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The Blink of an Eye


DM James  d20=1 ;
Friday March 28th, 2014 7:51:48 PM

Peza watches as the sea monsters life bleeds into the sea . " Whoa that was close ... I thought the Seasprite was in trouble ... " with a look at the fiery gnome " I hope it doesn't have any friends lurking about." The young girls concern goes unheeded as Brom feels his rage subsiding and stands victorious on the battlefield. As the ale comes up top Brom turns and smiles as he grabs three mugs, one for Barratore, one for himself, and one for Edson. "The first drink." He says raising his mug.

Barratore turns to face the rest of the group from the bow of the Seasprite, adrenaline still rushing through his veins. He plants a firm big hand on Edsons shoulder as he take a mug and raises it. "The first drink and Gargul has to wait another day!" He thunders and then tips the mug back and drains the entire thing.

Edson downs the ale provided to him. "The only thing Gargul is getting from us are the souls we send him." The elf pats both men on the back, knowing they did most of the work. "And a big thanks to our new ally for helping us stay healthy."

Murag raises it in the air and smiles "Good fight and good fighters. Murag glad he can help." He states before downing the mug in one gulp. "Squid make mess when it fights. If others take ship s maybe others make squid attack us to...." The half orc thinks hard for a few more moments. "To cover steps." He says finally.

Harvest Moon turns her head from where she squats next to the great four-foot section of severed tentacle lying on the deck. The others are happy. They revel. It is good to find satisfaction in one's chosen vocation. In this case, as protectors. There was a time in which she would have ignored them, finding their joys and delights not things that were to her taste and therefore irrelevant. But now, after nearly two years in social company, Harvest Moon knows that it would be ungracious of her not to join in. She reaches out once more to touch the smooth yielding flesh, the last traces of The Old One. Then she rises to join the others. There are earthen mugs, and Harvest Moon takes one. Of the rum she partakes, but mixes it with water - more water flavored with rum than the other way around. "First drink," echoes Harvest Moon, raising the clay mug.

She then relays what she has managed to put together about the creature. "The Old One was likely the only one of its kind," she says. "I think that there will be no more. She then speculates that the creature could possibly have attacked the other boats and expresses a desire to dissect the animal...something she might be able to accomplish if she hurries.
DC 18 Heal or Knowledge Nature to dissect it before it sinks Highlight to display spoiler: { There is nothing other than shrimp in its stomach. From Harvest Moon's previous knowledge check you suspect it normally would hide from ships, but that it got caught off guard and you spooked it as it was feeding by dropping your net.}

As she examines the creature Murag scans the rest of the group to make sure he did not missed any injuries before turning his gaxe to the rubbery appendage and notices for the first time the perfect symmetry of the suction cups and the varied hue of the flesh. [b]"Flower's beauty in all the creatures"
he says to Harvest. [/b]"Sad to hear you say no more of creature around."[/b] He makes it to the barrel in time to get a mug of the rum.

As the others celebrate Zalmay looks around at the ship, wondering just how badly it's been damaged. He's no sailor... but those more knowledgeable than him don't seem too concerned, if they're breaking into the rum ration. "So I take it we won't have to walk home after all?"

Harvest Moon decides to go in for a closer look, and with a leisurely hop, she goes over the railing and runs along beside the SeaSprite. She has swum in the ocean many times since finding her way to the miraculous sea. Never, however, has she experienced walking upon it. While on the water, Harvest Moon runs around the ship, examining the damage. There are many things that she has read about the building of things, and she applies this knowledge to her assessment of the damage. The good news is that the ship is easily repaired, but it will take numerous hours of hard work and even with all hands set to the task and available magic directed to rapairing the damage it may not be complete before midnight.

As the repairs are done you find yourselves adrift and free. Artus does his best to maintain control of the the ship, but the strong current pulls the ship further out to sea to the point where you have little idea of your surroundings. Fortunately your ever skilled navigator is able to track the ships course through the sun and later the stars as you drift aimlessly beneath the scorching sun, and just as it begins to set you can make out in the distance the dim shore line of a small crescent shaped island.

Harvest Moon (AC22/Touch21/FF18; CMD 26; HP HP 57/57) - Al  d20+10=12 ; d20+6=10 ;
Friday March 28th, 2014 7:58:58 PM


Harvest Moon watches the body of The Old One sink into the depths, taking all of its mysteries with it.

++++++++++++++++

Knowledge Nature: 12
Heal: 10

Peza / Chris / Hp 55/55 Ac 21/ cmd 21 
Friday March 28th, 2014 8:27:14 PM

As repairs are made .... but without the main mast the Seasprite is just drifting ... even with Artus skills

"Land ho .... " shouts Peza as she also points toward the shoreline ....

"Artus .... can we use the lifeboats to help tow us in ?? at least to a safe spot to anchor "

The ranger starts to organize the life boats for that very task ....

Brom the Barbarian - RichP; AC: 22 (T 13, FF 22, Raged 20), CMD: 25 (27 Raged); HP: 78/78 (92/92 Raged); DR 1/- 
Friday March 28th, 2014 11:36:58 PM

Brom works with the crew to make repairs to the ship. He has no actual skills for such but a strong back. Besides he thinks it would be better to be doing something than doing nothing.

Land is called out. "Bout time. Ya think we'd be driftin' forever." He gathers his gear for an excursion ashore.

Edson Kazil(Shawn), AC 19, Touch AC 18, Flatfooted AC 12, HP 30/30 
Saturday March 29th, 2014 8:53:45 AM

Relief washes over Edson's face when land is called out. Vampire pirates, teleporting assassins. and giant squid. Bad things came to them when they were near the ocean.

Barratore Steelwind (Dan K) AC: 29 (T 14 FF 26), CMD: 25; HP: 73/73Character Sheet 
Saturday March 29th, 2014 8:52:11 PM

Barratore enjoys himself for about an hour and then it was time to get back to work. Like Brom, Barratore had no specific skill set to sailing or repairing the ship. What he had was a strong back and a very long reach. The day drifting was dull for the most part and hot under the sun on the open sea, but the ship was well supplied and crew able, so Barratore was never concerned about much. "No closer to the missing ships though. That squid did not destroy any fishing vessels without a trace."

Peza's sharp eye spies land and Barratore nods with Brom. "Shore time." He gets his gear ready for an excursion.

Harvest Moon (AC22/Touch21/FF18; CMD 26; HP HP 57/57) - Al  d20+22=36 ;
Saturday March 29th, 2014 9:39:01 PM


It is only wise to exercise caution when presented with the unknown. Besides, approaching this island remember Harvest Moon of the time nearly a year or so ago in which the SeaSprite approached another island. That island turned out to be occupied already by many Bat-Wing Heads. The Vargouille.

Strapping her polearm upon her back, she climbs the rigging once again to the crows nest to keep a vigilant watch for danger.

+++++++++++++++++++++++++

Perception: 36

Spells:
CL0 4: Guidance, Light, Read Magic, Stabilize
DL0 4: Create Water, Mending, Purify Food and Drink, Virtue

DL1 x4/day: uBless, Divine Favor x2, Shield of Faith, Remove Fear(D)
CL1 x4/day: Longstrider, Magic Stone, Magic Fang x2, Entangle(D)

Zalmay Tufan (Andrew D.) AC: 18 (T 13, F 16), CMD: 17, HP: 61/61 
Sunday March 30th, 2014 2:05:31 PM

Zalmay also offers his assistance to the crew, despite his lack of sailorly skills...

Murag (Matt K) AC19/11/19, CMD: 20 HP: 89/89 Spells  2d8+5=11 ; d8=8 ;
Sunday March 30th, 2014 4:04:20 PM

"We wait an go to shore in morning? I have spells back and we be rested than." Murag states as the stars begin to show and the shoreline comes into view. The cleric will heal Brom the rest of the way before heading to shore. Wether they leave now or in the morning he leaves up to the group.

Ooc: use a third level spell to cast cure serious wounds 19 hp healed.

DM James 
Monday March 31st, 2014 11:53:16 AM

The SeaSprite drifts slowly towards the cove as Artus shouts directions to the crew, both overseeing the ships repairs and maneuvering the crippled boat closer to the island. There is a loud splash as the remains of the splintered mast are thrown over board and a new one is brought up from below deck. It is smaller than the original, but will easily navigate the ship back to the Rum once it has been properly secured. Although the repairs are numerous, the progress is swift thanks to a skilled crew aided by the strength of the League Adventures.

Zalmay an Brom are excited about going ashore, and Barratore thinks out loud, "No closer to the missing ships though. Close by Peza points toward the shoreline and asks if the lifeboats to help tow the ship in or lead it to a safe spot to anchor.

As the others make plans Harvest Moon climbs the rigging once again to the crows nest to keep a vigilant watch for danger. She cautiously scans the distant shore line and notices several dark shapes, and as the SeaSprite drifts closer the shapes begin to take on form. Within a couple minutes she can clearly make out the shape of three fishing boats that have washed up on shore. As she announces her findings Artus decides it would be safest to take the life boats to the island, just in case there are rocks or a reef present below the surface.

"We wait an go to shore in morning? I have spells back and we be rested than." Murag states as the stars begin to show and the shoreline comes into view, hoping to wait until morning to explore the island.

ooc: Do you wish to leave now, or in the morning.

Edson Kazil(Shawn), AC 19, Touch AC 18, Flatfooted AC 12, HP 30/30  d20+14=17 ;
Monday March 31st, 2014 2:42:19 PM

"Perhaps we should wait, we might need Murag's healing on this island and would be better off with the spells." Edson moves closer to the railing to see the ships, Are they damaged, or have obvious signs of an attack(either the octopus or something else)?

Perception 17

Barratore Steelwind (Dan K) AC: 29 (T 14 FF 26), CMD: 25; HP: 73/73Character Sheet 
Monday March 31st, 2014 2:57:16 PM

Barratore strains to make out anything on shore as it is reported from the Crows Nest, but there is nothing new. Marching, or rowing rather, to shore as the sunsets is certainly not a sound tactic, but that is not his call. All three missing ships are here, but what of her crews? Did they abandon ship and the vessels drifted here? Taken and beached? A closer look would tell them more, but without light, it would need to be a very close look. The spell casters could easily arrange for light though. That type of thing was their job.

Barratore looks to Peza and then the others on deck. "I'm up for it if you are. Quick in and look about."

Harvest Moon (AC22/Touch21/FF18; CMD 26; HP HP 57/57) - Al  d20+22=41 ; d20+17=29 ;
Monday March 31st, 2014 4:35:56 PM


Harvest Moon tugs at Peza's sleeve. "I would like to see the ground at the beach around the stranded fishing boats," she says. "Knowing the tracks and the condition of the boats may help us prepare for what comes tomorrow. Do you not think it strange that all three of the missing boats are here? Upon this island? Upon this very beach? If the current is so strong that it brought both we and those ships to this beach, then there should also be many other things upon the beach, captured by the current and brought here. We will wish to know this. If there are no marks of violence upon the boats, then we must question whether the crew brought their boats here deliberately and ran them upon the beach. If so, we must ask why they would do this."

"I can run to the shore faster than a boat, I think." Harvest Moon gazes from the railing of the SeaSprite, estimating the distance. "I can also escape best in that way, as well. If ... " The half-elven girl looks then to Murag of Flower. "If you can give me the blessing of walking upon the water once again."

"If not ... " She nods to herself as the plan forms. "Can you shoot an arrow to the shore?" she asks of Barratore Steelwind. She has seen his bow. It is big and will likely shoot the furthest. "I will place a blessing of light upon your arrows. In this way, we might light places upon the beach upon which we might spy from here."

Even the darkness proves little match for the elf-born eyes of Harvest Moon. To her, the faint moonlight is as the day.

+++++++++++++++++++++++++

If can Waterwalk in:
Perception: 41
Survival: 29 (For Tracking)

If cannot Waterwalk in:

Perception: 41

Spells:
CL0 4: Guidance, Light, Read Magic, Stabilize
DL0 4: Create Water, Mending, Purify Food and Drink, Virtue

DL1 x4/day: uBless, Divine Favor x2, Shield of Faith, Remove Fear(D)
CL1 x4/day: Longstrider, Magic Stone, Magic Fang x2, Entangle(D)

Murag (Matt K) AC19/11/19, CMD: 20 HP: 89/89 Spells 
Monday March 31st, 2014 5:41:58 PM

Murag perks up at the talk of light. "Murag have light, lots of lights. Murag will share." The cleric pulls out a black leather pouch and opens it. The opening glows as if dozens of torches shone from within. He pulls a handful of stones out and hands them to any in the group who wants one. "When Murag bored he make these. Take what you need Murag can make more."

Murag will go along with whatever plan the group decides on.

DM James 
Monday March 31st, 2014 7:25:38 PM

Harvest could make it to shore, look around for a few minutes and return, but no light spells or arrows will reach shore.

Peza / Chris / Hp 55/55 Ac 21/ cmd 21 
Monday March 31st, 2014 8:42:38 PM

smiling as she comes to her decision .... " we are a band of action .... we make a quick recon of the three ships ... funny how the three fishing ships plus seasprite happened to drift to the same spot ... same ocean tides ... hmm a riddle ..."

"Thats a good idea Harvest .... scout ahead if you can use that waterwalk magic again ... we'll follow in the lifeboats .... "

"I like the way you plan ahead Murag ... those lighted stones might be a good tactical surprise if we get ambushed .... but we should row in under darkness .... the light will just act as a beacon in the wide openness of the water ... then we can use the lights to explore the vessels and search for tracks ...."

"Once we gather some info we can row back to the Seasprite for planning a more extensive exploration in the morning ... we'll be better prepared with spells for Murag ..... and rested for action "

"So lets go " grins Peza as she helps start lowering the lifeboats

" oh also we should use the lights as a signal between us and the Seasprite ... set up a few signals of danger or all is good "

Murag (Matt K) AC19/11/19, CMD: 20 HP: 89/89 Spells 
Monday March 31st, 2014 9:32:12 PM

Murag will follow along with Harvest walking on the water in front of the boats.

Zalmay Tufan (Andrew D.) AC: 18 (T 13, F 16), CMD: 17, HP: 61/61 
Monday March 31st, 2014 11:10:36 PM

Zalmay speaks up.

"I also have a way to sneak around and scout things... at least as long as the wind stays down. I can, uh, turn into a cloud and sort of drift around overhead. It's hard to explain, but... I'd be pretty tough to see from the ground, especially at dusk."

(OOC: referring to Gaseous Form. What's the current weather/wind like?)

Brom the Barbarian - RichP; AC: 22 (T 13, FF 22, Raged 20), CMD: 25 (27 Raged); HP: 78/78 (92/92 Raged); DR 1/- 
Monday March 31st, 2014 11:29:37 PM

It is odd that the wrecks would all end up on the same beach. It could be the currents, could be something else. Either way, they would soon know.

"So we goin' then?" Brom asks. Brom sets to putting the rowboats in the water.

Gerox Shale ac 13 TA 13 FF 11 CMD 13 hps 52/52 
Tuesday April 1st, 2014 12:43:05 AM

Gerox says, "I we are being watched by anything on the shore, they are going to notice the Sea Sprite. We might be better off going ashore and finding out what is there rather than letting them prepare for us in the morning. I am willing to go. I didn't use much magic during the battle and can make someone invisible for a quick recon. It might make sense for Harvest or Zalmay to go forward. I can cast haste and invisibility on one or both. Neither spell lasts long but the invisibility will last a few minutes, ample time to look around.

Any potential foe could focus on the rowboat while our scouts do their job. We don't even have to land."

Barratore Steelwind (Dan K) AC: 29 (T 14 FF 26), CMD: 25; HP: 73/73Character Sheet 
Tuesday April 1st, 2014 8:03:08 AM

Barratore moves to the rowboat with Brom and the two get the craft ready for launch. "Harvest is quicker than she looks Flower priest. Might be best to let her go ahead on her own." Barratore lowers the six man boat into the sea and drops the launch ladder. "Everyone going on the first launch, climb aboard."

Barratore holds the craft steady and as Brom climbs down, "Save me seat."

Harvest Moon (AC22/Touch21/FF18; CMD 26; HP HP 57/57) - Al 
Tuesday April 1st, 2014 9:43:13 AM


OoC: If Waterwalking is available, Harvest will also cast Longstrider to increase her speed even more.

Murag (Matt K) AC19/11/19, CMD: 20 HP: 89/89 Spells 
Tuesday April 1st, 2014 11:05:41 AM

Murag shrugs and gets in the boat.

Edson Kazil(Shawn), AC 19, Touch AC 18, Flatfooted AC 12, HP 30/30 
Tuesday April 1st, 2014 2:54:36 PM

Edson downs any remaining suds in his mug. He sighs a bit but heads to the rowboat, readying his weapons anf preparing for the beach.

DM James 
Tuesday April 1st, 2014 5:32:33 PM

As the sky darkens ominously overhead Edson suggests, Perhaps we should wait, we might need Murag's healing on this island and would be better off with the spells."...

Harvest Moon tugs at Peza's sleeve. "I would like to see the ground at the beach around the stranded fishing boats," she says. "Knowing the tracks and the condition of the boats may help us prepare for what comes tomorrow. She then relays her worries that all three of the missing boats ended up here, upon this island. Was it do to the strong current, or something more disturbing. Quickly she lays out a plan for running across the water, with some magical aid, and returning before the spell runs out.

Murag offers to aid Harvest Moon with some magical light, but it is decided it would be safer if she took advantage of the cover of darkness and her keen eyes.

Peza smiles as she comes to a decision "Thats a good idea Harvest .... scout ahead if you can use that waterwalk magic again ... we'll follow in the lifeboats ....Once we gather some info we can row back to the Seasprite for planning a more extensive exploration in the morning ... we'll be better prepared with spells for Murag ..... and rested for action. So lets go " grins Peza as she helps start lowering the lifeboats .

As the plan takes form Zalmay speaks up. "I also have a way to sneak around and scout things... at least as long as the wind stays down. I can, uh, turn into a cloud and sort of drift around overhead. It's hard to explain, but... I'd be pretty tough to see from the ground, especially at dusk." The group agrees his idea would work, but he would be moving slowly and fall far behind the group if he went out on his own.

The group quickly looks the ship over for additional damage before finishing their drinks and heading to the life boats, all the while keeping an eye out for any signs of a struggle or an attack. Harvest Moon arrives on the shore about ten minutes before the life boats and she spends the time quickly scouting the shoreline and looking over the beached ships. In the dim light color becomes hard to differentiate, but she can easily make out the white crystals covering half the ship as the salt water dried and crystallized. She can tell the ships had capsized or taken on water, but not why. At least there is no indication of a giant squid attack or any sort of battle.

What bothers her are the countless foot prints in the wet sand, enough to belong to a small army...but as she studies them her keep eyes start to pick out patterns and repeating pathways, and soon she is able to deduce that they belong to a relatively small number of people. Most, if not all of the crew was still alive, and apparently they had disembarked and searched the other vessels before heading towards a curious cave-mouth, near which the odd stone formations of stalactite and stalagmite are abundant.

Overhead the sun has completely set, washing the beach in blue black darkness leaving only those with dark or low light vision able to see clearly.

Peza / Chris / Hp 55/55 Ac 21/ cmd 21 
Tuesday April 1st, 2014 8:52:38 PM

with the newly gleaned infomation .. footprints in the sand .... leading to the cave .... Peza comes to a decision ... with some quick but quiet words to her friends ....

" I think we can take a chance and make our way to that cave .... looks like it might be survivors there ..".

With a look at Murag and Zalmay " you both have better vision in the dark then most .... i would like Murag and Harvest to quietly lead toward the cave ... we'll follow in your footsteps "

with a nod to the group ... "lets go " as Peza waits for Harvest and Murag to lead ... and others to follow ... she takes a position near the back .... where her crossbow can support those in front

Murag (Matt K) AC19/11/19, CMD: 20 HP: 89/89 Spells  d20=11 ; d20+9=14 ;
Tuesday April 1st, 2014 10:10:00 PM

Murag nods at Peza and takes his place next to the Elf stowing his gear as best he can to keep it quiet. He clutches a glowing stone in his fist the light hidden inside. If Murag in trouble or get knocked out light will show. He thinks to himself.

On the approach to the cave Murag cast a quick spell and mutters "Flower guide my steps". He keeps an eye on the surroundings focusing on the cave entrance.

Cast guidance for stealth check.
Stealth = 11
Perception = 14

Edson Kazil(Shawn), AC 19, Touch AC 18, Flatfooted AC 12, HP 30/30 
Tuesday April 1st, 2014 11:13:36 PM

Edson followed behind Murag and Harvest. He giggled to himself at Murag being quiet. Why was it the one who was skilled in being stealthy wasn't used in these circumstances. That thought made him scrunch up his nose in thought.

Brom the Barbarian - RichP; AC: 22 (T 13, FF 22, Raged 20), CMD: 25 (27 Raged); HP: 78/78 (92/92 Raged); DR 1/- 
Tuesday April 1st, 2014 11:55:43 PM

The row into shore is a little nerve wracking. With the light dwindling, any obsticles on their approach would be difficult to see. Brom rows, putting his back into it, and the rowboat reaches the shore with little difficulty.

On the shore, Brom pulls out an everburning torch and begins to scan the beach. The sign of the possible survivors was a good sign, but time would be against them. The group would need to hurry.

"We should set camp over there." He says pointing down along the beach away from the cave and the tracks. "Doubt anything would think we'd be here."

Peza announces going right into the cave. "Been going all day with boat fixes and stuff. Morning would be better."

Zalmay Tufan (Andrew D.) AC: 18 (T 13, F 16), CMD: 17, HP: 61/61  d20=3 ;
Wednesday April 2nd, 2014 12:11:23 AM

Zalmay isn't terribly good at sneaking and stealth, so he waits near the rear of the party. Others are concentrating on what's ahead, so he looks back with his sensitive eyes to make sure nothing is moving in the darkness behind them...

(Perception = 3)



Harvest Moon (AC22/Touch21/FF18; CMD 26; HP HP 57/57) - Al 
Wednesday April 2nd, 2014 9:33:13 AM


"I am unsure, Peza," says Harvest Moon. "There appears little urgency to enter the cave. I see no sign here of battle or blood. The crew from each ship walked about the beach. The second and third seemed to explore the ships of those who came before. Then they entered the cave. All of them entered the cave."

"Do you not find that strange? If you were wrecked within one day of great fishing grounds, what would you do? Were it me, I would camp upon the beach. Or find high ground and build a signal fire. Even were there a cave, I would not enter with the entire crew. I would leave at least one or two persons on the beach as watchers. If a boat should come near, they would not know to rescue us."

"This is queer and curious, and I would like much more to see the island in daylight before entering this cave. I think Brom is right. We should camp and await the dawn. We will be more powerful then. The crews of the fishing boats did not seem in danger when they entered the cave. I do not think there is urgency in this. Perhaps if we camp here, the crews will come out."

With that reasoning, Harvest Moon volunteers for an early morning watch, as it is typical of her to rise early anyway.

+++++++++++++++++++++++++

Spells:
CL0 4: Guidance, Light, Read Magic, Stabilize
DL0 4: Create Water, Mending, Purify Food and Drink, Virtue

DL1 x4/day: uBless, Divine Favor x2, Shield of Faith, Remove Fear(D)
CL1 x4/day: Longstrider, Magic Stone, Magic Fang x2, Entangle(D)

DM James 
Wednesday April 2nd, 2014 5:18:08 PM

Armed with the newly gleaned information the raven haired girl comes to a decision, "I think we can take a chance and make our way to that cave, looks like it might be survivors there ..". With a look at Murag and Zalmay " you both have better vision in the dark then most .... i would like Murag and Harvest to quietly lead toward the cave ... we'll follow in your footsteps " with a nod to the group ... "lets go " as Peza waits for Harvest and Murag to lead ... and others to follow ... she takes a position near the back .... where her crossbow can support those in front.

Murag nods at Peza and takes his place next to the Elf stowing his gear as best he can to keep it quiet, Edson following behind. He giggles to himself at Murag being quiet. Why was it the one who was skilled in being stealthy wasn't used in these circumstances. That thought made him scrunch up his nose in thought. Zalmay, on the other hand, knows he isn't terribly good at sneaking and stealth, so he too waits near the rear of the party. Seeing the others are concentrating on what's ahead, he accordingly looks back with his sensitive eyes to make sure nothing is moving in the darkness behind them.

Brom thinks the sign of the possible survivors was a good sign, but time would be against them. The group would need to hurry. "We should set camp over there." He says pointing down along the beach away from the cave and the tracks. "Doubt anything would think we'd be here." Peza announces going right into the cave. "Been going all day with boat fixes and stuff. Morning would be better."

"I am unsure, Peza," says Harvest Moon. "There appears little urgency to enter the cave. I see no sign here of battle or blood. The crew from each ship walked about the beach. The second and third seemed to explore the ships of those who came before. Then they entered the cave. All of them entered the cave." She then explains what she would ave done differently. [b]Queer and curious, and I would like much more to see the island in daylight before entering this cave." With that reasoning, Harvest Moon volunteers for an early morning watch, as it is typical of her to rise early anyway.

And so the group remains in deadlock, split on whether to look for the survivors now or in the morning.

Brom the Barbarian - RichP; AC: 22 (T 13, FF 22, Raged 20), CMD: 25 (27 Raged); HP: 78/78 (92/92 Raged); DR 1/-  d20+10=13 ; d20+10=17 ;
Wednesday April 2nd, 2014 5:30:40 PM

Brom starts to move down the beach to find a suitable place to set up camp. He looks for a place a little ways out of sight of the cave entrance.

"Come on." He says to the others. "Been'er long day. Rested and sharp fer crawlin round in the dark. Bed now up early."

Edson Kazil(Shawn), AC 19, Touch AC 18, Flatfooted AC 12, HP 30/30 
Wednesday April 2nd, 2014 6:23:07 PM

" If we're going to wait for dawn why did we get off the ship in the first place. We can be more secured on the ship instead of out in the wide open. If we are he we should just push on and not waste time. Just my opinion but I am sure your minds are made up."

Edson goes into his bag and grabs his blanket and lays it out on the beach.

"Wake me when you decide what we're doing."

Peza / Chris / Hp 55/55 Ac 21/ cmd 21 
Wednesday April 2nd, 2014 9:22:18 PM

"If we stay here for the night we could stay in one of the beached ships .... should be a good defensible position ...."

"I agree Harvest ... doesnt look like a battle has taken place ....thats a good sign ... "

Barratore Steelwind (Dan K) AC: 29 (T 14 FF 26), CMD: 25; HP: 73/73Character Sheet 
Wednesday April 2nd, 2014 10:32:44 PM

Barratore stands just out of the surf with his hand still on the long boat. It made no sense to Barratore that they all came ashore to camp on the beach. It made no sense that they all came ashore to turn around again. It did make sense to head to the cave. Barratore starts to move that direction as Peza lays out the idea, but pulls up short as it seems the rest have issue.
"We'll be no better rested after staying up on watch at an open position." He says to back Peza's original position. "No reason to camp on this rock. If rest is what you need, we'll get more aboard ship than here.

Barratore puts his hand back on the long boat, "Back aboard the Sea Sprite within the hour."

Brom the Barbarian - RichP; AC: 22 (T 13, FF 22, Raged 20), CMD: 25 (27 Raged); HP: 78/78 (92/92 Raged); DR 1/- 
Wednesday April 2nd, 2014 11:02:55 PM

"Have fun out on the water." He says. "Rather sleep on this rock than row in the dark at something I can't see." He says pointing out that it is now a blue black darkness leaving only those with dark or low light vision able to see clearly and the Sea Sprite is anchored a couple hundred yards out to see.

Murag (Matt K) AC19/11/19, CMD: 20 HP: 89/89 Spells 
Wednesday April 2nd, 2014 11:05:32 PM

Murag notes the indecision among the group and flows along with the consensus. Being the new guy he does not want to strip on any toes or hooves. He will take a watch when needed and spend time in the morning in worship to Flower, thanking her for the beauty of the coming morning.

Gerox Shale ac 13 TA 13 FF 11 CMD 13 hps 52/52 
Wednesday April 2nd, 2014 11:42:37 PM

The quiet Gerox pipes up, "I am small and quiet. I can go take a quick look if you want. I can make myself invisible, take a quick look around and then come out, none the wiser. Should only take a few minutes. I am not comfortable just camping on the beach with possible unknown folks just strides away.

If we are going to rest for the night, lets at least go back to the ship. We have more eyes to watch and we can even move farther out to sea. Why expose ourselves."

If no one objects, Gerox will move towards the cave and go invisible and do a quick recon.

Zalmay Tufan (Andrew D.) AC: 18 (T 13, F 16), CMD: 17, HP: 61/61 
Thursday April 3rd, 2014 12:03:31 AM

"I agree with Gerrox. We can take a quick look around and then head back to the ship for the night. I don't think it's a good idea to do something we're not all committed to..."

Edson Kazil(Shawn), AC 19, Touch AC 18, Flatfooted AC 12, HP 30/30 
Thursday April 3rd, 2014 12:03:55 AM

"You might not be seen, but you can still be heard. Why not cast the spell on me and let me go into the cave?"

Harvest Moon (AC22/Touch21/FF18; CMD 26; HP HP 57/57) - Al 
Thursday April 3rd, 2014 8:58:22 AM


"I will follow Peza," says Harvest Moon. She places herself next to her friend. "I will say what I know, and what I feel is right. But I will follow Peza."

+++++++++++++++++++++++++

Spells:
CL0 4: Guidance, Light, Read Magic, Stabilize
DL0 4: Create Water, Mending, Purify Food and Drink, Virtue

DL1 x4/day: uBless, Divine Favor x2, Shield of Faith, Remove Fear(D)
CL1 x4/day: Longstrider, Magic Stone, Magic Fang x2, Entangle(D)

Gerox Shale ac 13 TA 13 FF 11 CMD 13 hps 52/52 
Thursday April 3rd, 2014 3:24:43 PM

Gerox nods and says, "OK but I think I am pretty quiet. Remember that the spell lasts for around 7 minutes before fading, so you can't go to far in. If you attack anyone, the spell is dispelled."

Gerox casts the invisibility on Edson.

DM James 
Thursday April 3rd, 2014 6:34:02 PM

The League Adventurer's spend a few minutes discussing whether to spend the night ashore or explore the cave. Both sides provide good arguments, but in the end Peza agrees with Harvest Moon and Brom about spending the night in one of the beached boats and the everyone set to work setting up camp for the night.

As preparations are made the normally quiet Gerox pipes up, "I am small and quiet. I can go take a quick look if you want. I can make myself invisible, take a quick look around and then come out, none the wiser. Zalmay is quick to support the sorcerer's endeavor, but in the end Edson is able to convince the group that he can move about the cave more quietly and soon finds himself shrouded in invisibility and melding into the shadows.

ooc: Edson, please roll stealth and perception checks if you wish to keep quiet and alert.

Brom the Barbarian - RichP; AC: 22 (T 13, FF 22, Raged 20), CMD: 25 (27 Raged); HP: 78/78 (92/92 Raged); DR 1/-  d20+10=16 ; d20+9=21 ;
Thursday April 3rd, 2014 8:58:19 PM

Brom was glad the other decided not to head back in the dark, but he was not happy with the location of the camp. They were camping at the mouth of the cave. Brom just shrugged his shoulders. He's ignored most of the time, anyways. He was not without some survival skills after living in Dirt City.

"Don't get yurself spotted. I'm tired and not in the mood." He says to Edson before he heads off. "But if it happens, yell loud and run fast."

He doesn't stay in one of the boats, but instead moves in away from shore. He couldn't tell if it was low or high tide, but he really didn't want to find out. He finds what he thinks is a good spot and digs out the spot so that when he lays in it he is almost even with the ground.

Perception DC16, Survival DC21

Peza / Chris / Hp 55/55 Ac 21/ cmd 21 
Thursday April 3rd, 2014 9:31:23 PM

"Thats an excellent idea Gerox .... that should do the trick .... make it quick .... dont linger too long ...."

Peza waits for the return of the recon team ;-)

Wwith a warm smile at Harvest " thanks .... i appreaciate you kind words "

Gerox Shale ac 13 TA 13 FF 11 CMD 13 hps 52/52  d20+3=4 ;
Friday April 4th, 2014 12:06:46 AM

Gerox will stay by the cave entrance waiting and listening. He does his best to hide but it is obvious that he needs his magic to be effective with this. Everyone can see him (natural 1)

Harvest Moon (AC22/Touch21/FF18; CMD 26; HP HP 57/57) - Al  d20+23=26 ; d20+7=22 ;
Friday April 4th, 2014 8:21:17 AM


Wood. For a fire. Near the mouth of the cave, Harvest Moon gathers wood for a fire as she simultaneously keeps eyes and ears open for Edson Kazil. Even with the magic of Gerox Shale she had noted the presence of Edson Kazil in the traces that he left. Even with the invisibility, he could not hide from her eyes.

And yet, after he had gone, the half-elfish girl could not keep her mind from wandering to the subject of maps. Where was this island? They were within a day's distance from Rum. That was certain. And if currents were so strong as to have swept four boats here, she could not have but imagined that this island must have been placed upon some map. She pondered the things that she knew of the geography of the area.

Even distracted as she was by her musings, the eyes and ears of Harvest Moon are indeed keen.

+++++++++++++++++++++++++

Cast Guidance and use with perception.

Perception 26
Knowledge Geography 22 (As written in post.)

Spells:
CL0 4: Guidance, Light, Read Magic, Stabilize
DL0 4: Create Water, Mending, Purify Food and Drink, Virtue

DL1 x4/day: uBless, Divine Favor x2, Shield of Faith, Remove Fear(D)
CL1 x4/day: Longstrider, Magic Stone, Magic Fang x2, Entangle(D)

Edson Kazil(Shawn), AC 19, Touch AC 18, Flatfooted AC 12, HP 30/30  d20+34=53 ; d20+14=23 ; d20+14=21 ;
Friday April 4th, 2014 11:40:21 AM

Edson feels the tingle as the magic runs down his spine. He quickly steps to the side and watches the eyes of the group to see who follows. When none do he knows the spell is off.

"I'll call out if I need help." He says to the group as he heads for the cave. He moves as quietly as possible(Stealth 54, so not even Harvest knows where he is or is moving to.)

he moves to the cave and scans inside, allowing his elven vision to take over. If every thing looks good he enters...

Perception 23

Zalmay Tufan (Andrew D.) AC: 18 (T 13, F 16), CMD: 17, HP: 61/61  d20=4 ;
Friday April 4th, 2014 1:44:33 PM

Zalmay continues to watch the dark outside the cave. If there is a threat here, there's no way of knowing where it will come from. He picks up a pebble and makes it glow with a muttered syllable, but for now he keeps it stowed in his pocket as not to spoil his night vision...

(Casting Light, also refreshing Mage Armor. Perception = 4)

Murag (Matt K) AC19/11/19, CMD: 20 HP: 89/89 Spells  d20+9=20 ;
Friday April 4th, 2014 4:29:29 PM

Murag keeps one glowing stone in his fist, with his other hand he taps Edison before the invisibility is cast infusing him with a small portion of Flowers favor. The cleric than waits with the rest of the group ready to help in any way.

Ooc:
Cast guidance on edison +1 to a skill check, stealth now 24
Perception = 20

DM James 
Friday April 4th, 2014 6:47:24 PM

Brom is glad the others decided not to head back in the dark, but he is not happy with the location of the camp being at the mouth of the cave. Others may feel the same way, but if they do no one voices their concern. Close by Harvest Moon can be seen collecting wood for a fire. The beach forms a crescent and leads up to a rock ledge, perhaps a plateau or small mountain, but it is hard to tell in the dark night. There is plenty of wood to be found, and the druid girl notes that none of it originated on the island. Most of it is drift wood washed up on the island and bleached in the sun after its long journey at sea. She is sure it will burn hot and smokeless.

Her mind then turns to the geography of the island. She knows it is within a day's distance from Rum. At first she think that is the currents were so strong as to have swept four boats here the island must have been placed upon some map, but she knows the ships that explored the coast would not have traveled this this far from the main land and that the fishing boats were staying along the drop off. It was very likely these ships were the first of the settlers of Rum to find it. As for the island itself, she notes the island forms a 3/4 circle, perfect for trapping debris and possibly making transportation through the water hazardous at low tide. Picking up some more wood she notices notices several porous rocks on the beach around it and around the cave indicating it is likely that the inside of the cave will be honeycombed with passages.

By the cave Peza compliments Gerox work and warns Edson not to linger while Brom instructs him to call out if he needs help. As Edson leaves Gerox wait and listens by the cave entrance in plain sight of anything lurking within while Zalmay picks up a pebble and makes it glow before stowing it in his pocket, just in case. Brom then offers some friendly advice. "Don't get yurself spotted. I'm tired and not in the mood." He says to Edson before he heads off. "But if it happens, yell loud and run fast."

Murag then taps Edison and casts guidance on him and Gerox shrouds him in a blanket of invisibility. The rogue feels a tingle as the magic runs down his spine. He quickly steps to the side and watches the eyes of the group to see who follows. When none do he knows the spell is off. "I'll call out if I need help." He says to the group as he heads for the cave. He moves to the cave and scans inside, allowing his elven vision to take over. Every thing looks safe, and he enters cautiously.

Edson moves slowly in the darkness, mentally mapping his path through the cave. On either side he can see small tunnels and side chambers branching off the main passage, and every so often he can make out the footprints of people that passed this way before him...all moving forward and none returning. He follows the path for three minutes when he notices four statues in the center of the passage way. Three of them appear to be in the shape of women, surrounding the fourth statue, and with their hands over their eyes. His view of fourth statue is somewhat blocked by the other three, the one thing he can see is her hair. A mass of stone serpents frozen and poised as if ready to strike.

Barratore Steelwind (Dan K) AC: 29 (T 14 FF 26), CMD: 25; HP: 73/73Character Sheet  d20+3=20
Friday April 4th, 2014 10:59:02 PM

Barratore grabs the long boat and hauls it up the beach a good distance, it was not going to be pulled off by a change in tide. He mutters several times about needing to stay up half the night in armor and having a cold meal tonight and tomorrow. Barratore watches Brom walks up the beach, great the watch just dropped by one.

Edson is off and Barratore watches the direction of the cave for a few moments. Edson was a competent man and could handle himself for the excursion. Still, Barratore would watch and be ready over the next half hour or his return, just in case Edson did not return alone.

Barratore takes the first watch as the group settles about. The bow was pointless and so he arms himself with sword and shield. He wakes whomever is taking the second watch, Edson likely, and tries to. Get comfortable in his heavy armor. Tomorrow could be a long day

Perception 20

Harvest Moon (AC22/Touch21/FF18; CMD 26; HP HP 57/57) - Al  d20+17=21 ; d20+22=35 ;
Sunday April 6th, 2014 12:36:19 PM


A camp is not a camp if it does not provide rest and refreshment for those who camp at it. After building a warm and welcoming fire, Harvest Moon scouts the nearby beach and the nearby cliffs for fresh food. It is not so easy in the dark of night. Even so, she manages to scrounge enough to feed most of the League Adventurers alone with her food itself. Supplemented by their dried and preserved food, there will be little want this evening.

Through all this, her senses are ever alert, and Harvest Moon notes that Edson Kazil has yet to return.

+++++++++++++++++++++++++

Survival 21 (for Foraging/ Food and Drink for self and 5 characters)
Perception 35

Perception 26
Knowledge Geography 22 (As written in post.)

Spells:
CL0 4: Guidance, Light, Read Magic, Stabilize
DL0 4: Create Water, Mending, Purify Food and Drink, Virtue

DL1 x4/day: uBless, Divine Favor x2, Shield of Faith, Remove Fear(D)
CL1 x4/day: Longstrider, Magic Stone, Magic Fang x2, Entangle(D)

Edson Kazil(Shawn), AC 19, Touch AC 18, Flatfooted AC 12, HP 30/30  d20+34=52 ; d20+3=4 ;
Sunday April 6th, 2014 4:21:50 PM

Edson begins to move towards the grouping of statues but stop. He knows he doesn't have a lot of time with his spell left, so he begins to move towards back to the group and let them know his findings. He still feels the tingle of of the spell and decides to keep it active and move around his friends testing their awareness of him. He knows it is basically an impossible test, but these are some of the best adventures he knows. He moves in and out of all his friends, making sure to pass them and the rest of the crew resting assure none sees or senses him( Stealth 52). Finally while he stands near the fire, the spell wear off.

" Hello again my friends, I didn't venture too far because it did begin to get queer. Four statues, three of women covering their eyes, and the fouth of a woman with snakes for hair. I know know what it represents, or what it is worth but I know this island isn't as deserted as we believe."

Peza / Chris / Hp 55/55 Ac 21/ cmd 21 
Sunday April 6th, 2014 8:33:17 PM

"We can camp out in one of the beached fishing vessels for the night ... this way those with spells can rest and be ready for action in the morning .... "

"No fires but we can keep the lights inside the ship... then we'll investigate the caves in the morning "

Peza inspects the three ships and selects a suitable one with decent defensive positions

Murag (Matt K) AC19/11/19, CMD: 20 HP: 89/89 Spells 
Monday April 7th, 2014 4:02:06 PM

Murag listens to Edison describe the scene found in the cave and ponders it for a long while.

"Murag not sure but, can spell that remove magic, bring back person turned to stone? If can than Murag could return one of statues to person." He waits to see what the smarter of the group have to say.

DM James 
Monday April 7th, 2014 6:38:37 PM

Edson is bothered by the presence of the statues. If there are statues there must have been someone on the island to put them there. Quickly he returns, making sure to leave plenty of time before his spell expires...but not before sneaking onto the beach and making a startling and unexpected appearance (I don't think anyone rolled a perception check).

After his dramatic appearance Edson explains to the group what he saw. As Harvest Moon prepares some muscles and and fish she manged to collect, all of which can be served raw without risk, Peza gives the orders that you will be sleeping on one of the beached vessels and that no fires will be prepared.

Murag ponders the findings before asking if magic might bring a person back from stone.
Knowledge Arcana 17 Highlight to display spoiler: {If the statues were created by a medusa or flesh to stone spell then a stone to flesh spell would bring them back}

Harvest Moon (AC22/Touch21/FF18; CMD 26; HP HP 57/57) - Al  d20+7=15 ;
Monday April 7th, 2014 7:05:15 PM


"That is very curious, Murag of Flower," says Harvest Moon as she munches upon the soft flesh of a sea mussel. "You believe that the statues were once people?"

She nods and considers the many things that might have cause this to come to pass. She discusses what she knows and asks the other League Adventures what they know of things Arcane as well, most particuarly Gerox Shale.

+++++++++++++++++++++++++

Knowledge Arcana 15

Note: If someone will Aid Harvest Moon on the knowledge roll she'll make the DC.

Perception 26
Knowledge Geography 22 (As written in post.)

Spells:
CL0 4: Guidance, Light, Read Magic, Stabilize
DL0 4: Create Water, Mending, Purify Food and Drink, Virtue

DL1 x4/day: uBless, Divine Favor x2, Shield of Faith, Remove Fear(D)
CL1 x4/day: Longstrider, Magic Stone, Magic Fang x2, Entangle(D)


Brom the Barbarian - RichP; AC: 22 (T 13, FF 22, Raged 20), CMD: 25 (27 Raged); HP: 78/78 (92/92 Raged); DR 1/-  d20+10=28 ;
Monday April 7th, 2014 8:50:16 PM

The rest of the group is bound and determined to stay in the boats. The first place anyone one would look if they were to come out. These guys were determined not to get a good night rest before heading into the cave. So be it. Brom spends the evening at the campfire listening to the conversation. He didn't like the talk about this medusa creature. Dying in battle was one thing, but to be frozen in stone...sent chills in the barbarian.

He eats the seafood provided by Harvest. He was glad to have some real food before their trek into the dark.

Perception DC28

Peza / Chris / Hp 55/55 Ac 21/ cmd 21 
Monday April 7th, 2014 9:03:43 PM

Settling in for the night in one of the fishing vessels .... Peza enjoys the simple meal .... then falls asleep ... for a few hours .... then standing her tour of watch .....

Edson Kazil(Shawn), AC 19, Touch AC 18, Flatfooted AC 12, HP 30/30  d20+14=25 ;
Monday April 7th, 2014 9:48:50 PM

Edson cleans up before eating some of the food provided by Harvest. He listens to the stories going around the fire, but doesn't add anything of his own since he thought they were statues, and knew not of this medusa creature. When his watch comes up, he take it accordingly, and when it is over he sleeps were Peza wanted everyone to go.

Perception 25

Gerox Shale ac 13 TA 13 FF 11 CMD 13 hps 52/52  d20+7=26 ;
Monday April 7th, 2014 10:18:50 PM

Gerox also heads back to the boats and hears what the rogue has to say. "Do we really want to stay here if their is something that can turn us to stone? You guard isn't going to make much noise if he is a rock!"

Gerox grumbles so more as he eats his share of the seafood.

He moves to the treeline, climbs a tree and ties himself to the trunk so he won't fall out(rolled a 26 for the knots) He leans back against trunk and lets his night vision take over. He will sleep the night away hoping that he can help his friends if they are attacked

Barratore Steelwind (Dan K) AC: 29 (T 14 FF 26), CMD: 25; HP: 73/73Character Sheet  d20+3=11 ;
Monday April 7th, 2014 10:38:16 PM

Edson's sudden appearance startles Barratore and his sword is coming around defensively as he spins to confront the intruder. The fighter quickly recognizes and dismisses Edson's presence. Returning his attention to where it should be, out and away from the small ship where they had set up camp. Small being the operative word to Barratore. He marks the direction that Gerox heads, "Scream loudly if something starts to eat you gnome. I'll be along as fast as I can."

Barratore tries to keep his attention outward, but the muffled conversation about statues, being turned to stone and whether or not the new cleric could change a being back had him overly distracted. Barratore stares into the darkness, mostly towards the trees and the cave, but occasionally checking the direction of the sea as well. Plenty of things had tried to kill him from that direction, why not here as well. At some point, one of the others takes watch.

Barratore finds a spot in the sand on the surfside of the ship, so that it rests between him and the all but the open sea, and sits down. He puts his shield next to him, digs a small hole and puts an ever burning torch into it upside down and then fills in the hole so that only the handle sticks up. He leaves his armor on and plants his sword into the sand as well. Barratore closes his eyes, leans back against the ship and tries to get some sleep. Tomorrow was going to be a long day indeed.

Perception 20 earlier and 11 on this post

Murag (Matt K) AC19/11/19, CMD: 20 HP: 89/89 Spells  d20+9=23 ;
Monday April 7th, 2014 11:20:12 PM

Murag shrugs at Harvest's question. "Yes or no, snake woman could do it but do can scul..sculp...err art person. Murag not know answer, but worth try if it work." The half orc settles in with the rest of the group and takes his shift on watch. In the morning he goes to any of the group that slept in their armor or did not get enough sleep. He places a hand on them and says "Flower give you strength."

Ooc:
Perception if needed: 23
In the morning use calming touch to remove fatigue on all who need it. (Including himself)

Zalmay Tufan (Andrew D.) AC: 18 (T 13, F 16), CMD: 17, HP: 61/61  d20+7=8 ; d20=10 ;
Monday April 7th, 2014 11:51:41 PM

As Zalmay stands his watch he racks his brain, trying to remember anything he's heard about medusas or magical transformations into stone (and how to undo same). But nothing comes to mind...

(Know Arcana = 8, Perception = 10. Mage armor active, Light spell on pebble refreshed as needed.)

DM James 
Tuesday April 8th, 2014 8:16:08 PM

As you eat your cold rations and and the sea food Harvest managed to collect you try to make sense of what Edson had seen. Perhaps the women had once been living people, or perhaps they were well carved statues. No one is really sure, but the lack of foot prints heading out of the cave provide some feeling of safety for the group and soon Peza is directing everyone to set up camp for the night on one of the beached ships (there are no trees to climb up). Although there are some that would prefer to sleep in the Seasprite, the night passes uneventfully as Peza had expected. All too soon the sun can be seen rising over the distant horizon illuminating the mouth of the cave, but providing no new insight into what lays ahead.

ooc: If Harvest Moon wants to try to gleam new knowledge of the geography based on something she has learned or to answer new question she will need to make another roll. The first roll told you the cave was naturally formed, likely honeycombed with passages, and that the currents were likely responsible for bringing the beached ship into the cove. It als told you that the island is about a days journey from Rum and far enough from the coast that is is likely not on any map as of yet and out of view of the typical fishing lanes.

Peza / Chris / Hp 55/55 Ac 21/ cmd 21 
Tuesday April 8th, 2014 9:38:28 PM

Glad that the night was uneventful ,Peza has a thought

" Nothing happned during the night .... at least what we could see .. that should mean whoever or whatever is in those caves are creatures of the day .... "

"we'll move out after breakfast ... make a quick look around the caves to check for any signs /tracks ... Edson you can do that ... you have good skills .... after that we head into the cave and see what we can find out "

Barratore Steelwind (Dan K) AC: 26 (T 14 FF 26), CMD: 25; HP: 73/73Character Sheet 
Tuesday April 8th, 2014 10:13:59 PM

Barratore stirs and gets up with a great yawn. He gathers his torch, sword and shield and looks to track down breakfast. A splash of water in the face and a good farmers blow out of his nostrils and Barratore is ready to go. He eats and drinks up, tapping his rations if needed. Nodding to Peza's direction, but now that it was day. While Edson investigated the cave mouth, Barratore will have bow in hand and his shield slung

Effects: fatigued

Edson Kazil(Shawn), AC 19, Touch AC 18, Flatfooted AC 12, HP 30/30  d20+14=25 ; d20+14=27 ;
Tuesday April 8th, 2014 11:14:15 PM

Edson scouts the mouth of the cave for anything that can be seen in the daylight. (Perception 25). While moving among the shadows of the cave, he takes a few seconds to blend into the darkness to get a better vantage point. (Stealth 27).

Brom the Barbarian - RichP; AC: 22 (T 13, FF 22, Raged 20), CMD: 25 (27 Raged); HP: 78/78 (92/92 Raged); DR 1/-  d20+10=26 ;
Tuesday April 8th, 2014 11:43:28 PM

Brom wakes from the nights rest. He gathers his gear and with torch in one hand and sword in the other, he takes his position to head into the darkness of the cave.

Perception DC26

Zalmay Tufan (Andrew D.) AC: 18 (T 13, F 16), CMD: 17, HP: 61/61 
Wednesday April 9th, 2014 12:12:31 AM

Zalmay follows the others toward the cave...

'When we're done in there we should come back here and inspect all of these boats thoroughly..."

Murag (Matt K) AC19/11/19, CMD: 20 HP: 89/89 Spells  d20+9=21 ; d20+9=16 ;
Wednesday April 9th, 2014 6:52:25 AM

Murag wakes and helps strike camp and tends to anyone fatigue. As the group walks towards the cave the half orc turns his attention to the tracks surrounding them. He attempts to see what type of tracks they are and see if there is anything unusual about them.

Before entering the cave he casts a spell linking Brom and himsel.

Ooc:
Survival = 21
Perception = 12
Cat shield other on Brom, lasts 5 hours.

Harvest Moon (AC22/Touch21/FF18; CMD 26; HP HP 57/57) - Al  d20+8=14 ; d20+8=20 ; d20+7=11 ; d20+8=12 ; d20+10=14 ; d20+7=21 ; d20+7=11 ; d20+22=25 ; d20+18=27 ; d20+12=17 ;
Wednesday April 9th, 2014 12:10:53 PM


An uncharted island. Mysterious statues within a naturally formed cave. Sailors who have gone into the cave without having ever come out again.

It is best to face the mysteries of the Wold with preparation. With such in mind, Harvest Moon once again considers what she might glean from what she knows of the lands in this area. She considers also what she knows of all things and how it might have a bearing on this situation.

"You said that the statues were of women did you not, Edson Kazil?" asks Harvest Moon of the elf. "Did you note the clothing of the statues? Or the things that they held? What were their positions? What were their expressions?"

"Remember that Barnacle Jane is known for bringing to herself women, and making of them sailors. It is possible that the crews of these three fishing boats were students of Barnacle Jane. It would explain why she is so interested in these three missing boats."

The implication that the students of Barnacle Jane may in some way have been turned to statues is left unsaid. How that might be done is mysterious and unexplained.

Before entering the cave, however, Harvest Moon holds the rest of the League Adventurers back. Along with Murag of Flower, she performs a careful examination of the ground about the mouth of the cave. The tracks of the crew of the three fishing boats went inside. They did not come out. That, she learned the night before. But here, in the clear light of the sun, perhaps she could learn whether any other things or people have come or gone from this cave.

After that, along with Edson Kazil, the half-elfish girl leads the way into the cave. On quiet cat feet, she pads along one side of the tunnel, her sense trained ahead, more ears than eyes.

+++++++++++++++++++++++++

Geography 14 (lands, terrain, climate, people)

Knowledge Arcana 20 (constructs, dragons, magical beasts)
Knowledge Dungeoneering 11 (aberrations, caverns, oozes)
Knowledge Local 12 (humanoids)
Knowledge Nature 14 (animals, fey, monstrous humanoids, plants, vermin)
Knowledge Planes 21 (outsiders)
Knowledge Religion 11 (mythic history, undead)

Survival 27 (Tracking)
Perception 25
Stealth 17

Spells:
CL0 4: Guidance, Light, Read Magic, Stabilize
DL0 4: Create Water, Mending, Purify Food and Drink, Virtue

DL1 x4/day: Bless, Divine Favor x2, Shield of Faith, Remove Fear(D)
CL1 x4/day: Longstrider, Magic Stone, Magic Fang x2, Entangle(D)


Peza / Chris / Hp 55/55 Ac 21/ cmd 21 
Wednesday April 9th, 2014 8:49:05 PM

Peeking in ;-)

DM James 
Wednesday April 9th, 2014 9:40:20 PM

ooc: Working on post.

DM James 
Wednesday April 9th, 2014 10:23:07 PM

As the sun slowly rises the group enjoys a quick breakfast as you make your plans. As the group gather round Peza points out that " Nothing happned during the night .... at least what we could see .. that should mean whoever or whatever is in those caves are creatures of the day .... " She then asks Edson to check the cave for tracks before you head in.

The rogue does as he is asked, and quickly scouts the mouth of the cave for anything that can be seen in the daylight. He takes his time, blending into the shadows and looking for any detail which might be revealed in the light of day. After several minutes he returns to the camp and informs everyone that all is as it was the night before.

Barratore stirs and gets up with a great yawn and splashes some water on his face while Brom gathers his gear and takes his position to head into the darkness of the cave. As you form your marching order Zalmay suggests searching the boats more upon your return while Murag helps those who might be fatigues to fully recover.

Lastly, just before you enter, Harvest Moon once again puts her penetrating mind to the puzzle at hand. The statues of the women had their eyes and face covered, perhaps in sadness, but more than likey in fear of the stone monster before them. The were positioned in a ¾ circle around the mudusa like statue with one in front of it and one on either side, all facing the serpent haired figure....
"Remember that Barnacle Jane is known for bringing to herself women, and making of them sailors. It is possible that the crews of these three fishing boats were students of Barnacle Jane. It would explain why she is so interested in these three missing boats." The brown haired girl says. The implication that the students of Barnacle Jane may in some way have been turned to statues is left unsaid. How that might be done is mysterious and unexplained.

Harvest Moon is unable to learn anything more about the land, but suspects the lack of foot prints leaving the cave suggest that the land is either uninhabited or if something is in the cave, then it has not left in the cave in some time (perhaps months or years given the dirt / dust on the cave floor). She also suspects, based on her dungeoneering skills, that there is a good chance the tunnels of this cave become flooded from time to time after large storms. Fortunately there have been no such storms in a long time and the cavern is completely dry.

The half elf's mind is teaming with knowledge, but the rogue's description of the scene within the cave is not enough for her to draw any conclusions. She had heard of the Medusa in her travels, a human-like creatures with snakes instead of hair, whose stare could turn a man to stone at 30ft. They were said to be solitary creatures, fond of the bow and ranged attacks...then again they could be regular statues. Perhaps placed as a memorial, a warning, decoration, or to scare off intruders. Although the island appears deserted, her knowledge and experience of this part of the Wold have lead her to believe that many old things and people. Especially those related to the sea, had once lived in the area and long since died out. For some reason this is the type of place she could see the mythological Sea Hags hanging about, the type old sailors like to talk about.

ooc: I think I covered most of the knowledge checks. Please give me a marching order if you are entering the cave

Edson Kazil(Shawn), AC 19, Touch AC 18, Flatfooted AC 12, HP 30/30 
Wednesday April 9th, 2014 11:24:26 PM

Edson pontificates for a brief moment. " they were three women, but I don't recall the dress. The clothing lost detail as the stone set. All three women covered their eyes which leads truth to this monster medusa. The mouth of the cave was as clean as it was last night."

Harvest Moon (AC22/Touch21/FF18; CMD 26; HP HP 57/57) - Al  d20+22=26 ; d20+12=22 ;
Thursday April 10th, 2014 8:36:30 AM


"Only seeing them can cause you harm," warns Harvest Moon after informing the League Adventurers of Medusas and Sea Hags.

Will it work? It is such a simple thing. But one never knows until one tries. Harvest Moon pauses to take from her magic haversack a mirror. For a moment, she practices with the mirror, walking forward while looking only in the small field of view from the mirror to guide her way. It is difficult, seeing things backwards. But it will suffice.

"It is likely that there is something within these caves that also lives in water," adds Harvest Moon, also explaining about the occasional flooding. "Perhaps there are also other exits from these caves than this one. I think that is likely."

"What I do not understand," she says with a small perplexed frown, "is why the crews of the ships might all enter this cave. It is not a wise thing for them to have done."

Before entering the cave, Harvest Moon turns an eye to the sky. Is a storm coming? The weather is a simple thing for her to know. Then, moving forward with the way forward only visible in her mirror, Harvest Moon leads the way into the cave in search of the missing crews.

+++++++++++++++++++++++++

OoC: Taking Point.

Perception: 26
Stealth: 22
Survival to predict the weather. Autosuccess.

OoC: Thanks for covering all those knowledge rolls. Even though some of them were pretty low.

Spells:
CL0 4: Guidance, Light, Read Magic, Stabilize
DL0 4: Create Water, Mending, Purify Food and Drink, Virtue

DL1 x4/day: Bless, Divine Favor x2, Shield of Faith, Remove Fear(D)
CL1 x4/day: Longstrider, Magic Stone, Magic Fang x2, Entangle(D)

Gerox Shale ac 13 TA 13 FF 11 CMD 13 hps 52/52 
Thursday April 10th, 2014 10:13:38 AM

Gerox climbs down from his tree and moves over to the group. He digs into his knapsack and pulls out some hardtack which he starts gnawing on. He ponders the situation as he cracks his back stiff from slipping in the trees that night.

"If we are fighting a medusa, then we need to be prepared to attack from a distance and not look directly at her. I don't have anything that will help but do any of our other spellusers have a way to scry ahead? Maybe we can summon a creature to scout? Stumbling on a cave full of creatures that can turn you to stone with a look doesn't sound like a good time at all."

Brom the Barbarian - RichP; AC: 22 (T 13, FF 22, Raged 20), CMD: 25 (27 Raged); HP: 78/78 (92/92 Raged); DR 1/-  d20+10=27 ; d20+9=11 ;
Thursday April 10th, 2014 10:25:02 AM

Brom listens to the morning conversation. It made sense, the interest Barnacle Jane had, but other than some kind of explanation, it was unimportant to the task at hand. But what was of interest was two things surmised by the mornings investigation of the cave - it filled with water during a large storm and something called a Sea Hag could live in there. The first, Brom was not fond of, but if Murag could help with that if the need arose the problem solve itself. The second was of less concern to the barbarian so long as the creature could be cut it could be killed.

Brom looks at sky to see if any storms are likely to be in coming, but can't tell.

"Let's see if we can get some use out of yur spell." He says to Murag with a smile.

Perception DC27

Ooc: Brom is up front behind Harvest.

Edson Kazil(Shawn), AC 19, Touch AC 18, Flatfooted AC 12, HP 30/30 
Thursday April 10th, 2014 10:59:36 AM

Edson shrugs at the other theories, and just continues sharing what he knows. When they're ready to venture into the cave he takes his position with Harvest at the point.

Zalmay Tufan (Andrew D.) AC: 18 (T 13, F 16), CMD: 17, HP: 61/61 
Thursday April 10th, 2014 4:39:43 PM

"I don't have any way to see ahead. I could take on mist form... that would make me hard to spot, but I'm not sure it would stop a medusa from zapping me if it saw me. I could still see it... I would get turned into, uh, a pile of dust?"

Zalmay keeps his eyes on the ground as he enters the cave, staying near the back of the group.

(Cast Detect Magic once inside)

Peza / Chris / Hp 55/55 Ac 21/ cmd 21 
Thursday April 10th, 2014 8:31:56 PM

When everyone is ready .... "Lets go check out the cave .... lets be careful .... if its like Harvest describes , then we need to keep our distance ... don't want to get turned to stone ... range weapons should be best .... don't get close unless you avert you eyes ....look at its feet or shadow if possible ...."

"So Harvest and Edson take the lead .... "i'll be in the middle where i can support with my crossbow ... we'll walk in single file ... the rest of you step in where you each think is best "

Murag (Matt K) AC19/11/19, CMD: 20 HP: 89/89 Spells  d20+9=14 ;
Thursday April 10th, 2014 10:03:28 PM

Falling in line with the others Murag stays towards the back of the group ready to defend the rear ranks from attack. We walks along quietly with the group listening to them talk. He has not been around others who speak the common tongue so fluently in a long time. He soaks it in, listening to all the extra words they add in that seems like they would get in the way but somehow make them sound smarter.

He stays aware of the of his surroundings as he goes and tries to maintain the link between himself and Brom by not letting the barbarian get too far ahead.

Perception = 14

DM James 
Thursday April 10th, 2014 10:33:56 PM

As you prepare to enter the dark cavern Harvest Moon gives a word of caution, "Only seeing them can cause you harm," warns the half elf as she recalls the tales of Medusas and Sea Hags. As she speaks a plan begins to form. Will it work? It is such a simple thing. But one never knows until one tries. Harvest Moon pauses to take from her magic haversack a mirror. For a moment, she practices with the mirror, walking forward while looking only in the small field of view from the mirror to guide her way. It is difficult, seeing things backwards. But it will suffice...

She then makes a quick glance up to the sky, reassuring herself the weather will remain as it is and the odds of the cave flooding behind you are next to nothing. It still bothers her that the sailors all left together. Perhaps they were not as brave as she was, fishermen who preferred the safety of numbers are were likely not skilled in combat or tactics.

Gerox takes Harvest Moon's advice to heart. "If we are fighting a medusa, then we need to be prepared to attack from a distance and not look directly at her...Maybe we can summon a creature to scout? However the group has put off exploring the cave long enough, and when she feels everyone is ready Peza gives the orders, "So Harvest and Edson take the lead .... "i'll be in the middle where i can support with my crossbow ... we'll walk in single file ... the rest of you step in where you each think is best "

Soon the group is falling in line, Murag fortifying the group, Brom preparing for battle and Zerox casting detect magic, but despite the groups amazing vigilance nothing if not is found as you push deeper into the cave. The passage is dry, and the occasional cobweb leads Harvest Moon to believe the that the last flooding was some time ago. On either side of you several paths branch off, some the size of a rabbit hole and others wide enough for two men to walk abreast, yet the foot prints all keep to the widest path. Suddenly the path opens into a large chamber and before you stand the four statues, each the size of a medium humanoid. The footprints around them indicate that the sailors spent some time examining the carvings before heading to the south.

Zalmay notes that the statues radiate no magic, but that doesn't make them appear any less sinister. It is hard to tell what is worse, the women with faces covered in terror or the sculpture of Medusa with the green streaked marble giving the sakes in her hair an eerily lifelike appearance.

Cave Map .doc

Cave Map .png

Barratore Steelwind (Dan K) AC: 29 (T 14 FF 26), CMD: 25; HP: 73/73Character Sheet  d20+3=22 ; d20+3=4 ;
Thursday April 10th, 2014 11:19:02 PM

Barratore stows his bow and equips his shield and draws his blade. Brom was up front with Harvest and so Barratore takes up the rear. Medusa, sea hags, or whatever the danger, the fighter was ready. There was a statue of this medusa creature in the cave. Seemed unlikely to him that another was about.

Perception 22

Brom the Barbarian - RichP; AC: 22 (T 13, FF 22, Raged 20), CMD: 25 (27 Raged); HP: 78/78 (92/92 Raged); DR 1/-  d20+10=22 ;
Thursday April 10th, 2014 11:35:48 PM

Brom continues to be vigilant as he moves in line with Edson and Harvest. He sees the statues Edson described and makes all attempts to not look directly at any of the statues.

Perception DC22

Gerox Shale ac 13 TA 13 FF 11 CMD 13 hps 52/52  d20+11=28 ;
Thursday April 10th, 2014 11:59:41 PM

Gerox uses his gnomish abilities to cast dancing lights and sends them forward to brighten any shadows which might be concealing things. Perception check 28

"This is too creepy! I don't trust this. Why would someone put statures here? We saw more footprints than this. Where are all the people?"

Harvest Moon (AC22/Touch21/FF18; CMD 26; HP HP 57/57) - Al  d20+22=30 ;
Friday April 11th, 2014 9:28:54 AM


"The rest of the sailors went in that direction." Harvest Moon points to the south into which the greater portion of the cave opens into unknown darkness. "Their tracks lead that way."

"Go." Her suggestion to the other League Adventurers is terse, but appropriate for the tension caused by this situation. There is mystery here. And possible danger as well. If any are to be the paw of the cat here in this cave, it would be her. "I will see these statues more closely. And I think there is a further tunnel behind the statues as well."

With that, Harvest Moon moves boldly forward, creeping cautiously around to the north of the group of statues. The statues themselves, she views only in the mirror. However, when reaching the far side, she peers and listens into the tunnel to the west.

+++++++++++++++++++++++++

Perception: 30

Position: H25

Spells:
CL0 4: Guidance, Light, Read Magic, Stabilize
DL0 4: Create Water, Mending, Purify Food and Drink, Virtue

DL1 x4/day: Bless, Divine Favor x2, Shield of Faith, Remove Fear(D)
CL1 x4/day: Longstrider, Magic Stone, Magic Fang x2, Entangle(D)

Edson Kazil(Shawn), AC 19, Touch AC 18, Flatfooted AC 12, HP 30/30 
Friday April 11th, 2014 9:44:27 AM

Edson becomes tense when Harvest walks towards the statues. His hand knocks and arrow, quicker then his mind can prepare, and it is pulled back at full strength to his ear.

"Anything moves... kill it" he simply instructs to himself.

DM James 
Friday April 11th, 2014 10:05:50 PM

To creepy! Gerox exclaims. I don't trust this. Why would someone put statures here? We saw more footprints than this. Where are all the people?" Fortunately Harvest Moon's keen elven eyes easily follow the direction of the tracks, as obvious to her as a road carved through the cave. "The rest of the sailors went in that direction." she says as she points to the south into which the greater portion of the cave opens into unknown darkness. "Go." she says to the other League Adventurers is terse, but appropriate tone for the tension caused by this situation."I will see these statues more closely. And I think there is a further tunnel behind the statues as well." With that, Harvest Moon moves boldly forward, creeping cautiously around to the north of the group of statues. As she proceeds Gerox uses his gnomish abilities to cast dancing lights and sends them forward to brighten any shadows which might be concealing things. The statues themselves Harvest views only in the mirror. Edson becomes tense when Harvest walks towards the statues. His hand knocks and arrow, quicker then his mind can prepare, and it is pulled back at full strength to his ear. "Anything moves... kill it" he simply instructs to himself. Barratore stows his bow and equips his shield and draws his blade while Brom continues to be vigilant as he moves in line with Edson and Harvest, seeing the statues Edson described and making all attempts to not look directly at any of the statues. However, as she circles around to the far side of the statues nothing happens, and she peers and listens into the tunnel. Once on the other side of the statues she sees the passage opens up to a blind ending.

Cave Map .doc

Cave Map .png

Murag (Matt K) AC19/11/19, CMD: 20 HP: 89/89 Spells  d20+9=20 ;
Friday April 11th, 2014 10:52:47 PM

Murag readies his weapon with the rest of the group. With sword and shield in hand he keeps watch on the groups rear and will stand at the west opening until the group moves out of the statue room. His watchful eyes adjust easily to the low light in the cave.

While he knows that a statue of a Medusa is harmless he is still cautious not to meet the object's eyes.

OOC:
Perception = 20

Zalmay Tufan (Andrew D.) AC: 18 (T 13, F 16), CMD: 17, HP: 61/61  d20=11 ;
Saturday April 12th, 2014 3:13:21 AM

Zalmay examines the statues, trying to determine if they are more than just ordinary stone carving. Like Murag, he does not look any of them in the eye...

(Cast Detect Magic on statues and vicinity. Perception = 11)

Gerox Shale ac 13 TA 13 FF 11 CMD 13 hps 52/52 
Saturday April 12th, 2014 4:15:11 PM

Gerox sends his dancing lights down the tunnel that Harvest is inspecting giving her better light to work by.

He walks up to her and asks, "Do you see any unusual tracks? Something non fisherman like? Boots, Claws, something much deeper or larger?



Harvest Moon (AC22/Touch21/FF18; CMD 26; HP HP 57/57) - Al  d20+17=34 ;
Sunday April 13th, 2014 7:08:09 PM


Gerox Shale is correct. And yet ...

"Do not come." Harvest Moon holds up a hand to keep the gnome back. "You will mar the tracks. Let me see them first," she added and then began her examination of the ground.

"Even if there are no unusual tracks, Gerox Shale," she explains, these figures must have arrived here by some means. Their trails will tell whether they walked here first, and then became the way that they are now. The tracks will tell from what directions these four came. Or, perhaps, whether the statues were wheeled or dragged here and then placed as guardians."

"It would be good to know such things."

Afterwards, Harvest Moon takes hold of the statue of the Snake Hair Woman. With many grunts and growls she pushes the statue to the entrance of the eastern entrance. Perhaps this is to seal it. Perhaps it is to push an object of ill-omen out of the way. She does what she does. The reasons of Harvest Moon are left unspoken.

+++++++++++++++++++++++++

Survival 34 (for Tracking)
Can push or drag up to 650lbs

Position: Unknown

Spells:
CL0 4: Guidance, Light, Read Magic, Stabilize
DL0 4: Create Water, Mending, Purify Food and Drink, Virtue

DL1 x4/day: Bless, Divine Favor x2, Shield of Faith, Remove Fear(D)
CL1 x4/day: Longstrider, Magic Stone, Magic Fang x2, Entangle(D)

Peza / Chris / Hp 55/55 Ac 21/ cmd 21 
Sunday April 13th, 2014 9:20:51 PM

Peza holds her position ..... waiting as Harvest and Edson inspect the statues and surroundings

Barratore Steelwind (Dan K) AC: 29 (T 14 FF 26), CMD: 25; HP: 73/73Character Sheet  d20+3=15 ;
Sunday April 13th, 2014 10:58:07 PM

Barratore holds his position at the rear. If tracks could be found, Harvest and Brom would find them. When Harvest begins trying to move the statue, Barratore quickly sheathes his sword and moves to help her. Why she is doing it, does not really cross his mind. She was, and with his assistance it would be done faster. Now was not the time, in his opinion, to dillie-dally. What the minotaur did know was that he companions were learning nothing for all of their examinations and detection skills. He knew just as much at breakfast as he did now. A fact that did not sit well with him. He liked a straight up fight or adventure and this was rapidly becoming a bug hunt.
The statue relocated, Barratore draws his blade again and with the tunnel widening considerably, takes a position at the front
[K/L; 21/22]
Perception 15
Fatigued

DM James 
Monday April 14th, 2014 3:19:21 PM

Murag readies his weapon with the rest of the group, his watchful eyes adjusting easily to the low light in the cave as he watches the entrance for signs of danger between glances towards the statues. While he knows that a statue of a Medusa is harmless he is still cautious not to meet the object's eyes. Perhaps it is that they are carved too perfectly. Perhaps it is their unsettling appearance in the cave. Perhaps it is superstition from hearing stories of man and orc turned to stone by the creature's gaze. What ever the reason, he is careful avoid he statue's gaze.

Zalmay also examines the statues, trying to determine if they are more than just ordinary stone carving. Like Murag, he does not look any of them in the eye, and like the half-orc he can find nothing magical or mundane about the statues to cause the group to worry, the only magical aura's in the vacinity coming from the League Adventurer's themselves.

Gerox sends his dancing lights down the tunnel that Harvest is inspecting giving her better light to work by. He walks up to her and asks, "Do you see any unusual tracks? Something non fisherman like? Boots, Claws, something much deeper or larger?

"Do not come." Harvest Moon holds up a hand to keep the gnome back. "You will mar the tracks. Let me see them first," she added and then began her examination of the ground. Yet there is nothing unusual in the tracks, all shoe wearing bipedal humanoind, and yet ... Even if there are no unusual tracks she explains, these figures must have arrived here by some means. Their trails will tell whether they walked here first, and then became the way that they are now. Carefully she examines the ground around the statues, but any such tracks must have be long removed. Harvest Moon takes hold of the statue of the Snake Hair Woman. With many grunts and growls she pushes the statue to the entrance of the eastern entrance. Perhaps this is to seal it. Perhaps it is to push an object of ill-omen out of the way. She does what she does. The reasons of Harvest Moon are left unspoken. As she pushes the statue she notices small furrows appear on either side of the statue as it pushes the dirt out of the way...The statues definitely wasn't pushed anytime recently, and the round base it is attached to suggests it was carved out of a single slab of stone.

Peza holds her position ..... waiting as Harvest and Edson inspect the statues and surroundings

When Harvest begins trying to move the statue, Barratore quickly sheathes his sword and moves to help her. He liked a straight up fight or adventure and this was rapidly becoming a bug hunt. The statue relocated, Barratore draws his blade again and with the tunnel widening considerably, takes a position at the front of the southern tunnel. Ready to follow the footprints once again.

Cave Map .doc

Cave Map .png

Harvest Moon (AC22/Touch21/FF18; CMD 26; HP HP 57/57) - Al 
Monday April 14th, 2014 3:35:02 PM


OoC: Can I safely assume that none of the tracks lead to any of the three stone women holding their hands to their faces? As though they might have walked to their current position?

DM James Plenty of the tracks lead to the stone women, but they eventually lead South. It is a fairly safe bet that these tracks are not from the statues.

Harvest Moon (AC22/Touch21/FF18; CMD 26; HP HP 57/57) - Al  d20+22=24 ;
Monday April 14th, 2014 3:41:48 PM


Even more curious. Why would the sailors have continued on after seeing the statues? They are fearsome. They are frightening. Could three entire crews of sailors have been so foolish?

Unlikely. Then something must have forced them into the cave. But the tracks outside did not speak of flight or haste. Something, then, must have drawn them in.

Harvest Moon then takes out her mirror once again and begins her exploration to the south, following the tracks of the sailors. Hopefully they will be fine. To find the sailors safe. This would be a good thing.

+++++++++++++++++++++++++

Perception: 24

Position: Unknown

Spells:
CL0 4: Guidance, Light, Read Magic, Stabilize
DL0 4: Create Water, Mending, Purify Food and Drink, Virtue

DL1 x4/day: Bless, Divine Favor x2, Shield of Faith, Remove Fear(D)
CL1 x4/day: Longstrider, Magic Stone, Magic Fang x2, Entangle(D)


Peza / Chris / Hp 55/55 Ac 21/ cmd 21 
Monday April 14th, 2014 8:01:33 PM

Holding her breath for a second as Barratore moves the statue ... but nothing happens .... no trap or warning .....letting her breath escape .... she breathes easily ....

Eyeing Harvest as she searches for clues .... Peza patiently waits .... oncew the all clear signal is given ... she quietly adds " ok lets keepmoving following the tracks .... we should be as quiet as possible ... "

Edson Kazil(Shawn), AC 19, Touch AC 18, Flatfooted AC 12, HP 30/30  d20+14=30 ; d20+14=27 ;
Monday April 14th, 2014 9:08:06 PM

"I didn't know the league adventurers side job was in the moving business. I'll keep that in mind when I need to relocate." The elf says.

He keeps his arrow on the bow, and moves back to the point. He stays in the shadows as best he can.

Stealth 30
Perception 27

Barratore Steelwind (Dan K) AC: 29 (T 14 FF 26), CMD: 25; HP: 73/73Character Sheet 
Monday April 14th, 2014 10:16:06 PM

Barratore hold his tongue against the urge to call out into the cave complex. To call out in greeting in the hopes of hearing a reply. No, he would hold his tongue. The others were the investigators, the detectives. Barratore stands where he is. He shakes his head a bit mentally at Edson's comment. He too was more a man of action.

Maybe a suggestion was in order, "do we keep moving? There seems little more to learn here."

Brom the Barbarian - RichP; AC: 22 (T 13, FF 22, Raged 20), CMD: 25 (27 Raged); HP: 78/78 (92/92 Raged); DR 1/-  d20=9 ; d20=17 ; d20+10=20 ;
Monday April 14th, 2014 11:46:50 PM

Brom keeps watch as the statues are disturbed. He moved to a position in the passage on the other side of Barratore. His sword out he peers into the darkness beyond the range of his light for both sight and sound.

"Let's." He says. "I don't wanna linger long than we need."

Perception DC20

Murag (Matt K) AC19/11/19, CMD: 20 HP: 89/89 Spells  d20+9=20 ;
Monday April 14th, 2014 11:57:24 PM

Following the group Murag continues to be the rearguard. Keeping an eye on passages left behind the group. He keeps to himself, still not sure of the group dynamic and how they would react to some of his thoughts. He loosens the grip on his sword and lets his shield hang easily at his side ready to snap both up at a moments notice.

Perception = 20

Gerox Shale ac 13 TA 13 FF 11 CMD 13 hps 52/52 
Tuesday April 15th, 2014 12:23:27 AM

Gerox is also tapping his foot in impatience and is a bit startled that he agrees with Brom and Barratore. Then he gets concerned that he is agreeing with Brom and Barratore, but he says, "Yes, I think we should push on."

Zalmay Tufan (Andrew D.) AC: 18 (T 13, F 16), CMD: 17, HP: 61/61 
Tuesday April 15th, 2014 12:29:10 AM

Zalmay waits until the group is ready to move again and then takes his place near the rear...

Peza / Chris / Hp 55/55 Ac 21/ cmd 21 
Tuesday April 15th, 2014 7:54:14 PM

Peeking in

DM James 
Tuesday April 15th, 2014 9:37:29 PM

working on post

Edson Kazil(Shawn), AC 19, Touch AC 18, Flatfooted AC 12, HP 30/30 
Tuesday April 15th, 2014 10:02:59 PM

Edson keeps his eyes peeled.

DM James 
Tuesday April 15th, 2014 11:09:59 PM

Peza holds her breath for a second as the statue is moved, but nothing happens. No trap or warning .....letting her breath escape she gives the all clear signal is given ... she quietly adds "Ok lets keep moving following the tracks .... we should be as quiet as possible ... "

You move quietly forward, with Harvest taking the lead and peering around corners with her mirror. She wonders what could have drawn the men inside the cave. Clearly the fishers did not have her tactical sense. Beside her Barratore hold his tongue against the urge to call out into the cave complex, when you round the corner and the panicked voice of a young sailor calls out to you.

Don't blink!!! Your life could depend on this. Don't blink. Don't even blink. Blink and you're dead. They are fast. Faster than you can believe. Don't turn your back, don't look away, and don't blink!

The sailor beside him calls out. Why didn't you call out to us before entering!!! For the gods' sake, watch behind you. I can't explain it. Those stone women are alive. They are stone when you look at them, but so much as blink and they can suck the life out of you.

Last to speak is the oldest of the sailors. Don't touch them either...not with your hands. I tried punching the cursed thing's head off. Pounded on it like there was no tomorrow. Not only did it not damage the statue, but every time I hit it the thing drained years off my life. Not that I realized it to after the fact.

Fortunately Zalmay has been keeping an eye on the path behind you, but the scene before you is one you will never forget. In the chamber ahead are numerous fishermen all looking straight ahead at a statue. Their eyes are red and blood shot as some try not to blink and others stare straight ahead, trying to only close one eye at a time. But the not disturbing thing is the statue standing between you and them. It wears the the same dress as the others and the has the same hair, but this one's face is uncovered for all the Wold to see.

Harvest Moon Highlight to display spoiler: { After having spent so much time contemplating the statues you realize that there must be some sort of quantum lock on the creatures meaning that if one of the women is visually observed by a sentient creature is instantly and involuntarily subject to an effect equivalent to Temporal Stasis for the duration of the observation. In this form it is completely indistinguishable from a statue, aside from it's increased indestructibility (it must have some sort of damage resistance in statue form). You suspect that the distant ancestor of gargoyles, an outsider with the earth subtype. Immunity to bleed, paralysis, poison, sleep effects, and stunning. Relatively weak fort save.
}

Knowledge religion or arcana 15Highlight to display spoiler: { You can see a stone alter and the glint of gold in the next cave. Since the alter is more serpentine in nature you suspect the stone women were likely employed to guard the cave and feed on intruders.}

ooc: From now on I need you to post what direction you are looking.
If you choose to try not to blink you need to make a DC 5 fort save +3 for every consecutive round without blinking.

1 2 3
4 5 6 5=up
7 8 9

Cave Map .doc

Cave Map .png

Cave Full Map .png

DM James 
Wednesday April 16th, 2014 8:17:48 AM

ooc: The sailors are to the right of the statue about the same distance from it as the League Adventurers. They show up for me when I click the links. Perhaps you need to scroll right.

Also, it is the women/ Statues that become stone when gazed upon, not you. They come alive when unboserved. Even blinking gives them enough time to move / attack. I recommend looking at them.
(posting from my phone. I have my last final exam shortly.)

Gerox Shale ac 13 TA 13 FF 11 CMD 13 hps 52/52 
Wednesday April 16th, 2014 9:16:25 AM

Gerox replies to Harvest, "I have enough spells to make 6 people invisible. I wonder if just one person looks at them will it keep them frozen for the others? Who should get the spells, us or the sailors?

Harvest Moon (AC22/Touch21/FF18; CMD 26; HP HP 57/57) - Al  d20+12=22 ;
Wednesday April 16th, 2014 12:07:26 PM


"I know!" cries out Harvest Moon. "They are of the Earth Peoples of the outer places. Distant relations to the Gargoyle Statues."

"They are protectors of an altar. They feed upon those who enter this place!"

"If you look upon them, their time slows such that they become as a statue. They are likely very hard and cannot be easily harmed. But they cannot move. We must hold them while the sailors escape. First is to hold them. We must pair one to one. One person to watch each statue and hold it in place. We have seen four so far. Maybe there are five."

"Go!" shouts Harvest Moon to the trapped sailors. "We will hold this one here by watching it. Go, slip around it while it is as a statue."

"We must proceed the sailors and carefully watch the other statues while the sailors escape. I will watch this one while the rest of you guide the sailors out."

"Gerox Shale, can you make us invisible so that we might watch it but it cannot see us? That is how we will finally escape. Once we are invisible, we can turn our backs to them and flee, but they will not be able to attack us."

"Go! I will hold this one." In preparation, Harvest Moon calls down a blessing. WHO could have conceived of such creatures as these, thinks Harvest Moon as the blessing of longer stride makes her even faster.

+++++++++++++++++++++++++

Cast Longstrider on self.

OoC: Meta discussion.

1) Statues are Helpless when watched. (Assumption.)
2) It takes one character to watch one statue. (Assumption. Maybe one character can watch more than one statue.)
3) If the statues are helpless, the sailors should be able to pass through this one's space while Harvest Moon watches.
4) As you encounter the other Statues on your way out, you will have to assign a character to watch each and immobilize it.
5) The remaining PC's escort the sailors out.
6) The PC's who stay to watch the Statues are turned invisible. One invisible, they can turn their backs on the statues and escape.

Knowledge Arcana 12
Knowledge Religion 20
Fort Save 22 vs Blinking.

Position: AE36 / Looking Direction 9

Active Effects: Longstrider 2h

Spells:
CL0 4: Guidance, Light, Read Magic, Stabilize
DL0 4: Create Water, Mending, Purify Food and Drink, Virtue

DL1 x4/day: Bless, Divine Favor x2, Shield of Faith, Remove Fear(D)
CL1 x4/day: uLongstrider, Magic Stone, Magic Fang x2, Entangle(D)

Edson Kazil(Shawn), AC 19, Touch AC 18, Flatfooted AC 12, HP 30/30 
Wednesday April 16th, 2014 5:34:38 PM

Edson immediately looks up(5). All the sailors arelooking around and no one watched above. Not that he thought a stone statue would be up there.

Ooc: Cthulhu in Black Tap, and Dr. Who in my main game. James if you manage a drow with two scimitars you'll hit my Geek Triumvirate.



Peza / Chris / Hp 55/55 Ac 21/ cmd 21 
Wednesday April 16th, 2014 9:04:43 PM

"Ok everyone do as Harvest suggests .... stare at the statues ..... once the sailors have passed by we walk backwards a little ... once we turn around a couple of us should always look back ... walk backwards if nessacary .... this way at least one is watching it .... "

"Then we reach the other statues we passed earlier we do the same ..... we herd the sailors with us ... "

ooc: looking at the statue

Murag (Matt K) AC19/11/19, CMD: 20 HP: 89/89 Spells  d20+13=25 ; d20-1=9 ;
Wednesday April 16th, 2014 10:29:41 PM

Murag listens to all the words being tossed out and is quickly lost. He gets the short of the plan and nods to Harvest. He keeps his sword at the ready knowing that these creatures stone flesh is no match for the adamantine edge of his blade. He also raks his mind to decide if a spell that shapes stone would be enough to end one of the creatures life. If he ends up assigned to watch a statue he does his best to keep himself from blinking.

Fort save if needed = 25
Spellcraft = 9
Facing = 4


Barratore Steelwind (Dan K) AC: 29 (T 14 FF 26), CMD: 25; HP: 73/73Character Sheet  d20+8=25 ;
Wednesday April 16th, 2014 10:29:58 PM

Barratore practically drops his sword. "What?" Barratore stares at Harvest and then at Peza. "We should what?" Barratore understood the words, but the the point behind them eluded him completely. Was it being suggested that by looking at statues they would be protected from attack from the statues. The stone, not moving, never moved, statues. Statues that can't be destroyed by, oh say, hitting them with an enormous piece of magically enchanted steel. Everything was simply well and far beyond his knowledge and experience.

Barratore still looks over to the others. This was stupid. Stare at statues. "They're statues. Of stone." Mid sentence though, the fighter decides. A leap of faith and trust was in order here.

"I have this one then." Barratore will stare at the statue by itself allowing the others to move past

Fortitude 25

DM James  d4=4 ;
Wednesday April 16th, 2014 11:16:13 PM

Harvest immediately identifies the nature of the creatures and ponders WHO might be credited with their creation. Immediately she begins to stare down the statue before and calls to the sailors to move. Quickly a plan is hatched, although there is no way of knowing if the stone women can hear what is being said in their hardened state. Peza immediately seconds the plan and makes sure someone faces behind them at all times, even if it requires walking backward...but it is Edson who decides look up look up. He has no way of knowing if it is due to the creatures sheer strength or if it is an ability granted by its connection with the earth, but before him one of them stands hanging down from the ceiling about to drop on the group.

Suddenly one of the sailors calls back to the League Adventurers', What about the treasure here, in front of the alter? If you can get us out of here alive, its yours. I think I speak for everyone when I say its fair trade for our lives.

ooc: Post what direction you are looking.
If you choose to try not to blink you need to make a DC 5 fort save +3 (This is round 2 for some of you) for every consecutive round without blinking.

1 2 3
4 5 6 5=up
7 8 9

Brom the Barbarian - RichP; AC: 22 (T 13, FF 22, Raged 20), CMD: 25 (27 Raged); HP: 78/78 (92/92 Raged); DR 1/-  d20+8=16 ; d10=7 ;
Wednesday April 16th, 2014 11:30:09 PM

"Huh! What'ere you talkin' about?" Says Brom repeating the same confusion shared by the others. "Stare? Can't I just smash the thing ta pieces?"

Staring at a statue to protect them from some creature he's never heard of. This was the dumbest thing he has ever done. "We gonna watch grass grow next to fend off grasshoppers?" He says in an obvious sarcastic tone.

Facing 7, Fort save vs. blinking DC16

Harvest Moon (AC22/Touch21/FF18; CMD 26; HP HP 57/57) - Al  d20+12=14 ;
Thursday April 17th, 2014 6:19:02 AM


"You are foolish! Go!" shouts Harvest Moon. There is some anger in her voice. "Do you value your lives so poorly? You go first. Once you are safe outside, we can return here. If for no other reason than to rid this place of these evil creatures. They will not leave. They are guarding this gold."

"But first, we must ensure your lives!"

+++++++++++++++++++++++++

OoC: If you feel that you have some means with which to easily kill one of these things, by all means try it. We've all got actions that we're not using. Remember, what was mentioned about aging when attacking the statues, though.

Fort Save 14 vs DC8 Blinking.

Position: AE36 / Looking Direction 9

Active Effects: Longstrider 2h

Spells:
CL0 4: Guidance, Light, Read Magic, Stabilize
DL0 4: Create Water, Mending, Purify Food and Drink, Virtue

DL1 x4/day: Bless, Divine Favor x2, Shield of Faith, Remove Fear(D)
CL1 x4/day: uLongstrider, Magic Stone, Magic Fang x2, Entangle(D)

Harvest Moon (AC22/Touch21/FF18; CMD 26; HP HP 57/57) - Al 
Thursday April 17th, 2014 6:44:23 AM


OoC: Does the DC for Not Blinking go back down to DC5 after having blinked once and then start back up again?

Edson Kazil(Shawn), AC 19, Touch AC 18, Flatfooted AC 12, HP 30/30  d20+2=11 ;
Thursday April 17th, 2014 7:41:50 AM

Edson's eyes go wide when he looks up. He can feel the tears beginning to well from straining.

" Problem with the plan Harvest. There might be more of these statues on the ceiling like the one above us. Don't look, I have my eye on it for now but who knows how many more are on the rooftop."

Harvest Moon (AC22/Touch21/FF18; CMD 26; HP HP 57/57) - Al 
Thursday April 17th, 2014 8:14:47 AM


"It is good that you thought to look upwards, Edson Kazil," replies Harvest Moon. Despite the intensity of her stare, her voice is calm.

"We must each choose a direction in which to look. Edson Kazil has chose upwards. I have chosen southeast. Choose," she says.

"And you, sailors, you will all look south. Follow us!" And Harvest Moon begins to back out, slowing her pace so as not to outstrip the others.

+++++++++++++++++++++++++

OoC: New strategy. There are 9 directions. There are 8 of us. 9 with the Sailors. With those numbers we can cover all directions and back out of the cave. After that, we can come back and kill them all if anyone wants. But lets do this on our terms.

DIRECTIONS COVERED
==================
1
2
3
4 Murag
5 Edson
6 Barratore
7 Zalmay
8 Sailors
9 Harvest


Fort Save 14 vs DC8 Blinking.

Position: AE36 / Looking Direction 9

Active Effects: Longstrider 2h

Spells:
CL0 4: Guidance, Light, Read Magic, Stabilize
DL0 4: Create Water, Mending, Purify Food and Drink, Virtue

DL1 x4/day: Bless, Divine Favor x2, Shield of Faith, Remove Fear(D)
CL1 x4/day: uLongstrider, Magic Stone, Magic Fang x2, Entangle(D)

Zalmay Tufan (Andrew D.) AC: 18 (T 13, F 16), CMD: 17, HP: 61/61  d20+10=28 ;
Thursday April 17th, 2014 12:16:01 PM

"I have a spell that can shatter stone. It makes things so cold that they splinter like ice... but I expect that these things are tough enough to resist that..."

Zalmay retreats with the others, staring furiously....

(Staring at 7, blink save = 28)

DM James 
Thursday April 17th, 2014 5:22:52 PM

ooc: The DC for blinking does not go back down after accidentally blinking. You must rest (look/blink normally) for a number of rounds equal to the number of rounds you went without blinking to lower the DC back down.

Also, moving 3x speed or faster with out blinking will incur an additional +3 penalty and add a +5 penalty on perception checks.

Brom the Barbarian - RichP; AC: 22 (T 13, FF 22, Raged 20), CMD: 25 (27 Raged); HP: 78/78 (92/92 Raged); DR 1/-  d20+8=19 ;
Thursday April 17th, 2014 6:28:19 PM

Brom continues to stand staring in direction 7. His unblinking eyes glare at the darkness. He doesn't know what else to do. Magical things are beyond his knowledge so he must reluctantly heed the to the judgement of others. But for how long.

Peza / Chris / Hp 55/55 Ac 21/ cmd 21  d20+7=10 ;
Thursday April 17th, 2014 9:03:41 PM

Staring straight ahead .... Peza calls out " call out which one you got your eyes on .... " using her peripheral vision .... she picks out one that hasnt been called out [#3] .... keeping her eyes focused on her choice

"You Sailors .... all look at the same one .... then start moving " barks out the ranger

fort roll d20+7=10

DM James 
Thursday April 17th, 2014 9:50:54 PM

The barbarian listens as to the plan, not quite understanding. "Huh! What'ere you talkin' about?...Can't I just smash the thing ta pieces?"

However it is already too late. The sailors are filing out past the frozen statue when Edson's looks up and his eyes go wide... He can feel the tears beginning to well from straining. " Problem with the plan Harvest. There might be more of these statues on the ceiling like the one above us. Don't look, I have my eye on it for now but who knows how many more are on the rooftop."

Harvest Moon shouts at the guards after they bring up the treasure. "You are foolish! Go!" shouts Harvest Moon. There is some anger in her voice. "Do you value your lives so poorly? You go first. Once you are safe outside, we can return here. If for no other reason than to rid this place of these evil creatures. They will not leave. They are guarding this gold...But first, we must ensure your lives!"

The half elf then responds to rogue. "It is good that you thought to look upwards, Edson Kazil," replies Harvest Moon. Despite the intensity of her stare, her voice is calm. "We must each choose a direction in which to look. Edson Kazil has chose upwards. I have chosen southeast. Choose," she says. "And you, sailors, you will all look south. Follow us!" And Harvest Moon begins to back out, slowing her pace so as not to outstrip the others.

Peza, staring straight ahead, shouts to the others "Call out which one you got your eyes on .... " using her peripheral vision .... she picks out one that hasn't been called out while Zalmay speaks up. "I have a spell that can shatter stone. It makes things so cold that they splinter like ice... but I expect that these things are tough enough to resist that..."

ooc: From now on I need you to post what direction you are looking.
If you choose to try not to blink you need to make a DC 5 fort save +3 for every consecutive round without blinking.

1 2 3
4 5 6 5=up
7 8 9

Cave Map .doc

Cave Map .png

Cave Full Map .png

(Please note that your view of the cave to your left is blocked by the cavern wall. I will not put any statue token on it until you spot them.)

Barratore Steelwind (Dan K) AC: 29 (T 14 FF 26), CMD: 25; HP: 73/73Character Sheet  d20+8=22 ;
Thursday April 17th, 2014 11:05:18 PM

Barratore continues staring in the direction given to him and continues to move with the group. Sword and shield at the ready, his eyes are fixed. "I have our six."

Fortitude 22
6 Barratore staring direction

Murag (Matt K) AC19/11/19, CMD: 20 HP: 89/89 Spells  d20+13=26 ;
Thursday April 17th, 2014 11:52:11 PM

Murag continues to look in the direction he started and heads with the group to the entrance. He puts a hand out and grabs Edison by the sleeve guiding the elf so the rogue can continue to look up and move with the group.

Direction = 4
Fort save = 26

Zalmay Tufan (Andrew D.) AC: 18 (T 13, F 16), CMD: 17, HP: 61/61  d20+7=19 ;
Friday April 18th, 2014 12:19:39 AM

Zalmay retreats with the others, staring where he's directed...

(Blink save = 19, looking towards 7)

Harvest Moon (AC22/Touch21/FF18; CMD 26; HP HP 57/57) - Al  d20+14=26 ;
Friday April 18th, 2014 7:59:13 AM


"Go, let us move," says Harvest Moon, maintaining her gaze upon any Statues that come within to her field of vision. Then she, and the rest of the League Adventurers begin escorting the sailors out of the cave.

+++++++++++++++++++++++++

Full Round Action to Double Move

Fortitude 26 vs DC11 to not blink

DIRECTIONS COVERED
==================
1
2 Brom
3 Peza
4 Murag
5 Edson
6 Barratore
7 Zalmay
8 Sailors
9 Harvest

Gerox? Peza?


Position: Unknown / Looking Direction 9

Active Effects: Longstrider 2h

Spells:
CL0 4: Guidance, Light, Read Magic, Stabilize
DL0 4: Create Water, Mending, Purify Food and Drink, Virtue

DL1 x4/day: Bless, Divine Favor x2, Shield of Faith, Remove Fear(D)
CL1 x4/day: uLongstrider, Magic Stone, Magic Fang x2, Entangle(D)

Brom the Barbarian - RichP; AC: 22 (T 13, FF 22, Raged 20), CMD: 25 (27 Raged); HP: 78/78 (92/92 Raged); DR 1/-  d20+8=22 ;
Friday April 18th, 2014 8:40:17 AM

Brom turns and looks in direction 2.

How long will this take. "We need ta flank the sailors. One of us in front as we head out."

Save vs blinking DC22

Edson Kazil(Shawn), AC 19, Touch AC 18, Flatfooted AC 12, HP 30/30  d20+2=14 ;
Friday April 18th, 2014 2:53:38 PM

Eyes welling with tears, Edson continues to look up at the statue while moving back with the group.

DM James 
Friday April 18th, 2014 3:59:41 PM

ooc: I am travelling for the Holiday, so I might be posting late tonight depending on traffic and road conditions.

Peza / Chris / Hp 55/55 Ac 21/ cmd 21  d20+7=18 ;
Friday April 18th, 2014 8:52:19 PM

Peza keeps her gaze on her target [#3] Walking in sync the group .....

"Eveybdy keep in step .... don't panic ... " she says for the sailors benefit "

ooc: happy easter !!!

DM James 
Saturday April 19th, 2014 1:45:25 AM

The sailor is taken aback by Harvest Moon's scolding, as the group offers the heroes wealth beyond the dreams of fishermen such as himself, but the men quickly move into the group's protective circle. Barratore continues staring in the direction given to him and protects the rear of the group along with Peza and Edson, whose eyes are already tearing. Murag, the half-orc, sees the difficulty the rogue is having and grabs Edison by the sleeve guiding the elf so the rogue can continue to look up and move with the group.

"Go, let us move," says Harvest Moon as she moves to the front of the group to lead the way out with Zalmay and Brom close by to scan the other directions and freeze and would be attackers in their tracks.

ooc: I tried to place you the best I could, keeping in mind that I couldn't have you all take a double move, flank the sailors and keep staring at the statues. Please post you position as you move

From now on I need you to post what direction you are looking.
If you choose to try not to blink you need to make a DC 5 fort save +3 for every consecutive round without blinking. Remember your perception checks.

1 2 3
4 5 6 5=up
7 8 9

Cave Map .doc

Cave Map .png

Cave Full Map .png

(Please note that your view of the cave to your left is blocked by the cavern wall. I will not put any statue token on it until you spot them.)

Peza / Chris / Hp 55/55 Ac 21/ cmd 21 
Sunday April 20th, 2014 8:49:26 PM

Keeping her eyes focused in the same direction [#3] Peza moves ahead ....

[moves to ak-25]

"Her voice directed at the sailors .. " keep in step with each other ... and follow me .. " as she hopes those sailors behind her keep up

Harvest Moon (AC22/Touch21/FF18; CMD 26; HP HP 57/57) - Al  d20+14=33 ;
Monday April 21st, 2014 8:11:44 AM


The movement is too slow. It is simple for her not to blink. But Harvest Moon knows that it is not so for some of the others. It is at this point that Harvest Moon knows that she must take the lead.

There is a corner up ahead. She recalls it from moments ago when they passed this way. She will go there and see what is beyond.

"I will lead the way," calls out Harvest Moon. Then, very quickly, she turns to touch Zalmay Tufan, conferring upon him a blessing of Domi that may Guide him as he attempts to hold off the Stone Statues with his gaze. "I will lead the way," she says again, and then lifting her baggy robes she speeds on feet with longer stride to peek around the corner.

+++++++++++++++++++++++++

Cast Guidance / Move 45ft)

Cast Guidance on Zalmay +1 to next Save.

Fortitude 33 vs DC14 to not blink

DIRECTIONS COVERED

** HARVEST CHANGED HER DIRECTION **
==================
1
2 Brom/Harvest
3 Peza
4 Murag
5 Edson
6 Barratore
7 Zalmay
8 Sailors
9

Gerox?


Position: AG14 / Looking Direction 2

Active Effects: Longstrider 2h, Guidance on Zalmay 1m

Spells:
CL0 4: Guidance, Light, Read Magic, Stabilize
DL0 4: Create Water, Mending, Purify Food and Drink, Virtue

DL1 x4/day: Bless, Divine Favor x2, Shield of Faith, Remove Fear(D)
CL1 x4/day: uLongstrider, Magic Stone, Magic Fang x2, Entangle(D)

Brom the Barbarian - RichP; AC: 22 (T 13, FF 22, Raged 20), CMD: 25 (27 Raged); HP: 78/78 (92/92 Raged); DR 1/-  d20+8=26 ;
Monday April 21st, 2014 9:14:23 AM

Brom moves to AL32 to assist. He turns his gaze towards direction 3. "I got the rear. Keep moving quickly."

Fort Save vs. blinking DC26

Barratore Steelwind (Dan K) AC: 29 (T 14 FF 26), CMD: 25; HP: 73/73Character Sheet  d20+8=22 ;
Monday April 21st, 2014 9:28:10 AM

OOC I think i have this right

Barratore moves to AJ/AK:27/28 while keeping his unblinking gaze in direction 6 Fortitude 22 DC 11

There was still a great deal of ground to cover and this was going terribly slowly. We are going to find out how fast and tough these statues really are shortly Fighting without seeing, was not something Barratore had ever really practiced. Never came up before. What if he just closed his eyes? Let the things come and counter strike from the direction he is struck from? Seemed like a reasonable plan. certainly more exciting than walking and staring. In another few moments, perhaps he would find out, just how exciting. For now, the sailors the protection more than he felt the need for fun.

DM James 
Monday April 21st, 2014 7:04:10 PM

Checking in, I will give other players a little longer to post due to the holiday weekend.

Peza / Chris / Hp 55/55 Ac 21/ cmd 21 
Monday April 21st, 2014 8:31:57 PM

peeking in

Gerox Shale ac 13 TA 13 FF 11 CMD 13 hps 52/52  d20+6=20 ;
Monday April 21st, 2014 9:01:05 PM

(ooc Sorry)

Gerox stares off into the direction that no one else is and reaches out a hand to hold onto the nearest companion so he doesn't get seperated. He stares off in that direction and ties not to blink or walk into anything that will break his concentration.

fortitude roll of 20

Edson Kazil(Shawn), AC 19, Touch AC 18, Flatfooted AC 12, HP 30/30  d20+2=13 ; d20+2=6 ;
Monday April 21st, 2014 9:03:58 PM

Edson lets himself be guided back safely. His eyes are welled with tears and on the verge of popping. He knows he cant hold on much longer and just like that he blinks.

Fort save 13, use hero point and get a 6

Murag (Matt K) AC19/11/19, CMD: 20 HP: 89/89 Spells  d20+13=18 ;
Monday April 21st, 2014 9:37:26 PM

Murag continues to guide Edison as the pair travels along with the group. He keeps his eyes peeled and is ready to protect the group from these odd creatures.

Fort save = 18

Murag (Matt K) AC19/11/19, CMD: 20 HP: 89/89 Spells 
Monday April 21st, 2014 9:38:47 PM

Ooc: continue looking in direction 4

DM James  d20+16=36 ; d20+16=29 ; 3d6=5 ; 3d6=12 ; d20=11 ; d20=18 ;
Monday April 21st, 2014 11:47:29 PM

Peza moves ahead, her eyes unblinking as she directs the sailors, "Keep in step with each other ... and follow me .. " Obediently the sailors move forward as Harvest Moon leads the exodus from the underground prison. The movement is too slow. The half elf thinks to herself. It is simple for her not to blink, but Harvest Moon knows that it is not so for some of the others. It is at this point that Harvest Moon knows that she must take the lead. There is a corner up ahead. She recalls it from moments ago when they passed this way. She will go there and see what is beyond. "I will lead the way," calls out Harvest Moon. Then, very quickly, she turns to touch Zalmay Tufan, conferring upon him a blessing of Domi that may Guide him as he attempts to hold off the Stone Statues with his gaze. "I will lead the way," she says again, and then lifting her baggy robes she speeds on feet with longer stride to peek around the corner. At first the area path before her appears clear, and then she notices it. Only feet from her stands one of the stone women, her stone features blending eerily into the rocky background.
ooc: I rolled from Harvest Moon this time (success), but lets say that it will be in your best interest to make your own checks every round while in the cave.

While the others move forward Brom moves quickly to protect the group's flank as he calls out, "I got the rear. Keep moving quickly." Gerox does as he is told and reaches out a hand to hold onto the nearest companion so he doesn't get separated as he tries not to blink or walk into anything that will break his concentration.

Close by Barratore moves forward as he realizes that there is still a great deal of ground to cover and this was going terribly slowly and feels he is going to find out how fast and tough these statues really are shortly.

As if on cue the the warrior hears the sudden clash of battle. Murag feels the jolt as he guides Edison. The rogue had been staring at the statue before him, his eyes welled with tears. He knows he cant hold on much longer and just like that he blinks. Instantly, in the space of a blink, the statue had come come alive charged forward and sunk its teeth into his arm. His eyes instantly jerk open and he sees the stone visage frozen, grasping his arm. The pain is terrible as the half-orc continues pulling and rips him free of the woman's grasp, but he is free. Then he remembers what the sailor said, Don't blink. Don't even blink. Blink and you're dead.
Perception check 15 Highlight to display spoiler: {Edson is bleeding profusely, but he does not appear to have aged even by elven standards. Apparently death by old age isn't the weeping ladies only attack.}

ooc: From now on I need you to post what direction you are looking.
If you choose to try not to blink you need to make a DC 5 fort save +3 for every consecutive round without blinking. Also make sure to make any perception rolls for spotting hiding statues.

1 2 3
4 5 6 5=up
7 8 9

Cave Map .doc

Cave Map .png

Cave Full Map .png

(Please note that if your view of the cave is blocked by the cavern wall. I will not put any statue token on it until you spot them.)

Edson takes 17 dmg

Required Fort Saves
--------------------------
Barratore = 3 rounds attempted = 14 needed this round
Brom = 4 rounds attempted = 17 needed this round
Edson = 3 rounds attempted =14 needed this round
Gerox = 1 round attempted = 8 needed this round
Harvest Moon attempted = 4 rounds = 17 needed this round
Murag = 3 rounds attempted =14 needed this round
Peza = 3 rounds attempted =14 needed this round
Zalmay = 2 rounds attempted = 11 needed this round

Harvest Moon (AC22/Touch21/FF18; CMD 26; HP HP 57/57) - Al 
Tuesday April 22nd, 2014 6:52:39 AM


OoC: I?I?I? I rolled. Got a 33. Also put that in the details of my post.

DM James I believe you rolled a 33 for a spot check not to blink. I was talking about a perception check to beat the enemies stealth check. (You froze it, but that doesn't mean you spotted it)

Edson Kazil(Shawn), AC 19, Touch AC 18, Flatfooted AC 12, HP 30/30  d20+2=17 ;
Tuesday April 22nd, 2014 9:13:46 AM

Edson yells in pain, but keeps moving back with Murag. Blood drops from his arm pitter pattering on the cave floor. The sound hits his ears, but he still doesn't avert his eyes. (For save 17)

OOC: Two questions.... 1. Since Edson blinked, does his fort save start over... and 2. How much damage did he receive.
Dm James It scored a critical hit for 17 dmg. The fort saves reset when you rest / blink normally for a number of rounds equal to the number you tried not to blink.

Brom the Barbarian - RichP; AC: 22 (T 13, FF 22, Raged 20), CMD: 25 (27 Raged); HP: 78/78 (92/92 Raged); DR 1/-  d20+8=28 ; d20+10=20 ;
Tuesday April 22nd, 2014 11:46:49 AM

OOC: Save vs. Blinking DC28 (needed 17)

Brom moves to AK29 and changes his gaze to direction 3. He watches for any signs of more of the creatures.

"Come on! Get movin!" He shouts up the line.

Perception DC20

Harvest Moon (AC22/Touch21/FF18; CMD 26; HP HP 57/57) - Al  d20+22=36 ; d20+14=16 ;
Tuesday April 22nd, 2014 3:35:27 PM


"There is one here," warns Harvest Moon. She looks about for another League Adventurer to which to provide Guidance. She finds one within the range to touch so she provides it for herself. It is a fortunate thing that she does, for at that moment her eyes nearly blink.

"Come! Hurry! Follow me," she calls and then speeds out into the greater chamber beyond with her eyes fixed upon the statue that she noticed until she is well past. Then she turns to the north again, hoping that the sailors will keep the one that she has passed in place as they follow her.

+++++++++++++++++++++++++

Cast Guidance on Self / Move 40ft)

Perception: 36
Fortitude: 17 vs DC17 to not blink

DIRECTIONS COVERED
==================
1 Gerox
2 Harvest
3 Peza/Brom
4 Murag
5 Edson
6 Barratore
7 Zalmay
8 Sailors
9


Position: Y16 / Looking Direction 2

Active Effects: Longstrider 2h, Guidance on Zalmay 1m

Spells:
CL0 4: Guidance, Light, Read Magic, Stabilize
DL0 4: Create Water, Mending, Purify Food and Drink, Virtue

DL1 x4/day: Bless, Divine Favor x2, Shield of Faith, Remove Fear(D)
CL1 x4/day: uLongstrider, Magic Stone, Magic Fang x2, Entangle(D)

Edson Kazil(Shawn), AC 19, Touch AC 18, Flatfooted AC 12, HP 13/30 
Tuesday April 22nd, 2014 3:50:53 PM

Ooc: Fixing HP in header

Gerox Shale ac 13 TA 13 FF 11 CMD 13 hps 52/52  d20+6=9 ;
Tuesday April 22nd, 2014 3:54:22 PM

Gerox almost finds himself blinking but is able to stave off the urge and he widens his eyes a bit more. (rolled a 9 needed an 8)

"We need to hurry. These things are going to chew us up if we don't" No way we are going to be able to get out of here?"

Zalmay Tufan (Andrew D.) AC: 18 (T 13, F 16), CMD: 17, HP: 61/61  d20+10=17 ; d20=19 ;
Tuesday April 22nd, 2014 4:21:59 PM

Zalmay whispers thanks to Harvest Moon and retreats, with the group, maintaining an unblinking gaze at his assigned statue...

(Blink save 17, Perception 19)

Peza / Chris / Hp 55/55 Ac 21/ cmd 21  d20+7=18 ; d20+8=27 ;
Tuesday April 22nd, 2014 7:45:49 PM

Fort save d20+7=18 perception check d20+8=27

Keeping instep as she moves .... Peza moves with the crowd .... her eyes focused in her area ..... hearing Edson gasp " you ok ?? ... don't stop "



Murag (Matt K) AC19/11/19, CMD: 20 HP: 82/89 Spells  d20+13=26 ; 3d6=10 ;
Tuesday April 22nd, 2014 9:24:17 PM

Murag keeps his eyes open toward the front of the group still leading Edson, when he hears the sharp intake of breath from the rogue Murag focuses for a second and draws the injury to him. A dark line of blood stains the Clerics arm while Edson's own injury heals closed. Unsure if any of the other sailors have been injured the Half-Orc says a quick prayer to flower. "Goddess of family and protection see us through this troubling time safely and heal these weary souls." The cleric unleashes a healing wave that effects almost all in the group. He continues to lead Edson on towards the entrance.

OOC:
Fort save = 26
Use Giving domain power Sacrificial Bond as an immediate action to Edson's injury.
Chanel Energy in a 30' radius healing 10hp.

Barratore Steelwind (Dan K) AC: 29 (T 14 FF 26), CMD: 25; HP: 73/73Character Sheet  d20+8=16 ;
Tuesday April 22nd, 2014 9:59:52 PM

Barratore moves forward, keeping his attention and gaze where he was directed. move to AH/AI-18/19. Fort save 16 v 14. Looking in direction 6

Edson calls out, that was once and they were still deep in this cave.

DM James  d4=4 ; d4=4 ; d20+16=17 ;
Tuesday April 22nd, 2014 11:06:43 PM

Edson yells in pain, but Murag keeps him moving towards the mouth of the cave. Peza gasps, " you ok ?? ... don't stop"...yet despite Edson's injuries blood drops from the half-orc's arm pitter pattering on the cave floor. Feeling the Edson tense as the statue attacked Murag instinctively drew the injury to him. A dark line of blood stains the Clerics arm while Edson's own injury heals closed. He then says a quick prayer to the Flower and unleashes a healing wave of energy upon the group.

Ahead of him, in the distance, he hears Harvest Moon call out "There is one here," warns Harvest Moon. She looks about for another League Adventurer to which to provide Guidance, but finding no one in range provides it for herself. It is a fortunate thing that she does, for at that moment her eyes nearly blink. "Come! Hurry! Follow me," she calls and then speeds out into the greater chamber beyond with her eyes fixed upon the statue that she noticed until she is well past. Behind her the sailors follow her lead, staring at the frozen women in turn and in many cases gasping when she comes into focus and they realize how well concealed her stone body was...Even Zalmay whispers thanks to Harvest Moon as he retreats with the group, maintaining an unblinking gaze at his assigned statue.

Further back Barratore moves forward, keeping his attention and gaze where he was directed while Gerox too almost finds himself blinking but is able to stave off the urge and he widens his eyes a bit more."We need to hurry. These things are going to chew us up if we don't"

It is just as these words are being said that Brom moves backwards, his eyes focused intently on the statue, when his ever burning torch begins to flicker. With each instance the light dims the statue suddenly appears closer...closer...closer...it attacks...but somehow it it unable to pierce Brom's defenses. (The enemy rolled a natural 1 on atk)
Knowledge Arcana / Planes Highlight to display spoiler: { The weeping women while in stone form can magically extinguish close by light sources in 1d4 rounds. Mundane light sources go out permanently, permanent magical light sources are suppressed for 1 minute.}

ooc: From now on I need you to post what direction you are looking.
If you choose to try not to blink you need to make a DC 5 fort save +3 for every consecutive round without blinking.
Make sure to make any perception rolls for spotting hiding statues and post the coordinates you are moving to.

1 2 3
4 5 6 5=up
7 8 9

(Sorry for the large maps, but the group is getting spread out and I want you to be able to see where you are going)
Cave Map .doc

Cave Map .png

Cave Full Map .png

(Please note that if your view of the cave is blocked by the cavern wall. I will not put any statue token on it until you spot them.)

Required Fort Saves
--------------------------
Barratore = 4 rounds attempted = 17 needed this round
Brom = 5 rounds attempted = 20 needed this round
Edson = 4 rounds attempted = 17 needed this round
Gerox = 2 round attempted = 11 needed this round
Harvest Moon attempted = 5 rounds = 20 needed this round
Murag = 4 rounds attempted =17 needed this round
Peza = 4 rounds attempted =17 needed this round
Zalmay = 3 rounds attempted = 14 needed this round

Harvest Moon (AC24/Touch23/FF20; CMD 28; HP HP 57/57) - Al  d20+14=19 ; d20+22=34 ;
Wednesday April 23rd, 2014 9:25:36 AM


They must move more quickly. She heard the cry of pain from Edson Kazil. What had happened to him she can only guess. She herself, though hardened by a life of adversity, can feel the strain.

The Statues cannot attack what they cannot see. She had said that before. Equally, perhaps, they cannot attack what they cannot touch.

Harvest Moon spares a moment to place another blessing upon herself. This one draws a Shield of Domi to herself. It forms before her eyes, translucent, embossed with a delicate tracery in the shape of the Fist of the Laughing God. Then it fades to invisibility, though she knows it to be there, protecting her from harm.

"Follow me!" calls out Harvest Moon as she makes her way swiftly over the cave floor toward the exit. And then it happens. It is, perhaps, the breeze of her passage that dries her eyes. Who knows. But it is here that Harvest Moon blinks.

+++++++++++++++++++++++++

Cast Shield of Faith on Self / Move 50ft

Fortitude: 19 vs DC20 to not blink
Perception: 34

DIRECTIONS COVERED
==================
1 Gerox
2 Harvest
3 Peza/Brom
4 Murag
5 Edson
6 Barratore
7 Zalmay
8 Sailors
9


Position: P18 / Looking Direction 2

Active Effects: Longstrider 2h, Shield of Faith 20/20r

Spells:
CL0 4: Guidance, Light, Read Magic, Stabilize
DL0 4: Create Water, Mending, Purify Food and Drink, Virtue

DL1 x4/day: Bless, Divine Favor x2, Shield of Faith, Remove Fear(D)
CL1 x4/day: uLongstrider, Magic Stone, Magic Fang x2, Entangle(D)

Brom the Barbarian - RichP; AC: 22 (T 13, FF 22, Raged 20), CMD: 25 (27 Raged); HP: 78/78 (92/92 Raged); DR 1/-  d20+8=14 ; d20+10=30 ; d20+14=16 ; d20+14=19 ; 2d6+10=16 ;
Wednesday April 23rd, 2014 1:02:37 PM

Brom sees the magical light flicker and dim. He also sees an opponent move closer. A swish of air and the statute thing missed. The barbarian knows he must prepare for the next attack. These creatures will not take down Brom without a fight. Brom also knows he will not be able to stop the blinking forever. So, he plans to swing when he either blinks or the lights go out again. He tucks his torch in his belt to give access to both hands.

Looking in direction of attack (not sure what that is)

He continues to move with the group but readies his sword to counterattack when he is attacked.

Dc 20 vs blinking, Brom dc14; perception DC30

Brom's readied attack AC16 (hero point ac19) damage 16

Murag (Matt K) AC19/11/19, CMD: 20 HP: 82/89 Spells  d20+13=26 ;
Wednesday April 23rd, 2014 5:33:21 PM

Luckily for Murag he spent many a sleepless night keeping one eye open in the fighting pits of Harville. While not blinking is uncomfortable right now he barely registers the inconvenience. Keeping one hand on Edson he watches his appointed direction for any of the stone creatures.

If a statue is passed by the cleric he tries something he hopes will work. Touching the stone creature he wills the stone into a lumpen mass of rubble trying to fuse it with any cracks in the floor.

OOC:
Fort Save = 26
Direction = 4
If there is a statue in reach touch it and cast stone shape to try and turn it into a pile of stone.

Zalmay Tufan (Andrew D.) AC: 18 (T 13, F 16), CMD: 17, HP: 61/61  d20+10=24 ; d20=14 ;
Wednesday April 23rd, 2014 7:19:37 PM

Zalmay's dark-adapted eyes can still see the statues, but he knows that others in the party are not as fortunate. He mutters a syllable as he draws a pebble from his pocket and tosses it to the ground. The stone glows brightly... at least for the moment. He keeps staring as he follows the group towards the exit...

(Blink save = 24, Perception = 14. Cast Light. Still looking at 7.)

Peza / Chris / Hp 55/55 Ac 21/ cmd 21  d20+7=25 ; d20+8=12 ;
Wednesday April 23rd, 2014 8:25:25 PM

D20+7=25 fort save d20+8=12 perception check looking in area #3

With more urgency in her voice ... "alright lets move a little quicker ... you sailors ... faster but keep together ... we leave no one behind " growls the girl

The ranger picks up her pace ....but her eyes stay on her area of responsibilty [#3] .... following Harvests voice ....

Barratore Steelwind (Dan K) AC: 29 (T 14 FF 26), CMD: 25; HP: 73/73Character Sheet  d20+8=15 ;
Wednesday April 23rd, 2014 8:44:25 PM

Barratore keeps moving, keeps staring in his given direction. Move to AA/AB-14/15. Something that simply cannot be done forever, not even that long in some cases . In Barratore's case in this particular cave, about 30 seconds is too long. The fighter blinks with a mild curse uttering from his throat. This is followed by a more pronounced utterance, "Time to change Tactics"

DM James 
Wednesday April 23rd, 2014 10:20:36 PM

Working on post

Gerox Shale ac 13 TA 13 FF 11 CMD 13 hps 52/52  d20+6=24 ;
Wednesday April 23rd, 2014 10:35:20 PM

Gerox's last scare has his eyes wide as the move along. fort save is 24. He shuffles along as he stares in the direction that he is covering. "Can we go a bit faster please. That bite looks painful!"


DM James  d4=3 ; d20+16=32 ; 3d6=9 ; d4=4 ;
Wednesday April 23rd, 2014 11:27:48 PM

Edson Kazil's yells echo through the cave as the League Adventurer's fortitude fail and their light sources come under assault. With more urgency in her voice Peza call out, "Alright lets move a little quicker ... you sailors ... faster but keep together ... we leave no one behind." Harvest Moon realizes the group must move more quickly and can only guess at what happened. They cannot attack what they cannot touch. She spares a moment to place another blessing upon herself, this one drawing a Shield of Domi to herself. It forms before her eyes, translucent, embossed with a delicate tracery in the shape of the Fist of the Laughing God. "Follow me!" calls out the half-elf as she makes her way swiftly over the cave floor toward the exit. And then it happens. It is, perhaps, the breeze of her passage that dries her eyes. Who knows. But it is here that Harvest Moon blinks. Instantly a statue stands before her, frozen in place. In the blink of an eye it was upon her...another fraction of a second and....

Barratore keeps moving, knowing that not blinking simply cannot be done forever. In Barratore's case in this particular cave, about 30 seconds is too long. The fighter blinks with a mild curse uttering from his throat. This is followed by a more pronounced utterance, "Time to change Tactics." A short distance away Zalmay's dark-adapted eyes can still see the statues, but he knows that others in the party are not as fortunate. He mutters a syllable as he draws a pebble from his pocket and tosses it to the ground. The stone glowing brightly... at least for the moment. He keeps staring as he follows the group towards the exit.

Close behind he hears Murag as he passes by a statue. Touching the stone creature he wills the stone into a lumpen mass, but the creature resists. As large crack appears down the right side of the statue he can feel age creeping up on him and his hair begins graying.
Make a fort save, if under 19 Highlight to display spoiler: {Murag ages 3 years}

At the rear Brom sees the magical light flicker and dim and knows he must prepare for the next attack. Quickly he moves back towards the light of Zalmay's dropped light stone, but in the darkness he is unable to avoid another attack from the stone beauty and finds his shoulder bleeding...but these creatures will not take down Brom without a fight. He draws his sword as he enters the comforting light of Zalmay's light circle.

(Your torch is out, leaving you in the dark without the ability to see your foe. Based on your post, I think you misunderstood, so I placed you at both a double move and a single move. If you want to keep the single move and attack let me know, but you might take additional attacks.)

----------------------------

ooc: From now on I need you to post what direction you are looking.
If you choose to try not to blink you need to make a DC 5 fort save +3 for every consecutive round without blinking.
Make sure to make any perception rolls for spotting hiding statues and post the coordinates you are moving to.

1 2 3
4 5 6 5=up
7 8 9

(Sorry for the large maps, but the group is getting spread out and I want you to be able to see where you are going)

Cave Map .doc
Cave Map .png
Cave Full Map .png

(Please note that if your view of the cave is blocked by the cavern wall. I will not put any statue token on it until you spot them.)

Required Fort Saves
--------------------------
Barratore = 5 rounds attempted = 20 needed this round
Brom = 6 rounds attempted = 23 needed this round
Edson = 5 rounds attempted = 20 needed this round
Gerox = 3 round attempted = 14 needed this round
Harvest Moon = 6 rounds attempted = 23 needed this round
Murag = 5 rounds attempted =20 needed this round
Peza = 5 rounds attempted =20 needed this round
Zalmay = 4 rounds attempted = 17 needed this round


Edson Kazil(Shawn), AC 19, Touch AC 18, Flatfooted AC 12, HP 30/30  d20+2=19 ;
Wednesday April 23rd, 2014 11:46:59 PM

Edson stretches the muscles in his forehead, pulling his eye brows tight and keeping his eyes open. He continues following Murag back. he feels the stale air drying his eyes and without control he blinks again.

fort 19

Harvest Moon (AC24/Touch23/FF20; CMD 28; HP HP 57/57) - Al  d20+14=24 ; d20+22=28 ;
Thursday April 24th, 2014 9:00:00 AM


The entrance is near. It was here that they saw the first of the Statues. Beyond this point, perhaps, the sailors would be safe.

"Come! Follow me!" cries Harvest Moon. "The safe way out is here!"

Harvest Moon calls a blessing of Light and places it upon her single lock of hair that falls down over her forehead. It lights the darkness and presses back against fear. Then she moves past the Statue, toward the tunnel that opens into this Chamber of the Statues. Her eyes remain on the Statue that blocks the way until the sailors have moved past. Then she rushes to the entrance of the tunnel and looks within to see whether there are any Statues there.

Harvest Moon changes the direction of her gaze, holding watch now to the south where her fellow League Adventurers follow.

"You must watch too," she exhorts the sailors - all brave women to have made it this far. "You watch there. And you there. And you there." With points of her finger she directs each sailor so that they might hold the exit to the tunnel, awaiting the League Adventurers.

And Harvest Moon does not blink.

+++++++++++++++++++++++++

Cast Light on Self / Move 50ft

Fortitude: 24 vs DC23 to not blink
Perception: 28

DIRECTIONS COVERED
==================
1 Gerox
2 Sailor
3 Peza/Brom / Sailor
4 Murag / Sailor
5 Edson / Sailor
6 Barratore / Sailor
7 Zalmay
8 Harvest
9 Sailor


Position: F18 / Looking Direction 2

Active Effects: Longstrider 2h, Light, 1h, Shield of Faith 19/20r

Spells:
CL0 4: Guidance, Light, Read Magic, Stabilize
DL0 4: Create Water, Mending, Purify Food and Drink, Virtue

DL1 x4/day: Bless, Divine Favor x2, Shield of Faith, Remove Fear(D)
CL1 x4/day: uLongstrider, Magic Stone, Magic Fang x2, Entangle(D)

Brom the Barbarian - RichP; AC: 22 (T 13, FF 22, Raged 20), CMD: 25 (27 Raged); HP: 78/78 (92/92 Raged); DR 1/-  d20+8=15 ; d20+10=24 ; d20+16=24 ; d20+11=15 ; 2d6+19=27 ; d100=56 ;
Thursday April 24th, 2014 9:20:55 AM

Save vs Blinking DC15

Perception DC24

One of the beasts was right on Brom and he hated fleeing from the creature. But he knew he would need some type of engagement because he couldn't stop from blinking. He turns his gaze to direction 9 and when his eyes close he unleashes on the creature before him.

Rage: 1

Eyes closed attack (+14 weapon, +2 rage, +2 surprise accuracy, -2 PA): AC 24, AC 15; damage 27
Percentage 56 (I think it's 50% chance to miss target you can't see, but not sure)


Murag (Matt K) AC19/11/19, CMD: 20 HP: 82/89 Spells  d20+13=15 ; d20+13=26 ; d20+13=18 ; d20+8=18 ; d10+3=8 ;
Thursday April 24th, 2014 12:01:49 PM

Murag is able to fight back the creatures attempt to age him but the strain is too much and he blinks his dry eyes getting relief. As his eyes close for less than a second he braces himself for an attack.

Once the creature is stone again the cleric takes his hand off Edson and groups his sword in a powerful two handed hold. He raises the adamantine blade high and brings the edge crashing down into the crack his spell made attempting to cleave through the stone.

Fort vs ageing = 15, hero point used 26
Fort vs blinking = 18
Attack statute
To hit = 18, dam = 8 (ignores 20 points of hardness) Aiming for the crack in the state

Murag (Matt K) AC19/11/19, CMD: 20 HP: 82/89 Spells 
Thursday April 24th, 2014 12:03:24 PM

Ooc: if Brom is still within 30' of Murag than shield other is in effect. I'm in my phone and can't make it the map that well.

Harvest Moon (AC24/Touch23/FF20; CMD 28; HP HP 57/57) - Al 
Thursday April 24th, 2014 1:01:40 PM


OoC: Actually, looking at the Aging Effects chart, this might be something that Harvest Moon might want.

DM James Perception 20 Highlight to display spoiler: { It appears that the aging effects result from touching one of the women in stone form with your bare skin /hands.}
Please note the Wold doesn't grant Wis modifiers for aging (and aging through this magic gives you no life experience to earn an increase to Wis)

Murag (Matt K) AC19/11/19, CMD: 20 HP: 82/89 Spells  d20+9=26 ;
Thursday April 24th, 2014 4:28:02 PM

"Dont touch with skin, they suck the age from you." shouts Murag as he recoils in horror. The life of a Half-Orc is short enough. No need to make it shorter. He grasps Edson again and keeps moving with the slow group.

Perception = 26

Harvest Moon (AC24/Touch23/FF20; CMD 28; HP HP 57/57) - Al 
Thursday April 24th, 2014 7:08:05 PM


OoC: It wasn't actually the Wisdom modifiers that I was looking at. Harvest is pretty young. It would take a lot of aging to get her anywhere near the point of any penalties. I was looking more towards a roleplaying change. It would be interesting to give her an older more womanly look.

Everyone in the Wold is so focused on the numbers.

DM James I had assumed it was for RP reasons. I never even thought about age modifiers until it was mentioned in the LNB. Personally, I am drawn to story, RP and unique flavor in my characters and items. My favorite classes are Grim because they have no shadow and Soul Seeker because of their white eyes (and the grappling necromancer I played in a tapestry that had animated skeletons sewn into his armor, that was just morbidly awesome).

Peza / Chris / Hp 55/55 Ac 21/ cmd 21  d20+7=27 ; d20+8=16 ;
Thursday April 24th, 2014 8:50:54 PM

Fort save !!! d20+7=27 !! woot ;-) perception check d20+8=16

Peza continues to herd the sailors onward after Harvests voice ..... " keeping moving don't stop .... we're almost there "



Gerox Shale ac 13 TA 13 FF 11 CMD 13 hps 52/52  d20+6=15 ;
Thursday April 24th, 2014 10:19:12 PM

Gerox with his strained and watering eyes encourages the others to keep moving. "Listen you mangy sea dogs, move your carcasses faster or you will be old withered men before your time. Move move move!"

Just made roll

Edson Kazil(Shawn), AC 19, Touch AC 18, Flatfooted AC 12, HP 30/30 
Thursday April 24th, 2014 10:58:26 PM

Checking In

DM James  d20+16=17 ; d4=1 ; d20+16=20 ; d20+16=33 ; 3d6=5 ;
Thursday April 24th, 2014 11:10:29 PM

"Dont touch with skin, they suck the age from you." shouts Murag as he recoils in horror. The life of a Half-Orc is short enough, no need to make it shorter. Murag summons some power burried deep within him, and is able to fight back the creatures attempt to absorb his youth, but the strain is too much and he blinks his dry eyes getting relief. As his eyes close for less than a second he braces himself for an attack. He feels a rush of air blow past his neck as he opens his eyes. The stone woman's arms are reaching around him, its jaws spread unnaturally wide...(Atk= nat 1)
The cleric takes his hand off Edson and grips his sword in a powerful two handed hold. He raises the adamantine blade high and brings the edge crashing down into the crack made by his spell sending a small stone fragment flying. The creature is still alive, but at least he knows his magic adamatine blade has some effect. He quickly grasps Edson again and keeps moving with the slow group as the rogue stretches the muscles in his forehead, pulling his eye brows tight and keeping his eyes open. He continues following Murag back. he feels the stale air drying his eyes and without control he blinks again.

Ahead of them Harvest Moon, seeing that the entrance is near, calls out "Come! Follow me! The safe way out is here!" She then calls a blessing of Light and places it upon her single lock of hair that falls down over her forehead. It lights the darkness and presses back against fear. Then she moves past the Statue, toward the tunnel that opens into this Chamber of the Statues...or at least it was. The chamber now stands empty. She rushes to the entrance of the tunnel and looks within to see whether there are any Statues there and exhorts the sailors - all brave men and women to have made it this far. "You watch there. And you there. And you there." With points of her finger she directs each sailor so that they might hold the exit to the tunnel, awaiting the League Adventurers. Suddenly she stops, perhaps noticing a flicker of movement, but when she turns her head to stare up at ceiling in front of her she spots another of the living statues staring down at her. Further down the line Peza continues to herd the sailors onward after Harvests voice ..... " keeping moving don't stop .... we're almost there "
(ooc: Most of these sailors are male. Jane's ship was not lost, and these are not Jane's sailors. Apparently her crew had the sense not to overload their nets.)

On the other end of the formation Brom knows the stone lady is upon him, just waiting for him to blink. He hated fleeing from the creature, but he knows he will need some type of engagement because he can't stop from blinking, and when his eyes close he unleashes on the creature before him. He finds he can only get one swing in during the course of a blink, but he feels it land home. He opens his eyes when the woman digs her caws into his arm, but the streak of red stone running down the statue brings a smile to his face (Brom takes 5dmg)...Suddenly, as he nears one of the statues, Barratore's torch goes out.

ooc: From now on I need you to post what direction you are looking.
If you choose to try not to blink you need to make a DC 5 fort save +3 for every consecutive round without blinking.
Make sure to make any perception rolls for spotting hiding statues and post the coordinates you are moving to.

1 2 3
4 5 6 5=up
7 8 9

(Sorry for the large maps, but the group is getting spread out and I want you to be able to see where you are going)
Cave Map .doc

Cave Map .png

Cave Full Map .png

(Please note that if your view of the cave is blocked by the cavern wall. I will not put any statue token on it until you spot them.)

Required Fort Saves
--------------------------
Barratore = 5 rounds attempted = 20 needed this round
Brom = 6 rounds attempted = 23 needed this round
Edson = 5 rounds attempted = 20 needed this round
Gerox = 3 round attempted = 14 needed this round
Harvest Moon attempted = 6 rounds = 23 needed this round
Murag = 5 rounds attempted =20 needed this round
Peza = 5 rounds attempted =20 needed this round
Zalmay = 4 rounds attempted = 17 needed this round

Zalmay Tufan (Andrew D.) AC: 18 (T 13, F 16), CMD: 17, HP: 61/61  d20+10=28 ;
Friday April 25th, 2014 12:20:15 AM

Zalmay's eyes are beginning to water furiously, but he manages to keep them open...

(Blink save 28, still looking at 7)

Harvest Moon (AC24/Touch23/FF20; CMD 28; HP HP 57/57) - Al  d20+15=23 ; d20+22=27 ;
Friday April 25th, 2014 8:39:03 AM


This one comes from the ceiling. They are creatures of stone and come from the rock. There is sense in that. However, if fortune is with the League Adventurers, the statues will not pursue beyond this point. Or, at the very least, hopefully, not out into the sunlight beyond the opening of the cave.

A quick glance shows The Rager missing. Edson Kazil as well. And Murag of Flower. But it is her job to lead the sailors to safety and it is a task that she will complete.

"Come, we will soon be out of this place," calls Harvest Moon to the sailors. She moves past the Statue that stands upon the ceiling, leading the way swiftly down the tunnel. She stops to wait upon those slower than she, her gaze turned outward toward the exit to the beach. She calls upon Domi for a blessing of Guidance. However, even Domi's Guidance is not enough. The eyes of Harvest Moon are now dry. A stray breeze? A speck of dust? The reason is not clear, but again, Harvest Moon blinks.

+++++++++++++++++++++++++

Move 50ft / Cast Guidance on Self

Fortitude: 23 vs DC26 to not blink
Perception: 27

DIRECTIONS COVERED
==================
1 Gerox
2 Sailor
3 Peza/Brom / Sailor
4 Murag / Sailor / Harvest
5 Edson / Sailor
6 Barratore / Sailor
7 Zalmay
8
9 Sailor


Position: F8 / Looking Direction 4

Active Effects: Longstrider 2h, Light, 1h, Shield of Faith 18/20r

Spells:
CL0 4: Guidance, Light, Read Magic, Stabilize
DL0 4: Create Water, Mending, Purify Food and Drink, Virtue

DL1 x4/day: Bless, Divine Favor x2, Shield of Faith, Remove Fear(D)
CL1 x4/day: uLongstrider, Magic Stone, Magic Fang x2, Entangle(D)

Brom the Barbarian - RichP; AC: 22 (T 13, FF 22, Raged 20), CMD: 25 (27 Raged); HP: 78/78 (92/92 Raged); DR 1/-  d20+8=26 ; d100=38 ;
Friday April 25th, 2014 10:16:12 AM

Brom manages to keep from blinking. But instead, the barbarian closes bis eyes and takes another shot at the bleeding statue. "You'll see Brom is a meal that bites back! Come again, if ya dare!"

Brom's swings fiercely, but without seeing his target he fails to connect.

Brom moves 30-ft towards the group always looking in direction 8.

He doesn't pass the others and maintains the rear guard. Yelling to the other slow pokes to get their backsides moving [using rated R language ;-)]

Rage: 2

Eyes closed attack (+14 weapon, +2 rage, -2 PA): AC ; damage
Percentage 38 (I think it's 50% chance to miss target you can't see, but not sure)

Brom the Barbarian - RichP; AC: 22 (T 13, FF 22, Raged 20), CMD: 25 (27 Raged); HP: 74/78 (88/92 Raged); DR 1/-  d20+10=12 ;
Friday April 25th, 2014 10:17:32 AM

Perception DC12

Murag (Matt K) AC19/11/19, CMD: 20 HP: 82/89 Spells  d20+13=30 ;
Friday April 25th, 2014 5:32:00 PM

With some of his spirit back after taking a chip out of the statue Murag grabs Edson and says. "We go now." The Orc travels as fast as the rogue can while looking up. He is able to keep from blinking as wind and dust flow into his eyes. "Sailors safe." He shouts to Brom. "Get out to the day."

Fort Save = 30
Double move or run if possible with Edson in tow.

Edson Kazil(Shawn), AC 19, Touch AC 18, Flatfooted AC 12, HP 30/30  d20+2=17 ;
Friday April 25th, 2014 8:13:40 PM

Edson keeps following Murag. At this point he knows trying not to blink wouldn't work. His eyes were too tired and dry.

DM James  d20+16=30 ; d20+16=27 ; d20+16=32 ; d20+16=24 ; 3d6=14 ; 3d6=11 ; 3d6=7 ; 3d6=13 ;
Friday April 25th, 2014 11:23:36 PM

Harvest Moon hopes fortune is with the League Adventurers and that the statues will not pursue beyond this point. Or, at the very least, hopefully, not out into the sunlight beyond the opening of the cave. Come, we will soon be out of this place," calls Harvest Moon to the sailors. She moves past the Statue that stands upon the ceiling, leading the way swiftly down the tunnel before stopping to wait upon those slower than her.

With some of his spirit back Murag grabs Edson and says. "We go now." The Orc travels as fast as the rogue can while looking up. Although several of the league adventurer's find themselves forced to blink as they make their way out of the cave, and Brom, tired of trying not to blink closes bis eyes and takes another shot at the bleeding statue. "You'll see Brom is a meal that bites back! Come again, if ya dare!" - Brom's swings fiercely, but without seeing his target he fails to connect. With the entrance of the cave now secure you are able to fight your way out of the cave without succumbing to the statues attacks and soon find yourselves back on the beach. To your relief the statues do not pursue, perhaps unwilling to leave the cover of darkness or perhaps bound to the cave itself.

Back on the shore the sailors walk over to their ships, once again examining the damage and looking for a way to repair the holes so they can get safely off the island.

Ooc: With the majority of the group within running distance of the cave entrance or easily able to get to the last passage where you are able to stare down the last tunnel to prevent being followed I went ahead and moved you out of the cave.

Barratore Steelwind (Dan K) AC: 29 (T 14 FF 26), CMD: 25; HP: 73/73Character Sheet 
Saturday April 26th, 2014 12:09:44 AM

Barratore looks to Brom and then to the cave. It was a challenge, these strange creatures that shifted from unliving stone to vicious creature. The sailors for now were safe, but if 3 ships came here by the sinds and current, it stood to reason to Barratore that any other ship in trouble in these waters would arrive at these shores.
"We need to end this threat, or else others will encounter these creatures and surely die."

Barratore looks at the rest of the WLA, "Send the sailors back to the Sea Sprite and the we go back in." The last part is said with perhaps more enthusiasm than some might appreciate

Zalmay Tufan (Andrew D.) AC: 18 (T 13, F 16), CMD: 17, HP: 61/61 
Saturday April 26th, 2014 12:23:58 AM

Zalmay stares doubtfully back into the cave entrance...

"Can we just seal them inside? Collapse the cave somehow? Of course we have no idea how these things work... if they can dig or burrow their way out. And that treasure... how important is it? Maybe one of those sailors knows more..."

DM James 
Saturday April 26th, 2014 12:56:47 PM

A sailor, hearing Zalmay's comments, speaks up. That depends, how important is gold is to ya. That there is more gold than I would likely see in a lifetime...

Harvest Moon (AC24/Touch23/FF20; CMD 28; HP HP 57/57) - Al 
Saturday April 26th, 2014 7:17:59 PM


She has been snappish and irritable since the conundrum of why the crews of the fishing boats would have all entered the cave. Now, Harvest Moon rounds upon the sailor who suggests that the League Adventurers go back in to face the Statues in order to retrieve the gold.

"You are foolish!" chides Harvest Moon. With one hand upon a hip she wags an admonishing finger at the man. "We entered that cave for one reason. That reason was to save your lives. What use is gold if you have no life to spend it? And now you wish us to enter again? For what? Gold?" Harvest Moon spits.

"You, go to the SeaSprite. It is anchored off shore." With a tightlipped look of disapproval she turns from the foolish man, dismissing him with her demeanor. Then she turns to her fellow League Adventurer.

"Barratore Steelwind is right, I think. I know these Statues, Zalmay Tufan," she says. "They are of the demesnes of Earth. The Earth favors them. I think that, even were we to collapse the cave, they would find their way out. They are a danger, and we must slay them to keep Rum safe. I think also," she says with a frown, "that we must discover why it is that they are protecting this gold. All creatures are free to roam as they might. Why do these remain here? Is there a power that holds them to this cave? And if there is such a power, might it someday threaten Rum?"

"Yes. I think we must re-enter." Harvest Moon nods and then walks up the slope of the beach toward the cave. From her haversack she takes a pearl and wills it to recall her magic. "This time, though. We will go in prepared."

+++++++++++++++++++++++++

Active Effects: Longstrider 2h, Light, 1h, Shield of Faith 2m

Spells:
CL0 4: Guidance, Light, Read Magic, Stabilize
DL0 4: Create Water, Mending, Purify Food and Drink, Virtue

DL1 x4/day: Bless, Divine Favor x2, Shield of Faith, Remove Fear(D)
CL1 x4/day: uLongstrider, Magic Stone, Magic Fang x2, Entangle(D)

Used Pearl of Power 1

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