Level Up! (Co-DM Ian) Wednesday September 17th, 2014 2:59:42 PM Garret fails to see how searching under the city is going to help it, but agrees to go along regardless.
Beriothian offers up his spell slots for anything specific the party may need.
Kyan reminisces about a time where they needed to fight a troll in the dark -- but the archives wouldn't have a troll in them! ...would they?
Sesha returns home, healing her ear only to remove it once more in a gruesome ritual.
Restlin does a bit of marketing, getting the brand out into the streets. From what he can tell, people seem to be moving around as quickly as possible. Perhaps no one wants to be the victim of the next random attack.
Katinka finally finishes her circlet, much to her delight. Add it to your character sheet!
The next day brings bright sunshine and the promise of good weather. Unfortunately, the Iron Adventurers will not be able to enjoy it, as they need to get to the Treasury and go deep, deep underground. But as each of the IA wakes up, they feel strangely prepared for this mission -- as though they've learned enough about the city to venture beneath its depths safely.
It was brought to your DMs attention lately that, for one reason or another, you haven't leveled in quite some time -- so everyone can go ahead and do that right now! Please level your characters to level 12 and send one of your DMs the new character sheet by Monday! I know that isn't a lot of time for high-level characters, so please let us know if you need help or anything.
Garret Goodbarrel [AC:34/30/29 HP:126/104 Ki:13/13 CMD: 30] Wednesday September 17th, 2014 7:50:37 PM
Garret hums to himself as they walk towards the treasury, seemingly oblivious to the destruction and chaos around.
Restlin (Carl) -- AC: +14/+6/+10 CMD: 22 HP: 89/89 (Spells) Luck Points: 2/8 Wednesday September 17th, 2014 8:58:12 PM
Somewhat dejected, Restlin turns in early. He has trouble sleeping since, holy crap, he gets to go adventuring in what may be the best source for information on the Teucari tomorrow morning!
Bright-eyed and bushy tailed, Restlin heads to the treasury to get things rolling!
Kyan (JonL) HP: 123/123 AC: 29/17/24 CMD: 31 Wednesday September 17th, 2014 10:21:15 PM
Kyan makes a point to get a good nights sleep and is all ready for the day when they head off to descend to their inevitable doom at the hand of the Teucri.
Beriothian -- AC:0/1/0 HP:3/10 CMD=11 Sanity=43-- AC:23/16/16 HP: 85/85 CMD = 23 Wednesday September 17th, 2014 10:41:16 PM
Beri is up bright and early making coffee. Bosk, you are our resident Teucari fanatic, any thoughts on what we should be looking out for? Any special spells I should prepare? I have some extra slots since I'm not bringing any that require plants or thorns to be growing to cast.
I don't know what we should expect down there... but can we all agree ahead of time that we don't split up and go through different doors? Let's do something unexpected and stay together as a group on this one.
Sesha [AC 26 /15 Touch/23 Flat] | HP 138/84+22 | CMD 19][See Invisibility, Discern Lies, Detect Thoughts] Wednesday September 17th, 2014 11:49:12 PM
Sesha yawns and rolls out of bed, still pondering how today will go exactly. She has Restlins selected scarf and puts it on, wondering if she would ever be willing to show him what she was hiding under the veil, so to speak.
She knew Restlins taste for pretty things, and a girl with no nose and a missing eye was far from the standard definition of beauty.
Considering the limits of her magic, she was still confident in her magical advantages over Teucri artifacts like the Chit Machine. It wasn't fullproof. Now, if she had a proper coven.. she hadn't had a sniff of those in years. Perhaps she could bind some of the Iron Adventurers? She was sure she could sweet talk Restlin and Tink was pragmatic enough to see the benefits. Garret too. She wasn't sure about Bosk and Beri, or Kyan...
She would bring it up another time. Instead she starts downstairs and plops into a place to sit.
"Whats for breakfast?"
Bosk AC: 32/15/29 CMD:26 HP 94 of 94 Spells Thursday September 18th, 2014 9:51:25 AM
Bosk wakes up early and heads downstairs and begins frying up enough eggs ad sausage to feed an army, or some hungry Iron Adventurers. I'm afraid no one knows that much about the teucri, they are a mystery in many ways. That is one of the reasons I am so curious to learn more about them. I would suggest preparing a variety of spells and maybe leaving a spot or two open to prepare if a unique situation arises.
As he turns around to go back to the kitchen you notice something strange about the back of his head. His blond hair has darkened into an unmistakable scorpion shape, as if a tattoo extended into his fur...perhaps it is a trick of the light...but for an instance you could swear the tattoo moved.
RobC - Katinka Hushfoot AC 20/16/15 -- CMD 19 -- HP 102/102 -- Perm Arcane Sight, Darkvision, See Invisibility Thursday September 18th, 2014 10:18:15 AM
Tink heads downstairs for breakfast. She's in quite a good mood - despite the recent troubles of Hook. The meal Bosk is cooking smells terrific. There looks to be quite a lot, perhaps enough for everyone. Then again, perhaps that is just how much a hungry minotaur eats?
She sits back a moment to look around the group, her gaze settling on Sesha. Should she get the witches attention, Tink smiles and nods in the direction of the sitting room - indicating the wish to speak privately.
Once they have a little privacy, Tink takes a seat. Her feet barely manage to touch the ground. I guess they may need to invest in some halfling sized chairs in the tower.
"I hope you don't take this as me prying or anything, but if you don't mind me saying, I may have an idea that might help conceal some of the - er - sacrifices you have made for your beliefs" Tink is trying to talk about Sesha's self-mutilation, but how exactly does one tactfully bring up such a subject before breakfast? "If your appearance concerns you, I could cast a Permanent Image on your face. You could look however you want. Granted, some might see through the illusion if they, er, interacted with you. But if it makes you self conscious or anything, I'd be happy to help"
Tink is genuinely trying to do something nice for Sesha, and can only hope that the witch does not take this offer for aid as a criticism of her current appearance.
"Or I could put a Permanent Image dedicated to Serenbeth on your face scarf if you like? I could make it a certain temperature or even a certain smell if you like"
We're Off To See the Archives, The Wonderful Archives of Hook(Co-DM Ian) Thursday September 18th, 2014 5:08:07 PM
The Iron Adventurers awaken, refreshed and ready to go.
Garret is solely interested in getting to the Treasury -- what's going on around him is of little concern.
Restlin has trouble sleeping through the night, far too excited about the prospect of learning more about the Teucri.
Kyan, on the other hand, makes sure to sleep well before heading off to what he feels may be a suicide mission.
Beriothian is up early to make coffee, asking advice from those in the group who know a bit more about the Teucri for what spells to prepare, or what to look out for.
Sesha ponders the possibility of forming a coven with some members of her group, although they may not all be on-board with the idea.
Bosk cooks up a wonderful breakfast, offering advice to those who want it in regards to the Teucri. There seems to be a strange mark on his head, but he barely stays still long enough for anyone to see what it really is.
Katinka offers some help to Sesha with her seemingly annual sacrifices -- or, at least, some help in hiding them.
Breakfast is quick and delicious, and the air is crisp and cool as the Iron Adventurers set out towards the Treasury. Some are anxious, while others wonder exactly what good this mission may do for Hook City. Regardless, the IA trudges forward through the streets, encountering very little resistance in terms of traffic. In fact, it is some time before a group is even encountered -- and they seem to be quite strange.
About a hundred feet away down the street to the right of the IA, there seems to be a cart plodding slowly down the road. The cart seems to be filled to bursting with strange objects and what appears to be quite a large number of dogs. Their barking fills the air, which is what made you notice the cart in the first place. It is moving away from the IA, so they cannot see who is leading it, but it does seem to be surrounded by half a dozen children, some of whom seem to be crying.
But the treasury lies ahead! What is a cart full of dogs and some crying children to the Iron Adventurers of Hook City? Do they bother stopping for something like this? Or do they plough on ahead to their intended destination?
Restlin (Carl) -- AC: +14/+6/+10 CMD: 22 HP: 89/89 (Spells) Luck Points: 2/8 Thursday September 18th, 2014 7:13:17 PM
"That's weird," Restlin thinks to himself. Still, they have an appointment to keep. Restlin marches onward unless someone insists they investigate.
Sesha [AC 26 /15 Touch/23 Flat] | HP 138/84+22 | CMD 19][See Invisibility, Discern Lies, Detect Thoughts] Thursday September 18th, 2014 7:31:46 PM
Sesha smiles happily at Katinka. She considers the offer for a long time, but realizes that she would be just as nervous about someone seeing through the illusion as she is about her veil dropping.
"Thank you but I feel like the burden of my disfigurements are mine to carry. I'd just worry about the illusion being seen through anyways."
Sesha is not only willing to go to the crying children, but quickly darts away with little more than a telling glance to Restlin that she was going with or without him. She pipes out a quick "Be right back!" to the others.
"Whats wrong little ones? Whats the problem?"
Garret Goodbarrel [AC:34/30/29 HP:126/104 Ki:13/13 CMD: 30] d20+21=28 ; Thursday September 18th, 2014 7:42:44 PM
Garret moves just as quickly as Sesha over to check out the cart of dogs and crying children. Mindful of the recent happenings around town, as he runs over, he looks around to see if anyone else is watching, other than upset parents and the like (perception: 28)
Restlin (Carl) -- AC: +14/+6/+10 CMD: 22 HP: 96/96 (Spells) Luck Points: 2/9 d20+24=39 ; Thursday September 18th, 2014 10:17:21 PM
Restlin sighs visibly as his friends go to make sure the kids are all right. He hangs back, keeping an eye out for any shenanigans.
Perception: 39
Beriothian -- AC:0/1/0 HP:3/10 CMD=11 Sanity=43-- AC:23/16/16 HP: 85/85 CMD = 23 Thursday September 18th, 2014 10:46:34 PM
As the IA continues down the road Beri continues with his discussion of strategy. You see, in the past we've had many situations where we start off in a group, but then something random catches a person's eye... yes Restlin, something like that cart... and before we have a chance to poperly cast our defensive spells or ready our weapons, half... of our group... *sighhhhhhhh*
Beri's sigh is unusually low and drawn out. His hair grows lighter and lighter and starts to blow around his head. Within moments his shape has changed into that of huge whirlwhind that could only be the body of an elder air elemental (assuming room permits of course).
Bosk AC: 32/15/29 CMD:26 HP 94 of 94 Spells Thursday September 18th, 2014 11:28:35 PM Why is he turning into an elemental to investigate what appears to be the local dog catcher? the cleric thinks as he watches Beri metamorph into a living tornado. Bosk follows the others towards the cage, keeping back and to the side of the others. While he would normally be closer to the front in a combat scenario, this appears to be more of a social issue that requires a silver tongue over the minotaur's woven blade. Besides, it never hurts to be spread out just enough that an area effect spell cannot blast everyone.
As he walks Bosk casts detect poison in case another assassin is lurking close by. (He will also cast detect magic on the cart and its driver if there is time).
Kyan (JonL) HP: 123/123 AC: 29/17/24 CMD: 31 d20+17=31 ; Friday September 19th, 2014 8:53:45 AM
kyan too heads towards the cart.. The city could wait another few minutes.
he eyes the dogs and contents of the cart for anything odd.. And just by habit looks for a certain brand on the kids too.
perception: 31
Restlin (Carl) -- AC: +14/+6/+10 CMD: 22 HP: 96/96 (Spells) Luck Points: 2/9 Friday September 19th, 2014 11:50:50 AM
Restlin keeps pace with his companions, but still hangs back. He does NOT approach that cart, those kids, or those dogs. This just reeks of a trap.
He nudges Bosk as he walks. "You'd think this one," he starts, gesturing towards Kyan, "would know better."
Bosk AC: 32/15/29 CMD:26 HP 94 of 94 Spells Friday September 19th, 2014 12:19:37 PM
Bosk shakes his head as he whispers back. A wise man once said, "If your attack is going too well, you're walking into an ambush." Try to look unimportant, they may have limited ranged attacks and be hesitant to use them.
The Keeper of All Canines (Co-DM Ian) d20+24=30 ; Friday September 19th, 2014 2:06:24 PM Restlin notes the odd goings-on, but decides against going to do something about it. See below for more on your Perception results.
Sesha, on the other hand, is gone in a flash, kneeling down in front of out of the children to ask what happened. The child wipes tears from their eyes before managing to sob, "T-That m-m-m-man took my.... P-p-puppyyy!" The child then breaks down crying once more, completely incoherent.
Garret is right there with Sesha, keeping an eye out on the area. See below for more on your Perception results.
Beriothian sighs loudly as his breath turns into a whirling dervish of air.
Bosk wonders to himself what the point of this is, following behind those who are speaking to the man. See below for more on your Detect Magic.
Kyan checks the cart for anything odd, noticing nothing out of the ordinary about the children. See below for more on your Perception results.
Those of you who made Perception Checks notice how feeble the old man driving the cart seem -- and how manic the look is in his eyes. As the IA approaches, he whips around, staring at them with mad glee as he cackles to himself. The cart his donkey is dragging behind it seems to be full of strange gears and contraptions, and even dogs that are barking and making a constant racket -- as well as enough Alchemist's Fire to kill every child surrounding his cart...
"I am the Keeper Of All Canines!" the old man declares. "The Purveyor of Puppies! For dogs are delightful, delectable, demonstrably devoted, and divestified! The Watcher of Wolf-kin commands your respect! Only those who answer TWO QUESTIONS can earn the bounty of a puppy's freedom! WHO will take the challenge?"
Those of you with Detect Magic see the cart light up bright -- it seems that nearly everything in it is glowing with a magical aura. It almost gives you a headache to look at. Most of it is likely the Alchemist's Fire, although you would have to concentrate to see clearly. You also notice a long, red stick in the old man's hand that is glowing with a magical aura, and he seems to be keeping his thumb pressed against it very tightly...
Restlin (Carl) -- AC: +14/+6/+10 CMD: 22 HP: 96/96 (Spells) Luck Points: 2/9 d20+21=24 ; Friday September 19th, 2014 3:58:19 PM
Spellcraft: 24 - what's that thing in his hand?
"This is the very definition of a volatile situation." Eager to get this over with, Restlin steps forth. "How many questions for all the puppies?"
Beriothian -- AC:0/1/0 HP:3/10 CMD=11 Sanity=43-- AC:23/16/16 HP: 85/85 CMD = 23 Friday September 19th, 2014 5:28:16 PM Well... crazy old man, check! But since I can't speak in this form I guess I'll let the others answer. Beri flights closer to the group, and just high enough to both be out of the reach of the dogs and to see what is happening.
RobC - Katinka Hushfoot AC 20/16/15 -- CMD 19 -- HP 102/102 -- Perm Arcane Sight, Darkvision, See Invisibility d20+22=30 ; Friday September 19th, 2014 8:32:32 PM
Before leaving the tower for the day, Tink casts one of the newest spells she has added to her collection - Tishe's Weave Elements. The halfling woman has been waiting for the day she could cast this spell with great efficacy, and hopefully today will be that day. Her hands move about the elements at her disposal, and before long she has fashioned a wonderful vest - woven with the darkest threads of the deepest oceans waters. The dark vest fits nicely with her current attire.
"I wonder what else I could make" and sets to crafting four other vests for the IA.
Crafting check: 30. Two powers granted to the garment. Each takes up the 'chest' slot. TInk will be wearing a 'water' version =======================================
"Hmmm.... I was expecting a crazy old lady" Tink shrugs.
She stands next to Restlin, arms folded, and watching to see what will happen next. "Given the multitude of laws here in Hook, I expect whoever wins will need a dog license"
------------------ Spells Available: (based on level12 0 - Mage Hand, Message, Prestidigitation, Toro's Taur Try 1 - Feather Fall, Grease, Prot from Evil, Roses Temp, Silent Image, Unseen Servant 2 - Alter Self (x2), Knock, Resist Energy (x2), Glitterdust 3 - Dispel Magic (x2), Haste (x2), Prot from Energy, Shrink Item, Stinking Cloud 4 - Resilient Sphere, Summon Monster IV, Wall of Fire, Black Tentacles 5 - Telepathic Bond, Wall of Force, Summon Monster V 6 - Summon Monster VI (x2)
------------------ Spells in effect: Freedom of Movement - Dur 5hrs Waterbreathing - Dur 5hrs Arcane Sight - 120ft range. See magical auras automatically. Darkvision - 60ft range See Invisibility - See Invisible or Ethereal objects Overland Flight - Fly speed 40ft. Detect Scrying - Detect any person/object being scryed upon with 40ft Misdirection - Misdirect the information from divination spells that reveal auras on Tink to instead seem like a pebble (Neutral, Not Magic, Not Lying, Not alive, etc) Mage Armor - +4 AC
Bosk AC: 32/15/29 CMD:26 HP 94 of 94 Spells Saturday September 20th, 2014 12:26:21 AM I will take the challenge. What is your second question?
RobC - Katinka Hushfoot AC 20/16/15 -- CMD 19 -- HP 102/102 -- Perm Arcane Sight, Darkvision, See Invisibility Saturday September 20th, 2014 7:55:05 AM
Tink whispers to Bosk "When he says they're delectable, you think he means you're supposed to eat them?"
She then speaks a bit louder in Auran for Beri to hear "Don't worry, I can translate for you if you like"
Kyan (JonL) HP: 123/123 AC: 29/17/24 CMD: 31 Saturday September 20th, 2014 4:04:00 PM
Kyan circles around the cart, noticing the large amounts of alchemist fire and begins to usher the children back. "I know it has your puppies... we'll get them back.. just.. give us room."
Bosk AC: 32/15/29 CMD:26 HP 94 of 94 Spells Saturday September 20th, 2014 4:27:30 PM "When he says they're delectable, you think he means you're supposed to eat them?"
Bosk is taken aback by TInk's question. Somehow he had missed that phrase in the man's comments. Hopefully it does not come down to eating some little kids dog.
Garret Goodbarrel [AC:34/30/29 HP:126/104 Ki:13/13 CMD: 30] d20+21=33 ; Saturday September 20th, 2014 9:10:25 PM
Garret carefully slips into the group of children, trying to blend in while the others see to the crazy old man. He tries to blend in with the children, but will look around the area, still looking to see if there are others that could be involved with this insanity (Perception: 33).
The First Question (Co-DM Ian) Monday September 22nd, 2014 2:57:00 AM Restlin peers at the thing in the man's hand, but is unable to identify it. It is bright red rod, about six inches long, that the man seems intent on holding on to quite tightly, but the mage cannot be sure why. At his question, the old man simply laughs and says, "You don't listen well, boy! Doesn't bode well for these pooches!"
Beriothian notes the likeliness that this man is insane and lets the others take care of this, preferring instead to hover over the situation from above.
Katinka brings up the likelihood that whoever won would need a dog licence -- although, will she be the one to check if the children have any for their dogs?
Bosk accepts the challenge, but his attempt to subvert the man's questions only result in more laughter. "The cow-man is clever! But not clever enough! You need to answer TWO more questions!"
Kyan, noticing the chemicals in the man's cart, begins to usher the children back -- but the druid finds this to be difficult, as there is about half a dozen of them and they all seem insistent on staying near their dogs. (Make a Diplomacy check, please. Or Intimidate, or Bluff, whatever your style may be.)
Garret slips into the group of children that Kyan is attempting to herd. Whether or not the old man takes notice, he cannot tell. Looking around, the street seems rather empty. Perhaps because it is just past dawn?
The dogs in the cart continue to wine and bark harshly at the old man as he skips around behind the cart, taking a seat on the back and smiling widely at the group, revealing yellowed and rotten teeth. "Well, well, welly-well-wellington! Let's have the questions then, shall we?" There is a moment's pause before he bursts out laughing, exclaiming, "Oh, right! I'm supposed to ask YOU the question! Well, then..."
The old man takes on a more serious demeanor -- although with the crooked smile still on his face, he still looks quite demented. "Hook City faces great peril. The Ancient Ones have been betrayed. The New Upstarts are in disarray! Only the Pure of Heart and the Foes of Felines can win through the light! Will you swear to protect your puppy, and to use him -- or her -- ONLY for the salvation of our civilization?!"
Perception DC 34 Highlight to display spoiler: {While it is a fantastic one, the robes, beard, yellowed teeth, perhaps even the grime on his face -- it's all a disguise. You can see as the man's body moves that he is not as withered and weak as one may think."}
RobC - Katinka Hushfoot AC 20/16/15 -- CMD 20 -- HP 109/109 -- Perm Arcane Sight, Darkvision, See Invisibility d20+4=6 ; d20+15=31 ; Monday September 22nd, 2014 3:26:46 AM OOC: Take 10 on Perception: 37.
Tink immediately notices something peculiar about this man and the situation. But she doesn't want to alarm anyone. What to do, what to do.
She tries to subtly let the man know she is on to him, with a carefully worded message. "That dog looks quite nice. It does look quite old though, but now I look more closely I can indeed see it is quite young" (Bluff to deliver a secret message to the man vs DC15: 6 = Fail! And by more than 5! Per the bluff rules: "If your check fails by 5 or more, you deliver the wrong message". DM call now as to what message has been conveyed)
Not sure what languages the man speaks, Tink says only one other word - in auran though "Caution". It is the only way she can think of to covertly notify someone else that something doesn't feel right.
Still smiling, she casually moves around to place herself between the cart and the children. "Now now, children. There are grown-up matters to be discussed, and if I'm not mistaken, today is a school day too. You are fortunate to receive such an education in a city like Hook. Best be off now to learn all that you can. Run along and tell your friends that you got to see the Iron Adventurers patrolling the city this morning" Tink flashes her IA badge (Diplomacy to try and get the children away from the cart: 31)
------------------ Spells Available: (based on level12 0 - Mage Hand, Message, Prestidigitation, Toro's Taur Try 1 - Feather Fall, Grease, Prot from Evil, Roses Temp, Silent Image, Unseen Servant 2 - Alter Self (x2), Knock, Resist Energy (x2), Glitterdust 3 - Dispel Magic (x2), Haste (x2), Prot from Energy, Shrink Item, Stinking Cloud 4 - Resilient Sphere, Summon Monster IV, Wall of Fire, Black Tentacles 5 - Telepathic Bond, Wall of Force, Summon Monster V 6 - Summon Monster VI (x2)
------------------ Spells in effect: Freedom of Movement - Dur 5hrs Waterbreathing - Dur 5hrs Arcane Sight - 120ft range. See magical auras automatically. Darkvision - 60ft range See Invisibility - See Invisible or Ethereal objects Overland Flight - Fly speed 40ft. Detect Scrying - Detect any person/object being scryed upon with 40ft Misdirection - Misdirect the information from divination spells that reveal auras on Tink to instead seem like a pebble (Neutral, Not Magic, Not Lying, Not alive, etc) Mage Armor - +4 AC
Restlin looks around. Is this really happening? Is there really some crazy old man asking them to take a puppy and use it to save Hook City? There has been entirely too much craziness going on already.
He notes Tink indication caution, and decides maybe he should take this seriously, though he's really not sure that's possible. Still, he'll be darned if the Iron Adventurers are going to be linked to the mass incineration of puppies. He's not sure what that red stick in the guy's hand is, but he bets this cart could explode at his whim.
What if they rescue these puppies, then get them killed saving the city? It would be just like this guy to cast a geas on them.
Restlin signs, pulls out a coin and flips it in the air. "Heads I'm getting a new puppy," he calls out before grabbing the coin out of the air & slamming it into the back of his hand (d2 = 1 = heads). A long-dead monarch stares back at him from the coin. Without hesitation he looks the man square in the eye and answers, "you betcha!"
Sesha [AC 26 /15 Touch/23 Flat] | HP 138/84+22 | CMD 19][See Invisibility, Discern Lies, Detect Thoughts] Monday September 22nd, 2014 11:08:00 AM
Sesha does not notice that the old crazy man might not be quite so old and crazy, nor does she understand Tinks warning.
She does understand that she doesn't want these children anywhere near this man.
"Listen to Tink. Shoo. Back up now. This is no spot for children at the moment.
Bosk AC: 32/15/29 CMD:26 HP 103 of 103 Spells d20+19=30 ; d20+10=22 ; Monday September 22nd, 2014 1:47:09 PM "That dog looks quite nice. It does look quite old though, but now I look more closely I can indeed see it is quite young." ... Thanks to Jancassis training Bosk keeps emotions hidden, truly shocked by Tink's words...Do halflings eat dogs? It sounds to him as if she is picking out a cut of meat for a stew and thinks she found a good deal! After this he will have to sit down with her and explain that in Hook City dogs are friends, not food.
Turning his attention back to the old man he nods. By the grace of Gargul's unblinking eye I swear to protect my puppy, and to use him -- or her -- ONLY for the salvation of our civilization. As he says this The Horned Cleric wonders how exactly one "uses" a dog.
Perception = 30, fail Bluff Check = 22 (Successfully picked up on the wrong message from Tink)
Beriothian -- AC:0/1/0 HP:3/10 CMD=11 Sanity=43-- AC:23/16/16 HP: 85/85 CMD = 23 d20+22=24 ; Monday September 22nd, 2014 7:07:45 PM An animal isn't a tool, it's a creature of great love and compassion. If the dog is willing to follow us and chooses of it's own will to assist in saving our civilization, only then would I agree..
...WHHHHOOOOOOSSSSHHHHH...
...right, I can't speak Common in this form. I just sort of... blow. Well, perhaps it's for the better, this guy may not be in the mood to hear a lecture from a druid.
perception=24
Garret Goodbarrel [AC:34/30/29 HP:126/104 Ki:13/13 CMD: 30] d20+21=26 ; d20-1=1 ; Monday September 22nd, 2014 8:43:15 PM
Garret doesn't notice the man's disguise (perception: 26), as he is busy with the children. While blending in, he tries to covertly assist in moving them away from the crazy man (Diplomacy: 1. No really, 1. Maybe Garret needs to find another job).
Restlin (Carl) -- AC: +14/+6/+10 CMD: 22 HP: 96/96 (Spells) Luck Points: 2/9 Monday September 22nd, 2014 9:23:21 PM
Hearing the auran behind him, Restlin chimes in with, "Beri says yes as well. He'd love a puppy."
The Second of Two Questions (Co-DM Ian) d20+32=37 ; Tuesday September 23rd, 2014 1:20:45 AM Katinka is the only member of the party able to see through the "old" man's ruse... but unfortunately, she is not sly enough to let her allies know without giving herself up. The message is confusing, at best, but from what the other Iron Adventurers can tell, Tink seems to really want one of these puppies. Perhaps the stress of defending Hook City has finally gotten to the Justicar? However, as she turns from the cart, the children seem to listen to her, backing up slowly, sniffling and sobbing. One asks meekly, "Will you get our puppies back miss Iron Adventrur... Advren... Miss?"
Restlin cannot believe his eyes. Although with Tink's warning of caution, her message becomes even more muddled. With the flip of a coin, it is decided -- Restlin will take a puppy!
Sesha notices nothing unusual, trying to help Tink with her corralling of the children. The witch does help, but perhaps not as she intended, as the children tend to shy away from her and avert their eyes from her face.
Bosk's mind races as he tries to remember if halflings eat dogs. No, no, that's goblins, goblins eat dogs, not halflings. In a flourish of fanciful words, he proclaims that he will take a dog.
Beriothian calls out a message in Auran, which to everyone who does not speak the language, feels and sounds like a pleasant breeze on your backs.
Garret busies himself with the children, but only serves in terrifying them more but suddenly appearing in the middle of the group of them. Two run towards Tink and grab onto her, while another runs back towards the cart, screaming and crying once more. The others are paralyzed with fear, most likely, between the halfling and the witch.
With each proclamation that someone will take a puppy, the old man screams with delight, jumping up and down on the spot. This seems to provoke the dogs as they bark louder, but he ignores them, turning to the party with a crooked smile and a bit of drool running down his chin. "Iron Adventurers! You do an old man's heart so good to know that these puppies will be going to a good home! But, but, there is one more, one more question, of course, of course, of course...
"By Rover, Spot, and Rex, I declare that names are powerful indeed! Whether you desire a pet or a means to save the lives of thousands, you must choose wisely! What will you call your puppy?"
He ends the question by once again plopping down on the end of the cart, rocking the bottles and strange mechanisms within it and eliciting sharp barks and whines from the puppies within.
DC 37 Sense Motive Highlight to display spoiler: {The old man seems nervous, a bit twitchy -- and not just in a way usually indicated by the mental health he is exhibiting. He keeps glancing at the cart, as though he is waiting for something. He isn't actually listening -- does he really care about these questions?}
RobC - Katinka Hushfoot AC 20/16/15 -- CMD 20 -- HP 109/109 -- Perm Arcane Sight, Darkvision, See Invisibility d20+19=20 ; d20+15=32 ; Tuesday September 23rd, 2014 6:29:51 AM Sense Motive: 20. The die roller hates me this week
Tink waits until the children are out of ear shot before she lets loose on the man "Excuse me sir, what did they mean 'our puppies'? I trust you haven't stolen these dogs from the children? And while we are at it, you can drop the routine. I can see through your disguise. Perhaps we can speak plainly" (Diplomacy: 32)
"You do realise that more than one of my friends here is able to speak with animals. Perhaps the dogs themselves might have something to tell us?"
In auran she says to Beri "Don't let him escape. Something isn't right here"
------------------ Spells Available: (based on level12 0 - Mage Hand, Message, Prestidigitation, Toro's Taur Try 1 - Feather Fall, Grease, Prot from Evil, Roses Temp, Silent Image, Unseen Servant 2 - Alter Self (x2), Knock, Resist Energy (x2), Glitterdust 3 - Dispel Magic (x2), Haste (x2), Prot from Energy, Shrink Item, Stinking Cloud 4 - Resilient Sphere, Summon Monster IV, Wall of Fire, Black Tentacles 5 - Telepathic Bond, Wall of Force, Summon Monster V 6 - Summon Monster VI (x2)
------------------ Spells in effect: Freedom of Movement - Dur 5hrs Waterbreathing - Dur 5hrs Arcane Sight - 120ft range. See magical auras automatically. Darkvision - 60ft range See Invisibility - See Invisible or Ethereal objects Overland Flight - Fly speed 40ft. Detect Scrying - Detect any person/object being scryed upon with 40ft Misdirection - Misdirect the information from divination spells that reveal auras on Tink to instead seem like a pebble (Neutral, Not Magic, Not Lying, Not alive, etc) Mage Armor - +4 AC
Kyan (JonL) HP: 123/123 AC: 29/17/24 CMD: 31 d20+21=29 ; Tuesday September 23rd, 2014 11:18:11 AM
when the children make a run towards the wagon kyan will gently, but firmly grasp onto an arm to restrain them. "stay back. let the adults talk, kid."
Ooc: didn't do very good this weekend.. Still need to lvl up and missed yesterday. Will try to get sheet done tonight
Restlin (Carl) -- AC: +14/+6/+10 CMD: 22 HP: 96/96 (Spells) Luck Points: 2/9 d20+24=25 ; Tuesday September 23rd, 2014 11:30:59 AM
Sense Motive: 25 (We're all obviously too excited about getting puppies for this adventure to pay close attention to this guy.)
Restlin begins to ponder. "What shall I name my puppy?" He looks at the kids and decides they probably already have names. Those kids may have already started training them to respond to those names. Who is he to rename a puppy?
He's Restlin the Wizard, that's who. "I shall name him, or her, Babou. He, or she, will be a mighty foe for evil felines indeed."
Then he hears Tink call the "old man" out. Obviously she was seeing something he didn't, but that Tink was a smart one & Restlin wasn't going to disagree. "Yea, buddy. Time to cut the act...right after I get my puppy. Seriously, which one's mine?"
Garret Goodbarrel [AC:34/30/29 HP:126/104 Ki:13/13 CMD: 30] d20+13=30 ; Tuesday September 23rd, 2014 4:55:04 PM
Garret watches the old man and the children create chaos, but notices nothing else (sense motive: 30). Hearing Tink's warning, though, Garret moves to the side of the children, looking around and behind the man and the cart, ready for something to explode.
Beriothian -- AC:0/1/0 HP:3/10 CMD=11 Sanity=43-- AC:23/16/16 HP: 85/85 CMD = 23 Tuesday September 23rd, 2014 6:21:17 PM
ooc: how close are the children to the cart?
Bosk AC: 32/15/29 CMD:26 HP 103 of 103 Spells d20+5=7 ; d20+8=21 ; Tuesday September 23rd, 2014 7:13:10 PM
The name shall be Hackelese, strongest of all canines. The cleric says as he takes in his surroundings. Although the queer man seems on the up and up the large amount of alchemist's fire bothers the tall minotaur. ooc: How is the alchemist's fire stored?
Held Action: cast dispel magic on the item in the man's hand if things look bad. Dispel magic = 21
Sense motive = 7, clearly the guy wants to give us dogs, save the world and enjoy a lovely sandwich.
Garret Goodbarrel [AC:37/33/31 HP:112/112 Ki:13/13 CMD: 33] Tuesday September 23rd, 2014 7:57:05 PM
Garret, getting nervous with the activity all around him, reaches up and touches one of the blue tattoos on his neck, which glows for a moment (casting Barkskin on himself).
Beriothian -- AC:23/16/21 HP: 130/130 CMD = 19 Tuesday September 23rd, 2014 10:40:48 PM
Beri flies another 20 feet in the air and keeps an eye on the situation
0 (4)- Detect Magic, Light, Create Water, stabilize 1 (6)- *Elf Vision, Faerie Firex2, Entangle, cure light wounds x3 2 (6)- *Faerie Fire, Fog Cloud, Soften Earth and Stone, Warp Wood, spider climb, Flaming Sphere, restoration lesser 3 (5)- *Glibness, Sleet Storm, quench, Greater Magic Fang, wind wall, stone shape, Cure Moderate Wounds 4 (5)- *Lesser Planar Ally, dispel magic, cure serious sounds, Freedom of Movement, Air Walk x2 5 (3)- *Awaken, Animal Growth, Cure Critical Wounds, Baleful Polymorph 6 (2)- *Legend Lore , Antilife Shell, Greater Dispel Magic Spells with * are Fey domain spells (and not included in spell counts)
Sesha [AC 26 /15 Touch/23 Flat] | HP 138/84+22 | CMD 19][See Invisibility, Discern Lies, Detect Thoughts] d20+20=30 ; Wednesday September 24th, 2014 12:28:20 AM
Sesha grimaces as Bosk casts a spell. She wasn't sure if that was the correct course already. She is hurt that the children recoil, but she doesn't blame them. Serenbeth had a dogma heavily centered around love for children, and Sesha herself would still be called a child in most elven lands.
"Hacklese, Boubo, Bowser, or Mhalice, name a dog what you will, but Mister that red tube you have a deathgrip on is scaring me. Lets defuse this situation please? I'm getting ancy that someone might be hurt."
Diplomacy: 30
The Puppies Of Death! - ROUND 1 (Co-DM Ian) d20+25=31 ; d20+13=21 ; d20+10=29 ; d6+6=9 ; d6+9=15 ; 4d6=17 ; d20+13=17 ; d20+10=19 ; d20+13=17 ; d20+10=24 ; Wednesday September 24th, 2014 2:38:35 AM Katinka steps forward and questions the old man about the true ownership of these puppies. Upon the mention of his disguise, he tenses up, but continues on chuckling to himself. "I can assure you, none o' these dogs wanna talk to you, believe you me." Despite this, the dogs continue to bark and whine behind him. "These kids mighta had the dogs, but they was mine to begin with. They don't deserves 'em, they don't!" He shakes the red stick in his fist angrily at Tink, a bit of spit flying from his mouth.
Kyan restrains the child with ease, although the kid is none too happy about it.
Restlin has begun enjoying himself apparently, and beings pondering the name of his hypothetical puppy. Even after the ruse is revealed, he seems more interested in pet ownership than the truth.
Garret watches the scene unfold in awe, moving around the cart and waiting for the inevitable explosion.
Bosk pronounces his dog's name and casts a spell. The old man hoots and hollers, throwing the rod at Bosk, but by the time it hits the ground, the item is inert. "S-Stay back!" he cries out, pulling out a matchbook from his pocket and lighting one shakily. "I don't need that thingy to light this place up!"
Sense Motive DC 31 Highlight to display spoiler: {You get the sneaking suspicion that the rod wasn't very important in the first place, the way he abandoned it. And the dispel magic only registered after he had thrown it. Perhaps he truly is mad, and just held onto the thing out of habit.}
Beriothian flies a bit higher.
Sesha offers some help, but after Bosk's encounter, it seems to be too late. The man is looking around wildly, his eyes wide and his smile that of someone who has lost their mind.
"Stay back!" he cries out. "Or this whole cart goes up with me and the dogs on it! Stay back, I swear, stay -- aw, you know what? Screw this." With a flourish, the beard and hat are removed to reveal that it truly was a costume, but the mad smile remains. "I've stalled long enough. Time to get this over with." With a few words and a quick motion, fog pours out from the formerly old man's hand, obscuring the immediate area around him and the cart.
Spellcraft DC 16 Highlight to display spoiler: {He cast Obscuring Mist.}
By some unheard command, puppies begin to pour out from the fog. What is momentarily a rather cute and happy scene turns brutal when they bear their fangs and begin to tear apart whoever is nearest. Before the Iron Adventurers can react, the puppies are upon them with a surprising amount of might -- but the first to fall is not one of them.
One of the children that had been following Katinka screams as a black dog descends on them. The screams are quickly cut off as the IA bear witness to this cruel event... before becoming victims of it themselves. Katinka, Garret and Bosk find themselves flanked as the animal tear into them, seeming to know where to strike for vital hits.
Katinka is assaulted from both sides as the two dogs leap from the fog! Attacks vs. Flatfooted AC: 21, 29 -- Katinka takes 41 damage and must make a DC 23 Fortitude save or DIE!
Garret on the other hand cannot be taken by surprise, and skilfully dodges the oncoming attacks. Attacks vs. Flatfooted AC -- 17, 19
Bosk is also quite lucky as the dogs gnaw at his armour, doing little to affect the minotaur. Attacks vs. Flatfooted AC -- 17, 24
Anyone attacked by the puppies who survives can make a DC 17 Will Save Highlight to display spoiler: {These puppies aren't puppies at all -- they're full-grown dogs, and they're incredibly angry!}
RobC - Katinka Hushfoot AC 20/16/15 -- CMD 20 -- HP 68/109 -- Perm Arcane Sight, Darkvision, See Invisibility d20+11=28 ; d20+11=28 ; d20+19=32 ; d20+18=23 ; d20+27=37 ; d20+37=52 ; d20+19=20 ; Wednesday September 24th, 2014 3:50:17 AM OOC: Will save vs DC23: 28 - Pass. Thank goodness! Will save vs DC17: 28 - Pass Spellcraft DC16: Autopass Sense Motive DC31: 32 - Pass! Phew, the dice are rolling kindly again
Tink shrugs off the bites from the dogs. These puppies sure had strong teeth! Her mind begins to race with how they could have possibly belonged to the children. But there is no time for that now.
Tink and the child are surrounded. Her first priority is to protect these children.
She places her bloodied hand on the child's shoulder "Let's get you out of here" and then activates her dimensional step ability, targeting the nearest rooftop. (Tink steps to H9, and the child C1 to H8 as a standard action. Use defensively so as not to provoke an AoO. Concentration check: 23. Should be a pass if you assume the ability is like a Dim Door spell)
Tink then draws on her heroic reserves to cast a spell to protect C4. (Use hero point for an extra action. Cast Resilient Sphere around C4.) The children are safe. For now.
Perception: 37 + Arcane Sight + See Invis + Darkvision Stealth at H9 to hide in shadows: 52 Sense Motive on the child: 20 ----------------------
Dimensional Step: You can use this ability to teleport up to 30 feet per wizard level per day as a standard action. This teleportation must be used in 5-foot increments and such movement does not provoke an attack of opportunity. You can bring other willing creatures with you, but you must expend an equal amount of distance for each additional creature brought with you.
------------------ Spells Available: 0 - Mage Hand, Message, Prestidigitation, Toro's Taur Try 1 - Feather Fall, Grease, Prot from Evil, Roses Temp, Silent Image, Unseen Servant 2 - Alter Self (x2), Knock, Resist Energy (x2), Glitterdust 3 - Dispel Magic (x2), Haste (x2), Prot from Energy, Shrink Item, Stinking Cloud 4 - Resilient Sphere, Summon Monster IV, Wall of Fire, Black Tentacles 5 - Telepathic Bond, Wall of Force, Summon Monster V 6 - Summon Monster VI (x2)
------------------ Spells in effect: Resilient Sphere on C4 Freedom of Movement - Dur 5hrs Waterbreathing - Dur 5hrs Arcane Sight - 120ft range. See magical auras automatically. Darkvision - 60ft range See Invisibility - See Invisible or Ethereal objects Overland Flight - Fly speed 40ft. Detect Scrying - Detect any person/object being scryed upon with 40ft Misdirection - Misdirect the information from divination spells that reveal auras on Tink to instead seem like a pebble (Neutral, Not Magic, Not Lying, Not alive, etc) Mage Armor - +4 AC
Restlin (Carl) -- AC: +17/+9/+10 CMD: 23 HP: 96/96 (Spells) Luck Points: 2/9 d20=3 ; d20=14 ; Wednesday September 24th, 2014 8:20:02 AM
Sense Motive: fail Spellcraft: cannot fail
"Aww damnit!" screams the wizard. "How about we acknowledge that people are trying to make bad things happen around us and not go sticking our heads into every odd thing that happens around here?"
"Make me fast, Shiny" he telepathically asks his sword (cat's grace).
He watches Tink take the kids up to the roof and desperately hopes they're not part of the ruse. If they are, she's just given them high-ground.
Swinging his vision back around, Restlin realizes he's face to face with one of these dogs (I assume the Os are dogs? I'm not clear on that.) He needs to get off this street, but decides to be brave and help his friends out first. He carefully takes a step back before casting haste centered on Bosk, affecting everyone except Beri (sorry, I'm not sure I can see you & you're too far away). If it looks like Beri will be moving forward, he'll hold off a few seconds, but the spell will be cast this round.
***
Move action: 5' step to L9 Standard Action: Cast haste
Haste: When making a full attack action, a hasted creature may make one extra attack with one natural or manufactured weapon. The attack is made using the creature's full base attack bonus, plus any modifiers appropriate to the situation. (This effect is not cumulative with similar effects, such as that provided by a speed weapon, nor does it actually grant an extra action, so you can't use it to cast a second spell or otherwise take an extra action in the round.)
A hasted creature gains a +1 bonus on attack rolls and a +1 dodge bonus to AC and Reflex saves. Any condition that makes you lose your Dexterity bonus to Armor Class (if any) also makes you lose dodge bonuses.
All of the hasted creature's modes of movement (including land movement, burrow, climb, fly, and swim) increase by 30 feet, to a maximum of twice the subject's normal speed using that form of movement. This increase counts as an enhancement bonus, and it affects the creature's jumping distance as normal for increased speed. Multiple haste effects don't stack. Haste dispels and counters slow.
Effects:
Mage armor - a long time Haste - 10 rounds See invisible - permanent Cat's Grace - 3 minutes
AC this round is 31/23/24.
Kyan (JonL) HP: 137/137 AC: 29/17/24 CMD: 32 d20+16=28 ; d20+16=22 ; d20+11=20 ; d20+6=25 ; d20+10=19 ; d10+18=21 ; d10+18=28 ; d10+18=20 ; d10+18=21 ; d10+18=28 ; Wednesday September 24th, 2014 11:00:06 AM
kyan lets out a few words that the children near b probably shouldn't be hearing at the sudden change in events. he goes to move the child next to him out of harms way, but Tink's sphere around the kid seems to take care of that so instead he pulls out his sword in a Heroic Effort (tm) and begins to attempt to mince one of the crazy hounds next to him.
Ooc:
Hero point for move action to draw sword
Full attack with power Attack and haste to p4 I think? hit AC 28 for 21 damage Likely miss aC 22 For 28 damage Like Miss AC 20 For 20 damage Maybe hit AC 25 for 21 damage, crit confirm vs 19 for 28 damage
Garret Goodbarrel [AC:38/34/31 HP:112/112 Ki:13/13 CMD: 33] d20+19=35 ; 2d8+3=6 ; 2d8=9 ; Wednesday September 24th, 2014 11:43:40 AM
Garret, seeing he is in the thick of things, quickly moves to stop the vicious dogs. At the last moment, he decides to use non-lethal damage, just in case these really are children's pets that are under a spell. He turns into a whirlwind of tiny hands and feet as he strikes out at the creatures around him.
OOC: First attack on P3 is stunning blow with vital strike, hit AC: 35. If hit, save DC 21 or stunned one round. Damage: 6+9=15 non-lethal. All other flurry attacks will continue on P3, unless P3 falls, then switch to O1. All non-lethal:
(in effect: Haste, Barkskin)
Garret Goodbarrel [AC:38/34/31 HP:112/112 Ki:13/13 CMD: 33] d20+19=27 ; 2d8+3=10 ; d20+14=28 ; 2d8+3=11 ; d20+14=27 ; 2d8+3=8 ; d20+8=28 ; d20+8=22 ; 2d8+3=17 ; 2d8+3=14 ; d20+19=22 ; 2d8+3=13 ; d20+19=20 ; 2d8+3=14 ; Wednesday September 24th, 2014 12:08:03 PM
(Darn it, I hit the wrong button! Attacks here:) Hit AC 27, Dam: 10 Hit AC 28, Dam: 11 Hit AC 27, Dam: 8 Hit AC 28, (Threat, confirm Hits AC 22), Dam: 17 (If crit: +14 dam) Haste Hit AC 22, Dam: 13 Use 1 ki for extra attack, Hit AC 20, Dam: 14
Bosk AC: 32/15/29 CMD:26 HP 103 of 103 Spells d20+12=15 ; d8+5=6 ; Wednesday September 24th, 2014 1:51:05 PM Sorry guys. I did not mean to dispell his staff. Itchy trigger finger I guess.
ooc: Bosk cannot be flanked due to the Avenger's Tattoo on his back.
Does Bosk get an AoO? If so atk O1 hit AC 15 for 6 dmg. (I don't suppose this is high enough to kill it before injuring Tinka. More to come. I just wanted to roll the AoO first incase it altered anything.)
Sesha is surprised that Restlin would rather be anywhere else, with a deranged man who was responsible for the death of children running amok!
"Thank Ward we are here Restlin, because by Serenbeth if he hurt these children while we could have looked in but didn't there'd be hell to pay!"
Staring down the nearest, threat, she defensively casts an enchantment that paralyzes the animal in place. She then steps to the dead child and kneels, brushing her hand over his cheek.
"..Not yet little one.."
She is reassured by the familiar trickle of Pot-pot's magical wards falling into place over her person.
1. Cast Defensively: Success (Ignore 2nd roll, roller stuck.) 2. Cast Hold Animal: on P4 DC 20 to resist. (Are all puppies and other puppies the same?) 3. 5ft step to J11 (If the dead kid is where I think it is), or a move to wherever is necessary to be adjacent.
4. Witch Ability: Save/Slay - Can revive a recently slain individual within 1d4 rounds of death. Returns them to 0 hp. Can also use to slay -hp individuals. d4=2. 1/2 rounds remaining to save the child.
5. Pot-pot casts Shield of Faith on Sesha
Bosk AC: 32/15/29 CMD:26 HP 103 of 103 Spells d20+14=17 ; d6=2 ; d6=6 ; Wednesday September 24th, 2014 9:19:56 PM
Bosk looks around at the chaos before him. Despite the confusion of battle he realizes that the young pups are actually more than they appear. The confined space prevents him from moving forward, and unfortunately he is blocking Sesha's path to the dead boy (I assume this is C1). Because of this he picks up the child and passes the lifeless form back to her so that she can work her magic.
If she can raise the child he will cast channel energy to heal them.
will save = 17 pick up child and pass him back to Sesha Channel energy to heal child and all players in 30ft of Bosk for 8 dmg.
Bosk AC: 32/15/29 CMD:26 HP 103 of 103 Spells Wednesday September 24th, 2014 9:21:09 PM Gargul can wait to meet this one. There is no hurry.
ooc: I forgot to list that the two d6s were to channel energy.
RobC - Katinka Hushfoot AC 20/16/15 -- CMD 20 -- HP 68/109 -- Perm Arcane Sight, Darkvision, See Invisibility Wednesday September 24th, 2014 9:40:21 PM OOC: I made the assumption the Child C1 was still alive, so in my earlier post teleported both him/her and Tink to the nearest rooftop. If that's the case, perhaps Bosk can make an attack instead?
Seeing the child whisked away by Katink, Bosk quickly takes a 5ft step forward and unleashes his fury on the dogs in a blurs of steel and fur. Time to play!
Attack order P3, O1, P4, O2, P2, O3
Atk 1 with BastardHit AC 18 for 12dmg Off Hand Atk with armor spikes Hit AC 29 for 8 dmg Natural Atk Horn gore Hit AC 30 for 11dmg Atk 2 with Bastard Sword Hit AC 24 for 18dmg 2nd Off Hand Atk with armor spikes hit AC 23 for 8 dmg Extra atk with bastard sword from Haste Hit AC 27 for 20dmg
AoO if another attacker approaches hit AC 30 for 19dmg
NOTE against O1, O2, O3, P2 and P4 Bosk is flanking and get an additional +2 onus to atk He also gets sneak atk bonuses on these creatures, so add 7,11,12,10,7,11dmg to those attacks. (sorry, but I don't know who will be alive to add them myself)
Beriothian -- AC:23/16/21 HP: 130/130 CMD = 19 Wednesday September 24th, 2014 10:44:27 PM
ooc: I didn't mean to say I was directly above the cart... but I can work with that :)
Weeeeell, this woooon't doo.... Beri transforms into a massive whirlwind and dives in an arc downward and up again above his friends (k10). He keeps a careful eye on the ground below him, being careful to go just low enough to blow away the gaseous mist below but not close enough to disturb the contents of the cart itself.
0 (4)- Detect Magic, Light, Create Water, stabilize 1 (6)- *Elf Vision, Faerie Firex2, Entangle, cure light wounds x3 2 (6)- *Faerie Fire, Fog Cloud, Soften Earth and Stone, Warp Wood, spider climb, Flaming Sphere, restoration lesser 3 (5)- *Glibness, Sleet Storm, quench, Greater Magic Fang, wind wall, stone shape, Cure Moderate Wounds 4 (5)- *Lesser Planar Ally, dispel magic, cure serious sounds, Freedom of Movement, Air Walk x2 5 (3)- *Awaken, Animal Growth, Cure Critical Wounds, Baleful Polymorph 6 (2)- *Legend Lore , Antilife Shell, Greater Dispel Magic Spells with * are Fey domain spells (and not included in spell counts)
The Puppies Of Death! - ROUND 2 (Co-DM Ian) d20+4=24 ; d20+8=14 ; d20+8=16 ; d20+8=26 ; d20+13=19 ; d20+13=21 ; d20+13=33 ; d20+13=22 ; d6+9=13 ; 3d6=11 ; d6+9=10 ; d20+13=19 ; Thursday September 25th, 2014 12:59:10 AM The difference between the Puppies (P) and Other Puppies (O) is so I can keep track of different stats for different creatures. Physically, they look no different than the other puppies.
Katinka comes dangerously close to death -- for a moment, she even swears she can hear the distant cackling of a servant of Gargul -- but she pulls through, moving forward only to teleport back with the children. She brings up a reserve of effort she did not know she had, managing to cast a spell very quickly to protect another. Looking around, she cannot see anyone skulking in the shadows, nor does she suspect the child of anything but absolute terror.
Restlin takes a step back, buffing his allies in favour of getting himself out of the way of these creatures.
Kyan lets out a string of curses that, were the children not terrified or dead, they might have objected to. With a sweep of his sword, he cleaves the puppy in two, leaving it bleeding on the ground.
Garret moves quickly, taking down the puppy in front of him with ease before moving on to the next one, which he has a bit more trouble hitting. (Attacks 1 through 4 knock out P3, Attack 5 misses O1 and Attack 6 hits.)
Sesha moves forward to help the child, but is quickly passed the corpse by her ally. After casting a quick spell on the nearest creature, but the dog shakes it off with ease. (Will Save: Nat 20, 24) With a quick and strange spell, the child resumes shallow breathing once more, although does not wake up.
After playing hot potato with the child, Bosk channels positive energy to heal all of those around him. Everyone is healed for 8HP... including O1. The child's eyes open quickly and from the mouth of babes comes a horrified and pained scream. With more heroic effort, he turns and makes an attack on the nearby animals. While he shreds through many of them, none fall to the ground. (Forgot to place the dead child on the map, so I'll let you take these actions. My bad for the confusion.)
Beriothian swoops down to disperse the fog as quickly as he can. (Since I can't find the rules on this, I'll assume an air elemental creates a moderate wind, dispersing the fog in 3 rounds.)
P1 , P2 and O2 leap at Bosk, trying to bite down on his arm, but both miss horrendously. (Attacks: 14, 16, 21)
O1 and P3 turns their sights on Garret, but it seems their luck is not with them today. (Attacks: 26, 19)
O3 tries its hand at revenge on Sesha, biting down hard on her calf. (Attack: Nat 20, 35 -- Confirms with 24 -- Damage: 34)
O4 tries to tear in to the druid Kyan, but falls short of the mark. (Attack: 19)
A lot of flanking bonuses were added in after the roll, so if the numbers are off, that's why.
RobC - Katinka Hushfoot AC 20/16/15 -- CMD 20 -- HP 68/109 -- Perm Arcane Sight, Darkvision, See Invisibility d20+27=33 ; Thursday September 25th, 2014 5:53:14 AM "You're safe now little one" Tink tries to comfort the child. "But right now I need you to be brave. I want you to run to the other side of this building and call as loudly as you can for the guards. Can you do that for me? Right now you are an honorary Iron Adenturer, ok?"
With the child now safe, and the other one fully enveloped in the resilient sphere, Tink can turn her attention to the man. He may have looked old, but Tink saw through his disguise. Hmm... he may be shedding it right now, or donning another.
She activates her ring of invisibility and takes to the air towards where she recalls seeing the cart.
Standard action to activate ring Move action to fly 35ft south to H16 Perception: 33
------------------ Spells Available: 0 - Mage Hand, Message, Prestidigitation, Toro's Taur Try 1 - Feather Fall, Grease, Prot from Evil, Roses Temp, Silent Image, Unseen Servant 2 - Alter Self (x2), Knock, Resist Energy (x2), Glitterdust 3 - Dispel Magic (x2), Haste (x2), Prot from Energy, Shrink Item, Stinking Cloud 4 - Resilient Sphere, Summon Monster IV, Wall of Fire, Black Tentacles 5 - Telepathic Bond, Wall of Force, Summon Monster V 6 - Summon Monster VI (x2)
------------------ Spells in effect: Resilient Sphere on C4 Freedom of Movement - Dur 5hrs Waterbreathing - Dur 5hrs Arcane Sight - 120ft range. See magical auras automatically. Darkvision - 60ft range See Invisibility - See Invisible or Ethereal objects Overland Flight - Fly speed 40ft. Detect Scrying - Detect any person/object being scryed upon with 40ft Misdirection - Misdirect the information from divination spells that reveal auras on Tink to instead seem like a pebble (Neutral, Not Magic, Not Lying, Not alive, etc) Mage Armor - +4 AC
Kyan (JonL) HP: 137/137 AC: 29/17/24 CMD: 32 d20+16=29 ; d20+16=30 ; d20+11=21 ; d20+6=13 ; d10+18=24 ; d10+18=28 ; d10+18=22 ; Thursday September 25th, 2014 8:51:21 AM
Kyans sword arcs and flashes in the sun as he spins to take a swipe down at the puppy that just got a mouthful of metal from an attempt to bite his leg.
----------
full attack, haste, power Attack at O4
hit AC 29 for 24 damage Hit AC 30 for 28 damage Hit AC 21 for 22 damage Miss AC 13
Sesha [AC 24 /17 Touch/23 Flat] | HP 104/88 | CMD 19][See Invisibility, Cat's Grace, Detect Thoughts] d20+22=33 ; d20+22=26 ; d100=77 ; Thursday September 25th, 2014 10:32:55 AM
Sesha reaches for the nearest ley-line, easily protecting herself while she casts. Paralyzing the dog hadn't worked, but she had few other options other than to try again. The blood from the wound that had punctured her armor was making her boots wet.
She hoped it worked this time.
"Stay mutt. Don't move!"
Will Save DC 20 or paralzyed.
Standard: Cast Hold Animal Move: Bend Leyline - 26 vs DC 22 = +4 to next spell cast. Leycheck = 77 + 4 = 81 - Free Spell Cast - No slot expended
Restlin (Carl) -- AC: +17/+9/+10 CMD: 23 HP: 96/96 (Spells) Luck Points: 2/9 d20=3 ; Thursday September 25th, 2014 11:11:47 AM
Finding himself safely tucked away in the middle of battle, Restlin begins summoning a Bralani Azata to L12.
***
Mage armor: long enough Haste: 9 rounds See invisibility: permanent Cat's grace: 17 rounds
AC this round is 20/12/13.
Garret Goodbarrel [AC:38/34/31 HP:112/112 Ki:13/13 CMD: 33] d20+19=22 ; 2d8+3=14 ; d20+19=27 ; 2d8+3=12 ; d20+14=22 ; 2d8+3=11 ; d20+14=31 ; 2d8+3=17 ; d20+9=14 ; d20+19=22 ; 2d8+3=11 ; d20+19=29 ; 2d8+3=14 ; 2d8+3=7 ; Thursday September 25th, 2014 5:13:33 PM
Hoping that Sesha can deal with the creature behind him, Garret continues to work on the creatures in front of him, punching and kicking with fury.
OOC: As before, start with P3, then move to O1 if P3 drops at any point. All attacks for subdual damage: Hit AC 22, Dam: 14 Hit AC 27, Dam: 12 Hit AC 22, Dam: 11 Hit AC 31: Dam: 17 Hit AC 14: Dam: Ugh Hit AC 22: Dam: 11 (Hasted) Hit AC 29: Dam: 21 (Use Ki + Vital Strike)
I sure hope 22 hits. That was a lot of 22s.
Bosk AC: 33/16/29 (Haste added) CMD:27 HP 103 of 103 Spells d20+11=27 ; 2d8+5=12 ; d20+11=22 ; d8+5=10 ; d20+10=27 ; d8+5=7 ; d20+6=13 ; d8+5=7 ; d20+6=12 ; d8+5=13 ; d20+13=15 ; 2d8+5=17 ; d20+13=23 ; 2d8+5=11 ; 3d6=8 ; 3d6=11 ; 3d6=10 ; 3d6=15 ; 3d6=13 ; 3d6=12 ; Thursday September 25th, 2014 10:55:29 PM
Now that the child is safe Bosk turns his attention to the beasts at hand. He stares them down. Hackles raised and teeth bared as the bestial bellows forth he taps into his animalistic side knowing it takes an animal to fight an animal. The sight of the blond taur decked out in steal grass swinging a 6 foot blade and howling like a jungle predator might cause many to worry, but those who know him will note his lips curling up ever so slightly in the faintest trace of a smile...the minotaur is enjoying this...
Instantly the cleric erupts into a dizzying display of sweeps and slashes as he lashes out with sword, armor spike and horn.
Bosk will attack O3 first. If it is dead or dies he will move to O2. P3, O1, P1, P2, Note that Bosk gets an additional +2 for flanking O3 and O2 which I did not include)
Atk 1 with BastardHit AC 28 for 20dmg (8 sneak) Off Hand Atk with armor spikes Hit AC 23 for 21 dmg (11 sneak) Natural Atk Horn gore Hit AC 28 for 17 dmg (10 sneak) Atk 2 with Bastard Sword Hit AC 14 for 22dmg (15 sneak) 2nd Off Hand Atk with armor spikes hit AC 13 for 26 dmg(13 sneak) Extra atk with bastard sword from Haste Hit AC 16 for 29 dmg (12 sneak)
AoO if another attacker approaches hit AC 23 for 11dmg
DM Info -------------------------- I have two weapon fighting, improved two weapon fighting, a natural weapon (my horn), multiattack, and a 10 ft reach. Flanking allows you to attack corner to corner when large sized. With my tattoo I cannot be flanked. I also have blind fighting and ghost touch (just incase it comes up)
Active Spells ---------------------- Haste 9 rounds left Chill Touch until discharged Death Watch (Permenant)
ooc: ouch, rolls not as good as yesterday
Beriothian -- AC:23/16/21 HP: 130/130 CMD = 19 d20+3=7 ; Thursday September 25th, 2014 11:37:03 PM
Now that combat is officially unavoidable Beri focuses on the alchemist's fire. It is one source of chaos that he would rather the group not have to deal with. With a loud wooshing sound the druid starts to cast Quench on the cart to prevent the fire spell from being cast for the next few hours
ooc: That is assuming the cart of alchemist's fire counts as" a single magic item that creates or controls flame. "
0 (4)- Detect Magic, Light, Create Water, stabilize 1 (6)- *Elf Vision, Faerie Firex2, Entangle, cure light wounds x3 2 (6)- *Faerie Fire, Fog Cloud, Soften Earth and Stone, Warp Wood, spider climb, Flaming Sphere, restoration lesser 3 (5)- *Glibness, Sleet Storm, quench, Greater Magic Fang, wind wall, stone shape, Cure Moderate Wounds 4 (5)- *Lesser Planar Ally, dispel magic, cure serious sounds, Freedom of Movement, Air Walk x2 5 (3)- *Awaken, Animal Growth, Cure Critical Wounds, Baleful Polymorph 6 (2)- *Legend Lore , Antilife Shell, Greater Dispel Magic Spells with * are Fey domain spells (and not included in spell counts)
The Puppies Of Death! - ROUND 2 (Co-DM Ian) Friday September 26th, 2014 12:50:58 AM Rather long day of job hunting. DM post will come in the morning.
The Puppies Of Death! - ROUND 3 (Co-DM Ian) d20+4=14 ; d20+13=28 ; d6+9=13 ; d20+9=11 ; d20+9=10 ; d20+35=55 ; d6+9=14 ; d6=5 ; 3d6=12 ; Friday September 26th, 2014 1:18:36 PM Katinka gives the child some instructions, and they quickly blunder off to the back of the building. Turning her attention to the battle, she flies out over where she saw the cart.
Kyan makes quick work of another puppy, slicing its flesh to ribbons with his sword.
Sesha repeats her spell from before, succeeding with ease this time. (Will Save: 12)
Restlin finds himself a bit further away from the action, and so he begins to summon something to help with the effort.
Garret unleashes his fury on the nearest animal, bringing down P3 with four attacks, and turning the final two on O1.
Bosk slips up a bit in his attacks, but still manages to pull out a few solid hits, dropping O1 in the process.
Beriothian begins casting a spell to neutralize the pile of Alchemist Fires in the cart. (For the purposes of this spell, we'll count all of the Alchemist Fire as a single magic item.)
Seeing that they are beginning to fail, the animal re-double their efforts. Moving away from the untouchable Bosk, O2 turns its attention on Restlin, biting down hard on his leg as he attempts to retain control of his spell! (Attack: 28 -- Damage: 13)
P1 is still trying to take down Bosk, but in a different way now, it seems. Gnawing at his ankles, it cannot however trip up the enormous cleric. (Combat Maneuver to Trip: 11)
But from the fog come two more assailants, first P5, which takes Bosk's attack of opportunity in stride, attempting to trip him as its ally did -- however, it has about as much luck as its ally. (Combat Maneuver to Trip: 10)
But even more terrifying is O5, who runs out and leaps at Garret, it's jaw closing around his throat! (Attack: 55 -- Damage: 31 -- Garret must make a DC 23 Fortitude Save or DIE!)
As Katinka hovers over the battle invisible, a puppy flies out from the fog beneath her, making a beeline for the alleyway -- although whether it is trying to escape or get the flank, she cannot tell.
Restlin (Carl) -- AC: +17/+9/+10 CMD: 23 HP: 96/96 (Spells) Luck Points: 2/9 Friday September 26th, 2014 2:09:08 PM
OOC: Bosk and Beri should both get an AoO on O2 if he moved 5' and attacked. I'll post my actual move shortly.
DM Notes Beriothian is airborne and too far for an AoO. Does Bosk has an ability to take an AoO on a creature who takes a 5 Foot Step?
Bosk AC: 33/16/29 (Haste added) CMD:27 HP 103 of 103 Spells Friday September 26th, 2014 3:04:17 PM
The DM counted my AoO already. I rolled it yesterday.
Restlin (Carl) -- AC: +17/+9/+10 CMD: 23 HP: 83/96 (Spells) Luck Points: 2/9 d20=13 ; Friday September 26th, 2014 3:27:40 PM
OOC: You rolled yesterday for a move from today? How does that work? O2 moved 5' through your threat range to attack me on the DM's last post. Unless you did some sort of pre-emptive AoO, you get another one.
Also, Restlin cannot fail a concentration check vs. 13 damage.
Restlin decides he's been down here long enough. With a snap of his fingers, he steps onto the roof of the adjacent building (M10).
Meanwhile, the bralani he summoned arrives in L11. In celestial, Restlin calls out, "Hello, good sir! Would you kindly aid us against these foul creatures? They threaten both us and a number of small children."
Standard action: Dimension door (conjuror school ability) to M10.
Haste: 8 rounds Summon Monster V: 15 rounds Mage armor: long enough Cat's grace: 16 rounds See invisible: permanent
AC this round is 30/22/23
Bosk AC: 33/16/29 (Haste added) CMD:27 HP 103 of 103 Spells Friday September 26th, 2014 8:16:04 PM
oic: I was observing spinal surgeries today and am at a church conference all eveniing. Can someone post for me tonight? Perhaps another full attack.
ROBC posting for: Bosk AC: 33/16/29 (Haste added) CMD:27 HP 103 of 103 Spells d20+12=30 ; d20+12=15 ; d20+11=27 ; d20+6=13 ; d20+7=26 ; d20+14=24 ; d20+14=33 ; 2d8+5=14 ; d8+5=13 ; d8+5=12 ; 2d8+5=8 ; d8+5=9 ; 2d8+5=14 ; 2d8+5=18 ; Saturday September 27th, 2014 7:07:48 AM
Bosk pummels the pups. Starting with P1, then P5, then P2 if the others expire.
Atk 1 with Bastard Hit AC 30 for 14 dmg Off Hand Atk with armor spikes Hit AC 15 for 13 dmg Natural Atk Horn gore Hit AC 27 for 12 dmg Atk 2 with Bastard Sword Hit AC 14 for 8 dmg (Rolled d20+6 but should have been d20+7) 2nd Off Hand Atk with armor spikes hit AC 26 for 9 dmg Extra atk with bastard sword from Haste Hit AC 24 for 14
AoO if required hit AC 33 for 18 dmg
RobC - Katinka Hushfoot AC 20/16/15 -- CMD 20 -- HP 68/109 -- Perm Arcane Sight, Darkvision, See Invisibility d20+27=35 ; Saturday September 27th, 2014 7:15:20 AM "There's a pup running around behind the building here!" Tink calls out. She knows Sesha - amongst others - can see her invisible self.
Tink is wary that this pup may be the man in disguise, and moves into position to keep an eye on it/him. She is adamant that it will not escape her sight.
Tink flies to B19, maintaining a height of 45' Perception: 35 + Arcane Sight + See Invis + Darkvision - Does the Pup (P6) have a magical aura?
------------------ Spells Available: 0 - Mage Hand, Message, Prestidigitation, Toro's Taur Try 1 - Feather Fall, Grease, Prot from Evil, Roses Temp, Silent Image, Unseen Servant 2 - Alter Self (x2), Knock, Resist Energy (x2), Glitterdust 3 - Dispel Magic (x2), Haste (x2), Prot from Energy, Shrink Item, Stinking Cloud 4 - Resilient Sphere, Summon Monster IV, Wall of Fire, Black Tentacles 5 - Telepathic Bond, Wall of Force, Summon Monster V 6 - Summon Monster VI (x2)
------------------ Spells in effect: Invisibility (from ring) Resilient Sphere on C4 Freedom of Movement - Dur 5hrs Waterbreathing - Dur 5hrs Arcane Sight - 120ft range. See magical auras automatically. Darkvision - 60ft range See Invisibility - See Invisible or Ethereal objects Overland Flight - Fly speed 40ft. Detect Scrying - Detect any person/object being scryed upon with 40ft Misdirection - Misdirect the information from divination spells that reveal auras on Tink to instead seem like a pebble (Neutral, Not Magic, Not Lying, Not alive, etc) Mage Armor - +4 AC
Garret Goodbarrel [AC:38/34/31 HP:112/112 Ki:13/13 CMD: 33] d20+13=21 ; Saturday September 27th, 2014 4:26:54 PM
Garrets looks up as he sees the new arrival baring its fangs at his throat. He feels the teeth for only a moment as everything suddenly goes black and he crumples to the ground.
OOC: Let's get that fort save done first: 21. Ah well, twas nice knowing you. I don't suppose that's a disease or a poison fort save?
I don't know where the save is coming from, so I don't know how to update my header. Does he have zero hp? -10?
Kyan (JonL) HP: 137/137 AC: 29/17/24 CMD: 32 d20+16=28 ; d20+16=18 ; d20+11=19 ; d20+6=12 ; d10+18=19 ; Saturday September 27th, 2014 9:54:07 PM
Kyan steps forward and being to savaging out the Another puppy.
---
5' step to k9 Full attack, think only hit with one Hit AC 28 for 19 damage
Beriothian -- AC:23/16/21 HP: 130/130 CMD = 19 2d8+9=15 ; d20+25=27 ; Sunday September 28th, 2014 9:10:23 PM
Beriothian sees the dogs and his first thought is to pound the attacker before it can hurt Bosk... but unfortunately Beri is too high. Well, no reason not to descend and get his hands dirty. The massive air elemental reverts back from a whirlwind form and descends 5 feet, then attacks O2 from above.
slam attack=27 dammage=15
0 (4)- Detect Magic, Light, Create Water, stabilize 1 (6)- *Elf Vision, Faerie Firex2, Entangle, cure light wounds x3 2 (6)- *Faerie Fire, Fog Cloud, Soften Earth and Stone, Warp Wood, spider climb, Flaming Sphere, restoration lesser 3 (5)- *Glibness, Sleet Storm, Greater Magic Fang, wind wall, stone shape, Cure Moderate Wounds 4 (5)- *Lesser Planar Ally, dispel magic, cure serious sounds, Freedom of Movement, Air Walk x2 5 (3)- *Awaken, Animal Growth, Cure Critical Wounds, Baleful Polymorph 6 (2)- *Legend Lore , Antilife Shell, Greater Dispel Magic Spells with * are Fey domain spells (and not included in spell counts)
ooc: I don't see anything stating that transforming to and from a whirlwind requires any specific action, so I assume I can still attack
Helping out a bit ... (Co-DM JonathanT) Sunday September 28th, 2014 9:38:21 PM
DM OOC: Garret asked "Does he have zero hp? -10?"
Per rules, a victim of a Death Attack has hps equal to or less than his negative Constitution score.
See the section Death Attacks in the Glossary.
RobC - Katinka Hushfoot AC 20/16/15 -- CMD 20 -- HP 68/109 -- Perm Arcane Sight, Darkvision, See Invisibility Monday September 29th, 2014 9:53:26 AM check
Helping out a bit ... (Co-DM JonathanT) Monday September 29th, 2014 1:09:01 PM
DM OOC: Beri mentioned "I don't see anything stating that transforming to and from a whirlwind requires any specific action...
I don't either under Whirlwind(Su), nor under Change Shape (Su). So it'll be up to Ian. My question would be, does it take an action for a lycanthrope to change shape? If not, then neither should it for whirlwind shape. If so, then it should be same.
Bosk AC: 33/16/29 (Haste added) CMD:27 HP 103 of 103 Spells Monday September 29th, 2014 1:30:49 PM
ooc: from d20pfsrd.com
Use Special Ability Using a special ability is usually a standard action, but whether it is a standard action, a full-round action, or not an action at all is defined by the ability.
Spell-Like Abilities (Sp) Using a spell-like ability works like casting a spell in that it requires concentration and provokes attacks of opportunity. Spell-like abilities can be disrupted. If your concentration is broken, the attempt to use the ability fails, but the attempt counts as if you had used the ability. The casting time of a spell-like ability is 1 standard action, unless the ability description notes otherwise.
Using a Spell-Like Ability on the Defensive: You may attempt to use a spell-like ability on the defensive, just as with casting a spell. If the concentration check (DC 15 + double the spell's level) fails, you can't use the ability, but the attempt counts as if you had used the ability.
Supernatural Abilities (Su) Using a supernatural ability is usually a standard action (unless defined otherwise by the ability's description). Its use cannot be disrupted, does not require concentration, and does not provoke attacks of opportunity.
Extraordinary Abilities (Ex) Using an extraordinary ability is usually not an action because most extraordinary abilities automatically happen in a reactive fashion. Those extraordinary abilities that are actions are usually standard actions that cannot be disrupted, do not require concentration, and do not provoke attacks of opportunity.
Bosk AC: 33/16/29 (Haste added) CMD:27 HP 103 of 103 Spells Monday September 29th, 2014 1:48:03 PM
ooc: Garret can still use a hero point to boost his roll by 2 and make the save.
Sesha [AC 24 /17 Touch/23 Flat] | HP 104/88 | CMD 19][See Invisibility, Cat's Grace, Detect Thoughts] d100=79 ; 5d8+12=41 ; Monday September 29th, 2014 3:56:53 PM
Sesha watches with a gasp as Garret falls, the beasts jaws still clamped over his throat. She should have been angry, but at this moment all she felt was an immense love for Serenbeth.. her Little Spirit. Thanks to her patron, no one was dying today, unless Sesha herself died first.
With her adjacent enemy incapacitated (o3), Sesha has a little room. She looks within herself, to the worst of times, and channels the same confusion she's felt as a girl among two peoples.. forcing it into reality in a small burst of enchantment magic. (Confusion, O5, P5, P1 - Will Save DC 22 10+7+4+1 or be confused. )
Taking a small step around the held hound, she takes a deep breath and exhales, channeling the essence of Serenbeth and leaving it to settle over Garret. She cared for this Halfling, who she had known for some time now, and he wouldn't die here while she had the power to stop it!
Action Economy
Standard - Cast Confusion at J14 on the map. Ley Check - 79 = Pass, slot expended. Move - 5ft to J11
Hero Point - Use Breath of Life domain spell on Garret. Heals 41 * 1.5 (empowered healing - domain ability) for 62 hit points.
Garret Goodbarrel [AC:38/34/31 HP:62/112 Ki:11/13 CMD: 33] Monday September 29th, 2014 7:07:19 PM
Garret feels the breath enter him again as he scrambles to his feet, wondering what just happened. He sees Sesha standing next to him with her crooked smile. He pauses just a moment to nod to her in thanks before turning back to the animals.
OOC: Thanks for the suggestions on the hero points, I always forget those!!! And thanks for the quick heal there, too.
Beriothian -- AC:23/16/21 HP: 130/130 CMD = 19 Monday September 29th, 2014 8:53:23 PM
ooc: as far as lycanthropes, that's an interesting comparison... I was picturing it as more that I'm already in that form (air) and it's more a matter of changing my stance or tensing my muscles. Though in hind site, if there is a non-air based creature that can transform into a whirlwind there may be more logic to the lycanthrope view.
The Puppies Of Death! - ROUND 4 (Co-DM Ian) d20+15=21 ; d20+10=13 ; d20+9=13 ; d20+4=24 ; d100=83 ; d3=3 ; d20+8=16 ; d20+10=29 ; d20+8=16 ; Monday September 29th, 2014 10:37:10 PM Restlin completes his spell, summoning a creature that begins fighting almost immediately once it spots the children. The wizard then retreats to the rooftop for a better look at the situation. The Bralani lashes out with its scimitar, but perhaps being shifted to another plane has made it ill, as both attacks miss. (Attacks: 21, 13)
Bosk continues his onslaught, taking down P1 in a flurry of strikes.
Katinka calls out a warning to her friends, peering down at the animal. She sees that it does, in fact, have an aura of illusion.
Kyan isn't as lucky as he has been, managing only one his against his target.
Beriothian drops down and begins to attack the nearest animal. His efforts are enough to drop the beast!
Sesha watches her friend fall as the dog rips him apart. Casting Confusion, she is able to incapacitate one of her targets. (P1 is dead, Will Saves: 13, 24) With a heroic effort, she casts another spell, bringing her friend back from the brink of death.
Garret experiences a strange sickening sensation in his stomach, followed by a great darkness, followed by the familiar sounds of battle and a great pain in his throat. Despite his spiritual whiplash, he manages to scramble to his feet and ready himself for more.
O5 staggers around in confusion, looking for the nearest target between Garret, Bosk, and P5. It chooses (d3=3) its ally, P5! Unfortunately, in its muddled state, it misses.
P5, perhaps angered that the dead one is back up, lashes out at Garret once more, but it cannot even come close to hitting the monk.
P2 strikes out ineffectually at the new celestial being that has appeared.
Restlin (Carl) -- AC: +17/+9/+10 CMD: 23 HP: 83/96 (Spells) Luck Points: 2/9 Monday September 29th, 2014 10:43:45 PM
ooc: It's late. I'll post in the morning.
Kyan (JonL) HP: 137/137 AC: 29/17/24 CMD: 32 d20+21=26 ; Monday September 29th, 2014 11:21:24 PM
Ooc: If applicable, perception 26 to spot incoming p6 from the alley after Tink's warning.
Actions pending results.
RobC - Katinka Hushfoot AC 20/16/15 -- CMD 20 -- HP 68/109 -- Perm Arcane Sight, Darkvision, See Invisibility Tuesday September 30th, 2014 2:39:33 AM OOC: Email sent to the group for feedback on an action I could take this round
Restlin (Carl) -- AC: +17/+9/+10 CMD: 23 HP: 83/96 (Spells) Luck Points: 3/9 d20+13=31 ; d6=5 ; d20=11 ; d20=13 Tuesday September 30th, 2014 7:57:45 AM
Restlin sees P6 come from around the corner, probably charging at Kyan. Taking careful aim, he lets loose with an ugly black beam that hits the thing square in the face (ranged touch: 31).
Standard action: Ray of enfeeblement - 10 STR damage. Fort save 18 for half.
Haste: 7 rounds Mage armor: long enough See invisibility: permanent Cat's grace: 15 rounds
AC this round is 30/22/23
RobC - Katinka Hushfoot AC 20/16/15 -- CMD 20 -- HP 68/109 -- Perm Arcane Sight, Darkvision, See Invisibility d20+27=45 ; d20+21=37 ; Tuesday September 30th, 2014 8:16:35 AM
Tink gives chase to the moving dog. She maintains her invisibility and flies due north to keep an eye on it.
Fly north to B7 and ascend further to 50ft Perception: 45 + Arcane Sight + Darkvision + See Invis. Spellcraft check to ID the aura on P6: 37. DC to ID an aura=15+spell level
------------------ Spells Available: 0 - Mage Hand, Message, Prestidigitation, Toro's Taur Try 1 - Feather Fall, Grease, Prot from Evil, Roses Temp, Silent Image, Unseen Servant 2 - Alter Self (x2), Knock, Resist Energy (x2), Glitterdust 3 - Dispel Magic (x2), Haste (x2), Prot from Energy, Shrink Item, Stinking Cloud 4 - Resilient Sphere, Summon Monster IV, Wall of Fire, Black Tentacles 5 - Telepathic Bond, Wall of Force, Summon Monster V 6 - Summon Monster VI (x2)
------------------ Spells in effect: Invisibility (from ring) Resilient Sphere on C4 Freedom of Movement - Dur 5hrs Waterbreathing - Dur 5hrs Arcane Sight - 120ft range. See magical auras automatically. Darkvision - 60ft range See Invisibility - See Invisible or Ethereal objects Overland Flight - Fly speed 40ft. Detect Scrying - Detect any person/object being scryed upon with 40ft Misdirection - Misdirect the information from divination spells that reveal auras on Tink to instead seem like a pebble (Neutral, Not Magic, Not Lying, Not alive, etc) Mage Armor - +4 AC
Kyan (JonL) HP: 137/137 AC: 29/17/24 CMD: 32 d20+18=35 ; d20+18=36 ; d10+18=20 ; d10+18=21 ; Tuesday September 30th, 2014 10:47:11 AM
the approach of p6 from the rear plus Restlin firing of a spell at it causes Kyab to turn in its direction. He moves off deliver a massive slash at the creatures head.
Ooc: Rollede wrong bonus but..
Move to in front of p6 Attack wth power Attack hit AC 33 for 20 damage, crit confirm AC 38 for another 21 damage
Garret Goodbarrel [AC:38/34/31 HP:62/112 Ki:10/13 CMD: 33] d20+19=36 ; 2d8+3=16 ; d20+19=30 ; 2d8+3=11 ; d20+14=21 ; 2d8+3=11 ; d20+14=32 ; 2d8+3=15 ; d20+9=19 ; 2d8+3=5 ; d20+19=20 ; 2d8+3=7 ; d20+19=23 ; 2d8+3=15 ; Tuesday September 30th, 2014 7:20:46 PM
Garret shakes his head one last time to clear it, then focuses in on the creature attacking him. He takes careful aim and then his hands and fists again become a blur as he strikes again and again.
OOC: Non-lethal damage on P5, if he does down, over to O5 Hit AC 36, Dam: 16 Hit AC 30, Dam: 11 Hit AC 21, Dam: 11 Hit AC 32, Dam: 15 Hit AC 19, Dam: 5 Hit AC 20, Dam: 7 Extra Ki Hit AC 23, Dam: 15
Sesha [AC 24 /17 Touch/23 Flat] | HP 104/88 | CMD 19][See Invisibility, Cat's Grace, Detect Thoughts] d20+22=32 ; d100=40 ; Tuesday September 30th, 2014 8:42:48 PM
Okay with her positioning, Sesha decides to try and keep some of the pressure off of Garrett. Focusing a near ley-line, she pulls Woldsblood and powers through a small cantrip aimed at keeping the beasts off-guard.
Move: Bend Leyline Standard: Lesser confusion - P5 - DC 18 or confused for one round per confusion spell.
Bosk AC: 33/16/29 (Haste added) CMD:27 HP 103 of 103 Spells d20+12=25 ; 2d8+5=11 ; d20+12=19 ; d8+5=12 ; d20+11=12 ; d8+5=6 ; d20+7=25 ; 2d8+5=12 ; d20+7=13 ; d8+5=13 ; d20+14=18 ; 2d8+5=8 ; d20+14=24 ; 2d8+5=10 ; 3d6=12 ; 3d6=16 ; 3d6=13 ; 3d6=8 ; Tuesday September 30th, 2014 9:45:26 PM
Bosk barely has time to wonder about the strange man as he fends back the crazed dogs and tries beating them into submission. I do not know if Gargul judges dogs, but I putting an end to these things!
------------------------------------------------
Attack order O5, P5, P2 (against P2 Bosk gains an additional 3d6 dmg for 12, 16, 13, 8) and a +2 flanking bonus
Atk 1 with Bastard, Hit AC 25 for 11 dmg Off Hand Atk with armor spikes, Hit AC 19 for 12 dmg Natural Atk Horn gore Hit AC 12 for 5 dmg Atk 2 with Bastard Sword Hit AC 13 for 13 dmg 2nd Off Hand Atk with armor spikes hit AC 18 for 8 dmg Extra atk with bastard sword from Haste Hit AC 24 for 10dmg
AoO if another attacker approaches hit AC 30 for 19dmg
NOTE against O1, O2, O3, P2 and P4 Bosk is flanking and get an additional +2 onus to atk He also gets sneak atk bonuses on these creatures, so add 7,11,12,10,7,11dmg to those attacks. (sorry, but I don't know who will be alive to add them myself)
Beriothian -- AC:23/16/21 HP: 130/130 CMD = 19 d20+25=29 ; d3=3 ; d20+25=27 ; d8+9=13 ; d8+9=12 ; Tuesday September 30th, 2014 10:27:24 PM
Beri looks down at the remaining dogs. His whispy body contorts into a swirling pillar and slams into the closest dog (O3), taking a 5 foot step if necessary to reach ooc: reminder that Beri has a 15 foot reach
slam 1=29 damage=13
slam 1=27 damage=12
0 (4)- Detect Magic, Light, Create Water, stabilize 1 (6)- *Elf Vision, Faerie Firex2, Entangle, cure light wounds x3 2 (6)- *Faerie Fire, Fog Cloud, Soften Earth and Stone, Warp Wood, spider climb, Flaming Sphere, restoration lesser 3 (5)- *Glibness, Sleet Storm, Greater Magic Fang, wind wall, stone shape, Cure Moderate Wounds 4 (5)- *Lesser Planar Ally, dispel magic, cure serious sounds, Freedom of Movement, Air Walk x2 5 (3)- *Awaken, Animal Growth, Cure Critical Wounds, Baleful Polymorph 6 (2)- *Legend Lore , Antilife Shell, Greater Dispel Magic Spells with * are Fey domain spells (and not included in spell counts)
The Puppies Of Death! - ROUND 5 (Co-DM Ian) d20+7=11 ; d20+15=34 ; d20+15=29 ; d20+10=14 ; 2d6+20=26 ; d20+15=35 ; d20+15=30 ; 2d6+18=26 ; 3d6=7 ; d20+9=26 Wednesday October 1st, 2014 2:35:39 AM Restlin sees the new puppy emerge from the corhner and blasts it with a harsh ray, dropping its strength signifigantly. (Fort Save: 11) His summoned creature makes another effort with its scimitar and makes a devastating strike against it. (Attacks: 34, 14 - Crit Confirm: 29 - Damage: 26)
Katinka continues to follow the puppy, identifying the spell cast on it as Veil.
With another blinding flash of steel, Kyan cleaves P6 in two!
Garret pummels the nearest animal, taking it down and moving on to the next one with minor success.
Sesha goes to cast a spell, but her target is already taken care of! (Redirected to a new target: see below.)
Bosk makes quick work of O5 and lays into P2 quite easily, and drops it thanks to the summoned creature's contribution.
Beriothian turns on the held animal, slamming into it with the bustling fury of his current form.
For a split second, the battlefield is quiet, before a loud bark comes from behind Kyan... and another dog launches itself from the north-eastern alleyway! It leaps onto the druid, going for his throat! (Attack: 35 - Crit Confirm: 30, confirmed - Damage: 33)
Seeing an opportunity, Sesha turns her spell onto the new target, but its mind is much too strong for the confusion to take root. (Will Save: 26)
Garret Goodbarrel [AC:38/34/31 HP:62/112 Ki:10/13 CMD: 33] d20+19=21 ; d20+19=33 ; d20+14=22 ; d20+14=16 ; d20+9=21 ; d20+19=25 ; 2d8+3=8 ; 2d8+3=18 ; 2d8+3=16 ; 2d8+3=16 ; 2d8+3=15 ; 2d8+3=10 ; Wednesday October 1st, 2014 11:56:57 AM
Seeing only one left, Garret turns his full wrath on the remaining nearby creature. He spins and turns, kicking the creature about the head repeatedly, but drawing little blood.
OOC: More subdual attack attempts: Hit AC 21, Dam: 8 Hit AC 33, Dam: 18 Hit AC 22, Dam: 16 Hit AC 16, Dam: 16 Hit AC 21, Dam: 15 Hit AC 25, Dam: 10 Wow, that's some ugly rolls.
Kyan (JonL) HP: 104/137 AC: 29/17/24 CMD: 32 d20+16=32 ; d20+20=31 ; d20+16=22 ; d20+11=16 ; d20+6=11 ; d10+18=19 ; d10+18=22 ; Wednesday October 1st, 2014 4:04:18 PM
Manages to get his arm up in front of his throa to avoid having a lethal bite, but gets his forearm mangled in the process. at close range it's hard to bring his sword to bear attack the creature, but he manages one solid thrust into its side.
"We're not getting a dog!"
Ooc:
Full Attack to attacking puppy: hit AC 32 for 19 damage, crit confirm AC 31 for 22 more damage Everything else missed
Restlin (Carl) -- AC: +17/+9/+10 CMD: 23 HP: 83/96 (Spells) Luck Points: 3/9 d20=4 ; Wednesday October 1st, 2014 4:58:29 PM
Seeing how hurt Garret is, and seeing how his companions can likely mop up these stupid dogs, Restlin steps over to I13 to be in position to heal the little guy.
Haste: 6 rounds Mage armor: long enough See invisibility: permanent Cat's grace: 14 rounds
RobC - Katinka Hushfoot AC 20/16/15 -- CMD 20 -- HP 68/109 -- Perm Arcane Sight, Darkvision, See Invisibility d20+27=42 ; d20+15=31 ; d20+21=32 ; d20+12=24 ; Wednesday October 1st, 2014 9:41:55 PM
Tink pursues the dog - but that spell? Veil? She knows well enough what that spell can do, and focuses even further on the 'dog', trying to disbelieve her eyes and see it for what it may truly be.
From her new position she can see the 'old' man has finally revealed himself. He will NOT be escaping today. Still invisible, she prepares herself to counter any spell he may attempt.
Fly to H7 staying at 50ft high Will Save to see through the 'Veil': 31 Perception: 42 + Arcane Sight + See Invis + Darkvision. Does Tink see any magical aura on the Old Man? Spellcraft check to ID it: 32. DC=15+Spell Level. Ready action: Should the Old Man begin casting a spell, cast 'Dispel Magic' as a Counterspell. Dispel Check = 24. DC = 11 + the old man's caster level. Note: If this event occurs, Tink will lose her invisibility!
------------------ Spells Available: 0 - Mage Hand, Message, Prestidigitation, Toro's Taur Try 1 - Feather Fall, Grease, Prot from Evil, Roses Temp, Silent Image, Unseen Servant 2 - Alter Self (x2), Knock, Resist Energy (x2), Glitterdust 3 - Dispel Magic (x2), Haste (x2), Prot from Energy, Shrink Item, Stinking Cloud 4 - Resilient Sphere, Summon Monster IV, Wall of Fire, Black Tentacles 5 - Telepathic Bond, Wall of Force, Summon Monster V 6 - Summon Monster VI (x2)
------------------ Spells in effect: Invisibility (from ring) Resilient Sphere on C4 Freedom of Movement - Dur 5hrs Waterbreathing - Dur 5hrs Arcane Sight - 120ft range. See magical auras automatically. Darkvision - 60ft range See Invisibility - See Invisible or Ethereal objects Overland Flight - Fly speed 40ft. Detect Scrying - Detect any person/object being scryed upon with 40ft Misdirection - Misdirect the information from divination spells that reveal auras on Tink to instead seem like a pebble (Neutral, Not Magic, Not Lying, Not alive, etc) Mage Armor - +4 AC
Bosk AC: 33/16/29 (Haste added) CMD:27 HP 103 of 103 Spells d20+8=15 ; 2d8+5=16 ; d20+8=20 ; d8+5=9 ; d20+7=19 ; d8+5=6 ; d20+4=19 ; 2d8+5=18 ; d20+3=18 ; d8+5=9 ; d20+10=12 ; 2d8+5=11 ; 2d20+10=41 ; 2d20+10=33 ; d20+10=26 ; 2d8+5=18 ; Wednesday October 1st, 2014 10:06:39 PM
Seeing Garret's efforts to subdue the hound Bosk does what he can to assist him. The cleric does his best with nonlethal damage, but finds he is better with the pointy end of the sword.
------------------------------------------------
Attack O3 with NONlethal damage
Atk 1 with Bastard, Hit AC 15 for 16 dmg Off Hand Atk with armor spikes, Hit AC 20 for 9 dmg Natural Atk Horn gore Hit AC 19 for 6 dmg Atk 2 with Bastard Sword Hit AC 19 for 18 dmg 2nd Off Hand Atk with armor spikes hit AC 18 for 9 dmg Extra atk with bastard sword from Haste Hit AC 12 for 11 dmg
AoO if another attacker approaches hit AC 26 for 18 dmg
NOTE against O1, O2, O3, P2 and P4 Bosk is flanking and get an additional +2 onus to atk He also gets sneak atk bonuses on these creatures, so add 7,11,12,10,7,11dmg to those attacks. (sorry, but I don't know who will be alive to add them myself)
Bosk AC: 33/16/29 (Haste added) CMD:27 HP 103 of 103 Spells 3d6=15 ; 3d6=7 ; d10=4 ; 3d6=13 ; d3=2 ; 3d6=7 ; 3d6=7 ; d3=1 ; 3d6=8 ; d3=1 ; 3d6=8 ; d3=3 ; 3d6=11 ; 3d6=7 ; Wednesday October 1st, 2014 10:42:57 PM
ooc: I did not realize the old man was on the map. Can you please add +6 (+2 flanking) to all my attack rolls and direct them towards the old man, including the AoO for him entering my threatened space this round.
Beriothian -- AC:23/16/21 HP: 130/130 CMD = 19 d20+25=33 ; d20+25=27 ; d8+9=15 ; d8+9=13 ; Wednesday October 1st, 2014 11:18:44 PM Poor guy likely isn't in his right mind, but we can't let him put the town in danger. Beri takes a 5 food 'step' forward and regretfully slams into into the old man to disable him using non-lethal damage.
The Puppies Of Death! - ROUND 6 (Co-DM Ian) d20+13=24 ; d20+8=9 ; d20+33=37 ; d20+8=17 ; d4+10=14 ; Thursday October 2nd, 2014 1:35:46 AM Garret turns his fury onto the held creature, knocking it out, although it still remains perfectly still on its feet.
Kyan protests the group's desire for a dog, slicing into the creature effectively.
Restlin moves into position to help his injured friend.
Katinka focuses on the puppy and sees... a larger, meaner looking dog. A strange disguise, but apparently an effective one. She turns to the old man and prepares to counter anything he may cast.
Bosk turns towards the "Old Man" and assaults him with many attacks, but finds that the old timer is much more nimble than anticipated -- only one blow lands! It seems he has better training than his canine companions.
Beriothian slams into the old man, who cannot dodge his blows.
O6 attempts to finish the job on Kyan, but the slash across its chest impedes it far too much. (Attacks: 24, 9)
Seeing he is apparently alone, the "Old Man" gets a crazy look in his eye, looking at Bosk... until Restlin pops into the scene. With a mad grin, he takes a 5-foot step forward and stabs at the mage with a gnarled dagger! (Attacks: 37, 17 -- Damage: 14)
Restlin (Carl) -- AC: +17/+9/+10 CMD: 23 HP: 69/96 (Spells) Luck Points: 3/9 d20=8 ; d20+16=23 ; d20+8=9 ; Thursday October 2nd, 2014 8:10:32 AM
AC this round is 25/17/18
Restlin winces as the old man cuts him. Calling on his training, he defensively casts glitterdust on him, hoping to avoid him illusioning his way out of this.
Defensive casting: 23, pass
Standard action: Cast glitterdust behind this guy, ensuring he's caught in it w/o getting anyone else (JK-15/16). Will save to avoid blindness is 9 (what he heck is going on with my dice roller?)
Haste: 5 rounds Mage armor: long enough See invisibility: permanent Cat's grace: 13 rounds
RobC - Katinka Hushfoot AC 20/16/15 -- CMD 20 -- HP 68/109 -- Perm Arcane Sight, Darkvision, See Invisibility Thursday October 2nd, 2014 8:58:02 AM "Move to the other side of the building, child! Move away from this danger" Tink calls down to the child still standing on the rooftop below her. The child may be frightened of a voice coming from nowhere, but there are scarier things at work at the moment.
She flies to the other side of the road to get a better view of the battlefield, and sees the blood drip from Restlin. One more crime this 'old man' is guilty of.
No, he will certainly be facing judgement this day.
Tink determines a Wall of Force to be her best course of action. It keeps the man from escaping, it keeps him from that mysterious cart, and it serves as a barrier should the cart explode any time soon - something she is still wary of.
Move action: Fly to L7, staying at 50ft Standard action: Cast 50ft high Wall of Force from I15 to L16. Note that the wall is also invisible :)
------------------ Spells Available: 0 - Mage Hand, Message, Prestidigitation, Toro's Taur Try 1 - Feather Fall, Grease, Prot from Evil, Roses Temp, Silent Image, Unseen Servant 2 - Alter Self (x2), Knock, Resist Energy (x2), Glitterdust 3 - Dispel Magic (x2), Haste (x2), Prot from Energy, Shrink Item, Stinking Cloud 4 - Resilient Sphere, Summon Monster IV, Wall of Fire, Black Tentacles 5 - Telepathic Bond, Wall of Force, Summon Monster V 6 - Summon Monster VI (x2)
------------------ Spells in effect: Invisibility (from ring) Resilient Sphere on C4 Freedom of Movement - Dur 5hrs Waterbreathing - Dur 5hrs Arcane Sight - 120ft range. See magical auras automatically. Darkvision - 60ft range See Invisibility - See Invisible or Ethereal objects Overland Flight - Fly speed 40ft. Detect Scrying - Detect any person/object being scryed upon with 40ft Misdirection - Misdirect the information from divination spells that reveal auras on Tink to instead seem like a pebble (Neutral, Not Magic, Not Lying, Not alive, etc) Mage Armor - +4 AC
Sesha [AC 24 /17 Touch/23 Flat] | HP 104/88 | CMD 19][See Invisibility, Cat's Grace, Detect Thoughts] d100+22=102 ; d20+22=32 ; Thursday October 2nd, 2014 10:42:04 AM
Uneasy with the situation, Sesha holds her ground and stares the enemy spell-caster down. More monstrous than any hound, she fears this one a little. She gives the strange foe a crooked smile.
"It's a bit cliche, but deal with it."
Channeling her magical powers, she forces raw transmutation magic into a ball and directs it at the man, which attempts to change him into a toad!
Kyan (JonL) HP: 104/137 AC: 29/17/24 CMD: 32 d4=4 ; d20+16=35 ; d20+20=27 ; d10+18=25 ; d10+18=19 ; d20+18=21 ; d20+11=31 ; d20+6=20 ; d10+18=23 ; d20+15=17 ; Thursday October 2nd, 2014 12:34:05 PM
with the other shifting their attention to te crazy dog keeper man, kyan finishes mopping up the remaining puppy going after him
Ooc:
full attac on remaining puppy: Hit AC 35, crit confirm AC 27 for44 damage Also hit AC 31 with NAT 20 for 23 damage
Garret Goodbarrel [AC:38/34/31 HP:62/112 Ki:10/13 CMD: 33] d20+19=30 ; 2d8+3=11 ; d20+19=38 ; 2d8+3=19 ; 2d8+3=9 ; d20+14=25 ; d20+14=18 ; 2d8+3=8 ; 2d8+3=10 ; d20+9=22 ; 2d8+3=11 ; d20+19=30 ; 2d8+3=12 ; d20+19=29 ; 2d8+3=15 ; Thursday October 2nd, 2014 7:59:04 PM
Seeing the dog stop, Garret looks up and sees the old man standing outside the fog. He watches the man stab his friend and he steps forward as he says, "You're next." He aims first for the man's head, with a carefully placed blow to disorient the man. Then he aims lower, looking for a vulnerable spot. As the man moves, Garret punches him down, then kicks him back up.
OOC: 5' step in J13. First attack: attempt stunning blow: Hit AC 30, Dam: 11. Fort Save, DC 21, or [link=http://www.d20pfsrd.com/gamemastering/conditions#TOC-Staggered]Staggered[/link] for 1d6+1 rounds! Second attack: Vital Strike: Hit AC 38, Dam: 19+9=28 Continue flurry: Hit AC 25, Dam: 8 Hit AC 18, Dam: 10 Hit AC 22, Dam: 11 Hit AC 30, Dam: 12 Extra Ki Strike Hit AC 29, Dam: 15
Bosk AC: 33/16/29 (Haste added) CMD:27 HP 103 of 103 Spells d20+12=21 ; 2d8+5=12 ; d20+12=13 ; d20+11=24 ; d8+5=9 ; d20+7=11 ; 2d8+5=15 ; d20+7=25 ; d8+5=9 ; d20+14=18 ; 2d8+5=10 ; d20+14=27 ; 2d8+5=16 ; Thursday October 2nd, 2014 11:33:27 PM
Once again Bosk lashes out at the Old Man, but his is arms are beginning to tire and it shows as his strikes begin to slow. (my rolls are getting worse and worse) ------------------------------------------------
Attack Old Man
Atk 1 with Bastard, Hit AC 21 for 12 dmg Off Hand Atk with armor spikes, Hit AC 13 (miss) Natural Atk Horn gore Hit AC 24 for 9 dmg Atk 2 with Bastard Sword Hit AC 11 for 15 dmg 2nd Off Hand Atk with armor spikes hit AC 25 for 9 dmg Extra atk with bastard sword from Haste Hit AC 18 for 10 dmg
AoO if another attacker approaches hit AC 27 for 16dmg
The Puppies Of Death! - ROUND 6 (Co-DM Ian) Friday October 3rd, 2014 12:14:39 AM Early day tomorrow for my first shift at my new job, so I've got to call it early tonight. Post tomorrow might be a bit late.
Garret Goodbarrel [AC:38/34/31 HP:62/112 Ki:10/13 CMD: 33] Friday October 3rd, 2014 9:11:21 AM
OOC: Good luck at the new job!
Bosk AC: 33/16/29 (Haste added) CMD:27 HP 103 of 103 Spells Friday October 3rd, 2014 12:26:54 PM
Good Luck and Congrats!!!
Restlin (Carl) -- AC: +17/+9/+10 CMD: 23 HP: 69/96 (Spells) Luck Points: 3/9 Friday October 3rd, 2014 3:45:11 PM
OOC: I'll be busy tonight, but I'll post over the weekend if the next move makes it up.
The Puppies Are Dead (Co-DM Ian) Friday October 3rd, 2014 10:13:04 PM
Through the combined physical effort of the IA, the final enemies fall, and the street is once again consumed by silence. The Obscuring Mist clears, and the cart is left devoid of any puppies. Anyone who cast a spell in the last round can retain their spells if they wish, or cast them anyways - all saves fail, as these people have fallen to the ground, apparently done.
The illusion fades, and all dogs marked as O on the map appear as much, much larger dogs - while the others remain a bit smaller. There does not seem to be a uniform type of dog or any common theme. The children are crying and whimpering, some staring at their dead dogs, some staring at their own wounds. So far, there does not seem to be any guard presence.
RobC - Katinka Hushfoot AC 20/16/15 -- CMD 20 -- HP 68/109 -- Perm Arcane Sight, Darkvision, See Invisibility Friday October 3rd, 2014 10:46:25 PM
Tink dismisses her invisibility so that she can once again be seen by the party and children.
"That cart may still be volatile. We should keep the children - and guards - back until we are sure it is safe"
She flies up to the roof on the building on the west to help the child she left up there get back down. Once done she also dismisses the resilient sphere around the other child.
"You two should really run along now - either to school or to home. It is still not safe here"
Helping out a bit ... (Co-DM JonathanT) Friday October 3rd, 2014 11:39:42 PM
DM JT OOC: Thank you Ian for helping run Hook City campaign. I hope you can make it back to the Wold soon.
I'll be picking up on Monday and moving along. BTW: I wrote the scene but neither Ian nor I did the encounter NPCs/Monsters. That Woldian will remain a secret. :)
RobC - Katinka Hushfoot AC 20/16/15 -- CMD 20 -- HP 68/109 -- Perm Arcane Sight, Darkvision, See Invisibility d20+27=28 ; d20+27=35 ; d20+27=30 ; Saturday October 4th, 2014 6:48:05 AM
With the children taken care of, Tink looks about the immediate area - focusing on the dogs, the "old" man and the rod he mysteriously dropped. She wants to address these immediate things before she turns her attention to the cart
All with Arcane Sight. Spellcraft checks to ID any auras or magical equipment: 31 (assume 21 + Take 10)
"Sesha, I know this may be asking a bit, but would you mind using your powers to save the man? Personally, I would prefer he be tried before a court for his crimes. What's more, we will likely be able to get more out of him if he is alive for an interrogation. And if that still doesn't convince you, consider that his death may make him a martyr to his cause, whatever cause that may be. Keeping him alive may be the biggest blow we could deal to them"
Restlin (Carl) -- AC: +17/+9/+10 CMD: 23 HP: 86/96 (Spells) Luck Points: 3/9 d20+24=40 ; 3d8+6=17 ; 3d8+6=18 ; Saturday October 4th, 2014 7:54:41 AM
As the battle closes, Restlin thanks the Bralani for his service and asks if he'd mind healing himself & Sesha a bit?
CSW Restlin: +17 CSW Sesha: +18
He then dismisses the Bralani.
Restlin's ears perk up as Tink speaks. "She's right about that martyr thing. We should send a message that we won't let them martyr themselves for this ridiculous cause; that they'll be tried and thrown in prison to rot should they try anything stupid."
Meanwhile, the magepriest makes himself busy checking out the cart (perception: 40).
Bosk AC: 33/16/29 (Haste added) CMD:27 HP 103 of 103 Spells Saturday October 4th, 2014 3:52:30 PM
Bosk turns to the others, There has got to be something we can do about this. Do any of you, gifted with the gilded tongue, think you might be able to start up a collection to help bring back those dogs? Perhpas we could talk the city into paying for it as part of our payment?
The horned cleric hen begins scanning the area for magical auras and casting detect poison before anyone goes near the cart with the alchemist's fire.
Clean up after your puppy, please. (Co-DM JonathanT) Saturday October 4th, 2014 9:47:08 PM
The commotion, of course, has awakened the neighborhood, and as any sensible person would expect, the parents of the kids come rushing up in desperation and snatching up their kids and hugging them like you've never seen before.
The IA find themselves trying to piece together what happened and why while parents and kids are sobbing and thanking the IA for saving their kids.
Somehow, in all that, it is revealed that the said puppies were given to the kids just the day before. The parents agreed to it as a diversion for the kids during these hard times. It seems clear to them now that it was some devious plot. Who'd give puppies away to just snatch them back and put them and the kids through this horrible thing?
The neighborhood awakens to an insidious reality that has been hitting other neighborhoods here and there. Their world has changed and there seems to be no one at the helm.
Set into this chaos the Protector Group assigned by the Inspector to guard and maintain the peace in this neighborhood show up. They are on official business and want to know what happened. Since the IA knows how the Inspector runs his organization, they know they are expected to give a full report, even if it takes all day, and leave nothing out.
Bosk AC: 33/16/29 (Haste added) CMD:27 HP 103 of 103 Spells Saturday October 4th, 2014 11:07:50 PM
When Bosk finds out that the children had only just received the dogs Bosk feels a little better. An Avenger is always in control of their emotions...well...nearly always...but that doesn't mean that they cease to have them. As way of an apology, to ease the children's suffering as well as for his own guilty feelings, the cleric offers the parents of each child enough money to replace the lost pets. We are sorry for this. To think someone would use children and animals in this way. Still, a pet is a fine way for a child to learn responsibility as well as nurture any gifts they may have in that area. I do not want the children to be deprived of that experience because of that crazed man.
ooc: I am assuming this will not be more than a gold or two apiece. Correct me if I am wrong.
RobC - Katinka Hushfoot AC 20/16/15 -- CMD 20 -- HP 68/109 -- Perm Arcane Sight, Darkvision, See Invisibility Sunday October 5th, 2014 6:10:31 AM
Tink sees the protector group approaching. She doesn't mind local law enforcement when she agrees with the laws "Gentlemen, Katinka Hushfoot, Justicar and member of the IA" she once again flashes her IA badge
"These things were such a good idea. I must remember to thank Garret again"
"This area is still not safe. I recommend placing men there, there and there to stop civilians from getting closer. I also recommend keeping your distance from that cart, and from those dogs. Once I am sure that the danger is .. manageable .. I will be glad to provide you with my complete report. Who is the leader of your group?"
Question to DM: Did Tink's perception check on the dogs, the man and the rod result in anything? Did they have any possessions? Anything with a magical aura? A map to their headquarters perhaps? :) Oh, and was she able to remove his disguise?
Tink trusts Restlin to thoroughly search the cart. Once she gets the nod, she will then debrief the leader of the protector group. She does so in a very formal manner.
"At approximately 9am, my group consisting of <insert full names here> were walking down Fifth Lane, when we observed a commotion being caused by a group of children. We proceeded to investigate...."
Tink is very thorough in her details and descriptions, and tells how she noticed peculiarities in the mans behaviour and her beliefs he wore a disguise.
Beriothian -- AC:23/16/21 HP: 130/130 CMD = 19 Sunday October 5th, 2014 1:20:41 PM
Beriothian greets the incoming guards. As they have said, that is what happened from our side. We are currently on assignment and must proceed as soon as your questions have been answered... could you please make sure the story of the dogs is passed along to the inspector so that he can make sure the information is properly disseminated to the right parties and future plans can be made accordingly?
Clean up after your puppy, please. (Co-DM JonathanT) Sunday October 5th, 2014 6:58:11 PM
DM OOC: Katinka asks: Question to DM: Did Tink's perception check on the dogs, the man and the rod result in anything? Did they have any possessions? Anything with a magical aura? A map to their headquarters perhaps? :) Oh, and was she able to remove his disguise?
Perception - dogs: 28 Perception - old man: 35 Perception - rod: 30 All with Arcane Sight. Spellcraft checks to ID any auras or magical equipment: 31 (assume 21 + Take 10)
In the few rounds you've had to start looking over things before the parents show up and the Protector Group assigned to the zone shows up, you determine the following:
The dogs look like hefty war dogs and shimmer with multiple magical auras, layer upon layer upon layer. It will take a few more minutes to weed through each one.
The 'old man' is really a strong middle-aged man apparently wearing a disguise from a disguise kit. He also shimmers with magic auras and wears leather armor, a sling, a scimitar, a belt, headband, ring, a cloak, and what appears to be one of those Eberyon Tears. His pack jingles with some stuff too. The leather armor, sling, scimitar, and backpack do not radiate magic, but the other stuff do as well his body.
The rod only has one aura, that of Prestidigitation.
Most of the auras are Faint, a few Moderate.
DM OOC: I'm assuming that you are doing a quick scan at this point to assess what is and isn't radiating magic. Arcane Sight gives you the strength of the auras but each aura requires it's own Spellcraft check. It 31 is your min roll for Take 10, then there is no question as to finding out each aura, only a question of how many minutes you want to take.
For the few moments you've had so far, the above is what you've found out. We'll deal with further details at each post you state you are checking.
The way I read Arcane Sight, as you scan an area, you see the strength of magical auras like different 'colors', that's why it takes no concentration to determine the strength of those auras. But since it takes a Spellcraft check for each aura to determine the school, it will take more time for such details than just a quick look-see.
At least in this case, it doesn't seem there'll be any issue on the time factor.
RobC - Katinka Hushfoot AC 20/16/15 -- CMD 20 -- HP 68/109 -- Perm Arcane Sight, Darkvision, See Invisibility Sunday October 5th, 2014 8:06:58 PM
Tink casts her Unseen Servant spell and takes an empty sack from her pack. She directs the servant to pickup any item she points to, and place it in the sack for her. She is wary about touching any of the items directly. Could be that it was one of them that made the man go all crazy.
For now she wants to bag up this evidence (winnings?) so as to turn the rest of the area over to the legitimate protector group as quickly as possible. Inspecting things is finer detail can be done later.
Magical Aura Belt, Headband, Ring, Cloak, Eberyon Tear, Rod
No Magical Aura Leather armor, sling, scimitar, and backpack (with something jingling inside)
------------------ Spells Available: 0 - Mage Hand, Message, Prestidigitation, Toro's Taur Try 1 - Feather Fall, Grease, Prot from Evil, Roses Temp, Silent Image, Unseen Servant 2 - Alter Self (x2), Knock, Resist Energy (x2), Glitterdust 3 - Dispel Magic (x2), Haste (x2), Prot from Energy, Shrink Item, Stinking Cloud 4 - Resilient Sphere, Summon Monster IV, Wall of Fire, Black Tentacles 5 - Telepathic Bond, Wall of Force, Summon Monster V 6 - Summon Monster VI (x2)
------------------ Spells in effect: Freedom of Movement - Dur 5hrs Waterbreathing - Dur 5hrs Arcane Sight - 120ft range. See magical auras automatically. Darkvision - 60ft range See Invisibility - See Invisible or Ethereal objects Overland Flight - Fly speed 40ft. Detect Scrying - Detect any person/object being scryed upon with 40ft Misdirection - Misdirect the information from divination spells that reveal auras on Tink to instead seem like a pebble (Neutral, Not Magic, Not Lying, Not alive, etc) Mage Armor - +4 AC
Restlin (Carl) -- AC: +17/+9/+10 CMD: 23 HP: 86/96 (Spells) Luck Points: 3/9 Monday October 6th, 2014 8:26:16 AM
Restlin is getting grumbly. They have somewhere very important to be and are likely already late. He looks around for an older kid; someone who can make his or her way to the treasury and back. He'll press a gold coin into his or her hand and ask that he or she head to the Treasury with a message for Inspector Auslander.
"Let her know that there's been another attack on the streets and that the Iron Adventurers are dealing with the aftermath. We'll be there as soon as possible. Come back when you're done & there will be another coin in it for you."
Kyan (JonL) HP: 104/137 AC: 29/17/24 CMD: 32 Monday October 6th, 2014 9:21:35 AM
Kyan lets the others deal with the protector group and the guards and takes the time to bandage his arm while he waits. He will also move the dogs or pieces of them into a pile or onto a cart to be taken away.
Sesha [AC 24 /17 Touch/23 Flat] | HP 104/88 | CMD 19][See Invisibility, Cat's Grace, Detect Thoughts] d20+20=24 ; Monday October 6th, 2014 11:48:59 AM
Sesha is silent for a moment, closing her eyes as she considers Tinks request. Her mind wanders back to a bit of script she read from the scroll from Wardds temple.
"..although Serenbeth was considered a fierce Goddess in the protection of children.... " ".. did not encourage capital punishment of sentient beings.. all creatures could dream of happiness, even evil ones...and granting such happiness was the primary responsibility with which she was charged.."
"Fine."
With the man revived, and his belongings confiscated, Sesha is quick to intercept the protector group.
"Please under stand that we will cooperate fully, but we are also on business from the city treasury. If theres any chance you could let us go and we can promise to make up time on the report this evening.."
Diplomacy 24
Garret Goodbarrel [AC:38/34/31 HP:62/112 Ki:10/13 CMD: 33] Monday October 6th, 2014 6:34:44 PM
Garret looks over the dogs and realizes that they are dangerous creatures, and not the pets they were led to believe. As the protector group is arriving, Garret says, "Well, there's three dogs over here that, well, they're not exactly dead yet." He points out three bodies near him and you can see that the animals are still breathing.
OOC: Those dogs taken out by Garret had been hit with non-lethal damage, just in case...
RobC - Katinka Hushfoot AC 20/16/15 -- CMD 20 -- HP 68/109 -- Perm Arcane Sight, Darkvision, See Invisibility Monday October 6th, 2014 8:27:11 PM "Their bites are incredibly deadly. Please exercise caution"
Beriothian -- AC:23/16/21 HP: 130/130 CMD = 19 Monday October 6th, 2014 9:44:05 PM Those unconscious dogs... I don't know if Hook City has a humane way to rehabilitate them. If not, could you see that they are muzzled and brought to the Iron Tower? I will personally see to their care and resocialize them so that they they can be at peace with the world around them and re-find their place in the Wold's circle of life. The druid picks up his staff and turns to the others. Do we have any other thoughts to add before we go?
Bosk AC: 33/16/29 (Haste added) CMD:27 HP 103 of 103 Spells Monday October 6th, 2014 10:03:36 PM
Realizing the dogs are in fact war dogs the cleric wonders how such animals could have been brought into Hook City without raising a dozen red flags. Once again he offers to pay for suitable replacement animals for the children.
Clean up after your puppy, please. (Co-DM JonathanT) Monday October 6th, 2014 11:31:06 PM
The Street is a shambles. Blood everywhere. Parents getting crying kids back up the street, one kid hollering from the roof of a home where Katinka left her. Other dogs several blocks away start barking up a storm, passing on the news that there was a dogfight somewhere nearby and they weren't invited.
And the Protector group wants to know what the blazes happened!
Katinka starts with giving orders, er, recommendations, to the Protector group, and receives a nasty scowl from the Commander in answer. So she starts with the proverbial 9am and all is quiet introduction and then goes into great detail of what was said by whom and when and how it all went sour. One of the Protector's jots all this down while the Commander listens intently.
Beri seconds Katinka's account. Seeing the records keeper jotting everything down, he's pretty sure the story about the dogs will be told.
Meanwhile, during Katinka's recap of the events, Restlin gets ansy about their mission. They were supposed to meet the Inspector at the Treasury. Not wanting to leave their friend hanging, he offers some coin to a young man on the sidewalk watching the events. Seeing the coin and not a chit, the man grins and heads off to the Treasury at a good clip.
Kyan takes care of some minor scratches while he waits for things to settle down.
Sesha is reluctant to bring the 'old' man back to life but does so anyway with her Save/Slay ability, but not before removing his equipment. Maybe that would mean less time answering questions and getting on to business.
Garret chimes in that three of the big dogs are not truly dead either. The monk thought it wise to use only non-lethal attacks.
Having pointed that out, Katinka cautions the Protector group about their deadly bites, for which the Commander looks at her with incredulity, "Really. That dog can kill with a one bite?"
Beri, a bit sympathetic towards the dogs, figures there's bound to be good in them somewhere and hopes they can be 'rehabilitated'.
"Yeah, we have a mage that can change them into chewappodles," one snickers.
Bosk brings up a good question as to how such war trained dogs got into Hook city in the first place. A puzzle to work out at some later date. With a hand full of coins, he again offers to pay for the purchase of puppies for the kids. However after what just happened, most of the kids are a bit traumatized and shy away from wanting a dog, for now, at least.
"I think we'll settle for a goldfish. Thanks anyway," one parent smiles at Bosk.
With her story told, Katinka has an Unseen Servant scuttle around and put things into a bag, afraid to touch them herself.
HEY! What do you think you are doing? All that stuff is evidence! The Inspector will want to see everything! You want me to get demoted?! Am I to tell the Inspector that some other group absconded with key evidence? the Commander blurts out.
"You may look at it, but all this stuff, wagon and all, goes to the Inspector. There's been way to many weird things going on and he wants to look at everything directly himself!"
Sense Motive DC20: Highlight to display spoiler: {He is genuine with his demands and is only following orders.}
"I'll put your name on any items you want to keep and when the Inspector is through with them, he'll give them back. His word on it," the Commander says in a more diplomatic tone.
RobC - Katinka Hushfoot AC 20/16/15 -- CMD 20 -- HP 68/109 -- Perm Arcane Sight, Darkvision, See Invisibility d20+15=18 ; d20+11=12 ; d20+11=25 ; Tuesday October 7th, 2014 5:10:39 AM Sense Motive check auto pass
"Of course commander. I respect and recognise you as the legitimate authority in this matter. I also understand that much like us, you are here because you have a serious and dangerous job to do, and orders to follow. Since I have already handled the objects - my sincere apologies if I have breached your protocols - would you permit me to complete my assessment of them for danger, as well as any evidence that may assist us in our duties? Once done I will happily sign a document to preserve the chain of evidence as well as entrust them to them." (Diplomacy: 18)
Tink is in her element. She stands at her full 3'1" with her hands clasped behind her back. In her experience, showing respect to a leader in front of his men often helps get things done. Should the Commander try to sense her motives, he will determine that she genuinely wants to help, and does indeed respect legitimate authority.
She is curious how the dogs managed to become so deadly, and tries to recall hearing of some folklore on the matter. Knowl Arcana on the Dogs: 12. Ugh Knowl Nature on the Dogs: 25
Finally, she will stand back and have the Unseen Servant present each item it recovered. Tink will do her best to identify them using her Arcane Sight, speaking aloud for all to hear - especially for the scribe in the Protector group. Everything must be documented.
(ID magical items with Spellcraft checks = 31 with Take10. DC = 15 + item's caster level Value non-magical items with Appraise checks = 21 with Take10)
With the items taken care of, she turns her attention to the "jingling" backpack. (Perception: 37 with Take10)
Restlin (Carl) -- AC: +17/+9/+10 CMD: 23 HP: 86/96 (Spells) Luck Points: 3/9 Tuesday October 7th, 2014 10:08:27 AM Restlin cannot fail that sense motive check.
"Tink's really good at this stuff," he whispers to Sesha. Restlin enjoys being out of the limelight for a moment, looking around. He notices the child still on the roof. "Oops," he says before stepping up there & returning with him. He makes sure the kids are all fully healed, asking Sesha for assistance if his own minor powers aren't up to the task.
Important tasks done, Restlin listens as the parents decide that maybe fish would make a better pet. "Goldfish make fine pets," he says before prestidigitizing minor glamours of fish to chase the children around. He doesn't push the issue, as the kids may not feel like playing.
Sesha [AC 24 /17 Touch/23 Flat] | HP 104/88 | CMD 19][See Invisibility, Cat's Grace, Detect Thoughts] Tuesday October 7th, 2014 3:34:35 PM
Trusting in Tinks judgement, she elbows Restlin.
"I like her. I'm glad she's around. She's like our like Justicar, but nice."
When everyone is ready to go, Sesha seems conflicted about allowing the dogs to be brought to their home.
"Beri, I think its best for them to be destroyed. It doesn't take much to scry on a pet. Inviting them into our fold might be dangerous.. "
Garret Goodbarrel [AC:38/34/31 HP:62/112 Ki:10/13 CMD: 33] Tuesday October 7th, 2014 4:50:03 PM
Garret stands behind the "old man" as Sesha brings him back to life, just in case he's got more tricks up his sleeves. He leaves the talking to the others.
Beriothian -- AC:23/16/21 HP: 130/130 CMD = 19 Tuesday October 7th, 2014 6:33:07 PM
Beri turns his bearded face towards Sesha I see the wisdom in what you say, but having them destroyed seems a little much. There is a druid garden within this town where they would not only be taken care of, but scrying would provide little of use beyond allowing an observer to see what trees the dogs should choose to water at a given moment.
Bosk AC: 33/16/29 (Haste added) CMD:27 HP 103 of 103 Spells Tuesday October 7th, 2014 8:16:29 PM
Bosk ponders the options for a minute. Could we perhaps use a baleful polymorph spell on them to turn them back into cute little puppies?
Kyan (JonL) HP: 104/137 AC: 29/17/24 CMD: 32 Tuesday October 7th, 2014 8:33:09 PM
"some proper training can put them useful again. if they're trained and bred for war let them be used for it, but with a better master. I'm sure there is someone we know that would be up to the task and put the dogs to a task good for the city." Kyan gives his two coppers worth while waiting to be allowed to leave.
Bosk AC: 33/16/29 (Haste added) CMD:27 HP 103 of 103 Spells Tuesday October 7th, 2014 10:08:04 PM That is a good point. If they are well trained, perhaps the town guard could hire them.
Clean up after your puppy, please. (Co-DM JonathanT) Tuesday October 7th, 2014 11:49:12 PM
A little diplomacy goes a long way, unless you roll a 1. But Katinga puts on her charm and some street-wise knowledge and a potentially tense moment is diffused.
As the IA know, the Protector groups, as a whole, are a mix of individuals and skills much like the IA. As such, this one also comprises of mixed skills, including a wizard of their own. However the commander sees no reason to prevent the IA to finish their investigations. You never know what might happen... and it is better to happen to someone else if you can help it.
So the Protectors do their own thing while Katinka 'investigates'. The Alchemist Fire vials are carefully removed from the cart and the live dogs are carefully loaded up. The dead ones will be left for the street cleaning crew. The records keeper, a cleric with a pinchant for details writes up a neat document listing the items Katinka has set aside and hands it to Katinka to sign.
Meanwhile...
The kid still crying on the roof has a couple of parents clamoring to the IA to quit their goofing around and get their kid down before she tumbles off.
Restlin dutifully complies and tries to lighten the mood by conjuring up little translucent goldfish that float around in mid-air and puff air bubbles. It helps, but the blood all over the street dampens any child's desire to go chasing after the fish and bubbles.
Very quickly the street is empty of parents and kids and only the IA, the Protector group, and a hand full of curious citizens are left.
Katinka recalls that there are some spells that can be cast on animals, or humanoids that have natural attacks, to enhance such attacks. And of course there's those spells that increase strength and such. But that does not explain the deadliness of one bite, though. That is still a mystery.
The magical items identify as follows: Belt of Stength +2, Eberyon's Tear of Shock (+1d6), Ring of Protection +1, Headband of Wisodm +1, Cloak of Resistance +2.
She notices nothing unusual about the backpack. The 'jingling' noises have the familiar sound of coins and glass. Only way to know for sure is to open it or use Gingleblex's Monocule of See-Through-Things. An item banned in most places, for obvious reasons.
Sesha confides her thoughts on Katinka to Restlin and to Beri her misgivings of bringing the dogs to the tower.
Beri proposes perhaps leaving the dogs at the druid's garden instead of destroying them. Beri's own nature loving self just can't see destroying them, yet.
Garret positions himself behind the 'old' man and prepares himself in case the 'old' man tries something. Barely conscious, (0 hp), he doesn't try anything and is quickly tied up and placed on the cart with a Protector as guard.
Bosk's idea of using Baleful Polymorph to change the to cute little puppies they once were is worth some thought.
Kyan believes a proper master with some proper training will do the trick.
All good ideas but right now the IA have a meeting with the Inspector.
Which, for those who may have forgotten, brings up a very winded young man to Restlin. He's out of breath and can barely speak, but the jist is that he passed on Restlin's message to a guard at the Treasury who said he'd pass the word on to the Inspector that the IA will be running a little late.
Whew! Puff! Puff! Wheeeze!
So, all that is left, I think, is seeing what is in the backpack and signing the document with the list of stuff.
With some extra care, the backpack is found to hold a pouch of coins (not chits) totaling 250gp. Their are several glass vials. some empty, two stoppered and seemingly unused.
The Protector's records keeper jots it all down and adds it to the list.
DM JT OOC: are we done here? I figure you'll want to see what the vials are or were and maybe see if the 0 hp guy can answer any questions.
RobC - Katinka Hushfoot AC 20/16/15 -- CMD 20 -- HP 68/109 -- Perm Arcane Sight, Darkvision, See Invisibility Wednesday October 8th, 2014 6:46:19 AM OOC: Did Tink deduce anything about the mysterious rod?
Alchemy is not something Tink knows much about. She has a sniff of the empty glass vials, but suspects Sesha may be better suited to identifying their prior contents.
Should the stoppered vials have a magical aura to them, Tink will try to identify them (Spellcraft: 31)
She hands all evidence over to the Protector group and signs the document provided.
"I am glad we had the chance to work cooperatively. If you're ever in our neighbourhood and need a hand, be sure to come find me" Tink extends her hand to the Commander of the Protector group.
Restlin (Carl) -- AC: +17/+9/+10 CMD: 23 HP: 86/96 (Spells) Luck Points: 3/9 Wednesday October 8th, 2014 10:03:54 AM
Restlin thanks the young man for his obvious hard work. He presses an additional 2 coins into his hands; a bonus for a job well done.
With that, Restlin is eager to move on to the treasury. He'll trust Tink to make sure things are handled neatly, then it's time to move.
Garret Goodbarrel [AC:38/34/31 HP:62/112 Ki:10/13 CMD: 33] d20+21=27 ; Wednesday October 8th, 2014 1:00:47 PM
Garret watches the old man taken by the protector group. Satisfied that he is secure, he is ready to move on. He takes a last glance at the man to see if the man looks like he will remain submissive, or if he's preparing to attempt an escape (perception: 27)
Bosk AC: 33/16/29 (Haste added) CMD:27 HP 103 of 103 Spells d20+15=23 ; Wednesday October 8th, 2014 2:21:24 PM
Bosk too looks at the vials and assists Tinka in identifying them. He then checks the protector group's paperwork to verify their identity before signing the document.
ooc: Checking the group's paperwork to make sure we are not giving the man to assassins and to make sure he is not letting someone have that much alchemist's fire that cannot be trusted. Aid Another - Spellcraft = 23 success
Kyan (JonL) HP: 104/137 AC: 29/17/24 CMD: 32 Wednesday October 8th, 2014 8:16:16 PM
kyan readjusts his gear, ready to move on
Beriothian -- AC:23/16/21 HP: 130/130 CMD = 19 Wednesday October 8th, 2014 9:55:11 PM Bosk, if you can confirm paperwork is in order I think we're good here... I'm ready to head out at your word.
Sesha [AC 24 /17 Touch/23 Flat] | HP 104/88 | CMD 19][See Invisibility, Cat's Grace, Detect Thoughts] Wednesday October 8th, 2014 10:52:50 PM
When everyone is ready, Sesha casts a final baleful glare at the man, a man whose life-force she wanted so badly to absord, then walks and pats Tink on the shoulders.
'Thanks for that. I probably would have done something I regretted if you hadn't asked me to save that one. You ready?"
Clean up after your puppy, please. (Co-DM JonathanT) Thursday October 9th, 2014 12:07:42 AM
Detailed examination of the rod quickly reveals that it is not of much interest to anyone but a street performer perhaps. The Prestidigitation cast on it soon expires and it just becomes a stick.
Katinka sings the document after taking a quick check of the vials found in the backpack. Two vials glow with magic and are from the Healing school. Several empty vials radiate very faint magic, fading fast. The rest of the empty vials don't radiate magic. Sniffing the vials don't reveal anything she is familiar with.
The Commander shakes Katinkas hand and thanks the IA for their assistance in their protectorate. He explains that they can use all the help they can get. Too much weird stuff going on. But does not elaborate.
Restlin pays the young man for his expeditious message delivery service and the young man replies with "Anytime you need me."
Garret is satisfied that the 0hps 'old' man won't be trying much. He is bound tight and watched carefully by the Protector group.
Bosk confirms that the magic vials are what Katinka says they are, healing types. As far as the non-magical remains from the empty vials, he'll need some knowledge in alchemy.
Bosk verifies that the document looks right. The team sports an emblem that look familiar. They've seen other protector groups wearing it. Three 'hooks' on a blue shield. This must be Inspector Auslander's way of authenticating the Protector groups. They radiate a faint magic.
Had the IA joined the inspector, they'd be wearing one too.
Both Beri and Kyan are ready to move on and let the men in black finish the clean up process.
"Nothing happened here. Nothing to see. Look into my little wand... see? You didn't see anything, right?"
Sesha thanks Tink for keeping her from doing something she'd regret doing later on and is ready to move out as well.
The Commander of the Protector group gathers up his men, the cart, the unconscious dogs, the evidence, and the prisoner and start towards the Treasury, which is where the IA are going as well, just a little faster.
The guards at the Treasury entrance seem to be familiar with the IA and let them in, wherein they are quickly accosted by a young woman. The Treasury being such a huge place, puts the young novice government workers to escort visitors to their destinations, as most don't have a clue on how to navigate the Treasury Maze.
Soon they are at the inspector's office. It is the same one they've been in before. The Inspector invites them in and offers them some chairs.
"Glad you could make it. I heard you had a side-trip on your way here. Unfortunately these side-trips have become far more common than even I would have guessed. The IA are not the only ones being targetted, so don't feel like you are being singled out. I'm collecting everything I can to see if we can find a pattern.
Sad to say, there have been some deaths. Some nobility, some Protector members, some average bloke. You don't see the crowds in front of the Treasury anymore and for good reason. People are getting scared. Thing is, who is doing it? Is it just one?
That's why we are looking for patterns. We know of one group that might be involved, led by Socraterius, who used to work here in the Treasury. His crazed group believe that the Teucri artifacts are all cursed and must all be destroyed. As you know, most Teucri artifacts are simply art objects or jewelry. Socraterius' group doesn't care what it is, they believe them all cursed.
But is he crazy enough to do these killings? We don't know. They seem far more organized than a crazy cook could put together.
But all this has to stop! And everything seems to revolve around the Teucri. Whether it is the dormant Chit machine, or some paranoia over a fancy mug. It has to stop.
We have powerful groups wanting the Chit machine back vying with powerful groups wanting to prevent it. Either way, it is a big mess. And I have to keep order in this city!
Me and a few others have thought hard about this and come to only one viable conclusion. Now maybe you should sit down if you aren't already.
Our proposal is to send you, the IA, and independent party, not affiliated with any of the political groups or the city, to search for the Teucri and see what can be done. I personally don't care if the Chit machine can be fixed or not. But if you find the Teucri and get a definite Yes or No, it might help settle things down a little. If they can't fix it or choose not to, then that should shut some people up."
Inspector Auslander, with Sergeant Capon at hand, pause and let things set in.
Restlin (Carl) -- AC: +17/+9/+10 CMD: 23 HP: 86/96 (Spells) Luck Points: 3/9 Thursday October 9th, 2014 10:44:17 AM
Finally at the treasury, Restlin is practically bursting with excitement. He tries not to show it, since it's unseemly to be excited while other protection groups, as well as average citizens, are dying in the streets.
"We'll do our darndest to get to the bottom of things down there, Inspector. Any final words of advice before we get going?"
The people of this city were so soft.. so dependent on the magic of a missing race to make their lives comfortable.. it made Sesha miss the Ga'alin barbarians, her life-kin, if only for a moment.
PP:"But then you'd miss Restlin..."
Pot-pot's voice barged in on her quiet reflection, agitatiting the young witch to no end.
S:"Mind your business, kettle. Or I'll use you to wash Anrete's undergarments."
PP:"We both know he probably doesn't wear any.."
Quickly severing that line of communication, and squashing the mental image with a blush, Sesha finds a distraction, the business at hand.
"I would like to find Socraterius too, for my own reasons. Do you have any possessions of his still here? It would help a lot with divinations. Also, does finding him take a back door to searching these rooms?"
Garret Goodbarrel [AC:38/34/31 HP:62/112 Ki:10/13 CMD: 33] Thursday October 9th, 2014 5:45:30 PM
Garret raises his eyes at the mention of the Teucri.
Not being from around here, he is not sure of things, but he cannot hold his tongue and blurts out, "But wait, I thought no one had seen these Teucri for hundreds or thousands of years. And now you think suddenly we can find them?" He looks around at the others as he continues, "We might be a bit more powerful than the average laborer in mud-town, but I think you give us much more credit than we deserve if you think we can find a race of people that hasn't been seen in hundreds and hundreds of years -- and I'm sure we won't be the first to try and find them!"
RobC - Katinka Hushfoot AC 20/16/15 -- CMD 20 -- HP 68/109 -- Perm Arcane Sight, Darkvision, See Invisibility Thursday October 9th, 2014 9:55:48 PM
Tink remains quiet. She has no questions to ask of the Inspector that the others haven't already asked. The Inspector's news of these 'side trips' is interesting. It means that the IA aren't the sole focus of attacks or assassinations. She is unsure if this is good or bad news.
Bosk AC: 33/16/29 (Haste added) CMD:27 HP 103 of 103 Spells d20=11 ; d20=2 ; d20=20 ; d20=19 ; Thursday October 9th, 2014 10:03:00 PM
Bosk is excited about the idea of meeting the Teucri, and he tries to recall all he can about past meetings with them. Unfortunately he can recall none. I suppose the only way to know for sure is to go down.
Knowledge checks to know about past contact with the Teucri...all fail (The last 2 rolls were capped at 10 for being untrained).
Beriothian -- AC:23/16/21 HP: 130/130 CMD = 19 Thursday October 9th, 2014 10:53:22 PM
Beri waits, almost impatiently, knowing that Bosk will be an inch away from exploding when given the chance. Surprisingly, Bosk manages to not be the first to respond, probably because he was trying to remember how to structure a coherent sentence after receiving such an opportunity. After Bosk responds Beri takes a moment to address the inspector.
Yes, I think we are all more than honored to be given this task. I know nobody has come up with an answer at this point, but do you know of any theories people have come up with that we can keep in mind when we go down? We may have a knack for getting things done, but that's no reason to turn a blind eye to what experts that went before us have found.
Kyan (JonL) HP: 104/137 AC: 29/17/24 CMD: 32 Thursday October 9th, 2014 11:19:47 PM
"right. sounds easy enough. let's get to it. "
Mission nearly, almost, probably Impossible (Co-DM JonathanT) Friday October 10th, 2014 12:37:45 AM Restlin is so eager to go on this new adventure that he has trouble hiding it. But he contains his enthusiasm and asks for any advice before they set off.
Sesha debates with Pot-pot the value of having joined up with the IA. To evade some of the truth Pot-pot brought up, Sesha asks the inspector if perhaps there is something owned by the crazed librarian that she might could use to help locate him.
Garret expresses some doubt about the IA's capabilities of finding a race of people where so many others have failed.
Katinka remains quiet and ponders the news that other Protector groups have been attacked as well.
Bosk scrapes the bottom of the barrel for any memory of past Teucri encounters and finds that he's never read anything about such things. Everything he knows about them, and that isn't much, all has come to him through here say.
Beri is thrilled at being asked to take on the search and aks the inspector for any theories form past experiences that would be helpful to in their search.
Kyan, naturally, thinks it'll be a piece of cake. Why not?
The Inspector turns to the IA and looks a little worried. The Inspector? Worried?
"I have no advice that is any different than what you are already well experienced with. If you make it you will be going where none of us have gone before. At least not done so and maintained our sanity.
Sesha, you ask for something that belonged to Socraterius. Believe me, we've tried what you are thinking of trying. Despite his insanity, he is very crafty an ingenious. A problem with crazy paranoid people is that they come up with a zillion ways to keep hidden, including scrying and even more powerful tracking magic.
As for how we think that you may succeed where everyone else has failed, we go back to Socraterius. Although it was not by any request of our own, then man, when he was sane, delved into the Teucri mysteries kept here in the Treasury.
We think he was close to discovering something real important but his obsession must have brought him to the edge of sanity and over down the backside. In a way, it would appear that it was a self-sacrifice, for where in his obsession he came to what he thought was a dead end, we thing we found something worth further investigation.
That's where you come in. You see, your choice to stay out of the Politics of Hook City by remaining neutral, that is, by not joining the City's Protector Association, or Mudtown, or any other group, we can honestly say that whatever you find out is the whole truth. Your motivations will not be for one thing or another but simply to find out the truth. As much as it is well known your affiliation with me, it is also widely known your attention to Mudtown and the common citizenry of Hook City, and certainly not for money, so no preferences will be suspected.
I can't tell you any details at the moment as it is dangerous to disclose our ideas, even here in my office. But as it may entail being gone for an indeterminate amount of time and to who-knows-where, you'll want a little time to prepare and to put any loose ends to order.
I've already arranged to have one of our best Protector squads reassinged to the Iron Square. They are trustworthy and are much the same in ideology as the IA, just not quite as experienced. But they'll do fine.
So take the day to set your affairs in order and come back tonight. I'll personally met you at the Shepherd's Pie gate at 11pm. User your best means of secrecy you have to get here, as I'm sure you are being watched at all times. Otherwise we could start right now. But our enemies know you came in here and they need to know you left. Hopefully the wards I had put on this room is enough to keep this conversation a secret even if they know you came here. That's why you'll need to exert extra caution when returning tonight. The longer you have to study... without them suspecting anything, the better.
I don't know at the moment what I can offer you for your service, but it is probably best that way anyway, as there may not be much of Hook City left if things keep getting worse.
I can't order you to take this burden, maybe I wish I could, but our Seers' have seen that it was best this way, as volunteering to take on this quest will come from the Heart."
Inspector Auslander pauses and looks at Sgt. Capon, who nods.
Restlin (Carl) -- AC: +17/+9/+10 CMD: 23 HP: 86/96 (Spells) Luck Points: 3/9 Friday October 10th, 2014 8:01:51 AM Another day before they can finally start investigating? Oh well, Auslander makes a good point. Since security in the square is handled, Restlin decides he'll take the day easy, get a good nap in & replenish his spells, etc.
Best not to wander into unknown danger while sleepy.
Garret Goodbarrel [AC:38/34/31 HP:112/112 Ki:13/13 CMD: 33] Friday October 10th, 2014 10:17:27 AM
When the inspector mentions "Shepherd's Pie Gate," Garret's stomach growls loudly. He shrugs and says, "It sounds like a nice gate. Is anyone else ready for lunch?"
He looks back to the inspector and continues, "Oh, sorry sir. I don't mean to make light of the situation. I am sure the IA will be happy to do what we can to help, though I'm not completely sure if we will notice if one or two of us go insane..."
Mission nearly, almost, probably Impossible (Co-DM JonathanT) Saturday October 11th, 2014 1:09:32 AM
DM JT OOC: I just realized I forgot to mention that Shepherd's Pie gate is the one near that inn you were in when Kyan joined the group.
RobC - Katinka Hushfoot AC 20/16/15 -- CMD 20 -- HP 68/109 -- Perm Arcane Sight, Darkvision, See Invisibility Saturday October 11th, 2014 6:13:54 AM "I am slightly injured, but have a near full complement of spells. I could head out now if everyone was in agreement. Though am equally happy to wait until tomorrow if we wish to be fully prepared"
Tink takes a moment to have a quiet chat with the group, outside the earshot of the Inspector or any officials.
"If everyone is heading back, I might follow from behind invisibly. See if we are being stalked or followed. With my stealth, invisibility, and ability to hide in the shadows coupled with my spell to detect and mislead any scrying, I am quietly confident no one will detect me. But I may well find if anyone is following us. Sesha, since you can always see the invisible, you'll be able to see me and we can communicate with a message spell"
Kyan (JonL) HP: 104/137 AC: 29/17/24 CMD: 32 Saturday October 11th, 2014 9:05:27 AM
Kyan rolls his eyes a bit at all the secrecy and politics involved. "I can go now or tomorrow, makes no difference to me. either way we going on a hunt to find jigs that haven't been seen in thousand of years. One day likely won't make the difference."
Bosk AC: 33/16/29 (Haste added) CMD:27 HP 103 of 103 Spells Saturday October 11th, 2014 11:49:54 AM Did Socraterius keep an notes? Perhaps a log of his daily activities for the city? I would like to know as much as we can before exploring, even if those things are base on speculation.
Beriothian -- AC:23/16/21 HP: 130/130 CMD = 19 Sunday October 12th, 2014 10:35:23 PM I think we have learned about all we can before looking ourselves. Shall we have a little lunch and discuss any strategy for what to do next?
Mission nearly, almost, probably Impossible (Co-DM JonathanT) Monday October 13th, 2014 9:55:57 AM
DM JT OOC: I'm going to have to make a big DM apology and bow my head in humbleness here.
I thought I was keeping up with Ian's posting but i went back little ways as some of your comments set a little bell going in the back of my mind. I found that on Sept 15 DM Ian already had this meeting with the Inspector and I just warped you back a day and did it all over again.
Having caught this early, let us just pretend the last two days of posting were just rehashing the purpose of meeting the Inspector and where you will be going.
The gist of it is that deep in the bowls of the Treasury is a Top Secret library dedicated to some of the earliest known objects and writing about the Teucri. It was the study and obsession of these things that Socraterius finally went mad over. The Inspector thinks that he came close to finding out the purpose, well, more so how to activate, the room with the Teucri mosaics and the three doors.
Up until now no one had seriously try delving into those Teucri mysteries except for Secraterius because there was no need. But now there is, and if Socraterius was so close, maybe a non-biased group should pick up where he left off.
For today's post, Inspector Auslander wants to know if the IA are ready to go. The IA will be sequestered for an undetermined period of time so as to keep the IA away from any more attacks and so they can put their undivided attention to the puzzle. Because of this the IA need all their important gear with them. Food will be provided.
If the IA are ready, the Inspector starts down the long labyrinthine path to the Secrete Teucri Library.
RobC - Katinka Hushfoot AC 20/16/15 -- CMD 20 -- HP 68/109 -- Perm Arcane Sight, Darkvision, See Invisibility Monday October 13th, 2014 11:09:06 AM OOC: No problems JT! :)
"I've only cast a few of my allotment of spells for today, though have taken quite a nasty cut. If the treasury have any medics at hand to treat my wounds I will be in a better shape to push on"
Bosk AC: 33/16/29 (Haste added) CMD:27 HP 103 of 103 Spells Monday October 13th, 2014 1:59:41 PM
ooc: Please make sure your headers are up to date. I have some cure spells and channel energy, but I want to know who has how much HP before deciding which to use.
"I'm fine to go now, though if we are trying to be sneaky, we could always leave and try to teleport back in here from the Iron Tower? Or if that isn't possible, we could return home and I can Shadow Walk us from the tower to another point in the city, then we hurry to the Inspector."
Restlin (Carl) -- AC: +17/+9/+10 CMD: 23 HP: 86/96 (Spells) Luck Points: 3/9 Monday October 13th, 2014 4:22:22 PM
Restlin nods. "Teleporting from the tower would be a great idea, provided we don't get attacked again on the way to the tower. Still, I'd prefer to just go now if we're able."
Garret Goodbarrel [AC:38/34/31 HP:112/112 Ki:13/13 CMD: 33] Monday October 13th, 2014 5:21:41 PM
Garret says, "Oh, there's food? Then I am most certainly ready to go!"
Beriothian -- AC:23/16/21 HP: 130/130 CMD = 19 Monday October 13th, 2014 7:04:59 PM Wait, we are being sequestered? That's... well, I suppose a reasonable precaution, just not something I was expecting. I believe I have what I need on me, is everyone else okay for sequestration?
Bosk AC: 33/16/29 (Haste added) CMD:27 HP 103 of 103 Spells Monday October 13th, 2014 7:34:35 PM
Bosk shakes his head. I would bet 50 worthless chits that the treasury has protections against teleportation and dark walk.
Sesha [AC 24 /17 Touch/23 Flat] | HP 104/88 | CMD 19][See Invisibility, Cat's Grace, Detect Thoughts] Monday October 13th, 2014 7:44:26 PM "Teleportation, yes. But I would bet we could Shadow Walk from our tower to some random point in town, then make it to the treasury. It would throw off any people watching us at our place."
Bosk AC: 33/16/29 (Haste added) CMD:27 HP 103 of 103 Spells d8=7 ; d8=3 ; d8=2 ; d8=2 ; d8=4 ; d8=7 ; d6=6 ; d6=5 ; d6=1 ; d6=1 ; d6=6 ; d6=4 ; Monday October 13th, 2014 8:19:03 PM
As the group makes its preparations Bosk is thankful that he did not cast spells frivolously in the previous battle as it is going to take a lot to restore his friends back to full health. [b]Everyone who needs healing gather round me.
The Horned Cleric places a hand on his holy symbol. Show mercy to those who sacrificed themselves to protect this city. A waive of healing energy restores the group of most of their injuries. What wounds are left the cleric fixes as he burns through his spells, changing their nature to that which will rejuvenate the Iron Adventurers.
--------------- Channel Positive Energy twice, heal everyone for 21 HP
Beri - Full Bosk - Full Restlin - Full Garret - Full Sesha - Full
Heal Tink for 20 (2 CLW spells - convert divine favor and Rose Temp Control) Heal Garret for 14 (CMW - convert Owl Wisdom) and 9 for 23dmg additional Heal Kyan for 23 (CMW - convert Summon monster 2)
Mission nearly, almost, probably Impossible (Co-DM JonathanT) Monday October 13th, 2014 11:12:00 PM
Every one seems content that they brought everything they usually bring when leaving the Iron Tower and Bosk makes sure all are made whole again.
With all preparations done, Inspector Auslander leads the group out of his office and down the hall. Sergeant Capon follows a ways but after navigating several floors he stops before going down another flight of steps.
"This is where I am not permitted to go any further. Best of luck and hope to see you soon."
Inspector Auslander tries to explain a little more as they go further down.
"Very few know of this place. Only the highest city officials, and me, the Head of Security, have ever even been close. That you are here isn't because I am sneaking you in, but it was discussed by the Powers that Be and approved. Socraterius was one of the rare officials to be allowed in to the vault for any amount of time.
He was such a genius on the subject of the Teucri that he was appointed Keeper. Perhaps that was a mistake, but that was all he could concentrate on and we thought 'If our normal, sane, sages can't figure it out, then maybe it takes a one that is not normal and sane.'
DM JT Note: he had what is called in our R.L. Asberger's Syndrome focused on all things Teucri.
"You asked if he kept notes. He probably did but we've found none. In his current state of mind, he probably destroyed them all. Fortunately we monitored the progress of insanity and bared him from the library before it was too late. But whatever he found, then, could be found again. We left everything untouched in hopes that the next one might have a clue as to where he was when... well, lost it?"
At this point they reach a rather plain door. Two mages stand waiting. They wear very rich robes. Both are up in years and their badges show the highest Hook City Official rankings anyone is aware of.
"Greetings, Sirs," the Inspector bows and shows utmost vehemence in his voice and actions. "These are the Iron Adventurers. The ones we talked about."
He turns to the IA. "No introductions here, as you may understand. These two will guide us through the protections. Down in the vault, either they or two others will be on watch at all times."
The Inspector nods at the two and the intricate spell passwords and gestures begin as they open the simple door and start down narrow stairs.
Your neck hairs stands on end as magic tingles all about. The darkness looses and wins as you go down, then through hallways, chambers, and more stairs. Only the most disciplined intellect would be able to keep up with the series of passwords and such that open and close the magical wards.
DM JT Note: although PCs stop at 20th level, NPCs don't.
Finally, now actually walking down a hallway carved out of the bedrock, they come to a set of double doors, both covered in Teucri runes.
"Oh-oh," comments one of the elder mages.
The other whispers to the Inspector, "The magical protections have been tampered with and are dampened. Someone has either been in and out, or is still in there."
The Inspector grimaces. "There are spies everywhere! Despite our best efforts to keep our plans a secret, someone sold us out!"
He turns to the IA, "Our friends will open the doors, but be aware that someone has already beaten us here. Whoever it is may be waiting for you, or maybe just trying to abscond with something we need. They may have already left. Either way be ready."
The two mages prepare to open the doors...
RobC - Katinka Hushfoot AC 20/16/15 -- CMD 20 -- HP 109/109 -- Perm Arcane Sight, Darkvision, See Invisibility d20+27=43 ; d20+37=53 ; d20+21=38 ; d20+19=31 ; Tuesday October 14th, 2014 5:03:02 AM
Assuming magical auras of greater than CL20, Tink squints her eyes to shield them from the overwhelming aura her arcane sight picks up. One can only hope such power is being used for good.
Before the mages open the doors, Tink takes a moment to prepare.
"I am about to cast a Telepathic Bond spell" she explains "however I am not powerful enough for it to affect everyone. After myself, I can then only bring four other people into the link. If the casters of us are connected in combat we can plan our spells accordingly so as not to interfere with each other. It also means we can communicate with Beri when he takes an elemental form. What's more, we also have other spells available - such as message - to relay information at any time to anyone not in the link."
"And then I was thinking, it would be useful for us to have access to information out here. What if Hook needs us back? What if something is happening back at the tower? What if we need to report our findings urgently? So for that reason, I was thinking it would be useful to include Inspector Auslander in the link"
With her explanation made, and if noonne disagrees, Tink casts Telepathic Bond and includes Sesha, Restlin, Beri, and Inspector Auslander in the link.
Finally she activates her ring of invisibility and stands perfectly still, hovering a few inches in the air in the shadows as she awaits the doors to open.
Perception: 43 + Arcane Sight + Dark Vision + See Invisibility + Detect Scrying Stealth: 93! (53 + 40 for stationary invisible) + Hide in Plain Sight + Misdirection Linguistics: 38 - Do the Teucri runes mean or suggest anything to Tink? Sense Motive: 31 - Can Tink get any feel from the mages? Are they anxious? excited? scared?
------------------ Spells Available: 0 - Mage Hand, Message, Prestidigitation, Toro's Taur Try 1 - Feather Fall, Grease, Prot from Evil, Roses Temp, Silent Image, Unseen Servant 2 - Alter Self (x2), Knock, Resist Energy (x2), Glitterdust 3 - Dispel Magic (x2), Haste (x2), Prot from Energy, Shrink Item, Stinking Cloud 4 - Resilient Sphere, Summon Monster IV, Wall of Fire, Black Tentacles 5 - Telepathic Bond, Wall of Force, Summon Monster V 6 - Summon Monster VI (x2)
------------------ Spells in effect: Invisbility - From Ring Telepathic Bond - Dur 2hrs - Tink, Sesha, Restlin, Beri, Inspector Auslander Freedom of Movement - Dur 5hrs Waterbreathing - Dur 5hrs Arcane Sight - 120ft range. See magical auras automatically. Darkvision - 60ft range See Invisibility - See Invisible or Ethereal objects Overland Flight - Fly speed 40ft. Detect Scrying - Detect any person/object being scryed upon with 40ft Misdirection - Misdirect the information from divination spells that reveal auras on Tink to instead seem like a pebble (Neutral, Not Magic, Not Lying, Not alive, etc) Mage Armor - +4 AC
Restlin (Carl) -- AC: +13/+6/+10 CMD: 23 HP: 96/96 (Spells) Luck Points: 3/9 Tuesday October 14th, 2014 8:25:23 AM
"Before we head in there, are there any magical protections we need to be aware of? If I try to summon something or teleport out, how likely is it to succeed?"
Restlin doesn't want to wait too long, but as a conjurer he feels it's important to know if he can...well, conjure anything.
Garret Goodbarrel [AC:38/34/31 HP:112/112 Ki:13/13 CMD: 33] Tuesday October 14th, 2014 9:16:56 PM
Garret moves towards the front and reaches up to touch a tattoo that runs from around his ear to down the side of his neck. It glows briefly and his skin shimmers. He stands ready, bouncing on his feet lightly.
OOC: Casting Barkskin
Beriothian -- AC:23/16/21 HP: 130/130 CMD = 19 Tuesday October 14th, 2014 9:32:32 PM communicate while in another form? That's the first piece of good news I've heard all day. I don't know what to expect inside, but my guess is it hasn't left yet. Who ever has been causing this has been known to leave a wake of destruction behind them... which is all the more reason to worry about what's behind the doors.
Bosk AC: 33/16/29 (Haste added) CMD:27 HP 103 of 103 Spells Wednesday October 15th, 2014 12:18:02 AM
After healing the group Bosk watches the others go about their plans as he goes over a mental check list of his spells and inventory.
Kyan (JonL) HP: 137/137 AC: 29/17/24 CMD: 32 Wednesday October 15th, 2014 12:37:53 AM
Kyan moves over to Bosk to be healed when that time comes.
IN front of the doors, after it comes to light that someone else was entered he chuffs softly, mutter "Of course someone found out. Probably had to sign a stack of forms in triplicate to get us permission to be come down there ."
He pulls his bow out and readies an arrow.
Mission nearly, almost, probably Impossible (Co-DM JonathanT) Wednesday October 15th, 2014 1:40:02 AM
As the two city officials prepare to open the doors, the IA start to prepare for what may, or may not be, inside.
Katinka tries her best to shield her eyes from the numerous powerful magical auras she encounters as they travel through the immense maze of what became the center of Hook City in all respects. Where all the doors go and what all the rooms do would take a volume of books to describe but somewhere, somehow, there is an intellect that understands all of this.
Having reached their final destination that may be their quarters for a while, if is discovered that someone or something has beaten them to it. Katinka senses apprehension from the three as they study the door and prepare to open it. She then casts Telepathic Bond to cover Sehsa, Beri, Restlin, and Inspector Auslander.
Then she goes invisible and with her Overland Flight, hovers a few inches in the air and in the shadows.
DM Note: Remember to start making Fly skill checks for hovering and such if/when combat rounds start.
From her stealthly hidden invisible form in the dark shadows, she watches the mages confer and agree that all the protective spells on the doors have been dampened. During this time, she had a chance to get a good look at the Teucri runes but without some key, they mean nothing.
Resltin brings up a good point about possible magical protections inside the place.
Auslander assures the group that the insides of the library were kept free of such things because the tendency of overly studious people tend to 'forget' about them. As far as conjuring something in there, it should not be possible. However, if he needs to do so, that portion of the protective barriers can be dampened.
Garret moves to the front and activates his Barkskin tattoo.
Beri is elated that with Katinka's spell he will be able to communicate while in elemental form. He suspects that there is indeed something to worry about still in the library.
Bosk makes mental check marks on his list of spells.
Kyan makes a snide remark about Hook City government red tape that does not go over well with the Inspector. Few have seen the Inspector's gaze burn through one's soul and if Kyan hadn't been too busy getting his bow ready, he might have been able to count himself one of that lucky few!
DM JT Note: on the map, I've not placed anyone anywhere but everyone is just outside the doors. When you move, just subtract 10' of movement from your total and that will take care of wherever you are outside the doors.
Finally, with a push, the doors swing open.
The room is brightly lit with magical light globes on the walls. In the center of the beautiful Teucri mosaic floor is a crude blood-red pentagram. In the middle of that pentagram is a monstrous creature of humongous proportions. It's back is to the doors but from this towering monstrosity four arms extrude from its torso. Two arms end in pincers and two in claws.
It appears to be receiving some instructions.
"Destroy everything Teucri in here! Leave nothing intact! Then you will be free. Wait! No! First kill THEM!"
If you understand Abyssal: Highlight to display spoiler: { Our agreement then changes. I'll require something else!}
"Very well. Just do it. No time to loose!"
The monstrosity turns to face the door, its eyes shining with intelligence and cruelty, all aimed at those at the door.
RobC - Katinka Hushfoot AC 20/16/15 -- CMD 20 -- HP 109/109 -- Perm Arcane Sight, Darkvision, See Invisibility d3=3 ; d20+11=15 ; d20+11=27 ; d20+27=32 ; d20+21=33 ; d20+37=41 ; Wednesday October 15th, 2014 4:02:17 AM OOC: With a Fly check of +25, Tink can hover in anything up to a windstorm without failing the DC23 check, even on a Nat1. Even in a hurricane she can hover on a roll of 2 or more. And from the map - is that monster holding a machine gun? If so, I call dibs! :)
Tink translates over the telepathic link: "The creature has just said in Abyssal 'Our agreement then changes. I'll require something else'. I'm not sure what that means but the 'kill them first' part doesn't sound good!"
The scouting part looks to be done. There is no way Tink is going in the room to deal with that guy. She's quite content to hover by the door and let the muscle in the group trade blows with that ... creature.
Tink begins the ritual to summon some creatures to aid what she perceives to be imminent combat (Cast Summon Monster VI. Summon 1D3 Bralani Azatas. D3=3. Sweet!. They shall appear next round near Tink)
Knowl Arcana: 15 - Does Tink recognise what this creature may be? Knowl Religion: 27 - Does Tink recognise what the creature was doing as some sort of ritual? Perception: 32 + Arcane Sight + Darkvision + See Invisibility + Detect Scrying. Spellcraft: 33 - To know the power and school of magic of the most powerful aura on the creature Stealth: 61 - 41 + 20 for Moving while Invisible (moving hands to cast a spell) + Hide in Plain Sight + Misdirection
Tink will be hovering at J18
------------------ Spells Available: 0 - Mage Hand, Message, Prestidigitation, Toro's Taur Try 1 - Feather Fall, Grease, Prot from Evil, Roses Temp, Silent Image, Unseen Servant 2 - Alter Self (x2), Knock, Resist Energy (x2), Glitterdust 3 - Dispel Magic (x2), Haste (x2), Prot from Energy, Shrink Item, Stinking Cloud 4 - Resilient Sphere, Summon Monster IV, Wall of Fire, Black Tentacles 5 - Telepathic Bond, Wall of Force, Summon Monster V 6 - Summon Monster VI, Summon Monster VI
------------------ Spells in effect: Invisbility - From Ring Telepathic Bond - Dur 2hrs - Tink, Sesha, Restlin, Beri, Inspector Auslander Freedom of Movement - Dur 5hrs Waterbreathing - Dur 5hrs Arcane Sight - 120ft range. See magical auras automatically. Darkvision - 60ft range See Invisibility - See Invisible or Ethereal objects Overland Flight - Fly speed 40ft. Detect Scrying - Detect any person/object being scryed upon with 40ft Misdirection - Misdirect the information from divination spells that reveal auras on Tink to instead seem like a pebble (Neutral, Not Magic, Not Lying, Not alive, etc) Mage Armor - +4 AC
Restlin (Carl) -- AC: +13/+6/+10 CMD: 23 HP: 96/96 (Spells) Luck Points: 3/9 d20=9 ; d20+11=21 ; d20+19=30 ; Wednesday October 15th, 2014 8:31:55 AM
Before the doors open, Restlin tries (and fails) to hold back a chuckle at Kyan's comments. He hopes Auslander doesn't notice.
Once that door opens...
"Auslander, Tink and I need to summon. It's what we do," Restlin telepathically states. The magepriest is heartened somewhat that this beast was told to kill them first, meaning it may not have destroyed a bunch of priceless Teucari artifacts already.
Grasping Shiny's hilt, he politely asks the blade to make him smarter (fox's cunning). He then takes another rotten egg from his belt pouch and tosses it high in the air towards this thing.
***
Free action: Ask Shiny to cast fox's cunning (+4 int) Move action: none Standard action: Cast stinking cloud centered on this...thing. I want to cast it high up in the air so that we can still fight around the critter w/o being affected by the cloud. Save DC is 21.
AC this round is 22/15/19.
Knowledge, Arcana: 32 - What is this thing?
Do we notice WI and SO on the map?
Active spells:
Mage armor: long enough Fox's cunning: 3 minutes See invisible: Permanent Stinking cloud: 10 rounds
Kyan (JonL) HP: 137/137 AC: 29/17/24 CMD: 32 d20+15=20 ; d20+10=15 ; d20+5=12 ; Wednesday October 15th, 2014 8:59:06 AM
"I take that isn't a Teucri?" Kyan asks before sending three arrows towards the creature. none manage to find their mark.
--------
Full attack... Three rolls, three fails. Two 5s and a 7. Bleh.
Garret Goodbarrel [AC:37/33/31 HP:112/112 Ki:13/13 CMD: 33] d20+21=33 ; 2d8+3=11 ; Wednesday October 15th, 2014 12:11:27 PM
Garret pauses only a moment before charging full-speed directly at the creature. As he runs, he raises his fist in front of him. At the last moment, to avoid any possible claws, he slides on the ground, spins and kicks out at the center mass of the creature.
OOC: Darn, I was going to call dibs on the machine gun! Guess I'll call for the fancy visor/helmet. :)
And too bad the thing is so large, that throws out all my combat maneuver things. Guess I'm stuck with regular attacks... this time!
Charge! (No, really, charge attack)
-2 to AC for this round, but +4 to AC for an AOO if the creature has reach or something like that (not included in header).
Hit AC: 33, Damage: 11 + Stunning Fist attempt: Fort save DC 21 or staggered 1d6+1 rounds.
Sesha [AC 24 /17 Touch/23 Flat] | HP 104/88 | CMD 19][See Invisibility, Cat's Grace, Detect Thoughts] d20+22=26 ; d100+1=74 ; d100=26 ; Wednesday October 15th, 2014 5:51:25 PM
( Sorry about yesterday! I fell asleep at like 8pm and never woke back up to post! If the DM allows it here is both yesterday and todays posts. )
Before the doors open, Sesha casts her customary group protection, Mass Bears Endurance. Everyone, including the mages on the outside, would be affected.
(+4 Con to everyone who does not already have a con bonus from items or gear or spells. This improves fort saves by 2 and hp by 2p per level. These Hp are lost like regular Hp, not temporary.)
For todays post.
"Yes, please dampen the summoning protections for us."
When the doors are opened, Sesha seeing that Garret plans to separate himself from the group, will cast Spectral Hand, so that she can heal her friends from afar.
And move to 015
Bosk AC: 33/16/29 (Haste added) CMD:27 HP 103 of 103 Spells Wednesday October 15th, 2014 7:51:56 PM
ooc: Who was it that was peaking to the creature, WI or SO? What do they look like? Human? Armored?
Mission nearly, almost, probably Impossible (Co-DM JonathanT) Wednesday October 15th, 2014 9:43:16 PM
DM JT Notes before post:
Sesha can get her move from yesterday, no problem.
So and Wi can not be seen until you enter the room. I simply put them there for my records. Which one spoke can be determined by a Perception check DC25. What this does is allows you to pinpoint the location, ie. closer or farther away from you. Once in the room, if the two don't swap around, you would know who spoke.
Tink: i hope you don't think I'm picking on you. :) You are the only one flying right now and I thought I'd bring up the flying rules at this point.
And most important of all, all spells with SR= yes cast toward the thing need a Caster Level check to beat his SR: D20 + caster level >= its SR for the spell to affect it.
Oh, and one more thing, if you cast a spell at it or attack it, you do it from the doorway, at least.
Oh, and it is 18' tall and has reach, as Garret will find out soon enough.
Beriothian -- AC:23/16/21 HP: 130/130 CMD = 19 Wednesday October 15th, 2014 9:56:33 PM
ooc: do we need flying checks if we have perfect flight? (air elemental form)
Bosk AC: 33/16/29 (Haste added) CMD:27 HP 103 of 103 Spells d20+19=39 ; d20+13=16 ; Wednesday October 15th, 2014 10:33:50 PM
As the voice speaks Bosk instantly knows where it came from. If what TInka says is correct it sounds like someone summoned this thing. I better make sure they cannot summon any more. The cleric quickly tells everyone who made the deal with the abyssal and casts a silence spell on G5 before moving to G12. As he moves he draws his guisarm.
------------------------ Perception = 39 Nat 20!!! Cast silence on square G5 Move to G12 (20 ft reach with Guisarm)
AoO if summoned creature moves towards Bosk, miss
Beriothian -- AC:23/16/21 HP: 130/130 CMD = 19 Wednesday October 15th, 2014 11:13:37 PM Hmm, not sure that any of my forms would give me a tactical advantage... well, as long as they are summoning I may as well join them. Beri starts channeling his Baleful Polymorph to summon a cyclopes to join them.
0 (4)- Detect Magic, Light, Create Water, stabilize 1 (6)- *Elf Vision, Faerie Firex2, Entangle, cure light wounds x3 2 (6)- *Faerie Fire, Fog Cloud, Soften Earth and Stone, Warp Wood, spider climb, Flaming Sphere, restoration lesser 3 (5)- *Glibness, Sleet Storm, quench, Greater Magic Fang, wind wall, stone shape, Cure Moderate Wounds 4 (5)- *Lesser Planar Ally, dispel magic, cure serious sounds, Freedom of Movement, Air Walk x2 5 (3)- *Awaken, Animal Growth, Cure Critical Wounds, Baleful Polymorph 6 (2)- *Legend Lore , Antilife Shell, Dispel Magic, Greater Spells with * are Fey domain spells (and not included in spell counts)
Mission nearly, almost, probably Impossible (Co-DM JonathanT) Wednesday October 15th, 2014 11:16:03 PM
DM JT OOC: to answer Beri's question - do we need flying checks if we have perfect flight? (air elemental form)
The way I see it, an Air Elemental have a Fly skill bonus of + something. If it had perfect flight, it wouldn't need a Fly bonus. So yeah, you need a Fly check. Most likely you'll pass, but you may roll a '1', or you may try a quick turn, or whatever. So keep in mind the Move penalty for Climbing and the Move bonus for diving, and etc.
Mission nearly, almost, probably Impossible (Co-DM JonathanT) Thursday October 16th, 2014 12:12:23 AM
DM JT: Hey guys, i just saw the time. I've got to be at work in 4 hrs. I'm mostly done with the post but I want to get your stuff right, and mine too.
Sorry for the suspense but only four hours of sleep... :{
Garret Goodbarrel [AC:37/33/31 HP:112/112 Ki:13/13 CMD: 33] Thursday October 16th, 2014 5:09:30 PM
OOC: Checking in and adding that note: with the reach and an AOO, that sucker should have to hit AC 39 to get Garret... and if he does, Garret might be heading back the way he came even faster...
RobC - Katinka Hushfoot AC 20/16/15 -- CMD 20 -- HP 109/109 -- Perm Arcane Sight, Darkvision, See Invisibility Thursday October 16th, 2014 7:55:37 PM checking in...
Beriothian -- AC:23/16/21 HP: 130/130 CMD = 19 Thursday October 16th, 2014 9:36:40 PM
ooc: checking in. Also, I'm not an air elemental today so it's doesn't matter right now, but I figured it was like walking for a human (assuming humanoids are assumed to have perfect walking skill...), if it's not something you'd normally have to roll when walking then for perfect flight you wouldn't expect to roll for flying skills (though any dodge requirements or the like would still apply).
Battling an 18-foot, 4-armed monster without breaking anything. (Co-DM JonathanT) d20+22=23 ; d20+18=20 ; d6+1=6 ; 10d6=32 ; Thursday October 16th, 2014 10:01:23 PM
DM JT to those who are flying: go ahead and roll your checks even if you only miss on a '1'. You just might roll that '1'.
Katinka understands Abyssal and translates. Preferring not to go in and face the four-armed monstrosity, she stays outside and starts summoning help.
Her knowledge of magical things and religious things don't help much to identify the creature. A knwledge of the Planes would help though. On the other hand, seeing the pentagram and putting 2 and 2 together, along with the immense aura of evil, just about anyone here could deduce it is a demon of sorts.
Her Arcane Sight reveals the fading remnants of a very strong Summoning spell. From her spot, she cannot see the whole room, but for what she does see, it does seem to be what it is. That is, no extra invisible things or illusions, etc. The creature itself does not have any magical auras on it.
Restlin fails to hold back a chuckle at Kyan's comment. Good thing Inspector Auslander knows Restling pretty good and respects him, so it would appear the Inspector brushed off Restlin's chuckle, but when he answers Restlin's question on summoning, that with the dampening of the door protections, summoning something is now possible. "Look, if hey can do it, you can," he snips back, sort of a way to get back at Restlin.
Taking Shiny, he casts Fox's Cunning and then throws a rotten egg into the room followed by the Stinking Cloud spell.
Like Katinka, he tries to figure out what the thing is. He does deduce it is extraplanar and very, very, evil. Knowledge Planes would be more useful.
Having stepped into the doorway, Restlin notices a man in tattered robes and gray hair extremely out of control. Somewhere behind the monstrosity is another in much better robes.
Kyan still tries to clown around by asking "I take that isn't a Teucri?". He steps into the doorway and fires off three pathetically ineffective arrows at the thing. Maybe Karma is catching up with him? :}
Garret bravely charges forward and tries to maneuver past the four arms.
AoO vs AC39 = 22 N1? best get it over with now i guess. :(
He manages to dodge a huge pincer and lands a solid blow, however he immediately feels his blow should have done more damage than just that little scratch to the ankle. Fort save DC 21 or staggered 1d6+1 rounds = 20, for 6 rnds Realy?!!!
Sesha manages to get a Mass Bear's Endurance spell off before the doors open. Then once the door's are open, she casts Spectral Hand and moves inside.
Bosk feels he knows where the voices came from. Afraid that more summoning will be going on, he tries to make sure that won't happen and casts a Silence spell centered on G5 and will take effect at the beggining of Bosk's turn next round.
DM JT Note: casting time for Silence is 1 round. So you can move next round.
Beri decides against changing into elemental form and starts summoning something too.
The two mages and Inspector Auslander move to the back to give room for the IA to do their thing.
The Giant Storm Trooper with the Machine gun and Light Saber tries to whallop Garret as the halfling rushes into the library foyer but misses. Must be that pesky could that just erupted around him. Then that little ant sting seems to have had some power behind it after all!
Staggered 1/6.
Very limited on what it can do, the monstrous creature, seemingly unaffected by the Stinking Cloud, utters Abyssal words and turns things around a bit.
Garret, Restlin, and Kyan, loose their footing on the floor and start falling... UP!
The three speed towards the ceiling as if they were falling but come to a sudden halt 20' off the floor!
Suspended 20' off the floor they have no grip on anything, treat as Off Balance (No Dex bonus to AC and opponents get a +2 bonus on attacks). Nor can they Move on their own power!
Further more, Garret is now in the Stinking Cloud and must make a Fort Save vs DC21
And, it gets total concealment from Kyan and Reslin due to the Stinking Cloud.
Garret, 20' off the floor but right in front of the beast is still technically only 5' away, however the cloud gives both Partial Concealment.
Meanwhile, So moves next to Wi and Wi points his finger and utters arcane words that send a small ball of fire at where Kyan was standing and erupts into a fireball!
Fireball 10d6 = 32, Reflex DC21 for half, that affects all but Garret.
Also, Bosk, Katinka, please make your Concentration checks or loose your spells.
DM JT: I hope I got everything. There was a lot of stuff I had to look up to make sure all was correct.
Notes on the map: 1) the Stinking cloud is the area outlined in Mustard color and is at least 10' off the ground. 2) the creature's reach is the area outlined in purple. 3) fireball area was 20' rad but not included on map. Centered on K15, it gets everyone but Garret.
DM JT P.S.: somehow I forgot Beri on the map. Since all he's doing is summoning too, I'll put him next to Katinka. Beri also needs to save vs fireball and make a Concentration check.
Sesha [AC 24 /17 Touch/23 Flat] | HP 110/110 | CMD 19][See Invisibility, Cat's Grace, Detect Thoughts] d20+16=36 ; d20+6=20 ; d100=2 ; Thursday October 16th, 2014 10:22:20 PM
Sesha senses the incoming fireball, and raises her arms in time to block the brunt of the damage.
Thinking to pull the two mortal enemies out of the fight, Sesha prepares to cast a Calm-Emotions spell, but when she reaches for Woldsblood, there is nothing there.
Unfortunately Tink and Beri are too far away from the rest of the group to benefit from the spell.
The Bralani then spread about and prepare their bows.
Bralani 1: Moves to E7. Readied action: If So starts to cast, shoot it with an arrow: Hit AC30 for 14pts. Concealment check if needed: 16. Restlin did cast the spell high, so hopefully this check won't be needed. Note the Bralani have the BlindFight feat which allows a reroll if the first one misses. Bralani 2: Moves to F7. Readied action: If Wi starts to cast, shoot it with an arrow: Hit AC22 for 12pts. Concealment check if needed: 45. Restlin did cast the spell high, so hopefully this check won't be needed. Note the Bralani have the BlindFight feat which allows a reroll if the first one misses. Bralani 3: 5ft step to I13. Full attack on Wi. Hits AC25/16/15 for 7/7/13.
Tink then flies upwards, maintaining her position but flying as close to the ceiling as she can (Fly check: 39=Pass)
Perception: 43 + Arcane Sight + Darkvision + See Invisibility + Detect Scrying. Stealth: 68 - 48 +20 for Invis + Hide in Plain Sight + Misdirection Knowl Planes: 15 ------------------ Bralani 1 - AC20 - Bralani 2 - AC20 - Bralani 3 - AC20 - Bralani - DR 10/cold iron or evil; Immune electricity, petrification; Resist cold 10, fire 10; SR 17 ------------------ Spells Available: 0 - Mage Hand, Message, Prestidigitation, Toro's Taur Try 1 - Feather Fall, Grease, Prot from Evil, Roses Temp, Silent Image, Unseen Servant 2 - Alter Self (x2), Knock, Resist Energy (x2), Glitterdust 3 - Dispel Magic (x2), Haste, Haste, Prot from Energy, Shrink Item, Stinking Cloud 4 - Resilient Sphere, Summon Monster IV, Wall of Fire, Black Tentacles 5 - Telepathic Bond, Wall of Force, Summon Monster V 6 - Summon Monster VI, Summon Monster VI
------------------ Spells in effect: Invisbility - From Ring Telepathic Bond - Dur 2hrs - Tink, Sesha, Restlin, Beri, Inspector Auslander Freedom of Movement - Dur 5hrs Waterbreathing - Dur 5hrs Arcane Sight - 120ft range. See magical auras automatically. Darkvision - 60ft range See Invisibility - See Invisible or Ethereal objects Overland Flight - Fly speed 40ft. Detect Scrying - Detect any person/object being scryed upon with 40ft Misdirection - Misdirect the information from divination spells that reveal auras on Tink to instead seem like a pebble (Neutral, Not Magic, Not Lying, Not alive, etc) Mage Armor - +4 AC
OOC: Nice shot, Garret! Sorry you're once again caught in my magic...
Spellcraft: 32 - Why am I floating?
Restlin manages to roll with the blast wave, avoiding the worst of it. Realizing this thing is not a magical construct, but rather an outsider, he applies his knowledge of the planes & tries to figure out what they're dealing with.
Knowledge, Planes: 42 (I get a nat 20 on this?) - What is this thing, how did it get here, and how can we quickly send it back?
He reaches out and grabs Kyan by the arm. "Hold on, buddy," he states before dimensional stepping them to I2 and J2. He moves them to the ground, hoping the anti-gravity isn't affecting that area.
Everyone within 10' of Restlin that considers me a friend gets a +1 to saves, attacks, and skill checks. That includes just about everyone in that fireball.
AC this round is 31/24/28.
Battling an 18-foot, 4-armed monster without breaking anything. (Co-DM JonathanT) Friday October 17th, 2014 9:24:05 AM
DM JT OOC: I may be wrong, but don't you have to see your Haste targets to target them?
Tink can only see Beri and Bosk unless she moves into the room. She can't see Garret in any case because of the Stinking Cloud.
Does Tink move into the room?
Kyan (JonL) HP: 137/137 AC: 29/17/24 CMD: 32 Friday October 17th, 2014 11:03:03 AM THANKS RESTLIN!
Ooc: Now that Restlin and kyan are on the other side of the room do we recognize the other two on the map?
Battling an 18-foot, 4-armed monster without breaking anything. (Co-DM JonathanT) Friday October 17th, 2014 12:35:22 PM
DM JT to Resltin: I2 is in solid rock. Did you mean J2 and K2?
Restlin (Carl) -- AC: +13/+6/+10 CMD: 23 HP: 80/96 (Spells) Luck Points: 4/9 Friday October 17th, 2014 1:32:49 PM
OOC: I didn't realize the pentagon was the wall. Yes, J2 and K2.
DM JT: yup, the pentagon is the inner wall. Sorry. The red pentragram was the focus point for the summoning.
Garret Goodbarrel [AC:37/33/31 HP:112/112 Ki:13/13 CMD: 33] Friday October 17th, 2014 4:11:10 PM
OOC: I don't know anything about that thing, so I don't know if it makes a difference, but Garret's unarmed attacks are lawful and good for overcoming DR.
Also, I'm SO happy that finally worked! I don't think anything, ever, in literally years and years here at the Wold, has EVER failed a save against Garret's stunning blow! Really, EVER.
Next up: save vs stinking cloud. As I read in the PRD, that's a poison effect, and Garret has Diamond Body and is immune to poison! Take that, Restlin! :)
After that, well, I have question in email to the DM before I can post more (the question: can Garret use his Abundant Step ability in the state he is in since he cannot move?)
Kyan (JonL) HP: 137/137 AC: 29/17/24 CMD: 32 d20+19=22 ; d20+19=26 ; d20+19=21 ; d20+19=21 ; d20+9=19 ; d20+18=19 ; d6=4 ; d8+18=21 ; d8+18=26 ; d8+18=24 ; d8+18=20 ; d8+18=20 ; d8+18=25 ; Friday October 17th, 2014 5:04:58 PM
"whoa!" kyan exclaims as his world is literally turned upside down.. But luckily his good Buddy Restlin is there to save the day and he soon finds himself on solid ground once again. seeing that the massive creature is lost in the stinking fog he sets his sights on one of the close by smaller does and sends a volley of arrows towards one of them.
full attack on Wi with haste, deadly aim, manyshot, rapid shot, point blank shot, and Restlins +1 bonus
Attack 1 with Manyshot: hit AC 22 for 47 damage Haste Attack: Hit AC 26 for 24 damage rapidshot: Hit AC 21 for 20 damage attack 2: hit AC 16 for 20 damage attack 3: hit AC 19 for 25 damage
Beriothian -- AC:23/16/21 HP: 98/130 CMD = 19 d20+8=20 ; d20+14=20 ; Friday October 17th, 2014 5:11:58 PM
Beri runs into the room (M-15) and sees his friends struggling in mid air. This isn't good... I better transform into an air elemental after all, try to do something to help my friends Beri starts to change into a huge air elemental. ooc: looks like cyclops summon missed the concentration check
Battling an 18-foot, 4-armed monster without breaking anything. (Co-DM JonathanT) Friday October 17th, 2014 5:43:26 PM
DM JT OOC: to answer Garret's question (see e-mail also), I don't see a problem, and according to Paizo, using Su abilities usually don't provoke AoO. So you're good to go.
And a correction on the damage, as he's revealed his 'weapon' alignment. So full damage.
Garret Goodbarrel [AC:37/33/31 HP:112/112 Ki:11/13 CMD: 33] d20+19=33 ; 2d8+3=12 ; Friday October 17th, 2014 6:03:32 PM
As Garret rises up, he sees the fireball blast past him as the cloud appears. He looks around, confused for a moment, but then closes his eyes and disappears from the cloud with a small "pop."
He re-appears directly behind the fellow that cast the fireball, hoping that the floating effect goes away.
OOC: Garret uses his shiny new abundent step to move to H4 (hoping that the anti-gravity thing was an area effect and not on him directly). If he can move now, he'll make an attack on Wi, hitting AC 33 for 12 damage with another stunning fist attempt (Fort Save DC 21 or stunned 1d6+1 rounds).
Bosk AC: 33/16/29 (Haste added) CMD:27 HP 71 of 103 Spells d20+16=33 ; d20+9=13 ; Friday October 17th, 2014 7:12:35 PM
Bosk's hands weave in a blur of motion as he begins casting his silence spell. Whoosh! Suddenly the cleric finds himself bathed in fire and the spell fizzles...This is why I usually charge in first and cast spells second. he thinks to himself as he slips into the shadows and moves forward while drawing his bastard sword.
Actions ---------------------------------------------- Dark Walk - Standard Action - The grim can partly enter the Realm of Shadows, gaining concealment, a 20% miss chance, a +2 resistance bonus to saves, and a +8 bonus to Stealth checks. Draw Bastard Sword (free action) Move to J/12
Battling an 18-foot, 4-armed monster without breaking anything. (Co-DM JonathanT) Friday October 17th, 2014 10:11:47 PM
DM JT OOC: only thing I really need is to know if Katinka steps into the room to cast her Haste.
RobC - Katinka Hushfoot AC 20/16/15 -- CMD 20 -- HP 93/109 -- Perm Arcane Sight, Darkvision, See Invisibility Saturday October 18th, 2014 1:25:23 AM OOC: Sorry DM! You are spot on with the rules on Haste. Since Tink can't see Garret (didn't realize he was flying) nor Sesha, she will instead be able to have Haste on herself and Beri (before he runs into the room)
DM JT: got it. So she stays put. Shell be hasted along with Beri, but Bosk is close enough too, before he shadow walks.
Battling an 18-foot, 4-armed monster without breaking anything. (Co-DM JonathanT) d100=10 ; d20+7=11 ; d6+1=6 ; d20=6 ; 5d8=25 ; Monday October 20th, 2014 5:41:10 PM
I had the post and some keyboard stroke at the last minute lost it! I'm royally ...... (censored) ..... (censored)!
Garret Goodbarrel [AC:37/33/31 HP:112/112 Ki:11/13 CMD: 33] Monday October 20th, 2014 6:07:40 PM
OOC: Hey, part of the post that got deleted, I saw it -- it said Garret critical hit and auto-killed the bad guy...I'm pretty sure that's what it said, anyway.
DM JT: unfortunately that roll didn't get saved. :)
Battling an 18-foot, 4-armed monster without breaking anything. (Co-DM JonathanT) d4=4 ; d20+14=25 ; Monday October 20th, 2014 6:28:46 PM
DM JT OOC: at least it kept my rolls. :}
Things start getting hot as the IA try to get a foothold in the library foyer. Restlin, Kyan, and Garret (who's hidden by the stinking cloud), feel themselves pulled towards the ceiling like that was the ground. Oddly enough, from their perspective, Sesha seems rooted to the 'ceiling' like any other normal person.
In this chaos, the man in old tattered robes looks a bit familiar. Could that be Socraterius? By golly gee wizz! It is!
Sesha, in the bottom right croner of the room, senses the magic of the fireball and ducks from much of the blast. However the effort caused her to loose her grip on the lay line and her Calm Emotions spell fizzles.
Tink fares better in her spellcasting. Also ducking half the fire damage, she manages to to complete her summoning spell and three Bralani pop into the room and move into their directed positions. Two hold their actions waiting for So and Wi to cast spells, the third attacks So with his scimitar. The first attack hits for 7 dmg, the others miss.
DM JT Question: you list Bralani with 3 attacks, the MM has them listed with only 2. They aren't hasted, so where'd the 3rd one come from?"
She then casts Haste on Beri, Bosk and herself and flies up towards the corridor ceiling.
The corridor ceiling is roughly 20' high, but the double doors to enter the room are only 10' high, so she effectively puts herself out of view, but this also means she can't see what's going on either. Before she flew up, she saw a large magical aura now in front of the door. How far into the room it goes she does not know, but she's sure it's the cause of seeing Restlin and Kyan suddenly fly upwards.
Considering that the creature spoke Abyssal, she's pretty sure it came from an Abyssal plane. However the exact nature of the monster escapes her.
Restlin ponders his condition. 'Why am I floating?'. But it isn't really floating. He feels his weight being drawn to the ceiling and he felt like he was 'falling' upwards, but instead of 'falling' all the way to the ceiling, he and Kyan stopped short by about 20'. So even though he 'feels' he could fall a further 20', he isn't. But there's nothing to grip but air, no 'ground' to 'stand up' on. But the spell was cast in Abyssal language, and from inside a stinking cloud, so he didn't get to see the spell as it was being cast. on the other hand, he can probably figure it out by the effects.
Either way, he does not like being suspended upside down, even if he feels he's right side up. He fitures Kyan feels the same way, so he reaches out and grabs his friend and tells him to hold on. Then the fireball hits. He manages to shake half of it off then uses his Dimension Step ability to try to get out of the gravity affected zone.
DM JT Note: Dimension Step is just Teleport, but in tens of feet instead of tens of miles. It works the same way in respect to your destination. That is, the better you know the destination, the greater the chance getting there in one piece. You got one good view of the room, and the Stinking Cloud obscures your destination, so you are at the 01-076% chance of arriving on target. I'll do the roll and see what happens: d100 = 10.
Meanwhile, he remembers some things about the Planes and the four-armed monster fits the profile of a Glabrezu demon.
Kyan thanks Restlin for getting him out of the upside down, world turned around, predicament but takes the full brunt of the fireball.
Beri takes the fireball also and it spoils his summoning spell. Seeing so little of what is going on in the room he decides to run and start to change into an air elemental. But oooops! He crosses the doorway and falls UP! just like Resltin and Kyan! He decides to transform into the air elemental right there, 20' off the ground.
DM JT note: instead of M-15, you'll be at K-15, 20' up.
Garret doesn't like being 5' away and at eye level with the 4-amred monster even less. With no surface to 'walk' on and nothing 'grasp' but air, he decides to use something his sensei just taught him. He pictures in his mind a spot he glimpsed and uses some of his Ki power to 'abundantly step' away.
DM JT Note: unlike Restlin's Dimention Step, Abundant Step works like Dimension Door with no chance of error and uses a Move action.
Popping back into existence right between So and Wi, he strikes out at Wi hoping to knock him stunned too.
Bosk was trying to shut down the noise level in the room when the fireball hit, singeing his tongue and causing him to miss speak a key word of his spell and the Silence spell fizzles too.
Frustrated, he slinks into his Dark Walk and moves into the room, partly on the Shadow Plane. It would appear that gravity does not affect shadow much and Bosk does not suffer the effects that Restlin, Kyan, Garret, and Beri did.
DM JT: Bosk is just over 9 feet. Restlin wasn't specific on the height of the Stinking Cloud but I think Resltin would put it at safe height, probably around 15' off the ground, to make sure Bosk or anyone else can Enlarge like sometimes you do.
Wi cries out in pain as a halfling pops right in behind him and jabs in in a nerve, stunning him. Fort Save DC 21 = 11, stunned for 6 rounds
Socraterius cries out "This is your fight, not ours!" and steps back and casts a spell.
Bralani 1 shoots at him and hits. Concentration Check vs DC ? = 6 + Caster Level + Ability Mod = Passed.
You'll have to trust me on this one as I can't reveal his level or Intellect at this point. You do hear a 'clink' that would indicate some kind of protection under those tattered ropes.
The spell finished, Socraterius vanishes into thin air! See Invis, Arcane Sight, nothing reveals his presence. But pretty much at the same moment he vanishes, a globe of energy encases Wi and the Stinking Cloud vanishes!
DM JT: Spellcraft check can reveal what spell, otherwise you'll just have to trust me. :}
Now with the Stinking Cloud gone, the Glabrezu see the whole room. Still with the Staggered effect (2/6), he lets out a earth shaking roar and with some Abyssal words, releases a cold, cloying miasma of greasy darkness centered just above Wi.
Br1, Br2, Br3, Garret, Kyan, and Restlin are hit.
cold, cloying miasma of greasy darkness damage = 25 Will Save DC19, SR applies Save = half damage Fail = full damage + sickened for 4 rounds. SR roll if necessary = 25.
DM JT to Tink: Bralani SR = 17, so he beats it. I'll let you roll the Saves - Will +6.
Battling an 18-foot, 4-armed monster without breaking anything. (Co-DM JonathanT) Monday October 20th, 2014 6:50:03 PM
DM JT OOC: sorry about the delay. We've had some RL issues all weekend and today was a mess. Then I had all but the Save vs Fail conditions at the end and pooof! Post went blank.
At least I had most of it on Notepad still so I copied it back over and there you go. Have fun and I hope I didn't miss anything.
Kyan (JonL) HP: 105/137 AC: 29/17/24 CMD: 32 Monday October 20th, 2014 7:16:47 PM
Ooc: Assuming all my attacks missed Wi then?
Restlin (Carl) -- AC: +13/+6/+10 CMD: 23 HP: 68/96 (Spells) Luck Points: 5/9 d20+17=24 ; d20+14=19 ; d20=12 ; Monday October 20th, 2014 8:29:46 PM
"That dummy summoned a glabrezu!" shouts Restlin. "It's resistant to magic, any weapon that's not holy, and is immune to poison and lightning!"
Then the miasma hits him (will save: 24 - 2 luck points used). "...and it smells just awful. Socraterius you idiot, you don't agree to a gabrezu's terms without asking what they are!"
Restlin knows these things aren't light on their feat, so he takes aim at the thing's feet and casts grease, hoping to knock it on its behind. "Let's see you resist this, you oversized lobster..."
***
Mage armor: long enough See invisible: permanent Fox's cunning: 3 minutes - 2 rounds
Standard action: Cast grease at JK89 (Save DC = 19 - SR doesn't apply - 5 luck points used, I'll leave them in my header until I see whether or not this thing makes its reflex save) Move action: Stay put, lest I wander into this thing's threat range
AC this round is 25/18/22.
RobC - Katinka Hushfoot AC 20/16/15 -- CMD 20 -- HP 93/109 -- Perm Arcane Sight, Darkvision, See Invisibility Monday October 20th, 2014 8:52:00 PM OOC: Apologies, half my die rolls appeared in my private DM post
Well, since the group are fighting something big, Tink carefully puts herself in a better position to see what's going on. Fly to H15 and be at around 20' high. Stealthily means half speed so 35ft allowed. (40ft Base + 30ft Haste = 70ft)
She tries to determine what the globe is that is encasing the Wizard (Spellcraft: 41) and what the magical attack darkness attack was (Spellcraft: 28) and then relays the information telepathically to the others.
The bralani each withstand the bulk of the damage of the magical attack (Will saves vs DC19: 23, 23, 21. All pass for half damage)
Whilst Tink may be a great scout by no means is she effective in combat. Anyone that could see her would notice her biting her bottom lip in contemplation.
(OOC: Need to know what the sphere is around the Wiz before posting the rest of my action)
------------------ Bralani 1 - AC21 (20+1 Haste)- 12dmg Bralani 2 - AC21 (20+1 Haste)- 12dmg Bralani 3 - AC21 (20+1 Haste)- 12dmg Bralani - DR 10/cold iron or evil; Immune electricity, petrification; Resist cold 10, fire 10; SR 17 ------------------ Spells Available: 0 - Mage Hand, Message, Prestidigitation, Toro's Taur Try 1 - Feather Fall, Grease, Prot from Evil, Roses Temp, Silent Image, Unseen Servant 2 - Alter Self (x2), Knock, Resist Energy (x2), Glitterdust 3 - Dispel Magic (x2), Haste, Haste, Prot from Energy, Shrink Item, Stinking Cloud 4 - Resilient Sphere, Summon Monster IV, Wall of Fire, Black Tentacles 5 - Telepathic Bond, Wall of Force, Summon Monster V 6 - Summon Monster VI, Summon Monster VI
------------------ Spells in effect: Invisbility - From Ring Telepathic Bond - Dur 2hrs - Tink, Sesha, Restlin, Beri, Inspector Auslander Freedom of Movement - Dur 5hrs Waterbreathing - Dur 5hrs Arcane Sight - 120ft range. See magical auras automatically. Darkvision - 60ft range See Invisibility - See Invisible or Ethereal objects Overland Flight - Fly speed 40ft. Detect Scrying - Detect any person/object being scryed upon with 40ft Misdirection - Misdirect the information from divination spells that reveal auras on Tink to instead seem like a pebble (Neutral, Not Magic, Not Lying, Not alive, etc) Mage Armor - +4 AC
Kyan (JonL) HP: 105/137 AC: 29/17/24 CMD: 32 d20+8=28 ; d20+19=21 ; d20+19=28 ; d20+19=27 ; d20+14=15 ; d20+9=25 ; d8+18=25 ; d8+18=23 ; Monday October 20th, 2014 8:58:34 PM
glowing orbs of energy around a target aren't usually a helpful ring so Kyan changes aim to the giant demon thing and sends several arrows its way.
Ooc:
Full Attack on the glabruzu: Only hit on Rapid Shot Attack vs AC 28 for 25 damage If hasted hit AC 27 for 23 on haste Attack
If not hasted rapid shot Attack would miss AC 27 instead... Unless it goes prone.
Beriothian -- AC:23/16/21 HP: 98/130 CMD = 19 Monday October 20th, 2014 9:07:24 PM
ooc: can I fly in this unhindered?
Battling an 18-foot, 4-armed monster without breaking anything. (Co-DM JonathanT) 10d6=47 ; Monday October 20th, 2014 9:36:59 PM
DM JT amendment for the Bralani:
cold, cloying miasma of greasy darkness damage = 47 Will Save DC19, SR applies Save = half damage Fail = full damage + sickened for 4 rounds. SR roll if necessary = 25.
Battling an 18-foot, 4-armed monster without breaking anything. (Co-DM JonathanT) Monday October 20th, 2014 9:48:43 PM
DM JT answering questions: Kyan asks: Assuming all my attacks missed Wi then?
DM JT: yes. Your highest AC to hit was 22, not high enough. The Hasted roll does not count as you are not hasted.
Beri asks: can I fly in this unhindered?
DM JT: yes. Levitation, though, would work the opposite. You'd levitate towards the floor.
Tink Need to know what the sphere is around the Wiz before posting the rest of my action
DM JTShe determines the sphere is Resilient Sphere. Since she didn't see the spell the demon cast, only the fading magical aura, she sees that it is of the Evocation (evil) school of medium power.
Bosk AC: 33/16/29 (Haste added) CMD:27 HP 71 of 103 Spells Monday October 20th, 2014 10:21:17 PM
ooc: Is the cold, cloying miasma of greasy darkness something that appeared for a moment to effect players and then disappeared, or is it still present in the room?
Beriothian -- AC:23/16/21 HP: 98/130 CMD = 19 Monday October 20th, 2014 10:25:03 PM
(hasted) Beri looks around and doesn't see any incoming fire balls... well, let's try this again. Beri attempts to start summoning an ent this time by channeling his Animal Growth spell.
0 (4)- Detect Magic, Light, Create Water, stabilize 1 (6)- *Elf Vision, Faerie Firex2, Entangle, cure light wounds x3 2 (6)- *Faerie Fire, Fog Cloud, Soften Earth and Stone, Warp Wood, spider climb, Flaming Sphere, restoration lesser 3 (5)- *Glibness, Sleet Storm, quench, Greater Magic Fang, wind wall, stone shape, Cure Moderate Wounds 4 (5)- *Lesser Planar Ally, dispel magic, cure serious sounds, Freedom of Movement, Air Walk x2 5 (3)- *Awaken, Animal Growth, Cure Critical Wounds 6 (2)- *Legend Lore , Antilife Shell, Dispel Magic, Greater Spells with * are Fey domain spells (and not included in spell counts)
RobC - Katinka Hushfoot AC 20/16/15 -- CMD 20 -- HP 93/109 -- Perm Arcane Sight, Darkvision, See Invisibility d20+12=31 ; d8=6 ; d8=4 ; d8=5 ; d8=1 ; d8=6 ; d8=8 ; d8=2 ; d8=5 ; d8=3 ; d8=3 ; Tuesday October 21st, 2014 12:41:08 AM
Tink's skin starts to prickle. Did Restlin say a glabrezu? Why, that means ... true seeing? She's exposed!
She has no combat spells to speak of, and now nowhere to hide. Not good.
Tink puts it all on the line and casts the only spell that comes to mind. Dispel magic.
(From Dispel Magic: "If you target an object or creature that is the effect of an ongoing spell (such as a monster summoned by summon monster), you make a dispel check to end the spell that conjured the object or creature.". Tink's Dispel Check is: 31. DC=11 + the spell's caster level. Here's hoping Soc'y isn't level 21.)
As she is targeting something, she loses her (perhaps redundant) invisibility.
The Bralani though would now look to be ineffective. "Heal my friends!" she calls out desperately.
BR1 - Move to J15. Cast CSW on Beri - Beri healed for 21pts BR2 - Move to I13. Cast CSW on Bosk - Bosk healed for 22pts BR3 - Cast CSW on Restlin - Restlin healed for 17pts
------------------ Bralani 1 - AC21 (20+1 Haste)- 12dmg Bralani 2 - AC21 (20+1 Haste)- 12dmg Bralani 3 - AC21 (20+1 Haste)- 12dmg Bralani - DR 10/cold iron or evil; Immune electricity, petrification; Resist cold 10, fire 10; SR 17 ------------------ Spells Available: 0 - Mage Hand, Message, Prestidigitation, Toro's Taur Try 1 - Feather Fall, Grease, Prot from Evil, Roses Temp, Silent Image, Unseen Servant 2 - Alter Self (x2), Knock, Resist Energy (x2), Glitterdust 3 - Dispel Magic, Dispel Magic, Haste, Haste, Prot from Energy, Shrink Item, Stinking Cloud 4 - Resilient Sphere, Summon Monster IV, Wall of Fire, Black Tentacles 5 - Telepathic Bond, Wall of Force, Summon Monster V 6 - Summon Monster VI, Summon Monster VI
------------------ Spells in effect: Telepathic Bond - Dur 2hrs - Tink, Sesha, Restlin, Beri, Inspector Auslander Freedom of Movement - Dur 5hrs Waterbreathing - Dur 5hrs Arcane Sight - 120ft range. See magical auras automatically. Darkvision - 60ft range See Invisibility - See Invisible or Ethereal objects Overland Flight - Fly speed 40ft. Detect Scrying - Detect any person/object being scryed upon with 40ft Misdirection - Misdirect the information from divination spells that reveal auras on Tink to instead seem like a pebble (Neutral, Not Magic, Not Lying, Not alive, etc) Mage Armor - +4 AC
Bosk AC: 33/16/29 (Haste added) CMD:27 HP 104 of 115 Bear's End (92 of 103) Spells d20+16=19 ; d20+14=18 ; 2d8+5=10 ; 2d8+5=15 ; Tuesday October 21st, 2014 12:00:12 PM
ooc: I like these Bralani!
Bosk waits for Tinka to to cast her spell. If it works he will hold his action. If it does not work he will charge in towards the daemon. Go back to the hellish abyss that spawned you!!!
As he charges forward he recalls what he learned about binding daemons in his grim training. First, a binder must create a trap, a magic circle focused inward. Typically the circle is outlined in a substance that is anathema to the outsider he wishes to summon. At the last second the cleric drops his blade, not swinging at the daemon, but the blood red pentagram on the floor beneath it.
------------------------------
Atk 1 charge atk crude blood-red pentagram hit AC 19 for 10 dmg Atk 2 due to haste atk crude blood-red pentagram hit AC 18 for 15 dmg
Active Spells -------------------------------
Dark Walk - Standard Action - The grim can partly enter the Realm of Shadows, gaining concealment, a 20% miss chance, a +2 resistance bonus to saves, and a +8 bonus to Stealth checks. Haste - A hasted creature gains a +1 bonus on attack rolls and a +1 dodge bonus to AC and Reflex saves Death Watch - Permenant Ghost Tough - Permenant on both weapons and spells Chill Touch until discharged (8 charges) Bear's Endurance -+3 Con to everyone who does not already have a con bonus from items or gear or spells. This improves fort saves by 1 and hp by 1 p per level. These Hp are lost like regular Hp, not temporary. (I already had a +1 bonus)
Concealment Blind Fighting Cannot be flanked (+2 on saves when using Dark Walk) (Bonus equal to ½ lvl on mind effecting saves for Resolute Will)
Battling an 18-foot, 4-armed monster without breaking anything. (Co-DM JonathanT) Tuesday October 21st, 2014 8:30:24 PM
DM JT answering questions: Bosk asked: Is the cold, cloying miasma of greasy darkness something that appeared for a moment to effect players and then disappeared, or is it still present in the room?
DM JT: it is NOT a lingering effect unless you fail your save, wherein the sickness will last 4 rounds.
Battling an 18-foot, 4-armed monster without breaking anything. (Co-DM JonathanT) Tuesday October 21st, 2014 8:47:32 PM
DM JT to Tink; Tink puts it all on the line and casts the only spell that comes to mind. Dispel magic.
Excellent idea. I do think you still need to overcome the target's SR. It is no different than if you were trying to dispell any other magic spell affecting the target. If you get a chance, roll your attempt to overcome SR24, otherwise I'll roll it.
RobC - Katinka Hushfoot AC 20/16/15 -- CMD 20 -- HP 93/109 -- Perm Arcane Sight, Darkvision, See Invisibility d20+12=14 ; d20+12=27 ; Tuesday October 21st, 2014 9:10:09 PM OOC: Check to beat SR24: 14. Doh! C'mon lucky hero-point reroll: 27!
Character sheet updated to reflect use of hero point
DM JT: got your message, read the Rules Board entry, added my two bits so you know what I'm thinking. We can use the expert advice of others on further summoning. :)
Battling an 18-foot, 4-armed monster without breaking anything. (Co-DM JonathanT) Tuesday October 21st, 2014 10:48:49 PM
DM JT: working on it. :}
Battling an 18-foot, 4-armed monster without breaking anything. (Co-DM JonathanT) Tuesday October 21st, 2014 11:14:51 PM
Glabrezu combat Round 4:
Restlin blurts out that the 4-armed, 18' tall, machinegun totting monster is a Glabrezu demon and rattles off some of it's immunities and resistances like a professional sports caster rattling off an athlete's stats. Then he dares call an old crazed man an idiot. What nerve!
He gets hit by the icky wave of evil and has to pull deeeeep into his being to fend off the sickening effects.
Trying the old saying the bigger they are, the harder they fall theory, he casts Grease spell at the demon's feet. Save DC = 19 - SR= No.
Katinka decides she's needed inside more than outside and swoops down through the door and to her left, ending up 20' high, her back against the southern wall. A quick glance around reveals chaos and pandemonium. She sees the globe around Wi and determines it is a Resilient Sphere. Since she didn't see the spell the demon cast, only the fading magical aura, she sees that it is of the Evocation (evil) school of medium power.
with Resltin's warning about the Glabrezu, she realizes her invisibility is pointless. Quick thinking as she is, she comes up with an idea that might deal with this without any further adoo. She casts Dispell Magic hoping to beat the caster's own magic and send the demon back.
A very good idea, and a good Teachable Moment for a long Wizard's Doctorate Thesis, but the spell starts to fizzle as she realizes she didn't take into account the demon's own spell resistance and didn't put her energies in the right place. She quickly compensates and digs deep into her being to force some extra power into overcoming the creature's natural spell resistance and succeeds!
In just seconds the horrible demon is zapped back to it's Abyssal Plane!
With nothing to attack now, she puts the Bralani to better use, and has them heal her friends.
All that is left is the Stinking Cloud and Wi in the Resilient Sphere. Wi stunned 2/6.
OOC: good job folks. Sometimes the rolls just go your way. Or you use Hero Points. :)
Now what? We are still in Combat Rounds.
Bosk AC: 33/16/29 (Haste added) CMD:27 HP 104 of 115 Bear's End (92 of 103) Spells Tuesday October 21st, 2014 11:53:48 PM
ooc: Are there any other doors in the room?
Bosk AC: 33/16/29 (Haste added) CMD:27 HP 104 of 115 Bear's End (92 of 103) Spells Wednesday October 22nd, 2014 12:06:09 AM Way to go Tinka!!! Bosk shouts as the daemon is banished from this plane. We could wait for this spell to end, but I have a feeling we should move quickly to prevent Socraterius from doing...something. What do you think?
ooc: If no one objects I am going to cast dispel magic from a scroll. I don't have the highest caster level, but For a targeted dispel I should be able to make it.
RobC - Katinka Hushfoot AC 20/16/15 -- CMD 20 -- HP 93/109 -- Perm Arcane Sight, Darkvision, See Invisibility d20+15=26 ; d20+14=27 ; d20+14=30 ; d20+14=15 ; d6+8=9 ; d6+8=10 ; Wednesday October 22nd, 2014 2:01:07 AM
Tink tries to conceal any shock that the spell actually worked. She raises an eyebrow and permits herself a small grin of pride and nods in satisfaction. Bosk's recognition causes her to blush a little though.
Now for the man in the bubble.
"I have another Dispel Magic spell up my sleeve if you want to save your scroll, Bosk? Though I am burning through my daily allotment pretty quickly. Failing that, we could always get creative. If someone could reduce my size - " she looks to Sesha "- I could teleport inside the sphere and pummel him"
(OOC: Tink is small in size. A Reduce Person spell would make her Tiny, and would mean she could end her turn occupying the same square as the Wiz. And her Dimensional Step ability works like teleport. Teleport and Dim Door being two spells that allow you to bypass Resilient Sphere/Wall of Force)
She elects to try something else first
"Listen here you! There are ten of us and only one of you! You saw how easily we dispatched with that demon. How long do you think it would take us to deal with you? You can't stay in that sphere forever. Surrender! Come out with your hands up! You have my word as a justicar that if you surrender now you will not be harmed. If we have to make you come out, I don't know if I can make the same promise" (Diplomacy: 26)
She has the Bralani surround the sphere on 3 sides, all with their scimitars raised.
All Bralani to have a Readied attack to trigger IF the man comes out of the sphere AND begins to cast a spell: B1 hits AC27 - 9pts damage B2 hits AC30 - 10pts damage B3 Misses! (AC15 = Nat1)
Finally, Tink uses her telepathic link to send a message back to the Inspector "Socraterius was just here but has vanished. Who knows where he is now. There was a sizeable demon here with him. We have another suspect surrounded and will provide another update shortly"
------------------ Bralani 1 - AC21 (20+1 Haste)- 12dmg Bralani 2 - AC21 (20+1 Haste)- 12dmg Bralani 3 - AC21 (20+1 Haste)- 12dmg Bralani - DR 10/cold iron or evil; Immune electricity, petrification; Resist cold 10, fire 10; SR 17 ------------------ Spells Available: 0 - Mage Hand, Message, Prestidigitation, Toro's Taur Try 1 - Feather Fall, Grease, Prot from Evil, Roses Temp, Silent Image, Unseen Servant 2 - Alter Self (x2), Knock, Resist Energy (x2), Glitterdust 3 - Dispel Magic, Dispel Magic, Haste, Haste, Prot from Energy, Shrink Item, Stinking Cloud 4 - Resilient Sphere, Summon Monster IV, Wall of Fire, Black Tentacles 5 - Telepathic Bond, Wall of Force, Summon Monster V 6 - Summon Monster VI, Summon Monster VI
------------------ Spells in effect: Telepathic Bond - Dur 2hrs - Tink, Sesha, Restlin, Beri, Inspector Auslander Freedom of Movement - Dur 5hrs Waterbreathing - Dur 5hrs Arcane Sight - 120ft range. See magical auras automatically. Darkvision - 60ft range See Invisibility - See Invisible or Ethereal objects Overland Flight - Fly speed 40ft. Detect Scrying - Detect any person/object being scryed upon with 40ft Misdirection - Misdirect the information from divination spells that reveal auras on Tink to instead seem like a pebble (Neutral, Not Magic, Not Lying, Not alive, etc) Mage Armor - +4 AC
Restlin (Carl) -- AC: +13/+6/+10 CMD: 23 HP: 85/96 (Spells) Luck Points: 5/9 d20+17=23 ; d20=20 ; Wednesday October 22nd, 2014 8:20:59 AM
"Woohoo! Tink wins the combat!" cheers Restlin. He gives her a thumbs up on the way to check out the dude in the bubble.
He peers intently at the stunned fellow inside, trying to get a look at his face and determine if he's someone important. (Knowledge, Local: 23).
Overhearing Tink and Bosk discuss options, he chimes in. "I have a dispel prepared as well. I'll try if Tink's doesn't manage to make this thing go away."
Before making any actions, however, he sees how the man responds to Tink's demands for surrender.
***
AC this round is 33/26/30.
Bosk AC: 33/16/29 (Haste added) CMD:27 HP 104 of 115 Bear's End (92 of 103) Spells Wednesday October 22nd, 2014 8:50:27 AM
Bosk gives Tinka the highest of fives before asking If he was stunned can he respond to us?
Garret Goodbarrel [AC:37/33/31 HP:112/112 Ki:11/13 CMD: 33] Wednesday October 22nd, 2014 9:46:24 AM
Garret stands behind Wi, trying to digest all the sudden changes in the room. He looks around and shakes his head in bewilderment.
Without much delay, she uses her Spectral Hand to start casting on Tink. Reduce Person was a cantrip, she could do it all day long.
Kyan (JonL) HP: 92/137 AC: 29/17/24 CMD: 32 d20+20=38 ; d8+18=26 ; Wednesday October 22nd, 2014 2:21:01 PM
"nice" Kyan comments as the giant demon is dispelled. he moves his aim over towards Wi with an arrow ready to fly in case the WizArd drops the globe and does something other than surrender
Ooc:
ready Attack on wi if the globe drops an he does something naughty. hit AC 38 for 26 damage
Bosk AC: 33/16/29 (Haste added) CMD:27 HP 104 of 115 Bear's End (92 of 103) Spells Wednesday October 22nd, 2014 8:03:28 PM I suppose your talent trumps my scroll, but I do not like the idea of Tink going inside and battling someone by herself where we cannot even see what is going on. There is no sense on splitting the group and losing our advantage of strength in numbers. I say we dispel the sphere and prepare to attack. A couple of us close enough for direct combat and to attempt to stop him from casting and the rest at a distance where you can cast spells and fire arrows and not be placed in a position where we can all be caught in one spell.
Beriothian -- AC:23/16/21 HP: 98/130 CMD = 19 Wednesday October 22nd, 2014 8:24:50 PM
ooc: I just want to double check, but since you didn't include Beri in your update does that mean you are assuming I decided to not summon when I saw the summon demon dispelled (if so, much appreciated).
Beriothian -- AC:23/16/21 HP: 98/130 CMD = 19 Wednesday October 22nd, 2014 8:56:32 PM
Hasted: Beri flies above WI and transforms into a whirlwind so that if he tries to drop his sphere and cast a spell he will instantly have to make a save against whirlwind before casting.
0 (4)- Detect Magic, Light, Create Water, stabilize 1 (6)- *Elf Vision, Faerie Firex2, Entangle, cure light wounds x3 2 (6)- *Faerie Fire, Fog Cloud, Soften Earth and Stone, Warp Wood, spider climb, Flaming Sphere, restoration lesser 3 (5)- *Glibness, Sleet Storm, quench, Greater Magic Fang, wind wall, stone shape, Cure Moderate Wounds 4 (5)- *Lesser Planar Ally, dispel magic, cure serious sounds, Freedom of Movement, Air Walk x2 5 (3)- *Awaken, Animal Growth, Cure Critical Wounds 6 (2)- *Legend Lore , Antilife Shell, Dispel Magic, Greater Spells with * are Fey domain spells (and not included in spell counts
Battling an 18-foot, 4-armed monster without breaking anything. (Co-DM JonathanT) Wednesday October 22nd, 2014 9:38:02 PM
DM JT to Bosk: There are two other doors same size as the entry door. One to the left and one to the right of the entry doors.
DM JT to Beri: correct.
Bosk AC: 33/16/29 (Haste added) CMD:27 HP 104 of 115 Bear's End (92 of 103) Spells d20+11=23 ; 2d8+5=14 ; d20+11=16 ; d8+5=9 ; d20+10=12 ; d8+5=13 ; d20+6=10 ; d8+5=12 ; d20+6=21 ; d8+5=12 ; d20+13=32 ; d20+13=25 ; 2d8+5=13 ; 2d8+5=16 ; 3d6=14 ; 3d6=11 ; 3d6=11 ; 3d6=6 ; 3d6=7 ; 3d6=12 ; 3d6=12 ; d3=2 ; Wednesday October 22nd, 2014 9:48:36 PM
Bosk quickly moves around the sphere in a flanking position (if possible) and prepares for the sphere to drop. As soon as it is the cleric is ready to make a full attack.
Atk 1 with BastardHit AC 23 for 28 dmg (14 sneak) Off Hand Atk with armor spikes Hit AC 16 for 20 dmg (11 sneak) Natural Atk Horn gore Hit AC 12 for 19 dmg (6 sneak) Atk 2 with Bastard Sword Hit AC 10 for 19dmg (7 sneak) 2nd Off Hand Atk with armor spikes hit AC 21 for 22 dmg(12 sneak) Extra atk with bastard sword from Haste Hit AC 32 confirm crit 25 for 41 dmg (12 sneak) (25dmg if no crit)
DM Info -------------------------- I have two weapon fighting, improved two weapon fighting, a natural weapon (my horn), multiattack, and a 10 ft reach With my tattoo I cannot be flanked. I also have blind fighting and ghost touch (just incase it comes up) I am concealed with dark walk, so sneak dmg applies. Also I want to flank if possible.
You didn't break anything! (Co-DM JonathanT) Wednesday October 22nd, 2014 10:20:14 PM
Round 5: Stunned 3/6
So the demon is gone, and everyone is relieved. Katinka tries to be humble about it and mostly succeeds. Bosk makes sure, though, that she gets the credit, even though Garret had a big hand in it too. The halfling can only let his jaw drop by the simple fact that it was the first time he ever got his Stunning Fist to work.
The IA circle around the Resilient Sphere surrounding Wi. It is a good guess the sphere will last a while and the IA could try to dispell it or destroy it by whacking at it. But for now they decide to be diplomatic about it and give the wizard an ultimatum.
DM JT Note: theoretically you would not know how long the Stun effect will last as I'd have rolled it behind my DM screen. So just play it out as best you can accordingly to each PC's natural persona.
Through the link, Tink informs the others that the demon is gone, but the Inspector and the other two are already heading your way.
Wi remains a mystery to the IA but the two Guardian Wizards recognize him. The Inspector and the other two huddle and discuss the situation.
Unfortunately, the flaw in the IA's diplomatic plan is that Wi knows where he stands, that is, inside a Resilient Sphere. Even though that nerve is still numb and he can't do much more than wink, or spit, or other such thing, he studies the group and keeps his mouth shut.
Restlin (Carl) -- AC: +13/+6/+10 CMD: 23 HP: 85/96 (Spells) Luck Points: 5/9 d20+10=15 ; d20=6 ; Thursday October 23rd, 2014 7:54:15 AM
"Ok, we do this the hard way. Sesha, why don't you try to dispel first since you have so many. One of us will surely knock this thing down."
***
Action: Hold Dispel Magic. Restlin will cast this if Sesha's fails. Dispel check = 15 - an almost certain fail.
AC this round (just in case) is 19/12/16.
RobC - Katinka Hushfoot AC 20/16/15 -- CMD 20 -- HP 93/109 -- Perm Arcane Sight, Darkvision, See Invisibility d8=6 ; d8=4 ; d8=4 ; d8=2 ; d8=2 ; d8=5 ; d8=5 ; d8=4 ; d8=8 ; d20+27=42 ; Thursday October 23rd, 2014 9:08:31 AM
While the matter of what to do with the man in the bubble is discussed, Tink has the Bralani perform some more first aid on the group.
B1 and B2 cast CSW and heal Kyan for 20pts + 15pts B3 casts CSW and heals Beri for 23pts
"I'm going to keep guard on western door" Tink advises over the telepathic link. "That guy could be calling for reinforcements - somehow. Hmm.. any chance it's an illusion?"
She then turns herself invisible again, and moves close to the other door to listen for signs of any incoming trouble.
Standard action: Use Ring of Invisibility Move action: Move to the door on the left side of the room. Hopefully it is closed and staying closed. Perception: 42 + Arcane Sight + Detect Invisibility + Darkvision
Sesha pushes her magical force against the globe, trying as best she can to discharge the magics keeping it active.
Bosk AC: 33/16/29 (Haste added) CMD:27 HP 104 of 115 Bear's End (92 of 103) Spells d20+17=21 ; Thursday October 23rd, 2014 4:39:22 PM
Bosk waits next to the sphere, holding an action to grapple the man should he try to attack the group or utter a spell...or if it ends up that the man is still incapacitated the cleric will tie the wizard up with rope and chain.
Bosk AC: 33/16/29 (Haste added) CMD:27 HP 104 of 115 Bear's End (92 of 103) Spells Thursday October 23rd, 2014 4:44:50 PM
If he is stunned: Can someone help hold this guy down while I tie him up/
Grapple check = 21 Take 20 to tie the man up if still stunned
Garret Goodbarrel [AC:37/33/31 HP:112/112 Ki:11/13 CMD: 33] d20+17=36 ; Thursday October 23rd, 2014 7:40:49 PM
Garret nods and agrees to help Bosk with the grapple and rope.
(Can you aid another with a grapple?) Escape Artist to aid? 36
Beriothian -- AC:23/16/21 HP: 98/130 CMD = 19 Thursday October 23rd, 2014 10:19:10 PM Sure.... how many arms do you want me to have to hold this guy down? Or better yet, how about no arms? Beri starts to transform into a giant anaconda so he can help Bosk pin the wizard down.
You didn't break anything! (Co-DM JonathanT) Thursday October 23rd, 2014 11:58:36 PM
It is decided that the IA will try to bring the Resilient Sphere down with Dispell Magic. The IA gather around and the Inspector and friends await the results. Katinka goes to the main doors and keeps watch.
There are two other sets of double doors, one to each side of the main entry doors. They are closed.
Wi does not move and appears to still be stunned. He is quickly bound and gagged.
The Inspector is very grateful to the IA and the other two appear to be impressed. Auslander explains that they know who Wi is and that this event strengthens the need to resolve this issue about the Teucri. He quickly gives the IA a tour of the place.
There is the main foyer where they stand. Teucri mosaics cover the walls and ceiling. The scenes the represent appear to be places on the Wold. either that or the Teucri home world looks just like the Wold.
The set of doors to the west of the entrance leads to the Library and the other set of doors leads to the artifact room.
Auslander then thanks the IA once again and Ebyron for the fortuitous timing of their arrival and excuses himself to help escort Wi back up for interrogation. He promises to return later on with refreshments and a more formal tour of the place.
The IA have the place to themselves. I wonder what they are going to do...
RobC - Katinka Hushfoot AC 20/16/15 -- CMD 20 -- HP 93/109 -- Perm Arcane Sight, Darkvision, See Invisibility Friday October 24th, 2014 6:41:45 AM
While the telepathic link remains, Tink asks the Inspector a question on the side "Inspector? It's Katinka. I just wanted to check in with you in a way that allows you to escape all the formality of the treasury and office. How are you doing? Everything ok? I want you to know that I will continue to do what I can to see you reinstated to your former position"
Tink folds her arms and regains her composure. Ever since she began journeying with this group she has felt like a toothless tiger. Never being able to "take care of" an enemy. But now? After taking care of that demon? Now she feels she has begun to earn the right to wear the badge of the Iron Adventurers and to stand tall.
"They wouldn't have come down here if there wasn't something of great interest to them. And to summon a demon like that too. Such carelessness. So which way first - library or artefact room?"
Restlin (Carl) -- AC: +13/+6/+10 CMD: 23 HP: 85/96 (Spells) Luck Points: 5/9 d20+24=41 ; d20+18=30 ; d20+19=21 ; Friday October 24th, 2014 8:07:48 AM
As soon as the door closes behind the Inspector & WI, Restlin is in full-on kid-in-a-candy-store mode.
"Tink, you and I should take the library. With our skills in linguistics, it only makes sense." Restlin makes no effort to assign work to anyone, but immediately descends upon the volumes of information present.
***
I'm not sure what to roll for this, so I'm going to guess perception.
Perception - Searching the library for anything related to a chit machine or curse - 41 Linguistics - In case it's needed - 30 Knowledge, Arcana - also just in case - 21
RobC - Katinka Hushfoot AC 20/16/15 -- CMD 20 -- HP 93/109 -- Perm Arcane Sight, Darkvision, See Invisibility d20+27=35 ; d20+11=20 ; d20+11=18 ; d20+11=26 ; d20+11=27 ; d20+11=26 ; d20+11=30 ; d20+11=24 ; d20+11=28 ; d20+10=26 ; d20=20 ; Friday October 24th, 2014 9:40:16 AM "Ok, but let me go ahead of you Restlin. There may be other nasties down here" Tink will do her best to curb Restlin's enthusiasm and make sure the area is clear before they settle in for some light reading.
Perception: 35 - For enemies, traps, hazards, gigantic book worms, etc.
If the coast is clear, she sets to working with Restlin... Aid another Linguistics - Autopass - +2 to Restlin's Linguistics check Knowl Arcana: 20 - Suspect there will be magical tomes of some sort Knowl Dungeoneering: 18 - Determine how far underground Hook we are at the moment Knowl Engineering: 26 - Determine the library's age Knowl History: 27 - I suspect there will be historical documents or some such here Knowl Local: 29 - In case any of the docs are specific to Hook City (rolled +11 but should have been +14) Knowl Nobility - 30 - Just in case Knowl Religion - 24 - Just in case Knowl The Planes - 28 - Just in case Appraise: 26 - Any item stand out as being particularly valuable? "You can also use this check to determine the most valuable item visible in a treasure hoard. The DC of this check is generally 20 but can increase to as high as 30 for a particularly large hoard." Untrained Profession Librarian check: 10* Nat20 - Any sort of index? Catalogue? Any books out of order? Any show frequent signs of use? Any show recent signs of use? From the skill: "You know how to use the tools of your trade, how to perform the profession's daily tasks, how to supervise helpers, and how to handle common problems. You can also answer questions about your Profession. Basic questions are DC 10, while more complex questions are DC 15 or higher." ---------- * Editted by Rob. Though I rolled a Nat20 on the Untrained Profession Librarian check, since it is an untrained skill the highest I can get is a 10
Kyan (JonL) HP: 125/137 AC: 29/17/24 CMD: 32 Friday October 24th, 2014 1:30:41 PM
"Let me go in the front too. never know what you kooky magic types might leave guarding a place."
Garret Goodbarrel [AC:37/33/31 HP:112/112 Ki:11/13 CMD: 33] Friday October 24th, 2014 1:59:03 PM
Garret looks around, not all that interested in the books. When he hears mention of the "Artifact room," he says, "Hey, maybe I should take a peek in there to make sure there's no other baddies hanging around at the moment..."
Bosk AC: 33/16/29 (Haste added) CMD:27 HP 104 of 115 Bear's End (92 of 103) Spells Friday October 24th, 2014 2:05:47 PM
Bosk watches with more than a little jealousy as Sesha so easily dispels the globe. Briefly he thinks back to disenchanting a cursed dragon and how it took all of his power and the help of others in the group to overcome the spells power. Zeoll, Restlin, Zane, Wyaar and Beri all had to give a part of themselves (use a hero point) in order to give the spell enough power to save the dragon...but part of his service to Gargul required the sacrifice of his power. Not that being a tool of the gods didn't have its benefits...
ooc: Speaking of which, Bosk ends his dark walk, how long has passed since the battle ended. I plan to end my Dark Walk and the end of the 1 minute block of time and need to know my stats before entering another room or deciding to Dark Walk again.
Sesha [AC 24 /17 Touch/23 Flat] | HP 110/110 | CMD 19][See Invisibility, Cat's Grace, Detect Thoughts] Friday October 24th, 2014 3:20:39 PM
Pleased that the dispel went without a hitch, Sesha bides her time and makes herself useful as she can. Nobody had really gotten hurt, and study was far from her strong suit. She knew enough about the planes to define the things she saw in the shadow realm, but that was it.
:Um.. If you guys need anything. I.. ah.. I'll be right here."
She takes a seat and waits for someone to need her help.
Bosk AC: 33/16/29 (Haste added) CMD:27 HP 104 of 115 Bear's End (92 of 103) Spells Friday October 24th, 2014 4:31:01 PM I would love to explore both rooms, but I think we should stick together and explore them one at a time. Perhaps we should check the library first, and if there is no one in there then we check the artifact room. If he is destroying Tecuri Artifacts we need to stop him as soon as possible.
You didn't break anything! (Co-DM JonathanT) Monday October 27th, 2014 2:27:23 PM
The demon gone as if it was some evil toy easily tossed back into it's pandora box and the wizard that summoned it now magically and physically bound and taken into custody, the IA have a little time to ponder the task ahead of them: see what they can find out about the Teucri mysteries in both rooms.
Katinka asks the Inspector, via the telepathic link, if he is OK.
To which he replies: "Thank you for your concern. As far as being re-instated to my previous position, it is hard to tell. Hook City politics is a long and laborious process and no one knows what the City Government will be like that far ahead. I serve the City and what will be, will be."
Katinka tries to rationalize the reason for Socraterius and the Wizard to be down in the Teucri Library, to the point of summoning a demon. The only way to find that answer is to look through the rooms.
Restlin, all giddy when the IA are left alone, jumps to prospect of exploring the Teucri Library. Suggesting that he and Tink take to the Library, he easily opens the double doors and plunges into the first volumes he sees, but not before Katinka holds him back long enough to verify the room is safe.
Kyan jumps in with Katinka, acting real important like and looking around for dangers.
Garret perks up at the mention of an 'artifact' room. Books not being his strong point, he slips into the Artifact Room wit the pretense of 'looking for baddies in there too.'
Bosk is envious of Sesha's ease at dispelling the Resilient Sphere, remembering a time when it took the whole IA to overcome the curse on a dragon. In retrospect, it could be that they all are much more powerful now than that time ago and, well, Sesha was born more to such things than he.
DM JT: it seems like you only were in the Dark Walk Rounds 3 and 4. So two rounds used.
Sesha feels more comfortable waiting in the foyer for a call for her aid, whichever room it comes from first.
Bosk chimes in that he feels it best to explore the rooms together and not split up, but that's a little too late. Does Bosk stay outside with Sesha or join Restlin and Katinka wih books or join Garret with 'artifacts' (some of which may go BOOOOOM!?).
The search starts in ernest like kids hunting easter eggs. The books are marvelous to look at but a headache to try to read. The Teucri language is in symbols and there is no key. The symbols look like an aberration chicken stepped in mud. Scratch marks that angle this way and that and intersect here and there. Some symbols are almost identical, others completely different. Does each symbol mean a letter or does each represent a word? Or even a Thought?
A thousand or more thick volumes lines the dusty shelves with no labels even to indicate a topic.
But the search goes on. Restlin and Katinka pull their knowledge in all their disciplines, flipping through pages and hoping for some magical mysterious candle to suddenly enlighten them.
Garret opens the double doors to the artifact room and gazes into a room larger than the library. It is a maze of tables and shelves as far as the eye can see. The eye can't see far because of the tables and shelves. One area of the room is reserved for big gizmos. The tables and shelves are packed with smaller items. What were they for? Where to start? What will blow up? What will help solve their dilemma?
The IA throw in the gamut of their skills into this mission, and maybe a little luck. :)
DM JT: throw in whatever skill checks you can think of and we'll go from there. XPs for the Glabrezu encounter is: 25,600 / 7 = 3,657 each. There is no 'treasure' in this one.
I don't recall xps being given out for the Puppies of Death scene. Let me know if that was done or not. If not, I'll get back with you on that. I'll compile the list of 'treasure' that is held as 'evidence' for later pick up and post it once I know about the xps.
RobC - Katinka Hushfoot AC 20/16/15 -- CMD 20 -- HP 93/109 -- Perm Arcane Sight, Darkvision, See Invisibility d20+27=44 ; d20+27=31 ; Monday October 27th, 2014 2:48:16 PM
Tink looks carefully about the library. Is there any dust lingering in the air from being recently kicked up? Fresh footprints? She's trying to determine if Socraterius made it into this room before the IA entered. (Perception in the library: 44)
Assuming she doesn't see anything... "I'm going to check out the artifact room with Garret if you want to settle here. We don't know where Socraterius vanished to. He could still be down here somewhere"
Garret wasn't included in the Telepathic Link from earlier. If Restlin plans on staying in the library, and Sesha in the .. the .. foyer? waiting room? vestibule? "Now is not the time to worry about semantics, Tink!" she reminds herself. The point is that if the group is splitting up, there should be telepathic contact available in all areas.
Tink walks carefully from the library to the other room and gives Garret an update
"No sign of Socraterius in the library. Lot of books though. He may still be down here somewhere so best be careful"
Perception in artefact room: 31
Garret Goodbarrel [AC:37/33/31 HP:112/112 Ki:11/13 CMD: 33] d20+22=26 ; Monday October 27th, 2014 5:27:16 PM
Garret stands in the doorway and his mouth drops open at the massive amount of artifacts. He stares from table to shelf, wondering how much power was locked away in the room. He shakes his head to clear it and then looks around again, trying to see if there is anything else in the room moving or alive (Perception: 26).
Beriothian -- AC:23/16/21 HP: 98/130 CMD = 19 d20+22=30 ; Monday October 27th, 2014 5:29:47 PM
Beri slithers along the the tops of the book cases, his tongue flicking out to get the scents in the air. Surely the crazy old man had covered every inch of this place, but his scent would be fresher in the areas where his search ended. More than likely he was working his way though methodically, so they may actually be able to find the path the poor soul had been working though before he lost his mind, followed my a point where the concentration ends, a point where he had not yet been thumbing through the ancient tombs and leaving the oils of his skin any of the other thousand odors a human body produces. Even if they can't find the exact spot they can hopefully narrow the search down from months to only a few hours.
scent=30
Restlin (Carl) -- AC: +13/+6/+10 CMD: 23 HP: 85/96 (Spells) Luck Points: 5/9 d20+24=43 ; Monday October 27th, 2014 6:15:18 PM
Restlin puts down yet another undecipherable book. "Brighter minds than mine have no doubt tried to decipher this language w/o success. I'd rather spend my time trying something different."
He stands up and begins scanning the books, looking for one in a language other than Teucari. If he finds one, he'll investigate. If he finds one that's not in Teucari, but in another language he doesn't recognize, he'll have Tink look at it.
If he can't find either, he stands in the middle of the room, twirls a coin over his head, and releases it at random. He pours through whichever book it hits, hoping Wardd will lend a hand.
***
Perception: 43 - throw me a bone, Mr. DM!
Kyan (JonL) HP: 125/137 AC: 29/17/24 CMD: 32 Monday October 27th, 2014 8:07:33 PM
kyan isn't much use among all these books and fancy items.. But he puts himself to use carrying some of the heavy volumns about if needed
You didn't break anything! (Co-DM JonathanT) Monday October 27th, 2014 10:39:52 PM
DM JT: catching up on some xps: Give yourselves another 4,000xps apiece for the Puppies of Death battle. Here's the breakdown of the treasure, to be collected at a later date, but go ahead and put it on your records.
Belt of Str +2 x6
Eberyon's Tear of Shock (adds +1d6 elec to one nat attack/rnd) x6
Ring Protection +1 x6
Headband +1 Wis x6
Cloak Resistance +2 x6
Scroll Air Walk x6
Leather armor, MW sling, MW scimitar x6
coins and gems total = 1500gp
We'er looking, We're looking, We're board... (Co-DM JonathanT) Monday October 27th, 2014 11:31:13 PM
The IA start working at their mission, each one in their own way. Some stand by to help lift heavy tomes, others keep an eye out for Socraterius.
Garret seems overwhelmed at all the stuff in the artifact room. He first looks for dangers, see and unseen but finds the room empty of other beings. Where to start, oh where to start!
Katinka scans the library and finds it empty of others. She looks for tracks in the dust but there is no dust. Who'd let dust collect on such valuable tomes? Assured that Socraterious is not here, She does not like that the split up leaves Garret out of communication with the group, so she decides to join Garret. Finding Garret she gives him an update from the other room and scans this one too. Like Garret, she finds nothing of any other living thing.
Restlin, frustrated by the enormous task of flipping through volume after volume of chicken scratch decides to try his Luck by a quick scan of titles for something NOT teucri. Not finding anything like that he stands in the middle and tosses a coin over his head. Perhaps Wardd favored favored Socraterious more?
DM JT: From the Woldipedea - Wardd is also the god of those who are unlucky enough to struggle with mental demons and spiritual illness. He is the patron of vagrants and lunatics -- those with abnormal minds and diseased souls are often said to be under the sway of the moons, the domain of Wardd.
How fitting, eh?
The coin toss lands on another volume just like the other thousands.
Kyan lends his physical muscle to the task and leaves the mental muscle to others.
Beri, having transformed into a giant anaconda in case extra bindings are needed on the wizard, takes advantage of his new slithering form and the sensory advantage it offers through scent. He slithers hither, thither, and yonder. Socraterius's scent is everywhere, although not fresh. But it is not a scent that gets his attention. Being so low to the ground, he spots a slim book under a Secretary's Desk towards the back of the room. It's spine has the faded words Journal scribbled on it.
Sesha [AC 24 /17 Touch/23 Flat] | HP 110/110 | CMD 19][See Invisibility, Cat's Grace, Detect Thoughts] Tuesday October 28th, 2014 12:57:16 AM
Sesha watches the others, kicking her feet over the side of a large desk. At one point she checks under her rump to make sure she didnt sit on anything important.
Deciding that she didn't, she goes back to spectating.
When Beri-conda pulls up a book, she is quick to perk up.
"Good job!"
RobC - Katinka Hushfoot AC 20/16/15 -- CMD 20 -- HP 93/109 -- Perm Arcane Sight, Darkvision, See Invisibility d20+27=39 ; Tuesday October 28th, 2014 6:59:33 AM "Uh I'm no expert on Teucri, Garret, but I think we should be really really careful in here" Tink looks in awe - and perhaps a little fear - at the artifacts. Few eyes in the Wold would ever have the privilege to see such relics.
Her glowing blue eyes that detect arcane power would no doubt be seeing quite bright auras on many things here. And alas, she has no way to turn her ability off!
Most collections of objects she has seen in her time had some method to the way the items were presented. Alphabetical, time-line, group by sort, or perhaps even a little tag tied to the object to explain what it was. Does there look to be any method to the madness here? Are any objects displayed more prominantly (behind glass? on their own?) than others? Do the objects look to be familiar (eg: a sword, a vase, etc) or are their forms completely bizarre (eg: a thingamajig, a watchamacallzit)?
Perception: 39
Bosk AC: 33/16/29 (Haste added) CMD:27 HP 104 of 115 Bear's End (92 of 103) Spells Tuesday October 28th, 2014 11:39:32 AM I agree with Tinka, we need to be really careful with who reads that book.
ooc: I think we should have whoever has the highest fort and will saves read the book. Mine are 12 and 13 (+3 on mind effecting saves) respectively. I believe Sesha and possibly Tinka have higher saves.
Restlin (Carl) -- AC: +13/+6/+10 CMD: 23 HP: 85/96 (Spells) Luck Points: 5/9 Tuesday October 28th, 2014 1:17:32 PM
OOC: Restlin has fort/will saves of 13/16, respectively, and can add 5 luck points to either, making them effectively 18/21.
Restlin tries hard...really hard...not to push Beri out of the way to get that book. "Whatcha got there, Beri?" he asks, craning his neck to get a good look at it.
Garret Goodbarrel [AC:37/33/31 HP:112/112 Ki:11/13 CMD: 33] Tuesday October 28th, 2014 5:17:11 PM
Garret inches closer to a table, looking closely, but does not touch anything... yet...
We'er looking, We're looking, We found something!(Co-DM JonathanT) Tuesday October 28th, 2014 10:59:05 PM
In the Artifact Room Katinka and Garret are cautious. Katinka scans the room, wishing she could turn down her Arcane Sight at times like these but to her surprise no auras jump out at her. From the expanse of the room, nothing! Not a single faint magical glow!
Garret approaches a table but withholds his curiosity at picking something up.
Knowledge (Engineer, Architect, Construction, Common Sense) DC5: Highlight to display spoiler: { The tables and shelves are a repository of architectural and engineering equipment and what Katinka calls thingamajigs and watchamacallzits. From simple tools that anyone can figure out to complex system of gears and pulleys perhaps used to lift and move heavy items. A Gnome's heaven!}
The term 'artifact' has a different meaning when it comes to things 'Teucri'.
In the Library, Beri's spitting and hissing brings the others over to see what is up and Restlin has a hard time holding himself back from a book Beri, while slithering on the floor, found shoved under a Secretary Desk. To bad no one knows Slitherin.
But who's going to dare pick up the book? It's not that big, really. But then, not knowing what cause Socraterius to go bonkers...
Bosk AC: 33/16/29 (Haste added) CMD:27 HP 104 of 115 Bear's End (92 of 103) Spells Tuesday October 28th, 2014 11:08:52 PM
Seeing no one else picking up the book Bosk reaches for it and opens the cover. Here goes nothing! he says as he begins reading...
Beriothian -- AC:23/16/21 HP: 98/130 CMD = 19 Tuesday October 28th, 2014 11:14:48 PM
Grateful for the spell cast earlier Beri actually is able to communicate with his colleagues. Loookssss Whatssss I'ssss found. Thisss lookssss promisssssing... sorry, no clue why I think with an accent with this form. It just slipssssss out. Anyway, I found a books that looks promising. Does someone with hands want to take a look? Probably should check it for magic first as well, sssssseeing how it already drove some person crazy. The druid coils himself up as the others gather round and decide what to do next.
RobC - Katinka Hushfoot AC 20/16/15 -- CMD 20 -- HP 93/109 -- Perm Arcane Sight, Darkvision, See Invisibility Tuesday October 28th, 2014 11:35:59 PM OOC: Tink has a minimum +11 in all Knowledge skills so autopasses the DC5 checks
"I wonder if those hooks are pulleys were for an early attempt or prototype of the construction of the Hook City hooks and bridge? Being here in Hook, you'd think they'd have some relevance" she wonders aloud to Garrett. This is all just speculation of course. For all Tink knows, some crazy gnome may have just been trying to build a machine to make him breakfast in the morning.
She gives the items a closer look, looking for any of the hen scratch marks that she saw in the other room. Perhaps if the tools here had some of those symbols, they might be able to work out the definition of one of them, and use that as a key for the rest.
She pauses for a moment as she receives the telepathic broadcast from Beri, and relays it to Garret "Sounds like Beri just found something in the other room. A special book or something. What do you want to do? I'll stick with you whatever you decide"
Kyan (JonL) HP: 125/137 AC: 29/17/24 CMD: 32 Wednesday October 29th, 2014 10:06:01 AM
kyan watches the Beri snake slither around with the book in his coils. Mark that of the list of things to see.
Restlin (Carl) -- AC: +13/+6/+10 CMD: 23 HP: 85/96 (Spells) Luck Points: 5/9 Wednesday October 29th, 2014 12:30:57 PM
Restlin cranes to see over Bosk's huge, meaty shoulders. He does everything short of hoping on the minotaur's shoulders to get a good look at it.
"What's it say, Bosk? Is it Socraterius' journal?"
Sesha [AC 24 /17 Touch/23 Flat] | HP 110/110 | CMD 19][See Invisibility, Cat's Grace, Detect Thoughts] d100=49 ; Wednesday October 29th, 2014 2:51:59 PM
Sesha slips off her desk, her boots tapping softly on the floor as she slips towards Restlin, Bosk and Beri.
Though her face is mostly obscured, her eyes are happy and she cocks her head to the side just slightly. Her voice is chipper as she places her light fingers on Bosks large arms.
"Go ahead Bosk, take a look! You'll do fine!"
-Ley check successful vs DC 14 -
- Cast Guidance on Bosk (+competence bonus to next roll) -
Garret Goodbarrel [AC:37/33/31 HP:112/112 Ki:11/13 CMD: 33] Wednesday October 29th, 2014 4:54:39 PM
Garret scans over the items and says, "I dunno. I can't image these things are that simple. If they were, they wouldn't be stashed down here, would they?"
"But yeah, I guess if they found something interesting in the other room, we ought to go check on it, let's go!"
RobC - Katinka Hushfoot AC 20/16/15 -- CMD 20 -- HP 93/109 -- Perm Arcane Sight, Darkvision, See Invisibility Wednesday October 29th, 2014 6:05:14 PM "Sounds like a plan. Stay close. We still don't know where Socraterius went. And that bothers me" Tink will turn and head to the other room.
Beriothian -- AC:23/16/21 HP: 98/130 CMD = 19 Wednesday October 29th, 2014 6:20:24 PM Wellsssssss, dare take a peek a whatssssssss in ssssssside the book? should we take precautionssssss firssssst?
We'er looking, We're looking, We found something!(Co-DM JonathanT) Wednesday October 29th, 2014 10:30:41 PM
In the Artifact Room Katinka and Garret take closer looks at the myriad items on display. Some are large mechanical gizmos and others are smaller ones. There are carpentry tools, stone masonry tools, architectural measuring tools... basically anything that is used in construction.
Two things they notice: They are all in real good shape despite its age and use. (All are masterwork tools); and each one has a Teucri Rune on it.
There is a pattern to the runes. For example, all the items that look like carpentry tools have about 4 distinct runes (that is, one rune on each item, but 4 different ones). Thing is, the runes on any same two items don't match. Like, there may be 3 levels, but each level has a different rune. On the other hand, those same runes can be found on other carpentry items. And yet, none of those runes are found on non-carpentry items. And so forth.
Through the telepathic link, Katinka hears of the discovery in the other room and wants to go see what they found. She is still very uncomfortable with Socraterius' disappearance and suggest Garret follow her to the library.
Garret agrees on her suggestion.
In the library, Bosk shrugs off any idea of ill effects the book may impart on him and flips it open.
The word Journal Book is written in large letters at the top of the first page but the writing is in an old Hook City dialect. At least the handwriting is neat. It looks like a journal of someone during the time Hook City was being built. Exactly what it is saying he's not sure.
DM JT: I rolled your Linguistics check and that's what you came up with.
Bosk AC: 33/16/29 (Haste added) CMD:27 HP 104 of 115 Bear's End (92 of 103) Spells Wednesday October 29th, 2014 11:11:25 PM It says Journal Book the cleric says as he begins reading. On the next page it says Tan froolian jestard meistartot isacard... Looking up from the book he shrugs. Do any of you read old and possibly foreign tongues?
RobC - Katinka Hushfoot AC 20/16/15 -- CMD 20 -- HP 93/109 -- Perm Arcane Sight, Darkvision, See Invisibility d20+27=31 ; d20+11=21 ; Thursday October 30th, 2014 2:57:10 AM "How very curious" What a strange dialect. Tink tries to think if the words may be the root derivation of some more modern language, and perhaps make some sense from things. (Linguistics: 31 - Take10) "Do they mean anything to you Restlin? Sesha?" Tink also looks closer at the cover of the book. Does it seem more recent than other things here? (Perception: 31)
"We found some tools in the other room. Construction tools mainly. Nothing with a magical aura, however, they do have the same markings as many of the books here. With enough time, we may be able to decipher a few letters or words and then take things from there"
Tink will look about the bookcases and chicken scratch writing here to see if she can find any rune that matches one from the other room. Failing that, she will try picking books at random (that don't have any magical auras) and flick through the pages quickly to see if any have pictures or diagrams. When trying to learn something new, it always helps to start simple. (Knowl History to try and determine the age of a book: 21)
"I'm wondering whether questioning that wizard may help us. Or perhaps the mages here could tell us what they know and we might help them work past some dead ends?"
------------ OOC: Note to DM - Tink has made a linguistics check that may give a bad result. From the text: "If the check fails, make a DC 5 Wisdom check to see if you avoid drawing a false conclusion about the text. (Success means that you do not draw a false conclusion; failure means that you do.)". Tink has a Wis bonus of +1, so if she has failed the linguistics check by 5 or more, its a DM roll to see if she goes down the wrong path. Dun dun duhhhhh :)
DM JT: technically, both rolls are DM rolls. But in this case, the language is not so far off you could fail. Bosk only has a +4 linguistics, so it was harder for him unless he took the time, long time.
Restlin (Carl) -- AC: +13/+6/+10 CMD: 23 HP: 85/96 (Spells) Luck Points: 5/9 d20+18=35 ; Thursday October 30th, 2014 8:00:27 AM
Restlin's run into this language before, but couldn't say he actually knew how to read it. He did know Tink was pretty handy with languages, but decided to do what he could to help.
"I should really spend some time reading up on this dialect. It would have come in handy..." He takes a good long look at the book, trying to get a feel for the language. (Linguistics - 35).
RobC - Katinka Hushfoot AC 20/16/15 -- CMD 20 -- HP 93/109 -- Perm Arcane Sight, Darkvision, See Invisibility Thursday October 30th, 2014 11:20:24 AM
A thought does cross Tink's mind, but this is probably not the best time to discuss it. It is likely that much of the language here is Teucri. And if they want to decipher it quickly and accurately, they need someone familiar with it. Someone ... teucri? There is no one like that around (that Tink knows of) but they may have the next best thing at their disposal. Would it be possible to awaken the downed chit machine to see what it knows of this language? Of course, Tink suspects that bringing a teucri machine back to life to serve would really upset Sesha. No, best keep this as a 'Plan B'.
Garret Goodbarrel [AC:37/33/31 HP:112/112 Ki:11/13 CMD: 33] Thursday October 30th, 2014 5:30:27 PM
Garret looks nervously at the books with the strange writing.
Kyan (JonL) HP: 125/137 AC: 29/17/24 CMD: 32 Thursday October 30th, 2014 8:36:13 PM
Kyan blows some dust off of some of the less moved books while he waits for his companiIna to stop goofing around.
Beriothian -- AC:23/16/21 HP: 98/130 CMD = 19 d20+2=13 ; d20+1=7 ; d20+22=34 ; Thursday October 30th, 2014 10:12:00 PM Ssssorry, I can't read it eitherssssssss. Sssssssorry, I've fallen out of practice since my rouge dayssssss. Prehapsssssse there is another old book on these shelvesssss that cam help usssss transsslate?
linguistics=13 knowledge (local)= 7 perception (look for a book that could be useful in translating, perhaps something in Old Hook dialect that we know the text/story in modern tongue)=34
Sesha [AC 24 /17 Touch/23 Flat] | HP 110/110 | CMD 19][See Invisibility, Cat's Grace, Detect Thoughts] d20+22=25 ; d100=24 ; Thursday October 30th, 2014 11:06:43 PM
Sesha shakes her head at Tink. She blushes, a little.
"It's kind of embarassing, but I only speak Undercommon and Common fluently, and still have a hard time reading the older texts in common. I .. never really went to any school. I was tutored by the Matrons of the Drow when I was given back to them, but it's something I have only had a few years with."
Not really sure how she can can help, she finds herself struggling even to cast a cantrip of guidance on Tink.
Tink: +1 next roll.
RobC - Katinka Hushfoot AC 20/16/15 -- CMD 20 -- HP 93/109 -- Perm Arcane Sight, Darkvision, See Invisibility Thursday October 30th, 2014 11:35:09 PM "Don't sell yourself short, Sesha. You have far more talents than you give yourself credit for. I was actually wondering whether a Comprehend Languages spell might help. You're the only one here capable of such a thing"
We'er looking, We're looking, We found something!(Co-DM JonathanT) Thursday October 30th, 2014 11:40:55 PM
Tink and Garret decide to return to the library where an usual book was found. She expects to find some magical auras in here, but just like in the Artifact Room, there are none.
Bosk has a try at reading the book and though he's sure that given time he could make most of it out, Tink has a much better understanding of language patterns and quickly has the old style and syntax down pretty good.
The author of the journal is not named. He, or maybe she, apparently was an apprentice to a Teucri architect during the construction of Hook City. The author wrote down the events like a diary of sorts, but in a more technical manner. There are hours of reading that describes in detail the construction of many of the marvels of Hook City if one took the time.
While Katinka flips through the pages, a loose sheet of paper slips out from the back of the journal and flutters to the ground. Picking it up, you notice that it is in a different ink and the handwriting is different. The syntax and grammar is a little off too. It is not long and the text seems to be thanking someone for their help and he, or she, regrets they will be leaving soon.
But the big surprise is the last entry. After describing some mundane maintenance issue, It finishes by simply saying "They are gone. They could not even stay to enjoy their new city. It is up to us to keep and maintain all these marvelous creations. I was entrusted with the key to their passage and have put it safely away...
Looks like the rest of the sheet has been torn away leaving the ending a mystery!
RobC - Katinka Hushfoot AC 20/16/15 -- CMD 20 -- HP 93/109 -- Perm Arcane Sight, Darkvision, See Invisibility d20+27=45 ; Friday October 31st, 2014 4:09:06 AM OOC: You are right of course, DM. Linguistics checks are made by the DM not the player
Tink relays what she has learnt, and what the note says
"Fascinating. Do you suppose this means there is a way to follow the teucri?"
"I don't have the right spells handy, but perhaps divining on this note and handwriting may reveal more about its history and, perhaps, the person who wrote it"
Tink then contacts the Inspector over the telepathic link "Inspector, has anyone else had access to the library and artifact room other than Socraterius? And who was that wizard that was down here? Did he have authorisation? I don't suppose to question the methods of the Hook City guard, however, you may want to keep that wizard in an anti-magic field.
Perception on the note: 45
Restlin (Carl) -- AC: +13/+6/+10 CMD: 23 HP: 85/96 (Spells) Luck Points: 5/9 Friday October 31st, 2014 8:10:44 AM
"Well, at least we know there's a key, and that it was put away. That doesn't mean it's still where it was put, or that it's a key at all. It doesn't really help us all that much, does it?"
Restlin takes a closer look at the loose page. It's dialect seems different; could this be a forgery?
***
Linguistics check to detect a forgery. My skill is +18 if you'd like to roll in secret, Mr. DM.
Bosk AC: 33/16/29 (Haste added) CMD:27 HP 104 of 115 Bear's End (92 of 103) Spells Friday October 31st, 2014 2:38:59 PM Is there any way we can discover what was on that missing page? Perhaps sprinkling dust or pocket sand on the next page will allow us to see the missing writing if he pressed hard enough to leave an impression on the next page? Or perhaps someone has a spell that can restore the page?
Garret Goodbarrel [AC:37/33/31 HP:112/112 Ki:11/13 CMD: 33] d20+22=42 ; Friday October 31st, 2014 2:49:13 PM
Garret listens to the group talk about the writing, and he takes the time to look around the books and the shelves. When he hears about a key hidden away, he looks a little harder for anything that is not a book -- any kind of container or any sort of secret panel, book, etc. (Perception: 42).
Kyan (JonL) HP: 125/137 AC: 29/17/24 CMD: 32 Monday November 3rd, 2014 8:59:17 AM
"Huh.. Could you reverse engineer some of the stuff here in Hook City following this book?"
We'er looking, We're looking, We gotta find something else?(Co-DM JonathanT) Monday November 3rd, 2014 11:17:43 AM
With the prospect of the possibility of following the Teucri, Katinka wonders if a divination spell might reveal some detail of the book, like who wrote it. She sends a message to Inspector Auslander asking some good questions about the library.
Restlin wonders if the note is a forgery. Forgery? Who forged who? The paper the note was written on is definitely old. Does he think Socraterious attempted to forge something?
Bosk has an idea of how they might find out what the missing text says. The IA, the smart ones at least, realize that just casting a mending spell to restore the page will get the page back but not the text.
Garret starts looking the library over for some form of container, secret panel, fake book, etc. that might contain the key mentioned in the journal.
Kyan wonders if the book could be used to reverse, or undo, the Hook City stuff mentioned in the book.
The book describes the mechanical and architectural aspects of many of the Hook City Teucri Marvels but does not mention the magic involved to make them work as they do.
Garret's search for the key, or container thereof, proves futile so far.
Inspector Auslander returns Katinka's message. "Yes, we do know who the mage is. For security reasons we'll not reveal his name at this point. We have him secured in an anti-magic cell. I'll be down shortly."
When the Inspector shows up, he brings some food. Nothing special, but at least something. He re-assures the IA that the wizard is under as good a guard as can be done. He has a few other interesting bits of information too.
"Unfortunately, that assassin that was caught yesterday, was assassinated himself sometime last night. (DM JT recap: this is one of the ones who bit down on those poison pills.) On the other hand, those 'dogs' were not dogs at all. When we finally removed all the magical effects affecting them, we found out they were shapechangers. Thing is, the two groups seem unrelated. More investigations are necessary."
Inspector Auslander answer's Katinka's question. "There are a number of sages and wizards who have authority to be down here. We use the artifacts in the other room as templates to make our own machines and devices so that room is used more than this one. Socraterius is the only one these past decades that showed any true interest in continuing to peruse these old tomes. To my knowledge, Socraterius is the only one desiring to destroy any, though. We'll need to look into limiting access until all this blows over, though."
Shown the journal, the inspector is very surprised at the find and likes Bosk's idea of using a dust or other method to try to bring out any possible, however faint, imprint on the page underneath. He has just the thing, used in many investigations. A super fine charcoal dust. He has one of the wizards that brought the IA down to the library go fetch the kit. The wizard returns with a young assistant with the kit.
The young assistant, the inspector explains, is being trained to find invisible writings, runes, and other such things that may be left behind in crimes and such. She (the assistant) uses some prestidigitation magic to coat the page in question with a super fine charcoal dust. This dust does radiate some magic of it's own.
In seconds several words show up as if it was actually written on the page. Some words are just not pressed down enough but my puzzle box is clear enough and good luck if you can. LOL. seems to be impressed harder than any other.
"Puzzle box? the inspector scratches his head. "If it is in here, that should be easy enough to find, but if it is in the Artifact Room, it could take days..."
Restlin (Carl) -- AC: +13/+6/+10 CMD: 23 HP: 85/96 (Spells) Luck Points: 5/9 d20+24=44 ; d20+17=26 ; Monday November 3rd, 2014 12:19:03 PM
Restlin grabs a handful of food...something he can eat and walk around with.
"That is fantastic stuff, Inspector!" he intones when the words reveal themselves on the page. He gives the library a good once over (perception: 44 - nat 20).
He also tries to think of any local oddities in the city that could be considered "puzzle boxes" (knowledge, local: 26)
Sesha [AC 24 /17 Touch/23 Flat] | HP 110/110 | CMD 19][See Invisibility, Cat's Grace, Detect Thoughts] d100=4 ; Monday November 3rd, 2014 2:05:33 PM
Sesha watches, impressed with the charcoal stunt. Six casters in the room and regular ground charcoal saves the day?
Moving along, she is pleased to take a little food. As the others prepare to search she attempts to gift Garret with a little guidance, but again finds the leylines here lacking.
"I don't like this place, its far too removed from my element. I'll be glad when we can leave."
Beriothian -- AC:23/16/21 HP: 98/130 CMD = 19 Monday November 3rd, 2014 5:22:14 PM
Beri, still under the magic so only a few of his colleagues can understand him, says just two words... Black.... Harris....? The message may be meaningless to the newer members of the group, but Bosk surely knows exactly the item he is referring to. The massive taur likely still has it in his Bag of Holding.
Garret Goodbarrel [AC:37/33/31 HP:112/112 Ki:11/13 CMD: 33] Monday November 3rd, 2014 7:03:43 PM
After Garret finds nothing, he shrugs, convinced he's searched the best he can. When the food arrives, he plops down in a corner with a plateful of food and munches away.
When the puzzle box is mentioned, he says through a mouthful of food, "Doefs that mean a life-sized box (chomp, chomp) that we haf to walk throughf?"
RobC - Katinka Hushfoot AC 20/16/15 -- CMD 20 -- HP 93/109 -- Perm Arcane Sight, Darkvision, See Invisibility Monday November 3rd, 2014 10:20:21 PM
Tink folds her arms and nods along. The teucri looked to have done everything possible not to be followed easily. A random clue to a puzzle box. Then there is of course finding the box. And given it's name, no doubt quite a puzzle to open it. And that could lead to something else! Breadcrumb after breadcrumb.
But the teucri are not her goal. Justicar through and through, the person who must face justice for his crimes (namely attacking her) is Socraterius.
"It worries me that Socraterius is so far ahead of us in this pursuit. For all we know he may have already found the teucri, or, have found artifacts of great power to use against us. I don't like it. It seems we have but days to catch up to a madman who has devoted years to the task. Had we given him more time at the tower, could this have all been avoided?"
We'er looking, We're looking, We gotta find something else?(Co-DM JonathanT) Monday November 3rd, 2014 11:26:36 PM Restlin can't think of anything in the city that could be considered a 'puzzle box'.
Sesha tries to help Garret in his search but fails to connect with a lay line and gets the feeling the place doesn't like her.
Beri hisses out Black Harris.
Garret and others dig into the food. Garret wonders out loud if the box is big enough to walk into.
Katinka gets the feeling the Teucri don't want to be found and are tossing crumbs along a looooong path. She is more worried that Socraterius may have already found the Teucri or something of theirs with great power that he can use against the IA.
The Inspector rubs his chin. Well, Socraterius is a madman so who knows what he'll do next. But one thing he's made clear is that he intends to destroy all Teucri items, believing them to be cursed. So I don't think he's got one tucked away to use against us. The other thing is that the Teucri, as far as anyone knows, did not leave any such item that could be use to do harm. In our history books, the Teucri were a peaceful people. Even the Chit Machine was very docile up until .... anyway...
No Garret, I don't think it is a box that big. On the other hand, this man in the journal is one of our ancestors, not a Teucri, so the box probably isn't Tuecri made. He's an architect from what you describe and eiher made the box himself or purchased it.
Either way, we've searched Socraterius' home when he first when bonkers but we can search again. He went crazed at home and as best we can tell today was his first visit down here since. But on the off chance Socraterius didn't make the same non-Teucri connection we hope is the right one, it may be still down here somewhere. Have you thoroughly searched the Artifact Room? Now that we have an idea of what to look for, it would be worth a try."
He turns to Katinka and gently pats her shoulder, "You mean if you had take up his offer to help destroy the artifacts.. I mean, if you had pretended to take up his offer? Who knows? Pretending is a dangerous game, even for those highly practiced at it. Just concentrate on what you can do now, not what maybe you could have done yesterday."
Bosk AC: 33/16/29 (Haste added) CMD:27 HP 104 of 115 Bear's End (92 of 103) Spells Monday November 3rd, 2014 11:46:38 PM
ooc: Sorry, busy day. I just got home from a seminar and realized I missed today's post.
Restlin (Carl) -- AC: +13/+6/+10 CMD: 23 HP: 85/96 (Spells) Luck Points: 5/9 d20+24=30 ; Tuesday November 4th, 2014 7:50:45 AM
"Socretarius didn't give us time to consider anything. He just spouted off about curses and ran out, remember? If you'd have suggested blowing up the Hooks based on that...well, you wouldn't do that, so I guess it doesn't matter.
"We're already here, so we should give the artifact room a better search than we have, especially now that we know what we should be looking for. If that turns up nothing, I guess a search of Socretarius' house is in order."
With that, Restlin heads to the artifact room and begins his search.
Perception: 30
Kyan (JonL) HP: 125/137 AC: 29/17/24 CMD: 32 d20+21=23 ; Tuesday November 4th, 2014 4:46:19 PM
helpful Kyan is helpful in searching for a box that is a puzzle.
perception: 23
Beriothian -- AC:23/16/21 HP: 98/130 CMD = 19 d20+22=27 ; Tuesday November 4th, 2014 6:29:26 PM
When the party is alone in the room again Beri starts his slithering search again, checking behind book shelves, under furniture, and in all the hidden nooks that a normal person wouldn't normally see. He will stop to talk with Bosk if/when he retrieve their old puzzle box to look over.
Sesha frowns, considering the room. She helps Restlin look, but doubts she can find anything that Restlin, Garret, and Katinka cannot...especially wearing an eyepatch!
She kicks some books around, joining in the conversation where it feels relevant to her.
"I wish I had tried harder to empathize with Socraterius. I can connect with people like him.. like the chit machine... outcast and crazy are things a Blood Witch learns as trade. Maybe I couldn't have helped him, but it sure is sad that probably no one else even tried."
Aid another: Restlin Perception Guidance: Restlin
Garret Goodbarrel [AC:37/33/31 HP:112/112 Ki:11/13 CMD: 33] d20+22=29 ; Tuesday November 4th, 2014 7:15:46 PM
Garret heads into the artifact room with the others, helping to search for a box, puzzle, or anything box-shaped or hidden (Perception: 29).
Bosk AC: 33/16/29 (Haste added) CMD:27 HP 104 of 115 Bear's End (92 of 103) Spells Tuesday November 4th, 2014 11:11:48 PM
Bosk's ear twitch at the mention of a puzzle box...HE HAS A PUZZLE BOX in his possession, but he is careful not to reveal this to the inspector until later. Yes. It would be wise for us search the artifact room more thoroughly.
In the next room he will let Beri and the others look at the box and the magical gem the had found inside, trying his best to make sure the officials do not see it.
ooc: Puzzle Box and gem are listed on my character sheet and is in my BOH.
RobC - Katinka Hushfoot AC 20/16/15 -- CMD 20 -- HP 93/109 -- Perm Arcane Sight, Darkvision, See Invisibility d20+27=28 ; Tuesday November 4th, 2014 11:47:54 PM
Tink is confused. By her recollection, the IA had taken it upon themselves to destroy dangerous artifiacts in the past. Should dangerous teucri artifacts be treated differently?
Nevertheless, she walks back into the artifact room. "I have not detected anything in here with a magical aura. Several implements have some of those strange markings on them as well" she points out the marks "Can I suggest that given the teucri nature of these things that we only touch what we absolutely have to? They are kept away from the public for a reason"
Perception: 28 + Dark Vision + See Invis + Arcane Sight
We'er looking, We're looking, We gotta find something else?(Co-DM JonathanT) Wednesday November 5th, 2014 12:13:57 AM
With all agreement to do a thorough search of the Artifact Room, now that they know somewhat what they are looking for, the IA swarm the huge room.
It is a maze of tables and shelves as far as the eye can see. The eye can't see far because of the tables and shelves. One area of the room is reserved for big machines. The tables and shelves are packed with smaller items. What were they for? It appears that the tables and shelves are a repository of architectural, engineering, carpentry, and construction equipment and what Katinka calls thingamajigs and watchamacallzits. From simple tools that anyone can figure out to complex systems of gears and pulleys perhaps used to lift and move heavy items. A Gnome's heaven!
As they inspect the Teucri artifacts, two things they notice: They are all in real good shape despite its age and use. (All are masterwork tools); and each one has a Teucri Rune on it.
There is a pattern to the runes. For example, all the items that look like carpentry tools have about 4 distinct runes (that is, one rune on each item, but 4 different ones). Thing is, the runes on any same two items don't match. Like, there may be 3 levels, but each level has a different rune. On the other hand, those same runes can be found on other carpentry items. And yet, none of those runes are found on non-carpentry items. And so forth.
Several hours go by as each table and shelf, and spaces underneath, is meticulously searched by each IA member. Suddenly Kyan blurts out Could this be it?
Unlike the other items in the room, each of which has a Teucri symbol on it, this one does not.
He holds in his hand a small cube perhaps 1/2 a foot to each side. It is made of a strange gray metal. Five sides of the cube are smooth and blank. A sixth side has weird symbols on it. There is no seam anywhere on the cube. The symbols look alien yet not Teucri:
V I I = I
DM JT: This portion of the Module is in Memory of Tom Magliozzi, the older brother of Ray Magliozzi, also known as the Tappet brothers, who co-hosted the Car Talk show on NPR 35 years. Tom passed away on Monday 11/3 at age 77 due to complications of Alzheimers disease.
Bosk AC: 33/16/29 (Haste added) CMD:27 HP 104 of 115 Bear's End (92 of 103) Spells Wednesday November 5th, 2014 12:29:52 AM
ooc: Is the cube engraved, does it have raised symbols, or is it painted on or in a different metal?
Bosk AC: 33/16/29 (Haste added) CMD:27 HP 104 of 115 Bear's End (92 of 103) Spells Wednesday November 5th, 2014 12:36:58 AM
ooc: This reminds me of the match stick riddles where you move one stick to make a new, correct equation. I would change this one to read the square root of 1 = 1, although I do not think Bosk could figure this out.
RobC - Katinka Hushfoot AC 20/16/15 -- CMD 20 -- HP 93/109 -- Perm Arcane Sight, Darkvision, See Invisibility d20+7=25 ; d20+27=38 ; Wednesday November 5th, 2014 5:56:35 AM "Hmm.. a curious puzzle. I would like to know a bit more about these tools first and the markings on them. If I can determine what represents '1', what represents '2', and so on, then I may get a better understanding of the language"
Tink will carefully - very carefully - lay the four carpenters tools in a row. She wants to try and put them in order of 'level'. (Appraise check if it helps: 21 - Take10. Craft Carpentry (if it helps): 25!)
Perception: 38
OOC: I like your thinking James! Perhaps the DM has given us a clue with Tom Magliozzi's Car Talk
Restlin (Carl) -- AC: +13/+6/+10 CMD: 23 HP: 85/96 (Spells) Luck Points: 5/9 d20+13=21 ; Wednesday November 5th, 2014 10:24:11 AM
Restlin carefully inspects the box (appraise: 21 - what kind of metal is this?). He runs his fingers along the edges & faces of the cube, seeing if anything can be interacted with. He returns any mechanisms to their original states; he's only seeing if this thing can be manipulated.
Once that's done, he'll stand back, scratch his head and try to figure out how to open it.
***
If those lines are movable, he'll go ahead and position them to read I ^ I = I.
I'm not sure how I feel about living in a world with only 1 Tappert brother. Between that and voting for a Republican for the first time last night, the whole world seems to be on shaky ground.
Garret Goodbarrel [AC:37/33/31 HP:112/112 Ki:11/13 CMD: 33] Wednesday November 5th, 2014 1:13:36 PM
Garret searches with the others, but simply cannot resist picking up an item here and there, then pushing knobs and spinning levers.
When the box is found, Garret stops only for a moment and looks over at the puzzle. He says, "Huh. I don't know about that one. Can we smash it? I can go back and get Anrete."
Beriothian -- AC:23/16/21 HP: 98/130 CMD = 19 Wednesday November 5th, 2014 8:07:56 PM
ooc: post coming soon... trying to be clever...
Bosk AC: 33/16/29 (Haste added) CMD:27 HP 104 of 115 Bear's End (92 of 103) Spells Wednesday November 5th, 2014 8:07:59 PM
Bosk watches on as the box is examined, his eyes scanning the shelves to see what other artifacts might be secretly shelved.
Kyan (JonL) HP: 125/137 AC: 29/17/24 CMD: 32 Wednesday November 5th, 2014 8:21:00 PM
While Kyan thinks Garret's idea has merit one look at Restlin an the others is enough to convince him to table that method for now. Hel will let the smart folks have a crack first.
Beriothian -- AC:23/16/21 HP: 98/130 CMD = 19 Wednesday November 5th, 2014 8:21:39 PM Those are both great ideasssss. From my time assss a rogue I wassss found of cheap method of moving one of the sssssitckssssss and making it a "not equalsssss" sssssign. But that'sssss what you do when it'ssssss a trick with no valid ssssssolution. can you ssssslide the one to make a sssssquare root sssssign? Thissssss guy wasssss sssssmart, we should try the complex math firssssst.
Sesha [AC 24 /17 Touch/23 Flat] | HP 110/110 | CMD 19][See Invisibility, Cat's Grace, Detect Thoughts] Thursday November 6th, 2014 10:14:49 AM
Sesha watches, both interested and impatient.
Beriothian -- AC:23/16/21 HP: 98/130 CMD = 19 Thursday November 6th, 2014 8:15:04 PM
ooc: checking in
Garret Goodbarrel [AC:37/33/31 HP:112/112 Ki:11/13 CMD: 33] Thursday November 6th, 2014 8:42:50 PM
Garret spins the dial on a medium-sized machine next to him as he waits for the box to explode.
Restlin (Carl) -- AC: +13/+6/+10 CMD: 23 HP: 85/96 (Spells) Luck Points: 5/9 Thursday November 6th, 2014 9:00:31 PM
Checking in. Hopefully Sheriff Ken won't count yesterday due to IT issues.
RobC - Katinka Hushfoot AC 20/16/15 -- CMD 20 -- HP 93/109 -- Perm Arcane Sight, Darkvision, See Invisibility Thursday November 6th, 2014 10:53:07 PM checking in...
Bosk AC: 33/16/29 (Haste added) CMD:27 HP 104 of 115 Bear's End (92 of 103) Spells Thursday November 6th, 2014 11:11:14 PM
Pondering...
Kyan (JonL) HP: 125/137 AC: 29/17/24 CMD: 32 Thursday November 6th, 2014 11:14:06 PM
thinking about smashig stuff..
We'er looking, We're looking, We gotta find something else?(Co-DM JonathanT) Thursday November 6th, 2014 11:17:20 PM
DM JT OOC: this is indeed a match stick puzzle in honor of Tom.
DM JT IC: Several members of the IA inspect the new found cube. The metal is adamantite. There is no seems anywhere. There are no markings of any sort, however the symbols 'V I I = I' are thin metal rods that are magnetized to that face. There are 7 little rods, two make up the 'V' and two make up the '='.
The wizard that brought you down here raises his eyebrows and quips, "Looks like a numerical equation. There are other puzzle boxes with similar style, each with a different numerical puzzle to solve. You manipulate the rods so that one side equals (ie. =) the other. The 'V' is an old form of the number 5 and the 'I' are the old form of the number 1. So right now it says 7 = 1."
Katinka lays out a set of carpentry tools and studies them. They are all masterwork tools in excellent condition. None are particularly worth more than another.
Restlin finds that he can manipulate the little adamantite rods and puts them in the order of: "I ^ I = I".
Nothing happens.
Garret has fun with the tools. He suggests getting Anrete to smash it.
RobC - Katinka Hushfoot AC 20/16/15 -- CMD 20 -- HP 93/109 -- Perm Arcane Sight, Darkvision, See Invisibility Friday November 7th, 2014 3:54:54 AM
Tink breathes a sigh of relief. "I was worried that a wrong guess might have consequences" she shares.
Restlin (Carl) -- AC: +13/+6/+10 CMD: 23 HP: 85/96 (Spells) Luck Points: 5/9 Friday November 7th, 2014 7:54:48 AM
"Hmm..never thought of that. Oh well, let's keep trying."
Restlin will move the sticks back to their original position, but will move a single I from the left side of the equation & lie it over the =, making the new equation VI != I.
Bosk AC: 33/16/29 (Haste added) CMD:27 HP 104 of 115 Bear's End (92 of 103) Spells Friday November 7th, 2014 11:53:30 AM
When Restlin's attempts fail Bosk tries manipulating the box as well. So all you do is change it so there are different numbers and match symbols on the box? Shouldn't be that hard. How many numbers and symbols can there be? he says with a deep laugh and a broad smile.
..___ |/ 1 =1 (square root of 1 = 1)
and if that does not work
VI =/= 1 (6 does not equal 1)
Garret Goodbarrel [AC:37/33/31 HP:112/112 Ki:11/13 CMD: 33] Friday November 7th, 2014 12:24:58 PM
Garret wanders back to the library to see if there is any food left while the others play with the puzzle box.
Beriothian -- AC:23/16/21 HP: 98/130 CMD = 19 Friday November 7th, 2014 5:59:06 PM You know, you have to wonder why he would make a magnetic puzzle box and leave the sticksssss in the form of an equation... if he made a giant sssssmiley face we would be clueless on how to ssssstart.
"I don't know, but if the Mage-Priest doesn't figure it out, and Katinka doesn't get it.. "
Bosk AC: 33/16/29 (Haste added) CMD:27 HP 104 of 115 Bear's End (92 of 103) Spells Friday November 7th, 2014 6:50:55 PM
Bosk nods and will try making a smiley face if the equations do not work.
RobC - Katinka Hushfoot AC 20/16/15 -- CMD 20 -- HP 93/109 -- Perm Arcane Sight, Darkvision, See Invisibility Friday November 7th, 2014 7:09:25 PM
Tink looks at the box, but doesn't touch it. Are there any pieces missing perhaps?
"Well, if we're guessing, how about...."
VII>I (7 is greater than 1) II-I=I (2-1=1. Nothing like keeping things simple!)
We'er looking, We're looking, We gotta find something else?(Co-DM JonathanT) Saturday November 8th, 2014 10:27:22 AM
DM JT: the main clue is You manipulate the rods so that one side equals (ie. =), that is, the '=' sign must remain as is, so '<=', '=/=', etc does not work. The main purpose is to have some fun and tease your brain. I doubt any PC would have the mathematical knowledge to figure out complex algebra equations without the Knowledge (Math) skill, which isn't one of the standard skills. At least I don't think Algebra and Calculus is a standard D&D world field of study. :)
I'm glad the IA have some geniuses as Players and have figured it out quick enough. LOL
DM JT IC:
Various IA members try their hand at manipulating the small adamantite rods in various mathematical equations and the low key minotaur Bosk accidentally fumbles the rods with his big clumsy fingers in such a way as to hit upon the right answer: Square root of 1 = 1.
The adamantite box gives off a green flash from an otherwise invisible seam and the lid opens on two hinges. Nestled inside in a felt cloth is a pebble with a Teucri rune inscribed on it.
Restlin recognizes the pebble as a Memorystone.
If this is the key, then where is the keyhole?
Bosk AC: 33/16/29 (Haste added) CMD:27 HP 104 of 115 Bear's End (92 of 103) Spells d20=8 ; Saturday November 8th, 2014 4:13:50 PM
Bosk takes a minute to look at the memory stone, unsure of what it is. It doesn't look very valuable...Another mystery stone in a puzzle box, do you suppose this is another magical compass that will lead us somewhere? Should I put it in a bowl of water? The cleric passes the stone around to Restlin and the others in hopes they can do a better job identifying the stone.
ooc: My internet connections is going slow so I couldn't look up my knowledge Arcana modifier, but I figure d20=8 is likely a fail to know how to use a memory stone.
We have a KEY! to whaaaat...?(Co-DM JonathanT) Sunday November 9th, 2014 10:11:57 PM
DM JT OOC: For those not familiar with Memory Stones, in the Woldipedia it reads: The Memory Stones. Used almost exclusively in South Hook, each South Hook citizen has a Memory Stone, and all official laws and regulations and contracts between South Hook citizens are recorded on government 'Stones too. For example, two South Hook citizens want to record a contract and go to a city official with their personal Memory Stone. The Official brings a City Memory Stone. In the presence of all three stones, the contract is read and both parties and the official state their agreement. In the future, either party or any city official can use any 'Stone to replay the contract and any pertinent recording that would affect the contract. Just like the Chits, the Stones are indestructible and only work near Hook City, they must be Teucri Artifacts!
For those native to Hook and for those who've been in Hook City for a while, these Memory stones are common knowledge. However these Memory stones are made for Hook City residents of the non-Teucri race. This Memory stone is distinctively different.
(OK, you won't need 3 memory stones.)
But when it comes to one of the Original Memory stones, who knows what it was designed to do? Certainly not the measly civic task the non-original Teucri ones are for. According to the journal, someone had to close the gate to the Teucri home land after the last one left. That someone was the author of the journal, so this one was the key to open and close the gates. Now it seems you need to find where to put it.
RobC - Katinka Hushfoot AC 20/16/15 -- CMD 20 -- HP 93/109 -- Perm Arcane Sight, Darkvision, See Invisibility d20+27=45 ; Sunday November 9th, 2014 11:42:00 PM "The Hook City scholars - well, some of them - would have spent significantly more time down here than we have. They may also have seen one of these stones before, or, have some idea what to do with this one."
Tink takes a moment to admire the stone from a distance. Something pushed Socraterius over the edge. It could have been anything down here.
"Any clue on the cloth?" she asks.
(Perception: 45)
Kyan (JonL) HP: 125/137 AC: 29/17/24 CMD: 32 Monday November 10th, 2014 7:31:02 AM
"Hmm.."
"If an entire race of beings went through this gate, it's likely something substantial in size. Considering Hook City's near reverence for the Teucari, and the Teucari's ability to create things that last, it's likely still around.
Restlin thinks hard about structures in the city he knows to be of Teucari origin whose use has never been fully understood. (Knowledge, Local: 23)
OOC: How large is the stone?
Sesha [AC 24 /17 Touch/23 Flat] | HP 110/110 | CMD 19][See Invisibility, Cat's Grace, Detect Thoughts] Monday November 10th, 2014 5:06:13 PM
Sesha ponders, her face crunching up.
"Maybe the Hooks are tethered to another plane, or place where the Teucri are living now?"
Garret Goodbarrel [AC:37/33/31 HP:112/112 Ki:11/13 CMD: 33] Monday November 10th, 2014 6:09:20 PM
Garret returns with some meat on a stick, peeks over Restlin's shoulder and says, "Doesn't look like much to me."
Beriothian -- AC:23/16/21 HP: 98/130 CMD = 19 d20+1=13 ; Monday November 10th, 2014 8:06:57 PM Hmm, there's a rune on this, this rune is probably the key to what we need to do... anybody recognize it? If not, my first guess would be to compare it to the symbols on the tools and objects in the next room. knowledge (religion)=13
We have a KEY! to whaaaat...?(Co-DM JonathanT) Monday November 10th, 2014 11:13:06 PM
The IA gather around the opened puzzle box and marvel at the Memory stone. Known throughout Hook City, specially in South Hook, where every legal citizen is issued one, these stones are about the size of a normal sized palm and holds a rune keyed to the individual it was created for. The Chit Machine created the Chits, the IA now know, but no one the IA knows has ever mentioned how these Memory Stones are created.
This Memory Stone, though, has been in the puzzle box for many centuries. According to the journal, it was put in the box when the last Teucri walked through the portal to the Teucri homeland. Therefore, it has to be an original Memory stone made by the Teucri themselves. It perhaps is the only one in existence, as any other original ones would have been taken home by their owner.
No price can be put on it even if it couldn't do anything put hold paper down. But this one promises to open the gate to the Teucri homeworld!
If only the IA could find the gate...
Ar'kimedies, the elder of the two mages that brought the IA down and who brought the young apprentice, scratches his head.
"I know these rooms like the back of my hand. I do believe I know where this stones goes. Follow me."
Ar'kimedies leads all out into the main foyer, the pentagonal room. The room echoes with his voice as he speaks, "These rooms are original to the time of the Teucri. The Library is where they archived their work and the Artifact room is where they stored their tools. We believe that a Teucri owned his own set of tools and had his own rune etched on his tools.
In the hundreds of rooms in the next few floors up is where they did all their work. They planned and designed Hook City and its marvels in those rooms.
Or history tells us that they left suddenly. One day they were here, the next they were gone. No one saw them leave so we know they didn't leave the city through the gates. The author of the journal seems to indicate that it is in this room here, right where we stand, that the portal is hidden."
He looks around the room, his gaze passing over the IA as if they are not there.
"Yes. This is the room. They passed through here and through a portal. Now it makes sense..."
He heads straight over to the corner of the pentagonal room that forms the top tip of the room and kneels down. Putting his palm down at the base where the two walls come together he smiles.
DM OOC: a pentagon has 5 sides and thus 5 corners. The bottom side is where the main entrance doors are, with one corner to the left and one to the right. The 'tip' of the pentagonal room is where he went to, this is the corner straight ahead in front of the main entrance.
He gets up a rushes to the corner to his left and does the same thing, then runs to the one across from that and does the same thing, putting his palm down at the base where the two sides meet.
"Now I see, but there was no way to know what these indentations in the floor meant until now. You see, at the base of each of these three corners there is a little indentation just that size. I will bet you a Trillion Chits that that Memory stone fits in those indentations," he says as he stands with a big smile on his face.
RobC - Katinka Hushfoot AC 20/16/15 -- CMD 20 -- HP 93/109 -- Perm Arcane Sight, Darkvision, See Invisibility Monday November 10th, 2014 11:54:59 PM "Isn't 1 gold piece worth more than a trillion chits nowdays?" Tink asks, completely missing the point of the mans suggestion.
Sesha [AC 24 /17 Touch/23 Flat] | HP 110/110 | CMD 19][See Invisibility, Cat's Grace, Detect Thoughts] Tuesday November 11th, 2014 9:29:15 AM
Sesha giggles, then waits for someone to put the stone in.
Garret Goodbarrel [AC:37/33/31 HP:112/112 Ki:11/13 CMD: 33] Tuesday November 11th, 2014 6:08:54 PM
"Uh, is this a good idea? We're talking about a race of creatures that are so beyond us, we can't begin to understand them; who disappeared suddenly; and we're thinking of going after them? To THEIR world?"
Beriothian -- AC:23/16/21 HP: 98/130 CMD = 19 Tuesday November 11th, 2014 6:51:32 PM Excuse me sir, but would you mind sharing any additional details of the story before we continue? I would hate to open the doors and spring a trap. Or be accused of stealing the stone... despite clearly not being alive at the time of the construction. What stories do you know of this room in particular?
ooc: as a side note, we have a mysterious hole at the base of a wall in our tower this same size that is currently filled with wax because... of DM induced paranoia.
Restlin (Carl) -- AC: +13/+6/+10 CMD: 23 HP: 85/96 (Spells) Luck Points: 5/9 Tuesday November 11th, 2014 7:43:29 PM
Restlin is no dummy. He straight up has a brain the size of a planet and is keenly aware of how dangerous the world can be.
That said, he is absolutely willing to risk it to visit the Teucari's homeworld; no questions.
Unless someone physically restrains him, he's putting that memory stone in the indentation.
RobC - Katinka Hushfoot AC 20/16/15 -- CMD 20 -- HP 93/109 -- Perm Arcane Sight, Darkvision, See Invisibility Tuesday November 11th, 2014 7:44:02 PM "Yes, no one wants to be accused of stealing a teucri artefact" This justicar certainly doesn't want to be accused of any crime,
Bosk AC: 33/16/29 (Haste added) CMD:27 HP 104 of 115 Bear's End (92 of 103) Spells Tuesday November 11th, 2014 7:59:25 PM
ooc: Thanks for the Beri induced paranoia.
The teucri have always been friendly, and I for one a not going to turn back because we do not know what is on the other side. If you are afraid, stay here, but I am going. The Horned Cleric moves beside Restlin and waits.
(If anyone tries to physically stop Restlin I will stop them.)
Sesha [AC 24 /17 Touch/23 Flat] | HP 110/110 | CMD 19][See Invisibility, Cat's Grace, Detect Thoughts] Tuesday November 11th, 2014 8:10:21 PM
Sehsa slides behind Garret and gives his tiny muscular shoulders a quick rub, ignoring his potent smell.
"It'll be okay Garret. I'm actually getting excited to meet them. I think they might not be so terrible."
We have a KEY! to whaaaat...?(Co-DM JonathanT) Tuesday November 11th, 2014 11:25:51 PM
DM JT OOC: DM induced paranoia? What rubbish! Nonsense! We DMs don't do that? or do we....?
IC: It seems the IA are in favor of trying out Ar'kimedies' theory, but not without some trepidation.
Ar'kimedies explains that he's told everything he knows about the room and much of that is guesswork based upon logical deduction.
While Restin walks over to the corner that forms the top of the pentagonal room, Beri reminds everyone of one such similar thing back at the Iron Tower which they plugged due to some very bad premonitions.
Nevertheless, Restlin puts the Teucri Memory Stone in the indentation.
The Teucri Memory Stone seems to meld into the indentation before the whole room shudders. Then a crack appears in the corner's joints from top to bottom and the sound of stone moving on stone echoes loudly. in mere seconds it is obvious that those two sides are swinging open. A moment later, where the tip of the room came together, there is now a door way leading to a swirling black holish thing.
And thus begins the Hunt for the Teucri.
Bosk AC: 33/16/29 (Haste added) CMD:27 HP 104 of 115 Bear's End (92 of 103) Spells Wednesday November 12th, 2014 12:36:32 AM
The blond taurs eye's grow wide with wonder as the walls part...this was the making of a legendary adventure. Without hesitation Bosk steps up to the swirling black holish thing. Are you guys seeing what I am seeing? This is unbelievable! We might be some of the first people to see the Tecuri in ages. Is everyone ready? If on one stops him Bosk will lead the way through the void.
RobC - Katinka Hushfoot AC 20/16/15 -- CMD 20 -- HP 93/109 -- Perm Arcane Sight, Darkvision, See Invisibility Wednesday November 12th, 2014 1:19:08 AM
Tink tries - and fails - to her hide her amazement. She stands there slack-jawed looking at the black holish thing.
"Er, are you sure we are ready? The day's battles have taken their toll on many of us. I'm just as keen as anyone to see what lies beyond, but should we not exercise some caution? And we still don't know where that snake Socraterius is"
Restlin (Carl) -- AC: +13/+6/+10 CMD: 23 HP: 85/96 (Spells) Luck Points: 5/9 Wednesday November 12th, 2014 7:43:20 AM
Restlin is totally ready to move on, but there is one thing that needs addressing. "Inspector," he begins telepathically, "we're about to head into this portal that may lead to the Teucari's homeworld. Can we trust that our egress will be well guarded in the meantime?"
If the answer is in the affirmative, he'll head on in.
Sesha [AC 24 /17 Touch/23 Flat] | HP 110/110 | CMD 19][See Invisibility, Cat's Grace, Detect Thoughts] Wednesday November 12th, 2014 11:31:46 AM
Sesha smiles at Katinka.
I don't think he's going to wait to regain spells and vigor Katinka. I think we are going now or he's going alone. "
Sesha steps next to Restlin and catches his hand.
"And I already told him, he's not allowed to step off into danger without me ever again."
When Restlin leads, Sesha will go with him through the portal.
Garret Goodbarrel [AC:37/33/31 HP:112/112 Ki:11/13 CMD: 33] Wednesday November 12th, 2014 1:40:58 PM
Garret looks up at Sehsa and shrugs. "I dunno, we seem to get ourselves into lots of trouble this way..."
When Bosk and Restlin practically dive through the doorway to nothingness, Garret moves up to follow them, calling back to Tink, "Well, we can't let them go off on their own!"
Restlin (Carl) -- AC: +13/+6/+10 CMD: 23 HP: 85/96 (Spells) Luck Points: 5/9 Wednesday November 12th, 2014 3:43:58 PM
Grinning broadly (and stupidly) at Sesha, Restlin takes her arm in his before heading forward. "Don't worry, babe. Nothing this amazing could ever turn out to be a bad thing. Besides, I have an in with the god of luck. What's the worst that could happen?"
***
ooc: mwahahahaha,,,
Beriothian -- AC:23/16/21 HP: 98/130 CMD = 19 Wednesday November 12th, 2014 7:21:08 PM
Beri watches as one after the other plunge recklessly into the black abyss, no way of knowing whether something wonderful awaits, or certain death.
There's an old Earth saying. A phrase of great power and wisdom and consolation to the soul in times of need... Allons-y!
With that the druid follows his friends into the void, whether their path takes them to the Tecuri or to an untimely reunion with Gargul, they will make this journey together.
RobC - Katinka Hushfoot AC 20/16/15 -- CMD 20 -- HP 93/109 -- Perm Arcane Sight, Darkvision, See Invisibility Wednesday November 12th, 2014 8:42:20 PM "Oh well, one small step for a halfling..." Tink is the last to step through what is hopefully a portal.
Bosk AC: 33/16/29 (Haste added) CMD:27 HP 104 of 115 Bear's End (92 of 103) Spells Wednesday November 12th, 2014 9:23:41 PM To boldly go where no taur has gone before...