DM Ken - Map So FarSouthern Fort d20=19 ; d20=10 ; d20=6 ; d20=16 ; d20+3=13 ; d100=86 ; d8=8 ; d100=97 ; d100=19 ; d100=47 ; d100=41 ; d20+3=16 ; d8+3=6 ; d20+5=6 ; d20+3=19 ; d20+3=22 ; d20+3=10 ; d20+3=21 ; d6+3=4 ; Monday October 6th, 2014 2:11:48 PM
Fire and flames accost the Gnolls, and the stink of burning fur wafts through the battle. A couple of enemies fall to Camerons fireball, and others have painful burns showing on their hides.
Linden pauses to bless his allies.
Braugh moves forward to engage, while William drops a ball of fire on top of the enemy spellcaster. A startled yelp is cut short as Carver impales an unsuspecting foe.
The Gnoll druid retreats around the corner of a building, out of sight of Double Fist. The other Gnolls surge forward and attack!
Vs. Pru: Hits AC 16 for 6 Vs. Tinker: hits AC 22 for 4
AC 19,T 15,FF 16 (+1 to all acs vs larger creatures), (CMB 3 CMD 17) HP 42/42 Cameron (David Feest) d20+10=17 ; d20+10=17 ; Monday October 6th, 2014 4:08:31 PM
Knowing those gnolls can't be healthy after that explosion, Cameron tries to thin the herd so that the others can push south. He continues to tell the tale of Hornfowl, loud and proud so that his friends can still be inspired by it. Rapid shot, Precise shot, Point Blank Shot, Bless and Inspire Courage in effect First shot hits AC 17 miss Second shot hits AC 17 miss
Notes Inspire courage 3/9 rounds used Message Spell lasts 20 minutes on Tinker and Cameron Range 120' 1- 5d6 fireball used from necklace of fireballs arrows 29 of 40 normal, 10 of 10 silver, and 10 of 10 cold iron remain Spells 0 of 3 1st level cast today wand 45 of 50 charges remaining Sleeping OUT of armor, allowing it to dry overnight Tying into the tree I sleep in By end of day today, 5 days water used and 5 days food used, halfling size portions
OOC Fireball is save for half, so even if they saved those gnolls took 5 fire damage. Yes it is sad that I rolled so low, but it is something.
Carver AC 19, AC 21 with shield, CMB 8, CMD 18, HP 43/43 (John C) d20+11=12 ; d20+11=13 ; Monday October 6th, 2014 7:08:46 PM
Carver shifts a bit west and charges south, striking the gnoll on the edge of the camp. He catches a hoof on a slick rock and slips, just as he goes to strike the gnoll and misses wildly, trying heroically to hit, he still misses..... He continues his move deeper into the encampment.
Attack 12 Heroic effort attack 13
Bruagh Stormbringer AC 25/12/20 -- CMD 19/23 -- HP 56/56 d20+10=24 ; d20+10=26 ; d10+11=20 ; d10+11=13 ; Monday October 6th, 2014 7:23:13 PM
Bruagh hears some of the gnolls behind him as they crisp and die, this means his back is safe. He also hears Cameron begin swearing, loudly, in Dwarven as both of his arrows bounce off of the gnolls in front of Tinker. This worries him a little. None of it matters as he swings his axe in an overhand chop meant to split the gnoll in front of him in two, top to bottom. Attack hits AC 24 for 20 damage.( please eliminate the gnoll on the left) His attack a success, he steps through the hole created by the dead gnoll and follows after the caster that ran away. OOC The second roll was a miss-click. I considered using a hero point to swing at the second one, but I don't want to use Zach's hero points when he is not in danger. Soooo... lets just use that as his roll for any AoO he might need to take, and I'll roll his damage for it.
AoO hits AC 26 for 13 damage
AC21 T17 F18 CMD 22 (26 Bull Rush or Trip); HP 30/34 "Tinker" (SteveK) d20+4=9 ; Monday October 6th, 2014 8:15:56 PM
Tinker takes the cut, knowing he can hold out for a while against only one opponent. He continues to fight defensively, twirling his Urgosh to fake a spear thrust before chopping again with his axe.
Bless Sac Bond Inspire Courage Fight defensively
AC 9. Miss
William the Courageous (Ken) AC 18 (Cover) hp 23/23 d20+7=13 ; 3d6=12 ; d20+5=14 ; Monday October 6th, 2014 9:11:32 PM
Williams fire elemental will move to the west and attack the nearest gnoll with a vicious fiery slam...
Att and blessed - Miss AC 13
As a move action, he'll direct the sphere to the Nearest gnoll (12 dmg or reflex dc 16)
Finally he will shoot his xbow at the nearest unengaged gnoll (miss AC 15)
(Posting from iPad and can't copy spell data nor can I edit map - 4/6 rds left on fire elemental, 2/4 rds left on sphere)
Nikolai (JonathanT) AC 16 Tch 16 Ffted 13 HP 37/38 CMD 20/22(Grapple) d20+12=23 ; Monday October 6th, 2014 9:52:36 PM
Spells in effect: inspire courage, bless
Stunning Fist 1/2
Nikolai considers the gnoll threatening Pru. Even if he whalloped the gnoll, he might not kill it, and Pru needs the space to retreat to her friends. Nikolai takes a 5' step SE putting the gnoll between he and Pru, then launches himself upon the dogfaced brute.
DM Ken - Map So FarSouthern Fort Tuesday October 7th, 2014 9:17:54 PM
DM Post will come fairly late tonight! I've got class happening, which is new to me!
Carver AC 19, AC 21 with shield, CMB 8, CMD 18, HP 43/43 (John C) Tuesday October 7th, 2014 9:48:31 PM
checking in
DM Ken - Map So FarSouthern Fort d20+3=18 ; d20+3=15 ; d8+3=4 ; Tuesday October 7th, 2014 11:39:29 PM
Prudences flames finish melting those gnolls that had previously suffered at the hands of Camerons small magical fireball, but a heavy thumping from her left draws attention to a Gnoll beelining towards her. (Hits AC 18 for 4 damage)
One gnoll tries to make for Tinker, but is quickly caught and grappled by Nikolai.
A loud bark and a snarl come from the south, near Braugh and the Gnolls seem to beat a hasty retreat back to the small building from which they came. Several others seem to be making for a path to the main road, seemingly on a course for the blood-guzzling plants which brought Double Fist to this location to begin with.
Nikolai (JonathanT) AC 16 Tch 16 Ffted 13 HP 37/38 CMD 20/22(Grapple) d20+13=19 ; d6+3=9 ; Tuesday October 7th, 2014 11:57:38 PM
Nikolai tries to keep his foe grappled:
CMB = d20 + 8 +5 (circumstance bonus) = 19
Maintaining his grip on the gnoll, he gives it a good knee jab: dmg = 9
AC 19,T 15,FF 16 (+1 to all acs vs larger creatures), (CMB 3 CMD 17) HP 42/42 Cameron (David Feest) 5d6=17 ; Wednesday October 8th, 2014 12:06:14 AM " We have runners headed for the blood cypress. They get away and we are discovered!" Cameron calls to his friends. he then runs around the gnoll in front of him as he starts chasing the runners. " I'll slow them down but we can't let any get away!" As Cameron runs he continues the inspiring story, knowing there are still gnolls pressing several of his companions. He rips another 5d6 globe from the necklace and prays it hurts them more this time than it did before. 17 damage DC 14 reflex save for half damage 70' throw range so I should be able to hit the southernmost of the three headed out the gate. 20' radius burst should catch the other one running from Bruagh.
Notes Inspire courage 4/9 rounds used Message Spell lasts 20 minutes on Tinker and Cameron Range 120' 2- 5d6 fireballs used from necklace of fireballs arrows 29 of 40 normal, 10 of 10 silver, and 10 of 10 cold iron remain Spells 0 of 3 1st level cast today wand 45 of 50 charges remaining Sleeping OUT of armor, allowing it to dry overnight Tying into the tree I sleep in By end of day today, 5 days water used and 5 days food used, halfling size portions
Bruagh Stormbringer AC 25/12/20 -- CMD 19/23 -- HP 56/56 (David Feest posting) Wednesday October 8th, 2014 12:07:51 AM
Bruagh knows he can't outrun gnolls fleeing for their lives, so he instead turns and charges back north to try and help the rest of the Fist finish their foes.
Carver AC 19, AC 21 with shield, CMB 8, CMD 18, HP 43/43 (John C) d20+11=17 ; 2d8+10=24 ; Wednesday October 8th, 2014 12:44:43 AM
Carver charges across the camp, trying to hit the gnoll in the open. "Going after the runners... I'll do what I can!" He yells out as he continues on past his target.
Attack 17, Damage 24
AC 19 w/shield, TAC 11, FFAC 15, (CMD 16, CMB 4), HPS 41/41 Linden, the Returned (Jay B) Wednesday October 8th, 2014 1:50:40 AM
OOC. Sorry for missing Tuesday. That makes two weeks in a row that I screwed up our record.
Linden notices Carver taking off, then sees the gnolls in the distance. He figures that he and Carver have the best chance to catch them. Linden looks around to see if any other gnolls have broken off from the initial group of runners. He'll go after the strays.
Prudence Gundle [AC 18; HP 28/39] [Mage Armor] (Kathy) 2d4+2=6 ; Wednesday October 8th, 2014 3:23:46 PM
"Ugh!" Pru is more indignant than injured at the gnoll's attack, but she realizes she can't take too many more of those.
But Cameron's shout draws her attention to the gnolls heading out the gate, and she does have a spell that can reach them. She steps away from her attacker and sends two Magic Missiles at one of the gnolls.
[6 damage to one of the gnolls leaving the gate.]
AC 17 T13 F14 CMD 18 (26 Bull Rush or Trip); HP 30/34 "Tinker" (SteveK)
d20+8=21 ; d8=5 ; d6=2 ; d6=6 ; Wednesday October 8th, 2014 7:59:36 PM
Tinker takes the opportunity of Nikolai grappling the gnoll to bash it's head in!
AC 21. Damage 5+8 sneak attack= 14 damage
William the Courageous (Ken) AC 18 (Cover) hp 23/23 Wednesday October 8th, 2014 8:27:02 PM
William runs as fast as he can towards the fleeing gnolls, and... (OOC - DM, I couldn't tell from the map the distance and layout of the fleeing gnolls so I'll need your help and discretion on this one ... if he can capture them in his spell, will cast Web... His goal is to stop them from getting away by the web engulfing at least those who are furthest away...
Range = 140' when casting so once William sprints 30', it'll go at least 140'...
The web DC is 17 vs. Reflex...
DM Ken - Map So FarSouthern Fort d100=52 ; d100=54 ; d100=58 ; d100=20 ; d100=91 ; d20=1 ; d20=1 ; d20=16 ; d20=6 ; d20=18 ; d20=4 ; Wednesday October 8th, 2014 10:58:37 PM
William quickly reacts, and his web spell easily ensnares the 3 southern fleeing Gnolls. They fight and thrash, but only one manages to break the sticky bonds holding him tight, but realizes he doesn't have much chance of getting away and falls back into captivity without so much as a yelp.
Between Pru and Carver, the last runner falls quickly.
The fire above-ground continues to spread, now engulfing 3 more of the above ground buildings.
You now have 3 living captives, a raging blaze, and a few non-threatening injuries.
(Out of combat.)
Bruagh Stormbringer AC 25/12/20 -- CMD 19/23 -- HP 56/56 (David Feest posting) d20+10=13 ; d20+10=24 ; d20+10=20 ; d20+10=22 ; d20+11=29 ; d6=1 ; Wednesday October 8th, 2014 11:07:49 PM
Cameron starts going house to house with the larger buildings looking for captives. He has no way to put out the flames, so he needs to get them out before they are consumed. He keeps looking skyward, trying to judge how long it will take for the plume of smoke to call in any patrols or to get a response from the main warren. Perception, one for each large building 13, 24, 20, 22 Readied bowshot in case he finds gnolls in the houses instead of captives Hits AC 29 for 3
Notes Inspire courage 4/9 rounds used Message Spell lasts 20 minutes on Tinker and Cameron Range 120' 2- 5d6 fireballs used from necklace of fireballs arrows 29 of 40 normal, 10 of 10 silver, and 10 of 10 cold iron remain Spells 0 of 3 1st level cast today wand 45 of 50 charges remaining Sleeping OUT of armor, allowing it to dry overnight Tying into the tree I sleep in By end of day today, 5 days water used and 5 days food used, halfling size portions
Bruagh Stormbringer AC 25/12/20 -- CMD 19/23 -- HP 56/56 (David Feest posting) d20+9=24 ; d10=1 ; Wednesday October 8th, 2014 11:10:30 PM
OOC Last post was for Cameron... again
Bruagh takes up a position outside the hut that the caster gnoll went into and readies an attack in case the gnoll reappears. Attack hits AC 24 for 11 damage
Carver AC 19, AC 21 with shield, CMB 8, CMD 18, HP 43/43 (John C) Wednesday October 8th, 2014 11:57:02 PM
Carver keeps the gnolls under guard, it's what he'll be best at. If they make a break fort it, he'll run them down.....
Nikolai (JonathanT) AC 16 Tch 16 Ffted 13 HP 37/38 CMD 20/22(Grapple) d20+9=11 ; d20+11=30 ; Thursday October 9th, 2014 12:13:52 AM
With his own captive gnoll, if still alive, now tied up and guarded by the Fist, Nikolai helps search for slaves to free before the fires get to them, weary that he still might find a gnoll or two that didn't join the fight.
He'll try first by looking any conglomeration of tracks lead to: Survival (Track) +9 = 11
But ends up resorting to tent-by-tent searching:
Perception + 11 = 30
AC 19 w/shield, TAC 11, FFAC 15, (CMD 16, CMB 4), HPS 41/41 Linden, the Returned (Jay B) 2d6=8 ; d20+2=21 ; d20+14=32 ; Thursday October 9th, 2014 5:17:56 AM
Linden grabs Pru and Tinker. "I'll heal your wounds before you get into another scrape." He uses one of his channels to heal the worse of the wounds. He invites anyone else into the circle of healing that needs it, including any gnolls (at great protest I'm sure). "We can't have wounded captives slowing our advance." He says in common as he looks at the three captives with concern. "If you understand me, understand that if you do anything stupid, you'll likely pass to Gargul at the hands of the Fist." He repeats his words in the three Tauric tongues he knows, while holding his holy symbol of Flower, and his rod of Flower, looking intently at the gnolls with hopes that they understand even a little of what he's said.
Everyone joining Linden's healing, heal 8 damage Diplomacy 21, 23 if gnolls count as soldiers, mercenaries, wartime sailors or Mailed Fist for some reason (bonus from Legacy item) Sense Motive 32 to detect anything useful from the demeanor of the gnolls
Spells and things: Channel (2 used) Low-Light Vision Bless (cast, 4mins) Languages: Centaur, Minotaur, Tauric and common
AC 19,T 15,FF 16 (+1 to all acs vs larger creatures), (CMB 3 CMD 17) HP 40/42 Cameron (David Feest) Thursday October 9th, 2014 2:41:08 PM
Cameron doesn't agree with healing the captive gnolls, nor did he see much need for them. But Nikolai had been one of those to capture one, so he must want them, for something. Cameron knows it is pointless to argue with Linden, so he shuts up, gets healed and returns to searching for the gnoll's captives.
Prudence Gundle [AC 18; HP 36/39] [Mage Armor] (Kathy) Thursday October 9th, 2014 2:55:05 PM
[I assume that the blue circle and/or the frothy white circle near the center of town is some kind of water source.]
Pru rushes to the well [or fountain; it's hard to tell] and begins trying to organize a bucket brigade to put out at least some of the fires.
AC 17 T13 F14 CMD 18 (26 Bull Rush or Trip); HP 30/34 "Tinker" (SteveK) Thursday October 9th, 2014 7:54:38 PM
Tinker thanks Linden for the healing and moves over to help with the captives. An offer of a set of manacles for one gnoll and rope for the others, the dwarf has to shake his head on Prudence trying to stop the fire, but then changes his mind and joins pulling water from the well. "Maybe this will show them we aren't just monsters trying to kill them all.
William the Courageous (Ken) AC 18 (Cover) hp 23/23 Thursday October 9th, 2014 8:34:56 PM
William will translate whatever is needed to be commo'd to the gnolls and suggests that they interrogate them forcefully to find out more about the gangs numbers, leaders, etc. he is strongly opposed to healing the gnolls as they are evil creatures...
DM Ken - Map So FarSouthern Fort d100=99 ; Thursday October 9th, 2014 8:56:03 PM
It doesn't take much work to get the fire under control. Throughout the process, a close watch is kept on the building that the Gnolls escaped through, and it doesn't as much as budge.
A search of the buildings large enough for prisoners turns up 3 elves chained to a heavy anchor in the middle of the floor. They are not too physically harmed, only slight bruises, but they are emaciated and thin, suffering from obvious dehydration and lack of nourishment.
The Gnolls do not resist, though they do nervously glance at the smaller burning areas, which as Prudence discovers during her fire-watch, serve as kennels for numerous Hyenas!
Not all the the kennels are full, and none of the burning ones contain the beasts, but about 12 Hyenas in all are caged on the premises. (The small brown buildings that line the camp.)
(D100% chance = .. oh crap - 99) Another problem, however, quickly arises. A strange noise comes from Carver. The spores and fungal mounds on his armor are multiplying at an astounding rate, easily visible to the naked eye. Though he has easily resisted any ill effects from the fungus so far, it seems that the spores have finally caught up to him.
Even without much training in healing, Nikolai realizes that unless Carver seeks treatment immediately, it's possible he may die. Since Linden had earlier discovered that the fungus was treatable, just not in this environs, sending Carver away seems the best bet for now. It would also be a chance to spare the freed captives from any further misery...
Carver AC 19, AC 21 with shield, CMB 8, CMD 18, HP 43/43 (John C) Thursday October 9th, 2014 9:51:05 PM
Carver coughs up a lung amongst other things, [b]"I don't think I'll make it alone, I might need an escort, Cameron would be best probably. He's small and if I die on the way, he can survive on his own to make it back anyways."[b] He makes sure any of his gear is ready, waits for Cameron to be ready and then they head for the first of the plants.....
AC 19,T 15,FF 16 (+1 to all acs vs larger creatures), (CMB 3 CMD 17) HP 40/42 Cameron (David Feest) Thursday October 9th, 2014 9:56:26 PM " That's not good. In fact I'll go so far as to say it's pretty awful. Someone has to get him back to the Citadel ASAP. We can bring these fine fellows along too. I know the way back to the Cypress, and I have enough healing left to get us through both trees to where we left the horses. If you need to stay and gather more intelligence I can get them back in one piece." " Unless you think we have enough intel with these gnolls to interrogate back at the Citadel Nikolai, then we can all hightail it out of here. The fire may be out, but it sure wasn't invisible.Someone will come to look into it and that someone will probably have alot of friends" "What's the plan?"
Bruagh Stormbringer AC 25/12/20 -- CMD 19/23 -- HP 56/56 (David Feest posting) Thursday October 9th, 2014 11:40:09 PM
Bruagh is slightly taken aback when Carver erupts with fungus growth but continues to keep a watchful eye on the hut while Nikolai weighs his options.
Nikolai (JonathanT) AC 16 Tch 16 Ffted 13 HP 37/38 CMD 20/22(Grapple) Friday October 10th, 2014 12:58:56 AM
Nikolai had felt the Fist very fortunate all along that Carver had the strength to fight whatever fungus growth this was but deep down inside he knew it was just a matter of time.
"We'll, the timing of that fungus could have been worse. At least we can justify splitting up the Fist more so now than before. These elves need a safe escort out and are certainly not capable to negotiate the Teleport Vines. Nor is it wise to send a sick one back on his own and endanger leaving the elves stranded. Cameron can scout and keep Carver and the elves from stumbling into a gnoll patrol.
So Carver and Cameron, your orders are to return to the Citadel with the elves. They can recover there and give whatever information they can to the Commander. Meanwhile, we will finish cleaning up here and see what we can get out of these gnolls. Whatever else we do will depend on what we find here.
So be off with you two, and may our paths cross again."
Nikolai introduces himself and the Fist to the three elves and informs them that two of their members will take them back to the Citadel, whence they can recover and then return home.
After his two friends leave he addresses the remainder of the Fist. "Our mission still remains the same. We'll just have to be more careful. Tinker, see what you can find out about that building those gnolls escaped to. Meanwhile, William, let's see what we can find out from these Gnolls."
He instructs William to not be shy about his interrogation techniques. "We don't have the luxury to win them over with candy."
AC 19 w/shield, TAC 11, FFAC 15, (CMD 16, CMB 4), HPS 41/41 Linden, the Returned (Jay B) d20+10=28 ; d20+2=14 ; Friday October 10th, 2014 7:33:28 AM
"William, do you know their language?! Ask the gnolls if they have a remedy or cure for the spores. Describe the symptoms to them. Tell them where we contracted it." Says the cleric, relating the symptoms for the translation. (Heal check to gather more information from this late stage symptom, 28)
He'll ask the elves if they may know of a cure.
(Success of 14, to add +4 Aid Another versus William's Diplomacy/other check)[OOC: +4 from granted power, instead of +2]
Bruagh Stormbringer AC 25/12/20 -- CMD 19/23 -- HP 56/56 (David Feest posting) Friday October 10th, 2014 9:39:21 AM
Cameron takes a quick look at the former captives to be sure they are not currently wounded, if they are he touches them with the wand of Cure Light Wounds. Once that is done he hands the wand and the remains of the Necklace of Fireballs (intact minus the 2 5d6 globes) ro Thumb Nikolai. He wishes them well and warns them again of the danger the hyenas posr. Once loosed they will make good enough time in the swamp to hunt the group down. Through the last vestiges of the message spell to Tinker he says " Don't worry. I will get him home. We will return if we can. Use the trail markings I have been showing you and I will be able to find you guys. Keep them safe." With that he disappears into the brush ahead of Carver and the elves. Cast Message on Carver and keep him within it's range so we can communicate as I scout the way back to the tree.
Notes
Message Spell lasts 20 minutes on Carver and Cameron Range 120' 2- 5d6 fireballs used from necklace of fireballs arrows 29 of 40 normal, 10 of 10 silver, and 10 of 10 cold iron remain Spells 0 of 3 1st level cast today wand 45 of 50 charges remaining Sleeping OUT of armor, allowing it to dry overnight Tying into the tree I sleep in By end of day today, 5 days water used and 5 days food used, halfling size portions
Cameron Friday October 10th, 2014 9:42:27 AM
OOC AGAIN that last post should have had Cameron's header. Bye guys, Ken will surely have an interesting story for you when you get back to the Citadel. It has been great playing with you. Keep Agents in the top posting spot, so I have a goal to shoot for in Tree. 8)
Prudence Gundle [AC 18; HP 36/39] [Mage Armor] (Kathy) Friday October 10th, 2014 2:07:47 PM
Fighting the fires has added a layer of soot and ash to the layer of bog water on Pru's hands, face, and clothing, and made her long for a bath.
But there's no time for such things now. She helps out with the camp and the prisoners as best she can. When Carver and Cameron depart, she wishes them well. "May the gods guide your steps," she says. "I'm sure we'll see you again soon."
AC 17 T13 F14 CMD 18 (26 Bull Rush or Trip); HP 30/34 "Tinker" (SteveK) d20+9=24 ; d20+11=13 Friday October 10th, 2014 5:18:17 PM
Tinker, as wet, dirty, and soot covered as Prudence, gives a firm hand clasp to Carver and Cameron. "Keep him safe, Cameron, and we will see you back at the Citadel." Tinker says what should be most obvious, that this is only a temporary splitting of the Thumb, but deep down he doesn't believe it.
Thankfully, he gets a job from Nikolai. "Be ready to move out quickly", he warns his comrades, "if this is a entrance to a warren, we may quickly be hip-deep in gnolls." He thinks for a second. " maybe we let the hyenas go one group at a time? Could make it hard for the gnolls to track us..."
Tinker slides to the door and listens as he checks for quickly placed tripwires or other traps.
Perception 24 listening Trap sense. 13
William the Courageous (Ken) AC 18 (Cover) hp 23/23 Friday October 10th, 2014 7:14:25 PM
William says goodbye to his 2 stalwart fistmates, promising to pray for their safety and Carver's healing once they get back home.
To the gnolls, he'll frown and (since this is a PG site I'll be generic here) begin strenuously interrogating them in gnollish. His intent isn't to intimidate them necessarily. Rather it's to let them know that he's emotionless (thus he can't be bargained with nor can he be pleaded with...) in his efforts to get the information he wants... and will use whatever means are necessary to get it... He'll also ask his friends for specific questions to ask the gnoll, and his own questions revolve around their numbers, layout of their lair, current activities, group structure (who's in charge), possible cures for the fungus, etc.
Cameron Friday October 10th, 2014 8:38:25 PM
OOC Those sound like good questions to me. They cover all the things we are supposed to find out plus the info on the fungus.
AC 17 T13 F14 CMD 18 (26 Bull Rush or Trip); HP 30/34 "Tinker" (SteveK) Sunday October 12th, 2014 8:32:34 AM
Tinker winces and frowns at any yelps from Williams interrogtion, but has seen worse even in training for the Mailed Fist. He hopes that Daemar will never be ordered to such a task, as so to avoid such a terrible choice.
Prudence Gundle [AC 18; HP 36/39] [Mage Armor] (Kathy) Sunday October 12th, 2014 11:39:41 AM
Pru casts a quick Prestidigitation and uses it to clean the worst of the muck off herself and her Fist-mates.
AC 19 w/shield, TAC 11, FFAC 15, (CMD 16, CMB 4), HPS 41/41 Linden, the Returned (Jay B) Sunday October 12th, 2014 12:12:53 PM
OOC. Mentioned a few questions Linden wants answers to in the previous post.
"Those are the only questions I got. "
Nikolai (JonathanT) AC 16 Tch 16 Ffted 13 HP 37/38 CMD 20/22(Grapple) Sunday October 12th, 2014 6:03:04 PM
NIkolai takes heed to Tinker's warning that there may be a warren in that hut. Certainly several fled there.
"Pru, please go with Tinker and be his backup. Have one of your fire spells ready so if he encounters problems you can blast that front door."
Nikolai then turns his attention to the captive gnolls and the interrogation. What to do with the hyenas can wait.
The departure of the hostages, Cameron, and Carver takes place too quickly for some. One second the old comrades are fighting through monstrous Gnolls, and within minutes it looks like Carver and Cameron will be removed for some time.
Saying quick goodbyes, the groups attention refocuses on the door.
Tinker checks the door carefully, and does not find any mechanical traps that might have been placed. A quick check reveals it to locked, and the door is warm to the touch.
William begins his interrogation. Two refuse to talk, though one seems to understand his position. His voice is deep, and his r's roll from his thoat in a growling undertone, wincing at any pain caused by Williams methods.
"You wish us to betray the pack. This brings death. You threaten death. Either way, death. I Ekidu, will betray the pack with a promise of life, a weapon, food, and water. Give to me these things and I will answer your questions. Kill these two if you wish."
From what you can tell there is nothing special about this Gnoll or his equipment. He seems to be outfitted like any other that you have seen in your brief skirmish.
Prudence Gundle [AC 18; HP 36/39] [Mage Armor] (Kathy) Monday October 13th, 2014 4:30:47 PM
Reluctantly, Pru gives up trying to tidy everybody and moves to support Tinker as Nikolai asked her to.
She stands near the door, and nods to Tinker to let him know that she is ready.
Nikolai (JonathanT) AC 16 Tch 16 Ffted 13 HP 37/38 CMD 20/22(Grapple) Monday October 13th, 2014 6:16:24 PM
OOC: I've written the necklace down on my sheet but I forget which kind it was. My guess is that it was Type III, as we've already used 2 5d6 beads. Or was it a Type V?
IC: While Tinker and Pru work on the door to the escape building, Nikolai confers with the rest of the remaining Fist.
"Our training didn't cover Field Trials but I don't think we would have any problem with the Commander if we executed them for crimes against Hornfowl and certainly the elves would want some justice too. Since we have one that Williams says is willing to bargain, I'm all for accepting his conditions.
My suggestion would be to use those two gnolls as our blood donors for our return. We have two jumps to make. If they survive both, then we can set them free. If they don't, well, fair is fair the elves would say."
AC 19 w/shield, TAC 11, FFAC 15, (CMD 16, CMB 4), HPS 41/41 Linden, the Returned (Jay B) Monday October 13th, 2014 7:18:36 PM
Unhappy, he says goodbyes.
"If Ekidu wants those things, to betray the pack, he'll easily betray us." Says the cleric in hushed volume to Nik a distance away from the gnolls. "I'm against killing them. But we can't afford a betrayal from a possible guide either."
William the Courageous (Ken) AC 18 (Cover) hp 23/23 Monday October 13th, 2014 8:37:11 PM
WIlliam is intrigued with Nikolai's idea, and tells the Ekidu, "Fair enough and as long as you're honest with us, you'll get food and water and a small weapon to protect yourself. But that won't happen until you tell us what we need to know. We have plans for the other two but you will be safe as long as you tell the truth. If you don't, then you'll be the first to die and I promise you it won't be quick..."
He motions to his fistmates to take the other two away, wanting Ekidu to feel safer telling the Fist what they want to know without worrying about the other two overhearing...
He repeats his questions from earlier, expecting Ekidu to be open about the information...
Bruagh Stormbringer AC 25/12/20 -- CMD 19/23 -- HP 56/56 (David Feest posting) d20+8=12 ; d10+10=13 ; Monday October 13th, 2014 10:51:22 PM
Bruagh stacks up behind Tinker and Prudence. If they should breach the hut he will be there to stop any of the dog men that tries to harm them. AoO if needed hits AC 12 for 13 damage
Nikolai (JonathanT) AC 16 Tch 16 Ffted 13 HP 37/38 CMD 20/22(Grapple) Monday October 13th, 2014 11:46:16 PM "I agree," Nikolai whispers back at Linden. "as far as him being a guide. But let's see what he says. Fact is, we can't truly verify anything he says that we haven't seen already. But without magic to force him to tell the truth... we use what we have."
Nikolai remembers some of the stories he heard about his dad, Alexi Komonov, from some of his dads old companions. The Fist Cavalryman had a way of swinging his flail casually around that made even the most stalwart prisoner wince. Nikolai didn't like those stories about his father, thinking they were a bit exaggerated, but now, he had second thoughts about that, and understood his father a bit better.
Ekidu watches his pack-mates led away and gives his best reassuring grin, a toothy affair that does not lend much friendliness to the Gnolls features.
" This is one of the southernmost Warren that the pack has made. You are not far from the place humans call the Sinking Lands and the Bay of Elenna. There are four other warrens in this swamp, and many many more to the north, in the swamps there. That is where we were birthed. We come here to raid and live, and there are too many of us in the northern swamps. A pack must eat and food is scarce there now."
He shrugs.
"That will not be a problem long. There are many pack masters here who grow tired of The Prophet. He did not foresee the loss in our last Great Hunt, the human place of Hornfowl, and we lost many warriors. If he dies, the tribes will fight and there will be death. If he is wrong again, we will have more death. If he is right, then we will not be challenged and will have more food than we can eat."
He looks again at the door, anxiously.
"There are five or six packs in the south at any time, and their shamans and pack leaders come with them. We bring some women, but no young. It is forbidden to raise pups in this swamp. We do not want them forgetting this is not their home. The Alpha Packlands are home."
He looks in the direction of his fellow captives.
"I have not been in the other warrens, only this one. Each pack only serves one warren. I only know their general directions from Toothcracker, our chief cave in the center this swamp. The other warrens are west, east, and east then south."
Still looking at the other two Gnolls, he adds.
"You must kill them. If they give The Prophet my name, I will have death in mountains upon my den and my young will be flayed and eaten before they can continue my line."
He looks at Prudence.
"I know you, fire-witch. I was at Hornfowl. I saw you cook and stand down the Alpha Hyenas. None of these others were there. This alone is why I offer wisdom for my life. I will not make further enemies of your lot, shaman."
Ekidu waits, shuffling his feet nervously.
Prudence Gundle [AC 18; HP 36/39] [Mage Armor] (Kathy) Tuesday October 14th, 2014 4:45:51 PM
Since the prisoner is [presumably] still speaking gnollish, Pru doesn't understand what he is saying, or why he suddenly looks at her. It makes her nervous, and she squirms a little.
Still, her current assignment is to back up Tinker, and that's what she continues to do.
AC 19 w/shield, TAC 11, FFAC 15, (CMD 16, CMB 4), HPS 41/41 Linden, the Returned (Jay B) d20+14=27 ; Tuesday October 14th, 2014 5:32:40 PM
"What is he saying?" Asks the cleric. On the other hand, if the gnoll is pleading for his life, he doesn't sound urgent or scared.
(Sense Motive 27)
William the Courageous (Ken) AC 18 (Cover) hp 23/23 Tuesday October 14th, 2014 6:12:53 PM
Throughout the interrogation, William translates the gnoll's words for everyone. He smiles when he hears it complain about Pru and says to her (after translating his words), "You've got a fan club already Pru!"
He asks his Fistmates, "Does anyone have any other questions? I say we keep him bound and gagged until we are ready to leave the swamp, as I don't want him to warn the others. I gave my word he'd be safe, and intend on keeping that. On the other hand, the other 2 captives are pure evil and must be dealt with. But we should not leave them alive to tell their friends about us, especially our numbers, abilities, etc. What shall we do next if there are no more questions?"
Bruagh Stormbringer AC 25/12/20 -- CMD 19/23 -- HP 56/56 (David Feest posting) d20+1=7 ; d20+8=11 ; d10+10=20 ; Tuesday October 14th, 2014 6:49:19 PM
Bruagh maintains his vigil on the hut where the gnolls disappeared. Perception 7 Readied attacks hits AC 11 for 20 damage
AC 17 T13 F14 CMD 18 (26 Bull Rush or Trip); HP 30/34 "Tinker" (SteveK) d20+14=33 ; Tuesday October 14th, 2014 8:35:26 PM
Ooc: oh man! I had yesterday off and forgot to post!
Tinker concentrates to pick the lock.
Disable Device. 33!
Nikolai (JonathanT) AC 16 Tch 16 Ffted 13 HP 37/38 CMD 20/22(Grapple) d20+11=25 ; d20+11=20 ; d20+6=11 Tuesday October 14th, 2014 9:19:42 PM
Perc +11 = 25
Nikolai notices how the gnoll eyes the hut anxiously and how he eyes the other two. With William's translation, the Thumb can make some decisions.
Second Perc + 11 = 20
First Nikolai goes over to Tinker, Pru, and Bruagh. In case the gnoll can understand common, he whispers to them. "In case you didn't notice, Mr. Ekido here is nervous about this hut. His shaman ran into here and he fears the life of his family if the shaman survives.
Of course, it is also part of out job to investigate all we can, which means this hut, since most warrens probably follow the same pattern to some degree. So let's get this thing opened and flush those survivors out.
Oh, and Pru, look mean. Don't look so nervous. Start practicing a mean scowl or something. You gotta let them know you beat them and you are tougher than they," Nikolai grins.
He then turns back to William and Linden. "Ok. William, assure Ekido that we will honor our bargain. Then we will make sure they are secure and gagged. We'll put each one in one of these huts to keep them all separated. Once that's done, we crack open that hut. Got it? Good. Let's get moving."
Nikolai helps make sure the bonds gags are tight, then helps put each on in a separate hut.
"Pru, do you have a spare Mage Armor spell? If not, that's ok."
Once everyone is ready he loads his crossbow.
While tinker works the door, Bruagh, Nikolai, and Linden stand 30' in front of it with missile weapons at the ready while Pru and William stand behind those three with spells ready.
When all prep spells are done, Nikolai gives the word for Tinker to open her up!
P.S. forgot the DC to keep them from escaping: Escape Artist DC is Binder's CMB + 20 = 11 + 20 = 31 Take 10 on the other two = 30 for each.
Bruagh Stormbringer AC 25/12/20 -- CMD 19/23 -- HP 56/56 (David Feest posting) Tuesday October 14th, 2014 10:45:41 PM " A silly bolt thrower? Sir, I know my job. My job concerns the business end of this axe and whatever chooses to rush out that door when it opens. If I could be between my lighter armored shield brother here nad not in his way, thats where i would be, not back there with a crossbow. If it should detonate, which is likely what you fear, then I might lose my beard again. Occupational hazard I guess." He gives Tinker and Pru a sober and reasuring look and says, " When you open it, stand back and finish anything I start with that urgosh whilst she barbeques anything further than my axe can reach. They have messed with the wrong Fist, and running only proves they are smart enough to realize it." Bruagh grips his axe and waitts for the door to swing open. ( and wishes he didn't have me rolling his attacks)
DM Ken - Map So FarSouthern Fort 6d6=22 ; Wednesday October 15th, 2014 6:08:34 PM
The Ekidu reassured and his fellow led away, the Gnoll seems satisfied. He stops his caretakers for a moment and calls to William.
"You have done Ekidu great service. I will make our payments even. Beware our shaman. He has great affinity for burning and fire. He makes traps with it. He kills with it. Our packmasters weapons are enchanted with it. If you can protect from it, you should."
He levels his gaze on Pru, and speaks in broken common.
"I wish I could see the air burn between the two of you. The fire will make a pyre worthy of the Great Hunger. Death shall be had for many. I hope that it is glorious for all. Be well."
With that Ekidu is led away.
Tinker, not so much worried about the temperature of the door as he was the lock, easily removes the mechanism holding it closed. As he does, he can feel the air being sucked from around him through the cracks of the portal, and can hear the resulting "whoooosh" before a ball of fire crashes the door into splinters. The explosion rocks everything within 20feet of the door, blasting the ramshackle hut into pieces.
Tinker and anyone else within a 20ft radius of the door, take 22 damage - Reflex DC 14 for half.
AC 19 w/shield, TAC 11, FFAC 15, (CMD 16, CMB 4), HPS 41/41 Linden, the Returned (Jay B) Wednesday October 15th, 2014 7:54:39 PM
Linden uses a SacBond to protect Tinker as he enters.
AC 19 w/shield, TAC 11, FFAC 15, (CMD 16, CMB 4), HPS 41/41 Linden, the Returned (Jay B) Wednesday October 15th, 2014 7:54:39 PM
Linden uses a SacBond to protect Tinker as he enters.
AC 23 T19 F20 CMD 24 (28 Bull Rush or Trip); HP 34/34 "Tinker" (SteveK) d20+10=15 ; Wednesday October 15th, 2014 8:14:04 PM
Tinker is so excited about being able to play with an unfamiliar lock, he doesn't realize the reason for the warm door and the gnoll's words are linked until it is too late. The door explodes and fire blooms all about them. Yet at the very last second, Tinker's nose started to twitch and he side-steps, jumps flat, and then leaps in the air, completely avoiding the entire blast!
The best time to attack is when the enemy is stunned, so Tinker whips his Urgosh to the ready position and goes fully defensive, prepared to stop any attacking gnolls!
.................
Reflex 8 +2 for trap sense = 15 saves! Evasion turns the 1/2 damage to no damage.
Full Defensive - +6 AC (with acrobatics)
Nikolai (JonathanT) AC 16 Tch 16 Ffted 13 HP 37/38 CMD 20/22(Grapple) d20+7=8 ; Wednesday October 15th, 2014 8:14:27 PM
Spells in Effect (see below): Resist Energy (Fire) - 10 pts.
Nikolai is the Thumb. Whatever plan is made should be followed even if one doesn't like it. But there are logical strategic reasons for the plan he wished to implement.
Bruagh, Tinker knows what he is doing and can get away just fine. If they charge out of the door when he opens it, I want as many arrows shot at them as we can manage and give him a better chance to escape. But also this puts us together to watch our backs. You stay up there with Tinker and you'll be alone and possibly surrounded. However do as you wish" he finishes with a shrug.
Nikolai thanks Ekido for his advice and gulps down a potion of Energy Resistance (Fire). Good thing too, as the next thing he knows a fireball erupts from the doorway.
Thank goodness he set up their line 30' from the door!
Crossbow ready, he shoots at the first gnoll out the door, if one comes. Crossbow Att d20+7 = 8! good thing I got that roll out of the way.
William the Courageous (Ken) AC 18 hp 23/23 Wednesday October 15th, 2014 9:24:08 PM
William follows the group, having already cast Mage Armor to boost himself up... He thanks the gnoll for his information and wishes him well... However, if he ever runs into the gnoll again in battle and its on the wrong side, then his mercy will be non-existent...
He winces when the trap is triggered, but he's far enough back to avoid the fire...
_______________ Spells Cast SM 2, Flam Sphere, web Mage Armor
Bruagh Stormbringer AC 25/12/20 -- CMD 19/23 -- HP 45/56 (David Feest posting) d20+2=21 ; d20+8=15 ; d10=8 ; Wednesday October 15th, 2014 9:55:44 PM
Bruagh called it and he sees the glow just before it explodes and he ducks behind his shield and avoids the majority of the blast. Reflex save 21 vs DC 14 for 11 damage He grits his teeth and steps into the remains of the hut, ready to swing at any gnolls in there. Hits AC 15 for 18 damage
Prudence Gundle [AC 18; HP 35/39] [Mage Armor] (Kathy) d20+4=24 ; Wednesday October 15th, 2014 10:28:05 PM
Pru had, at the behest of her Thumb, been standing where she could support Tinker. Which meant she caught a face full of fireball.
Luckily, she dodged some of the damage [Reflex save 24], and well, fire just doesn't seem to hurt Pru so much these days. [Fire resistance 10, part of her Elemental bloodline] So Pru takes a point of damage.
Of course, now she smells like soot and ash again, but all in all it's a pretty fair trade.
DM Ken - Map So FarSouthern Fort Thursday October 16th, 2014 5:40:48 PM
With the door out of the way, it isnt much trouble to move up and examine the insides of the room. Strangely enough, the large majority of its furnishings are Dwarven in nature, and detail survival techniques in a swampy biome. There are a few other knick-nacks of no great value... a charred clock with Dwarven numerals, a stone carving of a wyvern, and a number of other burned and broken keepsakes. In the center of the room there is a hole about 10 ft across that leads straight down.
Nikolai (JonathanT) AC 16 Tch 16 Ffted 13 HP 37/38 CMD 20/22(Grapple) Thursday October 16th, 2014 6:00:26 PM
OOC: actually, Pru and Williams should be behind Nikolai and Linden, who should be 30' away from the door.
'While tinker works the door, Bruagh, Nikolai, and Linden stand 30' in front of it with missile weapons at the ready while Pru and William stand behind those three with spells ready.
Bruagh chose to stand next to Tinker instead.
AC 19 w/shield, TAC 11, FFAC 15, (CMD 16, CMB 4), HPS 41/41 Linden, the Returned (Jay B) Thursday October 16th, 2014 6:25:42 PM
Linden gets out his crossbow and loads it.
Bruagh Stormbringer AC 25/12/20 -- CMD 19/23 -- HP 45/56 (David Feest posting) Thursday October 16th, 2014 8:34:32 PM " Huh, a hole" "Now what?"
AC 23 T19 F20 CMD 24 (28 Bull Rush or Trip); HP 34/34 "Tinker" (SteveK) Thursday October 16th, 2014 9:24:22 PM
Tinker frowns , "this looks dwarven in nature. Like the gnolls took over a dwarf community. Should be some deep warrens in there."
Tinker picks up the clock and wyrven, sticking them in his backpack for safe keeping. "I think we've found all we can here without turning this into an assault instead of a scouting trip. Let's get back to the blood cypress ahead of the gnolls "
Tinker clearly makes this a suggestion, waiting on Nikolai for direction.
Prudence Gundle [AC 18; HP 35/39] [Mage Armor] (Kathy) Thursday October 16th, 2014 10:19:55 PM
Pru frowns at the hole, puzzled. "But---but---but we're in a swamp," she says, peering into the blackness. "How do you dig a dry hole in the swamp?"
Nikolai (JonathanT) AC 16 Tch 16 Ffted 13 HP 37/38 CMD 20/22(Grapple) Thursday October 16th, 2014 11:16:48 PM
OOC: second try...
IC: Nikolai just shakes his head. "Just more questions the more we delve. As much as i'd like to follow down this hole, we don't have the people power to do so, and we are bound to encounter more of these fire traps.
I hate going back with information gained but not verified but I don't see much choice. The best we can do is verify the locations of the other warrens and confirm what Ekido told us.
As far as the two other captives, Justice is served in strange and harsh ways sometimes. I still say we use them to teleport back. Otherwise, we just execute them here. We also need to execute the hyenas. The'll just be used against us or Hornfowl and that won't do.
Any other opinions?"
AC 19 w/shield, TAC 11, FFAC 15, (CMD 16, CMB 4), HPS 41/41 Linden, the Returned (Jay B) Friday October 17th, 2014 4:09:01 PM
"Nikolai, I suggest taking Ekidu back. He has information and seems to want to help."
Nikolai (JonathanT) AC 16 Tch 16 Ffted 13 HP 37/38 CMD 20/22(Grapple) Friday October 17th, 2014 10:14:59 PM "True. We can't leave him here. The gnolls here must be led to believe he's dead or captive."
AC 23 T19 F20 CMD 24 (28 Bull Rush or Trip); HP 34/34 "Tinker" (SteveK) Saturday October 18th, 2014 9:20:00 AM
"We can knock him out, and that way they thnk we left him for dead "
"I agree we should not go down. And we have lots of information on how they are traveling, allies in the swamp, some locations, and leaders who love fire spells. I think it is time to report"
William the Courageous (Ken) AC 18 hp 23/23 Saturday October 18th, 2014 10:32:25 AM
William considers their options and concurs with several of his colleagues, "Yes, I'd say we report back to leadership and let them know what we've found. We've learned a lot and need to communicate it to the powers that be. We can always come back and go down the hole, but after losing 2 of our members, it's time to report and regroup. (Pause) Regarding our informer, I like Tinker's idea. We knock him out and leave him in such a place that he's relatively safe but can be found by his friends. For the other two, I think we use them as Nikolai suggests, to be the sacrifice required by the teleporting fauna..."
DM Ken - Map So FarSouthern Fort Saturday October 18th, 2014 3:55:47 PM
Nikolai makes a case for at least verifying Ekidu's information before returning. Others are ready to leave the swamp behind completely.
No motion comes from the pit, though the faint din of commotion carries upwards. It seems the Gnolls are preparing a defense.
Ideas about what to do with Ekidu are tossed back and forth, but nothing solid is formed, With his Fist having given their thoughts, it seems its time for Nikolai to give an order.
Bruagh Stormbringer AC 25/12/20 -- CMD 19/23 -- HP 45/56 (David Feest posting) d20+8=25 ; d10+10=17 ; Saturday October 18th, 2014 7:34:44 PM
Bruagh rubs at some of the soot that was created when his hair caught fire. He thinks about mentioning the burns to the cleric, but figures the centaur has his hands full trying to figure out which way the bolt goes in the crossbow he is loading. He continues to watch the hole, attempting to will a gnoll to stick it's head out. readied attack hits AC 25 for 17 damage
AC 23 T19 F20 CMD 24 (28 Bull Rush or Trip); HP 34/34 "Tinker" (SteveK) Saturday October 18th, 2014 9:20:53 PM
Tinker has made his suggestion and isn't one to be pushy. The decision and next steps are with Nikolai.
AC 19 w/shield, TAC 11, FFAC 15, (CMD 16, CMB 4), HPS 41/41 Linden, the Returned (Jay B) Sunday October 19th, 2014 5:58:26 PM
Linden winces as Tinker is caught in a trap, but relaxes when he feels the SacBond resist and nothing more.
He does notice that Bruagh's wound is minor but decides that if it truly bothered him or hindered his work that as an experienced Fist, he would know to mention it to the group healer. Besides, it would be irresponsible to use a spell this early. They would need it for the return trip. He puts away the crossbow.
Nikolai (JonathanT) AC 16 Tch 16 Ffted 13 HP 37/38 CMD 20/22(Grapple) Monday October 20th, 2014 10:10:12 AM
Nikolai does not let out any sign that he is glad they are all in agreement to refrain from going down the hole and to start wrapping up this mission. There are a few loose ends that need tying up though.
"Ok, then let's tie up some loose ends and get out of here. I need Bruagh and Linden to start gathering up dry wood to dump down that hole. I want to fill that hole with with dry wood then light it. That will keep the gnolls from following us for a while, I hope. They may have another exit, if they are smart, but, oh well.
I need Tinker and myself to dispatch the hyenas. I don't want them used against us on anyone else.
Pru and William, search the camp for valuables and equipment. We keep what we can use and dump whatever we can't into the wood pile down the hole.
Next, I'd prefer to use a Sleep spell on Ekido but if we must, Tinker can bonk his head. We place him far enough away from camp so he doesn't get burned. We do this out of sight of the others. Tinker can take some soot and smear it no Ekido.
Then we take the other two and let them watch us set their camp on fire. We start by setting the hole on fire, then Pru can waltz up and down the camp zapping whatever can burn.
They need to think a huge army tromped through here. Then we move out. We take the other two, bound and gagged to the teleport vines and use their blood to get back to the main warren. We'll look to see if we can see any smoke, mark that on our map, then move on to the next teleport area and repeat the process.
I'll not contact HQ until we get to the horses or if we get cut off.
That's the plan, let's do it," he tries to smile.
OOC: I don't know how many hyenas there are, but we plan to use Coup de Grace. We'll shoot 'em until they are all dead. My crossbow does 1d8.
Prudence Gundle [AC 18; HP 35/39] [Mage Armor] (Kathy) Monday October 20th, 2014 2:37:49 PM
Pru listens to Nikolai's instructions, then obediently begins searching the camp. She is not good at noticing things, but she tries to take a methodical approach.
[Pru takes 10 to search, and gets a 10 for Perception.]
William the Courageous (Ken) AC 18 hp 23/23 d20+6=11 ; Monday October 20th, 2014 5:18:47 PM
William nods at Nikolai's wise orders, and joins Pru in helping search the area for anything of interest, valuables, etc. He also adds encouragingly, "Great plan re: Ekido and that'll leave the right impression. I also like how Pru gets to build up her fearful reputation with them, and the more scared they are of her, the better..."
Search = 11 (He'll cast Detect Magic if needed too to help them in their search)
AC 23 T19 F20 CMD 24 (28 Bull Rush or Trip); HP 34/34 "Tinker" (SteveK) Monday October 20th, 2014 7:50:39 PM
Tinker doesn't bother with hiding his tracks; in Nikolai's plan, the more tracks the better! He even tries to walk differently each time he goes to another area.
The killing of the hyenas Tinker doesn't like at all. "They are smart enough to know they are beaten. They will run and hide in the swamp and play no further part. ".
To prove his point , Tinker opens one of the pens and encourages the hyenas with yips and shouts to flee the area.
Nikolai (JonathanT) AC 16 Tch 16 Ffted 13 HP 37/38 CMD 20/22(Grapple) Monday October 20th, 2014 8:13:18 PM "Dolt! These hyenas are trained for war like we train war dogs! They are trained to kill everything that does not smell like a gnoll!" Nikolai exclaims but he's not near enough to prevent the pen from being opened.
Will the halfling be right? Nikolai prepares for the worst just in case and rushes to help Tinker survive another possible foible.
Move to back up poor dog food, er, Tinker.
DM Ken - Map So FarSouthern Fort Tuesday October 21st, 2014 12:43:19 AM
Nikolais orders are clear and precise, and presumably his Fist carries them out flawlessly. Ekidu is amenable, and doesn't even resist any spellcasting.
When the cage is open, the first Hyena growls menacingly but refuses to exit his cage. He urinates briefly, then bares his teeth but doesn't budge. Yips and shouts draw barks and growls from the animal.
Flaming items are tossed down the hole, but no real tell other than startled yelps of surprise hint at its effect. Looting the camp finds a large surplus of usable dried meats and waterskins, and much equipment of mundane nature. (Any armors Scale or lower can be found, as well as javelins, spears, axes, and heavy maces.)
With a bit of time, the travel to the last Blood Root, as Ekidu named the plant, is complete. It is here you now have the chance to use the other captured Gnolls if that is still the plan. Knowing how the process works, and your relative location, the only thing you don't know is if someone is waiting for you on the other side....
AC 19 w/shield, TAC 11, FFAC 15, (CMD 16, CMB 4), HPS 41/41 Linden, the Returned (Jay B) d20+9=27 ; Tuesday October 21st, 2014 1:52:02 PM
Linden does as ordered and soon is unloading the haversack of dry wood. "This thing is handy!" He says to no one particular.
Linden looks at the looted stuffs and is immediately suspicious of the meats. "Let me see that." (Heal check to see if it might bare signs of being humanoid flesh or poison. (Heal 27) if it does, he'll pitch into the burning pit without a second thought. If it's fine, none the wiser.
William the Courageous (Ken) AC 18 hp 23/23 Tuesday October 21st, 2014 5:54:26 PM
Once they are at the blood plants, William endorses using the captives for payment for transport to their next destination. His goal is to make it home safely in order to report on their findings, so he urges everyone to be ready and keep on guard once they are teleported...
Nikolai (JonathanT) AC 16 Tch 16 Ffted 13 HP 37/38 CMD 20/22(Grapple) Tuesday October 21st, 2014 8:38:46 PM
OOC: the idea of tossing flammable items down the hole is to pack it with anything that burns, including demolishing the fencing around the presumable now dead hyenas and cause such a fire that might collapse the hole and fill the tunnel with smoke.
If it matters.
AC 23 T19 F20 CMD 24 (28 Bull Rush or Trip); HP 34/34 "Tinker" (SteveK) Tuesday October 21st, 2014 9:16:50 PM
Tinker wasn't thinking that the hyenas were trained, and after seeing they weren't ready to run ( even with fire nearby down the hole), he shuts and locks the gate again. "We're a team, Nik, but I'm gonna say no to killing helpless things. Doesn't seem right somehow. "
Thankfully, it seems the team needed to move out, and soon a sooty, bloody, muddy dwarf arrives at the Blood Cypress with the Fist.
Tinker waits for the team to gather. He befits his Urgosh and opens a vien. "Time to be ready!"
Nikolai (JonathanT) AC 16 Tch 16 Ffted 13 HP 37/38 CMD 20/22(Grapple) d20+2=18 ; d20+2=20 ; d20+2=17 ; d20+2=20 ; d20+2=12 ; d20+2=13 ; d20+2=5 ; d20+2=19 ; d2=1 ; Tuesday October 21st, 2014 9:38:21 PM
Nikolai carefully closes the gate.
"OK Tinker. You proved your point and I proved mine, sort of. Let's try something else."
Nikolai starts making little yapping and cooing sounds and what-not and tries to calm the animal down.
Ranger Wild Empathy DC25 + creature's Cha mod. = 18 (i'd only succeed on a N20.)
Nikolai has no success in trying to befriend the animal but to be fair to Tinker, he tries to befriend each hyena.
OOC: I don't know how many there are, but here goes some. Just look at the header. None were N20's)
Having done his best to befriend any of the hyenas and failing, he executes them so they won't be used to track the Fist's scent down later.
We can't carry all this armor and weapons and since none are magical, thrown what you don't want yourself down that hole and hope that furnace will ruin it. Whatever boards from these pens we can pry loose and toss down there goes too. Canvas, clothes, anything that burns that we aren't taking with us."
Nikolai does hate eliminating the hyenas but the safety of the Fist comes first. He thanks everyone for their hard work and is glad Linden thought to check the quality of the dry meat.
"We certainly use these extra provisions, but we do need to make sure it is fit for consumption. Thanks for checking."
When the pile of flammable materials down the hole and ignited, they ignite the rest of the camp and tow the two prisoners away.
Going as stealthy as they can, they reach the first Blood Root.
"Everyone gather here and let's put this place behind us. As the Thumb, I'll take responsibility of cutting the gnoll."
Once everyone is in position, he tosses a coin, in front of the two gnolls, to decide which one is first. It is 'heads' so he takes the one to his right. He leads the gnoll to the vine and makes a deep cut at the wrist. To keep his feelings from getting in the way, he pictures the gnoll fight at Hornfowl and how those gnolls cut their Fist up and hurt Pru pretty bad.
"Be ready. We don't know what's on the other side," he cautions. Blood is spilled and holds the wrist there until they all are teleported away.
Nikolai (JonathanT) AC 16 Tch 16 Ffted 13 HP 37/38 CMD 20/22(Grapple) Tuesday October 21st, 2014 9:42:02 PM
OOC: Tinker's post and my crossed. No true amendment needed other than...
IC: "I understand, Tinker. I'll do the best I can to not need to kill any. But I have a responsibility for you, Pru, Linden, Bruagh, the whole Fist and the mission. I can't afford to have to fight these interesting and possibly cutezy, loving creatures, later."
OOC: See previous post for the rest of it.
Prudence Gundle [AC 18; HP 35/39] [Mage Armor] (Kathy) Tuesday October 21st, 2014 10:56:40 PM
Pru helps in destroying the camp, and of course in setting fire to things. She agrees that the provisions will come in handy, if they are still good.
DM Ken - Map So FarSouthern Fort Wednesday October 22nd, 2014 2:04:41 PM
With the camp destroyed, Nikolais Fist slaughters the dogs, grabs their gear, and moves out with their slaves.
The first of the two falls dead as they teleport through the southern blood root and.....
Find themselves standing in the same relatively peaceful grove they left from. With only a single prisoner, they still have a second jump to make, assuming they are going straight home. If they wish to confirm the presence of the other Blood Root, there is a bit of exploration still in store.
AC 23 T19 F20 CMD 24 (28 Bull Rush or Trip); HP 34/34 "Tinker" (SteveK) Wednesday October 22nd, 2014 7:14:37 PM
Tinker nods, understanding without agreeing, and further understands to keep in fighting trim until getting out of danger. Tinker's manacles will keep the gnoll well-heeled, so the dwarf looks expectantly to Nikolai. "Report back now or find and map the other Blood Cypresses?"
William the Courageous (Ken) AC 18 hp 23/23 Wednesday October 22nd, 2014 9:09:08 PM
William suggests, "Let's still report back, as finding the other blood cypresses wasn't our primary mission. We know a great deal about the gnolls and now we need to report that info back. I'd say we continue on back home..."
Nikolai (JonathanT) AC 16 Tch 16 Ffted 13 HP 37/38 CMD 20/22(Grapple) d20+8=17 ; Wednesday October 22nd, 2014 11:18:26 PM
Nikolai puts the dead gnoll out of his mind and focus on their next move. He looks around for any smoke. If he sees any, he marks it on his map.
"It is very tempting to go check out that other Blood Root. I don't know. Good idea, Tinker, to report back now. I had thought we'd report back once we reached the horses. But that's a long ways away. At least we can know if we've gotten enough for the Mailed Fist to go on or need more. If Commander Constance wants us to check out the other Blood Root, we go.
However, first let's get out of sight and get some rest."
OOC: What time is it? Do we have enough time to reach our old campsite before dark?
IC: a) If the Fist have enough time to reach their old campsite:
Nikolai leads the group back to their old campsite, sending Tinker ahead 60' as scout.
b) if the Fist does not have enough time to reach their old campsite before dark:
Nikolai and Tinker go looking for a decent place to camp not too far from the Blood Root. He wants to keep an eye on it for a while. Survival +8 = 17
Once everyone is settled in their prisoner tied good and tight to a tree and gagged, Nikolai takes the Fist, what's left of it, and takes out the scroll.
"Everyone ready?"
Realizing he is not familiar with scrolls, he asks Pru and Linden to take a look at it and see how it works. Once the scroll is activated and contact with Commander Constance is made, he begins his report. Not knowing how long it will last, he just gives the highlights: what Blood Roots are and how they work; how many there are and how many warrens; how many estimated gnolls and their shamans; his best guess at their location. "We've not had a chance to verify all locations, but we had to send Carver and Cameron back with some elves we liberated. Carver contracted some fungus and it was getting pretty bad and Cameron went to take care of Carver and get the elves to the Citadel in case Carver didn't make it.
Do we continue checking out the validity of our information or do you have enough to go on?"
AC 19 w/shield, TAC 11, FFAC 15, (CMD 16, CMB 4), HPS 41/41 Linden, the Returned (Jay B) Thursday October 23rd, 2014 2:20:08 AM
"I think there is enough, but I didn't do well I info gather class in school."
OOC. Sorry I missed Wednesday folks!!!
Prudence Gundle [AC 18; HP 35/39] [Mage Armor] (Kathy) Thursday October 23rd, 2014 10:24:02 AM
Pru really doesn't want to be the one responsible for activating the scroll. Suppose something goes wrong? As much as she can, she tries to get William or Linden to do it instead. Surely they'll do a better job than she would.
DM Ken - Map So FarSouthern Fort Thursday October 23rd, 2014 2:17:47 PM
(Waiting on someone to take the UMD check. Sending is a 4th level clerc/5th level wiz spell.)
AC 23 T19 F20 CMD 24 (28 Bull Rush or Trip); HP 34/34 "Tinker" (SteveK) d20+9=17 ; d20+9=18 ; d20+6=7 ; Thursday October 23rd, 2014 8:08:51 PM
Tinker scouts ahead until the group gets back to their old campsite.
At the site , he will let Prudence, William, and Linden take care of the scroll. The dwarf has a bit of knowledge and knack for magical things learned from his foster parents, but it is so... Inconsistent.
Still. If all else fails, Tinker will try his own hand... And fails miserably. (Nat 1)
Perception 17. 18
UMD natural 1!
Prudence Gundle [AC 18; HP 35/39] [Mage Armor] (Kathy) Thursday October 23rd, 2014 8:31:59 PM
[OOC: For the casters, it is not a UMD check, it is a caster level check. For Linden, it is a 4th-level spell, requiring a 7th-level caster. The DC to activate the scroll is 5 + caster level, or in Linden's case, 12. For William and Prudence, it is a 5th-level spell. For William, that requires a 9th-level caster, making William's DC 14. But Pru is a sorcerer, and sorcerers get spells more slowly. A sorcerer can't cast a 5th-level spell until 10th level, so Pru's DC is 15. I'm happy to try, but Pru has literally the toughest caster-level check of the three, and there is a potential for things to go horribly wrong on a failed check. I don't think it's a good idea for Pru to try it unless Linden and William both fail.]
William the Courageous (Ken) AC 18 hp 23/23 d20+4=20 ; Thursday October 23rd, 2014 9:08:52 PM
William offers to try using the spell and carefully reads it... Umd - 20, success!
He activates it and sends the appropriate message to hq...
Tinker tries the sending spell first, and much to his dissatisfaction nothing happens. William takes control, and has little trouble activating the spell.
The message is sent, and for a tense moment there is no reply. Finally, the reply comes.
"Verify locations of all five warrens. Casualties understood. Reinforcements deployed. Captive lieutenant preferred but not mandatory. Hang in there. Constance."
Nikolai (JonathanT) AC 16 Tch 16 Ffted 13 HP 37/38 CMD 20/22(Grapple) d20+11=26 Thursday October 23rd, 2014 10:04:30 PM
OOC: did they notice any smoke from the burning warren?
IC: Nikolai wipes sweat off his brow and sighs with relief. The message got through.
But their job is not done.
"Well, it is a relief to get that information out but we still need to confirm the other locations. I suggest we rest here and continue again tomorrow.
Let's see... Linden, did those gnoll provisions pass your taste test?"
With two gone, the watch for the night will be tricky. He wants to make sure the mages can get their spells back so the does extra Watch duty, taking the first two watches and assigns Tinker and Linden to cover the rest of the night.
Perc +11 = 26
AC 19 w/shield, TAC 11, FFAC 15, (CMD 16, CMB 4), HPS 41/41 Linden, the Returned (Jay B) d20+9=17 ; Friday October 24th, 2014 12:53:04 PM
OOC. Linden tested the meat from the looted gnolls. Was it humanoid or poison? My check was 27?
Linden takes the scroll if no one else does. (Spell craft 17).
DM Ken - Map So FarSouthern Fort Friday October 24th, 2014 3:23:32 PM
The old campsite was within range of travel, but only just. Nikolai could see the faintest wisps of smoke from the tallest of trees. The odds of casually noticing the smoke without knowing where to look or having been very high up are small.
The meat is not human that Linden can tell, nor was it poisoned. It is fatty meat, likely dried alligator, snake, or some other swamp denizen.
Prudence Gundle [AC 18; HP 35/39] [Mage Armor] (Kathy) Friday October 24th, 2014 4:21:58 PM
Pru is a little disappointed to hear that there will be more slogging through the swamp, but after all, this is what she signed up for. She helps make camp and stands her watch, doing her best to stay alert.
AC 19 w/shield, TAC 11, FFAC 15, (CMD 16, CMB 4), HPS 41/41 Linden, the Returned (Jay B) Saturday October 25th, 2014 3:01:15 AM
"At least we'll have rations. The meat should be safe, provided it was prepared correctly."
He also helps with camp and takes his watch, preferring an early one.
William the Courageous (Ken) AC 18 hp 23/23 Saturday October 25th, 2014 9:32:57 AM
WIlliam helps the others prepare the camp and is thankful that he's got time to memorize his spells and prepare for tomorrow... He too is relieved that the message made it through and now the goal is to find some other gnoll bases...
AC 23 T19 F20 CMD 24 (28 Bull Rush or Trip); HP 34/34 "Tinker" (SteveK) d20+9=14 ; Saturday October 25th, 2014 8:47:03 PM
Tinker helps the team through setting up camp and taking his turn after Nikolai at watch. The dwarf thinks through the night about what the Captain said, that there were reinforcements on the way.
In the morning he breaches the subject to the Fist. "Reinforcements, right? If we are doing more scouting where and how will they meet us? We should go to the Blood Cypress that we found near Hornfowl and meet them before we go looking for the other warrens. "
"And then maybe check out the west road for another warren. "
Perception at watch 14
Nikolai (JonathanT) AC 16 Tch 16 Ffted 13 HP 37/38 CMD 20/22(Grapple) Monday October 27th, 2014 12:31:38 AM
Nikolai ponders the issue of the promised reinforcements while they set up for another outdoors camp with no fire. "Well, Tinker, that would seem the logical thing to do. I don't know what was meant by reinforcements. Surely she didn't mean she would send a couple new recruits way out into nowhere to find us? How would they even find the first grove with the Blood Root? I know Cameron and Carver can make a map for them, but that's still a long shot."
AC 19 w/shield, TAC 11, FFAC 15, (CMD 16, CMB 4), HPS 41/41 Linden, the Returned (Jay B) Monday October 27th, 2014 7:34:41 AM
Linden isn't sure what was meant by reinforcements either. He thinks about spells for tomorrow.
Nikolai (JonathanT) AC 16 Tch 16 Ffted 13 HP 37/38 CMD 20/22(Grapple) d20+8=10 ; d20+11=16 ; Monday October 27th, 2014 11:33:00 AM
NIkolai takes the night to think about what to do next: go to the horses and wait for reinforcements, or continue their investigations.
'Verify locations of all five warrens. Casualties understood. Reinforcements deployed. Captive lieutenant preferred but not mandatory. Hang in there. Constance.'
He plays this over and over again and by morning makes up his mind.
"I've come to the conclusion that we need to continue our scouting before looking for any reinforcements. We are here, now, and it would take anywhere from two days to a week to get to this spot. That's a lot of lost time. Enough time for the gnolls to prepare. It may even be too late now, but we must make hast to verify these other warrens. We leave as soon as camp is picked up.
Ekido said 'The other warrens are west, east, and east then south.'
We've been to the south and this one here is the middle. We head west today. That way, when we head east, we'll be closer to our Blood Root out of here.
Any questions?
Tinker, you lead the front as Head Scout again, we'll follow some 50' feet behind."
Nikolai helps clean up camp to keep it looking like it has been used recently (Survival +8 = 10!) and then, with the prisoner bound except for his feet, leads the troops out, behind Tinker.
The question of reinforcements is a good one? It's known that the Fist has several powerful mages in its service. It's also notoriously frivolous.
Concentrating on the known enemy, he prods the prisoner to the west of the main camp. As you come nearest to the Gnoll camp, the prisoner tries to slip his bonds and break into a run, but the skill used in tying the rope was too high.
Survival DC 11: Highlight to display spoiler: {Finding the trail that leads out from the west of the camp is fairly straightforward. Like all the other trails, it is clearly marked by little idols along the way. As with the previous Bloodroots, this one is found off a slightly divergent path from the main trail, after only what would seem to be a couple of miles travel.}
Linden: Fort Save DC 12
Stealth checks please, unless stealth is not a concern.
AC 23 T19 F20 CMD 24 (28 Bull Rush or Trip); HP 34/34 "Tinker" (SteveK) d20+9=23 ; d20+9=15 ; d20+4=13 Monday October 27th, 2014 7:35:22 PM
Tinker puts two fingers to his forehead in a sketchy salute and moves out to take the lead. He keeps his hands free to avoid snags and grab vegetation as needed to get the Fist on the west trail. Nikolai's reasoning is sound and the dwarf has never been one for talking when there was something to do.
He casts a minor magics about himself to gain the Survival aspect of a centaur and moves out. (Toro's Taur Try; Centaur; +2 survival)
Stealth 23
Perception 15
Survival 13
Nikolai (JonathanT) AC 16 Tch 16 Ffted 13 HP 38/38 CMD 20/22(Grapple) d20+9=27 ; d20+9=26 ; d20+11=12 ; Monday October 27th, 2014 8:27:18 PM
Survival +9 (Tracking) = 27 (I'll pretend the spoiler is 'hidden') Stealth +9 = 26 Perception +11 = 12
Familiar with the tracks and trail by now, Nikolai picks up the trail easily enough and finds the turnoff to the Blood Root vine just as easily. The gnoll prisoner must have deduced their plan and tried to escape, but expertly bound, he failed. Nikolai has a mind to have William say to the gnoll, "Well, now you know how it feels, eh? Justice served!" but he doesn't.
"I'm curious as to how far those surviving gnolls would go to warn the rest of the warrens. Without prisoners to sacrifice to the Blood Root, would they sacrifice themselves or just let things be," he ponders out loud.
"Are we ready to make the jump? Prepare yourselves and let's go."
When all are ready and gathered around the Blood Root, Nikolai repeats the process with the remaining gnoll prisoner he did with the first one.
OOC to all: Don't forget that with rest, you heal some, so adjust your hps if you have any damage.
William the Courageous (Ken) AC 18 hp 23/23 Monday October 27th, 2014 9:07:36 PM
William follows the rest, staying in the middle near Pru, xbow and spells ready... He watches dispassionately while they dispatch the final gnoll, ready to go thru the portal..
Prudence Gundle (Kathy) Monday October 27th, 2014 10:56:21 PM
Pru slogs along next to William, trying not to think about how good a bath would be right now.
DM Ken - Map So FarSouthern Fort d20=20 ; d12=3 ; d12=12 ; Tuesday October 28th, 2014 4:38:24 PM
Nikolai ponders whether or not the Gnolls would bother teleporting themselves under their own power. Perhaps also begging the question, is he sure that each Warren doesn't have its own supply of slaves?
While Prudence unmerrily slogs, the panicked Gnoll struggles against his bonds some more. As Nikolai manages to activate the plant once more, the Gnoll manages to free his hands and yank the gag from his mouth.
He lets out a long, mournful howl that is cut short, strangled by the magic of the Bloodroot yanking away the last of his life.
His howl echoes through the swamp, and then you are whisked away from that place, and deposited in another.
This section of the swamp is dry for the most part, and seems to have a higher elevation. There are many more trees here, but many of the trunks are burned out and charred. Though there are still many cloying bogs and quagmires, plotting a course free of moisture is an easy affair.
Survival DC 15: Highlight to display spoiler: { Knowing that you traveled West, its a fair assumption you are nearly 4 whole days of travel in that direction, where the elevated hills far south of Cheerful stay meet the Cursed Swamps western border.}
As usual, there are the trail markers necessary to lead you towards the next warren. How do you proceed?
Prudence Gundle (Kathy) Tuesday October 28th, 2014 5:02:07 PM
Pru winces as the gnolls' howl rings through the swamp.
"That probably wasn't good," she murmurs.
But it's too late to do anything about it now. Pru looks around when the teleport is complete, then falls into her usual spot beside William.
William the Courageous (Ken) AC 18 hp 23/23 d20+6=10 ; Tuesday October 28th, 2014 7:50:03 PM
William raises his xbow, ready to finish off the gnoll if he manages to escape... Once its caught, the wizard lowers his weapon, happy that they didn't have to chase it further....
As they arrive in the new section, he looks at the markers, and examines them as before, seeing what's unique about them and showing them to Pru...
Perc = 10
AC 19 w/shield, TAC 11, FFAC 15, (CMD 16, CMB 4), HPS 41/41 Linden, the Returned (Jay B) d20+9=14 ; Tuesday October 28th, 2014 8:22:30 PM
(Fort save 14)
Loads his crossbow.
AC 19 w/shield, TAC 11, FFAC 15, (CMD 16, CMB 4), HPS 41/41 Linden, the Returned (Jay B) d20+9=14 ; Tuesday October 28th, 2014 8:22:30 PM
(Fort save 14)
Loads his crossbow.
Nikolai (JonathanT) AC 16 Tch 16 Ffted 13 HP 38/38 CMD 20/22(Grapple) d20+11=26 ; d20+9=20 ; d20+9=25 ; Tuesday October 28th, 2014 9:34:16 PM "Well, that's his last howl and good riddance. Nothing we can do about it but go on. We might just try a different way back. Take longer but..."
He also loads his crossbow. "Tinker, you know the drill. Let's find this warren. And by the way, we can't afford to be seen this time, eh?"
Tinker leads out, followed by Nikolai and the rest of the Fist.
DM Ken - Map So FarSouthern Fort d20+1=14 ; d20+1=13 ; Wednesday October 29th, 2014 2:42:11 PM
As you trek through the burned out swamp, following the trail of idols, Tinker and Nikolai both stop and identify a number of crude trip wire traps. Apparently, this particular warren is slightly more cautious than their fellows.
As the morning breaks into noon, you find something unusual. In the center of the burned out trees is a large dome of green, vibrant swamp trees. They form a neat ring that is probably a mile full circle, and at this distance obscure whatever lies within.
Between there and your current position 300 yards or so away in a small cluster of blackened stumps, Nikolai spots several elevated platforms with humanoid silhouttes upon them.
AC 23 T19 F20 CMD 24 (28 Bull Rush or Trip); HP 34/34 "Tinker" (SteveK) d20+9=24 ; d20+9=10 ; Wednesday October 29th, 2014 7:11:17 PM
Tinker keeps his eyes and ears out and stops the group at the blackened area. "Might be a god time to break out that invisible potion?"
Stealth 24
Perception 10 ( glad that natural 1s and natural 20s are not auto fail and success for skill checks)
William the Courageous (Ken) AC 18 hp 23/23 Wednesday October 29th, 2014 8:44:50 PM
William continues following in the midst of the group, and when he hears of what's seen, tightens his grip on his ring, ready to cast a spell if needed...
Nikolai (JonathanT) AC 16 Tch 16 Ffted 13 HP 38/38 CMD 20/22(Grapple) Wednesday October 29th, 2014 9:39:25 PM
Nikolai points out the trip wire traps and cautions his fellows. Good thing they were well trained to stay alert at all times he smiles.
Arriving at the odd scene in front of them, Nikolai suddenly chuckles as he had an interesting thought. He motions all to gather out of sight of the platforms, he whispers, "Seem a bit odd to you? I'll bet there's a druid in that circle of green. These gnolls tried burning him, or her, or them, out and it didn't work. If we could get inside that circle of greenery, we just might find an ally we can help against those gnolls. I suggest we circle around to the other side and see if we can get in there unnoticed. What's your thoughts?"
AC 19 w/shield, TAC 11, FFAC 15, (CMD 16, CMB 4), HPS 41/41 Linden, the Returned (Jay B) Wednesday October 29th, 2014 9:49:03 PM
OOC: Experiencing tech diff.
Linden follows Nik.
Spells and things: Channel (1 used) Low-Light Vision
Prudence Gundle (Kathy) Wednesday October 29th, 2014 10:22:57 PM
Pru nods agreement with Nikolai. "I think it's definitely worth a try," she says. "After all, we're supposed to be scouting the area--if there's a druid here, that's surely worth knowing about."
AC 23 T19 F20 CMD 24 (28 Bull Rush or Trip); HP 34/34 "Tinker" (SteveK) d20+9=17 ; d20+9=10 ; d20+2=17 ; Thursday October 30th, 2014 5:05:22 PM
Tinker's eyes light up. "Didn't think of that! I was wondering what enemy could be there when it may be an ally."
Tinker will take the lead going clockwise around the burned area to see if there may be a smaller dead spot to cross.
Stealth. 17
Perception 10
Survival. 17
Nikolai (JonathanT) AC 16 Tch 16 Ffted 13 HP 38/38 CMD 20/22(Grapple) d20+11=15 ; d20+9=20 ; d20+9=26 ; Thursday October 30th, 2014 9:52:29 PM
With all in agreement, Nikolai motions for Tinker to move on and lead the way around to the other side of the burned out area so that the watch towers end up on the far side of the clearing. He hopes there's not another set of watchtowers, but that's why they are scouting.
Trying to stay hidden as much as possible...
Perc +11 = 15 Stealth +9 = 20 Tracking (look for gnoll tracks) +9 = 26
DM Ken - Map So FarSouthern Fort d20=5 ; d20=15 ; d20=10 ; d20=8 ; d20=4 ; Thursday October 30th, 2014 11:27:41 PM
Gnoll tracks cover the ground, heading both to and from the circle. Nikolais theory about the dome is sound, and as they inch closer to the dome, careful to keep as many trees between them and the watch-towers, they are sure the humanoids manning them are more Gnolls.
The defenders are lax, and none seem to notice the creeping mercenaries.
As you close distance with the dome, the plants here are thick and large. All seem overgrown, and vibrantly colored and healthy. Only a few hundred feet from the outer edge of the circle of trees, you are just finally able to see within.
A large community of tree-houses is set up here, the lowest of which would require a straight climb up the side of the thin cypress and other swamp fauna of at least 15 feet. All of the trunks have been stripped of branches.
It seems likely that more watch towers would dot the circumference of the grove. Looking hopefully for friendlies, your heart sinks as you make note of a few Gnolls sitting and talking in their own language on a laddered bridge in front of you.
All in all the camp seems larger than the previous two outlying bases, much of which seemed obscured under ground. It is impossible to compare with the main warren, of which you only saw a large open-mouthed cave.
AC 19 w/shield, TAC 11, FFAC 15, (CMD 16, CMB 4), HPS 41/41 Linden, the Returned (Jay B) d20+5=19 ; d20+3=10 ; Friday October 31st, 2014 12:37:28 AM
What now? Thinks the cleric.
Linden moves along trying not to make too much noise. (Do you want a stealth check from the centaur?)
(Survival 19, Perception 10)
Prudence Gundle (Kathy) Friday October 31st, 2014 9:37:03 AM
Pru can't hide her disappointment.
"Well," she says, "I suppose there's no reason a gnoll couldn't be a druid."
William the Courageous (Ken) AC 18 hp 23/23 d20+10=30 ; Friday October 31st, 2014 8:41:46 PM
William follows the others quietly, and at the sound of gnoll voices, tries to discern what they're saying or at least get the gist of their conversation... Ling = 30 (Natural 20)
Nikolai (JonathanT) AC 16 Tch 16 Ffted 13 HP 38/38 CMD 20/22(Grapple) d20+11=31 ; d20+9=26 ; Friday October 31st, 2014 10:32:50 PM
Nikolai is not just disappointed, but fairly fearful as well. Fearful for his Fist!
He whispers, "Uhm... Expeditious Retreat? Anyone?" he tries to grin.
"Oops. This isn't quite the 'grove' I was expecting. Explains all the gnoll tracks. Time to get scarce. Quietly turn around and let's get to those trees."
He leads, or tries to lead, the Fist quietly back to the line of trees.
Perc +11 = 31 N20's today! Stealth +9 = 26
AC 19 w/shield, TAC 11, FFAC 15, (CMD 16, CMB 4), HPS 41/41 Linden, the Returned (Jay B) Saturday November 1st, 2014 12:02:01 AM
"I'll take one!"
AC 23 T19 F20 CMD 24 (28 Bull Rush or Trip); HP 34/34 "Tinker" (SteveK) d20+9=16 ; d20+9=11 ; d20+2=19 ; Saturday November 1st, 2014 8:35:18 PM
Tinker agrees. Time to bug out. When the group gets fR enough away to be able to breathe easy, the dwarf speculates on what it means. "The other warren was a dwarf mine the gnolls took over. No reason to think this was an elf village. The gnolls just seem to be scavengers, using what they can steal or kill. "
"I don't want to use the Blood Cypress this time either. Didn't like the way the gnoll howled before we teleported. Probably a trap is waiting for us. "
Stealth 16
Perception 11
Survival 19
AC 19 w/shield, TAC 11, FFAC 15, (CMD 16, CMB 4), HPS 41/41 Linden, the Returned (Jay B) Sunday November 2nd, 2014 12:10:26 AM
Linden regrets he has a soft heart at times.
AC 19 w/shield, TAC 11, FFAC 15, (CMD 16, CMB 4), HPS 41/41 Linden, the Returned (Jay B) Monday November 3rd, 2014 7:49:16 AM
OOC. Checking
Nikolais Fist decides that retreat is the best option. With the location marked on their map and recorded, as well as general notes about the camp itself, they stalk away from the malevolent grove and its inhabitants.
William strains to hear bits of the Gnoll conversation, and it seems to revolve around food and mating, both of which seem to be high up in Gnoll priority.
Tinker raises a good point as the Fist retreats.
"What about that howl when we left?"
Does the Fist use the Bloodroot to teleport back? Or do they slog the long trek back from whence they came?
Nikolai (JonathanT) AC 16 Tch 16 Ffted 13 HP 38/38 CMD 20/22(Grapple) d20+11=31 ; d20+9=22 ; d20+8=24 ; Monday November 3rd, 2014 4:08:59 PM "Considering that any force the Mailed Fist sends this way, if they do, won't use the Blood Root to get around, it would be a good idea to make the next trips the hard way and know what to expect on these trails, whether the gnoll howled or not. But I would suggest any force that comes here to bring herd of pigs or some cows. That way they've got meat to eat as well as a transportation sacrifice."
Thus plans are made to return to the center using the path instead of the Blood Root. Tinker takes the front scout again, followed by Nikolai and the rest. When it comes time to look for a campsite, it's another fire-less night, and hopefully a dry one.
Perc +11 = 31 Stealth +9 = 22 Survival (look for campsite) +8 = 24
Prudence Gundle (Kathy) Monday November 3rd, 2014 5:45:41 PM
Pru is relieved to hear that they won't be taking on the gnoll camp, and a little discouraged at the prospect of more slogging through the swamp.
"You'd think I'd get used to it," she murmurs, "but not so far."
AC 23 T19 F20 CMD 24 (28 Bull Rush or Trip); HP 34/34 "Tinker" (SteveK) d20+9=18 ; d20+9=26 ; d20+2=18 ; Monday November 3rd, 2014 6:13:36 PM
Tinker actually smiles, thinking about how miserable everyone will be together slogging through the swamp. "Let's get started ".
The dwarf takes the lead, setting the pace through the swamp and being on the lookout for dangers.
Stealthy 18
Perception 26
Survival 18
William the Courageous (Ken) AC 18 hp 23/23 Monday November 3rd, 2014 9:36:32 PM
William is frustrated that no useful Intel was gained but agrees that the long path would be best in this case. He takes his usual spot in the middle near Pru and is watchful as usual.
DM Ken - Map So Far - Hunted d100=95 ; d100=95 ; d100=88 ; d6=2 ; d6=1 ; Tuesday November 4th, 2014 7:18:13 PM
Flint takes point and with Nikolais guidance, a suitable campsite is found. As the sun melts away overhead, the buzz of swamplife fills the evening.
Though you have traveled far from the completely burned away section of swamp, there are signs that the Druids flames have reached as far as even your camp site.
As everyone begins to wind down and settle in for the night, before the first watch is set, Tinker hears something strange. Nikolai hears it too. Yips, grunts, and barks soon set themselves apart from the evening sounds of the dense swamp. The occasional splash and whistle hint that the sounds are coming closer, and moving steadily in your direction.
You figure there is maybe 100 yards between your party and the source of the noise.
Nikolai (JonathanT) AC 16 Tch 16 Ffted 13 HP 38/38 CMD 20/22(Grapple) Tuesday November 4th, 2014 7:41:14 PM
OOC; i'd like to set up some kind of perimeter and see how we can hide the spellcasters, but need a map for that. :}
AC 23 T19 F20 CMD 24 (28 Bull Rush or Trip); HP 34/34 "Tinker" (SteveK) Tuesday November 4th, 2014 8:28:50 PM
Tinker limbers up his crossbow and makes sure his Urgosh is ready. "There's that fallen tree we can put our backs against, but looks like you were right, shoulda killed the hyenas. Hope I take many of them out first!"
When Tinker is ready, he casts a minor magic, making him fleeter of foot.
Crossbow in hand
Near fallen tree in between Prudence and the sounds
Cast expeditious retreat
AC 19 w/shield, TAC 11, FFAC 15, (CMD 16, CMB 4), HPS 41/41 Linden, the Returned (Jay B) Tuesday November 4th, 2014 10:27:14 PM
Linden casts Bless making sure the entire Fist is covered. Then he takes out his crossbow.
Prudence Gundle (Kathy) Tuesday November 4th, 2014 10:43:21 PM
Pru casts Mage Armor on herself.
Nikolai (JonathanT) AC 16 Tch 16 Ffted 13 HP 38/38 CMD 20/22(Grapple) Wednesday November 5th, 2014 12:27:30 AM Good idea about that log. Tinker, take the top of the log and keep anything from coming from the other side. Linden and I can take this side of the log while Pru and William stay between us and the log. I don't want them flanked, they need to be able to cast spells freely."
Nikolai retrieves two items, holding one in each hand. In one he holds a Thunderstone and in the other a Tanglefoot bag.
Pru, if you have a spare Mage Armor, I could use it. If not, no problem."
William the Courageous (Ken) AC 18 hp 23/23 Wednesday November 5th, 2014 9:27:58 AM
William goes to the spot where Nikolai directs and after kneeling to take cover behind a log, casts Mage Armor. To Pru, he says, "if they are bunched up, I can cast Web to keep several in place and can you fry them when they are stuck? "