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Entertaining Arrivals


Day Three of the Festival (co-DM SteveK)  d6=1 ;
Wednesday February 19th, 2014 8:39:00 PM

Posters and decorations are going up all over the city, and excitement is in the air for the Day of Faith! The residents of the Iron Tower neighborhood are no more immune to the excitement than anyone else, and a good 2 dozen children with 5 chaparones and the Iron Adventurers make a hike to see the entertainers on the Marble Causeway.

As they troop down LaborTown, over a ferry, up the other banks of Labortown and up a broad set of stairs that leads to the famous Marble Causeway of NorthHook, the children and their chaparones babble with excitement. The children gush about sweet foods and cool acts they might see. Clarissa and a clerk from the Gilded boar laugh about the holiday and already have a wax paper cup of some early summer wine. An apprentice who works for Mara Weaver talks about the opportunity for money with all the visitors (obviously quoting from overheard conversations).

At the foot of the Marble Causeway, vendors hawk their wares; pins, hats and scarves with the symbol of the Hook are quite abundant. One enterprising young elf has a stall of brightly colored shoes; "Come get your special blessed Jumping Shoes! Shower Blessings on you and your loved ones!"

The Marble Causeway is packed! Vendors, jugglers, bards, musicians! Acrobats, food stalls and clerics battling with words! In a corner is a puppet show that is replaying the Confrontation of the Spider Avatar of Eberyon confronted by a heroic party in tall, tall Grass. By a fountain is a contortionist that calls for any bonds to be put on him and he can escape without magic!

In the crowds, Restlin and Sesha are able to slip away and visit Wardd's Temple. By the Luck of Wardd (ooc: I rolled for it, too!), a Sage is hurrying out and careens into Sesha, dropping all his scrolls. In picking them up and running out, the sage has missed one. One titled "The Serenbeth Sisters; a Poor Myth Based on the Crones of Gateway Downs." Sesha has no time to read it now, but it may prove most enlightening....


Bosk AC: 29/14/26 CMD:28 HP 94 of 94 Spells  d20+17=34 ; d20+18=26 ;
Wednesday February 19th, 2014 10:21:12 PM

Bosk looks at the wares and spies the brightly colored pins, hats and scarves and casually looks to see how much it would cost to buy such items for the kids, hoping to spread good will as well as the name of the Iron Adventures across the city (he also thinks it will be easier to chase down a missing child if they are all dressed in identical brightly colored cloths), and when they pass the special blessed shoe shoe seller he look to see if they can accommodate the large taur. Turning to the others he asks, Do any of you have any magic that might be useful in corralling kids or tracking them down should one go missing?

Perception to keep kids from wandering off = 34
Intimidate (if necessary) to glare at a misbehaving child and keep them in line = 26

Beriothian (Will)-- AC:23/16/16 HP: 85/85 CMD = 23 
Wednesday February 19th, 2014 10:33:54 PM

Beriothian looks down at his shoes, an earthen brown made of nice comfortable leather that's almost the color of the mud in Mud Town. They have always done him well when he needed to jump, and he doesn't see any need to get special jumping shoes unless Queen Maab herself decided to bless them.

Sesha [AC 20 /15 Touch/19 Flat] | HP 81/73 | CMD 19][See Invisibility] 
Thursday February 20th, 2014 3:28:23 AM

Sesha gawks at the scrolls a moment, then picks them up and looks at Restlin.

"Is it stealing from your church if I promise to return this later?"



Restlin (Carl) -- AC: +9/+6/+6 CMD: 22 HP: 89/89 (Spells) Luck Points: 2  d20+7=20 ;
Thursday February 20th, 2014 9:27:18 AM

Restlin grins. "Little witch, Wardd just gave you a present. If he needs it back, he'll get it back." With that, he puts his arm around her shoulder and escorts her outside. They have a festival to attend!

Back with the rest, Restlin does his best to keep an eye on the kids as well. If any particular child proves problematic, he'll cast charm person on him or her and make sure the importance of staying close is impressed upon them (will save will be DC20 and it will last for 9 hours).

***

Restlin will make sure mage armor is cast before they leave the tower. Maybe he's getting paranoid in his "old*" age.

*For those not aware, Restlin is only 19. He's basically a boy genius.

Sesha [AC 20 /15 Touch/19 Flat] | HP 81/73 | CMD 19][See Invisibility] 
Thursday February 20th, 2014 9:36:04 AM

Sesha smiles, comfortable in Restlins company.

When outside, she makes a point to consider a pair of the magical jumping shoes. Are they really magical? If they aren't, as long as they aren't too expensive, she will purchase a pair for the occasion.

Garret Goodbarrel [AC:32/28/27 HP:104/104 Ki:13/13 CMD: 30] 
Thursday February 20th, 2014 8:13:39 PM

Garret ignores the shoe vendor, but takes some time checking out the various pins and buttons. He finds a small one that he can pin on his backpack and purchases it, quickly running off to see the puppet show before the vendor can give him his change. He laughs loudly at the performing puppets and doesn't really pay attention to the children, just assuming they're all keeping up with him as he flits from one place to another.

Mister Mistopholes' Magical Menagerie (co-DM SteveK) 
Thursday February 20th, 2014 9:37:36 PM

The heroes (and children and chaperones) gawk, and the Iron Adventurers make some consideration of what to do if a child is lost in the heavy crowds. Restlin and Sesha seem excited and happy about their brief visit to the Temple of Wardd, and the group tends to follow the erratic path of Garret. Good thing the Halfling is moving left and right as much as forward, or else none of the others would be able to keep up! Still, the joyous Garret gets to become the target in the children's impromptu game of 'Tag'; except in this game, everyone is trying to tag who is it! Great fun is had by all the kids.

The prices of the accouterments, even pins scarves and the like are only a single White Chit. Yet the long-time Hook City residents realize that if a scrap of scarf is going for the equivalent of 150gp... Wow! Even though the items do have magical auras, the vendors are obviously catering to the fabulously rich or the country yokels.

Food and drink is less expensive, only going for a gold per appetizer, be it a parcel of candied nuts, colorful spun sugar, or any number of sausages or fillets of meat on skewers. One large and tubby human is pushing around a noodle cart and crying the benefits of the bean buns and secret ingredient noodles.

Entertainment is cheaper yet. Most of the corner shows and wandering musicians have a basket or hat or other container for anyone to pass by and drop a coin or two or any variety. Bosk's keen eyes spots a haughty noble/wizard from SouthHook who drops a Red Chit into a fiddler's hat as she finishes a particularly excellent rendition of "Ga'al Went Down To The Sargrass, And He Was Looking For Souls To Steal".

By far, the most popular entertainment on the Marble Causeway is an entire travelling menagerie /slash/ circus; Mister Mistopholes' Magical Menagerie has a set of large colorful tents a ¼ mile from Merchant's Gate in the Wall of Tears. "Creatures rarely seen and never seen! " shouts the Hawkers from their podiums. There is a tent labeled Magical Animals and has life sized poster of a Griffon, Pegasus, Garillon, and Purple Worm. A tent labeled unusual animals has images of a crocodile, deinonychus, mastodon, and giant frilled lizard. A third tent is of Aberrations and shows an Ettercap, Gibbering Mouther, Rust Monster, and a Mimic. There is even a 4th tent labeled "Strange Humanoid Mutations" and has posters of a bearded lady, a wolf boy, a bat boy, and a human with wings.

Overhead of the tents, acrobats on trapeze, tightrope, ramps and unicycles spin and cavort. The most amazing thing about THIS troop is there is absolutely no Magic involved at all! It seems that in a land and city famed for its magic, a magic-less act is by far the most novel!

The kids all want to go see the side shows, but are divided as to which one to see. Clarissa Brodery looks pleadingly at the Iron Adventurers. "If you decide, I'm sure that will sway the children to go to only one of the tents!"

Beriothian (Will)-- AC:23/16/16 HP: 85/85 CMD = 23 
Thursday February 20th, 2014 10:56:40 PM

I would love to take a look at the exotic animals, never know when I may need to turn into one of those things. Just remind me not to turn into a rust monster if we are fighting of someone with a really nice looking sword.

Anrete AC:31/18/31 CMD:32 HP:134/134 DR:2 
Friday February 21st, 2014 9:42:49 AM

Anrete drools as he notices the poster of the giant frilled lizard.

"Looks nice.", he grunts.

Restlin (Carl) -- AC: +9/+6/+6 CMD: 22 HP: 89/89 (Spells) Luck Points: 2 
Friday February 21st, 2014 12:42:10 PM

Restlin decides the unusual animals tent is the one least likely to give the children nightmares, but suggest the Magical Animals tent regardless.



Sesha [AC 20 /15 Touch/19 Flat] | HP 81/73 | CMD 19][See Invisibility] 
Friday February 21st, 2014 6:45:16 PM

Sesha shrugs.

"I'd much rather look at the magical creatures. Maybe I can find an unusual component in there somewhere? But if we can't split up, I'll follow the group."



Garret Goodbarrel [AC:32/28/27 HP:104/104 Ki:13/13 CMD: 30] 
Friday February 21st, 2014 7:30:49 PM

Garret smiles and looks at the acrobats. He thinks, "I can do that. I wonder how much money they earn."

Bosk AC: 29/14/26 CMD:28 HP 94 of 94 Spells 
Friday February 21st, 2014 8:34:14 PM

Ever the fan of trinkets and souvenirs, Bosk hands over the money needed for a pair of Blessed Jumping Shoes and a Hook City Pin. When they get to the tents Bosk will go with the groups decision, although he sees the logic in Beri and Sesha's choices.

Beriothian (Will)-- AC:23/16/16 HP: 85/85 CMD = 23 
Friday February 21st, 2014 9:05:07 PM

Any of the creatures would work for me, I just don't have much desire to see a bearded lady or Chillie Willie the half-man, half penguin... or whatever other strange humanoids they may have in the fourth tent..

Garret Goodbarrel [AC:32/28/27 HP:104/104 Ki:13/13 CMD: 30] 
Saturday February 22nd, 2014 11:08:17 AM

Garret giggles and looks around. When he thinks no one but the children are watching, he squats and says, "Watch this!"

He glances up to make sure nothing is above him, then he jumps straight up in the air -- fourteen feet straight up! When he hits the ground, he squats back down and smiles at the children. Then he spots a vendor selling some meat on a stick he quickly heads over to try it, grabbing one stick in each hand.

When the others start discussing visiting an animal tent, Garret starts towards the Magical Animal tent saying, "Oh, a griffin. I have always wanted to ride one of those, I imagine it would be much similar to Avis, right?"

Hey Rube! (co-DM SteveK)  d20+35=41 ;
Saturday February 22nd, 2014 4:58:27 PM

The grand party from the Iron Tower Neighborhood discuss their options. Any of the first three tents seem to be enjoyable to adult, adventurer, and child, so at least they have eliminated going to the exotic humanoid tent. But which one?

Garret seeks to entertain the children and the Halfling jumps up. The conditions are perfect, but Garret doesn' seem to want to show off his full ability and only jumps 10 feet straight up in the air. (ooc: DM rolled) The little guy jumping nearly as high as Bosk stands makes the children ooo and aahhh, and they all begin jumping up and down themselves to see how high THEY can jump! :-)

Many apprentices are here with their teachers, studying the animals. Lots of families and children. They can look at the monsters and the safety precautions seem very well done. Then the heaviest child jumps and the ground shakes. "Ha! Ha! Bertrand! You made an earthshake!, the others tease untiil the ground shakes again and screams erupt from the Unusual Animals tent.

A lithe elven acrobat runs out pale-faced;"the dinosaur has escaped!" Right behind him, a titanic saurian with a crocodilian snout, powerful front claws, and a colorful sail-like ridge running down its back rips from the middle of the tent and onto the Marble Causeway!!

Families and students scatter from the gargantuan animal! The Hawker in front of the tent calls for help. "An animal is temporarily loose, and Mister Mistopholes' Magical Menagerie will give an Indigo Chit to any group that can subdue the animal without damaging the merchandise!" With tail lashing, the gargantuan dinosaur's baleful eye looks about and it screams a roaring challenge!

......................

Marble Causeway Map

Spineosaurus AC 24

EFFECTS
Obstacles: All ground movement is 1/2 moves. It is very crowded. Instead of putting every person on the map and trying to manipulate the crowds we will consider the crowds as obstacles that the heroes have to move around.


Bosk AC: 29/14/26 CMD:28 HP 94 of 94 Spells 
Saturday February 22nd, 2014 10:40:49 PM

ooc: What was the magical aura on the.pin and shoes?

DM SteveK: The shoes aura is Illusion.

Restlin (Carl) -- AC: +9/+6/+6 CMD: 22 HP: 89/89 (Spells) Luck Points: 2  d6+4=9 ; d20=7 ; d20+8=11 ;
Sunday February 23rd, 2014 1:03:41 PM

Restlin elbows Sesha before whispering, "this is great! Assuming no one gets mauled by that thing, we get to burst into action with half of Hook City watching!"

First order of business, weaken this beast. Taking aim, he casts ray of enfeeblement at the thing.

***

Save DC is 14 - 9 str damage
Hit touch AC 11

Bosk AC: 29/14/26 CMD:28 HP 94 of 94 Spells 
Sunday February 23rd, 2014 2:27:34 PM

Bosk quickly looks around at his surroundings, making note of the ground he is standing on and how thick it is.

ooc: Thinking about casting stone shape below the dinosaur. I need to know how deep the stone goes. Especially if we are on a bridge.

DM SteveK: bit of a misnomer. The Marble Causeway is the main road from the Strangers Gate in the Wall of Tears (exterior wall of Hook City) that runs absolutely straight to the Bridge. It is called the Marble Causeway because of all the statues, fountains, and Temples that line its length. The depth is to the catacombs below Hook City, but there really is no way to gauge that.

Beriothian (Will)-- AC:23/16/16 HP: 85/85 CMD = 23 
Sunday February 23rd, 2014 10:42:37 PM

Beriothian sees the crowd spread out and realizes that it could be a difficult situation to cast in, not to mention the dangers from the dinosaur itself. He quickly transforms into an large air elemental and flies straight up to a height of 25 feet above the spinosaur's head

Sesha [AC 20 /15 Touch/19 Flat] | HP 81/73 | CMD 19][See Invisibility]  d20+20=38 ; d100+16=59 ;
Monday February 24th, 2014 1:10:31 PM

Sesha eyes the large dinosaur and lets out a long, drawn out sigh.

Here she was with information on the Serenbeth Sisters in her grasp and she had a big angry puppy stomping about on a day of celebration! She just wanted a little fun, NOT monster herding.

She thinks a moment about the situation, then settles on an enchantment, trying her best the maneuver invisible stands of force around the creatures body, holding it in place.

"I'll try to subdue it!"

[1] Move Action: Bend Leyline. Success.
[2] Ley Roll: 59. Success.
[3] Standard Action: Hold Animal - Will Save DC 20 (10+7cha+2ndlevel+1 spell focus)



Bosk AC: 29/14/26 CMD:28 HP 94 of 94 Spells 
Monday February 24th, 2014 3:54:04 PM

As the young witch casts her spell the horned cleric waits and watches, just long enough to see if her spell takes hold. If her heretical manipulation of the Wold's Blood should fail the horned cleric will slip into the gray of the Shadow Realm, cloaking himself in an ethereal robe of non-existence...but if the little witch's hold manages to dominate the beast...WOOOHOOOO! The blond taur screams as he waves his hands and casts Dimensional Door and a split second later appears on the back of the spineosaurus neck (behind the head where he cannot be bitten). Holding on with all his strength he calls out, I have been looking for a mount like this!

ooc: If Hold Animal paralyzes the creature, dimensional door onto the creature's back.
If it fails Bosk will use his Dark Walk ability.
Dark Walk (Grim - SU) (gain concealment, a 20% miss chance, a +2 resistance bonus to saves, and a +8 bonus to Stealth checks.)

Restlin (Carl) -- AC: +9/+6/+6 CMD: 22 HP: 89/89 (Spells) Luck Points: 2 
Monday February 24th, 2014 5:32:24 PM

OOC

If her heretical manipulation of the Wold's Blood

I LOL'd...

Beriothian (Will)-- AC:23/16/16 HP: 85/85 CMD = 23 
Monday February 24th, 2014 6:53:11 PM

Beriothian watches as Bosk indulges his inner adrenaline junkie.
...let's see if he makes 8 seconds before getting thrown.

Garret Goodbarrel [AC:32/28/27 HP:104/104 Ki:13/13 CMD: 30] 
Monday February 24th, 2014 6:55:15 PM

Garret starts moving as quickly as he can towards the massive beast, hoping to distract it from any of the other members of the crowd, should the beast decide it is hungry, and knowing that others in the group will likely be able to stop it without having to actually draw blood.

Spineosaurus Round 2 (co-DM SteveK)  d20+16=26 ; d20+9=16 ; d100=75 ;
Monday February 24th, 2014 8:23:23 PM

Restlin is excited about being able to be the heroes with half of Hook City watching! Taking aim, he casts ray of enfeeblement at the thing. The dinosaur is such a large target that Restlin would have to try harder than that to miss, but it is equal to the magic, only weakening slightly. (Fort Save 26 for 1/2 = 4STR)

Beriothian sees the crowd spread out so quickly transforms into an large air elemental then flying straight up 25 feet above the spinosaur's head, which is 45 feet up in the air, and then only 15 feet towards the monster. (ooc: Standard Action to Wild Shape + Elemental Body III provides 60' flying movement)

Will Dietz Highlight to display spoiler: { Please include in Beri's Post his Air Elemental Stats.
Wild Shape (Elemental Body III): Large Air Elemental: +2 size STR, +4 size DEX, +4 natural armor. Fly 60 feet (perfect), Darkvision 60 feet, and create a whirlwind. See: http://paizo.com/pathfinderRPG/prd/monsters/universalMonsterRules.html#_whirlwind
}

Sesha thinks a moment about the situation, then tries to subdue the dinosaur! Ley Lines bend around the monster, temporarily paralyzing it! (Will Save 16 fail!) The BloodWitch knows her spells enough to realize that the Spineosaurus could break the spell at any second... (ooc: Hold Animal gives a new saving throw per round)

Bosk sees that Sesha's heretical manipulation of the Wold's Blood manages to Hold the beast... "WOOOHOOOO!" The blond taur screams as he casts Dimensional Door and appears on the back of the spineosaurus neck! He calls out, "I have been looking for a mount like this!"

Garret starts moving as quickly as he can towards the massive beast, hoping to distract it from any of the other members of the crowd. The crowds hamper his abilty to move quickly, but by only concentrating on moving, the halfling covers 50 feet of dodging bigger people.

Anrete and Katinka watch the show.

...............................

The monster is paralyzed, not even able to roll its eyes. Only it's breathing demonstrates it is still alive.

The crowds react to Bosk's theatrics with a hush... and then a cheer! One fellow shouts out "It's only a show! It ain't really escaped!" Laughing and applauding, the crowd of citizens do not continue to disperse, but instead stop to watch the show...

..............................

Spineosaurus AC 24 Touch 8 (Enfeebled -4 STR, Hold Animal DC 20 11 rounds)

Marble Causeway Map

Bosk AC: 29/14/26 CMD:28 HP 94 of 94 Spells 
Monday February 24th, 2014 8:49:08 PM

ooc: Is falling / dropping from the dinosaur a free or a move action like dismount? I am planning to drop down and then cast Shape Stone around its feet (like pits around its legs, not mounds going up them)..

Sesha [AC 20 /15 Touch/19 Flat] | HP 81/73 | CMD 19][See Invisibility] 
Monday February 24th, 2014 10:30:30 PM

Sesha winks at Restlin then yells out to the others, drawing her broom just in case flight becomes necessary.

"All the maneuvers are pretty boys, but this big guy can break free at any moment. All he has to do is get mad enough! We need a more permanent knockout before that happens!"



Anrete AC:31/18/31 CMD:32 HP:134/134 DR:2 
Tuesday February 25th, 2014 8:33:13 AM

OOC:
Sorry, can someone help me post for this week? I've sleeping 3 hrs a day for the past week.

Sesha [AC 20 /15 Touch/19 Flat] | HP 81/73 | CMD 19][See Invisibility]  d20+16=21 ; 2d6+9=20 ; d20+18=34 ; d20+13=17 ; d20+18=21 ; 2d6+14=23 ; 2d6+14=24 ; 2d6+14=20 ;
Tuesday February 25th, 2014 10:19:56 AM

Anrete

Anrete struggles with great inner turmoil. On one hand, that little guy has promised them chit-things. He had never seen indigo chits before. He had done brown chits and sometimes even green chits when he was sick, but never indigo chits.

On the other hand, that was a lot of stew roaring at him.

(If the DM is kind...)

Round 1: Anrete charges at the giant dinosaur and swings away with his sword. He wont kill it with just a few blade smacks, he doesn't think.

Hit AC 21 for 20 Subdual (+2 Charge, -4 Subdual)

Round 2: Since Sesha-Witch was making it stand still, Anrete figured now was as good a time as any to keep whacking the Stewasaurus. Maybe they would give him a leg or something? Maybe they wouldn't! That would make him mad. REAL MAD.

Rage Entered

Full Attack, Subdual vs Paralyzed Stewasaurus: Hit AC 34 for 23, Hit AC 17 for 24, Hit AC 20 for 20



Bosk AC: 29/14/26 CMD:28 HP 94 of 91 Spells  d20+14=15 ; d100=90 ; d20+14=28 ; d6=3 ; d6=6 ;
Tuesday February 25th, 2014 2:56:25 PM

Inspired by his adoring audience, the Horned cleric stands and yells Stand back. The the escape was real...but that doesn't mean we cannot have a little fun as we catch the guy! The blond taur then attempts a double back flip off of the dinosaur's back as he shows off. As soon he lifts into the air he knows his balance was off and he has to quickly twists his body around to avoid breaking any bones on the hard ground beneath him. The dismount isn't the feat of showman's ship he had hoped (acrobatic 15), but it isn't bad.

With a loud thud the cleric lands on the ground beside the dinosaur, his hand outstretched with his palm touching the stone beneath him. I second later holes open up around the dinosaur's legs. (Cast shape stone to create a dinosaur shaped hole in the ground with pits for its legs to fall in (17 cubic feet)

Actions
---------------------------------------
Acrobatics for dismount = 15
Acrobatics to avoid falling damage = 28 (I can't fail this check)
1st 10ft damage negated. 3 points non lethal damage taken. (I assume I am 20ft up. 0dmg if closer to ground 9 dmg if higher up).

(Cast shape stone to create a dinosaur shaped hole in the ground with pits for its legs to fall in (17 cubic feet)

Bosk AC: 29/14/26 CMD:28 HP 94 of 91 Spells 
Tuesday February 25th, 2014 3:00:11 PM

ooc: I almost forgot, please use any displaced stone to build up walls thick enough the dino cannot break them. Hopefully a another player can complete the process of making a stone cage.

Restlin (Carl) -- AC: +9/+6/+6 CMD: 22 HP: 89/89 (Spells) Luck Points: 2 
Tuesday February 25th, 2014 3:40:05 PM

"Great idea, Bosk!" shouts the wizard before using his arcane focus to cast a stone shape spell of his own. He causes the stone around the 4 pits the legs are in to close in and pin the beast's leg's in place. He'll use what magic he has left in the spell to form a cage around the beast. Assuming he can't completely envelop the dinosaur, he'll at least build up a guard around the creature's mouth.

**

Cast stone shape - can manipulate 19 cubic feet

Bosk AC: 29/14/26 CMD:28 HP 94 of 91 Spells 
Tuesday February 25th, 2014 5:23:55 PM

Bosk smiles, glad to see the group working so well together. He might not be skilled in arcane casting or approve of the witches techniques, but he had to admit that their various methods seemed to be working well together.

Garret Goodbarrel [AC:32/28/27 HP:104/104 Ki:13/13 CMD: 30] 
Tuesday February 25th, 2014 7:06:37 PM

Garret continues dodging the crowd and making his way towards the large beast, ready in case the thing starts to move.

Beriothian (Will)-- AC:23/16/16 HP: 85/85 CMD = 23 
Tuesday February 25th, 2014 8:32:18 PM

grrr, Bosk! I was about to create a wall of thorns to trap the creature, but I don't want to trap Bosk in... oh well, guess I'll leave an opening big enough for Bosk to get out.
Beri glances around the area, and assuming that any bystanders are at least 10 feet away (which I assume none are dumb enough to be that close) casts Wall of Thorns around the dinosaur, leaving a gap where Bosk lands so he can escape. Hopefully the dinosaur decide the thorns are not worth pushing through, or a least maybe they will slow it down a little.

ooc: I thought large elemental had flying speed=100
SteveK: But Beri is NOT a Large Air Elemental, he is in the SHAPE of a Large Air Elemental while under the effects of the spell Elemental Body III. And that spell clearly states that the caster has a Fly of 60'.

Wild Shape (Elemental Body III): Large Air Elemental}: +2 size STR, +4 size DEX, +4 natural armor. Fly 60 feet (perfect), Darkvision 60 feet, and create a whirlwind. See: whirlwind link}


Spineosaurus Round 3 (co-DM SteveK)  d20+9=16 ;
Tuesday February 25th, 2014 10:04:01 PM

Sesha warns the others that the dinosaur can break free at any moment. She recommends a more permanent knockout before that happens!

Anrete (posted by KenE. thanks for supporting your fellow Player! Post every day until Will is back on his feet, and I will give Sesha a HERO POINT.) The barbarian struggles with great inner turmoil, but decides beating on the dinosaur, even with just the flat of his blade, is just too much fun to not try! He rushes towards the giant dinosaur, dodging the people in the crowd. The first few seconds are used just to get to the stew-meat, and he is able to take one big swing as he finally arrives, but his large sword glances off the Spineosaurus' hard scales!
ooc: Anrete's movement is 40' and with the obstacles of the crowds is only 20' feet per round. Doing a double move in Round 1, Anrete is able to move and then strike with his first attack which failed to penetrate the opponent's Armor Class.

Bosk yells his adoring audience; Stand back!, and recovers enough for an adequate dismount from the gargantuan dinosaur. The cleric lands on the ground beside the dinosaur (without injury) and casts shape stone to create pits for the dinosaur's legs to fall in. The Spineosaurus is so large, however, that 17 cubic feet is only big enough to drop it one foot with walls a foot thick another foot high! The cleric has no idea if a foot thick is strong enough to impede the dinosaur, but that is all the stone he is able to work with.

ooc: A gargantuan animal, it would take 800 cubic feet to make a hole big enough to drop the dinosaur into a hole the size of itself (20x20x20 foot hole). Even making a hole the size of the dinosaur that is 1 foot deep requires 40 cubic feet. DM rules that 17 cubic feet is enough to make two holes just for its feet one foot deep.

ooc: "please use any displaced stone to build up walls thick enough the dino cannot break them." Bosk needs a Skill Roll in Know: Nature vs DC21 to know how strong the dinosaur is, and also needs a Skill Roll in Know: Engineering DC 20 to gauge how thick the stone needs to be to probably not break against that strength.

Restlin sees that Bosk has at least the start of a great idea, and uses his Arcane Focus to cast a Stone Shape spell of his own. With 19 cubic feet to work with, Restlin causes the pits around the legs to deepen and the stone to form around its legs as big stone shackles!

Garret continues dodging the crowd and making his way towards the large beast, ready in case the thing starts to move. The monk is able to get beside both Anrete and the Spineosaurus towering above him!

Beriothian growls that Bosk, Anrete, and Garret are too close to do what he wanted. Oh well, the druid can adapt! He casts a spell and thorny brambles erupt from the stones of the Marble Causeway creating a 5 foot thick barrier around the Spineosaurus! A magical connoisseur would note that the wall must be continuous, and that Beri erected the barrier around Bosk, Anrete, and Garret. How? By putting some of the thorns directly under the dinosaur! (ooc: This causes 1 point of damage to the Spineosaurus)

Katinka (posted by DM as Rob is sick with pnemonia) stands her ground and Readies her Wall of Force spell just in case the monster escapes. "If it breaks Sesha's spell, I've got another one ready to slow it down.", she calls to the other Iron Adventurers. (Ready Wall of Force to go between the dinosaur and whatever victim it decides to bite.)

...............................

The monster is still paralyzed, held in place by Sesha's temporary spell.

Not even any of the crowd was foolish enough to be so close to the dinosaur to be affected by Beri's Wall of Thorns, and by its creation, the crowd has surged a little further away. There is a 20 foot clear space around the Spineosaurus right now that is free from any crowds or obstacles.

..............................

Spineosaurus AC 24 Touch 8 (Enfeebled -4 STR, Hold Animal DC 20 10 rounds, Stone Shape shackles: Hardness 8 Hit Points 90 Break DC 35) Damage: 1

Marble Causeway Map

Bosk AC: 32/15/29 CMD:28 HP 94 of 91 Spells  d20+11=23 ;
Wednesday February 26th, 2014 12:08:05 AM

ooc: Do you allow non-lethal coup de grace to knock creatures out?

SteveK: just read the coup de grace rules. No, I won't allow non-lethal coup de grace. It doesn't look like that is possible.

Bosk AC: 32/15/29 CMD:28 HP 94 of 91 Spells  d20+11=25 ; d20+6=17 ; d20+6=7 ; d20+9=12 ; 2d8+5=15 ; 3d6=13 ; d8+3=6 ; 3d6=10 ; d6+5=7 ; d6+5=11 ; d4+5=8 ; d4+3=4 ;
Wednesday February 26th, 2014 10:49:55 AM

Anrete, is it just me or does this guy look tasty! The horned is about to use his fruitcake to clobber to spinosaurus when he realizes it is too dense to do non-lethal damage with. Left with no other options the cleric then begins to tenderize the walking steak in front of him with his bare hands. Although his fists are no replacement for his bastard sword, his training as an Avenger have taught him just where to land his hits for maximum damage.
Glancing behind him he adds. Clarissa, keep an eye on the kids! Keep them safe!

Actions
-------------------------------------
Atk 1 with fist Hit AC 29 for 8 non-lethal dmg and 13 sneak dmg = 21 dmg
Off had atk with foot Hit AC 31 for 4 on lethal and 10 sneak = 14 dmg
Atk 2 fist Hit AC 23 - miss
Off had atk with foot Hit AC 13 - miss
Attack with Natural Weapon Horn Hit AC 17 - Miss

Total of 35 nonlethal damage done.

+2 flanking +4 helpless, +2 enemy gets no dex bonus, -2 twf +1 because I forgot to add my new BAB
(I rerolled the dmg. Atk is correct, but dmg was my regular (lethal) weapons. Then I realized my fruitcake is lethal and rerolled using unarmed dmg)

SteveK "Nonlethal Damage with a Weapon that Deals Lethal Damage: You can use a melee weapon that deals lethal damage to deal nonlethal damage instead, but you take a --4 penalty on your attack roll."

Restlin (Carl) -- AC: +9/+6/+6 CMD: 22 HP: 89/89 (Spells) Luck Points: 2 
Wednesday February 26th, 2014 11:12:34 AM

Restlin seizes upon the opportunity for free publicity.

He reaches back into a quiver specially made for him by Bosk and pulls forth a shimmery metal wand. Aiming at the sky, he uses the wand to cast silent image, providing a blow by blow feed for those too far away to see the minotaur in action. As it is silent, Restlin pauses the image briefly after each blow. Each still frame is accompanied by a POW!, OUCH!, or other appropriate exclamation. Each is surrounded by a monochromatic starburst.

To the right of the screen, he creates a shimmery replica of the Iron Tower.

***

That's right. I'm making a jumbotron. The image is 60'x60'. The image of the tower is 10'x10'.

SteveK: Very creative, but the spell description states "an object, creature, or force" as in one singular. No starburst, no Tower. But I will bend and say one object = the battle that shows the Spineosaurus and the Iron Tower heroes battling. Note: this addition is only good in a case by case instance and just because it is not providing any combat advantage. The slow motion, rewind to show it again, pause and spin like Matrix.... all is good. :-)

Bosk AC: 32/15/29 CMD:28 HP 94 of 91 Spells 
Wednesday February 26th, 2014 11:15:23 AM

I'm lovin it!

Garret Goodbarrel [AC:32/28/27 HP:104/104 Ki:13/13 CMD: 30]  d20+23=40 ; d20+23=33 ; d20+18=24 ; d20+18=23 ; d20+13=22 ; d20+23=28 ; 2d8+3=12 ; 2d8+3=11 ; 2d8+3=9 ; 2d8+3=10 ; 2d8+3=14 ; 2d8+3=11 ;
Wednesday February 26th, 2014 8:28:55 PM

When Garret sees Bosk lay into the held beast, he shrugs and says, "No, no, not like that, like this!" He bends at the waist and spins around, leveling kicks and punches at the creature's lower chest.

OOC:
Flurry of blows using the mods from Bosk:
Hit AC/Damage: 42/12, 35/11, 26/9, 25/10, 24/14, 30/11 = 67 non-lethal damage if a 24 hits.

Beriothian (Will)-- AC:23/16/16 HP: 85/85 CMD = 23 
Wednesday February 26th, 2014 8:33:56 PM

Beriothian looks behind him at the impromptu jumbotron. Apparently the whole city is watching, let's hope the IA comes off looking good.
ooc: actions coming shortly

---
Wild Shape (Elemental Body III): Large Air Elemental}: +2 size STR, +4 size DEX, +4 natural armor. Fly 60 feet (perfect), Darkvision 60 feet, and create a whirlwind. See: whirlwind link}

------------
spell list
0 (4)- Detect Magic, Light, Create Water, stabilize
1 (6)- *Elf Vision, obscuring mist, Faerie Fire, Entangle, cure light wounds x3
2 (6)- *Faerie Fire, Fog Cloud, Soften Earth and Stone, Warp Wood x2, Flaming Sphere(x2)
3 (5)- *Glibness, Sleet Storm x2, Greater Magic Fang x2, Spike Growth, stone shape
4 (5)- *Lesser Planar Ally, Spike Stones x2, Freedom of Movement, Air Walk x2
5 (3)- *Awaken, Animal Growth, Cure Critical Wounds, Wall of thornsx0
6 (2)- *Legend Lore , Antilife Shell, Dispel Magic, Greater
Spells with * are Fey domain spells (and not included in spell counts)

Bosk AC: 32/15/29 CMD:28 HP 94 of 91 Spells 
Wednesday February 26th, 2014 8:42:47 PM

Garret Bosk and Anrete are flanking, but Garret is not. Also, off hand damage gets only a 1/2 str bonus unless you have the Double Slice feat.

Beriothian (Will)-- AC:23/16/16 HP: 85/85 CMD = 23  d3=2 ;
Wednesday February 26th, 2014 9:19:46 PM

Beriothian surveys the field and the battle seems to be in control. Deciding that since they were asked to not let the "merchandise" be damaged, he decides that the best option is to add a layer of protection and starts to channel one of his stone spikes spells and uses it to start summoning a pair of Satyrs that can use their pipes to put the creature to sleep should it free itself.

ooc: not sure if you prefer to roll for the number summoned yourself or if you prefer it done upon completion of the spell
---
Wild Shape (Elemental Body III): Large Air Elemental}: +2 size STR, +4 size DEX, +4 natural armor. Fly 60 feet (perfect), Darkvision 60 feet, and create a whirlwind. See: whirlwind link}

------------
spell list
0 (4)- Detect Magic, Light, Create Water, stabilize
1 (6)- *Elf Vision, obscuring mist, Faerie Fire, Entangle, cure light wounds x3
2 (6)- *Faerie Fire, Fog Cloud, Soften Earth and Stone, Warp Wood x2, Flaming Sphere(x2)
3 (5)- *Glibness, Sleet Storm x2, Greater Magic Fang x2, Spike Growth, stone shape
4 (5)- *Lesser Planar Ally, Spike Stones x2, Freedom of Movement, Air Walk x2
5 (3)- *Awaken, Animal Growth, Cure Critical Wounds, Wall of thornsx0
6 (2)- *Legend Lore , Antilife Shell, Dispel Magic, Greater
Spells with * are Fey domain spells (and not included in spell counts)


Sesha [AC 20 /15 Touch/19 Flat] | HP 81/73 | CMD 19][See Invisibility]  d20+18=34 ; d20+13=32 ; d20+9=14 ; 2d6+14=19 ; 2d6+14=19 ;
Wednesday February 26th, 2014 10:36:25 PM

Anrete continues to tenderize the dinosaur. He isnt sure if they can eat it or not, but if so, this leg will be good and tender.

- Hit vs AC 34 and 32 - - 36 Subdual.

Sesha continues to monitor the situation. People seems safe, and the dino seems occupied, so she decides to hold her position for now.



Spineosaurus Tamed (co-DM SteveK)  d20+9=16 ;
Wednesday February 26th, 2014 11:04:47 PM

ooc: well .... mice!

.................

The Spineosaurus can't get out of Sesha's simple little spell, and it will be only a few more seconds before it succumbs. What could have been a terrible catastrophe has been averted (and with humor and panache!) thanks to the Iron Adventurers.

The Spineosaurus falls unconscious and the Menegerie people run to secure the beast. The Hawker grins. "Just a moment, noble sirs, and I will fetch Mister Mistopholes, the owner of the Non-magical Menagerie."

The crowds... go wild. "Who are you guys?"

The children are quick to take the credit that they know the group. "They are the Iron Adventurers of Hook City!", they chorus.

And the Marble Causeway is becoming even more jubilant than ever!

Restlin (Carl) -- AC: +9/+6/+6 CMD: 22 HP: 89/89 (Spells) Luck Points: 2 
Thursday February 27th, 2014 8:09:29 AM

Amongst the jubilation, Restlin puts his hands on Sesha's shoulders before bending down and whispering in her ear, "that was all you, doll. This would have been much worse if you hadn't thought as quickly as you did."

Then, it's back to the party! Restlin smiles, waves, shakes hands, etc. There's nothing the wizard loves more than being hailed as a hero. He'll recast silent image to replace the combat footage with a large, resplendent image of their tower.


Bosk AC: 32/15/29 CMD:28 HP 94 of 91 Spells 
Thursday February 27th, 2014 7:11:55 PM

As the crowd cheers Bosk gathers the Iron Adventurer's together to make sure everyone shares in the glory. He is still high from riding the dinosaur, but he has to agree with Restlin and the fact that Sesha won the battle with her spell just as Restlin so often turns tide of battle with his well timed haste spells and arcane manipulation of the battle field. In the back of his mind he thinks about the fact that he has never successfully used his magic to dominate the will of another, but then he reminds himself that the witch's magic is an abuse of the natural order of the Wold and only accomplished by desecrating the Wold's blood. That thought allows him to push the matter aside and ignore his own shortcomings in the field.

You were amazing with that spell Sesha! Things would have been quite a bit messier without that. Turning to Restlin he adds, That was a brilliant use of Silent Image! People will be talking about this for weeks! The horned cleric then calls the children up to the front to share in the applause. He knows the kids will love it and that it will cause them to talk about the Iron Adventurer's to everyone that will listen, but his real reason is that he worries about where they have gone to and wants to make sure none of them wander off in the excitement. (I never heard from Clarissa about watching the kids)

Garret Goodbarrel [AC:32/28/27 HP:104/104 Ki:13/13 CMD: 30] 
Thursday February 27th, 2014 8:29:36 PM

Garret stands back as the large beast falls to the ground and looks up at the Jumbotron to see if there is an instant replay.

Fame! (co-DM SteveK) 
Thursday February 27th, 2014 8:57:18 PM

The instant replays are great, the crowds are great, and the kids absolutely LOVE Bosk getting them up with the heroes. The Marble Causeway is so crowded with people wanting to see the newest celebrities that it takes a little while for the Menagerie personnel to arrive with restraints and a travois to move the Spineosaurus back into its cage. "Huh!, declares one menagerie worker, "I wonder how she got out? Ah well, let's haul Sally back, boys!"

Mister Mestopholes arrives in a flurry of clowns which augments Mestopholes' own height and sophistication in a ringmasters red tuxedo and tails with khaki jodhpurs. "People of Hook City, it gives me great pride and pleasure to bestow this Indigo Chit on the heroes who saved the day...." (a clown whispers in Mestopholes' ear) "the Iron Adventurers!" The crowd goes wild as the owner/ringmaster hands over a palm sized purple glittery disc thinner than a cracker. "Hook City is wonderful to have these Chits. A Chit is so much better than gold, because with the magic of Hook City to back it up, Chits are indestructable and last forever!"

Clarissa is there and the other chaparones make sure every child is accounted for. After a while, she leads the group back to the neighborhood. "That's enough excitement for one day. These kids will be talking about the Iron Adventurers for the rest of their lives!"

It takes some time for things to get back to only a normal amount of festivities, but when they finally do, the Iron Adventurers notice one figure not celebrating. In fact, the figure, dressed in a long belted tan coat and a crumpled tan hat with black band, is standing next to the hole torn in the tent by the Spineosaurus. And the figure is obviously watching the Iron Adventurers...

Beriothian (Will)-- AC:23/16/16 HP: 85/85 CMD = 23 
Thursday February 27th, 2014 9:03:14 PM

Beriothan transforms back to human form, and the Satyr's he summoned, seeing that there is aparently no longer a need for them, start to play a joyous song on their pipes.

Wow, that went surprisingly smooth. Quick thinking Sesha.

Beri waits for the owner of the Menagerie to come and take control of the beast before ending his spell and removing the magical wall from around the dinosaur.

ooc: mice?! Where are the hook city exterminators? Wait... we were sent to kill giant rodents as one of our first jobs after moving to Hook City, maybe it's us...

Sesha [AC 20 /15 Touch/19 Flat] | HP 81/73 | CMD 19][See Invisibility] 
Friday February 28th, 2014 1:11:54 AM

Sesha glows at the praise, something that she doesn't usually get. Back in Bryn Baraz, she was often criticized by Cyniq. In It'lal, she was an outsider and her magic generally less effective than that of the resident Mages.

So she does what any happy kid would do, and grins like an idiot.

"It was pretty great, wasn't it? But I was probably just lucky and acted first. There was enough magic flying that he wouldn't have gotten far thanks to you guys. "

Sesha looks at the indigo chit.

"What do I do with this?"

Anrete gives the dinosaur a final kick with his boot, then sighs. Not food after all. He looks at the man in tan coat and frowns. He knew what this was about...

"Hey you! You want an autograph? Anrete sign one for you!"

Restlin (Carl) -- AC: +9/+6/+6 CMD: 22 HP: 89/89 (Spells) Luck Points: 2  d20+23=41 ;
Friday February 28th, 2014 8:16:08 AM

"It's our currency here. That little chit is worth more than non-Hook City residents make in their lifetime. Much more. Around here, it will let you eat for about a month. I may be exaggerating, but you get my drift."

Restlin checks over this man in tan. Specifically, he's looking for any HC identification, or trying to figure out if he recognizes him. Restlin imagines he's either a perpetrator of this escape, or an official investigating it. He'd like to know which.

Perception: 41
Sense motive is +21 if you feel it's appropriate to roll for me.

SteveK: I would much rather you decided to roll it and maybe it is appropriate and maybe not. I will only roll for PCs when absolutely essential to not stop a combat.

Bosk AC: 32/15/29 CMD:28 HP 94 of 91 Spells  d20+17=26 ;
Friday February 28th, 2014 7:02:52 PM

Bosk elaborates a bit further on the chits. An indigo chit is valued at 24,000 gp and is associated with a spell. In the case of this chit, some level 6 spell. If there was an emergency need a person could expend the chit to cast the spell as they would use a potion, but then the chit would be gone. He then thanks Carissa for taking care of the children and gives her a set of bronze figurines, each one a statue representing a member of the Iron Adventurer's. Sorry about leaving you with all the kids. Here, I won these in the giggling ghost. Perhaps you can use them to entertain the children...you really do seem to have a way with them.

The cleric then looks about at the man in tan and checks for any other unexpected dangers.
Perception = 26

Garret Goodbarrel [AC:32/28/27 HP:104/104 Ki:13/13 CMD: 30] 
Friday February 28th, 2014 8:18:17 PM

Garret flexes and scans the crowd for any attractive halflings. When he spots the man near the hole in the tent watching the group, he waves to him.

Inspector Auslander (co-DM SteveK) 
Friday February 28th, 2014 9:13:19 PM

Clarissa stops in her tracks with a pole-axed look on her face when Bosk compliments her on her way with children as if it were the last thing anyone would ever say to her. And then she gets thoughtful. Not a word, she gathers up the kids and the other chaperones for the travel back to Iron Tower Neighborhood.

Garret scans the crowd, but the prettiest female Halfling in sight proves to be the only female Halfling in sight... Katinka.

Anrete is disappointed in not being able to eat the dinosaur, and takes some of his surliness out in a brazen questioning of the man in the tan coat.

Restlin watches very carefully as the man detaches himself from the shadows of the tent and approaches. The badge is of Hook City on his hat and as he gets closer, it is obvious Inspector Auslander, Sergeant Capon's boss and head of the SouthHook Investigation Division.

"It's afternoon and everyone is partying, and all the furies break loose. Why am I not surprised to find the Iron Adventurers here?" The dry rhetorical question is accompanied by the very barest hint of a smile. (Sense Motive DC20 Highlight to display spoiler: {The hero gets the hint that Inspector Auslander likes the Iron Adventurers!}) "Maybe you can put your minds to work as well as your muscles by helping me figure out how a well-caged and magical collared beast like the Spineosaurus could escape?" Inspector Auslander lifts a torn part of the tent like a nomadic tent entrance, inviting the group to go in and look at the evidence...

ooc: Hey all. I'm on a 2 week trip that doesn't involve internet and so I am turning over the game to Jon Tarry until I return. Have fun with the mystery, the festival, and all the trouble that you heroes can get into! :-)

Restlin (Carl) -- AC: +9/+6/+6 CMD: 22 HP: 89/89 (Spells) Luck Points: 2 
Friday February 28th, 2014 9:56:40 PM

Restlin grins stupidly. "I knew this detectivin' cap would come in handy. Come on, everyone! Let's go earn our reputation..."

The priest casts detect magic before heading inside.

Sesha [AC 20 /15 Touch/19 Flat] | HP 81/73 | CMD 19][See Invisibility] 
Friday February 28th, 2014 11:57:15 PM

Anrete sulks a bit and huffs loudly as he tromps inside the tent. No autographs OR dino-legs!



Sesha [AC 20 /15 Touch/19 Flat] | HP 81/73 | CMD 19][See Invisibility] 
Saturday March 1st, 2014 12:08:20 AM

After slowing her pace to enter behind the others, Sesha decides not to make much fuss here. There's still some celebrating to do, but this inspectors question was one that had been nagging her as well.

How did this thing get free?

Bosk AC: 32/15/29 CMD:28 HP 94 of 91 Spells 
Saturday March 1st, 2014 2:24:53 PM

Bosk turns towards the druid, I do not suppose you prepared a Speak with Animal spell today, did you? That might make things a little easier.

Sesha [AC 20 /15 Touch/19 Flat] | HP 81/73 | CMD 19][See Invisibility] 
Saturday March 1st, 2014 4:32:09 PM

Sesha bites her lip and waits for Beri's reply. As she understood his magic, he prayed or prepared a select number of spells. If he had a Speak with Animals spell ready, she would let him use his.

Otherwise, it was a simple thing for a Blood Witch to do.



Bosk AC: 32/15/29 CMD:28 HP 94 of 91 Spells 
Saturday March 1st, 2014 4:43:07 PM

ooc: I didn't realize witches had that spell, the wikki said druid, ranger and bard. I didn't mean to exclude you.

Sesha [AC 20 /15 Touch/19 Flat] | HP 81/73 | CMD 19][See Invisibility] 
Sunday March 2nd, 2014 1:38:15 AM

ooc: Bosk probably wouldn't know unless he has a high know arcana or a lot of experience with witches.


Bosk AC: 32/15/29 CMD:28 HP 94 of 91 Spells 
Sunday March 2nd, 2014 10:32:12 AM

True, but I meat that as a player.

Beriothian (Will)-- AC:23/16/16 HP: 85/85 CMD = 23 
Sunday March 2nd, 2014 9:08:07 PM

nope, I didn't prepare that spell. Would have made it easier. I guess we will have to investigate the old fashioned way. Of course, if there is the right creatures inside the tent I may be able to transform and discuss with one of those.

spell list
0 (4)- Detect Magic, Light, Create Water, stabilize
1 (6)- *Elf Vision, obscuring mist, Faerie Fire, Entangle, cure light wounds x3
2 (6)- *Faerie Fire, Fog Cloud, Soften Earth and Stone, Warp Wood x2, Flaming Sphere(x2)
3 (5)- *Glibness, Sleet Storm x2, Greater Magic Fang x2, Spike Growth, stone shape
4 (5)- *Lesser Planar Ally, Spike Stones x2, Freedom of Movement, Air Walk x2
5 (3)- *Awaken, Animal Growth, Cure Critical Wounds, Wall of thornsx0
6 (2)- *Legend Lore , Antilife Shell, Dispel Magic, Greater
Spells with * are Fey domain spells (and not included in spell counts)

Beriothian (Will)-- AC:23/16/16 HP: 85/85 CMD = 23 
Sunday March 2nd, 2014 9:11:37 PM

ooc: in general is it safe to assume we discuss our prepared spells with each other in the morning, or would we have to explicitly do this. It seems like a reasonable assumption for an adventuring group, or at least that we would mention over breakfast if we were straying from our standard spell selections.

Bosk AC: 32/15/29 CMD:28 HP 94 of 91 Spells 
Sunday March 2nd, 2014 9:29:31 PM

Bosk nods and then turns to Sesha, a bit awkwardly, Do you happen to have a speak with animal spell prepared...or memorized...or...what ever it is you witches do? I am so used to thinking in the boxes of the arcane and the divine and their associated professions that I forget you straddle all. The divine and the arcane, practicing that which is blasphemous in Gargul's eyes yet somehow appeasing him enough to pair him with one of his Eyes. Your are a living conundrum.

Sesha [AC 20 /15 Touch/19 Flat] | HP 81/73 | CMD 19][See Invisibility]  d20+20=36 ; d100+16=19 ; d20+20=40 ;
Monday March 3rd, 2014 9:25:21 AM


Sesha nods at Bosk and smiles, rolling her eyes at the jab, intended or not.

"Yes. Once every fortnight a Blood-Witch must sneak out and find a mother cat in the throes of kitten-birth. As long as we bite the head of the mother as the third baby crowns, Speak with Animals is available to us."

She looks at Beri.

"Perhaps you could empathize with him a little. Make him realize we aren't looking to fight anymore?"

She turns her back to the group for a moment, just long enough to approach the Spinosaurus. She had wondered if a component would make itself available today, and she seemed certain one had, but she would put that aside a moment.

She spends a moment seeking out the strongest leylines, but found mostly thin and anemic strains. Even so, it was suitable. Barely.

She casts her Speak With Animals spell and addresses the Spinosaurus.

"Hail great King of Beasts! How were you let loose from your attendants and unleashed upon the prey and morsels which scampered from you, so fightfully afraid! Please forgive us our trespass on your domain and indulge our questions!"

[1] Bend Ley: Success
[2] Ley Check: Success.
[3] Standard: Speak with Animals
[4] Diplomacy: 40 (Nat 20)

Anrete AC:31/18/31 CMD:32 HP:134/134 DR:2 
Monday March 3rd, 2014 9:41:37 AM

"Anrete only has muscles, no brains. Anrete doesn't want to think too much.", the barbarian remarks loudly.

ooc: Thanks for the help! I am still on 3 hrs sleep. But I shld be good to go in a couple of days.

Sesha [AC 20 /15 Touch/19 Flat] | HP 81/73 | CMD 19][See Invisibility] 
Monday March 3rd, 2014 10:44:39 AM

(Welcome back!)

Bosk AC: 32/15/29 CMD:28 HP 94 of 91 Spells 
Monday March 3rd, 2014 1:16:27 PM

Bosk listens intently to the witch as she describes having to go out every fortnight, and then realizes she is just having fun at his expense. He had been serious when he said thought the witch a living conundrum. What was it Gargul had said, "Remember, ' I shall judge you in the future on what you, yourself, have done rather than by the many abuses of power conducted by your kin. Your Little Spirit will be your best ally to make sure you stay on my good side...be sure to listen to her advice.'"

He cannot help but to wonder what advice she has received and if that might help him to understand Gargul's interest in her and his acceptance of her use of Wold's Blood. Part of him feels if Gargul didn't give the witch a smack down for her dark ways that he should let it slide as well, but part of him feels the heretic for even contemplating such passivity.

ooc: The wikki says Those who worship Gargul, especially, may hate witches...witches are interlopers and worse...Even the servants of Gargul and Alemi who know about Woldsblood do not use it to cast spells; followers of Gargul, in fact, think it blasphemy to use Woldsblood to cast spells. I forgot Sesha could cast that spell, but figured I would use the oversight to show some internal struggles as Bosk tries to grow and accept Sesha's ways. He is too prideful to allow his beliefs to change too quickly.

Beriothian (Will)-- AC:23/16/16 HP: 85/85 CMD = 23  d20+11=15 ;
Monday March 3rd, 2014 6:00:02 PM

Taking Sesha's advice he attempts to calm to make their former opponent a little more helpful. Beri slowly approaches the massive creatures and does what he can to improve the attitude of the creature. He changes back into his smaller human form and lowers his head, trying to convey to the creature that there is no aggressive intent. Once about 25 feet away from the dinosaur he eyes the creature in an indirect fashion, his moth closes and his hands at his sides..

Wild Empathy = 15

Sesha [AC 20 /15 Touch/19 Flat] | HP 81/73 | CMD 19][See Invisibility] 
Monday March 3rd, 2014 7:45:47 PM

ooc: I love the interaction between Bosk and Sesha. Its the relationships that make me glad I chose this game for Sesha. Considering how Ust Delmah ended.. yikes!

Restlin (Carl) -- AC: +9/+6/+6 CMD: 22 HP: 89/89 (Spells) Luck Points: 2 
Monday March 3rd, 2014 8:25:48 PM

Restlin's not one to talk to animals. He looks around for other clues instead...

Perception is +23. I don't know if you want to roll for me or not.

DM JT OOC: You can use this role in your next post as you go about your inspection of the cage. :)

The Unusual Animals Tent (co-DM JonathanT) 
Tuesday March 4th, 2014 12:48:23 AM

OOC: wishing SteveK a well deserved vacation (I hope it is a vacation), I'm picking up for him. I like his flair and I hope to replicate it, but alas, that will be difficult. :}

IC:
Their friend, the Inspector Auslander, a man who's come to rely on the IA more than he'd like to admit, asks the IA to come into the massive tent that housed the spinosaur and other Unusual Animals. A ticket taker, back at his post and calling out to the crowd once more to come inside and see the animals, glares at them, seeing gold slipping through his hands as the group enters without paying. Mister Mistopholes returns the glare and the Hawker looks away, a little embarrassed, and quickly picks up his chant on the wonders within the tent.

If the tent looked big on the outside, it looks bigger on the inside. Workers are already at work at mending the titanic tear in the tent made by the escapoing spinosaurus. The crowds have yet to gather their courage and re-enter the tent and Auslander takes the opportunity to have Mistopholes lead them to the spinosaurus cage.

"You see all these magnificent creatures? All in their cages? These cages are of special make. All done without magic, naturally. These locks," he points to the massive locks that keep the doors to the cages shut tight, "are of special make. It takes more than a simple key to unlock them. We are very keen on the temptations of jokesters and the like to open a cage just for the wicked delight of seeing people run in fear. So, we make these locks specially tough."

It doesn't take any special skills to notice that the bars of the cages are made of thick steel alloy and the lock mechanism just as sturdy.

As Mister Mistopholes guides them through, Restlin is glad he is wearing his new hat. Casting Detect Magic, he looks about concentrating here and there as he goes, but the only magic he senses is their own 'stuff'.

Bosk asks Beri if he has Speak with Animals prepared. The druid does not but Sesha speaks up, saying she can do it.

Bosk is taken back somewhat at Sesha's capabilities, something he is still learning about the witch. His mind still struggles with his Calling and how Gargul expects him to treat witches. There's not much in the Teachings that deal with witches that save your life.

Sesha, on the other hand, has an interesting sense of humor and trumps up a believable story, 'believable' to the gullible and otherwise prejudiced, about how witches get Speak with Animals spell. Good thing Bosk sense she is pulling his hoof.

Anrete marvels at the beasts in the tent, thinking about what spices to use for this one or that one, entirely content at letting the others do the thinking.

Beri decides to try some diplomacy with the spinosaurus but finds the huge beast still unconscious and Sesha holds off her spell to speak to it for the moment.

Mr. Mistopholes points out that the current cage the spinosaurus is in is not the original one. He leads the group to 20' of the cage that housed the creature and stops. "My men have been very careful not to disturb the area around Spikey's cage. Until we know what happened, we will not be putting him back in his own cage, but using a spare cage. We normally handle escape attempts ourselves, but this time we feel that our Honor and Integrity is at stake and it was suggested by some that you should be the Investigative Team, as you would show no partiallity to either party."

Perception 20: Highlight to display spoiler: { You notice that Inspector Auslander's facial expression twinges ever so slightly at the last part of Mistophole's remark.}

OOC: the IA are now free to inspect the cage and area with whatever means they come up with. The spinosaurus is currently out of comission, thanks to the IA. :)

RobC - Katinka Hushfoot AC 20/16/15 -- CMD 19 -- HP 102/102  d20+20=31 ; d20+20=32 ; d20+20=21 ; d100=75 ; d100=18 ; d100=31 ; d20+26=36 ; d20+19=39 ; d20+20=29 ; d100=56 ; d20+26=46 ;
Tuesday March 4th, 2014 6:52:43 AM

Tink continues listening in with interest, but is yet to speak up. She tries not to display any emotion as she observes the fleeting change in the Inspector's expression (Perception vs DC20: 36=Pass. Sense Motive: 39)

She places her hands behind her back and carefully looks at the ground around the cage, and the cage itself. She is extremely careful not to touch anything with her hands as yet (Perception: 46 - with Arcane Sight, See Invisibility, Darkvision)

====================
Spells in Effect
Overland Flight - 11hrs
Misdirection - 22hrs
Mage Armor - 22hrs
Detect Scrying - 24hrs
Arcane Sight - Permanent
Darkvision - Permanent
See Invisibility - Permanent

====================
Craft Rolls for people...
Self: Cloak of Resistance +4 vs DC25: 31 = Pass. 10% Fey Chance: 75 = Pass.
Carl: Upgrade Amulet of Nat Armor to +3 vs DC15: 32 = Pass. 10% Fey Chance: 18 = Pass.
Carl: Upgrade Cloak of Resistance to +3 vs DC20: 21 = Pass. 10% Fey Chance: 31 = Pass.
Ken: Upgrade Vedik Headband to Major vs DC12: 29 = Pass. !0% Fey Chance: 56 = Pass.


Restlin (Carl) -- AC: +9/+6/+6 CMD: 22 HP: 89/89 (Spells) Luck Points: 2  d20+23=40 ;
Tuesday March 4th, 2014 8:39:26 AM

OOC: Restlin can't fail the perception check for Auslander.

Restlin notes the twinge on Auslander's face, but can't quite figure out why (sense motive is +21 if you'd kindly roll for me, DM).

"Well, I'm sure all parties would like to put this behind us. We'll take a look and get to the bottom of this. It won't do to interrupt the festivities any further."

Upon hearing the locks are of magical make, he'll inspect them with his active detect magic spell. "So, how does one open these locks?"

Restlin gives the entire cage a good once over, checking the area around for footprints. He won't take too long, since Tink's on the job and obviously has a keen eye (perception = 40).

Once a good once over is done, he'll ask who was around when the dinosaur escaped.

Garret Goodbarrel [AC:32/28/27 HP:104/104 Ki:13/13 CMD: 30]  d20+21=27 ;
Tuesday March 4th, 2014 10:51:22 AM

Garret looks around the large tent as the group enters, feeling smaller than ever. As the others explore the lock and the cage, Garret checks out the tear in the tent and areas around that for clues (Perception: 27).

Bosk AC: 32/15/29 CMD:28 HP 94 of 91 Spells 
Tuesday March 4th, 2014 1:44:29 PM

Bosk turns to Mr. Mistopholes. Would it be alright if we heal and wake up the dinosaur in order to ask him a few questions?

Sesha [AC 20 /15 Touch/19 Flat] | HP 81/73 | CMD 19][See Invisibility] 
Tuesday March 4th, 2014 5:26:57 PM

Sesha continues to watch the dinosaur, waiting for it to awaken for ego kneading and to give it assurances of its mighty dominance.

In the mean time, she amuses herself watching the men poke around.

Bosk AC: 32/15/29 CMD:28 HP 94 of 91 Spells  d20+17=30 ;
Tuesday March 4th, 2014 8:10:07 PM

As he waits for a response the horned cleric carefully inspects the cage for tampering. He then casts detect magic to look for lingering magical auras and spells acting on the cage and animal.

Actions
-------------
Perception 30 to look for clues and examine cage
Cast detect magic

Beriothian (Will)-- AC:23/16/16 HP: 85/85 CMD = 23  d20+22=34 ; d20+22=27 ;
Tuesday March 4th, 2014 8:21:20 PM

Beriothian notices the twinge, but pays it no attention. He goes about inspecting with the others.
Does somebody with a little engineering expertiece want to comment on the construction? I don't know there there's really much you can do wrong with a steel cage.
Having in his former life been fond of picking locks he starts by looking for the telltale scratches that would have been left by a set of lock picks, or any other signs of tampering with the lock, however he doubts that even a master lock picker would have managed to mess with the lock of a popular exhibit long enough to open this lock without being spotted by the countless spectators.

ooc: from the description am I correct that the door simply unlocked

perception-face=34
perception-lock=27

RobC - Katinka Hushfoot AC 20/16/15 -- CMD 19 -- HP 102/102 
Tuesday March 4th, 2014 9:29:14 PM

Tink nods to Beriothian. It is indeed a good question - perhaps the cage design itself is flawed?

Knowledge Engineering: 20 (Took 10)
Disable Device: 30 (Took 10) - If Tink was wanting to sabotage the cage or lock, what would she do? She will look to see if someone else has attempted the same thing


The Unusual Animals Tent (co-DM JonathanT) 
Tuesday March 4th, 2014 11:55:40 PM

The IA start their investigations.

Tink listens with interest and observes the Inspector's slight flinch. It could be anything, but those who know the Inspector well may be able to tell what it really means. She gets the impression, though, that it was a reaction to a slight insult.

She studies the area well, the cage and the area around it, being extremely careful not to touch anything.

The first thing the IA notice is that the cage is locked. The second thing is that the bars look intact. A couple other obvious things are seen as well. There are fish pieces near the cage, both inside and outside. The cage is cubic in form, that is, the bars cover all sides, including the bottom. This prevents any creature from trying to dig its way out.

Tink's astute attention catch something mostly hidden by some straw. (There floors of the cages and around the cages are covered in straw for easy removal of animal dung).
Tink: Highlight to display spoiler: { a bit of paper protrudes from the straw.}

Restlin easily sees the effect the comment made on Inspector Auslander. The Inspector prides himself for keeping order in Hook City but has, of late, needed to rely on 'outside' help. As much as he is
relieved that the IA aren't boastful to the point of embarrasing him, it still rankles him to have to rely on 'outside' assistance.

The mage assures Mister Mistopholes that they will get to the bottom of it.

BTW: the locks are not magical.

Restling joins Tink in scrutinizing the area. Pondering how the dino escaped, it is clear the puzzle lies in the fact that the cage is locked, still. Wondering if footprints around the area might give a clue, the area is covered in straw to catch animal droppings. On the other hand, there have been a few hundred visitors pass next to the cage and the straw is fairly squashed flat.

Inspecting the bars, they seem to be intact and there is no sign of any being cut and meleded back together either.

Restlin asks who was around when the dinosaur escaped.

Mister Mistopholes shrugges in exasperation. "WHO KNOWS? I have helpers stationed here and there to answer customer questions, but none saw how it happend. Anyone else who may have noticed something are long gone, frightened out of their wits!"

Garret investigates the large tear in the tent. Workers there atest that the dinosaur slashed its way out with one of his horn spines protruding from his head. They were lucky that it didn't take the whole tent down. Nothing else is seen at the exit point.

Bosk asks if it would be allright to heal and wake the spinosaur up and ask it questions. Mistopholes nearly looses his composure as he tries to hold back a fit of laughter at the thought of talking to a pea-brained animal, but quickly straightens himself up.

"Healing it would be most appreciated. Beware, though, that it may be angry as it will be sore. The cage it is in, albeit not the ideal one for its size, will hold it."

Bosk, meanwhile, also looks for magical auras but finds none other than what the IA carry or have cast upon themselves.
Bosk finds the same things the others find. No apparent tinkering with the bars and the lock is still locked.

Sesha enjoys watching the IA at work while she waits for the spinosaur to wake up. It will be a challenge to communicate with such a dense animal but she is up to the task.

Beri has the brilliant idea of asking for some engineering expertise to look over the cage and even more brillinat idea of looking for signs of tinkering with the lock even though, logically, such a thing would be rather improbable with such a number of likely eyewitnesses to an attempt to pick such a complicated lock.

Tink offers her engineering skills to look at the lock and lets out a gasp of surprise!

Tink: Highlight to display spoiler: { Tink's Disable Device knowlege notices the teltale signs that the lock was jimmied.}

DM JT OOC: Continue your investigations, acting upon what you have found. Also, you may heal the brute enough to ask it 'questions'. LOL

RobC - Katinka Hushfoot AC 20/16/15 -- CMD 19 -- HP 102/102  d20+26=45 ;
Wednesday March 5th, 2014 4:43:03 AM

"How very curious. This may be relevant, or then again, may just have been mixed in with the straw to cover the ground" Tink kneels, resting her weight on the balls of her feet as she carefully reaches out for the piece of paper that caught her eye. She holds it carefully between her thumb and forefinger and inspects it closely.

"The lock has been jimmied. Recently" Tink says without taking her attention away from the piece of paper. She brings the fragment close to her nose, testing for any tell-tale fragrance and not caring that it probably has an overpowering "dino odour". "You can see the signs on the lock that someone has been at it"

"Interesting that the lock has been tampered with without the workers noticing it"

She says this very matter-o-factly, and without intending to accuse anyone of lying. Yet.

Perception: 45 to examine the paper fragment


Restlin (Carl) -- AC: +9/+6/+6 CMD: 22 HP: 89/89 (Spells) Luck Points: 2 
Wednesday March 5th, 2014 8:50:24 AM

"It is not our duty to assist the City with this, of course, but rather our privilege. We're not so arrogant to think Hook City couldn't handle this without the Iron Adventurers." He gives a brief nod of acknowledgement to Auslander before continuing.

"I doubt very much the workers are able to see invisible lock jimmyers. I also doubt very much that every single person who was around when this dinosaur escaped fled so fast and far that they're whereabouts are unknowable.

"It would be a simple matter for an invisible miscreant to open this lock, then open the cage while providing the illusion that it was still closed. After that, it's just a matter of time before the dinosaur turns around and realizes he could go right through those 'bars' that were keeping him in. An illusion like that will last as long as someone's around concentrating on it.

"Or, I could be completely wrong. What does that paper say, Tink?"

Bosk AC: 32/15/29 CMD:28 HP 94 of 91 Spells  d6=3 ; d6=5 ;
Wednesday March 5th, 2014 11:34:31 AM

Examining the scene turns up a few surprising discoveries. Does this thing eat fish? I would have expected a larger food source for such a creature, and I did not picture him as much of a swimmer.

I am going to wake the big guy up, but before I do so does anyone want to cast any calming spells on him so that he might be more open to assisting up? After making sure everyone has taken any precautions they they want, and that Sesha is still willing and able to questions the Sinosaurus, Bosk is about to lay his hand on the beast when images of his arm ending in a stump flash through his head. Thinking better of his plan, he moves close enough to the cage and channels a healing energy through his Holy Symbol to restore the beast.

Channel Energy, heal all in 30ft for 8dmg

ooc: I assume you can still charm an unconscious creature.

Garret Goodbarrel [AC:32/28/27 HP:104/104 Ki:13/13 CMD: 30]  d20+21=25 ;
Wednesday March 5th, 2014 11:42:59 AM

Garret continues to explore the area outside the cage (perception: 25) as the other talk about and examine the lock. When they mention waking up the dinosaur and talking to it, Garret turns and looks at the others. He thinks, "Well this could be interesting. I wonder if we will we anything other than 'Are you food?' from it."

Sesha [AC 20 /15 Touch/19 Flat] | HP 81/73 | CMD 19][See Invisibility] 
Wednesday March 5th, 2014 1:12:04 PM

Sesha will go ahead and cast her spell (And hopefully the DM lets me keep that nat 20 I rolled), but is now dubious of getting any more from the dino than what they've already learned.

That said, perhaps it will be able to describe a scent, or impression, or idea about who freed it.

[Recap]

She casts her Speak With Animals spell and addresses the Spinosaurus.

"Hail great King of Beasts! How were you let loose from your attendants and unleashed upon the prey and morsels which scampered from you, so fightfully afraid! Please forgive us our trespass on your domain and indulge our questions!"

[1] Bend Ley: Success
[2] Ley Check: Success.
[3] Standard: Speak with Animals
[4] Diplomacy: 40 (Nat 20)

Beriothian (Will)-- AC:23/16/16 HP: 85/85 CMD = 23  d20+11=25 ;
Wednesday March 5th, 2014 9:06:41 PM

Yes, invisible would make sense. It is possible that they didn't go very far then. Pranksters tend to like to hang around and watch the results of their shenanigans... does anyone here have a more effective means to look for an invisible person than randomly casting faerie fire?

Joining Bosk and Sesha, Beri does his best to placate the animal and win it over to their side so that it may be more willing to reveal what it knows.

wild empathy=25

Restlin (Carl) -- AC: +9/+6/+6 CMD: 22 HP: 89/89 (Spells) Luck Points: 2  d20+23=40 ;
Wednesday March 5th, 2014 9:11:57 PM

"If it's just invisibiliy, Sesha and I both will see right through it."

He then looks around to see if anybody invisible is nearby (perception=40).

RobC - Katinka Hushfoot AC 20/16/15 -- CMD 19 -- HP 102/102 -- Perm Arcane Sight, Darkvision, See Invisibility 
Wednesday March 5th, 2014 10:30:11 PM

Tink does not answer Beriothian. She is more than capable of seeing invisible creatures, but if there is one present she does not want it to be known she can see them.

====================
Spells in Effect
Overland Flight - 11hrs
Misdirection - 22hrs
Mage Armor - 22hrs
Detect Scrying - 24hrs
Arcane Sight - Permanent
Darkvision - Permanent
See Invisibility - Permanent

The Unusual Animals Tent (co-DM JonathanT) 
Thursday March 6th, 2014 12:18:13 AM

Katinka carefully brushes some straw away from the piece of paper she spotted and sees that it is a playing card. She holds it carefully and inspects it closely.

The Playing Card is of common make. Its label on the back is of a major card manufacturer for the gambling business in Hook City, Sir Hoy Le Cartes, card Manufaturer Extraordinaire. The card is the 2 of Diamonds. There appears to be nothing special about the card or any markings. It is fairly new and crisp.

Close scrutny of the lock reveals slight scratches where a key would not make. Katinka points this out. She also points out that whoever did it, managed to do it without anyone noticing.

Restlin is diplomatic in his statements to Miser Mistopholes and Inspector Auslander manages a slight nodd.
Restlin conjectures that the Assistants would have been able to notice an invisible lock-jimmyer. He's probably right, considering the crowds. The IA experienced the difficulty in keeping together and watching out for the kids. The Assistants would be quite busy answering questions and making sure no dimwit stuck his hands into a cage.

Restlin also figures that there's bound to be some one or two that saw the escaping dinosaur who stuck around.

It turns out that a well dressed young man, wearing a fancy rapier and matching dagger standing just in earshot. An Assistant points out that the man claims to have witnessed the great escape.

"The gate just seemed to gently swing open. A woman screamed and that caught the spinosaurus's attention. It soon bolted through the open gate. It was trying to stab at a poor chap when its horn tore through the tent wall. I couldn't see much. People screaming and running everwhere, dust kicked up clouded the tent. Could barely breathe myself."

Bosk begins the long process of bringing back to consciousness the huge animal. He starts by healing only 8 points of damage. It isn't enough but it is a start. The animal is huge and they did beat it up pretty bad.

Bosk also asks if the thing eats fish, wondering how it would catch such prey in the wild.

Mister Mistopholes answers politely, "This particular beast is a herbivore, but the one next to him isn't. Fish is cheap so that's what we feed it. It tends to 'play' with its food some so pieces do get tossed about."

Bosk casts a two more healing spells like the first (chalk those off) and finally the spinosaurus grunts, snorts, and tries to stand up. It manages to do so with some effort.

Garret watches the repairs and looks about. A few customers are starting to crowd the dorway but aren't being let in yet.

Sehsa casts her Speak with Animals spell and launches into a well versed speach more appropriate in some court of law or addressing some minor lord.
"Hail great King of Beasts! How were you let loose from your attendants and unleashed upon the prey and morsels which scampered from you, so fightfully afraid! Please forgive us our trespass on your domain and indulge our questions!"

She is meet with a blank stare for a moment. Finally the dinosaur blinks and blurts out a grunt that Sesha interprets as "What...?"

DM JT Note: I'm assuming that, since this cage is a bit away from the original cage, only Bosk, Beri, and Sesha are here, the others are at the other cage, and Garret is at the tear.

Beri tries to keep the animal calm by using what animal empathy methods he is familiar with. Will they work with a dinosaur? Maybe. Good thing the main Dino-bashers are too far away for the dino to see well.

The druid also points out that sometimes, perpertrators of pranks like to hang around to see what reactions his prank gets. If this was done by one invisible, maybe he's still around?

Restin points out that if there were any invisible person(s) around, they'd have seen him with their permanenet See Invisibility or detected the magic aura of the spell. Neither case was detected, inside or outside.

Inspector Auslander asks to see the card. "A puzzle indeed. Of all the trash about..."

Mistopholes buts in, "Beg your pardon! We keep our tents clean. Look about! See any trash?"

There does seem to be a bit of trash about, oddly enough.

"Awww, that ain't our fault! People dashing about like ants on a scent... We DO keep our tents clean! Hummph"!

Inspector Auslander rolls his eyes, but not facing the Ring Master. "Not complaining, just wanted to point out that a playing card is an unusual item to find. Sift through the trash and if you find any others, then it may mean nothing. But if you don't find any others, it may mean something."

Then he turns to the IA and with a more subdued tone says, "There are a whole lot of strangers in and around Hook City every Day of Faith. Due to the unusual events everyone anticipates, we have Diviners and Seers on extra duty to try to fend off any true catastrophy. We've been getting some divinations that something is going to happen. Several think you can be useful and are an ace in the hole. Their arguments are that the Iron Adventurers think differently, and act independently. Thus I was on my way to find you and was told you had come to the Marble Causaway to see the sights. Now this thing happens."



RobC - Katinka Hushfoot AC 20/16/15 -- CMD 19 -- HP 102/102 -- Perm Arcane Sight, Darkvision, See Invisibility  d20+19=24 ;
Thursday March 6th, 2014 6:10:26 AM

"A playing card. What a curious find." Tink holds the card out for the others to see. It may mean more to them than to her. Then again, it may just be trash.

Tink stands close to Restlin in order to speak with him quietly "If we are investigating a crime then it may be prudent to warden off this area a bit further. The fewer people that can tamper with the area, or, can observe the investigation the better."

The halfling looks about and takes note of the people present. The man with the rapier looks very well to do. Probably the norm for this area. No doubt at the first sign of trouble he sought to take care of himself rather than the woman who screamed. She tries to get a fix on the man before questioning him further (Sense Motive: 24)

"The woman that screamed. Can you describe her to me?"

Anrete AC:31/18/31 CMD:32 HP:134/134 DR:2  d20+10=15 ;
Thursday March 6th, 2014 7:19:33 AM

Anrete got bored of the whole talking process and decided to wander about looking for clues.

---------------------
Survival: 15 :(

Restlin (Carl) -- AC: +9/+6/+6 CMD: 22 HP: 89/89 (Spells) Luck Points: 2  d20+16=29 ;
Thursday March 6th, 2014 8:16:27 AM

Restlin nods at Tink, and figures Auslander can make that happen better than any of them can. "Inspector, am I correct in assuming this area is being cordoned off?" he asks.

If Tink doesn't mind, he gets a look at that card. Tink seems to be his equal in picking up detail, so he won't spend too much time trying to discern anything unique about this card. Rather, he uses his (admittedly short) lifetime of living in Hook City to try and remember anything about this Hoy Le Cartes fellow's business that may be of interest.

Knowledge, local: 29 - Do I know anything relevant about this card manufacturer? Are there any local criminal elements that use these as calling cards?

Garret Goodbarrel [AC:32/28/27 HP:104/104 Ki:13/13 CMD: 30]  d20+21=29 ;
Thursday March 6th, 2014 10:30:56 AM

Garret sees the card and shrugs, "I think I read about something like this one time, a long time ago, but I cannot be sure." He thinks for a moment, then checks out those gathering again to see if anyone appears out of place (like the criminal returning to the scene of the crime, Perception: 29).

Bosk AC: 32/15/29 CMD:28 HP 94 of 91 Spells 
Thursday March 6th, 2014 5:52:17 PM

Bosk steps back a moment and pauses to take everything in. Out of ideas he waits, hoping for divine inspiration to hit.

Sesha [AC 20 /15 Touch/19 Flat] | HP 81/73 | CMD 19][See Invisibility] 
Thursday March 6th, 2014 9:55:14 PM

Sesha huffs and crosses her arms.

"This is exactly why I don't talk to plants, dinosaurs, Dwarves or Orcs more often.."

She thinks and tries a different approach.

"Before your cage opened, did someone come? Did they have a smell or a look about them?"

Beriothian (Will)-- AC:23/16/16 HP: 85/85 CMD = 23 
Thursday March 6th, 2014 10:02:43 PM

Beriothian, having had a bit of experience with cards during his time as a rogue, pipes up about the card.

Actually, that playing card is a very unusual find. It is rare that you find a single playing card anywhere. If a card is legitimately dropped on accident you would likely find half the deck on the ground. And the fact that it's still on the ground likely means that it was dropped right before the dinosaur escaped, otherwise Mistopholes would have seen to it that it was picked immediately.

The fact that it's a two is also odd. A new deck would have the joker at one end and the ace at the other, and the diamonds would be in the middle of the deck... but a new deck would also be sealed and unlikely to spill out. It's a standard deck, and a fairly new card. That gives it the benefit of being untraceable, which would make it a good calling card, and on a side note would make it easier to slip into a deck of card if you are cheating... people like to track the face cards but tend to ignore the low value cards.

I don't know that this is actually a calling card, but it's almost certainly not here by coincidence.

I've also heard of people enchanting cards, then once the spell is used it looks like a normal card... though mostly I've seen that used with people cheating at cards.


The Unusual Animals Tent (co-DM JonathanT) 
Thursday March 6th, 2014 11:54:31 PM

Tinka lets the others see the plaing card. She is new here and it means little to her, but it may hold some clue to the others. Quietly she speaks to Reslin: "If we are investigating a crime then it may be prudent to warden off this area a bit further. The fewer people that can tamper with the area, or, can observe the investigation the better."

Restlin agrees with Tinka and asks Insp. Auslander to keep the crowds out until they give the signal.

Inspector turns to Sgt. Capon, who's been right next to Auslander, having led the Inspector in search of the IA, and barks "You heard Master Mage Restlin, keep those people out."

The sergeant snaps his heels and turns about face while returning a loud "YES SIR!" and heads to the entrance. In short order a line of Hook City Special Unit soldiers, all dressed in black and waring dark visors, block the entrance.

Katinka, meanwhile is asking about the woman who screamed.

The young noble, who seems genuinely honest in his story, describes the woman as being middle aged, dressed well but plain, long dark hair, but that's about all he could notice before the riot.

Restlin has a look at the card. He remembers something in Labor Town, a bilboard, or plaque advertising job opening in the card factory. In his time in Hook City, he's seen the same cards being used at taverns. But do criminal elements in the city use them? He'll have to ask someone more knowledgeable in the criminal elements of the city.

Anrete successfully survives wandering around the animal cages, taking note of their unique features. Of special note is a crocodile with jaws and teeth that could snap him in half, another dinosaur, labled Deinonychus, and an elephant completely covered in long shaggy hair.

Garret remembers the same brand of card being used in the taverns. As a matter of fact, it is the only brand he ever remembers seeing. Turning back to the crowds, he studies each one that at the front being held back by the Men in Black. They all look bewildered and dying to see something to go tell their friends about.

Sesha is irritated at the spinosaurus' dense intellect, comparing it to plants, dwarves, and orcs! Unlike dogs, horses, birds, and the like, which, despite their small brains are very smart and can learn
tricks and such, dinosaurs are much more 'primitive' in their thought processess. She tries to simplify her inquiry a bit to compensate for her high intelligence ration versus the dinosaurs:

"Before your cage opened, did someone come? Did they have a smell or a look about them?"

After some 'deep' thought, the spinosaurus garbles something in reply.
DM JT OOC: anyone remember Arthur the Pig on Green Acres when it talks back? Somthing like that but in dino talk instead of pig squeals.

What Sesha gets out of it is "Hole. Hungry. Green Food not here, out there. out of my way!
This, of course, is a liberal interpretation open to a wide range of litterary liscense. It may have let out some dino curse words too, but who'd really know?

Beri puts a finger to chin and looks pensive for a moment before going into a treatise on cards and the art of loosing your cards. It had the sound of a well researched Doctorate Thesis and involved some numerology, not only in the number of cards lost but also the number ON the card(s). The use of Magic Cards in card games (high stakes legal games always have spell detectors keeping watch) is always a possibility and in Hook City, where everyone can cast cantrips, is a defacto likelyhood. It usually comes down to who can out-cantrip the others.

When the druid finishes and his eyes come into focus again, he notices the young nobleman madly sribbling notes on a piece of parchment.

Inspector Auslander holds a quick conference with the IA's near the cage. In whispers, he repeats the warnings of the city's diviners and offers the IA a job.
"I had come looking for you to offer a job as Special Security Officers tomorrow during our Day of Faith festivities, specially at the Bridge Jumping. Even if this event is a mere coincidence, what we fear tomorrow won't be. As you know, tomorrow, everyone will be on the bridge to Jump. People expect 'something' to happen. We want you to be there in case that 'something' is more than they expect."

DM JT OOC: i don't know how much SteveK has told the IA about the Day of Faith and the Bridge Jumping. I'll go into detail next post but if it is all a repeat, bear with me. :)

Anrete AC:31/18/31 CMD:32 HP:134/134 DR:2  d20+7=17 ;
Friday March 7th, 2014 9:31:35 AM

"Elephant trunk steak. Anrete ate one before. Tasty!", the barbarian thought to himself as he continues exploring the area.

___________________
Knowledge(Nature): 17 :(

Restlin (Carl) -- AC: +9/+6/+6 CMD: 22 HP: 89/89 (Spells) Luck Points: 2 
Friday March 7th, 2014 10:05:58 AM

Master Mage Restlin...that has a nice ring to it.

Unable to come up with anything concrete about the card, he decides they'll need to follow up later today. For now, he has questions for Auslander.

"The diviners, were they able to come up with anything other than 'something' happening? Of course we'll be glad to provide our services to the City." He looks around to make sure there are no objections from the rest of the IA, but will shoot a stare down at anyone who does. They have a fair share of influence in this city and it'd be a shame to ruin it.

He turns to Sesha and Tink. "Divination is one of my weaker schools. Do either of you have any tricks that could help ferret out what the Hook City diviners are picking up on?"

Garret Goodbarrel [AC:32/28/27 HP:104/104 Ki:13/13 CMD: 30] 
Friday March 7th, 2014 10:19:57 AM

Garret ponders the card and the detailed information about the card presented by Beri. He replies, "I suppose it could be some sort of message, but from who and to who? Inspector, have you heard of any such thing in town before?"

Sesha [AC 20 /15 Touch/19 Flat] | HP 168/84 | CMD 19][See Invisibility] 
Friday March 7th, 2014 11:55:38 PM

Sesha considers Restlins question. She had divination available, but worried she would wear herself thin to come up with the same answers the Hook City Diviners had come to. "Something" will happen.

"I can ask Little Spirit about tomorrow, but if your fancy Hook City Diviners can't figure it out, I don't know how much more I could glean. That said, I have my own suspicions. I'm thinking Mhalice might have something to do with it. That hussy is probably just waiting to give us trouble."

Sesha grins.

"I suppose it wouldn't hurt to send her some sweet dreams tonight, just in case she is involved. As long as I have the magic left. And tonight I'll cast a divination, when I have some peace and space."

RobC - Katinka Hushfoot AC 20/16/15 -- CMD 19 -- HP 102/102 -- Perm Arcane Sight, Darkvision, See Invisibility 
Saturday March 8th, 2014 5:28:54 AM

Tink nods along as the stranger describes the woman. Not very helpful, but still more information than she had previously. "We may have further questions of you. Would you mind leaving your contact details with the Inspector? Should your information help us apprehend a guilty party we will be happy to include your name in any reports or flyers. You may become a minor celebrity by the end of this" She gives the man a polite smile and nod to dismiss him. In her experience it is always best to treat people nicely. Who knows? This man may recall more information later, or perhaps, may be the guilty party after all.

"I suspect that as the woman screamed before the animal was free from its cage that she either was the first to notice the gate was open, or, saw someone or something else bad enough to make her scream" she thinks aloud to Restlin and Sesha.

"My spells are more focused on detecting and misleading divinations. We could probably find a divination scroll at a local retailer that I could scribe into my spellbook and then cast regularly if that would assist?"

Beri seems very well educated on cards. Probably best not to gamble with him for money. Tink has one final look at the card, trying to see if it has a layer of dust on it. The witness said the beast threw dust up in the air that clouded the tent. If the card does not have a film of dust on it, then it could well have been placed AFTER the fact.

Sesha [AC 20 /15 Touch/19 Flat] | HP 168/84 | CMD 19][See Invisibility] 
Saturday March 8th, 2014 6:12:53 PM

Sesha shakes her head, a cocky smirk on her childish face. She hadn't had much to do with Tink yet, but she was starting to like the halfling. She seemed smart, but nice, sort of like a mix between Larien and Cyniq, two other women adventurers who had various degrees of influence in her short life.

"Bosk and I both have a connection to the Divine, and my teachers made sure I knew how to divine answers from both my spirit companion and my allied outsider. Talking to the other side is kinda easy for me. If you want to purchase the scroll, feel free, but it isn't necessary."


Bosk AC: 32/15/29 CMD:28 HP 94 of 91 Spells 
Sunday March 9th, 2014 11:15:50 PM

Bosk nods in agreement with Sesha's comments, but his response is quiet so as to keep it out of the hearing of those outside the group. She is correct, but I should point out that my magical abilities are not as strong as other clerics my level. Although I do not agree with her methods, the young witch may have a better chance of divining than I.

ooc: Mostly letting Tinka know Bosk is 4 Caster Levels behind on his spell progression due to multiclassing and prestige class penalties. If we are talking about casting a divination spell for the jumping ceremony tomorrow, I can cast divination as a domain spell in the morning.

RobC - Katinka Hushfoot AC 20/16/15 -- CMD 19 -- HP 102/102 -- Perm Arcane Sight, Darkvision, See Invisibility 
Monday March 10th, 2014 6:18:30 AM

Tink gives a slight nod and smile, but remains silent. "Of course. Witches and Clerics of Gargul often do not see eye to eye on methods. How interesting that these two travel together"

Beriothian (Will)-- AC:23/16/16 HP: 85/85 CMD = 23 
Monday March 10th, 2014 6:29:56 AM

We are honored to be of service, as always. Is the concern about something happening tomorrow regarding the expected results of jumping, or more along the lines of someone planning mayhem in the midst of the large crowd?

Garret Goodbarrel [AC:32/28/27 HP:104/104 Ki:13/13 CMD: 30] 
Monday March 10th, 2014 10:12:45 AM

Garret steps over to Anrete and says, "Hey, see anything that looks good to eat around here? I am getting hungry."

Anrete AC:31/18/31 CMD:32 HP:134/134 DR:2 
Monday March 10th, 2014 10:30:05 AM

"Everything looks good to eat! Everyone should eat! Brain no work with an empty stomach!", the barbarian declares brightly to Garret's question.

"Is Garret hungry enough to eat a dinosaur?", Anrete looks meaningfully at the Deinonychus.

Restlin (Carl) -- AC: +9/+6/+6 CMD: 22 HP: 89/89 (Spells) Luck Points: 2 
Monday March 10th, 2014 4:54:02 PM

Checking in

Sesha [AC 20 /15 Touch/19 Flat] | HP 168/84 | CMD 19][See Invisibility] 
Monday March 10th, 2014 8:54:58 PM

(CHECK)

Bosk AC: 32/15/29 CMD:28 HP 94 of 91 Spells 
Monday March 10th, 2014 8:58:39 PM

Seeing two others check, Bosk decides to raise

The Unusual Animals Tent (co-DM JonathanT) 
Monday March 10th, 2014 9:43:14 PM

DM JT: coming soon...

Beriothian (Will)-- AC:23/16/16 HP: 85/85 CMD = 23 
Monday March 10th, 2014 10:32:48 PM

ooc: checking in (with my track record there is a 50/50 chance your update comes while writing this sentence :) )

The Investigation continues (co-DM JonathanT) 
Monday March 10th, 2014 11:08:19 PM

Anretep contemplates a memory of an Elephant Trunk dish from his past and continues to take advantage of the free menagerie and explores some more. All the cages have the names of the inhabitant and a paragraph explaining its habitat, habbits, and such.

DM JT: we didn't list every animal in all of Mister Mistophole's tents so take your pick of any Unusual Animal from the Monster Manual as you wish. :}

Restlin feels a new title heading his way, Master Mate Restlin and likes it.
He is the first to speak up to accept Inspector Auslander's request for their help tomorrow.
He looks around for any dissent and finds none, Beriothian even joins in their acceptance speach.

Restlin has questions though: "The diviners, were they able to come up with anything other than 'something' happening?

Beri chimes in with a question of his own: "Is the concern about something happening tomorrow regarding the expected results of jumping, or more along the lines of someone planning mayhem in the midst of the large crowd?"

Inspector Auslander answers both questions.
"I was trying to be rather simplistic. The diviners used a lot of immagery, mostly to vague for my intrepretative skills. They seemed to know what they were talking about but when pressed for something in plain Common, they looked at each other and just shrugged, The signs simply point to an ill omen, but an ill omen of the worst kind.

Now, an ill omen of the worst kind can mean a lot of different things, but for tomorrow, it narrows down a bit. We think something unusually bad will happen at the Jumping. As you know, something always happens but it usually is nothing but a fancy magical display of some sort. I think one year some magical energy wave was created by the vibrations of the steel cables and caused everyone on the bridge to throw up.

So, we are trying to be prepared for anything, whatever that turns out to be."


Restlin turns to Tink and Sesha for any help in divinations of their own.

Sesha wonders if she can do any better than the city Diviners but is willing to try and include any information Little Spirit may have as well. Nightime will tell.

Katinka describes that her divination capabilities focus on detecting divinations aimed at them and misleading such attempts but suggest purchasing a scroll of the proper spell for her to scribe into her spell book, then she can help.

Katinka may be disappointed at the rather generic description of the woman who screamed but doesn't show it. She wisely informs the young nobleman that they may need him again and to leave his name and address wth the Inspector, promising that if the perpetrator is caught, they would include his name in the credits.

The young nobleman brightens up at the prospect of getting some fame and Sergeant Capon takes the man aside to write down all the pertinent information about him and a repeat of his eyewitness statement.

Meanwhile, Tink looks at the card again. Does it look dusty? Dirty? As if it had been there before the 'incident'?
She notices that the card is rather clean, only slightly dusty.

Bosk subtly lets his friends know that his divining skills are not as good as one might think and cites that Sesha has a better chance at it than he, even if he does not agree with her methods.

Garret proposes that the card may be a message of some sort and asks Inspector Auslander if they've come across anything like this before.

"No, Garret, I don't recall any such thing in my years of service. Once we get back to HQ, I will put my scribes to the archives and see what they come up with."

Garret catches Anrete eyeing a vicious looking dinosaur. The plaque reads Deinonychus and the parapraph below the name explains:
Is a long-clawed carnivorous dinosaurs. A member of the dromaeosaur group. Walking on two legs, its principal killing devices are the large sicklelike talons 13 cm (5 inches) long on the second toe of each foot.

Garret asks the barbarian if he sees anything good to eat.

The barbarian replies "Everything looks good to eat! Everyone should eat! Brain no work with an empty stomach! Is Garret hungry enough to eat a dinosaur?" and Anrete looks meaningfully at the Deinonychus.

The Deinonychus also looks hungrily at Anrete.

DM JT OOC: See a comparison picture here:
Deinonychus

DM JT: any more questions for the Spinosaurus?

Sesha [AC 20 /15 Touch/19 Flat] | HP 168/84 | CMD 19][See Invisibility]  d20+21=36 ; d100+11=64 ; d20+13=31 ; d20+22=42 ; d100+19=108 ; d100=21 ;
Tuesday March 11th, 2014 1:24:39 AM

Sesha gives the Spinosaurus a final few questions.

"What is the green food?" "Did you smell anything different before you were freed? If so, what did it smell like?"

And finally.

"If you do as I ask, I will bring you any food you want. Lower your head. I want to see your eye."

For this last bit, Sesha is fairly glad shes the only one who can talk to this thing. This might sound ridiculous.

If the dinosaur obliges, Sesha will quickly wipe her finger across his eye, gathering whatever fluid, mucuous, or wet membrane that protects it on her finger. If successful, she will store it in her component pouch in a vial as a Tinker with Magic component. She is more than willing to get bit, but doubts it will come to that.

-------------------------------------------------------------------

OOC: If this is the end of day, Sesha will cast two spells.

1: Nightmare DC 22

Bend Ley: Success - vs DC 25
Ley Roll: Success @ 64
Spell Resistance - vs 29

Target: Mhalice - Will Save modifier +/- 0

Sesha waits patiently at the edge of the other Drows mind. She had pondered how she could force a confrontation with her rival, Mhalice, but could not imagine where to begin. She had found that the Iron Adventurers were a busy group. Too busy, perhaps, to pursue a foe that Sesha hated so completely. Though the run-in was both brief and isolated, Sesha had found that Mhalice represented everything that people hate about the Drow, and because of that both her Blood-Kin and her Life-Kin had suffered greatly. Her loyalties to both demanded that Mhalice be smited, subdued, or destroyed as an enemy of both her peoples.

When Mhalice finally dozed, Sesha sent flittering images of spiders and scorpions, skittering madly over the flayed hide of Khar Avon, shaved of hair, dripping gore and bits of shattered bone. The vermin writhe and maggots pop. They are eating a pattern.. some design.. in the flesh. But what? Sesha lets the message fade. Mhalice would see it. Whether it affected her or not, who knew? The important part was she knew someone somewhere was thinking about her...


2: Divination

Bend Leyline: Success 42 vs DC 24
Ley Check - Success @ 108
Divination - Success @ 22%

Sesha shivers away the last remnants of the Nightmare spell, and enlarges Pot-pot to a size large enough to bathe. She heats the water she gathered and begins her spell, finding and seizing a powerful ley-line to fuel it. She allows herself to relax, and pulls the ley energy into the water with her and she submerges under the heated water, cleansing herself of the taint of Mhalice, which to her was palpable.

Her mind clear, she re-emerges and begins to pray to Little Spirit.

"Little Spirit. I have heard forewarning of a disaster impending the folk of hook city. Is this disaster coincidental or caused with dark intent? Can we prevent it or must we simply mitigate it? There was little to be gleaned today. Please help your ally, Sesha, as she does her best to do your will."


Finally, she will open her scroll on the Serenbeth Sisters that she claimed from Wardds temple earlier that day.

Anrete AC:31/18/31 CMD:32 HP:134/134 DR:2 
Tuesday March 11th, 2014 9:51:47 AM

Anrete bares his teeth at the puny lizard-like thingy.

Steak

Garret Goodbarrel [AC:32/28/27 HP:104/104 Ki:13/13 CMD: 30] 
Tuesday March 11th, 2014 10:49:21 AM

Garret elbows Anrete and says, "It looks a little stringy. Maybe something with a bit more meat on it. Do you think they'd miss just one?"

Bosk AC: 32/15/29 CMD:28 HP 94 of 91 Spells 
Tuesday March 11th, 2014 8:12:18 PM

Inspector, would you be able to arrange for enough castings of Feather Fall to protect everyone on the bridge or prevent the bridge from falling if the cables break? Perhaps arrange for every guard to carry high level chits that can be expended to cast the spell and contingency spells to repair any cables that may break. After all, it is the Hooks that cannot fall, but to my knowledge the cables and bridge are not of the same craftsmanship.

ooc: Should we prepare our new spells for tomorrow?

Beriothian (Will)-- AC:23/16/16 HP: 85/85 CMD = 23  d20+17=34 ;
Tuesday March 11th, 2014 8:32:35 PM

Beriothian looks around the tent for a creature both close enough the cage to be able to see the door, and that happens to have some sort of vision advantage that would allow it to see or sense invisible people. They may not gain much knowledge, but even confirmation that the person was invisible would help in planning.

Besides a feather fall spell it may also be a good precaution to add some extra layer of security or alarms around any flying creatures, since people would me most vulnerable tomorrow to an aerial attack on the bridge.

knowledge (nature)= 34

RobC - Katinka Hushfoot AC 20/16/15 -- CMD 19 -- HP 102/102 -- Perm Arcane Sight, Darkvision, See Invisibility 
Tuesday March 11th, 2014 9:07:30 PM

Tink grimaces. A feather fall spell on every person on the bridge? That would take a LOT of castings. She tries to think of other options that may assist. Perhaps some air elementals on standby to help hold the bridge up? A ton of immovable rods placed under the bridge? Then again, what if the falling bridge theory is just a red-herring? An area effect spell, like a fireball or reverse gravity could have a disastrous effect given the number of people likely to attend.

"Perhaps we could talk to the diviners that believe something 'bad' is going to happen. We may be able to learn more directly from them"

Restlin (Carl) -- AC: +9/+6/+6 CMD: 22 HP: 89/89 (Spells) Luck Points: 2 
Tuesday March 11th, 2014 9:52:38 PM

Restlin nods at Tink's suggestion. "Yup...that's a good idea."

***

Short post - I'm at Vanderbilt w/ my daughter today.

The Investigation continues (co-DM JonathanT) 
Wednesday March 12th, 2014 12:28:57 AM

Sesha continues to ask the spinsaurus questions. She has difficulty in grasping that dinosaur speach is short and direct. No words, per se, put sounds that convey meaning, such as 'danger', 'out of my way', 'she's mine!', 'water here' and 'food here', to name most.

However she does gather that 'green food' means green plants. Most of what is fed to the herbivores is dry straw.

The spinosaurus does not understand the concept of someone bringing it all the green food it wants nor the suggestion to lower its head. Instead, it has rather been on the defensive side since regaining consciousness. It has not forgotten what just happened even if it does not necessarily remember who done it.

As far as smells, when Sesha figures out how to ask about 'smells', of all the smells it the place, the animals, the people, the dung, the straw, to pinpoint one distinctive without any kind of referrence point, proves fruitless. Simply put, there was no distinctive smell just before the door popped open.

DM JT: hold off on your spells but keep the rolls for later.

Anrete and Garret exchange opinions about which animals in the tent offer the best stakes.

Bosk asks the inspector about casting Feather Fall on everyone that might fall if the bridge should
collapse, knowing that the Hooks are of a special magic but the bridge and cables are 'normal', unmagical.

Inspecter Auslander stares incredully at Bosk. A silent moment passes, then he exclaims, "Feather Fall on tens of thousands of people? You have to be kidding! A few dozen maybe," and leaves it at that.

Beri asks about a creature within sight of the cage in question that might have the extrasensory capabilities of detecting invisible creatures.

Mr. Mistopholes shakes his head. "Not in this tent. As the animals here have good sense of smell, but with so many people milling about, they'd not notice an invisible one."

Beri also suggests some way means of protection or warning for threats from the air.

Inspector Auslander takes note. "We can easily have several mages flying around. No problem."

Tink grimaces and inwardly agrees with Auslander's reaction to have a Feather Fall ready for everyone on the bridge. She thinks that maybe some Air Elementals standing at the ready to help hold the bridge up, or a ton of Immovable Rods. Other ideas of what could happen race through her head.

"Perhaps we could talk to the diviners that believe something 'bad' is going to happen. We may be able to learn more directly from them"

Restlin nods at Tink's suggestions.

Inspector Auslander eyes Tink, then nods. "I can make arrangements to meet with their representative this evening. For now, though, seeing that the IA have several new members, I presume that not all of them have seen or been on the Bridge. For those of you that have, you'll remember how it works. Perhaps we should go there now so you can survey where you will be needing to station yourselves tomorrow."

This was not a question or request, rather an order. Inspector Auslander thanks Mister Mistopholes for his patience and his staff can make the decision to re-open the exhibit at the Menagerie Master's discretion.

DM OOC: You can get in a last question of Mister Mistopholes or anyeone else, dino included, but Inspector Auslander is heading to the Bridge expecting the IA to follow.

Next Post: while you head to the Bridge, Sergeant Capon wil fill in the details about the Bridge to those who have not been there.

It is near noon, I think, if the IA left for the Marble Causaway in the morning.

Restlin (Carl) -- AC: +9/+6/+6 CMD: 22 HP: 89/89 (Spells) Luck Points: 2 
Wednesday March 12th, 2014 9:33:16 AM

Restlin follows Auslander w/o argument. After all, they agreed to act in an official capacity on behalf of the City. The mage figures there are too many variables to adequately protect the citizens during the festivities without knowing more specifics. Hopefully the diviners will provide that.

Garret Goodbarrel [AC:32/28/27 HP:104/104 Ki:13/13 CMD: 30] 
Wednesday March 12th, 2014 10:01:47 AM

Garret listens in to the proposals about how to mitigate, well, something they know nothing about. When the inspector leaves, he elbows Anrete and says, "Ah well, maybe next time. Let's go see this bridge. I bet there will be some food vendors on the way."

Sesha [AC 20 /15 Touch/19 Flat] | HP 168/84 | CMD 19][See Invisibility] 
Wednesday March 12th, 2014 10:33:14 AM

Sesha broods on her plans for the evening, frustrated slightly with her experience with the Spino-Dino. She found herself with a sudden appreciation of even Anrete's conversational skills.

Still, the day wasn't a total bust. She had been thinking of what she was going to do later this evening, when it came time to cast her spells before bed. She grins and elbows Restlin, whispering at him through an impish smile.

"Centipedes, spiders, and bugs on Khar Avons skin. Mhalice..she's gonna get a kick outta that!"

She whistles merrily, twirling her broom like some kind of martial artist.


RobC - Katinka Hushfoot AC 20/16/15 -- CMD 19 -- HP 102/102 -- Perm Arcane Sight, Darkvision, See Invisibility 
Wednesday March 12th, 2014 11:20:09 AM

Tink nods and folds her arms. Yes, probably a good idea to check out the bridge area. See for herself what they were dealing with and where any potential weaknesses are. "Does walking in a group with the Inspector draw too much attention to the group? Hmm..."

Before they go Tink will give one final - and thorough - check of the currently locked cage, just to ensure it won't open by itself any time in the near future.

Anrete AC:31/18/31 CMD:32 HP:134/134 DR:2 
Wednesday March 12th, 2014 12:20:51 PM

"Garret-halfling, little man no need so much meat! Scrawny lizard steak just nice for ye!", Anrete nods to himself.

Restlin (Carl) -- AC: +9/+6/+6 CMD: 22 HP: 89/89 (Spells) Luck Points: 2 
Wednesday March 12th, 2014 1:23:31 PM

Restlin tries, and fails, to consider the appeal of not drawing attention to himself. He then tries, and fails, to make sense of what Sesha is telling him about bugs.

Confused as ever, the wizard nods, smiles, and continues walking.

Bosk AC: 32/15/29 CMD:28 HP 94 of 91 Spells 
Wednesday March 12th, 2014 8:19:41 PM

Bosk is more than a little disappointed that the guard didn't take his suggestion to heart thinking that is a city where the money doubles as spells it would be a simple thing to to require everyone on the bridge carries a single chit of the lowest denomination with feather fall cast on it.

Thinking back to his visit to the Edge he remembers what it feels like to get eaten and finds a little more respect for the dinosaur. I cannot think of anything else we can do here. Lets meet with those representatives and see if we can learn more about the festival.

ooc: Bosk might like to visit the Catacombs as well. Can we please learn a little more about these Holidays.

Beriothian (Will)-- AC:23/16/16 HP: 85/85 CMD = 23  d20+22=27 ;
Wednesday March 12th, 2014 9:51:45 PM

Beri racks his brains for any last questions to ask before they leave, but nothing comes other than a slight headache. Oh well, no use fretting over it, hopefully something clever will come to mind on the way.
Can you hand me that card for a minute, I'd like to examine it while we walk to see if there are any signs it could be from a marked deck... you never know.

perception=27

Bosk AC: 32/15/29 CMD:28 HP 94 of 91 Spells 
Wednesday March 12th, 2014 10:26:56 PM

Taking a cue from Beri, Bosk will also try casting detect magic on the card.
(If on one minds, I would like to hold onto the card for this module in case it is useful for a spell focus)

The Marvelous Hook City Bridge (co-DM JonathanT) 
Wednesday March 12th, 2014 11:55:13 PM

The IA members wrap things up at the Unusual Animals Tent and head out, following Inspector Aulander and Sergeant Capon. Mister Mistopholes calls his assistants and they start inspecting the cage to insure it can hold the spinosaurus again.

Tink gives the huge door to the cage a couple of yanks to test its resolve to stay shut. The cage door does not budge.

Bosk wonders why each Jumper isn't given a chit with the Feather Fall spell on it. Perhaps, if he suggested that to the Festival Organizers, they might just do that, next year.

Beri asks for the card and looks it over real good while they make their way through the crowd to the Bridge. He does not notice any marks on it.

Bosk tries to detect magic on the card but it does not radiate any.

Some of the IA members intended to be inconspicous as they head towards the bridge. Sesha spoils that by whistling a merry tune while twirling her broom. All it takes is one dimwit thinking this is part of some festivities act and start following Sesha and a handful of others join, for a while, trying to whislte to her tune.

Inspector Aulander and Company wind their way through the crowd and upon reaching the foot of the stairs leading up to the bridge, Inspector Aulander halts and gathers the IA to the side. As those who had never seen the bridge gauk at it, he talks about the Day of Faith and how it came to be called that.

"In order to reach the Bridge the merchants must pay to climb the stairs, or use the elevator. The stairs are a rickety collection of wooden switchbacks climbing up six stories to the surface of the Bridge. The elevator is a hand operated lift that cost ten times as much as the stairs.
The surface of the Bridge is where the market is. The Bridge hangs from four giant hooks that hang in mid air. No one knows where they or the bridge came from; both are magical in nature, however the rigging holding the bridge to the hooks is not. This non-magical rigging must be constantly maintained. Over the years the rigging has been reinforced and strengthened so many times that it has become a deadly maze of tangles. A special group of men have been trained to work within this maze. They are called Climbers. These men climb like spiders through the maze of linking chains, wire, rope, and other strangeness. The Climbers know the status of every piece of rigging on the bridge. They are the only ones capable of maneuvering through the chains. The Market is guarded by the bridge guards, or Market Wardens. The Market is a mass of people, unlike most markets there are very few wares on display. If you wish to buy something that was too big or expensive to bring up the stairs a "runner" takes a note signed by the buyer and the seller, magically notarized by a Market Warden to the city offices where the buyer can pick up his new purchase."


See http://www.woldiangames.com/Woldipedia/index.php/Geography:_Hook_City

Inspector Aulander parts the crowd when the elevator arrives and he shows his badge to the operators. They let the IA on without charge.
Once at the top he leads them to a side and continues his story. While the IA listen, they see limber people scrambling up and down the tough cables that attach the Bridge to the four great Hooks that float in mid-air. They are the Climbers.

"Hook City is named because of four Gargantuan hooks that hover immobile over the river that runs between North and South Hook City. A Bridge, hung suspended by thousands of cables attached to these Hooks connects the two halves of the City, and upon the Bridge is the largest Market in the Southern Continent. On Name Day, every citizen and visitor in Hook City crowd the Bridge to past overflowing, and at the same time... JUMP! Cables snap! The Bridge shivers! The crowd goes wild! And the Hooks do not even budge. The trust of the citizens are absolute, thus the name Day of Faith, and Hook City celebrates that THEY are the most magical city in the Wold for another year."

Just then, to accent the inspector's story, a wire rope snaps with a metallic *twang* and rebounds into a market stall, smashing the contents and sending people flying. There are suddenly five hanging on to cables and the sides of the Bridge about to fall, one squished between two cables slowly being crushed to death, and one flung high up reaching a high arc before beginning to fall to the river far, far below.

DM JT: we are now in, what we call 'combat' rounds.

Bosk AC: 32/15/29 CMD:28 HP 94 of 91 Spells  d20+14=21 ;
Thursday March 13th, 2014 1:37:30 AM

I told you we should have the citizens carry chits of Feather Fall!!! The Horned Cleric bellows, thinking the gods must have a sense of irony to allow this to happen so soon after Bosk made his suggestion. The blond taur charges forward and jumps up to catch the air born citizen. He manages to jump 5ft straight up in the air and hopes that with his large size and unnaturally long reach it helps him to catch the unfortunate soul. Then, just as Bosk is about to start his descent the Holy Symbol on his head begins to glow and he feels gravity's effects begin to weaken around him as he falls under the Feather Fall spell, and as he descends he tosses the man safely back onto the bridge.

Bosk tries to aim his jump and descent so that he will fall towards the man stuck between the cables so that he can rescue him.

Actions:
--------------
Run and Jump to save the air born citizen (Move Action)
Cast Feather Fall (Immediate Action)
Toss citizen back onto bridge (move Action #2)

ooc: Bosk is tossing the citizen back onto the bridge so he has his hands free for rescuing citizens or casting Fly next round (I am not sure how high up the bridge is to know is Feather Fall can take him all the way down safely). Also, this spell is from my legacy item, and I can only cast it on 1 person (myself), so I cannot cast it on the other citizens)

Restlin (Carl) -- AC: +9/+6/+6 CMD: 22 HP: 89/89 (Spells) Luck Points: 2  d20+23=34 ;
Thursday March 13th, 2014 9:39:16 AM

"I'm beginning to think someone's trying to make a bad luck charm out of us," shouts the wizard as he runs towards the people hanging from the cables.

Shiny, make me strong, he telepathically instructs his sword. (Bull Strength cast by intelligent item). He then casts fly on himself and rushes to aid the citizens holding on.

***

Perception: 34 (triage - Restlin will assist the person who looks to be in the most immediate peril of falling.)

I don't see any distances, so I don't know if he can make it this round. Fly speed is 60'.

See invisibility - permanent
Bull's Str - 3 minutes

DM JT: no distances were technically necessary, purpose being your reactions. The ...person who looks to be in the most immediate peril of falling..." is the one that is defacto falling. You can judge that by casting fly on yourself this round, you can reach the 'flying' person on his downward side of his arc before completely plummeting too fast.

Garret Goodbarrel [AC:32/28/27 HP:104/104 Ki:13/13 CMD: 30]  d20=8 ;
Thursday March 13th, 2014 11:14:10 AM

Garret moves quickly to aid one of those who is holding on to the edge of the bridge (Str check? 8)

Anrete AC:31/18/31 CMD:32 HP:134/134 DR:2  d20+5=8 ;
Thursday March 13th, 2014 11:47:44 AM

Anrete hobbles beside Garret to offer his help, but the grease from his drumstick, in his hand made that difficult.

----------------------
Str 8 :(

Beriothian (Will)-- AC:23/16/16 HP: 85/85 CMD = 23 
Thursday March 13th, 2014 5:35:14 PM

ooc: can we get distances? Beri will transform and fly after the guy falling in an arc if he's close enough to reach in time (perfect flight), or I can use stone shape to extend a platform to catch him... but those are all distance dependent (and I think most of my other spells like air walk are touch dependent and still need distance information)

spell list
0 (4)- Detect Magic, Light, Create Water, stabilize
1 (6)- *Elf Vision, obscuring mist, Faerie Fire, Entangle, cure light wounds x3
2 (6)- *Faerie Fire, Fog Cloud, Soften Earth and Stone, Warp Wood x2, Flaming Sphere(x2)
3 (5)- *Glibness, Sleet Storm x2, Greater Magic Fang x2, Spike Growth, stone shape
4 (5)- *Lesser Planar Ally, Spike Stones x2, Freedom of Movement, Air Walk x2
5 (3)- *Awaken, Animal Growth, Cure Critical Wounds, Wall of thornsx0
6 (2)- *Legend Lore , Antilife Shell, Dispel Magic, Greater
Spells with * are Fey domain spells (and not included in spell counts)

DM JT: see Restlin's notation above. Distance is not a factor here. If you transform into an Air Elemental, you will be able to reach the falling guy next round, before he completely plummets. It's up to you if you both want to go after him. You may change your post as necessary.

RobC - Katinka Hushfoot AC 20/16/15 -- CMD 19 -- HP 102/102 -- Perm Arcane Sight, Darkvision, See Invisibility 
Thursday March 13th, 2014 5:51:05 PM

OOC: Ditto. I'm thinking of having Tink use her Dimensional Steps ability to transport up to 240ft as a move action to try and catch the falling guy, or at least slow his descent. She has Feather Fall memorised

Bosk AC: 32/15/29 CMD:28 HP 94 of 91 Spells 
Thursday March 13th, 2014 6:17:27 PM

ooc: Bosk hopefully has the falling guy, and I assume/hope the DM will give us leeway with the distances since they weren't posted. If not Bosk will use Dimension Door to get to the Falling Guy.

Inspector Auslander (co-DM SteveK) 
Thursday March 13th, 2014 7:01:48 PM

ooc: hey all! JonT is doing a GREAT job, and I am absolutely LOVING the banter!

"Yes. Once every fortnight a Blood-Witch must sneak out and find a mother cat in the throes of kitten-birth. As long as we bite the head of the mother as the third baby crowns, Speak with Animals is available to us."

LOL!

Jon and I will email talk to find the next place to tag in.

The Marvelous Hook City Bridge (co-DM JonathanT) 
Thursday March 13th, 2014 8:01:37 PM

DM JT: Please note the wording "...flung high up reaching a high arc..."
Bosk will need more than a 5' jump to reach the guy. Bosk would easily realize this so you can change your post.

Ammending note, as many are wondering about distances. Don't worry about it. Co-ordinate your actions and you'll be fine. At least four are contemplating saving the tossed guy. You only need one. Dinmension to it, fly to it, whatever, you can reach any target dangling from the ropes or tossed into the air next round, if flying, this round if dimensioning.

Take a count of victims:
There are suddenly five hanging on to cables and the sides of the Bridge about to fall...

Make that two hanging to the bridge handrails on the 'bad' side and three dangling from cables that are swinging wildly and high enough they don't want to drop.

There's one being crushed, and one flung high in an arc.

That's a total of 7. Unless you use fuzzy math.

Bosk AC: 32/15/29 CMD:28 HP 94 of 91 Spells  d20+5=15 ;
Thursday March 13th, 2014 9:00:12 PM

DM Can you clarify if "...hanging on to cables and the sides of the Bridge about to fall" is referring to the people or the bridge being about to fall? Also, are the ones on the cable on the same cable that is crushing the last man?


If you cannot fly or use feather fall get the two on the railing. Bosk calls calls out to the league adventurer's. I will help the man getting crushed. Restlin, get the air born guy. Tinka, try to push the cable with thee people on it towards me.

Strength Check to help crushed man = 15

ooc: Bosk has the highest strength among the few of us that can fly, so I think he should be the one trying to help the guy getting crushed.

Bosk also has the highest carry weight. I can hold 550lbs more (about 600 if I drop my shield and 1,500 if I am staggered by the weight). If the cable can be pushed to me they can climb on my back. I plan to cast fly next round, but will use a heropoint to cast it if the weight is too much this round or Bosk is descending too fast with only feather fall..

If someone else has a way to help the crushed man Bosk will ferry the 3 on the cable.

RobC - Katinka Hushfoot AC 20/16/15 -- CMD 19 -- HP 102/102 -- Perm Arcane Sight, Darkvision, See Invisibility  d20-1=14 ;
Thursday March 13th, 2014 9:21:23 PM

"On it!" Tink shouts back. Already having her overland flight spell in effect, the halfling rises in the air and does her best to drag the snapped cable towards Bosk.

"Don't let go!" she calls out to the men holding on to the cable. No doubt stating the obvious.

(Str Check: 14. Also "A character can generally push or drag along the ground as much as five times his maximum load. Favourable conditions can double these numbers, and bad circumstances can reduce them by half or more." Pulling a cable in the air may - DM discretion - be a favourable condition? Tinks normal max load is 60lbs).

====================
Spells in Effect
Overland Flight - 11hrs
Misdirection - 22hrs
Mage Armor - 22hrs
Detect Scrying - 24hrs

Beriothian (Will)-- AC:23/16/16 HP: 85/85 CMD = 23 
Thursday March 13th, 2014 9:29:03 PM

ooc: Restlin said he is aiding the"citizens holding on", so I assumed it wasn't the same person. Beriothian will transform this round and then rescue whoever still needs saving.

Restlin (Carl) -- AC: +9/+6/+6 CMD: 22 HP: 89/89 (Spells) Luck Points: 2 
Thursday March 13th, 2014 9:45:32 PM

OOC: I went after the hangers on since Bosk went after the guy who was flung. Since he's not now, I'll get the guy who was flung.

The Marvelous Hook City Bridge (co-DM JonathanT) 
Thursday March 13th, 2014 11:22:30 PM

DM JT: The bridge ain't about to fall. LOL

Sorry, two hanging to the bridge handrails on the 'bad' side and three dangling from cables that are swinging wildly and high enough they don't want to drop. clarifies this.

There are many thousands of cables holding the bridge up, only a few snapped.


Sesha [AC 20 /15 Touch/19 Flat] | HP 168/84 | CMD 19][See Invisibility] 
Thursday March 13th, 2014 11:45:31 PM

- Inc -

RobC - Katinka Hushfoot AC 20/16/15 -- CMD 19 -- HP 102/102 -- Perm Arcane Sight, Darkvision, See Invisibility 
Thursday March 13th, 2014 11:51:38 PM

OOC: If I understand the plan correctly, by Tink anchoring/dragging the snapped cable towards Bosk he'll be in a position to catch any of the people should they fall before they are rescued

DM JT: picture a long cable that snapped in half. The bottom half falls to the ground, the upper half swings wildly about due to the energy release. That top half won't reach to the ground. For Tink, and anyone else, stopping the swinging cable by using your STR is the first step.

The Marvelous Hook City Bridge (co-DM JonathanT) 
Friday March 14th, 2014 12:54:10 AM

DM JT: I gotta post so I can go to bed. Sesha can catch up.

The snapping of some cables sends that little corner of the bridge into chaos. The bottom half of a cable came crashing down and in the ensuing dust of its flopping to the ground, the IA see several stalls crumpled and a man screaming in pain and gasping for help as the weight of the heavy cable crushes him.

Bosk yells out orders as other victims are quickly identified in various life-threatning predicaments and himself rushes over to the man under the cable. His minotaur strength is enough to alieviate the crushing weight from the man but not quite enough to completely remove it, yet.

All the while, the minotaur cleric is berating The Powers That Be for not equiping everyone with a Feather Fall Chit!

It is more likely that these unfortunates' Health Plan did not cover such a contingency or they opted out. :)

Restlin gets a bad feeling about all this, as if someone has jinkxed them or something. He calls upon the aid of Shiny which provides him with extra strength. As for himself, he casts Fly and goes straight for the poor chap that was flung high into the air. He gauges the 'flight path' and tries to catch him.

Grapple Check please. Just don't roll too low.

Garret and Anrete rush to the side of the bridge where two are hanging over the side. One of the cables came sweeping around when it snapped and knocked them clean off their feet and only by sheer luck they managed to grab ahold of a railing. However the pain of being knocked about is affecting their ability to hang on.

Garret manages to grab one guy's shirt, which for now keeps him from slipping, but the man is panicking and kicking and making an attempt to pull him up difficult.

Anrete had grabbed up a huge turkey drumstick on their trip to the bridge and it now is acting like a Grease spell as the barbarian valiantly pounces into action to save a youth dangling over the bridge but his greasy fingers can't keep a hold!

Beriothian gets his trasmogrifying act into gear and transforms into an Air Elemental.

Katinka takes Bosks orders to taks and calls back "On it!" Next thing you know, she's up in the air like a humming bird and calls out encouragement to the Climbers as she tries to grapple the swinging cable.

Grapple Check please. Once you grapple it, you can work at stopping the swinging.

The one arching through the air turns out to be a woman! Her screams are chilling but become more terrigying as she reaches the apex of the arc and starts to head down. Bellow her the river runs many, many, many feet below! Will Restlin be able to catch her before it is too late?

The man under the cable finally manages to gast for breath. At least for now he isn't in immediate danger of dying, but who knows what internal damage was done?

Several brave men rush to Bosk's aid and grasp another section of the cable.

Garret's man looks up at the little guy holding his shirt with wild panicky eyes. "HELP! I'm falling and I can't get up!"

Anrete's youth is in worse shape, one hand slips, leaving only one hanging on.

The others swinging on the cables take courage from Tink's words and desperately hang on.

In the confusion, the IA hear another cry for help. Way up, in a tanglement of cables, is a pinned Climber.

[b]DM JT: here's what you need
A Grapple Check vs. AC (not CMD) to catch the flying nun.
A DC20 STR check to free the pinned Climber way up in the spider maze of cables.
Grapple the Rope is vs. a CMD 15.
To pull the two from the bridge railing, keep rolling STR checks.

Once you get the swinging cable stablilzed you can pluck the Climbers off.

RobC - Katinka Hushfoot AC 20/16/15 -- CMD 19 -- HP 102/102 -- Perm Arcane Sight, Darkvision, See Invisibility  d20+6=24 ;
Friday March 14th, 2014 4:51:31 AM

Tink does her best to hold the cable tightly. Being quite small herself she is momentarily concerned that she will be whipped away by it. (Grapple check vs CMD15: 24 = Pass. No Improved Grapple though). She does her best to steady the cable to ease the experience for those still clutching it.

"What's the plan now, Bosk?"

====================
Spells in Effect
Overland Flight - 11hrs
Misdirection - 22hrs
Mage Armor - 22hrs
Detect Scrying - 24hrs

Restlin (Carl) -- AC: +9/+6/+6 CMD: 22 HP: 89/89 (Spells) Luck Points: 3  d20+8=17 ;
Friday March 14th, 2014 8:23:42 AM

Restlin streaks under the woman as she falls and the two of them rather violently collide. Gripping her with his magically enhanced (but still barely above average) strength and a constant stream of happy thoughts (2 luck points used), the wizard manages to slow their descent.

"Lady, looks like it's your lucky day after all," he manages to say with a forced smile. Truth is, Restlin doesn't like this one bit. This much bad luck around a Mendicant? Obviously it's possible, but he has a hunch something's up.

He quickly delivers her to the bridge and looks to see if anyone else isn't being helped.

Grapple: 17



Sesha [AC 20 /15 Touch/19 Flat] | HP 168/84 | CMD 19][See Invisibility]  d20+22=27 ; d100+6=18 ; d8+5=10 ; d20+6=7 ;
Friday March 14th, 2014 9:18:58 AM

Sesha watches the IA react, taking a deep breath and letting her instincts have a moment to properly develop. She isn't quite as quick to react as they are.

Bosk is helping a crushed man.
Restlin is flying, helping the falling woman..
Anrete and Garrett were pulling people up from ledges.

That left three unfortunate humans dangling from a cable(s?) and three Adventurers to help them. She knew Beriothian could fly, since transformations were second nature to him. She knew little of Tink, but knew she had at least some spellcasting ability from earlier conversation. She has the cable, but seems able to do little else.

Sesha decides that the first thing she needs is to do is help the people on the swinging cable. She targets them with a Feather Fall spell, just in case something goes wrong. Next she moves and checks on the man Bosk has freed, using some of her magic to help ease his pain.

(Sorry!)

Round 1:
Bend Leylines, success.
Ley Check, success.
Cast Feather Fall on the men on cable that Tink is dragging.

Round 2:
Move and heal previously pinned man for 15 hp. Assess injuries further. 7 =(

Garret Goodbarrel [AC:32/28/27 HP:104/104 Ki:13/13 CMD: 30]  d20+14=21 ;
Friday March 14th, 2014 10:47:27 AM

Garret continues to struggle with the person's shirt, trying to get them back up on the bridge to safety (grapple: 21).

Bosk AC: 32/15/29 CMD:28 HP 94 of 91 Spells  d20+5=12 ; d20+5=13 ;
Friday March 14th, 2014 1:08:51 PM

Bosk holds tightly onto one of the cables (so he doesn't move fron his spot just below the flattening citizen) and hands a rope to the squished man, the other end attached to his backpack (move action) Tie that to your waste, just in case. he says. He gives the man a moment before pushing feebily on the cable. It is not enough to free the man, but perhaps enough to keep him three dimensional.

Anrete AC:31/18/31 CMD:32 HP:134/134 DR:2  d20+5=17 ;
Friday March 14th, 2014 9:18:42 PM

Grimacing with effort, Anrete grunts loudly as he tries to lift the youth single-handedly.

-------------------------------
Str: 17

The Marvelous Hook City Bridge (co-DM JonathanT) 
Saturday March 15th, 2014 11:37:22 PM

DM JT: I'll get a post up tomorrow night.

Beriothian (Will)-- AC:23/16/16 HP: 85/85 CMD = 23 
Sunday March 16th, 2014 5:07:24 PM

Beriothian flies as fast as he can to the climber way up in the cables casts airwalk on him. That should keep them safe until they can be untangled

The Marvelous Hook City Bridge (co-DM JonathanT) 
Sunday March 16th, 2014 11:41:18 PM

Katinka deftly nabbs the swinging cable and even though she isn't very strong, she tugs on the cable one way and another and has its swinging slowing down.
"What's the plan now, Bosk?" she calls out.

Restlin taps into his reserves and manages to intercept the downward plunge of the flightless woman.
"Lady, looks like it's your lucky day after all," he manages to say with a forced smile as she screams in panick righ in his ear.

He muses over the string of bad luck in the last couple of hours as he gently returns her to the bridge, to his relief, not screaming anymore.

Sesha, having spent a few moments to assess the success of her friends, quickly acts smartly and casts Feather Fall on the three Climbers dangling on the now slowing cable. Had it not been for Tink
able to slow it down, it would have been hard to target the wildly swinging trio.

She then heals the poor chap that now is free by Bosks quick heavy lifting. The man breathes much easier and crawls safely away.

Garret gives a heave on the shirt and fortunately it does not rip. Fortunately the man is not overweight too.
The man lifts high enough to get a better grip on the edge of the bridge and is quickly on the safe side again, gasping with relief.

Several others have chiped in to help Bosk with the cable. That, and Sesha's healing, gets the man out and safely away.

Anrete grunts and finally gets a grip on the youth's belt and the both go tumpbling to the bridge floor. The youth looks at Anrete, huge turkey leg still gripped in his teeth and asks "Turkey leg? Where'd you get that?

Beri heads to the Climber stuck in the Cable webbing and casts Air Walk on him. This will keep him from falling when the cables are untangled. Now, to untangle the cables...

Quick work has saved all but one of the victims of the snapped cable. A Climb DC25 will get someone through the cable webbing and to the pinned Climber. Also, someone can fly up there.

Crowds have gathered, naturally, and cheers errupt as each victim is saved, especially for Restlin, which raises loud Oooos and Aaaaaahs when he catches the lady in mid air.

Bosk AC: 32/15/29 CMD:28 HP 94 of 91 Spells  d20+10=26 ;
Monday March 17th, 2014 12:59:05 AM

The others now taken care of, Bosk quickly climbs the cables with tremendous ease for one his size. Hold on! he calls out. The Iron Adventurer's are on their way! The horned cleric makes his way up to the pinned climber and quickly frees him, hoping this spectacle will help to encourage the city and its citizens to take the proper precautions tomorrow.

Climb Check = 26 (28 if climbing kit can be used).

Restlin (Carl) -- AC: +9/+6/+6 CMD: 22 HP: 89/89 (Spells) Luck Points: 3  d20+23=27 ; d20+16=34
Monday March 17th, 2014 8:28:21 AM

Restlin notes that two Iron Adventurers are already flying and that surely between the two of them they can save the last victim of the cable snapping. Figuring the situation to be under control, Restlin looks around the crowd. He's trying to find anybody who was also standing around watching the commotion with the dinosaur.

As he looks, he waves and smiles at the crowd. He avoids hamming it up too much lest he fuel rumors that this is a deliberate attempt to garner up good will for themselves.

Perception: 27

He also tries to remember if there's any Hook City ordinance regarding reimbursing merchants whose booths are destroyed like those hit by the cable were.

Knowledge, Local: 34

Sesha [AC 20 /15 Touch/19 Flat] | HP 168/84 | CMD 19][See Invisibility] 
Monday March 17th, 2014 9:53:12 AM

Sesha watches Restlin with a smile. That one certainly had a flair for drama. If he had his way, he probably would catch falling damsels all day long.

Watching Bosk scale the cables like a horned gorilla put her at ease for the last citizen. He would be able to handle it, but just in case something goes badly, she readies another feather fall spell should someone take a dive.

Anrete AC:31/18/31 CMD:32 HP:134/134 DR:2 
Monday March 17th, 2014 10:25:13 AM

Anrete munches on his turkey leg, and nods wisely at the youth, before glancing up at the climbing minotaur.

RobC - Katinka Hushfoot AC 20/16/15 -- CMD 19 -- HP 102/102 -- Perm Arcane Sight, Darkvision, See Invisibility  d20+26=41 ; d20+10=30 ;
Monday March 17th, 2014 6:01:50 PM

Tink - still aloft - maintains her hold on the broken cable. As nonchalantly as possible she tries to examine the end of the cable - just to be sure it snapped naturally and not as a result of any deliberate act (Perception: 41, Knowl Engineering: 30)

====================
Spells in Effect
Overland Flight - 11hrs
Misdirection - 22hrs
Mage Armor - 22hrs
Detect Scrying - 24hrs

Beriothian (Will)-- AC:23/16/16 HP: 85/85 CMD = 23 
Monday March 17th, 2014 7:51:01 PM

Beriothian sees one last climber needing help, but with Bosk already in quick pursuit he decides to stay where he is and help the air walking climber free himself from the tangled mess he's gotten himself into.

Garret Goodbarrel [AC:32/28/27 HP:104/104 Ki:13/13 CMD: 30] 
Monday March 17th, 2014 9:14:39 PM

As Bosk scrambles up the cables, Garret moves to place himself to attempt to assist, or at least knock him to safety, should he fall while climbing.

The Marvelous Hook City Bridge (co-DM JonathanT) 
Monday March 17th, 2014 11:26:39 PM

Bosk now looks for others to help. A good climber himself despite being a minotaur, he quickly makes his way up the cable network, however it's not as easy as it seems. Climbing a cable is one thing, making his way through the web work of cables to his target spot is another. He makes good progress though.

Restlin now is able to take the scene in and notices that all but one is in need of help and Bosk is on his way. From his vantage point, he looks over the crowd looking for anyone that had been around at the Spinosaurus Romp-a-roo.

DM JT: There may be some that were there. The crowd is jostling about and cheering and it is hard to single out any one individual. Restlin tries to recollect specifics about some he took special notice back there. (DM OOC: Did Restlin specify a Perception check then for a bonus on his Perc check now?)

What Restlin does notice is a small group of people behind the front crowd that is not reacting in the same manner as the others, rather just standing there in a small huddle.


DM JT OOC: What does Restlin know of City Ordinances? A K-L 34 is pretty high, but would Restlin have had access to the city ordinances? He knows that if such a thing happened in Mud Town, there'd be no reimbursment. They've dealt with Mud Town and how it works. Give me some history of Restlin's dealings with the city ordinances.

Sesha admires their work, specially Restlin's. Meanwhile, she keeps another Feather Fall spell ready just in case.

Anrete does not divulge the secret location of the turkey leg stand to the youth. Maybe the barbarian is afraid such a secret will mean a sell-out and none for him later.

Katinka maneuvers to the broken end of the cable as it starts to settle. She takes a look at its end and notices that the cable was cut mostly though at it was just a matter of time before it snapped.

The three Climbers, now informed of the spell cast on them, let go and gently float down to the bridge surface to the cheers of the crowd below.

Reslin notices that the small group just watches.

Beri, already in the air and not needing to negotiate climbing the webwork of cables, makes his way
to the pinned Climber eaiser than Bosk. A couple of other Climbers have reached the spot and between them, the man is freed. With the Air Walk spell on him, he makes it down to the bridge surface easily as well.

Garret positions himself below Bosk so he can catch the minotaur if he falls.

With everyone now safe, there are whispers through the crowd that the intrepid saviors call themselves the Iron Adventurers.
The rescued give their grand thanks to their rescuers, the lady even planting a big, wet, kiss on Restlin's kisser!

Hmm... what will Restlin do now?

Bosk AC: 32/15/29 CMD:28 HP 94 of 91 Spells 
Monday March 17th, 2014 11:42:03 PM

Being ever the germaphobe, Restlin quickly washes the cookies off his face

RobC - Katinka Hushfoot AC 20/16/15 -- CMD 19 -- HP 102/102 -- Perm Arcane Sight, Darkvision, See Invisibility 
Tuesday March 18th, 2014 1:30:49 AM

Tink settles back down to near ground height, hovering just a few inches off the ground. She makes no effort to hide her feelings as she rolls eyes at the "damsels" romantic display to Restlin.

When there are fewer people surrounding them, she whispers to the group "This was no accident. The cable was cut on purpose."

The halfling is suddenly suspicious of all present - even the injured climbers

"Perhaps we should speak with the climbers privately, maybe under the ruse of checking on their current condition? See if they saw anything that contributed to the accident"

RobC - Katinka Hushfoot AC 20/16/15 -- CMD 19 -- HP 102/102 -- Perm Arcane Sight, Darkvision, See Invisibility  d20+26=28 ;
Tuesday March 18th, 2014 1:33:54 AM

OOC: Forgot to add...

Though distracted with the number of people currently present, Katinka does look about the immediate surrounds for anything out of place. Perhaps a very literal calling card may be spotted... (Perception: 28)

Restlin (Carl) -- AC: +9/+6/+6 CMD: 22 HP: 89/89 (Spells) Luck Points: 3 
Tuesday March 18th, 2014 8:21:52 AM

Restlin full-on stares at the group he's spotted. With that stare he does his best to convey the fact that he sees them, that he suspects them, and that if they think they can pull one over on the Iron Adventurers, there's a whole list of deceased bad guys that says otherwise.

He makes a mental image of each person. Enough to describe them to an artist or recreate their likeness with illusion magic.

He then points them out to Bosk. "Bosk, ol' buddy," he begins without taking his eyes off the group. He speaks loudly enough for the other IA to hear. "See any evil in that bunch over ther..."

He is cut off by the gratitude of the woman he saved. He instinctively shoots a wide-eyed glance to Sesha before forcing himself back in character. He puts on his best flustered face and grins at the woman while he fans himself with his hand (you know, because that was hot...). He takes her hand, kisses it, and responds with "always a pleasure to serve, miss," with a smile.

He then makes sure that group hasn't gotten itself gone while waving to the crowd.

***

Regarding the ordinances, I'm not looking for a specific ordinance number or the process to initiate said ordinance, just whether or not the merchants have any recourse in this situation.

DM JT: Ordinance Number? LOL. No, I just wanted to know if Restlin had been to city hall enough or around when the Hook City Damage Appraisal Engineer Corps had gone to work.
As this info really isn't a gaming issue, you find out that, if they did purchase Damage Insurance, there losses are covered. If not, oh well, such is life on the edge. However, there are no real merchandise on the bridge and the merchants are wealthy enough to afford to rebuild on their own.


Sesha [AC 20 /15 Touch/19 Flat] | HP 168/84 | CMD 19][See Invisibility]  d20+10=20
Tuesday March 18th, 2014 10:04:58 AM


Sesha watches in slow motion as the damsel plants a big fat wet one on Restling. A few thoughts cycle through her mind...

"Baleful Polymorph! Frog! Toad! Shrew! Goat!"

In her minds eye, the offending maiden is quickly poly-morphed, fed to the spinosaurus, and forgotten by all.

She grins.

Then again, he was pretty amazing sometimes, and was so casual about it... She'd have probably laid one on him as well.

Then again, she didn't need saving very often, so that probably wouldn't ever happen.

Sesha winks at Restlin and heads back to the group, content with her imaginary dooming, cursing, feeding, and forgiving of the woman. She checks each of the victims over, ignoring the constant snickering in her mind from Pot-pot.

(Heal check: 20)


Garret Goodbarrel [AC:32/28/27 HP:104/104 Ki:13/13 CMD: 30]  d20+21=35 ;
Tuesday March 18th, 2014 10:28:39 AM

Garret listens in as Restlin points out the group of suspicious onlookers. Garret attempts to move through the crowd towards them, attempting to make himself less than obvious, but to put himself in a position that he might grab someone should they suddenly decide to run (Stealh? 35).

Bosk AC: 32/15/29 CMD:28 HP 94 of 91 Spells 
Tuesday March 18th, 2014 8:22:57 PM

As Bosk climbs down he shouts a message to the people. This is why everyone on this bridge should always carry a Fly or Feather Fall Chit tomorrow!!! You'll be carrying chits anyway! When he hear's Restlin's comment he shrugs, making note of the people's faces and casting detect evil if close enough (but I am guessing hey are out of range for that spell).

Beriothian (Will)-- AC:23/16/16 HP: 85/85 CMD = 23 
Tuesday March 18th, 2014 9:44:05 PM

Beri descends to the ground and with a "woosh" of air returns to his human form.

That was an odd coincidence. Do you think we just happened to stumble upon a second incident, or do you think someone is watching us? Perhaps we are being tested... or warned.

Beri's mind drifts back to the past where a super natural being had brought them to another realm and tested them in combat. But this is clearly different, whoever that was they had just wanted to pit the Iron Adventurers against each other in the games he held for his own amusement, this seems more about causing panic and chaos.

The Marvelous Hook City Bridge (co-DM JonathanT) 
Wednesday March 19th, 2014 12:03:33 AM

DM JT: glad we are back online. :)

Katinka settles back down to near ground height and rolls her eyes at the lady's affectionate exchange with Restlin. When they are all together again, and with Inspector Aulander and Sgt. Capon
with them, she tells them what she found.
"This was no accident. The cable was cut on purpose."

She also suggest that they should interrogate each and every one of the Climbers.
While she waits for the IA to regroup, she looks around, looking for signs that this 'accident' was performed by the same Card-Dealer as the Spinosaurus incident.

She sees no card just laying about, howerver there are a lot of people and a lot of loose food wrappings. It
will take more than a glance to be sure there is no card underfoot.

Inspector Aulander agrees but says that there isn't time to do that by the time the Jumping Ceremony is to take place. There are several hundred Climbers that take shift turns in maintaining the cables as there are thousands of cables that web their way back and forth and up and down the whole length of the
bridge.

Restlin does not hide the fact from the small group that he sees them and that he is not pleased that
they are not cheering like the others. In fact, his stare at them conveys that he suspects them of whatever was the cause of this incident. He points them out to Bosk and starts studying their faces but is interrupted
by the affectionate embrace and subsequent smootch which distracts him.

DM JT: it would take a bit longer than a round to fix each one in your mind. Pick two.

When Restlin regains his composure he looks for the group again but alas, the crowds have moved around a bit and they are not in the same spot.

Perception DC25 to try to find them (at least the two you got a good look at), or DC20 if you fly up again.
This is what Restlin notices off hand with his 'stare':
There were five that had the Climber outfit, more like a uniform, that you see the other Climbers wearing.
Two others that look more like noblemen (or women, hard to tell with their cloaks and hoodies).

In Restlin's second mental processor, he wonders if the merchants have any damage security from the city. He hadn't really stuck around any of the previous 'accidental building damage' events to see the Hook City Damage Appraisal Engineer Corps go do work to know how that end worked. He thinks that they may have purchased Damage Insurance, and would then be covered. If not, oh well, such is life on the edge. However, there are no real merchandise on the bridge and the merchants are wealthy enough to afford to rebuild on their own.

Sesha watches in slow motion as the damsel plants a big fat wet one on Restling. A few thoughts cycle through her mind...
"Baleful Polymorph! Frog! Toad! Shrew! Goat!"
In her minds eye, the offending maiden is quickly poly-morphed, fed to the spinosaurus, and forgotten by all.
She grins.

DM JT: I did not know... :}

But the witch understands that the circumstance is certainly an unusual one and she'd probably do the same as well. Winking at Reslin, she sees to the wounds of the victims. They all suffer from some bruises, the Climbers that were on the cable have some rope burn, but the previous healing saved the tourist celebrant and Sesha sees that they will all recover in a short time.

Garret looks to where Restlin pointed. He is fairly short and the crowd is moving around like agitated ants, clapping, cheering, even tring to touch a Hero for good luck. He can't see jack squat and has to maneuver into the crowd to find the spot Restlin was pointing at. Good thing he is small, he is able to duck and twist and crawl under a few legs or two, avoiding those legs with skirts, but to find who Restlin was pointing at when he doesn't know what they look like? It could be anyone that was mingling behind the front layer of the crowd.

DM JT: Need a Perception check DC30 to notice someone acting unusual at this point, or DC20 if Restlin can get the description of the two he 'pictured' in his mind to him.

Bosk is climbing down from the webbing and berrating the thousands on the bridge for not being better prepared for sudden flight. He notices Restlin pointing into the crowd and maybe sees what Restlin is talking about.
Perception DC20: Highlight to display spoiler: {The small group, unusual in that they are not cherring and carrying on like the others) seemed to be splitting up. There are 5 that look like Climbers and 2 that look like wealthy people. They are quickly disolving into the crowd.}

Beriothian unceremonioulsy pops back into human form and receives great cheers from the crowd. It is with great effort that the front line of the crowd keeps from completely encircling the IA.

Inspector Aulander and Sgt. Capon blow special whistles and the Bridge Security start trying to disperse the crowd.

"Nothing to see here. It's over. Everyone is fine. Just your Hook City Heroes at work doing their everyday job." and so forth.

The rescued victims hold, grab, shake hands, hug, and such things with as many IA members they can catch.

For those who want to 'disengage' from these and go look for who Restlin pointed out, you'll need an Escape Artist Check DC20 (not being rude) or DC15 (being a little rude).

Or, Fly, of course. However only Restlin and Bosk have any idea of what to look for.

Restlin (Carl) -- AC: +9/+6/+6 CMD: 22 HP: 89/89 (Spells) Luck Points: 3 
Wednesday March 19th, 2014 8:35:41 AM

"Pardon me, good people, but duty still calls!" He waves one more time before whispering to Sesha, "follow me, little one." The wizard takes flight straight up, waving to their admirers.

Once aloft, he spots the two from the group he spotted earlier: one nobleperson and one...climber? Maybe. Can't be sure from up here.

OOC: Restlin cannot fail a DC20 perception check

He points the two out to Sesha. "Those two were in a group that was acting fishy. Not sure where the other ones went. That...ahem...woman distracted me a bit. They seem to be splitting up. Unless you think otherwise, let's follow that one there. He or she's a lot better dressed and I'm not looking forward to looking through the hundreds of climbers the city employs."

Restlin asks Sesha if she has a message spell available. If not, he pulls out a tiny, half-inch long conch shell he won during the Yule party in the Giggling Ghost last year. He can use it to cast message.

Either way, the message is: Spotted some suspicious folks. Sesha and I are going to follow one. Try to stay in sight of us so we don't lose contact.

He will also describe the suspects as accurately as possible.

***

Active spells
Mage armor - 7 hours (at least)
Fly - 9 minutes total. Cast when Restlin caught that woman



RobC - Katinka Hushfoot AC 20/16/15 -- CMD 19 -- HP 102/102 -- Perm Arcane Sight, Darkvision, See Invisibility  d20+26=39 ; d20+15=16 ; d20+36=54 ; d20+20=32 ; d20+20=32 ; d20+20=36 ; d20+20=31 ; d20+20=24 ;
Wednesday March 19th, 2014 9:10:59 AM

Tink's search of the ground is interrupted by Restlin's message. That he was able to spot anyone acting suspiciously in this crowd is commendable. She quickly looks about to see if she can determine who it is that he is describing (Perception: 39 + Arcane Sight*)

"Move!" she firmly states to the people in front of her, pushing them gently aside and not bothering to look back (Escape artist check: 16. She's a little rude - though it may be hard to tell!)

Should she be able to determine who it is Restlin has described as acting suspiciously and wanting to follow, then she will follow on foot. Tink easily blends in to the crowds and shadows becoming nearly imperceptible to the naked eye (Stealth: 54 + Hide in Plain Sight)

====================
Spells in Effect
Overland Flight - 11hrs
Misdirection - 22hrs
Mage Armor - 22hrs
Detect Scrying - 24hrs

====================
*Arcane Sight: You know the location and power of all magical auras within your sight. An aura's power depends on a spell's functioning level or an item's caster level, as noted in the description of the detect magic spell. If the items or creatures bearing the auras are in line of sight, you can make Spellcraft skill checks to determine the school of magic involved in each. (Make one check per aura; DC 15 + spell level, or 15 + half caster level for a nonspell effect.).
Spellcraft checks if needed: 32, 32, 36, 31, 24


Anrete AC:31/18/31 CMD:32 HP:134/134 DR:2  d20+12=22 ; d20+16=30 ;
Wednesday March 19th, 2014 9:23:26 AM

Anrete growls as the crowd attempts to surround him, his jaundiced eyes searching for targets.

--------------------------------
Intimidate 22
Perception 30

Sesha [AC 20 /15 Touch/19 Flat] | HP 168/84 | CMD 19][See Invisibility]  d100=65 ;
Wednesday March 19th, 2014 10:16:23 AM

"Um, okay. Sure!

Taking a cue from Restlins unusual insistence at doing something serious, Sesha uses her rod of extend spell and gains magical flight from her broom, following Restlin upwards. She casts the message spell at his request, then casts a prestidigitation, leaving a small trail of pink smoke behind her as she and Restlin follow the men he has marked as suspicious.

----------------------------
Spells Affecting Sesha
----------------------------
Prestidigitation 60/60 minutes.
Message 110/110 minutes.
Flying Broom 220/220 minutes.


Garret Goodbarrel [AC:32/28/27 HP:104/104 Ki:13/13 CMD: 30]  d20+21=39 ; d20+16=36 ;
Wednesday March 19th, 2014 11:53:55 AM

Garret continues his search through the crowd (Perception: 39) and moves swiftly towards the suspicious characters (Escape Artist: 36).

Bosk AC: 32/15/29 CMD:28 HP 94 of 91 Spells  d20+17=26 ;
Wednesday March 19th, 2014 2:04:03 PM

Perception = 26, success

ooc: Just to be clear, Bosk was not berating anyone, he we urging caution to everyone and suggesting everyone get chits to carry for tomorrow...or at least that was what he was trying to do.

DM JT: I thought I'd describe it as one on the ground would see it. Although you did not say what emotions were being conveyed (anger, pleading, preaching, etc.) I took the liberty to use the word 'berate'. :)

Bosk AC: 32/15/29 CMD:28 HP 94 of 91 Spells  d20=2 ;
Wednesday March 19th, 2014 2:22:15 PM

Bosk sets the climber down and clarifies his message, making sure they know that he got a little tongue tied in the excitement, but that he was trying to encourage people to take precautions for tomorrow when there will be more people on the bridge. (I am correct in thinking the big festival jump has not yet occurred yet, right?)

The horned cleric is just about to use dimensional door when he realizes that he didn't have to cast a fly spell and would fall quickly back to earth and flatten the fleeing suspects. Instead he will (if there is time) cast fly on himself and then Dimension Door over to noble looking suspect, bringing anyone in the group who wishes along with him for the ride.

The cleric looks closely at the people for identifiable objects he could recall for a locate object spell.

Escape artist (if necessary = 2)

DM JT: the big Jumping Event on the Day of Faith has not happened. It will happen the next day.

Beriothian (Will)-- AC:23/16/16 HP: 85/85 CMD = 23  d20-1=1 ;
Wednesday March 19th, 2014 8:54:23 PM

escape artist = 1

Beriothian struggles to free himself from the crowd but fails miserably. Aparently his shape shifting was more popular than he could have ever guessed.
I guess you guys are in the mood for another display. Okay, here it goes....
Beriothian transforms back into an air elemental and will fly after Bosk once he finishes, figuring that it will be hard to lose someone as large as that in the crowd.

The Marvelous Hook City Bridge (co-DM JonathanT) 
Thursday March 20th, 2014 12:20:47 AM

Restlin quickly sees opportunity escaping and grabs Sesha's attention and both escape the happy throngs by taking to the air where Restlin starts looking for his suspects again.

Restlin spots the only two he could get a good fix on and points them out to Katinka.

Sesha spots the two. The noble-looking one is going into a shop and the Climber is making his way up into the webbing of cables. She then casts Message. Next Round she will be able to send a message to who she points to up to one different one per level.

DM JT: Thats a Move and a Standard. Your Prestidigitation will need to wait until next round, correct?

It is easy to fly up to the cables, but impossible to fly into the heart of them unless incorporeal or some other such maner such as Gaseous Form. The cables are a litteral three dimensional web tightly woven such that only nimble climbers can weed their way through them. It does occur to you that all the Climbers are rather small in stature if not indeed haflings. To make things worse, vision is obstructed the deeper into the maze. These cables are as thick as ship rigging but made out of a sturdier matterial yet not identified.

Bosk realizes that Dimensioning into this compact web of cables would be hazardous to his large size.

The Climber Restlin thinks is the one he is looking for is quickly dissapearing into this maze of cables and other Climbers that have come to see what is going on.

Tink makes it through the front line of the crowd and Garret spots her. They both see Restlin and Sesha above the crowd and pointing. Although they can't see at what due to their smaller stature and the taller crowd, they get the general idea of the direction to go.

Anrete gets completely surrounded by the crowd. They look at his barbarian style armor and other exotic things on him. He hears some comments behind him:
"Typical barbarian - sloppy eating habbits." but it is impossible to know who said such a horrible thing about our lovable Anrete!

Bosk, some dozen feet up in the cables, sees what Restlin is pointing at and casts Fly on himself, knowing that there's no way he'll get past the crowd with the speed he needs without hurting some kid or two.

DM JT: Casting a spell is a Standard Action, thus you can normally only cast one spell per Round. You cast Fly and then can fly your movement (Move Action). Is your Dimension Door some Special Abilitity? Do you Expend a Hero Point to get another Standard Action for the Dimension Door?
Remember, to take someone with you with Dimension Door, they have to be touching you. So you have the option to fly down, say to Anrete, and next Round take him with you. And so forth.

Flying will get you halfway to the shop the noble-looking one entered.

Beriothian manages to get loose but only by transformng back into an Air Elemental. He then follows Bosk.

DM JT: I hope I got everything.

Restlin (Carl) -- AC: +9/+6/+6 CMD: 22 HP: 89/89 (Spells) Luck Points: 3 
Thursday March 20th, 2014 8:13:00 AM

"Let them know our target is going into <insert shop here>," says Restlin before diving down as quickly as safely possible (hopefully w/ Sesha behind him).

If, at any time, this person manages to not be within a 10' radius of anybody else, Restlin will cast glitterdust on them.

OOC: I realize how unlikely that is.

Garret Goodbarrel [AC:32/28/27 HP:104/104 Ki:13/13 CMD: 30]  d20+16=35 ;
Thursday March 20th, 2014 9:47:08 AM

Garret receives the message about which shop to head for. He continues to move quickly through the crowd towards the shop (escape artist: 35), pulling Tink with him.

Anrete AC:31/18/31 CMD:32 HP:134/134 DR:2  d20+12=22 ; d20+13=28 ;
Thursday March 20th, 2014 10:10:55 AM

Anrete bellows loudly as he looks for opportunities to leap out of the crowd.

----------------------------------
Initimidate: 22 again
Acrobatics: 28

Sesha [AC 20 /15 Touch/19 Flat] | HP 168/84 | CMD 19][See Invisibility] 
Thursday March 20th, 2014 10:43:29 AM

ooc: I wasn't sure if we were still in combat rounds. Seems a few people were unsure. =) , Also I think communication, even through message, is a free action.

Restlin (Carl) -- AC: +9/+6/+6 CMD: 22 HP: 89/89 (Spells) Luck Points: 3 
Thursday March 20th, 2014 11:18:49 AM

OOC: My understanding is the spell is cast, and for the duration you can talk back and forth so long as you're following the LOS & distance rules.

Sesha [AC 20 /15 Touch/19 Flat] | HP 168/84 | CMD 19][See Invisibility]  d20+11=14 ;
Thursday March 20th, 2014 6:15:40 PM

Sesha lets Restlin lead, but is flustered by the fact that another person might sneak away into the cables. She is unwilling to let Restlin go alone however. Last time, she nearly lost the boy. She relays the message back to the others, then presses on.

She was still unsure why she felt so possessive of him, but she did, and she wouldn't let him run off and get pincushioned again. Somewhere in the back of her mind, Pot-pot giggled.

She was considering paralyzing the climber while following the noble, but there was a chance he would fall to his death. This wouldn't bother her if she knew for sure he was a bad person, but if he was some sort of innocent who happened to pique Restlins curiosity... She decides that between Beri, Bosk, and Tink, the climber will be caught.

She reaches for the magic of her Drow heritage and casts a simple spell that engulfs the climber in bright green flame, just in case he gives them the slip. She messages Restlin as they close in on the noble.

"Detain with force? We were kinda deputized earlier by Aulander and Capon. Even if he's innocent we can probably wriggle out of trouble. I just don't want to let someone get the first move on you again."

[1] Cast Faerie Fire. Target: Climber. No ley check or save. SR 14 if necessary. Duration: 110 minutes.
[2] Follow Restlin.


RobC - Katinka Hushfoot AC 20/16/15 -- CMD 19 -- HP 102/102 -- Perm Arcane Sight, Darkvision, See Invisibility  d20+26=38 ; d20+36=55 ;
Thursday March 20th, 2014 6:26:20 PM

Tink can't get a bead on her target, and that frustrates her. No, frustrates is too light a word. It worries her. With her overland flight spell still in effect she continues her pursuit but from a slightly higher level. (Fly 5ft off the ground in the same direction. Perc: 38 + Arcane Sight. Stealth: 55 + Hide in Plain Sight)

====================
Spells in Effect
Overland Flight - 11hrs
Misdirection - 22hrs
Mage Armor - 22hrs
Detect Scrying - 24hrs

====================
*Arcane Sight: You know the location and power of all magical auras within your sight. An aura's power depends on a spell's functioning level or an item's caster level, as noted in the description of the detect magic spell. If the items or creatures bearing the auras are in line of sight, you can make Spellcraft skill checks to determine the school of magic involved in each. (Make one check per aura; DC 15 + spell level, or 15 + half caster level for a nonspell effect.).
Spellcraft checks if needed: 32, 32, 36, 31, 24

DM JT: remember, this is a very crowded area, flying 5' off the ground will actually be more difficult than going afoot, since afoot you have better maneuverability to dodge between the poeple. Most people are taller than 5'. Try 7', this will put you just over most people's heads and hope you don't kick any taller ones in the knoggin as you go by.

Bosk AC: 32/15/29 CMD:28 HP 94 of 91 Spells 
Thursday March 20th, 2014 7:58:03 PM

ooc: Sorry for the short post, I have board exams in the morning and need to cram. Also, I am a little confused as to where Bosk is. I thought he had dropped off the man rescued from the cables onto the stage and then cast fly. This round (I wasn't sure if we were in combat rounds or not) Bosk wanted to teleport with Anrete and anyone else on the stage to the wealthy looking suspects he rolled to see dispersing into the crowd.

Beriothian (Will)-- AC:23/16/16 HP: 85/85 CMD = 23 
Thursday March 20th, 2014 7:58:50 PM

Beri flies forward in is light, airy form. He makes a line straight for Bosk, and will continue to follow in that direction until someone points out the target to him.
ooc: I believe I wasn't able to see them before.

Sesha [AC 20 /15 Touch/19 Flat] | HP 168/84 | CMD 19][See Invisibility] 
Thursday March 20th, 2014 8:15:51 PM

ooc: Should have been more clear. Sesha highlighted the escaping climber with Faerie Fire. Thats pretty obvious. She also relayed the info on that one to folks with the message spell. She and Restlin can likely handle the noble alone.

RobC - Katinka Hushfoot AC 20/16/15 -- CMD 19 -- HP 102/102 -- Perm Arcane Sight, Darkvision, See Invisibility 
Thursday March 20th, 2014 9:45:48 PM

OOC: Sorry, I thought the climber was out of sight. If not, Tink will absolutely follow the glowing climber

The Marvelous Hook City Bridge (co-DM JonathanT) 
Thursday March 20th, 2014 10:13:28 PM

DM JT: We've used the Message spell before, I think what we did was that, in the casting of it, you choose the recipients while pointing. Those have to be in Line of Sight and in range, but after that, while the spell is still in effect, communication is a Free Action for those still in range of receiving it.

And yes, we are still in 'Combat Rounds'.

The Marvelous Hook City Bridge (co-DM JonathanT) 
Thursday March 20th, 2014 10:37:46 PM

DM JT to Bosk: Back on March 16, Beri cast Air Walk on the Climber pinned up in the webbing. Once freed, he made it back down on his own. In the mean time, Bosk started his climb back down. No Climb check needed for that. We can have Bosk back on the ground, but he'll need to try to avoid the people like the others did.

Escape Artist Check DC20 (not being rude) or DC15 (being a little rude).
You can use these Checks or Concentration Check to cast your Fly or Dimension Door spell.

If you are on the ground and wish to pick up Anrete, no problem, but you then won't have Line of Sight to the shop your target entered. If you choose to be in the cabling, you'll need to take the time to pick Anrete up.

Sorry for the little confusion.


The Marvelous Hook City Bridge (co-DM JonathanT) 
Thursday March 20th, 2014 11:47:19 PM

Restln informs Sesha to convey to the others which shop their target went into and then dives down, making a bee-line to it.The hopes of catching any spot 10 foot radius devoid of anyone else but his target is as probable as finding a hafling on a strict celery diet.

He hopes Sesha follows him as he gets to the doorway of the shop. He can see from the doorway that the interior has shelves lining the walls and in its center. A counter appears to be at the wall opposite the doorway.

Sesha has a quick debate with herself about which target to go after and ends up deciding to cast Faerie Fire on the Climber, who, despite now being hart to see, is easily in range and lights up admirably.

She then sends the message to her friends telling them which shop to go for and it general direction. She then follows Restlin down to the shop messaging him:
"Detain with force? We were kinda deputized earlier by Aulander and Capon. Even if he's innocent we can probably wriggle out of trouble. I just don't want to let someone get the first move on you again."

Garret gets the message about the shop and goes to grab Tink but she's already taken to the air again. Shrugging, he makes it to the shop and finds Restlin trying to get past a patron and into the shop, Sesha getting off her broom, and Tink skimming over the heads of partiers, not a few who sport fancy hats and let out some crude language at Tink, unbeknownst to them what such heroes they are.

Bosk sees Anrete's frustrations and swoops down and snatches him out of the adoring clutches of his new admirers. His bellowing are taken more in jest as a part of how barbarians like to show off their strength, importance, and verility? Either way, they don't undestand that he's trying to get them out of the way.
Bosk takes care of that.

They both end up next to their friends at the shop entrance.

DM JT OOC: I'm going to read Beri's mind here but if I get it wrong, let me know.

Beri looks for a target. Now in Air Elemental form, he easily flits around. Sesha makes his task of finding a target very easy indeed and the A.E.B (Air Elemental Beri) swiftly flies through the cables without any problem, catching up with the glowing Climber.

DM JT: we are still in 'Combat Rounds' even though I'm not keeping track of what round it is. So far, spells cast have been long lasting and not an issue.

Recap: Beri has now caught up with the Climber that Restlin pointed out and he's glowing with Faerie Fire. The rest are poised to enter the shop they saw the noble-looking one go in.

Restlin (Carl) -- AC: +9/+6/+6 CMD: 22 HP: 89/89 (Spells) Luck Points: 3  d20+23=41 ;
Friday March 21st, 2014 8:15:39 AM

Restlin is glad his friends are here, but worries about Beri being by himself. Still, he's not sure who could navigate that maze of cables better than an air elemental. Bosk and Anrete are obviously too large. Garret can't fly up there. As for himself, he only has a few minutes of flight left.

"Sesha or Tink, maybe one of you should help Beri, or at least keep an eye on him so he's not alone with a unknown and potentially dangerous individual."

He hopes the situation resolves itself quickly, because he's going into this shop. Once inside, he tries to get a bead on their target.

Perception: 41

***

Fly: Unknown - 9 minutes total, cast when I rescued that woman
Mage armor: 7 hours
See invisibility: Permanent

Garret Goodbarrel [AC:32/28/27 HP:104/104 Ki:13/13 CMD: 30]  d20+21=22 ;
Friday March 21st, 2014 10:10:52 AM

Garret, unsure of the person they are searching for (Perception: 22), moves in the door with Restlin and quickly moves to the side, taking in the room and the other exits. If there is another obvious way out of the room, Garret will move towards that exit, preparing to stop anyone from leaving.

Anrete AC:31/18/31 CMD:32 HP:134/134 DR:2 
Friday March 21st, 2014 11:40:02 AM

Anrete makes a face at the crowds as he takes a lift from Bosk.

Bosk AC: 32/15/29 CMD:28 HP 94 of 91 Spells 
Friday March 21st, 2014 11:47:39 PM

Bosk will follow the man into the shop. (Sorry for the sort post. Board Exams today and tomorrow)

RobC - Katinka Hushfoot AC 20/16/15 -- CMD 19 -- HP 102/102 -- Perm Arcane Sight, Darkvision, See Invisibility  d20+10=12 ; d20+25=28 ; d20+26=31 ; d20+36=49 ;
Saturday March 22nd, 2014 5:10:00 AM

OOC: Per post from Thurs: "Sorry, I thought the climber was out of sight. If not, Tink will absolutely follow the glowing climber". I assume Tink is following the climber that Beri too is after

Tink continues her upwards flight towards the glowing climber. Her small stature should allow some manoeuvrability between the cables. She hopes to sneak up on the climber and take him by surprise.

Skill checks:
Acrobatics: 12
Fly: 28
Perception: 31 + Arcane Sight - Does she detect multiple auras on the target? Can she determine any characteristics about her target? Gender? Race?
Stealth: 49 + Hide in Plain Sight


====================
Spells in Effect
Overland Flight - 11hrs
Misdirection - 22hrs
Mage Armor - 22hrs
Detect Scrying - 24hrs

====================
*Arcane Sight: You know the location and power of all magical auras within your sight. An aura's power depends on a spell's functioning level or an item's caster level, as noted in the description of the detect magic spell. If the items or creatures bearing the auras are in line of sight, you can make Spellcraft skill checks to determine the school of magic involved in each. (Make one check per aura; DC 15 + spell level, or 15 + half caster level for a nonspell effect.).
Spellcraft checks if needed: 32, 32, 36, 31, 24

Sesha [AC 20 /15 Touch/19 Flat] | HP 168/84 | CMD 19][See Invisibility] 
Sunday March 23rd, 2014 4:08:49 PM

Having lit up the escaping climber for Tink and Beri, Sesha is content finally to follow Restlin and the others inside. She will enter last right on Restlins heels, readying healing magic in case someone takes damage as they enter.

[1] Readied Action: Cast CMW if we take damage going in.

Beriothian (Will)-- AC:23/16/16 HP: 85/85 CMD = 23 
Sunday March 23rd, 2014 7:01:55 PM

Beri tries to speak to the climber on the off chance they speak Auran. He also gestures with what he hopes is an obvious stop gesture.
Doooon't fleeeee, we just waaant to taaalk..
Should the climber try to flee Beri will block his way and do whatever ha can to impede the progress of the climber while Tink catches up

The Marvelous Hook City Bridge (co-DM JonathanT) 
Monday March 24th, 2014 1:00:50 AM

DM JT: this will be a short post.

Tink and Beri corner the glowing Climber. He tries to climb one way to another but Beri and Tink's abilities to fly make it impossible for him to get away. He finally stops trying and although he doesn't understand the Air Elemental, he seems to understand that escape is hopeless.

As Tink closes in, her Arcane Sight reveals an aura of enchantment on the glowing human male Climber.

Back on the ground, Restlin leads the others into the shop. Out of the bright sunlight, the interior seems quite dim at first but with a few seconds of adjustment, the group's eyes adjust. There are about a dozen browsers inside mingling among the glassed in shelves. The shelves line the walls and several rows of shelves fill the center of the large rectangle room. The shelves hold copies of items, some labeled as magical, others as masterwork, from jewelry to tools. These items have a coded number.

The IA who've been through the shops before, either to shop or to get to the other side of the river, know that one chooses the item he wants and the shop attendant looks up the coded number. A messenger is sent to the shop's warehouse and the real item is then sent to the buyers home. Chits are exchanged at the shop.

The rows of display shelves reach waist high so the group can easily see across the room.

At the back end of the shop is the shop owner's counter.

A young shop attendant approaches Restlin and asks "Are you being served, Sir?"

Restlin (Carl) -- AC: +9/+6/+6 CMD: 22 HP: 89/89 (Spells) Luck Points: 3  d20+11=24 ; d20+23=29 ;
Monday March 24th, 2014 8:50:11 AM

Restlin grins warmly at the attendant. One aspect of Hook City that he's always been fond of is the pleasant manner in which one is treated when commerce is in the air.

"I have not, miss, but I'm afraid I'm here on more official business. A person of interest entered this establishment a few seconds prior to us." Restlin looks around again. "Their appearance may have changed as they entered. Are you able to point out the person who entered before us?"

Diplomacy: 24 - Restlin's trying to get information quickly w/o raising any alarms or making a fuss.
Perception: 29 - Anyone look shifty?

Anrete AC:31/18/31 CMD:32 HP:134/134 DR:2  d20+16=34 ; d20+10=15 ;
Monday March 24th, 2014 8:59:17 AM

Anrete grunts in agreement as he survey the shop.

-----------------------------
Perception: 34
Survival(track): 15

RobC - Katinka Hushfoot AC 20/16/15 -- CMD 19 -- HP 102/102 -- Perm Arcane Sight, Darkvision, See Invisibility  d20+19=20 ; d20=19 ; d20+26=33 ;
Monday March 24th, 2014 9:45:55 AM

In auran she speaks to air-elemental Beri: "I speak Auran fluently. If there is anything you wish to add, I will translate on your behalf"

Tink folds her arms and hovers in place, eyeballing the climber before her. She pauses for a moment to inspect him and perhaps give him time to sweat. She pulls out her holy symbol of Pantheon and holds it out for the man to see before speaking very plainly. "I am a Justicar. If you hold back anything, I'll arrest you. If you bend the truth or I think you're bending the truth, I'll arrest you. If you forget anything, I'll arrest you. In fact, you're gonna have to work very hard to stay free. Now, do you understand everything I've just said? 'Cause if you don't, I'll arrest you!" (Intimidate check: 19)

"Now, what do you know about what just happened back there? Who were the people you were with, and where were you going?" (Perception: 33 + Arcane Sight to determine casting abilities*. Sense Motive: 20 + Truth Test*)

====================
Spells in Effect
Overland Flight - 11hrs
Misdirection - 22hrs
Mage Armor - 22hrs
Detect Scrying - 24hrs

====================
Arcane Sight: If you concentrate on a specific creature within 120 feet of you as a standard action, you can determine whether it has any spellcasting or spell-like abilities, whether these are arcane or divine (spell-like abilities register as arcane), and the strength of the most powerful spell or spell-like ability the creature currently has available for use.

Truth Test (Su): With a successful Sense Motive check secretly opposed by either a Will save or a Bluff check (target's choice), the justicar can tell when a target creature is lying, just like a Discern Lies spell. However, the justicar must be holding his holy symbol and concentrating on a target creature for this ability to function. If the target is deliberately lying or trying to mislead the justicar, the symbol glows with a pure white light. If the target is telling the truth, or wins the sense motive check, or unknowingly tells a lie, the symbol stays dark.


Garret Goodbarrel [AC:32/28/27 HP:104/104 Ki:13/13 CMD: 30]  d20+21=27 ;
Monday March 24th, 2014 10:37:46 AM

Garret continues to move around the shop, attempting to block any other visible exits. He looks for anyone acting suspiciously (Perception: 27).

Bosk AC: 32/15/29 CMD:28 HP 94 of 91 Spells  d20+17=35 ; d20+14=18 ;
Monday March 24th, 2014 1:29:49 PM

Bosk's keen eyes quickly scan the shop for their suspects, careful not to miss a thing (perception = 35). He is thankful that all the glass gives his a good view of the area, but his large size combined with so many breakables leave him feeling much like the metaphorical bull in a china shop, and he is careful not to break anything as he moves about (acrobatics = 18, use agile feet if necessary to avoid breaking anything).

If the group is unable to find the suspects Bosk will try casting locate object on something one of the men he was following was wearing/carrying or if he cannot recall one he will cast it useing the playing card the group found by the cage as the object.

Actions
--------------------------
Perception to find the fleeing suspects = 35
acrobatics = 18, use agile feet if necessary to avoid breaking anything
Cast Locate object to find something the suspect was wearing, or if ha cannot recall anything that will work he will focus on a playing card like the group found.

Sesha [AC 20 /15 Touch/19 Flat] | HP 168/84 | CMD 19][See Invisibility] 
Monday March 24th, 2014 5:51:34 PM

Sesha moves in behind the others, thinking they must look awfully ridiculous to the shop keep.

Still, she scans the store, able to see invisible creatures thanks to her sacrifice of an eye. If she sees something amiss, she will point it out to the others.

Beriothian (Will)-- AC:23/16/16 HP: 85/85 CMD = 23 
Monday March 24th, 2014 9:12:15 PM

Beri floats ominously above the climber, speaking in a deep, echoing voice that sounds like the a gust of wind echoing through the chambers of an empty cavern.
I'm glad someone that can translate joined me, it should make this a little more interesting. When he claims they were innocent bystanders can you ask him why he didn't run to the aid of his fellow climbers, and why they ALL fled if they were innocent? And why at just the moment that they were spotted by us.

Aid Another (intimidation): =2


RobC - Katinka Hushfoot AC 20/16/15 -- CMD 19 -- HP 102/102 -- Perm Arcane Sight, Darkvision, See Invisibility 
Monday March 24th, 2014 9:17:07 PM

Tink translates for Beri "The air elemental here wants to know why you all fled if you were innocent? And why at just the moment that you were spotted by us and the commotion had died down. From the looks of him he's getting ready to pluck you off that cable. Hope he isn't planning on dropping you"

The Marvelous Hook City Bridge (co-DM JonathanT) 
Monday March 24th, 2014 11:25:19 PM

Restlin leads Sesha, Anrete, Bosk, and Garret into the shop and their sharp eyes quickly adjust to the light inside. Glowing orbs on the walls help some too.
Restlin is approached by a shop assistant who inquires of their service needs and Restlin obliges by politely responding
"I have not, miss, but I'm afraid I'm here on more official business. A person of interest entered this establishment a few seconds prior to us." Restlin looks around again. "Their appearance may have changed as they entered. Are you able to point out the person who entered before us?"

The (female) shop attendant looks to her left and points to a man who Restlin recognizes as the one that was right in front of him when they entered. "Sir, that man here was right in front of you, but surely he's not the one you are looking for, for you nearly pushed him through yourself in your haste to get in."
She smiles. "There were some others....hmm...let's see, I was busy there..."

At this point the attendant is interrupted by an old lady. (DM OOC: picture an old grandma with shaky voice.)
"Young Man, I bet all my chicken gizzards you looking for that cloaked one that was rude to me just a second ago."
The old lady with a cane pushes the attendant to the side.
"I love the Day of Faith Festival as much as anyone else. I expect crowds and some difficulty getting around. But these young'uns these days just are rude. This young man barges in here, nearly knocks me over and vanishes like a cloud of smoke, narry a word of appologies, no Sorry Mam!, just up and vanished! The nerve to treat the elderly like that! You'd think he was raised by barbarians or something! Hummpf!"

The sharp eyes of the IA, looking around, do not see anyone invisible. Magical auras abound on those patrons present, but are minor. Hook City being a magical city where everyone can cast cantrips, this makes sense. From perfumy smells to clean clothes to fancy tatoos. Even hairdoos have magical auras.

No one really pays attention to the old lady and the IA are harrassed by 'Excuse me' and 'Pardon me' as patrons try to squeeze by.

Behind the shop owner's counter is the only other exit. The attendant behind the counter is helping a customer. He has a very large book open and is writting down something while the customer has his finger on the open page and is nodding.

Up in the sky outside, Tink and Beri have the Climber cornered. They trust their friend to have marked the right one, but still are cautious to not prejudge.
There is nothing unusual about the man as far as looks goes other than that he is very short for a human. But all the Climbers are, so that in itself, isn't unusual.

Katinka translates Beri's message to the glowing Climber:
"The air elemental here wants to know why you all fled if you were innocent? And why at just the moment that you were spotted by us and the commotion had died down. From the looks of him he's getting ready to pluck you off that cable. Hope he isn't planning on dropping you"

"Innocent? I do my job, of course I'm innocent! Whatever it is you are going to accuse me of, I'm Innocent. I fled because the others fled. And... and that wizard looked really mean at us. And... we were told to flee... or he'd get us. And look, it was true. He is mean and he just might pluck me off and drop me!"

DM JT OOC: Sometimes playing NPCs is a chore, I'm having a little fun playing these. :)

RobC - Katinka Hushfoot AC 20/16/15 -- CMD 19 -- HP 102/102 -- Perm Arcane Sight, Darkvision, See Invisibility 
Tuesday March 25th, 2014 12:01:05 AM

If Tink's holy symbol remains its pure silver color - and does not glow - then she sees no reason to doubt the man's honesty.

"I detect an aura of enchantment surrounding this man" Tink speaks to Beri in auran, so the climber presumably won't understand "It's possible he was enchanted to run simply as a diversion to distract us from the real culprit. What do you think?"


Restlin (Carl) -- AC: +9/+6/+6 CMD: 22 HP: 89/89 (Spells) Luck Points: 3  d20+14=25 ;
Tuesday March 25th, 2014 8:47:23 AM

Restlin bends down, takes the older lady's hand, and kisses it. "Madam, you've been a tremendous help. If I catch any youngsters disrespecting those around them for the remainder of the festival, it will be my pleasure to put them in their place in your honor." While he is touching her, he'll try to discern whether or not this woman is their target in disguise.

Will save vs. illusion: 25

Assuming she's not...

Restlin looks to the counter. Is it possible for someone to quickly and quietly get over the counter and out the back door w/o anyone noticing? Is the door wide open, or would someone have to physically open it to get out?

If the door is wide open and it would be easy enough for someone invisible to waltz through it w/o anyone noticing, he'll suggest they exit through the back with haste. If it seems unlikely that someone could have gotten out the back w/o anyone noticing in the time frame the perp had, then he'll figure they either teleported away or are still here.

Garret Goodbarrel [AC:32/28/27 HP:104/104 Ki:13/13 CMD: 30] 
Tuesday March 25th, 2014 10:31:54 AM

Garret listens in and shrugs, saying, "Up and gone? Well, perhaps the others are having better luck..."

Anrete AC:31/18/31 CMD:32 HP:134/134 DR:2  d20+12=14 ; d20+13=32 ;
Tuesday March 25th, 2014 11:36:15 AM

Anrete raise his eyebrow at the mention of uncouth barbarians.

The barbarian flashes his teeth menacing at the old lady as he observes the old lady for clues.

--------------------------------------------
Intimidate: 14
Sense Motive: 32

Bosk AC: 32/15/29 CMD:28 HP 94 of 91 Spells  d20+5=20 ;
Tuesday March 25th, 2014 6:35:21 PM

ooc: Can we see the man that we followed into the shop, or did he vanish? If so, do any of us get an AoO on him?

Bosk is confused by the situation and tries to determine where the man he followed in disappeared to and proceeds to introduce himself to him if he can find them. If the man is gone Bosk will try to determine if the old lady is being truthful with them.

Sense motive to identify the old womans motive = 20
Previous perception check to spot suspect = 35

Sesha [AC 20 /15 Touch/19 Flat] | HP 168/84 | CMD 19][See Invisibility] 
Tuesday March 25th, 2014 7:49:28 PM

Recognizing that Restlin is searching for signs of illusion, Sesha decides their chase has ended. She doesn't have the flashy magics that teleport through doors and space, which is how she suspects he fled.



RobC - Katinka Hushfoot AC 20/16/15 -- CMD 19 -- HP 102/102 -- Perm Arcane Sight, Darkvision, See Invisibility  d20+19=34 ; d20+26=27 ;
Tuesday March 25th, 2014 7:59:55 PM

While awaiting Beri's input, Tink continues her line of questioning "WHO told you to flee? Describe him" (Sense Motive: 34, Perc: 27)

Beriothian (Will)-- AC:23/16/16 HP: 85/85 CMD = 23 
Tuesday March 25th, 2014 8:38:09 PM

It's possible. Ask him if he remembers anything about the wizard... what he looked like, spells he cast, whether he was dressed like a local. Oh, definetly ask if he recognized any magical items being worn, better to know in advance just in case there is a confrontation tomorrow. Also, see if you can get the climber's address so we can follow up with him later... and ask if he knows who else may have been a witness.

The Marvelous Hook City Bridge (co-DM JonathanT) 
Tuesday March 25th, 2014 11:16:25 PM

DM JT: posting coming shortly.

Katinka: I'm curious about your Holy Symbol. The items description on your sheet just says Holy Symbol - silver (Pantheon).
Save me some time and enlighten me how it works:
If Tink's holy symbol remains its pure silver color - and does not glow - then she sees no reason to doubt the man's honesty.

I don't doubt your word, I'm just curious. This stuff is good stuff to know. :)

RobC - Katinka Hushfoot AC 20/16/15 -- CMD 19 -- HP 102/102 -- Perm Arcane Sight, Darkvision, See Invisibility 
Tuesday March 25th, 2014 11:43:56 PM

OOC: Sure, it's a supernatural ability granted to Justicars: Truth Test. I had indicated in my previous post that I was using it alongside with my sense motive checks

Truth Test (Su): With a successful Sense Motive check secretly opposed by either a Will save or a Bluff check (target's choice), the justicar can tell when a target creature is lying, just like a Discern Lies spell. However, the justicar must be holding his holy symbol and concentrating on a target creature for this ability to function. If the target is deliberately lying or trying to mislead the justicar, the symbol glows with a pure white light. If the target is telling the truth, or wins the sense motive check, or unknowingly tells a lie, the symbol stays dark.


The Marvelous Hook City Bridge (co-DM JonathanT) 
Wednesday March 26th, 2014 12:06:29 AM

Inside the shop:
Restlin is so the gentleman and conforts the old lady, promising to set the young miscreants right if he catches any disrespecting the olderly. While doing so, he kisses her hand and concentrates on breaking through any illusion that this is the one they are after.

His powers of illusion detecting reveal to him that this indeed is an old lady, and smells much like an old lady, very strong perfume, as old ladies tend to forget how much they've put on and put more on just in case. You never know who you gonna meet in the street, so go prepared as your best.

The old lady smiles and acts coyly, "Oh, your are the true gentleman. Why, had I met you some years ago..." she chuckles.

Anrete flashes his teeth menacing at the old lady as he observes the old lady for clues.

She, in turn, holds up her cane and puts the point against his chest.
"You see here you brute. You take heed of this gentleman's warning! You heard what he said, HUH!" As quick as she has said this she puts the cane back down and sais to Restlin, "You watch that one. He smells of trouble, he does." and turns to go back to the display case she had been looking at before the interruption.

Restlin looks about the room again.

They all notice that the back door is closed. It would be some feat to have entered moments before, slipped through the display cases and crowed, passed by the shop attendant and patron at the back, open the door (if it was closed then), go through and close it again. Their target only had a small lead (two rounds in game terms). And he would have had to vault over the back counter too, as the counter, the Purchase Order Desk, encloses the back area and the door, with no visible opening (can't go under the counter top, it is not an open counter.)

DM JT: I hope that describes it well enough. It is three sides with the back wall and door making the fourth side of a rectangular space where the attendant takes the order. The counter is an enclosed one so you can't go under, only over.

Garret is attentive, preferring to stay quiet and watch.
"Up and gone? Well, perhaps the others are having better luck..."

Bosk:
ooc: Can we see the man that we followed into the shop, or did he vanish? If so, do any of us get an AoO on him?

DM JT OOC: the one Restlin had his eye on had two rounds head start. That is, by the time you got to the shop and entered, he/she/it/something had entered two rounds previous.

The minotaur cleric studies the old lady while she and Restlin speak and feels confident she is telling the truth. As such, Bosk is sure that none of the others inside are the one they are looking for. For what he saw of their suspect, none inside match the clothing. It is a warm day and all those inside are wearing clothes appropriate to the Festival. That is, some are rather outlandish, some fancy, some goofy, but none with the cloak he saw.

Sesha suspects their target used a teleportation spell to get away. That would make sense, as her intuition tells her that going invisibly might make one unseen, but still have difficulty in managing the crowds and could still be spotted by keen eyes who are looking for just that.

Outside:
Katinka informs Beri of the aura of enchantment on the Climber, then asks the Clmber:
WHO told you to flee? Describe him" (Sense Motive: 34, Perc: 27) with a BIG emphasis on the 'who'.

"He who must not be named!"

DM JT: err, sorry, wrong storry.

"My...uhm...the guy that...uhm...what's his name...uhm...Ya know, I don't think I ever heard her name. If I did, I've somehow forgot it. Come to think of it, it's like I always knew her, yet I can't remember from where, or when. Just that she was, y'know, an old friend. It never occured to me to be anything otherwise."

Katinka asks the questions Beri poses.

"Oh, I live at 'address such and such. Been there a while. As far as my friend goes, I don't remember anything special about her. She always wore that cloak and I don't remember seing anything special. Don't recall ever seeing her cast anything either. Although at first it was just her, then I meet a couple more friends of hers. Friends of hers are friends of mine," he grins broadly.

Meahwhile, Tink's holy symbol remains unlit, 'quiet', dark.

DM JT: hmm... interesting stuff, eh? hm....

Restlin (Carl) -- AC: +9/+6/+6 CMD: 22 HP: 89/89 (Spells) Luck Points: 3 
Wednesday March 26th, 2014 8:16:19 AM

Restlin nods to the woman. "He's trouble, all right. Bottomless appetite and atrocious table manners. However, he's saved us all on occasion and has a good heart under that exterior." With that, he lets her go about her business.

"Friends, the person I was following is either hidden in here or teleported away. I have no means of finding her if she's gone, so let's be sure she's not here before we leave. Bosk, you can see through illusion better than most of us, I imagine. You should guard the front entrance and make sure she doesn't try to leave in disguise."

Restlin will then cast detect magic and spend some time studying the auras in the room. He's looking for one of two things:

A: Traces of conjuration magic where the old woman said our target poofed away from (signs of a teleport spell).
B: Illusion magic indicating a full disguise on a patron here, or on the back door itself (maybe it was opened while under the illusion that it remained closed).

He hopes Beri and Tink are having better luck. He'll whisper in Sesha's ear before investigating, "good thinking with that faerie fire, little witch. Not even Tink would have been able to find that climber in the maze of cables without it."

***

Active spells: Mage armor

Fly had a 9 minute duration cast when I rescued that woman. It's probably still active, but I'm not sure how much time was spent receiving our congratulations. Bull's strength was cast at the same time and had a 3 minute duration.

Garret Goodbarrel [AC:32/28/27 HP:104/104 Ki:13/13 CMD: 30]  d20+16=28 ; d20+21=23 ;
Wednesday March 26th, 2014 9:23:26 AM

Hearing that their quarry has escaped, Garret moves quickly and slips out the front door (escape artist: 28). He stands just outside the door and makes one last scan of the crowd, just in case the fellow did slip outside somehow (perception: 23).

RobC - Katinka Hushfoot AC 20/16/15 -- CMD 19 -- HP 102/102 -- Perm Arcane Sight, Darkvision, See Invisibility  d20+26=36 ; d20+19=22 ;
Wednesday March 26th, 2014 11:14:12 AM

"I believe he speaks the truth. We should not take up his time much further" Tink says in auran to Beri

"I apologise if I scared you earlier, sir. Please understand that we were only trying to determine who may be placing citizens in danger. Please accept this as a token of my apology. I'm sorry but I haven't had a chance to change these to chits yet." Tink reaches in to her pocket and takes out 2 gold coins which she holds out to the climber. She feels she has wronged the man by trying to intimidate him earlier. As such, it is her duty to make amends. A couple of gold pieces seems about right.

" You may have been the subject of a spell cast by this woman. It would be worth giving your details to the constabulary to register this attack. One further question if I may - did she ask you to do anything to the cables?"

Perc: 36, Sense Motive: 22

Beriothian (Will)-- AC:23/16/16 HP: 85/85 CMD = 23 
Wednesday March 26th, 2014 7:46:48 PM

One last question to ask comes to mind... what color was the cloak? Was it a silver color?

Sesha [AC 20 /15 Touch/19 Flat] | HP 168/84 | CMD 19][See Invisibility] 
Wednesday March 26th, 2014 8:12:35 PM

Sesha giggles inside at the praise, but tries to play it cool.

"Yea. Seemed like an alright thing to do at the time. Since this has dried up, we should go check on them."

She remounts her broom and whisks her way up to the cables, waiting on Restlin if he gets a bit behind.

The Marvelous Hook City Bridge (co-DM JonathanT) 
Wednesday March 26th, 2014 10:08:04 PM

DM OOC:Fly had a 9 minute duration cast when I rescued that woman. It's probably still active, but I'm not sure how much time was spent receiving our congratulations. Bull's strength was cast at the same time and had a 3 minute duration.

The rescue only took 3 or 4 rounds at best. The congratulations a couple round as you took off pretty quick. Another round getting to the shop and another round to get in. All said, let's say 1 full minute has passed.

WOW! All that in only one minute!



Bosk AC: 32/15/29 CMD:28 HP 94 of 91 Spells 
Wednesday March 26th, 2014 11:13:39 PM

Could any of the Iron Adventurer's with magical sight tell if those fleeing appear as the look in real life or if they were magically disguised?

The Marvelous Hook City Bridge (co-DM JonathanT) 
Wednesday March 26th, 2014 11:32:36 PM

Restlin expresses his fears that (she?) who they were after absconded by magical means. To verify that, he:
A: Traces of conjuration magic where the old woman said our target poofed away from (signs of a teleport spell).
B: Illusion magic indicating a full disguise on a patron here, or on the back door itself (maybe it was opened while under the illusion that it remained closed).


By now, of course, they've attracted some attention from the patrons. Good thing the festive spirit is high, otherwise they'd be annoyed at the disturbance.

Bosk is asked to guard the front door and watch for illusions and invisible people. Meanwhile, Restlin looks for traces of conjuration magic. He finds none. Which is puzzling. He looks for illusion magic and finds none anywhere either. Another puzzle.

Bosk has the same results.

Garret slips outside and watches the crowd pass by. He sees the excitement over where the rescue had occured subside and Climber crews already working on repairing the cable. But of all that, he does not spot who they are looking for.
Up in the cablng, he sees Tink and Beri with the cornered glowing Climber.

Sesha is inwardly giddy about playing a key roll in catching one of the Climbers. She agrees that the chase inside seems over and returns outside. The bright sun glares down but she can glimps the two IA members with their captured querry. Hopping on her broom, she flies up but only manages to penetrate 10' into the cablng before finding that her broom is not as good at maneuvering in the cabling as Tink's flying.

DM JT: A flying PC can grasp cables and use them to help maneuver. A broom is not very flexible and thus harder to negotiate the cable webbing. Not really an issue here but does give you a picture.

Tink informs Beri that she believes the man tells the truth. She appologizes to the Climber and offers him a couple gold coins appologizing that she does not have any Chits.

"Oh, that's all right, mam. Gold has its uses, sooner or later."

Tink then informs him of her discover of the charm aura on him.
"You may have been the subject of a spell cast by this woman. It would be worth giving your details to the constabulary to register this attack. One further question if I may - did she ask you to do anything to the cables?"

The man looks pensive, then shrugs over the suggestion that he has been charmed. "Odd, I don't feel nuthing. But say, all though she did not tell us to do anything with the cables, (the gods forbid such a sacriledge) he mutters whispering, she did ask us to turn and look at the pretty sunrise early this morning at dawn and not turn around until she said so. I thought that was odd but the sunrise was beatiful indeed."

Beri asks what color of the cloak and if it was silver.

"No, it was not silver. They were all dark. She wore a black cloak while the others were dark grey."

Tink translates this to Beri.

DM JT: the game is afoot, Dr. Watson!



The Marvelous Hook City Bridge (co-DM JonathanT) 
Wednesday March 26th, 2014 11:34:22 PM

DM JT:
Could any of the Iron Adventurer's with magical sight tell if those fleeing appear as the look in real life or if they were magically disguised?

They did not have an aura of disguse spells or altering appearance spells.



RobC - Katinka Hushfoot AC 20/16/15 -- CMD 19 -- HP 102/102 -- Perm Arcane Sight, Darkvision, See Invisibility  d20+26=40 ; d20+19=32 ;
Thursday March 27th, 2014 6:39:06 AM

"Thankyou for your cooperation today. A few final questions if I may? Oh, how rude of me, you must be awfully uncomfortable holding on to that cable. Would you prefer to speak on the ground?"

Tink asks the man if he would describe the woman as "being middle aged, dressed well but plain, long dark hair". She is looking to rule out the woman who screamed at the previous crime scene. She also enquires further on these "others" who wore dark grey. How many were there? What race and gender were they? Does he recall any names? Had they met previously?

"You have been a tremendous help today, sir. And once again, my sincerest apologies for the actions of myself and my comrades. I do hope you enjoy the Day of Faith Festival"

With the man on his way, Tink keeps an eye on him as she asks Beri "That was a curious question you asked about the cloak being silver in colour. Would that have meant something to you?"

Tink sighs. The man was speaking plainly with her and she sees no reason to doubt his honesty. Perhaps the others are having better luck?

Perc: 40, Sense Motive: 32

Garret Goodbarrel [AC:32/28/27 HP:104/104 Ki:13/13 CMD: 30] 
Thursday March 27th, 2014 9:35:16 AM

After looking around and seeing nothing out of the ordinary, Garret starts looking for a stall with something to eat. He's not sure if they have food stalls up on the bridge, but he certainly hopes so. If not, at least something to drink is sure to be found...

Anrete AC:31/18/31 CMD:32 HP:134/134 DR:2 
Thursday March 27th, 2014 9:59:58 AM

Anrete snorts as he wanders around abit.

Restlin (Carl) -- AC: +9/+6/+6 CMD: 22 HP: 89/89 (Spells) Luck Points: 3  d20+18=33 ;
Thursday March 27th, 2014 12:34:45 PM

Restlin scratches his head. No signs of conjuration magic and no signs of illusion. Nothing invisible or he'd see it.

He ponders what else could have caused the events described to him (knowledge arcana: 33).


The Marvelous Hook City Bridge (co-DM JonathanT) 
Thursday March 27th, 2014 7:32:00 PM

DM JT: this post is just to get the current posts out of the way. I've got a dinner to go to and not sure what time I'll be back.

The Climber responds to Katinka's concern for his 'haning in there'. "Ma'm, I'm a Climber. I spend my days doing just this. We have safety belts if we are going to do some really dangerous work, but otherwise, we just hang around."

The man, for being short, does have very well developed arms and shoulders. He'd be a tough opponent at an Arm Wrestling match.

"I only know the two that were with us this morning. The others we only saw once and it was dark and only for a short moment."
He's pretty sure that the two that were with them this morning were female and elven. As far as the others, there were three others, he couldn't tell, but one was pretty short, like himself, and they did not mention any names, but seemed to speak with their hands.

"I will certainly enjoy the Festival. Tomorrow is the big day. You be here, or be square," he smiles and 'scampers' off through the cables.

Garret starts looking for something to eat. Normally, the Bridge is reserved for 'important' merchandise and goods, but being the Day of Faith Festival Week, there are plenty of food peddlers with magically pulled food carts. These carts also magically keep the food warm or cold. You take your pick, the variety runs the gammut. Deep fried stuff seems to be very popular. Deep fried stuff you'd never think could be deep fried. If Anrete had a mind to it, he'd probably make a small fortune selling deep fried things he likes to catch and cook.

Drinks too. Cold, warm, bitter, sweet, frothy, smooth, just name it, there's a seller hawking it.

Anrete snorts and wanders around a bit. [DM JT: inside or out? following Garret?]

Restlin scratches his head. A puzzle indeed. No signs of conjuration magic and no signs of illusion. Nothing invisible or he'd see it. He puts his little brain cells, a several million of them, to work on that puzzle and comes up with what could be the solution. He remembers that Bosk can briefly go into the shadow world and travel short distances and not cast a spell to do that. Perhaps something similar occured here.

DM JT: more later when I get back and others have posted. You guys are doing great, even if it seems slow.



Bosk AC: 32/15/29 CMD:28 HP 94 of 91 Spells 
Thursday March 27th, 2014 8:31:50 PM

Bosk stands in the shop bewildered and unsure what to do. Quickly he goes through his spells one by one, but none of them appear to offer any help in finding the fleeing suspects. Suddenly Restlin looks at him and he gets an idea...the shadow realm. The horned cleric allows his eyes to go out of focus and as the wold blurs around him the etheral realm comes into view.

ooc: The grim can also see into the Realm of Shadows as a free action at will in a 60 foot radius


Beriothian (Will)-- AC:23/16/16 HP: 85/85 CMD = 23 
Thursday March 27th, 2014 8:43:12 PM

Beriothian turns to Tink.
I don't think there is much more we can do here. Should we head back and wee if the others found anything?

Sesha [AC 20 /15 Touch/19 Flat] | HP 168/84 | CMD 19][See Invisibility] 
Thursday March 27th, 2014 8:51:31 PM

Sesha thinks about the descriptions of those the climber saw. She figured he'd mention a drow if he saw one, so she gives a big sigh and levels with Tink.

"You heard the little guy. A number of folks are involved, and they've diverted his attention from the cables for who knows what. The other one we chased vanished, either through magic or something else. I don't suppose you could spend some time inspecting the cables? I doubt there's anything there but it would be careless not to try. I'll try to get Little Spirit to tell me what she can tonight. "



RobC - Katinka Hushfoot AC 20/16/15 -- CMD 19 -- HP 102/102 -- Perm Arcane Sight, Darkvision, See Invisibility 
Thursday March 27th, 2014 10:22:14 PM

"Wee if the others found anything?" Clearly there is a cultural gap between Tink and Beri. That, or the Iron Adventurer's have a disturbing way of signalling each other.

Nevertheless, they should check in on the other group. Tink gives a nod to Beri, and descends with him to go in search of the rest of the group.


The Marvelous Hook City Bridge (co-DM JonathanT) 
Friday March 28th, 2014 12:12:26 AM

Part Dos:
Restlin informs Bosk that he recalls that there are other means of vanishing that are not spells, like his own ability to venture into the Shadow Realm.

A small torch appears over the minotaur's head as the idea of moving through the shadow realm strikes him.

Several patrons, not knowing what this is all about, roll their eyes and suddenly several others have little torches floating above their heads. The patron at the Purchase Desk laughs and then he has a three branched candelabra holding small flickering torches appears above his.

Before anyone realises it, a Fancy Torch competition is in full swing between half a dozen patrons.

The horned cleric is completely unaware of what he started as his his eyes go out of focus and the Wold blurs around him as the etheral realm comes into view.

A shadowy semblance of the shop and it's patrons remain to keep Bosk from wondering too far into the Shadow Real. He squints, peers, and studies the area around him very hard, but finds nothing to indicate a presence in the Shadow Realm like his. Being in the doorway, he also peers outside (60'), but the results are the same. There could have been, but there are none now. Too bad the Shadow Real does not leave footprints in the 'sand'.

Beri and Tink return back to the ground to 'wee' (as Beri would say) if the others found anything.

They find Garret holding a mug of (something) and eating something with Anrete looking on, trying to choose what to eat next, what Garret has and seem like a copy cat, or get something different. He eyes a vendor that puts a stick down in a vat, whirls it around, and comes up with a big blob of a cottony looking thing on the stick that the kids go wild for.

Sesha pretty much assesses the situation correctly and wonders if they should spend some time inspecting more of the cables. Her thoughts are answered when Inspector Auslander catches up with them. He informs them that the Climbers are all over the area inspecting the cables. As an aside, he notes that on Jump of Faith Day (tomorrow) all available Climbers will be present, and he has been assured that there will be extra guards on the bridge over night.

Perhaps Little Spirit will help some too.

DM JT: I think you guys have exhausted what information is available here. I believe you wanted to go see the Seers? Since this may take a long time, bureaucracy et al, now would be a good time to do that and hope to be done before dawn. :)

Garret Goodbarrel [AC:32/28/27 HP:104/104 Ki:13/13 CMD: 30] 
Friday March 28th, 2014 11:01:37 AM

Garret continues munching away. He offers Anrete a bite and points to the stall from which he bought the deep-fried something or other.

As the others begin to return, Garret says, "Hey, anyone know the way to the Seers?"

Anrete AC:31/18/31 CMD:32 HP:134/134 DR:2 
Friday March 28th, 2014 11:21:13 AM

Anrete eyes the fluffy thingy suspiciously before grabbing a stick and bite a huge chunk out of it.

Restlin (Carl) -- AC: +9/+6/+6 CMD: 22 HP: 89/89 (Spells) Luck Points: 3 
Friday March 28th, 2014 12:12:21 PM

Restlin likely knows exactly where the seers are. He's frustrated that he's lost the trail so quickly, but at least it looks like Tink and Beri got somewhere. He'll listen to them fill him in while he guides everyone towards the seers.

Sesha [AC 20 /15 Touch/19 Flat] | HP 168/84 | CMD 19][See Invisibility] 
Friday March 28th, 2014 8:29:33 PM

Sesha giggles at Anrete as he stomps off, snarling at cotton candy. She offers payment to the vendor he ignored and floats along on her broom, her mind buzzing over the very busy last few minutes.

Bosk AC: 32/15/29 CMD:28 HP 94 of 91 Spells 
Saturday March 29th, 2014 11:16:03 PM

Bosk peers into the shadow realm, his second home. Ever since Gargul claimed his shadow and hung it in his thrown room the Horned Cleric persisted ever present in both realms, his shadow in one and his body in another. While others may be disturbed by the landscape he finds the eternal shadows and rivulets of Wold's blood reassuring...but his fleeing targets are nowhere to be seen. Disappointed he brings his vision back to the material plane and the shop comes back into focus around him. Not sure what else to do, he thanks the shop keep for his help and heads out in preparation to see the Seers.

Beriothian (Will)-- AC:23/16/16 HP: 85/85 CMD = 23 
Sunday March 30th, 2014 6:11:02 PM

I think I'll stay in this form for the time being, it seems bad luck is following us today and I'd prefer to be able to 'fly' into actin should the need arise.

The Marvelous Hook City Bridge (co-DM JonathanT) 
Monday March 31st, 2014 7:44:19 PM

DM JT short Interval:
(Theater Music starts in the background as the reel is changed)

The Venerable DM SteveK will handle the Seers, then I'll pick up again. He's better at that kinda stuff. :)


Beriothian (Will)-- AC:23/16/16 HP: 85/85 CMD = 23 
Monday March 31st, 2014 8:43:17 PM

*intermission music plays*
*Beri runs to the lobby to get Milk Duds*

Garret Goodbarrel [AC:32/28/27 HP:104/104 Ki:13/13 CMD: 30] 
Monday March 31st, 2014 9:22:42 PM

Garret looks at the candy cart in frustration. As Restlin starts leading the group away, Garret looks down at his hands. He sees that one holds a large chunk of something fried, while the other holds a full mug of ale. He starts after Restlin, then looks back at the candy, unsure of what to do, but wishing he had another hand. His eyes light up as he has an idea --

He quickly eats around the edges of the fried food to make the item smaller. Then he takes a large drink from the mug to reduce the level of ale. The stick of food then fits nicely in the mug without spilling too much ale. He reaches out with his now free hand to take a stick of the sticky cotton candy with a smile and then scampers after Restlin towards the Seers.

Restlin (Carl) -- AC: +9/+6/+6 CMD: 22 HP: 89/89 (Spells) Luck Points: 3 
Monday March 31st, 2014 10:02:11 PM

Restlin stays true to his word as he walks through Hook City. Any youngsters giving the older folks grief are met with a cuff behind the ear and a stern talking to.

Bosk AC: 32/15/29 CMD:28 HP 94 of 91 Spells 
Monday March 31st, 2014 10:31:15 PM

Bosk mentally prepares a list of questions for the seers.

To the Seers (co-DM SteveK) 
Monday March 31st, 2014 10:43:31 PM

The Iron Adventurers think perhaps the Seers might tell them something more. Restlin has some great information (being a denizen of Hook City all his life) and can tell new and old that similar to Mages and Sages in Hook City, most Seers are NOT part of an organized guild like many other cities, but hang their shingle on their own. There are two groups, however, within the city that has a higher concentration of Seers. The first is a small group employed by the Star Mages Guild, occasionally on retainer by the Hook City bureaucracy, and so doubly not looked upon with favor by the normal guy on the street (like Restlin's background).

The second group is all the way back in North Hook off the Marble Causeway along where all the temples are. This is because this group of Seers are affiliated with the northern god, Jantierri, who is the sleeping goddess and seers revere her for the visions she brings. Strangely, Restlin will report to the others that this Jantierri is not looked on with suspicion like the other northern gods, perhaps because she herself is not active and so doesn't bring any northern aggression with her worship.

Where would the Iron Adventurers like to go? (Pretty much have the choice of talking with an individual Seer, trying to get time with the Star Mages Guild Seers, or seeking out the Seers of Jantierri.)

RobC - Katinka Hushfoot AC 20/16/15 -- CMD 19 -- HP 102/102 -- Perm Arcane Sight, Darkvision, See Invisibility 
Monday March 31st, 2014 11:25:35 PM

Tink stands with arms folded but doesn't say anything. This isn't her town and doesn't know which group of seers may be able to assist the party best.

Anrete AC:31/18/31 CMD:32 HP:134/134 DR:2 
Tuesday April 1st, 2014 10:32:10 AM

Anrete doesn't care much for seers or prophets, and snorts in disgust.

Restlin (Carl) -- AC: +9/+6/+6 CMD: 22 HP: 89/89 (Spells) Luck Points: 3 
Tuesday April 1st, 2014 11:53:53 AM

"I'm guessing Hook City is relying on divinations from the Star Mages. I say we give the seers of Jantierri a visit and see what they have to say about things. Frankly, it wouldn't surprise me at all if the Powers that Be of Hook City hadn't sought a second opinion out about these things."

To the Seers (co-DM SteveK) 
Tuesday April 1st, 2014 7:10:09 PM

ooc: I know I posted late last night, and early today, so will allow more posts before posting the next DM post Wednesday evening.

Bosk AC: 32/15/29 CMD:28 HP 94 of 91 Spells 
Tuesday April 1st, 2014 7:15:23 PM

Bosk turns to head towards the Star Mages Guild, but when Restlin turns to head towards Jantierri Bosk shrugs and follows.

Sesha [AC 20 /15 Touch/19 Flat] | HP 168/84 | CMD 19][See Invisibility] 
Tuesday April 1st, 2014 7:40:14 PM

Sesha's ears perked up at mention of Jantierri, a dead god. Perhaps there she find find some kindred spirits?

"Jantierri!" she shouts bluntly.

She seems excited, hand on broom and bouncing up and down.

Garret Goodbarrel [AC:32/28/27 HP:104/104 Ki:13/13 CMD: 30] 
Tuesday April 1st, 2014 8:08:48 PM

Garret, his mouth full, offers Anrete a bite of his fried meat dipped in mead. "Itfss good!"

Beriothian (Will)-- AC:23/16/16 HP: 85/85 CMD = 23 
Tuesday April 1st, 2014 10:01:57 PM

Beriothian momentarily considers splitting up the group and having half go to each group, but decides that is inviting unnecessary risk should someone really be following the IA when causing the last two incidents.
Looks like we have some people interested in Jantierri. Let's see what that group has to say.

RobC - Katinka Hushfoot AC 20/16/15 -- CMD 19 -- HP 102/102 -- Perm Arcane Sight, Darkvision, See Invisibility 
Tuesday April 1st, 2014 11:10:32 PM

Tink shrugs, happy that someone has made a decision and that someone didn't have to be her.

Anrete AC:31/18/31 CMD:32 HP:134/134 DR:2 
Wednesday April 2nd, 2014 10:19:58 AM

Anrete grunts and bite another chunk from his candy cotton

Restlin (Carl) -- AC: +9/+6/+6 CMD: 22 HP: 89/89 (Spells) Luck Points: 3 
Wednesday April 2nd, 2014 11:35:42 AM

Glad his friends agreed with him, the wizard heads off humming a little tune, keeping an eye out for youthful shenanigans, and generally trying to get the worry out of his head.

Garret Goodbarrel [AC:32/28/27 HP:104/104 Ki:13/13 CMD: 30] 
Wednesday April 2nd, 2014 7:15:20 PM

Garret finishes gnawing on his fried meat and stops walking for a moment to finish off his mug of ale. He looks around for a pile of trash into which to deposit the bone from the meat.

The Seers of Jantierri (co-DM SteveK) 
Wednesday April 2nd, 2014 8:14:28 PM

With happy hearts and several heroes with handfuls of festival goodies, the Iron Adventurers make their way across the crowded Bridge to the north end to descend the Stair. The Bridge is busy at normal times, and with only one sleep from the Day of Faith, it is bustling with a brisk trade and brimming with excitement. The small episode of snapping cables has only heightened interest, and the buzz is that something veeeery special is going to happen tomorrow! Oh, joy!!

With all the crowds, pressure, and sticky festival food to have, it takes nearly an hour to traverse the mile-long Bridge. By that time, some stomachs may be feeling a little queasy from so much sweet and oiled confections. (ooc: DM hereby does not ask for any rolls, but allows Players to play to whatever gastric ailments they may want, from belching to being rather sick over someone's polished hooves...)

The Stair feels ricketty and sways dangerously, always looking like it may fall to pieces at any moment. Quite out of character for a city whose pride is ever-more-impressive marble and alabaster public works. (Arcane or Spellcraft DC 25 Highlight to display spoiler: { (There are some very nice magics that hold the Stair in place and will not allow any person to accidentally fall. Speculation is that the Stair is a 'thrill ride' intended for visiting merchants to demonstrate how important it is to attain the Bridge.) }

The crowds are still busy on the Marble Causeway, but not as tight as the Bridge, and the heroes are able to make better time. It isn't but the asking of directions a couple of times to get to the right place, a Temple set on a side street and not on the Causeway itself. The alley smells of incense and smoke and a sweet whiff of ... something tantilizing at the back of the mind. In the courtyard of the Temple, a small felt tent is off to one side, and smoke wafts from under the edge. A flap is raised and an elf, skinny even for his kind, comes out in a smokey haze. A green hand quickly pulls the flap shut.

The elf's red-rimmed eyes look around and spot the Iron Adventurers. "Whoa, dude, you there? Like, welcome to the Temple of Jantierri, and the best place to see some righteous visions!"

"Aberforth, why don't you go to the temple gardens and enjoy your mellow?" The pleasant but no-nonsense voice comes from a gnome lass, dressed in a simple yellow tunic down to just above her knees. She gets the very high Aberforth going in the right direction with a sigh and a smile, then turns to the group.

"I am Flea, and you don't look like you are here for the normal treatment. Can I help you?" Her smile and cocked head immediately give each adventurer the feeling that there is both flexibility and steel in this small woman, and despite first impressions, she may be able to help.

Beriothian (Will)-- AC:23/16/16 HP: 85/85 CMD = 23 
Wednesday April 2nd, 2014 8:27:42 PM

Beriothian watches as Aberforth stumbles toward the temple gardens.
I suppose we aren't here for the normal. What other services do you offer here?

RobC - Katinka Hushfoot AC 20/16/15 -- CMD 19 -- HP 102/102 -- Perm Arcane Sight, Darkvision, See Invisibility  d20+26=40 ; d20+19=34 ;
Wednesday April 2nd, 2014 10:00:31 PM

"What exactly IS the normal?" Katinka enquires of the gnome. The halfling stands with arms folded. She does not intend to be intimidating, but can see how such a pose may come across as such.

------------------------

Perception: 40 - Arcane Sight: "you can determine whether it has any spellcasting or spell-like abilities, whether these are arcane or divine (spell-like abilities register as arcane), and the strength of the most powerful spell or spell-like ability the creature currently has available for use." - Is the gnome a caster? What is the strength of the most powerful spell she has available for use?
Sense Motive: 34
Knowl Nature: 20 (Took 10) - Does Tink recognise the smell of the smoke?


Bosk AC: 32/15/29 CMD:28 HP 94 of 91 Spells  d20+14=18 ;
Wednesday April 2nd, 2014 10:32:34 PM

Bosk's eyes light up when he hear Flea's name, and the horned cleric bows low. Pardon me, but you would not happen to be THE Flea that traveled with the Blood Pack would you? The cleric waits for a positive response before continuing. It is a pleasure to meet you. As you can tell by my armor, I visited the Sargrass not long before the great fire and spent some time in with the Manfri and in a few villages and I heard a few of your tales. More recently I have become acquainted with Mara the weaver here in Hook City, mother of Tishe', whom I believe also traveled with your group for a time. This was not why we came here, but if you please, Tishe', sought out Rattledam and its secrets and her mother fears she was killed when the Sargrass was destroyed. If you know anything of Tishe' fate I know her mother would greatly appreciate the news.

Spellcraft = 18 (fail)



Sesha [AC 20 /15 Touch/19 Flat] | HP 168/84 | CMD 19][See Invisibility] 
Thursday April 3rd, 2014 12:23:11 AM

Sesha was all ready and excited to start questioning the gnome on the ins and outs of communing with a dead god. Not that she needed it really, she could commune just fine with Little Spirit, but she didn't know if her experience was typical.

She bites her lip at Bosks serious business though, reminding herself to come this way another time.

Instead, she observes the little gnome and floats on her broom, tapping her toes on the ground just long enough to push herself back up into the air.

Anrete AC:31/18/31 CMD:32 HP:134/134 DR:2 
Thursday April 3rd, 2014 11:03:05 AM

Anrete narrows his eyes and peer at "Flea". "Anrete has no flea!"

Restlin (Carl) -- AC: +9/+6/+6 CMD: 22 HP: 89/89 (Spells) Luck Points: 3  d20+20=31 ; d20+11=12 ;
Thursday April 3rd, 2014 12:15:38 PM

Spellcraft: 31

Restlin steps heavy on the steps, secure in the knowledge that their dilapidated appearance is just that.

Arriving at the temple, the wizard waits until Bosk's obviously excited questioning is complete before moving on to the business at hand. "What we actually came here for was to obtain some divinations on tomorrow's holiday. According to our liaisons in Hook City's bureaucracy, something bad is supposed to happen tomorrow. That's literally all they could give us. We figured they're likely getting this information from the Star Mages and thought maybe you and yours could shed some more light on things.

"Also, my companion here won't come out and say it, but she is DYING to pick your brain about Jantierri's relation to the 'little spirit' who grants her abilities." He motions to Sesha as he says this, looking back with a stupid grin before turning to wait for an answer.

Diplomacy: 12 - Restlin's likely been more persuasive before, but he probably didn't call anyone a dummy.

The Seers of Jantierri (co-DM SteveK) 
Thursday April 3rd, 2014 6:25:38 PM

Katinka watches Flea closely, but there is no spell currently on the cleric. Flea also doesn't seem to notice the scrutiny.

Anrete vehemently denies that there are any fleas about the barbarian, which causes the gnome-girl to smile.

Beri and Tink ask about normal and other services, and Flea waves a hand at the felt tent. "Exploring other methods for letting the material world go in order to gain better understanding of the metaphysical is what most people come to Jactierri for in Hook City. The few clerics here continue to call on a goddess that is dead or sleeping or lost (depending on who you talk to). That and the fact that Jactierri was an Elennian goddess makes most people around here put us in the 'crazy but harmless' category. It's not bad to be ignored and underestimated by others." Here Flea gives an impish grin to Katinka and Garrett, other small people who would know exactly what she is talking about.

Bosk gets excited and has some direct questions about the Sargarass that is no more and about the family of Mara Weaver of Iron Tower neighborhood and her adventurer daughter. But the gnome only shakes her head. "No, sorry, I'm not. I don't know those folk, though I hope you can help the lady feel at ease. 'Flea' isn't that uncommon a nickname among gnomes."

Restlin then asks, and Flea gratefully turns to help, not wanting the awkward moment to continue. "The City officials rarely come to Jactierri for a glimpse of the future, so no, we haven't tried to get a divination. I can perform a Divination for you for a Red Chit, just give me your money and questions up front. As to learning about Jactierri, ask away my Witchy Drow, I'll tell you what I think I know."

Restlin (Carl) -- AC: +9/+6/+6 CMD: 22 HP: 89/89 (Spells) Luck Points: 3 
Thursday April 3rd, 2014 8:33:50 PM

Restlin fishes out a red chit. He has a good feeling about this. Since it's his coin, he feels free to ask the question.

"So, any idea what's going to happen tomorrow at the bridge when everyone jumps?"

It's vague, but purposely so. He's paying for a divination, and would rather not have any preconceptions muddying the reading.

Beriothian (Will)-- AC:23/16/16 HP: 85/85 CMD = 23 
Thursday April 3rd, 2014 8:43:21 PM

The City officials rarely come to Jactierri for a glimpse of the future, so no, we haven't tried to get a divination... it would appear we chose poorly. I wonder if it's too late for us to run to... oh, he's paying for a divination any way. I wonder if divination works if it's not inspired by higher power. Well, for our sake I hope so.

RobC - Katinka Hushfoot AC 20/16/15 -- CMD 19 -- HP 102/102 -- Perm Arcane Sight, Darkvision, See Invisibility  d20+16=19
Thursday April 3rd, 2014 9:04:38 PM

OOC: Questions to DM
- Is "Jactierri" the Southern Continent way of saying "Jantierri", another sleeping god, or is it just a DM typo? it is a DM typo
- Tink's Arcane Sight doesn't just reveal active auras but also "the strength of the most powerful spell or spell-like ability the creature currently has available for use." This is important as if the gnome doesn't have the necessary spell casting abilities, or only very minor ones, then Tink may intervene before Restlin hands over a chit
Thanks!

..................
DM SteveK
ooc: well blow me down, the spell description does so state! :-)

Katinka's permanently glowing blue eyes take a careful look at Flea the Gnome (ooc: standard action), and the Halfling knows that Flea does indeed have Divine spell capability currently with her of 6th level, so a 4th level Divination is well within her power. What's more, it is fairly obvious that Flea doesn't realize the importance of Katinka's glowing blue eyes and the Arcane Sight spell.



Garret Goodbarrel [AC:32/28/27 HP:104/104 Ki:13/13 CMD: 30]  d20+21=29 ;
Thursday April 3rd, 2014 9:35:23 PM

Garret smiles and nods at the small woman, but otherwise says nothing, content to let the others collect the information this time. He looks around cautiously to see if they have been followed or if anyone else seems extremely interested in their group (Perception: 29).

Bosk AC: 32/15/29 CMD:28 HP 94 of 91 Spells 
Thursday April 3rd, 2014 10:23:24 PM

Bosk looks puzzled when he sees Restlin's chits in his hands. I thought we were asking about a divination that already took place.

Sesha [AC 20 /15 Touch/19 Flat] | HP 168/84 | CMD 19][See Invisibility] 
Thursday April 3rd, 2014 10:23:40 PM

Sesha continues to hover up and down, smiling at the gnome as she asks her question.

"Well, I'm kind of in the same boat as Jantierri's clerics, except I know Little Spirit is dead. She's one of the Serenbeth Sisters, but I don't know enough about them yet to figure out which. I found a scroll that MAY help, but I haven't had time to crack it open yet. That parts not really important as this... I've always understood that a gods power comes in part from those who worship. How is Little Spirit still alive? Or Jantierri for that matter? I've not been taught much about proper divinity...the Witches of the Ga'alin had no use it.."

RobC - Katinka Hushfoot AC 20/16/15 -- CMD 19 -- HP 102/102 -- Perm Arcane Sight, Darkvision, See Invisibility 
Friday April 4th, 2014 1:00:06 AM

Tink eyes the gnome with a mixture of curiosity and suspicion.

Restlin (Carl) -- AC: +9/+6/+6 CMD: 22 HP: 89/89 (Spells) Luck Points: 3 
Friday April 4th, 2014 8:14:47 AM

OOC: The divinations that already took place were from the Star Mages guild. As far as I know, no one's asked these folks. That's why Restlin directed us here instead of there.

Anrete AC:31/18/31 CMD:32 HP:134/134 DR:2 
Friday April 4th, 2014 11:48:10 AM

Anrete looks at Flea suspiciously.

Garret Goodbarrel [AC:32/28/27 HP:104/104 Ki:13/13 CMD: 30] 
Friday April 4th, 2014 5:36:43 PM

Garret keeps an eye on Anrete and whispers to him, "She's not food, either."

Sesha [AC 20 /15 Touch/19 Flat] | HP 168/84 | CMD 19][See Invisibility] 
Friday April 4th, 2014 10:02:29 PM

Sesha hums a bit, oddly comfortable here.

The Seers of Jantierri (co-DM SteveK)  d20=16 ;
Saturday April 5th, 2014 8:10:23 AM

Flea's eye light up (not like Katinka's, but like someone who is pleasantly surprised) and she speaks with Sesha as she takes Restlin's Chit and brings them into the incense and other curious odors that ghost through the halls of the Temple to a nearby antechamber. "Before the rise of the Gods of Testing, Jantierri was one of the Serenbeth Maidens (Serenbeth, Jantierri, Jancassis, and Karinthis), who were responsible for all the goals and ambitions of mankind. These gods were the patrons of riches, wisdom, happiness, revenge, ambitions, daydreams, marriage, and all the rest that mortals might seek. In the Year of Ascension, all died except Jancassis, now the god of vengeance", she quotes as if from a well-remembered book, and gives a sideways glance of incredulity. "There were four Sisters. If you are POSITIVE that the one contacting you is dead and one of them..."

Flea is interrupted by Pot-Pot giving a whistle like a kettle on for tea, and then burbles a bit like a stew over a merry fire. Inside Sesha's mind a little-girl voice says with a high lilt at the end: "Uh-Huuuuh!", and then giggles.

The gnome in a yellow tunic stumbles to a halt, tears brimming in her eyes, and spontaneously gives Sesha a hug. "I knew I was right! I knew it! Our goddess is NOT dead, only lost or asleep or in another form! We could not receive divine spells from a source that is not Jantierri, nor our other visions, nor could a BloodWitch bond with her that was separated from the Wold!" In tears of joy, Flea hands Restlin back his chit. "You have given that which is beyond price, and I only pray my meager spells assist you in your service."

It takes a little while for Flea to compose herself and adjust everyone in the room to the satisfaction of all. The room is devoid of furniture except for burlap pillows for sitting and a low table, waist high on Katinka and Flea. Bosk is squeezed into one corner, taking up a quarter of the room, and he has to be very careful not to bump the table or tear open pillows with his hooves... it's not easy being a minotaur!

On the table are refreshments, a tangy-smelling juice and some square rich-brown colored baked goods with bits of dried stuff in a layer inside. "The food and drink is for helping the 'here and now' to slough away if you so choose. It is not needed but available" Flea tells the Iron Adventurers distractedly before turning to Sesha and continuing her joyfully interrupted talk.

"Your allied outsider is one of the dead Serenbeth Sisters," Flea says with conviction accompanied by little-girl 'I've got a secret' laughter along Sesha's telepathic link to Pot-Pot. "There were only four, and Jancassis is known by all to be alive and I know for certain Jantierri is among the sleepers touching many dreams. That means your allied outsider has to be Serenbeth or Karinthis. It seems to me that if your Spirit has not told you, then there is a reason. You have to decide if that is because you are not meant to know or if the journey to an answer is part of a lesson your spirit wants you to know."

With that, Flea turns to other concerns, the casting of a Divination, seeking Jantierri's assistance for wisdom and future sight. It takes 10 minutes of a droning, lulling; a voice rising and falling. Flea lights a stick of incense, and with accompanying movements, outlines each of the Iron Adventurers with tracing symbols and droning words. At the end of every sentence, Flea asks in a rather good impression of Restlin: "So, any idea what's going to happen tomorrow at the bridge when everyone jumps?" The process lasts for 10 long minutes...

And then Flea stiffens and falls backwards onto a pillow. "Restored, Faith and Hope. Wonderful, Artifacts and Teucri. Danger, Theft and Teucri. Convincing, Iron Adventures and Artifacts. Oh my, Jantierri!..." Flea falls into a dead faint.

Restlin feels like someone is staring at him in loathing hatred and his symbol of Wardd feels very, very warm. A compulsion hits the priest of Wardd very strongly, to cram a baked good into his mouth and wash it down with the drink...and he knows he needs to try and resist! (Restlin Will DC20 or compelled to eat and drink)

Restlin and anyone who has eaten or drunk the offered juice and baked goods make 2 Saves; Will DC15 and Fort DC15. If either is a failure = Highlight to display spoiler: {The hero loses the use of all Class Features not including spellcasting. This is a plant poison effect that lasts for 24 hours (after the Day of Faith ceremony).}

....................
Divination Die Roll Removed from Post for Suspense.

RobC - Katinka Hushfoot AC 20/16/15 -- CMD 19 -- HP 102/102 -- Perm Arcane Sight, Darkvision, See Invisibility  d20+10=21 ; d20+14=26 ;
Saturday April 5th, 2014 9:56:41 AM

Tink looks about uncomfortably. Is she supposed to remove her shoes here? Social protocols can be so confusing. She elects to keep her boots on, but treads carefully so as not to mark anything.

The juice catches her eye. "Finally something healthy" Tink helps herself to a cup of the drink. It tastes.... odd, yet very tangy. Perhaps someone left the oranges out? Either way, she's sure it is healthier than those sugary treats being sold as part of the festival. (Will Save: 21, Fort Save: 26. Both passes)

Tink takes a seat at the low table, and places her cup upon it. This certainly doesn't appear to be a high-end establishment. Hopefully the group get value for their money.

When the gnome falls back in a faint, Tink raises an eyebrow "That was unexpected" She rises quickly to check on the woman, and is relieved when a pulse can be found.


Restlin (Carl) -- AC: +9/+6/+6 CMD: 22 HP: 89/89 (Spells) Luck Points: 4  d20+17=37 ; d20+14=22 ; d20+23=42 ;
Saturday April 5th, 2014 10:46:06 PM

Will save: 37 (nat 20, 3 luck points used)

Restlin listens to the divination, and remembers why he dislikes the school so. Then, he watches Flea faint dead away. "Well, what the heck did that mean?"

Suddenly, he feels like eating some bread, but not like he usually does around good bread. He knows a compulsion when he feels one, and fights against it successfully. "Something's not right. Why is my holy symbol so hot?" He'll take a moment to smack any bread or drink from his friends' hands.

The priest tries to think if he did something to piss off Wardd (knowledge, religion : 22). If he can't think of anything, he casts detect magic and looks for anything suspicious nearby.

DM SteveK: Restlin realizes what it probably is...a weakened avatar of the sleeping goddess herself! Jantierri was seriously cheesed off at Wardd, tried to have him killed, and instead SHE was the one that was killed and not reincarnated in the Year of Ascension. It's probably NOT a good idea to be a cleric of Wardd in a Temple for Jantierri!

Perception: 42
Sense motive is +21. If appropriate, feel free to roll for me to notice anyone suspicious.

Sesha [AC 20 /15 Touch/19 Flat] | HP 168/84 | CMD 19][See Invisibility] 
Sunday April 6th, 2014 12:17:24 PM

Sesha is shocked at the bizarre antics of Pot-pot and the sudden gnome-hug. Pot-pot had never communicated with anyone prior, that she knew of, and it seemed certain this gnome heard him. .. Or her, was it now?

The divination was cryptic as always. She had some experience sifting through them, but the general idea of this one was not a happy one. What would be stolen?

Her mind wonders..

Down to two!

Sesha was fairly certain that she knew Little Spirit enough that if she read on both Serenbeth and Karinthis... that maybe she could decide from among them easily....

She was still curious at the sudden change in Pot-pot. From a surly male to a giggle girl.. maybe Little Spirit was leaning on the link more heavily as she came closer to finding out who she was? She couldn't wait to read her scroll on the sisters she had received from Wardds temple!

When Restlin starts smacking food, she leaves her musings behind. Was there some danger here? Certainly not from Flea?

"Restlin, what is it?

Restlin (Carl) -- AC: +9/+6/+6 CMD: 22 HP: 89/89 (Spells) Luck Points: 4 
Sunday April 6th, 2014 9:18:07 PM

Restlin realizes where he is, what that means, and why it's bad. He also realizes it may complicate things with Sesha, but that's the least of his worries now. This whole priest stuff is tough.

"Oh, just a hunch that the food we've been offered is somehow bad." Restlin turns to Bosk. "Hey buddy, you know a thing or two about religion. I just realized I probably shouldn't be in here right now. You should also check that food for poison."

To everyone else, "so, we got our divination. We should probably go." Restlin looks at Flea. He wonders if she's unconscious for trying to help him. Restlin will leave, but won't compel anyone to follow. He surreptitiously sticks out his tongue at a statue/symbol of Jantierri as he leaves.

Beriothian (Will)-- AC:23/16/16 HP: 85/85 CMD = 23 
Sunday April 6th, 2014 11:01:20 PM

We got our divination... but did you understand any of it? I hope she wakes up soon and can tell us what she meant before we go... I can make wild guesses, but all I got for sure is that apparently more people know about our "collection" than we would like. And this Teucri she mentioned... we really need to return to the tower. If that means what I think it does we could be in for more trouble than we ever expected.

RobC - Katinka Hushfoot AC 20/16/15 -- CMD 19 -- HP 102/102 -- Perm Arcane Sight, Darkvision, See Invisibility 
Monday April 7th, 2014 1:12:54 AM

Tink runs her tongue around the inside of her mouth. The orange juice did taste odd. Has she been poisoned? Has the gnome been poisoned? Tink rests a hand on the gnomes forehead. She doesn't have any healing abilities, and the action is only intended as comforting.

"Does someone want to get that elf? Ask him if she usually faints? I don't think we should leave until we know she is ok"

Anrete AC:31/18/31 CMD:32 HP:134/134 DR:2  d20+8=20 ; d20+13=30 ;
Monday April 7th, 2014 9:26:41 AM

Anrete gulps greedily at the refreshment and munches the cakes as he blatantly ignores the entire proceeding as unimportant.

---------------------------
Will 20 pass
Fort 30 pass

Sesha [AC 20 /15 Touch/19 Flat] | HP 168/84 | CMD 19][See Invisibility]  d20+6=19 ;
Monday April 7th, 2014 12:31:20 PM

Sesha watches Anrete munch through the bad snacks with some admiration. The man must have swallowed a Food Cultist of Caeroldra at some point in his life.

More disturbing is Restlins insistence they depart. Usually the Mage Priest was laid back... and his sudden insistence on leaving bothered her. Either way, she wasn't leaving until the priest was on her feet. She felt a strange bit of kinship to Flea, despite having just met her.

Sesha sits by the gnome and checks her over, resting her head in her lap [Heal Check - 19] before turning and shaking her head at Beri.

"You can wait outside if you want, but I would like to hear her thoughts on the Divination. There are always vague, and she may have an insight we don't. "



Bosk AC: 32/15/29 CMD:28 HP 94 of 91 Spells  d20+2=18 ; d20+6=11 ;
Monday April 7th, 2014 12:47:40 PM

Bosk is a little surprised when Restlin suggests the food is poisoned, but the Horned Cleric's specialty is that of snakes, spiders, and scorpions and within the city he cannot purchase ingestable poisons. The cleric asks for anyone's help in boosting his chance of passing a skill check or boosting his wisdom so that if it is poisoned he can identify it. The cleric then casts owl's wisdom on himself and then casts detect poison on the food, and if he finds an he will collect as much as he can to save for future use, pouring the liquid in a water proof gourd and food sealed in a stoneware jar .

Looks like you are right. This poison causes you to loses the use of all Class Features not including spellcasting. This is a plant poison effect that lasts for 24 hours. Fortunately Restlin said something, this is not one of the ones I am immune to.

ooc: Bosk knows all poisons listed in the DMG, but am I correct in assuming that this is a unique poison?
Detect Poison with a DC20 check allows Bosk to determine the exact poison with a dc20 wisdom or alchemy check.

Knowledge Wisdom check = 20 (more if someone will help boost Bosk's abillities)
Heal check in case anyone gets poisoned = 11 (I believe I would need a 15, so likely fail)

The Marvelous Hook City Bridge (co-DM JonathanT) 
Monday April 7th, 2014 6:25:59 PM

DM JT comment: it is not surprising that Anrete ate heartilly and made his saves. It's pretty much along the lines of much of his cooking, as in the early days, anyone eating his cooking had to make a Fort save. LOL

The Seers of Jantierri (co-DM SteveK) 
Monday April 7th, 2014 8:35:37 PM

Restlin leaves, sticking his tongue out at a passing statue of Jantierri.

Katinka and Anrete both eat and drink the proffered baked goods and juice and feel... light-headed. As if things beyond the most immediate here-and-now don't really matter. But that is all that happens.

Bosk may be slightly indignant, knowing ingested poisons carry very stiff penalties in Hook City (as told the cleric by his supplier, JimBim Brodery), but while he correctly deduces the effects, exactly what kind of poison eludes the minotaur.

Sesha and Beri are more interested in making sure Flea is OK and (hopefully) to get more information out of the fainting gnome.

Garrett lounges about, content to have eaten every type of festival food his dirty little mitts could carry.
..................

Maybe not too surprisingly, it is very soon after Restlin leaves that Flea comes to. "I saw a vision of Jantierri!", she exclaims breathless, "you truly have blessed this Temple."

Questioned about the food and drink, Flea looks bewildered. "I had told you the refreshment is meant for the regular guests here. It is not poisoned, but drugged. Many who eat and drink of it are disconnected from the Wold for quite a while, but there is no harm and often they experience helpful visions." Sense Motive Dc 20 or Know Nature Dc 20 or Bosk's Wisdom Check Highlight to display spoiler: {(Flea is telling the truth, the juice and baked goods are drugged, not poisoned, but can have similar temporary effects)}

Questioned about the Divination, Flea gives a strange look. "I don't often see visions or even remember what I said in a Divination, but I will tell you what I can. I saw you at the Bridge on the Day of Faith and something happens, but no one is hurt. And a man rushes up to you, knowing exactly where you are. He tells you something and you all rush off. The same day I see a fierce battle, and there is a Teucri artifact in the area, and you are fighting with words as well as weapon and spell." Flea pauses and looks blank for a moment. "That is all I see. If you are on the Bridge tomorrow at the moment of the Leap of Faith, it will be as I foretold. If you choose another path, things may be different. That is the way of Divinations, to reveal one possible path."
...................

There is nothing else to be able to get here at the Temple of Jantierri, and the Iron Adventurers should make their preparations for the Day of Faith tomorrow.
.................

ooc: Thanks everyone for the fun intermission with the Seers of Jantierri! :-) JonT is taking over tomorrow and moving on to the Day of Faith!

Garret Goodbarrel [AC:32/28/27 HP:104/104 Ki:13/13 CMD: 30] 
Monday April 7th, 2014 8:49:45 PM

Garret stares off into space as she explains the vision. He says, "Silly priests, always trying to tell the future. Just to mess with things, I wonder what would happen if only some of us go onto the bridge?"

"Hey, Anrete, looks like you're going to get to do some fighting soon!"

Bosk AC: 32/15/29 CMD:28 HP 94 of 91 Spells 
Monday April 7th, 2014 9:25:02 PM

ooc: Was Bosk able to collect some food to take with him?

DM Steve It would be impolite. Is Bosk sure he wants to?

Sesha [AC 20 /15 Touch/19 Flat] | HP 168/84 | CMD 19][See Invisibility] 
Monday April 7th, 2014 10:39:46 PM

As they head back to their tower, Sesha continually whapped Restlin, Bosk, Beri, or whoever came near excitedly with her broom chittering about how much she liked Flea, her temple, and every other detail of what she considered an exceptional day

With her other hand she protectively clutched Wards Scroll on the Serenbeth Sisters over her heart, day dreaming about what could be inside. She was almost certain she could distinguish the wants of Karinthis or Serenbeth as common cause with her Little Spirit.

The only thing missing was a communion with Little Spirit tonight and a sweet dream for Mhalice. Looking positively mischievous, she calls Restlin over and sheathes her furious broom.

"Now, this may come as a shock, but I'm almost positive that Mhalice is behind all this. Who else? Now before you interrupt me, listen up. Tonight I'm sending her a little sleepy-time entertainment. Which do you think suits her better? Spiders or scorpions? Both? Wasps? Either way..it's just a detail. The point is that you don't make a rival of a Blood Witch, Mage-Priest. Whether the slight was against me, kith or kin or even Little Spirit... the tally will be paid! Now... about the setting of the nightmare.. I was thinking something dark... brooding.."

The little Witch prattles on for awhile, all the way home, skipping to her own beat as she details the dark tidings heading Mhalice's way.

OOC: If this is the end of day, Sesha will cast two spells. - Repost per DM from Mar 11th. Divination slightly altered due to new info.

1: Nightmare DC 22

Bend Ley: Success - vs DC 25
Ley Roll: Success @ 64
Spell Resistance - vs 29

Target: Mhalice - Will Save modifier +/- 0

Sesha waits patiently at the edge of the other Drows mind. She had pondered how she could force a confrontation with her rival, Mhalice, but could not imagine where to begin. She had found that the Iron Adventurers were a busy group. Too busy, perhaps, to pursue a foe that Sesha hated so completely.

Though the run-in was both brief and isolated, Sesha had found that Mhalice represented everything that people hate about the Drow, and because of that both her Blood-Kin of It'lal and their ancestors had suffered greatly. Her loyalties to both her blood and her adoptive parents among the Ga'alin barbarians demanded that Mhalice be smited, subdued, or destroyed as an enemy of both her peoples.

Sesha sat in trance, waiting until Mhalice finally dozed. To her rivals mind and dreams, Sesha sent flittering images of spiders and scorpions, skittering madly over the flayed hide of Khar Avon, shaved of hair, dripping gore and bits of shattered bone. The vermin writhe and maggots pop. They are eating a pattern.. some design.. in the flesh. But what? Sesha lets the message fade without revealing. There would be more Nightmares to come. Mhalice would see it. Whether it affected her or not, who knew? The important part was she knew someone somewhere was thinking about her...

2: Divination

Bend Leyline: Success 42 vs DC 24
Ley Check - Success @ 108
Divination - Success @ 22%

Sesha shivers away the last remnants of the Nightmare spell, and enlarges Pot-pot to a size large enough to bathe. She heats the water she gathered and begins her spell, finding and seizing a powerful ley-line to fuel it. She allows herself to relax, and pulls the ley energy into the water with her and she submerges under the heated water, cleansing herself of the taint of Mhalice, which to her was palpable.

Her mind clear, she re-emerges and begins to pray to Little Spirit.

"Little Spirit. I have learned of a disaster impending the folk of hook city. It has been foretold by a cleric of your sister, Jantierri, that we will face enemies. Please help your ally, Sesha, as she does her best to do your will. What artifact do they seek? Is it in our vault? How would we best prepare?"

..Her voice trails for a moment..dropping to a whisper.

"...who are you?

Finally, she will open her scroll on the Serenbeth Sisters that she claimed from Wardds temple earlier that day and read its contents.

DM SteveK The treatise is long and boring and really goes into a lot of detail that seems... superfluous. With the long day and many details, Sesha nearly misses a passage until Pot-Pot nudges her to go back over the paragraph again. And again...
It seems that the Serenbeth Sisters were patrons of many many wants and needs of the Noble Races, and their domains were both many and shared; except that each had a particular domain that was theirs alone. Jancassis was vengeance, Jantierri was foretelling, Karinthis has been lost in time... and Serenbeth was healing. She is the only Sister who could possibly bring the healing domain to one of her priests... or Witches.

A surge of happiness comes across the telepathic link with Pot-Pot. Sesha can finally bring a name to her Outsider Patron!

Beriothian (Will)-- AC:23/16/16 HP: 85/85 CMD = 23 
Monday April 7th, 2014 11:38:28 PM

I would suggest spiders. As a druid I know that all the creatures of the Wold should be revered... but I've found that 8 eye, 8 legs, and poisonous fangs leave most people a little skittish. Also, if you can have them trapped in a web during the dream all the better.

RobC - Katinka Hushfoot AC 20/16/15 -- CMD 19 -- HP 102/102 -- Perm Arcane Sight, Darkvision, See Invisibility 
Tuesday April 8th, 2014 3:09:22 AM

Sense Motive vs DC20: Auto success

Katinka feels her blood quicken. She was drugged? The gnome never said the food was drugged! She only babbled on about it helping the here and now. Is being drugged a help? Tink goes over the past hour in her mind, replaying each event. Finally, she determines that although she was drugged, it has shown no apparent effect. More importantly, the gnome did not seem to offer the drugs to the group through evil motives. At worst, this 'crime' would only be a misdemeanour. She resigns to let it go.

"I need to go for a walk before turning in. Clear my head. Find somewhere to exchange gold for chits too I suppose."

Restlin (Carl) -- AC: +9/+6/+6 CMD: 22 HP: 89/89 (Spells) Luck Points: 4  d20+14=19 ;
Tuesday April 8th, 2014 10:52:21 AM

Restlin grins at Sesha's excitement, genuinely happy that she's so close to what she's looking for. Truth is, he's a bit uneasy. He tries to recall what he knows about the Serenbeth sisters, and whether the other two Flea mentioned would hold the same resentment towards Wardd as Jantierri would (knowledge, religion: 19).

He also reminds himself not to piss her off...sheesh. Still, this is Mhalice we're talking about. If anyone deserves some nightmares, it's her. He is somewhat less convinced than she is that Mhalice is involved, but it's entirely within the realms of possibility.

He wishes Tink a good walk, but warns her not to be disappointed at how few chits those coins will be worth. This is an expensive town.

He's not much of a priest, but he is a priest none-the-less. He gets his head into reverence mode & prays the only way he knows how: irreverent stream-of-consciousness blathering.

Hey Wardd, it's me. Hey, remember that time Jantierri tried to kill you & you got the better of her by joining Marteaus? Good one, btw. Way to get ahead of the goddess of foretelling. Anyway, I walked right into her temple today like a dummy. I think I may have upset her. Oh well, she's dead anyway.

Still, I think Sesha's patron is one of her sisters. Small world, huh? We don't even worship you folks much down here, and I still find myself here. Oh well. Hey, there's going to be something big happening tomorrow. I'm kind of excited to find out what, but worried that a bunch of people may die. If you feel like letting me rub your metaphorical head for good luck, I'd appreciate it...


That goes on for a while. When it's done, he settles in with his spellbook and tries to figure out what to prepare for tomorrow to prevent loss of life should something catastrophic occur.

When Tink gets back, he'll go knocking on her door. "Hey...I know we're kinda newly acquainted and all, but do you think I could borrow your spellbook for a few hours? That long-lasting flight spell may come in handy tomorrow." He brings out his own spellbook; it's a mess. Loose pieces of paper threaten to fall out any moment, the handwriting is just terrible, and there's a coffee cup stain on the cover. Still, Restlin manages to prepare spells just fine from it. "I'd be willing to return the favor, of course. I bet there's something in here you'd find useful!"

OOC: Spells link is in my header

If allowed, he will learn the spell (he cannot fail the spellcraft roll), then copy it into his own book. (I'll make a catacombs transaction to do this if Tink allows it)

Anrete AC:31/18/31 CMD:32 HP:134/134 DR:2 
Tuesday April 8th, 2014 11:42:35 AM

Anrete pauses in his eating and nods vigorously at Garret. "Anrete always ready for a fight!"

Garret Goodbarrel [AC:32/28/27 HP:104/104 Ki:13/13 CMD: 30] 
Tuesday April 8th, 2014 7:52:48 PM

On the way back, Garret steers clear of the babbling witch and wanders about. If he has time, he heads over to the smithy to check on his emblems.

Restlin's Knowledge (co-DM SteveK) 
Tuesday April 8th, 2014 8:04:20 PM

Wardd had wished for friendship with all his fellow Gods, but he was closest to Karinthis, Donyra and Serenbeth. Imagine his horror when all three were slaughtered mercilessly by Marteaus.

Restlin is confident that he isn't going to be having Serenbeth problems with Sesha.

Bosk AC: 32/15/29 CMD:28 HP 94 of 91 Spells 
Tuesday April 8th, 2014 8:23:48 PM

Bosk asks politely if he might bring some of the food or drug with him. With your vision I do not feel it would be responsible to take any right now, but I would like to try some at a safer time and place. The gods have granted me many blessings, but at times they are also a curse. Those gifts which allow me to see more clearly at the same time can be a distraction. It would be nice to be able to turn them off for awhile so that I could turn my full attention to the gods' will.

Beriothian (Will)-- AC:23/16/16 HP: 85/85 CMD = 23 
Tuesday April 8th, 2014 9:39:18 PM

ooc: checking in

Signs and Dreams: what do they mean? Too much Festival food? (co-DM JonathanT)  d20+9=21 ;
Tuesday April 8th, 2014 11:05:52 PM

DM JT OOC: just a quick post for now to deal with Sesha's Nightmare spell:
Interesting, if your read the Nightmare spell, at the very end you see the text that excludes elves. However, neither elf nor drow description states that they don't sleep, as in 3.5. General consensus on the Paizo search for 'do elves sleep' is that this last part of the spell description is an copy error left from 3.5 and that Pathfinder elves do in fact sleep, and so then would the drow.
Normal sleep overcomes elves, but not magical sleep. As the Nightmare is not a magical sleep effect in itself, it then can work on elves. I say this because it is a two-way street. If Mahlice finds out who's doing this, be prepared for some unpleasant backlash. Drow are ruthless in their revenge. :)

Spell Resistance - vs 29
Nightmare Will DC 22

Spell Resistance roll bypasses Mahlice's spell resitance.
Will save vs DC22 = 21

Sesha senses Mahlice's presence and at the appropriate time finalizes her spell and sends visions of spiders and scorpions into Mahlice's dreams. What true effect they have on Mahlice Sesha can't really know, but oh well, that's the way it goes, sometimes.


Sesha [AC 20 /15 Touch/19 Flat] | HP 168/84 | CMD 19][See Invisibility] 
Tuesday April 8th, 2014 11:26:57 PM

(Thanks for the scoop, Jon.)

A pleasant night before, er, the day something happens. (co-DM JonathanT) 
Wednesday April 9th, 2014 12:07:58 AM

Armed with a wealth of information from the divination from the little priestess of Jancassis, the IA, for the most part, return to the Iron Tower to prepare for the next day, the day that is the center of the Day of Faith in Hook City, where as many citizens that can possibly cram onto the Hook Bridge do so and on the ringing of a bell, jump up and down like jumping beans to test their 'faith' that the Hooks will hold and the bridge won't fall.

The Iron Adventurers leave the tent with different thoughts. Sesha primarily wants to verify the identity of Little Spirit and get some satisfaction against Mahlice.

Bosk wants some of the 'spiced' cakes to take home with him and asks politely for a doggy bag.

Flea looks askance at the minotaur. "Uhmm... these cakes are gifts for those that seek special insights while here in the tent. No one's asked to take any home with them before. They are made fresh everyday. We found out, long ago, that they appear to loose their potency quickly, as any left over today are rather useless tomorrow. But here, take one, if you really want."

Flea hands Bosk a square of the unusual cake.

Garret and Anrete revell in the thought of battle the next day. They don't care who or what they think they might fight and don't even try to imagine who or what. Just the thought of battle is enough.

Garret ends up at the smithy. (DM JT: Refresh my memory_ how long ago was the order put in?)

Restlin goes home and speaks, in his humble way, to Wardd.
With respect to Serenbeth, he receives only good feelings.
(DM JT: see SteveK's answer above.)

With respect to the future events, Restlin gets the impression of some excitement. From the god of thieves, gambling, luck, and chance, this probably means that Wardd does not want to spoil the events of the next day by giving anyone an advantage. Luck and Chance need to be won, or lost, on even terms.

Restlin also asks Katinka for permission to copy spells and share his own. However this will need to wait until another time. His time with Wardd took longer than it seemed and it is late.

Katinka wishes to exchange her metal coin for a chit. She finds out that the divination they just had
cost an equivalent to 500gp, a Red Chit. The cheapest Chit is a White one, given in exchange for 100gp.

DM JT: Katinka can exchange any amount of coin for Chits. See Woldipedia/Geography/Hook City and you'll find the Chit exchange rate. Exchange as much as you have/want for chits and record this on your CS using the Honor System. :)

Otherwise, the night passes by uneventfully.
The Day of Faith dawns with some low fog, but that's not unusual, and it dissipates quickly as the sun burns it away. The IA start their preparations for this special day as they feel the anticpation ebbing in the streets. This is their first Day of Faith and they see Hook City like they've never seen before.

DM JT: just note what preparations you will be making. The Jump takes place around 11am and if all goes well, partying in the streets until dawn. Think one big Mardi Gras party all over Hook City.

Anrete AC:31/18/31 CMD:32 HP:134/134 DR:2 
Wednesday April 9th, 2014 9:56:32 AM

Anrete sharpens his blade all night in preparation for the battle tomorrow.

Garret Goodbarrel [AC:32/28/27 HP:104/104 Ki:13/13 CMD: 30] 
Wednesday April 9th, 2014 7:52:11 PM

(I forget in game-time how long ago it was when Garret visited the smithy and placed his order. It was about 7 or 8 weeks ago real time, and when we first arrived in town on our first free day.)

Restlin (Carl) -- AC: +9/+6/+6 CMD: 22 HP: 89/89 (Spells) Luck Points: 4 
Wednesday April 9th, 2014 8:13:29 PM

OOC: I was going to delay my response until Tink had a moment to reply to me, but I'll go on the assumption that she'd share her knowledge with me. If I'm wrong, I'll edit this...

Restlin wakes up at his desk. He lifts his head from his spellbook, a stray note stuck to his forehead. He looks down and frowns at the incomplete copy of the spell in his own book.

"Well, looks like I won't be needing overland flight today!" he quips before getting up to start the day. He pulls out his good robe, the one that never gets dirty, and tucks his long, black hair into his oversized knit "thinking cap." A quick look in the mirror to confirm that he still looks like Restlin, and downstairs he goes. He already knew his spells for the day. It was too likely that spells like fear & confusion wouldn't fare well in the bridge crowd, so he had to rein it in a bit.

He walks into the kitchen & sees who prepared breakfast that morning. He pats the seat next to him when Sesha heads down, glad he figured out her patron spirit won't likely be trying to kill him anytime soon.

After a light breakfast (to save room for some terrible festival food-on-a-stick), he sees if everyone's ready to go yet.

"Maybe nothing bad will happen and we'll just go out and have a great time today. Barring cataclysmic events, festival days are the best!"

Sesha [AC 20 /15 Touch/19 Flat] | HP 168/84 | CMD 19][See Invisibility] 
Wednesday April 9th, 2014 9:20:34 PM

Waking up in a lighter mood than usual, even for her, Sesha rolls out of her furs with some pep in her step. She slips on her light mithril shirt and the rest of her gear. Humming sweetly to herself she collects her Broom, Pot Pot and her spell components and weapons before stopping by the garden and plucking a single flower, which she places in her hair. She would need something more sturdy made later. How lucky she was to have such a pretty thing for a holy symbol!

She happily hands Restlin her scroll from Wards temple.

"You can return this, Mage-Priest. I won't be needing it anymore!"

She wolfs down some food, making sure to take some of anything made by both Bosk and Anrete.

As everyone gathers, she stands up.

"Serenbeth!" she blurts out. "Serenbeth and Little Spirit are the same. I've read as much about her as I could last night and she's really great. Her whole divine purpose was to help people get the things in like that made them happy! Marriage.. health.. healing.. .. those things were all really important to her. She was kindve a patron for the young. I guess she would want the same out of her Witches. As soon as this whole affair with the jump is over I plan on trying to offer some kind of services in her name if I can get the approval from Hook City. Maybe not religious rites, because I haven't quite figured out how dead she is. Maybe something with an Orphanage if we know someone?"

She prattles on about her new best friend for a bit, until someone interrupts with more serious conversation.

RobC - Katinka Hushfoot AC 20/16/15 -- CMD 19 -- HP 102/102 -- Perm Arcane Sight, Darkvision, See Invisibility 
Wednesday April 9th, 2014 9:51:03 PM

"Of course. I assume you will have some spells that would benefit me also. I would be happy to share the things I have learned if you, of course, reciprocate. Unfortunately the time seems short today, perhaps later tonight would be ok?" Tink gives a respectful bow to Restlin.

Beriothian (Will)-- AC:23/16/16 HP: 85/85 CMD = 23 
Wednesday April 9th, 2014 10:34:14 PM

Beriothian already has a pot of coffee percolating on the fire and is pouring a little maple syrup on a bowl of oatmeal as the others start to wake up.
Good morning everyone. I wanted to discuss our strategy for today before meditating and preparing my body and mind for this afternoons events. Some of my favorite spells I'm hesitant to use because of the crowds we will experience, I can just picture thousands of citizens caught up in spike stones.

Do we want to work off of the assumption that we will be rescuing people as the fall off the bridge? That will be numerous threats to deal with? What ever the situation, it's a safe bet that the citizens will be in danger in one way or another.


Bosk AC: 32/15/29 CMD:28 HP 94 of 91 Spells 
Wednesday April 9th, 2014 10:49:30 PM

That is probably the smartest thing I have heard in a while.

ooc: Perhaps that discussion should be done via email so we don't clutter the board.

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