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A Time For Justice
Where in the Wold is Cap-i-tan Annoir?


Preparing to Shove Off...Again - DM Donna 
Monday July 29th, 2013 5:46:41 AM

Even as the party agrees that they must go in pursuit of Annoir and the Iron Hull as quickly as they can, the other patrons of the Busty Mermaid heartily approve (several of them insisting upon buying the party drinks before they leave.) Various individuals take care of their last-minute shopping and such, and--a few hours later--the party walks to the harbor, finding themselves the recipient of very friendly greetings by people they recognize as being dockside regulars.

In fact, as the party goes past the Harbormaster's office, they spy none other than the obsequious Junior Harbormaster as he is hammering the nails in a large poster that reads:

WANTED: CAPTAIN ANNOIR of the ship IRON HULL
for treachery, slander, cheating, forgery, robbery and stealing from the Harbormaster!
REWARD for capture & return to Bonetown
(alive ONLY)


It is obvious that the Junior Harbormaster is looking less-than-thrilled to find that his "hero" has turned out to have feet of clay...

Zeoll 
Monday July 29th, 2013 4:20:18 PM


Zeoll reads the sign with some difficulty -- reading is still a new art for him, but he is getting better.

"... alive ... only."

He frowns.

"Well, we had betterr have some saps or merrciful spells to use on him, then," says Zeoll. "And some rrope!"

The old liontaur is ready to board and sail.

Shemeska HP 54 - AC 19/15/14 - CMD 22 - F+5/R+11/W+2 
Monday July 29th, 2013 11:37:27 PM

"Oh, don't you worry yourself too much. It is remarkable what a person can go through before they die." Shemeska smiles a small smile, enjoying a personal thought. "Let's be off, then."

Spirysn'rar Kilarn (Ian) AC 13/13/11 - CMD 14 - HP 13/13 
Tuesday July 30th, 2013 1:25:51 AM

"The captain can go through a bit of pain before we capture him, I think," Spire muses, feeling malicious against the man responsible for his death. "I have access to healing magic now, he will be easy to keep alive. Oh, and..." He turns to Johzur, whispering, "Remind me to... update the ship's documents." Spire's forgery was decent last time, but has the documents under Yel'Kno's name.

(Brock) Jozhur AC19/14/15--CMD 16--HP 43/43 
Tuesday July 30th, 2013 1:36:09 AM

"Right, we should get that taken care of soon. I'll help you with it when you're ready. I don't think anyone one is going to bother us at the moment though."

All Aboooooooard...! - DM Donna 
Tuesday July 30th, 2013 3:03:04 PM

Is everyone all ready? Items tallied up and duly noted on your respective CSes? Spells and supplies laid in for your intended trip across the ocean? Last chance to make sure you're all set now....

Zeoll 
Tuesday July 30th, 2013 5:03:58 PM

Zeoll walks the gangplank as carefully as he can. The water-averse liontaur has no desire to go overboard.

In fact, since the party owns a ship, Zeoll is already daydreaming about getting a Ring of Water Walking!

(Mark) Coerator AC 17/16/14 -- CMD 21 -- HP 43/47 
Tuesday July 30th, 2013 5:25:51 PM

Coer returns to the Lionfish after a brief stop by the house to collect his belongings. He is clearly not carrying the ballista he has been pining after all this time.

When asked his reply is brief "who has time to read a manual"

Ooc: turns out you need exotic proficiency for ballista, which Coer does not have.
No changes to Coer's loadout



Kane' Ma'Kai (SteveK) AC14/ T14/ F10/ CMD 16(18) HP 40/40 
Tuesday July 30th, 2013 9:03:06 PM

Kane' lays up his personal supplies, and then assists Jozhur in informing the Lionfish and helping lay in water and victuals.

The wanted poster pleases Kane' and he diffidently requests to have a copy for their voyage. "It may assist us in getting the Fort Stag authorities on our side."

Shemeska HP 54 - AC 19/15/14 - CMD 22 - F+5/R+11/W+2 
Tuesday July 30th, 2013 11:35:14 PM

ooc: Ready.

(Brock) Jozhur AC19/14/15--CMD 16--HP 43/43 
Wednesday July 31st, 2013 1:08:55 AM

Jozhur smirks at the poster, "Eh, a bonus for taking him alive would be nice, but I'm not too attached to material things"

He makes sure his gear is snug and gets settled in for the voyage.

Sailing, Sailing... - DM Donna 
Wednesday July 31st, 2013 11:53:47 AM

Not that the Junior Harbormaster likes being reminded about how wrong his was about Annoir, he is, however, happy to hand Kane' a copy of the poster.

"He's made fools of us all," the man says bitterly, "Fifteen hundred gold pieces is the least we can pay to get that lying, cheating weasel back to Bonetown to see justice done!" He bids Kane' a good day and returns to his office.

Tula, on the other hand, is very busy overseeing the loading of supplies and such onto the ship.

"Hurry your butts aboard, everyone!" she hollers. "The tide is best for leaving right this minute!" As soon as the entire party is aboard the Lionfish, she addresses herself to the newly-minted captain:

"What course will we follow, sir? Northerly or southerly?"

Zeoll 
Wednesday July 31st, 2013 1:06:35 PM


Zeoll helps load the ship, stowing supplies in the hold after they are brought aboard. When he is in the cargo holds stowing comestibles, he casts Detect Poison (a cantrip) to make sure the food is untainted.

Job done, he looks for a place on the deck of the ship to stand, out of the sailers' ways -- he has no desire to pass the journey in the super-cramped spaces belowdecks.

(Brock) Jozhur AC19/14/15--CMD 16--HP 43/43 
Wednesday July 31st, 2013 1:21:38 PM

Jozhur helps get the ship loaded up then stands by on deck to help with anything that's needed.

(Mark) Coerator AC 17/16/14 -- CMD 21 -- HP 43/47 
Wednesday July 31st, 2013 9:19:07 PM

Coer carries a crate of supplies under each arm and deposits them in the hold. Returning to deck, he finds Tula's directing traffic in preparation for setting sail.

Straight line. The northern route. He will not expect us there so soon.

GET ON BOARD YA SEA DOGS. WE'RE LEAVIN'



Shemeska HP 54 - AC 19/15/14 - CMD 22 - F+5/R+11/W+2 
Wednesday July 31st, 2013 9:59:15 PM

Shemeska clambers up the main mast, displacing whatever sailor had taken post as lookout. "Out! Out! Shoo shoo! This is mine now." He stows his bow and arrows on the floor of the crow's nest, fluffs up the sitting pad, and stretches languidly. He calls down, "READY TO SAIL!"

Spirysn'rar Kilarn (Ian) AC 13/13/11 - CMD 14 - HP 20/20 
Wednesday July 31st, 2013 11:38:27 PM

Spire walks to the front (prow?) of the ship, closing his eyes and praying silently to Gargul, one hand on his holy symbol. After he is satisfied with his prayer, he will seek out Coer an once again offer his assistance as First Mate. "Unfortunately, I do not know much about the sailor's life," the elf admits. "But I believe I can be of use many other ways, as I have demonstrated in the past."

(Mark) Coerator AC 17/16/14 -- CMD 21 -- HP 43/47 
Thursday August 1st, 2013 1:47:10 AM

I should have bought a captain's hat. says Coer, thnking out loud.

Kane' Ma'Kai (SteveK) AC14/ T14/ F10/ CMD 16(18) HP 40/40  d20+10=25 ;
Thursday August 1st, 2013 8:56:12 AM

Kane' thanks the Junior Harbormaster and turns to leave before pausing for one final question. "Your pardon, Sir, but who has posted the reward and what reason have the authorities to be angry? I know my ship's own reasons, but ..." Kane' trails off then tries again. "He was once a mentor and friend of the Lionfish too."

...........

Whatever the answer, there is no more time to delay, and Kane' sprints aboard to sail. His nose pinches in distaste at the archer giving backhanded orders to the crew. Didn't he know that he was the stranger on this ship? But Kane's way is not one for confrontations, and he only turns away to stow his gear before providing what assistance Tula may in navigating the ship.

...............

Profession: Sailing: Aid Another 25

Over the Bounding Main! - DM Donna 
Thursday August 1st, 2013 3:56:05 PM

The Lionfish is a hotbed of activity as last-minute items are being loaded onto the ship and the crew scurries from stem to stern, securing that which needs to be secured and unlashing that which needs to be unlashed. Sails are unfurled, the crow's nest is consulted, and--finally!--the ship glides away from its berth, towards the open sea.

EVERYONE MUST MAKE d20 ROLLS--for sailing the ship on the northerly, faster course for Centaur Isle. Those with skills in Profession (sailor) may add their bonus to the roll. Otherwise, you can scramble up and down the rigging using your Dexterity, or secure lines on the deck utilizing your Strength.

You are all considered to be Aiding Another (the Lionfish) in setting sail. (Kane' made his rolls in his last post, but he can go on to continue Aiding the ship in setting sail, as everyone's help is going to be considered cumulative under the present circumstances.)

Zeoll  d20+5=22 ; d20+3=10 ;
Thursday August 1st, 2013 4:49:31 PM

Zeoll has a humble question for Coer. "Parrdon my land-lubberr ignorrance, Captain Taurr, but isn't Centaurr Island south of Bonetown? And so how is the "norrtherrn" rroute the fasterr one?"

Zeoll's Knowledge of Geography roll is a 22, and of course he sailed around the Taur Isles in his youth with the Chosen of Domi, so he is struggling to wrap his mind around the whole "faster route is northern route" thing.

=====

The liontaur sees Kanay gathering some great info about the party's target. "Good idea, my young frriend," he tells the lad. "I wish I had thought of asking forr the posterr. I'm glad you did."

=====

Now, Zeoll is no better a sailor than he is a swimmer! But he has been on ships in his life, and he has some ideas about how to help. Even diminished as he is, he can create water, detect poison, and purify food and drink. That may come in handy. He is a good lookout, with keen eyes, ears, and nose.

And he is not afraid of hard work. Muttering prayers under his breath -- ie, casting Guidance often -- he can manage to help out with tying knots, catching lines, and just running errands and such.

Aid Another dex check at +1 with Guidance ... a 10! Just barely enough?

"Oh," he says under his breath with a little groan. "Sailing is a young wemic's worrk!"

(Brock) Jozhur AC19/14/15--CMD 16--HP 43/43  d20+5=15 ; d3=2 ;
Thursday August 1st, 2013 8:49:40 PM

Jozhur takes his place on the deck of the Lionfish, "We'll, back at sea again, way too soon"

-------------
Profession sailor: 15

(Mark) Coerator AC 17/16/14 -- CMD 21 -- HP 43/47  d20+6=21 ;
Thursday August 1st, 2013 10:16:51 PM

Coer is standing by the wheel, steering the Lionfish out of the harbour when he is apporached by Zeoll.

Of course it is south. The southern route is not direct. It winds past the various islands. the northern route is direct, no stops, no distractions. Coer unrolls a map and shoves it in Zeoll's face for a moment

See? Or do you know something i do not? he hands the map to Zeoll.

Coer waits for Zeolls reply as he steers.

ooc: profession sailor: 21 plus aid = 23


Zeoll 
Thursday August 1st, 2013 10:29:37 PM


"Oh, I see," says Zeoll. "It is rreally the south route to Liontaurr Isle, then east. Orr the southeast route -- orr the 'norrth' rroute as you say -- dirrectly to Centaurr Island."

He hands back the map and bows. "Thank you for showing me, good sirr captain. I have everry trrust in you, of courrse."

Shemeska HP 54 - AC 19/15/14 - CMD 22 - F+5/R+11/W+2  d20+11=30 d20+8=28
Thursday August 1st, 2013 11:56:42 PM

"I would be happy to lend my assistance. It is fortunate that at least someone on this tub is acquainted with sealore."

Knowledge (geography) check 30
Profession (sailor) check 28 (nat20)

Spirysn'rar Kilarn (Ian) AC 13/13/11 - CMD 14 - HP 20/20  d20+2=11 ;
Friday August 2nd, 2013 12:13:01 AM

Spire does his best with the Lionfish, never being much for physical tasks. (Dex check: 11)

Kane' Ma'Kai (SteveK) AC14/ T14/ F10/ CMD 16(18) HP 40/40  d20+10=28 ;
Friday August 2nd, 2013 12:49:54 PM

Kane', born of a seafaring people, takes to the open ocean like a seal. Being able to be on deck and not chained in a dark corner does wonders for his confidence and brings back long forgotten memories that assists the Lionfish sailing the dangerous northern route to Centaur Isle.

The first days, the witch has his cauldron carefully perched on a firebox and chants and casts for a day and night, enhancing his Familiar Spirit with rare and expensive herbs and magics.

Then, Kane' has another ceremony. He strips to his loincloth with a polished black nut necklace and sandalwood scented air from his Cauldron, he casts a necklace of bright flowers onto the water, and chanting a song in a language dead for 20 years...

`O ka hali`a aloha i hiki mai
Ke hone a`e nei i
Ku`u manawa
`O `oe nô ka`u ipo aloha
A loko e hana nei
Aloha 'oe


When he turns away, he is dry eyed, and a new sense of commitment rises in his eyes. "It is proper to say farewell, but not dwell on the past. I will place my heart in the present."
.........

Profession(Sailing): 28

Improve Spirit Familiar

Memory Service

Over the Bounding Main! - DM Donna  d20=16 ; d20=16 ; d20=13 ; d20=18 ; d20=19 ; d20=15 ; d20=11 ;
Friday August 2nd, 2013 3:45:33 PM

The Lionfish follows the fastest course to get to the port at Fort Stag on Centaur Isle.

The crew scurry about the ship, making great time when a shout rings out from the decks below:

"OY! Stowaway! We got a bleedin' stowaway aboard!!!"

The seaman bellowing the news is none other than Tommy Teeth as he comes up to the main deck practically dragging somebody with him by their ear:

"Found me a stowaway below, Cap'n!" the half-orc growls. "You know what we do with stowaways..."

EVERYONE ROLLS FOR PERCEPTION:
DC 1 through 14: The boy looks underfed, poorly clothed and very frightened that he's been caught...
DC15 to 19 Highlight to display spoiler: { The boy pulls the sleeves down on his arm concealing what appear to be bruises.}
DC20 or higher Highlight to display spoiler: { Around the neckline at the back of the boys loose fitting shirt you can make out fresh, dark scars. It would appear he has faced the lash recently.}

Spirysn'rar Kilarn (Ian) AC 13/13/11 - CMD 14 - HP 20/20  d20+8=20 ; d20=12 ; d6=4 ;
Friday August 2nd, 2013 7:11:40 PM

Spire frowns as Tommy brings the boy up on deck, striding over to greet them quickly. "Tommy, let him go," the elf mutters. Assuming the half-orc complies, Spire kneels down next to the child, asking him, "Do you speak common? My name is Spire. Do not be afraid, we will not hurt you." The newly appointed cleric touches his holy symbol, letting out a burst of positive energy to heal the child of his wounds.
--------------------
Perception: 20
Diplomacy: 12
Channel Energy: +4 HP to anyone within 30ft (3 uses remaining)

Zeoll  d20+16=18 ; d20+8=25 ; d20+3=9 ;
Friday August 2nd, 2013 7:44:39 PM


Zeoll watches the human cub with interest. Funny to think that a person would WANT to come aboard a ship sailing over perilous seas.

The liontaur notices that the child is bruised, and says to to Captain Coer in tauric. "He has suffered physical abuse, Captain. This Spire fellow saw it too, and is curing him."

The old liontaur hangs back for now, aware that his size might frighten the cub. He watches carefully, however, and listens to all that is said.

Sense Motive: 25.

If the boy speaks, Zeoll listens, maybe to tell from his accent where he is from. Linguistics 9.



Kane' Ma'Kai (SteveK) AC14/ T14/ F10/ CMD 16(18) HP 40/40  d20+10=11 ; d20+9=23 ;
Friday August 2nd, 2013 10:34:25 PM

Kane' isn't paying too much attention to the ship right now, but even distracted, the half-elf is able to assist running the ship.

With the call of 'stowaway', Kane' is startled, looking for who is accusing himself for a moment before mentally shaking himself. While he intended to stowaway on some ship, he never had the chance. And when he looks at the scrawny boy, Kane' can only think of his own recent history.

"He's been whipped, too", Kane' observes, frowning in distaste. "Like I was when a slave to the ElfBloods."

........................

Sailing - 10

Perception - 23

Shemeska HP 54 - AC 19/15/14 - CMD 22 - F+5/R+11/W+2  d20+8=20 ;
Friday August 2nd, 2013 11:56:50 PM

Shemeska watches patiently from his crow's nest, waiting to see how the crew reacts to the stowaway. He narrows his eyes at the half-orc's threatening comments...

(Brock) Jozhur AC19/14/15--CMD 16--HP 43/43  d20+7=27 ; d20+5=6 ;
Saturday August 3rd, 2013 12:48:16 AM

Jozhur stays put, seeing others seem to have the situation in hand and not wanting to crowd the boy. He attempts to continue with his duties sailing the ship, but fumbles with everything while trying to keep an eye on the situation aboard the deck.

--------------------
Perception: 27
Profession sailing: 6

(Mark) Coerator AC 17/16/14 -- CMD 21 -- HP 43/47  d20+10=24 ; d20+6=19 ; d20+8=11 ;
Sunday August 4th, 2013 10:16:29 AM

Coer sees the bruises, and so do the others.

They readily move to help the boy and protect him from Tommy. My friends are heroes no doubt, while some of the crew still stick to their pirate ways.

And pirates are what we come from. I must not forget that, else I will fail in my duty to protect all who serve the Lionfish. This boat has seen more than its fair share of treachery, and is making enemies day by day.


Coer draws his sword and steps forward, pointing the long blade towards the boy.

The minotaur stretches to his full height and stares into the boys eyes. "You better have a REALLY good explanation lad"

~~~
ooc:
perc: 24
intimidate: 19
sense motive: 11

Law of the Sea - DM Donna 
Sunday August 4th, 2013 4:05:18 PM

OOC: Bonus post to poke the story along...

Tommy Teeth scowls down at the stowaway but duly releases his grip on the youngster's ear, then takes a step back, folding his muscular arms over his barrel chest to observe the outcome of Coer's command. The boy's eyes widen a bit at the sight of the minotaur towering over him with a naked blade in his hands, but he makes an effort at getting a grip on the fear that obviously clutches his heart and straightens up to stand as tall as he can.

"Beggin' your pardon, cap'n," the lad says in a (mostly) steady voice, "I been crewin' for almost two years now, so's I know it's again' the law of the sea to stow away...but I hadta get away from Cap'n Annoir, you see...an' I thought the best place ta to that was aboard the ship of his enemies." He bobs his sun-bleached head and sets his chin at an angle that underscores his resolve.

"I'm ready t'accept whatever punishment ya order, Cap'n," the boy says, the brave tone in his words belied by the telltale crack in his voice when the word "punishment" passes his lips.

And the entire crew's collective gaze turns to Coer to see what he'll do...

(Oh, and Zeoll's ear isn't quite up to snuff about pinpointing the origin of the boy's accent.)

(Mark) Coerator AC 17/16/14 -- CMD 21 -- HP 43/47 
Sunday August 4th, 2013 9:39:34 PM

Coer lowers his blade.

"Punishment is reserved for those who do us wrong, lad. Now, tell us all you know of Annoir."

(Brock) Jozhur AC19/14/15--CMD 16--HP 43/43  d20+5=23 ;
Monday August 5th, 2013 1:52:56 AM

When he hears the stowaway's response, Jozhur drops what he is doing and studies the fellow carefully.

He remembers Annoir sent a young boy to recruit the group in the first place, this could be another one of his tricks.

------------------------
Sense motive: 23

Kane' Ma'Kai (SteveK) AC13/ T13/ F10/ CMD 16(18) HP 40/40 
Monday August 5th, 2013 10:09:32 AM

Kane' has little understanding of others motives except for sadism, nor does he have a spell to compel or detect the truth, so he keeps silent at the Cabin Boy's tale.

Despite the telltale signs of whipping, the half-elf doesn't quite trust this convenient asset and wonders if the Boy is yet another unknowing piece on Captain Annoir's board.

......................
DM Donna and Rob, I added a Gift from recent GG Blackbird Lake Retirement Party on Kane's PC Sheet Highlight to display spoiler: {
2. Alemi, God of Healing [Jerry NPC] Monday August 5th, 2013 8:45:34 AM
All who have attended the Blackbird Lake Retirement Party receive the effects of a Heroes' Feast that stay with the hero until their next combat. Heals, given by attendees (ie Kane'), gain a +2 to the die roll. The healing boon lasts for one day past the next combat.
}

Zeoll 
Monday August 5th, 2013 10:24:10 AM


"This Annoirr fellow has his tentacles in everry pot, seemingly," mutters Zeoll. He continues to keep a careful ear to what the young man says ... OOC: Hoping to still use my Sense Motive roll of 25 from Friday!

Spirysn'rar Kilarn (Ian) AC 13/13/11 - CMD 14 - HP 20/20  d20+9=17 ;
Monday August 5th, 2013 11:42:36 AM

Spire shares in the group's suspicion of the boy, taking a step back and eyeing him while he tells his tale. (Sense Motive: 17)

The Ballad of the Cabin Boy - DM Donna 
Monday August 5th, 2013 4:24:27 PM

OOC: I must apologize for missing my self-imposed deadline of posting by noon (Eastern time) each weekday...Real Life is being less-than-cooperative at the moment.

"Aye, cap'n," the young human responds to Coer's order. "I'm Justier Hurmoc. I was 'dentured to Cap'n Annoir when a supply shipment for the Iron Hull went missing an' the cap'n held my Pa 'countable for it. That was almost two years ago. I been cabin boy ever since, but Cap'n Annoir--he knew I was 'prenticing to an old wizard friend of my Pa's. I always had the feeling that the cap'n stole that shipment himself just so's he could make me hafta work for him. See...I can cast spells some. He made me use my Lookin' spell so's he could always know where ya an' the Lionfish were." The boy's expression turns into a mixture of sheepish and ashamed.

"Ya remember spitting in yar hand to seal the deal with him? Well, uh, he kept some of the spit..." he explains. "Made me use it to keep tabs on ya." (OOC: by "lookin' ", any spellcaster knows that the boy is referring to the Scry spell.) Justier sighs, then straightens up a bit.

"I never wanted to truck with Cap'n Annoir, an' I never liked how he treated everyone," he says firmly. "So's I jumped his ship--an' headed straight here, a-cuz I know ya deal square with everyone ya bargain with. I...I'd like to sign on as cabin boy here, cap'n--if ya'll have me, that is..."

PERCEPTION CHECK:

Beat DC20 Highlight to display spoiler: { You're practically positive that the boy is being completely honest right now.}

Zeoll  d20+16=23 ; d20+10=29
Monday August 5th, 2013 4:45:04 PM


Zeoll's keen eyes and ears catch some interesting and revealing details as the boy tells his story. [Perception 23]

The liontaur speaks softly to Captain Coer in tauric: "The boy is telling the truth. But he must be a magical prodigy to be able to Scry so young!"

Zeoll casts detect magic to sense any auras on the boy. As he does so, he says to the "cabin boy," "Lad, you'll not mind that I'm checking you out forr magical aurras, as you will surrely know as you see me casting. No offense -- we just need to check you out. And if you don't mind, I'd love a chance to sit with you and talk about magic."

Diplomacy 29

Kane' Ma'Kai (SteveK) AC13/ T13/ F10/ CMD 16(18) HP 40/40 
Monday August 5th, 2013 8:46:25 PM

Kane' grows interested when Zeoll identifies Justier's spell as a scrying spell, but the half-elf doesn't want to speak up. It looks like Captain Coer has things well in control, and so the Witch moves back towards that bow of the ship and the hotbox and his cauldron.

"Curious are you? Yes, me too, but not enough to ... Urging? Interesting. What else can we convey to each other?"

Spirysn'rar Kilarn (Ian) AC 13/13/11 - CMD 14 - HP 20/20  d20+8=21 ; d20=9
Monday August 5th, 2013 10:52:55 PM

Spire's eyes widen as the boy mentions the Scrying spell. His albino rat scrambles up onto his head, leering down at the boy with its pink eyes. "Zeoll, while I would like to speak with the boy as well, I think we have an interesting opportunity here." The elf looks back down at the boy and tries to look at pleasant as possible, despite still dripping with slime. "Justier, you have been with Annoir for some time, yes? Do you think it would be possible for you to, um... "Look" at him?" (Aid Zeoll's Diplomacy: 9...)

Shemeska HP 54 - AC 19/15/14 - CMD 22 - F+5/R+11/W+2  d20+8=15
Monday August 5th, 2013 11:55:17 PM

Shemeska continues to watch.

(Brock) Jozhur AC19/14/15--CMD 16--HP 43/43  d20+7=25 ;
Tuesday August 6th, 2013 12:10:35 AM

Jozhur shifts his attention back to sailing. "Say, do we still have that talking ring from Annoir? Could be helpful."

(Mark) Coerator AC 17/16/14 -- CMD 21 -- HP 43/47  d20+10=15 ;
Tuesday August 6th, 2013 9:25:40 AM

Coer is unsure of the boys body language but Zeoll is clear, the boy is truthful.

trust is earned hard in these parts lad. Answer any questions the crew has then report to Tula. She should have some work for you.

Coer returns to his place at the wheel.

Great Idea, But... - DM Donna 
Tuesday August 6th, 2013 12:13:38 PM

Justier looks relieved when Coer chooses to give the boy a chance at earning a place amongst the crew, and he readily submits to the scrutiny of Zeoll.

"Havin' been cabin boy on the Iron Hull for all this time, sir," he says to the liontaur, "I can't say I'm surprised--it's only common sense ya wanna make sure I'm for real." Zeoll's spell does not detect any artifice, illusions nor compulsions upon the lad--Justier is a human boy without any mystical auras attached to him at the moment.

(OOC: I'm not 100% that a wizard who has been stripped of their spell components and spell book has anything magic left to them that can be detected, but the only thing that is currently left to Justier are the spells in his head.)

Spire and Jozhur's questions bring about another sheepish look from the boy.

"Sorry, sirs," he says, "If'n I made ya think that I actually cast the spell all by myself--I didn't. I used the magic Lookin' Glass. I was the only one on the Iron Hull who could get th' Lookin' Glass ta work...an' Cap'n Annoir got so mad the last time you beat his plans that he smashed the Glass and beat me."

Kane' Ma'Kai (SteveK) AC13/ T13/ F10/ CMD 16(18) HP 40/40 
Tuesday August 6th, 2013 2:11:44 PM

Kane' continues to talk to his cauldron in a one-sided conversation as he listens to Justier and the Captain. "I know how to Scry, and you can be the vessel, yes? Ah, yes! And if Jozhur still has that ring, well, scrying can go both ways..."

(Brock) Jozhur AC19/14/15--CMD 16--HP 43/43 
Tuesday August 6th, 2013 5:34:51 PM

"I don't have the ring, not sure if we hung onto it or not."

Zeoll  d20+10=18 ; d20+8=15 ;
Tuesday August 6th, 2013 6:56:08 PM

Zeoll tries to put the boy at ease. He is sorry he does not use a book to do his magic, or he would share. He asks to hear more about Justier's sea-faring life. He asks if the boy knows how to swim, confiding that he himself never learned. He also sings the boy some of his favorite sea chanties, trying to cheer him up.

He asks his new friends as well as the boy, trying to figure out the evil captain's capabilities and skills. [OOC: trying to figure out his race, class, and key items]

Diplomacy 18; Perform 15

Spirysn'rar Kilarn (Ian) AC 13/13/11 - CMD 14 - HP 20/20 
Wednesday August 7th, 2013 9:33:23 AM

Spire frowns. "I am not sure if we kept the ring. I am not even sure it would make a good focus. Annoir simply found the ring in some loot, did he not?"

Talking It Over - DM Donna 
Wednesday August 7th, 2013 5:36:47 PM

OOC: I must apologize again for the late post. Once more Real Life concerns have swamped me.

Justier manages a tentative smile when Zeoll shows signs of being a mentor. It looks like the neophyte wizard just may have acquired a new and unusual master to study magic with.

"I can swim," the boy says, then adds: "Well...I can, uh...dog-paddle." Upon hearing the questions about Captain Annoir's ring, Justier volunteers the following:

"Ya're right, sir--the ring didn't belong to the cap'n himself...the crew got it during one of our port calls. I used a spell I know to identify what the ring was, an' the captain had me keep it in the storage chest in my corner until he needed it for you all."

EVERYONE ROLL A d20 TO HELP CONTINUE TO SAIL THE SHIP. You may add any Profession (Sailor) bonus your PC has, as well as a synchronous STR or DEX bonus to reflect any strength-based aid (hauling rope, etc.) or dexterity-based aid (climbing the rigging, etc.) your character is doing.

Zeoll  d20+8=25 ;
Wednesday August 7th, 2013 5:52:11 PM


Zeoll take a moment away from the danger of Annoir and the mystery of the mage boy to walk to the prow of the ship and stand in the breeze. He enjoys the spray, and it inspires him to break into song ...

Herre, ho, the waves arre all thrrowing!
And, so, we sail out to sea.
Farr, frro, the weatherr is blowing
We, go, we sail to be frree!


Perform 25!

Zeoll  d20=6 ; d20+8=24 ; d20+2=6 ;
Wednesday August 7th, 2013 5:55:49 PM

OOC: oops! Posted the same time as the DM! Sorry!

Zeoll leads the crew in sea chanties, hoping to buoy spirits and aid morale. He lends a hand pulling and hauling and such too.

Raw d20 roll: 6

Perform roll: 24

Dex check: 6

Zeoll does his best with his voice, but his creaky old muscles are no good at physical labor. "Let an old Taurr sing forr his supperr," he says to any nearby. "Sailing is worrk forr the young!"

(Mark) Coerator AC 17/16/14 -- CMD 21 -- HP 43/47  d20+6=24 ; d20+10=30 ;
Wednesday August 7th, 2013 11:08:34 PM

Captain Coerator stands at the helm and with a steady hand he steers the Lionfish onwards.

He observes the comings and going of the crew silently and watches the horizon for ships or storms.

~~~
ooc:
Profession Sailor: 24
Perception: Nat 20 (30)

Spirysn'rar Kilarn (Ian) AC 13/13/11 - CMD 14 - HP 20/20  d20+2=16 ;
Wednesday August 7th, 2013 11:49:08 PM

Spire does a surprisingly good job with the ropes, managing to fasten a few more down that he usually does, and only messing up twice. Although he did manage to vomit over the side once.

If the decision is made to Scry with the child, Spire offers his help in any way, and watches out of curiosity.

(Brock) Jozhur AC19/14/15--CMD 16--HP 43/43  d20+5=12 ;
Thursday August 8th, 2013 1:31:27 AM

Jozhur lends a hand with the sailing, but seems to struggle a little bit. He's still trying to get the hang of this sea faring stuff.
---------------------------------
Profession sailor: 12

Thar She Blows (Not) - DM Donna 
Thursday August 8th, 2013 2:10:16 PM

With Justier's fate duly decided, the crew is quickly and efficiently returned to their task at hand: safely navigating the quickest route to Centaur Isle, and avoiding the worst of the storm that Coer's sharp eye has picked out on the horizon. Everyone's efforts culminate in making the journey about as smooth as possible for such a notoriously storm-ridden passage, during which young Justier proves to be an able assistant and an eager pupil at Zeoll's knee.

However--in spite of the interesting start--it is an uneventful journey. One night during the watch the sound of music can be heard below deck. The crew are having a small celebration on the recent successes of the Lionfish. Rum is being drunk, songs are being sung and a few attempts at dancing are being made. One of the crew members - Pinny - has a small squeezebox and is playing to the delight of everyone else:

"Come hear the wondrous tale
Of when the 'Fish did sail
From Bone to the Isle
The bodies did pile
But we still have plenty of ale!"


Amid rounds of laughter another sailor takes the limelight with a limerick of his own...

"Sahuagin, Kelpies and Fish
They make such a wonderful dish
The food that we're eatin'
Are foes that we've beaten
But how bout some mutton? I wish!"


Laughter and applause abound. Seeing that you've come to investigate the sounds of merriment, Tula turns to you.

"How about YOU? Can you come up with a rhyme..?" she challenges with a grin.

A hero point to anyone who can post a Bonetown-themed limerick.

Zeoll 
Thursday August 8th, 2013 3:32:59 PM


"Ah," says Zeoll, "I have just the rright bit of poesy forr the occaission. It is titled The Lionfish."

I've seen many fine ships on the sea,
But just one fills my spirrit with glee.
I'm half lion, it's clearr,
So the ship that's most dearr
Is the one that's half lion, like me!


Kane' Ma'Kai (SteveK) AC13/ T13/ F10/ CMD 16(18) HP 40/40  d20+10=24 ;
Thursday August 8th, 2013 4:31:00 PM

Kane' continues his work in assisting the navigation and other maritime related assignments that are neverending on a sailing ship, and becomes more and more easygoing around the crew and heroes as well. When the night of celebrations come, he enjoys listening to the singing and watching the dancing, but plays no part himself until Tula calls him and the others out.

Kito and ElfBloods and more-er
Tried of the 'Fish now to board her
He lost, the poor fool
When he slipped in a pool
Of the innards and blood of the boarders


It's a horrible rhyme, but Kane' is happy, the first attempt at personal expression since a child.

...................

Profession (Sailing); 24

(Mark) Coerator AC 17/16/14 -- CMD 21 -- HP 43/47 
Thursday August 8th, 2013 8:24:29 PM

Coer takes a break from the wheel and heads downstairs for a drink. The mood are merry and the limericks bring a smile to all aboard. Tula has elicited a few and now her gaze is focused on him, the challenge opened to the Captain.

"Im, no wordsmith, but here goes...

The Lionfish crews a mighty group
Defeating all-comers to boot
But sailin' the seas
Would be done with more ease
If a ballista, I knew how to shoot



(Brock) Jozhur AC19/14/15--CMD 16--HP 43/43  d20+5=8 ;
Thursday August 8th, 2013 11:45:41 PM

Jozhur grabs himself a drink and tries his best not to embarrass himself in front of Tula.

Oh how I hate to sail
So I drink deep from this ale
Chasin' after Annoir
But I'll drink even more
When we come to the end of his trail




Shemeska HP 54 - AC 19/15/14 - CMD 22 - F+5/R+11/W+2  d20+8=17 ;
Friday August 9th, 2013 11:21:44 AM

ooc: Sorry, everyone! I just got back from vacation at an Indiana State Park. A state park, mind you, where I was told by the head ranger himself over the phone that they had internet access at the visitor's lodge. I arrived to find that their satellite had been knocked down during a storm prior to our arrival.

Shemeska tries his hand at a limerick.

In a dirty little town named Bone,
the good deeds of heroes did shone.
They set out to sail,
dodging pirate and whale,
with evil they never condone.


Letting the Party Last a Bit - DM Donna 
Friday August 9th, 2013 12:23:07 PM

OOC: in DM terms--just trying to give everyone a chance at that free hero point. I'll be posting the next turn of events later today.

Kane' Ma'Kai (SteveK) AC13/ T13/ F10/ CMD 16(18) HP 40/40 
Friday August 9th, 2013 3:50:05 PM

Kane' listens to the other heroic attempts at rhyme and figures he didn't do too bad after all. What is most interesting to the half-elf is Shemseka's verse, and makes the Witch's opinion of the archer go up a notch.

Kane' laughs out loud at Coer's attempt. If there is one thing the Captain is obsessed with, it is getting a ballista!

Zeoll 
Friday August 9th, 2013 8:56:26 PM

Zeoll laughs and applauds when his new comrades attempt to create verse. It takes years of training and practice to be able to meld anapests into lines of pure poetry, to create true rhymes, to elevate the art form. Of course, it takes true heroism to bravely attempt a feat when one's chance of deep success is so slender. These new friends of Zeoll's truly deserve kudos for their valiant efforts.

"Brravo! Brravo!" calls out the minstrel.

(Brock) Jozhur AC19/14/15--CMD 16--HP 43/43 
Saturday August 10th, 2013 1:22:29 AM

"Bleh, poetry isn't my strong point, but I do love a good ale.. Jozhur downs his mug and grabs another. Enjoying what seems like a rare lull in the action.

The Party's...Over...? - DM Donna 
Sunday August 11th, 2013 1:49:59 PM

Besides the attempts at creating viable limericks, there is spontaneous bouts of dancing as well. You notice that Tula is very often asked to partner the various and sundry crew members prancing about to the music, but she only smiles and shakes her head, clapping along to the songs that Pinny produces from his squeezebox.

Justier is inspired to try his hand at a jig, but his spirit carries him away a bit and he ends up knocking a fairly full tankard all over Coer! The entire coterie immediately falls silent as the boy cringes in expectation of a blow...


Zeoll  d20+4=8 ;
Monday August 12th, 2013 7:39:38 AM


"I love that dance!" shouts Zeoll.

"Once upon a time, I used to be a dancerr. Let's see if I can rrememberr the steps!"

Zeoll dances rhe same jig, as best he can. [Perform Dance 8.] But not very well!

He concludes his pour effort by dousing Coer with his own drink.

"That last move is the best part!" he says. "Anyone else want to join in?"

(Brock) Jozhur AC19/14/15--CMD 16--HP 43/43 
Monday August 12th, 2013 12:37:20 PM

Jozhur laughs when Justier spills his drink on the Captain, but his jaw drops when Zeoll intentionally dumps his on the Taur. He waits to see how Coer reacts.

Spirysn'rar Kilarn (Ian) AC 13/13/11 - CMD 14 - HP 20/20 
Monday August 12th, 2013 6:56:35 PM

Spire cannot help but chuckle to himself, seeing the madness before him unfold.

OOC :: Sorry about my absence last week, my laptop was on the fritz and had to go in for repairs not once, but twice.

(Mark) Coerator AC 17/16/14 -- CMD 21 -- HP 43/47 
Monday August 12th, 2013 8:24:33 PM

As the ale drips from Coer's usually white robe, his stoney gaze is locked on Justier. So much so that he fails to notice Zeoll until he too pours a mug over Coer.

Coer chuckles as he stands, and grabs a barrel of ale and lifts it in the air. Where i come from we do it slightly different

Coer begins to shake the barrel vigourusly as he steps left and right in a small dance, before knocking out the bung and spraying the hold and all within with the foamy drink, ensuring Zeoll and Justier get a fair dousing.


Shemeska HP 54 - AC 19/15/14 - CMD 22 - F+5/R+11/W+2 
Monday August 12th, 2013 11:55:21 PM

Shemeska watches the festivities below with a critical eye. Frivolity. This close to Bonetown is not very prudent. He keeps his watch on the horizon, watching for ships as they continue to sail.

Yup, the Party IS Over - DM Donna 
Monday August 12th, 2013 11:58:06 PM

The entire party erupts in roaring laughter and Justier slowly straightens up, a tentative smile on his face gaining strength until he, too, joins in with the rather frantic hopping that occurs once it is realized that, hey--that's some darn good liquor spraying about instead of being drunk.

Fortunately, most of the liquor is saved, and everyone can go to sleep (or on watch) in good spirits (literally. Heh heh)

DM OOC: everyone who participated in the party by supplying a limerick gets a Free Hero Point.

The next morning, the breeze brings to the nose of everyone aboard the distinctive, evergreen scent of whistal trees that grow profusely all over Centaur Isle, and Shemeska spots the uber-tall treetops from miles out, bringing it to everyone's attention with a strongly-bellowed:

"LAND HO-O-O-O-O-O-O..!!!"

The ship is just about there--all you have to do is safely dock the ship into the harbor at Fort Stag...

EVERYONE MUST ROLL A d20 TO HELP THE SHIP SAFELY DOCK: you may add your Profession (sailor) bonus to your roll, or make the usual Strength or Dexterity bonus to reflect helping to haul lines or climb about on the rigging.

Zeoll  d20+2=5 ;
Tuesday August 13th, 2013 8:45:49 AM


[OOC: Sheet updated, thanks kindly DM!]

After the party, Zeoll has a private word with the Captain.

Coer only, Please Highlight to display spoiler: {"Thank you, Captain Coerr, forr going along with my plan to deflect attention frrom the new boy. You arre a wise and quick-thinking leaderr," says Zeoll, as he wrings out his drenched grey mane.}

Zeoll spends some time with the boy. Probably he can prepare Read Magic without a spell book. Zeoll has him practice reading all the scrolls he owns -- mostly divine scrolls like Cure Light Wounds and Detect Evil. Zeoll himself does have two arcane scrolls: Obscuring Mist and Protection from Evil. Zeoll has the boy use his Read Magic to decipher them. Next, he must make Spellcraft DC16 checks to see if he can learn them. Zeoll aids him in this with guidance cantrips for a +1 on the roll (I assume you cannot Aid Another to help a wizard learn spells?)

Zeoll asks the boy if he has specialized in one kind of magic or another. He also asks about the boy's arcane focus -- is it a familiar or a tool, such as a wand or a ring? Does he have it? If not, is it lost or gone? Zeoll tries to evaluate his capabilities in other areas. [OOC: is it possible to obtain stats for the boy? At least his level?]

DM Donna OOC: all very logical questions that I am embarrassed to say I haven't had time to address fully. For now, I can tell you that Justier is at least a Level One wizard, perhaps even Level Two. As an intro NPC, he is NOT going to be in combat, but I will work up official stats for Justier when I have some time. Just keep how your PCs intend to teach Justier stuff reasonable.

Zeoll also asks Spire a private question: Spire only Please Highlight to display spoiler: {"Good sirr, it seems that we arre both arrcanists and both divine casterrs as well. Perrhaps we can talk shop some time. But may I ask you forr a trrue favorr? Would you allow the young cabin boy to study yourr spell book, perrhaps learrning what he can frrom it? And when we rreach porrt, I'll obtain forr him the book and materrialshe will need to prreparre his spells, if you will allow him to copy some of yourr spells into it? I know it is an imposition, but he will be of much grreaterr serrvice to us if he can cast spells.}

Also, throughout the entire voyage, Zeoll makes sure to tell all his new friends stories about the Fey King, Eberyon, how he created the Wold's Cradle and came back to the Wold after ages of sleep. If anyone chooses to listen, they can get the King's blessing.

OOC: This is a Cradled class ability: whenever you spend a friendly evening (at least three hours) talking to two or more characters about the fey in general and about the Fae King and his desire to help others, all creatures in the conversation gain a +2 divine bonus to their next saving throw. You can engage the same characters in conversation no more than once per module.

In other words, who wants a +2 on their next save!?

FINALLY, the long busy voyage is passed. Zeoll does his best to throw lines and tie knots, to the extent that his old creaky hands and shoulders allow. That's not much, though. (Dex check to help is a 5)

Kane' Ma'Kai (SteveK) AC13/ T13/ F10/ CMD 16(18) HP 40/40  d20+10=24 ;
Tuesday August 13th, 2013 1:28:05 PM

Kane' is himself surprised at Coer's response, VERY different from what Kito would have done on the ElfBlood ship! Still, the ale tastes ... strange, and Kane' has had more than enough. A little cleaning and preparation before bed is the trick.

At Shemseka's call, Kane' assists with the navigation and sailing; heaving, tying, battening, and lots of other stuff to assist the Lionfish into Harbor. He calls to Shemseka to see if he can spot any familiar ship about the Fort Stag harbor...

....................

Profession: Sailing: 24

(Mark) Coerator AC 17/16/14 -- CMD 21 -- HP 43/47  d20+6=15 ;
Tuesday August 13th, 2013 8:06:08 PM

Coer humbly accepts Zeoll's praise and responds in tauric "No harm was done, and the boy may be a valuable asset on our travels. Keep him focused friend, his new freedom may lead to... distraction."

He sits a while and as the crew prepares for bed and spends some time listening to Zeoll's stories about the Fey King, before heading to bed.

With Shem's sighting of land come morning, he relieves Tula at the wheel and aims the ship towards Fort Stag. (sailor: 15)

Bring her in slow, We last left Fort Stag on friendly terms, but Annoir may have altered our standing.

Spire. Johzur. Are our papers in order?



Spirysn'rar Kilarn (Ian) AC 13/13/11 - CMD 14 - HP 20/20  d20+2=4 ; d20+9=13 ;
Tuesday August 13th, 2013 8:28:43 PM

Spire is useless with the ropes this time, getting himself so tangled that it takes two other crewmen to help untangle him.

The wizard is as involved with Justier's education as he can be. He contemplates giving the child a look at his spellbook, but does not do so until asked by Zeoll. "The boy can look at it now, but I do not feel comfortable giving up my spellbook unless we were back at our home in Bonetown." Spire clutches the book tightly in his hand. "Recent events have made me a bit... paranoid, shall we say. I would rather not be without it."

When asked by their captain if the papers are in order, the elf gapes for a moment, looking at Jozhur, and then back to Coer."If... you will excuse us for a moment, captain." Spire dashes off to his cabin to work on better forgery as quickly as he can, knowing that the one that claims they came from South Park will likely do them no good. (Linguistics: 13)

Pulling Into Port - DM Donna 
Tuesday August 13th, 2013 10:36:18 PM

Everyone's spirit of cooperation and hard work result in the ship's passage into the port of Fort Stag is fairly smooth.

Unlike the last visit to Centaur Island, no ship is sent to meet the Lionfish. That's not to say they are alone or unnoticed however--a large ship can be seen some four hundred feet away flying a green and white flag.

EVERYONE ROLL A d20 FOR A KNOWLEDGE (local) CHECK:
Results 1 to 14: it's a nicely-rendered white silhouette of a pair of antlers on a field of green.
15 to 20 Highlight to display spoiler: {it's a flag of the Centaur nation.}
21 and higher Highlight to display spoiler: {it's the flag for the city of Fort Stag itself.}

It is a busy port, but the Lionfish is able to sail into the harbor unchallenged and dock at one of the many wharves, all of which are a-buzz with activity. It is a far larger trading port than that of Bonetown, and likely far more civilized. Crates that would crush a human are being carried with ease by the various centaurs, and the smell of raw fish comes in from what looks to be an open air fish market to the west.

Those familiar with the docks - which is most of the crew - are also familiar with the huge trees behind the docks, so big that buildings shelter under their branches. In fact, here on Centaur Isle, it's not unusual to see an especially large tree actually be a building, much like the habit of many Elven cultures.

The berths available to the ship are such that the Lionfish may choose to dock close enough to deploy a gangplank to debark, or the crew may choose to dock a ways away from the pier and use a longboat to land.

Which is it to be..?

Shemeska HP 54 - AC 19/15/14 - CMD 22 - F+5/R+11/W+2 
Tuesday August 13th, 2013 11:03:46 PM

Shemeska calls down from the crow's nest. "I would humbly suggest we utilize their docking facilities. If anyone desired to board our ship, I doubt swimming across the harbor or stealing a longboat would deter their efforts, and having a quick means of returning to the ship in case of danger would be prudent."

(Brock) Jozhur AC19/14/15--CMD 16--HP 43/43  d20+7=19 ; d20+8=12 ; d20+7=15 ;
Tuesday August 13th, 2013 11:44:08 PM

Jozhur runs off to help Spire with the documents, hoping their work will suffice. (Linguistics to aid Spire: 19)

The large ship isn't that far away, he eyes it with some scrutiny, since he doesn't recognize it's colors. (Perception: 15) (Knowledge local: 12)

Zeoll  d20+5=6 ;
Wednesday August 14th, 2013 9:04:15 AM


OOC: No ranks in Knowledge Local (yet), but Zeoll has Knowledge Geography. He concentrates on remembering what he knows about this island, and rolls a 6 UGH! nat one!

Zeoll looks around. So much has changed since his youth. He struggles to recall more, but he is finding it harder and harder to keep things straight in his head as he gets older. "Ah, this all looks familiarr," he mutters, "but I cannot rrecall that flag, norr much else about this place. I think we once visited a vineyard herre. One that was "haunted" by fey playing trricks. That's all I can rrecall. It was so long ago."

Kane' Ma'Kai (SteveK) AC13/ T13/ F10/ CMD 16(18) HP 47/40  d8+6=7
Wednesday August 14th, 2013 9:14:40 AM

Kane' is amazed at the huge trees, never having been above deck of any ship he was on before the Lionfish. He uncharacteristically blurts out the first thing from his mind. "What canoes those trees could make!", and turns red as he realizes that he spoke aloud. As they get closer, he sees the flag on the other ship but has no clue as to the meaning (other than it is NOT Annoir or the Elfbloods)

The half-elf nods in agreement at the drow's wisdom, but let's the Captain decide where they will dock.

Kane' makes preparations for debarking by asking his cauldron to shrink for easy carrying, and continues a one-sided conversation with the hunk of metal.

.....................

Rolling for Heroes Feast Temporary HP from the BBL Retirement Party in Giggling Ghost - 7

BBL RP - +2 per die on all healing spells until end of next combat.

Spirysn'rar Kilarn (Ian) AC 13/13/11 - CMD 14 - HP 20/20  d20+9=21 ;
Wednesday August 14th, 2013 10:39:26 AM

Spire is found on the bow of the Lionfish when they approach the island, gazing out acros the water and trying to keep his stomach calm. He spots the other ship and calls out, "They hail from Fort Stag,"

FYI - DM Donna 
Wednesday August 14th, 2013 3:55:24 PM

Since I've mucked up my posting time for the game, Official DM posts will be made by 11pm Eastern time until such time as the game is DM'ed by DM Rob again.

Which Way Off the Ship..? - DM Donna 
Wednesday August 14th, 2013 11:31:31 PM

Is the ship drawing into a berth and using the gangplank?

Or will the crew use the longboat(s) to land?

Shemeska HP 54 - AC 19/15/14 - CMD 22 - F+5/R+11/W+2 
Wednesday August 14th, 2013 11:48:49 PM

As stated earlier, Shemeska prefers docking.

Zeoll 
Thursday August 15th, 2013 1:21:03 AM

If anyone asks, Zeoll prefers to dock. Those longboats look too ready to sink to him.

Spirysn'rar Kilarn (Ian) AC 13/13/11 - CMD 14 - HP 20/20 
Thursday August 15th, 2013 11:56:22 AM

Spire also prefers docking, stating that there will be more protection if they need to make a hasty retreat.

(Brock) Jozhur AC19/14/15--CMD 16--HP 43/43 
Thursday August 15th, 2013 9:41:11 PM

Jozhur is pretty indifferent on where to dock. He busies himself preparing to go ashore and gather some information.

Foray Into Fort Stag - DM Donna 
Thursday August 15th, 2013 9:42:58 PM

The most vocal members of the crew logically point out that docking the ship at a berth seems most prudent, so (in the absence of any nay-sayers) the Lionfish duly weighs anchor at one of the piers. Once the ship is secured, the gangplank is put into place and the crew is free to disembark.

There is a lot of activity on the dock and the boardwalk leading to and from the berths. Nobody official seems to have taken notice of you, as just about everyone there is loading, unloading, boarding and/or disembarking from the other ships in the area. Shouts to and from sailors as they labor with their individual tasks. All manner of lading is being shuttled off of (and onto) the vessels. Independent teamsters hawk their services by bellowing aloud:

"Transport here! Trip to Fort Stag proper! Gold a load!"

ROLL A d20 FOR KNOWLEDGE (LOCAL)--anyone in the party who has interacted with centaurs before may add a +4 Circumstance bonus to their roll:

1 to 10: Wow, this place SURE is busy! It looks to be even bigger than the harbor at Bonetown!
11 to 16 Highlight to display spoiler: { if your PC has been to Fort Stag before, then you can definitely tell that Fort Stag's harbor has expanded since the last time you were here...the place where the harbormaster's office used to be is now some sort of rental office where giant pulley machines can be rolled out onto the various individual piers.}
17 or more Highlight to display spoiler: { Fort Stag is practically bursting at the seams! Most of the piers in the harbor are relatively new. The harbormaster's office has clearly been relocated, but there IS one thing that seems to be the same--centaurs are fine with hiring themselves out to pull a cart that contains anything in it, from cargo to people...but one should NEVER make the mistake of asking a proud centaur to ride his or her back. Them's is FIGHTING words!!!}

(Mark) Coerator AC 17/16/14 -- CMD 21 -- HP 43/47  d20=18 ;
Thursday August 15th, 2013 11:01:36 PM

His friends decide that docking in the harbour is best, so without a word, Coer steers the ship into an empty berth.

The place is bustling sure enough with many a entrepreneurial spirit vying for coin. It should be easy enough to find some answers.

"Lets make ourselves known. See if anyone has see the friendly Captain Annoir." He pulls out a small leather pouch and passes it to Spire. "100 gold. Spend it if you need. Get some answers.I doubt the centaurs will speak with me"

Shemeska HP 54 - AC 19/15/14 - CMD 22 - F+5/R+11/W+2 
Thursday August 15th, 2013 11:49:11 PM

"I will accompany Spire. I cannot have you dying again." Shemeska gives the wizard an ambiguous wink.

(Brock) Jozhur AC19/14/15--CMD 16--HP 43/43  d20+12=27 ; d20+8=13 ; d20+8=26 ;
Friday August 16th, 2013 12:54:13 AM

"Wow, place has really taken off since our last visit. If you don't have other plans for me, I'll go see what I can gather on Annoir. I'll be back here in a few hours, I wouldn't mind company if anyone else is free."

With that, Jozhur sets off to see if he can gather any information on Annoir's whereabouts. He'll start with any nearby drinking establishments that are frequented by humans/non centaurs. (Diplomacy: 13, Knowledge local: 26).

Spirysn'rar Kilarn (Ian) AC 13/13/11 - CMD 14 - HP 20/20  d20+13=21 ;
Friday August 16th, 2013 1:19:02 AM

"Euhh..." The cleric stares at the bag of gold handed to him and passes it to Jozhur. "It would be better spent by our friend here. I am afraid this amulet does not lend itself to... diplomatic endeavors."

Kane' Ma'Kai (SteveK) AC13/ T13/ F10/ CMD 16(18) HP 47/40 
Friday August 16th, 2013 9:02:16 AM

Kane' is amazed at at the bustle of the harbor, and wonders if he shouldn't stay on the ship, too. But wisdom overcomes shyness, and he reasonably tells himself if everyone stays on the ship, nothing would get done!

With Spire handing over the gold to Jozhur and Shemseka accompanying the rogue, Kane' turns to Zeoll. "Zeoll Sir, you are very good at putting people at ease. Let us together go to a different part of the harbor to seek information on Captain Annoir. I have a debt with Gargul and the wanted poster may come in handy."

Zeoll  d20+17=27 ; d20+17=20 ; d20+17=28 ; d20+11=27 ; d20+11=23 ; d20+11=20 ; d20+11=15 ; d20+11=28 ; d20+11=26 ;
Friday August 16th, 2013 11:33:15 AM


Zeoll grins at Kane, and nods. "Surre, let's go see what we can find out."

He turns to Captain Coer. "Sirr, let Kanay and I go investigate. It might be betterr if you werre to avoid contact. I wish it werre otherrwise, but many centaurrs still bearr an unrreasonable animosity towarrds their brrotherr centaurrs. But if you do head out, do not go alone."

The liontaur leads his half-elf friend out into the porrt.

"It is good that you have the flierr, my frriend," he says to Kane. "But we do not want to alerrt Annoirr. So we will keep it quiet forr now, and just listen."

Zeoll is careful to not even mention Annoir as he prowls around the port, on the hunt for information rather than prey. He asks subtle questions here and there, questions designed to draw out informants without letting them know that they are being pumped.

As he moves from site to site, Zeoll mutters prayers every so often to seek guidance from the fey queen. [OOC: Casting Guidance]. Zeoll also casts his Taur's Try (centaur version) to get into the centaur mindset and to boost his tracking. And he briefly thinks of his old friend, Toros, who invented the spell.

If a particularly juicy tidbit requires more subtle spying, Zeoll flickers into invisibility to listen without being noticed. [If this happens, dear DM, please note that Zeoll can be invisible for only 7 rounds a day, so note how many rounds he uses!]

And as he walks around the port, Zeoll sniffs deeply, using his scent on the off chance he might pick up a trace of Annoir or one of his henchmen that Zeoll knows by smell.

Perception checks to pick out interesting people: 27, 20, 28
Gather Info / Diplomacy checks: 27, 23, 20
Survival to track by scent checks: 15, 28, 26

(all checks with Guidance)

He encourages Kane to help out by keeping his eyes peeled. (aid another?)

Clarification Needed - DM Donna 
Friday August 16th, 2013 2:57:50 PM

This is an OOC post, because I want to make sure I know where each PC is and what they're doing. So far, it is my understanding that:

Coer has forked over some gold to help the party gain information...but he's staying with the ship..?

Shemeska is pairing up with Spire.

Spire initially took the gold from Coer but passed it over to Jozhur. Spire hasn't said whether or not he's staying or going poking around.

Jozhur took the gold and has elected to try poking (by himself) around places that look to be non-Taur hangouts.

Kane' and Zeoll have paired up, too, with Zeoll making a few preparations and observations of the area in an effort to find a likely place to start their own probe.

This means:

Coer, Shemeska and Spire are staying on the dock by the ship?

Jozhzur has a buttload of money and he's going to be exploring off by his lonesome, assuming he finds a non-Taur hangout so that he can track down Annoir.

Kane' and Zeoll are actively checking out the immediate dock areas, searching for likely-looking people who may be able to help them.

Have I got this right? You all want to split up the party?



(Mark) Coerator AC 17/16/14 -- CMD 21 -- HP 43/47 
Friday August 16th, 2013 11:09:42 PM

i will stay and guard the ship unless needed. Report back in 3 hours, or send word.

Zeoll 
Friday August 16th, 2013 11:11:34 PM

Yup! We are splitting up the party.

But in Zeoll's experience, sending one person off alone is not smart. I thought it was Kane and Zeoll in one group, Spire, Jozhur, and Shem in the other, and Coer hanging back. However, if it is Jozhur alone, then Zeoll will invite him to come with himself and Kane.

"It's not safe to explorre on yourr lonesome, frriend. Even herre on peaceful Centaurr Island."

Shemeska HP 54 - AC 19/15/14 - CMD 22 - F+5/R+11/W+2 
Friday August 16th, 2013 11:40:19 PM

ooc: Sounds about right.

(Brock) Jozhur AC19/14/15--CMD 16--HP 43/43 
Saturday August 17th, 2013 1:11:52 AM

"You're right, I'll be joining you."

Jozhur heads off with Kane and Zeoll, handing the bag of gold back to Coer before they leave.

"That's a lot of coin, it will just weigh me down if we run into trouble. I have more than enough of my own to cover any...expenses."



(Brock) Jozhur AC19/14/15--CMD 16--HP 43/43 
Saturday August 17th, 2013 1:13:58 AM

Jozhur tries to point out some places he thinks Annoir and his lackeys may frequent. (Knowledge local:26)

Diplomacy to aid Zeoll in gathering information: 13

Spirysn'rar Kilarn (Ian) AC 13/13/11 - CMD 14 - HP 20/20  d20+8=14 ;
Saturday August 17th, 2013 9:59:11 AM

Spire will stay at the docks, combing them to look for Annoir's ship. (Perception: 14)

The Happy Hippocampus


Happy, Shiny People - DM Donna 
Saturday August 17th, 2013 12:53:04 PM

Coer, Shemeska and Spire are staying on the dock by the ship, with the non-Taur crew members poking around for signs of Annoir and/or the Iron Hull.

Jozhzur, Kane' and Zeoll are actively checking out the immediate dock areas, searching for likely-looking people who may be able to help them, as well as a non-Taur hangout that Captain Annoir may probably have at least visited.

Shemeska and Spire only need to search for a few minutes before they happen upon a familiar-looking ship that is docked a few hundred yards or so off one of the end piers: the Iron Hull. Clearly the crew of that ship chose to use the longboat method of coming ashore rather than draw close enough for a gangplank landing.

Coer, meanwhile, cannot help but notice the pointed glances and flared nostrils of many centaurs as they pass by. None of the equinoids confront him (although one or two of them do spit on the ground more or less at his feet when they pass,) but their body language telegraphs exactly what Zeoll warned about: there are a lot of centaurs that do no think very highly of minotaurs.

Zeoll gives Jozhur and Kane' the copper tour, his rusty memory slowly unfolding to prompt the name of a dockside establishment whose carved hanging sign comes into view: The Happy Hippocampus. The sign shows an apparently laughing visage of the legendary seahorse-type creature. Jozhur notes that there seems to be a concentration of non-Taurs at this tavern.

Inside the establishment all manner of beings are grouped at the tables. Most of them are humanoid (humans, elves, half-elfs, half-orcs and the odd halfling, gnome and even a dwarf or two,) but the tavern has centaur waitstaff. One such staffmember--a blonde mare with palomino coloring--trots up to the group with an open smile.

"Welcome to The Happy Hippocampus!" she greets brightly. "We're having a special on our Underhill Stout today--I highly recommend it." Even as the barfilly engages your group's attention, Zeoll's sharp eyes and his nose turn up a few interesting things:

1. His nose tells him that at least one of his kidnappers/shanghai-ers have been to this pub in the last 24 hours.
2. A young centaur appeared briefly in the doorway to the tavern after Zeoll & company entered--the lad with the brown hide and bright blue eyes clearly followed the Lionfish crew to the entrance of the 'Campus but has shied away from entering the pub.

Zeoll (Cayzle)  d20+10=21 ; d20+10=24 ;
Sunday August 18th, 2013 9:55:20 AM

Zeoll says to Jozhur and Kane, "You guys follow me or stay herre to listen if anyone mentions Annoirr or his crrew. Maybe ask arround if you want. One of his gang has definitely been herre -- I can smell it."

Zeoll makes himself invisible for a moment and quickly gets up to go to the door. He follows the palamino lad. If he can reach him easily, he'll hail him as soon as the invisibility wears off (duration one round) and ask for a moment of his time. (Diplomacy check 21).

If the lad takes off, there is no way for a liontaur to catch a centaur on his native soil, so Zeoll will have to use magic to stop him. If he can run to within 30 feet or so, he'll shout out to the boy, "Come herre! Approach me!" That's a verbal only Command spell he is casting, with a Will save DC of 18. Then he'll use diplomacy to try to get the lad to talk with him.

If the lad has too big of a head start, Zeoll tries to catch his scent and follow by tracking. Survival 24 to follow him.

Kane' Ma'Kai (SteveK) AC13/ T13/ F10/ CMD 16(18) HP 47/40 
Sunday August 18th, 2013 11:48:10 AM

Kane' isn't able to follow Zeoll when he is invisible, and so the BloodWitch stays at a table at the Hippocampus.

"Yes, ma'am, an Underhill Stout for me." Kane' is proud of himself that he is able to speak clearly and directly to a stranger. It emboldens Kane' to even speak again. "Are there many famous ships that come to Fort Stag?" He feels this is a safe question and hides behind his very real shyness if people start asking questions in return.

(Mark) Coerator AC 17/16/14 -- CMD 21 -- HP 43/47  d20+10=13 ;
Sunday August 18th, 2013 8:18:49 PM

Coer reboards the Lionfish to ensure he is out of spitting range, but keeps an eye on the dock. He wants to make sure no one sneaks up on them.

perception:13

Spirysn'rar Kilarn (Ian) AC 13/13/11 - CMD 14 - HP 20/20 
Monday August 19th, 2013 1:22:33 AM

"So he is here. Good." The elf makes a note of where the Iron Hull is, going back to the Lionfish for now. "Perhaps we should find the local authorities and show them the bounty. If they know we are legally hunting Annoir, we are much less likely to run in from trouble with the locals."

Zeoll (Cayzle)  d20+8=15 ; d20+16=22 ;
Monday August 19th, 2013 8:43:02 PM


If Zeoll gets a chance to speak with the palamino, he uses Sense Motive to judge the colt's emotional state.

Sense Motive: 15

If the centaur seems afraid, Zeoll tries to put him at ease, saying, "Look, kid, I'm a frriend. Don't rrun off. Please rrelax."

If he is unafraid, or if the old liontaur puts him at ease, Zeoll goes out on a limb. "Kid, I can tell you'rre a smarrt one. Let me make it worrth yourr while. Let me buy you a drrink and talk. Just talk."

Diplomacy 22

=====

OOC to DM: Highlight to display spoiler: {Sorry, I started rolling on this board for my DM post in Ust! I deleted those rolls in the die field and made new ones above.}

(Brock) Jozhur AC19/14/15--CMD 16--HP 43/43  d20+8=18 ;
Monday August 19th, 2013 10:43:15 PM

Seeing Zeoll slip off to approach the palamino, Jozhur just joins Kane in ordering a drink and chating up the...waitaur.

"This is a pretty diverse establishment, I bet you see all kinds of famous types."

Good(ish) News - DM Donna 
Monday August 19th, 2013 11:10:53 PM

OUTSIDE THE HAPPY HIPPOCAMPUS:

Zeoll very easily catches up to the brown-flanked centaur teenager (it's the female bartender that's the palomino)--he's more or less "parked" a few yards from the door and very obviously watching it. His demeanor seems to suggest that he's waiting for somebody to come out of the pub. When Zeoll's invisibility wears off and he asks for a moment of the lad's time, the poor young fellow nearly jumps out of his skin.

"Ahhhh!" the centaur yelps, then--after getting over his shock--he sighs and huffs a breath of relief when Zeoll invites him into the pub for a drink.

"We-e-e-ell..." the youngster hedges a bit, "I'm not supposed to be drinking, really...I'm here to haul loads..." His glance over his shoulder shows what Zeoll was missing before: the centaur is harnessed into one of those ubiquitous hauling carts.

"Bu-u-u-ut...Mama says that we're supposed to be nice to our fellow Taurs..." the brown centaur says brightly, unbuckling the harness, "...and I know I can park this outside here--it'll be safe..."

And so, Zeoll has a young companion when he walks back into the tavern.

"By the way," the centaur male says eagerly, "My name's Linos, and--"

JUST THEN, one of Linos' hooves strikes the leg of a chair, knocking it--and its occupant--to the ground.

"Oh, sorry--are you okay???" Linos asks anxiously.

DM OOC TO JON: here's where you can introduce your new PC.

INSIDE THE HAPPY HIPPOCAMPUS:

Kane' finds that he's prompted a giggle from the palomino bartender.

"Fort Stag is the only port on the island, so yes...we get a few well-known ships here from time to time..." She trots off to get the drinks, and then Kane' and Johzur witness Zeoll's return with a young centaur lad with a dappled gray hide--as well as the accidental toppling of a fellow patron.

DM OOC: in fact, here's what the centaur looks like--he's a VERY young adult in spite of his five-o'clock shadow.

BACK AT THE SHIP:


Coer maintains a vigil even as Spire returns to the ship and informs him of his discovery of Captain Annoir's ship anchored just off the far end of the harbor.


Shemeska HP 54 - AC 19/15/14 - CMD 22 - F+5/R+11/W+2 
Monday August 19th, 2013 11:32:10 PM

Shemeska regards the Iron Hull, the wheels in his head turning. "I will return. Shortly, I hope." He walks down the dock into the market, seeking out a smithy.

DM Question: My character is an archer, so I'm wondering... can I stab someone with an arrow? I think the easiest ruling would be to say that it counts as an improvised weapon to use an arrow in melee. Thoughts?

DM OOC: My instinct is "improvised weapon"...and that the character using the arrow in this manner would always suffer the usual penalty for utilizing a weapon that they were not proficient in...because, let's face it, who in their right mind would waste time learning to manually stab foes with what is supposed to be solely a missile weapon..?

Kane' Ma'Kai (SteveK) AC13/ T13/ F10/ CMD 16(18) HP 47/40 
Tuesday August 20th, 2013 9:28:14 AM

Kane' frowns, that's not the answer he was looking for! But then shrugs, agreeing with himself that he is not the personality to find out information or even talk to pretty girls much either. The half-elf sighs and then gets dumped on his rear by his chair being upended. Looking up from the floor, Kane' sees Zeoll's form and a dapple-gray centaur.

A moment passes before Kane' decides that laying on a tavern floor isn't doing any good, and the bronze-skinned half-elf stands and brushes himself off. The telltale tiny cauldron on a belt loop gives him away as a BloodWitch, one of those that literally are linked to an immortal power. After another moment without an obvious attack or malicious sneer, Kane' decides to keep silent and let the young centaur speak first.

Clarification - DM Donna 
Tuesday August 20th, 2013 3:22:05 PM

My apologies to Steve/Kane'...I would have posted Kane'es'es (what IS the possessive state of "Kane' "? LOL) name if I had meant that it was Steve's character's chair that had been knocked over.

The person occupying the chair is supposed to have been Jon's new PC, and not Kane'.

Zeoll (Cayzle) 
Tuesday August 20th, 2013 5:19:46 PM

Zeoll follows Linos back into the tavern, and when the brown centaur upends a patron, Zeoll tries to smooth things over. "Oh, excuse us, good sirr," the elder liontaur says, offering the fellow a hand as he gets up. "Herre, please join us forr a drrink, to rreplace any what you might've spilled."

He also reassures the lad. "No worrries young Linos. What'll you have?"

Zeoll is an old centaur with more grey in his mane than anything else these days. He has a honking big shield and bright orange, yellow, and brown clothes. He introduces himself to both the bar patron and Linos warmly.

(Mark) Coerator AC 17/16/14 -- CMD 21 -- HP 43/47 
Tuesday August 20th, 2013 8:08:02 PM

"So the iron hull is here. Good. Perhaps we should invest in an anchor token - make sure she stays here a while longer. " Coer grins at the idea of preventing Annoir's escape.

"I wonder if the others have info about him. Annoir may not be aboard his ship"

Late Post... - DM Donna 
Tuesday August 20th, 2013 9:08:44 PM

I have to take care of an urgent personal matter. I'll do the next Official DM post as soon as possible...

Kiril AC 15/11/14 CMD 18 HP 40/40 
Tuesday August 20th, 2013 9:39:40 PM

The man in the chair is dumped to the floor by the centuar, sending a mug of perfectly good ale flying out of his hands and onto the floor in the process. "'Lem's Shaggy Brow!" he claims as he rolls about the floor to come to his feet and wipe off his clothes. He is talll and broad shouldered with dark tanned skin and darker hair on his head. His skin has the look of being weathered by the sun and by the callouses on his hands he is someone that works for a living. Despite that, he is dressed in stylish, expensive clothing that would look more at home at a ball in Plateau City than on a Taur Isle.

There's a large sword at his waist and he brings a hand down to adjust before reaching down to put his chair back upright and looks towards the young taur. "Watch where you going, my friend. That poor ale hadn't done anything to deserve its fate."

Shemeska HP 54 - AC 19/15/14 - CMD 22 - F+5/R+11/W+2 
Tuesday August 20th, 2013 11:47:18 PM

Shemeska finds the nearest blacksmith. "Good day, smithy! I'm looking for an adamantine arrow. Just one. Would you be able to help me? I would greatly appreciate it."

(Brock) Jozhur AC19/14/15--CMD 16--HP 43/43 
Wednesday August 21st, 2013 1:22:36 AM

Jozhur sighs at the wasted ale, but can't help but laugh a little at the clumsy centaur. He hands the palamino a few coins, "Better refill his mug, don't think I want to see him get angry."

Kane' Ma'Kai (SteveK) AC13/ T13/ F10/ CMD 16(18) HP 47/40  d20+9=27 ; d20+9=14 ; d20+9=20 ;
Wednesday August 21st, 2013 8:54:25 AM

ooc: Oops,read it wrong. Thought it was open-ended and went with it. :-)

.................

Kane' watches the action happening next to him. The palomino is contrite, Jozhur and Zeoll have the situation well in hand, and the stranger doesn't seem to be fighting-mad. Good. Kane' can then watch the rest of the room, looking for any movement or conversation that happens to attract his attention as 'different' or 'dangerous'

...............

Perception - see, hear, smell unusual/different in the tavern - 27, 14, 20

Spirysn'rar Kilarn (Ian) AC 13/13/11 - CMD 14 - HP 20/20 
Wednesday August 21st, 2013 9:43:28 AM

Spire waits by the ship, wishing he could do something more. "I think I regret volunteering for this."

Zeoll (Cayzle) 
Wednesday August 21st, 2013 10:14:36 AM

Not sure the floored fellow heard him, Zeoll repeats his offer to Kiril (see above).

OOC: Welcome Jon!

Drama & Developments - DM Donna  d100=37
Wednesday August 21st, 2013 10:45:45 AM

ABOARD THE LIONFISH:
Coer appreciates Spire's report as Shemeska excuses himself and departs the ship. If the crew of the Lionfish are to acquire another magic item, they will need to find where they can get it.

ON THE DOCKS
Shemeska seeks out and finds a shop with a smith relatively close to the pier, asking after a single adamantine arrow. The tan centaur proprietor thinks for a moment.

"I don't have any adamantine in stock," he says, "But I know a guy who can supply me with it. If you really want one adamantine arrow, it's gonna cost you 200gp. It'll take me three days to get it crafted."

INSIDE THE HAPPY HIPPOCAMPUS

Kiril gets to his feet and quips about his lost ale. Linos (the brown-flanked centaur) grows red in the face and apologizes for not knowing where his hooves were. Zeoll makes his offer to the human to make up for the spilled drink.

Kane' and Jozhur wait for Zeoll and his new friends to join them at their table, while the palomino mare fetches the drinks. She places the tray on the table and pats poor Linos on the shoulder.

"No worries, colt," she tells him sympathetically, "There's lots more space in the forest than there is inside the pub!"

And so, there you are: Zeoll, Linos, Kiril, Kane' and Jozhur are all at the same table with a tray of tankards at the ready.



Shemeska HP 54 - AC 19/15/14 - CMD 22 - F+5/R+11/W+2 
Wednesday August 21st, 2013 3:06:00 PM

"Thank you for letting me know. I'm not certain if my ship will be docked for three days. Let me get back with you in a bit." Shemeska looks for another smithy around town. He wants 200 gold pieces? How absurd! The last one I bought cost 60 gold pieces and 5 coppers. This port is not so remote that he should charge me more than three times normal price! Let's see if anyone else can help me.

DM OOC: could you kindly do me a favor and submit a Private Post quoting the original post where that happened? I was using information from the Pathfinder OGC and I want to see where that DM got their information from...

Kiril AC 15/11/14 CMD 18 HP 40/40 
Wednesday August 21st, 2013 11:36:04 PM

Kiril gladly accepts the offer from Zeoll and setles in with the others, "I am Kiril Chantel... who are you all?"

Zeoll (Cayzle) 
Thursday August 22nd, 2013 8:36:54 AM

Zeoll looks this fellow up and down. He likes he cut of his jib, and decides to go for the ring. After introducing himself, the gray-haired liontaur cuts to the chase.

"We'rre a crrew of frreebooterrs and ne'err-do-ills out of Bonetown, aboarrd the good ship Lionfish. We're hunting for a scoundrrel known as Annoirr, a pirrate captain whose ship is moorred at porrt herre. Any chance you've hearrd of the villain?"

Kane' Ma'Kai (SteveK) AC13/ T13/ F10/ CMD 16(18) HP 47/40 
Thursday August 22nd, 2013 12:23:04 PM

Wearing all shades of warm, rich browns, the thin half-elf keeps his shoulder-length dark brown hair loose about his head, his coppery skin only highlighting the golden brown of expressive eyes. Shirt, leggings, and loincloth of cotton and canvas, he favors trim in reds and yellows. The tell-tale tiny cauldron at his side gives away the half-elf's profession.

"I am Kane' (Kah-nay) Ma'Kai, also from the Lionfish." As Zeoll has breeched the subject of Capatin Annoir, the BloodWitch pulls out the Bonetown Wanted Poster of Captain Annoir and shows it to Linos and Kiril, but doesn't let the parchment out of his hands. "He is a swindler and murderer, and needs to be brought to Justice."

Introductions and Such - DM Donna 
Thursday August 22nd, 2013 3:16:49 PM

ABOARD THE LIONFISH

The crew finishes securing the ship at its berth. Tula reports to Coer that all is secure, and says that--unless he orders otherwise--she'd like to resupply the vessel and rotate out the crew for shore leave.

ON THE DOCKS

Shemeska probes the dockside area in an effort to find a smith with reasonable prices. He meets two other smithies who quote him the prices of 120gp and 80gp. Both smithies point out that adamantine is a very rare metal, and that Shemeska will have to pay a premium if he wishes for such an arrow to be done by the end of business today.

INSIDE THE HAPPY HIPPOCAMPUS

After hearing the conversation about Captain Annoir, Linos looks a bit surprised and concerned.

"If what you say is true, strangers," the brown-flanked centaur tells them hesitantly, "Your mission here will not be an easy one. Captain Annoir has been visiting our fair isle regularly for the past few years--he is known to a majority of the city and popular with most of the Clan Stallions. You are going to have to seek permission in order to capture him in the name of your justice."

Spirysn'rar Kilarn (Ian) AC 13/13/11 - CMD 14 - HP 20/20 
Thursday August 22nd, 2013 4:05:31 PM

Spire nods as he listens to Tula's report, standing next to Coer. "I see no reason we should not resupply. And I am sure the crew could use some rest. We barely had any time in Bonetown before setting off again. Your thoughts, Captain?"

Kiril AC 15/11/14 CMD 18 HP 40/40  d20+6=26 ;
Thursday August 22nd, 2013 8:53:16 PM

"hmm.. Annoir you say?" Kiril says as he brings a hand up to rub his chin, trying to think of anything he may know about someone by that name and description (Know: Local 26) If he thinks of anything, he will share it with the group.

DM OOC: Kiril knows that what Linos has told the group is quite true--Annoir is very highly regarded on Centaur Isle...especially by Stallion Pholus (the centaur who is the head of the largest clan in Fort Stag.)

Shemeska HP 54 - AC 19/15/14 - CMD 22 - F+5/R+11/W+2 
Thursday August 22nd, 2013 11:55:28 PM

Shemeska happily pays 80 gold pieces for one adamantine arrow. "Thank you, good sir. I shall be back at sundown." The drow spends the afternoon wandering about the streets of Fort Stag, soaking in the atmosphere and enjoying the sights and sounds of a centaur port.

(Mark) Coerator AC 17/16/14 -- CMD 21 -- HP 43/47 
Friday August 23rd, 2013 12:09:21 AM

"Let the men have some time - a few hours. I want them back by dark. We are still on our guard until we know where we stand"

"And someone keep an eye on Justier. If he knocks over a Centaur's ale he wont be smiling at the end."


Zeoll (Cayzle)  d20+1=8 ; d20+9=10 ; d20+10=29 ; d20+16=23 ; d20+8=15 ;
Friday August 23rd, 2013 10:37:02 AM


Zeoll mentally flinches away from the idea of confronting the centaurs over this fellow's villainy, if they have no proof. Besides, here among the centaurs, the big stallion's word goes. There's no judges or courts, are there?

Knowledge Local Untrained 8.

He quietly shares his reservations with his friends, and asks young Linos if that is true.

Then Zeoll says a prayer for secrecy and shares his next thought both covertly and using euphamism and sly innuendoes (Bluff check to do so: 10) That's a failure. So instead, Zeoll says ...

"Maybe we should go back to the Lionfish, sharre what we've learrned, and make ourr plans in prrivate.

Then he turns to Kiril. "Look friend, we'rre basically bounty hunterrs looking to brring a villain to justice. It's a dangerrous bit of worrk, no doubt. But if you want to do some good in this Wold and earrn a fairr sharre of the rrewarrd, why not come along back to ourr ship forr a meetup. We could use the extrra hands, I deem."

He says to Linos, "Kid, how old arre you? Do you still live with yourr family? I won't be involving any child in this worrk."

"And werre you following us? Why? What is it yourr afterr."

Diplomacy to keep things friendly like: 29

Perception to see if anyone is watching or eavesdropping: 23

Sense Motive to get a feel for the centaur lad's truthfulness: 15

Kane' Ma'Kai (SteveK) AC13/ T13/ F10/ CMD 16(18) HP 47/40 
Friday August 23rd, 2013 12:32:02 PM

Kane' keeps quiet, feeling that the group has found some information and should get back to the Lionfish. He tugs on Zeoll's fur lightly. "Let us invite this Kiril to the Lionfish. A local but not a centaur? He may help us know a way to get to Captain Annoir."

Introductions and Such - DM Donna 
Friday August 23rd, 2013 9:38:34 PM

DM OOC: please pardon the late post for today. My trip to the doctor turned from routine to taking a few hours and a test or two. I'll be posting again over the weekend to make up for missing my post earlier this week.

ABOARD THE LIONFISH:


Coer agrees with Spire's recommendation to have Tula resupply the ship and rotate out the crew for shore leave. Tula confirms that there will be a detail always left aboard the ship to keep watch.

INSIDE THE HAPPY HIPPOCAMPUS:

DM OOC: for the purposes of Centaur Culture, I consider Zeoll's past history makes any Knowledge (Local) checks to actually be trained...after all, Zeoll DID first start his adventuring career attempting to fulfill the edict of Domi and bring all three Taur races back together as was the deity's original intent.

Zeoll's memory is hazy, but he's pretty sure that a Stallion (who can be either male or female) is the head of a Clan, and often the de factor Mayor or Ruler of a given area. It may be worth the party's while to seek out this Stallion Pholus and present their mission to him.

Or they might (as Kane' points out) do better to have Kiril lend his experience on the isle to the service of the Lionfish. Zeoll wisely points out the two possibilities to the other crew members (and Kiril.) Meanwhile, Linos earnestly replies to Zeoll's questions:

"No, friend Wemic, there are no courts as in the two-legger's lands," he answers, "Stallion Pholus is the chief Stallion for Fort Stag. If you have a matter of justice, you must bring it before him so that he may render his decision on it. This is Centaur Law. And--" Linos adds a bit huffily, drawing himself up to his full height, "--I achieved my majority this summer past...I run free and I'm a full-fledged member of the Whistal Watch! I need no nursemaid." He does, however, look a bit sheepish.

"I...I was following you...sort of...because today is my turn at pulling hired loads, and I thought you and your group looked like you would pay good coin. I...uh...I've got my eye on this sweeeet Whistalwood longbow..."

Zeoll's gut reaction is that Linos is being truthful. He can also tell that--although Linos is as proud as any mule-headed Centaur Zeoll's known--the young equinoid isn't really offended by the questions. (At least, not yet.)

Nobody else in the tavern seems to be paying any undue attention to the Lionfish crew members (and Kiril).

MEANWHILE, OUT & ABOUT IN FORT STAG...

Shemeska passes an aromatic but quite lively fish market west of the docks and strolls up the wide, dirt road that leads towards the big town. The traffic on the road is busy, consisting of various centaurs clip-clopping along at a much faster rate than he's going. One or two of the equinoids pulling carts hail the Drow and ask he'd like a ride into Fort Stag proper--only 5 coppers for today...?

Shemeska HP 54 - AC 19/15/14 - CMD 22 - F+5/R+11/W+2 
Friday August 23rd, 2013 11:59:09 PM

Shemeska is delighted. "Yes, good man! I am in need of visiting a temple. Someone who worships the sea or weather would do nicely. If not, then the shop of any spellcaster for hire would do." He seats himself and reclines, enjoying the luxury. "Let us be off! I need to return by sunset!"

ooc: I would like to find a spellcaster of at least 5th-level.

(Brock) Jozhur AC19/14/15--CMD 16--HP 43/43  d20+8=27 ;
Saturday August 24th, 2013 12:35:38 AM

Jozhur finally finishes gulping his ale and speaks up, "Greetings Kiril, I'm Jozhur. Lionfish crew member. Pleased to meet you."

He then addresses the young Centaur, "Look, Annoir is a despicable, backstabbing, evil man. Everyone in Bonetown trusted and revered him...until very recently. He was lying to and cheating the whole town. If you want to make some coin, help us out. I'll pay 25 gold pieces if you help us bring Annoir to justice. I'll pay more if you contribute extraordinarily."

"I wouldn't expect you to help us physically capture him, and don't try to do so alone. Annoir is almost certainly dangerous. Think you can help?"


------------------------------------
OOC: Sorry about the missed posts, way behind on so many things.

diplomacy to keep friendly like with the centaur: 27


Kiril AC 15/11/14 CMD 18 HP 40/40 
Saturday August 24th, 2013 10:13:43 AM

"Hmmm..." Kiril says as he considers Zeolls offer, "I happen to be between berths on a ship at the moment, so it would work out... I mean really, how I was supposed to know that that pig was the pet of the Captain's wife and not meant for the smoker?" He finishes he new mug and looks to the others. "But I'm ready when you are."

Spirysn'rar Kilarn (Ian) AC 13/13/11 - CMD 14 - HP 20/20 
Saturday August 24th, 2013 10:17:05 AM

Spire watches the crew walk off, sighing lightly and turning to Coer. "I think... I am going out for a bit, as well. There is something I would like to find." With a nod, the elf turns and heads into town, looking for a temple of Gargul.

(Mark) Coerator AC 17/16/14 -- CMD 21 -- HP 43/47  d20+10=20 ;
Saturday August 24th, 2013 6:14:43 PM

Coer paces the deck of the Lionfish. He would enjoy some time to relax ashore but doing so alone in Minotaur hostile fort stag may hinder his plans. He tries to relax by whistling a few tunes.

He watches the docks with each pass to make sure no one is sneaking up, or watching to closely.

~~~
Ooc: perception 20

Kane' Ma'Kai (SteveK) AC13/ T13/ F10/ CMD 16(18) HP 47/40  d20+9=14 ;
Saturday August 24th, 2013 7:28:17 PM

Kane' isn't really sure what to do, being a slave shackled to the inside of a ship for so long doesn't allow you to relax or have fun much. And his natural shyness and slowness to trust the surface of events doesn't allow him to relax still.

So Kane' just keeps an eye out while his companions are talking.

......................

Perception - 14

Things Everywhere - DM Donna 
Sunday August 25th, 2013 6:44:30 AM

SHEMESKA (AND SPIRE, TOO!):

"Only place I can think of is the Clearspring Temple," the centaur tells Shemeska and duly trots off towards the place. The cart is actually comfortable and the ride isn't too bouncy, so the trip passes quickly and without incident until the teamster stops in front of the massive tree that houses the Clearspring Temple of Fort Stag. The mighty whishtal towers a good 300 yards into the sky, its trunk about 200 feet around. The sense of timelessness hangs heavy in the air, even as the groups of butterflies, hummingbirds and other colorful winged creatures that flit here and there about the rough-barked structure paradoxically lend the temple a bright, fresh appearance at the same time.

"Here it is!" the centaur announces. "Clearspring Temple! That'll be 5 coppers, if you please..." Even as Shemeska concludes his dealings with his chauffeur, another cart rolls to a stop next to him and out of it climbs Spire--it was the fastest way for Spire to get to a temple that had anything to do with Gargul.

(Don't forget to pay YOUR teamster, too, Spire.)

From here, it is easy to see the soaring, naturally-wrought archway (it's a good twenty feet in both height and width) as well as the guards flanking it: a pair of large, husky centaurs who present large spears at Shemeska's approach.

"Halt--who would enter the Clearspring Temple?" one of them--a centaur with a bald head and white flanks--intones in a deep voice. "And what is your business here?"

INSIDE THE HAPPY HIPPOCAMPUS:

Linos grimaces a bit at Jozhur's question, then snorts in a way that Zeoll recognizes as a suppressed reaction to something that has offended the centaur's sensibilities.

"Keep your money, biped," the centaur said in a tight voice, "I will take you to Stallion Pholus--it is for him to decide whether or not I'll be allowed to help you with your mission." Zeoll knows from his previous dealings that Jozhur's premature offer is considered an attack upon the young centaur's sense of honor, but he also knows that Linos has chosen to more-or-less ignore it so that Stallion Pholus may exercise his authority.

Nobody seems to be paying the group any undue attention according to the perception of Kane'.

COER:

The Minotaur remains watchful on the dock of the bay. He watches the tide roll away.

Zeoll (Cayzle) 
Monday August 26th, 2013 11:17:05 AM

Zeoll is firm. "We rreally need to stop off at ourr ship beforre we visit the stallion. In fact, we should check back in therre now. Come on along," he says to Linos and Kiril.

DM Donna 
Monday August 26th, 2013 11:33:44 AM

...only one post so far..?

I'll give you all to 8pm Eastern time.

Spirysn'rar Kilarn (Ian) AC 13/13/11 - CMD 14 - HP 20/20 
Monday August 26th, 2013 12:05:08 PM

Spire nods to the Drow when he climbs out of his cart, pressing a silver into the palm of his driver. He walks to the temple doors, bowing slightly at the guards. "Gentletaur, I simply wish to pray at your temple, and perhaps seek the wisdom of the clerics. I recently became an Eye of Gargul, and wish to speak with others."

Kane' Ma'Kai (SteveK) AC13/ T13/ F10/ CMD 16(18) HP 47/40 
Monday August 26th, 2013 1:53:03 PM

Kane' nods at Zeoll's decision and stands, indicating he is ready to move with the group back to the ship and tell the Captain what they have found so far.

Shemeska HP 54 - AC 19/15/14 - CMD 22 - F+5/R+11/W+2 
Monday August 26th, 2013 4:55:57 PM

The drow gives a slight bow from the waist. "Greetings and felicitations, gentlemen. I am here for a more worldly purpose than this fellow beside me. I was interested in securing a blessing from a priest in this holy house. In my joyful appreciation, I feel that I would be moved to donate of my worldly possessions in the form of a tithe to the upkeep of this sanctuary." Shemeska smiles, pauses a beat, then whispers. "I want to purchase spellcasting services. A non-combat spell. Completely harmless. Would this be agreeable?"

Split Scene - DM Donna 
Monday August 26th, 2013 8:03:21 PM

AT THE CLEARSPRING TEMPLE:

Spire's carter thanks him with a grin and a salute before trotting back towards the docks with his fellow cart-for-hire.

The white-flanked centaur looks from Shemeska to Spire and back.

"Very well, then," he says, nodding to his fellow guard, "I'll escort them inside--you remain at your post." The other centaur stomps his front hooves in acknowledgment and returns to his original position.

"Follow me, bipeds," the white-flanked centaur bids the two Lionfish crew members and leads them to the set of huge double doors, opening them up and walking into the spacious entry chamber beyond.

The room is roughly spherical, measuring about thirty feet in diameter on both its horizontal and vertical axes. It is empty save for the naturally-formed bas-relief that adorns the living walls and the four pedestals that hold 2-foot-diameter globes from which emanates the soft, natural light of the thousands of fireflies that appear to be in each.

"Wait here, please," your escort tells you, "I shall fetch forth one of the temple druids to help you." The guardian centaur trots off briskly, leaving you to gawk at the detailed scenes of a larger-than-normal and very heavily-muscled centaur in various scenes of battle: he fights a giant sea-serpent in one, a fire-breathing dragon in another and takes on a horde of minotaurs in a third scene.

You can't help but notice that the minotaurs in that particular battle scene are depicted in a way that seems to exaggerate the features of the bovinoid warriors, making them look savage and brainless.

AT THE HAPPY HIPPOCAMPUS:

If the party members at the tavern elect to go back to their ship, Linos will agree to go there, too, so that he can provide you all with a ride into Fort Stag proper.

(Brock) Jozhur AC19/14/15--CMD 16--HP 43/43 
Monday August 26th, 2013 11:52:18 PM

Jozhur stands and follows the rest of the group to the door, rather confused by the centaur's reaction to his offer.



Zeoll (Cayzle) 
Tuesday August 27th, 2013 7:02:41 AM


Zeoll laughs. "Give the small folk a rride if you like, my frriend. But I will walk beside you."

The old liontaur leads the way back to the ship.

(Mark) Coerator AC 17/16/14 -- CMD 21 -- HP 43/47 
Tuesday August 27th, 2013 7:41:49 AM

Coer ponders his appearance. Perhaps a disguise so I do not look like a Minotaur.

As he thinks, he spots his friends returning from the tavern with a few new faces.

Kane' Ma'Kai (SteveK) AC13/ T13/ F10/ CMD 16(18) HP 47/40 
Tuesday August 27th, 2013 7:44:59 AM

Kane' smiles at Zeoll, not offended at all to be called a 'little person'; compared to centaurs, liontaurs, and minotaurs, he is! A question comes to the wise Witch's mind and he cocks his head at Linos as they take the short walk to the pier. "I do not know much about the ways of Centaurs, Linos Sir, and could you tell me if providing cart rides to 'little people' is honorable for the centaur?"

Kiril AC 15/11/14 CMD 18 HP 40/40 
Tuesday August 27th, 2013 8:49:12 AM

At the ship, Kiril will watch a moment to pick out the Captain and then move up to introduce himself, "Greetings, Captain. I am Kiril Chantel, sailor and soldier for hire." He raises a hand to gesture towards the others, "These gentlemen asked me if I would like to assist you in your latest endeavor and I would be glad to... and perhaps afterwards take a cot on your ship?"

Spirysn'rar Kilarn (Ian) AC 13/13/11 - CMD 14 - HP 20/20 
Tuesday August 27th, 2013 1:53:33 PM

Spire does his best not to frown at the depictions of minotaurs on the walls, thanking the guard as he wanders off.

Shemeska HP 54 - AC 19/15/14 - CMD 22 - F+5/R+11/W+2 
Tuesday August 27th, 2013 8:13:18 PM

Shemeska clasps his hands behind his back, rocking on his heels and looking about at the art. He looks at Spire. "So, these centaurs, right? Yeah.... Sorry about killing you." He clears his throat and continues looking around. "So you serve Gargul? How's that working out for you?"

Spirysn'rar Kilarn (Ian) AC 13/13/11 - CMD 14 - HP 20/20 
Wednesday August 28th, 2013 12:33:09 AM

Spire coughs lightly, scuffing his feet against the floor. "Truthfully... I have no idea what being a cleric of Gargul entails. I never bothered reading up on the Gods much during my studies." The elf is unsure of what else to say. "No harm done with... with the death ordeal, I suppose. I am alive now, after all."

Ships & Spells - DM RobC 
Wednesday August 28th, 2013 8:08:08 AM

Zeoll happily strides side-by-side with Linos, with the others coming up behind - walking and taking the cart. The centaur tries to keep his distance from Zeoll, but the linotaur has other ideas.

Linos keeps his gaze forward as he pulls the cart, but responds to Kane' "I have my reasons for having to pull this cart. The first is to acquire funds to allow me to buy that new bow. The second reason, I'm told, is to teach me some 'humility'" With the final word he gives the cart an extra forcefull pull, as if angered by something.

From his vantage point Coer spots the others making their way back to the ship. As the party pull up and Linos brings the cart to a stop, the centaur gives Coer the same look that one might give on discovering the larder empty: a mixture of frustration, disappointment and perhaps a little anger.

"I wouldn't keep Stallion Pholus waiting if I were you" Linos says, keeping his eyes locked on Coer "He can make things difficult for you if he chooses. Well, more difficult anyway." Linos brushes the hair from his eyes, then holds out an open palm for his payment.

Meanwhile at the Clearspring Temple...

Spire and Shemeska engage in what might be considered awkward conversation, what with Spire's recent death at Shem's hands.

The two are eventually joined by an older male centaur. Grey haired, a short grey beard and wearing a green hooded "robe" (robe may not be the correct word for what a centaur wears, but it is a close description of it).

"I am Master Dohanas" he says with only the slightest of nods to Spire and Shem "I am told you wish to make a donation to our temple in exchange for the casting of a spell. You will explain your request further and in detail" Master Dohanas looks at the two with a stern expression. He is certainly not the jolliest of clerics you have ever met.

OOC: Sorry for the late post folks. I just got an email from Donna saying she'd be gone for a few days and asked me to step in. I wonder how many people I can kill off before she returns.... *kidding*

Kane' Ma'Kai (SteveK) AC13/ T13/ F10/ CMD 16(18) HP 47/40 
Wednesday August 28th, 2013 10:17:50 AM

Kane' ponders Linos' words and is unsure whether it is wiser to use the cart and pay Linos in order to help him get his new bow, or not use the cart which seems humiliating for the young centaur. When Linos talks about keeping the Stallion waiting, the half-elf has an idea. "I do not want to be the reason you learn humility, but I will pay your full wage if you are our Guide." The half-elf makes a small bag of gold coins to give to Linos at the Stallion's residence.

The Bloodwitch is ready to go now.

(Mark) Coerator AC 17/16/14 -- CMD 21 -- HP 43/47 
Wednesday August 28th, 2013 8:13:04 PM

"So Kiril, you are a soldier for hire? A good sword will be welcomed on our travels but we guarantee no payment bar equal share of any booty we acquire. That is unless you are looking to swab decks instead. I'm sure we can organize a wage for that." Coer smiles friendlily as speaks.

Sensing the centaurs unease at his presence, he frowns. "No we shouldn't keep an important stallion waiting now, should we? We will leave as soon as Spire and Shem get back"



Kiril AC 15/11/14 CMD 18 HP 40/40 
Wednesday August 28th, 2013 8:14:49 PM

"oh, inddeed, what Master Linos says. if you have a meeting with the Stallion it is best to be prompt. he is not the patient sort or so I hear. important man." Kiril adds in, as ready as he'll ever be.

Shemeska HP 54 - AC 19/15/14 - CMD 22 - F+5/R+11/W+2 
Wednesday August 28th, 2013 11:32:15 PM

Shemeska gives a bow from the waist. "You are to the point, priest. I appreciate that. I would request the blessing of the spell waterbreathing. In exchange, I would like to donate 150 gold pieces to your holy house. If it is important to you, the spell would indirectly aid this cleric of Gargul who stands beside me." (caster level x spell level x 10gp)

Ships & Spells - DM RobC 
Thursday August 29th, 2013 7:39:06 AM

At the Clearspring Temple

Master Dohanas raises an eyebrow. His eyes briefly flash blue as he looks down upon both Shem and Spire.
Spellcraft DC16: Highlight to display spoiler: {He casts Detect Good}

He nods in approval before reaching out a wrinkled arm to firmly grasp Spire's shoulder
Spellcraft DC18: Highlight to display spoiler: {He casts Waterbreathing}

Spire, for his part, feels and notices no apparent change.

"We thankyou for your donation" he says plainly to Shem, holding out a large hand waiting to receive payment.

One of the guards from earlier watches keenly from the doorway.

==============
Dockside

The party feel comfortably set and prepared to meet with the local Stallion - the only one with the authority to grant permission for a guide or aid, or for permission to venture forth from the port. They wait patiently shipside for the others to return.

Linos looks at the small bag of gold Kane' prepares, seemingly counting each and every piece that goes into it.

Kane' Ma'Kai (SteveK) AC13/ T13/ F10/ CMD 16(18) HP 47/40 
Thursday August 29th, 2013 7:47:59 AM

Kane' hands Linos the pouch with 10 gold coins, which he feels should cover the services of Linos.

As to ready for the Stallion, he has Annoir's wanted poster safely tucked away to bring out when Coer or Zeoll deem the time is right.

Zeoll (Cayzle)  d20+11=20 ;
Thursday August 29th, 2013 12:08:59 PM

Zeoll talks with the brown centaur who seems to know so much about the Stallion. He asks how he is related to Pholus. Also, what's the protocol for talking with such a person, and how is he apt to react if there is a minotaur in the company. Should they bring a gift? What would be appropriate?

And Zeoll tries to find out any quirks, preferences, or dislikes the Stallion has, on the off chance the party can avoid a misstep or gain an edge. What's he think about pirates, for example.

Diplomacy to pump the colt for info -- 20.

(Brock) Jozhur AC19/14/15--CMD 16--HP 43/43  d20+8=28 ;
Thursday August 29th, 2013 5:28:56 PM

"Yes, please educate us. I'm afraid I know very little of Centaur customs. I'm sorry for offending you earlier and I'd hate to offend the Stallion as well."

----------
Aid Zeoll's diplomacy: 28

Kiril AC 15/11/14 CMD 18 HP 40/40  d20+10=15 ; d20+8=26 ;
Friday August 30th, 2013 10:05:04 AM

Working in concert with Linos, Kiril will fill the group in wth what he knows about the stallion and what is appropriate behavior and expectations for a meeting wth him. (know Local 26)

Aid Zeoll's diplomacy: 15


Zeoll (Cayzle)  d20+16=30 ;
Friday August 30th, 2013 3:37:04 PM


Zeoll also watches keenly to see if any strangers are nearby, maybe trying to overhear the conversation.

Perception 30.

Shemeska HP 54 - AC 19/15/14 - CMD 22 - F+5/R+11/W+2 
Friday August 30th, 2013 11:12:11 PM

ooc: Checking in.

(Mark) Coerator AC 17/16/14 -- CMD 21 -- HP 43/47 
Friday August 30th, 2013 11:18:14 PM

"It would be a shame to insult the great stallion." says Coer flatly as he listens to Kiril and Linos

The Stallion - DM RobC 
Saturday August 31st, 2013 7:20:19 AM

Shem and Spire pay the Cleric for his services. No sooner has the coin landed in the taurs hand than he nods and quickly departs with his guard in tow.

Zeoll and Jozhur try to gain a better understanding of centaur protocol. Linos sighs audibly to Zeoll, but seems to pay no disrespect to Jozhur. "Each tribe has its own Stallion. Here, Stallion Pholus's word is law. When addressing him, I would suggest always using his formal title as a sign of respect. Oh, and the linotaur and minotaur would do best to stay towards the rear of your group. Our races do not exactly see eye to eye as you may have noticed."

When the party are ready, Linos leads you to meet the great Stallion himself. Stallion Pholus is found wandering the markets. Whereas other centaurs give the party a wide berth and sneer at the taurs in the party, Pholus stands firm with his hands placed on his forequarters (the centaur equivalent of hands on hips). His dark hair is starting to show streaks of grey, but his form is still one of a warrior.

"I had heard a Minotaur had landed here but had to see for myself" He addresses the party in common, whilst looking Coer and Zeoll up & down, paying little attention to the rest of the party. "You may address me as Stallion Pholus. Please, what is your purpose for visiting OUR island?" There is a strong emphasis on the word 'OUR'.

Shemeska HP 54 - AC 19/15/14 - CMD 22 - F+5/R+11/W+2 
Saturday August 31st, 2013 10:21:54 AM

OOC: Shemeska and Spire had questions regarding the cleric's response to their request. He cast the spell on the wrong person, and we were not certain if it was purposeful.

If it was purposeful, then the money has not been exchanged yet.

DM RobC: It was just me reading the post wrong where Shem pointed out Spire was a cleric of Gargul. I misinterpreted that post as meaning you wanted the spell on Spire. Consider it cast on Shem! :)

Kiril AC 15/11/14 CMD 18 HP 40/40  d20+10=26 ;
Sunday September 1st, 2013 10:00:10 AM

Taking the suggestion that the other two taurs in the group stay in the back, Kiril moves up to the stallion and gives a low bow with a sweep of his hat. "Greetings and salutations, Stallion Pholus,. May your herd always have room to run (Sounds like a good thing to say to a centaur?) I am Kiril Chantel and have recently joined with the crew of the Lionfish in their search for a fugitive from justice. The fugitive is likely known to you, noble Stallion. One Captain Annoir,.. We seek your permission to find him and bring him to justice to face the charges levied against him."

Diplomacy: 26

(Mark) Coerator AC 17/16/14 -- CMD 21 -- HP 43/47 
Sunday September 1st, 2013 8:04:13 PM

Coer is smart enough to know good advice when it is given, and not being much of a talker he stays silent at the rear of the group when they approach Stallion Pholus.

"Kiril is a good talker. That should come in handy"



(Brock) Jozhur AC19/14/15--CMD 16--HP 43/43  d20+8=24 ; d20+5=7 ;
Monday September 2nd, 2013 6:10:52 AM

Jozhur speaks up, adding a little detail.

"Jozhur Derile, thank you for taking the time to hear us, Stallion. This man, Annoir, is a liar, a cheat, a con artist. Stallion, he is wanted in Bonetown and with your permission, we would like to bring him to justice."

He tries to get a feel for what the Stallion thinks of them.
----------
Diplomacy to aid Kiril: 24
Sense motive: 7

Zeoll (Cayzle)  d20+10=22 ; d20+16=24 ; d20+8=19 ;
Monday September 2nd, 2013 8:28:32 AM


Zeoll steps forward and bows.

"Stallion Pholus, I am Zeoll, and this is Coerr. We arre grrateful forr the chance to speak with you. We rrespectfully come seeking justice, as good Kirril has said."

Aid Another Diplomacy: 22
Perception: 24
Sense Motive: 19

The Stallion - DM RobC 
Monday September 2nd, 2013 8:55:35 PM

Coer wisely keeps his mouth shut and leaves the talking to the extremely tactful Kiril.

Jozhur and Zeoll each step forward to introduce themselves respectfully to the Stallion.

The Stallion seems to relax his posture somewhat as he responds to Kiril "I am familiar with Annoir, but have had no bad dealings with him so far. He has been given him permission to harvest small amounts of alamine Root from north east of the Fort. His ship docked here two days ago, so Annoir should be collecting the root now I believe. IF -" and he emphasises the if " - he is a felon, then of course I will not stand in the way of justice being served"

Zeoll gathers by the way Stallion Pholus speaks of Annoir that he believes him to be a very friendly and likeable person, not at all capable of anything untoward.

As Zeoll and Jozhur try to size up the Stallion, they get the distinct impression he is doing the same to the group.

Kane' Ma'Kai (SteveK) AC13/ T13/ F10/ CMD 16(18) HP 47/40 
Monday September 2nd, 2013 9:51:12 PM

Kane' keeps small and out of the way.

Shemeska HP 54 - AC 19/15/14 - CMD 22 - F+5/R+11/W+2 
Monday September 2nd, 2013 10:21:57 PM

Shemeska returns to the marketplace to pick up his adamantine arrow. Afterwards, he will hire a coach to take him back to the Lionfish.

(Mark) Coerator AC 17/16/14 -- CMD 21 -- HP 43/47 
Monday September 2nd, 2013 11:43:46 PM

Coer pokes Kane to get his attention.

Maybe show the stallion that poster of yours" he says softly.

Spirysn'rar Kilarn (Ian) AC 13/13/11 - CMD 14 - HP 20/20 
Tuesday September 3rd, 2013 12:28:19 PM

Spire opens his mouth to say something to the druid, but he walks off before the elf gets the chance. "Oh... well... alright then," he mutters, turning dejectedly to the door. If Shem is willing, he'll share a taxi with the drow to get back to the Lionfish, paying the driver a silver when he gets off.

(Brock) Jozhur AC19/14/15--CMD 16--HP 43/43  d20+8=27 ;
Tuesday September 3rd, 2013 4:59:37 PM

Jozhur looks a little intrigued at the mention of Annoir harvesting plants, "Alamine root? What would he be using that for? (Knowledge local: 27)

"He is indeed wanted for crimes in Bonetown, Stallion. We have a wanted poster somewhere..."



Kane' Ma'Kai (SteveK) AC13/ T13/ F10/ CMD 16(18) HP 47/40 
Tuesday September 3rd, 2013 6:40:21 PM

Kane' startles and then moves forward. "Stallion Pholus, Sir, I have a poster from Bonetown listing some of Captain Annoir's crimes. He has tricked many over the years, often impersonating a mentor or hero to later turn traitor and attempt to erase all evidence with blood."



The Stallion - DM RobC 
Tuesday September 3rd, 2013 7:40:08 PM

Spire and Shem share a taxi back to the Lionfish. Spire gets the distinct impression that they were perhaps not welcome in the temple. Could it be the company they keep?

Jozhur recalls that, like the whistal trees, alamine root is indigenous to Centaur Island.

At the mention of the wanted poster Stallion Phollus sighs. "So it is bounty hunters then? More interested in profit than justice" He shakes his head then pauses to look up at the sky, seemingly looking for a sign.

He finally responds to Kane' (almost as if the rest of the party wasn't present) "IF what you say is true, what is it that you want from me that will see you promptly on your way and away from here?"

Coer can't help but notice that Stallion Pholus has ignored him throughout the entire conversation.

(Mark) Coerator AC 17/16/14 -- CMD 21 -- HP 43/47 
Tuesday September 3rd, 2013 7:54:24 PM

Thats right, ignore the Minotaur, pretend he is not here.

Coer holds his tongue lest he insult the Stallion. There are bigger things to attend to then petty bigotry... for now anyway.

Zeoll (Cayzle)  d20+10=14 ; d20+8=26 ; d20+7=23 ;
Tuesday September 3rd, 2013 9:48:13 PM


Zeoll frowns. "No sirr, we arre not merre bounty hunterrs. This villain knocked me unconscious and trried to shanghai me into his serrvice, and I only escaped by luck and Domi's blessing. I regained my wits in time to hearr his voice and smell his stench, so I know it was him. Otherrs in my grroup have theirr own tales to tell."

"We offerr the posterr simply to demonstrrate that he has made otherr enemies, as evidence beyond ourr own worrd."

Diplomacy 14
Sense Motive 26

Zeoll also tries to remember the uses of this alamine root. Know Nature 23.

Kiril AC 15/11/14 CMD 18 HP 40/40 
Tuesday September 3rd, 2013 10:34:16 PM

Kiril knows little elseof Annoirs exploits amd so keeps quiet while the others address the Stallion.

Shemeska HP 54 - AC 19/15/14 - CMD 22 - F+5/R+11/W+2 
Tuesday September 3rd, 2013 11:50:25 PM

Shemeska alights from the coach and quickly ascends the gangplank, coming onto the main deck. "Pardon my absence, everyone. I have an idea for how to corner our dearly beloved target within our grasp. We..." He looks at the new person. "What did I miss?"

Kane' Ma'Kai (SteveK) AC13/ T13/ F10/ CMD 16(18) HP 47/40 
Wednesday September 4th, 2013 8:06:18 AM

Kane' is intimidated at the Stallion putting his full attention on the little half-elf. But he screws up his courage, understanding that Coer's authority and Zeoll's silver tongue will not help here on Centaur Isle.

"Please sir, but can I ... disagree with you? I have never known the Lionfish to sail only for gold, but for Justice. Captain Annoir has led many to be his dupes and has much blood on his hands. Most recently, the Lionfish uncovered a plot of his that led ships to a false shipwreck. The ambush there was from sea creatures that sank the ships and ate the crew. We stopped the scheme, and Captain Annoir rewarded us by having another of his lieutenants attack and nearly killed all of us."

Kane' glances at Coer for encouragement, turns back to Stallion Pholus, and continues. "The Lionfish seeks permission from the Stallion of Fort Stag that we may freely confront and take Captain Annoir and any on his ship and not get in trouble with your authority. We... I am willing to perform a service for you to demonstrate our dedication to Justice."

Very diffident, Kane's wisdom is offset by his extreme uncomfortableness at public speaking. He is not smooth enough to convince anyone with diplomacy or stretching the truth, so he doesn't try to persuade the Stallion by anything but the truth.

Zeoll (Cayzle) 
Wednesday September 4th, 2013 8:47:41 AM

Zeoll smiles encouragement at Kane.

Spirysn'rar Kilarn (Ian) AC 13/13/11 - CMD 14 - HP 20/20 
Wednesday September 4th, 2013 10:28:33 AM

Spire approaches with caution, noticing the centaur talking to his group. He remains silent, waiting to see how this man will react.

(Brock) Jozhur AC19/14/15--CMD 16--HP 43/43 
Wednesday September 4th, 2013 1:12:08 PM

Jozhur nods at the Stallion as Kane finishes his summary of events. There's not much to add.

Kiril AC 15/11/14 CMD 18 HP 40/40 
Wednesday September 4th, 2013 7:57:25 PM

Kiril didn't know all that about Captain Annoir and the Lionfish.. But nods agreement towards Kane'. Any sailor that would knowingly send other sailors to their doom should be punished.

The Stallion - DM RobC 
Wednesday September 4th, 2013 9:47:49 PM

Zeoll recalls that alamine root is a fast growing weed capable of harming the Whistal Trees. In processed form, alamine root can be used to treat stomach distress.

He and Kane' try to expain the groups position, with moral support from the rest of the party.

Stallion Pholus seems to take some time to respond to Kane', weighing each of his words carefully. "I will need to consult with my fellow Corral members on this matter. You are to remain within the confines of the Fort until we determine how or if we will allow you to proceed. There is a fine tavern but one block north - "The Mothering Mare". They have a fantastic deep red wine there with hints of vanilla and ..." He smiles for a moment before regaining his composure. "I will see you there tomorrow" he says with a nod.

Once he has departed, Linos - who had been present the whole time - smiles. "That could have gone worse"

Kane' Ma'Kai (SteveK) AC13/ T13/ F10/ CMD 16(18) HP 47/40 
Wednesday September 4th, 2013 11:29:42 PM

Kane' waits for Stallion Pholus to leave before he starts sweating and shaking in after-affect. Not another word can he get out as he follows the others out and to whither they go.

Zeoll (Cayzle) 
Thursday September 5th, 2013 11:30:58 AM

Zeoll grins at Kane. "You did grreat, my frriend!" he declares.

He turns to their centaur guide. "Good Linos, will you guide us again? My rrecall of the lorre of plants herre tells me that alamine rroot is good for hurrting whistal trrees and helping upset tummies. We need to know why Annoirr would seek it out. Orr maybe that is just his coverr storry -- but why would that be the storry he uses? It harrdly seems plausible. ... "

Zeoll loses himself in his thoughts for a moment, trying to recall things he knew long long ago ... "What was his name?" he mutters. "Hollytone? Hollyberrry? Hollyhound?"

He turns again to Linos, and to Coerr. "Good captain, may I suggest we rreturrn to ourr ship, pick up the rrest of ourr crrew, and then all togetherr seek out some herrbal lorre. Maybe we can visit the drruids -- none herre know morre. Back in the day, I knew a drruid named Hollyhound. NO! Hollyhocks it was! Likely he is dead, but maybe he still lives. Does the name rring a bell, young Linos?"

"Or at any rrate, can you lead us to the local drruidic council, or at least to an herrbalist of good rrepute?"

Linos - DM Donna 
Thursday September 5th, 2013 12:24:44 PM

The young centaur looks a bit startled at Zeoll's question.

"Hollyhocks is the head of the order at Clearspring Temple," he explains. "He became so when High Priestess Winnowill was called to run with Domi a few years back..."

ROLL FOR KNOWLEDGE (LOCAL) CHECK RESULTS FROM THE PCs (anyone with experience with centaurs before this particular module gets a +2 circumstance bonus to the roll):

1 through 10: What a typically centaur-ish thing to say...really quite quaint!
11 and higher, Highlight to display spoiler: {Your exposure to the centaur culture allows you to realize that this Winnowill person apparently died a while back.}

Shemeska HP 54 - AC 19/15/14 - CMD 22 - F+5/R+11/W+2 
Thursday September 5th, 2013 2:39:34 PM

Shemeska clears his throat. "I have another suggestion, if the crew would care to hear. I procured this at the market." He holds up the single adamantine arrow he purchased. "This is adamantine, one of the strongest materials in the Wold, and easily capable of cutting through iron or steel. Such as an anchor chain. I also purchased a spell to grant me the ability to breathe water for several hours. With my natural darkvision, I propose that I dive into the harbor and cut loose their anchor. I can take a length of cable or rope from the Lionfish, and we can tow the ship out of the harbor without any difficulty. Their ship will only have a skeleton crew while the rest are on shore leave. If Captain Annoir is aboard, we can easily take him with little resistance. If he is ashore, then he no longer has a means of escape."

(Mark) Coerator AC 17/16/14 -- CMD 21 -- HP 43/47 
Thursday September 5th, 2013 9:35:39 PM

"Well... what a devious plan. The stallion said we could not arrest Annoir... but he did not say we could not steal his ship.

That said... if the Corral find Annoir to be an ally of Fort Stag, we may bring an army down upon us."


Zeoll (Cayzle) 
Friday September 6th, 2013 6:40:10 AM

OOC: Assuming we are all together again ... so Shem and Spire are back with the group.

Zeoll grins from ear to ear. "What a grreat idea! I love it!"

But since we should wait for nightfall to do it, for now let's go see if we can talk with Hollyhocks for some info.



Kane' Ma'Kai (SteveK) AC13/ T13/ F10/ CMD 16(18) HP 47/40 
Friday September 6th, 2013 10:25:56 AM

Kane' clears his throat after regaining some composure. Talking with an impressive stranger has made it easier to speak with friends. "I think that we should all stay at the Mothering Mare like Stallion Pholus suggested. If we don't get permission, then we can try something else."

He thinks for a moment and then continues. " Of course, if this is a trap for Annoir to ambush us at the Mothering Mare, we will have to just defend ourselves, yes?"

(Brock) Jozhur AC19/14/15--CMD 16--HP 43/43 
Friday September 6th, 2013 2:03:32 PM

"For now it may be best to wait. I imagine such actions would anger the Stallion. I think we will be granted permission to capture him...but on the chance that we aren't, that sounds like a good plan."

Spirysn'rar Kilarn (Ian) AC 13/13/11 - CMD 14 - HP 20/20 
Friday September 6th, 2013 2:43:22 PM

"I only hesitate with that plan because I do not wish to incur the wrath of the corral. We may already be in their bad books." The elf shoots a not-so-subtle glance at the minotaur in their group. "Let us wait for their answer, but keep an eye out on Annoir's ship. If it looks as though they are preparing to leave, we strike." Spire points out where he saw The Iron Hull earlier.

Shemeska HP 54 - AC 19/15/14 - CMD 22 - F+5/R+11/W+2 
Friday September 6th, 2013 10:24:34 PM

Shemeska narrows his eyebrows. "They have nine hours to give us an answer. I'm not letting this spell, and my money, go to waste."

Kane' Ma'Kai (SteveK) AC13/ T13/ F10/ CMD 16(18) HP 47/40 
Saturday September 7th, 2013 4:03:54 PM

Kane' gives a sharp glance at Shemseka, worried that the drow is going to go maverick on the group. But he only makes an observation. "It is usually better to approve a plan before spending time and money."

Kiril AC 15/11/14 CMD 18 HP 40/40 
Saturday September 7th, 2013 7:41:14 PM

"We should go to the Mare.. If it is a trap let it be sprung with us aware. As far as the Iron shill goes I can watch it easy enough. I am not known to b one of your group and it is not unknown for me to hang around the docks from time to time. ". Kiril offers.

DM Donna OOC: I put your normal header in for the post, but my strong suggestion is that, in the future, you're going to want to take an extra moment to read the post you're making in order to straighten out the various substitutions that Auto-Correct seems to be putting into your post.

Planning - DM RobC 
Sunday September 8th, 2013 8:06:19 AM

The party plan their next move.

Shem speaks up with a plan to cut the Iron Hull free from its anchor and then tow the ship out of the harbor. (Hero Point to Shem for a very creative suggestion!)

Unfortunately there may be a few small items to be ironed out:
Highlight to display spoiler: {
Cutting the chain:
Though admantine can cut through iron or steel, it only bypasses the hardness NOT the HP. An iron or steel anchor chain would have 30HP/inch of thickness. How thick would the anchor chain be? The notes on smashing objects state "generally, you can smash an object only with a bludgeoning or slashing weapon." and underwater combat rules have slashing weapons doing half damage underwater. Furthermore, would the sound of metal against metal draw attention?

Using an Arrow as a weapon to cut the chain:
An arrow used as a melee weapon is treated as a light improvised weapon (--4 penalty on attack rolls) and deals damage as a dagger of its size. Does this negate the rule that "ammunition that hits its target is destroyed or rendered useless"?
}

Coer seems undecided. He wisely notes that if Annoir is an ally of Fort Stag at the moment (and Zeoll's hunch from earlier indicates it is likely he is) then taking a hostile act against the Iron Hull may bring down the wrath of the Centaur Navy. And though the Lion Fish is fast, how fast would it be towing another ship?

Kane suggests heeding the word of the Stallion. He did, after all, very clearly state " You are to remain within the confines of the Fort". What would it say of the party if their first act in a neutral port is to try and steal a ship and its crew within the first day? What sort of lies would the silver-tongued Annoir be able to make out of that "evidence"?

Wardd does favor those who take risks. Gargul often does not.

The party continue the debate...

(Brock) Jozhur AC19/14/15--CMD 16--HP 43/43 
Monday September 9th, 2013 12:32:30 AM

"Well, Shemeska's approach is certainly more flavorful. Maybe we could sabotage Annoir's vessel in a more...subtle manner. Something to slow his escape should he make it aboard."

(Mark) Coerator AC 17/16/14 -- CMD 21 -- HP 43/47 
Monday September 9th, 2013 8:49:22 AM

"I will head to the Mare to be seen. A Minotaur is a rare sight and will make an easy alibi if our actions over the next few hours.

Shem, if you can think of a way to make the plan work, without incriminating the Lionfish then you have my support. "


Zeoll (Cayzle) 
Monday September 9th, 2013 9:39:40 AM


Zeoll makes sure that no one except the party is listening in on this conversation. "Shem, those of us who met with the Stallion arre committed to going to this taverrn and waiting in porrt. You can do otherrwise. So can we if we can find a way to do it coverrtly, forr example, tonight underr disguise. But I am not easy to disguise. I love yourr idea, but I'm not surre how to bring it to life."

Zeoll reminds the ones who visited the Stallion of the obligation we are under: "We cannot leave the Porrt, And we have to be at the Motherring Marre tomorrrow, so we had betterr spend the night therre or get therre plenty earrly. Howeverr, I want to go to the Clearrsprring Temple, to meet a drruid I once knew, in the hope he can give us morre info. Will the grroup come with me?"

Who wants to visit the temple? Please vote aye or nay! [OOC: centaurs can vote "neigh."]

Spirysn'rar Kilarn (Ian) AC 13/13/11 - CMD 14 - HP 20/20 
Monday September 9th, 2013 4:48:51 PM

Spire nods in agreement with Zeoll, but adds, "The cleric at the temple was none too friendly. Hopefully you will have more luck."

Zeoll (Cayzle) 
Monday September 9th, 2013 5:23:12 PM

"I hope so too. If he rrememberrs me. We go WAY back."

Kane' Ma'Kai (SteveK) AC13/ T13/ F10/ CMD 16(18) HP 47/40 
Monday September 9th, 2013 5:39:06 PM

Kane' has little to do other than going with the others to the Mothering Mare and await the decision of the Stallion and Corral.



Kiril AC 15/11/14 CMD 18 HP 40/40 
Monday September 9th, 2013 11:30:04 PM

Kiril will head to the mare and see what there is to see.

Shemeska HP 54 - AC 19/15/14 - CMD 22 - F+5/R+11/W+2 
Monday September 9th, 2013 11:44:40 PM

DM: An anchor chain for a mid-sized schooner would not be thicker than an inch thick. Minimum damage is 1hp regardless, so I would just need to take my time.

I'm not using the arrow as ammunition, so it would not seem that rule would apply. But would it be possible to just break the shaft off of the arrow and use it as a file?

Planning - DM RobC 
Tuesday September 10th, 2013 9:13:23 AM

Jozhur seems in favor of some measure of sabotage.

Zeoll reminds the others of their obligations, but wants to visit the Clearspring Temple first (OOC: To be played and posted courtesy of DM Donna!)

Coer declares his intention to head to the Mothering Mare, but pledges support to Shem's plan if he can find a way not to incriminate the group. Kane' and Kiril keep him company.

The Mothering Mare is a quiet tavern. Very few patrons (all centaur) are in attendance. Perhaps this was the reason the Stallion chose this particular venue? The barkeep stamps a hoof three times on seeing Coer, and the others turn their heads to see the newcomers. You recognise Linos by a taur sized table gesturing for you to join him.

------

OOC:
@Shem: I'm not saying it couldn't be attempted - even accomplished. I had considered whether the arrow head vs a chain would fall under the "Ineffective Weapons: Certain weapons just can't effectively deal damage to certain objects ... Likewise, most melee weapons have little effect on stone walls and doors, unless they are designed for breaking up stone, such as a pick or hammer." Given Shem is a Sharpshooter I think it reasonable to give him particular skill with arrows, so would happily go in your favor and call a hand-held arrow an effective weapon vs a chain - even underwater.

I just wanted to give you some food for thought before attempting it. Any and all options are available to players, and you have received a hero point for your very creative thinking. How - or if - you proceed is entirely up to you now :)


Zeoll (Cayzle) 
Tuesday September 10th, 2013 9:27:40 AM


Zeoll gives up his idea of visiting the old druid for now. So he goes with the group to the tavern, greets Linos when he gets there, and wonders a little bit about why a cart-jockey just happens to be following them around everywhere. Maybe he is an agent of the Stallion, set the task of keeping an eye on the group?

The old liontaur nods to Linos and helps shepherd the group toward the table. "Arre we going to have any trrouble herre, given that we have no centaurrs in ourr grroup?" he asks Linos.

Kane' Ma'Kai (SteveK) AC13/ T13/ F10/ CMD 16(18) HP 47/40  d20+9=28
Tuesday September 10th, 2013 10:42:17 AM

Kane' walks into the Mothering Mare and looks around, quickly seeing that there are only centaurs here and they also do not like the mere presence of his Captain. The half-elf ducks his head shyly and all but slinks to the table where Linos is at, too cowed to even attempt to ask for food or drink.

Kane' tries to keep a sharp eye out for any sign of Captain Annoir or his machinations, not really knowing what to look for other than other non-centaur presences.
.............

Perception: 28


Spirysn'rar Kilarn (Ian) AC 13/13/11 - CMD 14 - HP 20/20  d20+9=27 ;
Tuesday September 10th, 2013 4:07:00 PM

Spire enters the tavern quietly, sitting down in silence as he wracks his brain to think of anything about centaur customs that he may have come across in his studies. (K: Local - 27)

(Mark) Coerator AC 17/16/14 -- CMD 21 -- HP 43/47 
Tuesday September 10th, 2013 11:10:23 PM

Coer grits his teeth and enters the Mothering Mare, ensuring he stays at the rear of the group. He tries to avoid eye contact, unsure if anyone here will give him trouble.

Shemeska HP 54 - AC 19/15/14 - CMD 22 - F+5/R+11/W+2 
Tuesday September 10th, 2013 11:51:04 PM

Shemeska gives an overly formal bow to his fellow sailors. "Gentlemen, I shall abscond to the crow's nest for the time being. In eight hours I will prepare the ropes for towing. In nine hours I will go and take a swim." He begins climbing, stopping halfway up the main mast and looking out over the horizon and holding the ropes with one arm. He reaches out, as though touching the waters from a distance. "Roll on, thou deep, and dark blue ocean." He smiles, and completes his climb to the crow's nest.

(Brock) Jozhur AC19/14/15--CMD 16--HP 43/43  d20+7=15 ;
Wednesday September 11th, 2013 12:45:07 AM

"If you want help with anything, you know where to find me, Shemeska."

Jozhur grabs a seat at the table with the others. He gets a drink, but keeps quiet. This wouldn't exactly be his first choice in drinking establishments. He keeps his eyes open, watching for trouble. (Perception: 15)


Planning - DM RobC 
Wednesday September 11th, 2013 9:52:55 AM

Shem advises the others of his plans and time schedule, before getting comfortable in the crows nest. Well, as comfortable as one can get in a crows nest. He takes a vantage point where he can keep a watchful eye on the Iron Hull

----------------------

Meanwhile in the Mothering Mare...

Zeoll asks if the group should expect any trouble here. "I wouldn't think so. People that come to this tavern usually do so to keep to themselves" Linos responds, as he signals to the barman for a round "Besides, if every tavern in a port gave trouble to newcomers it would be bad for local business and trade"

Kane' and Jozhur note that unlike the rest of the port, noone seems to be paying much attention to the party here - even Coer barely got a second glance after his entrance.

There are few seats in the tavern, the centaurs not having much need for them.

Spire fits a small stool (that may or may not collapse under his weight) and sits quietly and eyes the patrons. His knowledge of centaur culture is that they can become boorish and aggressive after a few drinks. The centaurs here though are more sullen. Perhaps they just haven't had enough to drink yet?

The bartender - balding and burly (even by centaur standards) - brings around a tray laden with centaur sized mugs and places one mug in front of each of you before returning to his bar.

"I must say I'm surprised you haven't gotten in any trouble so far" Linos says raising his mug and taking a small sip of its contents "Still, you have only been here less than a day" He smiles and seems much more friendly and relaxed than he did earlier.

Zeoll (Cayzle) 
Wednesday September 11th, 2013 9:52:55 AM


Zeoll reminds his friends that they have arrived at the Mothers Mare something like 12 hours early. The Stallion said to be here tomorrow. What are we doing here until then?

He whispers so that only his friends can hear. "Maybe we should think of a way to help Shem in his idea. Orr visit the drruids as I suggested. Orr should we just get rrooms and stay herre forr the night?"

Kane' Ma'Kai (SteveK) AC13/ T13/ F10/ CMD 16(18) HP 47/40 
Wednesday September 11th, 2013 10:04:03 AM

Kane' thinks back on what Stallion Pholus told the Lionfish crew, and slowly nods. "You are right, Zeoll Sir. The Stallion did say he would meet us here tomorrow and that we were to remain in Fort Stag. I was hoping to get a room for the night and simply wait here."

In a more whispering voice Kane' lets out some fears. "I am very worried that any action against the person we are looking for before we get permission from the Stallion will result in us being the bad guys. Independent actions are still the responsibility of the Captain, and he could end up in prison."

Kiril AC 15/11/14 CMD 18 HP 40/40 
Wednesday September 11th, 2013 9:00:32 PM

Kiril takes a pull from his mug and pulls out a handkerchief from his pocket to dab at his mouth with before nod in agreement with Kane'. "It is likely that any reason to jail the Captain would be welcomed. The Centaur's are an honorable folk and would not make up a charge, but if there was one with merit levied against a Minotaur it would be taken seriously. "

He gestures his nod towards Zeoll, "I think Zeoll may have the better idea for now. If Annoir is truly out gathering weeds there must be a reason for it and no one else would know better than the druids."

Zeoll (Cayzle) 
Wednesday September 11th, 2013 9:12:24 PM


Zeoll feels antsy. And Kiril's words get him moving. He rises to his feet.

"Well, frriends, stay herre if you like, but since we have the time, I am going to seek out the drruids. All are welcome, please, to join me."

The greymane liontaur adds, mostly for Coer, "Besides, Hollyhocks was everr a frriend to all taurrs, even to minotaurrs. Come and meet him, Captain."

OOC to Shem -- that goes forr you, too, my frriend. If you arre killing time forr eight hourrs, then why not do so with us? Perrhaps the drruids will have something that will interrest you as well, and why not?

(Brock) Jozhur AC19/14/15--CMD 16--HP 43/43 
Wednesday September 11th, 2013 10:50:06 PM

"I suppose I'll tag along, as long as Shemeska won't be needing anything."

Spirysn'rar Kilarn (Ian) AC 13/13/11 - CMD 14 - HP 20/20 
Wednesday September 11th, 2013 11:10:18 PM

"If the druids are truly any help..." Looking around at his companions, then at the centaurs populating the tavern, Spire lowers his voice. "We are not welcome here, gentlemen. It would be best if we... tread lightly. Especially with that druid."

Shemeska HP 54 - AC 19/15/14 - CMD 22 - F+5/R+11/W+2 
Wednesday September 11th, 2013 11:30:44 PM

Shemeska holds his hands out helplessly. "Alright, twist my arm, I will come drinking. But only for a few hours. I need to know if the Iron Hull has a shift change prior to my... activities." The drow sharpshooter joins the others in the tavern.

Planning - DM RobC 
Thursday September 12th, 2013 9:47:59 AM

The party talk openly in front of Linos who does raise an eyebrow at a few of the comments. He chuckles to himself and enjoys some more wine.

At Zeoll's suggestion, the party decide to seek out the druid Hollyhocks. Shem, too, decides to put his plan on hold for a few hours at least and rejoins the group.

OOC: Passing over to DM Donna to post as Hollyhocks :)

A Meeting of Old Friends


Hello Again - DM Donna 
Thursday September 12th, 2013 10:13:17 AM

Once most of the party decides that Zeoll's idea is a good one to be enacted, Linos courteously escorts you to the huge whishtal tree that houses the Temple of Domi in Fort Stag. The spear-bearing guards in front call out their challenge and the young centaur with you replies that you are all here to seek the wisdom of the temple. The entire party is allowed to pass into the grand reception room.

A young filly with white flanks and silver-blonde hair greets you politely, although it is clear that she is very curious about the presence of Coer. (Not rude...but you can tell that she is definitely not used to the presence of a minotaur within the Clearspring Temple.)

"How may I help you today...?" she asks, looking from face to face with languid blue eyes.

Kane' Ma'Kai (SteveK) AC13/ T13/ F10/ CMD 16(18) HP 47/40 
Thursday September 12th, 2013 10:38:11 AM

Kane', not used to seeing anything taller than the mast of a ship, stands in awe of the immense Whistal Trees. The trees, the serious decorum of the centaurs, and the very real feeling that they are NOT welcome all make the half-elf very quiet. He keeps close to Zeoll and tries to blend into the liontaur's shadow.

Zeoll (Cayzle)  d20+10=18 ;
Thursday September 12th, 2013 10:48:38 AM


Zeoll puts his silver tongue to use at the temple -- but also fighting back his feelings of nostalgia and guilt at seeing again the temple of Domi. He does his best not to let those feelings show -- but his tail swishes revealingly nonetheless.

"My dearr," he says, "My frriends and I arre adventurerrs seeking wisdom and guidance. I would especially like to rrequest a meeting with the rreverred Hollyhocks, who may rrememberr meeting me in years gone by."

"I am Zeoll, who was once Chosen of Domi, and with the grrace of the gods, that name will be familiarr to the holy centaurr."

Diplomacy 18

Zee-who? - DM Donna 
Thursday September 12th, 2013 6:12:08 PM

DM OOC: just putting in some transitional dialog for you players here...

"I'll be at the Mothering Mare when you're done here," Linos tells the Lionfish crew, then is away like a flash with a clatter of hooves. The young adept's eyes widen--she'd been so curious about Coer that she hadn't even noticed the presence of the Wemic until he spoke!

"The...Chosen of Domi...?" she echoes, looking positively stunned. She stares for a moment then shakes her head to jolt herself out of her extremely surprised stupor.

"Please...follow me..." the filly bids you all, then turns and leads the way further into the huge spaces within the ancient tree. It is a path that Zeoll knows well (for all that he had passed this way years ago)--it leads into a chamber whose size and shape instantly remind all who enter of how a little carver-beetle must feel after boring into the interior of a large pumpkin!

The chamber is a good 75 feet around--laterally as well as vertically! The vast room has bas-relief scenes of Domi's greatest battles and those struggles of the various heroes who've been recorded in legend as being Domi's chosen. The three-dimensional tableaus almost pulse with a life of their own, the shadings of the wood are just SO realistic.

Opposite the archway through which you've entered is a dais topped by a thick, curved bower of ivy and trailing flowers.

"Father Hollyhocks," the filly calls out, "Please pardon this interruption of your meditation--but there are some people here to see you...among them a Minotaur, as well as a Liontaur who says his name is--"

"Zeoll..."

The voice rumbles forth from shadowed area on the far side of the bower. A large centaur with a gray hide and black hair and tail moves into sight under the bedecked trellis. The beard on his broad face is black with telltale threads of silver that are also sprinkled throughout the shoulder-length raven mane on his head. There are crow's-feet wrinkles at the corner of dark eyes that assess each of the members of the Lionfish crew who are present, and there is a gnarled ironwood staff clasped in his right hand, but he is otherwise exactly as Zeoll remembers him: Hollyhocks, druid dedicated to spreading the word of Domi.

"What brings you back to the Clearspring Temple, my friend?" he asks.

Zeoll (Cayzle) 
Thursday September 12th, 2013 7:28:37 PM


Zeoll struggles hard not to blush at this reception. He wishes his old captain, Brahmah, were here to see this.

When he sees Hollyhocks, all that fades away in honest gladness to see the old druid, after all this time.

"The yearrs arre kinderr to centaurrs than to liontaurrs, I think," he says with a grin, "But it is so good to see you again, Fatherr."

"My frriends and I arre herre looking forr advice rregarrding a villain we have trracked to your shorre. But please, wherre arre my mannerrs?"

Zeoll grabs each of his friends in turn and leads them forward. "Intrroduce yourrselves to this noble drruid and prriest of Domi, please."

OOC: No need for me to have the loudest mouth! Please, friends, say hi and tell the good druid why we are here.

(Mark) Coerator AC 17/16/14 -- CMD 21 -- HP 43/47 
Thursday September 12th, 2013 8:36:45 PM

Coer, feeling emboldened by Zeolls advice the druid is friendly, and his lack of speech all day pipes up.

"I am Coerator, Captain of the Lionfish. My crew and I are seeking a Villain it is true. any advice you have would aid us greatly."

He rises to hiss full height and extends his hand in friendship.

Kiril AC 15/11/14 CMD 18 HP 40/40 
Thursday September 12th, 2013 9:32:05 PM

Kiril bows low to the old centaur with a flourish of his hat, "I am Kiril Chantel, Father Hollyhocks. It's an honor to meet you."

Once his hat his replaced he gives a nod towards Coer and Zeoll, "As they said, we come seeking advice and wisdom in our hunt for a villain. He has fled justice at Bonetown to come here and last was seen heading into the wilderness in search of herbs called (whatevertheywerecalled)... do you know what use a pirate captain and slaver might have of those?"

Shemeska HP 54 - AC 19/15/14 - CMD 22 - F+5/R+11/W+2 
Thursday September 12th, 2013 11:31:20 PM

Shemeska stays toward the rear of the group, keeping a wary eye for any signs of danger. He does, however, raise a hand in greeting. "I am Shemeska. A sort of libertine scoundrel, if you will. I joined this crew after accidentally killing one of them. True story."

Spirysn'rar Kilarn (Ian) AC 13/13/11 - CMD 14 - HP 20/20 
Friday September 13th, 2013 12:51:25 AM

Spire nods. "I still have the scar. It is... unsettling."

Kane' Ma'Kai (SteveK) AC13/ T13/ F10/ CMD 16(18) HP 47/40 
Friday September 13th, 2013 10:23:29 AM

Kane' sputters in admiring the hubris of Shemseka, but it seems he and Spire have come to some sort of understanding. To the elder and noble centaur, the half-elf ducks out form around Zeoll.

"Kah-nay Ma'Kai", he mumbles while ducking his head. On Coer's words, Kane' again produces the wanted poster of Captain Annoir and presents it to Father Hollyhock.

Public Relations - DM Donna 
Friday September 13th, 2013 2:00:14 PM

The centaur druid's lips twitch at Zeoll's words.

"You are still possessed of the silver tongue, I see," Hollyhocks replies, a bit of a twinkle in his eyes. He then turns to face Coer squarely, visually assessing the minotaur for a few moments before reaching out and answering Coer's outstretched hand with a very firm grasp of his own.

"B'Imod annar, Coerator," the gray-flanked equinoid greets the minotaur in his own language. For those who understand the Minotaur language (and Zeoll, as he's heard this greeting between minotaurs before and has--by now--had its meaning explained to him, I'm sure), Highlight to display spoiler: { the druid has just said "by the honor of Imod", which is a formal greeting denoting respect towards whomever the phrase is spoken.}

"Kiril Chantel," Hollyhocks says, nodding to the human, "You speak of the alamine root, a native weed that can be pernicious to the whishtal trees and yet beneficial to most humanoid digestive systems." Shemeska's introduction halts anything else the druid would have added, and Spire adds his own bit of information. Once again, a slightly amused smile crosses the centaur's broad face.

"And welcome to you, too, Kane'," Hollyhocks acknowledges the shyest member of the group before expanding his address to include everyone. "Welcome, all of you, to Centaur Isle as well as the Clearspring Temple. Now...you speak of hunting Annoir, who is, indeed, fairly well-known in Fort Stag." He strokes his beard thoughtfully.

"Captain Annoir comes to the isle at least twice a year," the druid tells you, "He has done so for almost a decade or so now. He is very well-regarded because his harvesting of the alamine root has helped large swathes of the wild whishtal that is farther away from Fort Stag. Such areas of the forest are not as frequently tended by our people, so any help in curbing that weed is quite welcome, indeed." Once more the centaur pauses.

"Stallion Pholus has come to admire and trust Annoir completely," Hollyhocks reports, "Although I, myself, have reservations about the man. Oh, it's nothing I can put my hoof on, precisely--it's just I get a feeling that Annoir isn't being completely honest when I speak to him, so your news that he has skirted the laws of your land don't come as a true surprise to me. However, he has never done anything unlawful whilst he was on Centaur Isle." The male shrugs.

"Not that anyone here knows about, that is..."

(Brock) Jozhur AC19/14/15--CMD 16--HP 43/43 
Friday September 13th, 2013 6:51:50 PM

"Honored to meet you, Father. Jozhur Derile, Lionfish crew member. He pulled the wool over the eyes of many in Bonetown, I wouldn't be surprised if he was doing the same here. Perhaps he should be put under surveillance."



Kane' Ma'Kai (SteveK) AC13/ T13/ F10/ CMD 16(18) HP 47/40 
Saturday September 14th, 2013 11:21:45 AM

Kane' listens carefully and tugs on Zeoll's flank. "Maybe all is not as it seems as he harvests the alamine root. As Father Hollyhocks has said, there are few centaurs in the area he goes. And we have often seen his apparent benevolence masks his more illegal activities."

He also frowns, knowing that if Stallion Pholus is a 'good friend' of Captain Annoir, getting any permission to do anything in Fort Stag will be... unusual. "Shemeka Sir, knowing the situation, I feel it is highly dangerous to try anything in Fort Stag or the harbor."

Shemeska HP 54 - AC 19/15/14 - CMD 22 - F+5/R+11/W+2 
Sunday September 15th, 2013 10:20:13 AM

ooc: Many apologies for my tardiness. I had a 24-hour bug and my stomach has finally decided to calm down and give me a break.

Shemeska shrugs. "I don't see how it has changed that much. A good plan always accommodates change. If Annoir is aboard when we sever his anchor and tow his ship, then all is well and done. If he is not, then we must act with great haste. The Iron Hull must be towed around the island and beached on a sandbar or coral reef. Subdue the crew, put out all lights. Then we sail back into the harbor and dock our ship as before. We go ashore and start spreading rumors that his crew was mutinous and decided to take the ship while their captain was away. When Annoir comes to the docks to investigate, that is when we strike."

He rubs his chin in thought. "We simply need a way to make certain that Pholus does not accompany Annoir when he comes to the docks to investigate. What could keep him occupied long enough to make certain Annoir comes without him in tow?"

Zeoll (Cayzle) 
Sunday September 15th, 2013 12:05:02 PM

OOC: Please all see my email coming momentarily.


Kiril AC 15/11/14 CMD 18 HP 40/40 
Sunday September 15th, 2013 10:58:52 PM

"Father Hillyhocks, do you know if Annoir has any sort of outpost or base of operations in the wilds you speak of?"

Counsel Continues - DM Donna 
Monday September 16th, 2013 6:05:10 AM

"It is not for me to usurp the duty of justice from Stallion Pholus, Jozhur Derile," the centaur replies to Johzur's hinting. "He is a very proud centaur, and is quite serious in performing what he perceives to be his duties as Stallion." Hollyhock's dark gaze pins Kane' for a moment.

"You show much wisdom for one so young," he addresses the Blood Witch, "But the facts are that Annoir has shown us here on Centaur Isle nothing but good will, so there are few who would heed your opinion about his motives." Then the druid looks at Kiril.

"The best to my knowledge, Koril," Hollyhock's words obliquely point out the faux-pas of mispronouncing the Head of the Temple's name to Kiril, "Annoir goes to the same general area of the whistal forest outside the boundaries of Fort Stag...but there are none here that have actually gone seeking Annoir while he harvests, so I cannot say for sure where he'd be. Your best bet would be to utilize the services of a ranger or a tracker to continue your hunt--again...assuming that Stallion Pholus has come to his senses enough to at least allow you to go look for Annoir..."

Spirysn'rar Kilarn (Ian) AC 13/13/11 - CMD 14 - HP 20/20 
Monday September 16th, 2013 8:04:12 AM

"Would we need Pholus' permission to search the forest? Even if he does not want us hunting Annor..." The elf trails off, staring absent-mindedly at a carving on the wall.

Kane' Ma'Kai (SteveK) AC13/ T13/ F10/ CMD 16(18) HP 47/40 
Monday September 16th, 2013 10:10:37 AM

Kane' is glad the holy centaur only addresses him for a short time before looking at Kiril, the half-elf does NOT like being the center of attention! His mind is a-whirl trying to think of a way to find evidence against Annoir that the Centaurs would abhor without getting into so much trouble that the entire group is imprisoned by Fort Stag.

He can't think of anything.

DM Donna OOC: was Kane' injured, or is the heading in this post from a past battle?

SteveK OOC: Kane' is at 47 hit points with a maximum possible of 40 HP. This is because he has 7 temporary hit points from participating in the Blackbird Lake Hero Retirement Party in the Giggling Ghost (awarded by Jerry until the next battle.)

Father Hollyhocks - DM Donna 
Monday September 16th, 2013 1:56:19 PM

"Perhaps I have given you the wrong impression," the centaur druid says thoughtfully. "Stallion Pholus is friendly with Annoir and admires the man for his help in keeping the sacred whishtal trees free from a parasitic weed that plagues their growth...however, the Stallion would never knowingly turn a blind eye to the pursuit of valid justice. If you have already informed Pholus that you have a legitimate grievance against Annoir, then he will wish to consult with the other members of the Corral in order to agree upon the parameters of your search for the captain. He is not the type to allow his personal feelings to stand in the way of justice. I strongly urge that you await the outcome of the Corral's decision before trying to...ahem...tour our sacred forest, so to speak..." Hollyhock's left forehoof paws the ground.

"You may also benefit from asking after Captain Annoir--questioning non-centaurs about him," the druid advises. "I have no doubt that at least some of your fellow mariners at the docks may have more up-to-date information about him."

Spirysn'rar Kilarn (Ian) AC 13/13/11 - CMD 14 - HP 20/20 
Monday September 16th, 2013 5:04:08 PM

"Are there any other... non-centaurs on the island? Natives, that is to say." Spire thinks that someone who lives on the island (without the prejudice towards their minotaur ally) might be their best bet for information on Annoir.

DM Donna: most of the non-centaurs of the island favor the Happy Hippocampus tavern by the docks...

(Brock) Jozhur AC19/14/15--CMD 16--HP 43/43 
Monday September 16th, 2013 5:37:50 PM

"I have to agree Father, it's best we wait for the Stallion's and Corral's decision. I imagine they don't take we'll to being undermined. If the Stallion refuses, we may suggest surveillance of Annoir."

(Mark) Coerator AC 17/16/14 -- CMD 21 -- HP 43/47 
Monday September 16th, 2013 9:00:42 PM

"Thank you for your advice" Coer thanks Hollyhocks and bows slightly

"Shall we head to the happy hippocampus?"

Zeoll (Cayzle) 
Monday September 16th, 2013 10:28:17 PM


Zeoll bows low and thanks his old friend. "Fatherr Hollyhocks, you werre everr a frriend to all taurrs of good hearrt. Thank you forr yourr welcome, yourr help, and yourr wisdom. It has gladdened my hearrt to see you again."

He's willing to go to the tavern the priest of Domi recommends.

Shemeska HP 54 - AC 19/15/14 - CMD 22 - F+5/R+11/W+2 
Monday September 16th, 2013 11:23:14 PM

ooc: Just converting the latest email into IC chatter.

As soon as the party is out of ear-shot, Shemeska speaks up. "I say we cut the anchor and summon a few aquatic animals to push the Iron Hull laterally across the harbor. A good amount of movement, but neither closer nor further from the docks and harbor mouth. Someone goes ashore and starts talking it up in taverns, especially if we spot any Iron Hull crew. Laugh about how it looks like their anchor is loose and they are drifting aimlessly. Someone goes and tells Annoir that his ship is drifting in the harbor. He comes to investigate. We intercept him as he is traveling from the docks to the ship in the longboat. Additional summoned creatures keep the Iron Hull from coming to the rescue, and the Lionfish swoops in to pick him up. From a distance, it will look like his longboat floundered in the water and we are picking him up to save him."

He sniffs in frustration. "But if you want to investigate first, then please hurry. I do not wish our preparation to be in vain."

Taverns and Planning - DM RobC 
Tuesday September 17th, 2013 8:58:45 AM

The centaur druid says his goodbyes to the group, smiling to Zeoll as he departs.

The party seem to have two taverns to choose between at least.

The Happy Hippocampus sounds as if it may be a good place to look for non-centaur sailors. A strong possibility of finding something about Annoir or the Iron Hull, though potentially either giving away the presence of the party or their investigations.

The Mothering Mare on the other hand may be a place to lay low and await Stallion Pholus. Perhaps he will give the party permission to investigate Annoir. Then again, perhaps he won't. What then?

Kane' Ma'Kai (SteveK) AC13/ T13/ F10/ CMD 16(18) HP 47/40 
Tuesday September 17th, 2013 11:38:56 AM

Kane' takes several steps in the direction of the Happy Hippocampus, then turns to see if others are also going in that direction. His confrontation level for the day has been completely used up, first by Linos and Kiril, then Stallion Pholus, and then Father Hollyhocks. He has also already said his piece on what he thought was the wisest course of action. His upbringing kicking in, the half-elf remains silent, following wherever the Captain decides to go.

Zeoll (Cayzle) 
Tuesday September 17th, 2013 4:12:02 PM

Zeoll is happy to head to the Happy Hippocampus!

Kiril AC 15/11/14 CMD 18 HP 40/40 
Tuesday September 17th, 2013 9:09:24 PM

Happy Hippocampus it is!

(Brock) Jozhur AC19/14/15--CMD 16--HP 43/43 
Tuesday September 17th, 2013 9:51:58 PM

Jozhur walks alongside Kane toward the Happy Hippocampus.

"The more we can dig up before our meeting with The Stallion, the better. The Happy Hippocampus is more my kind of place anyways. "

Shemeska HP 54 - AC 19/15/14 - CMD 22 - F+5/R+11/W+2 
Tuesday September 17th, 2013 11:23:12 PM

"As my friends from Dirt City would put it, Let's kip off to the 'appy 'ippocampus!"

(Mark) Coerator AC 17/16/14 -- CMD 21 -- HP 47/47 
Tuesday September 17th, 2013 11:33:00 PM

"I don't like this waiting game... but if its in a bar at least i can get a drink!"

Coer walks with the others, once again at the back, trying to be inconspicuous.

Spirysn'rar Kilarn (Ian) AC 13/13/11 - CMD 14 - HP 20/20 
Wednesday September 18th, 2013 12:27:55 AM

"The Hipocampus is likely our best bet. If Annoir wants to know that we are coming for him... he will. The man has a way of knowing things."

At the Happy Hippocampus - DM RobC 
Wednesday September 18th, 2013 12:29:25 PM

The palamino bartender seems to have his hands full now that it has started to get dark outside. The other centaurs have finished their days labours and have come to unwind - and to unwind, they drink.

Several large tables are occupied purely by centaurs who are already quite boisterous. A centaur at one particular table makes 'moo-ing' noises on seeing Coer walk in, much to the delight of his friends. They appear to chug wine the way a dwarf would ale.

At other tables sit the other intermingled races of the Wold. Humanoids of various forms, though most are human or elf. By appearances they look like merchants and sailors - though it is difficult to think any non-centaur in this port being anything else.

Though less rowdy than the taurs, a few are certainly adding to the noise level. One table has some sort of dice game going, with stacks of copper pieces rapidly changing hands. Another table has broken into a lively song - from what you can gather, the gist being something about a man with three wives.

(Mark) Coerator AC 17/16/14 -- CMD 21 -- HP 47/47 
Wednesday September 18th, 2013 11:07:36 PM

Coer ignores the centaur's jeers and takes a seat at the bar.

"Whisky" he states sliding a coin towards the bartender.

Quietly he addresses his friends. "Damn centaurs are everywhere. I will stay here at the bar and stay out of trouble... unless it comes looking of course."

Shemeska HP 54 - AC 19/15/14 - CMD 22 - F+5/R+11/W+2 
Wednesday September 18th, 2013 11:53:27 PM

Shemeska sits lightly, peering about the tavern. He whispers to Coer, "Don't worry there, big fellow. I'm certain half of them are geldings."

Ahoy! - DM Donna 
Thursday September 19th, 2013 12:43:30 AM

This be a TOTALLY unnecessary and extraneous post:

Yo ho, me hearties! Happy International Talk Like A Pirate Day!!! May your winds be fair, ye scurvy seadogs!!! Yarrrrrrrrrrrrrgh!!!

8)

(Mark) Coerator AC 17/16/14 -- CMD 21 -- HP 47/47 
Thursday September 19th, 2013 1:12:49 AM

YAAAARRRRRRR!!!!!

Kane' Ma'Kai (SteveK) AC13/ T13/ F10/ CMD 16(18) HP 47/40 
Thursday September 19th, 2013 7:47:46 AM

Kane' stands slightly bewildered at the by-play. He can't help but notice the centaurs saying 'moo! moo!' and Coer's reaction a stormy demeanor. What perplexes the diffident half-elf is why? Yet this is not a time to ask the Captain. When Kane' was a ship's slave and someone was in a nasty-humor or stormy mood, the last thing one wanted to do was call attention to oneself.

He keeps quiet and sticks close to Zeoll, mindful that Gargul himself told him to befriend the wemic.

At the Happy Hippocampus - DM RobC 
Thursday September 19th, 2013 10:05:27 AM

The bartender smiles to Coer and gets him his drink

The question remains though. Now that the party are here in the tavern, what's the plan?

Spirysn'rar Kilarn (Ian) AC 13/13/11 - CMD 14 - HP 20/20  d20+8=15 ;
Thursday September 19th, 2013 11:12:01 AM

"I thought this was the place to go if we did not want to find ourselves in the company of centaurs," Spire mumbles. "Is there anyone here that might actually talk to us?" The elf peers around the bar, hoping to find a face that is not accompanied by four feet. (Perception: 15)

(Brock) Jozhur AC19/14/15--CMD 16--HP 43/43  d20+7=20 ;
Thursday September 19th, 2013 1:34:38 PM

Jozhur approaches the table of humanoids throwing dice, "Say, what are you fellows playing? Have a seat for another?"

Jozhur looks over all the patrons, checking for familiar faces, or anyone paying undue attention to the group. (Perception: 20)


Zeoll (Cayzle)  d20+9=12 ; d20+10=13 ; d20+9=10 ; d20+10=25 ; d20+16=36
Thursday September 19th, 2013 1:56:33 PM


OOC: Gosh darn it! Somehow I missed yesterday's post! Too crazy at work. Sorry everybody!

Zeoll has no problem looking over the crowd and working his magic.

First, he joins the group of singers and adds his voice to the din, if he judges he would be welcome.

He says a quick prayer for Guidance and uses his Sense Motive to see if he would be welcome: 12

If he thinks so, or if he has no clue, he'll rely on his diplomacy and performance.

He says a quick prayer and introduces himself -- Diplomacy 13. Then he launches into the song -- Perform Song 10.

[OOC: Ugh! Die Roller hates me!]

Following this marginal success to failure, Zeoll tries to gather info about Annoir, his ship, his crew, and the Stallion. Diplomacy to gather info: 25! A decent roll at last!

And a check to keep Zeoll's eyes and ears open: Perception 36. There's my nat 20!

Kiril AC 15/11/14 CMD 18 HP 40/40  d20+10=24 ;
Thursday September 19th, 2013 8:07:32 PM

At the Happy Hippocampus Kiril will head to the bar to buy a pitcher of wine and then make his way over to the table dicing. "Here you go gents.. Got room for another?" And he'll add the wine to the table for a communal drink before taking a seat.

While gaming, he'll try to pry out what he can about Annoir, the ship, grew, and what Annoir just might be doing out of the city.

Diplomacy: 24

Shemeska HP 54 - AC 19/15/14 - CMD 22 - F+5/R+11/W+2 
Thursday September 19th, 2013 11:26:13 PM

ooc: How much longer is left on my countdown? i.e. How much time has passed since Pholus promised to get back with us with an answer?

At the Happy Hippocampus - DM RobC 
Friday September 20th, 2013 8:22:36 AM

Spire and Coer keep each other company by the bar. If there are any friendly faces here, these two are yet to find them.

Jozhur and Kiril make their way to the table of gamblers. Kiril brings a pitcher of wine with him, which is quickly shared between the patrons. They all are in good spirits, with various piles of copper coins in front of them. Jozhur asks about the game to which the man with the largest pile of coins responds "Simple game really. Everybody antes. Then Whoever can roll a 1, then a 2, and so on, all the way to 6 in the fewest rolls wins the pot. Feeling game?"

Kiril subtly drops Annoir's name into the conversation. The three other patrons at the table look a bit shocked. The look at Kiril and Jozhur, then around the room at the other party members before smiling politely and pocketing the copper pieces before them and making a hasty exit
Sense Motive DC15 Highlight to display spoiler: {They seem afraid of you}
The remaining man - the one who had the most winnings - scoops his coins into a tin mug. He eyes Kiril and Jozhur closely before leaning back on his chair and asking "Who wants to know?"
Sense Motive DC15 Highlight to display spoiler: {Your gut feel is that he knows something}

Zeoll feels comfortable enough to join the singers and adds his voice to their chorus. Being offkey he doesn't endear himself to them, but its hard to tell - none of them seem to be doing any better. He receives a hearty slap on his back for his efforts as the song ends. The taur tries to pry some information from them regarding Annoir. The sailors look to each other with blank faces and shoulder shrugs. When the topic turns to the Stallion however, one sailor leans in and offers his perspective "If you ask me, the centaurs here don't really fear the guards. They all grew up together and know each other by name. The ones they're afraid of ticking off are the Stallions. They're the ones who keeps things in line and really keeps the peace here. Stallion Pholus, well, never heard a bad word said about him. He has the same dislike of the other taur races that any centaur has, but he doesn't let that cloud his judgement I'm told."

Shemeska finds a wall to lean against and watch the goings-on. Best guess is that Pholus should be getting back to the party in eight hours in the earliest.

Kane' Ma'Kai (SteveK) AC13/ T13/ F10/ CMD 16(18) HP 47/40 
Friday September 20th, 2013 11:31:03 AM

Kane' listens to the music and sticks by Zeoll, not really minding that he is completely out of his element in a noisy bar, and just happy to be able to go places with friends.

(Brock) Jozhur AC19/14/15--CMD 16--HP 43/43  d20+5=21 ; d20+13=19 ; d20+8=11 ;
Friday September 20th, 2013 4:33:15 PM

Jozhur lowers his voice, "He hired us to do some work for him and has yet to pay us fully. Now we're trying to track him down to ask for payment, but people tend to make themselves scarce when we ask about him. Now why is that?"

------------
Sense motive: 21
Bluff: 19
Diplomacy: 11

(Mark) Coerator AC 17/16/14 -- CMD 21 -- HP 47/47  d20+8=27 ;
Friday September 20th, 2013 8:26:31 PM

Coer orders a bottle of whisky and takes it to the gaming table.

Room for another? he asks dropping a small coin pouch on the table. It opens slightly showing it is full of coin (50gp)

ooc: sense motive = 27

Shemeska HP 54 - AC 19/15/14 - CMD 22 - F+5/R+11/W+2 
Friday September 20th, 2013 11:54:17 PM

Shemeska stays leaning against the wall, tapping a foot in meter to the music.

Kiril AC 15/11/14 CMD 18 HP 40/40  d20+10=18 ; d20=17 ;
Sunday September 22nd, 2013 3:44:31 PM

"I have to say.. for someone that has such a sterling reputation the man does not inspire much faith in his... generosity towards those inquiring about him. " Kiril says as everyone leaves... and nods in agreement with Johzur's statement.

Diplomacy: 18
Sense Motive: 17

Spirysn'rar Kilarn (Ian) AC 13/13/11 - CMD 14 - HP 20/20 
Sunday September 22nd, 2013 11:31:44 PM

Spire looks around at his allies, sighing lightly. It would be best for the elf to remain alone at the bar, due to his slimy skin.

At the Happy Hippocampus - DM RobC  d20+5=24 ;
Monday September 23rd, 2013 2:01:50 AM

Coer takes a seat at the gambling table with the others and allows some gold to peak through the purse he not so subtly drops on the table. The old gambler grins and nods slightly. "I'm up for a game if you are"

Jozhur tries explaining that Annoir had hired the party to do some work and they were trying to collect. "Don't give me that! I know hired muscle when I sees it. He sent you to try and bully me. Well just you try it and see what happens" the man retorts in a raised voice as he crosses his arms "He lost fair and square. If he couldn't afford to lose his ship then he shouldn't have wagered it" The man looks at each of you seated at the table before speaking with a hint of a knowing smile "You have no idea what I'm talking about, do you?"(Sense Motive check vs Jozhurs Bluff of 19: 24)

Jozhur and Coer are fairly sure the man is speaking plainly. Kiril is not convinced either way yet.

Shemeska and Spire each maintain positions of solitude in the bar, keeping an eye on proceedings and being watchful for any surprises.

Zeoll contemplates what he has learned about the Stallion

-----------------------
OOC: The gambling rules, if anyone wants to play a game.
1. Everyone antes the same amount
2. Hit the D6 die roller until you roll a 1, then a 2, and so on up to 6.
3. Tally up the total number of die rolls it takes you.
4. The person with the least amount of rolls wins the entire pot
For every rank you have in Profession (Gambler) you may subtract 1 from your tally.


Zeoll (Cayzle)  d20+16=28 ;
Monday September 23rd, 2013 10:45:34 AM


Zeoll looks around the bar, and settles back to enjoy his drink. He's just not sure what he should be doing next. He keeps his eyes and ears open.

Perception 28

Spirysn'rar Kilarn (Ian) AC 13/13/11 - CMD 14 - HP 20/20  d20+8=18 ; d20+9=25 ;
Monday September 23rd, 2013 3:28:35 PM

Turning around in a manner as non-chalant the elf can manage, he leans again the bar and keeps a careful eye on the room, attempting to read the general mood of the place. Mostly, he worries that the racial tensions between the taurs may erupt if exacerbated by enough alcohol.

Perception: 18
Sense Motive: 25

Kane' Ma'Kai (SteveK) AC13/ T13/ F10/ CMD 16(18) HP 47/40  d20+9=23 ;
Monday September 23rd, 2013 4:49:26 PM

Kane' stays near Zeoll and helps point out anything unusual.

...............

Aid Another Zeoll Perception: 23

(Brock) Jozhur AC19/14/15--CMD 16--HP 43/43  d20+8=28 ; d20+5=20 ;
Monday September 23rd, 2013 6:40:24 PM

"I have no clue what you are talking about and I assure you, we weren't sent by Annoir, we're looking for him. But please tell, what are you talking about?"

----------
Diplomacy: 28
Sense Motive: 20

(Mark) Coerator AC 17/16/14 -- CMD 21 -- HP 47/47  d6=3 ; d20=13 ; d20=18 ; d6=4 ; d6=1 ; d6=3 ; d6=3 ; d6=5 ; d6=4 ; d6=1 ; d6=2 ; d6=5 ; d6=6 ; d6=4 ; d6=6 ; d6=3 ; d20=16 ; d20=16 ; d6=1 ; d6=5 ; d6=2 ; d6=4 ; d6=1 ; d6=1 ; d6=6 ; d6=4 ; d6=3 ; d6=4 ; d6=6 ; d6=1 ; d6=6 ; d20=1 ; d6=6 ; d6=2 ; d6=6 ; d6=1 ; d6=1 ; d6=6 ; d6=3 ; d6=3 ; d6=3 ; d6=1 ; d6=5 ; d6=2 ; d6=4 ; d6=4 ; d6=3 ; d6=1 ; d6=3 ; d6=5 ; d6=6 ; d20+8=10 ; d20+10=19 ;
Monday September 23rd, 2013 7:24:55 PM

"Im in"

Coer antes up and begins to roll the dice, over and over - 46 times in total. He listens to the gamblers as he rolls, and watches to see if he is drawing unwanted attention.

"HA! this is fun. Did I win?

~~~
ooc: sense motive; 10
perception; 19

Shemeska HP 54 - AC 19/15/14 - CMD 22 - F+5/R+11/W+2 
Monday September 23rd, 2013 11:43:15 PM

Shemeska looks about for any young, attractive women in need of a drink. Preferably ones who look like they have low self-esteem and an air of desperation.

At the Happy Hippocampus - DM RobC 
Tuesday September 24th, 2013 2:15:37 AM

Shemeska looks about for a lass to woo. Unlike many of the taverns he has visited in the past, this one seems void of women altogether. Only males are present here. Today just isn't his day. So far he has been denied his chance to claim a ship, and now his chance to claim a woman.

Spire stands by the bar keeping an eye on the place. The centaurs continue their drinking but keep to themselves. The occaisionally glance at Zeoll and Coer, but so far have made no attempt to further provoke them.

Coer happily engages in a game of dice. He has his turn and then watches as the old gambler plays. The dice just do not go Coer's way though, and the gambler manages to beat him quite easily requiring only half as many rolls. The man smiles politely as he scoops away his winnings. "Oh, that was a close one. Wanna go again?"

Kane and Zeoll stand together by the bar keeping a watch on things. Zeoll ONLYHighlight to display spoiler: {Kane gives you a nudge and you take notice of the gambling that Coer is engaging in with the old man. It appears to have taken Coer an unusual amount of rolls to hit a 5. The old man had no such troubles. Something would appear to be affecting the rolls in the mans favor}

Jozhur tries to pry some more information from the man. "I like you kid, but seems I have something you want, and that'll cost you" The man edges his tin cup closer to Jozhur, motioning for some coin to help 'refresh' his memory. (OOC: In the interests of moving things along, I'll assume that either Jozhur or Coer are happy to put a silver or two into the cup - maybe even a gold piece if you are feeling generous)

The man smiles and helps himself to more of the whiskey that Coer has provided "Was only a few days ago now. The fellow, Annoir you called him, comes into the bar here. He sits down and we play a few games of dice. I was having a particularly good run of luck that day too" He chuckles to himself as he recalls it "We was playing for silvers, then out of the blue he smiles and says he wants to wager ships. His for mine. Says he has a frigate in the harbor and was looking for something faster. I happened to have a sailing ship, and I knows a bargain when I hears one so I agreed. Wouldn't you know it, I won and found meself captain of a nice big ship. Now, most folks would be angry or upset at losing such a wager, but that Annoir was the perfect gent. Even shook my hand and wished me well with it. That's why I was surprised when I saw you lot coming in. Thought he must have had a change of heart and had sent some muscle to try and reneg on the deal"

Shemeska HP 54 - AC 19/15/14 - CMD 22 - F+5/R+11/W+2 
Tuesday September 24th, 2013 11:52:12 AM

Shemeska's ears perk at the man's story. He leans over and clears his throat. "Are you saying, good fellow, that you are now the owner of the Iron Hull?"

Zeoll (Cayzle)  d20+8=13 ;
Tuesday September 24th, 2013 5:26:50 PM


Zeoll moves over to Coer and asks him to come have a drink as soon as he can. He couches his words carefully, and uses his bluff skill to communicate that it is a little urgent.

Bluff 13 - meh.

If he gets a private moment with the captain, he whispers, Highlight to display spoiler: {That fellow is cheating, I think.}

(Brock) Jozhur AC19/14/15--CMD 16--HP 43/43  d20+8=20 ;
Tuesday September 24th, 2013 9:26:01 PM

Jozhur drops a fistful of silver coins into the gambler's cup.

"Did he happen to insist on spitting on your hand before shaking? I don't believe the man is to be trusted, doesn't it seem a bit unusual that he gave up a frigate so easily? I wouldn't be surprised if he does send some muscle after you, eventually...but we don't work for him."

He pulls another handful of silver from his pocket, "Anything else you want to share?"

-------------
Diplomacy: 20


At the Happy Hippocampus - DM RobC 
Wednesday September 25th, 2013 12:40:59 AM

Zeoll politely yet not so subtly gets Coer away from the table to whisper something in his ear.

The gambler pays them no concern and only gives a look of confusion to Shemeska and Jozhur. Jozhur's fistful of silver seems to have done the trick - or perhaps it was Coer's whiskey "Well... yeah ... I am the new captain of the Iron Hull. Have you heard of it? Is it famous? Perhaps I got a better deal out of this than I thought. I was thinking of changing the name of it, but if its famous and all perhaps it'd be worth more to leave it untouched"

The man seems uncomfortable with all the attention he is receiving as he starts to restlessly move in his chair. Jozhur is only able to pry a few more tidbits of information from him. He has no idea where Annoir is now, but his smaller and now faster ship (the Albatross) left port the same day Annoir won it

=============================
OOC:
Not a good posting day yesterday folks. Was there a U.S. holiday?


Kane' Ma'Kai (SteveK) AC13/ T13/ F10/ CMD 16(18) HP 47/40  d20+9=17 ;
Wednesday September 25th, 2013 12:06:30 PM

ooc: no, I just blew it. :-(

Kane' continues to shadow Zeoll, uncomfortable about so many places being so crowded.

.........................

Perception Aid Another Zeoll: 17

Zeoll (Cayzle)  d20+18=35 ;
Wednesday September 25th, 2013 12:10:38 PM

Zeoll whispers to his friends so that he is not overheard.

"So it seems that even if we had stolen that ship, it would not have been Annoirr's anyway?! Wowsy."

"I don't know about you guys, but I vote that we go back to the Lionfish and grrab a few hourrs of rrest beforre we meet with the Stallion in the morrning."

The liontaur keeps his eyes open: Perception with a +2 aid another - 35



(Brock) Jozhur AC19/14/15--CMD 16--HP 43/43 
Wednesday September 25th, 2013 7:06:46 PM

"Well, thank you for your help and good luck with your new frigate. Hopefully Annoir doesn't try to reclaim it from you. If he had you spit on your hand he may attempt to scy on you."

"Right, lets get some sleep. Might be a long day tomorrow."

Kiril AC 15/11/14 CMD 18 HP 40/40 
Wednesday September 25th, 2013 10:42:09 PM

"It would be like Annoir to use the new ship that no one knows is his for some nefarious purpose.. And then return and take back the Iron Hull with no one the wiser." to the new captain he adds,"I'd be making sure the paperwork is all in order, Captain. Let the island know the ship is now yours."

Spirysn'rar Kilarn (Ian) AC 13/13/11 - CMD 14 - HP 20/20 
Wednesday September 25th, 2013 11:48:00 PM

Hearing that they are ready to depart, the elf stands and makes his way over to his friends.

Shemeska HP 54 - AC 19/15/14 - CMD 22 - F+5/R+11/W+2 
Wednesday September 25th, 2013 11:48:51 PM

"One more question, if you don't mind. If your former ship, the Albatross, is smaller than the Iron Hull, did Annoir also switch crews with you or transfer all of his own crew over? Were any left ashore?"

(Mark) Coerator AC 17/16/14 -- CMD 21 -- HP 47/47 
Thursday September 26th, 2013 8:48:53 AM

ooc: sorry for poor posting last few days.

Coer stands and moves away from the table, he may have been cheated out of a few coins but the information was worth it.

"I agree with Zeoll. Some rest is in order before we meet the stallion. I am heading hack to the ship."

What will the Stallion say? - DM RobC 
Thursday September 26th, 2013 9:49:23 AM

"My crew remains my crew. I have no idea about his. They may have left with him on the ship. I really don't know" the gambler responds to Shem. Your gut tells you he still speaks the truth.

The party return to the Lionfish after a long and disappointing day.

The next morning...

After an uneventful night the party make their way to the Mothering Mare. In the distance you can make out the Stallion already standing outside the establishment and talking to the now familiar centaur - Linos. From this distance Zeoll can make out that Linos has a bow and quiver slung over his shoulder and a hand-axe by his side.

They are yet to notice you.

Zeoll (Cayzle)  d20+17=34 ; d20+8=16 ;
Thursday September 26th, 2013 10:23:01 AM

Zeoll says a prayer to Lady Maab to ask for wisdom [casts Guidance] and mutters his old friend Toros's spell to boost his perception [casts Taur's Try, mino version]. Thus fortified, he leads his friends to the tavern and the Stallion, hoping for the best.

"Hello and well met, Sirr Stallion," Zeoll calls at the appropriate time. "We arre grrateful to see you at yourr convenience this morrning."

Zeoll looks for any clues or things out of the ordinary. Perception 34

He also tries to gauge the temperment of the Stallion ... angry? amused? neutral? Sense Motive 16

==========

OOC: Zeoll's Cleric Spells prepared this morning:
0th Level: Guidance, Create Water, Light, Stabilize
1st Level: Command, Command, Rose's Temp Control, Elf Vision

Kane' Ma'Kai (SteveK) AC13/ T13/ F10/ CMD 16(18) HP 47/40 
Thursday September 26th, 2013 4:15:56 PM

A night's rest in the familiar hold of the Lionfish has refreshed Kane', and he is once again ready to take on the wold! Well, at least for a conversation or two...

The Witch takes care for his appearance for this formal meeting with Stallion Pholus. His clothes are clean, the piping and beadwork in reds and yellows bright as is the cloak edged with red and yellow geometric patterns along the bottom edge. The tiny cauldron hangs on a belt loop and he continually talks to the piece of iron like it is a real thing.

(Brock) Jozhur AC19/14/15--CMD 16--HP 43/43  d20+7=17 ;
Thursday September 26th, 2013 8:15:14 PM

Jozhur approaches the Stallion and Linos with the rest of the group. He stands silent for now, keeping an eye out as he rubs the sleep from them.

--------
Perception: 17

Kiril AC 15/11/14 CMD 18 HP 40/40 
Thursday September 26th, 2013 10:48:56 PM

Rested and all pretty Kiril accompanies the rest to the meeting with the Stallion. For now he will hang back and let the more veteran members of the group steer the conversation.

Shemeska HP 54 - AC 19/15/14 - CMD 22 - F+5/R+11/W+2 
Thursday September 26th, 2013 11:34:25 PM

Shemeska also hangs by the rear of the group, awaiting a start to social interaction.

Yay for combat-oriented characters.

Spirysn'rar Kilarn (Ian) AC 13/13/11 - CMD 14 - HP 20/20 
Friday September 27th, 2013 12:59:18 AM

Spire stands near Shem, eyeing the situation carefully.

Prepared Spells
Highlight to display spoiler: {
Wizard Prepared Spells
0: Detect Magic, Dancing Lights, Ghost Sound, Message, Prestidigitation
1: Enlarge Person, Grease, Mage Armour, Magic Missile x2
2: Acid Arrow, Glitterdust, Scorching Ray, Web

Cleric Prepared Spells
0: Guidance, Read Magic, Resistance, Stabilize
1: Bless, Doom, Obscuring Mist
}

(Mark) Coerator AC 17/16/14 -- CMD 21 -- HP 47/47 
Friday September 27th, 2013 9:03:54 AM

Coer wakes and readies himself for the day ahead. Annoir is long gone for all they knew and they have potentially insulted a friend of the Stallions. Still a fight may liven things up.

He joins his friends on the walk to the mothering mare and stands besides Zeoll as he calls out his greeting, no longer feeling the need to keep a low profile.

Kane' Ma'Kai (SteveK) AC13/ T13/ F10/ CMD 16(18) HP 47/40 
Friday September 27th, 2013 1:53:43 PM

Kane' waits with the wisdom and inobtrusiveness learned from years as a slave.

Zeoll (Cayzle) 
Friday September 27th, 2013 4:54:28 PM


Seeing that the Stallion is occupied, Zeoll waits patiently for the chance to speak.

Shemeska HP 54 - AC 19/15/14 - CMD 22 - F+5/R+11/W+2 
Friday September 27th, 2013 11:49:22 PM

ooc: Checking in.

(Brock) Jozhur AC19/14/15--CMD 16--HP 43/43 
Saturday September 28th, 2013 9:09:38 PM

Jozhur fidgets with one of the daggers tucked into his belt.

Kiril AC 15/11/14 CMD 18 HP 40/40 
Saturday September 28th, 2013 11:40:18 PM

Kiril scratches his nose.

Testing...One, Two..! - DM Donna  d20=19 ;
Sunday September 29th, 2013 9:27:14 PM

OOC: My apologies, me hearties--DM Rob has had extremely pressing Real Life matters draw him away and I wasn't able to log into my computer until recently. Let us now proceed with the adventure...

The Stallion of Fort Stag looks at Zeoll for a long moment. The centaur leader's face and body language are impossible for Zeoll to be absolutely sure, but it appears as though he is most likely neutral. His barrel chest rises and falls as he huffs once and then gives the party a brief nod.

"The Corral has deliberated," Pholus says without preamble, "And we have agreed that justice is a cause that we do not feel we can block, no matter how high the personal regard I and my colleagues have for Captain Annoir. While I still find it exceedingly hard to believe that Annoir has perpetrated any such crimes as you and your poster claim...the auguries from the might of Domi indicate that your mission be allowed to come to its lawful conclusion." The Stallion fixes a stern eye upon you all.

"You are henceforth given express permission to track down and apprehend Captain Annoir and any partners in...accused...crime that he may have. Once you apprehend these individuals, you will escort them back to Fort Stag so that our clerics at the Clearspring Temple may make an unbiased determination as to whether or not Captain Annoir is deserving of justice...or of mercy. Should the clerics' ceremony reveal that there is truth in what you say, you may take your fugitive...or fugitives...and take them to face the justice of your courts." His right forehoof paws at the ground, a gesture that Zeoll's experience tells him that Pholus is hard-put to believe that Annoir is less than honest--but the Stallion clearly holds his duty sacred.

"As I've been able to tell you so far," Pholus continues, "Annoir makes regular visits to the surrounding whishtal forest in order to harvest the weeds that threaten them. While I have never been told of any specific sites within that forest where you may find him, we do have a ranger of no small talent who can guide you and aid in tracking him down." He beckons to Linos, who trots forward.

"Linos is young," Pholus concedes, "But he knows the forest quite well...and he says that he believes that you are not the type who would knowingly lie for money. Now...do you have any last questions before you start on your mission..?"

Kane' Ma'Kai (SteveK) AC13/ T13/ F10/ CMD 16(18) HP 47/40 
Monday September 30th, 2013 10:12:42 AM

Kane' shakes his head, he has no questions for someone as important as Stallion Pholus. The witch wisely thinks that keeping the information about the Albatross a secret for a while would be a good thing, and they are being allowed to look for the area where Annoir has been cutting away the weeds of the Whistal Trees.

A suspicion starts to form in Kane' that Linos is more than he seems, and that may not be a good thing. Very convenient that the young centaur has been shadowing their every move. The half-elf stays close to Zeoll, keeping in the large wemic's shadow.

Zeoll (Cayzle) 
Monday September 30th, 2013 11:23:22 AM

Zeoll cannot help but wince when Pholus mentions "the justice of your courts." The old liontaur expects that if the party brings Annoir back to Bonetown, a long walk off a short plank, so to speak, is all the trial he'll get.

But Zeoll bows low and simply offers his thanks to the Stallion for the consideration the party has been shown. "We arre grrateful forr the wisdom and indulgence of the Corral. Yourr decision is morre than fairr, and we stand in yourr debt. We will not betrray yourr trrust."

Like Kane, privately, he doubts that the party needs a tracker as much as the Corral needs the young centaur to chaperone the group. But that is fine, since we have nothing to hide.

When the party has left the Stallion, Zeoll comments, "If we arre to take Annoirr and his crrew alive, we need manacles and chains, I would say. I'll be helpful at making foes stop fighting forr a moment, and forr disarrming them. But we need weapons like saps and blunt arrows and things to capturre rratherr than to kill. Come, my frriends, let us go shopping."

[OOC: Kindly DM Donna, would you rather that we pool our pocket change and visit the Catacombs Board, assuming the entrance here to the Catacombs is open? Or should we visit local shops and vendors? Personally, Zeoll has 30 gp spare change and two tanglefoot bags. His strategy is to cast True Strike, then let fly with a tanglefoot bag. Zeoll could sell gear worth up to a couple hundred if needed.]

Spirysn'rar Kilarn (Ian) AC 13/13/11 - CMD 14 - HP 20/20 
Monday September 30th, 2013 11:39:36 AM

Spire lets out a heavy sigh of relief, smiling at his allies. "Well, it seems the law will finally catch up with Annoir, then."

DM Donna 
Monday September 30th, 2013 12:56:16 PM

For the mundane items and the slightly-less-mundane tanglefoot bags, the party may do that shopping locally rather than trying to take a number and wait at the Catacombs. However, please DO list what you're getting, how you're paying for it and whom is holding what, both here on the board and on your respective CSes.

Oh, and by the way--if you still have that single adamantine arrow...you may try to get your money back for it. It's technically been less than one day since you bought it.

(Brock) Jozhur AC19/14/15--CMD 16--HP 43/43 
Monday September 30th, 2013 8:52:26 PM

"Thank you, Stallion. I trust Linos to be quite capable."

"I have a sap, but could use a few blunted arrows. I will also pitch in for bindings. If we're going shopping, we best make it quick."


---------------
Given the opportunity, Jozhur will purchase a dozen blunted arrows. I can't update my character sheet from my phone, I'll do that when I get home.

Kiril AC 15/11/14 CMD 18 HP 40/40 
Monday September 30th, 2013 9:19:58 PM

"Thank you, Stallion. We appreciate the wisdom of the corral in this matter ."

He gives Linos a smile, "Glad to have you on board as well, Linos."

DM Donna 
Monday September 30th, 2013 10:17:58 PM

I will hold off on making a post for Monday until such time that all the PCs have posted...

Spirysn'rar Kilarn (Ian) AC 13/13/11 - CMD 14 - HP 20/20 
Monday September 30th, 2013 10:47:12 PM

"We should purchase some manacles. Well-made, if possible. It would be far more effective than just rope, or even better when used in tandem with it."

Shemeska HP 54 - AC 19/15/14 - CMD 22 - F+5/R+11/W+2 
Monday September 30th, 2013 11:02:36 PM

"Why, thank you. Your oversight in this matter is most appreciated, and we look forward to our liaison accompanying your priests during their deliberation after we return with Captain Annoir. I am certain that you welcome such mutual cooperation as a sure sign of trust and respect."

(Mark) Coerator AC 17/16/14 -- CMD 21 -- HP 47/47 
Tuesday October 1st, 2013 1:26:45 AM

"I have a few blunt weapons right here"Coer grins and holds up his balled fists.

But you are right Zeoll, some strong manacles would be handy. I have plenty of coin if you need it. Shall we meet back here in one hour?

Zeoll (Cayzle)  d20+10=29
Tuesday October 1st, 2013 8:02:46 AM

Well, we need one good set of manacles and leg irons for Annoir, and rope for the rest, Zeoll suggests. He does not see any need to split the group to go shopping, though.

OOC ... we need ...

Masterwork manacles for wrists and ankles costs 50+50=100 gp
Each manacle needs a lock, and a good lock costs 80 gp, so 160 gp for two
A five ft length of chain costs 15 gp
Total bindings for Annoir = 275 gp!

(prices per the cor rules ... locally, who knows?)

Silk rope for the rest, 100 ft

And I think Coer has the cash on hand and has volunteered to buy it.

And Zeoll would like to buy one more tanglefoot bag, please.

Zeoll helps to bargain with shopkeepers: Diplomacy 29 woot!

Kane' Ma'Kai (SteveK) AC13/ T13/ F10/ CMD 16(18) HP 47/40 
Tuesday October 1st, 2013 11:09:28 AM

Kane' winces at the price his friends are bandying about. A hand steals to his very, very empty pouch that contains only a few bits of silver and copper; not even a single gold piece!

The half-elf keeps quiet, nothing for him to contribute here. His life's possessions are all within arms reach of the Bloodwitch from the vanished tribe.

Spirysn'rar Kilarn (Ian) AC 13/13/11 - CMD 14 - HP 20/20 
Tuesday October 1st, 2013 11:35:13 AM

"Any henchman or cronies Annoir may have can be bound with rope. I would feel most comfortable if the good Captain himself were shackled. There's no telling what tricks that man may have up his sleeve." Spire refrains from going shopping, as he still has the slimy skin granted to him by the mysterious amulet.

(Brock) Jozhur AC19/14/15--CMD 16--HP 43/43 
Tuesday October 1st, 2013 3:26:53 PM

"Go ahead and make the purchase, Zeoll. We can split the cost among whoever is able to pitch in later, if that's okay with you."

---------------
Jozhur has plenty of coin to pay a share of the cost, even if its only split two ways.

Just One Thing Before You Go... - DM Donna 
Tuesday October 1st, 2013 4:41:15 PM

"You must keep Centaur Law to heart when you go out into the sacred whistal forest," Pholus tells you. "This is another reason why Linos is going to be your guide--he is not only the best there is, but he will instruct you in the finer points of the Centaur Way, for you will be held accountable should you knowingly break our laws. This means you are to respect the Island - both its flora and fauna. Rampant destruction of either will not be tolerated. Go forth and capture your fugitives, but you cannot wantonly damage anything in the forest, or you will suffer the justice of Domi yourselves. You are dismissed."

The last part is said with implacable finality. Linos bows low and backs away, beckoning for your group to follow. Once you are in a place that is relatively private, the young centaur asks you if there is anything he can help you with. (Here is where the PCs may finalize their intentions in regards to what they want to make sure they have on hand to use when they catch up to Captain Annoir. You can also ask for more information about things from Linos, too.)


Spirysn'rar Kilarn (Ian) AC 13/13/11 - CMD 14 - HP 20/20 
Tuesday October 1st, 2013 6:57:10 PM

"Excuse me, ah, Linos, was it? What Centaur laws should we know of? Obviously, the flora and fauna must go untouched, but is there anything else we should know that we may come across? Manners of arresting a fugitive? Perhaps customs we must follow when entering the woods?"

Kiril AC 15/11/14 CMD 18 HP 40/40 
Tuesday October 1st, 2013 11:27:51 PM

"And how long will it take to get to where we need to be in the forest?"

Shemeska HP 54 - AC 19/15/14 - CMD 22 - F+5/R+11/W+2 
Tuesday October 1st, 2013 11:59:37 PM

Shemeska furrows his eyebrows as the word "dismissed" rolls off the centaur's tongue. When they have an opportunity to speak with Linos alone, he clears his throat. "I do happen to have a question, if you don't mind. How often will you need to check-in with your superiors? I'm guessing such an important area as this forest would necessitate periodic contact with their agent."

Linos - DM Donna 
Wednesday October 2nd, 2013 1:12:21 PM

"The Stallion has already told you about the most important law that you needed to know about," the young centaur replied. "The surrounding whishtal forest is considered sacred ground. We revere the life that abounds within it...but it is still a forest filled with wildlife. We are forbidden to go hacking and slashing through the forest, but we are not forbidden to defend ourselves should the creatures of the forest attack us. I'm going with you because, as the Stallion says--I'm a very good scout and the most likely to be able to get you all from Fort Stag to wherever it is that Captain Annoir has set up as his camp without stirring up the local wildlife too much." Linos pondered a moment before going on:

"I haven't been given anything to 'check in' with the Stallion or any other authorities while we are out and about," he answers, "So I imagine that I am supposed to 'check in' after we get back from capturing your fugitive from justice."

As for the "other laws", Linos goes on to explain that there are three things that are held sacred on Centaur Isle: Domi, Blue Wine, and the whistal forests. One is never to mock or blaspheme the Woldian god; one is never allowed to drink or even own Blue Wine unless you've been given express permission by the clerics of Domi to do so; and one is never suppose to willfully destroy the whishtal forests and any creatures who naturally inhabit that environment.

Kane' Ma'Kai (SteveK) AC13/ T13/ F10/ CMD 16(18) HP 47/40 
Wednesday October 2nd, 2013 1:31:35 PM

Kane' listens and mentally stashes away the information from the Stallion and Linos. "The best way to black list Captain Annoir, then, is to see if he is doing any of the three blasphemous things. And with Linos with us, we have a centaur witness as well. Both for our protection and perhaps against Captain Annoir." He turns aside and begins speaking to his cauldron in a low whisper.

With the party purchases of manacles, locks, and rope, Kane' is ready to travel.

Spirysn'rar Kilarn (Ian) AC 13/13/11 - CMD 14 - HP 20/20  d20+9=22 ;
Wednesday October 2nd, 2013 3:01:47 PM

Spire racks his mind to remember what this Blue Wine might be. (Local: 22) If the elf cannot remember, he will ask Linos.

Know Local! - DM Donna 
Wednesday October 2nd, 2013 4:39:22 PM

Zeoll no doubt can add to it, but Spire's recollection about the subject is that both Centaur Isle and Minotaur Isle are famous for making and exporting a top-notch product dubbed Purple Wine--it's considered the best in the Wold. Even more rare and precious is Blue Wine, which both Centaur and Minotaur culture hold Sacred as a gift from Domi (or Imod, as the Minotaurs of the older tradition refer to him) that they only use during their most important festivals, rituals and holidays. It is a crime to both peoples for anyone to drink or possess Blue Wine unless a cleric of Domi has given you permission to do so.

(Brock) Jozhur AC19/14/15--CMD 16--HP 43/43  d20+8=20 ;
Wednesday October 2nd, 2013 5:46:54 PM

"I assure you, we have no intention to harm anything sacred to Centars. We will also do what we can to capture Annoir unharmed, hopefully he cooperates."

Jozhur remembers the Whistalwood bow Linos mentioned. He tries to think of what would be special about a bow made from that material and what the price would be. (Knowledge local: 20)

-----------------
Jozhur will be purchasing 20 blunted arrows for 2 gp, if allowed. They can be shared with other bow wielding members of the party. Looks like blunted arrows are an APG item though.

Spirysn'rar Kilarn (Ian) AC 13/13/11 - CMD 14 - HP 20/20 
Wednesday October 2nd, 2013 6:13:37 PM

"So we will not just be stomping through the woods while we track him, then. I would much rather avoid any wildlife than be forced to put it down."

OOC :: Has someone subtracted the gold for the manacles + rope?

(Mark) Coerator AC 17/16/14 -- CMD 21 -- HP 47/47 
Wednesday October 2nd, 2013 9:38:54 PM

"Well... i might harm him a little" mutters Coer

Are we ready to go?

~~~
ooc: I am happy to pay for the bindings.

Kiril AC 15/11/14 CMD 18 HP 40/40 
Wednesday October 2nd, 2013 10:10:22 PM

"I'm not thinking we're likely to run into too much of Blue wine in the forest so we should be safe there.. and we will have to be very careful otherwise."

Shemeska HP 54 - AC 19/15/14 - CMD 22 - F+5/R+11/W+2 
Wednesday October 2nd, 2013 11:13:20 PM

"Are there any native flora or fauna that might give us cause for concern?"

Know MORE Local! - DM Donna 
Wednesday October 2nd, 2013 11:56:35 PM

"Well...some of the more wild flora and fauna can be a bit...territorial..." Linos admits after thinking about it for a moment. "But that's why I'm going to be your guide--to help you stay out of their way."

Jozhur very easily purchases the blunted arrows. Speaking to the centaur bowyer/fletcher who crafted the practice missiles, he finds out that whishtal bows are considered very lucky for centaur archers, as the entire race reveres the whishtal tree as being sacred.

Kane' Ma'Kai (SteveK) AC13/ T13/ F10/ CMD 16(18) HP 47/40 
Thursday October 3rd, 2013 9:45:19 AM

Kane' idly speaks in a low voice while the others are preparing for the trek to the wild Whistal forest. "Only feelings? OK. What would be a feeling for yes? For no? For danger? Oh yes, I've felt that way many times."

(Brock) Jozhur AC19/14/15--CMD 16--HP 43/43 
Thursday October 3rd, 2013 5:17:15 PM

Jozhur hands Spire and Kiril 7 blunted arrow each, keeping 6 for himself.

"ShAll we set out? I'm ready when everyone else is."

Spirysn'rar Kilarn (Ian) AC 13/13/11 - CMD 14 - HP 20/20 
Thursday October 3rd, 2013 8:12:04 PM

"I believe we are all prepared to leave."

Shemeska HP 54 - AC 19/15/14 - CMD 22 - F+5/R+11/W+2 
Thursday October 3rd, 2013 11:50:33 PM

Shemeska points a finger skyward and twirls it in a circle. "Yes, yes. Woohoo. Excelsior, and all that."

On The Hunt


A Walk through the Woods - DM Donna 
Friday October 4th, 2013 11:22:47 AM

The Bonetown crew gather up their last-minute supplies and set out from Fort Stag, with young Linos guiding them to the forest west of the city.

If the trees that made up the majority of the city's buildings had been impressive, then those that make up the forest off the beaten path are even more so: bigger, wider and no doubt even taller. Clearly the group is trekking through a lumber baron's wildest dreams!

One thing becomes clear as the party is guided along: the deeper into this forest primeval they go, the more brusque and business-like Linos gets. It's very clear that he takes his role as protector of the forest very seriously, because he is almost draconian when it comes to making sure that nobody in the group sets a toe off the trail they are following.

Following the trail is NOT easy for the humanoids of the group, even with the guide. Zeoll, having had some prior experience before, finds that he is being extra-mindful of where he puts his paws. But the trip is taxing Coer's agility and his patience, both, for the twisting, less-than-Minotaur-wide path is very much a challenge for his hooves.

It doesn't help that Linos has a tendency to travel the trail at a faster pace. Clearly the centaur's familiarity with the terrain has bred a bit of condescending contempt for those who cannot walk it with the same speed and confidence as he. The old "Minotaur versus Centaur" attitude seems to come a bit more to the fore when the equinoid shows very thinly-veiled impatience with Coer's perceived lack of finesse.

"No, don't--" Linos snaps just as the party is negotiating a bend in the path, cutting himself off as one of Coer's oversize feet audibly crunches on a small but rather crackly flower. For a moment, there is silence and then the centaur shakes his head with an audible sigh.

The journey continues, with Linos pulling ahead of the party, unmindful of their slower speed...

EVERYONE MUST MAKE SURVIVAL CHECKS (and people CAN aid each other with this):

1 - 10 You've lost sight of your centaur guide...and the trail is a bit too vague for you to follow.
11 - 16 Highlight to display spoiler: {You think you see a flicker of a dark brown tail in the trees ahead--the trail is barely perceptible.}
17 - 21 Highlight to display spoiler: {You're pretty sure that Linos isn't too far ahead, and you can just about tell where to put your feet thanks to the barely-there horseshoe impressions in the forest floor.}
22 and over Highlight to display spoiler: {You can see that Linos really isn't too far ahead of the party. Clearly his ranger skills are to be admired--but the young buck needs to learn that not everyone is as familiar with the forest as he is.}

Other DM Stuff! - DM Donna 
Friday October 4th, 2013 11:34:56 AM

Oh, silly me! New scene now means that you all get your XP for the previous scene, so:

All ye who participated in the previous scene (Where in the Wold is Cap-i-tan An-noir..?) get to add 1846xp to your PC.

I know there has already been a Hero Point awarded because of a brilliant plan, but if any of you can think of particular characters to nominate for Outstanding Contributions to the game, please email your lovely DM.

And the other DM, too. ;D

Kane' Ma'Kai (SteveK) AC13/ T13/ F10/ CMD 16(18) HP 47/40  d20+4=14 ;
Friday October 4th, 2013 11:42:21 AM

Kane' is not offended by Linos' seriousness, he can identify an expert when he sees one. "He is acting like a sea navigator that I knew as a young child. Kahuna knew everything about the sea and was very protective of the life of the ocean", muses the half-elf philosophically.

But Kane's ability under the huge trees isn't strong, and craning his neck in awe of the Whistal doesn't help. Linos the centaur is soon only a barest flicker ahead.

......................

Survival - 14

Spirysn'rar Kilarn (Ian) AC 13/13/11 - CMD 14 - HP 20/20  d20+3=19 ;
Friday October 4th, 2013 1:37:38 PM

(Survival: 19) Spire sees a flash of brown ahead, barely keeping up with their guide, even with the powers granted to him by Gargul. "Linos!" he calls out to the young centaur. "Please, you must slow down! We cannot keep up!"

OOC :: Not sure if this applies, but Spire's base speed is 40ft thanks to his Travel Domain power.

(Brock) Jozhur AC19/14/15--CMD 16--HP 43/43  d20=9 ;
Friday October 4th, 2013 5:00:53 PM

Jozhur begins falling very far behind the rest of the group.

Ugh, I don't belong in the forest. The usually nimble rogue is becoming quite frustrated with his inability to keep up.

"Slow down! I can't keep up!

------------
Survival: 9

Shemeska HP 54 - AC 19/15/14 - CMD 22 - F+5/R+11/W+2  d20+8=28
Friday October 4th, 2013 11:57:16 PM

Shemeska seems perfectly at home in the primeval forest. He murmurs against Linos' overbearing monitoring. "It seems we have an arboreal nursemaid rather than a guide."

Survival 28 (nat 20)

Zeoll (Cayzle)  d20+10=30 ; d20+10=26 ; d20+10=17 ; d20+10=17 ;
Saturday October 5th, 2013 7:56:08 AM

OOC: Sorry for being absent folks, and still not 100% back. More like 60%. Wife was sick, too much real life. Still trying to catch up, apologies!

While in the wilds, Zeoll casts his Taur's Try cantrip a couple times an hour ... the centaur form, as this is centaur isle

Survival check: 30.

Survival to aid others: 26, 17, 17 ... realized there's no need to roll ... Zeoll always beats the DC10 needed to aid others.

Zeoll pauses to catch his breath, and then calls out with a trained voice, "LINOS! Please! We arre not as fast as you! I see you up therre, but please do wait for us!"

Kane' Ma'Kai (SteveK) AC13/ T13/ F10/ CMD 16(18) HP 47/40 
Saturday October 5th, 2013 9:31:33 AM

ooc: Yay, experience points! Thanks DM Donna and Rob! :-)

A Walk through the Woods - DM RobC 
Monday October 7th, 2013 8:07:30 AM

Even the faster members of the group - such as Spire - has difficulty keeping pace with Linos. The taur stops in his tracks following repeated demands and turns to face the party as he mutters something.
If you speak Tauric Highlight to display spoiler: {"Domi grant me strength" he says}

He waits for the party to catch up "If it means you will be careful where you step, then I shall ease the pace" he advises. He moves ahead at a much slower pace now.

Marching order please folks!

Kane' Ma'Kai (SteveK) AC13/ T13/ F10/ CMD 16(18) HP 47/40 
Monday October 7th, 2013 9:05:12 AM

Not wanting to be last or first, Kane' wants to stick to Zeoll's side, but the narrowness of the trail makes that impossible. So the half-elf walks in front of Zeoll, grateful of the old wemic's bulk behind him and the massive Coer walking before.

Spirysn'rar Kilarn (Ian) AC 13/13/11 - CMD 14 - HP 20/20 
Monday October 7th, 2013 12:39:27 PM

Spire walks as close to the middle of the pack as possible, being the squishiest of the bunch. He has no intention of making the same mistakes as the last combat. He will also offer a blessing to anyone who wants it, casting Resistance on his allies. (Anyone who wants +1 to saves can take it, although this does not stack with a Cloak of Resistance.)

(Brock) Jozhur AC19/14/15--CMD 16--HP 43/43 
Monday October 7th, 2013 3:33:06 PM

"Thank you, Linos. We will be careful, but it's hard to watch your step struggling to keep up."

Jozhur takes up a spot at the very back of the group, keeping a watchful eye to the rear.

Zeoll (Cayzle)  d20+15=18 ;
Monday October 7th, 2013 6:14:11 PM

Zeoll is happy to follow Kane and Coer, making him 3rd (4th if you count Linos as first).

He continues to be alert: Perception 18

Shemeska HP 54 - AC 19/15/14 - CMD 22 - F+5/R+11/W+2 
Monday October 7th, 2013 11:55:08 PM

Shemeska nocks an arrow to his bowstring and keeps toward the center of the group.

ooc: I'm not terribly squishy, but I need to avoid melee.

The Day of the Triffids - DM RobC  6d6=12 ; d20+3=17 ; d20+3=15 ; d6+2=6 ; d2=2 ;
Tuesday October 8th, 2013 2:57:08 AM

OOC: I love how all I have to do is mention a marching order and folks get edgy :) In this case though you're spot on

The party continue weaving their way through the path indicated by Linos. Zeoll notices that Linos leaves no trail at all in this environment. The party best not lose sight of him then - either to find their prey or to return to the Port.

Linos stops suddenly after a short while and raises his fist by his shoulder - the universal signal for "everybody stop and be quiet!". He turns and draws his handaxe as he does so. "Something doesn't..." but his words are cut short as the flora in the immediate area starts moving.

Before you can get a bearing on what is happening, there is a blinding light
Everyone to make Reflex Saves vs DC20. If you pass you take 6 pts damage. If you fail you are blinded and take 12pts damage

Anybody not blind...
Highlight to display spoiler: {You can see movement on all sides of the party. Whilst stationary they were indistinguishable from the rest of the jungle, but now you can clearly make out three beings. Thickly corded roots and tendrils of a densely grown tangle of plants, and leafing vines form a fur-like coat on these large humanoid plant forms. The jungle does not seem to bother them as the move quickly to attack the party.
The two plant forms ahead though are different. They appear more like big balls of fungus.
}

E2 rolls along the ground before stopping and releasing a ball of spores centered on Kane! (Coer, Kane and Zeoll to make Fort saves vs DC16 or be nauseated! If you fail the save you must then immediately make another Fort save vs DC16 or also take 2pts strength damage! Coer receives a +2 bonus to both saves for being partially in the area)

E4 strides up and tries to club Zeoll, missing the Linotaur by the narrowest of margins (Hit Flat foot AC17 - Miss!)

E5 has managed to get himself within striking range of Jozhur and clubs him across the head (Hit Flat foot AC15. Jozhur takes 6pts damage!)

"Well don't just stand there. Make mulch!" Linos yells as he moves and swings at the nearest plant with his axe. It slams into him as he approaches, but he ignores the pain to swing his axe deeply into it.

If you are not blind: Map - Round 1

Notes:
- This entire area is considered difficult terrain. It costs 2 squares of movement to move 1 square. You need the Nimble Moves feat to 5ft step in difficult terrain.
- Anyone more than 10ft away from you has partial concealment as a result of the vines, roots, and short bushes that cover much of the ground.
- The undergrowth also increases the DC of Acrobatics and Stealth checks by 2 because the leaves and branches get in the way.


Spirysn'rar Kilarn (Ian) AC 13/13/11 - CMD 14 - HP 13/20  d20+4=14 ; d6=5 ;
Tuesday October 8th, 2013 9:17:03 AM

Spire covers his eyes, crying out in pain. He takes a few steps back, touching the holy symbol around his neck and sending out a wave of healing energy for him and his allies.
--------------------
Move 10ft to T19
Channel Energy, heals everyone within 30ft for 5HP

Kane' Ma'Kai (SteveK) AC15/ T15/ F12/ CMD 16(18) HP 47/40  d20+5=23 ; d20+4=12 ; d20+4=24 ; d8=8 ;
Tuesday October 8th, 2013 9:54:30 AM

Kane's senses are assaulted, but quick thinking and a strong immune system keeps his sight and strength. His stomach, however, rebels, and he vomits bile directly in front of him on the trail!

His stomach, griping and threatening more bile, causes the half-elf to see spots before his eyes, and he has no chance of concentrating on a spell.

He stumbles away from the poison spores, choking out words. "Spell... please... now..."

The Cauldron at his side responds with concern, casting a Shield of Faith around the BloodWitch, surrounding Kane' with a holy shield!

..........Active Effects

Nauseated: "... experience stomach distress. Nauseated creatures are unable to attack, cast spells, concentrate on spells, or do anything else requiring attention. The only action such a character can take is a single move actions per turn."

Shield of Faith (+2 deflection bonus)

..........Actions

Reflex vs Blind: 23 save (amazing!)

Fort vs Nauseated: 12 fail!

Fort vs Strength: nat 20!

Move: to V,15 out of the poison gas spores

Speak: free action

Cauldron: Cast Shield of Faith (+2 deflection bonus)

(Brock) Jozhur AC19/14/15--CMD 16--HP 30/43  d20+8=14 ; d20+7=22 ;
Tuesday October 8th, 2013 11:44:44 AM

Jozhur staggers from the blinding light and is promptly smacked upside the head.
"My eyes... What's going on? I've had enough of your tricks, Annoir!"

He draws a dagger and keeps his hands up to defend himself as he tries to get his bearings.

---------------
Reflex save: 14 Fails, blinded
Total defense action, plus 4 dodge bonus to AC (can this be done while blind?)
Perception: 22

Zeoll (Cayzle)  d20+5=20 ; d20+5=13 ; d20+5=9 ;
Tuesday October 8th, 2013 4:53:54 PM


Zeoll is lucky to lift his arm and shield his eyes just in time! [OOC: Rolled a 1d20+5=20! Just made it!]

But it does the liontaur little good, as a cloud of spores immediately makes the poor old liontaur retch! [Rolled a 13 vs nausea, then he rolls a 9 vs Str loss!]

Zeoll can hardly think what to do, distracted as he is by the spores in his lungs. Needing more defense, he uses a move action to activate his Fey Domain ability, and becomes invisible.

DM Sanity Info

Conditions: Nauseated, -2 Str, Invisible.

Cleric Spells prepared this morning:
0th Level: Guidance, Create Water, Light, Stabilize
1st Level: Command, Command, Rose's Temp Control, Elf Vision

Sorcerer Slots available: 4 1st level spells

Shemeska HP 54 - AC 19/15/14 - CMD 22 - F+5/R+11/W+2  d20+11=25 d20+12=22 d8+6=10
Tuesday October 8th, 2013 11:58:55 PM

Shemeska closes his eyes just in time to avoid the worst of the searing blast. (Reflex save 25) The healing pulse of energy from Spire washes over him, healing nearly all of his wounds.

He moves as far as he can (Q21) and fires off a shot at the nearby plant creature (E5).

Attack w/ Deadly Aim: 22
Damage: 10

HP 53/54

Zeoll (Cayzle) (AC18 HP32?? of 33)  d20+8=12 ;
Wednesday October 9th, 2013 6:51:07 AM

OOC: Sorry, Rob, my AC on my PC sheet assumes I have already cast Mage Armor, and in this fight, Zeoll has not yet done so. His flat-footed AC is currently 16, so I think that monster did hit. Zeoll's current non-armor-spelled AC is 18 after he is no longer flat-footed.

Also, Zeoll took 6 hp flash damage, got cured 5 hp from the channelled cure, and probably took a hit, so his current hp are 32 of 33 less the melee hit.

Also, if his spell-like ability provokes an AoO, can he try to use it on the defensive? Concentration check is 1d20 +4 wis +4 caster levels = 12 for a level 1 equivalent ability? I think not, so Zeoll fails to go invisible but still uses a use of his ability?

The Day of the Triffids - DM RobC - Round 2  d6+2=8 ; d100=67 ; d20+11=18 ; 3d6=17 ; d20+8=22 ; 2d8+6=15 ; d20+8=11 ; d20+3=14 ; d20+3=20 ; d20+3=20 ; d6+2=7 ; d6+2=5 ; 2d8+6=16 ; d20+3=6 ; d20+3=13 ;
Wednesday October 9th, 2013 8:30:17 AM

Spire is blinded by the flash, but knows that the party will require healing. He steps back and channels his healing, hoping to affect as many of the team as he can.

Kane happens to blink at just the right moment and avoids the bulk of the blinding light. He chokes on the poison spores and forces his way through them, begging his spirit companion to shield him from further danger.

Jozhur is not so lucky as his vision is now obscured by nothing but brightness. He holds his dagger before him and prepares to defend himself from what he expects will be another assault.

Zeoll took a heavy blow from the hit, and with his eye-sight intact he watches the toxic spores roll over him. They take their toll on the taur and he decides the best course of action would be to render himself invisible. (Zeoll took 6pts from the flash, 8pts from the hit, and was cured 5pts - so 9pts down. Also, the Fey Domain ability 'Hide Away' is a supernatural ability and doesn't provoke an AoO from the enemy)

Shem is another of the lucky ones quick enough to close their eyes just in the nick of time. He traipses through the undergrowth and lines up a nearby target. His shot is dead on, but the impact doesn't have the same satifying 'thunk' that it usually does (Rolled for partial concealment. D100=67. It's a hit)

Linos seems to be in his element. His blow is true and strikes extremely deeply into the fungus (Hit AC18 for 17pts)

The enemy react...

Enemy 1 slams again into Linos with force, hitting the taur squarely in the chest (Hit AC22 for 15pts)
Enemy 2 and 3 each move to attack Kane, but the witch proves too difficult to strike
Enemy 4 lays two solid blows into the invisible Zeoll - pinpointing the taur with accuracy (Hit AC20 and AC20 for 7 and 5 respectively. Zeoll takes 12pts damage!
Enemy 5 lays into the blinded Jozhur, but in trying to avoid the pointy object being waved about the enemy fails to hit anything at all! (Missed AC6 and AC13)

The poison spores have dispersed.

Map - Round 2

Enemy 1 - AC17 - 17dmg
Enemy 5 - AC18 - 5dmg

Notes:
- This entire area is considered difficult terrain. It costs 2 squares of movement to move 1 square. You need the Nimble Moves feat to 5ft step in difficult terrain.
- Anyone more than 10ft away from you has partial concealment as a result of the vines, roots, and short bushes that cover much of the ground.
- The undergrowth also increases the DC of Acrobatics and Stealth checks by 2 because the leaves and branches get in the way.


Kane' Ma'Kai (SteveK) AC18/ T18/ F15/ CMD 16(18) HP 47/40  d20+9=28 ; d100=100 ;
Wednesday October 9th, 2013 11:36:23 AM

ooc: poison spores have dispersed. Assuming that means Kane' is no longer nauseated?

..............

Clearing the spores settles Kane's stomach, and the BloodWitch fearfully sees he stumbled away from one attacker and into two more! The passive spells of a witch are of little use against creatures not human, but the vegetation is tricky enough that any movement on Kane's part would bring swift retribution from the two large plant creatures, so attacking is out of the question too.

He tries to think of the vulnerabilities of plant creatures, but the former slave has no experience with anything like this! "What types of magic are these monsters vulnerable?, he calls, especially wanting to know if they are weak in Reflex, Fort, or WIll.

But the half-elf has no time. Instead, Kane' goes into a defensive spell casting, calling on his Akua to imbue him with a magical form to battle the plant creatures. In seconds, Kane's form is gone, replaced by a great cat, his muscles flexing visibly under its skin as it bares its fangs and shakes its thick mane of hair!

.....Effects
Nauseated: ended

Shield of Faith: +2 deflection AC

Beast Form II: +4 STR, -2 DEX, +4 Nat AC (A: +5 bite, claw, claw D: d8+3, d4-2 x2, pounce, rake)

.....Spells
0 - *
1 - 3+1
2 - 2+1
3 - 1+1

.....Actions
Cast Defensively = 28 vs DC 21 (3rd lvl spellx2+15) success! no AOO

Ley LIne: 100% retain spell!

Cast: Beast Form II



(Brock) Jozhur AC19/14/15--CMD 16--HP 30/43 
Wednesday October 9th, 2013 12:34:47 PM

Ooc: has blindness wore off?

Shemeska HP 54 - AC 19/15/14 - CMD 22 - F+5/R+11/W+2  d20+10=23 ; d20+10=16 ; d8+6=12 ; d8+6=8 ;
Wednesday October 9th, 2013 2:03:33 PM

Seeing his arrows are less effective against the plant creatures, Shemeska switches to his second quiver and draws two blunt arrows. He fires them in quick succession.

Target E5

Deadly Aim + Rapid Shot

Attack 23
Damage 12 bludgeoning

Attack 16
Damage 8 bludgeoning

Zeoll (Cayzle) (AC18 HP12 of 33)  d20+22=30 ; d20+16=30 ; d20+7=23 ;
Wednesday October 9th, 2013 4:42:36 PM

Grateful that the spores were only momentarily debilitating, but worried about the damage he is taking, Zeoll again acts defensively.

He uses a move action to remain invisible, and moves 20 ft away from the fight to V-W-20-21. As he moves (as quietly as he can), he takes out a tanglefoot bag. Since he is invisible, he provokes no attacks of opportunity.

Sneak untrained at +22 invisible - 30.

Zeoll himself keeps his eyes and ears open. Perception 30

He tries to figure out what these things are and what their strengths and weaknesses might be. Know Nature 23.

(Brock) Jozhur AC19/14/15--CMD 16--HP 30/43  d20+11=18 ; d20+9=25 ; d4+2=4 ;
Wednesday October 9th, 2013 9:11:44 PM

Ooc: I'm assuming the blind ends, if it does not Jozhur will use total defense again.
--------
As the stars clear from his eyes, Jozhur spots the nearest enemy and tumbles towards it, slashing into the monster with his dagger.

--------
Acrobatics to avoid AoO while moving to U22
Slashing attack on E5 hits AC 25, 4 damage

Spirysn'rar Kilarn (Ian) AC 13/13/11 - CMD 14 - HP 13/20 
Thursday October 10th, 2013 12:06:26 AM

Spire continues to pray, moving back to stay with his allies. As he touches the holy symbol around his neck, his allies feel a boost in morale.
--------------------
Move to T21
Standard action to cast Bless
Everyone gains a +1 morale bonus on attack rolls and on saving throws against fear effects for 4 minutes.

The Day of the Triffids - DM RobC - Round 3  d100=29 ; d20+3=15 ; d20+11=20 ; 3d6=8 ; d20+8=18 ; 2d8+6=14 ; d20+3=9 ; d20+3=17 ; d20+3=17 ; d20+3=7 ; d20+3=6 ; d20+12=28 ;
Thursday October 10th, 2013 8:14:24 AM

OOC: With the dispersal of the poisonous spores, those effected no longer feel nauseated. Those blinded - Spire and Jozhur - remain blinded. Coer and Kiril still need to make their checks. Neither player has posted for the past 5 days. Anyone know anything? It takes the fun out of killing someone when they're not around to watch it :) Anyone want to play their PCs for them?

Reminder from DM Donna: Coer's player has posted that their Real Life issues have called them away from the Wold for a while. Someone will have to RP Coer. I'm looking to see if Kiril's player has notified us of anything, but I don't see any communications from him so far...

Kane casts on the defensive transforming himself into a great cat-like creature. He feels confident that these new razor sharp claws will tear shreds off of the plant creatures, but hopes the party can give him some idea on the best plan of attack. (OOC: Now that you are size large I have taken the liberty of showing where I think the new squares you occupy are placed. Please advise if you are not happy with how I've placed you)

Shem switches to his bludgeoning arrows and fires once again at his prey. One arrow thunks into the plant beast whilst the other arrow sails wide (Hit AC23. Roll for concealment: 29. Pass. Miss AC16). Once again, though the arrow embeds in the creature, Shem feels less than satisfied with the relative damage done.

The invisible Zeoll tries to slink away from the foe nearest him. As the linotaur turns to move away, the plant beast lashes out at the empty space next to Zeoll's head. (Your move action - despite you being invisible - provoked an AoO. Hit AC15 so a Miss!)

Zeoll's mind quickly tries to assess these creature (You only gave me one Knowl check so I'll assume you're checking out the enemy types nearest you). They are unlike any plant you have seen before. If a mad scientist was able to cross-breed a gorilla with a twisted willow, this might be the result. Based on one being able to attack him whilst invisible AND recognise that it could detect him moving away from it, Zeoll deduces the humanoid plant creatures must have very acute senses or some method of detection that negates invisibility. Furthermore, it is highly probable they have Plant Traits. They must be amazingly stealthy to not have been detected by Linos in what must be his favored environment, and the fact that they seem to have co-ordinated their attack would indicate they may very well have intelligence above that of many animals. Furthermore, the difficult terrain and undergrowth does not seem to bother them.

Jozhur - still blind - continues to wave his knife about in a threatening manner

Spire - also still blind - prays to his deity for help and to help his allies

Linos once again shows how adept he is with pruning, as he once again hacks away at the fungus before him, although this time not as much falls away (Hit AC20 for 8pts)

The enemy act...

Enemy 1 again slams into Linos. The centaur tries to hold his ground, but he winces as if several ribs were broken by the impact.
Enemy 2 tightens itself up into a ball and rolls directly at Kane! (With Improved Overrun, Kane cannot avoid the attack nor does he get an AoO. CMB28 beats Kanes CMD of what I think is 24 (18 + 4Str - 2Dex + 4 for an extra two legs). Please correct me if I'm wrong). It passes directly past him stopping shortly before the main party group at which point it stops abruptly and releases spores! Shem, Kiril, Spire and Jozhur to make Fort saves vs DC16 or be nauseated! If you fail the save you must then immediately make another Fort save vs DC16 or also take 2pts strength damage!)
Enemy 3 tries to strike Kane the cat but misses (Hit AC9 and 17 - both Miss)
Enemy 4 moves up to the pack and tries to strike Shemeska in the back, but alas misses (Hit AC17 - Miss)
Enemy 5 edges closer and tries to hit the blind Spire. The creature though is somewhat distracted and misses wildly (Hit AC7 and AC6. Big Misses!)

Map - Round 3

Enemy 1 - AC17 - 25dmg
Enemy 5 - AC18 - 12dmg

Notes:
- This entire area is considered difficult terrain. It costs 2 squares of movement to move 1 square. You need the Nimble Moves feat to 5ft step in difficult terrain.
- Anyone more than 10ft away from you has partial concealment as a result of the vines, roots, and short bushes that cover much of the ground.
- The undergrowth also increases the DC of Acrobatics and Stealth checks by 2 because the leaves and branches get in the way.


Kane' Ma'Kai (SteveK) AC18/ T18/ F15/ CMD 16(18) HP 47/40  d20+5=19 ; d20+5=21 ; d20+5=19 ; d8+3=5 ; d4+3=4 ; d4+3=6 ;
Thursday October 10th, 2013 9:21:52 AM

Kane' the Lion is slightly amazed that he is unscathed so far in the battle. It seems that despite the plant's terribly debilitating attacks, they are less adept at actual damage. One ray of hope!

The Bloodwitch in beast form can't do anything other than attack, and, being now large as Coer, Kane' sees Plant E3 is within range...

Kane', always fearful of hurting animal-based life, is not squeemish when it comes to attacking plants, and his teeth and claws all sink into Enemy #3!

.....Effects
Shield of Faith: +2 deflection AC

Beast Form II: +4 STR, -2 DEX, +4 Nat AC (A: +5 bite, claw, claw D: d8+3, d4+3 x2, pounce, rake)

.....Spells
0 - *
1 - 3+1
2 - 2+1
3 - 1+1

.....Actions
Full Attack: Bite, Claw, Claw (Ac 19, 21, 19 Dam 5, 4, 6)

Zeoll (Cayzle) (AC18 HP12 of 33)  d20+7=13 ; d20+15=18 ;
Thursday October 10th, 2013 6:59:46 PM


Zeoll senses he is wasting his time with the invisibility. These plant things use senses other than sight anyway.

Zeoll figures he has to get away, get some curing, get his mage armor up.

He tries to figure out if these things have five foot or ten foot reach. Know Nature 13, Perception 18.

If they have five ft reach only, Zeoll backs up five feet to W-X-19-20. Then, out of reach of the enemy, he casts Mage Armor.

If they have ten ft reach, Zeoll readies his shield, so that he can use it for total cover against the next melee attack made against him. Then he moves 20 ft to Z-AA-21-22, putting his back to a tree. If he is attacked, by an AoO or a melee attack, the shield should stop that one and others from that side.

DM Sanity Info

Cleric Spells prepared this morning:
0th Level: Guidance, Create Water, Light, Stabilize
1st Level: Command, Command, Rose's Temp Control, Elf Vision

Sorcerer Slots available: 4 1st level spells

Fey Domain Invisibility: Used 2 rounds of 7.

+1 morale bonus on attack rolls and on saving throws against fear effects for 4 minutes with Bless

Spirysn'rar Kilarn (Ian) AC 9/9/9 - CMD 14 - HP 13/20  d20+5=18 ; d20+8=25 ; d100=80 ; d20+4=7 ; d20+4=17 ; 4d6=17 ;
Friday October 11th, 2013 12:15:23 AM

Feeling something swipe at him, Spire turns and spreads his hands, fire bursting out from them to strike whatever is in front of him!
--------------------
Fort Save: 18
Cast Scorching Ray on E5
DC 19 Concentration check to avoid AoO: 25
Concealment Chance: 80, hit
Ranged Touch Attack: 7
Hero Point Reroll: 17
Damage: 17 fire damage

(IanSub) Coerator AC 17/16/14 -- CMD 21 -- HP 47/47  d20+8=20 ; d20+7=14 ; d20+6=14 ; 2d6+4=8 ; 2d6+4=14 ;
Friday October 11th, 2013 12:23:20 AM

Coer roars as he springs into action, fighting off the blindness with ease! Sword in hand, he steps forward to hack at the nearest creature.
--------------------
5ft step to S15//T16
Flurry of Blows with Temple Sword
Attacks: 14, 14
Damage: 8, 14

(Brock) Jozhur AC19/14/15--CMD 16--HP 30/43  d20+2=5 ; d20+2=12 ; d20+7=18 ; d20+11=25 ; d20+11=14 ;
Friday October 11th, 2013 2:14:59 AM

Blind and vomiting all over himself, Jozhur tries to retreat out of the poison cloud. He will attemp to head back a short distance in the direction they came from.

----------
Fortitude saves: 5, 12 both fail
Perception to head in desired direction: 18
Acrobatics to avoid having speed halved by nauseated effect: 25
Acrobatics to avoid attack of opportunity: 14

Attempt to move to T25

Conditions:
Blind
Nauseated
2 Str damage
Bless

The Day of the Triffids - DM RobC - Round 4  d20+8=14 ; d20+11=19 ; 3d6=12 ; d20+8=25 ; 2d8+6=11 ; d20+3=17 ; d20+3=15 ; d20+3=10 ; d20+3=4 ;
Friday October 11th, 2013 7:34:27 AM

Kane the cat - I'm sorry - Kane the LION bites and claws at the enemy plant. The vines and tendrils that surround the creature are easy to hit but surprisingly hard to tear away (Hit AC19, 21, 19 for Dam 5, 4, 6 but only deals 1dmg!)

Spire opts for a different strategy. He extends his hands and unleashes a torrent of flames at one of the foes, frying it to an utter crisp. (Hit touch AC17 for 17damage. It is utter toast)

Zeoll has observed (and felt from personal experience) that each of these plant creatures has 10ft reach. He prepares his shield and moves away from the enemy next to him (Putting the party actions in your favor, Spire fries the enemy before E5 gets an AoO)

Coer moves closer to the neasest enemy (OOC: Can't 5ft step in difficult terrain unless you have Nimble Moves, Freedom of Movement, or equivalent). His attack can't seem to penetrate the natural armor of the fungus (Hit AC14 - Miss!)

Jozhur has absolutely had better days. Blinded and vomitting he tries to just get out of there. (OOC: Never heard of 'Acrobatics to avoid having speed halved by nauseated effect' BUT with Spire frying E5 you don't have to worry about AoOs and are able to freely move to T25)

Linos seems to have found his rhythm and hacks a large piece of fungus away (Hit AC19 for 12pts)

The poisonous spores disperse (ending the nausea) and the enemy react...

Enemy 1 tries to slam again into Linos, but misses the taur. Linos is still visibly injured, but doesn't look to be backing down. The fungus releases its now common defense mechanism: spores!
Enemy 2 slams a fungus-y extension into Coer, hitting him with a solid blow (Hit AC25. Coer takes 11pts dmg!)
Enemy 3 can't catch a break, and continues to miss Kane (Hit AC17 and 15 - both misses!)
Enemy 4 likewise misses Shem (Hit AC10 and 4 - both misses!)

Map - Round 4

Enemy 1 - AC17 - 37dmg
Enemy 2 - AC17 -
Enemy 3 - AC18 - 1dmg
Enemy 5 - AC18 - Fried to a crisp

Notes:
- This entire area is considered difficult terrain. It costs 2 squares of movement to move 1 square. You need the Nimble Moves feat to 5ft step in difficult terrain.
- Anyone more than 10ft away from you has partial concealment as a result of the vines, roots, and short bushes that cover much of the ground.
- The undergrowth also increases the DC of Acrobatics and Stealth checks by 2 because the leaves and branches get in the way.


Kane' Ma'Kai (SteveK) AC18/ T18/ F15/ CMD 20) HP 47/40  d20+5=17 ;
Friday October 11th, 2013 11:17:55 AM

Kane' may be in the form of a lion, but he still has the mind of a half-elf, and can easily see his attacks are making little impact, and so the Bloodwitch changes tactics. Slightly.

Instead of killing the plant, Kane' just wants to keep it in play. Pouncing on the Plant, Kane'-Lion Grapples the foe, keeping its attention only on Kane'!

.....Effects
Shield of Faith: +2 deflection AC

Beast Form II: +4 STR, -2 DEX, +4 Nat AC (A: +5 bite, claw, claw D: d8+3, d4+3 x2, pounce, rake)

.....Spells
0 - *
1 - 3+1
2 - 2+1
3 - 1+1

.....Actions
Full Attack: Grapple AC 17 (Pounce = no AOO)

Shemeska HP 54 - AC 19/15/14 - CMD 22 - F+5/R+11/W+2  d20+10=22 ; d20+10=16 ; d8+6=12 ; d8+6=12 ;
Friday October 11th, 2013 11:44:45 PM

Shemeska makes some room (5-foot step south) and attacks his harasser (E4).

Deadly Aim + Rapid Shot (regular arrows since either way gets damage reduction)

1. Attack 22, Damage 12
2. Attack 16, Damage 12

(IanSub) Coerator AC 17/16/14 -- CMD 21 -- HP 36/47  d20+7=22 ; d20+6=20 ; 2d6+4=12 ; 2d6+4=10 ;
Saturday October 12th, 2013 12:54:51 AM

Coer retaliates against the plant creature in front of him!
--------------------
Flurry of blows against E2
Attacks: 22, 20
Damage: 12, 10

Spirysn'rar Kilarn (Ian) AC 9/9/9 - CMD 14 - HP 13/20  d20+8=11 ;
Saturday October 12th, 2013 1:04:59 AM

Spire tries to cast a spell, but can't focus so close to combat. If he survives the ensuing attack, he will run back from the enemies.
--------------------
DC 19 Concentration Check: 11, fail
If he survives E2's attack of opportunity...
Move to S24

(Brock) Jozhur AC19/14/15--CMD 16--HP 30/43 
Saturday October 12th, 2013 2:05:27 AM

Feeling somewhat better, Jozhur heads back towards the fray. (Move to T22)



Zeoll (Cayzle) (AC18 HP12 of 33)  d20+15=29 ;
Sunday October 13th, 2013 8:03:32 AM

Zeoll ponders throwing his tanglefoot bag now, but deems the chance of success too low. So he casts his true strike spell, and plans to throw next round. (as a verbal only spell, true strike has no chance of failure with the tower shield)

He decides he wants to throw alchemical fire rather than the tanglefoot goop. He sets the bag down and draws a flask of liquid fire.

He keeps alert, too. Perception 29. Are there any other enemies hidden? Are these things attacking with coordination? Is number one holding back because it is so wounded?

The Day of the Triffids - DM RobC - Round 4 
Monday October 14th, 2013 9:48:23 PM

DM post being typed up right now....

The Day of the Triffids - DM RobC - Round 5  d20+3=16 ; d20+3=14 ; d20+8=28 ; d20+8=9 ; 2d8+6=17 ; d20+11=19 ; 3d6=7 ;
Monday October 14th, 2013 10:30:10 PM

Apologies for the lateness of this post. I will try to ensure that everyone gets time to post and that I get 5 in this week

Kane decides that no, they will not die like dogs - they will fight like lions! He grapples at the plant creature, but finds it difficult to find a firm grip on its leafy tendrils (Q: A pounce attack is made as part of a charge, meaning you have to move at least 2 squares towards your target. Aren't you too close to charge?) The leafy beast tries to kick Kane away, but alas without success (AoO missed)

Shem backs away from his opponent to get a better shot but finds he only has time to get away one shot. It hits his target squarely (Per my past 4 posts: "You need the Nimble Moves feat to 5ft step in difficult terrain." However since you are moving I will give you the benefit of moving farther than just 5ft and outside the 10ft reach of the critter. The enemy misses on its AoO

Coer decides that now is the time, and unleashes a flurry of blows against the fungus creature that dare attack him. His blows are fast and solid as he sinks his fists deep into the yellow mush.

Spire has an idea for a spell, but must have been so impressed with Coer's attacks that he just can't focus. The fungus finds just the right moment to attack as Spire momentarily drops his guard (Attack vs AC9: 28 = Nat 20. 9 = Fail to confirm crit. Spire takes 17dmg!). The party wizard drops to the ground, covered in a mess of yellow spores. Spire is dying!

Jozhur no longer feels nauseated, and even blind feels nothing can hold him back. He moves back into the fray

Zeoll stays alert and draws a flask of alchemical fire. He can't see any other enemies hidden in the bushes - though he didn't see these ones coming either. The enemies look to be attack in coordination, and the only thing that seems to be stopping the enemy ahead is the injured centaur Linos. Even from here Linos looks like he may succumb to the creature but he fights on like a veteran, doing what he can to buy the party just a little more time to come up with a strategy.

Linos yells in anger and brings the handaxe down on the plant ahead of him, cleaving it in two and spraying himself with pieces of the fungus in the process (Hit AC19 for 7dmg. Enemy 1 = dead). With his other hand he holds his side. There are no signs of blood, but you can be sure his ribs aren't meant to look like that.

The injured centaur moves south and stands shoulder to shoulder with Coer. A rare sight indeed - centaur and minotaur fighting side by side.

Map - Round 5

Enemy 1 - AC17 - dead - cut in twain
Enemy 2 - AC17 - 22dmg
Enemy 3 - AC18 - 1dmg
Enemy 4 - AC18 - 7dmg
Enemy 5 - AC18 - Fried to a crisp

Notes:
- This entire area is considered difficult terrain. It costs 2 squares of movement to move 1 square. You need the Nimble Moves feat to 5ft step in difficult terrain.
- Anyone more than 10ft away from you has partial concealment as a result of the vines, roots, and short bushes that cover much of the ground.
- The undergrowth also increases the DC of Acrobatics and Stealth checks by 2 because the leaves and branches get in the way.


Shemeska HP 54 - AC 19/15/14 - CMD 22 - F+5/R+11/W+2  d20+8=19 ; d10+2=7 ;
Monday October 14th, 2013 11:59:19 PM

ooc: That's just great. Spire is dying again. The die roller might have a grudge against you.

Shemeska pulls his sword, deciding that it is time to get close and personal with these creatures.

Move to Q21. Target E4.
Attack 19.
Damage 7.


Zeoll (Cayzle) (AC18 HP12 of 33)  d20+19=25 ; d6=1 ;
Tuesday October 15th, 2013 12:18:07 AM

Zeoll throws his alchemical fire at enemy E3. His attack is at +2 BAB -1 size +2 dex -2 shield -2 range +20 true strike, for a total +19. He hits a touch AC 25 for 1 hp fire damage this round. Next round he'll do another 1d6, unless the plant tries to drop to the ground and put itself out.

Zeoll then moves 20 ft south to 25-26-Y-Z. His goal for next round is to maneuver so that Kiril, Shem, Jozhur, and most of all Spire are within range of a curing channel, but so that the plants are not. He shouts to his friends, "I'll cure Spirre in a moment!"

(Brock) Jozhur AC19/14/15--CMD 16--HP 30/43  d20+7=12 ;
Tuesday October 15th, 2013 2:55:11 AM

ooc: Not really sure how blindness is handled. Since Jozhur has been blind the whole time, would he have any awareness of Spire's location and condition. M

Perception: 12

Spirysn'rar Kilarn (Ian) AC 9/9/9 - CMD 14 - HP -4/20  d20-5=13 ;
Tuesday October 15th, 2013 9:09:20 AM

Spire falls to the ground, entering the familiar realm of unconsciousness. Luckily, he manages to stabilize this time, only coughing up a bit of blood. (Con Check: 13, stabilized)

(IanSub) Coerator AC 17/16/14 -- CMD 21 -- HP 36/47  d20+6=15 ; d20+7=19 ; 2d6+4=10 ; 2d6+4=8 ;
Tuesday October 15th, 2013 9:11:52 AM

Coer continues with his all-out assault on the creature before him.
--------------------
Flurry of Blows on S16
Attacks: 15, 19
Damage: 10, 8

Kane' Ma'Kai (SteveK) AC16/ T16/ F13/ CMD 18) HP 47/40 
Tuesday October 15th, 2013 9:52:59 AM


The plant slips out of Kane's lion-like grasp, and the Bloodwitch prepares to attack again when he sees Spire go down. Not this time! Kane' immediately dismisses the spell keeping him in lion form and, ignoring the large plant creatures and their buffetting attacks, the half-elf ducks and tries to cover Spire's body with his own. Yet the difficult terrain only gets him half-there!

"Be strong for only a moment more, my friend, and my Akua will heal you.", Kane' calls to Spire.

.....Effects
Shield of Faith: +2 deflection AC

Beast Form II: +4 STR, -2 DEX, +4 Nat AC (A: +5 bite, claw, claw D: d8+3, d4+3 x2, pounce, rake)

.....Spells
0 - *
1 - 3+1
2 - 2+1
3 - 1+1

.....Actions

Dismissing a spell is a standard action that does not provoke attacks of opportunity. (Beast Shape is Dismissable) return to 5x5 at U,16

Move: 15' through difficult terrain to U,19

Moving from a threated square E2, invite three AOOs.



(Brock) Jozhur AC19/14/15--CMD 16--HP 30/43 
Tuesday October 15th, 2013 6:09:54 PM

Feeling pretty useless, Jozhur steps forward and falls on Spire in an attempt to protect the unconscious person he is sworn to protect.

---------
Move to T21, prone on top of Spire.

Shemeska HP 54 - AC 19/15/14 - CMD 22 - F+5/R+11/W+2 
Tuesday October 15th, 2013 11:08:46 PM

ooc: checking in.

The Day of the Triffids - DM RobC - Round 6  d20+3=23 ; d20+3=10 ; d6+2=8 ; d20+3=12 ; d20+11=31 ; d20+11=19 ; 4d6=18 ;
Wednesday October 16th, 2013 12:46:56 AM

Shem draws his sword and moves to attack the plant beast ahead of him. His skills with the blade do not match his skills with a bow however, and as he draws near he feels a decent impact upon the side of his head (AoO from moving through a threatened space. Hit AC23 - Nat 20. Failed to confirm crit. Shem takes 8 damage!) He does manage to slice a few tendrils free however.

Zeoll throw the fire at his nearest target, but only manages to set a few vines alight this round. He then moves further away from the immediate battle.

Spire's constitution has taken many a battering of late, and looks to finally be toughening up. His body automatically stabilises his vital organs and his breathing becomes steay.

Jozhur - though blind - knows that Spire is in trouble. He throws himself down upon the wizard in an attempt to shield him from further injury.

Kane too moves closer to aid the fallen ally. The enemy fungus tries to smother Kane, but the witch ducks the blow (AoO vs AC16: 12 = Miss)

Coer unleashes another flurry of blows, but finds the movement of his target harder to predict this time, and only manages to land one solid blow.

Linos looks enraged by the battle, though fatigued and badly wounded. He fights on viciously slicing at the plant creature with what might he has remaining (Hit AC31 - Nat 20. AC19 confirms crit. Linos does 18damage with his first attack) The fungus drops to the ground, lifeless and inanimate. Linos' eyes are wide and he has his axe raised and ready to assault the next target.

The tide of the battle has clearly turned...

Enemy 3 makes a series of noises. If you speak Sylvan Highlight to display spoiler: {"Withdraw!"}. It then scampers away into the wilderness.

Enemy 4 follows suit (Shem gets to make an AoO) and heads for the nearest tree.

Map - Round 6

Enemy 1 - AC17 - dead - cut in twain
Enemy 2 - AC17 - dead - cut in twain
Enemy 3 - AC18 - 1dmg
Enemy 4 - AC18 - 9dmg
Enemy 5 - AC18 - Fried to a crisp

Notes:
- This entire area is considered difficult terrain. It costs 2 squares of movement to move 1 square. You need the Nimble Moves feat to 5ft step in difficult terrain.
- Anyone more than 10ft away from you has partial concealment as a result of the vines, roots, and short bushes that cover much of the ground.
- The undergrowth also increases the DC of Acrobatics and Stealth checks by 2 because the leaves and branches get in the way.


Zeoll (Cayzle) (AC18 HP27 of 33)  d6=6 ; d20+16=17 ; d20+10=27 ; d6=5 ; d6=3 ; d6=2 ; d6=3 ; d6=2 ;
Wednesday October 16th, 2013 7:41:57 AM

E3 takes more fire damage this round: 6 hp.

Zeoll hears the one speak in Sylvan, and the word it speaks is no surprise, but the fact that it speaks IS a surprise! He watches carefully as the retreating creatures move, to see how they interact with the ground, and how they they leave signs of their passage. Perception 17, Survival to track 27.

The old liontaur takes a move action to get closer to his friends, and then channels positive energy, calling on Queen Maab to heal his friends. Everybody heals 5 hp damage in this round. (and see below)

He is alert to see if his curing revives any of the fallen enemies.

==========

If we are out of combat ...

Zeoll asks Linos what those things are, and more importantly, what they want. The liontaur proposes to the group that he and Linos could likely track them back to their lair if there might be some value in that. Perhaps they are evil, and should be uprooted, so to speak? Perhaps they might have information, if one could be captured? Perhaps they have loot?

Zeoll smells one of the fallen foes, so as to better recognize these things in the future, and to be able to track by scent.

He picks up the tumblefoot bag he had set down.

He also releases more blasts of positive energy ... four more cure 3+2+3+2 ... Everyone heals a total +15hp with five channels altogether.

DM SANITY INFO

Cleric Spells prepared this morning:
0th Level: Guidance, Create Water, Light, Stabilize
1st Level: Command, Command, Rose's Temp Control, Elf Vision

Sorcerer Slots available: 4 1st level spells

Fey Domain Invisibility: Used 2 rounds of 7.
Healing Channels: Used 5 of 7.

+1 morale bonus on attack rolls and on saving throws against fear effects for 4 minutes with Bless

Kane' Ma'Kai (SteveK) AC16/ T16/ F13/ CMD 18) HP 47/40  3d8+5=14 ;
Wednesday October 16th, 2013 9:43:50 AM

For a wonder, Kane' is unharmed, but as the half-elf still feels the soothing touch of Zeoll's healing he knows he is not needed immediately for Spire or the others of the Lionfish. The plants make noises as they withdraw, much more like animals than plants, but again, that is a worry for another time for Kane'.

The Bloodwitch immediately turns and rushes to heal Linos, the one who did the lion's share of the fighting, and looks extremely hurt. Not to mention that his skills and position as Stallion's liaison is critical in any eventual evidence against Captain Annoir, and the young centaur is probably the most important person of the group!

" Ho'olu komo la kaua ko'u Akua Lono a'ole hakaka no kea koa", he breathes in prayer, laying a hand on Linos' side to heal him of some of his wounds.

.....Effects
Shield of Faith: +2 deflection AC

.....Spells
0 - All
1 - 3+1
2 - 2*+1
3 - 1+1*

.....Actions

Move: 15' through difficult terrain to S,17

Standard: Cure Serious Wounds; 14 healing to Linos

Spirysn'rar Kilarn (Ian) AC 9/9/9 - CMD 14 - HP 13/20  d6=2 ;
Wednesday October 16th, 2013 12:13:28 PM

Spire takes a shuddering breath, sitting up quickly and coughing horribly. He looks around, realizing that his eyes are still clouded, and calls out, "Are they gone? Did we win?" He touches the eye strung around his neck, letting another wave of energy out the heal himself. (Channel Energy for another 2)

(Brock) Jozhur AC19/14/15--CMD 16--HP 43/43 
Wednesday October 16th, 2013 3:54:06 PM

As Spire starts to stir, Jozhur gets back to his feet and tries to rub the stars from his eyes.

"What happened? I can't see a thing."

Shemeska HP 54 - AC 19/15/14 - CMD 22 - F+5/R+11/W+2  d20+8=15 ; d10+2=10 ;
Wednesday October 16th, 2013 11:43:28 PM

Shemeska takes another swing as the plant monsters retreat. (Att 15, Dam 20). "And stay away, you compost heaps!"

The drow turns to Jozhur. "You were affected by hallucinogenic spores. You started writhing on the ground and babbling like an idiot. Spewing all sorts of deeply-held secrets and what-not. I wouldn't have guessed you wet the bed until the age of 15 summers."

Following combat - DM RobC 
Thursday October 17th, 2013 1:37:52 AM

With combat now seemingly over, the heroes take a moment to take stock and recover. Spire took the brunt of the enemy ambush, but recovers well thanks to healing from Zeoll. Linos too receives the blessing and Kane's healing touch, and Spire channels more healing to the group.

"Plant Imbued Apes - or at least some variety of them" Linos responds to Zeoll's question "Most are quite docile, though when their habitats are threatened they can become very protective. They don't have lairs as such but live in groups high in the trees. As for 'loot' as you call it, I doubt they would have anything you would consider valuable. Tracking them would be near impossible, and I would advise against trying to find any such lair. That was likely just a small hunting party. I don't think we are prepared for an assault on a group of them"

Jozhur and Spire remain blinded by the spores. Shem takes the opportunity to make light of the situation with some light ribbing at Jozhur's expense.

Kane' Ma'Kai (SteveK) AC16/ T16/ F13/ CMD 18) HP 40/40  d20+11=13 ; d20+12=27 ;
Thursday October 17th, 2013 9:55:55 AM

Kane' is not eager at all to follow the Plant-Apes into their home territory after the group only barely beat them back and two friends are still blinded. He frowns his disapproval at Shemseka's humor, but has to admit that the drow's levity makes him feel things are not as bad as they actually are.

The Bloodwitch studies the blindness to see if it is induced by poison or curse that he will be able to reverse the effects. "Linos, do you know of any herbal remedy for Spire and Jozhur's condition? If not, we may have to turn back until they are better."

.....Effects
Shield of Faith: CL5; 1/5 minutes; +2 deflection AC;

Gift of Alemi: (from GG retirement of Blackbird Lake) expires

.....Spells
0 - All
1 - 3+1
2 - 2*+1
3 - 1+1*

.....Actions

Detect Poison (for Poison) Cantrip on Spire and Jozhur
Detect Magic (for Curse) Cantrip on Spire and Jozhur

Skill: Spellcraft: 13 to identify cause of blindness
Skill: Heal: 27 to identify cause of blindness

OOC: A 5th level Bloodwitch can cause, but not remove blindness :-(

OOC: DMs, I sent an email about a mid-adventure surgury for Kane' because the party has no meat-shield and is VERY vulnerable.


Zeoll (Cayzle) (AC18 HP29 of 33) 
Thursday October 17th, 2013 12:45:45 PM

Zeoll does his best to help Kane, casting guidance on him to boost his skill checks by +1 each.

Hearing what Linos has to say, Zeoll shrugs. "Well, then, maybe it would be best if we high-tailed it out of these plant-ape lands."

He proposes that the group continue on its way -- maybe doubling back and going around if we are now headed deeper into ape territory.

(Brock) Jozhur AC19/14/15--CMD 16--HP 43/43 
Thursday October 17th, 2013 12:54:46 PM

"Very funny Shemeska, but I can't see a damned thing and we're deep in this wilderness."

"Whatever we do, I'll need to be led along. I assume Spire is in rough shape too..."


Shemeska HP 54 - AC 19/15/14 - CMD 22 - F+5/R+11/W+2 
Thursday October 17th, 2013 11:45:19 PM

"While it would undoubtedly be an indignity, I believe our best chance of getting out of here with everyone intact is for our disabled party members to be assisted." He gives a knowing look to Linos. "I'm certain that carrying a blind man out of certain danger would qualify as an acceptable circumstance to break your taboo against passengers on your back."

Following combat - DM RobC 
Friday October 18th, 2013 12:16:36 AM

"It is not a taboo, merely an indignity - " Linos responds to Shem, not at all menacingly " - but one often overlooked following a battle. I will carry the human if two of you can manage the elf" He makes his way over to Jozhur and guides the rogue aboard.

"Once we make camp I will seek out the herbs necessary to brew a remedy for their lost vision. I recommend we push ahead and clear this area lest the apes return" he responds to Kane's concern for the party. Kane detects a lingering magical aura on both Jozhur and Spire, but to his knowledge the aura is different to that he often sees when he casts the blindness spell. This is likely something else.

Kiril looks quite banged up by the battle, and Kane' detects he caught a strong dose of poison of some kind. "I'll take him back to the port to be treated" Coer advises "It'll be easy enough for me to follow my own footsteps" (OOC: Kiril and Coer will be awaiting the party back at the Lionfish or will be able to return back in the game as soon as their players are back in action)

With Coer and Kiril departing to the south, what will be the party marching order to head north? I assume Linos will still take the lead? Spire will also need assistance or a guide.

Kane' Ma'Kai (SteveK) AC14/ T14/ F11/ CMD 18) HP 40/40 
Friday October 18th, 2013 11:21:31 AM

Kane' is worried, seeing Coer and Kiril go back to town and guard the Lionfish as well as heal Kiril. It has to be done, but leaves the group even more vulnerable. He summons his warrior spirit, bucking up his courage.

"Linos, thank you for carrying Jozhur. Zeoll, can you handle Spire on your back, and Spire can hold on as long as we are only walking. Shemseka, you and I will have to take the front and back to best guard our wounded until the blindness can be removed."

It is phrased as a request, but as the oldest crewmember of the Lionfish that is still in full ability, Kane' quietly but insistently takes charge. The half-elf will lead the group with Linos (with Jozhur on his back) directly behind to provide directions. This also automatically keeps Linos down to a walk that the others can keep up. Then comes Zeoll with Spire on his back, and Shemseka with his bow both guards the back and covers the flanks.

"Are we ready? Good, then let us move. Linos Sir, please indicate the way."



Zeoll (Cayzle) (AC18 HP29 of 33) 
Friday October 18th, 2013 1:37:59 PM


Zeoll grimaces. "Sorry, Kah-nay, Spirre, but I'm an old liontaurr whose strrong days have past. My crreaky old back won't bearr the weight of ourr frriend Spirre. But I'll keep close to him, and I do have a good shoulderr to lean on, anyway. I'll guide him along."

Spirysn'rar Kilarn (Ian) AC 9/9/9 - CMD 14 - HP 13/20 
Friday October 18th, 2013 3:42:09 PM

"My Lord Gargul grants me some ability to see through the darkness. I will simply need a guide to ensure I do not run into anything." The elf stumbles to his feet, rubbing his irritated eyes and taking a deep breath. I really must figure out how to stop myself from falling down every time something attacks us.

(Spire has Blind Fight as a bonus feat, doesn't do much, but he should be fine as long as someone is guiding him along.)

(Brock) Jozhur AC19/14/15--CMD 16--HP 43/43 
Friday October 18th, 2013 10:50:05 PM

Jozhur gladly climbs onto the Centaur's back.

"Thank you Linos, I am in your debt."

Shemeska HP 54 - AC 19/15/14 - CMD 22 - F+5/R+11/W+2 
Friday October 18th, 2013 11:58:56 PM

ooc: Hey, DMs! The players in this game have been discussing via email our two players who have recently departed. In particular, our lack of party balance. We no longer have a point-man for combat. It is possible for Kane' the bloodwitch to buff himself to take over the role of tank, but it would require quite a bit of leg-work and his talents might be better used elsewhere.

Would it be alright if I had some surgery on Shemeska to fill this gap?

Following combat - DM RobC 
Saturday October 19th, 2013 1:44:08 AM

OOC: Since we have a new PC joining the ranks, let's hold off on any surgery for a week or so. Let's see what sort of PC he chooses and then determine the group balance. Sound like a plan?

Shemeska HP 54 - AC 19/15/14 - CMD 22 - F+5/R+11/W+2 
Sunday October 20th, 2013 4:17:34 PM

ooc: Okey-dokes.

The end of a long day - DM RobC 
Monday October 21st, 2013 8:05:06 AM

Kane takes the lead, with Linos shortly behind. Jozhur rides aboard the centaur and finds the ride surprisingly smooth.

Zeoll offers a shoulder to support Spire, but that is the best he can do.

Under Linos's guidance the party make slow progress through the jungle. Fortunately there are no more encounters as the day draws to a close.

Linos calls the group to a stop at the base of a large tree where he aids Jozhur dismount. "We should make camp here for the night. I will see what bounty nature will provide for us" He begins to scavenge for unknown things.

OOC: We should be introducing our newest player (Craig) and his PC (Magana) in the coming days! In the mean time, can I get details on how/if the party will be setting up watches

Kane' Ma'Kai (SteveK) AC14/ T14/ F11/ CMD 18) HP 40/40 
Monday October 21st, 2013 9:50:08 AM

Kane' is grateful for the stop, and looks around to figure out how to set up a 'camp'. He immediately sees the wisdom in delegating tasks to those who are good at it.

"Shemseka Sir, you are the best at woodcraft, I believe. Tell us what to do and we'll help to set up 'camp'. For night watch, I'll take first, Zeoll take second, and Shemseka third. If Jozhur and Spire are healed by then, they take 4th and 5th watch; all evenly spaced from after dinner to first light. If not, Shemseka, you will wake Linos for 4th watch, and I shall take last for a second watch the first night. This let's those with best night vision and perception be in the darkest of the night."

................

Sets up guard schedule; 1 1/2 hour each; total 7.5 hours. (With a relaxing hour before watch stars and after watch is over, should provide enough rest for everyone, yes?)

Kane'
Zeoll
Shemseka
Jozhur (Linos)
Spire (Kane')


Zeoll (Cayzle) (AC18 HP33 of 33)  d20+5=19 ; d20+9=10 ; d6=3 ; d6=2 ;
Monday October 21st, 2013 10:26:04 AM

"Excellent idea, Kah-Nay," Zeoll agrees.

That night, the old liontaur will entertain anyone who will listen with prayers, tales, and songs about the Fae King and his wife.

Perform Oratory 19, Perform Song 10. (both rolls boosted with Guidance cantrips) (I suppose I could have just taken ten? Then the results would have been 15 and 19, respectively.)

[OOC: Anyone who listens to Zeoll for three hours gains a +2 divine bonus to their next save. This benefit lasts until used or until the end of the module. This is Zeoll's "Spread the Word" ability of his Cradled prestige class. You can be of any religion to join, and the conversation is NOT an attempt to convert anyone.]

Before he goes to sleep, Zeoll uses his last two Healing Channels, curing everyone another 5 damage.

Magana (Craig) (AC19 HP57/57 CMD22 F+7/R+3/W+2) 
Monday October 21st, 2013 2:09:11 PM

(OOC: test post for header link formatting - Greetings all!)

Magana (Craig) (AC19 HP57/57 CMD22 F+7/R+3/W+2) 
Monday October 21st, 2013 2:19:09 PM

(OOC: test #2 for adding email link)

(Brock) Jozhur AC19/14/15--CMD 16--HP 43/43 
Monday October 21st, 2013 4:33:26 PM

Jozhur does what he can to pitch in at making camp, which isn't much. He hopes Linos returns with a cure for Spire and himself.

------------
Blind
2 strength damage

Welcome to Bonetown, Craig!


Spirysn'rar Kilarn (Ian) AC 9/9/9 - CMD 14 - HP 20/20  d6=5 ;
Monday October 21st, 2013 9:34:24 PM

Spire stands to the edge of the campsite, blinking as he stares at nothing in particular. As Zeoll finishes up his healing, Spire adds some of his to the mix to top himself off. He listens to the Liontaur's tales, but contributes nothing.

(Channel Energy: Heal everyone for another 5)

The end of a long day - DM RobC 
Monday October 21st, 2013 9:57:49 PM

OOC: Uh, Ian/Spire - do you want to double check your AC? Is it really 9/9/9? I suspect it isn't and this could be why you often take such a pummeling

DM Donna: Indeed--according to your own CS, it says your AC is 13/13/11

Shemeska HP 54 - AC 19/15/14 - CMD 22 - F+5/R+11/W+2  d20+11=15 ; d20+8=22 ;
Monday October 21st, 2013 11:59:14 PM

ooc: Spire is awfully squishy.

Shemeska sets to work directing the party in establishing a campsite. He identifies the best places to gather branches and leaves for temporary shelter, block their fire from line of sight in the woods, and erect a small blind for a lookout to watch over the camp.

Know (nature) check 15
Survival check 22


Kane' Ma'Kai (SteveK) AC14/ T14/ F11/ CMD 18) HP 40/40  d20+8=26 ; d20+8=11 ;
Tuesday October 22nd, 2013 9:59:38 AM

Kane' is thankful that his assessment of Shemseka was correct, the half-elf himself not even knowing how to set up a tent let alone the other 'camp' activities.

He keeps a piercing eye out during his first watch, but is more lackadaisical in his second stint.

...............

Perception: 26
Perception: 11

ooc: Welcome Craig and Magana! :-)

And the day isn't over yet! - DM RobC 
Tuesday October 22nd, 2013 10:01:00 AM

Linos begins foraging around for herbs that may aid the blinded members of the party. By the rejected way he mumbles to himself, it is clear he is having no luck. He nods in approval though as he watches Shemeska gather branches and leaves that have already fallen to the ground rather than cutting anything fresh.

Jozhur tries to aid them, but finds himself just getting in the way. The rest has given him time to recover his strength, but his vision is still impaired - as is Spire's.

Spire and Zeoll combine forces to channel healing energy across the entire camp. This is followed by Zeoll recanting many a tale about Eberyon and Maab. The linotaur sure has a lot to say on the subject, and seems to go on for hours.

The party set in for the night with the watch set as:
Kane'
Zeoll
Shemseka
Jozhur (Linos)
Spire (Kane')

The first three watches are uneventful. Noises can be heard all around as unseen creatures of the night go about their business, but always staying away from the party.

On the fourth watch, Linos and Jozhur take to guarding the camp. Linos sets to resting directly next to Jozhur, perhaps taking pity on the rogue.

"You had a rough day today" he says quietly as he settles in. "When I was young, one of the druids in our village explained to me the balance that must exist in nature and that unfortunately nature does not always agree with this balance. Her lesson stays with me to this day. To help maintain the balance I set about fashioning this axe."

He takes hold of Jozhur's hand and rests the axe horizontally on his open palm. The axe is weighted perfectly. "I crafted the handle from the branch of a fallen Whistal tree. It took some time to trade for the oil I required to treat it and polish it the way I wanted. The blade I shaped and sharpened for no less than twelve weeks. And when it was done, I returned to the druid for her blessing. It has served me well, but I find my talents now lie with a bow. I therefore gift this to you that you may help maintain nature's balance" Linos takes his hand away from the axe. "That and it may mean you hit something for a change" he chuckles as he lightens the mood.

Jozhur receives a hand-axe! Now if only he could see the thing...

Linos's expression changes and he furrows his brow. The animal noises to the south have stopped. The centaur already has his bow in hand with an arrow ready in the other. He gives a small kick to the feet of those currently asleep and motions for quiet as each person awakens.

Spirysn'rar Kilarn (Ian) AC 9/9/9 - CMD 14 - HP 20/20 
Tuesday October 22nd, 2013 10:44:03 AM

Spire wakes up slowly, unsure of what is going on.

OOC :: Usually, he has a +2 Dex and +1 deflection bonus, but being blind robs me of my Dex bonus and imparts a -2 AC penalty, leaving Spire with a 9 AC.

Magana (Craig) (AC19 HP57/57 CMD22 F+7/R+3/W+2)  d20-6=2 ;
Tuesday October 22nd, 2013 12:23:39 PM

A large figure, which appears to be trying to move quietly but clearly failing (stealth 2) emerges from the forest and peers around the encampment.

"Linos?" queries a rumbling voice from the minotaur shaped shadow. Again the creature seems to be trying to keep the volume level down, but again failing miserably.

Finally spotting the centaur, and not inconsequentially the readied bow, the minotaur raises its hands. "Peace, comrade. It's Magana. I've come to take up your offer to impart your wilderness lore unto me."

If Linos does not lower the bow, she stand motionless.

If he does:
The form steps closer to the low-flickering fire revealing the imposing form of a female minotaur with near-white fur, clad in well-kapt chainmail with a large flail hanging from a spring-hook at her waist.

Zeoll (Cayzle) (AC18 HP33 of 33) 
Tuesday October 22nd, 2013 2:24:12 PM

Zeoll wakes, casts True Strike, and draws a tanglefoot back. All without even taking the time to stand.

He is ready to throw when the newcomer appears, plainly someone who knows their centaur guide.

"Hmph!" he thinks.

(Brock) Jozhur AC19/14/15--CMD 16--HP 43/43 
Tuesday October 22nd, 2013 5:22:30 PM

Jozhur balances the axe in his hand for a moment, then runs his hand over the blade. "Well, I don't know what to say. Thank you, Linos. I'm afraid I'm not much with an axe, but I do appreciate a beautiful blade, too bad I can't admire it. I'll see that it remains safe, though if you want to see it put to good use, it would be better off in someone else's hands."

Upon hearing the commotion, Jozhur hunkers down and keeps quiet, tightly gripping the ax.

----------
Blind

Shemeska HP 54 - AC 19/15/14 - CMD 22 - F+5/R+11/W+2 
Tuesday October 22nd, 2013 10:40:29 PM

ooc: Sorry. Sick today. Took medicine. Posting tomorrow morning.

Centaur Island or Minotaur Island? - DM RobC 
Wednesday October 23rd, 2013 2:35:34 AM

Jozhur and Spire are in the dark more than the rest as to what is going on.

Zeoll is quick to his feet and ready to react. The only thing staying his hand is that the intruder knows their guide by name.

A not so subtle minotaur emerges from the bushes clad in chainmail. An imposing figure to be sure, and one unexpected on Centaur Island.

Linos lowers his bow with an audible sigh. As if having one minotaur stomping about wasn't bad enough, here comes another. "Magana? I should have guessed as much by all the noise you were making. No doubt destroyed half the foliage between here and the port. And would you watch your step! You've just about flattened that asterion bush!" The centaur shakes his head as he finishes his lecture.

"Now isn't the time for a wilderness lesson. That said, this may be one of the few times your presence might be useful. It seems these outsiders could use some aid. There may even be the opportunity for battle if you stick with us. Only if you are up for it, of course" Linos grins at the challenge to Magana.

Zeoll (Cayzle) (AC18 HP33 of 33) 
Wednesday October 23rd, 2013 6:16:41 AM

Clearly, these are old friends. For the benefit of the blind, Zeoll says, "We've encounterred a minotaurr, known to Linos, evidently named Magana."

Zeoll puts away his tanglefoot bag, stands tall, and approaches the newcomer.

"It is always good to meet a sisterr taurr," he says, holding out a hand. "I am Zeoll, an old wanderrerr, and it is trrue that we could use a hand."

Zeoll is an old liontaur with more grey in his mane than anything else. He has no armor, but he carries a honking big tower shield carved with sigils and signs honoring the fey king and his queen. There are wemic clan beads and a feather braided into his mane and tail-tuft. His clothes are bright orange and yellow and red.

Shemeska HP 54 - AC 19/15/14 - CMD 22 - F+5/R+11/W+2 
Wednesday October 23rd, 2013 10:27:30 AM

A drow clad in black leathers with a bow and quiver on his back turns to the blind members of the party. "She is a woman of large frame. Armor and lots of weapons." He turns to Magana. "Greetings. I am Shemeska. If you could be bothered for a short time, we have need of assistance. Several of our fellows have been stricken blind."

Magana (Craig) (AC19 HP57/57 CMD22 F+7/R+3/W+2) 
Wednesday October 23rd, 2013 11:28:26 AM


Magana quirks a brow. " 'Woman?' I prefer 'Tauress' if you don't mind." With a quick exhale through her snout she seems to dismiss the slight. "But as far as the blindness goes, I may be able to help there. Trophy's liberated from fallen foes come in handy betimes."

Her large backpack thumps to the ground and she squat to rummage through it, eventually producing three scrolls and an arrow.

"I was told by one knowledgable in matters of magic that one of these is a healing scroll (Cure Mod lvl 2) and two are for curing blindness (Remove Blindness). The arrow causes sleep I was told (Sleep Arrow). I was saving it for a prank, but if one of you has need of it, I'm weary of finding it in my possession."

She offers the items to any takers.


Magana (Craig) (AC19 HP57/57 CMD22 F+7/R+3/W+2) 
Wednesday October 23rd, 2013 12:11:48 PM


"And, yes, good centaur. It has been days since I've had a good battle. If you hold forth the opportunity to test my mettle along side your company, I would gladly fight at your side."

She turns to the liontaur and gives a slight bow. "Well met old warrior. I look forward to your tales of conquest."

Kane' Ma'Kai (SteveK) AC14/ T14/ F11/ CMD 18) HP 40/40  d20+11=19 ; d20+11=31 ; d20+12=26 ; d20+12=15 ; d20+12=16 ; d20+12=14 ; d20+12=14 ; d20+12=14 ; d20+12=22 ;
Wednesday October 23rd, 2013 12:18:53 PM

Kane' (Kah-nay) Ma'Kai shrinks back from the large, white, and very forward large ... Tauress, letting the others introduce and grow accustomed to the new warrior. He stays in the background, a bronzed half-elf wearing tan leathers fringed in reds and yellows, a tiny cauldron hitched on one hip identifying him as a Bloodwitch, those strange magicians that form tight bonds with powerful outsiders, Powers, or even the gods.

Yet, when she offers scrolls that can cure blindness, Kane' immediately strides up. "Greetings, Magana Ma'am, I am Kane' Ma'Kai. I can make immediate use of those scrolls to provide healing to two of our companions if you are willing."

Kane' will wait until the scrolls are handed over, not considering to grab anything, and will immediately turn to cast one on Spire and one on Jozhur.

Spire's casting is easy, but it takes several tries for Kane' to release the magic in the scroll to cure Jozhur of Blindness.

....................

Spellcraft to read scrolls; 19, 31

Use Magic Device to cast scrolls: 26, 15, 16, 14, 14, 22


Spirysn'rar Kilarn (Ian) AC 13/13/11 - CMD 14 - HP 20/20 
Wednesday October 23rd, 2013 7:20:50 PM

Spire sighs with relief as his sight slowly returns and the forest comes into focus around him. "Thank you, Kane. And you as well, madam." The frail elf bows low as a rat with bright white fur scurries from the folds of his robes and clambers onto its master's head. "My name is Spirysn'rar Kilarn, although most just call me Spire. I am an Eye of Gargul... although, only as of recently."" Spire stands rather tall, but makes up for it by lacking and width. His hair is a light shade of brown, and his eyes are a bright green.

The elf then immediately sits down and begins studying his spellbook. Fortunately, being blind did not hinder his ability to pray for spells.

(Brock) Jozhur AC19/14/15--CMD 16--HP 43/43  d20+7=26 ; d20+8=21 ;
Wednesday October 23rd, 2013 9:58:03 PM

Jozhur blinks a few times before looking over the Taur, "Such a magnificent Taur, thank you! And thank you, Kane, it's good to see again."

Jozhur hops to his feet and carefully looks over the axe Linos handed him. A fine blade indeed, just so awkward in my hand...

"Sorry, Jozhur Derile at your service. If its a fight you're looking for, we seem to have a knack for finding trouble."

Jozhur appears to be a fairly normal human, slightly smaller than average, with unkempt jet black hair that reached to his eyebrows. He moves very gracefully and a bit of a Mithral shirt can be seen concealed beneath his baggy dark gray clothing as he jumps to his feet. A fine longbow is slung across his back and several blades hang from his belt, including the axe Linos just gifted him.

--------------
Perception to examine axe: 26
Knowledge local to recognize any symbols/markings: 21

Centaur Island or Minotaur Island? - DM RobC 
Thursday October 24th, 2013 6:35:31 AM

Tensions ease as the newcomer introduces herself, and brings much needed supplies. Two of the scrolls are immediately taken up and used by Kane' to restore vision to Jozhur and Spire

Magana readily accepts Linos's invitation to join the party and relishes the thought of a battle in the near future.

With restored sight, Jozhur examines the axe gifted to him by Linos. The dark handle of the axe has been carved and polished to a shine from the fallen branch of a Whistal tree. Tauric runes down the side read "For when nature needs to be guided"

Linos seems less than interested with introductions - seeing as he knows everyone. "In the interests of staying alive a little longer, I suggest we keep the noise down and get some rest. Domi knows what we'll face tomorrow"

*** Everyone is awarded 3080xp for this scene! ***

Please continue with intros, prepping, etc. Assume the rest of the night is quiet and my next post will have the party starting a new day and a new scene for this module :)

Magana (Craig) (AC19 HP57/57 CMD22 F+7/R+3/W+2) 
Thursday October 24th, 2013 12:52:45 PM


Magana returns the unclaimed scroll and arrow to her pack and settles in next to Linos to lend her own watchfullness for the rest of his vigil. As she regards her new companions she is amazed that a party with so few warriors would set out into the untamed wilds this way.

She waits until they have returned to their rest, then in her best approximation of a whisper asks Linos, "What brings you out here with such a...", she pauses, searching for a military phrase in the Common tongue, then switches to Tauric for, "under-strength squad".

Following Linos' response (if any) and end of his watch she removes her armor and grabs some shut-eye.

(ooc: yay! xp!)

Kane' Ma'Kai (SteveK) AC14/ T14/ F11/ CMD 18) HP 40/40 
Thursday October 24th, 2013 6:39:13 PM

As things settle back down for the night, Kane' goes around and quietly makes sure that the others understand the watch schedule. Now that Jozhur and Spire are recovered, they have their watches, and Linos and Kane' are not supposed to be up for the 4th and 5th watches.

The half-elf taps Shemseka on the shoulder and pulls him aside to speak quietly. "Shemseka Sir, since you and Magana are both warriors, would you consider helping her understand what the Lionfish does in general and what we are doing in the middle of the Centaur forest? It probably would be best coming from you."

With any response from the drow archer, Kane' feels he has done all he can and goes to get some shut-eye until morning.

................

Sets up guard schedule; 1 1/2 hour each; total 7.5 hours. (With a relaxing hour before watch stars and after watch is over, should provide enough rest for everyone, yes?)

Kane'
Zeoll
Shemseka
Jozhur
Spire

(Brock) Jozhur AC19/14/15--CMD 16--HP 43/43  d20+12=31 ;
Thursday October 24th, 2013 7:06:39 PM

Jozhur happily assumes his watch, now that his sight is restored. He hides near the base of a tree and fidgets with a dagger as he keeps a lookout. (stealth: 31)



Shemeska HP 54 - AC 19/15/14 - CMD 22 - F+5/R+11/W+2 
Thursday October 24th, 2013 11:35:00 PM

Shemeska nods to Kane'. "I wouldn't mind at all." The drow sits himself down on the softest patch of grass he can find by the base of a tree and reclines slowly, stretching out his muscles. He sighs, laces his fingers behind his head, and turns to Magana with a laconic grin. "We are, dear tauress, essentially a marine-based mercenary paramilitary group. Our standard operating procedure is both practical and idealistic - fee-based or bounty-based services comprising the bulk of operations, with preference given to work that benefits the public good and social order. Command hierarchy is democratic and unitary, with our commonly-consented leader acting as a public face. Each member is a specialist, with expectations to take initiative in their own sphere of expertise. Separation is voluntary and without reprisal."

He winks at Magana. "Or in a nutshell, privateers with a heart of gold."

Magana (Craig) (AC19 HP57/57 CMD22 F+7/R+3/W+2) 
Friday October 25th, 2013 1:30:16 AM


"Thank-you, Shemeska is it?" She continues thoughtfully. "You have an admirable, and profitable, enterprise that I can support, I believe. What mission has brought you, a seemingly educated and motivated soldier, to marching through the backwoods of a," she smiles before continuing, "backward island full of backward-thinking centaurs?"

Centaur Island or Minotaur Island? - DM RobC 
Friday October 25th, 2013 7:21:10 AM

OOC: Hey guys! We have ANOTHER new player joining us (Joey Kelough) so I'm just going to slow things down for a few posts so we can get him in the game and playing asap too. Once the next scene gets going there's no real opportunity to intro anyone. Oooohhhhhh :)

===============

Magana asks Linos about the group's apparent lack of strength. "There was a minotaur with us earlier but he had to leave to safely escort one of the other outsiders back to port. As for me, Stallion Pholus 'requested' I provide an escort for them and to see that our laws are respected" The emphasis he places on 'requested' indicates it may have been more an order than a request.

Kane' is no doubt relieved that Jozhur and Spire can see again. He can now get a full rest and not have to worry about being too tired the next day.

Shem gives Magana a simplistic overview of the crew of the Lionfish. Privateers with a heart of gold? Time will tell. Magana's view of the 'backward-thinking centaurs' is met with a snort and smile from Linos. Who can tell what is going through his head at the moment?

Jozhur stealthily takes up watch. He stays alert whilst listening in on the conversations the others - Magana, Linos and Shem - are having.

===============

Morning brings with it the fresh prospect of finding Annoir, finding loot, and finding a fight. But in what order will that occur?

Linos wordlessly sets to making sure any disruption the encampment caused the environment is addressed.

Kane' Ma'Kai (SteveK) AC14/ T14/ F11/ CMD 18) HP 40/40 
Friday October 25th, 2013 2:06:53 PM

A morning arises and Kane' feels... reinvigorated. Again, letting Shemseka take the lead for breakfast and tearing down 'camp'. "Years and years, and I never knew putting a tent on the ground was possible let alone a nice way to spend a night."

Zeoll (Cayzle) (AC18 HP33 of 33) 
Friday October 25th, 2013 3:30:24 PM

In the early morning, Zeoll prays for his spells under the trees of the forest. "This is truly the Queen's place," he says, "out among the trees and plants she made back when the Wold was new."

Spirysn'rar Kilarn (Ian) AC 13/13/11 - CMD 14 - HP 20/20 
Friday October 25th, 2013 10:55:09 PM

Spire wakes up and immediately pulls out his spellbook, his eyes skimming over the familiar words as he relishes in his sight. When his spells are memorized, he will begin praying to Gargul. If Zeoll is still praying, and will allow him, Spire prays with the Liontaur.

(Brock) Jozhur AC19/14/15--CMD 16--HP 43/43 
Sunday October 27th, 2013 10:51:45 PM

Jozhur asks Spire to have a look at the hand axe given to him by Linos.

"Is this just a finely crafted axe or is there magic within it?"

Jozhur takes the time to listen to Zeoll's tales. He shares some of his own stories of his life growing up in South Harbor, how he grew up stealing to get by and travelled to Rum to start a new life, but wound up shipwrecked near Bonetown.

Spirysn'rar Kilarn (Ian) AC 13/13/11 - CMD 14 - HP 20/20  d20+14=31 ;
Monday October 28th, 2013 12:11:10 AM

Spire looks at the axe eagerly, casting [u]Detect Magic[/b] to see if any magic lies within. If there is, he will spend a moment determining what kind of magic. (Spellcraft: 31)

Zeoll (Cayzle) (AC18 HP33 of 33) 
Monday October 28th, 2013 7:02:58 AM

Zeoll is glad to pray with Spire. Zeoll honors the fey King and Queen, but he has the greatest of respect for Gargul, who he has met, and for whom he has done great deeds.

Up and shine sleepy heads! - DM RobC 
Monday October 28th, 2013 7:40:38 AM

Morning rituals commence. Zeoll and Spire pray together in the untouched wilderness. They feel completely at peace as they meditate.

Kane and Shem enjoy a hearty breakfast. After yesterdays events, they can't help but feel better on a full stomach.

Jozhur decides to rely on Spire's magical know-how for identifying the axe. Spire discovers it is a +1 Handaxe of Plant Bane

Magana has a little sleep in. Her snoring sounding like a boar may be approaching.

Linos shakes his head as he finishes cleaning up. "Shall I take point again?"

OOC: Looking for a marching order and any prep spells you wish to cast as part of your morning rituals

Kane' Ma'Kai (SteveK) AC14/ T14/ F11/ CMD 18) HP 40/40 
Monday October 28th, 2013 10:48:29 AM

Kane' shakes his head, "No, Linos Sir, allow me to take the lead with you directly behind me. You move so much faster than us. I do not want to get lost and accidentally hurt any of your woods."

The half-elf considers for a minute before continuing. "Perhaps it would be best for the following order through the woods? This will allow the most protection and flexibility while in the woods. Jozhur, you keep watch on our backtrail, and Shem has top cover with his bow. Magana Ma'am, you be ready to defend Spire or come forward depending on the situation. Spire has incredible magical powers, but can't use them when crowded by enemies."

"Finally, everyone keep 10 feet apart to reduce big spore attacks like yesterday."


Kane'
Linos
Magana
Spire
Zeoll
Shemseka
Jozhur



(Brock) Jozhur AC19/14/15--CMD 16--HP 43/43 
Monday October 28th, 2013 11:09:41 AM

"Thank you, Spire.". Jozhur tucks the axe back into his belt, in case they are ambushed by more of those creatures.

"Right, I'll watch our backs."


Zeoll (Cayzle) (AC22 HP33)  d20+17=32 ; d20+11=28 ;
Monday October 28th, 2013 11:16:57 AM

In the morning Zeoll awakes and prays that his back will not go out today. He struggles to his feet and as usual wishes he knew that prestidigitation cantrip that would make his daily ablutions so much easier. Gosh darn rhumatiz.

A little while later, he says his usual morning prayer that his bowels will move nicely.

His Temperature Control spell lasts for 12 hours. He sees no reason not to cast that each morning. Zeoll also casts Create Water -- warm water for washing up, and hot and cold drinks for everybody.

He considers that when he has his Prestidigitation cantrip going, he will be able to flavor the water and give everyone hot tea or cool lemonade for drinks.

He looks around for any local plants that would make a nice tea. Survival (with two cantrips to help) 28.

Zeoll also looks around to see if anyone is still wounded. [OOC: Is anyone still wounded?!]

Usually Zeoll does not cast his Mage Armor spell. It only lasts three hours, after all. But he thinks about how those plant things caught the party unaware, and decides it is worth the expenditure of magical energy. JUST before the group sets off, Zeoll casts the protective spell.

Zeoll takes his usual place in the middle back. As the party walks, he casts Guidance and Taurs Try cantrips -- the latter to boost his Perception skill by +1.

He keeps a keen eye out while walking too: Perception check: 32 He says a quick prayer of thanks that he has not got the cataracts yet.

OOC: Everyone who tolerated Zeoll's stories last night gets a +2 on their next saving throw!

=====

DM Sanity Info

Current active effects:
CL3 Mage Armor (3 hours)
CL4 Rose's Temperature Control (12 hours)

Cleric Spells prepared this morning (underlined = cast):
0th Level: Guidance, Create Water, Light, Stabilize
1st Level: Command, Command, Rose's Temp Control, Elf Vision

Sorcerer Slots available: 3 of 4 1st level spells

Fey Domain Hideaways: used 0 of 7
Fey Bloodline Laughing Touches: used 0 of 7
Channel Energies: used 0 of 7
Cradled Spread the Word +2 Save Bonus: used 0 of 1
Gear: Used 1 of 2 alchemical fires, otherwise sheet is right.

Magana (Craig) (AC19 HP57/57 CMD22 F+7/R+3/W+2)  d20+10=24 ;
Monday October 28th, 2013 4:04:02 PM


Try as she might to extend her morning rest, the mumbling of prayers and general camp conversation forces Magana to finally rouse herself. She slips her chainmail over her knee-length leather jerkin, and takes her weapon and herself a short ways from camp for a few minutes of privacy.

Upon returning she breaks out her days rations and listens to Kane's marching orders for the day, nodding her approval of his tactics (and his command presence).

Finishing her morning break fast, she seeks out Spire. "Good morning elfling! I see we are to be bound in our travels today." She huffs in satisfaction. "Be assured I am quite suited to playing the role of body guard to you. Stay close and I will keep you from further harm. Just watch out for the backswing of Utgard's Fist!" She pats her flail fondly.

As the day's march is started she keeps an eye out for trouble. (perception 24)

She also engages Linos when the opportunity presents itself during the day with inquiries into the lore of this particular wilderness area.

Spirysn'rar Kilarn (Ian) AC 13/13/11 - CMD 14 - HP 20/20 
Monday October 28th, 2013 5:00:00 PM

Spire smiles up at the minotaur, nodding. "It will be nice to spend the entirety of a combat on my feet. I greatly appreciate your help."

Prepared Spells
Highlight to display spoiler: {
Wizard Prepared Spells
0: Detect Magic, Dancing Lights, Ghost Sound, Message, Prestidigitation
1: Enlarge Person, Grease, Mage Armour, Magic Missile x2
2: Acid Arrow, Glitterdust, Scorching Ray, Web

Cleric Prepared Spells
0: Guidance, Read Magic, Resistance, Stabilize
1: Bless, Doom, Obscuring Mist
}

Up and shine sleepy heads! - DM RobC 
Tuesday October 29th, 2013 7:19:53 AM

Marching order:
Kane'
Linos
Magana
Spire
Zeoll
Shemseka
Jozhur


The party begin the march through the morning. With Kane' in the lead position, the march is slower than yesterday. Linos seems to be gritting his teeth as his gives directions from second place.

Jozhur brings up the party rear. It is a trusting party that lets the rogue cover their backs.

Spire looks forward to not hitting the grund again until he plans to (as opposed to yesterdays unintended nap). Magana gives him fair warning to keep clear when her flail starts a-flailing.

The taurs are the more alert.
Magana and Zeoll Highlight to display spoiler: { Amongst the usual whistling of birds and the wind blowing through the leaves, Magana and Zeoll each hear the noise of twigs and branches snapping from behind the party. Perhaps some 30 feet away.}

Linos whispers something in tauric. If you speak tauric Highlight to display spoiler: {"I hear it too" whispers Linos as he maintains his position in the walk "How are we to handle this?"}

Zeoll (Cayzle) (AC22 HP33)  d20+8=11 ; d20+10=28 ;
Tuesday October 29th, 2013 7:29:50 AM

Zeoll uses his bluff skill to quietly communicate to the party [Bluff Check 11], but he fails to get his meaning across. So he just says softly to everybody -- "Therre's something moving overr therre. Let me trry diplomacy."

Zeoll turns toward the sound. "Hail and well met! We hearr you therre! Come out and meet us!"

He does his best to sound friendly and convincing. Diplomacy 28.

He repeats his message in Common, Tauric, Sylvan, and Giant.

Kane' Ma'Kai (SteveK) AC14/ T14/ F11/ CMD 18) HP 40/40  d20+9=29 ;
Tuesday October 29th, 2013 10:22:22 AM

Kane' diffidently ignores Linos' chafing, feeling of what it would be like if he had to teach healing to complete novices. They certainly haven't lost the experienced ranger in the woods this time!

He also thinks nothing of a rogue being in the rear, for Jozhur has the skills and has been with the Lionfish longer than Kane'. It's not like he is a thief or pirate after all. :-)

The mumbling tauric voices are just another gripe or piece of conversation until Zeoll calls out softly about someone on their tail. Thankful the others are all expert in their fields, Kane' doesn't interfere with the actions at the rear of the Lionfish group, but peers ahead to ensure they are not being surrounded.

...............

Perception: 29! :-)

Spirysn'rar Kilarn (Ian) AC 13/13/11 - CMD 14 - HP 20/20  d20+8=23 ;
Tuesday October 29th, 2013 10:39:13 AM

Spire raises a finger towards the area where something was apparently moving, mutteirng the incantation to prepare a spell for casting. The tip of his finger glows a faint red as he readies himself for whatever may come.
--------------------
Perception: 23
Readied action: Cast Scorching Ray if whatever comes through is clearly hostile


Magana (Craig) (AC19 HP57/57 CMD22 F+7/R+3/W+2)  d20+10=28 ;
Tuesday October 29th, 2013 2:24:06 PM


Magana snorts in frustration as Zeoll gives away any element of surprise and thinks "i've got your diplomacy right here" as she drops her flail into her hand. She moves to place herself between Spire and the source of the noise but also searches the areas to left and right in case the noise is a diversion. (perception 28)

(Brock) Jozhur AC19/14/15--CMD 16--HP 43/43  d20+7=20 ;
Tuesday October 29th, 2013 3:06:28 PM

Jozhur quietly draws his shortsword, keeping an eye to the rear of the group. (Perception:20)

Joeykelough 
Tuesday October 29th, 2013 4:14:01 PM

Out from the woods walks a man wearing a blue and grey trimmed cloak and hat with a big black feather in it. Hands raised into the air for all to see.
"I mean no harm so please don't attack as my hands are not on my weapon. My names is Rozan Rel Astra,
I am after the bounty on the Captain Annoir and from what i am told is he has some massive backup so i can't go at him alone. The reward is large and can benefit us all."

He pauses to see the reaction of the group.

"I was also told back at Fort Stag that if anyone could get close to him it was this group."

He continues to walk and stops about 10 feet from the closest party member.

"So what say ye have room for one more in your party?"

Zeoll (Cayzle) (AC22 HP33)  d20+9=13 ;
Tuesday October 29th, 2013 6:13:45 PM


Zeoll tries to gauge the honesty of this fellow. He says a prayer and listens to his words, as well as his body language.

Sense Motive check 13 ... meh

Zeoll steps forward. "Well met, Rrozan Rrel Astrra." The newcomer's name is mangled by the liontaur's accent.

"Howeverr, Captain Annoirr is a trricky devil. How do we know you arre not his confederrate, sent among us as a mole? What dealings have you had with Annoirr, anyway?"

Zeoll's voice softens slightly. "Forrgive an old wemic's suspicion. But I have been betrrayed in the past, and I know how this can go so wrrong."

The flicking of his tail betrays his nervousness. Zeoll is an old liontaur with a mostly grey mane. He carries a huge sacred wood shield. He dresses in a bright orange, yellow, and red tunic, and carries no obvious weapon.

Magana (Craig) (AC19 HP57/57 CMD22 F+7/R+3/W+2)  d20+2=9 ;
Tuesday October 29th, 2013 6:48:36 PM


(sense motive 9)

Magana gets no sense of whether this human is lying or not. To her suspicious mind it's almost as if he is purposely maskng his true intent.

She remains at the ready.

( ooc: hulk smash! please? lol )

Kane' Ma'Kai (SteveK) AC14/ T14/ F11/ CMD 18) HP 40/40 
Tuesday October 29th, 2013 8:19:31 PM

ooc: welcome Joey!


Rozan Armor Class & Hit Points Should Follow 
Tuesday October 29th, 2013 9:24:05 PM

Grabbing his hat and placing it on his chest and bows respectfully to the wemic.
"Well met, sir
Hope the sir is alright as you did not give me your name. As far as this Captain Annoirr, Never meet the man and not going to get friendly with him as i plan to collect the reward and nothing more. I have expensive tastes and that is not cheap if you catch my drift so he is nothing but a payday for me.

I have no reason to fight with you and if i did. Know is not the time i would of choosen. I would of attacked you when your friends where of no use."

(ooc: wow tough crowd i should of took off all my cloths and confronted them naked. lol)

OOC from DM Donna: I've adjusted the post name so that it shows how you need to head your In-Character posts on the game boards. I'll send you an email to explain how you can do that yourself the next time you post.

Zeoll (Cayzle) (AC22 HP33) 
Tuesday October 29th, 2013 10:02:57 PM


Zeoll grins. "You sound honest to me, and ourr numberrs were rrecently rreduced. I can't speak forr everrybody, but we could use another hand."

He walks over and extends a welcoming handshake.

"My name's Zeoll. I'm a casterr, devoted to the powerrs of naturre, and soon to be a seerr. Tell us what you brring to the table, young man."

[OOC: We usually put our character's name in the post, with our real name in parentheses. Plus HP and AC, especially in a fight. When your PC sheet is ready, we'll help you get it linked. Meanwhiles, feel free to click on mine if you like.]

Magana (Craig) (AC19 HP57/57 CMD22 F+7/R+3/W+2) 
Tuesday October 29th, 2013 11:29:02 PM


"Hmph!" The minotaur relaxes and stows her weapon. "Welcome then, Rozanrelastra. I am Magana d'Protegido of clan Utgard. May your quest for coin and mine for valor see us both the richer for the joining of our paths."

Rozan (Joe)(AC21/T16/F16 CMD 22) HP56/56 
Wednesday October 30th, 2013 12:30:33 AM

OOC: testing my new header

(Brock) Jozhur AC19/14/15--CMD 16--HP 43/43  d20+5=25 ;
Wednesday October 30th, 2013 1:03:10 AM

Jozhur returns his weapon to its sheath. "Welcome aboard then, I'm Jozhur Derile. Annoir needs to be brought to justice and an extra body would surely help us." (sense motive: 25)

Jozhur appears to be a fairly normal human, slightly smaller than average, with unkempt jet black hair that reached to his eyebrows. He moves very gracefully and a bit of a Mithral shirt can be seen concealed beneath his baggy dark gray clothing as he sheaths his weapon. A fine longbow is slung across his back and several blades hang from his belt.

(Brock) Jozhur AC19/14/15--CMD 16--HP 43/43 
Wednesday October 30th, 2013 1:04:36 AM

And welcome to Bonetown, Joe and Craig. It's definitely a fun and interesting campaign.

One more muscle for the road - DM RobC 
Wednesday October 30th, 2013 6:32:12 AM

Zeoll is the first to act. He is unable to get a secret message across to the rest of the party to let them know what he has heard, and instead boldly calls out a greeting towards the noises.

Kane' keeps his focus ahead of the party. As the lead it is his responsibility to ensure they aren't walking in to a trap or being surrounded.

Spire readies himself for the worse and prepares to unleah a scorching ray should anything hostile burst out of the bushes.

Magana's martial training kicks in and she places herself between Spire and what may be harm. No use being subtle since the element of surprise has gone.

Jozhur - currently at the rear of the group - comes to the sudden realisation that others have detected someone (or something) approaching him from behind. He draws his shortsword and looks about.

A well dresssed man makes his way through the bushes, hands raised in a gesture of peace. How long he has been following the party is anyones guess. Rozan seems to have heard of the bounty on Captain Annoir and who can blame him - a bounty that large is sure to draw the attention of many a hunter.

Zeoll welcomes the man, but immediately questions his sudden arrival. Annoir is tricky to be sure, could this man work him for?

Magana is unable to get any read on the man either.

Rozan tries to convince the party of his honesty, explaining that if he were to attack it would have been earlier. What a way to gain some trust!

It seems to work though as the party welcome the new arrival.

Perhaps Domi does keep a watchful eye over Centaur Island? The party that found itself without muscle has had two warriors join them in less than 24hours. Will it be enough to take Annoir?

Current marching order:
Kane'
Linos
Magana
Spire
Zeoll
Shemseka
Jozhur


Where will Rozan fit in?

Kane' Ma'Kai (SteveK) AC14/ T14/ F11/ CMD 18) HP 40/40 
Wednesday October 30th, 2013 8:58:44 AM

Kane' nods at the introductions and shyly smiles at Rozan as he points out strategy, nodding that it would be more likely. "Greetings, Rozan Sir, I am Kah-nay Mah-Kai of the Lionfish. Captain Annoir has betrayed many trusts and his patsys usually arrive cloaked in friendship, so you can see why we are wary of a dapper dressed person who just 'happens' to be wandering centaur woods alone. As it is, you are welcome to join us."

"However, the Stallion of Fort Stag is not convinced Captain Annoir has done any wrong to his island, and so our priorities are;
1) Find where Captain Annoir has been going when inland.
2) Gather evidence if he IS doing something illegal.
3) Bring him in alive if possible."


Kane' invites Rozan to the party and wiil be just behind Linos but in front of Magana. He nods at Zeoll, confident that if treachery is in any of the newcomers, they are at least all together and so can be more easily contained. Plus, their potential skills would all work best closest to the enemy!

Zeoll (Cayzle) (AC22 HP33) 
Wednesday October 30th, 2013 11:57:29 AM


Zeoll nods, adding that this fine ranger centaur, Linos, is here to make sure we are good guests.

"Note that we arre only allowed to hunt forr Annoirr so long as we follow centaurr law."

He stands as if to recite, and says, clearly quoting someone: "This means you arre to rrespect the Island - both its florra and fauna. Rrampant destrruction of eitherr will not be tolerrated. Go forrth and capturre yourr fugitives, but you cannot wantonly damage anything in the forest, or you will sufferr the justice of Domi yourrselves."

Zeoll then adds, "Those werre the worrds of Stallion Pholus to us. Both of ourr newcomerrs, Magana and Rrozan, must agrree to this if they want to join us."

Magana (Craig) (AC19 CMD22 F+7/R+3/W+2) HP57/57 
Wednesday October 30th, 2013 1:27:04 PM


"ALIVE?" Magana snorts her frustration. "If Gargul wants him to live, he will live! If Domi deems him just, nothing will stop him! The mere fact that we remove his head from shoulders is proof enough of guilt! What kind of game is the Stallion playing at?" She stomps back to her position in the marching order, muttering about backward-thinking, tree-humping, grass-eating centaurs.

"Fine, fine, fine. Capture it is. Can't promise not to stomp him slightly though. The High and Mighty Stallion didn't say anything about bringing him back 'pretty', right?"

(Brock) Jozhur AC19/14/15--CMD 16--HP 43/43 
Wednesday October 30th, 2013 7:18:26 PM

"Relax, he is to be brought to justice in Bonetown. If we want to be paid, we need him alive. I expect he will give us a fight...or try some sort of trickery. Be on your toes when we encounter him."

Rozan (Joe)(AC21/T16/F16 CMD 22) HP56/56 
Wednesday October 30th, 2013 9:25:59 PM

Reaching out and accepting Zeoll's handshake and nodding to the rest of the group.
"I accept this centaur law thing. Well as far as skills go I am pretty handy with this blade." showing the rapier strapped to his side.

As i am told of my place in line i run passed Magana. " Thats a fine mace, bet you got some good stories about that."

Not saying this to anyone in paticular but saying out load. "Soo where we off to now..."


Magana (Craig) (AC19 CMD22 F+7/R+3/W+2) HP57/57 
Wednesday October 30th, 2013 11:18:32 PM


(ooc: lol! game on!)

Magana freezes as if startled. She squints at his rapier. "That is a weapon? My sincerest apologies, fellow warrior. I mistook it for a potato peeler and thought you were signing on our cook!"

(ooc: welcome joe!)

Rozan (Joe)(AC21/T16/F16 CMD 22) HP56/56 
Thursday October 31st, 2013 12:52:44 AM

Looks at Magana with a big grin on his face. "That is a concept that i have not thought of before, but i like it. So i have the potato peeler and you have the potato smasher. We are going to make mashed potatoes out of our enemies. See we are already becoming a team.

Rozan (Joe)(AC21/T16/F16 CMD 22) HP56/56 
Thursday October 31st, 2013 12:54:57 AM

(ooc: thanks everyone for the welcome.)

Magana (Craig) (AC19 CMD22 F+7/R+3/W+2) HP57/57 
Thursday October 31st, 2013 1:50:18 AM


The minotaur lets loose a deep whooping laugh at Rozan's quick response to her jest and finally relaxes to his sudden inclusion to the party.

The Camp


Another stick in the wall - DM RobC 
Thursday October 31st, 2013 7:09:13 AM

The two newcomers - Magana and Rozan - get along well, and any distrust of Rozan is quickly put aside.

The marching formation is formed and the party head off once again.

It is just before noon when Linos holds up his hand, bringing the party to a halt. Ahead logs, branches, bark and leaves can be seen lashed together to creates walls between adjoining trees. Someone looks to have built an enclosure. The wall you are facing is easily fifty feet wide and looks to have been integrated tightly into the existing tree and canopy.

Linos growls "Many trees were cut down while still healthy to make this. Such actions against our forests will not go unpunished". He draws his bow.

Zeoll (Cayzle) (AC22 HP33)  d12=9 ;
Thursday October 31st, 2013 7:33:13 AM


Zeoll whispers, "Wait, please hold yourr angerr and yourr action, good Linos. Charrging off without furrtherr investigation is unwise. We need to back off, now. We can send our stealthiest to scout all the way around this structure, to look for trrails and trraps leading in and out."

"I can summon a fairrie to scout forr us too."

"Rrememberr, we seek to capturre the enemy herre and brring them to justice. If we can find a weak point in theirr defenses, ourr success will be assurred. Do not forrget that this Annoirr is trricky."

If the group will back off out of hearing range, Zeoll casts Summon Fey Friend (replacing Elf Vision). He rolls a d12 randomly to see who responds ... and the fey creature that answers his call is a 9 ... a shark.

The fish flops around, looking for an enemy to bite.

"Gosh darrn fey madness," Zeoll exclaims softly.

He hesitates before using another spell to try again.

=====

DM Sanity Info

Current active effects:
CL3 Mage Armor (3 hours)
CL4 Rose's Temperature Control (12 hours)

Cleric Spells prepared this morning (underlined = cast):
0th Level: Guidance, Create Water, Light, Stabilize
1st Level: Command, Command, Rose's Temp Control, Elf Vision

Sorcerer Slots available: 2 of 4 1st level spells

Fey Domain Hideaways: used 0 of 7
Fey Bloodline Laughing Touches: used 0 of 7
Channel Energies: used 0 of 7
Cradled Spread the Word +2 Save Bonus: used 0 of 1
Gear: Used 1 of 2 alchemical fires, otherwise sheet is right.

OOC: I'm assuming we are, say, four hours into our march for the day, and that Zeoll is one hour into his second Mage Armor spell

Spirysn'rar Kilarn (Ian) AC 13/13/11 - CMD 14 - HP 20/20 
Thursday October 31st, 2013 2:21:06 PM

Spire jumps back as the shark is summoned, giving Zeoll a strange look. "Your magics are most certainly unlike any kind I have encountered, Zeoll," he chuckles.

Magana (Craig) (AC19 CMD22 F+7/R+3/W+2) HP57/57 
Thursday October 31st, 2013 4:03:17 PM


Magana peers closely at the flopping shark.

"An impressive enchantment!" She pauses and, when the shark does not appear to do anything other than thrash its tail the dirt, asks, "I don't mean to question your methods ancient one, but how is a magical shark going to provide reconnaissance?"

(Brock) Jozhur AC19/14/15--CMD 16--HP 43/43 
Thursday October 31st, 2013 6:57:59 PM

"Great, a fish out of water. Should we put it out of its misery? Thing is making a lot of noise."

"I'd be happy to scout ahead, at least one other should come with me."


Rozan (Joe)(AC21/T16/F16 CMD 22) HP56/56  d20+8=21 ; d20+9=21 ; d20+10=20 ;
Thursday October 31st, 2013 10:10:23 PM

" People say land sharks are a myth and now i can say i have seen one. I can help you scout Jozhur."

Looks at the wall for anything that catches his eyes (perception check 21) and searches the surounding area for traps. (perception for traps 21)

If Jozhur say i can help i will stealth (20) and find the safest path to the wall to try and get a look inside.

Land Shark... - DM Donna 
Friday November 1st, 2013 9:00:39 AM

OOC: And wouldn't you KNOW it--I missed the first deadline. Sigh. On to the adventure..!

Nobody is more surprised than Zeoll to see that his spell summons a shark in the middle of a landbound forest. Interesting, indeed!

Jozhur and Rozan agree to go and scout out the area ahead. All that is needed is Jozhur's Stealth check, and Perception rolls for both scouts. Do this in a timely fashion, and this DM may do a "bonus" post so that you all will know what to think about over the weekend...

Kane' Ma'Kai (SteveK) AC14/ T14/ F11/ CMD 18) HP 40/40 
Friday November 1st, 2013 9:49:55 AM

Kane' is surprised to see the shark, and saddened that the poor thing is dying, but happy that the spell is both temporary and dismissable. "Thank you, Akua of the Mano, for showing us that everything has its place, and that for Mano, the middle of a Centaur Forest is not it." The witch smiles.

The half-elf sees the others are taking initiative in the areas of their expertise and so doesn't have to say anything, the which is what the witch prefers in the first place. :-) He waits for more information.

(Brock) Jozhur AC19/14/15--CMD 16--HP 43/43  d20+12=26 ; d20+7=11 ;
Friday November 1st, 2013 10:11:06 AM

Jozhur scouts ahead with Rozan.

Stealth: 26
Perception: 11

Zeoll (Cayzle) (AC22 HP33) 
Friday November 1st, 2013 10:37:51 AM


Zeoll casts Guidance and Taur's Try (liontaur version) cantrips on both scouts before they depart, for a total net bonus on the stealth check of +2. So Jozhur's 26 is now a 28. Rozan's 20 is now a 22.

Zeoll assures Kane that the shark will be here less than half a minute, and will not suffer in that short time. "Oh, look, it is gone now," he says. He shrugs, grins at Spire and Magana, and says, "The fey arre trricksy, and they have funny senses of humorr."

Magana (Craig) (AC19 CMD22 F+7/R+3/W+2) HP57/57  d20+10=18 ;
Friday November 1st, 2013 2:17:03 PM


Magana sets herself the task of perimeter watch (perception 18) while the scouts are gone. She makes sure she stays in the vicinity of Spire at al ltimes. She appears to be taking her role of bodyguard to the mage very seriously.

Spirysn'rar Kilarn (Ian) AC 17/13/14 - CMD 14 - HP 20/20 
Friday November 1st, 2013 3:30:43 PM

Spire merely follows Magana on her guard duties, casting Mage Armour on himself for a duration of four hours.

DM Donna 
Friday November 1st, 2013 7:50:11 PM

Just waiting on Rozan's extra Perception check before revealing new information...

Rozan (Joe)(AC21/T16/F16 CMD 22) HP56/56  d20+8=22 ;
Friday November 1st, 2013 10:21:32 PM

As he moves forward after Jozhur.

Perception: 22 but if it is against traps add one

(also I did perception checks in my earlier post but i like this one better)

DM Donna OOC: yeesh! I need new glasses. However, I DID ask for the rolls, so I will just have to use them, now, won't I...?

Recap & Recon - DM Donna 
Saturday November 2nd, 2013 1:19:21 AM

RECAP: In the area of forest just ahead logs, branches, bark and leaves can be seen lashed together to create walls between adjoining trees. There appears to have been built an enclosed camp within the jungle.

RECON: Linos--with his bow at the ready--very carefully scouts the enclosed camp, aided by Jozhur and Rozan. This is what they are able to see:

The walls are tightly connected and integrated with the trees. Flying or climbing over them will not be possible as they are integrated into the canopy. Cutting through them carefully looks possible, but will no doubt take some time. Cutting through them quickly will most likely alert anyone inside the enclosure.

Johzur peers sharply, but the camouflage employed by the construction is too good: neither he nor Linos can say for certain if anybody stirs within the camp, although this close to the usual lunch hour, one would expect campers to be awake and/or aware. Rozan's sharp eyes note that one portion of the wall is simply hanging vines - there is no wall/tree behind it. It would appear to be an entrance...

DM Donna FYI: Cayzle will be considered to be merely a half-hour into a second Mage Armor spell; Spire's Mage Armor is only a few minutes old. Neither Spire nor Magana see/hear/spot anything else in the forest that might possibly try to sneak up on the party.

Zeoll (Cayzle) (AC22 HP33) 
Saturday November 2nd, 2013 11:17:04 AM

Zeoll speaks softly so as not to alert the enemy. "Can anyone climb one of the tallerr trrees and get a look down into the encampment?"

Rozan (Joe)(AC21/T16/F16 CMD 22) HP56/56 
Saturday November 2nd, 2013 11:59:34 PM

Drawing my rapier out slowly not making a sound.

waving the rapier to get Linos and Johzurs attention and points at the vine entrance.

Waiting for the others to get closer so they can hear him whisper softly. "That seems to be the way in but i dont like it too quiet and nothing stirs. This my be a trap. So we going in or stay hidden to see what is going on."

(Brock) Jozhur AC19/14/15--CMD 16--HP 43/43  d20+9=18 ; d20+9=29 ; d20+9=19 ; d20+7=25 ; d20+12=26 ;
Sunday November 3rd, 2013 10:32:33 AM

"Probably not a good idea for the three of us to stroll in there. Lets get back to the others."

"Linos, how would you like to deal with these people?"


Upon returning to the group, Jozhur ensures the others are filled in on what was found and agrees to climb a tree for a better look. He does his best to quietly shimmy up somewhere with a decent view. If no good tree is available, he can try peeking over the wall itself.

Climb checks: 18, 29, 19
Perception: 25
Stealth: 26

Recon 2- DM Donna 
Sunday November 3rd, 2013 11:41:03 AM

OOC: Hooray! The scouts have thought to go right back to their comrades-in-arms! Here's a "bonus" post so that you have some extra time to strategize:

After rejoining the others, the trio of scouts report their findings--basically, unless the group can think of a way to make their own entrance, there seems to be only that one way into and out of the enclosed camp.

"It wasn't easy to get close to the walls without running the risk of snapping twigs underfoot," the centaur admits, "So it's possible that the only reason we didn't really hear anything is that we couldn't get close enough." His right forehoof paws at the ground as he thinks for a moment.

"Well, whatever we end up doing," he says, "We will need to make sure that the tactics do not do any harm to the living flora and fauna around that site--they've done enough damage as it is! I will not stand for anything else getting hurt by their design."

Meanwhile, Jozhur acts upon an inspired idea to try climbing a nearby tree--one tall enough to overlook the tightly-constructed, rustic fortress that appears to be Annoir's camp, yet not one of the misappropriated whishtal trees being abused by they-who-built-the-enclosure.

The rogue very carefully climbs the tree and cranes his neck to look down...

...upon the interwoven branches of the leafy jungle canopy, seeing absolutely nothing from what should have been a very advantageous vantage point. Darn!

However--Jozhur DOES hear the sounds of industry from within the enclosed encampment. The various grunts, thuds, and the sound of wood-on-wood distinctly remind him about all the toting and hauling done whenever crated goods are loaded or unloaded from a ship's hold...

Magana (Craig) (AC19 CMD22 F+7/R+3/W+2) HP57/57 
Sunday November 3rd, 2013 12:12:49 PM


Magana ponders the situation for a moment.

"I propose a full perimeter scouting of that encampment, if that has not already been done, to see if there are any other entrances. If not, we should simply attack through the entrance with a full frontal assault as it seems clear we will not gain entrance through subtle means. I would lead the charge, of course." She seems not the least bit afraid of barreling into the unknown. "This sort of full speed attack may be the only chance of surprising them and gaining the upper hand."

If this sort of attack is adopted, Magana will perform a straight line, full speed charge through the entrance and hope she meets something attack worthy before the end of her movement.

"How high is the entrance Linos? I'd rather not hit my head on the way through."


(Brock) Jozhur AC19/14/15--CMD 16--HP 43/43 
Sunday November 3rd, 2013 4:48:11 PM

"Sounds like...cargo being loaded into a ship."

"Works for me, something tells me we won't be able to smooth talk our way through this one. I don't think we ought to spend time scouting the whole perimeter, I'd rather not see that ship escape. Maybe we could at least try to peak through the entrance before charging in, though."

"Linos, I take it we can use whatever force necessary against these desecrators."

Kane' Ma'Kai (SteveK) AC14/ T14/ F11/ CMD 18) HP 40/40 
Sunday November 3rd, 2013 9:34:47 PM

Kane' becomes alarmed at Magana's instant suggestion of violence, but with Jozhur's question to clarify the situation with Linos, Kane' nods. If the Stallion's representative gives the Lionfish permission....



Rozan (Joe)(AC21/T16/F16 CMD 22) HP56/56 
Sunday November 3rd, 2013 10:17:33 PM

"Well looks like they are thinking they are pretty hidden and have not set up any gaurds. As hard as it was for us to see in, its probably just the same to see out. So as long as we dont make a lot of noise we should be able to slip in unnoticed. Once we are on the other side, we are going to have to think fast, either hide and ambush the people inside or rush to attack them first.

Say What? - DM Donna 
Monday November 4th, 2013 5:00:18 AM

Magana mulls over her options and proposes a very direct approach, remembering to ask Linos how large the doorway into the enclosed site seemed to be. Linos reckons that the doorway Jozhur spotted is tall and wide enough to allow Taurs through it--only one at a time, but roomy enough nonetheless.

Kane' is disturbed by the barbarian's plan.

This DM will assume that Jozhur, who took Zeoll's suggestion to heart and did some additional scouting by climbing a nearby tree, has remembered to actually climb back down the tree before reporting his findings--otherwise you can bet that if Jozhur yelled them down to the group, the camp inside the enclosure will likely be armed to the teeth and pointing their nuclear-powered laser cannon at the door when (if) your group charges in through the only visible entrance.

Ahem. Anyway, Jozhur reports that the noises within the unseen camp sound like people packing/unpacking and/or loading/unloading cargo. However, Linos shoots the rogue an odd look.

"We're in the heart of the whishtal forest, biped," the centaur reminds Jozhur, "There is no water upon which a ship may sail here, so I think whatever we decide to do, we can do it without fear of a ship sailing away." The ranger uses his dark brown to swish away imaginary flies before going on to say:

"But...it's entirely possible that they are moving something out of there on a different type of vehicle. So, yes, any attack upon those who have desecrated the living forest here is sanctioned--as long as your battle only targets the people in the camp...and that it leaves Annoir intact to face the justice of both Centaur law and the authority by which you hunt him."

TRANSLATION: Kill people, not trees and animals. (Such love!)



Spirysn'rar Kilarn (Ian) AC 17/13/14 - CMD 14 - HP 20/20 
Monday November 4th, 2013 6:04:30 AM

"A full-on charge would surprise them," Spire mutters. "Perhaps we could have a certain number of people charge the front gates, while the sneakier members of our group climb the wall to flank our enemies?"

(Brock) Jozhur AC19/14/15--CMD 16--HP 43/43 
Monday November 4th, 2013 7:52:26 AM

"I like your thinking, Spire. Rozan and I could slip around the back and go over the wall, perhaps Shemeska could launch arrows from the top of the wall on one of the flanks. Take about 5 minutes to prepare, them make sure we can hear you when the fight is on. We can keep an eye out for anyone trying to escape as we approach from the rear."

Jozhur begins fidgeting with the various weapons on his belt, reassuring himself that his trusty shortsword is still there.

Zeoll (Cayzle) (AC22 HP33)  d20+11=23 ; d20+16=27 ;
Monday November 4th, 2013 8:29:28 AM


Zeoll offers to stand just outside the gate and cast Obscuring Mist if it would help allow the party's attack.

"Maybe the confusion would worrk to ourr advantage?" he asks.

He also asks who has nonlethal attacks that the group can use against Annoir. He seems to recall there was some discussion of that back at Fort Stag.

He mentions his True Strike / tanglefoot bag combo as one such option.

He also mentions that he can stand in the entrance with his tower shield to prevent anyone from escaping.

He would REALLY like four rounds before the battle to cast buffs, including blessing the group.

BUT BEFORE ANY OF THAT ... Zeoll casts a Guidance and a Taur's Try (centaur form) and goes invisible for two rounds to approach the gate, get a good sniff, and get away. Does his scent ability allow him to recognize any of Annoir's crew, or the villain himself?

Survival to track by scent ... 23.

Perception on general principles ... 27

Kane' Ma'Kai (SteveK) AC22/ T16/ F19/ CMD 18) HP 40/40  d100=14 ;
Monday November 4th, 2013 9:47:33 AM

Kane' doesn't like splitting the group, but reminds himself that everyone has their own specialties, and makes a plan.

"OK, five minutes to prepare which lets Jozhur and Rozan to sneak to a flanking position over the wall, and Shemseka find a crow's nest to shoot from above. I will "Reduce Person" all three of you to make it easier for you to sneak up. The spell will only last 5 minutes, so when you are big, that is the signal to attack. I will "Reduce Person" myself first, so when I get back to normal size, everyone knows the attack is about to start. Shemseka starts the attack with arrows, then the other two groups attack."

"Magana and Linos and I will go through the front vines in that order. Magana you have the center place of honor, Linos break right, and I'll break left. Spire and Zeoll count to six (ie one round) then come in behind us. We'll cover you while you cast spells."

"Spire, if you have a flying conjuration to come in with Magana to attack, that would be great."

"Zeoll, you and I (Kane') will target Captain Annoir with incapacitating spells, a Witch has many enchantments for this sort of battle."


Kane' waits for everyone's understanding of their part before casting four cantrips of Reduce Person, targeting, Kane', Jozhur, Rozan, then Shemseka (to ensure everyone else is big and knows the attack is to start before Shemseka gets big and can start shooting immediately.)

..................

Five minutes will pass before Kane's Reduce Person expires, and then the Front Door team has about 3 rounds before Shemseka will start shooting. Kane' will take that time to cast...

1: Cauldron - Shield of Faith; Kane' cast Barkskin
2: Kane' drink Potion of Mage Armor
3: Kane' hold a Tanglefoot bag in hand, ready to follow Magana and Linos through the vines.

..........Actions
Cantrips - no failure
Barkskin - 14, ley line successful

..........Effects
Reduce Person (on Kane', Jozhur, Rozan, Shemseka) +2 Dex, -2 Str, +1AC, +1 to hit, +4 Stealth checks

Shield of Faith (CL5) 5/5min; +2 deflection
Barkskin (CL5) 50/50min; +2 natural armor
Mage Armor (CL1) 300/300min; +4 armor

..........Spells



Zeoll (Cayzle) (AC22 HP33) 
Monday November 4th, 2013 9:53:31 AM

Zeoll asks Kane, "Should I cast the obscuring mist, do you think?"

Spirysn'rar Kilarn (Ian) AC 17/13/14 - CMD 14 - HP 20/20 
Monday November 4th, 2013 11:20:33 AM

"Unfortunately, I do not posses the power of flight as of right now. However, I can also cast a Mist spell to cover ourselves. While you are all fighting, I will occupy myself with getting the party into fighting shape. I believe I have a spell that will greatly help our new ally." He smiles up at Magana, wondering how huge the taur would be if he cast Enlarge Person on her.

(Brock) Jozhur AC19/14/15--CMD 16--HP 43/43  d20+17=19 ; d20+7=13 ;
Monday November 4th, 2013 11:34:00 AM

Rolling checks to maybe speed things along.

Stealth: 19
Perception: 13

Magana (Craig) (AC19 CMD22 F+7/R+3/W+2) HP57/57  d20+10=22 ; d20+7=19 ;
Monday November 4th, 2013 3:33:14 PM


As the party moves and stages for the attack, Magana takes a sharp look at the entrance she is about to charge through (perception 22). Are the vines alive or dead? Do they look like they might be ripped out as she charges through? She is considering whether they will trip up her charge, or be easily ripped away to clear the view for the rest. If they are alive, does this seem unusual (survival 19) for the situation?

If all appears OK to her, she will work up a rage when it is time to charge. If something appears off, she will still charge, but adjust to any perceived dangers.

Kane' Ma'Kai (SteveK) AC22/ T16/ F19/ CMD 18) HP 40/40 
Monday November 4th, 2013 5:12:38 PM

ooc: Spire, Kane' was asking if you had a Summon Monster spell that could summon a flying monster to go in the first wave.

Kane' thinks and shakes his head. "If we have the surprise, the Mist will only give us away. But it may be useful if they are too strong and we have to retreat."

Magana (Craig) (AC19 CMD22 F+7/R+3/W+2) HP57/57 
Monday November 4th, 2013 6:33:13 PM


Magana snorts derisively at the word 'retreat'.

(ooc: Jason Nesmith: "As long as there is injustice, whenever a Targathian baby cries out, wherever a distress signal sounds among the stars, we'll be there. This fine ship, this fine crew. Never give up... and never surrender." AAR! ;)

Rozan (Joe)(AC21/T16/F16 CMD 22) HP56/56  d20+7=8 ; d20+7=14 ; d20+14=19 ; d20+8=17 ; d20+8=20 ;
Monday November 4th, 2013 10:19:43 PM

Ok I go around and try to find a good place to climb over.
(rolled an 8 not going to make it over but doesnt give up and tries again. Got a 14 this time.)

If i make it over i will stealth(19) and look for a good place to hide(perception 17) to attack attack.
Drawing my rapier and dagger for action.

OOC: Did not add the +2 dex from the spell because i am a little confused on how to do this.
Also my last roll is a mistake sometimes my mouse messes up.

Zeoll (Cayzle) (AC22 HP33) 
Monday November 4th, 2013 11:08:27 PM

Zeoll does NOT read the mist scroll, but keeps it handy in a pocket just in case.

When it is time to fight, he uses his three rounds to ...

... bless himself, Kane, Spire, Magana and Linos (scroll of bless = +1 on attacks and fear saves).
NOTE: Affects all in 50 ft radius, so maybe Rozan and Jozhur?

... Protection from Evil on self (from scroll)

... Then draws a tanglefoot bag.

OOC to DM: Please do not forget that Zeoll tried to sniff to see if Annoir or his crew are here.

Shemeska HP 54 - AC 19/15/14 - CMD 22 - F+5/R+11/W+2 
Monday November 4th, 2013 11:27:00 PM

ooc: Please pardon my absence. I was really sick. Holy cow, that's a lot of posts. Could someone give me the short-version summary so I can hop into the action?

Recap & Clarification - DM Donna 
Tuesday November 5th, 2013 5:34:53 AM

The party quickly begins to plan the best way to get into the camp, coming up with several rather good tactics.

Magana's sharp eyes are able to note that the vines that screen the entrance--while obviously green--are, indeed, a little brown around the edges and ends...clearly the plants had been chopped from some original source and then arranged to disguise the doorway. They are no longer alive.

Zeoll's careful bit of extra investigation results in his confirming that Captain Annoir has, indeed, passed into and out of the camp through the entrance. He isn't quite expert enough to tell if the Captain is still inside, but he can tell that nobody has recently exited the camp.

CLARIFICATION: both Jozhur's and now Rozan's extra scouting has revealed to them in no uncertain terms that the enclosure covering the camp is a very cleverly-constructed dome made of all different parts of trees. The leaf canopies of the trees have been manipulated so that the very branches have been interwoven together to form the ceiling over the camp. Live trees serve as anchor posts for the wall surrounding the camp, with whole 12-foot-tall sections of thick bark that must have been callously yet carefully peeled off other, living whishtal trees serve as natural-looking "planks" that have been lashed together with thick, sturdy hemp rope. Thus the construction of the surrounding wall is actually a circle of select, living whishtal trees with solid pieces of bark planks filling in the spaces between the anchor trees, all of which has been bound together with countless lengths of hemp rope.

The canopy-ceiling and the tree-circle-walls are lashed together where they meet, very effectively creating a solid dome that covers what the party can only assume is Annoir's camp. On the one hand, all of the above construction materials are merely parts of plants and trees, and very, very flammable. However, Linos has already stated that the party is forbidden to harm the living trees that make up a large portion of the enclosure, so simply setting fire to the protective dome is NOT an option.

This means that there are essentially only two options as to how to get into the camp: cutting apart the already-dead hemp-and-bark parts of the wall, OR charging/rushing the only way in and out of the enclosed camp.

There are no gaps or holes that either Jozhur or Rozan can climb through--not unless they take a few minutes to CAREFULLY cut apart the hemp bindings that attach the dead tree parts to the living canopy of the trees used as the ceiling for the camp. (As stated earlier, it CAN be done, but it will take time and no doubt will generate the chance of someone inside discovering such sabotage.)

DM OOC: My apologies about not making it more clear that your group faces what is basically a relatively solid dome of plants covering the camp. As I pointed out, the enclosure is only made of very flammable plants and wood, but the Centaur Corral will NOT be pleased if the group starts a forest fire just to get to the people inside the camp. Review your possible tactics and confirm them, and tomorrow I can post what happens.)

Kane' Ma'Kai (SteveK) AC22/ T16/ F19/ CMD 18) HP 40/40 
Tuesday November 5th, 2013 9:05:13 AM

hmmm... Kane' feels that cutting would certainly attract attention, and that the only way in/out could easily be trapped.

"To keep surprise there is no other option than to rush the door. Maybe it is so foolhardy that Captain Annoir won't expect us to do it! New order through the doorway:

Magana (straight), Linos(right), Rozan(left), Jozhur(right), Kane'(left). Wait a round, then Zeoll and Spire.

I recommend that you jump as you enter in case there is a pit or tripwire. Also please call out what you see so Zeoll and Spire can be ready."


Kane' still does the 3 rounds of preparation without all the Reduce Person spells. "Ready?" The half-elf nods to Magana. "Let's go."

....................................

ooc: LOL Star Quest!

ooc: Tanner glad you are back. I think the DM and my post pretty much sums up our current situation and tactics. Getting ready to capture Captain Annoir! (I hope)

..................

The team has about 3 rounds before Magana is given the nod. Kane' will take that time to cast...

1: Cauldron - Shield of Faith; Kane' cast Barkskin
2: Kane' drink Potion of Mage Armor
3: Kane' hold a Tanglefoot bag in hand, ready to follow Magana and Linos through the vines.

..........Actions
Barkskin - 14, ley line successful

..........Effects

Shield of Faith (CL5) 5/5min; +2 deflection
Barkskin (CL5) 50/50min; +2 natural armor
Mage Armor (CL1) 300/300min; +4 armor
Bless (from Zeoll) +1 attack and fear saves

..........Spells



Spirysn'rar Kilarn (Ian) AC 17/13/14 - CMD 14 - HP 20/20 
Tuesday November 5th, 2013 10:05:20 AM

"I will cast my spell just as the first wave enters the camp," Spire adds. "Who would benefit from doubling in size the most? I believe that Magana could likely do enough damage on her own... Rozan? Would you enjoy being ten feet tall?"

Zeoll (Cayzle) (AC22 HP33) 
Tuesday November 5th, 2013 11:43:15 AM


Zeoll reminds his friends that the sound of casting may give them away, and therefore he suggests strongly that the plan be amended slightly:

Cast and prep.
THEN run say 100 ft to the dome
Then, per Kane, Magana (straight), Linos(right), Rozan(left), Jozhur(right), Kane'(left).
Then Zeoll and Spire.

Zeoll's plans adjusts a little bit, and begins eight rounds before the fight.

(1) Cast Guidance on Magana
(2) Cast Guidance on Kane
(3) Cast Guidance on Linos
(4) Cast Guidance on Rozan
(5) Draw and read Shield of Faith scroll on Magana
(6) Draw and read Protection from Evil scroll on Zeoll
(7) Run 100 ft to the dome.
(8) Then draw and read Bless scroll on all, and five people rush in.
(9) Then Zeoll goes invisible and moves up to 40 ft in. Draw tanglefoot bag as part of the move.

- Magana, Kane, Linos, and Rozan get a Guidance Cantrip to give them a +1 on a single attack or save or skill check. Use fast before it goes away one round after casting.

- Magana gets a +2 deflection bonus on AC for one minute.

- Everybody gets a +1 morale bonus on attacks and fear saves for one minute.


Magana (Craig) (AC19* CMD24* F+7/R+3/W+2) [HP57 +10* of 57] *=temp mods  d20+11=30 ; d20+11=31 ; d20+11=31 ; 2d8+6=10 ;
Tuesday November 5th, 2013 2:14:13 PM


As the final preparations are made, Magana starts working her self into a rage and with the go-ahead signal from Kane', charges full-speed through the entrance weapon in hand. She bellows her challenge (intimidate 30) and attacks the first armed opponent in her path, if any.

(ROLLS: Flail attack nat 20 for 31!! backed up for another 31!! wow! is this web die roller working right? Damage (if there was an opponent) is 10x2 for crit. would I get 3x for backing up with another 20? :)

(ooc: hopefully she doesn't run into this Annoir guy right off the bat!)

ROUND 1/surprise round? Effects:
Rage - (1 of 15 rounds)
+1 on a single attack or save or skill check from Guidance (1 of 1 rounds)
+2 deflection bonus on AC from Shield of Faith (1 of 10 rounds)
+1 morale bonus on attacks and fear saves from Bless (1 of 10 rounds)


Magana (Craig) (AC19* CMD24* F+7/R+3/W+2) [HP57 +10* of 57] *=temp mods  2d8+6=18 ;
Tuesday November 5th, 2013 3:29:59 PM


ooc: i just re-read the critical hit text and realized I was supposed to ROLL twice instead of just multiplying by 2, so actual damage total (if there was somebody to attack) would be 28.

Rozan (Joe)(AC21/T16/F16 CMD 22) HP56/56  d20+8=15 ;
Tuesday November 5th, 2013 9:08:07 PM

With Rapier and dagger drawn rush in after Magana and start to the left. As i pass the vine entrance, I scan(perception 15) the area as quickly as possible to get a lay of the land and find an target.

Shemeska HP 54 - AC 19/15/14 - CMD 22 - F+5/R+11/W+2 
Tuesday November 5th, 2013 11:57:02 PM

ooc: After we finish this fight, perhaps someone could introduce me to Rozan.

Shemeska draws his bow and advances as well, coming to a halt when he is 30 feet from the dome.

(Brock) Jozhur AC19/14/15--CMD 16--HP 43/43  d20+7=8 ; d20+12=15 ; d6+1=5 ;
Tuesday November 5th, 2013 11:57:30 PM

Jozhur rushes in behind Rozan, his shortsword in hand. He clears the vines an scans the entire camp as he quickly turns to his right. He charges the nearest armed person on the right side of the camp. If there are none, he advances further into the camp.

------------
Perception: 8
Charge hits AC15, 5 damage
------------
Effects:
+2 to next save from Zeoll's cradled storytelling thing
Bless: +1 attack and fear saves
-2AC for this round (charge)

(Brock) Jozhur AC19/14/15--CMD 18--HP 43/43 
Wednesday November 6th, 2013 12:04:01 AM

Fixing CMD in header. Will update in character sheet when I get to a PC

First Things First - DM Donna  d20=16 d4=4
Wednesday November 6th, 2013 6:04:32 AM

All who are rushing into the vine-covered doorway:

Please roll a Reflex Save versus DC15.

Those who make the save will successfully negotiate the unexpected S-configuration of the ten-footish-wide manmade corridor of lashed-together planking without running right into the rough wood walls.

Those who fail the save by 5 or less will not be as graceful--you suffer 4hpd because you've accidentally slammed yourself into one of the walls because you were expecting a straight corridor instead of the twisty-turny passage that Annoir obviously thought ahead to put in.

Those whose failure is by more than 5 and yet NOT a Natural 1 on the die suffer the 4hpd as above AND they have to roll another Reflex save versus DC15 (with a -3 penalty) to avoid tripping over your own feet and falling to the ground, thus blocking anyone else behind you from going forward through the corridor until you regain your footing (that will take one round.)

Those unfortunates with a Natural 1 on the die suffer the 4hpd, automatically trip and fall AND end up blocking everyone else behind them from going through the corridor until they get back to their feet again (you're so clumsy, that will take TWO rounds.)

I've rolled for Linos--he makes his initial Reflex save, but this is contingent upon Magana making HER Reflex Save, as the bright, shiny barbarian was the first to blindly charge into the unknown corridor...

Good luck!

8D

Zeoll (Cayzle) (AC22 HP33) 
Wednesday November 6th, 2013 7:00:41 AM

OOC: If you hung with Zeoll during his thrilling tales of the Fae King, you have a +2 bonus coming on your save. If you are Magana, Kane, or Rozan, you can use your Guidance bonus on a save, but you have to decide before you roll. Donna, Linos has a Guidance bonus coming too, but he seems to have made the save without using it.

(Brock) Jozhur AC19/14/15--CMD 18--HP 43/43  d20+10=19 ; d20+11=22 ;
Wednesday November 6th, 2013 7:43:16 AM

Jozhur dances his way though the corridor, assuming everyone in front of him does so without blocking his path. If the way is blocked, he attempts to tumble by anyone in the way.

Reflex save: 19
acrobatics: 22

------------
Effects:
Bless (+1 attack rolls and fear saves)

Magana (Craig) (AC19* CMD24* F+7/R+3/W+2) [HP57 +10* of 57] *=temp mods  d20+5=23 ;
Wednesday November 6th, 2013 11:12:49 AM


Reflex +3, Guidance +1, vs traps +1 = 23!! (whew! I was sweatin'!)

Spirysn'rar Kilarn (Ian) AC 17/13/14 - CMD 14 - HP 20/20 
Wednesday November 6th, 2013 2:15:10 PM

Spire counts to six slowly, waiting for his turn to run into the compound.

Kane' Ma'Kai (SteveK) AC22/ T16/ F19/ CMD 18) HP 40/40  d20+6=18 ;
Wednesday November 6th, 2013 2:21:52 PM

ooc: OMG, I forgot to add Shem to the lineup. Running into the wall, then, is Magana (straight), Linos(right), Rozan(left), Jozhur(right), Kane'(left), and Shemseka (straight). Wait a round, then Zeoll and Spire.

ooc2: Tanner: Magana and Rozan arrived the night after our fight with the plant creatures. Both were sent by the Stallion to find us after Coer returned to Fort Stag figuring we would need some help.

...................................

Kane' takes Zeoll's advice and pulls the team back to cast spells before running pell-mell into... a clever corridor!

The Bloodwitch immediately knows he needs every bit of guidance not to slam in to the corridor, and, (thankfully!) avoids the clever trap!

And the team is committed. There is nothing that Kane' can think of than continue to execute the plan. In fact, his wise thoughts tell him, that changing the plan in mid-execution is probably the worst possible choice!

..........Actions
Reflex 18 vs DC 15 = success! (used Guidance)

..........Effects

Shield of Faith (CL5) 5/5min; +2 deflection
Barkskin (CL5) 50/50min; +2 natural armor
Mage Armor (CL1) 300/300min; +4 armor
Bless (from Zeoll) +1 attack and fear saves

..........Spells

Rozan (Joe)(AC21/T16/F16 CMD 22) HP56/56  d20+7=20 ;
Wednesday November 6th, 2013 6:19:33 PM

ooc: using the +1 save from guideance

Running thru the vine and seeing the wall makes an adjustment and continues down the hall. (roll 20 on reflex)

ooc2: forgot to add the +1 for traps so total is really 21

Shemeska HP 54 - AC 19/15/14 - CMD 22 - F+5/R+11/W+2 
Wednesday November 6th, 2013 10:45:43 PM

ooc: Thanks for the sit-rep, Steve.

Shemeska continues to cover the ground in front of the dome, keeping his bowstring taut against his cheek and ready to fire.

Zeoll (Cayzle) (AC22 HP33)  d20+16=30 ;
Wednesday November 6th, 2013 11:42:03 PM


Zeoll watches, amazed, as first Magana, then Linos, then Rozan, then Jozhur, and finally Kane all enter the dome, clearly face some obstacle, then deftly dodge and turn and enter, all without falling down even once!

Now Shem is covering with his arrow drawn, and Spire and Zeoll are looking at the entrance. Zeoll shrugs and says softly, "Guess I'm next."

He becomes invisible, using his fey domain ability, and carefully walks 40 ft forward, navigating the entrance and walking around the baffle walls to follow his friends in.

Stealth (untrained, +2 dex, -8 shield, +20 invis, +2 race = +16) 30

We're He-e-e-er-r-r-re! - DM Donna 
Thursday November 7th, 2013 5:47:43 AM

After successfully negotiating the cleverly-constructed and twisty passage, this is what the various PCs see...

Every PC who has exited the passage must roll Perception versus DC20. Good luck.

DM Donna edit after Zeoll posted: yes, the PCs inside the passage roll Perception for hearing whatever happens--the hearing DC is only 15.

Zeoll (Cayzle) (AC22 - 23 vs evil - HP33)  d20+16=27 ;
Thursday November 7th, 2013 7:14:54 AM

Zeoll's Perception check: 27.

However, based on the map, all Zeoll likely sees is more twisty passageway. Good roll for hearing stuff though.

He'll drop the invisibility and double move 80 feet along the way.

DM Sanity Info

Current active effects:
CL3 Mage Armor (used 0.5 hours of 3 hours)
CL4 Rose's Temperature Control (used 3.5 hours of 12 hours)
CL4 Guidance (not yet used)
CL3 Taur's Try (+2 survival checks)
CL1 Bless
CL1 Pro Evil

Cleric Spells prepared this morning (underlined = cast):
0th Level: Guidance, Create Water, Light, Stabilize
1st Level: Command, Command, Rose's Temp Control, Elf Vision

Sorcerer Slots available: 2 of 4 1st level spells

Fey Domain Hideaways: used 3 of 7
Fey Bloodline Laughing Touches: used 0 of 7
Channel Energies: used 0 of 7
Cradled Spread the Word +2 Save Bonus: used 0 of 1
Gear: Used 1 of 2 alchemical fires; used scrolls of Bless, Pro Evil, Shield of Faith

Magana (Craig) (AC19* CMD24* F+7/R+3/W+2) [HP57 +10* of 57] *=temp mods  d20+10=15 ;
Thursday November 7th, 2013 11:27:59 AM


Perception 15
Magaba bellows her challenge to the (apparently) hidden residents of the encampment.

Effects:
Rage - (1 of 15 rounds)
+2 deflection bonus on AC from Shield of Faith (1 of 10 rounds)
+1 morale bonus on attacks and fear saves from Bless (1 of 10 rounds)



Kane' Ma'Kai (SteveK) AC24/ T18/ F20/ CMD 18) HP 40/40  d20+9=29 ;
Thursday November 7th, 2013 4:52:33 PM

Kane' quietly looks around and is immediately worried that there is no one making the loading/unloading noise that the scouts heard earlier. Then Magana's roar shakes the air and Kane' can only wince and silently admit that Captain Annoir's camp was already alerted by some alarm as they went through the passage.

The half-elf takes the time to palm his tanglefoot bag and move to a more left-wise flanking position on Magana, allowing for the others to arrive, and he does a quick 360 to see if there are ambushers on the walls or cieling behind the charging heroes.

Kane' then casts a quick cantrip on himself, causing him to shrink and be less of a target.

..........Actions
Perception : 29

Cantrip: Reduce Person:

..........Effects

Shield of Faith (CL5) 5/5min; +2 deflection
Barkskin (CL5) 50/50min; +2 natural armor
Mage Armor (CL1) 300/300min; +4 armor
Bless (from Zeoll) +1 attack and fear saves
Reduce Person (CL5) 5/5min; +2 DEX, -2 STR, +1 AC, +1 to hit

..........Spells

(Brock) Jozhur AC19/14/15--CMD 18--HP 43/43  d20+7=9 ; d20+12=24 ; d20+9=19 ; d20+7=26 ; d20+12=14 ; d20+9=26 ; d20+7=23 ;
Thursday November 7th, 2013 5:48:38 PM

Deafened by Magana's shout, Jozhur sees and hears nothing. (Perception: 9)

With no enemies in sight, Jozhur begins searching. He first silently approaches the wooden shed in front of him. He quickly checks the door for traps (perception: 19 for traps, 26 to look inside) and pulls it open. If he finds nothing and his allies don't run into trouble, he continued to the tent and repeats. (Stealth 14, trap perception 26, perception 23)

Magana (Craig) (AC19* CMD24* F+7/R+3/W+2) [HP57 +10* of 57] *=temp mods 
Thursday November 7th, 2013 6:36:42 PM


(ooc: DM: I thought you wanted only perceptoin checks... did you want new actions also?)

DM Donna OOC: no, no--you're completely correct. I needed Perception rolls only. Nobody can act until after I tell you all what your PC did or did not Perceive.

Rozan (Joe)(AC21/T16/F16 CMD 22) HP56/56  d20+8=23 ; d20+10=19 ; d20+10=22 ;
Thursday November 7th, 2013 7:43:14 PM

Seeing no one around, I stealth and hide behind the boxes. Ready to act when the time comes.

...........................................
Rolls 23 on perception
Rolls 19 on steath
.......................................
ooc really hate my mouse


Shemeska HP 54 - AC 19/15/14 - CMD 22 - F+5/R+11/W+2 
Thursday November 7th, 2013 11:59:25 PM

Alright, Shemeska. Wait a minute to listen for screams of terror. THEN go inside.

Spirysn'rar Kilarn (Ian) AC 17/13/14 - CMD 14 - HP 20/20 
Friday November 8th, 2013 1:16:58 AM

Spire, having counted to six, moves after his allies into the winding passage.

Surprise Round! - DM Donna  d20+14=33 d20+6=13 d20+6=25 d20+6=26 d6+3=9 d3+3=4 d3+3=5 d20+6=8 d20+6=18 d20+6=13 d6+3=7 d3+3=4 d3+3=4 d20+6=20 d20+6=21 d20+6=16 d6+3=8 d3+3=5 d3+3=6 d20+9=28 d3+9=10 d100=16 d20+4=17 d3+4=5 d100=89
Friday November 8th, 2013 6:07:32 AM

RECAP from yesterday: Magana, Linos, Rozan, Jozhur and Kane' have all successfully negotiated the twisty and deceptively long entry passage into the camp and burst out into a seemingly empty campsite--but Jozhur's scouting has prepared everyone in the party for the fact that there ARE people inside the camp even if you can't see them automatically. Perception rolls were asked for and PC Tokens in game, and as a result, this is what the various PCs see and hear...

Magana and Linos are treated to an extreme close-up view of a large set of feline fangs, claws and halitosis (ewwww!) when they are attacked--Jozhur's Perception roll doesn't allow him the "luxury" of seeing what attacks him before being on the receiving end of biting and clawing:

Magana has been Pounced Upon, though the creature cannot seem to get an adequate grip on her; as a result, only the shadowy feline's two claw attacks do any damage. Magana loses 9hp in this Surprise Round.

Linos has been Pounced Upon, though the creature cannot seem to get an adequate grip on him; Linos suffers a total of 8hpd from the quick, sharp claws of the medium-sized cat attacking him.

Jozhur has been Pounced Upon, and is awash in the extremely bad breath of the thing that he can't even see attacking him! The "invisible cat" has initiated a Grapple attack with its very first Bite attack (which hits Jozhur's Flatfooted AC by a total of 20 on its attack roll), and proceeds to settle in so that it may do some really nasty Rake damage next round. For this round, Jozhur suffers a total of 19hpd.

DM Donna OOC: I accidentally left the roll bonus on +3 when rolling the attacks that Jozhur's attacker was launching; the rolls have been corrected in the Die Rolls box to reflect the true +6 to hit bonus the cat was supposed to receive.

Linos instinctively uses his fists and arms to try to bat his cat-foe off him--but, shockingly!--fails to do so in spite of the fact that his fist appeared to clearly connect with the large cat directly attacking him! His second instinctive bid to swat away the big, bad kitty is successful, pushing the feline away from him a bit as it lands with a thud Kitty 2 suffers 5hpd.

Rozan and Kane' may act in this round.

Zeoll, Spire and Shemeska are in the passage when they hear snarling and feline-like attack screams from outside their claustrophobic, twisty corridor. Zeoll double-times it to get to the opening of the entry passage--he cannot otherwise act in this Surprise Round, but whatever he chooses to do WILL be the very first action of Round One.

End of Surprise Round Results:
Kitty 1 - pounced upon Magana; considered in contact with her
Kitty 2 - no longer pounced upon Linos; suffers -5hp
Kitty 3 - pounced upon Jozhur; definitely has claws sunk into him


Zeoll (Cayzle) (AC22 - 23 vs evil - HP33)  d20+16=21 ; d20+8=28 ; d20+6=8 ; d20+8=19 ; d20+8=21 ; d20-1=13 ;
Friday November 8th, 2013 8:57:46 AM

With surprising agility for his years, Zeoll dodges and wends his way around his friends to end a move next to Magana at J-K-6-7. [OOC: You can generally move through your friend's spaces so long as you do not end move in them.]

Doing this, however, opens him to the chance of an attack from a kitty. [OOC: Zeoll's move provokes an AoO from a Kitty. Zeoll's AC is 22, or 23 if the kitty is evil.]

Zeoll looks, listens, and sniffs around. Perception Check 21.

Zeoll wants to reach out to touch the kitty next to him, calling on the powers of the fey in so doing.

[OOC: Using a spell-like ability usually provokes an AoO. But I've already provoked an AoO from that kitty with my move. Usually you just get the one AoO per round unless you have the Combat Reflexes. Hmmm ... does that Kitty have combat reflexes?]

Zeoll wonders if the kitty is fast enough to lash out again, if he gives it a chance. [Know Nature check is a 28, Know Arcana is an 8, to see if Zeoll thinks it has Combat Reflexes.]

IF Zeoll THINKS HE KNOWS the kitty has combat reflexes, he will use his fey touch on the defensive. His Concentration check to do so is 1d20+8 vs DC17. He rolls a 19 and successfully uses his touch on the defensive.

IF Zeoll does NOT know if the kitty has combat reflexes, he'll take a chance on provoking an AoO and NOT cast on the Defensive. If the kitty does have combat reflexes AND hits AC22/23 with a second AoO this round, then Zeoll's concentration check to cast while injured is a 21 against a DC of 11+damage inflicted.

IF Zeoll uses his spell-like ability successfully, he attempts to touch the kitty. His tower shield makes that hard, and Zeoll's attack is pitiful indeed [BAB+2 -1Str -1Size -2shield +1bless = -1 total], but it is a touch attack, and those are usually easier to hit. Zeoll rolls and hits a touch AC 13.

IF Zeoll's touch attack hits, the kitty cannot attack for a round, and all it can do is take a move action for its turn.

Whew!

Same DM Sanity Info as last round except for also using first of 7 fey touches.

PS: Love the map!

DM Donna OOC: ...guess it's a good thing that none of this happens until it's actually Round One, huh...? Sigh.

Kane' Ma'Kai (SteveK) AC24/ T18/ F20/ CMD 18) HP 40/40 
Friday November 8th, 2013 1:24:12 PM

Surprise Round:
The half-elf takes the time to palm his tanglefoot bag and move to a more left-wise flanking position on Magana, allowing for the others to arrive, and he does a quick 360 to see if there are ambushers on the walls or cieling behind the charging heroes.

Kane' then casts a quick cantrip on himself, causing him to shrink and be less of a target.

Current Round: Assuming have to wait?

DM Donna: yes, we'll have to wait until Rozan and Magana (at least) post what they do in reaction to having big ol' kittehs attacking the party.

..........Actions
Move to F,8 to provide room for others arriving.

Cantrip: Reduce Person:

..........Effects

Shield of Faith (CL5) 5/5min; +2 deflection
Barkskin (CL5) 50/50min; +2 natural armor
Mage Armor (CL1) 300/300min; +4 armor
Bless (from Zeoll) +1 attack and fear saves
Reduce Person (CL5) 5/5min; +2 DEX, -2 STR, +1 AC, +1 to hit

..........Spells



Surprise Round! Clarification - DM Donna 
Friday November 8th, 2013 5:23:07 PM

No, actually, the only one who can't do much of anything except wonder just WHAT the heck it is that is literally pouncing, biting and clawing at him is Jozhur (sorry about that, but you DID get a sucky Perception roll, dude.) That leaves everyone else not inside the passage flatfooted but free to act on what they believe is happening.

Magana (Craig) (AC19* CMD24* F+7/R+3/W+2) [HP48 +10* of 57] *=temp mods  d20+11=20 ; d20+5=17 ; 2d8+4=10 ; d8+4=11 ;
Friday November 8th, 2013 7:41:14 PM


In case this affects something from the previous attack, Magana has Uncanny Dodge (Ex): She cannot be caught flat-footed, even if the attacker is invisible.

DM Donna: I checked--unfortunately, the claw attacks exceeded Magana's AC19, so she DOES still suffer the -9hp damage. On the bright side, the first attack was too low so Magana definitely avoided a grapple.

...assuming a Round 1 attack after Zeoll's action:

Magana's snarling response to the feline ambush is to unleash a full attack in return.

Full-round raging attack is Flail (hits a 21 for 12 dmg) plus Horn (hits a 18 for 13 dmg) - NOTE: added +2 Rage damage and +1 tohit for Bless later as I forgot about them when I rolled

Round 1 Effects:
Rage - (2 of 15 rounds)
+2 deflection bonus on AC from Shield of Faith (2 of 10 rounds)
+1 morale bonus on attacks and fear saves from Bless (2 of 10 rounds)

DM Donna: we're still resolving the Surprise round. I wish you all would wait for that before posting your Round One stuff.


(Brock) Jozhur AC19/14/15--CMD 18--HP 43/43  d20+11=22 ; d20+7=20 ;
Friday November 8th, 2013 9:21:38 PM

Jozhur yelps as an invisible foe latches onto him and sinks its teeth. "HELP! What is this?!"

--------------
Ooc: Yeah, bad time for a low perception roll, huh?

So can't escape the grapple this round? I had already rolled for it, 20 to perception to spot foe, 22 escape artist to get out of grapple. I can reroll next round or just use those.


(Brock) Jozhur AC19/14/15--CMD 18--HP 43/43 
Friday November 8th, 2013 9:24:56 PM

Jozhur also cannot be caught flat footed, but I don't think it matters for this round.

(Brock) Jozhur AC19/14/15--CMD 18--HP 24/43 
Friday November 8th, 2013 9:31:00 PM

Sorry, header update.

Rozan (Joe)(AC21/T16/F16 CMD 22) HP56/56  d20+9=10 ;
Friday November 8th, 2013 11:29:26 PM

Moving over to help Jozhur and attacking big cat with his rapier.
"Just a big cat that thinks you are his toy." says with a smile on his face.

................................................
Actions
move to L 11
attack roll 10 so miss

Surprise Round Resolution - DM Donna  d100=57 ; d100=38 ;
Saturday November 9th, 2013 4:52:15 PM

This is what the various PCs see and hear during the resolution of the Surprise Round.

The last overhead picture of the battlefield is how things stand AT THE BEGINNING OF ROUND ONE.

Players may either copy & repost their previously stated intentions for handling Round One...or they can change their plans in the light of the new knowledge possessed and roll for their new actions accordingly.

The next Official DM post is scheduled to occur at 6am Eastern time, Monday, November 1, 2013.

Good luck, adventurers!

8)

Zeoll (Cayzle) (AC22 - 23 vs evil - HP33)  d20+16=23 ;
Sunday November 10th, 2013 1:25:47 AM

Zeoll goes invisible and moves 35 feet closer to Annoir. He could move 40 ft, but he wants to move less than his normal move to avoid the -5 stealth penalty that would impose.

He does not provoke AoOs as he walks by enemies because you do not provoke those if you are invisible.

His stealth check is base 0 ranks +2 dex +2 race +20 invis -8 shield = +16. He rolls a 23.

(Brock) Jozhur AC19/14/15--CMD 18--HP 24/43  d20+11=18 ; d20+20=40 ; d20+20=30 ;
Sunday November 10th, 2013 7:45:14 AM

Jozhur desperately tries to wiggle free of the cat's grasp. If he succeeds, he quickly see the direness of his situation and tumbles to a position next to Magana.

-----------------
Escape artist: 18, use hero point for +4, 22 total

Sorry about the messed up rolls.
Second roll was supposed to be perception at +7: 27
Third should be acrobatics at +11, for a 21

Kane' Ma'Kai (SteveK) AC24/ T18/ F20/ CMD 18) HP 40/40  d20+7=20 ;
Sunday November 10th, 2013 9:16:23 AM

Kane' screws up every last ounce of courage he possesses to loudly call out in the battle. "Captain Annoir, I see you are here! You are wanted for crimes in Centaur Isle, Fort Stag, and Bonetown! If you give up now, it will go easier on you!"

The half-elf internally cringes, not a good speech, but Kane' thinks it is wiser to get the information out there. Maybe some of the good Captain's crew will fight less enthusiastically for knowing how deep the Captain is in.

Kane' is confident that his companions will clear the sounds of battle from his back and that Zeoll will soon join him in attempting to incapacitate Captain Annoir. In the meantime, there is a large warrior who needs to be taken care of.

The Tanglefoot Bag in his hand is handy, and the BloodWitch throws it at the Warrior behind the corridor, almost certainly splashing him with sticky, gooey, hardening alchemical substances!

Kane' then gets out his Net, staying where he is to guard Magana's flank.

..........Actions
Free: Talk
Standard: Throw Tanglefoot at Warrior; Ranged Touch Attack; AC 20!
Move: Get Net

..........Effects

Shield of Faith (CL5) 5/5min; +2 deflection
Barkskin (CL5) 50/50min; +2 natural armor
Mage Armor (CL1) 300/300min; +4 armor
Bless (from Zeoll) +1 attack and fear saves
Reduce Person (CL5) 5/5min; +2 DEX, -2 STR, +1 AC, +1 to hit

Tanglefoot: An entangled creature takes a --2 penalty on attack rolls and a --4 penalty to Dexterity and must make a DC 15 Reflex save or be glued to the floor, unable to move. Even on a successful save, it can move only at half speed.

..........Spells
0...All
1...3+1
2...3+1
3...1+1

Kane' Ma'Kai (SteveK) AC24/ T18/ F20/ CMD 18) HP 40/40 
Sunday November 10th, 2013 9:19:50 AM

Another thought strikes Kane', and he calls to the Lionfish crew. "There is no way the wagons could come through that corridor, there must be another exit! Be careful that Captain Annoir doesn't escape!"

DM Donna: actually the handcarts are about 8 feet-ish wide each, and the covered passageway is ten feet wide, so they COULD come through the twisty corridor...but it's actually darned good advice! LOL

Magana (Craig) (AC19* CMD24* F+7/R+3/W+2) [HP48 +10* of 57] *=temp mods  d20+12=27 ; 2d8+6=14 ;
Sunday November 10th, 2013 9:38:58 AM


(ooc: dm: since you didn't say that the kitty on my horn is grappling me, but did say it is overlapping my space by 5 feet, you've left a non-standard end to combat. I'm going to interpret this as needing a non-standard action on my part, so I'm going to call it an attack of opportunity on my part, but not actually take advantage of the hole in the mechanics of the situation to make an attack. I hope this works for you:

The violent struggle of the cat impaled on her horns, and the taste of the blood running into her mouth excites Magana's battle lust further. She roars her pleasure to the sky as she whips her head back to dislodge and throw it behind her. (This would be in the general direction of Annoir)

She turns to watch it fall and spots an new foe awaiting her (warrior at GG). Eagerly she moves to attack this long sword wielding foe, calling Domi's name in both battle-cry and thankfulness for this new challenge.

Single attack following a move action is with Flail (hits a 27 for 14 dmg)

Round 1 Effects: (following the charging/entry round then the surprise round)
Rage - (3 of 15 rounds)
+2 deflection bonus on AC from Shield of Faith (3 of 10 rounds)
+1 morale bonus on attacks and fear saves from Bless (3 of 10 rounds)

Spirysn'rar Kilarn (Ian) AC 17/13/14 - CMD 14 - HP 20/20 
Monday November 11th, 2013 12:15:00 AM

Spire takes a quick step forward, seeing Magana being attacked by a large cat. He gathers a large breath, letting out an incantation in one go burst.
--------------------
5ft step as part of a full-round action to J14 (still inside the tunnel)
Cast Enlarge Person on Magana

Rozan (Joe)(AC21/T16/F16 CMD 22) HP56/56  d20+6=11 ; d20+7=12 ;
Monday November 11th, 2013 1:45:25 AM

Ok missing the cat the first time is kind of embarassing."Have some of this Kitty." so this time goes all out thrusting his dagger at the target and then slashing with his rapier.

................................................
Action
Dagger rolled 11 to hit
Rapier rolled 12 to hit

ROUND 1 - DM Donna  d20+9=21 d20+4=17 d100=53 d100=37 d3+4=6 d20+2=3 d20+6=20 d20+7=14 d6+3=6 d8=1 d20+5=25 d20+6=21 d20+6=13 d20+6=20 d6+6=7 d3+6=8 d20+11=19 d20+6=20 d8+11=13 d8+6=7 d20+11=12 d20+6=7 d20+11=12 d20+6=14 d20+11=29 d20+6=19 d12+11=20 d20+11=22 d20+6=18 d8+11=15 d8+6=7
Monday November 11th, 2013 6:07:07 AM

PCs' ACTIONS FOR THIS ROUND:

Zeoll
's brain is a-whirl with the dizzying possibilities of what he could do, but he ultimately decides that Annoir will be the recipient of his next actions, casting Invisibility on himself and moving with determination towards the lying, cheating captain, ending up about 35' east of him, with that big pile of crates between the Wemic and the human.

Jozhur successfully breaks the fantastically hard-to-hit kitty's grapple. Sensing the danger he's in, the rogue tumbles in a straight line and ends up just south of Magana's original position on the map--right behind Linos.

Kane' makes a direct hit upon the warrior with the long sword, evoking a string of salty oaths from the man as he become entangled in the sticky goo that explodes from it upon impact. Unfortunately, even as the Bloodwitch plucks up his handy-dandy net, he can see that the swordsman is able to lurch towards him a step or two.

Magana doesn't even really blink--there's a weakly-flopping wildcat on one of her horns? HA!!!! She dislodges the fatally-injured feline with a contemptuous fling of her mighty head, sending the barely-alive creature arcing through the air, where it collides with the crates stacked between Annoir and Zeoll. The supremely-camouflaged cat bounces off the unyielding crates and lands on the ground with a "SPLUCK!" of finality.

The lynx moves no longer, prompting Zeoll to conclude that it is VERY dead. The site of the unmoving lynx also prompts a cob-webby memory to ping upon the Wemic's brain: the feline--the felineS now facing the party--are called "missing lynx"...they are notoriously hard to hit even when people actually manage to see them.

Magana, however, in the midst of her Rage, catches sight of Swordsman GG, and bounds over to attack him with the unerring aim of her fatal flail, grinning all the wider when she sees, hears and feels her weapon bite deep!

Spire steps up to the opening into the camp and casts Enlarge Person on Magana even as the barbarian starts a-wailing with her flail upon Swordsman GG.

Rozan gamely continues to attack those who attacked his fellow rogue. Too bad they're attacks that miss.

Shemeska logically follows Spire and moves up towards the doorway of the enclosed corridor without leaving its confines.

Linos continues to attack the cat trying to get in his face, flailing out instinctively with his forehooves. Although (once again) he could SWEAR that both blows looked like they connected to the nimble lynx in front of him, he can only feel one blow connect.

ANNOIR & CREW'S ACTIONS:

Even as Magana grows to Huge size, she is zapped by another spell--this one coming from the robed figure by the crates to the northeast...and she feels her enhanced strength start to slip away from her...

MAGANA: make a Fort Save versus DC17; success means you lose 3 STR; failure means you lose 6 STR.

Rozan, Jozhur and Linos hear a burst of gods-awful noise and suffer 1hp of sonic damage. (Linos avoids being stunned with a Fort Save of 25.)

ROZAN & JOZHUR: make your Fort Save vs.DC18 or be Stunned for Round 2.

The two lynxes that are still alive turn their undivided attention to Linos, biting and clawing at the valiant centaur for a total of 15hp damage! DM Donna Note: he only has 33hp total, so that's just about half his hit points there! Just sayin'...

Warrior XX attacks Rozan, hitting AC19 and AC20 for 13hp & 7hp respectively.

Warrior TT's original target was Magana, who has moved away, so the two blows meant to smack at a Minotaur clearly miss Jozhur! (Phew!)

Kane' is the unwitting target of two men with great-axes (FF and MM are attacking him) The blows hit AC12&14 and AC29&19; the only blow that actually connects does 20hp damage! Ouch!

Warrior GG--Entangled with the goo from Kane's tanglefoot bag--suddenly finds his path to Kane' blocked by a Huge wall of Minotaur Barbarian, and immediately strikes twice at the shiny target with his longsword. His blows hit AC20&16 for 15hp&7hp respectively. OOC: forgot to factor in the -2 entangled penalty when I rolled for him...it's adjusted now, though.)

Zeoll--being Invisible and all--is the only one who is actually free to see Annoir carefully advance eastwards, his rapier pointed with sinister purpose towards the all-too-busy Kane'...

Here's what the battle looks like at the start of Round 2...


(Brock) Jozhur AC19/14/15--CMD 18--HP 24/43  d20+2=22 ; d20+13=17 ; d20+9=10 ;
Monday November 11th, 2013 11:10:34 AM

Jozhur shrugs off the effects if the deafening noise.

He feints and thrusts his shortsword at the enemy engaging him, but catches nothing but air.

---------------
Fort save: 22
Combat expertise used, +1 AC, -1 attack for the round
Attack hits AC 11, assuming a miss.
------------
Bless: +1 attack/fear saves (4 of 10)
Combat expertise +1 AC, -1 attack this round AC is 20 for now

Zeoll (Cayzle) (AC22 - 23 vs evil - HP33)  d20+22=25 ; d20+16=24 ; d20+16=24 ; d20+24=30 ;
Monday November 11th, 2013 11:19:46 AM

Zeoll maintains his invisibility (a move action).

Then Zeoll casts True Strike (a standard action, with no arcane failure because it is verbal only, no AoO or need to cast defensively both because he is invisible and because he is not in any threatened square).

Then Zeoll takes a five foot step north so that he is Right Next to Annoir.

If Annoir moves more than 5 ft, he will likely provoke an AoO from Zeoll (and from Magana I think, since she can reach Annoir with her 15 ft reach?).

If Zeoll has the chance to take an AoO, he will use it to try to disarm Annoir. Normally trying that would itself provoke an AoO, but since Zeoll is invisible, he does not provoke AoOs.

The disarm is at +2 BAB +1 size -1 Str and +20 for the True Strike he just cast. That's a total CMB of +22. Here is Zeoll's roll for the Disarm in case it is needed: 25 vs whatever Annoir's CMD is.

If that works, Zeoll can pick up the rapier as a free action because the liontaur did not use any weapon in making the disarm attempt. He does so.

That makes him visible, of course.

OH! I forgot the Bless. That boosts Zeoll's disarm attempt, and he hits CMD26.

And finally, Perception and Stealth checks just in case they are needed: Stealth 24, Perception 24.

On reflection ... if Zeoll gets the chance to Disarm and his roll fails, then he'll use a hero point to reroll. This time with the Bless AND the Guidance bonus for a total +24 and rolls a 30.

DM Sanity Info

Current active effects:
CL3 Mage Armor (used 0.5 hours of 3 hours)
CL4 Rose's Temperature Control (used 3.5 hours of 12 hours)
CL4 Guidance (not yet used)
CL3 Taur's Try (+2 survival checks)
CL1 Bless
CL1 Pro Evil
Invisible

Cleric Spells prepared this morning (underlined = cast):
0th Level: Guidance, Create Water, Light, Stabilize
1st Level: Command, Command, Rose's Temp Control, Elf Vision

Sorcerer Slots: 3 used of 4 1st level slots

Fey Domain Hideaways: used 5 of 7
Fey Bloodline Laughing Touches: used 0 of 7
Channel Energies: used 0 of 7
Cradled Spread the Word +2 Save Bonus: used 0 of 1
Gear: Used 1 of 2 alchemical fires; used scrolls of Bless, Pro Evil, Shield of Faith

Magana (Craig) (AC17* CMD24* F+7/R+3/W+2) [HP33 +10* of 57] STR=18+4rage+2enlrg-6enfblmnt=18  d20+7=15 ; d20+9=24 ; 3d8+4=21 ; 3d20+3=37 ; d20+3=20 ; 2d6+4=16 ; d20+9=11 ; 3d8+4=20 ;
Monday November 11th, 2013 2:19:49 PM


Magana absorbs the attacks of the entangled swordsman (15hp only, 2nd attack misses) and takes the full effect of the sorcerous attack that saps her strength (-6 Str). Even with her suddenly Enhuged® stature the loss of strength is very noticeable. Still, she unleashes her fury on the puny man in front of her with a full attack.

Full Rage HUGE attack is Flail (d20+10=25 for 3d8+4=21) plus Horns (d20+4=21 for 2d6+4=16)

Magana takes a stategic 5' step east and if any AoO presents itself she will swat at the careless insect.

Single Rage HUGE AoO (if any) is Flail (d20+10=12 for 3d8+4=20)

Round 2 Effects:
Rage - (4 of 15 rounds)
+2 deflection bonus on AC from Shield of Faith (4 of 10 rounds)
+1 morale bonus on attacks and fear saves from Bless (4 of 10 rounds)
Enlarge Person (+2Str -2Dex -1BAB -1AC Reach 15') (1 of 40 rnds)
Enfeeblement (-6Str)

NOTE: forgot Bless again (grrr). Added +1 attack in later.

Magana (Craig) (AC17* CMD22* F+7/R+3/W+2) [HP33 +10* of 57] STR=18+4rage+2enlrg-6enfblmnt=18 
Monday November 11th, 2013 2:24:18 PM

ooc: corrected header for CMD

Spirysn'rar Kilarn (Ian) AC 17/13/14 - CMD 14 - HP 20/20  d20+4=17 ; 4d6=18 ;
Monday November 11th, 2013 9:59:09 PM

Spire steps out of the tunnel, staying close to the enlarged Magana. He raises a hand, releasing a searing ray of heat at the nearest opponent.
--------------------
Move 5ft northwest
Can't find the rules for line of sight/effect... at least not detailed ones. If possible, Spire would attack MM on the other side of Magana, but if she blocks line of sight, then he'll attack TT
Cast Scorching Ray on MM or TT
Ranged Touch Attack: 17
Damage: 18 fire



Rozan (Joe)(AC21/T16/F16 CMD 22) HP56/56  d20+6=15 ; d4+2=5 ; d20+7=8 ;
Monday November 11th, 2013 11:19:09 PM

ooc: ok let me know if i got this wrong but both attacks miss me with an ac of 21
..............................
Out of the corner I see the warrior attack me and move out of the way of his swings. Seeing this new threat and attacks the warrior. First with his dagger (rolled 15 to hit and 5 damage) and then with his rapier. (rolled 8 and i know that misses).
...................................
ooc:This going to be a long fight cant hit the broad side of any barn and the dice roller has no love..

DM Donna: Welcome to the Wold..! ;D

Incoming Post! - DM Donna 
Tuesday November 12th, 2013 6:11:12 AM

OOC: only 5 people posting?

I will put off my DM Post until 12noon Eastern time.

Kane' Ma'Kai (SteveK) AC24/ T18/ F20/ CMD 18) HP 20/40  d100=31 ; d20+9=22 ;
Tuesday November 12th, 2013 9:37:24 AM

ooc: checked in the morning, but only the Hero Actions were posted. Didn't get a chance to get back to a computer until this morning. Thanks for the bump in time, DM Donna!
....................

Kane' moans as the greataxe bites deep, and takes a sideways step closer to Magana to make use of her powerful reach. Nevertheless, he politely reminds the minotaur of her planned role in the fight. "Magana Ma'am, I had the gooey one. You were supposed to take care of everyone in front of us!"

The half-elf knows his net will be little use against 2 foes, and defensively touches a Ley Line to make use of the gifts his patron has opened. Taking a pinch of fine sand, Kane' throws it at FF and MM. "Lono says SLEEP!, he tells the two warriors, and prays the spell takes them both!

..........Actions
Move equivalent: 5 foot step 'down' and 'right' to be at the top center of Magana. (5 foot step = no AOO)
Standard; Defensively Cast Deeper Slumber; 22 vs DC 21; sucess! (No AOO from MM; successfully cast spell)
Ley Line; 31% success!

..........Effects

Shield of Faith (CL5) 5/5min; +2 deflection
Barkskin (CL5) 50/50min; +2 natural armor
Mage Armor (CL1) 300/300min; +4 armor
Bless (from Zeoll) +1 attack and fear saves
Reduce Person (CL5) 5/5min; +2 DEX, -2 STR, +1 AC, +1 to hit

Tanglefoot: Reflex DC 15. Success= -2 attack, -4 Dex, 1/2 speed. Fail= All + unable to move.

Deeper Slumber: Will DC 17 or Sleep affecting 10 HD of targets in 10' radius. Kane' targets the spell just behind FF, which makes only FF and MM in the spells possible effect.

..........Spells
0...All
1...3+1
2...3*+1
3...1*+1

ROUND 2 - DM Donna  d20+5=6 d20+9=15 d20+4=9 d100=77
Tuesday November 12th, 2013 12:11:41 PM

Magana gets medieval on GG...leaving nothing but a smear of blood and goo on the landscape, which I'm sure makes her a very merry barbarian. DM Donna OOC: GG is dead...VERY dead.

Kane' targets FF (and MM) with a very effective Deeper Slumber spell. Almost immediately, FF topples over. In spite of the magic, however, MM remains standing.

Spire steps next to Magana and lets fly a Scorching Ray at MM, doing a satisfying amount of fire damage. DM Donna OOC: the description for the spell is confusing--I rolled for what I thought was supposed to be Spire's second Ray, but the wording in the description seems to indicate that Spire doesn't have a 2nd Ray until he's Level 7. However, the second roll was only a total of 7, anyhow, so it would have missed anyway. I removed the roll I made for Spire.

Rozan is beginning to wonder if he shouldn't have taken his elderly Great-Aunt Gryzzelda's advice and have become a cheese-maker like his Great-Uncle Horatio, since he's only slicing air again rather than Warrior XX...

Linos continues to try stomping the nimble lynx attacking him, but his hooves also only meet air. Perhaps a partnership in Great-Uncle Horatio's cheese-making business is in order for the ranger as well...?

Shemeska positions himself in the opening of the corridor, his bow at the ready.

Zeoll--still Invisible--prepares himself to Disarm the sneaky Captain Annoir, having a True Strike spell ready for use as well...

However, the wily pirate--seeing that there's a 16-foot-tall Minotaur with a Huge Flail now ready and able to threaten him--immediately backpedals to where he was before, looking seriously shaken.

(By the way, Magana is having to stoop a bit--the interlaced leafy tree branches created a ceiling that is about fifteen feet or so above the ground. When Magana chooses to move from her current position, she'll have to roll a Reflex Save versus DC15 to keep from having her horns accidentally catch on the branches above. If the horns catch while she's attempting any action she needs to roll for, she will suffer a -1 penalty to the roll due to being annoyed/caught-off-guard by the unusual circumstances. She will have to make this Save each time she moves while she's Huge.)

ANNOIR & CREW's TURN:

TBC...checking for Shem's post again...

Magana (Craig) (AC17* CMD22* F+7/R+3/W+2) [HP33 +10* of 57] STR=18+4rage+2enlrg-6enfblmnt=18 
Tuesday November 12th, 2013 2:24:43 PM


(ooc: As Shemeska appears to be frozen in fear, Magana gently bops him on the head with her huge flail. Of course "gently" is an approximation given that the head of the flail weighs about 50 pounds and has spikes, and she is currently a tiny bit over excited. Maybe instead of "gently" I should say she accidently splatters his brains on the wall. ;)

DM Donna (as of 3:30pm Eastern Time): thanks for being patient...am now resolving the rest of Round 2...

ROUND 2 again - DM Donna  6d6=18 ; 6d6=23 ; d20+7=27 ; d20+7=9 d20+7=8
Tuesday November 12th, 2013 4:33:00 PM

ANNOIR & CREW'S ACTIONS FOR ROUND 2:

Zeoll brilliantly disarms the preoccupied and Withdrawing Captain Annoir (easily picking up the discarded rapier from the ground). The pirate runs, runs away from the scene of battle, arms flailing as he screams at the top of his lungs:

"Abandon ship!!! ABANDON SHIIIIIIIIIIIIIIP!!!"

Magana, in spite of her size, cannot make an AoO against Annoir, as he is Withdrawing and she isn't invisible. However, something odd happens:

All of the humans (except for FF, who is enchanted by the Deeper Slumber spell) suddenly Withdraw from the battle. The two Missing Lynxes continue their attack on Linos...but everyone is interrupted by the eruption of two Fireballs almost simultaneously exploding in the midst of the battlefield!

See what happened here!

Kane', Magana and Spire must make their Reflex Saves versus DC17. Success means you only suffer half of the 18hp fire damage caused by the fireball.

Linos, Jozhur and Rozan must make their Reflex Saves versus DC17. Success means you only suffer half of the 23hp fire damage caused by the fireball.

...and the posts at the entrance of the enclosed corridor as well as the forest canopy immediately overhead are now on fire.

Linos made his Reflex Save, so he only suffers 12hpd...now he has only 6hp left out of his original 33. He be hurtin'.

DM Donna LATER EDIT: belatedly rolled the Reflex Saves for the Lynxes. They're both permanently "Missing" now....


Kane' Ma'Kai (SteveK) AC24/ T18/ F20/ CMD 18) HP 2/40  d20+6=16 ; d8=7 ; d8=7 ; d8=1 ; d8=5 ;
Tuesday November 12th, 2013 5:12:43 PM

Withdraw plus covering magical fire makes Kane' understand that whatever his many faults, Captain Annoir knows how to train and get the best use out of his crew.

Even though he is small, Kane' is unable to dodge the incoming Fireball and is severely scorched. The only good thing is that the fire seems to have cauterized his massive bleeding wound from the greataxe earlier.

Still, the Bloodwitch knows that if Linos goes down, the main corroborating part for what Captain Annoir has done goes out the porthole, so Kane' sprints over to the Centaur's side and lays his magical hands on Linos! "Ho'olu komo la kaua ko'u Akua Lono", he murmurs, removing many of Linos' wounds.

..........Actions
Reflex DC 17 : 16 miss! 18 fire damage; Kane' has 2 hit points left
Move: 30' feet to the right, ending up within 5 feet (touch distance) to Linos
Standard: cast Cure Serious Wounds (no ley line required) (7+7+5+5[lvl] = 24 healing to Linos!

..........Effects

Shield of Faith (CL5) 5/5min; +2 deflection
Barkskin (CL5) 50/50min; +2 natural armor
Mage Armor (CL1) 300/300min; +4 armor
Bless (from Zeoll) +1 attack and fear saves
Reduce Person (CL5) 5/5min; +2 DEX, -2 STR, +1 AC, +1 to hit

Deeper Slumber: FF Sleep

..........Spells
0...All
1...3+1
2...3*+1
3...1*+1*

Zeoll (Cayzle) (AC22 - 23 vs evil - HP33) 
Tuesday November 12th, 2013 5:14:51 PM


Zeoll is almost oblivious to the fireball and to his friends' injuries. He is focused on Annoir -- and the villain is trying to escape!

The liontaur chases after 40 feet towards the evil captain. As he moves, he puts the enemy's weapon in his belt.

He stops, hopefully within 35 ft of Annoir, and casts a Command Spell: APPROACH! ... On his turn, the subject moves toward Zeoll as quickly and directly as possible for 1 round. Annoir may do nothing but move during his turn, and he provokes attacks of opportunity for this movement as normal.

The Will save DC for this spell is base 10 +1 level +4 wis +1 cradled +2 fey bloodline +1 feat = 19.

Spirysn'rar Kilarn (Ian) AC 17/13/14 - CMD 14 - HP 2/20  d20+4=13 ;
Tuesday November 12th, 2013 5:59:05 PM

Spire cries out in pain at the fire licks at his skin. Barely standing, he glares up at Annoir and screams, "You are not getting away that easily!" He throws his arms out as an area explodes with sticky strands of magical web.
--------------------
Reflex Save: 13, fail
Move north 10ft
Cast Web in between the two wagons

Magana (Craig) (AC17* CMD22* F+7/R+2*/W+2) [HP15 +10* of 57] STR=18+4rage+2enlrg-6enfblmnt=18  d20+2=5 ; d20+2=17 ; d20+12=17 ; 3d8+4=21 ; d20+10=27 ; 3d8+4=23 ;
Tuesday November 12th, 2013 8:31:08 PM

Round 3 Effects:
Rage - (5 of 15 rounds)
+2 deflection bonus on AC from Shield of Faith (5 of 10 rounds)
+1 morale bonus on attacks and fear saves from Bless (5 of 10 rounds)
Enlarge Person (+2Str -2Dex -1BAB -1AC Reach 15') (2 of 40 rnds)
Enfeeblement (-6Str)

A roar of pain and the stink of burnt hair issue from Magana following the cowardly fireball attack. (5 on the save fails for full 18 fire dmg) She CHARGES to attack the great-axe wielding soldier with the ugly "MM" brand on his forehead. (17 on save to avoid horn entanglement - success!)

Single Rage HUGE Charging attack is Flail (hits a 17 for 21 dmg)

If any AoO presents, Single Rage HUGE attack is Flail (hits a 27 for 23 dmg)

If Magana splatters Mr. MM, she points a burned finger at the mage behind him, smiles evilly and says, "Your move, mageling!"


(Brock) Jozhur AC19/14/15--CMD 18--HP 1/43  d20+8=13 ; d20+7=14 ; d20+9=15 ; d8+2=6 ;
Tuesday November 12th, 2013 8:37:10 PM

Jozhur fails to get out of the way in time and is struck by pieces of debris thrown from the explosion and barely manages to stay upright.

"He's trying to destroy evidence of something.". He takes a quick look around to see if there is anything left worth examining. (Perception: 14)

Jozhur drops his sword and moves to take cover behind the cart to his northeast, getting his longbow ready as he moves. Once in position, he looses an arrow towards the spellcaster in the southeast corner of the enclosure.

--------------
Reflex save: 13 (fail)
Perception: 14
Attack hits AC 16 (forgot to add Bless) for 6 damage.

(Brock) Jozhur AC19/14/15--CMD 18--HP 1/43 
Tuesday November 12th, 2013 8:43:13 PM

Clarification: Jozhur moves as far to east as he can, up against the cart.

Rozan (Joe)(AC21/T16/F16 CMD 22) HP33/56  d20+6=12 ; d20+9=15 ;
Tuesday November 12th, 2013 10:25:44 PM

Seeing the warrior retreat. " I didnt have to hit him to scare him away."
Seeming happy with himself and then the fireball hits. Wiping the smile from his face.
Failing(12) to get out of the way of the fireball." Ok mage if i wasnt having enough problems today. Now you have to set everything on fire. As he points at the mage and moves in his direction

.....................................................
ooc do i get an attack of opportunity on the warrior. not like i am going to hit him but there is a chance. Making more cheese rolled a 15
Also would like to advance on the mage as close to him as i can.

ROUND 2 clarification - DM Donna 
Wednesday November 13th, 2013 6:38:41 AM

Just wanted to make sure everyone is on the same page...and to give everyone until Noon Eastern Time to post (especially Tanner, who is ill--if he hasn't posted by Noon Eastern Time, will someone else in the group take over Shemeska for a bit? I hate seeing an under-represented party in the middle of a combat.)

JOZHUR (and anyone else referring to the "wagons" and/or carts visible to the party) need to see the closeup pictures of the carts in question. Right now, the picture is at the top of the page, in the section labeled CLARIFICATION FOR CART PLACEMENT.

(Brock) Jozhur AC19/14/15--CMD 18--HP 1/43 
Wednesday November 13th, 2013 6:53:21 AM

Hope Tanner is ok....

I won't be able to post for him, going to bed as soon as I get home in about an hour.

More clarification - DM Donna 
Wednesday November 13th, 2013 7:01:36 AM

Also--the only party member who got any Attack of Opportunity when the various bad guys all suddenly Withdrew from the combat was Zeoll...and he only got that because he was Invisible. The reason nobody else could even hit the retreating bad guys was because they were using Ye Olde Combat Technique: Withdraw.

Shemeska HP 54 - AC 19/15/14 - CMD 22 - F+5/R+11/W+2  d20+10=22 ; d20+10=18 ; d8+6=11 ; d8+6=9 ; d20+13=32 ; d20+13=28 ; d8+6=8 ; d8+6=8 ; d8+6=8 ;
Wednesday November 13th, 2013 7:58:35 AM


[OOC: Cayzle making a substitute post for Shem.]

Last round: AS the enemy withdraws, Shem would like to shoot at Annoir. With his rapid shot feat he gets two shots off. His attacks, including the -2 for rapid shot and -2 for deadly aim, are at +10. He hits AC22 for 11 and AC18 for 9.

Oh wait! Add in Bless! That's AC23 and 19!

Oh, and if Annoir is a human, then as a ranger with favored enemy of human, Shem hits AC25 for 13 and AC21 for 11.

[OOC: With Zeoll's disarm and Shem's arrows, can we know Annoir's CMD and AC?]

This round: Leaving the enemy in the carts to his friends, and hoping to spread out in case there are more fireballs, Shem moves forward, then hard right, then south, up to 30 ft, to go around the corner for a clear shot at enemies XX and YY. He takes one shot at whichever is human or nearest, in that order. He uses his deadly shot feat at +13 with bless and hits AC32, NAT 20! He follows up to confirm with AC28, surely a confirmed crit!

Shem hits and confirms a crit vs AC28 (30 if human) for damage of 24 total, or 30 if human!

SWEET!

DM Donna OOC: sorry, but I stated earlier that the only PC able to do anything while the enemy was Withdrawing was Zeoll, and only then because he was Invisible. However, the rest of the intended actions (for Round 3) can be attempted.

Shemeska HP 54 - AC 19/15/14 - CMD 22 - F+5/R+11/W+2 
Wednesday November 13th, 2013 8:01:43 AM

OH WAIT GOSH DARN IT!

d20+13=32

That's a nat 19, not a nat 20! No crit for Shem. Sorry, my bad! It should still do 8 damage, 10 if human, however.

I got too excited!

DM Donna OOC: I keep forgetting about the CMD and such--here ya go:

Annoir AC17; CMD19


ROUND 3 - DM Donna  d20+10=28 d12+10=11 d20+3=18 d20+4=14 d20+11=14 d20+6=23 d12+6=14 d20+3=6 d100=8 d20+11=12 d20+6=13 3d6(2+2+1)=5 d20=12
Wednesday November 13th, 2013 12:03:31 PM

Kane' heals up Linos, who looks a LOT better after the infusion of health. The Centaur ranger immediately looses a shrill sort of howl/yodel, then he gallops after Magana, stopping just north of the now-Huge barbarian (and prompting an AoO from MM, whose blow injures the Centaur for 11hp.) Not to be swayed from whatever is in his head, however, Linos seizes the handcart in front of him and shoves it to one side (north), clearing a path to Spellcaster PP for next round.

Zeoll, meanwhile, refuses to let Annoir escape justice, casting Command and ordering the pirate to "Approach!" The fleeing man halts and turns around, taking stiff-legged, unwilling steps towards the sound of the command. DM OOC: is Zeoll still Invisible? I thought casting dispels the effect, yes..? Regardless, though--the Command is working.

Spire, in spite of his highly crispy state, moves and casts Web between Carts A & B, blocking much of Spellcaster PP's line-of-sight, and trapping Warrior TT within the sticky strands of the spell. Warrior TT tries but cannot tear free of the Web.

Magana charges MM, attacking and inflicting a lot of damage with her proportionately-larger flail. However, MM seems tougher than most and is still standing. He launches a counterattack with his greatax, which the barbarian has time to admit looks to be a VERY high-quality weapon as it slices the air on its approach. The first attempt at a blow skitters harmlessly off her armor, while the second one bites into the muscle just above one knee, drawing blood (it does 14hp damage.)

Jozhur's sharp eyes cast about the area as he heads for the far side of a handcart north and east of the now-burning entrance into the enclosed encampment. As he finds his temporary refuge, the rogue notices that the crates stacked up north of him bear the stylized crossed swords symbol that he recalls seeing somewhere before...but where..? The glittering magic surrounding Spellcaster YY to the south catches his eye, however, and he launches an arrow in that direction, thinking (and maybe even saying out loud) all manner of Very Naughty Words when the arrow bounces off the chaotic blast of multicolored hues surrounding the robed man.

Rozan, too, chooses to target Spellcaster YY, chasing after him but XX is between him & the spellcaster. Warrior XX attacks Rozan, striking at him twice with a bastard sword, but missing both times.

Shemeska moves around the corner, spotting and firing at Warrior XX, getting a particularly effective shot in (10hp damage on XX.)

Spellcaster YY disappears from the sight of Shemeska, Rozan and Jozhur as he quickly withdraws southward and then ducks behind the tent (to the west, maybe..?)

Spellcaster PP (who initially lived up to his name when he saw this Huge Shiny and Yet Bloody Minotaur Barbarian point at him and threaten him) instead gets a sudden, sly expression on his face. He points his own finger at Magana, his expression smug and supremely evil...before deliberately swinging that finger away from her--and right at Kane', snarling the mystic phrases that bring into being a five-foot-round Flaming Sphere, aimed straight at the nearly-dead Blood Witch!

Kane' must make a Reflex Save versus DC15 or suffer 5hp of fire damage when the Sphere rolls towards him!

See the details here!

Kane' Ma'Kai (SteveK) AC24/ T18/ F20/ CMD 18) HP 12/40  d20+6=12 ; d8=8 ; d8=1 ; d8=1 ; d8=2 ; d8=7 ;
Wednesday November 13th, 2013 5:51:06 PM

Kane's satisfaction at having healed Linos is short-lived, for he is targeted by another spell, and is burned again! Most normal people would keel over and be inches from dying, but the life of a slave has made Kane' of sterner stuff.

Incredibly, the Die Hard Kane' once more calls upon his patron, and heals himself!

And, with a heroic surge of effort, Kane' slides to touching distance of Spire and heals the Wizard too!

..........Actions
Reflex DC 15 : 12 miss! 5 fire damage; Kane' at -3 hit points (with Die Hard Feat!)
Standard: cast Cure Moderate Wounds (no ley line required) (8+2+5[lvl] = 15 healing to Kane'!
Hero Point: use hero point to get an additional standard action http://www.woldiangames.com/Woldipedia/index.php/House_Rules#HERO_POINTS
5 foot Step towards Spire
Standard: Cure Light Wounds (no ley line required) (7+5 = 12 healing to Spire!

..........Effects

Shield of Faith (CL5) 5/5min; +2 deflection
Barkskin (CL5) 50/50min; +2 natural armor
Mage Armor (CL1) 300/300min; +4 armor
Bless (from Zeoll) +1 attack and fear saves
Reduce Person (CL5) 5/5min; +2 DEX, -2 STR, +1 AC, +1 to hit

Deeper Slumber: FF Sleep

..........Spells
0...All
1...3+1*
2...3*+1*
3...1*+1*

(Brock) Jozhur AC19/14/15--CMD 18--HP 1/43  d20+9=21 ; d20+11=16 ; d20+10=12 ; d8+2=5 ;
Wednesday November 13th, 2013 6:03:09 PM

Ooc: Yes Donna, that was the intention for my move last round.
---------------
His intended target now out of sight, Jozhur climbs onto the stack of crates next to him and searches for someone else to practice his archery skills on, which definitely need some work, or maybe it's all the blood loss...

--------------
Climb onto boxes to the north. Only moving 5' north of his current position.
Attack hits AC 12 for 5 damage
Climb: 21
Acrobatics if needed: 16


Magana (Craig) (AC17* CMD22* F+7/R+2*/W+2) [HP 1 +10* of 57] STR=18+4rage+2enlrg-6enfblmnt=18  d20+12=14 ; d20+12=29 ; d20+10=21 ; 3d8+4=18 ;
Wednesday November 13th, 2013 6:43:20 PM

Round 4 Effects:
Rage - (6 of 15 rounds)
+2 deflection bonus on AC from Shield of Faith (6 of 10 rounds)
+1 morale bonus on attacks and fear saves from Bless (6 of 10 rounds)
Enlarge Person (+2Str -2Dex -1BAB -1AC Reach 15') (3 of 40 rnds)
Enfeeblement (-6Str) (3 of 5? rnds)

With an vile curse referencing MM's mother and the sordid company she keeps, Magana takes a 5' step northwest. (this is to provide seperation for a future AoO if he closes to attack, and to prevent an AoO for the forthcoming disarm attempt)

With a sly flick of her flail she tries to knock the shiny great axe from the warriors hand. (CMB+12 hits a 14 boo! hiss! Use a Hero Point to REROLL, hits a 29! Ooh-rah!)

(If he closes to attack thereby providing an AoO, Magana hits a 21 for 18 dmg)

The excitement of battle has Magana feeling a little light-headed and an uncontrollably maniacal laugh wheezes from her as she regards the disarmed foe.

Magana (Craig) (AC19* CMD22* F+7/R+2*/W+2) [HP 1 +10* of 57] STR=18+4rage+2enlrg-6enfblmnt=18 
Wednesday November 13th, 2013 6:58:58 PM


GEEZ! Forgot Bless *again*! DM: please add +1 to hit for above if needed. thx! Also corrected AC in header post-charge.

Spirysn'rar Kilarn (Ian) AC 17/13/14 - CMD 14 - HP 14/20 
Wednesday November 13th, 2013 7:41:39 PM

As Kane slides over to heal him, Spire raises his hands to the sky and chants a short pray. Fog pours from his palms, obscuring the area around he and his ally!
--------------------
Cast Obscuring Mist so that Spire and Kane have total concealment from all enemies farther than 5ft away

Some DM sanity info...
Web 399/400 rds (40 mins. total)
Obscuring Mist 40/40 rds (4 mins. total)

Magana (Craig) (AC17* CMD22* F+7/R+2*/W+2) [HP 1 +10* of 57] 
Wednesday November 13th, 2013 8:30:27 PM


ooc: OK, decided I need to track combat stuff better so....

SANITY NOTES Round 4
BAC 19 -2rage +2sof -2nlrg =17
BAB 8 +1mwrk +2rage +1blss -1nlrg -3nfblmnt = +8flail
STR 18 +4rage +2nlrg -6nfblmnt = 18
Rage - (6 of 15 rounds)
+2 deflection bonus on AC from Shield of Faith (6 of 10 rounds)
+1 morale bonus on attacks and fear saves from Bless (6 of 10 rounds)
Enlarge Person (+2Str -2Dex -1BAB -1AC Reach 15') (4 of 40 rnds)
Enfeeblement (-6Str) (4 of 5? rnds)

Shemeska HP 54 - AC 19/15/14 - CMD 22 - F+5/R+11/W+2  d20+13=17 ; d20+13=30 ; d8+8=15 ; d8+8=9 ;
Wednesday November 13th, 2013 8:37:15 PM


[OOC: Cayzle subbing for Shem!]

Shem shouts to ROZAN.

"Take your attack, then step back five feet so I can shoot him!"

Shem waits for Rozan to attack.

If Rozan downs XX, then Shem runs after caster YY.

If Rozan does NOT down XX, then Shem shoots XX, hopefully after Rozan steps back to give him a clear shot.

Two shots against the human, with +1 bless and +2 favored enemy ... hitting AC17 for 15 damage, and AC30 for 9 damage.



Zeoll (Cayzle) (AC22 - 23 vs evil - HP33)  d20+8=28 ;
Wednesday November 13th, 2013 8:46:05 PM


Zeoll casts on the defensive, for his last Command of the day. Concentration check 28 no problem.

Zeoll commands Annoir to FALL!! Will save DC19.

On its turn, the subject falls to the ground and remains prone for 1 round. It may act normally while prone but takes any appropriate penalties.

Zeoll uses his remaining move action to take out a tanglefoot bag.

The old liontaur also says to the villain, "Rrememberr me, Annoirr! You trried to shanghai me! Now you pay!"

Rozan (Joe)(AC21/T16/F16 CMD 22) HP33/56  d20+9=18 ; d6+3=6 ;
Wednesday November 13th, 2013 10:18:37 PM

Trying with all his might and swings at the warrior.
..................
Rolls 18 to hit with rapier and does 6 dmg

Rozan (Joe)(AC21/T16/F16 CMD 22) HP33/56 
Wednesday November 13th, 2013 10:19:48 PM

also steps back after attack

Rozan (Joe)(AC21/T16/F16 CMD 22) HP33/56 
Wednesday November 13th, 2013 10:22:20 PM

not step back but move one south to give a clear shot

ROUND 4 - DM Donna  d20+4=5 d20+13=17 d20+10=20 d3+13=14 d3+10=11 d20+10=13 d20+4=11 d20+10=21 d20+11=16 d20+6=20
Thursday November 14th, 2013 12:22:18 PM

Kane' is burned, and yet his strength of will is such that he resists the call of death, instead healing himself so that he can move closer to Spire and heal him, too.

Spire--with life-saving hit points restored--manages to conjure a mist that obscures both himself and Kane' from the diabolical Flaming Sphere rolling around in the area.

Jozhur gracefully leaps atop the stacks of crates to get a better vantage point, startling the heck out of Spellcaster PP.

Magana disarms Warrior MM, who suddenly emits a scent that reminds the shiny barbarian of freshly-spread manure...

Zeoll's experience in battle stands him in good stead, as he manages to safely cast another Command spell, this time bidding Annoir to "Fall!!"...which Annoir promptly does! DM Donna OOC: freakin' Natural 1. PHOOEY!!!

Shemeska's shout to Rozan results in a somewhat effective combat tactic:

Rozan strikes at Warrior XX, and misses (again--Warrior XX has AC20)--but he steps out of the way so that Shemeska has a clear shot at the foe.

Shem's first shot harmlessly glances off Warrior XX's chainmail, but the second shot hits home, doing 9hp damage!

Now that Magana has disarmed Warrior MM, Linos charges the distracted Spellcaster PP, (ignoring the AoOs from Warrior MM AND Spellcaster PP as both miss him completely;) pummeling the mage severely with his bare fists! DM Donna OOC: Spellcaster PP has suffered a total of 25hp of subdual damage!

Annoir bellows out from his prone position: "Nothing but ashes! NOTHING BUT ASHES!!!"

Warrior MM Withdraws from battle, heading north and then east around the large tent.

Spellcaster PP maintains his concentration and wills the Flaming Sphere to bounce back towards his immediate area. The Sphere approaches and sets fire to the handcart that Jozhur had only just been using for cover!

Warrior XX strikes at Rozan twice with the oversize bastard sword in his hands, but the nimble rogue dances out of the way of both attacks!

Shemeska sees a sparkle/movement south of his current position and turns just in time to see Spellcaster YY step up near the corner of a nearby lean-to and gesture his way...

Shemeska must make a Will Save versus DC18 or be Blinded!

And the fires continue to spread, causing the nearby wildlife in the trees of the area to flee the danger, screeching, squawking, keening, crying and hissing their fright and displeasure as they go..!

Look at the battle NOW!!!

Magana (Craig) (AC17* CMD22* F+7/R+2*/W+2) [HP 1 +10* of 57] 
Thursday November 14th, 2013 4:51:56 PM


DMDonna: I'm not a rules lawyer! You say he withdrew with no AoO, so he withdrew. Done and good! Moving on.

I've never used or even read the Withdraw action text before, so I wanted to get familiiar with it. In part it states, If, during the process of withdrawing, you move out of a threatened square (other than the one you started in), enemies get attacks of opportunity as normal. So it seems that not just invisible enemies might get an AoO.

DM Donna OOC: eh...you're a Huge Raging Barbarian Minotaur--go smash! LOL

Zeoll (Cayzle) (AC17 - 18 vs evil - HP33)  d20+6=15 ; d20+5=11 ;
Thursday November 14th, 2013 5:02:52 PM

Zeoll doffs his tower shield, a move action, holding it in his hand rather than bound to his arm.

[OOC: New AC is reflected above]

Then he reaches down to touch the prone Annoir with his Sorcerer Fey Bloodline Laughing Touch ability. Bab +2, Str -1, Size -1, prone +4, Bless +1 ... Zeoll uses his guidance for another +1, and he hits a touch AC15! Woot!

Laughing Touch (Sp): At 1st level, you can cause a creature to burst out laughing for 1 round as a melee touch attack. A laughing creature can only take a move action but can defend itself normally. Once a creature has been affected by laughing touch, it is immune to its effects for 24 hours. You can use this ability a number of times per day equal to 3 + your Charisma modifier. This is a mind-affecting effect.

There is no saving throw.

If he tries to stand up from prone, or if he tries to crawl away, he will make an AoO against him.

Crawling: You can crawl 5 feet as a move action. Crawling incurs attacks of opportunity from any attackers who threaten you at any point of your crawl. A crawling character is considered prone and must take a move action to stand up, provoking an attack of opportunity.

The AoO is just to hit Annoir with a paw. Zeoll hits AC11, a miss.

DM Sanity Info

Current active effects:
CL3 Mage Armor (used 0.5 hours of 3 hours)
CL4 Rose's Temperature Control (used 3.5 hours of 12 hours)
CL3 Taur's Try (+2 survival checks)
CL1 Bless
CL1 Pro Evil

Cleric Spells prepared this morning (underlined = cast):
0th Level: Guidance, Create Water, Light, Stabilize
1st Level: Command, Command, Rose's Temp Control, Elf Vision

Sorcerer Slots: 3 used of 4 1st level slots

Fey Domain Hideaways: used 6 of 7
Fey Bloodline Laughing Touches: used 1 of 7
Channel Energies: used 0 of 7
Cradled Spread the Word +2 Save Bonus: used 0 of 1
Gear: Used 1 of 2 alchemical fires; used scrolls of Bless, Pro Evil, Shield of Faith

DM Donna OOC: wait...didn't you post for your previous turn: Zeoll uses his remaining move action to take out a tanglefoot bag.

How can Zeoll hold a tanglefoot bag, a Tower shield AND cast a touch-range spell, too..?


Shemeska HP 54 - AC 19/15/14 - CMD 22 - F+5/R+11/W+2  d20+2=8 ;
Thursday November 14th, 2013 5:06:47 PM

Shem's save vs blindness: an 8! He is blind!

More to come in another post.

Magana (Craig) (AC17* CMD22* F+7/R+2*/W+2) [HP 1 +10* of 57]  d20+2=4 ;
Thursday November 14th, 2013 5:15:27 PM


Magana is incensed at the cowardly withdrawal of Soldier MM and gives chase. "Fee Fi Fo Fum! I smell blood! Gonna get me some!" full double move to close the distance, Reflex 4 fails horn entanglement save, so she might be slowed slightly

SANITY NOTES Round 5
AC 19 -2rage +2sof -2nlrg =17
BAB 8 +1mwrk +2rage +1blss -1nlrg -3nfblmnt = +8flail
STR 18 +4rage +2nlrg -6nfblmnt = 18
Rage - (7 of 15 rounds)
+2 deflection bonus on AC from Shield of Faith (7 of 10 rounds)
+1 morale bonus on attacks and fear saves from Bless (7 of 10 rounds)
Enlarge Person (+2Str -2Dex -1BAB -1AC Reach 15') (5 of 40 rnds)
Enfeeblement (-6Str) (5 of 5? rnds) DM: is this expired after this round?

DM Donna: one more round to go.



Spirysn'rar Kilarn (Ian) AC 17/13/14 - CMD 14 - HP 14/20  2d4+2=5 ;
Thursday November 14th, 2013 6:21:16 PM

Spire runs out of the fog, seeing the warrior dash off in the distance. He manages to sprint within range of his spell, letting fly two bolts of invisible force towards the retreating fighter.
--------------------
Move to square directly SE of where Magana is before she moves (Travel Domain increases base speed by 10ft)
Cast Magic Missile on MM
Damage: 5

Web: 398/400 rds
Obscuring Mist: 39/40 rds

DM Donna OOC: Spire has been advised that he can't see the fleeing MM, so he is allowed to post an alternative to his original post.

(Brock) Jozhur AC19/14/15--CMD 18--HP 1/43  d20+6=23 ; d8+2=4 ; d20+11=26 ;
Thursday November 14th, 2013 6:27:06 PM

Jozhur steps to his northwest and attempts to put the nearby spellcaster out of the fight.

He then produces the axe Linos gifted him, holding it out towards Linos, "Looks like we're going to have to create another exit, I think you'll be more capable of that than me."

-----------
Move 5' northwest, more if necessary to get a clear shot.
Longbow hits AC 23 (-4 for shooting into melee included), 4 damage to to PP
Acrobatics to maintain balance: 26

Shemeska HP 54 - AC 19/15/14 - CMD 22 - F+5/R+11/W+2  d100=6 ; d100=37 ; d20+8=10 ;
Thursday November 14th, 2013 6:56:21 PM


Shem, bow at ready, was looking right at that caster when he was blinded. He draws two arrows and fires them -- BLIND -- at the spot he last saw the caster.

[OOC: The caster cannot have moved after he cast, so since he is in the same spot, Shem will fire at that spot twice, taking the standard 50% miss chance for being blind.]

Rolling miss chance for two arrows ... 01-50 is a miss ... a 6 and a 37 -- BOTH MISS!

Shem takes a five ft step to put his back to the wall of the baffle behind him, and he tries to listen for the location of any enemies: Perception 10.

Kane' Ma'Kai (SteveK) AC24/ T18/ F20/ CMD 18) HP 12/40  d100=40 ;
Thursday November 14th, 2013 8:23:07 PM

Kane' moves out of the Fog Cloud, thanking Spire for the temporary defenses. Looking south, he sees the spellcaster making Shemseka's life difficult. "Two can play at that game", he mutters, and calls on the power of Lono to make Sneaky Spellcaster YY go Blind!

..........Actions
Move: 15 feet east
Standard: Cast Blindness; ley line: 40% good; Fort DC 16 or Spellcaster YY goes Blind

..........Effects

Shield of Faith (CL5) 5/5min; +2 deflection
Barkskin (CL5) 50/50min; +2 natural armor
Mage Armor (CL1) 300/300min; +4 armor
Bless (from Zeoll) +1 attack and fear saves
Reduce Person (CL5) 5/5min; +2 DEX, -2 STR, +1 AC, +1 to hit

Deeper Slumber: FF Sleep

..........Spells
0...All
1...3+1*
2...3**+1*
3...1*+1*

Rozan (Joe)(AC21/T16/F16 CMD 22) HP33/56  d20+15=25 ;
Thursday November 14th, 2013 10:05:35 PM

Ooc: ok going to do something i am not sure i am doing right So if i make a mistake pls let me know...

..................
Getting very fustrated with my weapon skills. I decide to try something different. I rush my attacker.( overrun my target and provokes an attack of opportunity since i provoked it add +4 to my ac. (feat Mobility)
..................................
rolled a 25 for combat maneuver check (bonuses was CMB +8,Dodge +1,Mobility +4,deflection +1,+1 weapon +1

Zeoll (Cayzle) 
Friday November 15th, 2013 10:53:22 AM


DM Donna OOC: wait...didn't you post for your previous turn: Zeoll uses his remaining move action to take out a tanglefoot bag.

How can Zeoll hold a tanglefoot bag, a Tower shield AND cast a touch-range spell, too..?


LOL! Donna, good call! Sorry I forgot I had planned that. Zeoll can drop (gently) the tanglefoot bag on the ground as a free action before delivering his touch.

Waiting on Spire - DM Donna 
Saturday November 16th, 2013 1:00:52 AM

8)

Spirysn'rar Kilarn (Ian) AC 17/13/14 - CMD 14 - HP 14/20 
Saturday November 16th, 2013 1:04:03 PM

Sorry, thought the email was enough.

Seeing his original target is out of sight, Spire spins and launches the missiles at XX instead.

DM Donna OOC: I prefer to have the PCs post it officially on the board when there's the time do so. Thank you!

ROUND 5 - DM Donna  d20+3=22 ; d20+11=25 ; d10+11=20 ; d20+11=13 ; d20+6=12 ; d20+9=11 ;
Saturday November 16th, 2013 10:47:26 PM

Zeoll drops the tanglefoot bag so that it does not break, using his freed right hand to cast Laughing Touch upon the pirate who would have shanghaied him. He also shifts his grip upon his Tower Shield so that he is holding it in his hand as opposed to on his arm.

Annoir staggers to his feet, barely dodging the paw aimed at him by Zeoll. Thanks to the Wemic's magic, though, all he can do is laugh...

Magana chases after the fleeing MM, but her horns catch on the leaf canopy and she can't QUITE catch up to her quarry.

MM--who only by a matter of mere inches stayed JUST out of Magana's vastly increased reach--continues his flight, very nimbly sprinting between a stack of crates and a broken handcart, veering off to the east and out of Magana's line of sight, thanks to the large tent on her right.

(If Magana wishes to continue to run after her chosen target, she will need to make an Agility check to keep her horns clear of the leaf canopy (failing the check slows Magana by ten feet) and choose one of two ways to purse MM:

1. Charge through the obstacles in front of her by rolling a successful attack (only a 1 will fail) but she must also cause at least 11hp damage to the comparatively flimsy wooden crates and broken cart in front of her--her movement will be impeded by the resulting debris, however, to only her base speed of 40 feet.
2. OR go around the obstacles--it's longer around but she will be able to retain double movement.)

Spire dashes out of the obscuring mist to see whom he can target, but the field of view in front of him is blocked by Magana's Huge form and the stacks of crates that dot the immediate landscape. Looking around, he sees that Linos and Jozhur both have a robed enemy well in hand, and that Zeoll seems to have somebody on the ground, too. Turning southwards, the wizardly cleric sees Rozan pushing against an armored warrior bearing a bastard sword. Good enough for him! Spire casts his readied Magic Missiles at Warrior XX.

Rozan impatiently pushes against the Warrior in front of him, hoping that perhaps this tactic will succeed where his attempts at swordplay have not, and gets sliced for his trouble (ooc: Warrior XX's AoO hits AC25 for 20hpd; his follow-up attacks miss by a mile, though.) However, in spite of the grave injury, the rogue succeeds in pushing the fighter backwards until they are halted by the wall of the tent to the east of their confrontation. How long before Rozan's pushing succeeds in toppling over the large canvas shelter...?

Shemeska reels, blinded! Even as he feels the solid wooden structure at his back, though, he also feels the blistering heat of the ever-growing fire in front of him--and realizes, to his horror, that the flames will no doubt very quickly consume the makeshift walls of oh-so-flammable dried bark, woven dead branches and rough hemp rope that make up the entire perimeter of the twisty passage AND the encampment's walls!

All that, and the only sound that comes to his ears are the hissing and popping of resin within the deadwood being boiled and burned away by the flames in front of him...

Kane' calls upon Lono to place the enemy spellcaster in a world of darkness....Lono happily obliges the Blood Witch (ooc: Spellcaster YY failed his save by rolling only 11.) Now Shemeska DOES hear the enemy swear up a storm and curse "that bloody Witch!!!"

Jozhur finds that he doesn't even really need to move, as he is just at the right height and angle for shooting an arrow into the Spellcaster PP, felling the man struggling with Linos. He hands the centaur the ax that Linos had given him just before the party invaded the secret campsite.

Taking the weapon, Linos ignores Warrior TT, trapped within the web of Spire's making, and backs up a step or three before taking a single centaur step forward and making the most spectacular Jump Jozhur has ever seen (ooc: Linos rolled the 22 at the start of the above listed rolls), easily clearing the fallen foe, the stacked crates AND Jozhur by a good foot, landing on the ground southeast of Linos' original position--clearly the centaur is moving to help out Rozan with Warrior XX.

Look at the battle NOW!!!

Magana (Craig) (AC17* CMD22* F+7/R+2*/W+2) [HP 1 +10* of 57]  d20+2=3 ;
Sunday November 17th, 2013 2:09:25 AM


Magana horns become stuck in the canopy of tree branches natural 1 on her reflex save and spends the entire round extricating herself while howling in frustration as MM dashes out of sight.

SANITY NOTES Round 6
AC 19 -2rage +2sof -2nlrg =17
BAB 8 +1mwrk +2rage +1blss -1nlrg -3nfblmnt = +8flail
STR 18 +4rage +2nlrg -6nfblmnt = 18
Rage - (8 of 15 rounds)
+2 deflection bonus on AC from Shield of Faith (8 of 10 rounds)
+1 morale bonus on attacks and fear saves from Bless (8 of 10 rounds)
Enlarge Person (+2Str -2Dex -1BAB -1AC Reach 15') (6 of 40 rnds)
Enfeeblement (-6Str) (6 of 6 rnds) <--and, yes...this is the final round of Magana's Enfeebled state

(Brock) Jozhur AC19/14/15--CMD 18--HP 1/43  d20+6=22 ; d8+2=4 ; d20+11=27 ;
Sunday November 17th, 2013 7:58:08 AM

Jozhur is so shocked to see a centaur flying over his head, he nearly falls off the crates. He regains his balance and sends a well aimed shot into the warrior Rozan is struggling with.

He then stows his bow away as he moves to the northwest corner of the crates and jumps down, rolling as his feet hit the ground.

-----------------

DM Donna: you won't be able to use the longbow as a ranged weapon at the very least, and a longbow (by virtue of being long) is going to make moving around in tight quarters a bit interesting...however, the part of the camp Jozhur is in right now is rather roomy, so I'm not imposing any penalties for him holding onto the longbow.

Attack hits AC 22 for 4 damage to XX
Acrobatics: 27
Move as far west as possible, looking to go around the north side of the cart and head towards Zeoll/Annoir.
Bless (8/10)
Hand ax given to Linos, shortsword lying on ground near entrance.
----------------
Rules question: Can a two handed weapon, such as a longbow, be held in one hand while a light/one handed weapon is wielded in the other? Couldn't really find anything on this, hate to keep leaving weapons lying around.

Kane' Ma'Kai (SteveK) AC24/ T18/ F20/ CMD 18) HP 12/40 
Sunday November 17th, 2013 8:05:31 PM

Kane' takes a moment to see the fires growing and going out of control and sees it is time to change targets. "Lionfish! Grab Annoir and let's get out of here! Back the way we came. HURRY!"

The Witch moves quickly to Shemseka. "Shemseka Sir, it is I, Kane'. Here is my hand. Come this way to avoid the fires." Kane' takes Shem by the shoulder and routes the two of them back to the tunnels.

..........Actions
Double moves to begin to get group out.

..........Effects

Shield of Faith (CL5) 5/5min; +2 deflection
Barkskin (CL5) 50/50min; +2 natural armor
Mage Armor (CL1) 300/300min; +4 armor
Bless (from Zeoll) +1 attack and fear saves
Reduce Person (CL5) 5/5min; +2 DEX, -2 STR, +1 AC, +1 to hit

Deeper Slumber: FF Sleep

..........Spells
0...All
1...3+1*
2...3**+1*
3...1*+1*


Shemeska HP 54 - AC 19/15/14 - CMD 22 - F+5/R+11/W+2 
Monday November 18th, 2013 6:18:29 AM


Blinded, Shem is glad to hear the saving voice of Kane, and readily agrees to follow his friend.

Zeoll (Cayzle) (AC17 - 18 vs evil - HP33)  d20+5=6 ;
Monday November 18th, 2013 6:21:34 AM

Zeoll picks up his tanglefoot bag and throws it at Annoir.

Since the villain does not have a weapon drawn, Zeoll is not worried about triggering an AoO.

His attack misses, with a natural one!

Zeoll (Cayzle) (AC17 - 18 vs evil - HP33)  d20+5=16 ;
Monday November 18th, 2013 6:25:00 AM


Zeoll senses his bag of goo is going awry, makes a heroic effort [uses hero point for the reroll], and manages to do better: he hits a Touch AC16!

If that hits (I think it will), then Annoir is entangled. An entangled creature takes a -2 penalty on attack rolls and a -4 penalty to Dexterity and must make a DC 15 Reflex save or be glued to the floor, unable to move. Even on a successful save, it can move only at half speed.

"Whew," Zeoll mutters in his native wemic tongue. "Don't want you getting away."

Spirysn'rar Kilarn (Ian) AC 17/13/14 - CMD 14 - HP 14/20  2d4+2=6 ;
Monday November 18th, 2013 8:06:38 AM

Spire will launch another volley of Magic Missiles at XX to help Rozan. (Damage: 6)

Incoming Post! - DM Donna  d20+6=25 d20+6=16 d3+6=7 d20+10=28 d20+5=15 d8+10=13 d8+5=11 d20+11=13 d10+11=16 d20+11=18 d20+6=8 d10+11=18 d10+6=10
Monday November 18th, 2013 12:02:08 PM

Magana's horns catch in the canopy and she has to free herself without being able to move...however, even as she does so, she feels her strength return to her.

Jozhur snaps off an arrow at XX (4hpd) and wisely jumps to the ground northwest of the crates (north of Spire.)

Spire aims another Magic Missile spell at Warrior XX (6hpd).

Kane' bellows the retreat order, then takes the blinded Shemeska by the hand, pulling the sharpshooter away from the rapidly-being-consumed-by-FIRE passage wall. The fire burns voraciously beside them, emphasizing something that Kane' only just now realizes:

The party will NOT be able to leave via the passage--the northern half of the enclosed twisty corridor is engulfed in flames now!

Unaware of the visuals, Shemeska allows Kane' to lead him. Blind as he is, though, he can still feel the intense heat to his left as well as begin to cough from the increasing volume of smoke.

Zeoll nearly fumbles splatting the tanglefoot bag against the laughing Annoir, but he fortunately retains his grip on the unusual weapon long enough to successfully "stickify" the fugitive from justice. The pirate manages to avoid getting stuck in place, but is encased in the goo...and weaponless...and his laughter fades away as he looks around him, taking in various facts:

There are ashes/blood smears where a lot of his allies used to be.

Of the various warriors that were in his employ, one is trapped in a burning Web, one is being dog-piled by the PCs, one is sleeping off another spell and the others are just not in sight. Annoir's two spellcasters are also down for the count (one face-first on the ground, the other wandering blindly around.)

All that, and there's FIRE everywhere...

Nonetheless, Annoir sneers at Zeoll and aims a defiant kick at one of the Wemic's shins. He hits AC16 for 7hpd...but he's fighting Unarmed, and that invokes an Attack of Opportunity from Zeoll.

Linos doesn't break stride: he gallops up to Warrior XX and starts using the ax Jozhur handed to him to chop at his foe. One of the blows bites deep, causing 13hp damage.

Warrior XX makes an Attack of Opportunity against the newly-arrived Centaur--which misses. His next two attacks are aimed at Rozan (MISS!) and Linos again (misses Linos, too.) Clearly this fighter should re-think his career choice with such lousy aim.

The spellcaster blinded by Kane' turns around in place and--using the lean-to to the east as a sort of guide--stumbles south, bumping into the outer wall there...then fumbles at his belt for something.

All of the other people on Annoir's crew are either incapacitated by the spells tossed at them (especially Warrior TT, who is hollering for mercy as he can't break free of the Web that holds him and it, too, is now starting to burn with him in it!) or have managed to disappear from immediate view (MM, who is the-gods-only-know-where right now.)

Here's the latest on the battlefield/camp conditions...

Zeoll (Cayzle) (AC17 - 18 vs evil - HP33)  d20+3=18 ; d20+5=20 ; d20+5=15 ; d4-1=1 ; d4-1=0 ; d20+7=27 ;
Monday November 18th, 2013 1:35:29 PM

Annoir's kick just misses, as Zeoll, even without his shield, is AC18 against evil creatures such as the pirate captain.

Annoir leaves himself open as he kicks: Zeoll's AoO vs Annoir as he kicks untrained at Zeoll: The old liontaur uses the chance to try to trip him. Since Zeoll is untrained, that would itself provoke an AoO, but since Annoir is weaponless and does not have the Improved Unarmed Strike feat, he cannot make AoOs at all.

Zeoll's trip is a base +2 -1 str +1 size +1 bless = a +3 against Annoir's CMD, usually a 19, is down to 17 with the entangling goo (because of the -2 dex penalty). He rolls an 18! Sweet!

The above is all LAST round!

Annoir is now prone and entangled, and Zeoll calls on him this round to give up. "You have lost, and it is time to stop fighting. We will not kill you, Annoirr. Just surrrenderr."

Zeoll also stomps and claws twice at the downed pirate. Annoir's usual AC of 17 is reduced to 15 with the dex penalty from being entangled. And Zeoll gains a +4 to attack a prone target. So Zeoll attacks with two paws at +2 BAB -1 str -1 size +4 prone +1 bless = +5 to hit AC15, and hits AC20 and AC15! His paws do 1d4-1 = 2 damage total to the downed captain.

Zeoll calls out to his friends, "I need help eitherr knocking Annoirr out or tying him up!"

Keenly aware of the danger the fire presents, he wonders to himself what the effect of Create Water cantrips would be. Is that even worth it at the rate this fire is spreading? Knowledge Nature (forest fires?) 27, rolled a nat 20 woot!

Shemeska HP 54 - AC 19/15/14 - CMD 22 - F+5/R+11/W+2 
Monday November 18th, 2013 1:39:35 PM


Shem struggles to visualize what is going on. However, he has an idea.

"Kane! Can we move to where the twisty passageway is close to the done and break through there?"

He follows Kane.

Kane' Ma'Kai (SteveK) AC24/ T18/ F20/ CMD 18) HP 12/40 
Monday November 18th, 2013 5:44:59 PM

Kane' shakes his head at Shemseka's words, but wisely reinforces with words. "No, the entire entrance is on fire, but one of Captain Annoir's crew looks to be trying to escape in an area not on fire yet. Follow me."

And then for the benefit of the Lionfish crew. "LIONFISH! The roof, the roof, the roof is on fire! Break off and join me to escape!"

Kane' pulls Shemseka along with him towards where Spellcaster YY is fumbling with what Kane' supposes is a key to get out a secret door. Either that, or they all die from the fire in this area...

..........Actions
Double moves to follow blind Spellcaster YY

..........Effects

Shield of Faith (CL5) 5/5min; +2 deflection
Barkskin (CL5) 50/50min; +2 natural armor
Mage Armor (CL1) 300/300min; +4 armor
Bless (from Zeoll) +1 attack and fear saves
Reduce Person (CL5) 5/5min; +2 DEX, -2 STR, +1 AC, +1 to hit

Deeper Slumber: FF Sleep

..........Spells
0...All
1...3+1*
2...3**+1*
3...1*+1*


Magana (Craig) (AC17* CMD22* F+7/R+2*/W+2) [HP 1 +10* of 57]  d20+10=24 ; d20+4=6 ; d20+2=19 ;
Monday November 18th, 2013 8:30:44 PM


As Magana's full strength returns to her in a surge, she tears her horns free of the overhead canopy. A quick glance behind her at the rapidly spreading flames redirects her focus to helping her team escape this deathtrap.

She quickly sizes up the north wall for the weakest point (Perception 24, Knowledge Nature 6) and charges. (Reflex vs horns entanglement 19) Over 4 tons of raging minotaur (with a Strength of 24) meets the wall of lashed together vegetation with a resounding crash and ...

SANITY NOTES Round 7
AC 19 -2rage +2sof -2nlrg =17
BAB 8 +1mwrk +2rage +1blss -1nlrg = +11flail
STR 18 +4rage +2nlrg = 24
Rage - (9 of 15 rounds)
+2 deflection bonus on AC from Shield of Faith (9 of 10 rounds)
+1 morale bonus on attacks and fear saves from Bless (9 of 10 rounds)
Enlarge Person (+2Str -2Dex -1BAB -1AC Reach 15') (7 of 40 rnds)

note: I just remembered that she can't use Knowledge while raging, so ignore that part. The Perception part is good tho'

Rozan (Joe)(AC21/T16/F16 CMD 22) HP33/56 
Monday November 18th, 2013 9:31:19 PM

Hearing the retreat from his fellow adventures, looks quickly to see where they are headed and moves in that direction not turning his back to his attacker.
...........................
ooc: if he gets a OoA add +4 to my armor class (Ac 25)

Rozan (Joe)(AC21/T16/F16 CMD 22) HP13/56 
Monday November 18th, 2013 9:39:05 PM

ooc: sorry posted my current corrected header

(Brock) Jozhur AC19/14/15--CMD 18--HP 1/43  d20+6=12 ; d20+7=18 ;
Monday November 18th, 2013 9:46:15 PM

Jozhur looks to the webbed warrior, he wants to cut him free but figures he would never be able to do so quickly enough with his dagger.

Instead, he sprints to get in position to cut off any possible chance for Annoir to escape, getting his sap ready in hand as he moves. Seeing that Annoiris still unarmed, he moves to into position within striking range.

He stares down the Captain. Covered in blood, with a longbow in one hand and sap in the other, he looks insane, even if he's not very intimidating. "There's no escape, Annoir. Just come along with us.". His eyes dart about the whole time, looking for a means of escape.

-----------------
Run around north of tent, end move 5 feet north of Annoir, drawing sap.
Aid intimidate: 12
Perception: 18
Jozhur loses Dex bonus to AC for the round from running, AC for the round is 15

-----------------
I checked the rules for stowing weapons, did not realize that could not be done as part of a move, so the longbow is still in hand. And yes, longbows are...long, I can see it getting in the way.

Spirysn'rar Kilarn (Ian) AC 17/13/14 - CMD 14 - HP 14/20 
Monday November 18th, 2013 10:54:01 PM

Spire's head whips around to look at the dense web, quickly becoming clouded with smoke. Hearing the warrior's screams, he sighs heavily, looking down at his holy symbol briefly before gesturing with his arm. The Web disappears, freeing the warrior and allowing him to escape the fire. He will sprint northwest around the top of the closest tent. "We need to get out of here!" the elf yells.
--------------------
Dispell Web
Obscuring Mist: 36/40 rounds

Abandon Camp! - DM Donna  d20=15
Tuesday November 19th, 2013 2:13:50 PM

Zeoll calls upon Annoir to surrender, but the prone pirate ignores the logic of the Wemic's argument, kicking out once again. GM OOC: he misses due to being on his back...again.

The sight reminds Zeoll of a cub throwing a tantrum because their mommy has taken away their wubbie...

Zeoll calls out to his friends, "I need help eitherr knocking Annoirr out or tying him up!" Even as he glances around the burning camp, Zeoll realizes that it would take the ability to instantly create thousands of gallons of water--or a concentrated rainstorm--to put out the ever-increasing blaze!

Magana, still raging, doesn't appear to hear the Liontaur behind her...instead, the annoyed Huge barbarian frees herself from the branches overhead and chooses to charge through the flimsy wall of woven branches, bark and rope to the north of her, easily smashing through the barely-there barrier. There is now a very big, escapable hole in the camp's enclosure.

Jozhur joins Zeoll in browbeating Annoir to come along quietly.

Spire, after a moment's pause, dispels the Web he created, freeing Warrior TT, who immediately dashes north to the gaping fifteen-to-twenty foot wide break in the camp's outer wall that Magana made only seconds earlier. He didn't even thank the mage-turned-cleric. Ah, well...

MEANWHILE, ON THE SOUTH SIDE OF CAMP:
Shemeska suggests going to the southern end of the enclosed passage and see about breaking through the flimsy wall there before the fire catches up to that part of the enclosure, continuing to allow himself to be led by Kane'.

Kane' nixes Shem's suggestion but is intent upon following YY to see if the human is accessing a way out, taking the blinded Drow sharpshooter with him. As he does so, the Blood Witch shouts his warning to the others to leave the burning camp now.

Rozan withdraws to join Kane' and Shem. Normally, this would draw at least a half-hearted attempt by Warrior XX to hurt him, but the fighter clearly refrains, prompting Linos to grab him by the front of his shirt.

"Biped!!!" bellows the Centaur, "Come with us and live, or stay and face the fire--it's your choice." The disheveled man's eyes dart from the equinoid's face to the raging flames and back before he gives a brief nod, dropping the bastard sword in his hand.

Linos shoves the man southward, driving him around the eastern side of the lean-to to meet up with the rest of the Bonetown crew converging on the busy Spellcaster YY.

"I just saw Magana make a huge hole in the wall on the other side of the camp..." he tells Kane', "...the others are likely using that one to leave here--it's closer to where they are, I think." Spellcaster YY jumps a mile at the sound of the Centaur's voice, dropping a dagger on the ground.

"No!" the blinded man sobs. "We need to get out...we need to cut the ropes..." He sinks to his knees, feeling around on the ground for the only thing that he believes will save him from burning to death: a way to cut the ropes away from the post he was facing.

He can't see the dagger, but all those who are not Blinded can--it's about a couple of feet east of where YY is standing on the map.

GM OOC: technically, it's now Round 7 because the fire is still burning. As it stands so far, though, the only "true" combatant is Annoir--all the rest of his crew who are conscious are saving themselves or appear to be cooperating with the PCs at the moment.

Here's the latest on the battlefield/camp conditions...

Shemeska HP 54 - AC 19/15/14 - CMD 22 - F+5/R+11/W+2 
Tuesday November 19th, 2013 5:06:51 PM

Shem follows his friend Kane howsoever he wants to lead him out of this inferno.

Zeoll (Cayzle) (AC17 - 18 vs evil - HP33) 
Tuesday November 19th, 2013 5:07:54 PM

Zeoll delays as he waits to see how his friends want to deal with Annoir. If everyone wants to grapple him, bind him, and tie him up, Zeoll will Aid Another to lend a +2 on the grapple check. If they want to just shove (bull rush) him to the exit, Zeoll can take a turn pushing. Maybe someone will have a better idea.

(Brock) Jozhur AC19/14/15--CMD 18--HP 1/43  d20+8=20 ; d6+2=6 ; 2d6=12 ;
Tuesday November 19th, 2013 5:17:38 PM

"Fine by me, you deserve a good beating anyways."

Jozhur puts his bow back in its place across his back before winding up and swinging his sap at Annoir, which lands with a satisfying thud.

---------------
Move action: stow longbow
Attack hits AC 20 for 6 nonlethal damage plus 12 sneak attack damage from flanking.



Magana (Craig) (AC17* CMD22* F+7/R+2*/W+2) [HP 1 +10* of 57]  d20+10=21 ; d20+11=17 ; 3d8+7=16 ;
Tuesday November 19th, 2013 6:08:17 PM


Magana glances around for the soldier MM.

If she spots him (Perception 21) and he is doing anything other than heading for the horizon, she will head in his direction, stopping 5 feet short to attack him with reach, if possible. (hits a 17 for 16dmg)

Otherwise, Magana will race back into the compound as fast as she can while hunched over to avoid the branches and fire, heading for Spire, on a mission to make sure he gets out safely.

SANITY NOTES Round 8
AC 19 -2rage +2sof -2nlrg =17
BAB 8 +1mwrk +2rage +1blss -1nlrg = +11flail
STR 18 +4rage +2nlrg = 24
Rage - (10 of 15 rounds)
+2 deflection bonus on AC from Shield of Faith (10 of 10 rounds)
+1 morale bonus on attacks and fear saves from Bless (10 of 10 rounds)
Enlarge Person (+2Str -2Dex -1BAB -1AC Reach 15') (8 of 40 rnds)

Zeoll (Cayzle) (AC17 - 18 vs evil - HP33) 
Tuesday November 19th, 2013 6:31:09 PM

Zeoll sees that the plan is to knock Annoir out as fast as possible, so he readies an action to pick up the human and carry him out of there as soon as he is knocked out. Zeoll's current gear is 70 lbs. He can carry up to 90 lbs as a light load, 180 as a medium load, and 270 as a heavy load. If Annoir is still too heavy, Zeoll can help someone else carry him or drag him out.

Zeoll tries to figure out when he should start holding his breath.

Kane' Ma'Kai (SteveK) AC24/ T18/ F20/ CMD 18) HP 12/40 
Tuesday November 19th, 2013 9:36:48 PM

Kane' looks for more of the Lionfish crew, but the fire keeps him from seeing. He tries to call out above the noise of a raging fire. "LIONFISH rendezvous at our last position! Bring what prisoners you can!"[/b]

A sorrowful face he presents to Linos. "I am truly sorry that we cannot do more than run from such a large blaze, Linos Sir."

Then he calls to Caster YY. "Stand your ground, you are our prisoner, or you will surely die in this fire. We will cut a way and you will come with us. Understood?"

Turning to Rozan. "Rozan Sir, please cut the indicated ropes that we may escape. Shem, I will lead you to the spellcaster and you grab his arm to take him into custody. Spellcaster, if you attempt any mischief, Shem will let go and let you burn." And Kane' isn't bluffing.

Kane' will delay and wait for Rozan to cut the ropes and leads Shemseka and Spellcaster YY through the hole, making sure Rozan, Linos and Warrior XX are able to get out as well. The Witch then leads the small group to the south side of the enclosure and away from the smoke and flames.

..........Actions
Speaking
Double moves

..........Effects

Shield of Faith (CL5) 5/5min; +2 deflection
Barkskin (CL5) 50/50min; +2 natural armor
Mage Armor (CL1) 300/300min; +4 armor
Bless (from Zeoll) +1 attack and fear saves

Deeper Slumber: FF Sleep

..........Spells
0...All
1...3+1*
2...3**+1*
3...1*+1*


Rozan (Joe)(AC21/T16/F16 CMD 22) HP13/56  d20+8=19 ; d20+9=27 ; d6+3=4 ;
Wednesday November 20th, 2013 12:15:57 AM

I nod to Kane. Looking for the ropes attached to the tree (perception 19) and start swing my rapier to cut them into.(to hit 27 and damage 4)

Shemeska HP 54 - AC 19/15/14 - CMD 22 - F+5/R+11/W+2 
Wednesday November 20th, 2013 12:39:11 AM

Shem holds on to the enemy caster, muttering something about the blind leading the blind!

Spirysn'rar Kilarn (Ian) AC 17/13/14 - CMD 14 - HP 14/20 
Wednesday November 20th, 2013 10:54:25 AM

Spire helps in any way he can with Annoir, which is not really in any way at all. Mostly, he helps guide Zeoll through the tents, stopping as they emerge to shout, "Shem! Kane! Rozan! We need to go!"

Abandon Camp! - DM Donna  d20+9=15 ; d20+4=17 ; d3+9=12 ; d3+4=6 ;
Wednesday November 20th, 2013 1:08:02 PM

IN THE MIDDLE OF THE CAMP:
Zeoll delays his actions long enough for Jozhur to arrive. After stowing the long bow, the rogue takes up his sap and smacks the resistant Annoir, not bothering to hide the smirk of satisfaction when the pirate grunts and falls unconscious. Meanwhile, Spire shouts to Kane' about the need to go as Magana--unable to see MM at all--comes stomping over to make sure that Spire can escape the rapidly-spreading conflagration.

The sight of the Huge Shiny Minotaur hunched over as she was would be comical if it weren't for the fact that there was fire, fire everywhere...

ON THE SOUTH END OF CAMP:
Kane' once again bellows the order for everyone to gather to him in order to escape the fire. Over at the south end of the camp, Rozan sees what the blinded YY was attempting to do: cutting the ropes at the post will be the quickest way to loosen the piecemeal wall so that a fifteen-foot wide section will come away and leave a big hole for everyone to escape through. The dashing human rogue begins slicing in earnest, but it will take another round of cutting to cut through all the ropes, and the fire is speedily following the twisty passage walls...

"Bah!" Linos growls, pushing his captive towards Kane' and the others. "If that oversize Bovine can do it, so can I!" So saying, the Centaur rears up and flails outward with his hooves, smashing the rickety structure outwards and almost instantly creating the intended gap for the party to escape through.

Kane' leads the two Blinded people out as Shemeska makes his ironic quip. Rozan, Linos and Warrior XX are able to get out as well.

What with the sound of the burning wood and all, everyone must roll a Perception check versus DC12 in order for the Middle-of-the-camp Group to hear the South-end-of-the-camp Group and vice versa. Hopefully the groups will hear each other and realize that they will (or can) be escaping the fire at opposite ends of the camp.

(And Zeoll can pick up Annoir, who will definitely make the Wemic bear a Heavy Load.)

Here's the latest visuals...


Shemeska HP 54 - AC 19/15/14 - CMD 22 - F+5/R+11/W+2  d20=7 ;
Wednesday November 20th, 2013 1:49:33 PM

Shem snarls to the blind caster as they escape from the blaze: "One false move, one hand waving to cast a spell, and it's curtains for you, get it?"

That's an untrained intimidate check, rolling a 7. Oh well. :-)

GM OOC: you were very intimidating--to the tree you were facing at the time of your dialog..? ;D

Zeoll (Cayzle) (AC17 - 18 vs evil - HP33) 
Wednesday November 20th, 2013 1:52:39 PM


Zeoll staggers with the weight of the unconscious Annoir, making his way more slowly than usual (move 30) to the exit created by his new minotaur friend.

Kane' Ma'Kai (SteveK) AC24/ T18/ F20/ CMD 18) HP 12/40  d20+9=17 ;
Wednesday November 20th, 2013 3:16:18 PM

Kane' is glad his group is out, but has no idea where Zeoll, Magana, or Jozhur is at. And Gargul ordered Kane' to befriend Zeoll.

The half-elf motions for the others to stay there and moves back to the Linos-made entrance, shouting. "Zeoll, Magana, Jozhur! Can you get out?"

..........Actions
Speaking
Double moves
Perception to hear the north group: 17

..........Effects

Shield of Faith (CL5) 5/5min; +2 deflection
Barkskin (CL5) 50/50min; +2 natural armor
Mage Armor (CL1) 300/300min; +4 armor
Bless (from Zeoll) +1 attack and fear saves

Deeper Slumber: FF Sleep

..........Spells
0...All
1...3+1*
2...3**+1*
3...1*+1*

Zeoll (Cayzle) (AC17 - 18 vs evil - HP33) 
Wednesday November 20th, 2013 3:34:50 PM


Zeoll hears the shouts from the south (auto sucess) and shouts back: "We are escaping to the north!

(Brock) Jozhur AC19/14/15--CMD 18--HP 1/43  d20+7=25 ; d20+7=27 ; d20+7=9 ;
Wednesday November 20th, 2013 4:39:09 PM

Jozhur looks at the warrior taking a magical catnap, then to the growing inferno. If he thinks he can do so safely, he runs to him an starts dragging him to the spending created by Magana. "I'll get the one taking a nap."

If he sees anything valuable looking along the way, he will try to scoop it up (if he thinks he can do so safely).

--------------------
Perception checks: 25, 27, 9
Jozhur has a strength score of 12

Magana (Craig) (AC15* CMD22* F+7/R+2*/W+2) [HP 1 +10* of 57]  d20+10=24 ;
Wednesday November 20th, 2013 7:14:05 PM


Magana moves to Spire's side to guard him from surprise attack on the way out. Her eyes dart about as if expecting Soldier MM or another nasty to pop up at any moment. (Perception 24) If a surprise attack comes their way, she uses her uncanny reflexes (Uncanny Dodge) to interpose herself between it and the mage.

SANITY NOTES Round 9
AC 19 -2rage -2nlrg =15
BAB 8 +1mwrk +2rage -1nlrg = +10flail
STR 18 +4rage +2nlrg = 24
Rage - (11 of 15 rounds)
Enlarge Person (+2Str -2Dex -1BAB -1AC Reach 15') (9 of 40 rnds)


Rozan (Joe)(AC21/T16/F16 CMD 22) HP13/56 
Wednesday November 20th, 2013 11:52:49 PM

Moving to the outside but keeps an eye on the 3 prisoners

Spirysn'rar Kilarn (Ian) AC 17/13/14 - CMD 14 - HP 14/20  d20+8=11 ;
Thursday November 21st, 2013 10:15:45 AM

Spire cannot hear his allies over the roaring fire just over their heads. He looks to Magana, shouting, "Where are the others?"

Fi-i-i-i-ire, Woo, Woo, WooOOOoo... - DM Donna 
Thursday November 21st, 2013 1:10:28 PM

GM OOC: the post name is a reference to an old disco song by a band called the Ohio Players. This ends our Retro Moment...

OUTSIDE THE CAMP, TO THE SOUTH:
Shemeska--in spite of not facing the other blinded spellcaster--can rest easy in the fact that YY is sufficiently cowed by his present circumstances to not give the Drow any trouble.

Kane' puts an extra effort into making sure that he is heard over the roaring of the surrounding flames, worried that the missing half of the party is in trouble.

INSIDE THE CAMP:
Zeoll--in spite of his (oooof) burden--puts his bard talents to good use and bellows out a reply that Kane' is relieved to hear: "We are escaping to the north!"

Jozhur pauses for but a moment before going to drag FF to safety.

Magana makes sure that Spire is guarded, and spots the location of Warrior TT (who is now just outside the northern Hole in the Wall)...as well as the unconscious form of Spellcaster PP, who is facedown in the dirt and will be on fire next round of nobody does anything.

Spire more or less automatically keeps pace with the burdened Zeoll, although his anxious outburst lets the Wemic know that he obviously wasn't able to hear the shout of Kane' asking after this half of the party.

OUTSIDE THE CAMP, TO THE SOUTH:
Kane', Rozan, Shemeska and Linos are relatively safe, along with Warrior XX and blinded Spellcaster YY.

Rozan aims a determined glare at Warrior XX especially (since the enemy warrior is the only one who CAN see it), giving the impression of a no-nonsense guard in case XX or YY think to try to escape.

Linos joins the group to the south of the enclosed camp, then whirls about so that he can direct his powerful shout in the direction they've heard Zeoll speak:

"There's a waterfall a few hundred yards east of here--head EAST! We'll meet you by the waterfall!!!"

EVERYONE MUST MAKE 3 PERCEPTION ROLLS:

Roll 1 has DC12. This roll is for the PCs to hear each others' shouting over the sounds of the fire. At least one of the PCs inside the camp must hear Linos' shout in order for that part of the group to know they're expected to go east after getting out of the camp. The PCs outside the camp should roll for this in case Zeoll (or another inside PC) shouts an update.

Roll 2 has DC15. Success: Highlight to display spoiler: {You believe you hear the sounds of wildlife outside the camp all screeching, squeaking and squawking.}

Roll 3 has DC20. Success: Highlight to display spoiler: {Is that your imagination, or do you hear thunder in the distance..?}

Here's the latest visuals...

(Brock) Jozhur AC19/14/15--CMD 18--HP 1/43  d20+7=12 ; d20+7=17 ; d20+7=11 ;
Thursday November 21st, 2013 3:50:40 PM

Trying not to choke on the smoke, Jozhur repeats what Linos said to those around him,"Hear that? Three hundred meters east, waterfall."

It dawns on him that being moved around could awaken the man he is dragging, so he relieves the warrior of his weapons. If any look particularly nice, he takes the time to tuck them into his own belt before continuing to drag these towards newly made northern exit.

--------------
Perception: 12, 17, 11

Magana (Craig) (AC15* CMD22* F+7/R+2*/W+2) [HP 1 +10* of 57]  d20+10=25 ; d20+10=28 ; d20+10=30 ;
Thursday November 21st, 2013 4:05:16 PM


success on all Perception rolls

Magana's growling response to Spire is visibly an extreme effort to string coherent words together in the Common tongue despite her rage. "All... OK... Get... Out..." She gestures sharply to the north wall to convey urgency.

She moves north, nudging Spire as needed to keep him moving away from the fire, even to the point of preventing him from helping others.

SANITY NOTES Round 10
AC 19 -2rage -2nlrg =15
BAB 8 +1mwrk +2rage -1nlrg = +10flail
STR 18 +4rage +2nlrg = 24
Rage - (12 of 15 rounds)
Enlarge Person (+2Str -2Dex -1BAB -1AC Reach 15') (10 of 40 rnds)



Magana (Craig) (AC15* CMD22* F+7/R+2*/W+2) [HP 1 +10* of 57] 
Thursday November 21st, 2013 4:33:31 PM


ooc: I prefer The Trammps... " I heard somebody say, 'BURN, BABY BURN!' "


Zeoll (Cayzle) (AC17 - 18 vs evil - HP33) 
Thursday November 21st, 2013 5:09:04 PM


Zeoll continues to do his best to lug the heavy Annoir to safety. But in his crankiest elder liontaur voice, he says loudly, "What? You'rre all happy letting this old poorr old coot carrry the villain out of the firre? Someone! Give me a hand!"

No way can Zeoll carry Annoir all the way to the waterfall!

Shemeska HP 54 - AC 19/15/14 - CMD 22 - F+5/R+11/W+2 
Thursday November 21st, 2013 5:10:21 PM


Shem holds on to his prisoner and tries to follow the sighted to the waterfall.

Rozan (Joe)(AC21/T16/F16 CMD 22) HP13/56  d20+8=17 ; d20+8=19 ; d20+8=20 ;
Thursday November 21st, 2013 9:10:41 PM

"Ok warrior that the mage and lead the way to the waterfall. Something tells me we need to hurry, so make haste. Dont try anything funny or think of running away. Looks at his party members and says" The animals in this area are very active right now is that good or bad?"

Spirysn'rar Kilarn (Ian) AC 17/13/14 - CMD 14 - HP 14/20  d20+8=17 ; d20+8=20 ; d20+8=11 ;
Friday November 22nd, 2013 12:07:50 AM

Spire hears the shouts from their allies, running to the north. His attempts to help Zeoll are hindered by Magana's ushering him forward.

Kane' Ma'Kai (SteveK) AC24/ T18/ F20/ CMD 18) HP 12/40  d20+9=29 ; d100=43 ; d20+9=29 ; d20+9=10 ;
Friday November 22nd, 2013 8:47:55 AM

Kane' can hear the other team is all OK and heaves a sigh of relief. The sounds of animals in the area probably running from the fire confirms Jozhur's report.

Kane' wants to confirm Linos' shout to the north group, but realizes that since he can't see them, he can't send a [i]Message[i], and has to trust the information has been found, and turns his attention to his own group.

"With the fire and the desperate animals running from the fire, it doesn't matter if the Warrior runs or not. His best chance of surviving this day is to come with us to the safety of the fire. If he wants to run, do not waste your time in chasing him." Kane' is much more concerned to keep his crew alive, especially since they have another prisoner and Linos' own testimony wrapped up. But the wise Witch thinks ahead to the water ... " Be careful, the forest life will know of the water too. We should expect a lot of wildlife at the falls. Be defensive and not attack anything that is only seeking safety."

With Shem in tow who has YY in tow, Kane' leads the group by following Linos' directions.

..........Actions
Perception: 29; 29; 10
Standard: Cast Message (Ley Line: 43: success): ignore action
Double Action: Move east towards falls.

..........Effects

Shield of Faith (CL5) 5/5min; +2 deflection
Barkskin (CL5) 50/50min; +2 natural armor
Mage Armor (CL1) 300/300min; +4 armor
Bless (from Zeoll) +1 attack and fear saves

Deeper Slumber: FF Sleep

..........Spells
0...All
1...3+1*
2...3**+1*
3...1*+1*

Eastbound and Down - DM Donna 
Friday November 22nd, 2013 10:56:48 AM

SOUTH OF THE CAMP:
Shemeska feels a hand upon his shoulder.

"It's me," Linos' voice says, "It will be easier for all of us if...I bear you to the waterfall. That will free up your friends to keep the prisoners under guard. Do I...have your permission..?"

INSIDE THE CAMP:
Everyone works towards exiting camp, with Zeoll (quite rightfully) pointing out that--in spite of his size as a Wemic--he's older than most and not as strong. SURELY there must be someone in the group who is bigger and/or stronger than he is...?



Magana (Craig) (AC15* CMD22* F+7/R+2*/W+2) [HP 1 +10* of 57] 
Friday November 22nd, 2013 3:17:57 PM


After several failed attempts to get Spire moving toward the hole in the wall, Magana roars in wordless frustration. Why he insists on trying to stay here when the fire is directly overhead, is a mystery to her. Looking around in exasperation, she notices Zeoll struggling with his burden and finally puts two and two together.

note: Common is a second language for her, and only picked up via the language skill. While raging, she's not going to understand anything more than simple concepts coached in simple words in that language!

She shifts her flail to her off-hand, tucks Zeoll's burden under her arms and heads for the north wall as fast as she can while keeping her horns out of the canopy.


Shemeska HP 54 - AC 19/15/14 - CMD 22 - F+5/R+11/W+2 
Friday November 22nd, 2013 5:04:55 PM


Shem readily agrees. "Get us out of here, good centaur," he says.

Zeoll (Cayzle) 
Friday November 22nd, 2013 5:06:44 PM

Grabbing Spire's hand, Zeoll runs through the smoke after Magana.

East End Waterfall - DM Donna 
Friday November 22nd, 2013 5:07:17 PM

Everyone in both parties heads eastward, eventually the natural contours of the land guides first the party members led by Linos and then those party members being led by the less-than-happy Huge Minotaur, Magana, to the site of a small but pretty waterfall.

"Are we all here..?" Linos asks, then grins up at Magana. "I heard YOU coming a mile away..."

Hmmph. Rather cheerful for a ranger who was forced to flee the site of a burgeoning forest fire that he couldn't put out, isn't he?

"Listen...you can hear it..." Linos says, cocking his head to one side.

Indeed, yes...over the sound of fleeing wildlife...everyone in the party can now hear it:

Thunder.

And even smell it: rain on the wind...

"I gave the emergency call when we first stormed the camp," the Centaur explains, "We rangers only give out that call when there's a fire that threatens the area. It prompts the animals to flee and seek out the druids who live in various parts of the forest, to tell them where the fire is...and they send rain to put out the fire..."

krakka-BOOOOOOM! The explosion of thunder is quite nearby, and now the sound of a heavy rain accompanies it. The area you currently occupy becomes the recipient of some fringe drizzle.

"They'll also be sending us back-up rangers soon, too," Linos adds. "You need to decide what you're going to do with your prisoners..." Even as he says this, Warrior FF (the enemy in the Deep Slumber spell) wakes up, wondering where his weapons are, and seeing that he is now surrounded by a bunch of people in the company of a Centaur, a Wemic and the biggest honkin' Minotaur he's ever seen..!

Magana (Craig) (AC19 CMD22 F+7/R+3/W+2) [HP 1 of 57] 
Friday November 22nd, 2013 6:39:38 PM



Magana is just now catching her breath following her extended battle rage. She responds to Linos in a booming voice that she seems to have a hard time containing. "Yes, this enchantment has some disadvantages, but I could get used to it! Thank-you Spire! Feel free to do that again any time!"

...unless, Enlarge Person spell was made Permanent without me noticing (and wouldn't *that* be cool!) ...

The spell on Magana chooses this moment to expire, reducing her to a merely large form for soldier FF to gawk at. She drops the now noticeably heavy, but limp, form from under her arm, rolls him face-down on the ground and rests her right hoof in the middle of his back.

"That was an exhilarating battle, comrades. Here's hoping we get more such before long!" She winces as she raises a fist in emphasis and glances down, just now noticing a long, deep gash in her leg and a nasty bite on her shoulder. "Now how did *that* happen?" she says in puzzlement, and shrugs her pack off her shoulders.


Kane' Ma'Kai (SteveK) AC24/ T18/ F20/ CMD 18) HP 12/40 
Friday November 22nd, 2013 7:36:02 PM

Kane' is relieved when everyone gets back together, and happy that Linos was wise enough to call for the centaur druids to put out the fire as well!

"We need to tie these prisoners up for the travel back to Fort Stag. Umm... does anyone have any rope?

Kane' has none.

..........Actions

ooc: Escape from a Rope binding is Binders CMB+20. So whoever has a strong CMB can tie a rope well, too!

..........Effects

Shield of Faith (CL5) 5/5min; +2 deflection
Barkskin (CL5) 50/50min; +2 natural armor
Mage Armor (CL1) 300/300min; +4 armor
Bless (from Zeoll) +1 attack and fear saves

Deeper Slumber: FF Sleep

..........Spells
0...All
1...3+1*
2...3**+1*
3...1*+1*

(Brock) Jozhur AC19/14/15--CMD 18--HP 1/43  d20+8=27 ;
Friday November 22nd, 2013 10:22:17 PM

Jozhur stands over the warrior who just woke up, ready to thump him if he tried to stand up.

"Look, we're here for Annoir, not you. However, I'm sure the Centaur courts will be interested in you for your part in what was done here. If you're cooperative, we would be willing to plead for leniency from the Centaur courts.". He looks to the other prisoners, "That goes for you all, too."

He's awfully convincing, even though it appears he could collapse at any moment.

-------------
Diplomacy: 27

Zeoll (Cayzle)  d6=4 ; d6=2 ; d6=3 ; d6=2 ;
Friday November 22nd, 2013 10:53:19 PM

Zeoll helps to bind the prisoners (didn't we buy manacles?), and then he channels to heal his friends.

Everybody, even prisoners, heals 11 hp.

Used four channels.

Spirysn'rar Kilarn (Ian) AC 17/13/14 - CMD 14 - HP 14/20  d6=3 ; d6=1 ; d6=2 ;
Sunday November 24th, 2013 9:38:24 PM

Spire also releases waves of healing energy, healing the group. "Ah, yes, I took the manacles from Coer before he left to go back to the town with the young centaur." The elf produces the manacles and hands them over to a more physically capable member of the group to bind Annoir.
-------------------
Use 3 Channel Energy, everyone is healed for 6
Assuming the DM will let us do this, Spire would have taken the manacles from Coer before he left, although it was never mentionned

Rozan (Joe)(AC21/T16/F16 CMD 22) HP30/56 
Monday November 25th, 2013 1:12:48 AM

"Good we got Annoir, Now what ?"

An End To Villainy


Here Comes the Rain Again - DM Donna 
Monday November 25th, 2013 4:15:21 AM

The drizzle your area of the forest is more than just refreshing: even from this distance from the outer walls of the camp, you can hear the more concentrated rainfall as it simultaneously drums and hisses its arrival upon the burning parts of Annoir's encampment.

Zeoll's spell revives the unconscious and unscrupulous pirate captain, who immediately begins to bluster:

"What's the meaning of this? I demand to see the Stallion at Fort Stag at once! I have rights!!!"

"You HAVE--" Linos begins angrily, then draws in a deep breath and continues in a tight voice, "--a LOT of explaining to do. We came here with the permission of the Stallion to get you and investigate their claims that you must face the justice of Bonetown."

"Lies--ALL LIES!!!" Annoir shouts.

"So you say," Linos answers with a growl, "Stallion Pholus may not be as inclined to disbelieve them after I give my eyewitness testimony about how your spellcasters detonated fireballs upon your orders!"

"Surely you can't hold me responsible for over-enthusiastic wizards and clerics?" Annoir asks ingenuously. Before anything else can be said, you hear the approach of hoofbeats and a pair of centaurs canter out of the underbrush.

"The fires are out now," the female with the black hide and mane reports. The tan male with her adds:

"There was quite a bit of damage to some structure that led into the camp, but the living trees have a very good chance of recovering after a while."

If anyone in the party is curious about the state of anything specific, they may ask the two new rangers about it now...

Spirysn'rar Kilarn (Ian) AC 17/13/14 - CMD 14 - HP 14/20 
Monday November 25th, 2013 9:07:58 AM

"Was there anything left in the campsite? We would like to have a look through it for more evidence." The elf does not even look at Annoir as the man speaks, doing his bet to bite his tongue in front of company.

(Brock) Jozhur AC19/14/15--CMD 18--HP 1/43  d20+8=9 ;
Monday November 25th, 2013 9:09:51 AM

"Save it for the Stallion, Annoir."

Turning to the rangers, "Mind if we look around the camp. I saw some things I might like to investigate further. I also would like to recover my sword."

He tries to think of where he's seen the crossed swords symbol before and why it would be on the crates in Annoir's camp. (Knowledge local: 9)

With permission from one of the Centaurs, he will head to Annoir's camp, invite others to come poke around with him.

Kane' Ma'Kai (SteveK) AC24/ T18/ F20/ CMD 18) HP 12/40 
Monday November 25th, 2013 9:23:34 AM

Kane' is happy Spire had the manacles for Captain Annoir, but again calls for rope and a strong person to tie the other three prisoners. A cloth expeditiously torn from YY's robe becomes a gag for the spellcaster.

As the others are taking over the followup without any direction, the shy and wise Witch keeps quiet.

Magana (Craig) (AC19 CMD22 F+7/R+3/W+2) [HP 57 of 57]  d8+1=4 ; d8+1=8 ; d8+1=2 ; d8+1=5 ; d8+1=6 ; d8+1=8 ; d8+1=6 ;
Monday November 25th, 2013 1:51:26 PM


Magana quickly quaffs seven potions from her pack until her wounds have completely faded. She passes her last three potions to Spire, Jozhur and Kane' to ease their injuries.

Next, she applies the manacles Spire has produced to Annoirs wrists. Moving on, she produces a length of hemp rope from her pack and binds the hands of the remaining prisoners, linking them and Annoir into prisoner train.

"I, too, have been wondering what kind of contraband we might find back there. Shall we return?"

Following Annoir's protestations of innocence, Magana take a moment to bind his mouth also, ripping a piece off his own garments to do so. "Your shouting annoys me," she growls at him.


Zeoll (Cayzle) (AC17 - 18 vs evil - HP33) 
Monday November 25th, 2013 3:22:57 PM

Zeoll takes the time to search Annoir and each of the captured minions thoroughly (Take 20 on the search check with Guidance and Taurs Try = 38). He also detects magic on all of them.

Then he repeats the process with his friends looking through the ruins, but only after tying up prisoners with rope and making sure the NPC centaurs will keep watch.

OOC to DMs: Highlight to display spoiler: {Per Jerry's email, I'll stop subbing for Shem and let you good folks give him an honorable exit.}

Rozan (Joe)(AC21/T16/F16 CMD 22) HP30/56 
Tuesday November 26th, 2013 12:12:56 AM

"Ok I would like to search too , but someone needs to watch our prisioners." Looking at the centuars and says " Also might we require the quickest way back to fort stag.

Here Comes the Rain Again - DM Donna 
Tuesday November 26th, 2013 3:10:37 AM

The pair of rangers listen to the questions of the Bonetown crew, one of them utilizing a length of silk rope to bind the hands of the prisoners and create a line to use in order to lead them, handing the lead end of the rope to Kane', as he was the one who wanted the prisoners secured.

Zeoll's thorough search & Detect Magic check helps the wily old Wemic to find and remove various bits & pieces of equipment from the different members of the captive party, amongst which are the rapier he took off Annoir and a ring he was wearing; two suits of banded mail; and the wand and a pair of bracers in the possession of Spellcaster YY.

They confirm to the rest of the Bonetown crew that the druids and the other rangers are concentrating more on the surviving wildlife and whishtal trees...since the non-Centaurs are here to investigate, they're more than happy to allow them to do just that.

"Shemeska has been blinded by one of the spellcasters," Linos tells the other rangers, "Would you take him to the Clearspring Temple so he may be healed by the druids there..?" The male and female rangers nod, taking the Drow sharpshooter in hand and escorting him away.

"You get to look after your prisoners," they tell the party, "You've more than earned the right. See you all at the Clearspring Temple!" The pair gallop off with Shemeska, eager to report the latest developments to their superiors.

"Let's go see what secrets Annoir's camp holds..." Linos suggests.

GM OOC: I don't have "burned versions" of the various lean-to's and walls destroyed by the fire, but feel free to use the pictures in the GoogleDoc with the combat visuals to point out where your characters are looking at what's left of the camp.

The walls of the "twisty entrance passage" are definitely no longer there, as well as the wooden lean-to-like structure that was east/southeast of that passage. Also consumed by fire are the western half of the stacked crates (the ones that Jozhur leaped up on to get to Spellcaster PP), as well as the two handcarts that were parked just south and just west of those crates, too. The tent north of the crates is partially destroyed.

Everyone needs to make Perception checks AND please tell me which areas of the camp your PC is poking through, too.


Zeoll (Cayzle) (AC22 - HP33)  d20+18=27 ;
Tuesday November 26th, 2013 7:16:33 AM


Zeoll insists that at least two PCs wait behind to guard the captives. That includes gagging Annoir and the casters. Zeoll would prefer to search, because he has sharp eyes and weak muscles, but if no big and strong volunteer steps forward -- *cough*Magana*cough* -- the old liontaur will play guard.

Perception -- used to keep watch over prisoners OR to go search the center right (east) part of the enemy camp ... with Guidance and Taur's Try cantrips ... 27.

[Note: AC with shield and other spells worn off except Mage Armor]

Spirysn'rar Kilarn (Ian) AC 17/13/14 - CMD 14 - HP 20/20  d20+15=21 ; d20+15=32 ; d20+15=25 ; d20+15=29 ; d20+15=16 ; d20+15=16 ;
Tuesday November 26th, 2013 8:45:01 AM

"I will remain behind and inspect any magical items you all find," Spire offers, asking Zeoll to see the items the Wemic already found. The elf will help gag the spellcasters, but he avoid Annoir at all costs. Afterward, he sits down with the magical items and begins inspecting them, whispering a short prayer to Gargul for luck before each item.
--------------------
Cast Guidance before each check
Spellcraft Checks: 21, 32, 25, 29, 16, 16

Kane' Ma'Kai (SteveK) AC24/ T18/ F20/ CMD 18) HP 40/40  d8=1 ; d8=2 ; d8=2 ; d8=7 ; d8=1 ; d8=7 ; d8=6 ; d8=7 ; d8=6 ; d8=2 ; d8=4 ; d8=8 ; d20+9=19 ; d20+9=14 ; d20+9=26 ; d20+9=26 ; d20+9=29 ;
Tuesday November 26th, 2013 8:57:52 AM

Kane' ducks his head and hands back Magana's potion. "I am usually the one healing the others after a battle", he quietly says with a small smile. The BloodWitch produces a wand and heals himself, Spire, Rozan, and Jozhur.

Kane' shyly thanks the other centaur-rangers for use of their rope. He is glad Shemseka is getting the assistance he needs as well. Looking around, the Bloodwitch clears his throat and steps into the leadership role again.

" We need to split into 3 groups", he informs the Lionfish crew, " two for the prisoners, two for searching the camp living quarters, and two to search the wagons. Once the searchers finish the camp, see if you can find any more evidence against Captain Annoir and the Whistal Trees."

"Magana Ma'am and Spire, you should guard Captain Annoir and his crew. Probably use non-lethal force to knock them out, but if it a choice between them and you..." Kane' doesn't end the sentence, counting on the two warriors AND the prisoners being experienced enough to draw the inevitable conclusions.

"Zeoll and Rozan please go with Linos and check out the wagons and grounds. Jozhur and I can search the huts."

Kane' puts actions to words and offers the rope to Magana then goes with the crew back to the camp to search the huts.

................

Wand of Cure Light Wounds; 10 charges: all d8+1; Kane 3 3 8 = 14 ; Spire 8 ; Rozan 7 8 =15 ; Jozhur 7 5 9 = 21

Perceptions as needed: 19 14 26 26 29

Spirysn'rar Kilarn (Ian) AC 17/13/14 - CMD 14 - HP 20/20 
Tuesday November 26th, 2013 10:06:56 AM

OOC :: Zeoll and Spire have already healed everyone for a total of 17HP with Channel Energy. I don't think we need the potions or the wand.

Kane' Ma'Kai (SteveK) AC24/ T18/ F20/ CMD 18) HP 26/40 
Tuesday November 26th, 2013 1:06:13 PM

rats. forgot that! :-( Well, Spire doesn't, but Jozhur and Kane and Rozan still had some healing to do after the channelling.

Magana (Craig) (AC19 CMD22 F+7/R+3/W+2) [HP 57 of 57]  d20+10=23 ; d3=3 ; d20+10=16 ;
Tuesday November 26th, 2013 2:22:05 PM


Magana is certain that "wait behind to guard the captives" does not actually mean to wait at the waterfall while,everyone else travels back to the encampment because that would be tactically foolhardy beyond belief.

She takes the rope lead of the prisoner chain and gives it a sharp jerk. "Come along you lot. Walk or be dragged; I care not which you choose." She heads back to the encampment, keeping a sharp eye on her surroundings as well as the prisoners. (Perception 23)

Back at the encampment, she re-enters through the gap she made in the north wall and lines the prisoners up along the inside of the north wall to the west of that gap and stands guard over them. She does, however, looks to see if the battleaxe dropped by MM is still there, wondering if he has been back in the interim and possibly still lurking around. (Perception 16)


(Brock) Jozhur AC19/14/15--CMD 18--HP 39/43  d20+7=9 ; d20+5=20 ;
Tuesday November 26th, 2013 7:00:22 PM

"I would be happy to watch the prisoners, if someone would just check on the ground near the entrance for my sword. Hopefully it isn't too charred."

"And does anyone recognize the crossed swords symbols on the crates?"


Jozhur stands at one end of the prisoner chain, ready to thump one of them with his sap if they try anything.

------------------
Perception to watch prisoners: 9
Sense motive to foresee any attempts at escape/attack by prisoners: 20

Rozan (Joe)(AC21/T16/F16 CMD 22) HP30/56  d20+8=21 ; d20+8=28 ; d20+8=14 ;
Tuesday November 26th, 2013 9:23:00 PM

Walking back to the encampment with the others and then says"I will search the wagons and anything around them. Just what are we looking for?" As soon as he sees the wagons and heads over to search them.
...................................
First he searches for traps 21
searches the wagons gets a 28 and a 14 for the other.

Aftermath - DM Donna 
Wednesday November 27th, 2013 2:52:25 AM

GM OOC: I do believe that Zeoll and Spire having channeled positive healing energy before DOES take precedence--if your character was healed up for the 17hp(?) of curing energy, then your PC likely would not have needed to use potions and/or the magic wand. Of course, that also depends on the damage your PC suffered during the battle. Them fireball-tossing so-and-so spellcasters were nasty...

Spire can tell that the bracers and the armor most probably have extra defensive enchantments on them, and the swords are likewise magicked to be extra damaging. The ring's magic seems to be passive in nature, although it's not radiating the same sort of aura as the bracers and the armor. The magic wand feels just plain...evil.

Returning to the encampment is a sobering moment--the damage done by the fire has left a goodly portion of the place in blackened ruins, but everyone there knows that the damage could have been ever so much worse. There's a gaping hole in the outer camp wall where the entrance to the twisty passage used to be, as well as a HUGE "hole" overhead where the man-made canopy had been interwoven with the branches of the living whishtal trees. Those living trees that had been used as posts in various spots of the outer wall (especially those on the southern end of the camp) are the ones that have suffered the most fire damage.

In short, the living trees look mostly bare and ugly from having been burnt.

Pure rage radiates from every pore of the Centaur ranger as your party carefully enters the soggy remains of the camp.

"Those trees..." he says quietly, looking around him, "...they've been here for centuries...providing shelter for the wildlife and reaching up to the heavens of The Wold in natural glory...and all it took was a moment of thoughtless avarice to do all this damage..." He stepped over to where the burned-out shells of the stack of crates had been and--in a fit of uncontrollable anger--lashes out with his hooves, smashing a stack of them into kindling.

As ugly and smoky and ashy as the camp is, much of it is still intact, and the group's probing through the unharmed bits of the place happen to uncover at couple of very curious things:

Some of the handcarts that are not destroyed have crates in them. In fact, that kick of Linos' managed to shatter a bunch of the burnt crates, and break open some of the ones that were only burnt on the outside, spilling the alamine roots within them to the ground.

However, the sharp-eyed amongst the party can see there are bottles and tuns amongst the knobbly roots...

And the partially-burned tent that stands north of the crates Jozhur had leaped upon during battle has a rather peculiar set-up in it: barrels and vats and beakers and stuff...and there are rather dark grapes in some of the vats...

EVERYONE IN THE PARTY MUST ROLL FOR PERCEPTION (again.) Anyone with Know Local may add 2 to their roll. Anyone with Brewing or Vintner skill may add another 2 to their roll. Any Taur may add another 2 to their roll--and all of these bonuses DO stack with each other.

15 or less: What in the Wold are bottles and tuns doing amongst a bunch of medicinal roots..?
16 - 21 Highlight to display spoiler: {: wait...the bottles and tuns have a familiar-looking seal on them...an "official" Centaur Isle winemakers' guild.}
22 and higher Highlight to display spoiler: {: heyyyyy...some of those seals have that extra-doohookey-thing on them that are supposed to show that the wine has been Officially Endorsed by the Temple of Domi on Centaur Isle..!!!}

Amongst the debris of the ashy, mucky area of the camp are the abandoned weapons (that great-ax I believe Magana was wondering about?) that some of the camp defenders had been forced to drop before attempting to flee and/or escaping the battle.

Zeoll (Cayzle) (AC22 - HP33)  d20+18=19 ;
Wednesday November 27th, 2013 7:29:27 AM

Perception with +2 for being a taur ... nat 1 is a 19!

Zeoll points out the winemakers' seals on some of the bottles ... "Well, look at that," he says to his friends and the centaur ranger. "Something smells fishy about that!"

Seeing Magana shepherd the prisoners to keep the group together, Zeoll compliments her. "Good thinking, Magana!"

Zeoll makes sure that Jozhur gets his sword back.

Kane' Ma'Kai (SteveK) AC24/ T18/ F20/ CMD 18) HP 26/40  d20+9=28 ; d20+10=21 ;
Wednesday November 27th, 2013 8:07:46 AM

Kane' makes no comment about Magana bringing the prisoners along, each of them have their area of expertise and the minotaur obviously knows hers. It would be foolish for the BloodWitch to try and make the Lionfish crew into automatons. That and it would cause too much conflict.

The half-elf frowns when Jozhur also guards the prisoners, making 3 of the crew NOT searching, yet Linos' anger quickly uncovers some more evidence.

Things click into Kane's mind. And he speaks quietly to all in the clearing. "The Temple of Domi has never endorsed this Blue Wine. Captain Annoir and his crew have been making illegal unsanctioned Blue Wine AND counterfeiting the Temple's Seal of Approval! The alamine root harvesting is only a cover!"

Now Kane' is glad there are three guarding the prisoners, for by burning the Whistal Trees, making Blue Wine, and counterfeiting the Seal of Domi, Captain Annoir is under death sentence three times over.

.............................

Perception: 28

Craft: Alchemy: 21 (just in case)

Spirysn'rar Kilarn (Ian) AC 17/13/14 - CMD 14 - HP 20/20  d20+10=11 ;
Wednesday November 27th, 2013 10:54:32 AM

Spire has no idea about Blue Wine, having only learned about its existence yesterday, but the revelation that Annoir was performing even more illegal actions is somewhat satisfying. The elf tries his best not to let his smile show as he whispers to any crew members around, "Well, I cannot imagine having a difficult time prosecuting him after this."

(Brock) Jozhur AC19/14/15--CMD 18--HP 39/43  d20+2=22 ;
Wednesday November 27th, 2013 11:23:27 AM

"Ha! We may have a hard time getting him off Centaur Isle alive."

Spirysn'rar Kilarn (Ian) AC 17/13/14 - CMD 14 - HP 20/20 
Wednesday November 27th, 2013 11:51:26 AM

"Oh!" Spire looks down at the armful of magical items on his arms, calling out, "These items are indeed magical, although I am having some trouble with this ring. Help yourselves." Spire offers up all of the magical items except for the ring and the wand. The ring he offers up to the other spellcasters to identify, while he simply keeps the wand in his bag for future sale.

Magana (Craig) (AC19 CMD22 F+7/R+3/W+2) [HP 57 of 57]  d20+12=32 ;
Wednesday November 27th, 2013 1:51:22 PM


(natural 20 on the perception check)

Magana shoots a disgusted look at the prisoners. "May the gods have mercy on you for I will not!"

She retrieves MM's great-axe at some point, figuring she can use it as a hand axe for gathering firewood.


Magana (Craig) (AC19 CMD22 F+7/R+3/W+2) [HP 57 of 57] 
Wednesday November 27th, 2013 5:23:16 PM


Magana will also check out the armor and bracers, not really expecting they's be useful due to her size.


Thanksgiving Holiday - DM Donna 
Thursday November 28th, 2013 12:08:07 AM

OOC reminder to the players: I will likely post about 7am or so Eastern time, but Woldian Policy is that the usual "once a day" posting deadline for the players is relaxed for today (Thursday) and tomorrow (Friday) in honor of the US version of Thanksgiving.

Have a Happy Turkey Day, people!

8)


Kane' Ma'Kai (SteveK) AC24/ T18/ F20/ CMD 18) HP 26/40 
Thursday November 28th, 2013 11:49:51 AM

yay, the US version! :-)

Revelations & Responses - DM Donna 
Thursday November 28th, 2013 2:20:27 PM

Of all the Bonetown crew, it is Magana who can most identify with the howl of pure outrage Linos bellows as he recognizes the precise depth of perfidy being perpetrated by Annoir and his fellow conspirators. Zeoll--being a Taur himself--remembers just how sacred Blue Wine is to Centaurs and Minotaurs alike: it is an immediate death sentence to drink or be in possession of such wine without the express permission of the Temple of Domi.

One can only imagine the horrors that await anyone so foolish as to get caught in the middle of a sacred forest (to which their own actions have caused extensive damage!) operating an on-going counterfeiting scheme under the very noses of the local Stallion and the ruling Corral!

"Death is too good for you, biped!!!" roars Linos. "I have no doubts that the Temple masters will see to it that you are killed, raised, and killed again for every crime you have committed!!!"

The greatax that Magana finds is very finely crafted--obviously a masterwork item.

So...there you have it. The sullen and silent Annoir's plot here on Centaur Isle is now exposed.

Now what does the party do?

(Brock) Jozhur AC19/14/15--CMD 18--HP 39/43 
Friday November 29th, 2013 12:08:33 AM

"Yep. Something tells me we're not getting him back to Bonetown alive. Oh well, justice will be served anyways I suppose."

Jozhur continues to watch over the prisoners until the others are ready to leave.

Spirysn'rar Kilarn (Ian) AC 17/13/14 - CMD 14 - HP 20/20 
Friday November 29th, 2013 1:04:38 PM

"Have we thoroughly searched the village?" the elf asks, looking around the charred camp. "We should start heading back now. Getting Annoir back as soon as possible will be important." Finally, Spire looks over at the captain and frowns. "Whether justice is dealt here or in Bonetown does not matter. Merely that it happens is enough."

Loot:
+? Bracers of Armor
+? Swords (Rapiers?)
+? Armor
Magical Ring, likely of Protection
Evil Wand


DM Donna 
Friday November 29th, 2013 4:48:14 PM

Quick check to see if everyone's had a chance to reply. It's still the holiday period, though...

I plan to post after I see all the active PCs have responded, or Monday morning (7 - 8am or so), December 2nd...whichever I happen to notice occurs first. ;D

Oh...and before I forget...the Giggling Ghost Tavern is starting to prepare for the annual Yuletide Festival (which is due to start Sunday, December 1st.) Expect both email announcements and a notice on the Loot 'n Booty board.

8)


Kane' Ma'Kai (SteveK) AC24/ T18/ F20/ CMD 18) HP 26/40 
Friday November 29th, 2013 5:50:37 PM

Kane' agrees that making camp is a good thing and returning in the morning. He also doesn't worry about if Annoir will get justice in Fort Stag or Bonetown; either will work for the half-elf as long as Annoir doesn't escape!

To help perhaps future matters, Kane' plucks a few hairs from each of the prisoners and keeps them in little packets among his spell components pouch. He doesn't explain why, only counting on their own conclusions on why a Witch would want parts of their bodies...

"We are in part here on behalf of the Stallion Pholus, and his justice should reign here. I would be satisfied to only take back Captain Annoir's head; nicely salted down."

Kane' tries to get double guards on the prisoners, one Lionfish crew and one centaur through the night.

Zeoll (Cayzle) (AC22 - HP33) 
Friday November 29th, 2013 5:58:09 PM

Zeoll is neither surprised nor outraged by the revelation that Annoir was violating the most sacred customs of the Taur races.

"We do not agrree on much, but do not mess with ourr wine," he says mildly. "But of courrse, therre arre always villains willing to violate the most sacrred taboos."

He paws at Annoir, scratching the man, maybe drawing blood. "You'll get yourrs, now."

Magana (Craig) (AC19 CMD22 F+7/R+3/W+2) [HP 57 of 57] 
Friday November 29th, 2013 11:29:38 PM


Following Kane's direction of making camp for the evening, Magana states that despite the fire, this compound is still more defensible than a jungle clearing.

She sets to securing the prisoners in the center of the compound, then moves crates, carts and wagons into the gaps in the walls.

Finally, she approaches Kane' and says, "This contraband should be destroyed, unless evidence needs to be taken back."



Kane' Ma'Kai (SteveK) AC24/ T18/ F20/ CMD 18) HP 26/40 
Sunday December 1st, 2013 5:27:10 PM

Kane' considers Magana's words, but looks to Linos. "The Stallion may have a use for the contraband, or may have orders to destroy whenever found. Linos Sir, can you tell us more?"

Planning the Next Move - DM Donna 
Monday December 2nd, 2013 1:11:12 AM

"I will check with the others who came to help," Linos replies to Kane', "Just to make sure that all evidence that will be needed for the trial has been duly recorded. As long as I can confirm this, then we may dispose of this...trash...at our discretion. Frankly I'm hoping that will be sooner rather than later..." The centaur trots off to confer with the other centaurs on and/or near the scene.

Spire is keeping a close eye on the captured items...the spellcraft skill had been utilized to make some very good educated guesses as to whether or not they were magic, but it is going to take the casting of Identify spells to pinpoint exactly what the items in question actually do...especially the ring that nobody could be sure about.

Linos returns after lengthy conversations with his fellow rangers, reporting that there had been two druids here who used a device to preserve the discoveries made within the camp regarding the counterfeit Purple Wine and Blue Wine production, so the contraband may now be destroyed without concern about whether it will be needed later.

"Spending the night and starting the return trip to Fort Stag in the morning is a good idea," the young Centaur says, "There are enough of my fellow forest rangers here so that the prisoners will be well guarded--our spellcasters can fully rest without interruption." He nods in the direction of Spire, Kane' and Zeoll.

The tent in the northwestern corner of the camp (apparently it served as the mess hall for the camp) is the one that is the least damaged by the fire, smoke and summoned rain, so it can serve as a relatively secure and private sleeping area for the party if they so choose...

Zeoll (Cayzle) (AC22 - HP33)  d20+16=36 ; d20+8=21 ; d20+8=23 ;
Monday December 2nd, 2013 6:42:56 AM


Zeoll offers to cast Identify tomorrow, but today he is out of juice.

He leaves the destruction of the counterfeit wine to others. He's too old to be smashing bottles and breaking stuff.

When the arrangements for camping are set, he thanks Linos in their common Taur language. "You and your people have been fair and fine to us outlanders, and we are grateful for your vigilance and aid." He goes around to all the centaur rangers and druids on site to thank them for their service.

He also smells them subtly and talks to each one for a minute.

Perception check to look for any details that might reveal any funny business, disguises, etc: 36.

Sense Motive check to make sure each is on the up and up: 21.

He engages the druids in conversation about vineyards and wine. He slips into the conversation that he once helped out the Surefoot Family with a plague of rogue fey they had at their grape orchards a long time ago. [OOC: I double checked the archives, but I'm amazed my old brain actually did remember the name all on its lonesome!]

If his dealings with the NPCs are friendly, Zeoll will spend the early evening hours singing and talking with them about the Fey King and his wife and how she made these wonderful Whistal Trees.

Perform 23.

[OOC: Using the Cradled Spread The Word ability. Anyone who listens gets a +2 on their next save. But if you already benefitted from the ability once this module, you cannot gain it a second time (except for Zeoll).]

Assuming everything checks out, the old liontaur is grateful to lay his bones on Mother Wold's mattress and to sleep the night away under shelter of Queen Maab's sentinal trees.

Zeoll (Cayzle) (AC22 - HP33)  d20+10=14 ;
Monday December 2nd, 2013 6:44:24 AM

Ugh, sorry, forgot to roll Diplomacy for talking with all these NPCs: 14, meh. Maybe the singing will bring some around.

Magana (Craig) (AC19 CMD22 F+7/R+3/W+2) [HP 57 of 57] 
Monday December 2nd, 2013 7:45:03 PM


Magana picks a wagon wheel as a target and gleefully starts slinging bottles at it. The shattering noise is most satisfying to her and she muses that this could be considered bar-fight practice!

Once it gets dark she finds the most comfortable patch of earth within sight of the prisoners and lays out her blanket to sleep upon.


Spirysn'rar Kilarn (Ian) AC 17/13/14 - CMD 14 - HP 20/20 
Monday December 2nd, 2013 8:25:59 PM

Spire retreats to a quieter part of the camp, going to sleep quickly after a short prayer.

Kane' Ma'Kai (SteveK) AC24/ T18/ F20/ CMD 18) HP 26/40 
Monday December 2nd, 2013 9:11:27 PM

Kane' is happy to use the old mess hall as a sleeping area. As to the contraband, he approves of Magana's solution. "I think smashing is a better idea than trying to burn it all. That big a fire would create ... problems, I think."

The Bloodwitch also thanks Linos for the offer of the centaurs to watch over the prisoners to give the Lionfish crew a full night's rest, but quietly declines. "Captain Annoir has proven both elusive and persuasive. I would prefer sharing the guard to ensure he will not escape if he still has secret allies." Besides, the spontaneous spellcaster only needs 8 hours of sleep, and not all at one time, to refresh his bond with his secretive Power.

DM Donna 
Tuesday December 3rd, 2013 5:25:02 AM

OOC: I'll check back in later to see if the other two players will have posted.

(Brock) Jozhur AC19/14/15--CMD 18--HP 39/43 
Tuesday December 3rd, 2013 12:53:51 PM

Jozhur joins Magana in smashing the bottles. When they get to the last one, he snatches it up, walks behind Annoir, and pours it over the criminals head.

Wine, Wine, Wine... DM Donna 
Tuesday December 3rd, 2013 1:33:22 PM

The counterfeit wine can be found in tuns and casks inside many of the hand carts. Many of the crates hold bottles and wineskins with the fake seals of authenticity for Blue Wine. Inside the large tent in the northeast corner of the compound are large wooden vats that have the fermented grape/berry mix from which the wine was being counterfeited.

All of the above takes about a half an hour to maybe an hour to smash apart, break up and/or otherwise ruin so that it becomes unusable.

Annoir can do nothing but glare, fume and then splutter with seething outrage when Jozhur gets creative. He remains silent, as do the other prisoners under the watchful eyes of the extra Centaurs there to guard them.

The party--as stated before--is free to rest up, regain magic, whittle a mermaid from wood and/or otherwise participate in their overnight downtime activities. However, anyone wishing to share the guard duty over the prisoners should let me know which watch they take:

12 hours of darkness break up into three watches: first watch (starts at dusk); second watch (starts a couple of hours before midnight) and third watch (starts a couple hours after midnight and goes until dawn.)

Zeoll (Cayzle) (AC22 - HP33)  d20+16=24 ;
Tuesday December 3rd, 2013 2:00:44 PM


Oh, Zeoll will absolutely take a watch. This Annoir is wily, and needs to be guarded!

The old liontaur will take the midnight to early dawn watch, after getting the rest he needs to regain spells.

Perception 24

Spirysn'rar Kilarn (Ian) AC 17/13/14 - CMD 14 - HP 20/20 
Tuesday December 3rd, 2013 4:58:01 PM

Spire joins Zeoll on the later shift, taking his time to pray and read his spellbook to prepare spells.

Magana (Craig) (AC19 CMD22 F+7/R+3/W+2) [HP 57 of 57] 
Tuesday December 3rd, 2013 6:47:33 PM


Magana says she'll take the mid night hours then settles in for some sleep. Her exhaustion from the battle has the unfortunate side-effect of raucous snoring, which does not interrupt her own rest in the slightest.


Kane' Ma'Kai (SteveK) AC24/ T18/ F20/ CMD 18) HP 26/40 
Tuesday December 3rd, 2013 8:36:43 PM

Kane' takes the first shift, getting his sleep afterwards. silently, he looks at the others to see what shift they will take, if any.

(Brock) Jozhur AC19/14/15--CMD 18--HP 39/43 
Wednesday December 4th, 2013 1:56:16 AM

Jozhur will get up early, taking the last watch.

DM Donna 
Wednesday December 4th, 2013 4:18:01 AM

Hmm mmm.

I'll give Rozan (Joe) until noon (Eastern time) today to respond. Meanwhile, since his last post for this game was Tuesday, November 26, I'll ask our Official Assistant DM Brock to kindly poke at him in the emails to see if Joe needs some assistance of some kind (and CC DM Rob and myself with that, too, please? Thanks!)...

All Through the Night - DM Donna  d20=16 ; d20=1 ; d100=59 ; d20=20 ;
Wednesday December 4th, 2013 12:46:30 PM

The night is temperate and clear, and passes with nothing out of the ordinary occurring for the party members.

The prisoners remain secure and sullen (especially Annoir.)

Magana's snoring is only interrupted when Linos--with a snort and a roll of his eyes--uses a hoof to "gently" prod her into rolling over onto her side as she sleeps. (Well--it's a "gentle prod" to a Minotaur anyhow...it didn't wake her up at all and most everyone else could sleep better with her snoring pointed away from them...)

Dawn arrives, washing the sky with pink and gold hues in its earliest hour. By the time the sky has returned to a bright blue, the aroma of grilled venison greets the party. After checking that the prisoners are still secure and have been given some bread and water, Linos makes his report to the Bonetown crew:

"Not a drop of that fake wine left! The prisoners are ready for transport. And we can take a pathway that will divert around the area where we ran into trouble with some of the local wildlife..." He grimaces in remembrance of the battle with the ape-like plants and giant fungi. "All in all, it will take us about two days to get back. Is there anything you need to do before we start out on the journey..?"

Zeoll (Cayzle) (AC22 - HP33)  d20+11=18 ; d20+18=23 ;
Wednesday December 4th, 2013 7:06:16 PM

Zeoll takes a half an hour to circle the entire camp one more time, looking for tracks or other signs that the activity extended beyond the leafy dome.

He says apologetically in Taur to the NPC rangers, "Sorry, I know you got this covered, but a liontaur's nose can find things other people might miss."

Survival to track, boosted by cantrips, with scent: 18

Perception to see clues, ditto: 23

If his search turns up nothing, Zeoll is ready to go.

Magana (Craig) (AC19 CMD22 F+7/R+3/W+2) [HP 57 of 57] 
Wednesday December 4th, 2013 7:59:53 PM


Magana wakes, stretches, and says a short prayer in Taur:

"Highlight to display spoiler: {Ah, Gargul! You've given me another day of life. I pray that I live it well}!"

Quickly she dons her gear and prepares for the days' march. Unless instructed otherwise, she'll bring up the rear of the column, urging Spire to take the position in front of her that she may guard him better. She suggests Jozhur take the reins of the prisoners in the middle of the column.


Kane' Ma'Kai (SteveK) AC24/ T18/ F20/ CMD 18) HP 26/40 
Wednesday December 4th, 2013 9:05:38 PM

Kane' rises and watches how a fire is made and food prepared when not on ship. Looking at the Lionfish crew (which he now subconsciously includes Magana and Rozan in that title) he assesses their readiness and then indicates 'ready to go' to Linos.

"Linos Sir, may I lead once more to keep our pace together? You will be right behind me then Rozan, the prisoners, Magana, Spire, Zeoll, and Jozhur. That will allow our strongest warriors to ensure that no prisoner lives if they attempt to break away."

"Oh, Magana Ma'am, would you and Jozhur like to check the bonds to make sure they are still securely bound? It would be unfortuneate if they are only pretending the bonds still hold them and you will have to kill any of the prisoners."
It is a request, but again, the former slave who grew to adulthood in a very hard school is not joking.

Spirysn'rar Kilarn (Ian) AC 17/13/14 - CMD 14 - HP 20/20 
Thursday December 5th, 2013 12:43:54 AM

Spire takes his place silently behind the prisoners, keeping a careful eye on Annoir in particular. "I expect Annoir will try to escape at some point," he whispers to Magana as they get going. "Should he try to run, do all you can to stop him."

(Brock) Jozhur AC19/14/15--CMD 18--HP 39/43  d20+7=20 ;
Thursday December 5th, 2013 2:05:54 AM

Jozhur takes a look at all the prisoners bonds, pulling at their hands to ensure they don't move freely. He gives Annoir's manacles special attention.

---------
Perception: 20

We-e-e'-r-r-r-r-re Off to See the Stallion - DM Donna 
Thursday December 5th, 2013 11:17:25 AM

Zeoll's extra measures do not turn up anything new.

The prisoners' bonds are solid and everything is in place for the trip back to Fort Stag.

"A thousand gold if you but allow me to go on my way..." Annoir offers as his bindings are inspected.

Magana (Craig) (AC19 CMD22 F+7/R+3/W+2) [HP 57 of 57] 
Thursday December 5th, 2013 1:07:42 PM


Magana snorts derisively at Annoir's offer. "My honor is not for sale, cur. Unless you would like to spend the day breathing through a gag, you will cease your whining."


Zeoll (Cayzle) (AC22 - HP33) 
Thursday December 5th, 2013 4:55:37 PM


Zeoll does not respond to Annoir's pathetic efforts. It would take at least 20,000 gp each to buy off this liontaur, he thinks.

Zeoll chuckles at his own mental joke, and enjoys the walk back to the centaur town.

Spirysn'rar Kilarn (Ian) AC 17/13/14 - CMD 14 - HP 20/20 
Thursday December 5th, 2013 6:10:52 PM

The elf scoffs at his paltry offer. As if there were any amount of gold that could forgive your crimes, Annoir.

Kane' Ma'Kai (SteveK) AC24/ T18/ F20/ CMD 18) HP 26/40 
Thursday December 5th, 2013 8:24:36 PM

Kane does not like confrontations, and he keeps quiet. But he wonders... What would be his price? The return of his family? The 20 years as a slave? Kane keeps wondering as they walk

Rozan (Joe)(AC21/T16/F16 CMD 22) HP30/56  d20+8=20 ; d20+8=17 ;
Friday December 6th, 2013 12:03:58 AM

" A thousand gold would not last me very long. So where is this gold you speak of?" He eyes Annoir looking for his pockets and then says " Did we check his pockets for money or weapons? I know it is a little late but makes me wonder where his gold is?" He goes over to Annoir and searches him.
......................
Rolls a 20 to search annoir

(Brock) Jozhur AC19/14/15--CMD 18--HP 39/43 
Friday December 6th, 2013 12:32:13 AM

"A thousand gold coins. That is all your life is worth too you? Isn't the bounty on your head more than that?"

Desperate Bargaining - DM Donna 
Friday December 6th, 2013 1:17:00 AM

"How am I supposed to know..???" Annoir says to Jozhur, obviously not used to being refused. "I didn't hang around Bonetown long enough to read any bounty posters!" He huffs an audible breath.

"2000 gold, then?" he offers. Seeing no takers, he ups his ante: "Three? Four? FIVE???" Linos seizes Annoir's shirt front in one hand and hauls the captain up so that the human's face is a mere inch away from his own. You gotta admit, Annoir looks pretty darn silly hanging from the Centaur's grip with both feet dangling a good foot or two off the ground.

"You--" snarls the ranger, "--have two choices, firestarter...you may allow the Minotaur to gag you as she so kindly offered...or I may cut your lying tongue out of your mouth. Which is it to be..?"

The cowardly pirate opts for Magana's gag, so it looks like Rozan's offhand question about the physical location of any such gold will go unanswered for the duration. The rogue's extra search of Annoir yields nothing, as any items he had on his person (that rapier and the ring, neither of which have been Identified just yet) are no longer in his possession.

The first part of the return trip passes uneventfully. The party reaches a picturesque glade where Linos declares you all can camp for the evening. He points out the location of a nearby stream for water and sets about to making the clearing safe for a small cookfire.

Please roll for Perception if your PC takes a watch, and don't forget to post which watch they are taking.

Zeoll (Cayzle) (AC22 - HP33) 
Friday December 6th, 2013 10:51:43 AM


Zeoll does not have an Identify spell, but he can, as a cleric, cast Detect Evil. He does so, on both the magic items and the prisoners. What the heck, on the NPCs nearby too. You can't be too careful.

He also goes around the camp sniffing. He wants to make sure there are not any unfamiliar scents, which might suggest an invisible or sneaky creature lurking.

The trip back to the Stallion cannot be over soon enough for the old liontaur. In his years, he has seen too much, and now he is afraid of some betrayal.

Magana (Craig) (AC19 CMD22 F+7/R+3/W+2) [HP 57 of 57]  d20+10=13 ;
Friday December 6th, 2013 4:03:08 PM


As the company ends their days' march, Magana grows restless in the tranquil environment. Almost, she would remove Annoir's gag just to give her something to poke at, but settles in beside the campfire to be silently morose instead.

The mid watch suits her just fine (perception 13) and she slowly swings her flail like a pendulum as the stars rotate overhead.


Zeoll (Cayzle) (AC22 - HP33)  d20+16=31 ;
Friday December 6th, 2013 5:06:28 PM

Oh, Perception for the watch: 31

(Brock) Jozhur AC19/14/15--CMD 18--HP 39/43  d20+7=25 ;
Friday December 6th, 2013 7:37:49 PM

Jozhur takes the last watch again. As much as he embraces a good fight, he's hoping its quiet. The last couple bouts have been a bit rough for him.

----------------
Perception: 25

Kane' Ma'Kai (SteveK) AC24/ T18/ F20/ CMD 18) HP 26/40  d20+9=10 ; d100=48 ; d20+21=30 ; d20+21=41 ;
Friday December 6th, 2013 10:08:50 PM

Kane' gently ensures that the Lionfish crew spreads out the watches a little better than the previous night.

"Spire, please stay with me for first watch. Magana and Rozan has mid-watch, and Zeoll and Jozhur have last watch."

Kane' also has the ability to cast Identify and then uses his knowledge of Spellcraft to look over the ring and wand.

..................

Perception: 10

Identify: +10 Spellcraft checks = +21

Ring = DC 30
Wand = DC 41

Spirysn'rar Kilarn (Ian) AC 17/13/14 - CMD 14 - HP 20/20 
Friday December 6th, 2013 11:08:43 PM

"Not a problem," the elf replies, gladly taking the shift with Kane.

Spirysn'rar Kilarn (Ian) AC 17/13/14 - CMD 14 - HP 20/20  d20+8=28 ;
Saturday December 7th, 2013 10:52:56 AM

OOC :: Right, perception checks. 28.

Rozan (Joe)(AC21/T16/F16 CMD 22) HP30/56  d20+8=17 ; d20+8=19 ;
Sunday December 8th, 2013 8:16:00 PM

Rolling out his bed roll next to the fire not close enough to catch on fire but close enough to feel the heat of the fire. Sitting on his bedroll he reaches into his backpack and pulls out some bread and cheese he had in there. Stuffing his face with bread and cheese realizies he has nothing to drink. He stands and decides to walk to the stream to get something to drink and wash his face and hands off. Returning back to his bedroll to lay down until his watch. On his watch he will walk around the outside of camp at the edge of the fire light. With his rapier in hand to be ready for anything.

...................................................................
dont know where the 17 come from it was there before i started typing.
perception roll is 19

Rozan (Joe)(AC21/T16/F16 CMD 22) HP56/56 
Sunday December 8th, 2013 8:17:35 PM

updated my title


DM Rob - A Time for Justice 
Monday December 9th, 2013 5:02:55 AM

The party are cautious and remain vigilent throughout the night. They are close to bringing Captain Annoir back to Fort Stagg, and if he were to make an escape this would almost certainly be his last chance.

Zeoll casts a spell to detect evil in the nearby vicinity. None of the items radiate any evil, however there are very faint evil auras around the captives with Annoir's being the strongest.

Kane' takes the opportunity to identify the Ring and Wand the party recovered.

The ring is a silver band engraved with 2 dolphins. Nestled between the noses of the dolphins is set a tear shaped sapphire. Kane' identifies it as a Ring of Swimming

The wand (fashioned of darkwood and bone) he identifies as a Wand of Bane (CL1 - 37/50 charges remaining).

Morning cannot come soon enough for the group.

Alas Annoir gives Magana no cause to strike him. The captain seems resigned to his fate. He occasionally gives a futile struggle with his bonds only to receive a nudge from one of the taur guards to let him know he is always under observation.

The group resume their march and soon enter the Fort with the captives in tow.

"Fetch the Stallion!" Linos demands of a nearby guard "Justice must be served and these prisoners executed!"

The guard nods to Linos and trots off.

Annoir makes one final bid to escape what looks to be certain death. "Please!" he begs the party "Please, take me back to Bonetown! Let me face justice there! You won't collect your bounty with me dead"

Zeoll (Cayzle) (AC22 - HP33) 
Monday December 9th, 2013 7:00:07 AM


Zeoll asks Kane for a look at that wanted poster. Does it say "Wanted dead or alive"?

Honestly, the old wemic is looking forward to seeing centaur justice. But he has a few questions, and says so to his friends, out of earshot of the prisoners.

"We rreally should know morre. Who arre his customerrs? Did he have any uncapturred confederrates? Wherre did he learrn to make the wine? How did he plan to escape the island with his contrraband, if he just sold his boat?"

Zeoll raises these issues with Linos, and asks what he thinks. The old liontaur mentions that he really wants to have a chance to talk with the Stallion before the end. Maybe there can be some clemency or mercy for one or two of the henchmen if they can give answers to these questions.

DM Rob - A Time for Justice 
Monday December 9th, 2013 9:32:01 AM

OOC: A reminder of the DM post from July 29th...

WANTED: CAPTAIN ANNOIR of the ship IRON HULL
for treachery, slander, cheating, forgery, robbery and stealing from the Harbormaster!
REWARD for capture & return to Bonetown
(alive ONLY)


(Brock) Jozhur AC19/14/15--CMD 18--HP 39/43 
Monday December 9th, 2013 3:17:40 PM

Jozhur has a word with the others, away from the prisoners. "I agree with Zeoll. If we can get the Stallion to agree to go easy on one of the prisoners in exchange for some information, that could be very beneficial. I would also like to collect the bounty on Annoir, as satisfying as it would be to see him brought to justice so swiftly."

"My guess is that Annoir has wealth hidden somewhere. I'd like to find it."


Magana (Craig) (AC19 CMD22 F+7/R+3/W+2) [HP 57 of 57] 
Monday December 9th, 2013 7:29:36 PM


Magana does not understand the everyones concerns with the bounty and hidden wealth, but offers, as it seems to her, the obvious solution.

"If the Stallion insists on killing Annoir, just insist that he pay your bounty since you have prior claim to the criminal. If he is honorable, he will pay it. If he is not honorable, well..." She puts on a nasty smile. "There are ways to even up the score with such folk.

"The other option is to ask the Stallion to only remove Annoir's hands, feet and tongue. This would serve as an example to other thieves and liars, yet allow you to still deliver him alive for your bounty collection. This punishment would almost certainly loosen the tongues of his cohorts as well. Simple, yes?"


Zeoll (Cayzle) (AC22 - HP33) 
Monday December 9th, 2013 7:38:52 PM


Zeoll grins. "I like the way you think, Magana."

Kane' Ma'Kai (SteveK) AC24/ T18/ F20/ CMD 18) HP 26/40 
Monday December 9th, 2013 9:03:42 PM

Kane' reads the poster again and confirms it is only if Annoir is alive, but the half-elf is unmoved. "I would think we may see better justice done here in the land of centaurs than in the pirate-infested Bonetown. The only mercy I see is the mercy we would provide those future innocents that could otherwise be exploited by Captain Annoir."

Personally, Kane' likes the idea of getting the bounty which would support the Lionfish and her crew nicely, but he is much too shy to come out and say it. Quietly, the BloodWitch hopes one of his companions will breech the subject.

(Brock) Jozhur AC19/14/15--CMD 18--HP 39/43 
Monday December 9th, 2013 9:51:55 PM

"I like Magana's idea. The stallion should be willing to pay the bounty on Annoir, since his deeds here would have otherwise gone unnoticed."

Rozan (Joe)(AC21/T16/F16 CMD 22) HP56/56 
Monday December 9th, 2013 10:10:18 PM

" I am here for the bounty so I hope we can come to arrangement with this Stallion person. Also did he have a ship or what? If we dont get the bounty, we need to go back and find where he was keeping his stash. He did have a ring of swimming was there any water around the camp like maybe that waterfall that we meet at. "

Spirysn'rar Kilarn (Ian) AC 17/13/14 - CMD 14 - HP 20/20 
Monday December 9th, 2013 10:30:19 PM

Spire nods slowly. "It makes sense that he would keep his treasure hidden underwater. The ring would point towards that, most certainly." When Zeoll and Magana begin speaking of violence, the elf grimaces, moving between them slowly. While the elf is by no means short, the two taurs tower over him, making him feel rather meek. "Let us not... be hasty. The stallion will deliver the sentence, and we will have to abide by it. His word is law, here, whether we like that or not."

DM Rob - A Time for Justice 
Tuesday December 10th, 2013 6:21:19 AM

Zeoll has some questions he would like answered, and puts them to Linos

Linos takes the taur aside to talk away from the ears of the captives.
"Your guess is as good as mine who his customers are. Given his ship isn't in dock though it would be safe to assume some of his crew aren't here to face justice." Linos' nostrils flare indicating anger at this "As for how he was moving the stuff, based on what we saw in his camp best guess is that he loaded it in the bottom of crates and covered that with the alamine root as a cover"

Linos steps away to confront the captives - eyeballing each of them and practically daring them to try something.

Out of earshot of the centaurs the party debate the fate of Captain Annoir. Should they petition the Stallion for clemency should he provide useful information? Should they request - or demand? - compensation for their lost bounty? Or should they take Magana's suggestion and ask for different pieces of Annoir to be removed but he remain alive?

Decisions will soon be made though, as Stallion Pholus arrives with numerous guards and onlookers in tow. Even the most dense of the party (*cough* Magana *cough*) can tell that he is furious "Linos! Explain!" demands the Stallion.

It would appear that anything to be settled will be done so here in the open, under the shadow of the whistal trees.

Linos very tactfully and respectfully gives the Stallion a recap of the groups adventure, the discovery of the camp, and the discovery of the contraband. The guards that travelled with the group nod along in agreement.

"I hereby charge each of these people with the wanton destruction of our environment, the illegal manufacture of blue wine, the illegal trading of blue wine, and the illegal possession of blue wine" Linos sumarises to the Stallion.

The centaur crowd that has grown to encircle the scene roar and boo loudly. These normally calm folk are obviously incensed. "Kill them! Kill them now!" "Death calls for death!" "Send them to Gargul" are among the most polite things being called out.

Stallion Pholus raises his hands in the air to regain control of the crowd. "Silence!" he yells "Silence!".

The Stallion approaches the captives with his arms crossed "Do any of you have anything to say in your defense?"

The captive spellcaster drops to his knees and starts begging - it wasn't his fault, the Captain made him do it, I'll testify against him - and so on.
Sense Motive DC20 Highlight to display spoiler: {His tears and fear seem genuine. Whether he is blameless is anyone's guess}

Annoir for his part doesn't take his eyes away from the party. He just glares intently.

Zeoll (Cayzle) (AC22 - HP33)  d20+8=19 ; d20+10=15 ;
Tuesday December 10th, 2013 11:50:22 AM


OOC: What language(s) are being spoken? If centaur, Zeoll is in the dark. If Tauric, he will translate. If Common, no matter. I'm assuming Common?

Sense Motive check 19 oh well.

Zeoll steps forward. The grey-mane liontaur offers his respects to the Stallion and to centaur justice. He then says, "Serr Pholus, We have been perrsonally wrronged by this villain, so we seek justice forr ourrselves. I am surre that centaurr justice deliverred herre would satisfy ourr own need."

"Therre is also a prrice on his head for rreturrn alive to Bonetown, to the farr norrth. Why would the lawless powerrs of Bonetown want him rreturrned alive? Perrhaps forr the satisfaction of killing him on site. Perrhaps because they want some inforrmation or serrvice frrom him. But I fearr that rreturrning this mescrreant alive to Bonetown will open up the possibility that he will rremain alive, and maybe even win his frreedom. Although the bounty would be useful, I perrsonally cannot countenance any courrse that might lead to Annoirr's escape. Thus, I would be satisfied with whateverr justice is deliverred herre."

"As forr his minions, perrhaps they can obtain clemency by rrevealing what they know of Annoirr's customerrs, collaborratorrs, loot, and morre."

Diplomacy 15. Not one of Zeoll's best speeches.

DM Rob - A Time for Justice 
Tuesday December 10th, 2013 12:32:02 PM

OOC: The discussions between Linos and Stallion Pholus were in tauric, but you can assume someone in the party translated for the rest. Stallion Pholus is addressing the prisoners in common

Magana (Craig) (AC19 CMD22 F+7/R+3/W+2) [HP 57 of 57]  d20+2=20 ; d20+1=20 ; d20+10=28 ;
Tuesday December 10th, 2013 3:34:28 PM


(Sense Motive 20) (Wisdom 20)

Magana's normal inclination to push her own opinion is wisely contained. Perhaps Gargul is making his presence subtly felt by restraining her tongue.

Instead, she intensely scrutinizes Stallion Pholus, sizing him up as a potential opponent. (Perception 28 - What is Magana's evaluation of his combat potential?)


Spirysn'rar Kilarn (Ian) AC 17/13/14 - CMD 14 - HP 20/20  d20+9=22 ;
Tuesday December 10th, 2013 6:14:49 PM

Spire sees that the man is truly repentant, but says nothing. In fact, the elf shies away from the scene, retreating behind the larger members of the group to avoid eye contact with the criminals or the Stallion.

Kane' Ma'Kai (SteveK) AC24/ T18/ F20/ CMD 18) HP 26/40 
Tuesday December 10th, 2013 7:57:15 PM

Kane' keeps in the background. The large crowd and angry voices make him want to find a corner and disappear. Captain Annoir's glares don't help either, and the half-elf Blood-Witch tries to make himself lost in Zeoll's greater bulk.

Rozan (Joe)(AC21/T16/F16 CMD 22) HP56/56 
Tuesday December 10th, 2013 11:43:20 PM

He watches in amazment at the event that is taking place. Hoping that this is going to end with some money in his pocket but from the cries from the crowd make him think otherwise. Looking over at the prisoners and seeing Annoir staring at them. He stares back and smiles.

(Brock) Jozhur AC19/14/15--CMD 18--HP 39/43  d20+5=15 ; d20+7=13 ;
Wednesday December 11th, 2013 12:00:40 AM

"Stallion, if I may. Zeoll here speaks wisely. I personally have little interest in attempting to transport Annoir back to Bonetown when justice can be served here."

"However," looking to the act being put on by the spellcaster, not sure what to make of it, "If one of them could be spared for providing is useful information we would greatly appreciate it, Stallion."

---------
Sense motive: 15
Diplomacy to aid Zeoll: 13

DM Rob - A Time for Justice 
Wednesday December 11th, 2013 5:29:27 AM

Magana looks the Stallion up and down, trying to gauge his fighting prowess. As a minotaur she is almost certain she could clobber any centaur any day of the week. The Stallion is a much older centaur than the rest of the crowd. He does have a few scars, but who doesn't? The thing that Magana realises though is that in order to have become a Stallion - a leader - in the largest port on Centaur Island, Stallion Pholus must surely command a lot of respect. Attacking him in any way would surely see each and every centaur turn against the party.

Spire, Kane' and Rozan remain quiet, content to observe the proceedings.

Zeoll proposes that the Stallion be lenient on the captives that provide useful information. Jozhur supports the wemic as he respectfully addresses the Stallion.

A few members of the crowd boo at this.

The spellcaster continues sobbing "Yes! Yes! I can tell you the name of the new ship! I can tell you about the current crew! Please!" A wet patch forms at the front of the mans pants.

"I'm sorry" the Stallion replies to Zeoll "but each of these men are accused of committing not one, but four crimes - each of which carries an immediate death sentence. Centaur law is very clear on the punishment and I cannot in good conscience overturn that." The Stallion steps away from the party.

"I find these men guilty on all counts. They are to be taken to the cells where the priests will read them the rites. Following this they will be executed, their bodies cremated, and their ashes cast to sea. There is no place on this island for their likes to be buried. Guards! Take them away"

The guards drag the spellcaster to his feet and shepherd him and the other captives away. "Let me go and I can make this worth your while! Name your price and it's yours! Anyone who frees me will be rewarded!" Annoir's screams trail off as he is taken away.

The Stallion returns his attention to the party "You are all forbidden from leaving the walls of this port to our island" he says in a shocking order. His tone softens as he continues. "Understand that I am very grateful for what you have done, and whilst you are in the port you will be treated as my honoured guests. As a Stallion it is my responsibility to protect my people, our culture and our island. It was my decision though to permit access to the island to Annoir and his cohorts. The damage he has caused may just as well have been done by me. I need some time to reevaluate my decisions. I hope you understand"

When all is said, the Stallion nods to each of you in turn and departs. His head hangs low and his shoulders are slumped. It would appear to have been a difficult day for him.

The crowd start to slowly dissipate.

Zeoll (Cayzle) (AC22 - HP33)  d20+8=19 ;
Wednesday December 11th, 2013 6:43:47 AM


Zeoll watches the stallion closely and tries to discern what is going on in his head. Sense Motive 19.

The old liontaur says softly to his friends, "Rreally, therre was almost no doubt that this would be the outcome. The law among all Taurrs is clearr. The centaurrs and minotaurrs arre most devout, assurredly, and the Blue Wine is holy. Any outcome otherr than death would have been a huge surrprrise."

Zeoll moderates his tone to a whisper, and urges his friends to likewise use discretion.

"Especially since the Stallion must be feeling verry betrrayed. Rrememberr, we hearrd that Annoirr has been coming herre forr a decade. That's a lot of blue wine he's been taking out of herre, underr Pholus' verry nose. You saw how beat up he was about it."

"But since we must stay herre, perrhaps we can make good use of ourr time. I myself am inclined to rreturrn to Hollyhocks to tell him what has trranspirred. He also may be interrested in the plant crreaturres we met. Would anyone else like to come with me? Orr some betterr idea?"

OOC: Did Linos or the other NPCs end up with any loot? Or did we get it all? I'm counting Annoir's rapier (unidentified), Annoir's Ring of Swimming (a silver band engraved with 2 dolphins. Nestled between the noses of the dolphins is set a tear shaped sapphire), a darkwood and bone Wand of Bane (CL1 - 37/50 charges remaining), two suits of banded mail, a masterwork greataxe, and a pair of bracers in the possession of Spellcaster YY (unidentified).

OOC: For the record, Zeoll has used on this adventure: one alch fire, Shield of Faith scroll, Protection from Evil scroll, Bless scroll, tanglefoot bag, hero point. i gotta update my PC sheet soon.

OOC: Oh, and the last time we got XP was Oct. 24 ... hint hint.

DM Rob - A Time for Justice 
Wednesday December 11th, 2013 8:35:09 AM

OOC:

Good questions Cayzle

1. Loot so far in this scene...
I count (or have been told):
Ring of Swimming
Unidentified Rapier
Unidentified Greataxe
Unidentified Greataxe
Unidentified Longsword
Unidentified Banded Mail
Unidentified Banded Mail
Unidentified Bracers
MW Chainmail
Wand - Bane 37/50 charges remaining

As to whether Linos or any of the other NPCs ended up with some OTHER loot... perhaps :)

2. XP will be handed out when this scene ends :)


Magana (Craig) (AC19 CMD22 F+7/R+3/W+2) [HP 57 of 57] 
Wednesday December 11th, 2013 4:36:38 PM


A dissatisfied grunt issues from the tauress as the Stallion leaves. "I should have expected this from a centaur politician," she rumbles. "He reaps the benefit of our efforts and confines us as well!" She snorts and spits in the direction of the absent Pholus in a display of derision.

"I want wine, and lots of it. Perhaps it will rinse this foul taste from my mouth!"


Kane' Ma'Kai (SteveK) AC24/ T18/ F20/ CMD 18) HP 26/40 
Wednesday December 11th, 2013 8:22:37 PM

Kane' is of many minds, but his overriding concern is to not make trouble, not stand out. But he has learned he has to be brave and do the right thing, not necessarily the lawful thing. And the saving of the spellcaster from death has the potential to help many others who are unknown and innocent. What if they were able to capture Captain Annoir's ship and crew? Would that not help?

And if they defied the Stallion's will, would the price on the head of all the Lionfish and the greater distrust of non-centaurs in Fort Stag for a generation be worth it?

Reluctantly, Kane' has to agree that the life of one condemned criminal is not worth the years of pain that action would cause, and the half-elf walks with Zeoll away from Stallion Pholus's palace.



Spirysn'rar Kilarn (Ian) AC 17/13/14 - CMD 14 - HP 20/20 
Wednesday December 11th, 2013 10:36:33 PM

"Better a swift death than to rot away in a prison cell," the elf comments meekly. He agrees that wine would be best, and lots of it.

Rozan (Joe)(AC21/T16/F16 CMD 22) HP56/56 
Wednesday December 11th, 2013 11:53:54 PM

As the stallion leaves, he turns to the rest of the part and says in a whisper " What! thats it, we risk our lives to bring them justice and this is what we get in return. As soon as we can get off this island is not soon enough. Ok someone point me to a warm bath and food.

Maybe later we can get together and figure out a way to find his ship and new crew.....
Cause the way i see it Annoir owes us.


DM Rob - Justice? 
Thursday December 12th, 2013 5:19:05 AM

Zeoll watches Stallion Pholus depart, but can't really get a hunch as to what he may be feeling at this point (Sense Motive 'hunch' check failed - didn't hit DC20). He proposes the group visit Hollyhocks

Magana just shakes her head in disgust, no doubt thinking about how this matter would have been handled were they on Minotaur Island. The only cure for this is wine and she wants the nearest tavern.

Kane' is happy to follow the group, content to keep his observations and opinions to himself. He remains completely silent on the matters. One might wonder how the witch would respond if pushed...

Spire pipes in but mostly to agree about heading towards the tavern. Soon.

Rozan is disatisfied with the Stallion's response, but is wise enough to only voice this to the party.

The crowd have for the most part gone by now, either back to their normal lives or to follow the guards and yell abuse at the prisoners.

"Come" Linos says as he approaches the party. He puts his hand on Jozhur's shoulder, perhaps sensing the mood of the group "I think we have all earned a drink. To the Mothering Mare?"

=======================================

OOC: Folks, I just wanted to add how great you guys are doing with posting! Let's keep this up for the rest of the year and end on a high note! I'll keep it in mind for loot and xp :)

Zeoll (Cayzle) (AC22 - HP33)  d20+8=14 ;
Thursday December 12th, 2013 6:58:02 AM


Zeoll is fine with joining the party for a drink, but only the one for him. He still wants to go visit Hollyhocks after, and he wants a clear head.

At the tavern, the old liontaur raises his voice in a simple, lively, fun hymn to Domi. It's been many years since he sang it, but it seems appropriate in this place.

Perform 14.

Spirysn'rar Kilarn (Ian) AC 17/13/14 - CMD 14 - HP 20/20 
Thursday December 12th, 2013 2:25:10 PM

Spire begins searching for something at the bottom of his glass, and seems unable to find it as he orders drink after drink. Soon, the elf is slurring his words and mumbling darkly to himself - although casual observers only saw him drink two glasses...

Magana (Craig) (AC19 CMD22 F+7/R+3/W+2) [HP 57 of 57]  d20-2=14 ;
Thursday December 12th, 2013 4:04:42 PM


Magana raises her voice alongside Zeoll's and despite having no skill, aptitude, training, or even memory of the full lyrics manages a passable accompaniment (Perform 14). Perhaps her enthusiasm and the added of ingredient of several jugs of wine smooth out her normally discordant voice. She dredges up some of the bawdier tunes she remembers from home before her exile, and belts them out with a passion born of homesickness.

She makes an effort to coax any centaur patrons into joining them, bribing some with wine as needed. Clearly her low opinion of the Stallion does not extend to his subjects, at least not at the individual level, and the more fun-loving side of her personality exposes itself more and more as the wine continues to flow.

(Let me know how much gold the evening's merriment sets Magana back!)


Rozan (Joe)(AC21/T16/F16 CMD 22) HP56/56  d20+8=16 ;
Thursday December 12th, 2013 9:21:42 PM

Following the group to the tavern and after some drinks. I get up and start dancing to the song Zeoll and magana song (dance 16) enjoying the moment with the group and having some fun.

The Aftermath


DM Rob - Let's get the party started 
Friday December 13th, 2013 5:41:43 AM

The party are content to follow along with Linos to the Mothering Mare.

Again, the only patrons - other than the party - are centaur.

"These travellers are honored guests of Stallion Pholus. He will be covering their costs this evening" Linos advises the barman. Linos reaches into a smalll pouch and takes a few gold coins which he drops on the bar. Linos then politely excuses himself but notes that he will return shortly.

Those of you who drank the wine here a few days ago notice that the wine served now is remarkably better tasting. It would seem being accepted by the Stallion has its perks.

Zeoll and Magana have a little fun with a hymn to Domi. The centaurs present nod in approval, though that could also be because they witnessed a minotaur say 'Domi' rather than 'Imod'. Rozan dances along merrily, enjoying the chance to relax.

Linos eventually returns to the tavern carrying a small pack. He takes a bottle of wine from the pack, opens it and allows it to rest for a few minutes. "Compliments of the Stallion" he advises as he pours a round for the party. There is enough for everyone to get some however the sizing is a little small. The wine is a dark purple in color, and the aroma of plums and pepper is intoxicating.
Taur or Knowl Local DC10 Highlight to display spoiler: {Purple wine is considered quite rare and is prized amongst the Taur people. For the Stallion to provide such a gift to non-centaurs is an honor indeed}

"Look, I know you probably feel a bit betrayed. You did after all put an end to Annoirs crimes on this island. Stallion Pholus obviously feels betrayed too, though through no fault of yours. Anyway, these were some of the things the guards and I recovered from Annoir's camp along with a few gifts from the Stallion for what you did. That and he felt a little guilty about you not getting that bounty" Linos places the pack on the table.

Inside can be found:
- 1 x Toros's Philter, Lesser (caster level 1): Speak with Animals
- 4 x Toros's Philters, Improved (caster level 3): Find Traps, Mirror Image, See Invisibility, and Speak with Plants
- A Tauric Totem Bag - A brown leather bag of average appearance with a frayed leather cord to tie around the neck. The outside of the bag has been vandalised with white paint and shows a derogatory drawing of a minotaur and a cow. The paint should clean off - eventually. The bag itself is empty.
- Necklace of Fireballs (Type 1) - A fine, gold, and extremely feminine looking (or perhaps just elvish?) necklace with red glass beads. Worn by a male non-elf may attract some looks.
- Dust of Dryness
- 1500gp in various coins and gems

====================
*** Congratulations! ***
As a reward for successfully completing this scene everyone is awarded 3080xp. That should be enough for everyone to hit level 6! Please let me know if this is not the case for anyone

DM Rob - Let's get the party started 
Friday December 13th, 2013 5:57:23 AM

OOC:

Oh and a reminder that there is another party happening right now in the Giggling Ghost! Drop on in to celebrate with other players and to win any number of prizes!!!


Kane' Ma'Kai (SteveK) AC24/ T18/ F20/ CMD 18) HP 26/40 
Friday December 13th, 2013 6:59:44 AM

Kane doesn't drink any alcohol having remembered what happened his first time only a few days ago. Declining the honor drink is another matter and he politely takes a sip before being surprised at how heAdy a drink purple wine is!

Spirysn'rar Kilarn (Ian) AC 17/13/14 - CMD 14 - HP 20/20  d20+9=19 ;
Friday December 13th, 2013 2:54:36 PM

Spire raises his eyebrows at the wine and at the gifts, thank Linos with a sloppy slur that is unbecoming of the usually put-together elf. "I have not seen craftsmanship like this in... in some time," he mumbles, picking up the Necklace of Fireballs.

Magana (Craig) [AC19] [HP 71 of 71] 
Friday December 13th, 2013 3:40:23 PM


Magana wobbles slightly as she reverently accepts the purple wine. She raises her shot in salute and calls out, "Hear me Domi! All Your children are represented here this evening in peace and brotherhood. Grant us all the courage and strength to fight for Your vision of unity and peace. Salute!"

She tosses back the potent elixir and savors the rich flavor before swallowing. Magana fully intends to run up the Stallion's bar tab as much as possible, even if it means greeting the dawn unable to focus her eyes.



Zeoll (Cayzle) (AC22 - HP33) 
Friday December 13th, 2013 4:05:15 PM

Zeoll looks at the totem bag with sad eyes, then picks it up and cleans it off. He asks Spire if the mage would read an Erase scroll to fix it up if Zeoll bought one.

His eyes brighten, and he smiles, at seeing the philters. "You know," he says conversationally, "it was a frriend of mine who invented these philterrs. His name was Torros, but nowadays many just call them Taurr's Philterrs. He also invented the cantrrip I still use to this day, also bearring his name."

"These will be verry useful!"

"This," he says, touching the totem bag, "not so much." No one here can use the totem bag -- you have to be a Taur divine caster who honors Domi. Zeoll used to wear one, a long long time ago. But he and Domi parted ways a lifetime ago.

So he just sits back and enjoys the excellent purple wine ... and thinks about friends long gone.

The old liontaur raises his glass at Magana's toast, but his wry smile -- and the flick of his tail -- suggests that he finds it mildly ironic.

But he does not forget his manners. "Thank you, frriend Linos, and please convey ourr thanks to the Stallion."

(Brock) Jozhur AC19/14/15--CMD 18--HP 39/43  d20+13=25 ;
Friday December 13th, 2013 11:33:51 PM

Jozhur indulges in a drink (or three), ale if its available. Always the connoisseur of anything alcoholic, he delightedly tries the sacred wine. "Thank you Linos, for everything. I like fine weapons as much as I like fine beverages. Perhaps you could show me the Whistalwood longbow you mentioned, I'd like to have a look at it. Might be time to replace the trusty Hickory bow. I promise not to buy the one you want."

-----------------
Bluff: 25 (Jozhur is looking to gift the bow to Linos)

DM Rob - Let's get the party started 
Monday December 16th, 2013 5:36:12 AM

Kane' remains as sober as a dwarf on ... wait, bad analogy. The witch does politely taste of the purple wine.

Spire is quite happy to indulge in the Stallion's hospitality. The necklace of fireballs catches his eye long enough to pause drinking.

Magana too is enjoying the drinks on offer. Her toast is met by many raised eyebrows. It is not often a Minotaur and Linotaur drink to the health of the combined Taur races on Centaur Island.

Zeoll maintains his composure through the celebrations, taking his time to view each gift individually and pausing to reminisce about the philters.

Jozhur finds the ale acceptable and tries to pry a bit more information from Linos about this bow he is after. Linos is happy to share "Ah yes, its on display at Picket's Thicket. What a bow! Straight grained, finely twisted string, moulded grip - oh!" he is happy to join in the drinks, but maintains moderation.

=========================================
OOC: Folks please let me know once you have adjusted your sheets for your new level

Kane' Ma'Kai (SteveK) AC24/ T18/ F20/ CMD 18) HP 26/40 
Monday December 16th, 2013 5:46:48 AM

Kane enjoys the night. (Lol!)

Spirysn'rar Kilarn (Ian) AC 17/13/14 - CMD 14 - HP 20/20 
Monday December 16th, 2013 10:10:50 AM

Spire mutters a short incantation to himself, casting Prestidigitation to clean the bag off of the paint. If that does not work, he agrees to read the scroll before stumbling off to bed. Including the wine, Spire had only four drinks, but it is the first time many members of the Lionfish have seen him drink.

((OOC :: Sheet should be updated tonight, tomorrow at the latest.))

Zeoll (Cayzle) (AC22 - HP33)  d20+10=12 ; d20+10=12 ; d20+10=21 ; d20+10=30 ; d20+10=22 ; d20+10=15 ; d20+10=18 ;
Monday December 16th, 2013 10:55:03 AM


Zeoll thanks Spire for his help. If the Prestidigitation fails, Zeoll plans to visit the Catacombs tomorrow to get an Erase scroll.

Looking at the treasure makes Zeoll think. A seasoned adventurer, the old liontaur knows that the group needs to figure out exactly what is the what with each of the items. He casts Detect Magic and Guidance and inspects each item.

Zeoll asks Spire to look over anything he cannot figure out. "Elves arre good at this, rright, my frriend?" [OOC: Elves get a +2 to ID items.]

UNKNOWN LOOT (Zeoll's Modified Spellcraft Roll is next to each, with the CL potentially identified)

Unidentified Rapier (Spellcraft 12 = Fail)
Unidentified Greataxe (Spellcraft 12 = Fail)
Unidentified Greataxe (Spellcraft 21 = up to CL 6 identified)
Unidentified Longsword (Spellcraft 30 = up to CL 15 identified)
Unidentified Banded Mail (Spellcraft 22 = up to CL 7 identified)
Unidentified Banded Mail (Spellcraft 15 = up to CL 0 identified)
Unidentified Bracers (Spellcraft 18 = up to CL 3 identified)

KNOWN LOOT

- Ring of Swimming
- 1 x Toros's Philter, Lesser (caster level 1): Speak with Animals
- 4 x Toros's Philters, Improved (caster level 3): Find Traps, Mirror Image, See Invisibility, and Speak with Plants
- A Tauric Totem Bag - A brown leather bag of average appearance with a frayed leather cord to tie around the neck. The bag itself is empty.
- Necklace of Fireballs (Type 1) - A fine, gold, and extremely feminine looking (or perhaps just elvish?) necklace with red glass beads. Worn by a male non-elf may attract some looks.
- Dust of Dryness
- MW Chainmail
- Wand - Bane 37/50 charges remaining
- 1500gp in various coins and gems

Zeoll also tries to get everybody thinking about which items they would actually use.

"Myself, I do not need any arrmorr orr weapon, and I'd rratherr use my mage arrmorr spell than any brracerr. The Philterrs would be useful forr anyone."

(Brock) Jozhur AC19/14/15--CMD 18--HP 39/43 
Monday December 16th, 2013 4:47:28 PM

Jozhur looks over the items, "The only thing I may want would be the bracers. Maybe the philters or the dust, but anyone could use those."

When he has a chance, Jozhur heads to Picket's Thicket and checks the price on the longbow.
-------------

I'll try to get my sheet updated when I get home tonight.

Magana (Craig) [AC19] [HP 71 of 71] 
Monday December 16th, 2013 6:39:54 PM


(ooc: sheet already updated)

In the wee hours of the morning Magana regales the patrons with tale after tale of her exploits in an increasingly slurred voice.

"... so, since we couldn't bribe the guard, we went around back and I toshed the dwarf up to the third floor balcony. The mistresh of the house was "entertaining" three young men and a crowd of onlookers and they never even saw him slip into the..."

...

"...and when I woke up, the cashket was open, the corpse was hanging from the rafter by its feet, and the dogs had the gnome cornered! It was a good thing he had a jug of endlesh ale, because they wouldn't..."

...

"...well, I'd had enough at this point. I yanked the floppy end loose and before you could say "halflings love trouble" the whole stack of "left-handed" shpears fell against the "right-handed" ones. You could hear the bellow from the..."


Zeoll (Cayzle) (AC22 - HP33) 
Monday December 16th, 2013 8:08:47 PM

Zeoll listens intently to Magana's stories, mentally taking notes while sipping very watered wine. He thinks with a little punching up a storyteller could turn these tales to gold!

Spirysn'rar Kilarn (Ian) AC 17/13/14 - CMD 14 - HP 24/24 
Tuesday December 17th, 2013 12:53:30 AM

OOC :: Spire has taken another level in Wizard, improving his combat usefulness significantly. Fireballs and Summon Monster IIIs galore!

(Brock) Jozhur AC19/14/15--CMD 18--HP 39/43 
Tuesday December 17th, 2013 2:14:29 AM

Character sheet is updated.

DM Rob - The Hangover Part IV 
Tuesday December 17th, 2013 5:51:44 AM

Jozhur excuses himself from the group to check out Picket's Thicket. The bow in question is easily identifiable. The centaur owner - one Whilsohn Picket - politely advises that the bow is not for sale. He goes on to explain that he wouldn't feel right in selling anything made of whistal wood to someone outside of the clan. As Jozhur advises (I assume) that he is enquiring on behalf of Linos, Whilsohn lets him know that Linos still has 50gp owing on the bow.

The party enjoy the rest of the night and party into the wee hours. Magana regales both the group and anyone that will listen with tales of her past. She finds her mug regularly topped up and the centaur crowd soften.

Noone gives a second thought to the fact that Annoir and the other captives are currently being executed.

As the night ends, Zeoll and Spire look over the loot whilst cleaning up the tauric bag at the same time.

Zeoll identifies:
+1 Greataxe
+1 Longsword
+1 Banded Mail

Still to identify:
Unidentified Rapier
Unidentified Greataxe
Unidentified Banded Mail
Unidentified Bracers

The sun rises the next morning and so too do the party. But with Annoir gone, what is there to do now?

Zeoll (Cayzle) (AC22 - HP33) 
Tuesday December 17th, 2013 6:26:11 AM

Zeoll tells the rest of the party what he has discovered. He is unsatisfied that four items eluded his study. So he gets two competent friends to try to help him.

The old liontaur diplomatically urges Spire to cast Detect Magic and make four Spellcraft checks at +15 to ID the remaining unknown items.

Zeoll turns to Spire the next morning, when his head is clearer. "I know you arre busy as a masterr of dungeons -- I mean, memorrizing new spells forr new dungeons and adventurres and all -- but trry to focus herre on making fourr Spellcrraft checks, frriend Spirre! I know you can!"

Zeoll also grabs his friend Kané and sits him down in front of the unknown four items and urges him to cast Detect Magic and make four spellcraft checks at +11 to ID them.

The old liontaur gives his friend Kané a pep talk:

"I know you arre busy with yourr new job -- as leaderr of this grroup, I mean -- and that you arre away frrom home -- as arre we all, of courrse -- but please just trry to concentrrate on these fourr unknown items for just a moment. [OOC: Kane, click the d20 button four times. Hopefully you can do that from your telephonic device. We can do the rest!]


Zeoll (Cayzle) (AC22 - HP33) 
Tuesday December 17th, 2013 7:40:58 AM

Oh, and if Spire and Kane do try to use Spellcraft to ID the four remaining items, Zeoll stands by repeatedly casting Guidance before each roll for a +1 to the die.

Spirysn'rar Kilarn (Ian) AC 17/13/14 - CMD 14 - HP 24/24  d20+16=34 ; d20+16=20 ; d20+16=35 ; d20+16=28 ;
Tuesday December 17th, 2013 1:31:20 PM

Spire gladly identifies the items for Zeoll, casting GUidance on himself for every roll by uttering a short prayer to Gargul before he does so. Cradling his pounding head, the elf manages to make heads and/or tails of most of the items. (Spellcraft Checks: 34, 20, 35, 28)

Zeoll (Cayzle) (AC22 - HP33) 
Tuesday December 17th, 2013 1:48:35 PM

Thanks Spire! That covers CLs 19, 5, 20, and 13!

Magana (Craig) [AC19] [HP 71 of 71] 
Tuesday December 17th, 2013 6:46:51 PM


Magana groans when the light of the new day pierces the tavern. She lifts her head off the table, slowly, and mutters her morning prayer/conversation to Gargul.

"Ah. Still not enough wine to call me to you, My Lord? Well. I'm sure You know best. Maybe next time. Please grant me the wisdom to follow Your path today."


Kane' Ma'Kai (SteveK) AC24/ T18/ F20/ CMD 18) HP 26/40  d20=2 ; d20=1 ; d20=17 ; d20=4 ;
Tuesday December 17th, 2013 8:00:49 PM

Kane' casts Identify and Detect Magic to seek the magical properties of the four unknown magic items.

..........

Identify is +10 for 3 rounds per level in Pathfinder, so Kane' should be able to read all magical items with one spell. :-)

Spellcraft +21 with rolls

Rozan (Joe)(AC21/T16/F16 CMD 22) HP56/56 
Tuesday December 17th, 2013 11:59:10 PM

Waking up in some corner of the tavern. Looking around to see where everyone is.

.........................................
Ooc sorry again for not posting but i have some stuff going on that i am still taking care of. I will try to post everyday it might be brief and quick.

DM Rob - The Hangover Part IV 
Wednesday December 18th, 2013 5:27:02 AM

Between them Kane', Spire and Zeoll are able to identify the remaining items as:
+1 Rapier
+1 Greataxe
+1 Banded Mail
+1 Bracers of Armor

Most of the party take the civilised approach and settle in to their beds.

Magana and Rozan pass out where they stand and awaken in the tavern. Unlike the past few days, some other non-centaurs are now in attendance in this tavern. Humans mostly.

Four of them make their way over to the table Magana is slumped over and stand over her. "Oi!" one says kicking her stool "Rumour is you know where a captain by the name of Annoir is. I think it would be in your best interest to tell us"

Each of the men is armed, though no weapons have been drawn. There's another four humans scattered throughout the tavern.
Perception DC20 or Sense Motive DC20 Highlight to display spoiler: {They're all keeping a careful eye on Magana}

Zeoll (Cayzle) (AC22 - HP33) 
Wednesday December 18th, 2013 7:06:04 AM

[OOC: Rob, where are the rest of us? In rooms upstairs? Zeoll would certainly not sleep on the floor -- it's either a nice bed or the great outdoors for his bedroom!]

(Brock) Jozhur AC20/15/15--CMD 18--HP 49/49  d20+9=22 ;
Wednesday December 18th, 2013 10:24:37 AM

Jozhur counts out 50 gold pieces from a pouch on his belt and hands them over to Whilsohn Picket.

"I'm assuming you'd like to hold it here for him, but I would love to take this bow to Linos myself. It's a gift for his fighting so bravely alongside myself and some others. May I?"

He also purchases 20 arrows and stuffs the quiver with them, whether Whilsohn lets him take the bow with him or not.

He then heads off to get some sleep, he'll find Linos first thing in the morning.

---------
Diplomacy: 22

(Brock) Jozhur AC20/15/15--CMD 20--HP 49/49 
Wednesday December 18th, 2013 10:28:49 AM

fixing header

DM Rob - The Hangover Part IV 
Wednesday December 18th, 2013 11:46:33 AM

OOC: My assumption was that Magana and Rozan slept in the tavern, whilst everyone else made for (and slept in) the combined room

Kane' Ma'Kai (SteveK) AC24/ T18/ F20/ CMD 18) HP 26/40 
Wednesday December 18th, 2013 1:15:39 PM

Kane' is happy to have assisted in identifying the magic items and sleeps well if lightly, the comfort of friends close by not entirely eliminating 10 years of fearful slumber.

Magana (Craig) [AC19] [HP 71 of 71]  d20+9=19 ; d4+4=8 ; d20+12=17 ;
Wednesday December 18th, 2013 1:17:36 PM


Magana is in no mood to tolerate rudeness in her current state. (she does not roll Perception or Sense Motive - I did not read the spoiler) Without hesitation she stands and punches on one smooth motion. (hits a 19 for 8 points non-lethal damage)

She growls menacingly, "And I think it would be in *your* best interest to keep a civil tongue in your head, human!" (Intimidate 17)


Zeoll (Cayzle) (AC22 - HP33) 
Wednesday December 18th, 2013 8:49:44 PM

Zeoll wakes in the morning and goes a-searching for his friends. His head is filled with splitting up the latest loot, truth be told!

DM Rob - The Hangover Part IV - Barfight!!!  d20+6=25 ; d20+6=23 ; d20+6=11 ; d20+6=11 ; d20+1=21 ; d20+1=7 ; d20+1=3 ; d20+1=6 ; d20+6=21 ; d20+6=18 ; d20+6=25 ; d20+6=20 ; d3+4=7 ; d3+4=7 ; d3+4=7 ; d3+4=6 ; d3+4=7 ; d3+4=5 ; d3+4=7 ;
Thursday December 19th, 2013 5:53:26 AM

Zeoll, Kane', and Spire return downstairs to the tavern from their room above. Jozhur returns to the tavern from his shopping trip. They all arrive at the same time to a sight they should have expected. Magana - the minotaur - starting a bar fight.

She throws a punch at one of the humans striking him solidly in the chest. His armor looks to have protected him from the damage however. The group are obviously not in the mood for her antics and respond in kind, joined by the other 4 humans in the tavern.

No map. Assume the first 4 humans 5ft steps to surround Magana and get +2 for flanking (which I forgot to add to the rolls). Magana is large, and we'll assume a table is on one side, that still leaves space for 10 humans. Fortunately there are only 8 :)
Magana - Note for sleeping in medium armor you take "a --2 penalty on Strength and Dexterity and can't charge or run." I'll assume you have AC18


Human 1: Hits 27 & 23
Human 2: Hits 25 & 9
Human 3: Hits 13 & 5
Human 4: Hits 13 & 8
Human 5: Hits 21
Human 6: Hits 18
Human 7: Hits 25
Human 8: Hits 20

7 attacks hit. 7 + 7 + 7 + 6 + 7 + 5 + 7 = 46 points non lethal damage (thanks to some awesome DM rolling!)

Humans 5, 6, 7 & 8 provoke and AoO since Magana has 10ft reach.

"Tell us what we want to know and we'll let you leave with your teeth intact" human 1 advises as he delivers a solid blow to Magana's kidneys.

The bartender is not in attendance, but a young centaur waitress looks distressed. She pushes past Jozhur to exit. From the outside Jozhur can hear a womans voice calling for guards.

Zeoll (Cayzle) (AC22 - HP33) 
Thursday December 19th, 2013 11:25:16 AM


"STOP THIS IMMEDIATELY!" shouts Zeoll, and follows up with his Calm Emotions spell.

Everyone within a 20 ft diameter centered on the fight (Magana, NPCs, all eight human enemies) has to make a DC20 Will save or stop fighting.

Zeoll points out the people who resist his magic, and specifically tells his unaffected friends -- Kane and Spire -- NOT to attack the ones who are calmed. The others who are non-calmed are fair game.

(Brock) Jozhur AC20/15/15--CMD 20--HP 49/49  d20+11=27 ; d20+9=14 ; d6+3=9 ; d6=3 ; d6=1 ;
Thursday December 19th, 2013 1:57:49 PM

Jozhur is taken aback at the sight of Magana surrounded and vein beat on by eight humans. He wastes no time drawing his sap and rushing in to aid the crew's new friend.

---------------
Move to flank one of the non-calmed attackers.
Acrobatics to avoid opportunity attacks if necessary: 27
Attack hits AC 14, 13 non lethal damage

Magana (Craig) [AC19] [HP 71 of 71]  d20+8=13 ; d4+3=4 ; d20+5=8 ;
Thursday December 19th, 2013 4:00:59 PM


(attack of opportunity time frame)

Magana Rages at the ambush (free action) and attack the human #8 as he unwisely enters her reach (hits a 13 for 4 dmg.)

(on her/Zeoll's action)

Zeoll's spell hits Magana doubly hard (will save 8), since it results in the sudden loss of her Rage as well, and she staggers to one knee as all motivation and strength of will is sucked out of her in an instant.



Spirysn'rar Kilarn (Ian) AC 13/13/14 - CMD 14 - HP 24/24 
Thursday December 19th, 2013 4:02:40 PM

Spire, groaning lightly to himself, touches the holy symbol around his neck, casting Bless on his allies.

OOC :: All allies within 50ft get a +1 morale bonus on attack rolls and saving rolls against fear.

Bless: 10 rds remaining

Zeoll (Cayzle) (AC22 - HP33) 
Thursday December 19th, 2013 5:20:38 PM

Zeoll whispers to Kane, "A decent slap should brring Magana out of the Calm, if you have the time. I have to concentrrate on the spell to keep any affected enemies calm."

Kane' Ma'Kai (SteveK) AC13/ T13/ F10/ CMD 17) HP 47/47  d20+3=6 ;
Thursday December 19th, 2013 8:32:57 PM

"But a deliberate slap to Miss Magana?" Kane' is not entirely sure that that is the wisest course, but acknowledges that having Magana NOT under Zeoll's spell is a good idea.

Dodging into the fray, the half-elf strikes at the minotaur but only hits a nearby wall.

AC to hit Magana = AC 6

DM Rob - The Hangover Part IV - Barfight!!!  d20+6=24 ; d20+6=22 ; d20+6=26 ; d20+6=26 ; d20+6=10 ; d20+6=12 ; d20+6=22 ; d20+6=20 ; d20+6=12 ; d20+1=4 ; d20+1=10 ; d20+1=9 ; d20+1=8 ; d20+1=7 ; d20+1=7 ; d20+1=3 ; d20+1=7 ; d3+4=7 ; d3+4=6 ; d3+4=5 ; d3+4=5 ; d3=3 ; d3=2 ;
Friday December 20th, 2013 4:31:51 AM

Zeoll is first to act, and seeks to calm the situation down. Rather than looking to stop the fighting completely he only seeks to stop the enemy - and directs Kane and Spire to target those unaffected by his spell (Can a spellcaster determine who has and who hasn't saved versus his spell?)

Jozhur doesn't know how the fight started but the sight of Magana being attacked spurs him into action. He cartwheels across the room and tries to sap slap one of the humans, but alas misses.

Spire grimaces that the party are in combat again, but has the presence of mind to bless them in their endeavours.

Magana falls under Zeoll's spell and finds herself unable to fight. Kane' hesitates but reluctantly agrees to - and tries to - slap Magana.

This has an interesting consequence... From the text on Calm Emotions: "Any aggressive action against or damage dealt to a calmed creature immediately breaks the spell on all calmed creatures.". Your DM rules that this slap was intended as an agressive action intended to bring Magana around, but the fine print means it breaks the enchantment for all.

The humans take their turns and continue their pack attack on Magana.

Human 1: 24 & 4
Human 2: 22 & 10
Human 3: 26 (26=Crit confirmed) & 9
Human 4: 10 & 8
Human 5: 12 & 7
Human 6: 22 & 7
Human 7: 20 & 3
Human 8: 12 & 7

5 attacks hit - 1 being a crit. Damage = 7 + 6 + 5 + 5 + 9 = 32. Combined with the 46 from the previous round, I believe that puts Magana unconscious with 7pts lethal damage.

The humans have their fists raised, ready to continue the fight. Not one of them has taken a scratch yet.
"Oi! The cow threw the first punch. We got no beef with you lot." says human 1
"he he... the boss said 'cow' and and and then he said 'beef'" chuckles human 2
"Shut-up Warren!" human 3 snips back at 'Warren'
"All we want to know is where to find Annoir" human 1 finishes

Clearly you are dealing with true intellectuals.

(Brock) Jozhur AC20/15/15--CMD 20--HP 49/49  d20+9=29 ; d20+9=29 ; d6+1=2 ; d6+1=2 ; d6+14=16 ; d20+14=19 ; d20+6=10 ;
Friday December 20th, 2013 6:44:09 AM

"Is this Annoir a friend of yours? How do you know him? Last I knew he was headed to some meeting with the Stallion."

Jozhur keeps his sap ready in case they decided to start fighting again.
------------------------
Bluff: 19
Sense Motive: 10
Readied attack, natural 20, crit confirmed: whopping 4 damage

Zeoll (Cayzle) (AC22 - HP33)  d20+12=24 ; d20+8=13 ; d20+17=29 ;
Friday December 20th, 2013 7:40:40 AM


OOC: Rob, for "target" spells, the caster CAN sense if the save was made. For "area" spells, the caster cannot. Calm Emotions is an area spell! Also, although I was thinking about an Aid Another style action to get Magana out of it, in hindsight I agree with your interpretation.

Zeoll swears under his breath in liontaur: "By Flower's Fat Fanny, a continent and an ocean stand between me and the last time I cast that spell! I forgot how it works!"

He watches carefully to see if the humans attack. If they do, he has another Calm Emotions to cast, and hopefully this time it will work better. (Readied action: cast if any of the humans attack)

He speaks, this time in common, "Therre's no need forr unpleasantness. The answerr was at yesterrday's public trrial. Annoirr was convicted by the Stallion yesterrday and sentenced to death. Everrybody in this town can tell you that."

Diplomacy: 24
Sense Motive: 13
Perception: 29

Spirysn'rar Kilarn (Ian) AC 13/13/14 - CMD 14 - HP 24/24  d20=17 ;
Friday December 20th, 2013 1:05:46 PM

Spire slides over next to Zeoll, making sure his clerical symbol is clearly visible. "What business do you have with Annoir? Are you allies of his?" (Diplomacy Aid Another: 17, +2 to Zeoll's Diplomacy check)

Kane' Ma'Kai (SteveK) AC13/ T13/ F10/ CMD 17) HP 47/47  d20-1=0 ; d8=1 ; d8=1 ; d8=7 ; d8=8 ; d8=8 ;
Friday December 20th, 2013 10:05:41 PM

Kane', standing beside Magana, touches the minotaur with a healing spell, and frowns at the humans. Taking his courage like a luffing sail, he summons a stern disposition. "Stop your attacks now! You are warned that this minotaur is a crewmate of the Lionfish. You strike her and you strike at us all."

Kane' isn't very intimidating, but hopes that his words ring true in the ears of the human assault.

.................

Intimidate: 0

Cure Serious Wounds (Empowered)(1s re-rolled) 7, 8, 8, +6 = 27 *50% = 40 healing to Magana!

ooc: Kane' has the Healing Domain with his Power. Healer's Blessing (Su): At 6th level, all Cure spells are Empowered (no spell slot increase) +50% healed, does not apply to damaging undead and does not stack with Empower Spell.

Magana (Craig) [AC19] [HP 71 of 71] 
Friday December 20th, 2013 11:10:02 PM


While unconscious, Magana has a distorted vision of carpenter ants building a festive but chaotic temple to a whirling globe filled with clouds.

What an odd thing, she thinks.


DM Rob - The Hangover Part IV - Spread the word?  d20=7 ;
Monday December 23rd, 2013 6:10:18 AM

Magana dreams of ants, a temple, and a globe. How could this dream be interpreted?

Kane delivers a much needed healing spell to Magana before delcaring her to be a member of the Lionfish

"Lionfish? The way she fights its more like the Catfish" human 1 taunts
"hehe... Soft kitty, warm kitty, little ball of fur" Warren starts to sing
"Shut-up Warren!" human 3 snips back at Warren

Spire, Zeoll and Jozhur finally resort to diplomacy.

"We only sailed in this morning. What do you mean executed? If he's dead then how will anyone be able to collect the bounty?" human 1 asks aloud "The harbormaster in Bonetown is offering a few coins for Annoir to be returned alive"
Sense Motive DC7 Highlight to display spoiler: {His smile, and the reactions from the rest of his crew, lead you to believe that the 'few coins' he mentions may be more than just a 'few'. Of course, you already knew that}

Jozhur and Zeoll are unable to get a fix on whether the rest of what he is sayin is true or not - or whether he may even be a part of Annoir's crew.

"Come on, boys. Let's go find the stallion and find out what's going on"

The men carefully file out the door, Warren humming to himself as he leaves.

It would seem word has not reached Bonetown that Annoir is now deceased.

The centaur guards arrive just in time. Zeoll can spy them talking with the barmaid outside. She is gesturing and pointing towards the tavern area.

Magana (Craig) [AC19] [HP 71 of 71]  d20+2=6 ;
Monday December 23rd, 2013 2:12:25 PM


Sense Motive failed
Condition: fatigued

Magana regains consciousness and, with a groan and a chuckle, regains her feet.

"Nothing like a good beating to chase away a hangover! Good morning comrades. Anyone feel like getting some food?"


Zeoll (Cayzle) (AC22 - HP33) 
Monday December 23rd, 2013 5:25:09 PM

Zeoll has no trouble figuring out the motives of the humans. "They want the rewarrd forr Annoirr, of courrse."

He joins Magana and apologizes to her for not having mastered his spell. He explains to her and to everyone what he was trying to do. And in the future, he will try harder not to affect his friends. And when he casts the spell, it is important that his friends not attack -- just ready attacks if attacked. Because attacking a calmed person breaks the spell for everybody.

Magana (Craig) [AC19] [HP 71 of 71] 
Monday December 23rd, 2013 11:48:00 PM


"Nothing to apologize for!" Magana replies to Zeoll. "We live and die at the will of the gods, good wemic, I trust that They weigh our errors alongside our intentions. When our time comes, let it not be the threads woven into our passing that are of concern, but the entire tapestry! Come. Let us take our fill of another glorious day."


Kane' Ma'Kai (SteveK) AC13/ T13/ F10/ CMD 17) HP 47/47 
Tuesday December 24th, 2013 2:20:12 PM

Kane' wisely doesn't speak more until the humans are tramping up the hill to see the Stallion. "If those humans are as impulsive with Stallion Pholus as they were here, we will have no trouble staying ahead of the news of Annoir's execution. They will be cooling their heels in gaol!"

As it is, Kane' has NO interest in going against the will of the Stallion and intends to stay put. The first thing is to sort the treasure they have collected and parcel it out.

ooc: anyone keeping track? Cause I wasn't .

Zeoll (Cayzle) (AC22 - HP33) 
Tuesday December 24th, 2013 2:28:37 PM

Zeoll stands up and gets ready for the centaur guards if they enter and want answers. He figures that since the Stallion owes them one, there should be no problem, but he's ready to try to talk his way out of any situation.

DM Rob - The Hangover Part IV - Spread the word? 
Wednesday December 25th, 2013 7:53:45 AM

Kane scoffs as the humans leave, judging their impulsiveness. Of course, were he here to see how the fight started he would realise that it was Magana who threw the first punch.

Zeoll apologises for his lacklustre spell and keeps a watch on the guards outside. It takes a few moments before they do enter the tavern.

"What's the saying? 'A minotaur wind blows no good'?" the first of the three guards says on entering and seeing the battered and bruised Magana "We have a witness says you struck an unarmed man. We expect visitors to uphold the law as much as any citizen here. Got anything to say for yourself?"

The guards wear banded armor emblazoned with the image of a tall green tree, and hold spears (or possibly lances) at their sides.

OOC: Merry Christmas all!

(Brock) Jozhur AC20/15/15--CMD 20--HP 49/49 
Wednesday December 25th, 2013 6:06:10 PM

Not knowing exactly what happened, Jozhur stands by and waits.

--------------
Merry Christmas to you too!

Magana (Craig) [AC19] [HP 71 of 71] 
Wednesday December 25th, 2013 8:58:59 PM


Magana shrugs, unconcerned. "The human challenged me with a thinly veiled threat. I responded as the situation warranted. I didn't draw my weapon and no one got killed. Nothing is even broken. Since when are common bar fights illegal?"


Kane' Ma'Kai (SteveK) AC13/ T13/ F10/ CMD 17) HP 47/47 
Monday December 30th, 2013 5:52:12 PM

Kane' stands by his crewmate, though the young half-elf is quiet. For the BloodWitch, Magana is doing just fine without any input on Kane's part. :-)

DM Rob - The Hangover Part IV - Spread the word? 
Wednesday January 1st, 2014 1:02:10 PM

"If you want to act like an animal then I suggest you head back to Fort Beast. We like order around here, and we've better things to do than to keep watch over a minotaur with anger issues." the guard stands before Magana unimpressed "If it wasn't for the Stallion I'd be looking to charge you with assault and disturbing the peace. Even he has to agree with keeping the peace around here, so you can take this from me that this is your only warning not to push your luck with the law again"

The centaur eyeballs Magana but says no more. He turns and heads back outside to talk to the barmaid again.

Zeoll (Cayzle) (AC22 - HP33) 
Wednesday January 1st, 2014 8:42:21 PM


Zeoll slaps Magana on the back. "Well done!" he says. "The way most centaurrs trreat theirr brrotherr taurrs, you got off quite well indeed!"

Magana (Craig) [AC19] [HP 71 of 71] condition: fatigued, hungry! 
Thursday January 2nd, 2014 7:10:47 PM


Magana snorts in contempt with as the pompous centaurs leave. "The way most centaurs treat their brother Taurs is an affront to Domi's will, Zeoll," she corrects mildly, then exhales sharply and with finality. "And not worth our concern before breakfast! What is the plan this morning Kane'?'


Kane' Ma'Kai (SteveK) AC13/ T13/ F10/ CMD 17) HP 47/47 
Thursday January 2nd, 2014 8:36:00 PM

Kane' is momentarily taken aback by the direct question from Magana; what IS the plan for today? The bronzed half-elf is still quite unused to the role of 'leader' among the Lionfish crew, but is wise enough to cede the argument before it truely begins. He remembers a favored uncle from his childhood before the blood and slavery say; you ride the wave you are on.

Straightening his shoulders to impersonate his warrior ancestors, the BloodWitch speaks confidently. "We practice and wait for the word from the Stallion. That and divide the treasures gained and perhaps purchase items that would be useful in the future?"

Zeoll (Cayzle) (AC22 - HP33) 
Thursday January 2nd, 2014 9:46:14 PM

"Good idea, Captain Kane!" says Zeoll.

He takes his loot ledger out of his pocket and passes it around.

+1 Rapier
+1 Greataxe
+1 Banded Mail
+1 Bracers of Armor
+1 Greataxe
+1 Longsword
+1 Banded Mail
Handaxe of Bane (Plants) +1
Ring of Swimming
Toros's Philter, Lesser (caster level 1): Speak with Animals
Toros's Philters x3, Improved (caster level 3): Mirror Image, See Invisibility, and Speak with Plants
Toros's Philters x1, Improved (caster level 3): Find Traps
Tauric Totem Bag - A brown leather Bag of average appearance with A frayed leather cord to tie around the neck. the Bag itself is empty.
Necklace of Fireballs (Type 1) - A fine, gold, and extremely feminine looking (or perhaps just elvish?) necklace with red glass beads. Worn by a male non-elf may attract some looks.
Dust of Dryness
MW Chainmail
Wand - Bane 37/50 charges remaining
1500gp in various coins and gems


"Who wants to claim any of this in advance of selling the balance?" Zeoll inquires.

DM Rob - Time to split the loot  d20+8=11 ; d20+8=23 ;
Friday January 3rd, 2014 4:29:11 AM

Zeoll and Magana are happy to see the guards leave. They still stand outside talking with the barmaid. She looks to be giving them a recount of the event.

Magana is the one with the main question though - what now? One should probably be careful of such questions, as fate will usually step in with an answer.

Kane' tries to take the role of captain in his stride and suggests perhaps the first thing to do is to take care of the loot.

Zeoll quickly brings out his ledger of what's what.

Zeoll (Cayzle) (AC22 - HP33) 
Friday January 3rd, 2014 6:36:47 AM

"Perrsonally," says Zeoll, "I am interrested in all of the Philterrs, which have a combined value of about 2,500 gp. The prroblem is, if I settle for gold only, I could likely afforrd that meta rrod of extend I've had my eye on, and that's useful forreverr. So I gotta go forr the gold."

Magana (Craig) [AC19] [HP 71 of 71] condition: fatigued, hungry! 
Friday January 3rd, 2014 5:10:46 PM


Magana glances without much interest at the list. "Human sized gear is not much use to me. I already snagged one their axes for splitting firewood, anyway."

(OOC: I have that axe listed in my inventory as 'Soldier MM's "VERY high quality" greataxe'. Is this one of the axes that is on the list?)

(Brock) Jozhur AC20/15/15--CMD 20--HP 49/49 
Saturday January 4th, 2014 1:01:09 AM

"The only thing I would be interested in are the bracers."

When he gets the chance, Jozhur sets off to inform Linos that he should go pick his bow up.

--------------
I'm ok with calling the philters party loot and not including them in the loot total. I'll take the bracers if no one else wants them.

Zeoll (Cayzle) (AC22 - HP33) 
Saturday January 4th, 2014 5:34:44 PM

Zeoll says to Jozhur, "My frriend, let me cast a Mage Arrmorr on you each day forr a benefit four times as powerrful. But why would you want eitherr these brracerrs or my spell when you have that lovely arrmorr?"

OOC: We could keep the phitlers of divination as party items since all benefit from information. But the philter of mirror image? What good is that as a party item? I say sell that one.

Spirysn'rar Kilarn (Ian) AC 13/13/14 - CMD 14 - HP 24/24  d20+9=28 ;
Saturday January 4th, 2014 9:39:52 PM

OOC :: Spire will take the Necklace of Fireballs and the Dust of Dryness. Can't wait to get started again on Monday!

(Brock) Jozhur AC20/15/15--CMD 20--HP 49/49 
Sunday January 5th, 2014 4:32:36 PM

Ah, if the armor bonus from the bracers can't be used in addition to armor, I don't want them.

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