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To the Vanguard Group of Adventurers and the heroes new-come over Dragon Bay, welcome, by the grace of Sturtevant, Lord High Mayor of Plateau City and Guardian of the Realm of New Elenna.
I am depending on you to defeat this threat to the town of Bray and to do so with whatever force is required. The magician known as Draco will employ his minion or minions against you, but will surely not appear himself. Defeating his creatures will impress him, so do so if possible. If you can defeat them by nonlethal means, or through an offer of quarter, then excellent, but do not hold back any force or neglect to use any means necessary. Your priority is to turn back this attack. Use all your powers to do so, with the grace of the gods.
Place the ranged fighters in sight in front of one of the openings in the cheval de frise. Possibly in front of the nothernmost wooden building, which would put the ranged fighters in AC-AE 5-8.
We cast buff spells, then the melee fighters take up their positions, wherever they think is best. Zero assumes whatever form he has chosen.
We load up a fishing boat with acid flasks and set it afloat on the bay.
The "go" signal is when the creature attacks the decoy boat. That is the signal for the ranged fighters to open up. As the creature gets closer to shore, the ranged fighters can duck behind the cheval de frise.
As the creature approaches, Zero, in whatever form he's chosen, tries to maneuver around behind it.
When the creature comes to shore, the melee fighters attack, hopefully flanking with Zero.
It is very important that the melee fighters wait until the creature is as close to shore as it's going to get. We do not want to be fighting this thing in the middle of the bay.
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