WoldianGames Homepage WoldianGames Homepage
WoldianGames Homepage
  LOG ON

Hook City Archives


Return To Index


Restlin (Carl) -- AC: +10/+9/+8 CMD: 21 HP: 82/82 (Spells) Luck Points: 2 
Friday October 4th, 2013 10:09:16 AM

"Ok, folks. Let's get a move on. Let's hug the western wall unless someone can think of a reason not to."

Restlin will try to keep himself in the middle of the marching order.

Beriothian (Will)-- AC:23/16/16 HP: 85/85 CMD = 23  d20+18=19 ;
Friday October 4th, 2013 6:02:39 PM

As the group prepares Beri reaches out his massive arm of smoke casts Greater Magic Fang on Bosk. He then starts to fly into the air above the group and surveys the area. To make sure any spells he needs to cast are in line of sight Beriothian will stay at the back, flying 10 feet above whoever is last.

perception = 19

Garret Goodbarrel [AC:31/29/26 HP:93/93 Ki:12/12 CMD: 29]  d20+21=28 ; d20+20=31 ;
Friday October 4th, 2013 6:46:54 PM

Garret helps the others search and find the canyon. He nods when Bosk indicates that it is the right place. After the Greater Magic Fang is cast, Garret looks around and says, "That appears to be a quite useful spell. I wonder if you could prepare a number of those next time for yourself, Bosk, and even I can make use of that one. I do not know if three is more than you can prepare, but maybe next time."

With that, Garret reaches over and touches one of the many tattoos that cover his neck. The outline of a strange pattern glow blue lightly for just a moment, then his skin shimmers for a second (Casting Barkskin).

He nods again when Restlin suggests following the western wall. He heads out ahead of the others, quickly disappearing into the brush and stones (Stealth: 21), searching ahead for signs of life or death (Preception: 31).

OOC:
Dang, I missed two posts this week! Very sorry folks, its been a crazy week. I WILL do better!

Caius HP 146 - AC 23/12/21 - F+12/R+7/W+5 - CMD 28  d20=12
Friday October 4th, 2013 11:57:30 PM

Caius, having little in the ways of training for reconnaissance, tags along as best as he can and tries to help out the more observant members of the party.

Aid Another 12

Bosk AC: 31/16/28 CMD:28 HP 88 of 88 Spells 
Saturday October 5th, 2013 11:24:45 AM

ooc: Sorry about the missed post on Thursday, I was extremely sick, and yesterday I had my white coat ceremony for mdeical / chiropractic school.

Also, Bosk studied several maps before leaving the monks. I also asked
From the map and the scrying can you give us an estimate on how far a good area to cast spells and buffs would be from the "hideout" or areas we are most likely to engage in combat? It would be good to know for deciding what buffs to cast before arriving, upon arrival, and at the start of combat.
And learned:
Bosk pores over the map and information and the inspiration comes to him that if the Iron Adventurers pause in the Chestnut Grove and cast defensive spells, it will be only 5 minutes from the Chestnut Grove to the Cut in the Mountain.

Does this change anything as far as how long our hike may be? This is what we were basing out timing for casting defensive spells on.

Looking for leeches, er... Liches (Co-DM JonathanT) 
Sunday October 6th, 2013 3:49:41 PM

DM JT OOC: Length of the valley

There was a little mis-communication on the length of the canyon. As far as mapping out the entire canyon, i did not deem it necessary and it did not occur to me to let SteveK know what I had in mind.

SteveK's statement seemed to reflected that he may have thought that you'd still be in the Shadow Walk spell whe you buffed up. Thus it would be a 5' min hike, Shadow Walking time, not real Wold hiking time.

Your spells showed the entrance to the canyon and the entrance to the valley, but not anything between.
To not cheat you out of anything, for those that buffed up already, a little adjustment is in order and easily done.

Consider that you will recognize the end of the canyon and the entrance to the valley. That is, the windy canyon will straighten out where you can easily see that a valley lies ahead, a short 1' min hike or so, and have time to pause and buff up at that point.

If you've already cast buffing spells, keep them in your posts, just don't subtract rounds from them, until you get within 1 round of the valley opening. This should save you retyping time. It also can give you options to change your mind on anything while still 1 round away.



co-DM SteveK 
Monday October 7th, 2013 9:02:24 AM

ooc: sorry about the spell buff timing problem. :-(

Anrete AC:30/17/30 CMD:32 HP:121/121 DR:2 
Monday October 7th, 2013 11:17:03 AM

Anrete readies himself as he awaits his party members to catch up.

Looking for leeches, er... Liches (Co-DM JonathanT) 
Monday October 7th, 2013 11:35:12 AM

DM JT: Garret Scouting Post

Garret heads out in front of the others to scout/draw out enemy fire.

Garret scouting: Highlight to display spoiler: { He feels confident in his stealth skills but there's not a whole lot to hide behind escept stumps of trees and some boulders that have fallen from the cliff sides. The stumps are fairly new. A professional woodcutter could better judge the time of cutting, but they seem to have been cut less than a year ago, but not so new to be in the past two weeks. The canyon is forbodding in that it is narrow with many potential rock slides. Perfect ambush situation. on average, it winds around, curving to the left and then right about every 50' feet as it slopes gradually upwards. Where the stream runs it is moist and bootprints abound. The rest of the floor is fairly packed hard from traffic. The floor never reaches more than 40' feet wide at any point, so far. There is no way to know the number of that produced the bootprints as traffic has traveled back and forth numerous times. Vission past the 30' hieght of the slop of the canyon walls is obscurred by the slope inclination itself.}

The IA give Garret a little time to scout ahead before moving into the canyon themselves. They stick to the western wall even though there is no true advantage either way. The stream meanders from one side or the other, so at times the IA are on dry ground, at other times they are ankle deep in cool waters. Sometimes they are in shade, sometimes they are in sunshine.

Past the first 20' into the canyon it makes a sharp right turn. The IA can see only about 50' ahead before the canyon turns left.

DM JT OOC: Marching order I have is:
Garret up front scouting.
Restling stays close to Bosk
Beriothian is flying 10' above the last person(s)

So, I need Bosk, Caius, Anrete, Sesha to state their position. I'm assuming you'll be traveling in the standard double file, but if you want something different you'll need to let me know.

I also need to know how far ahead Garret plans to venture and how often he plans to let the others catch up to report his findings and check in.

Even though we are not in 'rounds', the IA are seasoned adventurers and even a PC that gets a Perception roll of 1 easily sees the immense danger of traversing up the canyon.

When Garret gives his first check-in/report, you can read his Spoiler. :)

Sesha [AC 25/15 Touch/23 Flat] | HP 145/73+20 | CMD 14][See Invisibility] 
Monday October 7th, 2013 1:01:42 PM

Sesha flies as well, though a bit apart from the others. She keeps a distance of about 25ft from the rest.

Bosk AC: 31/16/28 CMD:28 HP 88 of 88 Spells 
Monday October 7th, 2013 1:59:36 PM

Bosk would prefer to be second from the front.

Restlin (Carl) -- AC: +10/+9/+8 CMD: 21 HP: 82/82 (Spells) Luck Points: 2 
Monday October 7th, 2013 5:52:14 PM

"Ok, so that's obviously a bad way to go. Is there a better way? We don't have all day to go poking around. We're on a pretty tight deadline."

***

What time is it, btw?

Garret Goodbarrel [AC:31/29/26 HP:93/93 Ki:12/12 CMD: 29]  d20+21=41 ; d3=3 ; d20+21=22 ; d20+21=26 ; d20+20=38 ; d20+20=40 ; d20+20=40 ;
Monday October 7th, 2013 6:33:10 PM

Garret disappears ahead of the group for a bit, then returns to report his findings. He says, "None of this looks good or safe, but there is not much else we can do that I can see."

"I willl continue scouting just a short bit ahead. I don't think they will spot me, but there is little behind which to hide. I will go a short bit, then quickly return to give regular updates so you can know I have not been killed, or that I have found something to report."

He winks and trots back around a turn.

OOC:
No more than one turn ahead of the group, reporting back at each turn or so to indicate nothing has been found, or that something has been found. Need some rolls? Here's a few:
Stealth: 41, 22, 26 <-- Nothing to hide behind, indeed.
Perception: 38, 40, 40

Beriothian (Will)-- AC:23/16/16 HP: 85/85 CMD = 23  d20+4=13 ; d20+21=34 ; d20+21=24 ; d20+21=28 ; d20+5=17 ;
Monday October 7th, 2013 8:58:41 PM

Beriothian uses his height advantage to get a different view of the area surrounding them. The lack of places for Garret to hide also make it easier for him to look for threats to the group. He tries to use his knowledge of geography to use the flow of the landscape to determine where the entrance would be located.

perception = 34 (two more if you need them to match Garret... 24, 28)
knowledge-geography= 17

0 (4)- Detect Magic, Light, Create Water, stabilize
1 (6)- *Elf Vision, obscuring mist, Faerie Fire, Entangle, cure light wounds x3
2 (6)- *Faerie Fire, Fog Cloud, Soften Earth and Stone, Warp Wood x2, Flaming Sphere(x2)
3 (5)- *Glibness, Sleet Storm, Greater Magic Fang, Spike Growth, stone shape, Daylight
4 (5)- *Lesser Planar Ally, Spike Stones x2, Freedom of Movement, Air Walk x2
5 (3)- *Awaken, Animal Growth, Control Winds, Cure Critical Wounds
Spells with * are Fey domain spells (and not included in spell counts)

Looking for leeches, er... Liches (Co-DM JonathanT) 
Monday October 7th, 2013 9:45:18 PM

DM JT: Time
You started out at 6am.
Travel to the chestnut grove took 30min
Looking through the grove for the entrance only took a minute or two.

So, we are still slightly past 6:30 am.

Bosk AC: 31/16/28 CMD:28 HP 88 of 88 Spells  d20+7=18 ;
Monday October 7th, 2013 11:23:49 PM

Bosk walks as silently as possible in his armor taking his usual spot second from the front so that he can attack over the head of his allies allowing the two to double team anyone that comes after them.

Active Spells
-----------------------------------------------
Nemesis Insight -- 6hrs
Chill Touch -- 6 Charges
Death Watch -- Permanent
Dark Vision -- 6hrs
Long Strider -- 6 hrs
Ghost Touch -- Permanent
Magic Circle against evil -- 1hr
Hide from Undead -- 1hr
Mass Bear's Endurance -- 10 min

Caius HP 146 - AC 23/12/21 - F+12/R+7/W+5 - CMD 28 
Monday October 7th, 2013 11:53:24 PM

"I'll take rear guard." Caius assumes his position at the end of the line, performing a sideways jaunt to keep himself near the other party members, but facing toward the forest.

ooc: Known to football and baseball players as "karaoke."

Garret Goodbarrel [AC:31/29/26 HP:93/93 Ki:12/12 CMD: 29] 
Tuesday October 8th, 2013 4:42:09 PM

After a couple trips of nothing, Garret starts to report whatever he sees:

"Around this next corner, you will find a small green bush on the left side."

"Past the turn here to the left, there is a large puddle with some small green tadpoles swimming about."

Beriothian (Will)-- AC:23/16/16 HP: 85/85 CMD = 23 
Tuesday October 8th, 2013 5:00:55 PM

ooc: checking in

Bosk AC: 31/16/28 CMD:28 HP 88 of 88 Spells 
Tuesday October 8th, 2013 7:54:03 PM

Checking in

We're winding, we're winding, we're looking... (Co-DM JonathanT) 
Tuesday October 8th, 2013 10:51:55 PM

DM JT OOC: Marching order I have is:
Garret up front scouting no more than one turn ahead of the group, reporting back at each turn or so
Restling stays close to Bosk
Beriothian is flying 10' above the last person(s)
Sesha flies 25' from the rest (ok, how high? 25' to the side - opposite side of the canyon; 25' behind the last? need better details.
Bosk second from the front
Caius takes rear guard.

That leaves Anrete up front.

Summary:
Garret up front scouting no more than a turn or two ahead
Anrete
Bosk with Restling at his side
Caius with Beri flying 10' above him
Sesha at some point 25' away from the group, just don't know exactly where.

Time is 6:35 am

What could have been a nice little hike along a pretty bubbly brook on a beautiful sunny morning in a pleasant canyon wafting with pine scent and dewy grass actually is a tension filled hike fraught with dangers, real or imagined, where something horrible could pop out from anywhere at anytime.

The IA's first encounter with Khar's minions were with undead. There certainly is probably more. They could be ready to pounce from above, or grab them from below! The canyon is eerily quiet, only the sounds of the brook and the squishing of wet boots in the mud along the brook's banks, oh, and the clanking of armor, snorting of minotaur as a fly buzzes up his nose... breaks the quiet.

Garrets reports seem to become mundane. A dead tree in the path proves free of anything but grubbs, however the time it took to make sure it was not an ambush ate away 5 minutes of the morning. Better to be sure than sorry, though.

Restlin warns of the dangers of the path they are to take, but there seems to be no other option. This was the one revealed in the divinations.

Beri happily glides 10' up above Caius, in elemental form, and studies the terrain. The thing about canyons, though, is that there is no set pattern. Some are long, some are short, some have branches. Fortunately, they've not encountered any other feeder canyons so far to make them toss a coin. Other than the fact that many boots have travelled back and forth through here for quite some time, it appears no different than others in these parts. There's no indication so far as to the length of this canyon. At any moment Garret could return with the good news of their arrival at the end of it.

Sesha glides merely along, spotting a lizard sunning or a bee on a wild flower, a grasshopper crackling its wings as it hops away from trampling feet... at least not everything here is undead.

Caius keeps a weary eye on their backtrail and Anrete confidently leads the pack, probably actually hoping for an ambush just so he can swing his blade.

Bosk, as big as he is, realizes how small Nature makes them all, as they pass under big boulders precariously clinging to the sides of the canyon walls such that a sneeze might just be enough to dislodge them.

Garret Scouting: Highlight to display spoiler: {After 30 minutes into the hike, you spot some deadfall precariously on the edge of the cliff on the west side of the canyon.}

Anrete AC:30/17/30 CMD:32 HP:121/121 DR:2  d20+15=34 ;
Tuesday October 8th, 2013 11:54:42 PM

Anrete grins broadly as he takes the vanguard position, his posture relaxed but alert.

-----------------------------------
OOC: Sorry for the late check in.

Perception: 34

Caius HP 146 - AC 23/12/21 - F+12/R+7/W+5 - CMD 28 
Tuesday October 8th, 2013 11:58:39 PM

Caius wonders aloud, seeing if any of the spellcasters can be of assistance. "Anyone have some magic that can detect livin' creatures? Might be useful to cut through this foliage."

Garret Goodbarrel [AC:31/29/26 HP:93/93 Ki:12/12 CMD: 29] 
Wednesday October 9th, 2013 8:55:28 AM

Garret returns once again with a report, "There's something that does not look right just ahead. There is some deadfall on the west side of the canyon, and I am not sure that it is natural. It could be nothing, but it could be a trap of some sort. Beri, do you think you could take a peek behind it to see if there be anything hiding there?"

Restlin (Carl) -- AC: +10/+9/+8 CMD: 21 HP: 82/82 (Spells) Luck Points: 2 
Wednesday October 9th, 2013 3:11:57 PM

"No, I can't detect life right now, but I can ferret me out some evil..."

With that, the mage priest kindly asks Wardd's assistance in finding evil nasties nearby.

***

Detect evil - 20 minute duration w/ concentration.

Sesha [AC 25/15 Touch/23 Flat] | HP 145/73+20 | CMD 14][See Invisibility] 
Wednesday October 9th, 2013 5:32:09 PM

Sesha continues floating about 25 feet away from the others. Consider it parallel to them. In her career she's taken a few lightning bolts and fireballs. She doesn't like clumping up next to others when danger is imminent.

( I say parallel because if possible, I want to be the same elevation as the others. I'd rather not fly up high and be a beacon for a lookout.)

Beriothian (Will)-- AC:23/16/16 HP: 85/85 CMD = 23 
Wednesday October 9th, 2013 8:39:04 PM

Beri starts to respond when a low gurgle in his throat reminds him that he lacks speech in this form. Perhapse one day he should look into some telepathic means of communication. He nods his head yes and if the others are prepared will fly up to look, hopefully if anyone is up there he will catch them unprepared.

ooc: how far up is the deadfall? And is it just one lone spot that looks like it presents danger?

Bosk AC: 31/16/28 CMD:28 HP 88 of 88 Spells 
Wednesday October 9th, 2013 9:35:20 PM

Bosk looks up at the deadfall and tries to determine if it could in fact hit the group is dislodged.

ooc: Are the deadfall and boulders placed so that they would fall straight down as if falling off a cliff, or is it angled like a steep hill that things could roll down?

We're winding, we're winding, we're looking... (Co-DM JonathanT) 
Thursday October 10th, 2013 12:30:22 AM

Garret up front scouting no more than a turn or two ahead
Anrete
Bosk with Restling at his side
Caius with Beri flying 10' above him (or 20' off the ground)
Sesha is 25' away parrallel to the group, about 10' off the ground

Time is 7:05 am

The IA column halts as if there was a skunk in the path ready to spray. Garret explains the oddity up front and suggest Beri take a look.

Beriothian complies and in Air Elemental form, flies forward and around a bend in the canyon. It is not hard to spot what Garret was concerned about.The casual observer would have glanced over the deadfalls as if they were just part of the natural order of things.

They at least were made to look like the natural order of things. But the IA are experienced outdoorspersons and highly suspicious in nature.

The first 30' of the cliffside is a steep 70 degree angle inclination. This angle softens to around 45 degress for 50' more feet where one reaches the ridgetop. At the spot Garret indicated there sat a medium sized bolder on the lip of the 30' mark. 10' from that boulder is a tree, a good quarter of its roots dangling out of the cliffside so close to the lip it is. In that 10' space between these two objects several dead trees were laying as if they'd come tumbling down from the top and had been stopped from going over the 30' lip by the tree and boulder.

Beri carefully looks over the scene: Highlight to display spoiler: {Although these tree logs could have naturally ended up in their position, behind these logs are quite a number of rocks big enough to hurt. They are placed such that it is highly unlikely they naturally came tumbling down with the dead trees. The canyon floor, at this point, is narrow enough that if such logs and rocks were to 'accidentally' finish their trip down the side of the hill, anyone below, regardless of which side of the canyon they found themselves, could suffer severe injuries.}

How Beri will convey this to the others in his elemental form will be interesting. :)

Restlin (Carl) -- AC: +10/+9/+8 CMD: 21 HP: 82/82 (Spells) Luck Points: 2 
Thursday October 10th, 2013 7:19:52 AM

Restlin, who speaks fluent auran, waits impatiently to see what Beri found...

Garret Goodbarrel [AC:31/29/26 HP:93/93 Ki:12/12 CMD: 29] 
Thursday October 10th, 2013 9:25:17 AM

Garret peeks around the edge, a good distance back from the deadfall, and watches the air creature float about. He ponders out loud, "Could there be a magical trigger that will make the stuff fall?"

Looking around he continues, "Could the rest of you climb up and around that mess so we avoid any chance of it falling on us?"

Restlin (Carl) -- AC: +10/+9/+8 CMD: 21 HP: 82/82 (Spells) Luck Points: 2 
Thursday October 10th, 2013 10:38:30 AM

"I can't climb to save my life...well, actually I did climb to save my life once. You see, there was this hurricane coming into Heranmarr...you remember that place, right? Anyway, there was this hurricane and I cast rope trick to get us out of it. We had to climb that rope in hurricane winds. Any slipping and it would have blown us right away. Really though, I'm not a climber. My boots let me levitate. If someone feels like throwing me a rope and reeling me in once I'm up, I can get on top of that cliff."

Anrete AC:30/17/30 CMD:32 HP:121/121 DR:2  d20+7=24 ;
Thursday October 10th, 2013 10:59:20 AM

"Anrete has no rope, if anyone has one, feel free to hand it to Anrete."

Anrete cracks his neck and reach for the first handhold and begins his climb.

----------------------------------------
Climb 24

Caius HP 146 - AC 23/12/21 - F+12/R+7/W+5 - CMD 28  d20+10=29 ;
Thursday October 10th, 2013 2:22:26 PM

Caius clambers up the rock face, keeping pace with Anrete. He looks down and waves upward to the rest of the group. "Git off yer butts!"

Climb check 29

Garret Goodbarrel [AC:31/29/26 HP:93/93 Ki:12/12 CMD: 29]  d20+9=12 ; d20+9=11 ; d20+9=15 ; d20+9=20 ;
Thursday October 10th, 2013 6:34:37 PM

OOC: My dice are broken!

Garret watches the others start up and says, "Well, if we are to be climbing, away we go." He starts over a rock and slips, catching himself before he falls. He looks around to see if anyone saw him. Looking up, he picks out another handhold and reaches for it, only to completely miss it, almost falling once again. A third time he reaches out and gets a solid grip on the edge of the rock. As he starts to put his weight on that hand, the edge of the rock crumbles, and he is back where he started from. Frustrated, he squats down and just leaps at the rock -- managing, this time, to grab hold of the rock and actually make some progress climbing.

Bosk AC: 31/16/28 CMD:28 HP 88 of 88 Spells  d20+12=13 ; d20+12=29 ; d20+12=30 ;
Thursday October 10th, 2013 7:52:18 PM

ooc: Bosk has rope and a grappling hook that can be used. I will wait for elemental Beri before I post.

Bosk begins climbing only to find himself going nowhere fast. Muttering something incoherent the cleric pulls out his climbing kit and an additional 50ft of rope with a grappling hook and tries again.

Climb check = 13 (natural 1), 29 and 30

We're climging, we're climbing, we're looking... (Co-DM JonathanT) 
Thursday October 10th, 2013 9:23:24 PM

DM JT OOC: Garret's description of his difficulty in climbing the canyon cliffs fits perfectly. Some solid rock, some crumbly sandstone, loose dirt, all the good things to make it hard to climb. I've been in many canyons in the mountains of New Mexico and Colorado such as this one.

Beriothian (Will)-- AC:23/16/16 HP: 85/85 CMD = 23 
Thursday October 10th, 2013 10:01:31 PM

Beriothian surveys the scene. A clever trap indeed, it's simplicity making it appear like a natural occurrence to an untrained and non-paranoid observer. There dozens of things he could try to convey the dangers in greater detail, but often the best solution is the simplist and clearest. Beri raises his hand and draws a dark, smokey finger across his throat, then points them to where they should be safely out of the path of falling debri. He then proceeds to descend to the safe location where he pointed the group... but far enough from the cliff to avoid something from rolling off the cliff and onto him.

We're climging, we're climbing, we're looking... (Co-DM JonathanT) 
Friday October 11th, 2013 12:04:35 AM

Beri investigates the apparent trap, looking for a way the IA can pass bellow and stay out of the way of danger. At this point, the canyon is narrower by 10' and it is clear that even if they hugged the opposite wall there still is the danger of being hit by bouncing rocks if the log barricade were to be loossed.

Meanwhile, several impatient IA'ers come around the corner and spy Beri. Beri motions with his finger across his throat but that does not deter them.

Apparently Garrent, in asking if anyone could climb up the cliff face was interpreted as challenging anyone to climb up.

Those smart enough to realize the difficulties and their own limitations in the art of climbing stay behind, but Anrete promptly starts his accent but gets nowhere.

Caius finds a better spot to start his climb and makes it up 7 feet of the 30' cliff wall. He looks back down from his 'lofty' perch and hollers back "Git off yer butts!"

Garret, the initiator of the challenge, tries his own luck and ends up sitting next to Anrete after several tries.

Bosk leaps to the challenge and humbles himself under the snickers of his friends. Muttering something incoherrent (probably Moooo in the Minotaur language) he slips his backpack off and pulls out some rope and a grappling hook. Several tosses gets the hook caught on a tree near the lip and he pulls himself to the top. He looks down on Caius with his arms crossed.

He who laughs last, laughs last.

DM JT OOC: climbing is at Move action at 1/4 speed and each Move action that requires any climbing requires a separate Climb check. Accelerated Climb is 1/2 speed but at a +5 to the DC.

DM JT OOC: Climb DC is 25 here. This reflects the nature of the loose dirt and crumbly sandstone, but a lucky one might just manage to find a path from granite to sandstone to basalt, etc. and not have it break or dislodge.



Sesha [AC 25/15 Touch/23 Flat] | HP 145/73+20 | CMD 14][See Invisibility] 
Friday October 11th, 2013 12:45:42 AM


Sesha offers a quick ride up on the broom for any .. not-taurs in the group.

Restlin (Carl) -- AC: +10/+9/+8 CMD: 21 HP: 82/82 (Spells) Luck Points: 2 
Friday October 11th, 2013 9:40:01 AM

Seeing the grappling hook, Restlin will grab the bottom of the rope once Bosk is up. He then levitates up and pulls himself to solid ground again once he's high enough.

Anrete AC:30/17/30 CMD:32 HP:121/121 DR:2  d20+7=20 ; d20+7=11 ;
Friday October 11th, 2013 10:53:54 AM

Despite been crafted in mithril, the heavily armored barbarian finds himself still at the bottom of the slope.

Caius HP 146 - AC 23/12/21 - F+12/R+7/W+5 - CMD 28  d20+10=13 ; d20+10=20 ; d20+10=15 ; d20+10=21 ; d20+10=14 ; d20+10=27 ; d20+10=22 ;
Friday October 11th, 2013 11:10:41 PM

Caius never makes it past seven feet. "I think I could use a lift..."

We're climging, we're climbing, we're looking... (Co-DM JonathanT) 
Friday October 11th, 2013 11:38:44 PM

DM JT OOC: a helpfull tip. You guys/gals all know the Climbing rules and you know the distance to climb, so it isn't hard to calculate the minimum Climb checks you'll need prividing all are successfull. So, just go ahead and roll that number.

I'll try to make sure and post the DCs ahead of time to help. I missed on this one.

Garret Goodbarrel [AC:31/29/26 HP:93/93 Ki:12/12 CMD: 29]  d20+21=40 ;
Saturday October 12th, 2013 9:41:41 AM

Garret stands up and dusts himself off. He looks up and spots Sesha looking down. He smiles and nods, glad to have a quick ride to the other side.

Should this work fine, Garret will start searching the other side to ensure there's not another trap awaiting the group there (Perception: 40) before sending Sesha back to see if she can help some others cross quickly.

Sesha [AC 25/15 Touch/23 Flat] | HP 145/73+20 | CMD 14][See Invisibility] 
Sunday October 13th, 2013 3:20:56 AM

Sesha transports her allies back and forth as necessary unless something goes catastrophically wrong.

We're climging, we're climbing, we're looking... (Co-DM JonathanT) - Part 2 
Sunday October 13th, 2013 7:28:15 PM

Sesha offers a ride on her broom for anyone who wants, excluding minotaurs, although the only one in the group is already up there.

Garret is the first to accept the offer and in moments is standing near the lip of the cliff.

The 45deg slope on upwards is not difficult to negotiate but care must be taken (Difficult Terrain) to not step on some loose rock and slip, to possibly go sliding down and over.

Garret looks around and his sharp eyes spot a thin rope partially concealed by dirt, pebbles, twigs, and so forth that appears to run from somewhere at the 'log jam' on upward towards the top of the ridge. Along the lip the trees are sparse, but the trees become more numerous the further up the slope one goes.

The top 20' of the slope up to the ridge is obscured by the trees so there's no telling what's up there at the other end of the rope.

Beriothian (Will)-- AC:23/16/16 HP: 85/85 CMD = 23 
Sunday October 13th, 2013 11:12:04 PM

Beriothian meets back up with the group, staying above them, but on the far end of the group so that if anybody is targeting him the attack will fly over those standing below him.

Restlin (Carl) -- AC: +10/+9/+8 CMD: 21 HP: 82/82 (Spells) Luck Points: 2 
Monday October 14th, 2013 11:02:38 AM

Safely on top of the cliff, Restlin watches those more suited to this kind of thing take point. He checks the sun, seeing how long they have left.

Anrete AC:30/17/30 CMD:32 HP:121/121 DR:2  d20+7=26 ; d20+7=9 ;
Monday October 14th, 2013 11:58:52 AM

Anrete crashes down in a heap of metal as he attempts to climb again.

"Anrete thinks a lift on Sesha-witch girl is a good idea!"

We're climging, we're climbing, we're looking... (Co-DM JonathanT) - Part 2 
Monday October 14th, 2013 4:01:53 PM

DM JT OOC: Actually, Anrete Should have no problem climbing the rope that Bosk set up. According to the rules, using a rope the DC would be 15, but since you are holding onto a rope to climb up you don't fall (my judgement call) if you fail by 5 or more. You just dangle there holding onto the rope (you aren't under attack or other stress) until you get your feet back onto the wall and continue on up.

So I think we can consider Anrete upon the top half of the canyon wall and provided that Caius also accepts a ride from Sesha or uses the rope, anyone who wants to be up there can be up there. Just make sure I know who stays down 'under' if anyone does.

Bosk AC: 31/16/28 CMD:28 HP 88 of 88 Spells 
Monday October 14th, 2013 4:36:58 PM

Bosk motions to the others, signaling that if they cannot climb up on their own he will pull them up with the rope.

ooc: Sorry, I could have swore I posted before leaving on Friday for a wedding.

Beriothian (Will)-- AC:23/16/16 HP: 85/85 CMD = 23 
Monday October 14th, 2013 10:03:07 PM

ooc: checking in

Caius HP 146 - AC 23/12/21 - F+12/R+7/W+5 - CMD 28 
Monday October 14th, 2013 11:48:03 PM

ooc: Using the broom to get to the top.

We're up there and, well, now what? (Co-DM JonathanT) 
Tuesday October 15th, 2013 12:03:31 AM

The IA find themselves all now 30+ feet off the floor of the canyon on a 45deg precipitous slope trying to avoid a section of the path that lies under a log and rock trap.

A few trees are dotted along the first 20' of this slope and get thicker towards the top. The total average length of the slope from the lip, 30' up from the cayon floor to the ridge top, is about 50'.

The IA have spotted the trigger mechanism for the trap. A thin rope is tied to a rock in front of the big boulder that helps keep the logs in place. It is obvious that the intent is to pull on the rope and thus dislodge this rock, removing what little was keeping the boulder from going over the edge. Once this boulder goes over, the logs and other rocks will follow.

The other end of the rope goes up into the trees and out of sight.

What do the IA do? Do they follow the rope and hope to catch the Trap Trigger-er? Disarm the trap by triggering it themselves? Just bypass the trap from above and then get back to the canyon floor on the other side?

DM JT OOC: You might be considering traveling along the slope. You can, of course, but there are inherent hazards, as the slope varies greatly, even up to 80 or 85 degrees in places, and movement up there is 1/2, at best.

Beriothian (Will)-- AC:23/16/16 HP: 85/85 CMD = 23 
Tuesday October 15th, 2013 5:18:28 PM

whosssshhsssssoooshhh
Oh, right... no speech...hmm
Beri points to the trap, makes a downward motions towards them, and shakes his head no, hoping to convey that he feels they should not intentionally set off the trap and alert the entire valley of their presence.

Sesha [AC 25/15 Touch/23 Flat] | HP 145/73+20 | CMD 14][See Invisibility]  d20+7=8 ;
Tuesday October 15th, 2013 8:53:10 PM

Sesha can't help but giggle at the spastic bird.

[Nat 1 Sense Motive]

"I think he wants us to move underneath the trap on purpose. If I understand further, he wants us to shout and dance, in hopes of drawing the enemy into an ambush."


Restlin (Carl) -- AC: +10/+9/+8 CMD: 21 HP: 82/82 (Spells) Luck Points: 2 
Tuesday October 15th, 2013 9:46:00 PM

In Auran, Restlin addresses Beri. "Charades is a crummy enough game when we have actual appendages to use. Just tell me what you're seeing."

Caius HP 146 - AC 23/12/21 - F+12/R+7/W+5 - CMD 28 
Tuesday October 15th, 2013 11:07:29 PM

Caius waits to hear their scout's report in Auran. "We need to set some basic hand signals with this group..."

We're up there and, well, now what? (Co-DM JonathanT) 
Wednesday October 16th, 2013 12:09:00 AM

Beri-cloud does his best to warn his friends by hand motions of the trap's trigger mechanism. His elaborate efforts draw snikkers from Sesha but impatient Restlin cuts to the core by speaking to Beri in Auran.

Meanwhile the clock keeps ticking.

Anrete AC:30/17/30 CMD:32 HP:121/121 DR:2  d20+12=17 ;
Wednesday October 16th, 2013 9:45:36 AM

"What is cloud man trying to say? Silly man.", Anrete commented as he peers at the big rock.

"Anrete is open to suggestions."

----------------------------------
Sense Motive: 17

Beriothian (Will)-- AC:23/16/16 HP: 85/85 CMD = 23 
Wednesday October 16th, 2013 6:31:35 PM

ooc: do I speak Auran by taking this form, I can't find that in the rules?

Bosk AC: 31/16/28 CMD:28 HP 88 of 88 Spells 
Wednesday October 16th, 2013 7:41:06 PM

ooc: Per the SRD
A druid loses her ability to speak while in animal form because she is limited to the sounds that a normal, untrained animal can make, but she can communicate normally with other animals of the same general grouping as her new form.

Restlin (Carl) -- AC: +10/+9/+8 CMD: 21 HP: 82/82 (Spells) Luck Points: 2 
Wednesday October 16th, 2013 10:15:15 PM

OOC: and the SRD clearly states an air elemental can speak auran. If Restlin spoke squirrel, I imagine Beri could speak with him in squirrel form as well.

I like that. Dr. Restlin Doolittle the 2nd. Nice ring, no?

Caius HP 146 - AC 23/12/21 - F+12/R+7/W+5 - CMD 28 
Wednesday October 16th, 2013 11:38:14 PM

ooc: Could he produce some sort of crude sky-writing?

Bosk AC: 31/16/28 CMD:28 HP 88 of 88 Spells  d20=15 ;
Wednesday October 16th, 2013 11:38:37 PM

Bosk waits to see if Beri elemental has any news to relay and spends a moment to take in his surroundings.

Perception = 27 (What is the trap like. How big is the rock? Could a well placed sword secure it? What about a piton from Bosk's climbing kit? Does the rope looks lie a well placed blow with a blade will cut it or dislodge the rock it is attacked to?)

We're up there and, well, now what? (Co-DM JonathanT) 
Wednesday October 16th, 2013 11:45:21 PM

DM JT OOC: What Bosk and Restlin said. The first entry under Air Elemental general description is:
Language: Auran

So it would be logical to conclude that Beri can speak Auran, whatever form that is (probably whooshing of wind much like whistling, where tones and burst Morse Code-like are like words), and Restlin, by some weird coincidence, knows it. :)

We're up there and, well, now what? (Co-DM JonathanT) 
Thursday October 17th, 2013 12:04:16 AM

Bosk studies the trap also and determines the following:

The IA have spotted the trigger mechanism for the trap. A thin rope is tied to a rock in front of the big boulder that helps keep the logs in place. It is obvious that the intent is to pull on the rope and thus dislodge this rock, removing what little was keeping the boulder from going over the edge. Once this boulder goes over, the logs and other rocks will follow.

The rock is a boulder about the size of Bosk but more egg-like in shape. A carefully placed rock of the same size or larger pretty much next to the 'trigger' rock has a good chance of disabling the trap. A sword would be useless, a piton could work, but might as well use a rock, there's plenty around that appear like it would work.

Cutting the rope is also an option, however there is always a chance that a slip will be enough to set it off, just much as a careless pleacement of a substitute rock under the boulder. Those experts in trap making and disabling are fully aware of the inherent dangers of attempting to disarm a trap.

The standard trap of this type is DC20, but you'll only know if you succeed after you attempt to disarm it. This high DC reflects not the complexity, for it appears rather simple, but the delicate matter maneuvering into position on that next-to-nothing area between the boulder and the lip to place a replacement rock all the while trying to keep the boulder from shifting on it's already precariously unbalanced position on the lip of the cliff. Flying, Levitating, Broom Riding, to that position is a piece of cake, but you still have to place the blocking object just right.

Cutting the rope may have a lesser DC. You'll just have to try it and see. :)

Think Indiana Jones trying to get just the right weight in the bag to replace the idol.

Bosk AC: 31/16/28 CMD:28 HP 88 of 88 Spells 
Thursday October 17th, 2013 7:16:12 AM

Is the rope loose with slack or taunt?

Anrete AC:30/17/30 CMD:32 HP:121/121 DR:2 
Thursday October 17th, 2013 11:13:43 AM

"Anrete is willing to try cutting the rope if there is no one else."

Bosk AC: 31/16/28 CMD:28 HP 88 of 88 Spells 
Thursday October 17th, 2013 3:14:31 PM

Bosk motions for Anrete to hold back. If the rope is taunt it is likely that there is either someone holding onto the other end waiting to pull it, or that there is a counter weight on the other end they do not wish to disturb. The cleric mentally goes through his spell list, but finds little prepared that will help the group out.

Beriothian (Will)-- AC:23/16/16 HP: 85/85 CMD = 23 
Thursday October 17th, 2013 5:24:55 PM

Beri speaks to the group in Auran for those that can translate
I should be able to fly in place and cut the rope, if we decide that the rope is safe to cut that is.

We're up there and, well, now what? (Co-DM JonathanT) 
Thursday October 17th, 2013 6:38:18 PM

Bosk puts a finger on the rope and a quick careful test of the rope shows that it is taut at the other end also.

Restlin (Carl) -- AC: +10/+9/+8 CMD: 21 HP: 82/82 (Spells) Luck Points: 2 
Thursday October 17th, 2013 10:10:39 PM

"Let's not cut it. They just might not know we're here yet. Surely we can just go around this, yes?"

Caius HP 146 - AC 23/12/21 - F+12/R+7/W+5 - CMD 28 
Thursday October 17th, 2013 11:42:20 PM

"Let's go 'round."

Caius HP 146 - AC 23/12/21 - F+12/R+7/W+5 - CMD 28 
Friday October 18th, 2013 11:56:36 PM

"No, seriously folks. Let's go around."

Anrete AC:30/17/30 CMD:32 HP:121/121 DR:2 
Saturday October 19th, 2013 11:43:26 AM

Anrete shrugs, "Fine by Anrete."

We're up there and, well, now what? (Co-DM JonathanT) 
Sunday October 20th, 2013 7:09:07 PM

DM JT OOC: just in case you haven't heard Garret(Jeff O) has been out due to health problems. Let's keep him in mind.

The IA, posed with a little dillema that could potentially be hazardous to their health, pause to consider their options.
Standing on a 45 degree slope with less than ideal footing, they weigh their options to deal with the log and rock trap. They can attempt to disarm it but there is some evidence that it is a double trap. They could go up and find out what's at the other end. They could simply bypass it.

Bypassing it means that it will still be there on their way back, but hopefully they'll be rejoicing in victory and have the luxury of time. Right now, though, time is ticking away ever so rapidly. And how far more up the canyon do they need to go? Another hour? two?

Time is 7:10 am

By simply carefully stepping over the rope or flying over and bypassing the trap, the IA can be back down into the canyon in another two or three minutes, with Bosk using his rope again and Sesha ferrying the others on her broom.

So far, there seems to be a greater number of IA members in favor of bypassing it.

DM JT OOC: unless there is an influx of IA that object to bypassing it, tomorrow night's post will assume you do so.

Beriothian (Will)-- AC:23/16/16 HP: 85/85 CMD = 23 
Sunday October 20th, 2013 10:21:45 PM

Beriothian again speaks in Auran
I can fly over the danger no problem, I'm fine with it if you are.

DM JT edit: fixed bold hypertext.

Restlin (Carl) -- AC: +10/+9/+8 CMD: 21 HP: 82/82 (Spells) Luck Points: 2 
Monday October 21st, 2013 10:38:22 AM

"Beri says he's good to fly over. Let's get a move on, shall we?"

Restlin will leap off the cliff & activate his boots on the way down. He'll proceed onward with the rest of them, being certain to step over and not trigger the trap.

Garret Goodbarrel [AC:31/29/26 HP:93/93 Ki:12/12 CMD: 29]  d20+21=39 ;
Monday October 21st, 2013 12:00:18 PM

Garret stands on the other side of the trap, where Sesha had dropped him off, watching the others attempt to climb over and around. He sees the blades and the considerations for just cutting the rope. When he sees that, he moves a little further along, just in case there is a massive avalanche. When he does so, he peers carefully ahead (Perception: 39), watching for anyone coming towards the group.

He gestures to the others to "come on" to get them moving towards him and towards their goal. He starts scouting out ahead once again as the group starts towards his position.

OOC:
Sorry about that week's absence. I'm getting old and my body is just falling apart. Bleh.

Bosk AC: 31/16/28 CMD:28 HP 88 of 88 Spells 
Monday October 21st, 2013 4:07:08 PM

Bosk nods in agreement to bypassing the trap and makes note to avoid it on the way back.

Beriothian (Will)-- AC:23/16/16 HP: 85/85 CMD = 23 
Monday October 21st, 2013 11:00:57 PM

ooc: checking in

We're up there and, well, now what? (Co-DM JonathanT) 
Monday October 21st, 2013 11:26:08 PM

The IA finally decide that the best option at the moment is to avoid the trap, so either by hopping over or flying over the rope, they IA bypass the area that would be affected by the trap and lower themselves back down onto the canyon floor much the same way they got up there, by rope, levitation, or Broom Express.

Garret takes the lead again and scouts ahead.

Although there are plenty more locations where an ambush from above could easily occur or similar trap could be located, Garret does not spot any of either. Tense minutes pass as they continue their hike through the canyon, always going somewhat upwards, the little stream bubbling on downward.

Finally Garret spots something different and slows down. Approaching cautiously, he thinks they may have arrived.

Map: Valley Entrance

Scouting Garret: Highlight to display spoiler: { You come to another bend in the canyon and peeking around the bend you see the canyon opening up to a valley. The canyon floor is 40' wide at where it opens up into the valley. The stream empties from the lush grassy valley floor and rushes on down towards you. Trees line the sides of the mountains on all sides. At the opposite end of the valley, on the other side of a lush grassy valley floor, there appears to be a man-made rock wall. This rock wall is at least over 100' away.}

DM JT OOC: Once Garret returns to the party and descrbes what he sees, you can click on the Map link and read the Spoiler.

Time is 8:30 am

Caius HP 146 - AC 23/12/21 - F+12/R+7/W+5 - CMD 28 
Monday October 21st, 2013 11:52:35 PM

"Our avenue of approach is limited with the lack of hard cover or concealment. Best to just take it nice and quiet. Keep movin' forward."

Anrete AC:30/17/30 CMD:32 HP:121/121 DR:2 
Tuesday October 22nd, 2013 10:28:11 AM

Anrete nods in agreement as he readies himself for the actions ahead.

Garret Goodbarrel [AC:31/29/26 HP:93/93 Ki:12/12 CMD: 29] 
Tuesday October 22nd, 2013 11:17:43 AM

Garret returns and describes what he has seen. "I can attempt to sneak up there, but there is a lot of open space, I will likely be seen. Either way, this looks like the end of the valley. Could what we seek simply be behind that wall? Shall we walk up like we own the valley?"

Beriothian (Will)-- AC:23/16/16 HP: 85/85 CMD = 23 
Tuesday October 22nd, 2013 5:24:50 PM

Beriothian again speaks in Auran, thankful there are those here that can translate when in this form.

Does anyone have a spell that would allow them to see what's that far away? It would be best to not go in blind. And any thoughts on how we can quickly and silently get past the wall?

Restlin (Carl) -- AC: +10/+9/+8 CMD: 21 HP: 82/82 (Spells) Luck Points: 2 
Tuesday October 22nd, 2013 7:51:53 PM

I'll turn invisible and fly overhead, but if I say get ready to fight when I get back, then by golly get ready to fight. I had planned on spending any combat airborne and would hate to have used the entire spell for a peak at that valley.

Unless someone stops him, Restlin will use his metamagic extend rod to cast both fly and invisibility. Then, he'll climb to 60' and fly over to get a good look. If that's too high, he'll descend a bit, but no lower than 30'.

Caius HP 146 - AC 23/12/21 - F+12/R+7/W+5 - CMD 28 
Tuesday October 22nd, 2013 10:39:52 PM

ooc: Sorry. Sick today. Took medicine. Posting tomorrow morning.

We're up there and, well, now what? (Co-DM JonathanT) 
Tuesday October 22nd, 2013 10:41:23 PM

DM JT OOC: 60' high is not too high to see most details on the ground that aren't tiny or hidden by tree branches or other cover. When you go look roll your Perception roll, and if it is lower than you'd like, you can add that you dip to 30' if you like.

BTW, I haven't seen a post from Sesha since the 15th. Is everything ok?

Ah, what a beautiful valley... (Co-DM JonathanT) 
Tuesday October 22nd, 2013 11:37:33 PM

Garret describes what he saw of the valley from his vantage point some 30' still in the canyon. The mountains that encircle the valley have steep slopes, the valley is at least 100' long if not more, and at least half as wide, if not more, as well. The floor looks like a typical valley floor that is well watered, that is, knee-high green grasses. There is no vegetation talller or thicker than the grasses. Trees alongside the mounain walls have been cleared from the base of the walls up to 30', where movement would be greately hampered by the steep slope.

The stone wall at the far end of the valley is at least 10' tall and made of rubble, stones and bolders of all sizes, probably taken from the canyon area and 'neatly' piled. It's thickness is not discernible at this point. From Garret's viewpoint, he did not see any entrance.

For practical purposes, we should now go into Rounds, as you guys will be wanting to do a lot of stuff, like those buffing spells you had cast earlier, and any other things you want to do, like a closer scouting look and such.

Sesha [AC 25/15 Touch/23 Flat] | HP 145/73+20 | CMD 14][See Invisibility] 
Wednesday October 23rd, 2013 3:02:10 AM

(Sorry everyone. Weve sort've been in an odd autopilot. I'll make sure to keep tossing posts down even when it doesn't really advance everything)

Sesha [AC 25/15 Touch/23 Flat] | HP 145/73+20 | CMD 14][See Invisibility]  d100=64 ;
Wednesday October 23rd, 2013 3:09:31 AM

Sesha considers Beri's question about an extrasensory spell, but has nothing on hand. There's Clairvoyance and scry, but those are stronger magics that might tax her greatly before a battle even begins.

"I have nothing useful really. I plan on staying airborne too, but if anyone needs something or is in a hitch let me know. This drow needs stopped. It's elves like him that have caused my blood-kin so much grief.

She finds the magic necessary for a simple cantrip readily on-hand.

"We should be able to communicate up to some small distance away, if you need to avoid shouting.

[1]Ley Check: Success
[2]Cast 0 lvl spell: Message

Restlin (Carl) -- AC: +10/+9/+8 CMD: 21 HP: 82/82 (Spells) Luck Points: 2  d20+12=29 ;
Wednesday October 23rd, 2013 5:31:50 AM

Hearing no complaints, Restlin pulls out his extend metamagic rod and casts both Fly and Invisibility (12 minute duration on each).

He heads off immediately for the encampment, climbing to an altitude of 60'.

***

Perception: 29

Anrete AC:30/17/30 CMD:32 HP:121/121 DR:2 
Wednesday October 23rd, 2013 9:29:38 AM

"Anrete is willing to be bait when everyone is ready.", Anrete volunteers himself as the mage went off scouting.



Caius HP 146 - AC 23/12/21 - F+12/R+7/W+5 - CMD 28 
Wednesday October 23rd, 2013 10:30:20 AM

Caius grips his bow and nocks an arrow. "A summoned creature would likely do a better job of flushin' out enemies. Or an illusion. Anything we could conjure up to make them reveal themselves?"

Bosk AC: 31/16/28 CMD:28 HP 88 of 88 Spells 
Wednesday October 23rd, 2013 12:10:02 PM

Bosk shakes his head. Sorry, I prepared mostly protection type spells. I can summon a creature, but it won't last very long, so I am not sure how useful it will be. If no one has an idea I say we press on. We might face a tough battle, but not as tough as it will be if he succeeds in his abominable task.

Garret Goodbarrel [AC:31/29/26 HP:93/93 Ki:12/12 CMD: 29] 
Wednesday October 23rd, 2013 4:38:05 PM

Garret kicks a clod of dirt with his bare foot, lost in thought. He glances up as Restlin disappears. He mumbles, "I hope he is okay. There are many things that can see the invisible." He looks over to Sesha and continues, "Can you see him? And update us on his progress -- or any other creatures that may appear and be watching him?"

Beriothian (Will)-- AC:23/16/16 HP: 85/85 CMD = 23 
Wednesday October 23rd, 2013 8:39:53 PM

I can summon something to scout, but it would be for a very limited duration

Ah, what a beautiful valley... (Co-DM JonathanT) 
Thursday October 24th, 2013 12:25:23 AM

Round 1:

Garret returns and describes the valley entrance. The IA discuss different ideas, mostly about summoning something to send into the valley to draw out enemy fire and expose themselves.

Anrete offers to be the bait.

Sesha casts a simple Message spell so she can send messages through a magical link between her and her friends.

Restlin proposes turning invisible and casting Fly on himself to go scout out the area. No one objects but Garret voices his concern that there are certain creatures that can see invisible things and asks Sesha if she can see him.

DM JT Note: Since you have to point your finger at the target of the Message, you must be able to see your target to send the Message.

With no objections, Restlin activates his Extend Metamagic Rod and casts both Fly and Invisibility on himself and takes off.

DM JT Flying note: Under the Fly skill section, you can climb at a 45deg angle at 1/2 speed. Using the Diagonal Movement rules, at 1/2 speed, Restlin reaches 30' hight and 20' distance (double move) in Round 1.

From Restlin's new vantage point, he notices that there is a somewhat trampled path 10' wide leading from the entrance to the valley, through the middle, and ends at the rubble wall. The stream cascades down the mountainside on his right near the rubble wall and flows freely along the right edge of the valley floor until it exits the valley down the canyon.

DM JT OOC: time to start putting all your Permanent active spells and all your buff spells in your posts.

Also, the map is in two parts to make it big enough to see. I don't have the coordinants on the map yet, but I'll have them by next post. If you decide to move into the valley, tell me how far and which side as best you can and we can adjust later.

Hopefully the two-part map, once I have the coordinants in, won't be confusing. The trampled path is supposed to be in a straight line, pretend that it is.

Map, so far as Restlin can see:Valley Map Round 1

Time is 8:30:06 am



Restlin (Carl) -- AC: +10/+9/+8 CMD: 21 HP: 82/82 (Spells) Luck Points: 2 
Thursday October 24th, 2013 8:17:24 AM

Restlin continues on his course upwards, hoping to see what's on the other side of that wall.

***

Active spells

Mage armor: 7 hours
Fly: 11:54
Invisibility: 11:48
See invisible: Permanent

Garret Goodbarrel [AC:31/29/26 HP:93/93 Ki:12/12 CMD: 29]  d20+21=36 ;
Thursday October 24th, 2013 9:13:40 AM

Garret shifts his weight on his feet nervously, looking into the valley (perception: 36).

Anrete AC:30/17/30 CMD:32 HP:121/121 DR:2  d20+15=27 ;
Thursday October 24th, 2013 11:57:51 AM

The lanky barbarian peeks down the valley.

----------------------
Perception: 27

Sesha [AC 25/15 Touch/23 Flat] | HP 145/73+20 | CMD 14][See Invisibility] 
Thursday October 24th, 2013 6:13:43 PM

Before keeping a safe sight distance on Restlin, the little witch grins wide at Garret and pokes her eyepatch.

"When I stabbed out my eye, I gained the ability to see invisible creatures. No sweat!"

She points and Restlin and concentrates a moment.

"Can you hear me mage-priest? I can see you but I won't follow any closer than necessary to keep my eye on you. If you go out of view, or into the cave too far, we will lose contact until I can see you again."

Beriothian (Will)-- AC:23/16/16 HP: 85/85 CMD = 23 
Thursday October 24th, 2013 9:29:57 PM

The air elemental waits as the others seem to decide what to do next and scout the area. To his relief Sesha mentions being able to see those who are invisible, grateful there is one less thing they have to be concerned about.

Restlin (Carl) -- AC: +10/+9/+8 CMD: 21 HP: 82/82 (Spells) Luck Points: 2 
Thursday October 24th, 2013 10:23:04 PM

"Don't you worry about me, sweetheart. I've already died once. As far as I'm concerned, this is all just a bonus round."

Caius HP 146 - AC 23/12/21 - F+12/R+7/W+5 - CMD 28 
Thursday October 24th, 2013 11:21:12 PM

Caius breathes deeply through his nose and sighs. "Waitin' is always the most tryin' part."

Bosk AC: 31/16/28 CMD:28 HP 88 of 88 Spells 
Friday October 25th, 2013 12:29:55 AM

As the others watch Bosk casts detect magic and scans the area looking for anything unexpected.

Ah, what a beautiful valley... (Co-DM JonathanT) 
Friday October 25th, 2013 1:11:11 AM

The IA watch and wait for Restlin to get into viewing range of what's on the other side of the stone rubble wall.

He flies up another 20' and ahead 20'.

DM JT OOC: in my last e-mail, I explained how I miscalculated on Restlin's height. It should have been 20' high and 20' ahead after the first round. So now he is 40' high and 40' ahead. Not much else becomes visible except a small building on the other side of the wall, next to the mountain side.

Time is 8:30:12 am

Map: Valley Map Round 2



Garret Goodbarrel [AC:31/29/26 HP:93/93 Ki:12/12 CMD: 29] 
Friday October 25th, 2013 9:33:33 AM

Garret looks up into the sky, wondering if he can see the invisible mage. He stares up and eventually starts looking at the clouds. He says, "Hey, does that cloud look like a leg of mutton to you?"

Anrete AC:30/17/30 CMD:32 HP:121/121 DR:2 
Friday October 25th, 2013 9:00:43 PM

"Anrete is hungry. Some mutton would be nice."

Restlin (Carl) -- AC: +10/+9/+8 CMD: 21 HP: 82/82 (Spells) Luck Points: 2 
Saturday October 26th, 2013 6:47:38 AM

I'm going to continue flying until I see something or something happens...

Bosk AC: 31/16/28 CMD:28 HP 88 of 88 Spells 
Saturday October 26th, 2013 3:09:27 PM

ooc: Did detect magic reveal anything?

Ah, what a beautiful valley... (Co-DM JonathanT) 
Saturday October 26th, 2013 11:26:46 PM

DM JT OOC: Sorry, it was so late I missed Bosk's move.

Bosk casts Detect Magic while Restlin moves upwards.

In the 1s round of casting - he detects magic surrounding Restlin and his friends.

Beriothian (Will)-- AC:23/16/16 HP: 85/85 CMD = 23 
Sunday October 27th, 2013 10:17:49 PM

Beriothian looks up at the leg of mutton floating in the sky.

Bosk AC: 31/16/28 CMD:28 HP 88 of 88 Spells 
Sunday October 27th, 2013 11:15:31 PM

Bosk continues concentrating on his detect magic spell despite the lack of auras around him. Slowly he counts the seconds since Restlin's departure, each second leaving him feeling more on edge. As an Avenger he had learned to control his emotions, but that didn't stop situations like this from sending surges of adrenaline through his veins...the sound of blood pounding in his ears almost drowning out the hammering of his heart. Despite believing that stealth and caution were the groups best chance of survival and stopping the lich, he cannot help but think that charging in would be quicker than all this sneaking around. At the very least he would be doing something useful.

A scouting we will go... (Co-DM JonathanT) 
Monday October 28th, 2013 10:27:38 AM

The IA members left at the entrance to this beautiful valley wait anxiously for Restlin to complete his scouting and report back. There's not much that they can do while they wait patiently. Restlin's ascent to 60' is excrutiatingly slow but he has now reached that height, so things should go much faster.

Meanwhile, Bosk has cast Detect Magic and spent the last two rounds looking for signs of magic within range of the spell. Other than his companions around him and Restlin right at the edge of the spell limits, he detects nothing.

Restling, now at 60' hight, is free to move about the country. (DM OOC: couldn't resist that. :) )

What Restlin sees: Highlight to display spoiler: { Visible over the 10' rock rubble wall is more of the inside of the compound, but angle and distance to the wall still prevents him to see the whole compound, only the back half, which contains a decent sized two story building. The compound looks deserted.}

Map: Valley Map Round 3

DM JT OOC: note that only Reslin has a view behind the wall and such info will be passed to the IA only when Restlin gets a chance to reply to the Message Spell.

AND, Don't forget to add all your active spells in your post. If I miss informing you of something because you didn't include it in your post, it ain't my fault. I've got a lich-to-be NPC to deal with that is trying to kill you and that's enough on my plate as it is. :)

DM Update: I forgot this -
Time is 8:30:18 am



Restlin (Carl) -- AC: +10/+9/+8 CMD: 21 HP: 82/82 (Spells) Luck Points: 2  d20=12 ;
Monday October 28th, 2013 11:12:26 AM

Restlin doesn't like this. Not one bit. Weren't there orcs or something...like big bunches of them in his companions' divinations?

Ah well, best to get this over with. He's as high as he wanted to go now, so he pours on the speed and shoots ahead.

***

Fly & Invisibility (12 minutes - 3 rounds)
See invisibility: permanent
Mage armor: 6 hours

AC this round is 22/21/20 in case it's needed.

DM JT comment: 'in case it's needed.' LOL.

Sesha [AC 25/15 Touch/23 Flat] | HP 145/73+20 | CMD 14][See Invisibility] 
Monday October 28th, 2013 11:19:26 AM

Sesha points at the withdrawing Restlin and gently prods him with her spell.

"Anything yet? I can summon a stuffed bear for you if you're getting scared Mage-Priest."

Restlin can probably imagine her teasing smile.

As he continues, Sesha begins tending to some other precautions, receiving protections from Pot-pot while casting her Mage Hand spell and extending it with her Rod of Extend. (The roll for this was made much earlier on October 2nd during that small misunderstanding about timing.)

Mass Bears Endurance: */10 Minutes. DOES NOT STACK WITH +CON GEAR. (Technically not cast yet.)
Spectral Hand: Extended, 0/20 Minutes.
Flying Broom: 10/100 Minutes.
Barkskin: .6/10 Hours.
Shield of Faith 0/10 Minutes.
Goodberry: 0/10 days. 3 Berries.
Message 0/100 Minutes.

Spells Remaining:1st: 4/5+1, 2nd: 3/4+1, 3rd: 3/4+1, 4th: 2/2+1, 5th 1/2 +1

Bosk AC: 31/16/28 CMD:28 HP 88 of 88 Spells 
Monday October 28th, 2013 11:47:08 AM

As Restlin continues searching Bosk mentally goes through his spell list, hoping to find something that will help the group speed up their search.

Active Spells
---------------------
Nemesis Insight -- 6hrs
Chill Touch -- 6 Charges
Death Watch -- Permanent
Dark Vision -- 6hrs
Long Strider -- 6 hrs
Ghost Touch -- Permanent
Magic Circle against evil -- 1hr
Hide from Undead -- 1hr
Mass Bear's Endurance -- 10 min

Garret Goodbarrel [AC:31/29/26 HP:93/93 Ki:12/12 CMD: 29] 
Monday October 28th, 2013 4:26:11 PM

Garret looks around some more and picks up a couple rocks. He looks one over and places it in a small bag on his belt. He says, "Well, I haven't used this sling in some time, but you never know when I might need a couple more rocks." He looks around for a few more throwing stones.

Restlin (Carl) -- AC: +10/+9/+8 CMD: 21 HP: 82/82 (Spells) Luck Points: 2 
Monday October 28th, 2013 10:14:35 PM

"Lady, we'll have words when I'm done scouting ahead. There's a wall, and a single building, and nothing else. Keep chatting; I still can't see what's just beyond the wall."

Beriothian (Will)-- AC:23/16/16 HP: 85/85 CMD = 23 
Monday October 28th, 2013 10:26:06 PM

Beriothian waits nervously for the scout to return safely.

A scouting we will go... (Co-DM JonathanT)  d20+3=9 ; d8=2 ; d4=2 ; d20+3=23 ; 4d6=17 ; d20+3=20 ; 4d6=14 ; 10d6=35 ; d20+13=24 ; 6d6=23 ;
Tuesday October 29th, 2013 1:01:01 AM

Tense moments increase in intensity as Restlin reaches his desired 60' height and zooms across the valley to get a better view of the walled in compound, wondering where all the expected enemy is. Is the compound empty after all?

Sesha uses the Message spell and asks Restlin if he's seen anything yet and if he'd like a Teddy Bear companion, jesting with the flying mage hoping to ease the tension.

Restlin replies appropriately to the jest and describes what he's seen so far.

Bosk continues to scan with his Detect Magic but only finds the magic on his fellow IA members. He delves into his memory searching for anything else that might help his friends. He'd prefer to just barge in and meet whatever comes instead of this Stealth thing, but he wisely(?) waits for the scouting report.

Garret busies himself gathering up some small stones, not a hard tast to do. The brook offers many small round stones of the size he wants.

Beri-cloud, Anrete, Caius, continue their vigilance and ready to pounce into action.

---------------------------------------------------------

What the IA as a Team see happening next:

The IA hear three strange whuuummph sounds, followed by the visual effects of very large stones being hurled with immense force into the air and arching towards the their position.

Catapult 1 - Targetting Caius hit DC15 = 9
miss target square falling back to the left (2) and 2 squares away, missing entirely.

Catapult 2 - Targetting Bosk hit DC15 = 23! no crits on catapults, dang!
Damage = 17 Ref DC15 save for half (9)

Catapult 3 - Targetting Caius again hit DC15 = 20
Damage = 14 Ref DC15 save for half (8)

The IA (which aren't too busy dogding rocks) see a huge ball of some liquid explode around about where Restlin is expected to be.

Sesha sees: Highlight to display spoiler: { a huge ball of some liquid explode engulfing Restlin. Then she sees Restlin plummet to the hard ground and hit it with a thud.}

Restlin sees: Highlight to display spoiler: { First, just as he reaches 50' of move a number of things happen very quickly. First, an ebony figure pops up from behind the center of the stone wall (Swift Action) and sends a ball of liquid (Standared Action) at him that explodes around him. The liquid burns horribly, and it would appear to be acid:
Damage = 35, Ref DC19 for half (18).
You also see 3 catapults being pulled into final position and firing, sending rocks hurling towards his friends, each catapult manned by 3 humanoids.
Lastly you see the ebony figure wave a hand (Move Action): 24 vs DC18, success.
You suddenly feel the effects of gravity as it should be and plummet to the ground:
Spellcraft Check to realize what happened DC18.
Hit the Ground Damage 60' = 23 no save.
Total Damage 58 or 41.
}

There are two map links, one for Restlin and the other for the rest. I've added a grey bar on both maps so you can easily see which two rows correspond on the maps, R21 on top map and R4 on bottom map.

Restlin map:Valley Map Round 4

IA map:Valley Map Round 4 IA

Time is 8:30:24 am

Questions?



Restlin (Carl) -- AC: +10/+9/+8 CMD: 21 HP: 47/82 (Spells) Luck Points: 2  d20+17=27 ; d20+9=11 ;
Tuesday October 29th, 2013 5:26:54 AM

OOC until the damage is figured...

Spellcraft: 27 - What happened? If it was dispelled, I should float down. If I really do plummet, is 60' not enough distance to activate my boots of levitation?

Reflex: 11 (fail)

Anrete AC:30/17/30 CMD:32 HP:121/121 DR:2 
Tuesday October 29th, 2013 9:30:48 AM

"Mutton on the move!", Anrete bellows as he prepares to charge the enemies.

ooc:

Can we see where the rock originates from? And how fast and how shallow is the stream?

If it is shallow enough, Anrete is going to jump into the river bank/shallow region and charge/run towards the "enemy" position.

Else Anrete is just going to charge down the trampled grass towards the enemy position.

Bosk AC: 31/16/28 CMD:28 HP 79 of 88 Spells  d20+7=23 ;
Tuesday October 29th, 2013 11:05:26 AM

The agile minotaur bobs and weaves, dodging the worst of the attacks.
(More to come, but I wanted post my reflex results.)

Garret Goodbarrel [AC:31/29/26 HP:93/93 Ki:12/12 CMD: 29] 
Tuesday October 29th, 2013 1:41:20 PM

Garret looks up and sees the massive rocks approaching. He says, "Now I wish I could throw some of those with my sling."

When Anrete takes off towards the enemy, Garret moves quickly behind him, staying far enough away that one rock won't smash them both. As they run, he keeps an eye to the sky for other flying rocks.

Bosk AC: 31/16/28 CMD:28 HP 79 of 88 Spells 
Tuesday October 29th, 2013 7:12:47 PM

If Restlin's boots will not work, can Bosk cast Feather Fall on him (CL1 25ft range, immediate action)

A scouting we will go... (Co-DM JonathanT) 
Tuesday October 29th, 2013 7:18:54 PM

Restlin: Highlight to display spoiler: { Sorry about that, I saw the first part about it expiring and didn't read the last part that a Dispell is essentially causing it to expire. So yes, you float down. However, since this is the end of your Round, and you 'float downward 60'/round, you only float down 10', as you had 10' to go to finish your move. Activating your boots is Standard Actions right?}

A scouting we will go... (Co-DM JonathanT) 
Tuesday October 29th, 2013 7:20:52 PM

DM JT OOC: Correction from misread spell due to late night eyes.

Sesha: Highlight to display spoiler: { A huge ball of some liquid explode engulfing Restlin. Then she sees Restlin start to float downward. }



A scouting we will go... (Co-DM JonathanT) 
Tuesday October 29th, 2013 7:28:03 PM

DM JT Q & A:
Anrete: Can we see where the rock originates from? And how fast and how shallow is the stream?

1) Yes, the rocks originated from behind the stone rubble wall.
2) The brook is shallow, ankle deep mostly, however, as Garret found out, the bottom is pebbly, where footing would be treacherous if running (treat at difficult terrain at 1/2 move). It's your call if you want to go that way.

Bosk If Restlin's boots will not work, can Bosk cast Feather Fall on him (CL1 25ft range, immediate action)

1) Unless you can see that they doesn't work, you won't know until told.
2) Unless you can target the invisible mage with your spell, it won't work
3) He's too far anyway.



Sesha [AC 25/15 Touch/23 Flat] | HP 145/73+20 | CMD 14][See Invisibility]  d100=14 ; 3d8+15=27 ;
Tuesday October 29th, 2013 8:48:00 PM

Sesha gasps as Restlin takes an impact from the ball of magic. She points to Bosk and updates him on the situation.

"Restlins been hit by magic and has lost his fly spell. Going to help him!

To Restlin, she sends a message as well.

"Coming for you Restlin! Hang on!"

She reaches for magic, not from the Woldsblood, but from Little Spirit. She channels it from her soul through her disembodied hand, which speeds to Restlin, shimmering with positive energy.

[0] Free Action: Communicate via Message Spell.
[1] Move Action: Fly forward 40 ft towards Restlin.
[2] Standard Action: Cast 3rd level Domain Spell - Cure Moderate Wounds. (Ignore the d100. Rolled in error.) (I moved 40ft and both Spectral Hand and Message have the same range. So if I was in range for one I should be in range of the other.)
[3] Healing: 22 base(-5 from the roll because I'm not 15th level, doh) + 1.5x = 33 HP restored to Restlin.

Mass Bears Endurance: */10 Minutes. DOES NOT STACK WITH +CON GEAR.
Spectral Hand: Extended, 0/20 Minutes.
Flying Broom: 10/100 Minutes.
Barkskin: .6/10 Hours.
Shield of Faith 0/10 Minutes.
Goodberry: 0/10 days. 3 Berries.
Message 0/100 Minutes.

Spells Remaining:1st: 4/5+1, 2nd: 3/4+1, 3rd: 3/4+0, 4th: 2/2+1, 5th 1/2 +1

Restlin (Carl) -- AC: +10/+9/+8 CMD: 21 HP: 80/82 (Spells) Luck Points: 2  d20=13 ; d20=3 ;
Tuesday October 29th, 2013 9:12:53 PM

OOC: It is a standard action, but if I'm floating down anyway, I'll continue doing so rather than activate them...

***

"What the?" is all the mage-priest gets off before he gets a face full of acid. He manages to get the stuff out of his eyes just in time to see their (assumed) target take away his flight.

...and really, how rude is that?

Still, he can't help but be impressed at how quickly the drow's thugs jump into action. One minute they're not there, the next they're firing catapults at his friends. Yea...he should do something about that.

Aiming roughly at the middle of this group, he lets loose a little chaos in the form of a confusion spell before he hits the ground. Of course, this costs him his invisibility.

Touching down, he hears Sesha's message just before her healing magic hits, just about healing him completely.

"Lady, you are ok in my book. As am I, by the way. Ok, that is. Still, let's not waste time getting here, aye?"

***

Standard action: Cast confusion at 10-11,M-N. That should hit everyone except 1 and 9. Not sure about the drow.

Will Save is 21 (spell roll 13+level 4 spell + 4 int).
AC is 13/12/11
Move action: Float gently to the ground and see if there's a nice rock to hide behind.

Confusion: 7 rounds
Mage armor: 6 hours
See invisibility: permanent

A scouting we will go... (Co-DM JonathanT) 
Tuesday October 29th, 2013 9:32:40 PM

DM JT OOC: just need to know if Anrete is going by the way of the brook despite the stones and Bosk. Garret follows Anrete, whichever way Anrete goes. The brook is your typical mountain brook. The bottom is washed clean of silt by many, many years of snowmelt and rain floods, so all that is left are rounded rocks the size of melons and pebbles.

However, I think Anrete means to just run along the banks, not actually in the water?

And need Caius and Beri's post.

A scouting we will go... (Co-DM JonathanT) 
Tuesday October 29th, 2013 9:53:46 PM

DM JT Q. for Shesha:

DM JT OOC: ignore this, I looked up the wrong spell.

Bosk AC: (33/18/30 against evil) 31/16/28 CMD:28 HP 79 of 88 Spells  d20+12=15 ; d20+15=30 ;
Tuesday October 29th, 2013 11:26:26 PM

Bosk charges in behind Anrete, moving 25ft towards Restlin. The cleric trusts his feet to carry him true, but prepares to use his agile feet ability should the path prove too difficult. As he charges in he slowly allows himself to slip into the shadow realm, blending into all that is around him as he slips through this reality and into the next. As he melds in with his surroundings he hopes the thing watching him will lose track of him, but even if he doesn't he knows that being partially in the shadow realm gives him some cover from the attacks.

------------------------------

Acrobatics check to move down the slope without slipping = 15
(If terrain becomes too difficult he will use agile feet to ignore difficult terrain)

Dark Walk (SU) (gain concealment, a 20% miss chance, a +2 resistance bonus to saves, and a +8 bonus to Stealth checks.)

Stealth Check = 30 (Effectively 25 for moving over 1/2 speed but under normal speed)
(Bosk can hide and use stealth while being watched with no cover because he has natural concealment from being partially in another dimension)

Active Spells
---------------------
Nemesis Insight -- 6hrs
Chill Touch -- 6 Charges
Death Watch -- Permanent
Dark Vision -- 6hrs
Long Strider -- 6 hrs
Ghost Touch -- Permanent
Magic Circle against evil -- 1hr
Hide from Undead -- 1hr
Mass Bear's Endurance -- 10 min
Agile Feet -- 4 Uses
Dark Walk -- 1 minute
Concealed
20% Miss Chance

(Note that is the commander is invisible he should not be able o see us due to the Hide form Undead spell)

A scouting we will go... (Co-DM JonathanT) 
Tuesday October 29th, 2013 11:39:22 PM

DM JT OOC: Bosk -
Acrobatics check to move down the slope without slipping = 15
(If terrain becomes too difficult he will use agile feet to ignore difficult terrain)


Presuming Anrete runs along the banks, that grassy terrain is Normal. The 'slope' into the brook shallow, and not a factor, but if moving in the brook bed, then it's Difficult Terrain.

SInce I still lack Beri and Caius' move, and it's 22:30 here, my post will come tomorrow.

In the meantime, It would help if you gave me your final move Coordinates, it will keep me from guessing.

I've Got Restlin's, and can guess at Sesha's, but tell me where you end up anyway. Saves me a lot of time.


Bosk AC: (33/18/30 against evil) 31/16/28 CMD:28 HP 79 of 88 Spells 
Wednesday October 30th, 2013 12:14:22 AM

ooc: Honestly I have gotten a little confused by the map. Where are we starting on it to begin our move, the gray line? I will move to 16,17/O,P if it is within 25ft and not crossing difficult terrain.

Anrete AC:30/17/30 CMD:32 HP:121/121 DR:2 
Wednesday October 30th, 2013 10:25:14 AM

Anrete leaps down and dashes along the bank of the brook towards the distant wall.

"Mutton on the move!", the barbarian barely managed to keep his war cries some what softly.

ooc:

Anrete charges along the bank.

2 move actions: 60 ft in total (Should end up at R9)

Garret Goodbarrel [AC:31/29/26 HP:93/93 Ki:12/12 CMD: 29] 
Wednesday October 30th, 2013 1:29:33 PM

Garret can easily keep up with Anrete and stays just a bit behind him as he runs.

Beriothian (Will)-- AC:23/16/16 HP: 85/85 CMD = 23 
Wednesday October 30th, 2013 1:37:01 PM

ooc: post coming shortly

Beriothian (Will)-- AC:23/16/16 HP: 85/85 CMD = 23 
Wednesday October 30th, 2013 2:02:47 PM

Beriothian flies forward with the group for one move action, staying above Garret so that any attacks launched aimed at him will fly over the rest of the group. After his move action he starts to cast Control Winds, starting the spell high up and aiming it downward to the other side of the wall. Hopefully this will keep them safer from any future catapult attacks.

0 (4)- Detect Magic, Light, Create Water, stabilize
1 (6)- *Elf Vision, obscuring mist, Faerie Fire, Entangle, cure light wounds x3
2 (6)- *Faerie Fire, Fog Cloud, Soften Earth and Stone, Warp Wood x2, Flaming Sphere(x2)
3 (5)- *Glibness, Sleet Storm, Greater Magic Fang, Spike Growth, stone shape, Daylight
4 (5)- *Lesser Planar Ally, Spike Stones x2, Freedom of Movement, Air Walk x2
5 (3)- *Awaken, Animal Growth, Control Winds, Cure Critical Wounds
Spells with * are Fey domain spells (and not included in spell counts)

A scouting we will go... (Co-DM JonathanT) 
Wednesday October 30th, 2013 6:52:23 PM

DM JT OOC: for all those that may be confused as to where you are starting at, I had put an Icon, an Heraldry Shield, at the bottom of Map 2, at the enrance to the valley, and a "You Are Here" label to the side of said map.

Those Coordinates are N-O/21-22. Sesha was on her broom only a square or two away and Beri was hovering a square or two away also. Restling moved out from there on up towards the stone wall.

A scouting we will go... (Co-DM JonathanT) 
Wednesday October 30th, 2013 8:45:21 PM

DM JT: working on the post now.

Restlin (Carl) -- AC: +10/+9/+8 CMD: 21 HP: 80/82 (Spells) Luck Points: 2 
Wednesday October 30th, 2013 11:07:10 PM

Checking in...

Sesha [AC 25/15 Touch/23 Flat] | HP 145/73+20 | CMD 14][See Invisibility] 
Thursday October 31st, 2013 12:33:20 AM

Check

A scouting we will go... (Co-DM JonathanT)  d20+1=4 ; d20+1=3 ; d20+1=8 ; d20+1=14 ; d20+1=16 ; d20+1=11 ; d20+1=6 ; d20+1=10 ; d20+1=11 ; d20+1=4 ; d20+24=41 ; d20+6=16 ; d8+1=3 ; d6=2 ; d20+6=10 ; d20+6=19 ; d8+1=2 ; d6=1 ; d20+6=7 ; d20+6=10 ; d20+6=11 ; d20+6=14 ; d8+1=5 ; d6=6 ; d20+6=11 ; d20+6=12 ; d8+1=7 ; d6=2 ; d20+6=18 ; d8+1=3 ; d6=3 ; 4d8+4=18 ; 4d6=7 ; d20+13=31 ; d20+10=16 ; 4d6=14 ; d20+10=27 ; 4d6=15 ; d20+10=28 ; 4d6=12 ; d8+1=3 ; d6=3 ;
Thursday October 31st, 2013 1:02:21 AM

The IA jump into action! Finally they've flushed out the enemy!

Restlin is caught by a blast of acid from only-he-knows-who, followed by his loss of his Fly spell (dispelled by Dispell Magic). Floating downwards, he sees the inside of the compound and casts Cnfusion inside it to try to stave off any further catapult attacks. Touching down like a feather, he
then receives a message from Sesha, followed by a healing hand.

He now realizes he is visible and like a metal rod in a lightining storm.

DM JT: you pass below the level of the wall before you can see who all it effects.

Sesha, seeing the invisible mage take a blast of acid, flies foward some and sends her Spectral Hand to heal the mage.

Anrete decides that it is time to get moving and moves forward, choosing to follow along the banks of the brook. He finds no difficulty in dashing 60'along the banks of the bubbly brook.

Garret follows right behind Anrete. (5' I presume).

Bosk moves forward also, but slips partially into the Shadow Real and move slower as he applies his Stealth skills and only moves 25' feet in the grassy medow (O-P/16-17 is fine).

Beri-cloud follows Anrete and Garret, remaining above them such that any spell cast at him would not affect his friends also (30'? 40'? how high?). He then casts Control Winds over the compound in hopes of detering any more rocks from being hurled at them. The wind over the compound picks up from Calm to Light (see Environment - Weather - Wind Effects table)

DM JT: can you repost your Elemental Stats again? Thanks.
Also, if you don't give me the details of spells, I've got to waste time looking them up. I'm guessing you want the wind to flow down?


Caius follows (someone pick for him).

DM JT: I'm sure Caius wont want to stay behind, but I'd rather you guys chose for him where he goes.

-----------------------------------------------------------------------------

DM JT: there's gonna be a flurry of rolls as I've got to see who gets confused. Hopefully your DM will make his Save.

Inside the compound Restlin's Confusion spell goes off, followed by an increase in a downward draft of wind.

Catapult Crew 1 saves: 4/-, 3/-, 8/-

Catapult Crew 2 Saves: 14/-, 16/-, 11/-, 6/-

Cataplut Crew 3 saves: 10/-, 11/-, 4/-

Now, what happens next:
A figure pops up from the wall, only half it's body is seen, the other half protected by the rock rubble wall, points a finger at Restlin and a black ray shoots towards him:

Black Ray Range Touch Att d20+24 = 41, FORT save DC19, Fail = Exhaustion, Save = Fatigued

Next, 10 humanoids archers pop up along the top of the wall, partially hidden by the wall, and fire arrows at Restlin. As the arrows streak towards the mage, they appear to catch fire.

DM OOC: These don't have a Commander so they fire per normal archery rules.

Arch1 att d20+6 = 16, dmg (d8+1)+d6= 3+2(fire)=5
Arch2 att d20+6 = 6, miss i think
Arch3 att d20+6 = 19, dmg (d8+1)+d6= 2+1(fire)=3
Arch4 att d20+6 = 3, miss
Arch5 att d20+6 = 6, miss
Arch6 att d20+6 = 11, miss i think
Arch7 att d20+6 = 14, dmg (d8+1)+d6= 5+6(fire)=11
Arch8 att d20+6 = 7, miss
Arch9 att d20+6 = 12, should hit new AC due to Fatigue dmg (d8+1)+d6= 7+2(fire)=9
Arch10 att d20+6 = 18, dmg (d8+1)+d6= 3+3(fire)=6

DM JT Note: I miscalculated on my map and had to squeeze some archers, so I'm recalculating the damage on the following:

IF Restlin is Exhausted, then -6 Dex and AC 10, then:
Archer 6 extra 3+3(fire)

For a total of 34 (Fatigued) or 40 (if Exhausted)

Next: for DM eyes ONLY: Highlight to display spoiler: {Dw casts Dsp Magic(Move) on Confusion effects = 31, success.}

Next Dw points an ebony finger at Restlin and 3 rays shoot at him in quick succession:
Range Touch Att1 d20+10=16 , Acid dmg 4d6 = 14
Range Touch Att1 d20+10=27 , Acid dmg 4d6 = 15
Range Touch Att1 d20+10=28 , Acid dmg 4d6 = 12

Total Acid dmg = 41

Map Valley Map Round 5

Time is 8:30:30 am

DM JT OOC: BTW, if you have questions, e-mail me(us) and I will get back with you faster.

Anrete AC:30/17/30 CMD:32 HP:121/121 DR:2  d20+13=22 ; d6+5=9 ; d6=6 ;
Thursday October 31st, 2013 9:54:08 AM

Anrete continues dashing along the bank before unleashing one of his javelins at the archers.

-----------------------------------------------
Moves to Q20
Vital Strike Javelin: AB22 DMG15

ooc:
Is it possible for Anrete to flank right along the valley slope and bypass the wall?

Garret Goodbarrel [AC:31/29/26 HP:93/93 Ki:12/12 CMD: 29]  d20+13=26 ; 2d4=3 ;
Thursday October 31st, 2013 11:24:38 AM

Garret will continue along with Anrete (Q21) and will also sling a stone at an archer as they move.

OOC:
Sling stone hit AC 26, Dam: 3

As they approach, can they see any way to enter or pass the wall at all?

Restlin (Carl) -- AC: +9/+8/+7 CMD: 21 HP: 5/82 (Spells) Luck Points: 3 (fatigued)  d20+13=26 ; d20=12 ;
Thursday October 31st, 2013 2:16:32 PM

The first of the rays hits hits the sitting duck-mage-priest, but luckily he manages to shrug off the worst of it (Save=26)

The following arrows and acid rays leave little room for celebration. Poor Restlin can't even think of anything funny to say about the situation. A quick look behind him shows his friends won't get there soon enough, so he decides to go meet them.

"Gloomy," he says aloud, "let's get out of here." With that, he uses his arcane focus to cast expeditious retreat before doing the quickest power-walk he can muster to L11.

(That's 60' away. 30' base + 30 from ER even without running).

Arriving, he sees Sesha. "Hey doll, we have them on the ropes now!" He then proceeds to put his head between his knees and tries not to pass out.

***

Confusion: 6 rounds
Expeditious Retreat: 8 minutes
Will save used 2 luck points, bringing Restlin's new total to 3

Restlin's AC this round: 21/20/19



Sesha [AC 25/15 Touch/23 Flat] | HP 145/73+20 | CMD 14][See Invisibility]  4d8+10=26 ;
Thursday October 31st, 2013 3:12:14 PM

Sesha watches Restlin stagger, quickly, back to their lines.

Although the Spectal Hand hovers nearbye, she lowers her altitude to push back Restlins hair while praying again to Little Spirit to help her Mage-Priest.

"Be careful Restlin, I cannot tarry here with you long. The others will need me close. Remember the potions I made you!

With that, she heads for the walls of the approach, about 35ft up and away from the others.

[1] Standard Action: Divine Spell - Cure Critical Wounds - 26 x1.5(heal domain) = 39 Hp Restored to Restlin.
[2] Move Action: 40ft to J6.

Sesha [AC 25/15 Touch/23 Flat] | HP 145/73+20 | CMD 14][See Invisibility] 
Thursday October 31st, 2013 3:13:43 PM

[ooc] Remaining Spells and Effects [/ooc]

Mass Bears Endurance: */10 Minutes. DOES NOT STACK WITH +CON GEAR.
Spectral Hand: Extended, 0/20 Minutes.
Flying Broom: 10/100 Minutes.
Barkskin: .6/10 Hours.
Shield of Faith 0/10 Minutes.
Goodberry: 0/10 days. 3 Berries.
Message 0/100 Minutes.

Spells Remaining:1st: 4/5+1, 2nd: 3/4+1, 3rd: 3/4+0, 4th: 2/2+0, 5th 1/2 +1

A scouting we will go... (Co-DM JonathanT) 
Thursday October 31st, 2013 9:32:06 PM

DM QnA:
Anrete: Is it possible for Anrete to flank right along the valley slope and bypass the wall?

DM JT: no, the stones are flush against the wall. However that's not saying that one can't try to climb.

Garret: As they approach, can they see any way to enter or pass the wall at all?

DM JT: anyone try a Perception check on the wall yet? As far as you've noticed, there's no entrance.

DM Note: Due to me needing to be at work at 4am Friday, I'll probably not get a post up tonight. I should get a post up by tomorrow mid afternoon after I get home from work. Sorry about that, but it is Payroll Day and we gotta get those time records in for processing. :{

In the meantime, I'll keep watch here and answer questions. I've already answered some by e-mail.

Beriothian (Will)-- AC:23/16/16 HP: 85/85 CMD = 23 
Friday November 1st, 2013 6:33:22 AM

ooc: sorry for the confusing description of the wind, it's going away from the IA and towards the enemy, with a downward tilt if possible.

Air Elemental
+2 size bonus to your Strength, +4 size bonus to your Dexterity, and a +4 natural armor bonus.
You also gain fly 60 feet (perfect), darkvision 60 feet, and the ability to create a whirlwind.
Senses darkvision 60 ft.
Speed fly 100 ft. (perfect)

+4 size bonus to your Strength, a -2 penalty to your Dexterity, and a +4 natural armor bonus.

post coming later...

0 (4)- Detect Magic, Light, Create Water, stabilize
1 (6)- *Elf Vision, obscuring mist, Faerie Fire, Entangle, cure light wounds x3
2 (6)- *Faerie Fire, Fog Cloud, Soften Earth and Stone, Warp Wood x2, Flaming Sphere(x2)
3 (5)- *Glibness, Sleet Storm, Greater Magic Fang, Spike Growth, stone shape, Daylight
4 (5)- *Lesser Planar Ally, Spike Stones x2, Freedom of Movement, Air Walk x2
5 (3)- *Awaken, Animal Growth, Cure Critical Wounds
Spells with * are Fey domain spells (and not included in spell counts)

Beriothian (Will)-- AC:23/16/16 HP: 85/85 CMD = 23 
Friday November 1st, 2013 6:56:38 AM

ooc: also, if there is any additional information you would like included when I change form please let me know

Bosk AC: (33/18/30 against evil) 31/16/28 CMD:28 HP 79 of 88 Spells 
Friday November 1st, 2013 12:22:44 PM

ooc: So sorry, Halloween threw me off and I forgot to post. Post in progress.

Bosk AC: (33/18/30 against evil) 31/16/28 CMD:28 HP 79 of 88 Spells  d20+15=17 ;
Friday November 1st, 2013 12:35:07 PM

Bosk breaks out into a run to P,Q/13,14. As he runs his stealth is reduced drastically, yet being only partially in this dimension allows him concealment all the way up to the wall where he crouches down, hoping to avoid detection and those on the other side of the wall will not spot him.

Full round action:
P,Q/13,14
Stealth = 17

Active Spells
---------------------
Nemesis Insight -- 6hrs
Chill Touch -- 6 Charges
Death Watch -- Permanent
Dark Vision -- 6hrs
Long Strider -- 6 hrs
Ghost Touch -- Permanent
Magic Circle against evil -- 1hr
Hide from Undead -- 1hr
Mass Bear's Endurance -- 10 min
Agile Feet -- 4 Uses
Dark Walk -- 1 minute
Concealed
20% Miss Chance

(Note that is the commander is invisible he should not be able o see us due to the Hide form Undead spell)
(Note #2 anyone within 10ft of Bosk gains protection from evil)



Garret Goodbarrel [AC:31/29/26 HP:93/93 Ki:12/12 CMD: 29]  d20+21=26 ;
Friday November 1st, 2013 2:58:29 PM

As Garret and Anrete run forward, Garret looks carefully at the wall to see if there is a way through, over, or past the wall (Perception: 26).

A scouting we will go... (Co-DM JonathanT) 
Friday November 1st, 2013 4:00:52 PM

DM JT OOC: Anyone want to move for Caius?

Beriothian (Will)-- AC:23/16/16 HP: 85/85 CMD = 23  d20+21=40 ;
Friday November 1st, 2013 5:53:22 PM

The winds pick up as Beriothian finishes casing control winds. Quickly he flies to catch back up to his party staying just above the wall's height to stay in the wind and keep a slight view over the wall (having perfect flight, no roll should be required despite the wind). As he joins the others he looks around for a hidden or some other method that would allow them passage through the wall.

ooc: Beri is at O-20 at a height of 5 feet above the wall

How thick is the wall in front of us?

Beriothian (Will)-- AC:23/16/16 HP: 85/85 CMD = 23 
Friday November 1st, 2013 5:53:54 PM

...and perception was 40 for that roll

A scouting we will go... (Co-DM JonathanT) 
Friday November 1st, 2013 8:43:32 PM

DM JT Quick questions for Sesha:
1) What is the Move of the Broom. You lower your altitude (descending at any angle is Normal speed), then climb to 35' (at half speed). Does it use the Broom of Flying stats?

2) Can you split a move? It looks like you move to Resltin, heal him, then finish your move, since on the map you are at N13 and Restlin ends up at N11 (map adjustment from L11).

Thanks.

A scouting we will go... (Co-DM JonathanT) 
Friday November 1st, 2013 9:37:19 PM

DM JT to Beri: don't forget that to manipulate the wind takes Concentration. That is, now that you've set it in motion, to increase the strength or direction, it will take Concentration. Right now it is a cylinder shaped Light wind force 40' high and 40' rad/lvl centered over the compound blowing away from the IA.

Does this describe it as you envisioned it?

Sesha [AC 25/15 Touch/23 Flat] | HP 145/73+20 | CMD 14][See Invisibility] 
Friday November 1st, 2013 10:33:08 PM

DM Jon T: Everything for the Broom is in the link I gave you for the spell. Seshas movement and touch were largely just fluff. She had the Spectral Hand up anyways. For simplicity sake, lets just say I followed the action queue listed on my post.

But to answer your questions directly.

1) Broom can move 60ft at good mobility and grants +5 to fly checks.
2) For meta-game purposes, the standard action heal was done with the spectral hand. For RP purposes, I wanted Sesha to experience the touch firsthand. I shall be more clear with these sorts of things in the future.

DM JT: oh THAT link. DOH. OK. Uhm... see my post and wait for the results of their saves, then see what you want to change, if anything.

Valley Compound dash-o-rama Part 1 (Co-DM JonathanT) 
Friday November 1st, 2013 11:26:16 PM

DM JT: I am having to do this in two parts because some stuff happend that will affect what happens after what happens, happens, if it happens as it might happen if some things do or don't happen.

First Happening thing that happens that does not happen as it would normally seem to happen as it should happen, if things were happening normally.

Reslin beggins is desperate escape towards friendly lines.
Bosk, Anrete, and Garret close the distance to the wall.

DM JT OOC: I refrain from moving Caius and must leave him behind since no one has moved for him. Maybe he'll catch up later and save the day.

Those four listed above need a Will Save DC22.
Fail = Highlight to display spoiler: {Despite your best efforts to move, you struggle through the grass at half speed.}

Save = Highlight to display spoiler: {You notice that you have rushed into a boggy marsh with mud a foot thick, slowing your move to half}

After you roll your Will saves and read the appropriate result:

A section of the stone 'wall' suddenly swings open, triggered by you getting past a certain point. The section is at R12, the far right corner. You see an ebony figure holding a scroll that dissipates as the spell is finished. Other figures can be seen behind the ebony figure and dash out as soon as the scroll is expended.

Bosk, Anrete, Garret, and Restlin need to make a Ref save DC22 if the Will Save was made, Ref DC27 if the Will Save was failed.

Fail = Highlight to display spoiler: {The 1 foot deep mud around your feet suddenly turns to stone, encasing your feet and trapping you in the 2nd square from where you entered the mud: Restlin at M18(Top Map), Bosk at O4 (bottom Map), Anrete at R4 (bottom map), and Garret, behind Anrete at R5 (bottom map)}

Save = Highlight to display spoiler: {The 1 foot deep mud around your feet suddenly turns to stone, but you luckly manage to keep your feet from getting encased in it.}

Charging out from the 5' section of wall that opened:
An Medium Fire Elemental. a Medium Air Elemental, an Ankyloaurus, a Half-orc, and a Goblin Riding a Worg.

Until I know the results of the saves, I won't know where those four are and where these creatures will subsequently be. And this may affect Sesha's and Beri's move as well, since Restlin will not be at his desired location either way.

Once Beri sees what's going on, since his Move is a Full Move, he may want to switch the Second Move for something else. Same for Sesha.

Also, I've asked my Co-DM about how terrain affects Bosk's in his Darkwalk, as he's only half there.

Bosk AC: (33/18/30 against evil) 31/16/28 CMD:28 HP 79 of 88 Spells  d20+11=24 ; d20+12=27 ; 2d8+5=15 ; 2d6=4 ; d20+7=17 ; d20+4=20 ;
Saturday November 2nd, 2013 12:56:11 AM

Will Save = 24 (Success)

Bosk charges through the grass and suddenly finds himself charging through mud a foot thick. As he begins to slow he draws upon the power of Gargul, who walked the Multiverse and finds himself unhindered by the terrain (activate agile feet). As the wall swings open Bosk draws his weapon (Free action as part of a move action. Depending on how far back the caster is Bosk will draw either his Bastard Sword or his Guisarm).

(I assume since the enemy is casting from a scroll, attacked last round so it is not a held action, and within range of my ending coordinates I should get an AoO). The Horned cleric swings his blade a the ebony figures head hoping to kill the creature, or at the very least prevent him from casting his spell.

Actions
------------------------
Will Save = 24 (Success)

Free Action, activate Agile Feet (Su): As a free action, you can gain increased mobility for 1 round. For the next round, you ignore all difficult terrain and do not take any penalties for moving through it

AoO hit AC 29 (+2 nemesis insight) for 19dmg (15 regular and 4 sneak dmg)

Reflex Save (If Bosk fails to prevent him from casting) = 21(+2 Dark Walk, +2 Prot. Evil)
ooc: Does Bosk get a bonus to his reflex save for not being hindered by the mud? Is Bosk still in the mud, or did he pass through it?
If no no bonus and still in the mud Bosk will use a Hero Point for an additional +2 bonus to pass the reflex save.

Lastly, can Bosk identify the ebony thing? Knowledge Arcana to identify = 20
Is the creature undead? (Bosk has permanent Death Watch and can tell)

Active Spells
---------------------
Nemesis Insight -- 6hrs
Chill Touch -- 6 Charges
Death Watch -- Permanent
Dark Vision -- 6hrs
Long Strider -- 6 hrs
Ghost Touch -- Permanent
Magic Circle against evil -- 1hr
Hide from Undead -- 1hr
Mass Bear's Endurance -- 10 min
Agile Feet -- 3 Uses
Dark Walk -- 54 sec
Concealed
20% Miss Chance

(Note that is the commander is undead he should not be able to see us due to the Hide form Undead spell)
(Note #2 anyone within 10ft of Bosk gains protection from evil)


Restlin (Carl) -- AC: +9/+8/+7 CMD: 21 HP: 5/82 (Spells) Luck Points: 4 (fatigued)  d20+17=36 ;
Saturday November 2nd, 2013 7:29:35 AM

Restlin sees through the illusion (19+14+3 luck points...new luck point total 4) and notes the muddy ground. Instinctively, he calls upon Wardd. Not one to be tied down, the wizard uses his liberation domain power to move freely through the muck.

Do I still need to roll a reflex save? The description specifically states I can move and attack normally, magic be darned.


Anrete AC:30/17/30 CMD:32 HP:121/121 DR:2  d20+8=21 ; d20+9=19 ;
Saturday November 2nd, 2013 8:47:52 AM

"Mutton in the mud!!", Anrete changes his warcry as he plunges into the marshy ground.

"or stone ...", the barbarian frowns as his feet gotten stuck in the stony mud?


----------------------------------------
Will: 21 (failed - so close!!)
Ref: 19 (failed)

ooc:

Can Anrete just use his adamantium sword to sunder the stone muds to free himself?

Bosk AC: (33/18/30 against evil) 31/16/28 CMD:28 HP 79 of 88 Spells 
Saturday November 2nd, 2013 11:30:23 AM

ooc: lets hope the thing fails ist concentration check.

Valley Compound dash-o-rama Part 1- explained? (Co-DM JonathanT) 
Saturday November 2nd, 2013 12:30:10 PM

DM JT to Bosk:
Activating Agile Feet does not mean you are not in mud anymore, so you still need your Ref save.

Having made both saves, you find yourself at Row 19 when you notice some minions are Summoned. You can either continue to Row 17 to meet them or try to go around them.
I won't know those details until I get the final saves locations of Garret and Restlin.

Either way, though, getting to the spell caster means running around them, thus stopping the Run Action.

The casting of the scroll was a Held Action triggered by the IA Move at the begginning of the Round so as to be completted after you enter the mud and thus takes effect at the end of your First Action.

Restlin: please explain With that, he uses his arcane focus to cast expeditious retreat . I need to know how long this takes. I'm unfamiliar with Arcane Focus and I need to know if it is a Standard Action or a Swift or whatever.

No one SEEs the Illusion until you interact with it and you don't interact with it until you are IN it. Once IN the illusion, you see that the illusion masked the real terrain, that is, 1' deep mud.

Even so, once in the mud, activating a domain power is a standard action, but the REF save must come first. So, you've made 1 Move Action putting you at M22 (top map) in the last square of mud. If you wish to stop at the 1st square of mud (now that you see through the illusion) to activate the domain power, then you are at M17.

So i really need to know what Action does the Arcane Focus use to cast Expeditious Retreat.

To ALL:

If you make the REF save and don't get stuck, then you end up being intercepted by the other minions, as their Held Action was to charge through the gate to meet you. Ideally they are to meet you with your feet firmly attached to the ground.

To help make things a little clearer: a Held Action is performed at the time the Trigger event occurs. In this case, the second you made 1 step forward this round. Any consequence from the Held Action interrupts the Actions of those targeted. Since the Scroll is a Standard action begun at the moment of your 1st Move Action, it is completed at the end of your Fist Action.

SOOO, that's why I need to know how long the Arcane Focus takes.

DM JT Note: If you fail your Ref save, then you are stuck wherever your 1st move ended up at, not the coords I posted, sorry.

The minions Held Action is triggered the same way, thus their 1st Move Action coincides with your 1st Move Action. If you fail your Ref save, then they meet you where you ended your 1st Move Action. If you made your Ref save, they meet you, for simplicity's sake, at the edge of the mud/stone section.

So, how big is/was the mud section?

I forgot to mention it. Sorry. The mud section is 30' long and as wide as the valley, stream included.
That means, using the Top Map, Rows 17 thru 22.

So, how does his play out?

You first notice something different when you enter the 1s square of mud (thus the Will Save). If you continue your move you either know or don't know why you are slowed. Either way, stop or go, you need to make a Ref Save.

If you continue your 1st move through the mud, and make the REF save, then the minions meet you at Row 17, them being on Row 18. If you failed your REF save, they meet you wherever you got stuck.

Here is the Top Map showing the Mud area. However, if you failed your Will save, you only see the grassy valley as a nice pretty grassy valley.

Map: Mud Area Map

To Sesha and Beri:
Since you are flying above the illusion effects, you don't interact with it, and all you see is beautiful grassy meadow. You don't now why your friends slowed down or got stuck. As far as you know, it could be a Slow spell, a Hold Pesron or Suggestion or whatever. You'll have to play your PC with PC knowledge only.

Feel free to ask more questions. It would be a lot simpler to explain on Table Top but we'll get through this complicated series of spells.

Bosk AC: (33/18/30 against evil) 31/16/28 CMD:28 HP 79 of 88 Spells 
Saturday November 2nd, 2013 12:46:03 PM

Bosk's mind races as hi takes in the area. What type of minions are they? Where are the minions located? Does Bosk see any undead? Was Bosk able to identify the ebony creature? Who summoned the minions?

Bosk AC: (33/18/30 against evil) 31/16/28 CMD:28 HP 79 of 88 Spells  d20+14=17 ;
Saturday November 2nd, 2013 12:51:03 PM

Perception = 17 to notice new details.

Valley Compound dash-o-rama Part 1- explained? (Co-DM JonathanT) 
Saturday November 2nd, 2013 2:18:42 PM

DM JT to Bosk:
Bosk does not see any undead, yet.

The current list of minions that charge out to meet you are:
A Medium Fire Elemental. a Medium Air Elemental, an Ankylosaurus, a Half-orc, and a Goblin Riding a Worg.

However, I was putting the stats of the summoned creatures together and none of them are Evil. So, alas, your Magic Circle vs Evil is innefective against them.

From your Perception roll, it would be fair to say that Bosk realizes that the two Elementals and the Ankylosaurus, not normal creatures found in nature, are summoned.

It is also clear to all that the Air Elemental is headed to block Beri. The Worg Riding Goblin is chasing down Restlin.

The Fire Elemental will meet Bosk.

For the Half-orc and Ankylosaurus, I'm waiting to see what Garret does. But rest assured, one will be going after Anrete.

At least for now, with that roll, you can't determine much about the ebony figure, as it is mostly blocked by the minions in your face.

Anrete:
Can Anrete just use his adamantium sword to sunder the stone muds to free himself?

Looking up Hardness stuff. Get back with you. But I'm not going to say 'No'. You can try, just how effective a sword is against stone is the question.

Bosk AC: (33/18/30 against evil) 31/16/28 CMD:28 HP 79 of 88 Spells 
Saturday November 2nd, 2013 2:23:45 PM

ooc: With the guirsam (20ft reach) can Bosk not still move forward and attack the scroll caster.

DM JT: you used the RUN, a Full Round Action. That action is stopped by one of the minions blocking your path at Row 17, whichever square takes in you the direct line to your first stated coordinates and would most likely be O-P/17-18, way too far away from the gate even for a 20' reach. As far as I understand it, you don't have the option to stop your RUN and move around an obstruction.

Next round you have the option to move around your foe, if that's what you were asking about.


Garret Goodbarrel [AC:31/29/26 HP:93/93 Ki:12/12 CMD: 29]  d20+15=19 ; d20+12=21 ; d20+13=14 ; d20+8=28 ; d20+8=19 ; d4=3 ; d4=4 ; d4=4 ;
Saturday November 2nd, 2013 6:25:48 PM

Garret finds the grass rather thick and impeding. He then spots the fellow appear out the door and the grasses close around his feet solidly. Recognizing the work of foul magic, he quickly takes a couple shots at the ebony figure with his sling (that just happened to already be in his hands).

OOC:
Will save: 19 fail.
Reflex save: 21 fail.
Sling shots: Hit AC 14, Second shot threat: 19 to confirm crit.
Damage: Shot 1: 3, Shot 2: 4 If shot 2 is crit, add 4 more damage.

I'm not completely sure where that puts him, so feel free to plop him where he ends up. How deep is the stone?

DM JT: the stone is 1' deep, so your feet ar 1' deep in stone.

Valley Compound dash-o-rama Part 1- explained? (Co-DM JonathanT) 
Saturday November 2nd, 2013 7:16:10 PM

DM JT:
Looks like Restlin got real lucky this time (and he needed it) and managed to accidentaly miss the mud altogether as he didn't move until after the mud turned to stone, so he's where he thought he would be in his first post.

So, Sesha can keep her move (heal Restlin) and move to J6, or move somewhere else, but at least Restlin gets his healing.

Presumably Beri would keep his move as stated until met in the air and blocked by the other air elemental. If Beri wants to keep on moving around the enemy elemental, then I get the AoO.

Except for any change Beri might make, I've got enough to work on.

Return To Index      Next Part
Copyright © 1980-2024 WoldianGames. All rights reserved.
Privacy Policy - Terms of Service - Site Map - Contact Us - SRD
 
WoldianGames Homepage