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The Day After (the Day of Faith)
Decisions, decisions, decisions.


And now for something different... (Co-DM JonathanT) 
Friday July 18th, 2014 12:20:08 AM

DM JT OOC: I just noticed I hadn't changed the Module Title and Scene Name from the last one. DOH!

Sesha [AC 26 /15 Touch/23 Flat] | HP 138/84+22 | CMD 19][See Invisibility]  d20+22=30 ; d100+8=13 ; d100=9
Friday July 18th, 2014 2:41:27 AM


"I don't know enough to know whether Hook City is defending itself against a parasite or if it's devouring those who need it. I need to talk to Little Spirit."

Sesha has had enough contemplating. She has a few tasks she sets about doing. First and foremost, she needed to decide what she truly thought was best and would please Serenbeth the most.

Now that she knew her Little Spirit, she could feel the dynamics of their relationship changing. It's not that Little Spirit demanded more, but rather she sought to give more freely to her allied god.

Making her way upstairs, she prepares herself and casts a Divination spell.

"Little Spirit, can you help me? I need it pretty bad right now. There's so many things happening here and I don't know which direction I would rather be pulled. I know you know everything I know, but here's what is happening. Hook City is reeling. There are a lot of people here who are trying to live happy lives and that got smashed with the Chit Machine I put to rest.

Do we seek the Teucri to revive the guardian? Is it okay to re-subjugate it? I had my fill of that with the Ga'alin! Do we destroy everything left that the Teucri left to Hook City? Do we move to support the city officially, or help the people of Mudtown?

I say "we", my Serenbeth.. not asking what is best for the Iron Adventurers, but what best serves your will."


Cast: Divination. Slot expended.

Beriothian -- AC:0/1/0 HP:3/10 CMD=11 Sanity=43-- AC:23/16/16 HP: 50/85 CMD = 23 
Friday July 18th, 2014 7:59:51 AM

When all the guests leave Beri clears his breakfast dishes and returns to discuss their options.
I mentioned this back when we had two options, but now that we have four or five I really think we should head to the seers again and see what their visions say. Odd our we will be just as confused, but it may be our only real chance to get an feel for how all the pieces fit together... the really confusing thing about all this is that as far as we know EVERYONE we met tonight was telling the complete truth.

Restlin (Carl) -- AC: +15/+6/+12 CMD: 22 HP: 76/89 (Spells) Luck Points: 3 
Friday July 18th, 2014 8:12:09 AM

Restlin agrees with Kyan. "Of course there are good people in Mudtown. I'm just tired of everyone's automatically assuming that they, as a whole, are a bunch of good-ol', salt-of-the-Wold folks being oppressed by Hook City. That situation is not nearly as cut and dry as it's being made out."

Anyway, Restlin's not sure how to proceed. There's no clear best choice and any decision they make will leave good people in the lurch and cause issues down the line.

However, his gut is telling him to go check out what he can about this Teucari lead. He's not about to advocate destroying the remaining artifacts in the city without some serious, SERIOUS proof. That means agreeing to aid the first group that came to him last night.

The magepriest also feels he's done way too much talking lately & decides it's a good time to disappear upstairs & prepare his daily spells. He's actually not too pleased that the gentleman from Mudtown referred to him as the leader of the Iron Adventurers. That title involves way more trouble than it's worth. He decides to let everyone else decide how to handle this, jumping in only if they reach an impasse.

Garret Goodbarrel [AC:34/30/29 HP:126/104 Ki:13/13 CMD: 30] 
Friday July 18th, 2014 9:42:00 AM

Garret continues to ponder what is going on. He realizes that this is a turning point for the city. He sees the IA moving in different directions, and decides that he wants to find a way to unite them, at least in some small way. While the others start to separate and think, he slips off to find a friendly blacksmith that he had talked to quite a little while ago...

Bosk AC: 32/15/29 CMD:26 HP 94 of 94 Spells 
Friday July 18th, 2014 4:36:12 PM

Before Capon leaves Bosk asks if there is any plan in place for a temporary currency or restoring the Chit machine, expressing interesting in aiding both efforts.

RobC - Katinka Hushfoot AC 20/16/15 -- CMD 19 -- HP 72/102 (94/124) -- Perm Arcane Sight, Darkvision, See Invisibility 
Friday July 18th, 2014 9:49:31 PM

"My desire is only for harmony. Granted, I have only been here for a short while, however, I believe there is ongoing tension between Hook and Mudtown. If I were to delve into things I suspect both would have played some part in this in the past. Neither side would be innocent.

If they can be united by the current crisis, then fantastic. Let's see if the Mudtown people can help Hook with mining and fashioning a new currency.

The recent incident with the Chit Machine shows that Teucri artifacts are open to tampering. Should the same thing occur to the hooks holding the bridge, or to the memory stones, it could be the end of Hook City as we know it. This would have a disastrous effect on both Hook City and Mudtown. Whether they like it or not, they rely on each other for survival. Cementing that relationship makes sense to me"


Kyan (JonL) On Phone - Will Fix Header Later 
Friday July 18th, 2014 10:09:32 PM

"I'm for agreeing to stay in the city and help out. keep it and Mudtown out of trouble. if our word can help with getting Mudtown miners in to help move te city along all the better for everyone." Kyan gives his piece before finally going to reclaim his things, as simple as they were, and move them into a room of the tower.

And now for something different... (Co-DM JonathanT) 
Friday July 18th, 2014 11:39:36 PM

Just as the Inspector and the Sgt. start out the door, Bosk asks the final question:
'is any plan in place for a temporary currency or restoring the Chit machine?'

"I assure you there are plans for a temporary monetary system. But I'm not on that committee so I don't know any details. Nor am I on a committee investigating the restoration of the Chit Machine, if there is one, so I can't help you there either. Sorry."

Garret Goodbarrel [AC:34/30/29 HP:126/104 Ki:13/13 CMD: 30] 
Monday July 21st, 2014 5:53:42 PM

Garret wanders the streets, wondering if his friend the blacksmith has completed the task that was set for him. Perhaps this could be something that could help unite the Iron Adventurers.

Bosk AC: 32/15/29 CMD:26 HP 94 of 94 Spells 
Monday July 21st, 2014 7:22:01 PM

ooc: Was Tinka ever able to craft those three items for Bosk? I believe we were waiting on something dealing with the Fast Forged Feat. If not, I have 2 more days of crafting to do and will work on one of the items I still have mats for. If so I will craft items for others.

Sesha [AC 26 /15 Touch/23 Flat] | HP 138/84+22 | CMD 19][See Invisibility] 
Monday July 21st, 2014 7:56:48 PM

ooc: Waiting on the results of Seshas divinations.

Kyan (JonL) On Phone - Will Fix Header Later 
Monday July 21st, 2014 9:02:20 PM

While Anrete is busy on the roof Kyan trades a sausage robe for a turkey leg.

Restlin (Carl) -- AC: +15/+6/+12 CMD: 22 HP: 76/89 (Spells) Luck Points: 3 
Monday July 21st, 2014 9:16:45 PM

Restlin enjoys a quiet morning preparing his spells while the others get their divinations in order. It's likely he won't have a moment of peace again for a while, so he enjoys this one.

Beriothian -- AC:0/1/0 HP:3/10 CMD=11 Sanity=43-- AC:23/16/16 HP: 50/85 CMD = 23 
Monday July 21st, 2014 9:19:51 PM

Well, if we have no more visitors in going to finish my breakfast then visit the oracle, we can do any other stops along the way... But I'd rather see the oracle before making a decision...

And now for something different... (Co-DM JonathanT) 
Monday July 21st, 2014 10:26:02 PM

DM JT OOC: post coming soon. :}

RobC - Katinka Hushfoot AC 20/16/15 -- CMD 19 -- HP 72/102 (94/124) -- Perm Arcane Sight, Darkvision, See Invisibility 
Monday July 21st, 2014 11:13:34 PM

checking in...

And now for something different... (Co-DM JonathanT)  d100=38 ;
Monday July 21st, 2014 11:55:33 PM

It is noon but such a late night and early visitors have bumped breakfast to lunch instead.

Sesha is not going to wait to go see Seers, she has some divine (sort of) divination of her own. She goes upstairs, makes meticulous preparations to communicate with [Little Spirit.

Preparations made, including precautions not to be disturbed, she sits down and casts her Divination spell.

DM Note: Per spell description, Divination provide you with a useful piece of advice in reply to a question concerning a specific goal, event, or activity that is to occur within 1 week.

Base chance for a correct Divination is 70%+ 1%/caster level, max 90%. I make that 81% then. Is that right?

Divination roll - DM eyes only: Highlight to display spoiler: { 38 }


Sesha's spell cast and question(s) asked, she goes into a trance-like state. Although for her friends, the time lapse of the trance seemed pretty much instantaneous, to her it seemed much, much longer.

Sesha only: Highlight to display spoiler: {Sesha's spirit is carried through fog-like vapors that an inward intuition tells her it represents the Future. She finally reaches a clearing and in the center is a large bowl of water on a pedestal, a giant bird bath. Birds jump into it and splash around but when they come out, they come out different than when they jumped in. After a few moments they all fly away and a giant Raven lands on the edge and looks directly at Sesha.

"Time can be murky when faced with so many choices. The choice you make, regardless of which, will change you. Each choice has its own rewards and its own penalties. Which reward is more important to you, Sesha? The results of your choice, My Dear, is too far fetching to forsee its result. The future of Hook City is only partly dependent on your choice, but that Future is hidden to even I, your Spirit Sister, until a choice is made and you act upon it. You must follow your Heart, for only then can you be True to Yourself, and that is what matters."

The giant Raven spreads its wings and With a 'woooosh' vanishes into the fog.

Sesha is then brought forward to the birdbath and sees the five representatives but the water is murky. However she does vaguely see the bottom of the birdbath and a blurry symbol etched into the bottom. Then she suddenly wakes up.
}

Beri pops the suggestion that they should try the Seers again, even though their 'help' may only muddle things up even more. Point is, as far as they know, EVERYONE they met was telling the truth. The Seers may give a clue, slight as it might be, but enough to tip the balance one way or another.

Restlin continues the discussion over Mudtown and the merits of its citizens. He is quite aware that there are good people in Mudtown, but he's tired of them being portrayed as Victims every time. It's not as clear-cut as that.

Restlin knows this discussion will go back and forth and suggests a visit to the city library where one can read several History of Hook City tomes and one or two unbiased Mudtown histories. (DM JT's Knowledge Local check for Restlin)

The Mage-Priest does not know which choice to make but has the intuition to know that regardless of which one they make, it will leave the other parties in the 'lurch' and this may cause issues down the road. However his gut feeling is to check out the Teucri lead. This he keeps to himself and informs the group that he is too close to the issue to make a decision and leaves it up to the others, then heads upstairs to prepare his daily spells.

Garret ponders the choices and decides that his goal is to keep the IA united in their decision. He ponders how to do this while seeking out the blacksmith friend he contracted to make the Iron Adventurers' emblems.

DM JT: I'm add-libbing here because i've not gone back and found the original post. :}

The Blacksmith is hard at work despite the current events. He stops his pounding and wipes his brow with a dirty hanky before extending a hand in greeting. "Garret. Good to see you. I have your order ready. Give me a moment."

He stuffs a length of iron into a vat of water and it hisses and steams.

"An order for a gate. Gotta keep busy and keep my mind off things. Perhaps I'll get paid, perhaps not, but I can't stand to be idle. Let's see here... Over here." He leads Garret to a cabinet and pulls open a drawer. Neatly placed inside are the emblems Garret ordered. "Take a look. Make sure they are as you directed."

DM JT: do you remember the price?

Bosk asks the Inspector if there are plans for temporary currency.

From answer in previous DM post:
The Inspector answers Bosk.
"I assure you there are plans for a temporary monetary system. But I'm not on that committee so I don't know any details. Nor am I on a committee investigating the restoration of the Chit Machine, if there is one, so I can't help you there either. Sorry."

Katinka just wants Harmony, specifically between Hook City and Mudtown. If there is a way to do that, she's all for it. Obviously these tensions didn't crop up over night. Her argument seems to favor joining with Mudtown and perhaps enabling a lasting mutually beneficial association between the two.

DM JT: correct me if I'm wrong on this.:

Kyan also seems to favor accepting Mudtown's offer in hopes their Word can help unite the two. Seeing and unattended Turkey Leg, he trades it for a Sausage Robe.
DM JT: I hope you know what a Sausage Robe is 'cause I don't. LOL :)

Beri finally manages to finish his breakfast and agrees that seeing the Seers won't really hurt things.

DM JT for Bosk: I did not keep up with the Fast Forge Feat discussion. You might shoot Cayzle, SteveK, or Jerry and e-mail or ask on one of the boards. For now at least, taking one day at a time, you can busy yourself with crafting if you are not interested in going to the Seers or doing something else.

So, while Noon-O'clock chimes in the City's clock tower, the Iron Adventurers start their discussions in earnest about which path to take. In their own way a decision will be made in due time and by some means a consensus will be made.

The silence in the square is heavy, as if waiting in great anticipation on the decided course of action.

Garret Goodbarrel [AC:34/30/29 HP:126/104 Ki:13/13 CMD: 30] 
Tuesday July 22nd, 2014 9:21:47 AM

Garret nods and walks over to the drawer, taking a peek inside. He sees the shiny and clear emblems looking even better than he had imagined. He gingerly takes one in his hand and says, "Oh yes, these are absolutely perfect, even more than I had hoped for. Thank you so very much!"

He turns back to the smith and continues, "We had not spoken of a price, but today even if we had, I imagine that it would have been in chits. With Hook City in turmoil, I know not what you would seek. If you want gold, I can certainly pay in that manner. If you would prefer precious gems, I am sure we can find something that will work for you. Or, if you prefer, you can wait until such time as the economy settles down, and I assure you that I will pay you your fair share in whatever currency comes out of this situation. You have my word that you will be paid fairly in whatever manner, or time, that you choose."

OOC:
No price was set for the items. We hadn't even come up with a material actually. They were to be small emblems that could be used as a broach, pin, or attached to armor or a shield, I suppose a few inches tall. We wanted a metal that would shine, but not easily tarnish, but would also be solid and not wear.

Bosk AC: 32/15/29 CMD:26 HP 94 of 94 Spells 
Tuesday July 22nd, 2014 9:43:26 AM

As Bosk finishes up his crafting for the day he chimes in. I really want to look into repairing the Chit machine. Just think of the possibility of meeting a Tecuri or learning the secrets behind how their devices work. This is a once in a lifetime opportunity!

Sesha [AC 26 /15 Touch/23 Flat] | HP 138/84+22 | CMD 19][See Invisibility] 
Tuesday July 22nd, 2014 12:05:07 PM

Sesha comes downstairs, looking a little worn. She hears Bosk and Katinkas back and forth, and the finds a place to sit after getting some juice.

"Are some of you still going to the Seers? I think I can save you the time. This is one of those times when the Gods gather around to see what us silly mortals do to shape the fates of the world we live in. Serenbeth made it fairly clear to me that we are to proceed in according to our true desires. And I made it fairly clear to her that my true desires are in line with what she would have asked of her Priestesses when they were still around."

Sesha takes a deep breath and hugs Pot-pot, not quite sure if she's going to upset Restlin.

"Serenbeth has given me a nudge. There are a lot of children in Mudtown that are abused and mistreated, and a lot with nothing to give them much chance at a future. Hook City, regardless of the chit machine, is still a fairly safe place. I want the children "out there" to wind up "in here".

Her confidence bolstered by her divination, Sesha speaks more clearly.

"I think we should help the delegation from Mudtown. Not because they are victims of Hook City, but because they simply need us the most I think. And there's nothing stopping us from helping Mud-town from within the city walls, so we can likely aid Auslander at the same time. "


Restlin (Carl) -- AC: +15/+6/+12 CMD: 22 HP: 76/89 (Spells) Luck Points: 3 
Tuesday July 22nd, 2014 3:12:37 PM

Restlin nods as he listens to Sesha. "When you say 'help the delegation,' are you saying convince the powers of Hook City to allow them to provide the raw materials for coinage as our guest this morning asked, or did you have something else in mind?

"Far be it from me to say we shouldn't ensure children have a shot at a good life, let's just be clear on the actual actions we're to take."

Sesha [AC 26 /15 Touch/23 Flat] | HP 138/84+22 | CMD 19][See Invisibility] 
Tuesday July 22nd, 2014 8:41:27 PM

Sesha grins.

"Sorry. The Drow conditioned me to call anyone needing something a "delegation", whether its a prince or a traveling flea circus. I mean that I think we should go ahead and tell our previous guest from the Commoners Party Against Chits that we will help him."

She pauses.

"I agree with Garret that the Chit Machine is now a permanent target. For the Chancers to have so skillfully eluded every trap.. they probably could do it again. I don't think we can risk restoring him, no matter how wonderful meeting the Teucri would be.

People Against Chits just want even trade and to lose their stigma as untouchables. They are willing to help. We could push this agenda from within the walls of Hook City, which would also let us help our friend Auslander."


She thinks for a moment.

"But not once can we let the conversation turn into a lecture on the tyranny of Hook City nobility and their trampling of poor Mud Town. That emasculates one side and paints the other unfairly as uncaring and even cruel, and neither are true."

Restlin (Carl) -- AC: +15/+6/+12 CMD: 22 HP: 76/89 (Spells) Luck Points: 3 
Tuesday July 22nd, 2014 9:56:28 PM

Restlin continues nodding. "Ok. We're getting somewhere; that's good. Here's the issue as I see it. Asking Hook City citizenry to accept Mudtown folks is...let's see. What's a good comparison...ah, it would be like the Ga'al worshiping orcs you lived with taking in a wandering tribe of non-violent Flower worshipers because they could really give charm the place up.

"Which is not to say it's a bad idea! We just need to go into this with a realistic idea of how it will go down. How are we going to talk this up?"

Beriothian -- AC:0/1/0 HP:3/10 CMD=11 Sanity=43-- AC:23/16/16 HP: 50/85 CMD = 23 
Tuesday July 22nd, 2014 11:16:02 PM

I'm all for helping the Mudders find an alternative to the Chit machine if we can think of something, but I think that's a long shot at the moment.
Beri grabs his staff and head out to see the seers, joined by anyone that wants to come with him.
*sorry guys, but I really would rather hear what they have to say BEFORE we make the decision ;)
I'll chime in with something more concrete after

And now for something different... (Co-DM JonathanT) 
Tuesday July 22nd, 2014 11:21:38 PM

Garret is pleased with the new shiny emblems.

"I had to use adamantite as the base metal to keep the shiny sheen and from your reputation of enduring adverse elemental conditions and other incidental occupational hazards. I'm glad you like them."

He rubs his chin a moment then grins, "Payment in gold is just fine. Let's go to my office and figure this out." He heads over to a worktable littered with tools of his trade and sits down.

DM JT: I'll come up with a figure soon but we can keep things going and pretend it has been agreed upon In-Game. Did you want 8 (the desired number in the party) or the exact number in the group now?

Meanwhile, back at HQ the IA engage in some discussions regarding their next operational plans. There are mixed feelings as to which, if any, of the 5 visitors request they should accept. This exemplifies the varied nature of each Iron Adventurer. Such a mixture is usually a good thing.

Sesha returns from having a little pow-wow with Serenbeth and is in favor of helping Mudtown out. As she sees it, they are the ones that need help the most.

Bosk is in favor of seeking the Teucri out to see about fixing the Chit Machine. His eyes are focused on the actual possibility of meeting that mysterious race.

Restlin wants to be double sure of the term [i]Help/i] Mudtwon out. He wants clear and precise goals spelled out before they commit to Mudtown so there's no misunderstanding between the IA and Mudtown or the IA and Hook City.

Beri thinks that helping the Mudders out is a good idea but it's a long shot. Knowing Hook City Red Tape Machine (Another Teucri Artifact) well, any agreement between Hook and Mudtown could take many, many months. He decides to go ahead and seek out an oracle from the Seers and heads on out with whoever else wants to go.

DM JT: do you mean the Seers you went to for the oracle about Jump Day or the Seers the City usually relies upon?

The discussions are good and at times philosophical. The IA certainly don't want to draw one out of the hat and go with it.

RobC - Katinka Hushfoot AC 20/16/15 -- CMD 19 -- HP 72/102 (94/124) -- Perm Arcane Sight, Darkvision, See Invisibility 
Wednesday July 23rd, 2014 12:29:55 AM

"Yes, I am in favour of helping Mud Town and Hook City work together, but I cannot in good conscience force either side to agree to it. If they can come to mutually agreeable terms, then I would be happy to do whatever I can to help see them through"

Restlin (Carl) -- AC: +10/+6/+6 CMD: 22 HP: 89/89 (Spells) Luck Points: 3 
Wednesday July 23rd, 2014 9:08:32 AM

Restlin is glad the conversation is moving along, even if it's not in a direction he feels is fruitful. "Better to let them see for themselves how Hook City treats the idea of allying themselves with Mudtown," he thinks to himself. He is glad to see a modicum of realistic thinking from Tink on the matter.

Otherwise, the wizard continues his silence.

Kyan (JonL) On Phone - Will Fix Header Later 
Wednesday July 23rd, 2014 10:05:03 AM

"I am all for Mudtown being involved in the coinage for the city.. It only makes sense, but I won't be surprised if some of the more uppity Hookers claim that the gold Mudcity could provide is too dirty to use. but they'll work it out. money is at stake and that might just be enough to get folks to listen" Kyan says while waving around the Turkey leg. "but really is it us they should be listening to? that's politicking and it isn't really my.. Uh.. Area of expertise. I'm pretty sure I'm one f the last people the city wants to hear from.m on the subject. my last eloquent speech to Hook City officials didn't go over so well some might recall"

"and What about that crazy guy and the curse he was talking about? if that's real that could put a lot of folks in danger."

Ooc: had a post all written out yesterday and must not of hit submit. whoops.

Sesha [AC 26 /15 Touch/23 Flat] | HP 138/84+22 | CMD 19][See Invisibility] 
Wednesday July 23rd, 2014 11:06:38 AM


"Well, he did a perfect Crazy Doom Guy act, but my divination didn't reveal anything particularly note-worthy on the subject."

She watches Beri head on out to the Oracles and shrugs.

"He's got a one-way ticket to Divination magic sitting in his living room and he wants to go all the way to a city Oracle and pay for the same magic."

Garret Goodbarrel [AC:34/30/29 HP:126/104 Ki:13/13 CMD: 30] 
Wednesday July 23rd, 2014 3:02:02 PM

Garret finds his way back to the tower after grabbing up the items. He keeps them hidden in his sack for now, waiting until all the IA are gathered before he reveals them. "Hey, does anyone know when Beri would be getting back?"

OOC:
I'm sure he ordered 8 of them, so if he has spares, we can put them on Anrete's back so they'll leave a pale spot when he gets all tan.

Beriothian -- AC:0/1/0 HP:3/10 CMD=11 Sanity=43-- AC:23/16/16 HP: 50/85 CMD = 23 
Wednesday July 23rd, 2014 5:19:05 PM

Oh, sorry Sesha, I forget sometimes that we have such skills within our own tower now. I was planning on seeing the ones in town since some higher power seems to already be invested in this, but it does make more sense to do it in the safety of our tower, and away from prying eyes. And as you mentioned before, it would be foolish spend that time and money unnecessarily when we could put it to better use. Is there anything I can do to aid you in your vision?

aid another=+2

RobC - Katinka Hushfoot AC 20/16/15 -- CMD 19 -- HP 72/102 (94/124) -- Perm Arcane Sight, Darkvision, See Invisibility 
Wednesday July 23rd, 2014 7:35:55 PM

"I haven't been in this city for long, so at the end of the day will be relying on the judgement of the rest of you as to what the best course of action will be. That said, I would be loathe to do anything that breaks the laws of this land. Even if the intentions were pure."

Bosk AC: 32/15/29 CMD:26 HP 94 of 94 Spells  d20+16=31 ;
Wednesday July 23rd, 2014 11:07:17 PM

Bosk stops his work and puts his tools away as he holds a gleaming teardrop up to the light, a flawless jewel that sticks to the fur...a tear of Eberyon. Carefully he places it under a tuft of fur where it will not be visible to his opponents.

Turning to his friends he says, Teucri curses, Tuecri artifacts, it seems to me we must find out more about the Teucri if we are to make an informed decision. I also want to seek out Capon to determine if leading the protection groups will be a permanent position or a temporary one. If it is permanent then accepting or being placed under someone else will greatly impact our lives ere. I also feel we need to make arrangements to protect our wards if we leave. I suggest we contact our friends, the Children of Chaos, to see if they can help us out. They are some of the few people I feel we can trust.

When the group is ready Bosk will seek out Capon and the former CoC.

Spell Craft roll to complete tear of Everyon in 1/2 time = 31, success

Decision Time Neareth.. (Co-DM JonathanT) 
Thursday July 24th, 2014 12:19:33 AM

The IA continue their discussions as to which way to go while Garret completes an errand.

Several favor helping out Mudtown but there are some doubts the IA would be of much help. Some want assurances that the IA won't force their hand on either party. Beri is about to go see the City Seers but after seeing that this would offend Sesha, decides not to. Katinka prefers to rely on the wisdom of the veterans of Hook City. Bosk would like to seek out the Children of Chaos and see if they can help in any way.

But how close is the IA of picking a side? Or can the IA pick more than one side (and keep it a secret)?

With Restlin and Katinka preferring to leave the decision up to the others, that narrows it down to 5 IA members. Of course, they could just choose to not pick a side and see what happens... :)

Beriothian -- AC:0/1/0 HP:3/10 CMD=11 Sanity=43-- AC:23/16/16 HP: 50/85 CMD = 23 
Thursday July 24th, 2014 5:10:43 PM

Ooooh, the suspense is killing me! Or maybe it's just that 7th cup of coffee.... no, it's the suspense! What do you see in your vision Sesha?

Kyan (JonL) On Phone - Will Fix Header Later 
Thursday July 24th, 2014 7:57:49 PM

"maybe we can cast all the turkey bones from Anretes room for guidance. ca anyone read that sort if thing?" Kyan asks. "at the very least we should check on the curse and the Tecreui. better to check ad find it just crazy talk than find out he was right without checking"

Sesha [AC 26 /15 Touch/23 Flat] | HP 138/84+22 | CMD 19][See Invisibility] 
Thursday July 24th, 2014 8:11:08 PM


Sesha shakes her head.

"That's what I was saying Beriothian. I asked Serenbeth if there was any special concern and what best served her whim. She said that right now there was no clear answer. There are times when the gods gather to see what the mortals do next.. shaping events.. and this is one of them. Serenbeth would have told me if there was a dangerous curse threatening Hook City.

Still.

Maybe one of us could meet with the crazy old man and see if he can shed more light on the idea of the curse. I doubt there is anything to it than his own perception. To be honest, I think I can best identify with the man. I have an .. affinity.. for the outcast and unusual. At the same time, my diplomacy skills could be helpful dealing with Hook aristocrats."


Garret Goodbarrel [AC:34/30/29 HP:126/104 Ki:13/13 CMD: 30] 
Thursday July 24th, 2014 8:11:27 PM

Garret looks around and sees that Beri hasn't left. He asks everyone to join him in the dining room (or whatever room they have where everyone can gather).

"Thank you all for joining me here. I know that we have an important decision ahead of us, but for now, something else to thing about.

"I know that many of us have really been thrust together, and some have been here, as Iron Adventurers, much longer than others of us. We thank you for taking us in, and allowed me, and us, to be a part of this wonderful group. As we were starting to get more well known around town, I thought we could use a way that we could have something together, and something that can identify us. To that end, I met with an artist and a blacksmith, and came up with something I do hope each of you will enjoy."

He lifts up a small bag that clanks with metal as he places it on the table. He looks up, smiles brightly, and says, "I present you with," he reaches into the bag and pulls out a small item, "The Iron Adventurers!"

He holds up a metal emblem

The emblem is about 4 inches wide and about 3 inches tall. It is shiny and polished. Garret continues, "It can be attached as a belt buckle, or on a shield, or even used as a brooch. I thought you all might like them, and we could wear them around, as a sort of ID in town as well. And who knows, at this point with the city the way it is, they might even be more useful in influencing people."

He looks from one face to another, "What do you think?"

ooc: James D changed the URL to a hyperlink for convinience

RobC - Katinka Hushfoot AC 20/16/15 -- CMD 19 -- HP 72/102 (94/124) -- Perm Arcane Sight, Darkvision, See Invisibility 
Thursday July 24th, 2014 8:20:27 PM

"Perhaps I could join you Sesha? With the current disruptions it may not be safe to travel anywhere alone. Not that I'm saying you couldn't handle yourself of course"

Tink takes time to admire the craftsmanship of the badge, rather than any sentimental meaning"Masterful work, Garret, and a fantastic idea too"



Restlin (Carl) -- AC: +10/+6/+6 CMD: 22 HP: 89/89 (Spells) Luck Points: 3  d20+16=29 ; d20+19=31 ;
Thursday July 24th, 2014 10:48:24 PM

Restlin's eyes widen at Garret's gift. A known lover of all things shiny, Restlin quickly draws forth his jeweler's glass from a pouch and inspects it. "Is this...it is! This is adamantium! By the powers this is a nice piece of work. Thank you, Garret!" The magepriest proudly pins the emblem on his robe, right next to his WLA badge.

"Right. I agree we need to brush up on Teucari lore with what little time we have. If you folks want to hunt down our crazy ex-treasurer, go for it. I'll be doing research the old fashioned way in the meantime."

Unless there's more chit-chat to be had, Restlin will head to whatever library, university, or hidden trove of knowledge is appropriate to dig up forgotten Teucari lore. He'll accept any company (read: aid another) that wants to tag along.

Knowledge, Local (where's the best place to go to do this research?): 29
Knowledge, History (for the actual study. I'm not sure what the best roll for this is, so I'm going with this one. Let me know if you want me to roll something else.): 31

Bosk AC: 32/15/29 CMD:26 HP 94 of 94 Spells  d20+16=27 ; d20+4=6 ; d20+4=24 ; d20+4=20 ; d20+7=27 ;
Thursday July 24th, 2014 11:57:12 PM

The Horned Cleric thanks Garret for the adamantium emblem and replaces the fastening on his cloak with the IA Shield. This looks very sharp. This shield is sure to be the envy of all the other protection groups, and will help make us easily identifiable to those in need.

Turning to the others he says, I do not think we can do much more without more information. Although I lack the gilded tongue of some, I will do my best to learn more about the Teucri, their artifacts and this supposed curse. Anyone who wants can come with me.

Checks to learn about the Teucri, curse and Chit Machine
--------------------------------------------
Spell Craft = 27
Knowledge Religion = 6
Knowledge History = 24
Knowledge Arcana = 20

Bluff Skill to gather information (to tailor the reason to the person he is asking) = 27 Nat 20!!!

Decision Time Neareth.. (Co-DM JonathanT) 
Friday July 25th, 2014 12:06:43 AM

Garret takes the opportunity while all are gathered to pull forth his surprise gift to the Iron Adventurers. A bag of emblems made of adamantine to withstand the certain 'abuse' to come. They were crafted my a Master Crafstman and are of extreme quality in every detail. But the most notable thing about them is that no matter how one wishes to display it, either on a cloak, or on helmet, or shield, the emblem magically adapts to that method. One of the benefits of living in a very magical city with highly gifted craftsmen.

With the City Clock hitting the bell once, 1 of the clock is announced throughout the city. Two ideas spring forth and set two groups moving.

Restlin searches his city knowledge for the best place to dig up some Teucri lore.

Apart from the Treasury which is bound to have something as it seems to have just about everything, there is the Library in Magic City. Other possibilities are each Temple's repertoir of tomes. The less likely to draw attention are the Temples. The IA has built a good relationship with the Temple of Ma'ab and has done a great service for it in trying to retrieve Ma'ab's Cauldron. The most likely to hit pay dirt is the Library at Magic City or the Treasury. The Treasury at this point has a constant mob around it. The Library in Magic City requires a Membership that the Council of Mages and Sages control. The are very picky. But they also cater to the Nobles and Elites of Hook City, so, considering the current events, one might be able to weasel their way in under the right pretext.

Sesha suggest seeking out Socraterius to find out more about this Curse. Katinka offers to join her. Two work (or fight) better than one. On the other hand, Katinka followed the man and at least knows where to start their search.

Therefore these four set out. Others follow as they wish or stay put. Anrete turns over to get his back a good tan. Garret places Anrete's Iron Adventurer Emblem on the barbarian's back to leave a white spot and freak Anrete out.

Katinka informs Sesha that Socraterius wandered around a bit then ended up in Labor Town and entered the Belching Liontaur tavern.

Restlin heads on out, pondering which option to try his luck with. Bosk thinks it a good idea too and follows.

DM JT: keep these rolls and use them when you 've made your pick.

RobC - Katinka Hushfoot AC 20/16/15 -- CMD 19 -- HP 72/102 (94/124) -- Perm Arcane Sight, Darkvision, See Invisibility  d20+26=40 ; d20+19=36 ; d20+13=24 ;
Friday July 25th, 2014 12:27:25 AM

OOC: The man I think Tink and Sesha are after is Bartholomew - the guy that ate all the biscuits :) Crazy Socraterius might be next on the list though

What would be the best way to find this man? The representative of the "Commoner's Party Against Chits"? It was late. Would the gates between Mud and Hook be open at this hour? Well, since the gates are shut at the moment with the current dilemma, chances are that Bartholomew would have sought refuge somewhere in Hook. And he didn't appear to have much in the way of money (then again, who in Hook does now, right?).

Tink tries to think of the cheapest tavern between the IA tower and the Mud City gates. It is likely the man they are after can be found there (Knowl Local: 24)

On entering the tavern, Tink looks about to try and find the man, all the while trying to get a fix on the crowd. Do they blame the IA for the current state of things? Are they looking hostile? (Perception: 40, Sense Motive: 36)


Sesha [AC 26 /15 Touch/23 Flat] | HP 138/84+22 | CMD 19][See Invisibility] 
Friday July 25th, 2014 12:46:19 AM


(Sesha was actually leaning towards talking to Socraterius first. She's resigned to help Bartholomew already and doesn't see much need to seek him out right now. She would LOVE Tinks company)

Sesha leaves a message with Anrete before heading out.

"If those guys who want us to revive the Chit Machine come back around, tell them sorry, but there's too much going on in Hook right now for us to leave. If Mr. Bartholomew returns, make him some frog stew and keep him entertained until we get back? Thanks big guy!"


RobC - Katinka Hushfoot AC 20/16/15 -- CMD 19 -- HP 72/102 (94/124) -- Perm Arcane Sight, Darkvision, See Invisibility 
Friday July 25th, 2014 2:51:50 AM

Tink shrugs and smiles. She doesn't mind who it is that she and Sesha go visit - Bartholomew or Socraterius. The fates will decide which they run into first.

In the mean time though, Tink walks with Sesha to the Belching Liontaur tavern.

Restlin (Carl) -- AC: +10/+6/+6 CMD: 22 HP: 89/89 (Spells) Luck Points: 3  d20+16=17 ;
Friday July 25th, 2014 8:06:44 AM

"Woah there, lady. Let's not go burning bridges before we do our homework," he says after Sesha instructs Anrete to turn away the unpleasant gentlemen. "They won't be here until this evening. We should all be back by then to make a decision."

Restlin decides that the Library in Magic City is the way to go. He's not touching the treasury right now unless he has to. He grabs their official Hook City "these guys are legit" paperwork and heads out the door (with Bosk?).

However, he feels it important to make a pit stop at the temple of Wardd. Both as an admittedly lackluster priest and upcoming young Mendicant, he feels it's important to make sure everything's ok.

Throwing open the doors, the young priest bellows out, "Everyone ok in here?" He'll address any issues he can help with. Before he leaves, he'll ask (loudly) if anyone has anything interesting about the Teucri.

Then, it's off to the Library. For the 20th time in the past two days, he wishes Zeoll & his golden tongue were here. He takes a moment to cast Eagle's Splendor on himself before he's arrived at the Library.

He confidently walks up to the front desk, guard, or whomever is stopping him from accessing all that sweet, sweet knowledge. "Good morning, Sir(or ma'am)! I'm Restlin the Wizard of the Iron Adventurers." He pushes their official writ forward. "We've been approached by several requests for assistance regarding the latest to-do with the chits going awry, but frankly we're at a loss as to how to proceed. What I would just LOVE is to be able to do some research here in your Library. I know you have strict rules here and I would never dream of asking you to bend them just to satisfy my curiosity, but I do hope you'll make an exception for the greater good here.

"What I'm trying to say is, I...we need your help. Can we please work something out?"

***

Diplomacy: 17
Knowledge, Local: 29
History: 31 (from last post)

Beriothian -- AC:0/1/0 HP:3/10 CMD=11 Sanity=43-- AC:23/16/16 HP: 50/85 CMD = 23 
Friday July 25th, 2014 5:38:15 PM

I'll join you in looking for Socraterius, it sounds like a more productive use of time then going to the seers based on what you said. If the gods have gathered round to see what we do next then it's best we get moving!

Sesha [AC 26 /15 Touch/23 Flat] | HP 138/84+22 | CMD 19][See Invisibility]  d20+4=16 ;
Friday July 25th, 2014 6:15:43 PM

Sesha, Beri and Katinka head to the Belching Lion, and Sesha is glad to have them with her. She finds a place to pin her new brooch, and wears it with mixed measure.

She hadn't reported in to It'lal since her strange diplomatic breakthrough in Bryn Baranz, where the Chaos Bell literally connected the tunnels of the mining colony to the head office of a Drow noble. She felt strange branding herself a third time.

Her tattoos were a clear mark of a barbarian upbringing, just as her missing eye marked her as a scarred Blood Witch of Serenbeth. Her skin marked her blood-kin, the Drow. Now she was an Iron Adventurer too? She had technically only signed on with them until she could discover more about Pot-pot, Serenbeth, and Little Spirit. Now she was embroiled in the affairs of Hook City.

"Katinka, I'm glad I'm not the only one new to Hook City. It's less scary when you have someone else with you checking it out for the first time. Know anything about this place, Beri?"

She keeps an eye out for the old man, or anyone looking at them dangerously.

Perception 16



Garret Goodbarrel [AC:34/30/29 HP:126/104 Ki:13/13 CMD: 30] 
Friday July 25th, 2014 9:32:05 PM

While the others head out, Garret says, "I'll hold down the fort here, then."

He smiles as the others put on their IA emblems immediately, then opens the front door and watches the others head off. He stands in and around the doorway, just in case anyone else decides to show up and pay the IA a visit.

Decision Time Neareth.. (Co-DM JonathanT) 
Friday July 25th, 2014 10:26:26 PM

DM JT OOC: Bartholomew was the Mudtown representative, Socraterius was the one that came blabbering something about the Curse of The Teucri. Looks like you guys have sorted that out.

Although the gates are shut for entry, somehow Bartholomew got in, but those in the 'know' would know he'd not be able to stay. Presumably, if the guards let one in, they'd not have a problem letting him back out. :)



Bosk AC: 32/15/29 CMD:26 HP 94 of 94 Spells 
Saturday July 26th, 2014 12:05:09 AM

Bosk joins Restlin is the search for Teucri knowledge and lore.

Checks to learn about the Teucri, curse and Chit Machine
--------------------------------------------
Spell Craft = 27
Knowledge Religion = 6
Knowledge History = 24
Knowledge Arcana = 20

Bluff Skill to gather information (to tailor the reason to the person he is asking) = 27 Nat 20!!!


Kyan (JonL) On Phone - Will Fix Header Later 
Monday July 28th, 2014 1:00:03 AM

Kyan will join in the hunt for the crazy guy. In a place like Hook City you'd think it would be too hard to find a raving lunatic.

Beriothian -- AC:0/1/0 HP:3/10 CMD=11 Sanity=43-- AC:23/16/16 HP: 50/85 CMD = 23  d20+22=41 ;
Monday July 28th, 2014 5:19:16 PM

Beriothian keeps an ear out for rumors as they make their way towards the Belching Lion.
perception=41
I'm afraid I haven't made it down to the Belching Lion yet, so I don't know much about the tavern itself. As for this general area, it'ss the poorest part of the entire city. It might be similar to the merchants quarter in other major cities you've been to. Strangely enough, that could be a good thing these days, as a result of it being a lower class part of town it's the only place in the city where foreign coins are accepted as readily as chits. It's the one area that will be slower to feel the economic chaos the rest of the city has been thrown into.

Garret Goodbarrel [AC:34/30/29 HP:126/104 Ki:13/13 CMD: 30] 
Monday July 28th, 2014 6:35:09 PM

After the others have left, Garret looks around the courtyard outside the IA tower. Seeing no one at the moment, he scampers up to the roof to check on Anrete. He dumps some ale on him to keep him cool and quickly runs back down the stairs before Anrete can see who did it.

RobC - Katinka Hushfoot AC 20/16/15 -- CMD 19 -- HP 72/102 (94/124) -- Perm Arcane Sight, Darkvision, See Invisibility 
Monday July 28th, 2014 9:20:47 PM

checking in...

The Afternoon drags on (Co-DM JonathanT) 
Monday July 28th, 2014 9:53:59 PM

DM JT: working on the post right now.

Bosk AC: 32/15/29 CMD:26 HP 94 of 94 Spells 
Monday July 28th, 2014 10:13:57 PM

Checking in

Restlin (Carl) -- AC: +10/+6/+6 CMD: 22 HP: 89/89 (Spells) Luck Points: 3 
Monday July 28th, 2014 10:33:58 PM

Yup, me too!

The Afternoon drags on (Co-DM JonathanT) 
Tuesday July 29th, 2014 12:00:35 AM

DM JT OOC: sorry for the delay. Some of this stuff is not in the module. :}

DM JT IC:

The IA split up into three groups.

One stays home to be available in case anyone else 'shows' up.

The second group goes looking for Socraterius, hoping to find out more about this 'curse'.

The third group go looking for information, place of choice, the Library in Magic City.

Not much going on at home. The Tower is quiet. Too quiet. The usual hubbub of the square is absent. The air feels heavy, like just before a terrible thunderstorm. It even feels hot and stifling, but if one owned that magical device called a Temperature-Variance-Modulator-Ballance-Device (not a Teucri artifact, just a gnomish invention), they'd know the temperature is the same as always.

Socraterius was last seen, some 12 hours ago, entering the Belching Liontaur in Labortown. So that's where Sesha, Katinka, Beriothian, and Kyan head to. Getting to Labortown was easy enough. Finding the tavern was a different matter.

Labortown is slightly more active than the Tower Square, yet the mood is about the same. Regardless of your income status, Uncertainty of the future is a mood killer.

Despite Katinka having followed the man there, it was night, it was dark, the man weaved around as bad as a drunken sailor. The place looks different during the day. After a few Information Gathering events they locate the said tavern.

Sense Motive DC20: Highlight to display spoiler: { the inquiry of the whereabouts of the tavern is meet with a nervous 'don't know' or 'must be over that way, don't go through there much.'}

It isn't a big place, but none in Labortown are. Low ceiling, long common tables making the most of the space, smokey, and stale smell. The low murmur of the dozen scruffy patrons die immediately at the sight of the strangers. A toothy, but well endowed barmaid approaches, "Whadya having boys 'n girls?"

It is easy for the IA to sense tension, but this is Labortown and the locals look upon all others with some suspicion anyway, even more so now. No one by the description of Socraterious appears to be in at this time.

In better parts of Hook City, Restlin and Bosk stop by the Temple of Ward to check on things. Priests have a way of doing better than most in difficult times and the priest no duty assure Restlin all is well. Then off to the Magic City Library.

The 'Golden Toungue of Zeol' (not a Teucri Artifact) is not with Restlin but still traveling with Zeol. Even so, the papers that the IA were given by Inspector Auslander prove enough to let the two into the main foyer. If you thought it was quiet outside, it is even more so inside.
The footsteps of the two, specially Bosks hooves, echo loudly enough to wake the dead, so to speak.
Restlin, with a fresh dose of Eagle's Splendor tries to sweet-talk the attendant at the front desk. It does help that she's a woman.
It doesn't help that she's as dedicated to the sanctity of a quiet library. She eyes Bosk as she looks over the paper work and listens to Restlin's request.

"Unusual papers, but seems in order. Just a moment." She pulls out a large, heavy book and flips through some pages. She finds the page she looking for and with Restlin's paperwork in hand scrutinizes it and something on in the book. She then nods and hands the papers back to Restlin.

"The Librarian in Chief is the one that can help you." She picks up a piece of paper, writes a note, folds it into something that looks birdlike, blows on it and flicks it into the air. It takes off and flutters away and down a hall. A few moments later they hear... well, nothing, as an old man comes hobbling, cane in hand, down the hall, piece of paper in hand. The cane should be making sounds as it hits the stone floor but it doesn't.

Despite his age, the Chief Librarian's voice is strong. "The Iron Adventurers? Special request? What's this all about?"

RobC - Katinka Hushfoot AC 20/16/15 -- CMD 19 -- HP 72/102 (94/124) -- Perm Arcane Sight, Darkvision, See Invisibility  d20+26=28 ; d20+19=35 ;
Tuesday July 29th, 2014 7:14:44 AM

Sense Motive check vs DC20 - Auto Pass

Tink looks about the tavern. It reminds her of one from Dity City. It was a wretched hive of scum and villainy.

The halfling gives a nod to Sesha. She seemed to have a way with strange folk. Best let her do the talking.

Tink takes her holy symbol from her belt pouch and holds it tightly in her hand. Anyone paying close enough attention will recognise it as being of Pantheon.

She will clutch it tightly and focus on the barmaid while Sesha does the talking.

Perception: 28

----------------------
OOC:
Tink will be using her Justicar ability "Truth Test":
- With a successful Sense Motive check secretly opposed by either a Will save or a Bluff check (target's choice), the justicar can tell when a target creature is lying, just like a Discern Lies spell. However, the justicar must be holding his holy symbol and concentrating on a target creature for this ability to function. If the target is deliberately lying or trying to mislead the justicar, the symbol glows with a pure white light. If the target is telling the truth, or wins the sense motive check, or unknowingly tells a lie, the symbol stays dark.
Tink's Sense Motive check = 35



Restlin (Carl) -- AC: +10/+6/+6 CMD: 22 HP: 89/89 (Spells) Luck Points: 4  d20+13=17 ;
Tuesday July 29th, 2014 7:52:19 AM

Restlin knows that Bosk is no dummy, but he also knows that he's not the smoothest talker. He takes the lead on this...

"Good morning, sir! I am Restlin the Wizard and this," he indicates Bosk, "is my good friend Bosk Deox. We're both members of the Iron Adventurers seeking information on the Teucri. A popular subject lately, I'm sure.

"We may have an opportunity to assist with the current goings on, but need to do our homework first. Is there any way you could assist us?"

***

Diplomacy: 17 (again?)

Beriothian -- AC:0/1/0 HP:3/10 CMD=11 Sanity=43-- AC:23/16/16 HP: 50/85 CMD = 23  d20+8=25 ; d20+22=31 ;
Tuesday July 29th, 2014 5:21:52 PM

Beriothian pulls up a bar stool as the curvacious barmaid approaches.
I'll have a Rockhome Ale if you have any on tap, or any other dark ale you happen to have. I assume traditional currency preferred at the moment. And whatever these two with me would like... oh, and is Socraterious puttering around somewhere? One for him as well.

sense motive=25
perception=31

Sesha [AC 26 /15 Touch/23 Flat] | HP 138/84+22 | CMD 19][See Invisibility]  d20+21=37 ; d20+21=39 ;
Tuesday July 29th, 2014 7:55:53 PM


"Hey there, I'm Sesha. These two are Tink and Beri. Like Beri says, were looking for Socraterius. He came to see us the other night and wants our help, so we thought we'd hear him out. No one gives guys like him the ear he deserves."

Sesha is relaxed, making no sign of "official" anything. At one point she even lifts her eyepatch and dusts it, revealing the milky white eye underneath.

"Anyways, we didn't mean to cause a fuss.", she says loudly. "Anyone who wants to come be friends is welcome to a seat and free drinks while they are with us."

Diplomacy: - Find Info - 37
Diplomacy: Shift Attitude of the room - 39

Garret Goodbarrel [AC:34/30/29 HP:126/104 Ki:13/13 CMD: 30] 
Tuesday July 29th, 2014 9:08:44 PM

Garret heads up to the top of the IA tower and looks out in each direction across the city. He says to Anrete, "It's quiet. Too quiet."

Anrete just snores in response.

Kyan (JonL) On Phone - Will Fix Header Later 
Tuesday July 29th, 2014 11:43:44 PM

"and I'm Kyan" Kyan adds to Sesha's introductions before settling in, "Socraterius... anyone know him? Used to be some big mucky muck in the Treasury? All sorts of crazy now?"

The Afternoon drags on (Co-DM JonathanT) 
Tuesday July 29th, 2014 11:56:49 PM

Katinka decides to let Sesha do the talking. Meanwhile, she'll be using her Justicar abilities to see the truth in the words. Now that her eyes have adjusted, the patrons don't actually seem as bad as those in Dity City, but close.

Tink's Sense Motive check = 35

Beri looks around for a barstool but only finds long benches on each side of long tables. He takes a seat and orders a dark ale for himself, whatever the others want, and something for Socraterius.
sense motive=25
perception=31

Sesha]/b] actually takes the time to introduce herself and her friends. She wastes no time, though, in getting to the purpose of their visit and why. She also casually offers free drinks for anyone who be friends with her and her friends.

Diplomacy: - Find Info - 37
Diplomacy: Shift Attitude of the room - 39

The barmaid is caught off guard by the questions and the prospect of making a lot of money so early in the afternoon.
[b]"Socra-who?"
she shakes her head.

Katinka notices nothing unusual.

However a slight stir erupts in the room. "Free drinks, eh? So long's we sit by pretty ladies? HA! what a deal!" Half the room gets up, all six of them, and sidles over to join the three IA members. The other six don't budge but clearly pay attention.

A man of slightly better means than the others stretches out a hand to grab a mug of ale the barmaid is bringing to the table. "EY! Dat's for dem!" and slaps his hand. "Here ya go, boys 'n girls. This Socratory, never 'eard of 'im. Sure you got the right place Honey ?"

Kyan speaks up with a brief description of their query.

"AW heck, Bertha. They mean 'ol Crazy-eye."

"Crazy-eye? Why'd you not say so laddies. I'll get ye some more ale," and she heads back for another tray of drinks.

"Ye looking for Crazy-eye? What fer? He gone done something crazy? Hahahaha!" one of the others jokes.

Meanwhile, in a more civilized locale:

Restlin introduces himself and Bosk to the Librarian in Chief and states who they are and what they seek, information on the Teucri, explaining why.
Diplomacy: 17 (again?)

"The Iron Adventurers you say? I've heard of your lot. Looking for information on the Teucri? The Treasury is your best place, but there are some tomes here you can look at." he says after looking over Restlin's papers again.

"Walk this way, please. We keep those tomes in a secure place."

The Librarian in Chief takes the two down one way, across another, through a third and ends up in a small corridor that ends at a small door. He waves his hand and the door creaks open. Inside this small, closet sized room is a small table and one bookshelf. There are three large volumes on the bookshelf.

"Put these cloth gloves on when you handle them. Close the door when you leave. Good Luck."
At that, he hobbles on back towards somewhere.

A magical candle lights up the small room.

Up on the Tower penthouse, Garret gets a view of much of the surrounding area. Such a pretty sight it is, but Garret knows the beauty is only skin deep right now.

Restlin (Carl) -- AC: +10/+6/+6 CMD: 22 HP: 89/89 (Spells) Luck Points: 4 
Wednesday July 30th, 2014 7:58:42 AM

Restlin puts on the gloves & hopes there's a pair that will fit Bosk as well. His hands protected, he begins pouring over the tomes. With the countless hours he's spent reading, Restlin is able to move fairly quickly through them in his search for something useful.

***

Knowledge, Local: 29
History: 31 (from previous post)

RobC - Katinka Hushfoot AC 20/16/15 -- CMD 19 -- HP 72/102 (94/124) -- Perm Arcane Sight, Darkvision, See Invisibility 
Wednesday July 30th, 2014 8:57:33 AM

Tink clasps her hands in front of her as she looks around the bar. The patrons know Socraterius as Crazy-Eye? That doesn't sound like a very respectful name. By all account these people see him as a harmless old fool. Time will tell.

Garret Goodbarrel [AC:34/30/29 HP:126/104 Ki:13/13 CMD: 30] 
Wednesday July 30th, 2014 3:20:39 PM

Garret paces back and forth on the roof, occasionally checking in on Anrete. With nothing happening, he heads back downstairs and prepares some tea in case there are any other visitors.

Sesha [AC 26 /15 Touch/23 Flat] | HP 138/84+22 | CMD 19][See Invisibility] 
Wednesday July 30th, 2014 6:37:56 PM

"Yes! I could see how they call him crazy eye. And no, the old man isn't in trouble. We actually need his help! We think he might be right about something, but we have to talk to him. Know where we can find him?"

Beriothian -- AC:0/1/0 HP:3/10 CMD=11 Sanity=43-- AC:23/16/16 HP: 50/85 CMD = 23 
Wednesday July 30th, 2014 7:10:00 PM

As long as the group is listening it wouldn't hurt to get their advice.
Sounds like our man. Hard to get him to focus, any thoughts on how to get a straight answer from the guy?

Kyan (JonL) On Phone - Will Fix Header Later  d20=11 ;
Wednesday July 30th, 2014 8:53:35 PM

"If coming to wake us up in the middle of the night to spout gibberish at us counts as crazy than yeah. he was a bit off his rocker. " Kyan say in response to the jest about ol crazy eyes actions. "but we're the Iron Adventures and crazy or not, if one of you comes to is asking for help I reckon the right thing to do is to at least take a look."

assist another diplomacy 11

Bosk AC: 32/15/29 CMD:26 HP 94 of 94 Spells 
Wednesday July 30th, 2014 11:37:21 PM

Bosk finds a pair of gloves his size and puts them on as he helps Restlin page through the books looking for more information on the Teucri, reveling in the opportunity to learn more about such a little known race. As he finishes reading the page he is on he turns to Restlin, After we are through here, do you want to see if they will let us check things out at the treasury. Perhaps we can add the Librarian in Chief to our list of references to get in?

------
Knowledge Religion = 6
Knowledge History = 24
Knowledge Arcana = 20


The Afternoon drags on (Co-DM JonathanT) 
Thursday July 31st, 2014 12:23:00 AM

Restlin puts on the cloth gloves and they fit perfectly. There are several other pairs and Bosk looks at one and scratches his head. They seem too small, but when trying one on, they slip on perfectly.

All of Resltin's vast knowledge is put to task as he flips through the pages and proves rather futile. The writing is in a strange language. Detecting Magic shows the gloves to have a slight magical aura but the tomes themselves do not. The Teucri language is so archaic and foreign as to be undecipherable without
a key.

Bosk has the same result with the one he looks through.

DM JT: this didn't take long, say 1 hour for a careful scan of the pages to verify each written page is in Teucri. I am reminded of the Star Trek Next Gen. episode where the Enterprise encounters a new race who's language is so different that the Universal Translators could not translate. That's the Teucri language.

Garret tires of Anrete's loud snoring that is keeping the birds at bay and decides to make some tea.

Katinka remains quiet but watching, wondering about the casual treatment of one that used to be someone of import at the Treasury.

Sesha agrees that the description fits the profile of Srocraterius and assures the patrons that the old man isn't in trouble. On the contrary, she tells them she needs his help.

Kyan backs Sesha up by adding that the old man had come to them in the middle of the night acting a little crazy and the Iron Adventurers aren't the king to brush off someone in need.

Beri adds that Crazy-Eye left them a little confused and wondered if they knew a trick to get the old man to focus and not ramble.

Much of the room gets a good laugh at such a ridiculous idea of trying to make any sense out of what Crazy-Eye has to say. However as the others are distracted by the guffaws, the one slightly better dressed, nudges Sesha under the table with his foot and puts a finger to the side of is nose.


Sesha [AC 26 /15 Touch/23 Flat] | HP 138/84+22 | CMD 19][See Invisibility]  d100=9 ; d20=4 ;
Thursday July 31st, 2014 12:47:48 AM


Sesha winks at the well-ish-ier dressed man.

"Someone who can sing, sing! If there's a musician, play!"

She then casts a quick message cantrip, including her table and the man with information.

"Hello beautiful stranger. I've always liked coming to these places, ever since learning they existed. The boring ol' barbarians I grew up with just drank in their huts. So have you something you'd care to share with the rest of us?"

RobC - Katinka Hushfoot AC 20/16/15 -- CMD 19 -- HP 72/102 (94/124) -- Perm Arcane Sight, Darkvision, See Invisibility 
Thursday July 31st, 2014 6:28:32 AM

"Beautiful stranger? This guy?" Tink is slightly bemused.

Still, if this man has something to say it's best to hear him out. And what better way to get him to open up than by ordering him another drink.

Tink gives a signal to the barmaid to bring another round to the table.

"I'm Katinka" she begins via the message "This is Sesha, Kyan and Beri" she adds gesturing to each member of the party.

Beriothian -- AC:0/1/0 HP:3/10 CMD=11 Sanity=43-- AC:23/16/16 HP: 50/85 CMD = 23 
Thursday July 31st, 2014 5:12:12 PM

Beriothian takes a swing of his ale and joins in the singing while he waits to see how the stranger will respond. He nods politely when he is introduced and waits to hear what suggestions this man may have for them.

Restlin (Carl) -- AC: +10/+6/+6 CMD: 22 HP: 89/89 (Spells) Luck Points: 4  d20+18=33 ;
Thursday July 31st, 2014 5:17:13 PM

Restlin frowns. I mean, on one hand, these are amazing books! It's a rare treat to get to look through them.

On the other...he has no idea what he's looking at. He tries the following, in order:

1. Cast read magic & try again to read these books.
2. Wrack his brain about what is known about this language (has ANYONE deciphered it?): Knowledge, arcana is 33.
3. Ask Bosk if he has any ideas.
4. Ask the nice older gentlemen who let them in if he knows anything. Either way, Restlin thanks him genuinely and asks if there's any chance they could return should they find some way to translate these works.

After those options are exhausted, Restlin will turn to Bosk. "I think we should check the Treasury's archives as well, even if it means dealing with the mob." If Bosk is in agreeance, he'll cast Overland Flight on himself, then cast an extended Fly spell on Bosk (overland flight has a range of personal). "That should get us over their heads, at least. We should move quickly, though. You have..." Restlin does math before spitting out "14 minutes before that wears off."

On the way there, he'll chat with his oldest friend.

"You know, you're pretty much the only original member of the Iron Adventurers left. Beri was there from the beginning, but my goodness that boy's changed so much. Was Kyan there at the beginning? I forget. Anyway, just something I noticed. I wish Zeoll was here. He always had great ideas and knew how to handle people...well, unless that handling involved Calm Emotions, am I right? Hey, remember when we ended up killing that other protection group after he used it that one time? That was a hoot..."

This continues on until they arrive.

Garret Goodbarrel [AC:34/30/29 HP:126/104 Ki:13/13 CMD: 30] 
Thursday July 31st, 2014 8:32:47 PM

Garret finishes making the tea and looks around for someone to share it with. He takes a cup starts to drink it, then pours it out. He searches out a cask and instead pours himself a mug of ale. He stands in the doorway, looking outside, drinking the ale and watching.

Kyan (JonL) On Phone - Will Fix Header Later  d20+19=27 ;
Thursday July 31st, 2014 9:41:19 PM

Kyan leans back and keeps an eye out while the others work their charms on the other bar patron.

perception 27

Bosk AC: 32/15/29 CMD:26 HP 94 of 94 Spells 
Thursday July 31st, 2014 10:14:14 PM

Bosk finds himself wishing he had a scroll that allowed him to magically read the contents of the books, but finds himself lacking. Turning to Restlin he says, Sorry, I don't have much in the way of magic to help with this...perhaps we can find a key to deciphering it. The cleric flips through the books looking for a key of some sort. He also tries a few verbal commands hoping the teucri artifacts will magically transform to common tongue, knowing that teucri "magic" does not always have a magical aura. He also runs his gloved hand down to the page to see if the glove to see if it has any magical effect ad casts detect magic on the glove to determine what magic the glove has. If al else fails he will ask the Chief librarian if he has a key or way of translating the material. Perhaps some enchanted reading glasses. Should all that fail he will go with Restlin to the treasury.

ooc: Can we take Teucri as a known language?

The Afternoon drags on (Co-DM JonathanT) 
Thursday July 31st, 2014 10:31:52 PM

DM JT to Sesha:
You do realize that there are half a dozen others sitting all around your little group. Casting the Cantrip will be noticed unless you can disguise it somehow and roll a Bluff check.
I understand you are counting on the singing, if someone does (at least Beri started), but there's no guarantee that all or any at the table won't notice it.

The Message spell is V, S, and F (copper wire)
If you can cast non-verbal, that helps, but you'll need a good Sleigh-of-hand and some luck to pull it off without anyone else in front of you noticing.

Once you roll your Bluff and Katinka, Beri, and Kyan can roll Aid Another to help distract the folk, I can then Roll the Anti-Bluff check and see what happens.

There are no musicians present and Beri starts singing a-capelo. Beri needs to roll a Perform check to see if any others join in.
(DM OOC: Pick a good song and I'll give you a bonus on your Perform)

Sesha [AC 26 /15 Touch/23 Flat] | HP 138/84+22 | CMD 19][See Invisibility] 
Thursday July 31st, 2014 11:02:48 PM

@ DM: No stealth, its just that the spell still requires whispering, which allows them to be overheard. Background noise might muffle that out.

DM JT: use the Bluff then and the others can use the Aid Another, as part of a distraction.

The Afternoon drags on (Co-DM JonathanT) 
Friday August 1st, 2014 12:36:42 AM

Part II:
DM JT OOC: to answer Bosk's question - Can we take Teucri as a known language? the DM has to pick himself up from the floor after a good long laugh. :)

Sorry, Bosk, you can't take Teucri as a known language, primarily because no one knows it to teach it.

IC: Restlin keeps finding himself at dead ends each time he tries something to figure out how to read the old Teucri tomes. Read Magic is of no help as the writings are not magical. The mage scratches his head and thinks back on what is known about the Teucri language and he is sure no one has ever mentioned knowing anything about it and he recalls that the inability to figure out the Teucri language was Second in the Teucri Unsolved Mysteries booklet published by none other than a certain dignified gentleman by the name of Socraterius.

Restlin seeks out the Chief Librarian who seems annoyed at being disturbed. The old man simply grumbles something about 'expectations of him' but mellows out and explains, "If there was a way to translate the tomes, don't you think we'd have done so centuries ago? I'm sorry it has been a disappointment to you, but many mages of far more experience than you have been trying to decipher the tomes with no success. I felt you needed to see for yourself, rather than just say 'No'. Now you know."

He returns to his 'busy' work.

Restlin's next option is to go to the Treasury and see what he can find there. With a little magical help, both he and Bosk whisk themselves across the skies and land at the main Treasury entrance, between the main doors and a mob gathered there. The door is shut.

The mob, which erupts now and then with shouts of one unrepeatable thing or another, quietens down for a second to see what's up.

A knock at the door brings an attendant escorted by a mechanoid guard.

"Sorry. The Treasury is closed today. If you need something, write it down here on this Visitor's form and it will be evaluated, an appointment time scheduled in accordance with who you need, and a message will be sent to you with the proper Invitation form."

He hands Restlin a sheet of paper with a long list of questions regarding their request on who they seek and what and why.

Restlin (Carl) -- AC: +10/+6/+6 CMD: 22 HP: 89/89 (Spells) Luck Points: 4  d20+16=34 ;
Friday August 1st, 2014 12:54:30 PM

"Sometimes this city is a real pain in the keister. Only here would they actively work against you when you're trying to help!" He shouts that last bit.

The wizard turns to Bosk. "We need to get in this building. Let's see if we can track down Auslander."

Knowledge, Local: 34 - Where is the best place to start tracking him down?

Garret Goodbarrel [AC:34/30/29 HP:126/104 Ki:13/13 CMD: 30] 
Friday August 1st, 2014 3:27:09 PM

Garret starts whistling a little tune while waiting in the doorway, but continues to drink his ale between verses.

Sesha [AC 26 /15 Touch/23 Flat] | HP 138/84+22 | CMD 19][See Invisibility]  d20+16=36 ;
Friday August 1st, 2014 4:19:35 PM

Bluff: 36 (Nat 20)

Bosk AC: 32/15/29 CMD:26 HP 94 of 94 Spells 
Friday August 1st, 2014 6:36:17 PM

As he walk through the city Bosk has idea. Why don't we just buy a scroll of comprehend languages? That would allow us to read the books. Otherwise I can prepare the spell for tomorrow.

Bosk AC: 32/15/29 CMD:26 HP 94 of 94 Spells 
Friday August 1st, 2014 8:05:58 PM

ooc: Is there time to buy a scroll and return to the library? Do I have time to wait t tomorrow to prepare the spell?

Kyan (JonL) On Phone - Will Fix Header Later  d20=13 ;
Friday August 1st, 2014 9:47:26 PM

Kyan accidentally knocks his mug off of to the floor. he stands up with a curse and then moves I another chair. he gives an apologetic smile to the barmaid and lease a extra coin on the table.

Aid Another: 13

oOC: somehow I don't think a low level school is going to cut it Bosk

The Afternoon drags on (Co-DM JonathanT) 
Saturday August 2nd, 2014 9:11:29 PM

DM JT to Bosk: I think that if Bosk is smart enough to think about using Comprehend Languages, then the wizards of Hook City would have thought the same thing to, eh? :)

But, I won't deny your desire to try. You have plenty of time to stop by a shop and pick up the scroll, head back to the Library and try again.

RobC - Katinka Hushfoot AC 20/16/15 -- CMD 19 -- HP 72/102 (94/124) -- Perm Arcane Sight, Darkvision, See Invisibility 
Sunday August 3rd, 2014 12:29:04 AM

OOC:

@Bosk - Tink has a pretty high Linguistics check (+20). Perhaps Bosk can find a photocopier to show her the notes later?

Also, Sesha has Comp Languages as a cantrip. Perhaps she could read the text - literally as the words appear - and Tink could determine the meaning?

"Comp Language: The ability to read does not necessarily impart insight into the material, merely its literal meaning"
"Linguistics: You can decipher writing in an unfamiliar language or a message written in an incomplete or archaic form"


Beriothian -- AC:0/1/0 HP:3/10 CMD=11 Sanity=43-- AC:23/16/16 HP: 50/85 CMD = 23  d20=3 ;
Sunday August 3rd, 2014 8:45:07 PM

Beri looks around the room, hoping that either the patrons are drunk enough that they don't mind his attempts at starting a song, or at the very least that there are a hand full of fans of a good drinking song that will enthusiastically join in once he starts (and drown out his own voice).

Beer, Beer, Beer, tiddly beer, beer, beer...

A long time ago, way back in history,
when all there was to drink was nothin but cups of tea.
Along came a man by the name of Charlie Mops,
and he invented a wonderful drink and he made it out of hops.

He must have been an admiral a sultan or a king,
and to his praises we shall always sing.
Look what he has done for us he's filled us up with cheer!
Lord bless Charlie Mops, the man who invented beer beer beer
tiddly beer beer beer.

The Curtis bar, the James' Pub, the Hole in the Wall as well
one thing you can be sure of, its Charlie's beer they sell
so all ye lads a lasses at eleven O'clock ye stop
for five short seconds, remember Charlie Mops 1 2 3 4 5

He must have been an admiral a sultan or a king,
and to his praises we shall always sing.
Look what he has done for us he's filled us up with cheer!
Lord bless Charlie Mops, the man who invented beer beer beer
tiddly beer beer beer.


Sesha [AC 26 /15 Touch/23 Flat] | HP 138/84+22 | CMD 19][See Invisibility] 
Monday August 4th, 2014 5:22:11 PM

(check)

Garret Goodbarrel [AC:34/30/29 HP:126/104 Ki:13/13 CMD: 30] 
Monday August 4th, 2014 5:39:04 PM

Garret looks down and notices his mug is empty. Rather than wondering how that happened, he heads back inside and refills it, taking up a "post" in the doorway once again.

Beriothian -- AC:0/1/0 HP:3/10 CMD=11 Sanity=43-- AC:23/16/16 HP: 50/85 CMD = 23 
Monday August 4th, 2014 5:59:02 PM

ooc: checking in

RobC - Katinka Hushfoot AC 20/16/15 -- CMD 19 -- HP 72/102 (94/124) -- Perm Arcane Sight, Darkvision, See Invisibility 
Monday August 4th, 2014 6:52:37 PM

checking in

The Afternoon drags on (Co-DM JonathanT) 
Monday August 4th, 2014 11:49:41 PM

At the tavern, Sesha successfully manages, with her friends help, to cast a Message spell at the slightly-better dressed man sitting across from her.
"Hello beautiful stranger. I've always liked coming to these places, ever since learning they existed. The boring ol' barbarians I grew up with just drank in their huts. So have you something you'd care to share with the rest of us?"

While Beri sings a song about beer and Kyan knocks his beer off the table, the patrons are distracted enough that the others don't notice the spell casting.

The stranger replies 'You won't get much from this lot. Meet me outside in 15 minutes.'

The barmaid just says "Tsk, Tsk, Tsk" in response to Kyan's apologies and with a wave of a hand and a few words, the beer mess vanishes. She takes the empty mug and returns with another full one.

Meanwhile, Restlin and Bosk are not having much luck. Considering the magical nature of Hook City and the mages that live there, if there had been a way to decipher the tomes, it would have been done ages ago. This information is given in a relatively haughty way be the Chief Librarian. The only man to even halfway understand the Teucri, if not their language, was a man by the name of Socraterius, but he mysteriously went mad about a year ago.

Frustrated at the Treasury doors, Restlin thinks of tracking the Inspector down.

DM OOC: I honestly don't remember where Auslander's office is. It may be the Treasury, but more likely another administrative building, so we'll go with that.

Going on a hunch and hope of pure luck, the two head to the Inspector's office. With their papers, they manage to see the inspector without too much delay.

"Ah! So soon! Your decision did not take long at all. Come in. I am glad you have chosen to join the other Protectors in the City's attempt to keep order. Understandably, the others are all worried about how they are going to get paid so they figured joining the City would be a better deal than not. So, let's see, where shall I put the Iron Adventurers..."

Restlin (Carl) -- AC: +10/+6/+6 CMD: 22 HP: 89/89 (Spells) Luck Points: 4 
Tuesday August 5th, 2014 8:06:34 AM

"Ummm...yea, about that. We actually haven't gotten a formal vote from the rest of the Iron Adventurers. We're all out gathering facts today so that we can make a final decision tonight. Answer is still 'maybe' I'm afraid.

"Bosk and I were actually hoping you could get us into the Treasury today. We need to do some research.



Kyan (Carl subbing for JonL) 
Tuesday August 5th, 2014 8:08:20 AM

Kyan snorts...figures a barmaid in Hook City would have a 'clean up beer' cantrip. He looks to Sesha to see if she's learned anything.

Sesha [AC 26 /15 Touch/23 Flat] | HP 138/84+22 | CMD 19][See Invisibility]  d20+7=16 ;
Tuesday August 5th, 2014 10:06:58 AM

Sesha nods to the man and smiles big, then decides to join in on whatever songs are going round at the moment.

When one dies, she starts one of her own, about a rich Barbarian King who traded all of his weapons one by one to a traveling stranger for lessons on becoming the ultimate warrior. In the end, the wanderer kills the Barbarian King with his own weapons before looting his treasures, and gives him the final lesson at the same time: The ultimate warrior is never unarmed!

Performance:16

When the song is done and her tab paid, she will use the message spell on her friends to let them know to meet the man from their table outside.

Garret Goodbarrel [AC:34/30/29 HP:126/104 Ki:13/13 CMD: 30] 
Tuesday August 5th, 2014 1:48:57 PM

Garret looks down. His mug is empty. That doesn't seem right. He turns the mug over to check the bottom to see if it has a hole. He sees no hole in the mug. He shrugs his shoulder and steps back into the kitchen to refill the mug, stepping back outside and enjoying the warm sun and the temporary quiet.

Bosk AC: 32/15/29 CMD:26 HP 94 of 94 Spells 
Tuesday August 5th, 2014 4:46:46 PM

Bosk turns to Restlin, Is it possible that learning Teucri could drive one insane?

Beriothian -- AC:0/1/0 HP:3/10 CMD=11 Sanity=43-- AC:23/16/16 HP: 50/85 CMD = 23 
Tuesday August 5th, 2014 5:26:45 PM

Beriothian finishes the last verse of the song, then joins in on any songs he knows after his. Beri considers leaving a short time after Sesha, but then remembers that since they all came in together it would bring less attention if they all leave at the same time as well. He pays his tab and follows Sesha outside

Restlin (Carl) -- AC: +10/+6/+6 CMD: 22 HP: 89/89 (Spells) Luck Points: 4 
Tuesday August 5th, 2014 7:21:33 PM

Restlin nods. "Where the Teucari, I'm not comfortable saying ANYTHING is impossible. We just know so little about them other than the fact that their artifacts last a long, LONG time and their language is darn near decipherable."

RobC - Katinka Hushfoot AC 20/16/15 -- CMD 19 -- HP 72/102 (94/124) -- Perm Arcane Sight, Darkvision, See Invisibility  d20+26=35 ; d20+19=36 ; d20+36=44 ;
Tuesday August 5th, 2014 9:42:28 PM

Tink follows the group as they leave the tavern. She takes one last look over her shoulder, inspecting the patrons and smiling to them as she leaves.

Once outside the door of the tavern, she quickly finds a shadow to hide in and activates her Ring of Invisibility. In her mind it is probably best to make sure they are not being followed.

Perception: 35
Sense Motive: 36
Stealth: 44 + Hide in Plain Sight + Invis


Bosk AC: 32/15/29 CMD:26 HP 94 of 94 Spells 
Tuesday August 5th, 2014 11:24:20 PM

Well, I suppose our next move it to track down this Socraterius, or his care takers and learn what we can about him.

The Afternoon drags on (Co-DM JonathanT) 
Wednesday August 6th, 2014 12:03:09 AM

Auslander nods his head at Restlin's response but the mage can sense the Inspector's hopes fell a little. Regardless, the Inspector is a tough man and understands.
"Well, it is only that some of the other groups are holding out, for whatever reason, and I thought that with your entrance it would give then an extra incentive to join. They'd not want be on the opposite end of any confrontation." he allows a wise grin.

"The Treasury? Research? Well, as you know, my position there was taken away from me. Otherwise that would not be a problem. Right now I'm just keeping an eye on the crowds outside, but to get inside, so soon, that will take some work. Can't be today. Maybe tomorrow, or the next. The only thing I can do is promise to work on it."

He is polite enough not to ask why, yet.

Bosk suggests tracking down Socraterius, good thing one team is already trying this.

Garret notices his empty mug. He also notices, off in the distance across town some smoke. It soon peters out to a wisp and vanishes altogether. The square, unoccupied for most of the day, now has a few clumps of people here and there hanging around and chatting. Someone tosses an old horseshoe at a peg in the ground but no one else seems to be interested in following up the challenge.

The group at the Belching Liontaur enjoy some more singing, including some of the better known Hook City favorites from the patrons, then pay their tab, in coin, and bid their leave. The barmaid looks at the coins then nods in understanding. She's used to coins only from the Underclass, not Sophisticates like Sesha and Troop.

Katinka quickly hides in a corner, a little shade provided by the late afternoon sun, and turns invisible. The rest move down the street a little ways and idly chat and look into store windows. Labor Town is quiet, not much laboring going on.

Soon the man in question exits the tavern and ambles down the street making to turn into a side street and signing the Sesha and Company to follow.

For now no one else exits the tavern.

Restlin (Carl) -- AC: +10/+6/+6 CMD: 22 HP: 89/89 (Spells) Luck Points: 4 
Wednesday August 6th, 2014 7:52:54 AM

Restlin thanks the Inspector for his help, promising an answer soon. He leaves w/ Bosk.

"I think you're right about Socraterius. Too bad we don't know where the rest of us are. Does your bag of tricks include ways to track them down?

Kyan (Carl subbing for JonL) 
Wednesday August 6th, 2014 7:53:44 AM

Kyan finishes his beer quickly, lest it go to waste once they leave. He follows Sesha and Tink should they decide to follow this mysterious stranger.

RobC - Katinka Hushfoot AC 20/16/15 -- CMD 19 -- HP 72/102 (94/124) -- Perm Arcane Sight, Darkvision, See Invisibility  d20+26=44 ;
Wednesday August 6th, 2014 10:31:27 AM

Tink remains at the back of the group. When all have followed the man into the alley, she too will join them.

Perception: 44

Sesha [AC 26 /15 Touch/23 Flat] | HP 138/84+22 | CMD 19][See Invisibility] 
Wednesday August 6th, 2014 11:26:38 AM

Sesha follows the man, whistling one of the tunes that Beri started.

Even if she can't see her, she's confident in Tink and trusts the Halfling to not leave her alone in a dangerous spot. Beri had proven himself a capable and faithful ally several times. She wasn't too concerned.

Kyan was new, but by all accounts Restlin trusted him, which was almost good enough for her.

Garret Goodbarrel [AC:34/30/29 HP:126/104 Ki:13/13 CMD: 30] 
Wednesday August 6th, 2014 5:06:45 PM

Garret shakes his head at the smoke and then sees that somehow his mug is empty again. He looks around to see if Anrete has stirred and is stealing his ale. He fills the mug again and looks around suspiciously.

Beriothian -- AC:0/1/0 HP:3/10 CMD=11 Sanity=43-- AC:23/16/16 HP: 50/85 CMD = 23  d20+22=26 ;
Wednesday August 6th, 2014 9:04:54 PM

Beriothian walks out the door, his staff tapping the pavement in time to Sesha's whistling. Hopefully the man they were looking for would have some useful information for them... but where is he?

perception=26

Bosk AC: 32/15/29 CMD:26 HP 94 of 94 Spells 
Wednesday August 6th, 2014 10:05:56 PM

Bosk shakes his head. Sorry. We definitely need to invest in some way to communicate across a distance. I suppose i wouldn't hurt to ask around. Perhaps someone remembers seeing what direction the other IAs were headed in.

The Afternoon nears and end (Co-DM JonathanT) 
Thursday August 7th, 2014 12:25:34 AM

DM JT OOC: sorry about these real late posts. I've been helping my father-in-law get his new PC up, and of course, it runs Windows 8. Sheesh, what a mess.

Garret notices Anrete stir but it is only to subconsciously swat at a fly and mumble 'not the feather...

Restlin and Bosk think about finding the others and it occurs to them they need some means of long distance communication. The deep gnomes had come up with a small magical mirror that once a gnome looked into it, the mirror could locate him and the owner could talk to him as long as the other had one and had shared it with his friend. It went out of popularity when a number of gnomes walked off chasms or ran into drow or mindflayers completely oblivious as they were so engrossed in their conversations.

Once down the narrow side street the man waits until the others catch up. He whispers just loud enough for those 5' away to hear.
"Look, trying to find Socraterious is rather futile. Since he's gone mad, he's not made any sense. I knew him, sort of, and thought maybe he could get me a job in the Treasury, but that dream is long gone with his insanity. I don't know what he could help you with as he rambles incoherently most of the time. Something happened in the Treasury that sent him off down this path of insanity and the only coherent thing from him is some thing about a Curse. No one's ever understood what it meant as no one's ever heard of it. At least none around here. One of the Temples tried to heal him from the insanity but it didn't work. Seems like all it did was make it worse.

If you still want to look for him, ok, but no ones seem him since last night, and that was a sight. He does have friends, and when he wants to stay hidden, he's near impossible to find. Good luck."
He turns to take his leave.

Sesha [AC 26 /15 Touch/23 Flat] | HP 138/84+22 | CMD 19][See Invisibility] 
Thursday August 7th, 2014 12:04:26 PM

Sesha sighs, then turns to leave.

"Thanks guy!

she shakes her head and sends a quick message through her sending spell to the others.

"Nothing here. Lets head home."

Kyan (Carl subbing for JonL) 
Thursday August 7th, 2014 1:19:41 PM

Kyan nods & follows Sesha home...

Restlin (Carl) -- AC: +10/+6/+6 CMD: 22 HP: 89/89 (Spells) Luck Points: 4 
Thursday August 7th, 2014 1:20:30 PM

"Agreed. Let's head home in the meantime and wait for them there. Pity we don't have more info to go on..."

Beriothian -- AC:0/1/0 HP:3/10 CMD=11 Sanity=43-- AC:23/16/16 HP: 50/85 CMD = 23 
Thursday August 7th, 2014 5:52:40 PM

Beri nods and thanks the man in a whisper. He closes his eyes for a moment and tries to think of other options, but if friends are hiding the man then he's not going to be found. Even if the found a lead, if he's being hidden then short of breaking and entering there isn't much they'd be able to do.

Well, looks like this was a dead end, hopefully the others found something.

Garret Goodbarrel [AC:34/30/29 HP:126/104 Ki:13/13 CMD: 30] 
Thursday August 7th, 2014 9:43:44 PM

Garret, worried that Anrete might steal his ale, quickly empties the entire mug in one swig. He smiles and says out loud, "That will show him!"

Bosk AC: 32/15/29 CMD:26 HP 94 of 94 Spells 
Thursday August 7th, 2014 10:52:13 PM

Bosk agrees, but stops to ask about obtaining such a communication mirror and to learn how much one would cost.

The Afternoon nears and end (Co-DM JonathanT) 
Thursday August 7th, 2014 11:31:03 PM

DM JT OOC: just a quick note. I'm leaving on a quick trip to Oklahoma to visit my sister over the weekend. I'll be back on Tuesday. I should be able to make a Tuesday post and hope to be able to borrow my sister's computer and make a Monday post. My Co-DM Ian is free to make a Guest post on Monday as well as Ian will be the host for the next scene.

IC:
Garret worries about Anrete awakening thirsty and snatching his beer. The barbarian mumbles something about being chased by giant disembodied poultry legs who's claws have eyeballs.

Restlin and Bosk head home, the minotaur poking into an open shop here and there asking about Communication Mirrors. One old geezer chuckles and says "Your best bet is to visit the Museum and Library of Unusual Guizmos, Magical or Otherwise".

Sesha and Company thank the man for his help and decide to head back home as well. A search for Socraterius will mean applying various methods, some not entirely, er, lawful?

Back at the Iron Tower, the two teams confer with everyone on what they found out, or did not find. Then, as night makes it's entrance by the dipping of the sun past the horizon, two well dressed men knock on the door.

RobC - Katinka Hushfoot AC 20/16/15 -- CMD 19 -- HP 72/102 (94/124) -- Perm Arcane Sight, Darkvision, See Invisibility 
Friday August 8th, 2014 12:00:02 AM

"Will I ever get to have a good sleep again?" Tink wonders aloud as she stretches and leaves her bedroom. She keeps a dagger tucked into the back of her pyjamas as she descends the staircase.

Restlin (Carl) -- AC: +10/+6/+6 CMD: 22 HP: 89/89 (Spells) Luck Points: 4 
Friday August 8th, 2014 5:49:23 PM

OOC: I was hoping for a day to figure out our plan of action. Maybe we can answer that door on Monday?

In the meantime, Restlin desperately wants to say yes to the Teucari job, and his decision to let the others make that choice is wavering. "I mean, what's the point of agreeing to a fool's errand? Talking the powers that be in Hook City to work with Mudtown? Especially during a crisis such as this when the City's way of life is challenged? That's just madness. Turning down a chance to learn something about the Teucari AND help the city just seems like such a bad idea.

I mean, those guys are going to find SOMEONE to do this job, and I don't trust anyone out there more than I trust us."

Garret Goodbarrel [AC:34/30/29 HP:126/104 Ki:13/13 CMD: 30] 
Friday August 8th, 2014 8:20:05 PM

Garret greets the others when they return and says in response to Restlin, "I am not sure that the city will listen, just from what I have seen. We could always just ask them to consider it on our way to learn more about these Teucari things."

The Afternoon nears and end (Co-DM JonathanT) 
Friday August 8th, 2014 10:56:03 PM

DM JT: I have no problem with you guys e-mailing and discussing what to do, but I hope a decision of some kind is made by Monday. There is also the option to go with no one. You don't have to pick one in order to advance the game.

Technically, by picking none, you still retain your old agreement with the neighborhood.

RobC - Katinka Hushfoot AC 20/16/15 -- CMD 19 -- HP 72/102 (94/124) -- Perm Arcane Sight, Darkvision, See Invisibility 
Saturday August 9th, 2014 2:49:45 AM

"I am happy to go with whatever the majority decide PROVIDED it does not break any laws" Tink says as diplomatically as she can.

Beriothian -- AC:0/1/0 HP:3/10 CMD=11 Sanity=43-- AC:23/16/16 HP: 50/85 CMD = 23 
Sunday August 10th, 2014 7:14:01 PM

And people wonder why I drink so much coffee... I wonder if we are being given yet another option.. or some sort of ultimatum.


Kyan (JonL) On Phone - Will Fix Header Later 
Monday August 11th, 2014 11:11:46 AM

"Something with these Teucri made that Treasurer go mad.. The chitpooper ran amock. It's seems obvious that these Teucri things can be dangerous. I agree that if anyone is going to look Ito them it might as well be us. At least I can trust us. Besides, maybe they'll be some dangerous artifact we can had to our collection." Kyan says when back with the others. " We've.. Well, some of us, have felt the hand of the city guard before. They're more than capable of keeping order and I just don't think we're the right people to be the face of Mudtown to the city."

Sesha [AC 26 /15 Touch/23 Flat] | HP 138/84+22 | CMD 19][See Invisibility] 
Monday August 11th, 2014 3:58:04 PM

Sesha finds a spot to sit, and briefly touches on Socraterius.

"I had honestly hoped for a reason to find and hear him out, but it was a no go. The interesting part is that attempts by the local clerics and temples to heal him of his sudden madness failed, and only made things worse. So while there MAY be something to his Teucri curse, there's not enough reason to abandon Auslander and the city without knowing more."

Then there's the knock.

"And I really distrust those two. Put me in the camp for working from home, so to speak. And while we are doing that there's no reason we can't try and convince Hook City to play nice with the smelters in Mud Town."

Not having forgotten the thinly veiled threat about consequences of not helping them, Sesha sits up alert as they enter.

Beriothian -- AC:0/1/0 HP:3/10 CMD=11 Sanity=43-- AC:23/16/16 HP: 50/85 CMD = 23 
Monday August 11th, 2014 5:18:11 PM

I agree with Sesha. While Kyan has a point about trusting ourselves more than we trust others to do the job, we don't know anything about them. As far as we know we would be volunteering to help one of the most nefarious organizations the Wold has ever seen. I think we owe it to our home to protect it to the best of our ability... and if it just so happens to be the best possible location to scout information on all the other requests that came to us last night, well who are we to turn a blind ear when such rumors come up. At least here we know who's on what side... for the most part.

Garret Goodbarrel [AC:34/30/29 HP:126/104 Ki:13/13 CMD: 30] 
Monday August 11th, 2014 5:44:51 PM

Garret nods and takes a large gulp of his ale. He says, "I think Anrete would agree. Well, actually, I think he would want some food and then something to smash, but other than that, he'd agree. I think he can be quite effective at protecting when someone or something needs to be protected."

Restlin (Carl) -- AC: +10/+6/+6 CMD: 22 HP: 89/89 (Spells) Luck Points: 4 
Monday August 11th, 2014 6:19:07 PM

OOC: Sesha, Beri, and myself say we stay put and say no to these gentlemen. Tink is abstaining, meaning we have a majority and can finally move ahead with this...

***

Part of Restlin wants to say yes to the men behind the doors, but enough of him just doesn't trust them & decides he'd rather spend his energy helping those who've been good to the Iron Adventurers. He considers just opening the door, telling them no, and closing it, but there's no sense being rude.

He steels himself for what will likely be an unpleasant encounter, then opens the door.

RobC - Katinka Hushfoot AC 20/16/15 -- CMD 19 -- HP 72/102 (94/124) -- Perm Arcane Sight, Darkvision, See Invisibility 
Monday August 11th, 2014 9:26:46 PM

"Whose to say these are the same two from last night? We won't know until we let them in" Tink shrugs. At this stage she feels almost like letting the town work out its own problems. Perhaps this lack of sleep is affecting her more than she thought?

Bosk AC: 32/15/29 CMD:26 HP 94 of 94 Spells 
Monday August 11th, 2014 10:45:57 PM

Bosk sees the group has come to a majority decision and decides it is past time for a small glass of hot tea or a large glass of ale, and since the large taur has difficulty holding onto the small tea cups he default to the ale and takes a large drink.

Night of the Knocking door Knockers(Co-DM JonathanT) 
Tuesday August 12th, 2014 4:59:17 PM

DM JT OOC: I'm back from my trip. I almost got a post in last night but alas, got sidetracked with playing with my nephew and visiting with my sister. :}
Post coming soon.

Beriothian -- AC:0/1/0 HP:3/10 CMD=11 Sanity=43-- AC:23/16/16 HP: 50/85 CMD = 23 
Tuesday August 12th, 2014 5:44:06 PM

I've got my coffee and a nice big sandwich here, I'm ready for another round of visitors.

Garret Goodbarrel [AC:34/30/29 HP:126/104 Ki:13/13 CMD: 30] 
Tuesday August 12th, 2014 8:45:27 PM

Garret tidies up the kitchen as he waits for the new visitors to arrive. He runs upstairs to get Anrete and pokes him. Anrete doesn't move, but continues to snore. Garret shrugs and runs back down the stairs.

RobC - Katinka Hushfoot AC 20/16/15 -- CMD 19 -- HP 72/102 (94/124) -- Perm Arcane Sight, Darkvision, See Invisibility 
Tuesday August 12th, 2014 9:20:03 PM

Seeing Restlin playing doorman, Tink excuses herself to head back upstairs and change into something more appropriate for visitors. Not that blue pyjamas would have been inappropriate, of course.

Night of the Knocking door Knockers(Co-DM JonathanT) 
Tuesday August 12th, 2014 10:35:57 PM

The door is opened and the two gentlemen enter. It is clear they are the same ones representing some of the wealthy members of Hook City and their Interests. They are invited in but the IA are already decided not to take up the offer despite the wealth promised.

"Sirs, it has been twenty four hours since our visit. Can we count no you to help us help Hook City recover from this tragedy?"

DM JT OOC: I don't see the need to go through each one in detail unless you want to. I know you'll want to ask Socraterious more questions but he does not show up. All the others do: Mara, the Mudtowner, and Inspector Auslander. You may ask what questions you want from each and I'll answer them. You may tell them what you decided or just say that it is not them. The module is not written for there to be one 'right' answer, whichever way you go, even to not go with anyone, will work out.

Sesha [AC 26 /15 Touch/23 Flat] | HP 138/84+22 | CMD 19][See Invisibility] 
Tuesday August 12th, 2014 11:16:16 PM

Sesha doesn't have much in the way of questions, but does request Auslander try to track down Socraterious if its within his power.


Bosk AC: 32/15/29 CMD:26 HP 94 of 94 Spells 
Tuesday August 12th, 2014 11:45:21 PM

Bosk continues sipping his ale, well aware he is not the most tactful of speakers and that it would be best for the Iron Adventurer's relationship with the city if someone else did the speaking on behalf of the group.

Restlin (Carl) -- AC: +10/+6/+6 CMD: 22 HP: 89/89 (Spells) Luck Points: 4  d20+11=22 ;
Wednesday August 13th, 2014 10:17:37 AM

Restlin steels himself for the barrage of visitors.

To the two gentlemen who want them to address fixing the machine, he'll reply "I'd be lying if I said part of me wasn't desperate to say yes to you, but we've decided as a group that our efforts and loyalties will be towards those in the city we've worked closely with in the past. I'm afraid we'll have to decline your offer." Hopefully there's not a lot of time wasted going back and forth after that. These guys make Restlin uncomfortable & he genuinely hopes they'll never bother the IA again.

To the mudtowner, "Your proposal is not without merit. We are told by our contacts in Hook City government that a plan is underway to address this situation, but we're not privy to it. It may undermine the necessity of your offer, or it may turn out that your offer will greatly improve its success. We just don't know. We also aren't totally comfortable presenting the offer of a somewhat nebulous 'collective' of Mudtown associates. My friends and I all realize there are plenty of honest, good-natured folk in Mudtown. There are also folks who...let's just say they help Mudtown earn it's reputation. You seem like a good guy, <INSERT DUDE'S NAME HERE>. We'll make sure our contacts are aware of your offer and remind them of it as we learn more about what the city is planning on doing. We don't make policy here, though. I'm afraid that's the best we can offer."

To Mara: "We've decided to stay here in town during this turn of events. Inspector Auslander has asked us to agree to submit to Hook City control and serve the entire city. If he will accept that we'll be responding to requests from you and your associates with or without Hook City's permission, we're inclined to accept his request. If his offer is an attempt to have us protect the nobility and gentry of this city while ignoring the plights of the rest of its citizens, we'll refuse. As proficient as this city is at producing binding contracts, we'll need to tread very carefully here. Long story short, Mara, you can count on the Iron Adventurers."

To Auslander: "We've agreed to stay here in town and assist our city and its citizens as best we're able. One of our contacts has asked that we continue to protect our square, as well as an expanded area representing mutual acquaintances. These people have supported us from the beginning and we won't deny them. If your request to submit to Hook City governance doesn't prelude us from being there should they need us, then we'll do so."

Restlin leans in very close to Auslander and loses his normal jovial demeanor. "We trust you and believe you to be a good man. We love this city, though some much more than others. I probably love this city more than any of us, but when it comes to bureaucratic matters I don't trust it one bit. If we are asked to ignore wrong-doings that go unresolved to those we care about, we'll refuse. If we're tasked with protecting only the wealthy of this city while the rest are left to themselves, we'll refuse. If you cannot guarantee that this is a temporary arrangement and that we'll be free to operate independently once this fiasco is resolved, we'll refuse. The only reason we're entertaining this is because we trust you and Sgt. Capon."

He then leans back and smiles his normal stupid grin. "So long as we're on the same page, we'll agree to your terms."

***

Diplomacy: 22 (to attempt to look like I'm being totally serious about all this nonsense)

Garret Goodbarrel [AC:34/30/29 HP:126/104 Ki:13/13 CMD: 30] 
Wednesday August 13th, 2014 5:01:26 PM

As the visitors start to show up in the evening, Garret heads back outside to sit in the shadows and watch the arrivals, ensuring there is no one other than those who announce themselves. He stays near a window much of the time, so he is able to hear the various conversations.

Kyan (JonL) On Phone - Will Fix Header Later  d20=19 ;
Wednesday August 13th, 2014 5:23:06 PM

Kyan keeps his mouth shut and doesn't even expectorate in anyone's general direction. He may snort quietly a couple of times at Restlin's speeches, but does so quietly.

aid another (by not talking!) for diplomacy: 19

Beriothian -- AC:0/1/0 HP:3/10 CMD=11 Sanity=43-- AC:23/16/16 HP: 50/85 CMD = 23 
Wednesday August 13th, 2014 6:03:29 PM

To Auslander: "We understand the delicate balance we will need to maintain by taking this roll. We understand that in our roll as a 'Protector group that is not partisan' we will be giving up our current protectorship, and will definitely not be expanding to keep our friends safe. However, am I correct in assuming that we would still be able to lend a hand should such friends be in trouble, assuming we are not interfering with the local protector group, and are not showing favoritism to certain areas? After all, this is the same thing we would do anywhere else in the city where help was needed, but the incoming protector group to replace us would be brand new and most likely in need of a hand... or would they? Now that I think of it, we haven't asked you about our replacement yet. What can you tell us about them? Have they already been chosen?"

ooc: Very good responses Restlin

Bosk AC: 32/15/29 CMD:26 HP 94 of 94 Spells 
Wednesday August 13th, 2014 8:09:58 PM

Bosk lifts his glass in toast to the Teucri thinking I know you are out there. I believe. Someday we will meet.

DM JT: Fixed the italics.

Sesha [AC 26 /15 Touch/23 Flat] | HP 138/84+22 | CMD 19][See Invisibility] 
Wednesday August 13th, 2014 10:37:48 PM

Sesha is grateful that Restlin makes it short and sweet with the two noblemen.

Night of the Knocking door Knockers(Co-DM JonathanT) 
Wednesday August 13th, 2014 11:36:01 PM

The visitors come and go and the first two are turned away with a 'No' as a response. Perhaps the Mudtown representative shows more disappointment, Mudtown had a lot riding on the IA's help. The two nobles simply shrug and state that the offer will be made to another group then and the IA's loss.

Those were the easy ones. The more difficult ones take a bit more time.

Auslander's proposal meant that the IA would NOT be involved in issues in their own neighborhood and groups from different zones would be sent instead. This to keep a semblance of impartiality and prevent favoritism. The Inspector cannot make exceptions.

Being that, Restlin then is rather 'forced' to decline the Inspector's offer. The Inspector keeps any feelings hidden. He's an experienced man and has been around the IA a lot so it does not come to him as a surprise.

"Well, I know you are good people and have always worked for the good of Hook City. Your strong arms will be missed but this neighborhood will be in good hands nonetheless. I'll make a note not to send any Protector groups to this area unless you call for one. As for other areas, I'd advise stay out, but knowing you guys, that may not be possible." He tries to laugh but it doesn't work out to well.

"Anyway, those new badges may be enough to identify yourselves to the other groups. I'll make sure everyone knows what it looks like. These days ahead will be rough so keep vigilant. As if I need to warn, eh?"

Mara is very happy to hear the IA plan to stay. She had heard rumors of the other groups joining the City and feared the IA would also. She is a bit disappointed that she'll have to tell the other neighborhoods that the IA needs to remain as the Tower Square Protectors only, otherwise they'll be bonking heads with the City.

Half a night still remains but in the morning, upon the news that the IA are going to remain, there are cheers outside and the square becomes a little bit more active than of late, a good sign of confidence, at least in the IA, if not in Hook City proper.

This is the start of the second full day since the Chit Machine demise, still too early to tell what will happen.

DM JT: go ahead and state your plans for the day and if anything comes up that needs your attention, I'll let you know.

Bosk AC: 32/15/29 CMD:26 HP 94 of 94 Spells 
Thursday August 14th, 2014 12:01:36 AM

ooc: With a three eyed minotaur in steelgrasss armour and a dark elf witch with a talking animated cauldron I think everyone can pick us out of a crowd.

RobC - Katinka Hushfoot AC 20/16/15 -- CMD 19 -- HP 72/102 (94/124) -- Perm Arcane Sight, Darkvision, See Invisibility 
Thursday August 14th, 2014 1:57:56 AM

Tink stays silent throughout each of visits. She feels especially bad for the Mudtown folk, but perhaps there will be ways to aid them as well.

When all have departed, she gives a nod to Restlin "Well said"

Restlin (Carl) -- AC: +10/+6/+6 CMD: 22 HP: 89/89 (Spells) Luck Points: 4 
Thursday August 14th, 2014 8:01:59 AM

Restlin is sure to let Auslander know that he can continue calling on the Iron Adventurers should the need arise. The wizard feels genuinely bad at turning him down, but the City's request just wasn't reasonable. He's not sure why the Mudtown representative felt let down; they're doing what he asked them to do. Surely he realized it was a long shot to begin with.

He smiles broadly at Tink's kind words. He's very glad there was no internal strife about this decision.

When all is said and done, he plops down next to Sesha. "That was hard," is all he says. Restlin can take a beating out in the field, but this diplomacy stuff was tough. He'll eventually retire to his room and sleep soundly.

When he awakes, he happily says good morning to Shiny, chats with Wardd until the diety decides he's heard enough and grants Restlin his handful of divine spells for the day, prepares his arcane magics, and heads downstairs.

Restlin will "patrol" the square today, and by patrol, he means hang out with his fellow citizens, any IA who will join him and can be friendly, and generally have a good time around the people he cares about. He'll pass on the blessings of Wardd, because goodness knows this place could use a little luck right now.

It's what he does best and feels it's good to keep a high profile during these times, seeing how the City won't be around to lend a hand. He does his best to get a feel of what people are thinking & feeling, as well as keep a sharp eye out for any wrong-doings.

***

Perception is +23, sense motive +21, just in case you need to roll in secret for Restlin.

Kyan (JonL) On Phone - Will Fix Header Later 
Thursday August 14th, 2014 1:57:18 PM

"if we're staying in the neighborhood might as well let folks know.." Kyan says in the morning. unless others object he'll take a few kegs out of their own stock and set then up in front of the tower. to anyone that comes by he'll offer a draft and let them know that the IA are sticking around to look after the area.

Garret Goodbarrel [AC:34/30/29 HP:126/104 Ki:13/13 CMD: 30] 
Thursday August 14th, 2014 7:24:18 PM

Garret spends the rest of the evening on watch, keeping a close eye on the square, especially looking out for any who might now bear the IA ill will due to their decisions. He carefully patrols around the tower and listens to the sounds of the night in the rest of the town. He stays hidden more often than not in the darkness.

When the morning sun starts to rise, he realizes how tired he is. When he hears the noise of the others in the kitchen, he stumbles in through the door and says, "All's clear out there. Going to sleep now." His legs are heavy as he lifts each one up the stairs to his room where he looks forward to a well-deserved nap. He hopes to wake by noon and join the living.

RobC - Katinka Hushfoot AC 20/16/15 -- CMD 19 -- HP 72/102 (94/124) -- Perm Arcane Sight, Darkvision, See Invisibility  d20+26=41 ; d20+19=25 ; d20+13=19 ;
Thursday August 14th, 2014 11:06:30 PM

Tink, too, goes for a small walk that morning. She's curious to see if perhaps Socraterious has been keeping an eye on the IA. She wanders between the tower and the tavern, smiling to people and just generally trying to stay abreast of the mood in the city

Perception: 41
Sense Motive: 25
Knowl Local: 19


Night of the Knocking door Knockers(Co-DM JonathanT) 
Thursday August 14th, 2014 11:56:50 PM

While Restlin and Katinka roam the neighborhood and visit with known residents and meet ones they've not met before, Kyan sets up a couple of kegs in the courtyard and offers free drinks.

The mood has certainly changed a little bit to the better. It didn't take long for the word to spread that the IA were remaining in the Iron Tower. However throughout the day rumors of unrest in other parts of the city make their way to the Iron Tower residents:
A few scuffles here and there and a report of a stolen Teucri heirloom later found destroyed.

Although these rumors seem minor in comparison, the tenseness of the situation magnify everything.
Kids do come out and play, some, and shops have the Open sighs up with a number of street vendors wandering through the neighborhood.
None of the residents know anything about a crazed man named Socraterius, or Crazy-Eye, or seen any such man. This neighborhood is obviously not one of his hang-outs.

The rest of the IA have a day to do whatever they wish. Some take up trying to finish some crafting project, others may want to continue their search for Socraterius or Library Hop. Anrete enjoys the solitude of the penthouse garden, getting solace from the wide variety of vegetation that thrives up there.

Restlin (Carl) -- AC: +10/+6/+6 CMD: 22 HP: 89/89 (Spells) Luck Points: 4 
Friday August 15th, 2014 7:44:28 AM

Restlin continues his patrol and mission of goodwill. It pains him greatly to hear of areas of unrest that they're not allowed to assist in.

"Leave it to Hook City to spend so much effort making sure help can't get to those who need it without their say so," he grumbles to Tink and anyone else within earshot.

Still, he tries hard to keep his happy face on.

RobC - Katinka Hushfoot AC 20/16/15 -- CMD 19 -- HP 72/102 (94/124) -- Perm Arcane Sight, Darkvision, See Invisibility 
Friday August 15th, 2014 10:32:38 AM

"So do they operate under a democracy? I'm just wondering how they figure out who is in charge around here" Tink looks genuinely puzzled. With the amount of bureaucracy in Hook, she wouldn't be surprised if there were hundreds of laws and bylaws specific to leadership alone.

Restlin (Carl) -- AC: +10/+6/+6 CMD: 22 HP: 89/89 (Spells) Luck Points: 4  d20+16=28 ;
Friday August 15th, 2014 12:32:47 PM

OOC: You know, I'm not 100% certain on the governmental model of Hook City. The wiki doesn't say anything about it that I can see.

Knowledge, local: 28. Restlin will explain what he knows about the intricacies of Hook City government (ooc: and Carl would like to know a bit more about this as well).

Bosk AC: 32/15/29 CMD:26 HP 94 of 94 Spells 
Friday August 15th, 2014 4:26:57 PM

Bosk rolls his eyes a little. Every thing is done with large councils and lots of red tape and lots of waiting. I am not sure how one gets on a council, but my guess is it involves money, political connections, and lots of waiting.

ooc: Can you tell us how the open shops are running? Are they using gold coins now? Trading? IOUs?

Beriothian -- AC:0/1/0 HP:3/10 CMD=11 Sanity=43-- AC:23/16/16 HP: 50/85 CMD = 23 
Friday August 15th, 2014 5:21:28 PM

Beriothian goes into his room and tries to decide if he needs any armor upgrades before the craziness peruses

ooc: I noticed I don't have my sheet updated. I think I was waiting on confirmation from a teammate as to whether they had crafting cycles left for something before purchasing... I'll hunt down the email chain this weekend and get that in order.

Kyan (JonL) On Phone - Will Fix Header Later 
Saturday August 16th, 2014 10:59:55 AM

"Waiting and paper work. Thought the chit machine was bad wait until you see the Beuracracy Golem." Kyan says with all seriousness.

Garret Goodbarrel [AC:34/30/29 HP:126/104 Ki:13/13 CMD: 30] 
Saturday August 16th, 2014 3:23:03 PM

Garret wakes up after noon and yawns. He looks out his window and sees some semblance of normalcy returning to the area around the IA tower. He smiles, walks downstairs, and steps outside to look around a bit, with no particular goal in mind.

Dawn of the ... new DM? (Co-DM JonathanT) 
Saturday August 16th, 2014 11:32:11 PM

DM JT OOC: hey guys, I'll wrap up a few questions here and Ian M. will take over on Monday. Be easy on him, at first at least. :}

We'll probably have to consult SteveK for the rundown of Hook City governance. There was a magistrate that passed away not too long ago and a new one elected in his place. How that happens I don't know. Never came up before. How important is it?

Can you tell us how the open shops are running? Are they using gold coins now? Trading? IOUs?

The little commerce going on is done in the varied coin of the Southern Continent that has accumulated in Hook City over the decades. The Tower Square seems more tranquil probably because of the IA's presence. A good reputation is a good thing to have, eh?

RobC - Katinka Hushfoot AC 20/16/15 -- CMD 19 -- HP 72/102 (94/124) -- Perm Arcane Sight, Darkvision, See Invisibility 
Sunday August 17th, 2014 11:25:32 PM

OOC: The government of Hook isn't important. Tink was just making conversation with Restlin :)

For Every Action...


A New Dawn Rises... (Co-DM Ian) 
Monday August 18th, 2014 1:06:56 PM

The Woldian suns rise over Hook City, a place trembling with anticipation and worry in the wake of recent events. Those still employed since the destruction of the Chit Machine begin their days warily, unsure of what it will bring for them. Many more stay inside, having lost the will to work, or even the will to go outside. It is difficult not to see it as a bleak scene - save for a small group of adventurers slowly beginning to rise. These last two days have been quiet -- almost too quiet, some would argue. It feels as though Hook City is teetering on the precipice of a long, dark drop into something unknown... and it is felt in the air.

However, around the Iron Tower, the air is relaxed and bright. A few children run through the street, laughing and playing, and many doors to shops can be seen thrown open to allow in whatever the day may present. The Iron Adventurers wake up alongside the suns of the Wold, their light shining brightly into the windows of where they make their home. Over the course of the last few days, many offers were given to the IA to join many different factions -- however, the group went with their close friend and ally Mara and the Solidarity and Prosperity League. The few days of downtime has been a welcome break from the constant action and stress provided to the IA in the recent past. Some have been training, others creating magical means, others patrolling around the Iron Tower to protect their fellow citizens.

The suns have been up for not even an hour when a desperate, a loud, desperate voice can be heard coming down the street towards the Iron Tower. Those with keener ears hear the familiar voice of Sgt. Capon before they see him running around the corner. "Riot!" he cries out breathlessly, stopping just a few feet short of the Tower itself to catch his breath. "Riot in Mudtown!" Those in the streets give him a lot of space as he cries up to the tower. "There's a riot in Mudtown! Please, help! The crowd is getting out of control!" A few children run by and stare at the man as he cries to the Iron Tower, only to be pulled away by their parents. At the sound of his voice, doors begin to slam shut. While this is not Mudtown, it seems no one wants to take a chance -- there is no telling how much the Protectors can handle, and when it might become too much.

And Another Thing... (Co-DM Ian) 
Monday August 18th, 2014 2:23:29 PM

Just as a sidenote, I live on the west coast of Canada, so I'm 3 hours behind Woldian time. This means that I usually make my posts between 9-10PM my time and so they show up here around midnight. This gives you all the chance to make your posts whenever you want throughout the day! This week was an exception, as I'm still getting used to being a DM again... it's been, oh, say... eight months? I'm a bit rusty, so please bear with me as I get used to it again!

And Garrett - glad to see you survived the transition from Uncharted!


Beriothian -- AC:0/1/0 HP:3/10 CMD=11 Sanity=43-- AC:23/16/16 HP: 50/85 CMD = 23 
Monday August 18th, 2014 6:21:34 PM

Riot in Mud Town? I don't understand... do you mean the Mudders are rioting outside the gates on the charred remains of their former town, or is the riot at the new settlement of Five Miles? We're happy to lend a hand if you can have another protection group or city guards keep an eye here while we try to calm those from our former home. And it would go a long way if you can promise us an audience with the right people when we come back, many riots start as the result people feeling their voices and needs aren't being heard and respected.

ooc: need another day (maybe just an hour or two) on the weapon upgrades I mentioned... found the email I was looking for, just want Bosk to verify some things with the recent rule change (not planning on any crafting at this point though, normal catacombs purchase.)

Garret Goodbarrel [AC:34/30/29 HP:126/104 Ki:13/13 CMD: 30] 
Monday August 18th, 2014 7:00:59 PM

Garret hears the yelling and steps up, ready for an attack. When he sees it is Sgt. Capon, he visibly relaxes and listens to the story. He is ready to go, but he waits for the answer to the question -- it does seem odd the the mudtowners are rioting, unless they are trying to get into Hook City to just cause trouble...

OOC:
Why hello again! :)

Restlin (Carl) -- AC: +10/+6/+6 CMD: 22 HP: 89/89 (Spells) Luck Points: 4 
Monday August 18th, 2014 7:50:01 PM

It's a good question, and one that Restlin would like an answer to as well. However, he knows Capon is not one to overreact and that they need to move quickly.

Restlin will cast Overland Flight on himself, and Fly on Bosk, indicating Garret should hop on his back if he wants a ride (Garret may be quicker on his own feet even w/o a direct path via flight for all I know). Restlin encourages his companions to ask their questions en route to wherever Capon indicates they're needed.

He will cast the following spells on the way: mage armor & resist energy (fire...he remembers their last battle in Mudtown).

RobC - Katinka Hushfoot AC 20/16/15 -- CMD 19 -- HP 72/102 (94/124) -- Perm Arcane Sight, Darkvision, See Invisibility  d20+26=43 ;
Monday August 18th, 2014 9:13:07 PM

"Could the riot have been prevented if the group had chosen to aid the Mud Town folk?" There's a question Tink would like the answer to.

She hasn't been to Mudtown before, so will have to let Restlin lead the way. She activates her Ring of Invisibility on the way, as she flies alongside the wizard.

Perception: 43

------------------
Spells Available:
0 - Ghost Sound, Mage Hand, Message Prestidigitation
1 - Feather Fall, Grease, Prot from Evil, Roses Temp, Silent Image, Unseen Servant
2 - Alter Self (x2), Knock, Resist Energy (x2), Glitterdust
3 - Dispel Magic, Haste (x2), Prot from Energy, Shrink Item, Stinking Cloud
4 - Beast Shape II, Resilient Sphere, Wall of Fire, Black Tentacles
5 - Wall of Force, Summon Monster V
6 - Summon Monster VI (x2)
------------------
Spells in effect:
Invisible
Arcane Sight - 120ft range. See magical auras automatically.
Darkvision - 60ft range
See Invisibility - See Invisible or Ethereal objects
Overland Flight - Fly speed 40ft.
Detect Scrying - Detect any person/object being scryed upon with 40ft
Misdirection - Misdirect the information from divination spells that reveal auras on Tink to instead seem like a pebble (Neutral, Not Magic, Not Lying, Not alive, etc)
Mage Armor - +4 AC

Kyan (JonL) On Phone - Will Fix Header Later 
Monday August 18th, 2014 9:47:01 PM

Everyone else flies off... Kyan sets off at a jog

RobC - Katinka Hushfoot AC 20/16/15 -- CMD 19 -- HP 72/102 (94/124) -- Perm Arcane Sight, Darkvision, See Invisibility 
Monday August 18th, 2014 10:07:47 PM

OOC: Lol!!! :)

Bosk AC: 32/15/29 CMD:26 HP 94 of 94 Spells  d20+5=13 ;
Monday August 18th, 2014 10:19:18 PM

Bosk is shocked to hear that there is rioting in Mudtown. Why would we be hearing abut a town 5 miles away from Hook City? Why would they riot? Who would they riot aginst? After thinking bout it for a moment he can only assume that if they are making this much of panic in Hook City that there is worried that they will enter the city, and despite the cities wealth they are far from perfectly defended. The Iron Adventurers themselves had discovered a secret entrance through the an ancient catacombs, through the sewers and up into the city from the old Mudtown dumps into Hook City. They could also circumvent the gates and walls if they entered from the port side of the city...and if the could find a way through the grate the could come right down the river through the center of the city.

The blond taur grabs Kyan (who is light enough not the impact him too much) and puts him on his shoulders as the group takes off.

First we speak to Capon. 30 seconds to get information is worth the delay, especially since we need to confirm is they are outside the gates, 5 miles away, or elsewhere.

Sense motive to determine why the man is telling us about Mudtown = 13

The Bearer of Bad News (Co-DM Ian) 
Tuesday August 19th, 2014 12:21:57 PM

Beriothian asks where this whole ordeal is taking place. "They were in Five Miles, then they started making their way towards Hook City... and now they're at the gate, demanding to be let in. I don't know how much longer they can be kept out. I'll see what I can do about some guards, but... we need you there, now." He either ignores or misses the last bit of what the druid had to say.

Garret springs into action! ...only to relax at the sight of an old ally. From the Sergeant's story, it seems as though the Mudtowners might just want to cause some trouble, although that doesn't seem to fit with past behavior...

Restlin casts Overland Flight on himself and his allies, as well as good ol' Fly on Bosk. preparing to move towards the source of the problem. While in the air, he prepares himself for the worst, remembering previous experiences in Mudtown.

Katinka waxes philosophic about the group's decisions, wondering if this all could have been avoided. Letting the wizard lead the way, she activates her magic ring, disappearing as they glide gently towards the rather obvious crowd at the gate.

Kyan watches his friends soar off and sets off at a leisurely pace.

Bosk grabs Kyan before he can get too far and throws the human up and onto his shoulders easily. He suggests the group pauses and speaks with Capon before leaving, who seems to finally be catching his breath as you all hover impatiently over the ground.

"If they aren't at the gates now, they'll be there soon," he announces to the Iron Adventurers. "Seemed pretty determined to get in, no matter what. Problem is, there's so many, no tellin' who they're supporting or who they're with... or what they even want. There's so many of them, we're just trying to keep them out of the city and keep anyone from getting hurt."

Again, those of you with keen ears hear another voice crying out as it rounds the corner, this one unfamiliar. A young man wearing the uniform of a city guard that appears to be a bit too big for him rounds the corner, calling out, "Sergeant! Sergeant!" Before reaching the Iron Tower, he trips and lands on his face, scrambling to his feet and reaching the group covered head to toe in dirt.

He saluts, face beet-red from either exertion or embarrassment, and breathlessly announces, "The mob... the mob breached the gate, sir... no casualties, they're just..."

"Out with it, boy, what it is?" Capon demands.

"They're coming here, sir" the boy gasps. "A man came out of the crowd... said that they demand an audience with the Iron Adventurers." His eyes flicker between each of you and his face turns even more red. "They're coming to the Iron Tower now, sir."

Capon's eyes widen as he turned to look at the group. "Well..." he sighs. "Probably best to head them off before they get here. Unless you want to be dealin' with a mob of people in front of your home. It's up to the lot of you."

Restlin (Carl) -- AC: +14/+6/+10 CMD: 22 HP: 89/89 (Spells) Luck Points: 4 
Tuesday August 19th, 2014 2:45:20 PM

"Oh for the love of Pete...

"NO. We do not let them get here. We've sworn to protect this square and by gosh that means NO MOBS." Restlin is more than a little pissed off at this point. His eyes are filled with pure, corn-fed vigor.

He lands a few yards outside the square, putting himself and Garret (hopefully, he's followed by others) between the mob and his home. Part of him wants to throw stinking clouds at these hooligans until they disperse, but he decides to give diplomacy a try first.

He looks squarely at Tink, her compassion for Mudtown folks already apparent. "These people are trespassing and rampaging through our home. We'll hear what they have to say, then if they know what's good for them they will get out."

He looks forward again at the oncoming ruffians. "This is not how civil folk get their points across."

***

Mage armor: Long enough
Resist energy (fire): 90 minutes

Kyan (JonL) On Phone - Will Fix Header Later 
Tuesday August 19th, 2014 3:37:40 PM

Kyan climbs down from Bosk (assuming he lands near Restlin) and goes to stand with his companions. No weapons are drawn or readied, he just waits for te coming mob.

"Too bad Zeoll wasn't here to Calm their Emotions down a bit, eh?"

Sesha [AC 26 /15 Touch/23 Flat] | HP 138/84+22 | CMD 19][See Invisibility]  d20+22=29 ; d100+7=16 ;
Tuesday August 19th, 2014 3:39:00 PM

Sesha scowls at Restlin.

"And civil governments don't let their people go unheard to the point of riots. Whether or not Mud Town or 5 Mile House is "Hook City" proper, doesn't matter. They suffer the burden of leadership and have done a poor job with it."

She casts an Extended Flying broom, and takes herself airborne.



Garret Goodbarrel [AC:34/30/29 HP:126/104 Ki:13/13 CMD: 30] 
Tuesday August 19th, 2014 5:27:07 PM

Garret moves with the others and attempts to take up a menacing pose, all three feet of him, trying to look as menacing as Anrete would have looked. He stands to block the way of the mob.

Restlin (Carl) -- AC: +14/+6/+10 CMD: 22 HP: 89/89 (Spells) Luck Points: 4 
Tuesday August 19th, 2014 6:48:58 PM

Restlin scowls right back. "There isn't a city in the Wold that would let a bunch of folks set up tents outside their walls and expect full rights as citizens." He turns his attention back towards the mob. "Let's see what they have to say before we judge them downtrodden masses."

Beriothian -- AC:0/1/0 HP:3/10 CMD=11 Sanity=43-- AC:23/16/16 HP: 50/85 CMD = 23 
Tuesday August 19th, 2014 7:19:07 PM

Yes, I always loved the results of calm emotions... well, if the want to talk to us then let's to what we an to help. Do you happen to have the megaphone spell handy, we can' tell them we're on our way to talk to them.

Bosk AC: 32/15/29 CMD:26 HP 94 of 94 Spells 
Tuesday August 19th, 2014 8:03:29 PM

Is there any hope of diffusing the situation? Has the city considered our proposal to allow them to mine the minerals needed for Hook City's currency?

RobC - Katinka Hushfoot AC 20/16/15 -- CMD 19 -- HP 72/102 (94/124) -- Perm Arcane Sight, Darkvision, See Invisibility 
Tuesday August 19th, 2014 9:32:53 PM

"Not how civil people get their point across? Wasn't it just a few days ago that the people of this town were doing the exact same thing when the chits stopped working? Forming a mob, rioting and marching on the treasury? And I assume we will take just as much action as we did then?" Tink folds her arms. By her recollection, half the group were happy to sit in a tavern and watch. And all Restlin wanted to do was cast a Silent Image. No mobs? Humpf!

"Can we agree that we are going to hear what they have to say? That we will not be intimidating them and that we will treat them with respect? I don't want to see anyone get hurt - no matter where they may lay their head at night"

------------------
Spells Available:
0 - Ghost Sound, Mage Hand, Message Prestidigitation
1 - Feather Fall, Grease, Prot from Evil, Roses Temp, Silent Image, Unseen Servant
2 - Alter Self (x2), Knock, Resist Energy (x2), Glitterdust
3 - Dispel Magic, Haste (x2), Prot from Energy, Shrink Item, Stinking Cloud
4 - Beast Shape II, Resilient Sphere, Wall of Fire, Black Tentacles
5 - Wall of Force, Summon Monster V
6 - Summon Monster VI (x2)
------------------
Spells in effect:
Invisible
Arcane Sight - 120ft range. See magical auras automatically.
Darkvision - 60ft range
See Invisibility - See Invisible or Ethereal objects
Overland Flight - Fly speed 40ft.
Detect Scrying - Detect any person/object being scryed upon with 40ft
Misdirection - Misdirect the information from divination spells that reveal auras on Tink to instead seem like a pebble (Neutral, Not Magic, Not Lying, Not alive, etc)
Mage Armor - +4 AC

Restlin (Carl) -- AC: +14/+6/+10 CMD: 22 HP: 89/89 (Spells) Luck Points: 4 
Tuesday August 19th, 2014 9:37:29 PM

"I never called them civil, and we weren't asked to help with the mob at the treasury. I'm not sure what point you're trying to get across. I've lived here my whole life...maybe, just MAYBE...I have some clue as to what I'm talking about...and I just said we'd hear them out."

Kyan (JonL) On Phone - Will Fix Header Later 
Tuesday August 19th, 2014 10:36:55 PM

Kyan nods towards Beri with a sigh, "Yeah.. You're right.." and then he perks up a bit, "say.. Maybe Zeoll is in Mudtown, tried to calm tensions and caused the riot. Wouldn't be the first time."

he looks up towards Restlin and Tink, "If you two are done squabbling like a couple of old henwives we've got ourselves a mob to talk down."

Sesha [AC 26 /15 Touch/23 Flat] | HP 138/84+22 | CMD 19][See Invisibility] 
Tuesday August 19th, 2014 11:19:10 PM


"And Calm Emotions is hardly limited to Liontaurs named Zeoll. If we are okay with dropping magic on the crowd below, I can certainly do that. It's a simple enough spell."

Visit Hook City: Always A Riot! (Co-DM Ian) 
Wednesday August 20th, 2014 12:40:29 AM

Restlin states that the mob will not be let in to the square -- after all, isn't that what they just agreed to with Mara Weaver? Knowing Tink will put up a fight, he addresses her directly, but promises diplomacy... at first.

Kyan also takes the diplomatic route, keeping all weapons holstered. He reminisces about his friend Zeoll and, for some strange reason, get a strong whiff of salt water...

Sesha also disagrees with her arcane ally, pointing out that most governments do not allow their people to rebel before taking to the sky.

Garret attempts to emulate his friend Anrete, remembering his days in Bryn Baraz as the barbarian struck down enemy after enemy... unfortunately, three feet against a mob of people is a bit ineffective.

Beri reminisces about the liontaur as well, asking the other spellcasters if they have a spell prepared to be heard over a mob of loud, rioting people.

Before leaving, Bosk asks the Sergeant if there's any chance of calming the crowd. "You've got a better chance than anyone else... you're who they want to see, after all."

Katinka raises her objections, drawing links between this and the events of only a few days ago. It seems that, with her voice, the path is diplomatic, at least for now.

Restlin offers his rebuttals before the Sergeant pipes up, clearing his throat and saying, "You best be on your way. The mob and all." As the group rises into the air, they can hear him beginning to shout orders at the young man who delivered the message, but soon you're soaring through the air towards what is, quite clearly, the mob.

The way in which the people are gathered is almost laughably stereotypical -- a mass of commoners dressed in rather shabby clothing, carrying whatever they may have gotten their hands on, which for many of them ranged from pitchforks to torches.

DC 25 Perception Highlight to display spoiler: {Among the mob, you see small pockets of people sticking together, well-armed and -armoured. It seems that not everyone in this mob is quite so unprepared.}

The group lands just short of the square as the mob surges around the corner to greet them. The shouts and cries grow louder as the Iron Adventurers come in to view. The mass of people flood towards you like a tidal wave, growing in number and anger as the streets fill with shouts of...

"Iron Adventurers!"

"We want answers!"

"Who do you work for?"


The mob stops just shy of the party, a few people in front throwing out their arms to stop those behind them. Surprisingly, they stop rather quickly, although it seems many more people are around the corner, simply waiting. The shouts die down in your immediate vicinity, but the din of the crowd in the background makes it difficult to hear. A man wearing chainmail and a sword from a few rows back shouts, "Answer the people, Iron Adventurers! Who do you work for?"

Another cries, "Aye, where are your allegiances?"

"They're too powerful!"

"They have to be held responsible!"


The crowd around you devolves into shouting once more as those who could not get in at first begin to flood the surrounding streets, never getting within twenty feet of the party. They seem wary of the IA.

DC 30 Perception/DC 25 Sense Motive Highlight to display spoiler: {Those at the front of the crowd don't seem to be doing any talking or shouting -- they're simply trying to keep from being pushed closer to the IA. The first row of people seems to be more afraid than anything.}

Since everyone posted early, I thought I would just start my normal posting schedule of posting at midnight EST. Go team!

RobC - Katinka Hushfoot AC 20/16/15 -- CMD 19 -- HP 72/102 (94/124) -- Perm Arcane Sight, Darkvision, See Invisibility  d20+20=40 ; d20=14 ;
Wednesday August 20th, 2014 4:23:11 AM

1st Perception check vs DC25: Auto Pass
2nd Perception check vs DC30: 40 - Nat 20!


Tink lowers herself down to ground level, yet still hovers a few inches above the ground. Talking to the group from 'on high' would probably not be conducive to good negotations.

She dismisses the invisibility granted by her ring to suddenly appear to the group. "If they weren't afraid before, chances are they may be now. Unavoidable I suppose"

"Good people" she says calmly "My allegiance is to my god - Pantheon. He is responsible for all justice in the Wold, and patrons the right of all beings to be heard and listened to fairly. For I am his Justicar, I seek to do the same. I stand for people to be treated fairly and lawfully, regardless of their background. Why, I believe we had a guest visit our tower recently from Mudtown who will tell you he was treated with nothing but respect and honour"

"You say we are too powerful. Too powerful for what? And that we must be held responsible for something? If I have broken any law, then I will present myself for any charges or trial."

Tink is fairly happy she has addressed the Mudders concerns, however, there is still the matter of restoring a sense of order in Hook

"You have amassed quite a show of force here, and I fear it will only seek to provoke a response from the guard of Hook City. Perhaps a smaller delegation of your choosing could speak to us in our tower? I give you my word of honour that you will be heard and treated fairly. If that is not to your liking, perhaps we could travel with you back to Mud Town to discuss what concerns you?"

She looks to Restlin. Her face is one of hope - that he may agree with her proposal to help remove the Mud Town folk from this area peacefully.

Diplomacy: 14

------------------
Spells Available:
0 - Ghost Sound, Mage Hand, Message Prestidigitation
1 - Feather Fall, Grease, Prot from Evil, Roses Temp, Silent Image, Unseen Servant
2 - Alter Self (x2), Knock, Resist Energy (x2), Glitterdust
3 - Dispel Magic, Haste (x2), Prot from Energy, Shrink Item, Stinking Cloud
4 - Beast Shape II, Resilient Sphere, Wall of Fire, Black Tentacles
5 - Wall of Force, Summon Monster V
6 - Summon Monster VI (x2)
------------------
Spells in effect:
Arcane Sight - 120ft range. See magical auras automatically.
Darkvision - 60ft range
See Invisibility - See Invisible or Ethereal objects
Overland Flight - Fly speed 40ft.
Detect Scrying - Detect any person/object being scryed upon with 40ft
Misdirection - Misdirect the information from divination spells that reveal auras on Tink to instead seem like a pebble (Neutral, Not Magic, Not Lying, Not alive, etc)
Mage Armor - +4 AC

Restlin (Carl) -- AC: +14/+6/+10 CMD: 22 HP: 89/89 (Spells) Luck Points: 4  d20+23=35 ; d20+23=40 ; d20+21=40 ; d20+11=22 ;
Wednesday August 20th, 2014 8:22:28 AM

Perception: 35 & 40
Sense motive: 40 - Restlin sees all!

***

Before they leave, Restlin (still scowling at her) heads over to Sesha, reaches back into his quiver, and pulls forth his silent metamagic rod. "The issue we've had in the past with calm emotions is that people don't like having spells cast on them. This should help with that." He offers it to her. If she takes it, he holds on, pulls her in & whispers in her ear.

Sesha Highlight to display spoiler: {"You are incredibly hot when you're angry."}

He winks before flying off...

...

Restlin nods as Tink takes the lead. She sounds a bit...shakey? He knows she empathizes with this rabble & wants this to end peacefully, but he can't help but wonder what her stance will be if these folks demand mob justice. Still, he promised to listen...

"Officially, we serve our patrons here in town. That square," he points behind himself, "is under our protection, and we will not be letting an entire mob march into it. If you wish to send representatives to air your grievances, they will be welcome in our tower."

At this point, Restlin hovers a few feet into the air before continuing, "Just as we have met with every representative of every group that wished to meet with us regarding this mess with the chits. Seriously, we've lost a lot of sleep hearing everyone's requests."

Restlin waits for a response. While he does so, that little voice in the back of his mind reminds him that this is exactly what those two unpleasant men said would happen. Either they're behind this, or the IA should have paid better attention.

***

Diplomacy: 22 (I'm not sure if you want Restlin to make his own roll, or add a +2 to Tink's. I'll leave that to the DM)

Garret Goodbarrel [AC:34/30/29 HP:126/104 Ki:13/13 CMD: 30]  d20+21=32 ; d20+21=34 ; d20-1=11 ;
Wednesday August 20th, 2014 1:46:30 PM

Garret watches as the group approaches and quickly spots the armed group (perception: 32). As Tink starts talking, he also notices the fear in the front ranks (Perception: 34).

As the group is confronted, Garret tries to move to keep a closer eye on the better armed of the group. If they are near the front, Garret moves towards the side on which they reside, and eyes any of the members carefully (Intimidate? Ah, why bother: 11). He bends at the knees, preparing in case a fight breaks out.

Beriothian -- AC:0/1/0 HP:3/10 CMD=11 Sanity=43-- AC:23/16/16 HP: 50/85 CMD = 23 
Wednesday August 20th, 2014 6:22:20 PM

Can't they see this makes no sense? It's like they are being manipulated by...

Beriothian looks over the crowed, not immediately recognizing a friendly face he can start a dialog with he addresses the crowd as a whole..

We have become too powerful? Our strength pales in comparison to what you yourselves have apparently found. Think closely upon how you got here...

Ignore the fact that this is the city of magic, that a wizard could easily have decimated your group with a single spell. Somehow you made it through the near impenetrable gates that would have been closed long before you completed your five mile trek.

The only way in would be through the well lit barbican, completely unscathed as you travered through the plethora of murder holes lining the ceiling of the place. If I recall a hundred or so arrows from above could fill the place almost immediately. And all of this at a time when the city is at full lock down.

This wasn't coincidence... you were let in. Once inside the other protector groups let you pass unharmed because they recognized you are under our protection. You are our friends and we will always try to do right by you. None the less, you are being used. The same people who caused the chaos in here a few days ago are almost certainly trying to use you to cause more chaos, not carring what would become of you in the end.

Think carefully on what I said, you know it must be true. There is no other way it could have happened...
And think carefully on this. Many times we have been asked to prove we still protect the Mudders, and we have never once failed to answer your call. What was asked of us the previous night was simply not in our power to grant... but that doesn't mean we aren't trying to find a way to make it happen.

I ask you to listen to my companions, disperse peacefully and leave a deletion to talk with us in our tower. We will work with them and do all in our power to help. We have always been your allies, let us prove we have never wavered in this.


Kyan (JonL) On Phone - Will Fix Header Later 
Wednesday August 20th, 2014 10:39:55 PM

Kyan lets the others do te talking and simply stands there watching the mob while doing his best to look more patient than menacing. Like a disapproving father.

Sesha [AC 26 /15 Touch/23 Flat] | HP 138/84+22 | CMD 19][See Invisibility]  d20+20=21 ;
Thursday August 21st, 2014 12:00:17 AM


Sesha takes Restlins metamagic rod, her eye brows rising at the completely unmasked compliment. She holds his gaze a moment, then turns back to the crowd.

"Listen to Katinka and Berri. It's all well and good that none of you poor things were hurt coming here! Of course we will hear you out, we always have as long as I have been here.

This is a tough time for everyone in Hook City. We've been called upon six different times with six different end-goals, and we chose the path to help the most amount of people and leave the fewest at risk.

Think about it! You understand the value of a coin. You aren't completely unable to commerce without chits. You ask where our loyalty lies and it's with people who need help! I would split myself five ways if I could, if I thought those asking for help needed it truly!"


Sesha raises a finger and ticks it back and forth.

"But we will NOT have you claiming we are too powerful to be trusted. There is a difference between respect for power and trust in a person, and we demand the latter! We don't bluster about our capability and expect tribute! We save people and expect to be trusted to save them a million times over! For shame!"

Diplomacy 21

Bosk AC: 32/15/29 CMD:26 HP 94 of 94 Spells 
Thursday August 21st, 2014 12:29:29 AM

Being very poor in diplomacy, Bosk follows the other's lead.

ooc: Sorry for the short post. I had a late night.

Visit Hook City: Always A Riot! (Co-DM Ian) 
Thursday August 21st, 2014 2:03:48 AM

Late night, post coming in the AM...

Visit Hook City: Always A Blast! (Co-DM Ian)  3d6=12 ;
Thursday August 21st, 2014 10:42:44 AM

Katinka sees all and knows all as she touches down to the ground. Her speech is deeply moving -- although it doesn't seem like everyone heard it...

Restlins adds his voice to the mix, hoping that his soothing tone calms the nervous crowd.

Garret prepares for a fight, leaving the diplomacy to those more inclined to it.

Beriothian brings up some excellent points, and the party can see that the first few rows of people seem to have calmed down -- however, those in behind them are still rowdy and bustling.

Kyan also lets the others do the talking, hoping that this intimidating prowess will lend some help to the group.

Sesha chastises the mob for even implying that the IA could be mistrusted, and sees some people beginning to agree with her points.

Bosk also follows the lead of his allies, adding his silent intimidation to the factor.

When all is said and done, the din of the crowd can still be heard, but the immediate vicinity around the party seems relatively calm. A man in chainmail and a half-helm steps forward, giving a sort of half-bow. "My apologies, Iron Adventurers, maybe we were a bit brash.

"We might have rushed things a bit..."

"Maybe this was drastic.."


But as calmed voices begin to call out from the crowd, so do the angered ones, but louder, as though the calming effects of the party's words has redoubled their effort to be vicious.

"Lies! All of them lies!"

"They're just trying to get us out of their city!"

"They don't want us here!"


The man that stepped forward to apologize is almost knocked off his feet as he attempts to hold the crowd back, shouting at those around him to calm down and retreat. But his voice is lost in the cacophony presented before him, and before too long the crowd surges forward, closing the gap between it and the IA. The party readies themselves to spring in to action, but as the crowd surges forward, it may be too late...

DC 35 Perception Highlight to display spoiler: {You hear, just below the din of the crowd, a single voice shouting, "Fakes! HYPOCRITES! IT'S ALL YOUR FAULT!"}
DC 40 Perception Highlight to display spoiler: {Above the crowd rises a single hand, desperately clutched around something in its palm from which a fine, golden chain hangs. The hand opens, and you see a small, white ball all too late as it is slammed into the ground...}

Whether the screaming or the explosion came first, no one is quite sure.

Everyone please make a DC 14 Reflex Save or receive 12 fire damage -- a successful save means you only take half damage.

What the IA is sure of is the aftermath. People screaming. Smoke in the air. The acrid smell of seared flesh. These things are all familiar, but at the same time, the panic that grips these familiar streets makes it so much worse. People are running in every direction. And not even ten feet before you sit the charred corpses of those who were standing too close to the blast.

Around you, the injured moan and scream, either from the explosion or from being trampled by the ensuing retreat of the mob -- which now seems to be all but gone as the people disappear into the streets...

Restlin (Carl) -- AC: +14/+6/+10 CMD: 22 HP: 89/89 (Spells) Luck Points: 4  d20+27=31 ; d20+11=30 ;
Thursday August 21st, 2014 12:25:47 PM

Perception: 31 - Bother
Reflex: 30

***

Restlin manages to avoid the worst of the blast, and his resist energy spell takes care of the rest. The wizard can then only look in horror. I mean sure, they were an unruly mob. These kinds of things lead to...well, this. Still, he doubts the entire procession was in on this.

He first peers around to see if anyone is posing an immediate threat to the IA. Then, he looks to see if anyone is threatening anyone in general.

If there are no credible threats, Restlin will throw a CLW at anyone who looks like they may perish any moment now. Sesha's much better at this kind of thing, but he'll do what he can.

He also tries to note whether or not that calm dude with the chainmail is still around.

Beriothian -- AC:0/1/0 HP:3/10 CMD=11 Sanity=43-- AC:23/16/16 HP: 79/85 CMD = 23  d20+22=23 ; d20+8=14 ;
Thursday August 21st, 2014 5:38:08 PM

Beri catches sight of something and is immediately throwing his cloak around himself for protection. He feels the heat of the blast brush against his ankles just as he gets into a more defensive position.
What the... where did that come from, I didn't see anything! I miss my days as a rogue, in my prime I would have not only dodged that with ease, but could have done it without spilling a drop from the tankard of ale I was holding.

That was not something a broke mudder would have been carrying! This is bad, whoever planned this is clearly starting the next phase of their plan...

perception= 23 (nat 1)
dodge=14

Garret Goodbarrel [AC:34/30/29 HP:126/104 Ki:13/13 CMD: 30]  d20+21=32 ; d20+13=16 ; d20+21=22 ; d20+9=27 ;
Thursday August 21st, 2014 6:34:40 PM

Garret stands to the side, moving along the edge of the street, watching the crowd carefully (perception: 32), but seeing nothing out of place, just a "regular" mob.

When the explosion hits, Garret quickly ducks and rolls out of the way of the flames (Reflex: 16). As he crouches down, he quickly scans the area, especially rooftops, for someone that may have had a good angle and sight to drop such a thing in the middle of the crowd (perception: 22 ugh). Seeing nothing, he quickly moves to attempt to help anyone injured in the crush of the crowd fleeing the area (heal: 27).

Bosk AC: 32/15/29 CMD:26 HP 94 of 94 Spells  d20+17=29 ; d20+8=11 ; d6=3 ; d6=3 ; d20+17=19 ; d20+17=27 ; d20+17=19 ;
Thursday August 21st, 2014 10:06:29 PM

The fiery blast hits Bosk full in the face, the giant minotaur never seeing who was responsible for the despicable act. He waits just long enough to make sure the area is safe before flying over the injured group, placing their need above his safety.

WHO IS HURT??? GATHER CLOSE AND I WILL HEAL YOU!!! REMAIN CLAM!!!

Placing one large hand on his holy symbol the cleric of Gargul send forth a wave of healing energy covering the crowd. (I can cover a 30ft radius from a large size creature. I am not sure how large the area of the attack was, but I will heal 2 areas once if needed, otherwise I will heal one area twice.)

Perception Check for Spoiler= 29
Reflex = 12
Perception Check to see if the scene is safe = 19
Perception Check to triage the area and heal those in most need = 27
Perception check for traps = 19
Channel Energy 3,3= 6 total

ooc: Just checking, are we still lvl 11? I have been in Hook City since June of 2009, and that seems a little low.

Bosk AC: 32/15/29 CMD:26 HP 94 of 94 Spells 
Thursday August 21st, 2014 10:07:41 PM

ooc: Bosk will also pick up anyone getting trampled.

A Note On Leveling (Co-DM Ian) 
Thursday August 21st, 2014 10:26:54 PM

A few of you have asked about this so I'll address it here - it is very likely you will all be level 12 by the end of this module. This game started in June 2009, so by my calculations, you should have hit 11 just in June, so this should be right on track. Of course, I'm terrible at math and I only recently joined on as your DM, so feel free to challenge me on that.

RobC - Katinka Hushfoot AC 20/16/15 -- CMD 19 -- HP 102/102 -- Perm Arcane Sight, Darkvision, See Invisibility  d20+26=34 ; d20+13=20 ; d20+19=35 ; d20+26=46 ;
Thursday August 21st, 2014 11:11:57 PM

Perception: 34
Reflex Save: 20. 6pts damage. But then 6 healed back by Bosk


Tink had only just raised her hands to call for calm, when the fiery blast envelopes her.

"Where did that come from?" she is alarmed that her usually keen eyes didn't pick up anything.

"GUARDS! WE NEED MEDICS HERE!" she calls as loudly as her little hafling voice can.

She reactivates her ring of invisibility and ascends in height, still trying to work out what is going on.
Perception to spot anything "weird": 46 + Arcane Sight + See Invisibility + Darkvision + Detect Scrying. Sure, now I roll the 20!
Sense Motive to suspect anyone acting weird: 35


------------------
Spells Available:
0 - Ghost Sound, Mage Hand, Message Prestidigitation
1 - Feather Fall, Grease, Prot from Evil, Roses Temp, Silent Image, Unseen Servant
2 - Alter Self (x2), Knock, Resist Energy (x2), Glitterdust
3 - Dispel Magic, Haste (x2), Prot from Energy, Shrink Item, Stinking Cloud
4 - Beast Shape II, Resilient Sphere, Wall of Fire, Black Tentacles
5 - Wall of Force, Summon Monster V
6 - Summon Monster VI (x2)
------------------
Spells in effect:
Invisibility
Arcane Sight - 120ft range. See magical auras automatically.
Darkvision - 60ft range
See Invisibility - See Invisible or Ethereal objects
Overland Flight - Fly speed 40ft.
Detect Scrying - Detect any person/object being scryed upon with 40ft
Misdirection - Misdirect the information from divination spells that reveal auras on Tink to instead seem like a pebble (Neutral, Not Magic, Not Lying, Not alive, etc)
Mage Armor - +4 AC


Sesha [AC 26 /15 Touch/23 Flat] | HP 138/84+22 | CMD 19][See Invisibility] 
Friday August 22nd, 2014 12:53:07 AM


Sesha has no chance to perceive the instigators, between her lack of an eye and her natural wispiness, she just isn't built for that kind of attention to detail.

When the ball erupts and people start dying, Sesha watches, horrified.

Why? Why would someone do this? It wasn't Restlin. It wasn't her. Tink wouldn't do it. SOMEONE killed these people intentionally, and they were doing it to strike against the IA for not following one petty path or another.

She would kill someone for this, if only she could find them... if only..

Bosk had the first aid in hand, and he was better at mass healing than she..

"Good job Bosk! You tend the wounded. I will shepherd the dead.. "

(Move action each round to 1 victim, move action to use Save/Slay.)

Bosk AC: 32/15/29 CMD:26 HP 94 of 94 Spells 
Friday August 22nd, 2014 1:12:42 AM

ooc: Do we want to try to save a corpse in order to question it? My guess is that unless we think one of them is the attacker then it is unnecessary.

Restlin (Carl) -- AC: +14/+6/+10 CMD: 22 HP: 89/89 (Spells) Luck Points: 4 
Friday August 22nd, 2014 7:32:36 AM

OOC: When things calm down, it shouldn't be hard to find the epicenter of the blast. We'll answer that question then.

Kyan (JonL) On Phone - Will Fix Header Later  d20+10=28 ; d20+19=23 ;
Friday August 22nd, 2014 9:53:33 AM

Reflex: 28
perception: 23

------------

as the blast starts Kyan whirls an brings his cloak up over his face to avoid having his eyebrows singed off. afterward he pats at the few bits of licking flame caught on his clothes and while looking for any immediate threats.

if none are spotting he begins to move about the wounded to drag or carry them towards Bosk for healing. "Hang in there, we'll get you right as rain. "

The Aftermath (Co-DM Ian)  d6=6 ;
Friday August 22nd, 2014 12:19:19 PM

In the interest of moving things along, I will ask that everyone post their actions for the rest of the day -- investigation, healing, clean-up, whatever it is you may do, ending with the return to the Iron Tower... assuming that's where you decide to rest for the night.

Restlin, through clever thinking and fast reflexes, barely takes any damage from the explosion. Looking around for someone to cast his Cure spell on, he realizes there are more than three... no, four dozen people in the immediate area are alive and conscious, but not in good shape. The ensuring rampage the explosion caused likely hurt, or perhaps even killed, more people than the initial explosion. Peering around, the IA seem to be the only people still on their feet, for now.

Beriothian makes the astute observation that someone living in Mudtown would likely not have access to the magic required to cause such an explosion.

Garret moves along the side of the mob, unable to see anything out of the ordinary before the explosion. Scanning the rooftops, he sees nothing, and makes his way through the crowd, healing what injuries he can.

Bosk takes to the air once more as he hovers over the injured, bellowing out a command to them. A few people attempt to stand up, but are quickly thwarted by their own injuries and fall to the ground. It seems as though the cleric of Gargul will have to gather them himself, or simply find the best place to release his healing energy.

Katinka shouts for guards and medics, but surely there were already some on the way... or, at least, she hopes so. Scanning the area with her incredible vision, she can see nothing out of the ordinary, save for a large blast of arcanaic aura, quickly fading. It leaves her just enough time to identify it -- if she is capable. In terms of anyone acting strangely, there are a good number of people acting rather strangely... although that it likely a mixture of panic and terror in the air. There does not appear to be anyone, save for the IA, that is not expressing one, or both, of those emotions.

DC 18 Spellcraft Highlight to display spoiler: {It is a faint aura, likely a low-level spell. You can tell the aura is an evocation aura. Beyond that, I'm sure you can extrapolate what happened.}

Sesha comes out of her shock and begins moving quickly, but it still only able to save five people. She wonders in a horror shared with most of the group who could do such a terrible act.

Kyan begins to move the injured towards Bosk, allowing them to be healed by his energy. All in all, the two of them manage to get everyone that could still be saved healed up enough that they'll survive. Many still lie on the ground, nursing wounds or weeping over a body, but most are alive.

Guards soon begin to show up to help the wounded to somewhere they can be helped. One approached the Iron Adventurers, apologizing on Sergeant Capon's behalf. "The Sergeant is busy trying to coordinate relief efforts caused by this... uhh, trampling." If any of the IA take to the sky, they see a path of destruction a few blocks long spread out from the epicenter, the blast that took place just moments ago.

"There's a lot of injured folk to take care of, and now we got a whole buncha Mudders runnin' around scared... but he did say to tell you that one o' you should be back at the Tower tonight. He's got some important information he needs to tell you himself." With that, the guard nods and goes to tend to his duties, assuming there are no questions for him.

RobC - Katinka Hushfoot AC 20/16/15 -- CMD 19 -- HP 102/102 -- Perm Arcane Sight, Darkvision, See Invisibility  d20+5=8 ;
Friday August 22nd, 2014 1:27:02 PM

Spellcraft check vs DC18 = Autopass

"A fireball. It has to be" Tink has seen this spell before, and recognises its power "Could have been launched from 500feet away. Maybe more. Culprit is likely long gone"

With great sadness, Tink descends back to ground level and removes her invisibility once more.

"Sorry guys. I can't tell where it came from. And whoever did it escaped my detection." she feels some personal responsibility for not catching whoever was behind this. Detection is what she brings to the group, and she has failed - in not seeing who made the attack, and not catching them afterwards.

She tries to put what little healing knowledge she has to use, acting as a sort of triage (Heal check: 8)

"We had them. They were listening to us. What happened?"

Whoever did this must be brought to justice.

Restlin (Carl) -- AC: +14/+6/+10 CMD: 22 HP: 89/89 (Spells) Luck Points: 4  d6=3 ;
Friday August 22nd, 2014 3:43:01 PM

Restlin indicates that they'll be home tonight, then heads off to find more folks who need help. He'll channel energy like Bosk did...sometimes he forgets he can do that, he really is kind of a lousy priest...in an area that still has folks who need some healing. (Channel energy: 3 HP...at least they're stabilized)

"Tink, is anyone identifiable at the epicenter of that blast?"



Beriothian -- AC:0/1/0 HP:3/10 CMD=11 Sanity=43-- AC:23/16/16 HP: 79/85 CMD = 23 
Friday August 22nd, 2014 5:57:20 PM

Does anyone have an eye on our square? We're needed here, but I don't like that we were called away from our station for such a complex plan without there having been an end game we can see. I'm worried this was just another distraction while they are busy with their real goals...

Bosk AC: 32/15/29 CMD:26 HP 94 of 94 Spells  d20+14=33 ;
Saturday August 23rd, 2014 12:18:13 PM

I think Tink's guess is close. My hunch is that whoever did this was close by, inside the crowd. The likely used a Necklace of Fireballs and threw one of the beads from less than 70 feet away. Unfortunately the necklace starts with at least three beads, meaning that they could have two left.

Spellcraft = 33

Sesha [AC 26 /15 Touch/23 Flat] | HP 138/84+22 | CMD 19][See Invisibility] 
Saturday August 23rd, 2014 1:27:19 PM

Sesha is quiet, happy she could save even a few.

Still, she considers the political training she received in It'lal and some of the more nefarious tactics she had been trained against. She finds Restlin.

"You are going to be busy Mage-Priest. I have no doubts that we would wake up in the morning to find the rumor has been spread that we blasted a peaceful crowd to bits when they questioned our strength. I am not certain, but I thinking there were only a few people in that group pushing for violence."

She sighs.

"You are going to need to not only spread the message to the various districts of Hook City that we were attacked, but also that someone might be looking to call unrest by smearing the reputation of all the protector groups. They should be careful if someone comes to them to turn them against us. But we need our story told first."



Garret Goodbarrel [AC:34/30/29 HP:126/104 Ki:13/13 CMD: 30] 
Saturday August 23rd, 2014 2:15:03 PM

Garret will do his best to help as many injured as he can. When Beri mentions the square, he stops and tells the others, "Indeed, I can move quickly there. I will head there now to be sure it is safe. You can follow as things are cleaned up here."

The Aftermath (Co-DM Ian) 
Monday August 25th, 2014 1:42:49 AM

Katinka immediately recognizes the spell from its blast-like evocation aura as a Fireball. Unfortunately, the source remains unknown.

Restlin wonders if anyone is identifiable at the center of the blast. There are a few bodies near the epicenter that have suffered severe burns, but could still be identified if someone knew them while they were still alive. However, there are three bodies near the very center of the blast that are so completely charred that they cannot be identified by the naked eye.

Beriothian mentions that someone should be keeping an eye on their square -- after this whole ordeal, it would not be out of the question if this was just a distraction.

Bosk ponders the possibility that a magical item was used in the attack as opposed to spell. Casting a spell in the middle of a trampling, running mob might be a bit difficult for the average spellcaster...

Sesha turns to Restlin, urging him to spread the word of what truly happened here. After all, if this mob was created to besmirch or ruin the reputation of the Iron Adventurers, everything must be done to push in the opposite direction.

Garret dashes to the sqare to find it being used as a makeshift infirmary for the time being. Those with lesser injuries are being tended to by a couple of clerics who deal with the wounds through either magical or mundane methods. Many take note of the monk as he walks through, although some face him with apprehension. Someone with a broken arm goes so far as to shout, "This is your fault!" at the halfling before being silence by the pain coming from a cleric tightening his bandage.

The rest of the day passes almost too quickly, and before too long the suns of the Wold are hanging low on the horizon. The Iron Adventurers find themselves rather drained by the day's events, but before they can rest, a weary Sergeant Capon arrives at their door.

"Been doin' my best trying to keep everything under control. Almost had another mob whip up when I had one of my men make an announcement, but only a few people injured there, even fewer arrested. What's weird..." He shakes his head vigorously. "No, what's crazy is that this wasn't the only... attack... today. In Solider City, a fight broke out, and someone ended up throwing down this vial... created a cloud that killed all four people in it. Took a couple wizards to blow the stuff away before anyone could use the street."

The night passes uneventfully, and the morning brings another sense of dread and unease. What are the Iron Adventurers doing today? How are they furthering this new investigation? What leads are they taking? Please describe your character's actions for the first half of the day.

Garret Goodbarrel [AC:34/30/29 HP:126/104 Ki:13/13 CMD: 30]  d20+9=22 ;
Monday August 25th, 2014 5:21:41 PM

Garret ignores the complaint and instead goes to work trying to help those who are injured (Heal: 22). When he has done what he can, he returns inside as evening falls, meeting up with the others. He says, "Okay, it is clear that some group of some one or some thing is trying to destroy the city. So far, it appears to be mostly magical means. Does anyone have any ideas on how to track down such things?"

Restlin (Carl) -- AC: +14/+6/+10 CMD: 22 HP: 89/89 (Spells) Luck Points: 4  d20+16=21 ; d20+11=23 ;
Monday August 25th, 2014 7:12:52 PM

OOC: I'm sick. This is going to be to the point.

Restlin agrees with Sesha that immediate damage control is needed. Restlin will spend the rest of the day & the following day on a diplomatic mission, going to the persons he thinks most important to tell their story.

Knowledge, Local: 21 (who would the best persons to speak to?)
Diplomacy: 23

Kyan (JonL) On Phone - Will Fix Header Later  d20=19 ;
Monday August 25th, 2014 8:51:51 PM

Once those wounded from the attack are tended to Kyan will head to Mudtown (if possible) to let folks know that anyone the may have fled the scene without being healed should reach out to the IA for assistance. he'll Also do his best to assure them that they fine out who was responsible (and point out it certainly wasn't them)

That night he'll take middle watch to patrol the square to ensure though further incidents occur

Kyan (JonL) On Phone - Will Fix Header Later 
Monday August 25th, 2014 8:52:29 PM

ooc: forgot.. That was a Diplomacy: 19 roll.

RobC - Katinka Hushfoot AC 20/16/15 -- CMD 19 -- HP 102/102 -- Perm Arcane Sight, Darkvision, See Invisibility  d20=3 ; d20+26=43 ; d20+19=34 ;
Monday August 25th, 2014 10:18:19 PM

"In another town, I would be able to spot any person in a crowd with magical abilities. However, magic is so common here in Hook that I fear we will need some other way to track the culprit down"

She accompanies Kyan to Mudtown to help him try and keep them calm (Aid Another in Diplomacy: 3 = Fail)

Tink is wary for any signs of danger (Perception: 43, Sense Motive: 34)

------------------
Spells Available:
0 - Ghost Sound, Mage Hand, Message Prestidigitation
1 - Feather Fall, Grease, Prot from Evil, Roses Temp, Silent Image, Unseen Servant
2 - Alter Self (x2), Knock, Resist Energy (x2), Glitterdust
3 - Dispel Magic, Haste (x2), Prot from Energy, Shrink Item, Stinking Cloud
4 - Beast Shape II, Resilient Sphere, Wall of Fire, Black Tentacles
5 - Wall of Force, Summon Monster V
6 - Summon Monster VI (x2)
------------------
Spells in effect:
Arcane Sight - 120ft range. See magical auras automatically.
Darkvision - 60ft range
See Invisibility - See Invisible or Ethereal objects
Overland Flight - Fly speed 40ft.
Detect Scrying - Detect any person/object being scryed upon with 40ft
Misdirection - Misdirect the information from divination spells that reveal auras on Tink to instead seem like a pebble (Neutral, Not Magic, Not Lying, Not alive, etc)
Mage Armor - +4 AC

Beriothian -- AC:0/1/0 HP:3/10 CMD=11 Sanity=43-- AC:23/16/16 HP: 85/85 CMD = 23 
Monday August 25th, 2014 10:36:16 PM

As dawn approaches Beri is found in the kitchen, the percolator making a particularly strong cup of coffee despite having slept soundly through the night after the day of chaos. As the others filter into the kitchen for breakfast he shares his thoughts with them.
I think we made the right choice the other night, it is clear that we are needed in here and that the original plan is still in full swing against Hook City. That second attack last night makes me nervous. From the sounds of it the attackers are suicide attacks, and considering that we were the focus of one attack and one attack was a fight in soldier town it's likely that they are trying to assassinate key people. On top of which, we are among those people. The exact attack seems to be changing, so preventing it seems to be more of an option then defending against it. Of course, we don't know if they will be moving onto a new phase of their plan right away or continue with this one... it's possible since their attack on us failed.
We shouldn't split up too much today, we should stay in groups. I wold like to go to the druid gardens in town and see about borrowing a tree for a liveoak spell, would anyone care to join me? It shouldn't take too long and having another body to help could be useful if more trouble appears.


Sesha [AC 26 /15 Touch/23 Flat] | HP 138/84+22 | CMD 19][See Invisibility]  d20+22=33 ; d100+7=68 ; d100=82 ; d100=68 ; d100=78 ; d100=83 ; d100=82 ; d100=82 ; d100=70 ; d100=91 ; d100=32 ; d100=2 ; d100=15 ; d100=34 ; d100=100 ;
Monday August 25th, 2014 11:23:01 PM

Before going to bed, Sesha spends some time in prayer and on a host of other magical tasks.

"Lady Serenbeth.. little spirit. Again I lean on you for guidance. We have chosen our path. Hook cannot be abandoned. I seek to help Mud-Town too, but for now I must put out one fire to focus on another. I seek to best prevent the next attack. Where should I go and what should I be looking for?"

Retrieving a simple neckerchief from her pack, she sets it on her bed. She wasn't quite sure what Restlin would think of this next part. She grows Pot-pot to required size and begins the gruesome task of hacking her face apart, stifling her screams as she does so. When done, she wraps the bandana around her face, starting from below the eyes. It's not the first time she's given up her appearance for spell-power, and it wouldn't be the last.

She also has one more, unsavory task. There were those she couldn't help, those who passed. She uses her magic to speak with those dead, as many as she can, to find some lead or clue she missed.

- DM Info -

Divination - Successful - Requires DM Response

Speak with Dead x7 - Successful. - Requires DM Response

Surrender Self x2 - Successful.

Remove Nose: -2 Bluff/Perform. Spell Gained: Discern Lies
Puncture Ear: -2 Perception, +3% ASF Spell Gained: Detect Thoughts

- Questions Asked -

"Who gathered your mob?"

"Where can we find them?"

"Who killed you?"

"Where can we find them?"

"Were any of you under magical enchantment?"

"From whom?"

"Where can we find that person?"

"Do you have any last requests?"

"Do you have a message for your surviving family?"

Sesha will take notes on the answers, and specifically tried to find the bodies at the center of the explosion, thinking they had the best chance to see what happened.

----

Sesha spends the first half of her day day in contemplation, considering the answers she received from the dead, if any, and her divinations, if any.

Interview With A Corpse (Co-DM Ian)  d20+30=48 ; d20+30=45 ; d20=18 ; d20+2=3 ; d20+4=13 ;
Tuesday August 26th, 2014 1:42:25 AM

Garret does his best to heal the wounded, although some refuse his services. Once he returns to the Iron Tower, he asks if there is any way to track the people causing this.

Restlin thinks of who might be best to tell this story to, and his mind falls immediately to Mara Weaver, the person through whom they were "hired" just days ago. He finds her the next day and reveals their side of the story. She nods along, adding at the end, "Well, I never suspected any of you to be involved with this. Unfortunately, not everyone is so trusting. I've already heard rumours flying around about you, and about the Solidarity and Prosperity League... I'll do my best to work against it, but it's an uphill battle.

Kyan begins to go to Mudtown before realizing that most of the injured are likely in Five Miles and heads there instead. Upon his arrival, he is met with many a cold gaze, and not a large number of people seem to be accepting of his help.

Katinka mentions that she would be able to spot a magically adept person usually, but in Hook City there is too much arcanic interference. The next day, she accompanies Kyan and, while she isn't able to help with the diplomatic ventures, does spot something on the way back in to town... See below for more.

Beriothian wonders who these attacks may be targeting and preaches caution, saying that the IA should stick to groups. Does he venture to the Druid Gardens with any allies, or alone?

Sesha is makes herself very busy and rather mutilated. See email for answers to corpse questions and the divination.

On their way back to the Iron Tower after a day of dirty looks and very little healing, Kyan and Katinka make their way back in to town. As the two talk about some innocuous topic, Tink sees something out of the corner of her eye. In a bit of a paranoid mood, she looks up... just in time to see the would-be assassins release the toxins in their hand. Two clouds explode around Kyan and Katinka who must now make DC 20 Fort Saves or take 1 Wis Damage and roll on the Confusion table!

The assassins are on a roof 40ft. up and 10ft. away. As soon as Katinka spots them, they turn tail and run away across the rooftop. There are three civilians caught in the cloud, all of whom are coughing and hacking, having clearly inhaled a lungful of the noxious cloud around them.

RobC - Katinka Hushfoot AC 20/16/15 -- CMD 19 -- HP 102/102 -- Perm Arcane Sight, Darkvision, See Invisibility  d20+10=20 ; d20+26=41 ;
Tuesday August 26th, 2014 1:55:14 AM

Fort Save vs DC20: 20 = Pass. Just!

"Look out!" Tink calls to Kyan, but it is too late. The poison has been thrown and Tink herself is barely able to throw off its effects "Warn the others! I am going after them!"

Tink yells out for the others as she takes to the skies "Restlin! Sesha! Assassins!"

Fly up to 80ft after the assassins. I'm assuming fly 45ft up and then 35ft after them.
Perception: 41


------------------
Spells Available:
0 - Ghost Sound, Mage Hand, Message Prestidigitation
1 - Feather Fall, Grease, Prot from Evil, Roses Temp, Silent Image, Unseen Servant
2 - Alter Self (x2), Knock, Resist Energy (x2), Glitterdust
3 - Dispel Magic, Haste (x2), Prot from Energy, Shrink Item, Stinking Cloud
4 - Beast Shape II, Resilient Sphere, Wall of Fire, Black Tentacles
5 - Wall of Force, Summon Monster V
6 - Summon Monster VI (x2)
------------------
Spells in effect:
Arcane Sight - 120ft range. See magical auras automatically.
Darkvision - 60ft range
See Invisibility - See Invisible or Ethereal objects
Overland Flight - Fly speed 40ft.
Detect Scrying - Detect any person/object being scryed upon with 40ft
Misdirection - Misdirect the information from divination spells that reveal auras on Tink to instead seem like a pebble (Neutral, Not Magic, Not Lying, Not alive, etc)
Mage Armor - +4 AC

Bosk AC: 32/15/29 CMD:26 HP 94 of 94 Spells 
Tuesday August 26th, 2014 9:39:13 AM

ooc: Can you let me know if Sesha's spell worked for my daily spell preparation, specifically the peak to dead spell I was going to prepare?

It is a little late now, but I don't think we should split into any more than 2 groups.


Kyan (JonL) On Phone - Will Fix Header Later  d20+7=25 ;
Tuesday August 26th, 2014 9:40:18 AM

Kyan looks up at Tink's warning just before the vials drop, "well, sh..." And then the cloud envelopes them. He lets out a few coughs, but keeps his wits about him and nods to Tink as she flies off. he reaches out with his arms to grab hold of the civilians caught in the cloud and will push and or drag the lot of them out of the cloud. "We need a cleric! Someone fetch a priest!" Kyan yells out to anyone else near by. "and stay out of the cloud!"

Will Save: 25

Sesha [AC 26 /15 Touch/23 Flat] | HP 138/84+22 | CMD 19][See Invisibility] 
Tuesday August 26th, 2014 10:15:46 AM

( Based on DM info.)

Unfortunately, the corpses nearest the epicenter of the blast are too scorched to answer any questions. The corpse must still be able to properly speak, and there is simply too much missing from those three to answer any questions. Sesha settles on the closest ones to the center of the blast, and receives the following answers...

Who gathered your mob?

Most people answer "I don't know" or "It was already a mob when I joined" but one corpse responds "I saw a small group in Five Miles beginning to shout and gather a crowd."

Where can we find them?

Again, mostly useless answers, but the one corpse that was helpful before answers, "You might want to start in Five Miles."

Who killed you?

A lot of "I don't know" and one "I was trampled to death."

Where can we find them?

Unanimously "I don't know" or silence

Were any of you under magical enchantment?

A universal no.

Skipping over the questions made irrelevant by that... Do you have any last requests?

"Tell my family I love them," "Tell them what happened to me," "Find whoever did this and make them pay."

Sesha also freely shares the results of her divination spell.

"Iron brings death in their wake
how long before they to break?
there you stand -- unbent, unbowed
two will be taken by the cloud"


A Small Note (Co-DM Ian) 
Tuesday August 26th, 2014 5:04:27 PM

Tink and Kyan are close enough to the Iron Tower that the other Iron Adventurers hear them.

Restlin (Carl) -- AC: +14/+6/+10 CMD: 22 HP: 89/89 (Spells) Luck Points: 4 
Tuesday August 26th, 2014 6:13:26 PM

Restlin hears what Sesha is saying. He's listening, really he is. It's just really hard to concentrate on that while she's wearing that neckerchief over her face. I mean, the eye patch was kind of mysterious, but this was a bit much. He's about to ask what the deal is when he hears Tink yelling outside.

He rushes out, figuring he'll ask her later, to see a cloud of gas and Tink flying away. Kyan seems to be dealing with the people affected, so he grips his extend rod and casts fly on himself. If Garret is nearby, he offers him his usual place on his shoulders, then takes off after Tink.

"I'm a cruddy cleric, Kyan. I'll go help Tink. Maybe Sesha or Bosk will be able to help!"

Sesha [AC 26 /15 Touch/23 Flat] | HP 138/84+22 | CMD 19][See Invisibility]  d20+10=22 ;
Tuesday August 26th, 2014 8:24:04 PM

As the others take to the skies, Sesha pauses near Kyan. She assesses the effects of the spell on the civilians, her expression unconcerned.

"It's okay Kyan. I probably can't help them unless they die. I'll wait here for now, you catch up with the others if you have the means to do so. Otherwise stay here and guard me, I may need it."

- Spellcraft: 22

Garret Goodbarrel [AC:34/30/29 HP:126/104 Ki:13/13 CMD: 30] 
Tuesday August 26th, 2014 8:44:15 PM

Garret nods and quickly jumps on Restlin's shoulders. He speaks into his ear, "Remember, I make a good dive bomb if we can get a good target."

Beriothian -- AC:0/1/0 HP:3/10 CMD=11 Sanity=43-- AC:23/16/16 HP: 85/85 CMD = 23  d20+22=25 ;
Tuesday August 26th, 2014 10:25:23 PM

Will someone go with me to the druid garden, I really think it's safer to go in a group... if not I'll wait to go when I get get a second set of eyes to keep us safe.

perception=25

Bosk AC: 32/15/29 CMD:26 HP 94 of 94 Spells  d20+13=25 ; d20+4=5 ;
Tuesday August 26th, 2014 11:35:37 PM

Bosk runs to the aid of the others, charging head first into the poison cloud. Unsure what he can do to heal the victims he picks them up and carries them out of the cloud. He then hands them a stack of coins. Get to safety and have someone take a look at your lungs. I need to stop those guys before they harm anyone else.

Fort Save = 25
Knowledge Arcana to identify toxin = 5

ooc: Please let me know how much it will cost for the citizens to be healed.


A Small Note (Co-DM Ian) 
Wednesday August 27th, 2014 1:59:53 PM

Sorry for the late post - rather busy week. On the way...

The Attackers Flee (Co-DM Ian)  d20+15=33 ; d20+15=23 ; d20+10=29 ;
Wednesday August 27th, 2014 3:26:49 PM

Katinka calls out to her friend, but is too late as the gas explodes around them. She manages to fight through the madness that threatens her mind and jet up into the sky towards her enemies.

Kyan also fights off the madness, calling out for a priest as he shoves the civilians out of the cloud. They fall to the ground, convulsing and shouting out random gibberish. Someone nearby cries out that they'll fetch a cleric before running off.

Restlin listens to what Sesha has to say regarding her spellcasting, but his pondering is interrupted by Tink's cries for help from outside. After accepting the monk onto his shoulders, he flies out the window, managing to reach the site of the attack rather quickly.

Sesha looks out the window at the civilians affected and is surprised to see that this is not a spell -- at least, not one that she has seen in her time, and she has seen many. This appears to simply be a mind-affecting poison, although from here, she cannot tell.

Garret accepts the wizard's offer and reminds him that a good dive-bombing is always a sound strategy. (Hmm, reminds me of some bomb-wielding kobolds from Bryn Baraz...

Briothian remains at the Iron Tower with Sesha, insistent that the Druid's Garden is the place to go, although not without a group.

Bosk carries out the remainder of the civilians, offering them some gold to get healed. The coins are knocked out of his hands as they flail about, unable to regain control of their limbs for the time being. Unfortunately, he cannot identify the poison used in the attack. (Your DM will get back to you on the cost of their recovery...

The attackers dash off across the roof, clearing the gap between buildings with no issue. They glance over their shoulders to see Tink, Resltlin, and Garret on their tails, and seem to get a bit panicky. They split up, one diving down into an alley and continuing to run through the streets, while the other continues along the rooftops.

Whoever is pursuing the attacker on the ground must make a DC 29 Perception check to find them among the streets and alleyways of your neighbourhood. A successful DC 20 Local check can give you a +3 circumstance bonus to this check.

Sorry for the late post - just started making preparations to move across the country today, so things are a bit hectic on my end.

Restlin (Carl) -- AC: +14/+6/+10 CMD: 22 HP: 89/89 (Spells) Luck Points: 6/8  d20+18=27 ; d20+27=36 ;
Wednesday August 27th, 2014 4:31:27 PM

"We've got that one on the streets!" shouts Restlin, leaving the decision on whether to split and nab both would-be assassins to Tink.

Restlin knows these streets well (knowledge: 27) & navigates them easily. "THERE!" he shouts out to Garret before diving down towards his prey (perception 36).

RobC - Katinka Hushfoot AC 20/16/15 -- CMD 19 -- HP 102/102 -- Perm Arcane Sight, Darkvision, See Invisibility  d20+26=33 ;
Wednesday August 27th, 2014 7:23:29 PM

"I'll stay on this one" Tink calls back

"STOP AND YOU WON'T BE KILLED!" she yells as she continues her pursuit of the fleeing bandit. She grits her teeth. Justice calls that the attacker be given a fair trial.

Fly 80ft towards the guy making a run for it across the rooftops
Perception: 33 + Arcane Sight + See Invis. Does Tink detect any magical auras on the person she is following?


------------------
Spells Available:
0 - Ghost Sound, Mage Hand, Message Prestidigitation
1 - Feather Fall, Grease, Prot from Evil, Roses Temp, Silent Image, Unseen Servant
2 - Alter Self (x2), Knock, Resist Energy (x2), Glitterdust
3 - Dispel Magic, Haste (x2), Prot from Energy, Shrink Item, Stinking Cloud
4 - Beast Shape II, Resilient Sphere, Wall of Fire, Black Tentacles
5 - Wall of Force, Summon Monster V
6 - Summon Monster VI (x2)
------------------
Spells in effect:
Arcane Sight - 120ft range. See magical auras automatically.
Darkvision - 60ft range
See Invisibility - See Invisible or Ethereal objects
Overland Flight - Fly speed 40ft.
Detect Scrying - Detect any person/object being scryed upon with 40ft
Misdirection - Misdirect the information from divination spells that reveal auras on Tink to instead seem like a pebble (Neutral, Not Magic, Not Lying, Not alive, etc)
Mage Armor - +4 AC

Kyan (JonL) On Phone - Will Fix Header Later 
Wednesday August 27th, 2014 8:23:46 PM

Kyan peers up at the lip of the roof where the would be assassins disappeared to and then shakes his head to Sesha, "No.. I've no way up there other than climbing and that'd take too long. I'll stay."

He busied himself by moving those affect by the gas apart from each other and away from anything they might hit in their trashing

Bosk AC: 32/15/29 CMD:26 HP 94 of 94 Spells  d20+17=19 ;
Wednesday August 27th, 2014 8:58:22 PM

Among the chaos in the streets Bosk is unable to locate the assassins on his own. Which way did they go? he calls out as he moves towards Kyan and the others, signaling to them to move close and prepare for him to use dimensional door to move them all closer to the targets should they be found.

Beriothian -- AC:0/1/0 HP:3/10 CMD=11 Sanity=43-- AC:23/16/16 HP: 85/85 CMD = 23 
Wednesday August 27th, 2014 9:30:12 PM

couldn't even get help grabbing backup to help us stay alive next battle... instead stuck here in the tower... hope the others are having more success...

Restlin (Carl) -- AC: +14/+6/+10 CMD: 22 HP: 89/89 (Spells) Luck Points: 6/8 
Wednesday August 27th, 2014 10:11:43 PM

OOC: Did I miss something? What is Beri trying to do?

Kyan (JonL) On Phone - Will Fix Header Later 
Thursday August 28th, 2014 8:24:06 AM

Ooc: Beri, we are right outside the tower.

Beriothian -- AC:0/1/0 HP:3/10 CMD=11 Sanity=43-- AC:23/16/16 HP: 85/85 CMD = 23 
Thursday August 28th, 2014 5:32:31 PM

Doh! Missed "A Small Note (Co-DM Ian)"... correction coming

Garret Goodbarrel [AC:34/30/29 HP:126/104 Ki:13/13 CMD: 30] 
Thursday August 28th, 2014 5:36:47 PM

Garret nods silently and lets Restlin continue to fly them closer.

Beriothian -- AC:0/1/0 HP:3/10 CMD=11 Sanity=43-- AC:23/16/16 HP: 85/85 CMD = 23 
Thursday August 28th, 2014 5:40:07 PM

Beri hears a ruckus outside and at first thinks it's just the neighbor kids acting up again, but soon he is able to make out the distinct voices of his friends outside and realizes there is trouble. He bursts though the door and is about to transform into a air elemental in order to take pursuit over the roofs when he notices Bosk preparing to cast dimensional door. He instead runs to Bosk's side and prepares to join them.

The Chase Is On (Co-DM Ian)  d20+10=13 ; d20+10=12 ; d100=92 ;
Thursday August 28th, 2014 8:43:51 PM

Really sorry for the late post, folks. Long story short, I was laid off Monday and I've spent the last few days scrambling to make my move across the country. Unfortunately, my DM post fell through the cracks.

Reslin notices the one in the street immediately, calling for them to halt. Not surprisingly, they keep running.

Katinka stays on the one on the roof, staying close behind them and attempting to detect any magical auras on them. The person lights up, clearly having come under the effects of a spell recently. As with their friend on the ground, they seem to have no intention of stopping.

DC 17 Spellcraft Highlight to display spoiler: {The aura is a faint illusion aura}

Bosk moves towards the others on the ground, preparing a quick route to their allies if need be.

Garret prepares himself for whatever may come of this encounter as Restlin flies in closer.

Beriothian makes his way outside, standing alongside Bosk as opposed to flying off across the rooftops.

The attackers continue to run, neither one of them giving up. At one point they stop for a moment, only to launch something back towards their pursuers! Two vials fly past Restlin and Katinka -- the one targeting Restlin flies wide and shatters against a building, creating more of the toxic fumes seen from their first attack. The one targeting Katinka smashes against a rooftop, revealing more of the same fumes. (Attacks: 13, 12)

Katinka is 40ft. away, 5ft. above her target
Restlin & Garret are 30ft. above, 30ft away from their target from their target


Bosk AC: 32/15/29 CMD:26 HP 94 of 94 Spells 
Thursday August 28th, 2014 10:42:29 PM

ooc: I need to wait for Restlin and Katinka, but since I am sure others will also be waiting on me,
If I can see them or determine their location due to a call or action from Restlin or Katinka I will use dimensional door to unite the group again, surrounding the fleeing assassins if possible.

RobC - Katinka Hushfoot AC 20/16/15 -- CMD 19 -- HP 102/102 -- Perm Arcane Sight, Darkvision, See Invisibility  d3=2 ; d20+26=39 ;
Thursday August 28th, 2014 10:59:52 PM

Spellcraft check vs DC17 = Autopass

"Alright then! Have it your way!" Tink yells quite loudly, having had quite enough of this.

She begins the incantation to summon 2 Medium Air Elementals (Cast Summon Monster V. d3=2. At the start of next round will be 2 Medium Air Elementals 50ft away from Tink in the direction of the bandit)

Perception: 39

------------------
Spells Available:
0 - Ghost Sound, Mage Hand, Message Prestidigitation
1 - Feather Fall, Grease, Prot from Evil, Roses Temp, Silent Image, Unseen Servant
2 - Alter Self (x2), Knock, Resist Energy (x2), Glitterdust
3 - Dispel Magic, Haste (x2), Prot from Energy, Shrink Item, Stinking Cloud
4 - Beast Shape II, Resilient Sphere, Wall of Fire, Black Tentacles
5 - Wall of Force, Summon Monster V
6 - Summon Monster VI (x2)
------------------
Spells in effect:
Arcane Sight - 120ft range. See magical auras automatically.
Darkvision - 60ft range
See Invisibility - See Invisible or Ethereal objects
Overland Flight - Fly speed 40ft.
Detect Scrying - Detect any person/object being scryed upon with 40ft
Misdirection - Misdirect the information from divination spells that reveal auras on Tink to instead seem like a pebble (Neutral, Not Magic, Not Lying, Not alive, etc)
Mage Armor - +4 AC

Restlin (Carl) -- AC: +14/+6/+10 CMD: 22 HP: 89/89 (Spells) Luck Points: 6/8  d20+10=30 ;
Friday August 29th, 2014 9:57:09 AM

"OK, Mr. Garret. Your time to shine..." With that, Restlin dive bombs the would-be assassin. Travelling at 20 feet per second, Restlin hopes Garret doesn't splatter the man when they collide.

**

Descend at a 45 degree angle for a fly speed of 120. Restlin will pull up to slow his descent before landing. He expects Garret will leap off and nab this dude.

Fly check: 30 - natural 20. Restlin's doing this like a boss.

Sesha [AC 26 /15 Touch/23 Flat] | HP 138/84+22 | CMD 19][See Invisibility, Discern Lies, Detect Thoughts]  d100=79 ;
Friday August 29th, 2014 2:40:51 PM

Seeing that no one is dying anytime soon, Sesha will also wait on the Bosk-a-port. She casts her flying broom spell, just to be on the safe side.

Garret Goodbarrel [AC:34/30/29 HP:126/104 Ki:13/13 CMD: 30]  d20+50=60 ;
Friday August 29th, 2014 3:28:18 PM

Garret leaps off and tries to land on the fleeing attacker.

OOC:
I forget what we did last time. He's got slow fall for 50' of fall without damage, though I think that's supposed to be near a wall. At the same time, he can use his Acrobatics skill (65) to help reduce the damage, too. With only a 30' or less drop, I'm thinking he won't have to take much (any?) damage -- but he's willing to trade damage for accuracy, as he really wants to be sure land right on top of this guy.

Beriothian -- AC:0/1/0 HP:3/10 CMD=11 Sanity=43-- AC:23/16/16 HP: 85/85 CMD = 23  d20+22=25 ;
Friday August 29th, 2014 5:58:51 PM

Beri tries as hard as he can to locate the attackers for Bosk. If Bosk can't use it then Beri will turn into an air elemental


A Vague, But Still Rather Nasty, Threat (Co-DM Ian)  d20+13=30 ; d20+7=25 ; 3d10+3=16 ;
Friday August 29th, 2014 7:12:19 PM

Bosk waits for a signal from his allies, which comes in the form of a shout from Tink. Grabbing those closest to him, he warps in five feet above the roof of the building his ally his floating above. The cleric catches himself, seeing their target dashing off ahead.

Katinka shouts out a threat, preparing to cast a summoning spell in the hopes of stopping their target.

Restlin zeroes in on his quarry, dive-bombing the figure dashing through the streets. He slows his descent and pulls up as his passenger flies off, colliding with the assassin!

Sesha warps with Bosk, floating above the roof on her broom as the others stumble to the ground.

Garret flies at his target with incredible speed, managing to plow into the ground in such a way as to avoid any damage! (Reflex 30, Garret takes no damage with Improved Evasion.) But even with the halfling on their back, the attacker manages to keep their head from cracking against the ground. (Reflex: 25, takes half damage of 8)

Beriothian hears the shout as well, pinpointing their location and teleporting with his allies.

The two roll around on the ground for a bit before the would-be assassin lands on their back under Garret. The monk hardly has time for a flurry of blows before an unknown face smiles up at him. There is a hard crunch as they bite down on something and mutter, "You're going to die. The Iron Adventurers are all going to die."

On the rooftops, the assassin continues to run away, although they are quickly running out of roof to do so on.

Katinka, Sesha, Beri, Bosk, and possibly Kyan? are 100ft. away from their target

Kyan (JonL) On Phone - Will Fix Header Later  d20+18=29 ; d8+15=19 ;
Friday August 29th, 2014 9:28:35 PM

once those affected by the cloud seem safe Kyan moves over by Bosk to await transport. he readies his bow as he does so and nocks an arrow in preparation for adding some new plumage to their assassins.

after Bosk moves them into position he raises his bow and pulls it back with only a brief hestation to aim before letting loose.

------

move action to get by Bosk while drawing bow
Standard: attack assassin, 100' is within range for longbow. Attack with Deadly Aim. hit AC 29 for 19 damage

Bosk AC: 32/15/29 CMD:26 HP 94 of 94 Spells  d20+17=19 ;
Saturday August 30th, 2014 12:11:26 AM

Can we get clarification on the distance and direction that the assassins are from Bosk and those he brought with him? I am a little confused in where we are in relation to each other.

Another Small Note (Co-DM Ian) 
Saturday August 30th, 2014 3:39:07 AM

The attack on the roof is 100 feet away from the group pursuing them. There are two 10ft alleyways between you and the attacker, requiring a DC 10 Acrobatics check to jump over. 20ft ahead of the attacker, the roof drops off, and the block ends. There is no roof for them to jump over on to.

RobC - Katinka Hushfoot AC 20/16/15 -- CMD 19 -- HP 102/102 -- Perm Arcane Sight, Darkvision, See Invisibility  d6+3=9 ; d6+3=8 ;
Saturday August 30th, 2014 6:38:28 AM

Tink grimaces, and then directs the Air Elementals to attack in Whirlwind form.

Elemental 1 moves in a 30ft high whirlwind moves through the attacker, trying to lift him into the air
Move through the baddies square stopping 10ft on the other side of him
Ref save vs DC14 or take 9 damage
2nd Ref save vs DC14 or be picked up and suspended in the air


If the attacker isn't lifted into the air, the 2nd Elemental tries the same tactic
Move through the baddies square stopping on him
Ref save vs DC14 or take 8 damage
2nd Ref save vs DC14 or be picked up and suspended in the air


Tink flies 80ft straight towards the man "You can still get out of this alive. Surrender now!"
--------------
Per Tink's summon in earlier post, she summoned the elementals 50ft away from her, so they should only be 50ft away from the 'baddie' and have a 100ft fly speed

Bosk AC: 32/15/29 CMD:26 HP 94 of 94 Spells 
Saturday August 30th, 2014 6:01:35 PM

ooc: Just to double check, everyone is on the roof, right? The people dive bombing the assassins were flying, but everyone is still on the roof, right?

Restlin (Carl) -- AC: +14/+6/+10 CMD: 22 HP: 89/89 (Spells) Luck Points: 6/8 
Saturday August 30th, 2014 6:09:00 PM

OOC: Garret and I are not. We're on the street. Those two split up before.

Bosk AC: 32/15/29 CMD:26 HP 94 of 94 Spells  d20+13=30 ; d20+14=26 ;
Sunday August 31st, 2014 9:20:11 PM

The roof top vibrates and begins shaking as the large minotaur charges forward at full speed towards, a blond wall of horn and muscle racing forward like a stampeding bull. Hackles raised and nostrils flaring he bellows as he flings his arms out and attempts to slam the assassin into the ground.

Actions
------------------------
Charge opponent and grapple grapple atk = 32 or 34 (30 + 2 for charging and possible +2 if flanking due to elemental or other player)
Acrobatics to charge across rooftop (if necessary) = 26

If necessary use Cleric Travel Domain: Agile Feet (Su): As a free action, you can gain increased mobility for 1 round. For the next round, you ignore all difficult terrain and do not take any penalties for moving through it. You can use this ability a number of times per day equal to 3 + your Wisdom modifier.

Note: Bosk has Ghost Touch with his grapple attack

Beriothian -- AC:0/1/0 HP:3/10 CMD=11 Sanity=43-- AC:23/16/16 HP: 85/85 CMD = 23 
Monday September 1st, 2014 12:09:15 AM

If there are any rooftop gardens, or just random weeds in gutters from seeds birds have dropped then Beri will cast entangle on the fleeing enemy. If there is no vegetation available for the spell he will instead either attempt to cast stabilize on the attacker that just bit down on something (assuming he isn't dead), and will cast Wind Wall if poisonous gas is seen floating around.

0 (4)- Detect Magic, Light, Create Water, stabilize
1 (6)- *Elf Vision, Faerie Firex2, Entangle, cure light wounds x3
2 (6)- *Faerie Fire, Fog Cloud, Soften Earth and Stone, Warp Wood, spider climb, Flaming Sphere, restoration lesser
3 (5)- *Glibness, Sleet Storm, quench, Greater Magic Fang, wind wall, stone shape, Cure Moderate Wounds
4 (5)- *Lesser Planar Ally, dispel magic, cure serious sounds, Freedom of Movement, Air Walk x2
5 (3)- *Awaken, Animal Growth, Cure Critical Wounds, Baleful Polymorph
6 (2)- *Legend Lore , Antilife Shell, Dispel Magic, Greater
Spells with * are Fey domain spells (and not included in spell counts)

Restlin (Carl) -- AC: +14/+6/+10 CMD: 22 HP: 89/89 (Spells) Luck Points: 6/8 
Monday September 1st, 2014 9:11:25 AM

Restlin lands and walks over to the assassin on the ground, eyes already rolling.

"Yea, we've thwarted zombie invasions, demigods...not to mention assassins who actually knew what they were doing, I'm sure we're all going to die at the hands of ignorant little children like you throwing stuff on the ground. Seriously, this is who you choose to follow? 'Come help this retarded cause by throwing trinkets around to make them look bad!' Do you not see how ridiculous that is?

Whatever. Go ahead and die, and if you're REALLY lucky, it will be our cleric of the god of life and death who gets the information he wants from your corpse. Our witch won't be nearly as respectful as he will be.

In your next life, try talking to folks before you decide they need to die instead of blindly following people who ask you to throw your life away."


Garret Goodbarrel [AC:34/30/29 HP:126/104 Ki:13/13 CMD: 30]  d20+9=15 ;
Monday September 1st, 2014 10:39:03 AM

Garret lands on the fellow, rolls him over and gets ready to knock him out when the thug crunches on the pill. Garret relaxes and stands up as Restlin arrives. When he realizes that the assassin may be killing himself, Garret tries to aid the fellow, preventing him from dying (heal: 15).

Sesha [AC 26 /15 Touch/23 Flat] | HP 138/84+22 | CMD 19][See Invisibility, Discern Lies, Detect Thoughts]  d100=99 ;
Monday September 1st, 2014 3:04:12 PM

For the moment, Sesha hovers. She focuses on the dying man, unsure how long she has. Considering it's a poison and not a spell, she isn't apt to get too close. Still, she does get a little closer. Close enough for the boons of her most recent disfigurement to kick in.

What are this creatures dying thoughts? What is it protecting? What does it regret?

Will Save: DC 18 vs Detect Thoughts - At will in exchange for losing her nose!

One thing it WOULD regret, to be completely certain, is attempting to drop a poison bomb on Restlin and Tink, two people whom she liked very much.

(Assuming we are out of combat, and he is still alive. I will cast Neutralize Poison. If he is dead, I will use Sesha's save/slay ability to return him to 0 hp and then cast Gaes/Quest, commanding that he help us until we no longer have need of him.)

Another Small Note (Co-DM Ian) 
Monday September 1st, 2014 6:44:05 PM

I hope everyone's enjoying their Labor Day. DM Post will be up promptly at midnight tonight.

RobC - Katinka Hushfoot AC 20/16/15 -- CMD 19 -- HP 102/102 -- Perm Arcane Sight, Darkvision, See Invisibility 
Tuesday September 2nd, 2014 6:52:37 AM

check...

Kyan (JonL) On Phone - Will Fix Header Later 
Tuesday September 2nd, 2014 4:36:01 PM

Kyan blinks.

Bosk AC: 32/15/29 CMD:26 HP 94 of 94 Spells 
Tuesday September 2nd, 2014 8:09:36 PM

Hell's coming to breakfast, and you look might tasty! The cleric yells as he charges forward.

Restlin (Carl) -- AC: +14/+6/+10 CMD: 22 HP: 89/89 (Spells) Luck Points: 6/8 
Tuesday September 2nd, 2014 9:07:31 PM

Checking in. Hope everything's ok, Mr. DM.

Beriothian -- AC:0/1/0 HP:3/10 CMD=11 Sanity=43-- AC:23/16/16 HP: 85/85 CMD = 23 
Tuesday September 2nd, 2014 9:18:04 PM

ooc: checking in

Garret Goodbarrel [AC:34/30/29 HP:126/104 Ki:13/13 CMD: 30] 
Tuesday September 2nd, 2014 10:41:20 PM

OOC:
Checking in on an extended Labor Day... :)

Sesha [AC 26 /15 Touch/23 Flat] | HP 138/84+22 | CMD 19][See Invisibility, Discern Lies, Detect Thoughts] 
Wednesday September 3rd, 2014 1:46:35 AM

check

RobC - Katinka Hushfoot AC 20/16/15 -- CMD 19 -- HP 102/102 -- Perm Arcane Sight, Darkvision, See Invisibility 
Wednesday September 3rd, 2014 2:00:24 AM

check

Sesha [AC 26 /15 Touch/23 Flat] | HP 138/84+22 | CMD 19][See Invisibility, Discern Lies, Detect Thoughts] 
Wednesday September 3rd, 2014 10:37:15 AM

check

Kyan (JonL) On Phone - Will Fix Header Later 
Wednesday September 3rd, 2014 10:49:24 AM

Kyan's cloak flaps heroically in the breeze.

Garret Goodbarrel [AC:34/30/29 HP:126/104 Ki:13/13 CMD: 30]  d20+9=27 ;
Wednesday September 3rd, 2014 11:22:47 AM

Garret continues to try and revive the fellow, starting CPR (Heal: 27), then shifting over to check on the DM... :)

Temping ... (Co-DM JonathanT) 
Wednesday September 3rd, 2014 8:33:13 PM

DM OOC: Acting DM got sick and i missed the request to fill in. I'll catch up and post later on if Ian is still indisposed.

Beriothian -- AC:0/1/0 HP:3/10 CMD=11 Sanity=43-- AC:23/16/16 HP: 85/85 CMD = 23 
Wednesday September 3rd, 2014 8:50:04 PM

ooc: hope you feel better soon Ian

RobC - Katinka Hushfoot AC 20/16/15 -- CMD 19 -- HP 102/102 -- Perm Arcane Sight, Darkvision, See Invisibility 
Wednesday September 3rd, 2014 9:15:55 PM

Tink hovers in the air, in much the way a rock does not.

Temping ... (Co-DM JonathanT)  d4=4 ;
Wednesday September 3rd, 2014 11:52:01 PM

DM JT: to answer Bosk - Garret is correct:
The attackers dash off across the roof, clearing the gap between buildings with no issue. They glance over their shoulders to see Tink, Resltlin, and Garret on their tails, and seem to get a bit panicky. They split up, one diving down into an alley and continuing to run through the streets, while the other continues along the rooftops.

The chase on the rooftops continues, with Bosk bounding across the roof tiles. He hears some crack as he charges forward. Smaller, lighter, ones manage with ease, but not the large, heavy armored minotaur.

Bosk: Dex check to not break through DC15
Fail Dex check: Acrobatics check to keep hoof from getting stuck DC25 and loose a Move Action.
Fail Acrobatics check: loose a Standard Action to extricate hoof and Move Action to Stand from Prone.

Meanwhile, Air Elementals attempt to pick up the running assassin wanna-be.

DM JT Note: I don't have the stats on these guys so hopefully Ian will give the results tomorrow.

Katinka offers the man a chance to surrender. She hears no answer as two Elementals in tornado form swirl in followed by an arrow.

Kyan shoots an arrow and probably hits but he's probably not dead, yet. (DM OOC: see DM note above.)

Down below, Beri realizes that the Iron Tower is the only building with a rooftop garden. The streets are also clean of any vegetation, thanks to the bureaucratic busybodies that have such pride in Hook City as to not leave one speck of trash or weed about. So the druid casts Stabilize, which for brief second seems to work, but then the would be assassin expires with a gasp.

Garret attempts something called CPR, however this requires the touching of his lips to the man's own lips, which is gross, but the man's mouth is foaming with a reddish, bloodish, liquidy, foamy, ichy, mix of blood and saliva and even some acid reflux.

Sesha attempts to catch the man's dying thoughts and hopes even to revive him.

Save works within 1d4 rounds from the time of death. So: 1d4 = 4. Supposedly the Witch would not know how many rounds she has, but for time sake I rolled it in the open.

I don't know the Will Save roll for the Detect Last Dying Thoughts so we'll continue this tomorrow.

Bosk AC: 32/15/29 CMD:26 HP 94 of 94 Spells  d20+17=26 ;
Thursday September 4th, 2014 12:56:42 AM

Dex Check = 26 Success!!!

The blond taur charges forward, the large form unbelievably nimble and light on his feet as he charges forward.

ooc: Are the men still alive? Is it too late to cast a haling or cure spell on them?

Restlin (Carl) -- AC: +14/+6/+10 CMD: 22 HP: 89/89 (Spells) Luck Points: 6/8 
Thursday September 4th, 2014 1:19:39 AM

Ooc: it's late. I'll post in the am.

RobC - Katinka Hushfoot AC 20/16/15 -- CMD 19 -- HP 102/102 -- Perm Arcane Sight, Darkvision, See Invisibility  d6+3=9 ; d6+3=4 ;
Thursday September 4th, 2014 6:20:07 AM

Not sure if the bandit made his saves last round or not...

The elementals continue their relentless assault. (Whirlwind form does not provoke AoOs.)

Ref save vs DC14 or take 9 damage from Elemental #1
2nd Ref save vs DC14 or be picked up and suspended in the air

If the attacker isn't lifted into the air....
Ref save vs DC14 or take 4 damage from Elemental #2
2nd Ref save vs DC14 or be picked up and suspended in the air

Tink flies another 80ft straight towards the man.

Kyan (JonL) On Phone - Will Fix Header Later  d20+12=14 ;
Thursday September 4th, 2014 11:02:50 AM

Kyan rushes off at a full ran after the assassin and leaps from the building with all the grace of a three leg he pig with a limp. It likely isn't pretty, but what's a little pain.

acrobatics: 14 for making the leap

Restlin (Carl) -- AC: +14/+6/+10 CMD: 22 HP: 89/89 (Spells) Luck Points: 6/8 
Thursday September 4th, 2014 12:04:51 PM

Restlin pulls out his silent image wand & causes a small ring to float in the air around himself, the assassin's body, and his companions. The ring repeats the words "crime scene - do not cross" in large, chartreuse letters.

**Is Sesha with them? Does she have a scarf covering her newly...enhanced face?

Sesha [AC 26 /15 Touch/23 Flat] | HP 138/84+22 | CMD 19][See Invisibility, Discern Lies, Detect Thoughts] 
Thursday September 4th, 2014 2:31:17 PM

** Sesha is within range of the one that tried to pill himself. She IS covered.

Garret Goodbarrel [AC:34/30/29 HP:126/104 Ki:13/13 CMD: 30] 
Thursday September 4th, 2014 5:10:27 PM

Garret stands up, having failed to revive the fellow. He says, "Why would one do that? Who does this fellow fear so much that he would rather be dead than captured by us? Or perhaps he was promised some reward in his afterlife?"

"Answering these questions might help point us in the direction of whoever is causing all this chaos."

Restlin (Carl) -- AC: +14/+6/+10 CMD: 22 HP: 89/89 (Spells) Luck Points: 6/8 
Thursday September 4th, 2014 7:35:14 PM

Restlin nods. "Yup, and between Bosk and this little number here," he motions to Sesha, "we should be able to get what we need."

Temping ... (Co-DM JonathanT) 
Thursday September 4th, 2014 8:59:58 PM

DM JT: waiting to see if Ian has recovered enough to post. If not, I'll keep things going and wing the saves. :)

Beriothian -- AC:0/1/0 HP:3/10 CMD=11 Sanity=43-- AC:23/16/16 HP: 85/85 CMD = 23 
Thursday September 4th, 2014 11:05:17 PM

Blast, I thought I had him!
Beri turns to the remaining assassin
Hmm, maybe there is still a way I can prevent him from taking that pill...
Beri dashes forward and attempts to cast baleful polymorph on the assassin, in hopes that the transformation prevents him access to his equipment, and by extension an early grave. Perhaps turning him into a turtle will make him easier to catch.

0 (4)- Detect Magic, Light, Create Water, stabilize
1 (6)- *Elf Vision, Faerie Firex2, Entangle, cure light wounds x3
2 (6)- *Faerie Fire, Fog Cloud, Soften Earth and Stone, Warp Wood, spider climb, Flaming Sphere, restoration lesser
3 (5)- *Glibness, Sleet Storm, quench, Greater Magic Fang, wind wall, stone shape, Cure Moderate Wounds
4 (5)- *Lesser Planar Ally, dispel magic, cure serious sounds, Freedom of Movement, Air Walk x2
5 (3)- *Awaken, Animal Growth, Cure Critical Wounds, Baleful Polymorph
6 (2)- *Legend Lore , Antilife Shell, Dispel Magic, Greater
Spells with * are Fey domain spells (and not included in spell counts)

Temping ... (Co-DM JonathanT)  3d6=9 ;
Friday September 5th, 2014 12:45:57 AM

DM JT to Bosk: see my reply to your q. on Agile Feet in your Private Post.

BTW, we are not yet out of Combat Rounds.

Poor Ian must still be sick so I'll wing it to keep things going. If I'm off somewhat, I don't think it will make any difference. It's not like you are overwhelmed.

Picking up where we left off...

Sesha manages, at the expense of her nose, to catch the dying thoughts of the man. Which goes something like...
Sesha only: Highlight to display spoiler: {Hahahahahahahahaha... the Glory!}

The witch then casts Neutralize Poison on the corps.

Garret can only wonder why someone would do such a thing. A fanatic with promises of a thousand wives in the afterlife? Or promises of fleas of a thousand camels infesting his armpits if he doesn't?

Last Round:
Beri casts Windwall to dissipate the poisonous gasses what can penetrate through the windows and doors of the innocent civilians living in the homes where the poison gasses burst.

This Round:
DM JT: I believe Beri was near the dying assassin last round. He will have to expend a Double Move this round to get into range of the other one to cast the Baleful Polymorph spell. I'm assuming this is what he does this round.

Up on the roof, the other assassin battles two Air Elementals.

Last Round:
Two Medium Air Elementals try to envelope and lift the fleeing assassin. Unfortunately, all they do is slow him down enough for Kyan's arrow to hit before he jumps over the edge of the building.

DM JT Note: for a Whirlwind attack, the victim must be one size category smaller than the Whirlwind to take damage or be lifted in the air. See Whirlwind (Su) under Universal Monster Rules. The assassin is Medium Humanoid and the elementals are Medium also.

Bosk Be Nimble manages to avoid breaking through the roof tiles by luckily finding a support beam and running along it. He is Nimble, but not Light. He catches up with the assassin at the edge of the building as the man is about to jump. As they occupy the same square and the assassin was in the process of jumping off the roof, the minotaur will have to make his nimble feet work double time to keep them both from going over the edge.

Reflex Save DC25, Fail = fall 30' to the hard stone street below, no Acrobatics check to soften fall (as you are Grappling), damage = 9, are prone and STR check DC15 to maintain Grapple.

Save = keep from falling.

Either way, the assassin, seeing himself caught or splattered on the street, bites down and a light Crunch is heard. He immediately starts going into convulsions.

Restlin (Carl) -- AC: +14/+6/+10 CMD: 22 HP: 89/89 (Spells) Luck Points: 6/8 
Friday September 5th, 2014 10:36:50 AM

Restlin strains to see what his companions are doing up on that roof while Sesha deals with their assassin.

Sesha [AC 26 /15 Touch/23 Flat] | HP 138/84+22 | CMD 19][See Invisibility, Discern Lies, Detect Thoughts]  d100=29 ;
Friday September 5th, 2014 3:37:39 PM

With the poison gone, Sesha leans down and kneels over the would-be assassin. She dips a finger in his mouth to search for a second capsule, though she doubts she will find one. Most people don't plan on committing suicide twice. Wiping off any phlegm or blood or mucous on his shirt, she gently whispers in his ear, brushing it with her lips.

"Death won't save you from me, love. Come back to play..."

With him revived, Sesha calls out to the others.

"Protect this one. We will need him."

As he comes to, casts another spell, Deep Slumber, to make sure he remains pliable.

Deep Slumber, Success @ 29 vs DC 13
Will Save: DC 10+7+3+1=21


Garret Goodbarrel [AC:34/30/29 HP:126/104 Ki:13/13 CMD: 30] 
Friday September 5th, 2014 4:18:39 PM

Garret tenses as Sesha mentions the fellow coming back. When she casts another spell on him, to put him to sleep, Garret drags him over to the side of the alleyway, leaning him against the wall, hopefully shielding him from anyone else at the moment. If any bystanders start to gather, he calls out to them, "Move along, nothing to see here!"

He takes up a defensive position very near to the fellow, hoping to block any ranged shots that someone might take at them.

Bosk AC: 32/15/29 CMD:26 HP 94 of 94 Spells  d20+3=20 ; d20+3=14 ; d20+4=12 ;
Friday September 5th, 2014 8:11:04 PM

Bosk turns quickly on his hooves, the finely crafted metal of his taur shoes digging into the tiles as he stops inches from looming overhang. I am servant to the god of life and death, do not think death will save you from my wrath!!!

The cleric quickly pulls out his healer's kit and begins treating the assassin determined that when the man dies it will be because it was his decision.

If healing the man is not possible Bosk will try to extract any poison he can from him and use detect poison to see if he have any more and add any poison to add to his stash. He will then peer into the shadow realm and watch as Gimp the Imp comes to collect the man's souls and take him down the river of Wold's Blood for judgement by Gargul, possibly using dark walk to enter the realm his self to greet Gimp and saying bon voyage as they leave.

---------------------------
Reflex roll = 26 (I accidentally rolled dex instead of reflex)
Str = 16
Heal Check to treat poison = 12

ooc: As an Avenger Bosk "know all the poisons listed in the DMG and how to use them". If healing the man is not possible I will try to extract any poison I can from him and use detect poison to see if he have any more and add any poison I can collect to my stash.

RobC - Katinka Hushfoot AC 20/16/15 -- CMD 19 -- HP 102/102 -- Perm Arcane Sight, Darkvision, See Invisibility  d20+26=27 ;
Friday September 5th, 2014 9:32:08 PM

"They had to know that these two would be no match for us. Something doesn't add up. I'm going to do a quick scout to make sure we haven't been lured into any sort of trap" the halfling whipsers to Bosk.

Tink activates her Ring of Invisibility and then ascends 40ft straight up for a bird's eye view of the scene.

Perception: 27 + See Invis + Darkvision + Arcane Sight

------------------
Spells Available:
0 - Ghost Sound, Mage Hand, Message Prestidigitation
1 - Feather Fall, Grease, Prot from Evil, Roses Temp, Silent Image, Unseen Servant
2 - Alter Self (x2), Knock, Resist Energy (x2), Glitterdust
3 - Dispel Magic, Haste (x2), Prot from Energy, Shrink Item, Stinking Cloud
4 - Beast Shape II, Resilient Sphere, Wall of Fire, Black Tentacles
5 - Wall of Force, Summon Monster V
6 - Summon Monster VI (x2)
------------------
Spells in effect:
Invisibility
Arcane Sight - 120ft range. See magical auras automatically.
Darkvision - 60ft range
See Invisibility - See Invisible or Ethereal objects
Overland Flight - Fly speed 40ft.
Detect Scrying - Detect any person/object being scryed upon with 40ft
Misdirection - Misdirect the information from divination spells that reveal auras on Tink to instead seem like a pebble (Neutral, Not Magic, Not Lying, Not alive, etc)
Mage Armor - +4 AC

Bosk AC: 32/15/29 CMD:26 HP 94 of 94 Spells 
Saturday September 6th, 2014 11:55:13 PM

Seeing the Wisdom in Tink's words Bosk liberates the mans ear from his head and puts the trophy aside for a souvenir and then casts see invisibility on himself as well. If he is able to see any invisible lurkers he will move quickly to them and cast invisibility purge.

ooc: I am saving the ear and blood both for use in a totem bag and use in an Avenger spell if I decide they need the have earned the privilege of becoming the object of my revenge. The blood will be stored in the center of one of my wooden holy symbols (Bosk stores the blood for his spells in holy symbols designed like reliquaries).

Temping ... (Co-DM JonathanT) 
Sunday September 7th, 2014 8:28:06 PM

DM JT update: Ian is getting better. :)
I think he'll be able to pick it up on Monday.

Kyan (JonL) On Phone - Will Fix Header Later 
Sunday September 7th, 2014 10:37:09 PM

"somethig doesn't add up," Kyan says, agreeing with Tink. "Whomever did this.. they haven't directly attacked us before. There must be an alterior motive"

The Only Good Assassin... (Co-DM Ian) 
Monday September 8th, 2014 2:10:20 PM

Restlin bides his time while Sesha deals with the assassin.

Sesha searches for a second capsule and is unable to find one, she revives the assassin, who coughs up some blood and spit before resuming haggard, laboured breathing.

Garret drags the now-alive man to an alley. Any bystanders that may have been in the area to begin with are long-gone since all of this commotion and the IA find themselves quite alone.

Bosk watches as the life ebbs out of the man in his arms and immediately crouches down to investigate. The poison used is fast-acting and messy, generally used when one wants to kill themselves without much concern for the cleanup. Unfortunately, it is also highly effective, killing any grown humanoid within seconds of ingestion. Only divine intervention (or a clever Blood Witch) could save this man. There is no poison that can be extracted.

Katinka goes invisible, flying up into the sky to seek out anything out of the ordinary. She spots many people beginning to move back to the area, as well as a group of guards pushing their way through the crowd to see what has happened.

Kyan agrees with Tink, wondering what the possible endgame could have been for these people.

Beriothian attempts to transform the man to make him easier to catch, but finds himself targeting a corpse, and thinks better of it. (Bosk made the catch, so I'll let you retain the spell.

The guards approach those on the ground and demand an explanation, some going over to inspect the unconscious man in the alleyway being protected by Garret. A few calls are shouted at those still on the roof to come down so this situation can be dealt with.

Sesha [AC 26 /15 Touch/23 Flat] | HP 138/84+22 | CMD 19][See Invisibility, Discern Lies, Detect Thoughts]  d20+18=29 ;
Monday September 8th, 2014 4:15:50 PM

Sesha frowns.

"Guards?"

She ignores them, at first, making sure her charge will survive. When he looks stable she turns to them.

"Iron Adenturer protection group, well within our assigned area. This man is responsible for a few deaths and tried to take his own life. I've revived him and will take him back to the Iron Tower for questioning."

She smiles sweetly.

"Nothing to concern yourselves with gentlemen. I appreciate your offer of help."

Diplomacy: 29

Garret Goodbarrel [AC:34/30/29 HP:126/104 Ki:13/13 CMD: 30] 
Monday September 8th, 2014 5:13:30 PM

Garret stays between the guards and the man and nods to Sesha, tilting his head towards the man, indicating that Sesha should go to the man. He says to the guards, "Indeed. We have the situation under control here."

Beriothian -- AC:0/1/0 HP:3/10 CMD=11 Sanity=43-- AC:23/16/16 HP: 85/85 CMD = 23 
Monday September 8th, 2014 5:32:40 PM

We'll be down momentarily if you would like a full report... just need to figure out how we can get this assassin down while still keeping him immobilized. In fact, if you happen to magical resources among you that could speed up questioning or improve his willingness to answer truthfully we'd be thrilled to have the extra help.
aid another -sesha-, +2 Diplomacy

Kyan (JonL) On Phone - Will Fix Header Later  d20+12=28 ; d6=3 ; d6=3 ;
Monday September 8th, 2014 8:07:09 PM

Kyan glances down at the guard telling them to come down and with a shrug leaps off the building with a quick running step. he manages to land in a roll to spread the impact around and those he'll get a couple of bruises it's nothing that won't heal. he dusts himself off to address the guards. "we were coming back to the tower when these two threw some sort of vials at us. Exploded into a cloud, made these folks get sick." He gestures to the towns people he'd lain out. "we dragged them out and get them as safe as we could while chasing the psychos that did it"

fall from 30' feel with successful acrobatics check: 3 non lethal, 3 lethal damage.

Restlin (Carl) -- AC: +14/+6/+10 CMD: 22 HP: 89/89 (Spells) Luck Points: 6/8  d20+23=31 ; d20+11=25 ;
Monday September 8th, 2014 9:05:06 PM

Restlin winces as Sesha suggests a Hook City guard move along.

"I'm not certain they're directly responsible for any deaths," he starts. "Though they did try to poison two of our members and caught some innocents in the crossfire. Regardless, there have been several attacks on both our persons and our characters lately, and this man right here is our best lead thus far. You're more than welcome to be present at his questioning, but it's imperative that we question him ourselves."

Restlin looks around to get his bearings. Are they in their sphere of influence? He also gives the guards a good once over to ensure they're legit.

Perception: 31
Sense motive: +21 if you need to roll.
Diplomacy: 25 (yay!)

RobC - Katinka Hushfoot AC 20/16/15 -- CMD 19 -- HP 102/102 -- Perm Arcane Sight, Darkvision, See Invisibility  d20+26=30 ; d20+19=30 ;
Monday September 8th, 2014 10:16:46 PM

"Hmm... perhaps we are being framed for the murder of these two?" Tink wonders, eyeing the guards.

She descends as ordered and dismisses her invisibility.

Perception: 30
Sense Motive: 30


------------------
Spells Available:
0 - Ghost Sound, Mage Hand, Message Prestidigitation
1 - Feather Fall, Grease, Prot from Evil, Roses Temp, Silent Image, Unseen Servant
2 - Alter Self (x2), Knock, Resist Energy (x2), Glitterdust
3 - Dispel Magic, Haste (x2), Prot from Energy, Shrink Item, Stinking Cloud
4 - Beast Shape II, Resilient Sphere, Wall of Fire, Black Tentacles
5 - Wall of Force, Summon Monster V
6 - Summon Monster VI (x2)
------------------
Spells in effect:
Arcane Sight - 120ft range. See magical auras automatically.
Darkvision - 60ft range
See Invisibility - See Invisible or Ethereal objects
Overland Flight - Fly speed 40ft.
Detect Scrying - Detect any person/object being scryed upon with 40ft
Misdirection - Misdirect the information from divination spells that reveal auras on Tink to instead seem like a pebble (Neutral, Not Magic, Not Lying, Not alive, etc)
Mage Armor - +4 AC

Bosk AC: 32/15/29 CMD:26 HP 94 of 94 Spells 
Monday September 8th, 2014 11:56:18 PM

Bosk calls down to the guards, Have your men keep an eye out. These assassins might have thought they could escape, but I fear their goal might have been to cause a distraction. There may be more of them around the city. These were holding suicide pills in their mouths, a detect poison spell might help you find them.

ooc: Could Bosk find and other signs of poison with his detect poison spell?
Did the see invisibillity spells reveal anything?

...Is A Captured Assassin (Co-DM Ian) 
Tuesday September 9th, 2014 2:13:42 PM

Sesha ignores the guards at first before turning to them with a smile. This seems to offset the guards as a few smile back while others attempt (rather poorly) to remain stoic before the witch.

Garret continues to guard the unconscious assassin, making sure that no one else can attempt to kill the man -- not even himself.

Beriothian calls down from the rooftop for any assistance in getting the man to speak truthfully. One guard looks up and calls back, "Magic? You really think we jus' walk around with magic in our pockets" This elicits a few laughs from his fellow guards.

Kyan makes a jump off of the top, scaring a number of bystanders and making a few guards jump back in surprise. "Yeesh, warn us next time you wanna pull something like that!" one cries out, releasing the hilt of his sword instead of drawing it.

Restlin further explains the situation, and the person who seems to be in charge of this particular group of guards listens intently. "Poison attack, eh? Sounds like what went down yesterday. I'll call for some mages to clear the poison and send my men to the attack site to make sure no one else gets hurt." Looking around, you can see that you are, in fact, well within your sphere of influence. You are close to the stairs leading to the Magic City, but this is still Labor Town.

Katinka comes back down, quietly reappearing and keeping a careful watch on the crowd. After Kyan's show of acrobatics, it seems that they are content with staying very far away.

Bosk calls down for the guards to keep an eye out, but it seems that their captain is already giving the orders. Two are sent to move the crowd along while the rest move to contain the rest of this attack. As for the poison, there are no other signs on the corpse, simply a trace amount on his lips and the rest that is now stagnant in his veins. The see invisibility spell reveals nothing out of the ordinary.

After ordering his guards, the captain returns to speak with Restlin. "Alright, you can question him in your tower, but we'll still be by to pick him up. If what you say is true, he's gotta face trial, just like everyone else. I can give you a couple hours before someone'll be by to pick him up. And I, uh, don't think I need to be there for the questioning." His eyes flicker to Sesha's covered face. "I, uh... I don't think I need to be present for that.

As the two are talking, Garret notices their captive begin to stir and look around. When he spots Garret, his eyes widen and he struggles to his feet, clutching his side and spitting out a mouthful of blood. "The IA... will all die... he manages before collapsing back onto the ground, breathing heavily. It does not seem like restraining this man will be very difficult.

After answering any other questions the party has, the captain leaves to take care of a few other things, leaving the IA to return to the Iron Tower with their target.

Restlin (Carl) -- AC: +14/+6/+10 CMD: 22 HP: 89/89 (Spells) Luck Points: 6/8 
Tuesday September 9th, 2014 3:40:59 PM

Restlin goes to stand next to Sesha and waits until the guards are out of earshot. "I think they find you intimidating," he says with a smile.

"Let's get this one back to our tower so we can get some answers. Though, I have a hunch most of his answers will be 'you're all going to die.' I'm not certain he thought out the wisdom of attacking a justicar, an avenger, and a blood witch..."

Unless anyone else has any immediate business, Restlin will head back to the tower. Surely someone else is better equipped to carry an unconscious body through labortown.

Garret Goodbarrel [AC:34/30/29 HP:126/104 Ki:13/13 CMD: 30] 
Tuesday September 9th, 2014 5:44:03 PM

Garret watches the man stand and moves over to him to restrain him. He says, "Yeah, yeah, everyone dies, whatever you say." He stands the man up and starts escorting him back to the tower. Then he continues, "I don't know what you have against me. I don't even know you."

Beriothian -- AC:0/1/0 HP:3/10 CMD=11 Sanity=43-- AC:23/16/16 HP: 85/85 CMD = 23 
Tuesday September 9th, 2014 6:02:35 PM

Hmm, he doesn't look as out as I'd like. We should make sure he's got no concealed weapons or poisons and bind him well.

RobC - Katinka Hushfoot AC 20/16/15 -- CMD 19 -- HP 102/102 -- Perm Arcane Sight, Darkvision, See Invisibility  d20+26=30 ;
Tuesday September 9th, 2014 8:16:11 PM

Tink nods and smiles. The guards say that the attackers will face a trial. They deserve no better and no worse.

She takes a pair of medium sized manacles from her pack and restrains the live mans hands behind his back.

She then takes care to make sure he has nothing on him that could cause them (or him) any harm (Perception: 30 to strip the man of any item except his basic clothes)

"I detected a faint illusion aura to these two earlier. On the off-chance they can turn themselves invisible, perhaps someone should keep a hand on them at all times? Or perhaps we tie a rope to the manacles?"

Restlin (Carl) -- AC: +14/+6/+10 CMD: 22 HP: 89/89 (Spells) Luck Points: 6/8 
Tuesday September 9th, 2014 9:08:10 PM

Restlin watches Tink with extreme interest. He realizes this is kind of her thing & is interested in seeing her in action.

Bosk AC: 32/15/29 CMD:26 HP 94 of 94 Spells 
Tuesday September 9th, 2014 10:47:57 PM

Bosk nods. We should keep see invisibility, detect magic and detect poison prepared for now as well as invisibillity purge and faerie fire. Also, if Sesha's questioning hits a wall I can pick up a scroll of speak with dead. In my line of work I find that dead me DO tell tales.

ooc: Bosk would like to stop by the catacombs if there is time in order to pick up the scroll.

RobC - Katinka Hushfoot AC 20/16/15 -- CMD 19 -- HP 102/102 -- Perm Arcane Sight, Darkvision, See Invisibility  d20+5=13 ; d20+13=14 ;
Tuesday September 9th, 2014 11:02:23 PM

Tink tries to recall if a citizen arrested of a crime in Hook City has any particular rights, and whether there is anything the IA must do while they have them in custody. She doesn't want this man to go free on a technicality, nor be the cause of any problems during the future trial.

Prof Barrister: 13
Know Local: 14


Sesha [AC 26 /15 Touch/23 Flat] | HP 138/84+22 | CMD 19][See Invisibility, Discern Lies, Detect Thoughts] 
Wednesday September 10th, 2014 3:52:51 AM

Sesha watches as Tink takes positive control of the situation. Unsure of Tinks methods, Sesha pipes in, quietly to Tink when she has a chance.

"I have both Discern Lies and Detect Thoughts active permanently. When you interrogate, let me be present. I for one, do not mind using magical enchantment to find what I need, even if it frowned upon by a court. I don't care what happens to him later, but I won't let him leave our care with any secrets intact."

Sesha takes a moment making sure that Katinka understands a few of the spells she has available, such a Lesser Geas/Geas, charm, modifiy memory, and a host of other mind affecting abilities.

As they walk back, she lets herself stray a little from the others and closer to Restlin.

"I'd smile at you, but you wouldn't be able to see it because of the bandanna. I'd wink, but I've only got one eye. Please understand if I'm not particularly cuddly the next few days. Blood Witch magic can take a large physical toll on the body, and story short, right now I'm a level of grotesque somewhere between a goblin and a troll."

She sighs and kicks a rock.

RobC - Katinka Hushfoot AC 20/16/15 -- CMD 19 -- HP 102/102 -- Perm Arcane Sight, Darkvision, See Invisibility 
Wednesday September 10th, 2014 7:10:56 AM

"I think you and I are going to get along just fine" Tink says with a grin to Sesha. "Whilst I don't have any spells on hand that would prove useful during an interrogation, Pantheon has granted me the ability to tell when someone is not being honest with me. If I'm concentrating on them, mind you"

Restlin (Carl) -- AC: +14/+6/+10 CMD: 22 HP: 89/89 (Spells) Luck Points: 6/8 
Wednesday September 10th, 2014 1:43:23 PM

Restlin looks curiously at Sesha. On the one hand, he admired her for her strength, not her appearance. On the other, Restlin was mighty fond of pretty things & known for lacking an appreciation for things that didn't speak to his sense of aesthetics.

He is intensely curious about what's under that bandanna, but wise enough to know he's probably better off not looking. For now, he'll walk alongside her back to the tower (close, but hands off at her request), waving at passer-bys with his ever-present grin. "Come see me later. I have some coverings that will match your complexion better than whatever that thing on your face is does."

The Interrogation (Co-DM Ian) 
Wednesday September 10th, 2014 3:04:00 PM

Restlin recommends they get the remaining assassin back to the Iron Tower, although he doubts they will receive any useful information that he has not already divulged.

Garret stands the man up and leads him back to the Tower with ease. There are a few times where he struggles, but after a brief trip and pin to the ground, he is exhausted enough to be led once more.

Beriothian searches the man before leaving, finding shockingly little on his body. Simple leather armor, and a belt pouch. Other than that, he can find nothing other than ordinary, albeit rather dark, clothing.

Katinka provides manacles for the man, making it even easier to transport and restrain him. She removes his armor, belt pouch, and cloak, leaving nothing but the clothes on his back. She attempts to remember if Hook City citizens have any special rights upon being arrested -- but she can only remember the basics. And since the IA aren't exactly the official town guard, this might be a bit of a grey area.

Bosk mentions that he would like to drop by the Catacombs. While this is possible, he would likely miss the entire interrogation were he to make his way there on foot.

Sesha speaks with Tink quietly, letting her abilities and intentions be known, before dropping back and explaining her strange appearance to Restlin.

The man is returned to the Iron Tower without incident. The IA now have a prisoner who seems to be endlessly muttering about their deaths while lolling his head around listlessly. He seems very injured as he occasionally coughs up some blood and drifts in and out of consciousness.

Don't wait this to drag out, so if everyone will post (or email, if you would rather keep it a secret) what you are doing to contribute to or during the interrogation period in your next post, I'll have a massive response to everything you ask and do. You have app. 3 hours before the guards show up to take him away. If need be, I can do an extra DM post tonight/early tomorrow to answer any questions you may have. And since this is an interrogation, this might be a good time to remind everyone that Woldian Heroes are GOOD... not to imply that anyone WILL break the rules, just a reminder not to.

Kyan (JonL) On Phone - Will Fix Header Later 
Wednesday September 10th, 2014 3:17:06 PM

"Ah.. Someone shoul probably heal him a bit before we question him." Kyan observes from the side of the room. He will keep a eye on te prisoner but lets the others do the questioning.

Garret Goodbarrel [AC:34/30/29 HP:126/104 Ki:13/13 CMD: 30]  d20+11=13 ;
Wednesday September 10th, 2014 3:45:34 PM

Garret pulls out a bandage and does a poor job of patching the fellow up (heal: 13). He steps back to allow the other, more skilled folks, access to the questioning. If no one else asks, he will nudge Tink and say, "Hey, ask him why he hates us so much."

Restlin (Carl) -- AC: +14/+6/+10 CMD: 22 HP: 89/89 (Spells) Luck Points: 6/8  d8+2=8 ;
Wednesday September 10th, 2014 8:33:46 PM

Restlin sighs and walks over to their captive. "Wardd, this guy doesn't deserve it, but let's stitch his innards back up a bit so we can ask him some questions."

CLW: 8 HP healed

Beriothian -- AC:0/1/0 HP:3/10 CMD=11 Sanity=43-- AC:23/16/16 HP: 85/85 CMD = 23  d20+17=29 ;
Wednesday September 10th, 2014 11:21:58 PM

Berithian tries to remember if there were any plants in the druid garden or in Zeoll's rooftop garden that he could used to brew a tea or something that would cause him to let his guard down.

knowledge-nature=29

RobC - Katinka Hushfoot AC 20/16/15 -- CMD 19 -- HP 102/102 -- Perm Arcane Sight, Darkvision, See Invisibility  d20+19=38 ; d20+19=25 ; d20+19=36 ; d20+19=34 ; d20+19=21 ; d20+19=27 ; d20+19=33 ; d20+19=26 ; d20+19=39 ; d20+19=28 ; d20+20=40 ;
Thursday September 11th, 2014 12:11:04 AM

Tink examines each of the man's items, inspecting them with her arcane sight to determine if anything magical is present (Spellcraft check: 40! If needed)

With the man now tied securely to a chair and his wounds treated, Tink is ready to begin the questioning.

She gives a nod to Sesha to ensure the witch is prepared before any questioning starts.

Tink takes her holy symbol from her pocket and clutches it tightly in her hand, and looks the man squarely in the eye.

"I know you can hear me, and I know you can understand me. Know this, you are not safely encaged in the Hook City dungeons. No, you are in the IA tower. There is no one else. Just you, and us. You will answer our questions honestly, and you will be treated well. You can see that I am a Justicar, so you know this to be true. I uphold the law. However, whatever happens in here should I leave this room will not be my concern"

Tink gives a look to Bosk. She honestly doesn't know what he might do if left alone with the man. What lengths would he go to to get answers?

"Now then. Concentrate on my questions. Picture the answers in your mind and speak the truth. I do not tolerate liars, and may need to excuse myself from this room to regain my composure. Who is to say what state you may be in when I return. But enough pleasantries..."

Tink then commences with the interrogation:
- What is your name? (Sense Motive: 38)
- Why did you attack us? Was it planned? (Sense Motive: 25 & 36)
- Who sent you? Give me a name, race, description. (Sense Motive: 34)
- Who equipped you? (Sense Motive: 21)
- What did you hope to achieve? (Sense Motive: 27)
- Are further attacks against us planned? (Sense Motive: 33)
- Are further attacks against Hook or MudTown planned? (Sense Motive: 26)
- Tell me of your allies (Sense Motive: 39)
- Do you know of the attack against us and the ModTown folk? The Fireball? Tell me all that you know if it! (Sense Motive: 28)

--------------------------------------
With a successful Sense Motive check secretly opposed by either a Will save or a Bluff check (target's choice), the justicar can tell when a target creature is lying, just like a Discern Lies spell. However, the justicar must be holding his holy symbol and concentrating on a target creature for this ability to function. If the target is deliberately lying or trying to mislead the justicar, the symbol glows with a pure white light. If the target is telling the truth, or wins the sense motive check, or unknowingly tells a lie, the symbol stays dark.

Bosk AC: 32/15/29 CMD:26 HP 94 of 94 Spells 
Thursday September 11th, 2014 9:45:55 AM

Bosk starts looking through the collection of body parts in this totem bag. I have Heather Brodey's eye, he says as he points to the third living eye in the center of his forehead, fingers, and I just got me an ear...I don't have a nose yet. If he lies I am getting me a nose. Bosk says as he talks under his breath.

The cleric would not have hesitated to kill the man in battle, but he wonders how far he would go to get information from this guy. Tinka has changed things...a Justicar that can so easily read people and dispense justice...a new dynamic...he will have to give some thought to how much force is necessary.



The Interrogation (Co-DM Ian)  d20+5=23 ;
Thursday September 11th, 2014 2:11:12 PM

Kyan keeps an eye out on the whole ordeal from a corner, preferring to stay out of the conflict.

Garret attempts to patch the man up, but can barely get him to sit still long enough to do so.

Restlin heals the man as little as he can, bringing him to a point where breathing doesn't seem to be a chore.

Beriothian tries to remember if there are any herbs that would help the man lower his guard, per se -- but Zeoll, possessing powerful magic himself, had no need of such plants.

Katinka sets about checking the man for any magical items or auras and comes up with nothing. With a nod to Sesha, the interrogation begins... See below for answers to the questions.

Bosk looks through his collection of body parts that comprise his totem bag, lamenting the lack of a nose. Perhaps he may add some human horn to his collection today?

What is your name?
As Katinka begins to speak to the man, he hardly seems to pay attention. Even with his consciousness assured, his head lolls around, and Tink's threats seem to fall upon deaf ears. When she asks the first question, it hangs in the air for a moment before he stares up at the Justicar through sweat-drenched hair. "My name isn't important. I'll be dead soon enough." The holy symbol remains dark. Sesha hears the name Prush Fletcher float through the man's mind, although it does not ring any bells.

Why did you attack us? Was it planned?
At this, he smiles. "I attacked you so I could kill you. We planned to kill you." He spits a bit of blood at Katinka's feet. "Shame it didn't work." Katinka's symbol remains inert. Sesha can see flashes of the man hiding on the rooftop with his ally, both invisible, before they jumped up and launched the vials at Tink and Kyan. Clearly, this was a premeditated event.

Who sent you?
The smile grows wider. "Do what you will with me. Whatever you do, I'll be dead no matter what." When the IA pushes for a name, he growls, "Wardd sent me, Gargul sent me, whatever God or King would satisfy this stupid question. They sent me." He coughs violently as the holy symbol begins to glow brightly. Sesha can sense only pain in the man's mind as he coughs, but as he straightens up and takes a breath, she is a bit shocked to find the man thinking solely of his own death in many violent ways.

Who equipped you?
"I dress myself, if that's what you're asking. Otherwise, it was the Dragon Consortium." He begins to laugh, which simply devolves into another coughing fit. His voice seems to be getting hoarser as he goes on. The holy symbol continues to grow. Sesha reads the man's mind as most definitely lying, but that the lie came from a place in his mind where he is thinking of a group. Perhaps he works as part of a group, or was hired by them, or simply knows of some group. It could simply be a stray thought about the Consortium, it's so fleeting.

What did you hope to achieve?
"I already answered this question. We want to kill you. We want you all dead." The holy symbol returns to its normal state. Sesha can only hear thoughts resembling his other comments, such as Kill the IA, the IA must die, etc.

Are further attacks against us/Hook City/Mudtown planned?
"We aren't going to stop until this is all over. We have attacks planned. You can bet on that." He smiles, cocking his head to the side. "But will I tell you where they are? That's an entirely different story. The holy symbol remains dark. Sesha's read remains the same -- more visions of death and destruction, random acts of violence, nothing specific.

Tell me of your allies.
"My allies are many. My allies are powerful. My allies will kill you long after I'm gone." The smile fades from his face and is replaced with a completely blank stare as he gazes into Katinka's eyes. "My allies mean the end of you, Iron Adventurers. They herald your doom." The holy symbol is inert. Sesha, were she a drow of more delicate principles, might be disgusted by the amount of violence and gore this man's head can produce.

Do you know of the attacks? Tell me!
"Yes, I know of them. All part of the plan, you see, all part of it, yes. Don't worry, I'm sure one of you will survive long enough to figure this all out... before we cleave the warmth from your bones." Another laughing fit results in a bout of coughing and some blood coming up once more. The holy symbol remains dark, and Sesha begins to get tired of the images and thoughts flashing through this man's mind.

Sesha -- DC 30 Arcana Highlight to display spoiler: {This man is so singularly focused, you could assume that he has received some kind of training or protection against having his mind read. Such a thing is rare in a common sell-sword or assassin.}

Please ask any and all questions you have left for this prisoner and post what you have planned for when he gets picked up - the guards will be here soon!

Restlin (Carl) -- AC: +14/+6/+10 CMD: 22 HP: 89/89 (Spells) Luck Points: 6/8  d20+15=23 ;
Thursday September 11th, 2014 3:42:24 PM

ooc: human horn...ha!

Out of sight from the prisoner, Restlin removes his metamagic rod of silence from the quiver Bosk made him. He grips Shiny by the pommel and telepathically asks that it make him a bit smarter for a while (fox's cunning).

He grips his holy symbol for luck & casts charm person on this idiot.

OOC: Will save on this is going to be 23

Regardless of the outcome of the spell, Restlin makes his way over to their prisoner. "I don't get it. What have we done to warrant this kind of hatred? We've helped so many people."



Garret Goodbarrel [AC:34/30/29 HP:126/104 Ki:13/13 CMD: 30] 
Thursday September 11th, 2014 6:30:43 PM

Garret looks at Sehsa and steps back. So much violence and hatred!

Kyan (JonL) On Phone - Will Fix Header Later 
Thursday September 11th, 2014 8:15:05 PM

"well.. He's a right charmer. think I'll have him write my Winter Solstice cards"

Sesha [AC 26 /15 Touch/23 Flat] | HP 138/84+22 | CMD 19][See Invisibility, Discern Lies, Detect Thoughts] 
Thursday September 11th, 2014 10:14:08 PM

Sesha doesn't let on in public that his thoughts are able to be detected. She finds the first chance she can to relay to the others, bit by bit.

She waits to see the effects of Restlins Charm Person before going all out and dropping a Gaes upon the man. He might be immune outright to both divination AND enchantment.

Bosk AC: 32/15/29 CMD:26 HP 94 of 94 Spells 
Thursday September 11th, 2014 11:42:47 PM

Bosk puts the ear back in his bag. Do you guys have a name, or do we keep having to refer to you as "The Failed Assassins? As he speaks the cleric makes a mental note to inform the guard that he would like to question the dead assassin in the morgue. This wouldn't be the first time he questioned a corpse down there, not that the concept pleased the mortician much the last time he made such a request.

RobC - Katinka Hushfoot AC 20/16/15 -- CMD 19 -- HP 102/102 -- Perm Arcane Sight, Darkvision, See Invisibility 
Friday September 12th, 2014 4:27:45 AM

Tink takes some parchment from her pack and documents all that the captive has said. It may need to be handed over for evidence at a later date.

"Do you require food? Drink? Perhaps a priest to confess any sins to?"

The man may be a criminal, however he must still be treated properly.

Tink tries to stifle any laughter from Kyan's joke.

The Interrogation (Co-DM Ian) 
Friday September 12th, 2014 5:29:37 PM

Restlin walks forward and casts Charm Person on the man. His eye twitches a bit as the spell is cast, but otherwise says nothing. When prodded by Restlin, he simply answers, "Doesn't matter. Still gonna kill you." Perhaps, even with the spell, attempting to make a man you have tied to a chair and have threatened repeatedly at all friendly is futile.

Garret is shocked by the blatant anger and violence portrayed by his allies.

Kyan cracks a joke from the corner of the room.

Sesha doesn't let anyone know about her results with her spell, waiting to see if Restlin's sell works first. While the spell is properly cast, the man resists it easily. Does she still use her Geas spell, or does she save it?

Bosk asks what they should call this man and his allies. "Call us whatever you want. Like I said, doesn't matter." This seems to be a theme in his new mutterings.

Katinka takes notes of everything for later reference before asking the man if he needs anything. You get the distinct feeling he is trying to spit again, but seems to be too tired.

Unless prodded, the assassin will remain silent for the remainder of his time in the Iron Tower. The guards arrive soon to escort him from the Tower, putting their own manacles on him and shackling his legs, as well. They return the manacles to Katinka and thank the Iron Adventurers for their help. The captain from earlier steps forward, explaining that the strange smoke has been cleared away in the streets.

The Iron Adventurers go about their business for the day, either patrolling the streets, questioning civilians, or perhaps visiting the mortician. (Please detail your actions for the rest of the day. As the suns set over the horizon, a familiar face arrives at the Iron Tower -- that of Sgt. Capon. His demeanour is nothing short of grim as he speaks to anyone there. "I have a message from you from Inspector Aulander. He'd like to meet you tomorrow, just after dawn, at the treasury. Well... the former treasury, I suppose. Can't say what it's about, but it's important. I hope you can all make it there."

Garret Goodbarrel [AC:34/30/29 HP:126/104 Ki:13/13 CMD: 30] 
Friday September 12th, 2014 6:14:25 PM

When their attempts at gaining any information from the assassin fail, Garret shrugs and says nothing. He watches as the fellow is led off by the town guard. He mumbles, "Whoever these people are, they really hate us, and they certainly have a lot of magical power. This cannot be good."

Beriothian -- AC:0/1/0 HP:3/10 CMD=11 Sanity=43-- AC:23/16/16 HP: 85/85 CMD = 23 
Friday September 12th, 2014 6:16:43 PM

Well, short of summoning a swarm of fire ants I'm about out of ideas...

Restlin (Carl) -- AC: +14/+6/+10 CMD: 22 HP: 89/89 (Spells) Luck Points: 6/8 
Friday September 12th, 2014 8:04:31 PM

Restlin doesn't have much to do, other than keeping a presence in the square. After a few hours, if things are calm, he'll come in to eat dinner, spend time w/ friends, and sleep. He'll make sure he's there to meet the inspector.

Kyan (JonL) HP: 123/123 AC: 29/17/24 CMD: 31 
Saturday September 13th, 2014 10:09:33 PM

Kyan too keeps the peace in the square and stays up a little late, lounging by the door just so he's nearby to open it when someone knocks at 1 AM.

OOC: Finally updated my header!

Bosk AC: 32/15/29 CMD:26 HP 94 of 94 Spells 
Sunday September 14th, 2014 11:34:43 AM

Bosk asks Inspector Aulander if he can arrange for the group to visit the less fortunate of the assassins in the morgue tomorrow so they may question his spirit.

RobC - Katinka Hushfoot AC 20/16/15 -- CMD 19 -- HP 102/102 -- Perm Arcane Sight, Darkvision, See Invisibility 
Monday September 15th, 2014 6:54:14 AM

Tink makes sure the notes she took are labelled correctly (ie: "Please find below the record of interrogation of Prush Fletcher, this xxx day of xxx. He stands accused of attempted murder. Other crimes are expected to be levelled against him in the coming days"). She signs the bottom of the parchment in full - Katinka Hushfoot, Justicar.

When done she asks Sesha to co-sign the document. This seems to her to fit with what she would believe a common practise is for law officials here in Hook.

She gives a copy of the parchment to the guards to take with them at the same time as the prisoner.

--------------------------

Tink spends the rest of the day tinkering with her headband in her room.

The Job Offer (Co-DM Ian) 
Monday September 15th, 2014 3:23:15 PM

Garret watches the man as he is lead off by the guards, grumbling in their wake.

Beriothian is out of ideas, short of summoning a horde of ants.

Restlin keeps his presence in the square to help keep the peace, meeting the inspector later.

Kyan also keeps to the square, staying up late to watch the stars.

Bosk asks if they can visit the other assassin tomorrow. "I s'pose so, but that's really up to the mortician. I'll send a message down the line so they at least know you're coming."

Tink hands over the transcript of their interrogation to the captain, who thanks them. She spends the rest of the day locked in her room, tinkering with her magic headband.

The next day seems to come too quickly as the suns break over the horizon. The IA makes the familiar trek to the Treasury -- or at least, what remains of it. Scars and reminders of the battle that occurred just recently between the IA and the malfunctioning Chit Machine, although much of the debris and detritus has been cleared away.

They are signaled by Sergeant Capon near the entrance to the treasury and head over quickly to find themselves in the company of the Sergeant as well as Inspector Aulander. There are also two people standing behind the inspector in heavy cloaks, keeping their hoods up. While it is rather easy to spot their faces, they are clearly making an attempt to keep them hidden, perhaps out of custom.

"Thank you for coming," the inspector says as the IA enters the Treasury. I hope I haven't inconvenienced you in any way. I know that you've come under attack recently, but unfortunately, you haven't been the only ones. Our attention has been split through a half-dozen attempts at the same thing over the past few days. Only problem is, we can't find any kind of pattern -- except for you lot, but you're not exactly regular citizens, are you?

"Anyways, onto business. This city is in shambles, and we need to do something about it. That's why I had the Sergeant call you here."
Sgt Capon nods, but says nothing as the inspector continues. "I hope you don't mind the presence of my colleagues. They're government officials, and as much as they like to keep their noses out of the business of citizens, there reaches a point where intervention becomes necessary. Like right now."

Inspector Aulander takes a deep breath, letting it out in something that is more of a groan than a sigh. "This is all just... Capon, you got anything to say?"

The Sergeant draws himself up to his full height being speaking. "We know that you've sided with Mara Weaver and the Laborers. We're not here to contest that, you have every right to choose who you'd like to go with. But right now, we need your help. Things are only going to get worse unless we do something, and this is a big something that needs done. Only folks of your calibre could handle this kinda thing.

With a bit more prodding and sighing, the inspector finally spills the beans. "We need to you to venture beneath the Treasury. A long way down, behind so many locked doors that it's taken us this long just to find the right keys, there lies a chamber. We call it the Secret Archives of Hook City. Inside the archives is a small room and a library holding records of our city. The library can be ignored now -- it's now what we're concerned with.

"The other room is what... worries us, I suppose. The room's floor is a mosaic made up of Teucri symbols. Three doors lead out of it, all covered with the same odd symbols. And above each door is a phrase in the same language. Barely anyone knows about this room. As of now, it's the people in this room, a handful of top-level government officials, and maybe some well-learned aristocrats."


With that, the inspector claps his hands together in a final sort of way. "So! I imagine you must have a few questions about all this, so please feel free to ask them. Gods know you've all earned the right to know as much about this as possible."

Kyan (JonL) HP: 123/123 AC: 29/17/24 CMD: 31 
Monday September 15th, 2014 4:56:20 PM

Kyan raises a hand, "who gave the chamber that fancy name?"

other than that he'll let the smart ones do the questioning and listens while his hands move to double chexk his equipment.

Garret Goodbarrel [AC:34/30/29 HP:126/104 Ki:13/13 CMD: 30] 
Monday September 15th, 2014 6:13:23 PM

Garret mumbles, "We don't know that language, either."

He says out loud, "What, ah, what is it that you want us to do, exactly? What do you expect to find?"

Sesha [AC 26 /15 Touch/23 Flat] | HP 138/84+22 | CMD 19][See Invisibility, Discern Lies, Detect Thoughts] 
Monday September 15th, 2014 7:55:23 PM

(Sorry for missing a day. Given the amount of time remaining, Sesha will not cast Gaes.)

"The Tuecri again.."

Strange how it kept coming back to these folks. Although a stomp through the lower parts of a locked away library and a room full of mosaics seemed as fun as kissing spiders, she thought it was something Restlin might like.



Restlin (Carl) -- AC: +14/+6/+10 CMD: 22 HP: 89/89 (Spells) Luck Points: 2/8 
Monday September 15th, 2014 8:57:34 PM

Restlin's eyes light up. He steals a glance to Bosk, then to Sesha. A big, stupid grin crosses his face. "Yes. Yes we will do this. Is there something down there we're supposed to do, or are we supposed to go investigate?"

Beriothian -- AC:0/1/0 HP:3/10 CMD=11 Sanity=43-- AC:23/16/16 HP: 85/85 CMD = 23 
Monday September 15th, 2014 9:06:31 PM

We are always happy to be of service, though we need to make a small request first. As you mentioned, the city is in shambles. People are panicked. It would go a long way towards maintaining the peace if we could be invited to make the case for the Mudders helping in the labor of the new monetary system. I know you can't promise that, and that's not what we are asking, but we would like you to put in a good word for us to be invited to an upcoming meeting. Besides showing the city we are working to restore normalcy and giving the Mudders confidence we are looking out for them so the won't enter the gates again, it would also add a good cover story should rumor get out that we are by the treasury. Tell them we promise we won't push for any change, we would simply present the request and let is stand or fall on it's own merit.

RobC - Katinka Hushfoot AC 20/16/15 -- CMD 19 -- HP 102/102 -- Perm Arcane Sight, Darkvision, See Invisibility 
Tuesday September 16th, 2014 12:03:24 AM

Tink also tries to hide a smile. Like Restlin, she is curious about the Teucri.

"I, too, have one small request - though it will not be a deal breaker." Tink turns her attention to the two hooded men "As you know we played a key role during the Day of Faith celebrations. Many lives could have been lost and the stability of Hook City itself was threatened. The day would not have been won if it were not for the selfless actions of Inspector Aulander here. I cannot in good conscience take on this task without at least petitioning for his reinstatement as a member of the treasury. Please consider this request, or at least an inquest into it"

Bosk AC: 32/15/29 CMD:26 HP 94 of 94 Spells 
Tuesday September 16th, 2014 10:22:52 AM

The Tuecri again!!! Bosk exclaims as he hears the details of the assignment. He still hopes to meet one of the aliens face to face and learn what secrets he may of them. Although eager to start, he allows the others to negotiate the the details of the task.

ooc: I will update my spell list tomorrow due to time constraints today

The Job Offer (Co-DM Ian) 
Tuesday September 16th, 2014 3:33:47 PM

Kyan politely raises his hand, making many eyebrows rise in the room. The inspector fields all of the questions. "We don't know. Whoever discovered it, I suppose. If you really want to know, you might be able to find it in the archives."

Garret asks what they're expected to find. This is greeted with some apprehensive looks from the group before them. "That... we aren't entirely sure of. More artifacts? A translator, perhaps? Whatever it is, the Teucri lie at the center of this, and we need to know more about them."

Sesha laments having to deal with the Teucri again, although thinks that perhaps Restlin may enjoy the trip.

Restlin perks up at the mention of the Teucri. "Investigation is your main goal. Find out what's behind those doors, and see if you can figure out what all that scribbling on the floors and walls mean, if you can."

Beriothian brings up the need for a monetary system, making the government officials in the back share a glance. "We're working on that situation, don't worry. Something should be coming down the line soon. But we appreciate your concern."

Katinka also raises a request. The inspector goes to answer but closes his mouth quickly as his cheeks redden. Sgt Capon steps forward to answer. "We'll take that into account. If it were up to be. Aulander would be running the city right now, but it's not my choice." He steals a glance back towards the two government officials. "Once... or maybe, if the treasury gets up and running again, you can be sure I'll be rooting for him."

Bosk seems just as excited as the others in dealing with the Teucri again as his shout makes the officials jump.

"So as I said, Aulander speaks up, having regained his composure. "Your main goal with this mission is to figure out just what that room is for. There have been investigations in the past, but they've all turned up with nothing. But then again, we've never sent anyone like you lot down there, so maybe you'll turn something up.
"Listen..."
The inspector mutters, lowering his voice. "As much as we hate to admit it, we don't know where this whole... ordeal is going. We need to get a handle on the situation, and since it all started with the Chit Machine, the Teucri clearly have something to do with this. We'll take your concerns into account, but the main goal right now is figuring out the Teucri's role in all of this."

The Sergeant steps forward. "We've spent a lot of time in here, so we should get moving before someone or something gets too suspicious. If possible, we'd like for you all to leave tomorrow. Grab what you need, tie up any loose ends, do whatever it is you folks do before embarking on an adventure. Meet back here tomorrow at dawn and you'll be shown to the Archives."

After any other questions are answered, the government officials each pull out a scroll and read a few words from them before vanishing into thin air. Those with the correct magical vision see them leave the treasury quickly and quietly before the rest of you are escorted from the Treasury.

Garret Goodbarrel [AC:34/30/29 HP:126/104 Ki:13/13 CMD: 30] 
Tuesday September 16th, 2014 5:40:02 PM

Garret responds, "Hmph. I'm not sure how searching down a deep hole is going to help this city."

He shrugs and does little the night before, keeping a close eye on the area around the IA tower before showing up, ready for adventure (kind of looking exactly the same as he always does) the next morning.

Beriothian -- AC:0/1/0 HP:3/10 CMD=11 Sanity=43-- AC:23/16/16 HP: 85/85 CMD = 23 
Tuesday September 16th, 2014 6:54:28 PM

Sounds good... If anybody wants me to prepare specific spells for tomorrow, or a certain type let me know.

Kyan (JonL) HP: 123/123 AC: 29/17/24 CMD: 31 
Tuesday September 16th, 2014 8:31:52 PM

Kyan shrugs to Bosk. "whatever you think is best, Bosk. If we are to be going underground than maybe something for light or seeing." Kyan remembers well that time in the arena of that madman fighting the troll in the dark.

Sesha [AC 26 /15 Touch/23 Flat] | HP 138/84+22 | CMD 19][See Invisibility, Discern Lies, Detect Thoughts]  d100=32 ; d100=74 ;
Tuesday September 16th, 2014 8:58:17 PM


Sesha considers the request, and ponders her current selection of permanent enhancements. The Teucri were still a mysterys, and last time she went out of her way to really understand one she was a ready to murder all of Hook City for what in her mind constituted abuse of the chit machine.

She would likely need that spell again, but didn't think that even magical augmentation could help her tell lies better than Tink could.

Bidding the others an early good-night, she takes a moment to pop in and see what Restlin wanted to show her.

After that, she heals the damage to her ear, removing the "Discern Lies" spell, only to re-gouge it and add the effects of "Cats Grace".

Restlin (Carl) -- AC: +14/+6/+10 CMD: 22 HP: 89/89 (Spells) Luck Points: 2/8 
Tuesday September 16th, 2014 9:46:18 PM

ooc: Auslander's a she?

After agreeing to take part in Auslander's adventure, Restlin makes his way back home. He goes out on patrol w/ anyone who will join him. Well, he "patrols," but really it's just an excuse to get out and mingle. Gotta keep that Iron Adventurers brand as popular as possible, ya know...

At night, when Sesha comes to visit, he goes to his wardrobe and opens the two massive (for a wardrobe) doors. Hooks on the backs of said doors hold a number of scarfs, kerchiefs, even a pocket square or two. He looks back at her outfit, considers her skin tone and hair color, and pulls forth a silk, olive colored handkerchief. "Here, try this. I think it will work well for you." If she hesitates with him watching, he'll turn his back until she's finished.

RobC - Katinka Hushfoot AC 20/16/15 -- CMD 19 -- HP 102/102 -- Perm Arcane Sight, Darkvision, See Invisibility 
Wednesday September 17th, 2014 6:54:37 AM

OOC: Same here, I thought Auslander was a man :)

Tink nods and smiles to the hooded men and to Inspector Auslander. The Justicar firmly believes in justice and laws. That the Inspector lost her position as a result of the law is understandle, however, she should have the right of reply, or the right to appeal, or they should at least have considered the circumstances.

She spends the rest of the day putting the finishing touches on her modified circlet (OOC: Crafting should now be complete, however, I will await the end of this scene/module before making any changes to my sheet)

Unless otherwise directed, Tink prepares her usual assortment of spells for the following day

------------------
Spells Available:
0 - Ghost Sound, Mage Hand, Message, Prestidigitation
1 - Feather Fall, Grease, Prot from Evil, Roses Temp, Silent Image, Unseen Servant
2 - Alter Self (x2), Knock, Resist Energy (x2), Glitterdust
3 - Dispel Magic, Haste (x2), Prot from Energy, Shrink Item, Stinking Cloud
4 - Beast Shape II, Resilient Sphere, Wall of Fire, Black Tentacles
5 - Wall of Force, Summon Monster V
6 - Summon Monster VI (x2)

------------------
Spells in effect:
Arcane Sight - 120ft range. See magical auras automatically.
Darkvision - 60ft range
See Invisibility - See Invisible or Ethereal objects
Overland Flight - Fly speed 40ft.
Detect Scrying - Detect any person/object being scryed upon with 40ft
Misdirection - Misdirect the information from divination spells that reveal auras on Tink to instead seem like a pebble (Neutral, Not Magic, Not Lying, Not alive, etc)
Mage Armor - +4 AC

The Archives of Hook City


Level Up! (Co-DM Ian) 
Wednesday September 17th, 2014 2:59:42 PM

Garret fails to see how searching under the city is going to help it, but agrees to go along regardless.

Beriothian offers up his spell slots for anything specific the party may need.

Kyan reminisces about a time where they needed to fight a troll in the dark -- but the archives wouldn't have a troll in them! ...would they?

Sesha returns home, healing her ear only to remove it once more in a gruesome ritual.

Restlin does a bit of marketing, getting the brand out into the streets. From what he can tell, people seem to be moving around as quickly as possible. Perhaps no one wants to be the victim of the next random attack.

Katinka finally finishes her circlet, much to her delight. Add it to your character sheet!

The next day brings bright sunshine and the promise of good weather. Unfortunately, the Iron Adventurers will not be able to enjoy it, as they need to get to the Treasury and go deep, deep underground. But as each of the IA wakes up, they feel strangely prepared for this mission -- as though they've learned enough about the city to venture beneath its depths safely.

It was brought to your DMs attention lately that, for one reason or another, you haven't leveled in quite some time -- so everyone can go ahead and do that right now! Please level your characters to level 12 and send one of your DMs the new character sheet by Monday! I know that isn't a lot of time for high-level characters, so please let us know if you need help or anything.

Garret Goodbarrel [AC:34/30/29 HP:126/104 Ki:13/13 CMD: 30] 
Wednesday September 17th, 2014 7:50:37 PM

Garret hums to himself as they walk towards the treasury, seemingly oblivious to the destruction and chaos around.

Restlin (Carl) -- AC: +14/+6/+10 CMD: 22 HP: 89/89 (Spells) Luck Points: 2/8 
Wednesday September 17th, 2014 8:58:12 PM

Somewhat dejected, Restlin turns in early. He has trouble sleeping since, holy crap, he gets to go adventuring in what may be the best source for information on the Teucari tomorrow morning!

Bright-eyed and bushy tailed, Restlin heads to the treasury to get things rolling!

Kyan (JonL) HP: 123/123 AC: 29/17/24 CMD: 31 
Wednesday September 17th, 2014 10:21:15 PM

Kyan makes a point to get a good nights sleep and is all ready for the day when they head off to descend to their inevitable doom at the hand of the Teucri.

Beriothian -- AC:0/1/0 HP:3/10 CMD=11 Sanity=43-- AC:23/16/16 HP: 85/85 CMD = 23 
Wednesday September 17th, 2014 10:41:16 PM

Beri is up bright and early making coffee.
Bosk, you are our resident Teucari fanatic, any thoughts on what we should be looking out for? Any special spells I should prepare? I have some extra slots since I'm not bringing any that require plants or thorns to be growing to cast.

I don't know what we should expect down there... but can we all agree ahead of time that we don't split up and go through different doors? Let's do something unexpected and stay together as a group on this one.


Sesha [AC 26 /15 Touch/23 Flat] | HP 138/84+22 | CMD 19][See Invisibility, Discern Lies, Detect Thoughts] 
Wednesday September 17th, 2014 11:49:12 PM

Sesha yawns and rolls out of bed, still pondering how today will go exactly. She has Restlins selected scarf and puts it on, wondering if she would ever be willing to show him what she was hiding under the veil, so to speak.

She knew Restlins taste for pretty things, and a girl with no nose and a missing eye was far from the standard definition of beauty.

Considering the limits of her magic, she was still confident in her magical advantages over Teucri artifacts like the Chit Machine. It wasn't fullproof. Now, if she had a proper coven.. she hadn't had a sniff of those in years. Perhaps she could bind some of the Iron Adventurers? She was sure she could sweet talk Restlin and Tink was pragmatic enough to see the benefits. Garret too. She wasn't sure about Bosk and Beri, or Kyan...

She would bring it up another time. Instead she starts downstairs and plops into a place to sit.

"Whats for breakfast?"

Bosk AC: 32/15/29 CMD:26 HP 94 of 94 Spells 
Thursday September 18th, 2014 9:51:25 AM

Bosk wakes up early and heads downstairs and begins frying up enough eggs ad sausage to feed an army, or some hungry Iron Adventurers. I'm afraid no one knows that much about the teucri, they are a mystery in many ways. That is one of the reasons I am so curious to learn more about them. I would suggest preparing a variety of spells and maybe leaving a spot or two open to prepare if a unique situation arises.

As he turns around to go back to the kitchen you notice something strange about the back of his head. His blond hair has darkened into an unmistakable scorpion shape, as if a tattoo extended into his fur...perhaps it is a trick of the light...but for an instance you could swear the tattoo moved.

RobC - Katinka Hushfoot AC 20/16/15 -- CMD 19 -- HP 102/102 -- Perm Arcane Sight, Darkvision, See Invisibility 
Thursday September 18th, 2014 10:18:15 AM

Tink heads downstairs for breakfast. She's in quite a good mood - despite the recent troubles of Hook. The meal Bosk is cooking smells terrific. There looks to be quite a lot, perhaps enough for everyone. Then again, perhaps that is just how much a hungry minotaur eats?

She sits back a moment to look around the group, her gaze settling on Sesha. Should she get the witches attention, Tink smiles and nods in the direction of the sitting room - indicating the wish to speak privately.

Once they have a little privacy, Tink takes a seat. Her feet barely manage to touch the ground. I guess they may need to invest in some halfling sized chairs in the tower.

"I hope you don't take this as me prying or anything, but if you don't mind me saying, I may have an idea that might help conceal some of the - er - sacrifices you have made for your beliefs" Tink is trying to talk about Sesha's self-mutilation, but how exactly does one tactfully bring up such a subject before breakfast? "If your appearance concerns you, I could cast a Permanent Image on your face. You could look however you want. Granted, some might see through the illusion if they, er, interacted with you. But if it makes you self conscious or anything, I'd be happy to help"

Tink is genuinely trying to do something nice for Sesha, and can only hope that the witch does not take this offer for aid as a criticism of her current appearance.

"Or I could put a Permanent Image dedicated to Serenbeth on your face scarf if you like? I could make it a certain temperature or even a certain smell if you like"

We're Off To See the Archives, The Wonderful Archives of Hook(Co-DM Ian) 
Thursday September 18th, 2014 5:08:07 PM

The Iron Adventurers awaken, refreshed and ready to go.

Garret is solely interested in getting to the Treasury -- what's going on around him is of little concern.

Restlin has trouble sleeping through the night, far too excited about the prospect of learning more about the Teucri.

Kyan, on the other hand, makes sure to sleep well before heading off to what he feels may be a suicide mission.

Beriothian is up early to make coffee, asking advice from those in the group who know a bit more about the Teucri for what spells to prepare, or what to look out for.

Sesha ponders the possibility of forming a coven with some members of her group, although they may not all be on-board with the idea.

Bosk cooks up a wonderful breakfast, offering advice to those who want it in regards to the Teucri. There seems to be a strange mark on his head, but he barely stays still long enough for anyone to see what it really is.

Katinka offers some help to Sesha with her seemingly annual sacrifices -- or, at least, some help in hiding them.

Breakfast is quick and delicious, and the air is crisp and cool as the Iron Adventurers set out towards the Treasury. Some are anxious, while others wonder exactly what good this mission may do for Hook City. Regardless, the IA trudges forward through the streets, encountering very little resistance in terms of traffic. In fact, it is some time before a group is even encountered -- and they seem to be quite strange.

About a hundred feet away down the street to the right of the IA, there seems to be a cart plodding slowly down the road. The cart seems to be filled to bursting with strange objects and what appears to be quite a large number of dogs. Their barking fills the air, which is what made you notice the cart in the first place. It is moving away from the IA, so they cannot see who is leading it, but it does seem to be surrounded by half a dozen children, some of whom seem to be crying.

But the treasury lies ahead! What is a cart full of dogs and some crying children to the Iron Adventurers of Hook City? Do they bother stopping for something like this? Or do they plough on ahead to their intended destination?

Restlin (Carl) -- AC: +14/+6/+10 CMD: 22 HP: 89/89 (Spells) Luck Points: 2/8 
Thursday September 18th, 2014 7:13:17 PM

"That's weird," Restlin thinks to himself. Still, they have an appointment to keep. Restlin marches onward unless someone insists they investigate.

Sesha [AC 26 /15 Touch/23 Flat] | HP 138/84+22 | CMD 19][See Invisibility, Discern Lies, Detect Thoughts] 
Thursday September 18th, 2014 7:31:46 PM

Sesha smiles happily at Katinka. She considers the offer for a long time, but realizes that she would be just as nervous about someone seeing through the illusion as she is about her veil dropping.

"Thank you but I feel like the burden of my disfigurements are mine to carry. I'd just worry about the illusion being seen through anyways."

Sesha is not only willing to go to the crying children, but quickly darts away with little more than a telling glance to Restlin that she was going with or without him. She pipes out a quick "Be right back!" to the others.

"Whats wrong little ones? Whats the problem?"

Garret Goodbarrel [AC:34/30/29 HP:126/104 Ki:13/13 CMD: 30]  d20+21=28 ;
Thursday September 18th, 2014 7:42:44 PM

Garret moves just as quickly as Sesha over to check out the cart of dogs and crying children. Mindful of the recent happenings around town, as he runs over, he looks around to see if anyone else is watching, other than upset parents and the like (perception: 28)

Restlin (Carl) -- AC: +14/+6/+10 CMD: 22 HP: 96/96 (Spells) Luck Points: 2/9  d20+24=39 ;
Thursday September 18th, 2014 10:17:21 PM

Restlin sighs visibly as his friends go to make sure the kids are all right. He hangs back, keeping an eye out for any shenanigans.

Perception: 39

Beriothian -- AC:0/1/0 HP:3/10 CMD=11 Sanity=43-- AC:23/16/16 HP: 85/85 CMD = 23 
Thursday September 18th, 2014 10:46:34 PM

As the IA continues down the road Beri continues with his discussion of strategy.
You see, in the past we've had many situations where we start off in a group, but then something random catches a person's eye... yes Restlin, something like that cart... and before we have a chance to poperly cast our defensive spells or ready our weapons, half... of our group... *sighhhhhhhh*

Beri's sigh is unusually low and drawn out. His hair grows lighter and lighter and starts to blow around his head. Within moments his shape has changed into that of huge whirlwhind that could only be the body of an elder air elemental (assuming room permits of course).

Bosk AC: 32/15/29 CMD:26 HP 94 of 94 Spells 
Thursday September 18th, 2014 11:28:35 PM

Why is he turning into an elemental to investigate what appears to be the local dog catcher? the cleric thinks as he watches Beri metamorph into a living tornado. Bosk follows the others towards the cage, keeping back and to the side of the others. While he would normally be closer to the front in a combat scenario, this appears to be more of a social issue that requires a silver tongue over the minotaur's woven blade. Besides, it never hurts to be spread out just enough that an area effect spell cannot blast everyone.

As he walks Bosk casts detect poison in case another assassin is lurking close by. (He will also cast detect magic on the cart and its driver if there is time).

Kyan (JonL) HP: 123/123 AC: 29/17/24 CMD: 31  d20+17=31 ;
Friday September 19th, 2014 8:53:45 AM

kyan too heads towards the cart.. The city could wait another few minutes.

he eyes the dogs and contents of the cart for anything odd.. And just by habit looks for a certain brand on the kids too.

perception: 31

Restlin (Carl) -- AC: +14/+6/+10 CMD: 22 HP: 96/96 (Spells) Luck Points: 2/9 
Friday September 19th, 2014 11:50:50 AM

Restlin keeps pace with his companions, but still hangs back. He does NOT approach that cart, those kids, or those dogs. This just reeks of a trap.

He nudges Bosk as he walks. "You'd think this one," he starts, gesturing towards Kyan, "would know better."

Bosk AC: 32/15/29 CMD:26 HP 94 of 94 Spells 
Friday September 19th, 2014 12:19:37 PM

Bosk shakes his head as he whispers back. A wise man once said, "If your attack is going too well, you're walking into an ambush." Try to look unimportant, they may have limited ranged attacks and be hesitant to use them.

The Keeper of All Canines (Co-DM Ian)  d20+24=30 ;
Friday September 19th, 2014 2:06:24 PM

Restlin notes the odd goings-on, but decides against going to do something about it. See below for more on your Perception results.

Sesha, on the other hand, is gone in a flash, kneeling down in front of out of the children to ask what happened. The child wipes tears from their eyes before managing to sob, "T-That m-m-m-man took my.... P-p-puppyyy!" The child then breaks down crying once more, completely incoherent.

Garret is right there with Sesha, keeping an eye out on the area. See below for more on your Perception results.

Beriothian sighs loudly as his breath turns into a whirling dervish of air.

Bosk wonders to himself what the point of this is, following behind those who are speaking to the man. See below for more on your Detect Magic.

Kyan checks the cart for anything odd, noticing nothing out of the ordinary about the children. See below for more on your Perception results.

Those of you who made Perception Checks notice how feeble the old man driving the cart seem -- and how manic the look is in his eyes. As the IA approaches, he whips around, staring at them with mad glee as he cackles to himself. The cart his donkey is dragging behind it seems to be full of strange gears and contraptions, and even dogs that are barking and making a constant racket -- as well as enough Alchemist's Fire to kill every child surrounding his cart...

"I am the Keeper Of All Canines!" the old man declares. "The Purveyor of Puppies! For dogs are delightful, delectable, demonstrably devoted, and divestified! The Watcher of Wolf-kin commands your respect! Only those who answer TWO QUESTIONS can earn the bounty of a puppy's freedom! WHO will take the challenge?"

Those of you with Detect Magic see the cart light up bright -- it seems that nearly everything in it is glowing with a magical aura. It almost gives you a headache to look at. Most of it is likely the Alchemist's Fire, although you would have to concentrate to see clearly. You also notice a long, red stick in the old man's hand that is glowing with a magical aura, and he seems to be keeping his thumb pressed against it very tightly...

Restlin (Carl) -- AC: +14/+6/+10 CMD: 22 HP: 96/96 (Spells) Luck Points: 2/9  d20+21=24 ;
Friday September 19th, 2014 3:58:19 PM

Spellcraft: 24 - what's that thing in his hand?

"This is the very definition of a volatile situation." Eager to get this over with, Restlin steps forth. "How many questions for all the puppies?"

Beriothian -- AC:0/1/0 HP:3/10 CMD=11 Sanity=43-- AC:23/16/16 HP: 85/85 CMD = 23 
Friday September 19th, 2014 5:28:16 PM

Well... crazy old man, check! But since I can't speak in this form I guess I'll let the others answer.
Beri flights closer to the group, and just high enough to both be out of the reach of the dogs and to see what is happening.

RobC - Katinka Hushfoot AC 20/16/15 -- CMD 19 -- HP 102/102 -- Perm Arcane Sight, Darkvision, See Invisibility  d20+22=30 ;
Friday September 19th, 2014 8:32:32 PM

Before leaving the tower for the day, Tink casts one of the newest spells she has added to her collection - Tishe's Weave Elements. The halfling woman has been waiting for the day she could cast this spell with great efficacy, and hopefully today will be that day. Her hands move about the elements at her disposal, and before long she has fashioned a wonderful vest - woven with the darkest threads of the deepest oceans waters. The dark vest fits nicely with her current attire.

"I wonder what else I could make" and sets to crafting four other vests for the IA.

Crafting check: 30. Two powers granted to the garment. Each takes up the 'chest' slot. TInk will be wearing a 'water' version
=======================================

"Hmmm.... I was expecting a crazy old lady" Tink shrugs.

She stands next to Restlin, arms folded, and watching to see what will happen next. "Given the multitude of laws here in Hook, I expect whoever wins will need a dog license"

------------------
Spells Available: (based on level12
0 - Mage Hand, Message, Prestidigitation, Toro's Taur Try
1 - Feather Fall, Grease, Prot from Evil, Roses Temp, Silent Image, Unseen Servant
2 - Alter Self (x2), Knock, Resist Energy (x2), Glitterdust
3 - Dispel Magic (x2), Haste (x2), Prot from Energy, Shrink Item, Stinking Cloud
4 - Resilient Sphere, Summon Monster IV, Wall of Fire, Black Tentacles
5 - Telepathic Bond, Wall of Force, Summon Monster V
6 - Summon Monster VI (x2)

------------------
Spells in effect:
Freedom of Movement - Dur 5hrs
Waterbreathing - Dur 5hrs
Arcane Sight - 120ft range. See magical auras automatically.
Darkvision - 60ft range
See Invisibility - See Invisible or Ethereal objects
Overland Flight - Fly speed 40ft.
Detect Scrying - Detect any person/object being scryed upon with 40ft
Misdirection - Misdirect the information from divination spells that reveal auras on Tink to instead seem like a pebble (Neutral, Not Magic, Not Lying, Not alive, etc)
Mage Armor - +4 AC


Bosk AC: 32/15/29 CMD:26 HP 94 of 94 Spells 
Saturday September 20th, 2014 12:26:21 AM

I will take the challenge. What is your second question?

RobC - Katinka Hushfoot AC 20/16/15 -- CMD 19 -- HP 102/102 -- Perm Arcane Sight, Darkvision, See Invisibility 
Saturday September 20th, 2014 7:55:05 AM

Tink whispers to Bosk "When he says they're delectable, you think he means you're supposed to eat them?"

She then speaks a bit louder in Auran for Beri to hear "Don't worry, I can translate for you if you like"

Kyan (JonL) HP: 123/123 AC: 29/17/24 CMD: 31 
Saturday September 20th, 2014 4:04:00 PM

Kyan circles around the cart, noticing the large amounts of alchemist fire and begins to usher the children back. "I know it has your puppies... we'll get them back.. just.. give us room."

Bosk AC: 32/15/29 CMD:26 HP 94 of 94 Spells 
Saturday September 20th, 2014 4:27:30 PM

"When he says they're delectable, you think he means you're supposed to eat them?"

Bosk is taken aback by TInk's question. Somehow he had missed that phrase in the man's comments. Hopefully it does not come down to eating some little kids dog.

Garret Goodbarrel [AC:34/30/29 HP:126/104 Ki:13/13 CMD: 30]  d20+21=33 ;
Saturday September 20th, 2014 9:10:25 PM

Garret carefully slips into the group of children, trying to blend in while the others see to the crazy old man. He tries to blend in with the children, but will look around the area, still looking to see if there are others that could be involved with this insanity (Perception: 33).

The First Question (Co-DM Ian) 
Monday September 22nd, 2014 2:57:00 AM

Restlin peers at the thing in the man's hand, but is unable to identify it. It is bright red rod, about six inches long, that the man seems intent on holding on to quite tightly, but the mage cannot be sure why. At his question, the old man simply laughs and says, "You don't listen well, boy! Doesn't bode well for these pooches!"

Beriothian notes the likeliness that this man is insane and lets the others take care of this, preferring instead to hover over the situation from above.

Katinka brings up the likelihood that whoever won would need a dog licence -- although, will she be the one to check if the children have any for their dogs?

Bosk accepts the challenge, but his attempt to subvert the man's questions only result in more laughter. "The cow-man is clever! But not clever enough! You need to answer TWO more questions!"

Kyan, noticing the chemicals in the man's cart, begins to usher the children back -- but the druid finds this to be difficult, as there is about half a dozen of them and they all seem insistent on staying near their dogs. (Make a Diplomacy check, please. Or Intimidate, or Bluff, whatever your style may be.)

Garret slips into the group of children that Kyan is attempting to herd. Whether or not the old man takes notice, he cannot tell. Looking around, the street seems rather empty. Perhaps because it is just past dawn?

The dogs in the cart continue to wine and bark harshly at the old man as he skips around behind the cart, taking a seat on the back and smiling widely at the group, revealing yellowed and rotten teeth. "Well, well, welly-well-wellington! Let's have the questions then, shall we?" There is a moment's pause before he bursts out laughing, exclaiming, "Oh, right! I'm supposed to ask YOU the question! Well, then..."

The old man takes on a more serious demeanor -- although with the crooked smile still on his face, he still looks quite demented. "Hook City faces great peril. The Ancient Ones have been betrayed. The New Upstarts are in disarray! Only the Pure of Heart and the Foes of Felines can win through the light! Will you swear to protect your puppy, and to use him -- or her -- ONLY for the salvation of our civilization?!"

Perception DC 34 Highlight to display spoiler: {While it is a fantastic one, the robes, beard, yellowed teeth, perhaps even the grime on his face -- it's all a disguise. You can see as the man's body moves that he is not as withered and weak as one may think."}

RobC - Katinka Hushfoot AC 20/16/15 -- CMD 20 -- HP 109/109 -- Perm Arcane Sight, Darkvision, See Invisibility  d20+4=6 ; d20+15=31 ;
Monday September 22nd, 2014 3:26:46 AM

OOC: Take 10 on Perception: 37.

Tink immediately notices something peculiar about this man and the situation. But she doesn't want to alarm anyone. What to do, what to do.

She tries to subtly let the man know she is on to him, with a carefully worded message. "That dog looks quite nice. It does look quite old though, but now I look more closely I can indeed see it is quite young" (Bluff to deliver a secret message to the man vs DC15: 6 = Fail! And by more than 5! Per the bluff rules: "If your check fails by 5 or more, you deliver the wrong message". DM call now as to what message has been conveyed)

Not sure what languages the man speaks, Tink says only one other word - in auran though "Caution". It is the only way she can think of to covertly notify someone else that something doesn't feel right.

Still smiling, she casually moves around to place herself between the cart and the children. "Now now, children. There are grown-up matters to be discussed, and if I'm not mistaken, today is a school day too. You are fortunate to receive such an education in a city like Hook. Best be off now to learn all that you can. Run along and tell your friends that you got to see the Iron Adventurers patrolling the city this morning" Tink flashes her IA badge (Diplomacy to try and get the children away from the cart: 31)

------------------
Spells Available: (based on level12
0 - Mage Hand, Message, Prestidigitation, Toro's Taur Try
1 - Feather Fall, Grease, Prot from Evil, Roses Temp, Silent Image, Unseen Servant
2 - Alter Self (x2), Knock, Resist Energy (x2), Glitterdust
3 - Dispel Magic (x2), Haste (x2), Prot from Energy, Shrink Item, Stinking Cloud
4 - Resilient Sphere, Summon Monster IV, Wall of Fire, Black Tentacles
5 - Telepathic Bond, Wall of Force, Summon Monster V
6 - Summon Monster VI (x2)

------------------
Spells in effect:
Freedom of Movement - Dur 5hrs
Waterbreathing - Dur 5hrs
Arcane Sight - 120ft range. See magical auras automatically.
Darkvision - 60ft range
See Invisibility - See Invisible or Ethereal objects
Overland Flight - Fly speed 40ft.
Detect Scrying - Detect any person/object being scryed upon with 40ft
Misdirection - Misdirect the information from divination spells that reveal auras on Tink to instead seem like a pebble (Neutral, Not Magic, Not Lying, Not alive, etc)
Mage Armor - +4 AC

Restlin (Carl) -- AC: +14/+6/+10 CMD: 22 HP: 96/96 (Spells) Luck Points: 2/9  d20+26=32 ; d2=1 ;
Monday September 22nd, 2014 10:39:01 AM

Perception: 32 (fail)

Restlin looks around. Is this really happening? Is there really some crazy old man asking them to take a puppy and use it to save Hook City? There has been entirely too much craziness going on already.

He notes Tink indication caution, and decides maybe he should take this seriously, though he's really not sure that's possible. Still, he'll be darned if the Iron Adventurers are going to be linked to the mass incineration of puppies. He's not sure what that red stick in the guy's hand is, but he bets this cart could explode at his whim.

What if they rescue these puppies, then get them killed saving the city? It would be just like this guy to cast a geas on them.

Restlin signs, pulls out a coin and flips it in the air. "Heads I'm getting a new puppy," he calls out before grabbing the coin out of the air & slamming it into the back of his hand (d2 = 1 = heads). A long-dead monarch stares back at him from the coin. Without hesitation he looks the man square in the eye and answers, "you betcha!"

Sesha [AC 26 /15 Touch/23 Flat] | HP 138/84+22 | CMD 19][See Invisibility, Discern Lies, Detect Thoughts] 
Monday September 22nd, 2014 11:08:00 AM


Sesha does not notice that the old crazy man might not be quite so old and crazy, nor does she understand Tinks warning.

She does understand that she doesn't want these children anywhere near this man.

"Listen to Tink. Shoo. Back up now. This is no spot for children at the moment.



Bosk AC: 32/15/29 CMD:26 HP 103 of 103 Spells  d20+19=30 ; d20+10=22 ;
Monday September 22nd, 2014 1:47:09 PM

"That dog looks quite nice. It does look quite old though, but now I look more closely I can indeed see it is quite young." ... Thanks to Jancassis training Bosk keeps emotions hidden, truly shocked by Tink's words...Do halflings eat dogs? It sounds to him as if she is picking out a cut of meat for a stew and thinks she found a good deal! After this he will have to sit down with her and explain that in Hook City dogs are friends, not food.

Turning his attention back to the old man he nods. By the grace of Gargul's unblinking eye I swear to protect my puppy, and to use him -- or her -- ONLY for the salvation of our civilization. As he says this The Horned Cleric wonders how exactly one "uses" a dog.

Perception = 30, fail
Bluff Check = 22 (Successfully picked up on the wrong message from Tink)

Beriothian -- AC:0/1/0 HP:3/10 CMD=11 Sanity=43-- AC:23/16/16 HP: 85/85 CMD = 23  d20+22=24 ;
Monday September 22nd, 2014 7:07:45 PM

An animal isn't a tool, it's a creature of great love and compassion. If the dog is willing to follow us and chooses of it's own will to assist in saving our civilization, only then would I agree..

...WHHHHOOOOOOSSSSHHHHH...

...right, I can't speak Common in this form. I just sort of... blow. Well, perhaps it's for the better, this guy may not be in the mood to hear a lecture from a druid.

perception=24

Garret Goodbarrel [AC:34/30/29 HP:126/104 Ki:13/13 CMD: 30]  d20+21=26 ; d20-1=1 ;
Monday September 22nd, 2014 8:43:15 PM

Garret doesn't notice the man's disguise (perception: 26), as he is busy with the children. While blending in, he tries to covertly assist in moving them away from the crazy man (Diplomacy: 1. No really, 1. Maybe Garret needs to find another job).

Restlin (Carl) -- AC: +14/+6/+10 CMD: 22 HP: 96/96 (Spells) Luck Points: 2/9 
Monday September 22nd, 2014 9:23:21 PM

Hearing the auran behind him, Restlin chimes in with, "Beri says yes as well. He'd love a puppy."

The Second of Two Questions (Co-DM Ian)  d20+32=37 ;
Tuesday September 23rd, 2014 1:20:45 AM

Katinka is the only member of the party able to see through the "old" man's ruse... but unfortunately, she is not sly enough to let her allies know without giving herself up. The message is confusing, at best, but from what the other Iron Adventurers can tell, Tink seems to really want one of these puppies. Perhaps the stress of defending Hook City has finally gotten to the Justicar? However, as she turns from the cart, the children seem to listen to her, backing up slowly, sniffling and sobbing. One asks meekly, "Will you get our puppies back miss Iron Adventrur... Advren... Miss?"

Restlin cannot believe his eyes. Although with Tink's warning of caution, her message becomes even more muddled. With the flip of a coin, it is decided -- Restlin will take a puppy!

Sesha notices nothing unusual, trying to help Tink with her corralling of the children. The witch does help, but perhaps not as she intended, as the children tend to shy away from her and avert their eyes from her face.

Bosk's mind races as he tries to remember if halflings eat dogs. No, no, that's goblins, goblins eat dogs, not halflings. In a flourish of fanciful words, he proclaims that he will take a dog.

Beriothian calls out a message in Auran, which to everyone who does not speak the language, feels and sounds like a pleasant breeze on your backs.

Garret busies himself with the children, but only serves in terrifying them more but suddenly appearing in the middle of the group of them. Two run towards Tink and grab onto her, while another runs back towards the cart, screaming and crying once more. The others are paralyzed with fear, most likely, between the halfling and the witch.

With each proclamation that someone will take a puppy, the old man screams with delight, jumping up and down on the spot. This seems to provoke the dogs as they bark louder, but he ignores them, turning to the party with a crooked smile and a bit of drool running down his chin. "Iron Adventurers! You do an old man's heart so good to know that these puppies will be going to a good home! But, but, there is one more, one more question, of course, of course, of course...

"By Rover, Spot, and Rex, I declare that names are powerful indeed! Whether you desire a pet or a means to save the lives of thousands, you must choose wisely! What will you call your puppy?"


He ends the question by once again plopping down on the end of the cart, rocking the bottles and strange mechanisms within it and eliciting sharp barks and whines from the puppies within.

DC 37 Sense Motive Highlight to display spoiler: {The old man seems nervous, a bit twitchy -- and not just in a way usually indicated by the mental health he is exhibiting. He keeps glancing at the cart, as though he is waiting for something. He isn't actually listening -- does he really care about these questions?}

RobC - Katinka Hushfoot AC 20/16/15 -- CMD 20 -- HP 109/109 -- Perm Arcane Sight, Darkvision, See Invisibility  d20+19=20 ; d20+15=32 ;
Tuesday September 23rd, 2014 6:29:51 AM

Sense Motive: 20. The die roller hates me this week

Tink waits until the children are out of ear shot before she lets loose on the man "Excuse me sir, what did they mean 'our puppies'? I trust you haven't stolen these dogs from the children? And while we are at it, you can drop the routine. I can see through your disguise. Perhaps we can speak plainly" (Diplomacy: 32)

"You do realise that more than one of my friends here is able to speak with animals. Perhaps the dogs themselves might have something to tell us?"

In auran she says to Beri "Don't let him escape. Something isn't right here"

------------------
Spells Available: (based on level12
0 - Mage Hand, Message, Prestidigitation, Toro's Taur Try
1 - Feather Fall, Grease, Prot from Evil, Roses Temp, Silent Image, Unseen Servant
2 - Alter Self (x2), Knock, Resist Energy (x2), Glitterdust
3 - Dispel Magic (x2), Haste (x2), Prot from Energy, Shrink Item, Stinking Cloud
4 - Resilient Sphere, Summon Monster IV, Wall of Fire, Black Tentacles
5 - Telepathic Bond, Wall of Force, Summon Monster V
6 - Summon Monster VI (x2)

------------------
Spells in effect:
Freedom of Movement - Dur 5hrs
Waterbreathing - Dur 5hrs
Arcane Sight - 120ft range. See magical auras automatically.
Darkvision - 60ft range
See Invisibility - See Invisible or Ethereal objects
Overland Flight - Fly speed 40ft.
Detect Scrying - Detect any person/object being scryed upon with 40ft
Misdirection - Misdirect the information from divination spells that reveal auras on Tink to instead seem like a pebble (Neutral, Not Magic, Not Lying, Not alive, etc)
Mage Armor - +4 AC

Kyan (JonL) HP: 123/123 AC: 29/17/24 CMD: 31  d20+21=29 ;
Tuesday September 23rd, 2014 11:18:11 AM

when the children make a run towards the wagon kyan will gently, but firmly grasp onto an arm to restrain them. "stay back. let the adults talk, kid."

Ooc: didn't do very good this weekend.. Still need to lvl up and missed yesterday. Will try to get sheet done tonight

Restlin (Carl) -- AC: +14/+6/+10 CMD: 22 HP: 96/96 (Spells) Luck Points: 2/9  d20+24=25 ;
Tuesday September 23rd, 2014 11:30:59 AM

Sense Motive: 25 (We're all obviously too excited about getting puppies for this adventure to pay close attention to this guy.)

Restlin begins to ponder. "What shall I name my puppy?" He looks at the kids and decides they probably already have names. Those kids may have already started training them to respond to those names. Who is he to rename a puppy?

He's Restlin the Wizard, that's who. "I shall name him, or her, Babou. He, or she, will be a mighty foe for evil felines indeed."

Then he hears Tink call the "old man" out. Obviously she was seeing something he didn't, but that Tink was a smart one & Restlin wasn't going to disagree. "Yea, buddy. Time to cut the act...right after I get my puppy. Seriously, which one's mine?"

Garret Goodbarrel [AC:34/30/29 HP:126/104 Ki:13/13 CMD: 30]  d20+13=30 ;
Tuesday September 23rd, 2014 4:55:04 PM

Garret watches the old man and the children create chaos, but notices nothing else (sense motive: 30). Hearing Tink's warning, though, Garret moves to the side of the children, looking around and behind the man and the cart, ready for something to explode.

Beriothian -- AC:0/1/0 HP:3/10 CMD=11 Sanity=43-- AC:23/16/16 HP: 85/85 CMD = 23 
Tuesday September 23rd, 2014 6:21:17 PM

ooc: how close are the children to the cart?

Bosk AC: 32/15/29 CMD:26 HP 103 of 103 Spells  d20+5=7 ; d20+8=21 ;
Tuesday September 23rd, 2014 7:13:10 PM


The name shall be Hackelese, strongest of all canines. The cleric says as he takes in his surroundings. Although the queer man seems on the up and up the large amount of alchemist's fire bothers the tall minotaur.
ooc: How is the alchemist's fire stored?

Held Action: cast dispel magic on the item in the man's hand if things look bad. Dispel magic = 21

Sense motive = 7, clearly the guy wants to give us dogs, save the world and enjoy a lovely sandwich.

Garret Goodbarrel [AC:37/33/31 HP:112/112 Ki:13/13 CMD: 33] 
Tuesday September 23rd, 2014 7:57:05 PM

Garret, getting nervous with the activity all around him, reaches up and touches one of the blue tattoos on his neck, which glows for a moment (casting Barkskin on himself).

Beriothian -- AC:23/16/21 HP: 130/130 CMD = 19 
Tuesday September 23rd, 2014 10:40:48 PM

Beri flies another 20 feet in the air and keeps an eye on the situation

0 (4)- Detect Magic, Light, Create Water, stabilize
1 (6)- *Elf Vision, Faerie Firex2, Entangle, cure light wounds x3
2 (6)- *Faerie Fire, Fog Cloud, Soften Earth and Stone, Warp Wood, spider climb, Flaming Sphere, restoration lesser
3 (5)- *Glibness, Sleet Storm, quench, Greater Magic Fang, wind wall, stone shape, Cure Moderate Wounds
4 (5)- *Lesser Planar Ally, dispel magic, cure serious sounds, Freedom of Movement, Air Walk x2
5 (3)- *Awaken, Animal Growth, Cure Critical Wounds, Baleful Polymorph
6 (2)- *Legend Lore , Antilife Shell, Greater Dispel Magic
Spells with * are Fey domain spells (and not included in spell counts)

Sesha [AC 26 /15 Touch/23 Flat] | HP 138/84+22 | CMD 19][See Invisibility, Discern Lies, Detect Thoughts]  d20+20=30 ;
Wednesday September 24th, 2014 12:28:20 AM

Sesha grimaces as Bosk casts a spell. She wasn't sure if that was the correct course already. She is hurt that the children recoil, but she doesn't blame them. Serenbeth had a dogma heavily centered around love for children, and Sesha herself would still be called a child in most elven lands.

"Hacklese, Boubo, Bowser, or Mhalice, name a dog what you will, but Mister that red tube you have a deathgrip on is scaring me. Lets defuse this situation please? I'm getting ancy that someone might be hurt."

Diplomacy: 30


The Puppies Of Death! - ROUND 1 (Co-DM Ian)  d20+25=31 ; d20+13=21 ; d20+10=29 ; d6+6=9 ; d6+9=15 ; 4d6=17 ; d20+13=17 ; d20+10=19 ; d20+13=17 ; d20+10=24 ;
Wednesday September 24th, 2014 2:38:35 AM

Katinka steps forward and questions the old man about the true ownership of these puppies. Upon the mention of his disguise, he tenses up, but continues on chuckling to himself. "I can assure you, none o' these dogs wanna talk to you, believe you me." Despite this, the dogs continue to bark and whine behind him. "These kids mighta had the dogs, but they was mine to begin with. They don't deserves 'em, they don't!" He shakes the red stick in his fist angrily at Tink, a bit of spit flying from his mouth.

Kyan restrains the child with ease, although the kid is none too happy about it.

Restlin has begun enjoying himself apparently, and beings pondering the name of his hypothetical puppy. Even after the ruse is revealed, he seems more interested in pet ownership than the truth.

Garret watches the scene unfold in awe, moving around the cart and waiting for the inevitable explosion.

Bosk pronounces his dog's name and casts a spell. The old man hoots and hollers, throwing the rod at Bosk, but by the time it hits the ground, the item is inert. "S-Stay back!" he cries out, pulling out a matchbook from his pocket and lighting one shakily. "I don't need that thingy to light this place up!"

Sense Motive DC 31 Highlight to display spoiler: {You get the sneaking suspicion that the rod wasn't very important in the first place, the way he abandoned it. And the dispel magic only registered after he had thrown it. Perhaps he truly is mad, and just held onto the thing out of habit.}

Beriothian flies a bit higher.

Sesha offers some help, but after Bosk's encounter, it seems to be too late. The man is looking around wildly, his eyes wide and his smile that of someone who has lost their mind.

"Stay back!" he cries out. "Or this whole cart goes up with me and the dogs on it! Stay back, I swear, stay -- aw, you know what? Screw this." With a flourish, the beard and hat are removed to reveal that it truly was a costume, but the mad smile remains. "I've stalled long enough. Time to get this over with." With a few words and a quick motion, fog pours out from the formerly old man's hand, obscuring the immediate area around him and the cart.

Spellcraft DC 16 Highlight to display spoiler: {He cast Obscuring Mist.}

By some unheard command, puppies begin to pour out from the fog. What is momentarily a rather cute and happy scene turns brutal when they bear their fangs and begin to tear apart whoever is nearest. Before the Iron Adventurers can react, the puppies are upon them with a surprising amount of might -- but the first to fall is not one of them.

One of the children that had been following Katinka screams as a black dog descends on them. The screams are quickly cut off as the IA bear witness to this cruel event... before becoming victims of it themselves. Katinka, Garret and Bosk find themselves flanked as the animal tear into them, seeming to know where to strike for vital hits.

Katinka is assaulted from both sides as the two dogs leap from the fog! Attacks vs. Flatfooted AC: 21, 29 -- Katinka takes 41 damage and must make a DC 23 Fortitude save or DIE!

Garret on the other hand cannot be taken by surprise, and skilfully dodges the oncoming attacks. Attacks vs. Flatfooted AC -- 17, 19

Bosk is also quite lucky as the dogs gnaw at his armour, doing little to affect the minotaur. Attacks vs. Flatfooted AC -- 17, 24

Anyone attacked by the puppies who survives can make a DC 17 Will Save Highlight to display spoiler: {These puppies aren't puppies at all -- they're full-grown dogs, and they're incredibly angry!}

MAP - ROUND 1

RobC - Katinka Hushfoot AC 20/16/15 -- CMD 20 -- HP 68/109 -- Perm Arcane Sight, Darkvision, See Invisibility  d20+11=28 ; d20+11=28 ; d20+19=32 ; d20+18=23 ; d20+27=37 ; d20+37=52 ; d20+19=20 ;
Wednesday September 24th, 2014 3:50:17 AM

OOC:
Will save vs DC23: 28 - Pass. Thank goodness!
Will save vs DC17: 28 - Pass
Spellcraft DC16: Autopass
Sense Motive DC31: 32 - Pass!
Phew, the dice are rolling kindly again


Tink shrugs off the bites from the dogs. These puppies sure had strong teeth! Her mind begins to race with how they could have possibly belonged to the children. But there is no time for that now.

Tink and the child are surrounded. Her first priority is to protect these children.

She places her bloodied hand on the child's shoulder "Let's get you out of here" and then activates her dimensional step ability, targeting the nearest rooftop. (Tink steps to H9, and the child C1 to H8 as a standard action. Use defensively so as not to provoke an AoO. Concentration check: 23. Should be a pass if you assume the ability is like a Dim Door spell)

Tink then draws on her heroic reserves to cast a spell to protect C4. (Use hero point for an extra action. Cast Resilient Sphere around C4.) The children are safe. For now.

Perception: 37 + Arcane Sight + See Invis + Darkvision
Stealth at H9 to hide in shadows: 52
Sense Motive on the child: 20

----------------------

Dimensional Step: You can use this ability to teleport up to 30 feet per wizard level per day as a standard action. This teleportation must be used in 5-foot increments and such movement does not provoke an attack of opportunity. You can bring other willing creatures with you, but you must expend an equal amount of distance for each additional creature brought with you.

------------------
Spells Available:
0 - Mage Hand, Message, Prestidigitation, Toro's Taur Try
1 - Feather Fall, Grease, Prot from Evil, Roses Temp, Silent Image, Unseen Servant
2 - Alter Self (x2), Knock, Resist Energy (x2), Glitterdust
3 - Dispel Magic (x2), Haste (x2), Prot from Energy, Shrink Item, Stinking Cloud
4 - Resilient Sphere, Summon Monster IV, Wall of Fire, Black Tentacles
5 - Telepathic Bond, Wall of Force, Summon Monster V
6 - Summon Monster VI (x2)

------------------
Spells in effect:
Resilient Sphere on C4
Freedom of Movement - Dur 5hrs
Waterbreathing - Dur 5hrs
Arcane Sight - 120ft range. See magical auras automatically.
Darkvision - 60ft range
See Invisibility - See Invisible or Ethereal objects
Overland Flight - Fly speed 40ft.
Detect Scrying - Detect any person/object being scryed upon with 40ft
Misdirection - Misdirect the information from divination spells that reveal auras on Tink to instead seem like a pebble (Neutral, Not Magic, Not Lying, Not alive, etc)
Mage Armor - +4 AC

Restlin (Carl) -- AC: +17/+9/+10 CMD: 23 HP: 96/96 (Spells) Luck Points: 2/9  d20=3 ; d20=14 ;
Wednesday September 24th, 2014 8:20:02 AM

Sense Motive: fail
Spellcraft: cannot fail

"Aww damnit!" screams the wizard. "How about we acknowledge that people are trying to make bad things happen around us and not go sticking our heads into every odd thing that happens around here?"

"Make me fast, Shiny" he telepathically asks his sword (cat's grace).

He watches Tink take the kids up to the roof and desperately hopes they're not part of the ruse. If they are, she's just given them high-ground.

Swinging his vision back around, Restlin realizes he's face to face with one of these dogs (I assume the Os are dogs? I'm not clear on that.) He needs to get off this street, but decides to be brave and help his friends out first. He carefully takes a step back before casting haste centered on Bosk, affecting everyone except Beri (sorry, I'm not sure I can see you & you're too far away). If it looks like Beri will be moving forward, he'll hold off a few seconds, but the spell will be cast this round.

***

Move action: 5' step to L9
Standard Action: Cast haste

Haste: When making a full attack action, a hasted creature may make one extra attack with one natural or manufactured weapon. The attack is made using the creature's full base attack bonus, plus any modifiers appropriate to the situation. (This effect is not cumulative with similar effects, such as that provided by a speed weapon, nor does it actually grant an extra action, so you can't use it to cast a second spell or otherwise take an extra action in the round.)

A hasted creature gains a +1 bonus on attack rolls and a +1 dodge bonus to AC and Reflex saves. Any condition that makes you lose your Dexterity bonus to Armor Class (if any) also makes you lose dodge bonuses.

All of the hasted creature's modes of movement (including land movement, burrow, climb, fly, and swim) increase by 30 feet, to a maximum of twice the subject's normal speed using that form of movement. This increase counts as an enhancement bonus, and it affects the creature's jumping distance as normal for increased speed. Multiple haste effects don't stack. Haste dispels and counters slow.

Effects:

Mage armor - a long time
Haste - 10 rounds
See invisible - permanent
Cat's Grace - 3 minutes

AC this round is 31/23/24.

Kyan (JonL) HP: 137/137 AC: 29/17/24 CMD: 32  d20+16=28 ; d20+16=22 ; d20+11=20 ; d20+6=25 ; d20+10=19 ; d10+18=21 ; d10+18=28 ; d10+18=20 ; d10+18=21 ; d10+18=28 ;
Wednesday September 24th, 2014 11:00:06 AM

kyan lets out a few words that the children near b probably shouldn't be hearing at the sudden change in events. he goes to move the child next to him out of harms way, but Tink's sphere around the kid seems to take care of that so instead he pulls out his sword in a Heroic Effort (tm) and begins to attempt to mince one of the crazy hounds next to him.

Ooc:

Hero point for move action to draw sword

Full attack with power Attack and haste to p4 I think?
hit AC 28 for 21 damage
Likely miss aC 22 For 28 damage
Like Miss AC 20 For 20 damage
Maybe hit AC 25 for 21 damage, crit confirm vs 19 for 28 damage

Garret Goodbarrel [AC:38/34/31 HP:112/112 Ki:13/13 CMD: 33]  d20+19=35 ; 2d8+3=6 ; 2d8=9 ;
Wednesday September 24th, 2014 11:43:40 AM

Garret, seeing he is in the thick of things, quickly moves to stop the vicious dogs. At the last moment, he decides to use non-lethal damage, just in case these really are children's pets that are under a spell. He turns into a whirlwind of tiny hands and feet as he strikes out at the creatures around him.

OOC:
First attack on P3 is stunning blow with vital strike, hit AC: 35. If hit, save DC 21 or stunned one round. Damage: 6+9=15 non-lethal.
All other flurry attacks will continue on P3, unless P3 falls, then switch to O1. All non-lethal:

(in effect: Haste, Barkskin)

Garret Goodbarrel [AC:38/34/31 HP:112/112 Ki:13/13 CMD: 33]  d20+19=27 ; 2d8+3=10 ; d20+14=28 ; 2d8+3=11 ; d20+14=27 ; 2d8+3=8 ; d20+8=28 ; d20+8=22 ; 2d8+3=17 ; 2d8+3=14 ; d20+19=22 ; 2d8+3=13 ; d20+19=20 ; 2d8+3=14 ;
Wednesday September 24th, 2014 12:08:03 PM

(Darn it, I hit the wrong button! Attacks here:)
Hit AC 27, Dam: 10
Hit AC 28, Dam: 11
Hit AC 27, Dam: 8
Hit AC 28, (Threat, confirm Hits AC 22), Dam: 17 (If crit: +14 dam)
Haste Hit AC 22, Dam: 13
Use 1 ki for extra attack, Hit AC 20, Dam: 14

Bosk AC: 32/15/29 CMD:26 HP 103 of 103 Spells  d20+12=15 ; d8+5=6 ;
Wednesday September 24th, 2014 1:51:05 PM

Sorry guys. I did not mean to dispell his staff. Itchy trigger finger I guess.

ooc: Bosk cannot be flanked due to the Avenger's Tattoo on his back.

Does Bosk get an AoO? If so atk O1 hit AC 15 for 6 dmg.
(I don't suppose this is high enough to kill it before injuring Tinka. More to come. I just wanted to roll the AoO first incase it altered anything.)

Sesha [AC 24 /17 Touch/23 Flat] | HP 138/88 | CMD 19][See Invisibility, Cat's Grace, Detect Thoughts]  d20+22=38 ; d20+22=27 ; d100=32 ; d4=2 ;
Wednesday September 24th, 2014 3:33:28 PM


Sesha is surprised that Restlin would rather be anywhere else, with a deranged man who was responsible for the death of children running amok!

"Thank Ward we are here Restlin, because by Serenbeth if he hurt these children while we could have looked in but didn't there'd be hell to pay!"

Staring down the nearest, threat, she defensively casts an enchantment that paralyzes the animal in place. She then steps to the dead child and kneels, brushing her hand over his cheek.

"..Not yet little one.."

She is reassured by the familiar trickle of Pot-pot's magical wards falling into place over her person.

1. Cast Defensively: Success (Ignore 2nd roll, roller stuck.)
2. Cast Hold Animal: on P4 DC 20 to resist. (Are all puppies and other puppies the same?)
3. 5ft step to J11 (If the dead kid is where I think it is), or a move to wherever is necessary to be adjacent.

4. Witch Ability: Save/Slay - Can revive a recently slain individual within 1d4 rounds of death. Returns them to 0 hp. Can also use to slay -hp individuals. d4=2. 1/2 rounds remaining to save the child.

5. Pot-pot casts Shield of Faith on Sesha

Bosk AC: 32/15/29 CMD:26 HP 103 of 103 Spells  d20+14=17 ; d6=2 ; d6=6 ;
Wednesday September 24th, 2014 9:19:56 PM

Bosk looks around at the chaos before him. Despite the confusion of battle he realizes that the young pups are actually more than they appear. The confined space prevents him from moving forward, and unfortunately he is blocking Sesha's path to the dead boy (I assume this is C1). Because of this he picks up the child and passes the lifeless form back to her so that she can work her magic.

If she can raise the child he will cast channel energy to heal them.

will save = 17
pick up child and pass him back to Sesha
Channel energy to heal child and all players in 30ft of Bosk for 8 dmg.

Bosk AC: 32/15/29 CMD:26 HP 103 of 103 Spells 
Wednesday September 24th, 2014 9:21:09 PM

Gargul can wait to meet this one. There is no hurry.

ooc: I forgot to list that the two d6s were to channel energy.

RobC - Katinka Hushfoot AC 20/16/15 -- CMD 20 -- HP 68/109 -- Perm Arcane Sight, Darkvision, See Invisibility 
Wednesday September 24th, 2014 9:40:21 PM

OOC:
I made the assumption the Child C1 was still alive, so in my earlier post teleported both him/her and Tink to the nearest rooftop. If that's the case, perhaps Bosk can make an attack instead?


Bosk AC: 32/15/29 CMD:26 HP 103 of 103 Spells  d20+11=17 ; 2d8+5=12 ; d20+11=28 ; d8+5=8 ; d20+10=29 ; d8+5=11 ; d20+6=23 ; 2d8+5=18 ; d20+6=22 ; d8+5=8 ; d20+13=26 ; 2d8+5=20 ; 2d8+5=19 ; d20+13=29 ; 3d6=7 ; 3d6=11 ; 3d6=12 ; 3d6=10 ; 3d6=7 ; 3d6=11 ;
Wednesday September 24th, 2014 10:14:37 PM

ooc: Thanks.

Seeing the child whisked away by Katink, Bosk quickly takes a 5ft step forward and unleashes his fury on the dogs in a blurs of steel and fur. Time to play!

Attack order P3, O1, P4, O2, P2, O3

Atk 1 with BastardHit AC 18 for 12dmg
Off Hand Atk with armor spikes Hit AC 29 for 8 dmg
Natural Atk Horn gore Hit AC 30 for 11dmg
Atk 2 with Bastard Sword Hit AC 24 for 18dmg
2nd Off Hand Atk with armor spikes hit AC 23 for 8 dmg
Extra atk with bastard sword from Haste Hit AC 27 for 20dmg

AoO if another attacker approaches hit AC 30 for 19dmg

NOTE against O1, O2, O3, P2 and P4 Bosk is flanking and get an additional +2 onus to atk
He also gets sneak atk bonuses on these creatures, so add 7,11,12,10,7,11dmg to those attacks.
(sorry, but I don't know who will be alive to add them myself)



Beriothian -- AC:23/16/21 HP: 130/130 CMD = 19 
Wednesday September 24th, 2014 10:44:27 PM

ooc: I didn't mean to say I was directly above the cart... but I can work with that :)

Weeeeell, this woooon't doo....
Beri transforms into a massive whirlwind and dives in an arc downward and up again above his friends (k10). He keeps a careful eye on the ground below him, being careful to go just low enough to blow away the gaseous mist below but not close enough to disturb the contents of the cart itself.

0 (4)- Detect Magic, Light, Create Water, stabilize
1 (6)- *Elf Vision, Faerie Firex2, Entangle, cure light wounds x3
2 (6)- *Faerie Fire, Fog Cloud, Soften Earth and Stone, Warp Wood, spider climb, Flaming Sphere, restoration lesser
3 (5)- *Glibness, Sleet Storm, quench, Greater Magic Fang, wind wall, stone shape, Cure Moderate Wounds
4 (5)- *Lesser Planar Ally, dispel magic, cure serious sounds, Freedom of Movement, Air Walk x2
5 (3)- *Awaken, Animal Growth, Cure Critical Wounds, Baleful Polymorph
6 (2)- *Legend Lore , Antilife Shell, Greater Dispel Magic
Spells with * are Fey domain spells (and not included in spell counts)

The Puppies Of Death! - ROUND 2 (Co-DM Ian)  d20+4=24 ; d20+8=14 ; d20+8=16 ; d20+8=26 ; d20+13=19 ; d20+13=21 ; d20+13=33 ; d20+13=22 ; d6+9=13 ; 3d6=11 ; d6+9=10 ; d20+13=19 ;
Thursday September 25th, 2014 12:59:10 AM

The difference between the Puppies (P) and Other Puppies (O) is so I can keep track of different stats for different creatures. Physically, they look no different than the other puppies.

Katinka comes dangerously close to death -- for a moment, she even swears she can hear the distant cackling of a servant of Gargul -- but she pulls through, moving forward only to teleport back with the children. She brings up a reserve of effort she did not know she had, managing to cast a spell very quickly to protect another. Looking around, she cannot see anyone skulking in the shadows, nor does she suspect the child of anything but absolute terror.

Restlin takes a step back, buffing his allies in favour of getting himself out of the way of these creatures.

Kyan lets out a string of curses that, were the children not terrified or dead, they might have objected to. With a sweep of his sword, he cleaves the puppy in two, leaving it bleeding on the ground.

Garret moves quickly, taking down the puppy in front of him with ease before moving on to the next one, which he has a bit more trouble hitting. (Attacks 1 through 4 knock out P3, Attack 5 misses O1 and Attack 6 hits.)

Sesha moves forward to help the child, but is quickly passed the corpse by her ally. After casting a quick spell on the nearest creature, but the dog shakes it off with ease. (Will Save: Nat 20, 24) With a quick and strange spell, the child resumes shallow breathing once more, although does not wake up.

After playing hot potato with the child, Bosk channels positive energy to heal all of those around him. Everyone is healed for 8HP... including O1. The child's eyes open quickly and from the mouth of babes comes a horrified and pained scream. With more heroic effort, he turns and makes an attack on the nearby animals. While he shreds through many of them, none fall to the ground. (Forgot to place the dead child on the map, so I'll let you take these actions. My bad for the confusion.)

Beriothian swoops down to disperse the fog as quickly as he can. (Since I can't find the rules on this, I'll assume an air elemental creates a moderate wind, dispersing the fog in 3 rounds.)

P1 , P2 and O2 leap at Bosk, trying to bite down on his arm, but both miss horrendously. (Attacks: 14, 16, 21)

O1 and P3 turns their sights on Garret, but it seems their luck is not with them today. (Attacks: 26, 19)

O3 tries its hand at revenge on Sesha, biting down hard on her calf. (Attack: Nat 20, 35 -- Confirms with 24 -- Damage: 34)

O4 tries to tear in to the druid Kyan, but falls short of the mark. (Attack: 19)

ROUND 2

A lot of flanking bonuses were added in after the roll, so if the numbers are off, that's why.

RobC - Katinka Hushfoot AC 20/16/15 -- CMD 20 -- HP 68/109 -- Perm Arcane Sight, Darkvision, See Invisibility  d20+27=33 ;
Thursday September 25th, 2014 5:53:14 AM

"You're safe now little one" Tink tries to comfort the child. "But right now I need you to be brave. I want you to run to the other side of this building and call as loudly as you can for the guards. Can you do that for me? Right now you are an honorary Iron Adenturer, ok?"

With the child now safe, and the other one fully enveloped in the resilient sphere, Tink can turn her attention to the man. He may have looked old, but Tink saw through his disguise. Hmm... he may be shedding it right now, or donning another.

She activates her ring of invisibility and takes to the air towards where she recalls seeing the cart.

Standard action to activate ring
Move action to fly 35ft south to H16
Perception: 33


------------------
Spells Available:
0 - Mage Hand, Message, Prestidigitation, Toro's Taur Try
1 - Feather Fall, Grease, Prot from Evil, Roses Temp, Silent Image, Unseen Servant
2 - Alter Self (x2), Knock, Resist Energy (x2), Glitterdust
3 - Dispel Magic (x2), Haste (x2), Prot from Energy, Shrink Item, Stinking Cloud
4 - Resilient Sphere, Summon Monster IV, Wall of Fire, Black Tentacles
5 - Telepathic Bond, Wall of Force, Summon Monster V
6 - Summon Monster VI (x2)

------------------
Spells in effect:
Resilient Sphere on C4
Freedom of Movement - Dur 5hrs
Waterbreathing - Dur 5hrs
Arcane Sight - 120ft range. See magical auras automatically.
Darkvision - 60ft range
See Invisibility - See Invisible or Ethereal objects
Overland Flight - Fly speed 40ft.
Detect Scrying - Detect any person/object being scryed upon with 40ft
Misdirection - Misdirect the information from divination spells that reveal auras on Tink to instead seem like a pebble (Neutral, Not Magic, Not Lying, Not alive, etc)
Mage Armor - +4 AC

Kyan (JonL) HP: 137/137 AC: 29/17/24 CMD: 32  d20+16=29 ; d20+16=30 ; d20+11=21 ; d20+6=13 ; d10+18=24 ; d10+18=28 ; d10+18=22 ;
Thursday September 25th, 2014 8:51:21 AM

Kyans sword arcs and flashes in the sun as he spins to take a swipe down at the puppy that just got a mouthful of metal from an attempt to bite his leg.

----------

full attack, haste, power Attack at O4

hit AC 29 for 24 damage
Hit AC 30 for 28 damage
Hit AC 21 for 22 damage
Miss AC 13

Sesha [AC 24 /17 Touch/23 Flat] | HP 104/88 | CMD 19][See Invisibility, Cat's Grace, Detect Thoughts]  d20+22=33 ; d20+22=26 ; d100=77 ;
Thursday September 25th, 2014 10:32:55 AM


Sesha reaches for the nearest ley-line, easily protecting herself while she casts. Paralyzing the dog hadn't worked, but she had few other options other than to try again. The blood from the wound that had punctured her armor was making her boots wet.

She hoped it worked this time.

"Stay mutt. Don't move!"

Will Save DC 20 or paralzyed.

Standard: Cast Hold Animal
Move: Bend Leyline - 26 vs DC 22 = +4 to next spell cast.
Leycheck = 77 + 4 = 81 - Free Spell Cast - No slot expended

Restlin (Carl) -- AC: +17/+9/+10 CMD: 23 HP: 96/96 (Spells) Luck Points: 2/9  d20=3 ;
Thursday September 25th, 2014 11:11:47 AM

Finding himself safely tucked away in the middle of battle, Restlin begins summoning a Bralani Azata to L12.

***

Mage armor: long enough
Haste: 9 rounds
See invisibility: permanent
Cat's grace: 17 rounds

AC this round is 20/12/13.

Garret Goodbarrel [AC:38/34/31 HP:112/112 Ki:13/13 CMD: 33]  d20+19=22 ; 2d8+3=14 ; d20+19=27 ; 2d8+3=12 ; d20+14=22 ; 2d8+3=11 ; d20+14=31 ; 2d8+3=17 ; d20+9=14 ; d20+19=22 ; 2d8+3=11 ; d20+19=29 ; 2d8+3=14 ; 2d8+3=7 ;
Thursday September 25th, 2014 5:13:33 PM

Hoping that Sesha can deal with the creature behind him, Garret continues to work on the creatures in front of him, punching and kicking with fury.

OOC:
As before, start with P3, then move to O1 if P3 drops at any point. All attacks for subdual damage:
Hit AC 22, Dam: 14
Hit AC 27, Dam: 12
Hit AC 22, Dam: 11
Hit AC 31: Dam: 17
Hit AC 14: Dam: Ugh
Hit AC 22: Dam: 11 (Hasted)
Hit AC 29: Dam: 21 (Use Ki + Vital Strike)

I sure hope 22 hits. That was a lot of 22s.

Bosk AC: 33/16/29 (Haste added) CMD:27 HP 103 of 103 Spells  d20+11=27 ; 2d8+5=12 ; d20+11=22 ; d8+5=10 ; d20+10=27 ; d8+5=7 ; d20+6=13 ; d8+5=7 ; d20+6=12 ; d8+5=13 ; d20+13=15 ; 2d8+5=17 ; d20+13=23 ; 2d8+5=11 ; 3d6=8 ; 3d6=11 ; 3d6=10 ; 3d6=15 ; 3d6=13 ; 3d6=12 ;
Thursday September 25th, 2014 10:55:29 PM

Now that the child is safe Bosk turns his attention to the beasts at hand. He stares them down. Hackles raised and teeth bared as the bestial bellows forth he taps into his animalistic side knowing it takes an animal to fight an animal. The sight of the blond taur decked out in steal grass swinging a 6 foot blade and howling like a jungle predator might cause many to worry, but those who know him will note his lips curling up ever so slightly in the faintest trace of a smile...the minotaur is enjoying this...

Instantly the cleric erupts into a dizzying display of sweeps and slashes as he lashes out with sword, armor spike and horn.

Bosk will attack O3 first. If it is dead or dies he will move to O2. P3, O1, P1, P2,
Note that Bosk gets an additional +2 for flanking O3 and O2 which I did not include)

Atk 1 with BastardHit AC 28 for 20dmg (8 sneak)
Off Hand Atk with armor spikes Hit AC 23 for 21 dmg (11 sneak)
Natural Atk Horn gore Hit AC 28 for 17 dmg (10 sneak)
Atk 2 with Bastard Sword Hit AC 14 for 22dmg (15 sneak)
2nd Off Hand Atk with armor spikes hit AC 13 for 26 dmg(13 sneak)
Extra atk with bastard sword from Haste Hit AC 16 for 29 dmg (12 sneak)

AoO if another attacker approaches hit AC 23 for 11dmg

DM Info
--------------------------
I have two weapon fighting, improved two weapon fighting, a natural weapon (my horn), multiattack, and a 10 ft reach.
Flanking allows you to attack corner to corner when large sized.
With my tattoo I cannot be flanked.
I also have blind fighting and ghost touch (just incase it comes up)

Active Spells
----------------------
Haste 9 rounds left
Chill Touch until discharged
Death Watch (Permenant)

ooc: ouch, rolls not as good as yesterday

Beriothian -- AC:23/16/21 HP: 130/130 CMD = 19  d20+3=7 ;
Thursday September 25th, 2014 11:37:03 PM

Now that combat is officially unavoidable Beri focuses on the alchemist's fire. It is one source of chaos that he would rather the group not have to deal with. With a loud wooshing sound the druid starts to cast Quench on the cart to prevent the fire spell from being cast for the next few hours

ooc: That is assuming the cart of alchemist's fire counts as" a single magic item that creates or controls flame. "

0 (4)- Detect Magic, Light, Create Water, stabilize
1 (6)- *Elf Vision, Faerie Firex2, Entangle, cure light wounds x3
2 (6)- *Faerie Fire, Fog Cloud, Soften Earth and Stone, Warp Wood, spider climb, Flaming Sphere, restoration lesser
3 (5)- *Glibness, Sleet Storm, quench, Greater Magic Fang, wind wall, stone shape, Cure Moderate Wounds
4 (5)- *Lesser Planar Ally, dispel magic, cure serious sounds, Freedom of Movement, Air Walk x2
5 (3)- *Awaken, Animal Growth, Cure Critical Wounds, Baleful Polymorph
6 (2)- *Legend Lore , Antilife Shell, Greater Dispel Magic
Spells with * are Fey domain spells (and not included in spell counts)


The Puppies Of Death! - ROUND 2 (Co-DM Ian) 
Friday September 26th, 2014 12:50:58 AM

Rather long day of job hunting. DM post will come in the morning.

The Puppies Of Death! - ROUND 3 (Co-DM Ian)  d20+4=14 ; d20+13=28 ; d6+9=13 ; d20+9=11 ; d20+9=10 ; d20+35=55 ; d6+9=14 ; d6=5 ; 3d6=12 ;
Friday September 26th, 2014 1:18:36 PM

Katinka gives the child some instructions, and they quickly blunder off to the back of the building. Turning her attention to the battle, she flies out over where she saw the cart.

Kyan makes quick work of another puppy, slicing its flesh to ribbons with his sword.

Sesha repeats her spell from before, succeeding with ease this time. (Will Save: 12)

Restlin finds himself a bit further away from the action, and so he begins to summon something to help with the effort.

Garret unleashes his fury on the nearest animal, bringing down P3 with four attacks, and turning the final two on O1.

Bosk slips up a bit in his attacks, but still manages to pull out a few solid hits, dropping O1 in the process.

Beriothian begins casting a spell to neutralize the pile of Alchemist Fires in the cart. (For the purposes of this spell, we'll count all of the Alchemist Fire as a single magic item.)

Seeing that they are beginning to fail, the animal re-double their efforts. Moving away from the untouchable Bosk, O2 turns its attention on Restlin, biting down hard on his leg as he attempts to retain control of his spell! (Attack: 28 -- Damage: 13)

P1 is still trying to take down Bosk, but in a different way now, it seems. Gnawing at his ankles, it cannot however trip up the enormous cleric. (Combat Maneuver to Trip: 11)

But from the fog come two more assailants, first P5, which takes Bosk's attack of opportunity in stride, attempting to trip him as its ally did -- however, it has about as much luck as its ally. (Combat Maneuver to Trip: 10)

But even more terrifying is O5, who runs out and leaps at Garret, it's jaw closing around his throat! (Attack: 55 -- Damage: 31 -- Garret must make a DC 23 Fortitude Save or DIE!)

As Katinka hovers over the battle invisible, a puppy flies out from the fog beneath her, making a beeline for the alleyway -- although whether it is trying to escape or get the flank, she cannot tell.

ROUND 3

Restlin (Carl) -- AC: +17/+9/+10 CMD: 23 HP: 96/96 (Spells) Luck Points: 2/9 
Friday September 26th, 2014 2:09:08 PM

OOC: Bosk and Beri should both get an AoO on O2 if he moved 5' and attacked. I'll post my actual move shortly.

DM Notes Beriothian is airborne and too far for an AoO. Does Bosk has an ability to take an AoO on a creature who takes a 5 Foot Step?

Bosk AC: 33/16/29 (Haste added) CMD:27 HP 103 of 103 Spells 
Friday September 26th, 2014 3:04:17 PM

The DM counted my AoO already. I rolled it yesterday.

Restlin (Carl) -- AC: +17/+9/+10 CMD: 23 HP: 83/96 (Spells) Luck Points: 2/9  d20=13 ;
Friday September 26th, 2014 3:27:40 PM

OOC: You rolled yesterday for a move from today? How does that work? O2 moved 5' through your threat range to attack me on the DM's last post. Unless you did some sort of pre-emptive AoO, you get another one.

Also, Restlin cannot fail a concentration check vs. 13 damage.

Restlin decides he's been down here long enough. With a snap of his fingers, he steps onto the roof of the adjacent building (M10).

Meanwhile, the bralani he summoned arrives in L11. In celestial, Restlin calls out, "Hello, good sir! Would you kindly aid us against these foul creatures? They threaten both us and a number of small children."

Here's a link to the Bralani. My feats give him a +4 to str and con. He should be able to attack this round.

***

Standard action: Dimension door (conjuror school ability) to M10.

Haste: 8 rounds
Summon Monster V: 15 rounds
Mage armor: long enough
Cat's grace: 16 rounds
See invisible: permanent

AC this round is 30/22/23

Bosk AC: 33/16/29 (Haste added) CMD:27 HP 103 of 103 Spells 
Friday September 26th, 2014 8:16:04 PM

oic: I was observing spinal surgeries today and am at a church conference all eveniing. Can someone post for me tonight? Perhaps another full attack.

ROBC posting for: Bosk AC: 33/16/29 (Haste added) CMD:27 HP 103 of 103 Spells  d20+12=30 ; d20+12=15 ; d20+11=27 ; d20+6=13 ; d20+7=26 ; d20+14=24 ; d20+14=33 ; 2d8+5=14 ; d8+5=13 ; d8+5=12 ; 2d8+5=8 ; d8+5=9 ; 2d8+5=14 ; 2d8+5=18 ;
Saturday September 27th, 2014 7:07:48 AM

Bosk pummels the pups. Starting with P1, then P5, then P2 if the others expire.

Atk 1 with Bastard Hit AC 30 for 14 dmg
Off Hand Atk with armor spikes Hit AC 15 for 13 dmg
Natural Atk Horn gore Hit AC 27 for 12 dmg
Atk 2 with Bastard Sword Hit AC 14 for 8 dmg (Rolled d20+6 but should have been d20+7)
2nd Off Hand Atk with armor spikes hit AC 26 for 9 dmg
Extra atk with bastard sword from Haste Hit AC 24 for 14

AoO if required hit AC 33 for 18 dmg

RobC - Katinka Hushfoot AC 20/16/15 -- CMD 20 -- HP 68/109 -- Perm Arcane Sight, Darkvision, See Invisibility  d20+27=35 ;
Saturday September 27th, 2014 7:15:20 AM

"There's a pup running around behind the building here!" Tink calls out. She knows Sesha - amongst others - can see her invisible self.

Tink is wary that this pup may be the man in disguise, and moves into position to keep an eye on it/him. She is adamant that it will not escape her sight.

Tink flies to B19, maintaining a height of 45'
Perception: 35 + Arcane Sight + See Invis + Darkvision - Does the Pup (P6) have a magical aura?


------------------
Spells Available:
0 - Mage Hand, Message, Prestidigitation, Toro's Taur Try
1 - Feather Fall, Grease, Prot from Evil, Roses Temp, Silent Image, Unseen Servant
2 - Alter Self (x2), Knock, Resist Energy (x2), Glitterdust
3 - Dispel Magic (x2), Haste (x2), Prot from Energy, Shrink Item, Stinking Cloud
4 - Resilient Sphere, Summon Monster IV, Wall of Fire, Black Tentacles
5 - Telepathic Bond, Wall of Force, Summon Monster V
6 - Summon Monster VI (x2)

------------------
Spells in effect:
Invisibility (from ring)
Resilient Sphere on C4
Freedom of Movement - Dur 5hrs
Waterbreathing - Dur 5hrs
Arcane Sight - 120ft range. See magical auras automatically.
Darkvision - 60ft range
See Invisibility - See Invisible or Ethereal objects
Overland Flight - Fly speed 40ft.
Detect Scrying - Detect any person/object being scryed upon with 40ft
Misdirection - Misdirect the information from divination spells that reveal auras on Tink to instead seem like a pebble (Neutral, Not Magic, Not Lying, Not alive, etc)
Mage Armor - +4 AC

Garret Goodbarrel [AC:38/34/31 HP:112/112 Ki:13/13 CMD: 33]  d20+13=21 ;
Saturday September 27th, 2014 4:26:54 PM

Garrets looks up as he sees the new arrival baring its fangs at his throat. He feels the teeth for only a moment as everything suddenly goes black and he crumples to the ground.

OOC:
Let's get that fort save done first: 21. Ah well, twas nice knowing you. I don't suppose that's a disease or a poison fort save?

I don't know where the save is coming from, so I don't know how to update my header. Does he have zero hp? -10?

Kyan (JonL) HP: 137/137 AC: 29/17/24 CMD: 32  d20+16=28 ; d20+16=18 ; d20+11=19 ; d20+6=12 ; d10+18=19 ;
Saturday September 27th, 2014 9:54:07 PM

Kyan steps forward and being to savaging out the Another puppy.

---

5' step to k9
Full attack, think only hit with one
Hit AC 28 for 19 damage

Beriothian -- AC:23/16/21 HP: 130/130 CMD = 19  2d8+9=15 ; d20+25=27 ;
Sunday September 28th, 2014 9:10:23 PM

Beriothian sees the dogs and his first thought is to pound the attacker before it can hurt Bosk... but unfortunately Beri is too high. Well, no reason not to descend and get his hands dirty. The massive air elemental reverts back from a whirlwind form and descends 5 feet, then attacks O2 from above.

slam attack=27
dammage=15

0 (4)- Detect Magic, Light, Create Water, stabilize
1 (6)- *Elf Vision, Faerie Firex2, Entangle, cure light wounds x3
2 (6)- *Faerie Fire, Fog Cloud, Soften Earth and Stone, Warp Wood, spider climb, Flaming Sphere, restoration lesser
3 (5)- *Glibness, Sleet Storm, Greater Magic Fang, wind wall, stone shape, Cure Moderate Wounds
4 (5)- *Lesser Planar Ally, dispel magic, cure serious sounds, Freedom of Movement, Air Walk x2
5 (3)- *Awaken, Animal Growth, Cure Critical Wounds, Baleful Polymorph
6 (2)- *Legend Lore , Antilife Shell, Greater Dispel Magic
Spells with * are Fey domain spells (and not included in spell counts)

ooc: I don't see anything stating that transforming to and from a whirlwind requires any specific action, so I assume I can still attack

Helping out a bit ... (Co-DM JonathanT) 
Sunday September 28th, 2014 9:38:21 PM

DM OOC: Garret asked "Does he have zero hp? -10?"

Per rules, a victim of a Death Attack has hps equal to or less than his negative Constitution score.

See the section Death Attacks in the Glossary.

RobC - Katinka Hushfoot AC 20/16/15 -- CMD 20 -- HP 68/109 -- Perm Arcane Sight, Darkvision, See Invisibility 
Monday September 29th, 2014 9:53:26 AM

check

Helping out a bit ... (Co-DM JonathanT) 
Monday September 29th, 2014 1:09:01 PM

DM OOC: Beri mentioned "I don't see anything stating that transforming to and from a whirlwind requires any specific action...

I don't either under Whirlwind(Su), nor under Change Shape (Su). So it'll be up to Ian.
My question would be, does it take an action for a lycanthrope to change shape? If not, then neither should it for whirlwind shape. If so, then it should be same.

Bosk AC: 33/16/29 (Haste added) CMD:27 HP 103 of 103 Spells 
Monday September 29th, 2014 1:30:49 PM

ooc: from d20pfsrd.com

Use Special Ability
Using a special ability is usually a standard action, but whether it is a standard action, a full-round action, or not an action at all is defined by the ability.

Spell-Like Abilities (Sp)
Using a spell-like ability works like casting a spell in that it requires concentration and provokes attacks of opportunity. Spell-like abilities can be disrupted. If your concentration is broken, the attempt to use the ability fails, but the attempt counts as if you had used the ability. The casting time of a spell-like ability is 1 standard action, unless the ability description notes otherwise.

Using a Spell-Like Ability on the Defensive: You may attempt to use a spell-like ability on the defensive, just as with casting a spell. If the concentration check (DC 15 + double the spell's level) fails, you can't use the ability, but the attempt counts as if you had used the ability.

Supernatural Abilities (Su)
Using a supernatural ability is usually a standard action (unless defined otherwise by the ability's description). Its use cannot be disrupted, does not require concentration, and does not provoke attacks of opportunity.

Extraordinary Abilities (Ex)
Using an extraordinary ability is usually not an action because most extraordinary abilities automatically happen in a reactive fashion. Those extraordinary abilities that are actions are usually standard actions that cannot be disrupted, do not require concentration, and do not provoke attacks of opportunity.

Bosk AC: 33/16/29 (Haste added) CMD:27 HP 103 of 103 Spells 
Monday September 29th, 2014 1:48:03 PM

ooc: Garret can still use a hero point to boost his roll by 2 and make the save.

Sesha [AC 24 /17 Touch/23 Flat] | HP 104/88 | CMD 19][See Invisibility, Cat's Grace, Detect Thoughts]  d100=79 ; 5d8+12=41 ;
Monday September 29th, 2014 3:56:53 PM

Sesha watches with a gasp as Garret falls, the beasts jaws still clamped over his throat. She should have been angry, but at this moment all she felt was an immense love for Serenbeth.. her Little Spirit. Thanks to her patron, no one was dying today, unless Sesha herself died first.

With her adjacent enemy incapacitated (o3), Sesha has a little room. She looks within herself, to the worst of times, and channels the same confusion she's felt as a girl among two peoples.. forcing it into reality in a small burst of enchantment magic. (Confusion, O5, P5, P1 - Will Save DC 22 10+7+4+1 or be confused. )

Confusion - Paizo

Taking a small step around the held hound, she takes a deep breath and exhales, channeling the essence of Serenbeth and leaving it to settle over Garret. She cared for this Halfling, who she had known for some time now, and he wouldn't die here while she had the power to stop it!

Action Economy

Standard - Cast Confusion at J14 on the map.
Ley Check - 79 = Pass, slot expended.
Move - 5ft to J11

Hero Point - Use Breath of Life domain spell on Garret. Heals 41 * 1.5 (empowered healing - domain ability) for 62 hit points.

Garret Goodbarrel [AC:38/34/31 HP:62/112 Ki:11/13 CMD: 33] 
Monday September 29th, 2014 7:07:19 PM

Garret feels the breath enter him again as he scrambles to his feet, wondering what just happened. He sees Sesha standing next to him with her crooked smile. He pauses just a moment to nod to her in thanks before turning back to the animals.

OOC:
Thanks for the suggestions on the hero points, I always forget those!!!
And thanks for the quick heal there, too.

Beriothian -- AC:23/16/21 HP: 130/130 CMD = 19 
Monday September 29th, 2014 8:53:23 PM

ooc: as far as lycanthropes, that's an interesting comparison... I was picturing it as more that I'm already in that form (air) and it's more a matter of changing my stance or tensing my muscles. Though in hind site, if there is a non-air based creature that can transform into a whirlwind there may be more logic to the lycanthrope view.

The Puppies Of Death! - ROUND 4 (Co-DM Ian)  d20+15=21 ; d20+10=13 ; d20+9=13 ; d20+4=24 ; d100=83 ; d3=3 ; d20+8=16 ; d20+10=29 ; d20+8=16 ;
Monday September 29th, 2014 10:37:10 PM

Restlin completes his spell, summoning a creature that begins fighting almost immediately once it spots the children. The wizard then retreats to the rooftop for a better look at the situation. The Bralani lashes out with its scimitar, but perhaps being shifted to another plane has made it ill, as both attacks miss. (Attacks: 21, 13)

Bosk continues his onslaught, taking down P1 in a flurry of strikes.

Katinka calls out a warning to her friends, peering down at the animal. She sees that it does, in fact, have an aura of illusion.

Kyan isn't as lucky as he has been, managing only one his against his target.

Beriothian drops down and begins to attack the nearest animal. His efforts are enough to drop the beast!

Sesha watches her friend fall as the dog rips him apart. Casting Confusion, she is able to incapacitate one of her targets. (P1 is dead, Will Saves: 13, 24) With a heroic effort, she casts another spell, bringing her friend back from the brink of death.

Garret experiences a strange sickening sensation in his stomach, followed by a great darkness, followed by the familiar sounds of battle and a great pain in his throat. Despite his spiritual whiplash, he manages to scramble to his feet and ready himself for more.

O5 staggers around in confusion, looking for the nearest target between Garret, Bosk, and P5. It chooses (d3=3) its ally, P5! Unfortunately, in its muddled state, it misses.

P5, perhaps angered that the dead one is back up, lashes out at Garret once more, but it cannot even come close to hitting the monk.

P2 strikes out ineffectually at the new celestial being that has appeared.

ROUND 4

Restlin (Carl) -- AC: +17/+9/+10 CMD: 23 HP: 83/96 (Spells) Luck Points: 2/9 
Monday September 29th, 2014 10:43:45 PM

ooc: It's late. I'll post in the morning.

Kyan (JonL) HP: 137/137 AC: 29/17/24 CMD: 32  d20+21=26 ;
Monday September 29th, 2014 11:21:24 PM

Ooc:
If applicable, perception 26 to spot incoming p6 from the alley after Tink's warning.

Actions pending results.

RobC - Katinka Hushfoot AC 20/16/15 -- CMD 20 -- HP 68/109 -- Perm Arcane Sight, Darkvision, See Invisibility 
Tuesday September 30th, 2014 2:39:33 AM

OOC: Email sent to the group for feedback on an action I could take this round

Restlin (Carl) -- AC: +17/+9/+10 CMD: 23 HP: 83/96 (Spells) Luck Points: 3/9  d20+13=31 ; d6=5 ; d20=11 ; d20=13
Tuesday September 30th, 2014 7:57:45 AM

Restlin sees P6 come from around the corner, probably charging at Kyan. Taking careful aim, he lets loose with an ugly black beam that hits the thing square in the face (ranged touch: 31).

Standard action: Ray of enfeeblement - 10 STR damage. Fort save 18 for half.

Haste: 7 rounds
Mage armor: long enough
See invisibility: permanent
Cat's grace: 15 rounds

AC this round is 30/22/23


RobC - Katinka Hushfoot AC 20/16/15 -- CMD 20 -- HP 68/109 -- Perm Arcane Sight, Darkvision, See Invisibility  d20+27=45 ; d20+21=37 ;
Tuesday September 30th, 2014 8:16:35 AM

Tink gives chase to the moving dog. She maintains her invisibility and flies due north to keep an eye on it.

Fly north to B7 and ascend further to 50ft
Perception: 45 + Arcane Sight + Darkvision + See Invis.
Spellcraft check to ID the aura on P6: 37. DC to ID an aura=15+spell level


------------------
Spells Available:
0 - Mage Hand, Message, Prestidigitation, Toro's Taur Try
1 - Feather Fall, Grease, Prot from Evil, Roses Temp, Silent Image, Unseen Servant
2 - Alter Self (x2), Knock, Resist Energy (x2), Glitterdust
3 - Dispel Magic (x2), Haste (x2), Prot from Energy, Shrink Item, Stinking Cloud
4 - Resilient Sphere, Summon Monster IV, Wall of Fire, Black Tentacles
5 - Telepathic Bond, Wall of Force, Summon Monster V
6 - Summon Monster VI (x2)

------------------
Spells in effect:
Invisibility (from ring)
Resilient Sphere on C4
Freedom of Movement - Dur 5hrs
Waterbreathing - Dur 5hrs
Arcane Sight - 120ft range. See magical auras automatically.
Darkvision - 60ft range
See Invisibility - See Invisible or Ethereal objects
Overland Flight - Fly speed 40ft.
Detect Scrying - Detect any person/object being scryed upon with 40ft
Misdirection - Misdirect the information from divination spells that reveal auras on Tink to instead seem like a pebble (Neutral, Not Magic, Not Lying, Not alive, etc)
Mage Armor - +4 AC

Kyan (JonL) HP: 137/137 AC: 29/17/24 CMD: 32  d20+18=35 ; d20+18=36 ; d10+18=20 ; d10+18=21 ;
Tuesday September 30th, 2014 10:47:11 AM

the approach of p6 from the rear plus Restlin firing of a spell at it causes Kyab to turn in its direction. He moves off deliver a massive slash at the creatures head.

Ooc:
Rollede wrong bonus but..

Move to in front of p6
Attack wth power Attack
hit AC 33 for 20 damage, crit confirm AC 38 for another 21 damage

Garret Goodbarrel [AC:38/34/31 HP:62/112 Ki:10/13 CMD: 33]  d20+19=36 ; 2d8+3=16 ; d20+19=30 ; 2d8+3=11 ; d20+14=21 ; 2d8+3=11 ; d20+14=32 ; 2d8+3=15 ; d20+9=19 ; 2d8+3=5 ; d20+19=20 ; 2d8+3=7 ; d20+19=23 ; 2d8+3=15 ;
Tuesday September 30th, 2014 7:20:46 PM

Garret shakes his head one last time to clear it, then focuses in on the creature attacking him. He takes careful aim and then his hands and fists again become a blur as he strikes again and again.

OOC:
Non-lethal damage on P5, if he does down, over to O5
Hit AC 36, Dam: 16
Hit AC 30, Dam: 11
Hit AC 21, Dam: 11
Hit AC 32, Dam: 15
Hit AC 19, Dam: 5
Hit AC 20, Dam: 7
Extra Ki Hit AC 23, Dam: 15

Sesha [AC 24 /17 Touch/23 Flat] | HP 104/88 | CMD 19][See Invisibility, Cat's Grace, Detect Thoughts]  d20+22=32 ; d100=40 ;
Tuesday September 30th, 2014 8:42:48 PM

Okay with her positioning, Sesha decides to try and keep some of the pressure off of Garrett. Focusing a near ley-line, she pulls Woldsblood and powers through a small cantrip aimed at keeping the beasts off-guard.

Move: Bend Leyline
Standard: Lesser confusion - P5 - DC 18 or confused for one round per confusion spell.

Bosk AC: 33/16/29 (Haste added) CMD:27 HP 103 of 103 Spells  d20+12=25 ; 2d8+5=11 ; d20+12=19 ; d8+5=12 ; d20+11=12 ; d8+5=6 ; d20+7=25 ; 2d8+5=12 ; d20+7=13 ; d8+5=13 ; d20+14=18 ; 2d8+5=8 ; d20+14=24 ; 2d8+5=10 ; 3d6=12 ; 3d6=16 ; 3d6=13 ; 3d6=8 ;
Tuesday September 30th, 2014 9:45:26 PM

Bosk barely has time to wonder about the strange man as he fends back the crazed dogs and tries beating them into submission. I do not know if Gargul judges dogs, but I putting an end to these things!

------------------------------------------------

Attack order O5, P5, P2 (against P2 Bosk gains an additional 3d6 dmg for 12, 16, 13, 8) and a +2 flanking bonus

Atk 1 with Bastard, Hit AC 25 for 11 dmg
Off Hand Atk with armor spikes, Hit AC 19 for 12 dmg
Natural Atk Horn gore Hit AC 12 for 5 dmg
Atk 2 with Bastard Sword Hit AC 13 for 13 dmg
2nd Off Hand Atk with armor spikes hit AC 18 for 8 dmg
Extra atk with bastard sword from Haste Hit AC 24 for 10dmg

AoO if another attacker approaches hit AC 30 for 19dmg

NOTE against O1, O2, O3, P2 and P4 Bosk is flanking and get an additional +2 onus to atk
He also gets sneak atk bonuses on these creatures, so add 7,11,12,10,7,11dmg to those attacks.
(sorry, but I don't know who will be alive to add them myself)

Beriothian -- AC:23/16/21 HP: 130/130 CMD = 19  d20+25=29 ; d3=3 ; d20+25=27 ; d8+9=13 ; d8+9=12 ;
Tuesday September 30th, 2014 10:27:24 PM

Beri looks down at the remaining dogs. His whispy body contorts into a swirling pillar and slams into the closest dog (O3), taking a 5 foot step if necessary to reach
ooc: reminder that Beri has a 15 foot reach

slam 1=29
damage=13

slam 1=27
damage=12

0 (4)- Detect Magic, Light, Create Water, stabilize
1 (6)- *Elf Vision, Faerie Firex2, Entangle, cure light wounds x3
2 (6)- *Faerie Fire, Fog Cloud, Soften Earth and Stone, Warp Wood, spider climb, Flaming Sphere, restoration lesser
3 (5)- *Glibness, Sleet Storm, Greater Magic Fang, wind wall, stone shape, Cure Moderate Wounds
4 (5)- *Lesser Planar Ally, dispel magic, cure serious sounds, Freedom of Movement, Air Walk x2
5 (3)- *Awaken, Animal Growth, Cure Critical Wounds, Baleful Polymorph
6 (2)- *Legend Lore , Antilife Shell, Greater Dispel Magic
Spells with * are Fey domain spells (and not included in spell counts)


The Puppies Of Death! - ROUND 5 (Co-DM Ian)  d20+7=11 ; d20+15=34 ; d20+15=29 ; d20+10=14 ; 2d6+20=26 ; d20+15=35 ; d20+15=30 ; 2d6+18=26 ; 3d6=7 ; d20+9=26
Wednesday October 1st, 2014 2:35:39 AM

Restlin sees the new puppy emerge from the corhner and blasts it with a harsh ray, dropping its strength signifigantly. (Fort Save: 11) His summoned creature makes another effort with its scimitar and makes a devastating strike against it. (Attacks: 34, 14 - Crit Confirm: 29 - Damage: 26)

Katinka continues to follow the puppy, identifying the spell cast on it as Veil.

With another blinding flash of steel, Kyan cleaves P6 in two!

Garret pummels the nearest animal, taking it down and moving on to the next one with minor success.

Sesha goes to cast a spell, but her target is already taken care of! (Redirected to a new target: see below.)

Bosk makes quick work of O5 and lays into P2 quite easily, and drops it thanks to the summoned creature's contribution.

Beriothian turns on the held animal, slamming into it with the bustling fury of his current form.

For a split second, the battlefield is quiet, before a loud bark comes from behind Kyan... and another dog launches itself from the north-eastern alleyway! It leaps onto the druid, going for his throat! (Attack: 35 - Crit Confirm: 30, confirmed - Damage: 33)

Seeing an opportunity, Sesha turns her spell onto the new target, but its mind is much too strong for the confusion to take root. (Will Save: 26)

ROUND 5

Garret Goodbarrel [AC:38/34/31 HP:62/112 Ki:10/13 CMD: 33]  d20+19=21 ; d20+19=33 ; d20+14=22 ; d20+14=16 ; d20+9=21 ; d20+19=25 ; 2d8+3=8 ; 2d8+3=18 ; 2d8+3=16 ; 2d8+3=16 ; 2d8+3=15 ; 2d8+3=10 ;
Wednesday October 1st, 2014 11:56:57 AM

Seeing only one left, Garret turns his full wrath on the remaining nearby creature. He spins and turns, kicking the creature about the head repeatedly, but drawing little blood.

OOC:
More subdual attack attempts:
Hit AC 21, Dam: 8
Hit AC 33, Dam: 18
Hit AC 22, Dam: 16
Hit AC 16, Dam: 16
Hit AC 21, Dam: 15
Hit AC 25, Dam: 10
Wow, that's some ugly rolls.

Kyan (JonL) HP: 104/137 AC: 29/17/24 CMD: 32  d20+16=32 ; d20+20=31 ; d20+16=22 ; d20+11=16 ; d20+6=11 ; d10+18=19 ; d10+18=22 ;
Wednesday October 1st, 2014 4:04:18 PM

Manages to get his arm up in front of his throa to avoid having a lethal bite, but gets his forearm mangled in the process. at close range it's hard to bring his sword to bear attack the creature, but he manages one solid thrust into its side.

"We're not getting a dog!"

Ooc:

Full Attack to attacking puppy:
hit AC 32 for 19 damage, crit confirm AC 31 for 22 more damage
Everything else missed

Restlin (Carl) -- AC: +17/+9/+10 CMD: 23 HP: 83/96 (Spells) Luck Points: 3/9  d20=4 ;
Wednesday October 1st, 2014 4:58:29 PM

Seeing how hurt Garret is, and seeing how his companions can likely mop up these stupid dogs, Restlin steps over to I13 to be in position to heal the little guy.

Haste: 6 rounds
Mage armor: long enough
See invisibility: permanent
Cat's grace: 14 rounds

AC is 21/13/14 this round.

Beriothian -- AC:23/16/21 HP: 130/130 CMD = 19 
Wednesday October 1st, 2014 9:10:12 PM

ooc: posting soon

RobC - Katinka Hushfoot AC 20/16/15 -- CMD 20 -- HP 68/109 -- Perm Arcane Sight, Darkvision, See Invisibility  d20+27=42 ; d20+15=31 ; d20+21=32 ; d20+12=24 ;
Wednesday October 1st, 2014 9:41:55 PM

Tink pursues the dog - but that spell? Veil? She knows well enough what that spell can do, and focuses even further on the 'dog', trying to disbelieve her eyes and see it for what it may truly be.

From her new position she can see the 'old' man has finally revealed himself. He will NOT be escaping today. Still invisible, she prepares herself to counter any spell he may attempt.

Fly to H7 staying at 50ft high
Will Save to see through the 'Veil': 31
Perception: 42 + Arcane Sight + See Invis + Darkvision. Does Tink see any magical aura on the Old Man? Spellcraft check to ID it: 32. DC=15+Spell Level.
Ready action: Should the Old Man begin casting a spell, cast 'Dispel Magic' as a Counterspell. Dispel Check = 24. DC = 11 + the old man's caster level. Note: If this event occurs, Tink will lose her invisibility!

------------------
Spells Available:
0 - Mage Hand, Message, Prestidigitation, Toro's Taur Try
1 - Feather Fall, Grease, Prot from Evil, Roses Temp, Silent Image, Unseen Servant
2 - Alter Self (x2), Knock, Resist Energy (x2), Glitterdust
3 - Dispel Magic (x2), Haste (x2), Prot from Energy, Shrink Item, Stinking Cloud
4 - Resilient Sphere, Summon Monster IV, Wall of Fire, Black Tentacles
5 - Telepathic Bond, Wall of Force, Summon Monster V
6 - Summon Monster VI (x2)

------------------
Spells in effect:
Invisibility (from ring)
Resilient Sphere on C4
Freedom of Movement - Dur 5hrs
Waterbreathing - Dur 5hrs
Arcane Sight - 120ft range. See magical auras automatically.
Darkvision - 60ft range
See Invisibility - See Invisible or Ethereal objects
Overland Flight - Fly speed 40ft.
Detect Scrying - Detect any person/object being scryed upon with 40ft
Misdirection - Misdirect the information from divination spells that reveal auras on Tink to instead seem like a pebble (Neutral, Not Magic, Not Lying, Not alive, etc)
Mage Armor - +4 AC

Bosk AC: 33/16/29 (Haste added) CMD:27 HP 103 of 103 Spells  d20+8=15 ; 2d8+5=16 ; d20+8=20 ; d8+5=9 ; d20+7=19 ; d8+5=6 ; d20+4=19 ; 2d8+5=18 ; d20+3=18 ; d8+5=9 ; d20+10=12 ; 2d8+5=11 ; 2d20+10=41 ; 2d20+10=33 ; d20+10=26 ; 2d8+5=18 ;
Wednesday October 1st, 2014 10:06:39 PM

Seeing Garret's efforts to subdue the hound Bosk does what he can to assist him. The cleric does his best with nonlethal damage, but finds he is better with the pointy end of the sword.

------------------------------------------------

Attack O3 with NONlethal damage

Atk 1 with Bastard, Hit AC 15 for 16 dmg
Off Hand Atk with armor spikes, Hit AC 20 for 9 dmg
Natural Atk Horn gore Hit AC 19 for 6 dmg
Atk 2 with Bastard Sword Hit AC 19 for 18 dmg
2nd Off Hand Atk with armor spikes hit AC 18 for 9 dmg
Extra atk with bastard sword from Haste Hit AC 12 for 11 dmg

AoO if another attacker approaches hit AC 26 for 18 dmg

NOTE against O1, O2, O3, P2 and P4 Bosk is flanking and get an additional +2 onus to atk
He also gets sneak atk bonuses on these creatures, so add 7,11,12,10,7,11dmg to those attacks.
(sorry, but I don't know who will be alive to add them myself)


Bosk AC: 33/16/29 (Haste added) CMD:27 HP 103 of 103 Spells  3d6=15 ; 3d6=7 ; d10=4 ; 3d6=13 ; d3=2 ; 3d6=7 ; 3d6=7 ; d3=1 ; 3d6=8 ; d3=1 ; 3d6=8 ; d3=3 ; 3d6=11 ; 3d6=7 ;
Wednesday October 1st, 2014 10:42:57 PM

ooc: I did not realize the old man was on the map. Can you please add +6 (+2 flanking) to all my attack rolls and direct them towards the old man, including the AoO for him entering my threatened space this round.

Sneak damage added for flanking = 15, 7, 13, 7, 7, 8, 11, 7


Beriothian -- AC:23/16/21 HP: 130/130 CMD = 19  d20+25=33 ; d20+25=27 ; d8+9=15 ; d8+9=13 ;
Wednesday October 1st, 2014 11:18:44 PM

Poor guy likely isn't in his right mind, but we can't let him put the town in danger.
Beri takes a 5 food 'step' forward and regretfully slams into into the old man to disable him using non-lethal damage.

slam 1=33
damage=15

slam 2=27
damage=15

0 (4)- Detect Magic, Light, Create Water, stabilize
1 (6)- *Elf Vision, Faerie Firex2, Entangle, cure light wounds x3
2 (6)- *Faerie Fire, Fog Cloud, Soften Earth and Stone, Warp Wood, spider climb, Flaming Sphere, restoration lesser
3 (5)- *Glibness, Sleet Storm, Greater Magic Fang, wind wall, stone shape, Cure Moderate Wounds
4 (5)- *Lesser Planar Ally, dispel magic, cure serious sounds, Freedom of Movement, Air Walk x2
5 (3)- *Awaken, Animal Growth, Cure Critical Wounds, Baleful Polymorph
6 (2)- *Legend Lore , Antilife Shell, Greater Dispel Magic

The Puppies Of Death! - ROUND 6 (Co-DM Ian)  d20+13=24 ; d20+8=9 ; d20+33=37 ; d20+8=17 ; d4+10=14 ;
Thursday October 2nd, 2014 1:35:46 AM

Garret turns his fury onto the held creature, knocking it out, although it still remains perfectly still on its feet.

Kyan protests the group's desire for a dog, slicing into the creature effectively.

Restlin moves into position to help his injured friend.

Katinka focuses on the puppy and sees... a larger, meaner looking dog. A strange disguise, but apparently an effective one. She turns to the old man and prepares to counter anything he may cast.

Bosk turns towards the "Old Man" and assaults him with many attacks, but finds that the old timer is much more nimble than anticipated -- only one blow lands! It seems he has better training than his canine companions.

Beriothian slams into the old man, who cannot dodge his blows.

O6 attempts to finish the job on Kyan, but the slash across its chest impedes it far too much. (Attacks: 24, 9)

Seeing he is apparently alone, the "Old Man" gets a crazy look in his eye, looking at Bosk... until Restlin pops into the scene. With a mad grin, he takes a 5-foot step forward and stabs at the mage with a gnarled dagger! (Attacks: 37, 17 -- Damage: 14)

ROUND 6

Restlin (Carl) -- AC: +17/+9/+10 CMD: 23 HP: 69/96 (Spells) Luck Points: 3/9  d20=8 ; d20+16=23 ; d20+8=9 ;
Thursday October 2nd, 2014 8:10:32 AM

AC this round is 25/17/18

Restlin winces as the old man cuts him. Calling on his training, he defensively casts glitterdust on him, hoping to avoid him illusioning his way out of this.

Defensive casting: 23, pass

Standard action: Cast glitterdust behind this guy, ensuring he's caught in it w/o getting anyone else (JK-15/16). Will save to avoid blindness is 9 (what he heck is going on with my dice roller?)

Haste: 5 rounds
Mage armor: long enough
See invisibility: permanent
Cat's grace: 13 rounds



RobC - Katinka Hushfoot AC 20/16/15 -- CMD 20 -- HP 68/109 -- Perm Arcane Sight, Darkvision, See Invisibility 
Thursday October 2nd, 2014 8:58:02 AM

"Move to the other side of the building, child! Move away from this danger" Tink calls down to the child still standing on the rooftop below her. The child may be frightened of a voice coming from nowhere, but there are scarier things at work at the moment.

She flies to the other side of the road to get a better view of the battlefield, and sees the blood drip from Restlin. One more crime this 'old man' is guilty of.

No, he will certainly be facing judgement this day.

Tink determines a Wall of Force to be her best course of action. It keeps the man from escaping, it keeps him from that mysterious cart, and it serves as a barrier should the cart explode any time soon - something she is still wary of.

Move action: Fly to L7, staying at 50ft
Standard action: Cast 50ft high Wall of Force from I15 to L16. Note that the wall is also invisible :)

------------------
Spells Available:
0 - Mage Hand, Message, Prestidigitation, Toro's Taur Try
1 - Feather Fall, Grease, Prot from Evil, Roses Temp, Silent Image, Unseen Servant
2 - Alter Self (x2), Knock, Resist Energy (x2), Glitterdust
3 - Dispel Magic (x2), Haste (x2), Prot from Energy, Shrink Item, Stinking Cloud
4 - Resilient Sphere, Summon Monster IV, Wall of Fire, Black Tentacles
5 - Telepathic Bond, Wall of Force, Summon Monster V
6 - Summon Monster VI (x2)

------------------
Spells in effect:
Invisibility (from ring)
Resilient Sphere on C4
Freedom of Movement - Dur 5hrs
Waterbreathing - Dur 5hrs
Arcane Sight - 120ft range. See magical auras automatically.
Darkvision - 60ft range
See Invisibility - See Invisible or Ethereal objects
Overland Flight - Fly speed 40ft.
Detect Scrying - Detect any person/object being scryed upon with 40ft
Misdirection - Misdirect the information from divination spells that reveal auras on Tink to instead seem like a pebble (Neutral, Not Magic, Not Lying, Not alive, etc)
Mage Armor - +4 AC

Sesha [AC 24 /17 Touch/23 Flat] | HP 104/88 | CMD 19][See Invisibility, Cat's Grace, Detect Thoughts]  d100+22=102 ; d20+22=32 ;
Thursday October 2nd, 2014 10:42:04 AM

Uneasy with the situation, Sesha holds her ground and stares the enemy spell-caster down. More monstrous than any hound, she fears this one a little. She gives the strange foe a crooked smile.

"It's a bit cliche, but deal with it."

Channeling her magical powers, she forces raw transmutation magic into a ball and directs it at the man, which attempts to change him into a toad!

Fort Save DC 22 / Followed by Will Save DC 22

Baleful Polymorph



Kyan (JonL) HP: 104/137 AC: 29/17/24 CMD: 32  d4=4 ; d20+16=35 ; d20+20=27 ; d10+18=25 ; d10+18=19 ; d20+18=21 ; d20+11=31 ; d20+6=20 ; d10+18=23 ; d20+15=17 ;
Thursday October 2nd, 2014 12:34:05 PM

with the other shifting their attention to te crazy dog keeper man, kyan finishes mopping up the remaining puppy going after him

Ooc:

full attac on remaining puppy:
Hit AC 35, crit confirm AC 27 for44 damage
Also hit AC 31 with NAT 20 for 23 damage

Garret Goodbarrel [AC:38/34/31 HP:62/112 Ki:10/13 CMD: 33]  d20+19=30 ; 2d8+3=11 ; d20+19=38 ; 2d8+3=19 ; 2d8+3=9 ; d20+14=25 ; d20+14=18 ; 2d8+3=8 ; 2d8+3=10 ; d20+9=22 ; 2d8+3=11 ; d20+19=30 ; 2d8+3=12 ; d20+19=29 ; 2d8+3=15 ;
Thursday October 2nd, 2014 7:59:04 PM

Seeing the dog stop, Garret looks up and sees the old man standing outside the fog. He watches the man stab his friend and he steps forward as he says, "You're next." He aims first for the man's head, with a carefully placed blow to disorient the man. Then he aims lower, looking for a vulnerable spot. As the man moves, Garret punches him down, then kicks him back up.

OOC:
5' step in J13.
First attack: attempt stunning blow: Hit AC 30, Dam: 11. Fort Save, DC 21, or [link=http://www.d20pfsrd.com/gamemastering/conditions#TOC-Staggered]Staggered[/link] for 1d6+1 rounds!
Second attack: Vital Strike: Hit AC 38, Dam: 19+9=28
Continue flurry: Hit AC 25, Dam: 8
Hit AC 18, Dam: 10
Hit AC 22, Dam: 11
Hit AC 30, Dam: 12
Extra Ki Strike Hit AC 29, Dam: 15

Bosk AC: 33/16/29 (Haste added) CMD:27 HP 103 of 103 Spells  d20+12=21 ; 2d8+5=12 ; d20+12=13 ; d20+11=24 ; d8+5=9 ; d20+7=11 ; 2d8+5=15 ; d20+7=25 ; d8+5=9 ; d20+14=18 ; 2d8+5=10 ; d20+14=27 ; 2d8+5=16 ;
Thursday October 2nd, 2014 11:33:27 PM

Once again Bosk lashes out at the Old Man, but his is arms are beginning to tire and it shows as his strikes begin to slow. (my rolls are getting worse and worse)
------------------------------------------------

Attack Old Man

Atk 1 with Bastard, Hit AC 21 for 12 dmg
Off Hand Atk with armor spikes, Hit AC 13 (miss)
Natural Atk Horn gore Hit AC 24 for 9 dmg
Atk 2 with Bastard Sword Hit AC 11 for 15 dmg
2nd Off Hand Atk with armor spikes hit AC 25 for 9 dmg
Extra atk with bastard sword from Haste Hit AC 18 for 10 dmg

AoO if another attacker approaches hit AC 27 for 16dmg

The Puppies Of Death! - ROUND 6 (Co-DM Ian) 
Friday October 3rd, 2014 12:14:39 AM

Early day tomorrow for my first shift at my new job, so I've got to call it early tonight. Post tomorrow might be a bit late.

Garret Goodbarrel [AC:38/34/31 HP:62/112 Ki:10/13 CMD: 33] 
Friday October 3rd, 2014 9:11:21 AM

OOC:
Good luck at the new job!

Bosk AC: 33/16/29 (Haste added) CMD:27 HP 103 of 103 Spells 
Friday October 3rd, 2014 12:26:54 PM

Good Luck and Congrats!!!

Sesha [AC 24 /17 Touch/23 Flat] | HP 104/88 | CMD 19][See Invisibility, Cat's Grace, Detect Thoughts] 
Friday October 3rd, 2014 12:41:41 PM

check

Restlin (Carl) -- AC: +17/+9/+10 CMD: 23 HP: 69/96 (Spells) Luck Points: 3/9 
Friday October 3rd, 2014 3:45:11 PM

OOC: I'll be busy tonight, but I'll post over the weekend if the next move makes it up.

The Puppies Are Dead (Co-DM Ian) 
Friday October 3rd, 2014 10:13:04 PM

Through the combined physical effort of the IA, the final enemies fall, and the street is once again consumed by silence. The Obscuring Mist clears, and the cart is left devoid of any puppies. Anyone who cast a spell in the last round can retain their spells if they wish, or cast them anyways - all saves fail, as these people have fallen to the ground, apparently done.

The illusion fades, and all dogs marked as O on the map appear as much, much larger dogs - while the others remain a bit smaller. There does not seem to be a uniform type of dog or any common theme. The children are crying and whimpering, some staring at their dead dogs, some staring at their own wounds. So far, there does not seem to be any guard presence.

RobC - Katinka Hushfoot AC 20/16/15 -- CMD 20 -- HP 68/109 -- Perm Arcane Sight, Darkvision, See Invisibility 
Friday October 3rd, 2014 10:46:25 PM

Tink dismisses her invisibility so that she can once again be seen by the party and children.

"That cart may still be volatile. We should keep the children - and guards - back until we are sure it is safe"

She flies up to the roof on the building on the west to help the child she left up there get back down. Once done she also dismisses the resilient sphere around the other child.

"You two should really run along now - either to school or to home. It is still not safe here"

Helping out a bit ... (Co-DM JonathanT) 
Friday October 3rd, 2014 11:39:42 PM

DM JT OOC: Thank you Ian for helping run Hook City campaign. I hope you can make it back to the Wold soon.

I'll be picking up on Monday and moving along.
BTW: I wrote the scene but neither Ian nor I did the encounter NPCs/Monsters. That Woldian will remain a secret. :)

RobC - Katinka Hushfoot AC 20/16/15 -- CMD 20 -- HP 68/109 -- Perm Arcane Sight, Darkvision, See Invisibility  d20+27=28 ; d20+27=35 ; d20+27=30 ;
Saturday October 4th, 2014 6:48:05 AM

With the children taken care of, Tink looks about the immediate area - focusing on the dogs, the "old" man and the rod he mysteriously dropped. She wants to address these immediate things before she turns her attention to the cart

Perception - dogs: 28
Perception - old man: 35
Perception - rod: 30

All with Arcane Sight. Spellcraft checks to ID any auras or magical equipment: 31 (assume 21 + Take 10)


"Sesha, I know this may be asking a bit, but would you mind using your powers to save the man? Personally, I would prefer he be tried before a court for his crimes. What's more, we will likely be able to get more out of him if he is alive for an interrogation. And if that still doesn't convince you, consider that his death may make him a martyr to his cause, whatever cause that may be. Keeping him alive may be the biggest blow we could deal to them"


Restlin (Carl) -- AC: +17/+9/+10 CMD: 23 HP: 86/96 (Spells) Luck Points: 3/9  d20+24=40 ; 3d8+6=17 ; 3d8+6=18 ;
Saturday October 4th, 2014 7:54:41 AM

As the battle closes, Restlin thanks the Bralani for his service and asks if he'd mind healing himself & Sesha a bit?

CSW Restlin: +17
CSW Sesha: +18

He then dismisses the Bralani.

Restlin's ears perk up as Tink speaks. "She's right about that martyr thing. We should send a message that we won't let them martyr themselves for this ridiculous cause; that they'll be tried and thrown in prison to rot should they try anything stupid."

Meanwhile, the magepriest makes himself busy checking out the cart (perception: 40).

Bosk AC: 33/16/29 (Haste added) CMD:27 HP 103 of 103 Spells 
Saturday October 4th, 2014 3:52:30 PM

Bosk turns to the others, There has got to be something we can do about this. Do any of you, gifted with the gilded tongue, think you might be able to start up a collection to help bring back those dogs? Perhpas we could talk the city into paying for it as part of our payment?

The horned cleric hen begins scanning the area for magical auras and casting detect poison before anyone goes near the cart with the alchemist's fire.

Clean up after your puppy, please. (Co-DM JonathanT) 
Saturday October 4th, 2014 9:47:08 PM

The commotion, of course, has awakened the neighborhood, and as any sensible person would expect, the parents of the kids come rushing up in desperation and snatching up their kids and hugging them like you've never seen before.

The IA find themselves trying to piece together what happened and why while parents and kids are sobbing and thanking the IA for saving their kids.

Somehow, in all that, it is revealed that the said puppies were given to the kids just the day before. The parents agreed to it as a diversion for the kids during these hard times. It seems clear to them now that it was some devious plot. Who'd give puppies away to just snatch them back and put them and the kids through this horrible thing?

The neighborhood awakens to an insidious reality that has been hitting other neighborhoods here and there. Their world has changed and there seems to be no one at the helm.

Set into this chaos the Protector Group assigned by the Inspector to guard and maintain the peace in this neighborhood show up. They are on official business and want to know what happened. Since the IA knows how the Inspector runs his organization, they know they are expected to give a full report, even if it takes all day, and leave nothing out.

Bosk AC: 33/16/29 (Haste added) CMD:27 HP 103 of 103 Spells 
Saturday October 4th, 2014 11:07:50 PM

When Bosk finds out that the children had only just received the dogs Bosk feels a little better. An Avenger is always in control of their emotions...well...nearly always...but that doesn't mean that they cease to have them. As way of an apology, to ease the children's suffering as well as for his own guilty feelings, the cleric offers the parents of each child enough money to replace the lost pets. We are sorry for this. To think someone would use children and animals in this way. Still, a pet is a fine way for a child to learn responsibility as well as nurture any gifts they may have in that area. I do not want the children to be deprived of that experience because of that crazed man.

ooc: I am assuming this will not be more than a gold or two apiece. Correct me if I am wrong.

RobC - Katinka Hushfoot AC 20/16/15 -- CMD 20 -- HP 68/109 -- Perm Arcane Sight, Darkvision, See Invisibility 
Sunday October 5th, 2014 6:10:31 AM

Tink sees the protector group approaching. She doesn't mind local law enforcement when she agrees with the laws "Gentlemen, Katinka Hushfoot, Justicar and member of the IA" she once again flashes her IA badge

"These things were such a good idea. I must remember to thank Garret again"

"This area is still not safe. I recommend placing men there, there and there to stop civilians from getting closer. I also recommend keeping your distance from that cart, and from those dogs. Once I am sure that the danger is .. manageable .. I will be glad to provide you with my complete report. Who is the leader of your group?"

Question to DM: Did Tink's perception check on the dogs, the man and the rod result in anything? Did they have any possessions? Anything with a magical aura? A map to their headquarters perhaps? :) Oh, and was she able to remove his disguise?

Tink trusts Restlin to thoroughly search the cart. Once she gets the nod, she will then debrief the leader of the protector group. She does so in a very formal manner.

"At approximately 9am, my group consisting of <insert full names here> were walking down Fifth Lane, when we observed a commotion being caused by a group of children. We proceeded to investigate...."

Tink is very thorough in her details and descriptions, and tells how she noticed peculiarities in the mans behaviour and her beliefs he wore a disguise.


Beriothian -- AC:23/16/21 HP: 130/130 CMD = 19 
Sunday October 5th, 2014 1:20:41 PM

Beriothian greets the incoming guards.
As they have said, that is what happened from our side. We are currently on assignment and must proceed as soon as your questions have been answered... could you please make sure the story of the dogs is passed along to the inspector so that he can make sure the information is properly disseminated to the right parties and future plans can be made accordingly?

Clean up after your puppy, please. (Co-DM JonathanT) 
Sunday October 5th, 2014 6:58:11 PM

DM OOC: Katinka asks: Question to DM: Did Tink's perception check on the dogs, the man and the rod result in anything? Did they have any possessions? Anything with a magical aura? A map to their headquarters perhaps? :) Oh, and was she able to remove his disguise?

Perception - dogs: 28
Perception - old man: 35
Perception - rod: 30
All with Arcane Sight. Spellcraft checks to ID any auras or magical equipment: 31 (assume 21 + Take 10)

In the few rounds you've had to start looking over things before the parents show up and the Protector Group assigned to the zone shows up, you determine the following:

The dogs look like hefty war dogs and shimmer with multiple magical auras, layer upon layer upon layer. It will take a few more minutes to weed through each one.

The 'old man' is really a strong middle-aged man apparently wearing a disguise from a disguise kit. He also shimmers with magic auras and wears leather armor, a sling, a scimitar, a belt, headband, ring, a cloak, and what appears to be one of those Eberyon Tears. His pack jingles with some stuff too. The leather armor, sling, scimitar, and backpack do not radiate magic, but the other stuff do as well his body.

The rod only has one aura, that of Prestidigitation.

Most of the auras are Faint, a few Moderate.

DM OOC: I'm assuming that you are doing a quick scan at this point to assess what is and isn't radiating magic. Arcane Sight gives you the strength of the auras but each aura requires it's own Spellcraft check. It 31 is your min roll for Take 10, then there is no question as to finding out each aura, only a question of how many minutes you want to take.

For the few moments you've had so far, the above is what you've found out. We'll deal with further details at each post you state you are checking.

The way I read Arcane Sight, as you scan an area, you see the strength of magical auras like different 'colors', that's why it takes no concentration to determine the strength of those auras. But since it takes a Spellcraft check for each aura to determine the school, it will take more time for such details than just a quick look-see.

At least in this case, it doesn't seem there'll be any issue on the time factor.

RobC - Katinka Hushfoot AC 20/16/15 -- CMD 20 -- HP 68/109 -- Perm Arcane Sight, Darkvision, See Invisibility 
Sunday October 5th, 2014 8:06:58 PM

Tink casts her Unseen Servant spell and takes an empty sack from her pack. She directs the servant to pickup any item she points to, and place it in the sack for her. She is wary about touching any of the items directly. Could be that it was one of them that made the man go all crazy.

For now she wants to bag up this evidence (winnings?) so as to turn the rest of the area over to the legitimate protector group as quickly as possible. Inspecting things is finer detail can be done later.

Magical Aura
Belt, Headband, Ring, Cloak, Eberyon Tear, Rod

No Magical Aura
Leather armor, sling, scimitar, and backpack (with something jingling inside)

------------------
Spells Available:
0 - Mage Hand, Message, Prestidigitation, Toro's Taur Try
1 - Feather Fall, Grease, Prot from Evil, Roses Temp, Silent Image, Unseen Servant
2 - Alter Self (x2), Knock, Resist Energy (x2), Glitterdust
3 - Dispel Magic (x2), Haste (x2), Prot from Energy, Shrink Item, Stinking Cloud
4 - Resilient Sphere, Summon Monster IV, Wall of Fire, Black Tentacles
5 - Telepathic Bond, Wall of Force, Summon Monster V
6 - Summon Monster VI (x2)

------------------
Spells in effect:
Freedom of Movement - Dur 5hrs
Waterbreathing - Dur 5hrs
Arcane Sight - 120ft range. See magical auras automatically.
Darkvision - 60ft range
See Invisibility - See Invisible or Ethereal objects
Overland Flight - Fly speed 40ft.
Detect Scrying - Detect any person/object being scryed upon with 40ft
Misdirection - Misdirect the information from divination spells that reveal auras on Tink to instead seem like a pebble (Neutral, Not Magic, Not Lying, Not alive, etc)
Mage Armor - +4 AC

Restlin (Carl) -- AC: +17/+9/+10 CMD: 23 HP: 86/96 (Spells) Luck Points: 3/9 
Monday October 6th, 2014 8:26:16 AM

Restlin is getting grumbly. They have somewhere very important to be and are likely already late. He looks around for an older kid; someone who can make his or her way to the treasury and back. He'll press a gold coin into his or her hand and ask that he or she head to the Treasury with a message for Inspector Auslander.

"Let her know that there's been another attack on the streets and that the Iron Adventurers are dealing with the aftermath. We'll be there as soon as possible. Come back when you're done & there will be another coin in it for you."

Kyan (JonL) HP: 104/137 AC: 29/17/24 CMD: 32 
Monday October 6th, 2014 9:21:35 AM

Kyan lets the others deal with the protector group and the guards and takes the time to bandage his arm while he waits. He will also move the dogs or pieces of them into a pile or onto a cart to be taken away.

Sesha [AC 24 /17 Touch/23 Flat] | HP 104/88 | CMD 19][See Invisibility, Cat's Grace, Detect Thoughts]  d20+20=24 ;
Monday October 6th, 2014 11:48:59 AM


Sesha is silent for a moment, closing her eyes as she considers Tinks request. Her mind wanders back to a bit of script she read from the scroll from Wardds temple.

"..although Serenbeth was considered a fierce Goddess in the protection of children.... " ".. did not encourage capital punishment of sentient beings.. all creatures could dream of happiness, even evil ones...and granting such happiness was the primary responsibility with which she was charged.."

"Fine."

With the man revived, and his belongings confiscated, Sesha is quick to intercept the protector group.

"Please under stand that we will cooperate fully, but we are also on business from the city treasury. If theres any chance you could let us go and we can promise to make up time on the report this evening.."

Diplomacy 24



Garret Goodbarrel [AC:38/34/31 HP:62/112 Ki:10/13 CMD: 33] 
Monday October 6th, 2014 6:34:44 PM

Garret looks over the dogs and realizes that they are dangerous creatures, and not the pets they were led to believe. As the protector group is arriving, Garret says, "Well, there's three dogs over here that, well, they're not exactly dead yet." He points out three bodies near him and you can see that the animals are still breathing.

OOC:
Those dogs taken out by Garret had been hit with non-lethal damage, just in case...

RobC - Katinka Hushfoot AC 20/16/15 -- CMD 20 -- HP 68/109 -- Perm Arcane Sight, Darkvision, See Invisibility 
Monday October 6th, 2014 8:27:11 PM

"Their bites are incredibly deadly. Please exercise caution"

Beriothian -- AC:23/16/21 HP: 130/130 CMD = 19 
Monday October 6th, 2014 9:44:05 PM

Those unconscious dogs... I don't know if Hook City has a humane way to rehabilitate them. If not, could you see that they are muzzled and brought to the Iron Tower? I will personally see to their care and resocialize them so that they they can be at peace with the world around them and re-find their place in the Wold's circle of life.
The druid picks up his staff and turns to the others.
Do we have any other thoughts to add before we go?

Bosk AC: 33/16/29 (Haste added) CMD:27 HP 103 of 103 Spells 
Monday October 6th, 2014 10:03:36 PM

Realizing the dogs are in fact war dogs the cleric wonders how such animals could have been brought into Hook City without raising a dozen red flags. Once again he offers to pay for suitable replacement animals for the children.

Clean up after your puppy, please. (Co-DM JonathanT) 
Monday October 6th, 2014 11:31:06 PM

The Street is a shambles. Blood everywhere. Parents getting crying kids back up the street, one kid hollering from the roof of a home where Katinka left her. Other dogs several blocks away start barking up a storm, passing on the news that there was a dogfight somewhere nearby and they weren't invited.

And the Protector group wants to know what the blazes happened!

Katinka starts with giving orders, er, recommendations, to the Protector group, and receives a nasty
scowl from the Commander in answer. So she starts with the proverbial 9am and all is quiet introduction and then goes into great detail of what was said by whom and when and how it all went sour. One of the Protector's jots all this down while the Commander listens intently.

Beri seconds Katinka's account. Seeing the records keeper jotting everything down, he's pretty sure the story about the dogs will be told.

Meanwhile, during Katinka's recap of the events, Restlin gets ansy about their mission. They were supposed to meet the Inspector at the Treasury. Not wanting to leave their friend hanging, he offers some coin to a young man on the sidewalk watching the events. Seeing the coin and not a chit, the man grins and heads off to the Treasury at a good clip.

Kyan takes care of some minor scratches while he waits for things to settle down.

Sesha is reluctant to bring the 'old' man back to life but does so anyway with her Save/Slay ability, but not before removing his equipment. Maybe that would mean less time answering questions and getting on to business.

Garret chimes in that three of the big dogs are not truly dead either. The monk thought it wise to use only non-lethal attacks.

Having pointed that out, Katinka cautions the Protector group about their deadly bites, for which the Commander looks at her with incredulity, "Really. That dog can kill with a one bite?"

Beri, a bit sympathetic towards the dogs, figures there's bound to be good in them somewhere and hopes they can be 'rehabilitated'.

"Yeah, we have a mage that can change them into chewappodles," one snickers.

Bosk brings up a good question as to how such war trained dogs got into Hook city in the first place. A puzzle to work out at some later date. With a hand full of coins, he again offers to pay for the purchase of puppies for the kids. However after what just happened, most of the kids are a bit traumatized and shy away from wanting a dog, for now, at least.

"I think we'll settle for a goldfish. Thanks anyway," one parent smiles at Bosk.

With her story told, Katinka has an Unseen Servant scuttle around and put things into a bag, afraid to touch them herself.

HEY! What do you think you are doing? All that stuff is evidence! The Inspector will want to see everything! You want me to get demoted?! Am I to tell the Inspector that some other group absconded with key evidence? the Commander blurts out.

"You may look at it, but all this stuff, wagon and all, goes to the Inspector. There's been way to many weird things going on and he wants to look at everything directly himself!"

Sense Motive DC20: Highlight to display spoiler: {He is genuine with his demands and is only following orders.}

"I'll put your name on any items you want to keep and when the Inspector is through with them, he'll give them back. His word on it," the Commander says in a more diplomatic tone.

RobC - Katinka Hushfoot AC 20/16/15 -- CMD 20 -- HP 68/109 -- Perm Arcane Sight, Darkvision, See Invisibility  d20+15=18 ; d20+11=12 ; d20+11=25 ;
Tuesday October 7th, 2014 5:10:39 AM

Sense Motive check auto pass

"Of course commander. I respect and recognise you as the legitimate authority in this matter. I also understand that much like us, you are here because you have a serious and dangerous job to do, and orders to follow. Since I have already handled the objects - my sincere apologies if I have breached your protocols - would you permit me to complete my assessment of them for danger, as well as any evidence that may assist us in our duties? Once done I will happily sign a document to preserve the chain of evidence as well as entrust them to them." (Diplomacy: 18)

Tink is in her element. She stands at her full 3'1" with her hands clasped behind her back. In her experience, showing respect to a leader in front of his men often helps get things done. Should the Commander try to sense her motives, he will determine that she genuinely wants to help, and does indeed respect legitimate authority.

She is curious how the dogs managed to become so deadly, and tries to recall hearing of some folklore on the matter.
Knowl Arcana on the Dogs: 12. Ugh
Knowl Nature on the Dogs: 25


Finally, she will stand back and have the Unseen Servant present each item it recovered. Tink will do her best to identify them using her Arcane Sight, speaking aloud for all to hear - especially for the scribe in the Protector group. Everything must be documented.

(ID magical items with Spellcraft checks = 31 with Take10. DC = 15 + item's caster level
Value non-magical items with Appraise checks = 21 with Take10
)

With the items taken care of, she turns her attention to the "jingling" backpack. (Perception: 37 with Take10)

Restlin (Carl) -- AC: +17/+9/+10 CMD: 23 HP: 86/96 (Spells) Luck Points: 3/9 
Tuesday October 7th, 2014 10:08:27 AM

Restlin cannot fail that sense motive check.

"Tink's really good at this stuff," he whispers to Sesha. Restlin enjoys being out of the limelight for a moment, looking around. He notices the child still on the roof. "Oops," he says before stepping up there & returning with him. He makes sure the kids are all fully healed, asking Sesha for assistance if his own minor powers aren't up to the task.

Important tasks done, Restlin listens as the parents decide that maybe fish would make a better pet. "Goldfish make fine pets," he says before prestidigitizing minor glamours of fish to chase the children around. He doesn't push the issue, as the kids may not feel like playing.



Sesha [AC 24 /17 Touch/23 Flat] | HP 104/88 | CMD 19][See Invisibility, Cat's Grace, Detect Thoughts] 
Tuesday October 7th, 2014 3:34:35 PM

Trusting in Tinks judgement, she elbows Restlin.

"I like her. I'm glad she's around. She's like our like Justicar, but nice."

When everyone is ready to go, Sesha seems conflicted about allowing the dogs to be brought to their home.

"Beri, I think its best for them to be destroyed. It doesn't take much to scry on a pet. Inviting them into our fold might be dangerous.. "

Garret Goodbarrel [AC:38/34/31 HP:62/112 Ki:10/13 CMD: 33] 
Tuesday October 7th, 2014 4:50:03 PM

Garret stands behind the "old man" as Sesha brings him back to life, just in case he's got more tricks up his sleeves. He leaves the talking to the others.

Beriothian -- AC:23/16/21 HP: 130/130 CMD = 19 
Tuesday October 7th, 2014 6:33:07 PM

Beri turns his bearded face towards Sesha
I see the wisdom in what you say, but having them destroyed seems a little much. There is a druid garden within this town where they would not only be taken care of, but scrying would provide little of use beyond allowing an observer to see what trees the dogs should choose to water at a given moment.

Bosk AC: 33/16/29 (Haste added) CMD:27 HP 103 of 103 Spells 
Tuesday October 7th, 2014 8:16:29 PM

Bosk ponders the options for a minute. Could we perhaps use a baleful polymorph spell on them to turn them back into cute little puppies?

Kyan (JonL) HP: 104/137 AC: 29/17/24 CMD: 32 
Tuesday October 7th, 2014 8:33:09 PM

"some proper training can put them useful again. if they're trained and bred for war let them be used for it, but with a better master. I'm sure there is someone we know that would be up to the task and put the dogs to a task good for the city." Kyan gives his two coppers worth while waiting to be allowed to leave.

Bosk AC: 33/16/29 (Haste added) CMD:27 HP 103 of 103 Spells 
Tuesday October 7th, 2014 10:08:04 PM

That is a good point. If they are well trained, perhaps the town guard could hire them.

Clean up after your puppy, please. (Co-DM JonathanT) 
Tuesday October 7th, 2014 11:49:12 PM

A little diplomacy goes a long way, unless you roll a 1. But Katinga puts on her charm and some street-wise knowledge and a potentially tense moment is diffused.

As the IA know, the Protector groups, as a whole, are a mix of individuals and skills much like the IA. As such, this one also comprises of mixed skills, including a wizard of their own. However the commander
sees no reason to prevent the IA to finish their investigations. You never know what might happen... and it
is better to happen to someone else if you can help it.

So the Protectors do their own thing while Katinka 'investigates'. The Alchemist Fire vials are carefully removed from the cart and the live dogs are carefully loaded up. The dead ones will be left for the street cleaning crew. The records keeper, a cleric with a pinchant for details writes up a neat document listing the items Katinka has set aside and hands it to Katinka to sign.

Meanwhile...

The kid still crying on the roof has a couple of parents clamoring to the IA to quit their goofing around and
get their kid down before she tumbles off.

Restlin dutifully complies and tries to lighten the mood by conjuring up little translucent goldfish that
float around in mid-air and puff air bubbles. It helps, but the blood all over the street dampens any child's desire to go chasing after the fish and bubbles.

Very quickly the street is empty of parents and kids and only the IA, the Protector group, and a hand full of curious citizens are left.

Katinka recalls that there are some spells that can be cast on animals, or humanoids that have natural attacks, to enhance such attacks. And of course there's those spells that increase strength and such. But that does not explain the deadliness of one bite, though. That is still a mystery.

The magical items identify as follows:
Belt of Stength +2, Eberyon's Tear of Shock (+1d6), Ring of Protection +1, Headband of Wisodm +1,
Cloak of Resistance +2.

Non-magical items:
Leather armor, MW sling, MW Scimitar.

She notices nothing unusual about the backpack. The 'jingling' noises have the familiar sound of coins and glass. Only way to know for sure is to open it or use Gingleblex's Monocule of See-Through-Things.
An item banned in most places, for obvious reasons.

Sesha confides her thoughts on Katinka to Restlin and to Beri her misgivings of bringing the dogs to
the tower.

Beri proposes perhaps leaving the dogs at the druid's garden instead of destroying them. Beri's own nature loving self just can't see destroying them, yet.

Garret positions himself behind the 'old' man and prepares himself in case the 'old' man tries something. Barely conscious, (0 hp), he doesn't try anything and is quickly tied up and placed on the cart with a Protector as guard.

Bosk's idea of using Baleful Polymorph to change the to cute little puppies they once were is worth some thought.

Kyan believes a proper master with some proper training will do the trick.

All good ideas but right now the IA have a meeting with the Inspector.

Which, for those who may have forgotten, brings up a very winded young man to Restlin. He's out of breath and can barely speak, but the jist is that he passed on Restlin's message to a guard at the Treasury who said he'd pass the word on to the Inspector that the IA will be running a little late.

Whew! Puff! Puff! Wheeeze!

So, all that is left, I think, is seeing what is in the backpack and signing the document with the list of stuff.

With some extra care, the backpack is found to hold a pouch of coins (not chits) totaling 250gp. Their are several glass vials. some empty, two stoppered and seemingly unused.

The Protector's records keeper jots it all down and adds it to the list.

DM JT OOC: are we done here? I figure you'll want to see what the vials are or were and maybe see if the 0 hp guy can answer any questions.

RobC - Katinka Hushfoot AC 20/16/15 -- CMD 20 -- HP 68/109 -- Perm Arcane Sight, Darkvision, See Invisibility 
Wednesday October 8th, 2014 6:46:19 AM

OOC: Did Tink deduce anything about the mysterious rod?

Alchemy is not something Tink knows much about. She has a sniff of the empty glass vials, but suspects Sesha may be better suited to identifying their prior contents.

Should the stoppered vials have a magical aura to them, Tink will try to identify them (Spellcraft: 31)

She hands all evidence over to the Protector group and signs the document provided.

"I am glad we had the chance to work cooperatively. If you're ever in our neighbourhood and need a hand, be sure to come find me" Tink extends her hand to the Commander of the Protector group.

Restlin (Carl) -- AC: +17/+9/+10 CMD: 23 HP: 86/96 (Spells) Luck Points: 3/9 
Wednesday October 8th, 2014 10:03:54 AM

Restlin thanks the young man for his obvious hard work. He presses an additional 2 coins into his hands; a bonus for a job well done.

With that, Restlin is eager to move on to the treasury. He'll trust Tink to make sure things are handled neatly, then it's time to move.

Garret Goodbarrel [AC:38/34/31 HP:62/112 Ki:10/13 CMD: 33]  d20+21=27 ;
Wednesday October 8th, 2014 1:00:47 PM

Garret watches the old man taken by the protector group. Satisfied that he is secure, he is ready to move on. He takes a last glance at the man to see if the man looks like he will remain submissive, or if he's preparing to attempt an escape (perception: 27)

Bosk AC: 33/16/29 (Haste added) CMD:27 HP 103 of 103 Spells  d20+15=23 ;
Wednesday October 8th, 2014 2:21:24 PM

Bosk too looks at the vials and assists Tinka in identifying them. He then checks the protector group's paperwork to verify their identity before signing the document.

ooc: Checking the group's paperwork to make sure we are not giving the man to assassins and to make sure he is not letting someone have that much alchemist's fire that cannot be trusted.
Aid Another - Spellcraft = 23 success

Kyan (JonL) HP: 104/137 AC: 29/17/24 CMD: 32 
Wednesday October 8th, 2014 8:16:16 PM

kyan readjusts his gear, ready to move on

Beriothian -- AC:23/16/21 HP: 130/130 CMD = 19 
Wednesday October 8th, 2014 9:55:11 PM

Bosk, if you can confirm paperwork is in order I think we're good here... I'm ready to head out at your word.

Sesha [AC 24 /17 Touch/23 Flat] | HP 104/88 | CMD 19][See Invisibility, Cat's Grace, Detect Thoughts] 
Wednesday October 8th, 2014 10:52:50 PM

When everyone is ready, Sesha casts a final baleful glare at the man, a man whose life-force she wanted so badly to absord, then walks and pats Tink on the shoulders.

'Thanks for that. I probably would have done something I regretted if you hadn't asked me to save that one. You ready?"

Clean up after your puppy, please. (Co-DM JonathanT) 
Thursday October 9th, 2014 12:07:42 AM

Detailed examination of the rod quickly reveals that it is not of much interest to anyone but a street performer perhaps. The Prestidigitation cast on it soon expires and it just becomes a stick.

Katinka sings the document after taking a quick check of the vials found in the backpack. Two vials glow with magic and are from the Healing school. Several empty vials radiate very faint magic, fading fast. The rest of the empty vials don't radiate magic. Sniffing the vials don't reveal anything she is familiar with.

The Commander shakes Katinkas hand and thanks the IA for their assistance in their protectorate. He
explains that they can use all the help they can get. Too much weird stuff going on. But does not
elaborate.

Restlin pays the young man for his expeditious message delivery service and the young man replies with "Anytime you need me."

Garret is satisfied that the 0hps 'old' man won't be trying much. He is bound tight and watched
carefully by the Protector group.

Bosk confirms that the magic vials are what Katinka says they are, healing types. As far as the
non-magical remains from the empty vials, he'll need some knowledge in alchemy.

Bosk verifies that the document looks right. The team sports an emblem that look familiar. They've seen other protector groups wearing it. Three 'hooks' on a blue shield. This must be Inspector Auslander's
way of authenticating the Protector groups. They radiate a faint magic.

Had the IA joined the inspector, they'd be wearing one too.

Both Beri and Kyan are ready to move on and let the men in black finish the clean up process.

"Nothing happened here. Nothing to see. Look into my little wand... see? You didn't see anything, right?"

Sesha thanks Tink for keeping her from doing something she'd regret doing later on and is ready to move out as well.

--------------------------------------------------

The Commander of the Protector group gathers up his men, the cart, the unconscious dogs, the evidence, and the prisoner and start towards the Treasury, which is where the IA are going as well, just a little faster.

The guards at the Treasury entrance seem to be familiar with the IA and let them in, wherein they are
quickly accosted by a young woman. The Treasury being such a huge place, puts the young novice government workers to escort visitors to their destinations, as most don't have a clue on how to navigate the Treasury Maze.

Soon they are at the inspector's office. It is the same one they've been in before. The Inspector invites them in and offers them some chairs.

"Glad you could make it. I heard you had a side-trip on your way here. Unfortunately these side-trips have become far more common than even I would have guessed. The IA are not the only ones being targetted, so don't feel like you are being singled out. I'm collecting everything I can to see if we can find a pattern.

Sad to say, there have been some deaths. Some nobility, some Protector members, some average bloke. You don't see the crowds in front of the Treasury anymore and for good reason. People are getting scared. Thing is, who is doing it? Is it just one?

That's why we are looking for patterns. We know of one group that might be involved, led by Socraterius, who used to work here in the Treasury. His crazed group believe that the Teucri artifacts are all cursed and must all be destroyed. As you know, most Teucri artifacts are simply art objects or jewelry. Socraterius' group doesn't care what it is, they believe them all cursed.

But is he crazy enough to do these killings? We don't know. They seem far more organized than a crazy cook could put together.

But all this has to stop! And everything seems to revolve around the Teucri. Whether it is the dormant Chit machine, or some paranoia over a fancy mug. It has to stop.

We have powerful groups wanting the Chit machine back vying with powerful groups wanting to prevent it. Either way, it is a big mess. And I have to keep order in this city!

Me and a few others have thought hard about this and come to only one viable conclusion. Now maybe you should sit down if you aren't already.

Our proposal is to send you, the IA, and independent party, not affiliated with any of the political groups or the city, to search for the Teucri and see what can be done. I personally don't care if the Chit machine can be fixed or not. But if you find the Teucri and get a definite Yes or No, it might help settle things down a little. If they can't fix it or choose not to, then that should shut some people up."


Inspector Auslander, with Sergeant Capon at hand, pause and let things set in.

Restlin (Carl) -- AC: +17/+9/+10 CMD: 23 HP: 86/96 (Spells) Luck Points: 3/9 
Thursday October 9th, 2014 10:44:17 AM

Finally at the treasury, Restlin is practically bursting with excitement. He tries not to show it, since it's unseemly to be excited while other protection groups, as well as average citizens, are dying in the streets.

"We'll do our darndest to get to the bottom of things down there, Inspector. Any final words of advice before we get going?"

Sesha [AC 24 /17 Touch/23 Flat] | HP 104/88 | CMD 19][See Invisibility, Cat's Grace, Detect Thoughts] 
Thursday October 9th, 2014 1:13:11 PM


The Chit Machine.

Again.

The people of this city were so soft.. so dependent on the magic of a missing race to make their lives comfortable.. it made Sesha miss the Ga'alin barbarians, her life-kin, if only for a moment.

PP:"But then you'd miss Restlin..."

Pot-pot's voice barged in on her quiet reflection, agitatiting the young witch to no end.

S:"Mind your business, kettle. Or I'll use you to wash Anrete's undergarments."

PP:"We both know he probably doesn't wear any.."

Quickly severing that line of communication, and squashing the mental image with a blush, Sesha finds a distraction, the business at hand.

"I would like to find Socraterius too, for my own reasons. Do you have any possessions of his still here? It would help a lot with divinations. Also, does finding him take a back door to searching these rooms?"



Garret Goodbarrel [AC:38/34/31 HP:62/112 Ki:10/13 CMD: 33] 
Thursday October 9th, 2014 5:45:30 PM

Garret raises his eyes at the mention of the Teucri.

Not being from around here, he is not sure of things, but he cannot hold his tongue and blurts out, "But wait, I thought no one had seen these Teucri for hundreds or thousands of years. And now you think suddenly we can find them?" He looks around at the others as he continues, "We might be a bit more powerful than the average laborer in mud-town, but I think you give us much more credit than we deserve if you think we can find a race of people that hasn't been seen in hundreds and hundreds of years -- and I'm sure we won't be the first to try and find them!"

RobC - Katinka Hushfoot AC 20/16/15 -- CMD 20 -- HP 68/109 -- Perm Arcane Sight, Darkvision, See Invisibility 
Thursday October 9th, 2014 9:55:48 PM

Tink remains quiet. She has no questions to ask of the Inspector that the others haven't already asked. The Inspector's news of these 'side trips' is interesting. It means that the IA aren't the sole focus of attacks or assassinations. She is unsure if this is good or bad news.

Bosk AC: 33/16/29 (Haste added) CMD:27 HP 103 of 103 Spells  d20=11 ; d20=2 ; d20=20 ; d20=19 ;
Thursday October 9th, 2014 10:03:00 PM

Bosk is excited about the idea of meeting the Teucri, and he tries to recall all he can about past meetings with them. Unfortunately he can recall none. I suppose the only way to know for sure is to go down.

Knowledge checks to know about past contact with the Teucri...all fail (The last 2 rolls were capped at 10 for being untrained).

Beriothian -- AC:23/16/21 HP: 130/130 CMD = 19 
Thursday October 9th, 2014 10:53:22 PM

Beri waits, almost impatiently, knowing that Bosk will be an inch away from exploding when given the chance. Surprisingly, Bosk manages to not be the first to respond, probably because he was trying to remember how to structure a coherent sentence after receiving such an opportunity. After Bosk responds Beri takes a moment to address the inspector.

Yes, I think we are all more than honored to be given this task. I know nobody has come up with an answer at this point, but do you know of any theories people have come up with that we can keep in mind when we go down? We may have a knack for getting things done, but that's no reason to turn a blind eye to what experts that went before us have found.

Kyan (JonL) HP: 104/137 AC: 29/17/24 CMD: 32 
Thursday October 9th, 2014 11:19:47 PM

"right. sounds easy enough. let's get to it. "

Mission nearly, almost, probably Impossible (Co-DM JonathanT) 
Friday October 10th, 2014 12:37:45 AM

Restlin is so eager to go on this new adventure that he has trouble hiding it. But he contains his enthusiasm and asks for any advice before they set off.

Sesha debates with Pot-pot the value of having joined up with the IA. To evade some of the truth Pot-pot brought up, Sesha asks the inspector if perhaps there is something owned by the crazed librarian that she might could use to help locate him.

Garret expresses some doubt about the IA's capabilities of finding a race of people where so many others have failed.

Katinka remains quiet and ponders the news that other Protector groups have been attacked as well.

Bosk scrapes the bottom of the barrel for any memory of past Teucri encounters and finds that he's never read anything about such things. Everything he knows about them, and that isn't much, all has come to him through here say.

Beri is thrilled at being asked to take on the search and aks the inspector for any theories form past experiences that would be helpful to in their search.

Kyan, naturally, thinks it'll be a piece of cake. Why not?

The Inspector turns to the IA and looks a little worried.
The Inspector? Worried?

"I have no advice that is any different than what you are already well experienced with. If you make it you will be going where none of us have gone before. At least not done so and maintained our sanity.

Sesha, you ask for something that belonged to Socraterius. Believe me, we've tried what you are thinking of trying. Despite his insanity, he is very crafty an ingenious. A problem with crazy paranoid people is that they come up with a zillion ways to keep hidden, including scrying and even more powerful tracking magic.

As for how we think that you may succeed where everyone else has failed, we go back to Socraterius. Although it was not by any request of our own, then man, when he was sane, delved into the Teucri mysteries kept here in the Treasury.

We think he was close to discovering something real important but his obsession must have brought him to the edge of sanity and over down the backside. In a way, it would appear that it was a self-sacrifice, for where in his obsession he came to what he thought was a dead end, we thing we found something worth further investigation.

That's where you come in. You see, your choice to stay out of the Politics of Hook City by remaining neutral, that is, by not joining the City's Protector Association, or Mudtown, or any other group, we can honestly say that whatever you find out is the whole truth. Your motivations will not be for one thing or another but simply to find out the truth. As much as it is well known your affiliation with me, it is also widely known your attention to Mudtown and the common citizenry of Hook City, and certainly not for money, so no preferences will be suspected.

I can't tell you any details at the moment as it is dangerous to disclose our ideas, even here in my office. But as it may entail being gone for an indeterminate amount of time and to who-knows-where, you'll want a little time to prepare and to put any loose ends to order.

I've already arranged to have one of our best Protector squads reassinged to the Iron Square. They are trustworthy and are much the same in ideology as the IA, just not quite as experienced. But they'll do fine.

So take the day to set your affairs in order and come back tonight. I'll personally met you at the Shepherd's Pie gate at 11pm. User your best means of secrecy you have to get here, as I'm sure you are being watched at all times. Otherwise we could start right now. But our enemies know you came in here and they need to know you left. Hopefully the wards I had put on this room is enough to keep this conversation a secret even if they know you came here. That's why you'll need to exert extra caution when
returning tonight. The longer you have to study... without them suspecting anything, the better.

I don't know at the moment what I can offer you for your service, but it is probably best that way anyway, as there may not be much of Hook City left if things keep getting worse.

I can't order you to take this burden, maybe I wish I could, but our Seers' have seen that it was best this way, as volunteering to take on this quest will come from the Heart."


Inspector Auslander pauses and looks at Sgt. Capon, who nods.

Restlin (Carl) -- AC: +17/+9/+10 CMD: 23 HP: 86/96 (Spells) Luck Points: 3/9 
Friday October 10th, 2014 8:01:51 AM

Another day before they can finally start investigating? Oh well, Auslander makes a good point. Since security in the square is handled, Restlin decides he'll take the day easy, get a good nap in & replenish his spells, etc.

Best not to wander into unknown danger while sleepy.

Garret Goodbarrel [AC:38/34/31 HP:112/112 Ki:13/13 CMD: 33] 
Friday October 10th, 2014 10:17:27 AM

When the inspector mentions "Shepherd's Pie Gate," Garret's stomach growls loudly. He shrugs and says, "It sounds like a nice gate. Is anyone else ready for lunch?"

He looks back to the inspector and continues, "Oh, sorry sir. I don't mean to make light of the situation. I am sure the IA will be happy to do what we can to help, though I'm not completely sure if we will notice if one or two of us go insane..."

Mission nearly, almost, probably Impossible (Co-DM JonathanT) 
Saturday October 11th, 2014 1:09:32 AM

DM JT OOC: I just realized I forgot to mention that Shepherd's Pie gate is the one near that inn you were in when Kyan joined the group.

RobC - Katinka Hushfoot AC 20/16/15 -- CMD 20 -- HP 68/109 -- Perm Arcane Sight, Darkvision, See Invisibility 
Saturday October 11th, 2014 6:13:54 AM

"I am slightly injured, but have a near full complement of spells. I could head out now if everyone was in agreement. Though am equally happy to wait until tomorrow if we wish to be fully prepared"

Tink takes a moment to have a quiet chat with the group, outside the earshot of the Inspector or any officials.

"If everyone is heading back, I might follow from behind invisibly. See if we are being stalked or followed. With my stealth, invisibility, and ability to hide in the shadows coupled with my spell to detect and mislead any scrying, I am quietly confident no one will detect me. But I may well find if anyone is following us. Sesha, since you can always see the invisible, you'll be able to see me and we can communicate with a message spell"

Kyan (JonL) HP: 104/137 AC: 29/17/24 CMD: 32 
Saturday October 11th, 2014 9:05:27 AM

Kyan rolls his eyes a bit at all the secrecy and politics involved. "I can go now or tomorrow, makes no difference to me. either way we going on a hunt to find jigs that haven't been seen in thousand of years. One day likely won't make the difference."

Bosk AC: 33/16/29 (Haste added) CMD:27 HP 103 of 103 Spells 
Saturday October 11th, 2014 11:49:54 AM

Did Socraterius keep an notes? Perhaps a log of his daily activities for the city? I would like to know as much as we can before exploring, even if those things are base on speculation.

Beriothian -- AC:23/16/21 HP: 130/130 CMD = 19 
Sunday October 12th, 2014 10:35:23 PM

I think we have learned about all we can before looking ourselves. Shall we have a little lunch and discuss any strategy for what to do next?

Mission nearly, almost, probably Impossible (Co-DM JonathanT) 
Monday October 13th, 2014 9:55:57 AM

DM JT OOC: I'm going to have to make a big DM apology and bow my head in humbleness here.

I thought I was keeping up with Ian's posting but i went back little ways as some of your comments set a little bell going in the back of my mind. I found that on Sept 15 DM Ian already had this meeting with the Inspector and I just warped you back a day and did it all over again.

Having caught this early, let us just pretend the last two days of posting were just rehashing the purpose of meeting the Inspector and where you will be going.

The gist of it is that deep in the bowls of the Treasury is a Top Secret library dedicated to some of the earliest known objects and writing about the Teucri. It was the study and obsession of these things that Socraterius finally went mad over. The Inspector thinks that he came close to finding out the purpose, well, more so how to activate, the room with the Teucri mosaics and the three doors.

Up until now no one had seriously try delving into those Teucri mysteries except for Secraterius because there was no need. But now there is, and if Socraterius was so close, maybe a non-biased group should pick up where he left off.

For today's post, Inspector Auslander wants to know if the IA are ready to go. The IA will be sequestered for an undetermined period of time so as to keep the IA away from any more attacks and so they can put their undivided attention to the puzzle. Because of this the IA need all their important gear with them. Food will be provided.

If the IA are ready, the Inspector starts down the long labyrinthine path to the Secrete Teucri Library.

RobC - Katinka Hushfoot AC 20/16/15 -- CMD 20 -- HP 68/109 -- Perm Arcane Sight, Darkvision, See Invisibility 
Monday October 13th, 2014 11:09:06 AM

OOC: No problems JT! :)

"I've only cast a few of my allotment of spells for today, though have taken quite a nasty cut. If the treasury have any medics at hand to treat my wounds I will be in a better shape to push on"

Bosk AC: 33/16/29 (Haste added) CMD:27 HP 103 of 103 Spells 
Monday October 13th, 2014 1:59:41 PM

ooc: Please make sure your headers are up to date. I have some cure spells and channel energy, but I want to know who has how much HP before deciding which to use.

Sesha [AC 24 /17 Touch/23 Flat] | HP 104/88 | CMD 19][See Invisibility, Cat's Grace, Detect Thoughts] 
Monday October 13th, 2014 3:13:38 PM


Sesha thinks.

"I'm fine to go now, though if we are trying to be sneaky, we could always leave and try to teleport back in here from the Iron Tower? Or if that isn't possible, we could return home and I can Shadow Walk us from the tower to another point in the city, then we hurry to the Inspector."



Restlin (Carl) -- AC: +17/+9/+10 CMD: 23 HP: 86/96 (Spells) Luck Points: 3/9 
Monday October 13th, 2014 4:22:22 PM

Restlin nods. "Teleporting from the tower would be a great idea, provided we don't get attacked again on the way to the tower. Still, I'd prefer to just go now if we're able."

Garret Goodbarrel [AC:38/34/31 HP:112/112 Ki:13/13 CMD: 33] 
Monday October 13th, 2014 5:21:41 PM

Garret says, "Oh, there's food? Then I am most certainly ready to go!"

Beriothian -- AC:23/16/21 HP: 130/130 CMD = 19 
Monday October 13th, 2014 7:04:59 PM

Wait, we are being sequestered? That's... well, I suppose a reasonable precaution, just not something I was expecting. I believe I have what I need on me, is everyone else okay for sequestration?

Bosk AC: 33/16/29 (Haste added) CMD:27 HP 103 of 103 Spells 
Monday October 13th, 2014 7:34:35 PM

Bosk shakes his head. I would bet 50 worthless chits that the treasury has protections against teleportation and dark walk.

Sesha [AC 24 /17 Touch/23 Flat] | HP 104/88 | CMD 19][See Invisibility, Cat's Grace, Detect Thoughts] 
Monday October 13th, 2014 7:44:26 PM

"Teleportation, yes. But I would bet we could Shadow Walk from our tower to some random point in town, then make it to the treasury. It would throw off any people watching us at our place."

Bosk AC: 33/16/29 (Haste added) CMD:27 HP 103 of 103 Spells  d8=7 ; d8=3 ; d8=2 ; d8=2 ; d8=4 ; d8=7 ; d6=6 ; d6=5 ; d6=1 ; d6=1 ; d6=6 ; d6=4 ;
Monday October 13th, 2014 8:19:03 PM

As the group makes its preparations Bosk is thankful that he did not cast spells frivolously in the previous battle as it is going to take a lot to restore his friends back to full health. [b]Everyone who needs healing gather round me.

The Horned Cleric places a hand on his holy symbol. Show mercy to those who sacrificed themselves to protect this city. A waive of healing energy restores the group of most of their injuries. What wounds are left the cleric fixes as he burns through his spells, changing their nature to that which will rejuvenate the Iron Adventurers.

---------------
Channel Positive Energy twice, heal everyone for 21 HP

Beri - Full
Bosk - Full
Restlin - Full
Garret - Full
Sesha - Full

Heal Tink for 20 (2 CLW spells - convert divine favor and Rose Temp Control)
Heal Garret for 14 (CMW - convert Owl Wisdom) and 9 for 23dmg additional
Heal Kyan for 23 (CMW - convert Summon monster 2)

Mission nearly, almost, probably Impossible (Co-DM JonathanT) 
Monday October 13th, 2014 11:12:00 PM

Every one seems content that they brought everything they usually bring when leaving the Iron Tower and Bosk makes sure all are made whole again.

With all preparations done, Inspector Auslander leads the group out of his office and down the hall. Sergeant Capon follows a ways but after navigating several floors he stops before going down another flight of steps.

"This is where I am not permitted to go any further. Best of luck and hope to see you soon."

Inspector Auslander tries to explain a little more as they go further down.

"Very few know of this place. Only the highest city officials, and me, the Head of Security, have ever even been close. That you are here isn't because I am sneaking you in, but it was discussed by the Powers that Be and approved. Socraterius was one of the rare officials to be allowed in to the vault for any amount of time.

He was such a genius on the subject of the Teucri that he was appointed Keeper. Perhaps that was a mistake, but that was all he could concentrate on and we thought 'If our normal, sane, sages can't figure it out, then maybe it takes a one that is not normal and sane.'


DM JT Note: he had what is called in our R.L. Asberger's Syndrome focused on all things Teucri.

"You asked if he kept notes. He probably did but we've found none. In his current state of mind, he probably destroyed them all. Fortunately we monitored the progress of insanity and bared him from the library before it was too late. But whatever he found, then, could be found again. We left everything untouched in hopes that the next one might have a clue as to where he was when... well, lost it?"

At this point they reach a rather plain door. Two mages stand waiting. They wear very rich robes. Both are up in years and their badges show the highest Hook City Official rankings anyone is aware of.

"Greetings, Sirs," the Inspector bows and shows utmost vehemence in his voice and actions. "These are the Iron Adventurers. The ones we talked about."

He turns to the IA. "No introductions here, as you may understand. These two will guide us through the protections. Down in the vault, either they or two others will be on watch at all times."

The Inspector nods at the two and the intricate spell passwords and gestures begin as they open the simple door and start down narrow stairs.

Your neck hairs stands on end as magic tingles all about. The darkness looses and wins as you go down, then through hallways, chambers, and more stairs. Only the most disciplined intellect would be able to keep up with the series of passwords and such that open and close the magical wards.

DM JT Note: although PCs stop at 20th level, NPCs don't.

Finally, now actually walking down a hallway carved out of the bedrock, they come to a set of double doors, both covered in Teucri runes.

"Oh-oh," comments one of the elder mages.

The other whispers to the Inspector, "The magical protections have been tampered with and are dampened. Someone has either been in and out, or is still in there."

The Inspector grimaces. "There are spies everywhere! Despite our best efforts to keep our plans a secret, someone sold us out!"

He turns to the IA, "Our friends will open the doors, but be aware that someone has already beaten us here. Whoever it is may be waiting for you, or maybe just trying to abscond with something we need. They may have already left. Either way be ready."

The two mages prepare to open the doors...

RobC - Katinka Hushfoot AC 20/16/15 -- CMD 20 -- HP 109/109 -- Perm Arcane Sight, Darkvision, See Invisibility  d20+27=43 ; d20+37=53 ; d20+21=38 ; d20+19=31 ;
Tuesday October 14th, 2014 5:03:02 AM

Assuming magical auras of greater than CL20, Tink squints her eyes to shield them from the overwhelming aura her arcane sight picks up. One can only hope such power is being used for good.

Before the mages open the doors, Tink takes a moment to prepare.

"I am about to cast a Telepathic Bond spell" she explains "however I am not powerful enough for it to affect everyone. After myself, I can then only bring four other people into the link. If the casters of us are connected in combat we can plan our spells accordingly so as not to interfere with each other. It also means we can communicate with Beri when he takes an elemental form. What's more, we also have other spells available - such as message - to relay information at any time to anyone not in the link."

"And then I was thinking, it would be useful for us to have access to information out here. What if Hook needs us back? What if something is happening back at the tower? What if we need to report our findings urgently? So for that reason, I was thinking it would be useful to include Inspector Auslander in the link"

With her explanation made, and if noonne disagrees, Tink casts Telepathic Bond and includes Sesha, Restlin, Beri, and Inspector Auslander in the link.

Finally she activates her ring of invisibility and stands perfectly still, hovering a few inches in the air in the shadows as she awaits the doors to open.

Perception: 43 + Arcane Sight + Dark Vision + See Invisibility + Detect Scrying
Stealth: 93! (53 + 40 for stationary invisible) + Hide in Plain Sight + Misdirection
Linguistics: 38 - Do the Teucri runes mean or suggest anything to Tink?
Sense Motive: 31 - Can Tink get any feel from the mages? Are they anxious? excited? scared?


------------------
Spells Available:
0 - Mage Hand, Message, Prestidigitation, Toro's Taur Try
1 - Feather Fall, Grease, Prot from Evil, Roses Temp, Silent Image, Unseen Servant
2 - Alter Self (x2), Knock, Resist Energy (x2), Glitterdust
3 - Dispel Magic (x2), Haste (x2), Prot from Energy, Shrink Item, Stinking Cloud
4 - Resilient Sphere, Summon Monster IV, Wall of Fire, Black Tentacles
5 - Telepathic Bond, Wall of Force, Summon Monster V
6 - Summon Monster VI (x2)

------------------
Spells in effect:
Invisbility - From Ring
Telepathic Bond - Dur 2hrs - Tink, Sesha, Restlin, Beri, Inspector Auslander
Freedom of Movement - Dur 5hrs
Waterbreathing - Dur 5hrs
Arcane Sight - 120ft range. See magical auras automatically.
Darkvision - 60ft range
See Invisibility - See Invisible or Ethereal objects
Overland Flight - Fly speed 40ft.
Detect Scrying - Detect any person/object being scryed upon with 40ft
Misdirection - Misdirect the information from divination spells that reveal auras on Tink to instead seem like a pebble (Neutral, Not Magic, Not Lying, Not alive, etc)
Mage Armor - +4 AC

Restlin (Carl) -- AC: +13/+6/+10 CMD: 23 HP: 96/96 (Spells) Luck Points: 3/9 
Tuesday October 14th, 2014 8:25:23 AM

"Before we head in there, are there any magical protections we need to be aware of? If I try to summon something or teleport out, how likely is it to succeed?"

Restlin doesn't want to wait too long, but as a conjurer he feels it's important to know if he can...well, conjure anything.

Garret Goodbarrel [AC:38/34/31 HP:112/112 Ki:13/13 CMD: 33] 
Tuesday October 14th, 2014 9:16:56 PM

Garret moves towards the front and reaches up to touch a tattoo that runs from around his ear to down the side of his neck. It glows briefly and his skin shimmers. He stands ready, bouncing on his feet lightly.

OOC:
Casting Barkskin

Beriothian -- AC:23/16/21 HP: 130/130 CMD = 19 
Tuesday October 14th, 2014 9:32:32 PM

communicate while in another form? That's the first piece of good news I've heard all day. I don't know what to expect inside, but my guess is it hasn't left yet. Who ever has been causing this has been known to leave a wake of destruction behind them... which is all the more reason to worry about what's behind the doors.

Bosk AC: 33/16/29 (Haste added) CMD:27 HP 103 of 103 Spells 
Wednesday October 15th, 2014 12:18:02 AM

After healing the group Bosk watches the others go about their plans as he goes over a mental check list of his spells and inventory.


Kyan (JonL) HP: 137/137 AC: 29/17/24 CMD: 32 
Wednesday October 15th, 2014 12:37:53 AM

Kyan moves over to Bosk to be healed when that time comes.

IN front of the doors, after it comes to light that someone else was entered he chuffs softly, mutter "Of course someone found out. Probably had to sign a stack of forms in triplicate to get us permission to be come down there ."

He pulls his bow out and readies an arrow.

Mission nearly, almost, probably Impossible (Co-DM JonathanT) 
Wednesday October 15th, 2014 1:40:02 AM

As the two city officials prepare to open the doors, the IA start to prepare for what may, or may not be, inside.

Katinka tries her best to shield her eyes from the numerous powerful magical auras she encounters as they travel through the immense maze of what became the center of Hook City in all respects. Where all the doors go and what all the rooms do would take a volume of books to describe but somewhere, somehow, there is an intellect that understands all of this.

Having reached their final destination that may be their quarters for a while, if is discovered that someone or something has beaten them to it. Katinka senses apprehension from the three as they study the door and prepare to open it. She then casts Telepathic Bond to cover Sehsa, Beri, Restlin, and Inspector Auslander.

Then she goes invisible and with her Overland Flight, hovers a few inches in the air and in the shadows.

DM Note: Remember to start making Fly skill checks for hovering and such if/when combat rounds
start.


From her stealthly hidden invisible form in the dark shadows, she watches the mages confer and agree
that all the protective spells on the doors have been dampened. During this time, she had a chance to
get a good look at the Teucri runes but without some key, they mean nothing.

Resltin brings up a good point about possible magical protections inside the place.

Auslander assures the group that the insides of the library were kept free of such things because the
tendency of overly studious people tend to 'forget' about them. As far as conjuring something in there,
it should not be possible. However, if he needs to do so, that portion of the protective barriers can be
dampened.

Garret moves to the front and activates his Barkskin tattoo.

Beri is elated that with Katinka's spell he will be able to communicate while in elemental form. He suspects that there is indeed something to worry about still in the library.

Bosk makes mental check marks on his list of spells.

Kyan makes a snide remark about Hook City government red tape that does not go over well with
the Inspector. Few have seen the Inspector's gaze burn through one's soul and if Kyan hadn't been too
busy getting his bow ready, he might have been able to count himself one of that lucky few!

DM JT Note: on the map, I've not placed anyone anywhere but everyone is just outside the doors. When you move, just subtract 10' of movement from your total and that will take care of wherever you are outside
the doors.


Finally, with a push, the doors swing open.

The room is brightly lit with magical light globes on the walls. In the center of the beautiful Teucri mosaic
floor is a crude blood-red pentagram. In the middle of that pentagram is a monstrous creature of humongous proportions. It's back is to the doors but from this towering monstrosity four arms extrude from its torso. Two arms end in pincers and two in claws.

It appears to be receiving some instructions.

"Destroy everything Teucri in here! Leave nothing intact! Then you will be free. Wait! No! First kill THEM!"

If you understand Abyssal: Highlight to display spoiler: { Our agreement then changes. I'll require something else!}

"Very well. Just do it. No time to loose!"

The monstrosity turns to face the door, its eyes shining with intelligence and cruelty, all aimed at those at the door.

Map: Teucri Library 1

RobC - Katinka Hushfoot AC 20/16/15 -- CMD 20 -- HP 109/109 -- Perm Arcane Sight, Darkvision, See Invisibility  d3=3 ; d20+11=15 ; d20+11=27 ; d20+27=32 ; d20+21=33 ; d20+37=41 ;
Wednesday October 15th, 2014 4:02:17 AM

OOC: With a Fly check of +25, Tink can hover in anything up to a windstorm without failing the DC23 check, even on a Nat1. Even in a hurricane she can hover on a roll of 2 or more.
And from the map - is that monster holding a machine gun? If so, I call dibs! :)


Tink translates over the telepathic link: "The creature has just said in Abyssal 'Our agreement then changes. I'll require something else'. I'm not sure what that means but the 'kill them first' part doesn't sound good!"

The scouting part looks to be done. There is no way Tink is going in the room to deal with that guy. She's quite content to hover by the door and let the muscle in the group trade blows with that ... creature.

Tink begins the ritual to summon some creatures to aid what she perceives to be imminent combat (Cast Summon Monster VI. Summon 1D3 Bralani Azatas. D3=3. Sweet!. They shall appear next round near Tink)

Knowl Arcana: 15 - Does Tink recognise what this creature may be?
Knowl Religion: 27 - Does Tink recognise what the creature was doing as some sort of ritual?
Perception: 32 + Arcane Sight + Darkvision + See Invisibility + Detect Scrying.
Spellcraft: 33 - To know the power and school of magic of the most powerful aura on the creature
Stealth: 61 - 41 + 20 for Moving while Invisible (moving hands to cast a spell) + Hide in Plain Sight + Misdirection

Tink will be hovering at J18


------------------
Spells Available:
0 - Mage Hand, Message, Prestidigitation, Toro's Taur Try
1 - Feather Fall, Grease, Prot from Evil, Roses Temp, Silent Image, Unseen Servant
2 - Alter Self (x2), Knock, Resist Energy (x2), Glitterdust
3 - Dispel Magic (x2), Haste (x2), Prot from Energy, Shrink Item, Stinking Cloud
4 - Resilient Sphere, Summon Monster IV, Wall of Fire, Black Tentacles
5 - Telepathic Bond, Wall of Force, Summon Monster V
6 - Summon Monster VI, Summon Monster VI

------------------
Spells in effect:
Invisbility - From Ring
Telepathic Bond - Dur 2hrs - Tink, Sesha, Restlin, Beri, Inspector Auslander
Freedom of Movement - Dur 5hrs
Waterbreathing - Dur 5hrs
Arcane Sight - 120ft range. See magical auras automatically.
Darkvision - 60ft range
See Invisibility - See Invisible or Ethereal objects
Overland Flight - Fly speed 40ft.
Detect Scrying - Detect any person/object being scryed upon with 40ft
Misdirection - Misdirect the information from divination spells that reveal auras on Tink to instead seem like a pebble (Neutral, Not Magic, Not Lying, Not alive, etc)
Mage Armor - +4 AC

Restlin (Carl) -- AC: +13/+6/+10 CMD: 23 HP: 96/96 (Spells) Luck Points: 3/9  d20=9 ; d20+11=21 ; d20+19=30 ;
Wednesday October 15th, 2014 8:31:55 AM

Before the doors open, Restlin tries (and fails) to hold back a chuckle at Kyan's comments. He hopes Auslander doesn't notice.

Once that door opens...

"Auslander, Tink and I need to summon. It's what we do," Restlin telepathically states. The magepriest is heartened somewhat that this beast was told to kill them first, meaning it may not have destroyed a bunch of priceless Teucari artifacts already.

Grasping Shiny's hilt, he politely asks the blade to make him smarter (fox's cunning). He then takes another rotten egg from his belt pouch and tosses it high in the air towards this thing.

***

Free action: Ask Shiny to cast fox's cunning (+4 int)
Move action: none
Standard action: Cast stinking cloud centered on this...thing. I want to cast it high up in the air so that we can still fight around the critter w/o being affected by the cloud. Save DC is 21.

AC this round is 22/15/19.

Knowledge, Arcana: 32 - What is this thing?

Do we notice WI and SO on the map?

Active spells:

Mage armor: long enough
Fox's cunning: 3 minutes
See invisible: Permanent
Stinking cloud: 10 rounds

Kyan (JonL) HP: 137/137 AC: 29/17/24 CMD: 32  d20+15=20 ; d20+10=15 ; d20+5=12 ;
Wednesday October 15th, 2014 8:59:06 AM

"I take that isn't a Teucri?" Kyan asks before sending three arrows towards the creature. none manage to find their mark.

--------

Full attack... Three rolls, three fails. Two 5s and a 7. Bleh.

Garret Goodbarrel [AC:37/33/31 HP:112/112 Ki:13/13 CMD: 33]  d20+21=33 ; 2d8+3=11 ;
Wednesday October 15th, 2014 12:11:27 PM

Garret pauses only a moment before charging full-speed directly at the creature. As he runs, he raises his fist in front of him. At the last moment, to avoid any possible claws, he slides on the ground, spins and kicks out at the center mass of the creature.

OOC:
Darn, I was going to call dibs on the machine gun! Guess I'll call for the fancy visor/helmet. :)

And too bad the thing is so large, that throws out all my combat maneuver things. Guess I'm stuck with regular attacks... this time!

Charge! (No, really, charge attack)

-2 to AC for this round, but +4 to AC for an AOO if the creature has reach or something like that (not included in header).

Hit AC: 33, Damage: 11 + Stunning Fist attempt: Fort save DC 21 or staggered 1d6+1 rounds.

Sesha [AC 24 /17 Touch/23 Flat] | HP 104/88 | CMD 19][See Invisibility, Cat's Grace, Detect Thoughts]  d20+22=26 ; d100+1=74 ; d100=26 ;
Wednesday October 15th, 2014 5:51:25 PM

( Sorry about yesterday! I fell asleep at like 8pm and never woke back up to post! If the DM allows it here is both yesterday and todays posts. )

Before the doors open, Sesha casts her customary group protection, Mass Bears Endurance. Everyone, including the mages on the outside, would be affected.

(+4 Con to everyone who does not already have a con bonus from items or gear or spells. This improves fort saves by 2 and hp by 2p per level. These Hp are lost like regular Hp, not temporary.)

For todays post.

"Yes, please dampen the summoning protections for us."

When the doors are opened, Sesha seeing that Garret plans to separate himself from the group, will cast Spectral Hand, so that she can heal her friends from afar.

And move to 015



Bosk AC: 33/16/29 (Haste added) CMD:27 HP 103 of 103 Spells 
Wednesday October 15th, 2014 7:51:56 PM

ooc: Who was it that was peaking to the creature, WI or SO? What do they look like? Human? Armored?

Mission nearly, almost, probably Impossible (Co-DM JonathanT) 
Wednesday October 15th, 2014 9:43:16 PM

DM JT Notes before post:

Sesha can get her move from yesterday, no problem.

So and Wi can not be seen until you enter the room. I simply put them there for my records. Which one spoke can be determined by a Perception check DC25. What this does is allows you to pinpoint the location, ie. closer or farther away from you. Once in the room, if the two don't swap around, you would know who spoke.

Tink: i hope you don't think I'm picking on you. :)
You are the only one flying right now and I thought I'd bring up the flying rules at this point.

And most important of all, all spells with SR= yes cast toward the thing need a Caster Level check to beat his SR:
D20 + caster level >= its SR for the spell to affect it.

Oh, and one more thing, if you cast a spell at it or attack it, you do it from the doorway, at least.

Oh, and it is 18' tall and has reach, as Garret will find out soon enough.

Beriothian -- AC:23/16/21 HP: 130/130 CMD = 19 
Wednesday October 15th, 2014 9:56:33 PM

ooc: do we need flying checks if we have perfect flight? (air elemental form)

Bosk AC: 33/16/29 (Haste added) CMD:27 HP 103 of 103 Spells  d20+19=39 ; d20+13=16 ;
Wednesday October 15th, 2014 10:33:50 PM

As the voice speaks Bosk instantly knows where it came from. If what TInka says is correct it sounds like someone summoned this thing. I better make sure they cannot summon any more. The cleric quickly tells everyone who made the deal with the abyssal and casts a silence spell on G5 before moving to G12. As he moves he draws his guisarm.

------------------------
Perception = 39 Nat 20!!!
Cast silence on square G5
Move to G12
(20 ft reach with Guisarm)

AoO if summoned creature moves towards Bosk, miss

Beriothian -- AC:23/16/21 HP: 130/130 CMD = 19 
Wednesday October 15th, 2014 11:13:37 PM

Hmm, not sure that any of my forms would give me a tactical advantage... well, as long as they are summoning I may as well join them.
Beri starts channeling his Baleful Polymorph to summon a cyclopes to join them.

0 (4)- Detect Magic, Light, Create Water, stabilize
1 (6)- *Elf Vision, Faerie Firex2, Entangle, cure light wounds x3
2 (6)- *Faerie Fire, Fog Cloud, Soften Earth and Stone, Warp Wood, spider climb, Flaming Sphere, restoration lesser
3 (5)- *Glibness, Sleet Storm, quench, Greater Magic Fang, wind wall, stone shape, Cure Moderate Wounds
4 (5)- *Lesser Planar Ally, dispel magic, cure serious sounds, Freedom of Movement, Air Walk x2
5 (3)- *Awaken, Animal Growth, Cure Critical Wounds, Baleful Polymorph
6 (2)- *Legend Lore , Antilife Shell, Dispel Magic, Greater
Spells with * are Fey domain spells (and not included in spell counts)

Mission nearly, almost, probably Impossible (Co-DM JonathanT) 
Wednesday October 15th, 2014 11:16:03 PM

DM JT OOC: to answer Beri's question - do we need flying checks if we have perfect flight? (air elemental form)

The way I see it, an Air Elemental have a Fly skill bonus of + something. If it had perfect flight, it wouldn't need a Fly bonus.
So yeah, you need a Fly check. Most likely you'll pass, but you may roll a '1', or you may try a quick turn, or whatever. So keep in mind the Move penalty for Climbing and the Move bonus for diving, and etc.

Mission nearly, almost, probably Impossible (Co-DM JonathanT) 
Thursday October 16th, 2014 12:12:23 AM

DM JT:
Hey guys, i just saw the time. I've got to be at work in 4 hrs. I'm mostly done with the post but I want to get your stuff right, and mine too.

Sorry for the suspense but only four hours of sleep... :{

Restlin (Carl) -- AC: +13/+6/+10 CMD: 23 HP: 96/96 (Spells) Luck Points: 3/9 
Thursday October 16th, 2014 3:36:48 PM

Checking in

Garret Goodbarrel [AC:37/33/31 HP:112/112 Ki:13/13 CMD: 33] 
Thursday October 16th, 2014 5:09:30 PM

OOC:
Checking in and adding that note: with the reach and an AOO, that sucker should have to hit AC 39 to get Garret... and if he does, Garret might be heading back the way he came even faster...

RobC - Katinka Hushfoot AC 20/16/15 -- CMD 20 -- HP 109/109 -- Perm Arcane Sight, Darkvision, See Invisibility 
Thursday October 16th, 2014 7:55:37 PM

checking in...

Beriothian -- AC:23/16/21 HP: 130/130 CMD = 19 
Thursday October 16th, 2014 9:36:40 PM

ooc: checking in.
Also, I'm not an air elemental today so it's doesn't matter right now, but I figured it was like walking for a human (assuming humanoids are assumed to have perfect walking skill...), if it's not something you'd normally have to roll when walking then for perfect flight you wouldn't expect to roll for flying skills (though any dodge requirements or the like would still apply).

Battling an 18-foot, 4-armed monster without breaking anything. (Co-DM JonathanT)  d20+22=23 ; d20+18=20 ; d6+1=6 ; 10d6=32 ;
Thursday October 16th, 2014 10:01:23 PM

DM JT to those who are flying: go ahead and roll your checks even if you only miss on a '1'. You just might roll that '1'.

Katinka understands Abyssal and translates. Preferring not to go in and face the four-armed monstrosity, she stays outside and starts summoning help.

Her knowledge of magical things and religious things don't help much to identify the creature. A knwledge of the Planes would help though. On the other hand, seeing the pentagram and putting 2 and 2 together, along with the immense aura of evil, just about anyone here could deduce it is a demon of sorts.

Her Arcane Sight reveals the fading remnants of a very strong Summoning spell.
From her spot, she cannot see the whole room, but for what she does see, it does seem to be what it is.
That is, no extra invisible things or illusions, etc. The creature itself does not have any magical auras on it.

Restlin fails to hold back a chuckle at Kyan's comment. Good thing Inspector Auslander knows Restling pretty good and respects him, so it would appear the Inspector brushed off Restlin's chuckle, but when he answers Restlin's question on summoning, that with the dampening of the door protections, summoning something is now possible. "Look, if hey can do it, you can," he snips back, sort of a way to get back at Restlin.

Taking Shiny, he casts Fox's Cunning and then throws a rotten egg into the room followed by the Stinking Cloud spell.

Like Katinka, he tries to figure out what the thing is. He does deduce it is extraplanar and very, very, evil.
Knowledge Planes would be more useful.

Having stepped into the doorway, Restlin notices a man in tattered robes and gray hair extremely out of control. Somewhere behind the monstrosity is another in much better robes.

Kyan still tries to clown around by asking "I take that isn't a Teucri?". He steps into the doorway and fires off three pathetically ineffective arrows at the thing. Maybe Karma is catching up with him? :}

Garret bravely charges forward and tries to maneuver past the four arms.

AoO vs AC39 = 22 N1? best get it over with now i guess. :(

He manages to dodge a huge pincer and lands a solid blow, however he immediately feels his blow should have done more damage than just that little scratch to the ankle.
Fort save DC 21 or staggered 1d6+1 rounds = 20, for 6 rnds Realy?!!!

Sesha manages to get a Mass Bear's Endurance spell off before the doors open. Then once the door's are open,
she casts Spectral Hand and moves inside.

Bosk feels he knows where the voices came from. Afraid that more summoning will be going on, he tries to make sure
that won't happen and casts a Silence spell centered on G5 and will take effect at the beggining of Bosk's turn
next round.

DM JT Note: casting time for Silence is 1 round. So you can move next round.

Beri decides against changing into elemental form and starts summoning something too.

The two mages and Inspector Auslander move to the back to give room for the IA to do their thing.

-----------------------------------------------------------------------------------------------

The Giant Storm Trooper with the Machine gun and Light Saber tries to whallop Garret as the halfling rushes into the library foyer but misses. Must be that pesky could that just erupted around him. Then that little ant sting seems to have had some power behind it after all!

Staggered 1/6.

Very limited on what it can do, the monstrous creature, seemingly unaffected by the Stinking Cloud, utters Abyssal words and turns things around a bit.

Garret, Restlin, and Kyan, loose their footing on the floor and start falling... UP!

The three speed towards the ceiling as if they were falling but come to a sudden halt 20' off the floor!

Suspended 20' off the floor they have no grip on anything, treat as Off Balance (No Dex bonus to AC and opponents get a +2 bonus on attacks). Nor can they Move on their own power!

Further more, Garret is now in the Stinking Cloud and must make a Fort Save vs DC21

And, it gets total concealment from Kyan and Reslin due to the Stinking Cloud.

Garret, 20' off the floor but right in front of the beast is still technically only 5' away, however the cloud gives both Partial Concealment.

Meanwhile, So moves next to Wi and Wi points his finger and utters arcane words that send a small ball of fire at where Kyan was standing and erupts into a fireball!

Fireball 10d6 = 32, Reflex DC21 for half, that affects all but Garret.

Also, Bosk, Katinka, please make your Concentration checks or loose your spells.

DM JT: I hope I got everything. There was a lot of stuff I had to look up to make sure all was correct.

Notes on the map:
1) the Stinking cloud is the area outlined in Mustard color and is at least 10' off the ground.
2) the creature's reach is the area outlined in purple.
3) fireball area was 20' rad but not included on map. Centered on K15, it gets everyone but Garret.

Map: Teucri Library 2

DM JT P.S.: somehow I forgot Beri on the map. Since all he's doing is summoning too, I'll put him next to Katinka.
Beri also needs to save vs fireball and make a Concentration check.

Sesha [AC 24 /17 Touch/23 Flat] | HP 110/110 | CMD 19][See Invisibility, Cat's Grace, Detect Thoughts]  d20+16=36 ; d20+6=20 ; d100=2 ;
Thursday October 16th, 2014 10:22:20 PM

Sesha senses the incoming fireball, and raises her arms in time to block the brunt of the damage.

Thinking to pull the two mortal enemies out of the fight, Sesha prepares to cast a Calm-Emotions spell, but when she reaches for Woldsblood, there is nothing there.

Failed ley check - spell lost.
Reflex passed.
Knowledge Planes - 26

RobC - Katinka Hushfoot AC 20/16/15 -- CMD 20 -- HP 93/109 -- Perm Arcane Sight, Darkvision, See Invisibility  d20+14=21 ; d20+18=38 ; d20+13=30 ; d20+13=22 ; d8+6=14 ; d8+6=12 ; d100=16 ; d100=45 ; d20+13=25 ; d20+13=16 ; d20+8=15 ; d8+6=7 ; d8+6=7 ; d8+6=13 ; d20+25=39 ; d20+27=43 ; d20+37=48 ; d20+11=15 ;
Friday October 17th, 2014 5:10:29 AM

Ref Save vs DC21: 21=Pass! 16pts damage.
COncentration Check vs DC32 (Base10+Dmg16+Spell6) = 38. Nat 20 for the win!


Despite the flames that lick at Tink's face, she manages to keep her composure and complete the summoning ritual.

3 Bralani materialise in the room and take a moment to survey their surroundings.

Tink does not want to blow her invisibility too soon, so elects to cast a spell on the party that should keep her covered:

Tink casts Haste on:
Garret, Sesha, Kyan, Restlin, Bosk, Bralani 1, Bralani 2, Bralani 3


Unfortunately Tink and Beri are too far away from the rest of the group to benefit from the spell.

The Bralani then spread about and prepare their bows.

Bralani 1: Moves to E7. Readied action: If So starts to cast, shoot it with an arrow: Hit AC30 for 14pts. Concealment check if needed: 16. Restlin did cast the spell high, so hopefully this check won't be needed. Note the Bralani have the BlindFight feat which allows a reroll if the first one misses.
Bralani 2: Moves to F7. Readied action: If Wi starts to cast, shoot it with an arrow: Hit AC22 for 12pts. Concealment check if needed: 45. Restlin did cast the spell high, so hopefully this check won't be needed. Note the Bralani have the BlindFight feat which allows a reroll if the first one misses.
Bralani 3: 5ft step to I13. Full attack on Wi. Hits AC25/16/15 for 7/7/13.

Tink then flies upwards, maintaining her position but flying as close to the ceiling as she can (Fly check: 39=Pass)

Perception: 43 + Arcane Sight + Darkvision + See Invisibility + Detect Scrying.
Stealth: 68 - 48 +20 for Invis + Hide in Plain Sight + Misdirection
Knowl Planes: 15

------------------
Bralani 1 - AC20 -
Bralani 2 - AC20 -
Bralani 3 - AC20 -
Bralani - DR 10/cold iron or evil; Immune electricity, petrification; Resist cold 10, fire 10; SR 17
------------------
Spells Available:
0 - Mage Hand, Message, Prestidigitation, Toro's Taur Try
1 - Feather Fall, Grease, Prot from Evil, Roses Temp, Silent Image, Unseen Servant
2 - Alter Self (x2), Knock, Resist Energy (x2), Glitterdust
3 - Dispel Magic (x2), Haste, Haste, Prot from Energy, Shrink Item, Stinking Cloud
4 - Resilient Sphere, Summon Monster IV, Wall of Fire, Black Tentacles
5 - Telepathic Bond, Wall of Force, Summon Monster V
6 - Summon Monster VI, Summon Monster VI

------------------
Spells in effect:
Invisbility - From Ring
Telepathic Bond - Dur 2hrs - Tink, Sesha, Restlin, Beri, Inspector Auslander
Freedom of Movement - Dur 5hrs
Waterbreathing - Dur 5hrs
Arcane Sight - 120ft range. See magical auras automatically.
Darkvision - 60ft range
See Invisibility - See Invisible or Ethereal objects
Overland Flight - Fly speed 40ft.
Detect Scrying - Detect any person/object being scryed upon with 40ft
Misdirection - Misdirect the information from divination spells that reveal auras on Tink to instead seem like a pebble (Neutral, Not Magic, Not Lying, Not alive, etc)
Mage Armor - +4 AC

Restlin (Carl) -- AC: +13/+6/+10 CMD: 23 HP: 80/96 (Spells) Luck Points: 4/9  d20+14=33 ; d20+20=40 ; d20+21=30 ; d20=18 ;
Friday October 17th, 2014 8:20:13 AM

KYAN PAY ATTENTION TO THIS.

OOC: Nice shot, Garret! Sorry you're once again caught in my magic...

Spellcraft: 32 - Why am I floating?

Restlin manages to roll with the blast wave, avoiding the worst of it. Realizing this thing is not a magical construct, but rather an outsider, he applies his knowledge of the planes & tries to figure out what they're dealing with.

Knowledge, Planes: 42 (I get a nat 20 on this?) - What is this thing, how did it get here, and how can we quickly send it back?

He reaches out and grabs Kyan by the arm. "Hold on, buddy," he states before dimensional stepping them to I2 and J2. He moves them to the ground, hoping the anti-gravity isn't affecting that area.

***

Standard: Dimensional steps Kyan and himself

Stinking cloud: 9 rounds
Fox's cunning: 3 minutes-1 round
See invisibility: Permanent

Everyone within 10' of Restlin that considers me a friend gets a +1 to saves, attacks, and skill checks. That includes just about everyone in that fireball.

AC this round is 31/24/28.

Battling an 18-foot, 4-armed monster without breaking anything. (Co-DM JonathanT) 
Friday October 17th, 2014 9:24:05 AM

DM JT OOC: I may be wrong, but don't you have to see your Haste targets to target them?

Tink can only see Beri and Bosk unless she moves into the room.
She can't see Garret in any case because of the Stinking Cloud.

Does Tink move into the room?

Kyan (JonL) HP: 137/137 AC: 29/17/24 CMD: 32 
Friday October 17th, 2014 11:03:03 AM

THANKS RESTLIN!

Ooc: Now that Restlin and kyan are on the other side of the room do we recognize the other two on the map?

Battling an 18-foot, 4-armed monster without breaking anything. (Co-DM JonathanT) 
Friday October 17th, 2014 12:35:22 PM

DM JT to Resltin: I2 is in solid rock. Did you mean J2 and K2?

Restlin (Carl) -- AC: +13/+6/+10 CMD: 23 HP: 80/96 (Spells) Luck Points: 4/9 
Friday October 17th, 2014 1:32:49 PM

OOC: I didn't realize the pentagon was the wall. Yes, J2 and K2.

DM JT: yup, the pentagon is the inner wall. Sorry. The red pentragram was the focus point for the summoning.

Garret Goodbarrel [AC:37/33/31 HP:112/112 Ki:13/13 CMD: 33] 
Friday October 17th, 2014 4:11:10 PM

OOC:
I don't know anything about that thing, so I don't know if it makes a difference, but Garret's unarmed attacks are lawful and good for overcoming DR.

Also, I'm SO happy that finally worked! I don't think anything, ever, in literally years and years here at the Wold, has EVER failed a save against Garret's stunning blow! Really, EVER.

Next up: save vs stinking cloud. As I read in the PRD, that's a poison effect, and Garret has Diamond Body and is immune to poison! Take that, Restlin! :)

After that, well, I have question in email to the DM before I can post more (the question: can Garret use his Abundant Step ability in the state he is in since he cannot move?)

Kyan (JonL) HP: 137/137 AC: 29/17/24 CMD: 32  d20+19=22 ; d20+19=26 ; d20+19=21 ; d20+19=21 ; d20+9=19 ; d20+18=19 ; d6=4 ; d8+18=21 ; d8+18=26 ; d8+18=24 ; d8+18=20 ; d8+18=20 ; d8+18=25 ;
Friday October 17th, 2014 5:04:58 PM

"whoa!" kyan exclaims as his world is literally turned upside down.. But luckily his good Buddy Restlin is there to save the day and he soon finds himself on solid ground once again. seeing that the massive creature is lost in the stinking fog he sets his sights on one of the close by smaller does and sends a volley of arrows towards one of them.

Ooc:
Seriously.. 3, 7, 2, 2, 10.. Luck has gotta change!

full attack on Wi with haste, deadly aim, manyshot, rapid shot, point blank shot, and Restlins +1 bonus

Attack 1 with Manyshot: hit AC 22 for 47 damage
Haste Attack: Hit AC 26 for 24 damage
rapidshot: Hit AC 21 for 20 damage
attack 2: hit AC 16 for 20 damage
attack 3: hit AC 19 for 25 damage


Kyan (JonL) HP: 105/137 AC: 29/17/24 CMD: 32 
Friday October 17th, 2014 5:08:53 PM

Updating header

Beriothian -- AC:23/16/21 HP: 98/130 CMD = 19  d20+8=20 ; d20+14=20 ;
Friday October 17th, 2014 5:11:58 PM

Beri runs into the room (M-15) and sees his friends struggling in mid air.
This isn't good... I better transform into an air elemental after all, try to do something to help my friends
Beri starts to change into a huge air elemental.
ooc: looks like cyclops summon missed the concentration check

Battling an 18-foot, 4-armed monster without breaking anything. (Co-DM JonathanT) 
Friday October 17th, 2014 5:43:26 PM

DM JT OOC: to answer Garret's question (see e-mail also), I don't see a problem, and according to Paizo, using Su abilities usually don't provoke AoO. So you're good to go.

And a correction on the damage, as he's revealed his 'weapon' alignment. So full damage.

Garret Goodbarrel [AC:37/33/31 HP:112/112 Ki:11/13 CMD: 33]  d20+19=33 ; 2d8+3=12 ;
Friday October 17th, 2014 6:03:32 PM

As Garret rises up, he sees the fireball blast past him as the cloud appears. He looks around, confused for a moment, but then closes his eyes and disappears from the cloud with a small "pop."

He re-appears directly behind the fellow that cast the fireball, hoping that the floating effect goes away.

OOC:
Garret uses his shiny new abundent step to move to H4 (hoping that the anti-gravity thing was an area effect and not on him directly). If he can move now, he'll make an attack on Wi, hitting AC 33 for 12 damage with another stunning fist attempt (Fort Save DC 21 or stunned 1d6+1 rounds).

Bosk AC: 33/16/29 (Haste added) CMD:27 HP 71 of 103 Spells  d20+16=33 ; d20+9=13 ;
Friday October 17th, 2014 7:12:35 PM

Bosk's hands weave in a blur of motion as he begins casting his silence spell.
Whoosh! Suddenly the cleric finds himself bathed in fire and the spell fizzles...This is why I usually charge in first and cast spells second. he thinks to himself as he slips into the shadows and moves forward while drawing his bastard sword.

Actions
----------------------------------------------
Dark Walk - Standard Action - The grim can partly enter the Realm of Shadows, gaining concealment, a 20% miss chance, a +2 resistance bonus to saves, and a +8 bonus to Stealth checks.
Draw Bastard Sword (free action)
Move to J/12



Battling an 18-foot, 4-armed monster without breaking anything. (Co-DM JonathanT) 
Friday October 17th, 2014 10:11:47 PM

DM JT OOC: only thing I really need is to know if Katinka steps into the room to cast her Haste.

RobC - Katinka Hushfoot AC 20/16/15 -- CMD 20 -- HP 93/109 -- Perm Arcane Sight, Darkvision, See Invisibility 
Saturday October 18th, 2014 1:25:23 AM

OOC: Sorry DM! You are spot on with the rules on Haste. Since Tink can't see Garret (didn't realize he was flying) nor Sesha, she will instead be able to have Haste on herself and Beri (before he runs into the room)

DM JT: got it. So she stays put. Shell be hasted along with Beri, but Bosk is close enough too, before he shadow walks.

Kyan (JonL) HP: 105/137 AC: 29/17/24 CMD: 32 
Monday October 20th, 2014 2:27:47 PM

Check

Sesha [AC 24 /17 Touch/23 Flat] | HP 110/110 | CMD 19][See Invisibility, Cat's Grace, Detect Thoughts] 
Monday October 20th, 2014 3:28:24 PM

<(^,^<)

Battling an 18-foot, 4-armed monster without breaking anything. (Co-DM JonathanT)  d100=10 ; d20+7=11 ; d6+1=6 ; d20=6 ; 5d8=25 ;
Monday October 20th, 2014 5:41:10 PM

I had the post and some keyboard stroke at the last minute lost it!
I'm royally ...... (censored) ..... (censored)!

hang in there, here goes again.

Restlin (Carl) -- AC: +13/+6/+10 CMD: 23 HP: 80/96 (Spells) Luck Points: 4/9 
Monday October 20th, 2014 5:43:14 PM

(>^.^)>

Garret Goodbarrel [AC:37/33/31 HP:112/112 Ki:11/13 CMD: 33] 
Monday October 20th, 2014 6:07:40 PM

OOC:
Hey, part of the post that got deleted, I saw it -- it said Garret critical hit and auto-killed the bad guy...I'm pretty sure that's what it said, anyway.

DM JT: unfortunately that roll didn't get saved. :)

Battling an 18-foot, 4-armed monster without breaking anything. (Co-DM JonathanT)  d4=4 ; d20+14=25 ;
Monday October 20th, 2014 6:28:46 PM

DM JT OOC: at least it kept my rolls. :}

Things start getting hot as the IA try to get a foothold in the library foyer.
Restlin, Kyan, and Garret (who's hidden by the stinking cloud), feel themselves pulled towards the ceiling like that was the ground. Oddly enough, from their perspective, Sesha seems rooted to the 'ceiling' like any other normal person.

In this chaos, the man in old tattered robes looks a bit familiar. Could that be Socraterius? By golly gee wizz! It is!

Sesha, in the bottom right croner of the room, senses the magic of the fireball and ducks from much of the blast. However the effort caused her to loose her grip on the lay line and her Calm Emotions spell fizzles.

Tink fares better in her spellcasting. Also ducking half the fire damage, she manages to to complete her summoning spell and three Bralani pop into the room and move into their directed positions. Two hold their actions waiting for So and Wi to cast spells, the third attacks So with his scimitar. The first attack hits for 7 dmg, the others miss.

DM JT Question: you list Bralani with 3 attacks, the MM has them listed with only 2. They aren't hasted,
so where'd the 3rd one come from?"


She then casts Haste on Beri, Bosk and herself and flies up towards the corridor ceiling.

The corridor ceiling is roughly 20' high, but the double doors to enter the room are only 10' high, so she effectively puts herself out of view, but this also means she can't see what's going on either.
Before she flew up, she saw a large magical aura now in front of the door. How far into the room it goes
she does not know, but she's sure it's the cause of seeing Restlin and Kyan suddenly fly upwards.

Considering that the creature spoke Abyssal, she's pretty sure it came from an Abyssal plane. However the exact nature of the monster escapes her.

Restlin ponders his condition. 'Why am I floating?'. But it isn't really floating. He feels his weight
being drawn to the ceiling and he felt like he was 'falling' upwards, but instead of 'falling' all the way to the
ceiling, he and Kyan stopped short by about 20'. So even though he 'feels' he could fall a further 20', he isn't. But there's nothing to grip but air, no 'ground' to 'stand up' on. But the spell was cast in Abyssal language, and from inside a stinking cloud, so he didn't get to see the spell as it was being cast. on the other hand, he can probably figure it out by the effects.

Either way, he does not like being suspended upside down, even if he feels he's right side up. He fitures Kyan feels the same way, so he reaches out and grabs his friend and tells him to hold on. Then the fireball hits. He manages to shake half of it off then uses his Dimension Step ability to try to get out of the gravity affected zone.

DM JT Note: Dimension Step is just Teleport, but in tens of feet instead of tens of miles. It works the same way in respect to your destination. That is, the better you know the destination, the greater the chance getting there in one piece. You got one good view of the room, and the Stinking Cloud obscures your destination, so you are at the 01-076% chance of arriving on target. I'll do the roll and see what happens: d100 = 10.

Meanwhile, he remembers some things about the Planes and the four-armed monster fits the profile of a Glabrezu demon.

Kyan thanks Restlin for getting him out of the upside down, world turned around, predicament but takes the full brunt of the fireball.

Beri takes the fireball also and it spoils his summoning spell. Seeing so little of what is going on in the room he decides to run and start to change into an air elemental. But oooops! He crosses the doorway and falls UP! just like Resltin and Kyan! He decides to transform into the air elemental right there, 20' off the ground.

DM JT note: instead of M-15, you'll be at K-15, 20' up.

Garret doesn't like being 5' away and at eye level with the 4-amred monster even less. With no surface to 'walk' on and nothing 'grasp' but air, he decides to use something his sensei just taught him. He pictures in his mind a spot he glimpsed and uses some of his Ki power to 'abundantly step' away.

DM JT Note: unlike Restlin's Dimention Step, Abundant Step works like Dimension Door with no chance of error and uses a Move action.

Popping back into existence right between So and Wi, he strikes out at Wi hoping to knock him stunned too.

Bosk was trying to shut down the noise level in the room when the fireball hit, singeing his tongue and causing him to miss speak a key word of his spell and the Silence spell fizzles too.

Frustrated, he slinks into his Dark Walk and moves into the room, partly on the Shadow Plane. It would appear that gravity does not affect shadow much and Bosk does not suffer the effects that Restlin, Kyan, Garret, and Beri did.

DM JT: Bosk is just over 9 feet. Restlin wasn't specific on the height of the Stinking Cloud but I think Resltin would put it at safe height, probably around 15' off the ground, to make sure Bosk or anyone else can Enlarge like sometimes you do.

----------------------------------------------------------------------------

Wi cries out in pain as a halfling pops right in behind him and jabs in in a nerve, stunning him.
Fort Save DC 21 = 11, stunned for 6 rounds

Socraterius cries out "This is your fight, not ours!" and steps back and casts a spell.

Bralani 1 shoots at him and hits.
Concentration Check vs DC ? = 6 + Caster Level + Ability Mod = Passed.

You'll have to trust me on this one as I can't reveal his level or Intellect at this point. You do hear a 'clink' that would indicate some kind of protection under those tattered ropes.

The spell finished, Socraterius vanishes into thin air! See Invis, Arcane Sight, nothing reveals his presence. But pretty much at the same moment he vanishes, a globe of energy encases Wi and the Stinking Cloud vanishes!

DM JT: Spellcraft check can reveal what spell, otherwise you'll just have to trust me. :}

Now with the Stinking Cloud gone, the Glabrezu see the whole room. Still with the Staggered effect (2/6), he lets out a earth shaking roar and with some Abyssal words, releases a cold, cloying miasma of greasy darkness centered just above Wi.

Br1, Br2, Br3, Garret, Kyan, and Restlin are hit.

cold, cloying miasma of greasy darkness damage = 25
Will Save DC19, SR applies
Save = half damage
Fail = full damage + sickened for 4 rounds.
SR roll if necessary = 25.

DM JT to Tink: Bralani SR = 17, so he beats it. I'll let you roll the Saves - Will +6.

Map before Socraterius vanished: Teucri Library 3

Map after Socraterius vanished: Teucri Library 3a

Battling an 18-foot, 4-armed monster without breaking anything. (Co-DM JonathanT) 
Monday October 20th, 2014 6:50:03 PM

DM JT OOC: sorry about the delay. We've had some RL issues all weekend and today was a mess. Then I had all but the Save vs Fail conditions at the end and pooof! Post went blank.

At least I had most of it on Notepad still so I copied it back over and there you go.
Have fun and I hope I didn't miss anything.

Kyan (JonL) HP: 105/137 AC: 29/17/24 CMD: 32 
Monday October 20th, 2014 7:16:47 PM

Ooc: Assuming all my attacks missed Wi then?

Restlin (Carl) -- AC: +13/+6/+10 CMD: 23 HP: 68/96 (Spells) Luck Points: 5/9  d20+17=24 ; d20+14=19 ; d20=12 ;
Monday October 20th, 2014 8:29:46 PM

"That dummy summoned a glabrezu!" shouts Restlin. "It's resistant to magic, any weapon that's not holy, and is immune to poison and lightning!"

Then the miasma hits him (will save: 24 - 2 luck points used). "...and it smells just awful. Socraterius you idiot, you don't agree to a gabrezu's terms without asking what they are!"

Restlin knows these things aren't light on their feat, so he takes aim at the thing's feet and casts grease, hoping to knock it on its behind. "Let's see you resist this, you oversized lobster..."

***

Mage armor: long enough
See invisible: permanent
Fox's cunning: 3 minutes - 2 rounds

Standard action: Cast grease at JK89 (Save DC = 19 - SR doesn't apply - 5 luck points used, I'll leave them in my header until I see whether or not this thing makes its reflex save)
Move action: Stay put, lest I wander into this thing's threat range

AC this round is 25/18/22.



RobC - Katinka Hushfoot AC 20/16/15 -- CMD 20 -- HP 93/109 -- Perm Arcane Sight, Darkvision, See Invisibility 
Monday October 20th, 2014 8:52:00 PM

OOC: Apologies, half my die rolls appeared in my private DM post

Well, since the group are fighting something big, Tink carefully puts herself in a better position to see what's going on. Fly to H15 and be at around 20' high. Stealthily means half speed so 35ft allowed. (40ft Base + 30ft Haste = 70ft)

She tries to determine what the globe is that is encasing the Wizard (Spellcraft: 41) and what the magical attack darkness attack was (Spellcraft: 28) and then relays the information telepathically to the others.

The bralani each withstand the bulk of the damage of the magical attack (Will saves vs DC19: 23, 23, 21. All pass for half damage)

Whilst Tink may be a great scout by no means is she effective in combat. Anyone that could see her would notice her biting her bottom lip in contemplation.

(OOC: Need to know what the sphere is around the Wiz before posting the rest of my action)

------------------
Bralani 1 - AC21 (20+1 Haste)- 12dmg
Bralani 2 - AC21 (20+1 Haste)- 12dmg
Bralani 3 - AC21 (20+1 Haste)- 12dmg
Bralani - DR 10/cold iron or evil; Immune electricity, petrification; Resist cold 10, fire 10; SR 17
------------------
Spells Available:
0 - Mage Hand, Message, Prestidigitation, Toro's Taur Try
1 - Feather Fall, Grease, Prot from Evil, Roses Temp, Silent Image, Unseen Servant
2 - Alter Self (x2), Knock, Resist Energy (x2), Glitterdust
3 - Dispel Magic (x2), Haste, Haste, Prot from Energy, Shrink Item, Stinking Cloud
4 - Resilient Sphere, Summon Monster IV, Wall of Fire, Black Tentacles
5 - Telepathic Bond, Wall of Force, Summon Monster V
6 - Summon Monster VI, Summon Monster VI

------------------
Spells in effect:
Invisbility - From Ring
Telepathic Bond - Dur 2hrs - Tink, Sesha, Restlin, Beri, Inspector Auslander
Freedom of Movement - Dur 5hrs
Waterbreathing - Dur 5hrs
Arcane Sight - 120ft range. See magical auras automatically.
Darkvision - 60ft range
See Invisibility - See Invisible or Ethereal objects
Overland Flight - Fly speed 40ft.
Detect Scrying - Detect any person/object being scryed upon with 40ft
Misdirection - Misdirect the information from divination spells that reveal auras on Tink to instead seem like a pebble (Neutral, Not Magic, Not Lying, Not alive, etc)
Mage Armor - +4 AC

Kyan (JonL) HP: 105/137 AC: 29/17/24 CMD: 32  d20+8=28 ; d20+19=21 ; d20+19=28 ; d20+19=27 ; d20+14=15 ; d20+9=25 ; d8+18=25 ; d8+18=23 ;
Monday October 20th, 2014 8:58:34 PM

glowing orbs of energy around a target aren't usually a helpful ring so Kyan changes aim to the giant demon thing and sends several arrows its way.

Ooc:

Full Attack on the glabruzu:
Only hit on Rapid Shot Attack vs AC 28 for 25 damage
If hasted hit AC 27 for 23 on haste Attack

If not hasted rapid shot Attack would miss AC 27 instead... Unless it goes prone.

Beriothian -- AC:23/16/21 HP: 98/130 CMD = 19 
Monday October 20th, 2014 9:07:24 PM

ooc: can I fly in this unhindered?

Battling an 18-foot, 4-armed monster without breaking anything. (Co-DM JonathanT)  10d6=47 ;
Monday October 20th, 2014 9:36:59 PM

DM JT amendment for the Bralani:

cold, cloying miasma of greasy darkness damage = 47
Will Save DC19, SR applies
Save = half damage
Fail = full damage + sickened for 4 rounds.
SR roll if necessary = 25.

Battling an 18-foot, 4-armed monster without breaking anything. (Co-DM JonathanT) 
Monday October 20th, 2014 9:48:43 PM

DM JT answering questions:
Kyan asks: Assuming all my attacks missed Wi then?

DM JT: yes. Your highest AC to hit was 22, not high enough. The Hasted roll does not count as you are not hasted.

Beri asks: can I fly in this unhindered?

DM JT: yes. Levitation, though, would work the opposite. You'd levitate towards the floor.

Tink Need to know what the sphere is around the Wiz before posting the rest of my action

DM JTShe determines the sphere is Resilient Sphere.
Since she didn't see the spell the demon cast, only the fading magical aura, she sees that it is of the Evocation (evil) school of medium power.

Bosk AC: 33/16/29 (Haste added) CMD:27 HP 71 of 103 Spells 
Monday October 20th, 2014 10:21:17 PM

ooc: Is the cold, cloying miasma of greasy darkness something that appeared for a moment to effect players and then disappeared, or is it still present in the room?

Beriothian -- AC:23/16/21 HP: 98/130 CMD = 19 
Monday October 20th, 2014 10:25:03 PM

(hasted)
Beri looks around and doesn't see any incoming fire balls... well, let's try this again.
Beri attempts to start summoning an ent this time by channeling his Animal Growth spell.

0 (4)- Detect Magic, Light, Create Water, stabilize
1 (6)- *Elf Vision, Faerie Firex2, Entangle, cure light wounds x3
2 (6)- *Faerie Fire, Fog Cloud, Soften Earth and Stone, Warp Wood, spider climb, Flaming Sphere, restoration lesser
3 (5)- *Glibness, Sleet Storm, quench, Greater Magic Fang, wind wall, stone shape, Cure Moderate Wounds
4 (5)- *Lesser Planar Ally, dispel magic, cure serious sounds, Freedom of Movement, Air Walk x2
5 (3)- *Awaken, Animal Growth, Cure Critical Wounds
6 (2)- *Legend Lore , Antilife Shell, Dispel Magic, Greater
Spells with * are Fey domain spells (and not included in spell counts)

RobC - Katinka Hushfoot AC 20/16/15 -- CMD 20 -- HP 93/109 -- Perm Arcane Sight, Darkvision, See Invisibility  d20+12=31 ; d8=6 ; d8=4 ; d8=5 ; d8=1 ; d8=6 ; d8=8 ; d8=2 ; d8=5 ; d8=3 ; d8=3 ;
Tuesday October 21st, 2014 12:41:08 AM

Tink's skin starts to prickle. Did Restlin say a glabrezu? Why, that means ... true seeing? She's exposed!

She has no combat spells to speak of, and now nowhere to hide. Not good.

Tink puts it all on the line and casts the only spell that comes to mind. Dispel magic.

(From Dispel Magic: "If you target an object or creature that is the effect of an ongoing spell (such as a monster summoned by summon monster), you make a dispel check to end the spell that conjured the object or creature.". Tink's Dispel Check is: 31. DC=11 + the spell's caster level. Here's hoping Soc'y isn't level 21.)

As she is targeting something, she loses her (perhaps redundant) invisibility.

The Bralani though would now look to be ineffective. "Heal my friends!" she calls out desperately.

BR1 - Move to J15. Cast CSW on Beri - Beri healed for 21pts
BR2 - Move to I13. Cast CSW on Bosk - Bosk healed for 22pts
BR3 - Cast CSW on Restlin - Restlin healed for 17pts

------------------
Bralani 1 - AC21 (20+1 Haste)- 12dmg
Bralani 2 - AC21 (20+1 Haste)- 12dmg
Bralani 3 - AC21 (20+1 Haste)- 12dmg
Bralani - DR 10/cold iron or evil; Immune electricity, petrification; Resist cold 10, fire 10; SR 17
------------------
Spells Available:
0 - Mage Hand, Message, Prestidigitation, Toro's Taur Try
1 - Feather Fall, Grease, Prot from Evil, Roses Temp, Silent Image, Unseen Servant
2 - Alter Self (x2), Knock, Resist Energy (x2), Glitterdust
3 - Dispel Magic, Dispel Magic, Haste, Haste, Prot from Energy, Shrink Item, Stinking Cloud
4 - Resilient Sphere, Summon Monster IV, Wall of Fire, Black Tentacles
5 - Telepathic Bond, Wall of Force, Summon Monster V
6 - Summon Monster VI, Summon Monster VI

------------------
Spells in effect:
Telepathic Bond - Dur 2hrs - Tink, Sesha, Restlin, Beri, Inspector Auslander
Freedom of Movement - Dur 5hrs
Waterbreathing - Dur 5hrs
Arcane Sight - 120ft range. See magical auras automatically.
Darkvision - 60ft range
See Invisibility - See Invisible or Ethereal objects
Overland Flight - Fly speed 40ft.
Detect Scrying - Detect any person/object being scryed upon with 40ft
Misdirection - Misdirect the information from divination spells that reveal auras on Tink to instead seem like a pebble (Neutral, Not Magic, Not Lying, Not alive, etc)
Mage Armor - +4 AC

Bosk AC: 33/16/29 (Haste added) CMD:27 HP 104 of 115 Bear's End (92 of 103) Spells  d20+16=19 ; d20+14=18 ; 2d8+5=10 ; 2d8+5=15 ;
Tuesday October 21st, 2014 12:00:12 PM

ooc: I like these Bralani!

Bosk waits for Tinka to to cast her spell. If it works he will hold his action. If it does not work he will charge in towards the daemon. Go back to the hellish abyss that spawned you!!!

As he charges forward he recalls what he learned about binding daemons in his grim training. First, a binder must create a trap, a magic circle focused inward. Typically the circle is outlined in a substance that is anathema to the outsider he wishes to summon. At the last second the cleric drops his blade, not swinging at the daemon, but the blood red pentagram on the floor beneath it.

------------------------------

Atk 1 charge atk crude blood-red pentagram hit AC 19 for 10 dmg
Atk 2 due to haste atk crude blood-red pentagram hit AC 18 for 15 dmg

Active Spells
-------------------------------

Dark Walk - Standard Action - The grim can partly enter the Realm of Shadows, gaining concealment, a 20% miss chance, a +2 resistance bonus to saves, and a +8 bonus to Stealth checks.
Haste - A hasted creature gains a +1 bonus on attack rolls and a +1 dodge bonus to AC and Reflex saves
Death Watch - Permenant
Ghost Tough - Permenant on both weapons and spells
Chill Touch until discharged (8 charges)
Bear's Endurance -+3 Con to everyone who does not already have a con bonus from items or gear or spells. This improves fort saves by 1 and hp by 1 p per level. These Hp are lost like regular Hp, not temporary. (I already had a +1 bonus)

Concealment
Blind Fighting
Cannot be flanked
(+2 on saves when using Dark Walk) (Bonus equal to ½ lvl on mind effecting saves for Resolute Will)



Battling an 18-foot, 4-armed monster without breaking anything. (Co-DM JonathanT) 
Tuesday October 21st, 2014 8:30:24 PM

DM JT answering questions:
Bosk asked: Is the cold, cloying miasma of greasy darkness something that appeared for a moment to effect players and then disappeared, or is it still present in the room?

DM JT: it is NOT a lingering effect unless you fail your save, wherein the sickness will last 4 rounds.


Battling an 18-foot, 4-armed monster without breaking anything. (Co-DM JonathanT) 
Tuesday October 21st, 2014 8:47:32 PM

DM JT to Tink;
Tink puts it all on the line and casts the only spell that comes to mind. Dispel magic.

Excellent idea. I do think you still need to overcome the target's SR. It is no different than if you were trying to dispell any other magic spell affecting the target. If you get a chance, roll your attempt to overcome SR24, otherwise I'll roll it.

RobC - Katinka Hushfoot AC 20/16/15 -- CMD 20 -- HP 93/109 -- Perm Arcane Sight, Darkvision, See Invisibility  d20+12=14 ; d20+12=27 ;
Tuesday October 21st, 2014 9:10:09 PM

OOC: Check to beat SR24: 14. Doh! C'mon lucky hero-point reroll: 27!

Character sheet updated to reflect use of hero point


DM JT: got your message, read the Rules Board entry, added my two bits so you know what I'm thinking. We can use the expert advice of others on further summoning. :)

Kyan (JonL) HP: 105/137 AC: 29/17/24 CMD: 32 
Tuesday October 21st, 2014 9:18:41 PM

Check

Beriothian -- AC:23/16/21 HP: 98/130 CMD = 19 
Tuesday October 21st, 2014 9:54:17 PM

ooc: checking in

Restlin (Carl) -- AC: +13/+6/+10 CMD: 23 HP: 68/96 (Spells) Luck Points: 5/9 
Tuesday October 21st, 2014 10:26:09 PM

<(^.^<)

Battling an 18-foot, 4-armed monster without breaking anything. (Co-DM JonathanT) 
Tuesday October 21st, 2014 10:48:49 PM

DM JT: working on it. :}

Battling an 18-foot, 4-armed monster without breaking anything. (Co-DM JonathanT) 
Tuesday October 21st, 2014 11:14:51 PM

Glabrezu combat Round 4:

Restlin blurts out that the 4-armed, 18' tall, machinegun totting monster is a Glabrezu demon and rattles off some of it's immunities and resistances like a professional sports caster rattling off an athlete's stats. Then he dares call an old crazed man an idiot. What nerve!

He gets hit by the icky wave of evil and has to pull deeeeep into his being to fend off the sickening effects.

Trying the old saying the bigger they are, the harder they fall theory, he casts Grease spell at the demon's feet. Save DC = 19 - SR= No.

Katinka decides she's needed inside more than outside and swoops down through the door and to
her left, ending up 20' high, her back against the southern wall.
A quick glance around reveals chaos and pandemonium. She sees the globe around Wi and determines it is a Resilient Sphere.
Since she didn't see the spell the demon cast, only the fading magical aura, she sees that it is of the Evocation (evil) school of medium power.

with Resltin's warning about the Glabrezu, she realizes her invisibility is pointless. Quick thinking as she
is, she comes up with an idea that might deal with this without any further adoo. She casts Dispell Magic hoping to beat the caster's own magic and send the demon back.

A very good idea, and a good Teachable Moment for a long Wizard's Doctorate Thesis, but the spell starts to fizzle as she realizes she didn't take into account the demon's own spell resistance and didn't put her energies in the right place. She quickly compensates and digs deep into her being to force some extra power into overcoming the creature's natural spell resistance and succeeds!

In just seconds the horrible demon is zapped back to it's Abyssal Plane!

With nothing to attack now, she puts the Bralani to better use, and has them heal her friends.

All that is left is the Stinking Cloud and Wi in the Resilient Sphere.
Wi stunned 2/6.

OOC: good job folks. Sometimes the rolls just go your way. Or you use Hero Points. :)

Now what? We are still in Combat Rounds.

Bosk AC: 33/16/29 (Haste added) CMD:27 HP 104 of 115 Bear's End (92 of 103) Spells 
Tuesday October 21st, 2014 11:53:48 PM

ooc: Are there any other doors in the room?

Bosk AC: 33/16/29 (Haste added) CMD:27 HP 104 of 115 Bear's End (92 of 103) Spells 
Wednesday October 22nd, 2014 12:06:09 AM

Way to go Tinka!!! Bosk shouts as the daemon is banished from this plane. We could wait for this spell to end, but I have a feeling we should move quickly to prevent Socraterius from doing...something. What do you think?

ooc: If no one objects I am going to cast dispel magic from a scroll. I don't have the highest caster level, but For a targeted dispel I should be able to make it.

RobC - Katinka Hushfoot AC 20/16/15 -- CMD 20 -- HP 93/109 -- Perm Arcane Sight, Darkvision, See Invisibility  d20+15=26 ; d20+14=27 ; d20+14=30 ; d20+14=15 ; d6+8=9 ; d6+8=10 ;
Wednesday October 22nd, 2014 2:01:07 AM

Tink tries to conceal any shock that the spell actually worked. She raises an eyebrow and permits herself a small grin of pride and nods in satisfaction. Bosk's recognition causes her to blush a little though.

Now for the man in the bubble.

"I have another Dispel Magic spell up my sleeve if you want to save your scroll, Bosk? Though I am burning through my daily allotment pretty quickly. Failing that, we could always get creative. If someone could reduce my size - " she looks to Sesha "- I could teleport inside the sphere and pummel him"

(OOC: Tink is small in size. A Reduce Person spell would make her Tiny, and would mean she could end her turn occupying the same square as the Wiz. And her Dimensional Step ability works like teleport. Teleport and Dim Door being two spells that allow you to bypass Resilient Sphere/Wall of Force)

She elects to try something else first

"Listen here you! There are ten of us and only one of you! You saw how easily we dispatched with that demon. How long do you think it would take us to deal with you? You can't stay in that sphere forever. Surrender! Come out with your hands up! You have my word as a justicar that if you surrender now you will not be harmed. If we have to make you come out, I don't know if I can make the same promise" (Diplomacy: 26)

She has the Bralani surround the sphere on 3 sides, all with their scimitars raised.

All Bralani to have a Readied attack to trigger IF the man comes out of the sphere AND begins to cast a spell:
B1 hits AC27 - 9pts damage
B2 hits AC30 - 10pts damage
B3 Misses! (AC15 = Nat1)


Finally, Tink uses her telepathic link to send a message back to the Inspector "Socraterius was just here but has vanished. Who knows where he is now. There was a sizeable demon here with him. We have another suspect surrounded and will provide another update shortly"

------------------
Bralani 1 - AC21 (20+1 Haste)- 12dmg
Bralani 2 - AC21 (20+1 Haste)- 12dmg
Bralani 3 - AC21 (20+1 Haste)- 12dmg
Bralani - DR 10/cold iron or evil; Immune electricity, petrification; Resist cold 10, fire 10; SR 17
------------------
Spells Available:
0 - Mage Hand, Message, Prestidigitation, Toro's Taur Try
1 - Feather Fall, Grease, Prot from Evil, Roses Temp, Silent Image, Unseen Servant
2 - Alter Self (x2), Knock, Resist Energy (x2), Glitterdust
3 - Dispel Magic, Dispel Magic, Haste, Haste, Prot from Energy, Shrink Item, Stinking Cloud
4 - Resilient Sphere, Summon Monster IV, Wall of Fire, Black Tentacles
5 - Telepathic Bond, Wall of Force, Summon Monster V
6 - Summon Monster VI, Summon Monster VI

------------------
Spells in effect:
Telepathic Bond - Dur 2hrs - Tink, Sesha, Restlin, Beri, Inspector Auslander
Freedom of Movement - Dur 5hrs
Waterbreathing - Dur 5hrs
Arcane Sight - 120ft range. See magical auras automatically.
Darkvision - 60ft range
See Invisibility - See Invisible or Ethereal objects
Overland Flight - Fly speed 40ft.
Detect Scrying - Detect any person/object being scryed upon with 40ft
Misdirection - Misdirect the information from divination spells that reveal auras on Tink to instead seem like a pebble (Neutral, Not Magic, Not Lying, Not alive, etc)
Mage Armor - +4 AC

Restlin (Carl) -- AC: +13/+6/+10 CMD: 23 HP: 85/96 (Spells) Luck Points: 5/9  d20+17=23 ; d20=20 ;
Wednesday October 22nd, 2014 8:20:59 AM

"Woohoo! Tink wins the combat!" cheers Restlin. He gives her a thumbs up on the way to check out the dude in the bubble.

He peers intently at the stunned fellow inside, trying to get a look at his face and determine if he's someone important. (Knowledge, Local: 23).

Overhearing Tink and Bosk discuss options, he chimes in. "I have a dispel prepared as well. I'll try if Tink's doesn't manage to make this thing go away."

Before making any actions, however, he sees how the man responds to Tink's demands for surrender.

***

AC this round is 33/26/30.

Bosk AC: 33/16/29 (Haste added) CMD:27 HP 104 of 115 Bear's End (92 of 103) Spells 
Wednesday October 22nd, 2014 8:50:27 AM

Bosk gives Tinka the highest of fives before asking If he was stunned can he respond to us?

Garret Goodbarrel [AC:37/33/31 HP:112/112 Ki:11/13 CMD: 33] 
Wednesday October 22nd, 2014 9:46:24 AM

Garret stands behind Wi, trying to digest all the sudden changes in the room. He looks around and shakes his head in bewilderment.

Sesha [AC 24 /17 Touch/23 Flat] | HP 110/110 | CMD 19][See Invisibility, Cat's Grace, Detect Thoughts]  d100=30 ;
Wednesday October 22nd, 2014 2:13:09 PM

Sesha grins.

'I've got about 3 Dispel Magics, if needed.'

Without much delay, she uses her Spectral Hand to start casting on Tink. Reduce Person was a cantrip, she could do it all day long.



Kyan (JonL) HP: 92/137 AC: 29/17/24 CMD: 32  d20+20=38 ; d8+18=26 ;
Wednesday October 22nd, 2014 2:21:01 PM

"nice" Kyan comments as the giant demon is dispelled. he moves his aim over towards Wi with an arrow ready to fly in case the WizArd drops the globe and does something other than surrender

Ooc:

ready Attack on wi if the globe drops an he does something naughty.
hit AC 38 for 26 damage

Bosk AC: 33/16/29 (Haste added) CMD:27 HP 104 of 115 Bear's End (92 of 103) Spells 
Wednesday October 22nd, 2014 8:03:28 PM

I suppose your talent trumps my scroll, but I do not like the idea of Tink going inside and battling someone by herself where we cannot even see what is going on. There is no sense on splitting the group and losing our advantage of strength in numbers. I say we dispel the sphere and prepare to attack. A couple of us close enough for direct combat and to attempt to stop him from casting and the rest at a distance where you can cast spells and fire arrows and not be placed in a position where we can all be caught in one spell.

Beriothian -- AC:23/16/21 HP: 98/130 CMD = 19 
Wednesday October 22nd, 2014 8:24:50 PM

ooc: I just want to double check, but since you didn't include Beri in your update does that mean you are assuming I decided to not summon when I saw the summon demon dispelled (if so, much appreciated).

Beriothian -- AC:23/16/21 HP: 98/130 CMD = 19 
Wednesday October 22nd, 2014 8:56:32 PM

Hasted:
Beri flies above WI and transforms into a whirlwind so that if he tries to drop his sphere and cast a spell he will instantly have to make a save against whirlwind before casting.

0 (4)- Detect Magic, Light, Create Water, stabilize
1 (6)- *Elf Vision, Faerie Firex2, Entangle, cure light wounds x3
2 (6)- *Faerie Fire, Fog Cloud, Soften Earth and Stone, Warp Wood, spider climb, Flaming Sphere, restoration lesser
3 (5)- *Glibness, Sleet Storm, quench, Greater Magic Fang, wind wall, stone shape, Cure Moderate Wounds
4 (5)- *Lesser Planar Ally, dispel magic, cure serious sounds, Freedom of Movement, Air Walk x2
5 (3)- *Awaken, Animal Growth, Cure Critical Wounds
6 (2)- *Legend Lore , Antilife Shell, Dispel Magic, Greater
Spells with * are Fey domain spells (and not included in spell counts

Battling an 18-foot, 4-armed monster without breaking anything. (Co-DM JonathanT) 
Wednesday October 22nd, 2014 9:38:02 PM

DM JT to Bosk: There are two other doors same size as the entry door. One to the left and one to the right of the entry doors.

DM JT to Beri: correct.

Bosk AC: 33/16/29 (Haste added) CMD:27 HP 104 of 115 Bear's End (92 of 103) Spells  d20+11=23 ; 2d8+5=14 ; d20+11=16 ; d8+5=9 ; d20+10=12 ; d8+5=13 ; d20+6=10 ; d8+5=12 ; d20+6=21 ; d8+5=12 ; d20+13=32 ; d20+13=25 ; 2d8+5=13 ; 2d8+5=16 ; 3d6=14 ; 3d6=11 ; 3d6=11 ; 3d6=6 ; 3d6=7 ; 3d6=12 ; 3d6=12 ; d3=2 ;
Wednesday October 22nd, 2014 9:48:36 PM

Bosk quickly moves around the sphere in a flanking position (if possible) and prepares for the sphere to drop. As soon as it is the cleric is ready to make a full attack.

Atk 1 with BastardHit AC 23 for 28 dmg (14 sneak)
Off Hand Atk with armor spikes Hit AC 16 for 20 dmg (11 sneak)
Natural Atk Horn gore Hit AC 12 for 19 dmg (6 sneak)
Atk 2 with Bastard Sword Hit AC 10 for 19dmg (7 sneak)
2nd Off Hand Atk with armor spikes hit AC 21 for 22 dmg(12 sneak)
Extra atk with bastard sword from Haste Hit AC 32 confirm crit 25 for 41 dmg (12 sneak)
(25dmg if no crit)

DM Info
--------------------------
I have two weapon fighting, improved two weapon fighting, a natural weapon (my horn), multiattack, and a 10 ft reach
With my tattoo I cannot be flanked.
I also have blind fighting and ghost touch (just incase it comes up)
I am concealed with dark walk, so sneak dmg applies. Also I want to flank if possible.

You didn't break anything! (Co-DM JonathanT) 
Wednesday October 22nd, 2014 10:20:14 PM

Round 5:
Stunned 3/6

So the demon is gone, and everyone is relieved. Katinka tries to be humble about it and mostly succeeds. Bosk makes sure, though, that she gets the credit, even though Garret had a big hand in it too. The halfling can only let his jaw drop by the simple fact that it was the first time he ever got his Stunning Fist to work.

The IA circle around the Resilient Sphere surrounding Wi. It is a good guess the sphere will last a while and the IA could try to dispell it or destroy it by whacking at it. But for now they decide to be diplomatic about it and give the wizard an ultimatum.

DM JT Note: theoretically you would not know how long the Stun effect will last as I'd have rolled it behind my DM screen. So just play it out as best you can accordingly to each PC's natural persona.

Through the link, Tink informs the others that the demon is gone, but the Inspector and the other two are already heading your way.

Wi remains a mystery to the IA but the two Guardian Wizards recognize him. The Inspector and the other two huddle and discuss the situation.

Unfortunately, the flaw in the IA's diplomatic plan is that Wi knows where he stands, that is, inside a Resilient Sphere. Even though that nerve is still numb and he can't do much more than wink, or spit, or other such thing, he studies the group and keeps his mouth shut.

Restlin (Carl) -- AC: +13/+6/+10 CMD: 23 HP: 85/96 (Spells) Luck Points: 5/9  d20+10=15 ; d20=6 ;
Thursday October 23rd, 2014 7:54:15 AM

"Ok, we do this the hard way. Sesha, why don't you try to dispel first since you have so many. One of us will surely knock this thing down."

***

Action: Hold Dispel Magic. Restlin will cast this if Sesha's fails. Dispel check = 15 - an almost certain fail.

AC this round (just in case) is 19/12/16.

RobC - Katinka Hushfoot AC 20/16/15 -- CMD 20 -- HP 93/109 -- Perm Arcane Sight, Darkvision, See Invisibility  d8=6 ; d8=4 ; d8=4 ; d8=2 ; d8=2 ; d8=5 ; d8=5 ; d8=4 ; d8=8 ; d20+27=42 ;
Thursday October 23rd, 2014 9:08:31 AM

While the matter of what to do with the man in the bubble is discussed, Tink has the Bralani perform some more first aid on the group.

B1 and B2 cast CSW and heal Kyan for 20pts + 15pts
B3 casts CSW and heals Beri for 23pts

"I'm going to keep guard on western door" Tink advises over the telepathic link. "That guy could be calling for reinforcements - somehow. Hmm.. any chance it's an illusion?"

She then turns herself invisible again, and moves close to the other door to listen for signs of any incoming trouble.

Standard action: Use Ring of Invisibility
Move action: Move to the door on the left side of the room. Hopefully it is closed and staying closed.
Perception: 42 + Arcane Sight + Detect Invisibility + Darkvision


Sesha [AC 24 /17 Touch/23 Flat] | HP 110/110 | CMD 19][See Invisibility, Cat's Grace, Detect Thoughts]  d20+22=26 ; d100+2=56 ; d20+12=32 ;
Thursday October 23rd, 2014 2:14:10 PM

Bend Leyline: +2
Ley Check: Success
Dispel Magic: Nat 20 = 32

Sesha nods.

"Alright Restlin. Here goes nothing.."

Sesha pushes her magical force against the globe, trying as best she can to discharge the magics keeping it active.

Bosk AC: 33/16/29 (Haste added) CMD:27 HP 104 of 115 Bear's End (92 of 103) Spells  d20+17=21 ;
Thursday October 23rd, 2014 4:39:22 PM

Bosk waits next to the sphere, holding an action to grapple the man should he try to attack the group or utter a spell...or if it ends up that the man is still incapacitated the cleric will tie the wizard up with rope and chain.

Bosk AC: 33/16/29 (Haste added) CMD:27 HP 104 of 115 Bear's End (92 of 103) Spells 
Thursday October 23rd, 2014 4:44:50 PM

If he is stunned:
Can someone help hold this guy down while I tie him up/

Grapple check = 21
Take 20 to tie the man up if still stunned

Garret Goodbarrel [AC:37/33/31 HP:112/112 Ki:11/13 CMD: 33]  d20+17=36 ;
Thursday October 23rd, 2014 7:40:49 PM

Garret nods and agrees to help Bosk with the grapple and rope.

(Can you aid another with a grapple?)
Escape Artist to aid? 36

Beriothian -- AC:23/16/21 HP: 98/130 CMD = 19 
Thursday October 23rd, 2014 10:19:10 PM

Sure.... how many arms do you want me to have to hold this guy down? Or better yet, how about no arms?
Beri starts to transform into a giant anaconda so he can help Bosk pin the wizard down.

You didn't break anything! (Co-DM JonathanT) 
Thursday October 23rd, 2014 11:58:36 PM

It is decided that the IA will try to bring the Resilient Sphere down with Dispell Magic. The IA gather around and the Inspector and friends await the results. Katinka goes to the main doors and keeps watch.

There are two other sets of double doors, one to each side of the main entry doors. They are closed.


Wi does not move and appears to still be stunned. He is quickly bound and gagged.

The Inspector is very grateful to the IA and the other two appear to be impressed. Auslander explains that they know who Wi is and that this event strengthens the need to resolve this issue about the Teucri. He quickly gives the IA a tour of the place.

There is the main foyer where they stand. Teucri mosaics cover the walls and ceiling. The scenes the represent appear to be places on the Wold. either that or the Teucri home world looks just like the Wold.

The set of doors to the west of the entrance leads to the Library and the other set of doors leads to the artifact room.

Auslander then thanks the IA once again and Ebyron for the fortuitous timing of their arrival and excuses himself to help escort Wi back up for interrogation. He promises to return later on with refreshments and a more formal tour of the place.

The IA have the place to themselves. I wonder what they are going to do...

RobC - Katinka Hushfoot AC 20/16/15 -- CMD 20 -- HP 93/109 -- Perm Arcane Sight, Darkvision, See Invisibility 
Friday October 24th, 2014 6:41:45 AM

While the telepathic link remains, Tink asks the Inspector a question on the side "Inspector? It's Katinka. I just wanted to check in with you in a way that allows you to escape all the formality of the treasury and office. How are you doing? Everything ok? I want you to know that I will continue to do what I can to see you reinstated to your former position"

Tink folds her arms and regains her composure. Ever since she began journeying with this group she has felt like a toothless tiger. Never being able to "take care of" an enemy. But now? After taking care of that demon? Now she feels she has begun to earn the right to wear the badge of the Iron Adventurers and to stand tall.

"They wouldn't have come down here if there wasn't something of great interest to them. And to summon a demon like that too. Such carelessness. So which way first - library or artefact room?"

Restlin (Carl) -- AC: +13/+6/+10 CMD: 23 HP: 85/96 (Spells) Luck Points: 5/9  d20+24=41 ; d20+18=30 ; d20+19=21 ;
Friday October 24th, 2014 8:07:48 AM

As soon as the door closes behind the Inspector & WI, Restlin is in full-on kid-in-a-candy-store mode.

"Tink, you and I should take the library. With our skills in linguistics, it only makes sense." Restlin makes no effort to assign work to anyone, but immediately descends upon the volumes of information present.

***

I'm not sure what to roll for this, so I'm going to guess perception.

Perception - Searching the library for anything related to a chit machine or curse - 41
Linguistics - In case it's needed - 30
Knowledge, Arcana - also just in case - 21

RobC - Katinka Hushfoot AC 20/16/15 -- CMD 20 -- HP 93/109 -- Perm Arcane Sight, Darkvision, See Invisibility  d20+27=35 ; d20+11=20 ; d20+11=18 ; d20+11=26 ; d20+11=27 ; d20+11=26 ; d20+11=30 ; d20+11=24 ; d20+11=28 ; d20+10=26 ; d20=20 ;
Friday October 24th, 2014 9:40:16 AM

"Ok, but let me go ahead of you Restlin. There may be other nasties down here" Tink will do her best to curb Restlin's enthusiasm and make sure the area is clear before they settle in for some light reading.

Perception: 35 - For enemies, traps, hazards, gigantic book worms, etc.

If the coast is clear, she sets to working with Restlin...
Aid another Linguistics - Autopass - +2 to Restlin's Linguistics check
Knowl Arcana: 20 - Suspect there will be magical tomes of some sort
Knowl Dungeoneering: 18 - Determine how far underground Hook we are at the moment
Knowl Engineering: 26 - Determine the library's age
Knowl History: 27 - I suspect there will be historical documents or some such here
Knowl Local: 29 - In case any of the docs are specific to Hook City (rolled +11 but should have been +14)
Knowl Nobility - 30 - Just in case
Knowl Religion - 24 - Just in case
Knowl The Planes - 28 - Just in case
Appraise: 26 - Any item stand out as being particularly valuable? "You can also use this check to determine the most valuable item visible in a treasure hoard. The DC of this check is generally 20 but can increase to as high as 30 for a particularly large hoard."
Untrained Profession Librarian check: 10* Nat20 - Any sort of index? Catalogue? Any books out of order? Any show frequent signs of use? Any show recent signs of use? From the skill: "You know how to use the tools of your trade, how to perform the profession's daily tasks, how to supervise helpers, and how to handle common problems. You can also answer questions about your Profession. Basic questions are DC 10, while more complex questions are DC 15 or higher."

----------
* Editted by Rob. Though I rolled a Nat20 on the Untrained Profession Librarian check, since it is an untrained skill the highest I can get is a 10

Kyan (JonL) HP: 125/137 AC: 29/17/24 CMD: 32 
Friday October 24th, 2014 1:30:41 PM

"Let me go in the front too. never know what you kooky magic types might leave guarding a place."

Garret Goodbarrel [AC:37/33/31 HP:112/112 Ki:11/13 CMD: 33] 
Friday October 24th, 2014 1:59:03 PM

Garret looks around, not all that interested in the books. When he hears mention of the "Artifact room," he says, "Hey, maybe I should take a peek in there to make sure there's no other baddies hanging around at the moment..."

Bosk AC: 33/16/29 (Haste added) CMD:27 HP 104 of 115 Bear's End (92 of 103) Spells 
Friday October 24th, 2014 2:05:47 PM

Bosk watches with more than a little jealousy as Sesha so easily dispels the globe. Briefly he thinks back to disenchanting a cursed dragon and how it took all of his power and the help of others in the group to overcome the spells power. Zeoll, Restlin, Zane, Wyaar and Beri all had to give a part of themselves (use a hero point) in order to give the spell enough power to save the dragon...but part of his service to Gargul required the sacrifice of his power. Not that being a tool of the gods didn't have its benefits...

ooc: Speaking of which, Bosk ends his dark walk, how long has passed since the battle ended. I plan to end my Dark Walk and the end of the 1 minute block of time and need to know my stats before entering another room or deciding to Dark Walk again.



Sesha [AC 24 /17 Touch/23 Flat] | HP 110/110 | CMD 19][See Invisibility, Cat's Grace, Detect Thoughts] 
Friday October 24th, 2014 3:20:39 PM

Pleased that the dispel went without a hitch, Sesha bides her time and makes herself useful as she can. Nobody had really gotten hurt, and study was far from her strong suit. She knew enough about the planes to define the things she saw in the shadow realm, but that was it.

:Um.. If you guys need anything. I.. ah.. I'll be right here."

She takes a seat and waits for someone to need her help.

Bosk AC: 33/16/29 (Haste added) CMD:27 HP 104 of 115 Bear's End (92 of 103) Spells 
Friday October 24th, 2014 4:31:01 PM

I would love to explore both rooms, but I think we should stick together and explore them one at a time. Perhaps we should check the library first, and if there is no one in there then we check the artifact room. If he is destroying Tecuri Artifacts we need to stop him as soon as possible.

You didn't break anything! (Co-DM JonathanT) 
Monday October 27th, 2014 2:27:23 PM

The demon gone as if it was some evil toy easily tossed back into it's pandora box and the wizard that summoned it now magically and physically bound and taken into custody, the IA have a little time to ponder the task ahead of them: see what they can find out about the Teucri mysteries in both rooms.

Katinka asks the Inspector, via the telepathic link, if he is OK.

To which he replies:
"Thank you for your concern. As far as being re-instated to my previous position, it is hard to tell. Hook City politics is a long and laborious process and no one knows what the City Government will be like that far ahead. I serve the City and what will be, will be."

Katinka tries to rationalize the reason for Socraterius and the Wizard to be down in the Teucri Library, to
the point of summoning a demon. The only way to find that answer is to look through the rooms.

Restlin, all giddy when the IA are left alone, jumps to prospect of exploring the Teucri Library. Suggesting that he and Tink take to the Library, he easily opens the double doors and plunges into the first volumes he sees, but not before Katinka holds him back long enough to verify the room is safe.

Kyan jumps in with Katinka, acting real important like and looking around for dangers.

Garret perks up at the mention of an 'artifact' room. Books not being his strong point, he slips into the Artifact Room wit the pretense of 'looking for baddies in there too.'

Bosk is envious of Sesha's ease at dispelling the Resilient Sphere, remembering a time when it took the whole IA to overcome the curse on a dragon. In retrospect, it could be that they all are much more powerful now than that time ago and, well, Sesha was born more to such things than he.

DM JT: it seems like you only were in the Dark Walk Rounds 3 and 4. So two rounds used.

Sesha feels more comfortable waiting in the foyer for a call for her aid, whichever room it comes from first.

Bosk chimes in that he feels it best to explore the rooms together and not split up, but that's a little too late. Does Bosk stay outside with Sesha or join Restlin and Katinka wih books or join Garret with 'artifacts' (some of which may go BOOOOOM!?).

----------------------------------------------------------------

The search starts in ernest like kids hunting easter eggs. The books are marvelous to look at but a headache to try to read. The Teucri language is in symbols and there is no key. The symbols look like an aberration chicken stepped in mud. Scratch marks that angle this way and that and intersect here and there. Some symbols are almost identical, others completely different. Does each symbol mean a letter or does each represent a word? Or even a Thought?

A thousand or more thick volumes lines the dusty shelves with no labels even to indicate a topic.

But the search goes on. Restlin and Katinka pull their knowledge in all their disciplines, flipping through pages and hoping for some magical mysterious candle to suddenly enlighten them.

Garret opens the double doors to the artifact room and gazes into a room larger than the library. It is a maze of tables and shelves as far as the eye can see. The eye can't see far because of the tables and shelves. One area of the room is reserved for big gizmos.
The tables and shelves are packed with smaller items. What were they for? Where to start? What will blow up? What will help solve their dilemma?

The IA throw in the gamut of their skills into this mission, and maybe a little luck. :)

DM JT: throw in whatever skill checks you can think of and we'll go from there.
XPs for the Glabrezu encounter is:
25,600 / 7 = 3,657 each.
There is no 'treasure' in this one.

I don't recall xps being given out for the Puppies of Death scene. Let me know if that was done or not. If not, I'll get back with you on that. I'll compile the list of 'treasure' that is held as 'evidence' for later pick up and post it once I know about the xps.

RobC - Katinka Hushfoot AC 20/16/15 -- CMD 20 -- HP 93/109 -- Perm Arcane Sight, Darkvision, See Invisibility  d20+27=44 ; d20+27=31 ;
Monday October 27th, 2014 2:48:16 PM

Tink looks carefully about the library. Is there any dust lingering in the air from being recently kicked up? Fresh footprints? She's trying to determine if Socraterius made it into this room before the IA entered. (Perception in the library: 44)

Assuming she doesn't see anything...
"I'm going to check out the artifact room with Garret if you want to settle here. We don't know where Socraterius vanished to. He could still be down here somewhere"

Garret wasn't included in the Telepathic Link from earlier. If Restlin plans on staying in the library, and Sesha in the .. the .. foyer? waiting room? vestibule? "Now is not the time to worry about semantics, Tink!" she reminds herself. The point is that if the group is splitting up, there should be telepathic contact available in all areas.

Tink walks carefully from the library to the other room and gives Garret an update

"No sign of Socraterius in the library. Lot of books though. He may still be down here somewhere so best be careful"

Perception in artefact room: 31

Garret Goodbarrel [AC:37/33/31 HP:112/112 Ki:11/13 CMD: 33]  d20+22=26 ;
Monday October 27th, 2014 5:27:16 PM

Garret stands in the doorway and his mouth drops open at the massive amount of artifacts. He stares from table to shelf, wondering how much power was locked away in the room. He shakes his head to clear it and then looks around again, trying to see if there is anything else in the room moving or alive (Perception: 26).

Beriothian -- AC:23/16/21 HP: 98/130 CMD = 19  d20+22=30 ;
Monday October 27th, 2014 5:29:47 PM

Beri slithers along the the tops of the book cases, his tongue flicking out to get the scents in the air. Surely the crazy old man had covered every inch of this place, but his scent would be fresher in the areas where his search ended. More than likely he was working his way though methodically, so they may actually be able to find the path the poor soul had been working though before he lost his mind, followed my a point where the concentration ends, a point where he had not yet been thumbing through the ancient tombs and leaving the oils of his skin any of the other thousand odors a human body produces. Even if they can't find the exact spot they can hopefully narrow the search down from months to only a few hours.

scent=30

Restlin (Carl) -- AC: +13/+6/+10 CMD: 23 HP: 85/96 (Spells) Luck Points: 5/9  d20+24=43 ;
Monday October 27th, 2014 6:15:18 PM

Restlin puts down yet another undecipherable book. "Brighter minds than mine have no doubt tried to decipher this language w/o success. I'd rather spend my time trying something different."

He stands up and begins scanning the books, looking for one in a language other than Teucari. If he finds one, he'll investigate. If he finds one that's not in Teucari, but in another language he doesn't recognize, he'll have Tink look at it.

If he can't find either, he stands in the middle of the room, twirls a coin over his head, and releases it at random. He pours through whichever book it hits, hoping Wardd will lend a hand.

***

Perception: 43 - throw me a bone, Mr. DM!


Kyan (JonL) HP: 125/137 AC: 29/17/24 CMD: 32 
Monday October 27th, 2014 8:07:33 PM

kyan isn't much use among all these books and fancy items.. But he puts himself to use carrying some of the heavy volumns about if needed

You didn't break anything! (Co-DM JonathanT) 
Monday October 27th, 2014 10:39:52 PM

DM JT: catching up on some xps:
Give yourselves another 4,000xps apiece for the Puppies of Death battle. Here's the breakdown of the treasure, to be collected at a later date, but go ahead and put it on your records.

Belt of Str +2 x6

Eberyon's Tear of Shock (adds +1d6 elec to one nat attack/rnd) x6

Ring Protection +1 x6

Headband +1 Wis x6

Cloak Resistance +2 x6

Scroll Air Walk x6

Leather armor, MW sling, MW scimitar x6

coins and gems total = 1500gp

We'er looking, We're looking, We're board... (Co-DM JonathanT) 
Monday October 27th, 2014 11:31:13 PM

The IA start working at their mission, each one in their own way. Some stand by to help lift heavy tomes, others keep an eye out for Socraterius.

Garret seems overwhelmed at all the stuff in the artifact room. He first looks for dangers, see and unseen but finds the room empty of other beings. Where to start, oh where to start!

Katinka scans the library and finds it empty of others. She looks for tracks in the dust but there is no dust. Who'd let dust collect on such valuable tomes? Assured that Socraterious is not here, She does not like that the split up leaves Garret out of communication with the group, so she decides to join Garret. Finding Garret she gives him an update from the other room and scans this one too. Like Garret, she finds nothing of any other living thing.

Restlin, frustrated by the enormous task of flipping through volume after volume of chicken scratch decides to try his Luck by a quick scan of titles for something NOT teucri. Not finding anything like that he
stands in the middle and tosses a coin over his head. Perhaps Wardd favored favored Socraterious more?

DM JT: From the Woldipedea - Wardd is also the god of those who are unlucky enough to struggle with mental demons and spiritual illness. He is the patron of vagrants and lunatics -- those with abnormal minds and diseased souls are often said to be under the sway of the moons, the domain of Wardd.

How fitting, eh?


The coin toss lands on another volume just like the other thousands.

Kyan lends his physical muscle to the task and leaves the mental muscle to others.

Beri, having transformed into a giant anaconda in case extra bindings are needed on the wizard, takes advantage of his new slithering form and the sensory advantage it offers through scent. He slithers hither, thither, and yonder. Socraterius's scent is everywhere, although not fresh. But it is not a scent that gets his attention. Being so low to the ground, he spots a slim book under a Secretary's Desk towards the back of the room. It's spine has the faded words Journal scribbled on it.

Sesha [AC 24 /17 Touch/23 Flat] | HP 110/110 | CMD 19][See Invisibility, Cat's Grace, Detect Thoughts] 
Tuesday October 28th, 2014 12:57:16 AM

Sesha watches the others, kicking her feet over the side of a large desk. At one point she checks under her rump to make sure she didnt sit on anything important.

Deciding that she didn't, she goes back to spectating.

When Beri-conda pulls up a book, she is quick to perk up.

"Good job!"

RobC - Katinka Hushfoot AC 20/16/15 -- CMD 20 -- HP 93/109 -- Perm Arcane Sight, Darkvision, See Invisibility  d20+27=39 ;
Tuesday October 28th, 2014 6:59:33 AM

"Uh I'm no expert on Teucri, Garret, but I think we should be really really careful in here" Tink looks in awe - and perhaps a little fear - at the artifacts. Few eyes in the Wold would ever have the privilege to see such relics.

Her glowing blue eyes that detect arcane power would no doubt be seeing quite bright auras on many things here. And alas, she has no way to turn her ability off!

Most collections of objects she has seen in her time had some method to the way the items were presented. Alphabetical, time-line, group by sort, or perhaps even a little tag tied to the object to explain what it was. Does there look to be any method to the madness here? Are any objects displayed more prominantly (behind glass? on their own?) than others? Do the objects look to be familiar (eg: a sword, a vase, etc) or are their forms completely bizarre (eg: a thingamajig, a watchamacallzit)?

Perception: 39

Bosk AC: 33/16/29 (Haste added) CMD:27 HP 104 of 115 Bear's End (92 of 103) Spells 
Tuesday October 28th, 2014 11:39:32 AM

I agree with Tinka, we need to be really careful with who reads that book.

ooc: I think we should have whoever has the highest fort and will saves read the book. Mine are 12 and 13 (+3 on mind effecting saves) respectively. I believe Sesha and possibly Tinka have higher saves.

Restlin (Carl) -- AC: +13/+6/+10 CMD: 23 HP: 85/96 (Spells) Luck Points: 5/9 
Tuesday October 28th, 2014 1:17:32 PM

OOC: Restlin has fort/will saves of 13/16, respectively, and can add 5 luck points to either, making them effectively 18/21.

Restlin tries hard...really hard...not to push Beri out of the way to get that book. "Whatcha got there, Beri?" he asks, craning his neck to get a good look at it.

Garret Goodbarrel [AC:37/33/31 HP:112/112 Ki:11/13 CMD: 33] 
Tuesday October 28th, 2014 5:17:11 PM

Garret inches closer to a table, looking closely, but does not touch anything... yet...

We'er looking, We're looking, We found something!(Co-DM JonathanT) 
Tuesday October 28th, 2014 10:59:05 PM

In the Artifact Room Katinka and Garret are cautious. Katinka scans the room, wishing she could turn down her Arcane Sight at times like these but to her surprise no auras jump out at her. From the expanse of the room, nothing! Not a single faint magical glow!

Garret approaches a table but withholds his curiosity at picking something up.

Knowledge (Engineer, Architect, Construction, Common Sense) DC5: Highlight to display spoiler: { The tables and shelves are a repository of architectural and engineering equipment and what Katinka calls thingamajigs and watchamacallzits. From simple tools that anyone can figure out to complex system of gears and pulleys perhaps used to lift and move heavy items. A Gnome's heaven!}

The term 'artifact' has a different meaning when it comes to things 'Teucri'.

In the Library, Beri's spitting and hissing brings the others over to see what is up and Restlin has a hard time holding himself back from a book Beri, while slithering on the floor, found shoved under a Secretary Desk. To bad no one knows Slitherin.

But who's going to dare pick up the book? It's not that big, really. But then, not knowing what cause Socraterius to go bonkers...

Bosk AC: 33/16/29 (Haste added) CMD:27 HP 104 of 115 Bear's End (92 of 103) Spells 
Tuesday October 28th, 2014 11:08:52 PM

Seeing no one else picking up the book Bosk reaches for it and opens the cover. Here goes nothing! he says as he begins reading...

Beriothian -- AC:23/16/21 HP: 98/130 CMD = 19 
Tuesday October 28th, 2014 11:14:48 PM

Grateful for the spell cast earlier Beri actually is able to communicate with his colleagues.
Loookssss Whatssss I'ssss found. Thisss lookssss promisssssing... sorry, no clue why I think with an accent with this form. It just slipssssss out. Anyway, I found a books that looks promising. Does someone with hands want to take a look? Probably should check it for magic first as well, sssssseeing how it already drove some person crazy.
The druid coils himself up as the others gather round and decide what to do next.

RobC - Katinka Hushfoot AC 20/16/15 -- CMD 20 -- HP 93/109 -- Perm Arcane Sight, Darkvision, See Invisibility 
Tuesday October 28th, 2014 11:35:59 PM

OOC: Tink has a minimum +11 in all Knowledge skills so autopasses the DC5 checks

"I wonder if those hooks are pulleys were for an early attempt or prototype of the construction of the Hook City hooks and bridge? Being here in Hook, you'd think they'd have some relevance" she wonders aloud to Garrett. This is all just speculation of course. For all Tink knows, some crazy gnome may have just been trying to build a machine to make him breakfast in the morning.

She gives the items a closer look, looking for any of the hen scratch marks that she saw in the other room. Perhaps if the tools here had some of those symbols, they might be able to work out the definition of one of them, and use that as a key for the rest.

She pauses for a moment as she receives the telepathic broadcast from Beri, and relays it to Garret "Sounds like Beri just found something in the other room. A special book or something. What do you want to do? I'll stick with you whatever you decide"

Kyan (JonL) HP: 125/137 AC: 29/17/24 CMD: 32 
Wednesday October 29th, 2014 10:06:01 AM

kyan watches the Beri snake slither around with the book in his coils. Mark that of the list of things to see.

Restlin (Carl) -- AC: +13/+6/+10 CMD: 23 HP: 85/96 (Spells) Luck Points: 5/9 
Wednesday October 29th, 2014 12:30:57 PM

Restlin cranes to see over Bosk's huge, meaty shoulders. He does everything short of hoping on the minotaur's shoulders to get a good look at it.

"What's it say, Bosk? Is it Socraterius' journal?"

Sesha [AC 24 /17 Touch/23 Flat] | HP 110/110 | CMD 19][See Invisibility, Cat's Grace, Detect Thoughts]  d100=49 ;
Wednesday October 29th, 2014 2:51:59 PM

Sesha slips off her desk, her boots tapping softly on the floor as she slips towards Restlin, Bosk and Beri.

Though her face is mostly obscured, her eyes are happy and she cocks her head to the side just slightly. Her voice is chipper as she places her light fingers on Bosks large arms.

"Go ahead Bosk, take a look! You'll do fine!"

-Ley check successful vs DC 14 -

- Cast Guidance on Bosk (+competence bonus to next roll) -

Garret Goodbarrel [AC:37/33/31 HP:112/112 Ki:11/13 CMD: 33] 
Wednesday October 29th, 2014 4:54:39 PM

Garret scans over the items and says, "I dunno. I can't image these things are that simple. If they were, they wouldn't be stashed down here, would they?"

"But yeah, I guess if they found something interesting in the other room, we ought to go check on it, let's go!"



RobC - Katinka Hushfoot AC 20/16/15 -- CMD 20 -- HP 93/109 -- Perm Arcane Sight, Darkvision, See Invisibility 
Wednesday October 29th, 2014 6:05:14 PM

"Sounds like a plan. Stay close. We still don't know where Socraterius went. And that bothers me" Tink will turn and head to the other room.

Beriothian -- AC:23/16/21 HP: 98/130 CMD = 19 
Wednesday October 29th, 2014 6:20:24 PM

Wellsssssss, dare take a peek a whatssssssss in ssssssside the book? should we take precautionssssss firssssst?

We'er looking, We're looking, We found something!(Co-DM JonathanT) 
Wednesday October 29th, 2014 10:30:41 PM

In the Artifact Room Katinka and Garret take closer looks at the myriad items on display. Some are large mechanical gizmos and others are smaller ones. There are carpentry tools, stone masonry tools, architectural measuring tools... basically anything that is used in construction.

Two things they notice: They are all in real good shape despite its age and use. (All are masterwork tools); and each one has a Teucri Rune on it.

There is a pattern to the runes. For example, all the items that look like carpentry tools have about 4 distinct runes (that is, one rune on each item, but 4 different ones). Thing is, the runes on any same two items don't match. Like, there may be 3 levels, but each level has a different rune. On the other hand, those same runes can be found on other carpentry items. And yet, none of those runes are found on non-carpentry items. And so forth.

Through the telepathic link, Katinka hears of the discovery in the other room and wants to go see what they found. She is still very uncomfortable with Socraterius' disappearance and suggest Garret follow her to the library.

Garret agrees on her suggestion.

In the library, Bosk shrugs off any idea of ill effects the book may impart on him and flips it open.

The word Journal Book is written in large letters at the top of the first page but the writing is in an old Hook City dialect. At least the handwriting is neat. It looks like a journal of someone during the time Hook City was being built. Exactly what it is saying he's not sure.

DM JT: I rolled your Linguistics check and that's what you came up with.


Bosk AC: 33/16/29 (Haste added) CMD:27 HP 104 of 115 Bear's End (92 of 103) Spells 
Wednesday October 29th, 2014 11:11:25 PM

It says Journal Book the cleric says as he begins reading. On the next page it says Tan froolian jestard meistartot isacard... Looking up from the book he shrugs. Do any of you read old and possibly foreign tongues?

RobC - Katinka Hushfoot AC 20/16/15 -- CMD 20 -- HP 93/109 -- Perm Arcane Sight, Darkvision, See Invisibility  d20+27=31 ; d20+11=21 ;
Thursday October 30th, 2014 2:57:10 AM

"How very curious" What a strange dialect. Tink tries to think if the words may be the root derivation of some more modern language, and perhaps make some sense from things. (Linguistics: 31 - Take10) "Do they mean anything to you Restlin? Sesha?" Tink also looks closer at the cover of the book. Does it seem more recent than other things here? (Perception: 31)

"We found some tools in the other room. Construction tools mainly. Nothing with a magical aura, however, they do have the same markings as many of the books here. With enough time, we may be able to decipher a few letters or words and then take things from there"

Tink will look about the bookcases and chicken scratch writing here to see if she can find any rune that matches one from the other room. Failing that, she will try picking books at random (that don't have any magical auras) and flick through the pages quickly to see if any have pictures or diagrams. When trying to learn something new, it always helps to start simple. (Knowl History to try and determine the age of a book: 21)

"I'm wondering whether questioning that wizard may help us. Or perhaps the mages here could tell us what they know and we might help them work past some dead ends?"

------------
OOC: Note to DM - Tink has made a linguistics check that may give a bad result. From the text: "If the check fails, make a DC 5 Wisdom check to see if you avoid drawing a false conclusion about the text. (Success means that you do not draw a false conclusion; failure means that you do.)". Tink has a Wis bonus of +1, so if she has failed the linguistics check by 5 or more, its a DM roll to see if she goes down the wrong path. Dun dun duhhhhh :)

DM JT: technically, both rolls are DM rolls. But in this case, the language is not so far off you could fail. Bosk only has a +4 linguistics, so it was harder for him unless he took the time, long time.

Restlin (Carl) -- AC: +13/+6/+10 CMD: 23 HP: 85/96 (Spells) Luck Points: 5/9  d20+18=35 ;
Thursday October 30th, 2014 8:00:27 AM

Restlin's run into this language before, but couldn't say he actually knew how to read it. He did know Tink was pretty handy with languages, but decided to do what he could to help.

"I should really spend some time reading up on this dialect. It would have come in handy..." He takes a good long look at the book, trying to get a feel for the language. (Linguistics - 35).

RobC - Katinka Hushfoot AC 20/16/15 -- CMD 20 -- HP 93/109 -- Perm Arcane Sight, Darkvision, See Invisibility 
Thursday October 30th, 2014 11:20:24 AM

A thought does cross Tink's mind, but this is probably not the best time to discuss it. It is likely that much of the language here is Teucri. And if they want to decipher it quickly and accurately, they need someone familiar with it. Someone ... teucri? There is no one like that around (that Tink knows of) but they may have the next best thing at their disposal. Would it be possible to awaken the downed chit machine to see what it knows of this language? Of course, Tink suspects that bringing a teucri machine back to life to serve would really upset Sesha. No, best keep this as a 'Plan B'.

Garret Goodbarrel [AC:37/33/31 HP:112/112 Ki:11/13 CMD: 33] 
Thursday October 30th, 2014 5:30:27 PM

Garret looks nervously at the books with the strange writing.

Kyan (JonL) HP: 125/137 AC: 29/17/24 CMD: 32 
Thursday October 30th, 2014 8:36:13 PM

Kyan blows some dust off of some of the less moved books while he waits for his companiIna to stop goofing around.

Beriothian -- AC:23/16/21 HP: 98/130 CMD = 19  d20+2=13 ; d20+1=7 ; d20+22=34 ;
Thursday October 30th, 2014 10:12:00 PM

Ssssorry, I can't read it eitherssssssss. Sssssssorry, I've fallen out of practice since my rouge dayssssss. Prehapsssssse there is another old book on these shelvesssss that cam help usssss transsslate?

linguistics=13
knowledge (local)= 7
perception (look for a book that could be useful in translating, perhaps something in Old Hook dialect that we know the text/story in modern tongue)=34

Sesha [AC 24 /17 Touch/23 Flat] | HP 110/110 | CMD 19][See Invisibility, Cat's Grace, Detect Thoughts]  d20+22=25 ; d100=24 ;
Thursday October 30th, 2014 11:06:43 PM

Sesha shakes her head at Tink. She blushes, a little.

"It's kind of embarassing, but I only speak Undercommon and Common fluently, and still have a hard time reading the older texts in common. I .. never really went to any school. I was tutored by the Matrons of the Drow when I was given back to them, but it's something I have only had a few years with."

Not really sure how she can can help, she finds herself struggling even to cast a cantrip of guidance on Tink.

Tink: +1 next roll.

RobC - Katinka Hushfoot AC 20/16/15 -- CMD 20 -- HP 93/109 -- Perm Arcane Sight, Darkvision, See Invisibility 
Thursday October 30th, 2014 11:35:09 PM

"Don't sell yourself short, Sesha. You have far more talents than you give yourself credit for. I was actually wondering whether a Comprehend Languages spell might help. You're the only one here capable of such a thing"

We'er looking, We're looking, We found something!(Co-DM JonathanT) 
Thursday October 30th, 2014 11:40:55 PM

Tink and Garret decide to return to the library where an usual book was found. She expects to find some magical auras in here, but just like in the Artifact Room, there are none.

Bosk has a try at reading the book and though he's sure that given time he could make most of it out, Tink has a much better understanding of language patterns and quickly has the old style and syntax down pretty good.

The author of the journal is not named. He, or maybe she, apparently was an apprentice to a Teucri architect during the construction of Hook City. The author wrote down the events like a diary of sorts, but in a more technical manner. There are hours of reading that describes in detail the construction of many of the marvels of Hook City if one took the time.

While Katinka flips through the pages, a loose sheet of paper slips out from the back of the journal and flutters to the ground. Picking it up, you notice that it is in a different ink and the handwriting is different. The syntax and grammar is a little off too. It is not long and the text seems to be thanking someone for their help and he, or she, regrets they will be leaving soon.

But the big surprise is the last entry. After describing some mundane maintenance issue, It finishes by simply saying "They are gone. They could not even stay to enjoy their new city. It is up to us to keep and maintain all these marvelous creations. I was entrusted with the key to their passage and have put it safely away...

Looks like the rest of the sheet has been torn away leaving the ending a mystery!

RobC - Katinka Hushfoot AC 20/16/15 -- CMD 20 -- HP 93/109 -- Perm Arcane Sight, Darkvision, See Invisibility  d20+27=45 ;
Friday October 31st, 2014 4:09:06 AM

OOC: You are right of course, DM. Linguistics checks are made by the DM not the player

Tink relays what she has learnt, and what the note says

"Fascinating. Do you suppose this means there is a way to follow the teucri?"

"I don't have the right spells handy, but perhaps divining on this note and handwriting may reveal more about its history and, perhaps, the person who wrote it"

Tink then contacts the Inspector over the telepathic link "Inspector, has anyone else had access to the library and artifact room other than Socraterius? And who was that wizard that was down here? Did he have authorisation? I don't suppose to question the methods of the Hook City guard, however, you may want to keep that wizard in an anti-magic field.

Perception on the note: 45

Restlin (Carl) -- AC: +13/+6/+10 CMD: 23 HP: 85/96 (Spells) Luck Points: 5/9 
Friday October 31st, 2014 8:10:44 AM

"Well, at least we know there's a key, and that it was put away. That doesn't mean it's still where it was put, or that it's a key at all. It doesn't really help us all that much, does it?"

Restlin takes a closer look at the loose page. It's dialect seems different; could this be a forgery?

***

Linguistics check to detect a forgery. My skill is +18 if you'd like to roll in secret, Mr. DM.



Bosk AC: 33/16/29 (Haste added) CMD:27 HP 104 of 115 Bear's End (92 of 103) Spells 
Friday October 31st, 2014 2:38:59 PM

Is there any way we can discover what was on that missing page? Perhaps sprinkling dust or pocket sand on the next page will allow us to see the missing writing if he pressed hard enough to leave an impression on the next page? Or perhaps someone has a spell that can restore the page?

Garret Goodbarrel [AC:37/33/31 HP:112/112 Ki:11/13 CMD: 33]  d20+22=42 ;
Friday October 31st, 2014 2:49:13 PM

Garret listens to the group talk about the writing, and he takes the time to look around the books and the shelves. When he hears about a key hidden away, he looks a little harder for anything that is not a book -- any kind of container or any sort of secret panel, book, etc. (Perception: 42).

Kyan (JonL) HP: 125/137 AC: 29/17/24 CMD: 32 
Monday November 3rd, 2014 8:59:17 AM

"Huh.. Could you reverse engineer some of the stuff here in Hook City following this book?"

We'er looking, We're looking, We gotta find something else?(Co-DM JonathanT) 
Monday November 3rd, 2014 11:17:43 AM

With the prospect of the possibility of following the Teucri, Katinka wonders if a divination spell might reveal some detail of the book, like who wrote it. She sends a message to Inspector Auslander asking some good questions about the library.

Restlin wonders if the note is a forgery. Forgery? Who forged who? The paper the note was written on is definitely old. Does he think Socraterious attempted to forge something?

Bosk has an idea of how they might find out what the missing text says. The IA, the smart ones at least, realize that just casting a mending spell to restore the page will get the page back but not the text.

Garret starts looking the library over for some form of container, secret panel, fake book, etc. that might contain the key mentioned in the journal.

Kyan wonders if the book could be used to reverse, or undo, the Hook City stuff mentioned in the book.

The book describes the mechanical and architectural aspects of many of the Hook City Teucri Marvels but does not mention the magic involved to make them work as they do.

Garret's search for the key, or container thereof, proves futile so far.

Inspector Auslander returns Katinka's message.
"Yes, we do know who the mage is. For security reasons we'll not reveal his name at this point. We have him secured in an anti-magic cell. I'll be down shortly."

When the Inspector shows up, he brings some food. Nothing special, but at least something. He re-assures the IA that the wizard is under as good a guard as can be done. He has a few other interesting bits of information too.

"Unfortunately, that assassin that was caught yesterday, was assassinated himself sometime last night. (DM JT recap: this is one of the ones who bit down on those poison pills.) On the other hand, those 'dogs' were not dogs at all. When we finally removed all the magical effects affecting them, we found out they were shapechangers. Thing is, the two groups seem unrelated. More investigations are necessary."

Inspector Auslander answer's Katinka's question. "There are a number of sages and wizards who have authority to be down here. We use the artifacts in the other room as templates to make our own machines and devices so that room is used more than this one. Socraterius is the only one these past decades that showed any true interest in continuing to peruse these old tomes. To my knowledge, Socraterius is the only one desiring to destroy any, though. We'll need to look into limiting access until all this blows over, though."

Shown the journal, the inspector is very surprised at the find and likes Bosk's idea of using a dust or other method to try to bring out any possible, however faint, imprint on the page underneath. He has just the thing, used in many investigations. A super fine charcoal dust. He has one of the wizards that brought the IA down to the library go fetch the kit. The wizard returns with a young assistant with the kit.

The young assistant, the inspector explains, is being trained to find invisible writings, runes, and other such things that may be left behind in crimes and such. She (the assistant) uses some prestidigitation magic to coat the page in question with a super fine charcoal dust. This dust does radiate some magic of it's own.

In seconds several words show up as if it was actually written on the page. Some words are just not pressed down enough but my puzzle box is clear enough and good luck if you can. LOL. seems to be impressed harder than any other.

"Puzzle box? the inspector scratches his head. "If it is in here, that should be easy enough to find, but if it is in the Artifact Room, it could take days..."

Restlin (Carl) -- AC: +13/+6/+10 CMD: 23 HP: 85/96 (Spells) Luck Points: 5/9  d20+24=44 ; d20+17=26 ;
Monday November 3rd, 2014 12:19:03 PM

Restlin grabs a handful of food...something he can eat and walk around with.

"That is fantastic stuff, Inspector!" he intones when the words reveal themselves on the page. He gives the library a good once over (perception: 44 - nat 20).

He also tries to think of any local oddities in the city that could be considered "puzzle boxes" (knowledge, local: 26)

Sesha [AC 24 /17 Touch/23 Flat] | HP 110/110 | CMD 19][See Invisibility, Cat's Grace, Detect Thoughts]  d100=4 ;
Monday November 3rd, 2014 2:05:33 PM

Sesha watches, impressed with the charcoal stunt. Six casters in the room and regular ground charcoal saves the day?

Moving along, she is pleased to take a little food. As the others prepare to search she attempts to gift Garret with a little guidance, but again finds the leylines here lacking.

"I don't like this place, its far too removed from my element. I'll be glad when we can leave."



Beriothian -- AC:23/16/21 HP: 98/130 CMD = 19 
Monday November 3rd, 2014 5:22:14 PM

Beri, still under the magic so only a few of his colleagues can understand him, says just two words...
Black.... Harris....?
The message may be meaningless to the newer members of the group, but Bosk surely knows exactly the item he is referring to. The massive taur likely still has it in his Bag of Holding.

Garret Goodbarrel [AC:37/33/31 HP:112/112 Ki:11/13 CMD: 33] 
Monday November 3rd, 2014 7:03:43 PM

After Garret finds nothing, he shrugs, convinced he's searched the best he can. When the food arrives, he plops down in a corner with a plateful of food and munches away.

When the puzzle box is mentioned, he says through a mouthful of food, "Doefs that mean a life-sized box (chomp, chomp) that we haf to walk throughf?"

RobC - Katinka Hushfoot AC 20/16/15 -- CMD 20 -- HP 93/109 -- Perm Arcane Sight, Darkvision, See Invisibility 
Monday November 3rd, 2014 10:20:21 PM

Tink folds her arms and nods along. The teucri looked to have done everything possible not to be followed easily. A random clue to a puzzle box. Then there is of course finding the box. And given it's name, no doubt quite a puzzle to open it. And that could lead to something else! Breadcrumb after breadcrumb.

But the teucri are not her goal. Justicar through and through, the person who must face justice for his crimes (namely attacking her) is Socraterius.

"It worries me that Socraterius is so far ahead of us in this pursuit. For all we know he may have already found the teucri, or, have found artifacts of great power to use against us. I don't like it. It seems we have but days to catch up to a madman who has devoted years to the task. Had we given him more time at the tower, could this have all been avoided?"

We'er looking, We're looking, We gotta find something else?(Co-DM JonathanT) 
Monday November 3rd, 2014 11:26:36 PM

Restlin can't think of anything in the city that could be considered a 'puzzle box'.

Sesha tries to help Garret in his search but fails to connect with a lay line and gets the feeling the place doesn't like her.

Beri hisses out Black Harris.

Garret and others dig into the food. Garret wonders out loud if the box is big enough to walk into.

Katinka gets the feeling the Teucri don't want to be found and are tossing crumbs along a looooong path. She is more worried that Socraterius may have already found the Teucri or something of theirs with great power that he can use against the IA.

The Inspector rubs his chin. Well, Socraterius is a madman so who knows what he'll do next. But one thing he's made clear is that he intends to destroy all Teucri items, believing them to be cursed. So I don't think he's got one tucked away to use against us. The other thing is that the Teucri, as far as anyone knows, did not leave any such item that could be use to do harm. In our history books, the Teucri were a peaceful people. Even the Chit Machine was very docile up until .... anyway...

No Garret, I don't think it is a box that big. On the other hand, this man in the journal is one of our ancestors, not a Teucri, so the box probably isn't Tuecri made. He's an architect from what you describe and eiher made the box himself or purchased it.

Either way, we've searched Socraterius' home when he first when bonkers but we can search again. He went crazed at home and as best we can tell today was his first visit down here since. But on the off chance Socraterius didn't make the same non-Teucri connection we hope is the right one, it may be still down here somewhere. Have you thoroughly searched the Artifact Room? Now that we have an idea of what to look for, it would be worth a try."


He turns to Katinka and gently pats her shoulder, "You mean if you had take up his offer to help destroy the artifacts.. I mean, if you had pretended to take up his offer? Who knows? Pretending is a dangerous game, even for those highly practiced at it. Just concentrate on what you can do now, not what maybe you could have done yesterday."

Bosk AC: 33/16/29 (Haste added) CMD:27 HP 104 of 115 Bear's End (92 of 103) Spells 
Monday November 3rd, 2014 11:46:38 PM

ooc: Sorry, busy day. I just got home from a seminar and realized I missed today's post.

Restlin (Carl) -- AC: +13/+6/+10 CMD: 23 HP: 85/96 (Spells) Luck Points: 5/9  d20+24=30 ;
Tuesday November 4th, 2014 7:50:45 AM

"Socretarius didn't give us time to consider anything. He just spouted off about curses and ran out, remember? If you'd have suggested blowing up the Hooks based on that...well, you wouldn't do that, so I guess it doesn't matter.

"We're already here, so we should give the artifact room a better search than we have, especially now that we know what we should be looking for. If that turns up nothing, I guess a search of Socretarius' house is in order."

With that, Restlin heads to the artifact room and begins his search.

Perception: 30

Kyan (JonL) HP: 125/137 AC: 29/17/24 CMD: 32  d20+21=23 ;
Tuesday November 4th, 2014 4:46:19 PM

helpful Kyan is helpful in searching for a box that is a puzzle.

perception: 23

Beriothian -- AC:23/16/21 HP: 98/130 CMD = 19  d20+22=27 ;
Tuesday November 4th, 2014 6:29:26 PM

When the party is alone in the room again Beri starts his slithering search again, checking behind book shelves, under furniture, and in all the hidden nooks that a normal person wouldn't normally see. He will stop to talk with Bosk if/when he retrieve their old puzzle box to look over.

perception=27

Sesha [AC 24 /17 Touch/23 Flat] | HP 110/110 | CMD 19][See Invisibility, Cat's Grace, Detect Thoughts]  d20+3=23 ; d100=69 ;
Tuesday November 4th, 2014 7:00:24 PM


Sesha frowns, considering the room. She helps Restlin look, but doubts she can find anything that Restlin, Garret, and Katinka cannot...especially wearing an eyepatch!

She kicks some books around, joining in the conversation where it feels relevant to her.

"I wish I had tried harder to empathize with Socraterius. I can connect with people like him.. like the chit machine... outcast and crazy are things a Blood Witch learns as trade. Maybe I couldn't have helped him, but it sure is sad that probably no one else even tried."

Aid another: Restlin Perception
Guidance: Restlin

Garret Goodbarrel [AC:37/33/31 HP:112/112 Ki:11/13 CMD: 33]  d20+22=29 ;
Tuesday November 4th, 2014 7:15:46 PM

Garret heads into the artifact room with the others, helping to search for a box, puzzle, or anything box-shaped or hidden (Perception: 29).

Bosk AC: 33/16/29 (Haste added) CMD:27 HP 104 of 115 Bear's End (92 of 103) Spells 
Tuesday November 4th, 2014 11:11:48 PM

Bosk's ear twitch at the mention of a puzzle box...HE HAS A PUZZLE BOX in his possession, but he is careful not to reveal this to the inspector until later. Yes. It would be wise for us search the artifact room more thoroughly.

In the next room he will let Beri and the others look at the box and the magical gem the had found inside, trying his best to make sure the officials do not see it.

ooc: Puzzle Box and gem are listed on my character sheet and is in my BOH.

RobC - Katinka Hushfoot AC 20/16/15 -- CMD 20 -- HP 93/109 -- Perm Arcane Sight, Darkvision, See Invisibility  d20+27=28 ;
Tuesday November 4th, 2014 11:47:54 PM

Tink is confused. By her recollection, the IA had taken it upon themselves to destroy dangerous artifiacts in the past. Should dangerous teucri artifacts be treated differently?

Nevertheless, she walks back into the artifact room. "I have not detected anything in here with a magical aura. Several implements have some of those strange markings on them as well" she points out the marks "Can I suggest that given the teucri nature of these things that we only touch what we absolutely have to? They are kept away from the public for a reason"

Perception: 28 + Dark Vision + See Invis + Arcane Sight

We'er looking, We're looking, We gotta find something else?(Co-DM JonathanT) 
Wednesday November 5th, 2014 12:13:57 AM

With all agreement to do a thorough search of the Artifact Room, now that they know somewhat what they are looking for, the IA swarm the huge room.

It is a maze of tables and shelves as far as the eye can see. The eye can't see far because of the tables and shelves. One area of the room is reserved for big machines. The tables and shelves are packed with smaller items. What were they for?
It appears that the tables and shelves are a repository of architectural, engineering, carpentry, and construction equipment and what Katinka calls thingamajigs and watchamacallzits. From simple tools that anyone can figure out to complex systems of gears and pulleys perhaps used to lift and move heavy items. A Gnome's heaven!

As they inspect the Teucri artifacts, two things they notice: They are all in real good shape despite its age and use. (All are masterwork tools); and each one has a Teucri Rune on it.

There is a pattern to the runes. For example, all the items that look like carpentry tools have about 4 distinct runes (that is, one rune on each item, but 4 different ones). Thing is, the runes on any same two items don't match. Like, there may be 3 levels, but each level has a different rune. On the other hand, those same runes can be found on other carpentry items. And yet, none of those runes are found on non-carpentry items. And so forth.

Several hours go by as each table and shelf, and spaces underneath, is meticulously searched by each IA member. Suddenly Kyan blurts out Could this be it?

Unlike the other items in the room, each of which has a Teucri symbol on it, this one does not.

He holds in his hand a small cube perhaps 1/2 a foot to each side. It is made of a strange gray metal. Five sides of the cube are smooth and blank. A sixth side has weird symbols on it. There is no seam anywhere on the cube. The symbols look alien yet not Teucri:

V I I = I

DM JT: This portion of the Module is in Memory of Tom Magliozzi, the older brother of Ray Magliozzi, also known as the Tappet brothers, who co-hosted the Car Talk show on NPR 35 years. Tom passed away on Monday 11/3 at age 77 due to complications of Alzheimers disease.

Bosk AC: 33/16/29 (Haste added) CMD:27 HP 104 of 115 Bear's End (92 of 103) Spells 
Wednesday November 5th, 2014 12:29:52 AM

ooc: Is the cube engraved, does it have raised symbols, or is it painted on or in a different metal?

Bosk AC: 33/16/29 (Haste added) CMD:27 HP 104 of 115 Bear's End (92 of 103) Spells 
Wednesday November 5th, 2014 12:36:58 AM

ooc: This reminds me of the match stick riddles where you move one stick to make a new, correct equation. I would change this one to read the square root of 1 = 1, although I do not think Bosk could figure this out.

RobC - Katinka Hushfoot AC 20/16/15 -- CMD 20 -- HP 93/109 -- Perm Arcane Sight, Darkvision, See Invisibility  d20+7=25 ; d20+27=38 ;
Wednesday November 5th, 2014 5:56:35 AM

"Hmm.. a curious puzzle. I would like to know a bit more about these tools first and the markings on them. If I can determine what represents '1', what represents '2', and so on, then I may get a better understanding of the language"

Tink will carefully - very carefully - lay the four carpenters tools in a row. She wants to try and put them in order of 'level'. (Appraise check if it helps: 21 - Take10. Craft Carpentry (if it helps): 25!)

Perception: 38

OOC: I like your thinking James! Perhaps the DM has given us a clue with Tom Magliozzi's Car Talk

Restlin (Carl) -- AC: +13/+6/+10 CMD: 23 HP: 85/96 (Spells) Luck Points: 5/9  d20+13=21 ;
Wednesday November 5th, 2014 10:24:11 AM

Restlin carefully inspects the box (appraise: 21 - what kind of metal is this?). He runs his fingers along the edges & faces of the cube, seeing if anything can be interacted with. He returns any mechanisms to their original states; he's only seeing if this thing can be manipulated.

Once that's done, he'll stand back, scratch his head and try to figure out how to open it.

***

If those lines are movable, he'll go ahead and position them to read I ^ I = I.

I'm not sure how I feel about living in a world with only 1 Tappert brother. Between that and voting for a Republican for the first time last night, the whole world seems to be on shaky ground.

Garret Goodbarrel [AC:37/33/31 HP:112/112 Ki:11/13 CMD: 33] 
Wednesday November 5th, 2014 1:13:36 PM

Garret searches with the others, but simply cannot resist picking up an item here and there, then pushing knobs and spinning levers.

When the box is found, Garret stops only for a moment and looks over at the puzzle. He says, "Huh. I don't know about that one. Can we smash it? I can go back and get Anrete."

Beriothian -- AC:23/16/21 HP: 98/130 CMD = 19 
Wednesday November 5th, 2014 8:07:56 PM

ooc: post coming soon... trying to be clever...

Bosk AC: 33/16/29 (Haste added) CMD:27 HP 104 of 115 Bear's End (92 of 103) Spells 
Wednesday November 5th, 2014 8:07:59 PM

Bosk watches on as the box is examined, his eyes scanning the shelves to see what other artifacts might be secretly shelved.

Kyan (JonL) HP: 125/137 AC: 29/17/24 CMD: 32 
Wednesday November 5th, 2014 8:21:00 PM

While Kyan thinks Garret's idea has merit one look at Restlin an the others is enough to convince him to table that method for now. Hel will let the smart folks have a crack first.

Beriothian -- AC:23/16/21 HP: 98/130 CMD = 19 
Wednesday November 5th, 2014 8:21:39 PM

Those are both great ideasssss. From my time assss a rogue I wassss found of cheap method of moving one of the sssssitckssssss and making it a "not equalsssss" sssssign. But that'sssss what you do when it'ssssss a trick with no valid ssssssolution. can you ssssslide the one to make a sssssquare root sssssign? Thissssss guy wasssss sssssmart, we should try the complex math firssssst.

Sesha [AC 24 /17 Touch/23 Flat] | HP 110/110 | CMD 19][See Invisibility, Cat's Grace, Detect Thoughts] 
Thursday November 6th, 2014 10:14:49 AM

Sesha watches, both interested and impatient.

Beriothian -- AC:23/16/21 HP: 98/130 CMD = 19 
Thursday November 6th, 2014 8:15:04 PM

ooc: checking in

Garret Goodbarrel [AC:37/33/31 HP:112/112 Ki:11/13 CMD: 33] 
Thursday November 6th, 2014 8:42:50 PM

Garret spins the dial on a medium-sized machine next to him as he waits for the box to explode.

Restlin (Carl) -- AC: +13/+6/+10 CMD: 23 HP: 85/96 (Spells) Luck Points: 5/9 
Thursday November 6th, 2014 9:00:31 PM

Checking in. Hopefully Sheriff Ken won't count yesterday due to IT issues.

RobC - Katinka Hushfoot AC 20/16/15 -- CMD 20 -- HP 93/109 -- Perm Arcane Sight, Darkvision, See Invisibility 
Thursday November 6th, 2014 10:53:07 PM

checking in...

Bosk AC: 33/16/29 (Haste added) CMD:27 HP 104 of 115 Bear's End (92 of 103) Spells 
Thursday November 6th, 2014 11:11:14 PM

Pondering...

Kyan (JonL) HP: 125/137 AC: 29/17/24 CMD: 32 
Thursday November 6th, 2014 11:14:06 PM

thinking about smashig stuff..

We'er looking, We're looking, We gotta find something else?(Co-DM JonathanT) 
Thursday November 6th, 2014 11:17:20 PM

DM JT OOC: this is indeed a match stick puzzle in honor of Tom.

DM JT IC:
Several members of the IA inspect the new found cube. The metal is adamantite. There is no seems anywhere. There are no markings of any sort, however the symbols 'V I I = I' are thin metal rods that are magnetized to that face. There are 7 little rods, two make up the 'V' and two make up the '='.

The wizard that brought you down here raises his eyebrows and quips, "Looks like a numerical equation. There are other puzzle boxes with similar style, each with a different numerical puzzle to solve. You manipulate the rods so that one side equals (ie. =) the other. The 'V' is an old form of the number 5 and the 'I' are the old form of the number 1. So right now it says 7 = 1."

Katinka lays out a set of carpentry tools and studies them. They are all masterwork tools in excellent condition. None are particularly worth more than another.

Restlin finds that he can manipulate the little adamantite rods and puts them in the order of:
"I ^ I = I".

Nothing happens.

Garret has fun with the tools. He suggests getting Anrete to smash it.



RobC - Katinka Hushfoot AC 20/16/15 -- CMD 20 -- HP 93/109 -- Perm Arcane Sight, Darkvision, See Invisibility 
Friday November 7th, 2014 3:54:54 AM

Tink breathes a sigh of relief. "I was worried that a wrong guess might have consequences" she shares.



Restlin (Carl) -- AC: +13/+6/+10 CMD: 23 HP: 85/96 (Spells) Luck Points: 5/9 
Friday November 7th, 2014 7:54:48 AM

"Hmm..never thought of that. Oh well, let's keep trying."

Restlin will move the sticks back to their original position, but will move a single I from the left side of the equation & lie it over the =, making the new equation VI != I.

Bosk AC: 33/16/29 (Haste added) CMD:27 HP 104 of 115 Bear's End (92 of 103) Spells 
Friday November 7th, 2014 11:53:30 AM

When Restlin's attempts fail Bosk tries manipulating the box as well. So all you do is change it so there are different numbers and match symbols on the box? Shouldn't be that hard. How many numbers and symbols can there be? he says with a deep laugh and a broad smile.

..___
|/ 1 =1 (square root of 1 = 1)

and if that does not work

VI =/= 1 (6 does not equal 1)

Garret Goodbarrel [AC:37/33/31 HP:112/112 Ki:11/13 CMD: 33] 
Friday November 7th, 2014 12:24:58 PM

Garret wanders back to the library to see if there is any food left while the others play with the puzzle box.

Beriothian -- AC:23/16/21 HP: 98/130 CMD = 19 
Friday November 7th, 2014 5:59:06 PM

You know, you have to wonder why he would make a magnetic puzzle box and leave the sticksssss in the form of an equation... if he made a giant sssssmiley face we would be clueless on how to ssssstart.

Sesha [AC 24 /17 Touch/23 Flat] | HP 110/110 | CMD 19][See Invisibility, Cat's Grace, Detect Thoughts] 
Friday November 7th, 2014 6:49:04 PM

Sesha shrugs.

"I don't know, but if the Mage-Priest doesn't figure it out, and Katinka doesn't get it.. "

Bosk AC: 33/16/29 (Haste added) CMD:27 HP 104 of 115 Bear's End (92 of 103) Spells 
Friday November 7th, 2014 6:50:55 PM

Bosk nods and will try making a smiley face if the equations do not work.

RobC - Katinka Hushfoot AC 20/16/15 -- CMD 20 -- HP 93/109 -- Perm Arcane Sight, Darkvision, See Invisibility 
Friday November 7th, 2014 7:09:25 PM

Tink looks at the box, but doesn't touch it. Are there any pieces missing perhaps?

"Well, if we're guessing, how about...."

VII>I (7 is greater than 1)
II-I=I (2-1=1. Nothing like keeping things simple!)

We'er looking, We're looking, We gotta find something else?(Co-DM JonathanT) 
Saturday November 8th, 2014 10:27:22 AM

DM JT: the main clue is You manipulate the rods so that one side equals (ie. =), that is, the '=' sign must remain as is, so '<=', '=/=', etc does not work. The main purpose is to have some fun and tease your brain. I doubt any PC would have the mathematical knowledge to figure out complex algebra equations without the Knowledge (Math) skill, which isn't one of the standard skills. At least I don't think Algebra and Calculus is a standard D&D world field of study. :)

I'm glad the IA have some geniuses as Players and have figured it out quick enough. LOL

DM JT IC:

Various IA members try their hand at manipulating the small adamantite rods in various mathematical equations and the low key minotaur Bosk accidentally fumbles the rods with his big clumsy fingers in such a way as to hit upon the right answer: Square root of 1 = 1.

The adamantite box gives off a green flash from an otherwise invisible seam and the lid opens on two hinges. Nestled inside in a felt cloth is a pebble with a Teucri rune inscribed on it.

Restlin recognizes the pebble as a Memorystone.

If this is the key, then where is the keyhole?

Bosk AC: 33/16/29 (Haste added) CMD:27 HP 104 of 115 Bear's End (92 of 103) Spells  d20=8 ;
Saturday November 8th, 2014 4:13:50 PM

Bosk takes a minute to look at the memory stone, unsure of what it is. It doesn't look very valuable...Another mystery stone in a puzzle box, do you suppose this is another magical compass that will lead us somewhere? Should I put it in a bowl of water? The cleric passes the stone around to Restlin and the others in hopes they can do a better job identifying the stone.

ooc: My internet connections is going slow so I couldn't look up my knowledge Arcana modifier, but I figure d20=8 is likely a fail to know how to use a memory stone.

We have a KEY! to whaaaat...?(Co-DM JonathanT) 
Sunday November 9th, 2014 10:11:57 PM

DM JT OOC: For those not familiar with Memory Stones, in the Woldipedia it reads:
The Memory Stones. Used almost exclusively in South Hook, each South Hook citizen has a Memory Stone, and all official laws and regulations and contracts between South Hook citizens are recorded on government 'Stones too. For example, two South Hook citizens want to record a contract and go to a city official with their personal Memory Stone. The Official brings a City Memory Stone. In the presence of all three stones, the contract is read and both parties and the official state their agreement. In the future, either party or any city official can use any 'Stone to replay the contract and any pertinent recording that would affect the contract. Just like the Chits, the Stones are indestructible and only work near Hook City, they must be Teucri Artifacts!

For those native to Hook and for those who've been in Hook City for a while, these Memory stones are common knowledge. However these Memory stones are made for Hook City residents of the non-Teucri race. This Memory stone is distinctively different.

(OK, you won't need 3 memory stones.)

But when it comes to one of the Original Memory stones, who knows what it was designed to do? Certainly not the measly civic task the non-original Teucri ones are for. According to the journal, someone had to close the gate to the Teucri home land after the last one left. That someone was the author of the journal, so this one was the key to open and close the gates. Now it seems you need to find where to put it.

RobC - Katinka Hushfoot AC 20/16/15 -- CMD 20 -- HP 93/109 -- Perm Arcane Sight, Darkvision, See Invisibility  d20+27=45 ;
Sunday November 9th, 2014 11:42:00 PM

"The Hook City scholars - well, some of them - would have spent significantly more time down here than we have. They may also have seen one of these stones before, or, have some idea what to do with this one."

Tink takes a moment to admire the stone from a distance. Something pushed Socraterius over the edge. It could have been anything down here.

"Any clue on the cloth?" she asks.

(Perception: 45)

Kyan (JonL) HP: 125/137 AC: 29/17/24 CMD: 32 
Monday November 10th, 2014 7:31:02 AM

"Hmm.."

Restlin (Carl) -- AC: +13/+6/+10 CMD: 23 HP: 85/96 (Spells) Luck Points: 5/9  d20+17=23 ;
Monday November 10th, 2014 8:37:50 AM

Restlin ponders.

"If an entire race of beings went through this gate, it's likely something substantial in size. Considering Hook City's near reverence for the Teucari, and the Teucari's ability to create things that last, it's likely still around.

Restlin thinks hard about structures in the city he knows to be of Teucari origin whose use has never been fully understood. (Knowledge, Local: 23)

OOC: How large is the stone?

Sesha [AC 24 /17 Touch/23 Flat] | HP 110/110 | CMD 19][See Invisibility, Cat's Grace, Detect Thoughts] 
Monday November 10th, 2014 5:06:13 PM

Sesha ponders, her face crunching up.

"Maybe the Hooks are tethered to another plane, or place where the Teucri are living now?"

Garret Goodbarrel [AC:37/33/31 HP:112/112 Ki:11/13 CMD: 33] 
Monday November 10th, 2014 6:09:20 PM

Garret returns with some meat on a stick, peeks over Restlin's shoulder and says, "Doesn't look like much to me."

Beriothian -- AC:23/16/21 HP: 98/130 CMD = 19  d20+1=13 ;
Monday November 10th, 2014 8:06:57 PM

Hmm, there's a rune on this, this rune is probably the key to what we need to do... anybody recognize it? If not, my first guess would be to compare it to the symbols on the tools and objects in the next room.
knowledge (religion)=13


We have a KEY! to whaaaat...?(Co-DM JonathanT) 
Monday November 10th, 2014 11:13:06 PM

The IA gather around the opened puzzle box and marvel at the Memory stone. Known throughout Hook City, specially in South Hook, where every legal citizen is issued one, these stones are about the size of a normal sized palm and holds a rune keyed to the individual it was created for. The Chit Machine created the Chits, the IA now know, but no one the IA knows has ever mentioned how these Memory Stones are created.

This Memory Stone, though, has been in the puzzle box for many centuries. According to the journal, it was put in the box when the last Teucri walked through the portal to the Teucri homeland. Therefore, it has to be an original Memory stone made by the Teucri themselves. It perhaps is the only one in existence, as any other original ones would have been taken home by their owner.

No price can be put on it even if it couldn't do anything put hold paper down. But this one promises to open the gate to the Teucri homeworld!

If only the IA could find the gate...

Ar'kimedies, the elder of the two mages that brought the IA down and who brought the young apprentice, scratches his head.

"I know these rooms like the back of my hand. I do believe I know where this stones goes. Follow me."

Ar'kimedies leads all out into the main foyer, the pentagonal room. The room echoes with his voice as he speaks, "These rooms are original to the time of the Teucri. The Library is where they archived their work and the Artifact room is where they stored their tools. We believe that a Teucri owned his own set of tools and had his own rune etched on his tools.

In the hundreds of rooms in the next few floors up is where they did all their work. They planned and designed Hook City and its marvels in those rooms.

Or history tells us that they left suddenly. One day they were here, the next they were gone. No one saw them leave so we know they didn't leave the city through the gates. The author of the journal seems to indicate that it is in this room here, right where we stand, that the portal is hidden."


He looks around the room, his gaze passing over the IA as if they are not there.

"Yes. This is the room. They passed through here and through a portal. Now it makes sense..."

He heads straight over to the corner of the pentagonal room that forms the top tip of the room and kneels down. Putting his palm down at the base where the two walls come together he smiles.

DM OOC: a pentagon has 5 sides and thus 5 corners. The bottom side is where the main entrance doors are, with one corner to the left and one to the right. The 'tip' of the pentagonal room is where he went to, this is the corner straight ahead in front of the main entrance.

He gets up a rushes to the corner to his left and does the same thing, then runs to the one across from that and does the same thing, putting his palm down at the base where the two sides meet.

"Now I see, but there was no way to know what these indentations in the floor meant until now. You see, at the base of each of these three corners there is a little indentation just that size. I will bet you a Trillion Chits that that Memory stone fits in those indentations," he says as he stands with a big smile on his face.

RobC - Katinka Hushfoot AC 20/16/15 -- CMD 20 -- HP 93/109 -- Perm Arcane Sight, Darkvision, See Invisibility 
Monday November 10th, 2014 11:54:59 PM

"Isn't 1 gold piece worth more than a trillion chits nowdays?" Tink asks, completely missing the point of the mans suggestion.

Sesha [AC 24 /17 Touch/23 Flat] | HP 110/110 | CMD 19][See Invisibility, Cat's Grace, Detect Thoughts] 
Tuesday November 11th, 2014 9:29:15 AM

Sesha giggles, then waits for someone to put the stone in.



Garret Goodbarrel [AC:37/33/31 HP:112/112 Ki:11/13 CMD: 33] 
Tuesday November 11th, 2014 6:08:54 PM

"Uh, is this a good idea? We're talking about a race of creatures that are so beyond us, we can't begin to understand them; who disappeared suddenly; and we're thinking of going after them? To THEIR world?"

Beriothian -- AC:23/16/21 HP: 98/130 CMD = 19 
Tuesday November 11th, 2014 6:51:32 PM

Excuse me sir, but would you mind sharing any additional details of the story before we continue? I would hate to open the doors and spring a trap. Or be accused of stealing the stone... despite clearly not being alive at the time of the construction. What stories do you know of this room in particular?

ooc: as a side note, we have a mysterious hole at the base of a wall in our tower this same size that is currently filled with wax because... of DM induced paranoia.

Restlin (Carl) -- AC: +13/+6/+10 CMD: 23 HP: 85/96 (Spells) Luck Points: 5/9 
Tuesday November 11th, 2014 7:43:29 PM

Restlin is no dummy. He straight up has a brain the size of a planet and is keenly aware of how dangerous the world can be.

That said, he is absolutely willing to risk it to visit the Teucari's homeworld; no questions.

Unless someone physically restrains him, he's putting that memory stone in the indentation.

RobC - Katinka Hushfoot AC 20/16/15 -- CMD 20 -- HP 93/109 -- Perm Arcane Sight, Darkvision, See Invisibility 
Tuesday November 11th, 2014 7:44:02 PM

"Yes, no one wants to be accused of stealing a teucri artefact" This justicar certainly doesn't want to be accused of any crime,

Bosk AC: 33/16/29 (Haste added) CMD:27 HP 104 of 115 Bear's End (92 of 103) Spells 
Tuesday November 11th, 2014 7:59:25 PM

ooc: Thanks for the Beri induced paranoia.

The teucri have always been friendly, and I for one a not going to turn back because we do not know what is on the other side. If you are afraid, stay here, but I am going. The Horned Cleric moves beside Restlin and waits.

(If anyone tries to physically stop Restlin I will stop them.)

Sesha [AC 24 /17 Touch/23 Flat] | HP 110/110 | CMD 19][See Invisibility, Cat's Grace, Detect Thoughts] 
Tuesday November 11th, 2014 8:10:21 PM

Sehsa slides behind Garret and gives his tiny muscular shoulders a quick rub, ignoring his potent smell.

"It'll be okay Garret. I'm actually getting excited to meet them. I think they might not be so terrible."

We have a KEY! to whaaaat...?(Co-DM JonathanT) 
Tuesday November 11th, 2014 11:25:51 PM

DM JT OOC: DM induced paranoia? What rubbish! Nonsense! We DMs don't do that? or do we....?

IC: It seems the IA are in favor of trying out Ar'kimedies' theory, but not without some trepidation.

Ar'kimedies explains that he's told everything he knows about the room and much of that is guesswork based upon logical deduction.

While Restin walks over to the corner that forms the top of the pentagonal room, Beri reminds everyone of one such similar thing back at the Iron Tower which they plugged due to some very bad premonitions.

Nevertheless, Restlin puts the Teucri Memory Stone in the indentation.

The Teucri Memory Stone seems to meld into the indentation before the whole room shudders. Then a crack appears in the corner's joints from top to bottom and the sound of stone moving on stone echoes loudly. in mere seconds it is obvious that those two sides are swinging open. A moment later, where the tip of the room came together, there is now a door way leading to a swirling black holish thing.

And thus begins the Hunt for the Teucri.

Bosk AC: 33/16/29 (Haste added) CMD:27 HP 104 of 115 Bear's End (92 of 103) Spells 
Wednesday November 12th, 2014 12:36:32 AM

The blond taurs eye's grow wide with wonder as the walls part...this was the making of a legendary adventure. Without hesitation Bosk steps up to the swirling black holish thing. Are you guys seeing what I am seeing? This is unbelievable! We might be some of the first people to see the Tecuri in ages. Is everyone ready? If on one stops him Bosk will lead the way through the void.

RobC - Katinka Hushfoot AC 20/16/15 -- CMD 20 -- HP 93/109 -- Perm Arcane Sight, Darkvision, See Invisibility 
Wednesday November 12th, 2014 1:19:08 AM

Tink tries - and fails - to her hide her amazement. She stands there slack-jawed looking at the black holish thing.

"Er, are you sure we are ready? The day's battles have taken their toll on many of us. I'm just as keen as anyone to see what lies beyond, but should we not exercise some caution? And we still don't know where that snake Socraterius is"

Restlin (Carl) -- AC: +13/+6/+10 CMD: 23 HP: 85/96 (Spells) Luck Points: 5/9 
Wednesday November 12th, 2014 7:43:20 AM

Restlin is totally ready to move on, but there is one thing that needs addressing. "Inspector," he begins telepathically, "we're about to head into this portal that may lead to the Teucari's homeworld. Can we trust that our egress will be well guarded in the meantime?"

If the answer is in the affirmative, he'll head on in.

Sesha [AC 24 /17 Touch/23 Flat] | HP 110/110 | CMD 19][See Invisibility, Cat's Grace, Detect Thoughts] 
Wednesday November 12th, 2014 11:31:46 AM


Sesha smiles at Katinka.

I don't think he's going to wait to regain spells and vigor Katinka. I think we are going now or he's going alone. "

Sesha steps next to Restlin and catches his hand.

"And I already told him, he's not allowed to step off into danger without me ever again."

When Restlin leads, Sesha will go with him through the portal.

Garret Goodbarrel [AC:37/33/31 HP:112/112 Ki:11/13 CMD: 33] 
Wednesday November 12th, 2014 1:40:58 PM

Garret looks up at Sehsa and shrugs. "I dunno, we seem to get ourselves into lots of trouble this way..."

When Bosk and Restlin practically dive through the doorway to nothingness, Garret moves up to follow them, calling back to Tink, "Well, we can't let them go off on their own!"

Restlin (Carl) -- AC: +13/+6/+10 CMD: 23 HP: 85/96 (Spells) Luck Points: 5/9 
Wednesday November 12th, 2014 3:43:58 PM

Grinning broadly (and stupidly) at Sesha, Restlin takes her arm in his before heading forward. "Don't worry, babe. Nothing this amazing could ever turn out to be a bad thing. Besides, I have an in with the god of luck. What's the worst that could happen?"

***

ooc: mwahahahaha,,,

Beriothian -- AC:23/16/21 HP: 98/130 CMD = 19 
Wednesday November 12th, 2014 7:21:08 PM

Beri watches as one after the other plunge recklessly into the black abyss, no way of knowing whether something wonderful awaits, or certain death.

There's an old Earth saying. A phrase of great power and wisdom and consolation to the soul in times of need... Allons-y!

With that the druid follows his friends into the void, whether their path takes them to the Tecuri or to an untimely reunion with Gargul, they will make this journey together.

RobC - Katinka Hushfoot AC 20/16/15 -- CMD 20 -- HP 93/109 -- Perm Arcane Sight, Darkvision, See Invisibility 
Wednesday November 12th, 2014 8:42:20 PM

"Oh well, one small step for a halfling..." Tink is the last to step through what is hopefully a portal.

Bosk AC: 33/16/29 (Haste added) CMD:27 HP 104 of 115 Bear's End (92 of 103) Spells 
Wednesday November 12th, 2014 9:23:41 PM

To boldly go where no taur has gone before...

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