, obviously not scars as they are outlined in black and colored in with shades of green. A dark "forest" green starts just under his jaw bones and lightens as they reach his collar bones in "lime"green shades. He dips the quill in green ink and continues to speak and draw.

I hear your all tired, and in need of rest for your trip into the town. The dark blue skinned drow looks up from his picture to once again lay eyes on everyone in the camp. Only letting his gaze linger on each for a few heartbeats, he finally looks back to the minotaur.
While I do not doubt your good hearts, I also do not doubt your strength and commitment to your cause.


Setting his quill into the vial of green ink he points to his pack and gestures his clothing and weapons, This is all I own. I know very little of this land, you say your headed to town, but obviously are not its guards or scouts. I, Za Dar'Fien Reed, am wanting to commit myself to a greater good. So please, before you rest, or who ever is on watch duty these last few hours, tell me your names. Tell me, if even briefly, of your cause or reason your in the jungle, why are you headed to town and finally, if the town is not your home then where is?

Za'Reeds "readied" actions if this will help speed things up.
Za'Reed gives his attention to who ever is speaking, but continues to draw as well. If at least some of the information he asked for is givin then he continues to draw for another hour and then sleeps until awoken. If only names or one question is answered then he will quickly pack up and bid them good night. But tells Faust in drow I shall see you in town brother.

OOC: Due to nightime and the little light provided by the Presdig. Cantrip I figured a perception check to see the details of Za'Reed's Haversack backpack... say DC 12? In anycase, kindly DM here it is below
[I]A black circle that touches all three points of a "blood" red triangle is displayed on the front of Za'Reeds haversack backpack. Three words, written in drow Red-Black-Red


If you can read "drow"
Highlight to display spoiler: {"Knowledge Bestows Power"}

Hp: 37/37 AC: 17/ T: 13/ FF: 14 CMD: 19 CMB: +7 Za'Reed 
Saturday August 10th, 2013 12:35:58 AM

Id like to tag along, I do not doubt you all. But id like to learn what reason the town has to attack your outpost. Hmmm. Very curious.

As above in "readied" actions, Za'Reed draws for another hour, asking the Minotaur the other questions and his and others names.

ADM StevenVdB 
Sunday August 11th, 2013 1:30:08 PM

Both Ragnarök and Yngvar feel the get to know eachother should take place in morning light... perhaps with a light breakfast or at least once they feel well awake...

Asteron however wants to give Za'Reed some things to ponder about through the rest of the night...
"Well, if you want to belong to something greater than yourself, and feel good about the way you go about it, you are welcome to join us."
The Barbarians informs Za'Reed that the group doesn't come from Town but instead from a place called the Post... and they are far from befriended with Town at the moment... especially not with the one they call Boss Wathe...

Somehow it seems the group feels pretty safe about the Drow... instead of questioning him or telling Za'Reed who they are they seem exhausted and eager to go to bed again...

Looks like Za'Reed will have to wait till morning for proper introductions :-)

Za'Reed and Asteron shrug while the others turn around either in their hammocks or on their bedrolls...

"It is my watch. I will keep it. You all go to sleep!" Asteron concludes...

(OOC next post monday evening - thanks for the intro mail Marty! Great - I'll reply to it shortly. )



(Jorge) Asteron Worldtraveller AC 19/11/17 -- CMD 24 -- HP 52/52 -- Rage 12/20 
Sunday August 11th, 2013 9:41:29 PM

"Go to sleep, master drow. You will need it. We will make proper introductions in the morning. Until then, let me stand guard."

The minotaur was affable, but firm. He did not want to be distracted while it was his turn to stand guard.

(Pedro) Faust Havler Tavir'e AC 17/13/14 -- CMD 14 -- HP 30/30 // Wolfgang AC 18/16/14 -- CMD 13 -- HP 15/15 
Sunday August 11th, 2013 11:34:57 PM

"Indeed, you should be more tired than we are, wandering alone in the wilds, having to seek safe refuges to sleep whenever twilight struck."

"I will, however, leave you with my name: I am called Faust Havler, of the Tavir'e house. But with that my lips are sealed until dawn."


Hp: 37/37 AC: 17/ T: 13/ FF: 14 CMD: 19 CMB: +7 Za'Reed 
Monday August 12th, 2013 1:29:24 AM

peace through darkness Za says in drow, smiling he pulls his hood over his face and makes his bed some 50ft from the group. He sleeps some but keeps a watchful eye on the group as much as he can.

Having a good feeling as he wakes hours later, just before dawn he prepares his spells and runs through a short excercise with his sword and cantrips. When everyone finally wakes he makes his way over.

good morning, I trust everyone slept well?

(Ezra, the Second) Yngvar Hefnd AC 14{18}/14{18}/12{16} -- CMD 13 -- HP 29/31 
Monday August 12th, 2013 12:30:30 PM

Yngvar packs up his hammock and rope and joins the others. Casting a cynical eye at the drow he comments to Toregan, odds he leaves before dinner?

Yngvar quickly gets his morning activities completed, sipping tea while he reviews his spells. Once done he gives the drow a closer look, noting how he carried himself, his gear, and what threat or support he might be.

I've done a bit of traveling, and this group has been one of the most fractious lots I've dealt with. Yer wanting to go to Town is not a bonnet in yer cap. How ye make out in that den of villainy will say much 'bout who ye be.
I'm practicing his cadence of someone of a somewhat different birthplace in society, Yngvar asks How was that? More "yer's?" I didn't get any "thee's" in there. Start off with "yarrghh?"

(Jorge) Asteron Worldtraveller AC 19/11/17 -- CMD 24 -- HP 52/52 -- Rage 12/20  d20=4 ; d20=17 ; d20=18 ;
Monday August 12th, 2013 4:13:51 PM

Having slept 8 hours straight before his watch started, Asteron does little more than stretch until after the others are out and about. When the daily activity begins, though, he makes a short foray into the surrounding area, trying to find something to supplement their breakfast with.

Once he is back, he asks between mouthfuls, "So, what is it to be today?"
- - - - -
OOC:
Survival [d20+6]: 10
Perception [d20+7]: 21
Knowledge (nature) [d20+8]: 26

(Sean) Toregan Dondarin AC 18/14/14 -- CMD 19 -- HP 38/38  d20+9=15 ;
Monday August 12th, 2013 5:39:57 PM

Toregan wakes up and stretches, noticing that Za'reed had set up nearby. "Who knows," He replies to Yngvar. "He might be more dependable than the others." He opens up one of his trail rations to start off his meal and nods when Za'Reed approaches the group. "Would've slept better without those cats, but you can't have everything. I didn't get to introduce myself last night. Name's Toregan. Good to meet you Za'Reed." He chuckles at Yngvar's statements. "I think it sounded perfectly fine. You might be able to fit a 'thee' in there though." Toregan also attempts to find so additional foodstuffs, the trail rations being mostly unappetizing.

Survival (+9): 15

Ragnarök 
Monday August 12th, 2013 6:09:25 PM

The next morning Rag wakes up less restes than he should feel... he looks around to see if that weird Drow is still around.

"Well met Master Za'Reed. My name is Ragnarök... I follow the path of the Walkers as I wander through the Ctonian Jungle. My journey here was a search for myself... a search for Domi. Luckily like you I stumbled upon Yngvar, Toregan and Faust... just a couple of weeks ago that was..."

Rag puts the few things he owns into his backpack.. Za'Reed won't see any weapons...

ADM StevenVdB 
Monday August 12th, 2013 6:26:47 PM

Just before going to sleep again Asteron and Faust welcome Za'Reed urging him to catch some sleep as well... If Za intends to stick with the group he will definetely need is rest...

"Peace through darkness" Za'Reed replies and pulls his hood over his head...

The next morning everyone awakes a bit more cranky than usual... already the sun shines throughthe tree canopy with not a cloud to be detected. It promises to be yet another bleeding hot day..

Yngvar and Toregan react somewhat cynical to the new wanderer... they have seen a lot of adventurers coming and goig but in the end they give Za'Reed the benefit of the doubt...


Asteron wonders what today will bring... once breakfast is over the group continues on the trail North. Za'Reed is filled in on their heading. It's probably good to have another pair of eyes on the trail...

Temperature rises... the damp air beneath the trees make you all sweaty... drops soon appear on your forehead.

If Skagh was correct you're about a day and a half from the river...
Now ... what is needed to get through a wildlife infested tropical jungle? How will you cope with the hundreds of bugs buzzing around your ears...
Make some checks folks if you intend to get to Town ins shape...

Hp: 37/37 AC: 17/ T: 13/ FF: 14 CMD: 19 CMB: +7 Za'Reed  d20=14 ; d20+1=10 ;
Tuesday August 13th, 2013 12:59:43 AM

Zap smiles and shakes his head at Yngvqr.
He stays a few feet away from everyone as they make their way through the jungle. Zap being used to the bugs as one could be. He keeps fairly aware of his surroundings but little stings or harmless insect bites keep him periodically distracted.

so, am I to be told what I need to know about town, and where you are from and what your going to town for? Well met Faust, Rag, and Toregan. Who's the grumpy one? Should I not think good. Of town?

Za'reed winks at Yngvar and finally casts presdigitation to create a thin force around himself, at least enough to block the bugs from stinging and biting.
------------
Perception: 19
Survival: 11

Hp: 37/37 AC: 17/ T: 13/ FF: 14 CMD: 19 CMB: +7 Za'Reed 
Tuesday August 13th, 2013 1:04:34 AM

Ooc: I guess it doesn't. HAVE. to be roleplayed but no one has told za'reed anything about town or where your from or what. Your doing in town. Not trying to waste. Time sorry if I am ..

Hp: 37/37 AC: 17/ T: 13/ FF: 14 CMD: 19 CMB: +7 Za'Reed 
Tuesday August 13th, 2013 1:22:54 AM

Ooc: sorry. Scratch that...

Za'reed says ill prove My usefulness, why not make your outpost a town in itself? And I'm going to get down to why they attacked you if you did nothing to them. They should be arrested for such an act. Will you be attacked on sight? Do you think if I disguised myself as a human with a feed bag and farm tools and was in ahead of you all would help us flank the first foes we meet?

Zap keeps quiet for a few minutes after that, casts presdigitation to ward off bugs.

will they have scouts? Should some of us scout?

His tone is very curious and serious. It seems Zap has heard of scouts and formations and using disguises but doesn't know if they'd. Be useful, or if they even. Really work. But he constantly asks questions, probably. Being more of a distraction than he means to be.

how pony has town and post been. Fighting? Over land? Customers? Protection? Or what reason do they
have not to like your post? Who was here first? What was that mane name again that you said when you talked about town last. Night?

he keeps aware of his surroundings, but is obviously distracted at times and isn't. An expert at navagating the jungle, but hes not totally useless.
-------
Perception:19
Survival:11

(Pedro) Faust Havler Tavir'e AC 17/13/14 -- CMD 14 -- HP 30/30 // Wolfgang AC 18/16/14 -- CMD 13 -- HP 15/15  d20+7=22 ; d20+10=19 ; d20+12=24 ; d20+5=16 ;
Tuesday August 13th, 2013 9:20:22 AM

Faust yawns loudly in the morning, still somewhat sleepy from the eventful night.

He does, however, notice the newcomer making his morning routines and finds it especially intriguing once he starts his cantrip training.

"Funny, you do know some arcane; when you mentioned in the night I thought it was merely alchemy or wand usage at best...especially with that physique of yours...", he chuckles a bit, [/b]"What's next? Urban druids?"[/b], he concludes.

He finishes his morning preparations by munching on some rations, properly enhanced in flavor with Prestidigitation, while reading his grimoire and choosing his spells for the day.

On the road, as Za'reed starts to question, he approaches the newcomer and says: "Easy cousin, all in due time. We do trust you with our company, however, as Twon seems to indeed be our sworn enemy, we still cannot cast the possibility of you being a spy, willing or otherwise, completely, so our secrets will have to wait."

"I can, however, trust the tale of how I got here: I hail from the Float and, much like you, seek to make a big name for myself, by helping in charting the Cthonian jungle and turning it into a valid and safe trade route. At first I did think of going to Town, however, after more extensive research I came to know that it was the Outpost that maintained the roads, so I strayed my path there instead...not the wisest idea, as none of the merchants accompanied me, but still is what I did."

"However, at that time I thought Town and Outpost were related, I only learned that Town and the Outpost weren't allies but instead rivals...or enemies, even, after coming here and after quite some weeks at that."

"I decided that my talents are for the Outpost's, reason being that Town seems to want to control the Cthonia by itself, devoid of competition or allies, after all, even though the method of colonization used by the Town and the Outpost are opposites and perhaps even impossible to conciliate, that's still not reason enough to flag a potential ally as enemy and treat him as such."

"There's ought to be some ulterior motive to their actions, something far more petty than ideological head-butting. There is something here that they want and certainly don't want to share. Perhaps I'm being paranoid and they just want a cartel over road usage, but that by itself is already a bad enough thing for commerce and development of civilization."
, he concludes, but soon after starts again:

"Also, I believe it'll be good to fill you in on each's ideologies. Town seems quite willing to use wildlife as weapons and threaten local folk to do their bidding; the Outpost, on the other hand, is more interested in overall safety and survival, being the ones who built and maintain the waystations that the merchants who go to Town use, and only getting from the land what they need, being much less harmful for the whole in the end. Considering that I believe this place to have much that should be studied and learned about instead of merely used and discarded, the Outpost's mindset is much more in lieu with my objectives regardless of who welcomed me in open arms and who tried to murder me."

Faust's Perception (+7): 22 (darkvision)
Faust's Knowledge (nature) (+10): 19
Wolfgang's Perception (+12): 24
Wolfgang's Survival (+5): 16


(Jorge) Asteron Worldtraveller AC 19/11/17 -- CMD 24 -- HP 52/52 -- Rage 12/20  d20=7 ; d20=6 ; d20=5 ;
Tuesday August 13th, 2013 1:59:38 PM

"Master Za'reed, my story is one that is too long to tell without a good bottle of wine... or three... in front of us! Let us say that my life's quest is to find out why I was born with these". He points at his golden horns. "So, if you have any information on that, it would be much appreciated."

The minotaur checks his equipment, and makes sure that everything in its place.
- - - - -
OOC:

Survival [d20+6]: 13
Perception [d20+7]: 13
Knowledge (nature) [d20+8]: 13

(Ezra, the Second) Yngvar Hefnd AC 14{18}/14{18}/12{16} -- CMD 13 -- HP 29/31  d20-1=5 ; d20+4=21 ;
Tuesday August 13th, 2013 2:23:32 PM

Meh, you will see soon enough for yourself, what Town is like. And my past is mine. Yngvar trudges along, and once the bugs start, he casts prestidigitation to create a small breeze that whirls around him, enough to cool him a little while keeping the bugs blown away.

Yngvar isn't paying too much attention to where his feet are going and soon finds his boots and pants coated with mud. He reaches down to clean it off and realizes the bugs aren't trying to go up his pants anymore.

Survival=5; Perception=21

(StevenVdB) RagnarĂśk HP 41/41 - AC25/24/19 / 25 vs AoO - CMD 26 / 28 vs Grapple  d20+11=30 ; d20+11=25 ;
Tuesday August 13th, 2013 5:31:44 PM

Rag tails along with the group. Nor the most talkative he does keep a keen eye out on their surroundings. It hasn't been the first time that the group encountered some traps out here in the jungle... (Perception 30 / Survival 25)

The long walk is exhausting and Rag occasionally drinks from the water Pen gave them... he doesn't drink too much for you never know how long they will be out in this heat!



(Sean) Toregan Dondarin AC 18/14/14 -- CMD 19 -- HP 38/38  d20+9=20 ; d20+9=19 ; d20+10=29 ;
Tuesday August 13th, 2013 6:38:27 PM

Toregan thinks about the multitude pf questions Za'Reed asks and ponders them as they travel. "I'm not sure if we'll be identified, seeing as only one of Waithe's men have seen us, but there aren't many taurs or drow is this part of the world, so its possible. We've never been to Town so we don't know what it'll look like."

"As for why Town is doing this, my guess would be trade monopoly. They've been spreading false rumors back at The Float and they didn't really lose much with their attack on the post. A couple hundred gold worth of gems in exchange for complete control of Cthonia's trade is a good exchange. Sometimes is can be that simple."

"From what I know, either the Post was here first, or has done much more for trade than Town has in the region. Like Faust said, the Post is responsible for all the waystations that lead to the Float, which are the main mode of transit here since the waygates went down."

Perception (+9): 20
Knowledge Geography (+10): 29
Survival (+9): 19

ADM StevenVdB 
Tuesday August 13th, 2013 6:40:36 PM

After breakfast the group continues in the trail Norh. Quick introductions are made and Za launches one question after the other... Faust answers some but makes it crystal clear to Za that even though the group allows him to travel along it does not mean the Drow is trusted... after all he could just be another spy...

Za wonders of Town has any scouts or if the group intends to send some of their ownn... hhe even suggest going himself... after all Boss Wathe or his goons don't know Za now do they?... do they?!?

The magic wielders cast some simple cantrips to keep the bugs away.. Rag makes sure he drinks enough...

By noon temperature has surpassed 90F... sweat is pooring down your face and every step you take becomes a burden... but... as you have already lost a day waiting for the repair crew... is it wise to wait till the sun shines less?
From now with each hour you walk the jungle you need to make a fort save vs DC 15 +1for every consecutive hour. With every failed save yiu take 1d4 non-lethal damage. In about 4 hours the temperature drops below 90F. To continue during these 4 hours you need to make a Fort save vs DC 15, 16, 17 and 18.

Once you decide to make camp please make a perception or survival check please...



Hp: 37/37 (-4 N/L) AC: 17/ T: 13/ FF: 14 CMD: 19 CMB: +7 Za'Reed  d20+4=6 ; d20+6=11 ; d20+6=21 ; d20+6=14 ; d20+6=26 ; d4=2 ; d4=2 ; d20+5=7 ; d20+1=4 ;
Tuesday August 13th, 2013 7:31:33 PM

Za'Reed smiles at Faust Yes; within this past year I spent with Pa'das I learned very much actually. She only passed four days ago now. You all happend to cross my path only hours after I had finished Chanting for her proper send off she had asked me to preform. As far as my build, I served, an no small part, in my fathers guards. One of six skilled fighters that protected his wagon as he travelled. I'd no knowledge of arcane then, besides run for cover from fire balls Hehehe A genuine laugh came from Za then.

A feeling washes over the drow as Faust tells his own story and opinions of the situation. A feeling he'd only barely felt before in his life.
These people are actually looking at me as a possible member of their outpost. Not a lost Drow. Sure they may have their doubts, but anyone who knows about survival would have doubts of grandma's cookies, much less an armed drow who also know's a bit of magic..

Za'Reed walks near Faust for a time; So, enemies ey? Is it more like this BaressWay guy that Asteron mentioned last night? Is it he who calls your Outpost his enemies? Or is it just accepted by the townspeople throughout Town? With rumours spread at the Float I would guess the Town's people have heard them and built their opinion of you based on what they've heard, since you've never been their before.

He listens and nods his head to Asteron and Yngvar; Then his eyes follow the golden horns from Asteron's head to their tips. Mentally guessing as to their worth with his limite knowledge of what he'd learned of appraising gold from his father. Appraise: 6 After only a few moments of looking, Za'Reed gives up, only curiosity had him even try as it was.
I've no knowledge of your horns master Taur. But I for one would surely like to know how they are that color. And maybe how much their worth as well? Heheh Za laughs a bit at this, trying to keep it light and quiet but can't quite keep his chuckle from being heard, a warm smile is given as he meets Asterons eyes.

As noon appraches and it gets really hot, one could almost see Za's black skin seem to boil. He becomes fairl quiet. Moving forward with balance, hardly with his normal sense of grace, took all his concentration. He drinks twice an hour from his water skin, not wanting to run out of the needed drink. Through the four hours of intense heat Za is indeed drained of a bit of energy, but maybe not as bad as some others.

Turning back to Faust, who Za feels a certain comfort with, he begins thinking about whats ahead an hour or so after the temp. comes down a bit.
In Drow he asks, By the gods its Hot in this place... Does it ever let up? Anyways, since you've never been to Town before, I think when we get close we should split up. At least have the stealthier ones break off from the main group to help search and flank any enemies we may encounter.

Then, as he knows everyone can hear him speaking even if they don't know what he's saying, We are to approach town at night time right? I think it a fool to approach a known enemies town during daylight. Are we to make camp before nightfall? Or are we close enough to town to approach this night?
==========================
OOC:
Appraise roll:6
Fort Saves; 11, 21, 14, 26; Non-Lethal damage taken 2,2
Perception: 7 and Survival: 4


Hp: 37/37 (-4 N/L) AC: 17/ T: 13/ FF: 14 CMD: 19 CMB: +7 Za'Reed 
Wednesday August 14th, 2013 12:29:58 PM

OOC: Checkin In Me Good Sirs
Not sure If I'll be able to post later on today, But I shall try my hardest. Working a double tonight starting at 5:00; So I may be able to sneak in a few mins during break or a down time :)


(Jorge) Asteron Worldtraveller AC 19/11/17 -- CMD 24 -- HP 52/52 -- Rage 12/20  d20=5 ; d20=19 ; d20=2 ; d20=1 ; d4=1 ; d4=1 ; d4=2 ;
Wednesday August 14th, 2013 5:19:41 PM

Asteron keeps silent most of the trip. Although the heat is suffocating, he is willing to walk as much as the others decide to. He has a hard time of it, though, probably because of his armor, but still he keeps silent and is willing to continue on.

- - - - -

OOC:
Fort ST's: 4x [d20+7]: 12-fail, 26-pass, 9-fail, 8-fail.
Damage: 3x [1d4]: 1,1,2 non-lethal


(Sean) Toregan Dondarin AC 18/14/14 -- CMD 19 -- HP 38/38 (-1 NL)  d20+8=25 ; d20+8=18 ; d20+8=20 ; d20+8=14 ; d4=1 ; d20+9=16 ; d20+9=14 ;
Wednesday August 14th, 2013 5:23:32 PM

Toregan's eyes softens as he hears the fate of Za'Reed's teacher. "A sad day it is when we lose one of our elders. At least she was able to pass some of her knowledge onto you."

Toregan trudges on through the heat being careful to drink the water he has slowly, to stretch out its usefulness, only really feeling the heat in the last hour or so of the heatwave. "A night approach might work, but it also might give them reason to attack us if we're recognized. If we come during the day, there'll be more people around. I doubt that all of Town is in on the plot, so any corrupt guards might be hesitant to attack us so openly in broad daylight."

"Also, from what i heard of the rumors none of them said badly about the Post itself, but they made it seem that the Post was about to be destroyed."

I'm not sure about if we'll reach Town today. Might as well make camp here." Toregan scans the area to see if he finds anything that would indicate that this spot is not a good place to set up camp. [b]"I'll volunteer for first watch. Who should I wake up for second?"[/]

Fort Save vs DC15(+8): 25
Fort Save vs DC16(+8): 18
Fort Save vs DC17(+8): 20
Fort Save vs DC18(+8): 14
Damage (1d4): 1
Perception (+9): 16
Survival (+9): 14

Ragnarök  d20+10=28 ; d20+10=26 ; d20+10=15 ; d20+10=19 ; d4=4 ; d20+11=20 ;
Wednesday August 14th, 2013 6:21:29 PM

Rag manages to cope with the high temperature for a while... but after 3 hours of intense heat it suddenly is roo much for the monk. He gasps for oxigene, clings on to a tree for a few seconds and takes a few sips of the water... even that already begins to warm. (FORT SAVES 28, 26, 15, 19 - 4HP Non-lethal damage)

Like most Rag's pretty pleased as the temperatures drops when evening falls... when it comes to looking for another camp site, Rag helps looking.
Survival 20.

"I'll go for second watch like the night before" Rag answers to Toregan.

ADM StevenVdB 
Wednesday August 14th, 2013 6:41:41 PM

During the dreadful walk in the heat Za'Reed, Faust and Toregan swap stories. Za speaks emotionly about hs deceised tutor... Faust and Toregan fill in some more blanks of the Post vs Town activities.

Asteron and Rag trot along wihout speaking luch... instead they try to cope with the heat...

Ideas a raised to approach Town during nightime or daytime... in split up groups or all together... stiil so far there is no consensus.
Just as the group plans to make camp in what appears to be a great spot Rag suddenly notices the ant hills surrounding the place... thousands... no millions... probably much more than that even ants are crawling all over the place. Already some of these pesky vermin is already swarmig around you... no one is bitten at the moment but.. it's probanly best to make camp qlightly further...
Walking just 15 minutes more, you come near a nice clearing in the jungle... ideal for camp making. Even a few trees ideally suited for Yngvar's hammock!

It's now been3 days since the Kobold assault on the post... Skagh said it was 3 days to Town... question remains if Boss Wathe will assume you're dead or if you have survives...will he consider you're all foolish enough to confront him at his own terain or will he epect you to cower in the Post...

(Ezra, the Second) Yngvar Hefnd AC 14{18}/14{18}/12{16} -- CMD 13 -- HP 29/31 
Thursday August 15th, 2013 12:15:05 AM

We probably should have brought something to trade...

Yngvar considers the spells he has during one of their breaks, probably going to need something quick and defensively minded.

Yngvar will remian rather noncommittal to conversation, answering distractedly, he seems preoccupied.

(Jorge) Asteron Worldtraveller AC 19/11/17 -- CMD 24 -- HP 52/52 -- Rage 12/20  d20=1 ; d20=12 ; d20=19 ;
Thursday August 15th, 2013 2:11:25 PM

We are getting closer. Should we have some sort of plan? I carry with me my share of the gemstones, plus a few others I had from before. It could be seen as some sort of offering, no?

Whatever they planned, he was sure that it would come to fighting. This may be their last mission, but there were worse things than others saying of you [/i]he died well[/i].

I guess this is as good a campsite as we will find. I will, as usual, take third shift. For some odd reason I have found that predators like to attack just before dawn And the number of legs they have makes no difference whatsoever, he thought.

As usual, he looked for food and water around the campsite before settling in.
- - - - -
OOC:

Survival [d20+6]: 7
Perception [d20+7]: 19
Knowledge (nature) [d20+8]: 27

Hp: 37/37 (-4 N/L) AC: 17/ T: 13/ FF: 14 CMD: 19 CMB: +7 Za'Reed 
Thursday August 15th, 2013 3:49:07 PM

Za smiles at the warm comments about Pad'as from Toregan, Yes, the knowledge and the Tattoo is all I have left. I buried her with most of her possessions, taking only scrolls and potions the two of us had made together. Although I never did quite grasp potion making.

Talking about Pad'as puts Za on edge a bit. His eyes show his pain as they reach the ant hills. Saying nothing, but internally relieved when they move on to find the better campsite, Don't think a cantrip could have repelled all thos ants.. A fire though...

Hearing about the rumours and the others thoughts on their approach, Za thinks for a moment before speaking. Daylight may actually be of help in this I'd guess.. Although, I think it depends on their intentions here..

So, the attack on the post.. Did any of them get away? To return to Town? If Some of them came back then the Boss would surely know your not all dead. If none of them came back, I'd say he's prepared for you all to counter. If all of them returned, then maybe he believes the Post destroyed and everyone dead.

Za'Reed continues speaking as he begins to set up his bed roll for the night and drink a bit of wine with slow sips.
Something to trade? Now why do that? I'm not one for blood shed if it can be avoided. But what do you intend to accomplish with this visit to Town? Za shakes his head and sips from his wineskin again,
If the man was to destroy the Post and kill everyone who resides there, do you truly wish to make an offering of good faith that a few gemstones will prevent another attack? I think that silly at best.. He looks at Asteron with sharp eyes, An offering? I'm new to your group, and will follow your lead as long as it's just, but an offering to the one who ordered the Post destroyed... I'll be silent during our meeting.

He takes one last drink from his wine and puts it back into his haversack, If the Town as a whole are not against the Post, I'd say most of them don't even know of the attack, or you guys, much less what you look like. You say the attack was by Kobolds; does the race live amongst Town? I know you said you've never been to Town, so maybe you all wouldn't know.

If I had to guess I'd say the Town has walls or a fence guarded day and night, especially the entry gates. Daylight or Night I say we try to bribe to the guards to let us in without bringing attention to our group, and then we ask around a tavern or market to find out where the Boss is. Or if he believes the Post destroyed and all his men returned, and this I think is my preferred approach, we simply say we wish a meeting with the Boss, Wath is name? Bribe the guards if we must to take us directly to him, saying we are Mercinaries looking for work, travelers looking to make a home in Town.


The drow shurgs his shoulders and looks around at everyone who is listening, I don't know, what are your thoughts Faust? Toregan? Asteron? What are your intentions or hopes of this visit? What do you wish to accomplish here? In any case, your right Asteron, we need a plan.

Ragnarök  d20+11=30 ;
Thursday August 15th, 2013 6:41:14 PM

Rag listens to the others talk... he's intrigued by Za'Reed... the Drow seems to have a good analytic mind as he raises one question after the other...

'You are right Master Za that we do need some sort of plan... in fact I'm not sure what will happen once we arrive in Town. When we first encountered some of the Town's mercenaries ... one called Tunks ... he brought an invitation from Boss Wathe for us to meet him. So who knows... we're just taking his invitation!"

A good night sleep is all the monk can think of now... second watch is his (perception 30) and Rag's confident no one will sneak up on his watch!

ADM StevenVdB 
Thursday August 15th, 2013 7:05:36 PM

Only now, as they are about a day away from Town, the Cthonians start thinking about what to do once they come to Town... Za tries to get to the bottom of the conflict he suddenly seems to be right in the middle of with this odd group...

During the evening the temperature further drops making it much more comfortable. Spending the night under the Cthonian nightsky is actually pretty amasing... not a cloud in sight... a crescent moon and thousands of stars... if only their mission would be totally different they might possibly enjoy the peaceful night. But still in Cthonia the jungle never sleeps. You can hear a lone howling wolf in the distance. Bats circle the clearing. And during every watch you hear animals around the camp hiding in the dark jungle...

As morning comes you all feel refreshed (all non-lethal damage is gone).
A quick breakfast and then you set out on foot again still going due North... after half a day you hear the rustle of the river ahead of you. If you approach the river you can spot a bridge in the far distance upstream... you can walk along he river bank if you want. That's most likely that 'New Bridge' Skagh referred to and that means you are about half a day away from Town... From the look of it the river is far to wild here to cross so that bridge is probably the only way across...


(Pedro) Faust Havler Tavir'e AC 17/13/14 -- CMD 14 -- HP 30/30 // Wolfgang AC 18/16/14 -- CMD 13 -- HP 15/15  d20+3=13 ; d20+3=23 ; d20+3=20 ; d20+3=21 ;
Thursday August 15th, 2013 9:12:44 PM

"Honestly, thought the meeting was near Town, not quite at it...maybe I should have interrogated him in draconian...sheesh..."

"Does make you wonder though...would they kill the kobolds on sight or escort them inside? Unlikely any live inside, common people think of them as reptilian dangerous annoyances that smell bad, doesn't sound like good publicity with merchants to me."
, he ponders.

"Well, Alter Self can turn the caster into other races, like a kobold, for a few minutes...maybe enough to fool a meeting? Or give the Catacombs a quick trip and get a Minor or Major Image scroll...you know, create our own personal Skagh."

"Doubt anyone will notice...I wouldn't, most kobolds look the same. Still, bribing guards sound good, especially while disguised, so worst comes to worst, cancel spell and pronto, conspirators are no longer in sight; though it can increase security and complicate things."
, says Faust, going further and further into pointless mumbling that barely makes sense, but mostly composed of really complicated plans (even more than the ones proposed) that would never work.

Fort checks if they still make any difference:
Fort Save vs DC15(+8): 13, failed
Fort Save vs DC16(+8): 23
Fort Save vs DC17(+8): 20
Fort Save vs DC18(+8): 21

OOC: Sorry for missing my posts, my macbook fell on its side and got a wonky display...surprisingly it came back to life today at a desperate attempt made out of denial that my machine was broken.


(Ezra, the Second) Yngvar Hefnd AC 14{18}/14{18}/12{16} -- CMD 13 -- HP 29/31 
Friday August 16th, 2013 5:19:05 PM

As usual, we'll wing it when we get there?

Yngvar remains miffed he forgot to pack rope, again.

ADM StevenVdB 
Friday August 16th, 2013 5:58:15 PM

Not postig due to lack of player posts...
If more are in I'll make a saturday or sunday post
Does any of you have problems with my posting schedule? I try to post eveeyday around the same moment but if another timeframe would be better suited please let me know!


(Jorge) Asteron Worldtraveller AC 19/11/17 -- CMD 24 -- HP 52/52 -- Rage 12/20 
Friday August 16th, 2013 10:47:13 PM

OOC:

Regarding posting schedule: maybe we are used to the fact that from Friday till Sunday only one post is generally expected? I checked the page this morning, but had not really considered posting until Sunday. But if you'd prefer a different schedule, I can accommodate :)

Hp: 37/37 AC: 17/ T: 13/ FF: 14 CMD: 19 CMB: +7 Za'Reed  d20+5=19 ; d20+1=2 ;
Saturday August 17th, 2013 2:44:00 PM

Za'Reed awakes and begins his morning rituals. Doing his physical excersises first and then preparing spells as the conversation around him begins. Finaly after a while Za comes out of his trance like state. He stares into the canopy What I would give to fly above your heights.

Ahhh.. An invitation. This is news to me. I'd not heard that you all were invited to a meeting... As for using the illusions. I have Disguise Self, Minor Image both prepared this morning, as well as a scroll of Minor Image and a potion of Disguise self.

Listening to the others, Za becomes slightly confused.

So, the invitation is for Kobolds? Or at least someone else beside you all? I really don't want to Wing it Yngvar. Who's the invitation to?

He keeps to his own thoughts for a moment, finally bringing them to light.

I've never seen this Skagh person, but If I lent you a Disguise Potion could you turn yourself into him Faust. I'll becom yet another Kobold and cast Minor Image for our third partner. Having everyone else in hiding only a few yards away.

Za makes his way to get himself some breakast, and begins eating, In any case, if were only a half day away, I say we take our quite time. Allowing us to think up a plan, instead of rushing to our uncoordinated deaths.

Za makes a quick circuit around the surrounding area of the campstie, loooking or anything out of place or dangersous.
=================================
[i]OOC: Read you emails guys. We should make tactics plans through email for a few reasons.
Perception: 19
Survuval: 2

(StevenVdB) Ragnarök HP 41/41 - AC25/24/19 / 25 vs AoO - CMD 26 / 28 vs Grapple  d20+11=27 ;
Sunday August 18th, 2013 1:52:49 PM

"You're right Master Faust... I also didn't quite think we needed to go as far as Town. I guess Skagh said that they were supposed to meet Boss Wathe 'on the other side of the new bridge'... Guess that over there is the bridge he mentionned.

To Za'Reed Rag says : "Let's say we got the invitation prior to the assault on the Post... someone called Tunks came to the Post giving us a message from Boss Wathe inviting us to Town and he made it crystal clear that the Post was to be destroyed...

We ... euhm ... tried to double cross this Tunks to find out exactly what the plan was with the Post but... well... it turned out bad for us. Tunks and his Kobolds wacked us all to near death. So afterwards we retreated to the Post and awaited the actual assault on the Post... so now... we're... oh I don't know... Guess it's as Yngvar puts it we'll see how it goes once we are there... "


Rag scouts the bridge afar... (perception 27)

"I think from here we may want to be rather careful no? I'm willing to scout ahead if you want me to... guess I'm closest to an actual scout anyhow... "

(Jorge) Asteron Worldtraveller AC 19/11/17 -- CMD 24 -- HP 52/52 -- Rage 12/20  d20=5 ;
Sunday August 18th, 2013 7:10:07 PM

Asteron keeps mostly quiet. He does try to see if there are any obvious traps or possible enemies both on their side of the bridge and the other side, but without moving much and without getting into the open.

"Let's not barge into the unknown... can anyone scout without giving away our presence?"
- - - - -
OOC - Perception [d20+7]: 12

ADM StevenVdB 
Monday August 19th, 2013 3:38:58 AM

With the 'New Bridge' in eyesight the Cthonians start thinking about how to proceed... will they just walk up the bridge and go to the meeting that was planned for the Kobolds to show? A meeting that they are allready a day late for?

Faust starts wondering if Town would really allow Kobolds to walk around... after all they are a dangerous species besides a few friendly tribes perhaps... he suggest using a disguise or some spells to make some of the group resemble Skagh and his brothers.

Ybgvar remains rather stern... "We'll wing it when we get there?" is all he has to say for now...

With more pieces of the puzzle unfolding Za'Reed asks his new companions for more details about this so called invitation and meeting... he informs Faust that he has some minor capabilities to pretend to be a Kobold.

Ragnarök tries to summerize the events of the last couple of days as best has he can to Za'Reed but he's certain he probably left out some details. He offers to act like the group's scout in the absense of a proper scout. He starts not too bad as he tries to see what goes on on the bridge up ahead... from here it looks like a decent bridge. Wide enough for a small wagon to cross single file. Looks like Boss Wathe is trying to make the 'road' to Town more accessable for potential customers...

Asteron wouldn't mind Rag to take point and scout ahead before moving into the unknown...


As you all stand here near the river you can feel the cool breeze coming from the water. It makes the ever towering temperature more easy to bear. Noon has just passed... Ragnarök detects no one at the bridge.


[ooc : I will try to post every morning instead of late in the evening. I'm at GMT+1. Perhaps this will make it easier for all to post more frequently. I will post Monday to Friday morning so we get to 5 posts per week.]



(Sean) Toregan Dondarin AC 18/14/14 -- CMD 19 -- HP 38/38 (-1 NL)  d20+9=10 ;
Monday August 19th, 2013 6:35:49 PM

"If this goes turns to bloodshed, and it probably will, lets try and take at least one of them prisoner. We need to know as much as possible about Town if we're going to be fighting them over Cthonia." Toregan then shrugs. "Of course, if Waithe is here, then we can just get rid of him and hopefully that'll be the end of it, assuming the next person to be in charge of Town is willing to work with the Post."

He looks over to other end of the bridge and tries to see if there are any figures on that side, before motioning to Rag. "I think me and Rag should check out the other side of that bridge. After all, they may be hiding in wait for the kobolds."

Perception (+9): 10

(Jorge) Asteron Worldtraveller AC 19/11/17 -- CMD 24 -- HP 52/52 -- Rage 12/20  d20=14 ; d20=2 ;
Monday August 19th, 2013 7:47:29 PM

Asteron snorts. He would volunteer for scout duty, were it not for his size. "As much as I'd like to go with you, I guess it would not be very stealthy. I will cover you with my bow from here though," the minotaur says as he nocks an arrow to his gigantic bow. "But DO try to come back in one piece, and not with a thousand beings on your tail."

He was going to leave it at that, when a thought came to mind. "Hmm... a thought... would destroying the bridge help the Outpost's security? Would it hinder Town in any way? Is it doable?"
- - - - -
OOC:
To see any obvious ways to destroy the bridge.
Perception [d20+7]: 21... please disregard the second roll... pressed space without moving the cursor from the d20 button.

(Ezra, the Second) Yngvar Hefnd AC 14{18}/14{18}/12{16} -- CMD 13 -- HP 29/31 
Tuesday August 20th, 2013 12:48:33 AM

Removing any easy access to Town will not hurt the Outpost and would be preferential. Yngvar gives the bridge a closer look, without getting closer. But I'd rather wait until we were leaving to burn any bridges.

Hp: 37/37 AC: 17/ T: 13/ FF: 14 CMD: 19 CMB: +7 Za'Reed  d20+5=21 ; d20+1=20 ;
Tuesday August 20th, 2013 2:44:09 AM

Za nods as scouting is mentioned. Maybe a single invisible scout? Then one of us a prisoner and one kohold? Or as many of us possible disguise as kobolds. Send our invisiScout sixty feet ahead cross bridge that way when, and if, something meets us on the bridge we'll have it flanked already.

He takes a good look around as he presses on toward the bridge still. He looks for anything that might prove someone has been along this path or near the bank. The bridge to far away for proper study.
perception: 21/Survival: 19

Za pulls his hood up and his dark face hidden in the shadow. I've not prepared invisibility today, I do have my disguise spell, and one that allows fake images with some sound. I say we all get within bow range, send a hidden scout and two disguised kobolds across.

a lone scout could be killed if there is a group awaiting the return of a kohold band, probably hired rather than citizens of town. Closer to bridge we get the better in any case. Now is my first shot to prove my worth to these people. I'll not hang back, not at this opportunity

Za sinks into thought after he said his piece, hoping a decision is made soon. Unless stopped beforehand, Za makes his way to 150ft away from the bridge, there he stops to gaze at everyone once again.

(Pedro) Faust Havler Tavir'e AC 17/13/14 -- CMD 14 -- HP 30/30 // Wolfgang AC 18/16/14 -- CMD 13 -- HP 15/15  d20+7=15 ;
Tuesday August 20th, 2013 9:41:58 AM

"Without acting talent, illusions will only buy us couple minutes at best."

"That said, it might be indeed enough for our scouts, but I'd refrain from going ourselves on the premise that perhaps theis plan is to kill the kobolds on sight, can you make it speak in a decent enough draconian accent? Besides, one messenger is enough, doubt they expected all three to get back in one piece."
, he looks around a bit to asset the situation, seeing if it'd be safe to send his familiar as a scout.

"Gather around, I'll cast message so we can communicate even at distance, but regardless, Wolfgang shall keep you company. You won't be able to communicate with him, but I'll be able to feel what he feels and hopefully be able to respond in time for any ill events. Which hopefully don't happen, but of course, they most probably will...", he says as bitter as ever, while sending this owl to Toregan.

Faust's Perception (+7): 15, just want to see if there are birds around and their kind, so Wolfgang can be disguised as such for an initial recognition of the area.

If no one is against, Wolfgang will go with the scouts (either flying disguised if needed or hidden somewhere to take advantage of the link between master and familiar as a communication device).


Ragnarok  d20+11=22 ; d20+13=25 ;
Tuesday August 20th, 2013 10:51:04 AM

Ragnarok too feels scouting the bridge is the best option at this moment... Apparently Za'Reed has scouting skills as he's planning to go out straight away so Rag remains with the group... He does however keep an eye out as well as they proceed towards the bridge. He does so in hiding to the best of his abilities.

Perception 22
Stealth 25



ADM Steven VdB 
Tuesday August 20th, 2013 11:10:35 AM

Toregan muses about the outcome of the potential bloodshed once the get to Town... Perhaps the death of Boss Wathe will settle this dispute for good provided his successor is of better understanding...

Mocking how scouts usually turn tail with a bunch of hostiles on their backs Asteron wonders if it would be an option to just destroy the bridge... Destroying things sure is in the Barvarians nature but Yngvar doubts that will be the solution to this conflict.

Za'Reed offers to send an invisible scout accros who might detect a potential ambush or traps. He's determined to make a good impression on the Cthonians and hopes to do so by putting himself at risk... Brave lad... Foolish perhaps but brave none the less...

Faust chimes in to help with the scouting by casting a pretty useful message spell on the group. Rag feeling a bit left out tries to be useful by keeping his eyes and ears open while attracting no attention...

Slowly the group approaches the bridge... Once 150 ft away from it Za, who is leading the group, stops and checks if everyone is still with him...

While keeping an eye out on the bridge you see a small wagon approaching from the other side of the bridge... One man rides with the cart that is pulled by a donkey... Another one walks next to the donkey pulling his reigns to make it cross the bridge. On this side of the bridge you can see the bridge leads to a wides trail than the one you followed. This trail leads further North... Probably a cart trail that the people from Town have been creating to facilitate trade between the Post and the large cities.

By the time you have all checked one another the cart is halfway the bridge...

Then suddenly... Nothing happens :-)
The cart steadily proceeds on its way...

Hp: 37/37 AC: 17/ T: 13/ FF: 14 CMD: 19 CMB: +7 Za'Reed  d20+15=24 ; d20+5=23 ;
Tuesday August 20th, 2013 3:33:37 PM

Za shakes his head at Faust, I cannot make my Illusions speak.. Foot steps; breathing. Maybe even have it laugh or screech. But I'm just not familiar enough with conjured Illusions yet to pull off a Walking-Talking being...

Great... My own idea and I can't even make it work.. Nice goin' Dar'Fien! Za's face skew's a bit as he silently scolds himself. Then he sees the wagon, and he realizes this could be their chance. Suddenly he drops to his knees, slings his Haversack around in front of him on the ground, unbuckles the right side pocket. You can hear glass Tink.. Tink.. as he pulls out a glass flask almost full with a clear liquid. It resembles water but it's thicker.

Casting a spell maybe to loud now. If they hear it; then this wouldn't work at all... He whispers to everyone around him. Pulling out a second flask from his Haversack, purple and golden swirled perfectly mixed. He looks up at Toregan, Still whispering; Invisibility potion. I'm going to have a talk with these Wagon Guys. Still have someone scout otherside of the bridge; while I'm attracting their attention. Closing up the pocket and slinging his Haversack over his back again, He hands over the clear gooey liquid to the rogue. Uncorks the other potion and drinks it down quickly himself. Closing his eyes he sees himself as a Kobold, using the description of Skagh as close as possible. After potion finishes its magic, he tears into the little pouch on his belt that contains his disguise kit. He makes his Clothes torn, brusies, cuts and gashes all over with a mix of the potions magic and the make-up and items within the kit.

DM Discretion here for his new appearance?

The new Za doubles back alittle bit. Not wanting to come from where everyone is hiding at to head toward the bridge. He backtracks a few feet then begins hustling up the bank towards the bridge, letting a look of relief creep onto his face as he waves his hands in air to get one of the men's attention. Limping alittle on his left leg.
========================
Perception: 23
Disguise: 24

(Sean) Toregan Dondarin AC 18/14/14 -- CMD 19 -- HP 38/38  d20+9=12 ; d20+12=22 ;
Wednesday August 21st, 2013 12:27:04 AM

Toregan nods and takes the potion. "I'll make sure there's no one hiding over there," he whispers back. "Try not to get yourself found out or killed." He then gulps down the potion and quickly moves across the bridge. Once across, he examines his surroundings carefully, checking for any hidden observers.

Stealth (+12): 22
Perception (+9): 12

Ragnarok  d20+11=28 ; d20+13=15 ;
Wednesday August 21st, 2013 7:28:31 AM

Rag also nods as Za and Toregan bring their plan into action. He remains with the main group but slowly moves closer to the bridge... He doesn't want his friends to be so far ahead of the rest without having the possibility to race up to them to help if needed...

Perception 28
Stealth 15

ADM Steven 
Wednesday August 21st, 2013 7:29:15 AM

Waiting for postst...

Hp: 37/37 AC: 17/ T: 13/ FF: 14 CMD: 19 CMB: +7 Za'Reed 
Wednesday August 21st, 2013 12:48:45 PM

Checking in guys...

ADM Steven  d20+11=24 ; d20+11=13 ; d20+10=16 ;
Wednesday August 21st, 2013 12:59:29 PM

( Ooc : folks it is highle depressing to see so little posts)

With hardly any input from the others, Za'Reed and Toregan bring their plan into action... Rag hopes to cover their backs in case anything goes wrong...
The rest remain apathic...

Toregan vanishes from sight. Staying in front og Za he moves up to the bridge... By then the cart is slowly crossing. There is little space for Toregan to pass the cart on the bridge itself but he manages to squeeze along. As he passes the donkey the animal snorts in the invisible scout's direction. Toregan sees nothing out of the ordinary...

Za, impersonating a bruised and battered Skagh limps up to the bridge... As he nears the bridge he thinks he hears twigs snap near the forest edge... Is someone hiding in there??

As the merchants see the 'Kobold" approaching they raise an eyebrow (and nose) and intentionally look the other way...
Za and Toregan spoiler Highlight to display spoiler: {"See why the people from Freehold warn us not to travel South to the Outpost! It's infested with Kobolds and probably on the brink of being destroyed by them! Good thing we listened to Boss Wathe!"}

Then suddenly Za'Skagh'Reed hears someone sneaking up behind him... 3 scruffy looking but well armed rogues come up behind him clearly mistaking Za for a Kobold indeed...

"Nothing to fear!" one of the 3 says to the merchants, "we have the bridge well protected! This Kobold will go no further without us cutting his throat...please proceed on your journey and tell any who want to hear that Freehold is the only safe and well protected haven in the Cthonian Jungle!!

While one of the rogues was talking, the other two flanked Za... They are about 20 ft away from Za...
Toregan is over halfway the bridge... Rag witnesses how the rogues encircle Za from where he stands...

Once the merchants can no longer hear you, the leader hisses to Za.. "Where have you been insolent creature... What took you so long! We have been waiting here for more than a day! Where's the rest of your sorry bunch! ... "

And with that last he pulls out two punching daggers...

(I will upload a map shortly)

(Ezra, the Second) Yngvar Hefnd AC 14{18}/14{18}/12{16} -- CMD 13 -- HP 29/31  d4+1=4 ; d3=3 ; d4+1=5 ;
Wednesday August 21st, 2013 3:06:15 PM

Yngvar decided enough was enough. Stepping out from behind the tree he had been standing behind, Yngvar slide his left foot forward while raising his right hand to shoulder height and extended, By the arcane powers of the Wold, his right foot slides up with a half stomp 6.8 inches parallel to the left, by power bold, his right wrist sweeps forward while his elbow drops close to his body. Simultaneously, Yngvar's left hand traces a rune from his navel to the height of his forehead, 17 inches wide. These missiles bright, his left hand finishes the intricate rune before folding over his right hand creating a small hollow which begins to glow with a silvery light. strike true in light, Yngvar's fore and index fingers splay out, while his ring and pinky fingers stay curled into his fist. Teh glowing ball of silvery light grows until it encompasses his fists. In a practiced movement, he pushes his hands forward, releasing three balls of energy towards the bandits. One magic missile to each bandit.

Hp: 37/37 AC: 17/ T: 13/ FF: 14 CMD: 19 CMB: +7 Za'Reed  d20=14 ; d20+5=16 ;
Wednesday August 21st, 2013 4:28:45 PM

Infested by Kobolds? Something tells me these people don't live among Kobolds.. Za thinks as the Wagon passes by him. Giving a pathetic look but quickly reaches for and unsheaths his sword, going along with the slowed "surprise" attack from the would-be assassains.

Holding the sword to his side, he replys to the rogues putting a Draconic accent into his voice;

Notting went ass'it ssh..sshould.. B-B-Bosss Wa-Wathe cosst the livess of good warriorss. But I know ssomething Bosss will like to know

He trys to get a sense of their intentions. Does it seems as though they mean to harm Kobold-Za. He also keeps aware, trying to see what else they may have on their persons, or what/who else maybe in the area.
===================
Perception: 16; Sense Motive: 14

Then Yngvar steps out and fires his missiles at the rogues. Kobold-Za immediatly moves to put his back to the far edge of the bridge, facing the three.

Glancing at Yngvar for only a second, Za raises his hands in front of him and gives a fearful screech.
ahhh! Me been followed! ssSee! Down t'ere! Kobold-Za points at Yngvar.
He heard too much! Get 'em!

He holds his hands up in front of his chest again though. If any of the rogues move toward Za to attack him he'll release color spray on all three.
--------------
Move Action (no map yet, but far side of bridge
Readied action: Color Spray; Trigger is advancing Hostile Rogue

ADM Steven - MAP 
Wednesday August 21st, 2013 5:21:37 PM


Bridge Encounter

(Jorge) Asteron Worldtraveller AC 19/11/17 -- CMD 24 -- HP 52/52 -- Rage 20/20  d20=12 ; d6=3 ; d6=6 ;
Wednesday August 21st, 2013 8:13:54 PM

Asteron, who had kept silent until now, but had kept his eyes fixed on the fake kobold, grins evilly. At last something he knows how to do well! He has an arrow already nocked, so he merely raises and draws his bow, aims, and lets the arrow fly.

He then drops his bow, and moves forward 40 feet while readying his blade, knowing that he will probably be charged soon.

- - - - -
OOC:
Atttack R2 at 90 feet [d20+7]: 19
Damage [2d6+4]: 13

Sorry for missing last round's post. I left it to the last minute, and then I got a rather long conference call which I could not cut short. Please forgive me

ADM Steven  d20+8=10 ; d20+9=14 ; d20+8=25 ; d8+2=10 ;
Thursday August 22nd, 2013 6:35:14 AM

INCORPORATING RAG POST (forgot it)

Rag gasps as Yngvar releases the magic missiles and immediately follows Asteron after this last one released his arrow... While he moves he digs up another potion and drinks it (mage armor)


DM POST

Za'Skagh'Reed remains through to his role and tries to play it cool now that he's surrounded... He hopes to catch the rogues's attention and interested to what he might have to say...

Yngvar though decides enough is enough... He no longer whishes to wait to see what will happen and instead opens fire straight away. 3 magic missiles strike unerringly... One for each...

The rogues are starteled when suddenly they feel the sting of the magic missiles and draw out their weapons... Rogues 1 and 2 draw rapiers... Rogue 3 already has his punching daggers readied.

Now that his friends have favoured hostilities instead Za still remains true to his disguise!! He actually sends the rogues after Yngvar and the rest who he claims have followed him!! (Great RP'ing Marty!!) He does ready a cunning spell but... It seems the rogues are fooled by Za's disguise!

"Get them!!!", Rogue 3 shouts!

Rogues 1 and 2 spur towards the Rag and Asteron who are rushing towards the rogues also... Yet neither is close enough for striking...

None of the rogues now spend any attention to Za... Toregan remains frozen on the other side of the bridge... Faust too remains in place.

But then Toregan hears movement behind him!! 3 more rogues come out of hiding from the forest edge! They have not detected Toregan who still is invisible.
Each of these extra rogues carry a longbow and hurry within range of the players on the other side of the river!

Rogue 5 aims for Rag but misses.
Rogue 4 targets Asteron but dispite the size of the barbarian he fails to connect.

Rogue 6 goes after Yngvar hitting the wizard hard in the abdomen... Hits AC 25 - damage 10 HP

(Map updated)

(Jorge) Asteron Worldtraveller AC 17/09/15 -- CMD 24 -- HP 52/52 -- Rage 19/20  d20=12 ; d6=1 ; d6=1 ; d6=5 ;
Thursday August 22nd, 2013 10:18:22 AM

"Kill that kobold!" He roars, to preserve the success of the illusion.

Asteron snorts as the rogue stops just short of his reach. Two can play the game, runt! He utters under his breath as he moves five feet forward, lets out a growl of rage, and swings his steel in a wide arc.

- - - - -
OOC:
Rage begins!
Attack R2 [d20+11]: 23
Damage [3d6+7]: 14

Note that R1 and R2 are now at 10-foot range from Asteron, and to move from there, they would provoke an attack of opportunity. Since he has Combat Reflexes, he can make up to 3 AoO, even while flat-footed. For the sake of expediency, you can roll for them if there are any. :)


(Sean) Toregan Dondarin AC 18/14/14 -- CMD 19 -- HP 38/38  d20+11=26 ; d8+3=11 ; d6=3 ;
Thursday August 22nd, 2013 10:36:19 AM

Toregan, glad he waited to act now that all of their enemies have been revealed, aims a shot at the bowman nearest to him while moving onto the bridge, and closer to his allies.

Attacking R5
5ft step to AD10

Attack w/longbow (+11): 26
Damage (1d8+4): 12 (I forgot about point blank shot damage in the roll)
Sneak Attack (1d6): 3
Total damage: 15

Hp: 37/37 AC: 17/ T: 13/ FF: 14 CMD: 19 CMB: +7 Za'Reed  d20=6 ;
Thursday August 22nd, 2013 11:31:49 AM

[B]Rogue lower your magical defense's, let me aid you![b]
Bluff: 6

Za true to get R3 to lower his magic guard, but doubts it worked. He casts shield upon himself, a blue force disc materialized in seconds in front of Za, he then moves onto the bridge.

==============
Cast shield and move to V,11

ooc: if I attack with the "short sword" of the kobold disguise do I still do damage as if I'm using my weapon? If I must discard the disguise to use my equipment then can I end the spell as swift action?


(Pedro) Faust Havler Tavir'e AC 17/13/14 -- CMD 14 -- HP 30/30 // Wolfgang AC 18/16/14 -- CMD 13 -- HP 15/15  d4+1=4 ; d4+1=5 ; d4+1=5 ;
Thursday August 22nd, 2013 12:20:35 PM

"Forget the kobold, we are under attack!!", barks Faust, trying to sell the whole "let's get the kobold" facade.

He makes much the same motions and sounds as Yngvar, also casting a round of Magic Missiles against one of the assailants.

Move action to S32

Firing Magic Missile against R2, hitting him with 14+2 (16) force damage.

If R2 got incapacitated by Za's spell (or incapacitated by any other source), firing against R3 instead.


(StevenVdB) Ragnarök HP 41/41 - AC25/24/19 / 25 vs AoO - CMD 26 / 28 vs Grapple  d20+9=24 ; d8+2=5 ;
Friday August 23rd, 2013 1:02:45 AM

The two rogues in front of Asteron and Rag are up for some dancing! Rag moves up the remaining 10ft to R1 and then attempts a stunning fist attack...

Hits AC24 - damage 5HP non lethal - R1 makes a DC15 Fortitude save of is stunned for 1 round



(Ezra, the Second) Yngvar Hefnd AC 14{18}/14{18}/12{16} -- CMD 13 -- HP 29/31 
Friday August 23rd, 2013 1:49:59 AM

Yngvar casts sleet storm, centered at AF-AG/19-20.

ADM StevenVdB  d20+3=9 ; d20+3=19 ; d20+2=4 ; d20+2=5 ; d20+6=8 ;
Friday August 23rd, 2013 7:59:59 AM

(Thank you for full posting!)


"Kill that Kobold!!" Asteron roars to preserve the succes of the illusion. With a growl of rage he steps forward, swings his mighty steel in a wide arc and slashes through the rogue's leather armor... R2 sinks to his knees folding his hands in front of the large wound but blood just gushes through his fingers... Eyes wide in a bewildered frighthened stare he falls by Asteron's mad rage...

Toregan smiles as now all the thugs seem to have come into play... He directly attacks R5 with his own longbow and so dispells his invisibility... He steps onto the bridge a bit closer to his friends.

The feeble attempt to make R3 lower any magic defenses has an inverted effect...
"... He speaks too well common..." R3 thinks.
Next Za summons a magic shield in front of him...
"....magic?!.... "

Faust too does his best to preserve the illusion although R3 has serious doubts. Following suit with Yngvar he sends a magic missile towards the rogues. Seeing R2 is down already he aims for R3 instead delivering a darn painful missile up the rogue's behind...

Rag is happy to dance with the rogues and hits R1 in the face... The blow itself isn't particulary painnful but is enough to stun the rogue. He drops his rapier and stands defenseless in front of the fighting monk.

Suddenly a sleet storm thunders over the archer on the other side of the bridge... They are hidden from sight now... R4 manages to move at half speed... Both R5 and R6 fall to the ground and are unable to move. All they can try is to scramble back to their feet.

You have managed to incapacitate practically all rogues! All but their leader R3. He sees how the sleet storm engulfs his ranged protection, how one of his fighters goes down and the other one just drops his weapon... He looks at Za'Skagh'Reed and says: "You... You brought them here! DIE!! ..."
And with that he hurls himself towards Za but perhaps due to the illusion he fails to hit Za...

R1 - -4 HP - stunned
R2 - DEAD
R3 - -21 HP
R4 - (sleet storm - hidden)
R5 - -15 HP (sleet storm - hidden)
R6 - (sleet storm - hidden)

(Ezra, the Second) Yngvar Hefnd AC 14{18}/14{18}/12{16} -- CMD 13 -- HP 21/31 
Friday August 23rd, 2013 11:51:09 AM

Yngvar places one hand over the arrow sticking from his shoulder and walks towards the bridge. Kill the kobold and the rest of the bandits, spike their heads on the bridge.

My internet gateway blew up so my connection may be spotty for a bit, going to see if I can hotspot my cell phone for my desktop.

(Jorge) Asteron Worldtraveller AC 17/09/15 -- CMD 24 -- HP 52/52 -- Rage 18/20 
Friday August 23rd, 2013 9:18:10 PM

Asteron takes a quick look at what is going on, and snarls. For once, the fight is going their way! Still, one can never be too careful. Ragnarök seems to be quite capable of taking care of the thug in front of them, so he decides to move swiftly, trying to engage the one who seems to be the boss.

"Why don't you pick on someone your own size!" He yells at the bandit, "or try it with me!"

- - - - -
OOC:
Double move to R/S-11/12
Question: since Asteron has reach, does that mean that the bandit leader is flanked?


(Sean) Toregan Dondarin AC 18/14/14 -- CMD 19 -- HP 38/38  d20+10=17 ; d8+3=7 ;
Friday August 23rd, 2013 10:33:08 PM

Toregan notes the bandit's cry of rage and quickly turns his focus to aid Za'reed. "Well, that was entertaining while it lasted! I'm surprised the fool managed to figure it out!"

Attack w/Longbow (+10): 17
Damage (1d8+3): 7

(StevenVdB) Ragnarök HP 41/41 - AC25/24/19 / 29 vs AoO - CMD 24 / 26 vs Grapple  d20+9=20 ; d20+9=10 ; d20+9=15 ; d8+2=6 ; d8+2=6 ; d20+9=18 ; d8+2=8 ;
Saturday August 24th, 2013 5:31:27 PM

Ragnarök grins as the Rogue next to him falls and the one in front of him is stunned and drops his weapon... Time to knock this one unconscious the Monk thinks and digs into the center of his Ki...

Hits AC 20 - 6 HP NL
Hits AC10 (Nat 1)
Hits AC 15 - 6 HP NL

Probably not enough to get this one down... but if he attempts to pick up his weapon he'll suffer and extra AoO... just in case Hits AC18 for 8HP NL

Hp: 37/37 AC: 17/ T: 13/ FF: 14 CMD: 19 CMB: +7 Za'Reed  d20+11=13 ; d20+11=29 ; d10+7=12 ;
Sunday August 25th, 2013 3:59:56 PM

Man I never thought about Skagh not being a Shaman or mage of sorts... Ah well...

Za smirks as the man attempts to stab at him, Thirs'Elliesv he nearly screams at the Rogue leader in drow, the incantation to dismiss the Kobold disguise while he swings his sword at the rogue. He'd hoped the change would distract the rogue. Changing from Kobold to Drow is no minor thing. He pulls from the depth of his heart, Heroic as it is, and finds the energy to bring the heavy bastard sword across in a back swing. Connecting soldily with the rogues collar bone.
===========
Standard Action: Hit ac 13 (miss I assume)
Hero point for second attack
Hit ac 29 for 12 damage
No Move action

(StevenVdB) Ragnarök HP 41/41 - AC25/24/19 / 29 vs AoO - CMD 24 / 26 vs Grapple  d20+9=21 ; d20+6=26 ; d20+6=16 ; d20+6=17 ; d4=3 ; d4=2 ; d20+9=25 ; d8+2=5 ;
Monday August 26th, 2013 1:50:02 PM

Yngvar leads the Cthonians into battle and urges Asteron to get the Rogue leader on the bridge. This last one double speeds to the bridge growling to the leader that he should pick someone his own size... right... funny for the large Half-Orc to say this...

Seeing the archers are all engulfed by Yngvar's Sleet Storm Toregan focusses on the R3 also but even though the Rogue leader is now flanked he fails to connect.

Ragnarök takes advantage of the stunned rogue in front of him... yet he's overconfident and only hits twice with succes...

Now that his disguise failed Za swings his blade and delivers a massive blow to the Rogue... The leader staggers... brought to the brink of death he cries out in pain... he can't take much more but apparently Boss Wathe's reaction to failure must be worse than death for he doesn't give up.

Faust remains silent... (ooc - please let us know what's wrong!)


Now that he regains his wits, R1 takes his chances and quickly picks up his blade. Ragnarök tries to take advantage of this but again fails to strike! He grins madly uncovering a set of rotten teeth and in his turn swings his blade but can't hit the nimble monk.

R3 is infuriated when he sees the Kobold wasn't a Kobold at all!! He's been fooled by this Drow!! With a last effort, knowing that this will probably be his last, he raises his daggers and makes two jabs aimed for Za'Reed... hitting AC26 (no crit) damage 3HP + poison and AC17 damage 2HP + poison ...
Za can feel some venom seeping into his veins... Za make a FORT save DC14 - failure means 1d2 STR damage.

R4 emerges from the sleet storm... looks around bewildered and sends an arrow for Toregan... Hits AC25 damage 5HP

R5 and R6 try to find their way out of the Sleet Storm... no way of telling where they are yet... The Sleet storm will last for another 2 rounds.

MAP UPDATED

(Jorge) Asteron Worldtraveller AC 17/09/15 -- CMD 24 -- HP 52/52 -- Rage 17/20  d20=4 ; d6=6 ; d6=2 ; d6=2 ;
Monday August 26th, 2013 3:15:20 PM

Asteron lets out a roar of pure battle lust as he sees Za first hit, and then be hit. With all the might of his arms he swings at the enemy in front of him, attempting to chop him down. If possible, it is his intention to move towards the kobold that just got out of the sleet storm.

- - - - -

OOC:

Attack R3 [d20+13]: 17
Damage R13 [3d6+7]: 17

AND... he is no half-orc, mind you! He is a minotaur! ;P

(Ezra, the Second) Yngvar Hefnd AC 14{18}/14{18}/12{16} -- CMD 13 -- HP 21/31 
Monday August 26th, 2013 3:29:18 PM

Yngvar continues to walk towards the bridge, grimacing with the pain of the arrow still sticking from his shoulder.

Once at the bridge, he'll slide the cord holding the crossbow from his shoulder and load the crossbow.

Hp: 34/37 AC:17/ Shld:21/ T: 13/ FF: 14 CMD: 19 CMB: +7 Za'Reed  d20+6=7 ; d2=2 ; d20+11=29 ; d10+7=9 ;
Monday August 26th, 2013 4:24:33 PM

Za grins as his foe seems frustrated and hurt, knowing that the leader is done for. The fight is over and this one may possibly give up some valued information. Then suddenly the rogue strikes back and Za Quickly rearranging his expression to one of pain and anger as the dagger cuts into his forarm. The poison that seeps into the wound bring Za back to the grim reality of the situation. Quickly angling his massive sword to block the second dagger swing.

He grunts at the pain and feels some of his strength leave his left arm while watching the powerful Minotaur across from him swing but just miss the wounded Rogue. Knowing these poison daggers could end up being very deadly, Za growls and mutters Chakra as he finishes the reangling of the sword, it flashes with a pale blue light the magic humming througout the steel. After the last block with the tip of his blade pointing at the mans left foot, pulling up on the sword hilt and pushing through the pain of the poison he drags the now magically enhanced bastard sword across the rogues body from left hip to right shoulder.

Tearing through his armor, under clothing, skin and muscle, Za follows through with his own momentum forcing his hands up above his head as he twists his body and pivots on his back foot spinning a full circle, ending with his grip near shoulder height and the sword angled slightly downward he looks to the rogue for any signs of life he may still cling to.

IF the rogue falls

Za watches the man fall to the ground as he stands in perfect balance with his sword up high ready to block. Realizing the rogue won't get up from that cut, he quickly nods to Asteron, spins around and heads to the other side of the bridge with Toregan, screaming every stride. Your leader has fallen! If any of you wish to live lay down your weapons. You cannot win!

IF the Rogue lives
Za scowls at the rogue. His eyes following the wound he'd just gave him. Standing in perfect balance with his sword up high ready to block. Breathing heavily, but steady, for the poison still coursing through his body.
====================
OOC: Forgot to update AC when I casted "Shield". It's 21 and fixed in header now.
Actions:
Fort Save: 7 (fail) -3hp and 2str.
Swift Action: "Chakra" Activate Arcane Strike
Standard Action: Hit AC 29 for 9 Damage
Move action: AB,11 IF R3 falls




(StevenVdB) Ragnarök HP 41/41 - AC25/24/19 / 29 vs AoO - CMD 24 / 26 vs Grapple  d20+9=29 ; d20+9=25 ; d8+2=5 ; d8+2=4 ; d20+9=13 ;
Monday August 26th, 2013 4:32:31 PM

"Just stop fighting lad..." Ragnarök says to the Rogue in front of him, "This battle is futile! Can't you see your leader is near dead... lay down your weapon..."

As the rogue doesn't acknowledge Rag lashes out again with a fist and a knee...
Fist HITS AC29 - crit test HITS AC25 confirmed! - Damage 5 NL + 4 NL
Knee HITS AC13

So far this rogue only took non-lethal damage so they should manage to capture at least one of the thugs.

(Sean) Toregan Dondarin AC 18/14/14 -- CMD 19 -- HP 38/38  d20+10=25 ; d8+3=7 ;
Monday August 26th, 2013 11:14:25 PM

Toregan grimaces as he sees his arrow fly wide, only to have his focus diverted as an arrow manages to pierce through his armor. Grunting in pain, he quickly moves across the bridge, pausing only to send an arrow flying towards the man who shot him. Snapping the shaft off the arrow in his flesh he nocks another arrow, ready to fire again. "We don't have much longer before the rest of them get out of the storm," he calls out to Yngvar and Faust. "Be ready for them and target the one with the bow first!"

Attacking R4
Attack w/ Longbow (+10): 25
Damage (1d8+3): 7

Move to Y11

Hp: 34/37 AC:17/ Shld:21/ T: 13/ FF: 14 CMD: 19 CMB: +7 Za'Reed 
Tuesday August 27th, 2013 12:05:46 AM

Bowman first Za nods; Got it!

(Pedro) Faust Havler Tavir'e AC 17/13/14 -- CMD 14 -- HP 30/30 // Wolfgang AC 18/16/14 -- CMD 13 -- HP 15/15  d20+5=14 ; 4d6+2=19 ;
Tuesday August 27th, 2013 9:54:00 AM

[[OOC: Sorry, was blocked from the world for the whole of the weekend + monday, took my provider 3 days to solve the issue, whatever it was.]]

"Annoying bunch these...", mutters Faust, just as he hears Toregan's plead, though he can't see anything beyond a the very peculiar localized storm, as such, he sprints towards the bridge in hopes of seeing whatever it is he's expected to target.

[[OOC: Couldn't quite understand how running in combat works, from what I gathered, I can move up to 4 times my base speed, but couldn't find whether it's a simple move action or a full-round (which makes more sense), so disregard the next part if it is a full-round.]]

As he gets to Asteron's side, he can finally see what Toregan meant, so he intones his chants and make his motions, targeting the bowman with a Scorching Ray.

Move or Full-Round action to run to R9 (I think I can reach it, but anywhere where Faust's able to see R4 is fine

If the above was indeed a Move Action, casting Scorching Ray at R4, hitting Touch AC 14 for 19 (fire) damage, otherwise, ignore this.


ADM StevenVdB  d20+8=13 ; d20+7=13 ;
Tuesday August 27th, 2013 6:05:45 PM

Asteron, the Minotaur (ooc sorry for that Jorge!!), roars in anger when he sees the rogue hurting Za but his rages causes him to be inacurate. He just misses the rogue... Just an inch lower would have been the perfect slice!

Yngvar and Faust both pass by Rag as they make their way to the bridge. Neither is able to attack this round.

Where Asteron misses, Za doesn't! With a perfect swing, well aimed and critically deadly... the rogue leader sinks to his knees... both dagger fall from his hands... then he plunges onto the bridge face first cracking his nose and opening up his jaw...

Za urges the rest of the rogues to give up. Their leader has fallen so there's no use to keep fighting... But dispite his succes, the half-drow can feel the effect of the poison creeping in his body... strength seems to fade... and he realises this could be deadly...

Toregan whinces in pain as an arrow finds blood... (please do modify your header)... he turns to face the archer and in his turn nocks an arrow with the rogue's number on it... with a 'thud' the arrow hits the rogue in his upper thigh... the man cries out in pain... when he sees his leader down it seems he looses faith...

Rag further pummels the rogue in front of him... as this one too sees his leader down he retreats 5 ft (avoiding an AoO) and then bruised and battered turns tail and run...

Faust doubles up behind Asteron to prepare an attack for next round.

R5 emerges from the Sleet Storm... checks his surroundings... sees Toregan and fires... the effect from the Sleet Storm causes the archer to miss. R4 is surprised when suddenly R5 steps into his line of fire... he makes a 5 ft step and then again aims for Toregan but also misses...


Za make a FORT save DC14 - failure means 1d2 STR damage


MAP UPDATED


(Jorge) Asteron Worldtraveller AC 17/09/15 -- CMD 24 -- HP 52/52 -- Rage 17/20 
Tuesday August 27th, 2013 10:09:03 PM

Asteron can't just charge forward, since Za'Reed is between him and the rogues that have left the storm. So, he waits until his way is clear before moving towards the enemy.

- - - - -
OOC:
Two movement actions towards the closest standing enemy on the other side of the bridge, trying to be at a 10-foot distance at the end of the move.

Hp: 34/37 AC:17/ Shld:21/ T: 13/ FF: 14 CMD: 19 CMB: +7 Za'Reed  d20+6=15 ;
Tuesday August 27th, 2013 10:12:45 PM

ooc: fort save 15 (pass)
Also, I attacked and then moved to AB,11 last turn.

Copied from last turn:
Fort Save: 7 (fail) -3hp and 2str.
Swift Action: "Chakra" Activate Arcane Strike
Standard Action: Hit AC 29 for 9 Damage
Move action: AB,11 IF R3 falls

I'll post as if Za starts there



Hp: 34/37 AC:17/ Shld:21/ T: 13/ FF: 14 CMD: 19 CMB: +7 Za'Reed  d20+11=24 ; d10+9=15 ;
Tuesday August 27th, 2013 11:04:21 PM

Fighting off the poison, thats trying to sap his strength, he glares at R5 at the end of the bridge.

Shoulda dropped your weapon he mutters as he charges across the bridge with his sword held up hi. Lawless! Dishonorable! Ten feet. Cutthroat, thieving bastards! Twenty Feet. I hate brigands and highwaymen! They deserve no less than death. Five feet away He screams Chakra, just before slashing at the archers pull back arm,all intentions of severing it from his body.

Although his aim isn't perfect the blue bastard sword hums as it cuts deep into the mans shoulder and rips open flesh until his mid-chest. Za pulls the hilt, held in both hands, down in front of his left hip. His whole upper body rises and falls with his heavy breathing, the blade diagonally across himself, pointing at the archers face.

Standing in the sideways stance he'd been taught as a boy Za Dar'Fien Reed is focused. The rogues had tried to kill him. Steel and poison have injured him physically, the determination to kill him and his new friends with their leader fallen shows Za they have a thirst for blood or no honor, respect,or care for their leader. All of which Za cannot let go. This uncivilized land doesn't need denizens such as these immoral creatures.

He takes a deep breath and a long blink, [I]Careful of hatred Za. No good can come from such an emotion.[/b] He silently scolds himself for losing control for those last few seconds as he charged the archer.

Hp: 34/37 AC:17/ Shld:21/ T: 13/ FF: 14 CMD: 19 CMB: +7 Za'Reed 
Tuesday August 27th, 2013 11:08:29 PM

ooc: I forgot:
Full-Round Action: Charge and Attack R5
Swift action: activate arcane strike
Hit AC: 24 for 15 damage



(Ezra, the Second) Yngvar Hefnd AC 14{18}/14{18}/12{16} -- CMD 13 -- HP 21/31  d20+4=8 ;
Tuesday August 27th, 2013 11:20:51 PM

Yngvar stands near the end of the bridge with his crossbow resting on the abutment, waiting to see if the archers manage to find their way out of the sleet storm.

Crossbow hit ac=8

(StevenVdB) Ragnarök HP 41/41 - AC25/24/19 / 25 vs AoO - CMD 26 / 28 vs Grapple  d20+9=10 ; d20-2=-1 ;
Wednesday August 28th, 2013 1:10:39 PM

Rag sighs as R1 attempts to run away from him... he should realise he can't outrun the Monk! He circles the Rogue and steps into his escape route. Once there he attempts to grapple R1 but gruesomely fails. (Natural 1)

None the less he sneers to the rogue : "Stop running and surrender!
Intimidate -1 ... COOL!!


(Sean) Toregan Dondarin AC 18/14/14 -- CMD 19 -- HP 38/38  d20+10=15 ; d8+3=10 ;
Wednesday August 28th, 2013 3:11:20 PM

I moved to Y11 last turn. I think the map wasn't updated with that.

Toregan quickly moves across the bridge, sending an arrow of his own at his foes. He makes sure to put himself out of Asteron's path, knowing that he'll do best when he can get close to the enemy. "They're all yours Asteron! Bring 'em down quick!"

Attack w/ Longbow (+10): 15
Damage (1d8+3): 10

Move to T10

ADM StevenVdB  d20+11=17 ; d20+9=29 ; d20+9=14 ; d8+2=3 ;
Wednesday August 28th, 2013 5:40:31 PM

Asteron moves up behind Za'Reed (I moved you forward along with Za whoom I forgot to reposition on the map last turn) but is still blocked by Za from attacking the archers. Za charges R5 and almost severs his arm from his body... (Marty, please add your Bastard Sword to your weapon section on your char sheet and do check the +7 damage - also remember to mark the STR loss on your sheet which does affect both your attack and damage rolls - can you check your rolls accordingly please? Not quite clear how you end up with that +11 to attack and +9 to damage... Thanks!)

Yngvar releases a bolt but it goes wide...

Ragnarök chases the rogue who tries to get away... he circles around and attempts to grapple him yet he almost falls himself! The rogue laughs at the feeble bluff attempt by the Monk... surely Rag's charisma isn't his forte... The rogue again retreats and makes a run for it in the forest. Once there he attempts to hide... (stealth check 17 - counter that if you want to chase and find him...)

Toregan (indeed position also not updated last map - something must have gone wrong for I'm dead certain I did move ya :-/ ) fires an arrow and clears the path for the raging Minotaur. His arrow flies way past any potential target and was closer to Za than it was to any Rogue...

R4 sees his companions go down one by one... he aims one last arrow at Za HITS AC29 (Crit not confirmed) damage 3HP . Next he turns around and makes a run for it... he follows the open trail between the trees Eastward...

R6 struggles in the Sleet Storm (last round) to get out (you don't know where he is atm)

Looks like Boss Wathe isn't paying these lads enough to hang around long enough to die...



ADM StevenVdB 
Wednesday August 28th, 2013 5:43:04 PM


Za'Reed again make another FORT DC 14 check - failure means 1d2 STR damage

(Ezra, the Second) Yngvar Hefnd AC 14{18}/14{18}/12{16} -- CMD 13 -- HP 21/31  d20+4=13 ;
Wednesday August 28th, 2013 11:32:29 PM

Yngvar reloads and waits. (It doesn't look like he can see anyone.) Not that his second shot has a chance of hitting anyone.

Out of curiousity, all the rogues that got caught in the sleet storm made survival checks to not get turned around and wander into the river? Especially those knocked prone...



(Pedro) Faust Havler Tavir'e AC 17/13/14 -- CMD 14 -- HP 30/30 // Wolfgang AC 18/16/14 -- CMD 13 -- HP 15/15  d4+1=5 ; d3=2 ; d4+1=3 ; d4+1=2 ;
Thursday August 29th, 2013 9:45:34 AM

"Do we have a wrap...? How long will that storm last?", he asks, pointing to the sleet storm.

Just in case, he does chant some incantations and motions for a Magic Missile, in case it's needed.

Move Action to W12 or so.

Readying an action to fire Magic Missiles against R6 if he's still around when the sleet goes away. That said, if others do enough damage to him, will diverge 1 or more missiles to avoid killing him; hitting for a total of 12 (force) damage.

Ignore the d3, accidental press


(Jorge) Asteron Worldtraveller AC 17/09/15 -- CMD 24 -- HP 52/52 -- Rage 16/20 
Thursday August 29th, 2013 9:45:53 AM

"Someone get the one that is running away, or he'll give the alarm!" Asteron shouts. He does not have his bow with him, so he can't attack from range, and he is too far from the running thug to be of any use.

He then moves to place himself just outside the storm, waiting for it to end. There is still one enemy in it... and Asteron's blade is longing for more blood...

- - - - -
OOC:
Double move to AK/AL-12/13

(StevenVdB) Ragnarök HP 41/41 - AC25/24/19 / 25 vs AoO - CMD 26 / 28 vs Grapple  d20+11=16 ;
Thursday August 29th, 2013 5:12:49 PM

Rag expresses his frustration as the Rogue runs of in the woods... still he's not that far so he estimates his chances to get to him quite acceptable... He enters the woods exactly where the rogue entered... goes 20ft, 30 ft, up to 40 ft and looks around. OMG Perception 16 ARGHH ...

Somehow it seems the rogue just vanished from sight! Suddenly the Monk feels quite vurnerable... he should have known that chasing a rogue is bound for getting into trouble...



ADM StevenVdB  d20+9=19 ; d6+1=5 ; 2d6=10 ; d20+8=25 ; d8+2=7 ;
Thursday August 29th, 2013 5:41:13 PM

This battle turns out to be quite odd... the rogues scatter away in different direction and even the Cthonians are scattered acros the bridge... some rush around chasing rogues, others dart away in the forest... one goes forward while the other retreats...

With no obvious targets anymore Yngvar waits for the Sleet Storm to disperse... he has one shot readied for if another rogue is still caught in there. (I just made them run in random directions)
Like Yngvar, Faust too steps onto the bridge hoping to catch any trapped rogues once the storm fades...

Asteron urges anyone to get the one who is running away East... he might go warn Town or worse he might gone for reinforcements!! Get him quick!!
Too late to go after him by himself Asteron waits also for the storm to pass.

Ragnarök is quite optimistic as he darts into the woods to chase the one getting away to the West... didn't someone explain him that rogues are experts when it comes to getting away?!? Besides... isn't that making the Monk quite vurerable now to a sneak retalliation from the Rogue?? Would that be ' bad judgement' or just 'over confidence' ?

Za feels the poison eating away his strength and senses a wobble in his knees.
Please make the FORT DC14 check from last turn AND another one for this turn!
Still the poison races through his veins. What if it reaches his heart?! Not knowing exactly what poison it is that is ravaging his body it's difficult to see the consequenses. Is this the moment where the Drow should normally start panicking??

Toregan tries to oversee this weird battle. It seems like nothing has gone the way it should... But he realises that Za's disguise has thouroughly disrupted an ambush that could have been far worse!!


Rag's overconfidence prooves to be too much... the Rogue turns up behind him and catches the Monk Flat Footed! HITS AC 19 damage 5 + 10 Sneak Attack!!
"Wrong place wrong time! the Rogue slithers to Rag.

The Sleet Storm dissapears just as fast as it came... suddenly R6 sees where he is again. He looks around in fright trying to understand what just happened. This moment of hesitation might proove to be fatal if he's not careful!! Immediately after the Sleet Storm clears the view Faust releases his magic missiles hitting the archer in the back... The Archer turns around, knocks an arrow and retalliates! He hits Faust for 7HP. Then he just turns tail and runs into the forest... vanishing from sight... only the birds that flutter unto the sky by being disturbed tell you he's also heading East.



(Sean) Toregan Dondarin AC 18/14/14 -- CMD 19 -- HP 33/38  d20+10=18 ; d8+3=8 ; d6=2 ; d20+9=25 ;
Thursday August 29th, 2013 11:50:56 PM

Toregan's eyes narrow as he sees one of the rouges dart down the path and darts back across the bridge, preparing to fire one more shot at the cowardly bandit. He draws the string back and releases the arrow towards the fleeing rouge. Not even waiting to watch the arrow fly, he turns his attention to the vegetation the other bandit disappeared into. "Damn! We'll get them, don't worry. We'll just have to track them down quickly," he calls out to the group. "Somebody get to Rag. I think he chased one of them into the forest on the other side of the bridge! I've got a wand of healing, so I'll patch up anyone who needs it before we go."

Move to X12
If R4 is denied his dex bonus because he's running, Toregan would get sneak attack, so I'll roll that just in case.
Attack w/ Longbow (+10): 18
Damage (1d8+3): 8
Sneak attack (1d6): 2
Perception (+9): 25

Hp: 31/37 AC:17/ Shld:21/ T: 13/ FF: 14 CMD: 19 CMB: +7 Za'Reed  d20+7=10 ; d20+7=24 ; d8+3=9 ;
Friday August 30th, 2013 12:31:35 AM

Za grunts as he fights off the stubborn poison still coursing through his veins, What is this vile stuff.. he thinks as he hears Asteron calling to chase down the rogue thats probably heading to town, or at the least getting away. He drops his sword to the ground as he takes off east following the archer. Turning his head ever so slightly to grab his bow and an arrow as he runs, he turns back to front just in time to see the arrow in route for his face. He's just able to cock his head to the side for the arrow to only graze his cheek instead of planting itself within his eye. Screaming in drow You'll pay for that you rat!

He watches an arrow speed past him aimed for the fleeing rogue as well, but not one to take chances, as soon as he gets a clear shot at the rogue (R4) he mutters Chakra once again, allowing the dark brown oak bow energize with the same blue magic as his sword does, the arrow receiving the same treatment. Only after that split second does he let it fly. He watches the arrow fly wide and screams in outrage, knowing the cutthroat will get away! Pulling from deep within himself, his heroic heart giving him the speed and energy to unleash yet another arrow. This one with true aim. Burying itself into the archers back, hopefully deep enough to puncture a lung, or with enough force to crack his spine.
I've a few minor cuts, wouldn't mind being patched if it's a wand for such wounds. If its for more serious wounds then save it's charges for someone else or when I really need them Tor. Can anyone of you all track well enough to follow them through the denser forest? He asks, hoping his target falls from his and Toregans arrows.

===========================
[i]OOC: Fort saves were rolled in a private DM post above, 24 and 22 both pass.
Actions: Free action to drop Sword, Leaving it on or near AF,11 I assume?
Move action to AL,11 drawing bow and arrow as part of move action
Swift Action: Activate Arcane Strike (It lasts entire round)
Standard action to fire arrow and hit AC9 (Grrr...)
Use Hero point for another Standard action: Fire arrow and hit AC 23 for 9 damage.
Bonus Break Down
ATK: Bab +3; Dex +2, Arcane Strike +1= +6
Damage: Str (Comp Bow) +2, Arcane Strike +1= +3
Up date of Prepared and used Spells so far: [b]Bold and Underlined have been cast[/b]

Level 0:
open/close, acid splash, resistance, touch of fatigue
Level 1:
color spay,shield, Disguise Self
Level 2:
flaming sphere, Mirror Image

(Jorge) Asteron Worldtraveller AC 19/11/17 -- CMD 24 -- HP 52/52 -- Rage 16/20 
Friday August 30th, 2013 1:32:26 PM

Asteron snorts, and lets the rage leave him, starting to feel very, very tired. Slowly, as he can't move too quickly, he goes back through the bridge and picks up his bow.

"I am fine. But that does not mean we are safe. Those that ran away may bring reinforcements. Thoughts? Should we setup our own ambush, or should we continue forward?"

(Pedro) Faust Havler Tavir'e AC 17/13/14 -- CMD 14 -- HP 30/30 // Wolfgang AC 18/16/14 -- CMD 13 -- HP 15/15  d4+1=5 ; d4+1=5 ; d4+1=3 ; d20+3=21 ;
Friday August 30th, 2013 5:18:21 PM

"Darned maggot!", screams Faust as the arrow pierces his flesh, shortly followed by a couple of obscenities in drow.

"We keep on going as far as we can!!", boldly states Faust as he chases down the rogue that fled through the road, "Quickly, this one's the most likely cause us trouble!!"

I'm unsure if by movint to AC12 Faust would have line of sight to R4; if yes, then Move Action to AC12, followed by a Standard Action to cast Magic Missile at him, hitting for 15 (force) damage.

Otherwise, making another Run Action to AO8 or so to make eye contact with him, trying not to draw too much atttention, Stealth (+3): 21


(StevenVdB) Ragnarök HP 41/41 - AC25/24/19 / 29 vs AoO - CMD 24 / 26 vs Grapple  d20+9=21 ; d20+9=24 ; d20+9=10 ; d8+2=4 ; d8+2=7 ; d20-2=2 ;
Friday August 30th, 2013 5:21:07 PM

"This time you won't escape nitwit! Stop fighting!! NOW" (Bluff 2)

... with Rag's charisma not many enemies will actually listen and lay down their weapons... So he just raises his fist and hopes to get some sense into this idiot... if words don't work he'll just have to bash him to reason.
To make sure he gets the rogue down this time he searches into his Ki to speed up his attacks.

HITS AC21 - damage 4 NL
HITS AC24 - damage 7 NL
HITS AC10 - Natural 1 - argh a wasted Ki point..

Provided he goes down Rag will drag the rogue into the clearing with his friends...

(StevenVdB) Ragnarök HP 41/41 - AC25/24/19 / 29 vs AoO - CMD 24 / 26 vs Grapple 
Friday August 30th, 2013 5:44:15 PM

"Darned maggot!" Faust screams...

You'll pay for that you rat!, Za curses....

"Damn! " , Toregan hisses...

The three of them move into tactical positions to aim deadly arrows at the Rogue who is running away East (R4). Two nicely planted arrows slow down the rogue in his escape but they are insufficient to immobilize him. One arrow sticks into his tigh... the other sticks into his shoulder... less than an inch above the heart. He staggers... almost falls... but keeps in going in dispair but it is the magic missile that Faust sends after him that makes him go down... he falls forward, stumbles, rolls sideways and crashes into a small tree trunk... (R4 is dead)

Toregan also checks for some assistance to go after Rag... he dissapeared into the woods chasing another rogue. Once his arrow is sent flying after R4 he checks with his friends to see if anyone is in need of healing.

Asteron is too tired for the chase and backtracks towards the bridge hoping to come up with some plan to get after the runnaways. As he comes down from a rage he's pretty exhausted.

Ragnarök takes his chances with the Rogue he chased... him coming out of hiding was a stupid thing to do and Rag retalliates the sneak attack with three well planted fists... the light fades for R1 as he just passes out. Black and blue but alive and well... The Monk takes the rogue by his hands and drags him into the clearing to his friends...

R6 clears the area and dissapears into the woods...

(OoC : CONGRATULATIONS. Well fought! 4 Rogues down and a 5th captured.
Let me know what else you plan on doing. I will send out XP rewards this weekend. Normally DM Kathy will now take over again as we have come to the end of this scene - unless you decide to chase R6 of course :-) .




(Sean) Toregan Dondarin AC 18/14/14 -- CMD 19 -- HP 33/38  2d8+3=7 ; 2d8+3=11 ; d8=3 ; d8=2 ; d8=8 ; d8=2 ; d20+11=18 ; d20+13=25 ;
Friday August 30th, 2013 9:56:21 PM

I was planning on dealing with our wounds first, then tying up the live rogue, then trying to hunt down the last rogue. If anyone wants to object, please say so.

Toregan moves to Za'Reed and takes out the wand tapping it near his worst wounds. "This wand can heal decent wounds with a single charge, so one use of it may be a bit excessive for your injuries, but I'd rather us be in good form for the hunt.

As he finishes Za's treatment, he takes notice of Rag's bloodied form coming out of the forest, carrying the body of the rouge who thought to best him. He rushes over to his side and quickly proceeds to heal his wounds with the wand. "Damn Rag, you got the hell beat out of you. Next time try not to let them get an advantage over you." Satisfied that Rag's wound have almost all healed up, he puts the wand back in his pack, and moves to the forest to pick up the rogue's trail. "Someone tie up that one. He shouldn't slow us down and we'll come back for the bodies later. Right now we need to follow the one who fled and try to catch him before word of us can get back to Waithe. The more proof we have that Waithe has been attacking us the better."

Nevermind the first two rolls, i forgot about the reroll ones rule we have for healing spells.

CMW on Za (2d8+3): 3+2+3 = 8
CMW on Rag (2d8+3): 8+2+3 = 13
Perpection (+11): 18
Survival for tracks at full speed (+8): 20

Hp: 37/37 AC:17/ Shld:21/ T: 13/ FF: 14 CMD: 19 CMB: +7 Za'Reed  d20=16 ; d20=20 ; d20=13 ;
Saturday August 31st, 2013 9:32:49 AM

Za nods to Toregan, accepting the healing and then quickly uses his own rope to tie up the living, but badly beaten, Rogue that Rag drug into the clearing.

You really put a hurtin on 'em Rag. Za grins.

After tieing up the rogue Za retrieves his sword and follows Toregan; staying a few paces behind him with his bow drawn, arrow knocked.

=========
OOC: Not sure what to roll to "Use Rope" these days, but I rolled a "Naked" 16. Sleight of Hand would be a 24; Escape Artist a 22; Disable Device 24. I figure all 3 of these skills could involve the use of a rope.
Perception: 30 (nat 20)
Aid another: 13 (Help Toregan follow and find tracks that gives him a +2 doesn't it?)


ADM StevenVdB - XP REWARD 
Sunday September 1st, 2013 11:07:35 AM


Each of you is rewarded with 1500 Xp for this scene - Well done!
This pushes me personally to lvl 6 - I'm guessing most or all but Marty will also go to lvl 6 ?

Normally DM Kathy will be back in the saddle next week - it could be that I will post just a couple of more turns for the aftermath of this scene or if you decide to go hunting the one that ran away.


(Jorge) Asteron Worldtraveller AC 19/11/17 -- CMD 24 -- HP 52/52 -- Rage 16/20 
Sunday September 1st, 2013 12:37:28 PM

Asteron finds his dropped bow, cleans it a bit, and smiles. His strength is coming back, so he is now ready to continue.

"So, what will it be? Tracking the one that is getting away, or trying to get to town before he does?" He then adds: "And we should see what they have in their pockets..."

- - - - -
OOC: Asteron is a bit less than 500 short of Lvl 6 still.

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