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Caravan Lost!


Two Weeks (DM SteveK) 
Wednesday August 7th, 2013 3:22:30 PM

The Iron Adventurers slowly leave Magistrate Alistair's townhouse. The air is one of sobriety, especially perhaps because this is one thing that they can't do anything about, and they are heroes of action!

Cyniq notes that (just like coming to the Townhouse and in travelling to the Temple for the feast [my apologies, I should have told everyone about this earlier]), that there are several times in the short walk where her magic detects Scrying in the vicinity. It happens more so in SouthHook, and to a lesser extent in NorthHook. Nearly every time she walks by a shop of magical items or services, there is a Clairaudience or Scrying or some other detection spell active.
.......................

Nearly two weeks pass and not much has changed. Alistair is still holding on, the neighborhood is still happy to have the Iron Adventurers in residence, MudTown is stil... well... a mud town. Sergeant Capon diligently, punctually, arrives every day to provide the morning report which takes 10 minutes but boils down to : situation normal.

Until a message arrives from the Temple of Ma'ab in the form of an acolyte with a sealed letter dictates by Torm to the Iron Adventurers.

"The caravan was last heard from going towards Wayfarer from Heranmar but never arrived! I fear the worst. Would the heroes try and find them?"

.......................

OOC: All Heroes get 500xp for role-playing at the Feast and around Town

Beriothian (Will)-- AC:23/16/16 HP: 85/85 CMD = 23 (HASTE) 
Wednesday August 7th, 2013 9:17:59 PM

Hmm, it turns out that going to see that cauldron could have been useful afterall...
Beri scratches his head as he does some rough calculations of the distance in his head.
Somewhere between Wayfarer and Heranmar... and who knows how far course they are now. As much as I hate to say it, I think us city boys need to get some horses for this one. Hope everyone knows how to ride.

ooc: I thought MudTown no longer existed... I assume we have time to stop at the catacombs and pick up a horse and saddle.

Restlin (Carl) -- AC: +8/+7/+6 CMD: 21 HP: 82/82 (Spells) Luck Points: 2 
Wednesday August 7th, 2013 10:01:36 PM

"FINALLY, something to do. I can magic myself up a horse, so no worries there. That way when beasts inevitably attack I don't have to worry about walking. I should go prepare..."

With that, Restlin heads upstairs to gather his belongings & get ready to head out.



Cyniq al'Lyz AC 18{22}/16{20}/14{18} -- CMD 19 -- HP 60/60 Spells Active: Detect Scrying 
Thursday August 8th, 2013 12:24:40 AM

I have my own transportation as well. Having just arrived, I haven't unpacked and I am ready to leave.

Cyniq smiles at the thought of getting away from this weird place, if only for a little while.

Anrete AC:30/17/30 CMD:32 HP:121/121 DR:2 
Thursday August 8th, 2013 2:32:37 AM

Anrete nods and set off towards the stable to prepare Copper for the journey.

Bosk AC: 28/13/25 CMD:22 HP 78 of 78 Spells 
Thursday August 8th, 2013 2:43:20 PM

The horned cleric laughs. They have yet to make a horse that can hold me, and I have yet to find a large enough mount that can carry my weight. Believe me, I have looked. Looking around at the others' reactions he adds, Oh, you do not need to worry. I will not slow you down any. I am as fast as any horse, and even with all of my armor and gear I can keep up. Gargul is a god of travel after all.

ooc: Bosk has 40ft movement = 32 miles a day (the speed of a pony and faster than a horse carrying a load)
or 50ft / 40 miles a day with long strider active (40 miles a day = horse with no / light load)

I will likely use long strider and carry a medium load / armor. Base speed = 40ft - 10ft for medium armor + 10 Longstrider = 40ft base movement = 32 miles a day. FYI this will also be using my lvl 1 pearl of power each day to recast longstrider.

If someone else needs it, the other option would be a lesser rod of extend, if someone has one I can borrow. I could then use my POP to cast Longstrider on myself and a second player, and the rod would extend the spell to 12hrs duration which is more than a full days travel.

Garret Goodbarrel [AC:31/29/26 HP:93/93 Ki:12/12 CMD: 29] 
Thursday August 8th, 2013 4:10:54 PM

Garret smiles when Bosk mentions his travel plans. He says quietly, "I, too, have little need of a horse. I am sure I will be able to keep up."

After that Cauldron (DM SteveK) 
Thursday August 8th, 2013 4:17:50 PM

clarification: MudTown is still very much alive and about the Wall of Tears which is the northern wall of Hook City. Only a few dozen people have moved to Five Mile House, and only a few dozen more made their way away from Hook City. All the merchants stayed, and those to cater to and prey on merchants are still in MudTown as well. The only difference is there are no permanent buildings in MudTown; there are lots and lots of tents.

..............................

It has been nearly a month since the New Iron Adventurers have first arrived in Hook City. Beriothian seems the only one of the group that needs a horse, and he is able to purchase one from a local stable without trouble. (ooc: don't go to Catacombs just for a horse and saddle. Annotate on your PC sheet and consider it bought.)

The group is able to look over a map of Gateway Downs and see that there are in fact TWO roads that lead from Heranmar to Wayfarer...

.................

Mode of Travel

Cyniq and Restlin: Mount spell
Bosk and Garrett: foot speed fast/faster than horse
Anrete: Copper
Sesha: ?
Caius: ?
Beriothian: ?

Sesha [AC 18 | HP 146/73 | CMD 14] [See Invisibility] 
Thursday August 8th, 2013 4:48:47 PM


When travel is discussed, Sesha smiles.

"For long travel alone, I simply walk in the shade. Travel through the Shadow Realms is fast, though not terribly accurate. If the plan is to start from Heranmar and retrace the footsteps of the caravan, I could have us there in a day. We could cover about 50 miles in an hour of travel. I wouldn't wanna use that magic while searching for something particular, but it's great for linear travel. I averaged about 400 miles per day traveling from It'lal to Bryn Baraz."

She shrugs.

"If that is not what you all want to do, I can just keep recasting my Flying Broom spell. It lasts about 2 hours per cast, if I couple it with a rod I bought that makes spells last longer. "

(Note to DM, assuming 8.4 hours of travel per day, I would need 3 casts of the spell. I have no problem rolling 3 Ley Line checks each day at the start of travel. There is a really small chance of failure when Bend Ley line is figured in as a move action before each Ley Check. Best case scenario I get some freebies. Worst case, I get a lost spell in there. Either is fine with me.)

Restlin (Carl) -- AC: +8/+7/+6 CMD: 21 HP: 82/82 (Spells) Luck Points: 2  d20+14=26 ;
Thursday August 8th, 2013 9:20:23 PM

Looking over the map, Restlin turns to Cyniq. "Divination magic and I don't get along...I don't suppose that's something you're good at? We could use a way to determine where they went. Failing that, we could just head to Heranmar and ask which direction they went when they left."

Hearing Sesha's idea, he stops to ponder any potential difficulties with heading to Heranmar via the Shadow Realms. If he can't think of a good reason not too, he'll conclude that it's probably a good idea. Otherwise he'll inform the others of any dangers.

***

Knowledge, Planes: 26

Bosk AC: 28/13/25 CMD:22 HP 78 of 78 Spells  d100=62 ;
Thursday August 8th, 2013 10:19:39 PM

Divination is not a specialty of mine, and I can only scry on those unfortunate enough to suffer my wrath, but I will see what I can do. In the morning I will prepare and cast a divination spell that can tell us wbich way to go. Can everyone be ready to leave tomorrow at sunrise? That should give us enough time to get Copper, let Beri purchase a sutible horse, and inform Torm and Capon we will look into the matter.

Cast Divination, d100+6 = 68 (success)

Beriothian (Will)-- AC:23/16/16 HP: 85/85 CMD = 23 (HASTE) 
Thursday August 8th, 2013 11:28:03 PM

I prefer traveling in a form with a bit better perception, but I'd rather keep my ability to change forms just in case it's needed for combat so I'll cave an get a horse for the time being. I agree with starting at Heranmar and then traveling normally. I'll pick out a horse and be back in no time, it's easier to pick out a horse when you can actually ask the horse what condition it's in.

Garret Goodbarrel [AC:31/29/26 HP:93/93 Ki:12/12 CMD: 29] 
Friday August 9th, 2013 9:30:02 AM

Garret eyes Sesha and says, "Are there any dangers traveling in such a realm? I mean, are we going to be going a place where other things may live who might not like us walking through their houses? If not, I think that would be a fine way to travel and I'd love to see that sort of place."

Caius HP 146 - AC 23/12/21 - F+12/R+7/W+5 - CMD 28 
Friday August 9th, 2013 10:26:37 AM

ooc: Sorry, everyone! I just got back from vacation at an Indiana State Park. A state park, mind you, where I was told by the head ranger himself over the phone that they had internet access at the visitor's lodge. I arrived to find that their satellite had been knocked down during a storm prior to our arrival.

Caius listens to Sesha and raises his eyebrows. "That sounds faster than any horse I can think of. I would be fine with you witchin' a spell on me."



Cyniq al'Lyz AC 18{22}/16{20}/14{18} -- CMD 19 -- HP 60/60 Spells Active: Detect Scrying 
Friday August 9th, 2013 11:00:35 AM

I am curious why the caravan did not inform someone of which road they took. Or that no person saw whether they left Heranmar heading west or heading south. A caravan leaving is not an insignificant event.

Cyniq nods in agreement with Bosk, sorry, that type of divination is not my forte. I could teleport myself and three others to Heranmar.

I thought hook city was currently landlocked, this map shows it on a coast.

Anrete AC:30/17/30 CMD:32 HP:121/121 DR:2 
Friday August 9th, 2013 11:45:13 AM

Anrete nods and leaves the planning to those wiser than he is - his forte is wacking heads off with his sword.

Bosk AC: 28/13/25 CMD:22 HP 78 of 78 Spells 
Friday August 9th, 2013 2:54:50 PM

Bosk tries his best to explain things to Cyniq. The Southern Continent has a mind of its own. The regions are like a puzzle composed of a set of dice. Every so often the pieces rearrange themselves. Sometimes they move location, rotate so that North becomes South and vice versa, and some times the pieces flip or switch out. An entire region might disappear, replaced with a new one which has an ancient history. It is for this reason that map making is considered taboo by many. Also, as a general rule, people cannot travel between the regions, some strange magic within the land itself prevents it. You are usually better off trying to travel to the edge of a region through magic, walking over the border on foot, and then using magic to get to your destination in the next region.

After that Cauldron (DM SteveK) 
Friday August 9th, 2013 3:43:56 PM

clarification: Yes, Hook City is a coastal town since the Great Migration. Only a mile wide isthmus of land connects the magical city to Gateway Downs. All other travel is by ship from LaborTown to other points around the Wold. Bosk recently learned there is a third option of travel, that from the SouthHook Harbor to the mysterious Ice Vien!
..............

Options are discussed and when the others are assured that Shadowwalking is no more dangerous and quite a bit faster than any means of transportation other than teleportation, the decision is to Shadowalk to Heranmar and track the Caravan from there. Sesha and the others learn another interesting specialty of the Southern Continent, the magical travelling barriers.

The only limitation of Sesha is that she can only take herself and 10 other beings, which means only 3 horses with the 8 advenurers. And since there are no familiars or other companions, the Witch is able to bring along Copper, and a horse each for Caius and Beriothian.

Cyniq wonders why the Caravan didn't have a planned route or that no one from Heranmar saw which route they took. Then she realizes both are probably true and it is currently unknown because the Iron Adventurers have not yet asked anyone the question.

Beri easily gets a good horse with lots of endurance. It's nice to be able to speak horse to horse!

Bosk prepared a Divination spell for the morning. He also suggests that the rest of this day is spent in preparing, informing Sergeant Capon and Torm of their plans, and collecting any more information they may be able to get about the lands between Heranmar and Wayfarer.

...............NOTES

PCs are able to post what they will do from this morning to the following morning before they head out. The planned route (that the DMs are assuming) is to walk/ride/fly from Iron Tower until they are across the Hook City Isthmus, then Shadow Walk to Heranmar and pick up the Caravan trail. Feel free to adjust this plan in your posts.

Sesha and Magic: I will prefer that Sesha roll for every arcane spell she casts. It is highly unlikely she will lose a spell but it could happen. More likely, she will get a free spell because of the strong Ley Lines. Because Witches get so few spells to start with, every little bit helps.

Sesha is also able to start with maximum temporary hit points because of her month's long work with the butcher in Labor Town.

Bosk: please specify the question for Divination. Per Corebook, a divination spell can provide you with a useful piece of advice in reply to a question concerning a specific goal, event, or activity that is to occur within 1 week.

Southern Magical Travel: Creatures can not use magical means to travel from one region of the Southern Continent to another region. Sages speculate that this is due to the last Great Migration and that the magical energies of each land are separated. High level casters often walk across a border, teleport to the next border, and repeat the process until they get where they want. This barrier is for all inter-dimensional travel including but not limited to teleportations, shadowwalking, dimension door, astral and etheral travel.

Bosk AC: 28/13/25 CMD:22 HP 78 of 78 Spells 
Friday August 9th, 2013 4:09:53 PM

Throughout the night Bosk thinks about how exactly to word his question when it comes to the divination. Should I ask which way the caravan went, where the caravan currently is, or perhaps where we should go in order to successfully find them. In the end the cleric decides to ask for the groups input since they will be following whatever divine inspiration he receives.

ooc: Suggestions?

Cyniq al'Lyz AC 18{22}/16{20}/14{18} -- CMD 19 -- HP 60/60 Spells Active: Detect Scrying 
Friday August 9th, 2013 5:45:06 PM

ask torm? His caravan, he's asking for our help. And he isn't volunteering the route/direction they took?

DMSteve: No, he didn't put it on the one page note delivered halfway across a big city by a very junior acolyte. Of course, he doesn't know the IA are going to look yet, either.

Restlin (Carl) -- AC: +8/+7/+6 CMD: 21 HP: 82/82 (Spells) Luck Points: 2 
Friday August 9th, 2013 10:50:02 PM

OOC: The player behind Restlin is feeling under the weather.

Restlin's fine for shadow walking to Heranmar & making brief jaunts back to the prime material plane to cross borders. All gears up and ready, the wizard's ready to go...

Bosk AC: 28/13/25 CMD:22 HP 78 of 78 Spells 
Saturday August 10th, 2013 12:04:33 PM

The blond taur look over towards Beri. You seem to have connected with the turtle, would you mind telling him we accept and trying to get some more information from him on your way back from the stables?

Lurking (Co-DM JonathanT) 
Sunday August 11th, 2013 8:42:58 PM

Hi guys;
I trust all you guys and gals remember me. I hope. :}

SteveK will be taking a well deserved break for a few days while I take over on Monday.

I've a planned visit to my parends second half of this week where SteveK will step in for a few days but I'll pick up again next monday. So I'l get us moving these first two days. I just hope you guys/gals stay alive long enough for my return. Muaaahahahahaha!

Beriothian (Will)-- AC:23/16/16 HP: 85/85 CMD = 23 (HASTE) 
Sunday August 11th, 2013 11:19:04 PM

I'm already back from the stable. I can ask for any information you like, but I am sure that if they knew more that they would have told us in the letter. I really think we should head out as soon as possible.

Anrete AC:30/17/30 CMD:32 HP:121/121 DR:2 
Monday August 12th, 2013 9:51:59 AM

Anrete spends the day preparing Copper and packing some home-made trail rations. As an after thought, Anrete also drops by the kitchen to grab some ingredients for future cutlery exploration on the road.

Sesha [AC 18 | HP 146/73 | CMD 14] [See Invisibility]  d100+16=99 ; d20+16=22 ; d20+19=32 ; d100+9=70 ; d20+19=30 ; d100+7=77 ; d20+19=22 ; d20+19=21 ; d20+19=32 ; d100+9=47 ;
Monday August 12th, 2013 10:33:42 AM

[ooc: Informative Post for DM's.]

Sesha is ready to transport everyone with her Shadow Walk spell. She also concentrates to maintain her flying broom spells as needed. She will use her Vedik's Headband of Focus to take 20 on the concentration check for Shadow Walks associated Bend Leyline.

1: Bend Leyline 36 vs DC 25. +11 to next Ley-Roll. (Shadow Walk)
1a: Ley Roll 99 vs: DC 15. Spell Slot not used.

2: Bend Leyline 22 vs DC 23. Fail.

3: Retry.
3a. Bend Leyline 32 vs DC 23. +9 to next Ley-Roll. (Flying Broom)
3ab. Spell Success.

4. Bend Leyline 30 vs DC 23. +7 to next Ley-Roll. (Flying Broom)
4a. Spell Success.

5. Two Failed Bend Leylines.
5a. Success 32 vs DC 23
5b. Spell Success.

There is no penalty for retrying on Bend Ley-line. Unless interrupted throughout the day, At the end of travel her spell slots will look like this, with the +1 representing her healing domain spells.

1st: 5/5+1, 2nd: 4/4+1, 3rd: 1/4+1, 4th: 2/2+1, 5th 2/2 +1


Cyniq al'Lyz AC 18{22}/16{20}/14{18} -- CMD 19 -- HP 60/60 Spells Active: Detect Scrying 
Monday August 12th, 2013 12:08:53 PM

Cyniq doesn't have anything to pack, as she hadn't unpacked. She will go through her gear and verify everything is packed where it should be, in good working order, and fully stocked.

Garret Goodbarrel [AC:31/29/26 HP:93/93 Ki:12/12 CMD: 29] 
Monday August 12th, 2013 1:34:31 PM

Garret steps back and lets those that know the locals better ask the questions about the caravan.

When Anrete heads into the kitchen, he finds Garret sitting on the counter, eating a large fig. He says through a partially full mouth, "You should bring some of these along on our trip. I find that I like them quite a bit. I'm not sure if they would be good in many things. I suspect perhaps with a cake or a pie they would make quite the snack. Have you ever had one?"

Beriothian (Will)-- AC:23/16/16 HP: 85/85 CMD = 23 (HASTE) 
Monday August 12th, 2013 8:49:28 PM

ooc: checking in

Lurking (Co-DM JonathanT) 
Monday August 12th, 2013 9:42:08 PM

OOC:I'm going go and clean the tub, then I'll post.
yeah, it's a man's job, y'know. :}

Bosk AC: 28/13/25 CMD:22 HP 78 of 78 Spells 
Monday August 12th, 2013 10:19:34 PM

Wow, that was quick! The cleric looks impressed at how fast Beri managed to secure a satisfactory mount. Being able to talk to the horses must really speed things up. I suppose I can ask Torm for any more information he has on what route they took. I might not have your gilded tongue, but he should be willing enough to give us the information if he has it. While I am out, does anyone need anything at the catacombs? Bosk will quickly head out to inform Torm that the Iron Adventurers accepted his request and will see what additional information he can get. He will also stop at the Catacombs on the way back to pick up any provisions the group needs.

For the divination question Bosk will asks, Which route should we take to find the missing caravan and determine what happened to them.

Caius HP 146 - AC 23/12/21 - F+12/R+7/W+5 - CMD 28 
Monday August 12th, 2013 11:45:09 PM

ooc: Checking in.

After that Cauldron (Co-DM JonathanT) 
Tuesday August 13th, 2013 1:17:24 AM

The Iron Adventurers start preparations for a long trip. But to where, exactly? The note mentioned somewhere between Herammar and Wayferer. That is a lot of terrain between the two, not to mention two different paths to take. Take the wrong path and you've lost weeks!

Bosk volunteers to cast a Divination spell, so in the morning, when all are packed and ready, mounts stomping their feet with impatience, Bosk sets up his incense sticks and places his offering (worth 25gp) in front of him, but before he gets a chance to start casting, Sgt Capon makes his usual appearance, putting the spell on hold.

It appears that Torm spent the night searching for the answers to the same questions the IA members had. By the use of a Commune spell, Torm was able to find out which road the caravan took and get a very close estimate to the location of the lost caravan. Sgt. Capon hands over a sealed envelope.

The envelop contains a parchment with a crude map scrawled on it and an 'X' on the road leading eastward from Fort Wayferer, about halfway between Wayferer and the next major town (next dot on the map to the right of Wayferer).

DM OOC: see the Gateway Downs map: Gateway Downs

With this information, the Divination spell is no longer necessary (unless you really want to) and the group heads out of town. Once across the borders of Hook City and onto the mainland proper, the IA members can now use their Shadow Walk spell to gain 50 miles in one hour. What would take weeks, takes only days. The odd side effect of such travel is the dispersement of the travelers each time the spell ends. The other side effect is the sensation of being somewhere, going somewhere, but not actually being anywhere, as the shadow realm is, well, shadows.

The group is cautioned not to let go of each other as getting lost in the shadow realm is not fun. Things go rather well despite the horses being unerved by the unusualness of the shadow real but the IA members manage to keep them from bolting.

After three days of this they pop out of the shadow realm at the end of the spell somewhere in the vicinity of where they think they should be according to Torm's map. "Think they should be" is very litteral, as traveling in the shadow realm is quirky and impossible to judge distances accurately.

The first thing the IA members need to do is find out where each other is and get back together. Then see if they can find out their exact location with respect to Wayfarer and the 'X' on the map.

DM Note: as per the spell, you are shunted 1d10 × 100 feet in a random horizontal direction from your desired endpoint. You are on/near a road that winds through forested hills.


Restlin (Carl) -- AC: +8/+7/+6 CMD: 21 HP: 82/82 (Spells) Luck Points: 2 
Tuesday August 13th, 2013 8:20:33 AM

Restlin pops out of the shadow realms in what appears to be another forest. Finding himself without his companions, he activates his boots of levitation and floats on up. On the way, he casts dancing lights and brings forth 4 glowing orbs which swirl around him.

Hopefully, everyone's able to see that...he'd hate to go stumbling blindly through the forest looking for his friends.

Anrete AC:30/17/30 CMD:32 HP:121/121 DR:2  d20+10=18 ;
Tuesday August 13th, 2013 10:37:24 AM

Anrete pauses to survey his surrounding before proceeding to scout out the area for his companions.

-------------------------------------
Survival: 18

Sesha [AC 18 | HP 146/73 | CMD 14] [Flying Boom: 0/200 minutes][See Invisibility]  d10=8 ; d20+19=24 ; d20+19=25 ; d20+19=37 ; d100+12=94 ; d20+19=34 ; d100+9=102 ; d20+7=15 ;
Tuesday August 13th, 2013 11:24:38 AM


As she gathers her focus for that days Shadow Walk, Sesha spends a small bit of time searching for the tendrils of Magic she needs. She finds what she seeks, and the die is cast!

As she walks through the Shadow Realm, she can't help but feel happy. She was helping here, contributing great speed, and as far as she knew only a Blood Witch could access Shadow Walking so early in their career. She chats with Restlin about her magic as they walk, point out a number of spells she had access too already that came to her much earlier than they did other spellcasters. Of course, there were a lot of areas her learning was stunted. And the fact that she couldn't make things explode made her just a little jealous.

When they exit, she finds herself shunted pretty far. Finding a particularly strong leyline on her first attempt, she takes to the sky on her broom, the magic extended by her metamagic rod. Concerned she might need to draw more attention, she uses prestidigitation to trail a small 10ft line of pink smoke behind her while she looks for the others.

[1] 800 ft shunt.
[2] Two terrible Bend-Ley Lines. (Fail and +0).
[3] Cast success. Ley result 94, no slot expended for shadow walk.
[4] Bend Ley-line success vs DC 23. Cast success. No slot expended for Flying Broom.
[5] Usually unless in combat or using metamagic, I don't roll for 0 levels, as whether they are expended or cast free ususally doesn't matter. Let me know if you want me to play it different.
[6] Perception: 15

DM JonathanT: I'm ok with what you've got here.

Cyniq al'Lyz AC 18{22}/16{20}/14{18} -- CMD 19 -- HP 60/60 Spells Active: Detect Scrying  d20+18=23 ; d20+18=24 ; d20+18=25 ; d20+18=26 ; d20+18=29 ; d20+18=20 ; d20+18=22 ; d20+18=38 ; d20+18=22 ; d20+4=8 ; d10=9 d8=1
Tuesday August 13th, 2013 2:10:40 PM

Cyniq stumbles from the shadows realizing that whoever she was holding onto obviously let go of her hand. Which would explain why she sees only forested hills around her. With a gentle sigh she takes a moment to look and listen around her, checking that her immediate vicinity is clear of threats before listening for the sounds of her companions.

Casting fly, she floats up into the trees and checks the wind above the tree tops in addition to getting another look at the terrain around her.

Perception to hear Restlin cast levitate=23
Perception to see Restlin floating over the trees=24
Perception to hear Restlin cast dancing lights=25
Perception to see Restlin's dancing lights=26
Perception to hear Sesha cast flying broom=29
Perception to see Sesha on her flying broom=20
Perception to hear Sesha cast prestidigitation=22
Perception to see Sesha's pink smoke=38
Perception for anything else=22
Survival=8

I didn't see any indicators of how far or which direction people got shunted. So unless the DM has something specific, looks like Cyniq is 900' north of the target. (1 being north on d8)

After that Cauldron (Co-DM JonathanT) 
Tuesday August 13th, 2013 3:52:18 PM

OOC: It was so late last night I didn't roll the 'shunting' for each. Great to see you guys taking the initiative and doing that for me. :)

Garret Goodbarrel [AC:31/29/26 HP:93/93 Ki:12/12 CMD: 29]  d8=4 ; d10=4 ; d20+20=40 ;
Tuesday August 13th, 2013 6:17:48 PM

Garret stumbles out of the darkness, blinking his eyes and touching his arms to make sure he is solid again. He looks around and quickly spots Restlin high above. He calls out, "Hey, over here!"

OOC:
Random direction: 4 = SE. Random distance: 400 feet. Perception: 40!

Beriothian (Will)-- AC:23/16/16 HP: 85/85 CMD = 23 (HASTE)  d20+18=37 ;
Tuesday August 13th, 2013 6:37:57 PM

Hmm, we probably should have planned out how we would find each other ahead of time... well, now we know.. what are those lights popping up? Ahh, that must be the IA.
Beriothian throws his scarf around his neck, activating it's permanent prestidigitation spell. Soon the image of a glowing orange bat starts to flutter above his head as a beacon for his friends. Satisfied with the results the druid heads off to meet the closest light before him.
perception=37

Bosk AC: 28/13/25 CMD:22 HP 78 of 78 Spells  d10=8 ; d8=3 ; d20+14=26 ; d20+14=21 ; d20+14=33 ; d20+14=29 ; d20+14=31 ; d20+14=30 ; d20+14=19 ; d20+14=20 ; d20+14=16 ; d20+14=19 ; d20+14=31 ; d20+7=17 ; d20+5=13 ;
Tuesday August 13th, 2013 10:53:31 PM

As the group passes into the Shadow Realm Bosk watches with fascination, jealous that this witch who flaunts her abuse of Wold's Blood is able to so easily fully enter the realm that he is only capable of partially entering. How is it that this witch can cross over with such ease when he s the one who has nailed his shadow down in the Land of Rest and has a permanent connection with the Shadow Realm? Although his training as an Avenger has allowed him to master his emotions and keep them from betraying him, he still finds jealousy creeping into his mind more often than he cares to admit.

The sudden smell of fresh air washes over him as the party returns to the land of the living. The damp smell of the forest is a welcome and relaxing one. After taking a deep breath he turns towards the others and his heart sinks. They are all gone. Some time during the trip he must have let go of the others hands. He steps into the shadows of a tree trunk and tries to blend into the shadows as he looks and listens for the others, sure that they will readily be making them selves seen and heard despite the fact that a caravan had recently disappeared from the area.

The horned cleric silently makes his way towards the group as silently and as stealthily as possible using his survival skills and to move across the wooded terrain. If there is any sign of an enemy approaching he will partially enter the shadow realm to increase his stealth.

--------
Location is 800ft East of target
Perception to hear Restlin cast levitate=26
Perception to see Restlin floating over the trees=21
Perception to hear Restlin cast dancing lights=33
Perception to see Restlin's dancing lights=29
Perception to hear Sesha cast flying broom=31
Perception to see Sesha on her flying broom=30
Perception to hear Sesha cast prestidigitation=19
Perception to see Sesha's pink smoke=20
Perception to Hear Garret calling=16
Perception to see the glowing Beri Bat=20
Perception for anything else=31
Stealth=17
Survival=13

Active Spells
------------------
Death Watch (Permanent)
Chill Touch
Long Strider (Casting twice a day to cover travel time)

Caius HP 146 - AC 23/12/21 - F+12/R+7/W+5 - CMD 28 
Tuesday August 13th, 2013 11:03:26 PM

placeholder

After that wascally Cauldron (Co-DM JonathanT) 
Wednesday August 14th, 2013 12:27:00 AM

Restlin looks about him when he exits the Shadow Real. He could be a mere dozen yards away from friends, but the forest obscures much past the first 10' feet. He gets creative and and levitates, using his boots, up above the tree tops, bringing four glowing orbs from his Dancing Lights spell.

Anrete applies his survival skills and starts hunting for his friends. He finds that he is next to a road and gets out into the open.

Seshaswoops up skyward, on her broom, winding her way through tree branches, gathering some
salad on the way. She also has the notion to be more noticable and leaves a trail of pink smoke behind her. Once above the tree tops, she can see a long ways and sees Restlin floating not far away. She also notices Anrete on the road.

Cyniq finds herself on the slope of a forested hill but beind a ridge. She listens for her friends but decides to fly up above the tree tops for good measure. Besides, it is easier to fly down from the hillside than climb down. She easily sees Restlin, Anrete, and Sesha all spread out, but easily within flying distance.

Garret has the fortune to pop out near Restlin and sees him and his glowing orbs through a gap in the trees where a dead tree has fallen and calls out to his floating friend.

Beri hears Garret call out and starts heading that way. He pops a glowing orange bat above his head to draw attention as well.

Bosk remains vewy, vewy, cautious when he pops out. Using shadows, he takes a few moments
to discern his surroundings. It doesn't take long at all to determine just about where everone is. He can see them flying or floating around easily enough, all heading towards a central point.

Caius finds himself in the middle of a road. it is some 20' wide with grassy meadows on each side that lead to forested hills. Anrete walks out onto the road behind him and he sees others pop up above the tree tops and start converging to the road.

-----------------------------------------------------------------------

DM OOC: the Shadow Walk spell is amazing, but obviously caution must be taken. Good thing there
are no lakes or precipices nearby, eh?

DM IC:

In mere minutes the IA are back together again in the middle of a road. The target spot, though, could be behind them or in front of them. It could be several miles away or just around the corner. Not only that, Torm's revelations were not an exact location either, but an approximation.

However, now that the IA are fairly close, a more precise revelation may be possible.

The road runs East-West by the sun's reconning.

DM OOC: SteveK will pick up here for a few days. You guys decide which way to go, east or west, either
by the flip of a coin or Divination. But don't take too long discussing it. If you need more than one post as you reply to other's, do so.

I'll be at my parents and will check in when I can and answer questions. But since I may not be able to spend the necessary time for a good post, nor have access to my mapping tool, SteveK will keep things going. I plan to be back posting on Monday 19th. Don't get yourselves all killed until I get back. Deal?

co-DM SteveK: I'll post Thursday morning US Central Time.

Caius HP 146 - AC 23/12/21 - F+12/R+7/W+5 - CMD 28 
Wednesday August 14th, 2013 1:28:56 AM

"I would suggest we head east. We want the sun behind our heads in case we get in a fight with some locals. Don't want to have to squint while I'm swingin'."

Anrete AC:30/17/30 CMD:32 HP:121/121 DR:2  d20+10=24 ;
Wednesday August 14th, 2013 10:20:10 AM

Anrete applies his hard-earned wilderness experiences from Bryn Baraz and survey the road for clues.

Hmmmm...

---------------------------------------------
Survival: 24

Restlin (Carl) -- AC: +8/+7/+6 CMD: 21 HP: 82/82 (Spells) Luck Points: 2 
Wednesday August 14th, 2013 11:22:25 AM

Finding a lost caravan in the woods is something Restlin isn't built for. He's bad at this whole wilderness thing AND bad at divination.

He considers summoning a hound archon to help out, but it looks like his new friends (and old) are more than capable of dealing with the situation. He keeps out of their way. Caius' plan does sound like a winner, provided east ends up being the right direction to travel.

Bosk AC: 28/13/25 CMD:22 HP 78 of 78 Spells  d20+7=17 ;
Wednesday August 14th, 2013 12:23:37 PM

The blond taur stays in the shadows as the group discusses which way to go. Gargul's Unblinking Eye! I am sorry guys. I do not know how I could have over looked it. I prepared a locate object spell today, but not a divination spell. I did not remember how far off course Shadow Walking could take us and the locate object spell has a range of only about 640ft.

Sesha [AC 18 | HP 146/73 | CMD 14] [Flying Boom: 0/200 minutes][See Invisibility]  d100+10=72 ; d20+19=20 ; d20+19=30 ; d100+6=73 ;
Wednesday August 14th, 2013 2:46:27 PM


Sesha is glad to be with the others again, and grins sheepishly.

"Sorry everyone! Next time we should probably find a way to meet up, like a signal or something. And I woudln't be too hard on yourself Bosk. I should have explained the spell in more detail than "It's a little inaccurate.". Anyways, I'll ask Little Spirit for help."

Sesha unhooks Pot-pot and places him gently on the ground. She fishes around his in pack for a small number of pearls, and then tosses them into the cauldron.

She smiles and looks at Bosk. "I don't know why, but when I think of Little Spirit I see a pretty girl in white. I think she might like pearls. Anyways, can you help me with some water? I understand most Clerics can produce it without much effort."

With the cauldron full, she grows it until it reaches medium size. The water within bubbles, and the pearl floats to the top. It begins to break apart, releasing a billowy smoke with an opalescent sheen.

The Little Drow looks happy as she talks.

"Hello again Little Spirit! It's been so long since I had a chance to talk to you. I have done like you said, ya know. I heal anyone who needs it. And I'm out to help some people today! We are looking for a caravan that has gone missing. We know it went down this road, but which way?! Could you help us please?"

Then she whispers.

"I'm finally on my own Little Spirit. Free of It'lal AND the Ga'alin. I am trying my very best. I will know you soon. I promise I'm trying."

[1] 72% on Divination vs: 20%. Success.
[2] Bend Leyline +6, Ley check 73. 4th level slot expended.

1st: 5/5+1, 2nd: 4/4+1, 3rd: 3/4+1, 4th: 1/2+1, 5th 2/2 +1

Bosk AC: 29/14/26 CMD:26 HP 88 of 88 Spells 
Wednesday August 14th, 2013 3:51:46 PM

The horned cleric shakes his head. I am familiar with the spell, and I have traveled through the Shadow Realm before. Unfortunately the Catacombs recalled my masterwork coffee and I just was not thinking as clearly this morning as I should have been. Carelessness on my part. Fortunately I rarely make the same mistake twice. As for the water, that is no problem. That is one spell I did have the foresight to prepare, and I usually carry a lot of fresh water on me, just in case. We have had some bad luck with fires in the past. Some people just do not care who they hurt in order to get their way.

The cleric fills Sesha's pot, hoping Gargul is not offended by his actions, but assuming his god would not have brought the two groups together if he did not want them working together.

ooc: Coffee was a MW Perception tool I have/had that I lost after the most recent rules revamp.

Garret Goodbarrel [AC:31/29/26 HP:93/93 Ki:12/12 CMD: 29]  d20+9=25 ;
Wednesday August 14th, 2013 7:38:28 PM

Garret gathers with the others and looks both ways on the road. When he sees Anrete start looking around for clues, he walks over to him and points out a few marks on the ground, saying, "Here, look at these, too."

OOC:
Survival, aid another: 25.

Cyniq al'Lyz AC 18{22}/16{20}/14{18} -- CMD 19 -- HP 60/60 Spells Active: Detect Scrying  d20+4=10 ;
Wednesday August 14th, 2013 8:14:18 PM

Cyniq joined up with the others and cast phantom steed, knowing her fly spell would shortly expire. From prior experience, she knew to stay off the road and stood near by watching as Anrete walked across the road. Any signs of recent passage?

Pointing to some divots in the road she asks him Are those fresh?

Survival, aid another: 10


Beriothian (Will)-- AC:23/16/16 HP: 85/85 CMD = 23 (HASTE)  d20+18=37 ; d20+16=25 ;
Wednesday August 14th, 2013 10:17:43 PM

With a wave of his hand the druid cancels out his prestidigitation spell and cancels his glowing bat beacon.
Well, the only two logical things to do are to head forward or head back towards town. Now that we are here I say we try to more narrowly identify the location Torm pointed out to us and start at that point.

perception = 37
survival=25

After that Cauldron (DM SteveK) 
Thursday August 15th, 2013 11:02:37 AM

Caius suggests they head east for tactical reasons.

Anrete applies his hard-earned wilderness experiences from Bryn Baraz and survey the road for clues. The barbarian is skilled and notes that the recent rains and soft road is easy to see many wagons and horses came through this way and were heading West.

Restlin sees his friends are more than capable of dealing with the situation and keeps out of their way.

Bosk stays in the shadows and laments. By Gargul's Unblinking Eye! He should have prepared a divination spell.

Sesha is glad to be with the others again, and sheepishly suggests signals for next time. For a direction, a Blood Witch always has a Divination at hand, and Pot-Pot merrily helps out. (And Bosk with some created water.) In the billowing smoke an image forms, the Iron Adventurers are on this road and walking into the sunset. Pot-Pot speaks aloud for all to hear, and it indeed sounds like a little girl. "She is happy, mistress, and so am I. Remember as your Spirit Familiar, I am the living connection between you and 'Little Spirit'."

Garret gathers with the others and looks both ways on the road. When he sees Anrete start looking around for clues, he walks over to him and helps out. Yes, one of the wagons was much heavier than the others!

Cyniq joins up, casts phantom steed, and assists Anrete to see there are the same number of wagons as the Revival Caravan.

Beriothian suggests to more narrowly identify the location Torm pointed out, and sees Anrete, Garrett, and Cyniq have already made the determination with Sesha and Bosk confirming with some magic.
...........................

The immediate question of which direction the Revival Caravan was last at is confirmed. At this point of the road, it is almost certain that the Revival Caravan was on the road, still had Ma'ab's Cauldron, and was heading west towards Wayfarer. Anrete estimates that the tracks are about a week old, and there have nearly been daily rain showers in this area. And with the setting sun, it looks like there is about 2, maybe 3 hours of daytime travel available.

From a quick look at the weather, the group will probably have a light rain by early evening.

Does the group want to go west and follow the tracks, set up camp here, or backtrack to the previous town to sleep out of the rain?

Lurking (Co-DM JonathanT) 
Thursday August 15th, 2013 5:11:43 PM

DM OOC: like I suspected, got tied up visiting with my parents until late last night. :}
Thanks SteveK for juming in on such short notice.

SteveK: Not a problem! I like to jum! :-)

Bosk AC: 29/14/26 CMD:26 HP 88 of 88 Spells 
Thursday August 15th, 2013 7:53:16 PM

The horned cleric thinks about the options for a minute. I think our best bet is to move off the path and camp here for the night. If we press forward as to gets dark we are more likely to walk into a trap, and going back to town is going to leave a trail people could follow. If we set up cam p here we can more easily cover our tracks and will be that much closer when we set out in the morning.

Cyniq al'Lyz AC 18{22}/16{20}/14{18} -- CMD 19 -- HP 60/60 Spells Active: Detect Scrying 
Thursday August 15th, 2013 8:06:17 PM

I agree, if they passed a week ago, a few hours are not likely to change things now. Cyniq looks about from her phantom steed, I'm not the best person for choosing a camp spot, being somewhat more inclined to ensure there is an inn available when I'm traveling.

Restlin (Carl) -- AC: +8/+7/+6 CMD: 21 HP: 82/82 (Spells) Luck Points: 2 
Thursday August 15th, 2013 9:14:46 PM

"Sleep in the rain? No...that's not going to happen. Pick a spot and I'll take care of the lodging."

Once a good spot is chosen, Restlin grips Gloomy and casts Secure Shelter.

OOC: Using arcane focus to cast secure shelter.

You conjure a sturdy cottage or lodge made of material that is common in the area where the spell is cast. The floor is level, clean, and dry. The lodging resembles a normal cottage, with a sturdy door, two shuttered windows, and a small fireplace.

The shelter must be heated as a normal dwelling, and extreme heat adversely affects it and its occupants. The dwelling does, however, provide considerable security otherwise - it is as strong as a normal stone building, regardless of its material composition. The dwelling resists flames and fire as if it were stone. It is impervious to normal missiles (but not the sort cast by siege engines or giants).

The door, shutters, and even chimney are secure against intrusion, the former two being secured with arcane lock and the latter by an iron grate at the top and a narrow flue. In addition, these three areas are protected by an alarm spell. Finally, an unseen servant is conjured to provide service to you for the duration of the shelter.

The secure shelter contains crude furnishings - eight bunks, a trestle table, eight stools, and a writing desk.

It lasts 16 hours. There's one bunk for each of us, though Bosk may be more comfortable on the floor.

Beriothian (Will)-- AC:23/16/16 HP: 85/85 CMD = 23 (HASTE) 
Thursday August 15th, 2013 11:30:53 PM

Camp out sounds like the best answer to me.
Beriothian listens to Restlin's suggestion.
I changed my mind, a cottage or lodge is infinitely better than camping out. Good idea Restlin.

Caius HP 146 - AC 23/12/21 - F+12/R+7/W+5 - CMD 28 
Thursday August 15th, 2013 11:40:37 PM

Caius stands in awe of Restlin's conjuration. "Well slap me silly and call me Sally. Ain't that just the best darn thing a man could have out in the wilderness. I could have used you on any of my dozens of needlessly uncomfortable survival marches, I tell you what."

Sesha [AC 18 | HP 146/73 | CMD 14] [Flying Boom: 0/200 minutes][See Invisibility]  d20+19=28 ; d100+5=54 ; d20+19=30 ; d100+7=45 ; d20+19=26 ; d100+3=48 ; d20+19=32 ; d100+9=62 ; d20+19=33 ; d100+10=74 ; d20+19=34 ; d100+11=51 ;
Friday August 16th, 2013 3:08:30 AM


When Sesha's divination is finished, she casts a wary glance at Pot-pot. She snaps her fingers, and the pot shrinks to a tiny size. She picks it up and carries it with her, the sits down on the ground and stares at it for a long time.

An hour or so later, she starts poking the pot with her broom, pushing it around in a wide circle. Her good eye wild and hair disheveled, she merely grunts approval at Restlins magnificent spell.

Inside, she fills pot-pot with water from her waterskin and slurps it. She frowns, then spits the water into the fireplace, which she glares daggers at for sputtering too loudly.

Finally, exasperated, she sits down by Restlin and plunks the pot in front of her.

"That's never happened before Mage-preist. Pot-pot has always been unmistakenly masculine. Spirits don't really have a sex, but they usually identify themselves with a gender. You heard it. It sounded like a girl! A young girl! Like me! I don't like it when dependable spirits suddenly start changing!

Grumbling, she gets up and tries to do something useful. (Normally, she would still be beaming over a successful divination!)

With Pot-pot still holding water, she does her best to focus on the party at Torms. She remembers being told that only Ma'ab's worshipers would be traveling, so she focuses on the winner of the debate, hoping he would be with the procession. Then she begins to Scru.

If that search is fruitless, she tries to hone her minds eye on Ma'abs Cauldron itself, though she is aware that route is unlikely to succeed. Most artifacts resisted Scrying. As a last ditch effort, she will cycle through as many of Maabs worshipers as she can remember until something works or her magic is exhausted.

[1] Cast Scry using 3 3rd level slots, 1 4th level slot, and 2 5th level slots.
[2] Cast spells in that order until either a spell target sticks (ie, not someone sitting happily at home!) or Sesha runs out of spell slots capable of casting Scry, or she can recall no more of Ma'ab's followers.

Will Save vs Scry will be DC 20. (10+3+7)(Sesha has met these people, but does not have any of their possessions.)

1st: 5/5+1, 2nd: 4/4+1, 3rd: 0/4+1, 4th: 0/2+1, 5th 0/2 +1

Restlin (Carl) -- AC: +8/+7/+6 CMD: 21 HP: 82/82 (Spells) Luck Points: 1 
Friday August 16th, 2013 7:59:45 AM

Restlin listens to Sesha with genuine concern, but he's not an expert on these things.

"Well, you didn't say 'hello Pot-pot!' You said 'hello Little Spirit.' Plus you tossed in pearls because you thought she'd like them. Maybe you have more control over Pot-pot's manifestations into this world than you realize." He stands up and stretches. "Or maybe I have no idea what I'm talking about and Pot-pot is messing with you. Beri probably knows more about these things than I do."

Caravan Found (DM SteveK) 
Friday August 16th, 2013 8:40:00 AM

The Iron Adventurers decide to camp for the night. With Anrete and Beriothian in the group, it's as easy as yawning to find a suitable campsite, and then Restlin uses his arcane bond to create a suitable shelter for them all. Caius, a hardened veteran of dozens of campaigns, is more impressed about the instant rustic hunting lodge than all the fireballs and lightning bolts ever!

Sesha, however, is worried. Pot-Pot has rarely spoken, and always been masculine before. THIS has een something diffferent! To take her mind off the changes, she casts a series of Scrying spells to try and see the immediate area of some of the caravan. Sesha is certain that she had the winner of the debate firmly in mind, but the water in Pot-Pot remains still. There wasn't even any resistance as if another Will was overpowering her attempt to see. Just... nothing.

......................

The promised rains come, but the Iron Adventurers are snug and dry (if a little cramped) in the Shelter. Horses can't fit, but an impromptu lean-to (assuming here) by Anrete and Beri keep most of the rain off the equine members of the party.

Day dawns with a heavy dew, but bright in the sky. Breakfast is prepared, served, and cleaned. Spells are prepared for the day, and the Iron Adventurers are off.

It is only a couple of hours before the Iron Adventurers come across the remains of the Revival Caravan. In fact, if they pushed west last night, they would have arrived just about dusk!

The remnants of the caravan are strewn about the road: broken wagons, dead horses and corpses of the caravan personnel. The road is 20' wide. To the left there is an open meadow 100' from road edge to forest edge. To the right there is 30' of open ground before the forested hills begin. The hills are low and the slopes are manageable as Difficult terrain. The forest on both sides do not hinder movement except for Charge, but to provide partial cover.
....................

Caravan on the Road



Garret Goodbarrel [AC:31/29/26 HP:93/93 Ki:12/12 CMD: 29] 
Friday August 16th, 2013 10:13:04 AM

Garret looks over the carnage and says, "Well, I guess we found it. I'm going to head up for higher ground and see if I can see anything else."

He starts off up the steeper slope, looking for a place he can get a better view of the layout.

Cyniq al'Lyz AC 18{22}/16{20}/14{18} -- CMD 19 -- HP 60/60 Spells Active: Detect Scrying 
Friday August 16th, 2013 5:17:48 PM

Cyniq gets her first glance of the caravan remnants, her gaze taking in the bodies and the wanton destruction. With her face grim she recalls why she took up the path of a Justicar.

Did anyone ask how many people and wagons were in the caravan? Anrete, did you figure out which way they went? Getting on the trail before the rain washes it away will be vital.

Riding unnaturally silently, Cyniq circles about the caravan, unconcerned about where she goes as her phantasmal horse glides around, just above the surface of the ground.

Restlin (Carl) -- AC: +8/+7/+6 CMD: 21 HP: 82/82 (Spells) Luck Points: 1  d20+12=28 ;
Friday August 16th, 2013 7:50:59 PM

Still not of much use, Restlin will cast detect magic and hunt out any auras. His eyes also find anything lurking and invisible (he has a permenancy spell w/ see invisibility).

"Why do they always kill the horses? I have no love for the beasts, but it seems unnecessary, you know? Anybody finding anything?"

Then, he looks to the thick forest just beside them. He activates his boots of levitation and floats on up, looking for any hint of danger.

Perception: 28

Anrete AC:30/17/30 CMD:32 HP:121/121 DR:2  d20+15=22 ; d20+10=21 ;
Friday August 16th, 2013 7:56:45 PM

Anrete nods as he carefully glides among the ruin and searches for clues.

-----------------------
Perception: 22
Survival: 21

Caius HP 146 - AC 23/12/21 - F+12/R+7/W+5 - CMD 28  d20+8=22
Friday August 16th, 2013 11:40:05 PM

Caius begins combing the nearby tracks and treeline, looking for any clues.

Survival 22

Sesha [AC 18 | HP 146/73 | CMD 14] [Flying Boom: 0/200 minutes][See Invisibility]  d20+19=23 ; d20+19=30 ; d100+7=91 ; d20+7=18 ;
Saturday August 17th, 2013 6:39:13 PM


When the day starts out, Sesha reaches out for the nearest leylines, then bundles them to her magic. She is pleased with the strength she finds, and her Flying Broom spell is powered completely by the streams of Woldsblood.

As the others search the area, she offers Garrett a spot on her broom again.

"Care to come up for a better look Garrett? If you want higher ground, I can do much better than a rocky ledge. Besides, your eyes are much better than mine. And you aren't wearing an eyepatch."

She then heads upwards and circles the area, looking with Garrett for anything more unusual than a destroyed and ambushed caravan.

[1] Bend Ley Line 30 vs DC 23. Ley check 91. No slot expended.
[2] Flying Broom can allow passengers in exchange for decreased speed. Heading 40ft up w/ Garrett.
[3] Aid another on Garrets perception, 18.

Beriothian (Will)-- AC:23/16/16 HP: 85/85 CMD = 23 (HASTE)  d20+16=33 ; d20+18=22 ;
Sunday August 18th, 2013 3:08:24 PM

The druid watches Sesha and Garrett going to get a better look of the area.
Be careful you two, don't separate yourselves too far from the group. Whoever attacked the caravan may still be around waiting to attack the next group that wanders by.
Beri proceeds to examine the remains of the caravan, looking for both information on which way the attackers went after the ambush, and hoping to find some clues as to how many attackers there were and what their method of attack was. Did they attack from the trees with arrows or magic, or did they attack head on in the middle of the road?

survival = 33
perception = 22
---------------
spell list for new day
0 (4)- Detect Magic, Light, Create Water, stabalize
1 (6)- *Elf Vision, obscuring mist, Faerie Fire, Entangle, cure light wounds x3
2 (6)- *Faerie Fire, Fog Cloud, Soften Earth and Stone, Warp Wood x2, Flaming Sphere(x2)
3 (5)- *Glibness, Sleet Storm x2, Greater Magic Fang x2, Spike Growth, stone shape
4 (5)- *Lesser Planar Ally, Spike Stones x2, Freedom of Movement, Air Walk x2
5 (3)- *Awaken, Animal Growth x2, Cure Critical Wounds
Spells with * are Fey domain spells (and not included in spell counts)

Bosk AC: 29/14/26 CMD:26 HP 88 of 88 Spells 
Sunday August 18th, 2013 4:50:07 PM

The horned cleric walks about the caravan, looking for the highest ranking or most official looking corpse he can find before kneeling next to it. I need you guys to be my eyes and watch over me as I pray. I did not prepare a speak with dead spell today, but I had a feeling....Anyway, if you could keep an eye out I should be ready in about 15 minutes. Please be thinking of any questions you would like to ask one of the victims.

ooc: Bosk did not prepare speak with dead, but I did leave two spell slots empty for preparation later in the day. It should take me 15 minutes to prepare the additional spell. Per the SRD:

When preparing spells for the day, a divine spellcaster can leave some of her spell slots open. Later during that day, she can repeat the preparation process as often as she likes. During these extra sessions of preparation, she can fill these unused spell slots. She cannot, however, abandon a previously prepared spell to replace it with another one or fill a slot that is empty because she has cast a spell in the meantime. Like the first session of the day, this preparation takes at least 15 minutes, and it takes longer if she prepares more than one-quarter of his spells.


The speak with dead spell will allow Bosk to ask three questions and will take an additional 10 minutes to casr. I am planning to ask the following questions, but will accept suggestions:
1)Who attacked the caravan?
2)Where is the cauldron?
3)Do you have a message you want to to carry?

Bosk AC: 29/14/26 CMD:26 HP 88 of 88 Spells 
Sunday August 18th, 2013 5:10:24 PM

ooc: Are there isgns of a battle? Did the carravan have weapons drawn or bloody swords? Are there coroses not looking like they belong to the carravan?

Inspecting the Battle (DM SteveK) 
Monday August 19th, 2013 9:35:47 AM

Garret looks over the carnage and starts off up the steeper slope to the right of the road, looking for a place he can get a better view of the layout. The trees impair his vision, but a quick jump (not a problem for the amazing jumping halfling of calavaras county) gets him on top of the boulder at the edge of the trees. (GG,29) From here, he has a good view of the scarred wagons, horses dead in their traces, and the pile of corpses near the head of the caravan. (To see more, Garrett is gonna have to do a Perception Check.)

Cyniq's face is grim as she recalls why she took up the path of a Justicar. She recalls there would have been at least 20 people, probably more as they picked up converts who wanted to become clerics of Ma'ab. She asks some questions to Anrete, the tracker, as she silently rides about the carnage without her mount ever touching the ground.

Restlin will cast detect magic and hunt out any auras and checks to see if there is anyone hiding through magical invisibility. Doing a complete circle (6 rounds to cover a circle 60 feet radius), he can see no auras (other than on the Iron Adventurers) and no invisible creatures out in the open. He levitates up (assuming at EE,36) and looks into the thick forest, the pines concealing anything that might be there.

Anrete nods as he carefully glides among the ruin and searches for clues. The barbarian sees the battle happened about five days ago, an ambush from both sides of the road, ending in a melee over half of the meadow to the left. The winners then look like they feasted on the caravan noble races before piling them in a group at the head of the wagon train. Looking closely at the wagon that used to have Ma'ab's Cauldron, there are no drag marks or other marks leading such a heavy item away; it's like it disappeared into thin air!

Caius begins combing the nearby tracks and treeline, looking for any clues. He finds the same marks and conclusions as Anrete around the caravan, which takes a minute. The grizzled mercenary has to decide which side of the treeline to investigate first.

Sesha, riding comfortably on her broom, offers Garrett a spot much better than a rocky ledge.

Beriothian cautions the team not to get too separated, the attackers may still be close by after 5 days. He examines the remains of the caravan. The druid concludes that the ambush started with volleys of arrows and spells from the trees that took down horses and drivers, followed by a rush of heavier troops that concluded in the melee in the meadow to the left of the road. Not only did there seem to be surprise, but heavily outnumbered, Beri can identify over 50 enemy in the melee alone, and some of them mounted on horses. The caravaneers fought hard, but every living thing was slain. There appear to be no enemy dead in the area.

Bosk walks about the caravan and to the pile of corpses in front of the wagons, finding the remains of the winner of the debate at the Feast back in Hook City. The man's face is half-eaten, all major muscle groups are gone. Ravens and forest animals have been here and are gone, only the bugs taking care of what remains. He prepares himself for 15 minutes of meditation before being ready to Speak with Dead. (assuming at FF/GG,23/24)

....................
Please identify by grid location where your Hero is at (and height if appropriate)
Example: Joe is inspecting the dead horses at the closest wagon. (FF,41)

Terrain:
Hills are difficult terrain
Trees provide partial cover and no charging

Caravan on the Road

Garret Goodbarrel [AC:31/29/26 HP:93/93 Ki:12/12 CMD: 29]  d20+20=38 ;
Monday August 19th, 2013 9:42:50 AM

Garret nods to Sesha and takes up a place on the broom where he can look over the site better. He leaves the driving to Sesha as he looks around the area (Perception: 38). He points to one side and says, "Can you take us a little closer over there, I think I see something."

Restlin (Carl) -- AC: +8/+7/+6 CMD: 21 HP: 82/82 (Spells) Luck Points: 1 
Monday August 19th, 2013 10:10:30 AM

Restlin is levitating above T30.

He spies Sasha and Garret taking off and shakes his head. Beri's right, though he hopes he's not proven so...

***

Wife's in surgery. Short post today.

Sesha [AC 18 | HP 146/73 | CMD 14] [Flying Boom: 0/200 minutes][See Invisibility]  d20+7=9 ;
Monday August 19th, 2013 10:50:28 AM

Sesha waves to Beri before leaving the ground with Garrett.

I'll be careful! Promise!"

Sesha flies about 10 feet or so above the treeline. It's a modest height, but it seems necessary. She flies at a speed of 60ft, and is making a circle of the area, starting at X1, to A33, to X60, to TT33, back to X1. She tries her best to point out things to Garrett, but generally trusts his vision far more than her own.

[1] Aid Another: Fail

Bosk AC: 29/14/26 CMD:26 HP 88 of 88 Spells 
Monday August 19th, 2013 11:22:56 AM

ooc: Trixy DM, not telling us the corpses were chewed upon until after I prepared my spell and used up the slot. Fortunately this is magic, not physics! The only specifics the spell gives are . A damaged corpse may be able to give partial answers or partially correct answers, but it must at least have a mouth in order to speak at all. Due to the fact that Bosk has cast this spell several times on corpses in various stages of decay and mutilation can I get confirmation that the corpse is intact enough to get at least some response?

ooc: DMSteveK - not tricksy. Only one minute has passed and it's gonna take 14 more before Bosk will have his spell. As it was, I didn't read the spell and was figuring that Bosk was gonna get all his answers. Now I gotta think more!

Bosk AC: 29/14/26 CMD:26 HP 88 of 88 Spells  d20+14=23 ;
Monday August 19th, 2013 11:35:02 AM

Perception 23 to see if there is blood on any of the caravan peoples' swords. (I asked this question yesterday, looking for blood for an Avenger spell)

co_DM SteveK: sorry, I didn't realize that the blood question was related to a spell. I'll let JonT handle the answer.[/b]

Lurking (Co-DM JonathanT) 
Monday August 19th, 2013 3:59:54 PM

DM OOC: I'm back. As SteveK has posted for today, I'll pick it up for tomorrow's post.
Thanks, y'all, for your patience.

Man, those mountains are fabulous. Sigh, back to the Texas heat. :{

Cyniq al'Lyz AC 18{22}/16{20}/14{18} -- CMD 19 -- HP 60/60 Spells Active: Detect Scrying  d20+17=29 ;
Monday August 19th, 2013 4:22:48 PM

Cyniq keeps watch from the side of the road, her phantom steed is pointed back the way they came, at mm29/30.

perc=29

Beriothian (Will)-- AC:23/16/16 HP: 85/85 CMD = 23 (HASTE) 
Monday August 19th, 2013 7:33:43 PM

Beriothian examines the signs of battle, and boy are there a lot of them. He's not quite sure what the official size of a horde is, but that's the first word that comes to mind when he starts to count the different footprints.
Guys, I don't know what happened here, but was a small army of attackers. I would say 50 fighting out here with the caravan, and I wouldn't be surprised if they had as many archers and casters hidden in the trees, though I have no clue how many were attacking at range. Hopefully that will make them easier to track, but I think we need to be extremely cautious not to pick unnecessary fights today... that means no Calm Emotion no matter how lucky you may be feeling today.

Anrete AC:30/17/30 CMD:32 HP:121/121 DR:2 
Monday August 19th, 2013 8:37:59 PM

Anrete walks over to Bosk side peer at the corpse.

Gross!

---------------------------------------------
@ HH23

Caius HP 146 - AC 23/12/21 - F+12/R+7/W+5 - CMD 28 
Monday August 19th, 2013 11:31:42 PM

Caius surveys the bodies, a mixture of cool concentration and disappointment on his face. "Lookin' at the bodies and the caravan, it's obvious that we're dealin' with an organized strike force. The presence of mixed cavalry and infantry, with the general lack of burnin' and tearin' apart the wagons, tells me that these troops had a definite goal in mind. Clean execution, solid tactics. No pillagin', torturin', or rapin'. Definitely not your standard marauders or bandits." He stops walking and studies one of the corpses. "The ripped up bodies tell me that they have some monsters with them. Maybe war trolls, owlbears, or somethin' else. Somethin' they could unleash during battle that they could trust not to attack their own men, but still tear apart anything they get hold of. Weapons cause shearin' and bruisin', not tearin'. Those were made by claws and teeth."

He looks to the trees, suspicion narrowing his eyes. "Can any of you spellslingers detect someone hidden in the woods? If I were in charge, do not fail to believe that I would leave a lookout to watch for someone to follow."

ooc: Location EE,35. Caius has his longbow in his hand readied.

Bosk AC: 29/14/26 CMD:26 HP 88 of 88 Spells 
Tuesday August 20th, 2013 12:42:01 AM

ooc: Can I use CLE or mending / repair object to help restore the corpse to help with the spell.

co-DM SteveK: A dead body is not a 'person' anymore, but an 'object'. I would say 'yes'. The spell doesn't differentiate between organic and inorganic, and without the spark of life, a corpse is just organic material.

Garret Goodbarrel [AC:31/29/26 HP:93/93 Ki:12/12 CMD: 29]  d20+20=28 ; d20+20=30 ; d20+20=36 ;
Tuesday August 20th, 2013 9:26:02 AM

Garret holds on tightly to the broom as he continues to scan the ground for, well, anything moving at the moment, but also anything out of place. (Perceptions: 28, 30, 36).

Bosk AC: 29/14/26 CMD:26 HP 88 of 88 Spells 
Tuesday August 20th, 2013 2:42:47 PM

ooc: Does anyone have mending or make whole prepared today that could assist me? If not Bosk will also prepare a Make Whole spell for his empty lvl 2 spot.

Beriothian (Will)-- AC:23/16/16 HP: 85/85 CMD = 23 (HASTE) 
Tuesday August 20th, 2013 5:36:04 PM

ooc: sorry Bosk, decided not to prepare it today

Garret Goodbarrel [AC:31/29/26 HP:93/93 Ki:12/12 CMD: 29] 
Tuesday August 20th, 2013 6:18:43 PM

OOC: Sorry, Garret only has the opposite spell prepared... ;)

Bosk AC: 29/14/26 CMD:26 HP 88 of 88 Spells 
Tuesday August 20th, 2013 6:32:51 PM

ooc: This is why I like leaving two slots empty.

Sesha [AC 18 | HP 146/73 | CMD 14] [Flying Boom: 0/200 minutes][See Invisibility] 
Tuesday August 20th, 2013 10:05:58 PM

OOC: Sesha has it, but she's still circling about. IF a random group of badguys were to pop out, I'd much rather be circling with Garret then on the ground fixing corpses. If our next DM post doesn't reveal danger, Sesha can mend some dead for you.

Oh, and Check.

Lurking (Co-DM JonathanT) 
Tuesday August 20th, 2013 10:14:24 PM

DM OOC: Working on the post. :}

Caius HP 146 - AC 23/12/21 - F+12/R+7/W+5 - CMD 28 
Tuesday August 20th, 2013 11:21:18 PM

ooc: Checking in.

Inspecting the Battle (Co-DM JonathanT)  d20+3=19 ;
Tuesday August 20th, 2013 11:37:16 PM

DM Note: some of your stated actions take longer than another's, therefore it may not have been completed. Such as Borsk's (15 min.). But at least I know what you intended to do and where you were headed.

Sesha swoops down and scoops up Garret and they both soar upwards on her broom, promising to be careful, and levels out about 10' above the treetops. This puts the two around 50' up. She flies around in a circle. Garret tries to peer through the trees as he hangs on.

Bosk, once near the corps of who he thinks he recognizes as the winner of the Feast, things to call upon it for some answers but sees that much of the face and workable jaw joints are gone. He calls to his friends if they have a Mending spell to fix the jaw enough for the corpse to 'speak'.

While he waits or the answer, he notices that, of the discarded weapons, all useless now, none have any blood. However he does remember Anrete mentioning some evidence of rain since the battle.

Only Sesha seems to ahve the spell and she says she'll drop by once she completes her scouting.

Restlin, after verifying no invisible or magical auras withing 60' from his first sighting of the caravan, moves to a spot pretty much over the middle of the clearing and levitates up to keeping watch.The IA have learned to take to the air at the slightest hint of danger. It will only be a matter of time (one battle) and the new members of the IA will learn why.

DM Question: How high do you plan to levitate?

From her phantom steed, Cyniq watches the way they came for any surprises from their flanks.

Beriothian lets everyone know the info on the battle he gathers from his observations and surmises that there were probably archers and spell casters hidden in the trees and advises extreme caution. He also issues orders for no Calm Emotions spells, as that seems to agravate their opponents even more.

DM Note: I'm going to put Beri near Restling's hovering spot, as that's where the huge portion of the battle occured. If that's not right, it's because I don't have your suggested spot.

Anrete walks over to where Bosk is inspecting the leader of the caravan, or what's left of him, and utters a very descriptive verb.

Caius also comments on the mix of the strike force and how it so effectively wiped out the caravan escort guards, no simple task. He stops next to one of the wagons as he makes his inspections and notices the sheer number of spent arrows stuck all over the place. He asks for sharp eyes to look for hidden watchers in the trees and readies his bow.

-------------------------------------------------------------

The initial investigations reveal much about the battle and while some of the IA start looking closer for more details and a way to talk tot he dead, or what's left of them, others scout and keep watch. Tensions are high despite the fact the battle was at least a week ago.

The IA manages to get themselves spread out as the look over the scene. The stench of decay is heavy and the flies are more than just a nuisance. Some flies are just pesky, but some actually like to bite!

Halfway through Sesha and Garret's reconoitering swing, they notice a horrifying movement from the horse carcasses!
Restlin from his vantage point also sees it as it happens. Caius, right next to a horse carcass sees it close up!

With loud snorting and harsh whynning, spewing magots from their throats, they scramble to their rotten feet, their harneses slipping off, only having been on them for appearances, and with glowing eyes seek out the living!

DM Note: Notice on the first map the locations of the horse corpses. The current map shows them after their move.

The undead horses spot their targets and make a bee-line towards the IA members on the ground.
Anrete finds himself fending off one maggot infested horse, Bosk two, Caius three, and Beriothian two.

The horse-corpse right next to Caius is the only one that has an opportunity to take a nasty bite out of an IA member.

Bite Attack = 19, miss AC23.

DM Note to Bosk: you'll have to use your judgement as to whether you are flatfooted this round or not. Do you presume that Sesha will make it back around in 15min to cast the mending spell and start your meditation for that event?

Being flatfooted this round will not give the horse an attack (it made two moves), but being flatfooted may prevent AoO as the horse closes, that's why I ask. You make the judgement call.

Map: Lost Caravan 2

Inspecting the Battle (Co-DM JonathanT) 
Tuesday August 20th, 2013 11:53:47 PM

DM Comment: are you guys able to see the map? I was thinking that you could blow it up from google docs but that does not seem possible. Are you guys saving it off as a .jpg and then blowing it up?

Caius HP 146 - AC 23/12/21 - F+12/R+7/W+5 - CMD 28  d20+18=36 d20+18=35 d10+20=30 d10+20=30 d6=6 d6=6 d10=4 d10=5
Wednesday August 21st, 2013 12:28:58 AM

ooc: I'm having some real trouble seeing anything. I tried saving it as a picture and zooming, but I'm on a chromebook and there is only so much I can do.

Caius' face turns grim as he draws his sword. The black blade crackles with electricity running up and down its length. He faces the horse south of him. The warrior whispers to himself, "The Boar Rushes Down the Mountain." He swings a powerful diagonal slash which starts behind the right shoulder, and then curves into a horizontal slash.

ooc: Move action to draw sword, standard action to attack. Power Attack and Vital Strike against horse to the south.
Attack 36 (possible critical)
Damage 35 + 6 shock = 41

Attack 35 (critical confirmation)
Damage 30 + 10 shock = 40

ooc: That might be the best rolls I will ever get with this character.

Edit: Forgot Vital Strike.

Sesha [AC 18 | HP 146/73 | CMD 14] [Flying Boom: 0/200 minutes][See Invisibility] 
Wednesday August 21st, 2013 12:51:28 AM


Sesha squints at the figures in the road, watching with disinterest as Restlin levitates and a few others poke around the caravan. When dead horses wake up and start trying to eat her friends, she reacts as best she can.

"Hang on Garrett! We have to help them!"

She turns the broom and zips towards the battle, dropping to an altitude of about 20 ft. She figures Garrett can make that drop easily. She saw him jump on an earth elemental once. This is probably nothing!

[1] Double move to W4.

Bosk AC: 29/14/26 CMD:26 HP 88 of 88 Spells 
Wednesday August 21st, 2013 2:36:25 AM

Bosk had / has Death Watch active. What was the conditiin of the horses when he first saw them?

Death Watch: Using the powers of necromancy, you can determine the condition of creatures near death within the spell's range. You instantly know whether each creature within the area is dead, fragile (alive and wounded, with 3 or fewer hit points left), fighting off death (alive with 4 or more hit points), healthy, undead, or neither alive nor dead (such as a construct). Deathwatch sees through any spell or ability that allows creatures to feign death.

Restlin (Carl) -- AC: +10/+9/+8 CMD: 21 HP: 82/82 (Spells) Luck Points: 1  d20+14=18 ; d20+9=12 ; d20=15 ;
Wednesday August 21st, 2013 8:55:59 AM

Restlin recoils in horror. He's seen zombies before, heck..he's been punched right in the face by one, but this seems particularly worrysome.

He runs through a mental checklist of possible reasons for maggoty horses rising from the dead. (Knowledge, Arcana: 18)

Seeing Caius could use a hand, Restlin begins summoning one to aid him.

***

Casting Summon Monster IV to bring forth a hound archon. My feats/class abilities give a +4 to str/con. It lasts 12 rounds and appears at the beginning of the next one. (S)He'll be in X32.

Since I'm levitating and not flying, I understand I don't need to make a fly check. In case I'm wrong, fly check is 12, I'm 30' in the air. Please let me know either way.

AC this round is 25/24/23. (Defensive roll: 15)

Sorry I was MIA yesterday. My wife is recovering from a pretty major surgery. Shouldn't be an issue from here.

Garret Goodbarrel [AC:31/29/26 HP:93/93 Ki:12/12 CMD: 29]  d20+13=22 ; 2d6+1=4 ; 2d6=7 ;
Wednesday August 21st, 2013 10:13:57 AM

Garret cries out to Sesha, "Here we go again!" He stands on the broom above the attacking horses and waits for just the right moment. He jumps up, and drops like a stone towards the back of one of the undead beasts, aiming a foot at the spine of the creature.

OOC:
W4? Did you mean W34? I'm presuming that move takes us overtop an undead horse, otherwise Garret will just hang on for the ride.

Hit AC: 22, Damage: 4+7=11

A weird question: I wonder if I can use the charge attack when dropping straight down 20 feet...

Anrete AC:30/17/30 CMD:32 HP:121/121 DR:2  d20+18=26 ; d20+13=16 ; d20+8=14 ; 2d6+9=16 ; 2d6+9=15 ; 2d6+9=18 ;
Wednesday August 21st, 2013 10:35:33 AM

"Ye can't make a stew out of stinky dead horsey! Darn!"

Anrete draws his greatsword in a single swift motion, hacking at the approaching undead horse with 3 powerful swings.

----------------------------------
Quickdraw and attack horse
Attack 1: AC26 DMG16
Attack 2: AC16 DMG15
Attack 3: AC14 DMG18


Sesha [AC 18 | HP 146/73 | CMD 14] [Flying Boom: 0/200 minutes][See Invisibility] 
Wednesday August 21st, 2013 2:39:01 PM

OOC: No, W4 sadly. With a passenger, the spell is limited to 40ft. And you can't run while flying the broom, so 80ft was all we had.

Cyniq al'Lyz AC 18{22}/16{20}/14{18} -- CMD 19 -- HP 60/60 Spells Active: Detect Scrying 
Wednesday August 21st, 2013 2:48:59 PM

Cyniq casts protection from evil on herself and moves to HH37/HI37.

Bosk AC: 29/14/26 CMD:26 HP 88 of 88 Spells 
Wednesday August 21st, 2013 4:04:30 PM

I am having trouble viewing the map.

Bosk AC: 31/16/28 CMD:28 HP 88 of 88 Spells 
Wednesday August 21st, 2013 4:20:09 PM

Since the horses made noise and Bosk has Death Watch active I will assume he is not flat footed.

The horned cleric watches as the maggoty corpses arise. The cleric casts magic circle against evil and draws his sword in prepetation for their inevitable approach.

ooc: Note that evil summoned creatures cannot enter the area 10ft around Bosk and everyone within 10ft gets protection from evil.

Garret Goodbarrel [AC:31/29/26 HP:93/93 Ki:12/12 CMD: 29] 
Wednesday August 21st, 2013 5:38:02 PM

Garret nudges Sesha, "Look over there! Come on, we've got to get over there to help them out! Won't this thing go any faster? I can run faster than this! Drop lower, I'll make a run for it!"

OOC:
Change to previous post!

Beriothian (Will)-- AC:23/16/16 HP: 85/85 CMD = 23 (HASTE) 
Wednesday August 21st, 2013 10:54:16 PM

Blast, it's such a pain having to stay in human form to talk... well, looks like I'm going mute again.
Beriothian transforms into a large air elemental as a standard action, then takes a five foot step away from the horses before flying into the air (perfect flight, so no need for flying rolls).

Air Elemental
+2 size bonus to your Strength, +4 size bonus to your Dexterity, and a +4 natural armor bonus.
You also gain fly 60 feet (perfect), darkvision 60 feet, and the ability to create a whirlwind.
-----------------------
spell list
0 (4)- Detect Magic, Light, Create Water, stabilize
1 (6)- *Elf Vision, obscuring mist, Faerie Fire, Entangle, cure light wounds x3
2 (6)- *Faerie Fire, Fog Cloud, Soften Earth and Stone, Warp Wood x2, Flaming Sphere(x2)
3 (5)- *Glibness, Sleet Storm x2, Greater Magic Fang x2, Spike Growth, stone shape
4 (5)- *Lesser Planar Ally, Spike Stones x2, Freedom of Movement, Air Walk x2
5 (3)- *Awaken, Animal Growth x2, Cure Critical Wounds
Spells with * are Fey domain spells (and not included in spell counts)

Beriothian (Will)-- AC:23/16/16 HP: 85/85 CMD = 23 (HASTE) 
Wednesday August 21st, 2013 10:58:32 PM

ooc: forgot to put my coordinates... Q-31, 20 feet up

Inspecting the Battle (Co-DM JonathanT)  d20+9=25 ; d20+9=28 ; d20+11=22 ; d20+11=26 ; d6+6=11 ;
Thursday August 22nd, 2013 12:34:32 AM

DM Notes:
A) I'll try a different resolution. I saved it on my PC as .jgp and was able to blow it up a good bit.

B) I didn't realize they have the condition Staggered, but nothing realy changed.

C) I didn't know Bosk had permanent Death Watch. Presumably, at some point, he'd get within 30' of a horse and notice it was Undead. All I can say is just go ahead and kill them, and remember to keep all Permanent spells listed on your Encounter Posts. Sorry. :}
Oh, you need not worry about any other corpses from the fight.

Caius reacts quickly to the sudden undead menaces menacingly menacing him. He manages to cleave one in front of him. It starts to crumble into a pile of putride flesh and bones but before it hits the ground it explodes! Putride flesh, busted bones, and maggots splatter on everything around it!

Caius needs to roll a Fort save vs DC12. He still faces two.

Sesha stops her scouting and zooms her broom in for the rescue. She manages to get to W44 and down to 20'.

Restlin doesn't like zombies and combs his brain for the various reasons an otherwise dead looking horse would just up and get up. Undead seems the most logical, and is confirmed when Caius kills one.

He begins summoning a Hound Archon to aid in the fight.
BTW: still need to know how high you floated.

DM Note: you are correct that you don't need a fly check for levitating, as you are limited to just Up and Down.

Hope your wife recovers without complications. :)

Garret hangs on as the broom lurches to top speed. Seeing the ground getting close, he knows he can easily make the jump, but at such speed, he'll need to make an Acrobatic check DC20 to not tumble.

DM Note: assume you jump off this round, so make your Acrob check first and if you succeed, you start your next action on the ground and ready to go, otherwise you start prone.

And, no, sorry, can't use a Charge as part of your drop. :}

Anrete is used to killing, even killing the already killed. He deftly slips his greatsword out and slices and dices the zombie horse coming at him. He muses that he can't make stew out of undead flesh as he does so, but then it explodes in his face, leaving not a smidget of goo big enough for a stew anyway.

Anrete: roll a Fort save DC12.

Cyniq casts Protection from Evil on herself then moves to help Caius.

Bosk stops his preparations and meets his attackers by casting Magic Circle against Evil.

Beri takes flight also, but in the form of an Air Elemental! He's such a Puff of Air isn't he? Then flitters up 20'.

-------------------------------------------------------------------------------

The IA knock out two of the zombified draft horses and make preparations to finish off the other six.

The two zombyfied horses that approach Bosk attempt to pound their hoofs into his chest.

(DM OOC: I don't think zombies are summoned, but you still have the +2 AC and +2 resistance bonuses to saves)

Hoof (slam) Att1: hit AC25
Hoof (slam) Att2: hit AC28

The two zombyfied horses on Caius attempt the same:
Hoof (slam) Att1 (flanking): hit AC22
Hoof (slam) Att2 (flanking): hit AC28

One hits for 11 damage and Caius needs a second Fort save DC12.

The two zombyfied draft horses that had gone after Beri find themselves empty handed and try to stand on their hind legs and hit Restlin with their front hooves, but fortunately he's too high.

Map:Lost Caravan 3

OOC: this map I saved as .jpg and viewed it through Windows picture viewer. Try that.



Restlin (Carl) -- AC: +10/+9/+8 CMD: 21 HP: 82/82 (Spells) Luck Points: 1  d20+13=14 ; d20=14 ;
Thursday August 22nd, 2013 10:19:15 AM

OOC: My post stated I was 30' in the air.

DM: I looked but still missed it. Thanks for posting it again.

Restlin's hound archon bursts onto the scene just as that horse Caius hit burst into goo. In a well practiced, twinkling Celestial, Restlin shouts out, "Excuse me, good sir. Would you mind helping my friends Caius and Cyniq with those beasts over there?" He points at the eastern wagon.

IF that explosion looked big enough to hit Restlin if the ones below him die, he'll levitate up to 20' higher, but only high enough to not get any gunk on him. IF NOT, he'll stay put.

Noting the two horses below him, he decides to keep them in place for those more suited to cutting things up to finish. He'll cast black tentacles over the area they're in. .

***

Black tentacles is centered on U31-V30 w/ a 20' radius. I don't know if you want to roll their CMB for grapple, but I sure hope so since I rolled a nat 1 w/ a result of 14. Their CMD for purposes of escaping the grapple is 23.

Black tentacles

AC this round is 24/23/22.

Garret Goodbarrel [AC:31/29/26 HP:93/93 Ki:12/12 CMD: 29]  d20+24=28 ;
Thursday August 22nd, 2013 10:54:44 AM

Garret watches as the broom lowers, zooming along. He actually stands up on the rear of the broomstick and then leaps forward into the air, just ahead of Sesha and the broom. He flies down towards the ground at high speed, still moving forward at the same rate as the broom. When the grassy ground appears close, he tucks into a ball and heads for the ground.

When he hits the ground, feet appear out of the ball of halfling and they land on the ground. He hits once, bounces into the air, spins about, then lands on his feet, suddenly moving forward faster than even the broom can fly (Acrobatics: 28, run: 200). He takes off with great speed towards Restlin as he sees the horses exploding around him. The explosions of the bodies cause him to pause and he brings himself up, stopping suddenly just short of the undead horses (V34). He looks at the strange creatures, suddenly unsure if he wants to be part of the explosions when the beasts actually seem to be rather fragile.

Caius HP 146 - AC 23/12/21 - F+12/R+7/W+5 - CMD 28  d20+18=19 ; d20+13=31 ; d10+17=25 ; d20+12=14 ; d20+12=29 ; d6=1 ; d10=6 ; d20+12=22
Thursday August 22nd, 2013 12:09:24 PM

ooc: Fortitude save 14, successful.

Despite the muck and gore, Caius is unfazed as he faces the next opponent. "The Courtier Taps his Fan." He swings with a simple but powerful overhand blow, starting from a high guard stance. Unfortunately, he slips in the rotting viscera and loses his balance momentarily as the swing goes wide. He recovers quickly, adjusting his footing. "Threadin' the Needle." He dispenses with flourish and makes a simple and fast strike, thrusting quickly toward the shoulder.

Full Attack w/ Power Attack
1. Attack 19 (nat 1)

2. Attack 31 (possible critical), Damage 23

3. Attack 25 (critical confirmation), Damage 43

Edit: I rolled my attack rolls with PA, but not my damage rolls. Fixed.

Edit 2: Second Fortitude save 22.

Current HP: 135/146

Anrete AC:30/17/30 CMD:32 HP:121/121 DR:2  d20+13=22 ; d20+18=38 ; d20+18=24 ; d20+13=28 ; d20+8=15 ; 2d6+9=18 ; 2d6+9=11 ; 2d6+9=12 ; 2d6+9=16 ;
Thursday August 22nd, 2013 1:21:11 PM

Anrete sighs as he wades through the splattered zombie and continues hacking at the next undead.

----------------------------
Fort22 (passed)
Move 5 ft to HH24

Attack1: AC38 threat24 DMG 18+11(crit)
Attack2: AC28 DMG12
Attack3: AC15 DMG16


Garret Goodbarrel [AC:31/29/26 HP:93/93 Ki:12/12 CMD: 29] 
Thursday August 22nd, 2013 3:20:29 PM

OOC: Update (my post and Restlin's overlapped) -- Garret will stop just short of the tentacles.

Sesha [AC 18 | HP 146/73 | CMD 14] [Flying Boom: 0/200 minutes][See Invisibility]  d100=41 ; d100=63 ; d4=1 ; d20+6=26 ; d20+6=10 ;
Thursday August 22nd, 2013 3:33:44 PM


"Thanks for the heads up, Pot-pot".

Sarcasm is obvious.

"Are there any undead or spirits other than these few?"

After briefly communing with Pot-pot, Sesha watches the undead horses with a bit of wonder. This is a first! She realizes quickly that in all of her adventures, while she's heard of the ever present undead threat around the Wold, this is her first face to face with them!

She swings her broom in line between the two camps and hovers in place, observing the field. She concentrates for a moment, pulling the forces of Woldsblood into the material and shaping it to her desires.

Her hand glows blue for a moment, shedding a glowing copy of itself into the material realm. The spectral hand floats, awaiting a command. It doesn't wait long.

"My first undead! I'll have a bit of you for my collection!"

Sesha stretches her arm out towards one of the horses snapping at Restlins feet. As she does, the Spectral Hand travels quickly, mimicking her movements.

The hand reaches the target, and erupts with small incorporeal versions of small vermin, snakes, and insects. The quickly transfer from the hand to the undead, then collect tiny samples and bits from it's decaying body, then withdraw back to the Spectral Hand, which withdraws back to the Witch who spawned it.

[1] Move Action: Single Move to Y 33.
[2] Standard Action: Spectral Hand. Ley Check 41 vs DC 20. Pass. Lose 1 Hp.
[3] Swift/Immediate Action: Eye of Newt 63 vs DC 20. Pass.
[4] Hit Touch AC 26 [Nat 20. Not sure is this can crit and get two components?] Confrim vs Touch AC 10.

Spectral Hand
Eye of Newt"

1st: 5/5+1, 2nd: 3/4+1, 3rd: 4/4+1, 4th: 1/2+1, 5th 2/2 +1

Bosk AC: 31/16/28 CMD:28 HP 88 of 88 Spells  d20+11=19 ; d20+10=14 ; 2d8+5=10 ; d20+10=17 ; d8+5=13 ; d20+9=29 ; d8+5=8 ;
Thursday August 22nd, 2013 6:18:15 PM

Bosk waits as the horses approach, their undead nature clearly visible to the Grim Avenger. Fools! Fear me, flee from my presence! As the horse to the west approaches Bosk swings his horn at it, knowing he only needs to touch the undead to have the desired effect and send it running. He then turns his fury upon the horse, swinging his bastard sword at its head, thrusting the armor spike on his knee at its flank and then swooping his horn down in an arch towards the things back.

actions
-------------------
AoO on horse at 25,26/DD,EE as it approaches with Horn (touch attack) / Chill Touch = TOUCH AC 19
An undead creature you touch must make a successful Will saving throw or flee as if panicked for 1d4 rounds + 1 (6) round per caster level.
Atk same horse of it made its save, if not atk horse at 21,22/GG (same as Anrete)
Hit AC 14 for 10dmg (P/B)
Hit AC 17 for 13dmg (P/B
Hit AC 29 for 8dmg (P/B)


Inspecting the Battle (Co-DM JonathanT) 
Thursday August 22nd, 2013 9:18:43 PM

DM OOC: Caius, you need a second Fort save. The first was for the explosion, the second is for being hit for 11 damage. Please update header.

Beriothian (Will)-- AC:23/16/16 HP: 85/85 CMD = 23 (HASTE) 
Thursday August 22nd, 2013 9:55:41 PM

Her first undead? Are undead rare outside of Hook City? We live in a haunted tower, have dough off an army of Zombies, and have even conversed with the dead... and we've only been in Hook City a few months. Could it be that in other parts of the world that when you die you actually tend to stay dead?

Beriothian starts to channel one of his Animal Growth spells into a Summon Nature's Ally spell to bring forth a cyclops to help aid the group.

spell list
0 (4)- Detect Magic, Light, Create Water, stabilize
1 (6)- *Elf Vision, obscuring mist, Faerie Fire, Entangle, cure light wounds x3
2 (6)- *Faerie Fire, Fog Cloud, Soften Earth and Stone, Warp Wood x2, Flaming Sphere(x2)
3 (5)- *Glibness, Sleet Storm x2, Greater Magic Fang x2, Spike Growth, stone shape
4 (5)- *Lesser Planar Ally, Spike Stones x2, Freedom of Movement, Air Walk x2
5 (3)- *Awaken, Animal Growth x2, Cure Critical Wounds
Spells with * are Fey domain spells (and not included in spell counts)

Cyniq al'Lyz AC 18{22}/16{20}/14{18} -- CMD 19 -- HP 60/60 Spells Active: Detect Scrying  d20+9=28 ; d20+9=15 ; d10+1=11
Friday August 23rd, 2013 12:39:40 AM

Cyniq sidesteps her mount to flank one of the creatures before swinging her sword.

Hit AC 28, confirm 15, damage 11

Inspecting the Battle (Co-DM JonathanT)  d20+10=30 ; d20+10=28 ; 2d8+8=21 ; d20+4=23 ; d20+9=23 ; d20+9=27 ; d6+6=11 ; d20+8=9 ; d20+9=11 ; d8=8 ; d4=4 ;
Friday August 23rd, 2013 12:57:54 AM

DM Note: I don't know if the new resolution map helped the chromebook, I know nothing of chromebooks.

Restlin finds himself out of reach of the undead horses. By the looks of it, only those within 5' of an explosion get slimed.

The Hound Archon pops into view and the mage very politely asks it to help his friends and points to Caius and Cyniq.

He then casts Black Tentacles to try to snag the undead. The Hound Archon scampers off just before black tentacles errupt where he popped in.

The Archon brandishes his mw greatsword and takes a swipe at Undead Horsy flanking Caius.
Att d20+10= 30, Crit roll = 28(confirmed) dmg = 21. The Undead Horse is still 'alive'.

Garret leaps off the broom with a flourish and hits the ground running, but comes to an abrubt halt at the edge of the flaying black tentacles.

Caius fends off the evil rot that tries to take hold of his flesh when the horse burst (but still needs a roll for being hit) and counter attacks. His first swing goes wild as squashed maggots cause him to slip. His second swing, though lops off the undead horse's head.

The body immediately explodes, throwing more maggots!

Need another Fort save DC12

Anrete steps up and swings his greatsword three times, smashing it's skull to pieces. It, then, of course, blows up, splattering both Anrete and Bosk with undead goo.

Fort DC12 roll from Bosk and Anrete

Sesha takes a moment to study the undead, a first for her, and chids Pot-Pot for not informing her of them. 'These are animated, not guided by spirits' comes a snappy reply.

The witch then casts her Spectral Hand and sends it to collect some Undead samples.

DM Note: I think Crits only count for attacks that do damage. My guess is you only get one component. Opinions are welcome.

Bosk helps his ego by calling the undead horses fools, then uses a horn and Chill Touch to scare it away.

Bosk's horn touches the incoming Undead Horse.
Will save DC11 (i think, you didn't specify) = 23

The Chill Touch has no effect on the Undead Horse and it comes into melee range. Bosk's surprize at the Undead's tenacity is seen as he overcompensates on his first attack and misses.
His next two do hit, though, for 21 dmg.

Beri-cloud starts summoning a Cyclops to help fight the Undead.

Cyniq sees only one undead horse near her and moves her horse next to Caius and takes a huge chunk out of it. It still 'lives', though.

---------------------------------------------------------------------

DM OOC: for the Black Tentacles, I'd like you to roll the CMB each round. It uses your stats and it is your attack, so you do the rolls.

Black Tentacles errupt in a 20' radius below Restlin. The tentacles immediately attack all in the area (CMB 14) but don't manage to grab anything.

The two undead horses notice an easy target come running up (Garret) and turn on it.
The move to face Garret.

The Undead Horse on Bosk's tries to slam a hoof past the minotaur's defenses:
Att d20+9= 23
It misses.

The Undead Horse facing Caius feels the Archon's blade and turns on it.
Att d20+9 = 27, hit dmg = 11
Fort save DC12 = 9 fail

The two undead horses move to face Garret. They looks nasty, and big, and huge, and gross, and, well, y'know.

Restlin, Garret, Sesha, Beri:
Perception roll DC35: Highlight to display spoiler: { 12 skeletal humanoids emerge from the forest and fire a volley of arrows at Restlin.}

Restlin: if he makes his Perception roll, he sees what's coming, otherwise, he's flatfooted.

A hail of arrows rush from the forest targetting Restin's back.
ATT Volley of Arrows DC15 = 11

The hail of arrows narrowly miss Restlin and pepper the ground to his left.

If the IA didn't see the arrows coming, they now know something is in the woods. When you look, you see a small army of skeletal humanoids brandishing bows at the forest's edge.

Map: Lost Caravan 4

Restlin (Carl) -- AC: +10/+9/+8 CMD: 21 HP: 82/82 (Spells) Luck Points: 1  d20+13=29 ; d6+4=6 ;
Friday August 23rd, 2013 6:24:53 AM

(Restlin can't possibly make that perception roll. That's not a complaint or anything, it's just why I'm not rolling.)

"GREAT YONDRIM'S GHOST!" shouts the wizard as the volley of arrows pass right by him. He pats himself down and is pleased to find no holes. He grins skyward and gives Wardd a thumbs up.

Not wanting to push his luck, he casts invisibility on himself before levitating up an additional 5 feet.

The black tentacles continue trying to grapple the undead horses remaining. They seem to have much better luck this time around! (Grapple: 29 Damage: 6)
***

Action: Cast invisibility
Move: 5' up

Summon Monster: 11 rounds
Black tentacles: 7 rounds
Invisibility: 8 minutes



Cyniq al'Lyz AC 18{22}/16{20}/14{18} -- CMD 19 -- HP 60/60 Spells Active: Detect Scrying  d20+9=23 ; d20+4=8 ; d10+1=4 ;
Friday August 23rd, 2013 11:23:45 AM

damn those super stealthy skellies!

Cyniq ,ameuvers to keep the horse between her and Caius and swings again.

Possible hit AC=23, damage 4

My internet gateway blew up so my connection may be spotty for a bit, going to see if I can hotspot my cell phone for my desktop.

Anrete AC:30/17/30 CMD:32 HP:121/121 DR:2 
Friday August 23rd, 2013 1:22:31 PM

OOC: the map is a broken link for me. I can't see anything.

Garret Goodbarrel [AC:31/29/26 HP:93/93 Ki:12/12 CMD: 29] 
Friday August 23rd, 2013 2:04:07 PM

Garret sees that the tentacles appear to have the exploding undead horses in their grasp and he turns to see the skeletons fire a volley of arrows. He moves quickly straight at one, hoping that he can make quick work of them before they destroy him.

OOC:
Move straight west to skeletons, double move, run, whatever it takes to get me up to them.

Caius HP 146 - AC 23/12/21 - F+12/R+7/W+5 - CMD 28  d20+21=38 d20+25=42 d10+11=20 d10+11=14 d6=2 d10=6 d20+12=28
Friday August 23rd, 2013 11:45:35 PM

Caius turns to the remaining undead horse. "Two Hares Leapin'." He makes two vertical slashes that arc in a windmill fashion, beginning on low left and arcs to high right, then coming back from low right to high left.

After striking the horse, he moves forward to the next wagon, taking cover behind the wheel.

Standard Action
Attack 38 (possible critical)
Damage 22

Attack 42 (critical confirmation)
Damage 20

Fortitude save vs. gore splatter, 28

Move Action
CC, 30

Current HP: 135/146

Anrete AC:30/17/30 CMD:32 HP:121/121 DR:2  d20+13=26 ; d20+18=34 ; 4d6+9=22 ;
Saturday August 24th, 2013 12:26:31 PM

Anrete nimbly weaves around the large minotaur and slashes at the neck of the undead horse.

"Die foul horsey! Time to meet thy maker!"

--------------------------------------
Fort26 vs 13(passed)
Move to FF26
Vital Strike @ Horse: AC34 DMG22


Beriothian (Will)-- AC:23/16/16 HP: 85/85 CMD = 23 (HASTE)  10d8+40=89 ; d20+13=16 ; d20+8=26 ; 3d6+9=16 ; 3d6+9=20 ;
Sunday August 25th, 2013 12:47:33 PM

As the spell finished being cast the cyclops appears behind the hose next to GT (I think that's W-35). Not receiving any instructions from his mute summoner he looks around and figures out the undead horses are clearly the enemy. He raises his great axe and swings at the undead beasts before him.

attack 1=16
damage=16

attack 2=26
damage=20
----------
Cyclops
*Augment Summoning*
HP=89 (10d8+20+20(for constitution bonus from augmented summoning)=89)
Str 25, Dex 8, Con 19, Int 10, Wis 13, Cha 8
Base Atk +7; CMB +13; CMD 22
Feats Alertness, Cleave, Great Cleave, Improved Bull Rush, Power Attack
Skills Intimidate +9, Perception +11, Profession (soothsayer) +10 Sense Motive +5, Survival +6; Racial Modifiers +8 Perception
Languages Common, Cyclops, Giant
SQ flash of insight

ooc: need to head out, Beri's actions coming later today

Beriothian (Will)-- AC:23/16/16 HP: 85/85 CMD = 23 (HASTE) 
Sunday August 25th, 2013 5:58:37 PM

Seeing his cyclops spring into action Beri calls forth a flaming sphere right on top of the nearest standing horse (v4?).

spell list
0 (4)- Detect Magic, Light, Create Water, stabilize
1 (6)- *Elf Vision, obscuring mist, Faerie Fire, Entangle, cure light wounds x3
2 (6)- *Faerie Fire, Fog Cloud, Soften Earth and Stone, Warp Wood x2, Flaming Sphere(x2)
3 (5)- *Glibness, Sleet Storm x2, Greater Magic Fang x2, Spike Growth, stone shape
4 (5)- *Lesser Planar Ally, Spike Stones x2, Freedom of Movement, Air Walk x2
5 (3)- *Awaken, Animal Growth x1 Cure Critical Wounds
Spells with * are Fey domain spells (and not included in spell counts)

Bosk AC: 31/16/28 CMD:28 HP 88 of 88 Spells 
Sunday August 25th, 2013 5:59:05 PM

Bosk watches as Anrete slashes at the undead horse. With a nod of approval the cleric breaks out into a run and charges the skeletal archers, knowing it will take all his energy to get to them before they can attack again. I might not be able to kill them before they reload, but at least I can get close enough to make it more difficult for them. The ground shakes as he charges forward, a mobile wall of muscle and metal. GO BACK TO THE SHADOWS FROM WHERE YOU WERE SPAWNED!

Actions:
Run to I,J/23,24 (just in front of SH2, threatening SH1,SH2, and SH3 with 10ft reach)

Active Spells:
Chill Touch: 5 Charges Left
Long Strider: 6 hours
Death Watch: Permanent
Magi Circle Against Evil (10ft Radius round Bosk): 50min 54sec
Ghost Touch: Permanent
Channel Energy: Two Charges


Sesha [AC 18 | HP 146/73 | CMD 14] [Flying Boom: 0/200 minutes][See Invisibility]  d100=98 ; 3d8+10=19 ;
Monday August 26th, 2013 11:29:07 AM

Sesha considers the battle at hand, then swings her broom over behind the wagon near Caius. She channels positive magics through her body, and thus her spectral hand, which touches Caius and discharges the healing powers through him.

[1]Move to EE6, at about 10ft up.
[2]Cast Cure Serious Wounds (Arcane). Ley Check 98 vs DC 20, no slot used.
[3]I forgot to empower the heal, but I think Caius is at full anyways. Caius heal 19 hp.

Garret Goodbarrel [AC:31/29/26 HP:93/93 Ki:12/12 CMD: 29]  d20+16=30 ; 2d6+2=7 ;
Monday August 26th, 2013 12:04:46 PM



OOC:
Adjustment to last post (slipping in just before the DM, I hope) -- I think Garret can reach that first skeleton and get a charge attack. I'm not sure, but just in case, I'll roll a charge attack on SK9: Hit AC 30, dam: 7

DM OOC: yes, just in time. Had I not had to mow the lawn... :}

Inspecting the Battle (Co-DM JonathanT) 
Monday August 26th, 2013 2:44:51 PM

DM OOC: Beri, your link sends me to a CSheet that says your are only Druid 7.

Post coming up soon. Just finished a BLT w/ avocado and cheese, or a BLTAC.

New battle ensues (Co-DM JonathanT)  d20+8=23 ; d20+10=19 ; d8+4=12 ; d20+1=21 ; d20+7=26 ; d6+6=12 ; d20+11=25 ; 6d8=32 ; d20+11=25 ; 5d6=23 ; 5d8=28 ; d6=4 ; d6=2 ;
Monday August 26th, 2013 6:12:17 PM

DM Comment: I know the Perception check was high. I used all the appropriate variables available due to the circumstances. But you should always roll, because you could get a N20 and thus succeed.

Also, it seems that in the excitement of combat, some FORT rolls are being forgotten, maybe prompting me to roll for you?

Also, if the monsters need to make a save (ie: flaming sphere) please give me the DC. Thanks.

Restin shivers in his skivvies when the dozen arrows narrowly miss him and promplty casts Invisibility and skoots up another 5'.

Cyniq maneuvers her steed to put the undead horse between herself and Caius, putting herself next to the Hound Archon. Her swing is rather feeble but hits just in the right spot to finish the undead horse off.

Of course, it then explodes, forcing Cyniq, Caius, and Archon FORT saves DC12.

Garret leaves the undead horses to the magical tentacles and moves his little feet as fast as he can, charging at one of the newly arrived skelletal humanoids. His fist connects to it's spine and it crumbles.

Caius tries his "Two Hares Leaping" maneuver but Cyniq best him to it and maggot gore covers him again. (DM: see Cyniq's above)

Now free, he moves forward and hides behind a wagon wheel.

Anrete splashes through a large puddle of undead goo and finishes off the last of their zombie horses, which promptly blows up.

Anrete and Bosk need Fort saves DC12

Beri-cloud finishes his summoning and a Cyclops pops into view behind where Garret had been. The cyclop's one eye immediately takes in the zombie horses and being of large size, easily reaches out with his great axe and wastes one of them. Being more than 5' away from it, he avoids the maggoty blast.

Beri-cloud continues to add to the fray by adding a ball of flame over the last Zombie horse.
The sphere is pulled down by gravity ontop of the z-horsey.

REF save DC19 negates.

Bosk (after he rolls a Fort save) is alerted to the new threat and having none in front of him anymore, dashes pell-mell towards the skeletal archers. If undead knew fear, their knobbly knees would be knocking at the fierce mintaur's earth-shaking charge!

Run 115' feet (just 15'over your Charge limit).

DM OOC: Bosk needs to make a Fort save for last round and this round, DC12.

Sesha leaves no wound on Caius when she flies over to him and using her spectral to heal him.
DM OOC: Since Caius moved to hide behind the wagon wheel, I've put you there.

The Hound Archon tries to avoid the effects of the blast:
FOR DC12 = 23, made it

The H-Archon moves to take on the next Zombie Horse in sight.
Att d20+10 = 19, dmg 12

---------------------------------------------------------------------------------

The Black Tentacles try to grapple the hind-quarters of the last remaining Zombie Horse and manage to
grasp it this time, dmg 6.

This last one is also beset by a Flaming Sphere and tries to avoid it:
REF DC19 = 21 (N20!) YAY! way to go, Undead!

(DM OOC: I forgot to calculate in the -4 on Dex, but a N20 still makes the save.)

Unlike normal, living, creatures beset by tentacles and fire spheres, it does not try to leave it's spot but turns on the Hound Archon:
Att hit AC26, dmg 12

Despite the Archon's Prot vs Evil bonus, and entangled hind quarters, the zombie proves to be a toughy.

Bosk and Garret Perception 20: Highlight to display spoiler: { A husky, croaky voice in the woods draws your attention. You see semi-hidden in the trees some 40' away, a nightmarish armor clad humanoid mounted on a nightmarish black horse giving the archers the orders.}

The 11 skeletal archers split into two groups, one targeting Bosk, the other Garret, and move to encicle the two.

Group 1 Archers fire their arrows at Bosk in a concentrated volley.
DM OOC: I think Bosk gets an AoO on SH2.)
Att DC15 = 25
Arrows sprout from Bosk's boddy for 32 (-5 if SH2 is killed), REF DC15 for 1/3rd damage.

Group 2 Archers fire their arrows atGarret in a concentrated volley.
ATT DC15 = 25
Arrows sprout from Garret's boddy for 28 (-5 per arrow you managed to block/grab), REF DC15 for 1/3rd damage.

Lound crashing noises from the hill to the left side of the road catch the attention of the remainder of the group. Bounding down the hillside through the trees comes more undead. Two of them are large skeletal humanoids that seem to burn but not be consumed. Five others, although resembling zombies in their skin and other features, move alarming nimble and wield morning stars.

Their full move brings them right up to their enemies, that is, the IA.

The dried fleshy undead resemble bugbears in their mangy hair and funky gait. The burning skeletons seem to be some form of giant wielding great clubs.

Anrete can feel intense heat coming from the fiery skeleton. Take 4pts fire damage at start of turn.
Sasha's broom starts to smoulder. Broom takes 2pts fire damage at start of turn.

Map: Lost Caravan 5



New battle ensues (Co-DM JonathanT) 
Monday August 26th, 2013 6:21:45 PM

DM OOC: the map may take a second or two to come up due to the resolution, so give it a moment. It did or me.

Sesha [AC 21 | HP 146/73 | CMD 14] [Bears Endurance 0/10 minutes - 20/20HP][Flying Boom: 0/200 minutes][Shield of Faith 0/10 minutes][See Invisibility]  d100=87 ;
Monday August 26th, 2013 6:59:09 PM

Sesha curses as her broom starts to burn. This isn't a place she can stay for long. She zips away and upwards, watching the battle for a moment to consider her next move.

She observes Garret and Bosk, surrounded by Archers. She hasn't seen Bosk fight, but knows the Cleric likely has an edge against undead.

She makes concerned note of the quick moving zombies and the large skeletons on the southern half of the battle.

"I think Pot-pot, they'll need us there."

In the back of her mind, she's pleased to see Restlin floating high above the melee and relatively safe.

Refocusing on the task at hand, she realizes she can't do much damage to the undead. Without time to search for a ley-line, she trusts chance and begins casting. Channeling some of her highest magic, she searches deep within herself for power and finds it in ample supply. Anrete, Cyniq, Caius, and herself are all suddenly fortified by a powerful transmutation which floods them with endurance and stamina.

As she casts her spell, she feels the familiar shielding from Pot-pot. New voice or not, her friend still cared. She smiles and thinks to the Cauldron. "Thanks friend.."

[1] Move Action: Fly over Caius to AA 29.
[2] Ley Check 87 vs DC 20. Success with no slot expended.
[3] Cast Mass Bears Endurance. (+4 Enchancement bonus to con for Anrete, Cyniq, Caius, and Sesha. That's a 20hp gain. The only exception is Anrete, who already has a +2 bonus to con. So he gains 10hp from the spell. This also applies a +2 to fortitude saves and any other con based rolls. )
[4] Pot-pot casts Shield of Faith on Sesha. (+3 Deflection bonus to AC for 10 minutes)

Cyniq al'Lyz AC 18{22}/16{20}/14{18} -- CMD 19 -- HP 60/60 Spells Active: Detect Scrying  d20+5=21 ; d20+7=11 ;
Monday August 26th, 2013 7:34:47 PM

Fort save=21

Was the perc check just to see them come out of the woods, or is it still standing?

It looks like one of the zombie things is near Cyniq, she'll swing, wildly at it as she spins and backs up 5'.

Hit AC=11

skill rolls do not auto succeed on 20, nor do they critically fail.

Beriothian (Will)-- AC:23/16/16 HP: 85/85 CMD = 23 (HASTE)  d20+13=18 ; d20+8=27 ; 3d6+9=21 ; 3d6+9=20 ;
Monday August 26th, 2013 10:58:28 PM

Beriothian moves the fireball to P-27 and then starts casting again, this time summoning spike stones starting at i-24 to i-9 and pushes it back into the woods as far as it will reach (visually it's just below Bosk and just to the left of Gt and shouldn't hit anyone in our party)

Spell list
0 (4)- Detect Magic, Light, Create Water, stabilize
1 (6)- *Elf Vision, obscuring mist, Faerie Fire, Entangle, cure light wounds x3
2 (6)- *Faerie Fire, Fog Cloud, Soften Earth and Stone, Warp Wood x2, Flaming Sphere(x2)
3 (5)- *Glibness, Sleet Storm x2, Greater Magic Fang x2, Spike Growth, stone shape
4 (5)- *Lesser Planar Ally, Spike Stones x2, Freedom of Movement, Air Walk x2
5 (3)- *Awaken, Animal Growth x1 Cure Critical Wounds
Spells with * are Fey domain spells (and not included in spell counts)

----------------
The cyclops advances to M-6 and attacks SH7 (and sh 12 if 7 falls on first attack)
attack 1=18
damage=21

attack 2=27
damage=20
----------
Cyclops
*Augment Summoning*
HP=89 (10d8+20+20(for constitution bonus from augmented summoning)=89)
Str 25, Dex 8, Con 19, Int 10, Wis 13, Cha 8
Base Atk +7; CMB +13; CMD 22
Feats Alertness, Cleave, Great Cleave, Improved Bull Rush, Power Attack
Skills Intimidate +9, Perception +11, Profession (soothsayer) +10 Sense Motive +5, Survival +6; Racial Modifiers +8 Perception
Languages Common, Cyclops, Giant
SQ flash of insight

ooc: I'm not sure why that link keeps getting set to my old character sheet... it should be updated again now.

Beriothian (Will)-- AC:23/16/16 HP: 85/85 CMD = 23 (HASTE) 
Monday August 26th, 2013 11:02:31 PM

ooc: looks like it extends to the block to the left of A

Caius HP 146 - AC 23/12/21 - F+12/R+7/W+5 - CMD 28  d20+20=29 ; d10+20=22 ; d6=4 ;
Monday August 26th, 2013 11:50:36 PM

Caius charges the nearest foe, jumping into the attack. "The Thistledown Floats on the Whirlwind" His blade is held chest high, and close to the body as the swordsman makes a leaping spin to behead the opponent. His sword does not move more than a foot from its place against his body, instead using the body's momentum through the spin to apply the force.

Attack JZ4, charge and Power Attack, end in space DD29.

Attack 29
Damage 26

=====
HP: 166/146, +2 Fortitude



New battle ensues (Co-DM JonathanT)  d20+7=17 ; 2d8+7=15 ; d6=1 ;
Tuesday August 27th, 2013 12:04:31 AM

DM OOC:
Was the perc check just to see them come out of the woods, or is it still standing?

The Perc check was for something else. They'll probably make the check, then can tell you.

Skill rolls: True. I got skills and Saves mixed up.

Sesha:
The witch 'spurs' her broom to escape the flaming large skeleton. The huge flaming thing of giant proportians has quite a reach, as good as that of Bosk. As Sesha tries to escape, the long skeletal arm takes adavantage (AoO) and swings its club at the back end of the broom.

DM Comment: I'm using the Smashing an Object rule giving the broom an AC = 10 + size mod (0) + Dex mod of 2(as a moving object, Dex mod = rider's) = 12
Broom Hardness = 5
Broom Hit Points = 10
(These are the figures for a two handed hafted weapon- ie: polearm)

Large Flaming Skeletal Humanoid AoO on Broom = hit AC 17, smashing the broom for 15 pts damage (+2 from the fire) for a total of 17 pts.

Unless there is more to the broom that I am aware of, the broom splinters into usefull kindle wood.

Sesha is thrown from her broom when it is smashed.
Acrobatic check DC15 to soften fall of 10' (no damage) fail = 1pt.
Acrobatic check roll that beats DC20 you manage to keep from tumbling, fail you are prone.

roll a d3 for direction of fall: 1 = 11O'clock; 2 = 12 O'clock (ie, straight ahead); 3 = 1 O'clock,
Roll d4 for number of squares from DD,30 (your starting point).

Questions? ask away.

Bosk AC: 31/16/28 CMD:28 HP 77 of 88 Spells  d20+12=15 ; d20+7=26 ;
Tuesday August 27th, 2013 1:08:02 AM

Fort Save = 15, Pass (Sorry, I didn't roll the save last round because I could pass the save with a natural 1)
Reflex Save = 26 fo reduced damage

DM QUESTION
ooc: Can you explain the hit AC to me. You wrote Att DC15 = 25. Are the arrows bypassing armor and doing damage against touch AC? If so, does having Ghost Touch armor overcome it? (It is really late here, so please let me know if I am overlooking something. After midnight I sometimes get confused)

Bosk AC: 31/16/28 CMD:28 HP 77 of 88 Spells  d20+12=23 ; 2d8+5=17 ;
Tuesday August 27th, 2013 1:25:05 AM

As the skeletons encircle him Bosk swings out at the one in front of him, hoping to put a swift end to his foe.

AoO Hit Ac 23 for 17dmg

DM Question #2 Can you tell me if this attack hit and/or killed the skeleton. This will effect my HP and will influence my decision to fight more offensively or defensively this round.

Bosk AC: 31/16/28 CMD:28 HP 77 of 88 Spells  d20+14=29 ; d20+10=24 ; d20+10=27 ; d20+9=12 ; 2d8+5=16 ; d8+5=6 ; d20+5=19 ; 2d8+5=19 ;
Tuesday August 27th, 2013 3:29:12 AM

Adrenaline courses through the blond taur's veins heightening his senses. In the distance he can hear a husky, croaky voice in the woods. Turning his head he sees semi-hidden in the trees some 40' away, a nightmarish armor clad humanoid mounted on a nightmarish black horse giving the archers the orders. This gives his just the advanced warning he needs to avoid many of the flurry of arrows that fly towards him. Over there. Hidden in the trees on a mount is someone shouting orders to the undead! Bosk points towards their mounted leader before redoubling his efforts to slay the necrotic archers around him.

Actions
---------------
5ft step down and right
Perception check = 29 Success!
Atk 1 w/ bastard sword (p/b dmg), hit AC 24 for 16gmg
Atk 2 w/ armor spike (TWF), (p/b dmg), hit AC 27 for 6 dmg
Atk 3 w/natural horn atk, hit AC 12 (I assume this misses)
Atk 4 w/ bastard sword, hit ac 19 for 19 dmg

Active Spells:
Chill Touch: 5 Charges Left
Long Strider: 6 hours
Death Watch: Permanent
Magi Circle Against Evil (10ft Radius round Bosk): 50min 48sec
Ghost Touch: Permanent
Channel Energy: Two Charges


Restlin (Carl) -- AC: +10/+9/+8 CMD: 21 HP: 82/82 (Spells) Luck Points: 1  d20+18=38 ; d6+4=7 ;
Tuesday August 27th, 2013 5:12:35 AM

Restlin curses in a manner befitting most sailors and town drunkards when, once again, the melee-loving folks he adventures with rush quickly towards the new groups of enemies and get themselves separated. Seeing clumps of enemies everywhere with fellow Iron Adventurers smack dab in the middle, he does two things.

A: He makes a mental note to once again advise his friends to not immediately rush into melee range when there are several fully capable casters able to take advantage of groups of enemies.

B: He decides he needs more mobility. Gripping his silent spell metamagic rod, he casts fly before swooping over to DD28 and descending to 25'.

Meanwhile, the black tentacles tear into the undead horse like an absolute boss. Pleased that this spell is finally working as intended, he calls out in celestial mid-move, "hound-friend, might I suggest you withdraw before that horse explodes? You're in a target rich environment, I assure you!"

***

Summon Monster: 10 rounds
Black tentacles: 6 rounds
Invisibility: 8 minutes
Fly: 8 minutes

Black tentacles' continued grapple: Nat20 for a 38 - 7 damage

Anrete AC:30/17/30 CMD:32 HP:117+10+20/121 DR:2+1  d20+14=34 ; d20+17=24 ; 4d6+21=40 ;
Tuesday August 27th, 2013 9:40:52 AM

Anrete grins in battlerage as he swings wildly creating a wall of razor around him, smashing viciously at the zombie to his left as he ducks the large burning skeleton.

OOC:
Shouldn't Anrete get OOA at least one of the zombies? Cuz they can't reach that position unless they do a roundabout way?

-----------------------
Effects
Bear Endurance: +4 con
Enraged: +4 Str/Con, +2 Will, -2 AC, +4 Save vs Spell/Supernatural/Spell-like, +1 DR
Guarded Stance (1/6 rounds) +2 Dodge

Actions
Fort vs 13: 34 (Passed)
Move Action: Guarded Stance
Power Attack Vital Strike: AB24 DMG40



Anrete AC:30/17/30 CMD:32 HP:117+10+20/121 DR:2+1 
Tuesday August 27th, 2013 9:41:32 AM

OOC: Note that Anrete cannot be flanked unless they have rogue level higher than level 10.

New battle ensues (Co-DM JonathanT) 
Tuesday August 27th, 2013 10:22:50 AM

DM OOC:
OOC: Note that Anrete cannot be flanked unless they have rogue level higher than level 10.

OK.

OOC: Shouldn't Anrete get OOA at least one of the zombies? Cuz they can't reach that position unless they do a roundabout way?

DM ANS: I'll look at their path again. On first walkthrough it didn't look like it.

Sesha [AC 21 | HP 145/73 | CMD 14] [Bears Endurance 0/10 minutes - 20/20HP][Shield of Faith 0/10 minutes][See Invisibility]  d20+2=3 ; d20+2=6 ; d3=2 ; d4=1 ;
Tuesday August 27th, 2013 10:58:01 AM

Sesha curses as she is unceremoniously dumped on the ground by her lack of a mount. Not quite sure what happened, her options are fewer, but her actions remain unchanged.

Sesha, Caius, Anrete, and Cyniq benefit from her Mass Bears Endurance spell.

[.5] Knocked prone in CC 30, which is Caius old square.
[1] Move Action: Stand from prone.
[2] Cast Mass Bears Endurance.

New battle ensues (Co-DM JonathanT) 
Tuesday August 27th, 2013 11:04:39 AM

DM OOC:
Questions from Bosk:

Can you explain the hit AC to me. You wrote Att DC15 = 25. Are the arrows bypassing armor and doing damage against touch AC? If so, does having Ghost Touch armor overcome it? (It is really late here, so please let me know if I am overlooking something. After midnight I sometimes get confused)

DM ANS: I figured you guys would be a little confused by this 'new' attack - Volley of Arrows. I discussed this form of mass combat with SteveK and he was OK with it. It is an adaptation of 3.5 mass combat rules but works pretty much the same as Pathfinder Siege Artillery rules. I wanted to experiment with it when the number of attackers were small and not unbalancing to the game if proved unworkable. If it didn't work then I'd know not to use it with larger numbers where the damage would be more critical.

Read the Siege rules on catapult and you'll have the general idea. Unlike large rocks, which ignore much of your armor, arrows still have to deal with it. The Attack is not directed at the PC (or NPC), but at the square. Second, there has to be someone of Command level directing the attack. Third, there has to be 5 or more attackers targetting the same square. Fourth, the attackers use the same missile weapons.

Once that is determined, the ATT is based upon the Commander's stats and the DC is 15. If the roll misses, all arrows miss, as in the attack on Restlin. If the roll hits, damage is rolled according to the number of arrows. The REF save is to take into account your armor and DEX.

Given that on any attack their is a chance to roll a hit (even if only a N20), and given the number of arrows, the odds are that some, even if only one, will hit. That's why it does not work with less than 5 attackers.

Ex: you catch up with the goblin raiders. They are all 1 HD with a BAB of +1 and DEX +1, but there are 50 slingers. Do I roll for all 50 and take up the entire die roll box with 49 meaningless rolls as I need to hit AC30 and I only get one N20?
As you come into range, the goblin war chief commands all 50 slinger to attack the square the lead PC is in. A hail of sling stones fly towards that square. If they all land correctly, a percentage will do damage, the rest will be either dodged or bounce off armor and shield. Thus the REF save for 1/3 damage.

We can discuss this at length over e-mail if you wish, but if you think this is fair enough, I'll go with it.

Can you tell me if this attack hit and/or killed the skeleton. This will effect my HP and will influence my decision to fight more offensively or defensively this round.

DM ANS: yes, you kill it.



Bosk AC: 31/16/28 CMD:28 HP 77 of 88 Spells 
Tuesday August 27th, 2013 11:29:29 AM

ooc: That makes sense. I have never used that method before. If I were to use Shadow Walk and gain concealment would 20% dmg automatically miss, or is it a 20% chance of 0dmg (I would huess the first option). Lastly, I forgot to a target in my post and cannot get the map big enough to read on my phone, but anyone skeleton in reach should be fine. If it dies (redies?) move on to the next.

New battle ensues (Co-DM JonathanT) 
Tuesday August 27th, 2013 11:54:11 AM

From Anrete:
OOC: Shouldn't Anrete get OOA at least one of the zombies? Cuz they can't reach that position unless they do a roundabout way?

DM ANS: These zombies are 'different' than your average normal zombie, thus their capability to discern a safe path. Are you referring to JZ5? There is a safe path down Row 28, then up 5' to close. Unless Anrete has Reach.

On the other hand, JZ4 normally would have had an AoO on Sesha, but I figured that SO2 knocking her away would not be considered a proper 'move', much like a Bull Rush pushing a PC out of a square does not cause that PC to provoke AoO.

New battle ensues (Co-DM JonathanT) 
Tuesday August 27th, 2013 12:17:43 PM

From Bosk:
If I were to use Shadow Walk and gain concealment would 20% dmg automatically miss, or is it a 20% chance of 0dmg (I would huess the first option).

DM ANS: good question.
I didn't see anywhere in the Shadow Walk spell the 20% concealment thing.
This is what I found reading the spell:
It would seem that since Shadow Walk takes you to 'the edge of the material plane where it borders the Plane of Shadow', the question would be: Are you there, or not there?

The spell says that the effect is largely illusory, but he path is quasi-real, whatever that means.

Here's a wild quess: treat PCs using Shadow Walk as if they were a creature conjured by the Shadow Conjuration spell. That is, the viewer would need to make a Will save to see the shadow forms. In which case the viewer can still direct fire to a square, just not knowing which one (sound and smell probably not revelant here). If the viewer makes the Will save, he can target the square, but since the Shadow Walkers are actually on the Plane of Shadow and not the Material Plane, they automatically miss. The PC would see the arrows fly right through him and stick in the ground.

A smart Commander would follow the shadowy forms and hold his action until the PC came out onto the Material Plane and trigger the held action.

How does that sound?

Addendum: Alternatively, a Perception Check to see the shadowy forms. We can discuss.

Garret Goodbarrel [AC:31/29/26 HP:85/93 Ki:12/12 CMD: 29]  d20+20=33 ; d20+12=15 ; d20+14=17 ; d20+14=21 ; d20+9=16 ; d20+9=23 ; 2d6+1=11 ; 2d6+1=9 ; 2d6+1=6 ; 2d6+1=7 ;
Tuesday August 27th, 2013 12:40:41 PM

Garret watches as the skeleton crumbles under his blow. As the other skeletons move around him in an organized manner, he notices someone, or something, else in the trees (Perception: 33). He hears the thing direct the skeletons and he reaches out to grab an arrow as the volley flies towards him. While he grabs the single arrow, he ducks under a number of the other arrows, but a few still strike him (Reflex: 15).

Garret steps forward (to I34) as he yells out to Bosk, "There's something in the woods there, giving them direction!" He tries to focus on the location of the directions called out as he launches into a series of kicks and punches on the nearest skeleton (SH8).

OOC:
Calculating damage: -5 for grabbed arrow, -2/3 for reflex save: 28-5 = 23 * 1/3 = 8. My guess is that evasion doesn't help out with this kind of attack?

Attacking SH8 with flurry of blows: Hit AC/Dam: 17/11, 14/9, 16/6, 23/7

PS: Crazy combat, great job DMs keeping up with it all!

Bosk AC: 31/16/28 CMD:28 HP 79 of 88 Spells 
Tuesday August 27th, 2013 2:05:10 PM

Sorry, I meant the Grim Supernatural Abillity, not the spell.

Darkwalk (SU): The grim can partly or completely enter the Realm of Shadow, for a duration of one minute per level per day. This duration may be used all at once or in separate blocks, though any use rounds up to the nearest full minute. To do this, a Grim must make a DC 10 check, adjusted up by +2 for every person that the grim brings along, using either their Concentration Check (including Combat Casting), or 2x their Grim Levels as a modifier. Only willing people can be brought along, and only if they are all holding hands; those with the grim must make a Will save vs DC 20 or take 1d6 points of temporary Con damage as they enter the Realm of Shadows. Those accompanying the grim automatically return to the Wold when the grim does. A failed check uses up a one-minute block for the day.

At 2nd level, the grim can partly enter the Realm of Shadows, gaining concealment, a 20% miss chance, a +2 resistance bonus to saves, and a +8 bonus to Stealth checks.

At 4th level, the grim can fully enter the Realm of Shadow and can then see but not affect those who remain in the Wold. This is treated as Etherealness.

At 6th level, the grim can fully enter the Realm of Shadow and also affect those who remain in the Wold. This is treated as Incorporeality.

At 8th level, the grim can enter the Realm of Shadow and travel quickly to another place in the Wold. This effectively lets the grim teleport from place to place, traveling up to 100 miles per minute. At 10th level, the grim can not only enter the Realm of Shadow, but can also travel to other dimensions and planes, including the Lands of Rest. The DM sets the travel times required.

Note that under concealment it also says:

Concealment Miss Chance

Concealment gives the subject of a successful attack a 20% chance that the attacker missed because of the concealment. Make the attack normally--if the attacker hits, the defender must make a miss chance d% roll to avoid being struck. Multiple concealment conditions do not stack.

Bosk AC: 31/16/28 CMD:28 HP 79 of 88 Spells 
Tuesday August 27th, 2013 2:55:55 PM

ooc: Can anyone cast a silencing spell on the leader?

New battle ensues (Co-DM JonathanT) 
Tuesday August 27th, 2013 3:22:19 PM

DM OOC:
Garret asked:
My guess is that evasion doesn't help out with this kind of attack?

Evasion: At 2nd level a monk can avoid damage from many area-effect attacks...

Good question.
Is this an 'area' attack? And why does it say 'many' and not define what does not fall into this category?

Let's say they were catapult rocks fired at the square, would the Evasion work?
What if there were 5 mages casting Acid Arrow as a Volley? Acid Arrows do not give a save, it is based upon a To Hit roll.

I would say that Evasion would not apply in as much as if only one arrow had been shot and scored a hit.
If I had rolled for each arrow, Evasion would not have applied, right? (ie: no REF save)
This system is to speed up vast numbers of same kind missile attacks aimed at the same target and to prevent a PC with AC35 from mowing down 1000 1st level archers without a scratch. :)

New battle ensues (Co-DM JonathanT) 
Tuesday August 27th, 2013 5:12:23 PM

DM OOC:
Darkwalk (SU):

Ok. Let's see. The concealment rules cover direct attacks. What about a Fireball?
I can either increase the DC by 5 (a 20% increase) and go through the attack as normal, or keep the DC as is and decrease the damage.

I'm leaning on increasing the DC. The reason is that this is an All-or-Nothing attack in a specific square. If the Commander can't pinpoint the square very good due to concealment, then it is going to be harder for him to direct the attack. This also works under Cover conditions.

So let's say the Commander has to hit a DC20 . Perhaps he mistakes foliage shadows for yours and misses. Or perhaps he gets really lucky.

P.S. I don't want to have to roll a 20% miss chance for 100 arrows come sometime down the line. :)

Bosk AC: 31/16/28 CMD:28 HP 79 of 88 Spells 
Tuesday August 27th, 2013 6:01:10 PM

I think that will work, as long as you don't start giving the commanders all a +5 bonus to spot Bosk:)

As long as we are talking about line of sight and cover, do we have line of of sight to the commander and does he have cover against us? How about the other way around?

DM JonathanT: The trees give him cover, and it goes both ways. I'll have him on the map. All he needs is Line of Sight to command the Archers and Line of Sight to the target square.

Caius HP 146 - AC 23/12/21 - F+12/R+7/W+5 - CMD 28 
Tuesday August 27th, 2013 8:08:53 PM

ooc: Checking in. So many questions! Let the DM make a regular post! :)

Bosk AC: 31/16/28 CMD:28 HP 79 of 88 Spells 
Tuesday August 27th, 2013 8:09:27 PM

ooc: Letting

Cyniq al'Lyz AC 18{22}/16{20}/14{18} -- CMD 19 -- HP 60/60 Spells Active: Detect Scrying  d20+7=22 ; d10+1=6 ; d6=3 ; d20+16=32 ;
Tuesday August 27th, 2013 11:16:34 PM

Cyniq continues to maneuver and swing at a skellie, especially if she can get one flanked.

Hit AC=22
Dam=6

She'll look around to see if she has a line of effect and the distance to the mounted skellie in the woods.

Perc=32

ignore the second d6, error from device

Beriothian (Will)-- AC:23/16/16 HP: 85/85 CMD = 23 (HASTE) 
Wednesday August 28th, 2013 12:16:08 AM

ooc: I think I already posted this turn, but I am very confused now...

DM OOC: you did, so did Cyniq. She can just cut-n-past or redo next round.

New battle ensues (Co-DM JonathanT)  d20+10=22 ; d20+7=16 ; d20+7=12 ; d20+7=17 ; d20+7=17 ; d20+7=19 ; d6=3 ; d20+2=4 ; d20+2=3 ; d20+2=22 ; d8=2 ; d20+2=22 ; d8=8 ; d20+2=11 ; d20+2=4 ;
Wednesday August 28th, 2013 12:24:43 AM

Caius springs into action and steps forward to protect Sesha and makes a powerful leaping whirlwind jab at JZ4. The zombie sucks in some air through the new hole it its body then collapses.

Sesha utters witchy curses as her broom starts smoldering from the heat of the burning skeleton. Her first instinct is to fly away and she commands her broom to do just that. However the giant sized fiery skeleton reaches out, swiping its great club and catches the back part of the broom, splintering it into kindling!

The witch goes tumbling to the ground right where Caius had just left. She proptly jumps up and casts Mass Bear's Endurance on her friends surrounding her.

DM Note: Anrete has Supersition Rage Power I think. He'll have to make a save, even from allies. What would that DC be?

Cyniq tries to back up her phantom steed to protect Sesha and in the process her swing at a zombie misses.

Beri-cloud wills his flaming sphere to move away from the zombie horse towards the skeletal archers.

DM OOC: A normal Flaming Sphere can move only 30'/round. Can yours move further? Otherwise I'll put it at S30.

Beri-cloud casts Spiked Stones in the area of the skeletal archers.

DM NOTE TO EVERYONE: the Spiked Stones is not visible to anyone. Only Beri knows its area of effect. Only Rogues can detetect them with a Perception check. You'll have to play your PC without the knowledge of where the area of effect is. And even then, that is a quess on Beri's part as most of it goes into the woods where even he can't see.

The Cyclops advances to help out Garret, taking out two skeletal archers with his mighty fists.

Bosk wipes out the poor hapless skeletal archer that tried to fire its bow while within range of the minotaur's swing. He catches a glimps of the commander of the undead and points at it, yelling out his new find.

The minotaur takes a step down and right, unknowingly narrowly avoiding a zone of spike stones. From his new position, he hacks and slashes away, splintering bones everywhere, all but his horn hitting some poor skeleton.

DM OOC: the dotted square lines around Bosk is just my border for his occupied square.

Restlin curses (DM OOC: i can't repeat what he said here) as he watches the IA split up all over the place and makes mental notes to lecture the IA on strategy. He then takes flight using his rod, as his levitation just isn't fun enough. He flies over next to Caius.

Meanwhile, he calls out to the Hound Archon to let the tentacles do their thing and help take on the others.

The Hound Archon complies and heads towards JZ2, swinging his sword:
Att d20+10 = 22
His swing smashes armor but does not penetrate.

The tentacles constrict the zombie horse for a bit more damage.

Anrete stays put and splatters his neighbor bugbear zombie, scattering bits of armor and flesh.

DM OOC: oh, did I forget to mention these zombies are wearing armor? ooops. Sorry.

DM OOC to Anrete: because of your Superstition Barbarian Rage Power, you will automatically try to resist the
Bear's Endurance cast by Sesha. If you make the save, you will have successfully avoided it's effects. If you fail
the save, then you'll be able to benefit from it.


Garret also sees the commander of the undead as he grabs an arrow, then ducks a few more. Stepping forwared, he
yells to Bosk to tell him about the commander then proceeds to make dog chew toys out of SH8.

---------------------------------------------------------------------------------

The lone zombie horse tries to break free but is unable to. Maybe next round.

JZ2 swings it's morning start at the Hound Archon:
Att d20+7 = 16, misses

JZ3 steps forward and attacks Cyniq with it's morning star:
Att d20+7 = 12, misses as bad as she missed it.

SO2 steps forward and swings it's huge club at Caius:
Att d20+7 = 17, miss

JZ and SO1 both attack Anrete
JZ Att d20+7 = 17, miss
SO2 Att d20+7 = 19, miss

DM Note to Anrete, Cyniq, Caius: the fire from the burning skeleton does 3pts damage.

On the other side, the destruction of the skeletal archer squads prevent them form acting in unison and they fire their arrows seperately.
SH1, SH2, and SH5 fire at Bosk:
SH1 d20+2=4, miss
SH2 d20+2=3, miss
SH3 d20+2=22, N20, whatya know! damage 2
confirm crit = 22! two N20's for a skeletal archer! damage is 10 then!

WOW!

SH10 and SH11 shoot at Garret:
SH10 d20+2=11, miss
SH11 d20+2=4, miss

The Commander calls out to Bosk in its unearthly guttral voice. The words are unrecognizable but Bosk feels a chill.

Bosk needs to make a Fort save DC22, save negates.

Map: Lost Caravan 6

Sesha [AC 21 | HP 145/73 | CMD 14] [Bears Endurance 0/10 minutes - 20/20HP][Shield of Faith 0/10 minutes][See Invisibility] 
Wednesday August 28th, 2013 12:46:46 AM

[ooc: DC = 22 ( 10+ 7 Cha mod, 5th level spell).

Bosk AC: 31/16/28 CMD:28 HP 79 of 88 Spells  d20+12=28 ; d20+4=17 ; d20+13=15 ;
Wednesday August 28th, 2013 1:50:56 AM

ooc: Is it SH3 or 5 that hit Bosk? Does Bosk get an AoA on them since he has a 10ft reach?
Fort Save = 28 (pass)
Knowledge Arcana to identify spell (if free action only) = 17
Knowledge Spellcraft to identify spell (if free action only) = 15


Anrete AC:30/17/30 CMD:32 HP:117+10+20/121 DR:2+1 
Wednesday August 28th, 2013 3:01:39 AM

OOC: I was assuming Sesha got off the spell before I raged??

Restlin (Carl) -- AC: +11/+10/+9 CMD: 21 HP: 82/82 (Spells) Luck Points: 1  d20=20 ; d20+18=19 ; d6+4=8 ; d20=20
Wednesday August 28th, 2013 5:48:49 AM

Restlin decides to get things moving a bit more quickly...literally.

He swaps out the silent rod for his extend metamagic rod & casts haste on himself and his nearby friends.

***

Affects himself, Cyniq, Anrete, Sesha, and Caius. If Anrete has to resist, DC is 27 (Level 3 + 18 int + 20 (rule variant for mendicant) = 27).

Summon Monster: 9 rounds
Black tentacles: 5 rounds
Invisibility: 8 minutes
Fly: 8 minutes
Haste: 12 rounds
See invisibility: Permanent

Tentacles' grapple check is a 19. 8 damage

AC this round is 31/30/29. That's TWO nat20s this round and one nat1.

Anrete AC:30/17/30 CMD:32 HP:114+10+20/121 DR:2+1  d20+12=14 ; d20+17=35 ; d20+17=27 ; d20+12=25 ; d20+7=14 ; 2d6+21=29 ; 2d6+21=32 ; 2d6+21=29 ;
Wednesday August 28th, 2013 11:11:49 AM

Kicking the fallen zombie aside, Anrete continues his aggressive swings with his massive greatsword and simultaneously lashing out at and keeping his undead foes at bay.

---------------------
Effects
Bear Endurance: +4 con
Enraged (2/27 rounds): +4 Str/Con, +2 Will, -2 AC, +4 Save vs Spell/Supernatural/Spell-like, +1 DR
Guarded Stance (2/6 rounds) +2 Dodge

Actions
Will vs 22: 14 (fail vs Bear Endurance)
Fort vs 27: 35 (pass vs Haste)
Full Power Attack vs Large burning Skeleton:
1. AB27 DMG29
2. AB25 DMG32
3. AB14 DMG29

OOC:
Sorry guys! I forgot to ask someone to sub for Anrete! I am bringing my parents for a 1 week holiday tommorrow, and will probably not have any internet connection until 6th Sep.

Erm... can someone sub for me? For the next round?

Cyniq al'Lyz AC 18{22}/16{20}/14{18} -- CMD 19 -- HP 60/60 Spells Active: Detect Scrying  d20+8=21 ; d20+3=7 ; d10+1=10 ; d10+1=11 ;
Wednesday August 28th, 2013 12:11:19 PM

I only posted once a day, did we have a round last more than one day?

Cyniq's swings at the skeleton that tried to hit her.

First strike noted in last post, hit ac 23 (+1 haste), dam 6.

Haste attack ac=21, dam 10 (ignore 2nd dam roll).

Cyniq then moves back 5 feet, away from whoever is causing the flame damage.

Total hp -3

Garret Goodbarrel [AC:31/29/26 HP:85/93 Ki:12/12 CMD: 29]  d20+20=40 ;
Wednesday August 28th, 2013 12:30:30 PM

Garret watches as the battle unfolds around him and he easily spots the sharp stones that Bosk summons out of the corner of his eye (Perception: 40, nat 20). He works his way quickly through the light forest, closing with the leader of the skeletons and getting a good look at him (it?).

Bosk AC: 31/16/28 CMD:28 HP 69 of 88 Spells  d20+10=13 ; d20+10=18 ; d20+9=11 ; 2d8+5=14 ; 2d8+5=19 ; 2d8+5=17 ; d8+5=12 ; d8+5=8 ; d20+5=24 ;
Wednesday August 28th, 2013 4:45:55 PM

Bosk winces as one of the skeletal archers pierces his defenses, the wound doing more damage then he would have expected. Suddenly he feels a slight chill as the commander tries to use some unknown magic on him, but fortunately Bosk is able to fight it off. The cleric clenches his teeth and steps up to the two archers in front of him, determined to finish them off so the Iron Adventurer's can regroup and take the leader on together.

Actions
----------------------
5ft step up and left
Atk 1 w/ bastard sword Hit AC 13 for 14 dmg
Atk 2 w/ armor spike (two) Hit AC 18 for 12 dmg
Atk 3 w/ horn (natural horn atk) Hit AC 11 for 8 dmg
Atk 4 w/ Bastard Sword Hit AC 24 for 19dmg
(rolls to identify the spell were rolled in my previous post)

Active Spells:
----------------------------------------
Chill Touch: 5 Charges Left
Long Strider: 6 hours
Death Watch: Permanent
Magi Circle Against Evil (10ft Radius round Bosk): 50min 42sec
Ghost Touch: Permanent
Channel Energy: Two Charges


New battle ensues (Co-DM JonathanT) 
Wednesday August 28th, 2013 9:43:28 PM

DM OOC:

Bosk asks:
ooc: Is it SH3 or 5 that hit Bosk? Does Bosk get an AoA on them since he has a 10ft reach?

DM JT: SH5, sorry. I don't see ay others within your 10' reach. It may not look like it but they are 15' away.

Anrete:
OOC: I was assuming Sesha got off the spell before I raged??

DM JT: I mistakenly thought you were already Enraged. Since Sesha did go first, you are correct, no save to avoid beeing tougher necessary.

Cyniq:
I only posted once a day, did we have a round last more than one day?

DM JT: not really, but it felt like it.

Garret:
Spotting the zone is one thing, avoiding the damage is another. Having stepped into the zone to attack SH8, your speed is reduced to half (see spell description). Also, and I forgot this last round, you would have taken damage, but I forgot about it.

So, moving out of the zone or through the zone you will take damage. I need to know your path. At least you know the extent of the zone. Please give me the co-ordinates of your move, and remember you start out at half speed.




Cyniq al'Lyz AC 18{22}/16{20}/14{18} -- CMD 19 -- HP 60/60 Spells Active: Detect Scrying 
Wednesday August 28th, 2013 11:05:07 PM

Also interested in knowing when I know where the boss is in the forest.

DM JT: got that ansered in the post, but I'll just say it here too. He/It is too far into the forest to see from your position.

Caius HP 146 - AC 23/12/21 - F+12/R+7/W+5 - CMD 28  d20+19=23 ; d20+20=35 ; d20+19=29 d20+19=21 d20+14=23 d10+20=26 d10+20=27 d10+20=28 d6=3 d6=2 d10=10 d6=2
Wednesday August 28th, 2013 11:25:40 PM

Caius is infused with magical energy and rushes toward an enemy. "Kissin' the Adder." He executes a series of quick thrusts to the torso, aimed more specifically at the heart. Or rather, what used to be the heart.

Attack SO2
1. Attack 23
Damage 38

Edit:

2. Attack 29 (nat 20)
Damage 28

2b. Attack 21 (crit confirmation)
Damage 37

3. Attack 23
Damage 30

HP 163/146, +2 Fort, +30ft move, +1 attack bonus, extra attack on full attack


New battle ensues (Co-DM JonathanT)  2d6=10 ;
Wednesday August 28th, 2013 11:28:04 PM

DM OOC: I need Beriothian, Caius, Sesha's actions, and Garret to tell me what path he takes to reach the commander.

I'm posting the results of the actions so far, but I can't wait up for the rest of the posts. I'll pick up the rest tomorrow and post the monsters actions.


---------------------------------------------------------------------

Restlin gets restless and casts Haste on his friends.

Anrete, after feeling the effects of Sesha's Bear Endurance spell goes into his barbarian rage.

DM JT: Now this time Anrete needs to make, er, fail, his save in order to be hasted. If I read it right, to 'resist' an effect, you need to roll the DC or higher, right? Therefore to resist the Haste effect, which the barbarian will unconsciously try to do, he needs to roll 27 or higher, right?

If Anrete's roll is 35 to resist a DC27 spell, that then would mean he shruggs off the effects and thus is not hasted, right?


Anrete, imbued with rage (and other stuff) tears into the burning giant-sized skeleton and his fury sends flaming bones a-flying. Literally! As the flaming skeleton is splintered by the mighty sword, it explodes!

Anrete is engulfed in that fiery explosion!
fiery damage = 10, REF save DC13 for half.

Cyniq tries to spy what Bosk and Garret are shouting about but the forest impedes her view.
Next best thing to do is then to strike at the fiery skeleton in front of her. Now hasted, both slashes with her sword barely connect but the damage is very minimal.

She then knudges her mount (which, being phantom, does it take damage of any sort?) back 5' to get away from the flames.

Garret's keen eyes and expertise in spotting traps sees much of the layout of the zone of spiked stones. He wants to get to the commander, who is in the middle of the zone, but how to do it without getting hit by the spikes as well?

Bosk
Knowledge Arcana/Spellcraft check: you are unable to discern the nature of the Commander's action, either because it is so 'unatural' or perhaps not even a spell.

The minotaur winces at the pain of a puny arrow. What he should fear more is the commander's unnatural power! However the cleric shakes off whatever the commander was trying to do and moves to finish off more archers.

His bastard sword swing misses an archer as it passes between ribs. The armor spike does hit, surprisingly. The horn misses horribly, but the second swing of the bastard sword connects.

Both skellies are destroyed.

Part 2 tomorrow.

New battle ensues (Co-DM JonathanT) 
Wednesday August 28th, 2013 11:33:04 PM

Part 1b:
Caius:

Since SO1 is dead, might as well stay put and go after SO2, which is right next to you.
Go ahead and adjust your post. If you don't move, you get your hasted attack. If you move more than a 5' step, you don't get your hasted attack.

Also are you guys remembering to:
DM Note to Anrete, Cyniq, Caius: the fire from the burning skeleton does 3pts damage.

This occurs at the start of your turn.

Picking up tomorrow for Part 2.


Caius HP 146 - AC 23/12/21 - F+12/R+7/W+5 - CMD 28 
Wednesday August 28th, 2013 11:42:54 PM

Edited my post above.

Bosk AC: 31/16/28 CMD:28 HP 69 of 88 Spells 
Wednesday August 28th, 2013 11:45:08 PM

ooc: Can agile feet bypass spike stone? (I would only use this if I see someone get injured by it to tip Bosk off to its presence or immediately upon Bosk encountering it)

● Cleric Travel Domain: Agile Feet (Su): As a free action, you can gain increased mobility for 1 round. For the next round, you ignore all difficult terrain and do not take any penalties for moving through it. You can use this ability a number of times per day equal to 3 + your Wisdom modifier.

Beriothian (Will)-- AC:23/16/16 HP: 85/85 CMD = 23 (HASTE)  d20+13=25 ; d20+8=11 ; 3d6+9=21 ; 3d6+9=18 ;
Wednesday August 28th, 2013 11:53:16 PM

Cyclops
---------------
The cyclops moves west to j6 and attacks the creature ant i1 (can't read the number), and will attack sh10 should j6 fall
attack 1=25
damage=21

attack 2=11
damage=18

Cyclops
*Augment Summoning*
HP=89 (10d8+20+20(for constitution bonus from augmented summoning)=89)
Str 25, Dex 8, Con 19, Int 10, Wis 13, Cha 8
Base Atk +7; CMB +13; CMD 22
Feats Alertness, Cleave, Great Cleave, Improved Bull Rush, Power Attack
Skills Intimidate +9, Perception +11, Profession (soothsayer) +10 Sense Motive +5, Survival +6; Racial Modifiers +8 Perception
Languages Common, Cyclops, Giant
SQ flash of insight

ooc: fire ball can only move 30 feet, any math mistakes were due to the combination of a small screen and a large grid

Beriothian (Will)-- AC:23/16/16 HP: 85/85 CMD = 23 (HASTE) 
Wednesday August 28th, 2013 11:59:36 PM

Looks like this is even harrier than I though. We may need another hand to help out...
With another wave of attackers arriving Beri starts to channel his second animal growth spell to summon an ettin.

Spell list
0 (4)- Detect Magic, Light, Create Water, stabilize
1 (6)- *Elf Vision, obscuring mist, Faerie Fire, Entangle, cure light wounds x3
2 (6)- *Faerie Fire, Fog Cloud, Soften Earth and Stone, Warp Wood x2, Flaming Sphere(x2)
3 (5)- *Glibness, Sleet Storm x2, Greater Magic Fang x2, Spike Growth, stone shape
4 (5)- *Lesser Planar Ally, Spike Stones x2, Freedom of Movement, Air Walk x2
5 (3)- *Awaken, Animal Growth x0 Cure Critical Wounds
Spells with * are Fey domain spells (and not included in spell counts)

Sesha [AC 21 | HP 145/73 | CMD 14] [Bears Endurance 0/10 minutes - 20/20HP][Shield of Faith 0/10 minutes][See Invisibility]  d100=73 ;
Thursday August 29th, 2013 10:26:36 AM

Not fond of being backed into a corner, Sesha slips around the wagon to it's front. She checks in on the Iron Adventurers fighting the other half of the battle, and is concerned when she cannot spot Garret.

She channels only a tiny amount of magic, enough for her to see the remaining vitality of creatures.

[1]Move to AA26.
[2]Cast Deathwatch
[ooc]Sorry for the delay!

Garret Goodbarrel [AC:31/29/26 HP:85/93 Ki:12/12 CMD: 29]  d20+12=17 ; d20+14=16 ; 2d6+1=7 ;
Thursday August 29th, 2013 12:57:15 PM

OOC:
I was confused on the spike stones. I'm guessing now that they are the 10 black squares on the left side of the map? If so, Garret's not going that way, as that would cause, what, 5 or 6 d8 damage with no save plus saves for injuries? No thanks! Instead, he'll move over to SH7 and attempt to take out that guy. Since that's right at the edge, I don't know if he needs to take damage or save. Just in case, here's a reflex save: 17.

Then, he should still get one attack on SH7: Hit AC 16 Damage: 7.

I guess that will take it for the last move, but I guess the next move would have to depend on the guy in the woods (and stones) action.

Restlin (Carl) -- AC: +11/+10/+9 CMD: 21 HP: 82/82 (Spells) Luck Points: 1 
Thursday August 29th, 2013 5:06:46 PM

Checking in. I'm correct in thinking we're still waiting on the DM to finish the last turn, yes?

Beriothian (Will)-- AC:23/16/16 HP: 85/85 CMD = 23 (HASTE) 
Thursday August 29th, 2013 9:08:07 PM

ooc: checking in

New battle ensues (Co-DM JonathanT) 
Thursday August 29th, 2013 9:34:25 PM

DM JT OOC:
Bosk asked:
Can agile feet bypass spike stone?

DM JT: no. This is not 'difficult terrain'. It is spikes of stones that poke up and down as you try to cross the terrain as a magical trap. Unlike 'difficult' terrain where you can see the obstacles in time to avoid them, these spikes pop up right under your foot. The spell description states that damage is automatic and a Ref Save to prevent that damage from hindering your movement for the next 24 hours or until healed.

Garret asked:
I was confused on the spike stones. I'm guessing now that they are the 10 black squares on the left side of the map?

DM JT: Yes. Sorry I forgot to add that to the map notes.

Now, to finish up the round. I'll have it posted as soon as possible.



New battle ensues (Co-DM JonathanT)  2d6=10 ; d8=2 ; d20+10=22 ; d20+11=13 ; d20+7=15 ; d20+7=12 ; d20+7=23 ; d20+2=8 ; 5d8=15 ; d20+7=18 ; d20+14=19 ;
Thursday August 29th, 2013 11:36:06 PM

DM JT: Sorry about the map. I've not had any problems before but this is the largest scale I've done so far. I'll be trying another program for the next large scale battles that are sure to come.

Part 2:

Caius, with a speed and agility of someone slightly faster than normal, executes a series of jabs a slytherin proud and the three jabs brings the burning skeleton to it's knees, for just the briefest moment, and then blows up in a fiery blast!

Caius takes 10 fire damage, REF DC13 for half.

Beri-cloud's cyclops lumbers over towards Garret's skeletal archers and swings its mighty club twice. The first swing sends bits and pieces of bones all over the place but the second swing manages to hit a tree instead.

Fearing even worse enemies in the forest, Beri-cloud starts another summoning.

Sesha is uncomfortable having the wagon to her back and not much of an escape route. She's used to just flying away. Moving to the front of her wagon she takes a moment to take in the scene.
Casting Deathwatch, she searches for signs of life.
Of those in her 30' range, her friends seem to be doing very well. the dead undead ones are dead, and JZ5, JZ3 and JZ2 are still Undead in good shape.

You can see Garret, just not the Commander in the forest.

Garret realizes that he has stepped into a magical zone of spiked stones. As long as he does not move he will be OK. But not moving is not in his nature. He sees the cyclops take out all the skeletal archers around him except for one in the spiked zone. He also sees one lone skeletal archer threatning Bosk.

Instead of risking mucho footsy damage going after SH10, he leaves the spiked stones zone and heads towards SH5.

DM Comment: I'm going by what I think you'd do here. I know you want to leave the area and and the most logical thing would be to get Bosk free of threats.

The little monk takes 2pts damge from starting in the zone. He needs a REF save vs DC22 (10+spl lvl+ Beri's Wis Mod). Failing a save: Speed is half normal until healed or 24 hours have passed as our footsies hurt.

DM: I can put you next to SH5 but no attack this round as your movement is halved and it takes more than 50 move to get there. If you want to be somewhere else, just let me know. Your hit AC16 missed anyway.

The Hound Archon continues its attack on JZ2:
Att d20+10 = 22
The Archon has hit a little bad luck as his swing misses again.

DM OOC: I'll move the flaming sphere another 30' to complete your intent from last round.

------------------------------------------------------

For whatever reason, the Black Tentacles stopped their attack and the zombie horse breaks free. Still commanded to kill the living, it attacks the Hound Archon.
Att hit AC11, miss

JZ2, regocnizing a denizen of the celestial plane, continues to attack the Hound Archon as well.
Att hit AC15, miss

JZ3 steps forward and attacks Cyniq
Att hit AC12, miss

JZ5 attacks Anrete
Att hit AC23, miss.

SH5 takes a step away from Garret and fires anothe arrow at Bosk.
Att hit AC8, miss.

The Commander now makes his move. He targets Bosk and spurs his nightmarish horse to charge the minotaur cleric. He quickly finds out there's spiked stones all over the place and his mount can't charge, but does get there.
Damage to Mount = 12, REF save = 18, fail, mount move is now halved.

DM Note to Bosk: you'll get an AoO.
However the undead commander is now right up in Bosk's face, swinging a gleaming longsword. This grim headless rider is surrounded by an aura of menace.

Bosk feels the fear surrounding it. Will save DC19 negates. Fail you become Frightened (unless imune to Fear).

It swings its blade, hit AC19. Apparently it misses.

Map: Lost Caravan 7b

Map updated. Only change is the commander is 10' from Bosk and adjusted the spike stones damage for the horse to reflect 5' less feet moved.

Caius HP 146 - AC 23/12/21 - F+12/R+7/W+5 - CMD 28  d20+7=13 d20+19=25 d20+19=32 d20+14=27 d20+10=25 d20+10=23 d20+10=13 d6=1 d6=5 d6=3 d10+20=23 d10+20=21 d10+20=24
Thursday August 29th, 2013 11:41:15 PM

ooc: Reflex check 13, save successful.

Caius brushes off the worst of the fire and takes a short step to the next opponent. "Courtier Taps his Fan." He executes a simple but powerful overhand blow, starting from a high guard stance

5'-step south, full attack w/ power attack on JZ3.

1. Attack 25, Damage 24

2. Attack 32, Damage 26

3. Attack 27, Damage 27

HP 158/146, +2 Fort, +30ft move, +1 attack bonus, extra attack on full attack

ooc: Sorry, accidentally rolled 1d20+10 instead of 1d10+20.

Bosk AC: 31/16/28 CMD:28 HP 69 of 88 Spells 
Friday August 30th, 2013 1:55:15 AM

ooc: As an Avenger Bosk is in total control of his emotions and immune to fear :)

Restlin (Carl) -- AC: +11/+10/+9 CMD: 21 HP: 82/82 (Spells) Luck Points: 1  d20=2 ;
Friday August 30th, 2013 9:34:52 AM

The supernaturally hastened Restlin flies silently to P25, swapping his extend rod for his silent rod as he does so.

Seeing Bosk and Garret are very outnumbered, he decides to bring in more help. He once again calls on the metamagic silent spell rod & reaches out to the celestial planes for aid.

Meanwhile, the black tentacles wave menacingly at anyone nearby.

***

AC this round is 13/12/11 - Did I mention I'm invisible and being silent? I totally am...

Summon Monster (hound): 8 rounds
Black tentacles: 4 rounds
Invisibility: 8 minutes
Fly: 8 minutes
Haste: 11 rounds
See invisibility: Permanent

Garret Goodbarrel [AC:31/29/26 HP:85/93 Ki:12/12 CMD: 29]  d20+12=24 ; d20+14=26 ; 2d6+1=6 ;
Friday August 30th, 2013 11:50:17 AM

Garret jumps as a stone pokes up out of the ground. The stone catches on his toe and he turns and rolls as the stone seems to reach for him, but he rolls out of the hazardous area and back in the relative safety of the "normal" grass (Reflex: 24). He stands and looks back just a moment as he scans the large area of the ground covered with the dangerous and moving spikes.

Trotting along the edge, towards the other skeletons, he notices the skeletons being destroyed behind him and he watches as he moves parallel to the mounted creature in the woods. He moves towards the last skeleton outside as it moves away from him. He sees that the creature in the woods has chosen to fight from within the dangerous stones, and Garret is happy to let it do so, hoping that the stones will find their mark. Keeping an eye on that creature, Garret slips over to the last skeleton outside (move to about K or L 26) and casually gives it a backhand (hit AC 26, Damage: 6).

Bosk AC: 31/16/28 CMD:28 HP 69 of 88 Spells  d20+12=21 ; 2d8+5=11 ;
Friday August 30th, 2013 1:59:51 PM

As the commander charges Bosk raises his sword up high and brings it down on the horse. Although it doesn't feel right attacking the horse, the cleric feels the move makes the most tactical sense.

AoO on horse when it is 10ft away. Hit AC 21 for 11dmg.

Question for DM Can you tell me if the horse died, threw the rider, or if the commander is not prone or unmounted. Otherwise I will need numerous if/then statements to cover all the options. Also, is the horse also undead, a normal horse, or something different? Since Bosk can has Death Watch Activated, can you tell me how close to death it is?

Sesha [AC 21 | HP 145/73 | CMD 14] [Bears Endurance 0/10 minutes - 20/20HP][Shield of Faith 0/10 minutes][See Invisibility]  d100=13 ;
Friday August 30th, 2013 2:47:48 PM

Sesha is torn. Both sides seem to have things well under control. Since most of her magic has little effect on undead, she decides she might as well help Caius dispatch his enemies quicker. She starts to cast Enlarge Person on the fighter, touching him on the shoulder with her spectral hand and letting her magic flow into him. Unless he resists, at the start of the next round he gains +2 Strength, -2 Dex, 10ft Reach, -1AC and to hit, and his weapon deals damage 1 category larger.

[1]Swift Action: Arcane Armor Training
[2]1 Round Action: Cast Enlarge Person on Caius.
[3]Ley Check 13 vs DC 10 success.

New battle ensues (Co-DM JonathanT) 
Friday August 30th, 2013 9:14:44 PM

DM JT:
Bosk questions answered:

A) The Commander's horse is a heavy warhorse but not Undead. On the other hand, it isn't 'normal' either and I forgot that Bosk's Magic Circle is 10', thus preventing the horse from closing. It will pull up 10' away from Bosk. Thus no AoO.

Sorry about that. I'll update the map shortly.

Bosk AC: 31/16/28 CMD:28 HP 69 of 88 Spells  d20+10=25 ; 2d6+7=10 ; d20+7=20 ; 2d6+7=12 ;
Friday August 30th, 2013 10:25:56 PM

Seeing the horse stop feet from him Bosk realized that his protective spell must be working quickly switches to his Gurisame giving him a 20ft reach!!! He then unleashes upon the horse.

Actions
---------------
Dram Guirsame
Hit AC 27 for 10dmg
Hit AC 20 for 12dmg (Note: I drew a new weapon and couldn't remember if I needed a full round action to use my second attack for having a high BAB. I may only get one attack.)

New battle ensues (Co-DM JonathanT) 
Friday August 30th, 2013 11:07:30 PM

DM JT: Drawing a weapon.
Drawing a weaon is a Move action. If you move, you can combine drawing a weapon with the move if your BAB is +1 or higher. However, if you don't Move, drawing a weapon is not a free action unless you have the Quick Draw Feat.

I presume you just drop your sword (free action) rather than sheath it (Move action).


Caius HP 146 - AC 23/12/21 - F+12/R+7/W+5 - CMD 28 
Friday August 30th, 2013 11:13:36 PM

ooc: Checking in.

Bosk AC: 31/16/28 CMD:28 HP 69 of 88 Spells 
Friday August 30th, 2013 11:20:54 PM

Can I draw the weapon as part of a 5ft step? If so I will do that and drop the sword in the square up and to Bosk's right (farthest from the commander) and 5ft step in that direction.

ooc: Sorry, my character isn't the strongest or the fastest, but he has quite a few tricks up his sleeve and they all seem to be coming out in this battle.

DM JT: yes, a 5' step counts as a Move and allows you to draw a weapon as a free action.

Thanks!

New battle ensues (Co-DM JonathanT) 
Sunday September 1st, 2013 7:13:33 PM

DM JT: I've got the post ready but for Beri, Cyniq, and Anrete. Does anyone want to play Anrete for a round? If I don't get a post (since he said he'd be out for a bit) I'll have him do something, but I'd rather you guys tell me what he does.

Beriothian (Will)-- AC:23/16/16 HP: 85/85 CMD = 23 (HASTE)  d20+13=21 ; d20+11=28 ; 3d6+9=17 ; 3d6+9=21 ;
Sunday September 1st, 2013 10:10:14 PM

The cyclops, seeing only sh10 standing still focuses his attack on him. Should he fall the cyclops will move towards another group, ending on square Q5.
---------------
attack 1=21
damage=17

attack 2=28
damage=21

Cyclops 1
*Augment Summoning*
HP=89 (10d8+20+20(for constitution bonus from augmented summoning)=89)
Str 25, Dex 8, Con 19, Int 10, Wis 13, Cha 8
Base Atk +7; CMB +13; CMD 22
Feats Alertness, Cleave, Great Cleave, Improved Bull Rush, Power Attack
Skills Intimidate +9, Perception +11, Profession (soothsayer) +10 Sense Motive +5, Survival +6; Racial Modifiers +8 Perception
Languages Common, Cyclops, Giant
SQ flash of insight

Beriothian (Will)-- AC:23/16/16 HP: 85/85 CMD = 23 (HASTE)  10d8+40=87 ; d20+13=31 ; d20+8=25 ; 3d6+9=19 ; 3d6+9=17 ;
Sunday September 1st, 2013 10:38:48 PM

A second cyclops appears at BB4 as Beri finishes his spell. Quickly figuring out that the undead are the enemies the cyclops advances towards JZ2 and attacks the creature with it's giant weapons.

attack 1=31
damage=19

attack 2=25
damage=17

-------------
Cyclops 2
*Augment Summoning*
HP=87 (10d8+20+20(for constitution bonus from augmented summoning)=89)
Str 25, Dex 8, Con 19, Int 10, Wis 13, Cha 8
Base Atk +7; CMB +13; CMD 22
Feats Alertness, Cleave, Great Cleave, Improved Bull Rush, Power Attack
Skills Intimidate +9, Perception +11, Profession (soothsayer) +10 Sense Motive +5, Survival +6; Racial Modifiers +8 Perception
Languages Common, Cyclops, Giant
SQ flash of insight

Beriothian (Will)-- AC:23/16/16 HP: 85/85 CMD = 23 (HASTE) 
Sunday September 1st, 2013 10:45:53 PM

Having finished his summoning spell, Beriothian moves the fireball on top of SH5.

Spell list
0 (4)- Detect Magic, Light, Create Water, stabilize
1 (6)- *Elf Vision, obscuring mist, Faerie Fire, Entangle, cure light wounds x3
2 (6)- *Faerie Fire, Fog Cloud, Soften Earth and Stone, Warp Wood x2, Flaming Sphere(x2)
3 (5)- *Glibness, Sleet Storm x2, Greater Magic Fang x2, Spike Growth, stone shape
4 (5)- *Lesser Planar Ally, Spike Stones x2, Freedom of Movement, Air Walk x2
5 (3)- *Awaken, Animal Growth x0 Cure Critical Wounds
Spells with * are Fey domain spells (and not included in spell counts)

Caius HP 146 - AC 23/12/21 - F+12/R+7/W+5 - CMD 28 
Monday September 2nd, 2013 10:23:22 PM

ooc: Checking in.

Bosk AC: 31/16/28 CMD:28 HP 69 of 88 Spells 
Tuesday September 3rd, 2013 11:36:34 AM

Checking in

Cyniq al'Lyz AC 18{22}/16{20}/14{18} -- CMD 19 -- HP 53/60 Spells Active: Detect Scrying  d20+7=16 ; d3=3 ; d20+7=24 ; d3=1 ; d20+2=4 ; d10+1=10 ;
Tuesday September 3rd, 2013 12:33:17 PM

Cyniq will hit the adjacent creature, then back up again.

Hit AC 16, 24, 4.
Damage from the one likely hit=10

Ignore the d3 rolls, screen went wonky after clicking for a d20 roll. Corrected the to hit bonus on the last d20 roll

Anrete (Posted by Jeff O)  d20+8=27 ; d20+9=28 ; d20+17=26 ; d20+12=27 ; d20+7=24 ; 2d6+21=31 ; 2d6+21=26 ; 2d6+21=29 ;
Tuesday September 3rd, 2013 4:11:04 PM

Subbing for Anrete: AC:30/17/30 CMD:32 HP:109+10+20/121 DR:2+1

Anrete shrugs off the minor flames from the exploding skeleton and quickly turns to attack the skeleton remaining near him (JZ5).

OOC:
Rolling to resist haste (DC 27): 27 Success! No wait, we wanted to fail THAT one! No haste for you.

Exploding skeleton fire save (DC 13): 28 Save: Half Damage (5).

Attacking JZ5:
Hit AC/Dam: 26/31 ; 27/26 ; 24/29

Effects
Bear Endurance: +4 con
Enraged (3/27 rounds): +4 Str/Con, +2 Will, -2 AC, +4 Save vs Spell/Supernatural/Spell-like, +1 DR
Guarded Stance (3/6 rounds) +2 Dodge


Garret Goodbarrel [AC:31/29/26 HP:85/93 Ki:12/12 CMD: 29] 
Tuesday September 3rd, 2013 4:12:09 PM

Garret kicks the bones of the un-animated skeleton at his feet.

Beriothian (Will)-- AC:23/16/16 HP: 85/85 CMD = 23 (HASTE) 
Tuesday September 3rd, 2013 7:31:27 PM

ooc: checking in

New battle ensues (Co-DM JonathanT) 
Tuesday September 3rd, 2013 9:39:27 PM

OOC: DM JT. Post coming right up in just a few moments (if my cat will let me.)

New battle ensues (Co-DM JonathanT)  d20+7=13 ; 3d6+9=21 ; d20+13=16 ; 3d6+9=19 ; d20+10=11 ; d20+7=11 ; d20+7=23 ; d8=3 ; d8=6 ; d20+7=27 ;
Tuesday September 3rd, 2013 10:54:23 PM

Caius manages to duck some of the fire damage from the destruction of the burning skeleton and sets off to decimate the next undead. Three slashes and JZ3 ends up at his feet.

Restlin remains invisible and doesn't sneeze, keeping his clothes from flapping, and flies over towards Garret and Bosk, wherein he starts another summoning spell.

Garret keeps his footsies from taking more damage from the stones and is able to keep the magical trap from hindering further movement. He slips up to the last of Bosk's skeletal archers and with one slap of the hand, manages hit the spine and snap it.

Hafling Monks RULE!

Sesha hopes to help out further by enhancing her friends power. She does not tell her friend Caius what she is doing but touches his shoulder with her Spectral Hand and casts Enlarge Person on him.

DM JT: Caius, you do not have to accept the spell if you feel you'd do better without it.

Bosk whirls around as he hears a horse crashing through the forest and is elated to see that it cannot charge the minotaur as, to his surprize, spikey stones keep popping up and injuring it. Then to greater surprize the huge warhorse suddenly pulls up 10' short, its glowing red eyes and smokey snort revealing that it desires to pound the minotuar into the grass but something prevents it from closing.

Bosk hears a snarl and maybe some form of undead cursing coming from the headless horseman.

DM JT: picture the Headless Horseman from Sleepy Hollow.

Bosk sees that he can't reach the commander with his sword despite his long arms and large size without stepping forward, and doing so would push the horse back and out of reach again. So he drops his sword in exchange for his polearm and steps back a step. Now the horse is 20' feet away and in range of his polearm. He slashes down with it twice, but only connecting once as the horse dodges a swipe.

DM JT: see notes below on his Ride Check.

Beri-cloud finishes his next summoning spell and another cyclops pops into the material plane to join what's left.

DM JT: I can't place it at BB34 as there's a zombie horse next to that space and there's not enough room, between it and the wagon. I'll place it next to the zombie horse and it will attack the zombie horse.

Beri-cloud then, with his mind, moves the flaming sphere on top of the pile of bones that was SH5 before Garret was done with it.

Cyniq spins her horse around to face JZ2 (Free Move) and slices at it numerous times but it's armor and shield defects all but one slice.

Anrete's barbarian frenzy is in full swing (no kidding) when he dodges some of the fire burst but unfortunately his mind is so focused on the battle he does not notice the Haste spell being cast by his friends and his unconscious tendency to reject magic prevents the spell to take effect on him. His fury, though, decimates the strange armored zombie in front of him.

DM Note: i didn't have to keep the damage tally on hardly any of the monsters. :{

Cyclops #1 reaches out and smacks SH10:
d20+7 = 13 +7 (str) -1(size) = 19, dmg = 21 (DM JT: the att roll was Base only, forgot strength).
Bits and pieces of bone go raining every which directions.

Cyclops #2 bashes zombie draft horse:
d20+13 = 16, dmg = 19
The last zombiefied draft horse crumples.

The Hound Archon tries to finish off JZ2:
Att d20+10 = 11, miss, the sword bouncing off the zombie's shield.

---------------------------------------------------

JZ2 aims it's hatred at the celestial being, the Hound Archon:
d20+7 = 11, miss

The Headless Horseman attempts to reign his mount to avoid the polearm:
Ride Check on second att (DC20) = 23.
Bosk's second attack is dodged due to the Headless Horseman's Ride skill.

The Headless Horseman turns the mount to its left and attempts to get out of the spiked stones.
Dmg = 3 + 6 = 9.

The last 10 feet out of the zone was all that took to finish off the fiendish horse and the Headless Horseman finds itself on foot on the forest floor as its fiendish mount is destroyed.

But that's not the end, folks. The Headless Horseman (would sneer if there was a head) laughs a horrible, echoing laugh, and in seconds another black fiendish stalion with glowing red eyes and smoke blowing out of its nostrils reappears.

Fast Mount: 27!

Bosk blinks and where a horse vanished, another reapears and the Headless Horseman is mounted again! His laugh echoes stil as it spurs its new mount through the forest.

Map: Lost Caravan 8

DM OOC: in case you were wondering, the Summon Mount is a Standard Action (his first action this round) and as other summoned creatures, the new mount can act, in full, the round it appears in. Next, Fast Mount is a Free action, so the Headless Horseman still has a move left, taking the new mount 50' away.

Bosk AC: 31/16/28 CMD:28 HP 69 of 88 Spells 
Tuesday September 3rd, 2013 11:05:06 PM

ooc: Does Bosk get an AoO as the hirse and rider leave the threatened zone?

Caius HP 146 - AC 23/12/21 - F+12/R+7/W+5 - CMD 28 
Tuesday September 3rd, 2013 11:46:31 PM

ooc: Is JZ3 still alive? You mentioned it was destroyed in your post, but it is still on the map.

Restlin (Carl) -- AC: +11/+10/+9 CMD: 21 HP: 82/82 (Spells) Luck Points: 1  d20=4 ;
Wednesday September 4th, 2013 9:10:44 AM

His summoning complete, a brilliant ball of light and energy appears at nearby (O-28). Restlin gives no orders so as not to give away his position; he trusts the archon will recognize evil when it sees it and act appropriately.

Taking a scenic route, the mage/priest flies south and around to the west before ending up at J-24. Still holding his silent rod, he pulls strength from Gloomy to caste haste once again. This time, it targets Bosk and Garret.

***

AC: 15/14/13

Move: Fly to J24
Action: Silent haste on Bosk and Garrett
Lantern Archon

Summon Monster (hound): 7 rounds
Summon Monster (Lantern archon): 12 rounds
Black tentacles: 3 rounds
Invisibility: 8 minutes
Fly: 8 minutes
Haste: 10 rounds
Haste: 12 rounds (Bosk & Garrett)
See invisibility: Permanent

Bosk AC: 31/16/28 CMD:28 HP 69 of 88 Spells  d20+12=24 ;
Wednesday September 4th, 2013 8:41:30 PM

As the Commander attempts to leave Bosk flicks his sword in an attempt to disarm the commander.
(You didn't describe him in great detail, can you tell me what he is carrying? I am particularly looking for a holy symbol, bag or or pouch, weapon, shield, or anything in his hand)

AoO Disarm = 24

Beriothian (Will)-- AC:23/16/16 HP: 85/85 CMD = 23 (HASTE) 
Wednesday September 4th, 2013 9:07:29 PM

Cyclops 1 notices the comotion caused by the commander and runs toward J-17 to help
Cyclops 2 also runs to join at N-23

Beriothian thinks but can't come up with a useful spell to cast, so he flies to N-20 in preparation for a future attack.

0 (4)- Detect Magic, Light, Create Water, stabilize
1 (6)- *Elf Vision, obscuring mist, Faerie Fire, Entangle, cure light wounds x3
2 (6)- *Faerie Fire, Fog Cloud, Soften Earth and Stone, Warp Wood x2, Flaming Sphere(x2)
3 (5)- *Glibness, Sleet Storm x2, Greater Magic Fang x2, Spike Growth, stone shape
4 (5)- *Lesser Planar Ally, Spike Stones x2, Freedom of Movement, Air Walk x2
5 (3)- *Awaken, Animal Growth x0 Cure Critical Wounds
Spells with * are Fey domain spells (and not included in spell counts)

Anrete (Posted by Jeff O) 
Wednesday September 4th, 2013 9:14:47 PM

Anrete looks around at the carnage around him as the blood-lust continues to course through his veins. He shifts his feet and looks for another foe, not seeing the commander running away through the woods.

Garret Goodbarrel [AC:31/29/26 HP:85/93 Ki:12/12 CMD: 29]  d20+24=40 ; d20+14=24 ; d20+13=26 ;
Wednesday September 4th, 2013 9:27:59 PM

Garret feels the magic course through his already speedy body and decides that he will make the attempt to stop this creature from escaping to wreak havoc wherever it is headed. With the added haste, he finds that he can easily catch up to the fleeing monster. As he reaches it, he reaches out for the monster's leg, hoping to dismount it once again.

OOC:
Let's see how massive this halfling monk really is! He has a move of 50, but with the haste it should be increased to 80. Using 1 ki point adds another 20 for a total of 100. A double move of 200 should get him to the bad guy easily, even considering the edge of the forest and that should take him around the spikes, if 100 isn't enough.

I'm not sure what rolls to make to attempt to dismount a skilled rider. Here's an acrobatics roll: 40. An attack roll is 24. Finally, a CMB is a 26. If he can pull this off... apologies in advance for having to figure out how this works!

New battle ensues (Co-DM JonathanT) 
Wednesday September 4th, 2013 10:28:00 PM

DM JT:
Bosk asked: Does Bosk get an AoO as the horse and rider leave the threatened zone?

DM JT: No, sorry. I had calculated the Commander to have the Horse to Withdraw (the horse's move) towards the Dead Tree (row 20) and thus avoid the AoO, and the Commander could then assess the situation. He does have some cover from the trees too. However the horse didn't make it to the dead tree, falling just outside the zone and 25' from Bosk. (He's a smart dude and knows how to calculate your reach, unlike the other undead).

Caius asked: Is JZ3 still alive? You mentioned it was destroyed in your post, but it is still on the map.

DM JT: post overides map. Just forgot to grey it out. It is dead.



New battle ensues (Co-DM JonathanT) 
Wednesday September 4th, 2013 10:38:18 PM

DM JT OOC: now that you asked...

I originally described him as a 'nightmarish armor clad humanoid' which is as much as you could see due to the distance and trees.

Once up close though, you notice black freyed robes covers tarnished plate armor, the only visible weapon a longsword. His 'neck' is hidden by the turned up collar of the robes. Black boots, black gauntlets.

Bosk AC: 31/16/28 CMD:28 HP 69 of 88 Spells 
Wednesday September 4th, 2013 11:11:57 PM

Thanks. Post coming shortly. Can you tell me if you can "trip" someone riding a mount? Not the mount, but the rider himself. What about bull rushing him off the mount? Grappling him off the mount? Are any of these allowed, or does he need a basic ride check to stay in the saddle to overcome even a high CMB?

Also, if I run after the commander can one of the slower or farther behind players do me the favor of picking up my sword?

New battle ensues (Co-DM JonathanT) 
Wednesday September 4th, 2013 11:28:05 PM

DM JT: post coming soon.
Bosk asks: Can you tell me if you can "trip" someone riding a mount? Not the mount, but the rider himself. What about bull rushing him off the mount? Grappling him off the mount? Are any of these allowed, or does he need a basic ride check to stay in the saddle to overcome even a high CMB?

You can't 'trip' someone in the saddle. Someone of large enough size, a minotaur mabye, can attempt a Bull Rush but it is still a Ride Check to stay on. Now Grappling is another matter. If you Grapple a mounted foe and the Rider still makes his Ride check, you can be dragged along for a ride and big bonuses for the Rider to breack the grapple and possible drag/falling damage to the grappler.
If he doesn't make his Ride check, then both would fall off the horse.

I can't find any rules for these circumstances so I'm adjudicating as logically as I can.




New battle ensues (Co-DM JonathanT) 
Wednesday September 4th, 2013 11:36:07 PM

DM JT OOC: Garret can Attack or try to Grapple. Grappling, as stated above, may or may not pull him off the saddle. It will incure an AoO from him, though, unless you have the Improved Grapple.

Note also the size difference. To Grapple the Rider, who is a good 7 or 8' off the ground, an Garret is only 3' tall, you'll have to Jump just to get to him.

Bosk AC: 31/16/28 CMD:28 HP 69 of 88 Spells 
Wednesday September 4th, 2013 11:39:41 PM

Can you disarm a saddle? Also, since the rider is stuck in a saddle does he get a penalty to the break grapple check?

New battle ensues (Co-DM JonathanT) 
Wednesday September 4th, 2013 11:50:25 PM

DM JT: you can try to cut the straps. It is basically an attack on the horse but targetting the underbelly strap. This is usually a Called Shot, which comes with high penalties to hit.

He's not 'stuck' in the saddle. The Military Saddle is designed to aid the Rider in keeping mounted. He can move freely in the saddle and thus no penalties to break a Grapple. If anything, the Grappler has a much harder time because he has nothing but the Rider to hold on to, not even his feet can help as he's being dragged along, at, say a full gallop? (if the Rider is smart)

Bosk AC: 31/16/28 CMD:28 HP 69 of 88 Spells  d20+15=32 ;
Thursday September 5th, 2013 12:03:08 AM

As the commander runs away Bosk charges after him, and the trees seem to dodge out of his was was he thunders forward. Fool! the cleric calls out. Every life hangs by a thread. I AM THAT THREAD!!! With a might swing of his 20ft sword the cleric swings at the horse's legs and tries to trip the creature, flipping the beast onto its master.

Actions
------------------
Activate Agile Feet (Su): As a free action, you can gain increased mobility for 1 round. For the next round, you ignore all difficult terrain and do not take any penalties for moving through it.

Charge to 15,16/E,F (I think. I want him to be 15ft from me. This is the nearest I can get to him using this weapon. If he backs away 5ft he is still in my reach.)

Trip horse Cmb Check =32

Bosk AC: 31/16/28 CMD:28 HP 69 of 88 Spells 
Thursday September 5th, 2013 12:14:50 AM

Also note that anyone within 10ft of me benefits from Magic Circle against Evil.
I believe that may include Garret, further boosting his AC and saves.

New battle ensues (Co-DM JonathanT) 
Thursday September 5th, 2013 12:20:26 AM

DM JT OOC: good questions, all.
Bosk just posted. Still need to know what Garret is going to do, Attack or Grapple. Since Garret ran up first, he goes before Bosk.
Need to know what Sesha is going to do. I presume that Cyniq and Caius will try to finish off the last Juju Zombie.

Can't keep my eyes open much longer. I'll have the post tomorrow one way or the other.

Bosk AC: 31/16/28 CMD:28 HP 69 of 88 Spells 
Thursday September 5th, 2013 12:34:12 AM

ooc: If Garret goes before me and dismounts the rider, please change my action to tripping the commander if he is standing or dropping my sword and grappling the commander if he was knocked prone.

Cyniq al'Lyz AC 18{22}/16{20}/14{18} -- CMD 19 -- HP 53/60 Spells Active: Detect Scrying  d20+7=17 d20+7=26 d20+2=8 d10+1=10
Thursday September 5th, 2013 1:48:20 AM

Cyniq strikes again at the nearest skelly.

hit ac 26, confirm fails, dam 10


Sesha [AC 21 | HP 145/73 | CMD 14] [Bears Endurance 0/10 minutes - 20/20HP][Shield of Faith 0/10 minutes][See Invisibility]  d20+19=32 ; d100+10=85 ;
Thursday September 5th, 2013 9:28:05 AM

(Sorry, I usually try to post AFTER the nearest front line guy, in this case Caius, since Anrete will shrug off most spells while raging.)

Sesha watches Garret and Bosk chase further into the woods and begins to feel uneasy. There isn't much that Garret cannot handle, and Bosk is with him, but she still doesn't like them being out of sight. With the battle on this side nearly wrapped up, she turns and glances to the forests edge, then makes up her mind.

She reaches out to band and tap the nearest leyline, and is pleased with it's strength. She lets her body be swallowed with energy, and her form begins to shift. Dark midnight feathers. Sharp Talons. A black beak. She takes the form of the eagle, and prepares to take flight.

[1]Move Action: Bend Leyline 32 vs DC 22. +10 bonus
[2]Cast: Beast Shape, Ley roll 85 vs DC 20. Success, no slot expended
[3]Free Action: Do Math for DM.

Polymorhped AC: 10+3 Dex+1 Size +1 Nat +3 Barkskin +3 Shield of Faith = 21/ 18 Flat /17 Touch

Garret Goodbarrel [AC:31/29/26 HP:85/93 Ki:12/12 CMD: 29]  d20+34=53 ;
Thursday September 5th, 2013 10:57:59 AM

What the heck, Garret's a little crazy -- let's go for the jump and grapple:

Jump (Acrobatics): 53
Grapple: A 26 was rolled last time for the CMB (that's the grapple roll, right?)

Caius HP 146 - AC 23/12/21 - F+12/R+7/W+5 - CMD 28  d20+18=20 ; d20+13=32 ; d20+13=20 ; d10+20=29 ; d10+20=24 ; d10+20=28 ; d6=2 ; d6=2 ; d10=6 ;
Thursday September 5th, 2013 3:18:02 PM

ooc: I would like to decline the enlarge person spell. It is a bit cramped right now. :)

Caius quickly closes with the headless horseman. "Bundlin' Straw." With a quick series of crossing strikes, the swordsman slashes at the rider.

ooc: I am at work and having difficulty viewing the map. Please place me adjacent north of the rider.

1. Attack 21, Damage 31

ooc: Please ignore all other rolls. I thought I had a full-attack, but forgot about my movement.

Beriothian (Will)-- AC:23/16/16 HP: 85/85 CMD = 23 (HASTE) 
Thursday September 5th, 2013 8:06:16 PM

ooc: checking in

New battle ensues (Co-DM JonathanT)  d20+2=10 ; d20+15=18 ; d20+7=13 ; d20+5=12 ; 2d6=8 ; d20+5=19 ; d20+12=29 ; d20+7=26 ;
Thursday September 5th, 2013 10:42:34 PM

Restlin finishes his summoning and a brilliant ball of light and energy appears nearby, a Lantern Archon. The summoner trusts that the new celestial being will recognize any undead and know to attack it.

He then flies over near Bosk and casts Haste again to affect the minotaur and the hafling Garret

Bosk attempts to disarm the Commander but is unable to do so due to the trees. He gets a better look at the Headless Horsman. Although he didn't roll a Perception check, he sees tarnished plate mail underneath tattered black robes. There is no shield but he wields a longsword. He sees no embroidery or other such markings on any item of clothing. No identifyable symbols can be seen.

Beri-cloud commands the two cyclops to abandon the remaining undead and go after the Undead Commander.
He then flies north and positions himself for future attack.

Anrete looks around at the putrid carnage around him and looks for another foe. Not seeing one he holds his action.

Garret's speed, incredible as it is, is now enhanced, and the little guy is feeling bold and brave (at least not Bold and Beautiful). He makes a mad dash towards the fleeing Commander and the haste spell gives him what he needs to reach the Commander and the little monk flings himself at the mounted Commander, trying to grapple it.

Cyniq strikes at JZ2, a good hit, putting another large slash in it's undead hide.

Sesha, broomless, fears that her two friends the minotaur and hafling, will run off after the commander and decides to transmogrify (DM OOC: any one recall 'transmogrify'?) herself into an eagle.

Caius figures that JZ2 will succumb easily with Cyniq and the Hound Archon after it and decides to
join the chase after the Commander.

DM JT: Double Move (Hasted) would be 120feet and put you at P13. (A 21 is a miss anyway).

Bosk, Hasted as well, makes a swift move to try to either trip the horse or trip the commander, whichever works best.

-----------------------------------------------------------------

The Hound Archon helps Cyniq finish off JZ2 while the last skeletal archer steps out of the woods and fires at Cyniq:
Att d20+2 = 10, miss

The Commande slices down upon Garret as the hafling monk launches himself upwards to Grapple him:
AoO = 18, miss

Garret manages to bypass the sword and is now clinging to the Headless Horseman (barely). Can the little half-weigh bring it off the horse? Well see next round.

Bosk tries to trip the horse. The Commander tries to maneuver his mount to avoid the Trip:
Ride Check d20+7 = 13

The Commander, with a hafling clinging to its robes, is unable to maneuver its mount to avoid the guisarme slash and the fiendish horse stubles, dumping both Commander and Garret.

The Commander tries to avoid being crushed by the horse:
Ride Check d20 +5 DC15 = 12

The Commander is unable to avoid the horse's fall and takes 2d6 dmg = 8

Garret, attached to the Commander, also takes 8 hps damage.

The Commnander comands its mount to attack Garret and the fiendish horse regains its feet and stops at Garret:
Att d20+5 = 19, miss

The Commander then tries to break the Grapple:
CMB = 29, just barely!

He then tries a Fast Mount (or Re-Mount in this case):
Ride Check = 26, he's mounted again!

Map:Lost Caravan 9

Bosk AC: 31/16/28 CMD:28 HP 69 of 88 Spells 
Thursday September 5th, 2013 11:11:17 PM

ooc: Can the commander mount from prone (he is prone after falling after the horse (mentioned under soft fall under the ride skill for when he fails a ride check to stay on the horse) and after the trip attack)? Does Bosk get an AoO on the horse and commander as they get up? Does Garret also get a bonus because Bosk is flanking the commander with him? Did that help him maintain the grapple? Lastly, if the commander was prone he cannot break the grapple, stand up from prone, and mount the horse all in one round under normal circumstances.

Sesha [AC 21 | HP 145/73 | CMD 14] [Bears Endurance 0/10 minutes - 20/20HP][Shield of Faith 0/10 minutes][See Invisibility] 
Friday September 6th, 2013 1:36:55 AM

ooc: Actually, he could. Standing up from prone is a move action. Breaking the grapple is a standard action. Fast mount is a free action if you succeed at the check. Flanking bonuses apply to attack rolls, and Garrett isn't making one. I don't see the commander doing anything janky, though unless there is a feat at play Bosk should get his AoO, unless he used it already somewhere else.

Sesha [AC 21 | HP 145/73 | CMD 14] [Bears Endurance 0/10 minutes - 20/20HP][Shield of Faith 0/10 minutes][See Invisibility] 
Friday September 6th, 2013 1:41:15 AM

Sesha will fly to J 7 at an altitude of 20 ft. (Moving only)

Restlin (Carl) -- AC: +11/+10/+9 CMD: 21 HP: 82/82 (Spells) Luck Points: 1  d20+13=22 ; d20+9=10 ; d20+2=12 ; d20=1
Friday September 6th, 2013 5:08:34 AM

Seeing the commander trying to escape, Restlin decides to put a stop to it.

He looks through the forest for some place that will allow him to cast Wall of Ice in an unbroken line.

Perception (w/ +1 luck bonus): 22 (please let me know if that's a success, even if that means I succeed in not finding what I'm looking for)

He'll then cast his Wall of Ice in as far an unbroken line as possible to the NW of the escaping foe. Afterwards, he flies due north to J15 (Fly check to move less than half speed: 10)

***

Action: Cast wall of ice. It can be 800 ft-squared & 8 inches thick. Ideally I'd like it from -Y14 to G7 and 15' tall, but the dimensions will be determined more by the available area to cast it in.

Move: J15 (untrained stealth to move quietly: 12)

Sorry for putting that on you to figure out...

Summon Monster (hound): 6 rounds
Summon Monster (Lantern archon): 11 rounds
Black tentacles: 2 rounds
Invisibility: 7 minutes
Fly: 8 minutes
Haste: 9 rounds
Haste: 11 rounds (Bosk & Garrett)
See invisibility: Permanent

AC this round: 12, 11, 10 (Wardd has forsaken me this round, I see...that's ok, luck is fickle)

Anrete (Posted by Jeff O) 
Friday September 6th, 2013 10:40:03 AM

Anrete turns in his rage and spots the activity in the forest. Seeing his friends there, and seeing no other combatants, he turns and runs at full speed towards the action.

OOC:
I think his speed is 40, and running should give him a 160, so that could put him about P12.

Anrete (Posted by Jeff O) 
Friday September 6th, 2013 10:40:59 AM

(Forgot the stuff):

Effects
Bear Endurance: +4 con
Enraged (5/27 rounds): +4 Str/Con, +2 Will, -2 AC, +4 Save vs Spell/Supernatural/Spell-like, +1 DR
Guarded Stance (5/6 rounds) +2 Dodge

Garret Goodbarrel [AC:35/33/30 HP:77/93 Ki:11/12 CMD: 29]  d20+15=25 ; 4d6+1=12 ; d20+13=16 ; 2d6+1=7 ; d20+13=14 ;
Friday September 6th, 2013 11:01:40 AM

Garret grabs the commander's leg and pulls as he dodges the sword as the horse gallops. He is surprised when the horse and rider go tumbling until he sees that Bosk has joined him in the efforts. He is so surprise that he is unable to avoid the horse as it tumbles over him and the commander.

As Garret regains his feet, the horse bites at him, but he quickly steps back out of the way, avoiding the dull teeth of the strange evil creature. When he does so, he loses his grip on the commander. As the commander regains his feet, Garret lowers himself and sweeps a foot towards the commander, attempting to kick him in the knees (Attack hit AC 25, Damage: 12).

When the commander mounts his horse, Garret punches out towards the horse (AOO on the horse? Attack hit AC 16, Damage: 7). He then concentrates a moment and focuses on his ki (+4 dodge AC with ki). When the wall of ice appears, Garret attempts once again to grab the commander (Grapple attempt: 14) but misses wildly, bouncing off a tree as the horse moves away.

Cyniq al'Lyz AC 18{22}/16{20}/14{18} -- CMD 19 -- HP 53/60 Spells Active: Detect Scrying  d20+7=23 ; d20+7=21 ; d20+2=19 ; d10+1=5 ; d10+1=5 ; d10+1=11 ;
Friday September 6th, 2013 12:07:07 PM

It looks like Cyniq still has hostiles near her, she'll turn and swing at them as well.

Hit AC 23 for 5, AC 21 for 5, and AC 19 for 11.

Just trying to understand this, headless uses a move action to have his mount attack garett, then another move action to stand from prone, then attempts a standard action to break a grapple, followed by another move action to fast mount (even though fast mount is a free action, you must have a move action available as failing the roll makes it a move action). I am counting 3 move actions and a standard action.

The horse was tripped, so needs a move action to stand, followed by the standard action to attack.

Headless, the horse, and garett would all invoke AoO's without acrobatics to stand up.

Now that I think about it, the last round headless did a move action to control his mount to avoid the attack (unless he had mounted combat), followed by another move action to move out of the spiked stones, another action to avoid falling when his mount dies under him, followed by a standard action to summon another mount, followed by another move action (he rolled to have it free, but still needed to have a move action available). And another move action to spur the new mount into the forest. I am counting something like four move actions and a standard action.

I call dibs on the artifact giving him the extra move actions.


New battle ensues (Co-DM JonathanT) 
Friday September 6th, 2013 9:22:53 PM

DM JT answers some questions:

Bosk asks;ooc: Can the commander mount from prone (he is prone after falling after the horse (mentioned under soft fall under the ride skill for when he fails a ride check to stay on the horse) and after the trip attack)? Does Bosk get an AoO on the horse and commander as they get up? Does Garret also get a bonus because Bosk is flanking the commander with him? Did that help him maintain the grapple? Lastly, if the commander was prone he cannot break the grapple, stand up from prone, and mount the horse all in one round under normal circumstances.

DM JT: it was pointed out correctly by Sesha that:
A) all three went prone.
B) The horse expends a Move to get up - and it DOES suffer an AoO from Bosk.
C) The horse, now standing, provides Cover to the Commander, it being between the prone Commander and Bosk.
D) The Commander breaks the Grapple while Prone (Standard Action), Stands up (Move Action), and Fast Mounts (Free Action.)
E) I didn't allow an AoO from Garret when the Commander stood because Garret was in 'Grapple Mode', not 'Attack Mode'.


Cyniq asks;Just trying to understand this, headless uses a move action to have his mount attack garett, then another move action to stand from prone, then attempts a standard action to break a grapple, followed by another move action to fast mount (even though fast mount is a free action, you must have a move action available as failing the roll makes it a move action). I am counting 3 move actions and a standard action.

Now that I think about it, the last round headless did a move action to control his mount to avoid the attack (unless he had mounted combat), ...


DM JT: Some of this was answered above but I'll recap:
A) In Mounted Combat, the trained war-mount attacks as a separate entity and the Rider simple issues the verbal command to Attack, a Free Action.
B) as an asside, Stay In Saddle DC5 is all the Commander needed to keep from being pulled down by Garret, however since the horse went down, that was mute.
C) As stated above, the Commnader used his Standard Action to break the grapple and a Move to stand up. No AoO becuase the horse provides cover and Garret is in Grapple mode. I counted the Stand Up and Fast Mount as one Move. He is an expert horseman. Had he failed in the Fast Mount, he would have had to stay Prone.
D) Mounted Combat allows the Rider, as an Immediate Action, (that is, an Action that takes place in the Attacker's turn, immediately upon being hit) to attempt to negate the hit. It does not count as any part of the Rider's actions when it is his turn.
E)The horse that was in the Spiked Stones zone was a different horse. Go back and read the post again. The new horse pops in with its full round of actions still ready to go.

Did this answer everything?

My only mistake was in having the horse attack Garret. I should have saved that Action to move away. Oh well, I didn't know the Commander was going to make it back up on the horse. :)




Bosk AC: 31/16/28 CMD:28 HP 69 of 88 Spells  d20+13=25 ;
Friday September 6th, 2013 10:11:05 PM

ooc: The description of Fast Mount said says that it can only be used if you still have a move action left. Also, Bosk is 10ft tall and has reach, shouldn't he still be able to attack the commander as he stands?

DM JT: see the description under Cover and Attacks of Opportunity. The heavy warhorse privdes cover as it stands between Bosk and the Commander, which is Medium size. Bosk is 10' tall but 15' feet away. The Move Action was his Stand from Prone.

Caius HP 146 - AC 23/12/21 - F+12/R+7/W+5 - CMD 28 
Friday September 6th, 2013 10:23:16 PM

ooc: Checking in. Map, please!

DM JT: map is there, does the link not work? I just tried it and it worked for me.

Bosk AC: 31/16/28 CMD:28 HP 69 of 88 Spells 
Saturday September 7th, 2013 12:29:25 AM

Right. However the comnander is not allowed to mount as a free action unless he still has a move action left.

Ride - Fast Mount or Dismount: You can attempt to mount or dismount from a mount of up to one size category larger than yourself as a free action, provided that you still have a move action available that round. If you fail the Ride check, mounting or dismounting is a move action. You can't use fast mount or dismount on a mount more than one size category larger than yourself.


Sesha [AC 21 | HP 145/73 | CMD 14] [Bears Endurance 0/10 minutes - 20/20HP][Shield of Faith 0/10 minutes][See Invisibility] 
Saturday September 7th, 2013 2:41:36 AM

OOC: Well, it's done and done. It may just be me, but I'm much more about rolling with the punches and not sidetracking each round with OOC takebacks and do-overs. In the course of the game, the PC's will pull off some things technically not savvy, as will the NPCS. I figure it evens out over time. I don't know if it is what we would like to do, but usually I save up a list of questions and questionables that took place in the combat and send the DM the list when it's over, in email, so it doesn't clutter the board.

New battle ensues (Co-DM JonathanT) 
Saturday September 7th, 2013 9:48:40 AM

DM JT: so the technicallity of weather an NPC can combine a Stand from Prone (a Move) and Fast Mount (a Free) is easily definable as a legal move by the Rules or bordering on the gray area of interpretation is the issue, it seems.

Please find me the rule that says that someone has to be standing in order to mount up. :)

The overal effect is realy negligible considering the circumstances and that this excersize has barely scratched the surface of the PCs capabilities. If anything, it has been a good tactical practice combat where you guys are learing to work together in combat after the merger, and excellent creativity.

On the horse or off the horse, do you think the Headless Horsman will survive another round?


Garret Goodbarrel [AC:35/33/30 HP:77/93 Ki:11/12 CMD: 29] 
Saturday September 7th, 2013 12:20:05 PM

OOC:
Sounds good to me. Just ignore my attempted AOOs in my last post, and watch Garret bounce off the nearest tree with his natural 1 on a grapple attempt.

Bosk AC: 31/16/28 CMD:28 HP 69 of 88 Spells  2d6+7=14 ; d20+12=29 ; d20+8=15 ; d20+12=32 ; d20+12=15 ; d20+15=33 ; d8+5=6 ; d8+5=6 ; d8+5=9 ; d8+5=11 ; 2d6=10 ; 2d6=4 ; 2d6=7 ; 2d6=2 ;
Saturday September 7th, 2013 1:57:18 PM

ooc: Sorry, did not mean to side track things. Board exams have me hyper analyzing everything.

Bosk becomes enraged when the horse gets back up and swings wildly at the beast. He then steps forward, dropping his reach weapon and drawing a shorter trip weapon and swinging it at the horses legs once again. If a flurry of fur, steel and horns he attacks wildly, taking advantage of Garret flanking the enemy and the magical speed granted to him. Wildly he attacks the commander. DO NOT FLEE, DEATH IS YOUR DESTINY!

Actions
-----------------
AoO atk horse with guisarm, Hit AC 27 for 14dmg
5ft step to 14,15/E,F and Drop Guisarm and draw flail

Full attack.
Atk 1, trip atk horse, trip CMD 31

If the horse was tripped:
Atk commander
Atk 2 (twf), hit AC 33 for 16dmg (10 from sneak dmg for flamking)
Nat horn atk, hit AC 17 for 10dmg (4 from sneak dmg)
2nd atk for high BAB hit AC 17 for 16 dmg (7 from sneak dmg)
Extra Atk due to Haste, hit AC 33 for 13 (2 from sneak dmg)

If the horse did not trip Bosk will focus on the horse and try to trip him one last time with his extra haste atk (trip cmd 33, that is the weapon with a trip abillity).

Beriothian (Will)-- AC:23/16/16 HP: 85/85 CMD = 23 (HASTE)  d20+11=27 ; 3d6+9=22 ; 3d6+9=21 ; d10+13=14 ;
Sunday September 8th, 2013 11:53:08 PM

Cyclops 1 moves to f-14. Receiving a sudden flash of insight (immediate action) the cyclops attacks with incredible precision.

attack 1 (flash of insight)=d20 + 13=36
damage1= 3d6+9=2
critical (x3)=14 (natural one)

ooc: ignore second roll, forgot I couldn't do a full round attack

Cyclops 1
*Augment Summoning*
HP=89 (10d8+20+20(for constitution bonus from augmented summoning)=89)
Str 25, Dex 8, Con 19, Int 10, Wis 13, Cha 8
Base Atk +7; CMB +13; CMD 22
Feats Alertness, Cleave, Great Cleave, Improved Bull Rush, Power Attack
Skills Intimidate +9, Perception +11, Profession (soothsayer) +10 Sense Motive +5, Survival +6; Racial Modifiers +8 Perception
Languages Common, Cyclops, Giant
SQ flash of insight

Beriothian (Will)-- AC:23/16/16 HP: 85/85 CMD = 23 (HASTE) 
Sunday September 8th, 2013 11:55:58 PM

cyclops 2 takes off towards j12 attempting to reach the commander in time to attack next turn.

Cyclops 2
*Augment Summoning*
HP=87 (10d8+20+20(for constitution bonus from augmented summoning)=89)
Str 25, Dex 8, Con 19, Int 10, Wis 13, Cha 8
Base Atk +7; CMB +13; CMD 22
Feats Alertness, Cleave, Great Cleave, Improved Bull Rush, Power Attack
Skills Intimidate +9, Perception +11, Profession (soothsayer) +10 Sense Motive +5, Survival +6; Racial Modifiers +8 Perception
Languages Common, Cyclops, Giant
SQ flash of insight

Beriothian (Will)-- AC:23/16/16 HP: 85/85 CMD = 23 (HASTE) 
Monday September 9th, 2013 12:01:40 AM

Beriothian notices one last undead he had overlooked.
I can't believe I didn't see that guy before. I'd hate to have him sneak up on us while we are dealing with that commander.
The air around the elemental starts to stir as Beri calls for another flaming sphere, this one right on top of SH 10. He then flyies to J-16 in preparation of joining the others in taking down that commander.

0 (4)- Detect Magic, Light, Create Water, stabilize
1 (6)- *Elf Vision, obscuring mist, Faerie Fire, Entangle, cure light wounds x3
2 (6)- *Faerie Fire, Fog Cloud, Soften Earth and Stone, Warp Wood x2, Flaming Sphere(x0)
3 (5)- *Glibness, Sleet Storm x2, Greater Magic Fang x2, Spike Growth, stone shape
4 (5)- *Lesser Planar Ally, Spike Stones x2, Freedom of Movement, Air Walk x2
5 (3)- *Awaken, Animal Growth x0 Cure Critical Wounds
Spells with * are Fey domain spells (and not included in spell counts)

Anrete AC:30/17/30 CMD:32 HP:114+10+20/121 DR:2+1 
Monday September 9th, 2013 9:35:19 AM

OOC:
Thanks Jeff! I am back! Lol! Typhoon season... raining all day... the fog was so bad I couldn't even see the stage. :(

Anrete move speed is 30ft cuz he is wearing medium armor (mithril plate).

Sesha [AC 21 | HP 145/73 | CMD 14] [Bears Endurance 0/10 minutes - 20/20HP][Shield of Faith 0/10 minutes][See Invisibility] 
Monday September 9th, 2013 10:37:26 AM

(OOC: If polymorphing is akin to transmorgifying I'm in trouble. You'll just sunder my cardboard box! Then you'd probably rule that stops my time travel as well. )

New battle ensues (Co-DM JonathanT)  d20+4=22 ;
Monday September 9th, 2013 3:35:02 PM

Sesha, now in eagle form, flies north, 20' off the groud.
DM JT: I was wondering who'd catch the transmogriphy referrence. :}

Restlin casts a wall of ice to try to block the Undead Commander from escaping. Unfortunately he can't run the wall through the trees and has to pick an unobstructed line to place it.

DM JT: for 800sq ft at 15' high, you can get a wall 50' long. I'll anchor it at G7 and then go towards the road 50' in the direction of Y14.

Then he flies a wee bit north.

Anrete spots the rucous in the woods and dashes forward to join in catching the Undead Commander.

Garret valiantly tryies to hang on to the Undead Commander but the tumbling of the horse and the commander's strength breaks the monk's grip.

DM JT: the Commander didn't break the grapple until after the horse stood up, so no AoO on horse from Garret. However, upon further analisys, Garret would get an AoO when the Commander stands, at the usual -4 for attacking while prone.

He avoids the Fiendish Mount's attack and kicks a leg out at the Undead Commander when it gets up and re-mounts (AoO kick at the knees hit AC25 -4(prone) = 21, miss. BTW AC25 is a miss too).

Having such success at grappling the commander the first time, he springs up again to latch on to a leg, or arm, anything, but is easily stiffed armed.

Cyniq spurs her horse right at the last remaining skeletal archer and splinters it into many chewable pieces.

DM JT: a double move by your horse puts it right at SH10, the only other foe left.

Bosk slashes his polearm across the fiendish mount's flank as it struggles to get to its feet again.

Furious that the all his efforts moments before seemed to have been in vain, although it did keep the villain put and unable to flee. He yells out 'DO NOT FLEE, DEATH IS YOUR DESTINY', although
he's already experienced death.

To make his words true, the minotaur drops his polearm and draws his flail as he steps forward. This, however, forces the Magic Circle vs Evil upon the summoned evil horse.
Overcome SR DM Roll = 22.

DM JT: I've never dealt with this before, so if there is better sage advice on how this works we can discuss this in e-mail. The Summoned Horse can't get passed the Magic Circle unless its SR beats Bosk's Caster Level Check. 'You must overcome the creature's SR to keep it at bay...'. I rolled a 22 for Bosk to overcome the horse's SR and 22 beats it. That means the horse is kept out, but since Bosk forced the circle upon the horse, that pushes the horse outside the 10' circle. This would be an Immediate Action. So I'm moving the horse (and rider) outside the circle again.

I drew an orange 10' circle around Bosk.

However, this puts the horse 15' away from Bosk and now out of range of his flail, and you dropped your guisarm before you moved so you could draw your flail while you moved. One of the detrimental effects of using spells that bar certain creatures is that it works both ways unless you drop it.

Right now, every time Bosk tries to get within 10', he'll push the horse out. He'll need to pick up his guisarme again or drop his Magic Circle.


Beri-cloud
Cyclops 1 tries to squeeze through the trees and barely manages to avoid Bosk. Using an uncanny flash of
insight, he swings his greataxe with great precision.

DM JT: I'm unsure of your damage rolls. I don't see the 3x (3d6+9) for the critical hit, only two, and I don't know
where the d10+13 comes from.


Cyclops 2 rushes to join his twin.

Beri-cloud then flies closer to the frey.

DM JT I have Cyniq taking care of the last skeletal archer so you can save your flaming sphere for later.[/b]

----------------------------------------------------------------

The Undead Commander easily notices that the forces against it are trying to encircle it and Withdraws through the trees up the side of the hill. The Fiendish Horse easily maneuvers through the trees and boulders.

The terrain here is Difficult, more so for Large, Wide, creatures (ie. horses not included as they are narrow like medium sized creatures). The Cyclops' are certainly doubly impaired. Those in the air have difficulty following movement through the trees (DC20 - includes sight and sound).

No map here really necessary, just visualize your typical hill side with very good tree cover and underbrush with a boulder here and there and a moderate slop upwards.

Normally, the Headless Horseman and its Fiendish Mount should be able to outrun the IA, but since several are Hasted, some of you should be able to catch up to it next round if your Move is greater than 50'.

Map at end of PC round, before the Commander moves.
Lost Caravan 10

Bosk AC: 31/16/28 CMD:28 HP 69 of 88 Spells 
Monday September 9th, 2013 3:45:46 PM

email sent about the spell.

Bosk AC: 31/16/28 CMD:28 HP 69 of 88 Spells 
Monday September 9th, 2013 3:55:24 PM

Bosk stares dumbfounded when the spell doesn't let him close in on the horse as it should and calls back Can soneone grab my sword?

New battle ensues (Co-DM JonathanT) 
Monday September 9th, 2013 8:43:39 PM

DM JT: just posted e-mail reply. :}

Garret Goodbarrel [AC:35/33/30 HP:77/93 Ki:11/12 CMD: 29]  d20+14=31 ; 2d6+1=12 ;
Monday September 9th, 2013 8:54:21 PM

Garret sees the horse heading off through the trees and realizes that he can keep up with it in his current, hasted form. He's not sure that taking out the horse will help that much, but he knows it will at least slow the thing down a bit. He attempts to get past the horse and rider on one side with his speed (80!) and dodges a few trees. He makes a flying kick at the horse (Hit AC 31, Damage: 12).

Bosk AC: 31/16/28 CMD:28 HP 69 of 88 Spells  d20+16=32 ; d8+5=11 ; 2d6=5 ;
Monday September 9th, 2013 9:10:18 PM

YOU HAVE NO HONOR! the cleric yells as he charges through the trees. AND MY FLAIL IS HUNGRY FOR YOUR BLOOD! Bosk once again charges forward and swings his steelgrass weapon at the horses legs hoping to send both horse and rider tumbling to the ground.

Actions
------------------------
Use Agile Feet (Su): As a free action, you can gain increased mobility for 1 round. For the next round, you ignore all difficult terrain and do not take any penalties for moving through it.

Charge the commander's horse
Charge to E,F/11,12 (Or a flanking position if possible, I don't know where Garret is ending)
Charge / Trip attack CMD = 32

ooc: If Garret kills the horse Bosk will instead attack the commander. Tripping him of he is standing, hitting for 16dmg if he is prone.

Active Spells:
--------------
Chill Touch: 5 Charges Left
Long Strider: 6 hours
Death Watch: Permanent
Magi Circle Against Evil (10ft Radius round Bosk): 50min 42sec
Ghost Touch: Permanent
Channel Energy: Two Charges
Haste
Agile Feet

Beriothian (Will)-- AC:23/16/16 HP: 85/85 CMD = 23 (HASTE) 
Monday September 9th, 2013 9:21:00 PM

ooc:
cyclops stats are the normal stats plus enhancement from augmented summoning..
Augment Summoning- Each creature you conjure with any summon spell gains a +4 enhancement bonus to Strength and Constitution for the duration of the spell

for the critical hit I rolled a 14, that was a natural one, and unless I'm remembering the rules wrong that's an automatic fail for a crit.

Beriothian (Will)-- AC:23/16/16 HP: 85/85 CMD = 23 
Monday September 9th, 2013 10:08:14 PM

ooc: can I reach the commander if I'm flying over the trees instead of through them. avoiding the movement penalty?

Sesha [AC 21 | HP 145/73 | CMD 14] [Bears Endurance 0/10 minutes - 20/20HP][Shield of Faith 0/10 minutes][See Invisibility]  d20+7=22 ;
Monday September 9th, 2013 11:28:23 PM

Sesha flies overhead. She watches the Iron Adventurers swarm over the commander and his horse. There is little point expending more of her limited magic, so she continues her flight, watching for new enemies and tracking the movements of the commander.

[1] Perception: 22

Caius HP 146 - AC 23/12/21 - F+12/R+7/W+5 - CMD 28 
Monday September 9th, 2013 11:44:12 PM

ooc: I can't see the map very well. Could you tell me where I am?

Cyniq al'Lyz AC 18{22}/16{20}/14{18} -- CMD 19 -- HP 53/60 Spells Active: Detect Scrying 
Tuesday September 10th, 2013 12:37:53 AM

I can't tell if there is still a mob near Cyniq.

Restlin (Carl) -- AC: +11/+10/+9 CMD: 21 HP: 82/82 (Spells) Luck Points: 1  d20+9=19 ; d20=17 ;
Tuesday September 10th, 2013 5:54:43 AM

(OOC: I don't see the lantern or hound archons doing anything)

His magic already expended for the day, Restlin decides to swoop down and retrieve Bosk's sword. He does so in a nice, graceful loop, ending up back at K15.

***

Fly: 19
AC this round is 28/27/26

Summon Monster (hound): 5 rounds
Summon Monster (Lantern archon): 10 rounds
Black tentacles: 1 rounds
Invisibility: 7 minutes
Fly: 8 minutes
Haste: 8 rounds
Haste: 10 rounds (Bosk & Garrett)
See invisibility: Permanent

Bosk AC: 31/16/28 CMD:28 HP 69 of 88 Spells  d20=7 ;
Tuesday September 10th, 2013 9:09:26 AM

Bosk looks back to see if anyone grabbed his sword, but he cannot see through the trees. He crosses his fingers and hopes for the best.

ooc: I wanted to yell back to Restlin to thanks him, but cannot see through the trees. Thanks will have to come later.

Anrete AC:30/17/30 CMD:32 HP:114+10+20/121 DR:2+1  d20+13=30 ; 2d6+7=9 ;
Tuesday September 10th, 2013 9:49:46 AM

Anrete ambles after the undead commander and lunges a javelin at the distant target.

---------------------------------
Effects
Bear Endurance: +4 con
Enraged (6/27 rounds): +4 Str/Con, +2 Will, -2 AC, +4 Save vs Spell/Supernatural/Spell-like, +1 DR
Guarded Stance (6/6 rounds) +2 Dodge

Javelin Vital Strike: AB30 Dmg 9 (darn 2 1s!)

Beriothian (Will)-- AC:23/16/16 HP: 85/85 CMD = 23 
Tuesday September 10th, 2013 5:43:09 PM

The two cyclopes realize that they can't catch up to the commander and decide to wait outside of the forest

*Beri's post coming tonight after I hear back about flying to the commander over the trees

New battle ensues (Co-DM JonathanT) 
Tuesday September 10th, 2013 9:46:05 PM

DM JT: Beri All those flying over the trees can keep up with the Commander easily enough through a DC20 Perception check.

DM JT OOC: We can play this out Round-by-Round but I think we can all agree the end result will be the same. The horse is tripped and the Commnader can't do enough damage to kill anyone in the round or two it will take to kill him so I see no point in stretching it out just for the heck of it.

DM JT IC:

The IA members flying above the trees catch glimpses of the Commander as it tries to flee but with a puff of leaves and dust they see Bosk as caught up with it and tripped the horse. Garret has also caught up with it and a flurry of black robes and steel blades and hairy barefeet the Headless Horseman quickly succumbs to the IA.

A little bloodied and sweaty, Bosk and Garret return to the caravan site with the Headless Horseman's body.

Combat Rounds are over. What does the IA do now?

Bosk AC: 31/16/28 CMD:28 HP 84 of 88 Spells  d6=1 ; d6=4 ; d6=5 ; d6=5 ; d6=2 ;
Tuesday September 10th, 2013 10:30:22 PM

Bosk pulls out his dagger and removes a trophy from the fallen foe. May Gimp ferry the souls of those slain by these abominations and may Gargul have mercy on their souls. Let them find peace in knowing that those that committed this atrocity have been brought to justice.

Bosk leaves the searching of the bodies to those more skilled and quickly doubles back to collect his dropped weapons. Thank you Restlin for picking up my sword. The only thing more comforting that a reliable sword in your hand during the heat of battle is a trustworthy friend at your side.

The Horned Cleric then gathers the group together. My people have a saying, that you can never fully trust a person until they fight beside you in battle. That is when their true character comes out. You all fought with honor and from this day you have my trust. As he says this the blond taur places a hand upon the silver Eye of Gargul on his forehead and releases two waves of positive energy upon the group.

Actions
---------
Collect trophies from the dead (commander, archers and horse)
Retrieve dropped weapons
Channel positive energy to heal the group for 15dmg (16 if ones are rerolled, I can't remember).

ooc: If there are no clues found on the commander I still plan to prepare my empty spell slots so I can cast Speak with Dead.

Beriothian (Will)-- AC:23/16/16 HP: 85/85 CMD = 23 
Tuesday September 10th, 2013 10:58:05 PM

Berithoian flies over the trees and back to the group. He watches the cyclopes he summoned disappears just as he is returning. They may not be the brightest creatures in the world, but they defended the party honorably. As soon as his feet touch down Beriothian transforms back into human form.

It seems that no matter where we go that undead aren't far behind... actually, usually they are in front of us setting a trap. Perhaps the universe just wants to give Bosk the chance to help more of them return to the dead. I have a cure critical wounds spell prepared if anyone needs it.

Beriothian casts Detect Magic and starts to looks around the caravan for anything giving off a magical aura.

Caius HP 146 - AC 23/12/21 - F+12/R+7/W+5 - CMD 28 
Tuesday September 10th, 2013 11:51:54 PM

Caius wipes his sword on the grass, then runs his gauntleted hand gently over the tang of the blade. "That was some fine dancin', Reason. You always do me proud." He sheathes his curveblade and stretches languidly. "Mmmm... let's get to searchin' them for anythin' that might point to the responsible parties for this delightful ambush."

Sesha [AC 21 | HP 145/73 | CMD 14] [Bears Endurance 0/10 minutes - 20/20HP][Shield of Faith 0/10 minutes][See Invisibility]  d20+19=29 ; d100+7=57 ; d4=3 ;
Wednesday September 11th, 2013 12:35:22 AM

Sesha lets her polymorph fade, then makes her way back to her shattered broom. She gathers the pieces together, then kicks the crumbled skeleton of the creature that splintered it. She sets her feet wide and puts her arms out in front of her, channeling her magic.

Should anyone bother her for the next ten minutes, the answer is silence as she concentrates heavily on the broken item on the ground.

For the next ten minutes, she focuses on her spell, fixing the instrument of flight she has grown so attached to.

[1] Bend Ley Lines: Success
[2] Mending - 3 hp restored

Note: 0 level spell, but I'm rolling just in case some combat round issues arise.



Bosk AC: 31/16/28 CMD:28 HP 84 of 88 Spells 
Wednesday September 11th, 2013 9:29:05 AM

Bosk watches curiously as Sesha stands over the broom, and while she pervets the pure rivulets of Wold's Blood he prepares his spells. When they are done he asks, What is the significance of that broom? Is it magic or something you need? I had planned to use my Make Whole spell to restore the corpse before questioning, but if necessary I could use it on your broom.

ooc: Make Whole restores 1d6x6 hit points and works on magic items and constructs to restore abilities.

Garret Goodbarrel [AC:35/33/30 HP:93/93 Ki:11/12 CMD: 29]  d20+20=24 ;
Wednesday September 11th, 2013 10:27:41 AM

Garret watches as the horse and commander fall and he nods to Bosk in approval. He watches as Bosk carries out his dagger task, then thanks him when he casts the healing throughout the group. He says, "That was a battle like few others, but then, what are? But this cannot be all -- if the caravan were just set upon by that group, the caravan, and the pot, would still be here. There must be something more to this than what we have seen so far."

Garret smiles as he watches Sesha make whole her broom as he searches the area for signs of the pot -- like long drag marks, or other signs that the pot was moved (Perception: 24).

Anrete AC:30/17/30 CMD:32 HP:114/121 DR:2 
Wednesday September 11th, 2013 10:55:11 AM

Anrete calms down as the last enemy falls. Leaning on his greatsword, the battle-scarred barbarian takes several moment to catch his breathe.

Restlin (Carl) -- AC: +11/+10/+9 CMD: 21 HP: 82/82 (Spells) Luck Points: 1 
Wednesday September 11th, 2013 8:43:37 PM

Restlin, still invisible, swoops over to Bosk and touches down. With that, he pokes the minotaur to dispel the invisibility, then hands over his fallen sword. "Hey, you dropped this back there. You should watch where you leave your stuff. Your mother raised you better than this."

He decides to see what Garret's up to before Bosk starts yelling. "So what's the deal here? Did these undead kill the caravan, or ARE these undead the caravan? Must suck, being killed twice. Still, I imagine being undead would be worse than dying again, but what do I know? Being undead might be a lot of fun...Bosk didn't hear that, did he? Good, that's the last thing I need. So, finding anything?"

Beriothian (Will)-- AC:23/16/16 HP: 85/85 CMD = 23 
Wednesday September 11th, 2013 9:28:59 PM

The druid looks up from scanning for magic and turns to Garret.

I hadn't thought about that, but it makes sense. I suppose this small army of undead was raised to attack travelers and deliver their ill gotten loot to whoever summoned them. If that's the case, I wouldn't be surprised if that's where the commander was heading. If we don't find anything more substantial I say we head in that direction.

Cyniq al'Lyz AC 18{22}/16{20}/14{18} -- CMD 19 -- HP 53/60 Spells Active: Detect Scrying 
Wednesday September 11th, 2013 9:50:49 PM

Cyniq survey's the battlefield looking for any other undead in need of dispatching.

New battle ensues (Co-DM JonathanT) 
Wednesday September 11th, 2013 10:29:17 PM

The IA gather themselves after the battle and survey the scene, again.

There are no more undead, it seems, as none are detected. Looking for signs of where the Cauldron may have gone prove futile. The earth is even more churned up now than before and no 'drag' marks are found anywhere outside the battle zone.

Trophies are gathered (except for the Fiendish Horses as they, being summoned, return to their plane of origin upon their death) and the bodies are searched.
The Hobgoblin Skeletal Archers wore tattered leather armor and their bows and arrows are non-magical.
The Bugbear Juju Zombies wore tattered studded leather armor and wielded rather plain morningstars.
The Ogre Burning Skeletons wore tattered chain armor and had crude great clubs.

The Headless Horsman Commander was wearing Full Plate armor and wielded a longsword. Both items radiate magic.

Garret suggests that if this ambush was of the normal sort, then the Cauldron would still be around, so he suggests that there was more to the ambush than would seem.

Sesha goes about trying to repair her beloved broom.

The rest look over the decimated caravan, stand guard, clean weapons, get healed, etc.

Caius HP 146 - AC 23/12/21 - F+12/R+7/W+5 - CMD 28 
Wednesday September 11th, 2013 11:26:19 PM

"As far as I know, the range for necromancy spells ain't much. I think whoever raised these creatures is likely nearby. They showed tactical acumen far in excess of just simple undead who were waiting. Even that horseman would've needed direction."

Restlin (Carl) -- AC: +11/+10/+9 CMD: 21 HP: 82/82 (Spells) Luck Points: 1  d20+12=20 ; d20+17=33 ; d20+17=20 ;
Thursday September 12th, 2013 4:17:39 AM

The wizard turns to Caius. "Why would you say that? About the commander needing direction. There are plenty of intelligent undead in the world, and by all indication this was one of them."

Restlin begins searching through the downed undead's stuff in earnest. He's specifically looking for anything indicating these are, in fact, the bodies from the ambushed caravan.

Perception: 20

He'll also take a look at that magic armor and sword...

Spellcraft (identify armor): 33
Spellcraft (identify sword): 20

Sesha [AC 21 | HP 145/73 | CMD 14] [Bears Endurance 0/10 minutes - 20/20HP][Shield of Faith 0/10 minutes][See Invisibility] 
Thursday September 12th, 2013 9:54:38 AM

Sesha raises a wary eyebrow as Bosk approaches, but is genuinely pleased when he waits until after she is done casting her spell.

"The broom itself doesn't have any real value, other than I've had it for a long time. It's my only focus for flight however, so I have to take care of it. This is the first time it's been smashed from under me. I may need to look for a stronger option. I've heard of Ironwood before. Maybe I can beg Beri for some help with that later."

She doesn't have much opinion on the undead. It was great to finally meet one, even though it smashed her broom. She pats the spell component she added, then pops the skull of a skeleton and makes a hand puppet, chattering something to Pot-pot and giggling at their private joke.

Another Party at the Battlefield (DM SteveK) 
Thursday September 12th, 2013 10:21:35 AM

Caius speculates that the raiser of this undead should still be around because they were all unintelligent.

Restlin disagrees, citing the Headless Horseman seemed very intelligent indeed. He searches and realizes that only the undead horses that ambushed them are originally from the caravan. The others must have come from someplace else!

Sesha mends her broom, collects some material components, and plays with a former hobgoblin skull for amusement.

Anrete comes to the same conclusion as Restlin and the group prior to the ambush. The caravan was attacked and slain, the cauldron is gone and was not carted off, the undead must have been waiting in ambush for anyone to come by the road and investigating the caravan.

...............

The Iron Adventurers heal and clean after the battle, the only undead with treasure being the Headless Horseman. It isn't but a moment to lay out the booty from the battle:

+1 Longsword (2,000gp)
+1 Lance (2,000gp)
+1 Full Plate (2,500gp)
2,000gp in gems; agate, garnet, and quartz, with a single Tiger Eye Agate .

All Heroes get 6,400xp!

.......................

Soon after the magical items are identified, a fast moving column of lightly clad mixed-races group trots up from the south. The group, 15 in all, trots up to with 100 feet of the Iron Adventurers before coming to a halt and spreading out. Seven have crossbows and seven quarterstaves. The leader, a female human, holds nothing in her hand but steps a few feet forward. Her eyes seem to take in everything, from the many-days old caravan corpses to the very fresh undead that lay strewn about.

"Greetings. I am Master Lola, a Seeker of Wayfarer, and we heard sounds of battle. By the undead at your feet and your actions seemingly unconcerned of raising them, I am assuming that good has taken the battlefield? Perhaps we can approach and parley?" Her voice, much used to command, is cultured and courteous.

Know Local DC 15: Highlight to display spoiler: { Wayfarer is a town on a hill in southern Gateway Downs, most known as a starting point for miners and adventurers into the nearby mountains. It has a large monk monestary that also doubles as the local government.}

Know Local DC 20: Highlight to display spoiler: { A Seeker from Wayfarer is like a Detective and high up in the chain of command in the monk monestary of Wayfarer. They only leave Wayfarer on direct command of the chief monk, the Sensei.}

Ezra/Cyniq: Highlight to display spoiler: { Is Cyniq still going to leave? I can have the monk group have an urgent note calling her to the Temple of Panthenon in Hook City. The next module for Hook City is going to be in the City and focus on the whys and wherefores of government if you would like Cyniq to stick around. Your choice.}

Anrete AC:30/17/30 CMD:32 HP:114/121 DR:2  d20+15=28 ;
Thursday September 12th, 2013 10:28:47 AM

After retrieving his javelin, Anrete proceeds to survey the battlefield for clues.

"Hmmmm"

-------------------------------
Perception: 28


Restlin (Carl) -- AC: +11/+10/+9 CMD: 21 HP: 82/82 (Spells) Luck Points: 1  d20+14=19 ; d20+14=28 ; d20+10=12 ;
Thursday September 12th, 2013 11:36:29 AM

OOC: Made both knowledge checks. (19 & 28).

Restlin's heard of Master Lola's order, but can they trust she's telling the truth? Beats the heck out of him (Sense motive: 12), but she seems nice enough, so...

"Why sure, come on over. Just trying to figure out what's going on here. Seems someone waylaid this caravan and left a bunch o' nasties behind...but for whom?"

He then looks at her sideways with mock suspicion. "Did we just clear out the ambush left for you? You wouldn't be in these parts unless you were ordered here."

He grins stupidly to show he's just screwing around, though he does hope there's an answer coming.

***

I'm fine with Bosk's bag of holding taking care of the treasure.

Sesha [AC 21 | HP 145/73 | CMD 14] [Bears Endurance 0/10 minutes - 20/20HP][Shield of Faith 0/10 minutes][See Invisibility]  d20+5=19 ; d20+20=35 ;
Thursday September 12th, 2013 12:25:02 PM

Sesha turns and looks up at the incoming soldiers, sitting on an overturned Pot-pot. She grins at Restlin and then starts mouthing the skull up and down, matching it's timing to the Seekers voice.

She leans in close to the skull and somberly nods her head up and down.

<whisper>"I think you're right Jenkins. We should go be social.""

The small drow slides off of Pot-pot and shrinks the cauldron to tiny again, and hooks him to her belt. She approaches the Seeker, standing near Restlin.

"Pleased to meet you! I'm Sesha. These two are Pot-pot and Jenkins", gesturing to the skull and cauldron. Grinning, she points at all the dead stuff.

"You just missed something amazing! Dead stuff got up to fight us...AND there was a headless Horseman. Fun times. We are looking for the cargo this caravan was moving. Do you know anything about it?"

[1] Sense Motive: 19 (Detect a lie)
[2] Diplomacy: 35 (Improve attitude by 1 step.)

Garret Goodbarrel [AC:35/33/30 HP:93/93 Ki:11/12 CMD: 29] 
Thursday September 12th, 2013 1:08:38 PM

Garret searches and finally says, "I give up. This is beyond me. One of you magical types is going to have to explain the missing pot because as far as I'm concerned, that thing wasn't carried or dragged away from here."

When the new arrivals approach, Garret quickly and quietly moves off to the side, nearing an end of the line, mentally preparing for battle. He eyes the archers and is calculating possible moves and locations when the leader speaks. When she speaks, Garret relaxes a bit, but still stands on guard, not completely sure that all is as it appears. Knowing little of the area, he does not answer the woman and lets the others speak up.

He casually walks to place himself slightly behind the line of the newcomers.

Bosk AC: 31/16/28 CMD:28 HP 84 of 88 Spells 
Thursday September 12th, 2013 7:51:12 PM

Bosk is a little surprised at the groups reaction to the newcomers as he had always heard the term parley used in reference to two opposing sides coming together. The cleric of Gargul follows Lola's lead sheaths his weapon before stepping forward to greet her, hands likewise empty and in plain sight. You speak of a parley. I hope that doesn't mean we are on different sides, especially since we were just defending ourselves, but we are willing to hear what you have to say so long as you come in peace.

ooc: Bosk is fine carrying the treasure in his Bag of Holding, making sure anything sharp is wrapped in a blanket (We may want to invest in another BOH or a larger one in case we ever get a large haul).

Beriothian (Will)-- AC:23/16/16 HP: 85/85 CMD = 23  d20+1=10 ;
Thursday September 12th, 2013 9:10:56 PM

Beri surveys the battle field as Lola speaks.
Good has indeed triumphed today, and these unfortunate souls have once again been put to rest. You say you hail from Wayfarer? I'm not familiar with that land, is it far from here?

local; knowledge=10

Caius HP 146 - AC 23/12/21 - F+12/R+7/W+5 - CMD 28 
Thursday September 12th, 2013 11:23:22 PM

Caius furrows his eyebrows. "I wouldn't have invited them over so easy-peasy. We don't know them." The swordsman keeps a hand resting on the pommel of his curveblade.

Another Party at the Battlefield (DM SteveK)  d20+10=15 ;
Friday September 13th, 2013 10:10:20 AM

Restlin internally debates a moment before inviting Master Lola over, explaining about the caravan and a bunch o' nasties. He speculates that the Iron Adventurers just cleared out an ambush meant for Master Lola's group.

Sesha introduces herself, her cauldron, and the skull, Jenkins (which makes Master Lola look at Restlin as if to ask if Sesha is all there in the head). The Witch also mentions the caravan had a cargo that is missing. She doesn't sense any lies, and tries to disarm any potential situation by her words. (Diplomacy takes 1 minute of continuous conversation.)

Garret searches and as far as he's concerned, the cauldron wasn't carried or dragged away. When the new arrivals approach, Garret quickly and quietly moves off to the side, nearing an end of the line. His actions immediately have 2 crossbowmen and 2 staff people match his movement. They are wary, but not hostile. Garrett is not able to get 'behind' the monk group.

Bosk is a little surprised at the words of 'parley', but sheaths his weapons and steps towards the female leader to meet in the middle.

Beri confirms that good has triumphed, asking about Wayfarer.

Caius furrows his eyebrows, not having invited them over so easy-peasy. The swordsman keeps a hand resting on the pommel of his curveblade.

Cyniq stays back, suddenly grabbing her Panthenon medallion as it has grown warm. As soon as her fingers touch the disc, she hears a clear message from the Master Arbiter of Hook City (the head of the Temple of Panthenon). Highlight to display spoiler: { "All Justicar's receiving this message, take heed. Make all speed to Hook City Temple of Panthenon. Your duty, your god so commands."}. The message ends.

......................

The team of monks stays 100 feet back and in a group as Master Lola moves to meet Bosk halfway between the groups. The Monk Team refuses their flanks to Garrett, not withdrawing, but curving in a well-disciplined movement that Caius would appreciate.

Lola also is using the power of words to put Bosk and Sesha (who are toe to toe with her) and the other Iron Adventurers at ease, but with less success than the charismatic Sesha. She also does not seem worried or intimidated that she is within easy reach of the large minotaur.

She is also extremely sharp, putting many clues together to a conclusion. "Speaking of a cargo missing from a destroyed caravan is obvious unless the cargo you mention is special. And if you were not the intended target of the ambush, I am certain that my group was, for I also am seeking a missing 'cargo'. Your description of the headless horseman seems to be a Dullahan, and the others would have been a formidable force. I would have lost many in my charge."

As they talk, Sesha's words permeate the conversation and Master Lola is much more inclined towards the Iron Adventurers, being openly Friendly and receptive to questions by the group...



Anrete AC:30/17/30 CMD:32 HP:114/121 DR:2 
Friday September 13th, 2013 11:47:35 AM

Anrete remains silently at the rear as he observes the newcomers.

Cyniq al'Lyz AC 18{22}/16{20}/14{18} -- CMD 19 -- HP 53/60 Spells Active: Detect Scrying 
Friday September 13th, 2013 3:16:14 PM

Cyniq lets go over her medallion and turns to her companions, I have received a summons that I may not ignore. It does appear that you are in good hands. Until we meet again.

Without waiting for a response she turns her phantom steed back down the road the group came from and spurs the summoned mount into a gallop that quickly has her disappearing from sight.

Garret Goodbarrel [AC:35/33/30 HP:93/93 Ki:11/12 CMD: 29] 
Friday September 13th, 2013 6:20:49 PM

Garret nods to Anrete and smiles, a little more at ease with the new group. He nods to the archers who move with him to ensure he does not get behind them and makes an attempt to visibly relax as the conversation continues.

When Cyniq mentions that she has to go, Garret starts to speak, but she is gone before he can even get a word out. He says, mostly to himself, "Well, that was sort of rude, was it not?"

Bosk AC: 31/16/28 CMD:28 HP 84 of 88 Spells  d20+4=10 ; d20+4=6 ;
Friday September 13th, 2013 6:29:05 PM

Bosk thinks about all of the types of undead creatures he has heard of, but he cannot recall anything about the Dullahan. What cargo are you looking for? Perhaps we can look for it together, the items are likely to be in the same place and it is possible we are on the same side and looking for the same thing.

Knowledge religion = 10
Knowledge Arcana = 6

Caius HP 146 - AC 23/12/21 - F+12/R+7/W+5 - CMD 28 
Sunday September 15th, 2013 10:01:24 AM

ooc: Many apologies for my tardiness. I had a 24-hour bug and my stomach has finally decided to calm down and give me a break.

Caius does not mince words. "Why are you lookin' for the cargo? And what would happen if both our groups wanted it?"

Sesha [AC 21 | HP 145/73 | CMD 14] [Bears Endurance 0/10 minutes - 20/20HP][Shield of Faith 0/10 minutes][See Invisibility] 
Sunday September 15th, 2013 9:18:25 PM

Sesha watches Cyniq turn and ride away and is a little perplexed. It's not the first time she had a companion leave, and it wouldn't be the last.

Still, awfully short notice! And mid-adventure!

Either way, there were things to focus on at hand. She looks back and winks at Caius.

"Good question!"

Beriothian (Will)-- AC:23/16/16 HP: 85/85 CMD = 23 
Sunday September 15th, 2013 10:47:53 PM

Beriothian watches as Cyniq leaves for some unknown reason.
Well, we need to decide what we do next. We were asked to determine what happened to the caravan, and we have done that. That said, there are clearly important avenues for us to follow up on, and it may well be worth pursuing these paths.

Another Party at the Battlefield (DM SteveK) 
Monday September 16th, 2013 10:36:05 AM

Anrete remains silently at the rear as he observes the newcomers.

Cyniq tells her companions of her immediate summons and quickly leaves, disappearing from sight.

Garret is more at ease with the new group, nodding at the precautions of the other group of monks. The Halfling seems a little miffed at not being able to speak with Cyniq before the noble elf left, but that may be only because Garret so enjoys speaking.

Bosk cannot recall anything about a Dullahan, and brings the conversation to the immediate. "What cargo are you looking for? Perhaps we can look for it together?"

Caius does not mince words. "Why are you lookin' for the cargo? And what would happen if both our groups wanted it?"

Sesha watches Cyniq turn and ride away and is a little perplexed. It's not the first time she had a companion leave, and it wouldn't be the last. She looks back and winks at Caius and his good question.

Beriothian watches as Cyniq leave, and focuses on what to do next. While the group has found the caravan, there are clearly important avenues to follow up that are worth pursuing.

...................

Sesha's charm and Bosk and Caius' words seem to galvanize a decision in Master Lola, for she seems to 'spill the beans' all at once. "A potent artifact was stolen from the Wayfarer Monastery a week ago and the trail eventually headed on the East Trade Road. Another group of Monks are searching for the identity of the thief. I was sent with my group to trail and find Eberyon's Spear; potent battle magic that is infused with the same spirit of chaos as the Power from which it was named."

[All PCs know that Ma'ab and Eberyon are both nature Powers throughout the Wold, and are often depicted together as estranged wife and husband. Only about 5 years ago Wold-Time, Eberyon escaped from a magical sleep imposed by Ma'ab and nearly tore the Wold apart in chaotic battle of nature vs the Noble Races. Heroes around the Wold battled avatars of Eberyon and defeated the chaotic diety, imposing a time of 'atonement' on Eberyon. This has increased Fey, intelligent animals and plants, and nature powers in the Wold. Highlight to display spoiler: { This was the last major crossover event in the Wold where all boards had the same events happening in a massive wold-changing event!} ]

Lola pauses to assess her listeners and then continues. "You can't be looking for the Spear because it was in our Monastery a bare seven days ago. But the look on your faces means that there has to be a connection. Why don't you come with us and return to Wayfarer? We can house you and feed you, and you may consult with the wise Sensei and the best library in all of Gateway Downs. There is a mystery here, and all good beings should work together to uncover this evil plot."

..................

Sense Motive DC 5 Highlight to display spoiler: {Master Lola is telling the truth as she knows it.}

Sense Motive DC 10 Highlight to display spoiler: { Lola truly thinks that the Iron Adventures can get help at Wayfarer, the Library, and especially the Sensei.}


Bosk AC: 31/16/28 CMD:28 HP 84 of 88 Spells  d20+4=13 ; d20+14=28 ;
Monday September 16th, 2013 11:19:01 AM

The horned cleric nods slightly. You words appear true, and the cargo we are looking for is not a spear. If the others agree I will go with you...but we need to finish a few things here before we leave. Checking for clues, asking the victims a few questions, and putting the dead to rest. After the two groups are done talking Bosk sets to work asking questions of the druid he met at the party in Hook City. He then pulls out his trusted spatula of corpse retrieval and collects samples for future spells and checks the bodies for clues before putting them to their final resting place.

Actions
----------------
Sense Motive = 13

Cast Speak with dead: spell will allow Bosk to ask three questions. I am planning to ask the following questions, but will accept suggestions:

1)Who attacked the caravan and why?
2)Where is the cauldron?
3)Do you have any last requests? (Message to send, what to do with the corpses, etc)

Perception check to search for clues, cargo, etc = 28

If applicable, cast summon monster II and summon an earth elemental to help bury the dead, build a fire to burn the dead so they cannot be turned into undead, etc according to the dead's will.

Active Spells:
--------------
Chill Touch: 5 Charges Left
Long Strider: 6 hours
Death Watch: Permanent
Magi Circle Against Evil (10ft Radius round Bosk): 50min
Ghost Touch: Permanent
Channel Energy: Zero Charges
Haste
Agile Feet

Restlin (Carl) -- AC: +11/+10/+9 CMD: 21 HP: 82/82 (Spells) Luck Points: 1 
Monday September 16th, 2013 11:23:03 AM

(Restlin cannot fail either of those rolls)

Making the mental connection between the stolen cauldron and a weapon of Eberyon, Restlin's inclined to agree that working with the monks of Wayfarer would be a good idea. He has a good feeling this Lola is on the up & up, but knows his companions aren't as trusting as he. Therefor, he decides to force their hand...

"Yes! Excellent idea. We'll accompany you folks back there right now, won't we?" He turns around and grins stupidly at his friends before he makes his way towards Lola and her companions. "So, best library in all of Gateway Downs, eh? Tell me more. Do you have anything in the trashy adventure story genre? I haven't read a good one in years..."

Sesha [AC 21 | HP 145/73 | CMD 14][See Invisibility]  d20+5=18 ;
Monday September 16th, 2013 11:30:52 AM


Sesha looks at Restlin, pleased his mind was the same as hers on the issue.

"Well.. on one hand, we no longer have the burden of saving the caravan. It's been lost already. So the question becomes whether or not giving up a day to the thieves is worth meeting with her ..Sen-say.?"

Sesha looks at the woman as she speaks, confirming she is using the foreign word correctly. She looks back at Bosk and the others when she lifts Jenkins up to her ear and flaps the skulls mouth up and down.

"Right! Mr. Jenkins, double sugar for your tea next time! I'm so sorry I forgot to ask. Is anyone hurt? I have some power left, and it wouldn't hurt to use it now. Even if we fought another group of undead, Blood Witch magic isn't exceptionally useful against them."

(OOC Note: Mass Bears Endurance is over by this point.)

Bosk AC: 31/16/28 CMD:28 HP 84 of 88 Spells 
Monday September 16th, 2013 11:37:49 AM

As Sesha talks Bosk wonders what exactly her role in helping the dead is. Unsure, he offers to allow her to help and figure she knows how to do whatever it is she does. I am going to fix the jaw on this corpse and then ask him a few questions. I do not really know what you talk to the dead about to help them move on, but when I am done I plan to bury or burn the dead according to their wishes, if that does not interfere with your work. I am sure they do not want to be left here to end up archers in some Dullahan army.

Sesha [AC 21 | HP 145/73 | CMD 14][See Invisibility] 
Monday September 16th, 2013 1:50:54 PM


Sesha is surprised by Bosks invitation of such a somber duty and readily agrees to help. She puts down the hobgoblin skull her had been playing with and sets about readying the dead for his spells and burial. She volunteers use of her mending or make whole spells, whichever he needs.

"Bosk..." she starts softly, the playfulness gone from her voice for the moment. "It's not so much that I speak with the dead and help them move on...that is far more the work of the Grim. I was taught not to move or pressure the spirit, but to offer it comfort and guidance...a vessel through which it might cope with it's sudden loss of body before it moves on to the rigorous cycle of reincarnation. "

She smiles.

"Not everyone believes a spirit suffers or even needs someone to listen, but a Spirit is a conscious thing in my experience. I give it time to find itself before it finds Gargul. In a case like this however...I can only hope they make it through their journey without too much sadness. Not that I could have helped them much. I am holding as much as I can already, through my work with the butcher."

Garret Goodbarrel [AC:35/33/30 HP:93/93 Ki:11/12 CMD: 29] 
Monday September 16th, 2013 3:55:36 PM

Garret watches Bosk as he heads over to the dead, the newly dead, and the recently re-dead. He shrugs his shoulders, as in his mind they are all just dead bodies now.

He looks over the newly arrived group and continues to size them up. He idly wonders how many he could knock out before they managed to get enough arrows into him to slow him down, but he does not make any outward show of his thoughts.

When Lola mentions food, Garret looks over to Anrete. Before he can say anything, Restlin has already accepted for the party. Garret doesn't sense any ill will, so he walks over to Anrete and prepares to follow Restlin. He says, "Did you hear? Food! Do you suppose they'll have a lot, or do you think this will be one of those places that serves a bit of grass and calls it a meal?"

Beriothian (Will)-- AC:23/16/16 HP: 85/85 CMD = 23  d20+8=14 ;
Monday September 16th, 2013 9:58:56 PM

If they serve grass then I will turn into a creature who's tongue would find greater pleasure in such good, however I think you'll be just fine Garret.

Hey Bosk, when you are done talking to your dead guy let me know what you think we should do with the corpses. I don't know anything about the burial rituals of these parts, but considering there is something raising the dead it may make sense to build a funeral pyre for them so the dead can be honored in a manner that won't result in their bodies being used for evil. I can transform to an elemental to help with that.


sense motive=14

Caius HP 146 - AC 23/12/21 - F+12/R+7/W+5 - CMD 28 
Monday September 16th, 2013 11:18:11 PM

"I never turn down free food." Caius takes a more relaxed stance, seeing his other party members comfortable with the new arrivals. "Go ahead and tend to the dead. It's not like they're busy or anythin'."

Anrete AC:30/17/30 CMD:32 HP:114/121 DR:2  d20+12=31 ;
Tuesday September 17th, 2013 9:43:31 AM

"How is the food there, Lola-monk?", Anrete snorts curiously.

---------------------------------------
Sense Motive: 31


Wayfarer! (DM SteveK) 
Tuesday September 17th, 2013 11:28:33 AM

Bosk nods slightly, confirming they are not looking for a Spear, but keeps his own information close to the chest. He agrees to go to Wayfarer, but deals with the dead first. First, he repairs the druid that he remembered from the feast at Ma'ab's Temple in Hook City, and then conducts a long magical ceremony. Faintly seen about the minotaur are glowing red lines, and a spark travels up a line and into the dead druid's chest. (Know Religion or Planes DC 15 Highlight to display spoiler: { The faint image is rivulets of Woldsblood, barely seen pulsing from the Realm of Shadow.}) The druid's eyes do not open nor the mouth move, but a voice issues from the corpse. "Ahhh... I come and will answer, Grim of Gargul. We were suddenly attacked by a Dullahan, an evil headless horseman, and many undead, and many living bandits. A powerful wizard directed the ambush. I was pierced with many arrows and slain at the door of the wagon protecting the Cauldron, and that is the last I remember. Return my body to the elements of Ma'ab, dread Grim. Do not allow my corpse to become one of them! Let me go now, and let me forget my failure. Ahhh...." The spark returns to the rivulet of Woldsblood and the spell ends.

With the assistance of some little elementals, the bodies are dealt with.

Ooc: Just checking. The "trusted spatula of corpse retrieval" is a non-magical spatula that Bosk uses for dead parts, right? :-)

Restlin is inclined to agree that working with the monks of Wayfarer would be a good idea, and jumps right out to accept the offer! He seems to key in on the mention of a great library. One of the other monks tells him that there is a far-fetched one that recently came in about a city being plagued by exploding zombies, and a motley crew of unlikely heroes saves the day... he won't tell Restlin how it ends.

Sesha looks at Restlin, pleased his mind was the same as hers on the issue. Master Lola corrects Sesha a little on her pronunciation. "He is not 'my Sensei', he is Sensei. It is a name, not a title." She plays with the hobgoblin skull "Mr. Jenkins", and offers healing to all.

Garret watches Bosk as he heads over to the dead, the newly dead, and the recently re-dead. He shrugs his shoulders, as in his mind they are all just dead bodies now. He sizes up the monks, pretty confident he could take 'em all on by himself except for Master Lola. She moves like a leopard and likely would be a 50/50 who would win a one-on-one between her and Garret. When Lola mentions food, Garret walks over to Anrete ."Did you hear? Food! Do you suppose they'll have a lot, or do you think this will be one of those places that serves a bit of grass and calls it a meal?"

Beriothian isn't worried if they only serve grass for he would turn into a creature who's tongue would find greater pleasure in such good, however I think you'll be just fine Garret. Beri helps burn the pile of bodies by becoming a fire elemental that burns anything it touches.
Edit Post

Caius never turns down free food, and takes a more relaxed stance. He lets the others tend to the dead, not like they're busy or anythin'. (LOL!)

Anrete snorts curiously "How is the food there, Lola-monk?" Master Lola looks almost like she doesn't understand the question, but tries to answer as best she may. "It is sustenance and fuel for the body to perform necessary actions, much like anywhere else." Anrete is certain that Lola has much different priorities on food as the barbarian. It is almost like she would consider a trail ration bar, roasted weed rat, and a beautifully prepared baked confection with the same opinion!

..................

It takes a couple of hours walk to leave the destroyed caravan, exit the forest, and reach the impressive lower defenses of Wayfarer.

Reaching out from the forest, the great hill of Wayfarer dominates the landscape for miles. In the far distance, mountains reach to the sky. To the west are a series of bare gray mountains, thrusting up from the forest; the smaller but steeper Gray Tooth Mountains. Bulking to the south after leagues of foothills are the immense Gray Divide, snow capping the tops even in the heat of summer! Armies have gotten lost in those deep valleys and impassable cliffs, and the other side is all but unknown to the people of Gateway Downs.

Master Lola and her team mingle freely with the Iron Adventurers, telling and showing them in quiet controlled enthusiasm the town of Wayfarer. The lower town consists of adventurers, miners, and those people who cater to those types. The guard is strong and prominent here. As the road winds upwards, first to the right and then switching back to the left, larger houses of great merchants and sages gradually make way for the monk monastery at the very top, where the large monk school teaches in strength, agility, and wisdom.

The Iron Adventurers are escorted to the monastery and provided spacious if simple quarters to clean up for dinner, explaining that Sensei will be available to speak with them at that time. Refreshments of a bowl of fruits and basket of rolls with a couple pitchers of a light lager are placed on a balcony table. From here, the Iron Adventurers can see for miles to the west and the setting sun.

A couple of monk apprentices remain in the foyer to fetch things, answer questions, and stay out of the way. They inform the Iron Adventurers there is an hour before dinner.

...............

Map of : Wayfarer

Bosk AC: 31/16/28 CMD:28 HP 84 of 88 Spells 
Tuesday September 17th, 2013 12:04:24 PM

Ooc: Just checking. The "trusted spatula of corpse retrieval" is a non-magical spatula that Bosk uses for dead parts, right? :-)

That is correct. I liked the name of the item and wanted to make sure it didn't get confused with my cooking utensils.

DMSteveK: LOL!

Garret Goodbarrel [AC:35/33/30 HP:93/93 Ki:11/12 CMD: 29] 
Tuesday September 17th, 2013 2:59:10 PM

Garret travels along with the monks, freely conversing with them, attempting to learn a bit about their monk fighting style, sure that it must be different this far from home. When they reach the hills, Garret pauses a moment and says, "This reminds me of whence I come, the Windbourne Hills." When the town and great monastery become visible he says, "But not that! Our monastery was very spartan and small. The town was also much smaller. This is very, very large."

Beriothian (Will)-- AC:23/16/16 HP: 85/85 CMD = 23 
Tuesday September 17th, 2013 5:57:42 PM

ooc: post coming late tonight

Restlin (Carl) -- AC: +11/+10/+9 CMD: 21 HP: 82/82 (Spells) Luck Points: 1 
Tuesday September 17th, 2013 11:03:23 PM

Restlin wastes no time in relaxing. He has a hunch this Sensai won't have news that can be sat on for a few weeks.

Getting directions to the library, he turns to Sesha. "Feel like getting a good read in before dinner? A simple adventure novel read atop a hidden monastery with this incredible view is remarkably good for one's soul."

With or without her, he gets to reading. There will be a time for answers shortly.

Caius HP 146 - AC 23/12/21 - F+12/R+7/W+5 - CMD 28 
Tuesday September 17th, 2013 11:21:31 PM

"I wonder how high up we are?" Caius proceeds to chuck small nuts off of the balcony. "I wonder if I can hit someone's door from here..."

Beriothian (Will)-- AC:23/16/16 HP: 85/85 CMD = 23 
Tuesday September 17th, 2013 11:56:57 PM

Beriothian addresses one of the monks that passes by.

Excuse me, but I was wondering if you could tell me a little more about your order. What are the beliefs and principles that you stand by?

Bosk AC: 31/16/28 CMD:28 HP 84 of 88 Spells  d20+4=23 ; d20+13=15 ;
Wednesday September 18th, 2013 9:49:33 AM

As Master Lola and her team show the group around the quiet town Bosk takes note of the miners. If there is one thing he has learned it is that honest, hardworking people (like miners) appreciate a good beer, and often have some a local brew. This is a very nice town you have here. I am curious, what do the people mine here and what type trade is the city known for? I am from the Taur islands, and I am afraid geography was never one of my strong suits. Also, I am a bit of a collector. My father was a vintner of the blue wine of Imod and for as long as I can remember I have liked to collect bottles of beer, wine, or ale from the different regions I visit and was wondering if there is a local drink you would recommend.

As the group waits for dinner and talks Bosk cannot help but admire the view and thinks to himself how the sloping hills would provide excellent drainage for grape growing. Perhaps when he retires he will revive the family business and open his own brewery or vineyard somewhere. He ponders this thought until their host returns and he directs the focus of the conversation back to business. He ponders what possible use someone could have for the two items. What can you tell us about this spear? Why would someone want to steal it, and what could someone do with it?

Actions
-----------
Knowledge Religion to determine what someone could use the Spear and Cauldron for = 23
Knowledge Spellcraft = 15


Anrete AC:30/17/30 CMD:32 HP:114/121 DR:2 
Wednesday September 18th, 2013 10:39:34 AM

Anrete frowns as he realizes that monks are a dull bunch. Something must be done about dinner!

The barbarian with his cakecutter wanders off in search of the kitchen to "lend a hand".

Sesha [AC 21 | HP 145/73 | CMD 14][See Invisibility] 
Wednesday September 18th, 2013 11:29:27 AM

Sesha is happy to sit by Restlin while he reads,

"Thanks Restlin. I don't read a whole lot. I'd rather do something than read about people doing somethings. Plus Pot-pot gets bored and starts humming in my head. It makes it terribly difficult."

Dinner with the Monks (DM SteveK) 
Wednesday September 18th, 2013 11:55:08 AM

Garret travels along with the monks and is impressed by the size and defensive works of Wayfarer and the monestary sitting atop the hill. One of the monks proudly tells the Halfling that Wayfarer has never been successfully besieged, but has been taken from within. "That is how we first came to be the only organized force in Wayfarer when Sensei was a young Master. Bandit barons had ruled here for many years before Sensei organized a resistance that toppled them down."

Restlin wastes no time in relaxing, but finds the library with a helpful monk apprentice. A largish room with large windows, there are some 200 books on the shelves. Not even as large as many private collections in Hook City, it nevertheless is fairly impressive. A Librarian monk is there to assist. Within an hour, Restlin notes that the library has a couple of adventure books, many on martial training or philosophy, and a few on Gateway Downs history. There do not seem to be any that are very special.

Caius proceeds to chuck small nuts off of the balcony, and watches it until it falls out of sight. The mercenary does note that the western side of the hill is much steeper than the other three sides and there are few homes on this side, mostly just battlements carved into the side of the hill.

Beriothian addresses one of the monks and the apprentice is pleased to speak with the druid. "Sensei teaches that those who have the ability to do good therefore have the responsibility as well. Doing good is a selflessness to think of others before oneself. Having ability requires training to perfection in mind and body. Master Lola has told me that we have been able to have general peace in Wayfarer because the monastery takes action only on the excessive selfishness of others. That we take a middle path between totalitarian and libertarian rules."

Bosk sees that although there is general peace in Wayfarer, it is hardly quiet. Boisterous miners, argumentative adventuring parties, and fast-talking merchants crowd the streets and boil out of taverns. At the switchback, the streets are quieter, but the lower town is full of life. Bosk notes there is plenty of beer in the lower town, and the smell reminds him of similar Mountainhome or Rockhome Ales that are the best beers in the 'Downs. This smell, however, is NOT the best beer!

The minotaur gets more information from Master Lola and other monks. It seems that miners are very secret about their mines in this area, and it is individual efforts, not a big company. As to what they mine, it really depends: gold, silver, and copper; iron nuggets and some gemstones; coal for the smithys. It really depends on the prospector. The adventuring parties boast about tribes of orcs and secret cabals and magical beasts,( all of them with fabulous treasures somewhere in the mountains), and exchange rumors of one sort or another. No one in this town has heard of the Tauric Isles or 'blue wine".

As to the spear, the monks all say that is for Sensei to speak with the Iron Adventurers. They won't say.

Anrete frowns as he realizes that monks are a dull bunch. With his cakecutter in hand, he is escorted to the kitchen by a monk apprentice to "lend a hand". The barbarian sees a large, well-stocked, and well-organized kitchen area, capable of feeding a much larger group than it looks like they are preparing for. They are also prepping food much more palatable than Master Lola's 'sustenance'. It seems that not every monk agrees with her view of food! Spices, textures, and colors kaleidoscope around the kitchen, yet they all seem to have a particular harmony with each other. A sub-cook invites Anrete to make one of his 'local' dishes to demonstrate harmony with their guests.

Sesha turns down the offer to the Library, citing that her cauldron doesn't like it. (LOL!)

...................

At the appointed hour, apprentices easily find the Iron Adventurers in their various areas around the Monastery; Rooms, Library, Kitchen, or just wandering about, and all are escorted to an open grassy square surrounded by a stone walkway and columns holding a roof above the walkway. The columns are intricately carved with a central figure and tiny, weaving images that tell stories. (Any monk can explain they are meditation columns, each depicting one virtue as exemplified by a hero and their story. Honor, Duty, Respect, Selfless Service, Loyalty, Integrity, Personal Courage, and more are around the walk.) Each guest and assembled monk is offered a colorful silk pillow to sit on, and a small wicker lap tray. Monks circulate on the outside of the impromptu circle with trays and basins of many varieties of foods. The heroes note that the monks serve themselves, but none take more than a single ladle or forkful of any one food. Drink is water that has the merest hint of flavorings, light and subtle. The heroes who partake find out the flavored water enhances the food and spice flavors to be a very pleasant meal.

At Dinner, the Sensei is revealed to be a very old elf, maybe one of the oldest beings living in the Wold today! His second, Master Lola, is very concerned to not overtax Sensei, and Sensei enjoys teasing Lola about it and needing more patience. They talk of commonplace things, waiting for their guests, the Iron Adventurers, to find their appropriate time to breech the subject of the cargo and Eberyon's Spear.


Garret Goodbarrel [AC:35/33/30 HP:93/93 Ki:11/12 CMD: 29] 
Wednesday September 18th, 2013 1:09:27 PM

Garret moves quickly to the food and stops himself when he sees that the other monks are taking such small portions. He looks around and says, "Well, I guess I am allowed to come back for thirds, right?"

As he receives his pillow, he takes and places it next to a column, where he can attempt to follow the story that is depicted there. Every now and then he shimmies his pillow to a side to continue reading the story.

Restlin (Carl) -- AC: +11/+10/+9 CMD: 21 HP: 82/82 (Spells) Luck Points: 1  d20+11=26 ;
Wednesday September 18th, 2013 9:39:35 PM

Restlin sits cross-legged on his pillow, struck by how remote yet civil this place is. He makes a mental note to remember this place should he grow tired of Hook City's stuffiness and bureaucracy.

Of course, there are two fey artifacts missing, a slain caravan, and we're having pleasantries on silk pillows. It's time to get this show on the road...

"So, you're looking into a spear blessed by Eberyon and we're looking for his cauldron." Yup, Restlin decides it's time to put their cards on the table. "I'm afraid we don't have much to go on yet. Perhaps you could fill us in on what's going on?"

(Diplomacy: 26)


Beriothian (Will)-- AC:23/16/16 HP: 85/85 CMD = 23 
Wednesday September 18th, 2013 10:27:48 PM

Beriothian watches the monks and follows in kind, taking a ladle or fork full of the various items their host has so kindly offered. In a job where half your life you are eating field rations an event such as this is always a welcome change. As they groups eat and talk Beri waits for the appropriate time to broach the topic of the spear... which is easy to spot when Restlin decides to come straight out and ask.

I am sure Master Lola has already briefed you, but we came a group of undead waiting in ambush at the site of the attacked caravan. Do you know of anyone in this area who has been said to be dabbling in the dark art of raising the dead?

Sesha [AC 21 | HP 145/73 | CMD 14][See Invisibility]  d20+20=28 ;
Wednesday September 18th, 2013 11:37:46 PM


Sesha takes a pillow near Restlin, though she makes a mental note to study the "duty" column. When Restlin explains their situation, she smiles and touches his elbow lightly before picking up where he drops off.

"Restlin is right. We are seeking a cauldron, though it belongs to Ebyrons consort Maab, and not Eberyon himself. I bet this isn't a coincidence."

She leans close to Restlin and whispers.

"I'm sorry to correct you, but you try telling a woman her husband owns her cooking pot and see what happens."

Diplomacy 28

Caius HP 146 - AC 23/12/21 - F+12/R+7/W+5 - CMD 28 
Wednesday September 18th, 2013 11:38:49 PM

Caius loads up on food, always aware that times of deprivation and discipline may be just around the corner. He reclines languidly after the meal is finished, giving a lazy wave towards the more sociable members of the group. "Talk... pretty... stomach... full..."

Bosk AC: 31/16/28 CMD:28 HP 84 of 88 Spells 
Thursday September 19th, 2013 12:39:59 AM

Bosk walks through the streets and picks up a few bottles of not home ale and puts them in his bag before heading up to the monastery. There he spends several minutes staring at the column of honor and imagining pictures of his adventures being carved into it before finally puling himself away and joining the others for dinner. As the monks begin to take their place and sit the horned cleric looks down hesitantly at the beautiful pillows and then carefully lowers himself, ever cautious not to damage the fabric with his hooves and "taur shoes". He follows the others example and takes a single scoop of all the different foods, reminding himself that he has plenty of rations in his bag shoe the food not prove filling enough and joins the others in idle chat, asking the monks what is in the water in hopes he might learn their tricks and find a way to use them to improve the taste of the wold renown trail rations sold in the Catacombs. Although his great size, enhanced reach, ad two sword like appendages stuck to his head made him a natural spokesman for the Iron Adventurers when a group of possibly hostile people approach them in the woods, he is more than aware of the fact that situations like this require someone with a little more skill and finesse in their words.

Dinner (and Conversation) with the Monks (DM SteveK) 
Thursday September 19th, 2013 11:06:50 AM

ooc: Terrific role-playing. LOVE the personalities that are out and still gathering the necessary information! :-)
................................

Bosk is able to get several micro-brews from the lower town; all of them go by the same name of 'Home, even though they taste different and definitely inferior to Rockhome (let alone the rarer Mountainhome that he sampled in Heranmar.)

The monks do not seem to mind that Caius and others take much, much larger helpings. In fact, Anrete's cook friend that he made in the kitchen is positively beaming from the compliment. It turns out that just because the monks themselves are ascetic, they do not force their rules or judge others by their traditions. How refreshing from Hook City and Gateway Downs! That thought brings into focus what a rarity this monastery is; most places are not that accepting.

With the cat out of the bag, the dinner gets more serious and solemn. At the first mention that the 'cargo' is a cauldron and associated with Ma'ab, Sensei sends the librarian to get a book and then reads from it for the assembled adventurers and monks in an old but strong voice.

" In the Book of Three is written that the Cauldron and the Spear are two of a set of three magic items closely associated with the primal Powers of Maab and Eberyon. The Cauldron is a symbol of life, like Maab's womb and the female Power, and sustains with food and can even bring the dead back to life. But Maab also has a darker side, and sages have speculated that the Cauldron's magic could be perverted to create unlife. The Spear of Eberyon can penetrate any armor or shield, an obvious reference of the male Power. Again, sages in the Book of Three have speculated that the Spear can also pierce metaphysical and mystical barriers. Together, they can provide great boons to the community in the light, or, on the darkest day in the year, to set aside the normal progression of life and death."

Sensei stops and nods at another monk, a gnome who clears his throat before speaking. "We have discovered that Khar Aven was the one who stole Eberyon's Spear. Khar is the name of a local bandit chief and wizard. He is a Male Drow who is never seen with other drow. For years, he has been using a small band of outlaws to gather funds for some reason. He also has a personal guard of Undead has been known to create them himself."

Sensei turns to another monk who takes up the chain of events, a crippled half-orc. "Master, I have sought the astrological calendars and portents as you instructed this afternoon. The next darkest day, when the moons are hidden and will blot the sun is... tomorrow at 2 marks past noon."

Sensei: "Khar Aven has stolen the Spear. Now, with the theft of the Cauldron and the presence of undead, the ultimate goal of Khar is only too apparent; he seeks to become a lich! The best time to pervert these artifacts is but a sunrise away, but the location of Khar's lair is unknown." The old elf looks around expectantly for suggestions on how to stop the evil plot!

Garret Goodbarrel [AC:35/33/30 HP:93/93 Ki:11/12 CMD: 29] 
Thursday September 19th, 2013 12:27:50 PM

Garret says, "Oh how I wish we still have Avis. Why, we could have all piled in," he looks over at Bosk and continues, "well, almost all of us could have piled in, and we could have searched from above." He looks over at Sesha and continues, "Well, of course, some of us could take to the air, and I do not know of a better way to look over a large area, especially should no one else know where to begin this search."

Bosk AC: 31/16/28 CMD:28 HP 84 of 88 Spells 
Thursday September 19th, 2013 12:58:56 PM

Bosk looks expectantly at the monk and waits for more information, but when none is presented he asks the question that has been troubling him about the story. You said that the he Book of Three is written that the Cauldron and the Spear are two of a set of three magic items closely associated with the primal Powers of Maab and Eberyon...what is the third item? I would think it likely he would want all three items. That sounds like the best place to start.

The cleric waits silently for an answer, drawing on his training as an Avenger to keep his emotions under control....A lich....It was a lich that killed his parents...a lich that sent him on the path of avenging those who died unjustly...a lich he must kill, he will kill, to obtain his own vengeance.

ooc: (Bosk must kill him to become a lvl 10 avenger)

Anrete AC:30/17/30 CMD:32 HP:114/121 DR:2 
Thursday September 19th, 2013 10:28:26 PM

Anrete continues to examine the remainders of his dinner as he try to figure out what sort of meat are they as the monks speak.

Seeing that these troublesome thoughts are for those smarter than him, Anrete is contented to wait for the guys to come to a conclusion, before he can knock the skull off the lich-wanna-be.

----------------------------
OOC: sorry guys. was sick the entire week. failed my sav vs disease.

Beriothian (Will)-- AC:23/16/16 HP: 85/85 CMD = 23 
Thursday September 19th, 2013 10:29:57 PM

Seeing that taking seconds is not an issue, and is even appreciated by the cook, the druid helps himself to another round while the books are being collected and the magic items discussed. Once the details have been discussed Beri pipes up with a few questions.

Just as importantly as what the third item is, would all three be needed to perform whatever ritual is needed to transform them into a lich? And should we find them in the middle of the transformation process is there any information as to a way to stop it from succeeding?

Caius HP 146 - AC 23/12/21 - F+12/R+7/W+5 - CMD 28 
Thursday September 19th, 2013 11:24:51 PM

Caius waits to hear more about the remaining third piece of magic.

Sesha [AC 21 | HP 145/73 | CMD 14][See Invisibility] 
Friday September 20th, 2013 2:20:35 AM

Sesha listens to the questions, but hears nothing. She looks again at the column marked "Duty" and sighs. Why did it have to be a dark elf? She had not lived long among her blood kin, but she had read everything she could about the sinister society from which they had fled. The scholars left out no gruesome detail, determined to make sure the new Dark Elves never forgot the atrocities from which they had ascended, likely in hopes they would never fall again.

Still kneeling on her pillow, she speaks to the group.

"In this, my blood-kin and my life-kin would agree. This Khar Aven must be crushed into dust and scattered to the winds! He is a reminder of the great shame the Twilight Elves brought upon themselves. I will pull his tainted spirit screaming from his chest and smother it with the compassion and light of Little Spirit!"

Glowering, she flips over Pot-pot and considers her options.

"I can try a few things to help us find the enemy. The first would be to scry on the lich, but without something of his and only second-hand knowledge, it would likely fail. Second would be to cast a divination spell and seek Little Spirits guidance. After that, it gets desperate, between Locate Person and contacting a creature from Maab or Ebyrons home plane and asking for it's help."



Restlin (Carl) -- AC: +11/+10/+9 CMD: 21 HP: 82/82 (Spells) Luck Points: 1 
Friday September 20th, 2013 3:11:35 AM

Restlin nods as he chews his food. His companions are smart folks & asking all the right questions. He feels no need to add his voice to that mix, choosing instead to play-slug Sesha in the arm at her suggestion and give his trademark stupid grin & thumbs up.

As bad as the wizard is with divination magic, he's glad she's around and so proficient at it.

He swallows his food and asks her, "How is contacting a minion of theirs a last resort? Zeoll used to do that all the time. He summoned a frog to find the lair of this blue dra..." Restlin's voice trails off as he remembers he's not supposed to talk about that, and that the blue dragon in question already killed him once.

"Anyway, this frog helped us & got paid in chocolate covered grasshoppers. That seems like a small price to pay, and I'd wager a minion of theirs would be well suited to finding two powerful artifacts in close proximity."

Dinner (and Ideas) with the Monks (DM SteveK) 
Friday September 20th, 2013 11:13:24 AM

Garret laments that they don't still have Avis[i], the flying ship, to do some scouting, even though he is morally certain that even with the ship, without a direction and distance, they would be trying to find a needle in a haystack.

Bosk waits, boiling anger in check, waiting for more information before realizing the monks are out of ideas. So he asks about the [i]third
magical item closely associated with the primal Powers of Maab and Eberyon. Sensei consults the book again then replies; "the Book of Three only mentions a name, 'The Wold's Cradle', as the third artifact, where Eberyon created the fey, weather, and many other natural works. And it is where Ma'ab imprisoned Eberyon her husband when his excesses threatened to destroy all organization on the Wold in the First Age."

Religion DC 15 to Highlight to display spoiler: { recall a Fey version of the creation of the Wold}

Anrete continues to examine the remainders of his dinner as he try to figure out what sort of meat are they as the monks speak. Looks like mutton tonight.

OOC: failed my sav vs disease... LOL!

Beriothian helps himself to another round of food and then pipes up with a few questions, which at least one monk will answer.

Would all three be needed to perform whatever ritual is needed to transform them into a lich? "It does not appear necessary, only the two magical items can be perverted to create a lich."

Is there any information as to a way to stop it from succeeding should we find them in the middle of the transformation process? Master Lola is direct with an answer. "Kill him before the ceremony is complete and you have removed a key component of the spell."

Caius waits to hear more about the remaining third piece of magic.

Sesha speaks up to acknowledge that the Iron Adventurers WILL go after this Khar Avon, and begins to suggest ideas to be able to find the lich-wanna-be's location.

Restlin nods as he chews his food. He teases Sesha in a school-yard-friendly way, glad she's around. He mentions that fey and magical animals with an affinity to Ma'ab or Eberyon have assisted the Iron Adventurers in the past and should be able to help in this situation, too.

............................

Sesha and Restlin's ideas spark a conversation about how to find Khar Avon's lair. Various ideas are brought up and kicked around, but no decision is made. Throughout the idea brainstorming, Sensei sits relaxed, but his eyes seem to take in everything.

- Call on Hook City

- Go to the Edge and ask

- Send people to town and ask in the bars

- Research in the library for a clue

- Send eight groups in eight directions and hope one finds the lair.

- use magic divination spells.

Perception DC 10 Highlight to display spoiler: {<span class="spoiler">[/spoiler]he is often watching the Iron Adventurers intently</span>}

Sense Motive DC 20 Highlight to display spoiler: {you have a hunch that Sensei is testing some quality that he is looking for in the Iron Adventurers.}

Sesha [AC 21 | HP 145/73 | CMD 14][See Invisibility] 
Friday September 20th, 2013 1:01:56 PM


"I don't know much about Zeoll or his magic, but for me, it is a last resort. Contact Other Plane as I know it only allows a series of yes or no questions. If I ask about something that isn't yes or no, it gets ignored. AND unless I contact someone very powerful, there's always the chance they won't know or answer wrong on purpose."

She asks the Elders.

"Does anyone here know where he lived? A personal residence? Something he owned or used?

She blinks.

"Bosk. What about the Horseman? Even if you can't make it talk anymore, the creatures armor and weapons were likely owned by Khar Avon. Do you think we could use that as a scrying focus if we come up with nothing better?"

Bosk AC: 31/16/28 CMD:28 HP 84 of 88 Spells  d20=17 ;
Friday September 20th, 2013 2:34:58 PM

Bosk gives Sesha a strange look, debating on how much information to make public. It seems the powers of the Wold felt need to test my resolve and see if I maintained my honor without their gifts. Shortly before we met I found strength sapped and my powers limited. (Both Grim and Avenger took hits during the revamp and lost 2 levels of spell casting for each prestige class). I have lost the ability to prepare scrying spells for the time being. Although, if this town has a shop that sells scrolls I might be able to do something. I can still cast nemesis scrying from a scroll, and this man has done more than enough to earn my vengeance. Stealing artifacts of the gods, attacking the innocent, making a mockery of life with his undead abominations...If this was not enough to earn my vengeance, he then attacked me and those I swore to protect. I will get my revenge on Khar Aven and those who serve him.

Turning back to Sesha he adds, He has called forth my wrath, and as such I do not need any scrying focus. It might help to strengthen the spell, but it is not necessary. Jancassis, goddess of vindication, hears my plea and as such I ca scry on Khar Aven and his men without material components and doing so will only take me a minute, not an hour like normal scrying. That said, if we an find anything belonging to Khar Aven it will help strengthen the spell.

ooc: Is there access to the Catacombs or a scroll shop here? Also, would swords belonging to the Dullahan under his command / control count as belonging to Khar Aven?

Garret Goodbarrel [AC:35/33/30 HP:93/93 Ki:11/12 CMD: 29] 
Friday September 20th, 2013 8:21:39 PM

Garret listens to the discussion and remembers when he was with a group far from here, searching the countryside. He says, "We've got to have more to go on. If no one knows anything more, and we have no chance of magical location, there can't be much point in searching. If this person is intent on becoming a lich, I am sure that we will quickly find his whereabouts once the transformation is complete!"

Caius HP 146 - AC 23/12/21 - F+12/R+7/W+5 - CMD 28 
Friday September 20th, 2013 11:53:42 PM

"Does he have any allies or former work associates we could visit? Someone must know where he hides."

Restlin (Carl) -- AC: +11/+10/+9 CMD: 21 HP: 82/82 (Spells) Luck Points: 1  d20+11=14 ;
Saturday September 21st, 2013 4:16:28 AM

Restlin notes Sensei watching them intently, but doesn't give it much thought.

"I think Sesha's right on this, Bosk. That magic armor had to come from somewhere, and the necromancer that created that undead seems like a likely source."

***

Sense motive = 14

Bosk AC: 31/16/28 CMD:28 HP 84 of 88 Spells 
Saturday September 21st, 2013 4:13:58 PM

You are probably correct, I just wanted to make sure you all knew it was not a sure thing. As I said, I will need to purchase a scroll to cast the spell nemesis scrying. By casting nemesis insight I may improve my odds if the spell succeeding.

Sesha how good are your scrying abillities?


After dinner Bosk will learn all he can about the target, try to get someone to draw a picture of him, and look for items to strengthen their connection for the spell. He will also look for a scroll.

ooc: Bosk is cl6 and will get a +2 bonus for Nemesis Scrying nemesis insight. Can Sesha do better? Also note if the item does not belog to Khar that Bosk can still cast the spell.
I can also cast Nemesis Divination, but I have to make a caster level check...anyone have a spell or ability that can help here? Also, I can purchase the 4th lvl Nemesis Scrying scroll (700gp), but I do not have enough cash (1,650gp) and an item to use as a focus worth 500gp (perhaps there was armor worth that much at the scene?) to purchase the lvl6 Nemesis Divination scroll. So if you are interested in Nemesis Divination I will need a little help.


Sesha [AC 21 | HP 145/73 | CMD 14][See Invisibility] 
Sunday September 22nd, 2013 10:15:50 AM

OOC: Sesha can use her pot as a scrying focus, but it's unclear if others can. Sesha gains no inherent bonus to scrying, but could also probably UMD the Nemesis Scrying spell without much problem. His DC against me would be 10+3+7+1 for 21, and that assumes the armor counts as a possession. Does the party have access to teleport?

I don't think Bosk can cast Nemesis Scrying at all with a 13 Wisdom. To cast a spell you need a casting stat of 10+ spell level.

Bosk AC: 31/16/28 CMD:28 HP 84 of 88 Spells 
Sunday September 22nd, 2013 1:01:59 PM

ooc: You are right. I would need to augment my wisdom with a spell. My wisdom was much higher before the revamp. I lost most my hand crafted items, including a headband of wis. (I currently have the materials for crafting a slotless one, but need to wait until next level to make it.)

Also, a prerequsite of the nemesis spells are that you are an Avenger and the subject needs to be the target of your current revenge. You could still cast it with a high enough umd (I think), but breaking these rules or casting the spell frivolously can anger the gods and bring down Jancassis wrath, so use with caution.

Beriothian (Will)-- AC:23/16/16 HP: 85/85 CMD = 23  d20+8=21 ; d20+1=19 ;
Sunday September 22nd, 2013 9:10:01 PM

Beriothian notices Sensei's eyes following the Iron Adventurers, seemingly analyzing their every move. In his mind the druid goes over what they have been told thus far, in particular the third artifact.

Excuse me, but did you say that "The Wold's Cradle" is the third artifact? The Fey Realm itself? Or could the book possibly be referring to the Four Rings of Creation that were used to create the Fey Realm?

sense motive=21
religion=19

Garret Goodbarrel [AC:35/33/30 HP:93/93 Ki:11/12 CMD: 29] 
Monday September 23rd, 2013 12:19:22 PM

Garret stands up and walks around a couple of the other pillars, thinking. He speaks to himself, "I don't know much about magical finding of people. I bet if we can find this person, Anrete and I could take care of the problem. But finding? Bah."

He looks at more of the pictures around the pillar.

Preparing to Get Information (DM SteveK) 
Monday September 23rd, 2013 5:05:26 PM

Ideas come around, and Sesha and Bosk key in on scrying.

Caius asks about allies, and one of the monks suggests going into town to gather information from the miners and adventurers that are always going out into the hills and mountains. "Maybe they know something."

Beri asks about the Wold's Cradle, the Fey Realm itself. Sensei can only shrug. "That is the words of the book." is his only response.

.........................

Sensei breaks up the dinner, calling for the plans to be simultaneous and for folk to come back to the hall in one hour to again check on what information they all have. The monks disperse into four groups, and each Hero can choose one group to be with (or do something on your own.)

The monks assist Bosk and Sesha and any Iron Adventurer who wants to assist for this way of finding where Khar Avon is located. They get a room and guards outside to provide no interruptions, as well as any material components for the spells. (ooc: please go ahead and roll [and role] the spells.)

Another group of monks has organized to go down into Wayfayer, intending to ask the citizens if they know any information. Any Iron Adventurer who wants to go with them are also invited. (ooc: roll Diplomacy checks to Gather Information)

A third group goes to the Library to see if there is any information still to be gleaned from the pages and scrolls. (ooc: roll for one Knowledge check to seek information in that area)

The last group remains with the Sensei in the garden with the pillars. The monks clean up from dinner and then sit down and begin to meditate. "Mind and body are powerful tools, and the only action that is completely useless is inaction." (ooc: any Hero in this group can sit quietly for an hour and roll a d100 to see if inspiration strikes.)


Beriothian (Will)-- AC:23/16/16 HP: 85/85 CMD = 23  d100=45 ;
Monday September 23rd, 2013 8:21:57 PM

Beriothian watches as the others all go their own ways. Not having a gifted tongue and not being very knowledgeable about litches and the undead he decided to stay and meditate with the monks. He closes his eyes and centers his mind. Or at least he tries, it turns out clearing ones mind is harder than it sounds. His mind slips in and out to random thoughts. Did they burn all the corpses on the field completely? Did they miss a clue somewhere? What would be for breakfast? And frequently the he had a random itch he had to scratch.

d100=45

Restlin (Carl) -- AC: +11/+10/+9 CMD: 21 HP: 82/82 (Spells) Luck Points: 1  d20+15=21 ;
Monday September 23rd, 2013 10:17:16 PM

Restlin searches through the library, following half-known bits of knowledge floating around in his head. At one point he signs, closes his eyes, spins himself around and walks forward with a single finger pointed straight ahead, relying on Wardd to lend a hand.

***

Knowledge, local w/ luck point: 21

Caius HP 146 - AC 23/12/21 - F+12/R+7/W+5 - CMD 28  d100=96 ;
Monday September 23rd, 2013 11:27:15 PM

Caius raises an eyebrow in momentary consideration, then nods. "I'll join in on a little meditation. I'm not too sociable, least ways the kind of sociable that leads to friends, so I might as well sit a spell with you all." The big swordsman adopts a cross-legged sitting position, resting his hands palm-up on his knees. He breathes in deeply and slowly, with the diaphragm.

"Oooohmmmmmm.... inner peeeeeeeeace.... oooooohmmmmm...."

Meditation roll 96

Bosk AC: 31/16/28 CMD:28 HP 84 of 88 Spells  d20=14 ; d20=20 ;
Tuesday September 24th, 2013 9:32:56 AM

Bosk sits down and clears his mind of everything other than the target of his vengeance. His eyes grow cold and emotionless as he casts nemesis insight and begins to understand his target's weaknesses. Everything becomes clear, his enemies defenses so simple. The cleric casts owl's wisdom and boosts his senses even farther. Now is the time. The cleric picks up the spell focus to strengthen the connection between him and his prey and reads the scroll. The spell rolls easily off his tongue, the high level of the scroll presenting no problem. It was as he had never forgotten how to cast the spell...
-------------------------

Caster Lvl check to read the scroll = 20 (Success!) (14+cl6=20)
Caster Lvl Check for nemesis scrying = Natural 20!!! = 28 (20+6cl+2insight)

*Note* If the monks can find a body part, lock of hair, bit of nail, sword with his blood, etc he takes -5 on saves against scrying. If not he gets a +1 bonus (Unless Bosk has me him, in which case he gets a -15 penalty if a body connection is found and a -5 on saves if not).

Preparing to Get Information (DM SteveK) 
Tuesday September 24th, 2013 9:39:03 AM

ooc: pardon the late post yesterday. Was on the road all day for work and never opened the computer until I got home. Such is the reason for the short post today.

............

Beri and Caius decides their best chance to help is by pure luck and meditate with the monks.

Restlin goes back to his favorite place and checks out the library.

Garret Goodbarrel [AC:35/33/30 HP:93/93 Ki:11/12 CMD: 29]  d20=2 ; d100=93 ;
Tuesday September 24th, 2013 11:53:19 AM

Garret says, "Hey, Anrete, you want we two should head down to see who we can get some information from?"

OOC:
If Anrete agrees to head to the gather information group, Garret will attempt to aid him: 2. He fails miserably and likely makes a fool out of himself trying to intimidate someone.

If Anrete chooses otherwise, Garret will join the meditation group, after first observing how the monks of this land medidtate: 93

Sesha [AC 21 | HP 145/73 | CMD 14][See Invisibility]  d20+19=28 ; d20+19=25 ; d20+19=28 ; d20+19=32 ; d100+8=46 ; d100=6 ;
Tuesday September 24th, 2013 12:10:23 PM


Sesha again grows Pot-pot large, deciding that she would try appealing to Little Spirit and would leave Bosk to the scrying. She reaches out, taking her time finding suitable ley lines.

With the water full she begins searching herself for the spark that binds her to her Allied Outsider.

"Little Spirit? Are you there? As before, I seek your help. We are searching for someone who is very bad and plans to do very bad things. He seeks to become a lich, a paragon of undead, and he plans to do so by corrupting both Ebyrons Spear and Maabs Cauldron. I do not know what tenets you held dear as a god, but if you hate unlife and the trapping of souls in an unliving shell, then I pray you help me here."

She crushes another pearl into the water and continues.

"Can you help me find him?"

[1]Bend Leylines: +8 to next ley check.
[2] Ley Check Successful. Slot expended.
[3] Divination 6% = success.

Beriothian (Will)-- AC:23/16/16 HP: 85/85 CMD = 23 
Tuesday September 24th, 2013 8:51:05 PM

ooc: checking in... still meditating.

Anrete AC:30/17/30 CMD:32 HP:114/121 DR:2  d100=32 ;
Tuesday September 24th, 2013 9:46:01 PM

Anrete sits down and stares at the back of the sensei intensely.

Caius HP 146 - AC 23/12/21 - F+12/R+7/W+5 - CMD 28 
Tuesday September 24th, 2013 11:44:51 PM

"Inner peeeeeeeeeeeace.... inner peeeeeeeeeeeace..."

Bosk AC: 31/16/28 CMD:28 HP 84 of 88 Spells 
Wednesday September 25th, 2013 9:31:15 AM

Bosk concentrates on his target, the one who made such a mockery of life and ignored the importance of death. Soon he will teach him the importance of balance and the value of true life. When he meets Gimp and stands before Gargul he will gain the proper respect...

Getting Information (DM SteveK)  d20+9=14 ; d20+9=10 ; d100=74 ; d100=3 ; d100=8 ; d100=48 ; d100=54 ;
Wednesday September 25th, 2013 10:39:50 AM

Bosk clears his mind and casts a couple of spells to hone his perceptions before casting a prepared scroll that the monks have provided: "Scrying". (ooc: note that spells cast from a scroll are always minimum DC, and the preparations have no effect on the Scroll spells DC 14).

Instantly, Bosk sees a vision! It is nearly dusk in the steep canyon, nearly a crevice in the side of a mountain. Bosks sees a well-worn road moving into an oval shaped valley at the end of this narrow canyon, the floor being around 30' wide before steep sides are barely seen at the edge of his awareness. A small stream runs down the middle of the canyon, but it is small enough not to pose any difficulty in movement. Looking down, Bosk sees a noble-looking drow marred by a wicked smile and the gleam of the fanatic in his eyes. The drow wears a black robe with bones, skeletons, and other death symbols (none are specific for a diety.) This is Khar, Bosk is certain! Traversing the focal point, Bosk can see a large half-orc with a falchion and bow, a human in black robes, and a gang of hobgoblins who are carrying Ma'ab's Cauldron into the oval valley! Before he emerges from the canyon into the oval valley, the light of day is over and the scene is plunged into darkness. Spell ends.

Sesha tries a different tactic and casts a Divination to get information. A woman's voice comes from Pot-Pot in answer to the question. "Four hours walk towards the Edge of the Wold a hidden valley lies; the one you seek, a cousin of yours, seeks the life-cycle demise; a three-way fork at a chestnut grove the entrance of where you surmise; to foil his plot you must seek his death before moon and sun arise."

Restlin goes eeny meenie moe and chooses a book on "Astrology and Astronomy: studying the symbols of the Sky". He finds out the Astrological Maps show that the best time for darkest magics in the next year is... tomorrow afternoon at a solar eclipse! The heroes have less than 24 hours to stop the lich-making ceremony!

Anrete, Beri, Garret, and Caius try the meditation to get inspiration. It is a boring hour. At least none of the monks who meditated came up with anything either!

Several groups of monks went to the lower town and sought information from the miners and adventurers that frequented the hills and valleys. Whatever the questions they asked and the methods employed, the groups are able to return with enough information to have a map ready for the Iron Adventurers! Miner Reports show that Khar took a crevice in the side of a mountain and expanded the natural cavern to make his lab. The place is somewhat remote but close enough to trade roads. The crevice is found at the end of an oval shaped valley at the end of a narrow canyon, and the Monks are able to provide a map. It is 15 miles away, so about 4 hours walking.

Sensei again turns to the Iron Adventurers. All available information in the time available has been gathered. It looks like it is up to the heroes to determine what and when to do something with it.



Garret Goodbarrel [AC:35/33/30 HP:93/93 Ki:11/12 CMD: 29] 
Wednesday September 25th, 2013 12:08:08 PM

Garret peeks an eye open as the hour nears its end, his mind an empty slate. He looks around to see if there is any food left from the buffet as his mind starts to wander. Just before the others get up, Garret quietly rises and heads off to look for some leftovers from the kitchen.

When the monks return from town with a map, Garret announces, "Well, it appears we are ready to go. Any ideas on tactics? And yes, Anrete, we all know that you will smash. In fact, I'm counting on it."

Sesha [AC 21 | HP 145/73 | CMD 14][See Invisibility] 
Wednesday September 25th, 2013 6:13:22 PM

(I'm having a hard time trying to think of how to reply here. Might be later!)

Beriothian (Will)-- AC:23/16/16 HP: 85/85 CMD = 23 
Wednesday September 25th, 2013 9:07:22 PM

Beriothian watches as the monks prepare a map for them to follow.
Thanks for the map, we should have no problem finding the location with this. I suppose the map also means that Lola and a few of the more formidable monks will not be able to take us there and aiding in tracking down the litch? If not that's a pity, it would have been an honor to fight along side you for the sake of all that is good.
The druid looks around at his friends
Anyone need anything else before we head out?

Bosk AC: 31/16/28 CMD:28 HP 84 of 88 Spells 
Wednesday September 25th, 2013 9:40:41 PM

ooc: Can we get a map in order to help us plan our strategy? Also, what tie of day / night is it now (should we prepare our new spells now)?

Restlin (Carl) -- AC: +11/+10/+9 CMD: 21 HP: 82/82 (Spells) Luck Points: 1 
Wednesday September 25th, 2013 9:44:45 PM

Restlin returns to his friends with a book of astronomy under his arm. "Have you folks made any headway? I confirmed in this book here that there's a solar eclipse at around lunch time tomorrow. If we don't stop him before then, we won't be stopping him. As much as I hate to say this...and friends, I do hate it so...we need to leave ASAP. No good night's rest for us."

Once plans are in motion, Restlin gets himself ready for the trip. He'll be sure to make sure the book makes its way back to the library, and that their hosts are properly thanked for their graciousness.

While he's at it, he'll hunt down Lola or Sensei and inquire about any manpower assistance they could provide for this mission.

Bosk AC: 31/16/28 CMD:28 HP 84 of 88 Spells  d20=18 ; d8=4 ; d8=6 ; d8=3 ; d8=7 ;
Wednesday September 25th, 2013 10:24:12 PM

The blond taur begins to relay his vision to the group."
I saw a steep canyon, nearly a crevice in the side of a mountain. There was a well-worn road moving into an oval shaped valley at the end of a narrow canyon. Then I saw him, the cursed drow with his wicked smile and fanatical eyes wearing a black robe with bones, skeletons, and other death symbols. With him I saw a large half-orc with a falchion and bow, a human in black robes, and a gang of hobgoblins who were carrying Ma'ab's Cauldron into the oval valley!


Bosk, assuming he can prepare more spells at dawn before heading out, goes around the circle and heals all of the Iron Adventurers up to full health.

Bosk AC: 31/16/28 CMD:28 HP 88 of 88 Spells 
Wednesday September 25th, 2013 10:36:43 PM

After healing the group Bosk speaks to the Monks and asks them if there anything they might be able to do to assist the group and asks for a better description of the spear so that he can more clearly visualize and identify it.

(Diplomacy = 15, rolled in the previous post)

ooc: Can you tell me if Bosk's vision showed that there would be enough light to see by, or if the group would need to prepare spells and gather torches to see by? I would also like to know the size and weight of both the spear and cauldron and enough info to visualize them for a locate object spell.

Caius HP 146 - AC 23/12/21 - F+12/R+7/W+5 - CMD 28 
Wednesday September 25th, 2013 11:35:36 PM

"A map would be vital for our plannin'. I don't cotton to the idea of enterin' a box canyon with an egress that narrow. A drunk armed with a tree limb could guard that entrance. Not to mention whatever magical alarms the necromancer would lay down."

Sesha [AC 21 | HP 145/73 | CMD 14][See Invisibility] 
Wednesday September 25th, 2013 11:39:31 PM

Sesha explains to the others the directions she received from her Divinations.

"Four hours walk towards the Edge of the Wold a hidden valley lies; the one you seek, a cousin of yours, seeks the life-cycle demise; a three-way fork at a chestnut grove the entrance of where you surmise; to foil his plot you must seek his death before moon and sun arise."

She frowns.

"I don't think it was clear which way to go at the fork. But it's better than nothing. The map should help."

Putting the Information All Together (DM SteveK) 
Thursday September 26th, 2013 9:41:58 AM

The Iron Adventurers and the monks led by Sensei put together all the pieces of the puzzle.

The time is now night, at about 8pm local time. The miners reported that it will take 4 hours walking (at 30' move) (in daylight; longer while picking a way along a dark road) to get to the fork in the road and oval valley. Sunrise is at 6am. The eclipse is at 2pm.

The map that the monks provide is only a rough draft of a path from Wayfarer to the general area where Khar Avon's hideout is located (according to several miners). There are no descriptions of the oval valley itself and not enough information to plan counter-ambushes of the cut through the mountains.

Sesha's divination spell has provided the Iron Adventurers the clues to find the hidden path at the fork in the road to get on the well-worn path that leads through the cut and to the oval valley.

Bosk's scrying has given the group some information on the cut, the supporters of Khar Avon, and confirmation that he and the Cauldron is in the oval valley.

Restlin's research has established that there will be a solar eclipse about 2 hours after noon, and that will be the darkest day of the year, which is when Khar Avon will have to do the ceremony or wait at least another year.

Lola reports that there is unrest in Wayfarer and rumors are rampant about an army of undead marching on Wayfarer. This probably due to the recent activities of Khar Avon combined with the monks turning the town upsidedown for answers. Sensei says the monks have to remain in Wayfarer to calm the people down and stop any panic or riot. The heroes are on their own to stop the lich ceremony.

Sensei will open his storerooms and stables to the Iron Adventurers for whatever they need. (ooc: The heroes are allowed to borrow any non-magical item or mount listed in the Pathfinder Corebook. Borrow = for this adventure only and does not count towards total PC wealth)
......................

The Iron Adventurers need to decide if they are leaving now, first thing in the morning, or try to time their assault perfectly with the eclipse.

If the heroes leave now, they will likely arrive at the cut Fatigued and without relearning spells.

From the Corebook...
"To prepare his daily spells, a wizard must first sleep for 8 hours."

"A sorcerer or bard needs 8 hours of rest (just like a wizard), after which she spends 15 minutes concentrating."

"A divine spellcaster chooses and prepares spells ahead of time, but unlike a wizard, does not require a period of rest to prepare spells. Instead, the character chooses a particular time of day to pray and receive spells."


Anrete AC:30/17/30 CMD:32 HP:114/121 DR:2 
Thursday September 26th, 2013 12:15:30 PM

Anrete shrugs, "Anrete is ready at anytime to swing his sword."

----------------------------
ooc: Sorry for the downtime, been under the weather for the past week or so,

Bosk AC: 31/16/28 CMD:28 HP 88 of 88 Spells 
Thursday September 26th, 2013 12:30:40 PM

ooc: You said it is 4hrs to walk there, what about going by horse? Could we rest while travelling if we took a carriage as a mundane item?

DMSteveK:

1)At a 30' movement rate, the heroes can get there in 4 hours. At a 40' movement rate, the heroes can get there in 3 hours. Movement will be calculated by the slowest hero.

2)The carriage is a fine idea but would not work in this instance.
a. carriage requires 2 drivers and the monks aren't lending people because of the potential riots.
b. the roads would be bumpy and not provide enough 'rest' and would have interruptions enough to stop any proper rest.



Garret Goodbarrel [AC:35/33/30 HP:93/93 Ki:12/12 CMD: 29] 
Thursday September 26th, 2013 2:37:19 PM

Garret tries to talk some of the monks into going with them: "The more we have, the better our chances to win this battle." After a short time, he realizes that he is not going to be successful. He looks over at Anrete and says, "Guess it is up to us once again."

When the group begins to plan the trip, Garret says, "I know those will spells need rest. I am not opposed to rest, and I do prefer to travel in the daylight. Perhaps we can rise before dawn and move quickly starting at the very first signs of light. Would that be enough rest for those who need it?"

Sesha [AC 21 | HP 145/73 | CMD 14][See Invisibility] 
Thursday September 26th, 2013 2:59:52 PM

Sesha shrugs.

"There's a argument for either case. On one hand we can't expect to always be fully rested before taking on the people who need stopped. Waiting until dawn is risky in case we get lost, delayed, or some other hindrance strikes. On the other hand, replenishing magical reserves is always a good choice."

She ponders a bit.

"I could shadow-walk us in the general direction. It would allow us to take the trip in a span of minutes instead of hours, but we would have to relocate the road and hope we don't stray too far off course. We might also be sure to hold hands this time when the spell ends."

Beriothian (Will)-- AC:23/16/16 HP: 85/85 CMD = 23 
Thursday September 26th, 2013 5:25:54 PM

I need an hour to prepare my spells as well...

ooc: more coming later,

Beriothian (Will)-- AC:23/16/16 HP: 85/85 CMD = 23 
Thursday September 26th, 2013 9:40:54 PM

We should think twice before just running off to fight him. We used a lot of spells that last battle, and this next one we will be fighting an extremely powerful wizard who can raise the dead. If we can spare the time we should definitely make sure our spells are prepared and we are well rested before engaging them.

Caius HP 146 - AC 23/12/21 - F+12/R+7/W+5 - CMD 28 
Thursday September 26th, 2013 11:25:52 PM

"Hey, people! What if Sesha here shadow-walked over to the valley and spied out the goings-on while the rest of us slept? That way, if the spellslinger decides to act, she can pop back over here, alert us, and take us all over lickety-split. If she doesn't spy anything, she comes back at dawn anyway and brings us all over. The other spellcasters can rest, and we don't lose any opportunities in case he makes a move."

Restlin (Carl) -- AC: +11/+10/+9 CMD: 21 HP: 82/82 (Spells) Luck Points: 1 
Friday September 27th, 2013 5:03:58 AM

Restlin mulls it over.

"Spells...yea, I need those. Without some time to rest, I'm going to be nigh-useless. Sesha, how often can you shadow-walk?"

Bosk AC: 31/16/28 CMD:28 HP 88 of 88 Spells 
Friday September 27th, 2013 8:58:08 AM

Bosk shakes his head. Shadow Walk is not a much good when it comes to spying on people. Because of the blurring of reality between the Plane of Shadow and the Material Plane, one cannot make out details of the terrain or areas you pass over during transit, nor can you predict perfectly where your travel will end. It's impossible to judge distances accurately, making the spell virtually useless for scouting or spying. I feel our best bet is for everyone to get a good nights rest and prepare to head out using Sesha's Shadow Walk as soon everyone has prepared their new spells.

ooc: From the map and the scrying can you give us an estimate on how far a good area to cast spells and buffs would be from the "hideout" or areas we are most likely to engage in combat? It would be good to know for deciding what buffs to cast before arriving, upon arrival, and at the start of combat.

Sesha [AC 21 | HP 145/73 | CMD 14][See Invisibility] 
Friday September 27th, 2013 9:53:43 AM

"As often as my spell energy holds out. It's some of my strongest magic, so it wears thin pretty quickly. I've learned that without some luck and thrift, almost all other users of The Gift have far deeper reserves of magic than I do."

When Bosk speaks, she answers.

"I agree. I think he meant to send me as a forward scout ahead of the others. The large majority seems to want to rest though, so we can do that instead."

Sleep and Plans (DM SteveK) 
Friday September 27th, 2013 11:17:13 AM

Being full-ready with magical spells seems to be the overriding concern for most of the heroes. There is some talk of a magical spy run via Shadow Walk, but there are many drawbacks, including but not limited to 1. hard to spy, 2. no sleep for Sesha, and 3. loss of higher spell for the next day for Sesha.

As a group, the Iron Adventurers decide to sleep and renew spells before travelling south to the fork in the road, the chestnut grove, the narrow cut, and the oval valley.

......................OOC Coordination

The spellcasters need 8 hours rest, and then 15 minutes to renew spells, then about 45 minutes to mount, get through the streets and leave Wayfarer. Since it is 8pm now, the Iron Adventurers have agreed (by resting for spells) to start travel at 5am.

I need to know what the slowest hero speed is to determine when the group gets to the Fork.
30' = 4 hours = 9am
40' = 3 hours = 8am

Bosk pores over the map and information and the inspiration comes to him that if the Iron Adventurers pause in the Chestnut Grove and cast defensive spells, it will be only 5 minutes from the Chestnut Grove to the Cut in the Mountain.

....

All heroes get 750xp for finding most of the information on their own.

Anrete AC:30/17/30 CMD:32 HP:114/121 DR:2 
Friday September 27th, 2013 11:31:36 AM

Anrete snorts as he proceeds to prepare for the journey ahead,

--------------------------------
OOC:
Anrete moves at 30'
Can I assume Anrete is healed of his minor wounds?

Garret Goodbarrel [AC:29/27/24 HP:93/93 Ki:12/12 CMD: 29] 
Friday September 27th, 2013 1:26:30 PM

Garret agrees and wonders out loud, "I can move a bit faster and scout ahead, if we think that will be helpful"

OOC:
Garret can move at 50 and could get there quicker than the rest and is pretty decent at hiding and spotting stuff (+21 and +20).

Bosk AC: 31/16/28 CMD:28 HP 88 of 88 Spells 
Friday September 27th, 2013 3:51:36 PM

ooc: I thought we were going to shadow walk as a group (holding hands to not get separated) to get there shortly after spell preparations in the morning.

DMSteveK: oh, if the group wants to do that, that's cool too. :-)

Caius HP 146 - AC 23/12/21 - F+12/R+7/W+5 - CMD 28 
Friday September 27th, 2013 11:39:48 PM

"Yep, yep."

ooc: Caius moves 30ft per round. His Fortitude is good enough that he could likely hustle for most of the way. His mithral armor helps out quite a bit.

Restlin (Carl) -- AC: +11/+10/+9 CMD: 21 HP: 82/82 (Spells) Luck Points: 1 
Sunday September 29th, 2013 8:29:50 AM

Restlin goes ahead and gets his rest so he can prepare his spells ASAP.

***

Restlin has a 30 move speed.

Beriothian (Will)-- AC:23/16/16 HP: 85/85 CMD = 23 
Sunday September 29th, 2013 10:49:36 PM

I'm ready to get moving when you guys are. When we get close I'll transform to something more combat suitable in preparation for trouble.

ooc: 30 ft move speed

Bosk AC: 31/16/28 CMD:28 HP 88 of 88 Spells 
Sunday September 29th, 2013 11:15:37 PM

Before going to bed Bosk seeks out a wizard (unless there is someone in the group willing to help him) and arranges for the Wizard to cast Protection from Arrows on him before they head out in the morning.

(Spell lvl 2 x CL 7 (to last until 12:00) x 10gp) = 140gp

Bosk AC: 31/16/28 CMD:28 HP 88 of 88 Spells 
Sunday September 29th, 2013 11:33:43 PM

Before retiring for the night Bosk checks with Sesha to see if she will be transporting everyone with Shadow Walk. Although he disapproves of the young witch's form of magic, the thought of traversing though the Shadow Realm excites him and he finds himself hoping that the spell will be cast again. Next the cleric goes to the monks' store room and asks for a Tangle-Foot bag, hoping the item may distract the lich long enough for the group to disrupt his plans. Once all his arrangements have been made the horned cleric readies his weapons. Cautiously he applies BLUE WHINNIS poison to his left horn cap and MEDIUM SPIDER VENOM to his flail. This is the first time he has applied poison to his weapons, but his training does not fail and he does so with flawless precision. That night he spends more time than usual picking out spells for the morning and awakens with an unusual energy about him as he gets ready to stop the wannabe lich.

Cast spells: (I included the spells to be cast in the Chestnut Grove so I don't forget them)
-----------------------------------------------
Nemesis Insight -- 6hrs
Chill Touch -- 6 Charges
Death Watch -- Permanent
Dark Vision -- 6hrs
Long Strider -- 6 hrs
Ghost Touch -- Permanent
Magic Circle against evil -- 1hr
Hide from Undead -- 1hr



Morning and Travel (DM SteveK) 
Monday September 30th, 2013 10:06:29 AM

Bosk looks for a wizard for a spell, but is unable to find one before forced to retire for the night for needed sleep. The monks do not have a wizard, nor is there a strong enough wizard in town with a store. A quick check on the adventuring groups reveals that all he encounters are too low of level to get a Protection from Arrows spell. Defeated, the minotaur returns to the monestary where he successfully acquires a Tanglefoot Bag and applies poison to one horn and flail, wrapping them carefully to not spread their poison around.

The monks provide the Iron Adventurers with a very good description of Eberyon's Spear. The heroes are certain that they will be able to recognize it instantly. And since all of them have also seen Ma'ab's Cauldron, they will also be able to recognize that artifact as well.

The next morning at dawn, the monk acolytes wake the group in their chamber. One acolyte informs the group it is 6am according to the water-clock. A meal is in the room to allow the heroes to break their night-fast. The rooms are still in shadows, the sun only touching the top half of the Gray Spire mountains that are barely seen in the distance, even from the height of the Monestary.

The Iron Adventures can eat, review, and prepare themselves for the journey. Most assume it will be by Shadow Walk courtesy of Sesha, so they can get close to the chestnut grove and the hidden road leading to the cut through the mountains. From there, they will arrive in the oval valley where Khar Avon has taken over a mine and is busy corrupting two artifacts for his dastardly scheme of becoming a lich!

...................

Time: 6am
Eclipse: 2pm

Anrete AC:30/17/30 CMD:32 HP:121/121 DR:2 
Monday September 30th, 2013 11:28:00 AM

Anrete cracks his neck and prepares for the journey ahead - all he needs is his trusty sword.

Restlin (Carl) -- AC: +11/+10/+9 CMD: 21 HP: 82/82 (Spells) Luck Points: 2  d20+14=32 ;
Monday September 30th, 2013 1:12:26 PM

If this Khar Avon fellow is an older drow, he's been around a while. Maybe there's something Restlin remembers about him or some book in the library that mentions him.

If he has time between getting enough rest and memorizing spells, he'll head to said library and poke around regarding him.

Other than that he's ready to leave very early AM.

***

Knowledge, local: 32

Sesha [AC 21 | HP 145/73 | CMD 14][See Invisibility]  d20+19=38 ; d100+18=39 ; d20+19=32 ; d100+9=79 ; d20+19=24 ; d20+19=24 ; d20+19=31 ; d20+19=39 ; d100+14=24 ; d100+19=38 ; 2d4=8 ;
Monday September 30th, 2013 3:32:00 PM

Sesha is more than happy to move the party down the Road of Shadow. Before leaving the monks, she grabs a handful of berries from their stores.

She gather her focus and reaches for leylines, gripping for the magic she needs to empower her spell. The magic here is surprisingly thin.

"Well, now it's just a short jog. Hope everyone is ready. This time, lets hold hands before I end the spell. Maybe we wont scatter. If we do, everyone travel back to the fork in the tree. We shouldn't use bright and vibrant means of locating each other this close to the enemy. I also have a berry to give to each of you. If someone is badly hurt we can at least stabilize their condition by force feeding them one of these."

While in The Shadow Path, she casts a few protections, including Goodberry and Barkskin.

OOC: Summary of rolls.

[1]Bend leyline/Spellcast: 38, Shadow Walk Success 39 vs DC 20.
[2]Bend leyline/Spellcast: 32, Barkskin Success 80 vs DC 20. (No slot expending. Bonus was wrong on d100. 32 vs DC22 is a +10 bonus. d100+10 would have equaled 80.
[3] Bend leyline/Spellcast: 39, Goodberry Success 24 vs DC 20.
[4]4th d100 was rolled in error. Please ignore.

Garret Goodbarrel [AC:29/27/24 HP:93/93 Ki:12/12 CMD: 29] 
Monday September 30th, 2013 4:38:50 PM

When the monks arrive to wake Garret, they find him sitting on his bed, legs crossed, looking out the window at the lower town. The monk checks and find that Garret isn't meditating, he is just looking out the window. When Garret sees the monk he says, "Well good morning to you, fine fellow. Would there happen to be any food prepared at this time? Or would I be able to find some fresh fruit myself?"

When the meal is indicated, Garret moves quickly to the table and starts sampling various items. A couple apples disappear into the small bag at his belt as he eats with the other hand. When the others start to arrive, he says through a stuffed mouth, "Mmff. Good stufffgh."

After the others have taken some food he says, "Well, Sesha, it appears you will be working to help us with this travel, no? I am not so sure I liked the shadow lands last time, but perhaps it will not be so bad when we are all holding hands. I am prepared to go now, and we should waste no time - the earlier we get there, the better chance we have to see what we will be dealing with before the evil ceremony."

Beriothian (Will)-- AC:23/16/16 HP: 85/85 CMD = 23 
Monday September 30th, 2013 9:32:17 PM

Sesha's comment about not using light spells makes Beri think for a moment about whether they will need some light source when the eclipse occurs, however he quickly decides that if they haven't won the fight by then they probably will have much bigger concerns than a torch.

I'm ready when you are. If we use magic to travel then I will transform into an air elemental as soon as when arrive since I don't want to make it any harder to hold hands. But if we go by foot I will transform before we leave just to be prepared.

Caius HP 146 - AC 23/12/21 - F+12/R+7/W+5 - CMD 28 
Monday September 30th, 2013 10:48:12 PM

Caius accepts the berry with a nod and smiles at Sesha. "You wouldn't happen to have a spell that turns my morning breath minty fresh, would you darlin'?"

Bosk AC: 31/16/28 CMD:28 HP 88 of 88 Spells  d20+5=13 ;
Tuesday October 1st, 2013 9:10:31 AM

The horned cleric wakes up, disappointed there is no wizard in town able to cast protection from arrows, and resolves to stock up on potions and scrolls in the future. After checking his armor to make sure everything is secure he heads down to breakfast and pops a candy cane from Christmas in his mouth and then hands a few out to those in the group with morning breath. Sorry, other than the one I just ate, they are just regular candy canes. Only one of them retained their magic.

ooc: Magic Candy Cane from Christmas adds +1 to next fort save duration is 1 module or until used.
Both magic and non-magic version a successfully dispel halitosis (badbreath) until the next meal

Strength Check to maintain grip on the person next to him = 13

Anrete AC:30/17/30 CMD:32 HP:121/121 DR:2 
Tuesday October 1st, 2013 10:33:22 AM

Anrete examines the berry with great suspicion before dumping it into his pouch. "Thank you Sesha-drow-girl, Anrete will include berry for dinner after big fight."

Chestnut Grove (DM SteveK)  d10=3 ; d8=2 ;
Tuesday October 1st, 2013 11:55:31 AM

With spell preparations, morning ablutions, spells memorized and recalled and prayed for.... the Iron Adventurers are ready!

Sesha casts her spell within the dim chamber as all the heroes hold hands, and the Iron Adventurers transported along a coiling path of shadowstuff. The path, defined by the Bloodwitch, glows faintly, and all about the heroes, are the trickles, brooks, and streams of Woldsblood, pulsing with a red, glittery light. The path avoids the glowing lines and twists and turns, sometimes even coiling about itself. The Material Wold outside is blurry and indistinct, and flashes by with every footstep.

Once, a group of strange tiny slug-like creatures move across the path, almost like a school of small fish in the water. And like minnows, they scatter and reform while pursued by 3 bipedal monsters with three jaws in their mouths. All the animals ignore the heroes and are soon lost in the shadows.

It only takes a half hour to reach the end of the path. Carefully holding hands, Sesha ends the spell and the group appears 700 feet beyond the chestnut grove on the right fork of the road. It doesn't take them hardly any time to get themselves off the road and in the hidden boughs of the broad trees. On cursory glance, there isn't a road coming out of the grove, and it looks like the heroes are going to have to look for that track Bosk saw in his vision.

[[[ co-DM Jon Tarry will be taking over starting tomorrow ]]]

Lurking (Co-DM JonathanT) 
Tuesday October 1st, 2013 3:31:31 PM

DM JT OOC: in the event that you actually end up finding the path and by luck and great fortune have an encounter that inevitably ends in a battle, get your Permanent spells and Spells in Effect w/duration after that, in your posts, including any DCs that come with the spell, if any.

Your help here is much appreciated.

Thanks.

:)

Bosk AC: 31/16/28 CMD:28 HP 88 of 88 Spells  d20+14=19 ; d20+5=9 ; d20=19 ; d20+7=26 ;
Tuesday October 1st, 2013 9:47:57 PM

Bosk puts a finger to his lips and motions for the group to keep quiet as he looks around and does his best to recognize the location from his scrying vision, the map the monks showed him and the descriptions of the area the group was given. In particular he keeps an eye out for Chestneut trees and other indications that the grove is close by and relating that to where he saw the path. If the group can determine where they are located Bosk will finish casting his spells before leaving Chestnut Grove as stealthily as possible.

Actions
-------------
Perception = 19
Survival = 9
Knowledge Geography = 19 (untrained, so roll capped at 10)
Stealth = 26

Active Spells:
-----------------------------------------------
Nemesis Insight -- 6hrs
Chill Touch -- 6 Charges
Death Watch -- Permanent
Dark Vision -- 6hrs
Long Strider -- 6 hrs
Ghost Touch -- Permanent
Magic Circle against evil -- 1hr
Hide from Undead -- 1hr

Caius HP 146 - AC 23/12/21 - F+12/R+7/W+5 - CMD 28  d20=15 ;
Tuesday October 1st, 2013 11:54:55 PM

Caius lands solidly on his feet once the party emerges back into the material plane. "That was... shiny. Pretty darn shiny." He surveys the area with Bosk, helping to spot any potential sources of hard and soft cover, concealment, lines of sight for missile fire, and avenues of approach.

Aid Another 15

Restlin (Carl) -- AC: +10/+9/+8 CMD: 21 HP: 82/82 (Spells) Luck Points: 2 
Wednesday October 2nd, 2013 8:32:39 AM

Restlin plops out, still holding Sesha & Caius' hands. "Well, I have to tell you both that I feel like we really bonded back in that plane. Maybe later we can spend some time brushing each other's hair and talking about our dreams."

With that, he makes sure all his enchantments are in order & waits for someone to find this path they're supposed to be on.

***

See invisibility - permanent
Darkvision - permanent
Mage armor - 7 hours


Garret Goodbarrel [AC:29/27/24 HP:93/93 Ki:12/12 CMD: 29]  d20+20=32 ;
Wednesday October 2nd, 2013 12:04:49 PM

Garret watches the strange slugs and creatures pass them in the shadow world, and he almost loses grip with the others as he turns to follow them, quite curious about the multiple-mouthed things. A tight pull on his hand gets him back in line and he arrives with the others.

As he shakes his head, he whispers to Bosk, "Do you remember anything distinct about that path you saw in your vision?" He scans the area (perception: 32).

Anrete AC:30/17/30 CMD:32 HP:121/121 DR:2  d20+15=34 ;
Wednesday October 2nd, 2013 9:03:12 PM

Anrete hangs around at the back trying to look suitably heroic with his greatsword as he surveys the situation.

------------------------------------
Perception 34

Beriothian (Will)-- AC:23/16/16 HP: 85/85 CMD = 23 
Wednesday October 2nd, 2013 9:54:22 PM

Does anyone want greater magic fang here? If not I'll use it on myself, even though I'm not planning on hand to hand combat. Since we are going to be outdoors I think I'll take my air elemental form again unless somebody has a better suggestion..

DM JT: fixed bold paragraph

Unless somebody suggests another form Beri will transform into an air elemental. He will also cast Greater Magic Fang on anyone who will make use of it.

Large Air Elemental
+2 size bonus to your Strength, +4 size bonus to your Dexterity, and a +4 natural armor bonus.
You also gain fly 60 feet (perfect), darkvision 60 feet, and the ability to create a whirlwind.

Greater Magic Fang- attack and damage rolls is +1 per 4 caster levels
-----------------------
spell list
0 (4)- Detect Magic, Light, Create Water, stabilize
1 (6)- *Elf Vision, obscuring mist, Faerie Fire, Entangle, cure light wounds x3
2 (6)- *Faerie Fire, Fog Cloud, Soften Earth and Stone, Warp Wood x2, Flaming Sphere(x2)
3 (5)- *Glibness, Sleet Storm, Greater Magic Fang, Spike Growth, stone shape, Daylight
4 (5)- *Lesser Planar Ally, Spike Stones x2, Freedom of Movement, Air Walk x2
5 (3)- *Awaken, Animal Growth, Control Winds, Cure Critical Wounds
Spells with * are Fey domain spells (and not included in spell counts)

Lurking (Co-DM JonathanT) 
Wednesday October 2nd, 2013 10:17:55 PM

DM JT:
Greater Magic Fang- attack and damage rolls is +1 per 4 caster levels

So what's the total +'s so we don't have to look up your PC sheet?

:}


Bosk AC: 31/16/28 CMD:28 HP 88 of 88 Spells 
Wednesday October 2nd, 2013 10:23:20 PM

If you are not going to use it, I could use Greater Magic Fang with my horn attack. Thanks.

DM JT: fixed bold paragraph

Caius HP 146 - AC 23/12/21 - F+12/R+7/W+5 - CMD 28 
Wednesday October 2nd, 2013 10:57:39 PM

ooc: Checking in.

Looking for leeches, er... Liches (Co-DM JonathanT) 
Wednesday October 2nd, 2013 11:23:03 PM

Popping out of the Shadow Realm, the IA members immediately go into action, however Bosk shushes them to keep quiet as they search for the signs in his vision.

Defensive spells are cast to augments themselves in the event something decides to take offense to their presence.

The search begins in earnest and a lot of poking and inspection of foliage ensues and inevitably certain signs present themselves. First, the Chestnut trees are found. As the IA approach the trees they step in squishy grass.

The grassy area is very wet, like a heavy rain has just fallen, but that area is confined to a patch of some 30' wide. Futher inspection finally leads to the source of the extra wet area. It is a small stream that petters out as it exits a small canyon.

Map: Canyon Entrance

Sesha [AC 25/15 Touch/23 Flat] | HP 145/73+20 | CMD 14][See Invisibility]  d20+19=36 ; d100+11=90 ; d20+19=34 ; d100+12=27 ; d4=2 ; d20+19=36 ; d100+13=66 ;
Wednesday October 2nd, 2013 11:28:26 PM

Sesha blushes and snatches her hand away from Restlin.

She fidgets with her gear and gathers everyone for some magic. She goes through a small-ritual, feeling for leylines and casting her spells. First. is the same spell she cast in battle the day before. Mass Bears Endurance. Then she casts another spell with her aid of her Rod of Extend, and a spectral hand floats nearby. She finishes with a Flying Broom spell, and smiles when she feels Pot-pots familiar protective magic ward her as well.

Mass Bears Endurance: 0/10 Minutes. DOES NOT STACK WITH +CON GEAR.
Spectral Hand: Extended, 0/20 Minutes.
Flying Broom: 0/100 Minutes.
Barkskin: .5/10 Hours.
Shield of Faith 0/10 Minutes.
Goodberry: 0/10 days. 3 Berries.

Spells Remaining:1st: 4/5+1, 2nd: 3/4+1, 3rd: 3/4+1, 4th: 2/2+1, 5th 1/2 +1

Restlin (Carl) -- AC: +10/+9/+8 CMD: 21 HP: 82/82 (Spells) Luck Points: 2 
Thursday October 3rd, 2013 10:35:46 AM

Restlin's not too good at this stuff, really. He'll stick close to Bosk, hoping some of his good luck will rub off on the minotaur.

***

Bosk gets a +1 to skill checks so long as Restlin is within 5'.

Caius HP 146 - AC 23/12/21 - F+12/R+7/W+5 - CMD 28 
Thursday October 3rd, 2013 8:35:31 PM

ooc: I'm assuming the roughly V-shaped bold black lines are rock walls of the canyon? How steep are they? How high do they plateau above the canyon floor? Is the bold black line opposite of us another rock wall? Is the canyon only ~320 square feet [assuming the canyon is a rough triangle, (b)(h)(0.5), (80)(80)(0.5)=320]?

Looking for leeches, er... Liches (Co-DM JonathanT) 
Thursday October 3rd, 2013 10:01:17 PM

DM JT OOC:
The Bold black lines are the canyon walls, the Red Lines help indicate inclination and length of the walls.
That is, the first section of walls is rather steep and 30' high, then the walls open out, with a more gentler slope that goes another 50' up to a ridge. The slopes are both rock and dirt. At points, climbing would be easy, but there's plenty of dirt and crumbly sandstone to make the attempt to climb worth a moment of pondering the risk.

The canyon floor is only 30' wide at this point. You see a small stream fizzle out at the entrance.

Trees adorn the leeser slope (top portion) and only a few trees cling precariously, roots handing out, on the steeper slopes (bottom portion) of the cliff walls.

The bold black line apposite us another wall?

Yes. The canyon curves to the right, so you only see 20' into the canyon before it curves. You know, by your experience outdoors, that this canyon probably twists and turns many times as it digs into the foothills.

Anrete AC:30/17/30 CMD:32 HP:121/121 DR:2  d20+15=34 ;
Thursday October 3rd, 2013 10:16:08 PM

Anrete strides towards the opening of the canyon and pauses to listen.

----------------------------
Perception:34

Looking for leeches, er... Liches (Co-DM JonathanT) 
Thursday October 3rd, 2013 11:20:48 PM

Having found what appears to be the entrance to the hidden valley that should lead to the near-to-be-lich, the IA begin to prepare themselves further. Mass Endurance is cast and others approach cautiously and listen for the unknown.

The place is quiet. More quiet than would be expected in such woodsy environment. All signs of passage of anything into the canyon, if there were any, are gone. A mystery that can only be solved by following the canyon. It's length is unknown also, as the vision did not reveal the distance from the entrance to the end where the hidden valley is supposed to be.

Is it an hour hike? a 30 min hike? Is it an easy hike? Or fraut with dangerous perils?

Time ticks away as they IA gather themselves.

Restlin (Carl) -- AC: +10/+9/+8 CMD: 21 HP: 82/82 (Spells) Luck Points: 2 
Friday October 4th, 2013 10:09:16 AM

"Ok, folks. Let's get a move on. Let's hug the western wall unless someone can think of a reason not to."

Restlin will try to keep himself in the middle of the marching order.

Beriothian (Will)-- AC:23/16/16 HP: 85/85 CMD = 23  d20+18=19 ;
Friday October 4th, 2013 6:02:39 PM

As the group prepares Beri reaches out his massive arm of smoke casts Greater Magic Fang on Bosk. He then starts to fly into the air above the group and surveys the area. To make sure any spells he needs to cast are in line of sight Beriothian will stay at the back, flying 10 feet above whoever is last.

perception = 19

Garret Goodbarrel [AC:31/29/26 HP:93/93 Ki:12/12 CMD: 29]  d20+21=28 ; d20+20=31 ;
Friday October 4th, 2013 6:46:54 PM

Garret helps the others search and find the canyon. He nods when Bosk indicates that it is the right place. After the Greater Magic Fang is cast, Garret looks around and says, "That appears to be a quite useful spell. I wonder if you could prepare a number of those next time for yourself, Bosk, and even I can make use of that one. I do not know if three is more than you can prepare, but maybe next time."

With that, Garret reaches over and touches one of the many tattoos that cover his neck. The outline of a strange pattern glow blue lightly for just a moment, then his skin shimmers for a second (Casting Barkskin).

He nods again when Restlin suggests following the western wall. He heads out ahead of the others, quickly disappearing into the brush and stones (Stealth: 21), searching ahead for signs of life or death (Preception: 31).

OOC:
Dang, I missed two posts this week! Very sorry folks, its been a crazy week. I WILL do better!

Caius HP 146 - AC 23/12/21 - F+12/R+7/W+5 - CMD 28  d20=12
Friday October 4th, 2013 11:57:30 PM

Caius, having little in the ways of training for reconnaissance, tags along as best as he can and tries to help out the more observant members of the party.

Aid Another 12

Bosk AC: 31/16/28 CMD:28 HP 88 of 88 Spells 
Saturday October 5th, 2013 11:24:45 AM

ooc: Sorry about the missed post on Thursday, I was extremely sick, and yesterday I had my white coat ceremony for mdeical / chiropractic school.

Also, Bosk studied several maps before leaving the monks. I also asked
From the map and the scrying can you give us an estimate on how far a good area to cast spells and buffs would be from the "hideout" or areas we are most likely to engage in combat? It would be good to know for deciding what buffs to cast before arriving, upon arrival, and at the start of combat.
And learned:
Bosk pores over the map and information and the inspiration comes to him that if the Iron Adventurers pause in the Chestnut Grove and cast defensive spells, it will be only 5 minutes from the Chestnut Grove to the Cut in the Mountain.

Does this change anything as far as how long our hike may be? This is what we were basing out timing for casting defensive spells on.

Looking for leeches, er... Liches (Co-DM JonathanT) 
Sunday October 6th, 2013 3:49:41 PM

DM JT OOC: Length of the valley

There was a little mis-communication on the length of the canyon. As far as mapping out the entire canyon, i did not deem it necessary and it did not occur to me to let SteveK know what I had in mind.

SteveK's statement seemed to reflected that he may have thought that you'd still be in the Shadow Walk spell whe you buffed up. Thus it would be a 5' min hike, Shadow Walking time, not real Wold hiking time.

Your spells showed the entrance to the canyon and the entrance to the valley, but not anything between.
To not cheat you out of anything, for those that buffed up already, a little adjustment is in order and easily done.

Consider that you will recognize the end of the canyon and the entrance to the valley. That is, the windy canyon will straighten out where you can easily see that a valley lies ahead, a short 1' min hike or so, and have time to pause and buff up at that point.

If you've already cast buffing spells, keep them in your posts, just don't subtract rounds from them, until you get within 1 round of the valley opening. This should save you retyping time. It also can give you options to change your mind on anything while still 1 round away.



co-DM SteveK 
Monday October 7th, 2013 9:02:24 AM

ooc: sorry about the spell buff timing problem. :-(

Anrete AC:30/17/30 CMD:32 HP:121/121 DR:2 
Monday October 7th, 2013 11:17:03 AM

Anrete readies himself as he awaits his party members to catch up.

Looking for leeches, er... Liches (Co-DM JonathanT) 
Monday October 7th, 2013 11:35:12 AM

DM JT: Garret Scouting Post

Garret heads out in front of the others to scout/draw out enemy fire.

Garret scouting: Highlight to display spoiler: { He feels confident in his stealth skills but there's not a whole lot to hide behind escept stumps of trees and some boulders that have fallen from the cliff sides. The stumps are fairly new. A professional woodcutter could better judge the time of cutting, but they seem to have been cut less than a year ago, but not so new to be in the past two weeks. The canyon is forbodding in that it is narrow with many potential rock slides. Perfect ambush situation. on average, it winds around, curving to the left and then right about every 50' feet as it slopes gradually upwards. Where the stream runs it is moist and bootprints abound. The rest of the floor is fairly packed hard from traffic. The floor never reaches more than 40' feet wide at any point, so far. There is no way to know the number of that produced the bootprints as traffic has traveled back and forth numerous times. Vission past the 30' hieght of the slop of the canyon walls is obscurred by the slope inclination itself.}

The IA give Garret a little time to scout ahead before moving into the canyon themselves. They stick to the western wall even though there is no true advantage either way. The stream meanders from one side or the other, so at times the IA are on dry ground, at other times they are ankle deep in cool waters. Sometimes they are in shade, sometimes they are in sunshine.

Past the first 20' into the canyon it makes a sharp right turn. The IA can see only about 50' ahead before the canyon turns left.

DM JT OOC: Marching order I have is:
Garret up front scouting.
Restling stays close to Bosk
Beriothian is flying 10' above the last person(s)

So, I need Bosk, Caius, Anrete, Sesha to state their position. I'm assuming you'll be traveling in the standard double file, but if you want something different you'll need to let me know.

I also need to know how far ahead Garret plans to venture and how often he plans to let the others catch up to report his findings and check in.

Even though we are not in 'rounds', the IA are seasoned adventurers and even a PC that gets a Perception roll of 1 easily sees the immense danger of traversing up the canyon.

When Garret gives his first check-in/report, you can read his Spoiler. :)

Sesha [AC 25/15 Touch/23 Flat] | HP 145/73+20 | CMD 14][See Invisibility] 
Monday October 7th, 2013 1:01:42 PM

Sesha flies as well, though a bit apart from the others. She keeps a distance of about 25ft from the rest.

Bosk AC: 31/16/28 CMD:28 HP 88 of 88 Spells 
Monday October 7th, 2013 1:59:36 PM

Bosk would prefer to be second from the front.

Restlin (Carl) -- AC: +10/+9/+8 CMD: 21 HP: 82/82 (Spells) Luck Points: 2 
Monday October 7th, 2013 5:52:14 PM

"Ok, so that's obviously a bad way to go. Is there a better way? We don't have all day to go poking around. We're on a pretty tight deadline."

***

What time is it, btw?

Garret Goodbarrel [AC:31/29/26 HP:93/93 Ki:12/12 CMD: 29]  d20+21=41 ; d3=3 ; d20+21=22 ; d20+21=26 ; d20+20=38 ; d20+20=40 ; d20+20=40 ;
Monday October 7th, 2013 6:33:10 PM

Garret disappears ahead of the group for a bit, then returns to report his findings. He says, "None of this looks good or safe, but there is not much else we can do that I can see."

"I willl continue scouting just a short bit ahead. I don't think they will spot me, but there is little behind which to hide. I will go a short bit, then quickly return to give regular updates so you can know I have not been killed, or that I have found something to report."

He winks and trots back around a turn.

OOC:
No more than one turn ahead of the group, reporting back at each turn or so to indicate nothing has been found, or that something has been found. Need some rolls? Here's a few:
Stealth: 41, 22, 26 <-- Nothing to hide behind, indeed.
Perception: 38, 40, 40

Beriothian (Will)-- AC:23/16/16 HP: 85/85 CMD = 23  d20+4=13 ; d20+21=34 ; d20+21=24 ; d20+21=28 ; d20+5=17 ;
Monday October 7th, 2013 8:58:41 PM

Beriothian uses his height advantage to get a different view of the area surrounding them. The lack of places for Garret to hide also make it easier for him to look for threats to the group. He tries to use his knowledge of geography to use the flow of the landscape to determine where the entrance would be located.

perception = 34 (two more if you need them to match Garret... 24, 28)
knowledge-geography= 17

0 (4)- Detect Magic, Light, Create Water, stabilize
1 (6)- *Elf Vision, obscuring mist, Faerie Fire, Entangle, cure light wounds x3
2 (6)- *Faerie Fire, Fog Cloud, Soften Earth and Stone, Warp Wood x2, Flaming Sphere(x2)
3 (5)- *Glibness, Sleet Storm, Greater Magic Fang, Spike Growth, stone shape, Daylight
4 (5)- *Lesser Planar Ally, Spike Stones x2, Freedom of Movement, Air Walk x2
5 (3)- *Awaken, Animal Growth, Control Winds, Cure Critical Wounds
Spells with * are Fey domain spells (and not included in spell counts)

Looking for leeches, er... Liches (Co-DM JonathanT) 
Monday October 7th, 2013 9:45:18 PM

DM JT: Time
You started out at 6am.
Travel to the chestnut grove took 30min
Looking through the grove for the entrance only took a minute or two.

So, we are still slightly past 6:30 am.

Bosk AC: 31/16/28 CMD:28 HP 88 of 88 Spells  d20+7=18 ;
Monday October 7th, 2013 11:23:49 PM

Bosk walks as silently as possible in his armor taking his usual spot second from the front so that he can attack over the head of his allies allowing the two to double team anyone that comes after them.

Active Spells
-----------------------------------------------
Nemesis Insight -- 6hrs
Chill Touch -- 6 Charges
Death Watch -- Permanent
Dark Vision -- 6hrs
Long Strider -- 6 hrs
Ghost Touch -- Permanent
Magic Circle against evil -- 1hr
Hide from Undead -- 1hr
Mass Bear's Endurance -- 10 min

Caius HP 146 - AC 23/12/21 - F+12/R+7/W+5 - CMD 28 
Monday October 7th, 2013 11:53:24 PM

"I'll take rear guard." Caius assumes his position at the end of the line, performing a sideways jaunt to keep himself near the other party members, but facing toward the forest.

ooc: Known to football and baseball players as "karaoke."

Garret Goodbarrel [AC:31/29/26 HP:93/93 Ki:12/12 CMD: 29] 
Tuesday October 8th, 2013 4:42:09 PM

After a couple trips of nothing, Garret starts to report whatever he sees:

"Around this next corner, you will find a small green bush on the left side."

"Past the turn here to the left, there is a large puddle with some small green tadpoles swimming about."

Beriothian (Will)-- AC:23/16/16 HP: 85/85 CMD = 23 
Tuesday October 8th, 2013 5:00:55 PM

ooc: checking in

Bosk AC: 31/16/28 CMD:28 HP 88 of 88 Spells 
Tuesday October 8th, 2013 7:54:03 PM

Checking in

We're winding, we're winding, we're looking... (Co-DM JonathanT) 
Tuesday October 8th, 2013 10:51:55 PM

DM JT OOC: Marching order I have is:
Garret up front scouting no more than one turn ahead of the group, reporting back at each turn or so
Restling stays close to Bosk
Beriothian is flying 10' above the last person(s)
Sesha flies 25' from the rest (ok, how high? 25' to the side - opposite side of the canyon; 25' behind the last? need better details.
Bosk second from the front
Caius takes rear guard.

That leaves Anrete up front.

Summary:
Garret up front scouting no more than a turn or two ahead
Anrete
Bosk with Restling at his side
Caius with Beri flying 10' above him
Sesha at some point 25' away from the group, just don't know exactly where.

Time is 6:35 am

What could have been a nice little hike along a pretty bubbly brook on a beautiful sunny morning in a pleasant canyon wafting with pine scent and dewy grass actually is a tension filled hike fraught with dangers, real or imagined, where something horrible could pop out from anywhere at anytime.

The IA's first encounter with Khar's minions were with undead. There certainly is probably more. They could be ready to pounce from above, or grab them from below! The canyon is eerily quiet, only the sounds of the brook and the squishing of wet boots in the mud along the brook's banks, oh, and the clanking of armor, snorting of minotaur as a fly buzzes up his nose... breaks the quiet.

Garrets reports seem to become mundane. A dead tree in the path proves free of anything but grubbs, however the time it took to make sure it was not an ambush ate away 5 minutes of the morning. Better to be sure than sorry, though.

Restlin warns of the dangers of the path they are to take, but there seems to be no other option. This was the one revealed in the divinations.

Beri happily glides 10' up above Caius, in elemental form, and studies the terrain. The thing about canyons, though, is that there is no set pattern. Some are long, some are short, some have branches. Fortunately, they've not encountered any other feeder canyons so far to make them toss a coin. Other than the fact that many boots have travelled back and forth through here for quite some time, it appears no different than others in these parts. There's no indication so far as to the length of this canyon. At any moment Garret could return with the good news of their arrival at the end of it.

Sesha glides merely along, spotting a lizard sunning or a bee on a wild flower, a grasshopper crackling its wings as it hops away from trampling feet... at least not everything here is undead.

Caius keeps a weary eye on their backtrail and Anrete confidently leads the pack, probably actually hoping for an ambush just so he can swing his blade.

Bosk, as big as he is, realizes how small Nature makes them all, as they pass under big boulders precariously clinging to the sides of the canyon walls such that a sneeze might just be enough to dislodge them.

Garret Scouting: Highlight to display spoiler: {After 30 minutes into the hike, you spot some deadfall precariously on the edge of the cliff on the west side of the canyon.}

Anrete AC:30/17/30 CMD:32 HP:121/121 DR:2  d20+15=34 ;
Tuesday October 8th, 2013 11:54:42 PM

Anrete grins broadly as he takes the vanguard position, his posture relaxed but alert.

-----------------------------------
OOC: Sorry for the late check in.

Perception: 34

Caius HP 146 - AC 23/12/21 - F+12/R+7/W+5 - CMD 28 
Tuesday October 8th, 2013 11:58:39 PM

Caius wonders aloud, seeing if any of the spellcasters can be of assistance. "Anyone have some magic that can detect livin' creatures? Might be useful to cut through this foliage."

Garret Goodbarrel [AC:31/29/26 HP:93/93 Ki:12/12 CMD: 29] 
Wednesday October 9th, 2013 8:55:28 AM

Garret returns once again with a report, "There's something that does not look right just ahead. There is some deadfall on the west side of the canyon, and I am not sure that it is natural. It could be nothing, but it could be a trap of some sort. Beri, do you think you could take a peek behind it to see if there be anything hiding there?"

Restlin (Carl) -- AC: +10/+9/+8 CMD: 21 HP: 82/82 (Spells) Luck Points: 2 
Wednesday October 9th, 2013 3:11:57 PM

"No, I can't detect life right now, but I can ferret me out some evil..."

With that, the mage priest kindly asks Wardd's assistance in finding evil nasties nearby.

***

Detect evil - 20 minute duration w/ concentration.

Sesha [AC 25/15 Touch/23 Flat] | HP 145/73+20 | CMD 14][See Invisibility] 
Wednesday October 9th, 2013 5:32:09 PM

Sesha continues floating about 25 feet away from the others. Consider it parallel to them. In her career she's taken a few lightning bolts and fireballs. She doesn't like clumping up next to others when danger is imminent.

( I say parallel because if possible, I want to be the same elevation as the others. I'd rather not fly up high and be a beacon for a lookout.)

Beriothian (Will)-- AC:23/16/16 HP: 85/85 CMD = 23 
Wednesday October 9th, 2013 8:39:04 PM

Beri starts to respond when a low gurgle in his throat reminds him that he lacks speech in this form. Perhapse one day he should look into some telepathic means of communication. He nods his head yes and if the others are prepared will fly up to look, hopefully if anyone is up there he will catch them unprepared.

ooc: how far up is the deadfall? And is it just one lone spot that looks like it presents danger?

Bosk AC: 31/16/28 CMD:28 HP 88 of 88 Spells 
Wednesday October 9th, 2013 9:35:20 PM

Bosk looks up at the deadfall and tries to determine if it could in fact hit the group is dislodged.

ooc: Are the deadfall and boulders placed so that they would fall straight down as if falling off a cliff, or is it angled like a steep hill that things could roll down?

We're winding, we're winding, we're looking... (Co-DM JonathanT) 
Thursday October 10th, 2013 12:30:22 AM

Garret up front scouting no more than a turn or two ahead
Anrete
Bosk with Restling at his side
Caius with Beri flying 10' above him (or 20' off the ground)
Sesha is 25' away parrallel to the group, about 10' off the ground

Time is 7:05 am

The IA column halts as if there was a skunk in the path ready to spray. Garret explains the oddity up front and suggest Beri take a look.

Beriothian complies and in Air Elemental form, flies forward and around a bend in the canyon. It is not hard to spot what Garret was concerned about.The casual observer would have glanced over the deadfalls as if they were just part of the natural order of things.

They at least were made to look like the natural order of things. But the IA are experienced outdoorspersons and highly suspicious in nature.

The first 30' of the cliffside is a steep 70 degree angle inclination. This angle softens to around 45 degress for 50' more feet where one reaches the ridgetop. At the spot Garret indicated there sat a medium sized bolder on the lip of the 30' mark. 10' from that boulder is a tree, a good quarter of its roots dangling out of the cliffside so close to the lip it is. In that 10' space between these two objects several dead trees were laying as if they'd come tumbling down from the top and had been stopped from going over the 30' lip by the tree and boulder.

Beri carefully looks over the scene: Highlight to display spoiler: {Although these tree logs could have naturally ended up in their position, behind these logs are quite a number of rocks big enough to hurt. They are placed such that it is highly unlikely they naturally came tumbling down with the dead trees. The canyon floor, at this point, is narrow enough that if such logs and rocks were to 'accidentally' finish their trip down the side of the hill, anyone below, regardless of which side of the canyon they found themselves, could suffer severe injuries.}

How Beri will convey this to the others in his elemental form will be interesting. :)

Restlin (Carl) -- AC: +10/+9/+8 CMD: 21 HP: 82/82 (Spells) Luck Points: 2 
Thursday October 10th, 2013 7:19:52 AM

Restlin, who speaks fluent auran, waits impatiently to see what Beri found...

Garret Goodbarrel [AC:31/29/26 HP:93/93 Ki:12/12 CMD: 29] 
Thursday October 10th, 2013 9:25:17 AM

Garret peeks around the edge, a good distance back from the deadfall, and watches the air creature float about. He ponders out loud, "Could there be a magical trigger that will make the stuff fall?"

Looking around he continues, "Could the rest of you climb up and around that mess so we avoid any chance of it falling on us?"

Restlin (Carl) -- AC: +10/+9/+8 CMD: 21 HP: 82/82 (Spells) Luck Points: 2 
Thursday October 10th, 2013 10:38:30 AM

"I can't climb to save my life...well, actually I did climb to save my life once. You see, there was this hurricane coming into Heranmarr...you remember that place, right? Anyway, there was this hurricane and I cast rope trick to get us out of it. We had to climb that rope in hurricane winds. Any slipping and it would have blown us right away. Really though, I'm not a climber. My boots let me levitate. If someone feels like throwing me a rope and reeling me in once I'm up, I can get on top of that cliff."

Anrete AC:30/17/30 CMD:32 HP:121/121 DR:2  d20+7=24 ;
Thursday October 10th, 2013 10:59:20 AM

"Anrete has no rope, if anyone has one, feel free to hand it to Anrete."

Anrete cracks his neck and reach for the first handhold and begins his climb.

----------------------------------------
Climb 24

Caius HP 146 - AC 23/12/21 - F+12/R+7/W+5 - CMD 28  d20+10=29 ;
Thursday October 10th, 2013 2:22:26 PM

Caius clambers up the rock face, keeping pace with Anrete. He looks down and waves upward to the rest of the group. "Git off yer butts!"

Climb check 29

Garret Goodbarrel [AC:31/29/26 HP:93/93 Ki:12/12 CMD: 29]  d20+9=12 ; d20+9=11 ; d20+9=15 ; d20+9=20 ;
Thursday October 10th, 2013 6:34:37 PM

OOC: My dice are broken!

Garret watches the others start up and says, "Well, if we are to be climbing, away we go." He starts over a rock and slips, catching himself before he falls. He looks around to see if anyone saw him. Looking up, he picks out another handhold and reaches for it, only to completely miss it, almost falling once again. A third time he reaches out and gets a solid grip on the edge of the rock. As he starts to put his weight on that hand, the edge of the rock crumbles, and he is back where he started from. Frustrated, he squats down and just leaps at the rock -- managing, this time, to grab hold of the rock and actually make some progress climbing.

Bosk AC: 31/16/28 CMD:28 HP 88 of 88 Spells  d20+12=13 ; d20+12=29 ; d20+12=30 ;
Thursday October 10th, 2013 7:52:18 PM

ooc: Bosk has rope and a grappling hook that can be used. I will wait for elemental Beri before I post.

Bosk begins climbing only to find himself going nowhere fast. Muttering something incoherent the cleric pulls out his climbing kit and an additional 50ft of rope with a grappling hook and tries again.

Climb check = 13 (natural 1), 29 and 30

We're climging, we're climbing, we're looking... (Co-DM JonathanT) 
Thursday October 10th, 2013 9:23:24 PM

DM JT OOC: Garret's description of his difficulty in climbing the canyon cliffs fits perfectly. Some solid rock, some crumbly sandstone, loose dirt, all the good things to make it hard to climb. I've been in many canyons in the mountains of New Mexico and Colorado such as this one.

Beriothian (Will)-- AC:23/16/16 HP: 85/85 CMD = 23 
Thursday October 10th, 2013 10:01:31 PM

Beriothian surveys the scene. A clever trap indeed, it's simplicity making it appear like a natural occurrence to an untrained and non-paranoid observer. There dozens of things he could try to convey the dangers in greater detail, but often the best solution is the simplist and clearest. Beri raises his hand and draws a dark, smokey finger across his throat, then points them to where they should be safely out of the path of falling debri. He then proceeds to descend to the safe location where he pointed the group... but far enough from the cliff to avoid something from rolling off the cliff and onto him.

We're climging, we're climbing, we're looking... (Co-DM JonathanT) 
Friday October 11th, 2013 12:04:35 AM

Beri investigates the apparent trap, looking for a way the IA can pass bellow and stay out of the way of danger. At this point, the canyon is narrower by 10' and it is clear that even if they hugged the opposite wall there still is the danger of being hit by bouncing rocks if the log barricade were to be loossed.

Meanwhile, several impatient IA'ers come around the corner and spy Beri. Beri motions with his finger across his throat but that does not deter them.

Apparently Garrent, in asking if anyone could climb up the cliff face was interpreted as challenging anyone to climb up.

Those smart enough to realize the difficulties and their own limitations in the art of climbing stay behind, but Anrete promptly starts his accent but gets nowhere.

Caius finds a better spot to start his climb and makes it up 7 feet of the 30' cliff wall. He looks back down from his 'lofty' perch and hollers back "Git off yer butts!"

Garret, the initiator of the challenge, tries his own luck and ends up sitting next to Anrete after several tries.

Bosk leaps to the challenge and humbles himself under the snickers of his friends. Muttering something incoherrent (probably Moooo in the Minotaur language) he slips his backpack off and pulls out some rope and a grappling hook. Several tosses gets the hook caught on a tree near the lip and he pulls himself to the top. He looks down on Caius with his arms crossed.

He who laughs last, laughs last.

DM JT OOC: climbing is at Move action at 1/4 speed and each Move action that requires any climbing requires a separate Climb check. Accelerated Climb is 1/2 speed but at a +5 to the DC.

DM JT OOC: Climb DC is 25 here. This reflects the nature of the loose dirt and crumbly sandstone, but a lucky one might just manage to find a path from granite to sandstone to basalt, etc. and not have it break or dislodge.



Sesha [AC 25/15 Touch/23 Flat] | HP 145/73+20 | CMD 14][See Invisibility] 
Friday October 11th, 2013 12:45:42 AM


Sesha offers a quick ride up on the broom for any .. not-taurs in the group.

Restlin (Carl) -- AC: +10/+9/+8 CMD: 21 HP: 82/82 (Spells) Luck Points: 2 
Friday October 11th, 2013 9:40:01 AM

Seeing the grappling hook, Restlin will grab the bottom of the rope once Bosk is up. He then levitates up and pulls himself to solid ground again once he's high enough.

Anrete AC:30/17/30 CMD:32 HP:121/121 DR:2  d20+7=20 ; d20+7=11 ;
Friday October 11th, 2013 10:53:54 AM

Despite been crafted in mithril, the heavily armored barbarian finds himself still at the bottom of the slope.

Caius HP 146 - AC 23/12/21 - F+12/R+7/W+5 - CMD 28  d20+10=13 ; d20+10=20 ; d20+10=15 ; d20+10=21 ; d20+10=14 ; d20+10=27 ; d20+10=22 ;
Friday October 11th, 2013 11:10:41 PM

Caius never makes it past seven feet. "I think I could use a lift..."

We're climging, we're climbing, we're looking... (Co-DM JonathanT) 
Friday October 11th, 2013 11:38:44 PM

DM JT OOC: a helpfull tip. You guys/gals all know the Climbing rules and you know the distance to climb, so it isn't hard to calculate the minimum Climb checks you'll need prividing all are successfull. So, just go ahead and roll that number.

I'll try to make sure and post the DCs ahead of time to help. I missed on this one.

Garret Goodbarrel [AC:31/29/26 HP:93/93 Ki:12/12 CMD: 29]  d20+21=40 ;
Saturday October 12th, 2013 9:41:41 AM

Garret stands up and dusts himself off. He looks up and spots Sesha looking down. He smiles and nods, glad to have a quick ride to the other side.

Should this work fine, Garret will start searching the other side to ensure there's not another trap awaiting the group there (Perception: 40) before sending Sesha back to see if she can help some others cross quickly.

Sesha [AC 25/15 Touch/23 Flat] | HP 145/73+20 | CMD 14][See Invisibility] 
Sunday October 13th, 2013 3:20:56 AM

Sesha transports her allies back and forth as necessary unless something goes catastrophically wrong.

We're climging, we're climbing, we're looking... (Co-DM JonathanT) - Part 2 
Sunday October 13th, 2013 7:28:15 PM

Sesha offers a ride on her broom for anyone who wants, excluding minotaurs, although the only one in the group is already up there.

Garret is the first to accept the offer and in moments is standing near the lip of the cliff.

The 45deg slope on upwards is not difficult to negotiate but care must be taken (Difficult Terrain) to not step on some loose rock and slip, to possibly go sliding down and over.

Garret looks around and his sharp eyes spot a thin rope partially concealed by dirt, pebbles, twigs, and so forth that appears to run from somewhere at the 'log jam' on upward towards the top of the ridge. Along the lip the trees are sparse, but the trees become more numerous the further up the slope one goes.

The top 20' of the slope up to the ridge is obscured by the trees so there's no telling what's up there at the other end of the rope.

Beriothian (Will)-- AC:23/16/16 HP: 85/85 CMD = 23 
Sunday October 13th, 2013 11:12:04 PM

Beriothian meets back up with the group, staying above them, but on the far end of the group so that if anybody is targeting him the attack will fly over those standing below him.

Restlin (Carl) -- AC: +10/+9/+8 CMD: 21 HP: 82/82 (Spells) Luck Points: 2 
Monday October 14th, 2013 11:02:38 AM

Safely on top of the cliff, Restlin watches those more suited to this kind of thing take point. He checks the sun, seeing how long they have left.

Anrete AC:30/17/30 CMD:32 HP:121/121 DR:2  d20+7=26 ; d20+7=9 ;
Monday October 14th, 2013 11:58:52 AM

Anrete crashes down in a heap of metal as he attempts to climb again.

"Anrete thinks a lift on Sesha-witch girl is a good idea!"

We're climging, we're climbing, we're looking... (Co-DM JonathanT) - Part 2 
Monday October 14th, 2013 4:01:53 PM

DM JT OOC: Actually, Anrete Should have no problem climbing the rope that Bosk set up. According to the rules, using a rope the DC would be 15, but since you are holding onto a rope to climb up you don't fall (my judgement call) if you fail by 5 or more. You just dangle there holding onto the rope (you aren't under attack or other stress) until you get your feet back onto the wall and continue on up.

So I think we can consider Anrete upon the top half of the canyon wall and provided that Caius also accepts a ride from Sesha or uses the rope, anyone who wants to be up there can be up there. Just make sure I know who stays down 'under' if anyone does.

Bosk AC: 31/16/28 CMD:28 HP 88 of 88 Spells 
Monday October 14th, 2013 4:36:58 PM

Bosk motions to the others, signaling that if they cannot climb up on their own he will pull them up with the rope.

ooc: Sorry, I could have swore I posted before leaving on Friday for a wedding.

Beriothian (Will)-- AC:23/16/16 HP: 85/85 CMD = 23 
Monday October 14th, 2013 10:03:07 PM

ooc: checking in

Caius HP 146 - AC 23/12/21 - F+12/R+7/W+5 - CMD 28 
Monday October 14th, 2013 11:48:03 PM

ooc: Using the broom to get to the top.

We're up there and, well, now what? (Co-DM JonathanT) 
Tuesday October 15th, 2013 12:03:31 AM

The IA find themselves all now 30+ feet off the floor of the canyon on a 45deg precipitous slope trying to avoid a section of the path that lies under a log and rock trap.

A few trees are dotted along the first 20' of this slope and get thicker towards the top. The total average length of the slope from the lip, 30' up from the cayon floor to the ridge top, is about 50'.

The IA have spotted the trigger mechanism for the trap. A thin rope is tied to a rock in front of the big boulder that helps keep the logs in place. It is obvious that the intent is to pull on the rope and thus dislodge this rock, removing what little was keeping the boulder from going over the edge. Once this boulder goes over, the logs and other rocks will follow.

The other end of the rope goes up into the trees and out of sight.

What do the IA do? Do they follow the rope and hope to catch the Trap Trigger-er? Disarm the trap by triggering it themselves? Just bypass the trap from above and then get back to the canyon floor on the other side?

DM JT OOC: You might be considering traveling along the slope. You can, of course, but there are inherent hazards, as the slope varies greatly, even up to 80 or 85 degrees in places, and movement up there is 1/2, at best.

Beriothian (Will)-- AC:23/16/16 HP: 85/85 CMD = 23 
Tuesday October 15th, 2013 5:18:28 PM

whosssshhsssssoooshhh
Oh, right... no speech...hmm
Beri points to the trap, makes a downward motions towards them, and shakes his head no, hoping to convey that he feels they should not intentionally set off the trap and alert the entire valley of their presence.

Sesha [AC 25/15 Touch/23 Flat] | HP 145/73+20 | CMD 14][See Invisibility]  d20+7=8 ;
Tuesday October 15th, 2013 8:53:10 PM

Sesha can't help but giggle at the spastic bird.

[Nat 1 Sense Motive]

"I think he wants us to move underneath the trap on purpose. If I understand further, he wants us to shout and dance, in hopes of drawing the enemy into an ambush."


Restlin (Carl) -- AC: +10/+9/+8 CMD: 21 HP: 82/82 (Spells) Luck Points: 2 
Tuesday October 15th, 2013 9:46:00 PM

In Auran, Restlin addresses Beri. "Charades is a crummy enough game when we have actual appendages to use. Just tell me what you're seeing."

Caius HP 146 - AC 23/12/21 - F+12/R+7/W+5 - CMD 28 
Tuesday October 15th, 2013 11:07:29 PM

Caius waits to hear their scout's report in Auran. "We need to set some basic hand signals with this group..."

We're up there and, well, now what? (Co-DM JonathanT) 
Wednesday October 16th, 2013 12:09:00 AM

Beri-cloud does his best to warn his friends by hand motions of the trap's trigger mechanism. His elaborate efforts draw snikkers from Sesha but impatient Restlin cuts to the core by speaking to Beri in Auran.

Meanwhile the clock keeps ticking.

Anrete AC:30/17/30 CMD:32 HP:121/121 DR:2  d20+12=17 ;
Wednesday October 16th, 2013 9:45:36 AM

"What is cloud man trying to say? Silly man.", Anrete commented as he peers at the big rock.

"Anrete is open to suggestions."

----------------------------------
Sense Motive: 17

Beriothian (Will)-- AC:23/16/16 HP: 85/85 CMD = 23 
Wednesday October 16th, 2013 6:31:35 PM

ooc: do I speak Auran by taking this form, I can't find that in the rules?

Bosk AC: 31/16/28 CMD:28 HP 88 of 88 Spells 
Wednesday October 16th, 2013 7:41:06 PM

ooc: Per the SRD
A druid loses her ability to speak while in animal form because she is limited to the sounds that a normal, untrained animal can make, but she can communicate normally with other animals of the same general grouping as her new form.

Restlin (Carl) -- AC: +10/+9/+8 CMD: 21 HP: 82/82 (Spells) Luck Points: 2 
Wednesday October 16th, 2013 10:15:15 PM

OOC: and the SRD clearly states an air elemental can speak auran. If Restlin spoke squirrel, I imagine Beri could speak with him in squirrel form as well.

I like that. Dr. Restlin Doolittle the 2nd. Nice ring, no?

Caius HP 146 - AC 23/12/21 - F+12/R+7/W+5 - CMD 28 
Wednesday October 16th, 2013 11:38:14 PM

ooc: Could he produce some sort of crude sky-writing?

Bosk AC: 31/16/28 CMD:28 HP 88 of 88 Spells  d20=15 ;
Wednesday October 16th, 2013 11:38:37 PM

Bosk waits to see if Beri elemental has any news to relay and spends a moment to take in his surroundings.

Perception = 27 (What is the trap like. How big is the rock? Could a well placed sword secure it? What about a piton from Bosk's climbing kit? Does the rope looks lie a well placed blow with a blade will cut it or dislodge the rock it is attacked to?)

We're up there and, well, now what? (Co-DM JonathanT) 
Wednesday October 16th, 2013 11:45:21 PM

DM JT OOC: What Bosk and Restlin said. The first entry under Air Elemental general description is:
Language: Auran

So it would be logical to conclude that Beri can speak Auran, whatever form that is (probably whooshing of wind much like whistling, where tones and burst Morse Code-like are like words), and Restlin, by some weird coincidence, knows it. :)

We're up there and, well, now what? (Co-DM JonathanT) 
Thursday October 17th, 2013 12:04:16 AM

Bosk studies the trap also and determines the following:

The IA have spotted the trigger mechanism for the trap. A thin rope is tied to a rock in front of the big boulder that helps keep the logs in place. It is obvious that the intent is to pull on the rope and thus dislodge this rock, removing what little was keeping the boulder from going over the edge. Once this boulder goes over, the logs and other rocks will follow.

The rock is a boulder about the size of Bosk but more egg-like in shape. A carefully placed rock of the same size or larger pretty much next to the 'trigger' rock has a good chance of disabling the trap. A sword would be useless, a piton could work, but might as well use a rock, there's plenty around that appear like it would work.

Cutting the rope is also an option, however there is always a chance that a slip will be enough to set it off, just much as a careless pleacement of a substitute rock under the boulder. Those experts in trap making and disabling are fully aware of the inherent dangers of attempting to disarm a trap.

The standard trap of this type is DC20, but you'll only know if you succeed after you attempt to disarm it. This high DC reflects not the complexity, for it appears rather simple, but the delicate matter maneuvering into position on that next-to-nothing area between the boulder and the lip to place a replacement rock all the while trying to keep the boulder from shifting on it's already precariously unbalanced position on the lip of the cliff. Flying, Levitating, Broom Riding, to that position is a piece of cake, but you still have to place the blocking object just right.

Cutting the rope may have a lesser DC. You'll just have to try it and see. :)

Think Indiana Jones trying to get just the right weight in the bag to replace the idol.

Bosk AC: 31/16/28 CMD:28 HP 88 of 88 Spells 
Thursday October 17th, 2013 7:16:12 AM

Is the rope loose with slack or taunt?

Anrete AC:30/17/30 CMD:32 HP:121/121 DR:2 
Thursday October 17th, 2013 11:13:43 AM

"Anrete is willing to try cutting the rope if there is no one else."

Bosk AC: 31/16/28 CMD:28 HP 88 of 88 Spells 
Thursday October 17th, 2013 3:14:31 PM

Bosk motions for Anrete to hold back. If the rope is taunt it is likely that there is either someone holding onto the other end waiting to pull it, or that there is a counter weight on the other end they do not wish to disturb. The cleric mentally goes through his spell list, but finds little prepared that will help the group out.

Beriothian (Will)-- AC:23/16/16 HP: 85/85 CMD = 23 
Thursday October 17th, 2013 5:24:55 PM

Beri speaks to the group in Auran for those that can translate
I should be able to fly in place and cut the rope, if we decide that the rope is safe to cut that is.

We're up there and, well, now what? (Co-DM JonathanT) 
Thursday October 17th, 2013 6:38:18 PM

Bosk puts a finger on the rope and a quick careful test of the rope shows that it is taut at the other end also.

Restlin (Carl) -- AC: +10/+9/+8 CMD: 21 HP: 82/82 (Spells) Luck Points: 2 
Thursday October 17th, 2013 10:10:39 PM

"Let's not cut it. They just might not know we're here yet. Surely we can just go around this, yes?"

Caius HP 146 - AC 23/12/21 - F+12/R+7/W+5 - CMD 28 
Thursday October 17th, 2013 11:42:20 PM

"Let's go 'round."

Caius HP 146 - AC 23/12/21 - F+12/R+7/W+5 - CMD 28 
Friday October 18th, 2013 11:56:36 PM

"No, seriously folks. Let's go around."

Anrete AC:30/17/30 CMD:32 HP:121/121 DR:2 
Saturday October 19th, 2013 11:43:26 AM

Anrete shrugs, "Fine by Anrete."

We're up there and, well, now what? (Co-DM JonathanT) 
Sunday October 20th, 2013 7:09:07 PM

DM JT OOC: just in case you haven't heard Garret(Jeff O) has been out due to health problems. Let's keep him in mind.

The IA, posed with a little dillema that could potentially be hazardous to their health, pause to consider their options.
Standing on a 45 degree slope with less than ideal footing, they weigh their options to deal with the log and rock trap. They can attempt to disarm it but there is some evidence that it is a double trap. They could go up and find out what's at the other end. They could simply bypass it.

Bypassing it means that it will still be there on their way back, but hopefully they'll be rejoicing in victory and have the luxury of time. Right now, though, time is ticking away ever so rapidly. And how far more up the canyon do they need to go? Another hour? two?

Time is 7:10 am

By simply carefully stepping over the rope or flying over and bypassing the trap, the IA can be back down into the canyon in another two or three minutes, with Bosk using his rope again and Sesha ferrying the others on her broom.

So far, there seems to be a greater number of IA members in favor of bypassing it.

DM JT OOC: unless there is an influx of IA that object to bypassing it, tomorrow night's post will assume you do so.

Beriothian (Will)-- AC:23/16/16 HP: 85/85 CMD = 23 
Sunday October 20th, 2013 10:21:45 PM

Beriothian again speaks in Auran
I can fly over the danger no problem, I'm fine with it if you are.

DM JT edit: fixed bold hypertext.

Restlin (Carl) -- AC: +10/+9/+8 CMD: 21 HP: 82/82 (Spells) Luck Points: 2 
Monday October 21st, 2013 10:38:22 AM

"Beri says he's good to fly over. Let's get a move on, shall we?"

Restlin will leap off the cliff & activate his boots on the way down. He'll proceed onward with the rest of them, being certain to step over and not trigger the trap.

Garret Goodbarrel [AC:31/29/26 HP:93/93 Ki:12/12 CMD: 29]  d20+21=39 ;
Monday October 21st, 2013 12:00:18 PM

Garret stands on the other side of the trap, where Sesha had dropped him off, watching the others attempt to climb over and around. He sees the blades and the considerations for just cutting the rope. When he sees that, he moves a little further along, just in case there is a massive avalanche. When he does so, he peers carefully ahead (Perception: 39), watching for anyone coming towards the group.

He gestures to the others to "come on" to get them moving towards him and towards their goal. He starts scouting out ahead once again as the group starts towards his position.

OOC:
Sorry about that week's absence. I'm getting old and my body is just falling apart. Bleh.

Bosk AC: 31/16/28 CMD:28 HP 88 of 88 Spells 
Monday October 21st, 2013 4:07:08 PM

Bosk nods in agreement to bypassing the trap and makes note to avoid it on the way back.

Beriothian (Will)-- AC:23/16/16 HP: 85/85 CMD = 23 
Monday October 21st, 2013 11:00:57 PM

ooc: checking in

We're up there and, well, now what? (Co-DM JonathanT) 
Monday October 21st, 2013 11:26:08 PM

The IA finally decide that the best option at the moment is to avoid the trap, so either by hopping over or flying over the rope, they IA bypass the area that would be affected by the trap and lower themselves back down onto the canyon floor much the same way they got up there, by rope, levitation, or Broom Express.

Garret takes the lead again and scouts ahead.

Although there are plenty more locations where an ambush from above could easily occur or similar trap could be located, Garret does not spot any of either. Tense minutes pass as they continue their hike through the canyon, always going somewhat upwards, the little stream bubbling on downward.

Finally Garret spots something different and slows down. Approaching cautiously, he thinks they may have arrived.

Map: Valley Entrance

Scouting Garret: Highlight to display spoiler: { You come to another bend in the canyon and peeking around the bend you see the canyon opening up to a valley. The canyon floor is 40' wide at where it opens up into the valley. The stream empties from the lush grassy valley floor and rushes on down towards you. Trees line the sides of the mountains on all sides. At the opposite end of the valley, on the other side of a lush grassy valley floor, there appears to be a man-made rock wall. This rock wall is at least over 100' away.}

DM JT OOC: Once Garret returns to the party and descrbes what he sees, you can click on the Map link and read the Spoiler.

Time is 8:30 am

Caius HP 146 - AC 23/12/21 - F+12/R+7/W+5 - CMD 28 
Monday October 21st, 2013 11:52:35 PM

"Our avenue of approach is limited with the lack of hard cover or concealment. Best to just take it nice and quiet. Keep movin' forward."

Anrete AC:30/17/30 CMD:32 HP:121/121 DR:2 
Tuesday October 22nd, 2013 10:28:11 AM

Anrete nods in agreement as he readies himself for the actions ahead.

Garret Goodbarrel [AC:31/29/26 HP:93/93 Ki:12/12 CMD: 29] 
Tuesday October 22nd, 2013 11:17:43 AM

Garret returns and describes what he has seen. "I can attempt to sneak up there, but there is a lot of open space, I will likely be seen. Either way, this looks like the end of the valley. Could what we seek simply be behind that wall? Shall we walk up like we own the valley?"

Beriothian (Will)-- AC:23/16/16 HP: 85/85 CMD = 23 
Tuesday October 22nd, 2013 5:24:50 PM

Beriothian again speaks in Auran, thankful there are those here that can translate when in this form.

Does anyone have a spell that would allow them to see what's that far away? It would be best to not go in blind. And any thoughts on how we can quickly and silently get past the wall?

Restlin (Carl) -- AC: +10/+9/+8 CMD: 21 HP: 82/82 (Spells) Luck Points: 2 
Tuesday October 22nd, 2013 7:51:53 PM

I'll turn invisible and fly overhead, but if I say get ready to fight when I get back, then by golly get ready to fight. I had planned on spending any combat airborne and would hate to have used the entire spell for a peak at that valley.

Unless someone stops him, Restlin will use his metamagic extend rod to cast both fly and invisibility. Then, he'll climb to 60' and fly over to get a good look. If that's too high, he'll descend a bit, but no lower than 30'.

Caius HP 146 - AC 23/12/21 - F+12/R+7/W+5 - CMD 28 
Tuesday October 22nd, 2013 10:39:52 PM

ooc: Sorry. Sick today. Took medicine. Posting tomorrow morning.

We're up there and, well, now what? (Co-DM JonathanT) 
Tuesday October 22nd, 2013 10:41:23 PM

DM JT OOC: 60' high is not too high to see most details on the ground that aren't tiny or hidden by tree branches or other cover. When you go look roll your Perception roll, and if it is lower than you'd like, you can add that you dip to 30' if you like.

BTW, I haven't seen a post from Sesha since the 15th. Is everything ok?

Ah, what a beautiful valley... (Co-DM JonathanT) 
Tuesday October 22nd, 2013 11:37:33 PM

Garret describes what he saw of the valley from his vantage point some 30' still in the canyon. The mountains that encircle the valley have steep slopes, the valley is at least 100' long if not more, and at least half as wide, if not more, as well. The floor looks like a typical valley floor that is well watered, that is, knee-high green grasses. There is no vegetation talller or thicker than the grasses. Trees alongside the mounain walls have been cleared from the base of the walls up to 30', where movement would be greately hampered by the steep slope.

The stone wall at the far end of the valley is at least 10' tall and made of rubble, stones and bolders of all sizes, probably taken from the canyon area and 'neatly' piled. It's thickness is not discernible at this point. From Garret's viewpoint, he did not see any entrance.

For practical purposes, we should now go into Rounds, as you guys will be wanting to do a lot of stuff, like those buffing spells you had cast earlier, and any other things you want to do, like a closer scouting look and such.

Sesha [AC 25/15 Touch/23 Flat] | HP 145/73+20 | CMD 14][See Invisibility] 
Wednesday October 23rd, 2013 3:02:10 AM

(Sorry everyone. Weve sort've been in an odd autopilot. I'll make sure to keep tossing posts down even when it doesn't really advance everything)

Sesha [AC 25/15 Touch/23 Flat] | HP 145/73+20 | CMD 14][See Invisibility]  d100=64 ;
Wednesday October 23rd, 2013 3:09:31 AM

Sesha considers Beri's question about an extrasensory spell, but has nothing on hand. There's Clairvoyance and scry, but those are stronger magics that might tax her greatly before a battle even begins.

"I have nothing useful really. I plan on staying airborne too, but if anyone needs something or is in a hitch let me know. This drow needs stopped. It's elves like him that have caused my blood-kin so much grief.

She finds the magic necessary for a simple cantrip readily on-hand.

"We should be able to communicate up to some small distance away, if you need to avoid shouting.

[1]Ley Check: Success
[2]Cast 0 lvl spell: Message

Restlin (Carl) -- AC: +10/+9/+8 CMD: 21 HP: 82/82 (Spells) Luck Points: 2  d20+12=29 ;
Wednesday October 23rd, 2013 5:31:50 AM

Hearing no complaints, Restlin pulls out his extend metamagic rod and casts both Fly and Invisibility (12 minute duration on each).

He heads off immediately for the encampment, climbing to an altitude of 60'.

***

Perception: 29

Anrete AC:30/17/30 CMD:32 HP:121/121 DR:2 
Wednesday October 23rd, 2013 9:29:38 AM

"Anrete is willing to be bait when everyone is ready.", Anrete volunteers himself as the mage went off scouting.



Caius HP 146 - AC 23/12/21 - F+12/R+7/W+5 - CMD 28 
Wednesday October 23rd, 2013 10:30:20 AM

Caius grips his bow and nocks an arrow. "A summoned creature would likely do a better job of flushin' out enemies. Or an illusion. Anything we could conjure up to make them reveal themselves?"

Bosk AC: 31/16/28 CMD:28 HP 88 of 88 Spells 
Wednesday October 23rd, 2013 12:10:02 PM

Bosk shakes his head. Sorry, I prepared mostly protection type spells. I can summon a creature, but it won't last very long, so I am not sure how useful it will be. If no one has an idea I say we press on. We might face a tough battle, but not as tough as it will be if he succeeds in his abominable task.

Garret Goodbarrel [AC:31/29/26 HP:93/93 Ki:12/12 CMD: 29] 
Wednesday October 23rd, 2013 4:38:05 PM

Garret kicks a clod of dirt with his bare foot, lost in thought. He glances up as Restlin disappears. He mumbles, "I hope he is okay. There are many things that can see the invisible." He looks over to Sesha and continues, "Can you see him? And update us on his progress -- or any other creatures that may appear and be watching him?"

Beriothian (Will)-- AC:23/16/16 HP: 85/85 CMD = 23 
Wednesday October 23rd, 2013 8:39:53 PM

I can summon something to scout, but it would be for a very limited duration

Ah, what a beautiful valley... (Co-DM JonathanT) 
Thursday October 24th, 2013 12:25:23 AM

Round 1:

Garret returns and describes the valley entrance. The IA discuss different ideas, mostly about summoning something to send into the valley to draw out enemy fire and expose themselves.

Anrete offers to be the bait.

Sesha casts a simple Message spell so she can send messages through a magical link between her and her friends.

Restlin proposes turning invisible and casting Fly on himself to go scout out the area. No one objects but Garret voices his concern that there are certain creatures that can see invisible things and asks Sesha if she can see him.

DM JT Note: Since you have to point your finger at the target of the Message, you must be able to see your target to send the Message.

With no objections, Restlin activates his Extend Metamagic Rod and casts both Fly and Invisibility on himself and takes off.

DM JT Flying note: Under the Fly skill section, you can climb at a 45deg angle at 1/2 speed. Using the Diagonal Movement rules, at 1/2 speed, Restlin reaches 30' hight and 20' distance (double move) in Round 1.

From Restlin's new vantage point, he notices that there is a somewhat trampled path 10' wide leading from the entrance to the valley, through the middle, and ends at the rubble wall. The stream cascades down the mountainside on his right near the rubble wall and flows freely along the right edge of the valley floor until it exits the valley down the canyon.

DM JT OOC: time to start putting all your Permanent active spells and all your buff spells in your posts.

Also, the map is in two parts to make it big enough to see. I don't have the coordinants on the map yet, but I'll have them by next post. If you decide to move into the valley, tell me how far and which side as best you can and we can adjust later.

Hopefully the two-part map, once I have the coordinants in, won't be confusing. The trampled path is supposed to be in a straight line, pretend that it is.

Map, so far as Restlin can see:Valley Map Round 1

Time is 8:30:06 am



Restlin (Carl) -- AC: +10/+9/+8 CMD: 21 HP: 82/82 (Spells) Luck Points: 2 
Thursday October 24th, 2013 8:17:24 AM

Restlin continues on his course upwards, hoping to see what's on the other side of that wall.

***

Active spells

Mage armor: 7 hours
Fly: 11:54
Invisibility: 11:48
See invisible: Permanent

Garret Goodbarrel [AC:31/29/26 HP:93/93 Ki:12/12 CMD: 29]  d20+21=36 ;
Thursday October 24th, 2013 9:13:40 AM

Garret shifts his weight on his feet nervously, looking into the valley (perception: 36).

Anrete AC:30/17/30 CMD:32 HP:121/121 DR:2  d20+15=27 ;
Thursday October 24th, 2013 11:57:51 AM

The lanky barbarian peeks down the valley.

----------------------
Perception: 27

Sesha [AC 25/15 Touch/23 Flat] | HP 145/73+20 | CMD 14][See Invisibility] 
Thursday October 24th, 2013 6:13:43 PM

Before keeping a safe sight distance on Restlin, the little witch grins wide at Garret and pokes her eyepatch.

"When I stabbed out my eye, I gained the ability to see invisible creatures. No sweat!"

She points and Restlin and concentrates a moment.

"Can you hear me mage-priest? I can see you but I won't follow any closer than necessary to keep my eye on you. If you go out of view, or into the cave too far, we will lose contact until I can see you again."

Beriothian (Will)-- AC:23/16/16 HP: 85/85 CMD = 23 
Thursday October 24th, 2013 9:29:57 PM

The air elemental waits as the others seem to decide what to do next and scout the area. To his relief Sesha mentions being able to see those who are invisible, grateful there is one less thing they have to be concerned about.

Restlin (Carl) -- AC: +10/+9/+8 CMD: 21 HP: 82/82 (Spells) Luck Points: 2 
Thursday October 24th, 2013 10:23:04 PM

"Don't you worry about me, sweetheart. I've already died once. As far as I'm concerned, this is all just a bonus round."

Caius HP 146 - AC 23/12/21 - F+12/R+7/W+5 - CMD 28 
Thursday October 24th, 2013 11:21:12 PM

Caius breathes deeply through his nose and sighs. "Waitin' is always the most tryin' part."

Bosk AC: 31/16/28 CMD:28 HP 88 of 88 Spells 
Friday October 25th, 2013 12:29:55 AM

As the others watch Bosk casts detect magic and scans the area looking for anything unexpected.

Ah, what a beautiful valley... (Co-DM JonathanT) 
Friday October 25th, 2013 1:11:11 AM

The IA watch and wait for Restlin to get into viewing range of what's on the other side of the stone rubble wall.

He flies up another 20' and ahead 20'.

DM JT OOC: in my last e-mail, I explained how I miscalculated on Restlin's height. It should have been 20' high and 20' ahead after the first round. So now he is 40' high and 40' ahead. Not much else becomes visible except a small building on the other side of the wall, next to the mountain side.

Time is 8:30:12 am

Map: Valley Map Round 2



Garret Goodbarrel [AC:31/29/26 HP:93/93 Ki:12/12 CMD: 29] 
Friday October 25th, 2013 9:33:33 AM

Garret looks up into the sky, wondering if he can see the invisible mage. He stares up and eventually starts looking at the clouds. He says, "Hey, does that cloud look like a leg of mutton to you?"

Anrete AC:30/17/30 CMD:32 HP:121/121 DR:2 
Friday October 25th, 2013 9:00:43 PM

"Anrete is hungry. Some mutton would be nice."

Restlin (Carl) -- AC: +10/+9/+8 CMD: 21 HP: 82/82 (Spells) Luck Points: 2 
Saturday October 26th, 2013 6:47:38 AM

I'm going to continue flying until I see something or something happens...

Bosk AC: 31/16/28 CMD:28 HP 88 of 88 Spells 
Saturday October 26th, 2013 3:09:27 PM

ooc: Did detect magic reveal anything?

Ah, what a beautiful valley... (Co-DM JonathanT) 
Saturday October 26th, 2013 11:26:46 PM

DM JT OOC: Sorry, it was so late I missed Bosk's move.

Bosk casts Detect Magic while Restlin moves upwards.

In the 1s round of casting - he detects magic surrounding Restlin and his friends.

Beriothian (Will)-- AC:23/16/16 HP: 85/85 CMD = 23 
Sunday October 27th, 2013 10:17:49 PM

Beriothian looks up at the leg of mutton floating in the sky.

Bosk AC: 31/16/28 CMD:28 HP 88 of 88 Spells 
Sunday October 27th, 2013 11:15:31 PM

Bosk continues concentrating on his detect magic spell despite the lack of auras around him. Slowly he counts the seconds since Restlin's departure, each second leaving him feeling more on edge. As an Avenger he had learned to control his emotions, but that didn't stop situations like this from sending surges of adrenaline through his veins...the sound of blood pounding in his ears almost drowning out the hammering of his heart. Despite believing that stealth and caution were the groups best chance of survival and stopping the lich, he cannot help but think that charging in would be quicker than all this sneaking around. At the very least he would be doing something useful.

A scouting we will go... (Co-DM JonathanT) 
Monday October 28th, 2013 10:27:38 AM

The IA members left at the entrance to this beautiful valley wait anxiously for Restlin to complete his scouting and report back. There's not much that they can do while they wait patiently. Restlin's ascent to 60' is excrutiatingly slow but he has now reached that height, so things should go much faster.

Meanwhile, Bosk has cast Detect Magic and spent the last two rounds looking for signs of magic within range of the spell. Other than his companions around him and Restlin right at the edge of the spell limits, he detects nothing.

Restling, now at 60' hight, is free to move about the country. (DM OOC: couldn't resist that. :) )

What Restlin sees: Highlight to display spoiler: { Visible over the 10' rock rubble wall is more of the inside of the compound, but angle and distance to the wall still prevents him to see the whole compound, only the back half, which contains a decent sized two story building. The compound looks deserted.}

Map: Valley Map Round 3

DM JT OOC: note that only Reslin has a view behind the wall and such info will be passed to the IA only when Restlin gets a chance to reply to the Message Spell.

AND, Don't forget to add all your active spells in your post. If I miss informing you of something because you didn't include it in your post, it ain't my fault. I've got a lich-to-be NPC to deal with that is trying to kill you and that's enough on my plate as it is. :)

DM Update: I forgot this -
Time is 8:30:18 am



Restlin (Carl) -- AC: +10/+9/+8 CMD: 21 HP: 82/82 (Spells) Luck Points: 2  d20=12 ;
Monday October 28th, 2013 11:12:26 AM

Restlin doesn't like this. Not one bit. Weren't there orcs or something...like big bunches of them in his companions' divinations?

Ah well, best to get this over with. He's as high as he wanted to go now, so he pours on the speed and shoots ahead.

***

Fly & Invisibility (12 minutes - 3 rounds)
See invisibility: permanent
Mage armor: 6 hours

AC this round is 22/21/20 in case it's needed.

DM JT comment: 'in case it's needed.' LOL.

Sesha [AC 25/15 Touch/23 Flat] | HP 145/73+20 | CMD 14][See Invisibility] 
Monday October 28th, 2013 11:19:26 AM

Sesha points at the withdrawing Restlin and gently prods him with her spell.

"Anything yet? I can summon a stuffed bear for you if you're getting scared Mage-Priest."

Restlin can probably imagine her teasing smile.

As he continues, Sesha begins tending to some other precautions, receiving protections from Pot-pot while casting her Mage Hand spell and extending it with her Rod of Extend. (The roll for this was made much earlier on October 2nd during that small misunderstanding about timing.)

Mass Bears Endurance: */10 Minutes. DOES NOT STACK WITH +CON GEAR. (Technically not cast yet.)
Spectral Hand: Extended, 0/20 Minutes.
Flying Broom: 10/100 Minutes.
Barkskin: .6/10 Hours.
Shield of Faith 0/10 Minutes.
Goodberry: 0/10 days. 3 Berries.
Message 0/100 Minutes.

Spells Remaining:1st: 4/5+1, 2nd: 3/4+1, 3rd: 3/4+1, 4th: 2/2+1, 5th 1/2 +1

Bosk AC: 31/16/28 CMD:28 HP 88 of 88 Spells 
Monday October 28th, 2013 11:47:08 AM

As Restlin continues searching Bosk mentally goes through his spell list, hoping to find something that will help the group speed up their search.

Active Spells
---------------------
Nemesis Insight -- 6hrs
Chill Touch -- 6 Charges
Death Watch -- Permanent
Dark Vision -- 6hrs
Long Strider -- 6 hrs
Ghost Touch -- Permanent
Magic Circle against evil -- 1hr
Hide from Undead -- 1hr
Mass Bear's Endurance -- 10 min

Garret Goodbarrel [AC:31/29/26 HP:93/93 Ki:12/12 CMD: 29] 
Monday October 28th, 2013 4:26:11 PM

Garret looks around some more and picks up a couple rocks. He looks one over and places it in a small bag on his belt. He says, "Well, I haven't used this sling in some time, but you never know when I might need a couple more rocks." He looks around for a few more throwing stones.

Restlin (Carl) -- AC: +10/+9/+8 CMD: 21 HP: 82/82 (Spells) Luck Points: 2 
Monday October 28th, 2013 10:14:35 PM

"Lady, we'll have words when I'm done scouting ahead. There's a wall, and a single building, and nothing else. Keep chatting; I still can't see what's just beyond the wall."

Beriothian (Will)-- AC:23/16/16 HP: 85/85 CMD = 23 
Monday October 28th, 2013 10:26:06 PM

Beriothian waits nervously for the scout to return safely.

A scouting we will go... (Co-DM JonathanT)  d20+3=9 ; d8=2 ; d4=2 ; d20+3=23 ; 4d6=17 ; d20+3=20 ; 4d6=14 ; 10d6=35 ; d20+13=24 ; 6d6=23 ;
Tuesday October 29th, 2013 1:01:01 AM

Tense moments increase in intensity as Restlin reaches his desired 60' height and zooms across the valley to get a better view of the walled in compound, wondering where all the expected enemy is. Is the compound empty after all?

Sesha uses the Message spell and asks Restlin if he's seen anything yet and if he'd like a Teddy Bear companion, jesting with the flying mage hoping to ease the tension.

Restlin replies appropriately to the jest and describes what he's seen so far.

Bosk continues to scan with his Detect Magic but only finds the magic on his fellow IA members. He delves into his memory searching for anything else that might help his friends. He'd prefer to just barge in and meet whatever comes instead of this Stealth thing, but he wisely(?) waits for the scouting report.

Garret busies himself gathering up some small stones, not a hard tast to do. The brook offers many small round stones of the size he wants.

Beri-cloud, Anrete, Caius, continue their vigilance and ready to pounce into action.

---------------------------------------------------------

What the IA as a Team see happening next:

The IA hear three strange whuuummph sounds, followed by the visual effects of very large stones being hurled with immense force into the air and arching towards the their position.

Catapult 1 - Targetting Caius hit DC15 = 9
miss target square falling back to the left (2) and 2 squares away, missing entirely.

Catapult 2 - Targetting Bosk hit DC15 = 23! no crits on catapults, dang!
Damage = 17 Ref DC15 save for half (9)

Catapult 3 - Targetting Caius again hit DC15 = 20
Damage = 14 Ref DC15 save for half (8)

The IA (which aren't too busy dogding rocks) see a huge ball of some liquid explode around about where Restlin is expected to be.

Sesha sees: Highlight to display spoiler: { a huge ball of some liquid explode engulfing Restlin. Then she sees Restlin plummet to the hard ground and hit it with a thud.}

Restlin sees: Highlight to display spoiler: { First, just as he reaches 50' of move a number of things happen very quickly. First, an ebony figure pops up from behind the center of the stone wall (Swift Action) and sends a ball of liquid (Standared Action) at him that explodes around him. The liquid burns horribly, and it would appear to be acid:
Damage = 35, Ref DC19 for half (18).
You also see 3 catapults being pulled into final position and firing, sending rocks hurling towards his friends, each catapult manned by 3 humanoids.
Lastly you see the ebony figure wave a hand (Move Action): 24 vs DC18, success.
You suddenly feel the effects of gravity as it should be and plummet to the ground:
Spellcraft Check to realize what happened DC18.
Hit the Ground Damage 60' = 23 no save.
Total Damage 58 or 41.
}

There are two map links, one for Restlin and the other for the rest. I've added a grey bar on both maps so you can easily see which two rows correspond on the maps, R21 on top map and R4 on bottom map.

Restlin map:Valley Map Round 4

IA map:Valley Map Round 4 IA

Time is 8:30:24 am

Questions?



Restlin (Carl) -- AC: +10/+9/+8 CMD: 21 HP: 47/82 (Spells) Luck Points: 2  d20+17=27 ; d20+9=11 ;
Tuesday October 29th, 2013 5:26:54 AM

OOC until the damage is figured...

Spellcraft: 27 - What happened? If it was dispelled, I should float down. If I really do plummet, is 60' not enough distance to activate my boots of levitation?

Reflex: 11 (fail)

Anrete AC:30/17/30 CMD:32 HP:121/121 DR:2 
Tuesday October 29th, 2013 9:30:48 AM

"Mutton on the move!", Anrete bellows as he prepares to charge the enemies.

ooc:

Can we see where the rock originates from? And how fast and how shallow is the stream?

If it is shallow enough, Anrete is going to jump into the river bank/shallow region and charge/run towards the "enemy" position.

Else Anrete is just going to charge down the trampled grass towards the enemy position.

Bosk AC: 31/16/28 CMD:28 HP 79 of 88 Spells  d20+7=23 ;
Tuesday October 29th, 2013 11:05:26 AM

The agile minotaur bobs and weaves, dodging the worst of the attacks.
(More to come, but I wanted post my reflex results.)

Garret Goodbarrel [AC:31/29/26 HP:93/93 Ki:12/12 CMD: 29] 
Tuesday October 29th, 2013 1:41:20 PM

Garret looks up and sees the massive rocks approaching. He says, "Now I wish I could throw some of those with my sling."

When Anrete takes off towards the enemy, Garret moves quickly behind him, staying far enough away that one rock won't smash them both. As they run, he keeps an eye to the sky for other flying rocks.

Bosk AC: 31/16/28 CMD:28 HP 79 of 88 Spells 
Tuesday October 29th, 2013 7:12:47 PM

If Restlin's boots will not work, can Bosk cast Feather Fall on him (CL1 25ft range, immediate action)

A scouting we will go... (Co-DM JonathanT) 
Tuesday October 29th, 2013 7:18:54 PM

Restlin: Highlight to display spoiler: { Sorry about that, I saw the first part about it expiring and didn't read the last part that a Dispell is essentially causing it to expire. So yes, you float down. However, since this is the end of your Round, and you 'float downward 60'/round, you only float down 10', as you had 10' to go to finish your move. Activating your boots is Standard Actions right?}

A scouting we will go... (Co-DM JonathanT) 
Tuesday October 29th, 2013 7:20:52 PM

DM JT OOC: Correction from misread spell due to late night eyes.

Sesha: Highlight to display spoiler: { A huge ball of some liquid explode engulfing Restlin. Then she sees Restlin start to float downward. }



A scouting we will go... (Co-DM JonathanT) 
Tuesday October 29th, 2013 7:28:03 PM

DM JT Q & A:
Anrete: Can we see where the rock originates from? And how fast and how shallow is the stream?

1) Yes, the rocks originated from behind the stone rubble wall.
2) The brook is shallow, ankle deep mostly, however, as Garret found out, the bottom is pebbly, where footing would be treacherous if running (treat at difficult terrain at 1/2 move). It's your call if you want to go that way.

Bosk If Restlin's boots will not work, can Bosk cast Feather Fall on him (CL1 25ft range, immediate action)

1) Unless you can see that they doesn't work, you won't know until told.
2) Unless you can target the invisible mage with your spell, it won't work
3) He's too far anyway.



Sesha [AC 25/15 Touch/23 Flat] | HP 145/73+20 | CMD 14][See Invisibility]  d100=14 ; 3d8+15=27 ;
Tuesday October 29th, 2013 8:48:00 PM

Sesha gasps as Restlin takes an impact from the ball of magic. She points to Bosk and updates him on the situation.

"Restlins been hit by magic and has lost his fly spell. Going to help him!

To Restlin, she sends a message as well.

"Coming for you Restlin! Hang on!"

She reaches for magic, not from the Woldsblood, but from Little Spirit. She channels it from her soul through her disembodied hand, which speeds to Restlin, shimmering with positive energy.

[0] Free Action: Communicate via Message Spell.
[1] Move Action: Fly forward 40 ft towards Restlin.
[2] Standard Action: Cast 3rd level Domain Spell - Cure Moderate Wounds. (Ignore the d100. Rolled in error.) (I moved 40ft and both Spectral Hand and Message have the same range. So if I was in range for one I should be in range of the other.)
[3] Healing: 22 base(-5 from the roll because I'm not 15th level, doh) + 1.5x = 33 HP restored to Restlin.

Mass Bears Endurance: */10 Minutes. DOES NOT STACK WITH +CON GEAR.
Spectral Hand: Extended, 0/20 Minutes.
Flying Broom: 10/100 Minutes.
Barkskin: .6/10 Hours.
Shield of Faith 0/10 Minutes.
Goodberry: 0/10 days. 3 Berries.
Message 0/100 Minutes.

Spells Remaining:1st: 4/5+1, 2nd: 3/4+1, 3rd: 3/4+0, 4th: 2/2+1, 5th 1/2 +1

Restlin (Carl) -- AC: +10/+9/+8 CMD: 21 HP: 80/82 (Spells) Luck Points: 2  d20=13 ; d20=3 ;
Tuesday October 29th, 2013 9:12:53 PM

OOC: It is a standard action, but if I'm floating down anyway, I'll continue doing so rather than activate them...

***

"What the?" is all the mage-priest gets off before he gets a face full of acid. He manages to get the stuff out of his eyes just in time to see their (assumed) target take away his flight.

...and really, how rude is that?

Still, he can't help but be impressed at how quickly the drow's thugs jump into action. One minute they're not there, the next they're firing catapults at his friends. Yea...he should do something about that.

Aiming roughly at the middle of this group, he lets loose a little chaos in the form of a confusion spell before he hits the ground. Of course, this costs him his invisibility.

Touching down, he hears Sesha's message just before her healing magic hits, just about healing him completely.

"Lady, you are ok in my book. As am I, by the way. Ok, that is. Still, let's not waste time getting here, aye?"

***

Standard action: Cast confusion at 10-11,M-N. That should hit everyone except 1 and 9. Not sure about the drow.

Will Save is 21 (spell roll 13+level 4 spell + 4 int).
AC is 13/12/11
Move action: Float gently to the ground and see if there's a nice rock to hide behind.

Confusion: 7 rounds
Mage armor: 6 hours
See invisibility: permanent

A scouting we will go... (Co-DM JonathanT) 
Tuesday October 29th, 2013 9:32:40 PM

DM JT OOC: just need to know if Anrete is going by the way of the brook despite the stones and Bosk. Garret follows Anrete, whichever way Anrete goes. The brook is your typical mountain brook. The bottom is washed clean of silt by many, many years of snowmelt and rain floods, so all that is left are rounded rocks the size of melons and pebbles.

However, I think Anrete means to just run along the banks, not actually in the water?

And need Caius and Beri's post.

A scouting we will go... (Co-DM JonathanT) 
Tuesday October 29th, 2013 9:53:46 PM

DM JT Q. for Shesha:

DM JT OOC: ignore this, I looked up the wrong spell.

Bosk AC: (33/18/30 against evil) 31/16/28 CMD:28 HP 79 of 88 Spells  d20+12=15 ; d20+15=30 ;
Tuesday October 29th, 2013 11:26:26 PM

Bosk charges in behind Anrete, moving 25ft towards Restlin. The cleric trusts his feet to carry him true, but prepares to use his agile feet ability should the path prove too difficult. As he charges in he slowly allows himself to slip into the shadow realm, blending into all that is around him as he slips through this reality and into the next. As he melds in with his surroundings he hopes the thing watching him will lose track of him, but even if he doesn't he knows that being partially in the shadow realm gives him some cover from the attacks.

------------------------------

Acrobatics check to move down the slope without slipping = 15
(If terrain becomes too difficult he will use agile feet to ignore difficult terrain)

Dark Walk (SU) (gain concealment, a 20% miss chance, a +2 resistance bonus to saves, and a +8 bonus to Stealth checks.)

Stealth Check = 30 (Effectively 25 for moving over 1/2 speed but under normal speed)
(Bosk can hide and use stealth while being watched with no cover because he has natural concealment from being partially in another dimension)

Active Spells
---------------------
Nemesis Insight -- 6hrs
Chill Touch -- 6 Charges
Death Watch -- Permanent
Dark Vision -- 6hrs
Long Strider -- 6 hrs
Ghost Touch -- Permanent
Magic Circle against evil -- 1hr
Hide from Undead -- 1hr
Mass Bear's Endurance -- 10 min
Agile Feet -- 4 Uses
Dark Walk -- 1 minute
Concealed
20% Miss Chance

(Note that is the commander is invisible he should not be able o see us due to the Hide form Undead spell)

A scouting we will go... (Co-DM JonathanT) 
Tuesday October 29th, 2013 11:39:22 PM

DM JT OOC: Bosk -
Acrobatics check to move down the slope without slipping = 15
(If terrain becomes too difficult he will use agile feet to ignore difficult terrain)


Presuming Anrete runs along the banks, that grassy terrain is Normal. The 'slope' into the brook shallow, and not a factor, but if moving in the brook bed, then it's Difficult Terrain.

SInce I still lack Beri and Caius' move, and it's 22:30 here, my post will come tomorrow.

In the meantime, It would help if you gave me your final move Coordinates, it will keep me from guessing.

I've Got Restlin's, and can guess at Sesha's, but tell me where you end up anyway. Saves me a lot of time.


Bosk AC: (33/18/30 against evil) 31/16/28 CMD:28 HP 79 of 88 Spells 
Wednesday October 30th, 2013 12:14:22 AM

ooc: Honestly I have gotten a little confused by the map. Where are we starting on it to begin our move, the gray line? I will move to 16,17/O,P if it is within 25ft and not crossing difficult terrain.

Anrete AC:30/17/30 CMD:32 HP:121/121 DR:2 
Wednesday October 30th, 2013 10:25:14 AM

Anrete leaps down and dashes along the bank of the brook towards the distant wall.

"Mutton on the move!", the barbarian barely managed to keep his war cries some what softly.

ooc:

Anrete charges along the bank.

2 move actions: 60 ft in total (Should end up at R9)

Garret Goodbarrel [AC:31/29/26 HP:93/93 Ki:12/12 CMD: 29] 
Wednesday October 30th, 2013 1:29:33 PM

Garret can easily keep up with Anrete and stays just a bit behind him as he runs.

Beriothian (Will)-- AC:23/16/16 HP: 85/85 CMD = 23 
Wednesday October 30th, 2013 1:37:01 PM

ooc: post coming shortly

Beriothian (Will)-- AC:23/16/16 HP: 85/85 CMD = 23 
Wednesday October 30th, 2013 2:02:47 PM

Beriothian flies forward with the group for one move action, staying above Garret so that any attacks launched aimed at him will fly over the rest of the group. After his move action he starts to cast Control Winds, starting the spell high up and aiming it downward to the other side of the wall. Hopefully this will keep them safer from any future catapult attacks.

0 (4)- Detect Magic, Light, Create Water, stabilize
1 (6)- *Elf Vision, obscuring mist, Faerie Fire, Entangle, cure light wounds x3
2 (6)- *Faerie Fire, Fog Cloud, Soften Earth and Stone, Warp Wood x2, Flaming Sphere(x2)
3 (5)- *Glibness, Sleet Storm, Greater Magic Fang, Spike Growth, stone shape, Daylight
4 (5)- *Lesser Planar Ally, Spike Stones x2, Freedom of Movement, Air Walk x2
5 (3)- *Awaken, Animal Growth, Control Winds, Cure Critical Wounds
Spells with * are Fey domain spells (and not included in spell counts)

A scouting we will go... (Co-DM JonathanT) 
Wednesday October 30th, 2013 6:52:23 PM

DM JT OOC: for all those that may be confused as to where you are starting at, I had put an Icon, an Heraldry Shield, at the bottom of Map 2, at the enrance to the valley, and a "You Are Here" label to the side of said map.

Those Coordinates are N-O/21-22. Sesha was on her broom only a square or two away and Beri was hovering a square or two away also. Restling moved out from there on up towards the stone wall.

A scouting we will go... (Co-DM JonathanT) 
Wednesday October 30th, 2013 8:45:21 PM

DM JT: working on the post now.

Restlin (Carl) -- AC: +10/+9/+8 CMD: 21 HP: 80/82 (Spells) Luck Points: 2 
Wednesday October 30th, 2013 11:07:10 PM

Checking in...

Sesha [AC 25/15 Touch/23 Flat] | HP 145/73+20 | CMD 14][See Invisibility] 
Thursday October 31st, 2013 12:33:20 AM

Check

A scouting we will go... (Co-DM JonathanT)  d20+1=4 ; d20+1=3 ; d20+1=8 ; d20+1=14 ; d20+1=16 ; d20+1=11 ; d20+1=6 ; d20+1=10 ; d20+1=11 ; d20+1=4 ; d20+24=41 ; d20+6=16 ; d8+1=3 ; d6=2 ; d20+6=10 ; d20+6=19 ; d8+1=2 ; d6=1 ; d20+6=7 ; d20+6=10 ; d20+6=11 ; d20+6=14 ; d8+1=5 ; d6=6 ; d20+6=11 ; d20+6=12 ; d8+1=7 ; d6=2 ; d20+6=18 ; d8+1=3 ; d6=3 ; 4d8+4=18 ; 4d6=7 ; d20+13=31 ; d20+10=16 ; 4d6=14 ; d20+10=27 ; 4d6=15 ; d20+10=28 ; 4d6=12 ; d8+1=3 ; d6=3 ;
Thursday October 31st, 2013 1:02:21 AM

The IA jump into action! Finally they've flushed out the enemy!

Restlin is caught by a blast of acid from only-he-knows-who, followed by his loss of his Fly spell (dispelled by Dispell Magic). Floating downwards, he sees the inside of the compound and casts Cnfusion inside it to try to stave off any further catapult attacks. Touching down like a feather, he
then receives a message from Sesha, followed by a healing hand.

He now realizes he is visible and like a metal rod in a lightining storm.

DM JT: you pass below the level of the wall before you can see who all it effects.

Sesha, seeing the invisible mage take a blast of acid, flies foward some and sends her Spectral Hand to heal the mage.

Anrete decides that it is time to get moving and moves forward, choosing to follow along the banks of the brook. He finds no difficulty in dashing 60'along the banks of the bubbly brook.

Garret follows right behind Anrete. (5' I presume).

Bosk moves forward also, but slips partially into the Shadow Real and move slower as he applies his Stealth skills and only moves 25' feet in the grassy medow (O-P/16-17 is fine).

Beri-cloud follows Anrete and Garret, remaining above them such that any spell cast at him would not affect his friends also (30'? 40'? how high?). He then casts Control Winds over the compound in hopes of detering any more rocks from being hurled at them. The wind over the compound picks up from Calm to Light (see Environment - Weather - Wind Effects table)

DM JT: can you repost your Elemental Stats again? Thanks.
Also, if you don't give me the details of spells, I've got to waste time looking them up. I'm guessing you want the wind to flow down?


Caius follows (someone pick for him).

DM JT: I'm sure Caius wont want to stay behind, but I'd rather you guys chose for him where he goes.

-----------------------------------------------------------------------------

DM JT: there's gonna be a flurry of rolls as I've got to see who gets confused. Hopefully your DM will make his Save.

Inside the compound Restlin's Confusion spell goes off, followed by an increase in a downward draft of wind.

Catapult Crew 1 saves: 4/-, 3/-, 8/-

Catapult Crew 2 Saves: 14/-, 16/-, 11/-, 6/-

Cataplut Crew 3 saves: 10/-, 11/-, 4/-

Now, what happens next:
A figure pops up from the wall, only half it's body is seen, the other half protected by the rock rubble wall, points a finger at Restlin and a black ray shoots towards him:

Black Ray Range Touch Att d20+24 = 41, FORT save DC19, Fail = Exhaustion, Save = Fatigued

Next, 10 humanoids archers pop up along the top of the wall, partially hidden by the wall, and fire arrows at Restlin. As the arrows streak towards the mage, they appear to catch fire.

DM OOC: These don't have a Commander so they fire per normal archery rules.

Arch1 att d20+6 = 16, dmg (d8+1)+d6= 3+2(fire)=5
Arch2 att d20+6 = 6, miss i think
Arch3 att d20+6 = 19, dmg (d8+1)+d6= 2+1(fire)=3
Arch4 att d20+6 = 3, miss
Arch5 att d20+6 = 6, miss
Arch6 att d20+6 = 11, miss i think
Arch7 att d20+6 = 14, dmg (d8+1)+d6= 5+6(fire)=11
Arch8 att d20+6 = 7, miss
Arch9 att d20+6 = 12, should hit new AC due to Fatigue dmg (d8+1)+d6= 7+2(fire)=9
Arch10 att d20+6 = 18, dmg (d8+1)+d6= 3+3(fire)=6

DM JT Note: I miscalculated on my map and had to squeeze some archers, so I'm recalculating the damage on the following:

IF Restlin is Exhausted, then -6 Dex and AC 10, then:
Archer 6 extra 3+3(fire)

For a total of 34 (Fatigued) or 40 (if Exhausted)

Next: for DM eyes ONLY: Highlight to display spoiler: {Dw casts Dsp Magic(Move) on Confusion effects = 31, success.}

Next Dw points an ebony finger at Restlin and 3 rays shoot at him in quick succession:
Range Touch Att1 d20+10=16 , Acid dmg 4d6 = 14
Range Touch Att1 d20+10=27 , Acid dmg 4d6 = 15
Range Touch Att1 d20+10=28 , Acid dmg 4d6 = 12

Total Acid dmg = 41

Map Valley Map Round 5

Time is 8:30:30 am

DM JT OOC: BTW, if you have questions, e-mail me(us) and I will get back with you faster.

Anrete AC:30/17/30 CMD:32 HP:121/121 DR:2  d20+13=22 ; d6+5=9 ; d6=6 ;
Thursday October 31st, 2013 9:54:08 AM

Anrete continues dashing along the bank before unleashing one of his javelins at the archers.

-----------------------------------------------
Moves to Q20
Vital Strike Javelin: AB22 DMG15

ooc:
Is it possible for Anrete to flank right along the valley slope and bypass the wall?

Garret Goodbarrel [AC:31/29/26 HP:93/93 Ki:12/12 CMD: 29]  d20+13=26 ; 2d4=3 ;
Thursday October 31st, 2013 11:24:38 AM

Garret will continue along with Anrete (Q21) and will also sling a stone at an archer as they move.

OOC:
Sling stone hit AC 26, Dam: 3

As they approach, can they see any way to enter or pass the wall at all?

Restlin (Carl) -- AC: +9/+8/+7 CMD: 21 HP: 5/82 (Spells) Luck Points: 3 (fatigued)  d20+13=26 ; d20=12 ;
Thursday October 31st, 2013 2:16:32 PM

The first of the rays hits hits the sitting duck-mage-priest, but luckily he manages to shrug off the worst of it (Save=26)

The following arrows and acid rays leave little room for celebration. Poor Restlin can't even think of anything funny to say about the situation. A quick look behind him shows his friends won't get there soon enough, so he decides to go meet them.

"Gloomy," he says aloud, "let's get out of here." With that, he uses his arcane focus to cast expeditious retreat before doing the quickest power-walk he can muster to L11.

(That's 60' away. 30' base + 30 from ER even without running).

Arriving, he sees Sesha. "Hey doll, we have them on the ropes now!" He then proceeds to put his head between his knees and tries not to pass out.

***

Confusion: 6 rounds
Expeditious Retreat: 8 minutes
Will save used 2 luck points, bringing Restlin's new total to 3

Restlin's AC this round: 21/20/19



Sesha [AC 25/15 Touch/23 Flat] | HP 145/73+20 | CMD 14][See Invisibility]  4d8+10=26 ;
Thursday October 31st, 2013 3:12:14 PM

Sesha watches Restlin stagger, quickly, back to their lines.

Although the Spectal Hand hovers nearbye, she lowers her altitude to push back Restlins hair while praying again to Little Spirit to help her Mage-Priest.

"Be careful Restlin, I cannot tarry here with you long. The others will need me close. Remember the potions I made you!

With that, she heads for the walls of the approach, about 35ft up and away from the others.

[1] Standard Action: Divine Spell - Cure Critical Wounds - 26 x1.5(heal domain) = 39 Hp Restored to Restlin.
[2] Move Action: 40ft to J6.

Sesha [AC 25/15 Touch/23 Flat] | HP 145/73+20 | CMD 14][See Invisibility] 
Thursday October 31st, 2013 3:13:43 PM

[ooc] Remaining Spells and Effects [/ooc]

Mass Bears Endurance: */10 Minutes. DOES NOT STACK WITH +CON GEAR.
Spectral Hand: Extended, 0/20 Minutes.
Flying Broom: 10/100 Minutes.
Barkskin: .6/10 Hours.
Shield of Faith 0/10 Minutes.
Goodberry: 0/10 days. 3 Berries.
Message 0/100 Minutes.

Spells Remaining:1st: 4/5+1, 2nd: 3/4+1, 3rd: 3/4+0, 4th: 2/2+0, 5th 1/2 +1

A scouting we will go... (Co-DM JonathanT) 
Thursday October 31st, 2013 9:32:06 PM

DM QnA:
Anrete: Is it possible for Anrete to flank right along the valley slope and bypass the wall?

DM JT: no, the stones are flush against the wall. However that's not saying that one can't try to climb.

Garret: As they approach, can they see any way to enter or pass the wall at all?

DM JT: anyone try a Perception check on the wall yet? As far as you've noticed, there's no entrance.

DM Note: Due to me needing to be at work at 4am Friday, I'll probably not get a post up tonight. I should get a post up by tomorrow mid afternoon after I get home from work. Sorry about that, but it is Payroll Day and we gotta get those time records in for processing. :{

In the meantime, I'll keep watch here and answer questions. I've already answered some by e-mail.

Beriothian (Will)-- AC:23/16/16 HP: 85/85 CMD = 23 
Friday November 1st, 2013 6:33:22 AM

ooc: sorry for the confusing description of the wind, it's going away from the IA and towards the enemy, with a downward tilt if possible.

Air Elemental
+2 size bonus to your Strength, +4 size bonus to your Dexterity, and a +4 natural armor bonus.
You also gain fly 60 feet (perfect), darkvision 60 feet, and the ability to create a whirlwind.
Senses darkvision 60 ft.
Speed fly 100 ft. (perfect)

+4 size bonus to your Strength, a -2 penalty to your Dexterity, and a +4 natural armor bonus.

post coming later...

0 (4)- Detect Magic, Light, Create Water, stabilize
1 (6)- *Elf Vision, obscuring mist, Faerie Fire, Entangle, cure light wounds x3
2 (6)- *Faerie Fire, Fog Cloud, Soften Earth and Stone, Warp Wood x2, Flaming Sphere(x2)
3 (5)- *Glibness, Sleet Storm, Greater Magic Fang, Spike Growth, stone shape, Daylight
4 (5)- *Lesser Planar Ally, Spike Stones x2, Freedom of Movement, Air Walk x2
5 (3)- *Awaken, Animal Growth, Cure Critical Wounds
Spells with * are Fey domain spells (and not included in spell counts)

Beriothian (Will)-- AC:23/16/16 HP: 85/85 CMD = 23 
Friday November 1st, 2013 6:56:38 AM

ooc: also, if there is any additional information you would like included when I change form please let me know

Bosk AC: (33/18/30 against evil) 31/16/28 CMD:28 HP 79 of 88 Spells 
Friday November 1st, 2013 12:22:44 PM

ooc: So sorry, Halloween threw me off and I forgot to post. Post in progress.

Bosk AC: (33/18/30 against evil) 31/16/28 CMD:28 HP 79 of 88 Spells  d20+15=17 ;
Friday November 1st, 2013 12:35:07 PM

Bosk breaks out into a run to P,Q/13,14. As he runs his stealth is reduced drastically, yet being only partially in this dimension allows him concealment all the way up to the wall where he crouches down, hoping to avoid detection and those on the other side of the wall will not spot him.

Full round action:
P,Q/13,14
Stealth = 17

Active Spells
---------------------
Nemesis Insight -- 6hrs
Chill Touch -- 6 Charges
Death Watch -- Permanent
Dark Vision -- 6hrs
Long Strider -- 6 hrs
Ghost Touch -- Permanent
Magic Circle against evil -- 1hr
Hide from Undead -- 1hr
Mass Bear's Endurance -- 10 min
Agile Feet -- 4 Uses
Dark Walk -- 1 minute
Concealed
20% Miss Chance

(Note that is the commander is invisible he should not be able o see us due to the Hide form Undead spell)
(Note #2 anyone within 10ft of Bosk gains protection from evil)



Garret Goodbarrel [AC:31/29/26 HP:93/93 Ki:12/12 CMD: 29]  d20+21=26 ;
Friday November 1st, 2013 2:58:29 PM

As Garret and Anrete run forward, Garret looks carefully at the wall to see if there is a way through, over, or past the wall (Perception: 26).

A scouting we will go... (Co-DM JonathanT) 
Friday November 1st, 2013 4:00:52 PM

DM JT OOC: Anyone want to move for Caius?

Beriothian (Will)-- AC:23/16/16 HP: 85/85 CMD = 23  d20+21=40 ;
Friday November 1st, 2013 5:53:22 PM

The winds pick up as Beriothian finishes casing control winds. Quickly he flies to catch back up to his party staying just above the wall's height to stay in the wind and keep a slight view over the wall (having perfect flight, no roll should be required despite the wind). As he joins the others he looks around for a hidden or some other method that would allow them passage through the wall.

ooc: Beri is at O-20 at a height of 5 feet above the wall

How thick is the wall in front of us?

Beriothian (Will)-- AC:23/16/16 HP: 85/85 CMD = 23 
Friday November 1st, 2013 5:53:54 PM

...and perception was 40 for that roll

A scouting we will go... (Co-DM JonathanT) 
Friday November 1st, 2013 8:43:32 PM

DM JT Quick questions for Sesha:
1) What is the Move of the Broom. You lower your altitude (descending at any angle is Normal speed), then climb to 35' (at half speed). Does it use the Broom of Flying stats?

2) Can you split a move? It looks like you move to Resltin, heal him, then finish your move, since on the map you are at N13 and Restlin ends up at N11 (map adjustment from L11).

Thanks.

A scouting we will go... (Co-DM JonathanT) 
Friday November 1st, 2013 9:37:19 PM

DM JT to Beri: don't forget that to manipulate the wind takes Concentration. That is, now that you've set it in motion, to increase the strength or direction, it will take Concentration. Right now it is a cylinder shaped Light wind force 40' high and 40' rad/lvl centered over the compound blowing away from the IA.

Does this describe it as you envisioned it?

Sesha [AC 25/15 Touch/23 Flat] | HP 145/73+20 | CMD 14][See Invisibility] 
Friday November 1st, 2013 10:33:08 PM

DM Jon T: Everything for the Broom is in the link I gave you for the spell. Seshas movement and touch were largely just fluff. She had the Spectral Hand up anyways. For simplicity sake, lets just say I followed the action queue listed on my post.

But to answer your questions directly.

1) Broom can move 60ft at good mobility and grants +5 to fly checks.
2) For meta-game purposes, the standard action heal was done with the spectral hand. For RP purposes, I wanted Sesha to experience the touch firsthand. I shall be more clear with these sorts of things in the future.

DM JT: oh THAT link. DOH. OK. Uhm... see my post and wait for the results of their saves, then see what you want to change, if anything.

Valley Compound dash-o-rama Part 1 (Co-DM JonathanT) 
Friday November 1st, 2013 11:26:16 PM

DM JT: I am having to do this in two parts because some stuff happend that will affect what happens after what happens, happens, if it happens as it might happen if some things do or don't happen.

First Happening thing that happens that does not happen as it would normally seem to happen as it should happen, if things were happening normally.

Reslin beggins is desperate escape towards friendly lines.
Bosk, Anrete, and Garret close the distance to the wall.

DM JT OOC: I refrain from moving Caius and must leave him behind since no one has moved for him. Maybe he'll catch up later and save the day.

Those four listed above need a Will Save DC22.
Fail = Highlight to display spoiler: {Despite your best efforts to move, you struggle through the grass at half speed.}

Save = Highlight to display spoiler: {You notice that you have rushed into a boggy marsh with mud a foot thick, slowing your move to half}

After you roll your Will saves and read the appropriate result:

A section of the stone 'wall' suddenly swings open, triggered by you getting past a certain point. The section is at R12, the far right corner. You see an ebony figure holding a scroll that dissipates as the spell is finished. Other figures can be seen behind the ebony figure and dash out as soon as the scroll is expended.

Bosk, Anrete, Garret, and Restlin need to make a Ref save DC22 if the Will Save was made, Ref DC27 if the Will Save was failed.

Fail = Highlight to display spoiler: {The 1 foot deep mud around your feet suddenly turns to stone, encasing your feet and trapping you in the 2nd square from where you entered the mud: Restlin at M18(Top Map), Bosk at O4 (bottom Map), Anrete at R4 (bottom map), and Garret, behind Anrete at R5 (bottom map)}

Save = Highlight to display spoiler: {The 1 foot deep mud around your feet suddenly turns to stone, but you luckly manage to keep your feet from getting encased in it.}

Charging out from the 5' section of wall that opened:
An Medium Fire Elemental. a Medium Air Elemental, an Ankyloaurus, a Half-orc, and a Goblin Riding a Worg.

Until I know the results of the saves, I won't know where those four are and where these creatures will subsequently be. And this may affect Sesha's and Beri's move as well, since Restlin will not be at his desired location either way.

Once Beri sees what's going on, since his Move is a Full Move, he may want to switch the Second Move for something else. Same for Sesha.

Also, I've asked my Co-DM about how terrain affects Bosk's in his Darkwalk, as he's only half there.

Bosk AC: (33/18/30 against evil) 31/16/28 CMD:28 HP 79 of 88 Spells  d20+11=24 ; d20+12=27 ; 2d8+5=15 ; 2d6=4 ; d20+7=17 ; d20+4=20 ;
Saturday November 2nd, 2013 12:56:11 AM

Will Save = 24 (Success)

Bosk charges through the grass and suddenly finds himself charging through mud a foot thick. As he begins to slow he draws upon the power of Gargul, who walked the Multiverse and finds himself unhindered by the terrain (activate agile feet). As the wall swings open Bosk draws his weapon (Free action as part of a move action. Depending on how far back the caster is Bosk will draw either his Bastard Sword or his Guisarm).

(I assume since the enemy is casting from a scroll, attacked last round so it is not a held action, and within range of my ending coordinates I should get an AoO). The Horned cleric swings his blade a the ebony figures head hoping to kill the creature, or at the very least prevent him from casting his spell.

Actions
------------------------
Will Save = 24 (Success)

Free Action, activate Agile Feet (Su): As a free action, you can gain increased mobility for 1 round. For the next round, you ignore all difficult terrain and do not take any penalties for moving through it

AoO hit AC 29 (+2 nemesis insight) for 19dmg (15 regular and 4 sneak dmg)

Reflex Save (If Bosk fails to prevent him from casting) = 21(+2 Dark Walk, +2 Prot. Evil)
ooc: Does Bosk get a bonus to his reflex save for not being hindered by the mud? Is Bosk still in the mud, or did he pass through it?
If no no bonus and still in the mud Bosk will use a Hero Point for an additional +2 bonus to pass the reflex save.

Lastly, can Bosk identify the ebony thing? Knowledge Arcana to identify = 20
Is the creature undead? (Bosk has permanent Death Watch and can tell)

Active Spells
---------------------
Nemesis Insight -- 6hrs
Chill Touch -- 6 Charges
Death Watch -- Permanent
Dark Vision -- 6hrs
Long Strider -- 6 hrs
Ghost Touch -- Permanent
Magic Circle against evil -- 1hr
Hide from Undead -- 1hr
Mass Bear's Endurance -- 10 min
Agile Feet -- 3 Uses
Dark Walk -- 54 sec
Concealed
20% Miss Chance

(Note that is the commander is undead he should not be able to see us due to the Hide form Undead spell)
(Note #2 anyone within 10ft of Bosk gains protection from evil)


Restlin (Carl) -- AC: +9/+8/+7 CMD: 21 HP: 5/82 (Spells) Luck Points: 4 (fatigued)  d20+17=36 ;
Saturday November 2nd, 2013 7:29:35 AM

Restlin sees through the illusion (19+14+3 luck points...new luck point total 4) and notes the muddy ground. Instinctively, he calls upon Wardd. Not one to be tied down, the wizard uses his liberation domain power to move freely through the muck.

Do I still need to roll a reflex save? The description specifically states I can move and attack normally, magic be darned.


Anrete AC:30/17/30 CMD:32 HP:121/121 DR:2  d20+8=21 ; d20+9=19 ;
Saturday November 2nd, 2013 8:47:52 AM

"Mutton in the mud!!", Anrete changes his warcry as he plunges into the marshy ground.

"or stone ...", the barbarian frowns as his feet gotten stuck in the stony mud?


----------------------------------------
Will: 21 (failed - so close!!)
Ref: 19 (failed)

ooc:

Can Anrete just use his adamantium sword to sunder the stone muds to free himself?

Bosk AC: (33/18/30 against evil) 31/16/28 CMD:28 HP 79 of 88 Spells 
Saturday November 2nd, 2013 11:30:23 AM

ooc: lets hope the thing fails ist concentration check.

Valley Compound dash-o-rama Part 1- explained? (Co-DM JonathanT) 
Saturday November 2nd, 2013 12:30:10 PM

DM JT to Bosk:
Activating Agile Feet does not mean you are not in mud anymore, so you still need your Ref save.

Having made both saves, you find yourself at Row 19 when you notice some minions are Summoned. You can either continue to Row 17 to meet them or try to go around them.
I won't know those details until I get the final saves locations of Garret and Restlin.

Either way, though, getting to the spell caster means running around them, thus stopping the Run Action.

The casting of the scroll was a Held Action triggered by the IA Move at the begginning of the Round so as to be completted after you enter the mud and thus takes effect at the end of your First Action.

Restlin: please explain With that, he uses his arcane focus to cast expeditious retreat . I need to know how long this takes. I'm unfamiliar with Arcane Focus and I need to know if it is a Standard Action or a Swift or whatever.

No one SEEs the Illusion until you interact with it and you don't interact with it until you are IN it. Once IN the illusion, you see that the illusion masked the real terrain, that is, 1' deep mud.

Even so, once in the mud, activating a domain power is a standard action, but the REF save must come first. So, you've made 1 Move Action putting you at M22 (top map) in the last square of mud. If you wish to stop at the 1st square of mud (now that you see through the illusion) to activate the domain power, then you are at M17.

So i really need to know what Action does the Arcane Focus use to cast Expeditious Retreat.

To ALL:

If you make the REF save and don't get stuck, then you end up being intercepted by the other minions, as their Held Action was to charge through the gate to meet you. Ideally they are to meet you with your feet firmly attached to the ground.

To help make things a little clearer: a Held Action is performed at the time the Trigger event occurs. In this case, the second you made 1 step forward this round. Any consequence from the Held Action interrupts the Actions of those targeted. Since the Scroll is a Standard action begun at the moment of your 1st Move Action, it is completed at the end of your Fist Action.

SOOO, that's why I need to know how long the Arcane Focus takes.

DM JT Note: If you fail your Ref save, then you are stuck wherever your 1st move ended up at, not the coords I posted, sorry.

The minions Held Action is triggered the same way, thus their 1st Move Action coincides with your 1st Move Action. If you fail your Ref save, then they meet you where you ended your 1st Move Action. If you made your Ref save, they meet you, for simplicity's sake, at the edge of the mud/stone section.

So, how big is/was the mud section?

I forgot to mention it. Sorry. The mud section is 30' long and as wide as the valley, stream included.
That means, using the Top Map, Rows 17 thru 22.

So, how does his play out?

You first notice something different when you enter the 1s square of mud (thus the Will Save). If you continue your move you either know or don't know why you are slowed. Either way, stop or go, you need to make a Ref Save.

If you continue your 1st move through the mud, and make the REF save, then the minions meet you at Row 17, them being on Row 18. If you failed your REF save, they meet you wherever you got stuck.

Here is the Top Map showing the Mud area. However, if you failed your Will save, you only see the grassy valley as a nice pretty grassy valley.

Map: Mud Area Map

To Sesha and Beri:
Since you are flying above the illusion effects, you don't interact with it, and all you see is beautiful grassy meadow. You don't now why your friends slowed down or got stuck. As far as you know, it could be a Slow spell, a Hold Pesron or Suggestion or whatever. You'll have to play your PC with PC knowledge only.

Feel free to ask more questions. It would be a lot simpler to explain on Table Top but we'll get through this complicated series of spells.

Bosk AC: (33/18/30 against evil) 31/16/28 CMD:28 HP 79 of 88 Spells 
Saturday November 2nd, 2013 12:46:03 PM

Bosk's mind races as hi takes in the area. What type of minions are they? Where are the minions located? Does Bosk see any undead? Was Bosk able to identify the ebony creature? Who summoned the minions?

Bosk AC: (33/18/30 against evil) 31/16/28 CMD:28 HP 79 of 88 Spells  d20+14=17 ;
Saturday November 2nd, 2013 12:51:03 PM

Perception = 17 to notice new details.

Valley Compound dash-o-rama Part 1- explained? (Co-DM JonathanT) 
Saturday November 2nd, 2013 2:18:42 PM

DM JT to Bosk:
Bosk does not see any undead, yet.

The current list of minions that charge out to meet you are:
A Medium Fire Elemental. a Medium Air Elemental, an Ankylosaurus, a Half-orc, and a Goblin Riding a Worg.

However, I was putting the stats of the summoned creatures together and none of them are Evil. So, alas, your Magic Circle vs Evil is innefective against them.

From your Perception roll, it would be fair to say that Bosk realizes that the two Elementals and the Ankylosaurus, not normal creatures found in nature, are summoned.

It is also clear to all that the Air Elemental is headed to block Beri. The Worg Riding Goblin is chasing down Restlin.

The Fire Elemental will meet Bosk.

For the Half-orc and Ankylosaurus, I'm waiting to see what Garret does. But rest assured, one will be going after Anrete.

At least for now, with that roll, you can't determine much about the ebony figure, as it is mostly blocked by the minions in your face.

Anrete:
Can Anrete just use his adamantium sword to sunder the stone muds to free himself?

Looking up Hardness stuff. Get back with you. But I'm not going to say 'No'. You can try, just how effective a sword is against stone is the question.

Bosk AC: (33/18/30 against evil) 31/16/28 CMD:28 HP 79 of 88 Spells 
Saturday November 2nd, 2013 2:23:45 PM

ooc: With the guirsam (20ft reach) can Bosk not still move forward and attack the scroll caster.

DM JT: you used the RUN, a Full Round Action. That action is stopped by one of the minions blocking your path at Row 17, whichever square takes in you the direct line to your first stated coordinates and would most likely be O-P/17-18, way too far away from the gate even for a 20' reach. As far as I understand it, you don't have the option to stop your RUN and move around an obstruction.

Next round you have the option to move around your foe, if that's what you were asking about.


Garret Goodbarrel [AC:31/29/26 HP:93/93 Ki:12/12 CMD: 29]  d20+15=19 ; d20+12=21 ; d20+13=14 ; d20+8=28 ; d20+8=19 ; d4=3 ; d4=4 ; d4=4 ;
Saturday November 2nd, 2013 6:25:48 PM

Garret finds the grass rather thick and impeding. He then spots the fellow appear out the door and the grasses close around his feet solidly. Recognizing the work of foul magic, he quickly takes a couple shots at the ebony figure with his sling (that just happened to already be in his hands).

OOC:
Will save: 19 fail.
Reflex save: 21 fail.
Sling shots: Hit AC 14, Second shot threat: 19 to confirm crit.
Damage: Shot 1: 3, Shot 2: 4 If shot 2 is crit, add 4 more damage.

I'm not completely sure where that puts him, so feel free to plop him where he ends up. How deep is the stone?

DM JT: the stone is 1' deep, so your feet ar 1' deep in stone.

Valley Compound dash-o-rama Part 1- explained? (Co-DM JonathanT) 
Saturday November 2nd, 2013 7:16:10 PM

DM JT:
Looks like Restlin got real lucky this time (and he needed it) and managed to accidentaly miss the mud altogether as he didn't move until after the mud turned to stone, so he's where he thought he would be in his first post.

So, Sesha can keep her move (heal Restlin) and move to J6, or move somewhere else, but at least Restlin gets his healing.

Presumably Beri would keep his move as stated until met in the air and blocked by the other air elemental. If Beri wants to keep on moving around the enemy elemental, then I get the AoO.

Except for any change Beri might make, I've got enough to work on.

Sesha [AC 25/15 Touch/23 Flat] | HP 145/73+20 | CMD 14][See Invisibility] 
Sunday November 3rd, 2013 2:14:52 AM

Sesha will keep her actions as posted.

Beriothian (Will)-- AC:23/16/16 HP: 85/85 CMD = 23 
Sunday November 3rd, 2013 11:47:24 AM

ooc: Beri logically wouldn't keep his move action once he sees the others being affected... I need to think about his logical course of action being that I know a lot more than my character does, I'll have an update this afternoon

Valley Compound dash-o-rama Part 1- explained? (Co-DM JonathanT) 
Sunday November 3rd, 2013 4:07:03 PM

DM JT OOC: Thanks for all the patience. You don't know (or maybe you do) how hard it is to do Held Actions on the Enemies' part. I had to wait until you stated your moves knowing full well that halfway through your move it would be interrupted and causing a mess.

So, once again, thanks for your patience.

Beriothian (Will)-- AC:23/16/16 HP: 85/85 CMD = 23  d20+19=27 ;
Sunday November 3rd, 2013 8:18:23 PM

Seeing his friends starting to act oddly Beriothian dives down to assist. Hearing Anrete talk about being trapped in mud/stone, and seeing that he is trying to pry himself out with his sword, Beri assumes it's either an illusion or some kind of confusion spell. Having no real way to deal with confusion Beri assumes his friend is sane and transforms into an Large Earth Elemental with earth glide (one hero point). Wrapping his massive hands around his trapped friends feet he lifts them easily from their encasement in the ground(second hero point).

will save = 27 ( success )

Large Earth Elemental- +6 size bonus to your Strength, a -2 penalty on your Dexterity, a +2 size bonus to your Constitution, and a +6 natural armor bonus.

0 (4)- Detect Magic, Light, Create Water, stabilize
1 (6)- *Elf Vision, obscuring mist, Faerie Fire, Entangle, cure light wounds x3
2 (6)- *Faerie Fire, Fog Cloud, Soften Earth and Stone, Warp Wood x2, Flaming Sphere(x2)
3 (5)- *Glibness, Sleet Storm, Greater Magic Fang, Spike Growth, stone shape, Daylight
4 (5)- *Lesser Planar Ally, Spike Stones x2, Freedom of Movement, Air Walk x2
5 (3)- *Awaken, Animal Growth, Cure Critical Wounds
Spells with * are Fey domain spells (and not included in spell counts)

Valley Compound dash-o-rama Part 1- explained? (Co-DM JonathanT) 
Monday November 4th, 2013 1:14:30 AM

DM JT to Beri:
Diving down is a Move and Changing Forms is a Standard.

Looking in on Earth Glide, but either way, that would be next round to pull them out.

Post nearly ready. Having new windows put in tomorrow if it doesn't rain. I hope to get the post in after they windows are in or sooner if it rains.

Anrete AC:30/17/30 CMD:32 HP:121/121 DR:2 
Monday November 4th, 2013 8:58:48 AM

ooc:

Anrete will be trying to cut loose the stone with his sword if possible. His sword ignores 20 hardness.

DM JT: ok. Your +2 adamantite sword is Hardness of 24 and 33 Hit Points (see Special Materials and Smashing an Object sections).
I'll need you to roll damage to the stone. No need to roll to hit. Any damage to the stone less than 24 does not harm the sword. Any damage over 24 may harm the sword and will require a Fort save or take damage. The Sword is +2 (no other magical properties, right?) so it has a Fort bonus of +5. The DC is the amount of damage over 24.
Ex: Damage is 45 pts, Fort +5 DC21.


Valley Compound dash-o-rama Part 1- explained? (Co-DM JonathanT) 
Monday November 4th, 2013 12:35:28 PM

DM JT to Beri:
A study of the Earth Glide description says nothing about the elemental being able to take objects or people with it.

First: When a druid changes shape, all the druid's equipment merges into the elemental form. Anything the elemental picks up afterwards does not count and can't be taken with him through stone.

Second: The Earth Glide does not open up any space. The elemental simply passes through stone by 'merging' into the adjacent squares. As such, the elemental can't pull anything out of stone as the Earth Glide ability is not passed to objects or people touched by the elemental.

However, in Earth Elemental form, I think most would agree that an Earth Elemental fist qualifies as hammer-like object and you can pound the rock around the feet to bust it up, hopefully missing toes. No To Hit roll needed, just roll your damage.

To clarify my adjudication on this is, it is not arbitrary, but follows opinions on the Rules Board.

Therfore, having expended 1 Move already, Flying down expends a second Move and changing form expends Hero Point. I don't think I can allow another Hero point for an additional attack so only 1 is expended.

One other point for anyone trying to bust free. Since there are 2 feet per PC, it will take 90 hit points damage to free the first foot, and 45 points damage to free the second. I figure that after the first foot is free, the second one will have enough broken rock around it to half the hit points necessary to free the other.

Garret Goodbarrel [AC:31/29/26 HP:93/93 Ki:12/12 CMD: 29] 
Monday November 4th, 2013 4:23:14 PM

Garret, stuck to his knees, looks to see what happened to the figure.

OOC:
Did he hit the figure? Could he tell?

DM JT: Best Condition I can figure that equals having your feet encased in stone is the Entangled Condition where you are anchored to an immobile object. As such your Att suffers a -2 penalty and you are at a -4 Dex, so your To Hit of 26 is actually 22 and a miss.

Beriothian (Will)-- AC:23/16/16 HP: 85/85 CMD = 23 
Monday November 4th, 2013 7:12:23 PM

ooc: okay, my logic was that if I grabbed his feet it was my body surrounding his feet and not earth, and by extension since I can move freely I can lift him out. But I understand if that's not allowed

Valley Compound dash-o-rama Round 6 (Co-DM JonathanT)  5d4+5=16 ; d20+8=28 ; d20+8=19 ; d20+8=19 ; d20+8=22 ; d20+8=19 ; d20+8=23 ; d20+8=19 ; d20+8=12 ; d20+8=17 ; d20+8=13 ; d20+8=16 ; d20+8=9 ; d20+8=9 ; d20+8=23 ; d20+8=18 ; d20+8=16 ; d20+8=24 ; d20+8=17 ; d20+8=22 ; d20+8=22 ; d8=2 ; d6=3 ; d8=8 ; d6=1 ; d8=2 ; d6=1 ; d8=3 ; d6=6 ; 2d8=6 ; 2d6=3 ;
Monday November 4th, 2013 8:37:31 PM

Round 6:
DM Note: I've got the map aligned correctly now so that 'A' in the top map is the same column as the bottom map, and so forth, I hope.

The IA begin a dash towards the stone rubble wall as Restlin begins a desperate hobble towards the opposite direction. Unbeknownst to them, the enemy also had plans in the works.

Having cleverly concealed a bog in the middle of the valley with an illusion, they had waited until that moment they were certain their enemy would plunge into it. As they did so, they magically turned the mud into stone and sent out the big guns, er, bows.

Restlin pauses to give himself some extra speed and casts Expeditious Retreat, giving him a desperately needed boost in speed. Then he dashes away from the flaming arrows. His first steps surprise
him when he thought that he was running on soft grass but his feet hit hard, rocky ground. Then his vision
reveals that an area about 30' long and as wide as the valley is hard rock, for whatever reason. He shrugs and leaves dust behind as he retreats 60' to M11 and calls out to Sesha: Hey doll, we have them on the ropes now!"

He then proceeds to put his head between his knees and tries not to pass out.

Sesha watches Restlin stagger, quickly, back to their lines. She pushes back Restlin's hair while praying again to Little Spirit to help her Mage-Priest and heals him, bringing him back from the brink of death. She sees a gate open and several minions charge out. She sees Bosk rush on up to meet them. She sees Garret and Anrete suddenly stop in their tracks. Their motions make it look like they are glued to the ground but do not know why.

DM JT Note: Sesha is too high to interact with the illusion, therefore sees what the illusion is designed to show, the green grassy valley with all the buzzing bees, butterflies, and bubbling brook, et al.

Bosk, the Mighty Minotaur, does not hesitate to come to his friend's aid and keep him from being taken down and rushes forward intent to reach the wall. What he plans to do after that one can guess but as he rushes into the illusory grassy valley, halfway through his charge, he finds himself sloshing in a foot of mud and muck! His eyes and senses reveal to him a 30' long expanse of boggy marsh that stretches across the valley. Even half in the Shadow Realm the mud slows him down, so he Swiftly shifts into his Agile Feet ability. This may have saved his hooves from being stuck, because as soon as he and his friends slosh into the quagmire, a gate swings open and the finishing touches of a spell cause the whole expanse of bog to turn to stone!

He tiphooves out of the mud in such a manner that he does not get pinned and continues his charge. However, out form the gate comes several guards and rush to block his path. He squints to see who perpetrated this dastardly trap but only glimpses an ebony humanoid dressed in robes before a Huge Ankylosaurus blocks the entire gate area as it squeezes out. Where these creatures came from is unknown but they were waiting behind the gate for just the right moment to charge out.

Instinctively, he searches for Undead but does not sense any. But he does sense a Fire Elemental and a ferocious Half-Orc in front of him putting an end to his advance. The Fire Elemental is wearing flames, the Half-Orc is wearing breastplate armor, carries a shield, and wields a falchion and longbow.

DM JT: Bosk gets his AoO hit AC 29 (15 dmg) vs either Fire Elemental or Half-Orc as they close. Can you detail who your Nemesis Insight is against (object of your current revenge)?

Anrete moves into the illusory concealed bog. He wonders what is slowing him down but is too intent on getting to the wall he does not notice that the 'grassy valley' in this area is a bog and slodges through. To make things worse, not even realizing he is in a bog, he didn't even see the mud suddenly harden, encasing his feet in stone! At this point, the barbarian his howling mad that he does not know why he is stuck in the grass and in anger tosses his javelin:
Vital Strike Javelin: AB22 DMG15

DM JT Note: Best Condition I can figure that equals having your feet encased in stone is the Entangled Condition where you are anchored to an immobile object. As such your Att suffers a -2 penalty and you are at a -4 Dex, so your To Hit of 22 is actually 16 and a miss.

Also:
A failed saving throw indicates that a character fails to notice something is amiss.
A character faced with proof that an illusion isn't real needs no saving throw.
If any viewer successfully disbelieves an illusion and communicates this fact to others,
each such viewer gains a saving throw with a +4 bonus.


You'll get another Save at +4 when someone else tells you what's keeping you held up.

And: Stone has a Hardness of 8, a 1 foot thick section of stone has 90 hit points.

However, the rules say:
Ineffective Weapons: Certain weapons just can't effectively deal damage to certain
objects. For example, a bludgeoning weapon cannot be used to damage a rope.
Likewise, most melee weapons have little effect on stone walls and doors,
unless they are designed for breaking up stone, such as a pick or hammer.


So, to answer your question "Can Anrete just use his adamantite sword to sunder the stone to free himself?", not according to this. Although, I can use some DM discretion and allow you to attempt, at quarter damage and at risk of damaging or breaking your sword, if you want to still try.

Posting again, as stated earlier:
Your +2 adamantite sword is Hardness of 24 and 33 Hit Points (see Special Materials and Smashing an Object sections).
I'll need you to roll damage to the stone. No need to roll to hit. Damage less than 24 does not harm the sword. Any damage over 24 may harm the sword and will require a Fort save or take damage. The Sword is +2 (no other magical properties, right?) so it has a Fort bonus of +5. The DC is the amount of damage over 24.
Ex: Damage is 45 pts, Fort +5 DC21.

Note also: Damage Rolled and Damage to the stone are two seperate things. Calcualte the DC using Damage Rolled.


Garret, following in Anrete's tracks, also feels the grass tugging at his feet as he plunges into the
bog completely unaware of the true nature of this section of the valley. And, like Anrete, feels his feet get
snagged by the grass and can't move either.

With stone set in his sling, he slings it.
Sling stone hit AC 26, Dam: 3

DM JT Note: "Did he hit the figure? Could he tell?"

As with Anrete, best Condition I can figure that equals having your feet encased in stone is the Entangled Condition where you are anchored to an immobile object. As such your Att suffers a -2 penalty and you are at a -4 Dex, so your To Hit of 26 is actually 22 and a miss.


Beri flies forward to catch up with his friends after starting a wind shift over the compound. Halfway through he notices two of his friends suddenly stop in their tracks and in anger throw their missile weapons. Assuming that a spell of somekind has frozen them, he dives down to see what he can do. As he enters the area concealed by the illusion, he manages to see through it and observes that his friends are stuck in solid rock!
He concludes that his Air Elemental form is of little use to help free them so he calls upon extra Power from the Gods (Hero Point) and changes from to that of an Earth Elemental.

DM JT Note: see my earlier post on Earth Glide.

----------------------------------------------------------------------------------

DM Note: all the rolls for those catapult crews that are under the influence were done offline. It would clutter up the die roll board. The crews show up on the map only because I don't want to delete them and then add them back again. All their activities don't affect the PCs in any way and can only be seen, at best, by Sesha, if she stays aloft and gets a little closer.

Also, since some of the enemy have already moved in conjuction with your move, they only get to move again after your move, or for all practical purposes, next round.

There is still activity along the stone wall.
First: 5 energy missiles streak towards Restling from behind the wall and slam into the mage:
Magic Missile dmg = 16

Sesha only: Highlight to display spoiler: { Dw pointed its finger at Restlin (Magic Missile) and in quick succession Dw waves a hand towards the east side. The effects are unseen.}

Second: Wi waves a hand towards the west side. Effects are unseen.

Third: The Archers fire their arrows at Restlin, however they quickly reload and fire a second volley at the mage. 20 flaming arrows streak across the valley all with their sharp pointy ends trying to pin the mage to the ground.

A1 2 Atts: d20 + 8 = 28, (Crit check = 19, no); 19, miss. DMG = 5
A2 2 Atts: d20 + 4 = 18, miss; 15, miss.
A3 2 Atts: d20 + 8 = 23; 19, miss. DMG = 9
A4 2 Atts: d20 + 4 = 8, miss; 15, miss.
A5 2 Atts: d20 + 4 = 13, miss; 9, miss.
A6 2 Atts: d20 + 8 = 16, miss; 9, miss.
A7 2 Atts: d20 + 8 = 9, miss; 23, DMG = 3
A8 2 Atts: d20 + 4 = 14, miss; 12, miss.
A9 2 Atts: d20 + 8 = 24; 17, miss. DMG = 9
A10 2 Atts: d20 + 8 = 22; 22; DMG = 9

Total Fire Arrow damage = 35
M.M dmg = 16
Total Damage this round = 51

Map:Valley Map Round 6

Questions? E-mail me so I can answer them while at work.
If I missed something, let me know. I tried to cover everything, but easily could have missed something.

Time is 8:30:36 am

Valley Compound dash-o-rama Round 6 (Co-DM JonathanT) 
Monday November 4th, 2013 9:53:50 PM

DM JT Alert:
I forgot to put the Air Elemental on the Map. I'll be updating the map asap.

Done.

Caius HP 146 - AC 23/12/21 - F+12/R+7/W+5 - CMD 28 
Monday November 4th, 2013 11:22:12 PM

ooc: Please pardon my absence. I had the flu. Where am I on the map?

Sesha [AC 27/17 Touch/23 Flat] | HP 145/73+20 | CMD 16][See Invisibility]  d100=84 ; 3d8+10=27 ; d20+19=22 ; d100=48 ; d100=86 ;
Tuesday November 5th, 2013 1:56:51 AM

Sesha watches in horror as more arrows come flying over her head and into Restlin. If on land, she would have stomped her feet on the ground. It wasn't fair! Why Restlin? He was running away! The little Blood-Witch turns and looks back Restlins direction; willing her spectral hand to again deliver healing magics to the Mage-Priest. As she seeks the magic of the Wold, she finds it especially strong. Relieved, she tries to think of a plan to deal with the archers harassing the Iron Adventurers until she sees the Goblin rider making towards Restlin.

The little drow impatiently points at Bosk and opens up their message spell.

"They're focusing Restlin! Why aren't you moving! It's taking all my focus just to keep him alive! And someone check that Goblin! If my next spell doesn't hold he's heading at Restlin!

Glaring, she tries bending the nearest ley-line closer, but struggles with it in her grasp. Even without it's aid, she still has another task at hand. She focuses on the area where the two presumed wizards are attacking from. She targets their minds, sending twisting tendrils of magic to assault them. Still not finished, she burns through her power, fueling a weaker spell with more magic to quicken it's casting. Her limbs grow light and nimble as feline grace tingles through her body.

She looks up, finally through, waiting to see the effects of her spell on the Drow wizard and his men. That one would be a gibbering broken shell when she finished with him.

[1] Standard Action: Cast (Arcane) Cure Serious Wounds on Restlin w/ Spectral Hand. Heals for (27 x 1.5) 41 points. d100 ley check 84 vs DC 14. No 5th level slot expended.
[2] Move Action: Bend Leyline 22 vs DC 23, no benefit.
[3] Hero Point: Extra Standard Action: Cast Confusion at N14. 15 ft burst affects - Goblin Rider, Worg, Archer 5, Archer 6, Archer 7, Archer 8? (I can't tell what space he's in.), Anklyosaurus, Dw, Wi. Will Save DC 21. (10+3+7+1) Leyline 48 success vs DC 14.
[4] Swift Action Quickened Cat's Grace, targeting Sesha. Leyline 86 vs DC 14, no 5th level slot expended.

-Spells in Effect-
Mass Bears Endurance: */10 Minutes. DOES NOT STACK WITH +CON GEAR.
Spectral Hand: Extended, 0/20 Minutes.
Flying Broom: 10/100 Minutes.
Barkskin: .6/10 Hours.
Shield of Faith 0/10 Minutes.
Goodberry: 0/10 days. 3 Berries.
Message 0/100 Minutes.
Cats Grace 0/10 Minutes.

-Spells affecting enemies-
Confusion 0/10 Rounds.

Spells Remaining:1st: 4/5+1, 2nd: 3/4+1, 3rd: 2/4+1, 4th: 2/2+1, 5th 1/2 +1

2 Hero Points Remaining.



Restlin (Carl) -- AC: +9/+8/+7 CMD: 21 HP: 34/82 (Spells) Luck Points: 4 (fatigued)  d20=19 ;
Tuesday November 5th, 2013 8:22:05 AM

Riddled once again with arrows and magic missiles, Restlin is starting to get irritated. As the last arrow hits, he feels consciousness slipping away before Sesha comes through yet again. The mage-priest reminds himself to take her up on her offer of a teddy bear; he'll need it when this madness is finished.

As his wounds finish healing, he realizes they're not about to let up on him. He grips his holy symbol and says the following prayer:

Wardd, it's me, Restlin. These guys keep shooting at me. Could you please help me stop them from doing that?

In response, a mist arises and quickly covers the area around himself. He'll then take a quick stroll to make sure he's not standing in the last place they saw him. He gives grin and thumbs up skyward in thanks to his god.

***

Standard action: Cast obscuring mist centered on himself.
Move action: Move to K10

Confusion: 6 rounds
Obscuring mist: 2 minutes
Mage armor: 6 hours
Expeditious retreat: 8 minutes - 1 round

AC this round is 28/27/26 (yay!)

Anrete AC:30/17/30 CMD:32 HP:121/121+20 DR:2  d20+16=18 ; d20+16=20 ; 4d6+12=23 ; 2d6+12=17 ;
Tuesday November 5th, 2013 9:36:07 AM

Anrete roars his defiance as he readies his sword at the approaching enemies.

------------------------------------------
Enraged: +4 Str/Con +2 Will -2 AC (1/25 rounds)
Entangled: -4 Dex -2 AB

Move Action: Guarded Stance: +2 dodge vs melee (1/5 rounds)
Std Action: Ready strike against enemies within reach, if not just quick draw and launch a javelin

- Ready Vital Strike: AB20 DMG23 (Javelin version: AB13 miss?)
- Unexpected Strike: AB22 DMG17

(Forgot my enraged +2 bonus)

Unexpected Strike: 1x Free AOO against anyone entering his threaten area regardless of whether there can be an AOO or not.

AC vs Melee: 28/Touch15/FF28
AC vs Others: 26/Touch13/FF26

OOC:

Theoretically, my sword shldn't have any chance of breaking since it ignores anything with hardness less than 20 - aka the stone is like butter to it. Of cuz, my sword can't literally "break" a stone wall, but it shld easily cut a hole, or slice/stab it into smaller bits since it ignores the hardness entirely.

Else there isn't much point of getting an adamantine sword which theoretically shld be nearly indestructible and cut almost anything.

Anrete AC:30/17/30 CMD:32 HP:121/121+20 DR:2 
Tuesday November 5th, 2013 9:37:47 AM

OOC: if I am allowed to stab the stone, I will stab it instead of readying an action. But I will still use my unexpected strike if anyone approaches me.

Bosk AC: (33/18/30 against evil) 31/16/28 CMD:28 HP 79 of 88 Spells 
Tuesday November 5th, 2013 10:31:35 AM

ooc: Can Bosk tell who the ankylosaurus is heading towards? Is it towards him?

Garret Goodbarrel [AC:31/29/26 HP:93/93 Ki:12/12 CMD: 29]  d20+11=31 ; d20+11=27 ; d4=3 ; d4=1 ; d4=2 ; d20+6=22 ; d4=2 ;
Tuesday November 5th, 2013 12:24:00 PM

Garret wiggles as he watches Anrete attack the suddenly solid grass with his sword. Seeing the volley of arrows fly over his head, he decides to take a shot at the archer at the end of the wall (AR9). He winds up his sling and lets a couple stones fly.

OOC:
Did I miss something? What's the giant green blob on the map on the right side of the wall?

Attacks (with -2 for being encased in stone included):
First attack, nat 20 threat, 27 to confirm. Damage: 4, if crit, add 2
Second attack, hit AC 22, dam: 2

Yeah, he's a damage beast, isn't he? I just found out I could be throwing a crapload of shurikens. Guess I need to stock up for next time.

Bosk AC: (33/18/30 against evil) 31/16/28 CMD:28 HP 79 of 88 Spells 
Tuesday November 5th, 2013 12:33:38 PM

ooc: I believe the green is an ankylosaurous.

Valley Compound dash-o-rama Round 6 (Co-DM JonathanT) 
Tuesday November 5th, 2013 6:48:15 PM

DM Note to Caius:
Glad to have you back. They need you, man! :}

I left you at the Entrance. This Round, you should be able to make a Double Move or even RUN and catch up with the others.

Bosk is faced with a Fire Elemental and a Half-orc.
Beri is trying to free Anrete and Garret, their feet are encased in 1 foot of stone.
An Ankylosaurus is squeeing out of the gate.
A goblin riding a worg is circling around.
An Air Elemental, flying, is heading towards Sesha.

The sooner you can post your action, the better.

Valley Compound dash-o-rama Round 6 (Co-DM JonathanT) 
Tuesday November 5th, 2013 6:55:30 PM

DM JT Note to all:

I should have mentioned this before. As you know you are up against Drow, and you know Drow have SR, when you cast a spell that will include the Drow, please go ahead and roll your Caster Level check (1d20 + caster level).

Sesha [AC 27/17 Touch/23 Flat] | HP 145/73+20 | CMD 16][See Invisibility] 
Tuesday November 5th, 2013 7:30:14 PM

Woldian Drow don't have SR.

It wouldn't make sense for us to assume SR is an issue. Are both the casters in my spell area Drow? And are these non-standard Drow with spell resistance?

Bosk AC: (33/18/30 against evil) 31/16/28 CMD:28 HP 79 of 88 Spells  d20=20 ; d20=10 ; d20=14 ; d20=7 ; d20=17 ; d20=18 ; d20=13 ; 2d8+5=21 ; 2d8+5=16 ; d8+5=13 ; d8+5=8 ; d8+5=12 ; 2d6=5 ; 2d6=3 ; 2d6=4 ; 2d6=9 ; 2d6=9 ;
Tuesday November 5th, 2013 7:36:00 PM

Bosk will use his AoO on the Fire Elemental  hit AC 29 (15 dmg)

They turned to mud around our feet to stone! Bosk messages back to to Sesha.
The horned cleric takes a 5ft step to South West (left on the map) and then unleashes a series of attacks on the fire elemental.

Actions
---------------
5ft step SW
Full Atk (2aks + 2 TWF atks +1 nat horn atk)
Atk 1 with Bastard Sword Hit AC 30 (Nat 20 confirm Crit = 10, fail) for 21 +5sneak=26dmg
TWF 1 with armor spike Hit AC 24 for 10 +3sneak=13dmg
Atk 2 With Bastard Sword Hit AC 22 for 16 +4sneak =20dmg
TWF 2 wit armor spike Hit AC 18 for 5 +9sneak = 14dmg
Nat Atk (Horn Gore) Hit AC 22 for 12 +9sneak = 21 dmg

NOTE: POST EDITED! I ACCIDENTALLY USED MY FULL STR BONUS ON OFF HAND WEAPON DMG. I SUBTRACTED 3DMG FROM EACH TO CORRECT THIS

DM JT: Yay for ME! :)

Bosk AC: (33/18/30 against evil) 31/16/28 CMD:28 HP 79 of 88 Spells 
Tuesday November 5th, 2013 7:44:31 PM

Oh, please note that I didn't include the previous AoO damage on at the bottom of my last post, and please use any remaining attacks on the Half Orc if I get luck enough to kill the elemental this round.

Valley Compound dash-o-rama Round 6 (Co-DM JonathanT) 
Tuesday November 5th, 2013 8:44:07 PM

Bosk and Garret:
ooc: Can Bosk tell who the ankylosaurus is heading towards? Is it towards him?

Not yet 'cause it is squeezing out of the gate. I thought the Anky was Large, but when I wrote up the stats, I saw that it is Huge. It should pop out this round and head somewhere. Trample somebody maybe.

I don't have an icon in the shape of an Anky, so I used a dragon, and it is green so all can see it well. I don't want anyone to miss the 30' long thing and complain about it later.

Bosk AC: (33/18/30 against evil) 31/16/28 CMD:28 HP 79 of 88 Spells 
Tuesday November 5th, 2013 8:52:56 PM

ooc: Can we approximate its reach based upon its size?

Valley Compound dash-o-rama Round 6 (Co-DM JonathanT) 
Tuesday November 5th, 2013 8:54:54 PM

DM JT to Sesha:
Woldian Drow don't have SR.
It wouldn't make sense for us to assume SR is an issue. Are both the casters in my spell area Drow? And are these non-standard Drow with spell resistance?


My Monster Manual, under Drow, lists SR for all Drow. I guess you thought it would be a Drow from the Woldian PC build, not from the Monster Manual. Your Caster Level Check is only 1 roll regardless of how many drow there are in the area of effect.

A good Perception check may reveal the race of Wi.



Valley Compound dash-o-rama Round 6 (Co-DM JonathanT) 
Tuesday November 5th, 2013 8:57:25 PM

DM JT to Bosk:
ooc: Can we approximate its reach based upon its size?

It's reach is its tail, which is very obvious to anyone. It is 15'.

Sesha [AC 27/17 Touch/23 Flat] | HP 145/73+20 | CMD 16][See Invisibility]  d20+10=19 ; d20+10=12 ;
Tuesday November 5th, 2013 9:29:45 PM

"I guess you thought it would be a Drow from the Woldian PC build, not from the Monster Manual."

Well, of course! Why would I assume the Drow we encounter in the Wold are not the same as Woldian Drow?

Also, I double clicked. Please ignore the second roll.

SR = 19

DM JT: No problem. I think the Woldian Drow was specially designed for PC's and not realy meant for NPCs. Although that doesn't mean one can't design an NPC with it. It just didn't occur to me.

Valley Compound dash-o-rama Round 6 (Co-DM JonathanT) 
Tuesday November 5th, 2013 9:31:36 PM

DM JT to Anrete;
Please don't take this the wrong way and I'll try to make sense.

OOC:

Theoretically, my sword shldn't have any chance of breaking since it ignores anything with hardness less than 20 - aka the stone is like butter to it. Of cuz, my sword can't literally "break" a stone wall, but it shld easily cut a hole, or slice/stab it into smaller bits since it ignores the hardness entirely.

Else there isn't much point of getting an adamantine sword which theoretically shld be nearly indestructible and cut almost anything.


DM JT: your understanding of Hardness makes no sense.

1) If adamantite sword was that powerful, then it would ignore armor and treat all enemies as AC10 +Dex.

2) Diamonds are the hardest stone around, but show me how it can cut granite like butter and you'll prove your point.

3) Nothing is indestructible. If adamantite was that powerful, then all PCs in the Wold would be wearing Adamantite Armor as soon as they could aford it and, as you say, ignore any weapon strike with less than 20 Hardness.

4) Pathfinder has the rule for HP and Hardness for adamantite weapons. There's a reason for that. What an Adamantite weapon conveys with the 'bypass hardness' is that when attempting to Sunder something, the damage to the object is the full damage, not the damage minus the Hardness factor of the object. Not that it 'cuts it like butter'. Ex: Stone is Hardness 8. Using a pick axe and DMG 13, the actual DMG would be 13-8 = 5. With an Adamantite pick axe it would be 13.

5) If I go by the Pathfinder rules, your sword is totally ineffective in attempting to cut your way out. See paragraph Innefective Weapons under Smashing an Object section of chapter Additional Rules. I don't like 'no win' scenarios and I was just trying to give you a way out.

So, if my impromptu DM prerogative is just not well thought out and not acceptable, I retract it and stick to the Pathfinder rules as written.

6) I have at my disposal a 3,000 pound Ankylosaurus and I can test my theory that the sword can be broken by doing a belly flop on it. It might hurt the dino, but it would be interesting to see what's left once the carcass is removed. Oh yeah, you're stuck there too. Might be a bit messier than I thought.

So please accept the fact that Anrete was caught in a clever trap. I'm confident that you guys will figure out a way to get loose soon, or when you aren't too busy swatting at the enemy.

To recap: as it stands, I retract my previous post on cutting your way out and revert to the Pathfinder rules. A pick-axe or hammer and chisle would come in handy.

Are we ok?

Caius HP 146 - AC 23/12/21 - F+12/R+7/W+5 - CMD 28 
Tuesday November 5th, 2013 11:56:40 PM

ooc: Just put me in the thick of the fight as quickly as possible. ;)

Valley Compound dash-o-rama Round 6 (Co-DM JonathanT) 
Tuesday November 5th, 2013 11:56:50 PM

DM JT: Beriothian, where are you? :} Just waiting for your post.
Caius, just tell me wich direction you want to go.
Unfortunately there's a 20x20x20 foot mist now surrounding Restling, so you'll have to go around that.
Just tell me which enemy you want to go for and I'll move you (Double Move).

Beriothian (Will)-- AC:23/16/16 HP: 85/85 CMD = 23 
Wednesday November 6th, 2013 12:29:23 AM

ooc: sorry, crazy week and this battle isn't at all something I can follow on my phone. post coming shortly

Valley Compound dash-o-rama Round 6 (Co-DM JonathanT) 
Wednesday November 6th, 2013 12:34:26 AM

DM JT: Seeing that Beri will finally post, but it is 23:30 here and i've got a lot of calculations and rolls do to with my guys, I'll have to get my post up tomorrow. In the meantime, enjoy being alive one more day. :)

Beriothian (Will)-- AC:23/16/16 HP: 85/85 CMD = 23 
Wednesday November 6th, 2013 12:44:36 AM

Beri sees his friends stuck and casts soften earth and stone on the ground that where his friends are stuck to aid them in freeing themselves (row 21). Once the ground is soft he will take a 5 foot step to the east and push his friends out of the mud and onto solid land and then will retreat under the surface and move to M-N,17-18 for his move action (earth glide).

ooc: what do you mean on the map that rows 21 and 4 are the same?
ooc: also, if necessary I will either use another hero point to get them out of the mud (i.e. if with my size I can't just push them out when I move forward then I will take an additional standard action)

Bosk AC: (33/18/30 against evil) 31/16/28 CMD:28 HP 79 of 88 Spells 
Wednesday November 6th, 2013 7:20:36 AM

For row 21 and row 4 being the same, picture that you cut the maps out and overlay them over each other. The row numberings are not the same. You would overlay row 4 on one map with row 21 on the other to get the complete picture.

Anrete AC:30-4/17-4/30-4 CMD:32 HP:121/121+20 DR:2  d20+17=24 ; d20+12=18 ; d20+7=11 ; d6+10=12 ; d6+10=16 ; d6+10=15 ;
Wednesday November 6th, 2013 8:46:28 AM

OOC:

Oh well, gotta try my luck. haha. Can I undo my actions? I just discovered I still have a miner's pick from the previous adventure.

If I can undo, Anrete will instead enrage and quick draw his pick and full attack on the stone binding his feet instead.

(I assume no penalty to attack the stone due to entangled?)
Attack 1: AB24 DMG12
Attack 2: AB18 DMG16
Attack 3: AB11 DMG15

Effects
Enraged: +4 Str/Con +2 Will -2 AC (1/25 rounds)
Entangled: -4 Dex -2 AB
AC: 26/Touch13/FF26

DM JT: good thing you remembered it. Although, after reading the rules, since you are attacking it, the Entangled condition still applies. On the other hand, the AC is dismally low anyway, AC3.

Garret Goodbarrel [AC:31/29/26 HP:93/93 Ki:12/12 CMD: 29] 
Wednesday November 6th, 2013 1:44:45 PM

Garret watches his sling stones head towards the archer almost as if in slow motion... :)

Beriothian (Will)-- AC:23/16/16 HP: 85/85 CMD = 23 
Wednesday November 6th, 2013 6:16:20 PM

ooc: thanks Bosk, missed that it was talking about the second Map

Valley Compound dash-o-rama Round 6 (Co-DM JonathanT) 
Wednesday November 6th, 2013 7:45:44 PM

DM JT to Beri:
I don't see your list of prepared spells. Can the Woldian Druid cast spells like a sorcerer? The Druid in the Core book has to choose his daily spells like a cleric or wizard. Can you show me you had Soften Earth and Stone prepared? Or is this from some other source?

I'm not trying to be picky. I just thought that if the others have to list their prepared spells then it should apply to everyone who has to pre-choose their spells.

Thanks.

Bosk AC: (33/18/30 against evil) 31/16/28 CMD:28 HP 79 of 88 Spells 
Wednesday November 6th, 2013 9:22:30 PM

He posted it on the 3rd and every few day before that.

0 (4)- Detect Magic, Light, Create Water, stabilize
1 (6)- *Elf Vision, obscuring mist, Faerie Fire, Entangle, cure light wounds x3
2 (6)- *Faerie Fire, Fog Cloud, Soften Earth and Stone, Warp Wood x2, Flaming Sphere(x2)
3 (5)- *Glibness, Sleet Storm, Greater Magic Fang, Spike Growth, stone shape, Daylight
4 (5)- *Lesser Planar Ally, Spike Stones x2, Freedom of Movement, Air Walk x2
5 (3)- *Awaken, Animal Growth, Cure Critical Wounds
Spells with * are Fey domain spells (and not included in spell counts)

and Bosk's Active Spells
---------------------
Nemesis Insight -- 6hrs
Chill Touch -- 6 Charges
Death Watch -- Permanent
Dark Vision -- 6hrs
Long Strider -- 6 hrs
Ghost Touch -- Permanent
Magic Circle against evil -- 1hr
Hide from Undead -- 1hr
Mass Bear's Endurance -- 10 min
Agile Feet -- 3 Uses
Dark Walk -- 54 sec
Concealed
20% Miss Chance


Beriothian (Will)-- AC:23/16/16 HP: 85/85 CMD = 23 
Wednesday November 6th, 2013 9:23:18 PM

ooc: sorry, I forgot to copy-paste my spells (not used to that since I used to play a rogue)... this is taken from my post on the third, I haven't removed the spells yet just for clarity.

0 (4)- Detect Magic, Light, Create Water, stabilize
1 (6)- *Elf Vision, obscuring mist, Faerie Fire, Entangle, cure light wounds x3
2 (6)- *Faerie Fire, Fog Cloud, Soften Earth and Stone, Warp Wood x2, Flaming Sphere(x2)
3 (5)- *Glibness, Sleet Storm, Greater Magic Fang, Spike Growth, stone shape, Daylight
4 (5)- *Lesser Planar Ally, Spike Stones x2, Freedom of Movement, Air Walk x2
5 (3)- *Awaken, Animal Growth, Cure Critical Wounds
Spells with * are Fey domain spells (and not included in spell counts)

Caius HP 146 - AC 23/12/21 - F+12/R+7/W+5 - CMD 28 
Wednesday November 6th, 2013 10:42:58 PM

ooc: Checking in.

Restlin (Carl) -- AC: +9/+8/+7 CMD: 21 HP: 34/82 (Spells) Luck Points: 4 (fatigued) 
Wednesday November 6th, 2013 10:43:47 PM

SOMEONE THROW A PIE OR SOMETHING...

Also, checking in.

Bosk AC: (33/18/30 against evil) 31/16/28 CMD:28 HP 79 of 88 Spells  d20=1 ; d20=19 ;
Wednesday November 6th, 2013 10:53:19 PM

Bosk throws two pies. One hitting himself and one hitting ... something.

Valley Compound dash-o-rama Round 7 (Co-DM JonathanT)  d20+13=24 ; d20+8=24 ; d20+8=10 ; d20+8=17 ; d20+8=19 ; d20+8=19 ; d20+8=26 ; d20+8=23 ; d20+8=19 ; d20+8=24 ; d20+8=23 ; d20+8=15 ; d20+8=27 ; d20+8=16 ; d20+8=15 ; d20+8=15 ; d20+8=10 ; d20+8=10 ; d20+8=26 ; d20+8=17 ; d20+8=23 ; d8=2 ; d6=3 ; 5d6=15 ; d6+5=9 ; d20+11=17 ; d20+11=26 ; d20+11=24 ; 4d6=10 ; 4d6=15 ; 10d6=29 ; d20+16=36 ; d20+16=33 ; 4d4+16=25 ; d20+11=26 ; d20+16=28 ; d20+13=33 ; d20+13=24 ; d8=7 ; 3d6=9 ; d20+17=27 ; d20+17=26 ;
Wednesday November 6th, 2013 11:33:47 PM

If Restlin had heard his halfling friend mumble "I hope he is okay. There are many things that can see the invisible." at the start of his scouting trip, he'd have slapped himself silly. But instead he thinks of Teddy Bears as his life pours out on the beautiful green grass, right in front of everyone. How embarrasing!
But suddenly he feels healing energy again and desperately calls out to Wardd for help.

A mist rises about him, obscurring him from view. He then drags himself away from the spot in hopes of confusing the archers.

Sesha is quick to react to Restlin's near death experience and once more sends her healing hand over the poor mage. She is frustrated at the enemy for picking on the mage. Kicking him when he was down. What nerve!
She tells Bosk, through the Message spell, of the bullying Restlin was receiving and wonders why they aren't moving, not being able to notice the illusion masking the stone ground holding two of them back.
Then, in anger, she tries gathering energy to cast a spell around the wizard and Drow, including some archers but it does not work. In desperation she burns some of her own life energy and gets her confusion spell off.

However, as she releases her spell, she notices the Drow also releasing a spell aimed at her!
Spellcraft Check DC18: Highlight to display spoiler: {Held 'Move' Action to cast Dispell Magic to Counterspell the Confusion Spell.}

Sesha then spends extra magical energy to give herself a boost in Dexterity.

Anrete roars in anger as his feet and ankles are firmly imbeded in stone. He remembers an old minor's pick from a time he was digging in the Uncharted Lands and sets about attacking the stone around his feet. Bits of rock start flying as he does (12-8) + (16-8) + (15-8)= 19 pts. of damage to the stone around a foot.

Garret squirms in his predicament. The halfling monk used to being very mobile and acrobatic finds himself planted like a tree, er, bush. Having absolutely nothing to deal with stone, he slings another stone, this time aiming at an archer that dared shoot his friend.

His aim is impecable despite the archer being partially behind a stone battlement and plinks the humanoid for 6 pts damage. His second stone misses.

DM JT: doesn't the -4 Dex also affect your aim?

Bosk takes a chunk out of the Fire Elemental when it closes to melee distance. The Mighty Mino then takes a step back and lays into the Fire elemental. His fury decimates the Fire Elemental in three blows. He swings his Second spiked attack at the half-orc but misses. He dips his head to gore the half-orc an manages to score a hit.

Beri realizes that it will take way too long for Anrete to hack his way out of the stone and poor Garret has no way to out of himself. So he digs into his memory looking for the spells he had chosen for the day and voila! he finds Soften Earth and Stone. He then tries to move out of the way.

DM JT: Standard Action - cast spell, 5' step, Move Action - pull one out, Hero Point 1 - pull the other out. Hero Point 2 - Move. Your Speed is 20' right? You'll have to go down at least 10' to be completely under, then 10' forward, ending at N-O/19-20.

DM JT: the spell affects the ground from 1' to 4' deep so it works marvelously.

Caius zips his pants up and comes running to the fight only to find himself enveloped in a misty cloud.[/b]

DM JT: i only moved you 60'. Anything else would be a Run and drop your AC.

-----------------------------------------------------------------------------------

First things First: See Sesha above, only Sesha sees what happens.
DM Me eyes only: Highlight to display spoiler: { Counterspell Dispell Magic vs. Confusion DC21 = 24, success!}

What Sesha sees: Highlight to display spoiler: {When you started your spell, so did Dw and they both went off at the same time, canceling each other out.}

Dw issues harsh orders for the Archers to target the one on the broom. All ten archers aim their bows and in quick succession 20 Fire Arrows streak towards Sesha!.

A1 2 Atts: d20 + 8 = 24, miss; 10, miss.
A2 2 Atts: d20 + 4 = 13, miss; 15, miss.
A3 2 Atts: d20 + 8 = 19, miss; 26, miss.
A4 2 Atts: d20 + 4 = 19, miss; 15, miss.
A5 2 Atts: d20 + 4 = 20, miss; 19, miss.
A6 2 Atts: d20 + 8 = 15, miss; s7, DMG = 5
A7 2 Atts: d20 + 8 = 16, miss; 15, miss
A8 2 Atts: d20 + 4 = 11, miss; 6, miss.
A9 2 Atts: d20 + 8 = 10, miss; 26, miss.
A10 2 Atts: d20 + 8 = 17, miss; 23, miss

The Crazy Broom Lady manages to dodge all but one arrow, doing 5pts damage.

Wi hopes to catch the wascally wizard hidding in the obscurring mist by tossing a fireball into the middle of it, targetting the square he saw the wizard last. The blast covers the same area as the mist and hits Restlin and Caius.
Fireball damage = 15, Ref DC19 save for 8.

Next, the Air Elemental speeds towards Sesha and as it goes, transforms into its Whirlwind form and totally engulfs the flying witch in its vortex.
Whirlwind Damge = 9 Save DC16 for no damage + Ref Save DC16 to keep from being caught in it.
While in the Whirlwind:
Creatures trapped in the whirlwind cannot move except to go where the whirlwind carries them or to escape the whirlwind. Trapped creatures can otherwise act normally, but must succeed on a concentration check (DC 15 + spell level) to cast a spell. Creatures caught in the whirlwind take a --4 penalty to Dexterity and a --2 penalty on attack rolls.

Dw then points her finger at Bosk and three greenish rays fly towards him in quick succession:
Ray 1 = 17; miss
Ray 2 = 26 , dmg = 10
Ray 3 = 24, dmg = 15
Total of 25 acid damage.

Dw then realizes that the enemy is in a neat group and casts a nice greenish ball that burst in a sphere centered on O5 and catches Caius, Bosk, Anrete, and Garret in an acid blast.
Damg = 29, Ref DC21, Save for half = 15

The Half-orc, slavering in anger, steps forward and swings his sharp falchion into Bosk:
Att1 = 36, Crit roll = 33 confirmed, dmg = 25
Att2 = 26, miss
Att3 = 28, miss

The Goblin riding the Worg makes a dash around Bosk staying well out of range of the minotaur's reach and from a flanking position and fires his crossbow at Bosk's back:
Att = 33! crit roll = 24, miss, dmg = 7 + 9(sneak) = 16

The pesky Goblin and worg are moving much faster than one would think and they vanish into the obscurring mist.

The Anky steps foward 5', turns in its square and swings its spikey tail at Bosk:
Att1 = 27
Att2 = 26

And the catapult crew does stuff you can't see.

Map: Valley Map Round 7

Time = Time is 8:30:42 am

Bosk AC: (33/18/30 against evil) 31/16/28 CMD:28 HP 79 of 88 Spells  d20=12 ;
Thursday November 7th, 2013 12:48:29 AM

Reflex save = 12 + 7 bonus +2 Dark Walk = 21 pass

ooc: Did you roll a d% miss chance for Bosk having concealment and using Shadow Walk? All attacks against him have a 20% miss chance.

ooc2: Does Bosk get an AoO on the caster either for casting or entering his threatened area?

ooc3 :Bosk might be unconcious this round if there are no misses. Help?

Sesha [AC 27/17 Touch/23 Flat] | HP 145/73+20 | CMD 16][See Invisibility]  d20+11=17 ; d20+11=22 ; d100=7 ; d100+14=34 ;
Thursday November 7th, 2013 2:28:02 AM

Too many. Too much! This was never going to work. Not like this. Restlin was wounded. Bosk was down. The enemy Drow was clearly NOT a Drow. No Twilight Elf had the ability to Dispel Magics seemingly at will like this one did. She did not know if he could do this endlessly, but she knew her spells did have limits, and she feared they would come soon.

Dismissing the elemental as beneath her notice, she easily navigates both its whirling debris and it's vortex pull. She moves to ground that should be accessible by their entire group.

She points at each of the iron adventurers in turn, relaying the same message. (Even Restlin, because the fireball blew away the Obscuring Mist spell.)

"Group up! We are leaving back to the Shadow Realm. Whether it is to simply regroup and attack again or to lick our wounds and figure out a way to stop them another day, I cannot sustain us like this for long."

[1] Move to O-5.
[2] Delay until group gathers.
[3] Swift Action: Cast Lesser Confusion on the Anklyosaur. (fail)
[4] Cast Shadow Walk with party in range.

Last two actions are dependent on the party following her plan. If they don't, ignore everything after [1].


Restlin (Carl) -- AC: +9/+8/+7 CMD: 21 HP: 47/82 (Spells) Luck Points: 5 (fatigued)  d20+10=21 ; 2d8+10=23 ; d20=10 ;
Thursday November 7th, 2013 8:25:48 AM

Restlin goes to swat away a fly that's pestering him. Had he not, he might have missed that tell-tale red dot flit past him. "Oh bother," he quips before turning and preparing for the blast just in time to avoid the worst of it. (Save = 21 w/ 3 luck points spent. Thanks, Wardd!)

Hearing Sesha, he realizes she's right. This is madness. He chugs down a dose of the potion she gave him and heads in her direction.

This is a darn good potion, little witch. Now if you'd kindly get us out of here...

***

Standard action: drink CMW potion - 23 HP healed
Move to P5

Confusion: 5 rounds
Mage armor: 6 hours

AC: 19/18/17

Anrete AC:30-2(+2vsmelee)/17-2(+2vsmelee)/30-2(+2vsmelee) CMD:32 HP:92/121+20 DR:3  d20+13=20 ; d20+13=31 ; 2d6+7=16 ; d20+17=19 ; 2d6+21=29 ;
Thursday November 7th, 2013 10:05:50 AM

Anrete grunt in pain as the acid seeps through his armor. Glaring at the hooded figure upon on the armored lizard, the barbarian hurls a javelin before advancing cautiously.

----------------------------------------
OOC: So we can assume we are no longer entangled?

Actions:
Ref sav: 20 (failed - crap)
Javelin Vital Strike @ hooded dude on big green lizard: AB31 DMG:16
Move Action: Guarded Stance
5 foot step to Q20

Effects
Enraged: +4 Str/Con +2 Will -2 AC (2/25 rounds)
Guarded Stance: +2 dodge vs melee (1/5 rounds)
AC vs Melee: 30/Touch17/FF30
AC vs Others: 28/Touch15/FF28

Unexpected Strike with Power Attack (AOO vs anyone entering Anrete's threat - even if normally no AOO): AB19 DMG29

Bosk AC: (33/18/30 against evil) 31/16/28 CMD:28 HP 79 of 88 Spells 
Thursday November 7th, 2013 1:01:05 PM

ooc: Something is not making sense to me here. It looks like DW is getting extra action. Can an you please clarify if you are counting it as an action to issue orders to the archers.

I am counting a Held action despite having cast a spell last round, a command directing the archers who and where to attack which by my understanding of the siege weapons is an action or move action, and two spells being cast.

Can you also let us know what the "greenish ball that burst in a sphere" was and how big an area it covered and what the ray was. My character is trying to determine what his caster level must be in order to summon so many powerful creatures and use what I assume are quickened spells. (I am also trying to determine if the were summoned silently summoned in advance or simultaneously as it will effect spell duration and help determinr how many spells he has left).

Bosk AC: (33/18/30 against evil) 31/16/28 CMD:28 HP 79 of 88 Spells 
Thursday November 7th, 2013 1:18:08 PM

ooc: Two last questions
1) Did the Worg rider take a penalty for firing from the creatures back while riding at double speed (-4 penalty)? What about the -4 penalty for firing into a melee combat?

2) Lastly, do any of these creatures count as evil? If so Bosk and everyone within 10ft of him get a +2 deflection bonus to AC and a +2 resistance bonus on saves. In addition any summoned creatures must make a save to physically hit us.

(Sorry to be a pain, but one missed attack likely means I stay conscious)

Garret Goodbarrel [AC:31/29/26 HP:93/93 Ki:12/12 CMD: 29]  d20+13=18 ; d20+8=27 ; d4=4 ;
Thursday November 7th, 2013 3:33:24 PM

Garret feels the grasses release his feet and he quickly hops from one foot to the other. As he prepares to charge, he hears Sesha call out. He quickly releases two stones at the archer again and then runs to Sesha.

OOC:
Hit AC 18 and 27. Damage (if the 27 hits): 4.

Valley Compound dash-o-rama Round 7 (Co-DM JonathanT)  2d4+8=13 ;
Thursday November 7th, 2013 7:18:55 PM

DM JT:
I'm looking at my rolls vs Bosk.

The Rays are Range Touch vs AC18: got a 17,26,24, -2 for prot vs evil and leaves 15, 24, 22. No change there.

If Bosks Protection spell covers the typical area of spells, it will not cover two diagonal squares, leaving Anrete out of the protection range. Beri is already underground and thus unaffected.

So, for the Acidball (acid equivallent to a fireball) of 20' rad, only Bosk gets the +2 on Ref save.

The H-O scored a N20, but the Confirm roll, with the added +2 to AC, misses, so the damage is not as bad. New damage is 13, not 25.

The Worg Rider also rolled a N20 and missed his crit, so that damage stays.

That should be it. gotta go eat, wife is calling. I'll roll the miss% when I get back.

Bosk AC: (33/18/30 against evil) 31/16/28 CMD:28 HP 79 of 88 Spells 
Thursday November 7th, 2013 7:28:48 PM

Sweet!!! I believe Bosk is conscious now!!!!

Valley Compound dash-o-rama Round 7 (Co-DM JonathanT)  d100=52 ; d100=40 ; d100=33 ; d100=25 ;
Thursday November 7th, 2013 9:32:25 PM

DM JT 20% miss rolls:
You guys are really going to make me do this? You are fully aware that you are trying to make me take back the only rolls that can hit?

You guys are Eeeeeevillll!

Acid Rays: #2 = 52, good; #3 = 40 good.
H-O = 33 good. Whew!
Goblin = 25! Yikes! good.

Ok, gotta take care of my cat and I'll be back to check your progress.
BTW, I've sent an e-mail to answer some stuff. Hang in there. Most these guys don't have a prayer, even to Gargul. :P

Bosk AC: (33/18/30 against evil) 31/16/28 CMD:28 HP 14 of 88 Spells 
Thursday November 7th, 2013 9:39:15 PM

One last clarification please. Is the drow / caster Khar Aven?

Valley Compound dash-o-rama Round 7 (Co-DM JonathanT) 
Thursday November 7th, 2013 10:33:04 PM

DM JT to Bosk:

Ahhhhh. Well, the question would best be resolved with Perception Checks. Now, I did say that the Ground PCs can't see Dw. I'll ammend this to say that you can see Dw's head. Now Sesha has been able to see Dw all along. However, do you know what Khar Aven looks like?

Now that's the real question. You do know that Dw is a drow. I'll give you that Sesha would have use her Message Spell to tell you that. Seems reasonable to me. With what you do know, it seems reasonable to conclude that Dw is Khar. But as a DM, I can't just blurt that out. You'll have to play your PCs as you think your PCs would think according to the data seen so far.

To all:

Check out the Rules Board. I've answered some questions/issues there. Some are repeats that I sent out in the e-mail but go there anyway.

Bosk AC: (33/18/30 against evil) 31/16/28 CMD:28 HP 14 of 88 Spells 
Thursday November 7th, 2013 11:11:10 PM

ooc: Bosk saw Khar Aven when scrying and was even given details on what he / she was wearing and related the information to the group.

Valley Compound dash-o-rama Round 7 (Co-DM JonathanT) 
Thursday November 7th, 2013 11:13:19 PM

DM JT archival retrieval:

Looking down, Bosk sees a noble-looking drow marred by a wicked smile and the gleam of the fanatic in his eyes. The drow wears a black robe with bones, skeletons, and other death symbols (none are specific for a diety.) This is Khar, Bosk is certain! Traversing the focal point, Bosk can see a large half-orc with a falchion and bow, a human in black robes, and a gang of hobgoblins who are carrying Ma'ab's Cauldron into the oval valley! Before he emerges from the canyon into the oval valley, the light of day is over and the scene is plunged into darkness. Spell ends.

From this, if Sehsa gets a good view, ie. Perception Check high enough, Sesha, having had the better view and description from Bosk, will be able to acertain if Dw is Khar Avon.

Sesha can roll this retro-active.

Beriothian (Will)-- AC:23/16/16 HP: 85/85 CMD = 23  4d8+5=24 ;
Thursday November 7th, 2013 11:29:40 PM

Seeing Bosk taking massive damage Beri reaches over and casts Cure Critical Wounds on him.

ooc: move action coming, trying to figure out if/where we are gathering to retreat... Bosk (or anyone else), if the DM is waiting on me to proceed feel free to make the move action for me.

cure critical wounds = 24
---
spell list
0 (4)- Detect Magic, Light, Create Water, stabilize
1 (6)- *Elf Vision, obscuring mist, Faerie Fire, Entangle, cure light wounds x3
2 (6)- *Faerie Fire, Fog Cloud, Warp Wood x2, Flaming Sphere(x2)
3 (5)- *Glibness, Sleet Storm, Greater Magic Fang, Spike Growth, stone shape, Daylight
4 (5)- *Lesser Planar Ally, Spike Stones x2, Freedom of Movement, Air Walk x2
5 (3)- *Awaken, Animal Growth, Cure Critical Wounds
Spells with * are Fey domain spells (and not included in spell counts)

Bosk AC: (33/18/30 against evil) 31/16/28 CMD:28 HP 38 of 88 Spells 
Thursday November 7th, 2013 11:41:26 PM

The Wold ate my post...
DM, could you verify what the size of the Anky is and what squares he is in. It is my understanding that he is large (3x3), but he looks bigger on the map.

Caius HP 146 - AC 23/12/21 - F+12/R+7/W+5 - CMD 28 
Thursday November 7th, 2013 11:59:10 PM

ooc: Double-move forward. I'm a bit lost in this battle. Serves me right for missing a few days. ;(

Bosk AC: (33/18/30 against evil) 31/16/28 CMD:28 HP 38 of 88 Spells 
Friday November 8th, 2013 12:21:26 AM

ooc: With Caius and Anrete moving forward is Sesha still Shadow Walking?

Sorry for the delay, but this will have a large impact on my actions. I would also like to know where Caius is moving up to.

Bosk AC: (33/18/30 against evil) 31/16/28 CMD:28 HP 38 of 88 Spells 
Friday November 8th, 2013 2:46:49 PM

Bosk assesses the damage and realizes just how close to meeting Gargul he was, and now everyone appears to be retreating rather than aiding him Although he wants to keep fighting he knows it would quickly be the end of him. Instead he withdraws to Sesha's location hoping to heal quickly and then return to the battle field and stop the liching.

If necessary Bosk will end his shadow walk as Sesha casts her spell.

Garret Goodbarrel [AC:31/29/26 HP:93/93 Ki:12/12 CMD: 29] 
Friday November 8th, 2013 5:10:30 PM

Garret looks over at Sesha as he waits and thinks to himself, "This one, well, she has certainly helped our side, but if she were to give into the dark magics, this would be the time to do it. I have not known her long, but I've never seen anything that indicates that she would willingly work for evil, but if some spell were cast over her, she would be quite the opponent. I am glad that she is on our side."

He looks around, and tries to figure out what the group should do about the monstrous beast that is sure to take a great deal to destroy.

Beriothian (Will)-- AC:23/16/16 HP: 85/85 CMD = 23 
Friday November 8th, 2013 5:18:24 PM

ooc: no worries Cauis, we are all confused... I'm convinced that sanity points are somehow involved in this fight, and we've lost more than we realize at this point :)

Beriothian (Will)-- AC:23/16/16 HP: 85/85 CMD = 23 
Friday November 8th, 2013 6:17:56 PM

ooc: btw, I think I haven't mentioned but I'm having issues with this newest map.

Beriothian (Will)-- AC:23/16/16 HP: 85/85 CMD = 23 
Friday November 8th, 2013 7:05:15 PM

After healing Bosk, Beriothian retreats to k-7 to regroup with the others

Valley Compound dash-o-rama Round 7 (Co-DM JonathanT) 
Saturday November 9th, 2013 1:10:10 AM

DM JT:
DM, could you verify what the size of the Anky is and what squares he is in. It is my understanding that he is large (3x3), but he looks bigger on the map.

The Anky is described as being 30' long. No mention about width, but I'v seen anough dino pictures to know it isn't 3x3 squares. It is an animal like a horse. A horse is described as Large, but not 10x10, instead it is 10' long and 5' wide.

So I'm making it 30' long and 10' wide like a dino picture suggest.

Caius is at P9 bottom map.

What is the newest map doing/not doing?
It came up fine for me however it is in two pages.

The Anky description does not say much about how it attacks with its tail, but from my Dinosaur book it usually keeps it's back towards the enemy in order to use its tail to defend itself.

The description says it has a 15' reach, now that can't be if it faces the enemy and swings its tail over its head. So it must be that to attack it has to have its back towards the enemy.
If it is 30' long and has a 15' reach with its tail, then the tail must be 15' long and the body then must be 15' long. That's why the reasoning of only 10' wide.

That's also why I was not too concerned about it squeezing through the 5' gate, since its width was only one size larger than the gate.

Valley Compound dash-o-rama Round 7 (Co-DM JonathanT) 
Saturday November 9th, 2013 2:46:11 PM

DM JT: One other thing -

I disagree that the Acidball dissipated the Obscuring Mist. Here's my reasoning:
The Fireball explanation says The explosion creates almost no pressure. If it creates almost no pressure, than how does it blow the Obscurring Mist away? It takes a Moderate Wind to disperse it in 4 rounds per the spell description. If the Acidball has 'almost no pressure', then it can't be more than a Moderate Wind. Thus my adjudication that the Obscurring Mist is still there for the next 3 rounds.

I wanted to post this now so you can adjust any actions that that this might affect your already posted actions or planned action.

I hope my explanation made sense.

Anrete AC:30-2(+2vsmelee)/17-2(+2vsmelee)/30-2(+2vsmelee) CMD:32 HP:92/121+20 DR:3 
Saturday November 9th, 2013 5:48:50 PM

OOC; Sesha what is the DC for ur message spell? Anrete have to save vs every spell when he is in a rage. So he might not receive ur msg when he saves successfully.

Anrete AC:30-2(+2vsmelee)/17-2(+2vsmelee)/30-2(+2vsmelee) CMD:32 HP:92/121+20 DR:3 
Saturday November 9th, 2013 5:51:24 PM

OOC:

My 2 cents on the acidball. I think traditionally fireball does dissipates mist as it burns it up (all the water vapors gone). But I dun think acidball will as it doesn't literally burns. In fact, it may adds to it due to the residue fumes.

DM JT: your post beat my following post as I was typing it.

Valley Compound dash-o-rama Round 7 (Co-DM JonathanT) 
Saturday November 9th, 2013 5:53:39 PM

DM JT:
Question: Does Acid work the same way Fire does in respect of 'burning away the fog' as per the spell description?

I caught that last sentence to verify my adjudication above. The Fireball is Heat damage, the Electricball is shocking damage, the Coldball is cold damage, etc.

I easily see the heat from a Fireball dissipating the fog, as well as the Coldball transforming the fog into an icy frost on the ground. I can't see the liquid form of acid or the electric shock of an Electricball doing anything to the fog to dissipate it. The Sonicball might as the shock wave would affect the air and thus dissipate it.

I thought one of you guys would point out the Fireball Clause in the spell and question my adjudication so I thought I'd try to clear that up. 3 rounds to go sound reasonable to me.

Valley Compound dash-o-rama Round 7 (Co-DM JonathanT) 
Saturday November 9th, 2013 6:06:43 PM

DM JT to Restlin:
Since you are still enveloped in the mist, (the acidball not dissipating the mist) Sesha can't see you to send her message. Please choose another action.

Valley Compound dash-o-rama Round 7 (Co-DM JonathanT) 
Saturday November 9th, 2013 6:19:57 PM

DM JT to Anrete:
There is no hooded figure. That black splotch is the dead Fire Elemental. Sorry for the confusion, although if there had been a rider on the Anky, i'd mention it. Since there is time, you can ammend your post to target the Anky or the H-O.

Valley Compound dash-o-rama Round 7 (Co-DM JonathanT) 
Saturday November 9th, 2013 6:49:14 PM

DM JT trying to accomplish too much at home while posting:
It was pointed out in e-mail that Wi cast a regular fireball.

Such little detail got caught up in the hoopla of other things. So we do actually have a dissipating fog after all. I had actually assumed that it had dissipated, then got lost in other stuff, then forgot why I had assumed it had dissipated, and was brought back to reality by an astute player.

Thanks, and let's keep on being on our toes.

Valley Compound dash-o-rama Round 7 (Co-DM JonathanT) 
Saturday November 9th, 2013 7:22:13 PM

DM JT to Caius:
I hope you kee getting better.

I have you at P9 and I need you to do the following though:

Fireball damage = 15, Ref DC19 save for 8.

and

Acidball damage = 29, Ref DC21, Save for half = 15

Thanks.



Valley Compound dash-o-rama Round 7 (Co-DM JonathanT) 
Saturday November 9th, 2013 7:29:00 PM

DM JT to Bosk:
If necessary Bosk will end his shadow walk as Sesha casts her spell.

My guess is that you will if you want to stay with the group. Darkwalk and Shadow Walk work differently, my understanding, and it would seem that the two Shadow Realm spells would clash if their effects were mingled. I have no idea what would happen, but it would seem that it wouldn't be good.

For now, let's say it has to end and you can ask on the Rules board what the others think. You only loose what's left of the 1st minute of your Darkwalk allotment per day so that should not be that big of a deal.

If the Shadow Walk does not happen, I'll assume Bosk keeps his Darkwalk working without a break.

Bosk AC: (33/18/30 against evil) 31/16/28 CMD:28 HP 38 of 88 Spells 
Saturday November 9th, 2013 11:18:17 PM

Works for me.

Anrete AC:30-2(+2vsmelee)/17-2(+2vsmelee)/30-2(+2vsmelee) CMD:32 HP:92/121+20 DR:3 
Sunday November 10th, 2013 2:49:23 AM

ooc:

Ops. my mistake. I assumed the robed figure was riding on the anky. haha. Anrete will target the HO instead.

Sesha [AC 27/17 Touch/23 Flat] | HP 145/73+20 | CMD 16][See Invisibility] 
Sunday November 10th, 2013 8:34:59 PM

As the heroes gather, Sesha realizes it is far too bright to cast her selected spell. She channels her innate magic, a natural gift from her blood-kin, to conjure an area of darkness around her. She focuses on the ground at her feet. Might as well not take the darkness with her when she goes. Maybe the enemy will waste an attack on the spot? All conditions fulfilled, she proceeds as planned with their temporary exit from the battlefield.

[HP]: Sesha will burn a hero point for an extra standard action, with which she uses her racial Darkness spell before casting Shadow Walk on everyone but Caius and Anrete, who are not in range. (But thankfully, are unhurt.)

Garret Goodbarrel [AC:31/29/26 HP:93/93 Ki:12/12 CMD: 29] 
Monday November 11th, 2013 2:58:40 PM

Garret stands next to Sesha as the darkness envelopes the group. He quickly reaches out to grab ahold of the side of her shirt as the shadow realm appears once again. He remembers what happened last time the group didn't keep in close touch, and he didn't want to end up behind that wall without his friends just yet...

Bosk AC: (33/18/30 against evil) 31/16/28 CMD:28 HP 38 of 88 Spells 
Monday November 11th, 2013 3:13:04 PM

Bosk too grabs a hold .....

Sesha [AC 27/17 Touch/23 Flat] | HP 145/73+20 | CMD 16][See Invisibility] 
Monday November 11th, 2013 5:49:03 PM

[Check]

Valley Compound dash-o-rama Round 8 part 1 (Co-DM JonathanT) 
Monday November 11th, 2013 6:44:21 PM

Round 8: Iron Adventurers

DM JT Note: I think all pressing issues are resolved. Beri successfully freed Anrete and Garret from the stone. You, as Players, now understand how Dw can cast its spells. We understand how the Anky got through the gate. My forgetting about the +2 AC deflection bonus on Bosk for the Crit roll confirm fixed. My miss-understanding that Bosk was still Darkwalking fixed.

And the Obscurring Mist was dissipated by the end of Round 7 due to the little fireball.

Sesha begins to panick, well, maybe not quite panick, but become very concerned at the current state of the battle. Her Drow upbringing did not expose her to the world of the Drow as a whole and is much surprised at the capabilities of Dw even to the point of questioning that Dw is a drow despite its dark skin. There are, obviously, variation of skin colors in every race.

She easily escapes the vortex of the Air Elemental and calls out, mentally, to her teamates to group up and try to work out another angle of attack by buying some time in the Shadow Realm. She proceeds to move to a more central location and tries to put a cloud of confusion on the Anky but dust from the Elemental Vortex must have gotten up her nose and distracted her spell casting.

As the others start to form up around her, she realizes that for the Shadow Walk spell to work, she'll need to dim the light around her, as the morning sun is quite bright. With the correct timing after the her friends respond to her mental suggestion, she darkens the area around them by touching the ground at her feet and then casts her shadow walking spell as her friends grab ahold of her. (And watch what you grab!)

Anrete, now miraculously free of the stone, has to shrug off acid seeping into his armor. He tosses his javelin at the half-orc, hitting it solidly and cautiously steps forward. In his barbarian enraged state, he
does not hear Sesha's urgent request to come to her.

The light around him then Dims. (Dim light gives Concealment and 20% miss chance)

DM JT: I don't think Anrete's spell rejection will apply here as the spell blocks out the light coming from outside his personal area and that effect is targetting him, per se.

Garret slings two stones at the same archer as before, his second one hitting, and takes a sidestep towards Sesha, pondering how tough it will be to knock out the dinosaur and hoping that no spell takes ahold of Sesha that brings her powers against the group.

The Area around him Dims and he quickly grabs ahold of a part of Sesha.

Beri-Thing Moves up and sees Bosk stagger from mutliple effects and reaches a hand out for some desperately needed healing and then receives Sesha's message. She ends up right behind him so he stays put. DM JT: Move Action to rise 10', Standard to cast healing.

As the light about him Dims, he grabs some part of Sesha.

Caius finds himself enveloped in a fog, then gets hit by a Fireball, then gets hit by an Acidball. However now the fog is dissipating quickly and he can see what's going on. Sesha's message calls to him to join in the group to go on a Shadow Walkabout.

DM JT: Caius stated a Double Move forward. I think it fair to put him next to Sesha, as she suggested.

He also sees that the Goblin Warg Rider is behind and to his left and Restlin is gulping down a potion and then rushing to Sesha's side, so he joins her.

Bosk feels great pain as wounds from a falchion, acid rays, and an acid blast grace his majestic bovine body. He feels the flow of healing as his friend in Thing-form emerges from the ground and touches him. He hears Sesha's call and assesses the wisdom of it, withdrawing to within Sesha's reach, emerging from his Darkwalk so the two Shadow Realm traveling spells don't cause some weird unwanted effect.

The lights Dim and Bosk reaches out to grab some part of Sesha.

Restlin struggles through the fireball and quickly downs a potion of healing (did he spend a Move to retrieve it? ah,forget it), and dashes over to where Sesha parks her broom.

DM JT: I'm Posting his part first, now I got some Spellcraft Checks to do and a Dispell Magic, so keep watch.

Valley Compound dash-o-rama Round 8 part 2 (Co-DM JonathanT)  d20+16=27 ; d20+28=32 ; d20+13=25 ;
Monday November 11th, 2013 7:25:49 PM

The IA scramble to get out of the mess and see about a better angle of attack on Khar Avon's fortified compound.

Those inside have other ideas.

Dw quickly assesses the developing situation to know how best to use the Held Dispell Magic:
Perception = 27

Spellcraft Check on Sesha's Darkness spell = 32

Dw sees Sesha swoop down on her broom and touch the ground, turnning the area around her Dim. Dw realises the nature of Sesha's spell and grins...easy magic to dispell.
Dispell Magic on the Darkness spell = 25

The area around Sesha turned Dim only for a brief moment and the sun shines all around again.

DM JT: Sesha would not burn her Hero Point if the Darkness failed, but I had to know first if the Disp. Magic worked or not. Sesha can save the point of choose to burn it on something else. If I have a decision in time tonight I'll finish the post, but I wanted to give her (and anyone else that wants to burn H.P.) to get a chance to so before the enemies' Action.

Sesha [AC 27/17 Touch/23 Flat] | HP 145/73+20 | CMD 16][See Invisibility]  d20+10=12 ;
Monday November 11th, 2013 7:51:39 PM

Growling, Sesha looks at Garrett and gestures at her broom... as her Darkness evaporates around her, she feels the recklessness of youth boiling over.

Without the Darkness, her Shadow Walk spell is useless. She lets that magic tingle away as well. Doing her best to maintain some semblance of composure, mutters between gritted teeth.

"He's outwitted us again. It's getting old. I doubt he can dispel your fists. Hop on Garrett. We are going to meet him."

Deciding on a new plan, she tries to pick out any possible route of flight that might obscure them from his perceptive vision.

[New Summary]

Sesha's move action remains unchanged. In a realistic order, subject to DM approval, Sesha's round SHOULD have played out thus.

1.Move from elemental.
2.Swift: Quickened L. Confusion
3. Standard: Darkness
4. Hero Point: Shadow Walk.

Instead, it will play as thus.

1. Move from elemental.
2. Swit: Quickened L. Confusion
3. Standard: Darkness
4. Perception: 12

DM JT: it is easier enough to deduce that if Sesha stays at 5' height and makes a dash to the wall, she will be out of sight of Dw. Archers be dammed, eh?

Valley Compound dash-o-rama Round 8 part 2 (Co-DM JonathanT) 
Monday November 11th, 2013 10:16:53 PM

DM JT:
Here's an updated map for your part of Round 8.

Map: Valley Map Round 8a

Beriothian (Will)-- AC:23/16/16 HP: 85/85 CMD = 23 
Tuesday November 12th, 2013 12:37:42 AM

Beri looks at the others and tries to figure out if they are going to take chase after her.

Sesha [AC 27/17 Touch/23 Flat] | HP 145/73+20 | CMD 16][See Invisibility] 
Tuesday November 12th, 2013 12:45:00 AM

(To be clear, she still hasn't moved from where she is on the map. I was explaining my actions for the DM and asking about something for next round after he posts the monsters. That dispel on the Darkness ruined our plan.)

Valley Compound dash-o-rama Round 8 part 2 (Co-DM JonathanT) 
Tuesday November 12th, 2013 9:45:33 AM

DM JT:
That is correct. I knew Sesha would not burn the H.P. on the Shadow Walk spell, I just didn't now if she would want to go ahead and burn in on something else.

Same for everyone else. I thought that some might want to burn a H,P. and go Full Defense, or split up, or some other crazy thing like that. :)

I needed to give you the chance before I made my move.

Sorry I busted up your plans. Gulp. I'm sure there'll be hell to pay when you finally get ahold of Dw.

Garret Goodbarrel [AC:31/29/26 HP:93/93 Ki:12/12 CMD: 29] 
Tuesday November 12th, 2013 12:18:07 PM

Garret grins as Sesha suggest an aerial bombardment of Halfling. He joins her on the broom.

Valley Compound dash-o-rama Round 8 part 2 (Co-DM JonathanT) 
Tuesday November 12th, 2013 4:36:19 PM

DM JT:
I would think that once the party moved from the Shadow Walking casting spot, it wouldn't be possible to dispell the spell unless that other one could somehow see into that realm as well.

What I don't know is, since you have not moved yet, if the spell is active in that geographical area, since you are only on the border of shadow world, not entirely in it, and still half in that material world spot.

I put the question to the rules board.

Do remember though, that wherever you decide to come out, you'll be shunted 1d10 × 100 feet in a random horizontal direction from your desired endpoint. You can't be stuck in solid rock, but you can be separated by a mountain ridge.

And time is ticking, ticking, ticking, away....

Valley Compound dash-o-rama Round 8 New part 2 (Co-DM JonathanT)  d20+28=41 ; d20+3=19 ; d20+8=28 ; d20+8=26 ; d20+8=26 ; d20+8=23 ; d20+8=10 ; d20+8=15 ; d20+8=16 ; d20+8=18 ; d20+8=27 ; d20+8=25 ; d20+8=24 ; d20+8=24 ; d20+8=11 ; d20+8=12 ; d20+8=10 ; d20+8=12 ; d20+8=15 ; d20+8=18 ; d20+8=28 ; d20+8=26 ; d20+8=22 ; d20+8=10 ; 2d8=16 ; d20+17=18 ; d20+17=35 ; 3d6+14=21 ; d20+16=33 ; 2d4+6=12 ; d20+15=25 ; d20+15=26 ;
Tuesday November 12th, 2013 10:20:02 PM

The IA scramble to get out of the mess and see about a better angle of attack on Khar Avon's fortified compound.

Those inside have other ideas.

Dw quickly assesses the developing situation to know how best to use the Held Dispell Magic:
Perception = 27

Spellcraft Check on Sesha's Darkness spell = 32

Dw sees Sesha swoop down on her broom and touch the ground, turnning the area around her Dim. Dw realizes the nature of Sesha's spell and grimaces... there is nothing it can do to prevent the darkness that envelopes the intruders.

Then the area around Sesha turnes Dim and the whole group vanishes!

NO! Wait!

In the dimmed light, Khar Avon's army sees one lone shadowy figure standing in defiance, probably completely ignorant that his compatriots have fled the scene!

Or is this a trick?

Spellcraft Check on Shadow Walk spell = 41

Dw, sees through the dim light and recognizes the nuances of a Shadow Walk spell.

It was a trick, but not the kind Dw was expecting. So one is left behind. A little smirk creases Dw's face and with a wave of a hand a a 'kind' word, a flash of light explodes around Anrete. It happens so quick to hardly notice, except a pale violet glow surrounds and outlines Anrete, shedding light as a humanoid shaped candle.

Anrete is the recipient of a Faerie Fire spell, Saving Throw = None, duration 1min/level.
Outlined creatures do not benefit from the concealment normally provided by darkness...

Wi exclaims with glee at the glowing target and a little spectral hand flies forth from next to him and streaks towards Anrete, attempting to touch him.

Touch Attack = 19

Anrete feels a paralysing numbness crawl from the spot the ghostly hand touched.

Fort Save DC18, Save = Negates, Fail = Paralysis.
Paralysis_ unable to move, frozen in place. Effective Dex and Str scores of 0 and is helpless, but can think.

A Hail of Arrows comes next:
A1 2 Atts: d20 + 8 = 28 Crit conf =26, no; 26, miss.
A2 2 Atts: d20 + 4 = 19, miss; 6, miss.
A3 2 Atts: d20 + 8 = 15, miss; 16, miss.
A4 2 Atts: d20 + 4 = 14, miss; 23, miss.
A5 2 Atts: d20 + 4 = 21, miss; 20, miss.
A6 2 Atts: d20 + 8 = 24, miss; 11, miss
A7 2 Atts: d20 + 8 = 12, miss; 10, miss
A8 2 Atts: d20 + 4 = 8, miss; 11, miss.
A9 2 Atts: d20 + 8 = 18, miss; 28, crit conf = 26 no
A10 2 Atts: d20 + 8 = 22, miss; 10, miss

DM JT Note: the above and following is calculated as if Anrete made his save. If not, I'll roll the extra damage later.

Tow of the twenty arrows find their mark. Fortunately, none are of the earlier flaming kind.
Dmg = 16

IF Anrete does not make his save vs. paralysis:
He is blindfolded, hogtied, and taken prisoner.

IF Anrete does make his save vs. paralysis:

Anrete finds himself just within reach of the Anky tail. The huge animal seems much more limber and quick than a normal beast of its size and it swipes its massive bone-club tipped tail aiming to clobber the barbarian.
Att1 = 18 miss
Att2 = 35, hit, dmg = 21 + Stun
Stun = DC25 , Save is Strength Based; Fail = Dazed for 1 round; Dazed = unable to act normally, can take no actions but has no penalty to AC.

The H-O moves in roaring and swinging his falchion!
DM JT Note: if Anrete is Dazed, he gets no AoO for his Guarded Stance.

Att = 33, dmg = 12

The Goblin Wargrider circles from behind and ends up at R7, firing its crossbow in a flanking maneuver within 20' of Anrete and takes a shot, then quickly, faster'n you can blink, reloads and shoots again!
Att1 = 25, miss
Att2 = 26, miss.

The Air Elemental in vortex form plops down behind Anrete at R21 and takes its normal form back.

DM JT Note on Map: I still have everyone on there even though all but Anrete have moved into that black-n-white dreamscape.

AND: there's still a lot of confusion going on back behind the wall between the catapult crews, just so's you know I didn't forget.

Map: Valley Map Round 8b

Beriothian (Will)-- AC:23/16/16 HP: 85/85 CMD = 23 
Tuesday November 12th, 2013 10:36:19 PM

Beriothian looks around the black and white dreamscape. It is a sight unlike any he has ever seen, but he reminds himself that they are there to regroup. He speaks to the others in Auran:
Weee are missing ooone... weee neeed to huuuury. I'll transfoooorm ooone mooore time if yooou can suuuggest a better foooorm foooor the remainder oooof this fiiight, ooor can suuummon soooome moooore heeelp.

Restlin (Carl) -- AC: +9/+8/+7 CMD: 21 HP: 62/82 (Spells) Luck Points: 5 (fatigued)  d20=8 ; 2d8+10=15 ;
Tuesday November 12th, 2013 10:45:41 PM

Restlin pops into the shadow realm, thankful for the respite. He starts chugging the rest of the potion, eager to get back and help his friends.

Standard: Drink CMW potion - 15 HP
Move: Arrive in the shadow plane

DM Info

Confusion: 4 rounds
Mage armor: long enough

AC is 17/16/15.

Sesha [AC 27/17 Touch/23 Flat] | HP 145/73+20 | CMD 16][See Invisibility]  d100+19=67 ; d20+19=29 ; d8+5=13 ;
Wednesday November 13th, 2013 12:04:44 AM

In the Shadow Realm, Sesha's plan for Garrett remains the same. With her strongest magic expended, all she can do at this point is support the others.

"I haven't moved. I suggest you all stay near me. We don't want to get too off target. Or on the bright side, maybe we can leave the Shadow Realm right on his head. Who knows?

Restlin seemed to be in a better place, physically. Now she was mostly concerned about Bosk. Now that they weren't fighting, both could take time to address their own wounds. Still, the Grim seemed fairly hurt.

She reaches for Woldsblood and finds it, then directs her spectral hand to deliver Bosk some relief.

"Thanks for the help back there with Bosk, Beri. It was all I could do to keep our magical pincushion alive. I'd suggest you take an Earth form and find the summoner who brought the new enemies to bear. with Earthglide you can probably catch him with his pants down!"

The little elf smiles at the others as she plucks an arrow from her broom.

"He's been blowing up our spells left and right. He can't have much juice left. And every spell of ours he stops is one less mean thing he's doing. Chins up! Anrete and Caius are still out there, so I'm taking us back soon, so if you have a way to heal yourself, use it! I'm also taking donations for more healing potions when we get home!"

She winks at Restlin.

"By the way, I thought blowing things up was your specialty Mage-Priest? I don't think I saw anything catch fire other than your fancy clothes."

[1] Move Action: Bend Leyline: 29 vs DC 20 Success
[2] Standard Action: Cure Light Wounds (arcane). Ley check 57 Success
[2.5] Bosk Cured for 13 x 1.5 = 20 damage.

-Spells in Effect-
Mass Bears Endurance: */10 Minutes. DOES NOT STACK WITH +CON GEAR.
Spectral Hand: Extended, 0/20 Minutes.
Flying Broom: 10/100 Minutes.
Barkskin: .6/10 Hours.
Shield of Faith 0/10 Minutes.
Goodberry: 0/10 days. 3 Berries.
Message 0/100 Minutes.
Cats Grace 0/10 Minutes.

-Spells affecting enemies-

None.

Spells Remaining:1st: 4/5+1, 2nd: 2/4+1, 3rd: 2/4+0, 4th: 1/2+0, 5th 0/2 +1

1 Hero Point Remaining.



Restlin (Carl) -- AC: +9/+8/+7 CMD: 21 HP: 62/82 (Spells) Luck Points: 5 (fatigued) 
Wednesday November 13th, 2013 8:09:25 AM

Restlin looks sideways at the little drow. "Blowing things up? I'm a conjurer, my dear, not an evoker. Our companions are much better at hurting others than I am. I have many, many tricks up my sleeve now that I'm not the focus of our enemies' attacks."

Anrete AC:30-2(+2vsmelee)/17-2(+2vsmelee)/30-2(+2vsmelee) CMD:32 HP:55/121+20 DR:3  d20+17=22 ; d20+7=18 ;
Wednesday November 13th, 2013 10:07:21 AM

Despite the shower of arrows, most of the missiles failed to penetrate the armor of the barbarian. Grunting his displeasure, Anrete easily shrugs off the paralyzing spell only to get dazed by the back swing of a gigantic bony tail.

Shaking his head vigorously to clear his vision, Anrete turns to only receive a vicious cut from the half-orc as two bolts bounces off his mithril plates.

----------------------------------------
Fort: 22 (passed)
Str:18 (failed) Dazed

Effects:
Faerie Fire: Does not benefit from concealment
Dazed: Takes no action.
Enraged: +4 Str/Con +2 Will -2 AC (3/25 rounds)
Guarded Stance: +2 dodge vs melee (2/5 rounds)
AC vs Melee: 30/Touch17/FF30
AC vs Others: 28/Touch15/FF28
DR3

Garret Goodbarrel [AC:31/29/26 HP:93/93 Ki:12/12 CMD: 29] 
Wednesday November 13th, 2013 10:39:00 AM

Garret speaks to the others in the dark, "Anything you can do to help me stop this madness, I'll accept." He nods to Sesha and continues, "And I'm ready to be your personal bomb!"

Bosk AC: (33/18/30 against evil) 31/16/28 CMD:28 HP 58 of 88 Spells 
Wednesday November 13th, 2013 12:05:50 PM

How soon to we return to the battle?

ooc: I would like to know when we are going to leave this plane before writing up my move. Will we be starting the next round back in the battle?

Sesha [AC 27/17 Touch/23 Flat] | HP 145/73+20 | CMD 16][See Invisibility] 
Wednesday November 13th, 2013 3:52:35 PM


Sesha grins at Bosk. "Soon. When I decided to run you were hurt really bad. You seem better now, but I wanted everyone to have a chance to heal or prepare a spell at least once or twice if needed."

(Either at the start or next round or the one after, depending on group consensus)

Bosk AC: (33/18/30 against evil) 31/16/28 CMD:28 HP 58 of 88 Spells 
Wednesday November 13th, 2013 7:44:36 PM

I say sooner rather than later. I don't like leaving Anrete and Caius out there with so many enemies.

Caius (Carl subbing for Tanner) - AC: 23/12/21 HP: 146/146 CMD: 28  d20+21=31 ; d10+11=12 ; d20+18=35 ; d20+22=37 ; d10+11=19 ;
Wednesday November 13th, 2013 8:01:22 PM

Caius takes a 5' step to put him next to Mr. Goblin and his worg buddy (Q7). "The wumpus takes the field." he intones before making two broad diagonal slashes from right to left across the goblin's chest.

Full round attack

Atk1: Hit AC 31 for 12 damage
Atk2: Hit AC 35 (crit confirm: 37) for 38 damage



Anrete AC:30-2(+2vsmelee)/17-2(+2vsmelee)/30-2(+2vsmelee) CMD:32 HP:66/121+20 DR:3  d20+20=27 ; 2d6+12=16 ; 2d8+5=11 ; d20+17=31 ; 4d6+21=28 ;
Wednesday November 13th, 2013 8:25:53 PM

In his blood fury, Anrete easily shrugs off the massive slap from the monsterous beast and lashes out unexpectedly at the approaching half-orc.

Invigorated by the continuous assaults from his foes, Anrete straddled to his left - keeping the half-orc between him and the bony lizard-thingy - before swinging his massive sword at his humanoid foe.

OOC:

So it is a sav vs Fort not sav vs Str!

Then Anrete is not dazed! He is +13 to Fort, so he rolled 11+13 = 24 vs DC23 (as in the book? not DC25)

Actions:
Unexpected Strike (AOO) vs HO: AB27 DMG16
Move Action: Renewed Vigor - heals 11 HP
5-feet move: P20
Std Action: Vital Strike Power Attack vs HO: AB31 DMG28



Beriothian (Will)-- AC:23/16/16 HP: 85/85 CMD = 23 
Wednesday November 13th, 2013 8:45:02 PM

Beriothian looks down at himself and confirms that he is already in an earth elemental form.
III Cooooul alsooo suuuumon anooother eaaarth ellllemental to heeeelp uuus....

Valley Compound dash-o-rama Round 8 New part 2 (Co-DM JonathanT) 
Wednesday November 13th, 2013 9:50:26 PM

DM JT to Anrete: man, I gotta do all the work! :P
Anrete's Fort +13 is bumped up by +2 for his Rage Con enhancement of +4, so that means his Fort is +15.
Fort +13: +7(Barb) +3(Ab score) +3(Cloak) = 13 +2 Rage = 15
The DC is 25, these summoned creatures are Augumented and get a +4 Strength and +4 Con. Since the base DC is 23, then the augumented DC is +2, or 25.
However, 11+15 = 26.
But I almost missed this and Anrete's Fort Save would have failed had I not caught it.

To Caius: I had put you in the shadow because I didn't want to put you in combat when you couldn't post. Otherwise the goblin would have been elsewhere.



Bosk AC: (33/18/30 against evil) 31/16/28 CMD:28 HP 86 of 88 Spells  d8=1 ; d8=4 ; d8=7 ; d8=7 ;
Wednesday November 13th, 2013 10:04:26 PM

The cleric's concern for the man left behind is so strong that he doesn't even lecture Sesha on her use of Wold's Blood. You have known Caius longer than I, but I do not want to to have to use my spatula of corpse retrieval on when we return. Please, let us return immediately.

The cleric holds tightly onto his holy symbol and says a quick prayer. Immediately his wounds finish stitching themselves back up until he is in almost perfect condition.

Although, the blond taur quickly adds, if you happen to have Haste prepared to day it would be VERY handy about now. He silently hopes Restlin has it prepared to cast.

Valley Compound dash-o-rama Round 9 part 1 (Co-DM JonathanT) 
Wednesday November 13th, 2013 10:58:27 PM

DM JT Note: I'm experimenting breaking up the posts into two parts, your actions then theirs. This way, if something comes up, I've got part of it done, at least.

Sesha decides to not really move anywhere, knowing that distance in the shadow realm is not the same as on the material plane and there's no telling where they'd end up if she moved.

She heals Bosk some and announces they'll stay in the shadow realm one round, or two, depending on when they will be ready.
She thanks Beri-thing for his help in healing and suggests that he, in Earth Elemental form and go looking for the pesky spellcaster using his Earthglide.

Restlin gulps another potion of healing and receives some friendly ribbing from Sesha. The mage promptly tells the witch that his forte is conjuring, not blasting. He just needs to be ignored for a little while to really get going.

Garret jumps upon the back of Sesha's broom and in excitement, or despair, or plain halfling bravado, exclaims "And I'm ready to be your personal bomb!"

DM JT: is Geronimo in his vocabulary? Grin.

Bosk the wold's blood healing only because of the dire situation Anrete is in. He finishes healing himself up and states his desire to return immediately. He asks for a Haste spell if anyone has one ready. Would be very helpfull.

Caius hangs onto Sesha in the shadow realm pondering their next strategic move. He realy wants a piece of them!

DM JT Note: I had put Caius in the shadow because I didn't want to put you in combat when you couldn't post. Otherwise the goblin would have been elsewhere.

Beri-Thing is also very concerned with Anrete's fate. He suggests that he summon another Earth Elemental to help. He'd better do it soon, there's not much time.

Anrete, left alone, fends for himself and does rather well.
First he gets hit by a Faerie Fire spell lighting him up like a purple target. The then shruggs off the effects of a Ghoul Touch spell which coould have been disastrous for the IA if he'd failed. Next, he gets plinked by two arrows, followed by a slap upside the head by the Anky.
Rattled, he manages to maintain his focus and catches the H-O as it closes in, and whallops it good. The H-O give back a slash with it's falchion.
'Grog KILL!' he slobbers as blood drips from his falchion.
Anrete takes a step to the side and swings his beautiful sword, cutting deep into the H-O.

Now their turn.

Beriothian (Will)-- AC:23/16/16 HP: 85/85 CMD = 23 
Wednesday November 13th, 2013 11:29:00 PM

...since nobody commented on what to summon Beriothian will instead channel his Animal Growth to bring forth an Ettin

---
spell list
0 (4)- Detect Magic, Light, Create Water, stabilize
1 (6)- *Elf Vision, obscuring mist, Faerie Fire, Entangle, cure light wounds x3
2 (6)- *Faerie Fire, Fog Cloud, Warp Wood x2, Flaming Sphere(x2)
3 (5)- *Glibness, Sleet Storm, Greater Magic Fang, Spike Growth, stone shape, Daylight
4 (5)- *Lesser Planar Ally, Spike Stones x2, Freedom of Movement, Air Walk x2
5 (3)- *Awaken, Animal Growth
Spells with * are Fey domain spells (and not included in spell counts)

DM JT: noted. I'll put it on the map when you guys get back.

Valley Compound dash-o-rama Round 9 part 1 (Co-DM JonathanT)  3d4+3=9 ; d20+14=15 ; d20+14=16 ; d20+14=25 ; d20+16=18 ; d20+11=13 ; d20+16=33 ; 2d4+6=14 ; d20+19=38 ; 3d6+14=25 ;
Wednesday November 13th, 2013 11:56:05 PM

The Archers upon the wall hold their fire as they see it futile to shoot while their H-O captain is so near their target.

Wi points his finger at Anrete and three little missiles hit the barbarian.
Magic Missile dmg = 9

The Goblin Worg Rider shifts his mount to continue flanking Anrete and lets fly two more bolts in quick succession.
Att1 = 15, miss
Att2 = 16, miss (miserable rolls!)

The Air Elemental follows Anrete and flanks the barbarian as well at P21 (5' SW move then 5' up).
Att = 25, miss

The H-O, bloodied pretty good, takes his swings with his bloodied falchion:
Att1 = 18, miss
Att2 = 13, miss
Att3 = 33, dmg = 14

(DM JT OOC: i forgot the +2 flanking but nothing changed.)

The Anky now moves in as well, flanking Anrete from 10' away.
Att = 38, dmg 25 + Stun
Stun = DC25 , Save is Strength Based; Fail = Dazed for 1 round; Dazed = unable to act normally, can take no actions but has no penalty to AC. At least we know how this works now.

DM JT OOC: Missed a possible crit by 1!

Anrete only: Perception DC25 = Highlight to display spoiler: { You hear a spell being cast from behind the wall, probably Dw.}

Map: Valley Map Round 9

Anrete AC:30-2(+2vsmelee)/17-2(+2vsmelee)/30-2(+2vsmelee) CMD:32 HP:24/121+20 DR:3  d20+15=23 ; d20+15=31 ; d20+17=21 ; d20+12=20 ; d20+7=26 ; d20+17=29 ; 2d6+21=31 ; 2d6+21=29 ; 2d6+21=33 ; 4d6+21=34 ;
Thursday November 14th, 2013 1:40:52 AM

Unintimidated by the enemies surrounding him, Anrete easily shrugs off most of the attacks before spatting back, "Mutton KILL! Grogg DIE!".

The bloodcraze barbarian swings his greatsword in great vicious arcs aiming to bring down as many with him on his glorious path to valhalla.

OOC:

Anrete is a barbarian, he has improved uncanny dodge. He doesn't get flanked unless it is a rogue that is 4 levels higher than him. So no +2 bonus.

Don't Anrete get some cover from the anky as the HO is in the way?

Actions
Fort: 23 +2 (hero pt) (passed)
Perception: 31
Full Power Attack:
Attack 1 vs HO: AB21 DMG31
Attack 2 vs HO: AB20 DMG29
Attack 3 vs HO: AB26 DMG33

Hero Pt Action Vital Strike Power Attack vs HO or AE if not dead: AB29 DMG34

Effects:
Power Attack: -3AB +9DMG (2hd)
Faerie Fire: Does not benefit from concealment
Enraged: +4 Str/Con +2 Will -2 AC (4/25 rounds)
Guarded Stance: +2 dodge vs melee (3/5 rounds)
AC vs Melee: 30/Touch17/FF30
AC vs Others: 28/Touch15/FF28
DR3

Garret Goodbarrel [AC:31/29/26 HP:93/93 Ki:12/12 CMD: 29] 
Thursday November 14th, 2013 11:17:50 AM

Checking in... Geronimo? Hmmm....

Caius (Carl subbing for Tanner) - AC: 23/12/21 HP: 146/146 CMD: 28 
Thursday November 14th, 2013 11:29:48 AM

Caius grumbles impatiently...

Restlin (Carl) -- AC: +10/+9/+8 CMD: 21 HP: 62/82 (Spells) Luck Points: 5 (fatigued)  d20=6 ;
Thursday November 14th, 2013 11:36:41 AM

Peering out through the haze of the shadow realm, Restlin sees Anrete tear into the half orc, but there are too many enemies.

"We need to get back now or Anrete's a goner." He turns to Bosk and quips "buddy, who do you think you're talking to?" before letting loose with an extended haste spell he never leaves home without.

***

Confusion: 3 rounds
Mage armor: long enough
Haste: 12 rounds

AC is 16/15/14 this round.

Sesha [AC 27/17 Touch/23 Flat] | HP 145/73+20 | CMD 16][See Invisibility]  d8=3 ; d10=3 ;
Thursday November 14th, 2013 2:43:07 PM

Sesha smiles at the others and cheers.

"Here we go!!"

She lets the Shadow Walk spell fade and with a rush the material once more surrounds them all. She finds to her surprise they have shifted a little, but not so far as to have lost their positioning in the fight.

Her broom is significantly slowed with Garrett on board, but it's worth it. She streaks north first, flying over the gap in the wall where enemies poured out. Then she angles back west, delivering the Halfling Bombadier right to the enemy caster.

She calls over her shoulder.

"Be careful!"

[1] Hasted Move to M-12 at 20ft altitude.
[2] Ready action to counterspell Dispel Magic. (Note that counterspells don't require roll-offs as long as I prepared or know the exact spell I am waiting to counter.)

Bosk AC: (33/18/30 against evil) 31/16/28 CMD:28 HP 86 of 88 Spells 
Thursday November 14th, 2013 3:03:31 PM

ooc: Just to clarify, a 3 for direction means to the east and a 3 for distance means 3 squares, or 15ft. Is that correct?

Sesha [AC 27/17 Touch/23 Flat] | HP 145/73+20 | CMD 16][See Invisibility] 
Thursday November 14th, 2013 3:03:58 PM

ooc: I believe so.

Garret Goodbarrel [AC:31/29/26 HP:93/93 Ki:12/12 CMD: 29] 
Thursday November 14th, 2013 3:21:54 PM

Garret smiles evilly as Sesha aims to a location just over the caster.

OOC:
Just waiting to see what else happens when we come back, but Garret's goal is to drop, oh why not, right on top of the caster. Maybe damage, maybe mess up a spell, etc., etc. I've got dice!

Bosk AC: (33/18/30 against evil) 31/16/28 CMD:28 HP 86 of 88 Spells 
Thursday November 14th, 2013 4:22:13 PM

Yes. 3 for direction means to the east and a 3 for distance means 3 squares, or 15ft.

Restlin (Carl) -- AC: +10/+9/+8 CMD: 21 HP: 62/82 (Spells) Luck Points: 5 (fatigued)  d10=5 ; d8=1 ; d20+2=12 ;
Thursday November 14th, 2013 4:28:20 PM

Restlin returns from the shadow plane to find himself in a precarious situation. Immediately behind the half-orc attacking Anrete and right next to this stupid lizard. He stays very still and very quiet, hoping neither will notice him.

***

Untrained sneak roll = 12, in case it matters

Beriothian (Will)-- AC:23/16/16 HP: 85/85 CMD = 23  10d8+20=67 ;
Thursday November 14th, 2013 9:28:42 PM

As Sesha prepares to end the spell Beri finishes up his spell and summons forth an Ettin.

Ettin -- AC:18/8/18 HP: 67/67 CMD = 27
HP=10d8+20=67 ;

Augment Summoning- Each +4 to Strength and Constitution
Fort +9, Ref +4, Will +5

Speed 40 ft.
Melee 2 flails +14/+9 (2d6+6)
Ranged 2 javelins +7 (1d8+6)
Space 10 ft.; Reach 10 ft.
Special Attacks superior two-weapon fighting

Str 27, Dex 12, Con 15, Int 6, Wis 10, Cha 11
Base Atk +7; CMB +16; CMD 23
Feats Cleave, Improved Initiative, Improved Overrun, Iron Will, Power Attack
Skills Handle Animal +8, Perception +12; Racial Modifiers +4 on Perception
Languages pidgin of Giant, Goblin, and Orc
Superior Two-Weapon Fighting (Ex)


Bosk AC: (33/18/30 against evil) 31/16/28 CMD:28 HP 86 of 88 Spells  d20+5=8 ; d10=1 ; d8=5 ;
Thursday November 14th, 2013 9:40:30 PM

ooc: Post coming.

Bosk does his best to hold onto Sesha, but the girls hand is too small and despite his best effort he finds himself flung from the groups.

Strength check to hold onto Sesha = 8 Fail
Distance traveled = 1 = 5ft
Direction traveled = 5 South

Beriothian (Will)-- AC:23/16/16 HP: 85/85 CMD = 23  d10=2 ; d8=6 ;
Thursday November 14th, 2013 9:47:16 PM

Beriothian is 10 feet sw (I assume he couldn't hold on while casting)... I'm unclear as to whether the Ettin would have appeard prior to us leaving the realm or after (i.e. am I placing the Ettin or is he being randomly shunted?)

DM JT: yes, I'll take care of it.

Bosk AC: (33/18/30 against evil) 31/16/28 CMD:28 HP 86 of 88 Spells  d20+11=15 ; d20+11=31 ; d20+11=31 ; d20+11=15 ; d20+6=20 ; d20+6=8 ; d20+6=15 ; d20+6=12 ; d8=7 ; d8=6 ; d6=2 ; d6=1 ; 2d8+6=19 ; 2d8+6=20 ;
Thursday November 14th, 2013 10:54:37 PM

Te horned cleric decides to make the most of Restlin's Haste spell and reaches deep within himself to pull off the unthinkable (burned a hero point for an extra standard action) and activates his magical headband and grows even larger and increases his reach to 15ft!!! Taking a 5ft step up to the North East he unleashes a series of attacks upon the Half Orc. His speed is unbelievable as he manages to get seven attacks in on the beast in a matter of seconds...unfortunately his aim is not as impressive and only one hit is truly impressive. A critical hit that cuts deep.

Actions
------------
Use Hero Point for action to Activate Red Headband of enlarge person
Full round attk:
Atk 1 with Bastard Sword Hit AC 16, miss
Off hand atk 1 with armor spikes = 32 (nat 20!!!) confirm crit 32 (nat 20!!!) for 22dmg
Nat weapon Horn Atk 1 Hit AC 16, miss
Atk 2 with bastard sword Hit AC = 21 for 16 dmg
Off hand atk 2 with armor spike Hit AC = 9
Nat weapon Horn atk 2= 16
Extra atk from Haste = 20 for 17 dmg

No bonus has bee added yet in case any of those shunted provide a flanking bonus with Bosk,
A +1 bonus to hit was added for nemesis insight

Valley Compound dash-o-rama Round 9 part 1 (Co-DM JonathanT) 
Thursday November 14th, 2013 11:18:57 PM

DM JT:
Sorry about the late post. I've been battling a low-grade fever for the past two days. When I got home today I took two Tylenols and crashed.

I'll get as much as I can in tonight.

Valley Compound dash-o-rama Round 9 part 1 (Co-DM JonathanT) 
Thursday November 14th, 2013 11:28:57 PM

DM JT to Anrete:
Looks like the die rolls hit despite the lack of bonus for flanking. H-O rolled a 33 without the +2 and the Anky rolld a 38 -2 = 36.

See Big Creatures and Cover. I can pick N18 as my square and the H-O would not provide cover from that square. Besides, the Anky is Huge and can swing its tail around H-O much like someone with a Polearm can attack from behind a smaller friendly creature.

Valley Compound dash-o-rama Round 9 (Co-DM JonathanT) 
Thursday November 14th, 2013 11:54:08 PM

DM JT:
Sorry for the delay. To do justice I'll need to take some time and I'm just a little under the weather today. Whatever the other sick Woldians got must have ooozed on over here.

Don't know really what it is. Just a low-grade fever and lack of appetite and just a general tired feeling.
Yesterday it was that muscle achey feeling. At least that went away today.

I hope to have my head on better tomorrow for a decent post.

Garret Goodbarrel [AC:31/29/26 HP:93/93 Ki:12/12 CMD: 29] 
Friday November 15th, 2013 9:08:25 AM

OOC:
Checking in... get well soon!

Caius (Carl subbing for Tanner) - AC: 24/13/22 HP: 146/146 CMD: 28  d8=2 ; d10=4 ; d20+21=32 ; d20+18=37 ; d20+18=25 ; d10+11=15 ; d10+11=20 ; d10+11=20 ;
Friday November 15th, 2013 8:13:05 PM

Caius pops out of the Shadow Realm not far from where he went in (O21). Finding himself next to an enemy, he decides to try this "haste" magic out and unleashes on the air elemental.

Atk1: Hit AC 33 for 15 damage
Atk2: Hit AC 38 for 20 damage
Haste Atk: Hit AC 26 for 20 damage

Beriothian (Will)-- AC:23/16/16 HP: 85/85 CMD = 23 
Friday November 15th, 2013 8:46:41 PM

ooc: feel better

Valley Compound dash-o-rama Round 9 (Co-DM JonathanT) 
Saturday November 16th, 2013 12:21:19 AM

DM JT:
Must be a mild form of stomach virus. Just enough to make me feel yucky.

Valley Compound dash-o-rama Round 9 (Co-DM JonathanT) 
Saturday November 16th, 2013 9:56:11 PM

DM JT:
Feeling better now. Starting to work on the post.

Valley Compound dash-o-rama Round 9 (Co-DM JonathanT)  d100=76 ; d100=8 ;
Sunday November 17th, 2013 3:35:10 PM

DM JT Round 9 Miscl:

I forgot this for Round 8, but since H-O is in the Darkness area, Anrete was supposed to have a 20% miss chance due to concealment on H-O. I forgot about it so that is gone. But for Round 9, Att 1, 2 missed, but Att 3, 4 potentially hit.
Rolling 20% miss chance for:
Att 3 = 76, Att 4 = 8.

Result, Att 3 hit for 33 dmg but Att 4 missed dut to concealment, Hero Point used.

Continuing with Post.

Valley Compound dash-o-rama Round 9 (Co-DM JonathanT) 
Sunday November 17th, 2013 5:31:20 PM

DM JT to Garret:
You and Sesha end up 10' above Dw. You will need to make a successful Jump, then a successful Grapple. I can finish that part of the Round when that is done, so get it done as soon as you can.

Acrobatics DC12
CMB DC20

DM JT: I've edited this post some. I just noticed that Sesha poped in 10' up the slope already.

Valley Compound dash-o-rama Round 9 (Co-DM JonathanT)  d8=6 d10=5
Sunday November 17th, 2013 5:31:21 PM

DM JT to Beri:
Rolling location for the Ettin.

Direction = 6
Distance = 5

Valley Compound dash-o-rama Round 9 (Co-DM JonathanT) 
Sunday November 17th, 2013 7:00:01 PM

DM JT to Bosk:
Sesha popped in at T5 (10' up the slope). You popped in at 10' up the slope (T-U/6-7). Moving NE 5' puts you 15' up the slope.

That's like, way to far away from H-O without a pole-arm.
Did you mean NW 5' instead?

RSVP asap.
Thanks.

Valley Compound dash-o-rama Round 9 (Co-DM JonathanT)  d100=94 ;
Sunday November 17th, 2013 7:25:03 PM

DM JT to Bosk:
Since you are attacking the H-O which has Concealment due to being in the darkened area, I'll roll your 20% miss chance and use your Blind Fight to re-roll any missed hits, or hit misses, however it works.

Off hand atk 1 with armor spikes = 32 (nat 20!!!) confirm crit 32 (nat 20!!!) for 22dmg
Concealment roll = 94, (oh lucky you!)


Valley Compound dash-o-rama Round 9 (Co-DM JonathanT)  d100=79 ; d100=16 ; d100=39 ;
Sunday November 17th, 2013 7:59:47 PM

DM JT to Caius:
Due to Concealment, the Air Elemental gets a 20% miss chance to your attacks.

Atk1: Hit AC 33 for 15 damage
Concealment check = 79

Atk2: Hit AC 38 for 20 damage
Concealment check = 16, miss

Haste Atk: Hit AC 26 for 20 damage
Concealment check = 39

Valley Compound dash-o-rama Round 10 part 1 (Co-DM JonathanT) 
Sunday November 17th, 2013 8:22:45 PM

Round 10, PC Actions:

Anrete takes massive blows but keeps his nerve. The pounding of the dinosaur has not daunted his spirits. He taps his life energy and shrugs off the head-bonking then answers the H-O, who he can dimly see, with three brutal swings of his BAS. The first two miss but the 3rd connects viciously. Seeing the enemy brute hurt about as much as he, Anrete taps into his life energy one more time for a final blow but the dim light is unforgiving and he misses.

Deep in the Shadow Real:
REstlin vaguely sees Anrete beset from all sides and encourages an immediate return to the 'real' world. But before they go, he casts Extended Haste on everyone with him. Popping back into the real world, he finds himself righ behind the H-O and next to the Anky! Being in the Dim light, he just tries to look unoticable.

Beri-thing finishes his summoning spell and an Ettin appears next to him.

DM JT Note: it would be my understanding that the Haste went off before the Ettin popped in due to the
order of the post.


Sesha, ready to return and rescue Anrete, with a "Here we go!!" voluntarily ends the Shadow Walk spell and they all pop back into the real world. The distortion from shadow-to-real yanks them around a little, and some get displaced in a less than desirable location. She lands 15' due east from her point of origin.
Wasting no time, with Garret on the back of ther broom, Sesha takes off towards the gate area.
"Be careful!" she calls over her shoulder to Garret as she reaches 10' above Dw.

DM JT Note; Since you both take up the same 5' square, it would seem you'd be 'squeezed', right?

Garret, from behind Sesha, gets a bead on Dw 10' bellow and 5' away and tries to make a jump and grapple the ebony figure who is hovering 10' off the ground.

Beri-Thing pops in 10' SW of Sesha, right next to the Worg Rider!
The Ettin pops a short distance behind (T10), on the cliff-side.

Bosk also can't hold on to Sesha and pops in south and 5' away. He is, though, hanging on a steep 45' angle slippery slope 10' up!

DM JT Note: you are on a steep slope and Difficult Terrain. Please note that you will have to activate your Agile Feet to take that 5' step on Difficult Terrain.

The minotaur searches deep within himself and pulls from his life force to activate his magical headband, granting him an even larger size. 15' of mean bull now steps forward and into the frey. The minotaur tries to look into the dim light to see the H-O and with his enhanced speed attemps a flurry of blade and horns. The dim light has bad effects on the bovine eyes as only one attack hits, but the H-O captain is looking pretty bad.

DM JT: I don't think there is any flanking bonus this round. Restlin can't flank H-O because he's in Darkness and can't flank H-O, this negates flanking from the opposite side despite Bosk's Blind Fight, the way I read it.

Caius hangs on to Sesha and pops in at Q23.

DM JT Note: the way we were calculating the entry spot was if you held on, you popped in at the same relative position to Sesha from where she popped in. Otherwise, you rolled a d8 and d10 and counted from Sesha's new entry square. I'm just assuming Caius made his STR check, putting him 1 square SW of Sesha (T22).

Caius sees the Air Elemental flanking Anrete and moves forward to take care of that threat.
Hasted, he expertly swings his elven curveblade, but the dim lighting messes some of his aim and only two swings hit.

Map at end of PC turn:Valley Map Round 10

Valley Compound dash-o-rama Round 10 part 1 (Co-DM JonathanT) 
Monday November 18th, 2013 3:03:16 PM

DM JT:
Just waiting on Garret's attempt to grapple Dw.

Acrobatics DC12
CMB DC20



Garret Goodbarrel [AC:31/29/26 HP:93/93 Ki:12/12 CMD: 29]  d20+34=41 ; d20+13=25 ;
Monday November 18th, 2013 4:34:12 PM

OOC:
Sorry, twas late today!

Acrobatics: 41 (Oh, I do love those rolls)>
Grapple: 25 Woo-hoo!

DM JT: got it. I'll need a Concentration check, but first my wife needs me to finish getting supper ready. :}

Caius (Carl subbing for Tanner) - AC: 24/13/22 HP: 146/146 CMD: 28 
Monday November 18th, 2013 10:34:25 PM

Caius and Restlin checking in.

Sesha [AC 27/17 Touch/23 Flat] | HP 145/73+20 | CMD 16][See Invisibility] 
Monday November 18th, 2013 10:45:34 PM

Cheque

Valley Compound dash-o-rama Round 10 part 1 (Co-DM JonathanT)  d20+25=43 ; d20+18=19 ; d20+2=14 ; d20+8=12 ; d20+8=28 ; d100=72 ; d20+8=19 ; d8=2 ; d20+4=9 ; d20+4=11 ; d20+8=16 ; d20+8=27 ; d100=1 ; d20+4=22 ; d100=77 ; d8=4 ; d20+4=10 ; d20+4=17 ; d20+4=17 ; d100=47 ; d100=5 ; d8=2 ; d20+8=26 ; d20+8=25 ; d100=14 ; d100=22 ; d8=3 ; d20+8=12 ; d20+8=11 ; d20+4=9 ; d20+4=22 ; d100=7 ; d20+8=9 ; d20+8=14 ; d20+8=24 ; d100=76 ; d8=3 ; d20+8=19 ; d100=5 ; d20+15=22 ; d20+16=17 ; d20+16=28 ; 3d6+14=20 ; d20+6=12 ; d20+25=39 ;
Monday November 18th, 2013 11:17:42 PM

DM JT Note: we had a power blowout down the street and Iost my text but the rolls remained. I'll try to recreate the text. :(

The IA pop back in to rescue Anrete in force, loaded with bear!

Garret slips off the broom and lands atop Dw at the end of a spell being cast and his little wiggly fingers cling to the ebony humanoid, clearly a drow.

Dw was not caught unawares and had prepared for the attack.
Concentration Check DC:40 = 43 (DM OOC: Whew!)

The spell competes and a large Wooly Rhinocerous appears at M20 facing Anrete. The purply-glowing dancing humanoid immediately attacts its attention and it lowers its head and charges!

Powerfull Charge = 19 (DM JT, go figure! they don't have the best eyesight anyway)

The archers, seeing many new targets pop back into view catch a glimpse of their old target, Restlin trying to look 'not there'.
Perception DC12 = 14.

They train their bows on him and let fly a shower of arrows despite the dim light and the Anky blocking the view of some.
AC is 16/15/14 this round.
Anky Cover benefit = +4 AC (19) vs 1, 2, 3, 4, 6, and 7.

Ar1 2 Atts: d20 + 8 = 12, miss; 28, %miss = 72, crit conf = 19 no. dmg = 2
Ar2 2 Atts: d20 + 4 = 9, miss; 11, miss.
Ar3 2 Atts: d20 + 8 = 16, miss; 27, %miss = 1, miss.
Ar4 2 Atts: d20 + 4 = 22, %miss =77, dmg = 4; 10, miss.
Ar5 2 Atts: d20 + 4 = 17, %miss =47 dmg = 2 ; 17, %miss =5, miss
Ar6 2 Atts: d20 + 8 = 26, %miss =14 miss; [/b]25, %miss =22, dmg = 3[/b]
Ar7 2 Atts: d20 + 8 = 12, miss; 11, miss
Ar8 2 Atts: d20 + 4 = 9, miss; 22, %miss =7 miss
Ar9 2 Atts: d20 + 8 = 9, miss; 14, miss
Ar10 2 Atts: d20 + 8 = [/b]24, %miss =76, dmg = 3[/b]; 19, %miss =5 miss

Total Arrow damage = 14, i think.

Anky Perc check on Restlin DC12 = 22.
The Ankylosaurus' animal instincts notice Restlin pop right next to its big bony tail and its instinct to react to the nearest threat takes over. Heaving its tail back, it swings it at the poor arrows peppered mage!
TWICE!

Power Tail Att1 = 17! (DM JT: N1)
Power Tail Att2 = 28 dmg = 20 + Stun
Stun Fort = DC25, Fail = Dazed for 1 round; Dazed = unable to act normally, can take no actions but has no penalty to AC. At least we know how this works now.

The Air Elemental turns on its attacker and, turning into its whirlwind form, tries to obscure Caius' vision by enveloping him in the vortex.
Ref Save DC14, Save negates, Fail = -2 Att (dust and debri in eyes while in vortex and 1rd after leaving).

The Goblin Warg Rider does not like his new neighors and Withdraws away from Beri due west then south past the entrance.
DM JT to Beri: if you have a 10' reach, you get 1 AoO.

H-O, seriously hurt, makes a Withdraw Action to Q18 then on through the gate, which closes behind him.
He then stows his shield.
DM JT to Restlin: you get an AoO on H-O with 20% miss chance on a hit if you make your Stun save..

Wi, in a desperate attempt to aid Dw, points its finger at Garret, despite him being attacked to Dw, and with a magic word, a corruscating ray springs forth.
Range Touch Attack = 12 -4 = 8. (DM JT: I know it was rather hopeless, but he didn't know!)

Dw, with a clinging hafling haging on, decides to do some drastic things of its own. Levitating up 40' more, Dw then casts a spell with only verbal component.
Concentration Check DC:40 = 39, failed

DM JT: Sesha gets an AoO when Dw levitats past her, at -4.

The catapult crews, being confused, appear in total disarray. While some are all out brawling, others are doing nothing or tring to split up a brawl.

Map and of round 10: Valley Map End Round 10

Time is 8:31:00 am

DM JT OOC: I hope I got everything. :}

Sesha [AC 27/17 Touch/23 Flat] | HP 145/73+20 | CMD 16][See Invisibility]  d100+15=22 ; d20+10=29 ;
Tuesday November 19th, 2013 12:03:42 AM

(OOC: With no melee weapon out and only a hand-crossbow equipped (which can't threaten melee), Sesha won't be able to take an AoO.)

Trusting that Garrett has the situation with the other wizard well in hand, she sets her sight on Wi. Looking down with contempt at the wizard, she balls a tiny fist and yells at the mage.

"You'll pay for this you... you toad!"

She lets transformative magic flow outwards, shaping it towards Wi. She wills her magic to shape him as she sees him. A worthless toad who has angered a Drow with a temper as volatile as that of any viper.

[1] Free Action: Activate Vediks Headband (auto 20 on next concentration check)
[2] Move Action: Bend Leyline: 39 vs 24 = +15 to next ley check.
[2.5] Ley Check: 22 vs DC 14
[3] Standard Action: Baleful Polymorph - Fortitude Save DC 21 - SR Result of 29



Sesha [AC 27/17 Touch/23 Flat] | HP 145/73+20 | CMD 16][See Invisibility] 
Tuesday November 19th, 2013 12:05:34 AM

-Spells in Effect-
Mass Bears Endurance: 1/10 Minutes. DOES NOT STACK WITH +CON GEAR.
Spectral Hand: Extended, 1/20 Minutes.
Flying Broom: 11/100 Minutes.
Barkskin: .7/10 Hours.
Shield of Faith 1/10 Minutes.
Goodberry: 0/10 days. 3 Berries.
Message 1/100 Minutes.
Cats Grace 1/10 Minutes.

-Spells affecting enemies-

Baleful Polymorph

Spells Remaining:1st: 4/5+1, 2nd: 2/4+1, 3rd: 2/4+0, 4th: 0/2+0, 5th 0/2 +1

1 Hero Point Remaining.


Anrete AC:30-2(+2vsmelee)/17-2(+2vsmelee)/30-2(+2vsmelee) CMD:32 HP:24/121+20 DR:3 
Tuesday November 19th, 2013 7:48:36 AM

OOC:

How did HO end up behind the wall? I tot I was fighting with him?

Anrete AC:30-2(+2vsmelee)/17-2(+2vsmelee)/30-2(+2vsmelee) CMD:32 HP:24/121+20 DR:3  d20+17=24 ; d20+12=31 ; d20+12=23 ; d20+7=22 ; d100=60 ; d100=63 ; d100=65 ; 2d6+21=28 ; 2d6+21=29 ; 2d6+21=26 ; 2d6+21=30 ;
Tuesday November 19th, 2013 8:30:34 AM

The battered barbarian easily dances pass the woolly beast and hacks powerfully with his sword.

Actions
Power Attack 1: AB24 Miss60 DMG28
Power Attack 2: AB31 (Crit) Threat23 Miss63 DMG29+26
Power Attack 3: AB22 Miss65 DMG30

Effects
Power Attack: -3AB +9DMG (2hd)
Faerie Fire: Does not benefit from concealment
Enraged: +4 Str/Con +2 Will -2 AC (5/25 rounds)
Guarded Stance: +2 dodge vs melee (4/5 rounds)
AC vs Melee: 30/Touch17/FF30
AC vs Others: 28/Touch15/FF28
DR3

Garret Goodbarrel [AC:31/29/26 HP:93/93 Ki:12/12 CMD: 29]  4d6+1=12 ; d20+19=21 ;
Tuesday November 19th, 2013 1:23:42 PM

Garret smiles as the two riders rise up from the ground. He holds on to the dark figure with one hand and punches hard towards the kidneys with his other (damage: 12). He looks around as they continue to rise and tries to hold on (maintain grapple: 21).

OOC:
Quick map question -- is the top of the wall at the same level as the ground behind it, or is the ground lower? In other words, from the rear, are the archers at ground level, or up on a wall? And if on the wall, is it just rocks that have to be climbed, or is it an actual wall with stairs and such?

I'm checking on the rules board, but if possible, Garret will add a stunning blow to that damage, DC 21 or sickened for 1 minute.

Caius (Carl subbing for Tanner) - AC: 24/13/22 HP: 146/146 CMD: 28  d20+7=26 ; d20+22=38 ; d20+22=27 ; d10+11=18 ; d6=6 ; d10=7 ; d20+18=37 ; d20+18=33 ; d10+11=12 ; d6=2 ; d10=9 ; d20+18=29 ; d10+11=20 ; d10+11=12 ; d6=6 ; d100=85 ; d100=41 ; d100=66 ;
Tuesday November 19th, 2013 2:08:44 PM

Caius sees the elemental spin up, takes note of its location, and closes his eyes just in time (reflex save 26 - pass). As he's enveloped, he spins his weapon opposite the direction the elemental is whirling, aiding in slicing the thing apart.

Atk1: Hit AC 38 - Crit confirm 31 - 36 damage + 13 shock damage = 49 damage (miss chance: 85 - hit)
Atk2: Hit AC 38 - Crit confirm 37 - 24 damage +11 shock damage = 35 damage (miss chance: 41 - hit)
Haste atk: Hit AC 29 - 20 damage + 6 shock damage = 26 damage (miss chance: 66 - hit)

Total damage: 110 HP. (Tanner, if you feel like trading characters, let me know)

IF THAT KILLS THE ELEMENTAL (and if it didn't, seriously Jon?)

Caius opens his eyes as the dust settles. Peering northward, he uses his enhanced speed to close some distance. (Move to Q14)

IF IT DOESN'T KILL THE ELEMENTAL (seriously Jon?)

Caius, amazed the thing is still standing, takes a 5' step north to get a clean breath before pressing his attack.

Restlin (Carl) -- AC: +10/+9/+8 CMD: 21 HP: 28/82 (Spells) Luck Points: 5 (fatigued)  d20+16=27 ; d20+2=17 ; d3=1 ;
Tuesday November 19th, 2013 4:38:59 PM

(Before I post, I would like to take a moment to thank Wardd. I know he doesn't really exist, but he saved my life twice during this combat.)

Restlin should know better than to try and not be seen. That's twice it hasn't worked out well for him.

After dancing around most of the arrows and getting smacked by this stupid lizard, he's had about all he can stand. Luckily, he forces all the air out of his lungs before the anky's tail impacts, so at least he's still aware!

Fort save w/ 5 luck points: 27 (none spent on a successful roll, but 5 is his max luck points).

As he recovers, he sees the half-orc run past him. Unarmed, Restlin still manages to give him a swift kick in the rear as he passes (Hit AC 17 for 1 non-lethal damage).

<more coming...discussing something w/ DM>

DM JT: did I miss something? Is this something the question Carl sent me by e-mail?

If it is, what I suggested Caius do is put on his Red Shirt and do some yelling and screaming at the dino.

Then, you pretend to be dead. That wouldn't be hard to do.

It is an animal and it probably will go after the moving thing, not the blood splattered blotch in the grass. :)


Valley Compound dash-o-rama Round 10 part 2 (Co-DM JonathanT) 
Tuesday November 19th, 2013 10:00:37 PM

DM JT to Garret:
The wall is rock rubble 10' high on both sides. The top portion is thinner to allow a narrow walkway where the archers stand. The archers have partial cover from the outside while standing on the narrow walkway.

It is your typical battlements design but the wall is crude instead of worked stone. 5 foot ladders lead from the floor to the narrow walkway. Plenty of hand holds allow anyone to attempt to climb over the wall.

to Anrete:
The half-orc made a Withdraw action past Restlin, and being hasted, made it past the gate and closed it.

Valley Compound dash-o-rama Round 10 part 2 (Co-DM JonathanT) 
Tuesday November 19th, 2013 10:34:24 PM

DM JT to Garret;
I looked up stuff in the rules and posted my thoughts on the Rules Board.
The jist isL
A) if you use your Standard Action to Maintain the Grapple, you don't have a Standard Action left to Attack with, thus no Stunning Fist;
B) the damage you can do while Maintaining the Grapple is not a puch or kick, but a tightning of your grip equivalent to your Unarmed Strike and not an actual Strike, so no Stunning Fist effect.

I'll keep watch on the Rules board but that's the way it seems to say in the rules. Notice I wrote seemed to say.

Valley Compound dash-o-rama Round 11 part 1 (Co-DM JonathanT) 
Tuesday November 19th, 2013 11:36:49 PM

DM JT: after last night's power outage and reboot, I'm glad I'm doing this in two parts. :}

Sesha watches as the robed figure, face mostly hidden by the hood of the robes, float upwards with Garret hanging on and unable to do anything about it. She does notice that the spellcaster giving them so much trouble is a Drow indeed!

Anger takes over her and she lets out a threat at the human wizard upon the wall.
"You'll pay for this you... you toad!" and proceeds to weave her magic to transform him into just that, a Toad!
Baleful Polymorph - Fortitude Save DC 21 - SR Result of 29

Anete, unaware in his raging state that the H-O took off and the Anky was eyeing Restlin instead of him, focuses on the brute that nearly gored him and just lets his rage flow freely. Three powerful swings of his sword later and the brute slumps.

Bosk moves to engage as well but has the opposite luck than Anrete and misses.

DM JT: what Coords do I put you at? You said NE but didn't say how far, and that would be moving further up the mountain. Just tell me the map squares and I'll fix it later.

Garret attempts to maintain his grapple hold and squeezes hard. (maintain grapple: 21).

Garret only: Highlight to display spoiler: {As you try to 'squeeze', you notice Dw's body feels rock hard and your 'squeeze' has very little effect.}

DM JT: for now, I'm going with my response on the Rules Board with respect to the Stunning Fist.

Caius easily finishes off the Air Elemental and heads north, straight to the wall, past Restlin, past Dino, past Go, and collects AoO from Dino.

Restlin recieves blessing from Wardd and maintains his cognitive abilities after the whallop from the Anky. The H-o rushing past gets a kick in his armored behind. The H-O gives Restlin the Evil Eye. One more thing for the mage has to worry about.

DM JT: I need to now specifically what Restlin will do, ie. play dead? Hold Action until Anky has gone?
And waiting for Beri.
And need to know Bosk's position.
Since lives depend on what they do, I'll hold off the enemy's actions

Only change on map is Caius' position and a dead Rhino and Air Elemental, so no point putting a new one up.

Beriothian (Will)-- AC:23/16/16 HP: 85/85 CMD = 23  d20+14=17 ; 2d6+7=13 ; d20+14=15 ; 2d6+7=12 ;
Tuesday November 19th, 2013 11:49:00 PM

Beriothian moves
AoO
attack = 17
damage=13

AoO
attack = 15
damage=12

ooc: ettin's move in in next post

Beriothian (Will)-- AC:23/16/16 HP: 85/85 CMD = 23 
Tuesday November 19th, 2013 11:51:06 PM

ooc: hit enter early... post continued

Beriothian moves NE 5 feet to get into range of the large Wooly Rhino. He lifts his massive arm and does his best to slam it into the massive creature, though his aim is less than stellar.

Beriothian (Will)-- AC:23/16/16 HP: 85/85 CMD = 23  d20+12=18 ; 2d8+6=18 ;
Tuesday November 19th, 2013 11:56:44 PM

The ettin sees the one who summoned him advance on the l large Wooly Rhino. He runs up to the left of Beri (sorry, I'm having trouble reading the exact location, but I think on the upper map this puts the ettin at M22 and Beri at O22, both have a 10 foot reach). Lifting a massive flail he brings it crashing down on the rhino with as much force as he can muster.

attack = 18
damage = 18

Ettin -- AC:18/8/18 HP: 67/67 CMD = 27
HP=10d8+20=67 ;

Augment Summoning- Each +4 to Strength and Constitution
Fort +9, Ref +4, Will +5

Speed 40 ft.
Melee 2 flails +14/+9 (2d6+6)
Ranged 2 javelins +7 (1d8+6)
Space 10 ft.; Reach 10 ft.
Special Attacks superior two-weapon fighting

Str 27, Dex 12, Con 15, Int 6, Wis 10, Cha 11
Base Atk +7; CMB +16; CMD 23
Feats Cleave, Improved Initiative, Improved Overrun, Iron Will, Power Attack
Skills Handle Animal +8, Perception +12; Racial Modifiers +4 on Perception
Languages pidgin of Giant, Goblin, and Orc
Superior Two-Weapon Fighting (Ex)

Restlin (Carl) -- AC: +10/+9/+8 CMD: 21 HP: 28/82 (Spells) Luck Points: 3 (fatigued)  d20=18 ; d20+16=27 ;
Wednesday November 20th, 2013 8:41:09 AM

Restlin feels lucky...really lucky. (AC this round is 30/29/28 - 2 luck points spent)

The wizard risks it, hoping the anky is distracted by someone else but feeling good about his chances if not, he tears away and hides behind Anrete (Q21).

He then decides to bring some help of his own to the battle & begins summoning an earth elemental.

***

Move action: Move to Q21
Standard action: Cast summon monster IV - elemental should arrive next round.

Earth elemental +4 str/con due to augmented summoning.

Confusion: 2 rounds
Haste: 11 rounds
Mage armor: long enough

Bosk AC: (+2 against evil -2 huge size) 31/16/28 CMD:28 HP 86 of 88 Spells 
Wednesday November 20th, 2013 9:19:31 AM

Bosk moves 5ft NW, down the mountain into the valley.

Garret Goodbarrel [AC:31/29/26 HP:93/93 Ki:12/12 CMD: 29] 
Wednesday November 20th, 2013 3:25:12 PM

Checking in...

Beriothian (Will)-- AC:23/16/16 HP: 85/85 CMD = 23 
Wednesday November 20th, 2013 5:37:35 PM

Having seen Anrete just do a number on the rhino Beri instead moves towards the anky and hits that instead(P-22) The Ettin moves to and hits the anky as well (R-21).

Valley Compound dash-o-rama Round 11 part 1 (Co-DM JonathanT)  d20+17=31 ; 3d6+14=26 ;
Wednesday November 20th, 2013 8:41:39 PM

DM JT:
Wrapping up PC actions:

The Goblin Worg Rider is way too quick for Beri-Thing to catch (AoO) and is gone down past the valley entrance.

The Ankylosaurus spots Caius run by and swings its long tail swooping around at him.
AoO = 31, dmg = 26 + Stun
Stun Fort = DC25, Fail = Dazed for 1 round; Dazed = unable to act normally, can take no actions but has no penalty to AC.

Restlin seizes the opportunity and runs away from the Anky and fits himself between Anrete and Bosk.

Beri-Thing directs the Ettin to attack the Anky and they both move forward to engage the Dino.
They both miss.

Now let's see what they do

Valley Compound dash-o-rama Round 11 part 1 (Co-DM JonathanT)  d20+25=35 ; d20+2=22 ; d20+6=14 ; 2d8+2=10 ; d20+17=32 ; d20+17=30 ; 3d6+14=29 ; 3d6+14=20 ; d20+4=17 ; d20+4=21 ; d20+4=24 ; d20+4=14 ; d20+4=8 ; d20+8=28 ; d20+8=16 ; d20+8=22 ; d20+8=9 ; d20+8=22 ; d8=7 ; d8=5 ; d20+8=18 ; d100=42 ; d8=6 ; d20+8=17 ; d20+4=13 ; d20+4=6 ; d20+8=12 ; d20+8=13 ; d20+4=6 ; d20+4=13 ; d20+8=22 ; d100=95 ; d8=3 ; d20+8=27 ; d100=2 ; d20+8=27 ; d100=73 ; d8=4 ; d20+8=14 ; d20+12=31 ; d100=61 ; d20+12=27 ; 2d8=10 ; d20+12=20 ; d100=58 ; d8=6 ;
Wednesday November 20th, 2013 10:05:47 PM

Dw continues to rise even higher, now reaching a height of 90'. Then, it all goes very, very dark.
Garret now is in complete Darkness.
The others see a 60' radius globe of darkness 90' high in the sky.
In that big blob of Darkness, Dw continues with a Cunning Plan:

For Garret only: Highlight to display spoiler: {Dw attempts to cast another spell. Concentration Check DC32 = 35. Dw manages to get the spell off. Dw is now coated in Grease!
Sanity Info: Activate Innate Deeper Darkness Ability as Standard Action (no check necessary), cast Quickened Grease with successful Concentration check. CMD is now 30 due to the slippery robes.
}

Way down below, Wi, a human in clothes akin to some Goth theme with Death symbols all around, tries to not be turned into a Toad.
Baleful Polymorph - Fortitude Save DC 21 = 22! (N20 - he and Restlin are vieing for the Luck Medal!)
"Toad huh? Let's see you duck this!"
He points a wand at Sesha and a corruscating ray springs forth aimed at the witch but goes wide.
Range Touch Att = 14

The H-O does someting behind the wall.

The Dino chases after its new target Caius:
Att1 = 32, dmg = 29 + Stun
Att2 = 30, dmg = 20 + Stun
DM JT: That would be a total of 3 Saves, one for the AoO and these two.

Hobgoblin Archers 5, 8, 9, and 10 aim their arrows at Caius:

Ar5 2 Atts: d20 + 4 = 17; 21, miss
Ar8 2 Atts: d20 + 4 = 24, Crit Conf 14 = no, dmg = 7; 8, miss
Ar9 2 Atts: d20 + 8 = 28, Crit Conf 16 = no, dmg = 5; 22, miss
Ar10 2 Atts: d20 + 8 = 9; 22, miss

Total Arrow damage = 12

The other Hobgoblin Archers train their sights on the Ettin:
Ar1 2 Atts: d20 + 8 = 18, %miss = 42, dmg = 6; 17, miss
Ar2 2 Atts: d20 + 4 = 13, miss; 6, miss.
Ar3 2 Atts: d20 + 8 = 12, miss; 13, miss.
Ar4 2 Atts: d20 + 4 = 6, miss; 13, miss.
Ar6 2 Atts: d20 + 8 = 22, %miss =95, dmg = 3; ; 27, %miss =2, miss
Ar7 2 Atts: d20 + 8 = 27, %miss = 73, dmg = 4; 14, miss

Lastly, the Goblin Warg Rider, back at the entrance has seen that no one has followed it and fires off two quick crossbow bolts at the Ettin:
Att1 = 31, %miss = 61, Crit Conf = 27, yes dmg = 10
Att2 = 20, %miss = 58, dmg = 6

Total damage to Ettin = 29

Map: Valley Map Round 11

I hope I covered everything.

Sesha [AC 27/17 Touch/23 Flat] | HP 145/73+20 | CMD 16][See Invisibility]  d20+19=21 ; d100=24 ;
Wednesday November 20th, 2013 10:58:56 PM

Sesha snorts as the ray sails by.

"Animal puns!? You're unbearable!"

The points a delicate finger at Wi, winking at him even as she casts her spell.

"I don't think your friend is coming out of that dark spot up there alive. As for you, count yourself lucky that I'm the last thing you'll ever see, mageling. Better me than Bosks hoof."

[1] Move Action: Bend Leyline (Fail)
[2] Swift Action: Arcane Armor Training
[3] Standard Action: Cast Blindness/Deafness. Ley Check 24 vs DC 14 success.
[3.5] Fortitude Save DC 19. (10+7+2)

-Spells in Effect-
Mass Bears Endurance: 1/10 Minutes. DOES NOT STACK WITH +CON GEAR.
Spectral Hand: Extended, 1/20 Minutes.
Flying Broom: 11/100 Minutes.
Barkskin: .7/10 Hours.
Shield of Faith 1/10 Minutes.
Goodberry: 0/10 days. 3 Berries.
Message 1/100 Minutes.
Cats Grace 1/10 Minutes.

-Spells affecting enemies-

Blindness/Deafness - Permanent.

Spells Remaining:1st: 4/5+1, 2nd: 1/4+1, 3rd: 2/4+0, 4th: 0/2+0, 5th 0/2 +1

1 Hero Point Remaining.



Bosk AC: (+2 against evil -2 huge size) 31/16/28 CMD:28 HP 86 of 88 Spells 
Thursday November 21st, 2013 12:58:59 AM

Bosk watches as tries to recall if DW has been casting using words or casting the spells silently.
ooc: Can I get clarification on this before I post?

DM JT: you got my e-mail reply, right?

Restlin (Carl) -- AC: +10/+9/+8 CMD: 21 HP: 28/82 (Spells) Luck Points: 3 (fatigued)  d20+12=23 ; d8+9=11 ; d20=10 ;
Thursday November 21st, 2013 9:14:46 AM

Restlin's spell finishes as a medium earth elemental pops into existence north of him near Caius (R14). He calls out in terran loud enough for the thing to hear him, "Hail, friend! If you'd be so kind as to burrow under that wall up there and look for a half-orc to wallop, I'd greatly appreciate it!"

The elemental glides underground and through the stone wall, coming back up to the surface at Q12 before rearing back and walloping the half-orc.

Atk: Hit AC 23 for 11 damage

In a voice low enough for only those around him to hear, the wizard speaks, "my confusion spell will wear off soon. We best be getting closer to that wall unless we want to become catapult fodder."

He turns to Bosk. "Hey buddy! Pick me up & put me on your shoulders. I have a great idea!"

***

Earth elemental: 42 HP, CMD 20, AC 18/9/18 - 12 rounds
Confusion: Last round
Mage armor: long enough
Expeditious Retreat: long enough
Haste: 10 rounds

AC is 20/19/18 this round.

No actions taken yet - waiting to see if Bosk will comply with my wishes.

Anrete AC:30-2(+2vsmelee)/17-2(+2vsmelee)/30-2(+2vsmelee) CMD:32 HP:24/121+20 DR:3  d20+17=25 ; d20+12=27 ; d20+7=22 ; d100=59 ; d100=19 ; d100=15 ; 2d6+21=27 ;
Thursday November 21st, 2013 9:18:32 AM

Drenched in the blood of the poor horned beast, Anrete turns and stomps toward the giant lizard, his sword arcing towards the bony plates.

Actions
5 foot step to 19P
Full Power Attack @ Anky: AB25 DMG27
the rest miss due to concealment.

Effects
Power Attack: -3AB +9DMG (2hd)
Faerie Fire: Does not benefit from concealment
Enraged: +4 Str/Con +2 Will -2 AC (6/25 rounds)
Guarded Stance: +2 dodge vs melee (5/5 rounds)
AC vs Melee: 30/Touch17/FF30
AC vs Others: 28/Touch15/FF28
DR3

Caius (Carl subbing for Tanner) - AC: 24/13/22 HP: 60/146 CMD: 28  d20+12=13 ;
Thursday November 21st, 2013 9:24:01 AM

Caius takes a massive hit and sees stars. He desperately tries to clear his head.

Fort save: nat 1= 13

Garret Goodbarrel [AC:31/29/26 HP:93/93 Ki:12/12 CMD: 29]  d20+13=20 ; d20+24=41 ;
Thursday November 21st, 2013 2:30:59 PM

Garret tries to hold on to the robes, figuring at the least he can keep this caster busy while the others deal with the action below. However, with the greasy coating, Garret discovers that he cannot hold on (CMB 25) and he starts to plummet to the earth.

OOC:
I'm guessing that since it's a standard action to attempt to maintain a grapple the he can't use another action to attempt to start a new grapple, so he's just out of luck.

On the fall, he uses acrobatics (41) to ignore 10 feet of the fall. He should be able to use slow fall when he gets down near the wall to ignore up to 50' of falling damage, but he's going to hit the ground pretty hard, anyway, I guess.

Bosk AC: (+2 against evil -2 huge size) 31/16/28 CMD:28 HP 86 of 88 Spells  d20=4 ;
Thursday November 21st, 2013 8:41:59 PM

Bosk uses his last charge of agile feet and charges to 15,16/P,Q and swings his enormous sword at the half orc hoping to put an end to its miserable life, once again missing by a long shot. In the back of his mind he wishes he had chosen to use his chill touch attack which could have easily passed through the orcs armor.

Actions-
Agile Feet to avoid difficult terrain
Move to 15,16/P,Q
Attack, swing and a miss

Restlin (Carl) -- AC: +10/+9/+8 CMD: 21 HP: 28/82 (Spells) Luck Points: 3 (fatigued) 
Thursday November 21st, 2013 8:54:31 PM

Restlin glares as Bosk charges forward w/o acknowledging his request.

"This whole affair is getting retarded."

He decides to trail after Bosk, figuring he'll take the brunt of any attack. He ends up next to Caius along the wall at R14 and begins summoning more help.

**

Move: R14
Standard: Cast Summon Monster III

Bosk AC: (+2 against evil -2 huge size) 31/16/28 CMD:28 HP 86 of 88 Spells 
Thursday November 21st, 2013 10:17:20 PM

ooc: Sorry, Restlin's post didn't show up on screen when I posted. I just discovered Google Chrome in addition to the other issues is placing posts out of order. I would never have ignored your request, even if I chose not to go along with it I would have at least acknowledged your request. I think I will be downloading another browser this weekend.

Would it be worth burning a hero point to gain another action to pick you up?

Valley Compound dash-o-rama Round 11 part 1 (Co-DM JonathanT) 
Thursday November 21st, 2013 10:32:48 PM

DM JT to Garret:
The Slow Fall rules are a little short on description. It sounds like you need to be at arms length with the wall the whole time, but it doesn't say that in clear english. If we were to use Common Sense, just because you get within arms length of a wall on your last 5' before you hit the ground shouldn't mean you get to negate 40' of fall. However, since this is not likely to happen again in a long time, I'll go with that.

But don't make a habbit of freefalling just to catch yourself right before you hit dirt. :)

Valley Compound dash-o-rama Round 11 part 1 (Co-DM JonathanT) 
Thursday November 21st, 2013 10:48:55 PM

DM JT note to Restlin:
I have the Confusion spell starting in Round 5. At 7 rounds duration we have Rds 5, 6, 7, 8, 9, 10, 11 of confusion. At least that's what I played them out as. That means that the spell expired at the end of Round 11. Either way, they have 7 rounds of confused brawling and this upcoming round the'll be of clear mind again.

Beriothian (Will)-- AC:23/16/16 HP: 85/85 CMD = 23  d20+14=25 ; d20+14=30 ; 2d6+7=18 ; 2d6+7=15 ; d20+12=21 ; d20+12=22 ; d20+7=12 ; d20+7=9 ; 2d6+6=8 ; d3=2 ; 2d6+6=10 ; 2d6+6=15 ; 2d6+6=10 ;
Thursday November 21st, 2013 11:17:13 PM

Beriothian takes a 5 foot step to the south east to make room for the ettin to join in the attack. Taking a deep breath Beri takes careful aim and slams into the beast standing in front of him.

attack 1 =25
damage 1=18

attack 2 =30
damage 2=15

---
The ettin sees the one that summoned him attacking again and joins to help take down the same target, taking a 5 foot step north east to get into reach. Both heads glare at the creature, and taking control of one massive arm, each head dependently starts wailing on the beast simultaneously with the massive flail it controls.

left hand
attack 1 =21
damage 1=8

attack 2 =12
damage 2=15

right hand
attack 1 =22
damage 1=10

attack 2 =9
damage 2=10

Ettin -- AC:18/8/18 HP: 67/67 CMD = 27
HP=10d8+20=38 ;
10 foot reach
Augment Summoning- Each +4 to Strength and Constitution
Fort +9, Ref +4, Will +5

Speed 40 ft.
Melee 2 flails +14/+9 (2d6+6)
Ranged 2 javelins +7 (1d8+6)
Space 10 ft.; Reach 10 ft.
Special Attacks superior two-weapon fighting

Str 27, Dex 12, Con 15, Int 6, Wis 10, Cha 11
Base Atk +7; CMB +16; CMD 23
Feats Cleave, Improved Initiative, Improved Overrun, Iron Will, Power Attack
Skills Handle Animal +8, Perception +12; Racial Modifiers +4 on Perception
Languages pidgin of Giant, Goblin, and Orc
Superior Two-Weapon Fighting (Ex)

Valley Compound dash-o-rama Round 12 part 1 (Co-DM JonathanT)  4d6=13 ; d100=58 ; d100=16 ;
Thursday November 21st, 2013 11:47:22 PM

IA Round 12:

The IA look like their Half-Time locker room chat with their coach payed off last round and have started to organize themselves.

Sesha is not in the mood to play farm animal games with Wi and pulls magic together to to put Wi's lights out for good. Fortitude Save DC 19

Restlin finishes summoning a medium Earth Elemental and immediately sends it underneath the wall to look for the half-orc.
As for himself, he calls out to Bosk to pick him up and put him on the minotaur's shoulders as he has an idea. Bosk does not hear the mage calling to him as his focus is that darn half-orc that ran behind the wall and closed the door.
Grumbling, the mage trails after the minotaur and plasters himself up against the wall next to a stunned Caius where his Earth Elemental had just been and starts on another summoning spell.

DM JT Note: don't forget that you are still Fatigued (-2 to STR and DEX) from the Ray of Exhaustion way back there in Round 5.

The Earth Elemental, for its part, rises up next to H-O, who had been busy locking the gate tight, and takes a swing at it and connects with it.

Anrete takes a step forward and unleashes his fury now upon the Dreaded Dino. There seems to be a lot of sweat and blood that hampers his vision and misses all but one swing. Even so, the dino feels the pain.

Caius reels with the three massive hits by the bony tail and tweety birds flit to and fro in front of his face making little tweety sounds and looking cuddly and cute.

Bosk, not hearing Restlin's call, rushes forward to try to get to that pesky half-orc as well but finds that the 10' wall gives it too much cover.

DM JT Note: the wall is 10' high and Bosk is 15' from the H-O. I can't see how you can reach over the wall and down from that distance. You can hit a hobgoblin archer, but with a roll of 4, that's a miss too.

Way, way up in the sky, Garret finds himself in a pickle. As good as his idea was to Grapple Dw and try to keep it from casting spells, that nemesis is just too tricky for him, so far, and he finds himself grasping very greasy robes. So greasy in fact, that his little fingers can't keep their grip as the two struggle and suddenly he's grasping at empty air. For a few brief moments he's not sure exactly what's up or down but very quickly the wind picks up and he plummets out from the dark sphere.

Wholly Cow! He's falling straight down! He maneuver's his feet under him and catches enough of the stone rubble wall to slow his impact just a wee bit. With a puf of dust he hits pay dirt. 90' - 50' = 40' or 4d6 pts damage = 13.

Beri-Thing pounds into the Dino with inpunity.
Rolling for the %miss chance: 58 and 16.
Only one of Beri's mighty swings connects with the dino as the dim light throws the other swing off.

The Etting moves in too, but the dim light plays havoc with its aim and misses all around.

There turn.



Valley Compound dash-o-rama Round 12 part 2 (Co-DM JonathanT)  d20+17=19 ; d20+17=30 ; d20+17=30 ; 3d6+14=27 ; 3d6+14=21 ; d20+17=26 ; d20+12=25 ; d20+17=27 ; d20+17=27 ; d20+17=26 ; 4d4+14=23 ; 2d4+7=11 ; 4d4+14=24 ; d20+2=15 ; d20+8=24 ; d20+8=10 ; d20+4=24 ; d20+4=11 ; d8=5 ; d20+4=5 ; d20+8=20 ; d20+8=22 ; d20+8=20 ; d20+4=12 ; d20+4=15 ; d20+4=23 ; d20+8=20 ; d20+8=24 ; d20+8=26 ; d20+8=20 ; d20+4=21 ; d20+4=19 ; d20+8=24 ; d20+8=16 ; d20+8=19 ; d20+8=20 ; d20+12=15 ; d20+12=17 ; 2d6=12 ;
Friday November 22nd, 2013 12:55:44 AM

A mad sramble to the wall draws' the Anky's attention to Bosk and it swings it's massive tail at the very large Minotaur:
AoO 19, misses.

Three more foes attack the Anky and it reacts in like manner, aiming it's massive tail at the only target it sees well that hurt it bad, attacking Anrete, the purple glowing barbarian.

Att1 = 30 dmg = 27 + Stun
Att2 = 30 dmg = 21 + Stun
Stun Fort = DC25, Fail = Dazed for 1 round; Dazed = unable to act normally, can take no actions but has no penalty to AC.

The H-O roars at the Earth Elemental and desperately tries to put it down, fast.
Att1 = 26, Crit Conf = 27 yes dmg = 23
Att2 = 25, dmg = 11
Att3 = 27, Crit conf = 26 yes dmg = 24

DM JT: I could not belive my eyes on these high To Hit rolls, Ick!

Wi feels magic hit him and he tries to fight it off.
Fortitude Save DC19 = 15, failed.

DM JT Note: Blinded or Deafened, which one? Spells descr says you have to chose one, not both.
Wi will finish his action when I know which effect it is.


The Hobgoblin archers see Bosk as their biggest threat at this point and all take aim at the Minotaur.
(DM OOC: yeah, I can't hit but on a N20 but, hey, he is the biggest threat right now)

Ar1 2 Atts: d20 + 8 = 24, miss; 10, miss
Ar2 2 Atts: d20 + 4 = 24. crit conf = 11,no dmg = 5, miss; 5, miss.
Ar3 2 Atts: d20 + 8 = 20, miss; 22, miss.
Ar4 2 Atts: d20 + 4 = 16, miss; 12, miss.
Ar5 2 Atts: d20 + 4 = 15; 23, miss
Ar6 2 Atts: d20 + 8 = 20, miss; 24, miss
Ar7 2 Atts: d20 + 8 = 26, miss; 20, miss
Ar8 2 Atts: d20 + 4 = 21, miss; 19, miss
Ar9 2 Atts: d20 + 8 = 24, miss; 16, miss
Ar10 2 Atts: d20 + 8 = 19; 20, miss

Total Arrow damage on Bosk = 5

The Globe of Darkness lowers some and those nearby hear a spell beeing cast.

The Gobling Worg rider shoots two more bolts from his crossbow into the Ettin:
Att1 = 15, miss
Att2 = 17, miss. shoot!

DM JT: One last thing. Since Garret is plummitting down past Sesha, the witch will need to make a Ref Save to avoid being hit by him as he aims for the ground. Being that Sesha is Distracted by casting a spell on Wi, and Garret didn't mention anything about yelling Geronimo as he plummets the Ref DC is 15, Save for half damage.
Damage is 12 for both Garret and Sesha, but Sesha is the one to make the Ref Roll.
See Falling Objects for details.


Map: Valley Map Round 12

Time is 8:31:12 am

Anrete AC:30-2(+2vsmelee)/17-2(+2vsmelee)/30-2(+2vsmelee) CMD:32 HP:2(-18)/121+20 DR:3  d20+17=34 ; d20+17=36 ; d20+17=18 ;
Friday November 22nd, 2013 10:47:30 AM

Clubbed twice in row by the huge lizard, Anrete spats blood but remains standing - his battlerage giving him an unnatural vitality.

"Mutton on the move!", the badly battered barbarian slashes back at his tormentor but missed miserably.

Actions
Fort vs Dazed: 34 (pass)
Fort vs Dazed: 36 (pass)
Move Action: Guarded Stance
Std Action: Power Vital Strike Anky: Crit miss

Effects
Power Attack: -3AB +9DMG (2hd)
Faerie Fire: Does not benefit from concealment
Enraged: +4 Str/Con +2 Will -2 AC (7/25 rounds)
Guarded Stance: +2 dodge vs melee (1/5 rounds)
AC vs Melee: 30/Touch17/FF30
AC vs Others: 28/Touch15/FF28
DR3

Anrete AC:30-2(+2vsmelee)/17-2(+2vsmelee)/30-2(+2vsmelee) CMD:32 HP:2(-18)/121+20 DR:3  d20+17=36 ; d20+17=20 ; d100=73 ; 4d6+21=31 ; 2d6+21=25 ; d20+17=24 ; d100=87 ; 4d6+21=33 ;
Friday November 22nd, 2013 10:56:41 AM

Refusing to fall so easily, Anrete grunts with efforts as he gave all he has and managed to swing twice more before another torrent of blood gushed out from his armor.

Actions
Burns 2 Hero points,
Power Vital Strike Reroll: AB36 (Crit) Threat20 Miss73 DMG31 + 25(Crit if any)
Power Vital Strike 2: AB24 MIss87 DMG33


Restlin (Carl) -- AC: +10/+9/+8 CMD: 21 HP: 28/82 (Spells) Luck Points: 3 (fatigued)  d3=3 ; d20=9 ;
Friday November 22nd, 2013 11:17:47 AM

Restlin's spell gets finished up nicely just as his first summoned elemental is torn to pieces by that blasted half-orc. Deciding he needs to keep folks busy, he summons 3 small earth elementals.

(In terran) "Hey little buddies! Behind this wall is a wooden hut. I need you to get underneath it and come up inside if you can, otherwise use the front door. Inside should be a spear. Grab it, and burrow back to me.

"If you can't find the spear, just start clobbering any hobgolins or wizards you see over there...except for me, obviously. Oh, and don't attack anyone riding a broom."

The elementals disappear underground. Restlin hopes they pull this off. He looks to Bosk. "Seriously, buddy, pick me up so I can see over this wall! I have all kinds of presents for these nice hosts of ours."

AC: 19/18/17

Actions coming once Bosk goes...


Sesha [AC 27/17 Touch/23 Flat] | HP 132/73+20 | CMD 16][See Invisibility]  d20+11=12 ; d20=19 ; d20+19=26 ; d100+2=93 ;
Friday November 22nd, 2013 2:33:53 PM

Sesha is glad her blindness spell took hold on the wizard, because he couldn't see Garrett come plummeting out of the little cloud of darkness and right into her after she gave such a great one-liner.

"Ouch! Aren't you supposed to be some kind of little super-climbing monkey?"

She looks up at the drow that's been causing them so much trouble. Aerial combat wasn't her strong suit, Neither was land combat for that matter. Still, he was getting really really tiresome.

"Garret! This one can't see! Handle it!"

She looks skywards again and realizes that not even her eyes can pierce the darkness up there. Then again, that meant he probably couldn't see out either. Luckily, she had spells that needed a place, not a thing to be effective.

She reaches out for whatever ley-line energy is left here. This battle has been long, and she's tapped a lot of power. She is suprised by a surge of magical strength as she shapes her magic into a gentle force that settles wearily on the mind of her enemy, urging him to close his eyes...if only for a moment.

[0.5] SR Check: 29
[1] Move Action: Bend Leylines: Success 26 vs DC 22. (+4 to next ley check)
[2] Standard Action: Cast Deep Slumber.
[2.5] Ley Check 93 success. No slot expended.

Deep Slumber, DC (10+3+7+1) 21

-Spells in Effect-
Mass Bears Endurance: 1/10 Minutes. DOES NOT STACK WITH +CON GEAR.
Spectral Hand: Extended, 1/20 Minutes.
Flying Broom: 11/100 Minutes.
Barkskin: .7/10 Hours.
Shield of Faith 1/10 Minutes.
Goodberry: 0/10 days. 3 Berries.
Message 1/100 Minutes.
Cats Grace 1/10 Minutes.

-Spells affecting enemies-

Deep Slumber

Spells Remaining:1st: 4/5+1, 2nd: 1/4+1, 3rd: 2/4+0, 4th: 0/2+0, 5th 0/2 +1

1 Hero Point Remaining.


Bosk AC: (+2 against evil -2 huge size) 31/16/28 CMD:28 HP 86 of 88 Spells  d8=4 ; d8=4 ; d8=3 ;
Friday November 22nd, 2013 2:37:22 PM

Bosk lays a hand on Anrete and offers up a prayer to Gargul. Help this brave man who fights so hard to to uphold your will in preventing the the would be lich's perversion of life. As he says this Anrete's wounds begin to bind back together. Although not his most effective healing spell, it helps keep him from bleeding out. He then picks Restlin up and lifts him high into the air to give him a better view.

Actions
--------------
Standard Action, Heal Anrete for 17dmg
(Spontaneously converted summon monster 3 to Cure Serious Wounds)
Move Action - Pick up Restlin, still well within my weight limit


Bosk AC: (+2 against evil -2 huge size) 31/16/28 CMD:28 HP 86 of 88 Spells  d8=4 ; d8=4 ; d8=3 ;
Friday November 22nd, 2013 2:38:13 PM

Bosk lays a hand on Anrete and offers up a prayer to Gargul. Help this brave man who fights so hard to to uphold your will in preventing the the would be lich's perversion of life. As he says this Anrete's wounds begin to bind back together. Although not his most effective healing spell, it helps keep him from bleeding out. He then picks Restlin up and lifts him high into the air to give him a better view.

Actions
--------------
Standard Action, Heal Anrete for 17dmg
(Spontaneously converted summon monster 3 to Cure Serious Wounds)
Move Action - Pick up Restlin, still well within my weight limit


Restlin (Carl) -- AC: +10/+9/+8 CMD: 21 HP: 28/82 (Spells) Luck Points: 3 (fatigued)  d20+8=21 ; d20+11=13 ;
Friday November 22nd, 2013 7:30:00 PM

Restlin laughs maniacally as Bosk lifts him.

"Hey guys! Thanks for all the arrows!" His voice lowers by several octaves and all mirth leaves his face. "Here's a little something in return."

The mage-priest pulls a hen's heart from his satchel, plops it in his mouth, and lets loose a wail that (hopefully) causes those who have given him so much grief cause to wet themselves.

***

Standard action: cast fear along a straight western axis along the wall, and straight north, hitting everyone in a cone in between.

Save is DC21

Garret Goodbarrel [AC:31/29/26 HP:80/93 Ki:12/12 CMD: 29] 
Friday November 22nd, 2013 7:50:00 PM

Garret bounces off the rocks and hits the ground hard. He bounces and works his way to his feet, feeling to check for broken bones. Finding nothing seriously injured, he focuses his attention on the one Sesha has pointed out.

OOC:
He's prone after the crash, so I'm not sure how much he can do this round. He'll get to his feet and make his way towards Wi as much as he can.

DM JT: Stand From Prone as a Move, then 1 more Action. Wi is standing on the battlement ledge 5' high. There are ladders to that ledge but the ledge is packed with archers.

Caius (Carl subbing for Tanner) - AC: 24/13/22 HP: 60/146 CMD: 28  d20+22=36 ; d10+11=13 ; d20+19=31 ; d20+19=38 ; d20+19=30 ; d10+11=17 ; d10+11=15 ; d6=2 ; d10=1 ; d6=1 ; d6=6 ;
Friday November 22nd, 2013 9:32:52 PM

His head clear again, Caius decides this dinosaur needs to go. He steps 5' forward and unleashes on the beast.

Atk1: Hit 36 for 13 damage + 1 shock damage
Atk2: Hit AC 31 for 17 damage + 6 shock damage
Haste Atk: Hit AC 38 - Crit confirm 34 - 30 damage + 3 shock damage

70 damage total

Anrete AC:30-2(+2vsmelee)/17-2(+2vsmelee)/30-2(+2vsmelee) CMD:32 HP:2(-18)/121+20 DR:3  d20+12=17 ;
Saturday November 23rd, 2013 6:20:41 PM

OOC: Bosk what is ur DC for Cure Serious Wound? Anrete have to save against all spell when he is in a rage.

Will Sav: 17 vs ?? (half heal value if saved)

Valley Compound dash-o-rama Round 12 part 2 (Co-DM JonathanT)  d20+6=11 ;
Sunday November 24th, 2013 7:05:51 PM

Round 12 wrap up:
Wi feels magic hit him and he tries to fight it off.
Fortitude Save DC19 = 15, failed.


"...count yourself lucky that I'm the last thing you'll ever see, mageling."

As those words resonate, Wi looses his sight. Blinded, he isn't sure it is because of the ebony witch's innate ability, like Dw's, or something else.
"I still hear you!" he shouts and with wand still pointed in the direction of Sesha, sends another corruscating ray aimed at the witch.
Range Touch Att = 11, miss

Bosk AC: (+2 against evil -2 huge size) 31/16/28 CMD:28 HP 86 of 88 Spells 
Sunday November 24th, 2013 7:14:39 PM

ooc: If Restlin is about to get hit be a big attack Bosk will drop him as a free action if it will keep him from taking the damage.

Beriothian (Will)-- AC:23/16/16 HP: 85/85 CMD = 23 
Sunday November 24th, 2013 11:32:19 PM

ooc: can you confirm that the low light effected Beri and the elemental... we both have dark vision.

Beriothian (Will)-- AC:23/16/16 HP: 85/85 CMD = 23 
Sunday November 24th, 2013 11:34:06 PM

*sorry, that should have read "Beri the elemental"

Garret Goodbarrel [AC:31/29/26 HP:80/93 Ki:12/12 CMD: 29]  d20+24=31 ;
Monday November 25th, 2013 8:15:28 AM

Garret scrambles to his feet, dusts himself off, and heads up the ladders.

OOC:
Moving towards Wi as quickly and efficiently as possible. If the archers are distracted, he will head straight for Wi. Otherwise, he'll look for the easiest way past and will attempt to tumble (31) to avoid any AOOs, hopefully ending up at Wi, ready to attempt to disrupt any attempts at casting.

Bosk AC: (+2 against evil -2 huge size) 31/16/28 CMD:28 HP 86 of 88 Spells  d20+6=26 ; d20+6=17 ;
Monday November 25th, 2013 10:50:17 AM

Anrete, I scored a natural 20 to overcome your spell resistance! I also got a 17 to confirm critical in case it gives you more healing (actually it was because my internet connection slowed and I double clicked).

Sesha [AC 27/17 Touch/23 Flat] | HP 132/73+20 | CMD 16][See Invisibility] 
Monday November 25th, 2013 11:37:54 AM

ooc: He doesn't have SR, he's making a will save against your spell, which as I figure is a DC 14? (10+3rd level, +1 Wis?)

Bosk AC: (+2 against evil -2 huge size) 31/16/28 CMD:28 HP 86 of 88 Spells 
Monday November 25th, 2013 2:26:56 PM

I think that is correct.

Beriothian (Will)-- AC:23/16/16 HP: 85/85 CMD = 23 
Monday November 25th, 2013 2:27:51 PM

ooc: Post coming shortly, turns out I'm in roaming here so postings may need to wait each day until I can get on wifi

Beriothian (Will)-- AC:23/16/16 HP: 85/85 CMD = 23  d20+14=32 ; d20+14=22 ; d20+9=28 ; d20+9=16 ; 2d6+6=13 ; 2d6+6=10 ; 2d6+6=13 ; 2d6+6=10 ;
Monday November 25th, 2013 2:42:46 PM

The ettin stands it's ground, swinging his flails menacingly over his head. The ettin turns it's heads towards each other and they nod at each other signaling they are ready for the next attack. One after another the flails strike in rapid succession. The coordination seems to be paying off as the rhythmic attacks of the flails seem to hit much truer than the previous attempt.

Left hand
attack 1=32
damage 1=13

attack 2=22
damage 2=10

Right hand
attack 1=28
damage 1=13

attack 2=16
damage 2=10
------
BTW, ettin has low light vision, +2 mod to str for augmented summoning

Ettin -- AC:18/8/18 HP: 67/67 CMD = 27
HP=10d8+20=38 ;
10 foot reach
Augment Summoning- Each +4 to Strength and Constitution
Fort +9, Ref +4, Will +5

Speed 40 ft.
Melee 2 flails +14/+9 (2d6+6)
Ranged 2 javelins +7 (1d8+6)
Space 10 ft.; Reach 10 ft.
Special Attacks superior two-weapon fighting

Str 27, Dex 12, Con 15, Int 6, Wis 10, Cha 11
Base Atk +7; CMB +16; CMD 23
Feats Cleave, Improved Initiative, Improved Overrun, Iron Will, Power Attack
Skills Handle Animal +8, Perception +12; Racial Modifiers +4 on Perception
Languages pidgin of Giant, Goblin, and Orc
Superior Two-Weapon Fighting (Ex)

Beriothian (Will)-- AC:23/16/16 HP: 85/85 CMD = 23  d20+14=33 ; d20+14=26 ; d6+7=11 ; d6+7=8 ;
Monday November 25th, 2013 3:10:12 PM

Beri stares down the anky, his borrowed eyes having now problems finding the target in the dimming light. He repeatedly slams into his target, hoping with the help of the ettin to take it out as quickly as possible.

attack 1= 33
damage 1=11

attack 2=26
damage 2= 8
---
spell list
0 (4)- Detect Magic, Light, Create Water, stabilize
1 (6)- *Elf Vision, obscuring mist, Faerie Fire, Entangle, cure light wounds x3
2 (6)- *Faerie Fire, Fog Cloud, Warp Wood x2, Flaming Sphere(x2)
3 (5)- *Glibness, Sleet Storm, Greater Magic Fang, Spike Growth, stone shape, Daylight
4 (5)- *Lesser Planar Ally, Spike Stones x2, Freedom of Movement, Air Walk x2
5 (3)- *Awaken
Spells with * are Fey domain spells (and not included in spell counts)

Bosk AC: (+2 against evil -2 huge size) 31/16/28 CMD:28 HP 86 of 88 Spells 
Monday November 25th, 2013 6:21:28 PM

ooc: Waiting on Restlin before I move.

Anrete AC:30-2(+2vsmelee)/17-2(+2vsmelee)/30-2(+2vsmelee) CMD:32 HP:11(-9)/121+20 DR:3 
Monday November 25th, 2013 8:34:35 PM

The blood pouring out from the barbarian armor lessen to a trickle but it is obvious Anrete is still standing due to his battlerage rather than his recovery from the wounds.

OOC:

Anrete does not have SR. He just need to save against any spell, even if it is harmless (aka healing). I looked at Bosk charactersheet, ur spell DC should be 10+1(wis)+3(spell level) = 14

So Anrete passed the DC, and only received half the healing benefits. :(


Restlin (Carl!) 
Monday November 25th, 2013 9:10:34 PM

Waiting on me? I got picked up and cast a spell. I'm done.

Bosk AC: (+2 against evil -2 huge size) 31/16/28 CMD:28 HP 86 of 88 Spells 
Monday November 25th, 2013 9:12:07 PM

lol. I got confused and thought we started the next round.

Valley Compound dash-o-rama Round 12 part 2 (Co-DM JonathanT) 
Monday November 25th, 2013 9:39:41 PM

DM JT to Beri-Thing:
ooc: can you confirm that the low light effected Beri and the elemental... we both have dark vision.

I didn't realize they had Darkvision. Clearly Beri can see pretty well in the Dim light. The Globe of Darkness is too far away, though, to see through it.



Valley Compound dash-o-rama Round 13 part 1 (Co-DM JonathanT) 
Monday November 25th, 2013 9:50:41 PM

Anrete, splattered with as much blood from his opponents as his own, swings at the dinosaur but slips in the gore. Drawing upon his inner strength, he takes from his Life Force and his hands regain their grip on the sword and this time it penetrates the tough scaly hide (crit not confirmed, AC24 to beat).
Drawing once more from his Life Force, since he may not have much life left, he strikes once more, finding a gap in the scales. The barbarian is getting used to the dim light.

Restlin finishes his new summoning spell and three small Earth Elementals pop into existence. Ordered to go under the wall and search out a hut and search for a spear, they nod and vanish under the earth.

With them now gone on their errand, Restlin once again asks Boskto pick him up and hold him up.

Bosk, for his part, lays a healing hand on Anrete, which helps, even if one can't really tell (the barbarian's battlerage prevented much of the healing), then lifts Restlin up. The view 15' up there is pretty, but dangerous!

Restlin, being held up 15' high by the strong minotaur arm, now grosses everyone out by eating a chicken's heart and sends out a wail across the wall of archers that gave him so much grief earlier.
Cast Fear, Save is DC21

Garret, bruised from his encounter with Mother Earth, quickly jumps back to his feet and pats himself down to see if everything is ok. Looking in the direction Sesha points, he sees Wi and a 5' ladder that leads to the ledge where he stands. He quickly moves to the ladder and starts up.

DM JT: you can attack Wi from the ladder. Wi stands on the battlement ledge 5' off the ground with archers on each side. The ledge is only 3' wide. From halfway up the ladder you can attack Wi next round.

Caius helps Anrete finish off the dinosaur that's been giving everyone heck.

The Ankylosaur roars one last roar and slumps.
(DM OOC: do summoned monster bodies vanish when they die? Anyone know?)

Beri-Thing and the Etting pummel the Anky even more and make sure it will never twitch again.

Restlin (Carl!) 
Monday November 25th, 2013 10:43:50 PM

**Don't forget Bosk readied an action to lower me if I get in trouble!**

DM JT: see post. It's up to you.

Valley Compound dash-o-rama Round 13 part 2 (Co-DM JonathanT)  d20+1=10 ; d20+1=21 ; d20+1=21 ; d20+1=6 ; d20+1=2 ; d20+1=14 ; d20+1=4 ; d20+1=15 ; d20+1=20 ; d20+1=11 ; d20+5=20 ; d20+8=9 ; d20+8=15 ; d20+4=17 ; d20+4=6 ; d20+8=15 ; d20+8=11 ; d20+4=13 ; d20+4=8 ; d20+6=10 ; d20+6=23 ; d8=2 ; d20+6=26 ; d20+6=24 ; 2d8=12 ; d20+6=11 ; d20+18=22 ; d20+4=22 ; d20+4=6 ; d20+8=13 ; d20+16=17 ; d20+12=31 ; d100=57 ; d20+12=24 ; 2d8=8 ; d20+12=27 ; d100=35 ; d8=3 ;
Monday November 25th, 2013 11:31:43 PM

Restlin's Fear spell goes off sending an invisible 30' cone of Fear along the wall and into the compound catching:
Archers Ar5, Ar6, Ar7, Ar8, Ar9,
Catapult crews Cr4, Cr5, Cr6, Cr7, Cr8.
Garret, Wi, and Sesha.

Will Save is DC21

Archers (in order): 10, 21, 21, 6, 2 = Archers Ar6 and Ar7 are Shaken, others are panicked.
Catapult Crews: 14, 4, 15, 20, 11 = all are panicked.
Wi = 20, panicked.

The Panicked Hobgoblin Archers jump down from the battlements and run towards the back, as well as the panicked catapult crews, some going into the two story wooden building. Wi, blinded, simply squats and cowers, whimpering.

The remaining Archers, seeing what happend, take aim at their favorite target, Restlin:
AC: 19/18/17

Ar1 2 Atts: d20 + 8 = 9, miss; 15, miss
Ar2 2 Atts: d20 + 4 = 17, miss; 6, miss.
Ar3 2 Atts: d20 + 8 = 15, miss; 11, miss.
Ar4 2 Atts: d20 + 4 = 13, miss; 8, miss.
Ar6 2 Atts: d20 + 6 = 10, miss; 23, dmg = 2
Ar7 2 Atts: d20 + 6 = 26, crit conf = yes dmg = 12; 11, miss

Total arrow damage = 14

DM JT: Bosk mentioned dropping Restlin as a free action, that would be a 15' drop with potential damage to him and with the Anky now dead and not in the way, Restlin would still be a target. So it's up to Bosk if he wants to drop him or not. Acrobatics DC15 for Restlin to negate damage from the drop.

The Half Orc charges Garret on the Ladder.

DM JT: if I understand the Climb rules correctly, while Climbing, even a ladder, you loose your Dex bonus to AC but still retain your Monk Wis bonus to AC.

Charge Att = 22, miss big whoop-de-doo

The Confusion spell now over, several of the catapult crew are bloodied from brawling. Since they did not have weapons drawn, it was one big fist fight. However, now their minds start clearing and see some of their members run in fear, while some still stand and fight.
They see their captain charge a hafling standing in the middle of a ladder to the battlements and decide to help out, being it best to meet the wrath of a hafling than that of a Necromancer! They draw their longswords.

Cr2 attacks Garret while Cr3 and Cr9 try to aid Cr2:
Aid another DC10 = 22, 6
Cr attacks w/flanking and +2 Aid another = 13, miss

Cr1 and Cr10 move to take vacant spots no the battlements left by their fleeing comrades.

Now, for the biggy:
Sesha cast a spell into the Deeper Darkness, Deep Slumber, however, when the Globe of Deeper Darkness suddenly vanishes, the witch sees that the robed drow is very much unafected by it.

With Dw's spell now complete, another Ankylosaurus appears down below!

It's animal instincts take over and sees a big bull-like thing right in front of it. With barely a snort, it swings its tail at Bosk!
Tail Att = 17 pffffftt!!!!!

Dw Scowls at the pitiful tail swipe. This anky doesn't seem to be as good as the other one.

The Goblin Worg rider plinks two more crossbow bolts into the Ettin:
Att1 = 31, %miss = 57, crit check = 24 hit, dmg = 8
Att2 = 27, %miss = 35, dmg = 3

Ettin damage = 11.

Map: Valley Map Round 13

Time is 8:31:18 am

DM JT: I'm off tomorrow so I'll be checking in case any questions pop up.

Valley Compound dash-o-rama Round 13 part 2 (Co-DM JonathanT) 
Monday November 25th, 2013 11:42:01 PM

DM JT addendum:
With Tanner out sick for an undetermined amount of time, he asked to go innactive and Jerry has asked the DMs in his games to extend that great magical hand in the sky and whisk his PCs away. Since this battle is critical, I'd like Carl to keep playin Caius until this battle is over, if that is OK with you, Carl.

Restlin (Carl) -- AC: +10/+9/+8 CMD: 21 HP: 14/82 (Spells) Luck Points: 5 (fatigued)  d20=1 ; d20=14 ; d20+13=16 ;
Tuesday November 26th, 2013 8:51:59 AM

Restlin hopes some of this blood he's coughing up is just the chicken heart, but he's pretty sure it's his too.

"Bosk, one more spell, then drop me. I can take the fall. If you can do anything about this arrow sticking out of my shoulder, I'd appreciate it. If not, hey, that's just fine too."

The mage-priest takes a rotten egg from his pack and wings it across the battlefield. It erupts just above the dinosaur into a sickly, foul smelling green fog.

"Ok Bosk, down I go...oh, and if I fall and some earth elementals come back with a spear, go ahead and take it from them. Tell them I said you're good people. They won't understand you, but hey..."

Restlin hits the ground with a roll & pops back up onto his feet. It's not his most graceful maneuver, but it gets the job done (acrobatics = 16). He does his best to get behind Bosk and hopes Gargul has forgotten that time he yelled at Restlin for being presumptuous

***

AC is 11/10/9 this round (ugh)

Standard action: Cast stinking cloud at J-K,14-15, 5' in the air. That should put the ettin and Sesha just out of range, but should also not affect AR3. It will block his LoS to us, though. Fort save for the cloud is 24.

Move action: fall and try to hide. If there's no room behind Bosk, he'll squeeze against the wall as best he can.

Fear: 7 rounds
Stinking cloud: 8 rounds
Haste: 8 rounds
Mage armor/expeditious retreat: long enough

Garret Goodbarrel [AC:31/29/26 HP:80/93 Ki:12/12 CMD: 29]  d20+24=26 ; d20+15=33 ; 4d6+1=12 ;
Tuesday November 26th, 2013 10:00:37 AM

Garret sees the others approaching and decides that fighting while standing on a ladder isn't really going to work for him. He looks around and sees that Wi is cowering and other archers have run away, so he jumps from the ladder, spins in the air, lands on the wall and in one continuous move, kicks out at the new threat, aiming for his head.

OOC:
Moving from the ladder to the open space on the wall next to Wi. I'm guessing that's more than a 5' step so it will take a move action. If its just a 5' step, he won't need the acrobatics roll and can actually execute a full attack on HO. The roll to avoid an AOO from HO is 26, DC is HO's CMD. He will then attempt an attack on HO with a stunning fist attempt on HO: Hit AC 33! Damage: 12. Fort save DC 21 or HO is stunned one round and drops everything he is holding.

Sesha [AC 27/17 Touch/23 Flat] | HP 132/73+20 | CMD 16][See Invisibility]  d20+13=30 ; d20+19=30 ; d100+10=103 ; 2d8+10=12 ; 2d8+10=23 ;
Tuesday November 26th, 2013 11:35:52 AM

Sesha feels something terrible rising up below her. Shaken, she looks and discovers that surprisingly, Restlin is the source.

She growls at the Mage-Priests spell placement, but refocuses on the task at hand. He had summoned the dinosaur, but done nothing else. He had dispelled enough of her magic already for her to know what to expect next. Still, she had to try.

If he was going to disrupt spells, so be it. Between her and Restlin, they surely had more power on tap than he did. Eventually, his power would wane. She begins another spell aimed to paralyze, the frowns when another spell from Restlin materializes near her. When she turns to chide him, she sees yet more arrows sticking out of the poor fellow.

Concerned, she focuses on her spectral hand and sends healing energy through it to him.

[1] Move Action: Bend Leyline
[2] Standard Action: Cure Moderate Wounds - Restlin (1+1+10=12. Rerolling 1's during positive energy healing. 23x1.5 = 35 HP restored via Spectral Hand.)
[2.5] Ley Check 103. No Slot Expended.

Caius (Carl subbing for Tanner) - AC: 24/13/22 HP: 60/146 CMD: 28  d20+22=37 ; d20+22=36 ; d10+11=20 ; d6=1 ; d10=6 ; d20+19=29 ; d10+11=14 ; d6=6 ; d20+19=34 ; d20+19=32 ; d10+11=19 ; d10=2 ; d6=2 ; d20=20 ;
Tuesday November 26th, 2013 2:40:42 PM

Caius notes the two enemies on the wall above and their lack of ranged weaponry. He readies an attack in the event they try to cause some trouble down here.

Atk1: Hit AC 37 - Crit confirm 36 - 40 damage + 7 shocking damage
Atk2: Hit AC 29 - 14 damage + 6 shocking damage
HasteAtk: Hit AC 34 - Crit confirm 32 - 38 damage + 4 shocking damage

While he's waiting, he tries to find how that half-orc got through this wall. (Perception = nat 20 for a total of...20)

***

Standard action: Ready an action
Move: None!


Valley Compound dash-o-rama Round 13 part 2 (Co-DM JonathanT) 
Tuesday November 26th, 2013 3:48:12 PM

DM JT to Garret:
First you need to make a Will save DC21 vs Restlin's Fear spell.

I'm guessing that's more than a 5' step so it will take a move action.

Correct.

Garret Goodbarrel [AC:31/29/26 HP:80/93 Ki:12/12 CMD: 29]  d20+13=18 ;
Tuesday November 26th, 2013 4:38:57 PM

OOC:
Whoops, terribly sorry to have missed that one. Will save failed. Forget all those actions. Have fun with him!

Beriothian (Will)-- AC:23/16/16 HP: 85/85 CMD = 23 
Tuesday November 26th, 2013 5:24:41 PM

ooc: Is the new Ankylosaurus in the same location as the last one?

Valley Compound dash-o-rama Round 13 part 2 (Co-DM JonathanT) 
Tuesday November 26th, 2013 9:13:40 PM

ooc: Is the new Ankylosaurus in the same location as the last one?

No, it is oriented West-East, head to the East. And I expanded its squares out some because I forgot to do that with the first one once we realized I was wrong with the Size factor.

What I don't know is that, being a Summoned creature, does the body vanish and go back to wherever, or does the body stay there and rot. Maybe you guys can shed some light on that. It would make a difference.


Valley Compound dash-o-rama Round 13 part 2 (Co-DM JonathanT) 
Wednesday November 27th, 2013 12:54:49 AM

DM JT:
Just waiting for Bosk, Beri, and Anrete. I need to give them the chance to kill something. :}

Caius (Carl subbing for Tanner) - AC: 24/13/22 HP: 60/146 CMD: 28 
Wednesday November 27th, 2013 8:22:11 AM

OOC: Summoned creatures don't die. When their HP are reduced to 0, they return back home in the same state they were summoned in.

Otherwise, conjurers would be bad people.

DM JT: thanks. Good to know.

Anrete AC:30-2(+2vsmelee)/17-2(+2vsmelee)/30-2(+2vsmelee) CMD:32 HP:11(-9)/121+20 DR:3  d20+13=24 d20+8=19 d20+3=14 d6+7=8 d6+7=9 d6+7=11
Wednesday November 27th, 2013 9:54:32 AM

"Eat mutton stick!", Anrete hurls 3 javelins in rapid succession at the freshly summoned lizard.

Action
5 foot step to O18
Full attack Javelin 1: AB24 DMG8
Full attack Javelin 2: AB19 DMG9
Full attack Javelin 3: AB14 DMG11

Effects
Faerie Fire: Does not benefit from concealment
Enraged: +4 Str/Con +2 Will -2 AC (8/25 rounds)
Guarded Stance: +2 dodge vs melee (2/5 rounds)
AC vs Melee: 30/Touch17/FF30
AC vs Others: 28/Touch15/FF28
DR3

Beriothian (Will)-- AC:23/16/16 HP: 85/85 CMD = 23 
Wednesday November 27th, 2013 11:46:07 AM

Ooc: it will be at least 4 hours before I have access to a laptop, but I'll try to do an update from my phone in a little while

DM JT: no worries. With the Thanksgiving Holiday here, post when you can and be with family as much as you can.

Beriothian (Will)-- AC:23/16/16 HP: 85/85 CMD = 23  d20+14=33 ; d20+14=23 ; d20+9=20 ; d20+9=21 ; 2d6+6=11 ; 2d6+6=14 ; 2d6+6=10 ; 2d6+6=16 ;
Wednesday November 27th, 2013 1:36:39 PM

The dual smiles on the ettins face quickly fade as he sees another Anky appear before him. Taking a 5 foot step to the west, the ettin sighs and starts the fight all over again with a fresher, albeit slightly less accurate beast.

Left hand
attack 1=33
damage 1=11

attack 2=20
damage 2=14

Right hand
attack 1=23
damage 1=10

attack 2=21
damage 2= 16
----------
Ettin -- AC:18/8/18 HP: 67/67 CMD = 27
HP=27
10 foot reach
Augment Summoning- Each +4 to Strength and Constitution
Fort +9, Ref +4, Will +5

Speed 40 ft.
Melee 2 flails +14/+9 (2d6+6)
Ranged 2 javelins +7 (1d8+6)
Space 10 ft.; Reach 10 ft.
Special Attacks superior two-weapon fighting

Str 27, Dex 12, Con 15, Int 6, Wis 10, Cha 11
Base Atk +7; CMB +16; CMD 23
Feats Cleave, Improved Initiative, Improved Overrun, Iron Will, Power Attack
Skills Handle Animal +8, Perception +12; Racial Modifiers +4 on Perception
Languages pidgin of Giant, Goblin, and Orc
Superior Two-Weapon Fighting (Ex)

Beriothian (Will)-- AC:23/16/16 HP: 85/85 CMD = 23  d20+14=20 ; 2d6+7=15 ;
Wednesday November 27th, 2013 1:42:57 PM

ooc: please put the ettin NorthWest, not straight west... I think I misread the grid on my phone

Seeing another Anky before him, Beri advances to N-18 and joins his ettin in attacking the overgrown lizard

attack = 20
damage=15
---
spell list
0 (4)- Detect Magic, Light, Create Water, stabilize
1 (6)- *Elf Vision, obscuring mist, Faerie Fire, Entangle, cure light wounds x3
2 (6)- *Faerie Fire, Fog Cloud, Warp Wood x2, Flaming Sphere(x2)
3 (5)- *Glibness, Sleet Storm, Greater Magic Fang, Spike Growth, stone shape, Daylight
4 (5)- *Lesser Planar Ally, Spike Stones x2, Freedom of Movement, Air Walk x2
5 (3)- *Awaken
Spells with * are Fey domain spells (and not included in spell counts)

Garret Goodbarrel [AC:31/29/26 HP:80/93 Ki:12/12 CMD: 29] 
Wednesday November 27th, 2013 1:56:52 PM

OOC:
Checking in to see what adventures await Garret. I probably shouldn't mention it, but as a reminder, Garret has a base speed of 50... and if he really wet's 'em good, he can use a ki point to increase that speed to 70 for one round... so he can actually run 350 in one round if he's really, really scared. Why am I now picturing Garret making a number of circles around everyone on the inside of the wall really fast?

DM JT: now that't be funny. Unfortunately there's just no room to do that. I'm going to have him jump the wall and run around the gas and out towards the entrance. The Anky is in the Gas so no AoO attempt on Garret as he runs by.

Bosk AC: (+2 against evil -2 huge size) 31/16/28 CMD:28 HP 86 of 88 Spells  d8=1 ; d8=8 ; d100=45 ; d8=7 ; d8=2 ;
Wednesday November 27th, 2013 2:20:42 PM

Bosk continues holding Restlin in the air as he prays for his health. Restlin feels his wounds begin to heal up as the cleric prays, all the blond taur keeps an eye out for attacks. At Retlin's request he will drop Restlin if danger comes his way.

Actions
Cast Cure Serious Wounds on Restlin heal 23dmg
Spell converted from Dispell Magic, no lvl 3 spells left after this
Hold action to drop Restlin

Note that all players within 10ft of Bosk gain protection from Evil, including Restlin.

DM JT: good point. I almost forgot. The two arrows hits on Restlin were high enough, and the Crit conf was a 24. otherwise I'd take that damage back.

Valley Compound dash-o-rama Round 13 part 2 (Co-DM JonathanT) 
Wednesday November 27th, 2013 3:22:02 PM

DM JT to all:
For all those that are attacking the Anky or the Archers, they are in Total Concealment from anyone farther than 5' away. The Anky's AC is 23.

Anrete has 1 hit, the Ettin has two hits. I'll go ahead and roll the 50% miss chance to keep things moving.

Valley Compound dash-o-rama Round 13 part 2 (Co-DM JonathanT) 
Wednesday November 27th, 2013 3:46:08 PM

DM JT to Bosk:
Restlin was clear that he wanted to be dropped after he cast the Stinking Cloud spell and stated he ran behind Bosk. Don't Hold any Move Action on his account. The Healing spell still takes place either before you drop him or after he runs behind you.

You still have a Move Action if you want it.

Bosk AC: (+2 against evil -2 huge size) 31/16/28 CMD:28 HP 86 of 88 Spells 
Wednesday November 27th, 2013 5:56:30 PM

No move action this round.

Valley Compound dash-o-rama Round 14 part 1 (Co-DM JonathanT)  d20+11=27 ; d20+11=28 ; d20+11=12 ; 4d6=16 ; 4d6=18 ; d100=54 ; d100=58 ; d100=70 ;
Wednesday November 27th, 2013 7:53:48 PM

Round 14:
Restlin, spitting out arrow fletching, casts Stinking Cloud centered on the new Ankylosaurus. A nauseating fog spreads out in a 20' sphere taking in the rest of the archers, and just barely missing Sesha.
Fort Save DC24

Stinking Cloud: creates a fog like the spell Fog Cloud, except the fog is nauseating. The fog obscures all sight beyond 5'. A creature within 5' has Concealment (20% miss chance). Creatures father away have Total Concealment (50% miss chance). See Fog Cloud.

DM JT: it is hard to picture the fog cloud in 3-D, but I think the curvature of the sphere misses Sesha, who is 20' high, even though the map shows Sesha in it.

The punctured mage then directs Bosk to drop him. Despite the hight and his wounds, the mage manages to fall on his feet. He scrambles up the and along the slope and tries to hide behind Bosk, hoping 'that Gargul has forgotten that time he yelled at Restlin for being presumptuous.

Garret feels a wave of Fear wash over him. Standing on a ladder, surrounded by enemies, having fallen an incredible height and splatted on the ground, the little hafling is gripped by it. Seeing half the archers jump down from the wall and run and Wi flop into a cowering bundle, he inexplicably springs up to the battlement, steps on Wi's head and flings himself over the wall. Easily breaking his tumble down the rough stone rubble wall he lands on his feet only to meet a new roaring Ankylosaurus, the massive creature's head so close Garret can smell the hot, stinky, breath waft over him. With a spurt of energy he dashes right under the Anky's nose and heads towards the safety of the valley entrance.

DM JT: no Arcobatics Check necessary as Garry will skirt the stinking cloud and the Anky won't see him.Getting over the wall we'll just call it Move Action 1 and then from O14 calculate another Move Action for his location, at 50', to O24. Next round he can Sprint, as it is a clear path from there on.

Sesha also feels the urge to Panick, but fights it off as she realizes it comes from Restlin. Growling at the mage's poor judgement on spell effect area, seeing poor Garret bolt like a scared deer, she tries to focus on the immediate crisis, the Drow above her. Then she sees the fog errupt around the archers and the new dinosaur and barely misses her. She turns to chide him but sees a few arrows sticking out of him! How can she be angry at him now? Instead of aiming her anger at the Drow, she sends her Spectral Hand to Heal the mage. The Spectral Hand finds the mage 'cowering' behind Bosk and she tries to deliver some much needed healing.

However, just as Sesha's healing hand goes to touche the mage, three rays of acid streak towards her in quick succession.
DM JT: Dw held action persuant to Sesha casting a spell. Dw, out of pure evil, malevolent, glee, sends three Scortching Rays (Acid) at Sesha.

Range Touch Attack1 = 27 dmg 16
Range Touch Attack2 = 28 dmg 18
Range Touch Attack3 = 12, miss
Total Damage = 34
Concentration Check DC is 10+ dmg(34) + spell lvl being cast.

Caius notices that the hobgoblins that now man the wall don't have missile weapons. He takes the opportunity to look for the way in, knowing that a door or gate is right there. He finds that the wall is a cleverly camoufladged wooden gate, with the illusion that it is stone rubble. He finds a 'handle' but the gate won't budge. It feels like it has been barred from the other side.

Anrete pulls and throws in quick succession three javelins at the new Anky. Two bounce off the tough hide, one sticks.
Total Concealment %50 miss chance (1-50)= 54

DM JT: Anky AC 23.

The Ettin steps 5' NW and reaches into the nauseating fog with flailing flails. Good thing the Etting has a long reach and keeps its two heads clear of the fog. There's a lot of flailing about and two manage to connect for 21pt damage.

Left Hand Attack1 Total Concealment %50 miss chance (1-50)= 58

Right Hand Attack1 Total Concealment %50 miss chance (1-50)= 70

Beri-Thing steps past Anrete and siddles up to his Ettin buddy and takes a swipe at the nausea fog engulfed dino but misses.

Valley Compound dash-o-rama Round 14 part 2 (Co-DM JonathanT)  d20+6=18 ; d20+6=14 ; d20+6=22 ; d20+6=13 ; d20+6=15 ; d20+6=20 ; d20+14=23 ; d4+1=3 ; d20=4 ; d20=19 ; d20+1=2 ; d20+1=15 ; d20+12=14 ; d20+12=18 ; d100=74 ; d8=1 ;
Wednesday November 27th, 2013 8:58:33 PM

Stinking Cloud Fort Save DC24:

Ar1 = 18, Ar2 = 14, Ar3 = 22, Ar4 = 13, Ar6 = 15, Ar7 = 20
Anky = 23
Nauseated: only action is a single Move Action per turn, outside the cloud duration is 1d4+1 rds = 3.

The archers all jump the 5' distance from the battlement to the ground, spewing their breakfast as they go.
The Anky caughs up a spitwad of chewed vegatation as well and moves forward, shaking its head. It only moves forward 5' before it runs into Bosk. However, it's head is now out of the fog.

DM JT: BTW, look what I found in the Anky description: Space 15 ft.; Reach 15 ft and 30 feet long. I think that the Space 15 ft has to be how wide it is, since it is 30ft long. Amazing! :)

Wi stays crunched down and cowering. The others affected by the Fear spell cower.

The Half-Orc roars in anger and sheaths his blade and draws his longbow then takes a sidestep back.

Cr1 and Cr10, upon the battlements, grap loose stones from the makeshift stone rubble wall and toss them down at Caius.
Cr1 Att (-4 improvised weapon) (+1 height advantage) = 4
Cr10 Att (-4 improvised weapon) (+1 height advantage) = 19

Cr3 and Cr9 start working the catapult near them: DC10 = 2, 15

The Goblin Worg Rider takes two more crossbow shots at the [b/Ettin[/b]:
Att1 = 14, miss
Att2 = 18, %miss = 74, dmg = 1

The Three Elementals continue their search.

Map: Valley Map Round 14

Time is 8:31:24 am

Garret Goodbarrel [AC:31/29/26 HP:80/93 Ki:12/12 CMD: 29] 
Thursday November 28th, 2013 8:20:21 AM

OOC:
How long does the fear last? Or do I save each round?

DM JT: the Fear spell lasts a total of 8 rounds. There is no Save each round. You run away until the spell expires. Restlin's post will have how many rounds are left. :}

Restlin (Carl) -- AC: +10/+9/+8 CMD: 21 HP: 51/82 (Spells) Luck Points: 3 (fatigued)  d20=17 ; d20=5 ;
Thursday November 28th, 2013 11:43:26 AM

Restlin feels Bosk's healing flow over him (I'm assuming Sesha won't make the huge DC on her spell, though it's much appreciated!). He spits the blood out of his mouth, glad to find it's stopped flowing. "Big guy, you are my kind of awesome," he quips as he digs a pat of butter out of his pouch.

"Heads up, Caius! Raining hobgoblins incoming!" He lobs the pat of butter at the wall. It spreads out into a 10' pat that slams into the top of the wall where CR1 and 10 are standing.

***

Move: None
Standard: Cast grease on the top of the wall where the two stone-chuckers are. Reflex save DC = 22

AC this round is 15/14/13 (ugh again) w/ +2 vs. evil thanks to Bosk.

Grease: 8 minutes
Fear: 6 rounds
Stinking cloud: 7 rounds
Haste: 7 rounds
Mage armor & expeditious retreat: long enough



Anrete AC:30-2(+2vsmelee)/17-2(+2vsmelee)/30-2(+2vsmelee) CMD:32 HP:11(-9)/121+20 DR:3  d20+13=15 ; d20+8=21 ; d20+3=12 ;
Saturday November 30th, 2013 2:59:34 AM

Hindered by his injuries, Anrete hurls his javelins poorly, missing even the big target before him.

Action
5 foot step to P18
All Javelin miss

Effects
Faerie Fire: Does not benefit from concealment
Enraged: +4 Str/Con +2 Will -2 AC (9/25 rounds)
Guarded Stance: +2 dodge vs melee (3/5 rounds)
AC vs Melee: 30/Touch17/FF30
AC vs Others: 28/Touch15/FF28
DR3

Bosk AC: (+2 against evil -2 huge size) 31/16/28 CMD:28 HP 86 of 88 Spells  3d8+6=18 ; 3d8+6=18 ; 3d8+6=21 ; 2d6+6=17 ; 2d6+6=13 ; 2d6+6=11 ; 2d6=4 ; 2d6=9 ; 2d6=7 ; 2d6=6 ; 2d6=10 ; 2d6=8 ;
Saturday November 30th, 2013 2:46:32 PM

The horned cleric is a bit startled when the anky pops its head out of the clouds. Without hesitating he begins spinning with his 15ft sword cutting through the air as his armor spies drive forward towards the creature and his horn slashes past the dinosaur's eyes. Do NOT mess with me, for you are soft and taste good with with ketchup!

Atk 1 with Bastard Sword Hit AC 29 for 18 dmg (22 with sneak attack)
Off Hand Atk 1 with Armor Spike Hit AC 16 for 14 dmg (23 with sneak attack)
Nat Atk 1 with Horn Hit AC 10 for 13 dmg (20 with sneak attack)
Atk 2 with Bastard Sword Hit AC 8 for 18 dmg (24 with sneak attack)
Off Hand Atk 2 with Armor Spike Hit AC 25 for 8 dmg (18 with sneak attack)
Extra Atk due to Haste with Bastard Sword Hit AC 29 for 21 dmg (29 with sneak attack)

(I believe that is a total of 69dmg hitting to the anky)

ooc: I included the sneak attack in parentheses. Since flanking is allowed through the corners of squares and applies to any individual square the anky occupies I believe it should be allowed. I didn't include the flanking bonus on my attack rolls, but I don't think it would change which attacks connect.
Armor spikes were given a 1/2 str modifier (-3dmg) for being off hand weapons.

Sesha [AC 27/17 Touch/23 Flat] | HP 97/73+20 | CMD 16][See Invisibility]  d20+8=10 ; d20+4=12 ;
Saturday November 30th, 2013 3:14:49 PM

Sesha gasps as she is hit by the acidic rays, but is more concerned with her spell failing than the damage.

She looks at Restlin and confirms he is okay before making her next move.

She scowls at the hovering mage and peers at his gear, trying to determine if he is wearing a spell component pouch or not. That might answer some questions she had in her mind.

Next, zips towards the enemy, glass dagger in hand, and stabs at him with it.

[1] Perception 10 to spot a component pouch.
[2] Move to enemy.
[3] Stab with dagger. [Hit AC 12, likely a miss]

co-DM SteveK 
Sunday December 1st, 2013 5:25:08 PM

Do NOT mess with me, for you are soft and taste good with with ketchup!

LOL!

Valley Compound dash-o-rama Round 14 part 2 (Co-DM JonathanT) 
Sunday December 1st, 2013 8:12:01 PM

DM JT OOC: the Flintstones come to mind. Although, Ankies are probably a bit chewy.

Valley Compound dash-o-rama Round 14 part 2 (Co-DM JonathanT) 
Monday December 2nd, 2013 12:29:34 PM

DM JT: just waiting for Beri and Caius.

Caius (Carl subbing for Tanner) - AC: 24/13/22 HP: 60/146 CMD: 28  d20+22=25 ; d10+11=21 ; d6=3 ; d20+19=27 ; d10+11=16 ; d6=2 ; d20+19=27 ; d10+11=16 ; d6=5 ; d20+10=20 ; d20=14 ;
Monday December 2nd, 2013 4:40:51 PM

IF CR1&10 FALL OFF THE WALL TOWARDS US:

Caius gives nothing more than a brief nod of approval before tearing into the fallen.

Atk1: Hit AC 25 for 24 damage
Atk2: Hit AC 27 for 18 damage
Haste: Hit AC 27 for 21 damage

IF CR1and10 DON'T FALL
Caius decides this wall is posing too much of a problem, he hikes himself over and attempts to find how to open this door.

Move: Move 5' west to avoid the grease, then climb over the wall.

Climb: 20
Perception: 14 (how does this door open?)

Garret Goodbarrel [AC:31/29/26 HP:80/93 Ki:12/12 CMD: 29] 
Monday December 2nd, 2013 5:42:09 PM

OOC:
Scared-cat checking in... :)

Garret Goodbarrel [AC:31/29/26 HP:80/93 Ki:12/12 CMD: 29] 
Monday December 2nd, 2013 5:42:28 PM

*Scared-y

Beriothian (Will)-- AC:23/16/16 HP: 85/85 CMD = 23 
Monday December 2nd, 2013 6:43:19 PM

ooc: sorry, spent the weekend traveling, post coming soon

Beriothian (Will)-- AC:23/16/16 HP: 85/85 CMD = 23  d20+14=29 ; d3=3 ; d20+14=30 ; d20+9=27 ; d20+9=26 ; 2d6+6=15 ; 2d6+6=13 ; 2d6+6=11 ; 2d6+6=12 ;
Monday December 2nd, 2013 9:04:29 PM

The ettin struggles to figure out what's up with the putrid cloud in front of him. What kind of immature wizard would have enough spare time on his hands to research such a horrible spell... probably somebody that didn't get enough hugs as a child. Shaking off these thoughts, the ettin realizes that the beast is still standing in front of him so there is no reason not to clobber it some more.

Left hand
attack 1=29
damage 1=15

attack 2=20
damage 2=13

Right hand
attack 1=30
damage 1=11

attack 2=26
damage 2= 12
----------
Ettin -- AC:18/8/18 HP: 67/67 CMD = 27
HP=26
10 foot reach
Augment Summoning- Each +4 to Strength and Constitution
Fort +9, Ref +4, Will +5

Speed 40 ft.
Melee 2 flails +14/+9 (2d6+6)
Ranged 2 javelins +7 (1d8+6)
Space 10 ft.; Reach 10 ft.
Special Attacks superior two-weapon fighting

Str 27, Dex 12, Con 15, Int 6, Wis 10, Cha 11
Base Atk +7; CMB +16; CMD 23
Feats Cleave, Improved Initiative, Improved Overrun, Iron Will, Power Attack
Skills Handle Animal +8, Perception +12; Racial Modifiers +4 on Perception
Languages pidgin of Giant, Goblin, and Orc
Superior Two-Weapon Fighting (Ex)

Beriothian (Will)-- AC:23/16/16 HP: 85/85 CMD = 23  d20+14=30 ; 2d6+7=17 ; d20+14=33 ; 2d6+14=25 ; 2d6+7=13 ;
Monday December 2nd, 2013 9:21:04 PM

Following the ettin's lead, Beri joins in and smashes into the creature to the best of his ability. He struggles to make his attacks as accurate as possible knowing that with this putrid cloud even the most accurate blow could miss completely.

slam 1
attack = 30
damage= 17

slam 2
attack = 33
damage=13
---
spell list
0 (4)- Detect Magic, Light, Create Water, stabilize
1 (6)- *Elf Vision, obscuring mist, Faerie Fire, Entangle, cure light wounds x3
2 (6)- *Faerie Fire, Fog Cloud, Warp Wood x2, Flaming Sphere(x2)
3 (5)- *Glibness, Sleet Storm, Greater Magic Fang, Spike Growth, stone shape, Daylight
4 (5)- *Lesser Planar Ally, Spike Stones x2, Freedom of Movement, Air Walk x2
5 (3)- *Awaken
Spells with * are Fey domain spells (and not included in spell counts)


Beriothian (Will)-- AC:23/16/16 HP: 85/85 CMD = 23  d100=93 ; d100=49 ;
Monday December 2nd, 2013 9:30:25 PM

ooc: I'm not sure if I roll concealment or if you do, but if I do you can find it above

Valley Compound dash-o-rama Round 15 part 1 (Co-DM JonathanT)  d100=86 ; d100=9 ; d100=51 ;
Monday December 2nd, 2013 11:11:10 PM

Round 15:
Garret, gripped with magical fear, continues his flight towards the valley exti, dashing past the Goblin Worg Rider.

The Goblin Worg Rider doesn't seem too bothered by the halfling speeding by and lets out a cackle of laughter.

Restlin sees Sesha's Spectral Hand come zooming to the rescue but also sees the acid rays plaster the witch. The expected healing fizzles. But the minotaur cleric comes to his rescue and the blood stops flowing from his many puncture wounds, again.

Calling to Caius, who's dodging rocks from above, he lobs a pat of butter at the battlement above the fighter and a 10'area along the battlement becomes coated in Grease.
Reflex save DC = 22

Anrete takes a step forward to get around the large hulk of Beri-Thing and throws three more javelins at the Ankylosaurus. However, most of the Anky is still engulfed in the noxious fog cloud and since it doesn't flinch at bit, he figures he missed all three.

Bosk is starteled when Anky's head pokes through the nauseating fog cloud but the regurgitating of blobs of green vegetation are clear signs of an incapacitated animal.

DM JT: on Flanking, doesn't someone have to be threatening the target on an opposite side or corner?There's no one on the opposide side or corner. Drawing a line from choice corner from Bosk to the Ettin does not cross opposite borders of the Anky. I don't think the Ettin is on the opposite side, although with long cratures, maybe it is different? But like you say, the rolls still hit.

Bosk wastes no time and gives it a thrashing. A left and a right followed by another right. Three of the flurry of bovine attacks hit. DMG = (18+8+21) = 47

Sesha gasps with pain from the shower of acid. Noticing that Restlin gets some healing from Bosk, she scowls back at DW, the source of so much pain. She 'spurs' her broom to new heights and sidles up to DW, jabbing her dagger at the robbed drow. The Drow easily dodges the pointy thing clumsily swiping at it.

She looks closely hoping to find a spell pouch, but it occurs to her that she's not seen DW use any spell components for any spells cast yet. Between the flurry of robes, while Sesha tries to stab DW, the witch does not see a spell pouch.

Caius decides that now's as good a time as any to get over the wall and open the gate, however that's done. To avoid the fresh grease that oozes down from the to of the wall, he shifts over 5', stows his elven curveblade and starts up the wall, nearly reaching the top. The head of the Anky is so close to him he can smell the vomit breath, but fortunately the beast is currently busy retching.

Climb DC10. Being Hasted, even at one quarter speed, he makes it to the top in 1 Move.
DM JT: Edited with Haste added.

The Ettin peers through the dim light and guesses at the dinosaur's location, flailing away at it through the noxious fog (total concealment - 50% miss chance). Two of his attacks hit something fleshy.
Left Hand Att1 %miss = 86
Right Hand Att1 %miss = 9
Right Hand Att2 %miss = 51
Damage = 27

Beri-Thing gets enough of a glimps of the Dino's head and right shoulder that only the dim light hinder's his two attacks, (partial concealment 20% miss chance) and both fists hit the tough hide.
Damage = 30

Valley Compound dash-o-rama Round 15 part 2 (Co-DM JonathanT)  d20+2=19 ; d20+2=16 ; d20+1=4 ; d20+1=15 ; 8d6=32 ; d20+13=29 ; d8=6 ; d20+8=11 ; d20+13=19 ; d20+12=15 ; d20+12=24 ; d6=6 ; d100=21 ;
Tuesday December 3rd, 2013 12:31:04 AM

While most of the Hobgoblins cower in fear, either at the back of the valley wall or in the 'club house', some are crouched under the stinky fog cloud on the other side of the wall trying to keep their breakfast down. Two remained at the far eastern side guarding the gate. But those two find themselves in a slippery mess.
Reflex save DC = 22
Cr1 Ref = 19, Cr10 Ref = 16
The two hobgoblins slip and fall onto the battlements.
Acrobatics check DC10 to stay on or slip off wall:
Cr1 = 4, Cr10 = 15
Cr1 fell onto the battlement and slipped of the edge and hit the ground 5' below, now Prone. He stands up cursing vehemently and moves over 5' to climb the ladder back up to the battlements and hesitates, staring up at Caius[b].
Cr10 fell onto the battlement but managed to stay on it. Now Prone, he willingly slips over the battlement edge and lands on his feet, 5' below. He curses too, but not having to waste any time to stand up, he sees [b]Caius
pop over the battlement and heads over to the ladder where Wi cowers, climbs it, and approaches Caius from the west.

Wi cowers on his little ledge.

The Anky vanishes, to retch some more from wherever it had been summoned.

Cr2, Cr3, and Cr9 get the catapult winched back and locked. Now they start loading it.

Dw elevates up 40 feet.
DM JT: Sesha gets an AoO.
At Dw's new height, a hand reaches into the robes and retrieves a small golden sphere which Dw sends towards Sesha and detonates into a 20' radius firery blast!
Fireball blast Ref Save DC14, dmg = 32, save for half.

H-O, longbow in hand, fires a three arrows in quick succession at Sesha.
Att1 = 29, dmg = 6
Att2 = 11
Att3 = 19

The Goblin Worg Rider, other than laughing at Garret as he scurries by, ignores the frightened halfling and keeps shooting at the Ettin.
Att1 = 15
Att2 = 24, %miss =21, dmg = 6

The three Earth Elementals are still 'looking' for a spear in the 'club house', hindered, somewhat, by a bunch of frightened hobgoblins.

Map: Valley Map Round 15

Time is 8:31:30 am

Restlin (Carl) -- AC: +10/+9/+8 CMD: 21 HP: 14/82 (Spells) Luck Points: 5 (fatigued)  d20=19 ;
Tuesday December 3rd, 2013 8:31:41 AM

Restlin is so tired. Combat's exhausting enough, but that stupid drow's ray is really making this difficult. Still, as he watches Garret take off across the battlefield because of his own misjudgment of distance, he can't just sit around and catch his breath. He may not be able to run, but right now he can walk very fast.

Using his haste and expeditious retreat, he closes the gap between himself and the frightened halfling.

"GARRET!" he cries. "It's ok! You don't need to be afraid of ol' Restlin!" When that doesn't work, he asks Wardd if he'd mine lending a hand...

***

Move: R20
Standard action: Remove fear - fear effect removed for 10 minutes. The range on this spell is 30'. If my distance calculations are wrong, Restlin will move as close as he needs to .

AC this round is 29/28/27

Grease: 8 minutes
Fear: 5 rounds
Stinking cloud: 6 rounds
Haste: 6 rounds
Expeditious retreat/mage armor: long enough

Valley Compound dash-o-rama Round 15 part 2 (Co-DM JonathanT) 
Tuesday December 3rd, 2013 10:47:00 AM

DM JT: with the lull in posting, I forgot that with Caius was Hasted and didn't add that extra movement speed to his Climb. The Map will be updated, and I'll update the post to reflect that. This does not change any actions, as the hobgoblin will just adjust his Move also.

Garret Goodbarrel [AC:31/29/26 HP:80/93 Ki:12/12 CMD: 29] 
Tuesday December 3rd, 2013 11:58:22 AM

Garret runs and screams like a little halfling girl... but you only hear him for a moment as he is VERY quickly far down the valley and long, long gone.

OOC:
Oh yeah, Garret is hasted... so he actually has a move rate of 100... and can run an incredible distance of 400 in one round.

I would guess that for four rounds he will run away at 400 per round. Then he'll catch his breath and turn around and run back at the same rate. Let me know when it's round this round plus eight! :)

Garret Goodbarrel [AC:31/29/26 HP:80/93 Ki:12/12 CMD: 29] 
Tuesday December 3rd, 2013 1:02:18 PM

OOC:
Whoops, I missed that post there. Feel free to have the fear removed and let me know where Garret ends up on the map, and I'll take it from there!

Sesha [AC 27/17 Touch/23 Flat] | HP 81/73+20 | CMD 16][See Invisibility]  d20+4=13 ; d20+11=15 ; d20+11=29 ; d100=61 ;
Tuesday December 3rd, 2013 2:19:35 PM

Sesha again tries to stab her foe, but isn't really trained in melee combat. When he drops the tiny globe, she dodges the brunt of the explosion.

Still, the blast hurt, but she thought she was finally getting the measure of this one. He had moved, further in fact, than the basic levitation spell would allow, and still used a magic item on her. She didn't think he would have enough time to prepare a counterspell again.

Looking up at the Drow, she forgoes searching for leylines. She needed mobility. She focuses her magic into a small sticky ball of dark stuff, then releases it at his eyes.

Spiraling upwards over the enemy (120ft movement) she ends a few feet over the top of him. (5ft above, in range of AoO)

[1] AoO: Hit AC 14 (Forgot +1 haste)
[2] Reflex: Success (16 damage)
[3] Spell Resistance Check: 28
[4] Ley Check 61 - Success

Blindness, DC (10+2+7) 19

-Spells in Effect-
Mass Bears Endurance: 1/10 Minutes. DOES NOT STACK WITH +CON GEAR.
Spectral Hand: Extended, 1/20 Minutes.
Flying Broom: 11/100 Minutes.
Barkskin: .7/10 Hours.
Shield of Faith 1/10 Minutes.
Goodberry: 0/10 days. 3 Berries.
Message 1/100 Minutes.
Cats Grace 1/10 Minutes.

-Spells affecting enemies-

Wi = Blindness

Spells Remaining:1st: 4/5+1, 2nd: 0/4+1, 3rd: 2/4+0, 4th: 0/2+0, 5th 0/2 +1

1 Hero Point Remaining.



Valley Compound dash-o-rama Round 15 part 2 (Co-DM JonathanT) 
Tuesday December 3rd, 2013 2:59:44 PM

DM JT on Garret's flight:
I didn't keep up with who was and who wasn't hasted. I presumed that any IA memeber that was, knew that and played accordingly. The only IA member I know for sure that isn't hasted is Anrete, as he was not in the shadow realm with the others when the spell was cast.

The Fear was cast on Round 13, so he takes off on Round 14, jumping over the wall and has 1 Move at Hasted speed, then Round 15 he has Double Move at Hasted Speed. So, he is around 300' away (not counting Run as the canyon is too curvey). The valley is only a little over 100', so it is safe to say that Restlin, is no where near able to catch the hafling to remove the fear. If Restlin took off after him this round (Round 16), that's still another Double Move at 100' per move (to many curves in the canyon to Run) for the Halfling.

Sent E-mail. Updating map. Sorry I forgot to remove Garret.

Bosk AC: (+2 against evil -2 huge size) 31/16/28 CMD:28 HP 86 of 88 Spells  d20+11=28 ; d20+11=19 ; d20+10=13 ; d20+6=22 ; d20+6=19 ; d20+13=17 ; 3d8+6=23 ; 3d8+6=29 ; 3d8+6=17 ; 3d6+3=11 ; 3d6+3=14 ; 2d6=10 ; 2d6=9 ; 2d6=12 ; 2d6=5 ; 2d6=6 ; 3d6+3=17 ; 2d6=8 ;
Tuesday December 3rd, 2013 8:22:00 PM

Bosk takes a 5ft step NW (up and left) to 14,15,16/O,P,Q and uses the advantage of his great height and reach to unleash his fury on the blinded DW. Although his attacks aren't all as accurate as he would like, he hopes his target's blindness slows him down enough for the attacks to land.

Actions
----------------
Move 5ftNE
Full Attack DW (If he dies switch to CR10 and then HO)
Atk 1 with Bastard Sword Hit AC 28 for 23 dmg + 10 Sneak = 33 dmg
Off Hand Atk 1 with Armor Spike Hit AC 19 for 11 dmg + 9 sneak = 20 dmg
Nat Atk 1 with Horn Hit AC 13 for 14 dmg + 12 sneak = 26 dmg
Atk 2 with Bastard Sword Hit AC 22 for 29 dmg + 5 sneak = 34 dmg
Off Hand Atk 2 with Armor Spike Hit AC 19 for 17 dmg + 6 sneak = 23 dmg
Extra Atk due to Haste with Bastard Sword Hit AC 17 for 17 dmg + 8 sneak = 25dmg


Restlin (Carl) -- AC: +10/+9/+8 CMD: 21 HP: 37/82 (Spells) Luck Points: 5 (fatigued) 
Tuesday December 3rd, 2013 8:22:18 PM

Restlin watches Garret disappear into the distance. The little guy can move, he'll give him that.

BUT, there's a battle going on over here. The halfling will just have to catch up. The mage-priest hoofs it back to the wall, pressing up against it as he activates his boots of levitation.

**

Move: Q14
Standard: Activate boots of levitation

AC this round is 29/28/27

Grease: 8 minutes
Fear: 5 rounds
Stinking cloud: 6 rounds
Haste: 6 rounds
Expeditious retreat/mage armor: long enough

Caius (Carl subbing for Tanner) - AC: 24/13/22 HP: 60/146 CMD: 28  d20+22=39 ; d20+22=26 ; d10+11=20 ; d6=4 ; d10=10 ; d20+19=37 ; d20+19=28 ; d10+11=17 ; d6=1 ; d10=8 ; d20+19=30 ; d10+11=12 ; d6=3 ; d20+11=25 ; d20+19=21
Tuesday December 3rd, 2013 8:32:15 PM

Caius finds himself perched on a wall facing a lone hobgoblin. These are the moments he thinks about as he drifts off to sleep at night.

He lashes out at the hapless creature, hoping to not let it waste too much of his time.

Atk1: Hit AC 39 - crit confirm 26: 54 damage (34 if not a crit)
Atk2: Hit AC 37 - crit confirm 28: 43 damage (26 if not a crit)
Haste: Hit AC 30: 15 damage

Total damage: 112 HP

IF THAT KILLS THE CRITTER

His foe dispatched, Caius pulls his blade free and lets the corpse fall to the ground in a heap. Wordlessly, he turns and points his blade at CR1, indicating it's next before he hops down (intimidate 21).

Move: Leap to Q12 (acrobatics 25)

If that doesn't kill the critter, he'll stay put.

Bosk AC: (+2 against evil -2 huge size) 31/16/28 CMD:28 HP 86 of 88 Spells  d20+13=29 ;
Tuesday December 3rd, 2013 9:21:45 PM

ooc: I am confused as to if Garret is running in fear or got the fear removed. However, if Restlin failed and he moved within 15ft of Bosk can I get an AoO to trip him?

If so AoO to trip him is 29, 30 if haste counts towards tripping him. That should allow Restlin to cure him.

Garret Goodbarrel [AC:31/29/26 HP:80/93 Ki:12/12 CMD: 29] 
Tuesday December 3rd, 2013 9:52:10 PM

OOC:
Garret is running really fast. His CMD is 29, so a 29 isn't enough to trip him. The 30 would be...

Bosk AC: (+2 against evil -2 huge size) 31/16/28 CMD:28 HP 86 of 88 Spells 
Tuesday December 3rd, 2013 10:59:56 PM

ooc: Is that remembering that when running really fast you lose your dex bonus to ac

Beriothian (Will)-- AC:23/16/16 HP: 85/85 CMD = 23 
Tuesday December 3rd, 2013 11:30:47 PM

ooc: post coming... btw, Beri has dark vision, so the dim light doesn't affect him (though both hits connected anyway, just mentioning for future attacks)

DM JT: I noticed it for the elementals, but I didn't know if it applied to shape-changing into one and figured you'd let me know.

Valley Compound dash-o-rama Round 16 part 1 (Co-DM JonathanT) 
Tuesday December 3rd, 2013 11:59:39 PM

Round 16:
Garret's little feet continue to pump as fast as they can, and gain him the nickname of Mr. Speedy as the hafling puts antoher 200 feet between him and that scary thing.

Sesha takes a swipe at Dw as the drow elevates up past her but misses, then manages to avoid some of the blast from the golden sphere. The witch then maneuvers her broom up and up and up until finally she ends up 5' above Dw. The witch then casts Blindness on Dw.
Blindness, Fort DC (10+2+7) 19

Bosk steps forward 5' and spies the wizard crouched down, cowering behind the battlements.

DM JT: I'm sure you meant Wi, not Dw.

The minotaur's first attack clearly deals a near death blow. His armor spikes scrape the battlement wall manages to puncture the wizard and put the poor guy out of his misery.

The minotaur then switches his attention to the catapult hobgoblin on the wall next to Caius. He tries to 'horn' it but misses, hitting stone. His second sword attack slices through the hobgoblin's breastplate armor and knocks it off the wall. He then tries to reach the half-orc but misses.

Caius, no longer facing anyone on the wall, jumps down to take on the catapult crew hobgoblin on the ground (Cr1).
DM JT: due to them Jump (a Move to Q12), Caius only gets one attack, not a Full Round Attack.
The fighter draws his elven curveblade as he makes the 5' jump to the ground and slashes at the hobgoblin, spalttering blood and guts all over the place.

DM JT: this is what I have so far but I've gotta hit the sack. I'll finish tomorrow.


Beriothian (Will)-- AC:23/16/16 HP: 85/85 CMD = 23  d20+14=24 ; 2d20+7=27 ;
Wednesday December 4th, 2013 12:05:55 AM

Beri casts airwalk on his ettin then advances to the wall
*****
Being able to air walk the ettin "walks" to a point just above the closest target, CR10, and lends a hand in smashing it's head in.

attack = 24 damage = 27

ooc: if CR10 is dead the ettin will attack CR1 or the next closest enemy

Beriothian (Will)-- AC:23/16/16 HP: 85/85 CMD = 23 
Wednesday December 4th, 2013 12:11:21 AM

ooc: yes, for elemental body spell as en earth elemental you get

Earth elemental: If the form you take is that of a Small earth elemental, you gain a +2 size bonus to your Strength and a +4 natural armor bonus. You also gain darkvision 60 feet, and the ability to earth glide.
for large size you are also immune to bleed damage, critical hits, and sneak attacks while in elemental form.
http://paizo.com/prd/spells/elementalBody.html#_elemental-body-i

Anrete AC:30-2(+2vsmelee)/17-2(+2vsmelee)/30-2(+2vsmelee) CMD:32 HP:11(-9)/121+20 DR:3  d20+9=14 ;
Wednesday December 4th, 2013 5:46:00 AM

Anrete staggers towards the wall and begins climbing.

Actions
Move to P14
Climb 14

Effects
Faerie Fire: Does not benefit from concealment
Enraged: +4 Str/Con +2 Will -2 AC (10/25 rounds)
Guarded Stance: +2 dodge vs melee (4/5 rounds)
AC vs Melee: 30/Touch17/FF30
AC vs Others: 28/Touch15/FF28
DR3

Garret Goodbarrel [AC:31/29/26 HP:80/93 Ki:12/12 CMD: 29] 
Wednesday December 4th, 2013 9:18:57 AM

Garret continues running down the valley, glancing back over his shoulder every now and then, hoping that the THING won't catch up to him.

Valley Compound dash-o-rama Round 16 part 1 (Co-DM JonathanT) 
Wednesday December 4th, 2013 9:15:54 PM

Round 16: (repeat from above and adding a requested Edit to Sesha, and Anrete and Beri's actions, and forgot to add Restlin. Bad night last night, ugh!)

Brave Sir Garret's little feet continue to pump as fast as they can, and gain him the nickname of Mr. Speedy as the hafling puts antoher 200 feet between him and that scary thing.

Restlin wishes in vain he could catch Brave Sir Garret and undo his Booboo but alas, the Road Runner wannabe is just too fast. Fear will do that to ya. So, he slides down the hill and flattens up against the wall, the activates his Boots of Levitation.

DM JT: i'm going to put Restlin still on the side of the hill as I've already put Anrete in front of the gate, and levitating there should be no problem.

Sesha takes a swipe at Dw as the drow elevates up past her but misses, then manages to avoid some of the blast from the golden sphere. The witch then casts Blindness on Dw then maneuvers her broom up and up and up until finally she ends up 5' above Dw.
Blindness, Fort DC (10+2+7) 19

Bosk steps forward 5' and spies the wizard crouched down, cowering behind the battlements.

DM JT: I'm sure you meant Wi, not Dw.

The minotaur's first attack clearly deals a near death blow. His armor spikes scrape the battlement wall manages to puncture the wizard and put the poor guy out of his misery.

The minotaur then switches his attention to the catapult hobgoblin on the wall next to Caius. He tries to 'horn' it but misses, hitting stone. His second sword attack slices through the hobgoblin's breastplate armor and knocks it off the wall. He then tries to reach the half-orc but misses.

Caius, no longer facing anyone on the wall, jumps down to take on the catapult crew hobgoblin on the ground (Cr1).
DM JT: due to them Jump (a Move to Q12), Caius only gets one attack, not a Full Round Attack.
The fighter draws his elven curveblade as he makes the 5' jump to the ground and slashes at the hobgoblin, spalttering blood and guts all over the place.

Anrete desires to climb the wall and get this thing over with but when he steps out from the Dim light, he unfortunately sees Bosk is in the way of his desired climbing spot so he staggers over to where the door had been and starts to climb. He makes it to the top but realizes that the top is coated in graease!

DM JT: Bosk takes up a 15x15 area from O-P-Q/14-15-16.
I'm presuming that due to being in the Dim light the target area for the Grease spell blocked by Bosk, Anrete would not necessarily know the top of the gate area is in Grease.


Ber-Thing moves forward also and sees his way blocked by Bosk and a nauseating fog cloud. He turns and casts [i]Air Walk[/b] on the Ettin and sends it over to the wall.

DM JT: picturing that fog cloud in 3-D is not easy, I tell you what! :{ So bear with me.

The Ettin realizes that to avoid the nauseating fog cloud, AND get over Bosk, he has to walk upwards to a height of 20' (at half move for a 45deg angle). At 20' he's spend 40' Move. He then walks over to the wall and looks down. At that height, he can't hit anything, but next round, he can 'walk' down some.

DM JT: the Ettin has to literally 'walk' around Beri or else go through the corner of the Stinking Cloud, and ends up using a Double Move to get to the wall.


Valley Compound dash-o-rama Round 16 part 2 (Co-DM JonathanT)  d20+3=16 ; d20+3=4 ; d20+3=16 ; d20+17=36 ; d20+17=30 ; 4d4+14=21 ; d20+17=22 ; d20+17=28 ; 2d4+7=13 ; d20+12=30 ; d6=3 ; d20+4=15 ; d20+28=47 ; d20+16=30 ; d100=80 ;
Wednesday December 4th, 2013 10:21:56 PM

DM JT: now, things could get very interesting.

Cr2, Cr3, and Cr9 start to load the catapult but realize that it is too late, the enemy is already clambering over the wall. A huge Ettin comes air walking their way and instinctively they pull out their longbows and take a shot at it.

Cr2 Att = 16, miss
Cr3 Att = 4, miss
Cr9 Att =16. miss
DM JT: clearly better at catapult operation.

The H-O, still Hasted, drops his longbow, draws his falchion as he takes a step over his gutted hobgoblin mininon, and roars as he takes three swipes a Caius.
Att 1 = 36, crit roll = 30, confirmed; dmg = 21
Att 2 = 17, miss
Att 3 = 28, dmg = 13

However, at this point, the half-orc collapses unconscious.

The Rest of the hobgoblins still do whatever they were doing last round, retching or cowering.

The Goblin Worg Rider, bereft of his favorite target, moves forward some and targets Beri-Thing.
Crossbow Att = 30, dmg = 3
Forgot to roll %miss = 80, good.

Dw feels the magic from Sesha overcome the Drow's natural spell resistance and Dw tries to fight it off:
Blindness, Fort DC (10+2+7) 19 = 15
Having observed the spell casting first, Dw tries to determine the nature, did things go dark because of some form of Darkness or something else.
Spellcraft Check (prior to casting) DC17 = 47

Dw knows the nature of its blindness.
Dw thinks quick, and while doing so, listens:
Perception (hear any approach that might disrupt spellcasting) DC10 (hear the sound of someone walking, an equivalent to clothes flapping from someone flying at speed compounded with the strong breeze at that height) : 30 - 4 (blinded) = 26.

DM JT: distance is irrelevant here since Sesha flew right up to Dw, and Dw, being a Drow, is used to being in the dark and perceiving things by sound.

Sesha finds herself enveloped in complete darnkess as well. Being Drow herself, since she cannot peer through the darkness, she knows that it is Deeper Darkness.

For My DM Eyes Only: Highlight to display spoiler: {Dw moves up 40'.}

Map:Valley Map Round 16

Time is 8:31:36 am



Caius (Carl subbing for Tanner) - AC: 24/13/22 HP: 60/146 CMD: 28 
Wednesday December 4th, 2013 10:56:32 PM

It's late. I'll post first thing in the morning.

In the mean time, are those hobgoblins INSIDE the hut thing?

Bosk AC: (+2 against evil -2 huge size) 31/16/28 CMD:28 HP 86 of 88 Spells  d20=5 ;
Wednesday December 4th, 2013 11:32:01 PM

ooc: What is the hut made out of. Also roll for AoO against archers...my aim is as bad as theirs.

Caius (Carl subbing for Tanner) - AC: 24/13/22 HP: 26/146 CMD: 28  d10+11=20 ; d6=1 ; d10=5 ;
Thursday December 5th, 2013 8:46:14 AM

Caius grunts as the half-orc's attacks connect. He fears this will be a close battle, until the half-orc falls unconscious at his feet. He decides to finish him off; no point risking him getting healed.

***

Full round action: Coup de grace - 46 damage. If, for some reason, that didn't kill him, he'll need a DC56 fort save to live.

Restlin (Carl) -- AC: +10/+9/+8 CMD: 21 HP: 37/82 (Spells) Luck Points: 5 (fatigued)  d20+13=24 ; d20=15 ;
Thursday December 5th, 2013 9:02:18 AM

Clicking his heels, Restlin levitates up to just where he can see clearly over the wall (I'm maintaining 50% concealment).

Doing some quick geometry in his head, he decides to take these minions out of the fight for good. Reaching into his pouch, he pulls forth a squishy, rubbery squid tentacle. He palms the thing & blows into his clenched fist. The tentacle, much larger and thrashing wildly, grows forth from the opposite end. Restlin drops it and watches it burrow into the ground.

Seconds later, an entire mass of the things pop forth under the enemy, reaching for all those unlucky enough to be in range.

He hopes his elementals have gotten back underground, but is they haven't found the spear by now, they probably weren't going to...

***

Move: Levitate up (I'm not sure how high this wall is. He wants to be just high enough to clearly see over and maintain some cover from it. I'm however high up that is.

Standard: Cast black tentacles at L,M-9,10. 20' radius shouldn't hit any of us.

Grapple check for the tentacles is 24.

AC this round is 25/24/23

Black tentacles: 8 rounds
Fear: 4 rounds
Haste: 5 rounds
Stinking cloud: 5 rounds
Grease, 7½ minutes (roughly)
Expeditious retreat/mage armor: long enough

Jon: It is my belief that the tentacles should come out of the ground inside the hut. I need LOS to the spot I'm casting at, not the entire area I'm affecting. I won't make a stink if you disagree.


Bosk AC: (+2 against evil -2 huge size) 31/16/28 CMD:28 HP 86 of 88 Spells 
Thursday December 5th, 2013 9:41:53 AM

ooc: If I recall correctly, in the fight that burned down mud town I believe the DMs said it was allowed when the enemy cast a similar spell. I can go and double check this evening after my final exams are complete.

Garret Goodbarrel [AC:31/29/26 HP:80/93 Ki:12/12 CMD: 29] 
Thursday December 5th, 2013 11:25:57 AM

Garret runs and thinks, "That was so close. That thing could catch me at any minute. I am fast, so it will not catch me! There are many feet, but these are my feet and they are fast."

Valley Compound dash-o-rama Round 16 part 2 (Co-DM JonathanT) 
Thursday December 5th, 2013 9:04:48 PM

DM JT:
There are some hobgoblins that ran away in fear and ran into the barracks. It is a fairly solid wood structure, a log cabin. A door and some windows are on the 1st floor, some windows on the second floor.

It is two stories high, that is why you could see the top of it from the valley entrance.

Valley Compound dash-o-rama Round 16 part 2 (Co-DM JonathanT) 
Thursday December 5th, 2013 9:15:22 PM

DM JT: Tentacles
I think we concluded that the area covered would include going under walls and such since the effect comes from the ground up.
In case of the Entangle, the surface has to qualify. A cement floor just won't work.
In the case of the tentacles, it just says 'floor'. That could be any floor.

Beriothian (Will)-- AC:23/16/16 HP: 85/85 CMD = 23  d20+14=17 ; d20+14=23 ; d20+9=21 ; d20+9=18 ; 2d6+6=12 ; 2d6+6=11 ; 2d6+6=18 ; 2d6+6=15 ;
Thursday December 5th, 2013 9:17:15 PM

Stoooopid huuuuuman, geeeetin in maaaiiii waaaay...
Thanking his good luck that the hobgoblins missed in their attacks the ettin continues to, CR10, and finally clobbers the evil minion.

attack = 17 damage = 12

ooc: if CR10 is dead the ettin will attack CR1 or the next closest enemy. Also, ignore the extra hits, I forgot for a minute it wasn't going to be a full round attack

----------
Ettin -- AC:18/8/18 HP: 67/67 CMD = 27
HP=26
10 foot reach
Augment Summoning- Each +4 to Strength and Constitution
Fort +9, Ref +4, Will +5

Speed 40 ft.
Melee 2 flails +14/+9 (2d6+6)
Ranged 2 javelins +7 (1d8+6)
Space 10 ft.; Reach 10 ft.
Special Attacks superior two-weapon fighting

Str 27, Dex 12, Con 15, Int 6, Wis 10, Cha 11
Base Atk +7; CMB +16; CMD 23
Feats Cleave, Improved Initiative, Improved Overrun, Iron Will, Power Attack
Skills Handle Animal +8, Perception +12; Racial Modifiers +4 on Perception
Languages pidgin of Giant, Goblin, and Orc
Superior Two-Weapon Fighting (Ex)


Beriothian (Will)-- AC:23/16/16 HP: 85/85 CMD = 23 
Thursday December 5th, 2013 9:57:28 PM

Beri sees the arrows raining down on him. Worried about what could be on the other side of the wall he casts his remaining airwalk on himself and moves to Q-13 at a heigh of 20 feet in the air.

spell list
0 (4)- Detect Magic, Light, Create Water, stabilize
1 (6)- *Elf Vision, obscuring mist, Faerie Fire, Entangle, cure light wounds x3
2 (6)- *Faerie Fire, Fog Cloud, Warp Wood x2, Flaming Sphere(x2)
3 (5)- *Glibness, Sleet Storm, Greater Magic Fang, Spike Growth, stone shape, Daylight
4 (5)- *Lesser Planar Ally, Spike Stones x2, Freedom of Movement, Air Walk x0
5 (3)- *Awaken
Spells with * are Fey domain spells (and not included in spell counts)

Valley Compound dash-o-rama Round 16 part 2 (Co-DM JonathanT) 
Thursday December 5th, 2013 11:11:47 PM

DM JT:
To answer KenE's e-mail question here as well, Dw did not reach out to touch Sesha. The Deeper Darkness was cast upon an item Dw wears.

Sesha [AC 27/17 Touch/23 Flat] | HP 81/73+20 | CMD 16][See Invisibility]  d100=70 ; d20+19=37 ;
Thursday December 5th, 2013 11:26:32 PM

When the darkness surrounds her, Seshas first instinct is to move when she realizes she wasn't the target of the spell. She's seen him use deeper darkness once before.

Sesha zips out of the darkness and searches for her enemy, scowling into the big black bubble of darkness in the sky.

She decides to wait it out, readying to counter a spell should he try one. She whispers to herself.

"What next, buddy?"

[1] Ley Check - success
[2] Dispel Attempt - 37. (Or 28, if only Caster Level is added to the roll)
[3] Move to J12 at 100 feet, outside the 20ft range of his darkness.



Bosk AC: (+2 against evil -2 huge size) 31/16/28 CMD:28 HP 86 of 88 Spells 
Thursday December 5th, 2013 11:55:23 PM

Tired of DW's actions, Bosk casts Fly on himself and heads as fast as he can towards the caster.

Fly 15ft to the left / West and
Fly 5ft to the N/W
20ft up up


Valley Compound dash-o-rama Round 16 part 2 (Co-DM JonathanT) 
Friday December 6th, 2013 12:12:32 AM

DM JT:
A Dispel Check is a d20+your caster level. That is compared to the opponent caster's level (DC11+ caster level). If your number is higher, then your counterspell works. Otherwise you loose the spell (or slot) and the opponent's spell goes off.

Beri: Don't forget to subtract 3hp from crossbow bolt.

Valley Compound dash-o-rama Round 17 part 1 (Co-DM JonathanT) 
Friday December 6th, 2013 12:57:25 AM

Round 17:
Only missing Anrete.

Caius is surprized to see the half orc collaps at his feet. Shrugging at such odd twist in Fate, he finishes it off with a Coup de Grace.

Restlin continues to be gross as he takes out a squishy (pickled?) tentacle. At least he doesn't eat it. Instead, he tosses it to the ground at L-M/9-10. Black tentacles suddenly sprout from the ground in a 20' radius, grabbing at all within reach.
Grapple check for the tentacles is 24.

Speedy Garret-Beep-Beep continues to run, so happy he can outrun whatever it is that is not chasing him.

Ettin, 20' high and 10' above the wall, can't reach anyone so he steps down 10' and finds himself 10' above the catapult but able to reach a good number of targets.
DM JT: Cr1 and Cr10 are already dead.

With Cr9 right under it, he swings its club and hits the hobgoblin good. It still stands, though.

Beri-Thing casts Air Walk on himself also and climbs up to 20' high ending up over the greased gate area.

Sesha decides to move away from Dw and out of the darkness area. She moves to J12 and rising to 100'. Sesha miscalculates the darkness area and finds herself still in the Deeper Darkness.
Anticipating a spell coming her way, she prepares to counter it.

Bosk is tired of Dw's anticks. He casts Fly on himself and starts upwards. As tall as he is, he manages to clear his head from the cloud as he flies upwards west fist, then NW.

Anrete climbs over the slipery wall with ease and moves across the battlement to attack the half orc only to find Caius finishing it off.

Valley Compound dash-o-rama Round 17 part 2 (Co-DM JonathanT) 
Friday December 6th, 2013 1:13:21 AM

DM JT OOC: i wanted to have all this done by now but things kept coming up. A bloody murder scream (sort of) from my wife sent me off on a Tracking, Survival, and Stealth skills test vs a cockroach in the kitchen. My rolls were superb and one dead cockroach down the toilet.

But I'll just have to finish this tomorrow.

Anrete AC:30-2(+2vsmelee)/17-2(+2vsmelee)/30-2(+2vsmelee) CMD:32 HP:11(-9)/121+20 DR:3  d20+13=19 ; d20+17=20 ; 4d6+21=35 ;
Friday December 6th, 2013 3:32:08 AM

Despite his wounds, the barbarian nimbly navigates across the slippery wall and hack at the half-orc.

OOC:

Sorry. Caught flu. And just brought my friendly community cat to the vet, he had FIV... :( so very sad...

----------------------------------------
Acrobatics 19 vs DC10
Move to Q13
Power Attack Vital Strike: AB20 DMG35

Effects
Faerie Fire: Does not benefit from concealment
Enraged: +4 Str/Con +2 Will -2 AC (10/25 rounds)
Guarded Stance: +2 dodge vs melee (4/5 rounds)
AC vs Melee: 30/Touch17/FF30
AC vs Others: 28/Touch15/FF28
DR3

Restlin (Carl) -- AC: +10/+9/+8 CMD: 21 HP: 37/82 (Spells) Luck Points: 5 (fatigued)  d6+4=10 ;
Friday December 6th, 2013 7:05:43 AM

(Forgot to roll damage for the tentacles - 10 damage to anyone grappled)

Garret Goodbarrel [AC:31/29/26 HP:80/93 Ki:12/12 CMD: 29] 
Friday December 6th, 2013 9:15:33 AM

Garret runs and spots the deadfall mess from the way in. He uses his incredible speed to run right up the side of the valley, around the deadfall, and down the other side. A turtle watches him pass and thinks, "Why in such a hurry?"

Valley Compound dash-o-rama Round 17 part 2 (Co-DM JonathanT)  d20+8=16 ; d20+8=14 ; d20+3=15 ; d20+3=8 ; d20+3=14 ; d20+3=23 ; d20+3=21 ; d20+3=6 ; d20+3=4 ; d20+3=17 ; d20+3=17 ; d20+3=12 ; d20+3=17 ; d20+3=14 ; d20+3=21 ; d20+3=6 ; d20+3=15 ; d20+3=23 ; d20+3=18 ; d20+12=24 ; d20+12=20 ; d20+13=28 ;
Saturday December 7th, 2013 12:39:09 AM

DM JT OOC: updated PC post with Anrete's action.

DM JT IC:
The retching finally stops only to be replaced by black tentacles errupting from the ground and grasping at every living thing in it's vicinity!

DM JT: i have all the hobgoblins except Ar3 in the tentacles area.

Ar3 steps north 5' and completely out of the stinking fog area. Due to the fog and catapult, his only viable target is Bosk. Still hasted, he takes two shots at the minotaur cleric.
Att1 = 16,miss; Att2 = 14, miss

The rest of the hobgoblins try to escape the tentacles: Grapple check (CMB)= 24; CMD = 34.
None of the archers or catapult crew escape the tentacles and take 10pts damage each and are Grappled.

In desperation, they attempt to break free:
Ar1 = 15; Ar2 = 8; Ar4 = 14; Ar5 = 23!; Ar6 = 21, Ar7 = 6; Ar8 = 4; Ar9 = 17, Ar10 = 17
Cr2 = 12; Cr3 = 17; Cr4 = 14; Cr5 = 21; Cr6 = 6; Cr7 = 15; Cr8 = 23!; Cr9 = 18

Ar5, in the log cabin barracks, escapes the tentacles and, still gripped with fear, runs upstairs.
Cr8 runs due east and out of the tentacle zone, still gripped by fear.

The Gobling Worg Rider stays put and shoots his crossbow twice at Bosk:
Att1 = 24, miss; Att2 = 20, miss

Dw, enveloped in Deeper Darkness, utters words of magic.
For DM (Me) Eyes Only: Highlight to display spoiler: {Dw dispells the Blindness and lowers 20'.}

Map:Valley Map Round 17

The three Earth Elementals are still looking for the spear, overturning beds, dumping footlockers, however, at the point when the Black Tentacles errupted in the bottom floor of the barracks, they were upstairs, already finished with the downstairs.

Time is 8:31:42 am

Restlin (Carl) -- AC: +10/+9/+8 CMD: 21 HP: 37/82 (Spells) Luck Points: 5 (fatigued)  d20=10 ; d20=10 ; d8=6
Saturday December 7th, 2013 7:32:54 PM

This wizard is running out of spells. Luckily, the priest has a few left.

Restlin quickly drops to the ground and circles past Beri. Reaching up, he smacks the enraged Anrete in the heel, hoping he gets lucky enough to heal some of the very nasty wounds the barbarian's suffered.

***

Move: P14
Standard: Cure light wounds. Save is 14. 7 HP healed.

AC this round is 20/19/18

Caius (Carl subbing for Tanner) - AC: 24/13/22 HP: 60/146 CMD: 28  d20+22=41 ; d20+22=42 ; d10+11=20 ; d10+11=14 ; d10=7 ; d6=4 ; d20+19=32 ; d6=5 ; d20+19=33 ; d10+11=17 ; d6=1 ;
Saturday December 7th, 2013 7:39:22 PM

Caius takes a 5' step to P11 and claims his next victim.

Atk1: Hit AC41 - Crit confirm = Nat 20 - 51 damage
Atk2: Hit AC 32 - 19 damage
Haste: Hit AC 33 - 18 damage

Attacking the enemy at O-11. Not sure who that is.

DM JT: that would be Cr9.

Beriothian (Will)-- AC:23/16/16 HP: 82/85 CMD = 23  d20+14=27 ; d3=2 ; d20+14=20 ; d20+9=19 ; d20+9=29 ; 2d6+6=15 ; 2d6+6=12 ; 2d6+6=15 ; 2d6+6=18 ; d20+14=26 ; 2d6+7=11 ;
Sunday December 8th, 2013 10:10:50 PM

The Ettin takes a five foot step north/downward to make room for Beri. His flails rip through the air as the ettin finally sends a barrage of attacks at the evil minion standing below him.

Left hand
attack 1=27
damage 1=15

attack 2=19
damage 2=12

Right hand
attack 1=209
damage 1=15

attack 2=29
damage 2= 18
----------
Ettin -- AC:18/8/18 HP: 67/67 CMD = 27
HP=26
10 foot reach
Augment Summoning- Each +4 to Strength and Constitution
Fort +9, Ref +4, Will +5

Speed 40 ft.
Melee 2 flails +14/+9 (2d6+6)
Ranged 2 javelins +7 (1d8+6)
Space 10 ft.; Reach 10 ft.
Special Attacks superior two-weapon fighting

Str 27, Dex 12, Con 15, Int 6, Wis 10, Cha 11
Base Atk +7; CMB +16; CMD 23
Feats Cleave, Improved Initiative, Improved Overrun, Iron Will, Power Attack
Skills Handle Animal +8, Perception +12; Racial Modifiers +4 on Perception
Languages pidgin of Giant, Goblin, and Orc
Superior Two-Weapon Fighting (Ex)

----------------

Beri "walks" to P-11 at a height of 5 feet and attacks (CR1 I think... it's covered). He raises his stone arm and slams into the small creature below him.
ooc: if somehow CR1 has fallen Beri will attack CR3 instead

Attack = 26
damage = 11

Bosk AC: (+2 against evil -2 huge size) 31/16/28 CMD:28 HP 86 of 88 Spells 
Sunday December 8th, 2013 10:57:31 PM

Can you confirm that the lighting conditions here are bright light and if dark vision can see through deeper darkness?

Valley Compound dash-o-rama Round 17 part 2 (Co-DM JonathanT) 
Sunday December 8th, 2013 11:29:47 PM

DM JT: Lighting
I was picturing that the sun would not crest the mountain peaks and hit the valley floor until a little later and treating the lighting in the valley as Normal Light.

Thus Sesha's Darkness spell in normal light brought the area down to dim light.

As per the Deeper Darkness spell, Normal light becomes darkness, and as per the spell, even creatures with darkvision cannot see withing the spell's confines.

Bosk AC: (+2 against evil -2 huge size) 31/16/28 CMD:28 HP 86 of 88 Spells  d20+15=33 ;
Monday December 9th, 2013 12:46:16 AM

Bosk stays where he is and once again uses his dark walk ability and slips partly into the shadow realm, his enormous bulk suddenly blending into the darkness above him and making it harder for the wrog to see him.

The horned cleric gains concealment, a 20% miss chance, a +2 resistance bonus to saves, and a +8 bonus to Stealth checks

Stealth check (thanks to concealment) = 33
(Note that Bosk does not cast a shadow either).

Garret Goodbarrel [AC:31/29/26 HP:80/93 Ki:12/12 CMD: 29] 
Monday December 9th, 2013 9:23:17 AM

...and runs and runs... :)

Sesha [AC 27/17 Touch/23 Flat] | HP 81/73+20 | CMD 16][See Invisibility]  d20+19=37 ; d100+14=15 ;
Monday December 9th, 2013 2:19:10 PM

Still enveloped in the darkness, Sesha takes a deep breath.

Her battle with the drow wizard was slowly leaving the area of "frustrating" and transitioning to "worrisome." He had managed to deflect or trivialize every spell she had cast since she moved to engage him. Luckily, that meant he hadn't had time to wreak any more havoc with her allies below. If this lasted a long while, she would want to give every attack the best chance possible.

That much was going her way at least. The borrowed life force from her time with the butcher was all but extinguished, yet she wasn't too concerned. Not yet anyways. Still, she was running out of magical power quickly.

She gathers what power she can from the ley-lines around her, and is glad she took the extra time. She very nearly failed to gather the requisite power for her spell.

[1] Move: Bend Leyline + 37 vs DC 21
[2] Swift: Arcane Armor Training
[3] Standard: Divine Favor
[4] Ley Check 15 vs DC 14 Success

-Spells in Effect-
Mass Bears Endurance: 1/10 Minutes. DOES NOT STACK WITH +CON GEAR.
Spectral Hand: Extended, 1/20 Minutes.
Flying Broom: 11/100 Minutes.
Barkskin: .7/10 Hours.
Shield of Faith 1/10 Minutes.
Goodberry: 0/10 days. 3 Berries.
Message 1/100 Minutes.
Cats Grace 1/10 Minutes.
Divine Favor 0/1 Minute.

-Spells affecting enemies-

Wi = Blindness

Spells Remaining:1st: 3/5+1, 2nd: 0/4+1, 3rd: 2/4+0, 4th: 0/2+0, 5th 0/2 +1

1 Hero Point Remaining.


Valley Compound dash-o-rama Round 17 part 2 (Co-DM JonathanT) 
Monday December 9th, 2013 4:46:04 PM

DM JT to Restlin:
Anrete is upon the battlement, 10' up. Lowering to the ground and moving to P14 would be a Move, Activating the boots again would be the Standard, right?
Do you want to do something different?

Bosk AC: (+2 against evil -2 huge size) 31/16/28 CMD:28 HP 86 of 88 Spells 
Monday December 9th, 2013 7:55:56 PM

ooc: I am going out of town on Wednesday and will not be able to post until after Christmas, possibly New Years. Can someone play Bosk for me?

Caius (Carl subbing for Tanner) - AC: 24/13/22 HP: 60/146 CMD: 28 
Monday December 9th, 2013 9:23:42 PM

Instead of going down and running over, I'll pull myself along the wall towards him.

Anrete AC:30-2(+2vsmelee)/17-2(+2vsmelee)/30-2(+2vsmelee) CMD:32 HP:11(-9)/121+20 DR:3  d20+17=36 ; d20+17=26 ; d20+15=26 ; d20+7=12 ; 2d6+21=28 ; 2d6+21=27 ; 2d6+21=33 ;
Monday December 9th, 2013 9:27:27 PM

Moving in tandem with his armored friend, Anrete slash viciously at his opponent.

Action
Move to P12
Full power attack
Attack 1: AB36 Threat26 DMG28 +27(crit)
Attack 2: AB23 (i rolled wrongly shld be +12 not +15) DMG33
Attack 3: AB12

Effects
Faerie Fire: Does not benefit from concealment
Enraged: +4 Str/Con +2 Will -2 AC (11/25 rounds)
Guarded Stance: +2 dodge vs melee (5/5 rounds)
AC vs Melee: 30/Touch17/FF30
AC vs Others: 28/Touch15/FF28
DR3

Sesha [AC 27/17 Touch/23 Flat] | HP 81/73+20 | CMD 16][See Invisibility] 
Monday December 9th, 2013 10:10:14 PM

( I can cover Bosk, just make sure his PC sheet is up to date and tell me what you think he would do.)

Beriothian (Will)-- AC:23/16/16 HP: 82/85 CMD = 23 
Monday December 9th, 2013 10:11:04 PM

ooc: checking in

Valley Compound dash-o-rama Round 18 part 1 (Co-DM JonathanT) 
Monday December 9th, 2013 11:04:19 PM

Round 18:
DM OOC: I think I might try a Spellweaver next Tap game, if one comes up with high enough level.

DM IC:
Restlin de-levitates back to the ground and hopes to heal the raging barbarian some before it is too late and moves over to the wall where, after levitating again, he can cast some healing.

Caius steps forward, past the dead half-orc and the catapult. Standing on the edge of the black tentacles zone, he leaves bits and pieces of Cr9, a jigsaw puzzle of flesh, bone, and armor.

Ettin, 10' high, airsteps forward 5' and plays havoc on the grappled hobgoblins below. Right hand attacks Cr2 and kills it. Left hand attacks Cr3 and kills it too.

Beri-Thing:
DM JT: CR1 is already dead, as well as CR3 - see Ettin above. ALso, I can't lower you to 5' as Caius is in the way. However I'll put you at P11, keep you at 10' and I think you can still hit Ar7 with your 10' reach.
Beri-Thing steps into the compound, albeit 10' of the ground, but finds the enemy hard to get to because those close by are dead and his large buddies block the way. However archer Ar7 is just in reach and he slams a rock-hard fist into the entangled hobgoblin archer, killing it.

Bosk stays where he is and activates his Darkwalk ability into the Realm of Shadows. Such a huge bulk suddenly looks like a shadow of the large dark orb above him, gaining a bunch of good stuff, like 20% miss chance (both ways?), +2 resistance bonus to saves, and +8 on Stealth checks.

Garret's tireless little legs keep on running.

Sesha takes a deep breath as she heard some spell being cast but nothing happend to her, yet.
Her battle with the drow had gone from frustrating to worrisome. She knew Drow were very resilient, devious, and mean from her own history of her race. But what will an Evil drow be capable of doing? What more does the drow have up its sleeve?
Shesha consoles herself that at least she kept the drow busy from further hurting her friends. To further prepare herself for when, or if, the drow reappears to wreck more havoc, she casts Divine Favor on herself while still cloaked in the Deeper Darkness orb.

Anrete Jumps off the greasy wall to P12 but finds no foes alive within reach of his sword.

Valley Compound dash-o-rama Round 18 part 2 (Co-DM JonathanT)  d20+18=32 ; d6+4=8 ; d20+3=22 ; d20+3=4 ; d20+3=8 ; d20+3=18 ; d20+3=20 ; d20+3=13 ; d20+3=15 ; d20+3=14 ; d20+3=20 ; d20+12=18 ;
Tuesday December 10th, 2013 12:32:42 AM

CMB for Black Tentacles this round = 32 (+5 bonus for already grappled foe added)
Damage is 8.
CMD = 42
The Black Tentacles manage to keep those in its grasps, in its grasps and each hobgoblin takes another 8 points damage.
Many of the hobgobins succumb to the tentacles, already having taken damage from the brawl.

In desperation, the rest attempt to break free:
Ar1 = 22; Ar2 = 4; Ar4 = 8; Ar6 = 18, Ar8 = 20; Ar10 = 13
Cr6 = 15;
No others manage to break free.

Ar3 decides that it is hopeless once Bosk goes into Shadow and being trapped, the only way out is try to climb its way out: Climb DC15 = 14, 20.
It makes it up the cliff side 7'.

Ar5 remains on the second story, still frightened.

The Goblin Worg Rider sees only one target left, Restlin, and aims its crossbow at the mage.
Att1 vs AC20 = 18

Dw, within the globe of deeper darkness, casts another spell. Sesha remains in the deeper darkness.
DM Eyes Only: Highlight to display spoiler: {Dw rises 30' and casts Invisibility}

Map:Valley Map Round 18

Time is 8:31:48 am

The Three Earth Elementals are trying to figure out how to get past the Black Tentacles. Do they try their luck and try to get past the tentacles to earthglide or jump out a window? I'll think about it, or rather, they'll think about it.



Garret Goodbarrel [AC:31/29/26 HP:80/93 Ki:12/12 CMD: 29] 
Tuesday December 10th, 2013 8:24:21 AM

Garret takes another deep breath as he reaches a solid fast pace. His lungs are starting to burn, but he continues, knowing that if he gets just a little bit further away, that he will escape that Scary Thing.

Caius (Carl subbing for Tanner) - AC: 24/13/22 HP: 60/146 CMD: 28  d20+22=25 ; d20+19=31 ; d20+19=22 ; d10+11=17 ; d10+11=15 ; d10+11=19 ; d6=2 ; d6=5 ; d6=6 ;
Tuesday December 10th, 2013 10:48:47 AM

Caius looks around, but can't find anyone to kill. He decides to circle around the catapult behind him and make sure no one tries to come around the rear.

Move: P8
Standard: Attack anything that comes in range.

Atk1: Hit AC 25 for 19 damage
Atk2: Hit AC 31 for 20 damage
Haste: Hit AC 22 for 25 damage

Restlin (Carl) -- AC: +10/+9/+8 CMD: 21 HP: 37/82 (Spells) Luck Points: 5 (fatigued)  d20=5 ; d20=6 ; d20+12=22 ;
Tuesday December 10th, 2013 10:56:22 AM

Restlin doesn't see the bolt that drives itself into the wall next to him, but he sure as heck feels it. It's obvious he's on the wrong side of this wall. Using his still hasted/expeditious retreated speed, he climbs over the wall and gets himself behind that catapult.

He tries to get a closer look at this building now that he's on the right side of the wall. Are there windows? Can he see inside? Are there little elementals scampering about?

Standard: Activate boots of levitation
Move: Climb (climb check is 5, but with his levitation that should be enough, yes? I rolled it just in case you wanted it.) over the wall and hunker down at R11
Free: Inspect building (Perception: 22)

Fear: 3
Haste: 4
Stinking cloud: 4
Black tentacles: 6
Grease/mage armor/expeditious retreat: minutes

AC this round is 16/15/14

Sesha [AC 27/17 Touch/23 Flat] | HP 81/73+20 | CMD 16][See Invisibility]  d20+6=26 ; d8+5=9 ;
Tuesday December 10th, 2013 7:01:51 PM

Spellcraft to Identify: 26

Sesha listens to her foes spell, trying to pick out the more verbal cues to it's origins. Regardless of success, she figures now is as good a time as any to exit the darkness. As she frees herself from the blackened area she takes a moment to re-locate her allies and her enemies.

She uses her spectral hand to send a small bit of healing in Restlins direction.

[1] Spellcraft 26
[2] Move out of Darkness.
[3] Spectral Hand - CLW Restlin. (Domain Spell, no ley check required) Heals for 9 x 1.5 = 14



Valley Compound dash-o-rama Round 18 part 2 (Co-DM JonathanT) 
Tuesday December 10th, 2013 10:21:27 PM

DM JT to Restlin:
Att1 vs AC20 = 18

My fault. It was late. What I meant here was that I rolled an 18 to hit your AC20, and forgot to type missed. So no damage taken. But it is a good idea to get over the wall anyway.

If you fell like taking on the goblin worg rider, you can change your action. :)

FIXED

Valley Compound dash-o-rama Round 19 part 1 (Co-DM JonathanT) 
Tuesday December 10th, 2013 11:44:58 PM

Round 19, so far:

Garrent keeps a running, and when he finally does find out that the Scary Thing was only Restlin... it will be a story he will NOT tell his his children.

Caius sees no foes threatening him, as either the fog blocks his view or they are caught in tentacles. He decides to check the back of the log barracks and circles around the catapult, up a few feet of cliff to avoid a tentacle and ends up at the back corner of the cabin where he spies Cr6 strugglng with a tentacle.

Restlin hears a bolt plink off the wall righ next to him and go carreening off. He decides to put the wall between him and the Goblin Worg Rider and activates his Boots of Levitation. It is an easy matter to grab ahold of the top of the battlement and swing his legs over to the other side, then lower himself again.
He takes a good look at the log barracks and notices one of the earth elementals looking out a window.

The building has small windows on each side on both floors. The windows are primarily for ventilation and for shooting out of, although a medium sized creature can squeeze through. The shutters are wooden. There is no glass.

Sesha listens carefully into the darkness, for she knows not where Dw is, but she does hear Dw cast a spell and that Dw is not in her immediate vicinity (ie. not 5 or 10' away) and higher up.
The spell being cast, however, she cannot determine.
DM JT: I thought you'd be able to, but in the Spellcraft section it specifically says that you must be able to clearly see the spell as it is being cast. Sorry. :{

Sesha decides that it is time to get out of the globe of darkness and 'wills' her broom forward until she exits the sphere of darkness. Now, in open sky, she takes the time to heal her friends, sending her faithful Spectral Hand to heal Restlin.

Judging by the sound of Dw's voice, Sesha heads due south and exits the globe at J16.

Finishing up the rest tomorrow when we get Beri, Anrete, and Bosk's in.

Garret Goodbarrel [AC:31/29/26 HP:80/93 Ki:12/12 CMD: 29] 
Wednesday December 11th, 2013 8:46:04 AM

Slap, slap, slap, slap... the feet hit the ground and continue running.

Anrete AC:30-2(+2vsmelee)/17-2(+2vsmelee)/30-2(+2vsmelee) CMD:32 HP:11(-9)/121+20 DR:3  d20+17=28 ; 4d6+21=43 ;
Wednesday December 11th, 2013 9:25:02 AM

Anrete staggers along the wall and hacks at the foe before him.

Actions
Move to O12
Move Action: Guarded Stance
Standard Action: Vital Strike Power Attack @ AR7: AB28 DMG43

Effects
Faerie Fire: Does not benefit from concealment
Enraged: +4 Str/Con +2 Will -2 AC (12/25 rounds)
Guarded Stance: +2 dodge vs melee (1/5 rounds)
AC vs Melee: 30/Touch17/FF30
AC vs Others: 28/Touch15/FF28
DR3


Beriothian (Will)-- AC:23/16/16 HP: 82/85 CMD = 23 
Wednesday December 11th, 2013 4:06:29 PM


Seeing no standing enemies the ettin readies a full round attack for anything that comes into range, and Beri starts channeling one of his spike stone spells in order to summon a satyr

spell list
0 (4)- Detect Magic, Light, Create Water, stabilize
1 (6)- *Elf Vision, obscuring mist, Faerie Fire, Entangle, cure light wounds x3
2 (6)- *Faerie Fire, Fog Cloud, Warp Wood x2, Flaming Sphere(x2)
3 (5)- *Glibness, Sleet Storm, Greater Magic Fang, Spike Growth, stone shape, Daylight
4 (5)- *Lesser Planar Ally, Spike Stones x2, Freedom of Movement, Air Walk x0
5 (3)- *Awaken
Spells with * are Fey domain spells (and not included in spell counts)

Valley Compound dash-o-rama Round 19 part 1 (Co-DM JonathanT) 
Wednesday December 11th, 2013 9:45:33 PM

DM JT: I guess Bosk meant this Wednesday, like Today, that he'll be gone until after Christmas.

Valley Compound dash-o-rama Round 19 part 1 Ammended (Co-DM JonathanT) 
Wednesday December 11th, 2013 10:04:04 PM

Anrete starts to move along the wall but even in his enraged mental state, realises that this would put him in danger of getting caught by some black tentacles. He sees that climbing back up onto the battlements won't get him very far either as the Stinking Cloud covers the western half of the wall. With no where really to go to get at the enemy without endangering himself, he stays put.

Beri starts summoning a satyr and the Ettin swivels both heads looking for targets. He sees Ar3 trying to escape by climbing the steep cliff wall and air-walks over to it and clobers it.



Bosk (DM JT Subbing) 
Wednesday December 11th, 2013 10:09:50 PM

Bosk flies higher towards the bark globe and pauses just outside the boundary, waiting for when Dw drops the darkness spell. He knows the drow can't stay up there forever.

Valley Compound dash-o-rama Conclusion (Co-DM JonathanT) 
Wednesday December 11th, 2013 10:33:42 PM

The Black Tentacles finsish of the remainder of the hobgoblins and the Earth Elementals finish off the hobgoblin cowering on the second floor.

The only enemy remaining is Dw and the Goblin Worg Rider. The Gobin sees the battle hopeless and flees out of the valley with genuine fear of its life. Unlike Garret, there are some Real baddies that will be after it.

As expected, the globe of darnkess does suddenly vanish but Dw is not in sight. Bosk does hear the drow uttering magical words, but from a much greater hight than he.

With the encantation complete, Dw cackles and yells down at Bosk:
"You are too late! Mwahahahahahahaha!"
Perception 15: Highlight to display spoiler: {The voice seems female!}

Then suddenly there is a spooky silence. Where once there was a raging battle, only the dead bodies of the enemy lie around and severly wounded IA menbers.

By some miracle the IA are relatively intact.

Eventually Garret comes around. The Gobin Worg Rider rushes past, not interested in a fight. The Worg's speed is 30. If Garret can Move 60' as a Move Action and have a Standard Action still available to attack, he will eventually knock them out. Once the Worg gets out of the canyon, it will be able to move a 4x speed.

Flying around searching for Dw with Detetct Magic proves futile.

Map:Valley Map Round 19

Sesha [AC 27/17 Touch/23 Flat] | HP 81/73+20 | CMD 16][See Invisibility] 
Wednesday December 11th, 2013 10:52:59 PM

(Please note Sesha has See Invis. Permanently.)

Restlin (Carl) -- AC: +10/+9/+8 CMD: 21 HP: 37/82 (Spells) Luck Points: 5 (fatigued) 
Wednesday December 11th, 2013 11:12:33 PM

Restlin too!

Garret Goodbarrel [AC:31/29/26 HP:80/93 Ki:12/12 CMD: 29] 
Thursday December 12th, 2013 1:25:26 PM

Garret continues running and suddenly falls off a small cliff and onto his face into some sand. He gets up, looks around, dusts himself off, then turns around, realizing that there is no one after him any more. After a moment, there is a flash as he takes off at extra high speed. He heads back towards the valley even faster than he left it.

Beriothian (Will)-- AC:23/16/16 HP: 82/85 CMD = 23  d20+21=35 ;
Thursday December 12th, 2013 8:35:57 PM

Beri listens as a feminine voice seems to taunt them. They are too late. One way or another he's sure this isn't over, though the battle field seems clear for the moment. The fight may be over, but Beri holds off on transforming for the time being, just in case.

Preception = 35

Valley Compound dash-o-rama Conclusion (Co-DM JonathanT) 
Thursday December 12th, 2013 9:41:39 PM

For those that have See Invisibility and Line of Sight to Dw some 140' up in the sky, you see the globe of Deeper Darkness drop and Dw casts a spell from a scroll (Standard Action). The effects are immediately evident as Dw uses her Move Action to fly 60' away in the opposite direction as the party, or NW in this case. Therefore, the scroll must have had a Fly spell on it.

DM JT: as an FYI, if anyone desires to chase Dw, she will cast Haste again and this could be one long chase spanning the Southern Continent.

Restlin (Carl) -- AC: +10/+9/+8 CMD: 21 HP: 58/82 (Spells) Luck Points: 5 (fatigued)  d6+2=4 ; d6+2=3 ; d8+2=8 ;
Thursday December 12th, 2013 10:12:03 PM

Restlin watches as DW flies off. He wants to give chase, but lacks the means. Maybe Sesha doesn't, but he really doesn't want to see her fly off on her own after that drow.

Still, he's alive! Restlin the MagePriest lives to fight another day! He looks at the hobgoblin archers and catapult operators strangled by his tentacles. "You stupid hobbies picked the wrong wizard to riddle with arrows, didn't you? Bosk, can you talk to that half-orc? I think Caius cut his face off, but that shouldn't stop you, right?"

Then he remembers the elementals. He tries to meet up with them to see how things went and thank them for their help.

Caius cleans his blade and stews for a bit. It's never fun when the bad guy (or gal) gets away.

Somewhere during all this, he'll burn through two channeled energies when everyone's in range.

Channel energy 1: 4
Channel energy 2: 3

7 damage healed to everyone.

He'll also cast CLW on Anrete when the fellow calms down and stops resisting helpful spells: 8 HP healed

It's not much, but Wardd would be crazy to let Restlin have any real power.

When Sesha lands, the wizard throws his arms around her. "You were awesome up there, and probably saved my life at least twice. Sorry about all the magic going off around you. I probably should have practiced that fear spell more outside of combat, you know? Still, you seemed to stare it down! Shame about Garret, though..."

That done, he sits the heck down and lets the fatigue wash over him. "I need a nap."

Valley Compound dash-o-rama Conclusion (Co-DM JonathanT) 
Thursday December 12th, 2013 11:27:10 PM

Restlin manages to find time to talk to the earth elementals. They searched the barracks but found no sign of a spear.

Sesha [AC 27/17 Touch/23 Flat] | HP 81/73+20 | CMD 16][See Invisibility]  d20+10=24 ; d100=93 ; d20+10=19 ; d100=20 ; d20+10=14 ; d100=89 ; d20+10=24 ; d100=40 ;
Friday December 13th, 2013 12:07:36 AM

Sesha watches her rival try to escape and decides to chase, even if only for a short while. With her own haste, she moves 60 ft in pursuit. She has little energy left, but she is willing to use all of it here.

(ooc: For sake of ease, Sesha only has 2 level 3 spells left which might matter. I can keep up with the enemy and can fly for longer than she can. If you don't mind, I'll just roll for them all right now and give up the flight if they don't stick.)

Spell 1: Hold Person: SR 24 DC 21 - No slot Expended (If successful I assume we go back to round by round. If not successful... move on to spell 2!)

Spell 2: Dispel Magic: Fly - (Fails CL Check)

Spell 3: Dispel Magic: Fly - (Fails CL Check) No slot Expended.

Spell 4: Hold Person: SR 24 - DC 21 (Again, I assume rounds will be necessary)



Garret Goodbarrel [AC:31/29/26 HP:80/93 Ki:12/12 CMD: 29] 
Friday December 13th, 2013 8:36:06 AM

As Garret continues running as fast as he can to get back to the "fortress," he thinks he hears something and looks up. He sees nothing, as he trips once again (since he was looking up and running fast). He crashes and tumbles, but scrambles to his feet, taking off running yet again back towards the valley.

Anrete AC:30/17/30 CMD:32 HP:-1/121 DR:2 
Friday December 13th, 2013 10:16:12 AM

Fresh blood spurts out from his armor as Anrete's battlerage leaves him. The battered barbarian staggers for awhile before collapsing into a pile of inert armor.

Restlin (Carl) -- AC: +10/+9/+8 CMD: 21 HP: 58/82 (Spells) Luck Points: 5 (fatigued) 
Friday December 13th, 2013 12:14:31 PM

(Anrete should have been healed for a total of 15HP)

Anrete AC:30/17/30 CMD:32 HP:6/121 DR:2 
Friday December 13th, 2013 11:18:17 PM

OOC: ops... i missed out the 7 hp.

Anrete staggers as he collapses in exhaustion.

Sesha vs Drow Chase Round 1(Co-DM JonathanT)  d20+9=25 ; d20+10=29 ; 4d6=15 ; d20+10=18 ; d20+10=21 ; 8d6=31 ; 5d6=22 ;
Saturday December 14th, 2013 12:02:57 AM

DM JT: Alrighty, well see how the chase goes. Ya never know, it might be worth the try.

Round 1:
Dw is 140' high and 30' away (horizontally) from Sesha, who is 100' high. They both fly at 60' feet so that distance remains the same and Dw is well within the Hold Person range.
SR check of 24 beats Dw's SR, so a Will save is necessary.
Will Save DC21 = 25, save.

Round 2:
Dw, as a Standard Action, activates her Deeper Darkness and Sesha sees the dark 60' radius globe rise 30' higher and 15' further away.
Sesha tries to Dispel Dw's Fly spell but now Dw can't be seen. (presumably Sesha will close the gap some).

Round 3:
The dark orb moves another 30' higher and 15' further away. Dw casts another spell from within the deeper darkness at the end of the move.
Sesha follows the orb and waits for the orb to drop. Going into the orb to find Dw would be pointless as long as the orb moves, since once going into the Deeper Darkness she'll loose all sense of direction and if the orb moves, she'll not have any idea of where the center is.

Round 4:
The deeper darkness orb drops. Sesha can see the Invisible drow and the drow sees Sesha.

Sesha, Holding her Action, casts her Hold Person or Dispel Fly (either one, results are the same). This time, though, she sees her spell fizzle 10' out from Dw. Sesha does not see that Dw did anything to dispel it. She sees a faint shimmer 10' out from Dw when the spell fizzled.
Spellcraft Check DC21: Highlight to display spoiler: {Globe of Invulnerability}

Dw, now 'takes a 5' step', so to speak, down, bringing Sesha within range of her Scortching Ray spell.
Scorthing Ray 1 - targeting Broom:
DM Comment: I'm using the Smashing an Object rule giving the broom an AC = 10 + size mod (0) + Dex mod of 2(as a moving object, Dex mod = rider's) = 12
Broom Hardness = 5
Broom Hit Points = 10
Range Touch Attack = 29, dmg = 15

The broom burnst into flames and desintegrates in the flames.

Scorthing Ray 2 and 3 - Target Sesha:
Range Touch Attack = 18 and 21, dmg = 31

Without the broom, Sesha will plumet to the ground. A guestimate, considering that her chase brought her past the valley and now over the ridge, her actual height would be less than the 100' from the valley floor, and more like only 50' high.

Unless the fall is checked by some other means (Feather Fall), she will hit the hard rock surface for 22 points of damage. Acrobatic check does not apply to soften the fall.

Next?

Technically, this is a hypothetical series of events played out according to the suggested course of action by Sesha. As the Deeper Darkness foils some of her plans, she may react differently than posted in this hypothetical event. In either case, Dw will have her Globe of Invulnerability up blocking all spells of 4th level or lower.

If a standoff is still wanted and Sesha stays out of range of the Scortching Ray, Dw can still cast Dispel on the broom instead. And Dw still has a number of spell slots left.

My impression is that Sesha gambled on the Hold Person working. Since Dw made her save and hid herself in the Deeper Darkness, changing the advantage to Dw, Sesha would realize that Dw's firepower, being greater, would put her at a great disadvantage and let things be.

But that's up to you.

Sesha [AC 27/17 Touch/23 Flat] | HP 81/73+20 | CMD 16][See Invisibility] 
Saturday December 14th, 2013 2:54:53 AM

You've about got it right. All of her attacks were parting shots really. I do have a Q in at the Rules Board.

DM JT: those are good questions. I don't think the broom is as limited as you suggested, however it is a weak 'link'. Was the Flying Broom primarily created as a mode of transportation or combat? As a mode of transportation, it works great.

co-DM SteveK 
Monday December 16th, 2013 5:52:09 AM

Checking in and watching a difficult combat

Securing the Compound (Co-DM JonathanT) 
Monday December 16th, 2013 5:28:36 PM

The battlefield lays fairly quiet after nearly two minutes of the sounds of metal on metal, huge animal cries, shouts, magic blasts, and a lot of mayjhem.

To some IA members, probably none to soon. To others, unsatisfactory. Sesha has built a hated rivalry against the drow, her own kin,in those two minutes and is not about to let the drow escape that easily. She know knows the drow is female, like her, but what she has seen of the drow's innate abilities, it far surpasses hers. She will need to do some research to find out how that is. But in the meantime she chases after the drow.

The enemy drow, for her part, realizes that she can be seen and her getaway won't be as clean. She shrugs off a spell from the witch with ease. Deducing from what she has seen, she knows that the broom can keep up with her own flying speed, so to discourage any further attempt by the witch to stop her, she gets her bearings before once again activating her innate Deeper Darkness ability, then continues to fly upwards. If the witch was not afraid of 100' in the air, would she be afraid of 1000' feet? 2000' feet?

Sesha knows that any further chase is far to dangerous for the continuing of their true goal, find Khar and stop him from becoming a lich. The enemy drow had said it was too late, but if so, then their goal still was to defeat the Lich Khar and try to recover the Spear and Cauldron, if possible, so she returns to her friends.

If it is of any comfort, and hopefully it is, all IA members are still alive and they have gained the Compound.

On the ground, several spells still are active and causing some minor inconvenience, but at least Garret returns from his Great Escape adventure.

DM JT: from your posts, I gathered that Garret was not interested in catching the Goblin Worg Rider.

Everyone is healed by 7 hps from Restlin's channeling of positive energy, but Anrete is healed an additional 8hp from Restlin's Cure Light Wounds.

The three Earth Elementals had searched the barracks and found nothing other than the personal items of the occupants. The bottom floor was the barracks for the hobgoblins and the top floor the quarters of the four leaders.

DM JT: I don't know exactly what you plan to do next, so it would be good to state some actions for the next several minutes (5, 10, 15 min. etc.). Be as detailed as you feel necessary. If you state actions that take you into spell effects, then I'll assume the owner of such spell deactivates the spell first.

Garret Goodbarrel [AC:31/29/26 HP:89/93 Ki:10/12 CMD: 29] 
Monday December 16th, 2013 7:51:10 PM

Garret wanders into the compound and look around, out of breath. "Where..., wh...." he pauses to take a deeper breath, "Where'd everybody go? I ran that Scary Thing off, and you guys are all just standing around. Where is the wannabe Lich? Where's his stuff? Did we come all this way for nothing?"

He stands with his hands on his hips, only a few scratches on him, looking around.

Restlin (Carl) -- AC: +10/+9/+8 CMD: 21 HP: 69/82 (Spells) Luck Points: 5 (fatigued)  d6+2=4 ; d20+12=22 ;
Monday December 16th, 2013 7:52:02 PM

Immediate actions:

Restlin thanks the elementals for their assistance and sends them back home. He'll use the last of the positive energy Wardd gifts him with and heals his companions for another 4 HP.

Calling upon Wardd again, he casts detect magic and begins sweeping the area, looking for any auras.

Specifically, he's looking for any illusion magic. They hid the terrain once from us; let's make sure they're not hiding an entrance or something.

Pondering a bit, he asks his companions, "Are we sure this to-be lich was a he and not the one that flew off? I'm confused."

Perception: 22 (to find anything of interest while looking for magic)

Anrete AC:30/17/30 CMD:32 HP:6/121 DR:2 
Monday December 16th, 2013 8:30:34 PM

Anrete staggers off to a corner to catch his breath as his companions explore the compound.

Beriothian (Will)-- AC:23/16/16 HP: 85/85 CMD = 23 
Monday December 16th, 2013 8:49:08 PM

Well, any thoughts? I know we are running low on magic already, we need to make sure we are efficient as possible the next fight.

Securing the Compound (Co-DM JonathanT) 
Monday December 16th, 2013 10:27:11 PM

DM JT: don't forget to post for Bosk. I'll do it, but one of you would be better.

Restlin (Carl) -- AC: +10/+9/+8 CMD: 21 HP: 69/82 (Spells) Luck Points: 5 (fatigued) 
Tuesday December 17th, 2013 9:49:34 AM

Is Caius going to take off now until his handler is able to return?

Garret Goodbarrel [AC:31/29/26 HP:89/93 Ki:10/12 CMD: 29] 
Tuesday December 17th, 2013 7:30:21 PM

Checking in...

Beriothian (Will)-- AC:23/16/16 HP: 85/85 CMD = 23 
Tuesday December 17th, 2013 9:31:56 PM

ooc: checking in

Sesha [AC 27/17 Touch/23 Flat] | HP 81/73+20 | CMD 16][See Invisibility] 
Tuesday December 17th, 2013 9:51:31 PM

Sesha eventually comes back to ground, checking on the status of her allies.

"I'm sorry. She got away.."

She looks a little ashamed, having been counterspelled and dispelled nearly all battle long.

"Is anyone hurt?

FOR BOSK 
Tuesday December 17th, 2013 9:53:30 PM

The large minotaur grumbles for a bit, watching the enemy fade away in a brief sky battle with the little witch.

When she returns, he adds..

"It can't be helped.Is anyone hurt?"

Securing the Compound (Co-DM JonathanT) 
Tuesday December 17th, 2013 11:07:24 PM

DM JT: Caius will be with you guys until the end of this Scene. I wish he could go to the finish, or at least swing in on a chandelier at a critical moment.

Garret returns,huffing and puffing, pleased that he 'chased' the Scarry Thing off and wondering what happened to everyone. When he left, a battle raged all over the place, now, it was pretty much over.
Where is the wannabe Lich? Where's his stuff? Did we come all this way for nothing?" he asks, perplexed.

Restlin uses the last of his positive energy and heals everyone 4hp.
Confused, he ask out loud, "Are we sure this to-be lich was a he and not the one that flew off?"

Then he sweeps the area with his Detect Magic. Apart from the magic emanations from themselves and spell effects, certain items belonging to the half orc and the wizard radiate magic.
From the half orc:
A cloak, his falchion

From the human wizard:
a wand and a potion.

And then, from an area back behind the log cabin, previously not affected by any of the IA spells, Restlin detects magic emanating from the otherwise blank cliff face.

Anrete begins to recover from his Rage.

Beri-Thing ponders the situation also and cautions the further use of magic.

Restlin takes several rounds to study the strange magical emanation from the cliff wall behind the log cabin and determines that it is indeed of the school of illusion.

Securing the Compound addendum (Co-DM JonathanT) 
Tuesday December 17th, 2013 11:13:12 PM

DM JT: crossed posts with Sesha, et al.

Sesha returns from her brief chase, appologizing that the drow spellcaster got away and asks if anyone is hurt.

Bosk consols the witch in that the witch did all she could to catch the drow. He also inquires about injuries.

Restlin points out the mysterious section of wall behind the log cabin.

Restlin (Carl) -- AC: +10/+9/+8 CMD: 21 HP: 69/82 (Spells) Luck Points: 5 (fatigued)  d20+17=34 ; d20+17=30 ; d20+17=24 ; d20+17=23 ;
Wednesday December 18th, 2013 8:27:06 AM

Restlin will scoop up the magical items and see if he can figure them out. "One of you folks will need to investigate that illusion behind this hovel. I've done my scouting duty for the day and it didn't go well. I'll be playing with these new toys here if anyone needs me."

The magepriest scoops up the falchion, cloak, wand and potion. He spends about a minute with each, trying to figure out what they do.

SPELLCRAFT CHECKS

Falchion: 34
Cloak: 30
Wand: 24
Potion: 23

If the items are enchanted with conjuration magic, add 2. If they're enchanted with enchantment or divination, subtract 5.



Anrete AC:30/17/30 CMD:32 HP:6/121 DR:2 
Wednesday December 18th, 2013 11:17:39 AM

Recovered slightly from his exertion, Anrete wanders over towards Restlin and the pile of loot.

"No food?", he gasped in disappointment.

Restlin (Carl) -- AC: +10/+9/+8 CMD: 21 HP: 69/82 (Spells) Luck Points: 5 (fatigued) 
Wednesday December 18th, 2013 1:31:58 PM

The wizard looks up at the heavily wounded barbarian. He stops what he's doing & digs through his pack a bit before finding a neat package wrapped in linen and tied with a bow. He hands it over to Anrete saying only, "Knock yourself out, buddy..."

The package contains 4 cookies. Each casts CLW when eaten.

Sesha [AC 27/17 Touch/23 Flat] | HP 81/73+20 | CMD 16][See Invisibility]  d20+6=18 ;
Wednesday December 18th, 2013 2:29:17 PM

Sesha is very experienced with magic proper, she has always just used her magic as best she could. Still, she tries to help Restlin with his task.

Aid Another: Spellcraft = 18

Garret Goodbarrel [AC:31/29/26 HP:89/93 Ki:10/12 CMD: 29]  d20+13=14 ; d20+20=21 ;
Wednesday December 18th, 2013 8:49:16 PM

Garret walks forward as he talks to Restin, "What illusion?" (Wisdom save: 14). "Over here behind this rock?" (Perception 21 -- rolled a one). He bumps into the wall before he remembers to turn around and lands on his rear.

Securing the Compound (Co-DM JonathanT)  d2+1=3 ;
Wednesday December 18th, 2013 11:52:20 PM

Restlin feels he's done his job in finding illusory magic on part of the wall behind the log barracks and someone else can go find out what that is all about. Meanwhile he gathers the items with magical auras that belonged to the enemy. Setting them in front of him, he studies each one individually, with Sesha's helpful advise.

Restlin holds the falchion and looks it over. He sees nothing and feels nothing unusual about it and determines that, by its magical aura stength and type, that it is a Falchion +1.

Holding the cloak, he feels of the fabric, looks at its washing instructions tag, and sees the maker's mark. A series of numbers he recognizes indicates that it is a Cloak of Resistance +1.

The wand he holds with trepidation at first as it radiates an aura of Necromancy. Wands are tricky. If held improperly, one can accidentally cause the want to misfire and Necromantic effects can be really nasty when they backfire. But further study reveals that it is a Wand of Ray of Enfeeblement with a power level of 2 (2nd level).

The potion bottle has a well known label from the Catacombs that identifies the liquid as a Potion of Healing and the weak magical aura is that of healing and the bottle stopper is still wax sealed, so the contents are most likely what the label says.

Anrete looks over the pile of loot and wonders why none of it is food. Restlin stops what he's doing & digs through his pack a bit before finding a neat package wrapped in linen and tied with a bow. He hands it over to Anrete saying only, "Knock yourself out, buddy..." he says and goes back to study the magic items.

The package contains 4 cookies. Each casts CLW when eaten.

DM JT: There's been several healings that don't appear to be added to Anrete's HPs. The latest is:
Restlin uses the last of his positive energy and heals everyone 4hp.
I can't keep up with wether healing is added to each PC's total or not so keep sharp, it could be life saving! :)


Sesha helps Restlin identify the magica items. She recognizes the wand as the one the wizard used against her serveral times and described the rays that barely missed her. She suggests that they are Rays of Enfeeblement.

Garret blinks at the wall and pointed out to him and has to put his fist into it to realise the wall actually isn't there. On the other hand, litterally, a fist returns the favor and smacks [d]Garret[/b] squarely on the cheek.
Garret has been socked for 3hp damage!

Time is 8:35:18 am

Beriothian (Will)-- AC:23/16/16 HP: 85/85 CMD = 23 
Thursday December 19th, 2013 12:05:46 AM

Beriothian thanks his summoned allies, knowing that they will shortly be returning from wherever they came from.

Anrete AC:30/17/30 CMD:32 HP:38/121 DR:2  4d8+4=28 ;
Thursday December 19th, 2013 7:16:29 PM

"Ye a joy, Restlin-wizard! Anrete thanks ye!"

The barbarian then proceeds to munch the cookies.

OOC: Thanks DM. I missed out the 4 hp.

------------------------------------------
4 cookies of CLW: Heals 28 hp

Garret Goodbarrel [AC:31/29/26 HP:86/93 Ki:10/12 CMD: 29] 
Thursday December 19th, 2013 7:36:49 PM

Garret stumbles back and spins around, "Hey, who did that? Why I oughtta..." He looks all around as he backs up in circles, trying to see who attacked him. He rubs his chin and looks over at Anrete...

Restlin (Carl) -- AC: +10/+9/+8 CMD: 21 HP: 69/82 (Spells) Luck Points: 5 (fatigued)  d20+17=31 ;
Thursday December 19th, 2013 9:33:05 PM

"Curious."

Restlin mindlessly hands the items over to Sesha. He doesn't have much use for them; maybe she does.

Still concentrating on his detect magic spell, the wizard investigates the illusion, hoping to gain some insight into what they're dealing with.

Spellcraft: 31

Securing the Compound (Co-DM JonathanT) 
Thursday December 19th, 2013 11:46:11 PM

Puzzled, Garret spins around looking for who or what socked him on the chin.
Perception 1 = Highlight to display spoiler: {The fist that reached out from the illusory cliff wall looked like one of those hobgoblin ones.}

Perception 15 = Highlight to display spoiler: {You notice a hobgoblin body count of 19, although you seem to remember that there were 10 archers and 10 catapult crew.}

There are other magics that emanate from the section of illusory wall other than Illusion. There's some Adjuration also.

Garret Goodbarrel [AC:31/29/26 HP:86/93 Ki:10/12 CMD: 29]  d20+20=28 ;
Saturday December 21st, 2013 3:36:22 PM

Garret stops spinning and thinks a moment (perception: 28).

"Hey, wait a minute." He looks around at the bodies, "Weren't there more hobgoblins before?" He steps back from where he was told the illusion could be found and says out loud, "You there! Come out now and we will let you live!"

Securing the Compound (Co-DM JonathanT) 
Sunday December 22nd, 2013 10:05:38 PM

DM JT: just a bit of quick background. When the black tentacles errupted, one hobgoblin, gripped with fear, escaped the tentatcles, but still gripped with fear, only had one place to go. Hoping he'd go unnoticed, he hid behind the illusory wall.

For those who's attention are now drawn to a 'scuffle' at the illusory wall and make their 'Save', they see behind the shimmering illusory wall a cave entrance. At the cave entrance stands a Hobgoblin Archer poised to fist fight.

Will DC20

Garret issues his challenge, or threat, or bargain.

The hobgoblin knows a little bit of Common, enough to get by at least.

"Parley. Me call Parley! You agree?"

For Restlin's part, he studies the area encompassed by the illusory wall and determines the wall is a simple illusion, and there are two magic auras emanating from the dark recesses of the cave.

DM JT: to determine the schools of each, you need Knowledge Arcana.

Anrete AC:30/17/30 CMD:32 HP:38/121 DR:2 
Monday December 23rd, 2013 6:29:35 AM

Anrete looked at the halfling in bewilderment, his cookies half-eaten.

"What did ya did?"

Garret Goodbarrel [AC:31/29/26 HP:86/93 Ki:10/12 CMD: 29]  d20+13=20 ;
Monday December 23rd, 2013 9:00:42 AM

Garret nods and yells back, "Yes, Parley! Put down your bow and come out!"

Garret blinks his eyes and finally sees the illusion for what it is (Will save: 20).

Restlin (Carl) -- AC: +10/+9/+8 CMD: 21 HP: 69/82 (Spells) Luck Points: 5 (fatigued)  d20+14=20 ;
Monday December 23rd, 2013 10:22:56 AM

Restlin manages to see through the illusion, but he's obviously a bit distracted by the auras beyond. He'll let the others talk to the lone hobgoblin and focus more on those additional auras instead...

Securing the Compound (Co-DM JonathanT) 
Monday December 23rd, 2013 10:24:11 PM

Past the illusory wall there is a cave entrance. 10' into the cave entrance there is a door. It is the door that glows with magic.

Garret, having interacted with the illusory wall, finally sees through the illusion and sees the hobgoblin that punched him. He does not have his bow, probably lost is when first overcome by the Fear spell. He does still wear his sword, but is is sheathed.

"You hard bargain. Me drop bow. We Parley," he says and takes the few steps needed to come out from 'behind' the illusory wall.

Beriothian (Will)-- AC:23/16/16 HP: 85/85 CMD = 23  d20+19=22 ;
Monday December 23rd, 2013 10:45:47 PM

Beri looks at the hobgoblin hiding in the illusion.
I suppose it's luck that he's still alive, maybe we can finally get some answers. Still, the world would be a better place without this evil creature. Hopefully karma will repay this wretch for his actions since we failed to do so today.

Will save = 22
ooc: sorry if I'm not posting as much this week, access to the internet is sporadic until I get home

Anrete AC:30/17/30 CMD:32 HP:38/121 DR:2  d20+8=15 ;
Tuesday December 24th, 2013 8:14:14 AM

Anrete is clueless about the wall, and continues munching at his cookie.

Garret Goodbarrel [AC:31/29/26 HP:86/93 Ki:10/12 CMD: 29] 
Tuesday December 24th, 2013 11:28:30 AM

Garret nods and says, "You sit here." He gestures at the ground. He continues, "What behind door?" He points to the door to make his request clearer.

Restlin (Carl) -- AC: +10/+9/+8 CMD: 21 HP: 69/82 (Spells) Luck Points: 5 (fatigued)  d20+17=27 ;
Tuesday December 24th, 2013 4:50:47 PM

Restlin pushes through the illusionary wall and investigates the door closer.

"Yes...what indeed. What is it we're dealing with here?"

Spellcraft: 27 - What's the magic on this door?

Securing the Compound (Co-DM JonathanT) 
Tuesday December 24th, 2013 10:06:36 PM

DM JT: don't worry about being sporadic. However, if you get a chance, post also in the G.G, as any group that gets a post from all members of a Game in the G.G. will get a surprize prize. :)

The hobgoblin obeys Garret and sits.

Even though Anrete still sees the wall, he sees Restlin walk right through it. How that affects his barbarian thought process, only he can tell. The others keep an eye out for danger, like if Dw decides to make a comeback.

Beri laments that the hobgoblin survived his evil deeds and hopes it gets his up-and-comings soon.

Restlin studies the door and finds a week spell on it. There is a plaque with hobgoblin writing on it that emanates magic too, one more powerful than the one on the door proper.

DM JT: to determine the schools of each, you need Knowledge Arcana:
For the door: DC16
For the plaque: DC18

To determine the spell effects in place:
For the door: DC21
For the plaque: DC23


Garret proceeds with is inquisition and asks "What behind door?"

The hobgoblin stares at the door for a second and replies, "Not go there. Bad place," and chivers.

Garret Goodbarrel [AC:31/29/26 HP:86/93 Ki:10/12 CMD: 29] 
Wednesday December 25th, 2013 2:31:20 PM

Garret continues questioning, "Have you been there? Other hobgoblins go there? Who else go there?"

Restlin (Carl) -- AC: +10/+9/+8 CMD: 21 HP: 69/82 (Spells) Luck Points: 5 (fatigued)  d20+15=35 ; d20+16=25 ; d20+19=39 ; d20+20=36 ;
Thursday December 26th, 2013 6:39:17 AM

Door, School: 35
Plaque, School: 25
Door, Effect: 39
Plaque, Effect: 36

Garret Goodbarrel [AC:31/29/26 HP:86/93 Ki:10/12 CMD: 29] 
Thursday December 26th, 2013 8:50:04 PM

Checking in... ;) (Just keeping the board alive)

Securing the Compound (Co-DM JonathanT) 
Thursday December 26th, 2013 11:07:15 PM

DM JT: I'll get a decent post tomorrow. keep up the activity in the G.G.

Garret Goodbarrel [AC:31/29/26 HP:86/93 Ki:10/12 CMD: 29] 
Friday December 27th, 2013 12:40:59 PM

Is is tomorrow yet? :)

Securing the Compound (Co-DM JonathanT) 
Saturday December 28th, 2013 10:28:53 PM

DM JT:oops. It's the day after. Sorry.

The hobgoblin's common is attrotious but understandable. He answers that he's not been there, No hobgoblins have ever been there. Only their bosses, the two dark elves Mahlice and Khar have ever been in there. Not even their captain, the half-orc, ever went there.

Restlin determines, by his stupendous skills at magic, that the door is held by a Hold Portal.
The plaque holds a Magic Mouth.

The plaque hangs on the door by a string that hangs on a nail.

Restlin (Carl) -- AC: +10/+9/+8 CMD: 21 HP: 69/82 (Spells) Luck Points: 5 (fatigued) 
Monday December 30th, 2013 8:46:47 AM

Restlin has been avoiding reading what's on that plaque since he's got a hunch it will trigger whatever spell is on it. He knows Magic Mouth can't trigger the verbal components of a spell, but for all he knows there's a contingency spell nearby that will be triggered by whatever this mouth has to say.

Just to be safe, he checks the surrounding areas for magic once again. If the illusion, hold portal, and magic mouth spells are the only magical auras in the area, he'll read the plaque.

Garret Goodbarrel [AC:31/29/26 HP:86/93 Ki:10/12 CMD: 29] 
Monday December 30th, 2013 9:43:11 PM

Garret watches Restlin and takes a couple extra steps back...

Securing the Compound (Co-DM JonathanT) 
Monday December 30th, 2013 9:48:45 PM

DM JT:
Does Restlin know Hobgoblin?

Oddly enough, Garret does. :)

Does he read the plaque?

Restlin (Carl) -- AC: +10/+9/+8 CMD: 21 HP: 69/82 (Spells) Luck Points: 5 (fatigued)  d20+15=26 ;
Monday December 30th, 2013 9:52:00 PM

Nope, but I can make a linguistics check, yes?

26 - That should let me decipher a standard bit of text

DM JT: actually, by the Linguistics description, the DM is the one to roll for that so you don't know if you got it right or not. I can still do it for you or see if Garret will read it. Other IA members may know Goblin too.

Restlin (Carl) -- AC: +10/+9/+8 CMD: 21 HP: 69/82 (Spells) Luck Points: 5 (fatigued) 
Tuesday December 31st, 2013 7:21:36 AM

Unless someone's spoken by the time you read this, go ahead and roll for me.

Garret Goodbarrel [AC:31/29/26 HP:86/93 Ki:10/12 CMD: 29] 
Tuesday December 31st, 2013 2:50:27 PM

Garret steps forward and says, "Hey, wait, I can read that!"

Securing the Compound (Co-DM JonathanT) 
Tuesday December 31st, 2013 10:21:44 PM

Garret taps Restlin on the shoulder as the mage tries to make heads or tails of the hobgoblin message.
""Hey, wait, I can read that!" he blurts with pride.

He starts to read the message and triggers the magic in the plaque. A Magic Mouth appears and says in hobgoblin (which Garret translates):
"Read my Lips! None Shall Pass!



Garret Goodbarrel [AC:31/29/26 HP:86/93 Ki:10/12 CMD: 29] 
Wednesday January 1st, 2014 9:40:32 AM

"Well, that was pretty silly, wasn't it? Seems like a waste of magic to spend so much effort on Hobgoblins. But then, I guess if you really want to keep them out... so hey, let's go in!"

Restlin (Carl) -- AC: +10/+9/+8 CMD: 21 HP: 69/82 (Spells) Luck Points: 5 (fatigued) 
Wednesday January 1st, 2014 12:06:20 PM

"That did seem rather silly. There's a minor magic on the lock as well. It's not going to stop us from forcing it open, just make it a bit tougher. One of our muscle-bound folks should be able to take care of it.

"Of course, it may be trapped with non-magical means. Someone should probably check it out first."

Sesha [AC 27/17 Touch/23 Flat] | HP 81/73+20 | CMD 16][See Invisibility] 
Thursday January 2nd, 2014 12:10:25 AM

Sesha nods.

"I agree. From this point forwards, I'd rather save any magical support unless absolutely required. I was taxed heavily in our last skirmish with the enemy."

Anrete AC:30/17/30 CMD:32 HP:38/121 DR:2 
Thursday January 2nd, 2014 8:13:00 AM

Anrete heard his cue and brandishes adamantite greatsword.

Garret Goodbarrel [AC:31/29/26 HP:86/93 Ki:10/12 CMD: 29] 
Thursday January 2nd, 2014 7:56:05 PM

Garret steps back. "Anrete, this one is all yours!"

Securing the Compound (Co-DM JonathanT) 
Thursday January 2nd, 2014 11:56:45 PM

The door is a wooden door in good condition and build solidly. If you don't have a lock picker, chipping away at the wood with the sword will work, just takes some time.

Anrete AC:30/17/30 CMD:32 HP:38/121 DR:2 
Friday January 3rd, 2014 8:54:44 AM

ooc: Anrete was thinking more of smashing the lock or hinge instead of the door? Is that possible?

Securing the Compound (Co-DM JonathanT) 
Friday January 3rd, 2014 7:06:42 PM

The lock is a keyhole lock. There is no knob or handle. You can chip at the wood around the lock.
You can also fit three Medium PCs trying to bash it in, combining their STR to break the door down.
Or set in on fire.
Or pour acid into the keyhole.
Or Transmute Rock to Mud where the lock mechanizm goes into the wall or where the hinges are bolted into the rock.
etc.

Garret Goodbarrel [AC:31/29/26 HP:86/93 Ki:10/12 CMD: 29] 
Friday January 3rd, 2014 7:17:17 PM

"Anrete, are you going to hit this thing or what?"

:)

Beriothian (Will)-- AC:23/16/16 HP: 85/85 CMD = 23 
Friday January 3rd, 2014 9:49:29 PM

ooc: back from vacation, post coming tomorrow

Sesha [AC 27/17 Touch/23 Flat] | HP 81/73+20 | CMD 16][See Invisibility] 
Saturday January 4th, 2014 1:08:55 AM

Sesha backs away from the others while they do the bashing.

"I hope the worst part is over."

Beriothian (Will)-- AC:23/16/16 HP: 85/85 CMD = 23 
Sunday January 5th, 2014 11:32:58 PM

Perhaps we should ask the hobgoblin more questions before continuing... such as whether he has heard rumors about this door being trapped. And I suppose it wouldn't hurt to ask whether he has heard anything about the two dark elves having any sort of weakness or preferred strategies.

Anrete AC:30/17/30 CMD:32 HP:38/121 DR:2  d20+5=19 ;
Monday January 6th, 2014 8:27:24 AM

Anrete steps forth and gives the door a massive kick.

-------------------------
Str check 19

Restlin (Carl) -- AC: +10/+9/+8 CMD: 21 HP: 69/82 (Spells) Luck Points: 5 (fatigued) 
Monday January 6th, 2014 2:29:09 PM

Restlin looks on apprehensively as Anrete tries to bully the door down.

co-DM SteveK 
Monday January 6th, 2014 7:32:44 PM

checking in....

Garret Goodbarrel [AC:31/29/26 HP:86/93 Ki:10/12 CMD: 29] 
Monday January 6th, 2014 8:04:53 PM

Garret says to Beri, "I'm not sure this guy has that much intelligence, but I can ask."

He heads back to the hobgoblin and says, "Those elves in charge -- the dark ones -- where are they weak?"

"And this door, did anyone ever try to go through it? What happened to them?"

Bosk AC: (+2 against evil -2 huge size) 31/16/28 CMD:28 HP 86 of 88 Spells 
Monday January 6th, 2014 9:58:19 PM

Bosk watches as Garret begins asking hobgoblin questions. Such direct tactics had always been a short coming of his. Trickery....at the point of a sword...but directly asking for information...well, making friends so easily and getting others to volunteer such information were usually beyond him. Perhaps his great size and pointed horns the size of a long sword was what kept others from warming up to him as quickly as others. Either way, the cleric decides it best to stand back and watch for now.

ooc: Thanks for filling in for me over the Holidays. I should have all the back posts read by tomorrow.

Securing the Compound (Co-DM JonathanT) 
Monday January 6th, 2014 10:04:02 PM

While Anrete starts picking at the door, chipping away wood slivers around the lock, Garret returns to question the hobgoblin.

The hobgoblin knows that no hobgoblin ever passed the door so he does not know what would happen if anyone other than the Khar or his apprentice, Serpic did. He does not think the other dark elf, Mahlice ever went past the door, but he's not sure.

He knows no weaknesses of the dark elves. They've been successfully ruthless up until now.

After some sweat, some swearing, and some brawn by Caius, Bosk, and Anrete, the door finally gives way. A dark, cold, somber, depressing, cave extends into the mountain. A chill wafts out into your faces as you stare into the unknown.

DM JT: good 'ol SteveK gets to carry on the story from here. Be kind to him. :)

Beriothian (Will)-- AC:23/16/16 HP: 85/85 CMD = 23 
Monday January 6th, 2014 11:17:04 PM

Looks like we are heading into caves. I'll switch to an earth elemental form just before we proceed, unless anyone has a better suggestion.

Restlin (Carl) -- AC: +10/+9/+8 CMD: 21 HP: 69/82 (Spells) Luck Points: 5 (fatigued) 
Tuesday January 7th, 2014 9:17:29 AM

"Well, we're injured, mostly out of spells, and heading into unknown danger with what is likely a very powerful wizard at best and a full on lich at worst. Still, it would be pretty unheroic of us to just kill a bunch of hobgoblins and call it a day."

Restlin pulls Gloomy from the scabbard at his hip. "Ok, buddy. Let's see if that WLA training paid off, shall we?"

Sesha [AC 27/17 Touch/23 Flat] | HP 81/73+20 | CMD 16][See Invisibility] 
Tuesday January 7th, 2014 10:16:34 AM

Sesha considers her own options and realizes she doesn't have many. She restraps her broom to her pack, her Flying Broom spell had been acting funny recently, and readies her hand crossbow and a few bolts.

In hindsight, perhaps she should have sought some of Braughs contacts for poison.

"Restlin, I'm glad your okay." she whispers. "I was worried."

To the others, she states plainly.

"The encounter with Mhalice... has really limited my healing and magic. I'll find that one again, to be sure."

Restlin (Carl) -- AC: +10/+9/+8 CMD: 21 HP: 69/82 (Spells) Luck Points: 5 (fatigued) 
Tuesday January 7th, 2014 11:45:43 AM

Restlin begins to give his trademark stupid grin to Sesha, then reconsiders.

"Yea," he concedes in a slightly hushed tone. "That was rough, no doubt. I'd be dead twice over without you, little witch. Still, I learned a valuable lesson today, and that lesson is that conjurers should conjure scouts rather than act as them. Pity I can't do that now. I vote we send Beri since he can travel underground as an elemental..."

co-DM SteveK 
Tuesday January 7th, 2014 5:35:20 PM

Anrete is still seriously hurt, but the other Iron Adventurers only have minor scratches.

Restlin is also down to his minor spells and magical items, and Bosk, Sesha, and Beriothian feel they must take a moment to also identify what types of spells they have still to go.

The oppressive tunnel's end can't be seen by normal or darkvision, but it is wide, soon opening up to 20 feet across and 20 feet high. The cold darkness tries to sap at the resolve of any living thing, but the heroes have a timeline to keep to stop a new lich from rising in the lands! Perhaps other means than sight may give our heroes more information?

....................

....................Notes

a. Please identify a walking order.

b. Please list or link uncast spells.

c. Please list current spells and effects.

d. Please have fun in 2014!


Bosk AC: (+2 against evil -2 huge size) 31/16/28 CMD:28 HP 86 of 88 Spells  d8=6 ; d8=8 ; d8=6 ; d8=2 ;
Tuesday January 7th, 2014 6:25:14 PM

ooc: Does anyone know how much time has elapsed since the initial casting?

Bosk quickly checks his companions over to see who still needs healing and to make sure Anrete is able to be healed without overcoming the effects. You look like you could use a little patching up. The cleric says as he lays a hand on Anrete and begins praying.

(spontaneously convert Summon Monster II and Concecrate to Cure Moderate Wounds, Heal Anrete for 42dmg) - I can do more, but I need to think a little longer on what spells to use.

Active Spells: Spell duration updated 1/9/14

Nemesis Insight -- 5 hrs 30 min
Chill Touch -- 6 Charges
Death Watch -- Permanent
Dark Vision -- 5 hrs 30 min
Long Strider -- 5 hrs 30 min
Ghost Touch -- Permanent
Magic Circle against evil -- 30min
Hide from Undead -- 30 min

Spell List:
Legacy Item: Death Watch (Permanent ), Feather Fall (Once Daily at CL 1) (used -Darkvision)
Domain: True Strike, Locate object (Fly used already)
Level 0:, Create Water, Detect Magic, Detect Poison Chill Touch Active w/ 6 charges
Level 1: Divine Favor, Protection from Evil, Detect Chaos/Evil/Good/Law (Hide from undead used)
Level 2: Silence, (Summon Monster II, Consecrate, Nemesis Insight used)
Level 3: Dispel Magic (Summon Monster III and Magic Circle against Chaos/Evil/Good/Law used)

Special
Agile Feet - 3 Uses Left
Chill Touch - 6 Charges Left
No Channel Energy Left
Pearl of Power - NOT used yet
Two weapons have poison applied: BLUE WHINNIS poison to his left horn cap and MEDIUM SPIDER VENOM to his flail

Dark Walk - No uses left (I used it twice and am assuming "one minute per level" is referring to Grim levels, not total levels for number of uses)

Spell duration updated 1/9/14

Garret Goodbarrel [AC:31/29/26 HP:86/93 Ki:10/12 CMD: 29] 
Tuesday January 7th, 2014 6:56:27 PM

Garret peeks around the corner and shivers at the darkness. "Well, I am betting whoever... or whatever is down there knows we're here, it is not like we were quiet out here."

"If no one else can see anything, I would be glad to go down there and start scouting out what we might be getting ourselves into here."

Beriothian (Will)-- AC:23/16/16 HP: 85/85 CMD = 23 
Tuesday January 7th, 2014 8:33:57 PM

ooc: I have dark vision, but can't speak in Common while transformed.

Bosk AC: (+2 against evil -2 huge size) 31/16/28 CMD:28 HP 86 of 88 Spells  d8=6 ; d8=4 ; d8=3 ; d8=3 ; d8=3 ; d8=6 ;
Tuesday January 7th, 2014 11:51:50 PM

Bosk quietly looks around to see if anyone else has any healing spells available to use on Anrete. Seeing that everyone else appears as drained of resources as he is, the blond taur hands Anrete two potions of Cure Light Wounds and begins burning through his first level spells to Heal Anrete for 41dmg + 42 earlier = +83 HP total

Seeing the warrior at full strength Bosk then uses his Pear of Power to recall a spell and heal Restlin for an additional 6hp.

The horned cleric takes his usual position in the line up, second from the front.

ooc: I still have Dispel Magic and Silence prepared for an emergency and can convert them to cure spells if needed.


Restlin (Carl) -- AC: +10/+9/+8 CMD: 21 HP: 69/82 (Spells) Luck Points: 5 (fatigued) 
Tuesday January 7th, 2014 11:51:56 PM

ooc: I speak Terran.

Anrete AC:30/17/30 CMD:32 HP:121/121 DR:2 
Wednesday January 8th, 2014 8:56:40 AM

"Anrete thanks ye, Bosk-bullman! Best beer Anrete ever drank! They taste fantastic!! Anrete feels a lot better now!"

Anrete takes his place at the front.

Restlin (Carl) -- AC: +10/+9/+8 CMD: 21 HP: 75/82 (Spells) Luck Points: 5 (fatigued) 
Wednesday January 8th, 2014 2:44:48 PM

Restlin settles himself in the middle of the group. Just because he has a fancy sword doesn't mean he wants to jump into melee.

He smiles at Bosk when the wound he was picking at heals up. "Thanks, buddy. That wasn't very deep, but it was driving me crazy."

***

Mage armor lasts 8 hours and I cast it just before we left. I've forgotten how long that is. It's the only spell that would still be in effect.

Also, I'm still fatigued and can't run. Bosk will have to carry me if we need to move quickly. :D

Sesha [AC 27/17 Touch/23 Flat] | HP 81/73+20 | CMD 16][See Invisibility] 
Wednesday January 8th, 2014 2:57:10 PM

Sesha nods.

"Summoning might have been the way to go."

The little drow checks her gear and her supplies, then takes a moment to probe her remaining spell-power.

-Spells in Effect-
Mass Bears Endurance: 1/10 Minutes. DOES NOT STACK WITH +CON GEAR.
Spectral Hand: Extended, 1/20 Minutes.
Flying Broom: 11/100 Minutes.
Barkskin: .7/10 Hours.
Shield of Faith 1/10 Minutes.
Goodberry: 0/10 days. 3 Berries.
Message 1/100 Minutes.
Cats Grace 1/10 Minutes.
Divine Favor 0/1 Minute.

Spells Remaining:1st: 3/5+1, 2nd: 0/4+1, 3rd: 2/4+0, 4th: 0/2+0, 5th 0/2 +1

1 Hero Point Remaining.

DM These spell tallies were updated midcombat at the 10 round mark, or 1 minute, except the spells with longer tallies running. How long was the combat in rounds and how long has passed? I suspect things like the bears endurance and whatnot are pretty close to expiration. Also, how does the Hook City game handle nomination of hero points? Is it DM only or player nominations?

Garret Goodbarrel [AC:31/29/26 HP:86/93 Ki:10/12 CMD: 29]  d20+20=40 ;
Wednesday January 8th, 2014 4:43:07 PM

As the group prepares to move into the darkness, Garret peeks around the corner to see if he can see anything....(Perception: 40!)

Beriothian (Will)-- AC:23/16/16 HP: 85/85 CMD = 23 
Wednesday January 8th, 2014 6:45:00 PM

By the way, these are the spells I have left for today...
spell list
0 (4)- Detect Magic, Light, Create Water, stabilize
1 (6)- *Elf Vision, obscuring mist, Faerie Fire, Entangle, cure light wounds x3
2 (6)- *Faerie Fire, Fog Cloud, Warp Wood x2, Flaming Sphere(x2)
3 (5)- *Glibness, Sleet Storm, Greater Magic Fang, Spike Growth, stone shape, Daylight
4 (5)- *Lesser Planar Ally, Spike Stones x2, Freedom of Movement, Air Walk x0
5 (3)- *Awaken
Spells with * are Fey domain spells (and not included in spell counts)

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