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Sent Off


On the Road -- DM Zach 
Saturday November 30th, 2013 3:38:31 PM

The first day is rather uneventful save for the occasional traveler headed South to the Citadel. As the group trek's onward the surrounding country side becomes much more inviting, a far cry different from the hard bleak and dreary countenance of the area surrounding the Citadel.

The group encounters a small little village known as Lonn Hamlet. It is quaint, small, and about 6 hours from the Citadel. When someone mentions how nice it would be to stay in Lonn Hamlet they are told unceremoniously by their Sgt's that the group is pushing on as far as they can. It is quite obvious they want to make Cheerful Stay well before the 3rd nightfall.

Any chance at speaking to people in Lonn Hamlet is squashed as the Sgt's keep up their break neck pace.

Dusk sets in as the Sgt's call the group to a halt several hours north of Lonn Hamlet. It is a flat clearing protected by several trees with a small stream about 300 meters to the east. It is obvious that this campsite has been used countless times by other travelers in a hurry from the Citadel.

The Sgt's suggest that some go gather fire wood, while others go get water from a stream to the east. and perhaps others could do a bit of hunting. It is low light visibility, but since the soon isn't quite down and it appears there will be a lot stars, none of the task save the hunting will be terribly difficult.

Ok, I need Watch list and Perception checks for the Night. The Sergeants have decided to allow you guys to make the shift, and even assign them a shift, and pick who they are partnered with.

Ac 20,Touch 14,Flat 18(+1 to all acs vs larger creatures), (CMB 1 CMD 14) HP 22/22 Cameron Honeytamer Steelshaper ( David Feest)  d20+7=15 ; d20+7=14 ; d20+4=20 ; d20+1=11 ; d20+7=14 ; d20+8=15 ; d20+8=27 ; d20+6=13 ; d6+1=5 ;
Saturday November 30th, 2013 4:36:12 PM

Cameron / Sgt Helmbane
Carver / Tinker
Bliss / Prudence
Sgt Trimmack / Nickolai
William / Linden

Is that OK with everyone? If not please amend it. Cameron woud like to watch with one of the sergeants, preferably Helmbane.

Cameron stings his bow, drops his gear and heads into the woods to see what he can find for their dinner.
Perception 16
Stealth 14
Tracking(survival) 21(forgot to add the ranger level bonus)
knowledge nature 11

Once back in camp he sets up his bedroll and helps prepare whatever he found while hunting. During their watch, Cameron uses what he knows of dwarves and tries to get to know Sergeant Helmbane better. If it helps he will tell some stories from his time growing up with the dwarves. Cameron is ready to cast light on the arrow in his hand and fire it if something startles them on watch.
Perception 14 keeping watch
diplomacy 15 getting to know the Sgt
perform oratory 27 storytelling
Hit AC 13(14 if within 30 feet) for 5 damage (6 if withing 30 feet)


Prudence Gundle (Kathy)  d20=16 ;
Saturday November 30th, 2013 4:57:48 PM

Pru evaluates the tasks, and decides that fetching water offers the least opportunity for screwing up. She grabs some buckets and heads for the stream.

[OOC: The watch order is fine with me.]

[Perception 16]

Nikolai (JonathanT) AC 16 Tch 16 Ffted 13 HP 23/23 CMD 18/20(Grapple)  d20+9=13
Saturday November 30th, 2013 5:27:13 PM

OOC: Watch orderi is fine fro me too.

IC:Nikolai does not like the idea of Pru going off by herself to fetch water and and takes a couple containers and joins her.

"We do everything in pairs out here. You get your water, i watch. I get my water, you watch," he grins.

Perc +9 = 13

Carver AC 16, AC 18/ shield, CMB 6, CMD 16, HP 25/25 (10) (John C)  d20+3=22 ; d20+1=19 ;
Saturday November 30th, 2013 5:30:51 PM

Carver, doesn't bother to drop his gear, he just draws his bow and joins in the hunt.

Survival 22 (finding food)
When he returns he gladly accepts the shift Cam worked out and settles in for some rest, then his shift.

Perception 19

Bliss (Cayzle) (AC20, HP16 of 16)  d20+1=8 ; d20+2=4 ;
Saturday November 30th, 2013 6:23:28 PM


That night, Bliss looks for berries.

Untrained Know Nature: 8. Untrained Survival: 4.

Not finding any, he cannot use his Goodberries spell.

"Can anyone help me find some berries?" he asks dejectedly.

He'll stand his watch as ordered.

William the Courageous (Ken) AC 14/18 (w/ Mag Amr), hp 12/12  d20+4=7 ; d20+4=17 ;
Saturday November 30th, 2013 7:49:55 PM

posting from phone, that watch order is fine by me too.

He'll sleep and memorize his spells as usual, but will will also aid bliss in finding berries...

Know Nature - 7
Perc = 17



AC 15, T13, F12, CMD 15(19); HP 23/23 "Tinker" (SteveK)  d20+2=18 ; d20+7=16 ;
Sunday December 1st, 2013 5:34:17 PM

Tinker doesn't know much about hunting animals, and it looks like enough of the team is going in that direction. Nickolai's comment about needing everything in teams sounds REALLY good to the dwarf, and he gathers up William and Bliss to gather firewood together. "Berries later, brothers, now is gathering wood for the fire."

After gathering the wood, starting a cook fire is no time at all. A pot of water and various stuff can make a passable stew.

...............

Survival: 18

Perception: 16 (with Darkvision)

AC 19 w/shield, TAC 11, FFAC 15, (CMD 13,CMB 2), HPS 24/24 Linden (Jay B)  d20+3=13 ;
Monday December 2nd, 2013 12:35:19 AM

Linden will agree to watch with William.
When Linden wakes, he exercises and then eats, then preps spells, partaking of his pipe.

Perception 13

On the Road -- DM Zach 
Monday December 2nd, 2013 4:10:42 PM

The night passes rather uneventful save for a raccoon spotted on the watch of Bliss and Prudence.

Cameron and Helmbane laugh way half of the night telling jokes and war stories to each other. Cam realizes that Helmbane is much easier to get along with out on the open road. He seems to be a much better soldier than a leader.

Trimmack exchanges pleasantries with Nikolai but aside form that stays ever vigilant.

------------------

The next morning, is cool and slightly overcast, but no precipitation. Time to head north.

Perception Checks and marching order if changed.

William the Courageous (Ken) AC 14/18 (w/ Mag Amr), hp 12/12  d20+4=18 ;
Monday December 2nd, 2013 6:22:26 PM

William will remain in his usual spot in the middle, xbow ready for any threats. He does try to pass the time by chatting with his fistmates, and enjoying the nice weather...

Perc = 18

(OOC - I'll be traveling tomorrow and won't be able to make tomorrow's post. I should be OK for the rest of the week, but for Tue I'll need someone to post for William)

Ac 20,Touch 14,Flat 18(+1 to all acs vs larger creatures), (CMB 1 CMD 14) HP 22/22 Cameron Honeytamer Steelshaper ( David Feest)  d20+7=25 ;
Monday December 2nd, 2013 6:25:24 PM

Cameron is glad to find out that sergeant Helmbane is more personable than he lets on when he is under scrutiny in the Citadel. Having a good soldier like him around to show them the ropes and direct them will surely be an asset.
The marching order yesterday seemed fine to Cameron, and if it isn't broke there is no reason to fix it, probably something Tinker would say.
Perception 25


Carver AC 16, AC 18/ shield, CMB 6, CMD 16, HP 25/25 (10) (John C)  d20+1=21 ;
Monday December 2nd, 2013 6:55:32 PM

Carver keeps an eye out for game, that they can kill and take along for meals as the day progresses, as well as keeping his attention for any other movement that might effect the fists.

Perc 21 (nat 20)

AC 15, T13, F12, CMD 15(19); HP 23/23 "Tinker" (SteveK)  d20+7=8
Monday December 2nd, 2013 9:13:28 PM

The marching order yesterday seemed fine to Tinker. If it isn't broke there is no reason to fix it, he thinks.

The dwarf continues to spend his time keeping the pony going forward and watching the backtrail. Darn pony keeps most of the young dwarf's attention!

...............
Perception: 8

:-)

Prudence Gundle (Kathy)  d20=5 ;
Monday December 2nd, 2013 10:26:13 PM

Pru readily returns to her spot in the marching order, since it seemed to work well yesterday. She does try to stay alert, truly she does, but she's not at her most perceptive today. [Perception 5]

Nikolai (JonathanT) AC 16 Tch 16 Ffted 13 HP 23/23 CMD 18/20(Grapple)  d20+9=22 ;
Monday December 2nd, 2013 10:28:50 PM

While the others trade stories after supper, Nikolai brushes the horses down good and makes sure the saddle blankets are stowed carefully as not to gather any burs and such.

Keeping watch with his Sergeant was an honor and shows his professionalism by keeping serious during that time. It takes a while for him to finally fall asleep due to the excitement of their first day out but he finally does succumb to the call of dreams.

Next morning he awakens with stiff joints and muscles due to his unaccustombed day on horseback. He spends a good 15 minutes stretching before putting away his sleeping gear. After breakfast he helps get the horses ready for another day of travel.

Perc +9 = 22

Bliss (Cayzle) (AC20, HP16 of 16)  d100=75 ; d20+2=17 ;
Tuesday December 3rd, 2013 7:11:04 AM


On watch, Bliss is happy that no one managed to find any berries after all, because it gives him a chance to say hi to a raccoon!

He casts his Speak with Animals spell ... ley check 75 no prob ... and tries to make friends. He offers the creature some food and a coin.

"You like shiny things, right?"

If the raccoon is friendly, Bliss asks him about anything interesting nearby. He also asks if he is lonely.

"You want to come along with us, big guy?" [OOC: wikipedia says racoons are 16 to 28 in tall and 8 to 20 lb -- outweighing tiny Bliss in any event!]

Untrained Diplomacy 17!

=====

The next day, Bliss's mode of movement will depend on the whether -- whether or not he has a new raccon friend to bring with.

Bliss (Cayzle) (AC20, HP16 of 16) 
Tuesday December 3rd, 2013 9:58:37 AM


Mookie takes his head out from under his wing when he hears Bliss talking to the raccoon.

"Kid, ask him if he's a spy."

Bliss shrugs and asks the racoon if he has any friends or masters who are people with two legs. If he's going to tell anyone what he finds here.

For good measure, he casts Detect Magic on the animal.

Nikolai (JonathanT) AC 16 Tch 16 Ffted 13 HP 23/23 CMD 18/20(Grapple) 
Tuesday December 3rd, 2013 3:28:10 PM

OOC: does Bliss forget that raccoons are good eatin' and make good hats? :)

Bliss (Cayzle) (AC20, HP16 of 16) 
Tuesday December 3rd, 2013 4:22:58 PM

OOC: Raccoons are also good trap detectors ... if you send them in ahead of the rest of the party!

On the Road -- DM Zach 
Tuesday December 3rd, 2013 6:20:31 PM

Bliss finds the little raccoon to be fairly friendly. He gladly accepts any food and coin and talks to the funny little creature that is smaller than he is. "You funny, funny, funny, little man. Not so many, many, many, people lately. Hard sneak, sneak, sneak, food. No come with... stay, stay, stay?" Upon realizing that Bliss is not staying, the raccoon bids Bliss farewell and makes his way back into the night.

The next day there are even fewer people on the road. In fact, by the time the group makes it to the othe rside of the small hamlet of Fewlingham there are no more travelers on the road. The group is probably about 4 hours from Cheerful Stay when darkness engulfs them.

"Ok, let' make camp here." says Trimmack once a suitable campsite has been found. Torches or some sort of light source will be helpful, if not required to perform chores and such for the evening. It is cloudy out no stars are visible.

Perception Checks for Watch is needed as it is for every night.

Ac 20,Touch 14,Flat 18(+1 to all acs vs larger creatures), (CMB 1 CMD 14) HP 22/22 Cameron Honeytamer Steelshaper ( David Feest)  d20+7=24 ;
Tuesday December 3rd, 2013 6:40:18 PM

Cameron casts a light cantrip on the pommel of his sword so that he can see to set up camp. Since it is too dark to head out into the woods in search of game, the camp will likely need to eat rations tonight. He helps gather wood and gets a fire going, then settles down to eat a cold dinner of bread, cheese and dried meat. He tops it off with one of the apples he grabbed before leaving the Citadel and is ready for his watch. As it was last night he again trades stories with Sergeant Helmbane while keeping his bow ready and a light cantrip near to his lips in case of a disturbance.
Perception 24

William the Courageous (David Feest posting for Ken)  d20+4=5 ;
Tuesday December 3rd, 2013 6:47:31 PM

William also creates a light to see by as he helps set up camp. He gathers wood with the others and stands his watch with Linden, just before dawn.
Perception 5 (natural 1)

Prudence Gundle (Kathy)  d20=1 ;
Tuesday December 3rd, 2013 6:54:05 PM

Pru uses her Dancing Lights cantrip to create some floating lanterns to follow her Fist-mates as they set up camp. They aren't as bright as the Light spell, but they do move on their own, which is nice.

Pru helps set up camp, and stands her watch with Bliss, privately wondering what new animal the halfling will try to befriend tonight. She spends a lot more time wondering about this than watching, truth be told.

[My Perception is also a natural 1!]

Carver AC 16, AC 18/ shield, CMB 6, CMD 16, HP 25/25 (10) (John C)  d20+1=6 ;
Tuesday December 3rd, 2013 6:56:40 PM

Carver uses his Ioun Torch while setting up camp, but keeps it stowed when on watch,

perc 6

Bliss (Cayzle) (AC20, HP16 of 16)  d20+2=10 ; d20+11=21 ; d20+21=31 ;
Tuesday December 3rd, 2013 8:33:51 PM

Bliss spends another day walking, and keeps his eyes open for berries as the party walks along.

Untrained Survival 10.

"If anyone sees any berries, please tell me," he says.

That night, he decides to hide behind a small bush while he is on guard. He pretends he is waiting to ambush robbers that the Fist has been hired to find. He lies prone under his bush, ears alert and crossbow ready. Sometimes he crawls very slowly and quietly to another bush, pretending he is on the hunt.

Perception 21, Stealth 31

Every so often he casts, in addition to his Reduce Person, a Deathwatch cantrip and a Message cantrip, so he can keep watch out for living things, and so he can whisper to Prudence.

"Miss Pru! Did you hear that? I think it's a squirrel!"

"Miss Pru! Look at that cloud! Maybe the enemy is flying in!"

"Miss Pru! That thing over there looks like it could be an orc! Or a tree stump!"

"Miss Pru! Why are you watching the campfire? That's bad for your night eyes!"

"Miss Pru! Do you think we'll meet that raccoon again tonight?"


AC 15, T13, F12, CMD 15(19); HP 23/23 "Tinker" (SteveK)  d20+7=14 ;
Tuesday December 3rd, 2013 8:46:10 PM

Tinker repeats his first day and night activities, although he is also more than a little saddlesore, and walks about stiffly for an hour or so. The darkness does not bother him, though he can only see 60 feet, it is still further than his Fist-mates with the Light and Dancing magic, and the firewood is collected with a blaze going in no time.

Unconsciously, Tinker occasionally is mimicking Sergeant Helmsbane in stance and Sergeant Trimmack in demeanor. During his watch Tinker keeps alert and with his crossbow near his side.

Perception: 14

Nikolai (JonathanT) AC 16 Tch 16 Ffted 13 HP 23/23 CMD 18/20(Grapple)  d20+9=22 ;
Tuesday December 3rd, 2013 11:45:36 PM

Nikolai pulls out his Everburning Torch to light up the area some while helping make camp. While on watch, though, he puts it away.
As usual, he is cordial with his Sergeant but knows that keeping watch is serious business, so keeps quiet and moves to and fro.

Perc +9 = 22

AC 19 w/shield, TAC 11, FFAC 15, (CMD 13,CMB 2), HPS 24/24 Linden (Jay B)  d20+3=21 ;
Wednesday December 4th, 2013 1:42:29 AM

OOC: Sorry for the late post. I've been in a transitional period. Job interview to get back into retail after four years in the casino industry. I don't like casino work (especially since they are changing ownership and everyone is on the block for the chop). On the up side, however, I got the job. My sketchy posting may continue to be that way until I settle in. Going from three days off in a row to two spread across the week.

IC:
Linden likes that little raccoon but is worried about how it might be used.

Perception 21


DM Ian - Things That Go Bump In The Night  d20+2=22 ; d20+2=18 ; d20+2=6 ; d20+2=21 ; d20+4=17 ; d6+4=7 ; d8=2 ; d8=8 ; d20+4=11 ; d20+4=16 ; d6+4=8 ;
Wednesday December 4th, 2013 11:46:16 AM

As the Fist settles down to sleep, Cameron takes the first watch with Sergeant Helmbane. The sergeant shares more of his war stories, going over a particularly rough mission his Fist experienced in the Scab a few years ago.

The second watch sees Carver and Tinker keeping a careful eye out on the campsite. As the two peer out into the darkness. Their watch passes uneventfully up until the point where it is time to switch. Out of the corner of his eye, Tinker catches sight of a shadow moving by quickly in the darkness -- but as soon as he sees it, it is gone. Before anxiety or panic can begin to set in, the dwarf and the centaur are quickly overcome with a horrid stench as a creature stumbles out from the brush.

Carver instantly recognizes the abomination as a slight against his Lord Gargul as it swipes at him with a rotting hand.(Attack:17, Damage: 7 -- Is Carver holding his shield at all times? If not, please declare when he has it equipped and when he does not.)

Tinker's dwarven vision allows him to anticipate the incoming undead, but cannot help his sleeping allies as two more of the creatures lumber out of the darkness into the campsite. Linden and Helmbane are awoken suddenly as they are clawed at by groaning humanoids with rotting flesh gently sloughing off onto the ground. (Attack: 16, Linden takes 8 damage.)

Thus concludes the surprise round! Please keep in mind rules regarding sleeping in armour:

Sleeping in Armor: A character who sleeps in medium or heavy armor is automatically fatigued the next day. He takes a --2 penalty on Str and Dexand can't charge or run. Sleeping in light armor does not cause fatigue. A character with the Endurance feat ignores this penalty.

And just in case you need them, here are the rules for getting in and out of armor.
Helmbane's cries of pain are enough to wake up the camp, although waking up counts as a move-equivalent action in round 1 for anyone that has to do it.

MAP - SURPRISE ROUND

Bliss (Cayzle) (AC17, prone, HP16 of 16)  d100=99 ;
Wednesday December 4th, 2013 1:40:10 PM


Bliss wakes up (move action) and casts his Reduce Person spell (standard action and ley check 99 no problem). He is still prone, and has no armor on.

He is in dim light, so he has concealment ... and he has a 20% miss chance attacking those in dim light.

In fact, I think everyone not within 10 ft of the fire has a 20% miss chance unless you have darkvision!

Undead, of course, usually have darkvision.

Prudence Gundle [AC 18; HP 21/21] [Mage Armor] (Kathy) 
Wednesday December 4th, 2013 2:25:06 PM

Pru awakens to Helmbane's yells. Still fuzzy from sleep, she is at least able to understand that there is some kind of battle going on. She casts Mage Armor on herself.

Carver AC 16, AC 18/ shield, CMB 6, CMD 16, HP 25/25 (10) (John C)  d20+4=13 ; d20+1=13 ; d8+3=8 ;
Wednesday December 4th, 2013 4:21:28 PM

OOC: Being just at the end of his shift of guarding, and it being night, using a bow at night would be pointless, so I'd assume Carver would have his shield and sabre at hand. (scimitar)

Carver takes the swing of his shield and shouts out, "Everyone up, we're under attack! I need a light if anyone can help."
He attacks back with his sabre, as well as trying to keep an eye out for attackers to be coming at them.

Attack 13 damage 8
Perception 13

AC 19 w/shield, TAC 11, FFAC 15, (CMD 13,CMB 2), HPS 24/24 Linden (Jay B)  d6=2 ;
Wednesday December 4th, 2013 7:38:38 PM

Not smart enough to sleep in armor, the cleric is wounded. On the other hand, he doesn't sleep without his holy symbol which he wears on a tether around his neck. He lumbers (stands) to his hooves and channels Flower's Powers.

Channel Energy 30 foot radius, for 2 points of damage to the undead.

Linden's active AC is 11.

"Return to your crypts Foul Ones!" He begins to look for his morningstar and shield.

4/5 Channels remaining

Spells and Things


AC 19 w/shield, TAC 11, FFAC 15, (CMD 13,CMB 2), HPS 24/24 Linden (Jay B) 
Wednesday December 4th, 2013 7:42:25 PM

OOC: Nevermind... missed that line. Linden does NOT stand, he simply channels from prone. Every other action remains the same.

Nikolai (JonathanT) AC 16 Tch 16 Ffted 13 HP 23/23 CMD 18/20(Grapple) 
Wednesday December 4th, 2013 8:35:55 PM

Nikolai wakes up immediately at the warning call and sees in the dim light, with his elven sight, Tinker and Hemlbane being attacked. Able to do little to nothing while from his sleeping spot, he jumps to his feet.

Move 1 - wake up and see the fight, Move 2 - stand up.

AC 15, T13, F12, CMD 15(19); HP 23/23 "Tinker" (SteveK)  d20+3=4 ;
Wednesday December 4th, 2013 9:24:02 PM

"Awake! We are under attack!" Tinker bawls out his warning too late, but hopes to wake the others, then his foe consumes his attention.

Rotting flesh, they must be undead like the stories veterans liked to scare recruits with, but these boogiemen are all too real! Too close for the crossbow, Tinker drops it to the ground and whirls while unleashing his dwarven urgosh in one smooth move which slices the axe head through the air in front of the monster!

..............
free: shouting
move: unsheath weapon
standard; attack undead; Nat 1!

Ac 20,Touch 14,Flat 18(+1 to all acs vs larger creatures), (CMB 1 CMD 14) HP 22/22 Cameron Honeytamer Steelshaper ( David Feest) 
Thursday December 5th, 2013 5:33:07 AM

Cameron wakes up and rolls to his feet. Hearing Carver call for light the Bard obliges.He grabs a stone as he rises and he trills the words to the light cantrip, lighting it. He then tosses it between Carver and Linden since they , like him cannot see in the dark.
" Light incoming, shield your eyes!"
Since Cameron is wearing light masterwork armor he would leave it on in the field. His Grandfather sized him perfectly and the shirt fits like a second skin.

OOC
Header fixed, please delete the first one. 8)

DM Ian - Things That Go Bump In The Night Round 2  d100=98 ; d20+4=24 ; d20+4=7 ; d20+4=18 ; d20+4=21 ; d20+4=10 ; d20+4=7 ; d20+4=12 ; d20+4=22 ; d20+4=14 ; d20+4=19 ; d6+4=5 ; d6+4=7 ; d6+4=5 ; d6+4=9 d6+4=7 ;
Thursday December 5th, 2013 2:43:57 PM

Bliss awakens first, reducing himself in preparation for the battle.

Prudence casts a defensive spell on herself.

Carver lashes out at his assailant, missing by a hair. Looking around, the centaur cannot see any other shadows moving in the dark, but his vision is weak in the dim light of the moon.

Linden awakens quickly, sending out a wave of positive energy to damage the undead.

Nikolai jumps to his feet, taking in the impending battle.

Tinker yells to his allies, missing the moving corpse widely.

Cameron grabs a rock and lobs it to his allies to light the way.

The zombie facing Tinker swings both arms rather quickly, both slamming into the dwarf with surprising force! (Attacks: 24 [does not confirm], 18 -- Damage: 5+7=12 total)

The other zombies keep up the assault, as Linden, who is hit once more by the undead! (Attacks: 21, 10 -- Damage: 5+9=14 total)

Carver is a bit more lucky as he smacks the attacks away with his shield. (Attacks: 7, 12)

From the darkness, a zombie lumbers out to attack Nikolai, hitting the monk is a vile, rotting claw. (Attack: 19 -- Damage: 7)

Sergeant Helmbane cries out in pain as he receives two attacks on the ground. Trimmack looks over and jumps to his feet, unsheathing his sword in one swift movement. "Fists! Group around the campfire, casters and unarmoured in the middle!"

ROUND 2

Ac 20,Touch 14,Flat 18(+1 to all acs vs larger creatures), (CMB 1 CMD 14) HP 22/22 Cameron Honeytamer Steelshaper ( David Feest) 
Thursday December 5th, 2013 3:50:21 PM

OOC
Oops, I missed posting for William yesterday, or rather used his header to post for me and when I redid it had it erased, if I can, I'll post 2 rounds here for him, last and today's.

IC
Cameron see's, dimly, that Sergeant Helmbane isn't moving to fight his attacker, and that means something is wrong. Choosing to disregard Sergeant Trimmack's orders, Cameron instead heads towards Sergeant Helmbane. Reaching the Sergeant he begins dragging him towards the campfire.

(Move to E8 and grab the sergeant and drag him as far as the DM lets me toward the fire. Check for a pulse as I drag)

William the Courageous (Ken) AC 14/18 (w/ Mag Amr), hp 12/12 (David Feest posting) 
Thursday December 5th, 2013 4:06:06 PM

Last round...
William rolls to his feet at the sound of combat and also tosses a light when it is called for. He throws his at square C5.

This round...
William sees Cameron trying to drag the dwarven sergeant to cover and does what he can to help the halfling out. While doing so he also armor's himself.

(Cast Mage armor on himself and help Cameron drag the sergeant.)

Carver AC 16, AC 18/ shield, CMB 6, CMD 16, HP 25/25 (10) (John C)  d20+4=8 ; d20-1=5 ; d20-1=7 ;
Thursday December 5th, 2013 4:25:28 PM

Carver swings with his sabre again and tries to strike out with his hooves, the flickering shadows seemingly cause the zombie to waver in front of him, causing him to miss with everything.
He then takes a 5' step towards the campfire. (6,7,h,i)

Bliss (Cayzle) (AC17, HP16 of 16) 
Thursday December 5th, 2013 4:56:32 PM


Bliss stands up (move action) and draws his pre-loaded bah (move action). He stands his ground.

Prudence Gundle [AC 18; HP 21/21] [Mage Armor] (Kathy) 
Thursday December 5th, 2013 5:08:00 PM

Pru scrambles to her feet. She hears Trimmack's orders, and notices that Linden is not wearing his armor. She takes a step closer to the fire, trying to avoid blocking the light from the glowing stone. She reaches over to touch Linden, careful not to distract him from battle. "It's better than nothing," she says, and casts Mage Armor on him.

[Stand (move action), 5-foot step to H-4, cast spell (standard action)]

Linden has Mage Armor.

William the Courageous (Ken) AC 14/18 (w/ Mag Amr), hp 12/12 
Thursday December 5th, 2013 8:49:47 PM

(Sorry for missing post but no internet where we are staying for hunting. I thought we would have some this year but we didn't. Go ahead and post for me tomorrow as we will be out in our blinds all day. Thx)

Nikolai (JonathanT) AC 16 Tch 16 Ffted 13 HP 16/23 CMD 18/20(Grapple)  d20+2=8 ; d20+2=16 ; d6+2=7 ;
Thursday December 5th, 2013 10:36:33 PM

Undead! His father hadn't talked much about fighting undead.
A light sudenly bursts right next to him as he punches at the zombie thing.

Flurry Att1 +2 = 8
Flurry Att2 +2 = 16, if hit, dmg = 7

He then steps back to D6 whle pulling out his Kama.

AC 15, TAC 11, FFAC 15, (CMD 13,CMB 2), HPS 17/24 Linden (Jay B)  d6=6 ; d6=4 ; d20+3=7 ;
Friday December 6th, 2013 2:49:17 AM

(OOC: Disregard the second d6 roll, my computer lagged and I hit the button twice.)

Linden has Magic Armor (+4 AC)

He stands and uses another channel energy to HEAL his friends and himself, for 6!

EVERYONE HEALS 6 within 30 feet of Linden!!

3/5 Channel Energy remain

Linden now his his eyes open for any of his teammates to be wounded, and counts the total number of undead in view. (Low Light Vision and Perception 7)

AC 15, TAC 11, FFAC 15, (CMD 13,CMB 2), HPS 17/24 Linden (Jay B)  d6=4 ;
Friday December 6th, 2013 2:52:36 AM

OOC: Linden intends to Sacrificial Bond Nik or Will if they are hit.

DM Ian - Things That Go Bump In The Night Round 3  d20+4=17 ; d20+4=14 ; d6+4=6 ; d20+4=21 ; d20+4=19 ; d6+4=9 ; d6+4=7 ; d20+4=24 ; d20+4=10 ; d20+4=9 ; d6+4=6 ; d20+4=22 ; d20+4=6 ; d6+4=9 ; d20+4=21 ; d20+4=12 ; d6+4=10 ;
Friday December 6th, 2013 6:29:06 PM

Cameron sees that Helmbane has not moved to deal with the zombie standing over him. He rushes to the dwarf's side and feels for a pulse, which he quickly finds. However, it appears the sergeant is out of commission for now.

William tosses out another light , illuminating the immediate area. Jumping to his feet, he casts a protective spell upon himself before helping Cameron with his sergeant.

Carver makes another swing, less accurate than the first. He takes a step towards the campfire, following Trimmack's orders.

Bliss gets up and loads his new bow, barely visible to the rest of the group.

Prudence jumps to her feet, placing her hands on the nearby centaur to cast a defensive spell on him.

Nikolai turns quickly to face his attacker, landing a blow on the disgusting flesh. He steps back quickly, drawing a blade as he does so.

Linden releases another channelled positive energy to heal his allies and damage his foes.

The zombies continue their onslaught, moving in closer as they attack the group. Tinker takes another hit as the zombie claws at him! (Attack: 17, 14 -- Damage:6) Despite his new armour, Linden is the recipient of two hits! (Attacks: 21, 19 -- Damage: 16 total) The zombie fighting Carver deals one solid blow, but misses widely with the other. (Attacks: 24, does not confirm, 9 -- Damage: 6) Antoher zombie moves closer, finding the small Bliss at its feet, and managing to hit the miniscule creature. (Attacks: 22, 6 -- Damage: 9) Finally, the zombie chasing Nikolai steps forward to attack him, landing a single blow. (Attacks: 21, 12 -- Damage: 10)

ROUND 3

Ac 20,Touch 14,Flat 18(+1 to all acs vs larger creatures), (CMB 1 CMD 14) HP 22/22 Cameron Honeytamer Steelshaper ( David Feest)  d20+8=25 ;
Friday December 6th, 2013 7:28:11 PM

Cameron and William drag Sgt Helmbane back to the fire. Once there Cameron draws his sword and shield and begins to bolster his allies with a tale, oddly enough one of the tales Sgt Helmbane had told him the night before.

Perform Oratory 25

Inspire Courage (Su): An affected ally receives a +1 morale bonus on saving throws against charm and fear effects and a +1 competence bonus on attack and weapon damage rolls.

Carver AC 16, AC 18/ shield, CMB 6, CMD 16, HP 19/25 (10) (John C)  d20+5=12 ; d20=1 ; d20=20 ; d20=17 ; 2d6+6=13 ;
Friday December 6th, 2013 7:57:47 PM

Carver winces at the gash he receives and returns the attack, missing with his sabre and one hoof, but the other hoof hits something meaty and crunches nicely.

Attacks:
sabre: 12
hoof 1: 1
hoof2: 20, crit confirm 17, damage 13

Prudence Gundle [AC 18; HP 21/21] [Mage Armor] (Kathy)  d20+5=13 ; d6+3=4 ;
Friday December 6th, 2013 8:43:30 PM

Pru peeks out from behind Linden to shoot a fiery bolt at one of the zombies.

"Does anybody else need Mage Armor?" she calls.

[Fire at Z2. Hit touch AC 13, which might actually hit because zombies. 4 fire damage.]

Bliss (Cayzle) (AC17, HP7 of 16)  d20+9=29 ; d20+9=25 ; d6+2=3 ; d6+2=7 ;
Friday December 6th, 2013 9:50:05 PM


Wounded Bliss yells "OW!"

He backs up five feet (to 7G) and shoots at Zombie Four with his crossbow. He aims for the brain.

[Daryl in Walking Dead is Bliss's hero!]

Bliss hits AC29, a crit threat! He follows up to confirm hitting AC25! His damage is 10 points. Right between the eyes!

"BOO YA!" the little guy shouts.

When he hears Prudence, he calls out, "Here! Me please, Miss Pru!"

AC 15, T13, F12, CMD 15(19); HP 5/23 "Tinker" (SteveK)  d20+3=11 ; d20+3=21 ; d20+3=9 ;
Friday December 6th, 2013 10:13:55 PM

ooc: Tinker swears he hit 'submit' yesterday. :-(

..............

Hurting badly, Tinker weaves his urgosh in a totally defensive manner, making him harder to hit while waiting for assistance from his Fist mates. His face flames in shame. This is the second fight where he has done nothing but be a target for the enemy!

................

Total Defense: +4 AC; Temporary at AC 19

AC 15, TAC 11, FFAC 15, (CMD 13,CMB 2), HPS 1/24 Linden (Jay B) 
Friday December 6th, 2013 10:36:27 PM

Linden is badly wounded, critically. He does nothing and flees, East. (OOC: This shouldn't provoke AoO.)

Nikolai (JonathanT) AC 16 Tch 16 Ffted 13 HP 12/23 CMD 18/20(Grapple)  d20+3=20 ; d6+3=8 ; d20+3=20 ; d6+3=4 ;
Friday December 6th, 2013 11:03:23 PM

No sooner does Nikolai feel a wave of healing energy he gets hit again!

Hearing Pru call out for anyone who could use Mage Armor, he replies "Me too, if you can." but does not wait for it. Hearing a story of a brave dwarf of certain acquaintance bolster's Nikolai's confidence and he continues to attack his attacker, Z5. However, not wanting to 'touch' the rotting thing, he uses his pointy Kama this time.

Kama Flurry Att1 +2 +1(InspCrg) = 20, dmg = 8
If Z5 is still alive:
Kama Flurry Att2 +2 +1(InspCrg) = 20!, dmg = 4
Then steps back 5' feet to E6

If Att1 killed Z5:
A quick look around reveals that Lindend and Pru need the most help at the moment and he quickly moves over to help.
Move to I3

Nikolai (JonathanT) AC 16 Tch 16 Ffted 13 HP 12/23 CMD 18/20(Grapple)  d20+9=24 ;
Friday December 6th, 2013 11:07:10 PM

Nikolai tries to get a better idea of what he is up against:
Perception (better details of the zombies - humanoid type, clothing, etc.) = 24

William the Courageous (Ken) AC 14/18 (w/ Mag Amr), hp 12/12 (David Feest posting)  d20+7=18 ; d20+1=18 ;
Saturday December 7th, 2013 7:40:25 AM

Good Point Nickolai, Perception and knowledge checks!
Also everyone gets that Bard song bonus, take it, use it, love it.
Perception 18
Knowledge Religion 18 ( the burning question is, what is Z4? Ghoul, Ghast?)
Back up to me Tinker if Trimmack can't handle that one because it was hitting like a mack truck, I can shield/heal you. Thank goodness I took CLW as my other 1st level spell.

Bliss (Cayzle) (AC17, HP7 of 16) 
Saturday December 7th, 2013 9:10:34 AM

OOOH! BARD BONUS!

Bliss hits for 12, not 10!

Thanks!

William the Courageous (Ken) AC 14/18 (w/ Mag Amr), hp 12/12  d20=15 ; d20+5=22 ; d20+5=11 ; d20+5=25 ; d4+2=5 ; d20+5=13 ; d4+2=4 ;
Saturday December 7th, 2013 11:50:58 AM

(Back from hunting and thanks to everyone for covering for me. Since the results of our actions hasn't been posted by DM, I went ahead and modified what David recorded for William... It's good to be back and warm...)

William, knowing that they're in the midst of battle, does what he does best - Summons some help vs. these vicious zombies or whatever they are...

Summon Monster 1 - Eddie the Celestial Eagle... He'll appear at the end of the turn (since casting time takes whole turn) right behind Z3 (if its still alive) or Z2 if its still alive) or whichever one (if Z3 and 2 are dead) seems strongest AND he'll make sure that its in a position to flank... and it'll use its full attack to bite and tear at the flanked foe...

2 Talons - Hit AC 24 (forgot +2 flank) for (assume miss 2nd talon for AC13) 5 pts dmg
1 Bite - Hit AC 27 (critical check 15?) -> If Critical, does 8 pts, if not does 4.

He also tries to see if he recognizes these creatures and what he remembers about them... (Not sure what roll DM wants for knowledge, but my d20 roll is 15 + 4 (int) at least, then some other modifiers if its in one that I took ranks in...)

____
Spells Cast
1. Mage Armor
2. SM1

Eddie's Stats -
http://paizo.com/pathfinderRPG/prd/monsters/eagle.html#_eagle
1. *see #2 and 3; AC 14, 7/7 hps, Speed 10 ft., fly 80 ft. (average), Melee 2 talons +5 (1d4+2), bite +5 (1d4+2)
2. Celestial - (http://paizo.com/pathfinderRPG/prd/monsters/monsterAdvancement.html#_celestial-creature) adds Resist Cold/Acid/Elec 5, gets darkvision
3. Augment Summoning Feat - +2 Att/Dmg, + 2 hps/monster die)

Carver AC 16, AC 18/ shield, CMB 6, CMD 16, HP 19/25 (10) (John C) 
Saturday December 7th, 2013 5:23:59 PM

OOC:
forgot the bard bonus damage too, add 2 more to Carver's crit damage

William the Courageous (Ken) AC 14/18 (w/ Mag Amr), hp 12/12 
Saturday December 7th, 2013 6:22:09 PM

Ooc - does the bard song count for summoned creatures? if so, then I need to add 2 to the Eagles attacks

AC 15, TAC 11, FFAC 15, (CMD 13,CMB 2), HPS 1/24 Linden (Jay B) 
Saturday December 7th, 2013 11:05:26 PM

OOC: Doesn Bard Bonus to Channeling damage? Include it if it does, please.

Linden find a place as safe as houses to recoup and heal...

Nikolai (JonathanT) AC 16 Tch 16 Ffted 13 HP 12/23 CMD 18/20(Grapple) 
Saturday December 7th, 2013 11:16:41 PM

OOC: I think the summoned creature would have to understand the language used in the Bard Song.
For example: a gnome bard singing in gnome won't help a human who can't understand gnomish because the words of inspiration are gibberish to him.

But that's the way I'd play it.

Bliss (Cayzle) (AC17, HP7 of 16) 
Sunday December 8th, 2013 11:39:56 AM

Pardon the OOC posting ...

Inspire Courage rules: "To be affected, an ally must be able to perceive the bard's performance. ... Inspire courage is a mind-affecting ability. Inspire courage can use audible or visual components."

So it does not require you to understand language. It can consist of playing an instrument, without words. It can consist of visual components only, such as dance (or rude gestures), and dance has no language. The eagle should be fine.

It only affects "attack and weapon damage rolls." A crossbow bolt is a weapon. A natural weapon, like talons, are weapons. Channel Energy is not a weapon. So the eagle is still fine, but not the channelling.

Nikolai (JonathanT) AC 16 Tch 16 Ffted 13 HP 12/23 CMD 18/20(Grapple) 
Sunday December 8th, 2013 6:14:46 PM

Inspire courage can use audible or visual components."

True, but doesn't the creature need to understand what those audible or visual components mean?
How does an animal 'perceive' such a performance when the animal has no referrence point or language understanding?

It also says If a bardic performance has audible components, the targets must be able to hear the bard for the performance to have any effect, and many such performances are language dependent (as noted in the description).

In our case, we know that the performance is an 'audible' one. It is telling stories of our sergeant's battle prowess, and thus subject to 'language dependent' clause.

If, however, our bard were simply playing a musical instrument where the audible component did not rely on understanding a language but simply hearing the music, then I'd say the magic should work.

If the performance were 'guestures' of claw attacks and 'screetches' such as eagles do when attacking prey, then I'd give it my two thumbs up.

Just my opinion. :)

William the Courageous (Ken) AC 14/18 (w/ Mag Amr), hp 12/12 
Sunday December 8th, 2013 10:25:06 PM

well if I think of how certain singers sing, like Miley Cyrus or Lady Gaga, those probably count as screeches too :) so I'd say the Eagle could probably understand the music, or at least be uplifted by it

Bliss (Cayzle) (AC17, HP7 of 16) 
Monday December 9th, 2013 2:34:35 PM

Wait! Are we talking "Inspire Courage" or "Inspire Nausea"?

:-)

William the Courageous (Ken) AC 14/18 (w/ Mag Amr), hp 12/12 
Monday December 9th, 2013 3:15:08 PM

checking in. And yes, I think the new spell is inspired nausea. maybe we can check with the powers that be about making a new spell? It will play Miley Cyrus music very loud and cause your enemies great pain and vomiting.

Nikolai (JonathanT) AC 16 Tch 16 Ffted 13 HP 12/23 CMD 18/20(Grapple) 
Monday December 9th, 2013 4:10:40 PM

I don't think it will work just on the enemies. I think it would cause great pain and vomiting on everyone in earshot.

DM Ian - Things That Go Bump In The Night Round 4  d20+6=17 ; d20+6=16 ; d20+6=15 ; d20+8=18 ; d20+3=9 ;
Monday December 9th, 2013 4:23:46 PM

Cameron helps drag a sergeant back to the fire, beginning a tale of wonder that Helmbane had told him just hours ago.

Carver raises his hooves, striking down the creature before him with a swift blow to the head!

Prudence calls out for anyone else needing help, firing on a nearby zombie and scorching it.

Bliss takes a step back and fires between the eyes of the nearest zombie, dropping to the ground in a shower of blood and gore.

Tinker steps back, raising his weapon to bat back any attacks.

Linden flees. (Fleeing east takes you past a zombie, provoking AoO. I simply removed Linden from the map, assuming he used two move actions to escape the zombie, or some such.

Nikolai takes down the zombie before him quickly, moving back to help his allies. He looks at the other ones still moving around, seeing that their clothes are filthy and generally in rags. Other than that, little can be told of these creatures due to their state of decay.

William summons a familiar eagle, tearing at one of the few zombies left with its claws and beak. The wizard tries to recall anything about these creatures, but never encountered any such things in his studies. (Religion is required for this check, which William does not have. Knowledge checks cannot be made untrained.)

Trimmack swings at the nearest zombie, connecting with his sword, but not killing the creature.

Just as it seems the battle is turning around, more shapes lumber out from the dark to attack! Two run out to charge Cameron and Nikolai, but both attacks fail.

Another creature comes out of the south, one hand raised high as a scream escapes its lips. Bliss, its target, can see that this creature is a bit more "put together" than the others -- which is to say, it doesn't seem to be falling apart at the seams. It reaches out with one stinking claw, striking at the tiny archer with ease. (Attack: 18 -- Damage: 9) As the dead hand of the creature touches his chest, he feels a cold sensation sweep across his body. (Bliss must make a DC 13 Fort save or become stunned!)

ROUND 4

Ac 20,Touch 14,Flat 18(+1 to all acs vs larger creatures), (CMB 1 CMD 14) HP 22/22 Cameron Honeytamer Steelshaper ( David Feest) 
Monday December 9th, 2013 4:30:16 PM

OOC
Ahem, email boys, email. And I am not even the PTB in this conversation. Sheesh.

It is inspire courage and as intended in Pathfinder my Allies should get it. From my experience it also paints a huge KICK ME! sign on the bard's forehead.

Bliss (Cayzle) (AC17, HP-2 of 16, DOWN) 
Monday December 9th, 2013 4:34:42 PM


Bliss sees the new Primo Zombie coming right for him, and shouts, "NOT FAIR!" Then the halfling gets whacked.

Whether Bliss is stunned or not is pretty moot. He's unconscious and bleeding, which pretty much trumps the stunning.

Status: -2 hit points.

Ac 20,Touch 14,Flat 18(+1 to all acs vs larger creatures), (CMB 1 CMD 14) HP 22/22 Cameron Honeytamer Steelshaper ( David Feest) 
Monday December 9th, 2013 4:35:52 PM

OOC
That was Cameron's rolls BTW, with Williams header. Sorry bout that. And yes Cameron CAN make untrained knowledge checks He even gets his bard bonus to them. Bards rule!

Ac 20,Touch 14,Flat 18(+1 to all acs vs larger creatures), (CMB 1 CMD 14) HP 22/22 Cameron Honeytamer Steelshaper ( David Feest)  d8=1 ; d8=8 ;
Monday December 9th, 2013 4:52:12 PM

" Aww crap.." says Cameron as the Zombie punches Bliss in the face and drops the little guy.
" Sarge, you can handle the one on Tinker right? Without a healer here I need to try and keep the wounded breathing, which should be fun."
Hold on Bliss, I'm coming.
" Come on Carver, That's more like it. Get angry at these abominations in Gargul's eyes and throw some righteous smitin' on them... and stuff."
The shufflers don't really scare Cameron, but the one that smacked Bliss down looks tougher. Hopefully Carver can bash it's brains out too while he stands Bliss back up. He slips away from his attacker, hoping William can dump some acid on it and make it go away , and puts the fire to his back as he reaches out and drags tiny blidd into hid space and sings a prayer of healing.
Move to G6, cast cure light wounds on Bliss and try to pull his little bod into my square (he's small enough for that right?)
Cure light wounds for 9 healing on Bliss
As a free action Cameron continues to sing 2 of 8 rounds used


Bliss (Cayzle) (AC17, HP-2 of 16, DOWN) 
Monday December 9th, 2013 5:24:59 PM

Move to G6, cast cure light wounds on Bliss and try to pull his little bod into my square (he's small enough for that right?)

Yes! Per the combat rules, "A Fine, Diminutive, or Tiny creature can move into or through an occupied square." Bliss can totally share a square with other creatures!

Oh kindly DM, does the cure spell mean Bliss can have an action this round after being healed? I presume he is prone and has dropped his weapon?

DM Ian Since post order replaces initiative in the Wold, I'll allow this. Bliss is prone and has dropped his weapon. However, I believe the Reduce Person spell expired as Bliss hit the ground, meaning you are also once again small.

Prudence Gundle [AC 18; HP 21/21] [Mage Armor] (Kathy) 
Monday December 9th, 2013 5:58:35 PM

As both Bliss and Nikolai call for Mage Armor, Pru does some quick calculations in her head. "Okay, Bliss, if you can hang on for a sec--"

At which point Bliss clearly cannot hang on for a sec.

"Oh, no!" Pru cries as Bliss goes down. "Oh. Oh, Domi help me."

Since Nikolai is right there next to her, she casts Mage Armor on him. Then she rushes over next to the fallen Bliss. Making a heroic effort, she casts Mage Armor on Bliss, too.

[Spend a Hero Point for that extra action, and wind up at G-6.]

Prudence Gundle [AC 18; HP 21/21] [Mage Armor] (Kathy) 
Monday December 9th, 2013 6:00:42 PM

[Read the other players' posts, too, Kathy. Make that F-6.]

AC 15, TAC 11, FFAC 15, (CMD 13,CMB 2), HPS 6/24 Linden (Jay B)  d8+1=5 ;
Monday December 9th, 2013 6:02:29 PM

OOC: Simply moving away... not running, never USED to provoke. When did that change?! Linden's intent was to move beyond the zombies and then heal, cus he can't do crap as a cleric if he goes down. He only has 1 hit point. If he takes a hit while he is in the middle of the onslaught as he Channels, he's done.

Linden looks for a 'safe' spot away from the zombies so that he can heal, and maybe don armor. (If he is safe, he will cast cure light on himself. If he is not, he will continue to evade until he is.) Cure light wounds, from a scroll, healing 5.

3/5 Channels
down one scroll

AC 15, TAC 11, FFAC 15, (CMD 13,CMB 2), HPS 6/24 Linden (Jay B) 
Monday December 9th, 2013 6:07:40 PM

Highlight to display spoiler: { Purchases.......
7/8 1st level scrolls of Cure Light Wounds
1 Antitoxin
1 Acid flasks
1 scroll of Detect Magic
1 scroll of read magic
1 scroll of Create Water
1 scroll of Detect Poison
1 scroll of Purify Foor and Drink
1 scroll of Bless
1 scroll of Detect Evil (all scroll created at minimum CL)
}

AC 15, TAC 11, FFAC 15, (CMD 13,CMB 2), HPS 6/24 Linden (Jay B) 
Monday December 9th, 2013 6:12:18 PM

OOC: From November 5, when Linden was gifted his armor and four potions, I asked what the potions were. No response was given.

Nikolai (JonathanT) AC 16 Tch 16 Ffted 13 HP 12/23 CMD 18/20(Grapple) 
Monday December 9th, 2013 6:16:20 PM

OOC: I think what Linden is shooting for is the Withdraw Action.

Nikolai (JonathanT) AC 20 Tch 20 Ffted 17 HP 12/23 CMD 18/20(Grapple)  d20+3=18 ; d6+3=8 ; d20+3=23 ; d20+3=14 ; d6+3=7 ; d6+3=8 ;
Monday December 9th, 2013 6:30:23 PM

Nikolai feels the touch from Pru and although he does not feel the benefit of magical armor, he calls over his shoulder "Thanks Pru! but she is already gone to help others.

Spells in Effect: Mage Armor: +4 AC bonus.

Just in time too, as another zombie shambles into the light and takes a swing at him. Without further word, he takes it on too.
Kama Flurry Att1 +2 +1(InspCrg) = 18, dmg = 8
Kama Flurry Att2 +2 +1(InspCrg) = 23!, conf. crit =14, dmg = 7 or 15 if crit conf.
Then steps back 5' feet to I4.

OOC: Nikolai is stepping back to give any missile attack the better chance to hit.



Ac 20,Touch 14,Flat 18(+1 to all acs vs larger creatures), (CMB 1 CMD 14) HP 22/22 Cameron Honeytamer Steelshaper ( David Feest) 
Monday December 9th, 2013 7:12:01 PM

Yes, Linden meant to withdraw, and while doing so,
"If, during the process of withdrawing, you move out of a threatened square (other than the one you started in), enemies get attacks of opportunity as normal."
happened and he got swung at. Also remember there are possibly alot of enemies we can't see out there that would get an AoO under the withdraw action.

Carver AC 16, AC 18/ shield, CMB 6, CMD 16, HP 19/25 (10) (John C)  d20+5=13 ; d20+5=13 ; d20=10 ; d20=17 ; d6+9=11 ;
Monday December 9th, 2013 8:37:04 PM

Carver calls upon Gargul to help him identify the undead that is nearest him.(know religion 13)
He then calls for extra power to be granted him against the undead, or at least what appears to be undead. (smite evil PZ(swift action))
He then attacks with his sabre (attack 13) and both hooves (attack 10,17).
Hoof damage 11 (2 bard, 4 smite evil)
AC 22 (+4 vs PZ from smite evil)


AC 15, T13, F12, CMD 15(19); HP 5/23 "Tinker" (SteveK)  d20+4=19 ; d8+3=9 ;
Monday December 9th, 2013 9:09:32 PM

Tinker turns his urgosh to slice Z1, then steps back to stop Z6 from coming in between himself and Carver.

.................

Standard Urgosh: AC 19 Damage 9

5 foot move (no AOO) to E3

AC 15, TAC 11, FFAC 15, (CMD 13,CMB 2), HPS 6/24 Linden (Jay B) 
Monday December 9th, 2013 10:29:55 PM

OOC: Withdraw sounds right. But maybe I need to be more clear and not assume the DM can read into my plans.



William the Courageous (Ken) AC 14/18 (w/ Mag Amr), hp 12/12 
Tuesday December 10th, 2013 11:29:40 AM

Ooc - preparing to post but where is Eddie eagle on the map?

Bliss (Cayzle) (AC21, HP7 of 16, DOWN) 
Tuesday December 10th, 2013 11:34:48 AM

If Bliss can act after being cured for 9 by Cameron and fortified with mage armor by Prudence, then Bliss stands up (I think that provokes an AoO), picks up his bah (I think that provokes an AoO), and takes a five ft step back away from the monster. That's two AoOs, but hopefully the monster does not have Combat Reflexes so it can take only one.

William the Courageous (Ken) AC 14/18 (w/ Mag Amr), hp 12/12  d20+7=22 ; d20+7=18 ; d20+7=27 ; d20+7=9 ; d4=4 ; d4+2=6 ; d4+2=5 ; d20+4=13 d6+1=7
Tuesday December 10th, 2013 1:21:34 PM

Eddie will keep attacking and flanking the zombie if possible.
Talons - hit ac 22 for 6 damage (hit roller before add x dmg) And vs ac 18 for 6.
Bite - hit ac 27 (crt chk 9) for 5.

William will shoot An acid dart at the same target as eddie if its still up. if not, he will use it against the one that is most damaged.
Ranged touch vs ac 13 for 7 acid dmg.

DM Ian - Things That Go Bump In The Night Round 5  d20+6=20 ; d20+6=18 ; d6+3=6 ; d20+4=20 ; d20+4=6 ; d6+4=7 ; d20+5=20 ; d20+5=10 ; d6+5=6 ;
Tuesday December 10th, 2013 3:09:12 PM

Cameron dashes forward, laying his hands on the downed halfling to get him back on his feet.

Prudence has her plans interrupted as she also makes her way to the now-conscious halfling, casting a familiar spell on him and the monk.

Linden keeps his distance, casting a curing spell upon himself as he enters a relatively quiet area. The sounds of combat still ring out just in the distance. (My apologies. I had that written down, I thought I had given it to you. The potions are 2xCure Moderate Wounds (2d8+3), Barkskin +3, and Bull's Strength.

Nikolai takes a few slashes at the nearby zombie, slicing its flesh to ribbons before stepping back.

Carver looks upon the undead nearest to him, recognizing the glow in its eyes. He had been warned of these kinds of zombies during his time as a paladin. They possess supernatural qualities (more so than the average zombie) and can strike much quicker than its kin. This kind of zombie is usually called a "Lord" in the ruling sense, leading other zombies to attacks. It also has an attack that can freeze you in place so that it can tear into your flesh more easily.

Tinker slashes into the nearby zombie before stepping back to provide some cover.

Bliss gets to his feet, provoking an attack from the zombie that just struck him down.(Attack: 20 -- Damage: 6) From the awkward position of getting up from the ground, the zombie manages to hit him with one mangled claw. He manages to grab his bah from the ground, but the zombie strikes out once more! Luckily, this attack misses, glancing off of his new-fangled armor.

William's bird continues to slash at nearby enemies, taking down one of the final zombies facing Trimmack. The wizard himself attacks the weaker zombie, as neither have been touched et, the acid eating away at its flesh with ease.

The now acid-laden zombie reaches out to attack Tinker, managing to connect with one grizzled, rotting hand. (Attacks: 20, 6 -- Damage: 7)

The Zombie Lord, perhaps sensing the centaur's holy connection, steps over to hit Carver with a surprisingly fast attack. (Attacks: 20, 10 -- Damage: 6)

ROUND 5

Carver AC 16, AC 18/ shield, CMB 6, CMD 16, HP 19/25 (10) (John C) 
Tuesday December 10th, 2013 3:57:55 PM

OOC:the ac 17 hit missed? and Carver has AC22 vs the Zombie Lord

DM Ian Your attack hit, I simply forgot to record it in the DM post. Don't worry, damage has been recorded.

Bliss (Cayzle) (AC21, HP1 of 16, DOWN)  d20+6=24 ; d6+3=5 ;
Tuesday December 10th, 2013 4:55:53 PM


At but a single hit point, Bliss backs up into the safety of Prudence's square (F6) and takes a shot at the Primo Zombie, with a -4 to attack due to shooting into melee and a +1 to hit with Inspired Courage. Bliss hits AC24 for five damage to the Primo Zombie.

OOC: Sorry, oh kindly DM, for making you somehow put two PCs in one square on your map! If Pru stays where she starts, that is.

Ac 20,Touch 14,Flat 18(+1 to all acs vs larger creatures), (CMB 1 CMD 14) HP 22/22 Cameron Honeytamer Steelshaper ( David Feest)  d20+6=21 ; d6+2=8 ; d100=41 ;
Tuesday December 10th, 2013 4:59:43 PM

Cameron knows Carver has taken a few hits already and has been doing his best to keep them all alive by drawing attacks to himself. Time to help a centaur out. Cameron passes through Bliss's square and skirts the zombie, all the time allowing it to see and swing at him, in fact he encourages this by continuing to tell Helmbane's tale ( maintain Inspire Courage) Once he reaches H9 he swings at the monster.
Attack hits AC 21 for 8 damage
Note Cameron is in a dimly lit area striking into a well lit area, I don't need a miss chance roll do I? If I do it is a 41 so the attack hits. The zombie is bigger than Cameron so his AC is 21

Carver AC 16, AC 18/ shield, CMB 6, CMD 16, HP 19/25 (10) (John C)  d20+6=10 ; d20+1=14 ; d20+1=9 ;
Tuesday December 10th, 2013 5:13:01 PM

OCC:forgot to add flanking so all rolls +2 more

Carver rears up and attacks the Zombie Lord with his sabre and hooves.

Attacks 12 Sabre
Attack hoof 1 16
Attack hoof 2 11

Since the 17 missed, not rolling damage for the 16

AC 15, TAC 11, FFAC 15, (CMD 13,CMB 2), HPS 19/24 Linden (Jay B)  2d8+3=13 ; d20+3=8 ;
Tuesday December 10th, 2013 6:12:53 PM

Linden drinks a potion of Cure Moderate. (heals 13) The cleric keeps his eyes open for down or badly wounded allies. (Perception 8)

AC 15, TAC 11, FFAC 15, (CMD 13,CMB 2), HPS 19/24 Linden (Jay B) 
Tuesday December 10th, 2013 6:14:51 PM

He will start back toward the clearing when able....

Prudence Gundle [AC 18; HP 21/21] [Mage Armor] (Kathy)  d20+6=11 ; d6+3=9 ;
Tuesday December 10th, 2013 7:59:14 PM

Pru is suddenly aware that she is standing weaponless. Not a good thing for a member of the Mailed Fist. Her spear and crossbow are out there somewhere, probably under a mangled zombie body. They might as well be in the Floating City for all the good they're doing her now.

You're a mage, she scolds herself, but you're a Fist mage. How could you leave your weapons lying there? The sergeants are going to yell at you. Both of them.

And, being yelled at by sergeants is the least of her worries. If she had her longspear, she could provide a flank to both remaining zombies simultaneously. But no, she'd left it by her bedroll, and now she doesn't have it.

"Idiot!" she says under her breath. She fires a fiery bolt at one of the zombies.

[Fire at Z6. Hit Touch AC 11, but it's still a zombie, so I'm hopeful. 9 damage.]

AC 15, T13, F12, CMD 15(19); HP 5/23 "Tinker" (SteveK)  d100=90 ; d20+2=17 ;
Tuesday December 10th, 2013 8:03:18 PM

Tinker groans and topples to the ground. His tough dwarf body unconscious, but stable.

................

-2 hp; stable (DC 10 Constitution check; 17 success!)

please ignore the % roll. I was using 3.5 rules until I looked up Dying in Pathfinder. :-)

Nikolai (JonathanT) AC 20 Tch 20 Ffted 17 HP 12/23 CMD 18/20(Grapple)  d20+8=13 ; d20+9=28 ;
Tuesday December 10th, 2013 10:08:56 PM

If PZ is not dead by now:
Nikolai Charges PZ, and with Cameron now at H9, the monk has flanking bonus.
Charge Att PZ (w/kick, not Kama) d20+ 3 +1(InspCr) +2(charge) +2(flank) = 13!
Charge AC18/18/15

If PZ has already been killed:
Nikolai Charges Z6:
Charge Att Z6 (w/kick, not Kama) d20+ 3 +1(InspCr) +2(charge) = 11!
Charge AC18/18/15

If both are dead:
Perception 28, looking for more undead out there with his low light vision.

Ac 20,Touch 14,Flat 18(+1 to all acs vs larger creatures), (CMB 1 CMD 14) HP 22/22 Cameron Honeytamer Steelshaper ( David Feest) 
Wednesday December 11th, 2013 3:28:01 PM

" Nick, Take over flanking with Carver . I need to go pick Tinker up. That'll finish me for spells so we need to wrap this fight up."

William the Courageous (Ken) AC 14/18 (w/ Mag Amr), hp 12/12  d20+5=11 ; d20+4=23 ; d6+1=3 ;
Wednesday December 11th, 2013 3:43:01 PM

Eddie, knowing that this is his last round, flies at Z6 (if its still up) or PZ (if its the only one left), and rakes at it with a talon. Then, he nods his beak at William, knowing the two will see each other again soon and then he disappears back to the celestial plane...

Attack = Miss AC11...

Meanwhile, William will move to G4 or H5 (depending on if he fires at Z6 or PZ) and then launches his next acid arrow at Z6 (1st choice) or PZ, touch ranged attack AC 23 for 3 acid.

___________
Stats:
Spells Cast
1. Mage Armor
2. SM1

2/7 acid arrows fired

Carver AC 16, AC 18/ shield, CMB 6, CMD 16, HP 19/25 (10) (John C) 
Wednesday December 11th, 2013 5:31:54 PM

posting, place holder, will be gone till morning, i'll try to post then for my turn.

Sleep Study tonight

DM Ian - Things That Go Bump In The Night Round 6  d20+5=7 ; d20+4=22 ; d20+4=20 ; d6+4=6 ; d6+4=5 ; d20+5=24 ; d20+5=8 ; d6+4=7 d8+1=4 ;
Wednesday December 11th, 2013 5:56:18 PM

Bliss stumbles backward, bleeding from multiple wounds. He manages to score a hit on the Zombie Lord, but the undead creature does not even notice the crossbow bolt. (Is Bliss small or tiny? Being knocked out would break the Reduce Person spell cast earlier, has he cast it again?

Cameron skirts by the zombie, which takes a swipe at him, but misses wide. The halfing strikes out with his sword, scoring deep into the creature's flesh.

Carver continues his assault on the creature, but it dodges his attacks with an unnatural swiftness.

Linden drinks down a potion, , his wounds stitching themselves up.

Prudence laments her lack of weapons, instead firing a flaming ray at the nearby lesser zombie. The ray strikes it in the back, causing the creature to cry out in a horrid groan.

Tinker falls to the ground, but his breathing seems steady. (My IRL group actually just learned this as well. We kept going by 3.5e rules. Anyways...) Trimmack quickly steps back, falling to one knee and pouring a bitter liquid down the dwarf's throat. (Tinker is healed for 4HP.)

Nikolai charges the powerful zombie, unleashing a powerful kick that simply thuds against the monster's side. It screeches at the half-elf, raising its terrible claws.

William commands his faithful eagle to attack the final zombie, but the eagle vanishes in a puff of magic as it reaches the creature. The wizard takes over, firing a bolt of acid at the creature that chews at its flesh.

Feeling the familiar sting of magic, Z6 turns its ugly head, stepping forward to slice at the fragile wizard with both claws. Both connect, leaving William's head spinning! (Attacks: 22, 20 -- Damage: 5+6=11 total)

The Zombie Lord steps back, assaulting Cameron with its disgusting claws. (Attacks: 24, 8 -- Damage: 7) As the attack connects with the bard, he feels a strange coldness spread over him, threatening to lock up his muscles and halt his tale... (Cameron must make a DC 13 Fort save or become stunned!)

ROUND 6

Carver AC 16, AC 18/ shield, CMB 6, CMD 16, HP 19/25 (10) (John C)  d20+8=24 ; d20+2=4 ; d20+2=8 ; d6+4=7 ;
Wednesday December 11th, 2013 6:51:24 PM

Carver has 35' movement, so with that much, he moves east 15', south 15' and then 5' west to attack ZL again.
Carver hits with his sabre (attack 24) and misses with both hooves. (4,8)
He hits for 7 damage.

Carvers AC is still AC 22 vs the Zombie Lord



William the Courageous (Ken) AC 14/18 (w/ Mag Amr), hp 1/12 
Wednesday December 11th, 2013 8:10:36 PM

William staggers under the zombie's blows, almost knocked unconscious but barely standing...

He'll use the withdraw full round action to get to somewhere safe, away from his foes... (move 2x speed, leaving original square does not give AoO), first going to G4 then moving to D1, where he catches his breath...


AC 15, T13, F12, CMD 15(19); HP 2/23 "Tinker" (SteveK) 
Wednesday December 11th, 2013 8:25:46 PM

Tinker chokes and swallows, weakly rolling to his knees and then his unsteady feet while recovering his Urgosh. "Thanks, Sergeant.", he says, embarrassed at having to be rescued 2 battles in a row!

Ac 20,Touch 14,Flat 18(+1 to all acs vs larger creatures), (CMB 1 CMD 14) HP 15/22 Cameron Honeytamer Steelshaper ( David Feest)  d20+4=8 ; d20+4=13 ; d20+5=14 ; d6+2=8 ; d100=32 ;
Wednesday December 11th, 2013 8:28:28 PM

OOC
Reduce person isn't concentration, it has a duration. So If Bliss reduced someone, say me, then went unconscious or even died, I would be reduced for the duration.
Also do Zombie Lords have Darkvision? I am in the semi darkness and should have a miss chance. Of course he is now too. Hooray, tough to hit, my flanker bailed because he can't roll and now I have a miss chance. Anyway...

IC
Cameron sees Trimmack heal Tinker just as the Zombie Lord turns and smacks the crap out of him. His muscles start to lock up but with a heroic effort he manages to keep moving.
Fortitude save 8 fail Hero point reroll for 13 just enough to save.
Cameron interjects into his tale a quip, " It'll take more than the chill of the grave to slow ME down zombie!" he then recites away continuing his performance of Inspire courage (3 of 8 rounds used) He lashes out again at the Zombie, this time without assistance.
Attack hits AC 14 for 8 damage 32% means it is a hit if the AC is good enough

AC 15, TAC 11, FFAC 15, (CMD 13,CMB 2), HPS 19/24 Linden (Jay B) 
Wednesday December 11th, 2013 9:25:02 PM

Linden gets to within 30ft of the group and prepares to take an ally's hit via SacBond.

(OOC: Specifically, the next large hit taken by William, Tinker or Nikolai. )

Nikolai (JonathanT) AC 20 Tch 20 Ffted 17 HP 12/23 CMD 18/20(Grapple)  d20+3=14 ; d6+3=6 ; d20+3=7 ;
Wednesday December 11th, 2013 10:59:29 PM

OOC: There's two Ca's on the map. They must be Carver and Cameron. See if you can change one of them so we can know which is which. Also, I'm not sure where Carver ended up. If everyone stated their Ending Position, that would help. My guess is that Carver ended up at J9 for Flanking?

IC: Nikolai shrugs off the embarrassment and steps 5' forward to H8 and tries his best to finish the abomination off.
Kama Flurry Att1 d20 +2 +1(InspCrg) = 14 or 16 w/flanking; dmg = 6
Kama Flurry Att2 d20 +2 +1(InspCrg) = 7 or 9 w/flanking

Prudence Gundle [AC 18; HP 21/21] [Mage Armor] (Kathy)  d20+6=20 ; d6+3=5 ;
Wednesday December 11th, 2013 11:46:21 PM

That zombie has moved entirely too close, so Pru takes a step back [5-foot step to G-7]. She fires another elemental bolt, and scores another hit.

[Fire at Z6 again, unless it is down already, in which case fire at the Zombie Lord. Hit AC 20 for 5 damage.]

Bliss (Cayzle) (AC21, HP1 of 16, DOWN)  d20=15 ; d8+3=10 ; d6+3=5 ;
Thursday December 12th, 2013 11:35:37 AM


Bliss takes another shot at the enemy.

DM Ian please: Highlight to display spoiler: {If Bliss is small, his attack is at +7 for 1d8+3; if he is tiny he is +9 for 1d6+3. Make that +3 and +5 for firing into melee. His raw roll is 15, so he hits AC18 for 10 or he hits AC20 for 5. Thanks!}

After firing, Bliss backs up so that he is not in the same square as Prudence.

DM Ian - Things That Go Bump In The Night Round 7  d20+5=17 ; d20+5=12 ;
Thursday December 12th, 2013 1:25:46 PM

Carver makes a wide path around the Zombie Lord, lashing out with a successful saber strike.

William staggers back, moving away quickly to catch his breath.

Tinker thanks his sergeant, getting helped to his feet by the dark skinned man.

Linden prepares to take the next blow from one of his allies using his divine blessing.

Cameron makes a heroic effort to overcome the undead plague spreading through his veins, striking out with a swing that does not meet its target.

Nikolai steps forward, doing his best to finish the creature off. Even with the centaur running interference on the other side, he cannot seem to strike the powerful undead.

Prudence fires on the zombie familiar with magic, sending it tumbling to the ground in a shower of sparks and ashes.

Bliss takes another shot at the final creature, pegging it in the back to little effect. Bliss is still tiny.

Trimmack kneels down next to Helmbane, pouring something down the sergeant's throat. The dwarf sputters awake, yelling, "ZOMBIE!" at a very loud volume before realize that he is not under attack.

The Zombie Lord seems intent to fight to the bitter end, lashing out in both directions at Cameron and Carver. Luckily, both attacks miss. The undead creature moves so that it is not surrounded and screeches at you all. (Attacks: 17, 12)

ROUND 7

Bliss (Cayzle) (AC21, HP1 of 16, DOWN)  d20+5=19 ; d6+3=6 ;
Thursday December 12th, 2013 2:56:00 PM


Bliss dashes to J^ for a clear shot, then fires at the primo zombie! He hits AC19, even firing into melee, for 6 damage.

He does not shout or taunt the monster, seeing as he has only the one hit point.

Ac 20,Touch 14,Flat 18(+1 to all acs vs larger creatures), (CMB 1 CMD 14) HP 15/22 Cameron Honeytamer Steelshaper ( David Feest)  d20+7=14 ;
Thursday December 12th, 2013 3:49:16 PM

The creature fails to hit him and Cameron fails to hit it back. Typical of a fight between 2 well matched foes. The Bard does his level best to keep his friends spirits up and is pleased to hear the Sergeant is awake.
Continue Inspire Courage (4 of 8 rounds used)
Cameron Lashes out again, now with a flanker on the Zombie's other side.
Attack hits AC 14 which misses.

William the Courageous (Ken) AC 14/18 (w/ Mag Amr), hp 1/12  d20+4=14 ; d6+1=7 ;
Thursday December 12th, 2013 3:51:47 PM

William moves to within 30' of the ZL but well away from its attacks and making sure he has the other members shielding him but ensuring that he does have a clear shot, fires off another acid arrow, hoping to keep knocking it down bit by bit...

Acid Attack -> Ranged Touch Hit AC 14 for 7 more points of acid dmg...

_________
Stats:
Spells Cast
1. Mage Armor
2. SM1

3/7 acid arrows fired

Prudence Gundle [AC 18; HP 21/21] [Mage Armor] (Kathy) 
Thursday December 12th, 2013 3:53:43 PM

The Zombie Lord has moved beyond the light sources, so Pru takes a moment to cast her Dancing Lights spell. She uses it to create 4 lanterns, the puts all 4 into the same square as the Zombie Lord.

AC 15, TAC 11, FFAC 15, (CMD 13,CMB 2), HPS 21/24 Linden (Jay B)  d6=2 ;
Thursday December 12th, 2013 4:49:07 PM

OOC: how is it that Linden ended up on the east side of the group? Not complaining but confused a bit. Is it 50 speed out of armor that got him there?;)

Only seeing the one zombie left, Linden moves in, trying to get all his allies in his 30ft range. Then he channels the healing power of his God, Flower. (Channel, everyone heal 2)

Everyone heal 2

Bliss (Cayzle) (AC21, HP3 of 16, DOWN) 
Thursday December 12th, 2013 5:34:03 PM

Bliss thanks Prudence for the light and Lindy for the healing! I tripled my current hit points!

Carver AC 16, AC 18/ shield, CMB 6, CMD 16, HP 19/25 (10) (John C)  d20+8=22 ; d20+2=18 ; d20+2=21 ; d20+4=12 ; d8+4=8 ; d6+4=10 ; d6+4=9 ;
Thursday December 12th, 2013 7:04:04 PM

(with old map.... posted)
Carver again uses his superior movement to get flanking on the zombie lord since he moved away from Carver's position. (that's how i understood what was was written.)
Carver rears up and slams down on the Zombie Lord with both hooves and sticks him with his sabre as well.
"Time to go before Gargul and pay the price you should have paid the first time you died, you foul creature!"

Sabre Attack 22, damage 8
Hoof 1 Attack 18, damage 10
Hoof 2 Attack 21, damage 9


Nikolai (JonathanT) AC 20 Tch 20 Ffted 17 HP 14/23 CMD 18/20(Grapple)  d20+3=14 ; d20+3=4 ;
Thursday December 12th, 2013 10:07:04 PM

If the zombie lord is still standing:

Nikolai continues to press on, hoping to put the abberation out of their hair. It occurs to Nikolai that, as foul as the creature is, did it have a choice to be or not to be a zombie? So it seemed an irony to call it a 'Foul Creature', to some degree, an irony.

But these thoughts are mere flashes that occupy the back recesses of the mind. What occupied Nikolai the most was where to hit next.

Kama Flurry Att1 d20 +2 +1(InspCrg) = 14 or 16, missed last time, should be a miss this time
Kama Flurry Att2 d20 +2 +1(InspCrg) = 4!

Nikolai just can't concentrate well when wondering about the soul that used to occupy that body and how can one's soul prevent your remains from being 'used', or 'misused' in such a way.


AC 15, T13, F12, CMD 15(19); HP 2/23 "Tinker" (SteveK) 
Friday December 13th, 2013 7:03:30 AM

Tinker feels the healing and moves to a position to cleave the zombie in two. It need take only a few seconds more...

Double move to J10

DM Ian - Things That Go Bump In The Night Round 8 (technically) 
Friday December 13th, 2013 2:47:45 PM

Bliss moves to get a clear shot, firing a tiny bolt into the zombie's back.

Cameron continues his story, taking an attack against the Zombie Lord that proves ineffective.

William fires his arrow of acid hoping to strike the remaining foe, but this one seems much more deft than its allies, moving to the side to avoid the bolt of acidic material.

Prudence lights up the area around the Zombie Lord, bathing it in bright light.

Tinker takes a long movement to get into position near the final enemy.

Linden releases a wave of positive energy, healing all of his allies for 2HP.

Carver rears up, and with a final roar, tears into the creature with all three of his attacks. The sabre lops off an arms that was dangling by a few fibres, and his two hooves cave in the creature's chest, leaving a heap of bones and flesh twitching on the ground. With a few more pokes of your weapons, the creature lies still on the ground.

"Is everyone still alive?" Trimmack calls out, holding his sword steadily in front of him. "Don't let your guard down. There could be more."

"We need to move," Helmbane growls. "The roads are too dangerous, apparently. Let's get to Cheerful Stay and out of this awful place."

Carver AC 16, AC 18/ shield, CMB 6, CMD 16, HP 23/25 (10) (John C)  d6=2 ;
Friday December 13th, 2013 3:30:46 PM

Carver wipes off his blade on the Zombie Lords tattered clothing, then holding the sabre at the ready in case, brings the shield bearing hand to his chest, he says a silent prayer to Gargul and uses a lay on hands on himself.
"We need to check the freshly redead creatures and be sure they are finished,having to killing them yet another time would irritate me. Plus, you never know, they might have something useful from their previous life time."
Carver will check over the Zombie Lord, and once he's searched for anything useful, he'll make a point of crushing it's head before they move on.

(forgot to add the 2 hp from Linden's healing + 2 from lay on hands, increasing hp by 4)

Ac 20,Touch 14,Flat 18(+1 to all acs vs larger creatures), (CMB 1 CMD 14) HP 17/22 Cameron Honeytamer Steelshaper ( David Feest) 
Friday December 13th, 2013 3:48:18 PM

Cameron takes their remaining stockpile of firewood for the night and builds the fire to a roaring blaze. He then attempts to drag each of the zombies to it to burn their remains and send them on their way to Gargul. He searches them as he drags them.
" Carver,is your patron around? She might have liked seeing you come through in the end. That big guy was beginning to worry me the way he was shrugging off hits. What can you tell us about zombies so we can be more effective next time?"
Cameron is already armed and armored. His pack remains packed for just these sort of problems. He is ready to move when the order is given.

4 of 8 Inspire courage rounds used
Hero point used
1 of 2 1st level spells used
( sorry, until I set up my other computer I don't have write access to Cameron's sheet because I *lol* forgot what my login and PW are for google docs. Once I re set up the old computer I will be able to edit)

Bliss (Cayzle) (AC21, HP3 of 16, DOWN) 
Friday December 13th, 2013 4:57:29 PM


The sergeants order the double fist to move out, but Carver and Cameron don't seem to hear them. Bliss rushes over to the sergeants (so that he won't be disobeying orders), and casts Message cantrips to be able to whisper to Cam and Carver. "Guys! Guys! Didn't you hear the sergeants? We gotta move out! If you wanna do something else, at least ask first!

OOC: Nothing personal guys ... but Bliss's approach to being "lawful" is to look for leaders and follow orders!

Then he renews his Reduce spell, calls Mookie over to enlarge him, and mounts up.

Prudence Gundle [AC 18; HP 21/21] [Mage Armor] (Kathy) 
Friday December 13th, 2013 5:27:24 PM

Shamefaced, Pru goes over and gathers her weapons. She bundles up her bedroll, then hesitates.

"Are we riding or walking?" she asks. She doesn't have a good feel for how long it's been; have the horses rested enough, or should the group just lead them?

Since she already has a Dancing Lights spell active, Pru moves the lanterns to help illuminate wherever they're needed.

William the Courageous (Ken) AC 14/18 (w/ Mag Amr), hp 3/12 
Friday December 13th, 2013 6:36:52 PM

William sighs now that the fight's over, but nows he needs more healing if they're going to get into another fight... He's down to 25% of his total and one good hit could kill him...

"Does anyone have any other healing spells left? I could use one... Besides that, I'm good to continue traveling, as I have most of my spells left..."

If they continue on, he'll stay in the middle, avoiding melee...

AC 15, TAC 11, FFAC 15, (CMD 13,CMB 2), HPS 21/24 Linden (Jay B)  d8+2=5 ;
Friday December 13th, 2013 10:18:37 PM

Linden rushes to Bliss's side and starts administering healing. He imposes himself over the little guy to protect him. (Cure Light Wounds 5, Bliss, domain spell)

Bliss (Cayzle) (AC21, HP8 of 16, DOWN) 
Saturday December 14th, 2013 12:28:49 AM


"Thanks Lindy!" Bliss exclaims. "You're the best!"

Nikolai (JonathanT) AC 20 Tch 20 Ffted 17 HP 14/23 CMD 18/20(Grapple)  d20+9=20 ;
Saturday December 14th, 2013 1:23:18 PM

To Nikolai, Helmbane's desire to leave immediately is a reaction to him being embarrased at being knocked out of the fight and having his pupils save his hide.
"Are you sure we need to leave immediately? Should we not search the area and see if we can find out where they came from and who animated them? Should we leave this area for others to have the same fate?" he asks, looking at both sergeants.

In the meantime, he helps gather the dead undead, search their bodies, and put them on the fire to prevent any further abuse of them.

Perception +9 (search bodies) = 20

Ac 20,Touch 14,Flat 18(+1 to all acs vs larger creatures), (CMB 1 CMD 14) HP 17/22 Cameron Honeytamer Steelshaper ( David Feest) 
Saturday December 14th, 2013 2:26:49 PM

changed google accounts
test post for new header

William the Courageous (Ken) AC 14/18 (w/ Mag Amr), hp 3/12 
Saturday December 14th, 2013 6:17:15 PM

William agrees with Nikolais astute plan to search the bodies and surrounding area..


AC 15, T13, F12, CMD 15(19); HP 4/23 "Tinker" (SteveK) 
Monday December 16th, 2013 5:49:48 AM

Ooc. Short post.

Tinker wipes his blade and aches from the punishing blows. His more than happy to continue on to the town!

DM Ian - Cleanup, Cleanup... 
Monday December 16th, 2013 10:35:24 AM

Carver cleans his sullied blade, curing himself of the wounds suffered in combat. He suggests checking the creatures to ensure their state of being remains permanent.

Cameron beings dragging wood towards the fire, but is cut off by Sergeant Trimmack. "Are you mad? That'll be a shining beacon for any of these other things around here. Put out the fire, we're lit up well enough here."

Bliss urges his allies to listen to the advice of their Sergeants, running up to the two of them. Trimmack looks down at the halfling and says, "Get the fire out, gather the lights and be ready to turn them off."

Prudence wonders aloud if they will be walking or riding, to which Helmbane replies with a harsh growl, "Last I checked, corpses can't run. We ride, stay ahead of anything that might be out there. Get the horses ready, Grundle, and bring someone with you."

William asks for any kind of healing, many of his wounds still weeping blood.

Linden rushes to his smaller ally's side, laying a hand on his shoulder to cure him.

Nikolai sets about the unpleasant task of searching the bodies. Soon, a small pile of loot accumulates.

Tinker cleans his weapon as well, urging that the group move on as well.

Sergeant Trimmack picks up his pack, quickly rolling up his bedroll with a surprising amount of agility. Once he is standing again, the human looks around and calls out as quietly as he can, "Alright, search the corpses and the immediate area."

As this point, Helmbane pulls out his own weapon and begins noisily caving in the skulls of each zombie around him. Trimmack continues; "No more than twenty feet out if you need to, but don't go past the horses. Get them saddled and ready, we ride as soon as-" -thwack- "-as soon as they're good to go. Hang on to whatever you find right now, we'll deal with it when we reach Cheerful Stay. Make sure the corpses stay down and-" -thwack- "-and let's make it quick." Trimmack turns to Helmbane quickly as another -thwack- rings out. "And let's do so quietly, shall we?" There is a cold moment between the Sergeants before they set about disassembling the campsite to remove all trace of your ever being there.

Found On the Zombie Lord
-An intricate necklace comprised of a fine golden chain holding three glistening pearl
-A small vial made of coloured glass, sealed with wax and containing a murky liquid

Found On Misc. Zombies
-A small, grey feather, oddly clean despite sticking out of a rotting corpse's lapel
-A small vial, similar to the one found on the Zombie Lord, but less intricate
-Two bags of gold dust

Bliss (Cayzle) (AC21, HP8 of 16, DOWN) 
Monday December 16th, 2013 11:05:32 AM

Reduced Bliss hops on enlarged Mookie's back.

"Hey! Jezum Crow, kid, watch where you put those feet!"

"Sorry, Mookie," says the halfling.

The bird takes to the sky, and Bliss just holds on tight.

Ac 20,Touch 14,Flat 18(+1 to all acs vs larger creatures), (CMB 1 CMD 14) HP 17/22 Cameron Honeytamer Steelshaper ( David Feest) 
Monday December 16th, 2013 4:25:33 PM

" Carver, I have a bad feeling about those vials. Can you concentrate on them for a moment and be sure they aren't evil somehow?"
Other than that Cameron does what he is told and makes ready to leave.

Nikolai (JonathanT) AC 20 Tch 20 Ffted 17 HP 14/23 CMD 18/20(Grapple) 
Monday December 16th, 2013 4:56:15 PM

Nikolai didn't think that zombies liked fire much and the bigger the fire, the better. However, the stink of burning flesh was something awful and no matter which way he went about the fire, the stinking smoke followed him, so it seemed. So, reluctantly, silently, he obeys his sergeant's orders to not build up the fire and pulls out those bodies already pilled on.

With the chance to get away from the stink of burned flesh, Nikolai volunteers to help get the horses ready. "I grew up with horses, I'll help get them ready," he cheerfully comments and joins Pru.

Making sure there are no bristles on the saddle blankets and that they lay perfect with no wrinkles no the horses' backs, he proceeds to heave the saddles on while Pru straps and tightens the cinches.

"Watch your fingers when you put the bridle in. They don't mean to bite them, but it has been known to happen," he cautions Pru.

Carver AC 16, AC 18/ shield, CMB 6, CMD 16, HP 23/25 (10) (John C)  d20+1=2 ;
Monday December 16th, 2013 6:01:09 PM

Quietly, and taking only a few moments, Carver will cast detect evil upon the items that were found on the zombies. Afterwards, he will remain armed and alert for further attacks.

Perception 2

Ac 20,Touch 14,Flat 18(+1 to all acs vs larger creatures), (CMB 1 CMD 14) HP 17/22 Cameron Honeytamer Steelshaper ( David Feest) 
Monday December 16th, 2013 6:36:18 PM

OOC
I Love when you are alert... Perception 2
LOL

Prudence Gundle [AC 18; HP 21/21] [Mage Armor] (Kathy) 
Monday December 16th, 2013 6:45:40 PM

At her Sergeant Helmbane's order, Pru hurries to get the horses ready, bringing one of her Dancing Lights along so she can see what she's doing. She is relieved when Nikolai joins her; she hadn't been looking forward to getting ten horses ready to travel.

"Oh, Juniper wouldn't bite me, would you, boy?" Pru says, slipping on a bit. And he wouldn't. Or at least, he doesn't this time. Pru moves on to the next.

When the horses are ready, she helps Nikolai lead them back to the group. Once everyone is mounted, she reluctantly douses her Dancing Lights. She can't see in the pitch darkness, but the sergeants are right--it won't do to give away the group's position. She will just have to rely on the horses, and on her companions with better night-vision, to find the way.

AC 15, T13, F12, CMD 15(19); HP 4/23 "Tinker" (SteveK) 
Monday December 16th, 2013 8:27:31 PM

"Gold dust?" Tinker wonders aloud. "Like they may have recently been miners and caught in an evil spell."

Bliss (Cayzle) (AC21, HP8 of 16, DOWN)  d20+11=30 ;
Tuesday December 17th, 2013 10:29:55 AM


Bliss says, "Wheeeeee! Flying is great!"

Mookie flies around a bit, then says to Bliss, "Are you searching?"

"For what?"

"I dunno. Your sergeant said to search."

"Oh yeah!"

Bliss looks around at the area, searching.

Perception check 30! Wheeee!

William the Courageous (Ken) AC 14/18 (w/ Mag Amr), hp 3/12 
Tuesday December 17th, 2013 3:22:35 PM

William helps collect the items and police their campground. He repeats his request for healing, and he's on bad shape with several bloody wounds. "If anyone could spare some healing, I'm need it badly."

DM Ian - And They're Off! 
Tuesday December 17th, 2013 3:36:32 PM

The group rushes around to complete their duties. As Carver casts Detect Evil, staring at the vials, he is surprised to find that neither the liquid nor the vials contain any evil. Sweeping the immediate area, the taur cannot see any other evil auras in the area.

Soon, the camp is packed up, the fire is stamped out, and all lights, magical or otherwise, are extinguished. The Sergeants lead the Fist back to the road, cautioning about going too loud. One they reach the road, everyone is instructed to jump on their mount. A steady pace is set, not quite a full run, but not fast enough to generate too much noise. The road is dark, but the light of the moon casts everything in a dim, grey light.

It is a long ride to Cheerful Stay. How does your character help the group reach their destination? (AKA, skill checks to help you group get to Cheerful Stay, please.)

AC 15, TAC 11, FFAC 15, (CMD 13,CMB 2), HPS 21/24 Linden (Jay B) 
Tuesday December 17th, 2013 4:52:39 PM

Linden follows along, somewhere near the middle of the group, and keeps his eyes on the brush and trees at either side of the road. He is worried about ambush or more undead. The fact that the zombie had gold dust is concerning as well. Why would a spell component be with a creature who couldn't ever use it?
"Did that lead corpse use any bogus mojo on anyone? Why would there be spell components on them? Maybe they were being used to mule belongings about the countryside..." He speculates.

Ac 20,Touch 14,Flat 18(+1 to all acs vs larger creatures), (CMB 1 CMD 14) HP 17/22 Cameron Honeytamer Steelshaper ( David Feest)  d20+4=23 ; d20+8=22 ; d20+7=20 ; d20+4=8 ;
Tuesday December 17th, 2013 4:55:41 PM

Survival 23
Stealth 22
Perception 20
Handle Animal 8
Cameron keeps his own mount quiet and manages, from the saddle, to keep them headed in the right direction, When he tries to help the others keep their mounts quiet ( handle animal) he fails, angering the horses more than helping. He also keeps his eyes and ears open for trouble and an arrow nocked in case he sees it.

OOC
Jay's posting will be rough this week. John, do you have enough LoH to go around to William and Tinker to put them out of a single arrow drops me range? Channeling would be better but none of us can do that and I want to, but don't have to save my last spell in case we hit more trouble. If that taps you out too I can cast 1 more CLW.

Bliss (Cayzle) (AC21, HP8 of 16, DOWN)  d20+11=17 ;
Tuesday December 17th, 2013 6:08:15 PM


Bliss flies above the party, keeping an eye out for trouble. Perception 17.

Carver AC 16, AC 18/ shield, CMB 6, CMD 16, HP 23/25 (10) (John C)  d6=5 ; d6=2 ; d20+1=3 ;
Tuesday December 17th, 2013 6:58:07 PM

"These items, none of them show as being inherently evil. It's doesn't mean they can't hurt you, just that they aren't out right evil."
While everyone else is saddling up, Carver wanders by William and after a short prayer to Gargul lays his hand on his shoulder and heals him a bit. (William +5 hp) He does the same to Tinker as well. (Tinker +2 hp)
Carver will keep his sabre out until it gets light enough and then switch to his bow for ranged and lance/shield for up close melee.
He's still distracted by thoughts of the undead they just fought. (perception)

AC 15, T13, F12, CMD 15(19); HP 4/23 "Tinker" (SteveK)  d20+7=15 ;
Tuesday December 17th, 2013 8:04:53 PM

Tinker takes to the back, his crossbow ready and he keeps a wary eye on the backtrail with his Darkvision.

Perception: 15

Nikolai (JonathanT) AC 20 Tch 20 Ffted 17 HP 14/23 CMD 18/20(Grapple)  d20+1=19 ; d20+9=15 ; d20=16 ; d20+3=23 ;
Tuesday December 17th, 2013 8:53:25 PM

While getting the horses ready, Nikolai gets to know Pru some more and although the half elf thinks her way with animals a bit funny, it seems to work. He takes the opportunity to thank her for the magical protection, "I'm quite sure that magical protection you put on me did its job well. I think they would have hit me another time without it. How long is it supposed to last? I should know, my mother being a mage, but I never did take the time to learn all the fine details of the spells she would tell me about."

He takes a quick look at the gold chain and pearls and some of the gold dust:
Appraise +1 = 19

Nikolai agrees with Tinker. "This gold dust is just that, gold dust that one gets after taking the ore the gold is in and crushing it into a fine dust. The rock is sifted out with water and the gold is left. Some of these zombies were miners when alive. Same goes for the other items they carried. They're most likely the items they had before their unfortunate death. Could be they died in a cave-in and some evil Necromancer took advantage of the bodies for his, or her, own use."

Bringing up the back of the column, Nikolai keeps his eyes tunned to the rear of the column and the side flanks.
Perception +9 = 15

He also tries to help anyone who's horse gets skittyish:
Handle Animal = 16

He aslso looks for signs no the road that might indicate that others on the road may have been attacked in the recent past:
Survival +3 = 23!

The moonlight is shining just right for his half elven eyes to pick out lots of details.

Prudence Gundle [AC 18; HP 21/21] [Mage Armor] (Kathy)  d20+4=23 ; d20+6=11 ;
Tuesday December 17th, 2013 11:18:47 PM

"The Mage Armor will last another couple of hours," Pru tells Nikolai. "Unfortunately, it will probably take us longer than that to reach Cheerful Stay. And there's no telling what's waiting for us when we get there."

As the group travels, Pru does what she can to spot possible problems with the horses. She may not have grown up around cavalry, but she has some experience with them. [Profession: Farmer 23]

From time to time, she also casts a Detect Magic and has a quick look around. She's not sure whether the undead will detect as magic, but she reasons that it can't hurt to look. [Spellcraft 11]

AC 15, TAC 11, FFAC 15, (CMD 13,CMB 2), HPS 23/24 Linden (Jay B)  d6=2 ;
Wednesday December 18th, 2013 10:34:39 AM

When everyone is within 30ft of the cleric, he burns another Channel to heal people. Specifically Tinker, who looks rung out and put away wet.
(Everyone heals 2)

AC 15, TAC 11, FFAC 15, (CMD 13,CMB 2), HPS 23/24 Linden (Jay B) 
Wednesday December 18th, 2013 10:35:43 AM

Aw yes. And at some point he dons his armor.

Bliss (Cayzle) (AC21, HP10 of 16, DOWN) 
Wednesday December 18th, 2013 10:52:52 AM


Bliss thanks Lindy for the healing. "That's the good stuff, yay!"

[OOC: Double digits! I'm right as rain!]

William the Courageous (Ken) AC 14/18 (w/ Mag Amr), hp 5/12  d20+9=22 ; d20+7=22 ;
Wednesday December 18th, 2013 1:45:15 PM

While they travel, William summons small animals to help them scout in front and the flanks of the group. Spellcraft = 22

Also, he'll use his knowledge of the local history to point out potential dangers, as he knows of places where reported ambushes have often occured or where brigands are heard to be active. Know Local = 22

He also thanks Linden and Carver for the much needed healing.


Carver AC 16, AC 18/ shield, CMB 6, CMD 16, HP 23/25 (10) (John C) 
Wednesday December 18th, 2013 3:32:23 PM

ooc william and tinker were both healed some by Carver, please record it.

William the Courageous (Ken) AC 14/18 (w/ Mag Amr), hp 10/12 
Wednesday December 18th, 2013 4:45:59 PM

(Thanks and done)

DM Ian - The Long and Winding Road 
Wednesday December 18th, 2013 5:42:59 PM

Incoming...

DM Ian - The Long and Winding Road  d20+4=8 ; d20+3=22 ; d20+2=11 ;
Wednesday December 18th, 2013 7:39:15 PM

Linden keeps to the middle, galloping along next to the horses. He speculates that the zombies may have been used to get some belongings across the vast countryside.

Cameron manages to keep his horse going, mostly due to the fact that he finds himself between two of his allies. Luckily, this allows him to focus on their surroundings. He hears nothing around them save for the galloping of the horses' hooves.

Bliss keeps an eye out above the party. There is some slight movement off the road, but cannot make out what is moving from that distance -- whether it simply be the local wildlife, or something a bit more sinister...

Carver indicates that none of the items they discovered are out-right evil. He heals up the team a bit, and seems distracted as they head down the road towards Cheerful Stay.

Tinker keeps to the back of the ground, keeping a careful eye behind the group as they move. Shadows play at the edge of his Darkvision, but there does not seem to be anything following them.

Nikolai has a look at the items to evaluate their wealth. The necklace is likely worth anywhere from 1,000-2,000 gold, but the bags of dust are likely only worth about forty gold each. (Maybe someone with a keener eye can have a look at them...) He sees no indication of other attacks along the road, but the campsite was a bit off the beaten track so perhaps the attacks aren't occurring out in the open; that is, if there were any more.

Prudence manages to keep a few horses calm as they thunder down the road. As she sweeps the area, a few items on her friends light up, including the brand-new vials of liquid, the pearl necklace, and the grey feather.

William summons small animals to scout around the area. The animals find nothing in the immediate area. He thinks back to any stories from the area, but the only thing that comes to mind is the Cursed Swamp to the north, a dark and dank place that most mortals dare not step to. But the Swamp is more than a day's ride north of Cheerful Stay...

After over an hour of running, lights appear along the horizon, dotting the landscape with twinkling lights that may be mistaken for stars at first. However, as the group draws closer, they see that the lights are tall torchers set into the ground, each one about twenty feet apart. The torches stretch off farther than your eyes can see, curving around the small wooden structures that populate the area.

The sergeants slow the pace a bit, both of their heads whipping around to look at the area. They share a look as Helmbane barks, "Alright, let's move. But do so slowly, and no drawin' yerr weapons unless we give you the go."

Perception Checks
DC 10 Highlight to display spoiler: {Nothing really seems out of place. It's rather dark.}
DC 15 Highlight to display spoiler: {It's rather quiet, even for this time of night. Only the crackling of the torches as your pass them can be heard.}
DC 20 Highlight to display spoiler: {Absolutely nothing in this town is moving. The doors are shut, windows shuttered, and you even make out a few buildings that seem to have come under attack recently. The repairs are shoddy and quickly done.}

Carver AC 16, AC 18/ shield, CMB 6, CMD 16, HP 25/25 (10) (John C) 
Wednesday December 18th, 2013 7:44:02 PM

Carver is still distracted by the puzzle of the Zombie Lord they fought. He still tried to puzzle out what or rather why the Zombie Lord was there and it's purpose.

Perception 5
Know Religion 21

(nuke 1st post please, forgot to update header -- DID IT! -- CAYZLE)

Ac 20,Touch 14,Flat 18(+1 to all acs vs larger creatures), (CMB 1 CMD 14) HP 19/22 Cameron Honeytamer Steelshaper ( David Feest)  d20+7=27 ;
Wednesday December 18th, 2013 7:57:10 PM

Perception 27 ( natural 20)
With his monocle in his eye Cameron whispers back to the Sergeant,
" But sarge, these buildings have clearly been attacked recently. Look at that one, the door is barely been rehung and isn't even straight. You want we should remain unarmed when something might rush us? Unless you think the survivors might shoot first and ask questions later... right, no weapons"
Cameron stashes his bow, but seats his shield so that he can at least block attacks. He also makes sure that his Mailed Fist tabbard can be clearly seen. He casts a light spell on the boss of his shield facing outward to better light the area.


Nikolai (JonathanT) AC 20 Tch 20 Ffted 17 HP 16/23 CMD 18/20(Grapple)  d20+9=12 ;
Wednesday December 18th, 2013 8:05:11 PM

Perception +9 = 12

"A couple of hours. I hope that it is enough. By its name, Cheerful Stay, I've got my hopes up that we can get some good food and a good night's sleep tonight," he chuckles and grins at Pru.

'I wonder how it got its name?' he ponders.

Arriving where the torches can be seen, he slows down as ordered and wonders if this is normal for this area or if they were set up to keep watch as unusual things have been happening.

"Trimmack, do they usually have these torches set out?" he asks his sergeant.

"Ya know," he whispers to Tinker, "Don't zombies usually stay put in one place keeping watch over something? Whoever was in charge of setting those zombies on us may also be doing the same to the outlying farms of Cheerful Stay."

Nikolai (JonathanT) AC 20 Tch 20 Ffted 17 HP 16/23 CMD 18/20(Grapple) 
Wednesday December 18th, 2013 8:08:18 PM

OOC: Cool, Carver's post wasn't up when I typed mine, but looks like Nikolai had the right idea even if his Perc roll wasn't high enough. :)

Bliss (Cayzle) (AC21, HP10 of 16, DOWN)  d20+21=30 ;
Wednesday December 18th, 2013 9:00:22 PM

[OOC: I rolled a 20 on my perception check, highlighted the spoilers, saw that the spolers needed fixing, fixed them, and maybe lost my roll of a 20? Unless it comes back when I post? We'll see.]

Bliss lands and dismounts. "This looks too dangerous for you, Mookie!" he says emphatically. "Keep your head down, pal-a-mine!"

"Okay kid. You too," says Mookie. "Something about this place gives me the willies."

Bliss says, "Looks like they had a fight here not long ago."

He stays a bit off to one side of the party, in shadows, hiding as he walks. He renews his Reduce cantrip.

Stealth 30

AC 15, T13, F12, CMD 15(19); HP 4/23 "Tinker" (SteveK)  d20+7=12 ;
Wednesday December 18th, 2013 9:17:17 PM

Tinker keeps an eye on the backtrail, not really looking hard at the village.

Prudence Gundle [AC 18; HP 21/21] [Mage Armor] (Kathy)  d20=5 ;
Wednesday December 18th, 2013 10:10:04 PM

Pru is relieved to see the lights. Surely undead wouldn't bother with torches; there must be some actual people here. She is content to keep her weapons where they are, and does not notice anything unusual about the town as they approach.

[If it really has been just over an hour, then everybody Pru gave Mage Armor still has it. Although people who have put on real armor won't notice. :) ]

AC 19 w/shield (Magic Armor), TAC 11, FFAC 15, (CMD 13,CMB 2), HPS 23/24 Linden (Jay B)  d20+3=10 ;
Thursday December 19th, 2013 7:44:25 AM

OOC: Tinker didn't update his header to indicate the healing we gave.

OOC: Does the Magic Armor stack with other forms? I know it used to be good against incorporeal attacks.


Spells and Things
Channel 2/5 remaining
SacBond 6/6
Domain cure gone
Cure Moderate Wounds (2d8+3), Barkskin +3, and Bull's Strength Potions
All other spells remain

Perception 10.

In the dark, Linden does notice one very special toadstool, the glowing kind. It's rare so he picks it, there was only one. He'll brew the 'tea' later when they make camp.
When they finally reach town, the cleric notices that everyone is asleep and remains as quiet as his hooves allow.
Smiling, the centaur says, "We shouldn't wake them. They could be the grumpy sort. We should find the stables and then go to the Cheerful Stay in the morning when everyone has woke up."

As Mookie flies away, the cleric says with a snicker, "Take care Lich Slayer. Wouldn't want you too afraid of a... town."

Carver AC 16, AC 18/ shield, CMB 6, CMD 16, HP 25/25 (10) (John C) 
Thursday December 19th, 2013 9:18:11 AM

OOC: Mage armor does not stack with any type of ARMOR bonus, it will stack with shield bonus' and dodge or other types of AC bonus, just not Armor. Aztyr cast it every day, even though her robe was AC5, for the incorporeal protection it gave.

William the Courageous (Ken) AC 14/18 (w/ Mag Amr), hp 10/12  d20+4=8 ;
Thursday December 19th, 2013 9:27:15 AM

As they draw near, William looks closely at the lights, etc. (Perc - 8), but doesn't notice anything out of the ordinary... As his companions have noted, he adds, "Yes, this place isn't going to be a cheerful stay, I think... "

He's suspicious of this entrance, and has his crossbow ready to fire at any threats that present themselves...

_____
1. Mage Armor
2. SM1

3/7 acid arrows used

Bliss (Cayzle) (AC21, HP10 of 16, DOWN) 
Thursday December 19th, 2013 11:19:02 AM


Mookie caws at Linden, "Jeezum Crow! I'm retired!"

AC 19 w/shield (Magic Armor), TAC 11, FFAC 15, (CMD 13,CMB 2), HPS 23/24 Linden (Jay B) 
Thursday December 19th, 2013 3:10:26 PM

Linden draws his morningstar and looks around. "Well, I suppose that we should recon or whatever it's called. We should stick together." He looks at his morningstar with distain, still not liking the massive weight or its function.
"What spells can we access? A detect evil would be fantastic. I can protect against it... Light... lots of light."

Domain Spells -- Cure Light Wounds*
Orisons -- Light, Mending, Guidance, Resistance
1st(3)- Shield of Faith, Bless, Pro. From Evil

Channel 2/5
SacBond 6/6
RebDeath 6/6 (cure, requires target going to 0hps or less)

William the Courageous (Ken) AC 14/18 (w/ Mag Amr), hp 10/12 
Thursday December 19th, 2013 3:39:51 PM

2nd post.
William will cast lights where directed by Linden...

DM Ian - PULL NOT STRING. WELCOME. 
Thursday December 19th, 2013 4:38:49 PM

Carver thinks back to the Zombie Lord, trying to remember anything he may have learned about them. He is brought back to one of the final exams the Fist encountered in the library, the written test. The book Carver had decided to read had a short section on these powerful zombies, with glowing eyes and the ability to stop you cold in your tracks. They are usually sent out as "leaders" of weaker zombies, as they usually possess a modicum of intelligence. They are often compared to the mythical Skeletal Champions, horrid undead leaders from myths and legends.

Cameron picks up on the state of Cheerful Stay immediately. When he brings with up, Trimmack mutters, "Exactly. These people have clearly been through a lot. They see a group of ten people armed to the teeth walk into their village, they might just open fire. It's quiet enough. We should hear anyone coming."

Nikolai asks if the torches are usually set out, to which the sergeant shrugs. "Seems a bit much, especially considering there don't seem to be any guards. Then again, no telling what this place has been through."

Bliss lands his raven companion, jumping off of its back. He keeps to the shadows, looking around at the damaged walls and doors.

Tinker keeps his eyes behind the group, ensuring nothing can sneak up on them.

Prudence is simply relieved to see the torches, hoping they come as a sign of real people.

Linden picks a mushroom to be used later in his tea, noting that they might not want to disturb anyone in the town. "We'll be lookin' for the inn," Helmbane growls. "Keep your eyes peeled."

William notices nothing out of place, wondering if the name of the town will at all reflects their time in it.

As the Fist makes their way through the village, you come upon a rather large building (or at least, large for this town) comprised of two stories. It is constructed mainly of stone, although there seem to be some additions around the side that are built out of wood. A faded sign swinging above the front door lets you all know that this is Haggard's Inn, and from what you can tell, there are actually people inside. While the shutters and blinds are still drawn on every window, the slight cracks reveal that the inside is brightly lit, and anyone paying enough attention can hear the loud conversation from within.

The Sergeants hop off of their horses, gesturing for you all to do the same. Trimmack approaches the door, glancing over his shoulder worriedly. "Keep an eye out," he instructs. Looking to the door, there is a small sign over what seems to be a slot for someone to look through.

It seems to read, in Common, "ALIVE -- UNDEAD -- PULL NOT STRING. WELCOME." However, upon realizing that it is simply written in columns, you all realize that it says, "ALIVE -- PULL STRING. UNDEAD -- NOT WELCOME." Whether this warning is to be taken seriously by the undead, or is simply some dark humour from the residents is unclear. Trimmack pulls the string, and waits.

The conversation that could be heard moments ago dies down almost immediately, replaced by a gentle buzzing that may be a dozen whispered conversations going on behind the wall. Some incoherent words are shouted in a language that is not Common before a small slot opens on the door. Inside, you see the stern eyes of what appears to be a human peering out at all of you. "What do you want?" a harsh voice mutters. "We're closed to outsiders."

Ac 20,Touch 14,Flat 18(+1 to all acs vs larger creatures), (CMB 1 CMD 14) HP 19/22 Cameron Honeytamer Steelshaper ( David Feest)  d20+4=17 ; d20+8=27 ; d20+7=12 ; d20+4=18 ; d20+1=15 ;
Thursday December 19th, 2013 5:09:08 PM

" Weapons away. You heard the Sergeant."

" Odd, sign says you can use a hand with undead problems. We killed a fair number of them tonight and I hear the Mailed Fist is good to have on your side in a pinch. Want to reconsider that closed statement?"
Sergeant Trimmack is good at getting what he wants, but stupid people who ask for help and then turn it away get Cameron irritated. He hopes he isn't stepping on the other sergeant's toes.
Linguistics 17 what language were they speaking? Can I make anything out?
Diplomacy 27 to get them to open up
Perception 12
Sense Motive 18
Knowledge Local 15

William the Courageous (Ken) AC 14/18 (w/ Mag Amr), hp 10/12  d20+4=7 ;
Thursday December 19th, 2013 6:16:22 PM

William also listens to the words of the people, though he's not convinced they'll open up easily... Diplomacy is not his strength, and he's confident that Cameron can handle speaking with them...

For now, he keeps a watch on their environs, wondering if there are other occupied buildings or any other clues to what's happened...

Perc = 7

AC 15, T13, F12, CMD 15(19); HP 6/23 "Tinker" (SteveK) 
Thursday December 19th, 2013 8:37:28 PM

ooc: Tinker was posting by phone and was having problems adding up everything in the little 'post name' field. :-)

At the string pull of the Sergeant, Tinker puts up his crossbow and stows the bolt. "Right, right. Weapons away." The agreement comes out more of a grumble, the dwarf still suspicious of the area and the night.

Carver AC 16, AC 18/ shield, CMB 6, CMD 16, HP 25/25 (10) (John C)  d6=4 ;
Thursday December 19th, 2013 9:15:37 PM

Carver, holds his sabre down by his waist, as if it was sheathed, until and unless they are inside, away from where an attack could come from, he wasn't planning on being unready for an attack.
He also makes it a point to pass near Tinker and lay on hands him again.

tinker gains 4 hp

Nikolai (JonathanT) AC 20 Tch 20 Ffted 17 HP 16/23 CMD 18/20(Grapple) 
Thursday December 19th, 2013 10:34:30 PM

Once pointed out, Nikolai notices the condition of the buildings that they pass.
"It looks like recovering a stolen item is going to have to wait," he comments.

Nikolai knew, from growing up in the Fist, that people either shied away from the Mailed Fist or welcomed them with open arms, and sometimes free beer. His Double Fist were all displaying the Mailed Fist as part of their uniform. If only there was enough light on them.

"Pru, can you light us up so they can see that we are the Mailed Fist?"

Bliss (Cayzle) (AC21, HP10 of 16, DOWN)  d20+21=36 ; d20+11=23 ;
Friday December 20th, 2013 11:13:26 AM

Bliss sneaks around on the edges of the light, staying in the concealment of the shadows, keeping alert.

Stealth 36
Perception 23

Prudence Gundle [AC 18; HP 21/21] [Mage Armor] (Kathy)  d20+5=24 ;
Friday December 20th, 2013 12:42:09 PM

Cameron seems to be doing just fine, but it might not hurt to give him some help.

"We've ridden an awful long way tonight," she adds. "And we're pretty tired. So are the horses. Can't you make an exception?"

[Succeed in Aid Another; Cameron gets a totally unneeded +2 to his Diplomacy check. :) ]

William the Courageous (Ken) AC 14/18 (w/ Mag Amr), hp 10/12 
Friday December 20th, 2013 1:35:47 PM

William can also help in providing light where needed...

DM Ian - Welcome to Haggard's 
Friday December 20th, 2013 1:41:13 PM

Cameron reminds the group that the sergeants wanted to keep the weapons holstered. He takes the lead, stepping forward and speaking to the man inside. He does not recognize the language spoken inside, as it is too muffled to understand what may have been said.

William holds back, waiting for those with the silver tongues to work their magic. Unfortunately, summoning an eagle to fight this man might only serve to irritate him further.

Tinker stows his weapon, grumbling about it the whole way. He receives a look from Helmbane, which might be him agreeing with the rogue, or glaring at him. It's difficult to tell with the dwarven sergeant.

Carver holds his sword low, healing the grumbling dwarf a bit more.

Nikolai comments that their mission may have to wait, depending on the current situation. He asks Prudence to light up the area around them all, hoping that their tabards will be enough to convince the man.

Bliss stays to the shadows, keeping a careful eye out on the surrounding area.

Prudence pipes up, leaning into view as the pair of eyes leers at her, eyebrows arching angrily.

A few seconds pass of absolute silence before a different voice from behind the door, younger and more feminine, hisses, "Oh, let them in, Dad! They're clearly fine!"

"Quiet, Hope!" the man growls, whipping his head around. He turns to look back at the group, his eyes slightly softened. "Alright, alright, I'll let you in. You best have the gold the pay, mercs." He pronounces that word with a hard c, clearly able to see your Mailed Fist insignias. "And the second you cause any trouble, you're outta here, got it?" Trimmack nods quickly, muttering a confirmation and a quick thanks.

The slot on the door closes. Those in the group with keener hearing can hear the distinct sound of key being used and locks being undone before the door swings in, flooding you all with warm air. "Come on, get in, get in," he hisses, gesturing you all inside. The man you were speaking with is enormous, standing well over six feet tall. While he has likely seen better days, his muscles are still quite prominent, and many scars across his arms indicate that he is likely not a man to be trifled with. The large sword at his hip would indicate the same. His head is bald, although he keeps a dark goatee on his face.

The Fist piles into the large room at the behest of their sergeants and this man, and the door is quickly slammed behind you all. The large man and someone else, significantly smaller and less foreboding, begin locking the four locks on the doors before a plank is placed across the door to ensure it will not open.

Looking around, all eyes in the room seem to be on you. If you didn't know any better, you would guess that most of Cheerful Stay is here, drinking and lamenting. While some people eye you with curiosity, others glare at your darkly, muttering to the person next to them and snickering to themselves. The mountain of a main claps Trimmack on the shoulder, making the sergeants knees nearly buckle. "Name's Haggard. This is my inn. And since I'm guessin' I'm the first person you've met here... Welcome to Cheerful Stay."

The room itself is rather large, with a high ceiling to accommodate the tauric races. In the back, there is a low bar where many people are drinking, and a door behind that presumably leading into the kitchens. A staircase in the back right corner leads upstairs. Nearly everyone recognizes the Dancing Lights spell illuminating the room, as well as a few objects sitting on tables that are gently glowing.

DC 15 Knowledge - Local
Highlight to display spoiler: {The only inns and taverns that usually account for the height of the tauric races are adventuring taverns/inns. Cheerful Stay is a bit off the beaten path, and likely not a big spot for adventurers. Rather odd to see such a place out here.}

DC 15 Perception
Highlight to display spoiler: {While everyone is staring at you, many of them are still talking to each other, filling the room with a dull buzz. On top of that, nearly every person has some kind of weapon, from rusty short swords to pitchforks to pickaxes and wood axes.}

DC 20 Sense Motive
Highlight to display spoiler: {You could cut the tension in the air with a knife. These are a people clearly on the edge of their seats. However, a young woman with dark brown hair stands out in the crowd, dressed in bright clothes, smiling at the group.}

Carver AC 16, AC 18/ shield, CMB 6, CMD 16, HP 25/25 (10) (John C)  d20=7 ; d20+1=19 ;
Friday December 20th, 2013 3:15:27 PM

As the group heads into the Inn, Carver sheathes his sabre, but keeps his shield on his arm just in case.
"Guess there's been some trouble, with all of these weapons at the ready." Carver comments, not really expecting a reply, but more than willing to hear one.

Sense Motive 7
Perception 19

Prudence Gundle [AC 18; HP 21/21] [Mage Armor] (Kathy) 
Friday December 20th, 2013 7:03:49 PM

"Thank you very much," Pru says as the group is hustled into the inn. "Um....is there a stable or something where we can put the horses? I hate to just leave them out there...."

Ac 20,Touch 14,Flat 18(+1 to all acs vs larger creatures), (CMB 1 CMD 14) HP 19/22 Cameron Honeytamer Steelshaper ( David Feest)  d20+1=4 ; d20+7=19 ; d20+4=18 ; d20+8=9 ;
Friday December 20th, 2013 7:39:53 PM

Cameron slings his shield, allowing the light spell on the boss to continue running. He scans the crowd and tries to take the situation in.
Knowledge Local 4
Perception 19
Sense Motive 18
He notices the tension and the stares, but mostly he notices the weapons. None of them save maybe the giant of a bartender's is comparable to his Grandfather's handiwork. This could be an opportunity for him to win the townsfolk over a bit.
Hungry and thirsty from the road he steps up to the "low" bar and climbs up a stool to see over it. He orders a honey mead and a round for the room (loot and booty cash rules!) he also orders some of whatever passes for bar food here. He was raised by dwarves after all, he can eat almost anything so long as there is alcohol with it. With the bar patrons drinking something he leads off with the tale of how his Grandfather got the magnificent Fire Giant beard cloak that his fistmates all saw at the graduation.
Perform Oratory 9 (natural 1)
His story falls flat on its face, but to his dismay he doesn't notice until too late. Now he has to finish the tale while everyone glares at him. He finishes with as much grace as he can and waits for one of the Sergeants to broach the subject of why the town is held up in the inn.

OOC
Give me a GP total to deduct for the food and drinks. Thanks.

Bliss (Cayzle) (AC21, HP10 of 16, DOWN)  d20+21=35 ; d20+11=26 ; d20+8=22 ; d100=26 ; d100=94 ; d100=100 ; d100=3 ; d100=5 ;
Friday December 20th, 2013 7:44:50 PM


Bliss casts a couple Message cantrips outside the inn from the shadows. Inside, he may want to whisper to his friends without being heard. But at his level, he can only whisper to one person per spell cast. How much time will he have to cast before it is time to go in? He does not want to be left outside. And what if he misses the ley lines? Say he has five rounds. He only casts successfully in the first three rounds. That's three people messaged. He casts it on the sergeant who is closest, on his friend Cam who is talking so good up there right now, and on Prudence, since she was kind enough to give him that Mage Armor.

Then Bliss slips in the door just before it closes, and skips under a table before anyone can notice him. Peeking out from hiding, he looks at the tavernkeeper and wonders what he's about.

Stealth 35
Perception 26
Sense Motive 22
Know Local - no ranks.

He whispers to a sergeant, Cam, and Prudence: Highlight to display spoiler: {Look, everybody has a weapon! They're ready to fight. But look at that nice lady over there with the brown hair and the pretty dress. She seems nice.}

AC 15, T13, F12, CMD 15(19); HP 6/23 "Tinker" (SteveK)  d20+6=15 ; d20+7=19 ; d20+2=6 ;
Friday December 20th, 2013 10:16:12 PM

Tinker has studied enough local customs to notice something strange about the Inn, and he can easily see that these people are ready to fight. Not being very diplomatic, he glares back at the patrons' stares and speaks his mind. "Ceilings too big for me and bigger for anyone except a Taur.... or giant. Who comes around here that you need a tall roof like this?"

And to the patrons. "So you have seen the undead around here have you? We killed some as used to be miners outside of town." The dwarf leaves it hanging to see if any of the patrons want to jump at the chance to hire the mercs who killed undead.

..................

Know Local - 15

Perception - 19

Sense Motive - 6

DM Ian - Welcome to Haggard's 
Saturday December 21st, 2013 1:19:38 AM

OOC :: Haggard mentioned someone taking care of your horses. Your DM forgot to mention it. Also. Bliss manages to message all three people, as it takes three rounds for everyone to get inside.

Nikolai (JonathanT) AC 20 Tch 20 Ffted 17 HP 16/23 CMD 18/20(Grapple)  d20=10 ; d20+9=11 ; d20+7=13 ;
Saturday December 21st, 2013 10:03:15 AM

Nikolai ask Trimmak permission to stay with the horses until they are put up for the night.
"Sir, with your permission, one of us needs to assist with the horses, as they are Fist property," he boldly asks, then whispers "Besides, I might be able to learn something from someone outside Haggards glare."

If permission is given, Nikolai accompanies whoever it is to the stables or, barn and helps with putting the horses up. He will comment on the state of the homes and ask what happend, who did it, and how long has this been going on.
Diplomacy = 10
He will tip each one that assists with the horses 1 gp to help improve his Diplomacy.

If he is not given permission to assist with the horses:
Nikolai enters the inn as ordered and whispers to Cameron (before he starts his story), "People either have a love, hate, or fear relationship with the Fist. My guess here is that they have two of the three, and it isn't love."

Knowledge Local: no ranks
Perception +9 = 11
Sense Motive +7 = 13

Nikolai apparently is too busy being concerned about the horses to notice anything.

Ac 20,Touch 14,Flat 18(+1 to all acs vs larger creatures), (CMB 1 CMD 14) HP 19/22 Cameron Honeytamer Steelshaper ( David Feest)  d20+9=11 ; d20+6=18 ;
Saturday December 21st, 2013 12:35:32 PM

Cameron hears Bliss in his ear and works a message casting into his story. When he pauses to take a drink he says to Bliss,
Highlight to display spoiler: { "I didn't see her. Good sharp eyes on you. Keep me informed of whatever else you see. I don't like this ceiling for the same reasons as Tinker. Stay hidden if you can. If you get spotted then play it off as searching for Mookie or something that will make them laugh."}
Cameron scours the Inn as he walks about telling his tale looking for signs of giants (+2 for favored enemy)
Perception 11
Survival 18

William the Courageous (Ken) AC 14/18 (w/ Mag Amr), hp 10/12  d20+7=16 ; d20+4=24 ; d20+2=6 ;
Saturday December 21st, 2013 1:56:08 PM

William looks around at the tavern and its inhabitants... He remembers what he learned about this town (Know Local = 16) and finds it odd that a place this this is found so far out...

Also, he notices (Perc - 24) that nearly every person in the place is armed, sporting a variety to pickaxes to swords... He points this out to his friends and sergeants, glad that the Fist still has its weapons... He looks at their faces and expressions (SM = 6), but doesn't pick anything up of interest...

As he isn't much for diplomacy, he'll volunteer to help Nikolai with the horses and will join him in brushing them down and feeding them for the night...

Ac 20,Touch 14,Flat 18(+1 to all acs vs larger creatures), (CMB 1 CMD 14) HP 19/22 Cameron Honeytamer Steelshaper ( David Feest) 
Sunday December 22nd, 2013 9:07:40 AM

OOC
What knowledge type would "Spriggan" fall under?

AC 19 w/shield (Magic Armor), TAC 11, FFAC 15, (CMD 13,CMB 2), HPS 23/24 Linden (Jay B)  d20+3=14 ; d20+8=26 ;
Sunday December 22nd, 2013 12:15:35 PM

Perception 14, Sense Motive 26

Linden thanks the keeper for allowing the group entrance, then heads to the bar for hot water and honey. He eyes the female back, and once he receives the water, walks up to her. "Hi there! Why are you the only happy one in this place?" He glances at a grimacing old man with holding a tankard. "There are some nasty things afoot out there... we encounted them as we entered town. Saw the sign too. Does the keeper actually believe the sign would keep the dead from entering her if they REALLY wanted too? It's hard to believe that he might actually believe those could read." He chuckles. "There are the rare kind that retain memories, but if they are around, you'll need more than some bogus signage!" He winks. "I'm Linden by the way." He retrieves his mushroom and smashes it into paste at the bottom of the mug of water, then pours in honey and drinks it down in a single gulp. "For the nerves." His eyes drift, going glassy.

When speaking to the woman (what race is she?), he makes little effort to keep his voice down. Diplomacy isn't his thing either... not really.

Bliss (Cayzle) (AC21, HP10 of 16, DOWN)  d20+21=22 ; d20+11=17 ;
Monday December 23rd, 2013 5:26:40 PM

Bliss stealths over closer to the nice lady with the brown hair. He is trying to eavesdrop on any interesting conversations.

Stealth 22
Perception 17

Carver AC 16, AC 18/ shield, CMB 6, CMD 16, HP 25/25 (10) (John C) 
Monday December 23rd, 2013 10:38:30 PM

Checking in

AC 15, T13, F12, CMD 15(19); HP 6/23 "Tinker" (SteveK) 
Tuesday December 24th, 2013 2:23:13 PM

Tinker is tired, beaten, and edgy from the night fight and further travel. The scant welcome from the villagers continues to sour his mood. His hands start playing with a small twisted metal puzzle, the need to solve locks with his fingers nearly overpowering.

Ac 20,Touch 14,Flat 18(+1 to all acs vs larger creatures), (CMB 1 CMD 14) HP 19/22 Cameron Honeytamer Steelshaper ( David Feest) 
Tuesday December 24th, 2013 3:42:10 PM

Cameron finishes his story and waits to see the results on his audience. They didn't seem too keen on the tale while it was being told, he waits to see what it's finish means.

Nikolai (JonathanT) AC 20 Tch 20 Ffted 17 HP 16/23 CMD 18/20(Grapple) 
Tuesday December 24th, 2013 9:45:09 PM

Nikolai keeps trying to assure the stable hands, by being friendly, an upbeat, that the Mailed Fist is a Friend for those in need.

AC 19 w/shield (Magic Armor), TAC 11, FFAC 15, (CMD 13,CMB 2), HPS 23/24 Linden (Jay B) 
Thursday December 26th, 2013 1:52:01 PM

OOC: Checking in

Happy Holidays

Nikolai (JonathanT) AC 20 Tch 20 Ffted 17 HP 16/23 CMD 18/20(Grapple) 
Thursday December 26th, 2013 11:05:57 PM

Check, please. :}

Bliss (Cayzle) (AC21, HP10 of 16, DOWN)  d20+10=21 ;
Friday December 27th, 2013 12:23:30 AM

Bliss figures, what the heck, and tries to pick the nice lady's pocket. Sleight of Hand 21!

AC 19 w/shield (Magic Armor), TAC 11, FFAC 15, (CMD 13,CMB 2), HPS 23/24 Linden (Jay B) 
Friday December 27th, 2013 6:12:48 PM

Checking in.

William the Courageous (Ken) AC 14/18 (w/ Mag Amr), hp 10/12 
Friday December 27th, 2013 10:52:29 PM

Checking in

Nikolai (JonathanT) AC 20 Tch 20 Ffted 17 HP 16/23 CMD 18/20(Grapple) 
Sunday December 29th, 2013 6:14:59 PM

Check and recheck. :}

Carver AC 16, AC 18/ shield, CMB 6, CMD 16, HP 25/25 (10) (John C) 
Monday December 30th, 2013 11:28:43 AM

here

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