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Bosk AC: (33/18/30 against evil) 31/16/28 CMD:28 HP 79 of 88 Spells 
Friday November 1st, 2013 12:22:44 PM

ooc: So sorry, Halloween threw me off and I forgot to post. Post in progress.

Bosk AC: (33/18/30 against evil) 31/16/28 CMD:28 HP 79 of 88 Spells  d20+15=17 ;
Friday November 1st, 2013 12:35:07 PM

Bosk breaks out into a run to P,Q/13,14. As he runs his stealth is reduced drastically, yet being only partially in this dimension allows him concealment all the way up to the wall where he crouches down, hoping to avoid detection and those on the other side of the wall will not spot him.

Full round action:
P,Q/13,14
Stealth = 17

Active Spells
---------------------
Nemesis Insight -- 6hrs
Chill Touch -- 6 Charges
Death Watch -- Permanent
Dark Vision -- 6hrs
Long Strider -- 6 hrs
Ghost Touch -- Permanent
Magic Circle against evil -- 1hr
Hide from Undead -- 1hr
Mass Bear's Endurance -- 10 min
Agile Feet -- 4 Uses
Dark Walk -- 1 minute
Concealed
20% Miss Chance

(Note that is the commander is invisible he should not be able o see us due to the Hide form Undead spell)
(Note #2 anyone within 10ft of Bosk gains protection from evil)



Garret Goodbarrel [AC:31/29/26 HP:93/93 Ki:12/12 CMD: 29]  d20+21=26 ;
Friday November 1st, 2013 2:58:29 PM

As Garret and Anrete run forward, Garret looks carefully at the wall to see if there is a way through, over, or past the wall (Perception: 26).

A scouting we will go... (Co-DM JonathanT) 
Friday November 1st, 2013 4:00:52 PM

DM JT OOC: Anyone want to move for Caius?

Beriothian (Will)-- AC:23/16/16 HP: 85/85 CMD = 23  d20+21=40 ;
Friday November 1st, 2013 5:53:22 PM

The winds pick up as Beriothian finishes casing control winds. Quickly he flies to catch back up to his party staying just above the wall's height to stay in the wind and keep a slight view over the wall (having perfect flight, no roll should be required despite the wind). As he joins the others he looks around for a hidden or some other method that would allow them passage through the wall.

ooc: Beri is at O-20 at a height of 5 feet above the wall

How thick is the wall in front of us?

Beriothian (Will)-- AC:23/16/16 HP: 85/85 CMD = 23 
Friday November 1st, 2013 5:53:54 PM

...and perception was 40 for that roll

A scouting we will go... (Co-DM JonathanT) 
Friday November 1st, 2013 8:43:32 PM

DM JT Quick questions for Sesha:
1) What is the Move of the Broom. You lower your altitude (descending at any angle is Normal speed), then climb to 35' (at half speed). Does it use the Broom of Flying stats?

2) Can you split a move? It looks like you move to Resltin, heal him, then finish your move, since on the map you are at N13 and Restlin ends up at N11 (map adjustment from L11).

Thanks.

A scouting we will go... (Co-DM JonathanT) 
Friday November 1st, 2013 9:37:19 PM

DM JT to Beri: don't forget that to manipulate the wind takes Concentration. That is, now that you've set it in motion, to increase the strength or direction, it will take Concentration. Right now it is a cylinder shaped Light wind force 40' high and 40' rad/lvl centered over the compound blowing away from the IA.

Does this describe it as you envisioned it?

Sesha [AC 25/15 Touch/23 Flat] | HP 145/73+20 | CMD 14][See Invisibility] 
Friday November 1st, 2013 10:33:08 PM

DM Jon T: Everything for the Broom is in the link I gave you for the spell. Seshas movement and touch were largely just fluff. She had the Spectral Hand up anyways. For simplicity sake, lets just say I followed the action queue listed on my post.

But to answer your questions directly.

1) Broom can move 60ft at good mobility and grants +5 to fly checks.
2) For meta-game purposes, the standard action heal was done with the spectral hand. For RP purposes, I wanted Sesha to experience the touch firsthand. I shall be more clear with these sorts of things in the future.

DM JT: oh THAT link. DOH. OK. Uhm... see my post and wait for the results of their saves, then see what you want to change, if anything.

Valley Compound dash-o-rama Part 1 (Co-DM JonathanT) 
Friday November 1st, 2013 11:26:16 PM

DM JT: I am having to do this in two parts because some stuff happend that will affect what happens after what happens, happens, if it happens as it might happen if some things do or don't happen.

First Happening thing that happens that does not happen as it would normally seem to happen as it should happen, if things were happening normally.

Reslin beggins is desperate escape towards friendly lines.
Bosk, Anrete, and Garret close the distance to the wall.

DM JT OOC: I refrain from moving Caius and must leave him behind since no one has moved for him. Maybe he'll catch up later and save the day.

Those four listed above need a Will Save DC22.
Fail = Highlight to display spoiler: {Despite your best efforts to move, you struggle through the grass at half speed.}

Save = Highlight to display spoiler: {You notice that you have rushed into a boggy marsh with mud a foot thick, slowing your move to half}

After you roll your Will saves and read the appropriate result:

A section of the stone 'wall' suddenly swings open, triggered by you getting past a certain point. The section is at R12, the far right corner. You see an ebony figure holding a scroll that dissipates as the spell is finished. Other figures can be seen behind the ebony figure and dash out as soon as the scroll is expended.

Bosk, Anrete, Garret, and Restlin need to make a Ref save DC22 if the Will Save was made, Ref DC27 if the Will Save was failed.

Fail = Highlight to display spoiler: {The 1 foot deep mud around your feet suddenly turns to stone, encasing your feet and trapping you in the 2nd square from where you entered the mud: Restlin at M18(Top Map), Bosk at O4 (bottom Map), Anrete at R4 (bottom map), and Garret, behind Anrete at R5 (bottom map)}

Save = Highlight to display spoiler: {The 1 foot deep mud around your feet suddenly turns to stone, but you luckly manage to keep your feet from getting encased in it.}

Charging out from the 5' section of wall that opened:
An Medium Fire Elemental. a Medium Air Elemental, an Ankyloaurus, a Half-orc, and a Goblin Riding a Worg.

Until I know the results of the saves, I won't know where those four are and where these creatures will subsequently be. And this may affect Sesha's and Beri's move as well, since Restlin will not be at his desired location either way.

Once Beri sees what's going on, since his Move is a Full Move, he may want to switch the Second Move for something else. Same for Sesha.

Also, I've asked my Co-DM about how terrain affects Bosk's in his Darkwalk, as he's only half there.

Bosk AC: (33/18/30 against evil) 31/16/28 CMD:28 HP 79 of 88 Spells  d20+11=24 ; d20+12=27 ; 2d8+5=15 ; 2d6=4 ; d20+7=17 ; d20+4=20 ;
Saturday November 2nd, 2013 12:56:11 AM

Will Save = 24 (Success)

Bosk charges through the grass and suddenly finds himself charging through mud a foot thick. As he begins to slow he draws upon the power of Gargul, who walked the Multiverse and finds himself unhindered by the terrain (activate agile feet). As the wall swings open Bosk draws his weapon (Free action as part of a move action. Depending on how far back the caster is Bosk will draw either his Bastard Sword or his Guisarm).

(I assume since the enemy is casting from a scroll, attacked last round so it is not a held action, and within range of my ending coordinates I should get an AoO). The Horned cleric swings his blade a the ebony figures head hoping to kill the creature, or at the very least prevent him from casting his spell.

Actions
------------------------
Will Save = 24 (Success)

Free Action, activate Agile Feet (Su): As a free action, you can gain increased mobility for 1 round. For the next round, you ignore all difficult terrain and do not take any penalties for moving through it

AoO hit AC 29 (+2 nemesis insight) for 19dmg (15 regular and 4 sneak dmg)

Reflex Save (If Bosk fails to prevent him from casting) = 21(+2 Dark Walk, +2 Prot. Evil)
ooc: Does Bosk get a bonus to his reflex save for not being hindered by the mud? Is Bosk still in the mud, or did he pass through it?
If no no bonus and still in the mud Bosk will use a Hero Point for an additional +2 bonus to pass the reflex save.

Lastly, can Bosk identify the ebony thing? Knowledge Arcana to identify = 20
Is the creature undead? (Bosk has permanent Death Watch and can tell)

Active Spells
---------------------
Nemesis Insight -- 6hrs
Chill Touch -- 6 Charges
Death Watch -- Permanent
Dark Vision -- 6hrs
Long Strider -- 6 hrs
Ghost Touch -- Permanent
Magic Circle against evil -- 1hr
Hide from Undead -- 1hr
Mass Bear's Endurance -- 10 min
Agile Feet -- 3 Uses
Dark Walk -- 54 sec
Concealed
20% Miss Chance

(Note that is the commander is undead he should not be able to see us due to the Hide form Undead spell)
(Note #2 anyone within 10ft of Bosk gains protection from evil)


Restlin (Carl) -- AC: +9/+8/+7 CMD: 21 HP: 5/82 (Spells) Luck Points: 4 (fatigued)  d20+17=36 ;
Saturday November 2nd, 2013 7:29:35 AM

Restlin sees through the illusion (19+14+3 luck points...new luck point total 4) and notes the muddy ground. Instinctively, he calls upon Wardd. Not one to be tied down, the wizard uses his liberation domain power to move freely through the muck.

Do I still need to roll a reflex save? The description specifically states I can move and attack normally, magic be darned.


Anrete AC:30/17/30 CMD:32 HP:121/121 DR:2  d20+8=21 ; d20+9=19 ;
Saturday November 2nd, 2013 8:47:52 AM

"Mutton in the mud!!", Anrete changes his warcry as he plunges into the marshy ground.

"or stone ...", the barbarian frowns as his feet gotten stuck in the stony mud?


----------------------------------------
Will: 21 (failed - so close!!)
Ref: 19 (failed)

ooc:

Can Anrete just use his adamantium sword to sunder the stone muds to free himself?

Bosk AC: (33/18/30 against evil) 31/16/28 CMD:28 HP 79 of 88 Spells 
Saturday November 2nd, 2013 11:30:23 AM

ooc: lets hope the thing fails ist concentration check.

Valley Compound dash-o-rama Part 1- explained? (Co-DM JonathanT) 
Saturday November 2nd, 2013 12:30:10 PM

DM JT to Bosk:
Activating Agile Feet does not mean you are not in mud anymore, so you still need your Ref save.

Having made both saves, you find yourself at Row 19 when you notice some minions are Summoned. You can either continue to Row 17 to meet them or try to go around them.
I won't know those details until I get the final saves locations of Garret and Restlin.

Either way, though, getting to the spell caster means running around them, thus stopping the Run Action.

The casting of the scroll was a Held Action triggered by the IA Move at the begginning of the Round so as to be completted after you enter the mud and thus takes effect at the end of your First Action.

Restlin: please explain With that, he uses his arcane focus to cast expeditious retreat . I need to know how long this takes. I'm unfamiliar with Arcane Focus and I need to know if it is a Standard Action or a Swift or whatever.

No one SEEs the Illusion until you interact with it and you don't interact with it until you are IN it. Once IN the illusion, you see that the illusion masked the real terrain, that is, 1' deep mud.

Even so, once in the mud, activating a domain power is a standard action, but the REF save must come first. So, you've made 1 Move Action putting you at M22 (top map) in the last square of mud. If you wish to stop at the 1st square of mud (now that you see through the illusion) to activate the domain power, then you are at M17.

So i really need to know what Action does the Arcane Focus use to cast Expeditious Retreat.

To ALL:

If you make the REF save and don't get stuck, then you end up being intercepted by the other minions, as their Held Action was to charge through the gate to meet you. Ideally they are to meet you with your feet firmly attached to the ground.

To help make things a little clearer: a Held Action is performed at the time the Trigger event occurs. In this case, the second you made 1 step forward this round. Any consequence from the Held Action interrupts the Actions of those targeted. Since the Scroll is a Standard action begun at the moment of your 1st Move Action, it is completed at the end of your Fist Action.

SOOO, that's why I need to know how long the Arcane Focus takes.

DM JT Note: If you fail your Ref save, then you are stuck wherever your 1st move ended up at, not the coords I posted, sorry.

The minions Held Action is triggered the same way, thus their 1st Move Action coincides with your 1st Move Action. If you fail your Ref save, then they meet you where you ended your 1st Move Action. If you made your Ref save, they meet you, for simplicity's sake, at the edge of the mud/stone section.

So, how big is/was the mud section?

I forgot to mention it. Sorry. The mud section is 30' long and as wide as the valley, stream included.
That means, using the Top Map, Rows 17 thru 22.

So, how does his play out?

You first notice something different when you enter the 1s square of mud (thus the Will Save). If you continue your move you either know or don't know why you are slowed. Either way, stop or go, you need to make a Ref Save.

If you continue your 1st move through the mud, and make the REF save, then the minions meet you at Row 17, them being on Row 18. If you failed your REF save, they meet you wherever you got stuck.

Here is the Top Map showing the Mud area. However, if you failed your Will save, you only see the grassy valley as a nice pretty grassy valley.

Map: Mud Area Map

To Sesha and Beri:
Since you are flying above the illusion effects, you don't interact with it, and all you see is beautiful grassy meadow. You don't now why your friends slowed down or got stuck. As far as you know, it could be a Slow spell, a Hold Pesron or Suggestion or whatever. You'll have to play your PC with PC knowledge only.

Feel free to ask more questions. It would be a lot simpler to explain on Table Top but we'll get through this complicated series of spells.

Bosk AC: (33/18/30 against evil) 31/16/28 CMD:28 HP 79 of 88 Spells 
Saturday November 2nd, 2013 12:46:03 PM

Bosk's mind races as hi takes in the area. What type of minions are they? Where are the minions located? Does Bosk see any undead? Was Bosk able to identify the ebony creature? Who summoned the minions?

Bosk AC: (33/18/30 against evil) 31/16/28 CMD:28 HP 79 of 88 Spells  d20+14=17 ;
Saturday November 2nd, 2013 12:51:03 PM

Perception = 17 to notice new details.

Valley Compound dash-o-rama Part 1- explained? (Co-DM JonathanT) 
Saturday November 2nd, 2013 2:18:42 PM

DM JT to Bosk:
Bosk does not see any undead, yet.

The current list of minions that charge out to meet you are:
A Medium Fire Elemental. a Medium Air Elemental, an Ankylosaurus, a Half-orc, and a Goblin Riding a Worg.

However, I was putting the stats of the summoned creatures together and none of them are Evil. So, alas, your Magic Circle vs Evil is innefective against them.

From your Perception roll, it would be fair to say that Bosk realizes that the two Elementals and the Ankylosaurus, not normal creatures found in nature, are summoned.

It is also clear to all that the Air Elemental is headed to block Beri. The Worg Riding Goblin is chasing down Restlin.

The Fire Elemental will meet Bosk.

For the Half-orc and Ankylosaurus, I'm waiting to see what Garret does. But rest assured, one will be going after Anrete.

At least for now, with that roll, you can't determine much about the ebony figure, as it is mostly blocked by the minions in your face.

Anrete:
Can Anrete just use his adamantium sword to sunder the stone muds to free himself?

Looking up Hardness stuff. Get back with you. But I'm not going to say 'No'. You can try, just how effective a sword is against stone is the question.

Bosk AC: (33/18/30 against evil) 31/16/28 CMD:28 HP 79 of 88 Spells 
Saturday November 2nd, 2013 2:23:45 PM

ooc: With the guirsam (20ft reach) can Bosk not still move forward and attack the scroll caster.

DM JT: you used the RUN, a Full Round Action. That action is stopped by one of the minions blocking your path at Row 17, whichever square takes in you the direct line to your first stated coordinates and would most likely be O-P/17-18, way too far away from the gate even for a 20' reach. As far as I understand it, you don't have the option to stop your RUN and move around an obstruction.

Next round you have the option to move around your foe, if that's what you were asking about.


Garret Goodbarrel [AC:31/29/26 HP:93/93 Ki:12/12 CMD: 29]  d20+15=19 ; d20+12=21 ; d20+13=14 ; d20+8=28 ; d20+8=19 ; d4=3 ; d4=4 ; d4=4 ;
Saturday November 2nd, 2013 6:25:48 PM

Garret finds the grass rather thick and impeding. He then spots the fellow appear out the door and the grasses close around his feet solidly. Recognizing the work of foul magic, he quickly takes a couple shots at the ebony figure with his sling (that just happened to already be in his hands).

OOC:
Will save: 19 fail.
Reflex save: 21 fail.
Sling shots: Hit AC 14, Second shot threat: 19 to confirm crit.
Damage: Shot 1: 3, Shot 2: 4 If shot 2 is crit, add 4 more damage.

I'm not completely sure where that puts him, so feel free to plop him where he ends up. How deep is the stone?

DM JT: the stone is 1' deep, so your feet ar 1' deep in stone.

Valley Compound dash-o-rama Part 1- explained? (Co-DM JonathanT) 
Saturday November 2nd, 2013 7:16:10 PM

DM JT:
Looks like Restlin got real lucky this time (and he needed it) and managed to accidentaly miss the mud altogether as he didn't move until after the mud turned to stone, so he's where he thought he would be in his first post.

So, Sesha can keep her move (heal Restlin) and move to J6, or move somewhere else, but at least Restlin gets his healing.

Presumably Beri would keep his move as stated until met in the air and blocked by the other air elemental. If Beri wants to keep on moving around the enemy elemental, then I get the AoO.

Except for any change Beri might make, I've got enough to work on.

Sesha [AC 25/15 Touch/23 Flat] | HP 145/73+20 | CMD 14][See Invisibility] 
Sunday November 3rd, 2013 2:14:52 AM

Sesha will keep her actions as posted.

Beriothian (Will)-- AC:23/16/16 HP: 85/85 CMD = 23 
Sunday November 3rd, 2013 11:47:24 AM

ooc: Beri logically wouldn't keep his move action once he sees the others being affected... I need to think about his logical course of action being that I know a lot more than my character does, I'll have an update this afternoon

Valley Compound dash-o-rama Part 1- explained? (Co-DM JonathanT) 
Sunday November 3rd, 2013 4:07:03 PM

DM JT OOC: Thanks for all the patience. You don't know (or maybe you do) how hard it is to do Held Actions on the Enemies' part. I had to wait until you stated your moves knowing full well that halfway through your move it would be interrupted and causing a mess.

So, once again, thanks for your patience.

Beriothian (Will)-- AC:23/16/16 HP: 85/85 CMD = 23  d20+19=27 ;
Sunday November 3rd, 2013 8:18:23 PM

Seeing his friends starting to act oddly Beriothian dives down to assist. Hearing Anrete talk about being trapped in mud/stone, and seeing that he is trying to pry himself out with his sword, Beri assumes it's either an illusion or some kind of confusion spell. Having no real way to deal with confusion Beri assumes his friend is sane and transforms into an Large Earth Elemental with earth glide (one hero point). Wrapping his massive hands around his trapped friends feet he lifts them easily from their encasement in the ground(second hero point).

will save = 27 ( success )

Large Earth Elemental- +6 size bonus to your Strength, a -2 penalty on your Dexterity, a +2 size bonus to your Constitution, and a +6 natural armor bonus.

0 (4)- Detect Magic, Light, Create Water, stabilize
1 (6)- *Elf Vision, obscuring mist, Faerie Fire, Entangle, cure light wounds x3
2 (6)- *Faerie Fire, Fog Cloud, Soften Earth and Stone, Warp Wood x2, Flaming Sphere(x2)
3 (5)- *Glibness, Sleet Storm, Greater Magic Fang, Spike Growth, stone shape, Daylight
4 (5)- *Lesser Planar Ally, Spike Stones x2, Freedom of Movement, Air Walk x2
5 (3)- *Awaken, Animal Growth, Cure Critical Wounds
Spells with * are Fey domain spells (and not included in spell counts)

Valley Compound dash-o-rama Part 1- explained? (Co-DM JonathanT) 
Monday November 4th, 2013 1:14:30 AM

DM JT to Beri:
Diving down is a Move and Changing Forms is a Standard.

Looking in on Earth Glide, but either way, that would be next round to pull them out.

Post nearly ready. Having new windows put in tomorrow if it doesn't rain. I hope to get the post in after they windows are in or sooner if it rains.

Anrete AC:30/17/30 CMD:32 HP:121/121 DR:2 
Monday November 4th, 2013 8:58:48 AM

ooc:

Anrete will be trying to cut loose the stone with his sword if possible. His sword ignores 20 hardness.

DM JT: ok. Your +2 adamantite sword is Hardness of 24 and 33 Hit Points (see Special Materials and Smashing an Object sections).
I'll need you to roll damage to the stone. No need to roll to hit. Any damage to the stone less than 24 does not harm the sword. Any damage over 24 may harm the sword and will require a Fort save or take damage. The Sword is +2 (no other magical properties, right?) so it has a Fort bonus of +5. The DC is the amount of damage over 24.
Ex: Damage is 45 pts, Fort +5 DC21.


Valley Compound dash-o-rama Part 1- explained? (Co-DM JonathanT) 
Monday November 4th, 2013 12:35:28 PM

DM JT to Beri:
A study of the Earth Glide description says nothing about the elemental being able to take objects or people with it.

First: When a druid changes shape, all the druid's equipment merges into the elemental form. Anything the elemental picks up afterwards does not count and can't be taken with him through stone.

Second: The Earth Glide does not open up any space. The elemental simply passes through stone by 'merging' into the adjacent squares. As such, the elemental can't pull anything out of stone as the Earth Glide ability is not passed to objects or people touched by the elemental.

However, in Earth Elemental form, I think most would agree that an Earth Elemental fist qualifies as hammer-like object and you can pound the rock around the feet to bust it up, hopefully missing toes. No To Hit roll needed, just roll your damage.

To clarify my adjudication on this is, it is not arbitrary, but follows opinions on the Rules Board.

Therfore, having expended 1 Move already, Flying down expends a second Move and changing form expends Hero Point. I don't think I can allow another Hero point for an additional attack so only 1 is expended.

One other point for anyone trying to bust free. Since there are 2 feet per PC, it will take 90 hit points damage to free the first foot, and 45 points damage to free the second. I figure that after the first foot is free, the second one will have enough broken rock around it to half the hit points necessary to free the other.

Garret Goodbarrel [AC:31/29/26 HP:93/93 Ki:12/12 CMD: 29] 
Monday November 4th, 2013 4:23:14 PM

Garret, stuck to his knees, looks to see what happened to the figure.

OOC:
Did he hit the figure? Could he tell?

DM JT: Best Condition I can figure that equals having your feet encased in stone is the Entangled Condition where you are anchored to an immobile object. As such your Att suffers a -2 penalty and you are at a -4 Dex, so your To Hit of 26 is actually 22 and a miss.

Beriothian (Will)-- AC:23/16/16 HP: 85/85 CMD = 23 
Monday November 4th, 2013 7:12:23 PM

ooc: okay, my logic was that if I grabbed his feet it was my body surrounding his feet and not earth, and by extension since I can move freely I can lift him out. But I understand if that's not allowed

Valley Compound dash-o-rama Round 6 (Co-DM JonathanT)  5d4+5=16 ; d20+8=28 ; d20+8=19 ; d20+8=19 ; d20+8=22 ; d20+8=19 ; d20+8=23 ; d20+8=19 ; d20+8=12 ; d20+8=17 ; d20+8=13 ; d20+8=16 ; d20+8=9 ; d20+8=9 ; d20+8=23 ; d20+8=18 ; d20+8=16 ; d20+8=24 ; d20+8=17 ; d20+8=22 ; d20+8=22 ; d8=2 ; d6=3 ; d8=8 ; d6=1 ; d8=2 ; d6=1 ; d8=3 ; d6=6 ; 2d8=6 ; 2d6=3 ;
Monday November 4th, 2013 8:37:31 PM

Round 6:
DM Note: I've got the map aligned correctly now so that 'A' in the top map is the same column as the bottom map, and so forth, I hope.

The IA begin a dash towards the stone rubble wall as Restlin begins a desperate hobble towards the opposite direction. Unbeknownst to them, the enemy also had plans in the works.

Having cleverly concealed a bog in the middle of the valley with an illusion, they had waited until that moment they were certain their enemy would plunge into it. As they did so, they magically turned the mud into stone and sent out the big guns, er, bows.

Restlin pauses to give himself some extra speed and casts Expeditious Retreat, giving him a desperately needed boost in speed. Then he dashes away from the flaming arrows. His first steps surprise
him when he thought that he was running on soft grass but his feet hit hard, rocky ground. Then his vision
reveals that an area about 30' long and as wide as the valley is hard rock, for whatever reason. He shrugs and leaves dust behind as he retreats 60' to M11 and calls out to Sesha: Hey doll, we have them on the ropes now!"

He then proceeds to put his head between his knees and tries not to pass out.

Sesha watches Restlin stagger, quickly, back to their lines. She pushes back Restlin's hair while praying again to Little Spirit to help her Mage-Priest and heals him, bringing him back from the brink of death. She sees a gate open and several minions charge out. She sees Bosk rush on up to meet them. She sees Garret and Anrete suddenly stop in their tracks. Their motions make it look like they are glued to the ground but do not know why.

DM JT Note: Sesha is too high to interact with the illusion, therefore sees what the illusion is designed to show, the green grassy valley with all the buzzing bees, butterflies, and bubbling brook, et al.

Bosk, the Mighty Minotaur, does not hesitate to come to his friend's aid and keep him from being taken down and rushes forward intent to reach the wall. What he plans to do after that one can guess but as he rushes into the illusory grassy valley, halfway through his charge, he finds himself sloshing in a foot of mud and muck! His eyes and senses reveal to him a 30' long expanse of boggy marsh that stretches across the valley. Even half in the Shadow Realm the mud slows him down, so he Swiftly shifts into his Agile Feet ability. This may have saved his hooves from being stuck, because as soon as he and his friends slosh into the quagmire, a gate swings open and the finishing touches of a spell cause the whole expanse of bog to turn to stone!

He tiphooves out of the mud in such a manner that he does not get pinned and continues his charge. However, out form the gate comes several guards and rush to block his path. He squints to see who perpetrated this dastardly trap but only glimpses an ebony humanoid dressed in robes before a Huge Ankylosaurus blocks the entire gate area as it squeezes out. Where these creatures came from is unknown but they were waiting behind the gate for just the right moment to charge out.

Instinctively, he searches for Undead but does not sense any. But he does sense a Fire Elemental and a ferocious Half-Orc in front of him putting an end to his advance. The Fire Elemental is wearing flames, the Half-Orc is wearing breastplate armor, carries a shield, and wields a falchion and longbow.

DM JT: Bosk gets his AoO hit AC 29 (15 dmg) vs either Fire Elemental or Half-Orc as they close. Can you detail who your Nemesis Insight is against (object of your current revenge)?

Anrete moves into the illusory concealed bog. He wonders what is slowing him down but is too intent on getting to the wall he does not notice that the 'grassy valley' in this area is a bog and slodges through. To make things worse, not even realizing he is in a bog, he didn't even see the mud suddenly harden, encasing his feet in stone! At this point, the barbarian his howling mad that he does not know why he is stuck in the grass and in anger tosses his javelin:
Vital Strike Javelin: AB22 DMG15

DM JT Note: Best Condition I can figure that equals having your feet encased in stone is the Entangled Condition where you are anchored to an immobile object. As such your Att suffers a -2 penalty and you are at a -4 Dex, so your To Hit of 22 is actually 16 and a miss.

Also:
A failed saving throw indicates that a character fails to notice something is amiss.
A character faced with proof that an illusion isn't real needs no saving throw.
If any viewer successfully disbelieves an illusion and communicates this fact to others,
each such viewer gains a saving throw with a +4 bonus.


You'll get another Save at +4 when someone else tells you what's keeping you held up.

And: Stone has a Hardness of 8, a 1 foot thick section of stone has 90 hit points.

However, the rules say:
Ineffective Weapons: Certain weapons just can't effectively deal damage to certain
objects. For example, a bludgeoning weapon cannot be used to damage a rope.
Likewise, most melee weapons have little effect on stone walls and doors,
unless they are designed for breaking up stone, such as a pick or hammer.


So, to answer your question "Can Anrete just use his adamantite sword to sunder the stone to free himself?", not according to this. Although, I can use some DM discretion and allow you to attempt, at quarter damage and at risk of damaging or breaking your sword, if you want to still try.

Posting again, as stated earlier:
Your +2 adamantite sword is Hardness of 24 and 33 Hit Points (see Special Materials and Smashing an Object sections).
I'll need you to roll damage to the stone. No need to roll to hit. Damage less than 24 does not harm the sword. Any damage over 24 may harm the sword and will require a Fort save or take damage. The Sword is +2 (no other magical properties, right?) so it has a Fort bonus of +5. The DC is the amount of damage over 24.
Ex: Damage is 45 pts, Fort +5 DC21.

Note also: Damage Rolled and Damage to the stone are two seperate things. Calcualte the DC using Damage Rolled.


Garret, following in Anrete's tracks, also feels the grass tugging at his feet as he plunges into the
bog completely unaware of the true nature of this section of the valley. And, like Anrete, feels his feet get
snagged by the grass and can't move either.

With stone set in his sling, he slings it.
Sling stone hit AC 26, Dam: 3

DM JT Note: "Did he hit the figure? Could he tell?"

As with Anrete, best Condition I can figure that equals having your feet encased in stone is the Entangled Condition where you are anchored to an immobile object. As such your Att suffers a -2 penalty and you are at a -4 Dex, so your To Hit of 26 is actually 22 and a miss.


Beri flies forward to catch up with his friends after starting a wind shift over the compound. Halfway through he notices two of his friends suddenly stop in their tracks and in anger throw their missile weapons. Assuming that a spell of somekind has frozen them, he dives down to see what he can do. As he enters the area concealed by the illusion, he manages to see through it and observes that his friends are stuck in solid rock!
He concludes that his Air Elemental form is of little use to help free them so he calls upon extra Power from the Gods (Hero Point) and changes from to that of an Earth Elemental.

DM JT Note: see my earlier post on Earth Glide.

----------------------------------------------------------------------------------

DM Note: all the rolls for those catapult crews that are under the influence were done offline. It would clutter up the die roll board. The crews show up on the map only because I don't want to delete them and then add them back again. All their activities don't affect the PCs in any way and can only be seen, at best, by Sesha, if she stays aloft and gets a little closer.

Also, since some of the enemy have already moved in conjuction with your move, they only get to move again after your move, or for all practical purposes, next round.

There is still activity along the stone wall.
First: 5 energy missiles streak towards Restling from behind the wall and slam into the mage:
Magic Missile dmg = 16

Sesha only: Highlight to display spoiler: { Dw pointed its finger at Restlin (Magic Missile) and in quick succession Dw waves a hand towards the east side. The effects are unseen.}

Second: Wi waves a hand towards the west side. Effects are unseen.

Third: The Archers fire their arrows at Restlin, however they quickly reload and fire a second volley at the mage. 20 flaming arrows streak across the valley all with their sharp pointy ends trying to pin the mage to the ground.

A1 2 Atts: d20 + 8 = 28, (Crit check = 19, no); 19, miss. DMG = 5
A2 2 Atts: d20 + 4 = 18, miss; 15, miss.
A3 2 Atts: d20 + 8 = 23; 19, miss. DMG = 9
A4 2 Atts: d20 + 4 = 8, miss; 15, miss.
A5 2 Atts: d20 + 4 = 13, miss; 9, miss.
A6 2 Atts: d20 + 8 = 16, miss; 9, miss.
A7 2 Atts: d20 + 8 = 9, miss; 23, DMG = 3
A8 2 Atts: d20 + 4 = 14, miss; 12, miss.
A9 2 Atts: d20 + 8 = 24; 17, miss. DMG = 9
A10 2 Atts: d20 + 8 = 22; 22; DMG = 9

Total Fire Arrow damage = 35
M.M dmg = 16
Total Damage this round = 51

Map:Valley Map Round 6

Questions? E-mail me so I can answer them while at work.
If I missed something, let me know. I tried to cover everything, but easily could have missed something.

Time is 8:30:36 am

Valley Compound dash-o-rama Round 6 (Co-DM JonathanT) 
Monday November 4th, 2013 9:53:50 PM

DM JT Alert:
I forgot to put the Air Elemental on the Map. I'll be updating the map asap.

Done.

Caius HP 146 - AC 23/12/21 - F+12/R+7/W+5 - CMD 28 
Monday November 4th, 2013 11:22:12 PM

ooc: Please pardon my absence. I had the flu. Where am I on the map?

Sesha [AC 27/17 Touch/23 Flat] | HP 145/73+20 | CMD 16][See Invisibility]  d100=84 ; 3d8+10=27 ; d20+19=22 ; d100=48 ; d100=86 ;
Tuesday November 5th, 2013 1:56:51 AM

Sesha watches in horror as more arrows come flying over her head and into Restlin. If on land, she would have stomped her feet on the ground. It wasn't fair! Why Restlin? He was running away! The little Blood-Witch turns and looks back Restlins direction; willing her spectral hand to again deliver healing magics to the Mage-Priest. As she seeks the magic of the Wold, she finds it especially strong. Relieved, she tries to think of a plan to deal with the archers harassing the Iron Adventurers until she sees the Goblin rider making towards Restlin.

The little drow impatiently points at Bosk and opens up their message spell.

"They're focusing Restlin! Why aren't you moving! It's taking all my focus just to keep him alive! And someone check that Goblin! If my next spell doesn't hold he's heading at Restlin!

Glaring, she tries bending the nearest ley-line closer, but struggles with it in her grasp. Even without it's aid, she still has another task at hand. She focuses on the area where the two presumed wizards are attacking from. She targets their minds, sending twisting tendrils of magic to assault them. Still not finished, she burns through her power, fueling a weaker spell with more magic to quicken it's casting. Her limbs grow light and nimble as feline grace tingles through her body.

She looks up, finally through, waiting to see the effects of her spell on the Drow wizard and his men. That one would be a gibbering broken shell when she finished with him.

[1] Standard Action: Cast (Arcane) Cure Serious Wounds on Restlin w/ Spectral Hand. Heals for (27 x 1.5) 41 points. d100 ley check 84 vs DC 14. No 5th level slot expended.
[2] Move Action: Bend Leyline 22 vs DC 23, no benefit.
[3] Hero Point: Extra Standard Action: Cast Confusion at N14. 15 ft burst affects - Goblin Rider, Worg, Archer 5, Archer 6, Archer 7, Archer 8? (I can't tell what space he's in.), Anklyosaurus, Dw, Wi. Will Save DC 21. (10+3+7+1) Leyline 48 success vs DC 14.
[4] Swift Action Quickened Cat's Grace, targeting Sesha. Leyline 86 vs DC 14, no 5th level slot expended.

-Spells in Effect-
Mass Bears Endurance: */10 Minutes. DOES NOT STACK WITH +CON GEAR.
Spectral Hand: Extended, 0/20 Minutes.
Flying Broom: 10/100 Minutes.
Barkskin: .6/10 Hours.
Shield of Faith 0/10 Minutes.
Goodberry: 0/10 days. 3 Berries.
Message 0/100 Minutes.
Cats Grace 0/10 Minutes.

-Spells affecting enemies-
Confusion 0/10 Rounds.

Spells Remaining:1st: 4/5+1, 2nd: 3/4+1, 3rd: 2/4+1, 4th: 2/2+1, 5th 1/2 +1

2 Hero Points Remaining.



Restlin (Carl) -- AC: +9/+8/+7 CMD: 21 HP: 34/82 (Spells) Luck Points: 4 (fatigued)  d20=19 ;
Tuesday November 5th, 2013 8:22:05 AM

Riddled once again with arrows and magic missiles, Restlin is starting to get irritated. As the last arrow hits, he feels consciousness slipping away before Sesha comes through yet again. The mage-priest reminds himself to take her up on her offer of a teddy bear; he'll need it when this madness is finished.

As his wounds finish healing, he realizes they're not about to let up on him. He grips his holy symbol and says the following prayer:

Wardd, it's me, Restlin. These guys keep shooting at me. Could you please help me stop them from doing that?

In response, a mist arises and quickly covers the area around himself. He'll then take a quick stroll to make sure he's not standing in the last place they saw him. He gives grin and thumbs up skyward in thanks to his god.

***

Standard action: Cast obscuring mist centered on himself.
Move action: Move to K10

Confusion: 6 rounds
Obscuring mist: 2 minutes
Mage armor: 6 hours
Expeditious retreat: 8 minutes - 1 round

AC this round is 28/27/26 (yay!)

Anrete AC:30/17/30 CMD:32 HP:121/121+20 DR:2  d20+16=18 ; d20+16=20 ; 4d6+12=23 ; 2d6+12=17 ;
Tuesday November 5th, 2013 9:36:07 AM

Anrete roars his defiance as he readies his sword at the approaching enemies.

------------------------------------------
Enraged: +4 Str/Con +2 Will -2 AC (1/25 rounds)
Entangled: -4 Dex -2 AB

Move Action: Guarded Stance: +2 dodge vs melee (1/5 rounds)
Std Action: Ready strike against enemies within reach, if not just quick draw and launch a javelin

- Ready Vital Strike: AB20 DMG23 (Javelin version: AB13 miss?)
- Unexpected Strike: AB22 DMG17

(Forgot my enraged +2 bonus)

Unexpected Strike: 1x Free AOO against anyone entering his threaten area regardless of whether there can be an AOO or not.

AC vs Melee: 28/Touch15/FF28
AC vs Others: 26/Touch13/FF26

OOC:

Theoretically, my sword shldn't have any chance of breaking since it ignores anything with hardness less than 20 - aka the stone is like butter to it. Of cuz, my sword can't literally "break" a stone wall, but it shld easily cut a hole, or slice/stab it into smaller bits since it ignores the hardness entirely.

Else there isn't much point of getting an adamantine sword which theoretically shld be nearly indestructible and cut almost anything.

Anrete AC:30/17/30 CMD:32 HP:121/121+20 DR:2 
Tuesday November 5th, 2013 9:37:47 AM

OOC: if I am allowed to stab the stone, I will stab it instead of readying an action. But I will still use my unexpected strike if anyone approaches me.

Bosk AC: (33/18/30 against evil) 31/16/28 CMD:28 HP 79 of 88 Spells 
Tuesday November 5th, 2013 10:31:35 AM

ooc: Can Bosk tell who the ankylosaurus is heading towards? Is it towards him?

Garret Goodbarrel [AC:31/29/26 HP:93/93 Ki:12/12 CMD: 29]  d20+11=31 ; d20+11=27 ; d4=3 ; d4=1 ; d4=2 ; d20+6=22 ; d4=2 ;
Tuesday November 5th, 2013 12:24:00 PM

Garret wiggles as he watches Anrete attack the suddenly solid grass with his sword. Seeing the volley of arrows fly over his head, he decides to take a shot at the archer at the end of the wall (AR9). He winds up his sling and lets a couple stones fly.

OOC:
Did I miss something? What's the giant green blob on the map on the right side of the wall?

Attacks (with -2 for being encased in stone included):
First attack, nat 20 threat, 27 to confirm. Damage: 4, if crit, add 2
Second attack, hit AC 22, dam: 2

Yeah, he's a damage beast, isn't he? I just found out I could be throwing a crapload of shurikens. Guess I need to stock up for next time.

Bosk AC: (33/18/30 against evil) 31/16/28 CMD:28 HP 79 of 88 Spells 
Tuesday November 5th, 2013 12:33:38 PM

ooc: I believe the green is an ankylosaurous.

Valley Compound dash-o-rama Round 6 (Co-DM JonathanT) 
Tuesday November 5th, 2013 6:48:15 PM

DM Note to Caius:
Glad to have you back. They need you, man! :}

I left you at the Entrance. This Round, you should be able to make a Double Move or even RUN and catch up with the others.

Bosk is faced with a Fire Elemental and a Half-orc.
Beri is trying to free Anrete and Garret, their feet are encased in 1 foot of stone.
An Ankylosaurus is squeeing out of the gate.
A goblin riding a worg is circling around.
An Air Elemental, flying, is heading towards Sesha.

The sooner you can post your action, the better.

Valley Compound dash-o-rama Round 6 (Co-DM JonathanT) 
Tuesday November 5th, 2013 6:55:30 PM

DM JT Note to all:

I should have mentioned this before. As you know you are up against Drow, and you know Drow have SR, when you cast a spell that will include the Drow, please go ahead and roll your Caster Level check (1d20 + caster level).

Sesha [AC 27/17 Touch/23 Flat] | HP 145/73+20 | CMD 16][See Invisibility] 
Tuesday November 5th, 2013 7:30:14 PM

Woldian Drow don't have SR.

It wouldn't make sense for us to assume SR is an issue. Are both the casters in my spell area Drow? And are these non-standard Drow with spell resistance?

Bosk AC: (33/18/30 against evil) 31/16/28 CMD:28 HP 79 of 88 Spells  d20=20 ; d20=10 ; d20=14 ; d20=7 ; d20=17 ; d20=18 ; d20=13 ; 2d8+5=21 ; 2d8+5=16 ; d8+5=13 ; d8+5=8 ; d8+5=12 ; 2d6=5 ; 2d6=3 ; 2d6=4 ; 2d6=9 ; 2d6=9 ;
Tuesday November 5th, 2013 7:36:00 PM

Bosk will use his AoO on the Fire Elemental  hit AC 29 (15 dmg)

They turned to mud around our feet to stone! Bosk messages back to to Sesha.
The horned cleric takes a 5ft step to South West (left on the map) and then unleashes a series of attacks on the fire elemental.

Actions
---------------
5ft step SW
Full Atk (2aks + 2 TWF atks +1 nat horn atk)
Atk 1 with Bastard Sword Hit AC 30 (Nat 20 confirm Crit = 10, fail) for 21 +5sneak=26dmg
TWF 1 with armor spike Hit AC 24 for 10 +3sneak=13dmg
Atk 2 With Bastard Sword Hit AC 22 for 16 +4sneak =20dmg
TWF 2 wit armor spike Hit AC 18 for 5 +9sneak = 14dmg
Nat Atk (Horn Gore) Hit AC 22 for 12 +9sneak = 21 dmg

NOTE: POST EDITED! I ACCIDENTALLY USED MY FULL STR BONUS ON OFF HAND WEAPON DMG. I SUBTRACTED 3DMG FROM EACH TO CORRECT THIS

DM JT: Yay for ME! :)

Bosk AC: (33/18/30 against evil) 31/16/28 CMD:28 HP 79 of 88 Spells 
Tuesday November 5th, 2013 7:44:31 PM

Oh, please note that I didn't include the previous AoO damage on at the bottom of my last post, and please use any remaining attacks on the Half Orc if I get luck enough to kill the elemental this round.

Valley Compound dash-o-rama Round 6 (Co-DM JonathanT) 
Tuesday November 5th, 2013 8:44:07 PM

Bosk and Garret:
ooc: Can Bosk tell who the ankylosaurus is heading towards? Is it towards him?

Not yet 'cause it is squeezing out of the gate. I thought the Anky was Large, but when I wrote up the stats, I saw that it is Huge. It should pop out this round and head somewhere. Trample somebody maybe.

I don't have an icon in the shape of an Anky, so I used a dragon, and it is green so all can see it well. I don't want anyone to miss the 30' long thing and complain about it later.

Bosk AC: (33/18/30 against evil) 31/16/28 CMD:28 HP 79 of 88 Spells 
Tuesday November 5th, 2013 8:52:56 PM

ooc: Can we approximate its reach based upon its size?

Valley Compound dash-o-rama Round 6 (Co-DM JonathanT) 
Tuesday November 5th, 2013 8:54:54 PM

DM JT to Sesha:
Woldian Drow don't have SR.
It wouldn't make sense for us to assume SR is an issue. Are both the casters in my spell area Drow? And are these non-standard Drow with spell resistance?


My Monster Manual, under Drow, lists SR for all Drow. I guess you thought it would be a Drow from the Woldian PC build, not from the Monster Manual. Your Caster Level Check is only 1 roll regardless of how many drow there are in the area of effect.

A good Perception check may reveal the race of Wi.



Valley Compound dash-o-rama Round 6 (Co-DM JonathanT) 
Tuesday November 5th, 2013 8:57:25 PM

DM JT to Bosk:
ooc: Can we approximate its reach based upon its size?

It's reach is its tail, which is very obvious to anyone. It is 15'.

Sesha [AC 27/17 Touch/23 Flat] | HP 145/73+20 | CMD 16][See Invisibility]  d20+10=19 ; d20+10=12 ;
Tuesday November 5th, 2013 9:29:45 PM

"I guess you thought it would be a Drow from the Woldian PC build, not from the Monster Manual."

Well, of course! Why would I assume the Drow we encounter in the Wold are not the same as Woldian Drow?

Also, I double clicked. Please ignore the second roll.

SR = 19

DM JT: No problem. I think the Woldian Drow was specially designed for PC's and not realy meant for NPCs. Although that doesn't mean one can't design an NPC with it. It just didn't occur to me.

Valley Compound dash-o-rama Round 6 (Co-DM JonathanT) 
Tuesday November 5th, 2013 9:31:36 PM

DM JT to Anrete;
Please don't take this the wrong way and I'll try to make sense.

OOC:

Theoretically, my sword shldn't have any chance of breaking since it ignores anything with hardness less than 20 - aka the stone is like butter to it. Of cuz, my sword can't literally "break" a stone wall, but it shld easily cut a hole, or slice/stab it into smaller bits since it ignores the hardness entirely.

Else there isn't much point of getting an adamantine sword which theoretically shld be nearly indestructible and cut almost anything.


DM JT: your understanding of Hardness makes no sense.

1) If adamantite sword was that powerful, then it would ignore armor and treat all enemies as AC10 +Dex.

2) Diamonds are the hardest stone around, but show me how it can cut granite like butter and you'll prove your point.

3) Nothing is indestructible. If adamantite was that powerful, then all PCs in the Wold would be wearing Adamantite Armor as soon as they could aford it and, as you say, ignore any weapon strike with less than 20 Hardness.

4) Pathfinder has the rule for HP and Hardness for adamantite weapons. There's a reason for that. What an Adamantite weapon conveys with the 'bypass hardness' is that when attempting to Sunder something, the damage to the object is the full damage, not the damage minus the Hardness factor of the object. Not that it 'cuts it like butter'. Ex: Stone is Hardness 8. Using a pick axe and DMG 13, the actual DMG would be 13-8 = 5. With an Adamantite pick axe it would be 13.

5) If I go by the Pathfinder rules, your sword is totally ineffective in attempting to cut your way out. See paragraph Innefective Weapons under Smashing an Object section of chapter Additional Rules. I don't like 'no win' scenarios and I was just trying to give you a way out.

So, if my impromptu DM prerogative is just not well thought out and not acceptable, I retract it and stick to the Pathfinder rules as written.

6) I have at my disposal a 3,000 pound Ankylosaurus and I can test my theory that the sword can be broken by doing a belly flop on it. It might hurt the dino, but it would be interesting to see what's left once the carcass is removed. Oh yeah, you're stuck there too. Might be a bit messier than I thought.

So please accept the fact that Anrete was caught in a clever trap. I'm confident that you guys will figure out a way to get loose soon, or when you aren't too busy swatting at the enemy.

To recap: as it stands, I retract my previous post on cutting your way out and revert to the Pathfinder rules. A pick-axe or hammer and chisle would come in handy.

Are we ok?

Caius HP 146 - AC 23/12/21 - F+12/R+7/W+5 - CMD 28 
Tuesday November 5th, 2013 11:56:40 PM

ooc: Just put me in the thick of the fight as quickly as possible. ;)

Valley Compound dash-o-rama Round 6 (Co-DM JonathanT) 
Tuesday November 5th, 2013 11:56:50 PM

DM JT: Beriothian, where are you? :} Just waiting for your post.
Caius, just tell me wich direction you want to go.
Unfortunately there's a 20x20x20 foot mist now surrounding Restling, so you'll have to go around that.
Just tell me which enemy you want to go for and I'll move you (Double Move).

Beriothian (Will)-- AC:23/16/16 HP: 85/85 CMD = 23 
Wednesday November 6th, 2013 12:29:23 AM

ooc: sorry, crazy week and this battle isn't at all something I can follow on my phone. post coming shortly

Valley Compound dash-o-rama Round 6 (Co-DM JonathanT) 
Wednesday November 6th, 2013 12:34:26 AM

DM JT: Seeing that Beri will finally post, but it is 23:30 here and i've got a lot of calculations and rolls do to with my guys, I'll have to get my post up tomorrow. In the meantime, enjoy being alive one more day. :)

Beriothian (Will)-- AC:23/16/16 HP: 85/85 CMD = 23 
Wednesday November 6th, 2013 12:44:36 AM

Beri sees his friends stuck and casts soften earth and stone on the ground that where his friends are stuck to aid them in freeing themselves (row 21). Once the ground is soft he will take a 5 foot step to the east and push his friends out of the mud and onto solid land and then will retreat under the surface and move to M-N,17-18 for his move action (earth glide).

ooc: what do you mean on the map that rows 21 and 4 are the same?
ooc: also, if necessary I will either use another hero point to get them out of the mud (i.e. if with my size I can't just push them out when I move forward then I will take an additional standard action)

Bosk AC: (33/18/30 against evil) 31/16/28 CMD:28 HP 79 of 88 Spells 
Wednesday November 6th, 2013 7:20:36 AM

For row 21 and row 4 being the same, picture that you cut the maps out and overlay them over each other. The row numberings are not the same. You would overlay row 4 on one map with row 21 on the other to get the complete picture.

Anrete AC:30-4/17-4/30-4 CMD:32 HP:121/121+20 DR:2  d20+17=24 ; d20+12=18 ; d20+7=11 ; d6+10=12 ; d6+10=16 ; d6+10=15 ;
Wednesday November 6th, 2013 8:46:28 AM

OOC:

Oh well, gotta try my luck. haha. Can I undo my actions? I just discovered I still have a miner's pick from the previous adventure.

If I can undo, Anrete will instead enrage and quick draw his pick and full attack on the stone binding his feet instead.

(I assume no penalty to attack the stone due to entangled?)
Attack 1: AB24 DMG12
Attack 2: AB18 DMG16
Attack 3: AB11 DMG15

Effects
Enraged: +4 Str/Con +2 Will -2 AC (1/25 rounds)
Entangled: -4 Dex -2 AB
AC: 26/Touch13/FF26

DM JT: good thing you remembered it. Although, after reading the rules, since you are attacking it, the Entangled condition still applies. On the other hand, the AC is dismally low anyway, AC3.

Garret Goodbarrel [AC:31/29/26 HP:93/93 Ki:12/12 CMD: 29] 
Wednesday November 6th, 2013 1:44:45 PM

Garret watches his sling stones head towards the archer almost as if in slow motion... :)

Beriothian (Will)-- AC:23/16/16 HP: 85/85 CMD = 23 
Wednesday November 6th, 2013 6:16:20 PM

ooc: thanks Bosk, missed that it was talking about the second Map

Valley Compound dash-o-rama Round 6 (Co-DM JonathanT) 
Wednesday November 6th, 2013 7:45:44 PM

DM JT to Beri:
I don't see your list of prepared spells. Can the Woldian Druid cast spells like a sorcerer? The Druid in the Core book has to choose his daily spells like a cleric or wizard. Can you show me you had Soften Earth and Stone prepared? Or is this from some other source?

I'm not trying to be picky. I just thought that if the others have to list their prepared spells then it should apply to everyone who has to pre-choose their spells.

Thanks.

Bosk AC: (33/18/30 against evil) 31/16/28 CMD:28 HP 79 of 88 Spells 
Wednesday November 6th, 2013 9:22:30 PM

He posted it on the 3rd and every few day before that.

0 (4)- Detect Magic, Light, Create Water, stabilize
1 (6)- *Elf Vision, obscuring mist, Faerie Fire, Entangle, cure light wounds x3
2 (6)- *Faerie Fire, Fog Cloud, Soften Earth and Stone, Warp Wood x2, Flaming Sphere(x2)
3 (5)- *Glibness, Sleet Storm, Greater Magic Fang, Spike Growth, stone shape, Daylight
4 (5)- *Lesser Planar Ally, Spike Stones x2, Freedom of Movement, Air Walk x2
5 (3)- *Awaken, Animal Growth, Cure Critical Wounds
Spells with * are Fey domain spells (and not included in spell counts)

and Bosk's Active Spells
---------------------
Nemesis Insight -- 6hrs
Chill Touch -- 6 Charges
Death Watch -- Permanent
Dark Vision -- 6hrs
Long Strider -- 6 hrs
Ghost Touch -- Permanent
Magic Circle against evil -- 1hr
Hide from Undead -- 1hr
Mass Bear's Endurance -- 10 min
Agile Feet -- 3 Uses
Dark Walk -- 54 sec
Concealed
20% Miss Chance


Beriothian (Will)-- AC:23/16/16 HP: 85/85 CMD = 23 
Wednesday November 6th, 2013 9:23:18 PM

ooc: sorry, I forgot to copy-paste my spells (not used to that since I used to play a rogue)... this is taken from my post on the third, I haven't removed the spells yet just for clarity.

0 (4)- Detect Magic, Light, Create Water, stabilize
1 (6)- *Elf Vision, obscuring mist, Faerie Fire, Entangle, cure light wounds x3
2 (6)- *Faerie Fire, Fog Cloud, Soften Earth and Stone, Warp Wood x2, Flaming Sphere(x2)
3 (5)- *Glibness, Sleet Storm, Greater Magic Fang, Spike Growth, stone shape, Daylight
4 (5)- *Lesser Planar Ally, Spike Stones x2, Freedom of Movement, Air Walk x2
5 (3)- *Awaken, Animal Growth, Cure Critical Wounds
Spells with * are Fey domain spells (and not included in spell counts)

Caius HP 146 - AC 23/12/21 - F+12/R+7/W+5 - CMD 28 
Wednesday November 6th, 2013 10:42:58 PM

ooc: Checking in.

Restlin (Carl) -- AC: +9/+8/+7 CMD: 21 HP: 34/82 (Spells) Luck Points: 4 (fatigued) 
Wednesday November 6th, 2013 10:43:47 PM

SOMEONE THROW A PIE OR SOMETHING...

Also, checking in.

Bosk AC: (33/18/30 against evil) 31/16/28 CMD:28 HP 79 of 88 Spells  d20=1 ; d20=19 ;
Wednesday November 6th, 2013 10:53:19 PM

Bosk throws two pies. One hitting himself and one hitting ... something.

Valley Compound dash-o-rama Round 7 (Co-DM JonathanT)  d20+13=24 ; d20+8=24 ; d20+8=10 ; d20+8=17 ; d20+8=19 ; d20+8=19 ; d20+8=26 ; d20+8=23 ; d20+8=19 ; d20+8=24 ; d20+8=23 ; d20+8=15 ; d20+8=27 ; d20+8=16 ; d20+8=15 ; d20+8=15 ; d20+8=10 ; d20+8=10 ; d20+8=26 ; d20+8=17 ; d20+8=23 ; d8=2 ; d6=3 ; 5d6=15 ; d6+5=9 ; d20+11=17 ; d20+11=26 ; d20+11=24 ; 4d6=10 ; 4d6=15 ; 10d6=29 ; d20+16=36 ; d20+16=33 ; 4d4+16=25 ; d20+11=26 ; d20+16=28 ; d20+13=33 ; d20+13=24 ; d8=7 ; 3d6=9 ; d20+17=27 ; d20+17=26 ;
Wednesday November 6th, 2013 11:33:47 PM

If Restlin had heard his halfling friend mumble "I hope he is okay. There are many things that can see the invisible." at the start of his scouting trip, he'd have slapped himself silly. But instead he thinks of Teddy Bears as his life pours out on the beautiful green grass, right in front of everyone. How embarrasing!
But suddenly he feels healing energy again and desperately calls out to Wardd for help.

A mist rises about him, obscurring him from view. He then drags himself away from the spot in hopes of confusing the archers.

Sesha is quick to react to Restlin's near death experience and once more sends her healing hand over the poor mage. She is frustrated at the enemy for picking on the mage. Kicking him when he was down. What nerve!
She tells Bosk, through the Message spell, of the bullying Restlin was receiving and wonders why they aren't moving, not being able to notice the illusion masking the stone ground holding two of them back.
Then, in anger, she tries gathering energy to cast a spell around the wizard and Drow, including some archers but it does not work. In desperation she burns some of her own life energy and gets her confusion spell off.

However, as she releases her spell, she notices the Drow also releasing a spell aimed at her!
Spellcraft Check DC18: Highlight to display spoiler: {Held 'Move' Action to cast Dispell Magic to Counterspell the Confusion Spell.}

Sesha then spends extra magical energy to give herself a boost in Dexterity.

Anrete roars in anger as his feet and ankles are firmly imbeded in stone. He remembers an old minor's pick from a time he was digging in the Uncharted Lands and sets about attacking the stone around his feet. Bits of rock start flying as he does (12-8) + (16-8) + (15-8)= 19 pts. of damage to the stone around a foot.

Garret squirms in his predicament. The halfling monk used to being very mobile and acrobatic finds himself planted like a tree, er, bush. Having absolutely nothing to deal with stone, he slings another stone, this time aiming at an archer that dared shoot his friend.

His aim is impecable despite the archer being partially behind a stone battlement and plinks the humanoid for 6 pts damage. His second stone misses.

DM JT: doesn't the -4 Dex also affect your aim?

Bosk takes a chunk out of the Fire Elemental when it closes to melee distance. The Mighty Mino then takes a step back and lays into the Fire elemental. His fury decimates the Fire Elemental in three blows. He swings his Second spiked attack at the half-orc but misses. He dips his head to gore the half-orc an manages to score a hit.

Beri realizes that it will take way too long for Anrete to hack his way out of the stone and poor Garret has no way to out of himself. So he digs into his memory looking for the spells he had chosen for the day and voila! he finds Soften Earth and Stone. He then tries to move out of the way.

DM JT: Standard Action - cast spell, 5' step, Move Action - pull one out, Hero Point 1 - pull the other out. Hero Point 2 - Move. Your Speed is 20' right? You'll have to go down at least 10' to be completely under, then 10' forward, ending at N-O/19-20.

DM JT: the spell affects the ground from 1' to 4' deep so it works marvelously.

Caius zips his pants up and comes running to the fight only to find himself enveloped in a misty cloud.[/b]

DM JT: i only moved you 60'. Anything else would be a Run and drop your AC.

-----------------------------------------------------------------------------------

First things First: See Sesha above, only Sesha sees what happens.
DM Me eyes only: Highlight to display spoiler: { Counterspell Dispell Magic vs. Confusion DC21 = 24, success!}

What Sesha sees: Highlight to display spoiler: {When you started your spell, so did Dw and they both went off at the same time, canceling each other out.}

Dw issues harsh orders for the Archers to target the one on the broom. All ten archers aim their bows and in quick succession 20 Fire Arrows streak towards Sesha!.

A1 2 Atts: d20 + 8 = 24, miss; 10, miss.
A2 2 Atts: d20 + 4 = 13, miss; 15, miss.
A3 2 Atts: d20 + 8 = 19, miss; 26, miss.
A4 2 Atts: d20 + 4 = 19, miss; 15, miss.
A5 2 Atts: d20 + 4 = 20, miss; 19, miss.
A6 2 Atts: d20 + 8 = 15, miss; s7, DMG = 5
A7 2 Atts: d20 + 8 = 16, miss; 15, miss
A8 2 Atts: d20 + 4 = 11, miss; 6, miss.
A9 2 Atts: d20 + 8 = 10, miss; 26, miss.
A10 2 Atts: d20 + 8 = 17, miss; 23, miss

The Crazy Broom Lady manages to dodge all but one arrow, doing 5pts damage.

Wi hopes to catch the wascally wizard hidding in the obscurring mist by tossing a fireball into the middle of it, targetting the square he saw the wizard last. The blast covers the same area as the mist and hits Restlin and Caius.
Fireball damage = 15, Ref DC19 save for 8.

Next, the Air Elemental speeds towards Sesha and as it goes, transforms into its Whirlwind form and totally engulfs the flying witch in its vortex.
Whirlwind Damge = 9 Save DC16 for no damage + Ref Save DC16 to keep from being caught in it.
While in the Whirlwind:
Creatures trapped in the whirlwind cannot move except to go where the whirlwind carries them or to escape the whirlwind. Trapped creatures can otherwise act normally, but must succeed on a concentration check (DC 15 + spell level) to cast a spell. Creatures caught in the whirlwind take a --4 penalty to Dexterity and a --2 penalty on attack rolls.

Dw then points her finger at Bosk and three greenish rays fly towards him in quick succession:
Ray 1 = 17; miss
Ray 2 = 26 , dmg = 10
Ray 3 = 24, dmg = 15
Total of 25 acid damage.

Dw then realizes that the enemy is in a neat group and casts a nice greenish ball that burst in a sphere centered on O5 and catches Caius, Bosk, Anrete, and Garret in an acid blast.
Damg = 29, Ref DC21, Save for half = 15

The Half-orc, slavering in anger, steps forward and swings his sharp falchion into Bosk:
Att1 = 36, Crit roll = 33 confirmed, dmg = 25
Att2 = 26, miss
Att3 = 28, miss

The Goblin riding the Worg makes a dash around Bosk staying well out of range of the minotaur's reach and from a flanking position and fires his crossbow at Bosk's back:
Att = 33! crit roll = 24, miss, dmg = 7 + 9(sneak) = 16

The pesky Goblin and worg are moving much faster than one would think and they vanish into the obscurring mist.

The Anky steps foward 5', turns in its square and swings its spikey tail at Bosk:
Att1 = 27
Att2 = 26

And the catapult crew does stuff you can't see.

Map: Valley Map Round 7

Time = Time is 8:30:42 am

Bosk AC: (33/18/30 against evil) 31/16/28 CMD:28 HP 79 of 88 Spells  d20=12 ;
Thursday November 7th, 2013 12:48:29 AM

Reflex save = 12 + 7 bonus +2 Dark Walk = 21 pass

ooc: Did you roll a d% miss chance for Bosk having concealment and using Shadow Walk? All attacks against him have a 20% miss chance.

ooc2: Does Bosk get an AoO on the caster either for casting or entering his threatened area?

ooc3 :Bosk might be unconcious this round if there are no misses. Help?

Sesha [AC 27/17 Touch/23 Flat] | HP 145/73+20 | CMD 16][See Invisibility]  d20+11=17 ; d20+11=22 ; d100=7 ; d100+14=34 ;
Thursday November 7th, 2013 2:28:02 AM

Too many. Too much! This was never going to work. Not like this. Restlin was wounded. Bosk was down. The enemy Drow was clearly NOT a Drow. No Twilight Elf had the ability to Dispel Magics seemingly at will like this one did. She did not know if he could do this endlessly, but she knew her spells did have limits, and she feared they would come soon.

Dismissing the elemental as beneath her notice, she easily navigates both its whirling debris and it's vortex pull. She moves to ground that should be accessible by their entire group.

She points at each of the iron adventurers in turn, relaying the same message. (Even Restlin, because the fireball blew away the Obscuring Mist spell.)

"Group up! We are leaving back to the Shadow Realm. Whether it is to simply regroup and attack again or to lick our wounds and figure out a way to stop them another day, I cannot sustain us like this for long."

[1] Move to O-5.
[2] Delay until group gathers.
[3] Swift Action: Cast Lesser Confusion on the Anklyosaur. (fail)
[4] Cast Shadow Walk with party in range.

Last two actions are dependent on the party following her plan. If they don't, ignore everything after [1].


Restlin (Carl) -- AC: +9/+8/+7 CMD: 21 HP: 47/82 (Spells) Luck Points: 5 (fatigued)  d20+10=21 ; 2d8+10=23 ; d20=10 ;
Thursday November 7th, 2013 8:25:48 AM

Restlin goes to swat away a fly that's pestering him. Had he not, he might have missed that tell-tale red dot flit past him. "Oh bother," he quips before turning and preparing for the blast just in time to avoid the worst of it. (Save = 21 w/ 3 luck points spent. Thanks, Wardd!)

Hearing Sesha, he realizes she's right. This is madness. He chugs down a dose of the potion she gave him and heads in her direction.

This is a darn good potion, little witch. Now if you'd kindly get us out of here...

***

Standard action: drink CMW potion - 23 HP healed
Move to P5

Confusion: 5 rounds
Mage armor: 6 hours

AC: 19/18/17

Anrete AC:30-2(+2vsmelee)/17-2(+2vsmelee)/30-2(+2vsmelee) CMD:32 HP:92/121+20 DR:3  d20+13=20 ; d20+13=31 ; 2d6+7=16 ; d20+17=19 ; 2d6+21=29 ;
Thursday November 7th, 2013 10:05:50 AM

Anrete grunt in pain as the acid seeps through his armor. Glaring at the hooded figure upon on the armored lizard, the barbarian hurls a javelin before advancing cautiously.

----------------------------------------
OOC: So we can assume we are no longer entangled?

Actions:
Ref sav: 20 (failed - crap)
Javelin Vital Strike @ hooded dude on big green lizard: AB31 DMG:16
Move Action: Guarded Stance
5 foot step to Q20

Effects
Enraged: +4 Str/Con +2 Will -2 AC (2/25 rounds)
Guarded Stance: +2 dodge vs melee (1/5 rounds)
AC vs Melee: 30/Touch17/FF30
AC vs Others: 28/Touch15/FF28

Unexpected Strike with Power Attack (AOO vs anyone entering Anrete's threat - even if normally no AOO): AB19 DMG29

Bosk AC: (33/18/30 against evil) 31/16/28 CMD:28 HP 79 of 88 Spells 
Thursday November 7th, 2013 1:01:05 PM

ooc: Something is not making sense to me here. It looks like DW is getting extra action. Can an you please clarify if you are counting it as an action to issue orders to the archers.

I am counting a Held action despite having cast a spell last round, a command directing the archers who and where to attack which by my understanding of the siege weapons is an action or move action, and two spells being cast.

Can you also let us know what the "greenish ball that burst in a sphere" was and how big an area it covered and what the ray was. My character is trying to determine what his caster level must be in order to summon so many powerful creatures and use what I assume are quickened spells. (I am also trying to determine if the were summoned silently summoned in advance or simultaneously as it will effect spell duration and help determinr how many spells he has left).

Bosk AC: (33/18/30 against evil) 31/16/28 CMD:28 HP 79 of 88 Spells 
Thursday November 7th, 2013 1:18:08 PM

ooc: Two last questions
1) Did the Worg rider take a penalty for firing from the creatures back while riding at double speed (-4 penalty)? What about the -4 penalty for firing into a melee combat?

2) Lastly, do any of these creatures count as evil? If so Bosk and everyone within 10ft of him get a +2 deflection bonus to AC and a +2 resistance bonus on saves. In addition any summoned creatures must make a save to physically hit us.

(Sorry to be a pain, but one missed attack likely means I stay conscious)

Garret Goodbarrel [AC:31/29/26 HP:93/93 Ki:12/12 CMD: 29]  d20+13=18 ; d20+8=27 ; d4=4 ;
Thursday November 7th, 2013 3:33:24 PM

Garret feels the grasses release his feet and he quickly hops from one foot to the other. As he prepares to charge, he hears Sesha call out. He quickly releases two stones at the archer again and then runs to Sesha.

OOC:
Hit AC 18 and 27. Damage (if the 27 hits): 4.

Valley Compound dash-o-rama Round 7 (Co-DM JonathanT)  2d4+8=13 ;
Thursday November 7th, 2013 7:18:55 PM

DM JT:
I'm looking at my rolls vs Bosk.

The Rays are Range Touch vs AC18: got a 17,26,24, -2 for prot vs evil and leaves 15, 24, 22. No change there.

If Bosks Protection spell covers the typical area of spells, it will not cover two diagonal squares, leaving Anrete out of the protection range. Beri is already underground and thus unaffected.

So, for the Acidball (acid equivallent to a fireball) of 20' rad, only Bosk gets the +2 on Ref save.

The H-O scored a N20, but the Confirm roll, with the added +2 to AC, misses, so the damage is not as bad. New damage is 13, not 25.

The Worg Rider also rolled a N20 and missed his crit, so that damage stays.

That should be it. gotta go eat, wife is calling. I'll roll the miss% when I get back.

Bosk AC: (33/18/30 against evil) 31/16/28 CMD:28 HP 79 of 88 Spells 
Thursday November 7th, 2013 7:28:48 PM

Sweet!!! I believe Bosk is conscious now!!!!

Valley Compound dash-o-rama Round 7 (Co-DM JonathanT)  d100=52 ; d100=40 ; d100=33 ; d100=25 ;
Thursday November 7th, 2013 9:32:25 PM

DM JT 20% miss rolls:
You guys are really going to make me do this? You are fully aware that you are trying to make me take back the only rolls that can hit?

You guys are Eeeeeevillll!

Acid Rays: #2 = 52, good; #3 = 40 good.
H-O = 33 good. Whew!
Goblin = 25! Yikes! good.

Ok, gotta take care of my cat and I'll be back to check your progress.
BTW, I've sent an e-mail to answer some stuff. Hang in there. Most these guys don't have a prayer, even to Gargul. :P

Bosk AC: (33/18/30 against evil) 31/16/28 CMD:28 HP 14 of 88 Spells 
Thursday November 7th, 2013 9:39:15 PM

One last clarification please. Is the drow / caster Khar Aven?

Valley Compound dash-o-rama Round 7 (Co-DM JonathanT) 
Thursday November 7th, 2013 10:33:04 PM

DM JT to Bosk:

Ahhhhh. Well, the question would best be resolved with Perception Checks. Now, I did say that the Ground PCs can't see Dw. I'll ammend this to say that you can see Dw's head. Now Sesha has been able to see Dw all along. However, do you know what Khar Aven looks like?

Now that's the real question. You do know that Dw is a drow. I'll give you that Sesha would have use her Message Spell to tell you that. Seems reasonable to me. With what you do know, it seems reasonable to conclude that Dw is Khar. But as a DM, I can't just blurt that out. You'll have to play your PCs as you think your PCs would think according to the data seen so far.

To all:

Check out the Rules Board. I've answered some questions/issues there. Some are repeats that I sent out in the e-mail but go there anyway.

Bosk AC: (33/18/30 against evil) 31/16/28 CMD:28 HP 14 of 88 Spells 
Thursday November 7th, 2013 11:11:10 PM

ooc: Bosk saw Khar Aven when scrying and was even given details on what he / she was wearing and related the information to the group.

Valley Compound dash-o-rama Round 7 (Co-DM JonathanT) 
Thursday November 7th, 2013 11:13:19 PM

DM JT archival retrieval:

Looking down, Bosk sees a noble-looking drow marred by a wicked smile and the gleam of the fanatic in his eyes. The drow wears a black robe with bones, skeletons, and other death symbols (none are specific for a diety.) This is Khar, Bosk is certain! Traversing the focal point, Bosk can see a large half-orc with a falchion and bow, a human in black robes, and a gang of hobgoblins who are carrying Ma'ab's Cauldron into the oval valley! Before he emerges from the canyon into the oval valley, the light of day is over and the scene is plunged into darkness. Spell ends.

From this, if Sehsa gets a good view, ie. Perception Check high enough, Sesha, having had the better view and description from Bosk, will be able to acertain if Dw is Khar Avon.

Sesha can roll this retro-active.

Beriothian (Will)-- AC:23/16/16 HP: 85/85 CMD = 23  4d8+5=24 ;
Thursday November 7th, 2013 11:29:40 PM

Seeing Bosk taking massive damage Beri reaches over and casts Cure Critical Wounds on him.

ooc: move action coming, trying to figure out if/where we are gathering to retreat... Bosk (or anyone else), if the DM is waiting on me to proceed feel free to make the move action for me.

cure critical wounds = 24
---
spell list
0 (4)- Detect Magic, Light, Create Water, stabilize
1 (6)- *Elf Vision, obscuring mist, Faerie Fire, Entangle, cure light wounds x3
2 (6)- *Faerie Fire, Fog Cloud, Warp Wood x2, Flaming Sphere(x2)
3 (5)- *Glibness, Sleet Storm, Greater Magic Fang, Spike Growth, stone shape, Daylight
4 (5)- *Lesser Planar Ally, Spike Stones x2, Freedom of Movement, Air Walk x2
5 (3)- *Awaken, Animal Growth, Cure Critical Wounds
Spells with * are Fey domain spells (and not included in spell counts)

Bosk AC: (33/18/30 against evil) 31/16/28 CMD:28 HP 38 of 88 Spells 
Thursday November 7th, 2013 11:41:26 PM

The Wold ate my post...
DM, could you verify what the size of the Anky is and what squares he is in. It is my understanding that he is large (3x3), but he looks bigger on the map.

Caius HP 146 - AC 23/12/21 - F+12/R+7/W+5 - CMD 28 
Thursday November 7th, 2013 11:59:10 PM

ooc: Double-move forward. I'm a bit lost in this battle. Serves me right for missing a few days. ;(

Bosk AC: (33/18/30 against evil) 31/16/28 CMD:28 HP 38 of 88 Spells 
Friday November 8th, 2013 12:21:26 AM

ooc: With Caius and Anrete moving forward is Sesha still Shadow Walking?

Sorry for the delay, but this will have a large impact on my actions. I would also like to know where Caius is moving up to.

Bosk AC: (33/18/30 against evil) 31/16/28 CMD:28 HP 38 of 88 Spells 
Friday November 8th, 2013 2:46:49 PM

Bosk assesses the damage and realizes just how close to meeting Gargul he was, and now everyone appears to be retreating rather than aiding him Although he wants to keep fighting he knows it would quickly be the end of him. Instead he withdraws to Sesha's location hoping to heal quickly and then return to the battle field and stop the liching.

If necessary Bosk will end his shadow walk as Sesha casts her spell.

Garret Goodbarrel [AC:31/29/26 HP:93/93 Ki:12/12 CMD: 29] 
Friday November 8th, 2013 5:10:30 PM

Garret looks over at Sesha as he waits and thinks to himself, "This one, well, she has certainly helped our side, but if she were to give into the dark magics, this would be the time to do it. I have not known her long, but I've never seen anything that indicates that she would willingly work for evil, but if some spell were cast over her, she would be quite the opponent. I am glad that she is on our side."

He looks around, and tries to figure out what the group should do about the monstrous beast that is sure to take a great deal to destroy.

Beriothian (Will)-- AC:23/16/16 HP: 85/85 CMD = 23 
Friday November 8th, 2013 5:18:24 PM

ooc: no worries Cauis, we are all confused... I'm convinced that sanity points are somehow involved in this fight, and we've lost more than we realize at this point :)

Beriothian (Will)-- AC:23/16/16 HP: 85/85 CMD = 23 
Friday November 8th, 2013 6:17:56 PM

ooc: btw, I think I haven't mentioned but I'm having issues with this newest map.

Beriothian (Will)-- AC:23/16/16 HP: 85/85 CMD = 23 
Friday November 8th, 2013 7:05:15 PM

After healing Bosk, Beriothian retreats to k-7 to regroup with the others

Valley Compound dash-o-rama Round 7 (Co-DM JonathanT) 
Saturday November 9th, 2013 1:10:10 AM

DM JT:
DM, could you verify what the size of the Anky is and what squares he is in. It is my understanding that he is large (3x3), but he looks bigger on the map.

The Anky is described as being 30' long. No mention about width, but I'v seen anough dino pictures to know it isn't 3x3 squares. It is an animal like a horse. A horse is described as Large, but not 10x10, instead it is 10' long and 5' wide.

So I'm making it 30' long and 10' wide like a dino picture suggest.

Caius is at P9 bottom map.

What is the newest map doing/not doing?
It came up fine for me however it is in two pages.

The Anky description does not say much about how it attacks with its tail, but from my Dinosaur book it usually keeps it's back towards the enemy in order to use its tail to defend itself.

The description says it has a 15' reach, now that can't be if it faces the enemy and swings its tail over its head. So it must be that to attack it has to have its back towards the enemy.
If it is 30' long and has a 15' reach with its tail, then the tail must be 15' long and the body then must be 15' long. That's why the reasoning of only 10' wide.

That's also why I was not too concerned about it squeezing through the 5' gate, since its width was only one size larger than the gate.

Valley Compound dash-o-rama Round 7 (Co-DM JonathanT) 
Saturday November 9th, 2013 2:46:11 PM

DM JT: One other thing -

I disagree that the Acidball dissipated the Obscuring Mist. Here's my reasoning:
The Fireball explanation says The explosion creates almost no pressure. If it creates almost no pressure, than how does it blow the Obscurring Mist away? It takes a Moderate Wind to disperse it in 4 rounds per the spell description. If the Acidball has 'almost no pressure', then it can't be more than a Moderate Wind. Thus my adjudication that the Obscurring Mist is still there for the next 3 rounds.

I wanted to post this now so you can adjust any actions that that this might affect your already posted actions or planned action.

I hope my explanation made sense.

Anrete AC:30-2(+2vsmelee)/17-2(+2vsmelee)/30-2(+2vsmelee) CMD:32 HP:92/121+20 DR:3 
Saturday November 9th, 2013 5:48:50 PM

OOC; Sesha what is the DC for ur message spell? Anrete have to save vs every spell when he is in a rage. So he might not receive ur msg when he saves successfully.

Anrete AC:30-2(+2vsmelee)/17-2(+2vsmelee)/30-2(+2vsmelee) CMD:32 HP:92/121+20 DR:3 
Saturday November 9th, 2013 5:51:24 PM

OOC:

My 2 cents on the acidball. I think traditionally fireball does dissipates mist as it burns it up (all the water vapors gone). But I dun think acidball will as it doesn't literally burns. In fact, it may adds to it due to the residue fumes.

DM JT: your post beat my following post as I was typing it.

Valley Compound dash-o-rama Round 7 (Co-DM JonathanT) 
Saturday November 9th, 2013 5:53:39 PM

DM JT:
Question: Does Acid work the same way Fire does in respect of 'burning away the fog' as per the spell description?

I caught that last sentence to verify my adjudication above. The Fireball is Heat damage, the Electricball is shocking damage, the Coldball is cold damage, etc.

I easily see the heat from a Fireball dissipating the fog, as well as the Coldball transforming the fog into an icy frost on the ground. I can't see the liquid form of acid or the electric shock of an Electricball doing anything to the fog to dissipate it. The Sonicball might as the shock wave would affect the air and thus dissipate it.

I thought one of you guys would point out the Fireball Clause in the spell and question my adjudication so I thought I'd try to clear that up. 3 rounds to go sound reasonable to me.

Valley Compound dash-o-rama Round 7 (Co-DM JonathanT) 
Saturday November 9th, 2013 6:06:43 PM

DM JT to Restlin:
Since you are still enveloped in the mist, (the acidball not dissipating the mist) Sesha can't see you to send her message. Please choose another action.

Valley Compound dash-o-rama Round 7 (Co-DM JonathanT) 
Saturday November 9th, 2013 6:19:57 PM

DM JT to Anrete:
There is no hooded figure. That black splotch is the dead Fire Elemental. Sorry for the confusion, although if there had been a rider on the Anky, i'd mention it. Since there is time, you can ammend your post to target the Anky or the H-O.

Valley Compound dash-o-rama Round 7 (Co-DM JonathanT) 
Saturday November 9th, 2013 6:49:14 PM

DM JT trying to accomplish too much at home while posting:
It was pointed out in e-mail that Wi cast a regular fireball.

Such little detail got caught up in the hoopla of other things. So we do actually have a dissipating fog after all. I had actually assumed that it had dissipated, then got lost in other stuff, then forgot why I had assumed it had dissipated, and was brought back to reality by an astute player.

Thanks, and let's keep on being on our toes.

Valley Compound dash-o-rama Round 7 (Co-DM JonathanT) 
Saturday November 9th, 2013 7:22:13 PM

DM JT to Caius:
I hope you kee getting better.

I have you at P9 and I need you to do the following though:

Fireball damage = 15, Ref DC19 save for 8.

and

Acidball damage = 29, Ref DC21, Save for half = 15

Thanks.



Valley Compound dash-o-rama Round 7 (Co-DM JonathanT) 
Saturday November 9th, 2013 7:29:00 PM

DM JT to Bosk:
If necessary Bosk will end his shadow walk as Sesha casts her spell.

My guess is that you will if you want to stay with the group. Darkwalk and Shadow Walk work differently, my understanding, and it would seem that the two Shadow Realm spells would clash if their effects were mingled. I have no idea what would happen, but it would seem that it wouldn't be good.

For now, let's say it has to end and you can ask on the Rules board what the others think. You only loose what's left of the 1st minute of your Darkwalk allotment per day so that should not be that big of a deal.

If the Shadow Walk does not happen, I'll assume Bosk keeps his Darkwalk working without a break.

Bosk AC: (33/18/30 against evil) 31/16/28 CMD:28 HP 38 of 88 Spells 
Saturday November 9th, 2013 11:18:17 PM

Works for me.

Anrete AC:30-2(+2vsmelee)/17-2(+2vsmelee)/30-2(+2vsmelee) CMD:32 HP:92/121+20 DR:3 
Sunday November 10th, 2013 2:49:23 AM

ooc:

Ops. my mistake. I assumed the robed figure was riding on the anky. haha. Anrete will target the HO instead.

Sesha [AC 27/17 Touch/23 Flat] | HP 145/73+20 | CMD 16][See Invisibility] 
Sunday November 10th, 2013 8:34:59 PM

As the heroes gather, Sesha realizes it is far too bright to cast her selected spell. She channels her innate magic, a natural gift from her blood-kin, to conjure an area of darkness around her. She focuses on the ground at her feet. Might as well not take the darkness with her when she goes. Maybe the enemy will waste an attack on the spot? All conditions fulfilled, she proceeds as planned with their temporary exit from the battlefield.

[HP]: Sesha will burn a hero point for an extra standard action, with which she uses her racial Darkness spell before casting Shadow Walk on everyone but Caius and Anrete, who are not in range. (But thankfully, are unhurt.)

Garret Goodbarrel [AC:31/29/26 HP:93/93 Ki:12/12 CMD: 29] 
Monday November 11th, 2013 2:58:40 PM

Garret stands next to Sesha as the darkness envelopes the group. He quickly reaches out to grab ahold of the side of her shirt as the shadow realm appears once again. He remembers what happened last time the group didn't keep in close touch, and he didn't want to end up behind that wall without his friends just yet...

Bosk AC: (33/18/30 against evil) 31/16/28 CMD:28 HP 38 of 88 Spells 
Monday November 11th, 2013 3:13:04 PM

Bosk too grabs a hold .....

Sesha [AC 27/17 Touch/23 Flat] | HP 145/73+20 | CMD 16][See Invisibility] 
Monday November 11th, 2013 5:49:03 PM

[Check]

Valley Compound dash-o-rama Round 8 part 1 (Co-DM JonathanT) 
Monday November 11th, 2013 6:44:21 PM

Round 8: Iron Adventurers

DM JT Note: I think all pressing issues are resolved. Beri successfully freed Anrete and Garret from the stone. You, as Players, now understand how Dw can cast its spells. We understand how the Anky got through the gate. My forgetting about the +2 AC deflection bonus on Bosk for the Crit roll confirm fixed. My miss-understanding that Bosk was still Darkwalking fixed.

And the Obscurring Mist was dissipated by the end of Round 7 due to the little fireball.

Sesha begins to panick, well, maybe not quite panick, but become very concerned at the current state of the battle. Her Drow upbringing did not expose her to the world of the Drow as a whole and is much surprised at the capabilities of Dw even to the point of questioning that Dw is a drow despite its dark skin. There are, obviously, variation of skin colors in every race.

She easily escapes the vortex of the Air Elemental and calls out, mentally, to her teamates to group up and try to work out another angle of attack by buying some time in the Shadow Realm. She proceeds to move to a more central location and tries to put a cloud of confusion on the Anky but dust from the Elemental Vortex must have gotten up her nose and distracted her spell casting.

As the others start to form up around her, she realizes that for the Shadow Walk spell to work, she'll need to dim the light around her, as the morning sun is quite bright. With the correct timing after the her friends respond to her mental suggestion, she darkens the area around them by touching the ground at her feet and then casts her shadow walking spell as her friends grab ahold of her. (And watch what you grab!)

Anrete, now miraculously free of the stone, has to shrug off acid seeping into his armor. He tosses his javelin at the half-orc, hitting it solidly and cautiously steps forward. In his barbarian enraged state, he
does not hear Sesha's urgent request to come to her.

The light around him then Dims. (Dim light gives Concealment and 20% miss chance)

DM JT: I don't think Anrete's spell rejection will apply here as the spell blocks out the light coming from outside his personal area and that effect is targetting him, per se.

Garret slings two stones at the same archer as before, his second one hitting, and takes a sidestep towards Sesha, pondering how tough it will be to knock out the dinosaur and hoping that no spell takes ahold of Sesha that brings her powers against the group.

The Area around him Dims and he quickly grabs ahold of a part of Sesha.

Beri-Thing Moves up and sees Bosk stagger from mutliple effects and reaches a hand out for some desperately needed healing and then receives Sesha's message. She ends up right behind him so he stays put. DM JT: Move Action to rise 10', Standard to cast healing.

As the light about him Dims, he grabs some part of Sesha.

Caius finds himself enveloped in a fog, then gets hit by a Fireball, then gets hit by an Acidball. However now the fog is dissipating quickly and he can see what's going on. Sesha's message calls to him to join in the group to go on a Shadow Walkabout.

DM JT: Caius stated a Double Move forward. I think it fair to put him next to Sesha, as she suggested.

He also sees that the Goblin Warg Rider is behind and to his left and Restlin is gulping down a potion and then rushing to Sesha's side, so he joins her.

Bosk feels great pain as wounds from a falchion, acid rays, and an acid blast grace his majestic bovine body. He feels the flow of healing as his friend in Thing-form emerges from the ground and touches him. He hears Sesha's call and assesses the wisdom of it, withdrawing to within Sesha's reach, emerging from his Darkwalk so the two Shadow Realm traveling spells don't cause some weird unwanted effect.

The lights Dim and Bosk reaches out to grab some part of Sesha.

Restlin struggles through the fireball and quickly downs a potion of healing (did he spend a Move to retrieve it? ah,forget it), and dashes over to where Sesha parks her broom.

DM JT: I'm Posting his part first, now I got some Spellcraft Checks to do and a Dispell Magic, so keep watch.

Valley Compound dash-o-rama Round 8 part 2 (Co-DM JonathanT)  d20+16=27 ; d20+28=32 ; d20+13=25 ;
Monday November 11th, 2013 7:25:49 PM

The IA scramble to get out of the mess and see about a better angle of attack on Khar Avon's fortified compound.

Those inside have other ideas.

Dw quickly assesses the developing situation to know how best to use the Held Dispell Magic:
Perception = 27

Spellcraft Check on Sesha's Darkness spell = 32

Dw sees Sesha swoop down on her broom and touch the ground, turnning the area around her Dim. Dw realises the nature of Sesha's spell and grins...easy magic to dispell.
Dispell Magic on the Darkness spell = 25

The area around Sesha turned Dim only for a brief moment and the sun shines all around again.

DM JT: Sesha would not burn her Hero Point if the Darkness failed, but I had to know first if the Disp. Magic worked or not. Sesha can save the point of choose to burn it on something else. If I have a decision in time tonight I'll finish the post, but I wanted to give her (and anyone else that wants to burn H.P.) to get a chance to so before the enemies' Action.

Sesha [AC 27/17 Touch/23 Flat] | HP 145/73+20 | CMD 16][See Invisibility]  d20+10=12 ;
Monday November 11th, 2013 7:51:39 PM

Growling, Sesha looks at Garrett and gestures at her broom... as her Darkness evaporates around her, she feels the recklessness of youth boiling over.

Without the Darkness, her Shadow Walk spell is useless. She lets that magic tingle away as well. Doing her best to maintain some semblance of composure, mutters between gritted teeth.

"He's outwitted us again. It's getting old. I doubt he can dispel your fists. Hop on Garrett. We are going to meet him."

Deciding on a new plan, she tries to pick out any possible route of flight that might obscure them from his perceptive vision.

[New Summary]

Sesha's move action remains unchanged. In a realistic order, subject to DM approval, Sesha's round SHOULD have played out thus.

1.Move from elemental.
2.Swift: Quickened L. Confusion
3. Standard: Darkness
4. Hero Point: Shadow Walk.

Instead, it will play as thus.

1. Move from elemental.
2. Swit: Quickened L. Confusion
3. Standard: Darkness
4. Perception: 12

DM JT: it is easier enough to deduce that if Sesha stays at 5' height and makes a dash to the wall, she will be out of sight of Dw. Archers be dammed, eh?

Valley Compound dash-o-rama Round 8 part 2 (Co-DM JonathanT) 
Monday November 11th, 2013 10:16:53 PM

DM JT:
Here's an updated map for your part of Round 8.

Map: Valley Map Round 8a

Beriothian (Will)-- AC:23/16/16 HP: 85/85 CMD = 23 
Tuesday November 12th, 2013 12:37:42 AM

Beri looks at the others and tries to figure out if they are going to take chase after her.

Sesha [AC 27/17 Touch/23 Flat] | HP 145/73+20 | CMD 16][See Invisibility] 
Tuesday November 12th, 2013 12:45:00 AM

(To be clear, she still hasn't moved from where she is on the map. I was explaining my actions for the DM and asking about something for next round after he posts the monsters. That dispel on the Darkness ruined our plan.)

Valley Compound dash-o-rama Round 8 part 2 (Co-DM JonathanT) 
Tuesday November 12th, 2013 9:45:33 AM

DM JT:
That is correct. I knew Sesha would not burn the H.P. on the Shadow Walk spell, I just didn't now if she would want to go ahead and burn in on something else.

Same for everyone else. I thought that some might want to burn a H,P. and go Full Defense, or split up, or some other crazy thing like that. :)

I needed to give you the chance before I made my move.

Sorry I busted up your plans. Gulp. I'm sure there'll be hell to pay when you finally get ahold of Dw.

Garret Goodbarrel [AC:31/29/26 HP:93/93 Ki:12/12 CMD: 29] 
Tuesday November 12th, 2013 12:18:07 PM

Garret grins as Sesha suggest an aerial bombardment of Halfling. He joins her on the broom.

Valley Compound dash-o-rama Round 8 part 2 (Co-DM JonathanT) 
Tuesday November 12th, 2013 4:36:19 PM

DM JT:
I would think that once the party moved from the Shadow Walking casting spot, it wouldn't be possible to dispell the spell unless that other one could somehow see into that realm as well.

What I don't know is, since you have not moved yet, if the spell is active in that geographical area, since you are only on the border of shadow world, not entirely in it, and still half in that material world spot.

I put the question to the rules board.

Do remember though, that wherever you decide to come out, you'll be shunted 1d10 × 100 feet in a random horizontal direction from your desired endpoint. You can't be stuck in solid rock, but you can be separated by a mountain ridge.

And time is ticking, ticking, ticking, away....

Valley Compound dash-o-rama Round 8 New part 2 (Co-DM JonathanT)  d20+28=41 ; d20+3=19 ; d20+8=28 ; d20+8=26 ; d20+8=26 ; d20+8=23 ; d20+8=10 ; d20+8=15 ; d20+8=16 ; d20+8=18 ; d20+8=27 ; d20+8=25 ; d20+8=24 ; d20+8=24 ; d20+8=11 ; d20+8=12 ; d20+8=10 ; d20+8=12 ; d20+8=15 ; d20+8=18 ; d20+8=28 ; d20+8=26 ; d20+8=22 ; d20+8=10 ; 2d8=16 ; d20+17=18 ; d20+17=35 ; 3d6+14=21 ; d20+16=33 ; 2d4+6=12 ; d20+15=25 ; d20+15=26 ;
Tuesday November 12th, 2013 10:20:02 PM

The IA scramble to get out of the mess and see about a better angle of attack on Khar Avon's fortified compound.

Those inside have other ideas.

Dw quickly assesses the developing situation to know how best to use the Held Dispell Magic:
Perception = 27

Spellcraft Check on Sesha's Darkness spell = 32

Dw sees Sesha swoop down on her broom and touch the ground, turnning the area around her Dim. Dw realizes the nature of Sesha's spell and grimaces... there is nothing it can do to prevent the darkness that envelopes the intruders.

Then the area around Sesha turnes Dim and the whole group vanishes!

NO! Wait!

In the dimmed light, Khar Avon's army sees one lone shadowy figure standing in defiance, probably completely ignorant that his compatriots have fled the scene!

Or is this a trick?

Spellcraft Check on Shadow Walk spell = 41

Dw, sees through the dim light and recognizes the nuances of a Shadow Walk spell.

It was a trick, but not the kind Dw was expecting. So one is left behind. A little smirk creases Dw's face and with a wave of a hand a a 'kind' word, a flash of light explodes around Anrete. It happens so quick to hardly notice, except a pale violet glow surrounds and outlines Anrete, shedding light as a humanoid shaped candle.

Anrete is the recipient of a Faerie Fire spell, Saving Throw = None, duration 1min/level.
Outlined creatures do not benefit from the concealment normally provided by darkness...

Wi exclaims with glee at the glowing target and a little spectral hand flies forth from next to him and streaks towards Anrete, attempting to touch him.

Touch Attack = 19

Anrete feels a paralysing numbness crawl from the spot the ghostly hand touched.

Fort Save DC18, Save = Negates, Fail = Paralysis.
Paralysis_ unable to move, frozen in place. Effective Dex and Str scores of 0 and is helpless, but can think.

A Hail of Arrows comes next:
A1 2 Atts: d20 + 8 = 28 Crit conf =26, no; 26, miss.
A2 2 Atts: d20 + 4 = 19, miss; 6, miss.
A3 2 Atts: d20 + 8 = 15, miss; 16, miss.
A4 2 Atts: d20 + 4 = 14, miss; 23, miss.
A5 2 Atts: d20 + 4 = 21, miss; 20, miss.
A6 2 Atts: d20 + 8 = 24, miss; 11, miss
A7 2 Atts: d20 + 8 = 12, miss; 10, miss
A8 2 Atts: d20 + 4 = 8, miss; 11, miss.
A9 2 Atts: d20 + 8 = 18, miss; 28, crit conf = 26 no
A10 2 Atts: d20 + 8 = 22, miss; 10, miss

DM JT Note: the above and following is calculated as if Anrete made his save. If not, I'll roll the extra damage later.

Tow of the twenty arrows find their mark. Fortunately, none are of the earlier flaming kind.
Dmg = 16

IF Anrete does not make his save vs. paralysis:
He is blindfolded, hogtied, and taken prisoner.

IF Anrete does make his save vs. paralysis:

Anrete finds himself just within reach of the Anky tail. The huge animal seems much more limber and quick than a normal beast of its size and it swipes its massive bone-club tipped tail aiming to clobber the barbarian.
Att1 = 18 miss
Att2 = 35, hit, dmg = 21 + Stun
Stun = DC25 , Save is Strength Based; Fail = Dazed for 1 round; Dazed = unable to act normally, can take no actions but has no penalty to AC.

The H-O moves in roaring and swinging his falchion!
DM JT Note: if Anrete is Dazed, he gets no AoO for his Guarded Stance.

Att = 33, dmg = 12

The Goblin Wargrider circles from behind and ends up at R7, firing its crossbow in a flanking maneuver within 20' of Anrete and takes a shot, then quickly, faster'n you can blink, reloads and shoots again!
Att1 = 25, miss
Att2 = 26, miss.

The Air Elemental in vortex form plops down behind Anrete at R21 and takes its normal form back.

DM JT Note on Map: I still have everyone on there even though all but Anrete have moved into that black-n-white dreamscape.

AND: there's still a lot of confusion going on back behind the wall between the catapult crews, just so's you know I didn't forget.

Map: Valley Map Round 8b

Beriothian (Will)-- AC:23/16/16 HP: 85/85 CMD = 23 
Tuesday November 12th, 2013 10:36:19 PM

Beriothian looks around the black and white dreamscape. It is a sight unlike any he has ever seen, but he reminds himself that they are there to regroup. He speaks to the others in Auran:
Weee are missing ooone... weee neeed to huuuury. I'll transfoooorm ooone mooore time if yooou can suuuggest a better foooorm foooor the remainder oooof this fiiight, ooor can suuummon soooome moooore heeelp.

Restlin (Carl) -- AC: +9/+8/+7 CMD: 21 HP: 62/82 (Spells) Luck Points: 5 (fatigued)  d20=8 ; 2d8+10=15 ;
Tuesday November 12th, 2013 10:45:41 PM

Restlin pops into the shadow realm, thankful for the respite. He starts chugging the rest of the potion, eager to get back and help his friends.

Standard: Drink CMW potion - 15 HP
Move: Arrive in the shadow plane

DM Info

Confusion: 4 rounds
Mage armor: long enough

AC is 17/16/15.

Sesha [AC 27/17 Touch/23 Flat] | HP 145/73+20 | CMD 16][See Invisibility]  d100+19=67 ; d20+19=29 ; d8+5=13 ;
Wednesday November 13th, 2013 12:04:44 AM

In the Shadow Realm, Sesha's plan for Garrett remains the same. With her strongest magic expended, all she can do at this point is support the others.

"I haven't moved. I suggest you all stay near me. We don't want to get too off target. Or on the bright side, maybe we can leave the Shadow Realm right on his head. Who knows?

Restlin seemed to be in a better place, physically. Now she was mostly concerned about Bosk. Now that they weren't fighting, both could take time to address their own wounds. Still, the Grim seemed fairly hurt.

She reaches for Woldsblood and finds it, then directs her spectral hand to deliver Bosk some relief.

"Thanks for the help back there with Bosk, Beri. It was all I could do to keep our magical pincushion alive. I'd suggest you take an Earth form and find the summoner who brought the new enemies to bear. with Earthglide you can probably catch him with his pants down!"

The little elf smiles at the others as she plucks an arrow from her broom.

"He's been blowing up our spells left and right. He can't have much juice left. And every spell of ours he stops is one less mean thing he's doing. Chins up! Anrete and Caius are still out there, so I'm taking us back soon, so if you have a way to heal yourself, use it! I'm also taking donations for more healing potions when we get home!"

She winks at Restlin.

"By the way, I thought blowing things up was your specialty Mage-Priest? I don't think I saw anything catch fire other than your fancy clothes."

[1] Move Action: Bend Leyline: 29 vs DC 20 Success
[2] Standard Action: Cure Light Wounds (arcane). Ley check 57 Success
[2.5] Bosk Cured for 13 x 1.5 = 20 damage.

-Spells in Effect-
Mass Bears Endurance: */10 Minutes. DOES NOT STACK WITH +CON GEAR.
Spectral Hand: Extended, 0/20 Minutes.
Flying Broom: 10/100 Minutes.
Barkskin: .6/10 Hours.
Shield of Faith 0/10 Minutes.
Goodberry: 0/10 days. 3 Berries.
Message 0/100 Minutes.
Cats Grace 0/10 Minutes.

-Spells affecting enemies-

None.

Spells Remaining:1st: 4/5+1, 2nd: 2/4+1, 3rd: 2/4+0, 4th: 1/2+0, 5th 0/2 +1

1 Hero Point Remaining.



Restlin (Carl) -- AC: +9/+8/+7 CMD: 21 HP: 62/82 (Spells) Luck Points: 5 (fatigued) 
Wednesday November 13th, 2013 8:09:25 AM

Restlin looks sideways at the little drow. "Blowing things up? I'm a conjurer, my dear, not an evoker. Our companions are much better at hurting others than I am. I have many, many tricks up my sleeve now that I'm not the focus of our enemies' attacks."

Anrete AC:30-2(+2vsmelee)/17-2(+2vsmelee)/30-2(+2vsmelee) CMD:32 HP:55/121+20 DR:3  d20+17=22 ; d20+7=18 ;
Wednesday November 13th, 2013 10:07:21 AM

Despite the shower of arrows, most of the missiles failed to penetrate the armor of the barbarian. Grunting his displeasure, Anrete easily shrugs off the paralyzing spell only to get dazed by the back swing of a gigantic bony tail.

Shaking his head vigorously to clear his vision, Anrete turns to only receive a vicious cut from the half-orc as two bolts bounces off his mithril plates.

----------------------------------------
Fort: 22 (passed)
Str:18 (failed) Dazed

Effects:
Faerie Fire: Does not benefit from concealment
Dazed: Takes no action.
Enraged: +4 Str/Con +2 Will -2 AC (3/25 rounds)
Guarded Stance: +2 dodge vs melee (2/5 rounds)
AC vs Melee: 30/Touch17/FF30
AC vs Others: 28/Touch15/FF28
DR3

Garret Goodbarrel [AC:31/29/26 HP:93/93 Ki:12/12 CMD: 29] 
Wednesday November 13th, 2013 10:39:00 AM

Garret speaks to the others in the dark, "Anything you can do to help me stop this madness, I'll accept." He nods to Sesha and continues, "And I'm ready to be your personal bomb!"

Bosk AC: (33/18/30 against evil) 31/16/28 CMD:28 HP 58 of 88 Spells 
Wednesday November 13th, 2013 12:05:50 PM

How soon to we return to the battle?

ooc: I would like to know when we are going to leave this plane before writing up my move. Will we be starting the next round back in the battle?

Sesha [AC 27/17 Touch/23 Flat] | HP 145/73+20 | CMD 16][See Invisibility] 
Wednesday November 13th, 2013 3:52:35 PM


Sesha grins at Bosk. "Soon. When I decided to run you were hurt really bad. You seem better now, but I wanted everyone to have a chance to heal or prepare a spell at least once or twice if needed."

(Either at the start or next round or the one after, depending on group consensus)

Bosk AC: (33/18/30 against evil) 31/16/28 CMD:28 HP 58 of 88 Spells 
Wednesday November 13th, 2013 7:44:36 PM

I say sooner rather than later. I don't like leaving Anrete and Caius out there with so many enemies.

Caius (Carl subbing for Tanner) - AC: 23/12/21 HP: 146/146 CMD: 28  d20+21=31 ; d10+11=12 ; d20+18=35 ; d20+22=37 ; d10+11=19 ;
Wednesday November 13th, 2013 8:01:22 PM

Caius takes a 5' step to put him next to Mr. Goblin and his worg buddy (Q7). "The wumpus takes the field." he intones before making two broad diagonal slashes from right to left across the goblin's chest.

Full round attack

Atk1: Hit AC 31 for 12 damage
Atk2: Hit AC 35 (crit confirm: 37) for 38 damage



Anrete AC:30-2(+2vsmelee)/17-2(+2vsmelee)/30-2(+2vsmelee) CMD:32 HP:66/121+20 DR:3  d20+20=27 ; 2d6+12=16 ; 2d8+5=11 ; d20+17=31 ; 4d6+21=28 ;
Wednesday November 13th, 2013 8:25:53 PM

In his blood fury, Anrete easily shrugs off the massive slap from the monsterous beast and lashes out unexpectedly at the approaching half-orc.

Invigorated by the continuous assaults from his foes, Anrete straddled to his left - keeping the half-orc between him and the bony lizard-thingy - before swinging his massive sword at his humanoid foe.

OOC:

So it is a sav vs Fort not sav vs Str!

Then Anrete is not dazed! He is +13 to Fort, so he rolled 11+13 = 24 vs DC23 (as in the book? not DC25)

Actions:
Unexpected Strike (AOO) vs HO: AB27 DMG16
Move Action: Renewed Vigor - heals 11 HP
5-feet move: P20
Std Action: Vital Strike Power Attack vs HO: AB31 DMG28



Beriothian (Will)-- AC:23/16/16 HP: 85/85 CMD = 23 
Wednesday November 13th, 2013 8:45:02 PM

Beriothian looks down at himself and confirms that he is already in an earth elemental form.
III Cooooul alsooo suuuumon anooother eaaarth ellllemental to heeeelp uuus....

Valley Compound dash-o-rama Round 8 New part 2 (Co-DM JonathanT) 
Wednesday November 13th, 2013 9:50:26 PM

DM JT to Anrete: man, I gotta do all the work! :P
Anrete's Fort +13 is bumped up by +2 for his Rage Con enhancement of +4, so that means his Fort is +15.
Fort +13: +7(Barb) +3(Ab score) +3(Cloak) = 13 +2 Rage = 15
The DC is 25, these summoned creatures are Augumented and get a +4 Strength and +4 Con. Since the base DC is 23, then the augumented DC is +2, or 25.
However, 11+15 = 26.
But I almost missed this and Anrete's Fort Save would have failed had I not caught it.

To Caius: I had put you in the shadow because I didn't want to put you in combat when you couldn't post. Otherwise the goblin would have been elsewhere.



Bosk AC: (33/18/30 against evil) 31/16/28 CMD:28 HP 86 of 88 Spells  d8=1 ; d8=4 ; d8=7 ; d8=7 ;
Wednesday November 13th, 2013 10:04:26 PM

The cleric's concern for the man left behind is so strong that he doesn't even lecture Sesha on her use of Wold's Blood. You have known Caius longer than I, but I do not want to to have to use my spatula of corpse retrieval on when we return. Please, let us return immediately.

The cleric holds tightly onto his holy symbol and says a quick prayer. Immediately his wounds finish stitching themselves back up until he is in almost perfect condition.

Although, the blond taur quickly adds, if you happen to have Haste prepared to day it would be VERY handy about now. He silently hopes Restlin has it prepared to cast.

Valley Compound dash-o-rama Round 9 part 1 (Co-DM JonathanT) 
Wednesday November 13th, 2013 10:58:27 PM

DM JT Note: I'm experimenting breaking up the posts into two parts, your actions then theirs. This way, if something comes up, I've got part of it done, at least.

Sesha decides to not really move anywhere, knowing that distance in the shadow realm is not the same as on the material plane and there's no telling where they'd end up if she moved.

She heals Bosk some and announces they'll stay in the shadow realm one round, or two, depending on when they will be ready.
She thanks Beri-thing for his help in healing and suggests that he, in Earth Elemental form and go looking for the pesky spellcaster using his Earthglide.

Restlin gulps another potion of healing and receives some friendly ribbing from Sesha. The mage promptly tells the witch that his forte is conjuring, not blasting. He just needs to be ignored for a little while to really get going.

Garret jumps upon the back of Sesha's broom and in excitement, or despair, or plain halfling bravado, exclaims "And I'm ready to be your personal bomb!"

DM JT: is Geronimo in his vocabulary? Grin.

Bosk the wold's blood healing only because of the dire situation Anrete is in. He finishes healing himself up and states his desire to return immediately. He asks for a Haste spell if anyone has one ready. Would be very helpfull.

Caius hangs onto Sesha in the shadow realm pondering their next strategic move. He realy wants a piece of them!

DM JT Note: I had put Caius in the shadow because I didn't want to put you in combat when you couldn't post. Otherwise the goblin would have been elsewhere.

Beri-Thing is also very concerned with Anrete's fate. He suggests that he summon another Earth Elemental to help. He'd better do it soon, there's not much time.

Anrete, left alone, fends for himself and does rather well.
First he gets hit by a Faerie Fire spell lighting him up like a purple target. The then shruggs off the effects of a Ghoul Touch spell which coould have been disastrous for the IA if he'd failed. Next, he gets plinked by two arrows, followed by a slap upside the head by the Anky.
Rattled, he manages to maintain his focus and catches the H-O as it closes in, and whallops it good. The H-O give back a slash with it's falchion.
'Grog KILL!' he slobbers as blood drips from his falchion.
Anrete takes a step to the side and swings his beautiful sword, cutting deep into the H-O.

Now their turn.

Beriothian (Will)-- AC:23/16/16 HP: 85/85 CMD = 23 
Wednesday November 13th, 2013 11:29:00 PM

...since nobody commented on what to summon Beriothian will instead channel his Animal Growth to bring forth an Ettin

---
spell list
0 (4)- Detect Magic, Light, Create Water, stabilize
1 (6)- *Elf Vision, obscuring mist, Faerie Fire, Entangle, cure light wounds x3
2 (6)- *Faerie Fire, Fog Cloud, Warp Wood x2, Flaming Sphere(x2)
3 (5)- *Glibness, Sleet Storm, Greater Magic Fang, Spike Growth, stone shape, Daylight
4 (5)- *Lesser Planar Ally, Spike Stones x2, Freedom of Movement, Air Walk x2
5 (3)- *Awaken, Animal Growth
Spells with * are Fey domain spells (and not included in spell counts)

DM JT: noted. I'll put it on the map when you guys get back.

Valley Compound dash-o-rama Round 9 part 1 (Co-DM JonathanT)  3d4+3=9 ; d20+14=15 ; d20+14=16 ; d20+14=25 ; d20+16=18 ; d20+11=13 ; d20+16=33 ; 2d4+6=14 ; d20+19=38 ; 3d6+14=25 ;
Wednesday November 13th, 2013 11:56:05 PM

The Archers upon the wall hold their fire as they see it futile to shoot while their H-O captain is so near their target.

Wi points his finger at Anrete and three little missiles hit the barbarian.
Magic Missile dmg = 9

The Goblin Worg Rider shifts his mount to continue flanking Anrete and lets fly two more bolts in quick succession.
Att1 = 15, miss
Att2 = 16, miss (miserable rolls!)

The Air Elemental follows Anrete and flanks the barbarian as well at P21 (5' SW move then 5' up).
Att = 25, miss

The H-O, bloodied pretty good, takes his swings with his bloodied falchion:
Att1 = 18, miss
Att2 = 13, miss
Att3 = 33, dmg = 14

(DM JT OOC: i forgot the +2 flanking but nothing changed.)

The Anky now moves in as well, flanking Anrete from 10' away.
Att = 38, dmg 25 + Stun
Stun = DC25 , Save is Strength Based; Fail = Dazed for 1 round; Dazed = unable to act normally, can take no actions but has no penalty to AC. At least we know how this works now.

DM JT OOC: Missed a possible crit by 1!

Anrete only: Perception DC25 = Highlight to display spoiler: { You hear a spell being cast from behind the wall, probably Dw.}

Map: Valley Map Round 9

Anrete AC:30-2(+2vsmelee)/17-2(+2vsmelee)/30-2(+2vsmelee) CMD:32 HP:24/121+20 DR:3  d20+15=23 ; d20+15=31 ; d20+17=21 ; d20+12=20 ; d20+7=26 ; d20+17=29 ; 2d6+21=31 ; 2d6+21=29 ; 2d6+21=33 ; 4d6+21=34 ;
Thursday November 14th, 2013 1:40:52 AM

Unintimidated by the enemies surrounding him, Anrete easily shrugs off most of the attacks before spatting back, "Mutton KILL! Grogg DIE!".

The bloodcraze barbarian swings his greatsword in great vicious arcs aiming to bring down as many with him on his glorious path to valhalla.

OOC:

Anrete is a barbarian, he has improved uncanny dodge. He doesn't get flanked unless it is a rogue that is 4 levels higher than him. So no +2 bonus.

Don't Anrete get some cover from the anky as the HO is in the way?

Actions
Fort: 23 +2 (hero pt) (passed)
Perception: 31
Full Power Attack:
Attack 1 vs HO: AB21 DMG31
Attack 2 vs HO: AB20 DMG29
Attack 3 vs HO: AB26 DMG33

Hero Pt Action Vital Strike Power Attack vs HO or AE if not dead: AB29 DMG34

Effects:
Power Attack: -3AB +9DMG (2hd)
Faerie Fire: Does not benefit from concealment
Enraged: +4 Str/Con +2 Will -2 AC (4/25 rounds)
Guarded Stance: +2 dodge vs melee (3/5 rounds)
AC vs Melee: 30/Touch17/FF30
AC vs Others: 28/Touch15/FF28
DR3

Garret Goodbarrel [AC:31/29/26 HP:93/93 Ki:12/12 CMD: 29] 
Thursday November 14th, 2013 11:17:50 AM

Checking in... Geronimo? Hmmm....

Caius (Carl subbing for Tanner) - AC: 23/12/21 HP: 146/146 CMD: 28 
Thursday November 14th, 2013 11:29:48 AM

Caius grumbles impatiently...

Restlin (Carl) -- AC: +10/+9/+8 CMD: 21 HP: 62/82 (Spells) Luck Points: 5 (fatigued)  d20=6 ;
Thursday November 14th, 2013 11:36:41 AM

Peering out through the haze of the shadow realm, Restlin sees Anrete tear into the half orc, but there are too many enemies.

"We need to get back now or Anrete's a goner." He turns to Bosk and quips "buddy, who do you think you're talking to?" before letting loose with an extended haste spell he never leaves home without.

***

Confusion: 3 rounds
Mage armor: long enough
Haste: 12 rounds

AC is 16/15/14 this round.

Sesha [AC 27/17 Touch/23 Flat] | HP 145/73+20 | CMD 16][See Invisibility]  d8=3 ; d10=3 ;
Thursday November 14th, 2013 2:43:07 PM

Sesha smiles at the others and cheers.

"Here we go!!"

She lets the Shadow Walk spell fade and with a rush the material once more surrounds them all. She finds to her surprise they have shifted a little, but not so far as to have lost their positioning in the fight.

Her broom is significantly slowed with Garrett on board, but it's worth it. She streaks north first, flying over the gap in the wall where enemies poured out. Then she angles back west, delivering the Halfling Bombadier right to the enemy caster.

She calls over her shoulder.

"Be careful!"

[1] Hasted Move to M-12 at 20ft altitude.
[2] Ready action to counterspell Dispel Magic. (Note that counterspells don't require roll-offs as long as I prepared or know the exact spell I am waiting to counter.)

Bosk AC: (33/18/30 against evil) 31/16/28 CMD:28 HP 86 of 88 Spells 
Thursday November 14th, 2013 3:03:31 PM

ooc: Just to clarify, a 3 for direction means to the east and a 3 for distance means 3 squares, or 15ft. Is that correct?

Sesha [AC 27/17 Touch/23 Flat] | HP 145/73+20 | CMD 16][See Invisibility] 
Thursday November 14th, 2013 3:03:58 PM

ooc: I believe so.

Garret Goodbarrel [AC:31/29/26 HP:93/93 Ki:12/12 CMD: 29] 
Thursday November 14th, 2013 3:21:54 PM

Garret smiles evilly as Sesha aims to a location just over the caster.

OOC:
Just waiting to see what else happens when we come back, but Garret's goal is to drop, oh why not, right on top of the caster. Maybe damage, maybe mess up a spell, etc., etc. I've got dice!

Bosk AC: (33/18/30 against evil) 31/16/28 CMD:28 HP 86 of 88 Spells 
Thursday November 14th, 2013 4:22:13 PM

Yes. 3 for direction means to the east and a 3 for distance means 3 squares, or 15ft.

Restlin (Carl) -- AC: +10/+9/+8 CMD: 21 HP: 62/82 (Spells) Luck Points: 5 (fatigued)  d10=5 ; d8=1 ; d20+2=12 ;
Thursday November 14th, 2013 4:28:20 PM

Restlin returns from the shadow plane to find himself in a precarious situation. Immediately behind the half-orc attacking Anrete and right next to this stupid lizard. He stays very still and very quiet, hoping neither will notice him.

***

Untrained sneak roll = 12, in case it matters

Beriothian (Will)-- AC:23/16/16 HP: 85/85 CMD = 23  10d8+20=67 ;
Thursday November 14th, 2013 9:28:42 PM

As Sesha prepares to end the spell Beri finishes up his spell and summons forth an Ettin.

Ettin -- AC:18/8/18 HP: 67/67 CMD = 27
HP=10d8+20=67 ;

Augment Summoning- Each +4 to Strength and Constitution
Fort +9, Ref +4, Will +5

Speed 40 ft.
Melee 2 flails +14/+9 (2d6+6)
Ranged 2 javelins +7 (1d8+6)
Space 10 ft.; Reach 10 ft.
Special Attacks superior two-weapon fighting

Str 27, Dex 12, Con 15, Int 6, Wis 10, Cha 11
Base Atk +7; CMB +16; CMD 23
Feats Cleave, Improved Initiative, Improved Overrun, Iron Will, Power Attack
Skills Handle Animal +8, Perception +12; Racial Modifiers +4 on Perception
Languages pidgin of Giant, Goblin, and Orc
Superior Two-Weapon Fighting (Ex)


Bosk AC: (33/18/30 against evil) 31/16/28 CMD:28 HP 86 of 88 Spells  d20+5=8 ; d10=1 ; d8=5 ;
Thursday November 14th, 2013 9:40:30 PM

ooc: Post coming.

Bosk does his best to hold onto Sesha, but the girls hand is too small and despite his best effort he finds himself flung from the groups.

Strength check to hold onto Sesha = 8 Fail
Distance traveled = 1 = 5ft
Direction traveled = 5 South

Beriothian (Will)-- AC:23/16/16 HP: 85/85 CMD = 23  d10=2 ; d8=6 ;
Thursday November 14th, 2013 9:47:16 PM

Beriothian is 10 feet sw (I assume he couldn't hold on while casting)... I'm unclear as to whether the Ettin would have appeard prior to us leaving the realm or after (i.e. am I placing the Ettin or is he being randomly shunted?)

DM JT: yes, I'll take care of it.

Bosk AC: (33/18/30 against evil) 31/16/28 CMD:28 HP 86 of 88 Spells  d20+11=15 ; d20+11=31 ; d20+11=31 ; d20+11=15 ; d20+6=20 ; d20+6=8 ; d20+6=15 ; d20+6=12 ; d8=7 ; d8=6 ; d6=2 ; d6=1 ; 2d8+6=19 ; 2d8+6=20 ;
Thursday November 14th, 2013 10:54:37 PM

Te horned cleric decides to make the most of Restlin's Haste spell and reaches deep within himself to pull off the unthinkable (burned a hero point for an extra standard action) and activates his magical headband and grows even larger and increases his reach to 15ft!!! Taking a 5ft step up to the North East he unleashes a series of attacks upon the Half Orc. His speed is unbelievable as he manages to get seven attacks in on the beast in a matter of seconds...unfortunately his aim is not as impressive and only one hit is truly impressive. A critical hit that cuts deep.

Actions
------------
Use Hero Point for action to Activate Red Headband of enlarge person
Full round attk:
Atk 1 with Bastard Sword Hit AC 16, miss
Off hand atk 1 with armor spikes = 32 (nat 20!!!) confirm crit 32 (nat 20!!!) for 22dmg
Nat weapon Horn Atk 1 Hit AC 16, miss
Atk 2 with bastard sword Hit AC = 21 for 16 dmg
Off hand atk 2 with armor spike Hit AC = 9
Nat weapon Horn atk 2= 16
Extra atk from Haste = 20 for 17 dmg

No bonus has bee added yet in case any of those shunted provide a flanking bonus with Bosk,
A +1 bonus to hit was added for nemesis insight

Valley Compound dash-o-rama Round 9 part 1 (Co-DM JonathanT) 
Thursday November 14th, 2013 11:18:57 PM

DM JT:
Sorry about the late post. I've been battling a low-grade fever for the past two days. When I got home today I took two Tylenols and crashed.

I'll get as much as I can in tonight.

Valley Compound dash-o-rama Round 9 part 1 (Co-DM JonathanT) 
Thursday November 14th, 2013 11:28:57 PM

DM JT to Anrete:
Looks like the die rolls hit despite the lack of bonus for flanking. H-O rolled a 33 without the +2 and the Anky rolld a 38 -2 = 36.

See Big Creatures and Cover. I can pick N18 as my square and the H-O would not provide cover from that square. Besides, the Anky is Huge and can swing its tail around H-O much like someone with a Polearm can attack from behind a smaller friendly creature.

Valley Compound dash-o-rama Round 9 (Co-DM JonathanT) 
Thursday November 14th, 2013 11:54:08 PM

DM JT:
Sorry for the delay. To do justice I'll need to take some time and I'm just a little under the weather today. Whatever the other sick Woldians got must have ooozed on over here.

Don't know really what it is. Just a low-grade fever and lack of appetite and just a general tired feeling.
Yesterday it was that muscle achey feeling. At least that went away today.

I hope to have my head on better tomorrow for a decent post.

Garret Goodbarrel [AC:31/29/26 HP:93/93 Ki:12/12 CMD: 29] 
Friday November 15th, 2013 9:08:25 AM

OOC:
Checking in... get well soon!

Caius (Carl subbing for Tanner) - AC: 24/13/22 HP: 146/146 CMD: 28  d8=2 ; d10=4 ; d20+21=32 ; d20+18=37 ; d20+18=25 ; d10+11=15 ; d10+11=20 ; d10+11=20 ;
Friday November 15th, 2013 8:13:05 PM

Caius pops out of the Shadow Realm not far from where he went in (O21). Finding himself next to an enemy, he decides to try this "haste" magic out and unleashes on the air elemental.

Atk1: Hit AC 33 for 15 damage
Atk2: Hit AC 38 for 20 damage
Haste Atk: Hit AC 26 for 20 damage

Beriothian (Will)-- AC:23/16/16 HP: 85/85 CMD = 23 
Friday November 15th, 2013 8:46:41 PM

ooc: feel better

Valley Compound dash-o-rama Round 9 (Co-DM JonathanT) 
Saturday November 16th, 2013 12:21:19 AM

DM JT:
Must be a mild form of stomach virus. Just enough to make me feel yucky.

Valley Compound dash-o-rama Round 9 (Co-DM JonathanT) 
Saturday November 16th, 2013 9:56:11 PM

DM JT:
Feeling better now. Starting to work on the post.

Valley Compound dash-o-rama Round 9 (Co-DM JonathanT)  d100=76 ; d100=8 ;
Sunday November 17th, 2013 3:35:10 PM

DM JT Round 9 Miscl:

I forgot this for Round 8, but since H-O is in the Darkness area, Anrete was supposed to have a 20% miss chance due to concealment on H-O. I forgot about it so that is gone. But for Round 9, Att 1, 2 missed, but Att 3, 4 potentially hit.
Rolling 20% miss chance for:
Att 3 = 76, Att 4 = 8.

Result, Att 3 hit for 33 dmg but Att 4 missed dut to concealment, Hero Point used.

Continuing with Post.

Valley Compound dash-o-rama Round 9 (Co-DM JonathanT) 
Sunday November 17th, 2013 5:31:20 PM

DM JT to Garret:
You and Sesha end up 10' above Dw. You will need to make a successful Jump, then a successful Grapple. I can finish that part of the Round when that is done, so get it done as soon as you can.

Acrobatics DC12
CMB DC20

DM JT: I've edited this post some. I just noticed that Sesha poped in 10' up the slope already.

Valley Compound dash-o-rama Round 9 (Co-DM JonathanT)  d8=6 d10=5
Sunday November 17th, 2013 5:31:21 PM

DM JT to Beri:
Rolling location for the Ettin.

Direction = 6
Distance = 5

Valley Compound dash-o-rama Round 9 (Co-DM JonathanT) 
Sunday November 17th, 2013 7:00:01 PM

DM JT to Bosk:
Sesha popped in at T5 (10' up the slope). You popped in at 10' up the slope (T-U/6-7). Moving NE 5' puts you 15' up the slope.

That's like, way to far away from H-O without a pole-arm.
Did you mean NW 5' instead?

RSVP asap.
Thanks.

Valley Compound dash-o-rama Round 9 (Co-DM JonathanT)  d100=94 ;
Sunday November 17th, 2013 7:25:03 PM

DM JT to Bosk:
Since you are attacking the H-O which has Concealment due to being in the darkened area, I'll roll your 20% miss chance and use your Blind Fight to re-roll any missed hits, or hit misses, however it works.

Off hand atk 1 with armor spikes = 32 (nat 20!!!) confirm crit 32 (nat 20!!!) for 22dmg
Concealment roll = 94, (oh lucky you!)


Valley Compound dash-o-rama Round 9 (Co-DM JonathanT)  d100=79 ; d100=16 ; d100=39 ;
Sunday November 17th, 2013 7:59:47 PM

DM JT to Caius:
Due to Concealment, the Air Elemental gets a 20% miss chance to your attacks.

Atk1: Hit AC 33 for 15 damage
Concealment check = 79

Atk2: Hit AC 38 for 20 damage
Concealment check = 16, miss

Haste Atk: Hit AC 26 for 20 damage
Concealment check = 39

Valley Compound dash-o-rama Round 10 part 1 (Co-DM JonathanT) 
Sunday November 17th, 2013 8:22:45 PM

Round 10, PC Actions:

Anrete takes massive blows but keeps his nerve. The pounding of the dinosaur has not daunted his spirits. He taps his life energy and shrugs off the head-bonking then answers the H-O, who he can dimly see, with three brutal swings of his BAS. The first two miss but the 3rd connects viciously. Seeing the enemy brute hurt about as much as he, Anrete taps into his life energy one more time for a final blow but the dim light is unforgiving and he misses.

Deep in the Shadow Real:
REstlin vaguely sees Anrete beset from all sides and encourages an immediate return to the 'real' world. But before they go, he casts Extended Haste on everyone with him. Popping back into the real world, he finds himself righ behind the H-O and next to the Anky! Being in the Dim light, he just tries to look unoticable.

Beri-thing finishes his summoning spell and an Ettin appears next to him.

DM JT Note: it would be my understanding that the Haste went off before the Ettin popped in due to the
order of the post.


Sesha, ready to return and rescue Anrete, with a "Here we go!!" voluntarily ends the Shadow Walk spell and they all pop back into the real world. The distortion from shadow-to-real yanks them around a little, and some get displaced in a less than desirable location. She lands 15' due east from her point of origin.
Wasting no time, with Garret on the back of ther broom, Sesha takes off towards the gate area.
"Be careful!" she calls over her shoulder to Garret as she reaches 10' above Dw.

DM JT Note; Since you both take up the same 5' square, it would seem you'd be 'squeezed', right?

Garret, from behind Sesha, gets a bead on Dw 10' bellow and 5' away and tries to make a jump and grapple the ebony figure who is hovering 10' off the ground.

Beri-Thing pops in 10' SW of Sesha, right next to the Worg Rider!
The Ettin pops a short distance behind (T10), on the cliff-side.

Bosk also can't hold on to Sesha and pops in south and 5' away. He is, though, hanging on a steep 45' angle slippery slope 10' up!

DM JT Note: you are on a steep slope and Difficult Terrain. Please note that you will have to activate your Agile Feet to take that 5' step on Difficult Terrain.

The minotaur searches deep within himself and pulls from his life force to activate his magical headband, granting him an even larger size. 15' of mean bull now steps forward and into the frey. The minotaur tries to look into the dim light to see the H-O and with his enhanced speed attemps a flurry of blade and horns. The dim light has bad effects on the bovine eyes as only one attack hits, but the H-O captain is looking pretty bad.

DM JT: I don't think there is any flanking bonus this round. Restlin can't flank H-O because he's in Darkness and can't flank H-O, this negates flanking from the opposite side despite Bosk's Blind Fight, the way I read it.

Caius hangs on to Sesha and pops in at Q23.

DM JT Note: the way we were calculating the entry spot was if you held on, you popped in at the same relative position to Sesha from where she popped in. Otherwise, you rolled a d8 and d10 and counted from Sesha's new entry square. I'm just assuming Caius made his STR check, putting him 1 square SW of Sesha (T22).

Caius sees the Air Elemental flanking Anrete and moves forward to take care of that threat.
Hasted, he expertly swings his elven curveblade, but the dim lighting messes some of his aim and only two swings hit.

Map at end of PC turn:Valley Map Round 10

Valley Compound dash-o-rama Round 10 part 1 (Co-DM JonathanT) 
Monday November 18th, 2013 3:03:16 PM

DM JT:
Just waiting on Garret's attempt to grapple Dw.

Acrobatics DC12
CMB DC20



Garret Goodbarrel [AC:31/29/26 HP:93/93 Ki:12/12 CMD: 29]  d20+34=41 ; d20+13=25 ;
Monday November 18th, 2013 4:34:12 PM

OOC:
Sorry, twas late today!

Acrobatics: 41 (Oh, I do love those rolls)>
Grapple: 25 Woo-hoo!

DM JT: got it. I'll need a Concentration check, but first my wife needs me to finish getting supper ready. :}

Caius (Carl subbing for Tanner) - AC: 24/13/22 HP: 146/146 CMD: 28 
Monday November 18th, 2013 10:34:25 PM

Caius and Restlin checking in.

Sesha [AC 27/17 Touch/23 Flat] | HP 145/73+20 | CMD 16][See Invisibility] 
Monday November 18th, 2013 10:45:34 PM

Cheque

Valley Compound dash-o-rama Round 10 part 1 (Co-DM JonathanT)  d20+25=43 ; d20+18=19 ; d20+2=14 ; d20+8=12 ; d20+8=28 ; d100=72 ; d20+8=19 ; d8=2 ; d20+4=9 ; d20+4=11 ; d20+8=16 ; d20+8=27 ; d100=1 ; d20+4=22 ; d100=77 ; d8=4 ; d20+4=10 ; d20+4=17 ; d20+4=17 ; d100=47 ; d100=5 ; d8=2 ; d20+8=26 ; d20+8=25 ; d100=14 ; d100=22 ; d8=3 ; d20+8=12 ; d20+8=11 ; d20+4=9 ; d20+4=22 ; d100=7 ; d20+8=9 ; d20+8=14 ; d20+8=24 ; d100=76 ; d8=3 ; d20+8=19 ; d100=5 ; d20+15=22 ; d20+16=17 ; d20+16=28 ; 3d6+14=20 ; d20+6=12 ; d20+25=39 ;
Monday November 18th, 2013 11:17:42 PM

DM JT Note: we had a power blowout down the street and Iost my text but the rolls remained. I'll try to recreate the text. :(

The IA pop back in to rescue Anrete in force, loaded with bear!

Garret slips off the broom and lands atop Dw at the end of a spell being cast and his little wiggly fingers cling to the ebony humanoid, clearly a drow.

Dw was not caught unawares and had prepared for the attack.
Concentration Check DC:40 = 43 (DM OOC: Whew!)

The spell competes and a large Wooly Rhinocerous appears at M20 facing Anrete. The purply-glowing dancing humanoid immediately attacts its attention and it lowers its head and charges!

Powerfull Charge = 19 (DM JT, go figure! they don't have the best eyesight anyway)

The archers, seeing many new targets pop back into view catch a glimpse of their old target, Restlin trying to look 'not there'.
Perception DC12 = 14.

They train their bows on him and let fly a shower of arrows despite the dim light and the Anky blocking the view of some.
AC is 16/15/14 this round.
Anky Cover benefit = +4 AC (19) vs 1, 2, 3, 4, 6, and 7.

Ar1 2 Atts: d20 + 8 = 12, miss; 28, %miss = 72, crit conf = 19 no. dmg = 2
Ar2 2 Atts: d20 + 4 = 9, miss; 11, miss.
Ar3 2 Atts: d20 + 8 = 16, miss; 27, %miss = 1, miss.
Ar4 2 Atts: d20 + 4 = 22, %miss =77, dmg = 4; 10, miss.
Ar5 2 Atts: d20 + 4 = 17, %miss =47 dmg = 2 ; 17, %miss =5, miss
Ar6 2 Atts: d20 + 8 = 26, %miss =14 miss; [/b]25, %miss =22, dmg = 3[/b]
Ar7 2 Atts: d20 + 8 = 12, miss; 11, miss
Ar8 2 Atts: d20 + 4 = 9, miss; 22, %miss =7 miss
Ar9 2 Atts: d20 + 8 = 9, miss; 14, miss
Ar10 2 Atts: d20 + 8 = [/b]24, %miss =76, dmg = 3[/b]; 19, %miss =5 miss

Total Arrow damage = 14, i think.

Anky Perc check on Restlin DC12 = 22.
The Ankylosaurus' animal instincts notice Restlin pop right next to its big bony tail and its instinct to react to the nearest threat takes over. Heaving its tail back, it swings it at the poor arrows peppered mage!
TWICE!

Power Tail Att1 = 17! (DM JT: N1)
Power Tail Att2 = 28 dmg = 20 + Stun
Stun Fort = DC25, Fail = Dazed for 1 round; Dazed = unable to act normally, can take no actions but has no penalty to AC. At least we know how this works now.

The Air Elemental turns on its attacker and, turning into its whirlwind form, tries to obscure Caius' vision by enveloping him in the vortex.
Ref Save DC14, Save negates, Fail = -2 Att (dust and debri in eyes while in vortex and 1rd after leaving).

The Goblin Warg Rider does not like his new neighors and Withdraws away from Beri due west then south past the entrance.
DM JT to Beri: if you have a 10' reach, you get 1 AoO.

H-O, seriously hurt, makes a Withdraw Action to Q18 then on through the gate, which closes behind him.
He then stows his shield.
DM JT to Restlin: you get an AoO on H-O with 20% miss chance on a hit if you make your Stun save..

Wi, in a desperate attempt to aid Dw, points its finger at Garret, despite him being attacked to Dw, and with a magic word, a corruscating ray springs forth.
Range Touch Attack = 12 -4 = 8. (DM JT: I know it was rather hopeless, but he didn't know!)

Dw, with a clinging hafling haging on, decides to do some drastic things of its own. Levitating up 40' more, Dw then casts a spell with only verbal component.
Concentration Check DC:40 = 39, failed

DM JT: Sesha gets an AoO when Dw levitats past her, at -4.

The catapult crews, being confused, appear in total disarray. While some are all out brawling, others are doing nothing or tring to split up a brawl.

Map and of round 10: Valley Map End Round 10

Time is 8:31:00 am

DM JT OOC: I hope I got everything. :}

Sesha [AC 27/17 Touch/23 Flat] | HP 145/73+20 | CMD 16][See Invisibility]  d100+15=22 ; d20+10=29 ;
Tuesday November 19th, 2013 12:03:42 AM

(OOC: With no melee weapon out and only a hand-crossbow equipped (which can't threaten melee), Sesha won't be able to take an AoO.)

Trusting that Garrett has the situation with the other wizard well in hand, she sets her sight on Wi. Looking down with contempt at the wizard, she balls a tiny fist and yells at the mage.

"You'll pay for this you... you toad!"

She lets transformative magic flow outwards, shaping it towards Wi. She wills her magic to shape him as she sees him. A worthless toad who has angered a Drow with a temper as volatile as that of any viper.

[1] Free Action: Activate Vediks Headband (auto 20 on next concentration check)
[2] Move Action: Bend Leyline: 39 vs 24 = +15 to next ley check.
[2.5] Ley Check: 22 vs DC 14
[3] Standard Action: Baleful Polymorph - Fortitude Save DC 21 - SR Result of 29



Sesha [AC 27/17 Touch/23 Flat] | HP 145/73+20 | CMD 16][See Invisibility] 
Tuesday November 19th, 2013 12:05:34 AM

-Spells in Effect-
Mass Bears Endurance: 1/10 Minutes. DOES NOT STACK WITH +CON GEAR.
Spectral Hand: Extended, 1/20 Minutes.
Flying Broom: 11/100 Minutes.
Barkskin: .7/10 Hours.
Shield of Faith 1/10 Minutes.
Goodberry: 0/10 days. 3 Berries.
Message 1/100 Minutes.
Cats Grace 1/10 Minutes.

-Spells affecting enemies-

Baleful Polymorph

Spells Remaining:1st: 4/5+1, 2nd: 2/4+1, 3rd: 2/4+0, 4th: 0/2+0, 5th 0/2 +1

1 Hero Point Remaining.


Anrete AC:30-2(+2vsmelee)/17-2(+2vsmelee)/30-2(+2vsmelee) CMD:32 HP:24/121+20 DR:3 
Tuesday November 19th, 2013 7:48:36 AM

OOC:

How did HO end up behind the wall? I tot I was fighting with him?

Anrete AC:30-2(+2vsmelee)/17-2(+2vsmelee)/30-2(+2vsmelee) CMD:32 HP:24/121+20 DR:3  d20+17=24 ; d20+12=31 ; d20+12=23 ; d20+7=22 ; d100=60 ; d100=63 ; d100=65 ; 2d6+21=28 ; 2d6+21=29 ; 2d6+21=26 ; 2d6+21=30 ;
Tuesday November 19th, 2013 8:30:34 AM

The battered barbarian easily dances pass the woolly beast and hacks powerfully with his sword.

Actions
Power Attack 1: AB24 Miss60 DMG28
Power Attack 2: AB31 (Crit) Threat23 Miss63 DMG29+26
Power Attack 3: AB22 Miss65 DMG30

Effects
Power Attack: -3AB +9DMG (2hd)
Faerie Fire: Does not benefit from concealment
Enraged: +4 Str/Con +2 Will -2 AC (5/25 rounds)
Guarded Stance: +2 dodge vs melee (4/5 rounds)
AC vs Melee: 30/Touch17/FF30
AC vs Others: 28/Touch15/FF28
DR3

Garret Goodbarrel [AC:31/29/26 HP:93/93 Ki:12/12 CMD: 29]  4d6+1=12 ; d20+19=21 ;
Tuesday November 19th, 2013 1:23:42 PM

Garret smiles as the two riders rise up from the ground. He holds on to the dark figure with one hand and punches hard towards the kidneys with his other (damage: 12). He looks around as they continue to rise and tries to hold on (maintain grapple: 21).

OOC:
Quick map question -- is the top of the wall at the same level as the ground behind it, or is the ground lower? In other words, from the rear, are the archers at ground level, or up on a wall? And if on the wall, is it just rocks that have to be climbed, or is it an actual wall with stairs and such?

I'm checking on the rules board, but if possible, Garret will add a stunning blow to that damage, DC 21 or sickened for 1 minute.

Caius (Carl subbing for Tanner) - AC: 24/13/22 HP: 146/146 CMD: 28  d20+7=26 ; d20+22=38 ; d20+22=27 ; d10+11=18 ; d6=6 ; d10=7 ; d20+18=37 ; d20+18=33 ; d10+11=12 ; d6=2 ; d10=9 ; d20+18=29 ; d10+11=20 ; d10+11=12 ; d6=6 ; d100=85 ; d100=41 ; d100=66 ;
Tuesday November 19th, 2013 2:08:44 PM

Caius sees the elemental spin up, takes note of its location, and closes his eyes just in time (reflex save 26 - pass). As he's enveloped, he spins his weapon opposite the direction the elemental is whirling, aiding in slicing the thing apart.

Atk1: Hit AC 38 - Crit confirm 31 - 36 damage + 13 shock damage = 49 damage (miss chance: 85 - hit)
Atk2: Hit AC 38 - Crit confirm 37 - 24 damage +11 shock damage = 35 damage (miss chance: 41 - hit)
Haste atk: Hit AC 29 - 20 damage + 6 shock damage = 26 damage (miss chance: 66 - hit)

Total damage: 110 HP. (Tanner, if you feel like trading characters, let me know)

IF THAT KILLS THE ELEMENTAL (and if it didn't, seriously Jon?)

Caius opens his eyes as the dust settles. Peering northward, he uses his enhanced speed to close some distance. (Move to Q14)

IF IT DOESN'T KILL THE ELEMENTAL (seriously Jon?)

Caius, amazed the thing is still standing, takes a 5' step north to get a clean breath before pressing his attack.

Restlin (Carl) -- AC: +10/+9/+8 CMD: 21 HP: 28/82 (Spells) Luck Points: 5 (fatigued)  d20+16=27 ; d20+2=17 ; d3=1 ;
Tuesday November 19th, 2013 4:38:59 PM

(Before I post, I would like to take a moment to thank Wardd. I know he doesn't really exist, but he saved my life twice during this combat.)

Restlin should know better than to try and not be seen. That's twice it hasn't worked out well for him.

After dancing around most of the arrows and getting smacked by this stupid lizard, he's had about all he can stand. Luckily, he forces all the air out of his lungs before the anky's tail impacts, so at least he's still aware!

Fort save w/ 5 luck points: 27 (none spent on a successful roll, but 5 is his max luck points).

As he recovers, he sees the half-orc run past him. Unarmed, Restlin still manages to give him a swift kick in the rear as he passes (Hit AC 17 for 1 non-lethal damage).

<more coming...discussing something w/ DM>

DM JT: did I miss something? Is this something the question Carl sent me by e-mail?

If it is, what I suggested Caius do is put on his Red Shirt and do some yelling and screaming at the dino.

Then, you pretend to be dead. That wouldn't be hard to do.

It is an animal and it probably will go after the moving thing, not the blood splattered blotch in the grass. :)


Valley Compound dash-o-rama Round 10 part 2 (Co-DM JonathanT) 
Tuesday November 19th, 2013 10:00:37 PM

DM JT to Garret:
The wall is rock rubble 10' high on both sides. The top portion is thinner to allow a narrow walkway where the archers stand. The archers have partial cover from the outside while standing on the narrow walkway.

It is your typical battlements design but the wall is crude instead of worked stone. 5 foot ladders lead from the floor to the narrow walkway. Plenty of hand holds allow anyone to attempt to climb over the wall.

to Anrete:
The half-orc made a Withdraw action past Restlin, and being hasted, made it past the gate and closed it.

Valley Compound dash-o-rama Round 10 part 2 (Co-DM JonathanT) 
Tuesday November 19th, 2013 10:34:24 PM

DM JT to Garret;
I looked up stuff in the rules and posted my thoughts on the Rules Board.
The jist isL
A) if you use your Standard Action to Maintain the Grapple, you don't have a Standard Action left to Attack with, thus no Stunning Fist;
B) the damage you can do while Maintaining the Grapple is not a puch or kick, but a tightning of your grip equivalent to your Unarmed Strike and not an actual Strike, so no Stunning Fist effect.

I'll keep watch on the Rules board but that's the way it seems to say in the rules. Notice I wrote seemed to say.

Valley Compound dash-o-rama Round 11 part 1 (Co-DM JonathanT) 
Tuesday November 19th, 2013 11:36:49 PM

DM JT: after last night's power outage and reboot, I'm glad I'm doing this in two parts. :}

Sesha watches as the robed figure, face mostly hidden by the hood of the robes, float upwards with Garret hanging on and unable to do anything about it. She does notice that the spellcaster giving them so much trouble is a Drow indeed!

Anger takes over her and she lets out a threat at the human wizard upon the wall.
"You'll pay for this you... you toad!" and proceeds to weave her magic to transform him into just that, a Toad!
Baleful Polymorph - Fortitude Save DC 21 - SR Result of 29

Anete, unaware in his raging state that the H-O took off and the Anky was eyeing Restlin instead of him, focuses on the brute that nearly gored him and just lets his rage flow freely. Three powerful swings of his sword later and the brute slumps.

Bosk moves to engage as well but has the opposite luck than Anrete and misses.

DM JT: what Coords do I put you at? You said NE but didn't say how far, and that would be moving further up the mountain. Just tell me the map squares and I'll fix it later.

Garret attempts to maintain his grapple hold and squeezes hard. (maintain grapple: 21).

Garret only: Highlight to display spoiler: {As you try to 'squeeze', you notice Dw's body feels rock hard and your 'squeeze' has very little effect.}

DM JT: for now, I'm going with my response on the Rules Board with respect to the Stunning Fist.

Caius easily finishes off the Air Elemental and heads north, straight to the wall, past Restlin, past Dino, past Go, and collects AoO from Dino.

Restlin recieves blessing from Wardd and maintains his cognitive abilities after the whallop from the Anky. The H-o rushing past gets a kick in his armored behind. The H-O gives Restlin the Evil Eye. One more thing for the mage has to worry about.

DM JT: I need to now specifically what Restlin will do, ie. play dead? Hold Action until Anky has gone?
And waiting for Beri.
And need to know Bosk's position.
Since lives depend on what they do, I'll hold off the enemy's actions

Only change on map is Caius' position and a dead Rhino and Air Elemental, so no point putting a new one up.

Beriothian (Will)-- AC:23/16/16 HP: 85/85 CMD = 23  d20+14=17 ; 2d6+7=13 ; d20+14=15 ; 2d6+7=12 ;
Tuesday November 19th, 2013 11:49:00 PM

Beriothian moves
AoO
attack = 17
damage=13

AoO
attack = 15
damage=12

ooc: ettin's move in in next post

Beriothian (Will)-- AC:23/16/16 HP: 85/85 CMD = 23 
Tuesday November 19th, 2013 11:51:06 PM

ooc: hit enter early... post continued

Beriothian moves NE 5 feet to get into range of the large Wooly Rhino. He lifts his massive arm and does his best to slam it into the massive creature, though his aim is less than stellar.

Beriothian (Will)-- AC:23/16/16 HP: 85/85 CMD = 23  d20+12=18 ; 2d8+6=18 ;
Tuesday November 19th, 2013 11:56:44 PM

The ettin sees the one who summoned him advance on the l large Wooly Rhino. He runs up to the left of Beri (sorry, I'm having trouble reading the exact location, but I think on the upper map this puts the ettin at M22 and Beri at O22, both have a 10 foot reach). Lifting a massive flail he brings it crashing down on the rhino with as much force as he can muster.

attack = 18
damage = 18

Ettin -- AC:18/8/18 HP: 67/67 CMD = 27
HP=10d8+20=67 ;

Augment Summoning- Each +4 to Strength and Constitution
Fort +9, Ref +4, Will +5

Speed 40 ft.
Melee 2 flails +14/+9 (2d6+6)
Ranged 2 javelins +7 (1d8+6)
Space 10 ft.; Reach 10 ft.
Special Attacks superior two-weapon fighting

Str 27, Dex 12, Con 15, Int 6, Wis 10, Cha 11
Base Atk +7; CMB +16; CMD 23
Feats Cleave, Improved Initiative, Improved Overrun, Iron Will, Power Attack
Skills Handle Animal +8, Perception +12; Racial Modifiers +4 on Perception
Languages pidgin of Giant, Goblin, and Orc
Superior Two-Weapon Fighting (Ex)

Restlin (Carl) -- AC: +10/+9/+8 CMD: 21 HP: 28/82 (Spells) Luck Points: 3 (fatigued)  d20=18 ; d20+16=27 ;
Wednesday November 20th, 2013 8:41:09 AM

Restlin feels lucky...really lucky. (AC this round is 30/29/28 - 2 luck points spent)

The wizard risks it, hoping the anky is distracted by someone else but feeling good about his chances if not, he tears away and hides behind Anrete (Q21).

He then decides to bring some help of his own to the battle & begins summoning an earth elemental.

***

Move action: Move to Q21
Standard action: Cast summon monster IV - elemental should arrive next round.

Earth elemental +4 str/con due to augmented summoning.

Confusion: 2 rounds
Haste: 11 rounds
Mage armor: long enough

Bosk AC: (+2 against evil -2 huge size) 31/16/28 CMD:28 HP 86 of 88 Spells 
Wednesday November 20th, 2013 9:19:31 AM

Bosk moves 5ft NW, down the mountain into the valley.

Garret Goodbarrel [AC:31/29/26 HP:93/93 Ki:12/12 CMD: 29] 
Wednesday November 20th, 2013 3:25:12 PM

Checking in...

Beriothian (Will)-- AC:23/16/16 HP: 85/85 CMD = 23 
Wednesday November 20th, 2013 5:37:35 PM

Having seen Anrete just do a number on the rhino Beri instead moves towards the anky and hits that instead(P-22) The Ettin moves to and hits the anky as well (R-21).

Valley Compound dash-o-rama Round 11 part 1 (Co-DM JonathanT)  d20+17=31 ; 3d6+14=26 ;
Wednesday November 20th, 2013 8:41:39 PM

DM JT:
Wrapping up PC actions:

The Goblin Worg Rider is way too quick for Beri-Thing to catch (AoO) and is gone down past the valley entrance.

The Ankylosaurus spots Caius run by and swings its long tail swooping around at him.
AoO = 31, dmg = 26 + Stun
Stun Fort = DC25, Fail = Dazed for 1 round; Dazed = unable to act normally, can take no actions but has no penalty to AC.

Restlin seizes the opportunity and runs away from the Anky and fits himself between Anrete and Bosk.

Beri-Thing directs the Ettin to attack the Anky and they both move forward to engage the Dino.
They both miss.

Now let's see what they do

Valley Compound dash-o-rama Round 11 part 1 (Co-DM JonathanT)  d20+25=35 ; d20+2=22 ; d20+6=14 ; 2d8+2=10 ; d20+17=32 ; d20+17=30 ; 3d6+14=29 ; 3d6+14=20 ; d20+4=17 ; d20+4=21 ; d20+4=24 ; d20+4=14 ; d20+4=8 ; d20+8=28 ; d20+8=16 ; d20+8=22 ; d20+8=9 ; d20+8=22 ; d8=7 ; d8=5 ; d20+8=18 ; d100=42 ; d8=6 ; d20+8=17 ; d20+4=13 ; d20+4=6 ; d20+8=12 ; d20+8=13 ; d20+4=6 ; d20+4=13 ; d20+8=22 ; d100=95 ; d8=3 ; d20+8=27 ; d100=2 ; d20+8=27 ; d100=73 ; d8=4 ; d20+8=14 ; d20+12=31 ; d100=61 ; d20+12=27 ; 2d8=10 ; d20+12=20 ; d100=58 ; d8=6 ;
Wednesday November 20th, 2013 10:05:47 PM

Dw continues to rise even higher, now reaching a height of 90'. Then, it all goes very, very dark.
Garret now is in complete Darkness.
The others see a 60' radius globe of darkness 90' high in the sky.
In that big blob of Darkness, Dw continues with a Cunning Plan:

For Garret only: Highlight to display spoiler: {Dw attempts to cast another spell. Concentration Check DC32 = 35. Dw manages to get the spell off. Dw is now coated in Grease!
Sanity Info: Activate Innate Deeper Darkness Ability as Standard Action (no check necessary), cast Quickened Grease with successful Concentration check. CMD is now 30 due to the slippery robes.
}

Way down below, Wi, a human in clothes akin to some Goth theme with Death symbols all around, tries to not be turned into a Toad.
Baleful Polymorph - Fortitude Save DC 21 = 22! (N20 - he and Restlin are vieing for the Luck Medal!)
"Toad huh? Let's see you duck this!"
He points a wand at Sesha and a corruscating ray springs forth aimed at the witch but goes wide.
Range Touch Att = 14

The H-O does someting behind the wall.

The Dino chases after its new target Caius:
Att1 = 32, dmg = 29 + Stun
Att2 = 30, dmg = 20 + Stun
DM JT: That would be a total of 3 Saves, one for the AoO and these two.

Hobgoblin Archers 5, 8, 9, and 10 aim their arrows at Caius:

Ar5 2 Atts: d20 + 4 = 17; 21, miss
Ar8 2 Atts: d20 + 4 = 24, Crit Conf 14 = no, dmg = 7; 8, miss
Ar9 2 Atts: d20 + 8 = 28, Crit Conf 16 = no, dmg = 5; 22, miss
Ar10 2 Atts: d20 + 8 = 9; 22, miss

Total Arrow damage = 12

The other Hobgoblin Archers train their sights on the Ettin:
Ar1 2 Atts: d20 + 8 = 18, %miss = 42, dmg = 6; 17, miss
Ar2 2 Atts: d20 + 4 = 13, miss; 6, miss.
Ar3 2 Atts: d20 + 8 = 12, miss; 13, miss.
Ar4 2 Atts: d20 + 4 = 6, miss; 13, miss.
Ar6 2 Atts: d20 + 8 = 22, %miss =95, dmg = 3; ; 27, %miss =2, miss
Ar7 2 Atts: d20 + 8 = 27, %miss = 73, dmg = 4; 14, miss

Lastly, the Goblin Warg Rider, back at the entrance has seen that no one has followed it and fires off two quick crossbow bolts at the Ettin:
Att1 = 31, %miss = 61, Crit Conf = 27, yes dmg = 10
Att2 = 20, %miss = 58, dmg = 6

Total damage to Ettin = 29

Map: Valley Map Round 11

I hope I covered everything.

Sesha [AC 27/17 Touch/23 Flat] | HP 145/73+20 | CMD 16][See Invisibility]  d20+19=21 ; d100=24 ;
Wednesday November 20th, 2013 10:58:56 PM

Sesha snorts as the ray sails by.

"Animal puns!? You're unbearable!"

The points a delicate finger at Wi, winking at him even as she casts her spell.

"I don't think your friend is coming out of that dark spot up there alive. As for you, count yourself lucky that I'm the last thing you'll ever see, mageling. Better me than Bosks hoof."

[1] Move Action: Bend Leyline (Fail)
[2] Swift Action: Arcane Armor Training
[3] Standard Action: Cast Blindness/Deafness. Ley Check 24 vs DC 14 success.
[3.5] Fortitude Save DC 19. (10+7+2)

-Spells in Effect-
Mass Bears Endurance: 1/10 Minutes. DOES NOT STACK WITH +CON GEAR.
Spectral Hand: Extended, 1/20 Minutes.
Flying Broom: 11/100 Minutes.
Barkskin: .7/10 Hours.
Shield of Faith 1/10 Minutes.
Goodberry: 0/10 days. 3 Berries.
Message 1/100 Minutes.
Cats Grace 1/10 Minutes.

-Spells affecting enemies-

Blindness/Deafness - Permanent.

Spells Remaining:1st: 4/5+1, 2nd: 1/4+1, 3rd: 2/4+0, 4th: 0/2+0, 5th 0/2 +1

1 Hero Point Remaining.



Bosk AC: (+2 against evil -2 huge size) 31/16/28 CMD:28 HP 86 of 88 Spells 
Thursday November 21st, 2013 12:58:59 AM

Bosk watches as tries to recall if DW has been casting using words or casting the spells silently.
ooc: Can I get clarification on this before I post?

DM JT: you got my e-mail reply, right?

Restlin (Carl) -- AC: +10/+9/+8 CMD: 21 HP: 28/82 (Spells) Luck Points: 3 (fatigued)  d20+12=23 ; d8+9=11 ; d20=10 ;
Thursday November 21st, 2013 9:14:46 AM

Restlin's spell finishes as a medium earth elemental pops into existence north of him near Caius (R14). He calls out in terran loud enough for the thing to hear him, "Hail, friend! If you'd be so kind as to burrow under that wall up there and look for a half-orc to wallop, I'd greatly appreciate it!"

The elemental glides underground and through the stone wall, coming back up to the surface at Q12 before rearing back and walloping the half-orc.

Atk: Hit AC 23 for 11 damage

In a voice low enough for only those around him to hear, the wizard speaks, "my confusion spell will wear off soon. We best be getting closer to that wall unless we want to become catapult fodder."

He turns to Bosk. "Hey buddy! Pick me up & put me on your shoulders. I have a great idea!"

***

Earth elemental: 42 HP, CMD 20, AC 18/9/18 - 12 rounds
Confusion: Last round
Mage armor: long enough
Expeditious Retreat: long enough
Haste: 10 rounds

AC is 20/19/18 this round.

No actions taken yet - waiting to see if Bosk will comply with my wishes.

Anrete AC:30-2(+2vsmelee)/17-2(+2vsmelee)/30-2(+2vsmelee) CMD:32 HP:24/121+20 DR:3  d20+17=25 ; d20+12=27 ; d20+7=22 ; d100=59 ; d100=19 ; d100=15 ; 2d6+21=27 ;
Thursday November 21st, 2013 9:18:32 AM

Drenched in the blood of the poor horned beast, Anrete turns and stomps toward the giant lizard, his sword arcing towards the bony plates.

Actions
5 foot step to 19P
Full Power Attack @ Anky: AB25 DMG27
the rest miss due to concealment.

Effects
Power Attack: -3AB +9DMG (2hd)
Faerie Fire: Does not benefit from concealment
Enraged: +4 Str/Con +2 Will -2 AC (6/25 rounds)
Guarded Stance: +2 dodge vs melee (5/5 rounds)
AC vs Melee: 30/Touch17/FF30
AC vs Others: 28/Touch15/FF28
DR3

Caius (Carl subbing for Tanner) - AC: 24/13/22 HP: 60/146 CMD: 28  d20+12=13 ;
Thursday November 21st, 2013 9:24:01 AM

Caius takes a massive hit and sees stars. He desperately tries to clear his head.

Fort save: nat 1= 13

Garret Goodbarrel [AC:31/29/26 HP:93/93 Ki:12/12 CMD: 29]  d20+13=20 ; d20+24=41 ;
Thursday November 21st, 2013 2:30:59 PM

Garret tries to hold on to the robes, figuring at the least he can keep this caster busy while the others deal with the action below. However, with the greasy coating, Garret discovers that he cannot hold on (CMB 25) and he starts to plummet to the earth.

OOC:
I'm guessing that since it's a standard action to attempt to maintain a grapple the he can't use another action to attempt to start a new grapple, so he's just out of luck.

On the fall, he uses acrobatics (41) to ignore 10 feet of the fall. He should be able to use slow fall when he gets down near the wall to ignore up to 50' of falling damage, but he's going to hit the ground pretty hard, anyway, I guess.

Bosk AC: (+2 against evil -2 huge size) 31/16/28 CMD:28 HP 86 of 88 Spells  d20=4 ;
Thursday November 21st, 2013 8:41:59 PM

Bosk uses his last charge of agile feet and charges to 15,16/P,Q and swings his enormous sword at the half orc hoping to put an end to its miserable life, once again missing by a long shot. In the back of his mind he wishes he had chosen to use his chill touch attack which could have easily passed through the orcs armor.

Actions-
Agile Feet to avoid difficult terrain
Move to 15,16/P,Q
Attack, swing and a miss

Restlin (Carl) -- AC: +10/+9/+8 CMD: 21 HP: 28/82 (Spells) Luck Points: 3 (fatigued) 
Thursday November 21st, 2013 8:54:31 PM

Restlin glares as Bosk charges forward w/o acknowledging his request.

"This whole affair is getting retarded."

He decides to trail after Bosk, figuring he'll take the brunt of any attack. He ends up next to Caius along the wall at R14 and begins summoning more help.

**

Move: R14
Standard: Cast Summon Monster III

Bosk AC: (+2 against evil -2 huge size) 31/16/28 CMD:28 HP 86 of 88 Spells 
Thursday November 21st, 2013 10:17:20 PM

ooc: Sorry, Restlin's post didn't show up on screen when I posted. I just discovered Google Chrome in addition to the other issues is placing posts out of order. I would never have ignored your request, even if I chose not to go along with it I would have at least acknowledged your request. I think I will be downloading another browser this weekend.

Would it be worth burning a hero point to gain another action to pick you up?

Valley Compound dash-o-rama Round 11 part 1 (Co-DM JonathanT) 
Thursday November 21st, 2013 10:32:48 PM

DM JT to Garret:
The Slow Fall rules are a little short on description. It sounds like you need to be at arms length with the wall the whole time, but it doesn't say that in clear english. If we were to use Common Sense, just because you get within arms length of a wall on your last 5' before you hit the ground shouldn't mean you get to negate 40' of fall. However, since this is not likely to happen again in a long time, I'll go with that.

But don't make a habbit of freefalling just to catch yourself right before you hit dirt. :)

Valley Compound dash-o-rama Round 11 part 1 (Co-DM JonathanT) 
Thursday November 21st, 2013 10:48:55 PM

DM JT note to Restlin:
I have the Confusion spell starting in Round 5. At 7 rounds duration we have Rds 5, 6, 7, 8, 9, 10, 11 of confusion. At least that's what I played them out as. That means that the spell expired at the end of Round 11. Either way, they have 7 rounds of confused brawling and this upcoming round the'll be of clear mind again.

Beriothian (Will)-- AC:23/16/16 HP: 85/85 CMD = 23  d20+14=25 ; d20+14=30 ; 2d6+7=18 ; 2d6+7=15 ; d20+12=21 ; d20+12=22 ; d20+7=12 ; d20+7=9 ; 2d6+6=8 ; d3=2 ; 2d6+6=10 ; 2d6+6=15 ; 2d6+6=10 ;
Thursday November 21st, 2013 11:17:13 PM

Beriothian takes a 5 foot step to the south east to make room for the ettin to join in the attack. Taking a deep breath Beri takes careful aim and slams into the beast standing in front of him.

attack 1 =25
damage 1=18

attack 2 =30
damage 2=15

---
The ettin sees the one that summoned him attacking again and joins to help take down the same target, taking a 5 foot step north east to get into reach. Both heads glare at the creature, and taking control of one massive arm, each head dependently starts wailing on the beast simultaneously with the massive flail it controls.

left hand
attack 1 =21
damage 1=8

attack 2 =12
damage 2=15

right hand
attack 1 =22
damage 1=10

attack 2 =9
damage 2=10

Ettin -- AC:18/8/18 HP: 67/67 CMD = 27
HP=10d8+20=38 ;
10 foot reach
Augment Summoning- Each +4 to Strength and Constitution
Fort +9, Ref +4, Will +5

Speed 40 ft.
Melee 2 flails +14/+9 (2d6+6)
Ranged 2 javelins +7 (1d8+6)
Space 10 ft.; Reach 10 ft.
Special Attacks superior two-weapon fighting

Str 27, Dex 12, Con 15, Int 6, Wis 10, Cha 11
Base Atk +7; CMB +16; CMD 23
Feats Cleave, Improved Initiative, Improved Overrun, Iron Will, Power Attack
Skills Handle Animal +8, Perception +12; Racial Modifiers +4 on Perception
Languages pidgin of Giant, Goblin, and Orc
Superior Two-Weapon Fighting (Ex)

Valley Compound dash-o-rama Round 12 part 1 (Co-DM JonathanT)  4d6=13 ; d100=58 ; d100=16 ;
Thursday November 21st, 2013 11:47:22 PM

IA Round 12:

The IA look like their Half-Time locker room chat with their coach payed off last round and have started to organize themselves.

Sesha is not in the mood to play farm animal games with Wi and pulls magic together to to put Wi's lights out for good. Fortitude Save DC 19

Restlin finishes summoning a medium Earth Elemental and immediately sends it underneath the wall to look for the half-orc.
As for himself, he calls out to Bosk to pick him up and put him on the minotaur's shoulders as he has an idea. Bosk does not hear the mage calling to him as his focus is that darn half-orc that ran behind the wall and closed the door.
Grumbling, the mage trails after the minotaur and plasters himself up against the wall next to a stunned Caius where his Earth Elemental had just been and starts on another summoning spell.

DM JT Note: don't forget that you are still Fatigued (-2 to STR and DEX) from the Ray of Exhaustion way back there in Round 5.

The Earth Elemental, for its part, rises up next to H-O, who had been busy locking the gate tight, and takes a swing at it and connects with it.

Anrete takes a step forward and unleashes his fury now upon the Dreaded Dino. There seems to be a lot of sweat and blood that hampers his vision and misses all but one swing. Even so, the dino feels the pain.

Caius reels with the three massive hits by the bony tail and tweety birds flit to and fro in front of his face making little tweety sounds and looking cuddly and cute.

Bosk, not hearing Restlin's call, rushes forward to try to get to that pesky half-orc as well but finds that the 10' wall gives it too much cover.

DM JT Note: the wall is 10' high and Bosk is 15' from the H-O. I can't see how you can reach over the wall and down from that distance. You can hit a hobgoblin archer, but with a roll of 4, that's a miss too.

Way, way up in the sky, Garret finds himself in a pickle. As good as his idea was to Grapple Dw and try to keep it from casting spells, that nemesis is just too tricky for him, so far, and he finds himself grasping very greasy robes. So greasy in fact, that his little fingers can't keep their grip as the two struggle and suddenly he's grasping at empty air. For a few brief moments he's not sure exactly what's up or down but very quickly the wind picks up and he plummets out from the dark sphere.

Wholly Cow! He's falling straight down! He maneuver's his feet under him and catches enough of the stone rubble wall to slow his impact just a wee bit. With a puf of dust he hits pay dirt. 90' - 50' = 40' or 4d6 pts damage = 13.

Beri-Thing pounds into the Dino with inpunity.
Rolling for the %miss chance: 58 and 16.
Only one of Beri's mighty swings connects with the dino as the dim light throws the other swing off.

The Etting moves in too, but the dim light plays havoc with its aim and misses all around.

There turn.



Valley Compound dash-o-rama Round 12 part 2 (Co-DM JonathanT)  d20+17=19 ; d20+17=30 ; d20+17=30 ; 3d6+14=27 ; 3d6+14=21 ; d20+17=26 ; d20+12=25 ; d20+17=27 ; d20+17=27 ; d20+17=26 ; 4d4+14=23 ; 2d4+7=11 ; 4d4+14=24 ; d20+2=15 ; d20+8=24 ; d20+8=10 ; d20+4=24 ; d20+4=11 ; d8=5 ; d20+4=5 ; d20+8=20 ; d20+8=22 ; d20+8=20 ; d20+4=12 ; d20+4=15 ; d20+4=23 ; d20+8=20 ; d20+8=24 ; d20+8=26 ; d20+8=20 ; d20+4=21 ; d20+4=19 ; d20+8=24 ; d20+8=16 ; d20+8=19 ; d20+8=20 ; d20+12=15 ; d20+12=17 ; 2d6=12 ;
Friday November 22nd, 2013 12:55:44 AM

A mad sramble to the wall draws' the Anky's attention to Bosk and it swings it's massive tail at the very large Minotaur:
AoO 19, misses.

Three more foes attack the Anky and it reacts in like manner, aiming it's massive tail at the only target it sees well that hurt it bad, attacking Anrete, the purple glowing barbarian.

Att1 = 30 dmg = 27 + Stun
Att2 = 30 dmg = 21 + Stun
Stun Fort = DC25, Fail = Dazed for 1 round; Dazed = unable to act normally, can take no actions but has no penalty to AC.

The H-O roars at the Earth Elemental and desperately tries to put it down, fast.
Att1 = 26, Crit Conf = 27 yes dmg = 23
Att2 = 25, dmg = 11
Att3 = 27, Crit conf = 26 yes dmg = 24

DM JT: I could not belive my eyes on these high To Hit rolls, Ick!

Wi feels magic hit him and he tries to fight it off.
Fortitude Save DC19 = 15, failed.

DM JT Note: Blinded or Deafened, which one? Spells descr says you have to chose one, not both.
Wi will finish his action when I know which effect it is.


The Hobgoblin archers see Bosk as their biggest threat at this point and all take aim at the Minotaur.
(DM OOC: yeah, I can't hit but on a N20 but, hey, he is the biggest threat right now)

Ar1 2 Atts: d20 + 8 = 24, miss; 10, miss
Ar2 2 Atts: d20 + 4 = 24. crit conf = 11,no dmg = 5, miss; 5, miss.
Ar3 2 Atts: d20 + 8 = 20, miss; 22, miss.
Ar4 2 Atts: d20 + 4 = 16, miss; 12, miss.
Ar5 2 Atts: d20 + 4 = 15; 23, miss
Ar6 2 Atts: d20 + 8 = 20, miss; 24, miss
Ar7 2 Atts: d20 + 8 = 26, miss; 20, miss
Ar8 2 Atts: d20 + 4 = 21, miss; 19, miss
Ar9 2 Atts: d20 + 8 = 24, miss; 16, miss
Ar10 2 Atts: d20 + 8 = 19; 20, miss

Total Arrow damage on Bosk = 5

The Globe of Darkness lowers some and those nearby hear a spell beeing cast.

The Gobling Worg rider shoots two more bolts from his crossbow into the Ettin:
Att1 = 15, miss
Att2 = 17, miss. shoot!

DM JT: One last thing. Since Garret is plummitting down past Sesha, the witch will need to make a Ref Save to avoid being hit by him as he aims for the ground. Being that Sesha is Distracted by casting a spell on Wi, and Garret didn't mention anything about yelling Geronimo as he plummets the Ref DC is 15, Save for half damage.
Damage is 12 for both Garret and Sesha, but Sesha is the one to make the Ref Roll.
See Falling Objects for details.


Map: Valley Map Round 12

Time is 8:31:12 am

Anrete AC:30-2(+2vsmelee)/17-2(+2vsmelee)/30-2(+2vsmelee) CMD:32 HP:2(-18)/121+20 DR:3  d20+17=34 ; d20+17=36 ; d20+17=18 ;
Friday November 22nd, 2013 10:47:30 AM

Clubbed twice in row by the huge lizard, Anrete spats blood but remains standing - his battlerage giving him an unnatural vitality.

"Mutton on the move!", the badly battered barbarian slashes back at his tormentor but missed miserably.

Actions
Fort vs Dazed: 34 (pass)
Fort vs Dazed: 36 (pass)
Move Action: Guarded Stance
Std Action: Power Vital Strike Anky: Crit miss

Effects
Power Attack: -3AB +9DMG (2hd)
Faerie Fire: Does not benefit from concealment
Enraged: +4 Str/Con +2 Will -2 AC (7/25 rounds)
Guarded Stance: +2 dodge vs melee (1/5 rounds)
AC vs Melee: 30/Touch17/FF30
AC vs Others: 28/Touch15/FF28
DR3

Anrete AC:30-2(+2vsmelee)/17-2(+2vsmelee)/30-2(+2vsmelee) CMD:32 HP:2(-18)/121+20 DR:3  d20+17=36 ; d20+17=20 ; d100=73 ; 4d6+21=31 ; 2d6+21=25 ; d20+17=24 ; d100=87 ; 4d6+21=33 ;
Friday November 22nd, 2013 10:56:41 AM

Refusing to fall so easily, Anrete grunts with efforts as he gave all he has and managed to swing twice more before another torrent of blood gushed out from his armor.

Actions
Burns 2 Hero points,
Power Vital Strike Reroll: AB36 (Crit) Threat20 Miss73 DMG31 + 25(Crit if any)
Power Vital Strike 2: AB24 MIss87 DMG33


Restlin (Carl) -- AC: +10/+9/+8 CMD: 21 HP: 28/82 (Spells) Luck Points: 3 (fatigued)  d3=3 ; d20=9 ;
Friday November 22nd, 2013 11:17:47 AM

Restlin's spell gets finished up nicely just as his first summoned elemental is torn to pieces by that blasted half-orc. Deciding he needs to keep folks busy, he summons 3 small earth elementals.

(In terran) "Hey little buddies! Behind this wall is a wooden hut. I need you to get underneath it and come up inside if you can, otherwise use the front door. Inside should be a spear. Grab it, and burrow back to me.

"If you can't find the spear, just start clobbering any hobgolins or wizards you see over there...except for me, obviously. Oh, and don't attack anyone riding a broom."

The elementals disappear underground. Restlin hopes they pull this off. He looks to Bosk. "Seriously, buddy, pick me up so I can see over this wall! I have all kinds of presents for these nice hosts of ours."

AC: 19/18/17

Actions coming once Bosk goes...


Sesha [AC 27/17 Touch/23 Flat] | HP 132/73+20 | CMD 16][See Invisibility]  d20+11=12 ; d20=19 ; d20+19=26 ; d100+2=93 ;
Friday November 22nd, 2013 2:33:53 PM

Sesha is glad her blindness spell took hold on the wizard, because he couldn't see Garrett come plummeting out of the little cloud of darkness and right into her after she gave such a great one-liner.

"Ouch! Aren't you supposed to be some kind of little super-climbing monkey?"

She looks up at the drow that's been causing them so much trouble. Aerial combat wasn't her strong suit, Neither was land combat for that matter. Still, he was getting really really tiresome.

"Garret! This one can't see! Handle it!"

She looks skywards again and realizes that not even her eyes can pierce the darkness up there. Then again, that meant he probably couldn't see out either. Luckily, she had spells that needed a place, not a thing to be effective.

She reaches out for whatever ley-line energy is left here. This battle has been long, and she's tapped a lot of power. She is suprised by a surge of magical strength as she shapes her magic into a gentle force that settles wearily on the mind of her enemy, urging him to close his eyes...if only for a moment.

[0.5] SR Check: 29
[1] Move Action: Bend Leylines: Success 26 vs DC 22. (+4 to next ley check)
[2] Standard Action: Cast Deep Slumber.
[2.5] Ley Check 93 success. No slot expended.

Deep Slumber, DC (10+3+7+1) 21

-Spells in Effect-
Mass Bears Endurance: 1/10 Minutes. DOES NOT STACK WITH +CON GEAR.
Spectral Hand: Extended, 1/20 Minutes.
Flying Broom: 11/100 Minutes.
Barkskin: .7/10 Hours.
Shield of Faith 1/10 Minutes.
Goodberry: 0/10 days. 3 Berries.
Message 1/100 Minutes.
Cats Grace 1/10 Minutes.

-Spells affecting enemies-

Deep Slumber

Spells Remaining:1st: 4/5+1, 2nd: 1/4+1, 3rd: 2/4+0, 4th: 0/2+0, 5th 0/2 +1

1 Hero Point Remaining.


Bosk AC: (+2 against evil -2 huge size) 31/16/28 CMD:28 HP 86 of 88 Spells  d8=4 ; d8=4 ; d8=3 ;
Friday November 22nd, 2013 2:37:22 PM

Bosk lays a hand on Anrete and offers up a prayer to Gargul. Help this brave man who fights so hard to to uphold your will in preventing the the would be lich's perversion of life. As he says this Anrete's wounds begin to bind back together. Although not his most effective healing spell, it helps keep him from bleeding out. He then picks Restlin up and lifts him high into the air to give him a better view.

Actions
--------------
Standard Action, Heal Anrete for 17dmg
(Spontaneously converted summon monster 3 to Cure Serious Wounds)
Move Action - Pick up Restlin, still well within my weight limit


Bosk AC: (+2 against evil -2 huge size) 31/16/28 CMD:28 HP 86 of 88 Spells  d8=4 ; d8=4 ; d8=3 ;
Friday November 22nd, 2013 2:38:13 PM

Bosk lays a hand on Anrete and offers up a prayer to Gargul. Help this brave man who fights so hard to to uphold your will in preventing the the would be lich's perversion of life. As he says this Anrete's wounds begin to bind back together. Although not his most effective healing spell, it helps keep him from bleeding out. He then picks Restlin up and lifts him high into the air to give him a better view.

Actions
--------------
Standard Action, Heal Anrete for 17dmg
(Spontaneously converted summon monster 3 to Cure Serious Wounds)
Move Action - Pick up Restlin, still well within my weight limit


Restlin (Carl) -- AC: +10/+9/+8 CMD: 21 HP: 28/82 (Spells) Luck Points: 3 (fatigued)  d20+8=21 ; d20+11=13 ;
Friday November 22nd, 2013 7:30:00 PM

Restlin laughs maniacally as Bosk lifts him.

"Hey guys! Thanks for all the arrows!" His voice lowers by several octaves and all mirth leaves his face. "Here's a little something in return."

The mage-priest pulls a hen's heart from his satchel, plops it in his mouth, and lets loose a wail that (hopefully) causes those who have given him so much grief cause to wet themselves.

***

Standard action: cast fear along a straight western axis along the wall, and straight north, hitting everyone in a cone in between.

Save is DC21

Garret Goodbarrel [AC:31/29/26 HP:80/93 Ki:12/12 CMD: 29] 
Friday November 22nd, 2013 7:50:00 PM

Garret bounces off the rocks and hits the ground hard. He bounces and works his way to his feet, feeling to check for broken bones. Finding nothing seriously injured, he focuses his attention on the one Sesha has pointed out.

OOC:
He's prone after the crash, so I'm not sure how much he can do this round. He'll get to his feet and make his way towards Wi as much as he can.

DM JT: Stand From Prone as a Move, then 1 more Action. Wi is standing on the battlement ledge 5' high. There are ladders to that ledge but the ledge is packed with archers.

Caius (Carl subbing for Tanner) - AC: 24/13/22 HP: 60/146 CMD: 28  d20+22=36 ; d10+11=13 ; d20+19=31 ; d20+19=38 ; d20+19=30 ; d10+11=17 ; d10+11=15 ; d6=2 ; d10=1 ; d6=1 ; d6=6 ;
Friday November 22nd, 2013 9:32:52 PM

His head clear again, Caius decides this dinosaur needs to go. He steps 5' forward and unleashes on the beast.

Atk1: Hit 36 for 13 damage + 1 shock damage
Atk2: Hit AC 31 for 17 damage + 6 shock damage
Haste Atk: Hit AC 38 - Crit confirm 34 - 30 damage + 3 shock damage

70 damage total

Anrete AC:30-2(+2vsmelee)/17-2(+2vsmelee)/30-2(+2vsmelee) CMD:32 HP:2(-18)/121+20 DR:3  d20+12=17 ;
Saturday November 23rd, 2013 6:20:41 PM

OOC: Bosk what is ur DC for Cure Serious Wound? Anrete have to save against all spell when he is in a rage.

Will Sav: 17 vs ?? (half heal value if saved)

Valley Compound dash-o-rama Round 12 part 2 (Co-DM JonathanT)  d20+6=11 ;
Sunday November 24th, 2013 7:05:51 PM

Round 12 wrap up:
Wi feels magic hit him and he tries to fight it off.
Fortitude Save DC19 = 15, failed.


"...count yourself lucky that I'm the last thing you'll ever see, mageling."

As those words resonate, Wi looses his sight. Blinded, he isn't sure it is because of the ebony witch's innate ability, like Dw's, or something else.
"I still hear you!" he shouts and with wand still pointed in the direction of Sesha, sends another corruscating ray aimed at the witch.
Range Touch Att = 11, miss

Bosk AC: (+2 against evil -2 huge size) 31/16/28 CMD:28 HP 86 of 88 Spells 
Sunday November 24th, 2013 7:14:39 PM

ooc: If Restlin is about to get hit be a big attack Bosk will drop him as a free action if it will keep him from taking the damage.

Beriothian (Will)-- AC:23/16/16 HP: 85/85 CMD = 23 
Sunday November 24th, 2013 11:32:19 PM

ooc: can you confirm that the low light effected Beri and the elemental... we both have dark vision.

Beriothian (Will)-- AC:23/16/16 HP: 85/85 CMD = 23 
Sunday November 24th, 2013 11:34:06 PM

*sorry, that should have read "Beri the elemental"

Garret Goodbarrel [AC:31/29/26 HP:80/93 Ki:12/12 CMD: 29]  d20+24=31 ;
Monday November 25th, 2013 8:15:28 AM

Garret scrambles to his feet, dusts himself off, and heads up the ladders.

OOC:
Moving towards Wi as quickly and efficiently as possible. If the archers are distracted, he will head straight for Wi. Otherwise, he'll look for the easiest way past and will attempt to tumble (31) to avoid any AOOs, hopefully ending up at Wi, ready to attempt to disrupt any attempts at casting.

Bosk AC: (+2 against evil -2 huge size) 31/16/28 CMD:28 HP 86 of 88 Spells  d20+6=26 ; d20+6=17 ;
Monday November 25th, 2013 10:50:17 AM

Anrete, I scored a natural 20 to overcome your spell resistance! I also got a 17 to confirm critical in case it gives you more healing (actually it was because my internet connection slowed and I double clicked).

Sesha [AC 27/17 Touch/23 Flat] | HP 132/73+20 | CMD 16][See Invisibility] 
Monday November 25th, 2013 11:37:54 AM

ooc: He doesn't have SR, he's making a will save against your spell, which as I figure is a DC 14? (10+3rd level, +1 Wis?)

Bosk AC: (+2 against evil -2 huge size) 31/16/28 CMD:28 HP 86 of 88 Spells 
Monday November 25th, 2013 2:26:56 PM

I think that is correct.

Beriothian (Will)-- AC:23/16/16 HP: 85/85 CMD = 23 
Monday November 25th, 2013 2:27:51 PM

ooc: Post coming shortly, turns out I'm in roaming here so postings may need to wait each day until I can get on wifi

Beriothian (Will)-- AC:23/16/16 HP: 85/85 CMD = 23  d20+14=32 ; d20+14=22 ; d20+9=28 ; d20+9=16 ; 2d6+6=13 ; 2d6+6=10 ; 2d6+6=13 ; 2d6+6=10 ;
Monday November 25th, 2013 2:42:46 PM

The ettin stands it's ground, swinging his flails menacingly over his head. The ettin turns it's heads towards each other and they nod at each other signaling they are ready for the next attack. One after another the flails strike in rapid succession. The coordination seems to be paying off as the rhythmic attacks of the flails seem to hit much truer than the previous attempt.

Left hand
attack 1=32
damage 1=13

attack 2=22
damage 2=10

Right hand
attack 1=28
damage 1=13

attack 2=16
damage 2=10
------
BTW, ettin has low light vision, +2 mod to str for augmented summoning

Ettin -- AC:18/8/18 HP: 67/67 CMD = 27
HP=10d8+20=38 ;
10 foot reach
Augment Summoning- Each +4 to Strength and Constitution
Fort +9, Ref +4, Will +5

Speed 40 ft.
Melee 2 flails +14/+9 (2d6+6)
Ranged 2 javelins +7 (1d8+6)
Space 10 ft.; Reach 10 ft.
Special Attacks superior two-weapon fighting

Str 27, Dex 12, Con 15, Int 6, Wis 10, Cha 11
Base Atk +7; CMB +16; CMD 23
Feats Cleave, Improved Initiative, Improved Overrun, Iron Will, Power Attack
Skills Handle Animal +8, Perception +12; Racial Modifiers +4 on Perception
Languages pidgin of Giant, Goblin, and Orc
Superior Two-Weapon Fighting (Ex)

Beriothian (Will)-- AC:23/16/16 HP: 85/85 CMD = 23  d20+14=33 ; d20+14=26 ; d6+7=11 ; d6+7=8 ;
Monday November 25th, 2013 3:10:12 PM

Beri stares down the anky, his borrowed eyes having now problems finding the target in the dimming light. He repeatedly slams into his target, hoping with the help of the ettin to take it out as quickly as possible.

attack 1= 33
damage 1=11

attack 2=26
damage 2= 8
---
spell list
0 (4)- Detect Magic, Light, Create Water, stabilize
1 (6)- *Elf Vision, obscuring mist, Faerie Fire, Entangle, cure light wounds x3
2 (6)- *Faerie Fire, Fog Cloud, Warp Wood x2, Flaming Sphere(x2)
3 (5)- *Glibness, Sleet Storm, Greater Magic Fang, Spike Growth, stone shape, Daylight
4 (5)- *Lesser Planar Ally, Spike Stones x2, Freedom of Movement, Air Walk x2
5 (3)- *Awaken
Spells with * are Fey domain spells (and not included in spell counts)

Bosk AC: (+2 against evil -2 huge size) 31/16/28 CMD:28 HP 86 of 88 Spells 
Monday November 25th, 2013 6:21:28 PM

ooc: Waiting on Restlin before I move.

Anrete AC:30-2(+2vsmelee)/17-2(+2vsmelee)/30-2(+2vsmelee) CMD:32 HP:11(-9)/121+20 DR:3 
Monday November 25th, 2013 8:34:35 PM

The blood pouring out from the barbarian armor lessen to a trickle but it is obvious Anrete is still standing due to his battlerage rather than his recovery from the wounds.

OOC:

Anrete does not have SR. He just need to save against any spell, even if it is harmless (aka healing). I looked at Bosk charactersheet, ur spell DC should be 10+1(wis)+3(spell level) = 14

So Anrete passed the DC, and only received half the healing benefits. :(


Restlin (Carl!) 
Monday November 25th, 2013 9:10:34 PM

Waiting on me? I got picked up and cast a spell. I'm done.

Bosk AC: (+2 against evil -2 huge size) 31/16/28 CMD:28 HP 86 of 88 Spells 
Monday November 25th, 2013 9:12:07 PM

lol. I got confused and thought we started the next round.

Valley Compound dash-o-rama Round 12 part 2 (Co-DM JonathanT) 
Monday November 25th, 2013 9:39:41 PM

DM JT to Beri-Thing:
ooc: can you confirm that the low light effected Beri and the elemental... we both have dark vision.

I didn't realize they had Darkvision. Clearly Beri can see pretty well in the Dim light. The Globe of Darkness is too far away, though, to see through it.



Valley Compound dash-o-rama Round 13 part 1 (Co-DM JonathanT) 
Monday November 25th, 2013 9:50:41 PM

Anrete, splattered with as much blood from his opponents as his own, swings at the dinosaur but slips in the gore. Drawing upon his inner strength, he takes from his Life Force and his hands regain their grip on the sword and this time it penetrates the tough scaly hide (crit not confirmed, AC24 to beat).
Drawing once more from his Life Force, since he may not have much life left, he strikes once more, finding a gap in the scales. The barbarian is getting used to the dim light.

Restlin finishes his new summoning spell and three small Earth Elementals pop into existence. Ordered to go under the wall and search out a hut and search for a spear, they nod and vanish under the earth.

With them now gone on their errand, Restlin once again asks Boskto pick him up and hold him up.

Bosk, for his part, lays a healing hand on Anrete, which helps, even if one can't really tell (the barbarian's battlerage prevented much of the healing), then lifts Restlin up. The view 15' up there is pretty, but dangerous!

Restlin, being held up 15' high by the strong minotaur arm, now grosses everyone out by eating a chicken's heart and sends out a wail across the wall of archers that gave him so much grief earlier.
Cast Fear, Save is DC21

Garret, bruised from his encounter with Mother Earth, quickly jumps back to his feet and pats himself down to see if everything is ok. Looking in the direction Sesha points, he sees Wi and a 5' ladder that leads to the ledge where he stands. He quickly moves to the ladder and starts up.

DM JT: you can attack Wi from the ladder. Wi stands on the battlement ledge 5' off the ground with archers on each side. The ledge is only 3' wide. From halfway up the ladder you can attack Wi next round.

Caius helps Anrete finish off the dinosaur that's been giving everyone heck.

The Ankylosaur roars one last roar and slumps.
(DM OOC: do summoned monster bodies vanish when they die? Anyone know?)

Beri-Thing and the Etting pummel the Anky even more and make sure it will never twitch again.

Restlin (Carl!) 
Monday November 25th, 2013 10:43:50 PM

**Don't forget Bosk readied an action to lower me if I get in trouble!**

DM JT: see post. It's up to you.

Valley Compound dash-o-rama Round 13 part 2 (Co-DM JonathanT)  d20+1=10 ; d20+1=21 ; d20+1=21 ; d20+1=6 ; d20+1=2 ; d20+1=14 ; d20+1=4 ; d20+1=15 ; d20+1=20 ; d20+1=11 ; d20+5=20 ; d20+8=9 ; d20+8=15 ; d20+4=17 ; d20+4=6 ; d20+8=15 ; d20+8=11 ; d20+4=13 ; d20+4=8 ; d20+6=10 ; d20+6=23 ; d8=2 ; d20+6=26 ; d20+6=24 ; 2d8=12 ; d20+6=11 ; d20+18=22 ; d20+4=22 ; d20+4=6 ; d20+8=13 ; d20+16=17 ; d20+12=31 ; d100=57 ; d20+12=24 ; 2d8=8 ; d20+12=27 ; d100=35 ; d8=3 ;
Monday November 25th, 2013 11:31:43 PM

Restlin's Fear spell goes off sending an invisible 30' cone of Fear along the wall and into the compound catching:
Archers Ar5, Ar6, Ar7, Ar8, Ar9,
Catapult crews Cr4, Cr5, Cr6, Cr7, Cr8.
Garret, Wi, and Sesha.

Will Save is DC21

Archers (in order): 10, 21, 21, 6, 2 = Archers Ar6 and Ar7 are Shaken, others are panicked.
Catapult Crews: 14, 4, 15, 20, 11 = all are panicked.
Wi = 20, panicked.

The Panicked Hobgoblin Archers jump down from the battlements and run towards the back, as well as the panicked catapult crews, some going into the two story wooden building. Wi, blinded, simply squats and cowers, whimpering.

The remaining Archers, seeing what happend, take aim at their favorite target, Restlin:
AC: 19/18/17

Ar1 2 Atts: d20 + 8 = 9, miss; 15, miss
Ar2 2 Atts: d20 + 4 = 17, miss; 6, miss.
Ar3 2 Atts: d20 + 8 = 15, miss; 11, miss.
Ar4 2 Atts: d20 + 4 = 13, miss; 8, miss.
Ar6 2 Atts: d20 + 6 = 10, miss; 23, dmg = 2
Ar7 2 Atts: d20 + 6 = 26, crit conf = yes dmg = 12; 11, miss

Total arrow damage = 14

DM JT: Bosk mentioned dropping Restlin as a free action, that would be a 15' drop with potential damage to him and with the Anky now dead and not in the way, Restlin would still be a target. So it's up to Bosk if he wants to drop him or not. Acrobatics DC15 for Restlin to negate damage from the drop.

The Half Orc charges Garret on the Ladder.

DM JT: if I understand the Climb rules correctly, while Climbing, even a ladder, you loose your Dex bonus to AC but still retain your Monk Wis bonus to AC.

Charge Att = 22, miss big whoop-de-doo

The Confusion spell now over, several of the catapult crew are bloodied from brawling. Since they did not have weapons drawn, it was one big fist fight. However, now their minds start clearing and see some of their members run in fear, while some still stand and fight.
They see their captain charge a hafling standing in the middle of a ladder to the battlements and decide to help out, being it best to meet the wrath of a hafling than that of a Necromancer! They draw their longswords.

Cr2 attacks Garret while Cr3 and Cr9 try to aid Cr2:
Aid another DC10 = 22, 6
Cr attacks w/flanking and +2 Aid another = 13, miss

Cr1 and Cr10 move to take vacant spots no the battlements left by their fleeing comrades.

Now, for the biggy:
Sesha cast a spell into the Deeper Darkness, Deep Slumber, however, when the Globe of Deeper Darkness suddenly vanishes, the witch sees that the robed drow is very much unafected by it.

With Dw's spell now complete, another Ankylosaurus appears down below!

It's animal instincts take over and sees a big bull-like thing right in front of it. With barely a snort, it swings its tail at Bosk!
Tail Att = 17 pffffftt!!!!!

Dw Scowls at the pitiful tail swipe. This anky doesn't seem to be as good as the other one.

The Goblin Worg rider plinks two more crossbow bolts into the Ettin:
Att1 = 31, %miss = 57, crit check = 24 hit, dmg = 8
Att2 = 27, %miss = 35, dmg = 3

Ettin damage = 11.

Map: Valley Map Round 13

Time is 8:31:18 am

DM JT: I'm off tomorrow so I'll be checking in case any questions pop up.

Valley Compound dash-o-rama Round 13 part 2 (Co-DM JonathanT) 
Monday November 25th, 2013 11:42:01 PM

DM JT addendum:
With Tanner out sick for an undetermined amount of time, he asked to go innactive and Jerry has asked the DMs in his games to extend that great magical hand in the sky and whisk his PCs away. Since this battle is critical, I'd like Carl to keep playin Caius until this battle is over, if that is OK with you, Carl.

Restlin (Carl) -- AC: +10/+9/+8 CMD: 21 HP: 14/82 (Spells) Luck Points: 5 (fatigued)  d20=1 ; d20=14 ; d20+13=16 ;
Tuesday November 26th, 2013 8:51:59 AM

Restlin hopes some of this blood he's coughing up is just the chicken heart, but he's pretty sure it's his too.

"Bosk, one more spell, then drop me. I can take the fall. If you can do anything about this arrow sticking out of my shoulder, I'd appreciate it. If not, hey, that's just fine too."

The mage-priest takes a rotten egg from his pack and wings it across the battlefield. It erupts just above the dinosaur into a sickly, foul smelling green fog.

"Ok Bosk, down I go...oh, and if I fall and some earth elementals come back with a spear, go ahead and take it from them. Tell them I said you're good people. They won't understand you, but hey..."

Restlin hits the ground with a roll & pops back up onto his feet. It's not his most graceful maneuver, but it gets the job done (acrobatics = 16). He does his best to get behind Bosk and hopes Gargul has forgotten that time he yelled at Restlin for being presumptuous

***

AC is 11/10/9 this round (ugh)

Standard action: Cast stinking cloud at J-K,14-15, 5' in the air. That should put the ettin and Sesha just out of range, but should also not affect AR3. It will block his LoS to us, though. Fort save for the cloud is 24.

Move action: fall and try to hide. If there's no room behind Bosk, he'll squeeze against the wall as best he can.

Fear: 7 rounds
Stinking cloud: 8 rounds
Haste: 8 rounds
Mage armor/expeditious retreat: long enough

Garret Goodbarrel [AC:31/29/26 HP:80/93 Ki:12/12 CMD: 29]  d20+24=26 ; d20+15=33 ; 4d6+1=12 ;
Tuesday November 26th, 2013 10:00:37 AM

Garret sees the others approaching and decides that fighting while standing on a ladder isn't really going to work for him. He looks around and sees that Wi is cowering and other archers have run away, so he jumps from the ladder, spins in the air, lands on the wall and in one continuous move, kicks out at the new threat, aiming for his head.

OOC:
Moving from the ladder to the open space on the wall next to Wi. I'm guessing that's more than a 5' step so it will take a move action. If its just a 5' step, he won't need the acrobatics roll and can actually execute a full attack on HO. The roll to avoid an AOO from HO is 26, DC is HO's CMD. He will then attempt an attack on HO with a stunning fist attempt on HO: Hit AC 33! Damage: 12. Fort save DC 21 or HO is stunned one round and drops everything he is holding.

Sesha [AC 27/17 Touch/23 Flat] | HP 132/73+20 | CMD 16][See Invisibility]  d20+13=30 ; d20+19=30 ; d100+10=103 ; 2d8+10=12 ; 2d8+10=23 ;
Tuesday November 26th, 2013 11:35:52 AM

Sesha feels something terrible rising up below her. Shaken, she looks and discovers that surprisingly, Restlin is the source.

She growls at the Mage-Priests spell placement, but refocuses on the task at hand. He had summoned the dinosaur, but done nothing else. He had dispelled enough of her magic already for her to know what to expect next. Still, she had to try.

If he was going to disrupt spells, so be it. Between her and Restlin, they surely had more power on tap than he did. Eventually, his power would wane. She begins another spell aimed to paralyze, the frowns when another spell from Restlin materializes near her. When she turns to chide him, she sees yet more arrows sticking out of the poor fellow.

Concerned, she focuses on her spectral hand and sends healing energy through it to him.

[1] Move Action: Bend Leyline
[2] Standard Action: Cure Moderate Wounds - Restlin (1+1+10=12. Rerolling 1's during positive energy healing. 23x1.5 = 35 HP restored via Spectral Hand.)
[2.5] Ley Check 103. No Slot Expended.

Caius (Carl subbing for Tanner) - AC: 24/13/22 HP: 60/146 CMD: 28  d20+22=37 ; d20+22=36 ; d10+11=20 ; d6=1 ; d10=6 ; d20+19=29 ; d10+11=14 ; d6=6 ; d20+19=34 ; d20+19=32 ; d10+11=19 ; d10=2 ; d6=2 ; d20=20 ;
Tuesday November 26th, 2013 2:40:42 PM

Caius notes the two enemies on the wall above and their lack of ranged weaponry. He readies an attack in the event they try to cause some trouble down here.

Atk1: Hit AC 37 - Crit confirm 36 - 40 damage + 7 shocking damage
Atk2: Hit AC 29 - 14 damage + 6 shocking damage
HasteAtk: Hit AC 34 - Crit confirm 32 - 38 damage + 4 shocking damage

While he's waiting, he tries to find how that half-orc got through this wall. (Perception = nat 20 for a total of...20)

***

Standard action: Ready an action
Move: None!


Valley Compound dash-o-rama Round 13 part 2 (Co-DM JonathanT) 
Tuesday November 26th, 2013 3:48:12 PM

DM JT to Garret:
First you need to make a Will save DC21 vs Restlin's Fear spell.

I'm guessing that's more than a 5' step so it will take a move action.

Correct.

Garret Goodbarrel [AC:31/29/26 HP:80/93 Ki:12/12 CMD: 29]  d20+13=18 ;
Tuesday November 26th, 2013 4:38:57 PM

OOC:
Whoops, terribly sorry to have missed that one. Will save failed. Forget all those actions. Have fun with him!

Beriothian (Will)-- AC:23/16/16 HP: 85/85 CMD = 23 
Tuesday November 26th, 2013 5:24:41 PM

ooc: Is the new Ankylosaurus in the same location as the last one?

Valley Compound dash-o-rama Round 13 part 2 (Co-DM JonathanT) 
Tuesday November 26th, 2013 9:13:40 PM

ooc: Is the new Ankylosaurus in the same location as the last one?

No, it is oriented West-East, head to the East. And I expanded its squares out some because I forgot to do that with the first one once we realized I was wrong with the Size factor.

What I don't know is that, being a Summoned creature, does the body vanish and go back to wherever, or does the body stay there and rot. Maybe you guys can shed some light on that. It would make a difference.


Valley Compound dash-o-rama Round 13 part 2 (Co-DM JonathanT) 
Wednesday November 27th, 2013 12:54:49 AM

DM JT:
Just waiting for Bosk, Beri, and Anrete. I need to give them the chance to kill something. :}

Caius (Carl subbing for Tanner) - AC: 24/13/22 HP: 60/146 CMD: 28 
Wednesday November 27th, 2013 8:22:11 AM

OOC: Summoned creatures don't die. When their HP are reduced to 0, they return back home in the same state they were summoned in.

Otherwise, conjurers would be bad people.

DM JT: thanks. Good to know.

Anrete AC:30-2(+2vsmelee)/17-2(+2vsmelee)/30-2(+2vsmelee) CMD:32 HP:11(-9)/121+20 DR:3  d20+13=24 d20+8=19 d20+3=14 d6+7=8 d6+7=9 d6+7=11
Wednesday November 27th, 2013 9:54:32 AM

"Eat mutton stick!", Anrete hurls 3 javelins in rapid succession at the freshly summoned lizard.

Action
5 foot step to O18
Full attack Javelin 1: AB24 DMG8
Full attack Javelin 2: AB19 DMG9
Full attack Javelin 3: AB14 DMG11

Effects
Faerie Fire: Does not benefit from concealment
Enraged: +4 Str/Con +2 Will -2 AC (8/25 rounds)
Guarded Stance: +2 dodge vs melee (2/5 rounds)
AC vs Melee: 30/Touch17/FF30
AC vs Others: 28/Touch15/FF28
DR3

Beriothian (Will)-- AC:23/16/16 HP: 85/85 CMD = 23 
Wednesday November 27th, 2013 11:46:07 AM

Ooc: it will be at least 4 hours before I have access to a laptop, but I'll try to do an update from my phone in a little while

DM JT: no worries. With the Thanksgiving Holiday here, post when you can and be with family as much as you can.

Beriothian (Will)-- AC:23/16/16 HP: 85/85 CMD = 23  d20+14=33 ; d20+14=23 ; d20+9=20 ; d20+9=21 ; 2d6+6=11 ; 2d6+6=14 ; 2d6+6=10 ; 2d6+6=16 ;
Wednesday November 27th, 2013 1:36:39 PM

The dual smiles on the ettins face quickly fade as he sees another Anky appear before him. Taking a 5 foot step to the west, the ettin sighs and starts the fight all over again with a fresher, albeit slightly less accurate beast.

Left hand
attack 1=33
damage 1=11

attack 2=20
damage 2=14

Right hand
attack 1=23
damage 1=10

attack 2=21
damage 2= 16
----------
Ettin -- AC:18/8/18 HP: 67/67 CMD = 27
HP=27
10 foot reach
Augment Summoning- Each +4 to Strength and Constitution
Fort +9, Ref +4, Will +5

Speed 40 ft.
Melee 2 flails +14/+9 (2d6+6)
Ranged 2 javelins +7 (1d8+6)
Space 10 ft.; Reach 10 ft.
Special Attacks superior two-weapon fighting

Str 27, Dex 12, Con 15, Int 6, Wis 10, Cha 11
Base Atk +7; CMB +16; CMD 23
Feats Cleave, Improved Initiative, Improved Overrun, Iron Will, Power Attack
Skills Handle Animal +8, Perception +12; Racial Modifiers +4 on Perception
Languages pidgin of Giant, Goblin, and Orc
Superior Two-Weapon Fighting (Ex)

Beriothian (Will)-- AC:23/16/16 HP: 85/85 CMD = 23  d20+14=20 ; 2d6+7=15 ;
Wednesday November 27th, 2013 1:42:57 PM

ooc: please put the ettin NorthWest, not straight west... I think I misread the grid on my phone

Seeing another Anky before him, Beri advances to N-18 and joins his ettin in attacking the overgrown lizard

attack = 20
damage=15
---
spell list
0 (4)- Detect Magic, Light, Create Water, stabilize
1 (6)- *Elf Vision, obscuring mist, Faerie Fire, Entangle, cure light wounds x3
2 (6)- *Faerie Fire, Fog Cloud, Warp Wood x2, Flaming Sphere(x2)
3 (5)- *Glibness, Sleet Storm, Greater Magic Fang, Spike Growth, stone shape, Daylight
4 (5)- *Lesser Planar Ally, Spike Stones x2, Freedom of Movement, Air Walk x2
5 (3)- *Awaken
Spells with * are Fey domain spells (and not included in spell counts)

Garret Goodbarrel [AC:31/29/26 HP:80/93 Ki:12/12 CMD: 29] 
Wednesday November 27th, 2013 1:56:52 PM

OOC:
Checking in to see what adventures await Garret. I probably shouldn't mention it, but as a reminder, Garret has a base speed of 50... and if he really wet's 'em good, he can use a ki point to increase that speed to 70 for one round... so he can actually run 350 in one round if he's really, really scared. Why am I now picturing Garret making a number of circles around everyone on the inside of the wall really fast?

DM JT: now that't be funny. Unfortunately there's just no room to do that. I'm going to have him jump the wall and run around the gas and out towards the entrance. The Anky is in the Gas so no AoO attempt on Garret as he runs by.

Bosk AC: (+2 against evil -2 huge size) 31/16/28 CMD:28 HP 86 of 88 Spells  d8=1 ; d8=8 ; d100=45 ; d8=7 ; d8=2 ;
Wednesday November 27th, 2013 2:20:42 PM

Bosk continues holding Restlin in the air as he prays for his health. Restlin feels his wounds begin to heal up as the cleric prays, all the blond taur keeps an eye out for attacks. At Retlin's request he will drop Restlin if danger comes his way.

Actions
Cast Cure Serious Wounds on Restlin heal 23dmg
Spell converted from Dispell Magic, no lvl 3 spells left after this
Hold action to drop Restlin

Note that all players within 10ft of Bosk gain protection from Evil, including Restlin.

DM JT: good point. I almost forgot. The two arrows hits on Restlin were high enough, and the Crit conf was a 24. otherwise I'd take that damage back.

Valley Compound dash-o-rama Round 13 part 2 (Co-DM JonathanT) 
Wednesday November 27th, 2013 3:22:02 PM

DM JT to all:
For all those that are attacking the Anky or the Archers, they are in Total Concealment from anyone farther than 5' away. The Anky's AC is 23.

Anrete has 1 hit, the Ettin has two hits. I'll go ahead and roll the 50% miss chance to keep things moving.

Valley Compound dash-o-rama Round 13 part 2 (Co-DM JonathanT) 
Wednesday November 27th, 2013 3:46:08 PM

DM JT to Bosk:
Restlin was clear that he wanted to be dropped after he cast the Stinking Cloud spell and stated he ran behind Bosk. Don't Hold any Move Action on his account. The Healing spell still takes place either before you drop him or after he runs behind you.

You still have a Move Action if you want it.

Bosk AC: (+2 against evil -2 huge size) 31/16/28 CMD:28 HP 86 of 88 Spells 
Wednesday November 27th, 2013 5:56:30 PM

No move action this round.

Valley Compound dash-o-rama Round 14 part 1 (Co-DM JonathanT)  d20+11=27 ; d20+11=28 ; d20+11=12 ; 4d6=16 ; 4d6=18 ; d100=54 ; d100=58 ; d100=70 ;
Wednesday November 27th, 2013 7:53:48 PM

Round 14:
Restlin, spitting out arrow fletching, casts Stinking Cloud centered on the new Ankylosaurus. A nauseating fog spreads out in a 20' sphere taking in the rest of the archers, and just barely missing Sesha.
Fort Save DC24

Stinking Cloud: creates a fog like the spell Fog Cloud, except the fog is nauseating. The fog obscures all sight beyond 5'. A creature within 5' has Concealment (20% miss chance). Creatures father away have Total Concealment (50% miss chance). See Fog Cloud.

DM JT: it is hard to picture the fog cloud in 3-D, but I think the curvature of the sphere misses Sesha, who is 20' high, even though the map shows Sesha in it.

The punctured mage then directs Bosk to drop him. Despite the hight and his wounds, the mage manages to fall on his feet. He scrambles up the and along the slope and tries to hide behind Bosk, hoping 'that Gargul has forgotten that time he yelled at Restlin for being presumptuous.

Garret feels a wave of Fear wash over him. Standing on a ladder, surrounded by enemies, having fallen an incredible height and splatted on the ground, the little hafling is gripped by it. Seeing half the archers jump down from the wall and run and Wi flop into a cowering bundle, he inexplicably springs up to the battlement, steps on Wi's head and flings himself over the wall. Easily breaking his tumble down the rough stone rubble wall he lands on his feet only to meet a new roaring Ankylosaurus, the massive creature's head so close Garret can smell the hot, stinky, breath waft over him. With a spurt of energy he dashes right under the Anky's nose and heads towards the safety of the valley entrance.

DM JT: no Arcobatics Check necessary as Garry will skirt the stinking cloud and the Anky won't see him.Getting over the wall we'll just call it Move Action 1 and then from O14 calculate another Move Action for his location, at 50', to O24. Next round he can Sprint, as it is a clear path from there on.

Sesha also feels the urge to Panick, but fights it off as she realizes it comes from Restlin. Growling at the mage's poor judgement on spell effect area, seeing poor Garret bolt like a scared deer, she tries to focus on the immediate crisis, the Drow above her. Then she sees the fog errupt around the archers and the new dinosaur and barely misses her. She turns to chide him but sees a few arrows sticking out of him! How can she be angry at him now? Instead of aiming her anger at the Drow, she sends her Spectral Hand to Heal the mage. The Spectral Hand finds the mage 'cowering' behind Bosk and she tries to deliver some much needed healing.

However, just as Sesha's healing hand goes to touche the mage, three rays of acid streak towards her in quick succession.
DM JT: Dw held action persuant to Sesha casting a spell. Dw, out of pure evil, malevolent, glee, sends three Scortching Rays (Acid) at Sesha.

Range Touch Attack1 = 27 dmg 16
Range Touch Attack2 = 28 dmg 18
Range Touch Attack3 = 12, miss
Total Damage = 34
Concentration Check DC is 10+ dmg(34) + spell lvl being cast.

Caius notices that the hobgoblins that now man the wall don't have missile weapons. He takes the opportunity to look for the way in, knowing that a door or gate is right there. He finds that the wall is a cleverly camoufladged wooden gate, with the illusion that it is stone rubble. He finds a 'handle' but the gate won't budge. It feels like it has been barred from the other side.

Anrete pulls and throws in quick succession three javelins at the new Anky. Two bounce off the tough hide, one sticks.
Total Concealment %50 miss chance (1-50)= 54

DM JT: Anky AC 23.

The Ettin steps 5' NW and reaches into the nauseating fog with flailing flails. Good thing the Etting has a long reach and keeps its two heads clear of the fog. There's a lot of flailing about and two manage to connect for 21pt damage.

Left Hand Attack1 Total Concealment %50 miss chance (1-50)= 58

Right Hand Attack1 Total Concealment %50 miss chance (1-50)= 70

Beri-Thing steps past Anrete and siddles up to his Ettin buddy and takes a swipe at the nausea fog engulfed dino but misses.

Valley Compound dash-o-rama Round 14 part 2 (Co-DM JonathanT)  d20+6=18 ; d20+6=14 ; d20+6=22 ; d20+6=13 ; d20+6=15 ; d20+6=20 ; d20+14=23 ; d4+1=3 ; d20=4 ; d20=19 ; d20+1=2 ; d20+1=15 ; d20+12=14 ; d20+12=18 ; d100=74 ; d8=1 ;
Wednesday November 27th, 2013 8:58:33 PM

Stinking Cloud Fort Save DC24:

Ar1 = 18, Ar2 = 14, Ar3 = 22, Ar4 = 13, Ar6 = 15, Ar7 = 20
Anky = 23
Nauseated: only action is a single Move Action per turn, outside the cloud duration is 1d4+1 rds = 3.

The archers all jump the 5' distance from the battlement to the ground, spewing their breakfast as they go.
The Anky caughs up a spitwad of chewed vegatation as well and moves forward, shaking its head. It only moves forward 5' before it runs into Bosk. However, it's head is now out of the fog.

DM JT: BTW, look what I found in the Anky description: Space 15 ft.; Reach 15 ft and 30 feet long. I think that the Space 15 ft has to be how wide it is, since it is 30ft long. Amazing! :)

Wi stays crunched down and cowering. The others affected by the Fear spell cower.

The Half-Orc roars in anger and sheaths his blade and draws his longbow then takes a sidestep back.

Cr1 and Cr10, upon the battlements, grap loose stones from the makeshift stone rubble wall and toss them down at Caius.
Cr1 Att (-4 improvised weapon) (+1 height advantage) = 4
Cr10 Att (-4 improvised weapon) (+1 height advantage) = 19

Cr3 and Cr9 start working the catapult near them: DC10 = 2, 15

The Goblin Worg Rider takes two more crossbow shots at the [b/Ettin[/b]:
Att1 = 14, miss
Att2 = 18, %miss = 74, dmg = 1

The Three Elementals continue their search.

Map: Valley Map Round 14

Time is 8:31:24 am

Garret Goodbarrel [AC:31/29/26 HP:80/93 Ki:12/12 CMD: 29] 
Thursday November 28th, 2013 8:20:21 AM

OOC:
How long does the fear last? Or do I save each round?

DM JT: the Fear spell lasts a total of 8 rounds. There is no Save each round. You run away until the spell expires. Restlin's post will have how many rounds are left. :}

Restlin (Carl) -- AC: +10/+9/+8 CMD: 21 HP: 51/82 (Spells) Luck Points: 3 (fatigued)  d20=17 ; d20=5 ;
Thursday November 28th, 2013 11:43:26 AM

Restlin feels Bosk's healing flow over him (I'm assuming Sesha won't make the huge DC on her spell, though it's much appreciated!). He spits the blood out of his mouth, glad to find it's stopped flowing. "Big guy, you are my kind of awesome," he quips as he digs a pat of butter out of his pouch.

"Heads up, Caius! Raining hobgoblins incoming!" He lobs the pat of butter at the wall. It spreads out into a 10' pat that slams into the top of the wall where CR1 and 10 are standing.

***

Move: None
Standard: Cast grease on the top of the wall where the two stone-chuckers are. Reflex save DC = 22

AC this round is 15/14/13 (ugh again) w/ +2 vs. evil thanks to Bosk.

Grease: 8 minutes
Fear: 6 rounds
Stinking cloud: 7 rounds
Haste: 7 rounds
Mage armor & expeditious retreat: long enough



Anrete AC:30-2(+2vsmelee)/17-2(+2vsmelee)/30-2(+2vsmelee) CMD:32 HP:11(-9)/121+20 DR:3  d20+13=15 ; d20+8=21 ; d20+3=12 ;
Saturday November 30th, 2013 2:59:34 AM

Hindered by his injuries, Anrete hurls his javelins poorly, missing even the big target before him.

Action
5 foot step to P18
All Javelin miss

Effects
Faerie Fire: Does not benefit from concealment
Enraged: +4 Str/Con +2 Will -2 AC (9/25 rounds)
Guarded Stance: +2 dodge vs melee (3/5 rounds)
AC vs Melee: 30/Touch17/FF30
AC vs Others: 28/Touch15/FF28
DR3

Bosk AC: (+2 against evil -2 huge size) 31/16/28 CMD:28 HP 86 of 88 Spells  3d8+6=18 ; 3d8+6=18 ; 3d8+6=21 ; 2d6+6=17 ; 2d6+6=13 ; 2d6+6=11 ; 2d6=4 ; 2d6=9 ; 2d6=7 ; 2d6=6 ; 2d6=10 ; 2d6=8 ;
Saturday November 30th, 2013 2:46:32 PM

The horned cleric is a bit startled when the anky pops its head out of the clouds. Without hesitating he begins spinning with his 15ft sword cutting through the air as his armor spies drive forward towards the creature and his horn slashes past the dinosaur's eyes. Do NOT mess with me, for you are soft and taste good with with ketchup!

Atk 1 with Bastard Sword Hit AC 29 for 18 dmg (22 with sneak attack)
Off Hand Atk 1 with Armor Spike Hit AC 16 for 14 dmg (23 with sneak attack)
Nat Atk 1 with Horn Hit AC 10 for 13 dmg (20 with sneak attack)
Atk 2 with Bastard Sword Hit AC 8 for 18 dmg (24 with sneak attack)
Off Hand Atk 2 with Armor Spike Hit AC 25 for 8 dmg (18 with sneak attack)
Extra Atk due to Haste with Bastard Sword Hit AC 29 for 21 dmg (29 with sneak attack)

(I believe that is a total of 69dmg hitting to the anky)

ooc: I included the sneak attack in parentheses. Since flanking is allowed through the corners of squares and applies to any individual square the anky occupies I believe it should be allowed. I didn't include the flanking bonus on my attack rolls, but I don't think it would change which attacks connect.
Armor spikes were given a 1/2 str modifier (-3dmg) for being off hand weapons.

Sesha [AC 27/17 Touch/23 Flat] | HP 97/73+20 | CMD 16][See Invisibility]  d20+8=10 ; d20+4=12 ;
Saturday November 30th, 2013 3:14:49 PM

Sesha gasps as she is hit by the acidic rays, but is more concerned with her spell failing than the damage.

She looks at Restlin and confirms he is okay before making her next move.

She scowls at the hovering mage and peers at his gear, trying to determine if he is wearing a spell component pouch or not. That might answer some questions she had in her mind.

Next, zips towards the enemy, glass dagger in hand, and stabs at him with it.

[1] Perception 10 to spot a component pouch.
[2] Move to enemy.
[3] Stab with dagger. [Hit AC 12, likely a miss]

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