Garret Goodbarrel [AC:31/29/26 HP:80/93 Ki:12/12 CMD: 29] Thursday November 28th, 2013 8:20:21 AM
OOC: How long does the fear last? Or do I save each round?
DM JT: the Fear spell lasts a total of 8 rounds. There is no Save each round. You run away until the spell expires. Restlin's post will have how many rounds are left. :}
Restlin (Carl) -- AC: +10/+9/+8 CMD: 21 HP: 51/82 (Spells) Luck Points: 3 (fatigued) d20=17 ; d20=5 ; Thursday November 28th, 2013 11:43:26 AM
Restlin feels Bosk's healing flow over him (I'm assuming Sesha won't make the huge DC on her spell, though it's much appreciated!). He spits the blood out of his mouth, glad to find it's stopped flowing. "Big guy, you are my kind of awesome," he quips as he digs a pat of butter out of his pouch.
"Heads up, Caius! Raining hobgoblins incoming!" He lobs the pat of butter at the wall. It spreads out into a 10' pat that slams into the top of the wall where CR1 and 10 are standing.
***
Move: None Standard: Cast grease on the top of the wall where the two stone-chuckers are. Reflex save DC = 22
AC this round is 15/14/13 (ugh again) w/ +2 vs. evil thanks to Bosk.
Anrete AC:30-2(+2vsmelee)/17-2(+2vsmelee)/30-2(+2vsmelee) CMD:32 HP:11(-9)/121+20 DR:3 d20+13=15 ; d20+8=21 ; d20+3=12 ; Saturday November 30th, 2013 2:59:34 AM
Hindered by his injuries, Anrete hurls his javelins poorly, missing even the big target before him.
Action 5 foot step to P18 All Javelin miss
Effects Faerie Fire: Does not benefit from concealment Enraged: +4 Str/Con +2 Will -2 AC (9/25 rounds) Guarded Stance: +2 dodge vs melee (3/5 rounds) AC vs Melee: 30/Touch17/FF30 AC vs Others: 28/Touch15/FF28 DR3
Bosk AC: (+2 against evil -2 huge size) 31/16/28 CMD:28 HP 86 of 88 Spells 3d8+6=18 ; 3d8+6=18 ; 3d8+6=21 ; 2d6+6=17 ; 2d6+6=13 ; 2d6+6=11 ; 2d6=4 ; 2d6=9 ; 2d6=7 ; 2d6=6 ; 2d6=10 ; 2d6=8 ; Saturday November 30th, 2013 2:46:32 PM
The horned cleric is a bit startled when the anky pops its head out of the clouds. Without hesitating he begins spinning with his 15ft sword cutting through the air as his armor spies drive forward towards the creature and his horn slashes past the dinosaur's eyes. Do NOT mess with me, for you are soft and taste good with with ketchup!
Atk 1 with Bastard Sword Hit AC 29 for 18 dmg (22 with sneak attack) Off Hand Atk 1 with Armor Spike Hit AC 16 for 14 dmg (23 with sneak attack) Nat Atk 1 with Horn Hit AC 10 for 13 dmg (20 with sneak attack) Atk 2 with Bastard Sword Hit AC 8 for 18 dmg (24 with sneak attack) Off Hand Atk 2 with Armor Spike Hit AC 25 for 8 dmg (18 with sneak attack) Extra Atk due to Haste with Bastard Sword Hit AC 29 for 21 dmg (29 with sneak attack)
(I believe that is a total of 69dmg hitting to the anky)
ooc: I included the sneak attack in parentheses. Since flanking is allowed through the corners of squares and applies to any individual square the anky occupies I believe it should be allowed. I didn't include the flanking bonus on my attack rolls, but I don't think it would change which attacks connect. Armor spikes were given a 1/2 str modifier (-3dmg) for being off hand weapons.
Sesha [AC 27/17 Touch/23 Flat] | HP 97/73+20 | CMD 16][See Invisibility] d20+8=10 ; d20+4=12 ; Saturday November 30th, 2013 3:14:49 PM
Sesha gasps as she is hit by the acidic rays, but is more concerned with her spell failing than the damage.
She looks at Restlin and confirms he is okay before making her next move.
She scowls at the hovering mage and peers at his gear, trying to determine if he is wearing a spell component pouch or not. That might answer some questions she had in her mind.
Next, zips towards the enemy, glass dagger in hand, and stabs at him with it.
[1] Perception 10 to spot a component pouch. [2] Move to enemy. [3] Stab with dagger. [Hit AC 12, likely a miss]
co-DM SteveK Sunday December 1st, 2013 5:25:08 PM Do NOT mess with me, for you are soft and taste good with with ketchup!
LOL!
Valley Compound dash-o-rama Round 14 part 2 (Co-DM JonathanT) Sunday December 1st, 2013 8:12:01 PM
DM JT OOC: the Flintstones come to mind. Although, Ankies are probably a bit chewy.
Valley Compound dash-o-rama Round 14 part 2 (Co-DM JonathanT) Monday December 2nd, 2013 12:29:34 PM DM JT: just waiting for Beri and Caius.
Caius (Carl subbing for Tanner) - AC: 24/13/22 HP: 60/146 CMD: 28 d20+22=25 ; d10+11=21 ; d6=3 ; d20+19=27 ; d10+11=16 ; d6=2 ; d20+19=27 ; d10+11=16 ; d6=5 ; d20+10=20 ; d20=14 ; Monday December 2nd, 2013 4:40:51 PM IF CR1&10 FALL OFF THE WALL TOWARDS US:
Caius gives nothing more than a brief nod of approval before tearing into the fallen.
Atk1: Hit AC 25 for 24 damage Atk2: Hit AC 27 for 18 damage Haste: Hit AC 27 for 21 damage
IF CR1and10 DON'T FALL Caius decides this wall is posing too much of a problem, he hikes himself over and attempts to find how to open this door.
Move: Move 5' west to avoid the grease, then climb over the wall.
Climb: 20 Perception: 14 (how does this door open?)
Beriothian (Will)-- AC:23/16/16 HP: 85/85 CMD = 23 Monday December 2nd, 2013 6:43:19 PM
ooc: sorry, spent the weekend traveling, post coming soon
Beriothian (Will)-- AC:23/16/16 HP: 85/85 CMD = 23 d20+14=29 ; d3=3 ; d20+14=30 ; d20+9=27 ; d20+9=26 ; 2d6+6=15 ; 2d6+6=13 ; 2d6+6=11 ; 2d6+6=12 ; Monday December 2nd, 2013 9:04:29 PM
The ettin struggles to figure out what's up with the putrid cloud in front of him. What kind of immature wizard would have enough spare time on his hands to research such a horrible spell... probably somebody that didn't get enough hugs as a child. Shaking off these thoughts, the ettin realizes that the beast is still standing in front of him so there is no reason not to clobber it some more.
Left hand attack 1=29 damage 1=15
attack 2=20 damage 2=13
Right hand attack 1=30 damage 1=11
attack 2=26 damage 2= 12 ---------- Ettin -- AC:18/8/18 HP: 67/67 CMD = 27 HP=26 10 foot reach Augment Summoning- Each +4 to Strength and Constitution Fort +9, Ref +4, Will +5
Speed 40 ft. Melee 2 flails +14/+9 (2d6+6) Ranged 2 javelins +7 (1d8+6) Space 10 ft.; Reach 10 ft. Special Attacks superior two-weapon fighting
Str 27, Dex 12, Con 15, Int 6, Wis 10, Cha 11 Base Atk +7; CMB +16; CMD 23 Feats Cleave, Improved Initiative, Improved Overrun, Iron Will, Power Attack Skills Handle Animal +8, Perception +12; Racial Modifiers +4 on Perception Languages pidgin of Giant, Goblin, and Orc Superior Two-Weapon Fighting (Ex)
Beriothian (Will)-- AC:23/16/16 HP: 85/85 CMD = 23 d20+14=30 ; 2d6+7=17 ; d20+14=33 ; 2d6+14=25 ; 2d6+7=13 ; Monday December 2nd, 2013 9:21:04 PM
Following the ettin's lead, Beri joins in and smashes into the creature to the best of his ability. He struggles to make his attacks as accurate as possible knowing that with this putrid cloud even the most accurate blow could miss completely.
slam 1 attack = 30 damage= 17
slam 2 attack = 33 damage=13 --- spell list 0 (4)- Detect Magic, Light, Create Water, stabilize 1 (6)- *Elf Vision, obscuring mist, Faerie Fire, Entangle, cure light wounds x3 2 (6)- *Faerie Fire, Fog Cloud, Warp Wood x2, Flaming Sphere(x2) 3 (5)- *Glibness, Sleet Storm, Greater Magic Fang, Spike Growth, stone shape, Daylight 4 (5)- *Lesser Planar Ally, Spike Stones x2, Freedom of Movement, Air Walk x2 5 (3)- *Awaken Spells with * are Fey domain spells (and not included in spell counts)
Beriothian (Will)-- AC:23/16/16 HP: 85/85 CMD = 23 d100=93 ; d100=49 ; Monday December 2nd, 2013 9:30:25 PM
ooc: I'm not sure if I roll concealment or if you do, but if I do you can find it above
Valley Compound dash-o-rama Round 15 part 1 (Co-DM JonathanT) d100=86 ; d100=9 ; d100=51 ; Monday December 2nd, 2013 11:11:10 PM
Round 15: Garret, gripped with magical fear, continues his flight towards the valley exti, dashing past the Goblin Worg Rider.
The Goblin Worg Rider doesn't seem too bothered by the halfling speeding by and lets out a cackle of laughter.
Restlin sees Sesha's Spectral Hand come zooming to the rescue but also sees the acid rays plaster the witch. The expected healing fizzles. But the minotaur cleric comes to his rescue and the blood stops flowing from his many puncture wounds, again.
Calling to Caius, who's dodging rocks from above, he lobs a pat of butter at the battlement above the fighter and a 10'area along the battlement becomes coated in Grease. Reflex save DC = 22
Anrete takes a step forward to get around the large hulk of Beri-Thing and throws three more javelins at the Ankylosaurus. However, most of the Anky is still engulfed in the noxious fog cloud and since it doesn't flinch at bit, he figures he missed all three.
Bosk is starteled when Anky's head pokes through the nauseating fog cloud but the regurgitating of blobs of green vegetation are clear signs of an incapacitated animal.
DM JT: on Flanking, doesn't someone have to be threatening the target on an opposite side or corner?There's no one on the opposide side or corner. Drawing a line from choice corner from Bosk to the Ettin does not cross opposite borders of the Anky. I don't think the Ettin is on the opposite side, although with long cratures, maybe it is different? But like you say, the rolls still hit.
Bosk wastes no time and gives it a thrashing. A left and a right followed by another right. Three of the flurry of bovine attacks hit. DMG = (18+8+21) = 47
Sesha gasps with pain from the shower of acid. Noticing that Restlin gets some healing from Bosk, she scowls back at DW, the source of so much pain. She 'spurs' her broom to new heights and sidles up to DW, jabbing her dagger at the robbed drow. The Drow easily dodges the pointy thing clumsily swiping at it.
She looks closely hoping to find a spell pouch, but it occurs to her that she's not seen DW use any spell components for any spells cast yet. Between the flurry of robes, while Sesha tries to stab DW, the witch does not see a spell pouch.
Caius decides that now's as good a time as any to get over the wall and open the gate, however that's done. To avoid the fresh grease that oozes down from the to of the wall, he shifts over 5', stows his elven curveblade and starts up the wall, nearly reaching the top. The head of the Anky is so close to him he can smell the vomit breath, but fortunately the beast is currently busy retching.
Climb DC10. Being Hasted, even at one quarter speed, he makes it to the top in 1 Move. DM JT: Edited with Haste added.
The Ettin peers through the dim light and guesses at the dinosaur's location, flailing away at it through the noxious fog (total concealment - 50% miss chance). Two of his attacks hit something fleshy. Left Hand Att1 %miss = 86 Right Hand Att1 %miss = 9 Right Hand Att2 %miss = 51 Damage = 27
Beri-Thing gets enough of a glimps of the Dino's head and right shoulder that only the dim light hinder's his two attacks, (partial concealment 20% miss chance) and both fists hit the tough hide. Damage = 30
Valley Compound dash-o-rama Round 15 part 2 (Co-DM JonathanT) d20+2=19 ; d20+2=16 ; d20+1=4 ; d20+1=15 ; 8d6=32 ; d20+13=29 ; d8=6 ; d20+8=11 ; d20+13=19 ; d20+12=15 ; d20+12=24 ; d6=6 ; d100=21 ; Tuesday December 3rd, 2013 12:31:04 AM
While most of the Hobgoblins cower in fear, either at the back of the valley wall or in the 'club house', some are crouched under the stinky fog cloud on the other side of the wall trying to keep their breakfast down. Two remained at the far eastern side guarding the gate. But those two find themselves in a slippery mess. Reflex save DC = 22 Cr1 Ref = 19, Cr10 Ref = 16 The two hobgoblins slip and fall onto the battlements. Acrobatics check DC10 to stay on or slip off wall: Cr1 = 4, Cr10 = 15 Cr1 fell onto the battlement and slipped of the edge and hit the ground 5' below, now Prone. He stands up cursing vehemently and moves over 5' to climb the ladder back up to the battlements and hesitates, staring up at Caius[b]. Cr10 fell onto the battlement but managed to stay on it. Now Prone, he willingly slips over the battlement edge and lands on his feet, 5' below. He curses too, but not having to waste any time to stand up, he sees [b]Caius pop over the battlement and heads over to the ladder where Wi cowers, climbs it, and approaches Caius from the west.
Wi cowers on his little ledge.
The Anky vanishes, to retch some more from wherever it had been summoned.
Cr2, Cr3, and Cr9 get the catapult winched back and locked. Now they start loading it.
Dw elevates up 40 feet. DM JT: Sesha gets an AoO. At Dw's new height, a hand reaches into the robes and retrieves a small golden sphere which Dw sends towards Sesha and detonates into a 20' radius firery blast! Fireball blast Ref Save DC14, dmg = 32, save for half.
H-O, longbow in hand, fires a three arrows in quick succession at Sesha. Att1 = 29, dmg = 6 Att2 = 11 Att3 = 19
The Goblin Worg Rider, other than laughing at Garret as he scurries by, ignores the frightened halfling and keeps shooting at the Ettin. Att1 = 15 Att2 = 24, %miss =21, dmg = 6
The three Earth Elementals are still 'looking' for a spear in the 'club house', hindered, somewhat, by a bunch of frightened hobgoblins.
Restlin (Carl) -- AC: +10/+9/+8 CMD: 21 HP: 14/82 (Spells) Luck Points: 5 (fatigued) d20=19 ; Tuesday December 3rd, 2013 8:31:41 AM
Restlin is so tired. Combat's exhausting enough, but that stupid drow's ray is really making this difficult. Still, as he watches Garret take off across the battlefield because of his own misjudgment of distance, he can't just sit around and catch his breath. He may not be able to run, but right now he can walk very fast.
Using his haste and expeditious retreat, he closes the gap between himself and the frightened halfling.
"GARRET!" he cries. "It's ok! You don't need to be afraid of ol' Restlin!" When that doesn't work, he asks Wardd if he'd mine lending a hand...
***
Move: R20 Standard action: Remove fear - fear effect removed for 10 minutes. The range on this spell is 30'. If my distance calculations are wrong, Restlin will move as close as he needs to .
Valley Compound dash-o-rama Round 15 part 2 (Co-DM JonathanT) Tuesday December 3rd, 2013 10:47:00 AM DM JT: with the lull in posting, I forgot that with Caius was Hasted and didn't add that extra movement speed to his Climb. The Map will be updated, and I'll update the post to reflect that. This does not change any actions, as the hobgoblin will just adjust his Move also.
Garret Goodbarrel [AC:31/29/26 HP:80/93 Ki:12/12 CMD: 29] Tuesday December 3rd, 2013 11:58:22 AM
Garret runs and screams like a little halfling girl... but you only hear him for a moment as he is VERY quickly far down the valley and long, long gone.
OOC: Oh yeah, Garret is hasted... so he actually has a move rate of 100... and can run an incredible distance of 400 in one round.
I would guess that for four rounds he will run away at 400 per round. Then he'll catch his breath and turn around and run back at the same rate. Let me know when it's round this round plus eight! :)
Garret Goodbarrel [AC:31/29/26 HP:80/93 Ki:12/12 CMD: 29] Tuesday December 3rd, 2013 1:02:18 PM
OOC: Whoops, I missed that post there. Feel free to have the fear removed and let me know where Garret ends up on the map, and I'll take it from there!
Sesha [AC 27/17 Touch/23 Flat] | HP 81/73+20 | CMD 16][See Invisibility] d20+4=13 ; d20+11=15 ; d20+11=29 ; d100=61 ; Tuesday December 3rd, 2013 2:19:35 PM
Sesha again tries to stab her foe, but isn't really trained in melee combat. When he drops the tiny globe, she dodges the brunt of the explosion.
Still, the blast hurt, but she thought she was finally getting the measure of this one. He had moved, further in fact, than the basic levitation spell would allow, and still used a magic item on her. She didn't think he would have enough time to prepare a counterspell again.
Looking up at the Drow, she forgoes searching for leylines. She needed mobility. She focuses her magic into a small sticky ball of dark stuff, then releases it at his eyes.
Spiraling upwards over the enemy (120ft movement) she ends a few feet over the top of him. (5ft above, in range of AoO)
Valley Compound dash-o-rama Round 15 part 2 (Co-DM JonathanT) Tuesday December 3rd, 2013 2:59:44 PM DM JT on Garret's flight: I didn't keep up with who was and who wasn't hasted. I presumed that any IA memeber that was, knew that and played accordingly. The only IA member I know for sure that isn't hasted is Anrete, as he was not in the shadow realm with the others when the spell was cast.
The Fear was cast on Round 13, so he takes off on Round 14, jumping over the wall and has 1 Move at Hasted speed, then Round 15 he has Double Move at Hasted Speed. So, he is around 300' away (not counting Run as the canyon is too curvey). The valley is only a little over 100', so it is safe to say that Restlin, is no where near able to catch the hafling to remove the fear. If Restlin took off after him this round (Round 16), that's still another Double Move at 100' per move (to many curves in the canyon to Run) for the Halfling.
Sent E-mail. Updating map. Sorry I forgot to remove Garret.
Bosk AC: (+2 against evil -2 huge size) 31/16/28 CMD:28 HP 86 of 88 Spells d20+11=28 ; d20+11=19 ; d20+10=13 ; d20+6=22 ; d20+6=19 ; d20+13=17 ; 3d8+6=23 ; 3d8+6=29 ; 3d8+6=17 ; 3d6+3=11 ; 3d6+3=14 ; 2d6=10 ; 2d6=9 ; 2d6=12 ; 2d6=5 ; 2d6=6 ; 3d6+3=17 ; 2d6=8 ; Tuesday December 3rd, 2013 8:22:00 PM
Bosk takes a 5ft step NW (up and left) to 14,15,16/O,P,Q and uses the advantage of his great height and reach to unleash his fury on the blinded DW. Although his attacks aren't all as accurate as he would like, he hopes his target's blindness slows him down enough for the attacks to land.
Actions ---------------- Move 5ftNE Full Attack DW (If he dies switch to CR10 and then HO) Atk 1 with Bastard Sword Hit AC 28 for 23 dmg + 10 Sneak = 33 dmg Off Hand Atk 1 with Armor Spike Hit AC 19 for 11 dmg + 9 sneak = 20 dmg Nat Atk 1 with Horn Hit AC 13 for 14 dmg + 12 sneak = 26 dmg Atk 2 with Bastard Sword Hit AC 22 for 29 dmg + 5 sneak = 34 dmg Off Hand Atk 2 with Armor Spike Hit AC 19 for 17 dmg + 6 sneak = 23 dmg Extra Atk due to Haste with Bastard Sword Hit AC 17 for 17 dmg + 8 sneak = 25dmg
Restlin (Carl) -- AC: +10/+9/+8 CMD: 21 HP: 37/82 (Spells) Luck Points: 5 (fatigued) Tuesday December 3rd, 2013 8:22:18 PM
Restlin watches Garret disappear into the distance. The little guy can move, he'll give him that.
BUT, there's a battle going on over here. The halfling will just have to catch up. The mage-priest hoofs it back to the wall, pressing up against it as he activates his boots of levitation.
Caius (Carl subbing for Tanner) - AC: 24/13/22 HP: 60/146 CMD: 28 d20+22=39 ; d20+22=26 ; d10+11=20 ; d6=4 ; d10=10 ; d20+19=37 ; d20+19=28 ; d10+11=17 ; d6=1 ; d10=8 ; d20+19=30 ; d10+11=12 ; d6=3 ; d20+11=25 ; d20+19=21 Tuesday December 3rd, 2013 8:32:15 PM
Caius finds himself perched on a wall facing a lone hobgoblin. These are the moments he thinks about as he drifts off to sleep at night.
He lashes out at the hapless creature, hoping to not let it waste too much of his time.
Atk1: Hit AC 39 - crit confirm 26: 54 damage (34 if not a crit) Atk2: Hit AC 37 - crit confirm 28: 43 damage (26 if not a crit) Haste: Hit AC 30: 15 damage
Total damage: 112 HP
IF THAT KILLS THE CRITTER
His foe dispatched, Caius pulls his blade free and lets the corpse fall to the ground in a heap. Wordlessly, he turns and points his blade at CR1, indicating it's next before he hops down (intimidate 21).
Move: Leap to Q12 (acrobatics 25)
If that doesn't kill the critter, he'll stay put.
Bosk AC: (+2 against evil -2 huge size) 31/16/28 CMD:28 HP 86 of 88 Spells d20+13=29 ; Tuesday December 3rd, 2013 9:21:45 PM
ooc: I am confused as to if Garret is running in fear or got the fear removed. However, if Restlin failed and he moved within 15ft of Bosk can I get an AoO to trip him?
If so AoO to trip him is 29, 30 if haste counts towards tripping him. That should allow Restlin to cure him.
Garret Goodbarrel [AC:31/29/26 HP:80/93 Ki:12/12 CMD: 29] Tuesday December 3rd, 2013 9:52:10 PM
OOC: Garret is running really fast. His CMD is 29, so a 29 isn't enough to trip him. The 30 would be...
Bosk AC: (+2 against evil -2 huge size) 31/16/28 CMD:28 HP 86 of 88 Spells Tuesday December 3rd, 2013 10:59:56 PM
ooc: Is that remembering that when running really fast you lose your dex bonus to ac
Beriothian (Will)-- AC:23/16/16 HP: 85/85 CMD = 23 Tuesday December 3rd, 2013 11:30:47 PM
ooc: post coming... btw, Beri has dark vision, so the dim light doesn't affect him (though both hits connected anyway, just mentioning for future attacks)
DM JT: I noticed it for the elementals, but I didn't know if it applied to shape-changing into one and figured you'd let me know.
Valley Compound dash-o-rama Round 16 part 1 (Co-DM JonathanT) Tuesday December 3rd, 2013 11:59:39 PM
Round 16: Garret's little feet continue to pump as fast as they can, and gain him the nickname of Mr. Speedy as the hafling puts antoher 200 feet between him and that scary thing.
Sesha takes a swipe at Dw as the drow elevates up past her but misses, then manages to avoid some of the blast from the golden sphere. The witch then maneuvers her broom up and up and up until finally she ends up 5' above Dw. The witch then casts Blindness on Dw. Blindness, Fort DC (10+2+7) 19
Bosk steps forward 5' and spies the wizard crouched down, cowering behind the battlements.
DM JT: I'm sure you meant Wi, not Dw.
The minotaur's first attack clearly deals a near death blow. His armor spikes scrape the battlement wall manages to puncture the wizard and put the poor guy out of his misery.
The minotaur then switches his attention to the catapult hobgoblin on the wall next to Caius. He tries to 'horn' it but misses, hitting stone. His second sword attack slices through the hobgoblin's breastplate armor and knocks it off the wall. He then tries to reach the half-orc but misses.
Caius, no longer facing anyone on the wall, jumps down to take on the catapult crew hobgoblin on the ground (Cr1). DM JT: due to them Jump (a Move to Q12), Caius only gets one attack, not a Full Round Attack. The fighter draws his elven curveblade as he makes the 5' jump to the ground and slashes at the hobgoblin, spalttering blood and guts all over the place.
DM JT: this is what I have so far but I've gotta hit the sack. I'll finish tomorrow.
Beriothian (Will)-- AC:23/16/16 HP: 85/85 CMD = 23 d20+14=24 ; 2d20+7=27 ; Wednesday December 4th, 2013 12:05:55 AM
Beri casts airwalk on his ettin then advances to the wall ***** Being able to air walk the ettin "walks" to a point just above the closest target, CR10, and lends a hand in smashing it's head in.
attack = 24 damage = 27
ooc: if CR10 is dead the ettin will attack CR1 or the next closest enemy
Beriothian (Will)-- AC:23/16/16 HP: 85/85 CMD = 23 Wednesday December 4th, 2013 12:11:21 AM
ooc: yes, for elemental body spell as en earth elemental you get
Earth elemental: If the form you take is that of a Small earth elemental, you gain a +2 size bonus to your Strength and a +4 natural armor bonus. You also gain darkvision 60 feet, and the ability to earth glide. for large size you are also immune to bleed damage, critical hits, and sneak attacks while in elemental form. http://paizo.com/prd/spells/elementalBody.html#_elemental-body-i
Anrete AC:30-2(+2vsmelee)/17-2(+2vsmelee)/30-2(+2vsmelee) CMD:32 HP:11(-9)/121+20 DR:3 d20+9=14 ; Wednesday December 4th, 2013 5:46:00 AM
Anrete staggers towards the wall and begins climbing.
Actions Move to P14 Climb 14
Effects Faerie Fire: Does not benefit from concealment Enraged: +4 Str/Con +2 Will -2 AC (10/25 rounds) Guarded Stance: +2 dodge vs melee (4/5 rounds) AC vs Melee: 30/Touch17/FF30 AC vs Others: 28/Touch15/FF28 DR3
Garret Goodbarrel [AC:31/29/26 HP:80/93 Ki:12/12 CMD: 29] Wednesday December 4th, 2013 9:18:57 AM
Garret continues running down the valley, glancing back over his shoulder every now and then, hoping that the THING won't catch up to him.
Valley Compound dash-o-rama Round 16 part 1 (Co-DM JonathanT) Wednesday December 4th, 2013 9:15:54 PM
Round 16: (repeat from above and adding a requested Edit to Sesha, and Anrete and Beri's actions, and forgot to add Restlin. Bad night last night, ugh!)
Brave Sir Garret's little feet continue to pump as fast as they can, and gain him the nickname of Mr. Speedy as the hafling puts antoher 200 feet between him and that scary thing.
Restlin wishes in vain he could catch Brave Sir Garret and undo his Booboo but alas, the Road Runner wannabe is just too fast. Fear will do that to ya. So, he slides down the hill and flattens up against the wall, the activates his Boots of Levitation.
DM JT: i'm going to put Restlin still on the side of the hill as I've already put Anrete in front of the gate, and levitating there should be no problem.
Sesha takes a swipe at Dw as the drow elevates up past her but misses, then manages to avoid some of the blast from the golden sphere. The witch then casts Blindness on Dw then maneuvers her broom up and up and up until finally she ends up 5' above Dw. Blindness, Fort DC (10+2+7) 19
Bosk steps forward 5' and spies the wizard crouched down, cowering behind the battlements.
DM JT: I'm sure you meant Wi, not Dw.
The minotaur's first attack clearly deals a near death blow. His armor spikes scrape the battlement wall manages to puncture the wizard and put the poor guy out of his misery.
The minotaur then switches his attention to the catapult hobgoblin on the wall next to Caius. He tries to 'horn' it but misses, hitting stone. His second sword attack slices through the hobgoblin's breastplate armor and knocks it off the wall. He then tries to reach the half-orc but misses.
Caius, no longer facing anyone on the wall, jumps down to take on the catapult crew hobgoblin on the ground (Cr1). DM JT: due to them Jump (a Move to Q12), Caius only gets one attack, not a Full Round Attack. The fighter draws his elven curveblade as he makes the 5' jump to the ground and slashes at the hobgoblin, spalttering blood and guts all over the place.
Anrete desires to climb the wall and get this thing over with but when he steps out from the Dim light, he unfortunately sees Bosk is in the way of his desired climbing spot so he staggers over to where the door had been and starts to climb. He makes it to the top but realizes that the top is coated in graease!
DM JT: Bosk takes up a 15x15 area from O-P-Q/14-15-16. I'm presuming that due to being in the Dim light the target area for the Grease spell blocked by Bosk, Anrete would not necessarily know the top of the gate area is in Grease.
Ber-Thing moves forward also and sees his way blocked by Bosk and a nauseating fog cloud. He turns and casts [i]Air Walk[/b] on the Ettin and sends it over to the wall.
DM JT: picturing that fog cloud in 3-D is not easy, I tell you what! :{ So bear with me.
The Ettin realizes that to avoid the nauseating fog cloud, AND get over Bosk, he has to walk upwards to a height of 20' (at half move for a 45deg angle). At 20' he's spend 40' Move. He then walks over to the wall and looks down. At that height, he can't hit anything, but next round, he can 'walk' down some.
DM JT: the Ettin has to literally 'walk' around Beri or else go through the corner of the Stinking Cloud, and ends up using a Double Move to get to the wall.
Valley Compound dash-o-rama Round 16 part 2 (Co-DM JonathanT) d20+3=16 ; d20+3=4 ; d20+3=16 ; d20+17=36 ; d20+17=30 ; 4d4+14=21 ; d20+17=22 ; d20+17=28 ; 2d4+7=13 ; d20+12=30 ; d6=3 ; d20+4=15 ; d20+28=47 ; d20+16=30 ; d100=80 ; Wednesday December 4th, 2013 10:21:56 PM DM JT: now, things could get very interesting.
Cr2, Cr3, and Cr9 start to load the catapult but realize that it is too late, the enemy is already clambering over the wall. A huge Ettin comes air walking their way and instinctively they pull out their longbows and take a shot at it.
Cr2 Att = 16, miss Cr3 Att = 4, miss Cr9 Att =16. miss DM JT: clearly better at catapult operation.
The H-O, still Hasted, drops his longbow, draws his falchion as he takes a step over his gutted hobgoblin mininon, and roars as he takes three swipes a Caius. Att 1 = 36, crit roll = 30, confirmed; dmg = 21 Att 2 = 17, miss Att 3 = 28, dmg = 13
However, at this point, the half-orc collapses unconscious.
The Rest of the hobgoblins still do whatever they were doing last round, retching or cowering.
The Goblin Worg Rider, bereft of his favorite target, moves forward some and targets Beri-Thing. Crossbow Att = 30, dmg = 3 Forgot to roll %miss = 80, good.
Dw feels the magic from Sesha overcome the Drow's natural spell resistance and Dw tries to fight it off: Blindness, Fort DC (10+2+7) 19 = 15 Having observed the spell casting first, Dw tries to determine the nature, did things go dark because of some form of Darkness or something else. Spellcraft Check (prior to casting) DC17 = 47
Dw knows the nature of its blindness. Dw thinks quick, and while doing so, listens: Perception (hear any approach that might disrupt spellcasting) DC10 (hear the sound of someone walking, an equivalent to clothes flapping from someone flying at speed compounded with the strong breeze at that height) : 30 - 4 (blinded) = 26.
DM JT: distance is irrelevant here since Sesha flew right up to Dw, and Dw, being a Drow, is used to being in the dark and perceiving things by sound.
Sesha finds herself enveloped in complete darnkess as well. Being Drow herself, since she cannot peer through the darkness, she knows that it is Deeper Darkness.
For My DM Eyes Only: Highlight to display spoiler: {Dw moves up 40'.}
Caius (Carl subbing for Tanner) - AC: 24/13/22 HP: 60/146 CMD: 28 Wednesday December 4th, 2013 10:56:32 PM
It's late. I'll post first thing in the morning.
In the mean time, are those hobgoblins INSIDE the hut thing?
Bosk AC: (+2 against evil -2 huge size) 31/16/28 CMD:28 HP 86 of 88 Spells d20=5 ; Wednesday December 4th, 2013 11:32:01 PM
ooc: What is the hut made out of. Also roll for AoO against archers...my aim is as bad as theirs.
Caius (Carl subbing for Tanner) - AC: 24/13/22 HP: 26/146 CMD: 28 d10+11=20 ; d6=1 ; d10=5 ; Thursday December 5th, 2013 8:46:14 AM
Caius grunts as the half-orc's attacks connect. He fears this will be a close battle, until the half-orc falls unconscious at his feet. He decides to finish him off; no point risking him getting healed.
***
Full round action: Coup de grace - 46 damage. If, for some reason, that didn't kill him, he'll need a DC56 fort save to live.
Restlin (Carl) -- AC: +10/+9/+8 CMD: 21 HP: 37/82 (Spells) Luck Points: 5 (fatigued) d20+13=24 ; d20=15 ; Thursday December 5th, 2013 9:02:18 AM
Clicking his heels, Restlin levitates up to just where he can see clearly over the wall (I'm maintaining 50% concealment).
Doing some quick geometry in his head, he decides to take these minions out of the fight for good. Reaching into his pouch, he pulls forth a squishy, rubbery squid tentacle. He palms the thing & blows into his clenched fist. The tentacle, much larger and thrashing wildly, grows forth from the opposite end. Restlin drops it and watches it burrow into the ground.
Seconds later, an entire mass of the things pop forth under the enemy, reaching for all those unlucky enough to be in range.
He hopes his elementals have gotten back underground, but is they haven't found the spear by now, they probably weren't going to...
***
Move: Levitate up (I'm not sure how high this wall is. He wants to be just high enough to clearly see over and maintain some cover from it. I'm however high up that is.
Standard: Cast black tentacles at L,M-9,10. 20' radius shouldn't hit any of us.
Jon: It is my belief that the tentacles should come out of the ground inside the hut. I need LOS to the spot I'm casting at, not the entire area I'm affecting. I won't make a stink if you disagree.
Bosk AC: (+2 against evil -2 huge size) 31/16/28 CMD:28 HP 86 of 88 Spells Thursday December 5th, 2013 9:41:53 AM
ooc: If I recall correctly, in the fight that burned down mud town I believe the DMs said it was allowed when the enemy cast a similar spell. I can go and double check this evening after my final exams are complete.
Garret Goodbarrel [AC:31/29/26 HP:80/93 Ki:12/12 CMD: 29] Thursday December 5th, 2013 11:25:57 AM
Garret runs and thinks, "That was so close. That thing could catch me at any minute. I am fast, so it will not catch me! There are many feet, but these are my feet and they are fast."
Valley Compound dash-o-rama Round 16 part 2 (Co-DM JonathanT) Thursday December 5th, 2013 9:04:48 PM DM JT: There are some hobgoblins that ran away in fear and ran into the barracks. It is a fairly solid wood structure, a log cabin. A door and some windows are on the 1st floor, some windows on the second floor.
It is two stories high, that is why you could see the top of it from the valley entrance.
Valley Compound dash-o-rama Round 16 part 2 (Co-DM JonathanT) Thursday December 5th, 2013 9:15:22 PM DM JT: Tentacles I think we concluded that the area covered would include going under walls and such since the effect comes from the ground up. In case of the Entangle, the surface has to qualify. A cement floor just won't work. In the case of the tentacles, it just says 'floor'. That could be any floor.
Beriothian (Will)-- AC:23/16/16 HP: 85/85 CMD = 23 d20+14=17 ; d20+14=23 ; d20+9=21 ; d20+9=18 ; 2d6+6=12 ; 2d6+6=11 ; 2d6+6=18 ; 2d6+6=15 ; Thursday December 5th, 2013 9:17:15 PM Stoooopid huuuuuman, geeeetin in maaaiiii waaaay... Thanking his good luck that the hobgoblins missed in their attacks the ettin continues to, CR10, and finally clobbers the evil minion.
attack = 17 damage = 12
ooc: if CR10 is dead the ettin will attack CR1 or the next closest enemy. Also, ignore the extra hits, I forgot for a minute it wasn't going to be a full round attack
---------- Ettin -- AC:18/8/18 HP: 67/67 CMD = 27 HP=26 10 foot reach Augment Summoning- Each +4 to Strength and Constitution Fort +9, Ref +4, Will +5
Speed 40 ft. Melee 2 flails +14/+9 (2d6+6) Ranged 2 javelins +7 (1d8+6) Space 10 ft.; Reach 10 ft. Special Attacks superior two-weapon fighting
Str 27, Dex 12, Con 15, Int 6, Wis 10, Cha 11 Base Atk +7; CMB +16; CMD 23 Feats Cleave, Improved Initiative, Improved Overrun, Iron Will, Power Attack Skills Handle Animal +8, Perception +12; Racial Modifiers +4 on Perception Languages pidgin of Giant, Goblin, and Orc Superior Two-Weapon Fighting (Ex)
Beriothian (Will)-- AC:23/16/16 HP: 85/85 CMD = 23 Thursday December 5th, 2013 9:57:28 PM
Beri sees the arrows raining down on him. Worried about what could be on the other side of the wall he casts his remaining airwalk on himself and moves to Q-13 at a heigh of 20 feet in the air.
spell list 0 (4)- Detect Magic, Light, Create Water, stabilize 1 (6)- *Elf Vision, obscuring mist, Faerie Fire, Entangle, cure light wounds x3 2 (6)- *Faerie Fire, Fog Cloud, Warp Wood x2, Flaming Sphere(x2) 3 (5)- *Glibness, Sleet Storm, Greater Magic Fang, Spike Growth, stone shape, Daylight 4 (5)- *Lesser Planar Ally, Spike Stones x2, Freedom of Movement, Air Walk x0 5 (3)- *Awaken Spells with * are Fey domain spells (and not included in spell counts)
Valley Compound dash-o-rama Round 16 part 2 (Co-DM JonathanT) Thursday December 5th, 2013 11:11:47 PM DM JT: To answer KenE's e-mail question here as well, Dw did not reach out to touch Sesha. The Deeper Darkness was cast upon an item Dw wears.
Sesha [AC 27/17 Touch/23 Flat] | HP 81/73+20 | CMD 16][See Invisibility] d100=70 ; d20+19=37 ; Thursday December 5th, 2013 11:26:32 PM
When the darkness surrounds her, Seshas first instinct is to move when she realizes she wasn't the target of the spell. She's seen him use deeper darkness once before.
Sesha zips out of the darkness and searches for her enemy, scowling into the big black bubble of darkness in the sky.
She decides to wait it out, readying to counter a spell should he try one. She whispers to herself.
"What next, buddy?"
[1] Ley Check - success [2] Dispel Attempt - 37. (Or 28, if only Caster Level is added to the roll) [3] Move to J12 at 100 feet, outside the 20ft range of his darkness.
Bosk AC: (+2 against evil -2 huge size) 31/16/28 CMD:28 HP 86 of 88 Spells Thursday December 5th, 2013 11:55:23 PM
Tired of DW's actions, Bosk casts Fly on himself and heads as fast as he can towards the caster.
Fly 15ft to the left / West and Fly 5ft to the N/W 20ft up up
Valley Compound dash-o-rama Round 16 part 2 (Co-DM JonathanT) Friday December 6th, 2013 12:12:32 AM DM JT: A Dispel Check is a d20+your caster level. That is compared to the opponent caster's level (DC11+ caster level). If your number is higher, then your counterspell works. Otherwise you loose the spell (or slot) and the opponent's spell goes off.
Beri: Don't forget to subtract 3hp from crossbow bolt.
Valley Compound dash-o-rama Round 17 part 1 (Co-DM JonathanT) Friday December 6th, 2013 12:57:25 AM
Round 17: Only missing Anrete.
Caius is surprized to see the half orc collaps at his feet. Shrugging at such odd twist in Fate, he finishes it off with a Coup de Grace.
Restlin continues to be gross as he takes out a squishy (pickled?) tentacle. At least he doesn't eat it. Instead, he tosses it to the ground at L-M/9-10. Black tentacles suddenly sprout from the ground in a 20' radius, grabbing at all within reach. Grapple check for the tentacles is 24.
Speedy Garret-Beep-Beep continues to run, so happy he can outrun whatever it is that is not chasing him.
Ettin, 20' high and 10' above the wall, can't reach anyone so he steps down 10' and finds himself 10' above the catapult but able to reach a good number of targets. DM JT: Cr1 and Cr10 are already dead.
With Cr9 right under it, he swings its club and hits the hobgoblin good. It still stands, though.
Beri-Thing casts Air Walk on himself also and climbs up to 20' high ending up over the greased gate area.
Sesha decides to move away from Dw and out of the darkness area. She moves to J12 and rising to 100'. Sesha miscalculates the darkness area and finds herself still in the Deeper Darkness. Anticipating a spell coming her way, she prepares to counter it.
Bosk is tired of Dw's anticks. He casts Fly on himself and starts upwards. As tall as he is, he manages to clear his head from the cloud as he flies upwards west fist, then NW.
Anrete climbs over the slipery wall with ease and moves across the battlement to attack the half orc only to find Caius finishing it off.
Valley Compound dash-o-rama Round 17 part 2 (Co-DM JonathanT) Friday December 6th, 2013 1:13:21 AM
DM JT OOC: i wanted to have all this done by now but things kept coming up. A bloody murder scream (sort of) from my wife sent me off on a Tracking, Survival, and Stealth skills test vs a cockroach in the kitchen. My rolls were superb and one dead cockroach down the toilet.
But I'll just have to finish this tomorrow.
Anrete AC:30-2(+2vsmelee)/17-2(+2vsmelee)/30-2(+2vsmelee) CMD:32 HP:11(-9)/121+20 DR:3 d20+13=19 ; d20+17=20 ; 4d6+21=35 ; Friday December 6th, 2013 3:32:08 AM
Despite his wounds, the barbarian nimbly navigates across the slippery wall and hack at the half-orc.
OOC:
Sorry. Caught flu. And just brought my friendly community cat to the vet, he had FIV... :( so very sad...
---------------------------------------- Acrobatics 19 vs DC10 Move to Q13 Power Attack Vital Strike: AB20 DMG35
Effects Faerie Fire: Does not benefit from concealment Enraged: +4 Str/Con +2 Will -2 AC (10/25 rounds) Guarded Stance: +2 dodge vs melee (4/5 rounds) AC vs Melee: 30/Touch17/FF30 AC vs Others: 28/Touch15/FF28 DR3
Restlin (Carl) -- AC: +10/+9/+8 CMD: 21 HP: 37/82 (Spells) Luck Points: 5 (fatigued) d6+4=10 ; Friday December 6th, 2013 7:05:43 AM
(Forgot to roll damage for the tentacles - 10 damage to anyone grappled)
Garret Goodbarrel [AC:31/29/26 HP:80/93 Ki:12/12 CMD: 29] Friday December 6th, 2013 9:15:33 AM
Garret runs and spots the deadfall mess from the way in. He uses his incredible speed to run right up the side of the valley, around the deadfall, and down the other side. A turtle watches him pass and thinks, "Why in such a hurry?"
Valley Compound dash-o-rama Round 17 part 2 (Co-DM JonathanT) d20+8=16 ; d20+8=14 ; d20+3=15 ; d20+3=8 ; d20+3=14 ; d20+3=23 ; d20+3=21 ; d20+3=6 ; d20+3=4 ; d20+3=17 ; d20+3=17 ; d20+3=12 ; d20+3=17 ; d20+3=14 ; d20+3=21 ; d20+3=6 ; d20+3=15 ; d20+3=23 ; d20+3=18 ; d20+12=24 ; d20+12=20 ; d20+13=28 ; Saturday December 7th, 2013 12:39:09 AM
DM JT OOC: updated PC post with Anrete's action.
DM JT IC: The retching finally stops only to be replaced by black tentacles errupting from the ground and grasping at every living thing in it's vicinity!
DM JT: i have all the hobgoblins except Ar3 in the tentacles area.
Ar3 steps north 5' and completely out of the stinking fog area. Due to the fog and catapult, his only viable target is Bosk. Still hasted, he takes two shots at the minotaur cleric. Att1 = 16,miss; Att2 = 14, miss
The rest of the hobgoblins try to escape the tentacles: Grapple check (CMB)= 24; CMD = 34. None of the archers or catapult crew escape the tentacles and take 10pts damage each and are Grappled.
Ar5, in the log cabin barracks, escapes the tentacles and, still gripped with fear, runs upstairs. Cr8 runs due east and out of the tentacle zone, still gripped by fear.
The Gobling Worg Rider stays put and shoots his crossbow twice at Bosk: Att1 = 24, miss; Att2 = 20, miss
Dw, enveloped in Deeper Darkness, utters words of magic. For DM (Me) Eyes Only: Highlight to display spoiler: {Dw dispells the Blindness and lowers 20'.}
The three Earth Elementals are still looking for the spear, overturning beds, dumping footlockers, however, at the point when the Black Tentacles errupted in the bottom floor of the barracks, they were upstairs, already finished with the downstairs.
Time is 8:31:42 am
Restlin (Carl) -- AC: +10/+9/+8 CMD: 21 HP: 37/82 (Spells) Luck Points: 5 (fatigued) d20=10 ; d20=10 ; d8=6 Saturday December 7th, 2013 7:32:54 PM
This wizard is running out of spells. Luckily, the priest has a few left.
Restlin quickly drops to the ground and circles past Beri. Reaching up, he smacks the enraged Anrete in the heel, hoping he gets lucky enough to heal some of the very nasty wounds the barbarian's suffered.
***
Move: P14 Standard: Cure light wounds. Save is 14. 7 HP healed.
AC this round is 20/19/18
Caius (Carl subbing for Tanner) - AC: 24/13/22 HP: 60/146 CMD: 28 d20+22=41 ; d20+22=42 ; d10+11=20 ; d10+11=14 ; d10=7 ; d6=4 ; d20+19=32 ; d6=5 ; d20+19=33 ; d10+11=17 ; d6=1 ; Saturday December 7th, 2013 7:39:22 PM
Caius takes a 5' step to P11 and claims his next victim.
Atk1: Hit AC41 - Crit confirm = Nat 20 - 51 damage Atk2: Hit AC 32 - 19 damage Haste: Hit AC 33 - 18 damage
Attacking the enemy at O-11. Not sure who that is.
DM JT: that would be Cr9.
Beriothian (Will)-- AC:23/16/16 HP: 82/85 CMD = 23 d20+14=27 ; d3=2 ; d20+14=20 ; d20+9=19 ; d20+9=29 ; 2d6+6=15 ; 2d6+6=12 ; 2d6+6=15 ; 2d6+6=18 ; d20+14=26 ; 2d6+7=11 ; Sunday December 8th, 2013 10:10:50 PM
The Ettin takes a five foot step north/downward to make room for Beri. His flails rip through the air as the ettin finally sends a barrage of attacks at the evil minion standing below him.
Left hand attack 1=27 damage 1=15
attack 2=19 damage 2=12
Right hand attack 1=209 damage 1=15
attack 2=29 damage 2= 18 ---------- Ettin -- AC:18/8/18 HP: 67/67 CMD = 27 HP=26 10 foot reach Augment Summoning- Each +4 to Strength and Constitution Fort +9, Ref +4, Will +5
Speed 40 ft. Melee 2 flails +14/+9 (2d6+6) Ranged 2 javelins +7 (1d8+6) Space 10 ft.; Reach 10 ft. Special Attacks superior two-weapon fighting
Str 27, Dex 12, Con 15, Int 6, Wis 10, Cha 11 Base Atk +7; CMB +16; CMD 23 Feats Cleave, Improved Initiative, Improved Overrun, Iron Will, Power Attack Skills Handle Animal +8, Perception +12; Racial Modifiers +4 on Perception Languages pidgin of Giant, Goblin, and Orc Superior Two-Weapon Fighting (Ex)
----------------
Beri "walks" to P-11 at a height of 5 feet and attacks (CR1 I think... it's covered). He raises his stone arm and slams into the small creature below him. ooc: if somehow CR1 has fallen Beri will attack CR3 instead
Attack = 26 damage = 11
Bosk AC: (+2 against evil -2 huge size) 31/16/28 CMD:28 HP 86 of 88 Spells Sunday December 8th, 2013 10:57:31 PM
Can you confirm that the lighting conditions here are bright light and if dark vision can see through deeper darkness?
Valley Compound dash-o-rama Round 17 part 2 (Co-DM JonathanT) Sunday December 8th, 2013 11:29:47 PM DM JT: Lighting I was picturing that the sun would not crest the mountain peaks and hit the valley floor until a little later and treating the lighting in the valley as Normal Light.
Thus Sesha's Darkness spell in normal light brought the area down to dim light.
As per the Deeper Darkness spell, Normal light becomes darkness, and as per the spell, even creatures with darkvision cannot see withing the spell's confines.
Bosk AC: (+2 against evil -2 huge size) 31/16/28 CMD:28 HP 86 of 88 Spells d20+15=33 ; Monday December 9th, 2013 12:46:16 AM
Bosk stays where he is and once again uses his dark walk ability and slips partly into the shadow realm, his enormous bulk suddenly blending into the darkness above him and making it harder for the wrog to see him.
The horned cleric gains concealment, a 20% miss chance, a +2 resistance bonus to saves, and a +8 bonus to Stealth checks
Stealth check (thanks to concealment) = 33 (Note that Bosk does not cast a shadow either).
Garret Goodbarrel [AC:31/29/26 HP:80/93 Ki:12/12 CMD: 29] Monday December 9th, 2013 9:23:17 AM
...and runs and runs... :)
Sesha [AC 27/17 Touch/23 Flat] | HP 81/73+20 | CMD 16][See Invisibility] d20+19=37 ; d100+14=15 ; Monday December 9th, 2013 2:19:10 PM
Still enveloped in the darkness, Sesha takes a deep breath.
Her battle with the drow wizard was slowly leaving the area of "frustrating" and transitioning to "worrisome." He had managed to deflect or trivialize every spell she had cast since she moved to engage him. Luckily, that meant he hadn't had time to wreak any more havoc with her allies below. If this lasted a long while, she would want to give every attack the best chance possible.
That much was going her way at least. The borrowed life force from her time with the butcher was all but extinguished, yet she wasn't too concerned. Not yet anyways. Still, she was running out of magical power quickly.
She gathers what power she can from the ley-lines around her, and is glad she took the extra time. She very nearly failed to gather the requisite power for her spell.
[1] Move: Bend Leyline + 37 vs DC 21 [2] Swift: Arcane Armor Training [3] Standard: Divine Favor [4] Ley Check 15 vs DC 14 Success
Valley Compound dash-o-rama Round 17 part 2 (Co-DM JonathanT) Monday December 9th, 2013 4:46:04 PM DM JT to Restlin: Anrete is upon the battlement, 10' up. Lowering to the ground and moving to P14 would be a Move, Activating the boots again would be the Standard, right? Do you want to do something different?
Bosk AC: (+2 against evil -2 huge size) 31/16/28 CMD:28 HP 86 of 88 Spells Monday December 9th, 2013 7:55:56 PM
ooc: I am going out of town on Wednesday and will not be able to post until after Christmas, possibly New Years. Can someone play Bosk for me?
Caius (Carl subbing for Tanner) - AC: 24/13/22 HP: 60/146 CMD: 28 Monday December 9th, 2013 9:23:42 PM
Instead of going down and running over, I'll pull myself along the wall towards him.
Anrete AC:30-2(+2vsmelee)/17-2(+2vsmelee)/30-2(+2vsmelee) CMD:32 HP:11(-9)/121+20 DR:3 d20+17=36 ; d20+17=26 ; d20+15=26 ; d20+7=12 ; 2d6+21=28 ; 2d6+21=27 ; 2d6+21=33 ; Monday December 9th, 2013 9:27:27 PM
Moving in tandem with his armored friend, Anrete slash viciously at his opponent.
Action Move to P12 Full power attack Attack 1: AB36 Threat26 DMG28 +27(crit) Attack 2: AB23 (i rolled wrongly shld be +12 not +15) DMG33 Attack 3: AB12
Effects Faerie Fire: Does not benefit from concealment Enraged: +4 Str/Con +2 Will -2 AC (11/25 rounds) Guarded Stance: +2 dodge vs melee (5/5 rounds) AC vs Melee: 30/Touch17/FF30 AC vs Others: 28/Touch15/FF28 DR3
Sesha [AC 27/17 Touch/23 Flat] | HP 81/73+20 | CMD 16][See Invisibility] Monday December 9th, 2013 10:10:14 PM
( I can cover Bosk, just make sure his PC sheet is up to date and tell me what you think he would do.)
Beriothian (Will)-- AC:23/16/16 HP: 82/85 CMD = 23 Monday December 9th, 2013 10:11:04 PM
ooc: checking in
Valley Compound dash-o-rama Round 18 part 1 (Co-DM JonathanT) Monday December 9th, 2013 11:04:19 PM
Round 18: DM OOC: I think I might try a Spellweaver next Tap game, if one comes up with high enough level.
DM IC: Restlin de-levitates back to the ground and hopes to heal the raging barbarian some before it is too late and moves over to the wall where, after levitating again, he can cast some healing.
Caius steps forward, past the dead half-orc and the catapult. Standing on the edge of the black tentacles zone, he leaves bits and pieces of Cr9, a jigsaw puzzle of flesh, bone, and armor.
Ettin, 10' high, airsteps forward 5' and plays havoc on the grappled hobgoblins below. Right hand attacks Cr2 and kills it. Left hand attacks Cr3 and kills it too.
Beri-Thing: DM JT: CR1 is already dead, as well as CR3 - see Ettin above. ALso, I can't lower you to 5' as Caius is in the way. However I'll put you at P11, keep you at 10' and I think you can still hit Ar7 with your 10' reach. Beri-Thing steps into the compound, albeit 10' of the ground, but finds the enemy hard to get to because those close by are dead and his large buddies block the way. However archer Ar7 is just in reach and he slams a rock-hard fist into the entangled hobgoblin archer, killing it.
Bosk stays where he is and activates his Darkwalk ability into the Realm of Shadows. Such a huge bulk suddenly looks like a shadow of the large dark orb above him, gaining a bunch of good stuff, like 20% miss chance (both ways?), +2 resistance bonus to saves, and +8 on Stealth checks.
Garret's tireless little legs keep on running.
Sesha takes a deep breath as she heard some spell being cast but nothing happend to her, yet. Her battle with the drow had gone from frustrating to worrisome. She knew Drow were very resilient, devious, and mean from her own history of her race. But what will an Evil drow be capable of doing? What more does the drow have up its sleeve? Shesha consoles herself that at least she kept the drow busy from further hurting her friends. To further prepare herself for when, or if, the drow reappears to wreck more havoc, she casts Divine Favor on herself while still cloaked in the Deeper Darkness orb.
Anrete Jumps off the greasy wall to P12 but finds no foes alive within reach of his sword.
Valley Compound dash-o-rama Round 18 part 2 (Co-DM JonathanT) d20+18=32 ; d6+4=8 ; d20+3=22 ; d20+3=4 ; d20+3=8 ; d20+3=18 ; d20+3=20 ; d20+3=13 ; d20+3=15 ; d20+3=14 ; d20+3=20 ; d20+12=18 ; Tuesday December 10th, 2013 12:32:42 AM
CMB for Black Tentacles this round = 32 (+5 bonus for already grappled foe added) Damage is 8. CMD = 42 The Black Tentacles manage to keep those in its grasps, in its grasps and each hobgoblin takes another 8 points damage. Many of the hobgobins succumb to the tentacles, already having taken damage from the brawl.
In desperation, the rest attempt to break free: Ar1 = 22; Ar2 = 4; Ar4 = 8; Ar6 = 18, Ar8 = 20; Ar10 = 13 Cr6 = 15; No others manage to break free.
Ar3 decides that it is hopeless once Bosk goes into Shadow and being trapped, the only way out is try to climb its way out: Climb DC15 = 14, 20. It makes it up the cliff side 7'.
Ar5 remains on the second story, still frightened.
The Goblin Worg Rider sees only one target left, Restlin, and aims its crossbow at the mage. Att1 vs AC20 = 18
Dw, within the globe of deeper darkness, casts another spell. Sesha remains in the deeper darkness. DM Eyes Only: Highlight to display spoiler: {Dw rises 30' and casts Invisibility}
The Three Earth Elementals are trying to figure out how to get past the Black Tentacles. Do they try their luck and try to get past the tentacles to earthglide or jump out a window? I'll think about it, or rather, they'll think about it.
Garret Goodbarrel [AC:31/29/26 HP:80/93 Ki:12/12 CMD: 29] Tuesday December 10th, 2013 8:24:21 AM
Garret takes another deep breath as he reaches a solid fast pace. His lungs are starting to burn, but he continues, knowing that if he gets just a little bit further away, that he will escape that Scary Thing.
Caius (Carl subbing for Tanner) - AC: 24/13/22 HP: 60/146 CMD: 28 d20+22=25 ; d20+19=31 ; d20+19=22 ; d10+11=17 ; d10+11=15 ; d10+11=19 ; d6=2 ; d6=5 ; d6=6 ; Tuesday December 10th, 2013 10:48:47 AM
Caius looks around, but can't find anyone to kill. He decides to circle around the catapult behind him and make sure no one tries to come around the rear.
Move: P8 Standard: Attack anything that comes in range.
Atk1: Hit AC 25 for 19 damage Atk2: Hit AC 31 for 20 damage Haste: Hit AC 22 for 25 damage
Restlin (Carl) -- AC: +10/+9/+8 CMD: 21 HP: 37/82 (Spells) Luck Points: 5 (fatigued) d20=5 ; d20=6 ; d20+12=22 ; Tuesday December 10th, 2013 10:56:22 AM
Restlin doesn't see the bolt that drives itself into the wall next to him, but he sure as heck feels it. It's obvious he's on the wrong side of this wall. Using his still hasted/expeditious retreated speed, he climbs over the wall and gets himself behind that catapult.
He tries to get a closer look at this building now that he's on the right side of the wall. Are there windows? Can he see inside? Are there little elementals scampering about?
Standard: Activate boots of levitation Move: Climb (climb check is 5, but with his levitation that should be enough, yes? I rolled it just in case you wanted it.) over the wall and hunker down at R11 Free: Inspect building (Perception: 22)
Sesha [AC 27/17 Touch/23 Flat] | HP 81/73+20 | CMD 16][See Invisibility] d20+6=26 ; d8+5=9 ; Tuesday December 10th, 2013 7:01:51 PM Spellcraft to Identify: 26
Sesha listens to her foes spell, trying to pick out the more verbal cues to it's origins. Regardless of success, she figures now is as good a time as any to exit the darkness. As she frees herself from the blackened area she takes a moment to re-locate her allies and her enemies.
She uses her spectral hand to send a small bit of healing in Restlins direction.
[1] Spellcraft 26 [2] Move out of Darkness. [3] Spectral Hand - CLW Restlin. (Domain Spell, no ley check required) Heals for 9 x 1.5 = 14
Valley Compound dash-o-rama Round 18 part 2 (Co-DM JonathanT) Tuesday December 10th, 2013 10:21:27 PM DM JT to Restlin: Att1 vs AC20 = 18
My fault. It was late. What I meant here was that I rolled an 18 to hit your AC20, and forgot to type missed. So no damage taken. But it is a good idea to get over the wall anyway.
If you fell like taking on the goblin worg rider, you can change your action. :)
FIXED
Valley Compound dash-o-rama Round 19 part 1 (Co-DM JonathanT) Tuesday December 10th, 2013 11:44:58 PM
Round 19, so far:
Garrent keeps a running, and when he finally does find out that the Scary Thing was only Restlin... it will be a story he will NOT tell his his children.
Caius sees no foes threatening him, as either the fog blocks his view or they are caught in tentacles. He decides to check the back of the log barracks and circles around the catapult, up a few feet of cliff to avoid a tentacle and ends up at the back corner of the cabin where he spies Cr6 strugglng with a tentacle.
Restlin hears a bolt plink off the wall righ next to him and go carreening off. He decides to put the wall between him and the Goblin Worg Rider and activates his Boots of Levitation. It is an easy matter to grab ahold of the top of the battlement and swing his legs over to the other side, then lower himself again. He takes a good look at the log barracks and notices one of the earth elementals looking out a window.
The building has small windows on each side on both floors. The windows are primarily for ventilation and for shooting out of, although a medium sized creature can squeeze through. The shutters are wooden. There is no glass.
Sesha listens carefully into the darkness, for she knows not where Dw is, but she does hear Dw cast a spell and that Dw is not in her immediate vicinity (ie. not 5 or 10' away) and higher up. The spell being cast, however, she cannot determine. DM JT: I thought you'd be able to, but in the Spellcraft section it specifically says that you must be able to clearly see the spell as it is being cast. Sorry. :{
Sesha decides that it is time to get out of the globe of darkness and 'wills' her broom forward until she exits the sphere of darkness. Now, in open sky, she takes the time to heal her friends, sending her faithful Spectral Hand to heal Restlin.
Judging by the sound of Dw's voice, Sesha heads due south and exits the globe at J16.
Finishing up the rest tomorrow when we get Beri, Anrete, and Bosk's in.
Garret Goodbarrel [AC:31/29/26 HP:80/93 Ki:12/12 CMD: 29] Wednesday December 11th, 2013 8:46:04 AM
Slap, slap, slap, slap... the feet hit the ground and continue running.
Anrete AC:30-2(+2vsmelee)/17-2(+2vsmelee)/30-2(+2vsmelee) CMD:32 HP:11(-9)/121+20 DR:3 d20+17=28 ; 4d6+21=43 ; Wednesday December 11th, 2013 9:25:02 AM
Anrete staggers along the wall and hacks at the foe before him.
Actions Move to O12 Move Action: Guarded Stance Standard Action: Vital Strike Power Attack @ AR7: AB28 DMG43
Effects Faerie Fire: Does not benefit from concealment Enraged: +4 Str/Con +2 Will -2 AC (12/25 rounds) Guarded Stance: +2 dodge vs melee (1/5 rounds) AC vs Melee: 30/Touch17/FF30 AC vs Others: 28/Touch15/FF28 DR3
Seeing no standing enemies the ettin readies a full round attack for anything that comes into range, and Beri starts channeling one of his spike stone spells in order to summon a satyr
spell list 0 (4)- Detect Magic, Light, Create Water, stabilize 1 (6)- *Elf Vision, obscuring mist, Faerie Fire, Entangle, cure light wounds x3 2 (6)- *Faerie Fire, Fog Cloud, Warp Wood x2, Flaming Sphere(x2) 3 (5)- *Glibness, Sleet Storm, Greater Magic Fang, Spike Growth, stone shape, Daylight 4 (5)- *Lesser Planar Ally, Spike Stones x2, Freedom of Movement, Air Walk x0 5 (3)- *Awaken Spells with * are Fey domain spells (and not included in spell counts)
Valley Compound dash-o-rama Round 19 part 1 (Co-DM JonathanT) Wednesday December 11th, 2013 9:45:33 PM
DM JT: I guess Bosk meant this Wednesday, like Today, that he'll be gone until after Christmas.
Valley Compound dash-o-rama Round 19 part 1 Ammended (Co-DM JonathanT) Wednesday December 11th, 2013 10:04:04 PM Anrete starts to move along the wall but even in his enraged mental state, realises that this would put him in danger of getting caught by some black tentacles. He sees that climbing back up onto the battlements won't get him very far either as the Stinking Cloud covers the western half of the wall. With no where really to go to get at the enemy without endangering himself, he stays put.
Beri starts summoning a satyr and the Ettin swivels both heads looking for targets. He sees Ar3 trying to escape by climbing the steep cliff wall and air-walks over to it and clobers it.
Bosk (DM JT Subbing) Wednesday December 11th, 2013 10:09:50 PM
Bosk flies higher towards the bark globe and pauses just outside the boundary, waiting for when Dw drops the darkness spell. He knows the drow can't stay up there forever.
Valley Compound dash-o-rama Conclusion (Co-DM JonathanT) Wednesday December 11th, 2013 10:33:42 PM
The Black Tentacles finsish of the remainder of the hobgoblins and the Earth Elementals finish off the hobgoblin cowering on the second floor.
The only enemy remaining is Dw and the Goblin Worg Rider. The Gobin sees the battle hopeless and flees out of the valley with genuine fear of its life. Unlike Garret, there are some Real baddies that will be after it.
As expected, the globe of darnkess does suddenly vanish but Dw is not in sight. Bosk does hear the drow uttering magical words, but from a much greater hight than he.
With the encantation complete, Dw cackles and yells down at Bosk: "You are too late! Mwahahahahahahaha!" Perception 15: Highlight to display spoiler: {The voice seems female!}
Then suddenly there is a spooky silence. Where once there was a raging battle, only the dead bodies of the enemy lie around and severly wounded IA menbers.
By some miracle the IA are relatively intact.
Eventually Garret comes around. The Gobin Worg Rider rushes past, not interested in a fight. The Worg's speed is 30. If Garret can Move 60' as a Move Action and have a Standard Action still available to attack, he will eventually knock them out. Once the Worg gets out of the canyon, it will be able to move a 4x speed.
Flying around searching for Dw with Detetct Magic proves futile.
Garret Goodbarrel [AC:31/29/26 HP:80/93 Ki:12/12 CMD: 29] Thursday December 12th, 2013 1:25:26 PM
Garret continues running and suddenly falls off a small cliff and onto his face into some sand. He gets up, looks around, dusts himself off, then turns around, realizing that there is no one after him any more. After a moment, there is a flash as he takes off at extra high speed. He heads back towards the valley even faster than he left it.
Beriothian (Will)-- AC:23/16/16 HP: 82/85 CMD = 23 d20+21=35 ; Thursday December 12th, 2013 8:35:57 PM
Beri listens as a feminine voice seems to taunt them. They are too late. One way or another he's sure this isn't over, though the battle field seems clear for the moment. The fight may be over, but Beri holds off on transforming for the time being, just in case.
Preception = 35
Valley Compound dash-o-rama Conclusion (Co-DM JonathanT) Thursday December 12th, 2013 9:41:39 PM
For those that have See Invisibility and Line of Sight to Dw some 140' up in the sky, you see the globe of Deeper Darkness drop and Dw casts a spell from a scroll (Standard Action). The effects are immediately evident as Dw uses her Move Action to fly 60' away in the opposite direction as the party, or NW in this case. Therefore, the scroll must have had a Fly spell on it.
DM JT: as an FYI, if anyone desires to chase Dw, she will cast Haste again and this could be one long chase spanning the Southern Continent.
Restlin (Carl) -- AC: +10/+9/+8 CMD: 21 HP: 58/82 (Spells) Luck Points: 5 (fatigued) d6+2=4 ; d6+2=3 ; d8+2=8 ; Thursday December 12th, 2013 10:12:03 PM
Restlin watches as DW flies off. He wants to give chase, but lacks the means. Maybe Sesha doesn't, but he really doesn't want to see her fly off on her own after that drow.
Still, he's alive! Restlin the MagePriest lives to fight another day! He looks at the hobgoblin archers and catapult operators strangled by his tentacles. "You stupid hobbies picked the wrong wizard to riddle with arrows, didn't you? Bosk, can you talk to that half-orc? I think Caius cut his face off, but that shouldn't stop you, right?"
Then he remembers the elementals. He tries to meet up with them to see how things went and thank them for their help.
Caius cleans his blade and stews for a bit. It's never fun when the bad guy (or gal) gets away.
Somewhere during all this, he'll burn through two channeled energies when everyone's in range.
Channel energy 1: 4 Channel energy 2: 3
7 damage healed to everyone.
He'll also cast CLW on Anrete when the fellow calms down and stops resisting helpful spells: 8 HP healed
It's not much, but Wardd would be crazy to let Restlin have any real power.
When Sesha lands, the wizard throws his arms around her. "You were awesome up there, and probably saved my life at least twice. Sorry about all the magic going off around you. I probably should have practiced that fear spell more outside of combat, you know? Still, you seemed to stare it down! Shame about Garret, though..."
That done, he sits the heck down and lets the fatigue wash over him. "I need a nap."
Valley Compound dash-o-rama Conclusion (Co-DM JonathanT) Thursday December 12th, 2013 11:27:10 PM Restlin manages to find time to talk to the earth elementals. They searched the barracks but found no sign of a spear.
Sesha [AC 27/17 Touch/23 Flat] | HP 81/73+20 | CMD 16][See Invisibility] d20+10=24 ; d100=93 ; d20+10=19 ; d100=20 ; d20+10=14 ; d100=89 ; d20+10=24 ; d100=40 ; Friday December 13th, 2013 12:07:36 AM
Sesha watches her rival try to escape and decides to chase, even if only for a short while. With her own haste, she moves 60 ft in pursuit. She has little energy left, but she is willing to use all of it here.
(ooc: For sake of ease, Sesha only has 2 level 3 spells left which might matter. I can keep up with the enemy and can fly for longer than she can. If you don't mind, I'll just roll for them all right now and give up the flight if they don't stick.)
Spell 1: Hold Person: SR 24 DC 21 - No slot Expended (If successful I assume we go back to round by round. If not successful... move on to spell 2!)
Spell 4: Hold Person: SR 24 - DC 21 (Again, I assume rounds will be necessary)
Garret Goodbarrel [AC:31/29/26 HP:80/93 Ki:12/12 CMD: 29] Friday December 13th, 2013 8:36:06 AM
As Garret continues running as fast as he can to get back to the "fortress," he thinks he hears something and looks up. He sees nothing, as he trips once again (since he was looking up and running fast). He crashes and tumbles, but scrambles to his feet, taking off running yet again back towards the valley.
Anrete AC:30/17/30 CMD:32 HP:-1/121 DR:2 Friday December 13th, 2013 10:16:12 AM
Fresh blood spurts out from his armor as Anrete's battlerage leaves him. The battered barbarian staggers for awhile before collapsing into a pile of inert armor.
Restlin (Carl) -- AC: +10/+9/+8 CMD: 21 HP: 58/82 (Spells) Luck Points: 5 (fatigued) Friday December 13th, 2013 12:14:31 PM
(Anrete should have been healed for a total of 15HP)
Anrete AC:30/17/30 CMD:32 HP:6/121 DR:2 Friday December 13th, 2013 11:18:17 PM
OOC: ops... i missed out the 7 hp.
Anrete staggers as he collapses in exhaustion.
Sesha vs Drow Chase Round 1(Co-DM JonathanT) d20+9=25 ; d20+10=29 ; 4d6=15 ; d20+10=18 ; d20+10=21 ; 8d6=31 ; 5d6=22 ; Saturday December 14th, 2013 12:02:57 AM DM JT: Alrighty, well see how the chase goes. Ya never know, it might be worth the try.
Round 1: Dw is 140' high and 30' away (horizontally) from Sesha, who is 100' high. They both fly at 60' feet so that distance remains the same and Dw is well within the Hold Person range. SR check of 24 beats Dw's SR, so a Will save is necessary. Will Save DC21 = 25, save.
Round 2: Dw, as a Standard Action, activates her Deeper Darkness and Sesha sees the dark 60' radius globe rise 30' higher and 15' further away. Sesha tries to Dispel Dw's Fly spell but now Dw can't be seen. (presumably Sesha will close the gap some).
Round 3: The dark orb moves another 30' higher and 15' further away. Dw casts another spell from within the deeper darkness at the end of the move. Sesha follows the orb and waits for the orb to drop. Going into the orb to find Dw would be pointless as long as the orb moves, since once going into the Deeper Darkness she'll loose all sense of direction and if the orb moves, she'll not have any idea of where the center is.
Round 4: The deeper darkness orb drops. Sesha can see the Invisible drow and the drow sees Sesha.
Sesha, Holding her Action, casts her Hold Person or Dispel Fly (either one, results are the same). This time, though, she sees her spell fizzle 10' out from Dw. Sesha does not see that Dw did anything to dispel it. She sees a faint shimmer 10' out from Dw when the spell fizzled. Spellcraft Check DC21: Highlight to display spoiler: {Globe of Invulnerability}
Dw, now 'takes a 5' step', so to speak, down, bringing Sesha within range of her Scortching Ray spell. Scorthing Ray 1 - targeting Broom: DM Comment: I'm using the Smashing an Object rule giving the broom an AC = 10 + size mod (0) + Dex mod of 2(as a moving object, Dex mod = rider's) = 12 Broom Hardness = 5 Broom Hit Points = 10 Range Touch Attack = 29, dmg = 15
The broom burnst into flames and desintegrates in the flames.
Scorthing Ray 2 and 3 - Target Sesha: Range Touch Attack = 18 and 21, dmg = 31
Without the broom, Sesha will plumet to the ground. A guestimate, considering that her chase brought her past the valley and now over the ridge, her actual height would be less than the 100' from the valley floor, and more like only 50' high.
Unless the fall is checked by some other means (Feather Fall), she will hit the hard rock surface for 22 points of damage. Acrobatic check does not apply to soften the fall.
Next?
Technically, this is a hypothetical series of events played out according to the suggested course of action by Sesha. As the Deeper Darkness foils some of her plans, she may react differently than posted in this hypothetical event. In either case, Dw will have her Globe of Invulnerability up blocking all spells of 4th level or lower.
If a standoff is still wanted and Sesha stays out of range of the Scortching Ray, Dw can still cast Dispel on the broom instead. And Dw still has a number of spell slots left.
My impression is that Sesha gambled on the Hold Person working. Since Dw made her save and hid herself in the Deeper Darkness, changing the advantage to Dw, Sesha would realize that Dw's firepower, being greater, would put her at a great disadvantage and let things be.
But that's up to you.
Sesha [AC 27/17 Touch/23 Flat] | HP 81/73+20 | CMD 16][See Invisibility] Saturday December 14th, 2013 2:54:53 AM
You've about got it right. All of her attacks were parting shots really. I do have a Q in at the Rules Board.
DM JT: those are good questions. I don't think the broom is as limited as you suggested, however it is a weak 'link'. Was the Flying Broom primarily created as a mode of transportation or combat? As a mode of transportation, it works great.
co-DM SteveK Monday December 16th, 2013 5:52:09 AM
Checking in and watching a difficult combat
Securing the Compound (Co-DM JonathanT) Monday December 16th, 2013 5:28:36 PM
The battlefield lays fairly quiet after nearly two minutes of the sounds of metal on metal, huge animal cries, shouts, magic blasts, and a lot of mayjhem.
To some IA members, probably none to soon. To others, unsatisfactory. Sesha has built a hated rivalry against the drow, her own kin,in those two minutes and is not about to let the drow escape that easily. She know knows the drow is female, like her, but what she has seen of the drow's innate abilities, it far surpasses hers. She will need to do some research to find out how that is. But in the meantime she chases after the drow.
The enemy drow, for her part, realizes that she can be seen and her getaway won't be as clean. She shrugs off a spell from the witch with ease. Deducing from what she has seen, she knows that the broom can keep up with her own flying speed, so to discourage any further attempt by the witch to stop her, she gets her bearings before once again activating her innate Deeper Darkness ability, then continues to fly upwards. If the witch was not afraid of 100' in the air, would she be afraid of 1000' feet? 2000' feet?
Sesha knows that any further chase is far to dangerous for the continuing of their true goal, find Khar and stop him from becoming a lich. The enemy drow had said it was too late, but if so, then their goal still was to defeat the Lich Khar and try to recover the Spear and Cauldron, if possible, so she returns to her friends.
If it is of any comfort, and hopefully it is, all IA members are still alive and they have gained the Compound.
On the ground, several spells still are active and causing some minor inconvenience, but at least Garret returns from his Great Escape adventure.
DM JT: from your posts, I gathered that Garret was not interested in catching the Goblin Worg Rider.
Everyone is healed by 7 hps from Restlin's channeling of positive energy, but Anrete is healed an additional 8hp from Restlin'sCure Light Wounds.
The three Earth Elementals had searched the barracks and found nothing other than the personal items of the occupants. The bottom floor was the barracks for the hobgoblins and the top floor the quarters of the four leaders.
DM JT: I don't know exactly what you plan to do next, so it would be good to state some actions for the next several minutes (5, 10, 15 min. etc.). Be as detailed as you feel necessary. If you state actions that take you into spell effects, then I'll assume the owner of such spell deactivates the spell first.
Garret Goodbarrel [AC:31/29/26 HP:89/93 Ki:10/12 CMD: 29] Monday December 16th, 2013 7:51:10 PM
Garret wanders into the compound and look around, out of breath. "Where..., wh...." he pauses to take a deeper breath, "Where'd everybody go? I ran that Scary Thing off, and you guys are all just standing around. Where is the wannabe Lich? Where's his stuff? Did we come all this way for nothing?"
He stands with his hands on his hips, only a few scratches on him, looking around.
Restlin thanks the elementals for their assistance and sends them back home. He'll use the last of the positive energy Wardd gifts him with and heals his companions for another 4 HP.
Calling upon Wardd again, he casts detect magic and begins sweeping the area, looking for any auras.
Specifically, he's looking for any illusion magic. They hid the terrain once from us; let's make sure they're not hiding an entrance or something.
Pondering a bit, he asks his companions, "Are we sure this to-be lich was a he and not the one that flew off? I'm confused."
Perception: 22 (to find anything of interest while looking for magic)
Anrete AC:30/17/30 CMD:32 HP:6/121 DR:2 Monday December 16th, 2013 8:30:34 PM
Anrete staggers off to a corner to catch his breath as his companions explore the compound.
Beriothian (Will)-- AC:23/16/16 HP: 85/85 CMD = 23 Monday December 16th, 2013 8:49:08 PM Well, any thoughts? I know we are running low on magic already, we need to make sure we are efficient as possible the next fight.
Securing the Compound (Co-DM JonathanT) Monday December 16th, 2013 10:27:11 PM DM JT: don't forget to post for Bosk. I'll do it, but one of you would be better.
Restlin (Carl) -- AC: +10/+9/+8 CMD: 21 HP: 69/82 (Spells) Luck Points: 5 (fatigued) Tuesday December 17th, 2013 9:49:34 AM
Is Caius going to take off now until his handler is able to return?
Beriothian (Will)-- AC:23/16/16 HP: 85/85 CMD = 23 Tuesday December 17th, 2013 9:31:56 PM
ooc: checking in
Sesha [AC 27/17 Touch/23 Flat] | HP 81/73+20 | CMD 16][See Invisibility] Tuesday December 17th, 2013 9:51:31 PM
Sesha eventually comes back to ground, checking on the status of her allies.
"I'm sorry. She got away.."
She looks a little ashamed, having been counterspelled and dispelled nearly all battle long.
"Is anyone hurt?
FOR BOSK Tuesday December 17th, 2013 9:53:30 PM
The large minotaur grumbles for a bit, watching the enemy fade away in a brief sky battle with the little witch.
When she returns, he adds..
"It can't be helped.Is anyone hurt?"
Securing the Compound (Co-DM JonathanT) Tuesday December 17th, 2013 11:07:24 PM DM JT: Caius will be with you guys until the end of this Scene. I wish he could go to the finish, or at least swing in on a chandelier at a critical moment.
Garret returns,huffing and puffing, pleased that he 'chased' the Scarry Thing off and wondering what happened to everyone. When he left, a battle raged all over the place, now, it was pretty much over. Where is the wannabe Lich? Where's his stuff? Did we come all this way for nothing?" he asks, perplexed.
Restlin uses the last of his positive energy and heals everyone 4hp. Confused, he ask out loud, "Are we sure this to-be lich was a he and not the one that flew off?"
Then he sweeps the area with his Detect Magic. Apart from the magic emanations from themselves and spell effects, certain items belonging to the half orc and the wizard radiate magic. From the half orc: A cloak, his falchion
From the human wizard: a wand and a potion.
And then, from an area back behind the log cabin, previously not affected by any of the IA spells, Restlin detects magic emanating from the otherwise blank cliff face.
Anrete begins to recover from his Rage.
Beri-Thing ponders the situation also and cautions the further use of magic.
Restlin takes several rounds to study the strange magical emanation from the cliff wall behind the log cabin and determines that it is indeed of the school of illusion.
Securing the Compound addendum (Co-DM JonathanT) Tuesday December 17th, 2013 11:13:12 PM DM JT: crossed posts with Sesha, et al.
Sesha returns from her brief chase, appologizing that the drow spellcaster got away and asks if anyone is hurt.
Bosk consols the witch in that the witch did all she could to catch the drow. He also inquires about injuries.
Restlin points out the mysterious section of wall behind the log cabin.
Restlin (Carl) -- AC: +10/+9/+8 CMD: 21 HP: 69/82 (Spells) Luck Points: 5 (fatigued) d20+17=34 ; d20+17=30 ; d20+17=24 ; d20+17=23 ; Wednesday December 18th, 2013 8:27:06 AM
Restlin will scoop up the magical items and see if he can figure them out. "One of you folks will need to investigate that illusion behind this hovel. I've done my scouting duty for the day and it didn't go well. I'll be playing with these new toys here if anyone needs me."
The magepriest scoops up the falchion, cloak, wand and potion. He spends about a minute with each, trying to figure out what they do.
SPELLCRAFT CHECKS
Falchion: 34 Cloak: 30 Wand: 24 Potion: 23
If the items are enchanted with conjuration magic, add 2. If they're enchanted with enchantment or divination, subtract 5.
Anrete AC:30/17/30 CMD:32 HP:6/121 DR:2 Wednesday December 18th, 2013 11:17:39 AM
Recovered slightly from his exertion, Anrete wanders over towards Restlin and the pile of loot.
"No food?", he gasped in disappointment.
Restlin (Carl) -- AC: +10/+9/+8 CMD: 21 HP: 69/82 (Spells) Luck Points: 5 (fatigued) Wednesday December 18th, 2013 1:31:58 PM
The wizard looks up at the heavily wounded barbarian. He stops what he's doing & digs through his pack a bit before finding a neat package wrapped in linen and tied with a bow. He hands it over to Anrete saying only, "Knock yourself out, buddy..."
The package contains 4 cookies. Each casts CLW when eaten.
Sesha [AC 27/17 Touch/23 Flat] | HP 81/73+20 | CMD 16][See Invisibility] d20+6=18 ; Wednesday December 18th, 2013 2:29:17 PM
Sesha is very experienced with magic proper, she has always just used her magic as best she could. Still, she tries to help Restlin with his task.
Aid Another: Spellcraft = 18
Garret Goodbarrel [AC:31/29/26 HP:89/93 Ki:10/12 CMD: 29] d20+13=14 ; d20+20=21 ; Wednesday December 18th, 2013 8:49:16 PM
Garret walks forward as he talks to Restin, "What illusion?" (Wisdom save: 14). "Over here behind this rock?" (Perception 21 -- rolled a one). He bumps into the wall before he remembers to turn around and lands on his rear.
Securing the Compound (Co-DM JonathanT) d2+1=3 ; Wednesday December 18th, 2013 11:52:20 PM Restlin feels he's done his job in finding illusory magic on part of the wall behind the log barracks and someone else can go find out what that is all about. Meanwhile he gathers the items with magical auras that belonged to the enemy. Setting them in front of him, he studies each one individually, with Sesha's helpful advise.
Restlin holds the falchion and looks it over. He sees nothing and feels nothing unusual about it and determines that, by its magical aura stength and type, that it is a Falchion +1.
Holding the cloak, he feels of the fabric, looks at its washing instructions tag, and sees the maker's mark. A series of numbers he recognizes indicates that it is a Cloak of Resistance +1.
The wand he holds with trepidation at first as it radiates an aura of Necromancy. Wands are tricky. If held improperly, one can accidentally cause the want to misfire and Necromantic effects can be really nasty when they backfire. But further study reveals that it is a Wand of Ray of Enfeeblement with a power level of 2 (2nd level).
The potion bottle has a well known label from the Catacombs that identifies the liquid as a Potion of Healing and the weak magical aura is that of healing and the bottle stopper is still wax sealed, so the contents are most likely what the label says.
Anrete looks over the pile of loot and wonders why none of it is food. Restlin stops what he's doing & digs through his pack a bit before finding a neat package wrapped in linen and tied with a bow. He hands it over to Anrete saying only, "Knock yourself out, buddy..." he says and goes back to study the magic items.
The package contains 4 cookies. Each casts CLW when eaten.
DM JT: There's been several healings that don't appear to be added to Anrete's HPs. The latest is: Restlin uses the last of his positive energy and heals everyone 4hp. I can't keep up with wether healing is added to each PC's total or not so keep sharp, it could be life saving! :)
Sesha helps Restlin identify the magica items. She recognizes the wand as the one the wizard used against her serveral times and described the rays that barely missed her. She suggests that they are Rays of Enfeeblement.
Garret blinks at the wall and pointed out to him and has to put his fist into it to realise the wall actually isn't there. On the other hand, litterally, a fist returns the favor and smacks [d]Garret[/b] squarely on the cheek. Garret has been socked for 3hp damage!
Time is 8:35:18 am
Beriothian (Will)-- AC:23/16/16 HP: 85/85 CMD = 23 Thursday December 19th, 2013 12:05:46 AM
Beriothian thanks his summoned allies, knowing that they will shortly be returning from wherever they came from.
Anrete AC:30/17/30 CMD:32 HP:38/121 DR:2 4d8+4=28 ; Thursday December 19th, 2013 7:16:29 PM
"Ye a joy, Restlin-wizard! Anrete thanks ye!"
The barbarian then proceeds to munch the cookies.
OOC: Thanks DM. I missed out the 4 hp.
------------------------------------------ 4 cookies of CLW: Heals 28 hp
Garret Goodbarrel [AC:31/29/26 HP:86/93 Ki:10/12 CMD: 29] Thursday December 19th, 2013 7:36:49 PM
Garret stumbles back and spins around, "Hey, who did that? Why I oughtta..." He looks all around as he backs up in circles, trying to see who attacked him. He rubs his chin and looks over at Anrete...
Restlin mindlessly hands the items over to Sesha. He doesn't have much use for them; maybe she does.
Still concentrating on his detect magic spell, the wizard investigates the illusion, hoping to gain some insight into what they're dealing with.
Spellcraft: 31
Securing the Compound (Co-DM JonathanT) Thursday December 19th, 2013 11:46:11 PM
Puzzled, Garret spins around looking for who or what socked him on the chin. Perception 1 = Highlight to display spoiler: {The fist that reached out from the illusory cliff wall looked like one of those hobgoblin ones.}
Perception 15 = Highlight to display spoiler: {You notice a hobgoblin body count of 19, although you seem to remember that there were 10 archers and 10 catapult crew.}
There are other magics that emanate from the section of illusory wall other than Illusion. There's some Adjuration also.
Garret Goodbarrel [AC:31/29/26 HP:86/93 Ki:10/12 CMD: 29] d20+20=28 ; Saturday December 21st, 2013 3:36:22 PM
Garret stops spinning and thinks a moment (perception: 28).
"Hey, wait a minute." He looks around at the bodies, "Weren't there more hobgoblins before?" He steps back from where he was told the illusion could be found and says out loud, "You there! Come out now and we will let you live!"
Securing the Compound (Co-DM JonathanT) Sunday December 22nd, 2013 10:05:38 PM DM JT: just a bit of quick background. When the black tentacles errupted, one hobgoblin, gripped with fear, escaped the tentatcles, but still gripped with fear, only had one place to go. Hoping he'd go unnoticed, he hid behind the illusory wall.
For those who's attention are now drawn to a 'scuffle' at the illusory wall and make their 'Save', they see behind the shimmering illusory wall a cave entrance. At the cave entrance stands a Hobgoblin Archer poised to fist fight.
Will DC20
Garret issues his challenge, or threat, or bargain.
The hobgoblin knows a little bit of Common, enough to get by at least.
"Parley. Me call Parley! You agree?"
For Restlin's part, he studies the area encompassed by the illusory wall and determines the wall is a simple illusion, and there are two magic auras emanating from the dark recesses of the cave.
DM JT: to determine the schools of each, you need Knowledge Arcana.
Anrete AC:30/17/30 CMD:32 HP:38/121 DR:2 Monday December 23rd, 2013 6:29:35 AM
Anrete looked at the halfling in bewilderment, his cookies half-eaten.
"What did ya did?"
Garret Goodbarrel [AC:31/29/26 HP:86/93 Ki:10/12 CMD: 29] d20+13=20 ; Monday December 23rd, 2013 9:00:42 AM
Garret nods and yells back, "Yes, Parley! Put down your bow and come out!"
Garret blinks his eyes and finally sees the illusion for what it is (Will save: 20).
Restlin (Carl) -- AC: +10/+9/+8 CMD: 21 HP: 69/82 (Spells) Luck Points: 5 (fatigued) d20+14=20 ; Monday December 23rd, 2013 10:22:56 AM
Restlin manages to see through the illusion, but he's obviously a bit distracted by the auras beyond. He'll let the others talk to the lone hobgoblin and focus more on those additional auras instead...
Securing the Compound (Co-DM JonathanT) Monday December 23rd, 2013 10:24:11 PM
Past the illusory wall there is a cave entrance. 10' into the cave entrance there is a door. It is the door that glows with magic.
Garret, having interacted with the illusory wall, finally sees through the illusion and sees the hobgoblin that punched him. He does not have his bow, probably lost is when first overcome by the Fear spell. He does still wear his sword, but is is sheathed.
"You hard bargain. Me drop bow. We Parley," he says and takes the few steps needed to come out from 'behind' the illusory wall.
Beriothian (Will)-- AC:23/16/16 HP: 85/85 CMD = 23 d20+19=22 ; Monday December 23rd, 2013 10:45:47 PM
Beri looks at the hobgoblin hiding in the illusion. I suppose it's luck that he's still alive, maybe we can finally get some answers. Still, the world would be a better place without this evil creature. Hopefully karma will repay this wretch for his actions since we failed to do so today.
Will save = 22 ooc: sorry if I'm not posting as much this week, access to the internet is sporadic until I get home
Anrete AC:30/17/30 CMD:32 HP:38/121 DR:2 d20+8=15 ; Tuesday December 24th, 2013 8:14:14 AM
Anrete is clueless about the wall, and continues munching at his cookie.
Garret Goodbarrel [AC:31/29/26 HP:86/93 Ki:10/12 CMD: 29] Tuesday December 24th, 2013 11:28:30 AM
Garret nods and says, "You sit here." He gestures at the ground. He continues, "What behind door?" He points to the door to make his request clearer.
Restlin (Carl) -- AC: +10/+9/+8 CMD: 21 HP: 69/82 (Spells) Luck Points: 5 (fatigued) d20+17=27 ; Tuesday December 24th, 2013 4:50:47 PM
Restlin pushes through the illusionary wall and investigates the door closer.
"Yes...what indeed. What is it we're dealing with here?"
Spellcraft: 27 - What's the magic on this door?
Securing the Compound (Co-DM JonathanT) Tuesday December 24th, 2013 10:06:36 PM DM JT: don't worry about being sporadic. However, if you get a chance, post also in the G.G, as any group that gets a post from all members of a Game in the G.G. will get a surprize prize. :)
The hobgoblin obeys Garret and sits.
Even though Anrete still sees the wall, he sees Restlin walk right through it. How that affects his barbarian thought process, only he can tell. The others keep an eye out for danger, like if Dw decides to make a comeback.
Beri laments that the hobgoblin survived his evil deeds and hopes it gets his up-and-comings soon.
Restlin studies the door and finds a week spell on it. There is a plaque with hobgoblin writing on it that emanates magic too, one more powerful than the one on the door proper.
DM JT: to determine the schools of each, you need Knowledge Arcana: For the door: DC16 For the plaque: DC18
To determine the spell effects in place: For the door: DC21 For the plaque: DC23
Garret proceeds with is inquisition and asks "What behind door?"
The hobgoblin stares at the door for a second and replies, "Not go there. Bad place," and chivers.
Garret Goodbarrel [AC:31/29/26 HP:86/93 Ki:10/12 CMD: 29] Wednesday December 25th, 2013 2:31:20 PM
Garret continues questioning, "Have you been there? Other hobgoblins go there? Who else go there?"
Securing the Compound (Co-DM JonathanT) Thursday December 26th, 2013 11:07:15 PM
DM JT: I'll get a decent post tomorrow. keep up the activity in the G.G.
Garret Goodbarrel [AC:31/29/26 HP:86/93 Ki:10/12 CMD: 29] Friday December 27th, 2013 12:40:59 PM
Is is tomorrow yet? :)
Securing the Compound (Co-DM JonathanT) Saturday December 28th, 2013 10:28:53 PM
DM JT:oops. It's the day after. Sorry.
The hobgoblin's common is attrotious but understandable. He answers that he's not been there, No hobgoblins have ever been there. Only their bosses, the two dark elves Mahlice and Khar have ever been in there. Not even their captain, the half-orc, ever went there.
Restlin determines, by his stupendous skills at magic, that the door is held by a Hold Portal. The plaque holds a Magic Mouth.
The plaque hangs on the door by a string that hangs on a nail.
Restlin (Carl) -- AC: +10/+9/+8 CMD: 21 HP: 69/82 (Spells) Luck Points: 5 (fatigued) Monday December 30th, 2013 8:46:47 AM
Restlin has been avoiding reading what's on that plaque since he's got a hunch it will trigger whatever spell is on it. He knows Magic Mouth can't trigger the verbal components of a spell, but for all he knows there's a contingency spell nearby that will be triggered by whatever this mouth has to say.
Just to be safe, he checks the surrounding areas for magic once again. If the illusion, hold portal, and magic mouth spells are the only magical auras in the area, he'll read the plaque.
Garret Goodbarrel [AC:31/29/26 HP:86/93 Ki:10/12 CMD: 29] Monday December 30th, 2013 9:43:11 PM
Garret watches Restlin and takes a couple extra steps back...
Securing the Compound (Co-DM JonathanT) Monday December 30th, 2013 9:48:45 PM DM JT: Does Restlin know Hobgoblin?
Oddly enough, Garret does. :)
Does he read the plaque?
Restlin (Carl) -- AC: +10/+9/+8 CMD: 21 HP: 69/82 (Spells) Luck Points: 5 (fatigued) d20+15=26 ; Monday December 30th, 2013 9:52:00 PM
Nope, but I can make a linguistics check, yes?
26 - That should let me decipher a standard bit of text
DM JT: actually, by the Linguistics description, the DM is the one to roll for that so you don't know if you got it right or not. I can still do it for you or see if Garret will read it. Other IA members may know Goblin too.
Restlin (Carl) -- AC: +10/+9/+8 CMD: 21 HP: 69/82 (Spells) Luck Points: 5 (fatigued) Tuesday December 31st, 2013 7:21:36 AM
Unless someone's spoken by the time you read this, go ahead and roll for me.
Garret Goodbarrel [AC:31/29/26 HP:86/93 Ki:10/12 CMD: 29] Tuesday December 31st, 2013 2:50:27 PM
Garret steps forward and says, "Hey, wait, I can read that!"
Securing the Compound (Co-DM JonathanT) Tuesday December 31st, 2013 10:21:44 PM
Garret taps Restlin on the shoulder as the mage tries to make heads or tails of the hobgoblin message. ""Hey, wait, I can read that!" he blurts with pride.
He starts to read the message and triggers the magic in the plaque. A Magic Mouth appears and says in hobgoblin (which Garret translates): "Read my Lips! None Shall Pass!
Garret Goodbarrel [AC:31/29/26 HP:86/93 Ki:10/12 CMD: 29] Wednesday January 1st, 2014 9:40:32 AM
"Well, that was pretty silly, wasn't it? Seems like a waste of magic to spend so much effort on Hobgoblins. But then, I guess if you really want to keep them out... so hey, let's go in!"
Restlin (Carl) -- AC: +10/+9/+8 CMD: 21 HP: 69/82 (Spells) Luck Points: 5 (fatigued) Wednesday January 1st, 2014 12:06:20 PM
"That did seem rather silly. There's a minor magic on the lock as well. It's not going to stop us from forcing it open, just make it a bit tougher. One of our muscle-bound folks should be able to take care of it.
"Of course, it may be trapped with non-magical means. Someone should probably check it out first."
Sesha [AC 27/17 Touch/23 Flat] | HP 81/73+20 | CMD 16][See Invisibility] Thursday January 2nd, 2014 12:10:25 AM
Sesha nods.
"I agree. From this point forwards, I'd rather save any magical support unless absolutely required. I was taxed heavily in our last skirmish with the enemy."
Anrete AC:30/17/30 CMD:32 HP:38/121 DR:2 Thursday January 2nd, 2014 8:13:00 AM
Anrete heard his cue and brandishes adamantite greatsword.
Garret Goodbarrel [AC:31/29/26 HP:86/93 Ki:10/12 CMD: 29] Thursday January 2nd, 2014 7:56:05 PM
Garret steps back. "Anrete, this one is all yours!"
Securing the Compound (Co-DM JonathanT) Thursday January 2nd, 2014 11:56:45 PM
The door is a wooden door in good condition and build solidly. If you don't have a lock picker, chipping away at the wood with the sword will work, just takes some time.
Anrete AC:30/17/30 CMD:32 HP:38/121 DR:2 Friday January 3rd, 2014 8:54:44 AM
ooc: Anrete was thinking more of smashing the lock or hinge instead of the door? Is that possible?
Securing the Compound (Co-DM JonathanT) Friday January 3rd, 2014 7:06:42 PM
The lock is a keyhole lock. There is no knob or handle. You can chip at the wood around the lock. You can also fit three Medium PCs trying to bash it in, combining their STR to break the door down. Or set in on fire. Or pour acid into the keyhole. Or Transmute Rock to Mud where the lock mechanizm goes into the wall or where the hinges are bolted into the rock. etc.
Garret Goodbarrel [AC:31/29/26 HP:86/93 Ki:10/12 CMD: 29] Friday January 3rd, 2014 7:17:17 PM
"Anrete, are you going to hit this thing or what?"
:)
Beriothian (Will)-- AC:23/16/16 HP: 85/85 CMD = 23 Friday January 3rd, 2014 9:49:29 PM
ooc: back from vacation, post coming tomorrow
Sesha [AC 27/17 Touch/23 Flat] | HP 81/73+20 | CMD 16][See Invisibility] Saturday January 4th, 2014 1:08:55 AM
Sesha backs away from the others while they do the bashing.
"I hope the worst part is over."
Beriothian (Will)-- AC:23/16/16 HP: 85/85 CMD = 23 Sunday January 5th, 2014 11:32:58 PM Perhaps we should ask the hobgoblin more questions before continuing... such as whether he has heard rumors about this door being trapped. And I suppose it wouldn't hurt to ask whether he has heard anything about the two dark elves having any sort of weakness or preferred strategies.
Anrete AC:30/17/30 CMD:32 HP:38/121 DR:2 d20+5=19 ; Monday January 6th, 2014 8:27:24 AM
Anrete steps forth and gives the door a massive kick.
------------------------- Str check 19
Restlin (Carl) -- AC: +10/+9/+8 CMD: 21 HP: 69/82 (Spells) Luck Points: 5 (fatigued) Monday January 6th, 2014 2:29:09 PM
Restlin looks on apprehensively as Anrete tries to bully the door down.
co-DM SteveK Monday January 6th, 2014 7:32:44 PM
checking in....
Garret Goodbarrel [AC:31/29/26 HP:86/93 Ki:10/12 CMD: 29] Monday January 6th, 2014 8:04:53 PM
Garret says to Beri, "I'm not sure this guy has that much intelligence, but I can ask."
He heads back to the hobgoblin and says, "Those elves in charge -- the dark ones -- where are they weak?"
"And this door, did anyone ever try to go through it? What happened to them?"
Bosk AC: (+2 against evil -2 huge size) 31/16/28 CMD:28 HP 86 of 88 Spells Monday January 6th, 2014 9:58:19 PM
Bosk watches as Garret begins asking hobgoblin questions. Such direct tactics had always been a short coming of his. Trickery....at the point of a sword...but directly asking for information...well, making friends so easily and getting others to volunteer such information were usually beyond him. Perhaps his great size and pointed horns the size of a long sword was what kept others from warming up to him as quickly as others. Either way, the cleric decides it best to stand back and watch for now.
ooc: Thanks for filling in for me over the Holidays. I should have all the back posts read by tomorrow.
Securing the Compound (Co-DM JonathanT) Monday January 6th, 2014 10:04:02 PM
While Anrete starts picking at the door, chipping away wood slivers around the lock, Garret returns to question the hobgoblin.
The hobgoblin knows that no hobgoblin ever passed the door so he does not know what would happen if anyone other than the Khar or his apprentice, Serpic did. He does not think the other dark elf, Mahlice ever went past the door, but he's not sure.
He knows no weaknesses of the dark elves. They've been successfully ruthless up until now.
After some sweat, some swearing, and some brawn by Caius, Bosk, and Anrete, the door finally gives way. A dark, cold, somber, depressing, cave extends into the mountain. A chill wafts out into your faces as you stare into the unknown.
DM JT: good 'ol SteveK gets to carry on the story from here. Be kind to him. :)
Beriothian (Will)-- AC:23/16/16 HP: 85/85 CMD = 23 Monday January 6th, 2014 11:17:04 PM Looks like we are heading into caves. I'll switch to an earth elemental form just before we proceed, unless anyone has a better suggestion.
Restlin (Carl) -- AC: +10/+9/+8 CMD: 21 HP: 69/82 (Spells) Luck Points: 5 (fatigued) Tuesday January 7th, 2014 9:17:29 AM
"Well, we're injured, mostly out of spells, and heading into unknown danger with what is likely a very powerful wizard at best and a full on lich at worst. Still, it would be pretty unheroic of us to just kill a bunch of hobgoblins and call it a day."
Restlin pulls Gloomy from the scabbard at his hip. "Ok, buddy. Let's see if that WLA training paid off, shall we?"
Sesha [AC 27/17 Touch/23 Flat] | HP 81/73+20 | CMD 16][See Invisibility] Tuesday January 7th, 2014 10:16:34 AM
Sesha considers her own options and realizes she doesn't have many. She restraps her broom to her pack, her Flying Broom spell had been acting funny recently, and readies her hand crossbow and a few bolts.
In hindsight, perhaps she should have sought some of Braughs contacts for poison.
"Restlin, I'm glad your okay." she whispers. "I was worried."
To the others, she states plainly.
"The encounter with Mhalice... has really limited my healing and magic. I'll find that one again, to be sure."
Restlin (Carl) -- AC: +10/+9/+8 CMD: 21 HP: 69/82 (Spells) Luck Points: 5 (fatigued) Tuesday January 7th, 2014 11:45:43 AM
Restlin begins to give his trademark stupid grin to Sesha, then reconsiders.
"Yea," he concedes in a slightly hushed tone. "That was rough, no doubt. I'd be dead twice over without you, little witch. Still, I learned a valuable lesson today, and that lesson is that conjurers should conjure scouts rather than act as them. Pity I can't do that now. I vote we send Beri since he can travel underground as an elemental..."
co-DM SteveK Tuesday January 7th, 2014 5:35:20 PM
Anrete is still seriously hurt, but the other Iron Adventurers only have minor scratches.
Restlin is also down to his minor spells and magical items, and Bosk, Sesha, and Beriothian feel they must take a moment to also identify what types of spells they have still to go.
The oppressive tunnel's end can't be seen by normal or darkvision, but it is wide, soon opening up to 20 feet across and 20 feet high. The cold darkness tries to sap at the resolve of any living thing, but the heroes have a timeline to keep to stop a new lich from rising in the lands! Perhaps other means than sight may give our heroes more information?
....................
....................Notes
a. Please identify a walking order.
b. Please list or link uncast spells.
c. Please list current spells and effects.
d. Please have fun in 2014!
Bosk AC: (+2 against evil -2 huge size) 31/16/28 CMD:28 HP 86 of 88 Spells d8=6 ; d8=8 ; d8=6 ; d8=2 ; Tuesday January 7th, 2014 6:25:14 PM
ooc: Does anyone know how much time has elapsed since the initial casting?
Bosk quickly checks his companions over to see who still needs healing and to make sure Anrete is able to be healed without overcoming the effects. You look like you could use a little patching up. The cleric says as he lays a hand on Anrete and begins praying.
(spontaneously convert Summon Monster II and Concecrate to Cure Moderate Wounds, Heal Anrete for 42dmg) - I can do more, but I need to think a little longer on what spells to use.
Active Spells: Spell duration updated 1/9/14
Nemesis Insight -- 5 hrs 30 min Chill Touch -- 6 Charges Death Watch -- Permanent Dark Vision -- 5 hrs 30 min Long Strider -- 5 hrs 30 min Ghost Touch -- Permanent Magic Circle against evil -- 30min Hide from Undead -- 30 min
Spell List: Legacy Item: Death Watch (Permanent ), Feather Fall (Once Daily at CL 1) (used -Darkvision) Domain: True Strike, Locate object (Fly used already) Level 0:, Create Water, Detect Magic, Detect Poison Chill Touch Active w/ 6 charges Level 1: Divine Favor, Protection from Evil, Detect Chaos/Evil/Good/Law (Hide from undead used) Level 2: Silence, (Summon Monster II, Consecrate, Nemesis Insight used) Level 3: Dispel Magic (Summon Monster III and Magic Circle against Chaos/Evil/Good/Law used)
Special Agile Feet - 3 Uses Left Chill Touch - 6 Charges Left No Channel Energy Left Pearl of Power - NOT used yet Two weapons have poison applied: BLUE WHINNIS poison to his left horn cap and MEDIUM SPIDER VENOM to his flail
Dark Walk - No uses left (I used it twice and am assuming "one minute per level" is referring to Grim levels, not total levels for number of uses)
Spell duration updated 1/9/14
Garret Goodbarrel [AC:31/29/26 HP:86/93 Ki:10/12 CMD: 29] Tuesday January 7th, 2014 6:56:27 PM
Garret peeks around the corner and shivers at the darkness. "Well, I am betting whoever... or whatever is down there knows we're here, it is not like we were quiet out here."
"If no one else can see anything, I would be glad to go down there and start scouting out what we might be getting ourselves into here."
Beriothian (Will)-- AC:23/16/16 HP: 85/85 CMD = 23 Tuesday January 7th, 2014 8:33:57 PM
ooc: I have dark vision, but can't speak in Common while transformed.
Bosk AC: (+2 against evil -2 huge size) 31/16/28 CMD:28 HP 86 of 88 Spells d8=6 ; d8=4 ; d8=3 ; d8=3 ; d8=3 ; d8=6 ; Tuesday January 7th, 2014 11:51:50 PM
Bosk quietly looks around to see if anyone else has any healing spells available to use on Anrete. Seeing that everyone else appears as drained of resources as he is, the blond taur hands Anrete two potions of Cure Light Wounds and begins burning through his first level spells to Heal Anrete for 41dmg + 42 earlier = +83 HP total
Seeing the warrior at full strength Bosk then uses his Pear of Power to recall a spell and heal Restlin for an additional 6hp.
The horned cleric takes his usual position in the line up, second from the front.
ooc: I still have Dispel Magic and Silence prepared for an emergency and can convert them to cure spells if needed.
Anrete AC:30/17/30 CMD:32 HP:121/121 DR:2 Wednesday January 8th, 2014 8:56:40 AM
"Anrete thanks ye, Bosk-bullman! Best beer Anrete ever drank! They taste fantastic!! Anrete feels a lot better now!"
Anrete takes his place at the front.
Restlin (Carl) -- AC: +10/+9/+8 CMD: 21 HP: 75/82 (Spells) Luck Points: 5 (fatigued) Wednesday January 8th, 2014 2:44:48 PM
Restlin settles himself in the middle of the group. Just because he has a fancy sword doesn't mean he wants to jump into melee.
He smiles at Bosk when the wound he was picking at heals up. "Thanks, buddy. That wasn't very deep, but it was driving me crazy."
***
Mage armor lasts 8 hours and I cast it just before we left. I've forgotten how long that is. It's the only spell that would still be in effect.
Also, I'm still fatigued and can't run. Bosk will have to carry me if we need to move quickly. :D
Sesha [AC 27/17 Touch/23 Flat] | HP 81/73+20 | CMD 16][See Invisibility] Wednesday January 8th, 2014 2:57:10 PM
Sesha nods.
"Summoning might have been the way to go."
The little drow checks her gear and her supplies, then takes a moment to probe her remaining spell-power.
-Spells in Effect- Mass Bears Endurance: 1/10 Minutes. DOES NOT STACK WITH +CON GEAR. Spectral Hand: Extended, 1/20 Minutes. Flying Broom: 11/100 Minutes. Barkskin: .7/10 Hours. Shield of Faith 1/10 Minutes. Goodberry: 0/10 days. 3 Berries. Message 1/100 Minutes. Cats Grace 1/10 Minutes. Divine Favor 0/1 Minute.
DM These spell tallies were updated midcombat at the 10 round mark, or 1 minute, except the spells with longer tallies running. How long was the combat in rounds and how long has passed? I suspect things like the bears endurance and whatnot are pretty close to expiration. Also, how does the Hook City game handle nomination of hero points? Is it DM only or player nominations?
Garret Goodbarrel [AC:31/29/26 HP:86/93 Ki:10/12 CMD: 29] d20+20=40 ; Wednesday January 8th, 2014 4:43:07 PM
As the group prepares to move into the darkness, Garret peeks around the corner to see if he can see anything....(Perception: 40!)
Beriothian (Will)-- AC:23/16/16 HP: 85/85 CMD = 23 Wednesday January 8th, 2014 6:45:00 PM By the way, these are the spells I have left for today... spell list 0 (4)- Detect Magic, Light, Create Water, stabilize 1 (6)- *Elf Vision, obscuring mist, Faerie Fire, Entangle, cure light wounds x3 2 (6)- *Faerie Fire, Fog Cloud, Warp Wood x2, Flaming Sphere(x2) 3 (5)- *Glibness, Sleet Storm, Greater Magic Fang, Spike Growth, stone shape, Daylight 4 (5)- *Lesser Planar Ally, Spike Stones x2, Freedom of Movement, Air Walk x0 5 (3)- *Awaken Spells with * are Fey domain spells (and not included in spell counts)