There is very little beauty sleep for Prudence, or whoever else had been resting. In just a few short hours, calls of "Gnolls!" and cries of alarm rouse any sleeping soldiers from their racks. Numerous spottings of Gnolls gathering about the city flood in simultaneously, and the creatures are making no overt attempts at stealth.
Large flaming banners, made from men or staw or livestock are pushed forward, raised high on large wooden flat's designed to provide the gnolls cover when advance.
Perception: DC 25 -5 for dark or low-light vision: Highlight to display spoiler: {It appears these wagons are also filled with dry twigs, cloth, or other flammables.}
Mookie's warnings come to Bliss only moments before the few brave scouting huntsmen or men-at-arms come hustling back through the city gates. There are numerous enemy gatherings, easily identified by the flaming banners. The town is surrounded by a ring of flaming banners, except at the southern most gate, which reports that all is quiet on their front. By quick estimate the number of Gnolls is well above the 50 estimated by both Fist scouts and the men here.
Mookie: "Kid! If you use me to scout from here on out I might get shot! I like ya kid but I'm no pin cushion!"
Profession Soldier/Knowledge History: Highlight to display spoiler: {As you observe the Gnolls, apparent tactics, either learned by you in your short career with the Mailed Fist or in History books on the subject, reveal themselves. Being savage pack creatures with a strange affinity for learning only in military matters.. Gnolls often use advance combat strategies utilizing fire, cover, and deception only when led by a particularly cunning leader. Otherwise, they tend to charge en mass and rely on brute strength.}
Carren quickly dispatches your Squad to the western walls, where the fighting looks to be the thickest, while he takes he does his best to settle up the defenders elsewhere, shouting to the militia and both Fists.
"Listen up everyone, once they get close enough just keep shooting! Don't worry about the ones behind the banners.. it's a trick to draw your eye and arrows! Just shoot into the biggest bunch of mangy bodies you can see! If you see a Hyena, shoot it first! It's more dangerous than a Gnoll! Call out spellcasters if you see them, that's our first target!"
Bliss has built his little sniper pile. To his surprise, when he returns to his setup, he finds an identical pile of stones next to it. Atop them sits Anklebiter, smiling down at him. "Hey pal! Wouldn't be too much trouble to lend a sneak one of those reduce spells would it? Hell of a trick! I need to buy a wand or something!"
A war-horn splits the night air, and calls everyone alert. The giant flame banners slowly move forward, bringing with them hungry gnolls and sharp teeth. At 1,000 feet, arrows fill the sky and the battle is begun!
Battle for Hornfowl - Quick Hits
- The Party is fatigued. A fatigued character can neither run nor charge and takes a --2 penalty to Strength and Dexterity. Doing anything that would normally cause fatigue causes the fatigued character to become exhausted. After 8 hours of complete rest, fatigued characters are no longer fatigued. Magical healing also removes fatigue that comes from overland travel.
-There are two gates into the town, North and South. -The battle is starting at 1000 ft, and will progress 100 ft per round. Be sure to subract -2 from attacks per range increment. Max distance is 5 increments. -You may make 2 standard and 2 move actions per post -The North and East walls are facing 25 Gnolls each. The West wall is facing 50. The Southern Gate/Wall are not under attack. -Those without low-light or darkvision can still target the enemies due to fires and such, but cannot see whats happening in between -The Gnolls appear to be armed with a variety of weapons. About half are carrying bows and 2 handed axes, the rest are carrying shields and an assortment of hand weapons. - To quickly explain - I roll Xd20's, use the "Explain Dice Roll" to pick out the hits, randomize the wall hit on a d4, with a 4 being a pc. I randomize d8 among PC's.
---------- Militia Attacks @ 1000ft! (-20 modifier to attack rolls)
Gnolls Attack @ 1000ft! (-20 modifier to attack rolls)
2 - Hits - No confirm - 2 Militia die! 98 Remain! 1 - Hit - Randomized - Nikolai takes 6 damage!
DM Ken E. d20+6=16 ; d8+10=18 ; Wednesday June 18th, 2014 1:02:39 PM
Somewhere many miles away, a giant hurls a large large boulder which flattens a Gnoll into pulp. Scared performers cheer from within their wagon, but a furry tide of death surges ever closer...
AC 19,T 15,FF 17(+1 to all acs vs larger creatures), (CMB 3 CMD 17) HP 42/42 Cameron (David Feest) d20+9=29 ; d20+9=19 ; d6=3 ; d6=4 ; d6=3 ; d20+10=12 ; d20+6=14 ; Wednesday June 18th, 2014 1:37:41 PM
Hit AC 29, critical confirms to AC 19... no minus for range so that should hit and confirm. for 13 damage Perception 12 Climb 14
Bliss (AC22, HP23) (Cayzle) d20+13=19 ; d20+24=25 ; Wednesday June 18th, 2014 2:04:14 PM
Perception check: 19 darn it.
First post, round one action: Bliss casts Reduce Person on Anklebiter. He also gets out a fresh clip and sets it on top of the wall.
"Sure, there you go, Mister Biter. Now you are as tiny as me!"
Round two action: Bliss reduces himself, climbs up the wall, and drops prone behind his rocks, ready to snipe starting next post. Stealth 25.
OOC: using the Humbles Ford 4th level version of Bliss's sheet.
Prudence Gundle [AC 17; HP 39/39] [Mage Armor] [Fatigued] (Kathy) Wednesday June 18th, 2014 2:08:39 PM
Pru casts Mage Armor on herself, then finds Nikolai and casts it on him, too.
Carver AC 19, AC 21 with shield, CMB 8, CMD 18, HP 43/43 (John C) Wednesday June 18th, 2014 7:37:09 PM
Carver as a swift action uses a LoH to "heal" himself as well as removing Fatigue. Since he is already armored he pulls out his bow as action #1. "Don't waste arrows at over 500 feet, it's almost impossible to hit that far out, but once they get that close, keep shooting until they almost close to melee, then get a weapon, or get out of the way." He then sets his shield and lance near by, ready to pick up and go. At 600 feet, Carver will take his first shot.... (at -10) At 200 feet he'll switch weapons and get ready to charge.... At 100 feet he'll cast his one and only spell.
William the Courageous (Ken) AC 14 or 18 with Mage Armor; hp 23/23 Wednesday June 18th, 2014 7:44:55 PM
William, seeing that the fight has begun a bit earlier than planned, looks at the battle field and decides to cast web against the nearest group of gnolls... His goal is to freeze them in place and make them easier targets for his friends... He also has some other plans that will soon occur...
1. Standard Action 1 = Web (20' radius spread, DC 17. See below for description. Note that it gives William total cover b/c its 20' away from him.. 2. Move Action 1 = He'll back to somewhere close to get cover from as many directions as possible, maybe behind a wagon, drums, etc. 3. Move Action 2 = Crouch down behind cover 4. Standard Action 2 = Cast Mage Armor ___________________ Web - 40/40 mins, Anyone in the effect's area when the spell is cast must make a Reflex save. If this save succeeds, the creature is inside the web but is otherwise unaffected. If the save fails, the creature gains the grappled condition, but can break free by making a combat maneuver check or Escape Artist check as a standard action against the DC of this spell. The entire area of the web is considered difficult terrain. Anyone moving through the webs must make a combat maneuver check or Escape Artist check as part of their move action, with a DC equal to the spell's DC. Creatures that fail lose their movement and become grappled in the first square of webbing that they enter.
If you have at least 5 feet of web between you and an opponent, it provides cover. If you have at least 20 feet of web between you, it provides total cover.
>>>>>>DM OOC: Are you sure you want to cast it now? It has a max range of 140ft for you at this level. Considering they are still 1000ft away, they'll likely just walk around it.
AC 19 w/shield, TAC 11, FFAC 15, (CMD 16, CMB 4), HPS 41/41 Linden (Jay B) Wednesday June 18th, 2014 8:48:06 PM
"I don't trust the south gate. I think we should expect a big assault there at some point. Or maybe a few gnolls might slip the gate. I want to head there soon." Linden is conservative. He doesn't loose a single bolt. He is hunkered behind just enough cover to watch for his Fist to be wounded.
AC 15 T13, F12, CMD 18 (22 Bull Rush or Trip); HP 34/34 "Tinker" (SteveK) d20+9=10 ; Wednesday June 18th, 2014 9:22:13 PM
Having only a light crossbow, Tinker's maximum range is 800 feet, and he holds his fire... for now. His darkvision is nearly useless at that range anyways, and Linden's concern bugs him so much that Tinker doesn't even look much around his area of the West Wall. "Well said, HayBurner, we need some eyes on the South Wall at least. And ones who can run fast to warn the rest of us."
Tinker doesn't say anything more, but it is obvious that he isn't going and that he is suggesting Linden and maybe Carver. ...........
Perception 10
Nikolai (JonathanT) AC 20 Tch 20 Ffted 17 HP 32/38 CMD 20/22(Grapple) d20+11=27 ; Wednesday June 18th, 2014 10:29:21 PM
Spells in effect: Mage Armor
Perc +11 DC20 (low light vision) = 27
Prof Soldier +7, no DC OOC: just added it this level, as I figured that, having grown up with the Fist and a year's training made sense. Good thing. :)
IC: Too busy studying the gnoll tactics, Nikolai misses an arrow from the hail of arrows, and gets hit. Just then Pru stops by and bolsters his defenses with her magic armor spell.
"Thanks Pru! I'll need that for sure!"
Then he relates to his team mates what he things is going on.
"Hey guys, those carts are loaded with twigs and other flammable stuff! They may be trying to get them to the gates to burn the gates down. If we can light them before they get here, maybe they'll burn out before they can get to the gates!"
The strategy, if correct, seems rather smartly orchestrated. His father fought gnolls in the Uncharted Lands, he remembered, and while watching the approach of the gnoll army, recalled the details of those encounters, his father having told them many times to his wide-eyed sons and daughter.
The arrow scraped him but he was ok. Tired as he was, he scanned for targets. Carver didn't need to tell him to hold off until they got closer and not waste his bolts. So, while waiting for the gnolls to close to within decent range, he ducks behind the wall (Total Cover) and starts wrapping bolt points with cloth dipped in oil.
He's tired and sometimes his eyes sting with weariness. OOC: I figure one wrapping per Action.
At 1000' he gets two wrapped. At 900' he gets two wrapped.
800(2 more), 700 (2 more), 600 (2 more), 500 (2 more) For a total of 12 OOC: all this while in total cover. I know this is more than two rounds but I need to go ahead and post the intent. I also presume there are torches along the walls where he can light his bolts, otherwise he'll get one ready.
He'll start shooting his flaming bolts when they get within 400'. If he's not been healed by anyone by this time, he'll change his actions at 500' mark.
William the Courageous (Ken) AC 14 or 18 with Mage Armor; hp 23/23 Wednesday June 18th, 2014 11:28:59 PM
(OK I didn't know how far they were exactly without a map... so I assume that none are close enough for a web? What's the closest one to me? I may just cast PfEvil on me instead of Web if none are within xbow range)
AC 19 w/shield, TAC 11, FFAC 15, (CMD 16, CMB 4), HPS 41/41 Linden (Jay B) Thursday June 19th, 2014 12:19:11 AM
"Alright. I'm trotting to the South Gate."
The Mailed Fist employs a number of strategies... snipiing, healing, buffing, and even making sure to keep eyes on the dark side of the base.
As Linden makes his presence known on the southern wall, he sees it isn't sparsely defended. Only a handful of non-militia are keeping watch with just a couple of torches built for light. They relax visibly when he arrives.
The rest of the Squad either fires away, or makes preparations. Nikolai draws upon a proper training in battle and makes special note of the gnolls and their fiery banner-carts and makes the leap that they may be intending to burn down the gates. Though the walls are only 5ft high and could be easily scaled, smashing through the gates would certainly help the invaders. Nikolai prepares to make some oil-soaked flaming arrows.
As the Gnolls progress another 100ft towards Hornfowl, more arrows are exchanged by both sides!
Gnolls Attack @ 900ft! (-18 modifier to attack rolls)
2 - Hits - No confirm - 2 Militia die! 96 Remain!
DM Ken E. d20+3=7 ; d20+3=6 ; d20+7=24 ; d20+7=26 ; d20+7=8 ; d8+5=10 ; d4+5=8 ; d20+6=22 ; d8+10=12 ; Thursday June 19th, 2014 11:47:07 AM
Gnolls are pressing hard against the small caravan. A lion is surrounded by Hyenas and dog-men... a young ranger is pressed to fight...and a death toll is starting to rise..
Bliss (AC22, HP23) (Cayzle) d20=13 ; d6+2=8 ; d20+24=44 ; Thursday June 19th, 2014 12:35:01 PM
Battle Post Two ... Round 3 ... Bliss draws and reads a scroll of Cat's Grace. ... Round 4 ... Bliss fires and then snipes.
Question for DM Ken: Highlight to display spoiler: {Ken, a heavy repeating crossbow has a range increment of 120. So organizing the next 16 rounds / 8 posts, I get ...
841-960 = -14 ... distance 900, Cast Cat's Grace, R1 of Cat's Grace, R2-3 of Reduce, one shot 721-840 = -12 ... distance 800, R2-3 of Cat's Grace, R4-5 of Reduce, two shots 601-720 = -10 ... distance 700, R4-5 of Cat's Grace, R6-7 of Reduce, two shots 481-600 = -8 ... distance 600 and 500, R6-9 of Cat's Grace, R8-11 of Reduce, reload clip, fire one shot 361-480 = -6 ... distance 400, R10 of Cat's Grace (ends), R12-13 of Reduce, two shots 241-360 = -4 ... distance 300, R14-15 of Reduce, recast Reduce on Biter, Self 121-240 = -2 ... distance 200, R1-2 of Reduce, two shots 0-120 = no penalty ... distance 100, R3-4 of Reduce, reload clip, fire one shot
So my major point is that Bliss is at -14 this post, not -18. And his attack is bab 2 +6 dex +2 artisan's bonus +1 enhancement (MW bah), +2 cat's grace +2 tiny -1 deadly aim feat -14 range = +0. Right?}
After reading his scroll, Bliss fires off one shot. It hits AC13 for 8 damage.
Sniping stealth: 44. (LOL rolled a nat 1 yesterday for stealth, a nat 20 today!)
DM OOC Reply: Close. But...- The Party is fatigued. A fatigued character can neither run nor charge and takes a --2 penalty to Strength and Dexterity.
AC 19,T 15,FF 17(+1 to all acs vs larger creatures), (CMB 3 CMD 17) HP 42/42 Cameron (David Feest) d20+8=28 ; d20+8=12 ; d20+8=23 ; d6=5 ; d6=5 ; d6=2 ; d6=5 ; d20+10=27 ; d20+5=15 ; Thursday June 19th, 2014 1:41:18 PM
First arrow hits AC 28 and confirms to AC 12 for 7 damage if not a critical or 16 damage if it is a critical Second arrow hits AC 23 for 7 damage Perception 27 sense Motive 15
Prudence Gundle [AC 17; HP 39/39] [Mage Armor] [Fatigued] (Kathy) Thursday June 19th, 2014 2:11:31 PM
Pru's got nothing for this distance, so she continues casting spells. Since Nikolai is still right there, she casts Protection from Arrows on him. [OOC: That's 40 points; Jonathan, can you track that?]
"Bliss, where are you?" she says. "I want to cast a spell to protect you from their archers. Can you come out for a minute?"
If Bliss is willing to give up his hiding place, she casts Protection from Arrows on him. If not, she casts it on herself and hopefully can get Bliss next round.
Bliss (AC22, HP23) (Cayzle) Thursday June 19th, 2014 2:20:50 PM
"Miss Pru! Here I am! But are you sure you should not save your spells? What if you want to set stuff on fire or something? They're not going to see me."
AC 15 T13, F12, CMD 18 (22 Bull Rush or Trip); HP 34/34 "Tinker" (SteveK) d20=6 ; d20=20 ; d20=8 ; d8=5 ; Thursday June 19th, 2014 8:53:59 PM
Tinker feels that supporting the militia by shooting will stiffen their backs. And so he fires the light crossbow, reloads, and fires again. The second bolt hits! .....
One naturL 20. 5 damage
Carver AC 19, AC 21 with shield, CMB 8, CMD 18, HP 43/43 (John C) d20+3=17 ; Thursday June 19th, 2014 9:47:21 PM
Carver holds his fire a bit longer, still planning on opening up at about 600 feet. Pru, how far out can you cast that light spell?" He'll direct her to light up one of the fire wagons that has yet to be set on fire, if he can spot any. (low light vision, perception 17) "Once you can see it, set it afire. If it burns out before it hits the gate, it'll be useless."
He still plans on self buffing himself at around 200 feet, and then being ready melee when they hit the gate, but between then and now, he thinks he can get off at least four good shots.....
AC 19 w/shield, TAC 11, FFAC 15, (CMD 16, CMB 4), HPS 41/41 Linden (Jay B) Thursday June 19th, 2014 9:50:19 PM
As the men look at the centaur, the young cleric returns the gaze, "SO! Is this ALL the light you can muster!? Bring more! These are NOT mere dogs you are guarding against!! These are foes! MOVE!!!!"
Even though these fools aren't his Fist, they are men. And he protects them with his upmost. If any are wounded, he'll heal them! (Via a CLW scroll)
Std Action 1 - Cast light Move 1 and 2 and Std Action 2 - Continue building up a wall of refuse around 3 sides of where he crouches... He's got to get to where he gets near total cover but can still see through cracks enough to direct spells...
________ Active spells -
Prot from Evil, Mage Armor Light
Nikolai (JonathanT) AC 20 Tch 20 Ffted 17 HP 32/38 CMD 20/22(Grapple) Thursday June 19th, 2014 10:37:55 PM
Spells in Effect: Mage Armor Prot. from Arrows: 40/40 (dmg reduction 10/magic)
Nikolai looks up as Pru casts her protection from arrows spell on him. "I don't feel any different, but I take your word for it," he grins.
Then he says "Here, take these two oil soaked bolts and hand them to Tinker and tell him to light those wagons up."
Nikolai proceeds to make two more.
At 900': oil soaked bolts 4/6 (or 6/6 if Tinker doesn't want any).
OOC: I forgot we get two Move and Std actions per post. I'm guessing on how many I can make so correct me if I'm making too many in a post.
DM Ken E. d20=1 ; d20=19 ; d20=10 ; d20=7 ; 96d20=961 ; d20=14 ; d20=19 ; d20=13 ; d20=6 ; d8=2 ; d20=14 ; d20=5 ; d20=1 ; d20=13 ; d20=5 ; 50d20=413 ; Friday June 20th, 2014 2:53:38 PM
Men and Gnolls die, Tinkers bolt takes a gnoll in the leg, but it snaps the shaft and keeps coming! Prudence and William offer magical assistance, and plans are made to ignite some tinder!
Off by himself with just a few lookouts, Linden assesses the mens morale quickly, He determines they probably aren't up to a fight, should one find them. They aren't militia, just old men or boys too young to fight.
LINDEN: Perception DC 17: Highlight to display spoiler: {As you survey the area, you notice a strange sight. A section of earth begins to sag downards...as if it might collapse! }
Outside the walls, the battle progresses much the same. The superior shooting of the militia seems to start having an effect on the gnolls. The numbers are thinning, if ever so slightly.
Militia Fires at 800 feet! (-16 to hit) (WOW. 96 dice and not a single 20!)
--------- Carrens Fist Attacks @ 800 ft!
Carren - Finished off the Gnoll that Tinker struck!
--------
Gnolls Attack @ 800ft! (-16 modifier to attack rolls) (WOW. 50 rolls and no 20s!)
--------
Gnolls: 20 North, 44 West, 25 East
AC 19 w/shield, TAC 11, FFAC 15, (CMD 16, CMB 4), HPS 41/41 Linden (Jay B) d20+3=18 ; Friday June 20th, 2014 3:18:43 PM
Perception 18. Just*! And low light vision
Depending on whether the sagging is outside the ramparts, the following conversation happens.
"William! Tinker! I... we need you! They are going to bring down the wall at the south! The are tunneling!! Men, hot tar and hay barrels if you have it, now! We're going to make them a welcome gift... of sorts. Tinker, ever go bowling for gnolls?" Smiles the cleric. Once he has his Fist mates close. "See there, they either are burrowing or there is an elementalist at work. If they have summoned elementals, that's a problem. See there?! *he points out the sagging earth* I doubt they expect us waiting for them to pop on on them. We have several options here. Drive in pillons in their route and force them to stop or change their direction. Or, we hurl stones at the sagging ground and crush them in their own hand dug tomb. Or we abandon the fort and burn down around their furry ears. My plan, of course, is less violent but more painful, pain is a strong deterant. Flaming tar pitch hay clusters made hand sized and throwable. Thrown at hairy beasts, like a flaming burr in a flank!"
If the sagging is INSIDE the fort
"Men, call to arms at the *place location here*! Walls are breached." Then he grabs the nearest hay bale and lights it on fire as he tosses it at the opening earth.
A battle is full swing now, with Gnolls, Flinds, Hyenas, Lions and Giants swirling in a vicious melee. Toothy maws clamp down on a brave halfling...Gnollish weapons score wounds against a friendly giant..
Bliss shoots twice at +13 to hit and -12 for range mod.
He hits ACs 16 and 10 for 5 and 7,
Ducking back to snipe: Stealth 26
AC 19,T 15,FF 17(+1 to all acs vs larger creatures), (CMB 3 CMD 17) HP 42/42 Cameron (David Feest) d20+5=16 ; d20+5=20 ; d6=3 ; d6=6 ; d20+10=30 ; d20+5=9 ; d20+7=11 ; Friday June 20th, 2014 4:31:14 PM
First Arrow hits AC 16 for 6 damage Second Arrow hits AC 20 for 9 damage
Perception 30 looking for more trouble Sense Motive 9 to get a feel for the gnolls morale Perform Oratory 11 for inspire confidence
Attacks take into account fighting defensively ( Does that lose me my rapid shot? I think it does. If so disregard the second shot) Cameron's AC is now 22, T18, FF 20 +1 more for any opponents medium size or larger ( so 23, 19, 21)
1 of 9 bardic performance rounds used Only hero point used as well
Prudence Gundle [AC 17; HP 39/39] [Mage Armor; Protection from Arrows] [Fatigued] (Kathy) Friday June 20th, 2014 8:26:44 PM
"Don't worry, Bliss," Pru replies, "I have plenty of fire left."
To Carver, she replies, "About 100 feet and change. They're going to have to get a lot closer before I can do much of anything."
Carver AC 19, AC 21 with shield, CMB 8, CMD 18, HP 43/43 (John C) d20-12=-3 ; d20-12=-2 ; Friday June 20th, 2014 9:53:43 PM
Carver draws and releases a couple of shots at the Gnolls, missing them both. "May as well let fly boys, just don't expect much in the way of damage. "
William the Courageous (Ken) AC 20 with Mage Armor and PfE; hp 23/23 Friday June 20th, 2014 9:59:21 PM
William hears lindens call to arms and so he leaves his semi-fort and moves toward the sagging area... He casts magic weapon on his xbow and then readies web to stop any kobolds from coming through the hole...
Active spells: PfE Mage armor Light Magic weapon - 4/4 mins
DM OOC: You aren't going to be able to web anything coming through. Please read this, from the your DM email on Friday.
Note it takes a full round of running for a minotaur** to make it to the other end of the town. It will take a 30ft move 2 full turns, and a 20 ft move creature 3 full turns.
**Note that minotaur SHOULD have been centaur, but the premise is the same. It will take 2 full turns of running (ie, 2 dm posts) for a creature with a 30ft move to make it to the scene.
AC 22,T 18,FF 20(+1 to all acs vs larger creatures), (CMB 3 CMD 17) HP 28/42 Cameron (David Feest) Friday June 20th, 2014 9:59:59 PM
Header update
Nikolai (JonathanT) AC 20 Tch 20 Ffted 17 HP 32/38 CMD 20/22(Grapple) Friday June 20th, 2014 10:29:56 PM
Spells in Effect: Mage Armor Prot. from Arrows: 40/40 (dmg reduction 10/magic)
Other: Low Light Vision 60'
Nikolai proceeds to make four more.
At 800': oil soaked bolts 8/10.
News of something, possibly an earth elemental, digging towards the south wall is certainly disconcerting.
"Gnolls cavorting with elementals? What next? Cats and dogs living together?" he mumbles.
AC 15 T13, F12, CMD 18 (22 Bull Rush or Trip); HP 34/34 "Tinker" (SteveK) d20+9=11 ; Friday June 20th, 2014 10:51:35 PM
Tinker grabs the oil-soaked bolts for his crossbow from Prudence, but doesn't get a chance to use them against the advancing gnolls at the West Wall. Linden is calling from the south!
The dwarf, perhaps from his years of living with the foster gnome family, discovers that he has his own magic, and casts a spell to enable him to move quicker... much quicker!
Fleet of feet, Tinker dashes towards the south wall and where Linden is calling for help! ................
Perception: 11
1st action: Cast Expedious Retreat (Rogue Talent:: Major Magic) +30 move. 1st move: +50 feet towards the south wall
2nd action/move : Run (x4 at 50 feet = 200 feet per round)
William the Courageous (Ken) AC 20 with Mage Armor and PfE; hp 23/23 Saturday June 21st, 2014 7:07:00 PM
Dm - I did not get an email from you yesterday that referred to this?I also checked your yesterday's post and didn't see u mention it? I'm referring to why o can't Web?
Nikolai (JonathanT) AC 20 Tch 20 Ffted 17 HP 32/38 CMD 20/22(Grapple) Saturday June 21st, 2014 7:34:34 PM
OOC: I'd say you can't cast your web because:
a) web has a range of 100' + 10/level, they are 800' away.
b) as per the spell, the web has to be anchored to two or more solid and diametrically opposed points (the gnolls themselves don't count nor any of the wagons, as they are moving) or else the web collapses upon itself and disappears. (quote from the rules).
The web will work REAL WELL at the tunnel though. :)
AC 22,T 18,FF 20(+1 to all acs vs larger creatures), (CMB 3 CMD 17) HP 28/42 Cameron (David Feest) Saturday June 21st, 2014 8:56:06 PM
OOC Um The hole IS where he is casting it.
June 20th. Sent to Cayzle Aiwendil <cayzle@cayzle.com>, David Feest <gorechylde2003@yahoo.com>, Jay B <axemaster1010@yahoo.com>, Jonathan Tarry <jetarry@att.net>, "jowie@roadrunner.com" <jowie@roadrunner.com>, Ken Mestemacher <kmeste1@yahoo.com>, "kice6@comcast.net" <kice6@comcast.net>, Stephen Knotts <stephen.knotts@hotmail.com>, Warren Gayou <wgayou@gmail.com>
Garrison Fist is really starting to get into the exchange of missiles now! But there's a tiny problem, and Linden has already seen it!
Note it takes a full round of running for a minotaur to make it to the other end of the town. It will take a 30ft move 2 full turns, and a 20 ft move creature 3 full turns.
I pointed out a little later that Minotaur should have been Centaur, since we have two of those in our party.
Nikolai (JonathanT) AC 20 Tch 20 Ffted 17 HP 32/38 CMD 20/22(Grapple) Sunday June 22nd, 2014 10:13:49 AM
ooc: Sorry, William, missed your post about heading to the tunnel.
More volleys of arrows exchange back and forth between the two battle-lines. Lindens great eyes pick out a sagging section of earth from within the city gates, and calls his brothers to arms.
Tinker and William answer the call, though William cannot respond as quickly as quick Dwarf.
The sagging hole of earth collapses inwards, and a force of Gnolls push through the ground! Surging forward, they quickly fan out and gain their bearings. A few try and decipher the southern gates mechanisms. They don't seem to have spotted Linden!
The few men and boys on the southern wall beat a hasty retreat, and their calls of "Gnolls in the south!" echo through Hornfowl. As the word of the Gnoll sappers reaches the front, Sgt. Carren barks an order.
"Double Fist, handle it!
Militia from 700 ft! (-14 Modifier vs AC 15!)
7 Hits! No confirmed crits! 2 East Gnolls Die! 23 Remain!
Carrens Fist from 700ft!
Brandon Moore finishes off a Gnoll from the West!
Gnolls from 700ft (-14 Modifier vs AC 15!)
1 Arrow strikes Prudence, but bounces harmlessly off her spell. (2 Damage resisted) 1 Arrow kills a militia-man! 95 Remain!
Note that you can edit yourself on the map, which includes movement!
A few quick hits!
- Currently only Linden and Tinker are on the Southern Gate battle map. - William will arrive next round, may place his token anywhere on the top map edge, but may not take actions as he arrives as it would be his second full turn of running.
- Movement 40+ takes one turn of running to arrive and place their token. - Movement 30 takes two turn of running to arrive and place their token. - Movement 20 takes three turn of running to arrive and place their token.
Note that I am using a non-official term: Turns. For the purpose of this battle, a turn consists of two full rounds of actions.
-The enemy has not currently spotted Linden or Tinker, but will without stealh or beating a hasty retreat. -The enemy appear to be messing with the Southern gate, as it's skeleton crew of look-outs have fled. - Gnolls: 20 North, 43 West, 23 East, Sappers: 12!
DM Ken E. d20+2=10 ; d20+5=17 ; d8+4=10 ; d20+9=17 ; d20+5=23 ; d8+2=8 ; d20+3=5 ; d20+13=18 ; d8+7=11 ; d20+12=30 ; 2d6+6=13 ; d20+7=27 ; d20+7=25 ; d20+7=17 ; d20+7=14 ; 2d8+10=20 ; d4+5=6 ; Monday June 23rd, 2014 10:49:59 AM "Gnolls on all side, the quick Halfling isn't so quick when being held by brutish humanoids. If only he can hold out a little longer.."
AC 22,T 18,FF 20(+1 to all acs vs larger creatures), (CMB 3 CMD 17) HP 28/42 Cameron (David Feest) d20+4=10 ; Monday June 23rd, 2014 11:07:17 AM
grapple check to escape...10 held fast
Prudence Gundle [AC 17; HP 39/39] [Mage Armor; Protection from Arrows 38/40] [Fatigued] (Kathy) Monday June 23rd, 2014 11:16:01 AM
[OOC: Fatigued characters cannot run, so it's going to take longer than 2 turns for most of us to get there.]
Pru grabs her weapons and hurries toward the south gate as best she can.
Bliss (AC22, HP23) (Cayzle) d20+3=14 ; d20+3=17 ; d6+2=3 ; d6+2=4 ; d20+24=29 ; Monday June 23rd, 2014 4:26:57 PM
Bliss is tired. The thought of running and running to the south ... it would take him so loong.
He decides he did not hear the order. After all, he is as hidden here from his friends as from the enemy. He'll just keep firing and sniping.
OOC: +13 to hit, -10 for range, two shots hit AC 14 and 17 for 3 and 4 damage.
Sniping: 29 stealth.
That empties his clip; he'll reload and fire once next turn.
Nikolai (JonathanT) AC 20 Tch 20 Ffted 17 HP 38/38 CMD 20/22(Grapple) d8+1=9 ; Monday June 23rd, 2014 4:59:50 PM
OOC: I've noticed this earlier but now I'm really curious. The gnolls AC is 15 and so is the militia's, however the militia is behind a 5' stone wall that provides partial cover (+4 to AC). Is this dealt with in your calculations where we don't see or is it just ignored?
Spells in Effect: Mage Armor Prot. from Arrows: 40/40 (dmg reduction 10/magic)
Other: Low Light Vision 60'
IC: The Double Fist is ordered to scamper to the southern wall and beat off an attack there. Nikolai has to make some quick decisions. Fatigued and with an arrow scratch, his plans now interrupted, he decides that running pell-mell to the south is not wise. He stops making his flaming bolts. First, he digs a potion of healing from his backpack and drinks it. Next he tells the militia commander of the oil soaked bolts and to use them against the wagons, the takes off to the south.
- Movement 30 takes two turn of running to arrive and place their token. This Turn: Round 1: take potion out and drink it. Potion of CLW 1d8+1 = 9 healed up to max and Fatigue removed.
Round 2: Run to south - 1/4 Rounds to reach south.
AC 22,T 18,FF 20(+1 to all acs vs larger creatures), (CMB 3 CMD 17) HP 28/42 Cameron (David Feest) d20+7=18 ; Monday June 23rd, 2014 5:50:33 PM
OOC At the negatives you have been firing at so far, Only Bliss comes close to positive bonuses to hit. In other words they all need 20's and 20 always hits and always has a chance to confirm a critical, for which they need another 20. Cover, Shmover. It'll matter as they close. You'll see a big gnoll die off when your guys need 16's and the gnolls still need 20's.
Carver AC 19, AC 21 with shield, CMB 8, CMD 18, HP 43/43 (John C) Monday June 23rd, 2014 7:58:53 PM
Carver heads towards the south gate, he'll move and time his spell casting of Divine Favor so he arrives at the maps edge at the end of his second move. He'll swap weapons first move, rearming with lance and shield, stowing his bow.
Spells and effects
Protection from normal arrows Divine Favor (NOT Fatigued)
AC 19 w/shield, TAC 11, FFAC 15, (CMD 16, CMB 4), HPS 41/41 Linden (Jay B) d20+4=22 ; d10=1 ; d20+2=7 ; Monday June 23rd, 2014 9:36:32 PM
OOC: I was under te impression, due to posts, that I was at the South Gate?! Additionally, if I was, I posted that I wanted to drop a pile of burn hay on the sagging hole.
IC: Linden retrieves his crossbow and takes aim at closest gnoll and fires, with a sigh. (Hits AC 20, including the fatigue, for 1 damage) He stiffens, knowing full well that the 'knick' wasn't life threatening, but he says, "That was just a warning gnoll. The next one will be between the eyes!" (Bluff or Intimidate, either would be at the same miserable roll of 7) He takes cover.
BLESS (2 more rounds) IN EFFECT AT THE SOUTH GATE (only effects militia who were there and Linden)
AC 15 T13, F12, CMD 18 (22 Bull Rush or Trip); HP 34/34 "Tinker" (SteveK) d20+1=17 ; d20+6=17 ; d6-1=2 ; d6-1=5 ; Monday June 23rd, 2014 10:08:17 PM
Ooc. Posting from my phone. Can't see the map. Really bummed, because I would like to see the map. ....
Tinker scowls and sees that a delay for the Gnolls is needed. He trots forward, hopefully within 40 feet of the gnolls. He laughs out loud, like the centaur says, you better scamper to your hole or you are going to have a really bad night. ......
Move action. Move forward until within gnoll charge range. Standard action. READY to Brace spear side of Urgosh for the first gnoll that charges. Intimidate 17 READY Brace. AC 17. Damage 7
DM Ken E. d20+13=31 ; d8+7=10 ; d20+13=23 ; d8+7=10 ; d20+3=14 ; d20+12=10 ; d20+4=18 ; d8+6=12 ; d20+4=6 ; d4+4=6 ; d20+5=10 ; d20+6=26 ; d20+6=9 ; d6+6=7 ; d20+7=8 ; d20+7=22 ; d20+7=8 ; d4+5=9 ; Tuesday June 24th, 2014 9:08:11 AM Cameron teeters on his feet, swaying from loss of blood. Rusty barely has the energy to attack another Gnoll, but does so at Camerons empathetic commands! Krog is covered in blood, his and that of the enemies...
(Sorry Linden! Randomize.. damage.. your flaming hay has been accounted for!)
Stomp. Stomp. Stomp.
The Gnolls advance, but their ranks are starting to look ragged. Not from excess wounds, but from lack of discipline. A few hop and skip in advance, eager to rend the flesh of men.
95 Militia from 600 ft! (-12 Modifier vs AC 15!)
4 Hits! No confirmed crits! 1 North Gnoll Dies! 19 Remain!
Carrens SQuad from 600ft!
Carren Finishes off a Gnoll from the West!
Bliss Finishes off a Gnoll from the West!
Gnolls from 600ft (-12 Modifier vs AC 15!)
1 Arrow strikes Prudence, but bounces harmlessly off her spell. (2 Damage resisted) 1 Arrow kills a militia-man! 94 Remain!
At the southern gate, a melee begins to take shape. While two gnolls seemingly refuse to quit tampering with the gates, trying to figure out how to open them, others charge forward, seemingly at the behest of 3 Gnoll captains on the scene.
One charges headlong into Tinkers weapons, cackling madly as he is wounded, only to land a shattering blow on Tinker with his club! Charge - Nat 20 - Confirm vs AC 18 - 11 total damage. Demoralize requires the target to be within 30 ft, and you stopped at charge distance.)
Of more concern is the Hyenas, especially the Dire Hyena, which all seem to converge on Tinker! It snaps its large jaws at the end of it's charge, but just misses!
One of the Captains, a large Gnoll bristling with weapons, pulls a taut string on a bow and lets fly at Linden, but misses!
The second captain merely repositions himself.
The third moves up and throws a ball of flame at Carver, but it misses. (Spellcraft, DC 16: Highlight to display spoiler: {Produce Flame})
DM Note: Those of you at the south gate are in regular combat rounds now. If you are not, continue to act in Turns. I realize I just created a time-vortex in the tiny town of Hornfowl, but its necessary for DM sanity.
Bliss (AC22, HP23) (Cayzle) d20+5=20 ; d6+2=3 ; d20+13=15 ; d20+13=31 ; d20+24=29 ; Tuesday June 24th, 2014 10:27:35 AM
Notes for DM Ken ... Highlight to display spoiler: {The first line in the table below covers TWO turns, during which time the attackers will all be in the same 481-to-600-feet-away crossbow range increment. Thanks!
481-600 = -8 ... distance 600 and 500, R6-9 of Cat's Grace, R8-11 of Reduce, reload clip, fire three shots over two turns 361-480 = -6 ... distance 400, R10 of Cat's Grace (ends), R12-13 of Reduce, shoot final two shots of second clip 241-360 = -4 ... distance 300, R14-15 of Reduce, recast Reduce on Biter?, Self 121-240 = -2 ... distance 200, R1-2 of Reduce, reload, fire one shot 0-120 = no penalty ... distance 100, R3-4 of Reduce, fire two shots
To recap again, Bliss's attack is bab 2 +6 dex +2 artisan's bonus +1 enhancement (MW bah), +2 cat's grace +2 tiny -1 deadly aim feat -1 fatigued = base +13, now and next turn at -8 range increment = +5 to hit.}
Bliss quickly reloads, trading out his first, now empty clip for a fresh one. Then he pops out from behind his pile of rocks and takes his one shot this turn. He is at +5 to hit, and his shot strikes AC20 for 3 damage.
He glances around. Can he pick out any attackers who might be officers or leaders or casters? Perception 15.
And how is Anklebiter doing, if he can see him. Perception 31.
Then Bliss ducks back down again, hoping none of the enemy saw him. Stealth 29. He hopes the others are doing okay in the south.
Edit: Ken, I think I've been cheating myself out of a +2 on stealth checks with the cat's grace, although with these distances, I really doubt it matters. Just sayin.
Prudence Gundle [AC 17; HP 39/39] [Mage Armor; Protection from Arrows 36/40] [Fatigued] (Kathy) Tuesday June 24th, 2014 11:29:19 AM
Pru continues hurrying toward the south.
Nikolai (JonathanT) AC 20 Tch 20 Ffted 17 HP 38/38 CMD 20/22(Grapple) Tuesday June 24th, 2014 1:15:09 PM
Spells in Effect: Mage Armor Prot. from Arrows: 40/40 (dmg reduction 10/magic) Not Fatigued
Other: Low Light Vision 60'
- Movement 30 takes two turn of running to arrive and place their token. This Turn: Round 1: Running feels good, for some reason. - 3/4 Rounds to reach south.
Round 2: Run, Spot Run. See Spot Run. - 5/4 Rounds - reaches south side at end of 1st Move of 2nd Round.
OOC: To be fair, due to the time-vortex, I'll just forgo the 2nd Action of Round 2 and start Combat Rounds next post.
AC 19 w/shield, TAC 11, FFAC 15, (CMD 16, CMB 4), HPS 41/41 Linden (Jay B) d20+13=24 ; Tuesday June 24th, 2014 5:11:35 PM
Linden ducks just in time. While in cover (out of view), the cleric casts Shield of Faith. Just before taking cover, Linden takes a glance at the gnolls, gauging their actions (specifically the one repositioning himself). (SENSE MOTIVE 24)
In effect: Bless (3.5 remaining remaining... misspoke about number of rounds), Shield of Faith (4 mins)
AC 22,T 18,FF 20(+1 to all acs vs larger creatures), (CMB 3 CMD 17) HP 1/42 Cameron (David Feest) d20+4=23 ; d20+7=19 ; d20+10=30 ; Tuesday June 24th, 2014 6:30:51 PM
CMB 23 Handle Animal 19 Acrobatics to avoid AoO 30 Bardic Performance 3 of 9 used
AC 17 T15, F14, CMD 18 (22 Bull Rush or Trip); HP 23/34 "Tinker" (SteveK) d20+6=11 ; Tuesday June 24th, 2014 7:40:06 PM
Tinker's head rings at the tremendous rap given by the gnoll, and he sees he is quickly being surrounded. Reversing his Urgosh, he slashes at the wounded gnoll defensively before taking a slow step backwards to make it more difficult to be surrounded. He starts singing, low and long in dwarfish, the only battle song old Unrak Ironfist ever taught him.
Dwarf Highlight to display spoiler: { The Clan Torval's off to war Hark and feel the drummers play Din of battle fills the air Onward, brothers to the fray!}
............................
standard: Fighting Defensively +2 AC, -4 attack; AC 7 miss 5 foot step (moved Tinker on map) (5 foot step = no AOO)
Carver AC 19, AC 21 with shield, CMB 8, CMD 18, HP 43/43 (John C) d20+10=12 ; 2d8+9=17 ; d20+5=8 ; Tuesday June 24th, 2014 8:14:14 PM
With no clue about the flame ball thing that came at him, Carver surveys the field of battle and makes up his mind. Carver charges, 20 feet into it to the south. he turns west and tries to attack the dog coming up on Tinkers west side, and continues on past after the charge. (Centaur charge/ride by attack)
Attack 12, damage 17
Spells and effects
Protection from normal arrows Divine Favor (NOT Fatigued)
William the Courageous (Ken) AC 20 with Mage Armor and PfE; hp 23/23 Tuesday June 24th, 2014 8:38:21 PM
Now that William's taken 2 full turns (2 DM posts after both of his turns where he ran as double move)... he arrives on the scene at end of last round... He'll then pause, and use his full round action to summon in some help to get rid of a few more gnolls...
Summon Monster 2 - He'll call in Henry the Celestial Hyena to appear about 25-35' away, hopefully to flank another hyena if one of his allies is attacking it, or to fight the nearest one if not...
Henry the Celestial Hyena Stats - 17/17 hps, Resist Cold, Acid, Elect 5; AC 14/14; +7 Fort/+5 Ref/+1 Will; SR 6; Bite +5 for 1d6+ trip attack, Smite Evil 1/day (+2 dmg until foe is dead) ______________ Active Spells 1st Level - PfE, Mage Armor, MWeapon on XBow 2nd Level - SM 2 (6/6 rounds)
DM Ken E. d20+3=11 ; d20+5=21 ; d6+3=9 ; d20+3=14 ; d20+8=26 ; 2d6+6=9 ; d20+8=15 ; d20+7=26 ; d6+4=9 ; d20+3=17 ; d20+3=20 ; d20+3=9 ; d20+4=13 ; d20+2=12 ; 94d20=1073 ; d20=5 ; d20=2 ; d20=20 ; d20=13 ; d20=15 ; d20=19 ; d8=4 ; d8=6 ; d8=2 ; d8=5 ; d8=7 ; d8=1 ; d8=4 ; d8=7 ; d3=3 ; d20+2=6 ; d20+2=11 ; d20-2=15 ; d20-2=-1 ; d8=5 ; d20=20 ; d20=15 ; d8=6 ; d20=5 ; d20=13 ; d20=12 ; 50d20(17+12+13+8+8+8+6+1+18+3+6+20+2+9+5+14+4+8+19+15+17+8+15+8+20+6+6+2+19+6+13+15+10+19+4+13+15+4+16+8+5+10+12+3+16+10+5+5+16+8)=510 d8=6 Wednesday June 25th, 2014 2:55:08 PM
More of Double Fist continue to trickle in to the fight at the Southern Gate. Carver appears and tries to relieve some of the attention on the besieged Tinker, while William begins summoning a monster and Linden casts some protective magic. Prudence arrives, and can act as normal this round! ( I placed your icon on the map, but feel free to move it to wherever.)
Though Tinker took a step away, he is still easily surrounded on all sides by the wily Gnolls, who much like Hyenas, are cautious against a powerful predator. Or Dwarf. Two step around his reach and attack before he is charged by a very large Hyena and one of the Gnoll captains!
Carver is attacked by two Gnolls who break off from the beleaguered Tinker, seeing that prey is as good as captured.
One of the Hyenas breaks for Nikolai!
Both the weapon laden captain and the magic user each attack William, trying to break the Concentration on his summoning spell!
Vs. Tinker
Gnoll 5: Miss Hyena: (Flanking) Hits AC 20 for 9 Damage and trips CMD 14. Dire Hyena: (Charging) Hits AC 26 for 9 Damage and trips CMD 15 Flind: (Charging) Hits AC 26 for 9 Damage.
Vs. Carver
Gnoll 1: Miss Gnoll 4: Miss
Vs. Nikolai
Hyena Companion: Miss
Vs. William
Gnoll Druid: Miss Gnoll Ranger: Miss
The Gnolls on the gate continue yipping at each other. Unable to remove the large lock-bar holding the gate closed, they start hacking at it with their weapons!
-------------
On the walls the battle is much the same, although enemies are beginning to thin out a little. Men continue to fire, praying they stop the enemy before he reaches their defenses!
94 Militia @ 500 ft! (-10 to hit vs AC 15)
7 hits, 1 confirm.
3 West Gnolls Die!
--------
Carrens Fist attacks!
Carren kills 1 Gnoll!
Anklebiter Damages a Gnoll, and Bliss's Bolt finishes it off!
Bliss: Highlight to display spoiler: {Anklebiter is hidden and firing, though not quite with as much skill as Bliss. Strangley enough, both Cobbleshot and Turley are missing!}
DM Ken E. d20+5=20 ; d20+5=21 ; d8+2=4 ; d8+2=5 ; d20+5=12 ; d6+4=7 ; d20+5=7 ; d20+5=17 ; d20+13=29 ; d8+5=9 ; Wednesday June 25th, 2014 3:03:39 PM A proud creature falls to lesser predators, drug down by weight of attacks. Rusty fought strong and brave, but now lies still and dead near a mangled performer whom he sought to protect.
Bliss snipes two more times, hitting AC6 (nat 1) and 19, the latter for 7 damage.
He continues to look for officer/caster targets: Perception 20.
And he continues in his sneaky ways. BTW, did I mention Bliss was prone? He is! That helps both his sniping and his missile AC.
Stealth 42!
AC 22,T 18,FF 20(+1 to all acs vs larger creatures), (CMB 3 CMD 17) HP 1/42 Cameron (David Feest) d20+10=30 ; d20+7=24 ; Wednesday June 25th, 2014 3:52:22 PM
Acrobatics 30 Intimidate 24
Carver AC 19, AC 21 with shield, CMB 8, CMD 18, HP 43/43 (John C) d20+8=10 ; d20+6=12 ; d20+6=7 ; Wednesday June 25th, 2014 5:28:10 PM
Carver stabs and tries to stomp the Gnolls on him, missing, he takes a step backwards, creating a bit more separation.
Prudence Gundle [AC 17; HP 39/39] [Mage Armor; Protection from Arrows 36/40] [Fatigued] (Kathy) d20+5=13 ; d6+3=6 ; Wednesday June 25th, 2014 6:07:36 PM
Pru arrives, panting, on the scene. [OOC: Pru grabbed her weapons, a move action, before leaving the north gate, so she would need a move action this turn to get onto the map. That's why I didn't place her last turn. But she's here now. :) ]
There's only one gnoll in range of her Elemental Ray, so she shoots that one. [Elemental Ray at Gnoll #1; hit Touch AC 13 for 6 damage.]
AC 20,T 16,FF 16 (+1 to all acs vs larger creatures), (CMB 3 CMD 17) HP 1/42 Cameron (David Feest) Wednesday June 25th, 2014 6:21:59 PM
fixed my ACs and figured Underfoot in already AC 20,Touch 16,Flat Footed 16, CMB 3, CMD 18
AC 17 T15, F14, CMD 18 (22 Bull Rush or Trip); HP 5/34 "Tinker" (SteveK) d20+10=14 ; d20+10=21 ; Wednesday June 25th, 2014 7:06:17 PM
Hyena, Dire Hyena, and the Flind rip and beat at Tinker, but the solid warrior stands tall and unbowed. But the dwarf knows even one more strike like any of those will be the end of him. Time for drastic measures!
Jinking and weaving, Tinker spins away from the crowd trying their best to kill him and tries to escape behind a building where only one enemy can get to him at a time! ............
Acrobatics 14 REROLL Hero Point - 21 vs Gnoll CMD+8 for avoiding 5 AOOs.
Move Action: 1/2 speed = 25 feet
Standard Action: Move full speed =50 feet to around the Storefront (if still alive)
He'll have Henry appear next to the magic user and Henry will immediately rip and tear against it, trying to smite it...
Henry - Hit AC 19 for 8 pts of dmg (Smited enemy) AND attempt to trip the magic user (free action, no AoO for doing it since monster ability) - 15 vs. CMD...
(OOC - DM, no one shows up on the map against me, so I assume it's a ranged weapon they used? Also, who is the Gnoll Druid and MUser? I didn't see an identifier on the map?)
William will move to gain cover behind Carver (according to the map, none of the enemies are near where I'm moving thru or to...) and will cast Mirror Image to give him some breathing room...
Mirror Image = 5 duplicates for 4/4 minutes ___________ Active Spells 1st Level - PfE, Mage Armor, MWeapon on XBow 2nd Level - SM 2 (5/6 rounds left), Mirror Image (5/5 dups)
DM OOC: The attacks were indeed ranged. An arrow from the Gnoll with a Green Border and a flaming ball from the Gnoll with the Blue Border.
AC 19 w/shield, TAC 11, FFAC 15, (CMD 16, CMB 4), HPS 41/41 Linden (Jay B) Wednesday June 25th, 2014 9:23:29 PM
The cleric can tell this battle is a bad one. He hasn't been able to spot Cam or Pru, but Pru just popped in. Where was Cam? Now Tinker was gone... he was just there. He pops up and casts Calm Emotions, centered 4 boxes below Nik's current position. (20' radius spread) Linden is ready to start judiciously doling out those Sac Bonds on the Fist who need it!
In effect: Bless (3m24s remaining, Shield of Faith (3mins54s), Calm Emotions (4rnds +concentration)
Nikolai (JonathanT) AC 20 Tch 20 Ffted 17 HP 38/38 CMD 20/22(Grapple) d20+3=12 ; d6+3=5 ; d20+3=20 ; d6+3=7 ; Wednesday June 25th, 2014 10:35:45 PM
Spells in Effect: Mage Armor; Prot. from Arrows: 40/40 (dmg reduction 10/magic) Not Fatigued
Other: Low Light Vision 60'
Nikolai sees Pru, out of the corner of his eye, show up and singe a gnoll but notices that she'll be overwhelmed if they charge her. "Pru, move to LInden, keep us together to keep from being surrounded!"
Next he takes a step to the left and lets the small hyena have it.
AC 20,T 16,FF 16 (+1 to all acs vs larger creatures), (CMB 3 CMD 17) HP 1/42 Cameron (David Feest) Wednesday June 25th, 2014 10:43:14 PM
OOC Bro, you are aware that for the past week I have been posting separately because I am escorting the caravan, right? Cam's not here man. However, Tinker on your map, is being mauled.
DM Ken E. Wednesday June 25th, 2014 11:07:56 PM
In Tinkers mind, he battles Gnolls, heroically holding them off one by one! In reality, he has fallen to the ground, trampled beneath muddy paws.
Tinker, after some DM-Player review of damage taken, has fallen unconscious!
AC 19 w/shield, TAC 11, FFAC 15, (CMD 16, CMB 4), HPS 41/41 Linden (Jay B) Thursday June 26th, 2014 12:21:55 PM
OOC: I remember it now. I feel like a fool. Thanks. And yes, I AM aware of Tinker's issues. He's out of view and therefore Linden's SacBonds won't help now and the mauling he took happened so fast and brutally, out of view in most cases, out of view of your cleric. Either Linden was in cover or Tink was. It sucks, and if Linden knew his dwarven friend was so critically hurt, he would have cast or used a power to help him. If he survives and Linden manages to see him, I'll do something. Otherwise, fog of war. For future, Status, I forgot to cast it. I had been meaning to, but then I got a hunch and headed South. My bad.
RL: Additionally, I might be changing jobs soon and the job in question is a contractor job. Regular hours and variable pay, therefore, posting times might shift a bit. I'll keep you all updated.
Henry pounces the Gnoll spellcaster, taking a bite and throwing him to the ground. The panicked Gnoll calls for help, and one of the two Gnolls on the gates obeys, smacking Henry with a mace!
The rest of the pack scatters after various foes.
The Dire Hyena charges into Henry, but misses with his vicious bite. The other Hyena bites at Henry's leg, then trips the Celestial Hyena!
The Hyena on Nikolai shakes his head after getting whalloped, and misses his bite. But an incoming Gnoll scores a wound on Nikolai!
The Gnolls on Carver continue to bounce off his armor, growing visibly frustrated.
A Gnoll breaks from the group and charges at Prudence!
The archer in the back takes another shot at Linden, and misses!
The spellcaster gets to his feet and gestures at William, but misses with his final ball of flame!
Vs. Prudence
Gnoll 5: (Charging) Hits AC 24 for 10 damage.
Vs. Henry
Gnoll 2: Hit AC 24 for 4 damage Hyena: Hit AC 16 for 5 Damage. Trip successful vs CMD 23
Vs. Carver
Gnoll 1: Miss Gnoll 4: Miss
Vs. Nikolai
Hyena Companion: Miss Gnoll: Hit AC 22 for 10 damage.
Turley and Cobbleshot arrive from the North! Both loose arrows at enemies, but miss!
-------
On the walls, volleys are exchanged back and forth!
Bliss (AC22, HP23) (Cayzle) d20+7=27 ; d20+7=14 ; d6+2=8 ; d6+2=7 ; d20+5=9 ; d20+24=31 ; d4=3 ; Thursday June 26th, 2014 1:19:53 PM
Bliss empties his clip, his first shot benefiting from the very end of his Cat's Grace, the second shot without it. So he is attacking at +13-6=+7 and +11-6=+5.
He fires! He hits AC 27, a nat 20, and follows up with a 14. That inflicts 8, plus 7 more if confirmed!
He fires again! He hits AC9, a miss. That's ten shots Bliss has fired in this fight!
Stealth to snipe (prone) 31.
AC 20,T 16,FF 16 (+1 to all acs vs larger creatures), (CMB 3 CMD 17) HP -6/42 Cameron (David Feest) d20+2=21 ; Thursday June 26th, 2014 1:20:13 PM
DC 16 stabilization check made with a 21
AC 21 w/shield of faith, AC 19 w/shield, TAC 11, FFAC 15, (CMD 16, CMB 4), HPS 31/41 Linden (Jay B) d20+13=20 Thursday June 26th, 2014 1:40:06 PM
(OOC: DM, there was no mention of my casting of Calm Emotions last round. What's up? Did it go off? No map either?) [OOC: Additonally, there seems to be a worry that I might Channel this close to gnolls. No worries friends, that was never going to happen ... unless EVERYONE was about to die.]
Linden notices several things all at once. Nik and Pru both take big hits. He decides to help Prudence by using a SacBond. (Pru takes nothing. Linden takes 10 damage) Nik can defend himself pretty well in hand to hand melee. (Sense Motive 20, just in case)
Spent: 1 SacBond, bolts -1 In effect: Bless (3m18s remaining, Shield of Faith (3mins48s), Calm Emotions (3rnds +concentration)
Carver AC 19, AC 21 with shield, CMB 8, CMD 18, HP 43/43 (John C) d20+10=24 ; 2d8+10=19 ; Thursday June 26th, 2014 2:12:24 PM
Carver steps north, then lowers his lance charging the Druid, ignoring the Gnolls that will take swipes at him as he does do.
As he's charging he yells out,"Pru, burn the druid and Gnoll, put him down in case he can heal."
He winds up his charge, giving Niko flanking on the hyena.
Attack (charge) 24 damage 19
AC 20,T 16,FF 16 (+1 to all acs vs larger creatures), (CMB 3 CMD 17) HP -6/42 Cameron (David Feest) Thursday June 26th, 2014 3:45:58 PM
OOC The map, if not linked in the DM post can be found in your recent Google Drive listing, near the top because it is always being edited every time someone moves. For all the good it did me, I was able to color th squares where my grease spell went off on my map. You should be able to map out the space where your spell is too. Highlight the square ( I had to do themm one at a time, couldn't find another way) and look at your options above for "fill color". Pick your color and fill it in. A nice pink or mauve would probably do for calm emotions. Note, if there are creatures in the square, you have to pick them up, move them, color the square, then move them back. I suggest one at a time so it doesn't get confusing (again, speaking from experience). I like these maps because we get to place or effects where we really mean for them to go and to move ourselves. I love it. I now return you to your regularly scheduled combat.
Prudence Gundle [AC 17; HP 39/39] [Mage Armor; Protection from Arrows 36/40] [Fatigued] (Kathy) d20=11 ; d20+8=22 ; 4d4=9 ; Thursday June 26th, 2014 3:53:49 PM
As the gnoll comes charging at her, Pru attempts to skewer him with her longspear, but fails. [Pru is holding a longspear, so the gnoll provoked an AoO, but Pru has to cope with Fatigue and a crappy wizard BAB, so she only hit AC 11.]
She attempts to cast a Burning Hands. Since there's a gnoll right in her face, she must cast defensively, the rules for which Pathfinder has changed to a byzantine formulation beyond the wit of mortal man. I believe, however, that Pru concentrates at +8, and that her roll of 22 is sufficient for a first-level spell.
A cone of flame leaps from her outstretched hand, scorching Gnoll #5 and Red Guy for 9 damage (Reflex save DC 15 for half).
[OOC to Linden: Pru has more base hit points than Tinker or Nikolai, and almost as many as you and Cameron. The Sac Bond is appreciated, but Pru can soak up some damage if need be. :) ]
AC 17 T15, F14, CMD 18 (22 Bull Rush or Trip); HP -4/34 "Tinker" (SteveK) d20-2=17 ; Thursday June 26th, 2014 9:00:56 PM
Tinker groans and settles more into a red haze of sleep, continuing his battle and song in his sleep.
.............
Stabilize: dc 10 (-4 hp, +2 Con) = 17 success!
Tinker is stable.
AC 21 w/shield of faith, AC 19 w/shield, TAC 11, FFAC 15, (CMD 16, CMB 4), HPS 31/41 Linden (Jay B) d20+3=11 ; Thursday June 26th, 2014 9:30:18 PM
Ooc. Will do! Transfer that Pru SacBond to Nik instead. I had thought that cus he's a true fighter that I might SB him initially, but meh! And Pru tries to stay out of combat too. Should have realized. My head hasn't been in game for a couple days. Sorry. I'll redouble my efforts.
As for Tinker, DM. Did Linden see Tinker disappear behind the building? Perception 11.
(@DM, did the attack get within 5 of hitting me, and if so, one of my images will be gone.)
He then moves quickly behind Linden to regain cover, as he's an easy target otherwise...
Meanwhile, loyal Henry refuses to give up and staying on the ground, takes what will probably be his last action (-4 penalty) and bites at the magic user too (if it survived the flaming sphere) or if not, he'll bite at the nearest enemy in range...
Henry Attack = Hit AC 15 for 12 (if against Magic User) or 10 if against other creature. ______ Active Spells 1st Level - PfE, Mage Armor, MWeapon on XBow 2nd Level - SM 2 (4/6 rounds left), Mirror Image (5/5 dups), Flaming Sphere (3/4 rounds left)
DM OOC: Nope, he wasnt even close to your AC.
Nikolai (JonathanT) AC 20 Tch 20 Ffted 17 HP 38/38 CMD 20/22(Grapple) d20+5=25 ; d20+5=23 ; 2d6+6=8 ; d20+5=24 ; d6+3=4 ; Thursday June 26th, 2014 10:16:31 PM
Note 1: Linden, Tinker never made it to the building and is in plain view, sort of. Note 2: if you Zoom the map up one step, it is easier to move your piece, then zoom it back down a step to see the whole map again.
Spells in Effect: Mage Armor; Prot. from Arrows: 40/40 (dmg reduction 10/magic) Not Fatigued
Other: Low Light Vision 60'
Nikolai dodges the hyena but feels getting hit by a charging gnoll. Funny, though, that it didn't hurt or draw blood. Things are happening too fast for him to ponder the why's or how's and keeps giving the gnolls the what-for.
Flurry of Blows: Att1 vs. hyena +3 +2 (flanked) = 25, N20, confirm crit =23 yes, dmg = 8
If hyena is still alive: Att2 +3 +2 (flanked) = 24 dmg = 4 ! 3 ones!
If Hyena is dead after 1s attack; Att2 +3 vs gnoll_6 = 22 dmg = 4 --- same roll as above minus the flanking.
He then takes a step to his left to get next to Pru.
Things are finally starting to look like those at the Southern Gate have a chance!
First, Lindens Delayed Blast Calm Emotions explodes, neutralizing Gnolls 1 and 4, but is resisted by the strange looking Gnoll captain and the Hyena. (Red Border = Flind)
The Flinds fortunes don't last long however, as Carver lays him low on a charge! Prudence clears out her immediate area, and though the Gnoll nearest her manages to avoid the worst of her flames, all it means is that he only dies extra crispy, and not burnt to ash.
Nikolai makes a small adjustment and flurries again, smashing the Hyena before him multiple times! Between it's prior damage and the new assault.. it eventually crumples to the ground.. blood trickling from it's nose.
Cobbleshot and Turley each open fire on the large Hyena, seeing it as the biggest threat, but miss due to it's swirling melee with the celestial hyena. Williams flaming Sphere singes the Gnoll magic user badly.
Stepping away from the Henry, the Druid (blue border) casts a spell. Carver, Will Save (DC15)! Spellcraft DC 17: Highlight to display spoiler: { Heat Metal}
The Gnoll trooper near the druid looks contemptuously down at Henry, and stabs him, sending the Hyena back to where he came from. The large Hyena charges at Cobbleshot, but misses the old archer. The Dire Hyena has no luck vs Carver either.
The Gnoll captain charges northwards, slamming his greatsword against Carver. The centaurs charge had left him off balance slightly, and the attack found it's mark.
Vs. Henry
Gnoll 2: Nat 20, confirms vs AC 17 for 14 damage.
Vs. Cobbleshot
Hyena: Miss
Vs. Carver
Dire Hyena: Miss Gnoll Ranger: Hit AC 20 (you are -2 for charging) for 11 damage. Gnoll: Miss
On the wall, fire is exchanged back and forth. As distances close, the elite archers of Carrens Fist and Bliss are finally making a substantial impact.
@ 92 Militia at 300ft! (-6 vs AC 15.)
3 regular hits! 3 Criticals! 1 Confirms!
2 Gnolls die on the western wall!
---------
Carrens Squad @ 300ft!
Carren slays a Gnoll!
Bliss scores a wound on a Gnoll!
Anklebiter finishes it off!
--------------
Gnolls Return Fire @ 300ft!
2 hits! 2 Militia die!
- Gnolls: 19 North, 32 West, 23 East, Sappers: 9!
DM Ken E. - The Map - Hornsvale d20+5=7 ; d20+7=12 ; d20+7=20 ; d6+4=8 ; d20+13=25 ; d8=7 ; d20+13=21 ; d8=1 ; d20+5=11 ; d20+7=10 ; d20+12=13 ; d20+12=24 ; d8=3 ; d20+5=21 ; d8+5=6 ; d20+7=24 ; d6+4=5 ; d20+13=15 ; d20+13=28 ; d8=2 ; d20+5=21 ; d8+5=7 ; d20+13=25 ; d20+13=15 ; d8+7=12 ; Friday June 27th, 2014 3:35:20 PM A halfling has fallen, but a Giant stands, wounded mortally. He faces off from a single remaining foe.. a large beast, a demonic Gnoll.. He and the Flind each let out a warcry and charge one another! Each throws his last ounce into this final attack... their bodies clash and...!
DM Ken E. - The Map - Hornsvale Friday June 27th, 2014 4:25:56 PM
OOC: Williams sphere is clearly marked on the map. I think I also posted this..
"Williams flaming Sphere singes the Gnoll magic user badly."
Henry missed.
Carver AC 19, AC 21 with shield, CMB 8, CMD 18, HP 41/43 (John C) d6=6 ; d6=3 ; d20+10=22 ; d20+5=19 ; d20+5=12 ; d3+8=11 ; d6+8=13 ; d6+8=9 ; Friday June 27th, 2014 4:31:14 PM "Someone hit that caster and get this dog off my back, I'm going to be a bit busy here." Carver shouts Carver declares the green ringed Gnoll the target of his smite evil. (unless Linden takes the damage Carver does the following) He also as a swift action uses a lay on hands healing 9 of the 11 damage done to him. Using the gauntlet holding the lance he slams the fist into him and then stomps him twice with his front hooves.
Effects : Green Ringed = Target of Smite Evil AC vs green ringed is 24 Divine Favor Lay On Hands 2 of 5 used
Carver AC 19, AC 21 with shield, CMB 8, CMD 18, HP 41/43 (John C) d20+7=17 ; Friday June 27th, 2014 4:45:23 PM
Saving throw 17
AC 21 w/shield of faith, AC 19 w/shield, TAC 11, FFAC 15, (CMD 16, CMB 4), HPS 31/41 Linden (Jay B) Friday June 27th, 2014 5:37:39 PM
(OOC: Not sure you are referring to John... what damage?)
AC 20,T 16,FF 16 (+1 to all acs vs larger creatures), (CMB 3 CMD 17) HP -6/42 Cameron (David Feest) Friday June 27th, 2014 7:38:58 PM
Cameron settles into a more comfortable position in the dirt. (Friday Post)
Prudence Gundle [AC 17; HP 29/39] [Mage Armor; Protection from Arrows 36/40] [Fatigued] (Kathy) d20+5=25 ; d20+5=23 ; 2d6+6=13 ; Friday June 27th, 2014 7:45:29 PM
Belatedly, Pru realizes that the charging gnoll opened up quite a wound in her side. [OOC: The Sacrificial Bond didn't happen; therefore Pru took damage.] Grimacing in pain, she looks down at the still-smoldering gnoll. "I'd burn you again if I had the time," she mutters.
But she doesn't have the time, and her friends need her help. Carver's shout catches her attention, and she obligingly fires an elemental ray at the gnoll attacking him.
[Fire at Gnoll #6. Hit Touch AC 25, a critical threat. Confirm to Touch AC 23, which I'm guessing is a critical hit. 13 damage.]
As his friend is driven away, William sadly bids him goodbye but promises to see him again soon...
He'll use a move action to move the sphere to gnoll 2, where it will do 9 pts dmg (DC 16 Reflex save or no dmg).
As his standard action, he'll aim and fire his enhanced xbow at gnoll 6 (if its dead, then at the really big gnoll) - Hit AC 25 (Crit check 21) for 2 (If not crit) or 4 if critical... _____________ Spells 1st Level - PfE, Mage Armor, MWeapon on XBow 2nd Level - SM 2, Mirror Image (5/5 dups), Flaming Sphere (2/4 rounds left)
AC15 T13, F12, CMD 18 (22 Bull Rush or Trip); HP -4/34 "Tinker" (SteveK) Friday June 27th, 2014 8:49:51 PM
Tinker dreams of a song , sound the war cry loud and clear, as the pipers loudly play... .... Stable
Nikolai (JonathanT) AC 20 Tch 20 Ffted 17 HP 38/38 CMD 20/22(Grapple) d20+8=20 ; d6+3=7 ; Friday June 27th, 2014 9:24:25 PM
Spells in Effect: Mage Armor; Prot. from Arrows: 40/40 (dmg reduction 10/magic) Not Fatigued
Other: Low Light Vision 60'
Nikolai is glad to be on the cooler side of Pru's flames! With his mutt KO'd, he looks for more targets. Somehow the two in front of Pru seemed lethargic and unwilling to fight so he looks at others. Carver calls for help to shake off a gnoll behind him and a bolt from William and a fiery ray from Pru hit it.
I gnoll6 is still up, Nikolai takes a step towards it, flanking it, and gives it a good kick.
Reg Att +6 +2 (flanking) = 20, dmg = 7
If gnoll6 is already down, he charges the hyena in front of Turley: (using same roll) Reg Att +6 +2 (charge) = 20, dmg = 7
and AC 18 if charged
AC 21 w/shield of faith, AC 19 w/shield, TAC 11, FFAC 15, (CMD 16, CMB 4), HPS 31/41 Linden (Jay B) Sunday June 29th, 2014 9:01:30 PM
checking in
Bliss (AC22, HP23) (Cayzle) Monday June 30th, 2014 9:51:44 AM
Having emptied his clip, Bliss uses this turn to renew the Reduce Person spells on himself and Anklebiter, if Bliss can reach Anklebiter from where he is now lying prone. If not, he'll renew his Reduce and read another Cat's Grace scroll, applied to himself.
DM Ken E. - The Map - Hornsvale Monday June 30th, 2014 11:04:21 AM
(Post in progress!)
Williams Flaming Sphere fails to cause any real damage. Terrified of the magic ball of fire, Gnoll 2 charges northwards, smashing his weapon into Nikolai, cackling in laughter as he does so! The Hyena snarls and tries to pull Nikolai down, but misses!
Turley pegs the druid with an arrow, but does minimal damage. Cobbleshot fires and misses!
The magic user moves behind it's fellow captain and casts a spell, and the Gnolls wounds visibly knit shut! He beckons for Gnolls 1 and 4, and they come at his command.
Seeing a chance to attack the Fire-Woman, another Gnoll bounds in a beeline towards Prudence, slamming into her with his weapon. Even worse, the Dire Hyena, which got a mouthful of metal last time it bit at Carver, notices the unarmored woman and decides she is much easier prey! He snaps at her, but his muzzle is deflected by her invisible Mage Armor.
Squaring off with Carver, the Gnoll Ranger barks out a taunt!
Gnollish Language Speakers!:Highlight to display spoiler: {"You will fall horseman! I shall feast on Horseflesh and Man-flesh without needing two fires!"}
Vs. Nikolai
Gnoll: (charging) Nat 20 - Confirm AC 23 - 19 Damage Hyena: Miss vs AC 17
Vs. Pru
Gnoll: (charging) hit AC 19 - 6 Damage
Vs. Carver
Ranger: Hit AC 25 - 18 Damage
On the walls!
@ 90 Militia at 200ft! (-4 vs AC 15. 18's hit)
14 Regular hits! 5 West Gnolls Die!
---------
Carrens Squad @ 200ft!
Carren slays a Gnoll!
Anklebiter slays another!
Brandon Moore finishes it off! --------------
Gnolls Return Fire @ 200ft!
5 Militia Die!
- Gnolls: 19 North, 25 West, 23 East, Sappers: 8!
-Still to go, Cobbleshot and Turley! - Played by David Feest!-
AC 20,T 16,FF 16 (+1 to all acs vs larger creatures), (CMB 3 CMD 17) HP -6/42 Cameron (David Feest) d20+4=6 ; d20+7=10 ; d8=1 ; Monday June 30th, 2014 3:06:49 PM
Turley and Cobbleshot see the magic user heal the ranger and just nod at each other. Cobbleshot fits arrow to bow and lets fly at the magic user (blue border), missing by a mile. over the din of combat he points at the magic user and says " He heals! Put him down soonest!"
Arrow hits AC 6 surely a miss
Turley is in a bit more of a pickle. If he moves the gnoll in front of him will attack him, if he shoots the same result, but that magic user has to go away, and soon. Gritting his teeth he draws an arrow and fires. In his haste he too misses the magic user(blue border)
Arrow hits AC 10 for 4 damage should it miraculously hit.
Bliss (AC22, HP23) (Cayzle) d20+26=42 ; d20+26=46 ; Monday June 30th, 2014 3:25:59 PM
Seeing that Anklebiter is out of reach, Bliss stands up. Then he looks around. Where are his friends? He does not see any of them. They must all have gone off to the south. Bliss finishes reading his cat's Grace spell and heads off to the south gate (Stealth 42 to abandon his post without anyone seeing.)
He continues to sneak toward the south gate, looking for a vantage point from which he can shoot any enemies he sees. Stealth 46.
Bliss is moving at 30 ft per move action while being sneaky.
Nikolai (JonathanT) AC 20 Tch 20 Ffted 17 HP 19/38 CMD 20/22(Grapple) d20+3=20 ; d6+3=4 ; d20+3=5 ; Monday June 30th, 2014 5:14:32 PM
Mage Armor; Prot. from Arrows: 40/40 (dmg reduction 10/magic) Not Fatigued AC back to normal Other: Low Light Vision 60'
Nikolai's charge exposed himself to the crazed cackling gnoll, something he'll have to remember to take into consideration when charging next time.
Taking advangage of the same vulnerability of the Charge attack the gnoll just gave him, Nikolai retaliates against the gnoll_2.
Note: if Gnoll_2 did not Charge but 'charges northwards' is just a figure of speach, then Nikolai will attack the hyena instead. The point is to take advantage of the -2 to the gnoll's AC, if there is one.
Flurry of Blows: Att1_ Stunning Fist +3 = 20, dmg = 4 Stunning Fist: Fort DC15 _ stunned for 1 round, drops everything held, can't take actions, looses any Dex bonus to AC, takes a -2 penalty to AC.
Att2 d20+3 = 5 (even without Dex and -2 to AC i think this misses.)
Stunning Fist 1/2
Carver AC 19, AC 21 with shield, CMB 8, CMD 18, HP 28/43 (John C) d6=3 ; d6=2 ; d20+8=25 ; d8+5=6 ; d20+4=23 ; d20+4=8 ; d6+4=6 ; d6+4=8 ; Monday June 30th, 2014 5:49:51 PM
With a swift action, Carver lays on hands and gains 5 hit points back. "Linden, get off your DUFF or I'll bring you up on charges if I live through this. Your team mates are dieing, and you are doing squat. I need some healing over here, so move it!" Carver yells as he moves a bit and stabs at the gnoll to the north east and then tries to stomp the hyena twice next to him.
Lance Attack on Gnoll Attack 25, Damage 6 Hoof #1 on Hyena Attack 23 Damage 6 Hoof #2 on Hyena Attack 8 Damage 8
Effects : Green Ringed = Target of Smite Evil AC vs green ringed is 24 Divine Favor Lay On Hands 3 of 5 used
Prudence Gundle [AC 17; HP 23/39] [Mage Armor; Protection from Arrows 36/40] [Fatigued] (Kathy) d20=12 ; d8-2=-1 ; d20+8=20 ; 4d4=10 ; Monday June 30th, 2014 6:57:44 PM
Another gnoll comes charging at her. Pru wishes she was good enough with her longspear to discourage that sort of behavior, but it doesn't look promising. Pru winces as the gnoll's attack hits.
[AoO on the charging gnoll. Hit AC 12, and I'll roll damage just in case. That'll be a big 1.]
Pru steps back [5-foot step, which, as I'm constantly reminding my players, does not provoke] and tries another Burning Hands. She's not sure what kind of reach that dire hyena has, so she casts defensively just in case.
[Concentration check 20, success. Gnoll 3 and Dire Hyena take 10 damage; DC 15 Reflex save for half.]
1/1 uses left for POP 1st level 1/1 uses left for bonded item
AC15 T13, F12, CMD 18 (22 Bull Rush or Trip); HP -4/34 "Tinker" (SteveK) Monday June 30th, 2014 11:03:36 PM
Tinker Moans and roles in his sleep. din of battle fills the air, onward brothers to the fray!
AC 21 w/shield of faith, AC 19 w/shield, TAC 11, FFAC 15, (CMD 16, CMB 4), HPS 31/41 Linden (Jay B) 2d8+4=10 ; Monday June 30th, 2014 11:17:23 PM
(OOC: Sorry all, been interviewing for new jobs after work. Been exhausted. Upside, I am likely taking a courier job. With any luck, more money will be coming in soon. I apologize for slacking lately. Money stress... life)
"Like, dude, Carver, chill man!" This was getting out of control. Charge me? Wow. "Groovy." The cleric, who really tried to calm the combat in front of him, trots over to Carver and lays a healing touch. He does what he can to avoid foes (but there is no round map up).
CARVER HEALS 10
Spent: 1 SacBond, bolts -1 In effect: Bless (3m18s remaining, Shield of Faith (3mins48s), Calm Emotions (3rnds +concentration) Spontaneous use: burns Status spell for Cure Moderate for Carver.
DM OOC - JAY PLEASE SEE - !!!! LOOK HERE !!! There IS a round map up. It's in my dad-gum Header! It updates automatically as players move their tokens!
Bliss (AC22, HP23) (Cayzle) d20+24=44 ; Tuesday July 1st, 2014 11:08:02 AM
Bliss hurries along at 30 while darting from building to building, wall to leaf pile to garbage can to shadowy corner.
Stealth 44.
When he has line of sight to the enemies at the south gate, he'll stop to load his bah with a fresh clip.
DM Ken E. - The Map - Hornsvale d20+4=15 ; d20=8 ; d20+5=21 ; d20+3=8 ; d20+3=22 ; d8+2=8 ; d20+3=11 ; d20+6=17 ; 2d6+6=12 ; d20+8=24 ; d20+9=10 ; d8+3=6 ; 89d20=939 ; 45d20=425 ; Tuesday July 1st, 2014 11:25:08 AM
>>>!!!!Linden moves across the field, but cannot make it to Carver AND heal him this round, he is simply too far away! Instead he moves as far as he can while focusing his concentration on his Calm Emotions spell, keeping the two southern-most Gnolls out of the fight.!!!<<<
Nikolai lands a solid blow on the Gnoll, who indeed charged. It is so caught up in it's revelry however, that it simply shrugs off the paralyzing blow! He is aided by Carver, who shoves a spear into the mangy beast. It is in poor shape indeed! Not as bad as it's Hyena, however, which is stomped to death by Carvers hooves.
Prudence and William each bring their own sort of Magical support. Prudence's flames wash over the Gnoll and Hyena, though the larger beast seems to have avoided the worst of the fires. William focuses on bringing more bodies to the battle, relying on summoning techniques.
Bliss leaves his station and makes way towards the southern gate. No sign of his friends has made him worried. Far in the distance he can see figures that might be Turley and Cobbleshot, hard pressed by enemies. (If Bliss is moving at 30ft and not running, it will take him 2 more rounds to reach the combat. It took the others 2 rounds of running to make it.)
AoO on Turley = 8. Miss
Nikolai's Gnoll steps down and away from the Monk, joining the other Gnolls in pack warfare, trying to swarm down the most deadly foe. He hacks his axe at Carver, wrenching it deep into the Centaurs armor.
The next Gnoll breaks away from Prudence. The Fire-Wench hurt! He instead swings wildly at William, trying to disrupt his spellcasting, but his weapon bounces off Williams many enchantments.
The Dire Hyena has a short memory, and snaps again at the burny-human with his long 10ft reach! His jaws close on Pru's leg and he shakes his head violently, pulling her to the ground!
The Ranger again swings his great sword, but this time it bounces plainly off of Carvers armor!
Vs. Carver
Gnoll 2 hits AC24 for 8 damage. (forgot to adjust for flanking) Gnoll Ranger: Nat 1 miss.
Vs. William
Gnoll 3 Misses.
Vs. Prudence
Dire Hyena hits AC 17 for 12 damage and trips CMD 24. Prudence is Prone.
The spellcaster again heals the Rangers wounds! He sees Linden closing in, and orders his "calmed" minons to block the path to Carver!
No longer with eyes on the walls, Doublefist isn't quite sure how the ongoing ranged warfare is progressing!
Prudence Gundle [AC 17; HP 11/39] [Mage Armor; Protection from Arrows 36/40] [Fatigued] (Kathy) d20+8=25 ; 2d4+2=5 ; Tuesday July 1st, 2014 2:53:16 PM
Pru can't help but cry out as the dire hyena bites her. Those teeth hurt! Then she falls backward with a whoomp! that knocks the air clean out of her lungs and leaves her staring up at the sky.
"Ack. Little help?" she manages to croak.
But her friends are busy, and she needs to deal with this threat on her own.
She reaches for another spell, and attempts to cast defensively, well aware of those darned teeth. She manages to the spell off, and two glowing balls streak out of her outstretched hand to slam into the dire hyena. [Cast Magic Missile with a Concentration check of 25, success. The hyena takes a whopping 5 points of force damage.]
AC 20,T 16,FF 16 (+1 to all acs vs larger creatures), (CMB 3 CMD 17) HP -6/42 Cameron (David Feest) d20+4=18 ; d20+7=12 ; d8=3 ; d8=1 ; Tuesday July 1st, 2014 4:33:00 PM
Cobbleshot nods at Turley and again they heft their bows, intent on bringing down the gnoll healer. Cobbleshot's arrow flies true, but Turley's wobbles a bit. " Remind me lad to look at your bow after this. I think it's bent." Cobbleshot quips to Turley Cobbleshot's arrow hits AC 18 for 3 damage on the caster (blue border, not in melee) Turleys arrow hits AC 12 for 4 damage in the event that it hits.
Carver AC 19, AC 21 with shield, CMB 8, CMD 18, HP 28/43 (John C) d6=2 ; d6=1 ; d6=6 ; d20+8=27 ; d20+2=10 ; d20+2=17 ; d8+5=12 ; d6+4=7 ; Tuesday July 1st, 2014 4:56:44 PM
Carver again lays on hands on himself, this time for 8 hit points. (the 8 healing counter acts the damage done,so HP remains the same.) "They keep me flanked and I'll be down, so get them off me so I can face them. By the way, I'm just about out of magic here."" Seeing that the magic user (blue ringed) is in range of his lance, Carver stabs him. He then follows his own advice and stomps on the gnoll to his east (marked #2), managing to hit once.
Lance Attack on Blue Gnoll Attack 27, Damage 12 Hoof #1 on Gnoll2 Attack 10 Hoof #2 on Gnoll2 Attack 17 Damage 7
Effects : Green Ringed = Target of Smite Evil AC vs green ringed is 24 Divine Favor Lay On Hands 4 of 5 used
AC15 T13, F12, CMD 18 (22 Bull Rush or Trip); HP -4/34 "Tinker" (SteveK) Tuesday July 1st, 2014 7:24:40 PM
Tinker's song changes in his head.
"Mailed Fist there in the hollow, do you feel the rushing billow Wave on wave on which there follows battles distant sound? 'Tis the tramp of gnollish foe men, gnollish spearmen, gnollish bowmen Be they knights, or hinds, or yeomen, they shall bite the ground!"
Nikolai (JonathanT) AC 20 Tch 20 Ffted 17 HP 19/38 CMD 20/22(Grapple) d20+3=11 ; Tuesday July 1st, 2014 7:41:29 PM
Mage Armor; Prot. from Arrows: 40/40 (dmg reduction 10/magic) Not Fatigued
Other: Low Light Vision 60'; Stunning Fist 1/2
Nikolai's first instinct is to flank gnoll_2 while he's hurt, but he has two friends in dire peril. Carver lashes out viciously at his foes but Pru, still prone, only singes the brute hyena. His choice of action is clear. Carver can at least run, Pru can only crawl.
He swiftly retrieves from his backpack (Move Action) a bag with magical writing, and throws it at the dire hyena (Attack Action)!
Throw Tangle Foot Bag at Dire Hyena: Range Touch Attack (range incr 10') +5 -2 (20' range penalty) = 11
If hit: Tangle Foot Bag_ immediate effects are -2 on Att and -4 Dex. Ref DC15 to not become glued to the floor and unable to move. Successful Save = Move only at 1/2 speed. If glued to floor, Str Check DC17 to break free or 15pt slashing damage to goo. For more details, see players handbook.
William's friend Eddie appears flanking the hyena 3 in front of William.... (Note that there was no icon for Eddie so I used the flaming sphere one instead) and smiting, decides to bite and tear at his summoner's foe...
Talon 1 = Hit AC 23 (Crit Check 14). If NOT crit then 7 pts dmg (6+1 smite). If crit then 13 pts dmg (12 + 1 smite) Talon 2 = Hit AC 16 for 4 pts (3 + 1 smite) Beak = Hit AC 16 for 7 pts (6+1 smite)
Watching it all in satisfaction, William is protected by his mirror images and all he can do (as a standard action since already used move for sphere) is...
1. If Hyena 3 is still alive, then he'll use his standard to do a Total Defense (now AC is 24) 2. If Hyena 3 is dead b/c of Eddie, then he'll throw an acid dart at the large hyena (Hit Touch AC 8 so a miss...) ______ Eddie's stats - AC 14, hp 7/7 1st Level - PfE, Mage Armor, MWeapon on XBow, SM1 (6/6 rounds left) 2nd Level - SM 2, Mirror Image (5/5 dups), Flaming Sphere
1/1 uses left for POP 1st level 1/1 uses left for bonded item 1/7 acid darts thrown (if G3 is dead)
AC 21 w/shield of faith, AC 19 w/shield, TAC 11, FFAC 15, (CMD 16, CMB 4), HPS 19/41 Linden (Jay B) Tuesday July 1st, 2014 9:20:14 PM
OOC: Yup... didn't see header. Usually in text. Irritating.
Moves to Carver, avoiding contact with idiot gnolls. (if the cleric makes it, the healing role remains!)
Pru does NOT take 12, Linden does. SacBond
Spent: 2 SacBond, bolts -1 In effect: Bless (3m18s remaining, Shield of Faith (3mins48s), Calm Emotions (1rnd +concentration) Spontaneous use: burns Status spell for Cure Moderate for Carver.
DM OOC: I need permission to your "Spells and Junk."
DM OOC2: If you look at the map and see where Lindens token is, you cannot just "avoid the gnolls." They have blocked you from Carver unless you want to double move and go around them, but you would still be unable to heal him this turn.
AC 20,T 16,FF 16 (+1 to all acs vs larger creatures), (CMB 3 CMD 17) HP -6/42 Cameron (David Feest) Tuesday July 1st, 2014 9:52:18 PM
OOC I think if you sac bond her damage, you will be prone. The hyena's CMB check beats your CMD. Not saying don't do it, but effects and conditions are transferred too. Pretty sure the trip would go to you as well.
Nikolai (JonathanT) AC 20 Tch 20 Ffted 17 HP 19/38 CMD 20/22(Grapple) Tuesday July 1st, 2014 10:13:31 PM
OOC: the way i read it also. I also interpret it to take place before his actual turn, that is, when she gets hit during the hyena's turn.
Carver AC 19, AC 21 with shield, CMB 8, CMD 18, HP 28/43 (John C) Tuesday July 1st, 2014 11:04:42 PM
he does get a +2 to his CMD for being a quadruped, not sure if that helps.
At DM OOC: The roll doesn't transfer, the effect does. However, I don't think trip is an "effect." I would say damage transfers, but Pru is still tripped. Ken is free to disagree.
AC 21 w/shield of faith, AC 19 w/shield, TAC 11, FFAC 15, (CMD 16, CMB 4), HPS 19/41 Linden (Jay B) Wednesday July 2nd, 2014 12:14:37 AM
OOC: Last time I asked this, I asked if I get grappled, Tripped, etc too. The DM said no. Damage yes. Cold damage. Poison. In my opinion, it seems that its anything that would be healed via spells or powers. Trip can't be cured/restored. Grapple can't be regenerated. Etc. As it is, I don't care how each DM actually rules. I took the Domains knowing full well that these weren't clearly explained.
DM Ken E. - The Map - Hornsvale Wednesday July 2nd, 2014 2:12:56 AM
DM OOC: Sac bond will continue in Steve's vision of the ability. You can't absorb a combat maneuver, but can absorb damage.
Bliss (AC22, HP23) (Cayzle) Wednesday July 2nd, 2014 6:09:41 AM
Bliss continues his sneaky hustle.
DM Ken E. - The Map - Hornsvale Wednesday July 2nd, 2014 12:53:53 PM
DM Post incoming. First one was eaten.
DM Ken E. - The Map - Hornsvale d20+4=8 ; d20+4=13 ; d20+4=12 ; d20+4=13 ; d20+9=22 ; 2d6+6=9 ; 2d6+10=18 ; 30d20=325 ; 13d8=53 ; 24d20=250 ; 17d8=79 ; Wednesday July 2nd, 2014 1:18:36 PM
Prudence's magic missile hits the Dire Hyena with the force of a club. Unfortunately, the beast didn't seem to mind. As it creeps closer to Prudence, salivating over it's kill, a 50gp bag of win comes flying in from the side, gluing it to the ground! (As a DM, I despise Tanglefoot bags. Too effective for what they are supposed to be.)
Cobbleshots arrow nicks the Gnoll Druid, who snarls at the older archer. When gored by Carvers lance however, it gives a terrified yelp and turns to flee! Spinning, it stumbles right into Williams flaming sphere, and writhes in agony until it is finally still.
Eddie tears his foes face off, literally, and earns William some breathing room while Linden gives some aid to Pru, using his powers as a cleric of Flower to absorb the punishment aimed at her. Double-moving, he laxes his concentration on the Calm emotions spell, freeing the two gnolls he had enspelled..
Three Gnolls swing away at Carver, putting extra weight behind their attacks. They all miss, and their captain barks an order! The Gnolls, including the Captain, scatter. He redirects his focus from Carver to Nikolai and slams his great-sword through the monk, laughing as the adventurer falls.
Gnoll: Highlight to display spoiler: { Idiots! You can't hurt this one! We shall spread out to easier foes! Finish that woman on the ground! I shall finish the half-human and the simpering lackeys!}
The Dire Hyena, though unable to move, can still reach Prudence with his long fanged maw. He snaps out at her leg again, shaking her violently.
Vs. Carver
Gnoll: Miss Gnoll: Miss Gnoll: Miss
Vs. Prudence
Dire Hyena hits AC 13. Being prone, your AC is -4 vs melee attacks, or 13. 9 Damage.
Vs. Nikolai
Hit AC 24 (favored enemy) for 20 Damage (favored enemy)
The sounds of battle from the North have grown desperate! It sounds like the Gnolls have made it to the walls! Surely the militia thinned their numbers enough to have a chance?
Carver
AoO on any of the foes but the Hyena.
Surveying the battle, the Gnoll captain seems to realize things are not going his way. He barks out in common!
"Surrender your weapons horseman, or these humans die! Your woman-mage will die! We are just mangy monsters, yes? Let us leave from whence we came or this blood is on your head, horse man!
He raises his sword and points it at the badly wounded Nikolai, grinning and flashing giant pointy teeth.
The other Gnoll is near Prudence, weapon readied and aimed at the woman. The third is also near Nikolai, his axe hovering over the down monk.
AC 20,T 16,FF 16 (+1 to all acs vs larger creatures), (CMB 3 CMD 17) HP -6/42 Cameron (David Feest) Wednesday July 2nd, 2014 1:44:46 PM
OOC huh, well played. Too bad they don't have a bard to distract the gnolls. You guys should get one of those.
To be clear, they all acted this round right? These are not readied actions that go before we do, right?
DM Ken E. - The Map - Hornsvale Wednesday July 2nd, 2014 2:07:00 PM
Ooc: Correct.
Bliss (AC22, HP23) (Cayzle) d20+7=24 ; d6+2=3 ; Wednesday July 2nd, 2014 3:24:43 PM
Bliss fires a shot at the Dire Hyena, taking a -4 shooting into melee. He hits AC 24 for 3 damage.
He continues on 30 ft closer, not worrying about sniping.
Carver AC 19, AC 21 with shield, CMB 8, CMD 18, HP 28/43 (John C) d20+11=19 ; d8+9=11 ; d20+10=19 ; d20+5=18 ; d20+5=10 ; d4+8=10 ; d6+8=9 ; Wednesday July 2nd, 2014 4:16:30 PM
AoO on Green Ringed Gnoll, Attack 19, Damage 11 Moving to the east, Carver Slams with his shield and then stomps twice.
Effects : Green Ringed = Target of Smite Evil AC vs green ringed is 22 Divine Favor Lay On Hands 4 of 5 used
AC 20,T 16,FF 16 (+1 to all acs vs larger creatures), (CMB 3 CMD 17) HP -6/42 Cameron (David Feest) d20+4=6 ; d20+7=27 ; d20+7=8 ; d8=4 ; Wednesday July 2nd, 2014 5:09:00 PM
Seeing Carver speak with his hooves rather than his voice, Cobbleshot and Turley turn and shoot the second gnoll standing Nikolai's prone and bleeding body. Cobbleshot hits AC 6 (yes 6, sad) and misses. @ gnoll 4 Turley steps away from the Ranger(5' step) and fires. His shot goes right for the throat, but at the last moment, the gnolls gets his shoulder in the way and spoils the perfect shot Turley hits AC 27 critical threat but only confirms to AC 8 for 7 damage.@ gnoll 4 OOC Pretty sure gnoll 4 lives through that.
Prudence Gundle [AC 17; HP 14/39] [Mage Armor; Protection from Arrows 36/40] [Fatigued] (Kathy) d20-4=12 ; d20+8=25 ; 4d4=8 ; Wednesday July 2nd, 2014 6:12:24 PM
[OOC: Updated header to reflect that Pru did not take 12 damage last round, but did take 9 damage this round.]
[OOC 2: Unless the gnoll teleported to where he's standing, Pru would get an AoO as he approached. Prone, Pru's attack bonus is a funny, funny joke, but I'm rolling it anyway. Hit AC 12, which I'm assuming is a miss.]
Pru hear's the gnoll captain's demand, but it appears that Carver is not surrendering his weapons. Which is just as well, really. She doesn't fancy being a gnoll's prisoner.
And meanwhile, if her opponents insist on lining up in Burning Hands formation, Pru will go right on scorching them. Already her corner of the battlefield is starting to smell like burned dog.
Of course, she has to cast carefully, what with all the enemies right in her face, but she manages. [Cast another Burning Hands. Concentration check 25, success. Gnoll 1 and the Dire Hyena take 8 points of fire damage, DC 15 Reflex save for half.]
William the Courageous (Ken) AC 20 with Mage Armor and PfE; hp 23/23 d20+5=19 d6+2=5 d20+3=6 Wednesday July 2nd, 2014 8:57:52 PM
William laughs out loud and then yells out in gnoll and taunts the fools, "You drop your weapons and maybe we'll let you mangy dogs skunk away with your tails between your legs. If you keep fighting us, we'll send your corpses back to your families with the heads missing!"
He'll first, as a move action, load his xbow, then throw an acid dart at the big Gnoll (Hit Touch AC 19 for 5 acid)
Then, Eddie will fly at the big Gnoll and attack it with his bloody talon, Miss AC 6...
______ Eddie's stats - AC 14, hp 7/7 1st Level - PfE, Mage Armor, MWeapon on XBow, SM1 (4/6 rounds left) 2nd Level - SM 2, Mirror Image (5/5 dups), Flaming Sphere
1/1 uses left for POP 1st level 1/1 uses left for bonded item 2/7 acid darts thrown
Nikolai (JonathanT) AC 20 Tch 20 Ffted 17 HP 19/38 CMD 20/22(Grapple) Wednesday July 2nd, 2014 9:27:49 PM
OOC: I'm confused: 'Three Gnolls swing away at Carver, putting extra weight behind their attacks. They all miss, and their captain barks an order! The Gnolls, including the Captain, scatter...etc.'
The map only shows two gnoll warriors and the gnoll captain and you legend shows all but two gnolls and the green ranger dead. So how did the captain attack Carver, then move and attack Nikolai?
DM Ken E. - The Map - Hornsvale Wednesday July 2nd, 2014 9:32:43 PM
There were three mooks + captain. A mook died to a AoO from Carver.
AC15 T13, F12, CMD 18 (22 Bull Rush or Trip); HP -4/34 "Tinker" (SteveK) Wednesday July 2nd, 2014 9:39:53 PM
Tinker moves feebly, still trying to stand through the blood loss and dreams, but he only hears the music.
"Loose the folds asunder, flag we conquour under The placid sky now bright on high Shall loose its bolts of thunder!"
Nikolai (JonathanT) AC 20 Tch 20 Ffted 17 HP -1/38 CMD 20/22(Grapple) d10+1=8 Wednesday July 2nd, 2014 10:31:09 PM
OOC: I thought to look back and see if I missed something then realized we don't have back copies to look at. I'd say keep the dead ones there, marked dead, at least a round or two.
IC: Nikolai has no time to rejoice in the dire hyena's sticky predicament as his distraction leaves him open to a ... well, he never saw what hit him....
Spells in Effect: Mage Armor; Prot. from Arrows: 40/40 (dmg reduction 10/magic) Not Fatigued, Unconscious Other: Low Light Vision 60'; Stunning Fist 1/2
Forgot Stabilizing roll: Con Check +2 -1(hp) DC10 = 8
AC 21 w/shield of faith, AC 19 w/shield, TAC 11, FFAC 15, (CMD 16, CMB 4), HPS -1/41 Linden (Jay B) d6=3 ; d4+2=3 ; Thursday July 3rd, 2014 3:42:06 AM
Linden moves to his dwarf friend and uses his Rebuke Death power to hopefully revive him. (Ignore the d6 roll!! Healing him for 3.
Linden then looks up just in time to see Nik take a good hit. Linden Sacs out of instinct and drops. Nikolai takes nothing.
(Occ. I know. Stupid. Only cleric. Etc.)
DM Ken E. - The Map - Hornsvale d20=12 ; d20=7 ; d20+4=13 ; 2d6+6=12 ; d20+3=19 ; d8+2=10 ; d20+3=18 ; d8+2=8 ; d20+11=17 ; 2d6+10=19 ; Thursday July 3rd, 2014 10:54:09 AM
The Wold unravels for the Gnoll captain, all starting with a tiny arrow-prick from Halfling Bliss.
The Dire Hyena roars in anger as a bolt, and then more fire take their toll. Snarling, is snaps again at Prudence, tearing more of her legs with his vicious bites! The Gnoll who had been near Nikolai charges at Prudence, easily hitting his prone foe, and knocks Pru unconscious! The gnoll nearest her, the one who she bathed in flames, snickers as he raises his weapon, and snuffs Pru's spark of life.
Seeing Nikolai stand and Linden fall, the Captain realizes he has been had. There was some .. trick.. here that he couldn't figure out and his stupid druid had gone and died. Throwing caution to the wind, he attacks and gives his final order.
Gnoll::Highlight to display spoiler: {"Kill them! Kill their wounded! If they shall slay us we shall slay them! Take as many with you as you can!"}
Vs. Prudence
Gnoll: Hit AC 19 for 10 damage Hyena: Hit AC 13 for 12 damage Gnoll: Coup de Grace OR Hits AC 18 for 8 damage if something stops the first Gnoll from reaching Pru.
Either way, Pru is unconscious, or dead.
Vs. Linden
Gnoll Ranger: Hit AC 19 for 19 Damage.
Linden is at -20 Hp and is dead.
AoOs:
Nikolai may either strike the Gnoll who left to hit Prudence, thus negating the Coup de Grace on her or the Gnoll Captain.
Carver may either strike the Gnoll who left to hit Prudence, thus negating the Coup de Grace on her or the Gnoll Captain.
Prudence Gundle [AC 17; HP -8/39] [Mage Armor; Protection from Arrows 36/40] [Fatigued and probably Dead] (Kathy) d20-4=7 ; d20-4=14 ; d8-2=-1 ; Thursday July 3rd, 2014 1:00:42 PM
Well, Pru does get an AoO on the gnoll that comes charging in, and if he is truly charging, she has a chance of actually hitting him.
Using a Hero Point to re-roll, Pru hit AC 14. Damage would be 1. I doubt that'll make any difference at all.
DM Ken E. - The Map - Hornsvale Thursday July 3rd, 2014 2:15:37 PM
I'd say no.
William is the hero. Not Eddie the Eagle.
AC 21 w/shield of faith, AC 19 w/shield, TAC 11, FFAC 15, (CMD 16, CMB 4), HPS -20/41 Linden (Jay B) Thursday July 3rd, 2014 3:46:26 PM
OOC: So, the coup de grace is cheap and dirty. Whatever. By far the most intelligent gnolls I've fought in 20 years of D20~!
IC: "I've just saved Nikolai. A buddy. But suddenly I feel odd. Dude.... coolness! I can fly now! ...wait.... BUMMER!!!"
Spent: 3 SacBond, bolts -1 In effect: Bless (3m6s remaining, Shield of Faith (3mins36s) Spontaneous use: burns Status spell for Cure Moderate for Carver.
Bliss shivers as he sees his friends falling, and he decides to shoot and hide, since that's what he does best.
His attack on the same enemy is a +1 (cat's grace +2 and fatigue -1), don't know the range mod. He hits AC29 for 7 damage.
He hides behind anything he can find, throwing himself prone. Stealth (with a -5 penalty because he is not prone the whole time) 21, don;t know range mod
AC 21 w/shield of faith, AC 19 w/shield, TAC 11, FFAC 15, (CMD 16, CMB 4), HPS -20/41 Linden (Jay B) Thursday July 3rd, 2014 6:52:46 PM
OOC: My apologies to anyone who might find my post(s) offensive this week. Wasn't intended that way. RL is frustrating right now. No excuse but part of the issue at any rate.
AC15 T13, F12, CMD 18 (22 Bull Rush or Trip); HP -1/34 "Tinker" (SteveK) Thursday July 3rd, 2014 9:59:46 PM
Tinker stirs as Lindens healing nearly wakes him, but all the dwarf sees are two ghosts passing through his dreams of song and battle.
"Mailed Fist now, young or hoary, would you see your name in story, Would you fight for death? For glory? Death is glory now!"
Carver AC 19, AC 21 with shield, CMB 8, CMD 18, HP 28/43 (John C) d20+8=18 ; d8+5=10 ; d20+13=29 ; 2d8+18=26 ; Thursday July 3rd, 2014 10:15:12 PM
OOC: So Carver's attacks all didn't hit last round? his attacks did 30 points last round and the ranger shows 33 damage. It's be a help to know what AC is needed to hit since Carver's been fighting him for a few rounds.
IC: Carver takes the AoO on the gnoll headed for Pru, Linden is down and it looks like he's down for good. Attack 18, Damage 10 He then lowers his lance and charges the ranger/boss Gnoll. "Now, you die." Charge Attack w/Lance Attack 29, Damage 26
Carver AC 19, AC 21 with shield, CMB 8, CMD 18, HP 28/43 (John C) Thursday July 3rd, 2014 10:16:43 PM
OOC: Forgot to list effects.
Effects : Green Ringed = Target of Smite Evil AC vs green ringed is 22 Divine Favor Lay On Hands 4 of 5 used
Nikolai (JonathanT) AC 20 Tch 20 Ffted 17 HP 20/38 CMD 20/22(Grapple) d20+6=15 ; d6+3=5 ; d20+6=22 ; d6+3=8 ; d20+3=12 ; d20+3=13 ; d6+3=4 ; d6+3=7 ; d20+8=17 ; Thursday July 3rd, 2014 10:26:40 PM
Spells in Effect: Mage Armor; Prot. from Arrows: 40/40 (dmg reduction 10/magic) Not Fatigued Other: Low Light Vision 60'; Stunning Fist 1/2
Nikolai suddenly feels the weight and pain swiftly vanish and his legs wobble a little but remains steady on his feet. He knows what happened but doesn't truly understand how. Either way, things happen too fast to ponder them. The gnoll next to him turns his back on him to rush towards Pru and Nikolai strikes:
AoO: stunning Fist d20+6 = 15 if hit, dmg = 5 and Stunning Fist: Fort DC15 _ stunned for 1 round, drops everything held, can't take actions, looses any Dex bonus to AC, takes a -2 penalty to AC.
If this stops the gnoll, either by stunning or by knocking unconscious, he moves to the dire hyena.
AC vs AoO is 24, however, the actual path he took doesn't seem to give that, coming down through Carver's right side then in front of Tinker then to the corner, 30'.
Nikolai_1 Attack hyena +6 = 22, dmg = 8
If hyena is still up, spend a Hero Point for an extra attack: Flurry of Blows: Att1 = 12, dmg = 4 Att2 = 13, dmg = 7
IF gnoll was not stopped by his AoO, he goes after it. His path, above the line should not provoke AoO from the hyena and I'll use the same Att rolls as above.
Nikolai_2 Attk gnoll_1 +6 = 22, dmg = 8
If this does him in pend a Hero Point for an extra attack against gnoll_4 Improved Grapple (no AoO) CMB Grapple +8 = 17 CMD DC is 17
If Carver kills the gnoll with his AoO, he uses his Hero Point to pull Pru away from the reach of the hyena.
Nikolai (JonathanT) AC 20 Tch 20 Ffted 17 HP 20/38 CMD 20/22(Grapple) Thursday July 3rd, 2014 10:32:13 PM
OOC: if all that was confusing, shoot me an e-mail and we'll clear it up from there.
AC 20,T 16,FF 16 (+1 to all acs vs larger creatures), (CMB 3 CMD 17) HP -6/42 Cameron (David Feest) d20+7=8 ; d20+4=23 ; d8=6 ; Thursday July 3rd, 2014 11:38:33 PM
Turley raises his bow and shoots at gnoll4, once again missing by a mile. He just looks at his bow and shakes his head, then move to Tinker's side, hoping to search the dwarf for some form of healing to stand him back up next round. Cobbleshot raises his bow and makes a near perfect shot at gnoll4 hitting the beast squarely( even if he counts as in melee I believe)he too then rushes to Tinker's side.
Turley's attack hits AC 8... natural 1 Cobbleshot's Attack hits AC 23 for 6 points of damage
AC 21 w/shield of faith, AC 19 w/shield, TAC 11, FFAC 15, (CMD 16, CMB 4), HPS -20/41 Linden (Jay B) Friday July 4th, 2014 1:17:37 AM "And I can pass THROUGH stuff!? Gnoll's head. Air. Gnoll's head. Air..... coool.But this harshes my mellow a bit. Dead and all. Not soo bad. Hey, what's that light? Duuude, sparkly."
DM Ken E. - The Map - Hornsvale d20+9=24 ; 2d6+12=19 ; d20+9=21 ; 2d6+12=20 ; Friday July 4th, 2014 2:00:27 PM
The last of the Gnolls are finally killed, as well as the Dire Hyena, which lays dead in a sticky pool of blood and glue. Carvers charge greatly injures the Gnoll Captain, and it drops to one knee, cursing in common.
"It isn't over!
The Gnoll forces himself to his feet and closes on Cobbleshot, shattering the old man's defenses with a wicked stab that goes clean through the old archer. He pulls his sword free and spins, cleanly slicing through Turleys chain shirt with a cleaving slice that puts the man on the ground, clutching his bleeding chest.
AC 20,T 16,FF 16 (+1 to all acs vs larger creatures), (CMB 3 CMD 17) HP -6/42 Cameron (David Feest) Friday July 4th, 2014 2:09:47 PM
Cobbleshot doesn't even have time to be surprised as the sword drives right through him. Turley, his eyes having been focused on Tinker, looks up wide eyed when Cobbleshot's blood sprays across him. All thought of saving his dwarven battle brother fall away as he lies on the ground, staring blankly into the sky and clutching his gaping chest wound closed, trying to hold his life in.
He uses his Wand of CLW to fix up anyone who is down.
"Mookie, help me find the most injured!"
"Okay Kid," the raven says, searching.
CLW rolls: 3, 3, 5, 9, 3
Prudence Gundle [AC 17; HP -8/39] [Mage Armor; Protection from Arrows 36/40] [Fatigued and probably Dead] (Kathy) Friday July 4th, 2014 3:27:11 PM
Hello, and welcome to another episode of Dead, Alive, or Unconscious!
And now let's meet today's contestent, Prudence Gundle. "Pru," as she is known, is a former farm-girl from a devout family who caught an unlucky break when she manifested as an elemental sorcerer. Recently, Pru got involved in an altercation with some gnolls and a dire hyena. The last we saw, Pru got attacked by two gnolls and the hyena, which would render her quite, quite dead.
But wait! As one of the gnolls attacked, Pru's friend Carver hit and damaged him! Pru herself managed a feeble Attack of Opportunity! And Pru's friend Nikolai may very well have hit another of her opponents with a Stunning Fist! So, how many of those attacks on Pru actually connected? One? Two? All three?
Well, there you have it! And now it's time for you, the studio audience, to lock in your votes! Prudence Gundle--Dead, Alive, or Unconscious?
We'll be right back after these messages.
DM Ken E. - The Map - Hornsvale Friday July 4th, 2014 5:50:58 PM
Prudence is unconscious!
The Gnoll that died in the attack of opportunity never made it to Pru to knock her down, so the Gnoll standing over her couldn't Coup de Grace, and instead simply attacked!
That damage, in conjunction with the Dire Hyena Bite, was 20 damage!
Prudence went from 14 hp to -6 hp!
At Bliss And the fight isn't over. That bird better re-vanish!
Bliss (AC22, HP23) (Cayzle) d20=15 ; Friday July 4th, 2014 5:57:28 PM
SORRY! I thought all the enemies were dead!
REVISE: Bliss fires again at whatever foe he can see, especially one out of combat.
Roll to come. Or roll for me. Got 4th of July to do.
William will use his pearl of power to summon Eddies twin Earl via summon monster 1.
Eddie will attack the nearest gnoll with his talons.
Prudence Gundle [AC 17; HP -6/39] [Mage Armor; Protection from Arrows 36/40] [Fatigued] (Kathy) d20-4=0 ; Friday July 4th, 2014 6:53:40 PM
Pru fails to stabilize.
Nikolai (JonathanT) AC 20 Tch 20 Ffted 17 HP 20/38 CMD 20/22(Grapple) Friday July 4th, 2014 7:00:13 PM
OOC: Kinda need to know which Nik to use, 1 or 2, for either a flurry or standard vs gnoll leader.
AC 21 w/shield of faith, AC 19 w/shield, TAC 11, FFAC 15, (CMD 16, CMB 4), HPS -20/41 Linden (Jay B) Friday July 4th, 2014 8:38:45 PM
Checking in
Carver AC 19, AC 21 with shield, CMB 8, CMD 18, HP 28/43 (John C) d20+13=24 ; 2d8+18=32 ; d20+13=25 ; 2d8+18=31 ; Friday July 4th, 2014 9:14:58 PM
Carver turns and charges yet again.....
Charge Attack 24, Damage 32
ONLY IF leader is still standing, Carver will wheel around and charge again, spending a hero point.
If needed, Attack 25, Damage 31
"Pour a healing potion into Pru, get her back up or at least not bleeding to death,"
Effects : Green Ringed = Target of Smite Evil AC vs green ringed is 22 Divine Favor Lay On Hands 4 of 5 used
AC15 T13, F12, CMD 18 (22 Bull Rush or Trip); HP -1/34 "Tinker" (SteveK) Friday July 4th, 2014 10:12:47 PM "The minstrel boy to the war has gone, in the ranks of death you will find him, His father's sword he hath girded on, and his wild harp slung behind him..."
Tinker lays still, unconscious, and wondering why his mind has gone to a song about a minstrel and a harp? He idly wonders at Cameron and where the halfling is...
..........
Stablized
Nikolai (JonathanT) AC 20 Tch 20 Ffted 17 HP 20/38 CMD 20/22(Grapple) 2d8+3=15 ; Saturday July 5th, 2014 12:26:24 AM
OOC: well, since carver is going to do that, it doesn't matter which Nik to use.
Providing all foes are dead: IC: Nikolai sighs in relief but wastes no time with celebratory theatrics and quickly takes a potion of healing from his back pack and tenderly gets the unconscious Pru to swallow the liquid.
Potion of CMW (2d8+3) = 15
"Someone get Tinker up. How bad is Linden?" he asks, knowing its bad but not how bad.
AC 21 w/shield of faith, AC 19 w/shield, TAC 11, FFAC 15, (CMD 16, CMB 4), HPS -20/41 Linden (Jay B) Saturday July 5th, 2014 1:33:20 AM
"Um. Lord Gargul. Why have I left the Wold? My God Flower has not come for me. Are you recruiting me, my Lord, for a mission?"
Carvers charge takes the Gnoll captain through the eye. The Gnoll shudders and hangs lifelessly on the end of the Centaurs lance. It slides off and crumples on the Floor.
There is a brief moment to catch your breath before a din of shouts and jeers come from the remaining men on the wall. With only a quarter of their initial numbers remaining, the Gnolls lose heart and break from the walls, fleeing back from whence they came.
(Out of combat rounds)
Bliss (AC22, HP23) (Cayzle) d6+2=6 ; Monday July 7th, 2014 10:53:50 AM
OOC: My raw roll of 15 on the 4th of July should be good enough to hit something, if anything remains. depending on range mods, that pierces AC28 or 26 or even 22 firing into melee ... damage roll is 6.
If there is no target to shoot at, Bliss reverts to the running closer plan.
DM OOC: Bliss got DM Ninjad.
Carver AC 19, AC 21 with shield, CMB 8, CMD 18, HP 28/43 (John C) d8+1=5 ; Monday July 7th, 2014 12:40:02 PM "Get everyone up, hopefully we can, use potions first, save your personal magic if you have any, in case we need it, those Gnolls may have broken and run, but that don't mean they won't be back." Carver then heads to Tinker first, if he's only unconscious, He'll carefully pour a CLW potion down his throat. (one of three we got from jerry) Healing 5 hit points.
Then he'll head to Linden, and finds he is beyond salvation with mortal magic..... "I fear Linden is beyond help, at least what help we mortals can give him, I do believe he has gone on to Lord Gargul's realm, and is currently beyond our reach. Bliss, you may know more of this than I, even though I too follow Lord Gargul. What do you know of this kid?"
OOC: I'll be looking into a way to nail my shadow there if we do intend to bring Linden back, since I plan on becoming a Grimm. It is up to Linden's player whether we do so, your choice Jay.
Prudence Gundle [AC 17; HP 9/39] [Mage Armor; Protection from Arrows 36/40] [Fatigued] (Kathy) Monday July 7th, 2014 1:53:57 PM
Something vile-tasting is being poured down Pru's throat. She awakens, coughing and protesting. "Rye!" she splutters. "Rye, stop that! It's not funny! Oh."
She sits up, looks around. "Um. Thanks, Nikolai," she says. She gathers her weapons and climbs to her feet. "Are we still fighting? Is everyone okay?"
AC 20,T 16,FF 16 (+1 to all acs vs larger creatures), (CMB 3 CMD 17) HP 9/42 Cameron (David Feest) d8=1 ; d8=6 ; d8=5 ; d20+10=29 ; d20+10=26 ; d20+10=17 ; d20+10=16 ; d20+10=18 ; d20+10=30 ; d20+10=22 ; d20+10=18 ; d20+10=13 ; d20+10=25 ; d20+10=27 ; d20+10=20 ; d20+10=22 ; d20+10=26 ; d20+10=16 ; d20+10=22 ; d20+10=22 ; d20+10=15 ; d20+10=25 ; d20+10=27 ; Monday July 7th, 2014 2:46:38 PM
Cameron opens his eyes and for the moment just looks around and listens. It is quiet, there is a fire crackling, and no one is screaming. He isn't wearing his armor, that he can feel. He rolls his head to one side and see's Krog lying next to him. The giant is a mess, but he is breathing. Did we win? Cameron wonders. He must have almost said it aloud because he hears a little girl call out " The soldier is awake daddy!" Cameron sits up and looks around. none of the wagons are burning, and all, all but one of the performers are coming over to see him. Once they fill him in on the happenings he just sits and wonders. A giant? Why would a giant save me? I was a by product of him saving his friends. That has to be it, right? Carefully he stands up and finds he is wearing someone elses shirt. It must be one of the performers because it is way too big to be his. He is covered in bandages and feels like he has had way too much to drink and then challenged the resident Minotaur in the bar to a wrestling match. That had only happened once, but once was enough to teach him not to do it again. With a few words he heals himself, enough to walk without wincing anyway. He then goes over and heals the Giant, his apparent savior. He moves over to his pack and retrieves a clean uniform and dresses. He retrieves his armor, and with a few words of magic, cleans the mud, blood and fur off of it. He then puts that on. Dressed again as a member of the Mailed Fist he looks over the battlesite and wonders how long he will still be IN the Mailed Fist. Not long if you can't make your case when the charges get levied. Gods above help you if somebody in the three fists died while you were AWOL With that thought in mind he grabs his camp knife and sets to work. From each Gnoll, Flind and Hyena he takes the left ear. Ears were identifiable as left or right if gathered properly and would serve as an accurate count of the groups opponents. From each corpse he also takes a single canine tooth. The canine would be a more long lasting count, but could be faked since each corpse would have 2. After this is done and the ears are set to dry in a makeshift smoker Cameron sees to the bodies. He drags them as far away as he can and makes a pyre for the gnolls, flinds and hyenas. He searches each body as he puts them on the pyre and saves any valuables for later. He makes sure the pile is down wind of the main camp and when all have been gathered and searched he burns them. Their weapons, armor and any other items he finds get strapped to either the horse or trown into the wagon for transport. With the camp more sanitary now, he sets to the larger task, digging 2 graves. One for the slain performer and another, larger one for Rusty. The great cat had saved him by charging the pack of gnolls and distracting them long enough for him to break their grip on him. He wouldn't soon forget that. dirty and tired, he returns to bed. In the morning hopefully they will all be able to start limping towards Hornfowl. CLW on Cameron for 8 CLW on Krog for 7 Perception checks 29, 26, 17, 16, 18, 30, 22, 18, 13, 25, 27, 20, 22, 26, 16, 22, 22, 15, 25, 27 Couldn't remember how many there were so I made 20 checks. Please also note for me now that I have time to examine them how many of each type of critter was killed so I have the count for later.
Nikolai (JonathanT) AC 20 Tch 20 Ffted 17 HP 20/38 CMD 20/22(Grapple) Monday July 7th, 2014 3:36:51 PM
OOC: Pru, the Healing Potion removes your Fatigue as well.
Spells in Effect: Mage Armor; Prot. from Arrows: 40/40 (dmg reduction 10/magic) Not Fatigued Other: Low Light Vision 60'; Stunning Fist 2/2
"Not Rye, my dear," Nikolai smiles. However the smile fades when he hears of Linden's condition. "He gave his all for us. Had it not been for him, Pru and I would certainly be dead. May Gargul see that sacrifice a worthy deed."
The cheers from the other side of the town do lighten his spirit, some. "Looks like the militia is beating them off. But this is daytime. Nighttime they may be back."
Nikolai starts collecting the gnoll gear, putting weapons in one pile and other equipment in another. "Can anyone detect magic on this stuff?"
DM Ken E. - The Map - Hornsvale d100=60 ; d100=96 ; d20=4 ; d100=100 ; d100=83 ; d100=43 ; d100=18 ; Monday July 7th, 2014 4:14:23 PM
DM Bonus Post!
It doesn't take long to sort the mundane from the magical. You find.
1 Scroll of Command Plants 1 Necklace of Fireballs, Type V 1 Potion of Cure Light Wounds (CL 1)
Bliss (AC22, HP23) (Cayzle) Monday July 7th, 2014 8:34:23 PM
Bliss runs up and uses his wand of CLW to bring the most injured back.
When he hears that Linden is dead, Bliss runs to his body and uses the wand ... to no effect. He starts crying.
"Lindy! Lindy!" he calls, tears, and then snot, running down his face, holding the centaur's hand. "Lindy!"
Mookie lands nearby, silent for a change.
AC15 T13, F12, CMD 18 (22 Bull Rush or Trip); HP 4/34 "Tinker" (SteveK) Monday July 7th, 2014 8:53:34 PM
Sweet syrup trickles down Tinker's throat and he nearly coughs, but the healing properties do the trick. His brown eyes open and Tinker automatically reaches for his urgosh.
It is a moment before he realizes that there are no living enemy in the town. "I didn't hold 'em off too long, but it looks like it was long enough. Thanks Carver." But there is nothing to smile about, with Prudence and Tinker walking wounded and Linden, Turley, and Cobbleshoot even worse than that. The dwarf totters over to the other Mailed Fist laying on the ground to see if they are still alive. If so, he has a couple potions to stabilize his fist-mates.
William the Courageous (Ken) AC 20 with Mage Armor and PfE; hp 23/23 Monday July 7th, 2014 9:22:59 PM
William doesn't need any healing but much of his magic was used in the battle. He helps check in his friends and wears a sorrowful expression at the sight of his deceased fistmate. He swears vengeance upon the verminous gnolls who killed Linden and won't be content until they're all gone.
For now, he helps by casting detect magic on whatever items they have collected from the dead.
AC 21 w/shield of faith, AC 19 w/shield, TAC 11, FFAC 15, (CMD 16, CMB 4), HPS DEAD Linden (Jay B) Monday July 7th, 2014 9:30:52 PM
OOC: If Linden loses a level in the raising or however he returns, then I'd stay dead and build another PC. On the other hand, since someone wants to become a Grim, and this is a good opportunity, I'd be happy to return. Besides, I've already spent a long time on building Linden's legacy item. Why not. Sure, I'll come back (but if I lose a pesky level, grrr)