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DM Ken - Swamp Things! 
Monday September 8th, 2014 1:07:54 PM

The Vege-pygmies seem shocked when William starts talking to them. They don't respond verbally, but several hop around and take a few steps back, and as a whole they stop stabbing with their spears.

One of them approaches Tinker and warily reaches out to take the small plant-idol from him, carefully inspecting it for damage. He sniffs it a few times, then offers in back to Tinker.

"Jub-jub."

A few of the others solemnly nod their heads, and there is a chorus of agreement.

"Jub jib!"

There is a rustle in the grass and six more of the creatures emerge, though most warily avoid the glowing crossbow bolt of Linden. One of them, with a brighter more yellow color than the others, approaches casually. He removes from a little pouch one of the Gnollish fetishes, then stabs it with a spear, cleanly breaking it in two.

He takes a second one and offers it to William.

"Wookit-woo?"

Bruagh Stormbringer AC 25/12/20 -- CMD 19/23 -- HP 56/56 
Monday September 8th, 2014 5:22:17 PM

Bruagh couldn't help but notice how the vege-Pygmy creatures reminded him of the mushroom creatures he once encountered in the Scab. He could only hope these creatures were as reasonable as the Mushroom people. The Warrior lowers his weapons in a hope of seeming less threatening and thus encouraging diplomacy. Nonetheless he remains silent.

AC21 T19, F18 CMD 18 (22 Bull Rush or Trip); HP 34/34 (Full Defensive) "Tinker" (SteveK) 
Monday September 8th, 2014 6:16:22 PM

Tinker accepts the straw man from the swamp person, kind of bemused that the Fist seems to have found some allies against the gnolls. "Yep, jub jub. That's what I thought myself."

"Maybe they can guide us through the swamp to find the gnolls without them knowing we are here?"
Tinker stays defensive, fully defensive this time.
......

Total defense with acrobatic +6 ac

AC 19 w/shield, TAC 11, FFAC 15, (CMD 16, CMB 4), HPS 37/41 Linden, the Returned (Jay B) 
Monday September 8th, 2014 6:30:02 PM

Linden looks very pointly at the light arrow, the swamp thing and then very theatrically dismisses the spell. Regardless of language, the wariness is obvious. He puts the bolt away.

Spells and things:
Light (spell used)
Bless (scroll used)
Channel (1 used)
Low-Light Vision
3 days trail rations (used)
1 bottle of purple wine consumed

THINGS

Carver AC 19, AC 21 with shield, CMB 8, CMD 18, HP 39/43 (John C) 
Monday September 8th, 2014 8:21:10 PM

Carver, still has his shield and sword, but will now go total defensive. Letting those more apt to discussion, deal with the grass guys, just now though, Carver is more worried about this mold growing on himself.

William the Courageous (Ken) AC 20 with Mage Armor and PfE; hp 23/23 
Monday September 8th, 2014 8:32:32 PM

William smiles in affirmation and makes the appropriate responding jumping gestures and noises, feeling like a fool.... He takes the offered totem, spits on it and then rips it in small pieces, then throwing it on the ground and pushing it into the ground with his feet.

He calls to his friends, "Take your gnoll idols and do the same!"

Then he responds "wookit woo!" With a broad grin

AC 19,T 15,FF 16 (+1 to all acs vs larger creatures), (CMB 3 CMD 17) HP 42/42 Cameron (David Feest)  d20+10=24 ;
Monday September 8th, 2014 9:03:37 PM

Cameron has hundreds of questions he wants to ask, but William is the one who speaks the language. Cameron follows directions and destroys the gnoll idol he is carrying. He then gathers his gear and starts putting on his armor. He stands ready to help William negotiate when he is ready and he also stands ready with his questions. They may be able to get most of the information they need without even going near the gnolls.
destroy gnoll totem
don my armor and gear
Offer diplomacy support for William's negotiations 24 successful aid another
Offer suggestions for things we want/need to know when William is ready
Learn about the teleport plant, the gnolls and the swamp. Does the plant come from the plant people? Did the gnolls take it? Do the plant people want it back? Would they share it's making and care for the chance to regain it? How many gnolls are there here? Where do they live? Who are their leaders? How can we spy on them?

Notes
arrows 34 of 40 normal, 10 of 10 silver, and 10 of 10 cold iron remain
Spells 0 of 3 1st level cast today
wand 47 of 50 charges remaining
Sleeping OUT of armor, allowing it to dry overnight
Tying into the tree I sleep in
By end of day today, 2 days water used and 2 days food used, halfling size portions


Nikolai (JonathanT) AC 16 Tch 16 Ffted 13 HP 38/38 CMD 20/22(Grapple) 
Monday September 8th, 2014 10:29:11 PM

Nikolai cautiously retrieves the gnollish idol he had saved to show back at the Citadel and spits on it, duplicates Williams savage actions on the gnollish idol angrily muttering Jub-jub hoping he interpreted them correctly.

It's up to William to get what information they can out of these odd creatures.



Prudence Gundle (Kathy) 
Monday September 8th, 2014 11:10:50 PM

Pru has not picked up any idols, so she doesn't have one to destroy. Instead, she sends an Elemental Ray at the shattered remains of the one William threw on the ground.

She feels silly making "jub-jub" noises, so she simply says in Common: "Horrid creatures. We don't like them either."

DM Ken - Swamp Things! 
Tuesday September 9th, 2014 12:21:51 PM

(DM Post inc.)

Bruagh Stormbringer AC 25/12/20 -- CMD 19/23 -- HP 56/56 
Tuesday September 9th, 2014 1:36:55 PM

If it seems to be the correct response, Bruagh will take his axe to one of the dismantled agnolotti totems.

William the Courageous (Ken) AC 20 with Mage Armor and PfE; hp 23/23 
Tuesday September 9th, 2014 2:11:42 PM

Checking in

DM Ken - Swamp Things! 
Tuesday September 9th, 2014 2:49:59 PM

The Vegepymies cheer as each of the idols are destroyed. They in unison give forth a giant squeal of terror prudence conjures fire to incinerate the last bits and a quick but tense moment quickly passes when they all place hands on their spears.

While it seems flashy magic is scary, fire magic is downright terrifying to the small tribe of plant people.

A number of the pygmies gather in a circle, then disperse, taking up watch stations around the campsite. One of them pulls a large handful of blue gunk out of his pack and smears it over a rock, which begins to glow a soft blue color, illuminating a 20ft area.

The yellow pygmie, more green in the glowing blue light, sits crosslegged and makes a big show about covering his hands in mud dug out from in front of him. He waves for William and the others to sit while his Pygmies take up watch.

"Jubby jib."

He scratches himself then points at William, then pantomimes to the surrounding swamp.

Sense Motive: DC 15
Highlight to display spoiler: {The Vegepygmie seems curious as to why you are here, as you don't seem to be a normal part of swamp life.}



Carver AC 19, AC 21 with shield, CMB 8, CMD 18, HP 39/43 (John C)  d20+4=14 ;
Tuesday September 9th, 2014 5:36:11 PM

Carver, will put the sword away, but he will put his armor on, hoping it's dried out enough for now, since he was muck covered to his knees, his main armor shouldn't be too bad, it's not like he's only four feet tall like some others in the fist.
He's not sure their intent, but he'll assist with deciphering what he's trying to get across.

Aid another sense motive 14

William the Courageous (Ken) AC 20 with Mage Armor and PfE; hp 23/23  d20+2=10 ; d20+10=20 ;
Tuesday September 9th, 2014 5:46:11 PM

William isn't sure what the man is trying to tell him (Sense Motive = 10) and looks at his friends to see if he can get some help on sensing the man's motive... (OOC - Waiting on Aid Another checks and it looks like we need 3 OR someone to beat 15 if they have a good skill and then they can direct me?)

Assuming that he isn't the one who gets the sense motive check (I'll repost if he does), he says in simple undercommon, "Me William" pointing at himself and trying to indicate that he's identifying himself, "William's Friends" pointing to the others, "We Destroy evil gnolls" then pointing to one of the shredded gnoll totems and sticking a dagger or sharp dagger into it... Then he collects several gnoll totems (shredded and burned of course), and then puts them in a circle, and growls at the circle and smashes the remains... He points again at himself and his friends, and smashes the remains again... But then he looks with a quizzical expression, taking the gnoll totem remains and putting them together, "Where gnolls camp?" he asks, moving his head as if he's searching for the gnolls, trying to find them...

Linguistics = 20

AC 19,T 15,FF 16 (+1 to all acs vs larger creatures), (CMB 3 CMD 17) HP 42/42 Cameron (David Feest)  d20+5=19 ; d20+10=11 ;
Tuesday September 9th, 2014 6:28:25 PM

At three feet tall Cameron is of a size with the plant men.He sits with his friends and watches the plant men back off and the yellow one step forward. He watches the pantomime and using his ability to negotiate with people he figures out what they want. Seeing William's quizzical look he casts a small spell and using Message, links himself and William, and Nikolai.
Sense Motive 19
He whispers to William so that it looks as if the Wizard knows what the plant men are saying. Whispering " It says we don't belong here, we aren't part of the swamp. It wants to know why we are here. I'd tell it the truth. They seem to have an axe to grind with the gnolls and can probably help us in some ways. They might know their numbers, leaders and may also be a source of a job for the Fist."

Cameron aids William with any diplomacy he may attempt...Aid Another with Diplomacy 11

Notes
arrows 34 of 40 normal, 10 of 10 silver, and 10 of 10 cold iron remain
Spells 0 of 3 1st level cast today
wand 47 of 50 charges remaining
Sleeping OUT of armor, allowing it to dry overnight
Tying into the tree I sleep in
By end of day today, 2 days water used and 2 days food used, halfling size portions


AC 19 w/shield, TAC 11, FFAC 15, (CMD 16, CMB 4), HPS 37/41 Linden, the Returned (Jay B)  d20+14=30 ;
Tuesday September 9th, 2014 6:45:51 PM

(Sense Motive 30)

"Don't belong here. It's right about that. Little dudes are a bit creepy tho. William, can you ask them about this fungus? What do they call it?"

Spells and things:
Light (spell used)
Bless (scroll used)
Channel (1 used)
Low-Light Vision
3 days trail rations (used)
1 bottle of purple wine consumed

THINGS

Prudence Gundle (Kathy) 
Tuesday September 9th, 2014 7:55:59 PM

Pru is content to let the others do the talking, for now. She is interested in the glowing blue stuff on the rock. She points to it. "What is that?" she asks in Common. She knows that they don't understand her words, but she's hoping they understand her tone.

AC17 T13 F14 CMD 18 (22 Bull Rush or Trip); HP 34/34 "Tinker" (SteveK) 
Tuesday September 9th, 2014 8:06:33 PM

Tinker is with Prudence and lets the others do the talking. He does unbend enough to not be on immediate defensive posture and let's things go as they may. Idly, he brings out a small iron puzzle set and weaves the bent nail from the contraption.

William the Courageous (Ken) AC 20 with Mage Armor and PfE; hp 23/23 
Tuesday September 9th, 2014 9:08:12 PM

William also tries to convey the questions his friends asked him via the message spell. .


Nikolai (JonathanT) AC 16 Tch 16 Ffted 13 HP 38/38 CMD 20/22(Grapple)  d20+3=13 ;
Tuesday September 9th, 2014 9:49:37 PM

Being the Thumb, Nikolai feels he needs to sit with the vegie-leader even if he can't do much but watch and learn. He tries to discern what the leader means by cupping his hands in the mud and then motioning about.
One thing that is clear and doesn't take a genius to figure out is these creatures' hatred for the gnolls.

Aid Another (Sense Motive) on William +3 = 13

Then a message comes from Cameron and Nikolai nods his head in agreement and whisper's back a reply.
'I think William has the gist of it down pretty good.'

AC 19 w/shield, TAC 11, FFAC 15, (CMD 16, CMB 4), HPS 37/41 Linden, the Returned (Jay B) 
Wednesday September 10th, 2014 5:11:52 PM

OOC: Checking in

AC17 T13 F14 CMD 18 (22 Bull Rush or Trip); HP 34/34 "Tinker" (SteveK) 
Wednesday September 10th, 2014 5:58:26 PM

Tinker is glad they aren't fighting a three way war in the swamp, but wondrs just how much help these veggie-pigmies will be.


Carver AC 19, AC 21 with shield, CMB 8, CMD 18, HP 39/43 (John C)  d20+7=22 ;
Wednesday September 10th, 2014 6:38:51 PM

Carver finishes up getting rearmored and stands there trying to look imposing by crossing his arms over his chest, which at his towering height over the small creatures isn't too hard.

intimidate 22

AC 19,T 15,FF 16 (+1 to all acs vs larger creatures), (CMB 3 CMD 17) HP 42/42 Cameron (David Feest)  d20+5=10 ;
Wednesday September 10th, 2014 6:56:02 PM

Sense motive to aid another 10
Cameron continues to help William interpret the plant peoples gestures and antics.

Notes
arrows 34 of 40 normal, 10 of 10 silver, and 10 of 10 cold iron remain
Spells 0 of 3 1st level cast today
wand 47 of 50 charges remaining
Sleeping OUT of armor, allowing it to dry overnight
Tying into the tree I sleep in
By end of day today, 2 days water used and 2 days food used, halfling size portions
Message spell on Nikolai and William for 20 minutes


William the Courageous (Ken) AC 20 with Mage Armor and PfE; hp 23/23 
Wednesday September 10th, 2014 9:19:45 PM

Checking in

Bruagh Stormbringer AC 25/12/20 -- CMD 19/23 -- HP 56/56  d20+1=17 ;
Wednesday September 10th, 2014 9:20:21 PM

Bruagh does his best to discern the creatures intentions and meanings based on their body language and relay them to those who can understand their language.

Aid another sense motive: 17


Nikolai (JonathanT) AC 16 Tch 16 Ffted 13 HP 38/38 CMD 20/22(Grapple) 
Wednesday September 10th, 2014 9:23:58 PM

OOC: jubb-jibb-jabber-jibber?

Prudence Gundle (Kathy) 
Wednesday September 10th, 2014 10:09:53 PM

Wednesday post.

DM Ken - Swamp Things! 
Wednesday September 10th, 2014 10:13:01 PM

(Sorry for late post)

The Vegepygmie chieftan nods and draws a picture in the blue goop. He makes the rough circle, then makes a big dot in the center, a dot in the center, and a dot slightly to the side of it.

He pokes the off-center dot and makes a cutting gesture, then wildly springs up and jumps from one place to the next. He then takes a gnoll idol piece and sticks it in the center dot. He makes a sweeping motion with his hand around the rest of the circle but shrugs helplessly.

When Prudence inquires about the blue stuff, she he looks at William confused.

Nikolai wonders about the mud, which William could probably explain. Vegepygmie Cheiftans are solely based on a mutation in their spawning, which is that their hands rapidly culture and grow russet mold, a necessity for their species to procreate. By caking his hands in mud, he is seemingly trying to reduce your exposure to the stuff.

AC 19,T 15,FF 16 (+1 to all acs vs larger creatures), (CMB 3 CMD 17) HP 42/42 Cameron (David Feest) 
Wednesday September 10th, 2014 11:01:27 PM

Cameron compares the picture the plant man draws to an overhead view of where they came in. Do they seem similar?

AC17 T13 F14 CMD 18 (22 Bull Rush or Trip); HP 34/34 "Tinker" (SteveK) 
Thursday September 11th, 2014 8:08:14 AM

Tinker edges in closer. A map? A puzzle! And the dwarf has learned that puzzles are just like locks; a challenge! "I think the off-center dot is a gnoll camp. That would be the cutting gesture. And it may even be the gnoll camp that created the gnoll kewpee dolls that control access to the Blood Cypress."

Tinker isn't sure if he is correct, but looks to the others to get their interpretations.


William the Courageous (Ken) AC 20 with Mage Armor and PfE; hp 23/23  d20+10=21 ;
Thursday September 11th, 2014 10:19:57 AM

William smiles and tries to show his thanks in both gestures and grunts in Undercommon... He explains what he's noticed about the fungus to the others, not wanting to get too close or pick up many of the spores by exposure...

"Yes, I think you're right... Though I'm not sure what he meant by his shrugging expression... Could it be that he doesn't know more than that about the area?"

He reviews what the map showed and asks his friends, "How does this sound to you?"
1. The Big Dot in the center is unknown. Could that be us?
2. The small dot in the center is the main gnoll encampment
3. The off-center dot is a small gnoll camp?

Based upon what his companions say, he'll try to communicate his questions and tentative conclusions to the plant men in order to clarify what he thinks they meant...
Linguistics - 21

Prudence Gundle (Kathy) 
Thursday September 11th, 2014 12:10:43 PM

"I think perhaps he is trying to tell us about the teleporting vines," Pru says. "I think that's what all the jumping around is."

AC 19 w/shield, TAC 11, FFAC 15, (CMD 16, CMB 4), HPS 37/41 Linden, the Returned (Jay B)  d20+9=26 ;
Thursday September 11th, 2014 1:44:11 PM

OOC: I asked about the mold in a previous post. Did Carver and Linden get cured?

IC:
"What is it doing?" (Spellcraft 26)

AC 19,T 15,FF 16 (+1 to all acs vs larger creatures), (CMB 3 CMD 17) HP 42/42 Cameron (David Feest) 
Thursday September 11th, 2014 1:45:00 PM

"That could account for the jumping around, yeah The shrug could be them asking if we can help them. I just don't know."

Bruagh Stormbringer AC 25/12/20 -- CMD 19/23 -- HP 56/56 
Thursday September 11th, 2014 8:00:36 PM

Bruagh funds that he understands even less of this than he expected, which was almost nothing to begin with. Still he will try to follow as best he can.

DM Ken - Swamp Things! 
Thursday September 11th, 2014 8:45:51 PM

"Gurpit!"

Of all the queries, the only one he seems to acknowledge is the guess that he was representing the blood teleportation plant with the smallest dot and that the largest dog is a Gnoll camp, leaving you to figure that if you had headed west instead of north, you might have already encountered some of the Gnolls in this area.

The vegepygmie sighs and falls flat on his back, and within moments is snoring away. His guards continue their vigilance, leaving you with the rare option to catch up sleep.

Take it or leave it, in the morning they gather and points south, then at the gnoll idols scattered on the ground. He points north, then points at the various humans in the group.

After much pantomiming, the impression is made that nothing can be done about the strange affliction the minotaurs have come down with, and they are not cured. His group gathers and starts south, waiting for you to follow.

(Linden and Carver, DC 12 fort saves.)

Carver AC 19, AC 21 with shield, CMB 8, CMD 18, HP 39/43 (John C)  d20+9=10 ;
Thursday September 11th, 2014 8:56:21 PM

Carver, takes some more rest and readies himself in the morning.

fort save 10

AC17 T13 F14 CMD 18 (22 Bull Rush or Trip); HP 34/34 "Tinker" (SteveK)  d20+9=22 ;
Thursday September 11th, 2014 9:01:55 PM

A little sleep is good, and a guide to the west gnoll camp is better. Tinker has a renewed sense of vigour as the day starts to trudge through the swamp.

Perception on backtrail. 22

Nikolai (JonathanT) AC 16 Tch 16 Ffted 13 HP 38/38 CMD 20/22(Grapple)  d20+11=29 ;
Thursday September 11th, 2014 9:21:21 PM

Nikolai nods in agreement of the assessment of the gnoll location. They had already figured as much but it was good to have it confirmed.
All right then. We head that way in the morning. However we still need to have watches set. We still don't know anything about these vegie-people and we'd be delinquent on our responsibilities if we did not have a watch set."

To Linden and Carver, he suggests "Since healing did not remove the fungus, perhaps it is more like a disease."

Nikolai hates not being able to do anything for his friends, so when the vegie-people start making tracks south, Nikolai is right behind them. "Let's get this mission over with so we can get home and see about getting this mold off of Linden and Carver."

Perc +11 = 29

AC 19,T 15,FF 16 (+1 to all acs vs larger creatures), (CMB 3 CMD 17) HP 42/42 Cameron (David Feest)  d20+1=17 ; d20+10=18 ; d20+5=11 ;
Thursday September 11th, 2014 9:44:22 PM

Heal 17 vs DC 12 to help treat a disease, provides a +4 competence bonus to Carver's disease save.

Cameron takes the time when they awaken to take a good look at Carver. He looks sick. The fungus isn't going away. Cameron can't help but think he missed something when he looked at the fungus before. So he takes a few minutes to examine the fungus again and aid Carver with his save.
he then picks up his gear and follows the plant people into the swamp, back into the waist deep slime.

Perception 18
Aid another on Survival to find a dry sleeping area 11

Carver AC 19, AC 21 with shield, CMB 8, CMD 18, HP 39/43 (John C) 
Thursday September 11th, 2014 11:03:51 PM

"It can't be a disease, My Lord Gargul has blessed me with protection from them, unless it's something he took away due to the incident in his realm."

William the Courageous (Ken) AC 20 with Mage Armor and PfE; hp 23/23 
Friday September 12th, 2014 1:26:44 PM

William thanks the plant men for their aid and then takes his usual spot in the middle of the group and follows the plant creatures...

Prudence Gundle (Kathy) 
Friday September 12th, 2014 2:18:19 PM

Pru takes the opportunity to rest, standing whatever watch she's assigned to. She's worried about the centaurs, but can't think of anything she can do to help them.

In the morning, she is ready to depart with the others.

AC 19 w/shield, TAC 11, FFAC 15, (CMD 16, CMB 4), HPS 37/41 Linden, the Returned (Jay B)  d20+9=24 ;
Friday September 12th, 2014 2:42:51 PM

OOC: Linden and Carver are centaurs. Minotaurs have been mentioned a couple times now, just clarifying.

(Fort save 24)

Linden is pretty sure the mold can be remedied, but has no clue how.

"These pigmy guys are odd, but I like them."

Carver AC 19, AC 21 with shield, CMB 8, CMD 18, HP 39/43 (John C) 
Friday September 12th, 2014 8:41:58 PM

"Pru, I'm afraid you're going to need to burn this mold or fungus off me, I'll be hairless for a while, but maybe we can just burn it where it's covering my flesh.....Let me take off my armor and gear, then burn it off.
I'll trust in Gargul to heal myself from any damage you do to me."

Carver removes his gear and armor, setting it carefully where it'll be out of the water. He moves out of everyone's way and waits for the cleansing fire to bathe him, he'll try not to scream........

Nikolai (JonathanT) AC 16 Tch 16 Ffted 13 HP 38/38 CMD 20/22(Grapple) 
Friday September 12th, 2014 11:30:46 PM

OOC: just checking.

AC17 T13 F14 CMD 18 (22 Bull Rush or Trip); HP 34/34 "Tinker" (SteveK) 
Saturday September 13th, 2014 10:33:21 AM

Tinker is worried about Carver's itchy solution, but if anyone will survive it will be the centaurs. Not the least is that they can both heal themselves afterwards. Tinker stands by to make sure the fire or burning doesn't get out of control.

AC 19,T 15,FF 16 (+1 to all acs vs larger creatures), (CMB 3 CMD 17) HP 42/42 Cameron (David Feest) 
Saturday September 13th, 2014 10:34:33 AM

" Are you serious Carver? I have seen what nonmagical fire can do to a dwarf from my time at the forge with my grandfather and uncle, it isn't pretty. This isn't hurting you right now, other than it is playing with your head. Let's try something less invasive first, like maybe some alcohol to see if that kills it. I am sure the healers at the Citadel can fix this right away when we get back so I wouldn't go lighting you on fire unless it is actually doing something to hurt you. Of course that's just me. "
" Frankly that fungus or whatever it is scares the heck out of me because at the end of the day, I am wet from toe to chin with this glop. but I still wouldn't resort to fire to remove it when so far it is harmless."

If Carver continues to insist on being burnt, Cameron stands ready to help heal him.

Carver AC 19, AC 21 with shield, CMB 8, CMD 18, HP 39/43 (John C) 
Saturday September 13th, 2014 5:55:17 PM

"I doubt we have enough alcohol to even wash down one of my flanks, I know the weak wine I make in my magic pouch isn't enough to even wet one of my legs, let alone wash it well enough to do anything.
I put my full faith in my Lord Gargul to allow me to survive a bath in Pru's fire, which should have some effect on this mold. If it does not take care of the mold, well, I guess I'll be seeing Lord Gargul sooner than expected. And if Lord Gargul decides to allow me to return to continue serving him, maybe this time I'll get my boon of having my shadow pinned there, without someone insulting Gargul so bad that we get banished.
Pru, if you'd be kind enough to cast upon me."

Carver awaits.....

Prudence Gundle (Kathy)  4d4=8 ;
Saturday September 13th, 2014 8:09:48 PM

"Um...well...if you're sure," Pru says.

She moves Carver to a safe distance from the others, then spreads her hands. She completes her incantation, then adds a "sorry!" as flames leap toward the centaur.

Cast Burning Hands on Carver and any other creatures who happen to inhabit those squares. Like, say, fungus. Everything in the cone takes 8 points of fire damage, Reflex save DC 15 for half.

Nikolai (JonathanT) AC 16 Tch 16 Ffted 13 HP 38/38 CMD 20/22(Grapple)  d20+7=20 ;
Saturday September 13th, 2014 9:28:49 PM

Technically, the Thumb would have to approve such drastic measures done to one of his troops, but Carver is right. "We can't afford to let this fungus go much longer. We may not make it back to the Citadel for weeks if we are to do the recon job we've been sent to do. Who know what this stuff is doing that Carver doesn't feel. I'd rather find out now and have him healed up before we find any gnolls than later."

With that, Nikolai watches over the process and winces as the flames engulf Carver.

"All right, let's see how that worked," he says as he looks Carver over where the fungus had been.

Heal +7 = 20

AC 19 w/shield, TAC 11, FFAC 15, (CMD 16, CMB 4), HPS 37/41 Linden, the Returned (Jay B) 
Saturday September 13th, 2014 10:08:11 PM

Checking

William the Courageous (Ken) AC 20 with Mage Armor and PfE; hp 23/23 
Sunday September 14th, 2014 4:37:27 PM

Checking

AC 19 w/shield, TAC 11, FFAC 15, (CMD 16, CMB 4), HPS 37/41 Linden, the Returned (Jay B) 
Sunday September 14th, 2014 4:50:06 PM

OOC: Checking

Bruagh Stormbringer AC 25/12/20 -- CMD 19/23 -- HP 56/56 
Sunday September 14th, 2014 5:38:14 PM

Bruagh doesn't envy Carver. Having been severely burnt once before himself, it is painful for him to watch.

AC 19,T 15,FF 16 (+1 to all acs vs larger creatures), (CMB 3 CMD 17) HP 42/42 Cameron (David Feest)  d8=1 ; d8=5 ;
Sunday September 14th, 2014 5:54:56 PM

Cameron watches and as soon as Prudence is finished he steps forward and touches Carver with the wand several times . He is a little perplexed why Linden seems to not care that Carver is taking this step to try and fix the fungus issue and he has stepped away from the healing of the wounds that go along with it. (checking in twice with no response or healing. Really?)
Healing 2 points and then 6 more

Notes
arrows 34 of 40 normal, 10 of 10 silver, and 10 of 10 cold iron remain
Spells 0 of 3 1st level cast today
wand 45 of 50 charges remaining
Sleeping OUT of armor, allowing it to dry overnight
Tying into the tree I sleep in
By end of day today, 2 days water used and 2 days food used, halfling size portions

Bruagh Stormbringer AC 25/12/20 -- CMD 19/23 -- HP 56/56 
Monday September 15th, 2014 4:58:00 PM

Czeching inn?

DM Ken - Swamp Things! 
Monday September 15th, 2014 5:14:33 PM

Purdence's magical fire scorches the Centaurs flesh, leaving parts smoldering a back. No fungus re-appears!

Just as Carver pumps his fist to celebreate, he notices the very first inkling of the small white spores white-heading on his blackened skin. He is still not free of his affliction.

After a day of travel, you recognize where your trail cuts back to the Sout East. The Vegepygmies ignore this trail and continue straight south. Another non-eventful night passes and in the morning the Vegepygmies seem agitated and more cautious in their movements.

The trail continues following the Gnollish Fetishes which appear to lead deeper and deeper into the swamps. The Vegepygmies eventually stray off the main path, pointing with much grunting over a set of gnoll tracks, some coming and some going down the path which slowly rises above sea level, finally dragging you above water level in most areas.

The Chieftan points at an easily climbable tree and pantomimes south. A quick and effortless climb revealst a wide mouthed cave watched over by four Gnolls. What do you do?


AC 19 w/shield, TAC 11, FFAC 15, (CMD 16, CMB 4), HPS 37/41 Linden, the Returned (Jay B) 
Monday September 15th, 2014 6:41:53 PM

OOC: RL busy. Will post when able.

AC 19,T 15,FF 16 (+1 to all acs vs larger creatures), (CMB 3 CMD 17) HP 42/42 Cameron (David Feest)  d20+5=25 ;
Monday September 15th, 2014 7:05:52 PM

Cameron has some questions for their plant person guide, probably the chief. He poses these to William for the wizard to translate into plant speak.

Can the mold the pygmies use to create more of their kind grow in dead bodies?
Do they know how many gnolls are here? Many? Few?
Are the gnoll leaders here?

Depending on the answers, Cameron suggests that the non stealthy among them retreat from the area and let the scouts hold up and observe the cave for some time, probably a couple of days. Once the patterns have been learned then deeper recon can be undertaken.
If this is not the main camp and only has a few gnolls he suggests killing them off so as not to run into them when it would be bad.
Survival 25 how far from the teleport point are they?

OOC
Now would be a good time to decide where those CMW potions and more importantly the Invisibilty potion is and who is holding them.

AC17 T13 F14 CMD 18 (22 Bull Rush or Trip); HP 34/34 "Tinker" (SteveK) 
Monday September 15th, 2014 7:45:12 PM

Tinker harrumphs. " looks like a good place to hide out and stach what happens at the entrance for a day or two. A distraction would only alert the gnolls of intruders, and sneaking in may cause the same result. Maybe we go back to the Blood Cypress collect the horses and go to Hornfowl. Then we return with more provisions. "

William the Courageous (Ken) AC 20 with Mage Armor and PfE; hp 23/23 
Monday September 15th, 2014 8:44:00 PM

William supports the plan of the stealthy ones among them watching the cave while the others retreat to a safe spot. It would be worth getting some intel before deciding what to do next...

He also translates the questions and comments his friends request him to make to the pygmies...

Nikolai (JonathanT) AC 16 Tch 16 Ffted 13 HP 38/38 CMD 20/22(Grapple)  d20+8=9 ;
Monday September 15th, 2014 10:39:00 PM

Before we do much observing, we need to find a place to establish a base far enough away from here and off the beaten path. Let's do that now, then we can set up watches here and along the path."

The spores thing still weighs on his mind and Nikolai is just as anxious to start their spying as soon as possible, but finding a dry place to camp that can be defended is just as important. "I need two volunteers to go with me to find a good base camp. The rest stay put and out of sight."

With that, he takes off with his two volunteers to find a dry place suitable for a base camp.

Survival +8 = 9

He'll keep looking...
take 10 or 20, whatever it takes. His Survival bonus is +8.

Carver AC 19, AC 21 with shield, CMB 8, CMD 18, HP 39/43 (John C) 
Monday September 15th, 2014 10:55:00 PM

"Thank you Cameron, but this is getting ridiculous. If this keeps up, I'll be useless soon, because if fire won't cleanse them off, I doubt much else ever will either. I honestly think it's time to get out of the swamp, permanently disabling fist members is above and beyond the call of duty here. Lets find out where they are and then report back, seeing if we can get myself and Linden free of whatever this is that's attached to us....."

AC 19,T 15,FF 16 (+1 to all acs vs larger creatures), (CMB 3 CMD 17) HP 42/42 Cameron (David Feest)  d20+5=21 ;
Tuesday September 16th, 2014 7:32:09 AM

Sense Motive 21
Cameron can see the weight of command on Nikolai. He needs this job done, and done well, and he cares that two of his troopers, his friends, may be rotting away before his eyes. Cameron too needs this to go well. Knight Captain Palance was not shy when she told him any further failure would be very bad for him. He looks at his comrades, and then the mission. He swallows and then voices a plan. It isn't perfect, but it might just work.
" Sir, I volunteer to stay behind and observe the gnolls. If Tinker and William stay with me, we can watch the cave for a couple of days and get acclimated to the comings and goings of the gnolls, as well as pick up some of their scent, from being in the environment. We can then sneak into the cave, if needed and spy on the gnoll leaders. William isn't as stealthy as Tinker and I, but I think with his spells and Tinker and my help we can keep him concealed. On top of that, he knows their language. He will be a huge asset is gathering information."
" In the mean time you take the others back through the portal, get help for the centaurs, and come back to get us.By then we will either know what we need to know, or be captured and eaten. I tend to think it will be the former, not the latter. If it all goes wrong I still have the necklace of Fireballs and well, being captured by those brutes again frightens me deeper than you can know. I'll kill them all if I have to."
"Look, I need a win after that thing with the caravan. You need a win to cement their trust in you. Only a couple of us can hide worth a darn, and only one of us knows their tongue. They may be against splitting your force, but frankly short of a wish we aren't getting the less stealthy members of this force in there to gather intel. They will need to stay behind. The fewer you risk, the fewer you can lose. Its a gamble, but I'm a gambler. I like these odds:

He waits for Nikolai's response

AC 19 w/shield, TAC 11, FFAC 15, (CMD 16, CMB 4), HPS 37/41 Linden, the Returned (Jay B) 
Tuesday September 16th, 2014 9:23:42 AM

OOC. I only have a minute to post. So, can someone please give me a run down of what I missed. David, you seemed frustrated in a post. Sum up the things I clearly missed. I'll post tonight.

AC 19,T 15,FF 16 (+1 to all acs vs larger creatures), (CMB 3 CMD 17) HP 42/42 Cameron (David Feest) 
Tuesday September 16th, 2014 10:42:31 AM

OOC
I won't air it here, I will email you.

William the Courageous (Ken) AC 20 with Mage Armor and PfE; hp 23/23 
Tuesday September 16th, 2014 11:17:53 AM

William supports Camerons plan and is willing to stay behind. ..

Prudence Gundle (Kathy) 
Tuesday September 16th, 2014 12:07:50 PM

Pru is hesitant to divide the team, but she has to admit that Cameron's plan makes sense. "I do think it's important to get help for the centaurs," she says. "And I think we have enough information to make it worthwhile to report. But if we split up, everybody needs to be really careful."

AC 19,T 15,FF 16 (+1 to all acs vs larger creatures), (CMB 3 CMD 17) HP 42/42 Cameron (David Feest) 
Tuesday September 16th, 2014 12:43:17 PM

Cameron smiles when Pru says to be careful. With his normal air of confidence he says,
" Pru, you know I love you like the big overprotective sister I never had, but careful is someone else's middle name. Come to think of it, I don't have a middle name, huh. Anyway, like I said, I'm a gambler. The only risks a successful gambler takes are very calculated ones. And I am good at gambling. We'll be fine."

Nikolai (JonathanT) AC 16 Tch 16 Ffted 13 HP 38/38 CMD 20/22(Grapple) 
Tuesday September 16th, 2014 1:22:04 PM

"To quote Constance, our job is to find their base, determine their numbers, discover their motives for attacking, and record a profile of their leadership. We are not going to accomplish all this by sitting out here and watching, nor are we going to succeed if we all venture in. So we will need to split up, but not by sending anyone back just yet."

He looks his friends over before continuing. "I'm just as concerned about this fungus stuff that won't go away. On the other hand, who wants to go back now and leave your friends to fight the gnolls alone? Would you rather die fighting gnolls or face Constance? But I can't force anyone to stay."

He pauses a moment before outlying a plan.

"Here's what I'm thinking. First we do need a base camp. Pru and William, stay with Cameron and watch. Take a tally of how many exit and enter the cave and what they are wearing. Try to see differences, like height, weight, color, and so forth to distinguish individuals. Pay attention to their deference to each other to determine ranking.

Meanwhile the rest of us will look for a dry place to set up our base camp. Once that's done, we can take shifts watching. We do this for at least two days. Depending on what we find out, we can determine the need to actually sneak into their lair. We'll discuss who goes in at that time.

By the way, those vegie-people were covering themselves with mud to keep any of them from contaminating us. Try caking the spore areas with mud and see what happens. You never know."


Being the Thumb, approval of the plan is not technically necessary, but desired. Taking charge like this is part of leadership and confidence building. They must try the bare minimum before even contemplating going back, no matter what.



Bruagh Stormbringer AC 25/12/20 -- CMD 19/23 -- HP 56/56 
Tuesday September 16th, 2014 4:16:42 PM

Bruagh prepares to set out in search of a camp.

AC 19,T 15,FF 16 (+1 to all acs vs larger creatures), (CMB 3 CMD 17) HP 42/42 Cameron (David Feest) 
Tuesday September 16th, 2014 7:13:43 PM

Cameron has to reach up and close his mouth with his free hand. This is a recipe for disaster.
" Begging your pardon sir, and I know it isn't their fault, but the centaurs walking around here, looking for a campsite, swapping out on monitoring the gnolls, even standing mostly still is similar to putting every pot you have on the outside of a chuck wagon and driving it over rough terrain. They aren't made for stealth. Ask them, they'll tell you. "
" Beside that they are sick and need help we can't give them. The best place for anyone not stealthy is not here. Unless you want to fight the gnolls? If that's what we are planning, then we should just prepare for that."
"Sir."

Cameron falls silent. If this is going to be how they do this, he will need to decide whether to remain hidden or try to help when the gnolls descend on them. Not a choice he wants to have to make.

AC 19 w/shield, TAC 11, FFAC 15, (CMD 16, CMB 4), HPS 37/41 Linden, the Returned (Jay B)  d20+10=26 ; d20+5=20 ; d20+9=22 ;
Tuesday September 16th, 2014 8:24:48 PM

(Heal roll to determine the best course of action to Heal the fungus on Carver and Linden, Heal 26.
And rolling a Survival to see what the druids talked about stuck, general Survival 20, to gain a synergy to Heal... maybe
And a Spellcraft roll to figure out if there is a spell that might destroy the fungus, without fire, Spellcraft 22)

"If we need to, Carver and I can go off and get healing. However, we are Fist. Our mission comes first. If we can determine a course of healing, or at least a way to slow it's growth before it eats us, maybe we can complete our mission and remedy us. Besides, the gnolls MAY have a cure. Just a thought." The cleric pokes around his own rump to look more closely at his fungus.

"Anyone need healing? Sorry. Been itching like mad." His tail swishes.

Spells and things:
Bless (scroll used)
Channel (1 used)
Low-Light Vision
3 days trail rations gone
1 bottle of purple wine consumed

THINGS
(OOC: I dropped the ball this week folks. My work situation is kicking my rear and I didn't see it effecting me like this. RL sucks at times.)


AC17 T13 F14 CMD 18 (22 Bull Rush or Trip); HP 34/34 "Tinker" (SteveK)  d20+9=23 ; d4=2 ; d20+2=17 ;
Tuesday September 16th, 2014 8:29:52 PM

Tinker keeps his mouth shut. Nikolai already has too many suggestions. He thinks of a saying one of the instructors had mentioned first year of training: any plan done now is better than a great plan done too late.

Perception. 23
Aid another survival. 17

DM Ken - Swamp Things! 
Tuesday September 16th, 2014 9:08:17 PM


The fungus on Carver and Linden is raising a lot of concern, but so far short of a mild itch and unsightly appearance, it has had little affect on the stalwart Centaurs.

A few plans are tossed around, but the Fist seems divided.

In the mean-time, Linden seems to have made a small breakthrough in the spores afflicting himself and Carver. It seems to grow rampantly in this environment, but other than slight accumulative foggy-headedness and irritation to the skin it does little else at the moment. If it really took hold, it could prove troublesome over time.

He considers all the known anti-fungals he's learned about, and comes to the conclusion that normal healing and magical healing should have removed the affliction days ago. That it isn't going away is a testament to how rapidly it grows in this biome.

(For every fort save failed, checked daily suffer -1 to all saves and skill checks. Penalties are cumulative. So far, neither has failed a fort save.)

The current path ahead seems to favor either splitting up into groups or making a small camp and trying to maintain a positive grasp on the situation and attempting to learn what they can how they can.

Nikolai has given an order. Will his Fist obey?

DM Ken - Map So Far 
Tuesday September 16th, 2014 9:18:48 PM

New map in my header.

William the Courageous (Ken) AC 20 with Mage Armor and PfE; hp 23/23 
Tuesday September 16th, 2014 9:19:53 PM

William nods and finds a good place to hide (with the help of the rangers and other sneaky types), and then watches the gnoll entrance, carefully observing their movements, numbers, etc. Since he also speaks gnoll, he'll try to listen to their conversations as best as he can, hoping to get a clue on what they're saying...

Carver AC 19, AC 21 with shield, CMB 8, CMD 18, HP 39/43 (John C)  d20+3=10 ; d20+9=11 ;
Tuesday September 16th, 2014 9:41:21 PM

Carver pulls back and helps the others search for a dry camp space, away from the trails.

Survival, aid another 10
Fort Save if needed 11

Nikolai (JonathanT) AC 16 Tch 16 Ffted 13 HP 38/38 CMD 20/22(Grapple) 
Tuesday September 16th, 2014 9:45:23 PM

Nikolai clasps his hands behind his back as Cameron expresses his concerns of the plan. Once the halfling is done speaking, he tries to look understanding and nods his agreement on the halfling's words.

"Your stealth assessment is correct. When I said we would watch in shifts, I didn't mean we would forgo common sense. The only ones we'll set up to watch are those good at hiding and sneaking. If we had a Silence spell, that would be even better.

We will keep a watch on the fungi and send the two back if things take a turn to the worse. If I send them back, they go alone to make the best time, anyone else with them will only slow them down. Our job is here. I do have the scroll to communicate with Constance but it is a one-shot deal. I can ask about how to deal with the fungi but I want something significant to report before I do that.

Either way, we need a base camp. Cameron, Pru, and William keep watch. The rest of us will find a defensible, maybe, but dry place to make camp."


If there are better suggestions Nikolai will listen, but they all know their orders and the Thump expects his Fist to follow them as best they can. If he were to send the two back now, they could go to the town and hope for some insight and healing there. But it would take three days at best for a one way trip there and the same back, a week gone perhaps.

"Linden and Carver, I have to leave it up to you two to decide upon your health. I will support whatever decision you make. I'm not going to force either of you to stay here if you feel that fungus is getting the better of you. Once we've found a good campsite, tell me what you would like to do."

If nothing else comes up, the rest go looking for a campsite to establish their headquarters.
OOC: these are the same rolls as above

Survival +8 = 9

He'll keep looking...
take 10 or 20, whatever it takes. His Survival bonus is +8.

AC 19,T 15,FF 16 (+1 to all acs vs larger creatures), (CMB 3 CMD 17) HP 42/42 Cameron (David Feest)  d20+10=24 ; d20+10=12 ; d20+10=26 ; d20+5=7 ; d20+10=27 ; d20+5=24 ;
Tuesday September 16th, 2014 10:15:12 PM

" Understood sir."
Cameron aids another for a hide both for Prudence and William. He then starts gathering some materials to make a ghillie suit first for himself, and then as many more as he can find the materials for.
Aid another on stealth for Prudence 24 success
Aid another on stealth for William 13 success
Stealth to hide himself 27
Survival to gather materials to make a ghillie suit 7 ( ewww)
Perception 27
Sense Motive to interpret gnoll actions 24

Notes
arrows 34 of 40 normal, 10 of 10 silver, and 10 of 10 cold iron remain
Spells 0 of 3 1st level cast today
wand 45 of 50 charges remaining
Sleeping OUT of armor, allowing it to dry overnight
Tying into the tree I sleep in
By end of day today, 3 days water used and 2 days food used, halfling size portions

OOC
I added 1 to the stealth rolls because my bonus is really +11, not the +10 I used. Survival was the best skill I could come up with for making the suit. Plainly that didn't go so well.

Prudence Gundle (Kathy) 
Wednesday September 17th, 2014 12:57:29 PM

Pru joins Cameron and William in watching. She tries not to move around too much, and she tries to stay out of the way. That's really the best she can do. She's not especially sneaky, or very observant, so her main goal is to avoid hindering the people who are actually good at this.

AC 19 w/shield, TAC 11, FFAC 15, (CMD 16, CMB 4), HPS 37/41 Linden, the Returned (Jay B)  d20+10=24 ; d20+5=23 ; d20+9=17 ; d20+6=19 ; d20+2=22
Wednesday September 17th, 2014 7:18:35 PM

"If no healing is needed, I can prepare a couple of Silence spells. Problem is is that they don't last very long, not even a minute, per casting, in my case. Investing in that elven gear the Catacombs carries might be a better idea, but fat-lot-of-good it does us now, out in this cursed swamp. Bogus fungus!" He tries to reach an itch and gives up.

"In regards to orders, I follow Nikolai.
I'll do what I can to keep Carver and myself well while on mission. We shouldn't split up and the group. Fact is, if we leave, and then Carver or I get sicker enroute to where ever, neither of us can carry the other easily, even when healthy. Plus, the Fist will be undermanned, so in my opinion, I don't see any logical reason we should split."

The following rolls are to help Carver's fungus (hoping to give him a bonus on his next Fort save).
(Heal 24, Survival 23 to help find other fungus or herbs, Spellcraft 17, Religion 19)

Aid Another roll (Sucess 22, to add +4 rather than 2.... granted power), to help find a campsite or any skill check.

When the group settles somewhere for a long time, Linden will shave ALL the fungus effected spots on his own body and he may go to extreme lengths if needed. "It's possible that the growth rate might change." He looks at his gear again too, specifically his rations and food stuffs.

Spells and things:
Bless (scroll used)
Channel (1 used)
Low-Light Vision
3 days trail rations gone
1 bottle of purple wine consumed

THINGS

AC17 T13 F14 CMD 18 (22 Bull Rush or Trip); HP 34/34 "Tinker" (SteveK)  d20+9=12 ; d20+2=15 ;
Wednesday September 17th, 2014 7:59:37 PM

Tinker shoulders his burden and assists Nikolai in finding both a dry and defensible location away from the gnolls for a basecamp.

Perception:12

Aid Another Survival 15

Nikolai (JonathanT) AC 16 Tch 16 Ffted 13 HP 38/38 CMD 20/22(Grapple) 
Wednesday September 17th, 2014 8:12:24 PM

"Well, the purpose of a Silence spell is so the observers can get a little closer without the danger of stepping on a twig and raising the alarm. Getting close is harder than slinking away. If don't mind having a couple on hand, it would be nice. Thanks."

William the Courageous (Ken) AC 20 with Mage Armor and PfE; hp 23/23  d20+6=19 ;
Wednesday September 17th, 2014 9:21:02 PM

William keeps watch for now in his improvised hide, content to follow Cameron's instructions... He can't cast silence so he's not able to help Nikolai in that realm...

(Perc - 19)

Carver AC 19, AC 21 with shield, CMB 8, CMD 18, HP 39/43 (John C) 
Wednesday September 17th, 2014 10:31:36 PM

Carver continues to help search for a dry camp site.

DM Ken - Map So Far  d100=31 ; d100=56 ;
Wednesday September 17th, 2014 10:54:26 PM

Working as a group, the Fist finds a suitable place for camping. It isn't very difficult to find actually, because the ground here is higher in elevation than the northern bog they had been traversing through.

Setting up a blind near the Gnolls is simple as well. A few Gnolls come and go but mostly they are obviously patrols, and none of them seem to come your direction. Most of them are going up or down the southern trail, and a few to the west.

The night passes easily, and the Gnolls don't do much traveling in the dark.

It's all very drab and boring on your second day of observation until the Pygmies start packing up and prepare to move out. When questioned, they point north and answer "Jub jub", before forming a small little column and getting ready to move off. The Chieftan takes a moment to wave goodbye to each of you before taking a place at the head of the group.

- Linden and Carver, Fort saves DC 12.

- Nikolai, how far away did you want to establish your camp from the Gnoll Warren?

- Linden, you could not think of any resources harvest-able in this area that would help fight the fungus. In your best guess, there's not a lot you can do about it until you leave the swamps.

- Camerons Ghilli suit materials are all wrong. At first it seemed like a decent haul of resources, until he noticed the infestation of worms, scorpions, and leeches in the parts he gathered. Maybe tomorrow? In response to the questions pushed on the Vegepygmies, off all his questions the only one they can answer is "Are there many Gnolls here", to which the Chieftan nods his head sadly.



AC 19,T 15,FF 16 (+1 to all acs vs larger creatures), (CMB 3 CMD 17) HP 42/42 Cameron (David Feest)  d20+11=26 ; d20+5=9 ; d20+10=17 ; d20+5=8 ;
Wednesday September 17th, 2014 11:29:34 PM

Cameron waves goodbye in response to the pygmies leaving.
Cameron remains on watch, sleeping when he can. To occupy himself while watching he attempts another suit, this time using materials gathers from a dryer spot.
Stealth 26
Survival for ghillie suit materials 9 ( this seems destined to fail 8()
Perception 17
Sense Motive 8
Cameron uses his sketch pad to make any notes about the gnolls. He also uses it to make a sketch of the pygmies and note their possible desire to employ the Fist to regain their teleport tree from the gnolls.

Carver AC 19, AC 21 with shield, CMB 8, CMD 18, HP 39/43 (John C)  d20+9=16 ;
Wednesday September 17th, 2014 11:57:35 PM

Carver remains at the base camp, since he knows very well that he is not very stealthy.
He works at cleaning his armor while the group is watching the Gnolls.

Fort save 16

Bruagh Stormbringer AC 25/12/20 -- CMD 19/23 -- HP 56/56 
Thursday September 18th, 2014 12:37:40 AM

OOC: forgot it is EST not CST.

Bruagh follows orders and goes where needed.

William the Courageous (Ken) AC 20 with Mage Armor and PfE; hp 23/23 
Thursday September 18th, 2014 1:45:51 PM

William bids the pygmies goodbye and thanks them for their help and friendship. He promises them that he will do his best to destroy the evil gnoll band.

He also keeps watch and keeps track of what he hears and sees...

When he has a chance, he asks about how long they want to remain there on watch.

Prudence Gundle (Kathy) 
Thursday September 18th, 2014 2:12:15 PM

Pru watches when she's assigned, and helps out at the camp when she's not watching.

At least, she thinks, I can always get a campfire going.

AC 19 w/shield, TAC 11, FFAC 15, (CMD 16, CMB 4), HPS 37/41 Linden, the Returned (Jay B)  d20+3=18 ; d20+9=26 ;
Thursday September 18th, 2014 3:18:45 PM

(OOC: Short post today. Schedule changes will have me posting at odd hours.)

Linden preps two Silence spells. (As a result of the Silence needing to be cast on the sneaky types, Linden should be nearby. Additionally, I believe it can be cast ON something, so I'll likely cast it on a stone and hand it off)

Perception 18
Fort save 26

Spells and things:
Bless (scroll used)
Channel (1 used)
Low-Light Vision
3 days trail rations gone
1 bottle of purple wine consumed

THINGS (Silence x2, in place of Status and Calm Emotions)

Bruagh Stormbringer AC 25/12/20 -- CMD 19/23 -- HP 56/56 
Thursday September 18th, 2014 8:07:04 PM

Bruagh prepares for his watch. When time to rest he will again forgo armor.

AC17 T13 F14 CMD 18 (22 Bull Rush or Trip); HP 34/34 "Tinker" (SteveK) 
Thursday September 18th, 2014 9:12:26 PM

Tinker helps with camp as he may and takes his turn at the blind to observe the gnolls. When the gnolls don't give any useful information in the first day, he wonders if the invisibility potion wouldn't be an option. "Or maybe we capture and question a patrol that won't be missed. Or maybe we have enough information to use the scroll ?"

Nikolai (JonathanT) AC 16 Tch 16 Ffted 13 HP 38/38 CMD 20/22(Grapple) 
Thursday September 18th, 2014 9:40:26 PM

- Nikolai, how far away did you want to establish your camp from the Gnoll Warren?

OOC: I was picturing far enough away so we can speak in a normal voice and not worry about being heard from the path or from the cave but also close enough that if things went bad with the spies, they would have a decent chance to make it back to camp. I'll let you make a judgement call as to the exact distance as you have a better grasp of the terrain and our movement through it without a path.

IC: Nikolai ponders the two trails. Most of the patrols use the southern trail. Is it because there is more danger from that area or because it heads to the main camp?

Nikolai asks for the tally of the number of individual gnolls the spies have been able to identify and makes a note as to the timing of the patrols going in both directions and the number of gnolls in each. Did any gnoll pass through that received greater respect than the others?

"One more day observing here to establish the pattern, then i suggest we go west and see what's there. My gut feeling the main gnoll camp is south, so I want to get this western path explored and out of the way first. We'll probably not have the time to check the western path out once we find the main camp, if indeed this isn't it. Any better ideas?"

If not, they duplicate their spying activities. Carver and Linden can busy themselves in camp making sharp poles to use in their crude camp defense.

DM Ken - Map So Far A Map You've Never Seen Before  d100=20 ; d6=6 ; d20+11=23 ; d20+11=14 ; d20+11=23 ;
Friday September 19th, 2014 12:04:54 AM


There -are- some useful tidbits gleaned after day two.

-The Gnolls returning from the South are the same who left earlier in the day, heavily implying that these are patrols.

-No unknown or strange Gnolls seem to arrive from any direction. All the ones who leave are the same who return.

- The days worth of spying has yielded some beneficial results.

1. You notice that the larger patrols, 10 Gnolls in size, usually also have a larger Gnoll with them, or at least a Gnoll that the others show obvious deference to. In your second and first days, you would put this number at 5.

2. From time to time, there is a hooded Gnoll apparently unarmed but for a quarter-staff or sling, and these often add a Hyena or two with them on their patrols. You can report having seen at least 3 different Gnolls of this variety.

3. All total, within two days, you would put the number of basic Gnolls here to be at least 50, though its very possible the number is larger.

That night, at camp, the watch sits up considering their sour luck. The swamp is a terrible place to stay, but the mission is an important one.

Prudence and Nikolai (Seen to recall this as a watch pair?) Perception checks please.

DC 23 Highlight to display spoiler: { A pair of large snakes are crawling into the camp and towards the grounded bedrolls of Cameron and William!}

DC 14 Highlight to display spoiler: { A large snake with a fat midsection is slithering into the camp! It's moving straight towards Prudence and Nikolai!}

Map added in header.

AC 19 w/shield, TAC 11, FFAC 15, (CMD 16, CMB 4), HPS 37/41 Linden, the Returned (Jay B) 
Friday September 19th, 2014 5:11:47 AM

He mentions at some point that the gnoll numbers increased and that indicates either, a) they know someone is nearby or b) the larger groups are raiders.

Linden doesn't cry out to Pru and Nik, trots over to them and boots them awake. "We have company." He says quietly. He doesn't want to alert gnolls. "Snakes are looking for food."



AC 19,T 15,FF 16 (+1 to all acs vs larger creatures), (CMB 3 CMD 17) HP 42/42 Cameron (David Feest)  d20+5=20 ;
Friday September 19th, 2014 8:46:29 AM

Cameron sleeps peacefully until woken up.
When awakened Cameron tries at first to calm the snakes, using wild empathy 20.
If that doesn't work, Cameron hopefully has time to grease himself before being grappled and eaten.
Unarmored AC ia 15 (16 if the snakes are larger than small)

Carver AC 19, AC 21 with shield, CMB 8, CMD 18, HP 39/43 (John C)  d20+6=21 ; 2d6+4=10 ;
Friday September 19th, 2014 11:12:02 AM

When Carver is awakened he'll pull out he greatsword, if he's going to be stuck without armor he might as well use the weapon with the most effect when swung.
He'll defend whoever needs it and attack one of the snakes if it gets too close.

Attack 21 Damage 10

DM Ken - Map So Far A Map You've Never Seen Before 
Friday September 19th, 2014 11:46:49 AM

DM OOC: I dont seem to have a perception check from either of the awake members, or if he is awake, Linden himself.

AC 19,T 15,FF 16 (+1 to all acs vs larger creatures), (CMB 3 CMD 17) HP 42/42 Cameron (David Feest) 
Friday September 19th, 2014 3:22:49 PM

OOC
Hence the "when awakened" parts of the posts. Part of the problem with late posts is people have to catch up. Those that are posting now are working with what we have. Nik and Pru will post their Perceptions when they post I'm sure. John and I didn't post last night so we are truly catching up, Linden may not be able to post later so is putting in a post now pending being awakened and just forgot to put that part in.

William the Courageous (Ken) AC 20 with Mage Armor and PfE; hp 23/23 
Friday September 19th, 2014 5:56:46 PM

Assuming William is sleeping after his watch is over.

Unless someone wakes him up

Prudence Gundle (Kathy)  d20=1 ;
Friday September 19th, 2014 6:36:48 PM

Her time in the swamp has given Pru a nasty head cold. She hears nothing but her own sniffles.

[Perception: natural 1]

Bruagh Stormbringer AC 25/12/20 -- CMD 19/23 -- HP 56/56 
Friday September 19th, 2014 6:40:30 PM

Bruagh sleeps until wakened by a member of the Fist.

AC 19 w/shield, TAC 11, FFAC 15, (CMD 16, CMB 4), HPS 37/41 Linden, the Returned (Jay B) 
Friday September 19th, 2014 11:41:49 PM

OOC: Perception was made Thursday.

Nikolai (JonathanT) AC 16 Tch 16 Ffted 13 HP 38/38 CMD 20/22(Grapple)  d20+11=23 ; d20+6=9 ;
Saturday September 20th, 2014 12:25:08 AM

Nikolai ponders the observations of the day.
"Chances are they didn't give this assignment to any other Fist because they knew they were not tough enough to deal with the flies, mosquitoes, and muck."

He figures that this must be main gnoll cave. "I would think that if there was a main cave elsewhere, we would have seen patrols that we did not recognize. I am curious to know what does lie in those directions though."

He will discuss the next day's plans next morning.

Perc +11 = 23

Nikolai's alertness pays off when he notices four large snakes entering the camp. He quickly sounds the alarm.

OOC: I didn't mention any readied weapon this time but I think it is a given we all would have any missile weapons readied.

He studied a little bit on how to get wild animals to shoo away, but he does not think it would work against hungry reptiles. So he aims his crossbow and fires at the closest one.

OOC: if the snake is within 30' then add +1 to the rolls
Att d20+6 = 9

DM Ken - Map So Far A Map You've Never Seen Before  d20+5=7 ; d20+5=11 ; d20+5=23 ; d4+4=5 ; d20+14=32 ; d4+4=5 ;
Saturday September 20th, 2014 1:56:26 AM

Nikolai gives the alarm, and various members stumble awake. His crossbow bolt sails wide and makes a "snik" noise off a rock.

Constrictor vs Prudence: Miss

Constrictor vs William: Miss

Constrictor vs Cameron: Hit AC 23 for 5 damage and grabs vs CMD 32, constricting for an additional 5 damage! ( 10 damage total and Cameron is grappled.)



AC 19,T 15,FF 16 (+1 to all acs vs larger creatures), (CMB 3 CMD 17) HP 32/42 Cameron (David Feest)  d20+3=12 ;
Saturday September 20th, 2014 10:18:44 AM

Cameron awakes to pain and the same feeling he had fighting the gnolls. He is trapped. Panic sets in as he manically starts kicking and screaming, trying to break free.
Combat maneuver check 12
" Get it off me! Get it off! Help!"
New AC is 13 ( 14 if I still get my underfoot dodge bonus. -4 to dex does not negate my dex bonus, just impair it)

Carver AC 19, AC 21 with shield, CMB 8, CMD 18, HP 39/43 (John C)  d20+6=13 ; 2d8+4=11 ; d20+1=13 ; d20+1=11 ; d6+3=4 ; d6+3=4 ;
Saturday September 20th, 2014 3:01:56 PM

Carver moves up and helps Cameron, he has his greatsword ready, so he uses that, as well as trying to stomp it.

Attack 12, Damage 11 (if hit)
Stomp 1, 13, damage 4
Stomp 2, 11, damage 4

William the Courageous (Ken) AC 20 with Mage Armor and PfE; hp 23/23 
Saturday September 20th, 2014 3:08:57 PM

William immediately takes a withdrawal, avoiding an AoO and going to 50' north of where he was.


AC23 T19 F20 CMD 18 (22 Bull Rush or Trip); HP 34/34 "Tinker" (SteveK) 
Saturday September 20th, 2014 3:19:21 PM

Tinker snaps awake at the cry of alarm. Leaping up, he moves defensively towards cameron, dwarven Urgosh in hand.

......

Get up from prone(move action)
Move to Cameron and draw weapon (move action)
Full defensive +6 AC

Prudence Gundle [AC 18; HP 39/39] [Mage Armor] (Kathy) 
Saturday September 20th, 2014 3:31:18 PM

Pru lets out a startled yelp and takes a step back. Realizing (at last!) that the group is in combat, she casts Mage Armor on herself.

Nikolai (JonathanT) AC 16 Tch 16 Ffted 13 HP 38/38 CMD 20/22(Grapple)  d20+3=15 ; d6+3=6 ; d20+3=6 ;
Saturday September 20th, 2014 9:02:05 PM

Sweat beads congregate on Nikolai's forehead as one of the snakes takes a lunch at Pru. Smartly, she backs up and ads some magical protection, but she needs more room. Nikolai steps between her and the snake and gives a chop and a kick at the snake that likes to pick on women.

"Looks like we'll be augmenting our rations with snake steaks. I hear they taste like chicken. Pru, we want them cooked well done, not burnt crisp, OK?"

With a punch and a kick he tries to fend off the reptile.

Flurry of Blows:
Att 1 +3 = 15, dmg = 6
Att 2 +3 = 3

AC 19 w/shield, TAC 11, FFAC 15, (CMD 16, CMB 4), HPS 37/41 Linden, the Returned (Jay B) 
Monday September 22nd, 2014 12:31:26 AM

OOC: This weekend was my 20th high school reunion, both days. I'll post tomorrow.

AC23 T19 F20 CMD 18 (22 Bull Rush or Trip); HP 34/34 "Tinker" (SteveK) 
Monday September 22nd, 2014 7:55:36 AM

OCC: tried but can't figure out how move Tinker on map from my iPhone. I will post squares

William the Courageous (Ken) AC 20 with Mage Armor and PfE; hp 23/23 
Monday September 22nd, 2014 2:04:46 PM

Checking in

DM Ken - Map So Far A Map You've Never Seen Before  2d4+8=14 ; d20+5=19 ; d20+5=9 ; d4+4=7 ; d20+9=10 ;
Monday September 22nd, 2014 2:34:16 PM

(I'll let Linden/Braugh catch up with 2 rounds in their next posts)

Cameron is squeezed and bitten by the snake that holds him, while Carvers attacks bounced off the snakes thick hide. (14 damage total between bite/constrict)

Nikolai chops the snake, which quickly bites and tries to grab him as retaliation! (Bite vs AC 19 for 7 damage, Grapple fail)

The final snake bites at Braugh, but gets a mouth full of metal.

Bruagh Stormbringer AC 25/12/20 -- CMD 19/23 -- HP 56/56  d20+8=27 ; d20+8=27 ; d10+10=16 ; d10+10=17 ;
Monday September 22nd, 2014 3:06:12 PM

Bruagh attacks the snake nearest him twice in rather rapid succession.

Round 1 Attack: 27
Round 1 Damage: 16

Round 2 Attack: 27
Round 2 Damage: 17

AC 19,T 15,FF 16 (+1 to all acs vs larger creatures), (CMB 3 CMD 17) HP 18/42 Cameron (David Feest)  d20+3=11 ;
Monday September 22nd, 2014 4:28:38 PM

Grappled, Cameron can do little but try to get away. Terrified as he is, his struggles start to become more feeble as the snake keeps biting him and squeezing the air from his lungs. His formerly strident screams for help now become a more feeble and strangled gasp.
" Crushing my chest. Please get it off. Help It's gonna swallow me...."
Grapple check 11

Prudence Gundle [AC 18; HP 39/39] [Mage Armor] (Kathy) 
Monday September 22nd, 2014 4:48:37 PM

Pru casts Mage Armor on Nikolai.

"I'm going to go help Cameron," she says, and darts across the campsite.

Carver AC 19, AC 21 with shield, CMB 8, CMD 18, HP 39/43 (John C)  d20+8=14 ; d20+3=19 ; d20+3=18 ; 2d6+4=10 ; d6+3=7 ; d6+3=9 ;
Monday September 22nd, 2014 5:19:52 PM

Carver swings at the snake and tries to stomp it again. "I'm trying Cam, see if you can wiggle out."

Greatsword attack 14, damage 10
hoof 1, Attack 19, damage 7
hoof 2, attack 18, damage 9

AC17 T13 F14 CMD 18 (22 Bull Rush or Trip); HP 34/34 "Tinker" (SteveK)  d20=18 ; d8+2=10 ; d6=3 ; d6=4
Monday September 22nd, 2014 8:25:06 PM

Tinker, having woken up and moved towards Pru, now steps up to Cameron's snake (who is grappling and so loses Rex) and delivers a sharp cut. The blade is placed as only a trained rogue can, opening a horrid wound!

......

Can't move on the map from iPhone. Last round moved to Pru, and this round 20 feet to Cameron.
Standard action: 18+6= 24 AC. Damage 10+ 7 sneak attack!

William the Courageous (Ken) AC 20 with Mage Armor and PfE; hp 23/23 
Monday September 22nd, 2014 8:25:20 PM

William, safe for now, casts SM 1 and calls forth an eagle to appear next to the snake but on the other side of Cameron so its flanking, ready to bite and tear at the snake...



AC 19 w/shield, TAC 11, FFAC 15, (CMD 16, CMB 4), HPS 37/41 Linden, the Returned (Jay B)  d20+9=23 ; d20+3=19 ; d20+10=24 ;
Monday September 22nd, 2014 8:53:55 PM

(Fort save for fungus if needed, Fort 23, Perception 19 to spot anything useful to the current situation, Heal 24 to further help Cam once he's free)

Linden uses SacBond on Cameron (same effects as Shield Other, granted power). He rushes over to heal the halfling or hurt the snake. He isn't sure which at this point.

ACTIONS:
SacBond
Movement

Spells and things:
Bless (scroll used)
Channel (1 used)
Low-Light Vision
3 days trail rations gone
1 bottle of purple wine consumed

THINGS

Nikolai (JonathanT) AC 20 Tch 20 Ffted 17 HP 31/38 CMD 20/22(Grapple)  d20+3=15 ; d6+3=4 ; d20+3=14 ; d6+3=6 ;
Monday September 22nd, 2014 9:56:43 PM

Spells in effect:
Mage Armor +4 to AC

"Thanks Pru!" he hears Pru cast a spell on him. "By all means, go free Cam. His gasps sound horrible!". Then he refocuses on his snake.

Flurry of Blows:
Att 1 +3 = 15, dmg = 4
Att 2 +3 = 14. dmg = 6


AC 19 w/shield, TAC 11, FFAC 15, (CMD 16, CMB 4), HPS 37/41 Linden, the Returned (Jay B) 
Tuesday September 23rd, 2014 11:59:05 AM

OOC: Tuesday.

Bruagh Stormbringer AC 25/12/20 -- CMD 19/23 -- HP 56/56 
Tuesday September 23rd, 2014 3:43:43 PM

Check and such. Been up 24 hours, going to bed and probably will not be up before Tuesday.

William the Courageous (Ken) AC 20 with Mage Armor and PfE; hp 23/23 
Tuesday September 23rd, 2014 6:17:38 PM

Checking in

AC17 T13 F14 CMD 18 (22 Bull Rush or Trip); HP 34/34 "Tinker" (SteveK) 
Tuesday September 23rd, 2014 8:57:49 PM

Tinker slices down and time slows. He sees the blade descending true and he hopes it is enough to free Cameron...

Prudence Gundle [AC 18; HP 39/39] [Mage Armor] (Kathy) 
Tuesday September 23rd, 2014 10:36:38 PM

Tuesday post.

AC 19 w/shield, TAC 11, FFAC 15, (CMD 16, CMB 4), HPS 37/41 Linden, the Returned (Jay B) 
Tuesday September 23rd, 2014 11:10:29 PM

OOC: Checking one last time.

Carver AC 19, AC 21 with shield, CMB 8, CMD 18, HP 39/43 (John C) 
Tuesday September 23rd, 2014 11:14:41 PM

checking in

Nikolai (JonathanT) AC 20 Tch 20 Ffted 17 HP 31/38 CMD 20/22(Grapple) 
Tuesday September 23rd, 2014 11:27:51 PM

OOC: it is 22:30 my time. Checking in. Yawn, can't stay up any longer. :}

AC 19,T 15,FF 16 (+1 to all acs vs larger creatures), (CMB 3 CMD 17) HP 18/42 Cameron (David Feest) 
Tuesday September 23rd, 2014 11:38:55 PM

Cameron's vision starts to narrow, turning black at the edges. He thinks he can see both of his shoulders in front of him and the pain in his spine is excruciating. Just a little more pressure and he will feel a pop and his shoulders will meet. Then he knows the snake will swallow him. Sometimes knowing about nature isn't such a good thing. He sees his friends hurrying toward him, so faint and blurry....


DM Ken - Map So Far A Map You've Never Seen Before 
Wednesday September 24th, 2014 12:20:25 AM

(Sorry! Busy day!)

The fight is brief but fierce, but in less than a minute all three snakes lay dead in the camp. Several of the more pragmatic members immediately equate the creatures with food.

If careful, the snakes could produce enough meat to feed the entire party for 3 days.

Suvival: DC 10 to harvest snake meat.

The battle is so brief it does not attract the attention of any Gnolls, that you can detect. Night passes and morning brings a new adventure.

A group of about 15 gnolls are gathering with a few of their pack-leaders. Even more interesting, with them are a group of 10 manacled humanoids covered with white blankets thrown over their heads.


Carver AC 19, AC 21 with shield, CMB 8, CMD 18, HP 43/43 (John C)  d6=4 ; d6=1 ; d6=4 ; d6=4 ; d6=1 ; d6=4 ; d6=1 ; d6=1 ; d6=4 ; d6=5 ; d6=5 ; d6=3 ; d6=4 ; d6=6 ; d20+3=19 ;
Wednesday September 24th, 2014 1:28:17 AM

Before Carver takes his rest, he goes to Cameron and lays hands upon him, as well as Niko and himself.

Cameron gets 8 + 8 + 9 for a total of 17 hp
Niko gets 8
Carver gets 10

When he awakens and prays in the morning, his Lay on Hands will be refreshed.
Carver tries to Harvest the snake meat. (survival 19)

AC 19,T 15,FF 16 (+1 to all acs vs larger creatures), (CMB 3 CMD 17) HP 42/42 Cameron (David Feest)  d20+5=6 ; d8=3 ; d8=6 ;
Wednesday September 24th, 2014 4:59:28 AM

Cameron lies gasping and sobbing as the snake releases it's grip and Carver pulls him from it's coils. Once Carver applies some healing to him, Cameron sits up and sheepishly helps Carver skin and preserve the snake meat. He also tries to preserve the snake skins.
Survival 6 to aid Carver
" Thank you Carver. Some brave face I put on there eh? Screaming and wailing like a little girl. Its just that, I don't want to be eaten, if that makes any sense. Back when Uncle Morgan started training me and didn't want to leave me alone, a caravan went missing and he went out looking for it with a group of dwarves. When they found it the caravan had been raided and the dwarves had been eaten. The other dwarves were so upset, and I didn't understand why, besides the obvious horror that the giants that did it would eat their captives. Uncle Morgan explained and later I saw, they couldn't be given a proper clan burial like that. It stirred the other dwarves into a frenzy and they did hunt down the giants but that didn't make the bodies whole again. It was sad that they weren't able to be buried according to tradition. I don't want that fate either. Or you know, to be eaten, especially alive."
Cameron uses 2 of his spells to heal the rest of his wounds.
In the morning as the gnolls prepare to move, Cameron strings his bow. He is prepared to trail the gnolls and free the prisoners if and when the opportunity presents itself. He waits for official orders from his Thumb.

AC17 T13 F14 CMD 18 (22 Bull Rush or Trip); HP 34/34 "Tinker" (SteveK)  d20+2=21 ; d20+9=27 ;
Wednesday September 24th, 2014 6:19:44 AM

Tinker cleans the blood from his Urgosh, and decides that he doesn't want to be eaten either. Cameron's tale tells Tinker more of what a dwarf is supposed to know and feel.

He helps Carver prepare the snakes for food. Normally not very skilled, he does a really good job! Yet all other thoughts leave his mind when he sees activity at the cave entrance; human prisoners!

Fingering the invisibility potion, Tinker watches carefully and waits for orders.

Aid another survival. 21
Perception 27

AC 19,T 15,FF 16 (+1 to all acs vs larger creatures), (CMB 3 CMD 17) HP 42/42 Cameron (David Feest)  d20+10=23 ; d20+10=28 ; d20+10=11 ; d20+10=30 ; d20+10=14 ;
Wednesday September 24th, 2014 11:34:10 AM

Cameron starts applying his skills of observation to the gnoll patrol. Do any of them carry horns, drums, noisemakers of any kind? Are any of them animal handlers from what they have seen? What type of Humanoid are the prisoners? How bad ( wounded, malnourished, dirty, demoralized) do the prisoners look? How are the gnolls armed and armored? What type of leader does it look like, a wrrior or one of those shifty caster types we have seen?
Perception 23,28,11,30,14 I asked alot of questions, just making sure there are enough rolls to get some good ( or not by some of the rolls) answers.
" Here's what I am thinking before saving those captives gets labeled 'not on our mission'. First off they are captives and should be released, but that is off mission. Second, they are walking talking sources of intelligence about the inside of that enemy camp. Short of going inside there ourselves I cannot find a better source of intelligence on the inside of that place. Layout, guards, numbers, leaders, pets, treasures, anything we want to know. If they have been captives long, they may even know some of the language and know what the gnolls are after. Following them will get more of this area explored and maybe we will find more prisoners with more intelligence we can use. Unless we are going in that cave ourselves they are the best intelligence we will get on it. Of course if you want us to go inside I am up for that too."
" If we ambush them we should put a couple of silenced arrows into them to stop them from raising an alarm and then we charge, snipe, burn them down. Nothing fancy just good old Fist enemy neutralization. If we want to take the leader alive that can be done too, so long as he doesn't get away or alert the rest of the gnolls. He could be valuable for intelligence too"


Bruagh Stormbringer AC 25/12/20 -- CMD 19/23 -- HP 56/56 
Wednesday September 24th, 2014 12:29:16 PM

Bruagh takes the time to make sure all of his gear is in order and he is ready another skirmish.

The normally stoic warrior speaks up to the rest of the Fist. "The younger, more ideological me would say we have to save those humans because it is the right and 'good' thing to do."

He rubs the stubble coming in where his bear used to be a moment for continuing. "The more pragmatic me would say, they and their Gnoll captors could be an invaluable source of information, which is what we are after."

He smiles a bit as he speaks the next part. "In this case, those two things are far from mutually exclusive. In fact, it would be killing two birds with one stone. Cameron's idea for hitting hard and silencing with arrows seems like a good plan."

Prudence Gundle [AC 18; HP 39/39] [Mage Armor] (Kathy) 
Wednesday September 24th, 2014 3:04:26 PM

Skinning and cleaning a snake is a new experience for Pru, but it proves not to be too difficult. Better than scaling fish, anyway, a task Pru loathes.

The chained people interest her, though she's not as optimistic as her fist-mates about getting information from them.

"They're probably covered up so they can't see where they're going," she points out. "And if they do that a lot, the people might not have a lot of information for us." Still, she supports trying to rescue them; they could have information, and freeing them could disrupt the gnolls' operation.

[OOC: If their heads are covered, how do we know they're human?]

DM Ken - Map So Far A Map You've Never Seen Before 
Wednesday September 24th, 2014 3:55:16 PM

DM OOC in response to Pru: You don't. They are "humanoid", 2 arms, 2 legs, a head and torso in relative proportions that are recognizable under the sheets. They could be elves, gnolls, whatever.

Cameron does his best to pick out details from among the prisoners, but much is obscured from him. They are moving at least, so they are alive.

A Gnoll captain, outfitted much like the one you battled at Hornfowl, barks orders to his men to get the slaves in line and moving out. They seem to be gathering at the mouth a southern trail, marked with fetishes, and ready to move out soon.

The party trackers are aware it will take some bit of skill to organize and move out whilst keeping the Gnolls in sight and not losing their trail in the mean-time as you circle to the south. Will you attempt to move half-speed, picking up their trail to catch up, or try and maneuver at full speed, hoping to keep the party of slaves and captors in sight?

Or perhaps there is some other plan to follow?

Move Half-Speed and pick up Gnolls trail south of Warren: Survival DC 15
Move Full-Speed and keep bearing while moving fast enough to track the Gnolls visually: DC 23

AC17 T13 F14 CMD 18 (22 Bull Rush or Trip); HP 34/34 "Tinker" (SteveK) 
Wednesday September 24th, 2014 8:43:29 PM

Tinker does a whisper. "He called them slaves. I think if we get ahead and re route the fetishes into the swamp we will have an ambush point where no one is the wiser "

He waits to see if the others think this a good plan.

AC 19,T 15,FF 16 (+1 to all acs vs larger creatures), (CMB 3 CMD 17) HP 42/42 Cameron (David Feest) 
Wednesday September 24th, 2014 8:44:08 PM

OOC
I get it now, it is harder to track moving at full speed. However, full speed for me or Bruagh, or Tinker is just over half speed for the other tracker in the group, Nicolai. Does that matter?
IC
"We can't lose them, following at half speed will mean we arrive where they are going way after they do. If those slaves are workers, that might be alright for them. But from what we have learned about gnolls, other races are either slave labor, or food. I am way to slow moving to circle them and get in front or catch up after, I think we will need to follow them and keep them in sight, all while being quiet enough to not attract their attention."

Carver AC 19, AC 21 with shield, CMB 8, CMD 18, HP 43/43 (John C) 
Wednesday September 24th, 2014 8:54:17 PM

"Quiet, yeah right.
On the other hand, I'd be willing to give Cameron a lift, if Linden will do the same we might be able to get in front of them as well as some behind them, giving us an advantage."


William the Courageous (Ken) AC 20 with Mage Armor and PfE; hp 23/23 
Wednesday September 24th, 2014 9:10:48 PM

William, not being a tracker, is willing to follow whatever the group decides. He's not in favor of letting the gnolls ultimately escape and he wants to eventually destroy them...

AC 19,T 15,FF 16 (+1 to all acs vs larger creatures), (CMB 3 CMD 17) HP 42/42 Cameron (David Feest) 
Wednesday September 24th, 2014 9:33:03 PM

" Do you think with our slow dwarven speed we can circle them and reroute them? Because that is a far better plan than trying to follow them undetected. I also think ambushing them from the front is more likely to succeed than from behind, especially on ground of our choosing."

AC 19,T 15,FF 16 (+1 to all acs vs larger creatures), (CMB 3 CMD 17) HP 42/42 Cameron (David Feest) 
Wednesday September 24th, 2014 9:34:43 PM

" And from both in front AND behind is even better."

Nikolai (JonathanT) AC 16 Tch 16 Ffted 13 HP 38/38 CMD 20/22(Grapple)  d20+9=19 ; d20+11=12 ; d20+9=24 ;
Wednesday September 24th, 2014 10:01:17 PM

OOC: DM, you mentioned 'southern trail'. I think we are closest to the northbound trail. The eastbound trail goes to the teleport vines and the westbound trail goes west. Is there a southbound trail we don't see on the map?

IC: Nikolai weighs the option to stay or follow the group and what each may gain. The overwhelming curiosity over who is under the sheets and where are they going wins out. He whispers to the group, "This is our best chance to see where else they have an establishment. If it is a labor camp, the Fist will want to know it so we can cripple them by knocking it out. And Cameron may be right in that the prisoners may be able to tell us some important stuff from within their lair. We either try to sneak into their lair knowing nothing, or we try to see what these prisoners can tell us. I'm for trying to set the prisoners free, but I'm also for seeing where they are going."

He looks around the camp to judge how long it would take to pack up and move out.

"Good thing is that they will be moving rather slow themselves with those covered prisoners. Let's get our stuff and move out shortly after them. We keep the quiet trackers ahead with the less quiet of us farther behind. Tracking won't be the issue, staying quiet will.

Cam, you take the potion of Invisibility the Captain gave us and go first. They may stop now and then so keep your eyes and ears tuned to them. If they stop, come back and report and don't let us get too close. The rest of us will follow behind at a safe distance. If we plan to ambush them, it would be best when they have marched all day and are less fresh. But I'd really like to see where they are going. Perhaps there are many more captives to be freed."


He awaits any objections or other ideas. It's not much to go on but it is there best break so far that does not mean tromping aimlessly up and down each path.

Move Half-Speed and pick up Gnolls trail south of Warren: Survival DC 15

OOC: plan is for Cameron to stay close enough he can hear them if not see them depending on their movement rate, which I don't know considering the prisoners.
The rest of us a short distance behind Cameron. If Cameron finds himself in deep muck, he can gulp the Invisibility potion.

Survival (Track) +9 = 19
Perception +11 = 12
Stealth +9 = 24

Nikolai takes the lead while Cameron scouts right behind the gnolls.

Nikolai (JonathanT) AC 16 Tch 16 Ffted 13 HP 38/38 CMD 20/22(Grapple) 
Wednesday September 24th, 2014 10:06:25 PM

OOC: I don't see any way, according to the map, to get in front of them unless we get off the trail and we don't even know where the southbound trail leads to. If we send a group out to get in front, there may be a trail fork that makes us miss altogether. Plus we'd be split up.

We really need to know where they are going for a more complete report. Any prisoners to be freed can come later at our hands or at the Fist's.

AC 19 w/shield, TAC 11, FFAC 15, (CMD 16, CMB 4), HPS 41/41 Linden, the Returned (Jay B)  d20+2=18 ; d20+3=11 ; d20+14=33 ; d20-8=4 ;
Wednesday September 24th, 2014 10:54:34 PM

OOC: I really tried posting a healing post, but sketchy posting made it hard. And combat was hurried, so SacBond will not be used.

The cleric looks a bit put off when he isn't the one doing the healing. "I could have got that."

"I've prepared a couple Silence spells."

(Aid Another to aid tracking by lead tracker, SUCCESS 18, add +4 to the roll, Perception 11, Sense Motive 33 watching the gnolls, Stealth is horrible 4)

Spells and things:
Bless (scroll used)
Channel (1 used)
Low-Light Vision
3 days trail rations gone
1 bottle of purple wine consumed

THINGS (Silence x2, in place of Status and Calm Emotions)

AC 19,T 15,FF 16 (+1 to all acs vs larger creatures), (CMB 3 CMD 17) HP 42/42 Cameron (David Feest)  d20+6=22 ; d20+6=10 ; d20+6=25 ; d20+6=18 ; d20+6=17 ; d20+6=20 ; d20+6=14 ; d20+6=20 ; d20+6=13 ; d20+6=10 ; d20+10=30 ; d20+10=30 ; d20+10=25 ; d20+10=21 ; d20+10=25 ; d20+10=23 ; d20+10=12 ; d20+10=14 ; d20+10=16 ; d20+10=15 ; d20+12=22 ; d20+12=15 ; d20+12=15 ; d20+12=31 ; d20+12=23 ; d20+12=19 ; d20+12=19 ; d20+12=19 ; d20+12=18 ; d20+12=14 ;
Wednesday September 24th, 2014 11:30:28 PM

Cameron removes his armor (that 1 point may matter) and follows Nikolai's orders and trails the group as they head out. He leaves clean, Fist taught trail marks (stick arrows in the middle of the trail, meant to be recovered by those following) to mark the path. He keeps some cover between himself and the gnolls, but tries very hard to keep pace with them. (I'll make 10 rolls for each skill, that should be enough to follow them for the day. Only if they stop and come looking for me will I drink the potion and head back to the group.)
Tracking 22, 10, 25, 18, 17, 20, 14, 20, 13, 10
Perception 30, 30, 25, 21, 25, 23, 12, 14, 16, 15
Stealth 22, 15, 15, 31, 23, 19, 19, 19, 18, 14
OOC
Wow those stealth rolls suck. Not even removing the armor will save me from those rolls. Keep in mind they are -5 (yeah, awful) if I have to move more than 10' per round. Boy I hope those slaves slow them down.

Prudence Gundle [AC 18; HP 39/39] [Mage Armor] (Kathy) 
Thursday September 25th, 2014 10:37:19 AM

Pru bundles up her gear and prepares to follow. She has no special training in being sneaky, but she is unarmored and reasonably nimble, and she moves as quietly as she reasonably can.]

[If possible, Pru would like to take 10 and get 13 on Stealth checks as the group moves.]

William the Courageous (Ken) AC 20 with Mage Armor and PfE; hp 23/23 
Thursday September 25th, 2014 11:12:39 AM

William also gathers his gear and follows, staying in the middle of the group and being as quiet as possible.

DM Ken - Map So Far  d20+4=12 ;
Thursday September 25th, 2014 11:42:14 AM


Constrained by Dwarves and halflings, Nikolai realizes that his group can't possibly circle in front of the enemy and decides to safely follow as close as possible.

As they circle the Gnoll warren, the do indeed pick up on another marked trail they had not previously encountered, which leads nearly straight south.

Cameron, as the groups point-man, easily finds the Gnolls initial tracks (DC 22 vs DC 15, success.) and finds they do indeed follow the main trail south for awhile. The slaves do significantly slow the Gnolls in the dense terrain, and Cameron has little issue catching up to within hearing range after about an hour of travel.

Perception 12 vs Stealth 15

The Gnolls seem unaware of Cameron as he follows, and he settles in to an easy pace behind them until they abruptly turn off the main path and vanish into unmarked swamp.

Tracking 15 (+5 modifier for sound) vs DC 20 - Fail - Retry Timer: 1 hour per BRB

Cameron seems stumped. It takes nearly an hour of entering and leaving the trail at various points before he finally finds where the Gnolls broke from the main path. In that time, Double Fist catches up to their forward scout. Proceeding as a group, they follow the Gnolls trail no more than 200 meters off the path before they stumble into a large clearing, much like the one they discovered connected to the fields outside of Hornfowl.

There, still slick with red blood, is another of the strange cypress-trees, though about half as big as the last one. And there, on the ground, lies three of the slaves, bled to death over the plants.

AC 19,T 15,FF 16 (+1 to all acs vs larger creatures), (CMB 3 CMD 17) HP 42/42 Cameron (David Feest) 
Thursday September 25th, 2014 12:10:26 PM

" Not as good a tracker as I should be, and these captives paid the price for it."
Cameron pulls each of the captives away from the plant and cuts their bonds, arranging them as peacefully as he can. He checks each to see what race they are and if any have identifying marks on them. He also tries to judge how long they might have been captives of the gnolls. Once that is done, and done quickly, he puts his armor on and gets ready to go through the tree porter to the next location.
" We'll need to see where this goes, and see if we can catch up to that pack. We might still be able to free the remaining slaves and capture the leader, now that we have a smaller number of them pared away from the cave. Depending on where we come out though it might be tricky to get home."
He awaits Nikolai's decision, the observing one went well, as did the tracking one, all except they left Cameron to track and he messed it up.

Nikolai (JonathanT) AC 16 Tch 16 Ffted 13 HP 38/38 CMD 20/22(Grapple) 
Thursday September 25th, 2014 2:17:49 PM

"Don't be hard on yourself for loosing their tracks. We did consider the possibility they'd leave the path and risked as much as we dared. This job requires a level of patience we are not used to and seeing these dead captives is a test of our resolve to be patient. My guess is that they will need at least three to get back as well. Once we know enough of what they are up to and where they are going, we'll put an end to this atrocity. But we need to know where this one leads to.

Mark this spot down on our map. We'll want to be able to return to this spot and destroy these trees later on. For now, get ready for another teleport trip. I'll put my blood on the tree as soon as we are all ready. Wouldn't hurt to have your weapons ready too, just in case."


Two groves now. None of the other patrols had any captives in tow so it was safe to deduce they didn't travel anywhere outside the swamp. That the gnolls rely on captives for the teleport was cowardly in Nikolai's opinion.

Nikolai grinned at the thought of destroying the trees and trap the gnolls who knows where but he didn't want to have to explain any blank spots on their map.

When all are ready, Nikolai makes a cut on his palm and ...

AC 19,T 15,FF 16 (+1 to all acs vs larger creatures), (CMB 3 CMD 17) HP 42/42 Cameron (David Feest) 
Thursday September 25th, 2014 3:17:54 PM

"Might I suggest we each donate a little blood to the teleport? That way, If there is trouble on the other side, a fast burst of healing from Linden will heal us all, and if he is unable for some reason to do that, nonw of us will be in trouble from blood loss. I am also assuming they can only transport things right next to them, thus the need for so many captive to operate the tree, we all want to be REALLY close to the tree before we give it blood."
OOC
Like all squeezing adjacent to the tree in game terms.
By the way, Linden has all of his channels available and the Bless notation is almost a week old in game, so that isn't necessary any more. I have all of my spells since Carver's LoH added up to way more than the total he put, which sadly was what I read.

AC 19,T 15,FF 16 (+1 to all acs vs larger creatures), (CMB 3 CMD 17) HP 42/42 Cameron (David Feest)  d20+11=29 ; d20+10=16 ; d6=4 ;
Thursday September 25th, 2014 3:27:34 PM

OOC
Duh, the things you remember AFTER you press 'submit'
I am hoping to be able to hide when we appear, the flash I remember should give me a chance since I remember it to be blinding.
IC
At Nikolai's word Cameron prepares for many different things on the other side of the teleport. Rearmored he will still attempt to hide upon arrival on the other side. If that isn't possible (surrounded so I don't have the concealment for instance) He will shoot the first hostile he sees.
Stealth 29
Readied shot if unable to hide hits AC 16 for 6 damage

Notes
arrows 34 of 40 normal, 10 of 10 silver, and 10 of 10 cold iron remain
Spells 0 of 3 1st level cast today
wand 45 of 50 charges remaining
Sleeping OUT of armor, allowing it to dry overnight
Tying into the tree I sleep in
By end of day today, 5 days water used and 5 days food used, halfling size portions


Bruagh Stormbringer AC 25/12/20 -- CMD 19/23 -- HP 56/56 
Thursday September 25th, 2014 6:29:35 PM

Bruagh offers to donate as much blood as is needed. Barring that he is willing to go with the everyone gives a little method.

Carver AC 19, AC 21 with shield, CMB 8, CMD 18, HP 43/43 (John C)  d20+3=21 ;
Thursday September 25th, 2014 6:30:06 PM

Carver will of course be armed with lance and shield, as well will also donate a portion of the blood needed to transport the group to wherever it will be sent by the plants.

Perception 21

William the Courageous (Ken) AC 20 with Mage Armor and PfE; hp 23/23 
Thursday September 25th, 2014 7:26:06 PM

William will of course donate to the cause and looks forward to following the gnolls and seeing their plans... He also says a prayer over the 3 corpses and is angered by their cruelty.

AC17 T13 F14 CMD 18 (22 Bull Rush or Trip); HP 34/34 "Tinker" (SteveK)  d20+9=25 d20+9=17 d20+9=29 d20+9=18 d20+9=28 d20+9=24 d20+9=14 d20+9=10 d20+9=25 d20+9=17
Thursday September 25th, 2014 10:12:21 PM

Tinker sees that finding this Blood Cypress is important. "Where there are two there may be others. Good thing we didn't destroy the first one or else we wouldn't be able to find the whole network.

Tinker practices his own stealth and listening skills as he moves on the trail with the main group, being awfully quiet for a dwarf.

Stealth. 29. 17. 29. 18. 27

Perception. 24. 14. 10. 25. 17

Nikolai (JonathanT) AC 16 Tch 16 Ffted 13 HP 38/38 CMD 20/22(Grapple) 
Thursday September 25th, 2014 10:33:45 PM

Nikolai nods in agreement to the distribution of blood donations. He is glad to have so many willing to sacrifice to get the job done.

OOC:DM however necessary, we will distribute the blood loss between Nikolai and the fighters first.

AC 19 w/shield, TAC 11, FFAC 15, (CMD 16, CMB 4), HPS 41/41 Linden, the Returned (Jay B) 
Thursday September 25th, 2014 11:17:44 PM

OOC. All those notations are important that I made on my post, David. I've been hacked and ALL of my data is on the laptop. The desktop stopped working last month. All I have is the iPod and no files are on it. Both my desktop and netbook no longer work as a result and I have no money to fix them or buy new. Once the iPod stops working, no more Wold for awhile. Please note that I can't do MANY things with an iPod that I could with a real computer, editing spell lists for example. This goes beyond. Couldn't afford good back up, many things are lost. (Photos, genealogy, important files and game stuff)
If I miss a post, I'm either charging the iPod or I've been hacked to oblivion.
Harassment about the little stuff is beyond my caring at this stage.

AC 19 w/shield, TAC 11, FFAC 15, (CMD 16, CMB 4), HPS 41/41 Linden, the Returned (Jay B) 
Thursday September 25th, 2014 11:20:18 PM

"I can donate blood and heal anyone else who does."

Prudence Gundle [AC 18; HP 39/39] [Mage Armor] (Kathy) 
Friday September 26th, 2014 12:12:39 AM

Pru is somber as the dead are seen to. She offers up her own little prayers to all the gods.

She is also willing to donate blood to make the strange transporter tree work, but she's pretty sure the fighters won't allow it.

AC 19 w/shield, TAC 11, FFAC 15, (CMD 16, CMB 4), HPS 41/41 Linden, the Returned (Jay B) 
Friday September 26th, 2014 2:10:23 AM

OOC: Apologies. Netbook currently working. Tho, issues crop up. Will try to post as often as possible.

William the Courageous (Ken) AC 20 with Mage Armor and PfE; hp 23/23 
Friday September 26th, 2014 12:40:20 PM

Checking in

AC 19 w/shield, TAC 11, FFAC 15, (CMD 16, CMB 4), HPS 41/41 Linden, the Returned (Jay B) 
Friday September 26th, 2014 10:15:53 PM

OOC: Checking in. 7pm PST

AC 19,T 15,FF 16 (+1 to all acs vs larger creatures), (CMB 3 CMD 17) HP 42/42 Cameron (David Feest) 
Friday September 26th, 2014 11:11:31 PM

" Part of the plan or not, they still died because I lost their trail. Let's hope the rest are still close to the exit point, so more don't die while we find it on the other side. I still owe Rusty a handful of scalps too. I have debts to pay so let's get this show on the road."
Cameron nicks himself on the arrow he has nocked and prepares to teleport.
Rearmored he will still attempt to hide upon arrival on the other side. If that isn't possible (surrounded so I don't have the concealment for instance) He will shoot the first hostile he sees.
Stealth 29
Readied shot if unable to hide hits AC 16 for 6 damage

Notes
arrows 34 of 40 normal, 10 of 10 silver, and 10 of 10 cold iron remain
Spells 0 of 3 1st level cast today
wand 45 of 50 charges remaining
Sleeping OUT of armor, allowing it to dry overnight
Tying into the tree I sleep in
By end of day today, 5 days water used and 5 days food used, halfling size portions

Nikolai (JonathanT) AC 16 Tch 16 Ffted 13 HP 38/38 CMD 20/22(Grapple) 
Saturday September 27th, 2014 12:27:05 AM

"Things work out the way they do because they do" Nikolai comments.

Even though it had been at least an hour since the gnolls had used the teleport trees and are probably not on the other side, you never know.

AC 19 w/shield, TAC 11, FFAC 15, (CMD 16, CMB 4), HPS 41/41 Linden, the Returned (Jay B) 
Saturday September 27th, 2014 8:18:30 AM

"Don't beat yourself up." Linden prepares to teleport. He readies to channel healing energy for those who draw blood.

Bruagh Stormbringer AC 25/12/20 -- CMD 19/23 -- HP 56/56 
Saturday September 27th, 2014 11:48:08 AM

Bruagh readies himself and makes sure he is one of the first through, or at least up front when they teleport.

Carver AC 19, AC 21 with shield, CMB 8, CMD 18, HP 43/43 (John C) 
Saturday September 27th, 2014 3:15:32 PM

With lance and shield at the ready, Carver is ready for the arrival of any enemy, or the transport to another location and immediate need to attack an enemy.

AC17 T13 F14 CMD 18 (22 Bull Rush or Trip); HP 34/34 "Tinker" (SteveK) 
Saturday September 27th, 2014 6:14:19 PM

"They got away, so we follow". The solution to to inker is easy and there is no need for Cameron to feel bad( in Tinker's mind).

So the dwarf goes near the Blood cypress, waits for others to gather near, and donates 2 hit points in blood to the plant.

Bruagh Stormbringer AC 25/12/20 -- CMD 19/23 -- HP 56/56 
Sunday September 28th, 2014 9:50:04 PM

If possible I need a sub for the coming week. I am moving from MS to IA and will have no internet and unreliable 4G/LTE. Thanks.

AC 19,T 15,FF 16 (+1 to all acs vs larger creatures), (CMB 3 CMD 17) HP 42/42 Cameron (David Feest) 
Sunday September 28th, 2014 10:43:12 PM

OOC
I can post for you for the week.

Bruagh Stormbringer AC 25/12/20 -- CMD 19/23 -- HP 56/56 
Monday September 29th, 2014 12:26:53 AM

Thanks!!!

AC 19 w/shield, TAC 11, FFAC 15, (CMD 16, CMB 4), HPS 41/41 Linden, the Returned (Jay B)  2d6=8 ;
Monday September 29th, 2014 12:10:44 PM


Linden channels to heal from teleport. (Channel, heal 8 EVERYONE)

Spells and things:
Channel (1 used)
Low-Light Vision

THINGS

DM Ken - Map So Far  d20=9 ;
Monday September 29th, 2014 1:04:34 PM


A somber moment for Cameron: So quickly after his heroic intervention in the lives of 12 performers, he finds himself feeling responsible for the two humans and one elf laying dead on the ground.

Nikolai gives advice and consoles his soldier, pointing out that even the best soldiers cannot save everyone.

Nikolai volunteers to the man to pay the blood price for the magical cypress tree, only to be supported by his team down to even Pru, who sees herself (rightly so) every bit as capable of sacrifice as the more martial men in her Fist.

The cypress however, has other ideas. Then the cuts begin, the first to make his own mark over the tree, Nikolai, feels the toll pulled from his body forcibly. The entire blood price it seems, must be paid by one person if possible.

Spellcraft: DC 25 (+5 bonus if you successfully completed a spellcraft check regarding these plants before.)

Again you feel yourself being pulled through the magical channels the plants seem to create. After a brief moment of nausea, you look and try to gain your bearings.

You are again in a small clearing, much like the one you have left. A small beaten path lined with the same fetishes as before heads east a short ways, then comes to a trail running north and south.

Linden channels upon arrival, healing most of the damage Nikolai suffered from the teleportation effect. ( Nikolai suffers 9 damage from the teleport, and Linden channels for 8. So net 1 damage.)

Survival DC 15: Pick up the Gnolls trail.
Survival DC 24: Gain an accurate idea of exactly where you are at this given moment.

AC 19,T 15,FF 16 (+1 to all acs vs larger creatures), (CMB 3 CMD 17) HP 42/42 Cameron (David Feest)  d20+5=21 ; d20+6=16 ; d20+6=24 ; d20+6=23 ; d20+6=17 ; d20+11=26 ; d20+11=24 ; d20+11=12 ;
Monday September 29th, 2014 5:28:16 PM

Cameron blinks as the entire blood price is ripped from Nikolai.
" That's new, well no, I guess it really isn't. I paid the first time, in full without knowing. Carver the second time, when we had a better idea what was going on, and it pulled the blood right through his skin if I recall, now Nikolai. It seems if you are strong enugh it will take it all from one person. Good to know if we are hurt when we go to use it. Now, where are we and where did the dog men go. My bow is hungry."
Survival 21 Where are we? ( a little help here?)
Tracking 16 to find the gnoll trail
" I'm kinda fuzzy on where we came out, but the gnolls went that way, and recently. I'm off to keep up. Just follow the signs I leave."
Cameron doesn't wait to be told his job, it hasn't changed from before. He nocks an arrow and follows the gnolls into the bush.
Tracking 24, 23, 17 to follow them and catch up some
Stealth 26, 24, 12 as long as I am moving at 10'/round these numbers stand. Faster they are -5.

Bruagh Stormbringer AC 25/12/20 -- CMD 19/23 -- HP 56/56  d20+5=6 ; d20+5=17 ; d20-5=8 ; d20+1=12 ;
Monday September 29th, 2014 6:01:16 PM

survival 6 Not even able to aid another for location
Survival 17 find tracks

Bruagh confirms that Cameron has indeed found the trail. He also confirms there are no other creatures waiting to ambush them. He nods to Cameron as the halfling resumes scouting and starts silently counting to be ready to leave a couple of minutes behind the scout.

Stealth 8
Perception 12


Carver AC 19, AC 21 with shield, CMB 8, CMD 18, HP 43/43 (John C)  d20+10=18 ; d20+10=12 ; d20+3=5 ;
Monday September 29th, 2014 6:04:57 PM

Carver not really sure just what happened with the blood donation, tries to aid someone else who had figured out the plant earlier. (spellcraft 18, spellcraft (aid another)12 success)
As to where they ended up, he uses his little survival knowledge to help out. To no avail.
(survival aid another 5)

Nikolai (JonathanT) AC 16 Tch 16 Ffted 13 HP 37/38 CMD 20/22(Grapple)  d20+9=28 ; d20+8=12 ; d20+11=21
Monday September 29th, 2014 6:26:20 PM

Survival +9 DC15 (Tracking) = 28
Survival +8 DC25 (location) = 12 figures!

As quick as he felt the pain, he felt the nausea due to the teleport, then the healing. But he still is fairly nauseated.

"Sorry, Fist. We'll have to give us some time to figure out our approximate location. But they definitely went that way."

Nickolai thanks Linden for the healing. "Just a scratch left. Good job Linden!"

Cameron scampers off and they stick to their plan:
Cameron scouting ahead just shy of being in sight and the rest following far enough behind as not to alert the gnolls with any noise they make.

"Well, I, for one, look forward in depriving those gnolls of their captives and force them to go the long scenic route home," he chuckles.

Perception +11 (while following our scouts) = 21

AC17 T13 F14 CMD 18 (22 Bull Rush or Trip); HP 34/34 "Tinker" (SteveK)  d20+2=14 ; d20+2=8 ; d20+2=7 ; d20+2=14 ; d20+2=18 ; d20+9=25 ; d20+9=27 ; d20+9=27 ; d20+9=18 ; d20+9=20 ; d20+9=26 ; d20+9=16 ; d20+9=20 ; d20+9=23 ; d20+9=27 ;
Monday September 29th, 2014 8:43:37 PM

Tinker is surprised, but Cameron's explanation makes sense. The dwarf notches his crossbow and moves forward. "Cam is gonna need backup and maybe a person to move back and forth."

The sneaky dwarf goes with Cameron and helps with the tracking and watching.

Aid Another (Cam tracking). 14,8,7,14,18

Perception 25,27,27,18,20

Stealthy 26,16,20,23,27

William the Courageous (Ken) AC 20 with Mage Armor and PfE; hp 23/23  d20+16=23 ;
Monday September 29th, 2014 8:47:56 PM

William is relieved to be through the portal, and while the others track, he checks out the fetishes and takes one for further study...

Spellcraft - (+5 bonus since he was successful last time = +16 total) - 23... However, he can't tell anything specific about the plant that he didn't know before...

AC 19,T 15,FF 16 (+1 to all acs vs larger creatures), (CMB 3 CMD 17) HP 42/42 Cameron (David Feest)  d20+10=27 ; d20+10=16 ; d20+10=16 ;
Monday September 29th, 2014 11:43:19 PM

I didn't roll perception before.
Perception 27, 16, 16

Notes
arrows 34 of 40 normal, 10 of 10 silver, and 10 of 10 cold iron remain
Spells 0 of 3 1st level cast today
wand 45 of 50 charges remaining
Sleeping OUT of armor, allowing it to dry overnight
Tying into the tree I sleep in
By end of day today, 5 days water used and 5 days food used, halfling size portions

OOC
Also Kens, I forgot to add it to the line for Bruagh but I am posting for Zach this week....or until he tells me to stop.

Prudence Gundle [AC 18; HP 39/39] [Mage Armor] (Kathy) 
Tuesday September 30th, 2014 10:15:59 AM

Pru isn't going to be much help in tracking, or figuring out where they are, so she stands quietly and waits for her companions to do their work.

AC 19 w/shield, TAC 11, FFAC 15, (CMD 16, CMB 4), HPS 41/41 Linden, the Returned (Jay B) 
Tuesday September 30th, 2014 2:24:47 PM

"I was merely the tool. Flower and Gargul were the healers. But thanks anyway for the approval boss."

Spells and things:
Channel (1 used)
Low-Light Vision

THINGS

Carver AC 19, AC 21 with shield, CMB 8, CMD 18, HP 43/43 (John C)  d20+3=23 ;
Tuesday September 30th, 2014 5:06:55 PM

Carver keeps his attention to keeping a watch amongst the area about the party, he is worried that some of the gnolls may have sensed their arrival.

Perception 23 (nat 20)


William the Courageous (Ken) AC 20 with Mage Armor and PfE; hp 23/23 
Tuesday September 30th, 2014 6:07:29 PM

Checking in

AC17 T13 F14 CMD 18 (22 Bull Rush or Trip); HP 34/34 "Tinker" (SteveK) 
Tuesday September 30th, 2014 7:46:34 PM

Tinker is pleased to be doing a little sneaking. It's not as satisfying as picking a lock, but it is freeing being quiet and walking with Cameron.

DM Ken - Map So Far 
Tuesday September 30th, 2014 8:32:19 PM

Unsure quite where they are, but at least confident in where they are going, the group sets out, heading south, from some point unknown within the cursed swamp. The further south you travel, the wetter the land becomes. Other than the main trail, virtually everything around the halfling appears to be about neck deep.

Cameron has a hard time telling whether or not he is making any progress in catching their enemies, mostly because his small size is nearly a wash with the Gnolls moving at a speed necessary to guide their unfortunate blood-banks.

After only an hour or so, the path begins to become more well worn. Not much further south, Cameron notices that the swamp trees and foliage seem to have been cleared away. Though it is much smaller than the last, he has clearly found a second Gnoll base, which instead of being carved out of an open faced cave, seems to have been constructed primarily of swamp wood.

Waiting for the others to catch up, he finds no sign of the slaves or the previous pack of Gnolls. There are are 10 Gnolls guarding various positions in the camp.

Perception: DC 20

Highlight to display spoiler: {It appears that these Gnolls seem to be actively guarding rather than stuck on guard duty, like many of the Gnolls you have observed thus far. These are also armored in a metal scale armor, are are equipped with javelins, shields, and short-spears.}



William the Courageous (Ken) AC 20 with Mage Armor and PfE; hp 23/23  d20+6=17 ; d20+10=28 ;
Tuesday September 30th, 2014 8:58:13 PM

When William arrives, he remains quiet and unobtrusive... He takes out his staff and carefully observes the gnolls... (Perc 17 ) Since he speaks gnoll, he also listens closely to any conversations or chatter going on in the camp... Linguistics - 28

AC 19,T 15,FF 16 (+1 to all acs vs larger creatures), (CMB 3 CMD 17) HP 42/42 Cameron (David Feest)  d20+10=15 ; d20+11=30 ; d20+9=21 ; d6=6 ;
Tuesday September 30th, 2014 10:19:03 PM

OOC
I won't commit to absolutely crazy without the map. Otherwise I could just light them on fire before the rest get here. For now Cameron will remain a tight(vs loose) cannon.

IC
Cameron sneaks up to the edge of the clearing, settles in and starts watching.
Perception 15
Stealth 30
He looks for places the captives might have been stashed. He looks to see if these are the same gnolls, or if their quarry went through here without stopping. He keeps his bow ready in case they get noticed and makes sure the necklace of fireballs he is carrying is ready around his neck. He waits for the rest of the team to get here before he starts anything, unless they get noticed. Before they go close to the camp, Cameron casts Message on Tinker so they can conspire quietly if needed.

Readied arrow will hit AC 21 for 7 damage (AC 22 for 8 damage if the target is within 30') if they are spotted and Cameron fires.

Notes
Message Spell lasts 20 minutes on Tinker and Cameron Range 120'
arrows 34 of 40 normal, 10 of 10 silver, and 10 of 10 cold iron remain
Spells 0 of 3 1st level cast today
wand 45 of 50 charges remaining
Sleeping OUT of armor, allowing it to dry overnight
Tying into the tree I sleep in
By end of day today, 5 days water used and 5 days food used, halfling size portions


Nikolai (JonathanT) AC 16 Tch 16 Ffted 13 HP 37/38 CMD 20/22(Grapple)  d20+11=12 ;
Tuesday September 30th, 2014 10:22:06 PM

"Looks like another Wait-and-see moment. However, this place looks even less likely to have a decent camping place."

He looks around taking note of the terrain and the approaches to the gnoll compound.

Perc +11 = 12

"My eyes are too weary to notice much," he somberly admits. "We need to know if this is an outpost or the main camp and the cave an outpost. Also, can we approach swimming or will we need to cross open ground."

Bruagh Stormbringer AC 25/12/20 -- CMD 19/23 -- HP 56/56 (David Posting for Zach this week)  d20-5=6 ; d20+1=11 ;
Tuesday September 30th, 2014 10:28:42 PM

Bruagh does not like the deeper swamp much either. Wearing all this metal while the next step could put you in over your head can make you think. He plods on nonetheless
Knowing he is not stealthy, he hangs back with the centaurs when they arrive at the camp, awaiting Nikolai's orders.He keeps his axe and shield ready.
If needed
Stealth 6
Perception 11

Carver AC 19, AC 21 with shield, CMB 8, CMD 18, HP 43/43 (John C)  d20+3=19 ;
Tuesday September 30th, 2014 11:41:54 PM

Carver remains near the back, he knows he makes too much noise, he will wait for orders, but is ready to charge when needed....

Perception 19

Prudence Gundle [AC 18; HP 39/39] [Mage Armor] (Kathy) 
Tuesday September 30th, 2014 11:45:38 PM

For once in her military career, Pru is glad to be wearing trousers. The thought of dragging a sodden skirt through this muck makes her shudder.

She joins her companions, and sets up as best she can. If she can do it in the mucky swamp, she sets her spear against a charge, and waits with the others.

AC 19 w/shield, TAC 11, FFAC 15, (CMD 16, CMB 4), HPS 41/41 Linden, the Returned (Jay B)  d20+3=7 ;
Wednesday October 1st, 2014 1:03:06 PM

Perception 7

"What now?"

Spells and things:
Channel (1 used)
Low-Light Vision

THINGS

William the Courageous (Ken) AC 20 with Mage Armor and PfE; hp 23/23 
Wednesday October 1st, 2014 2:33:26 PM

checking in

AC17 T13 F14 CMD 18 (22 Bull Rush or Trip); HP 34/34 "Tinker" (SteveK)  d20+9=24 ; d20+9=21 ; d20+6=13 ; d8=8 ;
Wednesday October 1st, 2014 5:01:17 PM

Occ: can't open spoilers from iPhone. Well, probably can, but I don't know how. :)

Tinker stays quiet near Cameron. He fingers the bolt in his ready crossbow and watches the gnolls.

Perception 24
Stealthy 21
Ready attack to shoot at first gnoll that raises the alarm. AC 13. Damage 8.


DM Ken - Map So FarSouthern Fort  d20+3=22 ; d3=1 ; d20+3=23 ; d3=3 ; d3=3 ; d20+3=12 ; d20+3=20 ; d20+3=22 ; d20+3=12 ; d20+3=7 ; d20+3=21 ; d20+3=5 ;
Wednesday October 1st, 2014 8:33:12 PM

As the IA encroach the Gnoll encampment, one of the Gnolls ears begin to twitch. He looks in the direction of Braugh and the centaurs and calls out to one of his fellows.

"Growly ruff bark?"

William alone is able to translate the query as simply curiosity, but before he can relay the message a nocked arrow and loaded bolt careen towards the Gnoll from Tinker and Cameron.

(Perception was just to get an idea of their gear and posture.)

"Hoowwwlly bark ruff! Aaaaaoooooooo!"

His call is answered by a few others from inside the compound, and a chorus of snarls begins throughout the camp.

Those who are searching notice a few buildings large enough to hold the Gnolls and their prisoners among the others in the area. (Labeled on the map with yellow borders.)


AC17 T13 F14 CMD 18 (22 Bull Rush or Trip); HP 34/34 "Tinker" (SteveK)  d20+6=9 ;
Wednesday October 1st, 2014 9:02:31 PM

Tinker growls himself. "Dog is in the manger now for sure. ". And he restrings his crossbow and shoots again.

Move action to reload
Standard action AC 9

"That's it!", tinker howls in frustration, I'm burning this curse crossbow first chance I get!"

Ooc: since creating Tinker, I don't think he has EVER hit with his crossbow!

Nikolai (JonathanT) AC 16 Tch 16 Ffted 13 HP 37/38 CMD 20/22(Grapple)  d20+6=9 ;
Wednesday October 1st, 2014 10:55:59 PM

OOC: it looks like there is a palisade wall around the place and most gnolls are behind a building. Since one shot at us, I guess he can be shot at too.

IC: "So much for that great plan we had. Time for plan B," and shoots at the gnoll that shot at William.

Crossbow
Att +6 = 9 plink! I don't think Nikolai has hit anything with his crossbow either

Carver AC 19, AC 21 with shield, CMB 8, CMD 18, HP 43/43 (John C) 
Wednesday October 1st, 2014 11:24:56 PM

Carver double moves, unless he's told to withdraw.....

AC 19,T 15,FF 16 (+1 to all acs vs larger creatures), (CMB 3 CMD 17) HP 42/42 Cameron (David Feest)  d20+8=15 ; d20+8=15 ; d6=3 ; d6=4 ;
Wednesday October 1st, 2014 11:43:12 PM

OOC
Um, I think with our readied actions we shot them. AC 21 didn't punch their armor? Wow, were screwed. Oh well, plan B indeed.
IC
"Get them to bunch up in the middle there, I have something for them if they group up. Probably 30 plus in a fort like this.. If the worst happens and you can't get away, get caught and I'll find a way to rescue you."
Cameron really thinks it is more like fifty plus, but he saves that for later. to Tinker he whispers,
" I know you are loyal to all of us and don't want to run from a fight, but if this goes as badly as I think it might, hide and we will find a way to rescue them."
He picks the nearest gnoll and sends 2 arrows its way.
Arrow 1 hits AC 15 for 4 damage
Arrow 2 hits AC 15 for 5 damage
Both on the same gnoll, which should be the same gnoll my readied AC 21 shot went at for 7 damage when we shot from surprise.

Notes
Message Spell lasts 20 minutes on Tinker and Cameron Range 120'
arrows 31 of 40 normal, 10 of 10 silver, and 10 of 10 cold iron remain
Spells 0 of 3 1st level cast today
wand 45 of 50 charges remaining
Sleeping OUT of armor, allowing it to dry overnight
Tying into the tree I sleep in
By end of day today, 5 days water used and 5 days food used, halfling size portions


Bruagh Stormbringer AC 25/12/20 -- CMD 19/23 -- HP 56/56 (David posting for Zach)  d20+8=26 ; d10+10=20 ;
Wednesday October 1st, 2014 11:49:56 PM

Bruagh gets up front where he can intercept ay gnolls headed for the party.
AoO if needed hits AC 26 for 20 damage

Prudence Gundle [AC 18; HP 39/39] [Mage Armor] (Kathy) 
Thursday October 2nd, 2014 1:18:37 AM

Pru takes a couple of steps closer to the fort and casts Mage Armor on herself.

DM Ken - Map So FarSouthern Fort  d20+2=10 ; d20+2=21 ; d20+2=3 ; d20+2=15 ; d20+2=21 ; d6+1=3 ;
Thursday October 2nd, 2014 11:13:49 AM

(Ah! Slight error on my part. Camerons arrow hits and wounds. Tinkers shot was a plink to the armor. Also, they never shot at you, I just wrote the last post badly. Edited for clarity.)

A minor volley comes from the swamp trees into the Gnoll camp, but between cover and luck, the Gnolls escape any real damage. The wounded Gnoll yelps, and runs into the nearest building while still clutching his arrow wound. The echoing howls come closer, and Gnolls begin to swarm from what looks to be a building far too small to accommodate more than one or two at a time.

Several gnolls loose Javelins at Double Fist, and one connects with Prudence.

Hit AC 21 for 3 damage.

(Movement on this map: Movement is normal pretty much everywhere unless you want to try and scramble over the top of a building or something. Its assumed theres enough room to maneuver between the various buildings. For clarity, there are 3 gnolls on towers in the south-eastern side of the base. )

Bruagh Stormbringer AC 25/12/20 -- CMD 19/23 -- HP 56/56 (David posting for Zach) 
Thursday October 2nd, 2014 1:53:59 PM

Cameron sees the horde of gnolls pouring out of the building but decides to hold back on the necklace. Instead he swaps weapons to his sword and tries to fight defensively (+2 AC). He then draws on what he has been told of the battle of Hornfowl. He begins an epic telling of the battle and Inspires Courage in his Double Fist.
" We've nowhere to run that they won't catch us so pull out the stops Fist! Hold the line and let them bunch up to get at us! Don't go mixing in with them or I can't be responsible for what might happen. Don't get in their midst."
Inspire Courage
To be affected, an ally must be able to perceive the bard's performance. An affected ally receives a +1 morale bonus on saving throws against charm and fear effects and a +1 competence bonus on attack and weapon damage rolls.


Notes
Inspire courage 1/9 rounds used
Message Spell lasts 20 minutes on Tinker and Cameron Range 120'
arrows 31 of 40 normal, 10 of 10 silver, and 10 of 10 cold iron remain
Spells 0 of 3 1st level cast today
wand 45 of 50 charges remaining
Sleeping OUT of armor, allowing it to dry overnight
Tying into the tree I sleep in
By end of day today, 5 days water used and 5 days food used, halfling size portions

Bruagh Stormbringer AC 25/12/20 -- CMD 19/23 -- HP 56/56 (David posting for Zach)  d20+8=17 ; d10+11=12 ; d20+8=14 ; d10+11=21 ;
Thursday October 2nd, 2014 1:58:49 PM

OOC
Whoops that last post was for Cameron... this one is for Bruagh.
IC
Bruagh steps forward far enough to reach the nearest gnoll and lets him have it with all his might.
Power attack hits AC 18 for 12 damage
AoO if needed hits AC 15 for 21 damage
(both to hits got the inspire courage added on late, but I remembered it in the damage roll)


Carver AC 19, AC 21 with shield, CMB 8, CMD 18, HP 43/43 (John C)  d20+7=22 ; d8+4=10 ;
Thursday October 2nd, 2014 4:27:38 PM

Carver is going to use the building as cover from the guard towers, trying to avoid any ranged attacks from them. He'll ready an attack if any of the gnolls come close enough. He wants to get either those out of the towers, or to give him a good target for a charge.

Attack 22, damage 10

AC17 T13 F14 CMD 18 (22 Bull Rush or Trip); HP 34/34 "Tinker" (SteveK)  d20+7=14 ; d8+3=4 ;
Thursday October 2nd, 2014 5:52:02 PM

Tinker tosses his crossbow to the ground. He isn't going to need that piece of junk anymore. What he needs is a smooth shaft of hard wood between his hands and two gleaming wicked pieces of edged metal.

Leaping between Prudence and the salivating gnoll, his dwarven Urgosh whips out and around and whistles toward the monster's head!

Move towards the gnoll closest to Prudence
Free action to drop crossbow
Free action to unsheath Urgosh
Standard action AC 14. Damage 4

Prudence Gundle [AC 18; HP 36/39] [Mage Armor] (Kathy)  4d4=8 ;
Thursday October 2nd, 2014 6:59:23 PM

Pru sidles a little closer to a group of gnolls, then spreads her fingers and sends a sheet of flame at them.

[Cast Burning Hands; I think I can get the three gnolls south of me. 8 damage; DC 15 Reflex save for half.]

William the Courageous (Ken) AC 20 with Mage Armor and PfE; hp 23/23 
Thursday October 2nd, 2014 7:13:58 PM

William stays behind cover to gain a bonus against ranged attacks and casts summon monster 2, calling forth A small fire elemental to appear near Braugh and with range to attack a gnoll next round.

AC 20 with cover but no mage armor yet

AC 19 w/shield, TAC 11, FFAC 15, (CMD 16, CMB 4), HPS 41/41 Linden, the Returned (Jay B) 
Thursday October 2nd, 2014 7:23:39 PM

Casts SacBond on Tinker who gains +1 deflection on AC and saves (Shield other).

The cleric moves with bulk of the Fist but remains closer to Tinker.

Nikolai AC 16 Tch 16 Ffted 13 HP 37/38 CMD 20/22(Grapple)(David posting for JonathanT)  d20+6=14 ; d6=1 ;
Thursday October 2nd, 2014 8:09:37 PM

After Prudence's fire subsides Nikolai rushes forward to her side, draws his kama and swings at one of the gnolls she burned.
Kama hits AC 14 for 4 damage

DM Ken - Map So FarSouthern Fort  d20=4 ; d20=20 ; d20=11 ; d100=24 ; d100=2 ; d100=20 ; d100=46 ; d100=76 ; d20+3=22 ; d8+3=10 ; d20+3=22 ; d20+3=17 ; d20+3=22 ; d8+3=6 ; d8+3=4 ; d20+1=13 ; d20+1=5 ; d20+1=9 ;
Friday October 3rd, 2014 12:34:35 PM


Braughs glaive bites through a Gnolls armor, but only just enough for its pointed end to find home and slay the beast.

Tinker swaps weapons and swings, but misses his target.

Prudence showers hot flame over a trio of Gnolls. One manages to roll away from the brunt of the blast. Prudence observes that her attack had another effect. Just south of her, and all over the western edge of the camp, are a number of 6ft tall wooden structures that seem to be storage of some kind. As Pru's flames wash over and between them, one of them catches fire! Its still a small thing now, but could get out of hand..

Linden prepares to show his love for his team and for flower, initializing a sacrificial bond with Tinker.

Nikolai bursts through the glowing embers or Prus attack, but misses!

Basic Gnoll AC Info - AC 18 - (Scale Mail, Large Wooden Shield, Natural Armor)

One Gnoll takes a single look at Braugh and his gleaming armor and glaive, and quickly changes his mind, stepping close enough to swing his weapon at Cameron! (Hits AC 22 for 10 damage)

Two of the Gnolls, burned by Prudence, snarl at hack at her with their weapons! (Hit AC 17 and 22 for 6 and 4 damage)

Javelins fly, but pepper the ground to no effect.

Those who were watching the outpour of Gnolls notice the tide slows a little, and one Gnoll in particular seems to be shouting orders to the others. Wearing a green cloak and hood, and covered in fetishes and spellcasting component pouches, its a safe assumption that this is another of the divine caster Gnolls that your scouts had confirmed prior to the mission. (Green border)



AC 19,T 15,FF 16 (+1 to all acs vs larger creatures), (CMB 3 CMD 17) HP 32/42 Cameron (David Feest)  5d6=11 ;
Friday October 3rd, 2014 1:37:39 PM

" A commander type down range. I don't think this will hit him, but it should clear a path."
Cameron steps back from the gnoll in front of him and reaches up to his throat and pulls loose a globe. He says a little prayer and hopes he gets the gnolls that killed the captives to get here. he flings the orb into the camp and it does it's job.
(5d6 globe for an epic 11 damage (sigh), highlight the burst on the map to see the critters it covers, the radius is a bit bigger than the burst, It should be 20x20)
Cameron again fights defensively (making his AC 22 again, lucky gnoll) and continues to inspire his friends

Notes
Inspire courage 2/9 rounds used
Message Spell lasts 20 minutes on Tinker and Cameron Range 120'
arrows 31 of 40 normal, 10 of 10 silver, and 10 of 10 cold iron remain
Spells 0 of 3 1st level cast today
wand 45 of 50 charges remaining
Sleeping OUT of armor, allowing it to dry overnight
Tying into the tree I sleep in
By end of day today, 5 days water used and 5 days food used, halfling size portions


Bruagh Stormbringer AC 25/12/20 -- CMD 19/23 -- HP 56/56 (David posting for Zach) 
Friday October 3rd, 2014 1:45:42 PM

Bruagh is not a big fan of fire, his hair is still trying to come back from the last run in with it, but he takes advantage of the chaos the explosion starts to rush the spellcaster. He knows that guy can't be left alone or he will seriously mess up the battle. He rushes forward so he can get in a good shot when the smoke clears.

Notes
double move south
+1 to hit and damage from inspire courage
+2 vs charm and fear effects from Inspire courage

AC 19,T 15,FF 16 (+1 to all acs vs larger creatures), (CMB 3 CMD 17) HP 42/42 Cameron (David Feest) 
Friday October 3rd, 2014 1:53:39 PM

DC for the fireball save is 14 vs Reflex
Sorry, I got excited and forgot that in my post.

Carver AC 19, AC 21 with shield, CMB 8, CMD 18, HP 43/43 (John C)  d20+12=26 ; 2d8+10=16 ;
Friday October 3rd, 2014 1:56:09 PM

Carver sees his opening... he moves a bit south and then charges directly west, hitting the gnoll with a flanking charge. (flanking with niko) He then follows up and continues to the edge of the encampment.

Attack 26 damage 16

Carver then yells out, "Tinker, move south west and block that gnoll, I need to be able to continue assaulting."

AC 19 w/shield, TAC 11, FFAC 15, (CMD 16, CMB 4), HPS 41/41 Linden, the Returned (Jay B) 
Friday October 3rd, 2014 4:53:17 PM

Wishing he still had access to a calm emotions spell, Linden steps about 15 feet South-south east of his current position, trying to keep several of the fist in view as they move away.

Casts Bless. (Everyone should be in range)

Spells and things:
Channel (1 used)
Low-Light Vision
Bless

THINGS

Prudence Gundle [AC 18; HP 32/39] [Mage Armor] (Kathy)  2d4+2=7 ;
Friday October 3rd, 2014 5:32:41 PM

Pru is only hit once, but that is enough to make her step back from the front line.

Cameron has pointed out the leader gnoll, so Pru sends some Magic Missiles his way.

[Green Guy takes 7 points of Force damage.

Nikolai (JonathanT) AC 16 Tch 16 Ffted 13 HP 37/38 CMD 20/22(Grapple)  d20+8=25 ; d6+3=8 ; d20+5=8 ; d20+5=25 ; d6+3=8 ;
Friday October 3rd, 2014 11:12:38 PM

Spells in effect:
inspire courage, bless

If the gnoll that Carver hit (to Nikolai's NE) is not dead, the monk tries to finish him off:
Att +6 +1(Bless) +1 (inspCour) = 25, dmg = 8+1(inspcour)= 9

However, if he is down, he will attack the gnoll straight South of him with a Flurry of Blows:
FoB + Stunning Fist Att1 +3 +1(Bless) +1 (inspCour) = 8
FoB Att2 +3 +1(Bless) +1 (inspCour) = 25 dmg = 8+1(inspcour)= 9

Stunning Fist 1/2

AC21 T17 F18 CMD 22 (26 Bull Rush or Trip); HP 34/34 "Tinker" (SteveK)  d20+4=13 ;
Saturday October 4th, 2014 8:27:30 AM

Tinker sees and hears Carver charge by and calling out and frowns. It's all well and good to use his speed and skill to massively damage opponents, but sometimes the team just needs the well-armored centaur to stay in one place and block holes. That task, the lightly armored Tinker is ill-suited to perform! Still, with four gnolls in front and Prudence and William behind, there is little choice than to shut up and soldier.

Tinker steps over and begins weaving his Urgosh in a defensive pattern, waiting for an opportunity to poke out at the wounded gnoll to the south to keep the god-man on its toes.

...........
Inspire Courage +1competence attack, damage, +1morale save v fear, charm
Bless + 1morale attack, save v fear
Sac Bond +1 deflection AC, saves
Fight Defensively - -4 attack, +3 AC (because of acrobatics)

Attack 13, miss

William the Courageous (Ken) AC 18 (Cover) hp 23/23  d20+6=11 ; 3d6=12 ;
Saturday October 4th, 2014 5:14:29 PM

William's summoned creature appears and flows north to Attack Gnoll 8, flanking him with an ally... It lifts its fiery hands and slams it with its fist... (Miss AC 11).

Meanwhile, William, still crouching to keep under cover, casts another spell, Flaming Sphere, to appear where the enemy caster stands (12 pts or DC 16 Reflex for none)

_________
Enhanced Sm Fire Elemental, hp 15/15, AC 16, Fort +5, Ref +4, Will +0, Melee slam +6 (1d4+2 plus burn), Special Attacks burn (1d4, DC 11).

1. SM 2, 6/6 rounds
2. Flaming Sphere, 4/4 rounds, Reflex DC 16 or 3d6 dmg


AC 19 w/shield, TAC 11, FFAC 15, (CMD 16, CMB 4), HPS 41/41 Linden, the Returned (Jay B) 
Monday October 6th, 2014 11:52:06 AM

OOC: Checking. Overnight work schedule again this week. Won't likely post tonight, work at 11pm, sleep and errands before then.

DON'T FORGET BLESS EVERYONE!!

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