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SCOURGE!!
Meet the Mayor


Meeting the Mayor (DM Cayzle) 
Monday June 30th, 2014 6:52:16 PM

Ariach and Evaris dress simply for the visit to the Lord High Mayor, who, despite his city-level title, is in fact the most powerful individual in the Kingdom of New Elenna. Emrys and Grell and Lowell dress with more pizzazz -- especially Emrys! What a vision!

Royston is all business, and aside from buffing his symbol, dresses as usual.

It is a bit of a walk from the Nightmare Quarter, on the east side of town, to the High Lord Mayor's Castle, near the center of the city, in the Merchant Quarter. It is a grand building, from which the mayor and High Council rule over the city and the kingdom. It is very accessible, as well, in keeping with the egalitarian spirit that pervades New Elenna.

So it is easy to enter, and you are led by Marline to the Hall of Heroes. You are not challenged or denied the right to bear arms or armor, if you have chosen to bring them.

The site is a large hall lined with statues and celebratory tapestries showing many heroes of the past, especially those who have labored to come to the aid of the kingdom. For of course, New Elenna has never maintained a standing army, relying instead on the heroism of the adventurers of the Wold.

There is also a round table at the center of the room, set for about a dozen, and a sideboard offers fruit, cheeses, prepared meats, wine, ales, water, and more.

"The Mayor will be in soon. Please wait here," says Marline.

Royston Scalesworth IV AC 16/13/15 - CMD 22 - F+13/R+8/W+13 
Monday June 30th, 2014 10:50:59 PM

Sir Royston prepares a glass of half-water, half-wine and picks up a few pieces of cheese. He sites at the table, leisurely sampling the fare. "I imagine the Lord Mayor has a request. Any guesses? I cannot help but think that our rampant monster infestation may need additional work."

Emrys ac13, hp37/37 
Tuesday July 1st, 2014 2:06:35 PM

(Ooc: sorry, fell asleep early last night.)

Emrys also helps himself to the wine that's been provided. Ah, a noble's drink should be consumed like a noble. So as he sips the wine his pinky is fully extended.

Evaris 
Tuesday July 1st, 2014 2:43:36 PM

Evaris looks around with interest as they are escorted to the hall. Although he has been living in Plateau City for a while, he has never been in the Castle.

He eyes the sideboard thoughtfully, but contents himself with a small glass of water. "It would be difficult to guess," he replies to Royston. He smiles "Perhaps His Lordship wants to borrow Emrys's outfit. It is most splendid."

Ariach AC 26/13 touch AC/19 CMD23; HP 61/61(89) / -2 Con 
Tuesday July 1st, 2014 5:34:59 PM

Ariach tries hard to hide how proud he is to be invited to the Lord Mayor and this famous castle.

The young warrior doesnīt dare to take a glass of wine because he fears to commit a breach of etiquette.

So he stands absolutely still and admires the room.

Lowell (Genevieve), HP 8/8 (36), AC 19/13/19, CMB 8, CMD 19, -4 CON, 5/5 Demoral 
Tuesday July 1st, 2014 8:18:08 PM

Lowell eats some fruit from the table and looks around. "Wow, this place is pretty fancy. There must be something serious going on if we were invited here. I wonder how serious it could be........ Well, its probably nothing too big, right? Right....?"

Grell, HP 54/54 (82), AC 24/13/20 CMB 13, CMD 23, -4 CON, Shield of Faith(+3 AC), Guarded Stance (+1AC) 
Tuesday July 1st, 2014 8:29:18 PM

Filling up a platter to the brim with meat and cheese, Grell also helps himself to a pint of ale. Shoot, they wouldn't put this stuff out if they didn't want them to eat it!! He looks over at his brother and snorts. "C'mon little brother...we're in the big league now!! I'm hoping for something good like a purple worm or a frost giant! Yeah!!" Seeing as he hasn't eaten a decent meal more than a couple of days in a row, Grell rapidly consumes his food, though he tries hard to keep his mouth closed in between bites.

Royston Scalesworth IV AC 16/13/15 - CMD 22 - F+13/R+8/W+13 
Tuesday July 1st, 2014 10:53:29 PM

ooc: check.

Ariach AC 26/13 touch AC/19 CMD23; HP 61/61(89) / -2 Con 
Wednesday July 2nd, 2014 1:29:46 PM

check

Evaris 
Wednesday July 2nd, 2014 6:13:33 PM

Wednesday post, in case I forget later.

Grell, HP 54/54 (82), AC 24/13/20 CMB 13, CMD 23, -4 CON, Shield of Faith(+3 AC), Guarded Stance (+1AC) 
Wednesday July 2nd, 2014 8:05:33 PM

Are we supposed to be in the crossover with the other game??

Meeting the Mayor (DM Cayzle) 
Wednesday July 2nd, 2014 8:24:31 PM


With a pause before the mayor arives, you enjoy the hospitality of Plateau City. A man in a fancy uniform announces the leader of the kingdom, and then Sturtavent, the Lord High Mayor of Plateau City, enters. He wears his sash of office and is flanked by a pair of advisors, each carrying several packages.

The mayor bids you all to be seated, and then comes straight to the point. "Thank you for coming to this meeting. The tradition of New Elenna has long been to rely on its heroes rather than a standing army, and yesterday you and others represented that tradition faithfully. Please, take these tokens of appreciation for your service."

As he speaks, the man in the fancy uniform carries to each of you a wooden box, wrapped in linen and lace, each with a tag scribed with your name.

"Ariach Gatelatch, noble of soul. You remain steadfast and uncompromising as a champion of what is right, and you seek clarity and honesty." When you open your package, you find a Candle of Truth and four Elixers of Vision.

"Grell Illutu, strong of heart. You are a defender of the weak, even unto innocent beasts. May this give you insight toward those you love." When you open your package, you find a set of your father's Wreaths of Communication.

"Emrys Myrridanmyl, clever of mind. You will need all your wits about you in the days ahead. Perhaps this will help sharpen them." When you open your package, you find two vials of Insight Elixer. A note attached indicates in arcane terms that upon drinking a vial, you gain a +4 insight bonus to Intelligence, Charisma, and Wisdom for one hour. Note that the duration of these temporary bonuses is too short to affect bonus spells per day.

"Lowell Illutu, you value your friends and family above all others. Keep them safe, but keep yourself safe as well." When you open your package, you find three vials of Toros's Philters: Blink, Invisibility Purge, and Meld into Stone.

"Evaris Leafgreen, you support and defend those to whom you have bound yourself. Be honored in your role, and fare well." When you open your package, you find a jar of Restorative Ointment.

"And ... Royston ..." The Mayor looks at Scales with reserved calm. "You are a mercenary paladin, that is, a contradiction indeed. You seek to walk on the border -- not one, nor the other. May these gifts guide you." When you open your package, you find a Phylactery of Faithfulness and a Hand of the Paladin. This is a golden fist, and a note attached, written in Celestial, explains that a paladin may use it five times to Lay on Hands without the use counting against your allotted uses per day. Each time the item is used, a finger unclenches from the fist, so that when all five charges are gone, the hand will be open. You must keep it on you for it to be used, but you do not have to hold it, and it requires no extra action to activate, beyond that usually used to Lay on Hands.

[OOC: I should say that in fact all gifts come with notes describing the items and how to use them.]

Royston Scalesworth IV AC 16/13/15 - CMD 22 - F+13/R+8/W+13 
Wednesday July 2nd, 2014 11:11:57 PM

Sir Royston bows his head and accepts the gift. "Your beneficence is thoughtful and generous, Lord Mayor. I thank you for these tokens, and hope that they represent the beginning of a fruitful relationship."

Emrys ac13, hp37/37 
Wednesday July 2nd, 2014 11:33:21 PM

"Thank you, Lord High Mayor. My father spoke well of you, and now I see why."

Evaris 
Thursday July 3rd, 2014 12:53:39 PM

Evaris bows as he accepts the little jar of ointment. "Thank you, Your Lordship. I am deeply honored by your regard, and I will strive to live up to it."

Ariach AC 26/13 touch AC/19 CMD23; HP 61/61(89) / -2 Con 
Thursday July 3rd, 2014 5:35:33 PM

Ariach bows and takes the gift.
"Thank you. I will use it to the best of my knowledge and belief."

Grell, HP 54/54 (82), AC 24/13/20 CMB 13, CMD 23, -4 CON, Shield of Faith(+3 AC), Guarded Stance (+1AC) 
Thursday July 3rd, 2014 7:58:50 PM

Grell looks at the Mayor with humble gratitude. This is quite possibly one of the best presents he has ever recieved!! "Thank you sir! I will cheerish these with my life!" He wonders which kitten to use his wreath with first.

Meeting the Mayor (DM Cayzle) 
Thursday July 3rd, 2014 8:59:14 PM


The Mayor smiles at the response of the Vanguard heroes. Then he grows more serious. "These tokens of esteem you all have earned, and more. They are yours, with great thanks. But they are not the only reason I have asked you here."

"Let me tell you a story."

"There was a great catastrophe, not long ago, that had good and bad ramifications. Mostly bad. A talented magic-user now seeks to reverse that catastrophe. But the Wold has moved on, and reversing this thing, if it could be done, would result in further loss of life. In his way, the magic-user is well-intentioned, even noble, in trying to reverse a great wrong. And he needs my help to achieve his goal."

"But as I said, the Wold has moved on, and I have refused the magic-user. So he seeks to coerce me. First, he has unleashed a plague of monsters on the city, as you know, because you helped end their threat. These monsters did not cause great destruction or loss of life because the magic-user was sending me a message. His next message will not be so gentle."

"I have reason to ask you to help me against this magic-user. The danger is very great. You bring special capabilities to the struggle. I will tell you more if you choose to help."

"Are you willing to assist me, to stop the next 'message,' and then to dissuade the magic-user from his course?"

Royston Scalesworth IV AC 16/13/15 - CMD 22 - F+13/R+8/W+13 
Thursday July 3rd, 2014 11:57:36 PM

Sir Royston clears his throat. "We must know some rather essential things before we agree, though I can respect that you wish to keep the details in the dark until we are committed. What kind of spellcaster is he? How powerful is this spellcaster? What you do mean by "dissuade"? If I were being hired to fight in an arena, I would want to know whether I was to fight a goblin or a hill giant."

Meeting the Mayor (DM Cayzle) 
Friday July 4th, 2014 10:21:51 AM


The mayor looks rather as though he has tasted something that has gone off.

"The magic user of whom I speak is focused on the druidic arts, but he is not just a druid. He is powerful, so much so that if I had a Dragon Consortium band of heroes, I would give the task to such a band. However, he has a code of sorts, and your Vanguard group has certain ..." -- his expression sours a bit more -- "... advantages."

"The meaning of 'dissuade' is clear. Do not hurt or harm this person. Try to convince him to turn from his path. He works through his creatures, and you will surely need to defeat those to gain his attention."

Emrys ac13, hp37/37 
Friday July 4th, 2014 4:02:00 PM

"You mean the druid with the dragon whelp companion? I've been trying to discern his name and location, but every attempt has yet to bare any fruit. A true testament to his power. Especially for one of such power to hide from their own legend. Forgive me for being so bold, but I must know ... what is his name?"

Ariach AC 26/13 touch AC/19 CMD23; HP 61/61(89) / -2 Con 
Friday July 4th, 2014 6:49:38 PM

"I am willing to assist you my Lord" is Ariachīs clear answer.
"Although i cannot speak for my comrades, i hope all of them will follow your call as well."

Evaris 
Friday July 4th, 2014 6:56:37 PM

"It's clear that someone must undertake this task," Evaris says. "And if Your Lordship feels we have the best chance of success, then I feel I must at least try. Though, like Ariach, I cannot claim to speak for everyone."

Lowell (Genevieve), HP 8/8 (36), AC 19/13/19, CMB 8, CMD 19, -4 CON, 5/5 Demoral 
Friday July 4th, 2014 10:50:36 PM

Lowell bows to the Lord Mayor."Your Lordship, I would be honored to help you! I will do all in my power to dissuade this magic user."

Meeting the Mayor (DM Cayzle) 
Saturday July 5th, 2014 8:04:30 AM


Mayor Sturtevant frowns at Emrys. "It may be the same person. The magic user of whom I speak calls himself 'Hiram Hic Draco.' He suffers from the delusion that he is a dragon. He seeks the revival of the Dragon Nation of Dragon Bay."

Knowledge Local or History DC15: Highlight to display spoiler: {The Dragon Nation was a country of dragons bordering New Elenna in Dragon Bay. It was destroyed by Marteaus, who created a high-mortality plague that murdered the large majority of those dragons. Now no dragons live there.}

Knowledge Local or Arcana DC18: Highlight to display spoiler: {A series of teucri sentinels kept the dragons from attacking New Elenna.}

Evaris  d20+7=24 ;
Sunday July 6th, 2014 7:14:22 PM

Evaris frowns. "But...but the dragons all perished, didn't they?" [Knowledge Local 24]

Grell, HP 54/54 (82), AC 24/13/20 CMB 13, CMD 23, -4 CON, Shield of Faith(+3 AC), Guarded Stance (+1AC) 
Sunday July 6th, 2014 9:34:20 PM

Grell grins at Lowell, he did always have a way with words. The bulky warrior chews on his lip as he listens to the High Mayor. "So this guy is way out of our league, and we need to try and talk him out of this. Uhhh...no offense, but how likely is this to get us killed sir? I mean, I'm glad to help but maybe you could share some input into why you think this guy won't just kill us?"

Ariach AC 26/13 touch AC/19 CMD23; HP 61/61(89) / -2 Con  d20+5=7 ;
Monday July 7th, 2014 3:11:15 PM

"I donīt like the idea that we have to deal with an insane mage. But the more important is it to prevent him doing any harm to innocents" is Ariachīs simple view of the situation. (local history check=7)

Emrys ac13, hp37/37  d20+10=24 ; d20+15=31 ;
Monday July 7th, 2014 7:47:37 PM

(Knowledge [History]: 24, Knowledge [Arcana]: 31)

"Yes, I recall the horrid culling of the Dragon Nation. My father was there with the Gold Dragons and witnessed the moment first hand when the disease struck down the Dragon King. He said very few escaped that day with their lives. He gathered up and saved as many eggs as he could find ... but of course, you know this already."

Emrys thinks for a second and then asks, "Ahh, I see ... is that the advantage of which you speak? The fact that we are the children of heroes from the Dragon Consortium. That he would see us a kindred spirits, more or less?"

Meeting the Mayor (DM Cayzle) 
Monday July 7th, 2014 8:45:29 PM


The Mayor nods. "It is indeed your connections to dragon-kind that make you the best possible heroes to attempt this fix. As children of Dragon Consortium heroes, Grell, Lowell, and Emyrs have a connection that may intrigue the magic-user. And the dual nature of Royston ... the mayor pauses* ... and his abilities, may intrigue the magic-user and even prompt him to find in Royston a ... kindred spirit."

"It may even be that Royston will feel a connection to the magic-user."

The Mayor turns to Grell. "The creatures over which the magic-user exerts a measure of control (but not complete control) do indeed pose a deadly threat, as did the dire mosquitoes you fought yesterday. But if he directly slaughters you, he knows I will be displeased, and he hopes still to gain my cooperation and alliance in his plan, so therefore I hope you will not face the ultimate peril from him directly."

"Ariach, it is not that he intends to kill innocents, but rather than if his plans come to fruition, the unintended consequences may well indeed result in the loss of innocent life."

=====

*Footnote: When the mayor pauses, please make a Sense Motive check vs DC20 ... Highlight to display spoiler: {You sense that the Mayor finds Royston ... distasteful.}

Ariach AC 26/13 touch AC/19 CMD23; HP 61/61(89) / -2 Con  d20+10=21 ;
Tuesday July 8th, 2014 2:52:55 AM

Ariach listens to the detailed explanations of the Mayor very alertly and nods in understanding.

When the Mayor talks to Royston and Ariach feels his discomfort, Ariachīs great respect for this man goes down. How can he has such feelings for Royston? Of course Roystone is strange but he is a paladin! There are no nobler men in the wold than paladins and Royston showed already that he belongs to these kind of men.

Royston Scalesworth IV AC 16/13/15 - CMD 22 - F+13/R+8/W+13  d20=10 ;
Tuesday July 8th, 2014 7:54:29 AM

Sir Royston furrows his eyebrows. "A kindred spirit? I am... intrigued, to say the least. Does this man have draconic blood in his ancestry? I have heard that he keeps some minor drake as a companion, but is he 'in the family,' so to speak?"

Evaris  d20+16=33 ;
Tuesday July 8th, 2014 1:15:00 PM

Evaris is surprised when he learns he's been adventuring with children of Dragon Consortium heroes. "I had no idea I was in such illustrious company," he says.

He notes the Mayor's reaction [Sense Motive 33], but isn't concerned by it. A lot of people have....complicated feelings about dragons in general.

Grell, HP 54/54 (82), AC 24/13/20 CMB 13, CMD 23, -4 CON, Shield of Faith(+3 AC), Guarded Stance (+1AC) 
Tuesday July 8th, 2014 5:46:00 PM

Grell slowly nods his head. He's not sure how he and Lowell being children of Dragon warriors is going to persuade this lunny, but hey, guess that's the price you have to pay to get in the but leagues. He gently strokes the flowers on his new wreathes and mentally reminds himself to see if the orphanage can suggest one of the kids to come and look after the kittens while he's away. He nudges Lowell and smiles. "Hey, you ready to take on some more critters? "

Lowell (Genevieve), HP 8/8 (36), AC 19/13/19, CMB 8, CMD 19, -4 CON, 5/5 Demoral  d20+3=19 ;
Tuesday July 8th, 2014 6:04:51 PM

Dragons, huh? Well, if us being children of Dragon warriors will help, then I'll do all I can!

Lowell smiles back at his brother. "Of course I am! What about you, think you can handle any more? I mean, you look a little tired." He teases his brother quietly.

Ariach AC 26/13 touch AC/19 CMD23; HP 61/61(89) / -2 Con 
Tuesday July 8th, 2014 7:00:07 PM

check

Meeting the Mayor (DM Cayzle) 
Tuesday July 8th, 2014 8:55:41 PM


Royston asks if this Hiram Hic Draco has draconic ancestry. The mayor purses his lips and says, "I suppose he would claim that his ancestors ... consorted ... with dragons. Is it true? Certainly, the more monstrous chromatic dragons have been known to ... mate ... with humankind." Clearly, the topic makes Sturtevant uncomfortable.

Ariach is concerned about the mayor's evident prejudice. Evaris seems to understand that such attitudes are not uncommon here in Plateau City.

If you can make a DC10 Int or Know Local/History/Nobility check, then please Highlight to display spoiler: {The tale is very well known that the ruler of Plateau City before Sturtevant was King Claudia, who was forced by the evil dragon called Flame, against her will, to bear two half-dragon babies. Those babies, it is well known, were inherently and unchangeably evil creatures, and Claudia's consort, the famous Dragon Consortium Hero Joe Hand, was forced to kill them. It may occur to you that this history explains at least a part of the hostility Sturtevant -- and as Evaris points out, many others here in Plateau City -- feels toward dragon/human relations.}

If you are Lowell, Grell, or Emrys, then you can read the above spoiler with a DC4 Int check, and in addition you may well have Highlight to display spoiler: {met Joe Hand personally}.

If you read the above spoiler and can make a DC10 Wisdom or Diplomacy check, then please Highlight to display spoiler: {It occurs to you that mentioning this history would not be diplomatic, to say the least.}

There is a moment's pause, and Lord High Mayor Sturtevant offers some more information about the challenge that this Hiram is planning. "I have had reports of a sea monster in Dragon Bay. I think this is a creature that the magic user seeks to use to 'persuade' my compliance with his demands. I have agents gathering more information, and I will report back to you shortly on developments. In the meantime, prepare for a conflict that will likely occur over water or on a coast. I fear that one of our coastal communities will be targeted, maybe Bray or Windhorn Hamlet. Engaging the enemy in a village might well mean the destruction of the village. So engaging it at sea before it can reach the target village might save lives and livelihoods. On the other hand, engaging it in water and failing is worse than engaging it on land and winning, no matter what the cost."

Ariach AC 26/13 touch AC/19 CMD23; HP 61/61(89) / -2 Con  d20+1=11 ;
Wednesday July 9th, 2014 5:25:41 AM

Ariach doesnīt like the imagine to fight over water against a creature which feels at home in water.
He will sink like a stone if he falls into the water but there is no way he can leave his armor or shield behind. For a protector of Domi it would be a breach of his ethos of vocation entering a fight without them.

Evaris 
Wednesday July 9th, 2014 7:04:54 PM

Evaris bows, "It shall be as you say, Your Lordship," he says.

Privately, he wonders whether the group can muster enough magic to meet a flying creature over water. He tends to doubt it, but he will have to speak with his new companions to find out for sure. That conversation, however, can wait until the Mayor dismisses them.

Lowell (Genevieve), HP 8/8 (36), AC 19/13/19, CMB 8, CMD 19, -4 CON, 5/5 Demoral  d20+2=12 ; d20+3=18 ; d20+3=18 ;
Wednesday July 9th, 2014 8:40:20 PM

Sea monster?!? We have to fight a sea monster?!? This isn't going to be as easy as I thought..... But I can't back down now!!! I'll give it all I've got!
Lowell nods. "So, we just have to fight a sea monster? Shouldn't be that hard, right guys? We'll be able to take it!" He smiles at the group, trying to encourage them.
((OOC: Bluff DC18 to find out that Lowell is not feeling as encouraging as he sounds.))

Emrys ac13, hp37/37  d20+10=28 ; d20+15=22 ;
Wednesday July 9th, 2014 8:53:59 PM

(Knowledge [History]: 28. Diplomacy: 22)

Emrys understands the Mayor's distaste for the subject, however he doesn't wish to provoke him any further. He gives Grell and Lowell a knowing glance and prays to Theon, maybe even Pan or Eon, that they don't bring up the past. "So true, High Lord Mayor. We've had several aquatic encounters recently, on both land and sea, and our participation in such engagements offers no comfort. The Aboleth was the most troubling. I'd be a fool not to ask while in the presence ... but do you have any wisdom you can spare to help shore up, so to speak, our preparedness?"

Grell, HP 54/54 (82), AC 24/13/20 CMB 13, CMD 23, -4 CON, Shield of Faith(+3 AC), Guarded Stance (+1AC)  d20=12 ; d20=4 ;
Wednesday July 9th, 2014 9:59:26 PM

Ahhh...yes...the famous Joe the Hand incident. Yep, that'd leave a bit of a bitter taste in my mouth too. Course Dad didn't really care for the Golds the first time he met them...but they came around eventually to the fact that he's an orc. Still...probably best not to poke at a sore spot.

Grell sighs. Water combat could complicate things a bit. It's not that he's afraid of water, quite the contrary, Grell is an accomplished swimmer. But with armor and his equipment, that would make things a tad bit more difficult. This would require some serious magic. Grell looks over at Evaris and Emrys. "So, how's your Freedom of Movement, cus we're gonna need a lot of that."

Royston Scalesworth IV AC 16/13/15 - CMD 22 - F+13/R+8/W+13 
Wednesday July 9th, 2014 10:05:24 PM

Sir Royston is quite used to his appearance, and the effect it has on others. He keeps the topic on business. "Is there a ship we can deputize for this mission? It would be far easier to engage a sea monster if we had a reasonable craft."

Meeting the Mayor (DM Cayzle) 
Thursday July 10th, 2014 7:42:01 AM


Between the unspoken history of Plateau City and the discouraging idea of fighting at sea, the mood of the group grows a bit dour.

Maybe the mayor senses this, because he wraps up the meeting.

"Let me look into arranging a boat for you," he suggests. "Do you need a crew to sail it?"

"And I know a seer who can maybe give us even more guidance. Go and prepare howsoever you can, since I expect the challenge to come soon. I'll send word about the boat and whatever divination I can arrange. Thank you for your courage and your desire to protect Plateau City. It is only because of heroes such as yourself that our kingdom still stands."

[OOC: If you wish to prepare in any way ... shopping, crafting, spells, gather info, consult sages, whatever ... now is the time.]

Ariach AC 26/13 touch AC/19 CMD23; HP 61/61(89) / -2 Con 
Thursday July 10th, 2014 4:05:02 PM

When they leave Ariach is unsure what to do.
He has no magical powers which will help him fighting over water.

"And guys, what do you think? Has anybody of our magic user a helpful spell which will prevent us from drowning?"

Later on he strolls through the streets and enters different shops while searching for useful equipment.

Evaris 
Thursday July 10th, 2014 4:30:51 PM

"I can prepare Water Breathing or Water Walk," Evaris replies. "I honestly don't know which would be better for us; maybe I should prepare a couple of each. What do other people have available?"

Royston Scalesworth IV AC 16/13/15 - CMD 22 - F+13/R+8/W+13 
Thursday July 10th, 2014 11:02:55 PM

"Yes, we will need a crew. None of us are sailors." He bows politely to the Lord Mayor and follows the rest of the troupe outside. "I have nothing to contribute especially to nautical adventures." He shrugs resignedly.

Lowell (Genevieve), HP 8/8 (36), AC 19/13/19, CMB 8, CMD 19, -4 CON, 5/5 Demoral 
Thursday July 10th, 2014 11:20:25 PM

Once outside, Lowell looks at his brother. "What should we do to prepare? I can't really think of anything..... I mean, I can't really use any magic or anything like that, but maybe there are some potions that can help us out on this?" He tries to think of ways to help out in this adventure.

Grell, HP 54/54 (82), AC 24/13/20 CMB 13, CMD 23, -4 CON, Shield of Faith(+3 AC), Guarded Stance (+1AC) 
Thursday July 10th, 2014 11:24:21 PM

Grell sighs. "C'mon folks, let's head back to the townhouse. We're gonna need to plan this one out like Lowell says!, "

Emrys ac13, hp37/37 
Thursday July 10th, 2014 11:37:44 PM

"I've read several books and listened to many stories about sailing and life at sea, but no practical experience whatsoever. I'm a child of the forest after all. I do believe I need to visit the Catacombs. I'm afraid that my abilities, many and varied as there are, won't help anyone breathe underwater or have any advantage beneath the depths ... other than myself. Maybe we shouldn't concentrate on the water and focus on the sky ... maybe we should purchase several Fly potions."

Turning to Ariach, he says, "Ariach, you should dust off your bow and arrows. It's been over a year since your defeat in the archery contest. You've kept your vow all this time. You've earned it back, and its use will be required of you. I foresaw it briefly in a dream."

Meeting the Mayor (DM Cayzle) 
Friday July 11th, 2014 2:07:39 PM

The group departs to await the Mayor's boat (and crew, per Royston) and other news.

Ariach wanders the streets of Plateau City, looking for something that might help. His wanderings lead him back to the Hindquarter, where he sees that the owners of the Find Your Familiar shop are hard at work repairing the damage the owlbears made. He also notes Rod's Reliable Transportation nearby, and reads a sign in the window that says flying carpets. hippogriffs, and gryphons are for rent. "Best rates in town," the sign reads.

[OOC: For more, check out the Woldipedia pages for Plat City, or make Gather Info or Know Local checks.]

Evaris mentions Water Walk and Water Breathe spells. He wants to hear more about what the other heroes can do. It might occur to him that the WLA has resources of which members may make use.

Lowell suggests potions. He recalls the he can buy all the standard potions and elixers at the Catacombs, such as potions of Water Breathing. In the Foreign Market, a gnome witch with leaves growing in her messy hair offers to seel him some unusual potions. "I have a potion to help you swim! I have a potion to make you brave! I have a potion to help you heal! But you have to use my potions within 24 hours or they go bad!"

Emrys thinks that flying and ranged attacks are best.

At Grell's urging, everyone converges on the group's townhouse for a discussion of options.

[OOC: Please do post or email each other over the weekend. I'll be available to post suggestions and answers to questions. Feel free to make rolls and checks, cast divinations, consult NPCs, etc. The resources of Plateau City are behind you.]



Ariach AC 26/13 touch AC/19 CMD23; HP 61/61(89) / -2 Con 
Friday July 11th, 2014 3:24:53 PM

By a fortunate coincidence Ariach passes the shop of Rodīs Reliable Transportation and hastens back home to tell his friends about it.
"Thatīs maybe the answer to our questions. We can rent a hippogriff or gryphon and donīt have to fight from the deck of a boat."
"Coming to think about it i am not sure if a fight hundred of feets above the ground is better than fighting on the water" he adds quietly.

Royston Scalesworth IV AC 16/13/15 - CMD 22 - F+13/R+8/W+13 
Friday July 11th, 2014 10:30:31 PM

Sir Royston rubs his chin in a thoughtful sort of way.

ooc: Pondering out options.

Evaris 
Sunday July 13th, 2014 7:57:29 PM

"That's a good notion, Friend Ariach," Evaris says. "I don't suppose you asked how much it would cost?"

"Here's one suggestion," he continues. "We rent flying beasts as Ariach suggests. We also go to the Catacombs, and each purchase a Potion of Fly. Even if we don't use the potions for this particular quest, it's a useful item, and I'm sure we'll manage to use them at some point. I'll prepare the Water Breathing and Water Walk spells, just in case we need alternatives."

Grell, HP 54/54 (82), AC 24/13/20 CMB 13, CMD 23, -4 CON, Shield of Faith(+3 AC), Guarded Stance (+1AC) 
Sunday July 13th, 2014 8:15:45 PM

Grell nods at the remarks of the others. "Yup, I kinda like the idea of having a fail safe. I think we should purchase some potions of Freedom of Movement as well, just in case we end up having to fight underwater. I'll buy one for me and one for Lowell, anybody else need one?"

Lowell (Genevieve),subbed by Nellie  d20+2=19 ;
Sunday July 13th, 2014 9:47:23 PM

Lowell sighs. Sometimes he feels like his big brother's shadow. But this is his chance to show his worth. "Hey, brother, if we have Water Walking, I don't think we'll need to fight in the water." Lowell gives Grell a friendly elbow. He wracks his brains trying to figure out what kind of things he might have learned in school about sea monsters. (Know=19) But the big problem is what kind of sea monster?

Heading back to his room, Lowell straightens his gear and tests the draw on his crossbow. Then he heads over to Emrys room, deciding he needs to start making other friends. Besides, conversation was always his thing. "Hey Emrys, so what do you think about this new mission. Pretty cool that the Mayor entrusted us, huh?"

Emrys ac13, hp37/37 
Sunday July 13th, 2014 10:23:24 PM

"Oh hello Lowell. Yes, I think it's a excellent opportunity. I only hope that we can convince Hiram Hic Draco no to go through with his plans diplomatically. The High Lord Mayor wishes no harm to be done, and I will do my best to prevent that from happening."

Ariach AC 26/13 touch AC/19 CMD23; HP 61/61(89) / -2 Con 
Monday July 14th, 2014 6:15:55 AM

Ariach nods in agreement to Evaris proposal.
"It would be great if you buy me a Potion of Fly too. I will pay you whatever it costs"

Then he turns to Grell
"If you go to the catacombs please bring me one of this potion of Freedom of Movement as well and one Water Waking potion, if something like that exists. Of course i pay for it and i pay for everybody who doesnīt have enough money to get one."

Ariach hopes nobody notices that he doesnīt know much about magic. He should have been more careful at the maplehurst academy during lessons which had covered magical issues.

Royston Scalesworth IV AC 16/13/15 - CMD 22 - F+13/R+8/W+13 
Monday July 14th, 2014 3:16:46 PM

ooc: check

Preperation


Meeting the Mayor (DM Cayzle) 
Monday July 14th, 2014 6:47:38 PM

The Vanguard plans a strategic approach. No plans are finalized yet. The group awaits word from the mayor.

OOC: Friends, feel free to post actual actions, and I'll post in response to them. If you want to buy or rent anything, you have to actually post that you do so. If you want any information, just ask.

In the interest of moving things along, here are some prices you can expect:

Potion of Fly: 750 gp
Potion of Water Waking: 750 gp
Potion of Water Breathing: 750 gp

Potion of Freedom of Movement: NOT AVAILABLE at the Catatcombs. A woldian witch might have one for sale, or maybe can make one, at a minimum cost of 2,000 gp

1-man flying carpets rental:
- 20 gp per 30 minutes
- 500 gp per day outside city, 1,000 gp deposit
2-man flying carpets rental:
- 30 gp per 30 minutes
- 750 gp per day outside city, 2,000 gp deposit
4-man flying carpets rental:
- 40 gp per 30 minutes
- 1,000 gp per day outside city, 3,000 gp deposit

Hippogriff rental: As one man carpet
Gryphon rental: As two-man carpet

Rental fees take into consideration your status as known heroes and members of the WLA.

Royston Scalesworth IV AC 16/13/15 - CMD 22 - F+13/R+8/W+13 
Monday July 14th, 2014 10:47:33 PM

ooc: I'm thinking that these are business expenses that the Mayor's office should be financing.

OOC: Cayzle Comments: You could ask.

Evaris 
Monday July 14th, 2014 10:56:48 PM

Evaris studies the list of available transportation from Rod's. "Well, they're not cheap, but I wasn't exactly expecting them to be. Can we afford them? Maybe hippogriffs for the melee fighters, and the rest of us doubled up on gryphons? Does daily rental include feed, I wonder?"

"We could all get potions of Fly," he continues. "I don't recommend buying potions of Water Breathing or Water Walk; I can prepare those spells. And I can cast them so they cover everybody. Save your gold."

"I can also prepare and cast Freedom of Movement, if you like," he continues. "Unfortunately, I can't cast that one to cover everybody, although I can cast it three times if need be."

Ariach AC 26/13 touch AC/19 CMD23; HP 61/61(89) / -2 Con 
Tuesday July 15th, 2014 11:57:09 AM

"That sounds great to me. Do you need some special ingredients for your spells, Emry? Of course we would pay for it."

Royston Scalesworth IV AC 16/13/15 - CMD 22 - F+13/R+8/W+13 
Tuesday July 15th, 2014 1:49:37 PM

Sir Royston raises a finger. "I do not see the need to impoverish ourselves. After all, our success in in the vested interest of the Lord Mayor and the entire city. Let us ask if they can provide us with additional aid to ensure our victory."

Emrys ac13, hp37/37 
Tuesday July 15th, 2014 8:07:30 PM

Emrys politely reminds Ariach, "That was Evaris' suggestion ... a very good one I might add. Yes, I definitely need to go to the Catacombs for some personal acquisitions. Ive been trying to make up my mind on what I want, but I've been rather indecisive lately. Best to consider wisely the item to purchase when the price is so exorbitant. My father's cloak alone could purchase Star Tower and every wizard within it. Not a decision he made lightly."

Grell, HP 54/54 (82), AC 24/13/20 CMB 13, CMD 23, -4 CON, Shield of Faith(+3 AC), Guarded Stance (+1AC) 
Tuesday July 15th, 2014 9:13:05 PM

Grell nods at Emrys and Royston "Yeah, I'm not sure what to get either. I mean, if we rent the gryphons it's going to almost bankrupt us. Maybe we should go back to the Mayor and see what he's worked out for a ship. Maybe negotiate for the gryphons. Maybe we should get potions of Fly, get a boat and then take them when we see the critter??" Grell rubs his head as a headache is beginning to form. "Maybe Emrys can go talk to the Mayor and see if he will help us afford some of this? After paying for Felix's education, I'm afraid I'm strapped."

Lowell (Genevieve),subbed by Nellie 
Tuesday July 15th, 2014 9:17:44 PM

Lowell thinks and considers what the others have proposed. He's really concerned that asking the Mayor for more funds might make them look tacky, but the costs are beginning to add up quick. And like his brother, Lowell doesn't exactly have a chest of gold sitting in his closet. "Yeah, I hate to say it, but the ship is starting to sound better and better."

Lowell gives Emrys his most mischievous grin. "Unless you think maybe you can talk the Mayor into helping us out like Royston proposed."

Emrys ac13, hp37/37  d20+10=12 ; d20+15=31 ; d20+10=14 ; d20+15=23 ;
Wednesday July 16th, 2014 12:17:19 AM

Emrys tries to recall a few exotic armor shops and/or collectors who have specialized interests in Underwold or Drow paraphernalia. He remembers the drow platemail armor must be kept out of the light, so he places it within his handy haversack. Extra Dimensional spaces are known for their darkness. So he sets off to find the highest bidder. (Knowledge [Local]: 12. Diplomacy: 31) Maybe he knows someone that might know.

He does the same with the highly-detailed and intricately cut gem. Maybe someone at Star Tower or the Sage Guild would be interested in this long-dead and ancient source of magic. (Knowledge [Local]: 14. Diplomacy: 23.)



Meeting Doctor Shrubgrass (DM Cayzle) 
Wednesday July 16th, 2014 7:24:38 AM

Emrys looks for a buyer for the exotic items you found in the drow underwold city ... you manage to find a buyer at The Club of Connoisseurs of Combat willing to pay 10,000 gp for the armor, and an impish halfling wearing a stylish outfit -- those pants! -- willing to pay 5,000 gp for the gem, "for old time's sake."

A messenger from the mayor arrives, leading a wild-looking gnome, who he introduces as "Doctor Shrubgrass." She has a huge shock of frizzy hair and wide eyes. She wears a shawl, a fancy print dress, and she has a carpet bag with the same floral print as her dress.

"AAAAHHHH!" she declares, when the messenger introduces you as "the Vanguard Heroes." She looks you up and down. "The spirits have not led me astray! Fate and fortune have brought us together! Come, come, invite me in!"

She settles into the sitting room of your townhouse as if it were her own residence. She opens her carpet bag and brings out a teapot, still warm in its cozy. She passes out teacups to you all. "Come come, drink up!" she orders. "You'll want your fortune told, the Mayor says, and I have to be in two places at once today! No time for chit chat! Ask your question and drink your tea!"

She snaps at Lowell, even before he puts his cup to his lips. "And don't eat the leaves, young man! They are supposed to stay at the bottom of the cup!"

Ariach AC 26/13 touch AC/19 CMD23; HP 61/61(89) / -2 Con 
Wednesday July 16th, 2014 3:15:25 PM

Completely taken by surprise Ariach takes the teacup.
He listens to "Doctor Shrubgrass" but it is written all over his face that he is very bewildered.

Meeting Doctor Shrubgrass (DM Cayzle) 
Wednesday July 16th, 2014 3:46:05 PM

The bushy-haired gnome sees Ariach's confusion writ plain on his face. She sighs.

"Mmmmm. Young man, have you forgotten the words spoken to you by the great leader of our kingdom?"

Her look grows very calm, as if she is channeling some strange knowledge. She closes her eyes, and in the voice of the Lord High Mayor, she says, "I know a seer who can maybe give us even more guidance."

You recall that these were indeed the very words Sturtevant spoke to you.

Her eyes open, and in her "normal" voice, the doctor says, "Indeed, I am she whose coming was foretold! Listen wisely to my words, or face your DOOOOM!"

Evaris 
Wednesday July 16th, 2014 5:19:28 PM

Ever courtly, Evaris bows a greeting to the odd little gnome. "I shall do as you ask, wise seeress, and perhaps forestall my DOOM for another day."

Ask your question and drink your tea.

Evaris thinks for a moment, then asks, "How can I best keep my new companions from harm during our upcoming mission?" He grasps the cup and takes a cautious sip of tea.

Royston Scalesworth IV AC 16/13/15 - CMD 22 - F+13/R+8/W+13 
Wednesday July 16th, 2014 10:45:39 PM

Sir Royston accepts his cup of tea and blows gently to cool the liquid. "Pardon my questioning, but I want to make certain that my fortune is not wasted. Are we to ask a yes-or-no question, or something more open? I would hate to ask what strategy would be best for the coming battle, only to receive a "No."

Emrys ac13, hp37/37 
Wednesday July 16th, 2014 11:19:53 PM

"I just knew you looked familiar ... tea is it? Well, I wish to know how to resolve this conflict without harm coming to anyone. Is there some lore about this Hiram Hic Draco, something personal, that will help bring about a more diplomatic resolve?" He then drinks his tea being sure to leave a clump of tea leaves for the gnome to read.

Who is Doctor Scrubgrass?


Meeting Doctor Shrubgrass (DM Cayzle) 
Thursday July 17th, 2014 7:11:10 AM


Royston asks if there will be some kind of trick, like a useless yes/no answer. The wide-eyed gnome matron looks offended at the very idea! "Young man! The spirits play no games! These are not parlor tricks! I read the leaves, with the intercession of the spirit world! I do not deal in 'playful antics' or 'magician's tricks'! No, ask your question, and the answer will follow. Will you have the wit and wisdom to correctly interpret it? Perhaps. But the spirits are as clear as they can be, and they do not deal in trickery!"

Meanwhile, Evaris and Emrys have been sipping their tea.

Evaris asks, "How can I best keep my new companions from harm during our upcoming mission?"

The seer takes his cup, looks into the groupings of tea leaves in the dregs, and ponders for a minute.

"Hmmmm! I see danger writ large here! You are heroes, you work as a group, you triumph over your enemies. But you will need more."

"hmmmmmm ...."

The gnome's eyes roll back into her head. She suddenly sits bolt upright, dropping the cup. With a hollow tone, she declares, "You must seek one who may choose to a dragon, with those who have passed over the graves of dragons. THEY HAVE SEEN THE SCOURGE!"

After a moment, she regains her composure, with a little "Ahem."

Emrys asks, "Is there some lore about this Hiram Hic Draco, something personal, that will help bring about a more diplomatic resolve?"

Doctor Shrubgrass takes his teacup, looks at the pattern in the bottom, and declares, "I see DISASTER! I see DEATH! But I also see this: He will not hurt the dragon!"

She looks at Lowell, Grell, Royston, and Ariach. Will they drink the tea? Ask a question?

Ariach AC 26/13 touch AC/19 CMD23; HP 61/61(89) / -2 Con 
Thursday July 17th, 2014 3:44:21 PM

Ariach sips his tea before he asks

"Who of us will need the most protection until we have finished our task?"

Evaris  d20+7=27 ;
Thursday July 17th, 2014 3:57:03 PM

Evaris, to be frank, had been hoping for something a little more helpful.

"One who may choose to a dragon," he repeats. [OOC: DM Cayzle, that phrase has too many words, or too few. :) ] "I suppose that's Sir Royston. Though I have no idea what the rest means. Do dragons even have graves?"

[Knowledge: Local 27, to remember legends of dragons buried hereabouts.]

Meeting Doctor Shrubgrass (DM Cayzle) 
Thursday July 17th, 2014 5:01:11 PM


Evaris realizes that there must be tons of dead dragons at the bottom of Dragon's Bay, slain by Marteaus's plague a few years ago.

Evaris muses aloud ... "One who may choose to a dragon ... I suppose that's Sir Royston."

Doctor Shrubgrass scoffs in response. "I would hardly tell you to seek someone who is sitting right here! 'Seek' means 'Go Look For,' of course! That should be obvious to anyone! But as for the rest, that's for the spirits to guide you, not me."

"Is that your question, young man? 'Do dragons even have graves?' That's what you want to ask the spirits?"

Evaris 
Thursday July 17th, 2014 6:30:48 PM

Evaris is visibly taken aback by the gnome's question, but quickly recovers his aplomb. "I have already asked my question, good lady, and there is my cup before you," he replies. "I was merely pondering the meaning of the answer."

"The 'graves of dragons' may be a reference to Dragon Bay," he continues. "Which we would mean we were looking for someone who had sailed or flown over the bay. And one who may choose to something a dragon." He sighs. "Slay a dragon? See a dragon? Become a dragon? Or does it mean 'choose to a dragon,' like connecting to a dragon in some way...." he trails off, still thinking.

Royston Scalesworth IV AC 16/13/15 - CMD 22 - F+13/R+8/W+13 
Thursday July 17th, 2014 11:33:06 PM

"It is most certainly not me. My path was chosen by another." Sir Royston narrows his eyes. "But that was the past."

The paladin considers his cup of tea for a moment, then downs the liquid in a single gulp, placing it on the table mechanically. He looks up and regards the gnomish seer. "Name this dragon you speak of."


Meeting Doctor Shrubgrass (DM Cayzle) 
Friday July 18th, 2014 12:08:45 AM


Ariach asks, "Who of us will need the most protection until we have finished our task?"

She looks around at each of you, then back to the tea leaves in the cup, then back to you. "The one who risks the most will need the most protection."

Royston demands, "Name this dragon you speak of."

She frowns, and tells Royston that the spirits do not much appreciate his tone. But she says, "Answer is clear enough. It is the goose's egg, the nothing, the one named for the least of all, the One that is One less than One."

Finally, Doctor Shrubgrass looks at Grell and Lowell. "And you brothers? Have you no questions? Let me see your teacups."

She looks at Lowell's teacup and says, "This is not good at all! But it gives you a destination. The Scourge approaches the place where mules laugh, but if you do not hasten, the people there will cry with great lamentation!"

She then picks up Grell's cup and looks for a long time at the leaves at the bottom of his teacup. Finally, she says, "Why are your tea leaves in the shape of a little kitty cat?"

She shows the cup around, and sure enough, all the leaves make a clear image of a kitten.

"Huh. Well, you see something new every day," the gnome says.

"Well, that's it. Good luck, and get hopping! Remember the LAMENTATION!"

She picks up her bag, packs her tea set, and sees herself out. "Hurry, my chickadees!"

Lowell (Genevieve),subbed by Nellie 
Friday July 18th, 2014 12:15:38 AM

Grell listens and thinks. Silently he drinks down his tea, then he asks Doctor Shrubgrass "Should we seek this Hiram by land or by sea?"

OOC: Sorry about missing posting yesterday. We were traveling and I couldn't get a good place to post. I just arrived back home tonight, so I wasn't able to post earlier either.

Ariach AC 26/13 touch AC/19 CMD23; HP 61/61(89) / -2 Con 
Friday July 18th, 2014 3:05:57 AM

The answer is exactly what Ariach has expected.
Vague, cryptical and absolutely not useful for him.
Ariach wonders if it was his pitiful question or if auguries are just useful for the smartest in the wold.
Hopefully at least one of his companions wins some information from the prophecy.

Lowell (Genevieve), subbed by Nellie  d20+2=21 ;
Friday July 18th, 2014 10:04:47 AM

Having remained quiet and reserved, Lowell ponders over the information given to him by the soothsayer. (Knowledge=21) "Where in the Wold would mules laugh? You'd think the spirits would be a little less vague." Lowell chuckles as he ponders the comment, and he makes sure he rubs in Grell's kitty leaf reading more than a couple of times!

Grell, HP 82/82, AC 24/13/20 CMB 13, CMD 23, Shield of Faith(+3 AC), Guarded Stance (+1AC)  d20=18 ;
Friday July 18th, 2014 10:12:13 AM

Grell laughs at his reading. "Kitties! I knew it! I'm supposed to run away and live with the big cats! Goodbye brother! Goodbye friends!!" Giving Lowell a big noogie, Grell tries to think through the riddles, and does surprisingly well for the limit of his capacity (Knowledge=18)."Gooses egg...one minus one is zero!" Grell looks particularly proud for figuring that one out. "A dragon named zero?!" He looks over at Lowell, completely at a loss. "Oh well, I better pick up those potions. How many water breathing should I get, or should I just get a wand? Same goes for the Water walking. What do you guys think?"

Preparing for The Scourge (DM Cayzle) 
Saturday July 19th, 2014 1:22:51 PM


[OOC: a 100 xp cleverness award to Grell on the name of (one of the) persons you seek. And 100 xp to Lowell for figuring out your first puzzle: Where are you supposed to go? "Where in the Wold would mules laugh?" And 100 xp to Evaris for figuring out the Dragon Bay riddle!]

[Also OOC: Fixed Grell's header etc.]


Lowell thinks over the mystery, and tries to remember something that may help. He ponders everything he knows, and thinks maybe the answer is in his brain.

Ariach is just confused. Maybe his confusion would be well served by completing the party shopping? Maybe with Lowell, who is interested in that too.

Grell suggests going off with a kitty. Surely he would not leave the Vanguard to go live with big cats?! Maybe he means he will he bring a kitty with him -- on this perilous mission?

Emrys is lost in thought. But the party may well be lost without transport. Maybe he should find out if the Mayor's boat is ready?

Royston had been pondering asking the Mayor if more funds could be forthcoming?

Evaris seems mostly confident with his spells. But flying ... Maybe he should complete the rental on the flying mounts, if he gets an answer about the party's funding?

[OOC: Friends, there are a lot of different directions to go in right now before the advanture proper starts. Good prep may well mean the difference between success and failure. AND you have to solve a riddle -- if not on your own, then with some NPC help?? I'm NOT telling you what to do -- just hinting at options you may have overlooked. So please, make active posts, and do substantive things to move us along. Thanks!]


Evaris 
Saturday July 19th, 2014 2:42:36 PM

"Grell." Evaris sighs. It's clear they don't keep him around for his brains, he thinks.

"Grell, as I've already said twice, I can cast those spells. Water Breathing and Water Walk. I can cast them. I can prepare them and cast them as part of my daily spells, without a potion, or a wand, or anything. Now, if you want to get potions anyway, you certainly can. Go right ahead. Just understand that you don't have to if you don't want to."

"Flying is another matter. I can't cast Fly. I don't know if anyone in the group can cast Fly, although I assume that if somebody could, they would have said something by this point. So, if we want to take to the air, we need to purchase the means to do so. A potion of Fly would last about 5 minutes--time enough for a battle, certainly, but not time enough to go flying around looking for this thing. The rented carpets or beasts from Rod's are a possibility, but the deposits are going to be a challenge. How much gold could we scrape together? I have about 4,000."

Grell, HP 82/82, AC 24/13/20 CMB 13, CMD 23, Shield of Faith(+3 AC), Guarded Stance (+1AC) 
Saturday July 19th, 2014 8:44:09 PM

OOC:Just a communication note, not my final post.

Grell nods at Evaris. "I'm sorry...I did hear you...it's just how many can you cast? There's a few of us here. That's why I was suggesting the potions or the wands." The warrior scratches his snow white hair. He never had to explain these kinda things with his sister...suddenly he finds himself missing his bossy sister Wilma.

Emrys ac13, hp37/37 
Sunday July 20th, 2014 11:21:24 PM

Emrys seems lost in contemplation, distant and quiet for once in his life. 'what is going on with me,' he thinks. Ever since the wickening, everything just looks strange or off. Are my perceptions playing a joke with me, or are my eyes open for the first time?'

Ariach AC 26/13 touch AC/19 CMD23; HP 61/61(89) / -2 Con 
Monday July 21st, 2014 6:46:37 PM

Ariach tells his friends that he is thinking of getting a new bow.
"Like Emry has said a couple days ago, it is maybe time for me to get a new bow. Although the memories of my defeat still hurts, i have fulfilled my oath. Now a range weapon could be useful during our upcoming task."

Then he walks over to Evaris and says "walk on water is all what i need. I donīt wanna fly nor do i have the wish to fight under water."

Ariach AC 26/13 touch AC/19 CMD23; HP 61/61(89) / -2 Con 
Monday July 21st, 2014 7:40:24 PM

Later on Ariach visits a temple of Domi to pray and asks for help regarding his con damage.

Lowell (Genevieve) 
Monday July 21st, 2014 9:27:51 PM

Hmmmm....... The place where mules laugh........ Where could that be? Wait..... Could it be...?
"I've got it!!!!! We need to go to Bray!!!!!" Lowell smiles, glad to have something to add to the group. This is his big chance for recognition! I just hope the others find this information useful.

Flying or a ship, air or water..... I really wish we could fight something on land again!

Lowell looks at his voucher and wonders what he could buy to help the team. Maybe some magical armor could help in any way? If not, he is always open to ideas. If the others wish to rent a flying magical creature, Lowell is willing to help pay for the rent.

"You guys want to ask the Lord Mayor for some more funds? If you guys all think that is a good idea, I'm willing to help out! I am pretty good at talking to people."

Grell 
Monday July 21st, 2014 9:52:24 PM

Grell nods at Lowell. "Yeah, lets see if we can get some more funds."

"He turns back to Evaris. So I'm gonna go down to the Catacombs and upgrade some stuff. If you want me to pick up some wands, that's cool but if you think you can cover us all with your spells, that awesome too!"

Evaris 
Monday July 21st, 2014 10:41:56 PM

"Thank you, Grell," Evaris replies. "I can't think of any wands I need at the moment. Had I time, I might be able to make a wand, but that will have to wait."

"To answer your question, both Water Breathing and Water Walk are structured in such a way that I can cover everyone with a single casting of the spell. I plan to prepare two of each, so we'll have an extra of each one, just in case."

Royston Scalesworth IV AC 16/13/15 - CMD 22 - F+13/R+8/W+13 
Monday July 21st, 2014 11:19:50 PM

I've been sick this weekend and it is not letting up. Please bot me for the next 24 hours. Antibiotics should kick in by then. Thank you.

Preparing for The Scourge (DM Cayzle) 
Tuesday July 22nd, 2014 12:32:35 AM


Ariach does some shopping [OOC: Handled with the DM in email] and then visits his temple, where he is all fixed up.

Evaris explains how his magic works.

Lowell tells the group his idea for the answer to the riddle, and he feels sure that is the right answer! [OOC: please accept another 100 xp for cleverness!]

Royston, Lowell and Grell go talk to an underling of the Mayor, and gets the okay for the City to pay for flying deposits -- you just HAVE to return them! And the underling asks if you still want the boat?

Emrys remains in quiet contemplation of the oddities of life these days.

[OOC: You guys now have to decide for reals what to buy, rent, and prepare! You know where to go ... how fast will you go there?]

Evaris 
Tuesday July 22nd, 2014 12:21:13 PM

"I think we do want the boat--and the flying mounts," Evaris says. "No harm in being prepared."

He will undertake the task of going to Rod's and getting a Hippogriff for each of the Vanguard, seeing as the Mayor will front the deposit. Evaris has enough coin to pay the rental fees outright, but he'd appreciate the others chipping in as they can.

He also prepares two Water Breathing and two Water Walk spells. Ooh, and an Air Walk, too; that might be fun.

Ariach AC 29/15 touch/19 AC, CMD23; HP 89/89 
Tuesday July 22nd, 2014 1:56:56 PM

The prospect of having another spell in reserve sounds good to Ariach.
More and more it becomes apparent that meeting Evaris was a real windfall for the Vanguards.

"A boat will do it. Or do you really think we need a Hippogriff too?"

Emrys ac13, hp37/37 
Tuesday July 22nd, 2014 2:24:39 PM

ooc: sorry for not posting last night. I fell asleep as soon as I got home from work and slept 13 straight hours. Woke up just in time to go back to work. :(

Preparing for The Scourge (DM Cayzle) 
Tuesday July 22nd, 2014 4:31:20 PM

At Rod's Reliable Transport, the agent asks Evaris if he intends to ride these beasts into combat. If so, he urges you to consider that dead beasts cannot be returned for the deposit, and that carpets may be more of a combat-ready flying solution.

Emrys ac13, hp37/37 
Tuesday July 22nd, 2014 6:54:28 PM

"If I need to become airborne at any point, I have my ways to fly ... either by feather or broom. It's a shame I can't extend that gift to others." Again, he has allowed his mind to wander when he should be preparing for every possible outcome. Diplomacy rarely works in situations like this and to rely on it solely would be foolish and naive. He trusts in the others to decide what they think is best for combat ... Emrys would hardly be any use there. His manipulations can be done from a safer distance, but ironically are far more intimate. Off to the Catacombs he will go.

"Is there anyone who wish to accompany me to the Catacombs?"

Evaris 
Tuesday July 22nd, 2014 7:21:00 PM

Evaris sighs. It's not as if he hasn't thought about this.

"A carpet only does what you tell it to," he reminds the clerk. "In combat, one tends to be a trifle busy staying alive. A flying creature reacts instinctively. It also can defend itself, to a certain extent. And, if it is injured, I can heal it, which I cannot do for a carpet. Oh, and we only need five hippogriffs because the bard can fly."

To Ariach, he explains, "I have no idea what we're going to need. Maybe all of this; maybe none of it. What I do know is that I would rather have it and not need it than the other way around."

Grell 
Tuesday July 22nd, 2014 11:03:31 PM

Grell thinks about the situation with flying and worries a little that if they get the hippogriffs that they'll end up dying in combat like the owner says, but Evaris seems confident, so he accepts that and lets it be. Finishing up the transaction, he turns to Lowell..."C'mon little bro, let's go get you a ring of protection or something nice. We'll need to get your ready for our big trip!" That being said, he heads straight for the nearest Catacombs portal.

Lowell (Genevieve) 
Tuesday July 22nd, 2014 11:09:37 PM

"Ring of Protection? Sounds cool! Wait.... you aren't just having me get one because you think I am weak, are you? I'm not weak, okay?!?" Lowell sighs and follows his brother, muttering as he walks about how he isn't weak, and that he deserves some more recognition!

Preparing for The Scourge (DM Cayzle) 
Wednesday July 23rd, 2014 6:53:52 AM

A New Elenna Geography Primer. The Kingdom of New Elenna is kind of shaped like a wedding cake with layers. The top layer has Plateau City. It is named that because it is located on the top plateau, the top layer of the cake. The top layer is called the Third Plateau. To go down from the Third Plateau to the Second Plateau you usually go down these magical elevators.

The next layer down is the Second Plateau. It has the monster preserves from which the recent plague of monsters came. There are also vinyards and a big lake. And magic roads that keep the monsters at bay. Usually. And more elevators to take you down to the First Plateau.

The next layer down is the First Plateau. It has forests, farms, and more magic roads. And elevators down to sea level. The nearest port to Plateau City is South Harbor. If you ar taking the elevators and roads, it is a day's travel to get from Plateau City to South Harbor.

Your boat on loan from the Mayor is docked at South Harbor.

It is about 30 miles from Plateau City to South Harbor. It is about 75 miles from South Harbor to Bray, sailing along the coast. It is about 50 miles from Plateau City to Bray as the hippogriff flies ... but then you cannot take the boat. Of course, a Teleport would be fastest of all, I suppose ... but then you could not even take the hippogriffs.

The hippogriffs fly 80 miles per 8-hour day (they are fast!). So you can fly from Plat City to Bray in about 6 hours.

The ship will sail 48 miles a day (at 2 mph). So to fly to South Harbor, then sail to Bray will take two days total.

So the $64,000 Question: How Will You Travel To Bray? I need an answer to that ASAP, please.

==========

Note that renting five hippogriffs costs 2,500 gp per day. How many days are you paying for?

==========

The heroes complete their shopping. [OOC: If the Catacombs is too slow, email me for faster shopping.]

WITH TOMORROW'S POST, WE MOVE OUT!

Royston Scalesworth IV AC 16/13/15 - CMD 22 - F+13/R+8/W+13 
Wednesday July 23rd, 2014 9:46:12 AM

ooc: I'm back. Apologies for the interruption. I think I might have some sort of auto-immune condition. I keep getting sick all the time. Bleh. I will post at lunchtime.


Evaris 
Wednesday July 23rd, 2014 12:45:33 PM

"I propose we send a message to the ship in South Harbor, asking them to head to Bray," Evaris says. "We can then fly to Bray, knowing the ship is on its way. Surely there's a druid in this city who could cast Animal Messenger for a fee?"

Royston Scalesworth IV AC 16/13/15 - CMD 22 - F+13/R+8/W+13 
Wednesday July 23rd, 2014 2:14:47 PM

ooc: How much is the collision coverage on the hippogriffs?

Sir Royston has no purchases to make, but volunteers himself if anyone has any magical item crafting needs.

ooc: Sorry I missed Friday and Monday. If someone needs crafting, I would be happy to say that is how Royston spends all of his time during preparation.


Ariach AC 29/15 touch/19 AC, CMD23; HP 89/89 
Wednesday July 23rd, 2014 4:59:02 PM

Ariach supports Evaris idea.
"Thatīs a good proposal. So i will be a able to fly the first time with a hippogriff and the final encounter still takes place when we are on the boat."

Emrys ac13, hp37/37 
Wednesday July 23rd, 2014 7:16:12 PM

"No I disagree ... we should simply make our way there normally. Let's not waste our money on something that is not yet urgent! It does NOT matter how many days it takes us to get there, Draco will know we are on our way. Most importantly, Draco genuinely wants to know what the Lord High Mayor has to say. Don't be mistaken, we are being watched, maybe even at this very moment, don't give Draco the upper hand by acting rashly. It makes us look like he's gotten to us, scared us even. We should simply proceed with normal modes of transportation, meet up with the ship and go on from there. If we appear overly concerned or desperate, we've lost any chance for diplomacy or negotiation."

Emrys ac13, hp37/37 
Wednesday July 23rd, 2014 7:22:30 PM

(ooc: Emrys can make potions for everyone. Check my spell lists and see if there is anything you'd like to have potionwise.)

Emrys ac13, hp37/37 
Wednesday July 23rd, 2014 7:31:10 PM

Emrys replies to Evaris, "No need to seek a druid, I can send an Animal Messenger, but I don't suggest we make any special travel arrangements. Let Draco wait for us. Like I said, he knows we're coming and is curious to hear what we have to say. Remember, WE are special ... kindred spirits."

Grell 
Wednesday July 23rd, 2014 9:12:51 PM

Grell shakes his head in disagreement with Emrys. "But what about what the old woman said through the spirits..."if you do not hasten, the people there will cry with great lamentation!"" We should fly there. I don't want to have the blood of innocents on my hands."

Lowell (Genevieve) 
Wednesday July 23rd, 2014 10:09:26 PM

"I agree with Grell, flying there seems to be the best option. We'll get there fast, and it'll be awesome to be able to fly! It's a win-win in my opinion."

Emrys ac13, hp37/37 
Wednesday July 23rd, 2014 10:40:34 PM

"Really?! That was said? I must have been distracted, I didn't know. Then if we must, we must."

Ariach AC 29/15 touch/19 AC, CMD23; HP 89/89 
Thursday July 24th, 2014 1:32:48 PM

Grell suprises Ariach.
Ariach hasnīt estimate that Grell has such a keen mind.
"If these words were said, we should hurry."

Preparing for The Scourge (DM Cayzle) 
Thursday July 24th, 2014 4:22:59 PM

After some discussion about the urgency of swift travel, the party makes some solid decisions.

Per Evaris, word is sent to the boat to please set sail and meet the party in Bray.

The Vanguard gather at Rod's Reliable Transport. Just down the street, Grell notes that the Find Your Familiar shop is back in business, and the windows have a snowy owl on display as well as a mess of puppies.

Evaris, Royston, Grell, Lowell, and Ariach are set with hippogriffs, all wearing suitable saddles. That's 2,500 gp per day (the deposit is taken care of by the Mayor). Please confirm, you five, that you are paying the 500 gp per day per person rate, and for how many days? Remember, it takes 6 hours to fly to Bray.

Emrys, are you sure you can match the fly speed of 100 for six hours? How?

========

The heroes take off, flying! Down, down, down. Plateau City is at the top of three plateaus, one on top of the next, so there is a lot of diving involved in reaching the coast. Flying back up may be more difficult.

Travelling northeast, after six hours of passing over filed and forest, you come to the coast, and then to a large fishing town. There are many wharfs and jetties. Many ships are on the bay, bearing their fishermen owners out to see and then back in the evening. It is a peaceful, bucolic setting, and there are no signs of any violence to come.

Royston Scalesworth IV AC 16/13/15 - CMD 22 - F+13/R+8/W+13 
Thursday July 24th, 2014 6:36:43 PM

Sir Royston holds up a hand. "I, for one, elect to with the ship. I will meet you when the vessel arrives." Strapping on what little belongings he owns in his belt pouch, the paladin makes his way to the docks for his nautical voyage.

Evaris 
Thursday July 24th, 2014 8:08:44 PM

"Sir Royston, if you sail, it will take you 2 days. We who are flying will be at Bray in 6 hours. If this unknown 'Scourge' attacks us immediately, you will miss the battle."

He turns to the rest of the group. "The soothsayer did say it was urgent. I tend to agree with Emrys: the Scourge will face us regardless of when we get there. The real question is: how many innocent bystanders will die between now and then? I would like that number to be zero, or as close to it as we can manage. And that means getting there quickly. Sir Royston, is there a reason you need to go by boat? Because although speed is of the essence, it is also important that we stick together."

Royston Scalesworth IV AC 16/13/15 - CMD 22 - F+13/R+8/W+13 
Thursday July 24th, 2014 8:24:54 PM

"It's simple, really. I cannot fly. You cannot fly. None of us can fly. We may be able to take to the air with flying mounts, but they make for ready targets against any ranged assault. None of us are trained riders who can deflect or evade such an attack. So if I must choose between plummeting to my death above the water, or having a fighting chance aboard a ship, I will choose the latter. Also, if we travel with the ship, we will have the assistance of every hand aboard. An armed crew at our backs will greatly improve our chances of success. However many people may die will be nothing compared to the toll if we fail."

Royston Scalesworth IV AC 16/13/15 - CMD 22 - F+13/R+8/W+13 
Thursday July 24th, 2014 11:16:12 PM

ooc: Crafting an item for Lowell.

Amulet of Natural Armor +2

"The DC to create a magic item is 5 + the caster level for the item."
"creator's caster level must be at least three times the amulet's bonus"

5 + 6 = 11
Total Spellcraft modifier is +12. Automatic success.

"Creating an item requires 8 hours of work per 1,000 gp in the item's base price"

Base price 4,000gp
4000 / 1000 = 4 work shifts

With Gillan's Fast Forge, I work 16 hours a day. 4 shifts completed in 2 days.

Emrys ac13, hp37/37 
Friday July 25th, 2014 8:06:09 AM

(ooc: I never said Emrys could match the speed and cover the same distance as hippogriffs. He never even implied it. In a completely different conversation, he said he had various ways to fly, and he wasn't talking about traveling great distances. He simply doesn't need to buy fly potions or scrolls for temporary flight.)

Ariach AC 29/15 touch/19 AC, CMD23; HP 89/89 
Friday July 25th, 2014 12:35:15 PM

"For me it is no difference between fighting in midair or on water. Both is not the same like fighting on solid ground.
I am a average rider and i think i can control my mount but i understand you as well.
Still, we have to hurry even if it means that you donīt will be on our side."

Arriving in Bray (DM Cayzle) 
Friday July 25th, 2014 3:57:54 PM


Royston coordinates the boat with the mayor's underlings, and sets off with the sailboat heading southeast, then east, then northeast toward Dragon Bay.

You find the flight from Plateau City to Bray to be refreshing, if you have a strong stomach. Otherwise, the dips and swoops of the hippogriffs can be unsettling. By the end of your flight, Evaris, Emrys, Lowell, Grell, and Ariach find themselves flying toward a coastal town. You fly over orchards, vineyards, and meadows with sheep and goats grazing. You see that Bray is a medium size and prosperous town, an agricultural hub, and a fishing and sailing center. There is a thriving waterfront with a number of wharves, warehouses, drydocks, and jetties. The town itself looks to house at least a dozen thousands of folk. You see at least 20 fisherboats out there on the bay. There are a lot of taverns near the shore. Giving the fisher culture around here, that's not surprising.

Coming in for a landing, four people standing on the Coast Road look out of place. They are clearly adventurers, based on their garb. You land on the road within hailing distance, a stone's throw from the shore.

[OOC: Welcome all to the Legacy game!]

Grell 
Friday July 25th, 2014 4:36:28 PM

OOC: Curses Cayzle, you beat me to posting!

Grell thoroughly enjoys his flight. He lands, his snow white hair tossled and disheveled. Noting the adventurers down the way, Grell waves and calls out a "Ho, adventurers!" while leading his and Lowell's hippogriff toward them.

Cayzle Comments: Grell, are you and Lowell sharing a hippogriff? You can, if you want, just say so. Also, sorry to beat you to posting, I wanted to have the scene set for everybody to post.

Evaris 
Friday July 25th, 2014 6:56:16 PM

Flying isn't too bad, but all in all Evaris prefers being on the ground. It is with something like relief that he slides off his mount and turns to face the approaching adventurers. "Good afternoon!" he calls. "It's a lovely day to fight evil, wouldn't you say?"

Evaris is a half-elf man with brown hair and hazel eyes. He has an easy manner and a very pleasant face. In other circumstances, you might call him handsome. Alas, he is standing near Emrys, who takes up all the available handsome and then some.

Royston Scalesworth IV AC 16/13/15 - CMD 22 - F+13/R+8/W+13 
Friday July 25th, 2014 11:10:10 PM

What shall we do with a drunken sailor?
What shall we do with a drunken sailor?
What shall we do with a drunken sailor,
early in the morning?

Way, hey, and up she rises...


Lowell (Genevieve)  d8=2 ;
Saturday July 26th, 2014 12:05:43 AM

((OOC: d8=2 for Lowell's 8th level.))
Lowell laughs the entire time while he is flying. "YEAH!!!! THIS IS SO AWESOME!!!!!" Once he lands, Lowell calms down. He notices the adventurers. "Hey there!" Lowell gives a friendly grin and follows his brother.

(StevenVdB) Ragnarök HP 51/51 - AC21/20/16 / +4 vs AoO - CMD 28/30 vs Grapple 
Sunday July 27th, 2014 6:21:28 PM

Rag stands idle as he takes in all the action near the Coast Road. This place isn't that much different from the Cthonian Jungle! It's a jungle on it's own... and it's definetely not the place where Rag feels more at home.

With bare tanned torso, Ragnarök stands firm with a steadfast glance and holding his new Quarterstaff. A Monk's weapon you realise. Even though you can tell he's quite muscular, he doesn't have the body of a proud warrior... Dark hair held together, loose pants with a simple rope serving as belt and sandals that make you wonder if he hasn't got sore feet every evening...

He's a bit surprised when another group of adventurers (or at least he thinks that's what they are) calls out to him and his friends.

"Hi... I'm Ragnarök. "

Yeah well... he's not the most talkative of the Chtonians...

Emrys ac13, hp37/37 
Sunday July 27th, 2014 11:45:24 PM

Emrys is thankful the trip is over as he slides off the back of the hippogriff. His delicate features appear a bit strained from the experience. Growing up as the son of the Wold's most powerful archdruid, he is no stranger to flight. He's lost count how many birds his father had shaped him into during his early lessons, however a hippogriff was never one of them. The speed was quite unnerving. Now they stand before another adventuring group and his hair must be a tangled mess from the wind. That simply will not do. Oh how he envies Royston. He is enjoying a relaxing cruise on the sea. As he runs his hand through his hair, he mentally activates his magical hat to sharpen his frazzled and windblown appearance. It would be a sin to deprive the others of his beauty.

Emrys greets the Chtonians with an extravagant bow of his slender frame and a flourish of his right hand. He says, "Greetings one and all. My name is Emrys Myrridanmyl at your service." His darkwood walking stick, which never leaves his side, balances on its tip perfectly as he lets it go to perform his grand gesture. Emrys then restores his hold as if it never left.

Ariach AC 29/15 touch/19 AC, CMD23; HP 89/89 
Monday July 28th, 2014 12:39:40 PM

After the hippogriff has landed softly, Ariach slips from the saddle of his mount.
He grabs his tower shield with the prominently displayed symbol of Domi and draws himself up to his full height to look more impressive.

"Greetings! I am Ariach Gatelatch on of the Vanguardīs members" he says with a slight bow to Ragnarök.

Then he scrutinizes the four adventurers for a long moment before he adds in his remarkable crude and direct manner
"For whatever reason are you guys here?"



Evaris 
Monday July 28th, 2014 7:28:29 PM

Monday post.

Lowell (Genevieve) 
Monday July 28th, 2014 11:04:28 PM

Lowell grins. "Hey there! I'm Lowell, and this is my twin brother, Grell." He motions to his towering, bulky brother standing next to him. "It's really nice to meet you!" To any observers, the twins look as different as night and day! Though their faces look similar, Grell has snowy white hair while Lowell has pitch black hair. Grell is also much more bulky than the slightly smaller Lowell. While Grell is adorned in his armor, Lowell's outfit seems very inconspicuous, wearing a long cloak that covers most of his body. The one thing that really sets Lowell out from others is the mischievous look in his eyes.

Royston Scalesworth IV AC 16/13/15 - CMD 22 - F+13/R+8/W+13 
Monday July 28th, 2014 11:34:25 PM

ooc: checking in

Arriving in Bray (DM Cayzle) 
Tuesday July 29th, 2014 12:16:48 AM


The two groups of heroes greet each other on a bright sunny morning, but that cheeful weather does not last.

A storm comes in quickly, rainclouds stretching over the bay, rain beginning to fall.

About half the fishing boats in the bay head in for shelter. The other half are not put off by a little rain, howsoever abrupt.

If you make a Know Nature check vs DC20, then please Highlight to display spoiler: {You realize that this storm is not natural.}

If you make a Know Arcana check vs DC27, then please Highlight to display spoiler: {Control Weather spell}

Ariach AC 29/15 touch/19 AC, CMD23; HP 89/89  d20=2 ;
Tuesday July 29th, 2014 8:27:01 AM

A little rain doesnīt influence a warrior like Ariach. (nature check=2)
Like one of his teachers always said
"There is no bad weather, just bad clothing."

So he holds his positions and waits for an answer.
Receiving an answer not immediately makes him wonder if the others try to provoke the Vanguards.

Arriving in Bray (DM Cayzle) 
Tuesday July 29th, 2014 2:11:40 PM

OOC: I found out that some of our guests did not have posting rights! My apologies, and please do not hold that against them in character.

Evaris 
Tuesday July 29th, 2014 3:15:06 PM

Evaris is surprised by the sudden downpour, but tries not to let it affect him.

"It seems the gods are reminding me of my poor manners," he says lightly. He bows. "My apologies. Evaris Leafgreen, at your service."

(StevenVdB) Ragnarök HP 51/51 - AC21/20/16 / +4 vs AoO - CMD 28/30 vs Grapple  d20+14=16 ;
Tuesday July 29th, 2014 5:42:21 PM

"Emrys, Ariach, Evaris, Lowell and Grell ... well met... me and my friends here hail from the Cthonian Jungle. We escorted Miss Diaosha over here and well... now we're checking out the place and wanted to check on the Catacombs for we had hoped to install a branch of the Catacombs in our place."

Then suddenly this storm comes up. Rag raises an eyebrow (rolling Survival instead of Know Nature) at the storm. "Well... we sure didn't have to come here to escape from thunderstorms! We have had our share of those back home as well!! How about you show us to an Inn where we can take shelter and share some stories over a couple of drinks perhaps!"

Cayzle Comments: I edited this post ... it is Grell, not Royston, who is present ... Royston has not yet arrived (see below).

Jeff L Zero McHero  d20+11=15 ; d20+9=17 ;
Tuesday July 29th, 2014 6:52:31 PM

You hear the hacking phlem-riddled sound of someone clearing their throat. You turn to see a dwarf releasing the horky discharge at his feet. You've seen and heard some disgusting things in your time. If you had a top ten list of disgusting sights and sounds, this might have made your list.

The dwarf smiled innocently and held out a grubby hand in greeting, but then retracted the hand and began rubbing it at his side as if to clean it. It was a fruitless effort, for the rest of his body was even dirtier than his hand.

Frustrated the dwarf spat is both hands, rubbed away the dirt, and then re-offered his hand for a shake.

"Please to meet you, eh. Zero McHero is me name. Buyin the first round is me game."

...

Zero studied the clouds carefully. "Goin' to be a doozie. But with a couple of drinks... or ten... we'll survive!"

Grell 
Tuesday July 29th, 2014 10:30:14 PM

OOC: Please delete the previous post...I will now flog Genevieve for leaving her account open on my computer!

The bulky warrior grins at the dwarf. Now *this* was his kinda guy!! "Hey, you said your name was Zero, eh?! Then I guess we're in the right direction. That old spirit lady told us we needed to find somebody named Zero!"

Grell heartily extends his hand to the dwarf. "I'm Grell, and my little brother's already introduced himself already." Not bothered by the rain, Grell shakes the rain from his hair.

"Huh...some storm, eh...kinda funky...not like your normal soak you to the bone kinda rain" (Survival-23). "Welp...guess we should get these hippogriffs outta the rain. Don't think they care much for it." Grell looks around trying to see if he can spot some kind of a stable area to house the flying mounts in. (Percept-13)

Emrys ac13, hp37/37  d20+14=24 ; d20+15=32 ;
Tuesday July 29th, 2014 11:09:13 PM

(Knowledge [Nature]: 24. Knowledge [Arcana]: 32)

"Ohhh noo ... this isn't right at all! These clouds are not accumulating naturally. The winds are all wrong. This storm was brewed from power magics ... be ready my friends ... I believe we're under attack!?"

Royston Scalesworth IV AC 16/13/15 - CMD 22 - F+13/R+8/W+13 
Tuesday July 29th, 2014 11:42:11 PM

ooc: How much longer until I arrive?

Arriving in Bray (DM Cayzle) 
Wednesday July 30th, 2014 3:52:57 AM


[OOC: Sorry, Royston, forgot to mention you last post. see below.]

There are introductions all around ... Evaris, Emrys, Grell, Lowell, and Ariach of Plateau City, who just flew in on four hippogriffs ... meeting Zero, Ragnarök, Yeshua (a half elf) and his friend Truman (a tiger), and Faust (a drow).

[OOC: Yeshua is played by Sheriff Ken, currently on a short break. Faust is played by Pedro, who has had access issues for this board, hopefully now resolved. Let us hope they will join us when they can.]

Evaris is polite, and Ariach and Zero urge theiur friends to head for a tavern, out of this rain. The hippogriffs look like they would like that!

But Grell and Emrys are quick to sense that this rainstorm is not natural! There is something unusual afoot. Emrys wisely alerts the group to the chance that they will soon be under attack!

Do you agree with the slender caster holding the slender staff? If so, how will you prepare for what may be a fight?

The rain continues to fall steadily. To the uninitiated, such as the fishers still out on the water, this is just a sudden summer rain. The wind, though unnatural, is not powerful, and the raindrops fall straight down. [OOC: All ranged attacks are at -1, and the maximum ranges are now 8 range increments for projectile weapoons (instead of the usual 10) and 4 range increments for thrown weapons (instead of the usual 5). All perception and fly checks are now at -2.]

==========

Meanwhile, Royston, back in South Harbor, has secured the sailing vessel the Mayor has lent the Vanguard group. He realizes that there is some muttering from the crew as the ship sets sail and enters Dragon Bay, rounding the southernmost tip of New Elenna heading east.

Ariach AC 29/15 touch/19 AC, CMD23; HP 89/89 
Wednesday July 30th, 2014 10:51:27 AM

Emryīs comment about a magical storm makes Ariach brick up his ears.

"If the storm is evoked by our oppenent we should stay right here to let him know who we are."

Evaris  d20+5=19 ;
Wednesday July 30th, 2014 3:34:06 PM

Evaris looks around. "Well, it did come up very suddenly," he says. He squints up at the roiling clouds. "Poor visibility, of course, and it'll be a challenge keeping a bowstring dry. Is there any way of telling which direction our enemy attacks from?"

[Perception 19]

Grell  d20+8=26 ;
Wednesday July 30th, 2014 10:07:52 PM

Grell is torn. If it's a fight that's about to happen, then maybe it would be best to move it from the town...take to the air. Buuut....the Mayor said not to engage. No doubt about it...something was coming their way...and it's probably not a good something. Pulling his new, more shiny bow from his back, Grell readies himself, but tries not to have an overtly aggressive stance as he scans the skies for a source of the attack (Percep=26)

Lowell (Genevieve)  d20+10=25 ;
Wednesday July 30th, 2014 10:23:21 PM

Lowell looks up in the air, trying to look for the attackers. "Are you sure that someone, or something, is going to attack us?" Just in case, he prepares his Hand Crossbow for anything that comes to attack them. "Why would anyone want to attack us?" Lowell ponders aloud.
(Percep=25)

Royston Scalesworth IV AC 16/13/15 - CMD 22 - F+13/R+8/W+13 
Wednesday July 30th, 2014 11:53:55 PM

Sir Royston tries to be amiable and open with the sailors, since they likely already have opinions regarding paladins. "I heard some grumbling earlier, chaps. What's going on? I don't want to be out of the loop if it's important."

Jeff L Zero McHero  d20+12=26 ;
Thursday July 31st, 2014 12:07:39 AM

"We're in for a fight laddies. Oh, and I'm a skinchanger, so don't be shooting any of those arrows into my arse. It's poxie enough already, eh."

With that, Zero drew his rod and began casting defensive magic.

Actions:
Perception 26
Cast extended barkskin

(StevenVdB) Ragnarök HP 51/51 - AC21/20/16 / +4 vs AoO - CMD 28/30 vs Grapple 
Thursday July 31st, 2014 1:34:22 AM

Rag holds of any comments as he waits to see what will happen... He sure had hoped to rrestock at the catacombs first before going into new dangers...

(Any chance the Cthonians would hve been able to go there first? I certinly need a new supply of mage armor pots)

The Scourge (DM Cayzle) 
Thursday July 31st, 2014 7:27:28 AM


For Sir Royston, still far from his friends, sailing from the south, the sailors reveal that they have heard tell of a new sea serpent out on Dragons Bay, and he senses that they are dreadfully afraid of it.

==========

The party is standing on the Coast Road in the steady rain, about 30 feet from the narrow pebbled beach. There are wharves extending out into the bay nearby; and a couple jetties that bracket the harbor on either side. There are warehouses, and two dry docks not far away.

Evaris and Ariach resolve to stand for the moment, readying to face a challenge.

Grell and Lowell draw weapons.

Zero wisely begins casting buffs.

Rag wishes he had had more time, more warning, more time to stock up. Alas, the timing of the attack has left him (as it has left Royston) not quite ready. [OOC: Sorry about the lack of Catacombs access for this encounter!]

A few minutes go by. Then, far out on the waters, a good 1,000 feet from shore, the furthest of the fishing boats is attacked! Some massive creature with huge faws attacks the small vessel from underneath, and it chatters into flinders!

Zero, Lowell and Grell, who had been especially watchful, see a bit more: Please Highlight to display spoiler: {The monster is surely a reptile -- maybe a sea dragon or a scaly dinosaur?}

The sailors on the other eight or nine fishing boats in the bay start to frantically try to get to shore. It is harder, in this rain, than it would have been just 30 minutes ago, in the sunshine.

[OOC: My friends, the monster sinks down, and it will be about five rounds before it surfaces again ... we're not quite into the round-by-round, but almost. Consider what you will be doing for the next five rounds, and where you want to be.]

Evaris 
Thursday July 31st, 2014 2:06:16 PM

"Gather up quickly, friends," Evaris says. "This spell will allow you to walk on water, as if it were solid land. However, you will not be able to go under the water, even if you want to. If it turns out we need to do that, I can dismiss the spell."

With that explanation, he casts Water Walk on the party. He needs to cast it twice to get everybody, but that's fine because he has two prepared. The spell will last for 70 minutes.

Ariach AC 29/15 touch/19 AC, CMD23; HP 89/89 
Thursday July 31st, 2014 2:37:40 PM

Ariach goes closer to Evaris to receive the ability to walk on water.

"Come on friends! Letīs ride our Hippogriffs to the boats, where we give the beast a nasty surprise."

(StevenVdB) Ragnarök HP 51/51 - AC21/20/16 / +4 vs AoO - CMD 28/30 vs Grapple 
Thursday July 31st, 2014 6:18:34 PM

Rag watches things unfold and is uncertain how he will be able to go out and help those poor sailors. But then these new adventurers show use of some pretty nifty spells... 'walk on water' ?! Cool!, Rag thinks... "But we ain't got no Hippogriffs to ride on! But I sure can run..."

Holding his new Quarterstaff Rag first carefully tests the spell... can he really walk on water now??

If he can, he will run with the Hippogriffs. If they go at 40 ft he can easily catch up, if they Fly ahead of the group he'll have his 50ft base speed to close the gap quickly. (running full speed 50x4 : 200 ft per round) Rag should be able to get to the boat closest to the last destroyed one... assuming the monster will swim from one boat to the other.

In any case, Rag follows his friends old and new...

"IF ANYONE HAS SOME ARMOR SPELLS NOW WOULD BE A GOOD TIME TO USE IT" he shouts as he runs...

Emrys ac13, hp36/37 inspire courage, water walk, spectral hand  d20+6=22 ; d100=54 ; d100=52 ; d4=1 ;
Thursday July 31st, 2014 8:01:40 PM

Emrys raises his hands to the sky and he begins to speak words of power. A white, hot light glows within his hands that finally bursts in a flash of crackling, arcane energy towards the sky.

(Leyline: 54. Casting Dispel Magic. Targeted dispel on the Control Weather spell he detected earlier. Throwing in a hero point for added kick. Dispel check: 22+2=24 vs. the target spell's caster level.)

Emrys then moves as close as he can to the shoreline, where he stops and casts a second spell. A ghostly and wicked-looking hand appears floating by his side. (Leyline: 52. Casting Spectral Hand.) He then begins to speak of a tale of a vengeful sea captain on his ship, the Pequod.

(Bardic Performance: Inspire Courage. Everyone in earshot gains a +1 competence bonus to attack and weapon damage rolls and a +1 morale bonus on saves vs. charm and fear.)

Jeff L Zero McHero the Giant Squid ĀĮ 24 (T10, FF 25)' CMD 24 
Thursday July 31st, 2014 9:32:48 PM

"She's a big one. Dragon or reptile methinks. Well, the bigger the stone, the faster it sinks, eh."

Zero McHero was eager to fight beside his new companions, but he also understood that preparation could make the difference between life and death. He cast another preparation spell and then dove into the water. As his body started to elongate and transform he issued a polite request before he disappeared in the water.

"Be nice to the squid, eh"

Actions
1) cast bear's endurance
2) move into water and wild shape into a giant squid
3) use jet ability (260' swim) to get closer, but not too close. Outside of dying range please.

Royston Scalesworth IV AC 16/13/15 - CMD 22 - F+13/R+8/W+13 
Thursday July 31st, 2014 11:58:05 PM

"Well, when we reach Dragon Bay we will have to be careful."

He drums his fingers on the railing. "So when's dinner?"

Grell, HP 87/87, AC 21/14/18 CMB 13, CMD 23, Water Walk  d20-3=2 ; d20+3=7 ;
Friday August 1st, 2014 1:35:17 AM

Moving in close, Grell gratefully accepts the Water walking spell, then he remounts his hippogriff with Lowell behind him and heads toward the critter, trying to make sure he's high enough above where the beast so that it doesn't snap him up immediately (say 30 ft above water level). As Grell rises though, he has a hard time controlling the critter and doesn't make much progress toward the sea monster (Fly-2, Ride=7). The bulky warrior is beginning to think maybe walking is a better idea!

Lowell (Genevieve)  d20+3=4 ;
Friday August 1st, 2014 2:01:49 AM

Following his big brother's lead, Lowell hops on the hippogriff, ready for another ride, but somehow finds himself dumped on the ground as soon as he tries to get on the critter (Fly-nat 1!) "Hey, quit moving around, Grell!! You big oaf, I can't get on!!"

Ariach AC 29/15 touch/19 AC, CMD23; HP 89/89 
Friday August 1st, 2014 3:30:29 PM

check

The Scourge (DM Cayzle) 
Friday August 1st, 2014 6:21:24 PM



Royston shares a meal with the crew and tries to reassure them. That night, swaying in a hammock, he has a dream. The dream is just like his memory ... he sees the gnome seer ... he hears her say, "The Scourge approaches the place where mules laugh, but if you do not hasten, the people there will cry with great lamentation!" ... He feels a senses of urgency. But when he awakens, the night is calm.

==========

Seeing the clear threat of the monster out to sea, Evaris quickly casts two spells to give everyone the ability to walk on water.

Ariach mounts up and urges his friends to move out toward the threat. He moves out 100 ft from shore.

Rag follows, keeping up with his fast movement.

Emrys tries to dispel the magical weather. His magic should have worked to dispel any magic up to caster level 13. [DC11+CL, rolled a 24] The storm rages on, unaffected.

Emrys then casts a spectral hand. However, he does not follow the party out onto the water. He starts a performance to inspire his friends [OOC: Emrys, are you sure about that? You might want to see the map on Monday and decide then, especially if the heroes are heading out onto the water and you are staying on shore. You can decide then.]

Zero casts a buff, changes shape, and swims fast out toward the monster, moving faster than Ariach and Rag. [Zero, did you choose NOT to take the water walk spell? Your post implies you would rather swim.]

Grell and Lowell both follow Ariach out onto the water toward the monster. Yeshua and Faust bring up the rear.

=====

Out at sea, the monster is now closer, about 700 ft from shore. It attacks another fishing boat, and the fishers leap for their lives as the small boat is destroyed.

The head of the thing looks draconic.

=====

Verbal map:

At the shore: Evaris and Emrys

50 ft from shore: Faust, Yeshua

100 ft from shore: Grell, Lowell, Ariach, Rag

250 ft from shore: Zero

300 - 700 ft from shore: fishing boats.

700 ft from shore - the Scourge!, plus wreckage of second boat
900 ft from shore - wreckage of first boat.

[OOC: Reposition yourself on the verbal map if I have not understood you correctly. Please, post two rounds of actions next.]

Royston Scalesworth IV AC 16/13/15 - CMD 22 - F+13/R+8/W+13 
Friday August 1st, 2014 11:14:33 PM

That was a bizarre dream... I wonder how the rest of the team is doing. I certainly hope the lack of military support without a ship is not hampering them...

Evaris 
Friday August 1st, 2014 11:53:21 PM

Evaris grumbles a little as he gets back on his hippogriff. "I wish they'd learn not to outrun the healer!" he says. He urges his mount forward to catch up with his companions.

Jeff L Zero McHero the Giant Squid ĀĮ 24 (T10, FF 25)' CMD 24  d20+11=31 ; d20+9=22 ;
Saturday August 2nd, 2014 1:08:04 AM

Ooc: zero won't take the Water Walk spell... Seemed rude to say so in my post ;)

There was something unnerving about the dark depths of the sea. Looking down it was hard not to visualize something in the depths considering you for your next meal.

Zero was huge in this form, but his mind still thought of himself as small. Plus he was swimming out to something called The Scourge. That couldn't be good.

Nonetheless, on he swam. He jetted up another 260', but was still careful not to get too close. He wanted a peek, but wasn't ready to become bait. At least not yet.

Actions:
Continue to swim closer, but avoid direct engagement with the scourge till I get a better look.
Knowledge nature check 31
Knowledge arcana check 22

Yeshua (Ken) AC 22 Truman AC 22 Joint hp pool 96/96  d20+10=30 d20+18=20 d20+13=25
Saturday August 2nd, 2014 10:27:19 AM

(Thanks for covering for me while on vacation!

OOC- @Cayzle, I may have missed it but are we of the appropriate level, etc. for Legacy? I didn't see any modifications for our PC'[s for this adventure...)


Yeshua and Truman continue out on the water, not real comfortable being off of solid ground but trusting in their new companion's spell to keep them above water...

He continues moving behind Evaris and Emrys, Truman about 10' from him, both watchful and wary... There's nothing to hide behind out there, which is never a good thing... Perception Y= 20; Perception T = 25

He's also trying to remember if something like this ever prowled through local lakes or river's near his homeland and what he knows about it, (Know Nature = 30 (natural 20))

Finally, he calls out, "Does anyone have any water breathing spells? If we get pulled under, I don't want to suffocate!"

The Scourge (DM Cayzle) 
Saturday August 2nd, 2014 1:20:34 PM

OOC- @Cayzle, I may have missed it but are we of the appropriate level, etc. for Legacy? I didn't see any modifications for our PCs for this adventure...)

Cayzle Comments: Great question. The Legacy PCs are all 8th, and the Cthonia PCs are 7th. But the Legacy PCs are as a rule about 25% below their expected wealth, and the Cthonia PCs just got some sweet presents from the Seer ... so I think it will be a reasonable crossover.

Yeshua (Ken) AC 22 Truman AC 22 Joint hp pool 96/96 
Saturday August 2nd, 2014 1:59:38 PM

Thanks

(StevenVdB) Ragnarök HP 51/51 - AC21/20/16 / +4 vs AoO - CMD 28/30 vs Grapple 
Sunday August 3rd, 2014 6:27:58 PM

"Man are we truely crazy enough to walk on water to go face to face with some angry or hungry water dragon?!?", Rag thinks as he tries to keep up with his friends.

He'll run as fast as he can along with them closing in on the monster. It sure closes a lot quicker than they can get to it... so he expects this will come down on them pretty quick!

Lowell (Genevieve) HP40/40, AC 19/13/19, Water Walk  d20+10=11 ;
Monday August 4th, 2014 2:04:55 PM

Lowell looks around from on top of his and Grell's hippogriff.
(Percpt: 11)
Regardless of what he sees, he yells to his brother over the wind and rain. "GRELL!!! WE NEED TO HELP THOSE FISHERS!!!!!" We are their last hope.... we need to help them! He points to the boats, hoping that they can get there in time to protect the sailors.

Grell, HP 87/87, AC 21/14/18 CMB 13, CMD 23, Water Walk 
Monday August 4th, 2014 2:23:39 PM

The warrior sighs as Lowell shouts out his order. Lowell always was tender hearted. "The best hope we can provide is to get rid of that thing! There's no room on our hippogriff for any survivors. C'mon Lucky! Let's go take down that thing!!" Grell urges his hippogriff on toward the monster as fast as possible, hoping that he hasn't just bitten off more than he can chew. Bow in hand, he decides to wait until he gets a little closer to try and take a pot shot at the critter.

Ariach AC 29/15 touch/19 AC, CMD23; HP 89/89 
Monday August 4th, 2014 3:45:09 PM

Ariach runs the hippogriff. The young warrior feels the duty to protect these innocent people.
He tries to reach the point where he expects the monster to appear next.
"I just can hope Evaris spell will work out like it is supposed to do" he whispers, thinking that he doesnīt want to sink like a stone, having no chance to die in battle.

Yeshua (Ken) AC 22 Truman AC 22 Joint hp pool 96/96 
Monday August 4th, 2014 5:17:42 PM

Checking in

(StevenVdB) Ragnarök HP 51/51 - AC21/20/16 / +4 vs AoO - CMD 28/30 vs Grapple 
Monday August 4th, 2014 5:51:06 PM

Rag waits in terror to find out where the waterdragon will strike next...

Evaris 
Monday August 4th, 2014 5:54:00 PM

"To answer your question, friend Yeshua," Evaris calls down from his hippogriff, "yes, I have Water Breathing prepared, just in case. And to answer yours, friend Ragnarok," he continues, "I do not have an armor spell, I'm afraid you'll have to make do with this shield."

If there is time, he casts Shield of Faith on Rag.

Emrys ac13, hp36/37 inspire courage, water walk, spectral hand  d100=56 ; d20+7=17 ;
Monday August 4th, 2014 7:21:30 PM

'Well that was useless,' he thinks. Emrys knew that his attempt to dispel the storm was as potently charged as he could muster. He couldn't have cast it much better and yet it didn't seem to faze the storm in the least. This druid was quite powerful indeed! He has a long way to go before he conjure such things. If only his father were here, he could end all this with a snap of his fingers.

Emrys then opens his haversack, places his walking stick within and removes a common household broom. He then speaks a few words of power and then POW!. Like a wooden and bristly bird of prey, Emrys soars off into the sky toward the great sea creature ... but hopefully way out of reach of it.

(Leyline: 56. Casting Flying Broom. Fly check: 17, if necessary.)

The Scourge: Round 1 (DM Cayzle) 
Monday August 4th, 2014 7:34:52 PM

On ship, the sailors give Royston a bit of an evil eye. The first mate asks if he is okay. He tells the dragon disciple that all night, he heard him shouting, "Make Haste! Make Haste!" from through the door to his cabin.

==========

Evaris chases after Zero to buff him, but the shifter has already jetted off through the waves and is out of reach.

Yeshua, concerned about the caster, follows him closely to make sure he is okay. His companion toger follows him.

Zero not only jets out, he almost overshoots! But closer now, he can see that the thing is VERY LARGE! It has four limbs, wings or fins on the back, and some blurry barrier surrounding most of its body. The reptilian head is draconic, on a long neck.

Ariach, Lowell, and Grell all spend the round closing the gap between themselves and the Scourge!

Rag chases after, keeping up with the hippogriffs as best he can.

Emrys stays ashore, so that one person is on land, at least.

Faust sees a way to help some of the fishers that are in trouble. He acts quickly to lend his aid. [OOC: Pedro has gone awol, I am afraid, so we'll write him out of the combat. For now.

==========

The dragon surfaces near a boat and strikes hard at it. This time, the boat does not immediately fly into shreds.

And the MAP!!

NOTE WELL! 10 ft scale!

LATE EDIT: Sorry, Emrys, we overlapped in the post. Please let me know where you want to be on the map!

Yeshua (Ken) AC 22 Truman AC 22 Joint hp pool 96/96 
Monday August 4th, 2014 9:17:06 PM

Seeing the creature appear again, Yeshua and Truman both continue running toward it... They each double move but Truman moves up near Yeshua so they're next to each other... They move a total of 40' (since scale is 10', they can only move 4 squares at double move...) so they're at S21 and S22...

Royston Scalesworth IV AC 16/13/15 - CMD 22 - F+13/R+8/W+13 
Tuesday August 5th, 2014 7:42:55 AM

"Please rest assured, everyone! I'm simply nervous for the physical safety of my comrades. The sooner we arrive, the sooner we can assist them in resolving a great danger to the citizens of Plateau City."

Evaris 
Tuesday August 5th, 2014 10:00:32 AM

Evaris urges his mount toward the scourge.

[After consulting the encumbrance and movement tables, I believe that a double move on the hippogriff can take Evaris to AC-26.]

(StevenVdB) Ragnarök HP 51/51 - AC21/20/16 / +4 vs AoO - CMD 28/30 vs Grapple 
Tuesday August 5th, 2014 11:01:49 AM

Rag is unsure how to keep up with the others and goes to check on the boat at AL-AM 26.

"Get your behinds to shore!! How many do you hve aboard and what's you're cargo?? Dump anything overboard if it can make you go faster... Hurry if you want to tell this to your grandchildren..."

Rag takes position at AO26...

Emrys ac13, hp36/37 inspire courage, water walk, spectral hand 
Tuesday August 5th, 2014 2:36:45 PM

(Ooc: Cayzle - I guess just move me 30ft out and 30ft up. Can only assend at half speed. Not going to try and figure out the hypotenuse of that angle. :)

The Scourge: Round 2 (DM Cayzle) 
Tuesday August 5th, 2014 3:29:03 PM


The heroes advance. The monster bites through the hull of another fishing vessel, spilling out two fishers into the surf. The rain continues down. The monster has yet to acknowledge your presence.

And the map!

[OOC: Sorry for the quick early post, my friends. We're not really quite in combat yet, though, so I do not feel totally guilty! :-) ]

Ariach AC 29/15 touch/19 AC, CMD23; HP 89/89 
Tuesday August 5th, 2014 3:31:45 PM

Ariach hurries the hippogriff along. He waits until he arrives the dragonlike monster and descends ready to fight the threat.

(StevenVdB) Ragnarök HP 51/51 - AC30/29/25 / +4 vs AoO - CMD 28/30 vs Grapple 
Tuesday August 5th, 2014 5:08:15 PM

And all of a sudden Rag notices he's closest to the creature!! YIKES!!!

Looking around to see where his friends went the Cthonian Monk hesitates... He remains in place... taking a full defensive stance (AC+6). Also grateful for the Shield of Faith he received which raises his AC by another 3 the Monk stands waiting...

Using his Quarterstaff he splaches in the water...

"Ok... I'm now officially a nutcake for walking on water and calling a creature that is biting boats in half..." Rag thinks... The only good thing is that his pants were already wet...

(Pedro) Faust Havler Tavir'e AC (17)/13/(14) -- CMD 14 -- HP 42/42 // Wolfgang AC 18/16/15 -- CMD 13 -- HP 21/21 
Tuesday August 5th, 2014 5:17:43 PM

"At the very least the fishermen are out of the way. Though I'd still love to know what in the wold we are going against.", rants Faust, returning to the battlefield.

He casts Fly on himself and prepares to join the fight.

[Sorry for not posting before. Not sure if Faust can already move this round, but I am happy with just being able to get him ready for action next round]

Yeshua (Ken) AC 22 Truman AC 22 Joint hp pool 96/96 
Tuesday August 5th, 2014 7:17:17 PM

Yeshua and Truman both move 40 feet closer to this leviathan, so close but yet so far away. ..

Jeff L Zero McHero the Giant Squid ĀĮ 24 (T10, FF 25)' CMD 24 
Tuesday August 5th, 2014 10:43:17 PM

your swimming the wrong way McHero. Zero thought as he swam towards the monster.

Bad feeling he thought as he swam closer.

This is going to hurt. he thought as he swam even closer.

Actions:
1) continue to close in. Try to get in flanking position.
2) ray to get a sense of the creatures reach.
3) close to about 35' at the closest.

Royston Scalesworth IV AC 16/13/15 - CMD 22 - F+13/R+8/W+13 
Tuesday August 5th, 2014 10:58:26 PM

Roll on, thou deep and dark blue ocean.

Evaris 
Tuesday August 5th, 2014 11:06:36 PM

Evaris is at last able to catch up to Ragnarok, and cast that Shield of Faith he wasn't able to cast before, but which Rag is apparently already counting on. :)

The Scourge: Round 2 (DM Cayzle) 
Tuesday August 5th, 2014 11:11:12 PM

OOC: OH! Almost forgot an extra post for Royston! Sorry!

Royston says, "Please rest assured, everyone! I'm simply nervous for the physical safety of my comrades. The sooner we arrive, the sooner we can assist them in resolving a great danger to the citizens of Plateau City."

The captain of the ship replies, with a bit of an attitude, "Well, we're going as fast as we possibly can!"

Royston, Sense Motive DC12, Please Highlight to display spoiler: {You feel that the ship is NOT actually going as fast as it possibly can.}



Grell, HP 87/87, AC 21/14/18 CMB 13, CMD 23, Water Walk  d20+3=7 ; d20+9=14 ;
Tuesday August 5th, 2014 11:34:20 PM

Grell pulls his hippogriff in closer to the beast and moves to an altitude of about 30 foot above the creature. Trying to balance on his mount (Ride=7), Grell pings off a wild shot that comes nowhere near the colossal creature (AC13...yeah, right). Grell nervously glances over at Lowell, trying to figure out what his little brother is up to over there.

OOC: Guess that makes 80 foot of progress toward the critter and 20 feet up. . AT23 looks about right. Should be within bow range now. :) Also, I thought Lowell and Grell were on one hippogriff...oh well, that's fine as well...give us more maneuverability that way. ;)

Lowell (Genevieve) HP40/40, AC 19/13/19, Water Walk  d20+10=27 ;
Tuesday August 5th, 2014 11:48:19 PM

Lowell flies his hippogriff towards the front of the group so that Rag doesn't have to be alone (AQ28) and about 30 feet above the creature. "Be careful, okay?" He yells down to Ragnarok. Lowell then prepares his hand crossbow to shoot at the creature. He keeps careful watch, trying to observe all that he can before attacking.
(Percept: 27)


Ariach AC 29/15 touch/19 AC, CMD23; HP 89/89 
Wednesday August 6th, 2014 1:24:56 PM

Ariach still flies as fast as possible to reach the fisher boats.

Emrys ac13, hp36/37 inspire courage, water walk, spectral hand 
Wednesday August 6th, 2014 1:29:21 PM

(ooc: sorry for missing yesterday's post. was working on a freelance project last night and lost track of time. I guess Emrys assends to 80 ft and travels another 60 ft (double move) in an attempt to get safely above the action.)

(StevenVdB) Ragnarök HP 51/51 - AC30/29/25 / +4 vs AoO - CMD 28/30 vs Grapple 
Wednesday August 6th, 2014 4:57:08 PM

Rag, concentrated on what is approaching hears Lowell shout from above... the monk looks up and puts a thumb up...

"You be ready if I have it's attention!!... "

And he splashes some more with his Quarterstaff in the water...

Yeshua (Ken) AC 22 Truman AC 22 Joint hp pool 96/96 
Wednesday August 6th, 2014 6:09:38 PM

Checking in

Evaris 
Wednesday August 6th, 2014 8:47:08 PM

Evaris remembers that the Scourge is probably beyond the group's ability to defeat, and that their best hope lies in somehow negotiating with it. Emrys is probably the best one for that job, but it won't hurt to get things underway.

"Good afternoon!" he calls to the creature. "Have I the honor of addressing the Scourge?"

Royston Scalesworth IV AC 16/13/15 - CMD 22 - F+13/R+8/W+13  d20=14 ; d20+24=36 ;
Wednesday August 6th, 2014 10:24:14 PM

Sir Royston walks calmly up to the captain, his hands folded behind his back. He takes a deep breath of the salty air through his noise, sighing contentedly as he exhales. "Ahh, captain. This is a fine day for sailing. Don't you agree? The wind is in our favor, and we hurry towards our destination." He looks sideways at the captain. "You do know why we sail, don't you? A madman threatens the lives of the citizens of Plateau City. The same madman who unleashed monsters into the streets. Every moment we tarry, we come closer to ruin." He reaches down and grips the railing, his voice a low rumble. "I certainly hope we are traveling at top speed, captain. I hope that when we return, I have no cause to give grievance to the Lord Mayor. I hope that no one, and I mean no one, earns my ire for failing to perform their duties."

He stands tall and smiles, the grimness broken. "But I'm certain you and your men are doing their best."

Sense Motive 14
Intimidate 36 to indirectly motivate the captain

The Scourge: Round 3 (DM Cayzle) 
Wednesday August 6th, 2014 10:50:37 PM


Ariach, riding his hippogriff, flies right up to the monster. In getting close, he provokes an attack of opportunity! However, the Scourge ignores him.

Rag holds his position, defensively.

Evaris arrives next to him and casts a buff.

Yeshua and Truman continue their moderate advance. OOC: You can use the run action, but you lose your dex bonus while doing so unless you have the Run feat.

Faust flies out -- OOC: at what altitude?? -- catching up to Yeshua and Truman.

Zero swims up to the monster, trying to flank with Ariach. Again, it chooses not to take an AoO, ignoring the squid.

Grell, 20 ft up, makes the first attack of the encounter directed at a living creature! He fails to draw first blood, however, firing at the monster, missing wildly.

Lowell, 30 ft up, moves into position to attack, but unlike his brother, maybe, he hesitates to draw first blood. He holds his shot.

Emrys, 80 ft up, flies 60 ft closer.

You see the boats that are still seaworthy trying to make it to shore.

You see the fishers whose boats havew been wrecked clinging to bits of wreckage.

And most of all, you see the Scourge! Rag, Zero, Faust, and Yeshua, you are sure that this is the monster you saw before on Dragon Bay!

You note that it looks like a very skinny but gigantic dragon, with wings that might just be huge fins, or maybe could let the thing fly? You see a blurring surrounding the beast's body, like heat rising through air in a desert, or maybe like a molten glass shell.

The Scourge ignores you all! Zero and Ariach are right next to it when it moves! It swims right under Rags, Evaris, and Lowell. It heads right for another boat, but it has not quite yet attacked the vessel.

Zero, Ariach, Rag, and Evaris, if you can threaten the spaces around you (with a natural weapon or a drawn melee weapon, say), then you can take an attack of opportunity on the Scourge as it passes by. Will you be the first to draw blood in this encounter by taking your chance to swing at the monster?

And the map! (still a 10 ft scale)

==========

Royston does indeed put the fear of authority into the captain, who drives his men to harder work and his ship to faster speeds. But will it get Royston there in time? What other measures could he take to hasten his progress?

Emrys ac13, hp36/37 inspire courage, water walk, spectral hand, flying broom  d100=34 ; d20+4=14 ;
Wednesday August 6th, 2014 11:31:21 PM

Emrys levels out and steers his broom towards the Scourge (moving 60ft closer). He hopes he can get there in time! He reaches out his free hand and speaks a dark language from which all curse words share a root. The spectral hand shoots towards the beast and attempts to deliver a touch.

(Leyline: 34. Casting Bestow Curse. Hit Touch AC: 15. Will Save 18 vs. being cursed with Epic Befuddlement - Each round, the Scourge has a 50% chance to act normally; otherwise, it takes no action.)

(ooc: I forgot to add the +1 from Inspire Courage in my roll.)

Jeff L Zero McHero the Giant Squid ĀĮ 24 (T10, FF 25)' CMD 24  d20+16=28 ; d20+14=15 ; 4d6+9=24 ;
Thursday August 7th, 2014 12:21:51 AM

Zero prepared himself for a blow, but it never came. Unusual. What exactly was going on here? There had to be more to this tale.

His first instinct was to leave the creature alone, but he couldn't just octopus there and watch people die. He swam closer to the creature and waited.

Actions:
Ready action. If it tries to destroy the boat he will try to hold it back with a grapple (check 28).
If the creature attacks any of us, Zero will instead hit it with a tentacle (hit AC 15, damage 24)

Evaris [Water Walk; Divine Favor] 
Thursday August 7th, 2014 11:54:08 AM

Evaris isn't sure what he'll be called upon to do next, but he'd like to do it well, whatever it is. So he casts Divine Favor on himself.

Then, hoping the scourge will continue to ignore him, he guides his mount as close to the threatened boat as he can get. [Move to AI-22]

Ariach AC 29/15 touch/19 AC, CMD23; HP 89/89  d20+13=16 ; d20+4=18 ;
Thursday August 7th, 2014 3:37:32 PM

Ariach gets angry. Not because the scourge destroys another boat, because the sea monster ignores him.
But he will not ignore a beast which kills innocent people while they are working for their livelilhood.
As the beast passes the fighter he tries to reach it with his mace but misses. (hit AC 16) (ignore second roll)

(StevenVdB) Ragnarök HP 51/51 - AC30/29/25 / +4 vs AoO - CMD 28/30 vs Grapple 
Thursday August 7th, 2014 5:23:00 PM

"ARIACH NO!!" Rag shouts as the fighter attacks... The peaceful Monk hates violence and since this apparently skinny water dragon is not attacking any living souls why hurt it!! It's just striking the boats... apparently no casualties have been made! Nor has anyone seriously been injured apart from some bruises most likely...

"We seen this one before! Then too he attacked the boat but didn't hurt any of the sailors!! Either this creature of nature dislikes boats or some boats have hurt it or it's kin!!! STOP FIGHTING!!! "

As the skinny creature passes beneath Rag he kneels onto the water and tries to shout to this waterdragon... as it's submerged Rag considers he should have to shout to it...

"PLEASE FORGIVE US... LET US HELP... WHY ARE YOU SO ANGRY?!"

Royston Scalesworth IV AC 16/13/15 - CMD 22 - F+13/R+8/W+13 
Thursday August 7th, 2014 7:16:00 PM

I wonder what measures could be taken to hasten this journey?

Sir Royston thoughtfully rubs his chin. Casting his mind back to his extensive knowledge of sailing.

Yeshua (Ken) AC 22 Truman AC 22 Joint hp pool 96/96 
Thursday August 7th, 2014 7:18:24 PM

The daring duo move 30 ft closer and as their standard action, ready attacks if the creature attacks any allies or comes adjacent to them after attacking others. There may be a way this can be ended other than combat and maybe their friends can get that done.



(Pedro) Faust Havler Tavir'e AC (17)/13/(14) -- CMD 14 -- HP 42/42 // Wolfgang AC 18/16/15 -- CMD 13 -- HP 21/21  d20+16=25 ;
Thursday August 7th, 2014 10:04:35 PM

Faust closes in, but always moving behind the front liners, staying at a safe 15 to 20ft off the surface and watching the situation.

He then casts Message on himself so he can act as an antenna and relay messages between everyone in case the sea gets noisy. But then, he points at the scourge and whispers to it, in draconic "Can you understand me? Why are you attacking the boats?"

Knowledge (arcana): 25 to properly identify the draconic creature and remember something useful about it.

The Scourge: Round 4 (DM Cayzle)  d20=18 ;
Thursday August 7th, 2014 10:58:35 PM


[OOC: A quick post for tonight ... map to come in the morning.]

The heroes jockey for position.

Only one -- Ariach -- attacks, and that is a miss.

Emrys casts a spell but misses -- the charge is not lost, and you can try to touch again next round.

Evaris casts a buff.

Rag and Faust try to reason with the monster.

It replies, in draconic: "Puny mortals, I show you mercy, and will destroy you only if you hurt me first. I am here to deliver a message for my friend and ally. Part of that message, so that you will understand, is to destroy these boats and structures that dare to intrude on Dragon Bay!"

It rears up and smashes another boat. It does not harm the sailors, who try to swim away.

To Faust, it appears very much like a Dragon Turtle, but with wing-like fins, and an invisible force-shell. It is unique to his experience. Maybe unique in all the Wold!

Emrys ac13, hp36/37 inspire courage, water walk, spectral hand, flying broom  d20+5=11 ; d20+7=27 ;
Thursday August 7th, 2014 11:18:55 PM

Emrys stops over the beast and hovers in place (Fly check: 27). He tries to touch it again with his spectral hand, but he's unable to find that chink in the armor.

(Hit Touch AC: 11.)

Jeff L Zero McHero the Giant Squid ĀĮ 24 (T10, FF 25)' CMD 24 
Thursday August 7th, 2014 11:24:14 PM

He called us mortals. This means the dragon is batty, or we are in very big trouble.

Zero changed tactics and looked for the largest piece of floating wood he could find. He knew the sailors wouldn't welcome a giant squid, even a friendly one. But they might welcome a piece of driftwood that was pushed by a giant squid in their direction.

The Scourge: Round 4 Movement and Map notes (DM Cayzle) 
Friday August 8th, 2014 9:34:12 AM


Addendum to the turn posted ...

Grell, 20 ft up, holds his position. Lowell, 30 ft up, remains ready to shoot, but does not do so yet.

Correction: Zero is ready to act ... but he finds that the monster is faster than him. Unless he is jetting, he is struggling to just catch up. OOC: Making a double move for you my friend -- no time to ready an attack since it is outpacing you.

Note that on my laptop with its small screen, I cannot fit the whole map. Plus the colors shifted from PC to Mac. Sorry. Map is still 10 ft scale.

And The Map!

The Scourge: Royston (DM Cayzle) 
Friday August 8th, 2014 9:43:50 AM


Royston has done his best to inspire / intimidate the crew into working overtime. The ship is now at last fairly flying over the waves!

Still, the slowness of the vessel nags at Scales. What else can he do?

Right now, nothing?

OOC: I do not actually know if you can accelerate the ship to any greater degree ... but I am very open to interesting possibilities! Creativity is often rewarded in my games!

Yeshua (Ken) AC 22 Truman AC 22 Joint hp pool 96/96 
Friday August 8th, 2014 11:49:26 AM

Our duo changes tactics and decide to try to help any sailors who are struggling in the water get to any nearby floating objects. Since this beast isn't attacking them directly and may be more than they can handle, they try to save lives instead.


Evaris [Water Walk; Divine Favor] 
Friday August 8th, 2014 3:48:22 PM

Evaris again urges his hippogriff forward, getting to the next boat just ahead of the Scourge [Double move to AE-12].

"Good folk," he calls down, "I'm afraid the Scourge is coming for your boat unless you can move it away. I'm not sure I can stop him, but I'll do what I can. All in all, you probably should be prepared to go for a swim."

Ariach AC 29/15 touch/19 AC, CMD23; HP 89/89 
Friday August 8th, 2014 4:22:58 PM

Ariach hears the words of Ragnarök but has no idea how to interprete them.
How does the monk know that the sea dragon is just destroying the boats and do not harm the sailors.
The young warrior wonders if it even is possible to destroy a boat without risking to kill one of the sailors.
And if the monster accepts the risk of killing one of these people, it is Ariachīs duty to stop it.
But on the other side if it is true and he doesnīt stop, he could enrage the monster.

With these thoughts in mind he turns around and flys back to the shore to get more informations.

Emrys ac13, hp36/37 inspire courage, water walk, spectral hand, flying broom 
Friday August 8th, 2014 6:32:42 PM

Emrys understanding that he probably hasn't chance to deliver his curse decides to change tactics. If this dragon turtle is here to deliver a message, he decides to deliver his own ... in draconic, of course. He shouts back to the scourge in his most diplomatic tone, "We understand your pride of these great waters and to exert your authority. However, what we don't understand why you'd be allied with a half-breed!"

Emrys ac13, hp36/37 inspire courage, water walk, spectral hand, flying broom  d20+15=26 ;
Friday August 8th, 2014 6:36:54 PM

(ooc: Diplomacy check: 26, with the Scourge. )

(StevenVdB) Ragnarök HP 51/51 - AC30/29/25 / +4 vs AoO - CMD 28/30 vs Grapple 
Friday August 8th, 2014 6:52:24 PM

Rag doesn't understand a word the Dragon turtle is saying... the Monk hears rumbling sounds, a deep bubbly voice... it feels scary! And then the Dragon just smashes yet another boat!!

"Appologies Wise One but I don't understand a word you're soing... What have the people done to deserve your wrath??"

Lowell (Genevieve) HP40/40, AC 19/13/19, Water Walk 
Friday August 8th, 2014 8:47:49 PM

Lowell pauses. The Dragon doesn't seem to want to hurt anyone..... The Scourge is only destroying boats. Maybe it is a good idea to talk to it.... Yeah. He looks at his brother. "Don't attack! Let's see if we can reason with the Scourge first!" He keeps his crossbow ready, though. Just in case it decides to attack his friends.

Royston Scalesworth IV AC 16/13/15 - CMD 22 - F+13/R+8/W+13 
Friday August 8th, 2014 10:27:04 PM

ooc: I have racked my brain, but cannot think of any way to speed the ship. No spells, no class abilities, no oars (I believe), no skill points in Profession: Sailor or Knowledge: Geography/Nature. I'm stumped.

Lowell (Genevieve) HP40/40, AC 19/13/19, Water Walk 
Friday August 8th, 2014 10:27:08 PM

Grell sighs as negotiation is tried. It's not like the thing didn't just say he was going to keep busting up the boats...but sure, if they want to try and reason with it. Still, Grell isn't going to sit idly by, so he urges his hippogriff toward the Scourge, hoping to eventually cut in front of the creature.

OOC: can't do the math right now, but say AM16 ish??

Grell, HP 87/87, AC 21/14/18 CMB 13, CMD 23, Water Walk 
Friday August 8th, 2014 10:28:19 PM

Grell sighs as negotiation is tried. It's not like the thing didn't just say he was going to keep busting up the boats...but sure, if they want to try and reason with it. Still, Grell isn't going to sit idly by, so he urges his hippogriff toward the Scourge, hoping to eventually cut in front of the creature.

OOC: can't do the math right now, but say AM16 ish?? And this time with the right log in. Night folks! This lady needs some sleep!!

(Pedro) Faust Havler Tavir'e AC (17)/13/(14) -- CMD 14 -- HP 42/42 // Wolfgang AC 18/16/15 -- CMD 13 -- HP 21/21 
Friday August 8th, 2014 11:16:08 PM

"As much as I'd love to have the dragon as an ally, I am unsure it can be reasoned with as its intent is in direct opposition to our current interests. Also unlikely that people will be able to leave the Dragon Bay."

"That said, we do need to think our attack plan thoroughly, a dragon is not something wise to take lightly."
, he says, specifically pointing at Grell, who seems impatient.

He also takes the chance to cast Mage Armor on himself.

The Scourge: Round 5 (DM Cayzle) 
Saturday August 9th, 2014 12:45:56 AM


Emrys again attempts an attack, but it misses. he questions the dragon.

Zero and Yeshua work hard to rescue fishermen.

Evaris moves to warn the likely next target of the dragon.

Unsure, Ariach moves back.

Rag tries communication as well.

Lowell is willing to let others reason with the monster.

Grell moves to interpose himself between the dragon and its next target.

Pedro, not sure what the party should do, wisely uses the pause to buff himself.

The fishers that are helped are grateful, and thank you in the name of Alemi.

The dragon swims around obstacles in moving closer to the next vessel.

It makes a strange snort that in draconic implies disdain for inferiors. "Do not interfere, little beings, if you know any wisdom." it says in draconic.

[Map to come in the AM.]

==========

Royston feels he has done all he can to speed the boat onwards. In which case, maybe it is time to get some rest. Surely he will need all his energy soon!

Yeshua (Ken) AC 22 Truman AC 22 Joint hp pool 96/96 
Saturday August 9th, 2014 5:44:35 PM

Checking in for map... Yeshua and Truman will continue to aid needy sailors...

Jeff L Zero McHero the Giant Squid ĀĮ 24 (T10, FF 25)' CMD 24 
Sunday August 10th, 2014 4:10:12 PM

Zero the squid continued to use his tentacles to push driftwood in the direction of the swimming sailors.

With a little rope I could tow these fellas back to shore.

(StevenVdB) Ragnarök HP 51/51 - AC30/29/25 / +4 vs AoO - CMD 28/30 vs Grapple 
Monday August 11th, 2014 4:03:50 AM

The Dtaconic is still jibberish to Rag...

"Hey talk common and tell us why you are trashing these boats! Shat wrong did we do to you?"

Then Rag checks on those in the water and first help those that show signs of fatigue and are at risk to drown...

Royston Scalesworth IV AC 16/13/15 - CMD 22 - F+13/R+8/W+13 
Monday August 11th, 2014 2:09:32 PM

ooc: checking in.

Evaris [Water Walk; Divine Favor] 
Monday August 11th, 2014 4:54:15 PM

[OOC: I'm afraid I'm going to need a map. Which will be available in "the AM." Of course, we don't know which AM that will be, but I'm hoping it's soon. :) ]

Ariach AC 29/15 touch/19 AC, CMD23; HP 89/89 
Monday August 11th, 2014 5:36:34 PM

Ariach flies back to the shore, ready to attack the sea monster if just one fisher gets hurt or killed.

The Scourge: Round 5 (DM Cayzle) 
Monday August 11th, 2014 8:30:16 PM

Sorry friends ... working on a map and turn ...

Yeshua (Ken) AC 22 Truman AC 22 Joint hp pool 96/96 
Monday August 11th, 2014 9:10:29 PM

Checking in...

Emrys ac13, hp36/37 inspire courage, water walk, spectral hand, flying broom  d20+15=22 ;
Monday August 11th, 2014 11:06:47 PM

Emrys guides his broom along side the dragon turtle and continues to try and persuade him to stop. In Draconic, he shouts, "Dragon, do you know not know who I am ... I am Emrys ... son of the Myrridan! I know his name is spoken among your kind. And I'm am sure you know of his good deeds and why he a friend of dragons. Do you wish to betray that friendship with this act of violence knowing all the dragons he saved when the plague struck?"

(Diplomacy: 22)

Jeff L Zero McHero the Giant Squid ĀĮ 24 (T10, FF 25)' CMD 24 
Monday August 11th, 2014 11:22:16 PM

checking in.

Grell, HP 87/87, AC 21/14/18 CMB 13, CMD 23, Water Walk 
Tuesday August 12th, 2014 12:41:11 AM

Checking in.

Lowell (Genevieve) HP40/40, AC 19/13/19, Water Walk 
Tuesday August 12th, 2014 12:41:53 AM

Check.

The Scourge: Round 5 (DM Cayzle) 
Tuesday August 12th, 2014 2:30:59 AM


The dragon heads toward the next boat, the one next to Evaris. One of the two fishers on this boat begs Evaris, "Please! Save my boat! It is my livelihood! And save us! You are adventurers, right! Why aren't you fighting this monster?!"

Zero has grabbed two fishers, and Yeshua has grabbed one. They thank you and beg you to bring them to shore. (The two grabbed by the giant squid are distressed at first, but I assume Yeshua reassures them.)

Lowell just watches for now. The action is shifting away from him.

Grell chases the scourge, but cannot catch up this round. He is close on its tail, however.

As mentioned, Rag is talking, Faust is casting a buff, Ariach is flying back to shore, Emrys has missed with the spectral hand.

Royston's ship has come close to Bray now. And in the distance, a small, discreet rainstorm does not have a natural look to it.

As mentioned, the Scourge has moved close to another boat. It will surely (and likely) destroy it next round.

And the Map! At last.

Ariach AC 29/15 touch/19 AC, CMD23; HP 89/89 
Tuesday August 12th, 2014 4:40:46 AM

Ariach holds his position. He notices angrily that the scourge doesnīt stop destroying the boats.

"All of you guys are talking to this ... thing. But it doesnīt listen. It has no right to destroy the boats. It is an illegal act of violance and we are obliged to stop it. If none of you will stop it, my blade will do it."

Emrys ac13, hp36/37 inspire courage, water walk, spectral hand, flying broom 
Tuesday August 12th, 2014 8:43:59 AM

(ooc: Emrys hasn't tried attacking the dragon for at least 3 rounds. He's been talking to him.)

Evaris [Water Walk; Divine Favor] 
Tuesday August 12th, 2014 11:59:25 AM

The hippogriff is a rental, and Evaris doesn't want to damage it. He tells it to land, then dismounts, attempting to stand between the Scourge and its next target. [So, sort of AF-11-ish]

"I said I'd do what I could, and I will," he tells the fishermen. "But you need to get out of here and back to shore. Right now. It's your only chance."

He casts Tongues on himself, since the creature only seems to communicate in Draconic. "Let them withdraw," he says in Draconic. "There is no honor in attacking them."

[OOC: If landing and dismounting were two move actions, Evaris will spend a Hero Point to get that spell off. Just let me know.]

Royston Scalesworth IV AC 16/13/15 - CMD 22 - F+13/R+8/W+13 
Tuesday August 12th, 2014 1:23:28 PM

ooc: How close am I now?

(StevenVdB) Ragnarök HP 51/51 - AC30/29/25 / +4 vs AoO - CMD 28/30 vs Grapple 
Tuesday August 12th, 2014 5:51:20 PM

Rag refrains from attacking... instead, he runs to the nearest victem that is in the water and makes sure he doesn't drown...

The Scourge: Round 5 (DM Cayzle) 
Tuesday August 12th, 2014 7:08:09 PM

OOC to Royston ... The storm is just under 2.5 miles away, call it 12,000 ft. The ship moves at 120 ft per round. 1200 ft per minute. 10 minutes away from you.

Yeshua (Ken) AC 22 Truman AC 22 Joint hp pool 96/96 
Tuesday August 12th, 2014 9:59:42 PM

Yeshua and Truman keep helping stranded sailors, trying to keep them from drowning. As much as he'd like to fight this creature, he doesn't have a death wish and has a feeling they'd be outgunned in a fight... In about 20 years when he's more experienced (and about 18th-20th level), a fight might be worth it, but not now...

Jeff L Zero McHero the Giant Squid ĀĮ 24 (T10, FF 25)' CMD 24 
Tuesday August 12th, 2014 10:19:40 PM

Zero continued to swim back towards shore. He tried to cross paths with as many sailors as possible, and hoped his riders had the good sense to try to pick up a few more hitchhikers.

He also thought of other forms that might better serve the situation, but none came to mind.

(Pedro) Faust Havler Tavir'e AC (17)/13/(14) -- CMD 14 -- HP 42/42 // Wolfgang AC 18/16/15 -- CMD 13 -- HP 21/21 
Tuesday August 12th, 2014 10:31:41 PM

"Sadly, I have to agree with the angry warrior. Let us take the sea men to safety and brew an attack plan. It is unfortunate, no doubt, but he doesn't seem to be interested in diplomacy.", says Faust, trying to come up with something.

Royston Scalesworth IV AC 16/13/15 - CMD 22 - F+13/R+8/W+13 
Tuesday August 12th, 2014 10:31:49 PM

Well, isn't this just great...

Sir Royston steels himself for the coming storm, finding a solid place to grip and hold his footing on deck.

CDM Jerry 
Tuesday August 12th, 2014 10:40:23 PM

Pedro, I've emailed you twice, sir. I expect a reply. cc Cayzle and Jay when you do please.

[Cayzle, you may delete this once Pedro has replied to me via email.]

Grell, HP 87/87, AC 21/14/18 CMB 13, CMD 23, Water Walk  d20+3=16 ;
Tuesday August 12th, 2014 10:54:38 PM

Grell watches the stand off with growing impatience. So were just gonna let the boats get busted up and not do anything?! I don't think so! Grell decides to join Evaris in his gamble. Dismounting his hippogriff and telling it to hover nearby, Grell runs around the Scourge to a spot on the opposite side of the boat (AE9). Stowing his bow, Grell calls out to the dragon "In order to destroy this boat, you will have to also harm Grell Illutu, son of the Emerald Dragon Gunther. Will your Master be pleased by this action?!" Getting ready to draw his sword, Grell hopes to at least get the dragon to pause so he can gather more of his allies.

OOC: Ignore roll.

Lowell (Genevieve) HP40/40, AC 19/13/19, Water Walk 
Tuesday August 12th, 2014 11:03:18 PM

Lowell bits his lip in indecision. The negotiations don't seem to be going well, and there's a lot of sailors to be rescued. Urging his hippogriff forward, Lowell hopes to arrive toward Evaris' and Grell's position in enough time to maybe be able to provide some aerial attack support if things go bad.

Emrys ac13, hp36/37 inspire courage, water walk, spectral hand, flying broom  d100=9 ;
Tuesday August 12th, 2014 11:36:01 PM

The dragon turtle continues to ignore his words. Emrys can not understand or accept that possibility ... something MUST be very wrong here. He knows that no living creature can resist him ... and then it dawns on him. He mutters a few words of power and his eyes suddenly turn to black as pitch and begin to seep a dark, inky ooze. "Ughh!! I can't see," he cries! His magic has backfired once again. He begins to vigorously rub his eyes. Definitely too much necromancy for one day.

(Leyline: 9, fail. Was attempting to cast Deathwatch.)

Ariach AC 29/15 touch/19 AC, CMD23; HP 89/89 
Wednesday August 13th, 2014 4:10:33 AM

Ariach flies straight back to Grell where he accompanies his friend.

CDM Jerry 
Wednesday August 13th, 2014 7:58:56 AM

Nellie and Genevieve, I've send you an email as well. Please read and reply. Thanks.

[Cayzle and Jay, please remove once they have both replied to my email.]

The Scourge: Round 6 (DM Cayzle)  d20=20 ; d20=17 ;
Wednesday August 13th, 2014 2:33:02 PM


Ariach sees that although the sea-dragon is not hurting people, it is destroying property. What's the appropriate response to such actions? Ariach says with restrained fury that if diplomacy does not suffice, his blade will! He moves toward Grell.

Faust agrees with Ariach, moving closer to be able to communicate with him [OOC: in this storm, you have to get closer to communicate. I took the liberty of moving Faust closer to Ariach. If you disagree, just give me the coordinates of your desired position.]

Evaris dismounts (move action or maybe a free action if you make a ride check), takes a five foot step between the boat and the Scourge, and casts a spell -- NOT on the defensive. That provokes an AoO, and some people view casting a spell as the same as an attack, but the dragon does not take advantage of the opening Evaris leaves.

Evaris urges the fishers to swim to shore, now! Then he declares to the dragon, "Let them withdraw." Evaris, please accept a hero point for putting yourself almost literally in the jaws of danger.

Grell urges his mount to the water's surface and then dismounts (a free action with the right Ride check -- your DM kindly assumes you make it, but PLEASE roll in the future) and makes a double move around the Scourge. He puts away his bow as he moves. Running around within reach of the dragon also opens Grell up for potential AoOs, but again, the monster shows restraint and does not attack. Grell moves to the other side of the boat, and from behind a bit of cover, issues a challenge that the dragon must not damage this boat.

Lowell (30 ft up), seeing his brother issue an ultimatum, flies closer. He fears things are going to get messy!

Rag decides to help the foundering fishermen. He sees two are being helped by Zero-Squid, and one is being helped by Yeshua. Two are clinging to wreckage at AU30. He holds his action for now (see below).

Yeshua, speaking of whom, thinks the party is out-matched by this monster, and he focuses on helping a fisherman, dragging him 40 ft closer to shore.

Zero does the same, but swimming at 60, is much faster, dragging two spluttering fishers toward the beach.

Emrys, 80 ft up, tries to cast a divination, but the spell fails him.

Two sailors leap off the ship near Grell and Evaris, swimming for sure.

Rag decides they might need help, so he rushes toward that area.

The monster answers Evaris in draconic -- "They may leave. I am here to deliver a message, not to kill."

To Grell, he merely snarls.

Finally, the Scourge strikes again! With a roll of natural 20 (confirmed), it crushes the boat utterly! Only a few splinters remain.

And the Map! (closer up view, but still 10 ft per square!)

The Scourge (DM Cayzle) 
Wednesday August 13th, 2014 2:36:35 PM

Royston: The dragon disciple stands and watches the unnatural storm.

(StevenVdB) Ragnarök HP 51/51 - AC30/29/25 / +4 vs AoO - CMD 28/30 vs Grapple 
Wednesday August 13th, 2014 5:54:13 PM

Rag runs forward to the drowing sailors at AB11 and AB9 doing his best to help'm both to shore.

Unable to communicate with the Dragon Turtle Rag has given up even trying. He can't speak Draconic and this thing seems to be unwilling to talk common.

Yeshua (Ken) AC 22 Truman AC 22 Joint hp pool 96/96 
Wednesday August 13th, 2014 6:26:02 PM

Yeshua shakes his head as the group's diplomacy seems to have little affect on this leviathan. For now all he can do is continue working to save people and hope that they save as many as possible...

Evaris [Water Walk; Divine Favor]  d20+12=30 ;
Wednesday August 13th, 2014 6:38:14 PM

[OOC: Evaris used a Hero Point last round to complete all his actions, but then he gained one! Yay!]

Seeing where this is going, Evaris turns and runs to the next boat. [Using the Run action, reach AI-3]. He makes yet another heroic effort to keep going [spend a Hero Point].

"Get to shore!" he bellows at whoever is in that boat. "Do it NOW!" [Intimidate 30. Evaris does not want a debate, Evaris wants them to get a move on already.]

In what I devoutly hope is a free action, Evaris calls his hippogriff over to him.

The Scourge (DM Cayzle) 
Wednesday August 13th, 2014 7:00:58 PM

[OOC: Evaris used a Hero Point last round to complete all his actions, but then he gained one! Yay!]

OOC: Nope, the prior round was dismounting as a free action, moving to interpose, and casting a spell. One round, no need for a hero point spend. Or dismount as a move action, five ft step to interpose, and cast, also just one round. Good either way, no hero point used.

Lowell (Genevieve) HP40/40, AC 19/13/19, Water Walk 
Wednesday August 13th, 2014 9:31:41 PM

Lowell flies his hippogriff over next to Grell to provide air support [AE 10]. Idiot.... Always charging into battle. He better not attack the monster. "Grell! Let's just get the fishermen out of here! The Scourge isn't trying to kill anyone!"

((OOC: Hey everyone, I'm really sorry about not posting much lately. The first couple days of school have been pretty hectic. I'm going to start posting every day from now on.))

Grell, HP 87/87, AC 21/14/18 CMB 13, CMD 23, Water Walk 
Wednesday August 13th, 2014 10:59:59 PM

Grell growls when the Scourge destroys the boat. So, this is how it's going to go. He calls back to Ariach as he is joining him. "Ariach, please bring my hippogriff with you on your way. We're going to need to stop this thing soon. We can't let him destroy all the boats!" Following Evaris lead, Grell runs for the next boat, ready to take more drastic action this time. He takes up a position next to Evaris, ready to back up his brother in arms.



Emrys ac13, hp36/37 water walk, spectral hand, flying broom, deathwatch  d100=63 ;
Wednesday August 13th, 2014 11:28:41 PM

After wiping the ooze from his eyes, thanks to help from the rain, Emrys flies down within 50-ft of the dragon turtle and attempts to recast his spell. Thankfully the leylines are stronger here, and the magik works like it should. He then gazes at the beast to test his authenticity ... Emrys will not be made the fool with a powerful illusion.

(Leyline: 63. Casting Deathwatch.)

Royston Scalesworth IV AC 16/13/15 - CMD 22 - F+13/R+8/W+13 
Wednesday August 13th, 2014 11:38:59 PM

...

Jeff L Zero McHero the Giant Squid ĀĮ 24 (T10, FF 25)' CMD 24 
Thursday August 14th, 2014 1:16:44 AM

Zero continued to swim the two sailors towards shore. On the way he kept a watchful eye on anywhere they can be safely dropped off, like shallow water, a boat, or something of that nature.



The Scourge Round 7 (DM Cayzle) 
Thursday August 14th, 2014 2:25:10 AM

Rag, Zero, and Yeshua work hard to help bring fishers to land. Quick as a Squid, Zero sets two on a dock.

Evaris runs to the next boat, urging the fishers to head for shore. The suggestion is hardly needed -- they are going as fast as they can! Evaris calls his hippogriff to come to him.

Lowell, 10 ft up, flies to Grell to offer support ... and common sense?

But Grell is running north with Evaris to get to the next boat!

Emrys casts his deathwatch spell and can tell that the scourge -- indeed, everyone in range of his new magical senses -- is a living, healthy being.

Ariach and Faust, though set against the draconic monster, hold their actions for now.

Two fisher boats, one to the very north, one to the south, pull up next to a dock or jetty. Those fishers are safe, and they will be ashore next round if they run for it.

The only intact boat still on the water is the one next to Grell and Evaris.

The Scourge ignores the inquisitive Emrys and swims quickly over to a position in front of the last boat. It seems poised to attack the vessel next round.

And the Map!

======

Royston continues to gaze at the storm ahead. So close ...

Royston Scalesworth IV AC 16/13/15 - CMD 22 - F+13/R+8/W+13 
Thursday August 14th, 2014 8:37:24 AM

...

(Pedro) Faust Havler Tavir'e AC (17)/13/(14) -- CMD 14 -- HP 42/42 // Wolfgang AC 18/16/15 -- CMD 13 -- HP 21/21 
Thursday August 14th, 2014 1:46:42 PM

((OOC: I'm not against moving closer, in fact, I did forget to move closer. However, Faust is using Message to do his communicating, with a range of up to 170ft and up to seven people at once, changing as needed (and with the dragon isolated out for now); I'm not sure if the 7 people are able to communicate freely, but Faust will relay information he hears and deems worthy of passing ahead...

Or so I thought, reading the spell again it only mentions "whispering", which might be useless out in the sea; does it mean that normal-volume voice isn't passed through?))

He points at the dragon and says to it, in draconic: <<"Please, elaborate further. You say these men have invaded sacred dragon grounds and profaned it with their buildings; however, I am certain they never meant any ill intent and are likely not have known it was a sacred place."

"Is there any chance we can call for a truce and talk this over, without the destruction of the remaining boats?">>
, he asks, as a last plead for diplomacy.

He then isolates the dragon out once again and tells everyone, or as many as he can, "I'm attempting once again to negotiate with the dragon. If it proves futile, however, I propose we draw the first blood. If it manages to destroy all the boats, we might as well not have done anything at all and, as much as they'll certainly live, the fishermen won't have their income and will likely fall into poverty."

----------------------------
Active spells:

Mage Armor 7 hours
Message 70 minutes

Evaris [Water Walk; Divine Favor]  d20+19=38 ;
Thursday August 14th, 2014 2:23:07 PM

Evaris gets back on his hippogriff.

He addresses the Scourge in Draconic: "Your message has been received. Your mission is a success. Please, allow these folk and their boat to withdraw in peace, and I will undertake to ensure that they trouble these waters no more. Your work is done. Please, stand down."

[Diplomacy 38]

Yeshua (Ken) AC 22 Truman AC 22 Joint hp pool 96/96 
Thursday August 14th, 2014 2:49:03 PM

Yeshua is not in favor of taking on a foe in its own environment, especially one that's much stronger than them. "we have done much in saving the lives of some of those fishermen, but suicide isn't something I'm ready to do yet.. I enjoy a good fight but know when it's time to use discretion too..." The duo will keep moving towards shore and helping sailors as they go...

Ariach AC 29/15 touch/19 AC, CMD23; HP 89/89 
Thursday August 14th, 2014 6:49:16 PM

(OOC: i thought Ariach would be closer to Grell already.)

Ariach is still on his way to Grell where he takes the hippogriff of his comrade.

"I bring these mounts to safety. But donīt start fighting without me."

(StevenVdB) Ragnarök HP 51/51 - AC30/29/25 / +4 vs AoO - CMD 28/30 vs Grapple 
Thursday August 14th, 2014 7:08:08 PM

"Get over here!"Rag shouts to the sailers in the water and he does his best to help more if he can.

Wondering why that dragon looked soo skinny Rag shoulds towards his friends.
"Who is hes master? Has his master treated him well for he does seem to be ill fed..."

Lowell (Genevieve) HP40/40, AC 19/13/19, Water Walk 
Thursday August 14th, 2014 10:55:50 PM

Lowell glares at his brother and flies over to him.... yet again. [AE 3] "GRELL!!!!! WE CAN'T FIGHT THE SCOURGE!!!! JUST GET OUT OF THERE!!!!" He hopes that maybe this time, his twin will listen to him. We can't possibly win in a fight with the Scourge! That idiot needs to get out of there!

Emrys ac13, hp36/37 water walk, spectral hand, flying broom, deathwatch  d20+15=35 ;
Thursday August 14th, 2014 11:23:03 PM

Emrys is shocked ... this dragon turtle is indeed real, very much alive, and still ignored him. How is that possible?! Do these behemoths have eyes that see? This lack of appreciation for his presence is too much to bare. As he swoops in closer and says, "Yes, yes, we're all very impressed. You call us mortals, yet our capital isn't covered in bones. Now you taunt those of great power, who tried to save you from extinction, by attacking subjects they're sworn to protect. Sir, your message besmirches the greatness of your kind and the memory of those who've fallen!"

(Diplomacy: 35, natural 20)

Jeff L Zero McHero the Giant Squid ĀĮ 24 (T10, FF 25)' CMD 24 
Friday August 15th, 2014 12:26:28 AM

Zero tipped his tentacle to the rescued sailors.

Mamma McHero was right about me. I am a good person he thought as he turned back to the open sea.

As he turned he looked for a small boat that he might drag out into open water. Perhaps the dragon would go after the boat, but that would divert the dragon's attention away from destroying the rest of the harbour. And if the dragon left the boat alone, Zero might save a few more sailors.

With or without a boat, Zero moved to save a few more sailors. He had to get to them before it was too late.

The Scourge Round 8-PLUS! (DM Cayzle) 
Friday August 15th, 2014 10:25:27 AM


Emrys, Evaris and Faust make valiant efforts to negotiate with the Scourge. Faust seeks a truce, and Evaris attempts to persuade the dragon that it has achieved its mission. Emrys appeals to its sense of honor.

[OOC: Each of you -- Emrys, Evaris and Faust -- please accept a 150 xp RP award for your diplomacy!]

Ariach and Lowell converge on Grell, the former to take his mount from danger; the latter to persuade him to abandon the fight.

Yeshua, hauling sailors to shore, and Lowell, yelling at his brother, both seem to think this fight is hopeless!

Rag, also helping sailors, wonders about this monster. Some seem to think it is a dragon turtle, but it is nothing like a dragon turtle that any have ever seen in the Wold before!

Maybe Lowell has convinced Grell, who seems willing to wait and watch for now.

Zero turns back to get more sailors. He ponders offering a boat as bait, but he does not get a chance to execute that plan.

And that's becaue the monster seems to be willing to listen to the wise words of Emrys, Faust, and Evaris. It answers, [b]"Well, the message is not quite YET delivered. It roars and beckons. You see that it is accompanied by 20 tiny flying lizards, who are now flying into view. They fly overhead, then head towards the town. You see that they have things in their mouths. They are very high up -- five are 100 ft up, five are 400 ft up, five are 800 ft up, and five are 1500 ft up.

This takes some time. We are out of combat rounds. The Scourge has ceased attacking boats. All the fishers are ashore, and so are the remaining boats. Off in the distance, you see a sail coming into port.

The Scourge seems to be concentrating as it watches the flying lizards overhead.

It is Royston's ship, and he will arrive on the scene in about four minutes. The tiny flying lizards will be over the town in about a half a minute.

Royston Scalesworth IV AC 16/13/15 - CMD 22 - F+13/R+8/W+13 
Friday August 15th, 2014 10:39:39 AM

.

Grell, HP 87/87, AC 21/14/18 CMB 13, CMD 23, Water Walk 
Friday August 15th, 2014 4:12:25 PM

Face set tight in anger, Grell remounts his hippogriff. Never, EVER has he failed to perform on the battlefield, but now he is being forced by his companions and his OWN brother into inaction. As if to prove his point, the Scourge unleashes the lizards. Unable to contain his pent up frustration, Grell looks over at Ariach and then shouts to the others "You may be willing to watch those things destroy this town, but I will stand still no longer! Come brother Ariach, let's do the right thing and protect this town! Taking to the skies, Grell turns pointedly to Lowell. " Brother, it is time for you to make up your mind and decide whether you are going to be a hero or not. " Then Grell races off on hot persuit of the lowest group of lizards.

(StevenVdB) Ragnarök HP 51/51 - AC30/29/25 / +4 vs AoO - CMD 28/30 vs Grapple  d20+14=28 ;
Friday August 15th, 2014 6:51:06 PM

Rag tries to see what these Lizards are carrying... (perception 28)



Yeshua (Ken) AC 22 Truman AC 22 Joint hp pool 96/96  d20+18=36 ; d20+13=32 ; d20+10=21
Friday August 15th, 2014 6:52:43 PM

Yeshua and William see the flying creatures come near, and smile, as they see foes that might make a good dinner once felled...

1. They don't have any ranged weapons, but he does look at the highest building around him, trying to find somewhere they can have a good place from which to fight. They look specifically for something with sturdy walls, maybe even some extended walls about the edges, where their flanks and backs are covered from attack by flying creatures. If they can stand against a corner (inside of the corner) or wall, they will be able to fight their foes without concern about being flanked... And a higher building will bring them even closer to their foes...

2. He also tries to get a good view of the lizards, what their weapons are, what he knows about their vulnerabilities, etc....

Perc - 36 (for Yeshua), 32 (for Truman)
Know (Nature) = 21

Jeff L Zero The Dragon Horse... I think. ĀĮ 24 (T10, FF 25)' CMD 24 
Friday August 15th, 2014 10:56:24 PM

Zero's squid body began to contort and shrink. Moments later a noble horse with shimmering hooves pulled itself from the water and took to the skies. It was a form designed for speed. A form that might allow him to follow the flying lizards.

Actions:
Polymorph into Dragon horse. Follow lizards to see where they go.
Fly speed = 120'

OOC: wasn't sure how to resolve poly morphing from a swimming creature to a flying creature. Could they fly from the surface of the water or would they need to climb out first? Zero was close to shore, so if need be, he'd pull himself out first, or turn into a water elemental, which can fly in water.

The Scourge Departs (DM Cayzle) 
Friday August 15th, 2014 11:11:40 PM


Yeshua and Rag note that the lizards are carrying ... turtle shells ... in their mouths.

Grell attacks the lowest group of five. They put up no fight, and he can easily destroy up to five of them if he wants.

Zero changes shape and flies after the aerial lizards too. He sees that they pose little to no threat, and he watches them deliver their payloads. [OOC: no prob changing from swimming to flying shape and launching from the water.]

As the flying lizards arrive over the town, they drop the turtle shells, which call to the sand, to the street, onto roofs, etc. Sometimes they break, sometimes not.

Keen-eyes Yeshua sees that the shells have some ... writing on them.

The lizards fly away in random directions after dropping their shells.

The Scourge, seeing the shells drop, swims away fast.

Royston arrives on his ship a couple minutes later.

Lowell (Genevieve) HP40/40, AC 19/13/19, Water Walk 
Friday August 15th, 2014 11:45:02 PM

Lowell flinches at his brother's words. I-I...... I am trying to be a hero...... I just don't see any use in pointless fighting!!!! After watching to lizards drop their shells, Lowell flies his hippogriff over to the shore and lands. He silently looks at the shells, still hurt by what his brother said. Then, he picks up a shell and reads it.

Evaris [Water Walk; Divine Favor] 
Friday August 15th, 2014 11:52:52 PM

Evaris has a bad feeling when he sees the lizards, and is somewhat relieved to learn that they are only carrying turtle shells. But....why turtle shells?

He flies to shore and lands his hippogriff, trying to find out what the shells say.

(StevenVdB) Ragnarök HP 51/51 - AC30/29/25 / +4 vs AoO - CMD 28/30 vs Grapple 
Saturday August 16th, 2014 3:04:23 AM

If there are no more sailors in trouble Rag too will hurry to shore to hear what the Tutle Shells have to say... The monk expects to get more info on why the dragon turtle went berserk on them...

Ariach AC 29/15 touch/19 AC, CMD23; HP 89/89 
Saturday August 16th, 2014 4:34:01 AM

It takes Ariach a little time to make his decision but than he follows his brother in arms.

"You can always count on me Grell. And if these flying lizards do any harm to the city, we will attack the sea dragon- no matter what happens with us."

The Scourge Departs - Extra Post (DM Cayzle) 
Saturday August 16th, 2014 7:07:34 AM


The words are engraved / carved into the chells. Most of the shells say "STURTEVANT! MEET MY TERMS OR YOUR PEOPLE WILL SUFFER!"

About a quarter of them say, "YOU HAVE THREE DAYS, OR ELSE!"

Royston docks, and the magical storm abates. People emerge from their houses. Some pick up the turtle shells. The fishers are spreading word through the town.

Jeff L Zero The Dragon Horse... I think. ĀĮ 24 (T10, FF 25)' CMD 24  d20+11=15 ;
Saturday August 16th, 2014 7:59:57 AM

Zero gave up his pursuit when he saw the lizards going in different directions. Instead he turned back to help get all of the sailors out of the water.

Once everyone was safe he reverted back to his ragged dwarves form.

"Everybody okay?" He asked the sailors. "Anybody missing? Anything from the boats need salvaging? I might be able to recover some of it" he offered.

He then turned to his new companions. "Someone with honey words needs to find this fella Sturtevant. Else that Dragon thingamagiggy is going to flatten this place."

Zero picked up a shell and studied it. (Knowledge check 15)

(StevenVdB) Ragnarök HP 51/51 - AC30/29/25 / +4 vs AoO - CMD 28/30 vs Grapple 
Saturday August 16th, 2014 4:56:54 PM

Once Rag is able to grab one of the shells and read the message engraved on them he checks with his friends, and the local adventurers...

"Who's Sturtevant?", Rag asks, "Looks like he's the reason why these boats were attacked! I guess he ought to be able to answer who is behind all of this... question then will probably be... he's the good guy?!?"

Yeshua (Ken) AC 22 Truman AC 22 Joint hp pool 96/96 
Saturday August 16th, 2014 11:34:31 PM

Yeshua's curious about this Sturdivant guy too... and what he did to make those creatures so mad... It makes sense to start asking some local people whay they know. ..

Evaris [Water Walk; Divine Favor]  d20+7=12 ;
Sunday August 17th, 2014 1:43:07 PM

Evaris has heard the name Sturtevant before; he tries to remember where. [Knowledge Local 12]

Lowell (Genevieve) HP40/40, AC 19/13/19, Water Walk 
Sunday August 17th, 2014 2:38:34 PM

"Hey, isn't Sturtevant the High Lord Mayor? Don't you guys remember why we came here?" Lowell looks at the members of the Vanguard, looking slightly confused. "We came here on a mission from him to stop this other guy! The Scourge is working with the guy who we came here to stop! Emrys, do you remember the other person's name?"

Grell, HP 87/87, AC 21/14/18 CMB 13, CMD 23, Water Walk 
Sunday August 17th, 2014 4:20:18 PM

Seeing that the little lizards are not attacking the village, Grell leaves them be. There is no honor in attacking harmless creatures. Landing his hippogriff, Grell surveys the destruction to the boats and stands with his arms clinched at his sides, not saying a word.

(Pedro) Faust Havler Tavir'e AC (17)/13/(14) -- CMD 14 -- HP 42/42 // Wolfgang AC 18/16/15 -- CMD 13 -- HP 21/21  d20+16=30 ; d20+12=19 ; d20+12=15 ; d20+12=22 ;
Sunday August 17th, 2014 8:49:21 PM

Faust approaches the coast, pleasantly surprised that the turtle shells are not some sort of ritual component...or are they? The drow immediately casts Detect Magic on himself and starts studying one of the shells by eye, once he comes to the conclusion they are safe, he grabs one and keeps on studying it, oblivious to what the others are doing.

Knowledge (arcana): 30
Knowledge (local): 19
Knowledge (nature): 15
Knowledge (planes): 22


Emrys ac13, hp36/37 water walk, spectral hand, flying broom, deathwatch 
Sunday August 17th, 2014 11:53:26 PM

Emrys steers his broom back to shore and lands in time to take a look at the shells. "Sturtevant is the High Lord Mayor of Plateau City. We met with him just the other day. And yes, Lowell, this message is definitely the handiwork of the druid named Draco. He fancies himself a dragon."

Emrys drops his shell and turns to the group. His face stained with black streaks from his eyes (looking like Alice Cooper) from wild magik running awry, he simply says, "We have our work cut out for us!" And he prays to the gods that a plan comes to him.

Jeff L Zero The Dragon Horse... I think. ĀĮ 24 (T10, FF 25)' CMD 24 
Monday August 18th, 2014 7:51:05 AM

He fancies himself a dragon

Emrys words had gotten Zero's attention.

"A dragon, eh? He be a Shapeshifter then. A Shapeshifter like me, but more powerful. Got to be careful with Dragons though. Dragons are special. Their power gets ya. It calls to you day and night. You'll never want to walk around on two feet again, after you've been. Dragon."

"I've seen it before. I feel the calling, even now."

Evaris [Water Walk; Divine Favor] 
Monday August 18th, 2014 12:16:21 PM

[OOC: Is it Sturtevant, or Sturtavant? A or E?]

Ariach AC 29/15 touch/19 AC, CMD23; HP 89/89 
Monday August 18th, 2014 5:32:13 PM

"What are we doing next?" Ariach demands to know from his comrades.

(StevenVdB) Ragnarök HP 51/51 - AC30/29/25 / +4 vs AoO - CMD 28/30 vs Grapple 
Monday August 18th, 2014 6:23:57 PM

Checking in.

"Looks like we'll be meddeling with politics then... are you sure we want to continue??"

Yeshua (Ken) AC 22 Truman AC 22 Joint hp pool 96/96 
Monday August 18th, 2014 6:24:59 PM

Yeshua and Truman, being new to the city, also ask about this mayor who seems to have made someone powerful very angry. While waiting for the others to explain the local politics, Truman busies himself with catching and eating a small mammal that was running nearby...

Scourge Departs


The Scourge Departs - Extra Post (DM Cayzle) 
Monday August 18th, 2014 7:41:39 PM


Faust finds that the shells are mundane, nonmagical, and just engraved by craft.

Rag wants to know who STURTEVANT is. Yeshua wonders if he is a good guy. Zero wants to find him and get him to fix things.

The name seems familiar to Evaris ... maybe because that's the fellow who just gave you some rewards and met with you to discuss the Scourge and the threat it poses, oh, just a few days ago!?

The message delivered by the Scourge rings some bells among the heroes who call Plateau City home. Lowell asks Emrys to elaborate, and he explains it all, saying, "Sturtevant is the High Lord Mayor of Plateau City. We met with him just the other day."

You learn (or are reminded) that a rogue magician is unleashing monsters on New Elenna. He is trying to threaten Lord Mayor Sturtevant. He is a dragon-focused madman, driven to the brink by the catastrophic plague that ended the Dragon Nation in Dragon Bay. He thinks something the Mayor can do will help him bring back the dragons to the bay. The Mayor has refused, and the monstrologer is unleashing monsters to force his hand. Recently, the Plateau City heroies battled mutant owlbears, dire mosquitoes, and awakened sabre-tooth tigers that were unleashed on the city. Now this "Draco" is sending the Scourge to ravish the coastline.

The Mayor asked Doctor Shrubgrass to prepare you for the invasion and to stop the Scourge so that he does not have to give in to Draco's demands.

Royston has now arrived in a ship from Plateau City. The others arrived faster mounted on rented hippogriffs.

Grell is ready to fight the monster.

Ariach wants to know the plan.

The town elders approach you. They welcome you as protectors and share their food with you each night. They ask if the town should be evacuated, or if the party will defeat the monster when it comes back.

OOC: Friends, you have three days to prepare. Let me know when you are ready. Now is your chance to decide what to do!

Jeff L Zero The Dragon Horse... I think. ĀĮ 24 (T10, FF 25)' CMD 24 
Monday August 18th, 2014 8:57:20 PM

Zero took all the information in. Can we beat that thing? he asked aloud. We need to learn all that we can about that creature. It's strengths and weaknesses. It's knock out punches and it's vulnerabilities.



Evaris [Water Walk; Divine Favor] 
Monday August 18th, 2014 10:44:12 PM

"One thing we ought to do is return the hippogriffs, since we seem to have time," Evaris says.

"Other than that....we've been given hints that this Draco fellow is probably more than we can handle. We need to negotiate with him, which means we need to get him to talk to us. He's obsessed with dragons, which means Sir Royston and Zero perhaps have the best chance of attracting his notice, providing our new friend Zero can change into something draconic."

Royston Scalesworth IV AC 16/13/15 - CMD 22 - F+13/R+8/W+13 
Monday August 18th, 2014 11:49:12 PM

You see a young human male with dark brown hair hanging loosely to his shoulders. His eyes are bright red, with white irises flecked with orange near the pupil. His skin on his hands and face is a striking blend of humanoid and draconic features, with sweeping horns and tiny scales growing from his skin and bones. He is dressed in a gentleman courtier's outfit, with coat, shirt, cravat, and trousers. He is tall and lanky, with a wiry frame and straight posture.

"Am I late to the party?"

Emrys ac13, hp36/37 water walk, spectral hand, flying broom, deathwatch 
Monday August 18th, 2014 11:58:38 PM

Emrys welcomes Royston and says, "Sorry you missed it. The dragon turtle might have listened to you." He also thanks the town elders for their generosity. He tries to assure them that the Vanguard and their new friends from Cthonia are going to do everything in their power to resolve this issue.

He then looks back down at one of the discarded turtle shells ... "Maybe we use this as a focus for a little scrying."

Grell, HP 87/87, AC 21/14/18 CMB 13, CMD 23, Water Walk 
Tuesday August 19th, 2014 3:54:13 PM

Grell looks over at the others, still very frustrated. "I, for one am going to protect this town with my life. I will not stand by and witness more distruction to this town." He takes his hippogriff over to Evaris. "They would be a huge tactical asset, but I understand you wanting to return them." Grell turns to Ariach and Lowell. "So, where do we begin on our preparations to protect the town? "

Lowell (Genevieve) HP40/40, AC 19/13/19, Water Walk 
Tuesday August 19th, 2014 4:06:18 PM

Lowell nods to Evaris's statement. "Yeah, returning our hippogriffs might be the best choice. After all, we don't want them to get hurt!"

Lowell sighs at his brother's question, still a little upset about the whole hero thing. "Well, as Zero said, we need to learn more about the Scourge. We can't fight something if we don't know its weaknesses are. However, I think that we need to try to find Draco and negotiate with him. The Scourge might be too much for us to handle! Besides, our orders were to negotiate with Draco, not fight the Scourge. We might be able to stop the attack if we can make Draco listen to us!"

(StevenVdB) Ragnarök HP 51/51 - AC30/29/25 / +4 vs AoO - CMD 28/30 vs Grapple 
Tuesday August 19th, 2014 4:56:39 PM

"The best defence is in the offence..." Rag muses as he wonders if they are to prepare the city to be attacked or make sure it can't be attacked...

"My friend Zero is correct... we need to know if there are ways to defeat this madman and his Dragons... or Dragon Turtle... whatever Dragon... I know this overgrown matchstick will probably help me dealing some damage to any Dragon like thing but then we still have others most likely. "

Ariach AC 29/15 touch/19 AC, CMD23; HP 89/89 
Tuesday August 19th, 2014 5:28:50 PM

"We hold the wolf by the ears. The High Lord Major said we should not fight. But how can we stop Draco. In my opinion we have to get in contact with Draco. Maybe it is possible to send him a message. If we let him know that the High Lord Major has sent us to negotiate, he will talk to us. Then we have a chance to find a weakness we can use on him."

Ariach also agrees to bring back the hippogriffs.

(Pedro) Faust Havler Tavir'e AC (17)/13/(14) -- CMD 14 -- HP 42/42 // Wolfgang AC 18/16/15 -- CMD 13 -- HP 21/21 
Tuesday August 19th, 2014 8:25:46 PM

"Sheesh, you nature people sure are a handful. Were it not for the two of you I'd say your lot are all bananas!", mocks Faust to Zero and Yeshua. 

"As for the...'scourge', it's definitely a dragon turtle; it is different from a textbook one though, so I expect it to be stronger, have different abilities or both, when compared to your...erm, 'everyday dragon turtle', if anyone can actually say that.", says Faust.

"If it comes to it, however, I believe it can be taken down, just not pleasantly so. It's quite likely to bring any of us to death's door if we approach, so we'd need to kite it from a safe distance."

"It is also tragically impervious to fire, unlike the murdersalad of weeks past, so a visit to the Catacombs is in order."
, finishes an annoyed Faust, who is quite found of throwing fire at his foes.

Yeshua (Ken) AC 22 Truman AC 22 Joint hp pool 96/96 
Tuesday August 19th, 2014 8:51:45 PM

Yeshua and Truman don't have a lot to do in order to prepare for the upcoming battle... They can't use non-natural weapons but are curious about the scourge and any possible weaknesses... As a deadly melee duo, they want to know all they can about their potential foe...



The Scourge Departs - Extra Post (DM Cayzle) 
Tuesday August 19th, 2014 9:24:03 PM


The Town Elders, as well as the Eldest, a middle-aged smiling skinny fellow named Gruback, listen as you discuss the issue.

Zero wants more information and wonders if you can beat the Scourge. Yeshua agrees.

Evaris is immediately concerned about returning the hippogriffs, and looking ahead, about negotiating with Draco, especially that Zero and Royston may be a help there. The problem in the middle future -- the Scurge -- he does not mention.

Lowell agrees with Evaris and Zero -- return the hippogriffs, find out more about the Scourge, and negotiate with Draco.

Speaking of whom, Royston appears, and his friends fill him in.

Grell is determined to make a stand when the Scourge returns.

Faust is also confident that the monster can -- and should -- be opposed.

Rag stands with Grell, though not quite with the same degree of vehemence.

Ariach wants more guidance and wonders if there is a way to get the Lord High Mayor a message.

Town Eldest Gruback speaks up. "I can send a message to the Lord High Mayor," he says. "Every day, I write a report in my Book of Doomes. And every day, at the appointed hour, as I stand there, a wizard looks for me in a crystal ball and reads what I have written. In this way I can send a detailed message."

"I had expected to report what has happened here, and the words on the shells. What other message would you like me to send?"

Royston Scalesworth IV AC 16/13/15 - CMD 22 - F+13/R+8/W+13 
Tuesday August 19th, 2014 10:35:25 PM

Sir Royston surveys the town and beachhead, climbing buildings for a better view and swimming along the coast.

ooc:

How big is this town in area? Population? Can we get a drawing of its general shape?
How wide is the beachhead, and how far along the coast near the town does it stretch?
Is the beachhead clear, or are there rocky outcroppings?
How close are buildings to the beach? Are there docks or piers?
How deep is the water until it reaches the shelf? How deep after the shelf?
What is the difference in waterline between high-tide and low-tide? i.e. Is there a mudflat or tidal flat?
Are there any merchant- or capital-grade ships in the water beside the one that carried Royston?
How many fishing trawlers are in port, and what size of nets do they carry?
Are there any whaling ships in port? Do they carry harpoons?
What siege weaponry was on the ship, any other ship in port, or in the town?
Does the town have a guard or militia? What missile weapons do they have?

Emrys ac13, hp36/37 water walk, spectral hand, flying broom, deathwatch 
Wednesday August 20th, 2014 1:47:51 PM

(occ: sorry for not posting. I didn't stay awake very long after getting home from work.)

Yeshua (Ken) AC 22 Truman AC 22 Joint hp pool 96/96 
Wednesday August 20th, 2014 2:25:48 PM

Yeshua echoes many of Sir Roystons questions, and asks, "If our fight is in the water, we will need some water breathing and walking spells and potions. What does the town have regarding anything like them that could help us?"

Evaris [Water Walk; Divine Favor] 
Wednesday August 20th, 2014 5:31:44 PM

"I believe the Lord Mayor has already given us all the help and information he can, Elder Gruback," Evaris replies. "It is up to us now."

He smiles slightly at Yeshua's question. How quickly they forget.. "Potions would be welcome if they are available, but I can cast those spells, friend Yeshua," he says. "And don't worry, I will include gallant Truman in anything I cast."

"Do we want to keep the hippogriffs, or return them?" he continues. "Those that want to keep them...I assume you mean to pay for them? We left Plateau City in a bit of a scramble, and many of you pleaded poverty, so as far as I know I'm paying for all of this. We are soon to come to the end of my gold, friends, so if we want to keep the hippogriffs available, other means must be found."

Ariach AC 29/15 touch/19 AC, CMD23; HP 89/89 
Wednesday August 20th, 2014 6:05:16 PM

"It would be great to find a solution for the hippogriffs. Maybe it is possible to employ somebody to return our hippogriffs to Plateau City. Elder Gruback for sure can help us to find the right men."

(StevenVdB) Ragnarök HP 51/51 - AC30/29/25 / +4 vs AoO - CMD 28/30 vs Grapple 
Wednesday August 20th, 2014 7:11:41 PM

Rag usually prefers to leave the talking to others... Still he listens carefully hoping to catch something that will help them overcome this new threat.

Meanwhile he swings the new Quarterstaff in order to get to use this strange weapon.

"It might be interesting to swing this thing at the Scourge but then perhaps preferably at Large size... Is anyone able to cast such a spell on me??

Jeff L Zero The Dragon Horse... I think. ĀĮ 24 (T10, FF 25)' CMD 24 
Wednesday August 20th, 2014 7:54:41 PM

"Aye Evaris, Zero McHero can take the form of a wee dragon" Zero boasted. "Dragons, plants, beasties, and animals. Not sure what form will work best against that fella."

The Scourge - a respite before the storm? (DM Cayzle) 
Wednesday August 20th, 2014 8:51:14 PM

Answers to excellent questions:

How big is this town in area? Population?

It is a small fishing town of maybe 10,000 souls in the town limits, with countryfolk filling the surrounding area.

Can we get a drawing of its general shape?

Nope. Your DM does not have the bandwidth and fails to see the need. Why?

How wide is the beachhead, and how far along the coast near the town does it stretch?
Is the beachhead clear, or are there rocky outcroppings?

See combat maps, especially the early ones. The harbor is between the two stone jetties. THe blue water near the shore is the tidal zone. After that it gets deep fast. She shore is rocky north and south of the harbor.

How close are buildings to the beach? Are there docks or piers?

See combat maps, especially the early ones.

How deep is the water until it reaches the shelf? How deep after the shelf?

Tidal zone varies from zero to six feet deep. After that, Zero says that its at least 50 to 75 feet deep 100 feet from shore.

What is the difference in waterline between high-tide and low-tide? i.e. Is there a mudflat or tidal flat?

See above.

Are there any merchant- or capital-grade ships in the water beside the one that carried Royston?

Nope.

How many fishing trawlers are in port, and what size of nets do they carry?

See initial and final maps, add a half dozen not shown.

Are there any whaling ships in port? Do they carry harpoons?

Nope.

What siege weaponry was on the ship, any other ship in port, or in the town?

None.

Does the town have a guard or militia? What missile weapons do they have?

A couple constables of the peace is all. You can buy bows and crossbows in the general mercantiles, of which there are three.

If our fight is in the water, we will need some water breathing and walking spells and potions. What does the town have regarding anything like them that could help us?

None in town, but your new friends have resources like that.

The heroes continue to debate strategy. The Eldest sets down his observations in his magical book. In due course, an archon appears with a letter for him and another for the party.

"I'm ordered to lend you whatever aid I can," says Gruback, reading, "And also to remove my people to the shelter of the hills before the third day."

Your letter reads as follows:

To the Vanguard Group of Adventurers and the heroes new-come over Dragon Bay, welcome, by the grace of Sturtevant, Lord High Mayor of Plateau City and Guardian of the Realm of New Elenna.

I am depending on you to defeat this threat to the town of Bray and to do so with whatever force is required. The magician known as Draco will employ his minion or minions against you, but will surely not appear himself. Defeating his creatures will impress him, so do so if possible. If you can defeat them by nonlethal means, or through an offer of quarter, then excellent, but do not hold back any force or neglect to use any means necessary. Your priority is to turn back this attack. Use all your powers to do so, with the grace of the gods.


The archon offers to lead your hippogriffs back to Plateau City if you so desire.

Yeshua (Ken) AC 22 Truman AC 22 Joint hp pool 96/96 
Wednesday August 20th, 2014 9:11:03 PM

Yeshua listens to the letter and nods at the appropriate times. If it's going to come to a fight, then he and his companion are more than ready... It's good the people will be gone, so that innocents won't be hurt by accident in a fight and there will be less for him to worry about...

He thanks Evaris for his useful magic help, hoping to learn more about this new companion....

____
(OOC - DM Cayzle - Just to verify a few items. The last XP we received was 30 June and we did receive fate items, but few gp after our last adventure. Did I miss anything on that? Cthonia didn't receive much money so we don't have much to spend at the Catacombs?)

Royston Scalesworth IV AC 16/13/15 - CMD 22 - F+13/R+8/W+13 
Wednesday August 20th, 2014 10:03:13 PM

ooc: A couple constables of the peace is all. You can buy bows and crossbows in the general mercantiles, of which there are three.

Royston will visit each store to take an inventory. We're not interested in buying bows and crossbows, I would like to know how many weapons we have for able-bodied souls to fire flaming volleys at the dragon turtle from behind cover. The weapons will be returned if we are successful, or the town is destroyed and returning them is a bit moot.

Grell, HP 87/87, AC 21/14/18 CMB 13, CMD 23, Water Walk  d20=14 ; d20+8=25 ;
Wednesday August 20th, 2014 10:59:23 PM

Grell thinks through his time at Maplehurst, trying to remember any tid bits about turtle dragons (Know=14). He takes a quick jog around the island trying to keep an eye out for places very that look like they might make a highly defensible area (Perception =25). When he returns, he imparts the information to the others.

Emrys ac13, hp36/37 water walk, spectral hand, flying broom, deathwatch  d100=84 ; d20+10=25 ;
Wednesday August 20th, 2014 11:02:55 PM

Upon hearing Ragnarok's request, Emrys answers with a simple gesture and a snap of his fingers. Ragnarok immediately grows to giant-like proportions. "I can make you all giants or pint-sized, if you like. I can do it all day. That's one less thing to worry about."

(leyline: 84. Enlarge Person is cast upon Ragnarok. Your height is double, your weight increases by a factor of 8. +2 enlargement bonus to Str., etc.)

"Maybe we can scry on our dragon turtle friend. He is probably returning to Draco as we speak." Emrys looks at one of the many turtle shells. "These could help us do that. I also know of a ritual that would empower my divining ability. I only need to find other kindred spirits, like myself." He tries to recall if there are any known covens in the area, either good or bad, it doesn't matter at this point.

(Knowledge [Local]: 25)

(Pedro) Faust Havler Tavir'e AC (17)/13/(14) -- CMD 14 -- HP 42/42 // Wolfgang AC 18/16/15 -- CMD 13 -- HP 21/21 
Wednesday August 20th, 2014 11:04:02 PM

((OOC: Rats, got sidetracked looking for spells and whatnot.))

"I need to go stockpile on necromancy spells then, I want to weaken that thing to oblivion before any of you people get any closer than a 70 ft of that scourge fellow.", says Faust, messing with his pin to see if he can now access the catacombs.

Lowell (Genevieve) HP40/40, AC 19/13/19, Water Walk  d20+12=25 ; d20+10=21 ;
Wednesday August 20th, 2014 11:07:14 PM

Lowell tries to speak to a few fishermen, trying to figure out if they've ever heard of anything about turtle dragons before. He knows it's a long shot, but he also knows he needs all the information he can get if it's going to end up with a fight with this creature. (Know, Local=25) He also scouts out the harbor to see if he can find something that might help with this fight. (Perception =21)

Jeff L Zero The Dragon Horse... I think. ĀĮ 24 (T10, FF 25)' CMD 24 
Thursday August 21st, 2014 1:21:45 AM

"You've got to go for the head of the snake" Zero said suddenly. "Maybe it's not the Scourge we should be targeting but his master."

Zero made a mental note to do a good scan of the area from the air. They needed to find a tactical advantage.

Ariach AC 29/15 touch/19 AC, CMD23; HP 89/89 
Thursday August 21st, 2014 7:51:31 AM

Ariach is glad to hear that somebody takes care of the hippogriffs and gives his accordance to return his flying mount.
Now he can focus on the upcoming fight.

"Contrary to our last battles we should make a plan this time. It would be great to know who besides Grell and me wants to fight in the first row, fighting the scourge face to face too.
To support this group the best i can, it is important hat we stay together and donīt spread out."

The Scourge - a respite before the storm? (DM Cayzle) 
Thursday August 21st, 2014 9:16:25 AM

OOC: It is a six hour flight back to Plat City if you use the hippogriffs to access the Catacombs.

The Archon volunteers to teleport there and back on your behalf, but he cannot carry more than 50 pounds per trip.

And regarding treasure, the Legacy party is a little below WBL right now. That's on purpose for parity with the Cthonia folks. Who, by the way, just got some gifts to bring them to parity. Any Cthonia folks who stay on with the party after this module will have some surgery too to bring them up an extra level.

Jeff L Zero McHero. ĀĮ 24 (T10, FF 25)' CMD 24 
Thursday August 21st, 2014 9:37:04 AM

"Aye, tactics!" Zero said eagerly. "Most of my shapechanging results me becoming something big. Something very smashmouth. I'll get right up into the baddies mug, but my big arse tends to get in everyone's way."

"Never tried it before, but I might even be able to carry one of you into battle. It be a tricky thing to learn, but a skilled warrior riding on a shapechanged dragon could be a dangerous thing indeed."

"In any case, I'll join you in the front row... Sometimes on land and sometimes in the sky."

....

"Teleporting would be a good idea" Zero said. "Mayhaps if I turned into something very small, I could go with him. But I'm not much of a talker. Might make things worse instead of better. But I could deliver a message or ask a question. We McHeros are dreadfully simple people."

Evaris [Water Walk; Divine Favor] 
Thursday August 21st, 2014 10:29:39 AM

"It would be best if we had a plan," Evaris says.

[OOC: This is literally true. If we sit down and work out a plan, Evaris gives everybody a +1 bonus for as long as the plan is in effect.]

"I think we're in agreement that we're better off meeting Draco's creatures in the harbor if we can, correct? That keeps the fight away from the civilians of Bray. Zero can transfom himself into something large and swimming; Emrys can enlarge anyone who wants it. I can cast Water Walk so we can all go out and meet whatever it is. Our ranged fighters can hang back, but should probably venture out onto the water a little ways, to ensure that the fight stays away from the town.

"Incidentally, I am a ranged fighter. I know that's not usual for a cleric, and there has been some confusion, but I'm really not good mixing things up in melee. As, I think, some of you have seen.

"What else can go into our plan?"

Yeshua (Ken) AC 22 Truman AC 22 Joint hp pool 96/96 
Thursday August 21st, 2014 1:14:39 PM

Yeshua disagrees with fighting it in its native element. "Not everyone is skilled at fighting in the water or air. I'd prefer to fight it on land where is at a disadvantage. I try to avoid giving it any more advantages than it already has. Also, the civilians will be out of the city so they should be safe."

Royston Scalesworth IV AC 16/13/15 - CMD 22 - F+13/R+8/W+13 
Thursday August 21st, 2014 1:56:40 PM

Royston shakes his head. "We should not give our enemy territorial advantage. It is far better for an aquatic target to be forced onto land. We cannot prepare traps in the bay. We cannot position chokepoints and missile volley positions in the bay. We not only sacrifice magical resources and maneuverability, we also have a serious opportunity cost in available tactics."

The paladin makes a sweeping gesture toward the town. "We must force the enemy to fight on our terms. We will need to organize able-bodied workers from the town, we have much to do before they evacuate. First, we need erect picket lines along the beach, with staked pitfalls in the gaps. Preferably every twenty feet until they reach roads. Second, we need to collapse the first row of buildings along the entire beachfront to create a rubble wall. We will keep three buildings intact as chokepoints and force them to fight through the interiors. Teams on rooftops will provide missile volley support against targets making their way through the pickets."

He holds up fingers to count. "We need workers. We need axes, hammers, and picks to collapse buildings. We need shovels for pits, and timber and rope for pickets and stakes. We need bows and crossbows and personnel for fire support teams. A few barrels of oil for chokepoint buildings for covering any necessary retreat."

(StevenVdB) Ragnarök HP 51/51 - AC30/29/25 / +4 vs AoO - CMD 28/30 vs Grapple 
Thursday August 21st, 2014 6:03:24 PM

Suddenly Rag towers above his friends and swings the quarterstaff a couple of times... they is now the size of a young tree trunk and makes a whooshing sound as Rag swings it in a Flurry.

"Interesting... interesting indeed... I might need to look more closely into this idea of an Enlarge spell...

"Can't we lure him to town? Make the town appear deserted and when Draco's minions come out to play they will see a deserted place... either they return claiming we all ran or they try to destroy the town. But by then they are already on our terrain and we might have the advantage of boxing them in. "

Emrys ac13, hp36/37 water walk, spectral hand, flying broom, deathwatch  d20+15=17 ; d20+15=19 ;
Thursday August 21st, 2014 6:44:25 PM

"The problem with dragons, even the turtle kind, is that they're quite intelligent and have many enhanced senses. It would be difficult to trick into coming to shore. I seriously doubt they even need to come to shore. If they have the power to control the weather, they can produce a tidal wave to do the dirty work for them."

Emrys takes turtle shell and begins to really scrutinize it ...the handwriting style, estimate its age and searches the interior for other clues. He also ponders on what he knows of dragons ... dragon turtles in particular, and general information that might be useful in defeating them.

(Perception: 17. Knowledge [Arcana]: 19 ... i suck!)

"There may be a way to trick the Scourge to come to shore. Those of us with talents in the Illusionary arts, like myself, can create a false shoreline further inland that obscuring the true water's edge. If he charges in, he would inadvertently beach himself. However many of you would need to act as bait to justify such a charge!"

Grell, HP 87/87, AC 21/14/18 CMB 13, CMD 23, Water Walk 
Thursday August 21st, 2014 9:22:47 PM

Grell eagerly joins in on the planning, ready to be doing something to help. He has no problems being bait if needed.

Lowell (Genevieve) HP40/40, AC 19/13/19, Water Walk 
Thursday August 21st, 2014 9:40:16 PM

"Bait?" That sounds reassuring.... But, I guess it might not be too bad..... He sighs. "If.... If you need me to be bait, I'm fine with that. Besides, I've got to stick around Grell! Someone has to keep him out of trouble." He smiles at his brother jokingly, teasing him. "Anything I can do to help? You know, with all this preparing.? Maybe when we lure the dragon in, we could have some people come behind the Scourge so it can't escape?" Lowell does his best to be helpful.

The Scourge - a respite before the storm? (DM Cayzle) 
Thursday August 21st, 2014 10:13:34 PM

Friends, a detailed DM Post will appear here in the AM.

(Pedro) Faust Havler Tavir'e AC (17)/13/(14) -- CMD 14 -- HP 42/42 // Wolfgang AC 18/16/15 -- CMD 13 -- HP 21/21 
Thursday August 21st, 2014 10:27:38 PM

"We are in need of necromancy, bucket loads of it.", says the drow, frustrated that his pin didn't work and he'll have to travel without magic.

"Without purchasing new scrolls, all I can do is get it exhausted, which is already something bad enough, but to pull the trick I'll need couple seconds. I'll get myself flight and start throwing negative energy at it as soon as possible, before it nears the shore."

"I'd extend the 'flightability' to others, but I'll need the energy to weaken the creature. Anyone else can help me weaken the darned thing so the frontliners won't suffer too much?"


The Scourge - a respite before the storm? (DM Cayzle)  d100=2 ;
Friday August 22nd, 2014 10:36:13 AM

[OOC: I really did not intend you guys to go shopping, but you DO have three days, so go for it if you can be quick! Also, why does a pin grant access to the Catacombs? The nearest branch is in Plateau City. Also, please do not expect the townsfolk to help out. They see that (according to New Elenna tradition) as YOUR job!]

Yeshua is willing to stand up and fight.

Royston can get a dozen or so missile weapons, but volunteers to use them are impossible to find.

Grell must have been passing notes the day they discussed dragon turtles. He recalls that they are dragons ... with turtle shells ... and a breath weapon? Grell looks for fortifications, but the warehouses at the shore are made of wood, and would not withstand a breath weapon ...

Emrys volunteers to enlarge and/or reduce them what wants to be little or big. It lasts minutes, so it has to be recast ... The wise Emrys wonders if there are any NPC witches around ... considering you could fly back to Plat City in 6 hours on a hippogriff, sure, you could go back there, but who would want to come to this dangerous region? Are there any nearby? Call it a 10% chance ... and the DM rolls a 02! Well, fate smiles, for sure!

Now that you mention it, Emrys does recall a witch who lives in the hills west of town, near an apple orchard. His name is Loriss, and if Emrys recalls correctly, he is a retired adventurer who has a spirit blade as a familiar. Emrys would be surprised if he does not lead a local coven.

Faust discusses visiting the Catacombs. A hippogriff could get him there and back in a day ...

Lowell talks to the local fishers. He learns that it used to be they would not even go out on the water to fish. They would wade in the shallows and cast nets, or sit on the jetties and use lines they would cast out. They were too afraid of the dragons of Dragon Bay. But then there was a plague and the dragons died. Some of their bodies washed up on shore. There was a brisk trade in dragonhide for a while, and with the money from that they bought boats and started fishing out on the bay. They are super scared that if the dragons come back, they will have to go back to the old ways of fishing. And they are afraid of the Scourge. But they think the worst it can do is come up to the shallows and destroy the wharfs and warehouses, because Dragons are magically forbidden to come on land. That's because of the Dragon Sentinels.

On shore, Lowell notes that only wooden, easily replaceable structures are near the water. Stone buildings, homes, shops, taverns, etc, are all set well back, out of breath weapon range.

Zero suggests ignoring the Scourge and attacking Draco, his master. But how to find him? How to get to him? And what about Sturtavent's orders?

Ariach is glad to send the hippogriffs home -- but will anyone need them for a shopping trip? The warrior is glad too that his friends will join him in a fight. But is it wise to stay all bunched up together against a breath weaponized foe?

Zero, Ariach and Evaris agree that a plan is a good idea. But what is the plan?

Royston suggests falling back and making the monster fight on a field of their choosing. The Elders of the town are willing to help get the folk to work on defenses, pits, spikes, etc. They will even rip down, booby trap, or otherwise sacrifice the wooden warehouses at the water's edge, but not the stone buildings further back. The consensus is that no dragon can step ashore (or fly over land).

Rag enjoys being big and considers the options ...

Emrys inspects the turtle shells, but they are really just shells that are carved. By knives or tools, looks like. He suggests ways to trick a dragon onto shore.

Here, let your kindly DM give you a map showing more of the seaside part of Bray.

Royston Scalesworth IV AC 16/13/15 - CMD 22 - F+13/R+8/W+13 
Friday August 22nd, 2014 11:30:00 AM

ooc: That's fine if the townsfolk do not want to participate in the battle, but what about simple manual labor prior to the fight?

Cayzle comments: Per the above, they'll help with that stuff.

Jeff L Zero McHero. ĀĮ 24 (T10, FF 25)' CMD 24 
Friday August 22nd, 2014 11:39:26 AM

"Hmmm.... What if we put some of them boats in the harbor and filled them with alchemist fire or something. We could put a whole bunch of them together. Dragon comes to destroy boats and gets hit in the process. Then we hit it with everything we have."

"Or we can look for a more diplomatic option. Seems there might be more than one side to this story. Are we sure we're on the right side of this dispute? What do we know about Sturtavent?"

(StevenVdB) Ragnarök HP 51/51 - AC30/29/25 / +4 vs AoO - CMD 28/30 vs Grapple 
Friday August 22nd, 2014 5:49:21 PM

"If you're able to fly to the Catacombs I would sure like you to purchase a few Mage Armor potions... I'll give you the gold or perhaps better the platinum pieces for it... you'll be a lighter.

Then the Monk observes the map and wonders if they are truely planning on ambushing the Dragon Turtle in order to kill it... there must be other ways to divert this attack... Quietly Rag listens as the plans are being discussed. "Yes yes!! he thinks as Zero Mc Hero mentions diplomatics to solve this matter.

"And then again... why not go after the root cause and find this Draco instead of waiting for his minions...
Perhaps we could send Draco a message asking for negotiations. That we are an independant group of adventurers who seek to end this dispute in a peaceful manner?"
Rag muses

The Scourge - a respite before the storm? (DM Cayzle) 
Saturday August 23rd, 2014 10:05:15 AM

Just three posts? Ugh.

Yeshua (Ken) AC 22 Truman AC 22 Joint hp pool 96/96 
Saturday August 23rd, 2014 10:24:47 AM

Yeshua considers the make up of the town vs. his and Truman's abilities.... "Truman and I are better at a coordinated attack on top or from the flanks of a foe... We don't like to use ranged weapons, so we need to get in close to attack... Is there a way we can harpoon it with some long ropes or other items that could interfere it with trying to fly away... If those ropes are tied off to something sturdy, then we might get it to sit still for a longer time..."

He'll look for something like that, some wicked, barbed harpoons that were used in hunting whales, and hundreds of feet of rope. His goal is to tie them to strong building supports, etc... where the barbed ends would stick in the dragon once Yeshua stabbed them into it...



Evaris [Water Walk; Divine Favor] 
Saturday August 23rd, 2014 12:53:36 PM

"If we believe that dragons still cannot come onto land, or fly over land, and if we believe that this Draco will send something draconic, then we can't rely on luring the creature very far onto land at all," Evaris says. "The beach is probably the best we'll be able to do. We should focus our efforts on doing that.

"I do like the plan of making a 'trap' out of a fishing boat, but I'd hate to see these good folk have another boat destroyed. Perhaps they might be able to salvage enough materials from the destroyed boats to cobble something together? It wouldn't have to work as an actual fishing boat; it would just need to hold together long enough to lure a creature to it."

Ariach AC 29/15 touch/19 AC, CMD23; HP 89/89 
Saturday August 23rd, 2014 1:23:52 PM

"We all would prefer to negotiate with Draco instead of fighting his minions. But how can we deliver a messege to him? And even if we find a way to get in contact with him, it is a good idea to have a contingency plan.
I like the proposal with the boats filled with alchemist fire and the illusinary shore. I didnīt know that the dragon turtle has a breath weapon otherwise i wouldnīt have made the proposal of fighting in tight order."

Lowell (Genevieve) HP40/40, AC 19/13/19, Water Walk 
Saturday August 23rd, 2014 5:02:22 PM

Lowell sighs. "Well, we need to come up with *something*! Are we going to try to impress Draco? If we can defeat his minions, we should be able to gain his respect. At least, that is what I think. I'm fine for anything, as long as we decide fast. We don't have much time."

Grell, HP 87/87, AC 21/14/18 CMB 13, CMD 23, Water Walk 
Saturday August 23rd, 2014 5:09:04 PM

Grell voices his limited opinion. "If you want to try more negotiation, then give it your best shot. Me, I'm with my brother. I say we take out his critter and he's bound to pay attention to us." Grell begins to busy himself acquiring old bits of broken boat and wood off the shore in order to build up some barricades that he's sure they'll need.

The Scourge - a respite before the storm? (DM Cayzle) 
Saturday August 23rd, 2014 6:03:29 PM


The heroes begin to make a plan ... good ideas are discussed, but nothing finalized ...

[OOC: Friends, I'm not seeing much here for me to respond to. I need some actual orders. Who is going to the Catacombs, and for what? Are you sending the hippogriffs back? Does anyone have ranks in Craft Trap? Note that the rules do not have harpoons. You could use lassos or bolas, but given the size and str of the monster, what could possibly hold it? Even that Tentacles spell would have a hard time grappling it. What can you do to make it smaller or weaker? What are its weaknesses? I like that a plan is shaping up, but I need more specifics.

Most important ... to move the game along, please feel free to post more frequently, to engage with each other via email, and etc.]


Evaris [Water Walk; Divine Favor] 
Sunday August 24th, 2014 3:09:44 PM

"If people need to visit the Catacombs," Evaris says, "they can return the hippogriffs, visit the Catacombs, the hire a teleport to get back here in time. At least, that is what I would recommend. If nobody is going to visit the Catacombs, then we should take the Archon up on its generous offer to return the hippogriffs for us."

He continues, "In the meantime, I think we have the elements of a plan. We ask the fisher-folk to cobble together a boat out of the wreckage, load it up with some kind of nasty surprise, and place it in the harbor. We stand on the beach and wait for the attack. We lure the creature as close to the beach as we can, hitting it with ranged attacks until it gets to shore. Then our melee fighters can strike.

"If the townsfolk can help with ranged attacks, that would be wonderful, but we cannot expect them to put themselves in harm's way. That's our job.

"The idea is that by defeating the creature, we will earn enough respect from Draco that he will speak with us.

"Does that sound like the basis for a plan?"

(StevenVdB) Ragnarök HP 51/51 - AC30/29/25 / +4 vs AoO - CMD 28/30 vs Grapple  d20+14=28 ;
Sunday August 24th, 2014 6:15:32 PM

"Sounds like the basis indeed Evaris... I'm just wondering... this Dragon Turtle must have been hired by Draco... would there be a way to persuade this Dragon thing to fight on our side instead? He did look awfully skinny! Perhaps he's illtreated by Draco?

Rag tries to figure out if this Dragon Turrle looked normal or if it was ill nourished (survival 28)

Emrys ac13, hp36/37 water walk, spectral hand, flying broom, deathwatch  d100=45 ; d100=36 ; d20+27=45 ;
Sunday August 24th, 2014 11:33:23 PM

Emrys takes his broom, mutters a few words of power and off he goes into the sky and looking for an apple orchard and the farmhouse where Loriss the Cider Maker resides. (Leyline: 45. Casting Flying Broom.)

'Only a witch can brew such an enchanting drink,' he thinks to himself, "but why not pears?" Why are witches always associated with apples? It's a little cliche, yes, but he'll let it slide for now. If he sees the farmhouse, he will cast another spell before he lands.

(Leyline: 36. Casting Like Calls To Like.)

If he finds the apple farmer, he will greet him in the manner and tradition practiced by all honorable witches ... with grace, style and a bit of guile. (Diplomacy: 45)

(Pedro) Faust Havler Tavir'e AC (17)/13/(14) -- CMD 14 -- HP 42/42 // Wolfgang AC 18/16/15 -- CMD 13 -- HP 21/21 
Sunday August 24th, 2014 11:51:52 PM

"I'm going to the catacombs, as stated earlier, I'm in need of new spells, specifically for this fight. I can take the hippogriffs. Anyone needs anything else? Scarecrow has requested mage armor potions, anything else?"

"As for traps for the thing, it is a good idea, but refrain from using fire. Textbook dragon turtles are totally imune to it, I'd expect nothing less of this modified version we have. I don't think it was 'hired' by this Draco character, I think the scourge was convinced by Draco instead."
, Faust checkshis equipment and makes sure he's ready to go.

"For a plan, I propose the following: I, and whoever else knows necromancy, will buff up and meet the scourge as soon as we make visual contact. We try diplomacy again, but should be ready for the worst. We keep our distance and weaken it down, I'll use enervation, ray of exhaustion and ray of enfeeblement. That thing shall be as tame as a kitten when it gets close to the shore. Then you all do your thing, but I still insist that you use ranged attacks from a safe distance.", states Faust, getting ready for his trip.

Jeff L Zero McHero. ĀĮ 24 (T10, FF 25)' CMD 24 
Sunday August 24th, 2014 11:57:25 PM

"If it comes to battle, I agree with Evaris' strategy. Only one addition; let's offer this dragon a choice. Let's make our intentions clear. We would rather have a discussion, but we can't just stand by while it destroys these people."

"It's a crazy idea, but maybe we put someone on that boat. Beef them up with resistance to whatever substance we hit the dragon with. Put them right up front with a big parle sign around their neck. If the dragon ignores that, then it leaves us no choice."

"Oh, one other thing... we sure this Dragon hasn't been enchanted? Any of you wizzy sorts able to magic up a little something that might interfere with a potential enchantment?"

"Oh, and you can put me up front. Though, I may be the least diplomatic of the bunch of us. I usually leave the talkin to the talkers, eh."

Evaris [Water Walk; Divine Favor] 
Monday August 25th, 2014 10:54:12 AM

Evaris nods. "No fire, then. Thank you, friend Faust. Perhaps we could use acid instead? Would you be able to pick some up for us in the city?

"Friend Zero, I'm not sure a person in the boat is a good idea. We'll still want to be using ranged attacks at that distance, and an ally too close to the target will hamper that effort."

(StevenVdB) Ragnarök HP 51/51 - AC30/29/25 / +4 vs AoO - CMD 28/30 vs Grapple 
Monday August 25th, 2014 4:54:55 PM

"Sounds great Faust, I just hope you get back in time then... if able to carry, please bring 5 of those Mage Armor's with you. Here's 250Gp."

Rag looks around... in all honesty he's clueless on how to protect this town from a Dragon. Never before the Monk has seen one... let alone fight one. He'll just have to wait and see what happens. The option of being large size does appeal to him. It might be the best thing for him to do. I would hate to actually fight the thing but he'll definetely try to knock it unconscious rather than killing it.

Ariach AC 29/15 touch/19 AC, CMD23; HP 89/89 
Monday August 25th, 2014 5:29:28 PM

Ariach nods in agreement.
"The plan sounds good to me. The melee group can hide close to the spot where we will attack the scourge. Maybe half distance between the target and the range attack group. Especially if we find towns folk who support us with firing missles at the beast, we are responsible that the beast doesnīt attack them."

Yeshua (Ken) AC 22 Truman AC 22 Joint hp pool 96/96 
Monday August 25th, 2014 9:09:57 PM

Since harpoons aren't an option, Yeshua doesn't have many options for preparing for the fight. What he'll do for now is help building a hiding spot for the two, where they'll have some cover from the fire and still be able to surprise it...

He'll start looking for suitable areas, using Truman's sense of smell to find one, and claws to help dig one out...

"Does anyone have the ability to cast haste or something to buff Truman and me up? Also, do we know what sort of breath weapons to expect? That'll help us plan... Also, could anyone cast Magic Fang on both of us? That'll boost up both of our fangs and claws, as I'm using both my spells on Resist Energy for both of us..."

Lowell (Genevieve) HP40/40, AC 19/13/19, Water Walk 
Monday August 25th, 2014 9:45:05 PM

Lowell sighs and bites his lip, trying to think. He talks to himself, trying to think of a way to defeat the Dragon and protect the village. "Well..... We can't negotiate things because we have to impress Draco..... But how can we achieve both of our goals? We need to protect the village and defeat the Scourge...... How should we go about defeating it? We have so many good ideas already.... But what if the Scourge is expecting this? Unlikely...... Okay...... Surprise attack it is. I wonder how far my hand crossbow can fire..... About 80 feet, right? Okay, got it. If we can lure the Dragon within 80 feet of us, I can hit it with my crossbow. If not.... What do I do? I can't just charge out there and attack it head on...... Hmmmm....." He looks over at the others. "How close are we planning on letting the Dragon get to the village before we attack? Also, are we planning on just knocking the Scourge out or....... you know."

(Pedro) Faust Havler Tavir'e AC (17)/13/(14) -- CMD 14 -- HP 42/42 // Wolfgang AC 18/16/15 -- CMD 13 -- HP 21/21 
Monday August 25th, 2014 10:03:24 PM

"It certainly has been enhanced, though it doesn't look like magic. Remember those fin-like 'wings'? Normal dragon turtles don't have those."

"Acid should be fine, however, few living things and even nonliving are immune to it. No need to purchase though, I still have couple left and can make more, how many extra do you need?"
, says the drow, handing Evaris his 5 bottles and taking off once he hears how many more bottles are needed.

Royston Scalesworth IV AC 16/13/15 - CMD 22 - F+13/R+8/W+13 
Monday August 25th, 2014 10:11:23 PM

Sir Royston sets the townfolk to work felling and shaping timber, then lashing them together with rope to form a picket line up and down the entire beachfront, about 20 feet from the waterline.

Grell, HP 87/87, AC 21/14/18 CMB 13, CMD 23, Water Walk 
Monday August 25th, 2014 10:14:14 PM

Still gathering up random boat pieces, Grell floats out a couple of thoughts. "I could use some buffing spells...shield of faith, haste, enlarge person. I don't mind going on the boat as bait, but couldn't we conjure an illusion and not have to risk having someone on the boat?" Grell turns to whoever looks the most spellcasterish. "Also, I've heard of a spell that can repair broken items. Any chance we can restore one or more of the busted up boats?"

OOC: Yes, I know the spell states one pound on Mend, but Grell doesn't know that...consider it a comic interlude. ;)

Emrys ac13, hp36/37 water walk, spectral hand, flying broom, deathwatch 
Monday August 25th, 2014 10:56:25 PM

As Emrys flies over the countryside looking for Loriss' apple farm, he is reminded of the natural beauty of the area. He considers purchasing land for his own pear orchard. His future minions could work the farm, harvest his pears and produce his own fine cider. What should he call it?

Emrys ac13, hp36/37 water walk, spectral hand, flying broom, deathwatch 
Monday August 25th, 2014 11:01:35 PM

Grell recalls that Emrys has employed a particularly potent spell that repairs large objects that he called Make Whole. You've witnessed this spell repair a raft and a large section of a stone bridge. Surely it could be used to make these shattered vessels seaworthy again. Too bad Emrys is off flying over the countryside on a side project.

The Scourge - a respite before the storm? (DM Cayzle) 
Monday August 25th, 2014 11:10:17 PM


Rag thinks back on what he saw of the dragon thing. It seemd to him that it showed no signs of hunger or ill-treatment ... its appearance seems most likely to be its natural healthy state.

Emrys tracks down a local witch and is greeted warmly, as a brother practitioner. "I have heard that you seek to help the local folks hereabouts. How can I help you?" He seems to be a contented family man as well as a witch, grey at the temples, with a ton of kids and an adorable younger wife, whoi has another on the way.

Yeshua looks for a hiding spot. He could overturn a boat on the shore and hide under that. He could hide under the waves, near a warf or jetty. He could hide in a warehouse. Or he might create or craft some hidey-hole ...

Royston and the townsfolk make a like of stakes in the sand just above the high tide line.

Faust and the archon head back to Plateau City for a visit to the Catacombs. [OOC: Faust, how are you getting back? Teleport? Retain one hippogriff to ride back?]

Other plans are discussed.

[OOC: Good discussion, friends. I like when you make knowledge checks and try things. Keep it coming, Let me know when you are ready for the three days to pass.]

Jeff L Zero McHero. ĀĮ 24 (T10, FF 25)' CMD 24 
Tuesday August 26th, 2014 12:28:47 AM

"Yes Grell, illusion... illusion... illusion. And Parle! All that will be missing is the rum, eh?"

Zero gives an inventory of the spells he has available and the ones he'd like cast on himself. He also contemplates where his spike stones spell might be most effective.

OOC:
Available:
Greater Magic Fang- one for me (extended), one for Yeshua
Barkskin- one for me (extended), 2 available for melee fighters
Bear's Endurance- cast on me
Lomgstrider- cast on me (extended)

Needed
Mage armor- I have a wand, just need someone to use it.

Ariach AC 29/15 touch/19 AC, CMD23; HP 89/89 
Tuesday August 26th, 2014 6:21:49 AM

When Ariach finds out where it is planed to attack the scourge he digs a trench.
Using the spoil he camouflages the trench that it looks like a little sand dune on the shore.

Evaris [Water Walk; Divine Favor] 
Tuesday August 26th, 2014 10:30:49 AM

Evaris will prepare a couple of extra Shield of Faith spells, but he's not sure he can prepare enough for everyone.

"Get 10 more acid," he tells Faust. "It's not very expensive, and we need to make sure the creature comes into contact with at least a few of them."

[OOC: I think we're about ready. But only you, kindly DM, can tell us whether the plan is sufficiently planful to grant the +1 bonus. :) ]

(StevenVdB) Ragnarök HP 51/51 - AC30/29/25 / +4 vs AoO - CMD 28/30 vs Grapple 
Tuesday August 26th, 2014 5:56:35 PM

Not liking ranged attacks Rag will go with the melee troup. Enlargevpersob, perhaps a bull strength andvhis mage armor (provided Faust gets back in time) will probably help staying alive fir at least 24 seconds...

Ok... Hurry back Faust and then...we wrestle...

Yeshua (Ken) AC 22 Truman AC 22 Joint hp pool 96/96 
Tuesday August 26th, 2014 6:29:03 PM

Yeshua finds a beached wreck to set up as a hide for the duo, working to conceal where they will hide.

We'll take the barksins and that'll be a big help along with the magic fang. Do any of you have a recommendation on which element to resist or should I memorize another spell for the fight? All I have are 1st lev ranger spells...


Jeff L Zero McHero. ĀĮ 24 (T10, FF 25)' CMD 24 
Tuesday August 26th, 2014 8:33:29 PM

Zero contemplated what form would be best. Something with reach perhaps? Of perhaps something that could weaken the monster before engaging?


(Pedro) Faust Havler Tavir'e AC (17)/13/(14) -- CMD 14 -- HP 42/42 // Wolfgang AC 18/16/15 -- CMD 13 -- HP 21/21 
Tuesday August 26th, 2014 9:46:02 PM

"The spell you think of is make whole. I can cast it, but it requires all the pieces, I'll be glad to cast it once I get back. As for buffing, I'm afraid I'll be busy debuffing the scourge..."

"Illusion could buy us couple minutes at best, dragons are savvy creatures, wouldn't take long for it to see through the illusion, not to mention that the caster would need to stay around and concentrate, it can be done, but another caster will have to do it though."
, with that, Faust takes off to the Catacombs.

((OOC: Faust will use a rented hippogriff, teleport or use a CL10 Phantom Steed scroll, whichever is less costly.))

Grell, HP 87/87, AC 21/14/18 CMB 13, CMD 23, Water Walk  d20+8=14 ;
Tuesday August 26th, 2014 10:49:00 PM

Grell grins at his own cleaverness...maybe I should be a spellcaster one day. Renewing his efforts, Grell searches out all the pieces of the closest ship (Percept=14), making the most use of his water walking spell. "If we can just fool it for a little bit...bring it in close enough for us to spring our trap.."

Lowell (Genevieve) HP40/40, AC 19/13/19, Water Walk  d20+12=20 ;
Tuesday August 26th, 2014 10:56:51 PM

Lowell sighs. In his musing he has once again become invisible as it were, everyone paying attention to Grell, just as it always goes. He hits up the local fisherman once more, trying to learn how, in the ancient past, the locals were able to defend themselves...other than just not going out into the waters. Surely there was a battle or two where a hero attempted to defend the bay...and if there was a battle,..there would be a place of tactical significance that the hero chose. (Knowledge local-20).

Royston Scalesworth IV AC 16/13/15 - CMD 22 - F+13/R+8/W+13 
Tuesday August 26th, 2014 11:24:45 PM

Sir Royston is satisfied with the picket line.

The Scourge - a respite before the storm? (DM Cayzle) 
Wednesday August 27th, 2014 12:18:09 AM


Zero gets down to brass tacks at last, and lists his most useful spells for the coming encounter. [OOC: Accept a 100 xp cleverness award, please.]

Ariach makes a trench, which will ofer partial cover and a place to hide. It looks like it will be difficult terrain to enter, as well. [OOC: tell me by coordinates where you want it on the map, my friend, and then award ourself a 100 xp cleverness award.]

Evaris prepares his plan. [OOC: to get a plan bonus, I want to know where everyone will be, what spells they will prep. What spells they will cast when. What's your trigger to start casting? Dawn? When you see the monster coming? What if it is flying invisible or swimming underwater? What other preparations are being made? Ariach's trench is one. Royston's spikes are another. Then what is your plan for fighting the thing? Talk first? Attack at range? Lure it close? How? Etc.]

Rag plans to close and grapple, it seems.

Yeshua plans to hide behind the wreckage of a boat. [OOC: tell me by coordinates where you want it on the map, my friend, and then award ourself a 100 xp cleverness award.]

Zero wonders what form to take.

Faust plans to be attacking the dragon-beast's magical defenses.

Grell gets together the pieces of another wreck ... but for what exactly?

Lowell talks to the locals, and learns that long ago a mysterious race of people lived here, masters of magic called the Teucri. They created magical wards that kept the dragons from leaving Dragon Bay. After the Teucri left, the people generally lived in peace with the dragons. Sometimes they would leave cows or sheep at the water's edge, and dragons would come by to eat the creatures and leave pearls behind. Sometimes there would be arguments or disputes, and dragons would wade up to the shallows and breathe on whatever they could reach. That's why the town is set back several hundred feet.

Royston is satidfied with his line of stakes. [OOC: tell me by coordinates where you want it on the map, my friend, and then award ourself a 100 xp cleverness award. ALSO and IMPORTANT: What is the mechanical effect of the picket line that you imagine?]

Faust makes it to Plateau City, visits the Catacombs, and determines that the Phantom Steed is the best way back.

OOC: Friends, tomorrow I would like to confirm all spells prepped and plans made, and the Scourge will appear with the Thursday DM Post.



Royston Scalesworth IV AC 16/13/15 - CMD 22 - F+13/R+8/W+13 
Wednesday August 27th, 2014 10:05:37 AM

ooc: For the longest time I thought sharpened stake fortifications like this were called 'pickets.' I have no idea why I thought that, and a few minutes of searching the internet has revealed that I have been using the wrong term my whole life.

What I actually wanted was a cheval de frise, which can be produced in units then arranged as partitions. Sir Royston will direct the townsfolk in making enough of them to stretch across the map you have provided in two lines. The first line will be all of column AB, with gaps at AB4 and AB31. The second line will be all of column Y, with gaps at Y4 and Y31.

They will also construct czech hedgehogs out of shorter sharpened beams. These will be placed underwater in two lines. The first line will be at column AK on every even-numbered square (AK2, AK4, etc.). The second line will be at column AI on every odd-numbered square (AI1, AI3, etc.). These will, of course, skip over any squares with a wharf or jetty.

Proposed mechanics:

The cheval de frise on the beach and czech hedgehogs in the bay will act as Colossal-size caltrops, dealing 1d8 damage (Damage progression: Medium 1 damage, Large 1d2, Huge 1d4, Gargantuan 1d6, Colossal 1d8). "Each time a creature moves into an area covered by caltrops (or spends a round fighting while standing in such an area), it runs the risk of stepping on one. Make an attack roll for the caltrops (base attack bonus +0) against the creature. For this attack, the creature's shield, armor, and deflection bonuses do not count. If the creature is wearing shoes or other footwear, it gets a +2 armor bonus to AC. If the attack succeeds, the creature has stepped on a caltrop. The caltrop deals 1 (1d8 Colossal) point of damage, and the creature's speed is reduced by half because its foot is wounded. This movement penalty lasts for 24 hours, until the creature is successfully treated with a DC 15 Heal check, or until it receives at least 1 point of magical healing. A charging or running creature must immediately stop if it steps on a caltrop. Any creature moving at half speed or slower can pick its way through a bed of caltrops with no trouble."

The Scourge - a respite before the storm? (DM Cayzle) 
Wednesday August 27th, 2014 12:12:35 PM


OOC to Royston: This is much clearer ... and you'll have to make two Knowledge Engineering checks at DC10 ... one for the cheval de frise, one for the czech hedgehogs.

Evaris [Water Walk; Divine Favor] 
Wednesday August 27th, 2014 2:48:41 PM

The Plan

We prepare defenses and hiding places on land. Royston is coordinating a cheval de frise, along with some underwater czech hedgehogs. Ariach is digging a trench for concealment. Yeshua is finding a boat for he and Truman to hide under.

I propose placing the ranged fighters in sight in front of one of the openings in the cheval de frise. Possibly in front of the nothernmost wooden building, which would put the ranged fighters in AC-AE 5-8.

We cast buff spells, then the melee fighters take up their positions, wherever they think is best. Zero assumes whatever form he has chosen.

We load up a fishing boat with acid flasks and set it afloat on the bay.

The "go" signal is when the creature attacks the decoy boat. That is the signal for the ranged fighters to open up. As the creature gets closer to shore, the ranged fighters can duck behind the cheval de frise.

As the creature approaches, Zero, in whatever form he's chosen, tries to maneuver around behind it.

When the creature comes to shore, the melee fighters attack, hopefully flanking with Zero.

It is very important that the melee fighters wait until the creature is as close to shore as it's going to get. We do not want to be fighting this thing in the middle of the bay.

That, as far as I can tell, is the plan. Are there further refinements, or can we go with that?

(StevenVdB) Ragnarök HP 51/51 - AC30/29/25 / +4 vs AoO - CMD 28/30 vs Grapple 
Wednesday August 27th, 2014 5:19:46 PM

Once the Enlarge spell is active Rag will hide behind the wooden structure at W-X / 27-28. He has no idea where it would be best to hide... he's wise enough in combat but he lacks intelligence to understand the finesse of strategy...

"Euhm.. I'm just be over there and like Evaris says, I will fight at close range once the Dragon is close enough... just give me a signal ok?"


Jeff L Zero McHero. ĀĮ 24 (T10, FF 25)' CMD 24 
Wednesday August 27th, 2014 6:12:18 PM

"A good plan Evaris. I will take the form of a blue Chimera. My first attack will be a blast of electricity... Perhaps that will be more effective in water. Then I will move in, take some lumps, and hopefully give a few also. That's the least we can do to the dragon that called us mortal."

Ariach AC 29/15 touch/19 AC, CMD23; HP 89/89 
Wednesday August 27th, 2014 7:57:44 PM

Ariach expects that the scourge will be forced to a spot somewhere between the two wooden buildings closest to the shore.
He discusses with his friends if it will be useful to dig the trench in between the two lines cheval de frise (around Z18)
He proposes to station other hideouts in the north and south of the trench. It will give one part of the melee group at least a chance of flanking the beast.

Royston Scalesworth IV AC 16/13/15 - CMD 22 - F+13/R+8/W+13  d20+1=14 ; d20+1=11 ;
Wednesday August 27th, 2014 8:27:08 PM

ooc: I do not have any ranks in Knowledge (engineering), but I can make some Intelligence checks.

14 and 11.

Yeshua (Ken) AC 22 Truman AC 22 Joint hp pool 96/96 
Wednesday August 27th, 2014 9:26:30 PM

Yeshua will take the North side of the line of obstacles finding a boat, camouflaging it as best as he can with algae, mold (for rotting wood), etc... They'll both hide under it, digging a big enough hole so that they can be deep in the hole with just the top of their heads above ground, but still concealed below the boat. The boat will have a few holes for them to see through, looking like normal holes that an old rotted boat would have from worms, termites, etc...

Their spells (cast at the beginning by allies) would be: Barkskin and Magic Fang from Zero on both,.. They'll have Resist Energy as backup spells, once they identify the creature and what it might have as an energy or breath weapon...

Since they have technically 3 days through all of this, we'll assume they memorize

Emrys ac13, hp36/37 water walk, spectral hand, flying broom, deathwatch 
Wednesday August 27th, 2014 9:54:01 PM

Emrys introduces himself and gives an explanation as to why he has come. After seeing his large family, and a child on the way, he is startled by a vision of his children growing up without a father. A fate of which his proposal is responsible. To use this man and his coven will have a cost that must be paid in blood ... a price the powers that be will demand. He sees this man's death too high a price to pay. Emrys realizes he must rely on his own abilities and that of his friends, those whom this task is fated to belong. Instead of asking what he originally came for, he instead asks, "may we have a cask of your special cider? It will lift the spirits and the confidence of my companions as we make our preparations. We could use all the luck we can take."

(ooc: sorry for not posting yesterday. I was just too exhausted from work, went straight to bed.

Cayzle Comments: Me too, my friend! I just got home from work myself. In fact, you inspire me to make the DM Post in the early AM!

(Pedro) Faust Havler Tavir'e AC (17)/13/(14) -- CMD 14 -- HP 42/42 // Wolfgang AC 18/16/15 -- CMD 13 -- HP 21/21 
Wednesday August 27th, 2014 11:40:20 PM

((OOC: Checking in, haven't finished my dealings in the Catacombs.

But Faust's spells should be something as follows:
Mage Armor and False Life pretty much and soon as he wakes up (each last for 7 hours)
Phantom Steed and/or Fly for movement, cast as soon as the Scourge is seen in Fly's case
Try to reason with the Scorge once more...?
Mirror Image for some safety
Then open up with Enervation x2
Ray of Exhaustion x2 (with True Strike to assure it hits)
After that, Magic Missile and Ray of Enfeeblement

Any inputs? I'm a bit worried about the breath attack, its range is bigger than the necro rays))

The Scourge - a respite before the storm? (DM Cayzle) 
Thursday August 28th, 2014 7:08:56 AM


Royston figures it out and gets his fortifications built.

Evaris goes over the plan.

Rag decides on his spot on the map. [OOC: Thanks Rag! I need EVERYBODY to do this. I'll put a new map up online later today]

Zero picks his form.

Ariach focuses on the field of battle. [OOC: pick map coordinates for any other trenches or pits please. These are shallow pits that offer partial cover and act as difficult terrain (no climb check needed to go in or out.), right? Deeper pits would need shoring up and a DC10 Know Engineering check]

Yeshua plans to hide out in a shallow pit under boat wreckage. [OOC: where on the map?]

Emrys decides not to invite the local witch into danger. He simply buys a cask of apple wine.

Faust plans for his magical line of attack.

[OOC: Map to come ... by 2 pm est latest I hope?]

Royston Scalesworth IV AC 16/13/15 - CMD 22 - F+13/R+8/W+13 
Thursday August 28th, 2014 10:28:08 AM

ooc: Is the map 5-foot or 10-foot squares?

Jeff L Zero McHero. ĀĮ 24 (T10, FF 25)' CMD 24 
Thursday August 28th, 2014 3:58:41 PM

Zero looked out at the sea. You never knew what the next wave would bring with it. Sometimes you got a delicious crab or an oyster with a pearl inside. Sometimes you got dead.

What would the next wave bring? Zero wondered as he quenched his thirst with a slug of his wineskin.

Ariach AC 29/15 touch/19 AC, CMD23; HP 89/89 
Thursday August 28th, 2014 5:43:17 PM

Ariach takes care he knows a safe way through the lines of cheval de frise in case he has to reposition himself.
"Sir Royston! It would be an honor for me if you fight on my side. My trench will accomodate a second person easily."

(StevenVdB) Ragnarök HP 51/51 - AC30/29/25 / +4 vs AoO - CMD 28/30 vs Grapple 
Thursday August 28th, 2014 6:01:12 PM

"How long does this enlarge thing work? I will need it activated at the last possible moment..."

Then he waits... mage armor at hand and a thumping heart beat...

"Be calm lad... remember the lessons we were taught... breath in... breath out... wax on... wax off..."

Yeshua (Ken) AC 22 Truman AC 22 Joint hp pool 96/96 
Thursday August 28th, 2014 7:12:48 PM

having problems logging in from my computer so am on phone... can't open old map either from phone... just put the two at the north side of the trench and find a good spot for us.



Evaris [Water Walk; Divine Favor] 
Thursday August 28th, 2014 8:01:39 PM

Evaris helps with the decoy boat, and hopes he thought of everything.

Grell, HP 87/87, AC 21/14/18 CMB 13, CMD 23, Water Walk 
Thursday August 28th, 2014 9:29:27 PM

Having collected all the pieces of the boat he can collect, Grell presents them to Evaris so he can recreate the boat to use as a decoy. Then he readies himself for the upcoming battle, more than happy to follow the plan.

Lowell (Genevieve) HP40/40, AC 19/13/19, Water Walk 
Thursday August 28th, 2014 9:48:00 PM

With an even deeper sigh as none of his efforts have proven helpful, Lowell confused his options. He doubts that the dragon will come close enough to the shore to be within range of his hand crossbow. Then again, it's not like he's a front line fighter either. He helps set up Ariachs fortifications and then hangs around Grell, ready to help flank if he can.

Emrys ac13, hp36/37 water walk, spectral hand, flying broom, deathwatch 
Thursday August 28th, 2014 11:16:52 PM

Emrys returns to his friends with a cask of apple wine with hopes that it will invigorate his friends. It would have been nice to have the combined power of a coven to dispel all the magics cast upon the Scourge, but the price was too great.

Whatever help is required of him, he will lend his magic and what little physical strength he has. He can at least lift their spirits with an encouraging word or an inspiring song. He is impressed with what plans they've come up with while he was away.

Emrys will attempt to make some potions on his own. Back at the inn, he asks for permission to use the kitchen and then he will take out his tiny masterwork cauldron, from his backpack, and also summon a small-sized cauldron via the Witch's Tool spell. There he will begin making Enlarge Person potions. (don't know how many I can make, even with two cauldrons going at once.)

(Check my spell list on my character sheet. Emrys can cast it or possibly make it in potion form.)

Ariach AC 29/15 touch/19 AC, CMD23; HP 89/89 
Friday August 29th, 2014 6:57:28 PM

check


Yeshua (Ken) AC 22 Truman AC 22 Joint hp pool 96/96 
Friday August 29th, 2014 9:09:15 PM

Checking in... no map so waiting to see where I can put my hide...

Royston Scalesworth IV AC 16/13/15 - CMD 22 - F+13/R+8/W+13 
Friday August 29th, 2014 9:37:09 PM

ooc: checking in

Jeff L Zero McHero. ĀĮ 24 (T10, FF 25)' CMD 24 
Friday August 29th, 2014 10:05:01 PM

Another wave... Then another and another. Zero took another slug from his wineskin. He was ready, but the anticipation was killing him. What was keeping the creature? It was if some great storyteller in the sky put down his pen to make himself a tea or something.

Lowell (Genevieve) HP40/40, AC 19/13/19, Water Walk 
Saturday August 30th, 2014 12:54:09 AM

Check.

Grell, HP 87/87, AC 21/14/18 CMB 13, CMD 23, Water Walk 
Saturday August 30th, 2014 12:56:08 AM

Check.

Evaris 
Saturday August 30th, 2014 12:35:14 PM

Updated header and checking in.

(StevenVdB) Ragnarök HP 51/51 - AC30/29/25 / +4 vs AoO - CMD 28/30 vs Grapple 
Saturday August 30th, 2014 4:48:30 PM

Checking in

CoDm Jay 
Saturday August 30th, 2014 6:27:05 PM

OOC. A short post will be up by 8pm PST.

Beachhead (CoDm Jay) 
Saturday August 30th, 2014 11:11:24 PM

Wagons and carts have been loaded and townsfolk are taking every safe route out of town, avoiding the water. The elders thank you and the church council comes and prays for your souls. Something about 'Gargul be gentle.'
The defensive fortifications are having the last touches installed.
Now you wait. And wait.
The last stragglers have left the town and it is very quiet. No dogs. No chatter. Just an ocassional bird. Rather lonely actually.
The water calms.
Trees lightly rustle.
You wait.

ZERO Only, make a Perception check.

(StevenVdB) Ragnarök HP 51/51 - AC30/29/25 / +4 vs AoO - CMD 28/30 vs Grapple  d20+14=32 ;
Sunday August 31st, 2014 4:09:04 PM

Behind the wooden structure Rag patiently waits. He concentrates on his own breathing while meditating. He is at one with the winds, the water, the sandy beach... then after a while he opens his eyes and peers in the distance over the water (perception 32)

Yeshua (Ken) AC 22 Truman AC 22 Joint hp pool 96/96 
Sunday August 31st, 2014 4:43:10 PM

Checking in...

Yeshua and Truman sit watchfully in their hidden boat/shelter, waiting for the bad guy to show up...

(StevenVdB) Ragnarök HP 51/51 - AC30/29/25 / +4 vs AoO - CMD 28/30 vs Grapple 
Monday September 1st, 2014 4:20:22 PM

The sound of the waves is calming... the calm before the storm ?!

Jeff L Zero McHero. ĀĮ 24 (T10, FF 25)' CMD 24  d20+13=23 ;
Monday September 1st, 2014 5:06:40 PM

Zero took another slug of his wineskin and continued to stare out at the sea. His focus was on nothing in particular. Instead he took everything in.

OOC:
Perception 23

Ariach AC 29/15 touch/19 AC, CMD23; HP 89/89 
Monday September 1st, 2014 5:52:51 PM

Ariach waits in his trench. The moments before a fight are always the worst, he knows. Still he doesnīt like this time.

The Scourge - a respite before the storm? (DM Cayzle) 
Monday September 1st, 2014 6:35:03 PM

DM Post By Cayzle Coming Up Before Midnight!

Emrys ac13, hp36/37 water walk, spectral hand, flying broom, deathwatch 
Monday September 1st, 2014 9:27:07 PM

Emrys has no idea where to position himself. I have yet to see any map so I have no idea what the layout is like or the location of anything or anyone.

I don't know if Emrys had time to make any of the potions he said he was going to make. So I have no idea if they exist or not to pass out amongst the group.

Should I be hiding somewhere or playing my lute on a hickory stump?

Lowell (Genevieve) HP40/40, AC 19/13/19, Water Walk 
Monday September 1st, 2014 9:52:13 PM

Lowell paces quietly beside Grell in Ariach's fortifications (I think this is where we are??). Oh man, I hope this turns out okay...

Royston Scalesworth IV AC 16/13/15 - CMD 22 - F+13/R+8/W+13 
Monday September 1st, 2014 10:20:40 PM

ooc: checking in.

Grell, HP 87/87, AC 21/14/18 CMB 13, CMD 23, Water Walk 
Monday September 1st, 2014 11:06:45 PM

Fidgiting nervously with his sword, Grell watches the shore line. Though he has no doubts in his own prowess, Grell is not to sure how this plan is going to work out. One thing is for sure though, if he can do anything about it, nothing is going to happen to this town!

Jeff L Zero McHero. ĀĮ 24 (T10, FF 25)' CMD 24 
Monday September 1st, 2014 11:10:39 PM

OOC: Trying to make it to 12... sleepy.

The Scourge Returns! Round 0 (DM Cayzle) 
Tuesday September 2nd, 2014 12:08:26 AM


The fortifications are set. The Eldest of Bray stops by to offer last minute help before he departs: some small magic items the villagers have hoarded: three potions of Cure Moderate Wounds, a +1 dagger, a medal that gives a +4 bonus on profession (soldier) checks [FATE ITEM], and a belt buckle that gives a +2 on saves vs spider poison [FATE ITEM].

OOC: If you want to use any of these items, declare it in your next post or I'll assume they are set aside until after the battle!!!

The decoy boat is loaded with acid and set afloat. There are 15 vials strategically placed amidships.

Evaris sets out his plan. So long as you follow this plan, you get a +1 on ALL die rolls, and Evaris gains a +2 on ALL die rolls. The plan:

Place the ranged fighters in sight in front of one of the openings in the cheval de frise. Possibly in front of the nothernmost wooden building, which would put the ranged fighters in AC-AE 5-8.

We cast buff spells, then the melee fighters take up their positions, wherever they think is best. Zero assumes whatever form he has chosen.

We load up a fishing boat with acid flasks and set it afloat on the bay.

The "go" signal is when the creature attacks the decoy boat. That is the signal for the ranged fighters to open up. As the creature gets closer to shore, the ranged fighters can duck behind the cheval de frise.

As the creature approaches, Zero, in whatever form he's chosen, tries to maneuver around behind it.

When the creature comes to shore, the melee fighters attack, hopefully flanking with Zero.

It is very important that the melee fighters wait until the creature is as close to shore as it's going to get. We do not want to be fighting this thing in the middle of the bay.


Ariach stands in the center trench of the three he has dug. It gives him partial cover. [OOC: Make a stealth check if you wish to try to remain unseen.]

Faust has amended the plan a bit: Phantom Steed and/or Fly for movement, cast as soon as the Scourge is seen; Try to reason with the Scorge once more?; Mirror Image; Enervation x2; Ray of Exhaustion x2 (with True Strike to assure it hits); then Magic Missile and Ray of Enfeeblement.

According to plan, Lowell, Evaris, Emrys, and Faust start the combat in the north, on the shore. (see map)

Enlarged, Rag starts behind a wood building in the south. (see map)

Zero in chimera form is at ... ???

Yeshua and Truman are hiding in a shallow pit behind some boat wreckage. (see map) They have cover, and a resulting +8 on stealth checks. [OOC: Please roll those stealth checks for me.]

OOC to Lowell: Note that your Range Increment is not your range limit! You can shoot up to ten times your range increment! Your hand crossbow has a range of 30 ft. You can shoot 30-60 ft away at -2; 60 to 90 ft away at -4, 90-120 ft away at -6, etc. up to 300 ft away.

Emrys has been busy, having made three Enlarge Person potions (at what caster level? That will set duration and cost). When the big day dawns, he stands with the ranged types in the north, having distributed his potions.

The Scourge has appeared at the far edge of the map. It is flying low, toward you.

MAP NOTES: The map now shows a five foot grid, but I have retained the old coordinates on a 10 ft basis for continuity. If you need to pinpoint a square, please refer to a grid coordinate and then upper right, upper left, lower right, or lower left.

PLEASE change your starting position if desired, then post your move for round one. You can all see the Scourge. Whether or not it sees you depends on stealth checks, if any.

And the Map!

YOUR NEXT POSTS ARE FOR ROUND ONE OF COMBAT!

Ariach AC 29/15 touch/19 AC, CMD23; HP 89/89  d20+3=16 ;
Tuesday September 2nd, 2014 11:13:35 AM

Ariach strengthens his grip on his weapon.
Knowing he has to remain calm now he begins to breath quietly and evenly.

(Stealth Check= 16)

Evaris 
Tuesday September 2nd, 2014 12:26:33 PM

Evaris would like to start a little closer to Yeshua and Truman, so he can cast Shield of Faith on them. He'll cast it on Yeshua this round, and plan on getting Truman next round.

Yeshua (Ken) AC 22 Truman AC 22 Joint hp pool 96/96  d20+25=42 ; d20+22=42 ;
Tuesday September 2nd, 2014 2:28:31 PM

Yeshua and Truman, boosted by a shield of faith spell (from Evaris), the barkskin and magic fang spells (from Zero as discussed before), hide patiently, hoping that this creature will show up soon to give them something to hunt and tear into...

Y Stealth (includ +8 bonus and +1 plan) = 42; T Stealth = 42 (natural 20)

They'll also take one of the CMW potions and have it ready nearby, knowing they'll likely need it in the coming battle...

Their plan is to use their pounce ability once they have a chance, charging and then pouncing to get a full attack...

_____________________
Yeshua AC = 26 (22+ 3 NA + 1 (difference between 3 deflection and old 2 deflection that doesn't stack)
Truman AC = 26 (22 + 3 NA (stacks) + 1 (see Yeshua for deflection))

Active Spells
1. Barkskin (both Y and T) = +3 enhancement to natural armor (stack with natural, but not with other enhanc) (Since Zero > 6th lev get +3)
2. Magic Fang (both Y and T) - +1 on their claws (Att/Dmg)
3. Shield of Faith (both Y and T) - +3 Deflection Bonus to AC (From Evaris 8th lev)
4. +1 to die rolls from plan (both Y and T)
5. Have CMW potion ready to use if needed

(StevenVdB) Ragnarök HP 51/51 - AC30/29/25 / +4 vs AoO - CMD 28/30 vs Grapple 
Tuesday September 2nd, 2014 4:39:39 PM

Rag's heart is pounding in his chest as he sees the Scourge approach the beach once again... only this time... there's not going to be any diplomacy it seems as his friends are planning on killing it. The Walker only hopes he can deliver sufficient non-letham damage to knock it unconscious...

He holds the merciful dragon bane Quarterstaff a bit closer... in his enlarged state it's much like a small tree though...

(Pedro) Faust Havler Tavir'e AC (17)/13/(14) -- CMD 14 -- HP 42/42 (9) // Wolfgang AC 18/16/15 -- CMD 13 -- HP 21/21  d10=2 ; d4=1 ;
Tuesday September 2nd, 2014 8:22:35 PM

Faust looks worried as his eyes meet the scourge.

"It is time." is all the drow can muster to say, as he casts False Life upon himself and runs along the wharf, to get closer to the water and ready to take off soon.

Active Spells ------------------------------
Mage Armor on self: 7 hours
False Life on self: 7 hours; gaining an astonishing +9 HP!

((OOC: Sorry for not posting earlier, my PC died on me.

Faust's transactions were successful and he got 5 Mage Armor potions for Ragnarök and 10 Acid Bottles for Emrys as requested. Too bad I forgot about False Life, could've had that active already.

Ignore the d4 roll, accidentally hit the button.))

(Pedro) Faust Havler Tavir'e AC (17)/13/(14) -- CMD 14 -- HP 42/42 (9) // Wolfgang AC 18/16/15 -- CMD 13 -- HP 21/21 
Tuesday September 2nd, 2014 8:23:50 PM

((OOC: Also forgot to mention where Faust moves to!

He will start at AD9, at the start of the wharf and then walk to AG9))

Jeff L Zero McHero. ĀĮ 24 (T10, FF 25)' CMD 24 
Tuesday September 2nd, 2014 9:22:03 PM

Zero tossed his wine skin aside as his body began to transform. Seconds later where there once stood an ugly dwarf, now stood an uglier Chimera.

Zero the Chimera took flight, attempting to circle around the monster that could very well Abe their doom.

Active Spells:
Bears endurance
Barkskin
Greater magic fang bite)

Royston Scalesworth IV AC 16/13/15 - CMD 22 - F+13/R+8/W+13 
Tuesday September 2nd, 2014 9:44:33 PM

ooc: Royston is a X30, lower right quadrant. Waiting.

Emrys ac13, hp37/37 elixir of insight 
Tuesday September 2nd, 2014 10:36:33 PM

(ooc: The three Enlarge Person Potions go to the three fighters who are the furtherest away: Royston, Grell and Ariach. Caster lvl: 3, lasts 30 rounds. The effects are the same as the spell, Enlarge Person. Enlarge Person wont have any effect Zero while wildshaped. Is Ragnarok the "S" on the map?)

I guess Emrys finds himself on the north side of the battlefield, unsure where he is at first. Maybe an Elixir of Insight would open his eyes (+4 insight bonus to Int, Wis & Cha.). He drinks it down with great exuberance.



The Scourge Returns! Round 1 (DM Cayzle) 
Wednesday September 3rd, 2014 12:40:31 AM


Ariach stands ready to fight, but he uses the partial cover of the trench to stay hid. His base 16 Stealth check is boosted by +1 per 10 ft of distance, so when the enemy has finished moving, the DC for it to spot Ariach is 16+15 = 31.

Evaris, not hiding at all, casts a buff on Yeshua. The Shield of Faith spell gives Yeshua a +3 deflection bonus for the next 8 minutes, but Yeshua already has a +2, and the bonuses do not stack. So that boosts Yeshua's AC by +1 net. Evaris whispers that he will cast the spell on Truman next round.

Yeshua and Truman are both well hid, with a DC42+12 = 54.

Rag stands ready, not trying to hide, hoping to engage and inflict a goodly chunk of nonlethal damage on the monster.

Faust casts his False Life spell and moves closer to the water, onto the wharf.

Zero changes to a chimera and takes to the air. OOC: standard action to wildshape, move action at Fly speed 50 to ascend 35 ft up and 35 ft out.

Royston ("Scales") waits next to the enlarged Rag. [OOC: in case of confusion, R = Rag and S = Scales.]

Emrys downs a potion. [OOC: The plan called for "ranged fighters" to be in the NW of the map, so I placed Emrys there. Feel free to locate yourself as desired.]

Grell and Lowell stand fast.

THE SCOURGE flies fast and low to the decoy boat. It fixes an eye on Zero/Chimera, but attacks the decoy, destroying it. It also suffers 10 hp splash damage. It roars in surprise.

SCOURGE status:

-10 hp acid

And the map!

Emrys ac13, hp37/37 elixir of insight 
Wednesday September 3rd, 2014 8:39:23 AM

(ooc: I still don't see Emrys on the map ... and several other people as well. Which letter represents Emrys?)

Emrys ac13, hp37/37 elixir of insight 
Wednesday September 3rd, 2014 8:48:46 AM

(ooc: I thought Royston was R. The potions go to the three melee fighters that are the greatest distance from Emrys. These potions are worthless for ranged fighters. Whoever they are, please take the potions and use them if you wish.)

The Scourge Returns! Round 1 (DM Cayzle) 
Wednesday September 3rd, 2014 10:04:35 AM

Sorry, here is the key and current locations ...

S = Scales (Royston) at 31Z
R = Enlarged Rag at 30X (hiding next to wood building)
G = Grell at 21Z (partial cover with trench)
A - Ariach at 17Z (partial cover with trench)
Z = Chimera Zero at 17AH (35 ft up) (Sorry, should have made the icon large in size)
Y&T = Yeshua and Truman at 11AD (cover with trench and boat wreckage)
V = Evaris at 10AD
F = Faust at 9AG
M = Emrys at 6AC
L = Lowell at 5AC

That's 10 PCs and an animal companion.

THE SCOURGE is at 17-18-AP-AQ.

Note that the map is on a 5 ft grid, but the map coordinates are on a 10 ft grid. If you need more precision, note the grid space and then upper right, upper left, lower right, or lower left.

I am thinking that the next map will only show the middle of the map ... not the areas east of the road, nor the areas west of the Scourge.

Ariach AC 29/15 touch/19 AC, CMD23; HP 89/89 
Wednesday September 3rd, 2014 12:07:07 PM

The Enlarge Person potion at hand, Ariach stays calm and waits for the scource to come closer.

Evaris  d20+8=28 ; d20+8=28 ; 3d8+3=13 ;
Wednesday September 3rd, 2014 3:03:18 PM

Evaris wants to cast the spell on Truman, but he also knows how important it is to lure the Scourge closer to shore. He takes out his bow, nocks an arrow, and fires.

[Hit AC 28 (natural 20!) confirmed to AC 28 (Another natural 20!!!) for 13 points of critical damage.]

Jeff L Zero McHero. ĀĮ 24 (T10, FF 25)' CMD 24 
Wednesday September 3rd, 2014 4:51:17 PM

Zero flew due south before turning to cut out towards the sea. He had no desire for direct confrontation with the Scourge. He needed to flank from behind.

Actions:
Fly south and the begin turn around the back of the scourge.

(StevenVdB) Ragnarök HP 51/51 - AC30/29/25 / +4 vs AoO - CMD 28/30 vs Grapple 
Wednesday September 3rd, 2014 4:57:18 PM

As agreed earlier, Rag waits... he waits for the ranged attacks to take place so he can spring into action when the Scourge closes in...

Realising Zero is first on the Scourge menu the Monk has a hard time not to race forward...

"Stand fast my shape changing Chtonian friend..."


(Pedro) Faust Havler Tavir'e AC (17)/13/(14) -- CMD 14 -- HP 42/42 (9) // Wolfgang AC 18/16/15 -- CMD 13 -- HP 21/21 
Wednesday September 3rd, 2014 8:58:25 PM

Faust is quite surprised at how fast the scourge is, "I suppose diplomacy is already past us.", he mumbles as he gets himself airborne with Fly and moves towards the creature, to AJ12.

((OOC: Can ray spells that are ranged touch attacks also have their range increased by taking -1s to the attack roll?))

Lowell (Genevieve) HP40/40, AC 19/13/19, Water Walk  d4+3=6 ; d6=4 ;
Wednesday September 3rd, 2014 9:09:02 PM

Lowell closes his eyes and takes a deep breath. Okay.... Okay, I can do this. If I stick to the plan, I shouldn't get hurt too bad.... Let's do this. Lowell opens his eyes and fires a arrow at the Scourge, dealing 10 damage.
((OOC: Previous private post for attack, d4+3=6 for normal damage, d6=4 for ice damage.))

Grell, HP 87/87, AC 21/14/18 CMB 13, CMD 23, Water Walk 
Wednesday September 3rd, 2014 9:36:08 PM

Left foot...right foot...left foot...right foot. Grell waits for the creature to get closer. He will follow the plan. Grell thumbs the Enlarge Person potion. Not time yet. Next round. Then I and Mr. Beastie get up close and personal!

Yeshua (Ken) AC 26 Truman AC 25 Joint hp pool 96/96  d20+10=29 ; d20+18=37 ;
Wednesday September 3rd, 2014 9:57:40 PM

Yeshua and Truman wait, eager for combat to start... Truman is tempted to let out a vicious growl, but holds it back, not wanting to give up the element of surprise...

Yeshua looks at the creature, trying to identify exactly what it is so he can cast a resist energy spell against whatever its breath weapon might be...

Perc - 37+1 for plan - 38 (identify what breath weapon it might use... based upon its skin coloration, texture of its body, etc)
Know (Nature) - 29 + 1 for plan = 30(identify the creature to see what it is...)
_____________
Yeshua AC = 26 (22+ 3 NA + 1 (difference between 3 deflection and old 2 deflection that doesn't stack)
Truman AC = 25 (22 + 3 NA (stacks))

Active Spells
1. Barkskin (both Y and T) = +3 enhancement to natural armor (stack with natural, but not with other enhanc) (Since Zero > 6th lev get +3)
2. Magic Fang (both Y and T) - +1 on their claws (Att/Dmg)
3. Shield of Faith (Y only for now) - +3 Deflection Bonus to AC (From Evaris 8th lev)
4. +1 to die rolls from plan (both Y and T)
5. Have CMW potion ready to use if needed

They don't move a muscle, waiting... waiting...

Royston Scalesworth IV AC 16/13/15 - CMD 22 - F+13/R+8/W+13 
Wednesday September 3rd, 2014 10:51:57 PM

Waits.

Emrys ac13, hp37/37 elixir of insight 
Wednesday September 3rd, 2014 11:32:34 PM

Everyone did hear a sound rise above the combat. It started in low. Then it started to grow! But this ... the sound wasn't sad. Why, this sound sounded inspiring and glad!

(Bardic Performance: Inspiring Courage1. All allies receives a +1 morale bonus on saving throws against charm and fear effects and a +1 competence bonus on attack and weapon damage rolls.)

The Scourge Returns! Round 2 (DM Cayzle)  12d6=59 ;
Wednesday September 3rd, 2014 11:51:09 PM


Ariach, Grell, Yeshua, Scales, and Rag wait.

Yeshua deduces that this is no natural dragon. It has been bred -- or mutated by magic -- into something other than it once was.

Evaris shoots and hits with an incredible arrow strike!

Chimera Zero begins to circle around the Scourge.

Lowell shoots and misses.

Faust continues his flight, getting ready to cast.

Emrys inspires courage.

The SCOURGE flies toward Evaris, landing on the dock. The solid wood of the dock creaks but holds. The SCOURGE breathes a cloud of steam at Evaris, 20 feet high, 25 feet wide, and 50 feet long. That also catches Truman and Yeshua in the wide cone. You three, each please make a reflex save vs DC24 for 59 damage or 29 if you save. This is heat (fire) damage. With your cover, Yeshua and Truman, you gain a +2 cover bonus on your saves.

SCOURGE status:

AC30
-23 hp

And the map!

Royston Scalesworth IV AC 16/13/15 - CMD 22 - F+13/R+8/W+13 
Thursday September 4th, 2014 7:29:49 AM

Sir Royston rounds the building and moves toward Scourge.

ooc: Double move to AC28, top left corner.

Ariach AC 29/15 touch/19 AC, CMD23; HP 89/89 
Thursday September 4th, 2014 9:56:47 AM

Ariach watches the breath attack and prays to Domi that his friends will survive the destroying flames. Then the young warrior moves to the north to get closer to his prey and takes cover in the next trench. (moves to AA13)

Evaris [AC 19; HP 9/64]  d20+7=12 ; 2d6=4 ;
Thursday September 4th, 2014 10:57:27 AM

Evaris is unprepared for the speed of the Scourge, and completely unprepared for the cloud of steam. He staggers, and nearly falls as the beast's scalding breath sears his body.

Well, he thinks, you wanted to get his attention.

First things first. The three of them (Evaris, Yeshua, and Truman) are badly injured and need to be stabilized. He staggers back a step--he does not want to help the Scourge--and channels positive energy.

[5 foot step to AC-10-lower right]

Evaris, Yeshua, and Truman heal 4 damage. Yes, that sucks, but it should stabilize anybody that went unconscious.

The Scourge Returns! Round 2 (DM Cayzle) 
Thursday September 4th, 2014 2:05:38 PM


OOC to Evaris: Note the Wold house rule that rolls on curing are rerolled on a 1. While it is possible you rolled two twos, it could have been a 3 and a 1. I suggest rolling each die with its own click.

(StevenVdB) Ragnarök HP 51/51 - AC30/29/25 / +4 vs AoO - CMD 28/30 vs Grapple 
Thursday September 4th, 2014 4:45:57 PM

Rag can almost smell the stench of burning skin... Those are his friends burning!! The monk can no longer hold back and runs south around the structure... Then he moves north (in plain sight) towards the Scourge. He's unable to get close this round but by running he should get in position for next round hopefully... (running at 4 x base speed of 50ft)



Grell, HP 87/87, AC 21/14/18 CMB 13, CMD 23, Water Walk 
Thursday September 4th, 2014 7:25:31 PM

Gulping down his potion, Grell grows to gigantic proportions. Hmmm...looks like the fight's come to us. Time to get busy! Striding forward, Grell moves as far toward the Scourge as he can get this round. Which of course, is very limited considering he just waisted time drinking a potion. Grell sighs...yep...should have drank that before I saw him coming...lesson learned!

Lowell (Genevieve) HP40/40, AC 19/13/19, Water Walk  d20+9=20 ;
Thursday September 4th, 2014 9:57:14 PM

Lowell gulps, noticing how close the Scourge is now. Okay, what now?!?! Do I attack? Well, yeah! I have to help out! But..... I really don't want to get hit..... Is there any cover nearby? No.... there is that building, though..... Lowell quickly moves behind the building [AB-4] and uses it as cover. Peaking from behind it, Lowell aims and shoots at the Scourge again........ And misses.

(Pedro) Faust Havler Tavir'e AC (17)/13/(14) -- CMD 14 -- HP 42/42 (9) // Wolfgang AC 18/16/15 -- CMD 13 -- HP 21/21 
Thursday September 4th, 2014 10:21:13 PM

"This os not going at all as smoothly as I have hoped...", mumbles Faust, casting true strike and keeping his distance from the monster, going to AK13.

Active Spells ------------------------------
Mage Armor on self: 7 hours
False Life on self: 7 hours
Fly on self: 7 minutes

The Scourge Returns! Round 2 (DM Cayzle) 
Thursday September 4th, 2014 10:49:37 PM


OOC: Waiting for Emrys, Yeshua, Zero. I'll post early in the AM in the hope that they post before then.

Yeshua (Ken) AC 26 Truman AC 25 Joint hp pool 59/96  d20+14=23 ; d20+14=23 ; d20+11=15 ; d20+11=27 ; 2d8+2=8 ;
Thursday September 4th, 2014 11:16:46 PM

(Sorry for the late post... I teach on Thur nights and don't usually get home until now... So most Thur posts will be late, as run from work to class so don't really have a chance all day since can't post at church...)

Yeshua and Truman do their best to avoid as much of the heat as possible (Reflex Saves = (+2 bon + 1 for plan bon) = 23 for Yeshua. (ignore 2nd roll, pushed too quick) and Truman had 15 (Hero point is 27 + evasion ability means no damage for Truman).) but Yeshua suffers most of it... The healing does help some, but he's in bad shape still...

He needs healing badly, so he remains hidden, quietly drinking the CMW's potion... (heals 8) and then Truman will lick his siblings wounds, desperately trying to help... (flavor text)...
They'll prepare themselves to charge and pounce next round...

Yeshua AC = 26 (22+ 3 NA + 1 (difference between 3 deflection and old 2 deflection that doesn't stack)
Truman AC = 25 (22 + 3 NA (stacks))

Active Spells
1. Barkskin (both Y and T) = +3 enhancement to natural armor (stack with natural, but not with other enhanc) (Since Zero > 6th lev get +3)
2. Magic Fang (both Y and T) - +1 on their claws (Att/Dmg)
3. Shield of Faith (Y only for now) - +3 Deflection Bonus to AC (From Evaris 8th lev)
4. +1 to die rolls from plan (both Y and T)



Emrys ac13, hp34/37 elixir of insight, inspire courage, spectral hand  d100=92 ; d4=3 ; d8=3 ; d8=1 ; d8=7 ; d8=5 ;
Thursday September 4th, 2014 11:16:48 PM

Emrys quickly answers Lowell with a little sage advice, "Aim twice and fire once! Oh, and don't forget to breathe!" Suddenly his eyes go from the carnage of the Scourge's breath of steam. In an act of pure desperation, his hands weave a tapestry of magiks that very few could do in so little time. The woldsblood rushes to Emrys in furious waves and the power that washes over him is intoxicating! A ghostly hand appears and it mimics his gestures.

(Leyline: 92, FREE CAST! Casting Spectral Hand. -3 hit points to Emrys)

Emrys then pulls a wand from his belt and heroically forces a charge to fire as he points it at Yeshua. The ghostly hand immediately springs forth and touches the wounded ranger. Yeshua feels a surge of positive energy healing his wounds.

(Using Hero Point to get an extra standard action. Casting Cure Serious Wounds from a wand. Spectral Hand delivers the touch spell healing Yeshua for 20 points.)

(Bardic Performace: Inspire Courage2 continues. +1 morale bonus on saving throws against charm and fear effects and a +1 competence bonus on attack and weapon damage rolls.)

Jeff L Zero McHero. 89/89, AC 23 (T14, FF 23)' CMD 25  d8+6=11 ; 6d8=28 ;
Friday September 5th, 2014 12:19:08 AM

Zero saw the Dragon breath and watched as the steam exploded over his new companions. He had to get to the quickly.

The druid turned towards the dragon and flew at full speed.

OOC:
I think I'm 120' away on the map. My fly speed is 50', so I think I can charge 100' and use my breath weapon, which has a 40' range. If not, I'll just do a double move or run to get just outside of AOO distance.

If breath weapon can happen- electricity damage 28; DC 20

Active Spells:
Barksin
Bear's Endurance
GM Fang (Bite)
Mage Armor

The Scourge Returns! Round 3 (DM Cayzle)  d20+5=10 ; d4=4 ; d4=4 ; d4=2 ; d4=3 ; d4=1 ;
Friday September 5th, 2014 9:15:42 AM


[DM NOTES: The Planning bonus gives (per the ability description) "anyone who was present at the planning session gains a +1 on all die rolls, and the oathbound gains a +2 on die rolls." That's ALL DIE ROLLS. So Evaris's channel should grant not 4 healing but 4+2=6. All saves vs dragon breath should add that +1 (+2 for Evaris). The roll for the cure potion should be at +1 for Yeshua.

ALSO, for Yeshua and EVERYBODY: Roll each die seperately when healing because you get to reroll 1s. And Yeshua, that potion cannot be 2d8+2 because Cure Moderate Wounds has to have a minimum CL 3, so it should be 2d8+3.

Evaris, please give yourself an extra +2 hp from that channel and Yeshua, give yourself an extra +2 hp from the channel, an extra +1 hp planning bonus on your potion, and and extra +1 hp because your potion is 2d8+3 not 2d8+2.]


Scales hustles toward the foe.

Ariach dashes to the next trench.

Evaris suffers mightily and then mitigates some of the damage by channelling.

Rag wants to run to his friends' aid, but you can only run in a straight line, so that's out. Instead, like Scales, he hustles around the corner of the building, taking a double move.

Grell drinks his potion, and then, enlarged, dashes north.

Lowell takes cover, shoots, and misses.

[OOC: EVERYONE remember to add +1 to attacks and damage for planning and +1 to attack and damage from bard song!! That's +2/+2!]

Faust moves and wisely casts his True Strike. He sees the shimmering shell of force surrounding the monster and perhaps correctly deduces that the translucent magical barrier would be as effective against touch attacks as against physical ones.

[OOC: Fauast, what is your preferred elevation? And sorry, no, you cannot extend your range with spells in exchange for a penalty on attacks. Spell range and missile range increments are very different. Besides, you do not want to take any penalties on your attacks in this fight. The monster is AC30!]

Yeshua and Truman stay hid as Yeshua drinks a potion. [OOC: see notes above.]

Emrys strives heroically, casting a spectral hand that delivers 21 hp healing to Yeshua. Let us hope Evaris survives this generosity! :-)

[OOC: Emrys, you get that +1 planning bonus on ley checks and cure rolls!]

Chimera Zero (now large on the map at last) flaps clumsily north. [OOC: Sorry, cannot charge and breathe.] He ends up not far from Faust, 35 ft up.

=====

THE SCOURGE launches itself at Evaris, clearly willing to finish the job it started last round! But it slams, like a sparrow against a glass window, into a magical barrier at the water's edge. It pauses, shakes its head, and tries to turn south instead toward Zero. Turning is a DC15 Fly check for it, and it has a +5 on its skill, and rolls a 10, failing by five, which forces it to land. [OOC: the prior was a move action.]

With its remaining action, it walks down the beach on all fours, ending move directly under Zero, looking up at him and snarling. 35 ft up in the air, Zero thinks he may just be within its reach!

=====

And the Map.

Evaris [AC 19; HP 11/64] 
Friday September 5th, 2014 1:42:10 PM

Evaris's heart leaps to his throat when the Scourge comes after him. He watches in disbelief as the creature is thrown back by an invisible barrier.

"Well," he says, but any further witticisms escape him for the moment.

Instead, he returns to his original intent, and casts Shield of Faith on Truman.

Truman gets a +3 Deflection bonus.

Ariach AC 29/15 touch/19 AC, CMD23; HP 89/89 
Friday September 5th, 2014 1:42:45 PM

Ariach takes his enlarge potion and rushes forwards to face the scourge.

(StevenVdB) Ragnarök HP 51/51 - AC30/29/25 / +4 vs AoO - CMD 28/30 vs Grapple  d20+8=19 ;
Friday September 5th, 2014 5:21:42 PM

With a double move Rag should be able to reach AE16 - this brings him within range of the Scourge next round...

Rolling an AoO just in case the Scourge decides to come up close and personal with Rag. Enlarged Rag has 10ft reach with his Dragonsbane Merciful Quarterstaff... hits AC19 which is most likely insufficient...

Yeshua (Ken) AC 24 Truman AC 24 Joint hp pool 79/96  d20+16=22 ; 3d8+6=15 ; 3d8+6=21 ; d20+16=24 ; d20+10=25 ; 3d8+3=21 ; d20+15=34 ; d6+5=7 ; d6+5=11 ; d20+15=32 ; d20+14=28 ; d6+4=5 ;
Friday September 5th, 2014 6:41:35 PM

(Thx Cayzle for keeping us straight on all the modifiers... So much to track and you're the right guy for it!)

Truman, now boosted by another spell, begins snarling and the duo, healed by their erstwhile allies, are now ready to jump into the fight and do what they do best...

They charge at the enemy, and pounce when they are close (around AF13), landing next to it and biting, tearing and ripping at it...

(Note they both have pounce ability, which allows them to charge and still get in a full attack for the round)

Yeshua's attacks (+1 due to Insp Cour +1 for following plan + 2 charge +1 MF on Claws only + 11 Claw or 6 on Bite)/ Dmg (+1 Insp Courage + 1 following Plan + 2d8 Rhino Armor + 1 MF on Claws)
1. Claw 1 = Hit AC 22 for 15
2. Claw 2 = Hit AC 24 for 21
3. Bite = Hit AC 25 for 21

Truman's Attacks (+1 due to Insp Cour +1 for following plan + 2 charge +1 MF on Claws only + 10 Claw or 10 on Bite)/ Dmg (+1 Insp Courage + 1 following Plan + 1 MF on Claws)

1. Claw 1 = Hit AC 34 for 7
2. Claw 2 = Hit AC 32 for 11
3. Bite = Hit AC 28 for 5
_______
Yeshua AC = 24 (22+ 3 NA + 1 (difference between 3 deflection and old 2 deflection that doesn't stack) - 2 charge)
Truman AC = 24 (22 + 3 NA (stacks)+1 diff b/t 3 def and old 2 def - 2 charge)

Active Spells
1. Barkskin (both Y and T) = +3 enhancement to natural armor (stack with natural, but not with other enhanc) (Since Zero > 6th lev get +3)
2. Magic Fang (both Y and T) - +1 on their claws (Att/Dmg)
3. Shield of Faith (Y only for now) - +3 Deflection Bonus to AC (From Evaris 8th lev)
4. +1 to die rolls from plan (both Y and T)


Emrys ac13, hp34/37 elixir of insight, inspire courage, spectral hand, see invisibility  d20+18=33 ; d20+18=34 ; d100+1=25 ;
Friday September 5th, 2014 6:42:19 PM

(Knowledge [Arcana]: 33, to realize the reason for the invisible barrier.)

Emrys can't bear to watch as the Scourge begins to lunge at Evaris. But then a miracle intervenes. "YES!" Emrys shouts! He can only assume the magical protections that have protected the area from dragon invasion was still working after all this time. (Knowledge [Arcana]: 33)

Then it dawns on him, 'they must have known it to be true, the towers still ward against them! In that moment of bloodlust for Evaris, the Scourge reveals his true purpose ... he must be a diversion?!' Emrys begins to cast once more ... this time he will try a divination. His eyes quickly dart around, trying to see whatever he can. (Perception: 34)

(Leyline: 25. Casting See Invisibility.)

(Bardic Performance: Inspire Courage3 continues ...)


Beachhead (CoDm Jay) 
Friday September 5th, 2014 6:43:59 PM

OOC: Checking in. Sore, but here.

Grell, HP 87/87, AC 21/14/18 CMB 13, CMD 23, Water Walk 
Friday September 5th, 2014 8:43:10 PM

Breaking out into a flat run, Grell runs toward the water's edge (ending AE12 ish within my 10 foot reach range) but grins when he sees the Scourge bounce off the barrier. Now *THIS* is something that can be used to our advantage!! His sword at the ready, Grell smiles at the prospect of taking a bit out of the dragon next round.

Lowell (Genevieve) HP40/40, AC 19/13/19, Water Walk  d20=15 ;
Friday September 5th, 2014 9:13:42 PM

Lowell gasps when he sees the Scourge lungs at Evaris. "NO!" He starts to yell, but then sees the Scourge get thrown back by the invisible barrier. Huh...? The Scourge...... Didn't hit him! But.... its going after Zero now! "Watch out, Zero!" Lowell waits to see what happens next, not wanting to attack yet, but still aims at the Scourge so that he can attack next round.
((OOC: Ignore d20=15))

Jeff L Zero McHero. 89/89, AC 23 (T14, FF 23)' CMD 25  6d8=23 ;
Friday September 5th, 2014 10:42:37 PM

The sight of the growling monster immediately below was unnerving. Zero's first instinct was to pull back, but then he saw his friends charge, so he moved closer and breathed.

Actions:
Breath electricity- DC 20 half damage, damage 23
Land beside Scourge... 5' step from barrier preferably.
Potentially take an AOO. :(

Royston Scalesworth IV AC 16/13/15 - CMD 22 - F+13/R+8/W+13 
Friday September 5th, 2014 10:46:23 PM

Sir Royston continues moving down the beach (AC22, top right), waving his hands in the air and shouting toward the dragon turtle at the top of his lungs. His words are in Draconic, but not the Draconic typically known to spellcasters and esoteric sages. The words and grammar are old - ancient in fact - are are more guttural and primal than the nuanced and precise modern language. If understood, it is not immediately apparent whether he is sincere in his request, or is simply trying to distract the creature with words not expected to come from the lesser races.

"Drem yol lok, bahlaan dovah! Geimaar Siivzeimdraal kul do Hahzinbahlok! Mu yah jun ahrk shaan mindok! Aal aak tinvaak voth hin!?"

If you understand Draconic: Highlight to display spoiler: {"Peace fire sky, worthy dragon! Oneself's Found-Through-Prayer, son of Mind-Honor-Hunger! We seek peace and inspire know! May guide talk with you!?"}

The Scourge Returns! Round 4 (DM Cayzle)  d20+20=27 ; 4d6+12=27 ; d20+12=14 ; 12d6=47 ;
Saturday September 6th, 2014 8:21:24 AM


Evaris casts another buff, this time on Truman. The missile-wielding specialist and caster otherwise stays close to the very monster who, should it breathe again, might well reduce the Oathbound to a pile of steaming rubbish. Or, feel free to use the move action remaining to you?

Ariach drinks his potion, becoming bigger. He wants to move toward the Scourge. However, the giant bed of caltrops is between him and the monster. He can either go through at normal speed and possibly suffer the effects of the caltrops, or he can pass through at half speed. Your kindly DM pushes you through without damage at half speed.

Enlarged Rag rushes up next to enlarged Ariach.

Yeshua and Truman pounce on the monster. As they approach, the SCOURGE takes an attack of opportunity on Yeshua. It strikes Yeshua with its bite, hitting AC27 for 27 damage! Then Yeshua and Truman attack, landing one blow against the monster for 11 damage. The pair note that the SCOURGE's shimmering translucent magical shell repels almost all of their attacks. [It is AC30.]

[OOC: Good job adding in those inspire courage and planning bonuses. I hope everybody remembers them!]

Emrys correctly analyzes the situation and realizes that the old Teucri defenses are still active. Thank goodness! But does that mean OTHER actors are on the scene? That's a good and clever thought, but if there are any such allies of the dragon, they are not perceptible to Emrys. His casting of See Invisibility reveals nothing yet!

Emrys also looks keenly at the stranger shimmering translucent force-shell that the dragon exhibits. He thinks that if the SCOURGE were in origin a dragon turtle, then it is as if somehow the monster's shell has been magically changed into a field of force. It is an effect literally never encountered before, as best he can tell. Then again, who ever heard of shadow-walking owlbears, say? The foe you face may have some way to grant unusual magical-item-like powers to its monstrous allies.

HOWEVER, Emrys, with his keen eyes, and Yeshua, with his proximity, sees that the SCOURGE is wearign a collar.

Enlarged Grell wishes he could run to the SCOURGE, but like his friend Ariach, those caltrops prevent such a plan. Instead, he picks his way through the caltrops and then rushes up, not far from Ariach and Rag.

Lowell pauses to see what happens, ready to fire again next round.

Zero takes a five foot step closer. [OOC: Zero, are you hovering? Please make a DC15 Fly check to do so, keeping in mind the penalties for being large and clumsy.

Zero breathes lightning! The SCOURGE fails its save and takes 23 electrical damage!

Scales moves north, calling out in Draconic.

Faust hold his action for now. [OOC: Post your actions asap please, for this round and the next one!]

=====

The SCOURGE answers in its way, bellowing in draconic: Highlight to display spoiler: {No Peace! Only Death To Humans!}

Then it answers in another way, rearing up and breathing again!

Ariach, Grell, Rag, and Truman, please all make DC24 Reflex saves for 47 damage or half if you save!

=====

SCOURGE status:

AC30
-57 hp

And the map!

Yeshua (Ken) AC 26 Truman AC 26 Joint hp pool 52/96  d20+8=24 ; d20+16=30 ; 2d8+13=24 ; 2d6=8 ;
Saturday September 6th, 2014 10:25:38 AM

(Oh mighty and wise DM... I had 2 attacks that beat AC 30 last round, one for 7 and one for 11, but you only counted one of them (the 11 points)? Should both have hit or is there a dragon DR that I don't know about? Thanks)

Yeshua and Truman grunt as the creature takes a nice bite out of them, but they shrug it off and continue their attack, calling out, "Can someone try to reduce that force protecting it, as we're having trouble breaking through it!!!"

Truman leaps to the side to avoid the steam (Reflex 24 + Evasion so no damage) and his fur helps him escape any injuries...

They continue ripping and tearing at it, trying desperately to get through its armor, combining their assaults... (Combined attack feat) They manage to barely get through its armor, finding a sensitive spot and hitting an artery...

Hit (+13 + 1 Plan + 1 IC + 1 MF) = BARELY hit him at AC 30 (yeah!!!)
Dmg (2d8+2d6+10 + 6 (Plan, IC, MF for Y and T)) = 24 + 16 (forgot other 3 from Truman, so should be 16, not 13) = 35 points of dmg

___________
Yeshua AC = 26 (22+ 3 NA + 1 (difference between 3 deflection and old 2 deflection that doesn't stack))
Truman AC = 26 (22 + 3 NA (stacks)+1 diff b/t 3 def and old 2 def)

Active Spells
1. Barkskin (both Y and T) = +3 enhancement to natural armor (stack with natural, but not with other enhanc) (Since Zero > 6th lev get +3)
2. Magic Fang (both Y and T) - +1 on their claws (Att/Dmg)
3. Shield of Faith (Y and T) - +3 Deflection Bonus to AC (From Evaris 8th lev)
4. +1 to die rolls from plan (both Y and T)

The Scourge Returns! Round 4 (DM Cayzle) 
Saturday September 6th, 2014 10:58:08 AM

Sorry Yeshua, my bad. 7 last round plus another 35 = SWEET!

Evaris [AC 19; HP 11/64]  d20+13=22 ;
Saturday September 6th, 2014 2:19:43 PM

Evaris does find it prudent to retreat a few steps [let's say AC-8-lower right]. Then he casts a spell. A glowing, spectral hammer appears next to the Scourge and strikes at it.

[Cast Spiritual Weapon. Hit AC 22, a miss.]

Emrys ac13, hp29/37 elixir of insight, inspire courage, spectral hand, see invisibility  d100=42 ;
Saturday September 6th, 2014 4:24:49 PM

Emrys considers his next actions carefully. He doesn't understand why Evaris doesn't heal himself. However, he must focus on the Scourge. He recalls the potency of Draco's magic and how his almost best dispelling attempt failed.

He draws a small glass dagger from a scabbard on his belt. He thinks to himself that it would've been nice to have a coven beside him, but he'll have to settle being a coven of one. Emrys begins to chant the blood ritual and he then cuts his hand with the dagger. Blood seems to forcefully pour from the tiny wound. His skin turns slightly pale from the loss.

(Leyline: 43. Casting the ritual Surrender Blood. -5 hit points to Emrys. +1 caster level for the next minute.)

(Bardic Performance: Inspire Courage4 continues. free action)

(StevenVdB) Ragnarök HP 11/51 - AC24/23/19 / +4 vs AoO - CMD 28/30 vs Grapple  d20+12=14 ; d20+12=21 ;
Saturday September 6th, 2014 6:35:07 PM

(corrections to header - AC was still from last Cthonian battle)

(Reflex save 14 - hero point reroll 21 - FAILED)

"AAARGHHH ..." Rag shouts as the terrible dragon's breath washes over him. It's like flesh melting from his bones!! The otherwise so nimble monk takes damage full force making him staggering on his feet... (Rag has 4 HP left!!)

"SPREAD OUT AND ENCIRCLE HIM!! DON'T HUDDLE TOGETHER..."

Rag moves to AG17 and burns 2 Ki points to heal himself a little bit (7HP healed - 5Ki points left)

(@ DM - is the Scourge Large or Huge?)

The Scourge Returns! Round 4 (DM Cayzle) 
Saturday September 6th, 2014 10:25:13 PM

is the Scourge Large or Huge

Cayzle Comments: Are you kidding me? That sucker is Gargantuan! Muahahaha!

Stevenvdb : MEH... won't try grappeling then ;-)

Jeff L Zero McHero. 89/89, AC 23 (T14, FF 23)' CMD 25 
Sunday September 7th, 2014 1:01:40 PM

OOC: Scrap the 5' move. Zero will just land within striking distance of the Scourge... 5-10' away. Might need to take an AOO from last round as a result. Preferably, I'd like to be within retreating distance of the barrier in case I get smoked.

IC:
Zero, now in position beside the Scourge, attacked with every Chimera weapon that he had. However, the Scourge's armor deflected most of the blows. In the end, only one attack managed to land.

Attacks:
Hit AC 21 - miss
Hit AC 29 - miss
Hit AC 27- miss
Hit AC 30 - Hit; Damage 16
Hit AC 19- miss

Active spells:
Barkskin
Bear's Endurance
GM Fang (Bite)
Mage Armor

Cayzle Comments: Zero, are you adding in your +1 planning bonus (to attacks and damage) and your +1 inspire courage bonus (also to attacks and damage)

Yeshua (Ken) AC 26 Truman AC 26 Joint hp pool 52/96 
Sunday September 7th, 2014 7:50:29 PM

Checking in

Jeff L Zero McHero. 89/89, AC 23 (T14, FF 23)' CMD 25  d8+12=16
Sunday September 7th, 2014 9:57:22 PM

OOC: odd that my rolls didn't appear. I added the planning and inspire courage bonus, but not any flanking bonus.

If I flank the ĀĮ 29 becomes hit ĀĮ 31. Damage = 16



Royston Scalesworth IV AC 16/13/15 - CMD 22 - F+13/R+8/W+13 
Sunday September 7th, 2014 11:08:18 PM

Move again. AE17 bottom left.

Grell, HP 87/87, AC 21/14/18 CMB 13, CMD 23, Water Walk  d20+5=21 ; d20+23=35 ; 2d6+15=21 ; d6=1 ; d20+14=28 ;
Monday September 8th, 2014 6:46:52 AM

The pain from his recent burns fades away as it is quickly replaced by an adrenaline surge as Grell throws himself into a rage (Reflex=21). Hearing the call to spread out, Grell shifts down further toward Zero and then hacks into the beast, allowing all the anger in him to channel through his muscles and down into his sword. (AC35...probably should have been more, but I'm rushing to get out this morning, AC21 +1 fire).

Lowell (Genevieve) HP40/40, AC 19/13/19, Water Walk  d20+5=9 ; d4+3=6 ;
Monday September 8th, 2014 6:56:32 AM

Lowell works with his crossbow, trying to make it work. Trying to clear a jam, really, how often does tar get on a bolt, he takes a shot. "Grrrrrrrrrrrr!"

The Scourge Returns! Round 4.5 (RP) (DM Cayzle) 
Monday September 8th, 2014 7:03:07 AM


[OOC: Still two PC posts shy, so this will be a RP post. Those who have not posted, please get a combat post in by Tuesday AM. Those who have already made a combat post, please post a RP post or at least check in for Monday also. Thanks!]

Smashed on one side by the attack from Truman and Yeshua, and slashed on the other side by the attack from Zero, the monster roars in pain and frustration.

It screams in draconic: Highlight to display spoiler: {You will all die! In the name of my friend, Draco, I will make you pay!}

You all now note the collar the dragon is wearing.

Please make a perceptions check, DC15: Highlight to display spoiler: {You also note that you can see scars over the creature's body.}

If you make that check and you also make a Know Nature or Healing check DC20 check: Highlight to display spoiler: {Those look like the points of attachment to a dragon turtle's former shell. Of course, the shell has been removed now, replaced by the shimmering force-shell.}

Status Update at the end of Round 4:

AC30
CMD 42 (46 vs. trip)
-64 hp

New Damage in Round 5 not yet tallied: Yeshua 35, Zero 32
And the map!

Evaris [AC 19; HP 11/64] 
Monday September 8th, 2014 12:48:31 PM

Evaris calls encouragement to his teammates.

"Well struck, Yeshual! And Truman! Excellent, Zero! Ooh, good one, Grell! Keep it up, everyone!"

(Pedro) Faust Havler Tavir'e AC (17)/13/(14) -- CMD 14 -- HP 42/42 (9) // Wolfgang AC 18/16/15 -- CMD 13 -- HP 21/21  d20+27=46 ;
Monday September 8th, 2014 12:58:22 PM

((OOC: I apologize, I thought I had posted already, but seems like it got lost in a connection hiccup that I failed to notice.))

Faust hovers at about 20ft from the ground, just outside the scourge's direct melee range.

If I'm still able to amend last round, Faust will do the following:

Fly into range for the Ray of Exhaustion which has a range of 50ft so I think he can hit it from where he is? Though he prefers to fly to AK11 or so and not be in its direct path.

Regardless, he fires off his ray, hitting touch AC 46 (I nearly crit with that thing!), so the scourge must make a Fort save vs. DC 19 or be exhausted for 7 minutes, if it saves, it gets fatigued instead.

As for this round, he'll cast True Strike on himself once again, and move to AL10, just to keep out of sight.

If unable to amend last round, then he'll simply fly into range (AK11-ish) and fire the ray, hitting touch AC 26 instead (missing the True Strike +20 bonus) with the other same effects.

Active Spells ------------------------------
Mage Armor on self: 7 hours
False Life on self: 7 hours
Fly on self: 7 minutes
Exhaustion/Fatigue on Scourge: 7 minutes

Yeshua (Ken) AC 26 Truman AC 26 Joint hp pool 52/96 
Monday September 8th, 2014 2:17:08 PM

Yeshua and Truman roar as their hits do serious damage and they nod (turtle blood dripping out of their mouths) at Evaris and the others in acknowledgement.



Grell, HP 87/87, AC 21/14/18 CMB 13, CMD 23, Water Walk 
Monday September 8th, 2014 3:16:48 PM

Ooc: Oh thou mighty DM... what of Grells AC 35 attack? Sniffle, sniffle.

Cayzle Comments: Look at the time stamps -- we overlapped and I did not see your post this morning. But I'll get Grell his in my Tuesday morning DM Post. :-)

(StevenVdB) Ragnarök HP 11/51 - AC24/23/19 / +4 vs AoO - CMD 28/30 vs Grapple 
Monday September 8th, 2014 6:10:19 PM

As planned Rag hopes to reach AG17 in one piece... and he also hopes the others will consider scattering around the dragon instead of standing in a group which is ideal for the Scourge to send his scorching fumes...



Emrys ac13, hp29/37 elixir of insight, inspire courage, spectral hand, see invisibility  d100+1=41 ; d20+8=12 ; d20+8=27 ; d20+16=31 ; d20+15=34 ;
Monday September 8th, 2014 7:04:16 PM

(Perception: 31. Knowledge [Nature]: 34)

Emrys drops the glass dagger onto the ground, preferably on a nice hard surface. If that wasn't enough to break it, he'd use his movement to step on it with his foot. He then turns to face the Scourge and his hands begin to weave a spell, empowered by invoking the lifeblood of the Wold itself by offering his own. "DISPELLERE, DISPELLERE ... DISPELLEREEEUUGHH!!"

The smell of blood fills the air as a pulsing surge of magical energy bombards the Scourge, tearing apart the magic fortifications that have been bonded to him.

(Leyline: 41. Casting Dispel Magic, targeted dispel on the collar. +1 caster level. Dispel Check: 12. Hero Point reroll: 27. Using last Hero point to increase +2. Total Dispel Check: 29!)

Emrys ac13, hp29/37 elixir of insight, inspire courage, spectral hand, see invisibility 
Monday September 8th, 2014 7:09:49 PM

(Oh forgot: Bardic Performance: Inspire Courage5 continues)

Royston Scalesworth IV AC 16/13/15 - CMD 22 - F+13/R+8/W+13 
Monday September 8th, 2014 11:29:53 PM

ooc: Was my posting time off? I indicated that Scales moves, but he stayed put on the map.

Grell, HP 56/87, AC 17/10/14 CMB 15, CMD 23, Enlarge Person, Rage 1/6  d6=3 ;
Tuesday September 9th, 2014 6:32:07 AM

OOC: I swear I updated my states before...oh well...at least I fixed it now. As a side note, I also notice that my damage last round was wrong, Should have been AC35 for 21+ and additional 3+1 fire. Sorry! That's what I get for rushing!

The flames from his sword dancing before his eyes, Grell can focus on only one thing. How he's going to kill that no good dragon!

Lowell (Genevieve) HP40/40, AC 19/13/19,  d20+3=7 ;
Tuesday September 9th, 2014 6:46:18 AM

Lowell watches the battle in front of him unfold. I don't know if this is going work out, but Wow! Will you look at them take a chunk out of that dragon's hide! Lowell looks down at his hand crossbow and bangs it against the deck a couple of times to clear the jam. Man! Why'd this have to happen now?! Not knowing what else to do, Lowell starts yelling taunts at the dragon, trying to distract the thing. "Hey, you..ugly! Yeah you, you overgrown lizard! Look over here!! I'm gonna cut you up and turn you into a pair of lizard skin boots!!" Intimidate=7

OOC: Sorry about the extra action...but I forgot to put it in last round,.

The Scourge Returns! Round 5 (DM Cayzle)  d20+14=16 ; d8+12=20 ; d20+17=36 ; 4d6+8=20 ; d20+17=31 ; 12d6+8=50 ;
Tuesday September 9th, 2014 7:16:06 AM


NOTE TO ALL: Some players seem confused! Monday's DM Post took no combat time. It was a RP post. That's why Scales had not yet moved, for example. And Emry's dispel, should he stll want to cast it, takes place in Round 6, after casting Sacrifice Blood in Round 5 (see below), and should be reposted after this post.

Revisions to Round 4: Yeshua inflicts another 7, and Faust casts his spell and the monster fails with a natural 2! It is exhausted, and it moves at half speed, cannot run or charge, and takes a -6 penalty to Strength and Dexterity.

Revised end of Round 4 status:
AC27
CMD 36 (40 vs. trip)
-64 hp

===== ===== =====

Round 5!

Yeshua and Truman hit hard for 35 damage!

Evaris steps back, casts his spiritual hamer spell, uses it to attack, but misses.

Emrys, while still inspiring courage, casts a spell to boost his casting power.

Rag, near death after that blast of steam, moves to the side and heals himself.

Zero lands and makes a full attack, flanking with Truman.

[OOC: This is a good example of why it is wise to roll all damages that even are close. Zero hit vs ACs 27, 29, and 30, but only rolled damage for the hit vs AC30. When he realized he forgot his flanking bonus, and the hit on AC29 also succeeded, he had to come back and roll it. And now, with the exhaustion dropping the SCOURGE's AC by three in last round's revision, the hit vs AC27 also lands! However, your DM hesitates to delay the game, and rolls that damage himself.]

Zero attacks with a blizzard of claws and teeth, landing three hits, inflicting 52 damage!

Scales moves up.

Enlarged Grell wades into the surf. As he comes near, the SCOURGE, which has a longer reach, makes an AoO on him. The SCOURGE hits AC36 for 20 damage to Grell.

Grell returns the favor, attacking brutally, inflicting 21 damage. The extra fire damage does not affect the monster.

[OOC: Grell, please update your header. Did you save vs breath in Round 4 (Reflex save DC24 for 47 damage or half). Plus see below for more damage.]

Lowell fires, but his crossbow jams! Darn it!

Fausts backpedals in midair and casts another True Strike.

Ariach holds his position.

===== ===== =====

The SCOURGE is exhausted, sorely wounded, surrounded by giants, and so it seeks to escape!

First it attacks Grell, hoping to take him down! It snaps with its dragon beak -- hitting AC31 for 50 damage!

Then it flies up and away!

Truman, Yeshua, Zero, and Grell, if you are alive and up -- you each can take an AoO against the monster. It is AC27 now.

Then it flies straight up, at half speed because it is flying up, and at half that because it is exhausted. It nonetheless rises 80 feet into the air.

On the map, it is in the same place, but 80 feet up.

===== ===== =====

End of Round 5 status:
AC27
CMD 36 (40 vs. trip)
-172 hp

And the Map!

Jeff L Zero McHero. 89/89, AC 23 (T14, FF 23)' CMD 25  d20+16=29 ; 2d6+12=19 ;
Tuesday September 9th, 2014 9:19:41 AM

OOC: I will definitely always roll damage now. Thanks for rolling for me.
OOC2: Is the Scourge literally exhausted? If so, not sure if you factored in that exhausted creatures move at half speed and can't run or charge. If you did... yikes... the Scourge can move!

Zero bit at the Scourge as it turned to flee (hit AC 29 + flank = 31; damage 19) and landed a solid hit.

He doesn't taste half bad Zero thought to himself as the creature rose into the air. Not willing to let the creature off that easily, Zero's body began to change. Seconds later, he was in the form of a majestic horse and took up pursuit.

hmmm... what am I going to do if I catch it? Zero thought.

Actions;
1) AOO- attack- hit AC 31, Damage 19
2) Standard action- shape change into Dragon Horse (120' fly speed, good maneuverability)
3) Move Action- pursue, but stay out of AOO range.



The Scourge Returns! Round 5 EXTRA (DM Cayzle) 
Tuesday September 9th, 2014 10:48:41 AM


Yes, the SCOURGE has/had a fly speed of 320, half that ascending is 160, half that exhausted is 80.

But the point is moot! The attack from Zero downs the monster! It crashes down into the surf, unconscious and dying.

The combat is OVER! Congratulations, heroes! You inflicted 127 points of damage in a single round!

The question is, did the montser take down Grell too?

Evaris [AC 19; HP 11/64] 
Tuesday September 9th, 2014 11:45:00 AM

Evaris's Spiritual Weapon returns to hover by his side as he rushes to help Grell.

[Double move in Grell's direction. Don't think I can get there this round, but I'll be close.]

[link href="https://docs.google.com/document/d/1KUlT3552MqS8NLcvza8td3fzoOpFycIoX9scEgITcZQ/edit?hl=en_US/"]Grell, HP -14/87, Dead 
Tuesday September 9th, 2014 4:33:56 PM

As the massive jaws wrap around Grell, the warrior is surprised by how much blood comes from the wound. His armor quickly turning sticky from the blood, Grell muses how it really isn't that bad. He'd always imagined dying to be awfully painful, but that just wasn't the case. Sure, there was that suddenly intense burst of pain as the creature first attacked him, but now, as the cold numbness settled into his limbs, Grell smiles. After all, it is the prayer of every orc to die in glorious battle. And face it, it doesn't get much better than being taken down by a turtle dragon!

Slumping to the ground, Grell watches as his sword falls into the ocean...the flames extinguished almost as rapidly as his own life force that is slowly seeping through his armor, Grell turns to Ariach and grins, hoping the warrior can hear him, since it's getting harder to talk. "Ariach, you've got to promise me. Promise me you'll find Vaniime and tell her that I love her and that I'm sorry I didn't go with her. Promise me you'll look after Lowell. I've always had his back and I won't be there to look after him anymore. And tell K'nara that I understand now and that I shouldn't have been a jerk for all those years."

Taking one last breath, Grell smiles as the Wold begins to grow dark, safe in the knowledge that Emrys will compose an epic ballad worth of the few deeds he was able to accomplish in his life. Cold and oh so tired, Grell lays back on the beach and listens as the sounds of the surf slowly fade away into the wonderful nothingness of eternal rest.

Lowell (Genevieve) HP40/40, AC 19/13/19, 
Tuesday September 9th, 2014 4:46:28 PM

"GRELL!!!" Lowell shrieks and runs towards his fallen brother as fast as he can. No... NO This can't be happening! Grell! He can't be.... NO! He stops by his brother's side, kneeling down and shaking him. "Grell, GRELL! Get up!!!! GET UP!!!!! Come on, I need you here! Come on...... come on..... Grell...... Please, wake up........ No....... Please....... Don't you know why I came here?!? I was searching the entire Wold, just to find you! That's why I came....... Please, we were going to have so much fun, adventuring......... Don't be dead....... Please........" Lowell holds his brother tight, crying into Grell's now cold shoulder. "Just wake up...... I'll do anything, you can even call me your little brother! Just wake up....... I'll do anything, just wake up....."

(StevenVdB) Ragnarök HP 11/51 - AC24/23/19 / +4 vs AoO - CMD 28/30 vs Grapple 
Tuesday September 9th, 2014 4:54:54 PM

Rag's staggered... he looks at the downed Dragon... back to those who inflicted this enormous amount of damage and then... he stares at his own hands holding the quarterstaff... he's been utterly useless this combat...

He moves up to where Grell lies and stands behind Lowell...

"... .... ..."

The monk doens't know what to say...

Yeshua (Ken) AC 26 Truman AC 26 Joint hp pool 52/96 
Tuesday September 9th, 2014 5:48:39 PM

Bloody and gory from the fighting, both Yeshua and Truman roar in triumph as the group has won a great victory... However, they see that their friend has fallen and they run over, but sadly realize that their friend has perished... Tears flow in their eyes and Truman howls a dirge for his lost companion that he so recently met...

Jeff L Zero McHero. 89/89, AC 23 (T14, FF 23)' CMD 25 
Tuesday September 9th, 2014 7:47:52 PM

Zero the Chimera let the blood of the dragon drip from his maw as he howled in victory. As his battle lust subsided, he noticed Lowell's cries and Grell's lifeless body.

He died well. Worth of song. he thought.

As the others mourned, Zero continued to stand guard. He had been in enough battles to know that they could still be very much in danger.

Emrys ac13, hp29/37 elixir of insight, inspire courage, spectral hand, see invisibility  d100=52 ;
Tuesday September 9th, 2014 9:52:18 PM

Charged with arcane power, Emrys is about to unleash a magical storm upon the beast, but then at the last second, the Scourge goes crashing back down into the surf. As he is about to cheer, he suddenly senses something very wrong. Then the cries from Lowell confirm his worst suspicion. "NO! NO, NO, NOOOOoo!!" he shouts as he runs forward to help his friend. Along the way, he casts a necromantic spell to see if Grell is still alive (Leyline: 52. Casting Deathwatch).

His worst nightmares are confirmed. No life can be found in Grell. As tears begin to pour down his face, he turns his gaze toward the Scourge, the one responsible for the crime. If he sees any life within the beast, Emrys can only assume the magic is keeping him alive, possibly healing him. This will not happen!

(Assuming we are no longer in combat rounds, if Emrys can see any life in the Dragon Turtle, he will unleash the Dispel Magic, empowered by the Surrender Blood buff, to dispel the collar. Dispel check: 29)

IF the dragon is still alive, Emrys says, "We must get that collar off the beast, or Gr... Grell's death would be in vain!"

Royston Scalesworth IV AC 16/13/15 - CMD 22 - F+13/R+8/W+13 
Tuesday September 9th, 2014 10:51:03 PM

Sir Royston's face is hard as stone as he approaches the still form of Grell lying in the surf.

He stares for a long, long time at the face of the fallen friend. He says aloud, and not to anyone in particular. "He will pay."

The Scourge Returns! Round 5 EXTRA (DM Cayzle) 
Wednesday September 10th, 2014 1:39:27 AM


OOC: Your kindly DM reminds you all of an official Wold House Rule: "A PC will survive an extra round for each hero point that he has unspent. Thus, a Character with 4 Hero Points and a 14 Constituion score dies at -18."

Grell is at -14 hp and has a 14 Con. How many hero points does he have??

Grell, -14/86, Dying, Round 1/2 to still cling to these mortal trappings 
Wednesday September 10th, 2014 6:11:14 AM

Just wake up....... I'll do anything, just wake up.....

As if from far away, Grell hears Lowell calling to him. His voice echoes in his ears. Just wake up...wake up... Grell grasps that thread and holds on for all his worth, trying to pull himself back to the Wold...but it is so far away.

OOC: 2 more hero points, so that epic post may just go to waist. ;)

Lowell (Genevieve) HP40/40, AC 19/13/19, 
Wednesday September 10th, 2014 6:42:48 AM

Lowell gasps. "He's breathing! Grell is still alive!" He looks around at the others. "Don't just stand there, HEAL HIM!" Lowell desperately looks for someone nearby who can heal his brother before he loses him forever.

(Pedro) Faust Havler Tavir'e AC (17)/13/(14) -- CMD 14 -- HP 42/42 (9) // Wolfgang AC 18/16/15 -- CMD 13 -- HP 21/21  d20+11=18 ; d20+11=17 ; d20+11=23 ; d8+1=4 ;
Wednesday September 10th, 2014 7:41:40 AM

Faust cheers and shouts praises about the victory against the dragon from the sky! "YES!! WE DID IT! Congratulations everyo-..."

Doesn't take long for him to notice the lack of cheering from below, he lowers to the others silently, just taking a glimpse of the inert body of Grell. He is unsure as for what to say and opts for silence but, just as he lowers some more, the warrior gasps and coughs blood, coming back to the living, even if he's in horrible shape.

He hurries to the bloodied man, cure light wounds wand in hand, "Excuse me, he needs healing!", he says, brushing everyone aside and watching his wand fizzle couple times before it goes off ((OOC: Are we still counting rounds?))...for 4 HP

If anyone who can actually use the wand tries to take it away from Faust, he won't object the action.

Emrys ac13, hp29/37 elixir of insight, inspire courage, spectral hand, see invisibility  d8=2 ; d8=7 ; d8=3 ;
Wednesday September 10th, 2014 8:12:46 AM

(Ok, in that case, Emrys will heal Grell for 12 points with his Cure Serious Wounds wand and with his Spectral Hand if he can't reach him.)

The Scourge Dies! (DM Cayzle) 
Wednesday September 10th, 2014 1:00:56 PM


It takes more than just a couple dragon breath and bites to kill a hero like Grell -- he holds on valiantly, and with his last moments in the Wold before death takes him ... Evaris and Emrys and Faust come close! Faust fumbles his wand, and it is too late! But Evaris and Emrys ARE in time, and Grell is yanked back from the precipice by the restorative efforts of his friends!

OOC: Grell, please deduct two hero points, and you are conscious!

OOC: NOW we are out of combat rounds! Congrats again on your victory!

Evaris [AC 19; HP 11/64] 
Wednesday September 10th, 2014 4:03:18 PM

Evaris, still kneeling next to Grell, manages to catch his breath at last.

"Well done, everyone," he says. "Now, we need to restore ourselves and get this beach cleaned up because I imagine this Draco person will be contacting us soon."

(StevenVdB) Ragnarök HP 11/51 - AC24/23/19 / +4 vs AoO - CMD 28/30 vs Grapple 
Wednesday September 10th, 2014 4:58:10 PM

Rag remains quiet. His heart jumps up when he sees Grell is still alive but he is sad that they haven't been able ot rescue this poor creature from this Draco's grasp. It's clear that this Dragon Turtle is as much a victem as Grell almost was.

So the Monk checks on the Dragon remains...

Yeshua (Ken) AC 26 Truman AC 26 Joint hp pool 52/96 
Wednesday September 10th, 2014 9:22:20 PM

Yeshua and Truman are relieved to see their friend back alive, and Truman drenches her with a sloppy lick with his massive tongue... Yeshua smiles broadly and explains that he's really glad Grell is alive again...

Royston Scalesworth IV AC 16/13/15 - CMD 22 - F+13/R+8/W+13 
Wednesday September 10th, 2014 9:57:34 PM

Sir Royston narrows his eyes in thought. "You know, since we defeated this dragon, we have first rights to any treasure... and dragons scales are quite valuable. Who wouldn't want a suit of dragonscale armor?"

Emrys ac13, hp29/37 elixir of insight, inspire courage, spectral hand, see invisibility  d100=18 ; d100=61 ; d100=50 ; d100=2 ; d100=100 ; d8=8 ; d8=2 ; d8=7 ; d8=8 ;
Wednesday September 10th, 2014 10:23:58 PM

Emrys rushes to Grell's side. All sorrow now melted away. Grell is barraged with a hug and several curative spells all cast in rapid succession. Emrys is so relieved and happy that he doesn't even notice that two his cure spells fizzled.

(Leyline: 18, 61, 50, 2 & 100. Casting three Cure Light Wounds and two Cure Moderate Wounds. A CLW and a CMW fizzled. Heals Grell: 1d8+5=13, 1d8+5=7, 2d8+6=21... Total:41.)

After everyone calms down and Grell is no longer bloodied, Emrys considers what must be done with the Dragon Turtle. He hears Royston's suggestion and he has absolutely no problem with that. However he has one suggestion. "Before we do any carving on this beast, I wish to have a little discussion with him! I'm sure he knows where Draco is and what his plans are. Can any of you giants drag his head into the shallow water, I wish to hear him speak?"

Yeshua (Ken) AC 26 Truman AC 26 Joint hp pool 52/96 
Wednesday September 10th, 2014 11:54:57 PM

Yeshua is willing to wait but the idea of dragon scale armor intrigues him. He'll help drag the corpse to the water...

Jeff L Zero McHero. 89/89, AC 23 (T14, FF 23)' CMD 25 
Thursday September 11th, 2014 1:06:22 AM

Zero turned to face Royston at the mention of dragon scales.

"I was thinking the same thing. I've been wanting Dragon scale armour for some time. Very valuable. Let's see what we can recover."

Grell, 27/86  d20=2 ;
Thursday September 11th, 2014 6:20:09 AM

Breathing a ragged breath, Grell staggers to his feet and pulls Evaris and Emrys in the Wold's biggest bear hug.

Then he pulls in Lowell and gives him the noogie of a lifetime! "You know what bro, you are AWESOME!!!"

Grell smiles at Truman's kiss, making sure he gives the tiger a good scratching behind the ears. He looks up at Yeshua with a small amount of jealously. "That is a beautiful kitty you've got there! I have a friend back at home like Truman, but we don't have the friendship that you have yet. I can't wait to see how he's doing with his gladiator training!"

Grell grunts as Emrys suggests waking the dragon back up (Int=2). "You want to wake that thing up again?! 'Cus you can count me out of that plan. I've had enough dragon for one day!" Though he is perhaps a little louder than he should be, Emrys can tell that Grell is not angry, it's just he doesn't want to be near the dragon again so close to his near death experience.

Yeshua (Ken) AC 26 Truman AC 26 Joint hp pool 52/96 
Thursday September 11th, 2014 10:22:04 AM

Yeshua smiles and says, "Thanks for the compliment and I'm glad you have a friend like him. Tigers are loyal companions, and I've met very few that are as close as he and I are.... He's like a brother to me and we can communicate in ways that very few others can..."

He'll continue collecting enough scales for armor for both him and Truman in the future...

Battle


The Scourge Dies -- BUT WAIT!! (DM Cayzle)  d6=1 ; d20+2=20 ;
Thursday September 11th, 2014 5:52:40 PM


The party cheers Grell's return from the very brink of death!

Rag looks at the fallen dragon. Yes, it is surely true, as Scales says, that its hide is valuable.

Zero and Yeshua both like the idea of dragon hide armor. Best guess is that the hide of this monster could be used to make masterwork half-plate armor and a shield for a medium character.

Rag thinks it is almost as much a victim as Grell ...

HOWEVER, Emrys urges the group to pause before butchery! He wants to speak with the monster ... and on closer examination, he notes that it is at -6 hp, dying but stable, and of course unconscious -- BUT NOT DEAD YET!

Now what?

(StevenVdB) Ragnarök HP 11/51 - AC24/23/19 / +4 vs AoO - CMD 28/30 vs Grapple 
Thursday September 11th, 2014 6:06:11 PM

While the Scourge is unconscious Rag casts his one and only spell... Mark of Justice... The spell takes 10 minutes to complete so the monk just hopes he can keep the butchers away from the poor creature long enough...

"You shall no longer fullfill Draco's evil will... you shall no longer hurt these people or their boats at sea... should you do so you will never breath fumes again..."



Royston Scalesworth IV AC 16/13/15 - CMD 22 - F+13/R+8/W+13  d20+12=24 ;
Thursday September 11th, 2014 6:26:31 PM

Luckily, we can have a thorough discussion in 10 minutes...

"EMRYS! We need an arcane evaluation, post haste. What is this collar and what was it doing to the dragon? Because if it did not completely enslave its will, I am not allowing the creature to recover."

Sir Royston will examine it himself as well. Knowledge (arcana) 24

Grell, 27/86 
Thursday September 11th, 2014 7:24:27 PM

Washing the blood off his armor and relishing on the sting of the salt on his wounds, Grell watches Emrys cautiously. He hopes that the witch isn't going to try and bring the dragon back to life, because quite frankly he doesn't think he can take another round with it. Still, he holds his tongue, though he does head away from the beach head.

Grabbing Lowell in a shoulder hug, Grell looks over at his brother's hand crossbow. "You know, we should probably look at tightening the string on this...you haven't had a whole lot of luck recent..." Finding a glob of tar on the carrier, Grell playfully teases Lowell. "Well there's your problem right there! You do know you have to clean your equipment every once an a while, don't you?!" Grell fishes around his backpack and pulls out a cleaning rag and then proceeds to "instruct" Lowell on how to service his crossbow.

Emrys ac13, hp29/37 elixir of insight, inspire courage, spectral hand, see invisibility  d100=16 ; d100=23 ; d100=96 ; d20+16=21 ; d20+25=35 ;
Thursday September 11th, 2014 8:28:47 PM

"Do not worry, Grell. I had no compulsion to raise the dragon from the dead. I was suggesting that I get a chance to speak with it's corpse. All living things leave an echo of their spirit behind when they pass. The dead don't necessarily keep their secrets." On second glance though, Emrys takes a step back from the beast. "Uhh, the Scourge is still very much alive ... and stable I may add!"

"Yes, Royston. I've already requested that the collar be removed ... I guess no one heard me. By its location and design, a collar is traditionally used for restraint and control over a creature. By that same logic and the laws of practical magic, the form signifies the function. The collar could be an implement of domination, not just enhancement. After all, it is illogical for a turtle to wear a collar. It would be quite uncomfortable for its retractable neck. Also, look at the scarring along its back. His shell was forcefully removed. Dragons are very proud and vain creatures, no dragon would willingly do this to itself. It would be like cutting off my own beautiful locks ... the idea is absurd!"

Having finished his short, yet highly informative lecture, Emrys moves in close to the Scourge's neck and places his hands on the collar. He first casts Detect Magic, but again the spell fizzles (Leyline: 16). Emrys sighs, "This has been happening far too frequently lately ... I suspect it's from all the necromancy." He tries again and the cantrip finally fires off correctly (Leyline: 23). He examines the auras and determines the strengths and identities of each. He then casts a second divination (leyline: 94 free cast, woot! Casting Identify.) to give him a better, more decisive prognosis.

(Knowledge [Arcana]: 21. Spellcraft: 35, to identify the collar.)

The Scourge Dies -- BUT WAIT!! (DM Cayzle) 
Thursday September 11th, 2014 9:13:08 PM


Emrys determines that the collar is a Belt of Dexterity +6.

Rag casts his spell successfully.

Royston Scalesworth IV AC 16/13/15 - CMD 22 - F+13/R+8/W+13  2d8+30=41 ;
Thursday September 11th, 2014 9:23:48 PM

"That is all I needed to hear." The paladin growls low in his belly, his teeth and fingers lengthen and sharpen, becoming wicked talons and menacing fangs. He roars to the heavens, and sinks his teeth into the dragon's exposed neck.

Sir Royston performs a coup de grace on the unconscious dragon.
Bite attack with Power Attack, automatic critical. (1d8+15, 1d8+15) 41 damage.
Fortitude DC 51 vs. death.

Lowell (Genevieve) HP40/40, AC 19/13/19, 
Thursday September 11th, 2014 9:45:25 PM

Lowell laughs at his brother pointing out the tar. "Okay, okay! I'll take better care of my stuff."

"Hey, what are you doing?!?!" Lowell blinks in surprise as Royston attacks the defenseless dragon. Sure, he was angry at it, but that was no way for it to go! Emrys was planning on doing something important, and now Royston just killed it! Besides, it might not have been completely evil!

Jeff L Zero McHero. 89/89, AC 23 (T14, FF 23)' CMD 25 
Friday September 12th, 2014 8:24:19 AM

Zero rushed towards Royston when he saw him lunge at the dragon, but he was too late. He didn't even have time to voice an objection before the dragon was gone.

"You should not have done that. You do not make decisions for everyone. Definitely not for me."

Zero tossed his flask down angrily and moved away. Seconds later he came back for his flask, took a slug of it, and turned towards Royston again and raised a grubby finger.

"You do not make decisions for me, Paladin" he spat. "If it's the will of the group, so be it, but no one man or woman, holy warrior or not, chooses for me."

(StevenVdB) Ragnarök HP 11/51 - AC24/23/19 / +4 vs AoO - CMD 28/30 vs Grapple 
Friday September 12th, 2014 8:37:32 AM

Rag just cannot believe what Sir Royston just did!! The monk was too late to stop this act of foolishness... but he stronly condems this act.

"... may the blood of this poor creature of nature forever put a stain on your soul... no true hero would do such an evil act! "



Royston Scalesworth IV AC 16/13/15 - CMD 22 - F+13/R+8/W+13 
Friday September 12th, 2014 9:55:04 AM

Sir Royston does not look pleased. "You mush-brained fool. This is not some 'poor creature'. This is a rampaging monster, who nearly killed one of us and plainly stated its intention to destroy the town. It is farcical to call my actions evil. Your spell would have prevented the use of its breath weapon, but it still has claws, and teeth, and spells at its command. Its master could be close by, observing us even now, and ready to remove the curse at a moment's notice, or heal it of its wounds. What then!? Do you happen to have a pair of colossal shackles in your belt pouch? Ridiculous. I don't think it is very heroic to endanger the lives of others to satisfy your own conscience."

(StevenVdB) Ragnarök HP 11/51 - AC24/23/19 / +4 vs AoO - CMD 28/30 vs Grapple 
Friday September 12th, 2014 1:29:23 PM

"... HE WAS DEFENSELESS!! ... "

Evaris [AC 19; HP 11/64]  d20+19=28 ;
Friday September 12th, 2014 1:30:39 PM

Evaris, too, is distressed at Sir Royston's hasty actions, but he does his best not to show it.

"We are all responsible for our own consciences," he says. "Sir Royston must one day account for his actions, even as this creature is now accounting for his. We do our best to follow the strictures of our gods, but we cannot claim to speak for them. Sir Royston believes his actions were justified. Even I do not know whether Lord Pantheon agrees. I would have preferred to have taken more time to deliberate before making such a final decision, but what's done is done."

[And that's a 28 Diplomacy to try to stave off an argument.]

Jeff L Zero McHero. 89/89, AC 23 (T14, FF 23)' CMD 25 
Friday September 12th, 2014 4:42:47 PM

Zero lowered his finger after Evaris spoke, but his face remained just as red.

"Aye, what's done is done" he said, his voice still bubbling with anger and agitation. "And I don't want
to see it happen again, not when we all have to live with the consequences. Bloody hell, I'm getting a drink.

And with that Zero stormed off with his flask.

Yeshua (Ken) AC 26 Truman AC 26 Joint hp pool 52/96 
Friday September 12th, 2014 5:27:03 PM

Yeshua is troubled by the Roystons impulsive action, especially since it was in opposition to what many in the group wanted to do. He agrees with the others that the paladin should have talked to the rest first. Whether he was right or wrong is irrelevant and he should have spoken to the group first.

(StevenVdB) Ragnarök HP 11/51 - AC24/23/19 / +4 vs AoO - CMD 28/30 vs Grapple 
Friday September 12th, 2014 5:45:02 PM

Disgusted with what just transpired Rag turns away from the slain dragon... he doesn't want to witness what comes next if they scavenge this once proud creature for its Dragon Scales.

Walking away from the beach Rag thinks back about the Cthonian Jungle... the place was filled with dangerous animals and plants but it felt like home...
If they want him to join the group to the confrontation with Draco, Rag will go. But once that is over, the Monk will return home... back to Chtonia.

(OoC: not to worry, I had decided already not to transfer this character to another game - the current issues in game just give me a roleplaying hook :-) )

Ariach AC 29/15 touch/19 AC, CMD23; HP 89/89 
Friday September 12th, 2014 6:38:39 PM

First at all Ariach is very pleased that his friend Grell is still alive. Although he had given his word to deliver Grellīs message to Vaniime, Ariach feels relieved that he doesnīt have to face Vaniime. Not for anything in the world he wants to tell her why Grell died and why Ariach himself, Ariach who is known as a protector, is still alive.

The brute act of killing the defenseless creature unsettles him, too.
Yes, the turtle dragon is a dangerous wild beast but with this act Royston seems to be the same.
Maybe his thoughts about paladins were too naive, too pure or Sir Royston was leaving the righteous path.

Grell, 27/86 
Saturday September 13th, 2014 1:02:33 AM

Grell watches with mouth hanging open as Scales performs his death blow. Not that he's a fan if the dragon, but the paladins bloody means of dispatch is... well... perhaps a little over the top. He reminds himself never to tick the guy off!

The Scourge DIES! (DM Cayzle) 
Saturday September 13th, 2014 5:08:53 PM

Rag starts marking the helpelss dragon with a Mark intended to forestall future harm.

Royston, however, strikes at the downed dragon and ends it.

Some of the other heroes object vociferously. Others are merely shocked. Evaris tries to smooth things over.

Certainly, the threat of the SCOURGE is over.

==========

Friends, please post actions for about a half hour after combat ends. And please see my email for xp awards.

Evaris [AC 19; HP 64/64]  d6=3 ; d6=2 ; d6=6 ; d6=2 ; d6=4 ; d6=1 ; d6=3 ; d6=1 ; d6=5 ; d6=4 ; d6=1 ; d6=6 ; d6=4 ; 3d8+8=25 ; 2d8+8=16 ;
Sunday September 14th, 2014 12:57:33 PM

Evaris begins by healing his friends. He gathers everyone together, and sends out bursts of positive energy.

Everyone heals 39 points.

Once that is done, he assesses his companions, and adds healing where it is needed.

He casts a Cure Serous Wounds on Grell, losing one of his prepared Water Breathing spells to do so. Grell is healed an additional 25 points.

He casts a Cure Moderate Wounds on himself, losing a prepared Status to do so.

He checks to see if there are any other lingering effects.

[If anybody else needs healing, speak up!]

Yeshua (Ken) AC 26 Truman AC 26 Joint hp pool 91/96 
Sunday September 14th, 2014 4:40:46 PM

Yeshua and Truman are still suffering from the battle and says, "We are still a few points short but some rest ought to take care of that. Your healing is much appreciated."

Truman enjoys a good meal of raw dragon turtle meat, but Yeshua decides to BBQ his portion of the carcass later. He helps the others remove the scale and says, "This should come in handy for whomever could use dragon armor or shields..."

While skinning it, he makes sure to keep an eye out on the surrounding area, looking for any threats that might suddenly appear, by land, air or sea...

(StevenVdB) Ragnarök HP 50/51 - AC24/23/19 / +4 vs AoO - CMD 28/30 vs Grapple 
Sunday September 14th, 2014 5:07:09 PM

With Evaris's healing Rag's just one point short to be at full health again.
About half an hour later he returns to the beach hoping the butchers at least had the decency not to leave the creature there to rott.


Jeff L Zero McHero. 89/89, AC 23 (T14, FF 23)' CMD 25 
Sunday September 14th, 2014 6:06:43 PM

Zero sat with his thick stubby legs hanging over a dock as he took another slug from his flask. Sadly, all he got was drops.

"Bah!" he spat as he threw the empty flask into the water. It landed about twenty feet out, but after a few minutes the waves brought it back to him, so he grabbed it with his toes and put it away. "It's as if you want me to drink, Mother Wold" he mumbled.

A short while later he returned to the others. His mood was still sour, but his anger had subsided. " Eat some of these", he offered as he held out a hand full of wild berries. "They'll nourish you and heal you up a bit also."

Lastly, he walked over to the dragon and whispered a silent prayer. Maybe the magnificent creature deserved to die, but that didn't change the fact the it was magnificent. Dragons were special. They were the Gods most splendid creation, and they deserved respect.

In the back of his mind, Zero also thought of the creatures scales and the splendid armour they would make. It was a thought that made him feel dirty, but he thought it nonetheless. "Forgive me Mother".

(Pedro) Faust Havler Tavir'e AC (17)/13/(14) -- CMD 14 -- HP 42/42 (9) // Wolfgang AC 18/16/15 -- CMD 13 -- HP 21/21 
Sunday September 14th, 2014 6:10:56 PM

Faust lets a frustrated sigh once the dragon is slain, but is not particularly bothered by it, it was indeed out of its way to cause problems.

The drow will spend his time studying the creature, making notes and doodles about this unusual dragon turtle. If he happens to notice anything still broken from the attacks, he'll revision his prepared spells and use make whole to fix whatever can be fixed.

((OOC: I'm not sure, can wizards still re-choose their daily spells by spending another hour or so? I remember a rule from 3.5 that allowed such a thing.))

Emrys ac13, hp29/37 elixir of insight, inspire courage, spectral hand, see invisibility  d20+16=25 ;
Sunday September 14th, 2014 9:25:39 PM

Emrys looked on stunned and shocked at the brutality of Royston. He is also angered by the fact that his newcomer had taken upon himself to decide the fate. "Are you daft? Death is never a permanent solution, especially with a foe as powerful and clever as Draco!"

Emrys begins to pace back and forth and then his index finger is raised to emphasize a point. "The attack on this town was a fool's errand for a dragon. The magical wards that prevent the beast from coming to shore are still in place. A barrier the Scourge was never going to pass ... and Draco KNOWS this! However, what do we have now! We no longer have a dragon ... lo and behold, we have a mountainous pile of flesh! The possibilities are endless for a powerful magic user like Draco. If we drag the carcass to shore, past the barriers, what keeps the dragon from being resurrected? Or better yet, why not animate the beast as an undead and bypass the magical wards altogether! Did it ever cross your mind that the Scourge was sent here to die? This is the Emerald Horse all over again!"

He paces a few more steps and continues, "There is no way around it now. The body needs to be destroyed! Give me 10 minutes to try and gain some information from the corpse. During which I suggest you all sharpen your axes and cleavers."

Emrys will cast a necromancy in order to speak with the dead. He begins to chant the ritual.

(Casting Speak with Dead, from his Knowledge Domain. Diplomacy: 25. Questions to ask, all spoken in Draconic: What does Draco plan to do next? Where is Draco? Were you mutilated and sent here against your will?)

Grell, 87/87 
Sunday September 14th, 2014 11:03:16 PM

Grell gives Evaris an appreciative slug to his shoulder for the healing he recieves. "Thank you very much friend!" Up to full health, Grell sets about helping Truman skin the dragon, which is no small feat. He looks longingly at the hide. "This will make some beautiful armor for a worthy warrior. I do not deserve the honor of wearing it. Will you be taking it or one of your companions?"

Grell looks over at Lowell. "Hey bro, you gonna help out with this, or you gonna finish up cleaning that crossbow?' Grell chuckles at his own joke, knowing that Lowell never was one for blood and guts.

Lowell (Genevieve) HP40/40, AC 19/13/19, 
Sunday September 14th, 2014 11:46:32 PM

Lowell turns his head away in disgust as Grell begins carving up the dragon. Sometimes it amazes him that though they are identical twins, he and his brother are so different from one another. And not just the hair and the brains! With a loud "Hmmph", Lowell turns away from his brother's taunting about the dragon. No way he was going to stoop to Grell's level. "Actually, there is work that needs to be done while you're over there playing butcher." Lowell watches Emrys with interest...he's never seen anyone speak with the dead before. Then he heads back over to the villagers and makes sure that everyone is doing well and that nothing has happened to them while they were fighting the Scourge.

Royston Scalesworth IV AC 16/13/15 - CMD 22 - F+13/R+8/W+13 
Monday September 15th, 2014 1:26:25 AM

"You mewling pusillanimous poltroon. Our virtue is not determined by hypothetical happenings and conjectured conniving. This creature, as with many other creatures in recent days, sought to take the lives of those we swore to protect. We ended the threat, and in this case, the threat was so dire that it merited permanent neutralization. I will not have us be a cat's-paw in some madman's scheming, and I will not allow bizarre and twisted interpretations of mercy to stay my hand."

Ariach AC 29/15 touch/19 AC, CMD23; HP 89/89 
Monday September 15th, 2014 5:58:40 AM

Ariach quashes the rising feeling of anger - but he canīt.
He steps besides Emry. His shield and weapon ready as a clear sign of what will happen if Royston offends Emry one more time.

Royston Scalesworth IV AC 16/13/15 - CMD 22 - F+13/R+8/W+13 
Monday September 15th, 2014 8:43:12 AM

Sir Royston narrows his eyes. "He asked if I was daft, Ariach. Emrys can defend his own honor."

Yeshua (Ken) AC 26 Truman AC 26 Joint hp pool 91/96 
Monday September 15th, 2014 2:57:07 PM

Checking in

(StevenVdB) Ragnarök HP 50/51 - AC24/23/19 / +4 vs AoO - CMD 28/30 vs Grapple  d20+14=32 ;
Monday September 15th, 2014 4:37:15 PM

Rag's surprised by the uproar the dragon slaying has caused yet he can't help but ponder the words Emrys said... ressurrecting the dragon?... he was meant to die here?!? Could all that be true?? Who knows, maybe this bickering was exactly what Draco was aiming for...

Puzzled by the whole situation the Monk continues to hold his tongue and quietly gaze over the vast sea to Wold's End.

(Perception 32)

The Scourge DIES! (DM Cayzle)  d4=4 ; d4=3 ; d4=1 ;
Monday September 15th, 2014 4:44:22 PM


Evaris heals the heroes. Grell thanks him.

Rag then steps away, disgusted.

IF Truman bites into the dragon meat before Emrys casts Speak with Dead, then ... Truman bites into the dragon while its heart's blood still runs hot. Truman, please make a Fort Save vs DC24; either way, Truman is unconscious for 3d4 = 8 minutes.

IF Truman waits for Emrys to cast, then the blood cools, and there is no need for any save.

Yeshua, please decide on Truman's action.

Emrys uses strong magic to speak with the dead dragon.
What does Draco plan to do next?

"He is angry. He will try one more time to convince Sturtevant."

Where is Draco?

"In his undersea Dragon Bay lair, or maybe he has left it to come here."

Were you mutilated and sent here against your will?

"No."


Yeshua and Grell tackle the skinning of the SCOURGE.

Zero hands out some tasty berries and is tempted too -- but refrains from -- joining in on the butchery.

Faust looks for things that are broken, but the only thing is the boat you filled with acid as a trap against the dragon. That boat cannot be restored -- too dissolved/sunk/broke.

OOC to Faust: Per the rules, you can leave some spell slots unfilled, and then prepare spells in those slots later in the day, with about 15 minutes work.

Lowell watches Emrys's magic, then sets off to check on the village. It is all fine. No damage, no enemy. The villagers are a good hour walk up into the foothills, so Lowell will have to check on them later.

Most of the party has condemned the slaying of the SCOURGE. Royston defends himself with harsh words. Ariach stands close by to stop trouble that might erupt..

Ariach AC 29/15 touch/19 AC, CMD23; HP 89/89 
Monday September 15th, 2014 5:51:59 PM

Ariachīs calms down a little bit and tries to relax.
How he misses Vaniime. Without their leader the Vanguards arenīt the same.
And he sees nobody who can fill this gab.
But without a leader he fears that such conflicts could be more often in the future.

Evaris [AC 19; HP 64/64] 
Monday September 15th, 2014 6:41:00 PM

Evaris reels and winces a little when Grell gives him a friendly punch to the shoulder. The guy doesn't know his own strength!

"I suppose we should leave the defenses in place," he says. "We don't know what kind of attack Draco might send next, and if it isn't a dragon of some kind, the magic won't keep it away."

Yeshua (Ken) AC 26 Truman AC 26 Joint hp pool 91/96 
Monday September 15th, 2014 8:47:49 PM

As Yeshua is no fan of rash action and criticized one of their group for doing so, he is more than willing to hold Truman back from eating until the spells are cast. It wasn't easy, as Truman is hungry, but he promises him a Jayhawk (kudos to whoever gets that reference) if he will wait a while for dinner...

The duo maintain guard while the corpse is interrogated

Jeff L Zero McHero. 89/89, AC 23 (T14, FF 23)' CMD 25 
Monday September 15th, 2014 9:05:59 PM

Zero closed his eyes and took a deep breath when Royston spoke. He didn't understand the big words that the Paladin used, but they made him angry nonetheless. He clenched his fists tightly, but kept his composure.

And then the dragon spoke. Suddenly the focus of Zero's anger was off Royston and on to Draco.

"Tell me more of this Draco. I need to understand my enemy before I swim out to his lair and cut him down."

Royston Scalesworth IV AC 16/13/15 - CMD 22 - F+13/R+8/W+13 
Tuesday September 16th, 2014 1:25:37 PM

With the anger dissipated, Sir Royston turns his attention to the dragon. He walks over and holds up one of its slack limbs. He rubs his chin thoughtfully, then draws a dagger from his belt and begins cutting at the shoulder and elbow. "This beast's humerus bone will make for a perfect walking stick once it is carved."

Emrys ac13, hp29/37 elixir of insight, inspire courage, spectral hand, see invisibility  d20+15=25 ; d100=73 ;
Tuesday September 16th, 2014 2:11:13 PM

(Ooc: sorry for not posting last night. I had a late appointment with my eye doctor and my eyes remained dialated all evening. I couldn't see well enough to read anything. )

Turning to Ariach, with a warm smile and a hand on his shoulder, he says, "Thanks Ariach, at least my honor doesn't need defending."

A short moment later after a thought (Knowledge [Religion]: 25), he asks Evaris, "Do you have a Consecrate spell prepared? That's the only thing I know of that would prevent this mountain of flesh from being animated by undeath. Who knows what contingencies Draco has placed upon this beast!"

As a precaution, Emrys places a preservative enchantment on the carcass to prevent it from rotting and releasing possible magically enhanced toxins to the local fishing waters.

(Leyline: 73. Casting Gentle Repose on the dragon.)

Yeshua (Ken) AC 26 Truman AC 26 Joint hp pool 91/96 
Tuesday September 16th, 2014 2:29:15 PM

Checking in

Ariach AC 29/15 touch/19 AC, CMD23; HP 89/89 
Tuesday September 16th, 2014 5:02:41 PM

Ariach moves some yards to the side not wanting to be involved in cutting the dragon.

(StevenVdB) Ragnarök HP 50/51 - AC24/23/19 / +4 vs AoO - CMD 28/30 vs Grapple 
Tuesday September 16th, 2014 5:10:35 PM

Ignoring the dissection of the Dragon Turtle Rag keeps staring accros the sea... various wrecks are still there leaving only a sad reminder of what happened here...

So the dragon wasn't sent here against his will then... still...

Draco...

We'll soon come to find you... or you come find us... we'll be ready... I hope...

The Scourge DIES! (DM Cayzle) 
Tuesday September 16th, 2014 10:19:43 PM


The group begins to breathe easier. Emrys has cast his spell, and several of the heroes are 20 minutes into the big job of butchery. Truman has gnawed on a dragon turtle flank steak as well.

Off out to sea, at the very edge of the map, you see a human-ish person riding a wyvern, coming toward you.

If you make a perception check vs DC10: Highlight to display spoiler: {It is about 500 ft away.}

If you make a perception check vs DC15: Highlight to display spoiler: {It is flying 120 ft per round.}

If you make a perception check vs DC20: Highlight to display spoiler: {The rider is a human in dragonhide armor of some kind.}

Royston Scalesworth IV AC 16/13/15 - CMD 22 - F+13/R+8/W+13  d20+11=13 ;
Tuesday September 16th, 2014 11:10:39 PM

"500 feet away, give or take."

Jeff L Zero McHero. 89/89, AC 23 (T14, FF 23)' CMD 25 
Wednesday September 17th, 2014 12:35:01 AM

Zero saw clearly what was flying towards them, and he warned the others (perception 32).

"Could this be Draco?" Zero mumbled as he cast Longstrider on himself.

Ariach AC 29/15 touch/19 AC, CMD23; HP 89/89  d20+9=21 ;
Wednesday September 17th, 2014 4:38:00 AM

As Ariach notices the flying individual. He informs his comrades as well.
"Attention! I think Draco or an emissery of him is approaching."

Ariach stays were he is to have a strategical advantage if the person attacks the group.

(perception check=21)

Evaris [AC 19; HP 64/64]  d20+5=8 ;
Wednesday September 17th, 2014 12:51:56 PM

[Perception 8]

Evaris squints at the distant figure, but can make out nothing at this distance.

"We may need to go out and meet him," he says, and casts Water Walk on anyone who wants it (casting twice if necessary).

Emrys ac13, hp29/37 elixir of insight, inspire courage, spectral hand, see invisibility  d20+15=35 ;
Wednesday September 17th, 2014 1:50:42 PM

(Perception: 35, nat. 20)

In agreement, Emrys confirms what everyone sees. "The rider is human, armored in dragonhide and flying in fast! Prepare yourselves!"

(StevenVdB) Ragnarök HP 50/51 - AC24/23/19 / +4 vs AoO - CMD 28/30 vs Grapple 
Wednesday September 17th, 2014 4:59:23 PM

Rag stands idle but holds a mage armor potion in his hands... if this turns out to be a hostile meeting he'll quaff the potion and this time he won't wait for nothing...

(Pedro) Faust Havler Tavir'e AC (17)/13/(14) -- CMD 14 -- HP 42/42 (9) // Wolfgang AC 18/16/15 -- CMD 13 -- HP 21/21  d20+10=23 ;
Wednesday September 17th, 2014 8:32:01 PM

Faust accepts the waterwalk as he only prepare fly once for the day.

"I do wonder, was the dragon here out of its own free will or it only believed to be here out of its own free will? There are spells that could easily persuade any intelligent being into biding to your musings, especially if they're already in friendly terms with you."

"Also, mr. Scalesworth, mr. Myrridanmyl speaks the truth, one can only be so cautious when dealing with spellcasters, we are a crafty bunch and, frankly, getting a creature under your control dead and reborn in necromancy is such a simple yet ingenious plan I'm insulted for not coming to the possibility myself, ergo, please refrain from taking hard to reverse decisions in the future without proper consideration."


Perception (+10): 23

Active Spells ------------------------------
Mage Armor on self: 6h30
False Life on self: 6h30

((OOC: I apologize for missing my post yesterday, was at the hospital due to a rather nasty stomach viral infection.

Also apologize in advance as I might have to go to the hospital again within the next 2 days due to said infection with short or no notice.))

Yeshua (Ken) AC 26 Truman AC 26 Joint hp pool 91/96  d20+18=30 ;
Wednesday September 17th, 2014 9:17:54 PM

Yeshua and Truman, who are on active surveillance after eating a healthy meal of dragon turtle (Perc = Yeshua 30), see the figure and agree with the assessment of their friends...

They move to somewhere that could provide cover, and wait to see how things go... Diplomacy is not their role, but if this turns into a fight, then they'll step in...

(OOC - I still need to update Yeshua/Truman to take into acct the new xp and will do it this weekend. Cayzle, I sent you an email about him and did you have a chance to review it yet? Thx)

Grell, 87/87  d12=6 ; d20+8=26 ;
Wednesday September 17th, 2014 10:59:44 PM

Alerted by the others, Grell draws his bow and watches as the stranger approaches. Percet=26. He makes sure his sword is nearby since things probably won't work well.

Lowell (Genevieve) HP40/40, AC 19/13/19,  d20+10=26 ;
Wednesday September 17th, 2014 11:17:45 PM

"Hm?" Lowell notices the figure riding the wyvern approaching the group. "Hey, do you see that person, Grell? He's wearing some cool looking armor! How do you think he got it?" Noticing his brother take out his sword, Lowell takes out his crossbow, hoping that he wont need to use it with all the bad luck he had been having so far.
Perception=26

Royston Scalesworth IV AC 16/13/15 - CMD 22 - F+13/R+8/W+13 
Wednesday September 17th, 2014 11:30:57 PM

ooc: check.

The Scourge DIES! (DM Cayzle) 
Wednesday September 17th, 2014 11:56:56 PM


Sorry for a quick DM Post ...

The figure is now three rounds away by flight. Any last actions before he arrives?

Also, please state your location on this map. Note that the dragon corpse is at AG-AH-12-13.

Jeff L Zero McHero. 75/75, AC 23 (T14, FF 23)' CMD 25 
Thursday September 18th, 2014 6:43:00 AM

OOC how much time has passed since we cast our buff spells? I assume the long duration stuff is active? If not I will recast bark skin, and have Mage armor cast on me with my wand.

Zero's stood next to the fallen dragon as his body began to twist and conform into a new form. His body turned green, more attractive and smaller. Around his body a massive flower bloomed, and large flowering vines appeared that lifted Zero into the air. It was an odd sight seeing a smaller Zero sitting in the depths of an enormous, sweet smelling flower.

Zero the Alarune took up position on the beach 20' to the left of the fallen dragon.

Active Spells:
Barkskin
GM Fang (Bite)
Water walk
Mage Armor
Long strider

The Scourge DIES! (DM Cayzle) 
Thursday September 18th, 2014 7:08:28 AM


It has been just about thirty minutes since the SCOURGE died, give or take a few. Long term spells are likely still going (remove 30 minutes from durations, please).

Royston Scalesworth IV AC 16/13/15 - CMD 22 - F+13/R+8/W+13 
Thursday September 18th, 2014 12:19:24 PM

ooc: Royston will stand on the wharf at AG15.

Evaris [AC 19; HP 64/64] 
Thursday September 18th, 2014 2:09:13 PM

Put Evaris at AD-11.

"Emrys, you're our diplomat," Evaris says. "Do you speak Draconic? Would you like a Tongues spell?"

(StevenVdB) Ragnarök HP 50/51 - AC24/23/19 / +4 vs AoO - CMD 28/30 vs Grapple 
Thursday September 18th, 2014 5:13:07 PM

Nervously Rag watches the figure getting closer. His hand sweats on the potion he holds... the other hand closed tight around the Quarterstaff... he gazes upon the staff and wonder if he shoudln't just go in bare handed like he used to do...

Ariach AC 29/15 touch/19 AC, CMD23; HP 89/89 
Thursday September 18th, 2014 6:55:37 PM

Ariach positions himself at AD15.

Yeshua (Ken) AC 26 Truman AC 26 Joint hp pool 91/96 
Thursday September 18th, 2014 7:26:54 PM

Yeshua and Truman will take cover under one of the wharfs at ae/af 15, but are ready to rush out if a fight erupts.

(Pedro) Faust Havler Tavir'e AC (17)/13/(14) -- CMD 14 -- HP 42/42 (9) // Wolfgang AC 18/16/15 -- CMD 13 -- HP 21/21 
Thursday September 18th, 2014 9:52:05 PM

Faust stand just at the start of the wharf, at AE9.

Emrys ac13, hp29/37 elixir of insight, inspire courage, spectral hand, see invisibility 
Thursday September 18th, 2014 9:59:02 PM

(what is the duration of the elixir of insight?)

Emrys does his best to stand with confidence, even though he is entertaining the thought of turning invisible (standing in AD-13). However with Ariach and Evaris by his side, he is comforted with the fact, that if Draco attacks, he wont be dying alone (just joking :).

Turning to Evaris, he answers, "No, I speak Draconic just fine. Thanks anyway." His mind begins to race and he composes a diplomatic plan. Somehow convince Draco that this plan is futile and will only lead to more dead dragons. First though, he is interested to see if Draco is dragon enough to be repelled by the magical barrier.

Healing


The Scourge DIES! (DM Cayzle) 
Thursday September 18th, 2014 11:31:24 PM


Evaris, at AD11, casts Water Walk on them what desires it, including Faust, . [Speak now if you have not already!]

Faust waits at AE9.

Yeshua and Truman hide under the wharf at AE-AF15. [Stealth checks please if you wish to hide!]

Emrysis at AD13 ... without checking, let's say your elixer lasts one hour.

Zero stands 20 ft north of the dead dragon turtle thing. Or rather, ROOTS in plant form.

Scales stands on the wharf at AG15.

Ariach stands at AD15.

Grell, Lowell, and Rag are ready. (where?)

==========

At this point, the butchering of the dragon corpse is started but not nearly done. Those involved in the butchering -- Yeshua, Grell, Truman, and Scales -- are soiled with blood and offal.

The human rides on his wyvern and lands in the surf east of the dead dragon-turtle thing. He is wearing dragonhide armor, with a helm shaped like dragon's head, and a shield shaped like a dragon's scale (but big).

He lays a hand on the dragon and sighs. Perception or Sense Motive 15: Highlight to display spoiler: {Tears are running down his cheeks.}

He looks at you all with comtempt.

He begins casting a spell.

Spellcraft DC10: Highlight to display spoiler: {It seems to be a summoning spell, since the casting time is a whole round}

Spellcraft DC15: Highlight to display spoiler: {It is not Summon Monster or Summon Nature's Ally, but somethign both different and similar that you have never seen before.}

Know Arcana or Nature DC22: Highlight to display spoiler: {You deduce he is a monstrologer, and you know they cast spells no one else in the Wold can cast.}

Jeff L Zero McHero. 75/75, AC 23 (T14, FF 23)' CMD 25  d20+13=20 ; d20+5=15 ; d20+10=29 ; d20+13=33 ; d20+13=32 ; d10+8=10 ; d10+18=24 ;
Friday September 19th, 2014 9:03:19 AM

Zero studied the man and deduced all that he could. He wished he could describe what he had seen to his companions, but trees were not much for talking. Hopefully they would understand his body language.

Zero the plant moved forward with startling speed and lashed out with one of his vines. His aim was to disrupt the casting and grab hold of this bold intruder.

Actions:
Success on all three checks
Move 10' away (movement is 50' currently)
Hit AC 33 (natural 20), critical AC 32 (rolled 19), damage 10 (times 2 on critical) + free grab vs. 24 (cmb 18)

Active spells:
Barkskin
GM Fang (Bite)
Water walk
Mage Armor
Long strider

Evaris [AC 19; HP 64/64]  d20+16=36 ; d20+7=15 ;
Friday September 19th, 2014 11:04:42 AM

Evaris notes that Draco is weeping for his fallen--pet? companion? slave?--but says nothing for the moment. The spell is of greater interest to him.

"He's summoning something," he murmurs. "Be ready, friends."

Royston Scalesworth IV AC 16/13/15 - CMD 22 - F+13/R+8/W+13  d20+11=16 ; d20+12=13 ; d20+12=21 ;
Friday September 19th, 2014 11:41:52 AM

ooc: The dragonrider's location seems a bit vague. What would be my distance to him right now?

The Scourge DIES! (DM Cayzle) 
Friday September 19th, 2014 12:50:26 PM

Scales is at AG15, and the wyvern-rider is at AI12 waist deep in the surf. That is, about 30 feet north of Scales, about 20 feet south of Zero.

Ariach AC 29/15 touch/19 AC, CMD23; HP 89/89  d20+10=12 ; d20+5=22 ;
Friday September 19th, 2014 5:41:56 PM

(sense motiv check=12 / spellcraft check=22)

Ariach interprets casting a spell unannounced as an aggressive and charges forward.
He doesnīt want to hurt Draco but of course interrupt the spell.

(StevenVdB) Ragnarök HP 50/51 - AC24/23/19 / +4 vs AoO - CMD 28/30 vs Grapple  d20+14=27 ;
Friday September 19th, 2014 6:14:30 PM

Rag was not standing next to his friends but he was overlooking the water. I'd say he stands at AA15.

(Perception 27)

The Monk notices how tears well on the rider's face and almost feels his pain... But he decides not to mention this to his friends.

Then he sees Zero race forward and quaffs his Mage Armor potion.

Emrys ac13, hp29/37 elixir of insight, inspire courage, spectral hand, see invisibility  d20+17=18 ; d20+14=33 ; d20+15=35 ;
Friday September 19th, 2014 6:41:12 PM

(Sense Motive: 18. Spellcraft: 33. Knowledge [Arcana]: 35, nat. 20)

"He weeps!" Had he been wrong about his treachery? He feels sorrow for this beast, but he had to know by sending him here he was putting him in harm's way!

The magic he begins to cast seems entirely strange and unique. He's both alarmed and intrigued by it. If the dragon is that target, and the spell is reminiscent of a summoning, then his eyes go wide with a realization. "Could this, could this be like a reincarnation of sorts? A summons of a new body for the dragon's soul to occupy?"

Then Ariach goes charging off and he doesn't know what to do. This could be a moment where diplomacy has a chance. "Ariach, this spell is not an attack!"

Emrys ac13, hp32/37 elixir of insight, inspire courage, see invisibility 
Friday September 19th, 2014 6:43:33 PM

(ooc: whoops, Spectral Hand has expired.)

Yeshua (Ken) AC 26 Truman AC 26 Joint hp pool 101/106  d20+18=30 ; d20+16=29 ;
Friday September 19th, 2014 8:25:53 PM

Yeshua and Truman do their best to hide, slipping down into the water in order to have the offal washed off them and remain hidden... (Stealth 29) ...

They also do an excellent job of observing the oncoming creature (Yeshua Perception 30) and sense that it is upset and angry about what has happened... It's a good bet that it will start a fight, so the two are ready to make it sorry for picking a fight with them...

The enemy is coming their way, but not close enough to charge without rushing through water...

(Edited: Saturday 20 Sep with updated stats, Urban is now new favored terrain, assuming I don't hear back from Cayzle on other options)



Royston Scalesworth IV AC 16/13/15 - CMD 22 - F+13/R+8/W+13 
Friday September 19th, 2014 10:26:30 PM

Sir Royston stands firm.

Grell, 87/87  d20+7=10 ; d20+12=27 ; d8+7=13 ;
Friday September 19th, 2014 11:48:49 PM

Bow already prepared, Grell takes aim on the spellcaster, perfectly willing to interupt his spell with a well placed arrow. He sees that Ariach seems to be of the same mind. But then Emrys indicates that they should stay their hand. Grell growls in frustration, holding his hand until someone can clear this mess up. "Are you absolutely sure, Emrys, because I really don't want to fight this things again."

Held action: Bow attack AC27 for 13 if anybody indicates that the spellcaster needs to be stopped.

Lowell (Genevieve) HP40/40, AC 19/13/19,  d20+9=11 ; d4+3=5 ;
Friday September 19th, 2014 11:54:10 PM

Standing by his brother, crossbow at the ready, Lowell is not sure what to do. I don't want to attack if he's not doing something not harmful... Grell of course looks like he's going to attack..biiiig surprise there! Lowell decides that for now he will hold his attack like his brother and see what the others have to say.

Hold action AC11 for 5

OOC: Grell and Lowell should be somewhere relatively close to the dragon.

The Scourge DIES! (DM Cayzle)  d4=2 ;
Saturday September 20th, 2014 10:03:41 AM


Zero moves to envine the dragon-armor fellow. His grapple automatically fails, as the person has a free movement effect going on that also allows him to function in water effortlessly. However, the attack may have disrupted the spell. Concentration check 1d20 +15th level +8 wis +4 feat +4 magic item = 1d20+31 to beat DC 10+10 damage +8 level of spell ... total DC28 ... he cannot fail.

The fellow takes 10 hp damage and does not stop his casting.

Evaris and Acales wait to see what happens.

Ariach moves up to the fellow.

Ariach warns his friends that the fellow is not attacking.

Yeshua and Truman stay hid. There is no sign that the fellow or his wyvern have seen the Lost Child or his Wild Sibling.

Grell readies an attack but does not launch it. Yet.

Lowell does the same, moving up a bit closer as well.

==========

The caster fellow in dragon hide armor finishes his spell. He summons three large brass dragons right on the corpse. He orders them in draconic: Highlight to display spoiler: {"Carry this poor dead thing to the east as far as you can, then let it sink under the waves.}

The three dragons dig in with their strong claws and hoist the dead body into the air. They fly low, making a move action this round, flying 200 ft to the east.

He looks at you all then, and says in Common. "Sturtevant will hear of this." Then he mounts his wyvern.

Yeshua (Ken) AC 26 Truman AC 26 Joint hp pool 101/106 
Saturday September 20th, 2014 11:07:15 AM

Yeshua and Truman watch the events unfolding around them, but not speaking Draconic, they have no idea what the man said. However, it appears the 3 dragons aren't focusing on fighting the group and merely taking the corpse somewhere else for burial or disposal.

At the man's final comment, he laughs silently to himself, tempted to go out and attack the man for his temerity... But he's content to see how things play out for now, silent and hidden...

Emrys ac13, hp32/37 elixir of insight, inspire courage, see invisibility  d20+19=32 ;
Saturday September 20th, 2014 5:24:17 PM

(Diplomacy: 32)

"Yes most certainly, Sturtevant will hear of this. It was he who sent us here to talk with you. You are Hiram Hic Draco, I presume? I am Emrys Myrridanmyl, and we are known as the Vanguard ... along with friends from the Thunderlands of Cthonia."

Emrys then steps forward and gives the dragonhide-clad monstrologer a respectable bow.

"It was most regrettable what happened to your friend and emissary. His passing saddens me. There has been so much loss for dragonkind. You may know of my father, Archdruid Myrridan the Wild. He is a Friend of Dragons, his efforts, with the Gold Dragons, saved many flights of all colors when the plague struck that fateful day. I too consider myself a friend and would like to invite you to come to shore and meet with us. That's all we ask."

Emrys ac13, hp32/37 elixir of insight, see invisibility 
Saturday September 20th, 2014 5:30:26 PM

(ooc: sigh, editing post line again ... Inspire Courage is not active.)

Jeff L Zero McHero. 75/75, AC 23 (T14, FF 23)' CMD 25 
Saturday September 20th, 2014 7:09:43 PM

Zero had thrown his best at the dragon warrior, and the damage was shrugged off as less than an inconvenience. Clearly, this man was far out of Zero's league.

But Zero wouldn't grovel to this man either. Instead he focused his energies on trying to burp... Could a tree burp? Surely that would show him.



Royston Scalesworth IV AC 16/13/15 - CMD 22 - F+13/R+8/W+13 
Sunday September 21st, 2014 1:39:27 AM

Sir Royston stands firm.

Evaris [AC 19; HP 64/64] 
Sunday September 21st, 2014 11:35:03 PM

Emrys seems to have this under control, so Evaris watches and waits.

Ariach AC 29/15 touch/19 AC, CMD23; HP 89/89 
Monday September 22nd, 2014 6:25:52 AM

Ariach interrupts his charge and stops close to Draco.

"Not a good idea to cast a spell in front of us. Donīt do it again."

Yeshua (Ken) AC 26 Truman AC 26 Joint hp pool 101/106 
Monday September 22nd, 2014 2:05:14 PM

Checking in

Royston Scalesworth IV AC 16/13/15 - CMD 22 - F+13/R+8/W+13 
Monday September 22nd, 2014 2:31:49 PM

ooc: check

(StevenVdB) Ragnarök HP 50/51 - AC24/23/19 / +4 vs AoO - CMD 28/30 vs Grapple 
Monday September 22nd, 2014 5:20:38 PM

Rag observes this quite bizarre situation and waits to see the outcome of it...

(sorry for quick post - serious connection problems out here in Slovakia)

The Scourge DIES! (DM Cayzle) 
Monday September 22nd, 2014 6:45:55 PM


Alhough Yeshua thinks that Draco's words are absurd, he stays hid.

Emrys makes a convincing case for a parley, askin him to come ashore. Draco laughs. "Oh, you are clever. You know my name. You seek to bring me inside the fence, where my mount cannot follow. No thank you. I can hear what you have to say from right here. Why should I treat with you, dragon-slayers?"

Zero makes a very subtle show of disrespect.

Ariach warns Draco against casting. The man grins. "Or what? You will attack me? My blood already stains the sand, look! Who here has attacked whom with no warning!"

Scales, Evaris, and Rag stand firm.

Draco looks around. "You wish to parley? Well then, tell me why you are interesting to me. What respect have you earned from one such as myself?

"Your lineage gives me that much pause, for the Dragon Consortium is indeed a beacon for those of the noble races who respect dragons. But you are not your parents. Send me your parents, then, children, and I will treat with them."

Yeshua (Ken) AC 26 Truman AC 26 Joint hp pool 101/106 
Monday September 22nd, 2014 8:26:30 PM

Yeshua is now intrigued by Draco's response, but the deadly duo stays hidden for now, ready to strike if needed

Grell, 87/87 
Monday September 22nd, 2014 11:15:35 PM

Grell growls in anger at Draco's response. "Yeah well, funny for you to say we struck the first blow when you're the one sending a dragon to attack a village. Or send monsters to attack a town just because you want to prove a point. Where I come from if someone has a beef with another person they go to that person and duke it out one on one, not send somebody to wreck a town just to send a message. But hey, I suppose orcs are just civilized that way."

Grell thinks about saying more, but decides for now it might be better for those with more silver tongues to do the talking. He is still holding his attack in case anything goes south.

Emrys ac13, hp32/37 elixir of insight, see invisibility 
Monday September 22nd, 2014 11:37:49 PM

"Let's not be so insular, Sir Draco. The Dragon Consortium IS our future. You can choose to speak with the old guard, but wouldn't it be more prudent to speak with the NEW. Sturtevant thought it to be wise. If this locale is unacceptable, you can always invite us to your undersea lair."

Jeff L Zero McHero. 75/75, AC 23 (T14, FF 23)' CMD 25 
Monday September 22nd, 2014 11:38:14 PM

Zero reassumed his dwarven form and jumped right into the conversation. His anger was apparent.

"We may be dragonslayers, but you're every bit as responsible for the dragon's death as us. You sent it here, right? You had it attack those boats and sailors, right? And now you stand here all high and mighty and call us dragonslayers? You gripe us about attacking without warning, but it was you that attacked this harbour first."

"Now I have no doubt you could wipe the floor with me. You could send us all to Gargul, I bet. All this you could do, but here I stand with my harsh truths. That's how you know the words are honest. No boasting, cause you could pummel me. Plenty of fear, yet the words come anyway. And all the pummelling in the world can't unsaid what has been said."

"So there you have it. Now I'll leave you two to your diplomacy. I need a drink."

Evaris [AC 19; HP 64/64] 
Tuesday September 23rd, 2014 3:38:37 PM

[OOC: Is Draco speaking in Draconic?]

The Scourge DIES! (DM Cayzle) 
Tuesday September 23rd, 2014 5:20:46 PM


Draco has been speaking in Common, with a side order of dripping disdain.

(StevenVdB) Ragnarök HP 50/51 - AC24/23/19 / +4 vs AoO - CMD 28/30 vs Grapple 
Tuesday September 23rd, 2014 5:38:17 PM

Truely the art of diplomacy has gone wasted on Rag... he leans heavily on the quarterstaff and moves a but closer into the direction of Draco.

Yeshua (Ken) AC 26 Truman AC 26 Joint hp pool 101/106 
Tuesday September 23rd, 2014 6:17:15 PM

Yeshua and Truman wait patiently. ..

Ariach AC 29/15 touch/19 AC, CMD23; HP 89/89 
Tuesday September 23rd, 2014 6:33:25 PM

Ariach withstands his temptation to fight this arrogant prig.
He just listens to Emry and hopes his friend will find a way to convince Draco that he should talk to them.

Evaris [AC 19; HP 64/64]  d20+19=30 ;
Tuesday September 23rd, 2014 9:35:14 PM

"I regret that we needed to slay the dragon turtle," Evaris says. "It was truly a magnificent creature, and you clearly cared about its well-being. I wish we could have found another way to get your attention and speak with you.

"But let us not waste this opportunity. What is it you wish from Sturtevant?"

[Diplomacy 30]

(Pedro) Faust Havler Tavir'e AC (17)/13/(14) -- CMD 14 -- HP 42/42 (9) // Wolfgang AC 18/16/15 -- CMD 13 -- HP 21/21 
Tuesday September 23rd, 2014 10:14:18 PM

"To be fair, you could have stated your intentions before casting your 'summon dragons' spell. I'm sure one such as yourself can understand this whole situation is anything but usual or safe for the likes of us."

"But yes, it is indeed a shame the dragon was actually slain. But truth be told, even if he happened to not harm any of the fishermen, breaking their boats and denying them access to the sea is much akin to declawing a tiger and leaving it to its devices, essentially dooming it to die of starvation." Ergo, as it was not willing to settle the issue with words, we had no other choice but fight."
, says Faust, attempting to establish some dialogue with Draco.

Jeff L Zero McHero. 75/75, AC 23 (T14, FF 23)' CMD 25 
Tuesday September 23rd, 2014 10:19:56 PM

Zero waited.

Emrys ac13, hp32/37 elixir of insight, see invisibility 
Tuesday September 23rd, 2014 10:24:41 PM

Emrys eagerly awaits Draco's response.

Royston Scalesworth IV AC 16/13/15 - CMD 22 - F+13/R+8/W+13 
Tuesday September 23rd, 2014 10:26:05 PM

Sir Royston stands firm.

This is the cause of so much grief? A feckless tantrum?

The Scourge DIES! (DM Cayzle) 
Tuesday September 23rd, 2014 11:48:47 PM


Draco flinches when he hears Emrys refer to his underwater lair.

But nothing the party of heroes says to him causes him to wish to continue the conversation.

He simply grimaces.

He orders his mount into the air and departs.

Jeff L Zero McHero. 75/75, AC 23 (T14, FF 23)' CMD 25 
Wednesday September 24th, 2014 12:36:39 AM

"Bob voyage!" Zero said with a sarcastic smile as he raised his flask into the air.

"And I thought I was unlikable." he mumbled afterwards.

Ariach AC 29/15 touch/19 AC, CMD23; HP 89/89 
Wednesday September 24th, 2014 3:54:41 AM

Ariach perks his eyebrows up in disbelief.
His first estimation regarding Draco was absolutely right.
He doesnīt like him.
But they have a task and Ariach is eager to fulfill it.

"The Lord High Mayor have sent us to talk to you. If you donīt talk to us, you maybe waste your last chance to convince him."

(StevenVdB) Ragnarök HP 50/51 - AC24/23/19 / +4 vs AoO - CMD 28/30 vs Grapple 
Wednesday September 24th, 2014 4:16:08 PM

"Interesting fellow..." Rag muses as he watches Draco fly away.

"This barrier thing seems to bother him sufficiently... any chance we can take magic like this to his lair? Whereever that is..."

The Scourge DIES! (DM Cayzle) 
Wednesday September 24th, 2014 8:17:34 PM


OOC: I was gonna make the DM Post, but I'll give it a couple hours

Yeshua (Ken) AC 26 Truman AC 26 Joint hp pool 101/106 
Wednesday September 24th, 2014 9:14:07 PM

When the rider leaves, the duo come out of their ambush position. He agrees with zeros assessment and asks, "So what's next? Report back to the city's leaders? We saved them and that ought to count for something..."

Grell, 87/87 
Wednesday September 24th, 2014 9:32:20 PM

Grell watches Draco fly off. Shaking his head, he lets out a puff of air. "Charming guy. I'm sure we'll be seeing more of him soon. " Grell turns to Lowell. "Hey bro, what do you say we grab something to eat? I'm starving! "

Royston Scalesworth IV AC 16/13/15 - CMD 22 - F+13/R+8/W+13 
Wednesday September 24th, 2014 10:36:55 PM

"Report to the Mayor, and let him decide what to do with the man-child."

Lowell (Genevieve) HP40/40, AC 19/13/19, 
Wednesday September 24th, 2014 10:55:37 PM

Lowell sighs and shakes his head, sad that Draco did not listen to them. "Well, that could have gone better."

Hearing his brother's question, Lowell grins and nods. "Sure, that's cool with me!" To think..... Grell almost left me today permanently..... I'm going to try to make the most of all the time I have with him!

Emrys ac13, hp32/37 elixir of insight, see invisibility 
Wednesday September 24th, 2014 11:32:49 PM

"Well that certainly rattled him ... did you see it? He's on the defense now and that has shaken his confidence. His hiding place is seemingly exposed. We may have bought ourselves some time while Draco second-guesses himself. Yes, we need to report to Sturtevant and inform him what we have learned. We can possibly attempt to scry this location now that we've met this Monstrologer!"

Turning to Grell, he says with a smile, "That's the best idea you've had all day!"

The Scourge DIES! (DM Cayzle) 
Thursday September 25th, 2014 7:20:36 AM


That Gruback fellow, the Eldest of the town, appears, and seeing that both the heroes and the town of Bray have survived, grins happily and shakes each of you by the hand. He sends word to the townsfolk, and within the hour, the town is full again of celebrating people. They ask for the story of how you defeated the dragon again and again. The town leaders are especially glad to hear that the old Teucri protections still function just fine.

You are given the chance to wash away the draonic gore and blood, and invited to a feast that evening.

OOC to Royston: Highlight to display spoiler: {Your hands seem stained with the dragon's blood. Even after cleaning them, they look bloody.}

The Mayor's ship appears as well -- the one that Royston used to arrive here -- giving you easy transport back to South Port. either immediately or in the morning. The Eldest will have no early departure, if you please. He insists that the town be given a chance to thank its heroes.

Evaris [AC 19; HP 64/64] 
Thursday September 25th, 2014 10:31:46 AM

"Yes, it's time to fall back and regroup," Evaris agrees with his friends. "I wish we could have persuaded him to talk to us, but it seems it was not to be."

He participates in the town's celebration, and tries to stay in the spirit of the joyous occasion. The townsfolk need this, after so many days of uncertainty and fear.

(StevenVdB) Ragnarök HP 50/51 - AC24/23/19 / +4 vs AoO - CMD 28/30 vs Grapple 
Thursday September 25th, 2014 5:41:01 PM

Rag remains quiet and keeps his distance during the festivities. He muses about Chtonia and wonders how to tell his friends about his decision.

(ooc preparing to retire this character from the Wold - just waiting for DM Cayzle's ok)

Ariach AC 29/15 touch/19 AC, CMD23; HP 89/89 
Thursday September 25th, 2014 5:58:54 PM

Ariach agrees with the others regarding the return to the Lord High Mayor.
Although he knows they didinīt fulfill their task he hopes that the High Mayor has an idea how to deal with Draco now.

Yeshua (Ken) AC 26 Truman AC 26 Joint hp pool 101/106 
Thursday September 25th, 2014 7:24:13 PM

Yeshua and Truman look forward to the festivities and take the time to meet the populace. He wonders what the future holds and if there will be a reward for saving the town...

Royston Scalesworth IV AC 16/13/15 - CMD 22 - F+13/R+8/W+13 
Thursday September 25th, 2014 10:30:13 PM

Sir Royston makes to clean his hands of the dragon's blood, only to find that the blood will not wash away. His hands remain covered in dried blood, but with the appearance of fresh blood. He looks at his hands intently, then nods his head and smiles. "Domi has blessed me with this sign," He holds his hands in the air, making triumphant fists. "So that all may see this in token of his terrible might! Woe unto those who would risk his wrath by threatening the meek, the loving, and the innocent." He slides the humerus bone of the dragon into his belt, and wears it at his hip like a sword.

The paladin is quick to smile and be joyful with the townsfolk. After all, they defeated the monster! He wears his holy symbol of Domi with pride, and is grateful for the opportunity to serve these good people.

ooc: Very neat effect, thanks!

Grell, 87/87 
Thursday September 25th, 2014 11:25:44 PM

Washing the goop of him like a good little hero is supposed to do, Grell grabs up Lowell and takes him down to the nearest pub for a drink. "We're still alive, and today that's all that matters! "

Lowell (Genevieve) HP40/40, AC 19/13/19, 
Thursday September 25th, 2014 11:31:07 PM

Lowell laughs and grins at his brother, happy that they are able to celebrate. "Yeah, we're all alive! Well, except for that dragon, but he deserved what he got after what happened to you, I guess!"

The Scourge DIES! (DM Cayzle) 
Thursday September 25th, 2014 11:59:29 PM


The feast and celebration is wonderful, with folk dancing and amatuer bagpiping, a specialty of the region. The elders encourage you all to join in!

After all that, a decent night sleep in clean beds makes new heroes of you! The captain of the Mayor's ship asks you for your destination.

Jeff L Zero McHero. 75/75, AC 23 (T14, FF 23)' CMD 25 
Friday September 26th, 2014 12:18:15 AM

Zero wasn't in the mood for celebrating, but he did take some food and a few bottles down to the seaside. Once there he ate and drank and drank and drank.

In the morning he woke with a headache, but his mood actually improved somewhat. He had said his peace the night before, and punished himself with a bottle to pay for his mistakes. Today was a new day.



Yeshua (Ken) AC 26 Truman AC 26 Joint hp pool 101/106 
Friday September 26th, 2014 1:03:28 PM

Yeshua and Truman do some hunting in the morning and once done, enjoy a good breakfast.

When they are ready to go and hear the captains question, they shrug and are willing to go where the rest of the group wants to go...

Evaris [AC 19; HP 64/64] 
Friday September 26th, 2014 1:37:00 PM

"I suppose we need to go back to Plateau City," Evaris says. "The Lord Mayor will want a report. And we should check on Grell's kittens."

Ariach AC 29/15 touch/19 AC, CMD23; HP 89/89 
Friday September 26th, 2014 4:04:32 PM

"Reporting to the Lord High Mayor is the first thing we have to do. He has to give us further advice. I hope he will not judge us to hard because we couldnīt fulfill his task" says Ariach obviously not satisfied as matters stand.

Return to Plateau City (DM Cayzle) 
Saturday September 27th, 2014 11:44:10 AM


"Farewell, then, most excllent heroes," says Elder Gruback, "and thank you again!"

A fair crowd waves goodby as the ship sets out -- except perhaps for Rag? Maybe some more farewells are in order?

=====

The trip to Plateau City starts out fine. Clear skies, beautiful weather. Just a smudge of somthing hazy on the horizon.

Perception DC 25 -- Highlight to display spoiler: {500 ft away ... waterspouts!}

Perception DC 30 -- Highlight to display spoiler: {8 tall waterspouts!!}

(StevenVdB) Ragnarök HP 50/51 - AC24/23/19 / +4 vs AoO - CMD 28/30 vs Grapple 
Saturday September 27th, 2014 3:43:17 PM

Prior to the ships departure Rag says goodbye to his old Chtonian friends.

"This ship's course does not take me where I long to be... my friends I can not follow anymore. I will return to Chtonia and the Outpost. May your travels be succesfull.

Be safe my friends."


Then Rag stands with the rest of the people that wave goodbye to the ship as it sets sail.

(OoC - thanks for the last few weeks all. I'm no longer going to run two characters in the Wold and I have chosen my other one to continue. Have fun all and good luck in the next adventures!!)

Evaris [AC 19; HP 64/64]  d20+5=13 ;
Saturday September 27th, 2014 8:16:58 PM

Evaris waves to the crowd as the ship leaves the docks. He hasn't been on ships very often, and finds that he is a poor sailor. He spends much of his time sitting quietly with his eyes closed.

Yeshua (Ken) AC 26 Truman AC 26 Joint hp pool 101/106  d20+18=31 ;
Saturday September 27th, 2014 10:09:11 PM

As the group leaves, Yeshua waves goodbye to the people whom he knew for such a short time... He's sad that Ragnorak is leaving, as he was enjoying getting to know him too...

(Perc 31) As they are the boat and as he turns towards the horizon, Yeshua notices something odd... He peers closer then with a start shouts, "There's something out there... It's about 500' away and... there's some waterspouts about 8' tall!!! Zero, could you fly out and recon what it could be? Captain, I'd recommend staying away from those until we know more!"



Lowell (Genevieve) HP40/40, AC 19/13/19, 
Saturday September 27th, 2014 10:19:35 PM

Lowell looks a little sad that his new friend is leaving, but he does his best to smile and wave. "Goodbye Rag! Stay safe, okay? We'll miss you! Don't get into any trouble, and maybe we'll meet again!"

Lowell (Genevieve) HP40/40, AC 19/13/19,  d20+10=17 ;
Saturday September 27th, 2014 10:23:47 PM

Lowell notices the smudge, but he can't tell what it is.

Jeff L Zero McHero. 75/75, AC 23 (T14, FF 23)' CMD 25  d20+13=19 ;
Sunday September 28th, 2014 9:35:37 PM

Zero transformed himself into a large creature that looked like a winged bull, though it's head was still very much dwarf.

"I'll go scout" zero said in a voice deeper than his usual.

Actions:
Wildshape into Shedu (I assume he can speak because Shedu's can speak common)
Perception check 19


(Pedro) Faust Havler Tavir'e AC (17)/13/(14) -- CMD 14 -- HP 42/42 (9) // Wolfgang AC 18/16/15 -- CMD 13 -- HP 21/21  d20+10=20 ;
Sunday September 28th, 2014 11:05:33 PM

"Farewell, Scarecrow, give everyone back in the Trading Post my temporary good bye, I plan to see this to its end. But I do plan on returning to the Thunderlands, still haven't given up on taming one of those beasts, and this Draco fellow might prove a useful study subject.", says Faust to his leaving companion.

Once the 'thing' is spotted he says, "I see nothing...hopefully it is not another dragon so soon..."

Emrys ac13, hp32/37 elixir of insight, see invisibility  d20+15=30 ; d20+14=19 ;
Sunday September 28th, 2014 11:24:03 PM

(Perception: 30)

Wholeheartedly agreeing with Yeshua, "Captain," he shouts, "There on the horizon ... we should steer clear, yes?"

He tries to determine if the weather is right for such an event. (Knowledge [nature]: 19)

Grell, 87/87  d20+8=28 ;
Monday September 29th, 2014 6:31:03 AM

Having throughly enjoyed the feast, Grell is glad to be on the ship headed back to home and his kittens! Though he knows the orphans have been watching after them, he's still worried that Stripes might have been stealing the others food. As he stands on the deck, swaying with the rock of the tide, Grell scans the horizon and spots the waterspouts with perfect accuracy (Perct=nat 20). He elbows his brother Lowell and points to the nearest spout. "Hey, check those things out! Waterspouts!! Wonder if we got more dragons on the way?"

Yeshua (Ken) AC 26 Truman AC 26 Joint hp pool 101/106 
Monday September 29th, 2014 1:29:29 PM

Checking in

Ariach AC 29/15 touch/19 AC, CMD23; HP 89/89  d20+9=26 ;
Monday September 29th, 2014 6:27:40 PM

Ariach also notices the waterspouts. Carefully he watches them sharing the apprehension of another dragon attack with his friends.

Return to Plateau City (DM Cayzle) 
Monday September 29th, 2014 7:30:23 PM


Yeshua calls out a warning about eight waterspouts, each about 20 ft tall. They are 500 ft away.

Ariach, Lowell and Evaris look on.

Zero changes into a magical beast!

Faust hopes it is not a dragon, and his hope comes true! These things are NOT dragons!

Grell was wondering the same thing.

Emrys determines that each one is likely an elemental creature of some sort!

The waterspouts race (run) closer, covering 360 ft in a single round. Now they are 140 ft from you! They are like tornadoes of water, but you can make out menacing eyes in the foam. They are continuing right for you! The crew cries out in alarm.

Yeshua (Ken) AC 26 Truman AC 26 Joint hp pool 101/106 
Monday September 29th, 2014 8:49:44 PM

While the waterspouts come quickly, Yeshua calls out, "If any of you have something to help us breathe water, I suggest you use it now!"

He takes the little time he has to tie a safety line for he and Truman to the nearest hard and sturdy part of the boat so that if it is hit by a wave, they won't be knocked off...

Royston Scalesworth IV AC 16/13/15 - CMD 22 - F+13/R+8/W+13  d6=4 ; d6=4 ; d6=3 ; d6=5 ;
Monday September 29th, 2014 9:53:21 PM

ooc: At eight feet tall, would they even come up to the railing of the ship?

"It appears we must deal with more tantrums. Brace yourselves, ladies and gentlemen." Sir Royston begins to trace arcane sigils in the air while whispering eldritch phrases under his breath. He omits the last word from his incantation, holding the spell until the last moment.

ooc: Delay action, cast scorching ray when a waterspout comes within 40 feet. 16 fire damage.


Ariach AC 29/15 touch/19 AC, CMD23; HP 89/89 
Tuesday September 30th, 2014 4:52:15 AM

One more time Ariach has to face an enemy on water. A circumstance he doesnīt like at all.
He neither has the ability to cast a spell nor does he have a potion which will help him.
HIs mace is the only thing he can count on.

Evaris [AC 19; HP 64/64] 
Tuesday September 30th, 2014 10:13:49 AM

Evaris casts Water Breathing on his companions.

Jeff L Zero McHero. 75/75, AC 23 (T14, FF 23)' CMD 25  d20+11=28 ;
Tuesday September 30th, 2014 10:28:20 AM

Zero saw the elementals coming at full speed. Could they damage the boats? How many good men might be lost if that were too happen?

As they came closer Zero studied them carefully before taking action.

Actions:
Knowledge nature check- 28 - are they elementals?
If they are, zero will get into the water between the boats and elemental sand turn into a Giant Squid.
If not, he will stay in his current form and hover (new feat!) just above their spout height, in front of the boat


Yeshua (Ken) AC 26 Truman AC 26 Joint hp pool 101/106 
Tuesday September 30th, 2014 6:06:56 PM

Checking in

Lowell (Genevieve) HP40/40, AC 19/13/19, 
Tuesday September 30th, 2014 9:40:53 PM

Lowell yells out in surprise. "They're coming this way!" He hopes that they don't want to cause any trouble though he highly suspects they are, and takes out his trusty hand crossbow. "Get ready, Grell! This might not go so well."

Grell, 87/87, Water Breathing  d20+7=18 ; d20+12=28 ; d8+7=10 ;
Tuesday September 30th, 2014 9:51:47 PM

Sword or bow? Sword or bow?!! Grell is unsure against a water elemental. Seems like neither one would really work in this situation. He thinks back to his days at Maplehurst, but he's not sure (Know-Arcana=18). He finally decides on his bow. Pulling it out, he notches an arrow and fires into the nearest criiter. (AC28 for 10). After their last run in, Grell's not going to let anyone get the jump on him again.

Emrys ac13, hp32/37 elixir of insight, see invisibility  d100=12 ; d100=58 ;
Tuesday September 30th, 2014 10:20:46 PM

Emrys moves his arms and hands in gentle, calming fluid motions. In a soft, peaceful tone, he chants words of power. A tranquil breeze envelops the water elementals.

(Leyline: 12, I swear I'm rolling WAY TOO many of these! Hero point reroll: 58. Casting Calm Emotions. Range 160ft. Area: 20-ft radius burst. Will Save: 18. Emrys will position the area to get the most elementals.)

"Only attack the ones that continue their assault!"



Return to Plateau City (DM Cayzle) 
Tuesday September 30th, 2014 10:33:35 PM


OOC: Combat post with map to come in the AM.

WaterSpout Fight - TOP of Round 1 (DM Cayzle)  d8=2 ; d20+2=21 ; d20+2=3 ; d20+2=11 ; d20+2=10 ;
Wednesday October 1st, 2014 12:18:31 PM


The eight waterspouts bear down on the vessel! The crew takes shelter belowdecks!

Yeshua ties a safety line connecting himself and Truman to the mast.

Scales readies a fire attack!

Ariach holds his mace ready.

Evaris casts water breathing on everybody.

Zero changes into a giant squid and swims out to meet the enemy, which he sees are indeed water elementals, although, unusually, their waterspout form is like a whirlpool that is walking atop the waves!

Lowell is ready to fire -- and since they are only 90 ft away, why not take a shot now? Is Lowell reluctant to attack? The creatures are clearly heading right for you!

Grell has no reluctance, and he fires at one, hitting it for 10 damage. But the thing's DR5 reduces that to just 5 damage against WaterSpout 2.

Emrys calms three of them, and they will stay calm until attacked or until Emrys stops concentrating. (marked with purple fills on the map).

Faust has not yet acted!

As the non-calmed five approach, Royston's fire attack goes off! However, I need a ranged touch attack to see if it hits.

=====

At this point, the DM needs the following: Please check and confirm or change your position on the map. If you do not change it, it stands.

I need a shot from Lowell if he chooses to fire.

I need a ranged touch attack from Royston.

I need an action from Faust.

I'm delaying the enemy actions for the second half of Round One to get these things. Thanks everybody!

=====

WaterSpouts are AC18.

WaterSpout 1 - 0 damage
WaterSpout 2 - 5 damage (Grell)
WaterSpout 3 - 0 damage
WaterSpout 4 - 0 damage
WaterSpout 5 - 0 damage
WaterSpout 6 - 0 damage
WaterSpout 7 - 0 damage
WaterSpout 8 - 0 damage

AND THE MAP!

Evaris [AC 19; HP 64/64] 
Wednesday October 1st, 2014 1:32:05 PM

Evaris's map location is fine.

And you don't need an action from me today, correct?

Yeshua (Ken) AC 26 Truman AC 26 Joint hp pool 101/106 
Wednesday October 1st, 2014 2:32:58 PM

Yeshua and Truman both are prepared to strike viciously if a spout comes within range..., though they wonder what good their attacks will do against water...

Yeshua will cast Magic Fang upon himself, ready to do the same to Truman next round if he has time...

(OK with where we're at on map)

____________________
Active Effects
1. Water Breathing
2. Magic Fang (Yeshua), +1 att/dmg Claws



Ariach AC 29/15 touch/19 AC, CMD23; HP 89/89 
Wednesday October 1st, 2014 4:22:55 PM

Ariach stays where he is and prepares for the approaching water spouts.

WaterSpout Fight - TOP of Round 1 (DM Cayzle) 
Wednesday October 1st, 2014 7:49:31 PM

Evaris, you cast your spell so you are fine.

Still waiting for more responses ...

Lowell (Genevieve) HP40/40, AC 19/13/19,  d20+9=26 ; d4+3=6 ; d6=4 ;
Wednesday October 1st, 2014 8:50:25 PM

((OOC: Oops, I guess I should have Lowell shoot now. I just didn't think he could shoot yet, but now I know.))

Lowell decides to shoot at WaterSpout 2 (AC26 for 6 damage +4 ice damage, assuming his attack hits.)

His position on the map is fine the way it is.

Jeff L Zero McSquid. 75/75, AC 16 (T9, FF 16) CMD 24  d20+12=14 ; 4d6+8=22 ; d20+12=15 ; d20+12=32 ; d20+12=28 ; d20+10=13 ; d20+10=12 ; 2d6+8=15 ; d6+8=13 ; d6+8=12 ; 4d6+4=21 ;
Wednesday October 1st, 2014 8:58:58 PM

Zero the Giant Squid waited for the elemental to come into the long range of his tentacles and the let them have it.

Actions: looking for an attack of opportunity with my tentacles (30' reach)- hit AC 14; damage 22
Follow up with a full attack if they come within 15'

Hit AC 15; damage 15
Hit AC 32; critical 28; damage 13 (26 if critical)
Hit AC 13; damage 12
Hit AC 12; damage 21

Notes:
Attacks
+12, 2d6 +8 damage
(2) +12, d6 +8 damage
+10, 4d6+4 damage (19-20 crit)
Reach 15' (30' with tentacles); constrict 4d6 +12

DM Cayzle Comments: In round one, Zero changed shape (standard action) and moved out in front of the ship (move action). You MIGHT have gotten an AoO against an approaching enemy, but elementals in whirlwind/vortex/waterspout form do not provoke AoOs by movement. Your attacks will have to wait for ROund Two, and you can repost them tomorrow if you like.

Royston Scalesworth IV AC 16/13/15 - CMD 22 - F+13/R+8/W+13  d20+6=10 ;
Wednesday October 1st, 2014 9:08:29 PM

ooc: Ranged touch attack. Bleh.

Emrys ac13, hp32/37 elixir of insight, see invisibility 
Wednesday October 1st, 2014 11:29:19 PM

Emrys will continue to concentrate on his spell, keeping the three water elementals calm and nonviolent. However he will move back 10ft to the mast where he can hold on to something and keep himself from being washed overboard. Now ... he wonders what else he needs to do.

WaterSpout Fight - BOTTOM of Round 1 (DM Cayzle)  d8+5=12 ; d8+5=12 ; d20+13=17 ; d8+6=7 ; d8+5=6 ; d8+5=7 ;
Thursday October 2nd, 2014 1:47:18 PM


Old business:

Lowell fires his arrow and hits for 5 against WaterSpout 2.

Royston misses his attack on touch AC12 by 2.

Seeing as Faust is awol, we'll have him move belowdecks for now.

=====

New business: Enemy actions: Bottom of Round One!

Each of the five uncalmed elementals move ...

Spout One moves to the north of the ship. It is like a funnel, narrow at the base and wide at the top. As it brushes the ship's hull moving west, the top part of the spout washes over the side of the ship. Therefore, Grell, Lowell, and Evaris must make Refelx saves vs DC19 for 12 damage or 6 on a save. ALSO, Grell, Lowell, and Evaris must make another DC19 Reflex save or be lifted up into the waterspout.

Spout Two follows Spout One, but does not get all the way to Evaris. Grell and Lowell -- IF YOU WERE NOT LIFTED UP BY SPOUT ONE -- make Refelx saves vs DC19 for 12 damage or 6 on a save. ALSO, Grell and Lowell, make another DC19 Reflex save or be lifted up into WaterSpout Two.

Spout Three changes into a water elemental, moves 10 ft from Zero, and attacks with a slam. It hits AC17, which hits Zero's AC16, for 7 damage to Zero.

Spout Four moves along the south-facing hull of the ship. Ariach, Truman, and Yeshua must make Reflex saves vs DC19 for 6 damage or 3 on a save. ALSO, Ariach Only must make another DC19 Reflex save or be lifted up into the waterspout. (Yeshua and Truman are tied to the mast and cannot be lifted up.)

Finally, Spout Five follows Spout 4. Ariach and Truman -- IF YOU WERE NOT LIFTED UP BY SPOUT FOUR (and Truman was not) -- make Refelx saves vs DC19 for 7 damage or 3 on a save. ALSO, Ariach, make another DC19 Reflex save or be lifted up into WaterSpout Five (unless you were picked up by WaterSpout Four).

Emrys, staying away from the edges of the boat, is out of reach of the water spouts!

=====

IF YOU ARE IN A WATERSPOUT: You cannot move except to go where the waterspout carries you -- but you can attempt to escape the waterspout. IF you have a swim speed, you can attempt a Reflex save vs DC19 as a standard action each round to escape.You can otherwise act normally, but must succeed on a concentration check (DC 15 + spell level) to cast a spell. You take a -4 penalty to Dexterity and a -2 penalty on attack rolls. With the water breathing spell, there is no chance of drowning.

WaterSpouts are AC18 (Touch 12).

WaterSpout 1 - 0 damage
WaterSpout 2 - 10 damage (Lowell, Grell)
WaterSpout 3 - 0 damage
WaterSpout 4 - 0 damage
WaterSpout 5 - 0 damage
WaterSpout 6 - 0 damage CALM
WaterSpout 7 - 0 damage CALM
WaterSpout 8 - 0 damage CALM

And The MAP!

Please make your saves as indicated and then post for Round Two. If you want to know if you or others are picked up, you can just save and then delay your action to see who is grabbed by a waterspout.

Royston Scalesworth IV AC 16/13/15 - CMD 22 - F+13/R+8/W+13 
Thursday October 2nd, 2014 3:18:35 PM

ooc: I can't seem to find my character on the map.

Cayzle Comments: UGH! My bad, most sorry! Please pick a spot. Most toward the spouts, since you would have wanted a clear line to cast your spell. Then assume two of them will swipe by you, either 1 and 2 or 4 and 5. That means four DC19 Reflex saves, two for damage, two for being picked up. If the first one picks you up, no need to bother rolling for the second. SORRY!

Jeff L Zero McSquid. 67/75, AC 16 (T9, FF 16) CMD 24 
Thursday October 2nd, 2014 4:31:01 PM

Zero took a little punishment and countered with bite, claw and tentacle. Only his claw landed home, but it landed hard.

Actions:
Used same rolls from last round... Too bad cause they were bad. Hit once for a critical (though I believe elementals are immune)

Damage 13 or 26 if crit

Ariach AC 29/15 touch/19 AC, CMD23; HP 86/89  d20+5=21 ; d20+5=8 ; d20+13=30 ; d8+6=13 ;
Thursday October 2nd, 2014 6:39:53 PM

Ariach has no chance to avoid to be lifted up.
To his great relief he notices that he can breath in the waterspout.
So he attacks with his mace to get free again.(hits AC 30-2=28 for 13 damage)

Evaris [AC 19; HP 52/64]  d20+5=10 ; d20+5=17 ; d20+13=28 ; d20+10=19 ;
Thursday October 2nd, 2014 7:06:08 PM

Clerics are not known for their quick reflexes. Evaris is perhaps a bit quicker than most, but that's not saying much. The spout slams him for full damage, then lifts him high into the air.

He attempts to cast a spell, and succeeds. A silvery hammer, nearly invisible in the bright sunlight, appears and begin thwacking at the waterspout.

[Cast Spiritual Weapon with a Concentration check of 28. Hit AC 19, and now my stupid browser won't let me roll damage. I will try in a subsequent post.]



Evaris [AC 19; HP 52/64]  d8+2=7 ;
Thursday October 2nd, 2014 7:06:35 PM

[That was 7 damage. Stupid browser.]

Yeshua (Ken) AC 26 Truman AC 26 Joint hp pool 101/106  d20+11=22 ; d20+8=16 ; d20+8=18 ; d20+8=15 ; d20+14=27 ; d20+14=32 ; d20+8=15 ; d8+5=9 ; d8+5=7 ; d20+13=22 ; d20+13=32 ; d20+13=29 ; d6+3=9 ; d6+3=7 ; d6+3=4 ;
Thursday October 2nd, 2014 9:16:10 PM

Yeshua and Truman do their best to avoid the barrage from the waterspouts... Luckily their rope keeps them securely anchored to the boat...
They try to hold on versus w4s attacks (y save 22 and t save 16). Yeshua makes his save and while truman fails, he only takes 1/2 dmg b/c of evasion. (Total 6 pts) If that wasn't enough, w5 attacks truman too... (18, ignore 3rd roll as iPad very slow) and he slips and falls for 3 pts of damage (evasion again helped).

Now that they are free to fight back, both strike out at their target, w5, hitting multiple times and tearing gouts of water out of it...

Yeshua attacks (magic claw)
1. Claw 1 - hit AC 27 for 9
2. Claw 2 - hit AC 32 for 7
3. Bite - hit AC 15 Miss

Truman attacks
1. Claw 1 - Hit AC 22 for 9
2. Claw 2 - hit AC 32 for 7
3. Bite - Hit AC 29 for 4

Total damage - 36

Problems changing header and should be down to 92/106 hps

Royston Scalesworth IV AC 16/13/15 - CMD 22 - F+13/R+8/W+13  d20+8=22 ; d20+8=15 ; d20+8=21 ; d20+8=14 ; 6d6=22 ;
Thursday October 2nd, 2014 10:44:26 PM

ooc: Let's put me at K14. I take 3 damage and am lifted into the air by Spout 4.

Enraged by the assault on his dignity (being picked up and tossed about, of all things!), Sir Royston breathes in deeply and roars! A brief moment of draconic rage is suddenly drowned out as a thick column of putrid, cloying acid sprays from his open mouth. It strikes the waterspout carrying him (since he is technically inside it), as well as the adjacent elemental.

ooc: Use breath weapon. 22 acid damage against Spout 4 and Spout 5, Reflex DC 17 for half damage.


Emrys ac13, hp32/37 elixir of insight, see invisibility 
Thursday October 2nd, 2014 11:39:35 PM

Emrys moved to J13 last round.)

Emrys continues hang on to the mast. He concentrates on serene and calming thoughts that keeps three elementals from joining the fight. He also thinks of a plan that could possibly remove up to two more elementals, but not without putting his friends in deeper harm. Soon, he may have to make a tough decision ... the lesser of two evils!

Grell, 69/87, Water Breathing, AC17/13/17  d20+5=22 ; d20+5=10 ; d20+15=31 ; 2d6+13=20 ;
Friday October 3rd, 2014 6:28:17 AM

Twisting nimbly out of the way of the first Twister (Ref=22), Grell isn't so lucky the second go around (Ref=10). Around and around and around and around...it's enough to make a lesser man yak! Good thing Grell is more than a man, he's an honorary orc! Maintaining a firm grip on his horizon, Grell sighs and drops his bow as he draws his sword and takes a swing at the water all around him...at least it's easy to find his target. Not using his full strength, Grell sizes up his opponent, trying to figure out how hard he needs to go on the critter.

AC 31 for 20..because I was a dumb bunny and didn't remember to take away the -1 for Power Attack. -2 on attack is already calculated in. :)

Lowell (subbed by Janell) HP 37/40, AC 19/13/19,  d20+9=27 ; d6+4=7 ; d6=2 ;
Friday October 3rd, 2014 6:58:03 AM

Nimbly scooting out of the way of the first water thingy, Lowell gets sucked into the second. (OOC: Rolls in a private post...since I was logged into my Grell account. Refl=27,13, Dam=3 due to Evasion) Drawing his sword,, Lowell lashes out at the creature, trying to get it to him go. With a good slash, (AC 27 for 9) he'll slide away and ready to deal some real hero-like hack&slash.

WaterSpout Fight - Round 2 (DM Cayzle)  d20+8=25 ; d20+8=23 ; d8+6=10 ; d8+6=11 ; d8+6=10 ; d8+6=14 ; d8+6=7 ; d8+15=23 ; d8+6=13 ; d20+15=29 ; d20+15=28 ; d8+6=7 ; d8+6=12 ;
Friday October 3rd, 2014 9:59:25 AM

End of Round One: PCs lifted = Ariach (Spout 4), Evaris (Spout 1), Royston (Spout 4), Grell (Spout 2), and Lowell (Spout 2).

Here is the True Final Map at the end of Round One.

==========

Top of Round Two!

Zero hits Elemental 3 for 13, but DR 5/ reduces that to 8. Unfortunately, it is immune to crits.

Ariach hits the Spout that is carrying him, Spout 4, for 13-5=8.

Evaris concentrates, casts a spell, and hits Spout 1 for 7 damage -- and since it is energy damage, it penetrates the thing's DR.

Yeshua and Truman hit Spout 5 for 36, but damage reduction brings that down to 11!

Royston breathes acid at two spouts, which save with a 25 and a 23. Each takes 11 acid damage.

Emrys continues to concentrate on keeping three elementals out of the fight.

Grell hits for 20, reduced to 15, vs Spout 2.

Lowell hits for 9, reduced to 4, vs Spout 2.

==========

Bottom of Round 2!

Spouts 1, 2, and 4, carrying five PCs among them, dash off away from the ship and each other, carrying their victims with them. Damage is automatically inflicted -- 10 to Evaris, 11 to Ariach, 10 to Royston, 14 to Grell, and 7 to Lowell.

Spout 5 changes into an elemental and moves to flank Zero with Elemental 3. Elemental 5 attacks (at +1 for water mastery and +2 flanking) hitting AC23 for 13 damage to Zero, and Elemental 3 makes a full attack, with two slams vs ACs 29 and 28 for 7 plus 12. That's 32 damage to Zero this round!

==========

IF YOU ARE IN A WATERSPOUT: You cannot move except to go where the waterspout carries you -- but you can attempt to escape the waterspout. IF you have a swim speed, you can attempt a Reflex save vs DC19 as a standard action each round to escape.You can otherwise act normally, but must succeed on a concentration check (DC 15 + spell level) to cast a spell. You take a -4 penalty to Dexterity and a -2 penalty on attack rolls. With the water breathing spell, there is no chance of drowning.

==========

WaterSpouts are AC18 (Touch 12).

WaterSpout 1 - 7 damage (damaged by Evaris) -- CARRYING EVARIS
WaterSpout 2 - 29 damage (damaged by Lowell, Grell) -- CARRYING LOWELL and GRELL
WaterSpout 3 - 8 damage (damaged by Zero)
WaterSpout 4 - 19 damage (damaged by Royston, Ariach) -- CARRYING ARIACH and ROYSTON
WaterSpout 5 - 22 damage (damaged by Royston, Yeshua & Truman)
WaterSpout 6 - 0 damage CALM
WaterSpout 7 - 0 damage CALM
WaterSpout 8 - 0 damage CALM

And The MAP at the end of Round 2!

Evaris [AC 19; HP 42/64]  d20+10=16 ; d20+13=24 ;
Friday October 3rd, 2014 1:01:18 PM

[OOC: Based on your description, it is impossible to escape the waterspout if a person does not have a swim speed. Is that true? What if, hypothetically, a person had a Freedom of Movement spell active?]

Evaris is buffeted by the waterspout, but his Spiritual Weapon does some buffeting of its own. Or tries to.

[Hit AC 16, miss]

Evaris concentrates and casts another spell.

[Cast Air Walk with a Concentration check of 24, success]

Cayzle Comments: Yes, a waterspout is similar to the vortex and whirlwind abilities of normal elementals. And the description of whirlwind, IIRC, says that the only escape is with a successful reflex save AND a fly speed. For the waterspout, I rule you need a reflex save and a swim speed. I would surely make an alowance for a Blink or Teleport spell, etc. However, your Air Walk spell will nonetheless prove an excellent use of your action this round, as you will see. (That's foreshadowing and a hint!)

Grell, 71/87, Water Breathing, AC15/13/15, Raging 1/13  d20+16=29 ; 2d6+19=30 ; d20+11=13 ; 2d6+19=23 ;
Friday October 3rd, 2014 4:03:50 PM

Grell is not too worried about being carried off by the Spout, but he grimaces seeing Lowell picked up. Alright then...we end this now! Throwing himself into a rage, Grell hacks mercilessly at the spout, determined to free his little brother before anymore harm can come to him! (AC29 for 30, AC13=miss, but woulda been 23 in a nicer, less cruel world).

OOC: Off the top of my head I think I was raging for about 3 rounds last time. I'll look back over the post and fix if necessary.

Jeff L Zero McSquid. 35/75, AC 16 (T9, FF 16) CMD 24  d20+12=27 ; d20+12=19 ; d20+12=24 ; d20+12=30 ; d20+10=19 ; 4d6+4=12 ; 2d6+8=13 ; d6+8=14 ; d6+8=12 ; 4d6+4=18 ; d20+20=31 ; 4d6+12=28 ;
Friday October 3rd, 2014 5:54:13 PM

OOC: zero might have gotten an AOO last round from movement. I rolled just in case. Hit ĀĮ 27; damage 12 on #5

Zero unleashed his best squid cry of pain... mmmmggggwwwaaagaaaa as he prepared his counterattack. His fury was directed at the unfortunate elemental that had snuck up behind him.

He lead with a bite that scored, followed by two claws that also scored, and then a massive tentacle which landed and attempted to wrap around and crush the elemental.

Actions- AOO - hit 27; 12 damage
Bite- hit 19; 13 damage
Claws- hit 24 and 30; damage 14 and 12
Tentacle- hit 19; damage 18; free grab, CMB check = 31, constrict damage = 28

Notes:
- if 5 goes down midway, will switch remaining attacks to 3
- rolls above don't include damage reduction



Ariach AC 29/15 touch/19 AC, CMD23; HP 75/89  d20+13=19 ;
Friday October 3rd, 2014 6:55:58 PM

Ariach again attacks the waterspout which keeps him imprisoned. With all his strength he smashes his mace against the water elemental but misses. (hit AC 19-2=17)

Royston Scalesworth IV AC 16/13/15 - CMD 22 - F+13/R+8/W+13  d20+10=13 ; d20+10=13 ; d20+9=20 ; d6+6=12 ; d6+6=10 ; d8+9=12 ;
Friday October 3rd, 2014 10:39:24 PM

Sir Royston roars again, and his draconic heritage shines through as his fingers lengthen into talons and his teeth become daggers. He lashes out at the spout surrounding him.

Claw 1
Attack 13
Damage 12

Claw 2
Attack 13
Damage 10

Bite
Attack 20
Damage 12

ooc: The dice gods have spurned me...

Total damage: 13

Lowell (subbed by Janell) HP 37/40, AC 19/13/19,  d20+5=23 ; d20+6=11 ;
Friday October 3rd, 2014 11:48:10 PM

Lowell yells out as he gets damaged by the thingy. Ouch, that hurt! I've got to get out of here! Struggling, he manages to get out (Reflex d20 + 9 - 4= 23), but not before he notices his brother attacking the spout, trying to help him get out. He has two choices, swim to the boat or try to help from the water? He quickly decides to try to get to the boat. I'll be more useful from the boat.... Don't worry Grell! I'll get you out of there somehow! Lowell starts trying to swim over to the boat, determined to help get his brother out of the Spout. (Swim d20 + 6= 11)

Lowell (Genevieve) HP 37/40, AC 19/13/19, 
Saturday October 4th, 2014 12:17:46 AM

((OOC: Ooops. My last post was actually by me, I just didn't change my heading..... Ooops.))

Yeshua (Ken) AC 26 Truman AC 26 Joint hp pool 101/106 
Saturday October 4th, 2014 5:36:43 PM

The duo, with no targets in range, both curse in elven and tiger-speak...

(Oh Wise DM... Is the boat still moving forward based upon the wind? Or are the waterspouts movement relative to the boat? This will affect where and what Yeshua/Truman can attack...)

They yell to their companions, "Zero, draw him back to us if you can and we'll see if we can hit it!"

Since they can't do any damage with his Composite SB, he'll cast Magic Fang upon Truman, hoping that it'll come in handy soon...

Cayzle Comments: The crew dropped anchor and lowered the sails before fleeing to the holds.

Emrys ac13, hp32/37 elixir of insight, see invisibility 
Sunday October 5th, 2014 11:07:09 PM

After the elementals move so far away with his friends in their clutches, Emrys is quickly filled with horror. His plan of two evils (mentioned in the last post) just became impossible. All he can simply do now is concentrate on his spell for as long as he can and hope for the best.

WaterSpout Fight - Round 3 (DM Cayzle)  d20+12=18 ; d20+12=18 ; d20+13=15 ; d20+13=17 ; d8+6=10 ; d8+6=7 ; d20+13=28 ; d20+13=18 ; d8+6=11 ; d8+6=13 ; d4=3 ; d20+13=29 ; d20+13=28 ; d8+6=8 ;
Monday October 6th, 2014 6:53:38 AM

Top of Round 3!

Evaris concentrates and casts Air Walk.

Grell gets angry, hitting Spout 2 for 25 points after DR.

Attacking Elemental 5, Zero rips into it for 8 with a bite, 16 with claws, and 13 with a tentacle! But that's not all! Sqid-Zero graps the thing and squeezes it, and that inflicts enough damage to send it back to the watery plane from whence it was summoned! It literally pops in Zero's grasp, and is GONE!

Ariach takes a swing and barely misses. [OOC: Ariach, note that with your +8 BAB, you get an extra second attack at -5 when you are making a full round attack. Feel free to roll for that if you like.]

Royston attacks Spout 4, hitting for 8 after DR.

Lowell looks for a chance to swim away!

Without a ranged attack, Yeshua casts a buff on Truman and calls for Zero to lure one within reach.

Emrys continues to concentrate on the spell that keeps three of the monsters at bay.

==========

Bottom of Round 3!

ALL Water Spouts change into water elementals! All held characters are dropped into the water (except Evaris, who ends up Air Walking 5 ft up above the surface of the sea).

That's Lowell's chance! Using the withdraw action, he swims 15 ft closer to the boat. [Per the rules, "A DC10 Swim check allows you to swim a quarter of your speed as a move action or half your speed as a full-round action."

Elemental One slams Evaris with its 10 ft reach, but without the benefit of its water mastery power since Evaris is not touching water. It hits AC18 twice, missing lucky Evaris by one both times! [Die roller loves you, Evaris!]

Elemental Two slams Grell with water mastery against ACs 15 and 17! That's good enough to hit its raging attacker twice, inflicting 17 damage to Grell!

Elemental Three attacks Zero with water mastery, slamming ACs 28 and 18, hitting Zero twice for total 24 damage!

Elemental Four attacks [rolling odd for Ariach, even for Royston ... odd!] Ariach, slamming with water mastery against ACs 29 and 28, slamming Ariach but once for 8 damage.

Elemental Five has been sent back. Elementals Six through Eight are CALMED.

==========

Royston, Ariach, Lowell, and Grell! You are in water! To move or to attack, you must make a DC10 swim check. If you make it, you have a -2 on attacks, and your slashing and bludgeoning weapons do HALF damage. If you fail your check, you are off balance, you are -2 on attacks, ALL damage is HALF, you lose your dex bonus to AC, and enemies get a +2 to attack you.

==========

Water Elementals are AC18 (Touch 12).

Water Elem 1 - 7 damage (damaged by Evaris)
Water Elem 2 - 54 damage (damaged by Lowell, Grell)
Water Elem 3 - 8 damage (damaged by Zero)
Water Elem 4 - 27 damage (damaged by Royston, Ariach)
Water Elem 5 - GONE (damaged by Zero, Royston, Yeshua & Truman)
Water Elem 6 - 0 damage CALM
Water Elem 7 - 0 damage CALM
Water Elem 8 - 0 damage CALM

And The MAP at the end of Round 3!

Jeff L Zero McSquid. 11/75, AC 16 (T9, FF 16) CMD 24  d20+12=32 ; d20+12=22 ; d20+12=32 ; d20+10=25 ; d20+20=38 ; 2d6+8=19 ; d6+8=10 ; d6+8=10 ; 4d6+4=11 ; 4d6+12=27 ;
Monday October 6th, 2014 9:03:11 AM

Zero considered withdrawing from combat, and perhaps luring his opponent by the side of the boat so his allies could take pot shots at it. But then he saw many of his companions fall into the sea and he knew he had to keep this one busy until they could swim to safety.

Zero the squid propelled himself back slightly towards the side of the boat (5' step towards the south side of the boat) and let the elemental have it. Once again he landed bite, claw, tentacle and grapple. 'Squeeze McHero SQUEEZE' he urged himself as he crushed the beast with everything he had.

Actions:
Hit 32, 22, 32 and 25
Damage 19, 10, 10, 11
Grab- 38 CMB, constrict damage 27



Yeshua (Ken) AC 26 Truman AC 26 Joint hp pool 92/106 
Monday October 6th, 2014 2:52:32 PM

Taking his friends safety as paramount, Yeshua looks around the boat for a pole/harpoon/extra rope/anything long, and will hold it out over the water so that any of his friends can grab it from the water and he and truman can help them get back into the boat.

(Do I need a strength check dm on that or what other roll?)

Ariach AC 29/15 touch/19 AC, CMD23; HP 67/89  d20+8=26 ; d20+11=16 ; d20+11=23 ; d8+6=13 ; d20+1=4 ;
Monday October 6th, 2014 5:58:04 PM

As Ariach falls into water he doesnīt think stop fighting his foe.
The fact that he is able to breath in the water motivates him additonally. (swim check= 26)
He swings his mace and hits this time.

(hits AC 16- use heropoint for reroll - hits AC23 for 6 damage, second attack hits AC 4)

Evaris [AC 19; HP 42/64]  d20+10=22 ; d8+2=3 ;
Monday October 6th, 2014 8:08:43 PM

Evaris's Spiritual Weapon continues to thwack at the water elemental.

[Hit AC 22 for 3 damage]

Meanwhile, Evaris uses the Withdrawal action to move closer to Lowell and Grell. [Move to N-7]

Royston Scalesworth IV AC 16/13/15 - CMD 22 - F+13/R+8/W+13  d20+6=22 ; d20+10=16 ; d20+10=27 ; d20+9=23 ; d6+6=12 ; d6+6=9 ; d8+9=17 ;
Monday October 6th, 2014 10:19:06 PM

Swim check 22.

Sir Royston continues to slash and flail at his attacker, enraged at the impudence of soaking a paladin of Domi!

Claw 1
Attack 16
Damage 12

Claw 2
Attack 27
Damage 9

Bite
Attack 23
Damage 17

ooc: Hey Cayzle! Was the waterspouts DR for damage type? Because my claws are P/S and my bite is B/P/S.



Royston Scalesworth IV AC 16/13/15 - CMD 22 - F+13/R+8/W+13 
Monday October 6th, 2014 10:19:46 PM

Total damage: 13
Draconic Bloodline: 5/7 rounds.

Grell, 54/87, Water Breathing, AC15/13/15, Raging 2/13  d20+10=14 ; d20+16=22 ; 2d6+19=22 ; 2d6+19=22 ; d20+11=26 ;
Monday October 6th, 2014 11:27:46 PM

Through the haze of pounding blood, Grell vaguely feels the cold splash as he lands in the water. Insticts kicking in, Grell's legs begin to churn the water (Swim=14) as he hefts his much heavier than normal sword and very ungracefully hacks at the water thingy. So this is how it was going to be..me or it...considering that I just survived a dragon, I sure the heck am NOT going to be taken out by an overgrown water bag! His sword slams down in rapid succession, and Grell hopes that this time he will finally take out the creature. AC22 for 22 and AC26 for 22.

OOC: Damage is unadjusted.

WaterSpout Fight - TOP of Round 4 (DM Cayzle) 
Tuesday October 7th, 2014 7:01:43 AM

Top of Round 4!

ZeroSquid rips into Elemental 3, inflicting 14+5+5+6 after DR5 for 30 damage! Then he grabs the thing and squeezes it for another 22! That's 52 damage this round!

Yeshua grabs a rope and moves to the rear of the ship, ready to throw a lifeline to anyone who needs it. He sees Lowell swimming to the ship, but he is still about 40 ft away.

Evaris's spell whacks Elemental 1 for 3 more damage as the hero withdraws. Note that Evaris is at 5 ft altitude currently -- well within elemental reach. Does he ascend as he walks through the air?

Ariach heroically hits for 13 damage ... but that's cut in half in the water for a blunt weapon, so that's 6, and then the elemental's DR5 reduces that to a mere 1 hp damage to Elemental 4. Note that your secondary attack is at -5, so if your first attack is at +10, say, then your second should be at +5.

Royston's first claw misses, second hits with piercing damage for 9 -5DR = 4. His piercing bite hits for 17 -5DR = 12. Total 16 damage to Elemental 4.

Grell hits with two massive blows for 22 damage each! But attacking in water cuts that in half, to 11 and 11. And then DR5 reduces that to 6 and 6. Grell inflicts 12 damage to Elemental 2.

==========

Royston, Ariach, Lowell, and Grell! You are in water! To move or to attack, you must make a DC10 swim check. If you make it, you have a -2 on attacks, and your slashing and bludgeoning weapons do HALF damage. If you fail your check, you are off balance, you are -2 on attacks, ALL damage is HALF, you lose your dex bonus to AC, and enemies get a +2 to attack you.

At This Point, I need Evaris's altitude (if he stays low, he will be attacked). Lowell and Emrys have not posted. It seems safe to say that Emrys will still concentrate on the Calming. Lowell will swim toward the boat. So I'll finish the bottom of Round 4 as soon as I get Evaris's altitude.

ENEMY ACTIONS FOR BOTTOM OF ROUND 4 TO COME! DO NOT POST FOR ROUND 5!

==========

Water Elementals are AC18 (Touch 12).

Water Elem 1 - 10 damage (damaged by Evaris)
Water Elem 2 - 66 damage (damaged by Lowell, Grell)
Water Elem 3 - 60 damage (damaged by Zero)
Water Elem 4 - 44 damage (damaged by Royston, Ariach)
Water Elem 5 - GONE (damaged by Zero, Royston, Yeshua & Truman)
Water Elem 6 - 0 damage CALM
Water Elem 7 - 0 damage CALM
Water Elem 8 - 0 damage CALM

And The MAP at the end of Round 4! [OOC: Map subject to change!!!]

Evaris [AC 19; HP 42/64] 
Tuesday October 7th, 2014 1:21:47 PM

[Evaris's intent is to reach Grell and Lowell, who are in the water. So he wouldn't gain any elevation.]

WaterSpout Fight - Bottom of Round 4 (DM Cayzle)  d20+14=28 ; d8+5=12 ; d20+13=17 ; d20+13=19 ; d8+6=11 ; d8+6=10 ; d20+13=28 ; d20+13=18 ; d8+6=8 ; d8+6=12 ;
Tuesday October 7th, 2014 2:25:53 PM

ENEMY ACTIONS FOR BOTTOM OF ROUND 4

OOC Note to Zero Especially! I was under the impression that a giant squid was large in size, like the elementals, and that both squid and elementals had a 10 ft reach. But I realize now that Zero in Squid shape is HUGE, with a 15 ft reach. So I'm applying an AoO's worth of damage to Water Elemental Three in all fairness ... and that is enough to kill it! It goes POP and is gone.

Elemental 1 - Charges Evaris, reaching up for a slam! It hits AC28 for 12 damage to Evaris.

Elemental 2 - Fights Grell! Two slams hit ACs 17 and 19, hitting for 21 to Grell!

Elemental 4 - Attacks Royston! Two slams hit ACs 28 and 18, so both hit, for 8+12 = 20 damage.

Elementals 3 and 5 are gone. Elementals 6-8 are Calm.

==========

Water Elementals are AC18 (Touch 12).

Water Elem 1 - 10 damage (damaged by Evaris)
Water Elem 2 - 66 damage (damaged by Lowell, Grell)
Water Elem 3 - GONE (damaged by Zero)
Water Elem 4 - 44 damage (damaged by Royston, Ariach)
Water Elem 5 - GONE (damaged by Zero, Royston, Yeshua & Truman)
Water Elem 6 - 0 damage CALM
Water Elem 7 - 0 damage CALM
Water Elem 8 - 0 damage CALM

And The MAP at the end of Round 4! [OOC: Map Final! Except please ignore Elemental 3, which is popped. And SquidZero should be bigger.]

OK! NOW please post for Round 5!

Royston Scalesworth IV AC 16/13/15 - CMD 22 - F+13/R+8/W+13  d20+6=14 ; d20+10=15 ; d20+10=29 ; d20+9=14 ; d6+6=8 ;
Tuesday October 7th, 2014 3:13:52 PM

Swim check 14

Sir Royston continues to struggle in vain, finding that his attacks are gaining little ground.

ooc: Only one claw hits, 3 damage after DR.

Draconic: 4/7 rounds
HP: 44/77

Jeff L Zero McSquid. 11/75, AC 16 (T9, FF 16) CMD 24  d20+12=14 ; d20+12=16 ;
Tuesday October 7th, 2014 3:48:56 PM

OOC: woo hoo! Thanks. I thought I might have bought it in round five. Still a real possibility in round six.

Zero pumped his squid claws when he felt the elemental dissipate, but his celebration was short lived when he scanned the battlefield. Most notably, he saw Evaris moving hellbent towards his brother, without any concern for the elemental behind him. Zero knew who is target must be.

Reaching out with his 30' tentacle he tried to smack the elemental closest to Evaris. This time his aim was not true. Knowing that the creature might charge, zero backed up slightly i hopes that he might draw the creature into the range of his friends on the boat.

Actions:
-Attack with 30' tentacle missed (hit AC 14).
-Move back about 5' towards back corner of the boat... Trying to position myself so it comes within range of my buddies on the boat.
-look for an AOO if it charges with my tentacle.

Ariach AC 29/15 touch/19 AC, CMD23; HP 67/89  d20+11=18 ; d8+6=8 ; d20+8=11 ; d20+6=22 ; d8+6=13 ;
Tuesday October 7th, 2014 6:11:24 PM

Ariach has no problem swimming to a good position to hit the water elemental twice.
Still he feels that the water slows down the impact of his mace.
(swim check=11, hits AC 18 for 4 damage, second attack hits AC22 for 6 damage)

Yeshua (Ken) AC 26 Truman AC 26 Joint hp pool 92/106  d20+11=22 ; d20+13=17 ; d6+3=5 ; d20+11=23 ; d20+13=16 ; d6+4=6 ;
Tuesday October 7th, 2014 8:49:35 PM

Yeshua and Truman, seeing that they are likely not going to do much standing here on the boat, decide to change tactics...

1. Truman's Move action - Truman will run across the deck 10' then literally jump (Acrobatics - 22) the remaining yards to L8 (yes, that's on top of or onto the elemental)... Standard Action - As he lands on the elemental 1, he'll use his claw to rip and tear at it... Attack Claw = Hit AC 18 for 6 (forgot to include effects of spell)

(DM - What's the damage done by a heavy, solid object that lands on top of an elemental? Not sure how to calculate that...)

2. Yeshua - He'll jump from the deck (Move action 15' jump - Acrobatics - 23) and try to land at M9 and then rip at it too with his claw - Hit AC 17 (forgot spell effect) for 6

(Both under effect of magic fang)

Lowell (Genevieve) HP 30/40, AC 19/13/19,  d20+6=17 ;
Tuesday October 7th, 2014 9:28:55 PM

Lowell continues swimming towards the ship, confident that he can help out more if he is on solid.... ground? Ship? Man, I sure am glad we have this water breathing spell thingy! Otherwise, we'd all be goners!
(Swim check: d20+6=17)

Evaris [AC 19; HP 30/64]  d20+10=26 ; d8+2=4 ;
Tuesday October 7th, 2014 10:12:58 PM

Evaris's Spiritual Weapon continues to thwack at the elemental.

[Hit AC 26 for 4 damage.]

Meanwhile, Evaris airwalks away from the elemental (which, yes, means soaking up another AoO). Moving close to Lowell, he calls out: "Grell and Lowell! I want to cast Water Walk on you both, but I need to be touching both of you at the same time! Get over here!"

[Not sure what's a good place to go, but let's go to S-7, the square Lowell just vacated, and hope that the brothers can get over here in a round.]

Grell, 33/87, Water Breathing, AC15/13/15, Raging 3/13  d20+10=24 ; d20+16=19 ; 2d6+19=27 ; d20+11=14 ;
Tuesday October 7th, 2014 10:13:31 PM

Churn...churn...churn... (Swim=24) Grell's feet kick in the water as he continues his battle. Bllllarrrgh!!! Words really aren't his thing when he's raging. Grell swings his sword down again, splashing viciously against the water creature and into his eyes. (AC19 for 27, AC 14 for...well...nothing.)

Emrys ac13, hp32/37 calm emotions  d100=91 ;
Tuesday October 7th, 2014 10:38:07 PM

Emrys decides to make his move. While continuing to concentrate on keeping the three elementals calm to contemplate their actions, he moves to the north side of the ship (I-12) to face the elemental that's pursuing Evaris. Emrys delves deep within and casts aside the thin vale between the Living Wold and the Realm of Shadow. For a brief moment, he exists within both domains. His blood flows alongside Woldsblood. In that brief moment, he is capable of heroic and equally terrifying deeds. Terror it shall be!

(Using last Hero Point to get a second standard action and not lose concentration on Calm Emotions. Leyline: 91 ... FREE cast! Casting FEAR on Elemental 1. Will Save: 19. Panics and flees at top speed for 6 rounds. 30ft cone, aimed in the direction of I-6, which should get Elemental1 and not Evaris. If the Elemental makes his save, it is shaken for 1 round.)

Emrys ac13, hp32/37 calm emotions 
Tuesday October 7th, 2014 10:44:57 PM

(ooc: ack! that's veil, not vale. what a stupid misteak!)

WaterSpout Fight - Round 5 (DM Cayzle)  d20+12=14 ; d20+2=14 ; d20+13=16 ; d8+6=9 ; d20+13=33 ; d20+13=16 ; d8+6=10 ;
Wednesday October 8th, 2014 10:58:41 AM

Top of Round 5!

Royston hits Elemental 4 for 3 damage, continuing to chip away at it.

Ariach also continues to struggle to inflict damage on Elemental 4. He hits for 8, rounded down to 4, then with DR5, reduced to zero. He also hits for 13, rounded down to 6, then DR5 brings that to a single point of damage. Oh, for a piercing weapon!

Zero attacks Elemental 1 and misses, but sets himself up for an AoO should an enemy advance upon him.

Yeshua and Truman both leap from the ship to attack Elemental 1! Each one hits for 6 damage, but DR5 brings that down to 1 hp inflicted by each. Note that you are both now swimming, so you have to make swim checks plus see below for limits (including half damage unless you have piercing weapons!)

Lowell keeps swimming toward the ship.

Evaris's spiritual weapon hits Elemental 1 for 4 damage. Evaris himself airwalks toward Grell and Lowell -- he calls to them to come near for a Water Walk spell -- but the brothers ignore him! As he backs away, Evaris provokes an AoO, which hits AC14, a miss!

Grell again hits for 27 -- cut in half by fighting in water to 13, and with DR5, that means 8 damage to Elemental 2! That's enough to send it back to the Elemental Plane of Water!

While still concentrating on his Calm Emotions [OOC: what's the duration on that?], Emrys also heroically casts a Fear spell on Elemental 1, carefully angling it so that it does not affect any friends. The elemental rolls a will save of 14 and fails!

=====

Bottom of Round 5

Elemental 1 is panicked and flees! Yeshua and Truman may make AoOs as it runs off.

Elemental 4 attacks Royston and Ariach, hitting Royston with AC16, a hit for 9 damage, and hitting Ariach with AC33, a nat 20, following up with NO crit, but hitting Ariach for 10 damage.

==========

Water Elementals are AC18 (Touch 12).

Water Elem 1 - OFF MAP, with 16 damage and panicked (damaged by Evaris, Yeshua, Truman)
Water Elem 2 - GONE (damaged by Lowell, Grell)
Water Elem 3 - GONE (damaged by Zero)
Water Elem 4 - 48 damage (damaged by Royston, Ariach)
Water Elem 5 - GONE (damaged by Zero, Royston, Yeshua & Truman)
Water Elem 6 - 0 damage CALM
Water Elem 7 - 0 damage CALM
Water Elem 8 - 0 damage CALM

And The MAP at the end of Round 5!

Royston Scalesworth IV AC 16/13/15 - CMD 22 - F+13/R+8/W+13  d20+6=23 ; d20+10=28 ; d20+10=13 ; d20+9=12 ; d6+6=7 ; d6=3 ;
Wednesday October 8th, 2014 11:15:28 AM

Swim check 23

Once more, with feeling.

ooc: I haven't been using my Eberyon's Tears this whole time! Grrr....

One claw hits for 7 damage plus 3 fire damage.

Draconic: 3/7 rounds
HP: 35/77

Evaris [AC 19; HP 30/64]  d20+10=12 ;
Wednesday October 8th, 2014 3:29:46 PM

Seeing the first elemental flee, Evaris uses a move action to re-direct his Spiritual Weapon to elemental #4. Per the spell description, it gets an attack this round, which it misses [AC 12].

Meanwhile, Evaris takes a 5-foot step [to R-8] and casts Water Walk on Lowell.

Emrys ac13, hp32/37 calm emotions 
Wednesday October 8th, 2014 3:55:19 PM

(ooc: Calm Emotions lasts 6 rounds.)

Lowell (Genevieve) HP 30/40, AC 19/13/19,  d20+6=14 ; d20+6=17 ;
Wednesday October 8th, 2014 5:35:24 PM

((OOC: Accidentally rolled d20+6=17, please ignore.))

"Huh?" Lowell hears Evaris a bit too late. "You want us to come towards you? Well, okay!" He swims back towards Evaris (R8). "Hey, Grell! Get over here! Evaris is gonna cast some spell on us, and he needs us over here!"
Swim: d20+6=14

Ariach AC 29/15 touch/19 AC, CMD23; HP 57/89  d20+8=22 ; d20+10=29 ; d6+4=6 ;
Wednesday October 8th, 2014 6:02:11 PM

Ariach gets more and more frustrated when he sees how less damage his attacks are making. Intensively he thinks about new ways to get out of this dangerous situation.
At least he is still able to breath and therefore the swimming is much easier.(swim check=22)
He decides to change his weapon and goes for his short sword and hits the water elemental.
(hits AC 29 for 6 damage - DR5 =1)

Yeshua (Ken) AC 26 Truman AC 26 Joint hp pool 92/106  d20+6=9 ; d20+6=17 ; d20+14=23 ; d20+14=24 ; d6+4=10 ; d6+4=7 ;
Wednesday October 8th, 2014 8:31:05 PM

Y AoO = Hit AC 23 for 10
T AoO = Hit AC 24 for 7

The duo will swim back towards the boat, not liking the water at all... Unless someone casts Water walk on them, they're not much good in H2O...

Y Swim - 9
T Swim - 17

Grell, 33/87, Water Breathing, AC15/1/15, Raging 4/13  d20+10=26 ;
Wednesday October 8th, 2014 10:10:07 PM

No foe in sight, Grell begins to pound the water, heading to his next object...must protect Lowell. Never the slacker when it comes to aquatics, Grell ignores the encumbering weight of his drenched armor and begins rapidly working his way back to his brother. Full round action swim to Lowell. Swim=26

Emrys ac13, hp32/37 calm emotions 
Wednesday October 8th, 2014 11:42:10 PM

Slightly dizzy from that last performance, Emrys is pleased to see the frightened elemental disappear in the distance. Maintaining his hold on the other three elementals, he moves to the south side (K-14) of the ship and considers carefully his next action. "And then there were four ... what shall we ever do with you," he says with an uncharacteristically sinister tone.

Jeff L Zero McSquid. 11/75, AC 16 (T9, FF 16) CMD 24  d20+12=17 ; 4d6+8=25 ; d20+20=27 ; 4d6+12=22 ;
Thursday October 9th, 2014 12:45:55 AM

Zero knew he was one good hit away from becoming shark bait, but he also knew his allies were in trouble. He had to hang on.

Skirting around the three elementals, Zero got in position and struck hard.

Actions:
60' swim speed - Move to z20 and attack #4
Hit ĀĮ 19 with flanking bonus; damage 25; grab vs. CMB 27; constrict damage 22

Ariach AC 29/15 touch/19 AC, CMD23; HP 57/89 
Thursday October 9th, 2014 4:01:03 PM

check

WaterSpout Fight - Round 5 (DM Cayzle) 
Thursday October 9th, 2014 4:25:07 PM

Sorry super busy today. Turn to come this evening.

Royston Scalesworth IV AC 16/13/15 - CMD 22 - F+13/R+8/W+13 
Thursday October 9th, 2014 8:14:31 PM

ooc: check

Yeshua (Ken) AC 26 Truman AC 26 Joint hp pool 92/106 
Thursday October 9th, 2014 8:30:42 PM

Check... I'm tempted to have the duo swim to the fight, but remember that cats HATE water...

Lowell (Genevieve) HP 30/40, AC 19/13/19, 
Thursday October 9th, 2014 9:34:46 PM

OOC: Check

WaterSpout Fight - Round 6 (DM Cayzle) 
Thursday October 9th, 2014 9:46:24 PM


Top of Round 6

Royston strikes at Elemental 4 for 5.

Ariach hits it for 1.

Evaris sends his spiritual weapon over there and misses. He takes a step and casts Water Walk on Lowell.

OOC to Lowell: You are now standing on the calm surface of the sea, and you can take a full round of actions for Round 6 as well as post for Round 7.

Yeshua flouders in the water. Truman manages to scramble back into the ship.

Emrys keep concentrating and moves about the deck.

Zero swims around and reaches way out to strike Elemental 4. Masterful in this form, in this element, he strikes for 20 damage and sends it back to its watery plane of origination!

Bottom of Round 6

Three Calm elementals are left. They will not be calm next round! They cannot attack, but they sense that the time is coming for them to act. They move to prepare for what comes next.

The first one, Elemental 6, moves close to Zero, provoking an AoO in doing so. Do you take the AoO, Zero, knowing that it will break the calm for the bottom of the round?

AoO or not, they move to surround Zero. If Zero attacks, they too will attack in the bottom of Round 6. If Zero does not attack, then the heroes get to act before these for-now Calm elementals can.

==========

Water Elementals are AC18 (Touch 12).

Water Elem 1 - OFF MAP, with 16 damage and panicked (damaged by Evaris, Yeshua, Truman)
Water Elem 2 - GONE (damaged by Lowell, Grell)
Water Elem 3 - GONE (damaged by Zero)
Water Elem 4 - GONE (damaged by Zero, Royston, Ariach)
Water Elem 5 - GONE (damaged by Zero, Royston, Yeshua & Truman)
Water Elem 6 - 0 damage CALM
Water Elem 7 - 0 damage CALM
Water Elem 8 - 0 damage CALM

And The MAP at the end of Round 6!

Grell, 33/87, Water Breathing, AC15/1/15, Raging 4/13 
Thursday October 9th, 2014 10:29:43 PM

Ummmm... Cayzle, did Grell swim to Lowell?

WaterSpout Fight - Round 6 (DM Cayzle) 
Friday October 10th, 2014 6:13:09 AM


SORRY Grell! My bad! I forgot you!

You should be at R8, 10 ft from Grell, after swimming 20 ft.

Royston Scalesworth IV AC 16/13/15 - CMD 22 - F+13/R+8/W+13 
Friday October 10th, 2014 11:35:11 AM

ooc: Does casting a spell while treading water require a concentration or Swim check?

Cayzle Comments: DC10 Swim check to stay afloat. You cannot cast if you cannot stay above water. Unless you WANT to sink. Then the underwater casting rules apply. You CAN breathe water, so there's that.

Jeff L Zero McSquid. 11/75, AC 16 (T9, FF 16) CMD 24  d20+19=21 ;
Friday October 10th, 2014 12:05:26 PM

Zero felt the world around him getting a lot smaller. His first instinct was to attack with the water elementals guards down, but common sense got the better of him. The counterattack would surely cost him his life. Zero needed to retreat, and he needed to to do it carefully.

His body began to contort and shrink. When the transistion was complete he took to the skies.

Actions:
-Wild shape - standard action that doesn't draw an AOO.
-If he can move without drawing an AOO he will turn into a dragon horse and fly up at an angle of 45 degrees; his move is 120 degrees so it would put him out of reach.
-if a movement AOO is a possibility he will turn into a small elemental, which should put him at Y19 and just out of reach of all of the elementals. He will fly straight up and out of reach (check successful 21)

Evaris [AC 19; HP 30/64] 
Friday October 10th, 2014 12:58:50 PM

[OOC: So, could I have included Grell when I cast Water Walk? Or did he arrive too late?]

Cayzle Comments: Hey, I messed up, and it is plausible, so SURE! Grell and Lowell were both affected by the Water Walk spell!

Royston Scalesworth IV AC 16/13/15 - CMD 22 - F+13/R+8/W+13  d20+6=13 ; d6=2 ;
Friday October 10th, 2014 2:31:01 PM

Swim check 13

Sir Royston intones a quick prayer to Domi, while treading water to keep his head above the surface. He touches a hand to his chest, and a brief flash of white light shows his wounds somewhat knitting together.

He then swims hard, trying to put distance between himself and the elementals [swim 15 feet south].

Draconic: 3/7 rounds
HP: 37/77
Lay on Hands: 4/5

Evaris [AC 19; HP 30/64] 
Friday October 10th, 2014 5:05:08 PM

Evaris's Spiritual Weapon returns to him, and he doesn't give it any new orders for now.

Instead, now that Grell and Lowell can move freely on the water, he makes for the other group that might need a little assistance.

[Double move to S-21]

Ariach AC 29/15 touch/19 AC, CMD23; HP 57/89  d20+8=12 ;
Friday October 10th, 2014 5:54:32 PM

Ariach sees Sir Royston retreating and follows his example.
He also swims to the south. (swim check=12)

Yeshua (Ken) AC 26 Truman AC 26 Joint hp pool 92/106  d20+6=18 ;
Friday October 10th, 2014 7:15:55 PM

Truman shakes off all the excess water from his fur, while Yeshua continues swimming to the boat... Swim = 18

WaterSpout Fight - Round 6 (DM Cayzle) 
Saturday October 11th, 2014 1:25:26 AM

OOPS! DM Post early in the AM!

WaterSpout Fight - Round 7 (DM Cayzle)  d20+12=32 ; d20+12=15 ; d8+5=9 ; d8+5=7 ; d20+12=22 ; d8+5=9 ; d4=2 ; d20+12=13 ;
Saturday October 11th, 2014 8:34:01 AM


Top of Round 7

Note that Evaris is walking on air, Grell and Lowell are walking on water, and Yeshua, Royston, and Ariach are swimming. Zero is swimming, but he is about to be flying. Truman and Emrys are on the ship.

Zero, aware that an attack of opportunity could doom him, changes into a small air elemental and flies 50 ft straight up.

Ariach and Royston swim south -- Royston also cures himself.

Half-wounded and certainly no great fighter, Evaris hustles south to S21, provoking an AoO and practically daring an elemental to attack him! The elemental does not take that AoO. Nonetheless, Evaris, you earn a hero point for your bravery.

Yeshua manages to swim back to the boat this time.

[OOC: Friends, we are missing 3/8 of our strength here, seeing as Grell, Lowell, and Emrys have yet to post. It's been about 36 hours since the last DM post, but it does not seem fair to those who have posted to delay the game further. Your DM chooses to advance the turn.]

Grell and Lowell are getting their sea legs. They can both walk on water now.

Emrys's spell ends at the end of his turn -- NOW freeing the elementals to attack -- and the caster pauses to consider what to do next.

==========

Bottom of Round 7

Elemental 6, evidently holding a grudge, swims to the ship and takes a slam at Emrys with its 10 ft reach. It hits AC32, a natural 20, and follows up with a 15, which confirms agaisnt the AC13 Emrys. Emrys takes 9+7=16 damage.

Elemental 7 takes Evaris's dare and slams at the cleric, hitting AC22 against Evaris's AC19 and applying 9 damage to Evaris.

Elemental 8 swims south, and (even/odd) attacks Royston, missing with a natural 1!

==========

Royston and Ariach, you are in water! To move or to attack, you must make a DC10 swim check. If you make it, you have a -2 on attacks, and your slashing and bludgeoning weapons do HALF damage. If you fail your check, you are off balance, you are -2 on attacks, ALL damage is HALF, you lose your dex bonus to AC, and enemies get a +2 to attack you.

==========

Water Elementals are AC18 (Touch 12).

Water Elem 1 - OFF MAP, with 16 damage and panicked (damaged by Evaris, Yeshua, Truman)
Water Elem 2 - GONE (damaged by Lowell, Grell)
Water Elem 3 - GONE (damaged by Zero)
Water Elem 4 - GONE (damaged by Zero, Royston, Ariach)
Water Elem 5 - GONE (damaged by Zero, Royston, Yeshua & Truman)
Water Elem 6 - 0 damage CALM
Water Elem 7 - 0 damage CALM
Water Elem 8 - 0 damage CALM

And The MAP at the end of Round 7!

Yeshua (Ken) AC 24 (charge) Truman AC 24 (charge) Joint hp pool 92/106  d20+17=37 ; 2d8+17=26 ; 2d4=4 ;
Saturday October 11th, 2014 10:12:48 AM

Now that they can finally do what they do best, the deadly duo charge and pounce on the Elemental 6, intending to punish it for coming so close to the boat...

Using the advantage of their deep connection, they hit it a deadly combined attack...

Coordinated Attack (+ charge (2) + Magic Fang (1) ) = Hit AC 37

Damage (+ charge and Magic Fang) = Dmg = 30

________
AC = 24 since charge



Royston Scalesworth IV AC 16/13/15 - CMD 22 - F+13/R+8/W+13  d20+6=8 ; d20+6=16 ; d6=3 ; d6=5 ; d6=2 ; d6=6 ; d20+6=8 ;
Saturday October 11th, 2014 5:24:36 PM

Swim check 16 [used a hero point]

Sir Royston treads water just enough to let off a spell, sending a thin beam of fire to lance the elemental.

Cast scorching ray.
Ranged touch attack 8 [grrr.....], 16 fire damage.

Swim 15 feet west.

Emrys ac13, hp32/37 calm emotions 
Saturday October 11th, 2014 10:18:56 PM

(ooc: confused ... I thought we had all weekend to make our Friday post. I normally don't get home until after 11pm or midnight CST on Fridays.)

Lowell (Genevieve) HP 30/40, AC 19/13/19, 
Saturday October 11th, 2014 10:56:11 PM

Lowell reloads his hand crossbow, then walks forward (S-15) so that he can shoot at Elemental 6 or 7. He sees that Evaris is in trouble, and he intends to help the cleric since, after all, Evaris did just help him out. The young rouge wants to be able to help out instead of always having his brother steal all the fame.

Jeff L Zero Androsphinx. 11/75, AC 16 (T9, FF 16) CMD 24 
Sunday October 12th, 2014 10:52:42 AM

One more hit and Zero was likely out of the battle. He had to be smart and keep out of range.

Zero continued to fly up before he changed shape once again. This time he turned into an Androsphinx.

Actions:
-Increase height, as I suspect I'll lose some elevation when I do a wildshape.
-Standard action- turn into Androspinx


Evaris [AC 19; HP 34/64]  d20+10=24 ; d8+2=5 ; d8=2 ; d8=6 ;
Sunday October 12th, 2014 11:45:11 AM

As a move action, Evaris re-purposes his Spiritual Weapon to Elemental #7. It thumps its watery foe, and does damage.

Evaris steps back and heals himself.

[Spiritual Weapon hits AC 24 for 5 damage. Evaris 5-foots to S-22 and casts Cure Moderate Wounds in place of the Status he had prepared. Heals for 13 points.]

Grell, 33/87, Water Breathing, AC13/1/15, Raging 6/13, Water Walk  d20+20=33 ; 2d6+19=26 ;
Sunday October 12th, 2014 6:18:49 PM

Hearing Lowell's call to protect the cleric, Grell charges the Elemental that threatens the cleric (ending S18). His sword splishes viciously against the water spout, trying to draw it way from the cleric. (Charge AC33 for 26).

Sorry, folks wasn't feeling well on Friday. Ended up being pnumonia. Feeling much better now that I'm on antibiotics and steroids. :)

Grell, 33/87, Water Breathing, AC13/1/15, Raging 6/13, Water Walk 
Sunday October 12th, 2014 6:26:22 PM

Hearing Lowell's call to protect the cleric, Grell charges the Elemental that threatens the cleric (ending S18). His sword splishes viciously against the water spout, trying to draw it way from the cleric. (Charge AC33 for 26).

Sorry, folks wasn't feeling well on Friday. Ended up being pnumonia. Feeling much better now that I'm on antibiotics and steroids. :)

Emrys ac13, hp32/37 calm emotions 
Sunday October 12th, 2014 11:10:15 PM

The massive slam from the water elemental forces Emrys back against the mast (J-13, 5-ft step). Shaking the water from his eyes, he grits his teeth and then chants a magical tune. The air around the elemental that attacked him sudden smells of evergreen and a burst of glittery dust engulfs him

(Casting Glitterdust. Centered on O-17, 10-ft radius burst. Will Save: 19 vs. Blindness for 4 rounds.)

Emrys ac13, hp16/37 glitterdust 
Sunday October 12th, 2014 11:13:31 PM

(whoops, forgot to change my hit points and spells in my name line.)

Ariach AC 29/15 touch/19 AC, CMD23; HP 57/89  d20+8=11 ;
Monday October 13th, 2014 5:49:39 AM

Ariach swims next to Sir Royston. He doesnīt want to leave the paladine alone.
He prepares his shield to protect Sir Royston who seems to be able to hurt the elemental more than Ariachīs weapon.
(swim check=11, uses "interpose" feature to take an attack versus Sir Royston upon himself)


WaterSpout Fight - Round 8 (DM Cayzle)  d4=3 ; d20+12=27 ; d8+5=12 ; d20+13=21 ; d20+12=31 ; d8+5=6 ; d20+2=9 ; d6=5 ; d6=1 ; d100=75 ; d20+10=15 ; d4=4 ; d4=1 ; d20+12=26 ; d8+5=12 ; d20+12=21 ; d8+5=11 ; d4=1 ; d20+12=25 ; d4=3 ; d20+12=29 ; d8+5=8 ;
Monday October 13th, 2014 9:58:54 AM


OOC: Grell, sorry I sent my pneumonia your way! :-(

OOC: Also, for clarification, the DM Post posted Thursday 9:46AM was the Thursday Post, and the DM Post posted Saturday at 8:34AM was the Friday Post.


Top of Round 8

Yeshua and Truman cross 10 ft of deck to get to Elemntal 6. With its superior reach, it slams at (even/odd) Truman as the duo approach in concert. The AoO hits AC27 for 12 damage to Truman. If the elemental is surprised to see that the injury affect Yeshua equally, there is no way to read its formless "face."

But then Yeshua and Truman attack! They hurt the thing badly, inflicting 25 damage after DR.

Royston stays afloat with a heroic effort, also casting a spell that has the bad luck to go astray. [OOC: Swiming 15 ft is two move actions. You can swim five feet (7.5 rounded down into a five ft step) closer to Ariach. Also, swimming more than 5 ft provokes an AoO. So your kindly DM keeps you in place to allow Ariach to swim next to you for his interpose ability. Hope that's okay.]

Ariach swims 15 feet to be next to Royston, and that provokes an AoO. The elemental hits AC21, even with water mastery, and that misses. Ariach interposes (which is not at action), and suggests that he protect Royston while Royston attacks. The DM awards Ariach 300 xp as a cleverness award for proposing this tactic and for good teamwork.

Lowell reloads (move action) and steps forward (move action).

Zero changes into an Androsphinx (large size, your DM presumes?). He remains above the fray.

Evaris's spell hurts Elemental 7. The cleric seeks to step back and cast a cure spell. However, note that the elemntal has 10 ft reach, and stepping back five feet still leaves Evaris subject to an AoO and possible disruption of the spell. Does Evaris want to cast it on the defensive? Please roll concentration if so, otherwise your DM will roll the AoO. Also, your DM assumes you remain at altitude 5 ft above the waves?

Grell charges Elemental 7, the one engaged with Evaris. Doing so provokes an AoO (unless the AoO is directed at Evaris, see above). For now, assume that it slams at Grell, hitting AC31 for 6 damage. Then Grell smashes into the summoned monster, hitting it for 26 damage, reduced to 21.

Emrys casts Glitterdust on Elemental 6. It rolls a 9 for its save and fails. It is blind!

Bottom of Round 8!

Elemental 6 lurches forward a step and lashes out blindly twice. It strikes at the empty space next to Yeshua, missing. It strikes at the space containing Truman, possibly hitting! It hits at AC15, missing!

Elemental 7 slams at (even/odd) Grell once and Evaris once. It hits Grell vs AC26 for 12 damage and it hits Evaris vs AC21 for 11 damage[/b].

Elemental 8 attacks (even/odd) Ariach twice, hitting AC25, a miss, and AC29, a hit, for 8 damage to Ariach.

==========

Royston and Ariach, you are in water! To move or to attack, you must make a DC10 swim check. If you make it, you have a -2 on attacks, and your slashing and bludgeoning weapons do HALF damage. If you fail your check, you are off balance, you are -2 on attacks, ALL damage is HALF, you lose your dex bonus to AC, and enemies get a +2 to attack you.

==========

Water Elementals are AC18 (Touch 12).

Water Elem 1 - OFF MAP, with 16 damage and panicked (damaged by Evaris, Yeshua, Truman)
Water Elem 2 - GONE (damaged by Lowell, Grell)
Water Elem 3 - GONE (damaged by Zero)
Water Elem 4 - GONE (damaged by Zero, Royston, Ariach)
Water Elem 5 - GONE (damaged by Zero, Royston, Yeshua & Truman)
Water Elem 6 - 25 damage BLIND 4 rounds (damaged by Yeshua & Truman)
Water Elem 7 - 26 damage (damaged by Evaris, Grell)
Water Elem 8 - 0 damage

And The MAP at the end of Round 8!

Royston Scalesworth IV AC 16/13/15 - CMD 22 - F+13/R+8/W+13  d20+6=12 ; d20+6=24 ; d6=2 ; d6=5 ; d6=1 ; d6=1 ;
Monday October 13th, 2014 10:25:52 AM

Swim check 12

Sir Royston continues to tread water, and aims his last scorching ray at the elemental. [ranged touch attack 24, fire damage 9]

ooc: This fight is not giving me the best of die rolls...

Draconic: 3/7 rounds
HP: 37/77
Lay on Hands: 4/5

Jeff L Zero Androsphinx. 11/75, AC 16 (T9, FF 16) CMD 24  2d6=6 ;
Monday October 13th, 2014 1:15:13 PM

Ooc: yup.. Large

Zero flew towards the east (AE 16-17). One he was roughly 55' from the nearest two elemental, he let out a roar.

Actions: fly so I am about 55' from E7 and e8 and roar. Will save DC 20 or be frightened for 6 rounds

Evaris [AC 19; HP 34/64]  d20+13=17 ; d20+13=19 ; d20+10=11 ;
Monday October 13th, 2014 4:29:07 PM

[Concentration check from last round: 17, fail. Used a Hero Point to re-roll, 19, success. Barely.]

The Spiritual Hammer continues attacking, but misses. [Hit AC 11]

Meanwhile, Evaris double-moves next to Royston and Ariach.

"Gentlemen!" he calls. "How would you like to be able to walk on water?"

Yeshua (Ken) AC 26 Truman AC 26, Joint hp pool 80/106  d20+15=27 ; 2d8+16=23 ; 2d4=5 ;
Monday October 13th, 2014 8:41:05 PM

Yeshua and Truman shrug off the damage and laugh at the elemental, though they realize it probably isn't sentient enough to notice their derision...

They continue a combined assault against it, taking out more and more of its life force...

Combined Att (+ MF) = Hit AC 27
Combined Dmg (+ MF) = Do 28 dmg



Emrys ac13, hp16/37 glitterdust  d100=100 ;
Monday October 13th, 2014 11:58:54 PM

A smile forms across when the elemental flails about blind to the world. Surveying the remaining battlefield, he determines he needs a greater reach. He begins to cast and a ghostly, floating hand appears in front of him. "Zounds," Emrys exclaims. The hand seemed to materialize before he was even finished casting!

(leyline: 100. FREE cast!. Casting Spectral Hand.)



Ariach AC 34(29)/15 touch/19 AC, CMD23; HP 49/89  d20+8=10 ; d20+4=20 ; d6+4=7 ;
Tuesday October 14th, 2014 5:11:52 AM

His focus still on his defense Ariach faces the elemental and attacks it.
He hits the water elemental with his short sword. (hits AC20 for 2 damage)

(fighting defensively, using "combat expertise", hit -7/AC +5)
(swim check=10)

WaterSpout Fight - Round 8 (DM Cayzle) 
Tuesday October 14th, 2014 10:13:59 AM


Sorry everybody! Machine crashed hard while I was working on the turn on my commute. I'll rebuild the post and get it up when I can ... Maybe at lunchtime.

Maybe Grell and Lowell will sneak in actions before then ...

Yeshua (Ken) AC 26 Truman AC 26, Joint hp pool 80/106 
Tuesday October 14th, 2014 2:06:55 PM

Checking in

WaterSpout Fight - Round 9 (DM Cayzle)  d20+2=21 ; d20+2=10 ; d6=6 ; d6=6 ; d4=1 ; d100=81 ; d20+12=30 ; d8+5=6 ; d4=1 ; d100=82 ; d20+12=20 ; d8+5=6 ; d20+12=28 ; d20+12=19 ; d8+5=7 ; d8+5=12 ; d20+13=24 ;
Tuesday October 14th, 2014 7:07:12 PM


Ugh! It is SO annoying to lose a post half done! Stupid computer crash!

Top of Round 9

Royston swims back five feet and casts his spell, inflicting 9 fire damage.

Ariach swims forward five feet to engage defensively, bringing his already remarkable AC even higher. And he manages to scratch a hole in the elemental, doing 2 damage after DR.

Androsphinx-Zero carefully flies so as to position himself for a roar, intended to affect Elementals 7 and 8 but not any allies. Normally, an androsphinx's roar requires a DC19 will save to resist, but the save is based on Chr, and they have 17 Cha, so the base save vs roar is DC16+Chr. Zero's Chr is 6, so his save is 16-2 = 14. The elementals roll a 21 and a 10; Elemental 8 is Frightened.

Evaris's spell-hammer misses, and Evaris himself withdraws toward Ariach and Royston, offering them a useful buff. (Your kindly DM did not put you in reach of Elemental 8. Correct me if otherwise).

Truman and Yeshua attack the blind elemental, inflicting 23 damage after DR.

Emrys casts Spectral Hand.

Bottom of Round 9

Blind Elemental 6 lashes out at (even/odd) Truman. It passes its miss chance, and it hits AC30 for 6 damage to Truman. It also lashes out at (even/odd) Truman again, passing its miss chance and hitting AC 20 for 6 more damage -- no wait, that's a miss!

Elemental 7 is happy to continue to lash out at Grell. It hits AC28 and AC19 for 7+12 = 19 damage to Grell!

Elemental 8 wants to get away from Zero! It swims 10 ft underwater with a move action, at which point it can no longer see or hear Zero. Then it lashes out at Ariach with a slam ... missing with a slap at AC24. Make that a moot AC22 because it takes Shaken penalties.

==========

Royston and Ariach, you are in water! To move or to attack, you must make a DC10 swim check. If you make it, you have a -2 on attacks, and your slashing and bludgeoning weapons do HALF damage. If you fail your check, you are off balance, you are -2 on attacks, ALL damage is HALF, you lose your dex bonus to AC, and enemies get a +2 to attack you.

==========

Water Elementals are AC18 (Touch 12).

Water Elem 1 - OFF MAP, with 16 damage and panicked (damaged by Evaris, Yeshua, Truman)
Water Elem 2 - GONE (damaged by Lowell, Grell)
Water Elem 3 - GONE (damaged by Zero)
Water Elem 4 - GONE (damaged by Zero, Royston, Ariach)
Water Elem 5 - GONE (damaged by Zero, Royston, Yeshua & Truman)
Water Elem 6 - 48 damage BLIND 3 rounds (damaged by Yeshua & Truman)
Water Elem 7 - 26 damage (damaged by Evaris, Grell)
Water Elem 8 - 11 damage FRIGHTENED 12 rounds (damaged by Royston, Ariach)

And The MAP at the end of Round 9!

Yeshua (Ken) AC 26 Truman AC 26, Joint hp pool 74/106  d20+15=24 ; 2d8+16=28 ; 2d4=4 ;
Tuesday October 14th, 2014 9:09:00 PM

Yeshua and Truman again shake off the damage, having no fear that this elemental will be around much longer...

They continue their successful tactic of a combined attack, aiming for the densest part of this rapidly shrinking enemy, again injuring it severely...

Att = Hit AC 24
Dmg = 32 pts of damage...

Jeff L Zero Androsphinx. 11/75, AC 16 (T9, FF 16) CMD 24  d4=3 ;
Tuesday October 14th, 2014 9:41:21 PM

Zero the Androsphinx closed to within 60', while attempting to keep his allies out of range. And he roared again.

Action:
Targeting elemental 7 and 8; same DC as last round; effect paralyzed with fear and deaf for 3 rounds.



Grell, -4/87, Water Breathing, AC13/1/15, Raging 6/13, Water Walk 
Tuesday October 14th, 2014 10:21:11 PM

Having found himself in a sudden haze of confusion, Grell watches helplessly as the Water Elemental pounds him into unconsciousness. As he drifts back into the darkness, Grell thinks about how he has failed in this battle and how he hopes that he will live again to see Fluffy and his other kittens and watch Felix fight in the arena.

OOC: Sorry Cazyle, on Mondays I don't have any time to post between school and my night job, and then there were too many calls to post from work. Can't access the computer at school. Anyway, sorry! BTW, I hope you're feeling better!! Durned bacteria!

Lowell (Genevieve) HP 30/40, AC 19/13/19,  d20+9=27 ; d4+3=6 ; d6=1 ;
Tuesday October 14th, 2014 10:30:02 PM

Lowell nods as his crossbow is ready for his next attack. Then he shoots at Elemental 7 (d20+9=27 for d4+3=6 damage + d6=1 ice damage).

Lowell (Genevieve) HP 30/40, AC 19/13/19, 
Tuesday October 14th, 2014 10:41:01 PM

Lowell cringes as his brother falls unconscious. "GRELL!" [i]Well there he goes again.... I better take this thing down! If I can.....[i]

Emrys ac13, hp16/37 glitterdust  d8=6 ; d8=4 ; d8=4 ;
Tuesday October 14th, 2014 10:56:56 PM

Emrys watches as Grell falls to the elemental. "Not again!" he cries. "I will NOT let you die!" Taking the wand from his belt, he activates its positive energy and twirls it in Grell's direction. His spectral hand flies forward and delivers it's healing touch.

(Casting Cure Serious Wounds on Grell. Healing (3d8+5): 19 points.)

Evaris [AC 19; HP 34/64]  d20+10=20 ; d8+2=3 ; d20+13=30 ;
Tuesday October 14th, 2014 11:24:03 PM

Evaris looks around. From the beginning, this battle had been a cleric's worst nightmare. The party scattered, too far for him to reach everyone in time for healing. And party members who would insist on prancing right into melee range and force him to follow.

As Evaris waxes philosophical, his Spiritual Weapon makes one final attack, and disappears. [Hit AC 20 for 3 damage.]

Taking a deep breath, Evaris moves up. [Evaris would like to move to W-30, then X-29, in an attempt to avoid the AoO.] Concentrating, he casts Water Walk on Royston and Ariach. [Concentration check to cast defensively, 30, success. Royston and Ariach have Water Walk ]

Royston Scalesworth IV AC 16/13/15 - CMD 22 - F+13/R+8/W+13  d20+6=11 ;
Tuesday October 14th, 2014 11:59:10 PM

Swim check 11

Royston will swim west as quickly as possible.

Royston Scalesworth IV AC 16/13/15 - CMD 22 - F+13/R+8/W+13 
Wednesday October 15th, 2014 5:39:54 PM

ooc: check

Ariach AC 34(29)/15 touch/19 AC, CMD23; HP 49/89 
Wednesday October 15th, 2014 6:36:48 PM

Check

WaterSpout Fight - Round 9 (DM Cayzle) 
Wednesday October 15th, 2014 7:15:05 PM


ARIACH! You posted "check" but you have not yet posted an action for Round 10!!!

Okay, that counts as "tread water" in my book! :-)

Yeshua (Ken) AC 26 Truman AC 26, Joint hp pool 74/106 
Wednesday October 15th, 2014 9:24:53 PM

Check...

Lowell (Genevieve) HP 30/40, AC 19/13/19, 
Wednesday October 15th, 2014 9:49:55 PM

Check.

Evaris [AC 19; HP 34/64] 
Wednesday October 15th, 2014 10:29:25 PM

[OOC: Royston, you don't have to swim. You can walk now. That's what Water Walk does.]

Grell, -4/87, Water Breathing, AC13/1/15, Raging 6/13, Water Walk 
Wednesday October 15th, 2014 11:11:22 PM

Happy check as next round I can act again! Thanks Emrys!!


Emrys ac13, hp16/37 glitterdust 
Wednesday October 15th, 2014 11:23:00 PM

Checking in as Emrys' coppery golden locks blow in the blustery sea breeze (in slow motion, of course).

Jeff L Zero Androsphinx. 11/75, AC 16 (T9, FF 16) CMD 24 
Wednesday October 15th, 2014 11:25:38 PM

Checking in

WaterSpout Fight - Round 9 (DM Cayzle) 
Thursday October 16th, 2014 12:17:12 AM


Sorry everybody! Tough day for me. Sherrif Ken, count this as a DM Miss, I suppose.

On the plus side, I recruited two new Woldians! If that is any solace.

DM Post to come bright and early in the AM.

PS: If you are looking for something Woldian to do, PLEASE write a welcome email to our new players! PLEASE!

Ariach AC 34(29)/15 touch/19 AC, CMD23; HP 49/89  d20+8=23 ; d20+4=17 ; d6+4=8 ;
Thursday October 16th, 2014 2:18:56 AM

OOC: i have checke because i had no time to read the posts :)

Glad that the elemental chooses him and not Sir Royston as a target, Ariach attacks again without neglecting his defense.

(fighting defensively, using "combat expertise", hit -7/AC +5)
(swim check=23, hits AC 17 for 3 damage)

WaterSpout Fight - Round 10 (DM Cayzle)  d20+2=5 ; d20+10=20
Thursday October 16th, 2014 9:06:14 AM



[OOC to Zero: Your rules-fu is strong, so let's go with your DC20 for wildshape DCs for now. But see the Rules Board later today for more.]

Top of Round 10!

Yeshua and Truman finish off Elemental 6. POP!

Zero roars again. Only elemental 7, half out of the water, can hear him. Elemental 8, unable to see or hear Zero, is unaffected. Elemental 7 fails its save and is deaf and paralyzed.

Grell, unconscious, floats on the surface of the ocean. Even his blood puddles on the water.

Lowell shoots at Elemental 7 and hits.

Emrys restores Grell with a ghostly healing touch.

Evaris's spell hits one final time. Evaris himself moves carefully and casts carefully to allow Royston and Ariach the ability to walk on water.

Royston hustles west over the waves.

Ariach, on the defensive, swings and misses.

Bottom of Round 10

The last elemental able to move is hiding under the waves, and it lashes out at reach at Ariach from below. It misses.

==========

Water Elementals are AC18 (Touch 12).

Water Elem 1 - OFF MAP, with 16 damage and panicked (damaged by Evaris, Yeshua, Truman)
Water Elem 2 - GONE (damaged by Lowell, Grell)
Water Elem 3 - GONE (damaged by Zero)
Water Elem 4 - GONE (damaged by Zero, Royston, Ariach)
Water Elem 5 - GONE (damaged by Zero, Royston, Yeshua & Truman)
Water Elem 6 - GONE (damaged by Yeshua & Truman)
Water Elem 7 - 36 damage DEAF PARALYZED 3 rounds (damaged by Evaris, Grell, Lowell)
Water Elem 8 - 11 damage FRIGHTENED 11 rounds (damaged by Royston, Ariach)

And The MAP at the end of Round 10!

NOTE MAP ERROR! Elemental Six is GONE!

Yeshua (Ken) AC 26 Truman AC 26, Joint hp pool 74/106 
Thursday October 16th, 2014 11:57:32 AM

Their foe destroyed, Yeshua and Truman can do little more than throw a rope to help anyone who needs help getting back to the boat.

(Re: late night post if DM posts again, teaching at seminary tonight so prob won't be able to post then.)

Jeff L Zero Androsphinx. 11/75, AC 16 (T9, FF 16) CMD 24  2d4=5 ; 2d8=4 ;
Thursday October 16th, 2014 1:36:53 PM

OOC: lol! Thanks.

Zero maintained position so only the one elemental was in range, and he roared again.

Actions:
Roar, fort save or take 5 strength damage. Also, take 4 sonic damage (no save).

Ariach AC 34(29)/15 touch/19 AC, CMD23; HP 49/89  d20+11=21 ; d6+4=8 ;
Thursday October 16th, 2014 5:25:14 PM

Ariach thanks Evaris for his support and jumps out of the water. Now not anymore forced to swim he feels much more comfortable. The young warrior tries to retreat to the coast but will not give up his defense.

(using fighting defensively and combat expertise -7hit/+5AC)

If the elemental shows up he attacks it. (hits AC 21 for 3 damage)


Evaris [AC 19; HP 34/64]  d20+8=11 ;
Thursday October 16th, 2014 10:18:05 PM

Evaris steps back [to W-28], draws his bow, and fires an arrow at the elemental, but it's not a very good shot [hit AC 11, and that's before factoring in the penalties].

Royston Scalesworth IV AC 16/13/15 - CMD 22 - F+13/R+8/W+13  3d4+3=11 ;
Thursday October 16th, 2014 11:08:51 PM

Sir Royston intones a brief arcane chant, and points a finger toward Elemental 8. Three pulses of magical energy leap from his hand and strike the watery being. He continues to move back toward the ship.

ooc: Cast magic missile. 11 force damage on Elemental 8. Move to L25.

Emrys ac13, hp16/37 glitterdust  d8=2 ; d100=95 ; d100=10 ; d8=6 ; d8=3 ;
Friday October 17th, 2014 12:39:34 AM

(Ooc: bad news, I overslept. good news though, I'm typing this with my new iPad mini!)

Emrys will repeat his last action and deliver touch of healing energy.

(Casting Cure Serious Wounds. 3d8+5= 16 points. The two d100 rolls were an accident.)

Yeshua (Ken) AC 26 Truman AC 26, Joint hp pool 74/106 
Friday October 17th, 2014 11:03:01 AM

Checking in

Grell, 15/87, Water Breathing, AC13/1/15, Raging 6/13, Water Walk  d20+16=21 ; 2d6+19=28 ;
Friday October 17th, 2014 5:05:02 PM

Rising back up, Grell takes his sword and decides to try and finish off the elemental while it's no longer moving. AC21 for 28.

Ariach AC 34(29)/15 touch/19 AC, CMD23; HP 49/89 
Friday October 17th, 2014 6:14:48 PM

check

Lowell (Genevieve) HP 30/40, AC 19/13/19,  d20+9=28 ; d4+3=4 ; d6=3 ;
Friday October 17th, 2014 6:49:11 PM

Lowell smiles at Emrys, thankful for his help.Then, assuming it hasn't been defeated yet, he fires at Elemental 7. He hits and causes damage, hopefully finishing this thing off for good.

AC 28 for 4 damage + 3 ice damage

Emrys ac13, hp16/37 glitterdust  d8=5 ; d8=1 ; d8=2 ; d8=8 ;
Friday October 17th, 2014 10:40:22 PM

Emrys twirls his wand once again and reaches out his disembodied hand in Zero's direction.

(Casting Cure Serious Wounds on Zero. Heals 3d8+5=20)

WaterSpout Fight - Round 11 and OVER (DM Cayzle) 
Friday October 17th, 2014 10:41:47 PM


Your combined efforts destroy Elemental 7, and with no one actually in the water anymore, Elemental 8 is too afraid to attack anything above the surface. In a few short rounds, the question is moot in any case ... at Rounds 12 and 13, the magics that summoned these mosnters end, and the sea is clear but for our bloodied heroes!

You have defeated these enemies! Congratualtions!

Royston Scalesworth IV AC 16/13/15 - CMD 22 - F+13/R+8/W+13 
Friday October 17th, 2014 10:52:57 PM

ooc: Yayyyy

Evaris [AC 19; HP 42/64]  2d6=8 ;
Friday October 17th, 2014 10:58:17 PM

Evaris pauses to make sure everybody has made it back to the ship. Then, he uses his Channel Energy ability to give everyone some much needed healing.

Everybody heals 8 damage. Please update your headers.


Jeff L Zero Androsphinx. 44/75, AC 16 (T9, FF 16) CMD 24  2d4=5 ; 2d4=4 ;
Friday October 17th, 2014 11:36:49 PM

Zero landed on the deck of the ship and immediately roared, while his body changed back to his native form. His androsphinx roar quickly became a dwarven victory yell.

"Well fought lads. We went into overtime with that one, eh?"

Zero then gave a nod of thanks to Emrys and Evaris for their healing, before he slugged back some goodberrys.

"Got a few more healing berries here. Emrys maybe you should have a few, eh?"

Yeshua (Ken) AC 26 Truman AC 26, Joint hp pool 82/106 
Saturday October 18th, 2014 10:34:53 AM

YEshua is glad once everyone gets back on the boat and is safe from the summoned elementals. He also congratulates everyone on a well fought battle, and the duo appreciate the healing. They still have several wounds that require healing, but can wait if needed for those who suffered more... "Let's get the captain and crew back up here so that our journey can continue on... Truman and I aren't fond of water and I want our feet back on dry land..."

Lowell (Genevieve) HP 38/40, AC 19/13/19, 
Sunday October 19th, 2014 10:01:19 PM

Lowell grins and gives a big cheer once everyone is back on the boat. "Hurray! Good job everyone! That as great! We totally destroyed those things!" He jokingly punches Grell on the shoulder. "You were awesome too! Thanks for saving my butt out there."

Lowell (Genevieve) HP 38/40, AC 19/13/19, 
Sunday October 19th, 2014 10:20:06 PM

Lowell grins and gives a big cheer once everyone is back on the boat. "Hurray! Good job everyone! That as great! We totally destroyed those things!" He jokingly punches Grell on the shoulder. "You were awesome too! Thanks for saving my butt out there."

Emrys ac13, hp24/37 
Sunday October 19th, 2014 11:56:34 PM

With a sigh of relief, Emrys gladly accepts a Goodberry. Maybe this will convince Draco that the Vanguard are not to be trifled with.

Grell, 23/87, Water Breathing, AC13/1/15, Raging 6/13, Water Walk 
Monday October 20th, 2014 12:36:44 AM

Grell pulls Lowell in a headlock and gives him a noogie. "You better not pull something stupid like that again! I gotta take care of my little bro!" Looking around, Grell urges the sailors to move the ship as quickly as possible. "I'm kinda getting sick of this at sea combat stuff. I'm with Yeshua...let's get to solid ground!"

Yeshua (Ken) AC 26 Truman AC 26, Joint hp pool 82/106 
Monday October 20th, 2014 5:15:24 PM

Checking in, late meeting tonight so won't be able to repost until tomorrow...

Ariach AC 29/15 touch/19 AC, CMD23; HP 57/89 
Monday October 20th, 2014 5:23:59 PM

Ariach walks over to the boat and especially thanks Evaris for his support.
He agrees with Yeshua and Grell.
"Set us on land, captain."

Home at Last!


Plateau City At Last! 
Monday October 20th, 2014 7:01:28 PM


In the aftermath of the fight, Evaris waits for everyone to return to the ship, then channels energy to restore 8 hp each to all. [OOC to Evaris ... with the Wold's policy of rerolling 1s on healing dice, you might want to roll each d6 separately. Just sayin'.]

Lowell and Zero are exuberant in victory!

Zero heals himself further with magic berries.

Emrys takes a berry too.

Yeshua and Grell cannot wait to get under way again -- so that they can get back to port and then to Plat City as fast as possible!

Ariach agrees, bringing the captain back on deck and urging him to bring the ship home.

The sailors also seem eager to see the last of Dragon Bay -- what with the storms, the sea monsters, the damage inflicted on Bray, and then the attack by the elementals, you get the feeling it will take a large pay boost to set sail into these waters again any time soon!

The journey takes about another day, and you end up in South Port. The magical Teucri road whisks you to the edge of the great plateaus, and the busy giant elevators at the cliff-faces get you up and up and up in no time.

Soon you are standing at the gates of Plateau City! Home at last.

Well, home to some of you, but not to Yeshua and Zero! How will these country-boys react to entering the Greatest City In the Wold?

Evaris 
Monday October 20th, 2014 7:58:09 PM

Evaris is anxious to return to the town house, to see how Roel and the kittens managed in the group's absence. Still, duty calls.

"We should try to get in to see the Lord Mayor," he says, "so we can update him on the situation. We need to be ready for whatever Draco is planning next."

Lowell (Genevieve) HP 38/40, AC 19/13/19, 
Monday October 20th, 2014 9:25:12 PM

Lowell gets a huge grin on his face when they finally arrive at the gates of Plateau City. "YEAH! Finally we're back! It feels like forever since we were last here!'' Hearing Evaris, Lowell nods. ''Oh yeah! The High Lord Mayor would probably like to hear hat happened!"

Royston Scalesworth IV AC 16/13/15 - CMD 22 - F+13/R+8/W+13 
Monday October 20th, 2014 9:43:16 PM

"It is good to be home! We should probably clean ourselves and make some effort at being presentable before we meet with the Mayor."

Jeff L Zero Androsphinx. 44/75, AC 16 (T9, FF 16) CMD 24 
Monday October 20th, 2014 10:29:22 PM

"If this is the greatest city in the Wold, give me a swamp" Zero mumbled.

The smell, the crowds, and the affluence was more than the dwarven Forest Gypsy could bear. He didn't need a drink, he needed twenty.

"Where does a dwarf go to wet his whistle in this hornet's nest?"

Ariach AC 29/15 touch/19 AC, CMD23; HP 57/89 
Tuesday October 21st, 2014 4:51:15 PM

Ariach is also glad to be home again.
He invites Yeshua and Zero to come with the Vanguards.
"You can rest at our house. We have enough space to welcome you two. You can clean yourself and prepare for the meeting with the High Lord Mayor."

Yeshua (Ken) AC 26 Truman AC 26, Joint hp pool 106/106 
Tuesday October 21st, 2014 5:52:28 PM

Yeshua and Truman, both a little unnerved by the new environment, appreciates and accepts Ariach's offer of rest and a safe place to meet the mayor. He has a distant relative Thar who briefly lived there and remembers the stories his cousin shared of the massive city... He needs to buy a new set of clothes for the trip and something for Truman to gnaw on while they rest and recuperate...

(OOC - DM, do we assume normal healing too from the extra day of travel on the sea to Plateau City?)

Evaris 
Tuesday October 21st, 2014 8:41:28 PM

[Evaris would have used all his healing to make sure everybody is at full HP]

"To the town house, then," Evaris agrees. "And perhaps we can send a messenger to the Lord High Mayor requesting an audience."

Grell 
Tuesday October 21st, 2014 9:10:04 PM

Thrilled to be home again, Grell shows Lowell all the rooms in the townhouse and makes sure he finds one near his own room do his twin can be nearby. Removing his armor, Grell heads straight up to the kittens and checks on them. He's very anxious about there safety since the last time he left a kitten he ended up gone for months and she had run away.

Lowell (Genevieve) HP 40/40, AC 19/13/19, 
Tuesday October 21st, 2014 9:44:34 PM

Lowell is thrilled when Grell shows him around, and is even happier when Grell helps him find a nice room near his own. However, he isn't as happy when Grell goes to see the kittens. Grell hates dogs, and Lowell highly dislikes cats. Truman is fine, but little kittens.... Well, you never know when one of them could scratch you! At least dogs are predictable, and always loyal! Lowell follows his brother to the cats since he really doesn't know what else to do, but he stays back, just watching. He has to admit, it is nice to see how much Grell cares for those kittens, but still! Lowell just doesn't like them very much, especially with how small they are..... They are probably plotting his downfall right now!

Plateau City At Last! 
Tuesday October 21st, 2014 10:19:03 PM


OOC: Everyone is healed up to full hp.

Evaris leads the group to their townhouse -- Zero and Yeshua discover that it is in a gloomy part of town, filled with narrow alleys, squint-eyed street merchants peddling charms, gloomy inns and run-down taverns -- of special interest to Zero -- and ... tourists taking in the sights?

Well, your greystone townhouse is nice enough, at Number 2 Raven Crescent. And Evaris's pal Roel has been taking good care of things ... including Grell's kitties. Grell is eager to give Lowell the tour, and everyone is welcome, of course.

"Well, you were only gone a few days," Roel says.

Lowell and Evaris are eager to see the Mayor.

Ariach and Royston want to clean up before heading over to the Mayor's palace.

Yeshua finds it easy to find a shop that sells clothes ... but everything in this shop is in black. And adorned with decorative chains and studs. That shop right next door to the block of ruins.

Welcome to the Nightmare Quarter of Plateau City.

A messenger brings a note at dusk -- evidently your arrival was noted -- Tomorrow you are rquested to a meeting at the palace.

Emrys ac13, hp24/37 
Tuesday October 21st, 2014 10:34:35 PM

Emrys gives a sigh of relief as he passes over the treshhold of their townhome. He offers his new friends all the comforts his home affords and retires to his room for a much-deserved, hot bath.

Jeff L Zero Androsphinx. 44/75, AC 16 (T9, FF 16) CMD 24 
Tuesday October 21st, 2014 11:20:44 PM

"Appreciate the offer Ariach. I'll take you up on it. As for cleaning..." Zero said as he spat in each of his dirty hands. "All I need is a spit shine, eh"

Zero looked very much out of his element as he walked down the street. He was filthy, tattered, wild, and completely overwhelmed by the sights and sounds around him. Then he saw the local tavern.

"You go get your clothes" he said. "And I'll get me some liquid courage."

Royston Scalesworth IV AC 16/13/15 - CMD 22 - F+13/R+8/W+13 
Tuesday October 21st, 2014 11:46:29 PM

Sir Royston follows the lead of Emrys, and scrubs the muck of adventuring from his hair and skin.

Ariach AC 29/15 touch/19 AC, CMD23; HP 57/89 
Wednesday October 22nd, 2014 3:38:54 PM

Back home Ariach enjoys the little privacy of his own rooms. He takes a bath, trims his mustache and changes his clothes.
After he has cleaned and polished his armor, his shield and his weapons, he goes down to meet the others.

Plateau City At Last! 
Wednesday October 22nd, 2014 7:17:55 PM


Emrys is happy to he safe and clean at last!

Zero feels -- contrary to the evidence of your noses -- that he needs no bath. He just needs to bathe his kidneys in good dwarven ale ... something he can indeed find in the neighborhood, although the pub he ends up at charges about ten times what he would expect, and the best in the house is called "Bloody Dwarves Bloody Ale Of Death" -- at a place that has a decor scheme best described as "Dark Fantasy Goth."

Royston does avail himself of the bath, but his hands, stained as if with fresh blood, remain so.

Ariach also cleans up and spends the evening in the company of those who are too restless to go right to bed.

In the morning, you show up at the Palace at the appointed hour, a bit of a long walk from the Nightmare Quarter, on the east side of town, to the High Lord Mayor's Castle, near the center of the city, in the Merchant Quarter. You recall -- and maybe explain to Zero and Yeshua -- that Mayor's Castle is where the Mayor runs the country, but there is also a King's Castle, sometimes called Outcast Castle. No one lives there now, though, since the last king died without heir. Sometimes grand events are held there though, since it is far larger and more stately than the Mayor's Castle.

Anyway, you meet with the minor bureaucrat, Marline, who met with you before. But you are not led through the Hall of Heroes this time. Instead, you are invited into a smaller conference room with a table sufficient to seat maybe a dozen. There are pitchers of water for you, and a scribe sits at the ready to take down your words.

"Please," says Marline, "Each of you please tell the story of what has transpired."

Yeshua (Ken) AC 26 Truman AC 26, Joint hp pool 106/106 
Wednesday October 22nd, 2014 9:11:19 PM

Yeshua decides against any of the odd black and studded wear, and is content with finding something along the way to the palace. He's never been concerned about looking nice, as that's never mattered in the jungles and forests... Of course now the duo will have to learn to be experts in this urban terrain...

He doesn't say much to this Marline character, and lets the others report and he merely adds a detail or point here and there to clarify any questions...

Grell 
Wednesday October 22nd, 2014 10:06:05 PM

Grell makes a big deal of showing Lowell around the castle, helping hims settle in. He even consents to a ever so brief bath before the night is over. Happily snuggled in with all the kittens, Grell rises before the others, bright and chipper and heads out on his morning run. Then he heads back and hastily changes into his "go to meeting" clothes. As he travels about the town, he cocks his eyebrow as they are not led through the Hall of Heroes, but holds his tongue.

When asked to tell the story, Grell, in his usual manner, keeps it brief. "We met with the Dragon, it issued a warning. It came back a few days later to destroy the town. We beat it in battle and finished it off. That Draco guy didn't like that much. Mater of fact, he didn't like it so much that he sent a bunch of water elementals to come and attack our ship out on the water. We finished those off too. Now we're here." Grell looks at Marline as if to say "Well, what else do you want?!"

Lowell (Genevieve) HP 40/40, AC 19/13/19, 
Wednesday October 22nd, 2014 10:32:03 PM

Lowell tries to recall the stuff that happened with his battle. "Hm.... Yeah! So, the Scourge gave us this warning, and it came back a couple days later to attack the village. We managed to defeat it,,,,,, and then we finished it off. It was kinda sad.... But anyways, Draco came and...... said some stuff. Or,.... maybe he didn't? Anyways, then we ate some food, and then we came home! Yeah, so that's what happened." He nods, happy to give an explanation, even if he didn't do a really good job of explaining things.

Evaris 
Wednesday October 22nd, 2014 10:36:14 PM

Evaris gathers his thoughts. "Well," he says. "Shortly after we left our meeting with you, Your Lordship, we were approached by a very odd-looking gnome woman calling herself 'Doctor Shrubgrass.' She claimed to have some kind of second sight, and indeed she must have, because she directed us to the village of Bray, which is where the confrontations took place. She also told us to be on the lookout for more heroes who would arrive across Dragon Bay, which is what led us to Yeshua, Truman, and Zero." As he mentions each of his new companions, Evaris gestures in their direction. "As well as other companions who elected to go their own way after the battle."

"Almost immediately, the fishing-boats in Dragon Bay came under attack by the Scourge. The Scourge did not attempt to directly harm any of the fisher-folk, though the destruction of their boats left many in a percarious situation. We helped them as best we could, and attempted to speak with the Scourge. It claimed it had come to 'deliver a message,' which message was, it would seem, the destruction of the fishing fleet. Having delivered it, the Source left, but not before delivering scores of turtle shells to the village. A message was carved into each shell: STURTEVANT! MEET MY TERMS OR YOUR PEOPLE WILL SUFFER!"

"Knowing that another attack would come soon, we began to plan and make preparations. We set up defenses on the shore, and loaded several flasks of acid into a boat, in the hopes that the Scourge would attack the boat and take damage. This worked, to an extent, but it mostly made the Scourge angry, and....well, I don't remember the rest of that battle very well. I took some damage. Rather a lot of damage actually, but we pulled through. The melee fighters were splendid."

Evaris clears his through. Best not to mention the little dust-up at the end of that fight; what's done is done.

"Emrys was able to use magic to speak with the dead Scourge, and find out more about this Draco. Apparently, Draco has a lair of some kind under Dragon Bay. We did not have long to ponder this, however, as Draco himself approached us at that point. We attempted parlay, and Emrys did some truly outstanding work, but Draco was upset by the death of his...pet, I suppose, and would not speak with us."

"And then, during our return to Plateau City, our ship was attacked by several Water Elementals. We defeated them as well, but it is clear that Draco is not finished with whatever he is planning."


Emrys ac13, hp24/37  d20+15=24 ;
Wednesday October 22nd, 2014 11:13:48 PM

(Sorry for the brief post, I'm just so very tired.)

(Perform [spoken word]: 24)

Emrys sits down and gives a detailed and stirring tale of the events that took place with both the Scourge, Draco and eventually the herd of water elementals while aboard the ship. Not a dry eye remains after completing the story and a short moment of silence.

Ariach AC 29/15 touch/19 AC, CMD23; HP 57/89 
Thursday October 23rd, 2014 5:00:47 PM

By courtesy Ariach waits until the others have finished. Right after he has listened to the stories of Evaris and Emrys he regrets his decision.
How is it possible that both remember the events of the past few days in every detail.

"I have nothing to add to the explanations of my friends" is all he says.

Plateau City At Last! 
Thursday October 23rd, 2014 8:03:11 PM


Meline looks over a sheaf of notes. One piece of parchment is selected, removed from the pile, and handed to the group.

"Just to clarify, did you get a copy of this note via archon from the Mayor?" A couple phrases have been underlined by a bold hand. The note reads (DM Post Aug 20):

To the Vanguard Group of Adventurers and the heroes new-come over Dragon Bay, welcome, by the grace of Sturtevant, Lord High Mayor of Plateau City and Guardian of the Realm of New Elenna.

I am depending on you to defeat this threat to the town of Bray and to do so with whatever force is required. The magician known as Draco will employ his minion or minions against you, but will surely not appear himself. Defeating his creatures will impress him, so do so if possible. If you can defeat them by nonlethal means, or through an offer of quarter, then excellent, but do not hold back any force or neglect to use any means necessary. Your priority is to turn back this attack. Use all your powers to do so, with the grace of the gods.


Meline coughs gently. "Because from your tale, there was no mention of trying nonlethal means or of giving quarter first. Did you even try?"

The minor minister pauses to give each of you a chance to respond.

Lowell (Genevieve) HP 40/40, AC 19/13/19, 
Thursday October 23rd, 2014 8:38:26 PM

"Didn't Evaris say that? We tried to stop the Scourge from attacking the fisher ships, but it wouldn't listen despite our best efforts. We told it to stop, but it wouldn't. We tried to get it to listen to reason, but it destroyed all the boats! Those fishermen lost their boats. As far as I can tell, we did our best. If it had stopped, maybe we could have negotiated." Lowell states, wanting to make it very clear that they did all they could, but the Scourge would not listen to to the group, not even the negotiators like Evaris.

Evaris 
Thursday October 23rd, 2014 8:52:43 PM

"Um," Evaris looks uncomfortable. "Um. Yes, we did try nonlethal means. But....but some of us were very upset, and I'm afraid we lost sight of the long-term goal."

Yeshua (Ken) AC 26 Truman AC 26, Joint hp pool 106/106 
Thursday October 23rd, 2014 9:15:20 PM

Yeshua frowns at the envoys words and explains, "Yes, we did our best to keep it peaceful and parlay with them. Several of our members put themselves in harms way to seek a peaceful resolution. However, it chose to be the aggressor and we had to defend ourselves. " he's not about to let some minor paper pusher accuse them of failing to do their best and barely keeps his disgust for this fool in check... For now he'll let the others fill in more details...

(After all, a lost child is uncomfortable dealing with others, especially non-tigers and non-1/2 elves...)

Emrys ac13, hp24/37 
Thursday October 23rd, 2014 11:17:14 PM

"The death of the Scourage was most regrettable. The failure on my part was my lack of assertiveness. I learned that diplomacy is a battle with two fronts. A lesson I learned at a great price. For that the High Lord Mayor has most sincere apologies."

Royston Scalesworth IV AC 16/13/15 - CMD 22 - F+13/R+8/W+13 
Thursday October 23rd, 2014 11:34:07 PM

"Ms. Meline, as the note clearly states, "If you can defeat them by nonlethal means...". Our initial contact was diplomatic, peaceful, and entreating. Despite widespread destruction of property, we were reserved in our use of force. It was only when it was plainly obvious that violence was the only means of protecting the town that we engaged in combat." Sir Royston smiles, folding his arms across his chest lightly. His blood-stained hands resting comfortably. "We did what was necessary, and Good prevailed."

Jeff L Zero Androsphinx. 44/75, AC 16 (T9, FF 16) CMD 24 
Friday October 24th, 2014 12:36:33 AM

When the Minister asked Zero for his account he spoke plainly.

"All this talking is making me thirsty. The words on that paper is starting to make my head hurt. Probably would have got me killed had I read them before that battle. Fancy words have no place on the battlefield."

"Truth is, that beastie liked breaking stuff more than it liked talking. Didn't like the way it all happened at the time, but these fellas did the best they could. Sure, mistakes were made. Hands were dirtied, and not all of it will wash off. They'll have to live with that."

"What happened, happened. End of story."


Ariach AC 29/15 touch/19 AC, CMD23; HP 57/89 
Friday October 24th, 2014 4:20:31 AM

With a glance to Sir Royston Ariach says
"We negotiated with the scourge, but it didnīt listen."

Royston Scalesworth IV AC 16/13/15 - CMD 22 - F+13/R+8/W+13 
Friday October 24th, 2014 10:04:09 PM

ooc: check

Lowell (Genevieve) HP 40/40, AC 19/13/19, 
Friday October 24th, 2014 10:17:28 PM

Checking in....

Emrys ac13, hp24/37 
Friday October 24th, 2014 11:12:14 PM

Emrys checks ... a few items on his To Do list.

Grell 
Friday October 24th, 2014 11:14:29 PM

Grell sighs sighs at the paper pusher, trying to explain things like he would to one of his little brothers. "Look, we tried tob reason with it and it smashed every boat in the town. We set up a decoy when it came back and it smashed that up and then went straight into attacking us. I'm pretty sure Scales over there tried to talk to it a couple of times, but I don't speak Dragon, so you'd have to ask him. We tired nice a bunch of times and it almost got us killed. Eventually the time for talking comes to an end. We didn't want to kill the thing, but it darned near killed the lot of us and it never showed any signs that it was going to surrender, so we had to kill it. "

Yeshua (Ken) AC 26 Truman AC 26, Joint hp pool 106/106 
Saturday October 25th, 2014 9:39:02 AM

Checking in

Plateau City At Last! 
Saturday October 25th, 2014 10:30:36 AM


The scribe at the table faithfully records all that you say, and Meline also makes copious notes.

"Very good! ... Quite clear. ... Nicely explained."

When you have all spoken, the official nods at you and smiles. Looking over the notes brought to the meeting, Meline next asks, "The Mayor went to some trouble to arrange for Doctor Shrubgrass to advise you. How did you interpret her advice and use it in the challenges you faced?"

Royston Scalesworth IV AC 16/13/15 - CMD 22 - F+13/R+8/W+13 
Saturday October 25th, 2014 10:54:54 AM

"The Mayor's efforts in securing divinatory services are most appreciated, as are all of his contributions in leadership, wisdom, and material aid in our endeavors. We are most honored for the opportunity to work with him and his assistants. Of the aid rendered in our efforts to combat the Scourge, the services of Doctor Shrubgrass were perhaps of less utility than under different circumstances. I have no doubt that her services will be quite valuable in the future."

Evaris 
Saturday October 25th, 2014 12:23:47 PM

"It was a hint from Doctor Shrubgrass that sent us to Bray. Without knowing the specific name of our destination, we would have wasted valuable time trying to track down the Scourge."

Plateau City At Last! 
Monday October 27th, 2014 3:19:33 PM


Meline nods as the scribe once again takes down your account.

"Hmmm," the smooth-cheeked lesser official says. "That sounds important. But nothing else? I think the Mayor expected her to offer even more insights."

Meline and the scribe wait for any final statement you might want to offer.

=========

"Well, that about wraps it up," says Meline. "The Mayor of Plateau City thanks you for your service and for taking on this dangerous job. He has asked me to award these tokens of thanks to you."

Each of you is handed a small pouch containing about 100 coins.

"Thank you, and please do not worry about Draco sending enemies against the city or nation. The Mayor has obtained the help of a more experienced group of adventurers to solve this difficult dilemma. You are free to go! Good by!"

Evaris 
Monday October 27th, 2014 6:06:04 PM

Evaris accepts his pouch with a little bow. "And thank you, Mistress Maline," he replies. It's a little disappointing, not being able to see this through, but Draco is clearly too powerful for this group to handle. At least for now.

Ariach AC 29/15 touch/19 AC, CMD23; HP 57/89 
Monday October 27th, 2014 7:18:17 PM

Ariach refuses the tokens.
"First, i didnīt do it for the money. Second, we didnīt fulfill the task. Accept my apology that we have dashed the High Lord Mayorīs expectations."

He says goodbye and leaves with a disappointed expression on his face.

Grell 
Monday October 27th, 2014 8:16:28 PM

Grell takes the offered money with a frown. Thick as the warrior is, he didn't miss the jab about Draco and needing a more experience group. Still, Grell's not stupid...he knows that sometimes it's best just to keep your mouth shut. Elbowing Lowell and Ariach, Grell bows to Mistress Maline. "We are always ready to serve Plateau City. Thank you for your time."

Once clear of the Mayor's office, Grell growls something under his breath about "Stupid quill pushing no good politicians." Still, all in all, it has been a good day. Everyone is still alive and well, and considering all the close brushes with death they have had, that is reason enough to celebrate! "Alright folks...I'm heading down to Short Shanks. I'm STARVING, and I've been itching to cook up some brazed beef! Anybody got any requests? Better let me know now, because it's gonna take a few hours to get everything set up." Grell scratches the whiskers on his chin. "Oh, and after I get dinner set up and maranating, anybody want to go down to the gladiator school and check up on Felix and his wife? Maybe we'll even be able to catch a match."

Yeshua (Ken) AC 26 Truman AC 26, Joint hp pool 106/106 
Monday October 27th, 2014 9:10:36 PM

New to all this bureaucracy, Yeshua thanks the mayor for the gift but says little more. He's interested in learning more about this place and Is interested in scouting it out... He'll join the others for a meal after his brief tour...

Lowell (Genevieve) HP 40/40, AC 19/13/19, 
Monday October 27th, 2014 9:36:49 PM

Lowell puts on his biggest, most charming looking grin. "Thank you very much, Mistress Meline! We are very thankful for the money, and we look forward to working with you again!" He takes his pouch of money and bows. Then, he leaves with the rest of the group.

Once he is away from the office, Lowell rolls his eyes. "Man, she sure was a pain! We did our best.... Hey, do you think we might get another chance to fight Draco in the future? We might be able to 'redeem ourselves' in the Mayor's eyes, since we obviously did such a horrible job. Then again, we might not be strong enough to win." Lowell can't think of any requests when his brother asks, so he doesn't say anything. However, he does remember Felix when his brother mentions the big cat. "You want to go see that.... cat? Well.... If you're going, I'll go." He faintly remembers battling Felix, and is very reluctant about seeing the great cat again.... but, Grell just seems so excited!

Jeff L Zero Androsphinx. 44/75, AC 16 (T9, FF 16) CMD 24 
Monday October 27th, 2014 11:07:29 PM

Zero accepted the coins and thanked Mistress Meline before departing.

His first instinct was to go back to the tavern to spend his earnings, but then he remembered how much drinks cost in this city. He may have had a slight drinking problem, but like many dwarves he also had a spending problem.

Instead he made his way to the dwarven forest. Hopefully it would be wild enough to give him some peace. Maybe he'd even find some wildberries to replenish his goodberry stocks.

Emrys ac13, hp24/37 
Monday October 27th, 2014 11:16:00 PM

"Well, the dear doctor divined that Draco wouldn't harm dragons. And he was quite distraught about the demise of Scourge. However, Draco had no trouble putting dragons in harms way. Not all her insights were gems, but we shouldn't expect them to be. I certainly understand the difficulty of the art. I've dropped the divining bowl more than once. "

Royston Scalesworth IV AC 16/13/15 - CMD 22 - F+13/R+8/W+13 
Tuesday October 28th, 2014 10:14:37 AM

Sir Royston accepts the pouch with a respectful bow from the waist. "Service is a pleasure, and we accept your thanks with gratitude." Outside, he sighs. "I am going to retire to the house to rest and meditate. Please let me know if anything else arises."

ooc: I'm going to update my character sheet ASAP.

Emrys ac13, hp24/37 
Tuesday October 28th, 2014 12:39:41 PM

Emrys, being quite thankful for the gift, reserves his true reaction until he has a chance (after they leave) to see what kind of coins are in his small pouch. Anything less than gold would be a definite snub by the Lord High Mayor. Platinum, however, will restore his warm smile.

Plateau City At Last! 
Tuesday October 28th, 2014 6:33:15 PM


"Well, Vanguard heroes, you have been patient with me, and I thank you," says Meline. "And your humility well becomes, you, Sir Ariach, with your kind indulgence, we will donate your reward to help the indigent of the city."

The official makes a bow and leaves you to find your way out.

Yeshua, does your DM understand correctly that you wish to explore the castle of the mayor? Any particular direction? Upstairs, downstairs, big rooms, small rooms, etc? Are you being stealthy (roll stealth checks), and is Truman with you? You might also make some other skill checks as you see fit.

Grell is intent on preparing a meaty feast! Who else wants to sup on beef? Yeshua hopes to be back for this great food after his "tour." Maybe tomorrow morning bright and early would be a good time to visit your Dire Tiger friends.

Speaking of animal friends, has Grell thought about using the wreaths of animal communication invented by his father?

The prospect of seeing those tigers again pushes all thought of food from Lowell's mind.

Zero, choosing to miss both food and drink, finds that the small forest in the city is a bit over-gardened compared with the raw wilderness with which he is acquainted. He does find many wild berries growing -- indeed, they seem cultivated for passers-by. A mother and her two children, dressed in threadbare garments, are gathering berries too.

Royston meditates at home. Will the delicious smell of Grell's feast inspire him to take a break for dinner?

Emrys sees that the reward IS in platinum, 125 pieces each, actually. That makes him smile.

OOC: Friends, feel free to continue RPing and doing things in the city. Refer to the wiki freely. Do not neglect training, crafting, and any other busy-nesses. Also feel free to improvise if I post anything that strikes a chord.



Ariach AC 29/15 touch/19 AC, CMD23; HP 57/89 
Tuesday October 28th, 2014 7:25:26 PM

Ariach feels worthless when he leaves Meline and the offered money doesnīt make it better.

"Yes Grell, thatīs a good idea. Take a big steak for me too, please. And donīt forget the ale.
And one more thing. I really want to enjoy the feast, so donīt let us talk about damned Draco. Letīs focus on our future. We have to discuss if it is an option to invite Yeshua and Zero to the Vanguards."


Yeshua (Ken) AC 26 Truman AC 26, Joint hp pool 106/106 
Tuesday October 28th, 2014 7:51:47 PM

Yeshua admires the money (before heading out on his recon) and thanks the man for the gracious gift. He wonders what he could use it for and how best to boost up him and his sibling...

He smiles at the lady and her child, and Truman gives a friendly purr, trying not to scare the child with his strength and bulk...

_________
DM Cayzle, to double check, I need to update Yeshua to: 66K xp. I only have 31.4K gp, so what should his final gp (including the platinum) be?

Evaris 
Tuesday October 28th, 2014 9:56:57 PM

Evaris is happy to return to the town house and have a heart-to-heart with Roel. He asks about the kittens, and looks for clues about how much his friend has been indulging in drink.

He also puts some thought into making a wand, but makes no decisions yet. [OOC: In a hurry, need to get a post in, no time to look up wands. Maybe tomorrow.]

Lowell (Genevieve) HP 40/40, AC 19/13/19, 
Tuesday October 28th, 2014 11:14:59 PM

Lowell smiles a huge smile when Ariach speaks. "Have Zero and Yeshua join the Vanguards? Oh, that would be awesome! I mean, if they wanted to join as well."

Pondering to himself, Lowell tries to decide what to do in his spare time. "Hey, Grell, can I tag along? You know, help you out with getting the food and cooking it up! I just think that it would be nice to spend some time together just relaxing, what do you think? I mean, it's not like I have anything better to do." He grins.

Grell 
Wednesday October 29th, 2014 6:39:30 AM

Grelll grins at Ariach. "Sure, no problem. I'll pick up an extra couple of packs of steak." Slapping Lowell on the back, Grell grins at his twin, anxious to get into a little bit of mischief. "Yeah, c'mon! You can handle the veggies. Lessee...how about some grilled zucchini and squash...maybe add in some of Mom's famous broccoli salad?"

Royston Scalesworth IV AC 16/13/15 - CMD 22 - F+13/R+8/W+13 
Wednesday October 29th, 2014 10:19:17 AM

"Well, of course they can join! Provided, of course..." his eyes glow red and a dreadful shadow crosses his face. "They pass the initiation." Sir Royston leans in close to Zero and Yeshua, his voice hard and flat. "Are you prepared? Are you prepared to..." His voice drops to a whisper. "Buy drinks for everyone?"

Royston Scalesworth IV AC 16/13/15 - CMD 22 - F+13/R+8/W+13 
Wednesday October 29th, 2014 10:21:12 AM

Sir Royston cloisters himself in his room at the house. A bizarre cacophony of noises issues from his door as he toils and sweats in his magical crafting. After several hours, give or take, he emerges having upgraded most of his equipment. "Ah! There we are! Fit as a fiddle and ready for trouble." He joins the companions downstairs, and offers to help Grell and Ariach with the cooking.

ooc: Per emails with Cayzle.

Ariach AC 29/15 touch/19 AC, CMD23; HP 57/89 
Wednesday October 29th, 2014 2:45:14 PM

Glad for the distraction Ariach takes a seat and watches Grell preparing the meat. It seems that Grell doesnīt enjoy only eating bulks of meat, he enjoys cooking as well.

Ariach then goes for some glasses and a good bottle of wine. He offers a glass to everyone who joins the feast.

Yeshua (Ken) AC 26 Truman AC 26, Joint hp pool 106/106 
Wednesday October 29th, 2014 8:46:56 PM

Yeshua laughs and smiles at the offer to join this group of stalwart friends. Looking at Truman, the two have a silent conversation and then looking up, he says, "Very well, we'd be honored to join your team and yes, we'll buy the first drinks!"

Evaris 
Wednesday October 29th, 2014 10:21:26 PM

Evaris considers his options and decides to craft a wand of Lesser Restoration. Accordingly, he sets off to find the necessary ingredients.

[OOC: There was talk at some point about crafters needing to buy their supplies in the Catacombs--does Evaris need to visit the Catacombs? Or can I just deduct the amount from his character sheet?]

Emrys ac13, hp24/37 
Wednesday October 29th, 2014 11:02:21 PM

Emrys decides that he needs to commune with nature and consider his many options. He walks to the the Druid quarter and finds a pleasant spot amongst the many trees. There he takes on the form of a tree and becomes one with the root.

Jeff L Zero Androsphinx. 44/75, AC 16 (T9, FF 16) CMD 24 
Thursday October 30th, 2014 12:01:26 AM

OCC: meant to say Druid forest, not dwarves forest in my last post.

Zero hates the city, but he does find comfort in the Druid's forest. He spends his day harvesting berries, and exploring the forest in various animal forms.

"If I had to live here, this is where I'd want to stay" he muttered aloud. "A Forest Gypsy could make a life here, even if it's a bit too neat for my tastes."

Zero relieved himself on a tree. At least hopefully it was a tree.

Plateau City At Last!  d100=32 ;
Thursday October 30th, 2014 11:30:08 AM

Really sorry friends. Lost the post to a crash. Working to rewrite it after I get my work work done! Ugh!

Yeshua (Ken) AC 26 Truman AC 26, Joint hp pool 106/106 
Thursday October 30th, 2014 2:54:55 PM

Checking in

Ariach AC 29/15 touch/19 AC, CMD23; HP 57/89 
Thursday October 30th, 2014 6:38:53 PM

check

Royston Scalesworth IV AC 16/13/15 - CMD 22 - F+13/R+8/W+13 
Thursday October 30th, 2014 7:20:43 PM

ooc: check

Plateau City At Last! 
Thursday October 30th, 2014 7:47:00 PM


Yeshua examines his coin pouch and notes that there is a pearl in there too -- worth 2,000 gp.

[OOC: If anyone else is under 33,000 in total wealth, please let me know.]

In the park, the child runs to Truman, gives him a big hug, and asks for a ride. The mother is so scared she is petrified! But of course, Truman would never hurt any creature without consulting Yeshua.

Evaris sees no sign that his friend Roel has been tippling. And the kittens are well cared for as well. In fact, he has the place quite in nice shape.

He puts some thought into the design of his Lesser Restoration wand -- bone or wood or glass? Inscribed wth the comman word, or something like it?

[OOC: Evaris, please just deduct 3,375 gp from your personal wealth ... after making the DC8 Spellcraft check.]

Ariach and Grell get the feast ready. Grell "lets" Lowell help out. Brothers!

At the meal, almost everyone is gathered, and led by Royston, the Vanguard agree to officially offer Yeshua and Zero places in the group. Lowell is especially enthusiastic. Ariach brings out some wine for celebrating. Not a voice is raised in protest. Yeshua gladly agrees for himself and Truman, but Zero has not come back from his parkland soujorn. Is there a chance he will decline?

Oh, look, Emrys is absent too?

In fact, Zero and Emrys meet in the woods of the druid quarter. With so many of the Vanguard being folk who honor Mother Wold, this may become a popular part of the city for our heroes.

The next few days brings a rare chance for our heroes to relax and rest, and to catch up with old friends.

Lowell (Genevieve) HP 40/40, AC 19/13/19, 
Thursday October 30th, 2014 9:51:12 PM

Lowell, after finishing cooking the meal with Grell, looks around nervously. "Hey, where are Zero and Emrys? Are they still gone? If they don't come back soon, I'm gonna go looking for them! I worked so hard to make this food special for our big party thing! After all, this is a momentous occasion! We could very well have two new members to our adventuring group if Zero accepts our offer! Wait, do we count Truman?" He looks around at the group, then decides for himself. "Okay, three members, Zero, Yeshua, and Truman. Anyways, the point is the same! I don't want anyone to miss our party."

Evaris 
Friday October 31st, 2014 9:35:06 AM

Evaris of course joins the group for Grell and Lowell's feast, but otherwise the group sees very little of Evaris as he spends long hours working on his wand.

When it is finished, he shows the rest of the group. It is a simple wooden wand, perhaps a bit sturdier than most, with a leather wrap at one end to make a handle. He shares the command word with his companions, but does not inscribe it on the wand.

Royston Scalesworth IV AC 16/13/15 - CMD 22 - F+13/R+8/W+13 
Friday October 31st, 2014 1:35:54 PM

Sir Royston enjoys the good food and good company. It may seem odd that he is heartily eating while his hands are stained with blood, but it does not appear to give the paladin any concern. He raises a drink in toast. "To our newest comrades and brothers-in-arms! Welcome! Can you tell us more about yourselves? Would you like to know about us?"

Ariach AC 29/15 touch/19 AC, CMD23; HP 57/89 
Friday October 31st, 2014 4:25:46 PM

Ariach likes the feast. He likes the peaceful atmosphere. He likes to be at home and he likes that the Vanguards have won new members.

He knows Yeshua, Truman and Zero will increase the groupīs power. But he has no idea of fighting tactics when animals are fighting on your side.

Emrys ac13, hp24/37 
Friday October 31st, 2014 5:03:59 PM

(Sorry for not posting. I was slumbering due to powerful meditations and painkillers because I'm currently suffering from sinusitis, TMJ and a possible abscessed tooth ... a hat trick of pain! Will post this evening and update my character sheet. I'm not certain, but I think Emrys' total gear value is only approx. 18k. But he has a stash of cash.

Emrys ac13, hp24/37 
Friday October 31st, 2014 5:10:45 PM

(Continued ... half of his gear value is from a pair of bracers that are completely useless to him, which he is planning on selling ... for half price of course. Unless you (DM Cayzle) deem that it's a work of art, due to the bracer's elaborate and intricate design. :)

Plateau City At Last! 
Friday October 31st, 2014 6:35:42 PM


Lowell is concerned about Emrys and Zero, but not to worry! He finds them in the wood of the druids. Right where you'ld expect.

Evaris puts some hard work into making a new magic item. And is rightly proud of it!

Royston too puts some work into refining his magic gear. But he takes the time to welcome the two newest members and to try to get a conversation going.

Ariach thinks that talking about what everyone can do is a good idea -- not only, like Royston, for conviviality, but because he knows as a warrior that an effective teammate does not offer strange surprises in combat!

OOC to Emrys ... sorry, half price for selling magic gear. But since we are in a bit of a recalibration, if your total value of wealth comes to less than 33,000 gp, let me know and we'll work it out.

Yeshua (Ken) AC 26 Truman AC 26, Joint hp pool 106/106 
Friday October 31st, 2014 8:51:15 PM

Yeshua smiles at the unexpected find and considers how best to spend the funds... He has a few ideas and wonders where he can find some fang extensions for truman, maybe something that will make his claws armor piercing, etc....

He enjoys the revelry with his friends, taking some time to relax...

Jeff L Zero Androsphinx. 44/75, AC 16 (T9, FF 16) CMD 24 
Saturday November 1st, 2014 1:02:09 PM

"Were you worried about us Lowell?" Zero said jokingly. "Well ain't that sweet! Anywho, no need to worry herself. As you can see we got everything we need right here. Trees. Animals. Food. Even made myself a little shelter..." Zero points to a hole dug into the side of a hill nearby.

"Turned myself into an aurumvorax and dug myself a warm borrow. Stuffed it with leaves and hay, and voila... Home sweet home! Now if I can just figure out how to make me some drink."

"If you like I can dig a hole for each of you" he said quite seriously. "Nothing like the great outdoors, eh. And the rent is cheap too!"

Evaris 
Saturday November 1st, 2014 2:42:53 PM

Satisfied that Roel is thriving and the Invasion of the Kittens is under control, Evaris spends the next few days familiarizing himself with the townhouse and its immediate surroundings.

[OOC: Do we have a roster of which rooms are occupied? And, of the people who left, whose rooms are being reserved for them?]

Lowell (Genevieve) HP 40/40, AC 19/13/19, 
Saturday November 1st, 2014 11:56:00 PM

Lowell smiles slightly seeing Emrys and Zero safe. "Sorry, I just didn't want you two to be hungry. Me and Grell made this huge feast, and I wanted you guys to have some! I saved the both of you some food so that, if you wanted any, there would be some back at home. Also, did you hear Ariach, Zero? We wanted to invite you and Yeshua to our little group! Did you hear? Yeshua said that he and Truman would join! What about you? I think that it would be just wonderful if you would join!"
"Er, a hole? I think I'll pass for now, Zero."

Jeff L Zero Androsphinx. 44/75, AC 16 (T9, FF 16) CMD 24 
Sunday November 2nd, 2014 5:47:42 PM

Zero became a little misty eyed when Lowell suggested that he should join the group. Previously Zero had always been a loner, but never by choice. People just didnt like him very much. He was a Forest Gypsy afterall, and their ways didnt always mesh with more civilized cultures.

"Aye, I'd like that very much Lowell. The feast and joining your fine tribe that is."


Grell 
Sunday November 2nd, 2014 11:16:25 PM

Having finished up the last of the feast, Grell taps his foot impatiently as he waits for the others to join the group. If they waited too much longer, the glaze on the brazed beef would dry out! Growling, Grell pours a small amount of water in the bottom of the dish and puts it in the coolest possible area of the oven. Then he bounds up the stairs and changes into his workout clothes, eager to work off some frustration while he waits for the Emrys and the others to show up. It's not like him to show up late for a meal!

**THUD, THUD, THUD** Grell bounds up and down the stairs, working up a wonderful sweat and loving the joyous burning in his calves. Oh how he has missed the ability to just work off some of the flab that he's starting to accumulate! After finishing his warm up on the stairs, Grell takes a quick jog around the Townhouse, then heads back in. Splashing a little water on himself, Grell changes into a more comfortable adventuring outfit, and then sets the table as he waits for the others to arrive. Being orc raised, the human never really accepted the finer Elven aspects of manners he learned from K'nara, so the table is set in the traditional orcish manner of large plates of meat and one fork per person.

Yeshua (Ken) AC 26 Truman AC 26, Joint hp pool 106/106 
Monday November 3rd, 2014 2:18:14 PM

Checking in

Jeff L Zero Androsphinx. 44/75, AC 16 (T9, FF 16) CMD 24 
Monday November 3rd, 2014 3:59:41 PM

Zero enjoyed the meal with his new companions. For perhaps the first time in a decade, he declined to drink anything but water. Though he did join in on Royston's toast.

"A wee bit about me... Well I grew up a Forest Gypsy, though I suspect none of you have heard of my people. Small tribe of dwarves with a knack for shapeshiftin. Truth be told, we're not much of a tribe anymore... More like a bunch of wanderers with a love for drink trying to make their way in the world."

"Me, I make my way with my good looks" he said with a grotesque broken tooth smile. "And when that doesn't work, I just change into something big and start smashing."

"In combat a shapeshifter's best strength is flexibility. We can fight from the sky, or sea or land. We strike from far away, or close in tight and squeeze the poop out of our enemies. We can smoke our enemies with our breath... And I'm not just talking about the smell, eh... Hur hur!" He said with a chukcle.

"The greatest of my kind can even access the most extraordinary abilities of the forms we assume... Abilities that even the greatest transmuters can't mimic. Though, I'm a long way from having that kind of power."

"Long story short, I guess I'm a skirmisher of sorts. But enough about me, tell me about yourselves."

Evaris 
Monday November 3rd, 2014 5:54:14 PM

"I'm new to the group myself, Friend Zero," Evaris says. "But I am Evaris, servant of Pantheon. I try to stop conflict before it starts, by speaking reasonably and listening fully. And, when that doesn't work, I can heal your hurts and reverse some harmful effects." He smiles. "Every once in a while, for humorous effect, I fire an arrow in the general direction of an opponent. It very seldom hits."

He gestures to the man sitting next to him. A human man, he could give Zero a run for his money in the realm of hideous battle scars. "This is Roel, a servant of Domi. He doesn't adventure anymore, but I don't know where I'd be without him."

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