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Securing the Compound (Co-DM JonathanT) 
Saturday December 28th, 2013 10:28:53 PM

DM JT:oops. It's the day after. Sorry.

The hobgoblin's common is attrotious but understandable. He answers that he's not been there, No hobgoblins have ever been there. Only their bosses, the two dark elves Mahlice and Khar have ever been in there. Not even their captain, the half-orc, ever went there.

Restlin determines, by his stupendous skills at magic, that the door is held by a Hold Portal.
The plaque holds a Magic Mouth.

The plaque hangs on the door by a string that hangs on a nail.

Restlin (Carl) -- AC: +10/+9/+8 CMD: 21 HP: 69/82 (Spells) Luck Points: 5 (fatigued) 
Monday December 30th, 2013 8:46:47 AM

Restlin has been avoiding reading what's on that plaque since he's got a hunch it will trigger whatever spell is on it. He knows Magic Mouth can't trigger the verbal components of a spell, but for all he knows there's a contingency spell nearby that will be triggered by whatever this mouth has to say.

Just to be safe, he checks the surrounding areas for magic once again. If the illusion, hold portal, and magic mouth spells are the only magical auras in the area, he'll read the plaque.

Garret Goodbarrel [AC:31/29/26 HP:86/93 Ki:10/12 CMD: 29] 
Monday December 30th, 2013 9:43:11 PM

Garret watches Restlin and takes a couple extra steps back...

Securing the Compound (Co-DM JonathanT) 
Monday December 30th, 2013 9:48:45 PM

DM JT:
Does Restlin know Hobgoblin?

Oddly enough, Garret does. :)

Does he read the plaque?

Restlin (Carl) -- AC: +10/+9/+8 CMD: 21 HP: 69/82 (Spells) Luck Points: 5 (fatigued)  d20+15=26 ;
Monday December 30th, 2013 9:52:00 PM

Nope, but I can make a linguistics check, yes?

26 - That should let me decipher a standard bit of text

DM JT: actually, by the Linguistics description, the DM is the one to roll for that so you don't know if you got it right or not. I can still do it for you or see if Garret will read it. Other IA members may know Goblin too.

Restlin (Carl) -- AC: +10/+9/+8 CMD: 21 HP: 69/82 (Spells) Luck Points: 5 (fatigued) 
Tuesday December 31st, 2013 7:21:36 AM

Unless someone's spoken by the time you read this, go ahead and roll for me.

Garret Goodbarrel [AC:31/29/26 HP:86/93 Ki:10/12 CMD: 29] 
Tuesday December 31st, 2013 2:50:27 PM

Garret steps forward and says, "Hey, wait, I can read that!"

Securing the Compound (Co-DM JonathanT) 
Tuesday December 31st, 2013 10:21:44 PM

Garret taps Restlin on the shoulder as the mage tries to make heads or tails of the hobgoblin message.
""Hey, wait, I can read that!" he blurts with pride.

He starts to read the message and triggers the magic in the plaque. A Magic Mouth appears and says in hobgoblin (which Garret translates):
"Read my Lips! None Shall Pass!



Garret Goodbarrel [AC:31/29/26 HP:86/93 Ki:10/12 CMD: 29] 
Wednesday January 1st, 2014 9:40:32 AM

"Well, that was pretty silly, wasn't it? Seems like a waste of magic to spend so much effort on Hobgoblins. But then, I guess if you really want to keep them out... so hey, let's go in!"

Restlin (Carl) -- AC: +10/+9/+8 CMD: 21 HP: 69/82 (Spells) Luck Points: 5 (fatigued) 
Wednesday January 1st, 2014 12:06:20 PM

"That did seem rather silly. There's a minor magic on the lock as well. It's not going to stop us from forcing it open, just make it a bit tougher. One of our muscle-bound folks should be able to take care of it.

"Of course, it may be trapped with non-magical means. Someone should probably check it out first."

Sesha [AC 27/17 Touch/23 Flat] | HP 81/73+20 | CMD 16][See Invisibility] 
Thursday January 2nd, 2014 12:10:25 AM

Sesha nods.

"I agree. From this point forwards, I'd rather save any magical support unless absolutely required. I was taxed heavily in our last skirmish with the enemy."

Anrete AC:30/17/30 CMD:32 HP:38/121 DR:2 
Thursday January 2nd, 2014 8:13:00 AM

Anrete heard his cue and brandishes adamantite greatsword.

Garret Goodbarrel [AC:31/29/26 HP:86/93 Ki:10/12 CMD: 29] 
Thursday January 2nd, 2014 7:56:05 PM

Garret steps back. "Anrete, this one is all yours!"

Securing the Compound (Co-DM JonathanT) 
Thursday January 2nd, 2014 11:56:45 PM

The door is a wooden door in good condition and build solidly. If you don't have a lock picker, chipping away at the wood with the sword will work, just takes some time.

Anrete AC:30/17/30 CMD:32 HP:38/121 DR:2 
Friday January 3rd, 2014 8:54:44 AM

ooc: Anrete was thinking more of smashing the lock or hinge instead of the door? Is that possible?

Securing the Compound (Co-DM JonathanT) 
Friday January 3rd, 2014 7:06:42 PM

The lock is a keyhole lock. There is no knob or handle. You can chip at the wood around the lock.
You can also fit three Medium PCs trying to bash it in, combining their STR to break the door down.
Or set in on fire.
Or pour acid into the keyhole.
Or Transmute Rock to Mud where the lock mechanizm goes into the wall or where the hinges are bolted into the rock.
etc.

Garret Goodbarrel [AC:31/29/26 HP:86/93 Ki:10/12 CMD: 29] 
Friday January 3rd, 2014 7:17:17 PM

"Anrete, are you going to hit this thing or what?"

:)

Beriothian (Will)-- AC:23/16/16 HP: 85/85 CMD = 23 
Friday January 3rd, 2014 9:49:29 PM

ooc: back from vacation, post coming tomorrow

Sesha [AC 27/17 Touch/23 Flat] | HP 81/73+20 | CMD 16][See Invisibility] 
Saturday January 4th, 2014 1:08:55 AM

Sesha backs away from the others while they do the bashing.

"I hope the worst part is over."

Beriothian (Will)-- AC:23/16/16 HP: 85/85 CMD = 23 
Sunday January 5th, 2014 11:32:58 PM

Perhaps we should ask the hobgoblin more questions before continuing... such as whether he has heard rumors about this door being trapped. And I suppose it wouldn't hurt to ask whether he has heard anything about the two dark elves having any sort of weakness or preferred strategies.

Anrete AC:30/17/30 CMD:32 HP:38/121 DR:2  d20+5=19 ;
Monday January 6th, 2014 8:27:24 AM

Anrete steps forth and gives the door a massive kick.

-------------------------
Str check 19

Restlin (Carl) -- AC: +10/+9/+8 CMD: 21 HP: 69/82 (Spells) Luck Points: 5 (fatigued) 
Monday January 6th, 2014 2:29:09 PM

Restlin looks on apprehensively as Anrete tries to bully the door down.

co-DM SteveK 
Monday January 6th, 2014 7:32:44 PM

checking in....

Garret Goodbarrel [AC:31/29/26 HP:86/93 Ki:10/12 CMD: 29] 
Monday January 6th, 2014 8:04:53 PM

Garret says to Beri, "I'm not sure this guy has that much intelligence, but I can ask."

He heads back to the hobgoblin and says, "Those elves in charge -- the dark ones -- where are they weak?"

"And this door, did anyone ever try to go through it? What happened to them?"

Bosk AC: (+2 against evil -2 huge size) 31/16/28 CMD:28 HP 86 of 88 Spells 
Monday January 6th, 2014 9:58:19 PM

Bosk watches as Garret begins asking hobgoblin questions. Such direct tactics had always been a short coming of his. Trickery....at the point of a sword...but directly asking for information...well, making friends so easily and getting others to volunteer such information were usually beyond him. Perhaps his great size and pointed horns the size of a long sword was what kept others from warming up to him as quickly as others. Either way, the cleric decides it best to stand back and watch for now.

ooc: Thanks for filling in for me over the Holidays. I should have all the back posts read by tomorrow.

Securing the Compound (Co-DM JonathanT) 
Monday January 6th, 2014 10:04:02 PM

While Anrete starts picking at the door, chipping away wood slivers around the lock, Garret returns to question the hobgoblin.

The hobgoblin knows that no hobgoblin ever passed the door so he does not know what would happen if anyone other than the Khar or his apprentice, Serpic did. He does not think the other dark elf, Mahlice ever went past the door, but he's not sure.

He knows no weaknesses of the dark elves. They've been successfully ruthless up until now.

After some sweat, some swearing, and some brawn by Caius, Bosk, and Anrete, the door finally gives way. A dark, cold, somber, depressing, cave extends into the mountain. A chill wafts out into your faces as you stare into the unknown.

DM JT: good 'ol SteveK gets to carry on the story from here. Be kind to him. :)

Beriothian (Will)-- AC:23/16/16 HP: 85/85 CMD = 23 
Monday January 6th, 2014 11:17:04 PM

Looks like we are heading into caves. I'll switch to an earth elemental form just before we proceed, unless anyone has a better suggestion.

Restlin (Carl) -- AC: +10/+9/+8 CMD: 21 HP: 69/82 (Spells) Luck Points: 5 (fatigued) 
Tuesday January 7th, 2014 9:17:29 AM

"Well, we're injured, mostly out of spells, and heading into unknown danger with what is likely a very powerful wizard at best and a full on lich at worst. Still, it would be pretty unheroic of us to just kill a bunch of hobgoblins and call it a day."

Restlin pulls Gloomy from the scabbard at his hip. "Ok, buddy. Let's see if that WLA training paid off, shall we?"

Sesha [AC 27/17 Touch/23 Flat] | HP 81/73+20 | CMD 16][See Invisibility] 
Tuesday January 7th, 2014 10:16:34 AM

Sesha considers her own options and realizes she doesn't have many. She restraps her broom to her pack, her Flying Broom spell had been acting funny recently, and readies her hand crossbow and a few bolts.

In hindsight, perhaps she should have sought some of Braughs contacts for poison.

"Restlin, I'm glad your okay." she whispers. "I was worried."

To the others, she states plainly.

"The encounter with Mhalice... has really limited my healing and magic. I'll find that one again, to be sure."

Restlin (Carl) -- AC: +10/+9/+8 CMD: 21 HP: 69/82 (Spells) Luck Points: 5 (fatigued) 
Tuesday January 7th, 2014 11:45:43 AM

Restlin begins to give his trademark stupid grin to Sesha, then reconsiders.

"Yea," he concedes in a slightly hushed tone. "That was rough, no doubt. I'd be dead twice over without you, little witch. Still, I learned a valuable lesson today, and that lesson is that conjurers should conjure scouts rather than act as them. Pity I can't do that now. I vote we send Beri since he can travel underground as an elemental..."

co-DM SteveK 
Tuesday January 7th, 2014 5:35:20 PM

Anrete is still seriously hurt, but the other Iron Adventurers only have minor scratches.

Restlin is also down to his minor spells and magical items, and Bosk, Sesha, and Beriothian feel they must take a moment to also identify what types of spells they have still to go.

The oppressive tunnel's end can't be seen by normal or darkvision, but it is wide, soon opening up to 20 feet across and 20 feet high. The cold darkness tries to sap at the resolve of any living thing, but the heroes have a timeline to keep to stop a new lich from rising in the lands! Perhaps other means than sight may give our heroes more information?

....................

....................Notes

a. Please identify a walking order.

b. Please list or link uncast spells.

c. Please list current spells and effects.

d. Please have fun in 2014!


Bosk AC: (+2 against evil -2 huge size) 31/16/28 CMD:28 HP 86 of 88 Spells  d8=6 ; d8=8 ; d8=6 ; d8=2 ;
Tuesday January 7th, 2014 6:25:14 PM

ooc: Does anyone know how much time has elapsed since the initial casting?

Bosk quickly checks his companions over to see who still needs healing and to make sure Anrete is able to be healed without overcoming the effects. You look like you could use a little patching up. The cleric says as he lays a hand on Anrete and begins praying.

(spontaneously convert Summon Monster II and Concecrate to Cure Moderate Wounds, Heal Anrete for 42dmg) - I can do more, but I need to think a little longer on what spells to use.

Active Spells: Spell duration updated 1/9/14

Nemesis Insight -- 5 hrs 30 min
Chill Touch -- 6 Charges
Death Watch -- Permanent
Dark Vision -- 5 hrs 30 min
Long Strider -- 5 hrs 30 min
Ghost Touch -- Permanent
Magic Circle against evil -- 30min
Hide from Undead -- 30 min

Spell List:
Legacy Item: Death Watch (Permanent ), Feather Fall (Once Daily at CL 1) (used -Darkvision)
Domain: True Strike, Locate object (Fly used already)
Level 0:, Create Water, Detect Magic, Detect Poison Chill Touch Active w/ 6 charges
Level 1: Divine Favor, Protection from Evil, Detect Chaos/Evil/Good/Law (Hide from undead used)
Level 2: Silence, (Summon Monster II, Consecrate, Nemesis Insight used)
Level 3: Dispel Magic (Summon Monster III and Magic Circle against Chaos/Evil/Good/Law used)

Special
Agile Feet - 3 Uses Left
Chill Touch - 6 Charges Left
No Channel Energy Left
Pearl of Power - NOT used yet
Two weapons have poison applied: BLUE WHINNIS poison to his left horn cap and MEDIUM SPIDER VENOM to his flail

Dark Walk - No uses left (I used it twice and am assuming "one minute per level" is referring to Grim levels, not total levels for number of uses)

Spell duration updated 1/9/14

Garret Goodbarrel [AC:31/29/26 HP:86/93 Ki:10/12 CMD: 29] 
Tuesday January 7th, 2014 6:56:27 PM

Garret peeks around the corner and shivers at the darkness. "Well, I am betting whoever... or whatever is down there knows we're here, it is not like we were quiet out here."

"If no one else can see anything, I would be glad to go down there and start scouting out what we might be getting ourselves into here."

Beriothian (Will)-- AC:23/16/16 HP: 85/85 CMD = 23 
Tuesday January 7th, 2014 8:33:57 PM

ooc: I have dark vision, but can't speak in Common while transformed.

Bosk AC: (+2 against evil -2 huge size) 31/16/28 CMD:28 HP 86 of 88 Spells  d8=6 ; d8=4 ; d8=3 ; d8=3 ; d8=3 ; d8=6 ;
Tuesday January 7th, 2014 11:51:50 PM

Bosk quietly looks around to see if anyone else has any healing spells available to use on Anrete. Seeing that everyone else appears as drained of resources as he is, the blond taur hands Anrete two potions of Cure Light Wounds and begins burning through his first level spells to Heal Anrete for 41dmg + 42 earlier = +83 HP total

Seeing the warrior at full strength Bosk then uses his Pear of Power to recall a spell and heal Restlin for an additional 6hp.

The horned cleric takes his usual position in the line up, second from the front.

ooc: I still have Dispel Magic and Silence prepared for an emergency and can convert them to cure spells if needed.


Restlin (Carl) -- AC: +10/+9/+8 CMD: 21 HP: 69/82 (Spells) Luck Points: 5 (fatigued) 
Tuesday January 7th, 2014 11:51:56 PM

ooc: I speak Terran.

Anrete AC:30/17/30 CMD:32 HP:121/121 DR:2 
Wednesday January 8th, 2014 8:56:40 AM

"Anrete thanks ye, Bosk-bullman! Best beer Anrete ever drank! They taste fantastic!! Anrete feels a lot better now!"

Anrete takes his place at the front.

Restlin (Carl) -- AC: +10/+9/+8 CMD: 21 HP: 75/82 (Spells) Luck Points: 5 (fatigued) 
Wednesday January 8th, 2014 2:44:48 PM

Restlin settles himself in the middle of the group. Just because he has a fancy sword doesn't mean he wants to jump into melee.

He smiles at Bosk when the wound he was picking at heals up. "Thanks, buddy. That wasn't very deep, but it was driving me crazy."

***

Mage armor lasts 8 hours and I cast it just before we left. I've forgotten how long that is. It's the only spell that would still be in effect.

Also, I'm still fatigued and can't run. Bosk will have to carry me if we need to move quickly. :D

Sesha [AC 27/17 Touch/23 Flat] | HP 81/73+20 | CMD 16][See Invisibility] 
Wednesday January 8th, 2014 2:57:10 PM

Sesha nods.

"Summoning might have been the way to go."

The little drow checks her gear and her supplies, then takes a moment to probe her remaining spell-power.

-Spells in Effect-
Mass Bears Endurance: 1/10 Minutes. DOES NOT STACK WITH +CON GEAR.
Spectral Hand: Extended, 1/20 Minutes.
Flying Broom: 11/100 Minutes.
Barkskin: .7/10 Hours.
Shield of Faith 1/10 Minutes.
Goodberry: 0/10 days. 3 Berries.
Message 1/100 Minutes.
Cats Grace 1/10 Minutes.
Divine Favor 0/1 Minute.

Spells Remaining:1st: 3/5+1, 2nd: 0/4+1, 3rd: 2/4+0, 4th: 0/2+0, 5th 0/2 +1

1 Hero Point Remaining.

DM These spell tallies were updated midcombat at the 10 round mark, or 1 minute, except the spells with longer tallies running. How long was the combat in rounds and how long has passed? I suspect things like the bears endurance and whatnot are pretty close to expiration. Also, how does the Hook City game handle nomination of hero points? Is it DM only or player nominations?

Garret Goodbarrel [AC:31/29/26 HP:86/93 Ki:10/12 CMD: 29]  d20+20=40 ;
Wednesday January 8th, 2014 4:43:07 PM

As the group prepares to move into the darkness, Garret peeks around the corner to see if he can see anything....(Perception: 40!)

Beriothian (Will)-- AC:23/16/16 HP: 85/85 CMD = 23 
Wednesday January 8th, 2014 6:45:00 PM

By the way, these are the spells I have left for today...
spell list
0 (4)- Detect Magic, Light, Create Water, stabilize
1 (6)- *Elf Vision, obscuring mist, Faerie Fire, Entangle, cure light wounds x3
2 (6)- *Faerie Fire, Fog Cloud, Warp Wood x2, Flaming Sphere(x2)
3 (5)- *Glibness, Sleet Storm, Greater Magic Fang, Spike Growth, stone shape, Daylight
4 (5)- *Lesser Planar Ally, Spike Stones x2, Freedom of Movement, Air Walk x0
5 (3)- *Awaken
Spells with * are Fey domain spells (and not included in spell counts)

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