DM Kathy Wednesday February 19th, 2014 11:44:11 PM
[The crafting rules are currently undergoing their one-billionth revision. But as far as I know, your crafting was successful, although you only had a couple of days. You didn't have enough time to finish the headband.]
Once the professors leave, it is clear that Pen is anxious about the treants. "The Trading Post can't afford to have them as enemies, so I'd like you to find them and talk to them. Find out why they are supporting D.A.R.E., and if possible, make them change their minds. At least try to get them to remain neutral. I'm not sure how many treants live in these jungles, but it's probably quite a few."
But, as Ragnarök points out, you don't know where treants can be found. "I'm not sure where to look," Pen confesses. "The trouble is, we haven't been here that long. Do you know of anyone who has been in this area longer?"
(Ezra, the Second) Yngvar Hefnd AC 14{18}/14{18}/12{16} Mage Armor up -- CMD 13 -- HP 31/31 Thursday February 20th, 2014 3:34:03 PM Sounds like a good time to go talk with some kobolds.
Yngvar will continue working on his headband during the trip (he can spend 4 hours to get 2 hours towards the crafting, taking 4 days to get one crafting day completed, so in 8 days, assuming they don't stop long enough for him to spend a whole 8, he'll finish his headband).
(Sean) Toregan Dondarin AC 19/15/14 -- CMD 22 -- HP 48/48 Thursday February 20th, 2014 5:47:36 PM "I agree. Auntie is the only one I can think of who would know that. If thy can't lead us there, they'll be able to tell us where to go at the very least."
Toregan gets his gear packed and prepares to leave, with Velox trailing behind him.
(StevenVdB) Ragnarök HP 33/51 - AC25/24 /19 / +4 vs AoO - CMD 31 / +2 vs Grapple Thursday February 20th, 2014 5:55:42 PM
Rag puts on the headband of Wisdom and immediately feels the improovement as if he would be better able to avoid getting hit.
"Of course! Auntie!" Rag says with a big slile on his face grateful that his friends have such splendid ideas! In fact, Rag had forgotten she would be able to help...
(Sean) Toregan Dondarin AC 19/15/14 -- CMD 22 -- HP 48/48 Thursday February 20th, 2014 5:59:17 PM (Erza, it looks like you missed the 500 XP that we got on Dec 1st. That would put you just over. My current total is 35200 XP, just over the level 7 req. Mind checking my sheet to make sure that I didn't accidentally give myself too much XP?)
(Pedro) Faust Havler Tavir'e AC (17)/13/(14) -- CMD 14 -- HP 37/37 // Wolfgang AC 18/16/15 -- CMD 13 -- HP 18/18 Thursday February 20th, 2014 7:39:13 PM "Indeed, if we have any chance at all, the kobolds are it.", agrees Faust, who also packs his belongings, getting ready to leave.
About that headband....I'll have it with Diplomacy then, should open us some guetto face options until we get a proper party face to join.
DM Kathy Thursday February 20th, 2014 11:14:41 PM
You all easily catch the DM's hint, and realize that a good first step in finding treants is to talk to Auntie's tribe of friendly kobolds. So, you make your preparations and leave the trading post.
Using the same boat you used before, you begin making your way down river. You reach the waystation closest to Auntie's village without incident, and tie up your boat on the quay. Now, of course, you need to find Auntie's village. Before, you had a guide, but now you need to find it for yourselves.
[Some Survival and/or Knowledge checks might be good right about now.]
(Ezra, the Second) Yngvar Hefnd AC 14{18}/14{18}/12{16} Mage Armor up -- CMD 13 -- HP 31/31 d20=8 ; d20+11=22 ; Friday February 21st, 2014 4:29:34 PM Toregan is correct, I had missed an experience award. I now show that I am over the 7th lvl minimum as well. Kathy okay with us getting the math done before we find the kobolds.
Clambering off the raft, Yngvar looks around the way station, wasn't this the station we had our first run-in with a treant? He couldn't recall off the top of his head.
I think we go that way?...
Survival=8; Know:nature=22
(Pedro) Faust Havler Tavir'e AC (17)/13/(14) -- CMD 14 -- HP 37/37 // Wolfgang AC 18/16/15 -- CMD 13 -- HP 18/18 d20+10=28 ; d20+15=24 ; d20+5=13 ; Saturday February 22nd, 2014 1:01:23 PM
Faust pokes Wolfgang so it wakes up, "Fly up to the sky, you're the eyes, I'm the brain.", he says, while the bird does as told, but not without grumbling noises.
While Faust himself looks around the trees and bushes trying to find clues.
Faust's Knowledge (nature) (+10): 28 Wolfgang's Survival (+5): 13 Wolfgang's Perception (+15): 24 (made from above the tree tops)
I'm not sure about my exp total....need to find a better way to keep track of it...but if memory doesn't fail me, Faust was couple hundred behind Yngvar
(Sean) Toregan Dondarin AC 19/15/14 -- CMD 22 -- HP 48/48 d20+10=22 ; d20+11=15 ; d20+11=14 ; Sunday February 23rd, 2014 9:43:00 AM (Did somebody say....... Survival?)
Toregan follows the group off the raft and thinks about the last time they were led this way. "Well I'm glad we don't have to worry about that giant of a crocodile this time around. And I think we went this way actually."
(StevenVdB) Ragnarök HP 33/51 - AC25/24 /19 / +4 vs AoO - CMD 31 / +2 vs Grapple d20+12=26 ; d20+12=17 ; Sunday February 23rd, 2014 7:12:35 PM
Once back on land Rag too tries to remember how to get to the Kobold settlement (survival 26) While getting their bearings Rag makes sure to keep an eye out for odd vegetation or perhaps some animals that might be hungry... (perception 17)
DM Kathy Sunday February 23rd, 2014 10:04:18 PM Yngvar tries to remember whether this was where you encountered your first treant. It was not; you first encountered treants at the first waystation, which you passed without incident this time.
Toregan and Ragnarök readily remember the way to the village, and Faust thinks to send Wolfgang aloft. Wolfgang makes it known that he would rather be looking for rabbits or tasty field mice, but he does spot the smoke of the kobolds' campfires.
Before you reach the village, you are challenged by kobold sentries, but they recognize your necklaces and allow you to pass. Soon you are once again in the center of the village, which looks just the same as when you left it.
A kobold comes up to greet you eagerly. You vaguely recognize him as one of the kobolds in Ka's group. He speaks in excited Draconic. Highlight to display spoiler: {"You have returned! Ka will be sorry he missed you; he has gone away trading. We trade a lot now; we have wonderful things from the humans."} He shows you his spear, and you can see that it now boasts a steel tip.
(Ezra, the Second) Yngvar Hefnd AC 14{18}/14{18}/12{16} Mage Armor up -- CMD 13 -- HP 31/31 Monday February 24th, 2014 4:45:02 PM
Yngvar shrugs his shoulders and steps back from the animal trail he was eyeing. Lead on!
In DraconicMay your hunt be worthy and fruitful! I am Yngvar, I am sorry, but I do not recognize you, though I must admire your spear, long and sharp it is! May you always be able to hold it up when needed! I too miss Ka. It is good to see that the tribe fairs well. As with any race, be careful in all dealings, for not all humans are as friendly as we are. We come seeking audience with Aunty, if she would welcome guests. Yngvar explains to the others what he is saying.
Smile and be friendly, these kobolds have done us a great service, and we owe each other for it. Complement them on their spears. For though kobolds are short in stature, they are proud of their mighty spears, and will eargerly stab them into anything that moves.
(StevenVdB) Ragnarök HP 33/51 - AC25/24 /19 / +4 vs AoO - CMD 31 / +2 vs Grapple Monday February 24th, 2014 6:10:31 PM
The meaning of the Draconic completely passes Rag. Yngvar appears to be at ease. His calm speach is enough for Rag to be equally calm. Not understanding the word of Draconic Rag remain on the background...
(Pedro) Faust Havler Tavir'e AC (17)/13/(14) -- CMD 14 -- HP 37/37 // Wolfgang AC 18/16/15 -- CMD 13 -- HP 18/18 Monday February 24th, 2014 6:40:33 PM
Faust also answers in draconic, "That is indeed one fine spear, looks razor sharp and very well-made, sure to bring its wielder many victories against his oponents!", he says with a wide smile before continuing.
"I'm very glad our mutual agreement is proving beneficial to you folks as it is for us. And indeed, my companion's advice is spot on. But fear not, if any of you got any insecurities or uncertainties, please, do feel free to send a scout to the Trading Post and ask for assistance, we will be glad to do anything in our power to aid you.", he finishes.
(Sean) Toregan Dondarin AC 19/15/14 -- CMD 22 -- HP 48/48 Monday February 24th, 2014 8:01:32 PM
Toregan, also left out of the loop, seems content to glance around the village, observing how they've been doing since the trade agreements were made.
DM Kathy Monday February 24th, 2014 10:11:12 PM Faust and Yngvar compliment the young kobold on his spear, and Yngvar tells him the group wants to speak to Auntie.
Highlight to display spoiler: {"Yes!"} he replies in Draconic. Highlight to display spoiler: {"I'm sure Auntie will want to speak to you, too. I will tell her you have come. Please wait here."}
Not everyone understands his words, but his palms-out "wait here" gesture is clear enough. He dashes off to Auntie's hut. A few minutes later, he comes racing back. Highlight to display spoiler: {"Auntie will see you now,"} he says. Again, not everyone understands him, but his "come-with-me" gesture is pretty clear, so you all follow him to Auntie's.
The hut, so far as you can tell, hasn't changed a single bit. Auntie regards you from her chair with gleaming eyes. "Well, here you are," she says in her perfect Common. "But where is your large friend with the horns?"
(Ezra, the Second) Yngvar Hefnd AC 14{18}/14{18}/12{16} Mage Armor up -- CMD 13 -- HP 31/31 Tuesday February 25th, 2014 3:30:56 PM His udder calling required he graze in other fields for a few moons.
Yngvar introduces those Auntie has not met before, I see the tribe prospering.
(Sean) Toregan Dondarin AC 19/15/14 -- CMD 22 -- HP 48/48 Tuesday February 25th, 2014 5:55:32 PM
Toregan smiles and shakes his head at Ygnvar's statement. "It is good to see you again Auntie. The tribe seems to be doing well. And what Ygnvar meant to say is that Asteron has decided to stay behind at the Post for the time being. I believe that he is aiding a new member of the Post build an extra inn there."
(StevenVdB) Ragnarök HP 33/51 - AC25/24 /19 / +4 vs AoO - CMD 31 / +2 vs Grapple Tuesday February 25th, 2014 6:20:06 PM
Rag sees the wait here sign and so he does observing how the tribe evolved since they last were here. Then the young kobold returns and makes the follow me sign... and so Rag does.
Inside the hut Rag's pleased common is spoken but still he remains silent. Faust and Yngvar are far better with words and will know how to get Antie totell where the Treants can be found...
(Pedro) Faust Havler Tavir'e AC (17)/13/(14) -- CMD 14 -- HP 37/37 // Wolfgang AC 18/16/15 -- CMD 13 -- HP 18/18 Tuesday February 25th, 2014 7:31:38 PM "It is good to see you once again, Auntie, glad your tribe is doing well. We actually came here seeking some wise advice."
"But the young...well, didn't get his name, but the young hunter made it sound like you wanted to see us as well?", replies Faust.
DM Kathy Tuesday February 25th, 2014 11:27:20 PM
You greet Auntie and explain that Asteron is still back at the Trading Post. Faust says you need advice, but first wants to know what Auntie wanted to see them about.
She waves a hand. "Nothing in particular," she says. "Just to say that the trade is working out well for us so far, so thank you again for that. Now, what kind of advice are you needing?"
(Ezra, the Second) Yngvar Hefnd AC 14{18}/14{18}/12{16} Mage Armor up -- CMD 13 -- HP 31/31 Wednesday February 26th, 2014 1:51:41 PM
Yngvar settles back and begins the long process of discussing every day life, tosses in a few anecdotes. After a reasonable time chatting, We have a small issue we hoped you could be of assistance with. It appears that a group of people wishes to protect the land from development. They have twice used treant allies. We would like to talk with the treants and come to an arrangement that benefits all.
(StevenVdB) Ragnarök HP 33/51 - AC25/24 /19 / +4 vs AoO - CMD 31 / +2 vs Grapple Wednesday February 26th, 2014 5:41:47 PM
Rag searches a place in the back allowing Faust and Yngvar discuss the Treant matter. He watches Za as the warrior quietly enters the hut after him. The Monk too whishes they has Asteron still here when Auntie mentions the Taur... he sure would have been very good in chopping treant branches. On the other hand... the spellweavers were pretty powerful last!
His thougts take flight as he allows the discussion to unfold...
(Sean) Toregan Dondarin AC 19/15/14 -- CMD 22 -- HP 48/48 Wednesday February 26th, 2014 7:57:26 PM "The attacks are being ordered by the same group that had tried to win your allegiance back when we first met with the tribe. They were quiet for a time but it seems that they're renewing hostilities with the Post."
Toregan pauses and motions to Ygnvar. "Like Ygnvar says, we want to treat with the treants to see if we can convince them that we aren't the threat the druids say we are. In order to do that, we need to know where they are. We were hoping you could point us in the right direction."
(Pedro) Faust Havler Tavir'e AC (17)/13/(14) -- CMD 14 -- HP 37/37 // Wolfgang AC 18/16/15 -- CMD 13 -- HP 18/18 Wednesday February 26th, 2014 8:39:19 PM "That pretty much sums the situation...we thought that since your kind has been here for way longer than any one of us, if we had any chance of finding as much as a clue of a treant, it would be here with you.", adds Faust to everything that's been said.
DM Kathy Wednesday February 26th, 2014 10:12:16 PM
Auntie listens as you explain the situation. "Talk to the treants?" she says. "Well, you're all polite, respectful boys, so that's in your favor. I don't say it'll be easy, mind. The treants have their own ideas about what is best.
"I don't know where to find treants," she continues. "I don't think anybody in the tribe knows, though I can ask. There is somebody who might know, but she is not a member of our tribe. In fact, she is not a kobold. Trinawii is a dryad. I haven't met her myself, but she has spoken to several kobolds of our tribe, and some of them know where her tree is. It's possible she knows about treants. I can have someone take you to her tree, if you like."
(Ezra, the Second) Yngvar Hefnd AC 14{18}/14{18}/12{16} Mage Armor up -- CMD 13 -- HP 31/31 Thursday February 27th, 2014 11:36:56 AM
"A dryad? Can't say I've ever met one before. I hear they can be particular about their grove though." Yngvar thinks about this, "probably best to have some offering for her, a 'we come in peace' kind of thing."
"A guide will be appreciated, we do have a tendency to take scenic routes without one."
(StevenVdB) Ragnarök HP 33/51 - AC25/24 /19 / +4 vs AoO - CMD 31 / +2 vs Grapple Thursday February 27th, 2014 7:10:56 PM
A dryad?! Rag thinks as he tries to remember if he ever heard of anything of such a creatue... looks like we'll be on the move againnt
(Pedro) Faust Havler Tavir'e AC (17)/13/(14) -- CMD 14 -- HP 37/37 // Wolfgang AC 18/16/15 -- CMD 13 -- HP 18/18 d20+10=22 ; Thursday February 27th, 2014 8:46:46 PM "That is indeed as good a chance as we'll get, I suppose."
"But yeah...dryads are an elusive kind...bringing a present sounds good, but what could we bring? Don't think I've ever read anything about what they like or dislike, outside of the obvious 'likes nature, dislikes people who want to cut them', bleh.", says Faust, sticking his tongue out as he finishes his sentence, mocking how little is truly known about dryads.
Knowledge (nature) (+10): 22, trying to remember anything a dryad might enjoy...
DM Kathy Friday February 28th, 2014 1:32:34 AM
You are intrigued by the opportunity to talk to a dryad, and begin discussing how best to approach her. The idea of bringing a gift has merit, but what sort of thing would a dryad like? You aren't sure, and neither is Auntie.
"I suppose she'll like the same kinds of things trees like," Auntie says musingly. "Fresh air, sunlight, clear water, rich soil. Not really the kinds of things you can wrap with a bow, though I suppose you could bring her some water. Give me an hour or so to arrange a guide for you," she adds, giving you a wave that is clearly a dismissal.
(Ezra, the Second) Yngvar Hefnd AC 14{18}/14{18}/12{16} Mage Armor up -- CMD 13 -- HP 31/31 Friday February 28th, 2014 11:38:22 AM Fertilizer? We could bring her a few bags of dino doo...
(Sean) Toregan Dondarin AC 19/15/14 -- CMD 22 -- HP 48/48 Saturday March 1st, 2014 2:09:41 PM And i was doing so well up till now. Sorry about that. I had a test Friday and was focusing on studying for it.
"I'm not sure if that's a bad idea or a good one actually. Lets go ahead and try it. That is assuming that we find any on the trip there. Water would probably be good as an indicator that we're not hostile."
(StevenVdB) Ragnarök HP 33/51 - AC25/24 /19 / +4 vs AoO - CMD 31 / +2 vs Grapple Sunday March 2nd, 2014 6:56:03 PM
"Should each of us bring something? " Rag asks wondering if the dryad will be easily convinced..., "Soil and water are easy to bring but how can you captuee the air or worse... how can you capture the sunligtht!?"
(Pedro) Faust Havler Tavir'e AC (17)/13/(14) -- CMD 14 -- HP 37/37 // Wolfgang AC 18/16/15 -- CMD 13 -- HP 18/18 Sunday March 2nd, 2014 9:53:22 PM "It sure is though...just hope she's not literally half plant and half human, otherwise half of her will hate the presents while the other half will like, ending up with an all around indifference to them...", muses aloud Faust.
"Don't think we can capture those, mr. Scarecrow, we can create time-finite simulacra of such effects, but they last for some hours at best, hardly a worthy present for a creature bound to outlive us all...I suppose I could enchant something she fancies with continual flame, like my ring, it's one of the few perpetual effects when weaving the arcane threads of the Wold!"
"Might scare her a bit, but it doesn't truly burn while it still keeps you warm...if she actually feels cold to begin with, that is, otherwise, as pointless as a lighty leaf.", he says, revealing and then putting away his flaming ring, then taking a random leaf on the ground and making it emit light like a torch for a bit before dissing it on the ground.
DM Kathy Sunday March 2nd, 2014 10:10:21 PM
You discuss various ideas for presents for a dryad. Perhaps some nice manure? Soil? Water?
You still aren't sure when a kobold hesitantly approaches your group. It's difficult to tell kobold ages, but this one seems older than Ka and his young warriors (although younger than Auntie, of course). And, though thin like all kobolds, this one isn't as thin as many others. Another kobold might actually think of this one as...plump.
And when she speaks, hesitantly, you relize that she is female. "I pardon me. You are outland warriors. I am Kk'Ssyr. Auntie says take you Trinawii tree. You come now, yes?"
(Ezra, the Second) Yngvar Hefnd AC 14{18}/14{18}/12{16} Mage Armor up -- CMD 13 -- HP 31/31 Monday March 3rd, 2014 5:08:24 PM
Yngvar will let someone else decide on an appropriate gift for the dryad.
I see you Kk'Ssyr. Your help, we appreciate greatly! You do your tribe a service! This dryad, her name is Trinawii?
Continual flame is an interesting idea.
(StevenVdB) Ragnarök HP 33/51 - AC25/24 /19 / +4 vs AoO - CMD 31 / +2 vs Grapple Monday March 3rd, 2014 6:29:14 PM
Rag nods to Kk'Ssyr in gratitude for her help...
"Thank you for your help Lady Kk'Ssyr... I take it you have spoken to Trinawii before? Would you happen to know if there is anythin Trinawii whishes for? Something perhaps we could help her with"
(Sean) Toregan Dondarin AC 19/15/14 -- CMD 22 -- HP 48/48 Monday March 3rd, 2014 8:48:02 PM
Toregan gives Kk'Ssyr a small nod of his head and smile. "Thank you for your aid."
Turning to the other, Toregan nods his head at Fausts sugesstion. "That seems like a good idea. At the very least you can offer to do it."
DM Kathy Monday March 3rd, 2014 10:19:34 PM
Kk'Ssyr listens alertly through your questions. "Trinawii is...aesschyt" (She uses the Draconic word for "dryad."), she replies to Yngvar. "Tree-lady," she adds.
"I speak Trinawii, yes. Long ago, when I am young kobold," she replies to Ragnarök. "Wish for? I...no. I do not know." She spends a moment in thought before adding, "When she speak to me, she likes my--" she gestures a crown or circlet on her head--"my flowers. I make a circle of flowers and she say she likes that."
She smiles around at you. "We go now? Or tomorrow?"
(Pedro) Faust Havler Tavir'e AC (17)/13/(14) -- CMD 14 -- HP 37/37 // Wolfgang AC 18/16/15 -- CMD 13 -- HP 18/18 Monday March 3rd, 2014 10:53:47 PM
Noticing her slight struggle in communication, Faust replies in draconic: <<"Couple of us can understand draconic, so feel free to speak it if there's something you don't know how to say in our language; as long as it's not a sudden 'watch out' warning of some sort, we can translate to the others just fine.">>
[b]"But she fancied your flower crown, eh? Seems like dryads do nourish the sentiment of ownership or awe in another's craftsmanship, good news indeed.", he says, while rolling in his head how the group could make a decent looking flower-themed gift.
"I say we should bring her couple flower accessories, she might appreciate it. Continual flame isn't off the table just yet, though, but on request will be better as I don't think a half-tree gal would be overflowing in welcoming desires to see a group of strangers marching in her direction while holding something that seems to be the single deadliest thing in the Wold to her."
<<"Can you lead us to some place we'd be able to find flowers as pretty as the ones that adorn your head?">>, he asks Kk'Ssyr.
(Ezra, the Second) Yngvar Hefnd AC 14{18}/14{18}/12{16} Mage Armor up -- CMD 13 -- HP 31/31 Tuesday March 4th, 2014 12:17:26 PM Kinda wishing we had a tree-huger, I mean druid, with us. Maybe some ceramics. Environmentally friendly, not from a tree, useful.
Let's leave in the morning, we can use today to prepare ourselves.
Was a level increase authorized?
(StevenVdB) Ragnarök HP 33/51 - AC25/24 /19 / +4 vs AoO - CMD 31 / +2 vs Grapple Tuesday March 4th, 2014 6:10:34 PM "Great! Looks like our Dryad fancies flowers! But rather than crafting something that will dissapear in a few days we might be able to find sole wild flowers and plant them at the Dryad's tree? "
DM Kathy Tuesday March 4th, 2014 10:19:43 PM Faust tells Kk'Ssyr that she can communicate in Draconic, if she prefers. "Thank you," she says, "but I practice. Auntie say, all who speak Common must practice, for trade with outside. I must practice. Also, I know where is Trinawii tree. I do both."
Faust then asks about finding flowers. Kk'Ssyr shakes her head. "It is many years ago," she says. "Flowers grow where they grow. I do not know, now."
Yngvar proposes leaving in the morning.
[OOC: Yes; my mistake. If you hit 7th level, go ahead and level your character. If not, I'm sure you will soon. :) ]
Ragnarök suggests transplanting a few flowers rather than picking them. Kk'Ssyr nods agreement. "Trinawii maybe like that," she agrees.
[Does the rest of the group also want to wait until morning?]
(Sean) Toregan Dondarin AC 19/15/14 -- CMD 22 -- HP 48/48 Wednesday March 5th, 2014 5:56:37 PM
Toregan nods in agreement with Rag. "That does sound like a better idea than picking them. I also agree with Ygnvar. We could spend today looking for flowers and tomorrow we can focus on getting to Trinawii."
(StevenVdB) Ragnarök HP 33/51 - AC25/24 /19 / +4 vs AoO - CMD 31 / +2 vs Grapple Wednesday March 5th, 2014 6:28:00 PM
Rag nods in agreement to Toregan's and Yngvar's suggestion.
"Some sleep and time to find the right flowers perhaps is better than to rush out into the jungle again... "
(Pedro) Faust Havler Tavir'e AC (17)/13/(14) -- CMD 14 -- HP 37/37 // Wolfgang AC 18/16/15 -- CMD 13 -- HP 18/18 Wednesday March 5th, 2014 10:26:29 PM "Yes, going tomorrow is good for me. Today, we hunt flowers, I'd like to avoid ending up in the wrong side of Trinawii if at all possible, not only other fairies can be incredibly annoying and mischievous if you rub them wrong, but also she might very well be our one and only chance.", adds Faust to all that's been said.
DM Kathy Wednesday March 5th, 2014 10:29:23 PM
Kk'Ssyr nods at your decision. "We leave tomorrow," she says. "You camp? You sleep in village?"
Camping proves to be the better option; pretty much everything in the kobold village is sized for Small creatures and is a little cramped for you. (Though, admittedly, not as bad now that Asteron is not with you.)
Looking near the village, you are able to find some flowers growing, and also some bushes and shrubs with interesting leaves, if that is your preference. The next morning, Kk'Ssyr meets you, ready to depart.
(Ezra, the Second) Yngvar Hefnd AC 14{18}/14{18}/12{16} Mage Armor up -- CMD 13 -- HP 31/31 Thursday March 6th, 2014 11:30:16 AM sigh, another lost posting...
He hadn't had an opportunity to open the package before leaving the Trading Post, they really needed a better name. Pulling it from his haversack, he found himself a seat under a tree, and tore open the package.
Dear Sir Hefnd,
We have received and confirmed the report of your actions in capturing the criminal Wathe, as well as his remanding to the government of Wardd's Freehold.
In keeping with the tenants of Pantheon, your application and qualifications have been reviewed. By accepting a charter within the church you agree to abide by...
Peering into the package, he shakes it over his lap as a small patch falls out. Holding it up he admires the star and gavel design. Well, now it's official.
Prc: Justicar
(StevenVdB) Ragnarök HP 33/51 - AC25/24 /19 / +4 vs AoO - CMD 31 / +2 vs Grapple Thursday March 6th, 2014 7:07:46 PM
(Great choice Yngvar! Have fun with the Prc!)
The next morning Rag gets up early to meditate and prepare for another fieldtrip... the flowers are watered and prepared.
"Time to go?
(Pedro) Faust Havler Tavir'e AC (17)/13/(14) -- CMD 14 -- HP 37/37 // Wolfgang AC 18/16/15 -- CMD 13 -- HP 18/18 Thursday March 6th, 2014 7:38:48 PM
Faust picks some of the prettiest looking flowers and interesting looking bushes, taking care to be able to later replant them near the dryad.
As Yngvar holds the star up, Faust comes over to congratulate him, "Congratulations, master Hefnd, it is well-deserved!"
I'm assuming that picking the plants and whatnot is Knowledge (nature), I'll be taking 10 on these...(totaling 20)
Good choice on PrC! Personally, I'm thinking on going Monstrologer (if I can get a mentioned possible exception and being able to apply the class to dinosaurs), but that's still quite a long ways away...
(Sean) Toregan Dondarin AC 19/15/14 -- CMD 23 -- HP 51/51 Thursday March 6th, 2014 8:06:34 PM
Toregan gathers a variety of flowers, and decides to not bother the other flora. "I think these should make good peace offerings to her. Hopefully she'll be willing to help us."
DM Kathy Friday March 7th, 2014 12:46:02 AM
You collect some flowers for Trinawii, digging up most of them so they can be re-planted.
Kk'Ssyr meets you bright and early the next day. "Time to go," she agrees with Ragnarök. And off you go.
She sets a moderate pace, one you can easily keep up with. She leads you on slender paths through the undergrowth. Some, especially those nearer the village, seem to be paths the kobolds themselves use; you can see numerous kobold footprints on them. Later, you move onto rougher game trails, which are difficult to follow, and in some cases difficult even to discern. It is warm here in the jungle, and the insects are numerous.
About midday, Kk'Ssyr motions you to silence and leads you over a small rise. In a little dell below is a tall, beautiful cedar tree. "This Trinawii tree," Kk'Ssyr whispers.
Hp: 46/46 AC:(Shield 21)17/ T:13/ FF:14 CMD:19 CMB:+7 Za'Reed d100=65 ; Saturday March 8th, 2014 5:18:12 AM
I've been reading, very interesting. I'm anxious to return :)
Yeshua (Ken) and Truman Saturday March 8th, 2014 10:22:09 AM
Checking in and ready to intro PC... Also updated skills for companion based upon info from Cayzle
(StevenVdB) Ragnarök HP 33/51 - AC25/24 /19 / +4 vs AoO - CMD 31 / +2 vs Grapple Sunday March 9th, 2014 7:04:05 PM
Rag holds one of the flower plants up in front of Trinawee... then he makes a step forward, places the flowers in front of Trinawee and steps back.
Quietly he watches the others and waits to see what will happen.
"Perhaps our friend Kk'Ssyr can introduce us?" Rag whispers...
(Sean) Toregan Dondarin AC 19/15/14 -- CMD 23 -- HP 51/51 Sunday March 9th, 2014 7:37:59 PM Splitting headaches since Thursday. Not thinking well. Might have to go see a doctor about it at this rate. I'll keep you posted if I end up having to miss a few days. Also, welcome Ken and welcome back Marty!
Toregan trudges through the undergrowth, managing to keep sight of Kk'Ssyr as she leads them to the dryad. When she shows them Trinawii's tree he approaches it and speaks out in Sylvan. "Greetings Trinawii. We have come to discuss our place in this forest and hope that you can aid us in settling here peacefully."
DM Kathy Sunday March 9th, 2014 10:51:31 PM
The group from the Trading Post approaches the tree, Kk'Ssyr hesitantly leading the way. Za'Reed is with them, though he has been uncharacteristically quiet for this first part of the journey.
Ragnarök places some of the flowers in front of the tree and steps back. Nothing happens. He asks Kk'Ssyr to introduce the group, and the kobold woman fidgets a little. "Trinawii come when she want to come," she explains.
Toregan addresses the tree in Sylvan. He is eloquent, but nothing happens. So far.
Yeshua, Highlight to display spoiler: {you see that the group is three humans and two drow, not one drow as you had previously thought. There is a kobold with them, who seems to be a guide. They seem to be trying to talk to the dryad, but so far, she hasn't made an appearance.} If you decide to approach the group, remember to include a character description.
(Pedro) Faust Havler Tavir'e AC (17)/13/(14) -- CMD 14 -- HP 37/37 // Wolfgang AC 18/16/15 -- CMD 13 -- HP 18/18 Sunday March 9th, 2014 11:45:20 PM
Faust looks fascinated and surprised as Toregan speaks sylvian, not understanding a single word that comes from his mouth, asking him to teach him the language once they have a chance.
After the anticlimactic first contact, he says, "I suppose fairies can be moody and whimsical...not to mention her notion of time is most probably wildly different from our own, this might take a while..."
Hp: 46/46 AC:(Shield 21)17/ T:13/ FF:14 CMD:19 CMB:+7 Za'Reed Monday March 10th, 2014 1:45:09 AM
Knowing nothing about faries Za keeps looking from the tree, flowers and woman.
feels time different? Hows that work...
(Ezra, the Second) Yngvar Hefnd AC 14{18}/14{18}/12{16} Mage Armor up -- CMD 13 -- HP 31/31 Monday March 10th, 2014 3:35:06 PM
Yngvar settles down with his back to a rock and just waits, he had a feeling that patience would be important. He takes the time to observe his surroundings and consider the dell, trying to see it as the dryad would see it, both home and prison.
(StevenVdB) Ragnarök HP 33/51 - AC25/24 /19 / +4 vs AoO - CMD 31 / +2 vs Grapple Monday March 10th, 2014 7:02:17 PM
Rag too thinks the dryad will only come forward when she decides to... He assumes the lotus and quietly meditates hoping everyone will remain quiet...
DM Kathy Monday March 10th, 2014 10:57:17 PM
[I'm not sure Ken understood he could start posting, so I'm going to give him a little more time.]
Hp: 46/46 AC:(Shield 21)17/ T:13/ FF:14 CMD:19 CMB:+7 Za'Reed Tuesday March 11th, 2014 3:20:05 AM
Watching Scarecrow get into a meditation position Za claps his mouth shut and finds a spot to stretch out, leaning back against a rock, watching the dell as Yngvar is doing. Figure if his companions think patience and silence is the way to go, then it probably is.
For now at least.
(Sean) Toregan Dondarin AC 19/15/14 -- CMD 23 -- HP 51/51 Tuesday March 11th, 2014 6:17:16 PM
Toregan sighs and steps away from the tree, turning back to the group. "Yes, and I think that we should at least give her a chance to respond. I've never interacted with a dryad before, and because of their link to trees their sense of time may be different than ours."
Toregan then sits down by one of the trees in the dell and rests while he waits for the dryad to reveal herself.
(StevenVdB) Ragnarök HP 33/51 - AC25/24 /19 / +4 vs AoO - CMD 31 / +2 vs Grapple Tuesday March 11th, 2014 7:18:17 PM
Rag patiently waits for the dryad to appear... he's curious how she will look or ho she will appear. She'll probably have twigs 'n branches up her hair and a hint of a smile appears around the Monk's eyes as he visions her in front of him...
(Pedro) Faust Havler Tavir'e AC (17)/13/(14) -- CMD 14 -- HP 37/37 // Wolfgang AC 18/16/15 -- CMD 13 -- HP 18/18 Tuesday March 11th, 2014 8:43:59 PM
Faust shrugs at the others silently, as he cleans a small space on the ground for him to sit as he waits.
Yeshua (Ken) and Truman d20+17=24 ; d20+12=24 ; d20+12=13 ; Tuesday March 11th, 2014 9:31:58 PM
Near the edge of a clearing sits a young 1/2-elf dressed in an odd type of armor, one made of pieces of rhino hide. He carries a shortbow, but interestingly enough he carries no other weapons. His hair is blond, but he has a beard that's made of orange and black hair... His hands look rough, and they are so toughened that his fingers look almost like claws. To his left is a young tiger, albeit almost 200 lbs of pure muscle but young nonetheless.
He too appears waiting for something, likely the dryad and as the group nears him, he stands up, nods at his companion and looks at the party. He remains near the edge of the woods while the tiger moves into the underbrush and disappears from sight...
He peers at each person in the party, appearing to gauge the potential threat or appearance of anger... Then to no one in particular, he says, "I'm Yeshua son of Thar, and what's your business in this grove? Are you here to see the dryad and if so, I mean you no harm." Obviously he's a 1/2 elf of little words...
Yeshua Perc = 24; Truman Stealth = 24 Truman Perc = 13
DM Kathy Tuesday March 11th, 2014 10:12:59 PM
Hearing no response from the dryad, you resign yourselves to a bit of a wait. After all, there's no telling whether dryads measure time as you do.
It isn't until he speaks that you notice the man at the edge of the clearing. He has a tiger with him, and he asks you your business.
Kk'Ssyr lets out a startled "eep!" and moves to put the dryad's tree between herself and the tiger.
Hp: 46/46 AC:(Shield 21)17/ T:13/ FF:14 CMD:19 CMB:+7 Za'Reed Tuesday March 11th, 2014 10:22:27 PM Is this your grove? If so, I must say a better gathering or meditation spot; there is none. A smile creeps onto his face, staring at his ring as he twists it around his finger. When the Dryad graces us with her presence our business will be revealed.
Za springs up from his reclining rock with ease, landing softly standing to face the half-elf. He makes a quick glance from the base of the tree, around the area, then back to Yeshua.
You didn't bring her flowers?
Shaking his head at Yeshua, then finally looking to Kk'Ssyr briefly, changing his mind. That'll never work He shifts his gaze from a smile to a "serious knowing" look at the party member who placed the flowers,
Should we tell him Scarecrow?
(Ezra, the Second) Yngvar Hefnd AC 14{18}/14{18}/12{16} Mage Armor up -- CMD 13 -- HP 31/31 Wednesday March 12th, 2014 1:34:34 AM
Yngvar quirked an eyebrow, someone else interested in the dryad at the same time... hmm.
In Dracnic "Worry not, Kk'Ssyr. We'll keep an eye on the tiger. Sit, and tell me how you came to know a dryad." Yngvar pats a moss covered rock next to him.
(StevenVdB) Ragnarök HP 33/51 - AC25/24 /19 / +4 vs AoO - CMD 31 / +2 vs Grapple Wednesday March 12th, 2014 6:34:36 PM
Rag opens his eyes as he is disturbed in his meditation. First thing he sees is quite a large Tiger... The Monk stands up and eyeballs the stranger dressed in hides. Could this be yet another D.A.R.E. member??
"Greatings Master Yeshua... too often have been been misleaded by D.A.R.E. ... once too often... so forgive our sceptisism about your presence here. It will be good to hear about the yourney that brought you here..."
Rag stands unarmed before Yeshua... he carries no weapons... no armor...
(Pedro) Faust Havler Tavir'e AC (17)/13/(14) -- CMD 14 -- HP 37/37 // Wolfgang AC 18/16/15 -- CMD 13 -- HP 18/18 d20+9=19 ; Wednesday March 12th, 2014 7:55:01 PM "Indeed we are here to see the dryad, I assume that's your intent here as well...?", says Faust as he stands up.
"But do tell your tale, do you live in the woods? Are you here by yourself...I mean, other than your young friend?", he finishes in a calm manner, but also clearly cautious, as he looks around for any sort of disturbance.
Faust's Perception (+9): 19
Yeshua (Ken) and Truman Wednesday March 12th, 2014 9:04:01 PM
Yeshua relaxes as the new group appears friendly, and he makes a gesture and his tiger reappears from another part of the clearing. It pads over, sniffs at the party and then relaxes near his feet...
"No, I'm sorry I didn't bring flowers to the dryad, but she seemed very nice to talk to. Truman and I have been traveling through the woods, and encountered her. She didn't have a lot to say but this seemed like a good spot to relax and spend the night. We woke up a bit ago and then saw you coming. Where are you headed and it seems you have business with her?"
He shares their story, and it can be summarized as, "Yeshua is the son of That ail Baerer, a retired elven ranger/cleric from Blackbird Lake, and his human bride, Helena. The two retired at Ust Delmah, and Yeshua spent his childhood playing in the forests and trees of the surrounding wild lands. His father had traveled to many differently planes and lands in his adventuring years, so Yeshua inherited both his love for traveling and being a ranger/scout.
In one of his travels a few years ago, he was ambushed by a group of viscous orcs. Though he managed to kill most of them, he was eventually overrun and severely injured. He continued to fight, thinking that he would fight to his last breath, but a tiger cub appeared from the nearby brush and fought to aid Yeshua. Once the orcs were slain, the cub, later named Truman, watched over Yeshua until he managed to heal himself. He eventually learned that this tiger cub's mother and father had also been slain by the band of orcs, so Truman had no where else to go. Both were apart from their parents, and this shared experience bonded them together, and since then, the two have been inseparable. In a way, they've bonded even stronger than a ranger and companion would normally be. "
(Sean) Toregan Dondarin AC 19/15/14 -- CMD 23 -- HP 51/51 Wednesday March 12th, 2014 9:50:48 PM
Posting from phone, can't type well. Not sure when I'll have acess to a computer. Ill post again if I get to one before Kathy posts
DM Kathy Wednesday March 12th, 2014 10:28:18 PM
Truman the tiger wanders over to sniff at the party. Most of the party, nature-focused themselves, take it in stride. However, Kk'Ssyr, their kobold guide is much more jittery and clearly doesn't want the tiger that close to her.
"Shoo!" she says, now hiding behind Ragnarök. "Shoo! Go away!"
The dryad has yet to make an appearance, but the group is busy getting acquainted...
[I want to give you at least another day of role-playing introductions and explanations, and then we can move forward. :) ]
Hp: 46/46 AC:17/ T:13/ FF:14 CMD:19 CMB:+7 Za'Reed Thursday March 13th, 2014 3:48:16 AM
Shrugging his shoulders as Rag doesn't play along with his joke, he shouldn't have disturbed the man's meditation and being distracted by the Tiger. Za returns the tigers gaze with a look of curiosity and respect. As a cub it had managed to help a lone, wounded, hunter kill a band of orcs. It's abilities could only have improved along side the elf, making the two bond as brothers for sure.
Za Dar'Fien Reed; also the son of accomplished parents. Wandering the wood, tracking down faries to make a name for myself outside of their Wold wide shadows.
His smile shows teeth as white as his braided hair. A large sword and bow are strapped to his back while two kukri can be seen sheathed and tied to a thick dark brown belt, matching his boots, that doesn't seem needed to hold his dark green pants up. A matching tunic with a yellow-gold embroidery of a "Z" set atop a triangle on the left side of his chest. His skin has a bluish tint, but various marks across any exposed remain as black as the night itself. Most of these being thin lines, or circles, are obviously scars from past injuries.
He reaches for the sack that hangs from his belt on his left side. Loosening the middle section, slipping two fingers barely out of sight and snatches up a leather bound book held closed by a thick hide strap wrapped around several times.
Unwrapping to open the book he nods his head to the half-elf; How to catch a farie. Written in dwarven, but it really is a must read if your tracking down dryads! Letting out a cheerful laugh as he sets down facing the tree, he begins to read his book. Starting from a page the hide strip had served as a marker for.
(Pedro) Faust Havler Tavir'e AC (17)/13/(14) -- CMD 14 -- HP 37/37 // Wolfgang AC 18/16/15 -- CMD 13 -- HP 18/18 Thursday March 13th, 2014 12:44:53 PM "You spoke to the dryad? That is good fortune indeed."
Answering your question, for now, we were headed here, to speak with the dryad. Making a long story short, we seek her aid in convincing treants to stop trying to murder us. Name's Faust Havler of the Tavir'e drow house, by the by.", says Faust, rather playfully as if he were making the situation up.
It's perfectly possible to notice that the drow is an adventurer, but most probably not a combatant. He carries a light crossbow and a beautiful looking rapier, but no armor; instead, he sports a leather long coat, which looks like an old wizard robe repurposed for a more practical form.
(StevenVdB) Ragnarök HP 33/51 - AC25/24 /19 / +4 vs AoO - CMD 31 / +2 vs Grapple Thursday March 13th, 2014 7:12:59 PM
Rag stands quiet as everyone gets introduced keeping an eye out on the Trinawee tree.
"Fear not Kk'Ssyr... they appear to be friendly. No harm will come to you. I will personally see to this.
(Ezra, the Second) Yngvar Hefnd AC 14{18}/14{18}/12{16} Mage Armor up -- CMD 13 -- HP 31/31 Thursday March 13th, 2014 7:51:45 PM shoo kitty, lest i find myself with a new rug.
Yngvar turns to Faust, I suppose you think this one is a trustworthy fellow that should join our merry band?
Yeshua (Ken) and Truman Thursday March 13th, 2014 9:23:24 PM
Truman snorts at the kobold and gives what could be a smile but of course his fangs make it scary anyway... Yeshua laughs and says, "Don't be afraid of my brother. As long as you're friendly, he means no harm.... In fact, he has a sense of humor that's rarely found in predators..."
He smiles and nods at each of the members as they introduce themselves, and returning to a more serious subject, he replies, "Well, I have no objections to joining you, as neither Truman nor I have much going on right now. I have nothing against the fey folk though and like to keep on good terms with fairies and dryads and the like... Could you tell me why these treants are trying to kill you? What's their motive and why you specifically?"
(Pedro) Faust Havler Tavir'e AC (17)/13/(14) -- CMD 14 -- HP 37/37 // Wolfgang AC 18/16/15 -- CMD 13 -- HP 18/18 Thursday March 13th, 2014 10:10:12 PM "I don't know if he's trustworthy, but he did introduce himself, etiquette dictates I do the same."
"Also, he shows no sign of wanting to leave, so he'd find out why we are here eventually, hiding our immediate intentions looked like a tedious and pointless exercise of futility. And assuming he's not with our enemies, I'll take the chance of having one more of them nature people on our side as opposed to against us, it's not always we find a stray that doesn't want us 'out of their forest'.", shrugs Faust, mockingly as always, especially on the last bit.
DM Kathy Friday March 14th, 2014 1:02:11 AM
You exchange introductions, and begin to discuss your mission with Yeshua.
The conversation appears to have interested the dryad. Or maybe it was the flowers. Or maybe Za'Reed's book is working. At any rate, she appears. You do not see her step out of her tree; one minute she is not there, the next minute she is. She keeps one hand on the trunk as she speaks with you.
"Hello, little one," she says to Kk'Ssyr in Common.
"Hello, Yeshua," she says, still in Common. "Still here, I see."
She addresses Toregan in Sylvan, "Greetings, archer. What was it you wanted to discuss?"
(Ezra, the Second) Yngvar Hefnd AC 14{18}/14{18}/12{16} Mage Armor up -- CMD 13 -- HP 31/31 Friday March 14th, 2014 2:10:22 PM
Yngvar stands and brushes his pants off. He nods and bows to Trinawee, in Sylvan, Greetings and salutations, I am Yngvar Hefnd, of the Cthonia Trading Post.
Hp: 46/46 AC:17/ T:13/ FF:14 CMD:19 CMB:+7 Za'Reed Friday March 14th, 2014 4:57:00 PM
Looking up from the book as he hears an unfamiliar voice, Za lays eyes on the dryad. The creature beautiful in its own right clutching its tree home/prison.
I wonder how they view their lives, connected to a single tree and the area around. Do they stand proud and happy to be confined to the space for their entire lives? Or is it something that they admit themselves to stoically; proudly giving their lives to the forest protecting the tree?
As his mind begins racing in silence he slowly closes the book and places it back into his sack, not bothering to wrap it or mark his place, he also brushes off the dirt from his bottom and legs as he begins to address the dryad in Sylvan;
Well met Guardian Trinawee, he gives a low bow, hoping such is respectable, as well as speaking in sylvan; I'm Za Dar'Fien Reed. also a guardian or protecter; as the others, from Cthonia Trading Post.
(Sean) Toregan Dondarin AC 19/15/14 -- CMD 23 -- HP 51/51 Friday March 14th, 2014 6:42:42 PM I am very sorry about my posting this week, especially since I missed out on character introductions with Ken. Its been a hectic week for me and I've been running around a lot with no access to internet. Everything should be good onmy side for the awhile, so I'll be posting much more consistently.
Toregan steps forward and give Trinawee a bow. "I thank you for giving us an audience. I am Toregan Dondarin, another who protects the Trading Post with me esteemed companions. Our group hails from a trading post atop one of the plateaus that exist in the northern region of this great forest. We have been targeted by a group of druids who call themselves D.A.R.E. They have been destroying our waystations along the river, and have recently tried to kill the members of this party with the aid of treants. We wish to speak with the treants in hopes of forming a truce, or at the very least convince them not to attack us. We do not know where the treants are, and as such we come to request your aid in finding the treants so we may treat with them."
Yeshua (Ken) and Truman d100=64 Friday March 14th, 2014 8:41:25 PM
To the dryad, Yeshua and Truman both nod their heads respectfully... "Ma'am, thank you for again granting us your time and allowing my sibling and I to remain in this glen, we are truly honored. (Pause) Yes, we are still here, as these visitors seem to be in need of our assistance, and we have nothing else urgent going on right now... Thank you for allowing Truman and I to remain in this glen" says Yeshua.
To Toregon, he replies, "Can you tell us about these druids and why they'd target your post? Do you know their overall strategy and what about their numbers and headquarters?"
(Pedro) Faust Havler Tavir'e AC (17)/13/(14) -- CMD 14 -- HP 37/37 // Wolfgang AC 18/16/15 -- CMD 13 -- HP 18/18 Sunday March 16th, 2014 9:02:40 AM
Faust looks rather befuddled as nearly everyone seems to know sylvian but himself, who tends to walk and talk as a "great scholar of great accomplishments", even though he has none.
Once he recovers his train of thought, he bows answers to the dryad: "Yes, well, charmed to meet you, ms. Trinawee, I am Faust Havler, of the Tavir'e drow house. We come here seeking your aid and wisdom, and have brought you couple flowers as presents in a display of good faith."
"I apologize in advance if you find it to be of ill intent or plainly distasteful, none of us know much about your kind, so pardon any offenses, I guarantee they're all but intended."
(StevenVdB) Ragnarök HP 33/51 - AC25/24 /19 / +4 vs AoO - CMD 31 / +2 vs Grapple Sunday March 16th, 2014 7:12:36 PM
Rag is surprised as the Dryad makes her entry... he opens his mouth to speak but Yngvar and Za beat him to it. He listens and the again opens his mouth to say something, only this time Toregan and this new dude kick in first... realising he begins to look like a fish on dry land he listens to what Faust has to say last...
By now, all has been said so Rag remains quiet, paying his respect to Trinawee by making a little bow of his head.
DM Kathy Sunday March 16th, 2014 10:32:12 PM
When the dryad appears, Yngvar and Za'Reed greet her in Sylvan while Ragnarök looks on.
Toregan explains about D.A.R.E. and asks Trinawii where treants might be found.
Yeshua and Faust greet Trinawii in common; Yeshua is also curious about the group's history with D.A.R.E.
Trinawii replies in Common, perhaps realizing that not everyone here speaks Sylvan. "You want to find treants?" she asks hesitantly. She seems just to be making sure that she understands you correctly. "You want to find treants and make peace with them?"
When you assure her that, yes, this is indeed what you want, she looks undecided for a moment. Then:
"Yes," she says. "I know where the treants are, and I will tell you how to get there. But if I do this, you have to do something for me. You have to ask the treants what became of my little sister."
She explains, "Mywhyrr is not really my sister, of course; dryads don't have sisters. But her tree was just over that rise," she points westward, "and we used to visit each other often. Then one day I went to visit Mywhyrr and she wasn't there. She was gone, and her tree was gone. There was no trace of her tree--no stump, or roots, or anything--just churned-up ground."
"Treants are the only ones I know of who could move a tree like that. They are tree-herders, and they can cause a tree to uproot itself and move--slowly, but it moves. But why would they do that? Why move a dryad's tree from its safe place, making the dryad go along with it? This is what I wish you to ask of the treants. Promise to do this, and I will tell you where they are."
Yeshua (Ken) and Truman Monday March 17th, 2014 9:53:08 AM
Yeshua frowns when he hears the story of Mywhyrr and says with sincerity, "I'm sorry to hear that she disappeared, and that's got to hard on you, especially since you have no information on where she went or what happened with her. I can't speak for my new companions, but my brother Truman and I will try to find out where she went. (Pause) Can you tell me how long ago this happened, and did you see any traces or tracks in the surrounding area, maybe disturbed branches of nearby trees, etc?"
(Ezra, the Second) Yngvar Hefnd AC 14{18}/14{18}/12{16} Mage Armor up -- CMD 13 -- HP 31/31 Monday March 17th, 2014 11:50:04 AM
Yngvar winked at Ragnorak and made a small gesture with one hand... your turn.
(Sean) Toregan Dondarin AC 19/15/14 -- CMD 23 -- HP 51/51 Monday March 17th, 2014 7:07:25 PM "In exchange for your aid Trinawii, I will gladly ask the treants what became of your sister." His expression darkens as he continues. "Personally, I have my doubts that the treants are behind this though, and if they are I would think that they are only proxies of D.A.R.E. The treants wouldn't gain anything from having a dryad near them, but the druids certainly might." Toregan
(StevenVdB) Ragnarök HP 33/51 - AC25/24 /19 / +4 vs AoO - CMD 31 / +2 vs Grapple Monday March 17th, 2014 7:35:31 PM "It will be an honour to finding news about your little sister. We hope that these wild flowers will lighthen your days while waiting for news... Rag says and smiles at Yngvar.
"Would you know how D.A.R.E. could have persuaded the Treants to openly attack us? What do they want most that the druids could offer them.. or perhaps could have stolen from them..."
DM Kathy Monday March 17th, 2014 10:24:26 PM
You sympathize with Trinawii's plight, and some of you have questions for her.
Yeshua asks how long ago Mywhyrr disappeared, and whether there were any signs of what had happened. Trinawii thinks about it for a moment. "I do not know how your kind measures time," she says at last. "Before winter, before summer, after winter." She shakes her leafy head at the next question. "I do not track as a hunter. I do not know."
Toregan expresses his doubts that Mywhyrr's disappearance was solely the treants' doing, and Ragnarök asks what D.A.R.E. may have done to entice the treants to their side. "I do not know," she says. "Treants' needs are simple, I believe. Water, soil, sunlight. Air. The same for the trees they tend. Balance and good health. Forgive me, but in my experience your kind cannot offer these things." She smiles. "Though I do appreciate the gift of flowers. It was well-thought. Please help me to plant them before they die."
(Pedro) Faust Havler Tavir'e AC (17)/13/(14) -- CMD 14 -- HP 37/37 // Wolfgang AC 18/16/15 -- CMD 13 -- HP 18/18 Monday March 17th, 2014 10:27:45 PM "Not only that, ms. Trinawee, but if you have any further information on what treants might enjoy, care for, hold dear or really, anything that may aid us in understanding how they think, it would be all the most precious. Otherwise, even if we speak their tongue, we might be unable to truly have a conversation as our views of life and the world are likely quite far apart."
"To say nothing of how D.A.R.E. should already have painted us as merciless woodsmen who want nothing but burn the whole jungle down to make way for a massive cobblestone-paved city, which couldn't be further away from the truth.", says Faust, as he gets ready to replant the saplings near Trinawee, should she allow and enjoy the gesture.
I'm once again assuming it'd be a Knowledge (nature) roll for that, so I'll be taking a 10 for it.
Yeshua (Ken) and Truman Tuesday March 18th, 2014 8:54:08 AM
Yeshua nods and asks her if she'd point out where her dear sister was originally rooted... This will at least help him get started on tracking where she could have went...
He nods at Faust's wise questions, wanting to know more about these treants and their potential motivations...
(Sean) Toregan Dondarin AC 19/15/14 -- CMD 23 -- HP 51/51 Tuesday March 18th, 2014 6:05:57 PM "I'll help you with them." Toregan helps collect the flowers and helps replant them.
[b]"Faust is probably right." Toregan says as he works with the flowers. "D.A.R.E. most likely convinced the treants that we are going to end up completely destroying the forest. Our best chance is probably to convince them that we don't plan on expanding much, since it really won't be that popular a trade route with all the dangers that live along it. We've only got one small town and a trading post in the entirety of the forest, and I doubt that any other settlements will manage to start up.
(StevenVdB) Ragnarök HP 33/51 - AC25/24 /19 / +4 vs AoO - CMD 31 / +2 vs Grapple Tuesday March 18th, 2014 7:42:31 PM
Rag too agrees with Fausts idea on why the treants attacked them. Before heading out, the Monk aids to plant the flowers they brought.
DM Kathy Tuesday March 18th, 2014 10:22:42 PM Faust, Toregan and Ragnarök all assist in planting new flowers around Trinawii's tree. She sits on the ground nearby, watching you and smiling.
During the planting, Kk'Ssyr approaches you, still keeping a wary eye on Truman. "Trinawii talk to you," she says, "and now you go to treants. I go back to village; tell Auntie. Highlight to display spoiler: {May all the spirits guide you}," she adds in Draconic.
Faust asks what might motivate the treants, but Trinawii doesn't know. "They care for the trees, and the wild places. This is all that I know," she says.
Faust and Toregan float a theory that, rather than bribing the treants, D.A.R.E. probably convinced them that the Trading Post and town were a threat. Yeshua concurs, and really, it's as good a theory as any.
At Yeshua's request, Trinawii leads you over the small rise and into a lush grove of trees. She points to an empty spot in the middle of the grove. "This is where Mywhyrr's tree was," she says.
You look around, but it's been over a year. Any signs that may have been left have long since been erased by rain and wind and the passage of animals.
(Ezra, the Second) Yngvar Hefnd AC 14{18}/14{18}/12{16} Mage Armor up -- CMD 13 -- HP 31/31 Wednesday March 19th, 2014 12:49:52 AM
While the others negotiated with the dryad, Yngvar wandered about the glen, admiring the natural setting. You know, nature magic has always been studied as having a divine source. And yet arcane magic is also of the world. I can see a connection between the life in this glen, and the harmony of that life.
Pulling out a notebook, Yngvar starts making some notations this bears further consideration.
It's obvious that he has become pre-occupied and forgotten why they were there in the first place.
Yeshua (Ken) AC 20 and Truman AC 20; Joint hp pool 82/82 d20+9=15 ; d20+3=6 ; d20+19=35 ; d20+19=25 d20+12=27 Wednesday March 19th, 2014 2:10:40 PM
Yeshua and Truman look around the area, unsure of what to do next since they can't find any tracks? (OOC - Kathy, did I read that correctly, that we couldn't find any? I can roll if needed if I misread your DM post... Also, is this considered "Jungle" or "Forest" terrain?)
He ponders the idea for a moment and then considers how best to find out what direction it might have went... (Know Nature Yeshua = 15; Know Nature Truman = 6'; Survival Yeshua = 35; Perception Yeshua = 25; Perception Truman = 27)
He also asks his friends, "Could there be residues of arcane or divine magic here, and can any of you check for that? If there aren't any tracks, then it'll be hard for my brother and I to figure out where to go next... Do you all have any suggestions as I'm running out of ideas..."
(StevenVdB) Ragnarök HP 33/51 - AC25/24 /19 / +4 vs AoO - CMD 31 / +2 vs Grapple Wednesday March 19th, 2014 6:27:10 PM
[b]"If only we could understand the languages of trees or animals... I'm sure we would learn a lot from them... They care for water, sunlight, soil... that doesn't narrow down the possibilities out here in the Wild...
Completely puzzled as to how to find the Treants Rag falls silent and considers all that has been said in the past few days.
Hp: 46/46 AC:17/ T:13/ FF:14 CMD:19 CMB:+7 Za'Reed Wednesday March 19th, 2014 7:29:10 PM he said she would tell us how to get to the treants at least, if no tracks or anything that might lead US to her sister, then talking to the treants is the best course.
Za keeps looking about, looking for anyclues, but he knows there's no chance for tracks from that long ago, many seasons have passed.
He shakes his head at the hunter, its been to long. I know i couldnt find any. the drow looks to his kin for conformatio, the two drow dealing with the arcane.
(Sean) Toregan Dondarin AC 19/15/14 -- CMD 23 -- HP 51/51 Wednesday March 19th, 2014 8:51:12 PM
Toregan give the area a cursory search, not really expecting to find any signs of the abduction. "If I was more in tune with the forces of nature surrounding this place I might've been able to coax some answers out of the plants that live here, but my power is not strong enough to do so. Meeting with the treants seems to be the only course of action to find her."
DM Kathy Wednesday March 19th, 2014 10:22:51 PM
Once in the grove, Yngvar soon becomes distracted by new theories of magical power, and tunes out for a bit.
Yeshua and Truman take a look around, but after a year, there is no forest sign that can tell what happened to Mywhyrr. He and Ragnarök are puzzled how to proceed, having apparently forgotten the start of the conversation. :)
Za'Reed soon reminds them that Trinawii offered to tell you how to find the treants, if you will ask the Treants about Mywhyrr. Toregan agrees that this is probably your best course of action at this point.
So, Trinawii explains to you how to find the treants. It takes a little time; her understanding of what the jungle looks like is different from yours, and you find that you have to clarify many of the instructions she gives you. At last, however, you think you have a pretty good idea how to find the treants. You think it will take you a couple of days to get there.
"Remember," Trinawii says. "Return and tell me what the treants said about Mywhyrr. Even if they know nothing about it--well, that is something to know, anyway."
Kk'Ssyr has already departed to return to Auntie's village, and now Trinawii is ready to return to her own tree. If nobody has any other questions, the next stage of your journey can begin.
(Pedro) Faust Havler Tavir'e AC (17)/13/(14) -- CMD 14 -- HP 37/37 // Wolfgang AC 18/16/15 -- CMD 13 -- HP 18/18 Wednesday March 19th, 2014 10:26:44 PM
Faust, who was taking a look at the area nods back at Za, confirming what he just said, "Indeed, it's been far too long; magic residual rarely lingers for longer than a couple hours, much less months."
"But what ms. Trinawii said is based in truth and logic. There is simply no way for a tree to vanish without visible tracks without the use of magic, likely tree-animating magic. We've seen treants being able to do this, as mentioned, but I would also speculate that experienced druids or some other sort of natural spellcaster should have the ability as well. It's not too far of a shot from warping wood, which we have witnessed them doing once.", he says, walking back to the bulk of the group.
"Question remains as to why. From the description of it, it's a kidnapping, but why would a treant or a druid who wants to save the forest kidnap a fey, one of the closest to nature itself, no less.", he finishes, rubbing his chin while he closes himself in deed thought.
(StevenVdB) Ragnarök HP 33/51 - AC25/24 /19 / +4 vs AoO - CMD 31 / +2 vs Grapple Thursday March 20th, 2014 6:07:37 PM "What would be the most logical place for us to find Treants?" Rag asks Trinawee hoping she can give the group at least a heading, "... I would assume near water? Near the center of the forest or near the oldest trees?
(Sean) Toregan Dondarin AC 19/15/14 -- CMD 23 -- HP 51/51 Thursday March 20th, 2014 9:24:26 PM "If the druids can do what the treants can, then we're in a lot more trouble than I first thought. As for why, I can't think of anything. Maybe try moved her to try and manipulate her, or manipulated her and got her to let them move her tree."
Toregan listens carefully to Trinawee's direction, memorizing and clarifying her descriptions. "I think we can find out way to the treants. You have our thanks Trinawee, and we will be certain to ask the treants about your sister."
Yeshua (Ken) AC 20 and Truman AC 20; Joint hp pool 82/82 Thursday March 20th, 2014 10:29:14 PM
Yeshua slaps his hand and groans, as he had forgotten the earlier part of their conversation. Truman frowns at his brother and snorts loudly as an attempt to be humorous...
At least they'll be able to make some progress by going to the treants, Yeshua thinks to himself, and he repeats his promise to their friendly dryad that they'll bring back word of her sister.
He listens to the directions too and once he has a clear understanding, asks his new companions, "So what sort of marching order do you all usually use? As I mentioned earlier, Truman and I have worked as scouts in the past for various groups and that's what we do best. In a fight, we don't use missile weapons very often and tend to be skirmishers, flanking and then attacking a foe..."
(Ezra, the Second) Yngvar Hefnd AC 14{18}/14{18}/12{16} Mage Armor up -- CMD 13 -- HP 31/31 Friday March 21st, 2014 12:40:41 AM In the rear with the gear! I prefer to not be a chew toy.
Prey
DM Kathy Friday March 21st, 2014 12:52:47 AM
With Trinawii's directions firmly in mind, you set off to find treants, arranging yourselves into a logical marching order.
The remainder of the day's travel is uneventful, and before you know it the sun is lowering in the sky and it is time to make camp.
(Ezra, the Second) Yngvar Hefnd AC 14{18}/14{18}/12{16} Mage Armor up -- CMD 13 -- HP 31/31 d20+3=13 ; d20+6=7 ; Friday March 21st, 2014 11:24:21 AM I'm hoping treant's are dormant at night. I'd like a decent night of sleep! Once a location is found for camp, not Yngvar's forte (Survival=13), he'll start on dinner, which he botches (craft:cook=7).
There's a reason I eat at Haggard's. Anyone else want to take a stab at this?
And as the evening draws on, I'd like to copy another of your skills, if you're open to it?
Yeshua (Ken) AC 20 and Truman AC 20; Joint hp pool 82/82 d20+21=24 ; d20+19=32 ; d20+12=13 ; Friday March 21st, 2014 9:38:09 PM
Yeshua helps gather kindling and wood for a fire, and once that's done, he and Truman go hunting for something suitable for dinner... (Maybe a small mammal or some sort of game that can be BBQ'd to feed the party...)
Once that's done, he'll set up some snares and noise makers around the perimeter so that anything or anyone that comes near will set them off and give the party an early notice...
Finally, both will volunteer to take the middle watch, since the casters usually need a period of uninterrupted sleep...
Survival = 24 (+2 aid by Truman) Perc (Yeshua) = 32 Perc (Truman) = 13
(Pedro) Faust Havler Tavir'e AC (17)/13/(14) -- CMD 14 -- HP 37/37 // Wolfgang AC 18/16/15 -- CMD 13 -- HP 18/18 Saturday March 22nd, 2014 10:31:58 AM
As the group settles for rest, Faust speaks, "Actually....I did think of one reason why D.A.R.E. would want Mywhyrr...it's not beyond the realm of possibility that they kidnapped her in order to get Trinawii's cooperation. Now, such a plan would indeed be amazingly convoluted to be anything but conspiracy theory, but supposing that Trinawii is well known to local tribes, it's not too crazy to want her as an ally."
"I'm not saying that she led us onto a trap, but it is a possibility, ergo let's be extra cautious and keep our eyes and ears open just in case they're expecting us."
For marching order, if it still matters, I propose Ragnarök and Yeshua&Truman on the front, as scouts; Za as the first line ater scouts; then Yngvar and Faust; and then last, but not least, Toregan&Velox, since Toregan prefers ranged but can still be effective in melee in case we are attacked from the back.
(Sean) Toregan Dondarin AC 19/15/14 -- CMD 23 -- HP 51/51 d20+11=13 ; Sunday March 23rd, 2014 6:55:35 PM I agree with Fausts marching order. If it comes up, that's the one I'd prefer.
Toregan helps the group find a proper site for camp, and aids Yeshua and Truman with the hunt.
"Well, even assuming she isn't leading us into a trap, there is probably a good chance we'd end up walking into one anyways. Seems like D.A.R.E is always prepared for us whenever we meet them."
Toregan then chooses a spot on the ground to lay his bedroll and sits down atop it once its placed. "I'll take last watch. It'll give me time to attune myself the the jungle."
Survival Aid Another for Yeshua (+11): 13
Hp: 46/46 AC:17/ T:13/ FF:14 CMD:19 CMB:+7 Za'Reed Sunday March 23rd, 2014 7:38:06 PM
marching through the forest Za can't help but wonder about the kidnapped fey. something just doesn't sit well with him about the enemies having a dryad fighting amongst them. .
Id hope a fey wouldnt send us to our deaths, but it sounds like dare are pretty smart, they may very well have counted on US to go in search of the treant, thus setting the trap, counting on us doing exactly what were doing. i say once we get closer, we come up with a flanking approach. not showing our full strength at the first meeting.
shrugging his shoulders, he goes to set up his bedroll.
Hp: 46/46 AC:17/ T:13/ FF:14 CMD:19 CMB:+7 Za'Reed Sunday March 23rd, 2014 7:38:17 PM
marching through the forest Za can't help but wonder about the kidnapped fey. something just doesn't sit well with him about the enemies having a dryad fighting amongst them. .
Id hope a fey wouldnt send us to our deaths, but it sounds like dare are pretty smart, they may very well have counted on US to go in search of the treant, thus setting the trap, counting on us doing exactly what were doing. i say once we get closer, we come up with a flanking approach. not showing our full strength at the first meeting.
shrugging his shoulders, he goes to set up his bedroll.
(StevenVdB) Ragnarök HP 33/51 - AC25/24 /19 / +4 vs AoO - CMD 31 / +2 vs Grapple d20+14=21 ; d20+14=25 ; d20+15=32 ; Sunday March 23rd, 2014 8:45:11 PM
Rag agrees to take point as the group once again goes through the jungle. He always stays about 30ft ahead of the group and keeps an eye out for trouble.
When camp is made he helps gathering wood and enjoys whatever food is gathered by Yeshua and Truman. Later he offers to take third watch...
During the night he tries to stay well alert... Perception 21, survival 25, stealth 32
DM Kathy Sunday March 23rd, 2014 10:02:47 PM
When you make camp, your new companion Yeshua, with the help of his animal friend, hunts up some dinner. Yngvar attempts to cook it. How hard could it be, right? Just stick it over the fire for a little while. Spices and seasonings are for people who can't cast Prestidigitation!
The results are not exactly appetizing, but the food is hot and filling, and you manage to eat it.
You keep watch through the night. The jungle makes its usual noises, but nothing approaches to disturb your camp. Morning comes with a light mist, which soon burns off as you make your way in search of treants.
Shortly after you break for a midday meal, your forward scouts see some activity ahead. They approach stealthily, and soon spy a trio of large lizards. They seem to be hunting--and they seem to have caught your scent. And, while human and drow are probably not their preferred dinner, it appears they're not in a mood to be picky.
And a map. Only the forward scouts are shown; everyone else is off the map to the west.
Hp: 46/46 AC:(21 w/ Shield)17/ T:13/ FF:14 CMD:19 CMB:+7 Za'Reed Monday March 24th, 2014 4:18:27 PM
At being alerted of the lizards ahead, Za smiles and nods, I'm thinking we need to find a way to flank all three of them. FIghting them 2 on 1 if possible. He says, pulling a scroll out of his pack, casting shield on himself as quietly as is possible to cast a spell.
Then he takes his bow off his shoulders and begins moving toward the southern lizard; toward A,17 ================ Cast Shield Move toward A,17- or as close as possible.
(StevenVdB) Ragnarök HP 33/51 - AC26/25/20 / +4 vs AoO - CMD 31 / +2 vs Grapple Monday March 24th, 2014 4:59:01 PM "You're right Za... and for that to work we might need someone crazy to go head on and draw them out... " Rag says as he digs up a Mage Amor potion (move) and quaffs it (second move). "A few ranged attacks perhaps and then I'm rushing forward"
Rag has spent his move actions and will run forward next round hoping to catch the attention of at least 1 or 2 so the rest can flank them...
(Ezra, the Second) Yngvar Hefnd AC 14{18}/14{18}/12{16} Mage Armor up -- CMD 13 -- HP 31/31 Monday March 24th, 2014 5:03:44 PM
Yngvar casts mage armor. Once he is in range, he'll cast an illusion of a high cliff wall. 20' high, 10' wide, 60' long, with two gaps along the bottom, 5' wide. (11 cubes) It should be obvious that the gaps provide a way to appear in places too small for the lizards to go. XXXXXX X XX XX
Guys, the insta-cliff is fake, use it to your advantage.
Yeshua (Ken) AC 20 and Truman AC 20; Joint hp pool 82/82 d20+19=26 ; d20+12=29 ; d20+12=29 ; d20+17=21 ; d20+6=17 ; d20+6=24 ; Monday March 24th, 2014 5:57:16 PM
Yeshua and Truman will move silently to the south, using the foliage to conceal them. Yeshua moves to B14 while Truman goes to A16. Then Yeshua crouches behind the tree while Truman climbs it stealthily to get above the height of their foes. He'll remain concealed in the thick canopy...
Stealth Y = 21 Stealth T =29 Climb T= 17 Perc Y = 26 Perc T = 29
Phone acting up so sorry for double rolls.
(Pedro) Faust Havler Tavir'e AC (17)/13/(14) -- CMD 14 -- HP 37/37 // Wolfgang AC 18/16/15 -- CMD 13 -- HP 18/18 d20+10=29 ; Monday March 24th, 2014 8:04:24 PM
Before everyone runs off to fight the beasts, Faust casts Haste, including as many targets as possible (even Ragnarök, Yeshua and Truman, if at all possible), moving if needed be.
Once the breath of quickness has affected everyone, he takes a good hard look at the beings and tries to assess what exactly they're dealing with and whether they happen to have any weaknesses of notice.
Standard Action to cast Haste on as many people as possible. Move Action to move and include the scouts if needed. Knowledge (nature) to know more about the lizards (+10): 29
DM Kathy Monday March 24th, 2014 10:15:26 PM
Hearing of the threat, Za'Reed casts a spell and moves closer to the lizards. [If you were 30 feet behind the advance scouts, it would be hard to make it all the way down to 17 in a single move. I put you at A-13.]
Ragnarök spends his turn retrieving and drinking a potion.
Yngvar casts a Mage Armor spell. [Do you also move forward?] He makes plans to cast an illusion spell as soon as he is in range.
Yeshua moves to a nearby tree, which Truman climbs. Both man and cat are very stealthy and difficult to detect.
Faust casts Haste, managing to catch everyone in the party.
The creatures lumber cautiously forward, testing the wind for scent of their prey.
(Ezra, the Second) Yngvar Hefnd AC 14{18}/14{18}/12{16} Mage Armor up -- CMD 13 -- HP 31/31 Tuesday March 25th, 2014 12:22:09 PM
Yngvar moves along, keeping pace with Faust. Once he gets a little closer, he'll cast the wall between him and the lizards, with himself near the center of the wall.
I've been wondering, how do you kidnap a dryad? Should we just look for a group of people carting a sapling around in a wagon?
(Sean) Toregan Dondarin w/ Velox AC 19/15/14 -- CMD 23 -- HP 51/51 d20+15=25 ; d20+16=21 ; Tuesday March 25th, 2014 5:32:28 PM
Toregan moves up to one of the trees behind Ragnarok and readies his bow for combat. He motions for Velox to remain behind him.
Move to B5 with Velox at B4
Toregan Stealth (+15): 25 Velox Stealth (+16): 21
DM Kathy (supplemental) Tuesday March 25th, 2014 6:12:07 PM
Whoops! Faust made a Knowledge check, and I totally spaced on it.
The lizards are megalanias. They're big, not too bright, poisonous, and can swallow a man whole.
(StevenVdB) Ragnarök HP 33/51 - AC26/25/20 / +4 vs AoO - CMD 31 / +2 vs Grapple Tuesday March 25th, 2014 7:06:05 PM "Gosh they're ugly... time to dance!!"
Rag walks straigt forward into range of the Megalanias... realizing this might hurt he's convinced it will allow his friends to attack while staying out of reach...
Full defencive stance: +6 AC +4 AC vs AoO
Rag runs forward at full defence... he even drags a few AoO's...
Total AC vs AoO: 36 Totak AC vs standard attacks: 32
"I'm down here!! Let's dance!!
Hp: 46/46 AC:(21 w/ Shield)17/ T:13/ FF:14 CMD:19 CMB:+7 Za'Reed d20+9=28 ; d20+9=11 ; d8+4=10 ; Tuesday March 25th, 2014 8:31:22 PM
watching Rag run worry free at the lizards, Za lets out a heavy sigh. But not missing a beat he takes a small step forward and, using haste to his advantage, activates arcane strike just before letting loose two arrows shrouded in a purple glow, unnaturally fast. His hands nothingore than a blur of movement.
Watching the second arrow fly way wide, knowing the first found its mark. Za drops his bow and says , without looking at the Hunter, Im going in now that ive got its attention, be sure not to hit me, and I'll try and draw it close enough for your cat to pounce
Letting his bow set beside th new comer, deciding this being a good time to test that much of his loyalty. The drow doubting him strong enough to even string the special bow, much less shoot with it, but it would fetch a fair price at any market. ================= Five foot step to B,13 activate arcane strike. Use haste to fire 2 arrows. Hit AC 28 for 10 damage Hit AC 11 - Miss I assume Drop the bow
Yeshua (Ken) AC 21(hasted) and Truman AC 21 (hasted); Joint hp pool 82/82 d20+11=23 ; d20+11=15 ; d20+10=12 ; d20+10=12 ; d6+3=4 ; Tuesday March 25th, 2014 9:12:00 PM
Yeshua and Truman both appreciate the benefit of the haste but wait until the lizards get closer to attack... They remain absolutely still and quiet, concealed in the brush and waiting on their prey... The hunter has become the hunted...
(OOC - OK, haven't done this in a while so let me know if I can't do this via Pfinder rules...) Yeshua and Truman will both ready their attacks, which will be triggered by the southernmost coming within pouncing range of Truman and then they can both surprise it and rip and tear at... If it doesn't get close, they'll wait...
So the readied Attack will be: (OOC - another question. My feat says that Yeshua's claws (plural) are his primary weapons and bite is secondary, so do I get to use both claws on a standard attack?)
1. Yeshua's claw1 (hasted) = +10 + 1 = Hit AC 23 for 4 pts 2. Yeshua's claw2 (hasted) = Miss AC 15
Truman's claws (hasted) 1. Both miss AC 12...
(OOC - Is there a bonus for leaping from above when attacking a foe? Truman was above the enemy and leaping onto it and clawing it......) _______ Effects 1. Yeshua and Truman both hasted = +1 attack, +1 dodge bonus to AC, +1 to Reflex Saves; Extra attack on full attack...
(Pedro) Faust Havler Tavir'e AC (17)/13/(14) -- CMD 14 -- HP 37/37 // Wolfgang AC 18/16/15 -- CMD 13 -- HP 18/18 d4=2 ; d4=3 ; d4=3 ; Tuesday March 25th, 2014 9:28:03 PM "Let's have at them one at a time. Try not to get too close if possible, these things are nasty! Use the trees to your advantage to have breathing room.", says Faust, as he fires a volley of Magic Missile at the lizard Za just attacked.
Once Yngvar wonders about the kidnapped dryad, he shrugs, "Well, we've seen the treants animate those trees which then later re-rooted themselves in the new location, I suppose it's about the same, they just re-located her far away from her original spot."
Standard Action to fire a volley of Magic Missiles at the same lizard Za attacked for 2 + 3 + 3 + 6 = 14 force damage Move Action if needed to say around Yngvar
(Pedro) Faust Havler Tavir'e AC (17)/13/(14) -- CMD 14 -- HP 37/37 // Wolfgang AC 18/16/15 -- CMD 13 -- HP 18/18 Tuesday March 25th, 2014 9:34:54 PM OOC: Natural Attacks work as such: if only use one (such as in a Standard Action), it counts as primary (even if it's normally not)
If you get to use more than one (Full Attack, for example), the distinction between primaries and secondaries apply.
Primary attacks are made at full BAB and receive full Str bonus (regardless of how many are there); Secondary ones are made at -5 and only receive 1/2 Str bonus (there is a feat for lowering the to-hit onus).
Truman should have Pounce, however, which allows the user to make a full attack after a charge.
As for jumping down....no clue...couldn't find anything on the rules, so DM call I guess.
DM Kathy d20+14=32 ; d20+14=21 ; d20+14=21 ; d20+14=15 ; d20+14=30 ; 2d8+12=26 ; d4=2 ; d20+17=35 ; Tuesday March 25th, 2014 11:17:56 PM Yngvar casts a spell. [I assume Silent Image? That's a long-range spell, so you can cast it from off the map. I'm not 100% sure I understand what you described, so I'm putting something on the map and you can tell me what I got wrong. :) ]
Toregan and his pet move up. [Velox is a non-combatant companion, correct? Or will he be participating?]
Ragnarök does his thing where he rushes forward and dares his opponents to hit him. Two of the massive lizards try to bite him as he moves forward, but their jaws snap on empty air.
Za'Reed steps forward and fires two magical shots at lizard #2. One hits and does damage.
Yeshua and Truman ready actions. [What Pedro said. :) There is not a specific bonus for "death from above," but I think it's quite reasonable to call it a charge and apply the corresponding bonuses.]
Faust has some advice on strategy, and hits lizard #2 with a spread of Magic Missiles.
Lizards #1 and #2 stay where they are, because they are not bright and do not understand, as the DM does, that attacking Ragnarök is a dumb strategy. Both miss.
Lizard #3 moves forward, into range of Yeshua and Truman's ambush. Truman's attack misses, but one of Yeshua's hits.
The lizard snaps at Yeshua, and hits! Sharp teeth close around him for 26 damage, but that's not the worst of it! Poison seeps into the wound; Yeshua must make a DC 19 Fortitude save or take 2 points of Dex damage. Worse still, the teeth continue to hold on; Yeshua is grabbed. If nothing is done, he'll be swallowed whole!
(StevenVdB) Ragnarök HP 33/51 - AC26/25/20 / +4 vs AoO - CMD 31 / +2 vs Grapple Wednesday March 26th, 2014 6:48:35 AM
Rag notices how one of the Megalanias hurls himself on Truman and Yeshua... he realises there's nothing he can do from here to help so it would be best for the rest to concentrate their attacks on the one that is about to swallow their newest party member... it would be a short friendship should he perish already!
"HELP YESHUA... I'M GONNA TRY AND LURE THESE AWAY!! I CAN EASILY OUTRUN THEM... "^
"... provided they can't catch me..." Rag thinks but doesn't say that out loud...
Rag searches his inner Ki and raises his defences even more... all he wants now is for those two Megalanias to follow him away from the group...
Move action 1: From M8 to N9 (drawing AoO's vs AC26 +6 full defence +4 vs AoO +4 Ki = total AC 40) From N9 to W9 (AC26 +6 full defence +4 Ki = total AC36)
While he darts in between the Megalanias he shouts and jumps and does whatever he can to get their attention and ... well basically... to look like a nice lunch... Rag tries to have them turn their backs on his friends.
With one move action left Rag waits to see if they follow him... if they follow him he goes further to the East taunting the beasts some more. If they loose intrest he stops and goes closer to them hoping to regain their attention... while trying to stay out of their grasp...
(Sean) Toregan Dondarin w/ Velox AC 20/16/14 -- CMD 23 -- HP 51/51 (Haste) d20+9=13 ; d20+9=20 ; d20+9=23 ; d8+7=12 ; Wednesday March 26th, 2014 7:31:55 PM He's my animal companion, but he's also pretty weak since I'm only a 5th level Ranger and this is a 6th or 7th level encounter. I may use him here, so that's why I mentioned him. Usually I keep him out of combat since what we fight can easily kill him in one hit, him having around 20 hp.
Toregan sees Yeshua get caught in the dino's jaws and lets loose a volley of arrows at it. "Be careful Rag! If the manage bite you, you won't be able to run!"
Deadly Aim (-2 Hit +4 Damage) Rapid Shot (-2 Hit +1 attack) Haste (+1 Attack +1 to hit [Forgot about this when rolled])
Yeshua (Ken) AC 19(hasted, poison) and Truman AC 21 (hasted); Joint hp pool 56/82 d20+10=14 ; d20+8=19 ; d20+8=10 ; d20+4=6 ; d6+3=7 ; d20+9=28 ; d20+9=16 ; d20+9=14 ; d4+2=3 ; Wednesday March 26th, 2014 8:52:54 PM
Yeshua feels the vicious bite and poison hit his system (Save = 14) and he's slowed somewhat... (-4 Dex)... Undaunted, he laughs and calls out, "You stupid lizard... Now I've got you where I want you," as he rips and tears with both claws and the fangs that sprout from his mouth....
Claw 1 = Hit 19 +1 haste = AC 20 for 7 more points... Claw 2 = Miss = 10 +1 haste = AC 11 Bite = Miss AC 6
Truman roars in anger as his master is nearly swallowed and he too rips and tears at the lizard...
Claw 1 = Hit AC 28 for 3 pts Claw 2 = Miss AC 16 Bite = Miss AC 14
______ Effects 1. Yeshua and Truman both hasted = +1 attack, +1 dodge bonus to AC, +1 to Reflex Saves; Extra attack on full attack... 2. Yeshua poisoned, -4 Dex (so -2 AC, -2 attack on natural weapons since weapon finesse feat...)
(Pedro) Faust Havler Tavir'e AC (17)/13/(14) -- CMD 14 -- HP 37/37 // Wolfgang AC 18/16/15 -- CMD 13 -- HP 18/18 d4=3 ; d4=4 ; d4=4 ; Wednesday March 26th, 2014 9:13:29 PM "This is bad....badbadbadbadbad...!!"
"Scarecrow, try to lure them to the trees to your left, I'll try to trap them there.", he says, pointing to the trees at M5 and T4 and firing another volley of missiles at the lizard who just ate a man whole.
Standard Action to fire Magic Missile at #3 this time around, hitting for 3 + 4 + 4 + 6 = 17 force damage. Move Action if needed to keep up with Yngvar, or maybe move out of the way if needed.
OOC: Btw, Kathy, I believe the shape Yngvar created is about that, but standing upright, so on the map it would be just 6 straight tiles, but if it were in amazing 3D, we'd be able to see that shape on the wall.
Ken, Yeshua can also try to escape its mouth as it follows the grapple mechanics with a few extra bits
DM Kathy d20+14=26 ; d20+14=19 ; d20+14=15 ; d20+17=20 ; Wednesday March 26th, 2014 11:11:28 PM Ragnarök moves between two of the massive lizards, trying to draw their attention. He soaks up two Attacks of Opportunity, neither of which hit.
Toregan fires a volley at lizard #3; one shot hits. [Since Velox is a non-combatant, I won't put him on the map, so he won't be a valid target.]
Yeshua declares that he has the lizard right where he wants it! He and Truman attack, and manage to inflict some more damage. [It was only -2 to Dex. :) ]
Faust is a lot more worried about Yeshua's predicament than Yeshua is; he fires more Magic Missiles, this time targeting #3.
[I'll wait on the illusion until we hear from Yngvar. I'm not convinced that a visual illusion would do much against these guys anyway. We need to go into the Black Genie Center and develop some "smellusion" spells for critters that "see" with their nose. :) ]
Lizard #2 blunders around, wounded, clearly confused, and not sure where to go. Lizard #1 goes after Ragnarök, but bites a tree instead [natural 1!].
Lizard #3 attempts to swallow Yeshua! For a moment, it looks as if the ranger will wind up as lunch, but then the lizard makes a few ak-ach-ak noises, and Yeshua is safe! For the moment...[Yeshua is still grappled, but the lizard failed to swallow him whole.]
(Ezra, the Second) Yngvar Hefnd AC 14{18}/14{18}/12{16} Mage Armor up -- CMD 13 -- HP 31/31 Wednesday March 26th, 2014 11:15:27 PM
That's what the wall looks like from the side, place it vertically H8-H13. Yngvar keeps concentration on his silent image. Use the wall guys. I can move it, but slowly.
Hp: 46/46 AC:(21 w/ Shield)17/ T:13/ FF:14 CMD:19 CMB:+7 Za'Reed d20+14=19 ; d10+8=17 ; Thursday March 27th, 2014 2:21:31 AM
man.. I sooo meant to attack #3 with the bow. no worries.
Watching the Hunter nearly swallowed whole, Za actually chuckles as he draws his sword, activating arcane strike, and moves swiftly towards the lizard eating Yeshua. Giving a good slice into the beasts side. right where you want it ey ? ======== Move to F, 16 Arcane strike, hit ac 19 for 18 damage
(StevenVdB) Ragnarök HP 33/51 - AC26/25/20 / +4 vs AoO - CMD 31 / +2 vs Grapple Thursday March 27th, 2014 7:39:32 PM
Rag does the same thing as previous round... he darts between the two Magalanias avoiding any AoO's and taunt them to keep their attention while his friends take them down one by one...
Drawing AoO's vs AC26 +6 full defence +4 vs AoO +4 Ki = total AC 40 AC26 +6 full defence +4 Ki = total AC36
(Sean) Toregan Dondarin w/ Velox AC 20/16/14 -- CMD 23 -- HP 51/51 (Haste) d20+10=26 ; d20+10=21 ; d20+10=24 ; d20+5=21 ; d8+7=9 ; d8+7=15 ; d8+7=9 ; d8+7=8 ; Thursday March 27th, 2014 8:23:27 PM "Eat this you overgrown lizard!" Toregan mutters as he lets loose another volley of arrows at Lizard #3, doing his best to distract it from swallowing Yeshua.
Deadly Aim (-2 Hit +4 Damage) Rapid Shot (-2 Hit +1 Attack)
(I miscounted my number of attacks last round. I actually get 4. Also, I forgot about my favored enemy Animal. +4 to attack and damage that was not applied in rolls. I forgot about a lot for this combat.)
(Pedro) Faust Havler Tavir'e AC (17)/13/(14) -- CMD 14 -- HP 37/37 // Wolfgang AC 18/16/15 -- CMD 13 -- HP 18/18 d4=1 ; d4=4 ; d4=4 ; Thursday March 27th, 2014 10:23:08 PM
Without many other options at hand, Faust will fire yet another volley at lizard #3.
If #3 has croaked, make it the previous one instead (#2 if I'm not mistaken).
Standard Action to cast Magic Missile against #3 (or #2 if #3 is dead), causing 1 + 4 + 4 + 6 = 15 force damage. Move Action if needed to keep up
(Pedro) Faust Havler Tavir'e AC (17)/13/(14) -- CMD 14 -- HP 37/37 // Wolfgang AC 18/16/15 -- CMD 13 -- HP 18/18 Thursday March 27th, 2014 10:30:55 PM OOC: Ken, when swallowed whole (as in, after actually being inside the creature), you'll be considered grappled and will take damage every round (apparently it's usually bite damage, in this case 2d8 + 12) with no check.
The whole situation counts as grappling, so to get out you can simply roll against the grapple (which in this case will be to climb out).
Or, you can try to attack its innards and cause enough slashing or piercing damage to carve your way out.
DM Kathy d20+14=24 ; d20+14=33 ; d20+14=17 ; d20+14=15 ; Thursday March 27th, 2014 11:33:29 PM Za'Reed moves up to attack lizard #3, but the creature's hide is thick, and Za's stroke isn't hard enough to penetrate it.
Toregan, remembering his training on how to bring these beasts down, unleashes a truly terrifying volley of arrows. They hit with a rapid thunk-thunk-thunk-thunk!, and lizard #3 goes down!
Ragnarök continues his strategy of running between the two remaining lizards, making faces and yelling "ooga-booga!" [OOC: do you have a feat or something that lets you take a full defense and move on the same round? Normally full defense is a full-round action (hence the name), so you can't take a move action on the same round.] The lizards bite at him as he passes, but miss. Then they bite at him again for their standard action, but miss again.
Rules for Swallow Whole can be found here. In general, I'd appreciate if people would try to find answers to their questions in the PRD before asking me, especially when we're in combat. Just one less thing for me to stress about. :)
(Ezra, the Second) Yngvar Hefnd AC 14{18}/14{18}/12{16} Mage Armor up -- CMD 13 -- HP 31/31 Friday March 28th, 2014 12:06:51 PM wall is still in wrong spot. Should be one space wide, from H8-H13.
Ra-rah! Go guys! Woot! Woot!
Yngvar realizes that for the moment there isn't much he can do other than try and keep his friends from being surrounded by the lizards.
Hp: 46/46 AC:(21 w/ Shield)17/ T:13/ FF:14 CMD:19 CMB:+7 Za'Reed d20+14=17 ; Friday March 28th, 2014 3:22:24 PM
eyes wide when he sees his sword didnt cut through the beasts hide. Then the smile creeps up when the arrows take it down.
Za makes his way to the next lizard in line, 2, but even with the effects of haste be still cant seem to tear through the beasts hide. ========== move to J, 9 Miss ac 17
Hasted, he and Truman double move towards F6/7, but shooting ranged weapons is not something he's very good at...
For now, they'll hide behind the tree, remaining concealed and quiet, prepared to strike from concealment if a lizard goes past...
Stealth Y - 22 Stealth T - 27
OOC - Thanks for all the help re: being swallowed... Never had that happen to a PC so is new to me...
DM - when can he save again versus the poison
(StevenVdB) Ragnarök HP 33/51 - AC26/25/20 / +4 vs AoO - CMD 31 / +2 vs Grapple Sunday March 30th, 2014 6:25:02 PM
Rag's now also flanked by both Megalanias! One of them is down but the other two are alive and... well biting...
(DM Kathy: guess you're right about the discrepancy between moving and the full defence... I thought not attacking was sufficient. My appologies)
Uncertain how he would proceed best... so he stays in place and keeps dodging bite after bite hoping that will give his friends enough time to either immobilize the dino's or run...
( AC = 26 +6 full defensive stance +4 ki point (4/7 left) = 36)
(Sean) Toregan Dondarin w/ Velox AC 20/16/14 -- CMD 23 -- HP 51/51 (Haste) d20+16=28 ; d8+7=11 ; Sunday March 30th, 2014 7:20:19 PM
Toregan stalks to a new position and launches a n arrow to distract one of the dinos attack rag
Deadly Aim (-2 Hit +4 Damage) Move to 3D Attack Lizard 2 w/Longbow (+16): 28 Damage (1d8+7): 11
DM Kathy d20+14=26 ; 2d8+12=19 ; d4=1 ; d20+17=32 ; Sunday March 30th, 2014 10:27:40 PM Yngvar has little to contribute, apart from verbal support. On the plus side, his idiot DM may have finally put the wall in the right place.
Za'Reed is somewhat dismayed that his sword didn't get through the lizard's hide last round. He darts over to a new opponent, drawing an Attack of Opportunity as he does so (these creatures have reach). Sharp teeth close on the drow, and Za'Reed takes 19 points of damage. Poison seeps into his veins; he must succeed at a DC 19 Fortitude save or take 1 point of Dexterity damage. The teeth tighten around him, and Za'Reed is held fast. [Za'Reed is grappled.]
Yeshua and Truman move to a handy position behind a tree. Ordinarily this would be a double move, but both are Hasted (or at least Yeshua is), so they could use a standard action if they wanted to.
Ragnarök goes full defensive (for reals this time!), hoping to absorb more attacks while his friends get with the killin'.
Toregan re-positions himself and shoots, hitting the lizard for more damage.
Okay, here's where we are. Faust hasn't posted. Yeshua posted, but shorted himself and Truman a standard action. Za'Reed posted, but he got grappled in an AoO and wasn't able to take his declared action. So, what I'd like is for Faust, Yeshua, and Za'Reed to post actions for this round (or revised actions, whatever the case may be). Yngvar can change his mind and do something, too, if he wants. Toregan and Ragnarök do need to post because there's a daily posting requirement, but please do not post actions as we're still resolving the current round. The lizards will go once the revised actions are in, and then we'll proceed. Sound good?
Yeshua (Ken) AC 20 (hasted, poison) and Truman AC 21 (hasted); Joint hp pool 56/82 d20+6=18 ; d3=1 ; d20+6=19 ; Sunday March 30th, 2014 11:28:22 PM
Yeshua and Truman will both climb the nearest tree as their standard action, trying to hide again in the foliage... Their plan is next round to jump down on top and behind the creature, savaging it with their natural weapons... They want to stay away from the front where it can bite them...
Climb - Y - 18 Climb - T - 19 (Already rolled my stealth on 1st post...)
(OOC - Kathy, does he get a chance to save against the poison again? The monster description said something about 2 saves and curing?)
(Pedro) Faust Havler Tavir'e AC (17)/13/(14) -- CMD 14 -- HP 37/37 // Wolfgang AC 18/16/15 -- CMD 13 -- HP 18/18 d4=4 ; d4=3 ; d4=2 ; Monday March 31st, 2014 12:24:20 AM
I apologize for not posting.
Faust will once again fire missiles at lizard #2, if it is deceased, make it lizard #1. He'll move to take advantage of the illusion's openings if needed.
Move Action as needed to get to the illusion and shoot through the holes. Standard Action to cast Magic Missile at lizard #2 (or #1 if #2 goes down), causing 4 + 3 + 2 + 6 = 15 force damage to it.
Hp: 46/46 AC:(21 w/ Shield)17/ T:13/ FF:14 CMD:19 CMB:+7 Za'Reed d20+14=29 ; d10+8=10 ; Monday March 31st, 2014 1:06:58 PM
Za makes his way to J,13 and uses his arcane strike and school abilities to throw his magic enhanced sword at the huge lizard. With Rag flanked they may actually get him. concentrate attacks on one lizard at a time . We need to take it out quickly! He finishes his sentence as the sword finishes its cut and returns to his hand instantly. ≡≡≡≡≡≡≡≡≡≡≡≡≡≡≡≡≡≡ Move to J, 14 Arcane strike universalist "throw ability " Hit AC 29 for 10 Damage
(StevenVdB) Ragnarök HP 33/51 - AC26/25/20 / +4 vs AoO - CMD 31 / +2 vs Grapple Monday March 31st, 2014 3:39:04 PM
In slowmotion Rag sees how the massive head of the Megalania plunges towards him opening its jaw that apart from a serious bad breath problem also shows rows of razor sharp teeth... it's two corner fangs dripping with poison... a twist around his waist... a back curl... only to see the inside of the second Megalania... YUK...
DM Kathy (supplement) Monday March 31st, 2014 5:24:26 PM Marty, my apologies. When I said "post revised actions," I didn't mean that you could revise your whole turn. I should have made that clear. You did take the move you stated earlier, so you are at J-9, and you are grappled. You have a standard action remaining. With that standard action, you can do something to escape the grapple, or you can try to attack. You won't be able to move until you somehow deal with the grapple. You also need a Fortitude save for the poison.
Ken, my further apologies. I saw your question before, but forgot to answer it. The save is supposed to be once per round for 6 rounds or until you save twice in a row. I mis-read it as one save every six rounds. Since I don't actually want to reduce your Dex to 0, let's stick with the mis-read once every six rounds. Maybe these guys have wimpy poison or something. :) So you've got a ways to go before you need to make another save.
(Ezra, the Second) Yngvar Hefnd AC 14{18}/14{18}/12{16} Mage Armor up -- CMD 13 -- HP 31/31 Monday March 31st, 2014 6:09:44 PM
Yngvar will continue to concentrate on his battle field control.
(Sean) Toregan Dondarin w/ Velox AC 20/16/14 -- CMD 23 -- HP 51/51 (Haste) Monday March 31st, 2014 8:01:01 PM
Toregan readies an arrow and aims at the dino nearest him, preparing to unleash another volley of arrows at it.
Free action to draw an arrow as ammunition :)
DM Kathy d20+17=36 ; 2d8+12=16 ; d20+14=26 ; Monday March 31st, 2014 10:24:26 PM Yeshua and Truman climb the tree, as stealthily as they can.
Faust lets fly another round of Magic Missiles.
Yngvar thinks of all the ways he could re-shape his wall to mess with his DM.
Toregan and Ragnarök hold themselves ready.
Lizard #2, with Za'Reed in its mouth, attempts to swallow him whole! It succeeds! Za'Reed has been swallowed whole!, and takes 16 points of bludgeoning damage!
Lizard #1 bites at Ragnarök, and misses.
The map is unchanged from yesterday, but here it is again.
(StevenVdB) Ragnarök HP 33/51 - AC26/25/20 / +4 vs AoO - CMD 31 / +2 vs Grapple d20+12=30 ; d8+3=4 ; d6=3 ; d20+12=20 ; d8+3=11 ; d20+12=26 ; d8+3=8 ; d20+7=23 ; d8+3=6 ; Tuesday April 1st, 2014 6:10:32 PM
Rag is lost when he sees Za dissapear in the Megalanias... Keeping his AC elevated by spening yet another Ki point (actual AC 30) Rag takes his chances and launches a full attack hoping to help saving za...
Hits AC30 - damage 4 + 3tear = 7 non lethal Hits AC20 - damage 11 non lethal Hits AC26 - damage 8 non lethal ( haste attack) Hits AC23 - damage 6 non lethal
(Sean) Toregan Dondarin w/ Velox AC 20/16/14 -- CMD 23 -- HP 51/51 (Haste) d20+14=27 ; d20+14=26 ; d20+14=33 ; d20+9=20 ; d8+11=17 ; d8+11=17 ; d8+11=19 ; Tuesday April 1st, 2014 7:32:18 PM
Toregan keeps his focus on the dino that just swallowed Za'Reed, aiming to bring it down before Za is digested within. "Hang on Za! We're bringing it down!"
(Pedro) Faust Havler Tavir'e AC (17)/13/(14) -- CMD 14 -- HP 37/37 // Wolfgang AC 18/16/15 -- CMD 13 -- HP 18/18 d4=4 ; d4=1 ; d4=1 ; Tuesday April 1st, 2014 8:12:55 PM
I'm assuming the megalania still lives.
Faust shouts at the top of his lungs, Have at its innards, Dar'Fien, try to cut yourself free post haste!!", as he fires another volley of Magic Missile against the big gecko.
Otherwise, if it's dead, then Faust will preserve that casting of Magic Missile and instead use Force Missile against #1 and will not shout that as it would make him look like a delusional fool.
Move Action as needed to get the target in sight. Standard Action to cast Magic Missile at #2, causing 4 + 1 + 1 + 6 = 12 force damage.
Or if its slain already, Force Missile against #1, causing 4 + 3 = 7 force damage.
Seeing Za'Reed pulled into the lizard, both Yeshua and Truman. balanced on limbs of the tree, leap from their high vantage point and arcing through the air (Yeshua Acrobatics = 14, Truman Acrobatics = 25) drop onto or next to the lizard (J6/7?), ripping and tearing at it's flesh with a coordinated attack... (DM, as noted last week, we decided that jumping from the tree down onto something is ~ a charge, then Yeshua and Truman can use their special coordinated attack ability...)
Attack Roll = +12 + 2 charge +1 hasted = Hit AC 31 (forgot to add haste in my initial roll) for 17+6 = 23 (ignore the 2nd 2d4+10 roll as I hit roll too early...)
Note: -2 AC due to charge so 19/19 _______________ Option 2: If #2 is dead, the two will jump down and run to the corpse, cutting Za'Reed out of it's belly and freeing their friend...
AC in this case is 21/21
DM Kathy d20+14=21 ; Tuesday April 1st, 2014 10:33:18 PM
Seeing Za'Reed swallowed, Ragnarök moves to attack lizard #2. He does some damage, but it is Toregan who finishes off the beast with a volley of arrows. Yeshua and Truman leap down from their tree, and manage to cut Za'Reed free of the beast's gullet.
Meanwhile, Faust starts on the other one, using a special ability known only to Evokers.
Lizard #1 steps up and bites at Ragnarök, but misses.
Hp: 11/46 AC:(21 w/ Shield)17/ T:13/ FF:14 CMD:19 CMB:+7 Za'Reed d20+15=21 ; d10+10=13 ; d20+7=9 ; Wednesday April 2nd, 2014 12:33:29 AM
as the jaws wrap around his waist and the sticky tongue begins forcing him to the back of its throat and finally the smell and the poison rushing through his veins, he just can't quite fight it off . But By all the powers of the wold! The smell nearly knocked Za into tbe realm of the dead.
Landing in the smelly stomach waters of this giant lizard definatly settled Zas brain. It takes longer than it should for him to stand up, and catch his bearings. Suddenly the beast shakes violently, tossing ZA back to the ground. The. The tearing began opening a hole in its hide big enough for him to crawl out.
The new guy and his cat. Rescue a battered drow from the belly of a beast. Much obliged my boy!
After thanking his rescuers, he tells out so everyone can hear, Can any one help stop the bleeding, maybe close up a worldwound or two. I'm hurtin bad guys. .. First he makes sure nothing was dropped, then he crawled out, in sight of the final lizard. Drenched in slimy, smelly lizard guts.
Activating arcane strike and his throwing abilities. He flings his big sword at the lizard, end over end it could until digging deep into its hide. ============================== Crawl out to J, 9 Arcane Strike, Throw ability hit AC 21 for 13 damage
Yeshua (Ken) AC 20 (hasted, poison dex loss) and Truman AC 21 (hasted); Joint hp pool 56/82 d20+11=23 ; d6+3=7 ; d4+2=3 ; d20+12=23 ; Wednesday April 2nd, 2014 3:17:42 PM
Yeshua and Truman, now covered in lizard blood and goop, shake off as much as they can (free action) and then decide to try to help finish off this last creature... They move across the dead lizard 2 (not sure if that counts as rough terrain? if it does, I don't think they can make it to P6/10 but not sure...) and then still hasted, circle around to p6 and p10 to flank it...
Once there, they attack with their primary weapons, vicious and sharp claws, giving Ragnarok some help...
Yeshua Attack = +10 + 2 flank -1 still from poison dex loss +1 haste = Hit AC 24 (forgot haste in roll) for 7 dmg
Truman Attack = +9 +2 flank +1 haste = Hit AC 23 for 3 dmg
(Ezra, the Second) Yngvar Hefnd AC 14{18}/14{18}/12{16} Mage Armor up -- CMD 13 -- HP 31/31 d4+1=2 ; d4+1=2 ; d4+1=4 ; d4+1=4 ; Wednesday April 2nd, 2014 5:21:36 PM
Yngvar releases the illusory wall and golf claps. Now that is a tactic I would not have thought of, fighting from within! Love it, Za-reed, just love it.
In between each clap a ball of arcane energy flies from his hands to blast into the remaining lizard.
Magic Missile=12 force damage
(StevenVdB) Ragnarök HP 33/51 - AC26/25/20 / +4 vs AoO - CMD 31 / +2 vs Grapple d20+12=30 ; d8+3=6 ; d6=1 ; Wednesday April 2nd, 2014 6:00:18 PM
(Down to 2 ki points!! Time to finish this!)
Staying very focused Rag racks his mind to the max (Actual AC 30) He turns around to face the Megalania and hopes for a little help from Alemi and some luck...
Hits AC30 - damage 6 non lethal + 1 tear - Stunning Fist DC17 or be stunned for a round...
(Sean) Toregan Dondarin w/ Velox AC 20/16/14 -- CMD 23 -- HP 51/51 (Haste) d20+14=27 ; d20+14=21 ; d20+14=30 ; d20+14=30 ; d8+11=14 ; d8+11=19 ; d8+11=18 ; d8+11=19 ; Wednesday April 2nd, 2014 9:02:25 PM "Once this last on is down I'll patch you up Za. Till then, keep you're distance from this one!"
Toregan turns his fire on the remaining lizard and fires another four arrows at it, hoping to bring it down quickly.
(Pedro) Faust Havler Tavir'e AC (17)/13/(14) -- CMD 14 -- HP 37/37 // Wolfgang AC 18/16/15 -- CMD 13 -- HP 18/18 d20+10=11 ; Wednesday April 2nd, 2014 10:04:40 PM
Faust runs up to the recently resurfaced drow and attempts to heal him with the nearly depleted Wand of CLW still in his posession, "Let me try to heal you, cousin...", as the wand makes a fizzle sound and fails miserably to activate, since the RNG seems to hate Faust for even daring to actually use UMD.
Move Action to H9 or so, should be easy to get there being hasted Standard Action to activate wand....natural 1....seriously, again.
DM Kathy d20+14=23 ; 2d8+12=17 ; d4=4 ; d20+17=36 ; d20+11=26 ; Wednesday April 2nd, 2014 10:42:30 PM Za'Reed crawls out of the dead lizard and throws his sword at the live one. Maybe being swallowed had a salutory effect on his aim, or maybe he's just really angry. Whatever the reason, he hits and does damage.
Yeshua and Truman move to flank the remaining lizard. However, the animals still have reach. Yeshua provokes an attack of opportunity, which hits! Yeshua takes 17 damage, and must make a DC 19 Fortitude save or take 4 points of Dexterity damage. The teeth grab on, and Yeshua is grappled. Truman is able to attack, and does his damage.
Ragnarök steps up and aimes a blow at the lizard. It hits, but does not stun the beast. [OOC: You don't know how badly I wanted to fail that save and drop Yeshua on his head. :) ]
Faust pulls out his wand and attempts to heal Za'Reed, but isn't able to make it work.
Then Toregan lets loose another volley and ends the fight. Thunk-thunk-thunk-thunk-THUD! and the remaining lizard is dead.
Hp: 11/46 AC:(21 w/ Shield)17/ T:13/ FF:14 CMD:19 CMB:+7 Za'Reed Thursday April 3rd, 2014 1:28:59 AM
The large sword reappeared in Zas hand, causing him to stagger step to keep his .balance, the swords weight seems enormous as his adrenaline begins to fade and the full effect of his grievous wounds and the poison sapping his energy really begin to take hold of the drow.
As he stumbles he hears Yngvar clapping and the sound of the final lizard crashing to the ground. A smile creeps onto his face as he leans on his sword, struck into the ground. Tactics I'd never wish to test again my friend. The smell alone may kill a lesser man.
Their first combat with this group seemed to go reasonably well, though those creatures trapped him twice with their massive jaws... "You and I need to work on our tactics," he murmurs to Truman,knowing the two haven't dealt with a lizard like this before...
He also asks the group, "Well, shall we rest for the night or continue on? I could use some healing if any of you have some to spare, as those jaws did a number on my armor and body... We're down to less than 1/2 of our hp's and the poison is slowing me down too..."
Truman comes over and takes a bite of the creature's flank, deciding that this freshly killed meat is a nice dinner... Yeshua also cuts some off to salt and save as BBQ to feed the group their next meal...
(DM Kathy - How should we handle the poison now that combat's over? I know I need 2 saves to be healed of it and does the dex just come back next extended rest?)
__________ Round 3/6 for 1st poison - 2 Dex Round 1/6 for 2nd poison - 4 Dex?
(StevenVdB) Ragnarök HP 33/51 - AC26/25/20 / +4 vs AoO - CMD 31 / +2 vs Grapple Thursday April 3rd, 2014 6:10:44 PM
Though unscathed Rag's exhausted from this battle. He needed to concentrate long to stay out of the grasp of the Dino's...
"Well... at least these weren't sent by D.A.R.E. "
(Sean) Toregan Dondarin w/ Velox AC 19/15/14 -- CMD 23 -- HP 51/51 d20+9=10 ; 2d8+3=12 ; 2d8+3=12 ; 2d8+3=13 ; 2d8+3=19 ; 2d8+3=12 ; Thursday April 3rd, 2014 7:30:18 PM "I've got a wand that should take care of everyone's wounds. But first, let me deal with that poison that in you, Yeshua."
Toregan moves next to Yeshua and does his best to help neutralize the poison before applying three uses of healing from his wand on Yeshua's injuries. He then moves on to Za'Reed's wounds.
"Lets patch you up before those wounds get infected. We wouldn't want whatever eats you next to get sick, now would we?" Toregan says jokingly as he spends another two uses of healing on Za'Reed.
Looking over the rest of the group, and satisfied that everyone else escaped harm, Toregan focuses on providing care To Yeshua. "It might be best for us to rest. The poison is affecting you pretty badly. I should be able to alleviate some of its effects over the night, but I can't do much right now."
(I believe that resting for 8 hours removes 1 point of ability damage, and with a successful Heal check done by someone other than yourself can double the amount of healing you receive from resting.)
Heal check on Yeshua for posion (+9)(If check exceeds DC then Yeshua gets a +4 on his next save): 10 CMW on Yeshua (2d8+3): 12 CMW on Yeshua (2d8+3): 12 CMW on Yeshua (2d8+3): 13 CMW on Za'Reed (2d8+3): 19 CMW on Za'Reed (2d8+3): 12
Heling for Yeshua = 37 Healing for Za'Reed = 31 Charges Remaining 29
(Pedro) Faust Havler Tavir'e AC (17)/13/(14) -- CMD 14 -- HP 37/37 // Wolfgang AC 18/16/15 -- CMD 13 -- HP 18/18 Thursday April 3rd, 2014 8:59:04 PM "Indeed it's good we managed to get all out of the fight in one piece, those were some really nasty creatures right there. I'm not against resting, it will be well deserved!", says Faust as he puts his wand away in some deep frustration.
OOC: The ones we have right now were found, not bought. But yes, everyone pitching for more is a good idea once we have some downtime, the one I have is almost empty.
(Ezra, the Second) Yngvar Hefnd AC 14{18}/14{18}/12{16} Mage Armor up -- CMD 13 -- HP 31/31 Thursday April 3rd, 2014 11:39:18 PM You know, I'd like to get one of those as a youngling, they look like an awesome ride!
DM Kathy d4=2 ; d4=1 ; d4=1 ; Thursday April 3rd, 2014 11:54:29 PM
After the battle, you concentrate on getting healed up. Toregan is a big help, though the wands won't last forever. [OOC: Those of you with kobold necklaces, remember that each of them has a single healing available.]
People who were poisoned continue to feel the ill effects. Za'Reed, one more DC 19 Fort save or take 2 additional points of Dexterity damage. Yeshua, two more DC 19 Fort saves or take 1 and 1 additional points of Dexterity damage.
You agree to make camp--maybe not right here, as the dead dinos are getting kind of whiffy. But once you put about a half-mile between yourselves and the stench of carrion, you are able to set up camp and rest. [Ability damage heals at 1 point per day. The spell Lesser Restoration can help you recover more, but I'm not sure anyone can cast it.
The night is uneventful. In the morning, you can prepare new spells and resume your journey.
Yeshua (Ken) AC 19 (poison -3 dex loss) and Truman AC 20; Joint hp pool 76/82 d20+10=21 ; d20+10=21 ; Saturday April 5th, 2014 2:22:57 PM
Yeshua and Truman enjoy the rest and take a chance to clean all the goop and gunk off of themselves. Truman uses his long tongue to clean himself while Yeshua takes a quick bath in a local stream...
The next morning he feels refreshed and is able to shake off some of the poison's effects... (Fort - 21 and 21, so no extra Dex loss and 1 point is regained...)
He also gratefully thanks Toregon for the healing and says, "I owe you one brother..."
After a light breakfast he and Truman are ready to depart and take point with any others who wish to join them... ______ Yeshua = -3 Dex
Hp: 46/46 AC:17/ T:13/ FF:14 CMD:19 CMB:+7 Za'Reed d20+6=13 ; Sunday April 6th, 2014 3:21:48 PM
Za can't seem to shake the poison, which doesn't allow him very much rest either. After tossing and turning he wakes up a bit grumpy. Not saying anything but thank you to Toregan for the healing.
Moving notably less graceful he moves out after a light breakfast as well. ===== Fort:13
(Pedro) Faust Havler Tavir'e AC (17)/13/(14) -- CMD 14 -- HP 37/37 // Wolfgang AC 18/16/15 -- CMD 13 -- HP 18/18 Sunday April 6th, 2014 6:27:15 PM
Faust helps to get lizard goo and blood out of everyone's clothing and equipment with Prestidigitation, if not for anything else, just to get rid of the foul smell.
Come the morning, Faust also goes for a light snack and makes his morning preparations, getting ready for the leave when everyone is ready.
(StevenVdB) Ragnarök HP 33/51 - AC26/25/20 / +4 vs AoO - CMD 31 / +2 vs Grapple Sunday April 6th, 2014 6:43:52 PM
When morning follows the uneventfull night, Rag helps breaking up their camp. Already the treants have an aversion to men
The Grotto
DM Kathy Sunday April 6th, 2014 8:28:39 PM
In the morning, you assess your wounds, break camp, and continue on your way.
The morning mist is still lingering when you reach the spot Trinawii described. It is a beautiful, green grotto. If you were a treant, this is where you would want to live.
[I had a very specific idea in mind for this grotto. I actually went out on the Internet to try to find a picture to match. Here is one. Here is another.]
As you approach, you can clearly see treants moving about in the grotto. A few of them seem to be approaching you. Those with sharp eyes [DC 25 Perception check] see Highlight to display spoiler: { a young woman sitting next to the stone pool in the grotto. She is hugging her knees to her chest, and she looks sad.}
(Ezra, the Second) Yngvar Hefnd AC 14{18}/14{18}/12{16} Mage Armor up -- CMD 13 -- HP 31/31 d20+11=27 Sunday April 6th, 2014 9:44:47 PM But the torches and axes away.
Yngvar stops and spreads his hands wide. In SylvanWe come in peace, with limbs open. We wish to discuss mutual aid in the desire that we may both grow.
They won't make themselves visible yet so they move to the left and stay in the underbrush. They focus on stealthily moving around and seeing the layout of the glen... Perc Y = 21, T = 13. Stealth Y =26, T = 16.
He's especially interested in the female by the water but won't get too close to be seen...
(StevenVdB) Ragnarök HP 33/51 - AC26/25/20 / +4 vs AoO - CMD 31 / +2 vs Grapple d20+14=15 ; Monday April 7th, 2014 6:42:31 PM
Rag too is happy too someone else takes care of the diplomatics with these Treants... He admires th beauty of the grotte from a distance. Not out of sight though as he figures it's no use to play sneaky. He can't see anything special about the place though...
He sits on the soft earth covered in vibrant green moss and quietly observes the Treants gracious mivements... it's hard to understand why they attacked the Cthonians a while back...
(Sean) Toregan Dondarin w/ Velox AC 19/15/14 -- CMD 23 -- HP 51/51 Monday April 7th, 2014 7:02:23 PM
Toregan stands beside Ygnvar with his weapons sheathed.
"We only want to talk with you. We have no wish for violence."
(Pedro) Faust Havler Tavir'e AC (17)/13/(14) -- CMD 14 -- HP 37/37 // Wolfgang AC 18/16/15 -- CMD 13 -- HP 18/18 d20+9=28 ; Monday April 7th, 2014 8:24:07 PM "Wait, that can't possibly be Mywhyrr, can it?"
"Dryads don't live that long separated form their trees....I think...", says a rather confused Faust.
DM Kathy Monday April 7th, 2014 10:11:00 PM
Three treants approach you. They are jungle treants, with the appearance of exotic hardwood trees.
Yngvar and Toregan speak, telling of your good intentions, and asking for a conference.
The three treants do not respond immediately, but stand for several moments, their branchlike limbs swaying gently. Are they communicating with one another? It is difficult to say.
Finally, one of the three says, "We do not welcome trespassers here." The voice is male, and not especially hostile. He seems to be simply stating a fact: they don't like people coming here. Some more conversation may be needed.
[OOC: I'm well aware that there is no diplomat in this group. :) That's fine. I'm looking for good roleplaying and persuasive arguments. Roll a check if you like, but you don't have to. You can also try to use other skills, such as Knowledge Nature, in place of diplomacy.]
Meanwhile, Yeshua and Faust have noted the seated figure of a young woman. Is this the missing dryad? And if so, where is her tree?
(StevenVdB) Ragnarök HP 33/51 - AC26/25/20 / +4 vs AoO - CMD 31 / +2 vs Grapple d20-2=14 ; d20+14=20 ; Tuesday April 8th, 2014 6:28:27 PM
"We appologize for tresspassing but it is guidance and answers we come looking for... and perhaps there is something we can be of service with for you or your kin."
Diplomacy: 14 Survival: 20
(Sean) Toregan Dondarin w/ Velox AC 19/15/14 -- CMD 23 -- HP 51/51 d20+12=27 ; Tuesday April 8th, 2014 8:57:53 PM "We do not mean to trespass, as we have come in hopes of coming to a peaceful resolution to our situation with you, D.A.R.E, and the Trading Post. We have also come to repay a debt to one who has aided us."
Knowledge Nature (+12): 27
(Pedro) Faust Havler Tavir'e AC (17)/13/(14) -- CMD 14 -- HP 37/37 // Wolfgang AC 18/16/15 -- CMD 13 -- HP 18/18 d20+10=17 ; Tuesday April 8th, 2014 9:10:01 PM "Indeed, we had no intention of causing animosity on any level."
"As my friends have mentioned, if you are willing to have a word with us, we wouldd like to talk.", says Faust, surprised by the treants and the fact that they speak common.
Knowledge (nature) (+10): 17
Yeshua (Ken) AC 19 (poison -3 dex loss) and Truman AC 20; Joint hp pool 76/82 d20+19=36 ; d20+16=25 ; d20+12=32 ; d20+12=21 ; Tuesday April 8th, 2014 9:20:38 PM
Still unseen, they move closer to the woman while remaining in the underbrush and away from the treants... They wonder if they can get close enough to get her attention while being unnoticed by the treants... Their friends are engaging the creatures in a dialogue, so maybe they'll be able to find out if she's a prisoner or merely one who's voluntarily staying there for a specific reason, like she was missing her tree...
Yeshua Stealth - 25 Perc - 36 Truman Stealth - 32 Perc - 21
DM Kathy Tuesday April 8th, 2014 10:11:55 PM Yeshua approaches by stealth. You think it is highly unlikely that you'll be able to get the woman's attention without alerting the treants--mostly because she is gazing pensively into the pool and shows no sign of looking up. There are trees around here that don't seem to be treants--anyway, they're not moving--maybe one of them is hers?
Meanwhile, the rest of the party is trying to persuade the treants to let them into the grotto. Again, the three treants seem to speak among themselves for a long moment, then one of them departs. "Very well," says the tree who spoke earlier. "We will fetch Babarong, and he will speak with you." And that seems to be the end of his conversation.
Several moments later, you see another treant approach. This one resembles a gnarled old fig tree. He looks at you with eyes full of wisdom and says, "The young ones said you would like to talk. I am here to listen. My name is Babarong."
Hp: 46/46 AC:17/ T:13/ FF:14 CMD:19 CMB:+7 Za'Reed Wednesday April 9th, 2014 1:32:37 AM
Za sets back and observes. The last thing he wants to do is let his mouth get them into trouble.
(Ezra, the Second) Yngvar Hefnd AC 14{18}/14{18}/12{16} Mage Armor up -- CMD 13 -- HP 31/31 Wednesday April 9th, 2014 5:42:13 PM I have oft heard that the trees live through the ages, that they endure extremes of weather that send men running. Would not man benefit from learning to embrace life as a tree? Bending with the winds of adversity, soaking in the strength of light. Taking time to carefully consider any action. These are all traits that are admirable.
Yngvar finds a place to settle down and sinks his fingers into the soil. This glen looks like a wonderful place to sink one's roots and contemplate existence. I look about and I see many forms of life co-existing in this glen, from grasses and shrubs, moss and trees. Insects, birds, that rabbit. All living in a great harmony of life. How can any creature of life trespass on another?
Yngvar looks at the girl, it is not natural for life to imprison another life. It is either live, and let live, or consume. Is the girl to be fertilizer, or are you divesting from the course of nature?
(StevenVdB) Ragnarök HP 33/51 - AC26/25/20 / +4 vs AoO - CMD 31 / +2 vs Grapple Wednesday April 9th, 2014 6:32:09 PM "great speach! Rag thinks as Yngvar speaks. The Monk feels there little else to say than solehing like 'what he said'... so instead he remains quiet. An occasional nod from his head is to strengthen the speach from Yngvar. And then all can do is wait...
DM Kathy Wednesday April 9th, 2014 10:17:10 PM Za'Reed, Yeshua, and Ragnarök seem content to let Yngvar speak for the group, for now.
Babarong, for his part, listens intently, then is silent for so long that some of you begin to wonder whether he has perhaps gone to sleep. At last, though, he speaks. "It is an interesting thought," he says. "Worthy of further study. I thank you." Another long pause. "It occurs to me, though, that treants are not men, nor are men treants. Surely what is good for one is not always good for the other."
"This grotto, yes, is our home, and we strive to make it a pleasant one. Generations of treants have dwelled here. There is old magic here--subtle, but very powerful in its way."
He turns to look at the figure by the pool. "She is not a girl," he explains. "She is a dryad. She is here because her tree is gravely ill. We do what we can for both of them." His gaze sharpens. "Perhaps you know something of how her tree came to be so ill? We were told it was greedy men who did the damage."
(Pedro) Faust Havler Tavir'e AC (17)/13/(14) -- CMD 14 -- HP 37/37 // Wolfgang AC 18/16/15 -- CMD 13 -- HP 18/18 Wednesday April 9th, 2014 11:23:02 PM
Faust's eyes widen in surprise once he hears the tale...it does fit all the logical pieces together nicely.
"Indeed, mr. Babarong, your kind and ours have very different needs, ambitions and mindsets. However, just like the carnivores prey on the herbivores, but are simply never numerous enough to completely decimate the herbivores; it is our belief and goal that us both, as intelligent beings, can and should get to a mutual agreement."
"Greedy men aren't unlike any predator that eventually grows too effective for its own good. At first, it will flourish, but given time it is bound to consume all of its prey, leaving nothing but itself to prey on and, as a result, leading to its own downfall. Which is why our group seek to have our needs met, those being passage and security on the Thunderlands, while respecting the jungle and keeping our intrusion to a minimum. It is much easier to find and establish such agreements before any sort of grudge can develop between both parties.", he concludes his train of thought, leaving the dryad to the others who are already close to her.
(Sean) Toregan Dondarin w/ Velox AC 19/15/14 -- CMD 23 -- HP 51/51 Thursday April 10th, 2014 6:37:53 PM
Toregan steps forward to talk once he hears of the dryad's tale.
"We were given direction to this place by another dryad, Trinawii, who was close to another dryad who's tree was near her's. Her name was Mywhyrr. One day, Trinawii went to visit Mywhyrr, only to find that she and her tree were gone. In exchange for directions here, we agreed to ask you if you had any knowledge of her. If the dryad here is Mywhyrr, we did not know she had come because her tree had fallen ill."
Toregan pauses for a second before continuing. "Did the dryad tell you who had done that to her tree herself, or were you told by someone else?"
Yeshua (Ken) AC 19 (poison -3 dex loss) and Truman AC 20; Joint hp pool 76/82 Thursday April 10th, 2014 9:35:54 PM
Yeshua is impressed by his companions eloquent sophistry, something rarely heard among the wild beasts he and Truman encounter. The pair relax a bit as these treats seem friendly but remain in their hide...He'll see how the situation develops...
DM Kathy Thursday April 10th, 2014 10:19:02 PM Faust puts in a good word for diplomacy in general. Babarong nods, a process that takes nearly a minute. "Treants, too, avoid grudges," he said. "For we live such very long lives."
Toregan tells something of the dryad you are looking for. "Mywhyrr, yes, that is her name," Babarong says. "I do not recall her speaking of this other dryad, but you must understand--her tree's illness affects her, too. Her mind is not what it once was. She was sleeping when her tree was poisoned. Luckily, a group of druids came upon them both before too much damage had been done. They did what they could for her, then came to us to beg for our help. When we heard that a dryad's tree had been poisoned, of course we went right away. Alas, the tree's condition was beyond what our healers could do in place. We caused the tree to uproot itself and move to the grotto. As I said, there is an ancient magic here, and we hoped that healing would be more effective within the grotto. Also, here is where we store our most potent and effective remedies. We tried everything we could think of. The druids, for their part, produced a magic talisman and gave it to Mywhyrr to wear. They hoped it, too, would help counter the effects of the poison.
"Mywhyrr's tree improved, and we dared hope that it would recover in time. So we attempted to move it back to its original home. Alas, as soon as the tree left the healing embrace of the grotto, it began to worsen again. So there the matter stands. Mywhyrr and her tree get no worse, but they get no better either. And if they leave the grotto, it is likely that both will die."
(Ezra, the Second) Yngvar Hefnd AC 14{18}/14{18}/12{16} Mage Armor up -- CMD 13 -- HP 31/31 Friday April 11th, 2014 12:48:31 PM
Yngvar had been lost in feeling the sun shining down on him as he enjoyed the feel of the rich soil between his gingers.
We have also run into some druids. The druids we have met professed a desire to protect the animals and trees of this land, but then they sent animals to die upon stakes for no more purpose than a message. I have heard that sometimes a person can become so fanatical about saving something, that they destroy the very thing they wish to save. And some still consider their mission accomplished, in having destroyed a village to save the village.
Yngvar turns to his companions, I think that I will stay here for a while. I feel a tug and pull that is drawing me here.
With reluctance, he pulls one hand free from the soil and pulls at the lacing of his boots. Once freed he dips his feet into the pool of water and lays back, resting his head on his pack and pulls his hat brim low over his face.
Soon the soft rumbling of snores are heard from under the hat.
Yeshua (Ken) AC 19 (poison -3 dex loss) and Truman AC 20; Joint hp pool 76/82 Friday April 11th, 2014 2:00:56 PM
Yeshua and Truman, listening to the story, finally come out of hiding, now convinced that these treants mean them no harm. He goes over to the dryad, introduces himself and his sibling to her and then the treatns, and says kindly while Truman purrs in a friendly way, "I'm very sorry to hear about your condition madam. Would it be worth us doing some investigation on this poison or the magic within it at a nearby city, maybe where they have a guild that could provide some insight as to a cure, either via magic or alchemy?"
(Sean) Toregan Dondarin w/ Velox AC 19/15/14 -- CMD 23 -- HP 51/51 Saturday April 12th, 2014 9:11:37 PM
Toregan looks over to Mywhyrr with a solemn look on his face. "I've heard that dryads are not necessarily bound to a single tree for all of their lives. Is it possible for her to move her bond to another tree? If she is bonded to a healthy tree she should recover."
(StevenVdB) Ragnarök HP 33/51 - AC26/25/20 / +4 vs AoO - CMD 31 / +2 vs Grapple Sunday April 13th, 2014 5:20:29 PM
Rag has been quietly listening to the others speaking with nods and an acknowledging 'yes' now and then. There are a few things that do catch his attention...
"Master Babarong... Mywhyrr's tree was poisoned you say... what foul poison was used? Who would have been able to do that? As her tree was standing next to Trinawee's tree, why then did they only poison Mywhyrr's?? I do realise these are a lot of questions but we've been trying to finding answers for too many riddles in the past weeks now... there are those that claim to protect but as Yngvar correctly said they are also trying to destroy... All of nature, animals, trees, plants, humans, elves... any living creature... we are all connected to one another like Mywhyrr is connected to her tree... what happens to one will affect the other...
What about the amulet these Druids gave Mywhyrr? Is it helping her??
One last thing... did these druids beg for help to finding the ones that poisoned Mywhyrr's tree?? Did you find them?? "
(Pedro) Faust Havler Tavir'e AC (17)/13/(14) -- CMD 14 -- HP 37/37 // Wolfgang AC 18/16/15 -- CMD 13 -- HP 18/18 Sunday April 13th, 2014 10:58:35 PM "That is indeed odd...what sort of poison could have such an effect...? I don't think the common man responsible for deforestation would have such knowledge; much less result to such a slow and unreliable plan...but regardless, not entirely impossible either, just sounds too awfully convoluted for a plan where money is involved, usually that means major errors due to cutting corners, not deliberate in an almost personal fashion."
"Master Babarong, these druids you mention, are they solo or do they belong to a larger group? Not only they are likely to know more details about this puzzle, but getting their cooperation would also be in our interest.", says Faust, hoping said druids are not part of D.A.R.E...
DM Kathy Sunday April 13th, 2014 11:00:39 PM Yngvar expresses some doubt about the motivations of the druids who saved Mywhyrr and her tree. But he also feels a strong pull to the grotto, and soon he is immersed in learning its secrets.
[OOC: Real Life has smacked Ezra upside the head, so he's taking a short break from the Wold. His character will stay here in the grotto until Ezra is ready to play again.]
Yeshua speaks directly to Mywhyrr. She looks up at him. Her eyes are a little unfocused, and she touches the talisman she wears around her neck, as if making sure it's still there. "City? I don't think I'd like a city very much," she says.
Toregan wonders whether the dryad could change to a different tree. Babarong frowns. "If dryads can change trees, I have not heard about it. It might bear further investigation."
Ragnarök has many questions for Babarong. "Alas, we were not able to determine the nature of the poison," he says. "In fact, some of our healers believe it is not a poison at all, but a disease. Some think it is both. Whatever it is, it has baffled our finest healers."
"I do not know why poisoners do what they do. I do not know why the other tree was spared."
[OOC: Recall that Trinawii's and Mywhyrr's trees were not right next to each other; they were several hundred yards apart, with lots of other trees in between.]
"The amulet does seem to be helping Mywhyrr, but it is difficult to say for sure. She does not want to remove it, that much I can tell you."
"The druids did not ask for help finding the ones who harmed Mywhyrr and her tree. They did propose that we ally ourselves with them, which we did gladly. The enemies of the forests are many, and it is good to have allies at one's side."
Hp: 46/46 AC:17/ T:13/ FF:14 CMD:19 CMB:+7 Za'Reed Monday April 14th, 2014 1:56:51 AM
listening through all that has been said. Za thinks dare were the druids that poisoned her. But how to convince the Dryad. Something doesn't sit right here. Druids found her, Druids gave her the amulet. Faus, let's see if we can't determine what type of magic its imbued within that amulet.
If no one stops him, Za will cast detect magic, focusing as long as needed to determine every bit of information he can learn about the amulet around the Dryads neck.
(StevenVdB) Ragnarök HP 33/51 - AC26/25/20 / +4 vs AoO - CMD 31 / +2 vs Grapple Monday April 14th, 2014 5:02:21 PM "Master Babarong... we came with many questions but I think we forgot one... how may we be of service to you? " Rag asks.
Then he gazes at the Dryad and like Za he too thinks there's something fishy about the whole situation. The Monk also feels the Treants have been misguided... dispite all their wisdom...
(Pedro) Faust Havler Tavir'e AC (17)/13/(14) -- CMD 14 -- HP 37/37 // Wolfgang AC 18/16/15 -- CMD 13 -- HP 18/18 d20+14=28 ; Monday April 14th, 2014 9:08:01 PM "You just read my mind there, cousin. I hope you don't mind we take a look at her amulet, master Babarong."
"Also, I take my previous statement back, it might indeed be the work of greedy men...we are all just thinking of the wrong sort of greedy men, as even those who mean nothing but good might be culprits of the worst of evils without even realizing it...", finishes a grim Faust, as he walks together with Za to take a look at Mywhyrr's amulet.
Casting Detect Magic on self and Spellcraft to identify anything about the amulet (+14): 28
DM Kathy Monday April 14th, 2014 10:39:00 PM Yeshua is a little puzzled by Mywhyrr's answer to his question. [OOC: Your question was very clear, but Mywhyrr answered as she did. She seems a little disjointed, and Babarong did say that her tree's illness is affecting her.]
Ragnarök feels that there is something fishy about the whole situation, an opinion that seems to be shared by many of you. Treants are wise, but it occurs to Ragnarök that they are not well-versed in the arcane arts.
Faust and Za'Reed, on the other hand, understand magic quite well, and they examine the amulet to try to figure out what it does.
Both of you have some experience in magic items, so you had certain expectations when you looked at the amulet. You expected that you might see some Abjuration, keeping disease or harmful magic away. You might see Conjuration, the school for healing; or perhaps Transmutation to boost her natural abilities.
You were not expecting Necromancy, but that is what you see. You can't quite figure out what the amulet does, but there's no way it's helping Mywhyrr or her tree stay healthy. It is almost certainly harmful.
(Pedro) Faust Havler Tavir'e AC (17)/13/(14) -- CMD 14 -- HP 37/37 // Wolfgang AC 18/16/15 -- CMD 13 -- HP 18/18 d20+14=18 ; Tuesday April 15th, 2014 12:50:31 AM
Faust loses his speech and shows quite obviously that he is quite surprised by looking at the sort of magic at play, he takes a moment to recover his demeanor before he turns to the treants, but specifically Babarong, "Master Babarong...I'm afraid you and your friends have been taken for fools by these druids. This necklace...I had my suspicions about it, but was expecting nothing more than a strong compulsion spell...they are druids and I would expect they'd be more considerate with the jungle beings...but alas, it is far worse, they are indeed helpless zealots who have lost their semblance of rationality."
"What is at play here is necromancy, the art of death and undeath. This amulet is not healing her, rather, it is the very thing making her ill. Worse yet, as you report her losing her wits further when it's removed, I suspect it causes some sort of addiction to its effect, perhaps a disease or maybe a compulsion contingency. I'm tempted to remove it from her, if only to study the effects and try to have a better picture of what is happening.", he says, tense and serious, speaking with the worry of a doctor, who has just realized there is no way to make the patient better without making him worse merely for gathering information, which is what he'll do if no one objects.
"I know you have little reason to trust us, master Babarong, but we can tell this is the work of D.A.R.E., a zealot group with mostly druids, though they have arcane practitioners as well from what it seems. They aim to stop the advance of civilization upon the Thunderlands, regardless of it being harmless or reckless; but have obviously lost their ways in that they're willing to burn the jungle to prevent it from being destroyed. We'll do all in our power to get Mywhyrr back to her health.", he adds, obviously disgusted by the tactics at play, and convinced that D.A.R.E. has got to be stopped, not only for the civilization, but also for the jungle well-being.
If Faust's allowed to remove her amulet, new Spellcraft check to see if anything changes (+14): 18
Not sure how to proceed, but thinking of visiting the Catacombs for a Dispel Magic scroll and give it a shot.
(StevenVdB) Ragnarök HP 33/51 - AC26/25/20 / +4 vs AoO - CMD 31 / +2 vs Grapple d20=3 ; Tuesday April 15th, 2014 5:49:57 PM
Rag is perplexed when he hears Faust explain the foul magic that is at work here... there's not much the Monk can do to help here though... this magic goes way beyond his comprehension. He has studies the art of war... nor the art of the Devine or Arcane like some of his companions.
If helpful he will aid his friends wherever possible (aid another 3... won't do much good)
"I have only been travelling with Master Faust here, Master Babarong, but I would trust him blindly. Please allow my friend to remove the amulet from Mywhyrr and see how we may help her..."
(Sean) Toregan Dondarin w/ Velox AC 19/15/14 -- CMD 23 -- HP 51/51 Tuesday April 15th, 2014 6:11:10 PM "We all knew that D.A.R.E were extremists, but to got his far...." Toregan turns to Babarong and addresses him. "I know you have no reason to trust us over the druids, but they have been fighting against us ever since we got to Cthonia. They've attempted to kill us at least twice, and aren't willing to listen to any compromise. I suspect that bringing the dryad here for you to aid was part of their plan to enlist your aid, ancient one. Thatthe amulet contains necromancy would explain why none of you can identify it, as it is as unnatural as magic gets."
Toregan pauses for a moment before speaking again. "We may be assuming too much actually. Did the druids give her this amulet after of before they brought her to you? Also, did you ever try removing the amulet and seeing how her condition progressed while in the grotto?"
Yeshua (Ken) AC 19 (poison -3 dex loss) and Truman AC 20; Joint hp pool 76/82 Tuesday April 15th, 2014 8:28:02 PM
Yeshua's puzzled about the necromancy, and also angered that these druids would do something that vicious and cruel to her... He and Truman frown and growl at no one in particular, and both would like a piece of whoever did this...
"Yes, I think we should remove her amulet, as it's likely killing her slowly anyway. The sooner we can help her, the better... But I do want to know more about this amulet and the dark magic that's behind it..."
He nods at Faust and says, "I've got your back too friend..."
DM Kathy Tuesday April 15th, 2014 11:00:13 PM
Alarmed, Faust reports his findings to Babarong. Ragnarök vouches for his friend.
Toregan asks about the timing. "The druids crafted the amulet here in the grotto, after we brought Mywhyrr's tree here. We were looking for ways to heal the tree; the druids presented us with the amulet and said it would help." The old treant looks both confused and sorrowful at the news he is hearing.
Yeshua, like many of his friends, advises taking the amulet away from Mywhyrr.
"There is wisdom in what you say," says Babarong. "We can remove the amulet and watch to see what happens. If the tree, or the dryad, worsen, we can always give it back."
With this plan in mind, you approach Mywhyrr. It does not go well. Babarong speaks low, soothing words, and you all do your best to assist, but Mywhyrr clings frantically to the amulet. "No! No!" she cries. "You are trying to kill us! My tree and I will die without it! No! Get away!" With a sudden lunge, she breaks free and darts across the grotto. Before you have quite realized what has happened, she has melded with a small, sickly-looking aspen tree near the edge of the grotto.
"Mywhyrr," Babarong says. "Mywhyrr, come out, please. You will harm yourself."
But Mywhyrr remains in her tree. Babarong tries to coax her out, as do several of the healers. To no avail. Mywhyrr stays where she is.
Babarong takes you aside. "I think," he says, "that given time and patience, we can coax her out of there in a few days. But as you have seen, she is unhinged. She will not willingly give up the amulet, at least not now."
"There is a remedy that may be of assistance," he continues. "But it requires a very rare flower which we do not have here. In our tongue, we call it Trannarom. In your tongue, the word may be Peaceflower. It has a calming effect, even against strong magic."
"We know where there is a patch of Trannarom. But harvesting it will not be an easy task. The plants there have grown wild--quite wild--and are completely unmanageable. We can do nothing with them, and nothing to aid you in getting past them."
"If you are willing to try, however, I believe that syrup of Trannarom may help Mywhyrr see reason. At least, for long enough to get the amulet away from her. Would you be willing to undertake the journey?"
(StevenVdB) Ragnarök HP 33/51 - AC26/25/20 / +4 vs AoO - CMD 31 / +2 vs Grapple Wednesday April 16th, 2014 5:53:46 PM "Sounds like we'll be wresteling with some planets soon! If that might help Mywhyrr I think I'm game to retrieve this rare flower... how far should we travel? I hope not too far for the flower to survive the return trip..."
Rag hopes his friends will think likewise...
Yeshua (Ken) AC 19 (poison -3 dex loss) and Truman AC 20; Joint hp pool 76/82 d20+11=21 ; Wednesday April 16th, 2014 7:45:03 PM
Yeshua nods in agreement with Rag and says, "Yes, I'm game too, though I have some questions re: what we'll be encountering. What does the plant look like and is it dangerous itself? Also, tell me more about the plants in that area. Are any sentient and what types of threats should we expect from them or any other denizens? How about weaknesses, do you know the best weapons to use against them?"
"Also, do we need to rest at all before we go, as I'm still suffering from the poison damage. We don't have to, but does anyone else need to rest before we enter into hostile territory?" Know Nature (Jungle is my favored terrain so this should help me get an idea re: threats, as well as further questions to ask them re: clarification of dangers, etc.) = 21
(Sean) Toregan Dondarin w/ Velox AC 19/15/14 -- CMD 23 -- HP 51/51 Wednesday April 16th, 2014 9:56:06 PM
Toregan sighs as the area where Peaceflower grows is described. "Killer plants. And here I was hoping that the incident with the assassin vine was an isolated case. I suppose it was only a matter of time before we found parts of the jungle that actively wanted us dead. Ah well, I'm up for gathering this Peaceflower. It can't be any worse than the Crying Woods after all. And from experience, the best tactic for dealing with plants is to use fire."
(Pedro) Faust Havler Tavir'e AC (17)/13/(14) -- CMD 14 -- HP 37/37 // Wolfgang AC 18/16/15 -- CMD 13 -- HP 18/18 Wednesday April 16th, 2014 11:03:35 PM "Not a problem, already getting used to the murderous flora and fauna around these parts...in Cthonia, salad eats you...", snarks Faust as he double-checks his equipment and takes the chance to cast Magic Armor on himself as it now lasts for quite a while.
DM Kathy Wednesday April 16th, 2014 11:52:22 PM
[Boy howdy, it's been a while since I handed out XP. Let's fix that, shall we? Scene 1 was worth 800 XP; Scene 2 was worth 2500 XP. We're almost done with Scene 3, at which point I will award XP again. No, really.]
You agree to attempt to fetch the Peaceflower, although you do have some questions.
"As your friend said, most plants do not love fire," Babarong says. "In general, it is better to try to cut them than poke them or pound them." [That is, many plants have DR/slashing.]
When Yeshua mentions that you are hurt, Babarong looks concerned. "By all means, if you wish to rest here, you are welcome to do so. And I shall send the healers to you so they can treat your wounds."
He is as good as his word. Healer Treants attend you, and cast spells to restore your hit points and ability damage. Babarong also gives you a little sketch of what Trannarom looks like, and assures you that the plan itself is not harmful. He gives you directions to where it grows, a two-day journey from the grotto.
Everybody is back to full HP and full Dexterity. If you want to rest here, you can, or you can set out right away.
Hp: 46/46 AC:17/ T:13/ FF:14 CMD:19 CMB:+7 Za'Reed Thursday April 17th, 2014 6:58:21 AM
Za doesnt seem surprised as the Dryad protects the amulet, agaisnt the advice given. Killer plants look out, Trading Post Hunters all the trees shout, find the peaceflower along the wild route. Helping others an protecting the weak, evil bosses see us an shriek, through the jungle wicked D.A.R.E. may creep, Soon they shall pay for what they sow they will reap.
Za sings aloud his agreement to find the flower. Necromancy is surely a wicked magic, even moreso as its being used against such a peaceful creature.
Has anyone ever heard of anyone other than druids in this DARE group? Or is it possible theyve enlisted the help of an arcanist? Or is it possible an evil druid is capable of using necromancy?
He hums his song as hes healed of poison and injury. For the second time since joining with the team, Za is very strongly and emotionally, driven to save the INNOCENT, PEACEFUL, and obviously naive, but loyal, Dryad. A creature such as her should never be used as a pawn within their evil scheme, no matter if their intentions seem good. Theyve twisted their goal into something more fitting of a demons idea of a midnight campfire.
This last thought sparked another question, Is it possible they got the amulet from a third party ally? If so, this could be bigger, and worse, than weve assumed so far.
(StevenVdB) Ragnarök HP 33/51 - AC26/25/20 / +4 vs AoO - CMD 31 / +2 vs Grapple Thursday April 17th, 2014 7:00:39 PM
Rag's worried... he's no good in dealing damage to plants... but who knows either by dodging or wrestling he might proove to be of use...
(Sean) Toregan Dondarin w/ Velox AC 19/15/14 -- CMD 23 -- HP 51/51 Thursday April 17th, 2014 8:48:04 PM
b[]"They created the amulet here, so unless they brought that ally here with them to make it, I'd say its unlikely but possible. After all, they had to have contacts in the world in order for Keels to infiltrate the research group."[/b]
Taking a moment to think, Toregan continues. "Also, my magical knowledge does include some necromancy spells, though they are very few in number. Druids are more in tune to nature than I am, but they gain their spells in a similar manner to myself. If i can use necromancy spells, they most likely can as well."
Yeshua (Ken) AC 20 and Truman AC 20; Joint hp pool 82/82 Thursday April 17th, 2014 10:17:31 PM
Yeshua thanks the treants for their gracious healing, and admits he knows little if anything about the necromancy and it's affects upon that poor dryad... His and Truman's claws will be of good affect upon the plants, able to rip and tear at the vines and bushes... "Good call Za'Reed, and I'm starting to think that yes, there is a 3rd party at work here... But I'm not sure how we'd find out until we have an expert look at that amulet, but we have to get it off of her first..."
"Friends, are we ready to leave yet? If so, I'd like to scout out ahead with Truman, as we're in our element here traveling through the jungle..."
DM Kathy Thursday April 17th, 2014 11:42:25 PM Za'Reed wonders about the source of the amulet. Is it something druids could have created, or would they have needed arcane help?
Toregan points out that the amulet was created on site, by druids--or at least, by people the treants thought of as druids. He also points out that druids to have access to a limited number of necromantic spells.
Meanwhile, the rest of the party looks to the mission ahead. Yeshua volunteers himself and Truman as scouts, and Ragnarök worries that his monkish abilities are not ideally suited for battles with plants.
[Do you spend the night in the grotto, or do you leave right away?]
Hp: 46/46 AC:17/ T:13/ FF:14 CMD:19 CMB:+7 Za'Reed Saturday April 19th, 2014 10:31:23 PM
I believe ive used spells today, if so i think we should stay the night.
(Pedro) Faust Havler Tavir'e AC (17)/13/(14) -- CMD 14 -- HP 37/37 // Wolfgang AC 18/16/15 -- CMD 13 -- HP 18/18 Saturday April 19th, 2014 10:32:17 PM "We do have evidence that D.A.R.E. is quite likely a more diverse group than just druids. I mean, prof. Kells didn't seem to be a druid, what with using feromones, as a spellcaster, I'd expect a druid to conjure an animal out of thin air or something flashy like that."
"I could be wrong, though."
Faust is also ready for the road, but is not against spending the night if others need to rest.
(StevenVdB) Ragnarök HP 33/51 - AC26/25/20 / +4 vs AoO - CMD 31 / +2 vs Grapple Sunday April 20th, 2014 5:55:59 PM
Those Treants earlier wore Rag's mind out so je's in favour of spending the night under the relative security of their new Treant friends...
The Monk finds a spot with soft green moss (just a little check up on any ant nests or other crawlers) and soon he peacefully snores...
(Sean) Toregan Dondarin w/ Velox AC 19/15/14 -- CMD 23 -- HP 51/51 Sunday April 20th, 2014 6:45:55 PM (I believe that some of the party needs to rest, so it looks like we'll be staying for the night.)
Toregan sets up his bedroll in a relatively flat and dry area of the grove and gets as much sleep as he can.
Where the Peaceflower Grows
DM Kathy Sunday April 20th, 2014 10:26:49 PM
In the end, you decide to spend the night in the grotto. The treants help you find comfortable places to sleep, and you find the grotto a wonderfully restful place in which to sleep. That is, if you're not one of those people who feels nature's call every time you hear running water.
You awaken refreshed and head out on your quest. Your journey is largely uneventful, and in the afternoon of the second day you draw near the place that Babarong described. You see movement ahead of you, and you can tell that the plants here are, in fact, wild.
Watching carefully, you see three medium-sized plants, Knowledge Nature DC 15 Highlight to display spoiler: {Basidironds}. You see one large plant, Knowledge Nature DC 16 Highlight to display spoiler: { a Shambling Mound}. And there are two huge plants, Knowledge Nature DC 18 Highlight to display spoiler: {a Moonflower} and Knowledge Nature DC 16 Highlight to display spoiler: {a Tendriculous}. They surround a patch of irridescent purple flowers, which match Babrong's description of Peaceflowers. You'll need a plan of attack.
[Everyone take 800 XP for the previous scene. Yay! I remembered!]
(StevenVdB) Ragnarök HP 33/51 - AC26/25/20 / +4 vs AoO - CMD 31 / +2 vs Grapple d20+14=17 ; Monday April 21st, 2014 6:38:01 PM
Rag doesn't know too much about plants and his survival skills only give little hints of what could be dangerous or not... (Survival 17)
"I'm no gardener friends and some of these do look dangerous... all I can do is wrestle the dangerous plants hoping to get someone through... does any of yiu know which is the peaceflower??
(Pedro) Faust Havler Tavir'e AC (17)/13/(14) -- CMD 14 -- HP 37/37 // Wolfgang AC 18/16/15 -- CMD 13 -- HP 18/18 d20+10=16 ; d20+10=11 ; d20+10=21 ; d20+10=18 ; Monday April 21st, 2014 6:56:06 PM "Ok, I don't think they've seen...or whatever they do to detect prey, us yet. We need to plan this out."
"See the smaller ones? Basidironds, nasty things, they can release hallucinogenic spores and will need to be dealt with from afar, otherwise one or more of us might go lalaland and become salad food. Can't quite figure out what the large one is, doesn't look friendly, anyway. And the two bigger ones aren't much less nasty, they both can swallow a man whole, much like our lizard friends the other day, don't think anyone wants an encore of the experience, but is still better than the beautiful death the smaller ones will give you, so they can be dealt in melee.", says Faust, hiding behind a tree.
"It really is troublesome that they surround the peaceflowers, we need to lure them away otherwise our fight might damage them. At the very least break them in two separate groups, all six at once will be deadly to anyone getting close.", says Faust, worried about throwing a Fire Ball or Sleet Storm centered at the peaceflowers and warning everyone not to get close, at least not until half of them are down.
Yeshua (Ken) AC 20 and Truman AC 20; Joint hp pool 82/82 d20+9=21 ; d20+3=17 ; Monday April 21st, 2014 9:35:37 PM
As the group nears the area, Yeshua and Truman stop and check out what they can tell about these creatures... He knows that Faust has identified some so he adds, "The big one, it's a shambling mound, another one that's not friendly and the others are a Moonflower and Tendriculus... Yes, getting to the flowers is going to be hard, and I'd rather not get into a fight with them if we don't have to... I like the fireball and sleet storm idea, as I'm not a ranged attacker... Truman and I can fight them head on, but not all at once... Let's see if we can wear them down with magic first?"
Know (Nature Y) = 21; Know (Nature T) = 17
DM Kathy Monday April 21st, 2014 10:14:10 PM
You share some information about the plants, and agree that this is going to take some thought.
Perhaps a map would be helpful. Yes, my spreadsheet program has a little flower-drawing tool, and I had way too much fun with it. :) You guys are approaching from the southeast; if you don't change direction, you'll enter the map at about Y-20. The purple patch is the peaceflowers.
Hp: 53/53 AC:17/ T:13/ FF:14 CMD:21 CMB:+8 Za'Reed d20+9=15 ; d20+7=15 ; d6=2 ; d6=4 ; d6=1 ; d6=5 ; Tuesday April 22nd, 2014 3:23:46 AM From what everyone knows about the plants ahead. I say magic, or at least range attacks are the best way to start out. To bad plants don't have an 'energy' type persay... Za speaks his mind a bit before moving into position. The only ones I recognize are the Basidironds; I'm thinking if we start with the one closes to us, I'd bet the others will check to see what killed off their little friend. What do you guys think?
IF no one objects to his reasoning, Za will walk a little north of their current path, stopping at X,16 and cast Scorching Ray at B3 (OR 35ft from B3- Exactly in range for his scorching ray spell.)
Hit TOUCH ac 15 for 12 fire damage.
IF more than one person thinks it a bad idea, or attempts to stop Za, he will NOT cast the spell, but still move forward to Y,16.
OOC: Updated Za to lvl 7; making him now a 4th lvl fighter, 3rd lvl wizard.
(StevenVdB) Ragnarök HP 33/51 - AC26/25/20 / +4 vs AoO - CMD 31 / +2 vs Grapple Tuesday April 22nd, 2014 5:20:40 PM "Yes try to bring them down one by one from afar... all I can do right now is to try and stop any plant that comes any closer... "
And with that being said, Rag drink one of his Mage Armor potions... he should bring a visit to the Catacombs soon for he's probably close to his last vial!
Rag moves along with Za and stops at W16 - if the first Basidiron makes a move on Za will retalliate (that is if he isn't hallucinating yet)
(Sean) Toregan Dondarin w/ Velox AC 19/15/14 -- CMD 23 -- HP 51/51 d20+12=31 ; d20+11=23 ; d8+7=11 ; Tuesday April 22nd, 2014 7:27:43 PM (I think I've got a plan for this. If anyone's up for it, we should try this plan out.)
"I recognize all of these plants. The tendriculous has a healing ability that will quickly close any wounds we give it, unless they are wounded by acid or blunt force. Rag specializes in that, so he'll be able to deal with it. The moonflower also has some natural healing ability, and is completely immune to the effects of cold, but is very weak to fire. A well placed fireball will deal with it, and if it comes to dispatching it normally, we'll have to cut it down. The shambling mound however is resistant to fire, but it doesn't have any other special defenses, so I'll be focusing on that one. The basironds aren't hurt by the cold, but it will prevent them from using their spores."
Toregan looks over the field, identifying the plants locations. "Za, wait! Try to focus your fire spells on the moonflower and try to chill the basironds. Rag, try go after the tendriculous, and I'll deal with that shambling mound!"
Toregan then moves up and fires a shot at the shambling mound.
(Pedro) Faust Havler Tavir'e AC (17)/13/(14) -- CMD 14 -- HP 37/37 // Wolfgang AC 18/16/15 -- CMD 13 -- HP 18/18 Tuesday April 22nd, 2014 8:32:55 PM "Sounds like a great plan, mr. Dondarin. However, I ask you guys to not close in quite yet, I can put the Moonflower, Tendriculous and the easternmost Babarong temporaly out of comission with a Sleet Storm, so I'd vouch we focus on the remaining three first."
"But, as I said, stay close so I can Haste you all in a sec and you'll be allowed to go nuts. Also, Scarecrow, since you're the most likely to go bump fists with the Tendriculous, here, have this Acid Flask, won't make a whole lot of damage, but might help you regardless. Gentlemen, let us begin this dance...!", says Faust, getting ready to cast.
Casting Sleet Storm centered at O14, it has a 40ft radius, so it covers a circle from H14 to X14 and O6 to O23 (jeez, this thing's huge!). Creatures inside it cannot see (blocks all sort of visual input) and have to make a DC10 Acrobatics check to move at half speed, otherwise can't move on this round. It'll last for 7 rounds.
Move Action I guess to hand the Acid Bottle to Ragnarök
-------------------- Spells in effect: Sleet Storm, 7 rounds
Yeshua (Ken) AC 20 and Truman AC 20; Joint hp pool 82/82 Tuesday April 22nd, 2014 9:37:14 PM
Yeshua and Truman will stay next to the casters, especially Faust and covers them if anything decides to come and attack the casters...
DM Kathy d20+1=16 ; d20+1=9 ; d20=4 ; d20-1=9 ; Tuesday April 22nd, 2014 10:42:00 PM Za'Reed moves up, intending to cast a Scorching Ray on one of the Basidironds.
Toregan attempts to forestall him, arguing that heat is better used against the Moonflower, and cold for the Basidironds.
However, since nobody else seems to object to his action, Za'Reed fires his spell. It hits and does damage. Meanwhile, Toregan moves up and fires at the Shambling Mound. He, too, hits and does damage.
Yeshua and Truman remain where they are, waiting to see what will happen.
Faust casts a Sleet Storm, which is going to make ranged combat interesting for a few rounds.
The nearest Basidirond (#3), manages to move out of the Sleet Storm, taking a double move to be sure.
You are unable to see the remaining plants through the Sleet Storm, so you're not sure where they are or what they're doing. The map has gotten smaller because you can't see through the Sleet Sotrm.
Hp: 53/53 AC:17/ T:13/ FF:14 CMD:21 CMB:+8 Za'Reed d20+15=33 ; d10+12=19 ; Wednesday April 23rd, 2014 1:38:18 AM
Za moves east a few feet so he can get a clear shot at B3. He draws bis sword and activates Arcane Strike as he moves. Once his view is unobstructed by the sleet storm he pulls the sword back over his head with both hands, letting it fly end over end finally slicing through its mark with the strength and precision a practiced warrior wizard could only hope to achieve.
I don't have any cold spells, but it seems like you got that covered ey? ≡≡≡≡≡≡≡ Move up to thirty feet east, and north ONLY if needed, until B3 is in clear view and within 35' range. Use throw melee and arcane strike Hit ac 33 for 15 Magic/Slashing damage.
Hp: 53/53 AC:17/ T:13/ FF:14 CMD:21 CMB:+8 Za'Reed Wednesday April 23rd, 2014 1:39:39 AM
I actually meant 19 damage
(StevenVdB) Ragnarök HP 33/51 - AC26/25/20 / +4 vs AoO - CMD 31 / +2 vs Grapple Wednesday April 23rd, 2014 5:44:46 PM
Rag accepts the acid from Faust and just as he intends to go after the Tendriculous like Toregan suggested, Faust summons a Sleetstorm...
A little surprised about the fact that this thing popped up rights in front of him, Rag moves 10ft backward.
Yeshua (Ken) AC 20 and Truman AC 20; Joint hp pool 82/82 d20+10=23 ; d6+3=7 ; d20+9=25 ; d4+2=3 ; d20+14=26 ; 2d6+10=20 ; 2d4=5 ; Wednesday April 23rd, 2014 6:42:54 PM
Truman and Yeshua hold their actions still, guarding against any plants coming near them...
Ready Action - If a plant comes within reach of attacking them or Faust, then they'll ... 1. If its within 1 square (5') and has a 10' reach attack, they'll move forward and both rip and tear at it... 2. if it's within 2 squares (and from their knowledge would have a reach attack against them), they'll charge at it and use a combined attack...
Option 1: Yeshua Claw = hit AC 23 for 7 slashing damage... Truman Claw = Hit AC 25 for 3 slashing damage...
Option 2: Combined Attack with a charge = Hit AC 26 for 25 slashing damage Note on option 2, their AC is dropped to AC 18.
Oops... pls add 2d6 if Yeshua charges due to rhino armor.
(Sean) Toregan Dondarin w/ Velox AC 19/15/14 -- CMD 23 -- HP 51/51 d20+11=17 ; d8+7=15 ; Wednesday April 23rd, 2014 8:13:01 PM
Toregan, now lacking a target, turns his fire to the visible basidirond.
"Good work! Now the basidironds won't be able to use their spores for a bit. That'll give us some breathing room."
(Pedro) Faust Havler Tavir'e AC (17)/13/(14) -- CMD 14 -- HP 37/37 // Wolfgang AC 18/16/15 -- CMD 13 -- HP 18/18 Wednesday April 23rd, 2014 8:17:35 PM
Move Action to stand right on the edge of the field, in line with Ragnarök.
Readying an Action to fire Magic Missile at any plant that comes into view, will roll on next post if it happens.
-------------------- Spells in effect: Sleet Storm, 6 rounds
DM Kathy d20+1=4 ; d20=20 ; d20-1=18 ; Wednesday April 23rd, 2014 10:29:48 PM Za'Reed moves and flings his sword at the Basidirond. It hits, and does damage.
Ragnarök backs away from the sudden sleet storm and awaits his opportunity.
Yeshua and Truman hold position. [Note: I have embiggened the map. In your next post, please give me map coordinates.]
Toregan is ready to shoot, but cannot see Basidirond #3 from where he is standing.
Faust moves and readies an attack. [I'm not really sure what you meant, but I made my best guess.]
Basidirond #3 moves forward, coming around the edge of the sleet storm. Unfortunately, this also brings it into range of Toregan's and Faust's attacks, and it crumples under the onslaught. [Toregan's damage alone was not enough to bring it down, so Faust's ready would also go off, but I believe even Faust's minimum damage would finish it off.]
You cannot see what the other plants do.
I have embiggened the map. Everybody should now be on the map; Yeshua, please give me coordinates for you and Truman. Everyone, please remember that if you don't give me specific map coordinates when you move, you are inviting me to guess. :)
Hp: 53/53 AC:17/ T:13/ FF:14 CMD:21 CMB:+8 Za'Reed d20+15=32 ; d20+15=25 ; d20+15=21 ; d10+12=14 ; d10+12=21 ; d10+12=13 ; Thursday April 24th, 2014 2:01:26 AM
Za takes a few steps north and readys his throwing arm.
If an enemy comes within range, Za let's loose once again.
Hit ac 32 for 14 damage.
The roller didnt seem to be working. Ignore the other rolls.
(StevenVdB) Ragnarök HP 33/51 - AC26/25/20 / +4 vs AoO - CMD 31 / +2 vs Grapple Thursday April 24th, 2014 6:47:29 PM
Rag waits for either the storm to pass or a plant to pop out...
[B]"Nice job with the storm! Now we can try to take'm out one by one
(Pedro) Faust Havler Tavir'e AC (17)/13/(14) -- CMD 14 -- HP 37/37 // Wolfgang AC 18/16/15 -- CMD 13 -- HP 18/18 d4=3 ; d4=4 ; d4=3 ; d4=2 ; Thursday April 24th, 2014 10:08:53 PM "Truth be told, thing's a bit bigger than I expected...or truly desired, but it's doing its job."
"Let's go around it to the other side, hopefully we can get another plant or two before it vanishes.", says Faust, casting the promised Haste so everyone can be more effective.
If Faust moves to Ragnarök's right can he get everyone in the Haste? If yes, Standard Action to Haste everyone up, otherwise, Readying the action to do so once everyone is in range.
As for the Magic Missile volley's damage, it's: 3 + 4 + 3 + 2 + 7 = 19 force damage
Yeshua (Ken) AC 20 and Truman AC 20; Joint hp pool 82/82 Thursday April 24th, 2014 10:23:16 PM
Yeshua will hold his actions as before, moving to row 18 (can't read the column in the map), 1 square to the left of R while Truman is 1 square south. (Use same rolls as above if something comes within striking distance...) They're looking forward to the haste and ability to move quick and get in a few extra attacks...
DM Kathy d20+1=6 ; Thursday April 24th, 2014 11:35:25 PM Za'Reed shifts position and readies another attack.
Ragnarök continues to wait for melee opportunities.
Yeshua moves to join the group.
Faust looks to cast Haste on the party. Right now, he could get everybody except Za'Reed, who moved even farther out of range this turn.
You are on high alert, but you see no plants through the sleet storm.
I'm including the whole map, so we can see the coordinates. The plants are not on the map because you don't know where they are.
Yeshua (Ken) AC 20 and Truman AC 20; Joint hp pool 82/82 Friday April 25th, 2014 9:06:17 PM
Yeshua and Truman also continue to hold their action, waiting for the sleet storm to do even more damage... If any creature comes too close (see my earlier post re: reach) or threatens their friends, the two will jointly attack... Otherwise they wait...
Hp: 53/53 AC:17/ T:13/ FF:14 CMD:21 CMB:+8 Za'Reed d20+15=25 ; Saturday April 26th, 2014 3:49:34 AM
Za continues to hold his action, moving closer to the rest of the group, twenty feet from faust
(Sean) Toregan Dondarin w/ Velox AC 20/16/14 -- CMD 23 -- HP 51/51 (Haste) d20+11=16 ; d8+7=13 ; Saturday April 26th, 2014 10:52:12 AM
Toregan keeps his senses sharp, and moves near the edge of the sleet storm to see if any of the plant have retreated behind it.
Move to P24
Ready an action to shoot any of the plants I saw earlier if they are outside the storm.
Deadly Aim Attack (+12): 17 Damage (1d8+7): 13
Hp: 53/53 AC:17/ T:13/ FF:14 CMD:21 CMB:+8 Za'Reed d20+15=21 ; Sunday April 27th, 2014 1:19:43 AM ooc: Not sure why it keeps rolling dice for every post now. But if possible, please use my mutual rolls for Zas readied action. And this post is just more TO die my last actin.
Za holds his sword at the ready, reactivating arcane strike as needed so it's fully in effect when the enemies finally show themselves or the storm dissipates. Za feels cutting away with his sword is a better plan than using his spells.
He walks with his body facing the storm, his gaze never wavering from the edges where the wild plants may appear. With quick steps he makes his way infront of Faust, X, 17. His sword held up, back and knees bent slightly, near shoulder height ready to be gripped with his left hand and twirled around and over his head. The arcane power he extends to his precious bonded weapon makes it seem as though a thick purple disc wraps around his head before flying at its target.
But for now its held at the ready, awaiting a target slightly moving up and down as the arcane drow warrior breathes in and out deeply. Focused on the objective and confident that it will be accomplished, after the battle has been won of course.
So how much longer will your storm last? And it would be a great time to cast some buff spells while the plants are enduring the mini ice age Asking the question and laughing lightly about the storm as he stops his movement next to Faust. ======== Keep readied action and move to Y, 17
(StevenVdB) Ragnarök HP 33/51 - AC26/25/20 / +4 vs AoO - CMD 31 / +2 vs Grapple Sunday April 27th, 2014 5:35:42 PM
Rag listens to what is an being dais about the timing of the Sleetstorm. He feels redundant... "Will they be hurt from the storm?"
DM Kathy d6=6 ; d20+11=18 ; d20+1=4 ; Sunday April 27th, 2014 10:04:58 PM Za'Reed adjusts his position and waits, suggesting that this might be a good time for buff spells.
Yeshua and Ragnarök continue to wait, asking how much damage will be done by the Sleet Storm.
The answer, of course, is "no damage at all." The spell blocks line of sight and makes footing difficult; it is not a direct-damage spell. The plants don't exactly like it in there, but the're not hurt.
Toregan moves around the bottom edge of the Sleet Storm and immedately sees where all the plants have gotten to. He fires a shot at the first one he sees, another basidirond. It's a good shot, but not quite good enough.
The basidirond releases a cloud of spores. Toregan must make a DC 16 Fortitude save or Highlight to display spoiler: {You're melting! Grasp hold of yourself in an attempt to hold yourself together, and take no actions for 1 round.}.
Then the shambling mound comes up an slams a leafy arm at Toregan, but luckily misses. It's 65 feet from Za'Reed; I'm not sure what the range is on your thrown weapon.
Behind the shambling mound, Toregan can see the moonflower, moving through the trees in a way that no plant should ever move. And behind the moonflower comes the tendriculous. There is, as yet, no sign of the third basidirond.
And the map. There is still a cloud of spores around B1, but since the PRD clearly states that the spores are invisible, I'm not putting them on the map. I have to maintain my Evil DM credentials somehow.
(StevenVdB) Ragnarök HP 51/51 - AC26/25/20 / +4 vs AoO - CMD 31 / +2 vs Grapple d20+12=21 ; d8+3=8 ; d6=4 ; Monday April 28th, 2014 5:20:23 PM
Seeing Toregan tangled up with the Shambling Mound makes Rag kick into action. In a hustled move (speed x 2) he manages to end up South of Toregan (sorry map coordinates not readable on my tiny tablet...) and in reach for the Shalbking Mound. This almost certainly allows the Mound an AoO on Rag vs AC30.
Realising these Mounds most likely can't be stunned Rag just bashes away with his fist (he holds the acid in his other hand - monks can fight evn while holdin something)
Hitting AC21 - damage 8 (lethal) + 4 non lethal
In any case Rag just hopes to draw the Mounds attention away frol Toregan...
(Sean) Toregan Dondarin w/ Velox AC 20/16/14 -- CMD 23 -- HP 51/51 (Haste) d20+5=22 ; d20+12=19 ; d20+12=27 ; d20+7=25 ; d8+7=13 ; d8+7=15 ; d8+7=14 ; Monday April 28th, 2014 6:35:34 PM
Toregan coughs as the spores surround him, backing away from the shambling mound. He fires off a volley of shots at the basidirond, hoping to bring it down beofre it can launch more.
"They fled this way! One of them has already released its spores, so be careful!"
(Pedro) Faust Havler Tavir'e AC (17)/13/(14) -- CMD 14 -- HP 37/37 // Wolfgang AC 18/16/15 -- CMD 13 -- HP 18/18 d4=3 ; d4=1 ; d4=3 ; d4=3 ; Monday April 28th, 2014 9:12:26 PM "The storm will give us a few more seconds of breathing room, but no damage, it's meant to impede their vision."
"And no one get near the basidirond, the spores are light and stay around it for up to 30 seconds, on the upside, it won't release them again for a minute, so if we can lure it away from its current position, it is safe to engage. Also, get away from the sleet edge, we don't want the third basidirond to get lucky and get you!", barks Faust, running to get in position to attack the plants and fire a volley of Magic Missile at the shambling mound.
Move Action to S23 Standard Action to cast Magic Missile at the Shambling Mound, causing 3 + 1 + 3 + 3 + 7 = 17 force damage.
Sorry for missing my post this weekend, was out of my place and had trouble getting a stable connection
DM Kathy d6=5 ; d20+11=31 ; d20+11=18 ; 2d6+5=13 ; d20+16=29 ; d6=6 ; d20+10=17 d20+1=16 d20+11=21 d20+11=24 Monday April 28th, 2014 10:19:42 PM Ragnarök moves up to attack the shambler. Unfortunately, this also moves him into the spore cloud! Rag must succeed at a DC 16 Fortitude save or Highlight to display spoiler: {You've shrunk to 1/10th your normal size! Take no actions for 1 round and monsters won't see you.} He also does provoke an AoO from the shambler, and the large plant does manage to hit (but not crit). Rag takes 13 points of damage. The shambler tries to grab hold, but Rag is having none of that nonsense, thank you. [OOC: do you have some kind of power that lets you double-move and attack in the same round? Or is this a charge? Or are you spending a Hero Point?]
Toregan steps back and fires a series of shots at the basidirond. He does a lot of damage, but the plant is still moving. And, despite that step back, Toregan is still in the spore cloud! You must succeed at a DC 16 Fortitude save or Highlight to display spoiler: {You're melting! Grasp hold of yourself in an attempt to hold yourself together, and take no actions for 1 round.}
Faust moves a little closer, but does manage to stay out of range of the spores. His Magic Missiles slam into the shambler and do damage.
The basidirond moves up to Toregan and attempts to slam him, but misses.
The shambler attempts to slam Ragnarök, but its luck has run out.
The moonflower shifts position and emits a pulse of bright light. Ragnarök, Toregan, and Faust must make a DC 20 Fortitude save or be blinded for 1d4 rounds.
Hp: 53/53 AC:17/ T:13/ FF:14 CMD:21 CMB:+8 Za'Reed Tuesday April 29th, 2014 4:38:28 AM
Za moves within range of the closest plant, 30', and lets loose his readied attack hes been holding off. ======== move to T, 21 hit ac 32 for 14 damage.
(StevenVdB) Ragnarök HP 51/51 - AC26/25/20 / +4 vs AoO - CMD 31 / +2 vs Grapple d20+7=26 ; d20+7=22 ; d20+12=25 ; d20+12=24 ; d20+12=20 ; d20+7=19 ; d8+3=6 ; d8+3=5 ; d8+3=10 ; d6=5 ; Tuesday April 29th, 2014 7:26:55 PM
(Fort save 26 vs halucination- succes) (Fort saves bright light.
Rag moves away from the Basidoron (5ft step South) and launches a Flurry of Blows on the Shambling Mound...
(Sean) Toregan Dondarin w/ Velox AC 20/16/14 -- CMD 23 -- HP 51/51 (Haste)(Blinded -2 AC, Denied Dex) d20+5=14 ; d20+5=13 ; Tuesday April 29th, 2014 7:28:53 PM
Toregan begins to panic as he sees his limbs begin to stretch and warp, before his vison is whited out by the moonflower's light. He tries to keep his body from falling apart, completely unable to protect himself from his surroundings.
(Sean) Toregan Dondarin w/ Velox AC 20/16/14 -- CMD 23 -- HP 51/51 (Haste)(Blinded -2 AC, Denied Dex) Tuesday April 29th, 2014 7:29:30 PM
Fort Save (+5): 14 Fort Save (+5): 13
Yeshua (Ken) AC 18 Charge and Truman AC 18 Charge; Joint hp pool 82/82 d20+14=31 ; 2d6=7 ; 2d4=6 ; 2d6=12 ; Tuesday April 29th, 2014 8:42:03 PM
Yeshua and Truman look at the situation and spores that have infected everyone, realizing that they need to do something quick to help... The way is clear for them to charge to Q/R 23 and begin tearing and cutting at the B1, trying to help out Toregon...
Charge attack by both and thus they have a coordinated attack so make only one roll...
Coor Attack + Charge + Rhino armor (bonus dmg on charge) = Hit AC 31 for (7+6+10+12) 35 points of dmg
-2AC due to charge...
DM Kathy d20+15=21 ; d20+11=17 ; d20+11=22 ; d6=3 ; d6=3 ; d6=6 ; d4=2 ; Tuesday April 29th, 2014 10:41:10 PM Za'Reed steps up and throws his sword at the basidirond, finishing it off.
Ragnarök shifts to the south and continues pounding on the shambler, which is looking decidedly ragged. [Please update your header to reflect the damage you took last round from the AoO.]
Toregan is blinded and locked in a hallucination, and takes no actions this round.
Yeshua and Truman charge, but their opponent is already dead. [I would have changed your target to the shambler, but that would mean soaking up an AoO, and I wasn't sure how you felt about that. :) ]
The moonflower moves up and attempts to bite Ragnarök, but misses. The sight of a plant trying to bite somebody is very disturbing!
The tendriculous moves up, but it moves slowly and doesn't seem to have any more actions to spend.
The shambler also attacks Ragnarök, but fails to hit the stalwart monk.
The spores are still active! Yeshua make a DC 16 Fortitude save or Highlight to display spoiler: {An item you hold has turned into a viper! Drop it and flee from the item at top speed for 1 round}. Ragnarök, make a DC 16 Fortitude save or Highlight to display spoiler: {An item you hold has turned into a viper! Drop it and flee from the item at top speed for 1 round}. Toregan, make a DC 16 Fortitude save. I'm going to give you a +5 on the save, because it's hard to hallucinate when you can't see a darned thing! If you fail, Highlight to display spoiler: {You're melting! Grasp hold of yourself in an attempt to hold yourself together, and take no actions for 1 round.}
They flee back the way they came and reach the point they started last round... Z/Y 15
(@DM - Where are the spores on the map? We should be able to see the cloud of spores, right?)
(Sean) Toregan Dondarin w/ Velox AC 20/16/14 -- CMD 23 -- HP 51/51 (Haste)(Blinded -2 AC, Denied Dex) d20+10=17 ; Wednesday April 30th, 2014 8:00:56 PM
Toregan gets a hold of his mind and stumbles away from where he last knew the plants were, trying to escape the spores surrounding the area.
Fort Save (+10): 17 Move to R22
(Pedro) Faust Havler Tavir'e AC (17)/13/(14) -- CMD 14 -- HP 37/37 // Wolfgang AC 18/16/15 -- CMD 13 -- HP 18/18 d20+4=13 ; d4=4 ; Wednesday April 30th, 2014 9:37:02 PM "Darnation, I can't see a blasted thing!"
"What's the situation, folks? Do you need some help?", says Faust, getting his continual flame ring out of his pocket and supporing himself againt the tree behind him.
Will ready an action to warn everyone to shit their eyes for a moment and cast Pyrotechnics (blinding effect)
OOC: Sorry for missing my post again, had to pull a surprise extra 6 hours of overtime yesterday.
(Pedro) Faust Havler Tavir'e AC (17)/13/(14) -- CMD 14 -- HP 37/37 // Wolfgang AC 18/16/15 -- CMD 13 -- HP 18/18 Wednesday April 30th, 2014 9:38:19 PM
OOC: I meant shUt their eyes.
Also forgot to mention the trigger which is someone saying they do need/want help.
DM Kathy d20+15=26 ; 2d6+9=15 ; d20+23=32 ; d20+11=29 ; 2d6+7=16 ; d20+19=33 ; Wednesday April 30th, 2014 10:40:40 PM Ragnarök finishes off the shambler, and moves back out of the spores.
Yeshua and Truman flee. [In my DM post of April 27, I said that since the spores were described in the PRD as "invisible," I wouldn't be putting them on the map. You do have an important clue, however. Yeshua, in Q-23, was affected by the spores, but Truman, in R-23, was not. Truman actually did not need to flee, although he might very well have chosen to go along with Yeshua.]
Toregan gets hold of himself and backs away. And when he reaches his spot, he finds that he can see again! Nothing is sadder than a blind archer...
Faust readies a magic ring and asks if his friends need help.
The tendriculos and the moonflower move forward eagerly, walking right over the shattered remains of the shambler and the basidirond. The moonflower bites at Ragnarök, and manages to close its--teeth?--on the nimble monk. Rag takes 15 damage. The leafy maw attempts to hold on, but Rag is too good a grappler for that!
The tendriculos bites Faust for 16 damage, but that's not the worst part! The gaping maw clamps on fast, and Faust is grappled!
As this terrain is his favored one, Yeshua can run much quicker than normal (20 (normal move) +5' and 30' hasted)... However, things are getting cramped in the fighting area, so he'll move to Q24 (if possible, since Faust is grappled) and rip and tear at the flower with his claws...
Attack - Hit AC 21 for 7 pts of slashing dmg
Meanwhile, Truman (40' + 30' haste) will move around to S22 and try to help Faust escape from the foul creature (+2 Aid another to Faust's next grapple check...)
(Hasted - +30' move, +1 to attack, Reflex; 1 extra attack on full attack...)
(StevenVdB) Ragnarök HP 23/51 - AC26/25/20 / +4 vs AoO - CMD 31 / +2 vs Grapple d20+12=15 ; d20+12=32 ; d20+12=19 ; d8+3=8 ; d6=5 ; d8+3=9 ; Thursday May 1st, 2014 6:50:36 PM
Rag severely bleeds and now faces two more ugly plants...from what Toregan told him earlier he remembers he can't do anything to stop the Moonflower that just attacked him... taking a gamble he moves to Q25 and further Norh to Q23... this most certainly draws some AoO's vs AC30... This mive should get him in front of Toregan. Once there he attempts a Stunning Fist attack at the Tendriculos...
Hitting AC15 - hero point reroll 32 crit check hits AC19 - damage 8 + 5 and if critical another 9HP. Furthermore the Tendriculos needs to make a FORT save DC17 or be stunned for 1 round..,
(Sean) Toregan Dondarin w/ Velox AC 20/16/14 -- CMD 23 -- HP 51/51 (Haste)(Blinded -2 AC, Denied Dex) d20+13=25 ; d20+13=32 ; d20+8=20 ; d8+8=16 ; d8+8=15 ; d8+8=15 ; Thursday May 1st, 2014 8:46:09 PM
Toregan, recovering from the spores and sudden bout of blindness, fires a volley of arrows at the tendriculous, hoping to jar the plant enough so that it releases their trapped wizard.
"Burn or cut the moonflower and smash the tendriculous to stop its healing! Rag, get Faust out of that things grip!"
Hp: 53/53 AC:17/ T:13/ FF:14 CMD:21 CMB:+8 Za'Reed d20+15=24 ; d10+12=14 ; Thursday May 1st, 2014 11:56:44 PM Damn these things are the ugliest wild flowers ive ever seen. The creators had to of made a competition out of who could give life to the the most disturbing killer plant! I mean just look at it's "mouth" all those teeth can't be natural. I'm not hasted so I can't reach the moon flower this time . I'll make my way there soon.
Za takes a few steps to end up next to Toregan (R, 21I think, its hard to see the little numbers. ) Activating Arcane Strike and letting his bastard sword fly with two handed speed and power, the purple "disc" is seen for what it really is as it cuts into the red flower beast. ========== Arcane Strike Hit Ac 24 for 14 magic, slashing damage. Attacking Red flower with "T" in middle.
DM Kathy d6=5 ; d20+15=32 ; d20+23=41 ; 2d6+9=15 ; d20+19=35 ; d6=3 ; d6=2 ; d20+13=16 ; d20+13=24 ; Friday May 2nd, 2014 12:51:38 AM
[Faust said he would cast Haste if he could get everybody; he could get everybody except Za'Reed. He didn't say specifically whether he'd cast it or not, but sure, everybody but Za is hasted.]
Yeshua moves up to engage the tendriculos. The massive plant is already grappling poor Faust, so Yeshua does not provoke an AoO. However! He has dashed right back into the spore cloud, which is still lingering! Yeshua, make a DC 16 Fortitude save or Highlight to display spoiler: {You've shrunk to 1/10th your normal size! Take no actions for 1 round and monsters won't see you.} If you make your save, your attack hits and does damage. Truman, meanwhile, goes over to Faust, sinks his teeth into the hem of the mage's robe, and pulls! [Yes, I know this isn't how it's supposed to work, but I like this better! :) ] Faust gets a +2 to escape the grapple.
Ragnarök attempts to move. He doesn't provoke an AoO from the tendriculos, which is still grappling, but he does from the moonflower. The leafy maw hits, and does 15 damage. Worse, it manages to grapple him! Rag is stuck in the moonflower's mouth! On the plus side, this does keep him out of the spores. Rag punches the moonflower [I assume; you can't reach the tendriculos from here], and hits! It is not a critical hit, but it does do a small amount of damage. Sadly, plants cannot be stunned, so the stunning fist has no effect.
Toregan opens fire on the tendriculos, and does some serious damage.
Za'Reed steps up and attacks the tendriculos, doing some more damage.
The tendriculos heals a small amount, and attempts to swallow Faust whole! It succeeds! Despite Truman's best efforts, the mage disappears down the leafy gullet. Faust takes 5 points of acid damage, and must make a DC 18 Fortitude save.
The moonflower whacks at Rag with its tentacles, but isn't able to hit hard enough to do damage.
And what's that, that Yeshua sees past the bulk of the tendriculos? Why, it's the last basidirond, escaped from the Sleet Storm at last, and coming to join the party.
Yeshua (Ken) AC 21 Haste and Truman AC 21 Haste; Joint hp pool 82/82 d20+10=28 ; d20+13=32 ; 2d6+10=19 ; 2d4=3 ; Friday May 2nd, 2014 9:16:51 PM
Yeshua curses as he sees another creature on its way... They need to take care of this tendriculos quickly and free their friend... This time he easily avoids inhaling the spores... (Save 28) so his attacks last round hit for 7 pts of dmg...
He takes a 5' step to Q25 as Truman moves 5' closer and the two siblings combine their efforts for a devastating attack on the annoying plant, tearing at it from multiple directions...
Combined attack with Haste - Hit AC 32 for 19+3 = 22 this round
(StevenVdB) Ragnarök HP 23/51 - AC26/25/20 / +4 vs AoO - CMD 31 / +2 vs Grapple d20+11=26 ; Sunday May 4th, 2014 7:26:43 PM
Rag is getting in serious trouble... he!s severely bleeding and badly bruised. He attempts to break free from the Moonflower's deadly embrace but fails despite the good attempt...
Using 2 points from his Ki-pool enables Rag to heal 7 HP. (@DM Kathy: Not sure if I can combine this standard action with the attempt to break the grapple...)
(Sean) Toregan Dondarin w/ Velox AC 20/16/14 -- CMD 23 -- HP 51/51 (Haste) d20+13=27 ; d20+13=29 ; d20+8=22 ; d8+8=9 ; d8+8=10 ; d8+8=12 ; Sunday May 4th, 2014 8:01:12 PM
Toregan continues his barrage on the tendriculous, knowing his bow will have little effect on the moonflower.
(Pedro) Faust Havler Tavir'e AC (17)/13/(14) -- CMD 14 -- HP 21/37 // Wolfgang AC 18/16/15 -- CMD 13 -- HP 18/18 d20+5=6 ; Sunday May 4th, 2014 9:36:41 PM
Faust trashes about, feeling his robe getting pulled, trying to get himself free from the plant's grasp...and fails miserably, not managing to make his situation any better than it was moments ago...
DM Kathy d6=3 ; d6=2 ; d20+23=43 ; 2d6=5 ; 2d6=10 ; Sunday May 4th, 2014 9:58:37 PM Yeshua and Truman move up to engage the tendriculous. Unfortunately, the spore cloud is still there. Yeshua, make a DC 16 Fortitude save or Highlight to display spoiler: {An item you hold has turned into a viper! Drop it and flee from the item at top speed for 1 round}. Truman, make a DC 16 Fortitude save or be Highlight to display spoiler: {Attacked by a swarm of spiders! Spend a full round action to attack the floor near you with your weapon.} If they make their save, they combine to do damage.
Whether they succeed or not, however, Toregan is able to finish off the tendriculos with his volley of arrows. Faust is able to sqirm free of the smashed remains of the plant. By the time he does so, the spores have dissipated.
Ragnarök heals himself a little. [Breaking a grapple is also a standard action, so you couldn't do it in the same round.]
The moonflower decides to save Ragnarök for later, and succeeds with a natural 20! Rag is encased in a coccoon! Here is how the coccoon works, from the PRD:
This works like the swallow whole ability, except the swallowed creature is immediately wrapped in a tight digestive cocoon and expelled into an adjacent square, where it takes damage every round (2d6 bludgeoning and 2d6 acid, AC 15, 25 hp). The cocooned target cannot use Escape Artist to get out of the cocoon. Other creatures can aid the target by attacking the cocoon with piercing or slashing weapons, but the creature within takes half the damage from any attack against the cocoon. Once the cocoon is destroyed, it deflates and decays. Each creature swallowed by a moonflower is encased in its own cocoon.
This round, Rag takes 5 bludgeonging and 10 acid damage.
(StevenVdB) Ragnarök HP -7/51 - AC26/25/20 / +4 vs AoO - CMD 31 / +2 vs Grapple Monday May 5th, 2014 1:49:54 AM
Oh-oh... Rag's at -7HP and trapped in the Cocoon!!
From within the Cocoon you hear no sounds anymore... looks like the once so nimble monk is unconscious...
Yeshua (Ken) AC 21 Haste and Truman AC 21 Haste; Joint hp pool 82/82 d20+10=15 ; d20+8=24 ; d20+9=23 ; d4+2=5 ; Monday May 5th, 2014 7:42:36 PM
Yeshua and Truman both try to hold their breath to avoid inhaling the spores (F Save - 15 (no), 24 (Yes)) but only Truman is successful this time...
Yeshua, seeing his hands turn into something horrible, is momentarily confused so runs back to CC25...
Truman is undaunted and jumps to P26 to help free Ragnar... He can't speak an apology (since he's a tiger) but tries to rip and tear at the cocoon...
Attack hits AC 23 for 5 pts of slashing dmg with his claw
(Pedro) Faust Havler Tavir'e AC (17)/13/(14) -- CMD 14 -- HP 21/37 // Wolfgang AC 18/16/15 -- CMD 13 -- HP 18/18 Monday May 5th, 2014 8:15:45 PM
Faust, still unable to see, merely stands back and falls against the tree for support.
Unwilling to get an encore of the situation, however, he rummages through his spell pouch and, with Wolfgang's help, finds a piece of butter, casting Grease on himself pre-emptively.
"I don't hear punching, is Scarecrow ok?"
-------------------- Spells in effect: Haste, 2 rounds Grease on self, 7 mins
Blinded for 1 more round
(Sean) Toregan Dondarin w/ Velox AC 20/16/14 -- CMD 23 -- HP 51/51 (Haste) d20+11=19 ; d20+11=26 ; d20+11=18 ; d20+6=22 ; d8+7=13 ; d8+7=13 ; d8+7=8 ; d8+7=10 ; Monday May 5th, 2014 9:37:32 PM (Unfortunately, with the thing about the cocoon dealing half of the damage it takes to the trapped person, Ragnarok is not going to make it. And thus we have our first death of the campaign.)
"He just got swallowed up by the moonflower! Faust, once you can see, burn that flower to ash!"
Toregan unleashes a hail of shots at the cocoon, hoping to release their captured friend.
(If the pod is destroyed, the remaining shots will go to the moonflower, since they are adjacent to each other and full attacks allow you to switch your attacks between adjacent targets.)
DM Kathy d20+15=20 ; d20+15=28 ; d20+23=35 ; 2d6+9=12 ; d6=1 ; d6=4 ; Monday May 5th, 2014 10:25:47 PM
[As a great woman once observed: math is hard. So let's take a look at this.
On Thursday, Rag was at 23/51. His stated action on Sunday was to heal himself for 7 hp, but he did not update his header; it still shows 23/51. It should be 30/51.
Yesterday, Rag took 15 total points of damage: 5 bludgeoning and 10 acid. He should now be at 15/51 and still conscious. Yes?]
Yeshua attempts to flee in terror, but his companion moves up to tear a bit at the coccoon.
Yeshua's flight is interrupted; he provokes an AoO from the Moonflower, which is no longer grappling. Luckily, the massive plant just misses.
Faust, perhaps sensing trouble to come, casts Grease on himself.
Toregan unleashes another massive volley of arrows. The first two finish shredding the coccoon; the remainder fly at the moonflower. Only one of these hits, and it seems to do no damage at all.
Ragnarök takes 17 points of damage from the attacks to the pod. If my math from before is right, this puts him at -2 and very save-able. Yay, math!
The moonflower bites at Faust, hitting for 12 damage. It also succeeds in grappling Faust, despite the Grease spell, although that probably isn't going to last.
The last basidirond moves up and releases its spores. Ragnarök is unconscious, Yeshua and Za'Reed are too far away, and Faust is head-down in the moonflower, so they're exempt. However, Toregan needs to make a DC 16 Fortitude save or Highlight to display spoiler: {You're sinking in quicksand! Fall prone and spend 1 round flailing your arms and legs as if trying to swim}. Truman needs to make a DC 16 Fortitude save or Highlight to display spoiler: {You're suffocating! Stand in place, hold your breath, and clutch at your throat for 1 round}.
And the map. I deleted some of the old dead plants because otherwise it was too hard to tell where the basidirond was.
(StevenVdB) Ragnarök HP -7/51 - AC26/25/20 / +4 vs AoO - CMD 31 / +2 vs Grapple Tuesday May 6th, 2014 1:26:04 AM
I did forget to add my own healing when calculating my HP's. Still that means Rag's at 0 Calc HP's 04/27: 51HP 04/28: 51-13= 38 (header not updated) 04/29: 38 04/30: 38-15= 23 05/02: 23-15= 8 05/04: 8+7= 15 05/04: 15-5-10 = 0 (forgot to count my +7HP) 05/05: 0-15-2 = -17 which is pretty dead I'm affraid...
(Pedro) Faust Havler Tavir'e AC (17)/13/(14) -- CMD 14 -- HP 9/37 // Wolfgang AC 18/16/15 -- CMD 13 -- HP 18/18 d20+13=14 ; d20+13=32 ; d20+12=31 ; d20+6=7 ; d6=1 ; d6=6 ; d6=6 ; d6=5 ; d6=1 ; d6=4 ; d6=6 ; Tuesday May 6th, 2014 2:50:19 AM
Faust squirms, trying to break free...but he sinks in deeper....but alas, the drow does not wish for his last visage to be of the innards of some plant, he musters all of his strength and, as if by mere luck, an amount of nauseating reagents fall from his pouch, causing the plant to loosen its grasp and allowing the drow to slip out of its pod.
He quickly moves a bit away from both plants, and attempts to focus his thoughts on getting a spell off defensively...
If is able to, he fires off a Fireball behind the plants, at a point where both can be hit by the explosion, but sparing everyone from the group.
Burning a Hero Point to re-roll that Escape Artist. Move Action to get to the edge of the moonflower's threat area (so I don't provoke an AoO), also, away from the basidirond, so I guess Faust goes to S27 or maybe R27.
Couldn't remember if we can still burn Hero Points for an extra Standard Action, if we can, doing just that with my final Hero Point to get a fireball off defensively (success vs DC 21), firing it at M25 or so, I believe it's possible to get both plants inside the 20ft radius blast. Causing 1 + 6 + 6 + 6 + 1 + 4 + 6 + 3 = 33 fire damage, Reflex for half DC 18; ignore that d20+6, derped out and thought that was a d6 somehow.
@Steven: Can we still burn all but one Hero Point to cheat death?
-------------------- Spells in effect: Haste, 1 rounds Grease on self, 7 mins
(StevenVdB) Ragnarök HP -12/51 - DEAD Tuesday May 6th, 2014 7:11:47 PM
Suddenly Rag no longer feels pain from the constricting flower nor the burning from the acid. His broken bones feel whole again and his blistering skin feels healed.
Even though the Moonflower is still closed Rag is able to get out fairly easy. He sees his friends batteling hard against the remaining Flora. The way he is abke to observe the bttle scene feels calming... soothing... a weird sensation!
The Monk would love to hold out his hands to touch his friends but something is pulling him away from here... he can feel the Woldblood's call and soon he will begin his journey to the lands of rest... a place no mortal soul can follow to..
Yeshua (Ken) AC 21 Haste and Truman AC 21 Haste; Joint hp pool 82/82 d20+8=25 ; d20+10=28 ; d20+10=27 ; d20+10=20 ; d4+2=4 ; d4+2=3 ; d4+2=6 ; d6+2=5 ; d20+10=23 ; d6+3=9 ; Tuesday May 6th, 2014 8:40:33 PM
(OOC - The map needs to show Truman at P26 based upon my last post... It's still got him at his old location...)
Truman, surrounded again by spores, shakes his head, trying to avoid their effects... (Fort - 25) and is successful...
He snarls in fury and being close to the plant for a full set of attacks, howls and jumps at it, trying to tear even bigger pieces out... (Full Hasted Attack)
Claw 1 - Hit AC 25 for 4 slashing Claw 1 (2nd attack due to haste) Hit AC 28 for 3 slashing Claw 2 - Hit AC 27 for 6 slashing Bite - Hit AC 20 for 5
(Truman will first try to free his friend and 2nd, if that works, he'll use the rest of this attacks on the flower itself)
Meanwhile, Yeshua charges back into the fray, cursing at the Moonflower for it's annoying spores... He goes to Q28 and attacks it with his claw too...
Claw 1 = Hit AC 23 for 9 slashing _____ (Hasted - +30' move, +1 to attack, Reflex; 1 extra attack on full attack...)
DM Kathy d20+3=16 ; d20+3=21 ; Tuesday May 6th, 2014 10:37:18 PM
With a heroic effort, Faust manages to get himself out of the moonflower. With a second heroic effort, he casts a Fireball. [Moving away from the moonflower will provoke. You may have been thinking of the Withdrawal action, where you move away from a creature without provoking. However, the Withdrawal action is a full-round action; you would not be able to escape the moonflower or cast the Fireball in the same round. And, you're only immune from AoOs in the first square you leave, and the moonflower has a 15-foot reach, so it wouldn't be much help anyway.You can take a 5-foot step, but that's as far as you can get without provoking. I'm going to assume you didn't want to provoke, so I'm only moving you 5 feet. You cast defensively, so you didn't provoke an AoO to cast the Fireball.
The basidirond takes the full force of the blast. The moonflower seems to elude the blast, yet somehow takes an awful lot of damage anyway.
Ragnarök's body lies still and lifeless. Wherever the monk is now, this fight is no longer his concern.
Truman unleashes a full attack on the moonflower, and Yeshua charges in to assist. Normally, this would provoke an AoO, but let's say that Faust hasn't yet escaped, so Yeshua is okay! He does more damage.
[Because things are getting pretty dire, I'm going to hold here and give the others a chance to post. If you have already posted actions for this round, please just do a placeholder post, and I'll proceed with the plants' turn tomorrow.]
Jeff L Zero McHero Wednesday May 7th, 2014 10:59:29 AM
OOC: I appear to be in. Just testing my code in the "Post Name" field
Jeff L Zero McHero Wednesday May 7th, 2014 11:32:00 AM
The sound of a mighty roar followed by the pounding of hooves against the forest floor caught everyone's attention. Something massive was about to join the battle...
Exploding from the brush was a very large brute of a monster. It looked like the offspring of a boar and a bull, but with antlers, large spines across its back, and stumpy legs. Truly, the Gods could not have created any uglier creature.
The beast charged directly at the Moonflower, reached out with its long neck and tried to take a bite. (OOC: I can't see the result of the attack rolls, but the Bite attack should be at +14, +2 for charging. The damage would be 3d6+9)
Highlight to display spoiler: { Wildform- CATOBLEPAS -- Large Magical Beast Attacks: Bite +14 (3d6+9), Gore +14 (2d8+9), 2 Hooves +12 (d8+4/19-20); CMB 14 REACH 15' Defense: AC 17 (Touch 11/ FF 17); Saves F13/R5/W12; HPX+1; CMD 24 Special: Darkvision 60', LLV, R 40', Swim 20'; Trample 4d6 +13; BW- 60' Cone (Poison 1/R, 3 saves, D6 CON) Description: Boar-like head with short antlers, thick bullish head, covered in spines. Stumpy legs. 15 long
(Sean) Toregan Dondarin w/ Velox AC 20/16/14 -- CMD 23 -- HP 51/51 (Haste) d20+5=17 ; d20+11=12 ; d20+11=14 ; d20+11=12 ; d20+11=20 ; d8+7=14 ; d8+7=9 ; d20+11=24 ; d20+11=22 ; d8+7=8 ; d8+7=11 ; Wednesday May 7th, 2014 12:53:01 PM
Toregan shakes off the spores just as a giant creature bursts out of the brush and tears into the moonflower. Seeing that the moonflower is going to be occupied for a bit, he turns his focus to the remaining basidirond, and unleashes a vicious hail of arrows upon it.
(Wow. Not a single roll above a 10 and two 1s. You know what? Two hero point rerolls for the nat ones. 1 hero point remaining)
(StevenVdB) Ragnarök HP -12/51 - DEAD Wednesday May 7th, 2014 5:58:17 PM
Floating out of the way from the large beast that seems to have a dislike for Flowers Rag continues to watch the fight... as the beast crashes into the Moonflower Rag knows that too just broke yet another bone in his lifeless body...
Yeshua (Ken) AC 21 Haste and Truman AC 21 Haste; Joint hp pool 82/82 Wednesday May 7th, 2014 10:22:19 PM (OOC - @ DM Kathy... What level should I be at? I'm only at 6th level based upon where you started me and we've got the others at 7th? Where should I be at xp wise???)
(OOC - Love the name Jeff and very creative!!!)
(Pedro) Faust Havler Tavir'e AC (17)/13/(14) -- CMD 14 -- HP 9/37 // Wolfgang AC 18/16/15 -- CMD 13 -- HP 18/18 Wednesday May 7th, 2014 10:36:48 PM
Placeholding, but Faust's eyebrows don't hide his surprise about the recent events.
Jeff L Zero McHero HP 75/75, AC 20 (T11/FF20), CMD 27 Wednesday May 7th, 2014 10:43:15 PM
OOC- Just updated my AC and other defensive stats. OOC2- the die roller still isn't working for me. Kathy, hope you can roll the attack for me. OOC3- Thanks Ken!
DM Kathy d20+15=26 ; d20+23=40 ; 2d6+9=12 ; d20+14=17 ; d20+13=20 ; d20+13=33 ; d20+13=25 ; d8+4=7 ; 2d8+8=20 ; d6=4 ; d6=6 ; Thursday May 8th, 2014 12:38:48 AM
Just as things are looking bleak, suddenly a large, hideous--um, creature? Monstrosity? Thing?--comes charging in to attack the moonflower.
Like everybody else who charges in to attack the moonflower, it is subject to an AoO. The leafy maw snaps and closes over the beast! Zero takes 12 damage. Worse, he is grappled! Since he is attacking with natural weapons, his attack can proceed, but he misses. Headfirst in the massive plant, he begins to see why this entire fight has been a big cluster-you-know-what.
In keeping with that theme, Toregan all of a sudden can't hit the broad side of a barn. He makes a heroic effort however, and manages to sink two arrows into the basidirond. Two are enough, and the plant slumps to the forest floor.
The moonflower whacks at Zero with its tentacles. It hits for 7, then lands a critical hit for 20 more! Welcome to the game, Jeff! :)
Only Faust and Truman are still in the spore cloud. Faust, make a DC 16 Fort save or Highlight to display spoiler: {You're suffocating! Stand in place, hold your breath, and clutch at your throat for 1 round.} Truman, make a DC 16 Fort save or Highlight to display spoiler: {You're melting! Grasp hold of yourself in an attempt to hold yourself together, and take no actions for 1 round.}
DM Kathy Thursday May 8th, 2014 1:39:51 PM
oopsie.
Zero has 15-foot reach in this form, so he wouldn't have had to provoke. So, he is not grappled, but he did take damage from the moonflower. Also he's the wrong size and in the wrong place on the map, but I'll fix that tonight.
Hp: 53/53 AC:17/ T:13/ FF:14 CMD:21 CMB:+8 Za'Reed d20+15=31 ; d20+15=34 ; d20+15=32 ; d10+12=14 ; d10+12=17 ; Thursday May 8th, 2014 5:58:59 PM
Za snaps out of the daze as the odd beast joins the battle, and one glance at his monk friend dead in the cocoon sends him into a rage. He takes a five foot step and hurls his sword end over end. As it reappears in his hand he digs deep inside and heroicaly chucks it once again.
What is that.. ... thing? Surely it won't attack us after its done with the killer plants. Right? Is there any chance of saving scarcrow? Faust be careful, I think we need to talk about spells after this, I have been seriously less useful as I should be as a back up mage . ========== Hit ac 31 for 14damage use hero point for extra standard action hit ac 34 for 17 damage
(StevenVdB) Ragnarök HP -12/51 - DEAD Thursday May 8th, 2014 6:06:15 PM "Go team... go team" Rag hums as he keeps fighting the pull of the Woldsblood
(Pedro) Faust Havler Tavir'e AC (17)/13/(14) -- CMD 14 -- HP 9/37 // Wolfgang AC 18/16/15 -- CMD 13 -- HP 18/18 d20+4=16 ; d20+6=10 ; 4d6=11 ; 4d6=17 ; 4d6=10 ; Thursday May 8th, 2014 8:31:17 PM
Surprisingly enough, the drow manages to cough the spores out of his system quickly enough to not get affected; he takes a step back, hopefully getting out of the invisible spores' area.
"The possibility that this thing will be up for a meaty main course after it's done with the salad is always there, cousin; still, it got us by such surprise I'm baffled it hasn't simply ran off with one of us if that is what it wants."
"Also, it looks rather sapient, maybe it can be reasoned with, especially if we aid against the moonflower.", says Faust, firing an Empowered Scorching Ray at the moonflower.
5ft step to R23...don't think I can get out of the spore cloud and not provoke an AoO. Casting Empowered Scorching Ray at the moonflower, hitting Touch AC 10 (surprisingly it seems to be a hit), causing either (11 + 17 + 3) * 1.5 = 46 or 11 + 17 + 10 + 4 = 42 fire damage; not sure if Empowered merely multiplies by 1.5 or if I roll extra dices.
Yeshua (Ken) AC 21 Haste and Truman AC 21 Haste; Joint hp pool 82/82 d20+8=26 ; d20+11=29 ; d20+11=29 ; d20+11=18 ; d20+6=23 ; d20+6=21 ; d6+3=4 ; d6+3=5 ; d6+3=8 ; d8+2=4 ; d20+10=14 ; d20+10=25 ; d20+10=13 ; d20+10=21 ; d4+2=4 ; d4+2=4 ; d6+2=8 ; Thursday May 8th, 2014 9:04:58 PM
(OOC @DM - Kathy, did you have a chance to consider my question from last post? What level and XP should my PC be at since he recently joined the game? I checked and everyone but mine is already level 7, including our newest PC? I'm near the beginning of level 6, so does Yeshua need to be bumped to 7th? If I don't hear back, I'll assume he's at the start of level 7)
Truman does his best to snort out the spores (Fort 26) and is able to remain unaffected...
The duo do what they do best, which is a combined attack against a vicious foe...
However, their best bet is to keep their attacks separated since hasted and so they use their claws and fangs to tear off more branches and flowers from the moonflower...
Yeshua Claw 1 = Hit AC 29 for 4 Another Claw (hasted) = Hit AC 29 for 5 Claw2 = Hit AC 18 for 8 Bite = (Ignore 2nd d20 roll) Hit AC 21 for 4
Truman Claw 1 = Miss AC 14 Claw 1 again (hasted) - Hit AC 25 for 4 Claw 2 - Miss AC 13 Bite - Hit AC 21for 8
(Sean) Toregan Dondarin w/ Velox AC 20/16/14 -- CMD 23 -- HP 51/51 (Haste) d20+5=14 ; Thursday May 8th, 2014 9:12:20 PM
Toregan coughs as he breaths in more spores. As he tries to take in a breath he realizes that he can't. He clutches his throat as he tries to choke out a few breaths.
Fort Save (+5): 14
Jeff L Zero McHero HP 48/75, AC 21 (T12/FF19), CMD 27 Friday May 9th, 2014 12:12:15 AM
The beast roared again in defiance of the pounding it took from the initial engagement with the Moonflower. This time it approached more cautiously, taking a moment to study its foe before tearing in with maw, antler and hoof.
[I] OOC: Die roller still isn't working for me. Kathy, can you do the honors?
Actions: 1) Knowledge nature check- 11+d20 vs. 18 2) Full attack sequence:
Bite +14 hit (3d6+9) Gore +14 (2d8+9) Hoof +12 (d8+4 / 19-20 critical) Hoof +12 (d8+4 / 19-20 critical)
Highlight to display spoiler: { Wildform- CATOBLEPAS -- Large Magical Beast Attacks: Bite +14 (3d6+9), Gore +14 (2d8+9), 2 Hooves +12 (d8+4/19-20); CMB 14 REACH 15' Defense: AC 17 (Touch 11/ FF 17); Saves F13/R5/W12; HPX+1; CMD 24 Special: Darkvision 60', LLV, R 40', Swim 20'; Trample 4d6 +13; BW- 60' Cone (Poison 1/R, 3 saves, D6 CON) Description: Boar-like head with short antlers, thick bullish head, covered in spines. Stumpy legs. 15 long
DM Kathy Friday May 9th, 2014 1:10:42 AM Za'Reed snaps out of whatever funk he was in, and hurls his sword at the moonflower--twice! He hits--twice! [OOC: does this ability follow the Critical rules for spells, or weapons? Because the second attack looks like it was a 19 on the die, which would make it a critical threat with a sword.]
Faust backs up and lets loose with an empowered Scorching Ray, which completely wilts the moonflower! Yeshua and Truman chop up what is left, and Zero's attacks are not even needed.
The spores linger for a few rounds, causing random hilarity, but they can't actually damage you. The dangerous part of the fight would appear to be over.
[OOC to Ken: Sometimes it's hard to know what level to tell a new player who's joining. At the time you first said you would join, everybody was 6th level. But it took a while to create your character and get all the necessary approvals, and by the time you actually entered the game, people were closer to 7th. So, now that the fight is over, go ahead and level to 7th, and then you'll get XP for this scene,]
Jeff L Zero McHero HP 48/75, AC 21 (T12/FF19), CMD 27 Friday May 9th, 2014 2:04:02 PM
The beast stood atop the fallen foe, turned its massive neck and spat out a large piece of Moonflower. It's intelligent eyes turned towards you as it said- "Graggillyy gragiil", in no language you had heard before.
"Graggilly gragiil" it tried again.
And then it's form started to change. It's neck, spikes and antlers retracted and it's body shrunk back, twisted and retorted. Moments later, standing before you was perhaps the grubbiest dwarf you had ever seen. He had a long shaggy black beard and a full head of hair, neither of which looked like it had been brushed in a decade. He was covered in caked on mud and more than a few leaves.
You weren't standing very close to the dwarf, but you were fairly certain you could smell him.
"Yer friend, he's still a breath'in? Why'ya don't stay where'ya at, and I'll a come where ya'goin to?"
Highlight to display spoiler: { Spells Active: Barkskin - extended - +3 AC
Yeshua (Ken) AC 21 Haste and Truman AC 21 Haste; Joint hp pool 82/82 Saturday May 10th, 2014 1:36:43 PM
Yeshua and Truman wipe off the plant sap from their clothes and skin. Once cleaned, Yeshua greets the newcomer and thanks him for the timely help. "I'm Yeshua and this is my sibling Truman." Truman goes over and sniffs the dwarf and nods his approval. ..
(Pedro) Faust Havler Tavir'e AC (17)/13/(14) -- CMD 14 -- HP 9/37 // Wolfgang AC 18/16/15 -- CMD 13 -- HP 18/18 Sunday May 11th, 2014 3:31:05 PM
Once Faust sees the moonflower fall, he gets distracted for a moment and fails to remember the spores, falling victim to them and spends some time munching some bush leaves as if he were some herbivore.
Once he comes to his senses, in time to see the grotesque creature turn into a smelly dwarf, he does get himself back to reality and runs to the pod Ragnarök got trapped into, "Scarecrow!! Are you ok? Scarecrow?!", he frantically exclaims, ripping through the plant's pod with his knife, in the vain hope that the monk still breathes.
(StevenVdB) Ragnarök HP -12/51 - DEAD Sunday May 11th, 2014 4:50:50 PM
Rag's soul looks over Faust's shoulder and observes his own mutilated body... it's weird to see his self from a distance. He didn't even know if was possible to bend someones legs in soo many different angles.
He puts his hands on Faust's shoulder but it's a strange sensation to see his transluscent hand go through Faust.
"... it's ok ... "
(OoC - euhm... well I think I'm literally Out of Character :-) ... Friends, I hope you're all interested in visiting Gargul to petitioning for Rag's resurrection... Such visits are never without risk... not only for my but also for any of you who are daring enough to go that road... )
(Sean) Toregan Dondarin w/ Velox AC 20/16/14 -- CMD 23 -- HP 51/51 (Haste) Sunday May 11th, 2014 7:50:44 PM
Toregan hastens to Fausts side, blade and wand in hand. "Faust, move aside! I'll get him out of there!" He cuts through the cocoon as fast as he can and as soon as a part Rag's body is found, he tries to use the wands magic to heal him.
Trying many times, he realizes Ragnarok's fate. His head bowed toward the Monks body, Toregan speaks in a solemn tone. "The wand can't save him now. Ragnarok has fallen to Cthonia, and has gone to Gargul."
Turning to the beast-turned-dwarf, he stands and offers a small bow. "Thank you for your aid, good dwarf. Without you, I fear more of us would have fallen to this plant's grasp. Unfortunately, not all of us survived this fight. We will need to return to the Trading Post quickly now, or at least somewhere with a cleric."
DM Kathy Sunday May 11th, 2014 8:26:23 PM
The large beast that came to your rescue transforms into a very grubby-looking dwarf, who addresses you in a near-unintelligible accent. He seems to be interested in accompanying you further. He hasn't told you a name yet, but then he seems unused to being around people.
Yeshua approaches him, and Truman gives him a sniff. Both seem inclined to accept the newcomber. And of course, Yeshua isn't the only one accompanied by an animal friend. Toregan is a bit preoccupied at the moment, but the velociraptor sniffing cautiously at the dead plants seems to be his.
Toregan and Faust are understandably upset to see that their long-time companion Ragnarök seems to have gone to join Gargul. Whether Gargul could be persuaded to send him back again is the question on everyone's mind.
But first, you have a mission here. With the deadly plants disposed of, it doesn't take long to harvest several of the Peaceflowers. Then someone thinks to look for treasure, and you find some. You gather everything up, including your companion's body, and begin heading back to the treant grotto.
[OOC: Jerry has agreed to come to the board and portray Gargul. My current plan is to have the treants call upon Gargul in my DM post tomorrow evening, and then have Jerry take it from there. If there is any in-character stuff you need to do first, please let me know as soon as possible so we can coordinate. Everything else, including treasure, XP, Hero Points, etc., will need to wait until after Gargul.]
Yeshua (Ken) AC 21 Haste and Truman AC 21 Haste; Joint hp pool 82/82 Sunday May 11th, 2014 9:03:20 PM
I've updated Yeshua but need to finish Truman for 7th level. Re discussions with gargul, I'll have to step out during that part of the adventure. I did that in other games in this type of situation so its nothing against this game, just my view of the 1st commandment.
Assume the two siblings go hunting and come back when the discussion is ended. I'll make posts as placeholders though
Jeff L Zero McHero HP 48/75, AC 21 (T12/FF19), CMD 27 Monday May 12th, 2014 10:48:10 AM
Zero returned the greetings with a nod, affirming grunt, and crooked-teeth smile.
"Zero McHero is me name. Stompin on overgrown weeds is me game. Pleasure to meet'ye, and yer beasties. Fine beasties they are."
"So yer friend has been called home by Gargul. Well, what d'ya say we bring'im back, eh? Eh?"
(StevenVdB) Ragnarök HP -12/51 - DEAD Monday May 12th, 2014 3:32:33 PM
Playing dead in anticipation of Gargul's appearance...
Small suggestion... take Rag's body to the Treant's grotto. Perhaps the Grey One will be in a good mood there...
(Pedro) Faust Havler Tavir'e AC (17)/13/(14) -- CMD 14 -- HP 9/37 // Wolfgang AC 18/16/15 -- CMD 13 -- HP 18/18 Monday May 12th, 2014 7:34:09 PM
Faust stays in silence, even after Toregan has confirmed what he himself feared. Once he copes up with the loss, he gets up andreturns the greeting to Zero.
"Well met, mr. McHero, your aid was indeed well placed, we are forever indebted to you and your prowess."
"I am Faust Havler of the Tavir'e drow house, I am an adventuring wizard. And yes, we shall ask for a concerence with Gargul, but we shall do so back at the grotto, that place is much more spiritual than here, so we have better odds there nonetheless and, if all else fails, at least Scarecrow may rest upon a wonderful bed.", he finishes up, incredibly serious, obviously hiding his feelings and holding back his sadness and tears.
Petitioning Gargul
Yeshua (Ken) AC 21 Haste and Truman AC 21 Haste; Joint hp pool 82/82 Monday May 12th, 2014 10:13:42 PM
Yeshua says to Zero, "Friend, your help is appreciated though sadly we've lost a friend of ours in battle. My sibling here is Truman, and we welcome one who seems well acquainted with nature too..."
He surveys the scene, helps pick up the flowers too and says, "Shall we carry our friend back for burial? Whatever we decide, I've got some hunting to do once we return..."
DM Kathy Monday May 12th, 2014 10:16:52 PM
You gather the peaceflowers, the treasure, and your companion, and make your way back to the grotto. It is as green and peaceful as you remember. Your return is greeted with congratulations and relief at first, and then sorrow as the treants realize that one of you has fallen.
Babarong is solemn when he speaks with you. "We only managed to coax Mywhyrr out of her tree yesterday," he says. "I would say that your return is well-timed, but---" He breaks off. "I believe the healers may be able to help you," he says.
The treant healers--two female, one male--seem glad to receive the peaceflower, and put it carefully aside for later use. Now, their priority is Ragnarök. They lay out his body on a soft bed of moss beside the pool, and place various herbs about him. Last, they open each of his hands and place a coriander leaf inside, allowing his fingers to close back over them.
The oldest of the healers, a female treant resembling a teak tree, begins a chant. Much of it is in her own language, but she switches to Common at the end. "Gargul, lord of life and death, lord of light and darkness, hear our plea. Return to us the hero Ragnarök Scarecrow, whose work in the Wold is yet incomplete...."
The Chant of Life [DM Jerry] Tuesday May 13th, 2014 12:22:57 PM
As the elder treant healer chants, the other treants join in. "Hear our plea!" The words become song and emotion. Blending until the repeated phrase weaves a spell.
"Hear our plea!"
Leaves rise from the ground in a vortex of spinning chaos representing precious life and its fleeting nature. The leaves cause a vertical gateway some 50' above the ground. Through it you see the Shadowlands. Shadows upon shadows, lit by the River of Blood that carries souls to the afterlife. A distant figure floats swiftly along the river of blood. Did it glance in your direction?
With a contra-alto voice, the treant healer says, "If you would go to petition for the dead, step into the vortex..."
"Gargul, lord of life and death, lord of light and darkness, hear our plea!"
(StevenVdB) Ragnarök HP -12/51 - DEAD Tuesday May 13th, 2014 5:32:28 PM
Rag's soul admires how the vortex opens... immediately he can feel the pull of the Woldsblood... He is expected to travel to the Lands of Rest and the gateway was opened. Rag's nervous... this is one journey he was not expecting to make this early nor does he know where it will lead to. He remembers the tales of the Shadow Realm that leads to the Lands of Rest. He also remembers that the Shadow Realm also leads to Koshe-Marr... a place of horror... a place of nightmares within nightmares...
Rag has always treasured Life above all else and in his short visit to the Lands of the Living he has never willingly or knowingly ended life of any living creature... good nor evil... The Monk thinks is heart is pure but there's no way of knowing how Lord Gargul will think of him...
The Monk gazes back at his body... already there's a greyish color coming over it. The acid burn marks from the Moonflower are covering his bare chest. The crow tatoo on his chest etched in his flesh even deeper now or so it seems. Rag looks at his friends and the Treants in the grotto and appreciates their efforts to petitioning Gargul for his return... he wants to warn them that this journey is not without danger! He does not want more to risk their life for his return... What has he done in life to deserve such sacrifice from them...
"Lord Gargul... I am Ragnarök Scarecrow... I have fallen in battle... "
(Pedro) Faust Havler Tavir'e AC (17)/13/(14) -- CMD 14 -- HP 9/37 // Wolfgang AC 18/16/15 -- CMD 13 -- HP 18/18 Tuesday May 13th, 2014 7:22:29 PM
Faust looks at everyone gathered, spending good seconds with each stare, finally, he orders his owl Wolfgang to a tree and gets his backpack onto the ground, removing all of his possessions, save for component pouch and continual flame ring as he stares deep into the portal...as it stares back at him...
Finally he speaks: "Scarecrow met his demise out of my own stupidity, lack of foresight and incompetence. I shall go alone to the meeting."
"May I fail to return, I am sure master Hefnd will be able to do the arcane procedures regarding Mywhyrr's situation. All I ask for is that my rapier and spellbook are sent to the Float, back to my family. Feel free to make a copy of it for yourself cousin, all I ask is that the original is returned to my father."
"With that, I bid you all my farewell. Wish me luck and wisdom, for I will surely need it, now more than ever before and hopefully since.", and with that last line he takes a deep breath and steps towards the gate, ready to go where none go willingly, have a word with him whom none meets willingly.
(Sean) Toregan Dondarin w/ Velox AC 20/16/14 -- CMD 23 -- HP 51/51 (Haste) Tuesday May 13th, 2014 8:42:25 PM
Toregan grasps Faust's shoulder as he is about to step through the gate, fixing his stern gaze at him. "To hell with that!" Toregan says. "You're not going in alone. Rag was my friend, as are you! I'll be damned before I let you run off trying to bring him back without me!"
He releases Faust's shoulder and stands beside him. before the gate. "I don't abandon my friends. If Ragnarok and Gargul are willing, I will help bring them back." With that He joins Faust through the gate, going to plead for the life of their fallen friend before the Lord of Life and Death himself.
Yeshua (Ken) AC 20 Truman AC 20 Joint hp pool 96/96 Tuesday May 13th, 2014 9:56:10 PM
(OOC - Truman's changes are done so Yeshua/Truman are up to date now, except for the money we get whenever that happens...)
Hp: 53/53 AC:17/ T:13/ FF:14 CMD:21 CMB:+8 Za'Reed Tuesday May 13th, 2014 10:17:23 PM
Za merely nods in recognition at Zeros introduction. The loss of another friend weighs heavy on the warriors conscience. He helps carry back scarecrows body. His silence, gloomy demeanour, and blank stare explain better than any words how he feels.
Back in the grotto he watches in brief disbelief when Yeshua takes off, but quickly realises they hardly knew the monk. As the vortex begins he looks up into the hole leading into shadow. As Faust begins discarding his things Za shakes his head silently. He doesn't argue at first, not until he blames hhimself alone.
"Your incompetence? No cousin. Not yours alone at least. I was the warrior who held back. I should have been on the front line, fighting next to our friend. I will go with you, regardless of what you say. "
He nods and steps into the Vortex next to Faust.
" We will bring him back, together we let him die, together we'll do what we must to bring him back. "
Jeff L Zero McHero HP 48/75, AC 21 (T12/FF19), CMD 27 Wednesday May 14th, 2014 12:19:33 AM
"Firs' I get attacked by'an overgrown weed, now I stan' for'a God. Mayhaps ol'Zero smoked a wee too much of d'wildweed. Matters not, cause I'ma comin!"
Zero McHero took a swig of his drink and then stepped forward boldly.
The Lands of Rest [DM Jerry] Wednesday May 14th, 2014 1:23:25 PM
Ragnarok finds that he is no longer present, but has moved on. Time is a very strange thing for the dead. He was floating above the party and then found himself in the Shadowlands. Drawn like a magnet, he is sucked into the River of Blood and floats down it with others who have died.
A grandfather named Doriak. Orc and best friend to his Tribal Leader.
A small elven child named Elerian--his eyes bright with excitement as he begins to remember previous lives and people in the Lands of Rest that he wants to see. He bubbles, "Well I didn't stay long, but I did much better! Easier to live as a child."
A brave warrior of the Mailed Fist, fighting the river to try and return to battle. He seems to refuse admitting that he is in fact dead. Stubborn.
After a time, the river reaches its goal, the Lands of Rest. He doesn't rememember floating across the lake to the faraway land, just waking up there. Old family and friends meet him there and there is a grand reunion.
Gimp, Gargul's assistant, comes by and says, "Gargul has heard you, man. He says to enjoy your time here. Rest man! Relax! Yup, for your team is coming to git ya! I think you're getting tossed back....if all goes well."
Time passes. Ragnarok doesn't know if it is days or months and it doesn't matter. A calmness takes root in this "real" place. Looking to the Wold, it appears as a shadow, grey and lonely. Here, things are bright and the sun always shines. One never grows tired, though napping is glorious! And the food! Incredible! It is as if this is finally real nourishment of both the body and the soul.
-----
Meanwhile, back in Cthonia, a spinning vortex of leaves and wind spins over the heads of our heroes. Faust, Toregan, Za'Reed, and Zero are whisked up into the vortex and up through the horizontal portal above. At first, for just a moment, there is no sound. Nothing registers to the five senses. Then brightness! Overwhelming as they arrive just outside a giant amphitheatre. A shell rises putting it under a roof, but the front is open to the elements allowing the fresh breezes and slight breeze to flow inside.
The senses are overwhelmed. Things just seem more real here. Grass stings the feet. The breeze creates goosebumps. Looking out over the landscape, are loose knit groups of people waiting for relatives to arrive from the lands of the living.
Inside the covered amphitheater, a group stands before a huge throne. They are dressed as nobles in the latest styles. A teenage boy joins the group from the side. He stands alone before Gargul and talks to him. You cannot hear what is said. After a few minutes, he bows and then breaks the mood by going and hugging each person there to resurrect him. Then impulsively, he runs up to Gargul and hugs him too. Surprised, Gargul almost pushes him away, but he allows the hug. Then the boy runs off past you to join some other young people and what might be a grandfather heading out into the Lands of Rest. The petitioners hang their heads and leave his presence. The boy wanted to stay.
His eyes follow the boy for a second and a fleeting smile touches his lips.
Gargul looks in your direction. "Come forward, companions of Ragnarok. Present your request."
(StevenVdB) Ragnarök HP -12/51 - DEAD Wednesday May 14th, 2014 6:13:32 PM
A calming sensation washes over the Monk... he can't even remember the way the Lands of the Living felt like. A lingering memory does sticks at the back of his head... thought of old friends... thoughts of pain... dispair... thoughts of how life felt back there...
However he also recalls the love and friendship he has known... the joy of travelling to places unknown...
When Gimp inforls the Monk that he might be thrown back out there a poem he once heard pops to mind.
"I want to travel where life travels, following its permanent lead Where the air tastes like snow music Where grass smells like fresh-born Eden I would pass no man, no stranger, no tragedy or rapture I would bathe in a world of sensation Love, goodness and simplicity"
(Sean) Toregan Dondarin w/ Velox AC 20/16/14 -- CMD 23 -- HP 51/51 (Haste) Wednesday May 14th, 2014 9:35:11 PM
Toregan approaches Gargul with purpose in his stride. stops before the god of Life and Death, and bows deeply before him.
"Lord Gargul, we have come hoping you would hear our request. Our friend Ragnarok recently fell in battle, as you know, and his spirit came to join you here. We would ask that if you and he are willing, that Ragnarok be brought back to life."
(Pedro) Faust Havler Tavir'e AC (17)/13/(14) -- CMD 14 -- HP 9/37 // Wolfgang AC 18/16/15 -- CMD 13 -- HP 18/18 Wednesday May 14th, 2014 9:45:32 PM
Faust follows suit right behind Toregan, "Indeed, as Dondarin says, we come to petition that Scarecrow be brought back to life, his demise was a fatality due to my mistake in taking proper care and action in combat, so I ask you, lord Gargul, if he wishes to go back, please allow him to do so and, if any shall stay in his place, let that one be me, for the mistake was ultimately mine.", says Faust, with uncharacteristic emotion and desperation to his voice, regurgitating words as they appear on his mind, unable to properly filter his thoughts as teardrops roll down his face without him ever noticing it.
Hp: 53/53 AC:17/ T:13/ FF:14 CMD:21 CMB:+8 Za'Reed Thursday May 15th, 2014 12:30:07 AM
Shaking his head as Faust speaks, Za steps forward as well.
Faust alone is not responsible. Ragnorak fought and died in battle. Myself could and should have been fighting beside him, saving his life or bringing me to your realm as well.
He places his hand on Fausts shoulder as he is knelt down on his knees.
God of life and death, we do not wish a trade for one life for another. We request the ressurection of our companion. Sir, I am willing to do what ever is required, I simply cannot bear to lose another friend.
While Za seems to be holding himself together, inside he is the victim of as much guilt as Faust. What other member is better suited to stand beside the monk in battle, Za's absence killed Rag.
I've got to change. With Rag back or not, I'll never allow another friend to die while I hang back throwing my sword. I'm more than able to stand toe to toe with anything next to my friends.
A Need for Leadership [DM Jerry] Thursday May 15th, 2014 2:23:34 PM
Gargul listens carefully and scowls, pondering both the things that were said and the hearts of those saying them. He is not omnipotent, but he is perceptive enough to sense the truth being spoken.
He then rises. "Ragnorak, Wanderer of Domi, come!"
Almost immediately as if Gargul's call supersedes time and space, Ragnorak is walking over the top of a hill and hurrying to the Judgment Hall. When he arrives, Gargul continues.
"I see you've heard stories of my....dealings with other adventuring groups. You are being careful. That is good. One should always be....careful...in your approach."
Gargul grins. Then stops.
"One should also be careful in life, especially if one takes on the risky lifepath of being an adventurer. It is one thing to admit to a mistake afterwards. We all know the saying about hindsight being perfect. Learn to be careful and...insightful ahead of time. I urge you to discuss how you will prevent further deaths. It will prevent further pain and suffering. It will also allow you to achieve future greatness.
"There is a need. A need for leadership among the adventurers of the Wold. Strive for this greatness! Desire it! Then, on a future day and time, someone might come knocking asking you to show your leadership. Perhaps even invite you to join the Dragon Consortium.
"There used to be a god named Jantierri who was gifted in prophesy. She is dead, yet even though, she dreams. I sometimes get glimpses of her dreams. Now, she dreams of future adventurers who will answer the call to greatness. The need is great. A time of travail comes which will require such leadership and bravery.
"Become!"
He sits.
"Ragnarok, do you wish to rejoin your friends and adventure on in the Wild places of Cthonia? I sense that there is still much for you to do in this incarnation; however, the freedom of choice is yours.
"What say you?"
(StevenVdB) Ragnarök HP -12/51 - DEAD Thursday May 15th, 2014 6:15:59 PM
Rag's surprised when he is suddenly summoned and given a choice to return. He is moved when he learns his friends have risked much in order to get here...
"Lord Gargul, there would be no greater gift than a second chance in life... My tale ended too early. I was unable to see that the meaning of life is to give life meaning.
Lord Gargul, I will humbly accept this chance... A chance to write my tale untill the end...
LIVE PROUD [DM Jerry] Friday May 16th, 2014 2:11:10 PM
"So be it!"
He claps his hands together and Ragnarok's soul and spark are once again fused together. He feels...weaker and more fragile.
Then, using the full power of his godly power, he booms:
"LIVE PROUD."
As you leave his presence, the afterlife begins to fade. Soon, you are floating in nothing once again. The Shadowlands shortly appear and then those fade as well for the dizzying heights of the whirlwind where you spin down to the ground surrounded by treants, all with very curious looks on their faces.
------------
[Kathy, I return the game to you. ;)]
(Pedro) Faust Havler Tavir'e AC (17)/13/(14) -- CMD 14 -- HP 9/37 // Wolfgang AC 18/16/15 -- CMD 13 -- HP 18/18 Sunday May 18th, 2014 4:01:47 PM
Faust takes a few seconds to grasp everything that has transpired in the last few...hours? Days? He is unsure how much time has elapsed.
Once he has managed to recollect his thoughts, he hurriedly looks at the resting place of Ragnarök's body and says, excitedly, "Gargul has decided favorably! How's Scarecrow??"
(StevenVdB) Ragnarök HP 1/51 Sunday May 18th, 2014 6:07:18 PM ... LIVE PROUD ...
The booming voice is the last thing the Monk can remember from what appears to be the strangest dream... a split second Rag tries to recall what has happened untill suddenly the agonizing pain becomes all to real...
He may have travelled the road beyond... the return is far more painful!
As he opens his eyes he stares into the wise eyes of tjhe treants...
A New Alliance?
DM Kathy Sunday May 18th, 2014 10:12:52 PM
As Gargul's presence fades from your awareness, Ragnarök stirs, awakens, and sits up. Around you, the treants seem to sigh as one. It moves through them like a breeze in the treetops.
"Welcome back, Ragnarök Scarecrow," Babarong says. "I am pleased that the lord of life and death has seen fit to return you. And," he adds, turning to the entire group, "we are pleased that you succeeded in your quest. The healers will begin extracting the Trannarom."
[Please take 3000 XP for the battle with the plants. Also, you have treasure to examine! :)]
Jeff L Zero McHero HP 48/75, AC 21 (T12/FF19), CMD 27 Monday May 19th, 2014 7:50:47 AM
For one of the few times in Zero's life, he was speechless. He had never seen a God, or travelled into the afterworld, or seen someone rise from the dead. He always knew these things were realities, but witnessing these things first-hand was more than enough to shake Zero to his core.
"Spring bloomin' for th'crow" he muttered. "Welcome back from me, Zero McHero."
(StevenVdB) Ragnarök HP 1/51 Monday May 19th, 2014 6:45:33 PM
Not hearing any familiar voices Rag spins around to see where that mumbling came from... looking into the eyes of the most hideous dwarf the Monk ever laid eyes on... but that's not even the worst! The fellow's breath and the sudden return to the living makes Rag throw up...
"ugh... s... sorry mate... who're you?"
(Pedro) Faust Havler Tavir'e AC (17)/13/(14) -- CMD 14 -- HP 9/37 // Wolfgang AC 18/16/15 -- CMD 13 -- HP 18/18 Monday May 19th, 2014 8:20:48 PM
Faust approaches Ragnarök with teary eyes, "Be very welcome indeed, Scarecrow! I'm very glad nad relieved to see you breath once again...!"
"As for our...unique friend over here, he'd me mr. McHero, literally jumped out of nowhere and started tearing plants to shreds soon after you were...well...swallowed. Apparently he can change into morph himself into monsters of somesuch...", he pauses and turns to Zero.
[b]"Speaking of which, how do you do that? The spells needed for that are fairly high in complexity. Don't get me wrong, I'm sure I could cast them with no issues, but my physical prowess is lacking to make any sort of decent use out of them."
Yeshua (Ken) AC 20 Truman AC 20 Joint hp pool 96/96 Monday May 19th, 2014 8:24:06 PM
Yeshua and Truman come back form their hunt, carrying a large carcass and several slabs of meat... They start talking about having a big BBQ for the group...
At the site of their revived comrade, they trio drop what they're carrying and run over to him, Yeshua giving him a pat on the back in congratulations and Truman knocking him down and giving him a big lick with his tongue... Obviously they're happy to see him back...
Then they turn their attention to the treasure... (OOC, what did we exactly get re: treasure??)
DM Kathy Monday May 19th, 2014 10:11:35 PM
Returned to the land of the living, Ragnarök wonders about the...um...interesting-looking new dwarf who seems to have joined the party.
Faust, too, has questions for Zero, wondering about what kind of spell he cast to transform himself into the creature you all saw.
Yeshua returns from his hunting expedition with enough meat for everyone. And, since the treants don't eat meat, there's more than enough meat for everyone. In a day or two, you may have issues with leftovers. But for now, you can feast.
Yeshua also turns the group's attention to the treasure you found. There is a ring, a wand, a scroll, a potion, a chain shirt, and a set of bracers.
(Pedro) Faust Havler Tavir'e AC (17)/13/(14) -- CMD 14 -- HP 42/42 // Wolfgang AC 18/16/15 -- CMD 13 -- HP 21/21 d6=3 ; d20+14=28 ; d20+14=22 ; d20+14=34 ; d20+14=18 ; d20+14=22 ; d20+14=26 ; Tuesday May 20th, 2014 1:49:36 AM
As he waits for the answer, Faust stuffs his face, eating like a pig now that most of the tension of the moment has passed, making him notice that he was so hungry, that a bit more time without eating would make him implode from how empty his stomach would be.
He even keeps munching on a piece of meat as he goes through the treasure to see if anything is magical (casting Detect Magic on self).
Totally forgot about the treasure! Also noticed I didn't roll the HD for level 7!
Taking 10s for what Faust can figure out just by looking at it (total 24); but also have the rolls if needed (in the exact treasure order): 28, 22, 34, 18, 22, 26.
Jeff L Zero McHero HP 48/75, AC 21 (T12/FF19), CMD 27 Tuesday May 20th, 2014 9:54:29 AM
"Zero McHero is me name. Nice to meet yer, Sir Monk."
Zero watched the teary-eyed Faust greet Ragnarok. It was a touching display and it reminded him of the losses he had experienced in his own life. He took a swig from his waterskin and collected himself. He had done so by the time Faust turned to him and asked about his powers of transformation.
"Not spells" Zero responded. "I be a skinchanger. Skinchangin has bin in me family fer... well since the firs' McHero. That tis what McHero's do. We change... Animal, beasties, elementals, even plants, giants and dragons. I have a wee bit of magic as well, but I'm a lollygagger compared to some."
"Anywho, I be unemployed at the current. If yer cause is true... well, truth is, I got nothing better to do."
Yeshua (Ken) AC 20 Truman AC 20 Joint hp pool 96/96 Tuesday May 20th, 2014 3:02:44 PM
Yeshua keeps busy cooking the meat and listens to Zeros story. He's glad for the help and looks forward to fighting alongside him.
He waits patiently too to see what is found re the treasure. .
(StevenVdB) Ragnarök HP 1/51 Tuesday May 20th, 2014 5:48:20 PM
Rag sits up straight and greets Mr. McHero...
"So... I owe thanks to each and everyone of you... tell me what have I missed? Is the Dryadd healed? What's next...?"
(Sean) Toregan Dondarin w/ Velox AC 20/16/14 -- CMD 23 -- HP 51/51 (Haste) Tuesday May 20th, 2014 6:32:41 PM
Toregan snaps out of his stupor and gives the monk a firm clap on the back, all the while grinning from ear to ear. "It's damn good to have you among the living again! We'll be sure to prepare so that we won't lose anyone else. The treants are getting the medicine from the flowers, but that'll take time. For now, we are going to split up the gear we found by those plants."
(My apoligies about my lack of posting last week and this monday. I had issues with my student loans that still need to be fixed and I was focusing on that and my mother's birthday last week and over the weekend. Monday, my summer class started and that day was a bit hectic for me. There shouldn't be anything else popping up for awhile and I've got contact info for who to go to for my loans, so my posting shouldn't suffer from this point on.)
DM Kathy Tuesday May 20th, 2014 11:26:58 PM Zero introduces himself, and mentions that he's kind of at a loose end at the moment.
For the moment, though, all eyes are on the treasure. Faust identifies a Ring of Counterspells, a wand of Gust of Wind, a scroll of Clairaudience/Clarivoyance, a potion of Neutralize Poison, a +1 Mithral chain shirt, and Bracers of Armor +3.
As Toregan says, the treants are still busy with the peaceflower.
Jeff L Zero McHero HP 48/75, AC 21 (T12/FF19), CMD 27 Tuesday May 20th, 2014 11:53:08 PM
Spittle seemed to drip from Zero's lips at the sight of the treasure. It definitely had his attention... these might be good people to stay close to, if the treasure was an indication.
"As Zero said, I be a free lancer currently. An' as sure as me teeth are crooked, I'd be a help to ye. Zero can help hold the line. He can guide, and fight, and even draw a wee bit of magic."
As if to prove his worth, Zero pulled some berries from his backpack and offered them around. [b] "They be healin' berries."
(StevenVdB) Ragnarök HP 1/51 Wednesday May 21st, 2014 6:49:55 PM "There are some valuable things in that pile! I took this headband of Wisdom last," Rag says as he taps the thin band on his forehead, " so I'm not claiming anything unless no one likes those bracers!!"
While the loot is checked and the group waits for the Treants to finish the ceremony The monk enjoyes the meal and one of the very tasty healing Goodberries. His mouth full he can even smule over the Flower debacle...
(Sean) Toregan Dondarin w/ Velox AC 20/16/14 -- CMD 23 -- HP 51/51 (Haste) Wednesday May 21st, 2014 9:35:43 PM
Toregan takes a decent portion of the meat and munches on it happily, tossing chunks to Velox for him to enjoy as well. "We would welcome your company Zero. You've already proven your skill when you aided us in the clearing."[b]
Taking a look at the gear they've collected, Toregan's eyes catch on the chain shirt. [b]"If no one else wants that chain shirt I'll take it. Its a good improvement over what I have."
Yeshua (Ken) AC 20 Truman AC 20 Joint hp pool 96/96 Wednesday May 21st, 2014 9:56:48 PM
Yeshua and Truman examine the gear but little is found to interest them. "We'll stick with whatever gold we can get from selling these items and splitting the proceeds. We should probably take a quick trip to the Catacombs branch located near the jungle entrance when we can..."
(Pedro) Faust Havler Tavir'e AC (17)/13/(14) -- CMD 14 -- HP 42/42 // Wolfgang AC 18/16/15 -- CMD 13 -- HP 21/21 Wednesday May 21st, 2014 9:58:45 PM "You folks feel free to fight over the armors and bracers, I'm more interested in the ring...a difficult o e to use though, I'll have to think it throughly how and even if it can be put to good use. Great potential though."
"The scroll I suppose I'll be adding to my book, you never know when it might be useful and it's not like it goes for much money. I propose we carry the wand around for a bit, but chances are we will end up selling it; for the size of most threats here, this gust is but a mere gentle breeze.", says Faust, glancing over the ring, wondering how to properly use it.
DM Kathy Wednesday May 21st, 2014 10:53:21 PM
You examine the treasure. Ragnarök is interested in the bracers, but recalls that he got a pretty big item last time, so he's being polite.
Toregan is interested in the chain shirt.
Yeshua and Truman respectively poke and sniff at the various items, but in the end they aren't terribly interested in any of them.
Faust examines the Ring of Counterspells. He recalls how they work; a caster casts a spell into the ring, then somebody wears the ring. Whenever that specific spell is cast at the person wearing the ring, the ring automatically counters the spell, with no action required on the part of the wearer. It is a useful item for anyone who feels susceptible to a given spell.
Faust, being a caster, could cast a spell into the ring himself. Or, he could hire somebody to cast a spell that Faust himself cannot cast--but first, he would have to find such a person.
Faust also suggests that the scroll and the wand be considered "party treasure," at least for the time being, although the wand may not be much use.
[Your DM reminds you that it would have been really useful against those darned spores.]
The discussion continues....
[OOC: One more day of highly-distracting treasure talk, and then we'll get back to the story. :) ]
Jeff L Zero McHero HP 48/75, AC 21 (T12/FF19), CMD 27 Thursday May 22nd, 2014 1:11:11 AM
Zero purposely looks away as the others divide treasure. He studies his surroundings as he takes another swig from his wineskin.
(StevenVdB) Ragnarök HP 1/51 Thursday May 22nd, 2014 6:30:25 PM
"Dispite the fact that they sure are interesting, "[/b], Rag says, " I'm ok to sell the items in the catacombs...
Then the monk checks on Yngvar... the Wizard's been sleeping for some time now. Slowly Rag approaches Yngvar...
DM Kathy Friday May 23rd, 2014 1:08:18 AM
You discuss the treasure a little more, but your conversation doesn't get anywhere. Clearly, you are waiting for your DM to pour her heart and soul into a dramatic post so you can reply to it with OOC stuff about treasure. :)
Ragnarök goes to check on Yngvar, but it will have to wait. The healers emerge from their grove. The older female treant is carrying a vial containing a shimmering purple liquid. The healers and Babarong approach Mywhyrr; Babarong motions for you to join them.
"Drink this, little sister," the elder healer says. "Drink and be calm. Drink and be well."
Mywhyrr eyes the vial suspiciously, but in the end she accepts it and drink. A few minutes pass, and then a sigh seems to move through her. She relaxes visibly, then looks up with a little smile. "That was good," she says. Her voice is light and clear, with no sign of fear or tension.
"Now," says Babarong. "Now, we need you to be brave. Give me your talisman so we may examine it. If it is not harmful to you or your tree, we will give it back. This is my pledge to you."
Mywhyrr looks up at him. Doubt and anxiety creep back into her eyes, but after a long moment she takes the talisman off and hands it to the treant. "Please don't be too long," she says.
Babarong turns to you. "Is there anything else you can tell us about the talisman?" he asks.
[CDM Jerry] Friday May 23rd, 2014 2:31:22 PM
I have sent a second email to the players of Cthonia about posting regularly. I addressed three of you. Please read and reply promptly.
We will cutting some players if posting does not improve.
(Pedro) Faust Havler Tavir'e AC (17)/13/(14) -- CMD 14 -- HP 42/42 // Wolfgang AC 18/16/15 -- CMD 13 -- HP 21/21 d20+14=18 ; Friday May 23rd, 2014 7:37:51 PM
Faust takes a second look at the talisman, but fails to discover anything new about it.
"I'm afraid that is all I'll be able to tell about the talisman, that it certainly contains a malicious necromancy spell. It seems to mimic the effects of a drug as well, so it's likely she'll suffer ill effects from being apart from it for too long."
"Ergo, we might need to treat her as a drug addict, keeping her away from the drug, but still giving her some, though gradually less and less, to avoid abstinence effects, which can be just as harmful as the drug itself.", he finishes, considering a quite grim possibility of the spell in play at the talisman.
Yeshua (Ken) AC 20 Truman AC 20 Joint hp pool 96/96 Friday May 23rd, 2014 9:14:41 PM
Yeshua appreciates all that the mysterious narrator from the sky is doing to add color to the scenery... He watches pensively to see how the dryad reacts to not wearing the talisman.
Jeff L Zero McHero HP 48/75, AC 21 (T12/FF19), CMD 27 Saturday May 24th, 2014 7:28:30 AM
Zero listened carefully.
"Beggin me pardon but I would benefit greatly from a summary. What be going on here?"
(Sean) Toregan Dondarin w/ Velox AC 20/16/14 -- CMD 23 -- HP 51/51 (Haste) d20+11=17 ; Saturday May 24th, 2014 8:12:39 PM
Toregan moves over to the talisman and looks it over, seeing if it has any special marking that would identify a maker, or at least something that would help identify its function. As he looks it over he remakrs dryly, "I really need to pick up something that allows me to see magic auras from the Catacombs. Without something like that, my knowledge of spells is effectively useless."
Turning to Zero once hes taken a look at the talisman, he says "The dryad's tree was poisoned, and a couple of druids brought her here to heal. They also crafted an amulet to "help" her recovery, but the amulet is quite obviously harmful, as it has a potent necromancy aura. If I had to guess at its effect, it would be keeping the dryad's tree from healing as well as doing as Faust said and acting as a drug so that she will always wear it."
Perception (+11): 17
(StevenVdB) Ragnarök HP 1/51 Sunday May 25th, 2014 5:45:27 PM
Rag returns from the taciturn Wizard and observes how the Treants take good care of Mywhyrr. He joins Toregan and Zero has stories are told.
"There's much to say about this Jungle Master Zero... more than just treacherous Fauna and Flora... there's also a group of... well... Druids like you who seek to rid this place form all forms of civilization... be it good or bad. But in this process they don't shun to destroy the Jungle itself or to turn its inhabitants against any 'non-believers'... We suspect that even Mywhyrr here has been mislead by these Druids.
They are part of an organisation called D.A.R.E. and we're... trying to stop them. However their organisation appears to be far larger than we anticipated. Have you not heard of D.A.R.E. before?"
DM Kathy Sunday May 25th, 2014 11:28:35 PM
As you watch for any effects, you bring Zero up to date on your current mission. Zero has not heard of D.A.R.E.
After some early hesitation, Mywhyrr does not seem troubled by the removal of her talisman. "I feel all right," she says. Then, "Perhaps I'll spend some time with my tree." She walks over next to her tree and sits beside it. Is it your imagination, or are the tree's leaves drooping a little less than they were before?
Whatever effect the talisman's removal will have, it will apparently take time. The Peaceflower syrup wears off of Mywhyrr (or so the healers inform you), but she does not panic an beg for her talisman back. That, you take as a good sign.
The healers come to you with a gift. "You brought us a good supply of Trannarom," the eldest says, "at no small risk to yourselves. Please accept this gift of our appreciation."
She hands each of you a small vial of the same purple syrup they gave Mywhyrr.
Peaceflower Syrup: This nonmagical, purple-colored syrup is made from the rare peaceflower. When you drink it, any Fear effects are immediately removed, and you are immune to Fear effects for 1 hour. This item cannot be sold in the Catacombs
At the end of the day, Babarong comes to speak with you. "Mywhyrr is improving," he says. "It is a very gradual improvement, but it is happening. The talisman, as you said, was harmful to her. I do not know what these druids intend, but their methods are unacceptable. The other treants have agreed. We are no longer their allies."
(StevenVdB) Ragnarök HP 1/51 Monday May 26th, 2014 3:50:56 AM
A sigh of relief escapes the monk's mouth as Babarong states that they are no longer D.A.R.E. allies... He accepts the syrup and stores it away safely only to retrieve the neckless they were given earlier!
"Now if only I would have remembered this one I may not have had such a headache... Better remember this syrup for future unpleasant occurences..."
Rag waits for his friends to say something and then he considers it acceptable to question the treants about what they know from DARE...
"Master Babarong... Perhaps you now can tell the tale how you came to know DARE? Do you know where they call home?"
(StevenVdB) Ragnarök HP 1/51 Monday May 26th, 2014 9:33:47 AM
OoC - who's taking care of the loot? Someone should pay a visit to the Catacombs (if DM Kathy allows this of course). Personally I'm a bit short on gear with a total of gear and gold at 15305 Gp. Average on lvl 7 is 23500. How much gear does everyone else have?
Most valuable findings: Ring of Counterspells: 4000 (intresting for Faust) Bracers of armor +3: 9000 (intresting for Rag) +1 Mithril Chain Shirt: 2250 (interesting for Toeregan) Wand of Ghust of Wind: 4500 (DM says interesting against spores :-) )
Suggestion 1 Faust and Toregan are the oldest Cthonians ans likely also behind on gear value. They get the items that they find interesting. Faust takes the 4000 Gp ring and Toregan gets the 2250Gp armor.
That leaves 6750 from the bracers and the wand if we sell them (I'm not adding the other nick nacks)
Sales value for the Mitril Shirt is 1125. Za'Reed, Yeshua, McZero and Rag all take 1125 to start with. 6750 - (4x1125) = 2250
Toregan claims a cheaper item so the rest of the gold is divided by 5 or 450 Gp per person.
Final loot distribution of the 4 most expensive items would then be: Faust: Ring of Counterspells Toergan: Mithril Chain Shirt + 450 Gp Za'reed: 1575 Gp Yeshua: 1575 Gp McZero: 1575 Gp Rag: 1575 Gp (Let's'hope we hear from Marty or Za'reed's loot will go to the group. Leaving us with few tanks... )
Suggestion 2 (my personal favorite) Faust and Toregan are the oldest Cthonians ans likely also behind on gear value. They get the items that they find interesting. Faust takes the 4000 Gp ring and Toregan gets the 2250Gp armor.
That leaves 6750 from the bracers and the wand if we sell them (I'm not adding the other nick nacks)
HOWEVER those Bracers are very interesting for Rag but are worth quite a bit. In return Rag will add the following items from his personal belongings to the loot pile: Bracers of Armor +1 (1000 Gp - selling value 500 Gp) Cloak of Resistance +1 (1000 Gp - selling value 500 Gp) Amulet of Natural Armor +1 (2000 Gp - selling value 1000Gp) Gold : 500Gp
So Rag can add 2500Gp of selling value and then like Faust would claim 2000Gp worth in selling value...
So suggestion 2 then leaves 4750 Gp from the Wand and the items Rag adds to the loot pile.
Sales value for the Mitril Shirt is 1125. Za'Reed, Yeshua, McZero all take 1125 to start with. 4750 - (3x1125) = 1375
Toregan claims a cheaper item so the rest of the gold is divided by 4 or 343.75 Gp per person.
Final loot distribution of the 4 most expensive items would then be: Faust: Ring of Counterspells (sales value 2000Gp) Rag: Bracers of Armor +3 (sales value 4500 Gp - 2500Gp added to the pile = 2000Gp) Toergan: Mithril Chain Shirt + 343.75 Gp Za'reed: 1468.75 Gp Yeshua: 1468.75 Gp McZero: 1468.75 Gp (Let's'hope we hear from Marty or Za'reed's loot will go to the group. Leaving us with few tanks... )
Jeff L Zero McHero HP 48/75, AC 21 (T12/FF19), CMD 27 Monday May 26th, 2014 1:45:47 PM
"Oooooo" Zero muttered. "Don't sound like the type of Druids I'd want to run with. Strange ideas. They need a good boot to the noggin."
Zero took another swig from his wineskin, but it was a fruitless effort. He put the neck of the skin to his eye and peered inside. "Empty" he said with a burp. "Need a refill."
"I could change into a flyer and carry all of the goods in my animal form. I'd be back in a jiffy. You've already trusted me with your lives, so maybe you can trust me with the gear you want to exchange, eh?"
(Sean) Toregan Dondarin w/ Velox AC 20/16/14 -- CMD 23 -- HP 51/51 (Haste) Monday May 26th, 2014 8:44:32 PM (I'd go with the second plan personally, since there is very little difference between the gold everyone gets. It'll benefit everyone more in the long run since he won't have to replace those bracers for awhile.)
Toregan offers a slight bow as he accepts the peaceflower syrup. "I thank you for giving this to us. It will certainly be of use in the near future, should D.A.R.E continues its hostilities with us."
Facing Zero, Toregan pulls out a set of tong like objects. "A long trip may not be necessary. There is an entrance to the Catacombs at the Cthonia Trading Post, that can be opened with this," he states as he hands Zero the key. "As you say, we've already trusted you with our lives. I think we can trust you to go to the catacombs ahead of us. Just ask the gnome named Penfold Phwent. He'll be able to direct you to the entrance."
Yeshua (Ken) AC 20 Truman AC 20 Joint hp pool 96/96 Monday May 26th, 2014 9:03:39 PM
Yeshua thanks the treants for the gracious gift and appreciates their kindness. He also fills in the blanks of their backstory, when needed, for Zero..
Re: treasure, he's opposed to both ideas. "Both of your ideas make several incorrect assumptions. First, how long you have been here should be irrelevant, as we all contributed to the fight. Second, you're assuming that a few people are behind others, but you cant make that assumption, as you have no idea how much others of us have. Third, who cares what people came in with? We all fought in this battle together and that has nothing to do with the past. Both ideas smack of favoritism and I'm absolutely opposed to that. I feel we should take an equal share, rather than one or two get 4x as much as others. If someone wants an item, great, but that should come out of their share, not just leave leftovers for everyone else. if we're going to do that, then I want the most expensive item, and then I'll go sell it and keep the proceeds. Do you see the problems that could start? We calculate equal shares and then break it out from there. Do you want it to be where each person keeps what they find, since they know they'll be losing out in the long run? And how are we deciding who gets what? If we're on the losing end, then why not just keep what each person finds and forget the rest of the group... Again, not a good solution... I have no desire to be part of a socialist group, and while democracy isn't much better, its the best solution for a group to have unity. I've been in other games where we didn't each get equal shares and all it did was cause strife and arguments... Something we don't need here since we seem to be a good team and have worked well together in the past couple of battles... "
DM Kathy Monday May 26th, 2014 10:56:07 PM Ragnarök asks Babarong what else he knows about the druids of D.A.R.E. "Alas, we know very little," the treant replies. "Except that they seemed to have a sincere desire to care for the wild places and keep them wild. Of course, this was a false impression. I do not know where they are headquartered."
Toregan thanks his hosts for the gifts. "You are quite welcome," the healer replies. "You and your companions are very brave."
The rest of you are discussing treasure.
According to Babarong, the treants are no longer allies of D.A.R.E. However, they haven't gone so far as to express an interest in allying with the Trading Post. Is there an opportunity here? And if so, is there anyone willing to try for it?
(StevenVdB) Ragnarök HP 51/51 - AC22/21/16 / +4 vs AoO - CMD 29/31 vs Grapple d20-2=8 ; Tuesday May 27th, 2014 4:53:42 PM
(@ DM Kathy - may I assume the treant healers have helped us all returning to full health?)
Rag ponders Babarong's answers and wonder how they are opposed to the Outpost and its inhabitants. (thanks for the hint Kathy :-) )
"Master Babarong... how do you and the majority of Treants perceive the Outpost? Does a settlement like the Post strike you as damaging to nature? Could there be any doubts about us, who have taken the responsability to build and defend the Outpost? " (Diplomacy 8 - Rag has a -2 CHA mod...)
(Pedro) Faust Havler Tavir'e AC (17)/13/(14) -- CMD 14 -- HP 42/42 // Wolfgang AC 18/16/15 -- CMD 13 -- HP 21/21 d20+1=19 ; Tuesday May 27th, 2014 8:04:51 PM "Indeed, Scarecrow does bring an important issue, master Babarong."
"Is there any way your and our kind could form an alliance? We wouldn't ask much out of you, nothing in the like of guard duty, anyway, if anything all we'd ask is for no hostility, patience and information on herbs, hunting spots and possible dangers.", adds Faust, interested in seeing what Babarong has to say. (Diplomacy roll (+1): 19, surprisingly not bad!)
Yeshua (Ken) AC 20 Truman AC 20 Joint hp pool 96/96 Tuesday May 27th, 2014 9:59:31 PM
Yeshua is intrigued by this idea of an alliance, and if the two could work together, that would be a benefit to all. He's not much of a diplomat, but urges the treants to consider the proposal...
Jeff L Zero McHero HP 48/75, AC 21 (T12/FF19), CMD 27 d20-2=12 ; Tuesday May 27th, 2014 10:33:17 PM
"An alliance might just be..." Zero started to say before his silent belch caused him to cover his mouth. At least he covered his mouth.
(Diplomacy 12)
DM Kathy Tuesday May 27th, 2014 10:49:31 PM
It occurs to you that an alliance with the treants may be possible, and is certainly worth pursuing. Yeshua is content to watch for the moment, and Zero mostly helps by staying out of it.
Ragnarök's attempts at diplomacy are well-meant, but awkward. Faust, considerably smoother, catches Babarong's attention. "An alliance," he says thoughtfully. "I do not know if we are ready for such a thing. We allied ourselves with those you call D.A.R.E., and you can see how that went. It may be that we are through with alliances for a time."
But he continues mulling it over. "Still," he says at last, "a better alliance might be a wise idea. And I see that the sun is setting. I suggest that you sleep here tonight, and I will discuss the idea with my kin. And in the morning, we will see what has been wrought."
(Sean) Toregan Dondarin w/ Velox AC 20/16/14 -- CMD 23 -- HP 51/51 (Haste) Wednesday May 28th, 2014 11:44:51 AM "Even if you decide to not ally with us, we are thankful that you gave us the chance to talk. Civility is a precious commodity in the wilds."
Toregan then sets up his gear and prepares for another night in the grove.
"You know..... Its been pointed out that the Trading Post still doesn't have an actual name. Even with all the people I've traveled Cthonia with, no one had any idea for what else to call it. I think I have a name for it now. What do you guys think about Protector's Point? Seems to fit what we've been doing all this time."
(StevenVdB) Ragnarök HP 51/51 - AC22/21/16 / +4 vs AoO - CMD 29/31 vs Grapple Wednesday May 28th, 2014 6:10:12 PM "What he says..." the Monk sheepishly says as he realises he's worth nothing when it comes to diplomacy. Crow holds his breath further...
Spending the night in the wonderful Grotto is al he can wish for. The wonderful greens, tasty water and intoxicating fresh air makes the Walker of Alemi smile. Wouldn't it be just the most perfect place to live? No... he should not think that way as it would only harm the Treant's home if it were spoiled by humanoids with their craving for civilisation... even though that would be a thought more fitting for those D.A.R.E. followers the Monk considers this grotto a sacred place that is to be protected at all cost. Being allowed to spend the night here Crow considers to be an honor.
(Pedro) Faust Havler Tavir'e AC (17)/13/(14) -- CMD 14 -- HP 42/42 // Wolfgang AC 18/16/15 -- CMD 13 -- HP 21/21 Wednesday May 28th, 2014 8:37:51 PM "Not a problem, master Babarong, having the treants not consider us hostile is enough for us, though I do believe it would be better to have your kin as straight up allies."
"Still, I completely understand your position and fully agree with it, would do the same if our positions were swapped. Rest assured that this is not a one-time offer, any time you have anything to discuss with us, feel free to call us out to discuss it.", says Faust, just before he gets his sleeping bag ready for the night.
He won't go to sleep without checking out Mywhyrr's condition as well as the amulet.
Jeff L Zero McHero HP 48/75, AC 21 (T12/FF19), CMD 27 Wednesday May 28th, 2014 9:28:40 PM
Zero leaves the diplomacy to the diplomats and gets down to business.
"Traveling companions we be, so I figure we need to etch a few things into stone. Things that make the difference between life and pushing daisies. For instance, sleeping and marching order. Oh, and there is this..."
Zero Drew out a wand from his backpack and showed it to Faust. "Yer a wizard are ya not? Well maybe you can flick this little stick around on occasion to bolster my defenses. I believe ya call it Mage Armor. It would plenty kind if you'd cast it on me here and there. Before battles of course. I'll hold it for now, but pass it on to you on occasion if ya don't mind."
Zero looked at Faust with hope, but also with some doubt. It was the look of someone that had grown use to rejection.
Yeshua (Ken) AC 20 Truman AC 20 Joint hp pool 96/96 Wednesday May 28th, 2014 9:57:47 PM
Yeshua smiles as the attempts at diplomacy seem to be working. He trusts the others to do the talking, as he is more of the silent type, and doesn't have much use for daisies...
For the night, he will take the middle watch with Truman and says, "my sibling and I are experienced scouts and usually take point or scout out on the flanks when we are marching."
Hp: 53/53 AC:17/ T:13/ FF:14 CMD:21 CMB:+8 Za'Reed Wednesday May 28th, 2014 10:29:29 PM OOC: : Catching up and posting now. Had some serious real life issues that were embarrassing and unavoidable. I'm sorry guys, and gals, but at least its over with and taken care of. Meaning it won't happen again. : :
DM Kathy Wednesday May 28th, 2014 10:44:34 PM
You leave Babarong and the other treants to their discussion, and make preparations for the night.
Ragnarök reflects on what a pleasant place the grotto is. It would indeed be a lovely place to live, but the treants have already claimed it as their own. They probably would not welcome human settlers, no matter how friendly. At least, not at the present time.
Toregan points out that the Trading Post needs a better name. If for no other reason than to stop you guys from calling it the Outpost. :)
Faust goes to check on Mywhyrr. She and her tree seem to be doing fine.
Zero reminds his new companions that the group should have standard marching and watch orders. He also produces a wand, and asks whether Faust would be willing to use it to cast Mage Armor on him.
Yeshua and Truman offer themselves for middle watch, although it's probably not necessary to keep a watch here in the grotto. As Zero said, though, it might not be a bad idea to work out a standard watch order for the group.
Za'Reed is quiet as you bed down for the night. [Marty, it's good to see you posting again! Pleae reply to Jerry's emails as soon as you are able.]
In the morning, Babarong approaches you. "I am sorry to disappoint you, my friends," he says. "The elders feel that an alliance is not in our best interest at present. I do not believe that they would ally themselves with anyone, regardless of motives, after being so cruelly deceived by the druids of D.A.R.E." He pauses, then adds, "Mywhyrr is doing much better this morning. I think you may safely tell her friend that she and her tree will be able to return to their home by summer's end."
With that news, there is little else to keep you here. I will assume you leave the grotto unless somebody has something they want to do first.
Jeff L Zero McHero HP 75/75, AC 18 (T12/FF16), CMD 27, SCENT Thursday May 29th, 2014 6:25:02 PM
Before turning in for the evening, Zero used his remaining allotment of goodberry spells. "Somefin' tells me were going to need them" he muttered as he stowed them away.
Zero slept deeply that night, though his snoring made it difficult for others to do so. In the morning he was all business. He mumbled his prayers, ate his breakfast and said his farewells.
He whistled happily as they left the grotto, but a short while later his mood soured somewhat.
"So where ya want me to stand?" he asked. "Better for us to figure it out now, then to wait till we're wrapped up in a cocoon of another Moonflower, eh? So here's how I see it. I'm not the stealthy sort, but I got good peepers. I like to travel in animal form... makes me feel safer. Some of those forms can fly, some can't. Some are loud, some quiet. Some of those forms make people nervous. Some you'll just want to hug and pet."
"If one of ya is a scout, then scout. Me, I think I'll take to the skies, but never too high or ahead of the group. Don't want to attract attention. I'll just buzz around and let my peepers peep."
"As for sleepin, well I'm as good a guard as any and me senses are better than most. How's about I take a middle shift?"
Once everything was settled Zero warned everyone not to freak out before he turned himself into a winged three-headed monster. The goat, lion and dragon head gave it a way to many of you; a Chimera.
Highlight to display spoiler: { Form: CHIMERA- White Head - Magical Beast Attacks: Bite +14 (2d6+9), Bite +14 (d8+9), Gore +14 (d8+9), 2 Claws +14 (d6+9); CMB 15 Defense: AC 18 (T 12/FF16); Saves F13/R5/W12; CMD 27 Special: DV 60', LLV, Scent, R 30', Fly 50' (poor), Breath Weapon- Cold 20' cone
Active Spells: Cast: Greater Magic Fang - +1 to hit natural attacks (7 hours)
Goodberries - rolled twice - 2d4 (roller not working) }
(StevenVdB) Ragnarök HP 51/51 - AC22/21/16 / +4 vs AoO - CMD 29/31 vs Grapple Thursday May 29th, 2014 6:50:54 PM
During the night Rag has difficulties to fall a sleep. Zero's snoring is just too darn loud! Still somehow the monk must have fallen a sleep somewhere during the night dreaming of Woldsblood... the Lands of Rest... Gargul... somehow it doesn't make sense but it does feel comforting.
The next morning Rag is sadened by the Treant's decision although it's perfectly understandable. "Perhaps over time our paths will once again be entwined... if ever we can do something... fare thee well Master Babarong"
As they walk home, Rag likes Toregan's ideas for giving the Post an actual name. Protectors Point sure has a ring to it.
"It reminds me of Woldian hero's now long gone... the Golden Dragons, The Emerald Talons ... we may perhaps also come up with a name for our ragged bunch too... the Jade Protectors? Jade's green right? And green somehow sounds fitting for the Cthonian Jungle. Protector's Point could certainly be named our home and we can be named after it... "
Later when Zero explains how he would be able to blend in with the group and serve as tank or scout Rag chuckels as Zero turns into a Chimera and flies off...
"... okay... didn't he say he doesn't want to attract any attention?? Blend in?? Sure... everyone here is very aquainted with Chimera's so who would turn their attention on Zero-Chimera!
(Sean) Toregan Dondarin w/ Velox AC 20/16/14 -- CMD 23 -- HP 51/51 (Haste) Thursday May 29th, 2014 8:19:30 PM
"It is no problem, their caution is well deserved all things considered. I wish you and your people well."[/b]
Toregan gathers his gear and readies himself to head back to Trinawee. "I'm fairly good at keeping myself hidden, and I'm a good spotter. I'm usually one of the ones scouting, though I prefer to keep my distance from any foes we may find. I'm usually on point, and if we're choosing shifts in advance, I'll take the last shift. I'd need to prepare my spells around then anyways."
As Zero morphs into a chimera and takes to the skies, Toregan lets out a low whistle. "Well now, that's quite impressive. We'll have to warn the post about our new companion. We wouldn't want them to accidentally shoot him. if he's seen in one of his forms."
(Pedro) Faust Havler Tavir'e AC (17)/13/(14) -- CMD 14 -- HP 42/42 // Wolfgang AC 18/16/15 -- CMD 13 -- HP 21/21 Thursday May 29th, 2014 9:19:10 PM
Faust accepts the wand from Zero, "Not a problem, mr. McHero, this spell even when cast by a novice lasts for at least an hour, so it's not hard to have it up all the time."
Faust is able to sleep peacefully knowing that things are good and that Mywhyrr is doing well and given how tired he is, even despite the loud snoring dwarf.
Come the next morning, he doesn't hide his disappointment in not being able to make an alliance, but understands the treant's position, "Not a problem, master Babarong, merely not having your kind as enemies anymore is already a marvelous improvement over our situation days ago. And as I mentioned yesterday, if you ever need us for anything or change your mind, we can be found near the sea, we'll have everyone informed that if a treant approaches, they shouldn't fear it nor be hostile to it."
Once everyone is ready to leave, Faust says his goodbyes to Babarong and the healers, whom the group had more contact with and makes a point to check if Mywhyrr is still in good condition. "My sense of direction isn't exactly the best, but will it be faster to go back to Trinawee now or after we report back to Pen? And yes, a proper name for the Trading Post is indeed in need, Protectors' Point does have a nice ring to it. I wouldn't worry too much about a name for ourselves, soon enough something memorable will happen, but for now we are mere 'thunder walkers', hahaha...get it? Because we walk in the thunderlands?"
"As for marching order, I usually have Wolfgang scout from the sky, Scarecrow usually takes the front, which has saved our skin couple times now, we usually have Dondarin here hang in the back, he's an accomplished fighter if something get us from behind, but fares better at a range, so he's in prime position to attack anything on the front as well. I stay close to Dondarin in the back, I'm way better attacking from afar, as you could tell by my pathetic display once a plant got near me back in the other day..."
Yeshua (Ken) AC 20 Truman AC 20 Joint hp pool 96/96 Thursday May 29th, 2014 9:23:07 PM
Yeshua chuckles with Toregon and says, "yes and who is going to pay attention to a chimera, since it's something we see every day, right? ... Where shall we go next friends? Do you have a place or camp you reside at?"
He and Truman will move into the underbrush to about 50' from the group on the left flank. Truman will move into the trees and Yeshua stays on the ground, both remaining stealthy and observant...
I can make rolls if you need to
DM Kathy Thursday May 29th, 2014 11:44:59 PM
As you walk, you discuss the possibility of renaming the Trading Post. A few of you like the sound of "Protector's Point."
You also discuss strategy and marching order. Toregan has good eyes and is stealthy, but he's not much for melee. It might be best to keep him to the back, and let Zero scout in animal form, with Wolfgang's help. Ragnarök might be good in the front as well, providing he has learned the difference between "most monsters can't hit me" and "no monsters can hit me." :)
You also discuss where to go next. Of the three possible destinations (Trinawii's tree, Auntie's village, and the Trading Post), the Trading Post is farthest away. Your best option, then, is to visit Trinawii or Auntie first. Of course, you don't actually need to go back to Auntie's village at all, though it might be considered polite.
Yeshua (Ken) AC 20 Truman AC 20 Joint hp pool 96/96 Friday May 30th, 2014 9:57:20 PM
Yeshua suggests, "I'd be interested in meeting this auntie, and if it's the polite thing to do, then why not? It shouldn't take us very long to get there and it may pay off in the future to keep us in her good graces..."
(Sean) Toregan Dondarin w/ Velox AC 20/16/14 -- CMD 23 -- HP 51/51 (Haste) Saturday May 31st, 2014 7:04:23 PM
Toregan shakes his head. "First we should see to Trinawii. She should be informed that her sister is well and will return soon. After that we can head to Auntie's village and give her our thanks. Without her we would have never gotten to Trinawii in the first place."
(StevenVdB) Ragnarök HP 51/51 - AC22/21/16 / +4 vs AoO - CMD 29/31 vs Grapple d20+14=21 ; d20+14=34 ; Sunday June 1st, 2014 5:03:35 PM
Rag agrees with Toregan. First they ought to see Trinawii and tell her about her sister. Who knows what the can learn from her still. After all, they have also encountered the D.A.R.E. druids before.
The Monk takes a mental picture of the fabulous place and bids the Treants farewell while thanking them also for aid in his return to the Lands of the Living. He looks back at Yngvar who appears to be content staying here...
"Well then lads... time to go no shall we?! I'll take the front... unless someone else desires so? Also we got little to worry with our Chimera above us!
(perception 21 ; Survival 34 (Nat 20))
(Pedro) Faust Havler Tavir'e AC (17)/13/(14) -- CMD 14 -- HP 42/42 // Wolfgang AC 18/16/15 -- CMD 13 -- HP 21/21 Sunday June 1st, 2014 9:51:08 PM "Indeed, without Auntie we would still be aimlessly running in circles around the 'Protectors Point' at best. Just a heads-up for the newer members: Auntie happens to be a kobold, a friendly and highly wise one, and I mean that not as 'for a kobold', but as a truly wise being."
"And yes, mr. Yeshua, as we briefly mentioned, we come from a place currently known as the Trading Post, currently the third attempt of civilized folk to chart and conquer these thunderlands. Sadly, the place is a trading post in name only as of now, since until a few months ago we were busy bumping heads with a town placed elsewhere in the jungle, but thankfully that was settled, just as our treant problem seems to be nothing but a sour memory of the past.", says Faust, rather happy to remember the events of late, and realizing how much has been accomplished in a relatively small time frame.
DM Kathy Sunday June 1st, 2014 9:56:46 PM
After discussing the possibilities, you decide to head for Trinawii's tree first. You set out, bidding farewell to Babarong, Mywhyrr, and the treants. You leave the coolness of the grotto, and are soon enveloped in the heat of the jungle.
This time, you encounter no problems on your journey, though you pass near the spot where you fought three megalanias. The carcasses have been reduced to bones, and some of the bones have been carried off.
As you travel, you perhaps take some time to tell your new friends Zero and Yeshua all about Auntie. Auntie is a very old female kobold who speaks excellent Common. She knows her mind, and isn't shy about trying to get her way. [Perhaps some of you go into more detail than that....]
Around noon on the second day, you reach Trinawii's tree. At the moment, there is no sign of the dryad.
Jeff L Zero the Chimera HP 75/75, AC 18 (T12/FF16), CMD 27, SCENT Sunday June 1st, 2014 10:38:14 PM
Zero the Chimera landed beside his new comrades and waited for them to make the first move. No sense in having his beastly form startle the dryad.
Zero sniffed at the air, while keeping his eyes focused downwind for any sign of trouble.
Actions: Scent Perception - sorry, I still can't roll.
(StevenVdB) Ragnarök HP 51/51 - AC22/21/16 / +4 vs AoO - CMD 29/31 vs Grapple Monday June 2nd, 2014 5:29:02 PM
Rag takes the point and with steady pace he leads the group towards Trinawee. When passing the slain Megalanias the Walker of Alemi turns sombre.
"These creatures didn't need to die... but apparently nothing in this Jungle goes to waste as now they have brought food to those who needed it. "
Upon their arrival at the place where they found Trinawee, Rag checks the flowers they planted earlier. He hopes to see them grow and blossom. It would most certainly please Trinawee he thinks...
(Pedro) Faust Havler Tavir'e AC (17)/13/(14) -- CMD 14 -- HP 42/42 // Wolfgang AC 18/16/15 -- CMD 13 -- HP 21/21 d20+7=20 ; d20+15=30 ; Monday June 2nd, 2014 9:03:45 PM "We didn't have much choice, it's surprisingly hard to get to an understanding with some rational beings, as we've witnessed more than once, to say nothing of actual animals that we have no way to communicate with.", says Faust.
When the group arrive, he detaches himself from the bulk, "Ms. Trinawii? It's us, we met a few days ago, we come with great news about your sister."
Faust's Perception (+7): 20 Wolfgang's Perception, from the sky (+15): 30
(Sean) Toregan Dondarin w/ Velox AC 20/16/14 -- CMD 23 -- HP 51/51 (Haste) Monday June 2nd, 2014 9:14:37 PM "Trinawii, we have returned with news of you sister." Toregan says is Sylvan as he enter the grove. Then he leans agaisnt a tree and waits patiently for Trinawii to appear.
"It might be a few minutes before she comes out."
Yeshua (Ken) AC 20 Truman AC 20 Joint hp pool 96/96 Monday June 2nd, 2014 9:56:44 PM
Yeshua asks about this Auntie, as he's curious about her and her relations with the party in the past... At the tree, he and Truman sniff around too, trying to see if there are any odd or new scents in the area... (I'll make survival or perception check if needed...) They're willing to wait a while to give the dryad the good news about her sister, but until she arrives, he figures the two should keep busy...
DM Kathy Monday June 2nd, 2014 10:11:49 PM Yeshua has questions about Auntie, which his companions (hopefully) can answer.
Zero is on alert during the journey but detects nothing that will threaten his companions.
Ragnarök is eager to see how the transplanted flowers are doing. They are doing really well. Most have put out more blossoms and--is it possible that some have gotten bigger? Already? At any rate, they all seem quite healthy.
Faust and Toregan call out to Trinawii saying you have news of her sister. And it isn't long at all before Trinawii steps out of her tree (this time you see her do it), and looks at you eagerly. "Mywhyrr?" she asks. "You have news of Mywhyrr?"
(StevenVdB) Ragnarök HP 51/51 - AC22/21/16 / +4 vs AoO - CMD 29/31 vs Grapple Tuesday June 3rd, 2014 6:16:59 PM
Rag tries to relay what he knows about Auntie to Yeshua while they wait for Trinawee...
"We came to meet Auntie only a few weeks ago as we were inspecting the way points that help travellers getting through this dreaded jungle... she's an elder Shaman of a friendly Kobold tribe. There are plenty of Kobold in this Jungle and only few are in fact peacefull! We have helped her and her tribe dealing with what they believed was a River God... in the end it turned out to be nothing but an oversized crockodile... we took care of that one and ever since we are befriended with her tribe...
The monk stops talking when Trinawee suddenly shows... he leaves that story to the more eloquent...
(Pedro) Faust Havler Tavir'e AC (17)/13/(14) -- CMD 14 -- HP 42/42 // Wolfgang AC 18/16/15 -- CMD 13 -- HP 21/21 Tuesday June 3rd, 2014 8:13:40 PM
Faust nods as Ragnarök tells the tale about Auntie and her tribe, "As I mentioned, she is very wise, not 'wise for a kobold', she knows these jungles way better than we do...well, at least the civilization-faring half of the group."
Once Trinawii shows up, Faust bows down, "Indeed we have, and it's great news. Not all of it is good, but great news nonetheless."
"It was indeed the treants who moved her from here; however they had to do that as she was somehow poisoned or made unwell by some other force. Some ill-intended druids managed to convince Mywhyrr and the treants as well that it was folk like us who made her unwell and gave her an amulet to make her better.", he says, with a serious expression, but trying to not alarm Trinawii too much.
"I cannot be sure that it was the druids who poisoned her, but that amulet was by no means curing her, in fact, it was preventing her healing while also causing an addiction-like effect. Luckily, we were able to retrieve some peaceflowers, which the treant healers fashioned into an extract that is helping her recover."
"When we left their place, she was already faring much better, although she's still not fully back to her normal self. But I am sure that in a couple of days or weeks the treants will be able to bring her back to her original spot.", he finishes, with a much happier tone than before.
Yeshua (Ken) AC 20 Truman AC 20 Joint hp pool 96/96 Tuesday June 3rd, 2014 9:25:09 PM
Yeshua and Truman return from their investigation of the surrounding area and warmly greet Trinawii... They don't bow, but Yeshua nods his head and Truman comes up and paws at her in his way of saying hello... "I'd like to have a long talk with those druids who were behind her mistreatment and am not going to forget what they did... But we were able to heal her of what ailed her and I'm hopeful that her recovery will continue on a good path..."
Jeff L Zero the Chimera HP 75/75, AC 18 (T12/FF16), CMD 27, SCENT Tuesday June 3rd, 2014 9:42:47 PM
Zero the Chimera tried to look as non-threatening as possible. He even did an awkward bow and then smiled with all three of his heads. Despite his best efforts it was somewhat on the grotesque side.
DM Kathy Tuesday June 3rd, 2014 10:16:11 PM
Trinawii is overjoyed to hear news of Mywhyrr. "Oh, thank you!" she exclaims. "Thank you for finding out, and thank you for telling me. And thank you for helping with the peaceflowers. Those are very difficult to find!"
She will happily chat with you until you decide to leave. She does not seem at all discomfited by Zero's appearance (or by Truman, for that matter). She is clearly very happy to hear news of her "sister."
If you keep your visit under an hour, you will still have time to reach Auntie's village before nightfall.
Jeff L Zero the Chimera HP 75/75, AC 18 (T12/FF16), CMD 27, SCENT Wednesday June 4th, 2014 5:16:21 PM
Zero scratched an itch, sat down, stood up and scratched an itch again. Slightly bored and unable to engage in the conversation, zero decided to take to the skies. He stayed within viewing distance as he scouted the perimeter.
(StevenVdB) Ragnarök HP 51/51 - AC22/21/16 / +4 vs AoO - CMD 29/31 vs Grapple d20+14=16 ; Wednesday June 4th, 2014 6:12:09 PM
As much as she enjoyes the Dryad's conversation and her joy for the safety of her sister Rag want's to make haste so they can rest in Auntie's Village.
"May your sister return to you quickly Mywhyrr... we must be on our way now as we do not want to loose our way under the Cthonian nightsky. Our paths will be entwined again sooner or later. Goodbye..."
With goodbyes being made Rag takes position again at the front and scouts on the ground. Reassured that their new friend in the sky is keeping an eye out for danger as well the Monk finds it difficult to concentrate... too much has happened in the last couple of days. Some time off would do wonders.
(perception 16 - good thing there's a second pair of eyes in the sky...)
(Sean) Toregan Dondarin w/ Velox AC 20/16/14 -- CMD 23 -- HP 51/51 (Haste) d20+11=22 ; Wednesday June 4th, 2014 8:40:04 PM "I am glad we were able to aid you and her. If D.A.R.E. gives you any problems, you can ask Auntie's tribe to send a messenger."
Toregan sticks to the middle of the party and scans the area as they trek towards Auntie's village.
Perception (+11): 22
(Pedro) Faust Havler Tavir'e AC (17)/13/(14) -- CMD 14 -- HP 42/42 // Wolfgang AC 18/16/15 -- CMD 13 -- HP 21/21 Wednesday June 4th, 2014 9:38:37 PM "Indeed, we must beg your pardon, ms. Trinawii, for this has been quite an extensive and tiring trip, and we still have to go have a word with Auntie, to thank her for putting us in the right track.", says Faust, with another courteous bow as he gets ready to leave.
Yeshua (Ken) AC 20 Truman AC 20 Joint hp pool 96/96 d20+20=34 ; d20+20=27 ; d20+20=28 ; d20+20=40 ; d20+13=25 ; Wednesday June 4th, 2014 10:19:38 PM
Yeshua and Truman say their goodbyes, as both are itching to go see this Aunt that everyone's been talking about. If Rag takes the point, they'll both move out to the flanks, Yeshua to the left on the ground and Truman up in the trees. Both move out of sight into the jungle, and go about 50' away from the group, scouting too...
Perc = 34 (ignore the extra rolls... probs posting with ipad) for Yeshua and 25 for truman, who's about 10-15' up in the trees....
DM Kathy Wednesday June 4th, 2014 10:22:54 PM
You chat briefly with Trinawii, but press on so as to reach the kobold village by nightfall.
It is late afternoon when you approach the village. Ka has returned, and soon comes forward to greet you.
"I am happy to see you!" he says. "I am happy you are safe. Travel is very...." he searches for the right word in Common, and manages "...danger. You will stay here tonight?"
Upon finding that you do, indeed, intend to spend the night, the kobolds arrange an impromptu celebration. You sit down to a meal of river fish and jungle fruit, for which the kobolds proudly give you steel eating utensils. "As you see, we trade much!" Ka says.
Auntie asks about your mission, and listens intently to your story. "You did well," she says, nodding slowly. "Perhaps we should send an envoy of our own to the treants. Now that trade has come to the jungle, there seems no end to the possibilities!"
There are songs, and stories, and general merry-making before you and the kobolds retire for the evening.
(StevenVdB) Ragnarök HP 51/51 - AC22/21/16 / +4 vs AoO - CMD 29/31 vs Grapple Thursday June 5th, 2014 5:42:12 PM
Tonight there's no room for dark thought. Even though the fight with the plants didn't go exactly as planned the Monk learned a lot from this battle...
When talking to Auntie he confesses he has now learned the difference between "there are no monsters that can hit me" and "most monsters can't hit me"... Rag will most definetely not be overconfident anymore when going head first into a scrapper...
(Pedro) Faust Havler Tavir'e AC (17)/13/(14) -- CMD 14 -- HP 42/42 // Wolfgang AC 18/16/15 -- CMD 13 -- HP 21/21 Thursday June 5th, 2014 9:08:37 PM "That is a great idea, Auntie! We were not able to form an alliance with the treants, though we were able to foil D.A.R.E.'s, but I'm sure that good word about us from natives will be a nudge in the right direction.", optimistically answers Faust, as he gets ready to stuff his face.
(Sean) Toregan Dondarin w/ Velox AC 20/16/14 -- CMD 23 -- HP 51/51 (Haste) Thursday June 5th, 2014 9:28:07 PM "It could not hurt to send one. We put forward the idea of them forming an alliance with us as they did the druids, but they are wary of such deals due to the druids' acts. perhaps they would be more open to interaction with your people, since they have always lived in the jungle."
Toregan eats and drinks with the kobolds, congratulates them on their successful trading.
Yeshua (Ken) AC 20 Truman AC 20 Joint hp pool 96/96 d20+20=27 ; Thursday June 5th, 2014 10:36:48 PM
Yeshua and Truman, not real comfortable around kobolds and the like, try to be polite as possible, though they don't have a lot to say. He is friendly to Ka and Auntie, as they seem to be the leaders and he doesn't want to damage the relationship the group's built up with them. One of the downsides of being a Lost child is that social interactions are awkward around all but others of their type...
DM Kathy Thursday June 5th, 2014 11:50:32 PM
You sleep well, after your evening with the kobolds. You are awakened by the sound of rain on the leaves--and the feel of rain on your face if you chose to sleep under the stars. Your preparations are a bit of a scramble as you try to keep things dry. Rain in the jungle isn't entirely unpleasant, but wet cloth and leather can grow mildew with astonishing speed at these temperatures.
You bid farewell to the kobolds and make your way back to your boat. The rain tapers off by mid-afternoon, and does not trouble you again. After a couple of uneventful days on the river, and a ride on the lift, you are back at the Trading Post.
Jeff L Zero HP 75/75, AC 18 (T12/FF16), CMD 27, SCENT Friday June 6th, 2014 12:08:06 AM
Zero switched back to his natural dwarven form when they arrived at the Kobold camp. At first his manner was much more cautious than usual, but when the merry-making started up he really started to relax. Perhaps, a bit too much.
"Bleeeeeeeel" he burped after he guzzled down his sixth drink in a row. "Who wants ta arm wrestle for the next round, eh? You? You want to arm wrestle a dwarf? How about a Girillion? Ya ever arm wrestled a Girllion, eh? Now's yer chance! I'll even let you pick which arm!!"
With each drink his confidence grew and his balance worsened. Eventually both got the better of him, as he passed out while relieving himself at the edge of camp. As he lay on the ground he snored loudly and occasionally muttered unintelligible words. But you didn't have to understand his words to know that something as tormenting him.
Jeff L Zero HP 75/75, AC 18 (T12/FF16), CMD 27, SCENT Friday June 6th, 2014 12:09:44 AM
Old: sorry Kathy... I must have been typing as you were typing.
Jeff L Zero HP 75/75, AC 18 (T12/FF16), CMD 27, SCENT Friday June 6th, 2014 10:09:24 AM
The morning rain woke Zero McHero from his zombie-like state. "Yes mamma, I'm gettin up" he mumbled.
Zero stood, plodded over to the nearest source of water, and plunged his head in. BLUBILUBA was the sound the water made as Zero blew bubbles under water. He dunked his head a second time, a third and a fourth for good measure.
The rest of the day Zero was quiet. He made no mention of the night before. It wasn't until his arrival at the Trading Post that he finally spoke up. "Anybody wanna join Zero for a drink. First round's on me."
Highlight to display spoiler: { Spells memorized: 0 - (4) mending, purify food and drink, detect magic 1st - (5) entangle (2), goodberry, longstrider, pass without trace 2nd - (4) barkskin (3), soften earth and stone 3rd - (2) magic fang (greater) 2 4th - (1) spike stones
}
Yeshua (Ken) AC 20 Truman AC 20 Joint hp pool 96/96 Friday June 6th, 2014 12:04:00 PM
Yeshua and Truman politely decline zeros offer but are content to search around the trading post, since they have never been there before. He is interested in just getting the lay of the land and stay in the surrounding wilderness as they prefer that to an urban environment.
(StevenVdB) Ragnarök HP 51/51 - AC22/21/16 / +4 vs AoO - CMD 29/31 vs Grapple Sunday June 8th, 2014 6:07:15 PM "Well Master McHero... as you have displayed your talents last night I'm not sure going out for a drink with you is a safe bet... however... since this is your first time to the post or perhaps Protectors Point you may want to get the grand tour of the place.
"The Trading Post sits on a mesa that is roughly 1000 square miles or a rough circle with a radius of about 18 miles. The Post is at the southwestern end of it. There are several other trials up besides the one we took now. 2 on the south, 1 west and 1 on the northern side. Living up here with us are some hyena, some antelope, a few copses of trees, at least 2 ankheg and a small pack of raptors. All of the wildlife stays towards the northern end. Well mostly they do. The northern end trail is supposed to be fairly easy to traverse as well. Basically the Outpost is nothing more but a fortress... there are few families with children around. Mind you this is no 'town' ... yet...
(Pedro) Faust Havler Tavir'e AC (17)/13/(14) -- CMD 14 -- HP 42/42 // Wolfgang AC 18/16/15 -- CMD 13 -- HP 21/21 Sunday June 8th, 2014 8:09:09 PM "Easy there, fellow newcomers, first we must introduce you to mr. Pen, who is essentially the leader of the place; we also ought to give him a proper report and bring the good news that while not our allies, at least treants are no longer enemies.", says Faust, taking point in making everyone follow the proper directions to Pen's office.
DM Kathy Sunday June 8th, 2014 9:29:03 PM
The Trading Post is about the size of a small village, with its primary buildings inside a wooden palisade. Outside the palisade are fields of grain and orchards of fruit. Palisade, orchards, and fields all suffered damage from a recent dinosaur stampede, but are slowly recovering.
You introduce your new companions to Pen, a busy, well-dressed gnome who welcomes you cordially. "And your mission?" he asks. "How did it go? Did you find the treants?"
(StevenVdB) Ragnarök HP 51/51 - AC22/21/16 / +4 vs AoO - CMD 29/31 vs Grapple Monday June 9th, 2014 5:07:02 PM "Well we definetely found more than we bargained for... Rag says as he greets Pen. He gives Pen a short debrief of how they started their search at Aunties towards two lovely dryads... he tells of Mywhyrr's illness that initiated them finding some treants in a lovely grotto. The burn marks on his skin bare witness of the fight with the devious plants in order to find the cure for Mywhyrr... a fight after which his old and new found friends bravely stood in front of Gargul petitioning for his life...
"And that brings us to our friends here Yeshua and McHero... but they can introduce themselves far better.
(Pedro) Faust Havler Tavir'e AC (17)/13/(14) -- CMD 14 -- HP 42/42 // Wolfgang AC 18/16/15 -- CMD 13 -- HP 21/21 Monday June 9th, 2014 5:48:47 PM "Indeed, it wasn't as big of a success as I had hoped it to be, but a success nonetheless."
"The treants of the thunderlands are not our allies, whowever, they are no longer our enemies. They were definitely hurt for their alliance with D.A.R.E. to be not only based on lies, but also of zero actual interest in their very own well-being. Ergo, as long as we respect their space and don't go butt heads with them, I'm sure they'll eventually be ready to trust other species again and accept an alliance.", says Faust, to briefly give an answer to the main issue the group set out to solve.
(Sean) Toregan Dondarin w/ Velox AC 20/16/14 -- CMD 23 -- HP 51/51 (Haste) Monday June 9th, 2014 6:02:47 PM "As the others have said, the treants are no longer our enemies, though they have declined our offer of an alliance. D.A.R.E is going to be hurting for awhile after this loss. We've also aided two dryads, Mywhyrr and Trinawii, and can count them as friends." Motioning towards Yeshua and McHero, he continues. "We've also gained two new members, but I think their introductions should be left to them. In any event both have aided us greatly in the time they've traveled with us."
Yeshua (Ken) AC 20 Truman AC 20 Joint hp pool 96/96 Monday June 9th, 2014 9:56:57 PM
Yeshua and his sibling introduce themselves to the others. He smiles, "It's an honor to meet you and I'm Yeshua. This is my sibling Truman, and he and I have traveled together since we were young. We thank you for your hospitality and friendship you've offered our new companions."
They take their time searching around the trading post, seeing what wonders and interesting shops it holds...
(OOC - Did we ever decide upon a final plan for our goodies from the last adventure? I'm trying to figure out what sort of money I have to boost up Truman, and didn't remember us making a final call on it?)
DM Kathy Monday June 9th, 2014 10:10:58 PM
Pen listens to your reports, and nods assent. "An alliance would have been welcome," he says, "but for now it is enough that the treants will no longer support D.A.R.E. Zero and Yeshua, welcome to the Trading Post."
After you report in, you are free to explore. Yeshua's reminder sends you to the General Store, where your pins will allow you to access the Catacombs.
Except they don't.
When you try to use your pins, nothing happens. The General Store remains where it is, and no Catacombs entrance opens for you. You wait a while, and try again. Same result.
For whatever reason, the pins have stopped working.
Jeff L Zero HP 75/75, AC 18 (T12/FF16), CMD 27, SCENT Monday June 9th, 2014 11:18:22 PM
Zero nodded his head in a slight bow and introduced himself to Pen.
"Zero McHero is me name. Shapeshiftin' into animals and beasties is me game. For if you know the story of the McHeros and our clan, the Forest Gypsies of the Culverwood, you'd know that we were born to serve the Great Mother. It is from her that we draw our strength."
"But the Forest Gypsies have been scattered to the ends of the earth, and I ended up here. And here I will continue to eat, and drink and serve the Great Mother and all that is green."
"I like what I see here Mr. Pen. It gives me somethin' I haven't had in a while... a wee bit of hope."
...
"Are those pins orcish made? Hope ya' kept your receipts for the refund! Anywho, looks like we won't be going to the Catacombs... at least not this way."
(StevenVdB) Ragnarök HP 51/51 - AC22/21/16 / +4 vs AoO - CMD 29/31 vs Grapple Tuesday June 10th, 2014 6:20:09 PM "What's this!?" Rag says as they can't seem to get to the Catacombs! Withou that possibility Protector's Point is going to loose much of it's appeal...
"Master Pen... do you know why we can't acces the Woldian Catacombs??
(Sean) Toregan Dondarin w/ Velox AC 20/16/14 -- CMD 23 -- HP 51/51 (Haste) Tuesday June 10th, 2014 9:08:06 PM "Damn! They worked before, why don't they work now? Pen, did the Catacombs close this entrance for some reason?"
Yeshua (Ken) AC 20 Truman AC 20 Joint hp pool 96/96 Tuesday June 10th, 2014 10:12:05 PM
Yeshua is a little surprised that they can't get into the local branch of the catacombs, but having never been here before, he wonders if this is a common occurrence or not... Truman could care less, as there is plenty of game in the surrounding forest to hunt... Maybe this friend of theirs could help answer the question of why they can't get in...
DM Kathy Tuesday June 10th, 2014 10:23:20 PM
Pen is as puzzled as you are when the pins do not work to open the Catacombs. "This is a setback," he says, beginning to pace. "First the Gate, and now this! Does nothing around here work properly?"
It is a question with no answer, at least for now.
"I'm beginning to think you may need to leave the Trading Post again," he says. "We should try to find out more about D.A.R.E. And we should try to figure some other way to access the Catacombs."
[OOC: I am, quite frankly, stalling as I wait for our next module to be approved. Hopefully it won't be too much longer.]
Jeff L Zero HP 75/75, AC 18 (T12/FF16), CMD 27, SCENT Wednesday June 11th, 2014 5:51:22 PM
"Back on the road it is then" Zero mumbled. "Stay still too long and the bottle starts her singing. It's a sweet tune... I could dance to it all day... But the tune ain't half as sweet as an adventure."
"When do we leave?"
(StevenVdB) Ragnarök HP 51/51 - AC22/21/16 / +4 vs AoO - CMD 29/31 vs Grapple Wednesday June 11th, 2014 6:53:36 PM "Leave again? We just got back!! How have things been here during our absence? How do the defense works go? I see the pallisades still look pretty battered! I agree that somehiw we need to find out more about D.A.R.E. but what then about our work here?!"
While ranting Rag paces back and forth... it's clear he's more debating with himself rather than with Pen... the Monk realises the best defense is the offense...
"Ofcourse we will need to go... but... where to?!?"
(Sean) Toregan Dondarin w/ Velox AC 20/16/14 -- CMD 23 -- HP 51/51 (Haste) Wednesday June 11th, 2014 8:29:04 PM
Toregan rubs his chin thoughtfully. "Well, the druid that was with the professors managed to get into their group with the correct paperwork and references. That means they've got contacts in civilization, one who can either forge those documents or a quire them. We might want to find those contacts and see if we can deal with them. Only problem is, I have no idea how to track the down."
(Pedro) Faust Havler Tavir'e AC (17)/13/(14) -- CMD 14 -- HP 42/42 // Wolfgang AC 18/16/15 -- CMD 13 -- HP 21/21 Wednesday June 11th, 2014 8:43:57 PM
Faust doesn't hide his disappointment, he was hoping to be able to pass a few days with nothing but books, personal projects, good food and beer, but alas, it is not meant to be.
"Hmmm...quite a pickle indeed..."
"Tracking them through the university might be our best lead, but I am unsure, I find it unlikely we will get their proper location or anything of the such, even if we manage to capture said contact...say, does any of you gentlemen know how to make a carving or some other small item we can, somehow, make them carry with them? I have been thinking about this one convoluted tracking plan for quite some time now...", inquires Faust.
Yeshua (Ken) AC 20 Truman AC 20 Joint hp pool 96/96 Wednesday June 11th, 2014 9:38:48 PM
Yeshua has little to offer re: suggestions about where to go next, but being new to this region, he's always interested in seeing what's to be discovered.
DM Kathy Wednesday June 11th, 2014 10:21:59 PM
You greet the news of a possible trip with varying degrees of enthusiasm.
"Well," says Pen. "It's not necessary that you leave right this minute. By all means, you should take a few days to relax, and see how things are going here. The palisade," he adds, "is being repaired--slowly, but it's happening. I'm sure you noticed that we replaced the lookout tower that came down, and we've repaired the buildings. Repairing the palisade means finding the right timber, which means trips out into the jungle, which need to be guarded. So it goes slowly--but it goes."
Unfortunately, Pen has no information to help you with the question of where to look for D.A.R.E. But, as he said, you don't have to leave right away, and you can discuss the matter in the meantime.
(StevenVdB) Ragnarök HP 51/51 - AC22/21/16 / +4 vs AoO - CMD 29/31 vs Grapple Thursday June 12th, 2014 5:51:01 PM
With this news being said Rag sighs :" I need a drink...
So it looks as though their stay in the outpost won't be a long one... Rag spends his time with meditation and helping with the work on the defenses of the Post. Let's assume they spend at least 2 or 3 days working with on the compound to make it a bit more secure before the time they have to leave.
[b]"Well then... perhaps we ought to discuss our next heading... I kinda like Faust and Toregan's ideas to go look for D.A.R.E. through the academic backgrounds. But that means... going back home to Plateau City?
(Pedro) Faust Havler Tavir'e AC (17)/13/(14) -- CMD 14 -- HP 42/42 // Wolfgang AC 18/16/15 -- CMD 13 -- HP 21/21 Thursday June 12th, 2014 9:08:16 PM "I said it is a possibility, but I am unsure of leaving the Point without any sort of guard for so long, who knows how much time we will need in town to track down who was the contact."
"And again, as much as that is our best lead, it's not a good one, there is the chance the papers were fabricated or tampered by a faker or that the contact has no knowledge -- or no will to share -- of where D.A.R.E. is beyond 'in the jungle'.", says Faust, sharing his concerns.
If at all possible, Faust'd like to work on a Headband of Vast Intellect +2 (with Bluff) for himself, which is a DC 18, which Faust passes easily with a take 10, which gives a total of 25. It takes 4 days of work.
Yeshua (Ken) AC 20 Truman AC 20 Joint hp pool 96/96 Thursday June 12th, 2014 9:48:18 PM
Yeshua spends the time helping patrol the exterior with Truman, and they become familiar with the grounds... He's open to going to Plateau City, though he's not overly excited, as he doesn't like the press of humanity inside those urban environments.. He's much more at home in the jungle...
(Sean) Toregan Dondarin w/ Velox AC 20/16/14 -- CMD 23 -- HP 51/51 (Haste) Thursday June 12th, 2014 9:57:28 PM
Toregan rubs his temple and sighs. "So will I. I'll meet up with you in the tavern, Rag.
Facing Faust, Toregan says, "Well, even if its a weak lead, we still need to leave to get in contact with the Catacombs. The fact that this entrance was closed without any warning is an issue that needs to be addressed."
"Besides, I'm not sure if the druids have the forces to launch an assault on the Point. With their alliance with the treants dissolved, I think we've got some breathing room for investigating their origins."[/b]