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Chance Encounter


Combat Round 1 - Co DM Dan K  d20+5=12 ; 2d6+4=10 ; d4=3 ; d20+11=31 ;
Thursday August 28th, 2014 8:13:03 AM

Mack moves to get closer without becoming a snack to get a better view. The creature is not actually a worm, he discovers, but a ground burrowing insect. Great mandibles frame its head and mack can see 4 legs with spikes running down them.
Bonivus bolts upright from his sleeping roll to his feet, battle cry on his lips and scooping up his halbred.
Crosseye curses and begins to don his armor it takes 1 minute or 10 rounds to hastily don Scale armor
Caius bolts up right and moves towards the worm, that he now sees as Mack does. A burrowing insect. Nothing about such attacks come to mind, or much else beyond a possible personal meeting with Gargul tonight
Atlas calls for the group to form up and not go solo at the creature. Standing his straps on his shield and draws his sword

Jazzy, who had just stared speaking with the group, aquits himself well in the opening seconds of panic about him grabs his crossbow and loads it.

Across the great encampment on the ground beneath the Tree of Parting, the known heroes are not the only ones moving to defend the area. Irdalas' elven eyes pop open and sweep in the scene. He grabs his quiver and bow and stands to take in the scene of confusion about him

In still another area Udhomar, too, moves to get a good view of what transpires at such an early hour

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The creature that Mack and Bonivus are near, ignores them and strikes a horse. The barbed legs grab ahold as the creatures mandibles sink into the poor creatures flank. Incredibly the insect then lifts the entire horse clear of the ground.

Horses and mules cry in fear, filling the air. Most of the others on the ground with you are merchants and their families. Some are too drunk to awaken. Others are frozen in fear and confusion, moments from panic.

Combat Notes
Everyone was outside sleeping on the ground at the start of this encounter
We are in Combat rounds, pleas limit your actions appropriately
Standing from prone is a standard action, those of you who wanted to move while grabbing a weapon i allowed if you had a base attack +1
Atlas- sleeping in your armor will cause you to be fatigued -2 str and -2 dex

Map

i know the map is busy, it is supposed to be. I did not mark the couple dozen other non combatants, but assume they are about, trying to hide and such

Caius Graycloak (BenPeters) AC: 13 (T: 10 FF: 13), CMD: 12; HP: 10/10 Character Sheet 
Thursday August 28th, 2014 12:51:45 PM

Caius remains still and waits for the approaching Atlas. While waiting, however, he touches Bonivus, bolstering him with the faith of Gargul. "Know that Gargul sides with you this day, Bonivus."

OOC: I cast Shield of Faith on Bonivus, granting him a +2 deflection bonus to AC. This is my first spell and I'm not sure how to do it, exactly. But as far as I can tell, all I have to do is touch him, right? I don't have to roll anything?
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CE: 3/4; D: Shield of Faith 0/1 ; O: Guidance 1/1, Resistance 1/1, Virtue 1/1; 1: Cure Light Wounds 1/1

Crosseye (Earl) AC: 17 (T 12 FF 15), CMD: 17;HP 11/11 Character Sheet 
Thursday August 28th, 2014 1:46:25 PM

I work to get my armor on as fast as possible

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Ooc if I get right I will not be able to enter combat for 10 rounds as I put on armor?

Co DM Dan K You can enter combat anytime you like, but unless you spend 10 rounds putting on your scale armor, your AC will not benefit from it

Mack (Eric R) AC: 15 (T 15 FF 12), CMD: 15; HP 9/9 Character Sheet 
Thursday August 28th, 2014 1:46:37 PM

If there is anyone defenseless nearby, and in imminent danger, I move first to help get them to a safer spot. I'll use myself as a distraction to give them time if necessary, or try to wake them up and get them to move if needed (not sure how many of those types are nearby, or how close they are). I also look for a torch or other light source I can grab to help use as a distraction to the worm (again, just speculating there might be something nearby for me to grab in a round?). I had a good Perception check prior turn, so hoping I have a good feel for where things are. I'm obviously trying to stay "just" out of reach of the worm if possible, while distracting him. :) I hate to use the horses as bait, but for the immediate moment, it's better than us or other villagers. Once others are safe, I'd focus on untying them next, so they can flee or fight.

OOC: I gave a few options there; not sure which will work based. I'm assuming you can use best judgement from those based on what is close by?
Welcome all the newcomers! We have a big crowd here now! Can anyone pre-Heal me? :)



Irdalas (Nick L) AC: 17 (T 14 FF 13), CMD: 17; HP: 10/10 Character Sheet on it's way  d20=11 ; d20+8=10 ; d20+8=27 ; d20+8=14 ; d20+8=19 ;
Thursday August 28th, 2014 2:37:21 PM

Seeing as Atlas, the one seemingly taking charge of this battle, is focusing his attention on the monstrosity on the right, Irdalas sprints in the direction of the one on the left hoping that a rain of arrows will distract it from killing more innocents.
Using his natural Elven agility, he crosses the terrain filled with scattering horses and wagons like an arrow.

OOC: my eventual target is O17 so I can get a clear shot on both targets, made 5 acrobatics checks for the terrain between current position and O17. I'll leave it up to the DM where I end up(somewhere around J22?). (first roll is also +8)

Bonivus (Swindle) AC: (temp 13) 20(T 12 FF 17), CMD: 19; HP: 14/14 Character Sheet 
Thursday August 28th, 2014 3:13:52 PM

Bonivus forms up next to Atlas. He bellows at the civilians peeking out of windows and comming onto the street. "Stay off the streets, the situation is undercontrol!"

Bonivus (Swindle) AC: (temp 13) 20(T 12 FF 17), CMD: 19; HP: 14/14 Character Sheet 
Thursday August 28th, 2014 3:16:23 PM

OOC: Oops forgot to refresh the page for a day before I posted. I suppose my post stands and my actions were dedicated to moving into position with the other melee.

Udhomar (Johan) AC: 16 (+4 mage armor) (T16 FF 10), CMD: ? , HP:8/8 Sheet under construction 
Thursday August 28th, 2014 4:00:00 PM

Udhomar tries to remain calm when he sees the giant earth-digging-horse-eating creature... He casts mage armor on himself to provide him a bit more of a chance against such a huge... euhh.... adversary...

Standing next to some frightened horses, he tries to calm them down: "easy now, I'll free you in a sec, and then you can run like a speeding bullet..."

OOC: as I didn't use move action, can I free the horse instead? If so, I' m doing that ;-)

Atlas Sunowl (Trey) AC: 21 (T 13 FF 18), CMD: 19; HP 13/13 Character Sheet 
Friday August 29th, 2014 2:01:16 AM

Atlas wants to hold his ground, but it appears that Bonivus is the only one that is willing to form up. "Bonivus, it looks like it's you and I...time to make a mess." Atlas points to the worm to the West (L17:M19) and prepares to advance and attack during the next round with Bonivus by his side.

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ooc: I didn't realize the armor impact to fatigue, I might have to adjust my sleeping habits!


Co DM Dan K The Feat Endurance will allow you to sleep in Medium armor.

Combat Round 2 - Co DM Dan K  d20+16=17 ; 2d6+4=12 ; d4=1 ; d20+6=20 ; 2d6+4=12 ; d4=2 ; d20+11=27 ;
Friday August 29th, 2014 9:12:25 AM

Mack scoops up a torch and moves to where a couple is still lying on the ground. He directs them to the north, helping them regain their senses and to move through to safety.
Caius casts Shield of Faith on Bonivus and waits
Crosseye continues to hastily don his armor
Bonivus calls for those about in their sleeping rolls to clear out of the way
Atlas moves up to stand with Bonivus Atlas is fatigued - sleeping in Medium armor -2 Str Dex

Irdalas moves to the northeast, sliding between animals and wagons and over huddled people to get to a better vantage fro shooting

Udhomar casts Mage armor to help protect himself from the horse eating insect. he unties a reign set and the horse bolts

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The insect before Bonivus and Atlas shakes the horse violently from side to side and drops the now dead animal to the ground. Its mandibles click and its bloody barbed legs weave in their direction

The other insect creature, too, grabs a horse, its mandibles and legs pocking on and lifting the animal clear of its hooves.

Combat Notes
Everyone was outside sleeping on the ground at the start of this encounter
We are in Combat rounds, pleas limit your actions appropriately

Map

Mack (Eric R) AC: 15 (T 15 FF 12), CMD: 15; HP 9/9 Character Sheet 
Friday August 29th, 2014 2:36:38 PM

I move to the opposite side of IT (the one at T9) as the rest of the party, hoping to give either the rest of the party or me an opportunity to attack the thing from behind. (I move to S5). I then attempt to free that horse (T5 horse) so it can get away, without taking my eyes off of the creature though.


Udhomar (Johan) AC: 16 (+4 mage armor) (T16 FF 10), CMD: ? , HP:8/8 Sheet under construction  d20=5 ; d20+2=22 ;
Friday August 29th, 2014 2:57:49 PM

Udhomar slips to the other two horses nearby (N7) and tries to free them. In the meanwhile he looks out for a fire torch (perception of 22). If he sees people in his path that by some "yeasty brew" reason are still not awake, he gives them a poke with his quarterstaff en yells : "Get up and get out!!".

OOC: ignore first roll, still getting used to the mechanism, I forgot to use multiroll when adding bonusses...

Irdalas (Nick L) AC: 17 (T 14 FF 13), CMD: 17; HP: 10/10 Arrows: 18 Character Sheet on it's way  d20+8=17 ; d20+8=11 ; d20+7=17 ; d20+3=10 ; d20+3=17 ; d8=8 ; d8=5 ;
Friday August 29th, 2014 5:07:42 PM

Irdalas, in full sprint, continues towards a better vantage point.
Using his momentum he dodges the horse in front of him and jumps on top of the wagon. (OOC: 2 acrobatics checks +8 made: 17&11)
From his heightened position he takes in the battlefield. (Perception check +7=17)
Seeing the rest focused on the insect on the right Irdalas fires off 2 salvos towards the one on his left, hoping to keep it busy until the party deals with the other one.
(OOC: using rapid fire to shoot twice taking a -2 penalty on to hit (but a + to hit because the monster is large?): first shot = 7 + 5 - 2 = 10, dealing 8 dmg. Second shot = 14 + 5 - 2 = 17, dealing 5 dmg)
Irdalas shouts to the rest: "If this thing gets too angry at me, I might need some help here!"

Crosseye (Earl) AC: 17 (T 12 FF 15), CMD: 17;HP 11/11 Character Sheet 
Friday August 29th, 2014 6:16:47 PM

I continue to put on my armor as fast as I can, drawing back to the drills my grandfather use to surprise me me with. Who ever knew I would be using that training. Thank the gods for him.

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OoC - hoping to reduce my time with drill trainning?

Caius Graycloak (BenPeters) AC: 13 (T: 10 FF: 13), CMD: 12; HP: 10/10 Character Sheet 
Friday August 29th, 2014 7:01:39 PM

With Atlas and Bonivus, Caius moves towards the beast (R10) and assumes a defensive position (Total Defense), waiting to see what his leader desires of him. "Atlas, what say you? Shall we attack?"
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CE: 3/4; D: Shield of Faith 0/1 ; O: Guidance 1/1, Resistance 1/1, Virtue 1/1; 1: Cure Light Wounds 1/1

Atlas Sunowl (Trey) AC: 20* (T 12* FF 18), CMD: 17*; HP 13/13 Character Sheet  d20+4=18 ; d8+2=4 ; d20+4=7 ;
Saturday August 30th, 2014 3:15:05 PM

"Aye Caius, let's put this creature to bed! Bonivus, good to be by your side again in battle!" Atlas closes the gap between himself and the worm-like creature, raising his sword and bringing it across the body of the creature.

After his attack Atlas regains his balance, positions his shield, and prepares for the creature to retaliate.

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Modified stats have a * next to them due to fatigue.

Atlas moves to U11 (I am using the row/column on the spreadsheet, not the ones automatically populated outside of the spreadsheet in google docs. I hope that makes sense.)

Atlas attacks the insect at T9-U10: d20+4=18
Damage if hit: d8+2=4

Attack of Opportunity if needed: d20+4=7


Caius Graycloak (BenPeters) AC: 13 (T: 10 FF: 13), CMD: 12; HP: 10/10 Character Sheet 
Saturday August 30th, 2014 9:26:07 PM

Cauis, using Atlas' attack as a distraction, moves in close to the beast, touches him, and calls down Gargul's holy terror. "The gods demand their vengeance," he calls, "and Gargul his balance. May he be proven strong today." Cauis then quickly returns to Atlas' side and prepares his quarter staff for battle.
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OOC: I cast Touch of Darkness on the worm.

HP: 8/8 AC: 13[17/MA] (T 12 FF 11) CMD: 13 Jazzy  d4=3 ; d10=4 ;
Sunday August 31st, 2014 10:24:07 AM

Watching Atlas, Caius and Bonivus group up in front of the beast Jazzy realizes he won't be much use against something so big!

He gets a bit closer and finds a clear line of sight at first, allowing the others to get into position before letting loose a missile of arcane force. The air around his hand swirls into a fist sized ball, Jazzy pushes toward the creature and the ball of force elongates as it speeds toward the creatures face, smashing into it's target, doing minimal damage.

I think I'll stay back here! But don't forget about the other one! Jazzy yells, hoping to be heard over all the commotion. Glancing briefly over at the other creature.
poor horses, I hope we can stop this thing before it eats them all up! Maybe I can cause a little distraction so it'll leave them alone, at least for a moment or two. I won't be much help in actually killing the creatures. So, If I'm going to ask to tag along with this group I'd better show them I'm useful for something and not just a liability they need to protect, holding them back. Why would they want me along if they had to worry about me getting killed all the time, or if I'm not able to pull my own weight, as light as I may be.

Jazzy can probably be seen having this inner turmoil if someone glances at him. He switches his gaze between the two creatures after casting his spell.

I'd better think of something quick, show them I can help in one way or another.
==============
I'm hoping you'll allow me to us a double move action for my "First Post" in combat rounds.

Actions:
1: Double move to Q,15
2: Move action to Q,12 and Standard action to cast Magic Missile doing (d4+1) 4 damage

Ignore the D10, it was accidental.

Mack (Eric R) AC: 15 (T 15 FF 12), CMD: 15; HP 9/9 Character Sheet  d20+7=18 ;
Sunday August 31st, 2014 4:18:59 PM

Perception check, just because you never know when something exciting may turn up. :) (d20+7 perception check of 18)


Mack (Eric R) AC: 15 (T 15 FF 12), CMD: 15; HP 9/9 Character Sheet 
Monday September 1st, 2014 11:32:14 AM

I think about creating a giant type of machine, maybe out of trees and such, where 2 of us could get in and link up our thoughts and fight these giant bugs more easily. Perfect for me and the gnome, maybe.


Irdalas (Nick L) AC: 17 (T 14 FF 13), CMD: 17; HP: 10/10 Arrows: 18 Character Sheet on it's way 
Monday September 1st, 2014 4:04:53 PM

OOC: So it's getting kind of late up here in Belgium so let this serve as my placeholder post for Monday, will post after our allmighty DM has done a recap of the battle so far.

Btw, LOVING the idea of the duo brain killing machine, all kinds of embarrassing childhood moments to share there!

Crosseye (Earl) AC: 17 (T 12 FF 15), CMD: 17;HP 11/11 Character Sheet 
Monday September 1st, 2014 7:59:29 PM

We'll I keep working on getting my armor on

Atlas Sunowl (Trey) AC: 20* (T 12* FF 18), CMD: 17*; HP 13/13 Character Sheet 
Monday September 1st, 2014 10:51:31 PM

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ooc: Monday post, no change in character status, but a decent labor day


Combat Round 3 - Co DM Dan K  d20+5=15 ; d20+5=23 ; d20+11=25 ; 2d6+4=13 ; d4=3 ;
Tuesday September 2nd, 2014 8:45:05 AM

Mack moves around to the other side and frees another horse. His sharp senses do not pick out anything else beyond what he already knows is going on. He is also confident that the creature has not noticed him at all.
Crosseye continues putting on his armorSorry it just takes time
Caius closes with the monster and takes on a fully defensive stance, waiting on Atlas to close. You're spell can be cast next round
Atlas closes and strikes, his sword penetrating the thick carapace, releasing a gout of foul black ichor.
Jazzy moves to a better position and casts a bolt of energy, striking the creature. Single move Jazzy, but you have line of effect and cast your spell successfully. I put you as far as your 20' move could take you

Udhomar moves to two other horses and frees both of them. No one is sleeping it off near him and he spots a lantern hanging on the wagon

Irdalas moves past a horse and jumps atop the back of a flat wagon. Rapid Shot is Full Attack action Taking aim, he sends a shaft speeding on its way. The arrow skips off the creatures shell and sails into the night. He shouts to the rest: "If this thing gets too angry at me, I might need some help here!" Size of creature is built in to AC
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The creature hisses and turns to lock in on Atlas. The head strikes out down at the man, but Atlas is able to get his shield up and deflect the incoming blow.

The other creature puts an end to the horse that it had just grabbed and it turns to regard the morsels fleeing nearby

We are in Combat rounds, please limit your actions appropriately

Creatures AC 15

Map

Caius Graycloak (BenPeters) AC: 13 (T: 10 FF: 13), CMD: 12; HP: 10/10 Character Sheet 
Tuesday September 2nd, 2014 9:31:55 AM

OOC: Ok, use my spell-cast post for this round. In it, I casted Touch of Darkness. Also, sorry for not posting yesterday. The holiday threw me off.

Irdalas (Nick L) AC: 17 (T 14 FF 13), CMD: 17; HP: 10/10 Arrows: 17 Character Sheet on it's way  d20+3=21 ; d8=2 ; d20+3=18 ; d8=4 ;
Tuesday September 2nd, 2014 1:39:15 PM

Having time to focus on his attacks, Irdalas shoots 2 consecutive arrows on the same target.
(OOC: Rapid Shot: first arrow 21 to hit, 2 damage. Second arrow 18 to hit, 4 damage
Have we gotten a ruling yet on the monster size being easier to hit?)

Bonivus (Swindle) AC: (temp 13) 20(T 12 FF 17), CMD: 19; HP: 14/14 Character Sheet  d20+4=13 ; d20-1=13 ;
Tuesday September 2nd, 2014 1:57:30 PM

Bonivus swings his halberd two-handed at the insect and it bounces off it's chitinous hide. He follows up with a swing of his horns but gets the same results. He sidles a bit to one side (R12:S13).

OOC: Full attack miss at natural reach and a 5ft step.

"Have we gotten a ruling yet on the monster size being easier to hit?" We were given its AC. We can assume the DM calculated it correctly.

Mack (Eric R) AC: 15 (T 15 FF 12), CMD: 15; HP 9/9 Character Sheet  d20+3=17 ; d20+3=17 ; d4-1=3 ; d4-1=0 ;
Tuesday September 2nd, 2014 3:46:50 PM

I attempt to sneak in and attack it from behind (and/or from Stealth) (moving 20' to T8), attacking with a bare-handed flurry-of-blows (Hit AC 17 for 3 damage, and AC 17 for 0 damage).

OOC: I'm not sure if I get any bonus to hit or damage for attacking from behind/stealth. So I rolled as if a normal attack.



Crosseye (Earl) AC: 17 (T 12 FF 15), CMD: 17;HP 11/11 Character Sheet 
Tuesday September 2nd, 2014 6:27:01 PM

Armor going on as fast as I can.

Atlas Sunowl (Trey) AC: 20* (T 12* FF 18), CMD: 17*; HP 13/13 Character Sheet  d20+4=11 ; d8+2=3 ; d20+4=16 ; d8+2=6 ;
Tuesday September 2nd, 2014 11:19:39 PM

Atlas feels a boost of courage while holding his ground through the creature's attack. As the creature recoils from the shield he lashes out again, but he miscalculates the creatures retreat and misses.

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Modified stats have a * next to them due to fatigue.

Atlas attacks the insect at T9-U10: d20+4=11
Damage if hit: d8+2=3

Attack of Opportunity if needed: d20+4=16
AoO Damage if needed: d8+2=6


Combat Round 4 - Co DM Dan K  d20=2 ; d20+5=23 ; 2d6+4=7 ; d4=3 ; d20+11=23 ; d20+5=6 ; d20+5=19 ; 2d6+4=15 ; d4=3 ; d20+11=28 ;
Wednesday September 3rd, 2014 12:02:17 PM

Caius reaches out to touch the creature and wrap its sight in a veil of darkness, but the thing recoils before he makes contact Touch of Darkness require Melee Touch Attack, I rolled for you in this instance as i did not want to wait until tomorrow to move through the round. Sorry i missed that you had not made the roll earlier
Bonivus attacks with his halbred, but his angle is off slightly and careens off the hard shell I don't how you can have the 2nd attack
Mack moves in and strikes twice, dislodging a piece of the insect creatures shell Attack minimum is 1 so you did 4 in all
Crosseye works as fast as he can with his scale and is almost halfway there.
Atlas swings, but misses

Irdalas sends two more arrows at the creature to the left and this time, both penetrate the carapace.

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The creature strikes down again at Atlas and this time, the powerful insect pushes past his shield. The powerful mandibles sink into his midsection and the barbed arms quickly latch onto his upper legs.
Atlas Hit AC 23 Dmg 7 Acid 2 Grapple 23 status Grappled

The other creature looks about to attempt to discern the origin of the strikes against it. It seems to give up quickly on that as the horse next to it whines and bucks attracting deadly attention. The creature strikes down and hard, tearing into the helpless animal and trapping it against the ground

We are in Combat rounds, please limit your actions appropriately

Creatures AC 15

Insect with Atlas Dmg 12
Insect by Udhomer Dmg 6

Map

Mack (Eric R) AC: 15 (T 15 FF 12), CMD: 15; HP 9/9 Character Sheet  d20+3=16 ; d20+3=8 ; d4-1=3 ; d4-1=2 ;
Wednesday September 3rd, 2014 12:30:48 PM

As I see Atlas in possibly big trouble, I attack the creature with renewed enthusiasm..... "DIE, creature.... DIE!!!!!" I hope that archer can send a few shots over this way quick.... and is good enough not to hit me in the back. ;)

"Now's your chance, Atlas!!!! Go for the eyes!!!!!

(Flurry Of Blows: Hit AC 16 for 3 damage, and AC 8 for 2 damage)

OOC: I'm assuming the AC 8 is a complete miss, unless I get some incredible bonuses for attacking from behind, and attacking it while it is focused on grappling Atlas.

Bonivus (Swindle) AC: (temp 13) 20(T 12 FF 17), CMD: 19; HP: 14/14 Character Sheet  d20+6=25 ; d20+1=8 ; 2d6+6=13 ;
Wednesday September 3rd, 2014 1:33:26 PM

Bonivus tries to come to his companion's aid. He lets out a bellowing "Let 'im GO!" and renews his attack on the insect. He steps back to his former position (S12:T13) and Swings with his Halberd and Horns. His weapon Bites deep into the insect's hide.

OOC: Halberd + Flanking ( d20+6=25 ) hits dealing ( 2d6+6=13 ) damage.



Irdalas (Nick L) AC: 17 (T 14 FF 13), CMD: 17; HP: 10/10 Arrows: 17 Character Sheet on it's way  d20+3=5 ; d8=7 ; d20+3=13 ; d8=2 ;
Wednesday September 3rd, 2014 2:48:55 PM

Irdalas, seeing Atlas being pierced, focuses his attention on the most imminent danger.
2 carefully aimed arrows fly towards the rest of the party into the monster.
Even though they fly past the beast, hopefully it was enough to distract it from it's captive.

(OOC: Rapid Shot: first arrow 5 to hit, 7 damage. Second arrow 13 to hit, 2 damage)

Udhomar (Johan) AC: 16 (+4 mage armor) (T16 FF 10), CMD: ? , HP:8/8 Sheet under construction  d20+2=13 ; d8=4 ;
Wednesday September 3rd, 2014 3:11:26 PM

"Stop killing those poor damn horses!!" he shouts out-loud. Udhomar swings his cape aside, takes his loaded light crossbow, aims at the oversized bug and shoots an arrow... (13 to hit AC) (4 dmg).

Caius Graycloak (BenPeters) AC: 13 (T: 10 FF: 13), CMD: 12; HP: 10/10 Character Sheet  d20+2=12 ;
Wednesday September 3rd, 2014 6:09:44 PM

Caius, seeing Atlas in trouble, lifts his quarterstaff in the air and smashes it into the beast. "Blessed god of life and death, seek all balance!" Then, shouting to Atlas, "Move to me, Atlas, Gargul will heal your wounds."

OOC: Caius rolls Attack = 12, a swing and a miss. I wanted to move to Atlas to heal him, but I'm pretty sure that would have triggered an Attack of Opportunity, and I'm not exactly sure how those work yet. If I had moved, then what rolls would I have had to make in order to play out the AoO?
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CE: 3/4; D: Shield of Faith 0/1 ; O: Guidance 1/1, Resistance 1/1, Virtue 1/1; 1: Cure Light Wounds 1/1

Crosseye (Earl) AC: 17 (T 12 FF 15), CMD: 17;HP 11/11 Character Sheet  d20+3=14 ;
Wednesday September 3rd, 2014 7:50:02 PM

Hearing Atlas in trouble I stop putting my armor no 1/2 though. "That's is I need to help" I move to T-14 and with my long bow let lose an arrow at the bug that got Atlas. Just missing it. (I think ther is a - for fireing with friends around? But still a miss)

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To hit -14 miss
Also not sure of my AC with 1/2 armor on if I get and bonus or not?

Atlas Sunowl (Trey) AC: 20* (T 12* FF 18), CMD: 17*; HP 4/13 Character Sheet  d20+4=16 ; d20+4=24 ; d20+4=10 ; d8+2=8 ; d20+4=5 ; d8+2=8 ;
Thursday September 4th, 2014 12:13:17 AM

Atlas screams in pain as the creature latches onto his torso and legs, then screams again as he feels the acid start burning his skin. The pain is searing through his body and his mind is struggling with what to do to make it stop. It is too great, but Atlas holds on, mentally challenging himself to react. There are others here, they can attack while this creature mauls me. Maybe they can kill it before it kills me...the acid burns, it won't take long before I pass out.

"Aaaahhhhhhhh!" With a scream of determination Atlas strikes down with his long sword at the creature in the hopes of destroying it before it can kill him or the others! His aim is true and his blade strikes deep into the creature causing the black ooze to cover his sword and flow freely from the creature.

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Modified stats have a * next to them due to fatigue.

Fortitude save for over half damage (7 damage on 13hp): d20+4=16 (required 15, still alive!)

Atlas attacks the insect at T9-U10: d20+4=24 Natural 20, woot!!
Critical Hit Roll: d20+4=10 Not a critical :-(
Damage: d8+2=8

Attack of Opportunity if needed: d20+4=5
AoO Damage if needed: d8+2=8



Irdalas (Nick L) AC: 17 (T 14 FF 13), CMD: 17; HP: 10/10 Arrows: 17 Character Sheet on it's way 
Thursday September 4th, 2014 3:17:42 AM

OOC: Ben, I did some research and a grappling creature doesn't threaten any squares so you can move freely around it to heal Atlas.
In 3.5 documentation I found that a creature loses it's Dex bonus to AC when grappling.
I couldn't find anything about this in the Pathfinder documentation though... can we get a ruling on this? (seems we're going to have to use every trick in the book to beat this encounter :D)

Combat Round 5 - Co DM Dan K  d20+5=11 ;
Thursday September 4th, 2014 9:19:43 AM

Crosseye, seeing Atlas in dire trouble, abandons his task of donning his armor, takes up his bow and fires. The shot sails wide right
Irdalas, too, shifts his target and sent a pair of arrows to assist.
Bonivus, Caius, Mack and Atlas all strike at the massve insect. Black ichor sprays from multiple hits and the creature falls dead.

Udhomer yells at the other one and fires his crossbow. The shot skips off the insect, but does get the things attention.
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Coming completely out of the ground, the insect quickly comes at the man and lunges at him. Udhomar ducks aside and the deadly mandibles Clack! in the air to his left

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The sounds of battle have reached the higher areas of the tree, as well as some on the ground who have run that direction. Several spells of light burst forth on the ground illuminating the entire area as if the noonday sun had just appeared. Shouts of attack and calls to arms echo through the boughs and branches. Help is mustering, but it is likely several minutes away!

Creatures AC 15

Insect Dead
Insect by Udhomer Dmg 6

Map

Here are some links, the first being the most important. There are tweaks between 3.5 and Pathfinder. For the best I have found, but they occasionally trip us up :)
As we continue our story and journey, things will just get smoother and smoother. Don't hesitate to drop myself or David Sol an email as well
Mikalus30@gmail.com - Dan Knotts
SolDavid@Gmail.com - David Sol
http://paizo.com/pathfinderRPG/prd/
http://paizo.com/pathfinderRPG/prd/combat.html
http://paizo.com/pathfinderRPG/prd/glossary.html

Attacks of Opportunity: Generally, if you cast a spell, you provoke attacks of opportunity from threatening enemies. If you take damage from an attack of opportunity, you must make a concentration check (DC 10 + points of damage taken + the spell's level) or lose the spell. Spells that require only a free action to cast don't provoke attacks of opportunity.

Casting on the Defensive: Casting a spell while on the defensive does not provoke an attack of opportunity. It does, however, require a concentration check (DC 15 + double the spell's level) to successfully cast the spell. Failure means that you lose the spell.




Irdalas (Nick L) AC: 17 (T 14 FF 13), CMD: 17; HP: 10/10 Arrows: 13 (m4) Character Sheet on it's way  d20+3=9 ; d8=8 ; d20+3=19 ; d8=3 ;
Thursday September 4th, 2014 9:31:13 AM

What is that crazy old guy doing? Thinks Irdalas to himself.
2 arrows fly in the direction of the remaining beast hoping to distract it from the squishy old man.

(OOC: Rapid Shot: first arrow 9 to hit, 8 damage. Second arrow 19 to hit, 3 damage)

Crosseye (Earl) AC: 17 (T 12 FF 15), CMD: 17;HP 11/11 Character Sheet  d20-1=5 ;
Thursday September 4th, 2014 2:04:38 PM

Seeing that Atlas is safe and out the grips of the bug I turn my attention to the other one.(move to Q-11) I move closer and steady my long bow, take aim and fire an arrow at it ( bug at l6-m7). Miss again. I need slow down and take better aim next time. " Steady Crosseye, take your time" I say to myself.

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Attack roll 5 (d20+3-4 Melee near by) miss


Mack (Eric R) AC: 15 (T 15 FF 12), CMD: 15; HP 9/9 Character Sheet  d20+1=15 ;
Thursday September 4th, 2014 2:24:02 PM

I move quickly to Atlas (I move to T11) to make sure he's not bleeding to death, and is completely detached from the dead creature.

(d20+1 heal check of 15)


Bonivus (Swindle) AC: (temp 13) 20(T 12 FF 17), CMD: 19; HP: 14/14 Character Sheet  d20+6=12 ;
Thursday September 4th, 2014 3:09:57 PM

Bonivus charges at the other insect across the way and slams his halberd at the creature. It's hardened hide deflects the mighty blow.

OOC: Charge to O9:P10, d20+6=12 (misses)

Caius Graycloak (BenPeters) AC: 13 (T: 10 FF: 13), CMD: 12; HP: 10/10 Character Sheet  d8=3 ;
Thursday September 4th, 2014 4:04:28 PM

As Caius runs to Atlas, he begins to chant in Celestial. Highlight to display spoiler: {"Gargul, god of life and death, heal this man. Heal Atlas.}. Arriving at Atlas' side, Caius reaches out and gently touches Atlas on the shoulder. "Be healed," he whispers.

OOC: Atlas heals 1d8 = 3 + 1 = 4 points of damage.
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CE: 3/4; D: Shield of Faith 0/1 ; O: Guidance 1/1, Resistance 1/1, Virtue 1/1; 1: Cure Light Wounds 0/1

Combat Round 6 - Co DM Dan K 
Friday September 5th, 2014 4:54:27 PM

Going to hold on the post for Atlas, Udhomer and Jazzy to have a chance until tomorrow morning

Mack (Eric R) AC: 15 (T 15 FF 12), CMD: 15; HP 9/9 Character Sheet 
Friday September 5th, 2014 9:00:17 PM

I keep an eye on that other giant bug while we get Atlas back up and running.


Atlas Sunowl (Trey) AC: 20* (T 12* FF 18), CMD: 17*; HP 8/13 Character Sheet 
Saturday September 6th, 2014 12:11:05 AM

Atlas feels a wash of healing spread over his body as Caius touches him. "Thank you Caius, now back to battle!" Atlas runs towards the other creature to try and help a wizard that seems to fancy death by going toe-to-toe with the beast.

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Run (20x4 distance) to P6

ooc: Sorry for another delayed post! Life has thrown me a few curve balls lately :-)


Combat Round 6 - Co DM Dan K  d20+5=23 ; 2d6+4=11 ; d4=1 ; d20+11=20
Saturday September 6th, 2014 6:45:14 PM

Mack and Caius move quickly to Atlas' side. The monk bandaging the fighter's wounds and the cleric of Gargul casting a spell of healing. Atlas is Healed 4HP
Bonivus moves to engage the insect, but misses
Crosseye closes his range for an easier shot, but he too fails to hurt the creature
Atlas heads directly back into battle after the healing of Caius and Mack's binding of his wounds.

From across the way, Irdalas puts two more arrows hurtling towards the last remaining creature and succeeds once

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While Bonivus did not hurt the insect yet, his large presence distracts it from its originally intended snack. Udhomer, however stands firm in its way. Lifting its barbed arms slightly, it lunges at the human. The legs dig into his sides as the mandibles lock onto the deep muscle of one of his shoulders.
Insect Hit AC 23 Dmg 11+1 Grab 20, Udhomer is Grappled

Map

Creatures AC 15

Insect Dead
Insect by Udhomer Dmg 9

Mack (Eric R) AC: 15 (T 15 FF 12), CMD: 15; HP 9/9 Character Sheet 
Saturday September 6th, 2014 9:14:49 PM

I head back into battle as quickly as I can (I move to Q8).


Atlas Sunowl (Trey) AC: 20* (T 12* FF 18), CMD: 17*; HP 8/13 Character Sheet  d20+4=16 ; d8+2=6 ; d20+4=24 ; d20+4=23 ; d8+2=3 ; d8+2=8 ; d20+4=19 ; d8+2=7 ;
Saturday September 6th, 2014 10:12:46 PM

Atlas yells a curse as he sees the mage grappled by the foul worm. He moves in close and takes a massive swing at the creature. His anger is released through his sword arm as the blade digs deep into it, spewing black blood.

Looking over he sees the mage's body is fully limp as the creatures mandibles dig into his shoulder and the legs graple his side. He knows this pain from just moments before and he is going to be damned to let this thing kill the wizard that so bravely stood his ground against the fearsome creature. His anger and desire to save this man resulted in something Atlas had never experienced. Without thought, something came over him, causing his body to finish the first attack and sweep around into a second. He was one with his blade, the ground, the air, and the creature, and with that his blade struck the creature again.

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Modified stats have a * next to them due to fatigue.

Atlas moves to N6.

Atlas attacks the insect at L6-M7: d20+4=16
Damage: d8+2=6

Atlas uses a Hero point to try and save the mage. He only had one, now he has 0.

Atlas attacks the insect at L6-M7: d20+4=24 Natural 20!
Critical Hit Roll: d20+4=23 Critical!
Damage: (d8+2=3)+(d8+2=8)=11

Attack of Opportunity if needed: d20+4=19
AoO Damage if needed: d8+2=7


Irdalas (Nick L) AC: 17 (T 14 FF 13), CMD: 17; HP: 10/10 Arrows: 11 (m5) Character Sheet on it's way  d20+3=18 ; d8=2 ; d20+3=5 ; d8=6 ;
Sunday September 7th, 2014 10:21:48 AM

"LEAVE HIM BE" Bellows Irdalas!
Another 2 arrows fly towards the beast.

(OOC: Rapid Shot: first arrow 18 to hit, 2 damage. Second arrow 5 to hit, 6 damage)


Udhomar (Johan) AC: 16 (+4 mage armor) (T16 FF 10), CMD: ? , HP:-5/8 Sheet under construction  d20=7 ;
Sunday September 7th, 2014 2:41:36 PM

Udhomar immediately falls unconscious after feeling the monster pierce his flesh.
"Must ... not ... go ... into ... the light....."

(OOC: Constitution DC 10 check to stabilize: 7+2 = 9 FAILS -> -1 HP going to -5 eek! :( )

Bonivus (Swindle) AC: (temp 13) 20(T 12 FF 17), CMD: 19; HP: 14/14 Character Sheet  d20+4=12 ; d20-1=4 ;
Monday September 8th, 2014 7:50:54 AM

Bonivus is driven into a frothing rage by the creature downing one of his new found comrades. He forgets all of his training and swings wildly at the beast. He bellows bestialy in his fury.

OOC: Misses...

Combat over - Co DM Dan K 
Monday September 8th, 2014 11:02:33 AM

Mack Iraldas and Bonivus all attack the insect which for all appearances, has just killed a man. It is Atlas' charge and subsequent attacks, however, that slay the beast. Despite being still injured and knowing full well that the creature he charged could kill him in seconds, the young fighter attacked Atlas is awarded a Hero Point

The creature is dead, several legs still twitching into the air.

Udhomer lies upon the ground as well, bleeding out from a deep wound in his chest and shoulder. I would award a Hero Point here as well for standing ground against it but you already have a Hero Point as a starting character and you cannot have more Hero Points than your character level

Bother creatures are dead, there appears to be no more immediate threats and all in all, the quick actions of the party saved many lives. The carnage a pair of monstrous ravenous insects could have caused at such a late hour and with so many about is hard to imagine.



Mack (Eric R) AC: 15 (T 15 FF 12), CMD: 15; HP 9/9 Character Sheet  d20+1=8 ;
Monday September 8th, 2014 12:28:28 PM

I quickly head over to Udhomar, and see what I can do to aid him as he bleeds profusely.

(d20+1 heal check of 8) "Well.... he was a brave, lad....."



Irdalas (Nick L) AC: 17 (T 14 FF 13), CMD: 17; HP: 10/10 Arrows: 11 (m5) Character Sheet on it's way  d20+1=5 ;
Monday September 8th, 2014 2:26:24 PM

There must be something we can do! Quickly, go find us a healer! I'll try to stabilize him.
Irdalas puts pressure on the wounds hoping to stop the bleeding. There are too many bleeds to cover though and it isn't of much use.

(OOC: Heal check of 5)

Udhomar (Johan) AC: 16 (+4 mage armor) (T16 FF 10), CMD: ? , HP:-5/8 Sheet under construction  d20+2=5 ;
Monday September 8th, 2014 2:27:45 PM

"Ugh..."

(OOC: Constitution DC 10 check to stabilize: 5 FAILS -> -1 HP going to -6)

Crosseye (Earl) AC: 17 (T 12 FF 15), CMD: 17;HP 11/11 Character Sheet  d20+6=26 ;
Monday September 8th, 2014 2:38:12 PM

I run over to the fallen Mage and try using my healing skills as best as I can. (Heal check - 26 natural 20). I yell out " Healer! We need a healer over here! Is there anyone can help?" and wait for other help to arrive.

Caius Graycloak (BenPeters) AC: 13 (T: 10 FF: 13), CMD: 12; HP: 10/10 Character Sheet  d6=2 ;
Monday September 8th, 2014 4:10:05 PM

Caius sprints to Udhomar while chanting to Gargul. He unleashes a stream of divine energy on the mage, as well as the other members of his group.
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OOC: Caius channels energy on all characters within a 30 yard radius. Lame roll. But you can all heal 2 points of damage.
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CE: 2/4; D: Shield of Faith 0/1 ; O: Guidance 1/1, Resistance 1/1, Virtue 1/1; 1: Cure Light Wounds 0/1

Atlas Sunowl (Trey) AC: 20* (T 12* FF 18), CMD: 17*; HP 10/13 Character Sheet  d20+2=4 ; d20+6=26 ;
Monday September 8th, 2014 11:51:06 PM

With everyone doing their best to stop the bleeding there is no room for Atlas to get in, so he looks around for anyone that might have their wits about them and yells to them, "Hey, you, quick, find a healer or I'll find a way to replace his blood with yours!" I'll apologize to them later, right now I just need someone to save that bloody mage!

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Perception Check to find the most likely person around that can actually help them: d20+2=4
Intimidate to get them to move quickly and snap them out of their daze from the fight/creature: d20+6=26 Natural 20


Not Dead yet - Co DM Dan K 
Tuesday September 9th, 2014 11:53:48 AM

Nearly everyone rushes to the fallen mage to try and stop him from bleeding out. Crosseye is successful and the healing wave from Caius, assures that he won't be dying this night at least. Everyone is Healed 2HP, Udhomer is still unconscious

Atlas spies a merchant hiding under a nearby wagon and 'convinces' him to run for help. The man is moving as quickly as he can scramble from his hiding place in attempt to comply.

Those on the ground, now that the threat is gone, start o emerge from the their hiding spots. A scattering of applause which begins to escalate into cheers filters about and soon catches on o everyone below. Looking upward, the party can now see that people are gathering about the rails and looking down as well, smiles, waves, some cheers and more applause. One of the great lifts is currently descending to the ground. From your position it is hard to tell exactly who is on it, but there are quite a few of the nknown somebodies.

Mack (Eric R) AC: 15 (T 15 FF 12), CMD: 15; HP 9/9 Character Sheet  d20+6=19 ;
Tuesday September 9th, 2014 12:30:56 PM

I step back out of the way, now that the bleeding has stopped. I'm thinking someone will be along shortly with more skills then mine, but just in case not, I look for anything nearby that might be of some assistance. (d20+6 herbalist check of 19)

OOC: I"ve always assumed that when you get any magical healing at all, the bleeding stops (unless the bleeding is also magical). Is that true? Not that we needed that here, with Crosseye's good Heal check as well. Just more curious.

DM Dan K Crosseye's Heal check stopped, Caius' magic healing would have as well and still granted HP. Just the order of the posts.


Udhomar (Johan) AC: 16 (+4 mage armor) (T16 FF 10), CMD: ? , HP:-4/8 Sheet under construction 
Tuesday September 9th, 2014 3:51:33 PM

Strange dreams come to Udhomar.
Dreams of his long gone true love, holding their child.. but they fade away as he feels his body regenerate.

(OOC: HP now -4, stabilized)

Irdalas (Nick L) AC: 17 (T 14 FF 13), CMD: 17; HP: 10/10 Arrows: 13 Character Sheet on it's way  d20+7=21 ; d20+5=15 ;
Tuesday September 9th, 2014 3:56:42 PM

Seeing the others have the old mage under control, Irdalas searches for any unbroken arrows that might have survived the fight.
Irdalas also puts his ear to the ground to be sure the danger has subsided.
He also examines the nearest beast to see if it's anything he has seen or heard of before.

(OOC: 5 missed arrows: saving half rounded down = 2, Perception check of 21 for any other danger, Survival check on the insects of 15)

Crosseye (Earl) AC: 17 (T 12 FF 15), CMD: 17;HP 11/11 Character Sheet  d20+6=19 ; d20+6=24 ; d20+5=21 ;
Tuesday September 9th, 2014 4:21:38 PM

Having done all I can I step back and let the healer take over. I head over to my sleeping spot and get the rest of my armor on now. Ready to go. I then head over to the one go the hole the bugs came out of and do a perception chech to see if there is anything to learn (19) also survival chech on tracks of the beast (ranger - 24) do a knowledge geography check of area and hole/tunnel (21).

Caius Graycloak (BenPeters) AC: 13 (T: 10 FF: 13), CMD: 12; HP: 10/10 Character Sheet  d6=5 ;
Tuesday September 9th, 2014 8:43:43 PM

Caius, looking at Udhomar, mutters to himself: "That's simply not good enough." Taking in the scene, Caius is overwhelmed by both the resultant carnage and blood. Why? he thinks. Why now? Why the Tree of Parting? A balance must take place, a setting right of that which has passed." Then, turning his attention back to Udhomar, Ciaus begins to chant in Celestial: Highlight to display spoiler: {"Gargul, I ask you now, heal this man. Hold nothing back. Your balance demands a reckoning."} After channeling his god's energy to heal Udhomar, Caius begins to tire. Turning to Atlas, he says, "Will you help me move this man to a place of safe rest? Once there, if we can spare the time, I can heal him properly."
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OOC: Caius once again channels energy on all characters within a 30 yard radius. A 5! Not too shabby.
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CE: 1/4; D: Shield of Faith 0/1 ; O: Guidance 1/1, Resistance 1/1, Virtue 1/1; 1: Cure Light Wounds 0/1

Atlas Sunowl (Trey) AC: 20* (T 12* FF 18), CMD: 17*; HP 13/13 Character Sheet  d20+2=3 ;
Wednesday September 10th, 2014 12:32:35 AM

Atlas nods to Caius to say yes as well as thank you, then he helps Caius get the mage to a safe resting spot away from the carnage.

Once the mage is set down Atlas heads over to one of the beasts to inspect it before the group from up top reaches the ground.

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Perception check on creature to see if there is anything not obvious about it that I can put to use: d20+2=3 Natrual 1 :-( Glad I saved my bad rolls for post-battle, although this could still hurt.


Mack (Eric R) AC: 15 (T 15 FF 12), CMD: 15; HP 9/9 Character Sheet 
Wednesday September 10th, 2014 2:15:25 PM

Once I'm done looking for any helpful herbs, I join some of the other party members in checking out the dead bugs. Maybe one of these heads could make a cool addition to a sign over a local inn or bar.....

Caius Graycloak (BenPeters) AC: 13 (T: 10 FF: 13), CMD: 12; HP: 10/10 Character Sheet  d20+8=27 ;
Wednesday September 10th, 2014 3:57:09 PM

Caius helps Atlas move Udhomar and then begins to perform long term care on the mage (19 + 8 = 27). "This will take long," he says to Atlas, "do not forget us when the time comes. I have a feeling that this mage will be of much use to us in the next stage of our journey."
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OOC: Johan, just wondering, are you technically a mage or a wizard? I'm not sure exactly how to refer to you in character. Thanks!

I speak for the Tree - Co DM Dan K 
Wednesday September 10th, 2014 4:10:11 PM

The battle concluded, several in the group begin looking about the immediate area for additional threats, things of interest and items that may help the wounded. The ground about the base of the tree is highly trodden to near dirt from the over 100 horses and mules and other walking livestock as well as people and wagons.

The insects seem to have burrowed into the area from the south and relatively close to the surface. Examining one of the holes, you find it extends about 20' down and them turns on a horizontal path to the south. To what the creatures exactly are, neither the elf sharpshooter or Crosseye know. There are stories about the plains and other grazing lands that have trouble with ravenous giant burrowing creatures on occasion. Perhaps these are two of those. Both men conclude that the creature is not part of the natural world. Some sort of Magical Beast or Aberration perhaps. From stories you know that anything they catch they eat and that their digestive system is rather slow. Atlas gives the creatures a once over as well and can add no additional information

The burrow holes could extend for miles and could collapse at anytime. These resemble a worms path through the soil rather than a dug out tunnel that ant might make. The dirt and debris seems to be deposited directly behind the creatures, in a much less packed fashion of course, but the result is a mostly filled hole in the creatures wake instead of an open tunnel

Caius channels another radial blast of healing energy to those about him. All PC's Heal 5HP The mage's eyes flutter open as he regains consciousness.

The small crowd of onlookers is still giving the party plenty of room.

The Lift reaches the ground and stepping off is a group of 10. VonKlempt, the Fist Commander you instantly recognize. With him are 7 other obvious warriors of the Fist, armed with blade and bow and wearing Chain shirts. The last two do not appear to be combatants. Both men are elven. One of the seems to be in charge of the lift itself and when the lift settles upon the ground, is the only one who makes no move to exit. The other elf, still dressed in what you would consider sleeping attire exits the lift with the men of the Fist and apparently over the non verbal objection of Garret VonKlempt. You overhear the smallest snippet of their one sided conversation as the elf tells VonKlempt, "They are quite dead Commander and I am in no danger."

The group approaches the party, but none outstride the unknown elf, making him the first to arrive.

He extends his hand and a friendly smile is upon his face, "I am Folbre Ilyndrathyl, I assist in the keeping of business here and I believe I am in your debt." he pauses here, an invitation clearly to the group to speak

Crosseye (Earl) AC: 17 (T 12 FF 15), CMD: 17;HP 11/11 Character Sheet  d20+5=11 ; d20+1=2 ;
Wednesday September 10th, 2014 4:17:29 PM

I continue to seach over the bugs and where they came out of the ground. Trying to figure out where they exactly came from and to maybe why.

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Waiting on checks for other post
Perception - 19
Survival - 24
Knowledge geography - 21
Theses are from my other post
New
Knowledge nature - 11 on bug
Knowledge history - 2 or the area and past events

Crosseye (Earl) AC: 17 (T 12 FF 15), CMD: 17;HP 11/11 Character Sheet 
Wednesday September 10th, 2014 4:27:12 PM

After my search of the area I head to be side atlas and the others. I will stay near the back of our group and just listen in on the conversion for now as we meet the group of people that just came off the lift.

Atlas Sunowl (Trey) AC: 20* (T 12* FF 18), CMD: 17*; HP 13/13 Character Sheet  d20+2=17 ;
Thursday September 11th, 2014 1:13:30 AM

Atlas turns to the elf as he approaches. He extends his hand and gives a smile in return, but the fatigue on his face is evident. "Folbre Ilyndrathyl, I am Atlas Sunowl, thank you for your hospitality. Can I assume that this is not a common occurrence under he Tree of Parting? If there is a threat to the tree then I offer you my services, and I am sure that my comrades would be willing to assist as well."

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Sense Motive: d20+2=17


Crosseye (Earl) AC: 17 (T 12 FF 15), CMD: 17;HP 11/11 Character Sheet 
Thursday September 11th, 2014 3:26:17 AM

I follow atlas's lead and extend my hand "I am Crosseye, at our service."

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OoC. my last post for a few days at the airport and off to Cuba for family vacation ;-)


Mack (Eric R) AC: 15 (T 15 FF 12), CMD: 15; HP 9/9 Character Sheet 
Thursday September 11th, 2014 12:37:51 PM

I check around to see if any of the horses still need some attending to. After that, I head over to see what all the introductions are about.... probably sneaking in somewhat behind Bonivus. :)

OOC: Boy, a magic-detecting parrot sure could come in handy. Still not sure how I lost the golf lotto with a roll of a "1". ;)


Bonivus (Swindle) AC: (temp 13) 20(T 12 FF 17), CMD: 19; HP: 14/14 Character Sheet 
Thursday September 11th, 2014 3:11:12 PM

Bonivus follows the others talking to the elf. He adresses the man "Bonivus is my name. We only did what needed doing sir. Those things would have hurt a lot of people, a lot more people, if we hadn't stepped in."

Irdalas (Nick L) AC: 17 (T 14 FF 13), CMD: 17; HP: 10/10 Arrows: 13 Character Sheet on it's way 
Thursday September 11th, 2014 4:23:16 PM

Irdalas walks to the rest of the group.
"Hail all, my name is Irdalas"
Turning to Atlas he says: "You fought bravely, if you are ever in need of my bow just say the word."
He looks over to Folbre. "I greet you, assistant Keeper of the Tree. If you could tell me where I can replenish my supplies I would be grateful."


Udhomar (Johan) AC: 16 (+4 mage armor) (T16 FF 10), CMD: ? , HP: 1/8 Sheet under construction 
Thursday September 11th, 2014 4:24:34 PM

"Ugh.. are the horses all right?."

I speak for the Tree - Co DM Dan K 
Thursday September 11th, 2014 4:26:36 PM

Folbre Ilyndrathyl, shakes anyone and everyone's hand that puts it out there with a genuine smile. "You did what needed doing quite right, but I must observe that no one else on the ground did. Captain VonKlempt informed me, as we were coming down, that you are the same group that brought in the wagon earlier this evening. No small feat to be sure. You have my congratulations."

Answering Atlas he shakes his head, "No, this is most definitely not a common occurrence, but again, we normally have enough room in the tree to house everyone safely off the ground. Between the caravan and the Chancers Ball..." He lifts his hands in resignation. He shakes hands again with you all and turns to leave. "I wish to extend an invitation to you all to Tree Tops Inn in the morning for breakfast. We can discuss your offer then good sirs" He smiles and steps back on the lift with the Captain, but not the other Mailed Fist men.

The captain nods and raises his hand in a toast, "Well done, were I could have more the likes of you in the Fist. Anything those Ankhegs ate are sure to be about still, you would do well to check. My men are your clean up detail. Direct them as you will. I too will see you in the morning at Tree Tops

Atlas Sunowl (Trey) AC: 20* (T 12* FF 18), CMD: 17*; HP 13/13 Character Sheet 
Thursday September 11th, 2014 5:11:39 PM

Atlas gets a look of worry on his face after the Captain's last comment. "Well, that is an unpleasant thought. OK, lets do this one at a time. You seven and anyone else that wants to roll the dice, with me."

Atlas walks over to the last Ankheg that was killed. He pulls out his sword and shoves it deep into where he believes the creature's digestive system should be. He begins to cut the creature open to see what comes out. "Steady boys, I don't know what to expect here. It could be a bag of jewels or the devil himself."

Crosseye AC: 17 (T 12 FF 15), CMD: 17;HP 11/11 (David Feest Posting for Earl)  d20+6=14 ;
Thursday September 11th, 2014 5:12:27 PM

"Anything they ate? Worth a look I guess."
Crosseye heads over to take a closer look at the bugs and the contents of their stomachs.
" Slow digestion eh? Good thing they didn't swallow either of you. Their hide is pretty tough too. Gonna take some work to open them up."
Crosseye sets to work doing just that.
Survival check 14 ( is that what you would use to gut an animal?)

Caius Graycloak (BenPeters) AC: 13 (T: 10 FF: 13), CMD: 12; HP: 10/10 Character Sheet 
Friday September 12th, 2014 12:07:52 AM

Caius continues to administer healing to Udhomar.
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OOC: Sorry all. Long day. I'll get something up tomorrow that's better.

Udhomar (Johan) AC: 16 (+4 mage armor) (T16 FF 10), CMD: ? , HP: 1/8 Sheet under construction 
Friday September 12th, 2014 9:53:19 AM

Udhomar is only slowly regaining consciousness.

"OOHH Everything hurts! I'm going to feel this in the morning... Anyone have any ale to take the edge off?"

Irdalas (Nick L) AC: 17 (T 14 FF 13), CMD: 17; HP: 10/10 Arrows: 13 Character Sheet on it's way  d20+5=19 ; d20+7=23 ;
Friday September 12th, 2014 10:04:26 AM

"Seasoned mage, you fought bravely. Might we know your name so we can address you properly?
I suggest you take up the offer and go have a night's rest. I have a feeling we will all be seeing more of each other in the morning."

Irdalas then turns to see the Mailed Fist men watching Atlas do all the work.
"It seems you men are in need of very strict orders, you three, help this man cut open this beast.
You four, with me, we're starting on the other one. I would like to see my bed before breakfast!"

(OOC: survival 19 and perception 23 check to know where to cut best. Weak spots etc.)

Mack (Eric R) AC: 15 (T 15 FF 12), CMD: 15; HP 9/9 Character Sheet 
Friday September 12th, 2014 12:33:03 PM

I head over to watch the nearest bug being cut open. It sounds very interesting.... and gooey.


Caius Graycloak (BenPeters) AC: 13 (T: 10 FF: 13), CMD: 12; HP: 10/10 Character Sheet 
Friday September 12th, 2014 2:38:25 PM

Caius thanks Gargul for the blessings of balance -- life and death. Once done attending to Udhomar, Caius steals away to a quiet place and begins his ritual chants.
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OOC: I want to stay in prayer for one hour, if possible. Doing so will reset my spells, and I need them reset, badly.
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CE: 1/4; D: Shield of Faith 0/1 ; O: Guidance 1/1, Resistance 1/1, Virtue 1/1; 1: Cure Light Wounds 0/1

Bonivus (Swindle) AC: (temp 13) 20(T 12 FF 17), CMD: 19; HP: 14/14 Character Sheet  d20+4=19 ; d20+4=23 ; 2d6+6=13 ; 2d6+6=15 ;
Friday September 12th, 2014 3:42:43 PM

Bonivus sets to opening the giant insect's stomachs. Using the long haft of his halberd as leverage he figures he should have no issues prying them open.

OOC: rolled twice on accident. Do with them what you will.

Crosseye AC: 17 (T 12 FF 15), CMD: 17;HP 11/11 (David Feest Posting for Earl) 
Friday September 12th, 2014 7:01:19 PM

OOC
Caius, you gain a bonus 1st level spell for your high wisdom. I see only one memorized on your list above. You should have a domain spell and 2 1st level spells. Also since you channel positive energy you don't need to pray for Cure spells, you can pray for another spell and spontaneously cast a cure in it's place, hope that helps.


Caius Graycloak (BenPeters) AC: 13 (T: 10 FF: 13), CMD: 12; HP: 10/10 Character Sheet 
Friday September 12th, 2014 9:33:18 PM

OOC: Yes! That's great news! So I can take another 1st level spell. And, if I understand you, I should prepare a non-heal spell and spontaneously cast a heal spell if and when I should need it. Is that right?

Crosseye AC: 17 (T 12 FF 15), CMD: 17;HP 11/11 (David Feest Posting for Earl) 
Friday September 12th, 2014 10:07:58 PM

OOC
That's what I would do, It makes you a little bit more flexible and doesn't hurt your ability to heal. The only reason I would pray for the cures is if you don't trust yourself to keep "something in the tank" to heal with. 8)

Mack (Eric R) AC: 15 (T 15 FF 12), CMD: 15; HP 9/9 Character Sheet 
Saturday September 13th, 2014 4:34:22 PM

OOC: In reading some of the other discussion pages, it looks like we might be able to buy a Cure Light Wounds wand with 50 charges for about 750 gp. Would definitely be a good shared party item. I'd definitely be willing to chip in, if anyone is interested!


Irdalas (Nick L) AC: 17 (T 14 FF 13), CMD: 17; HP: 10/10 Arrows: 13 Character Sheet on it's way 
Sunday September 14th, 2014 3:01:57 PM

OOC: Sounds awesome! :) 50 charges is huge! Does it require a standard action to use?

Crosseye AC: 17 (T 12 FF 15), CMD: 17;HP 11/11 (David Feest Posting for Earl) 
Sunday September 14th, 2014 5:48:03 PM

OOC
Who is the ADM for this game? We are looking at 5 missed posts at this moment. From the little bit I could see from earlier ( when I could see back another week) it looks chronic for a couple of you. I find it best to check on Friday and send out a reminder to my posters that are behind so that they can catch up before the end of the week. I waited kinda late to do it this week and we might miss one too, but I wanted to mention it.
The consistent posting keeps people alive better in combat and makes for a more immersive game. It shows the rest of your group that you care about their ideas and opinions in game and allows them to post things with confidence, knowing that you will be there if they do something a little crazy.

As far as the wand goes it does make a huge difference. In the game I play in at home we found a half full cure light wounds wand in our first adventure and it has kept us ahead of the curve right up until 9th level. It frees the cleric to do other things with his spells ( though the game we are playing in is Mythic and curing is still about all I do)

Mack (Eric R) AC: 15 (T 15 FF 12), CMD: 15; HP 9/9 Character Sheet 
Sunday September 14th, 2014 9:51:06 PM

OOC: I don't think we currently have an ADM for this game, although it sounded like one is required.

For the wand, I'm not used to these rules on them yet, but I was thinking there was some type of skill check needed to make one. And I don't think my class was especially good at it. I'm sure we have a fair number of people in the party that could do great with it, though. And having one person have that, plus a cleric, really would help us out a ton I would think. I like the idea of freeing up the cleric to be more than just the healer for the party. :)


Irdalas (Nick L) AC: 17 (T 14 FF 13), CMD: 17; HP: 10/10 Arrows: 13 Character Sheet on it's way 
Monday September 15th, 2014 5:46:16 AM

OOC: Johan and I missed a post on Wednesday because of the awkward time zones.
The DM post went up really late for us so we posted the next day but didn't miss a single combat round.
This might happen again.. :/

Crosseye AC: 17 (T 12 FF 15), CMD: 17;HP 11/11 (David Feest Posting for Earl) 
Monday September 15th, 2014 6:21:22 AM

OOC
Right, but the post count is a weekly count. If one gets missed over the week, all that needs to happen is that you put in one later to make it up. Timezones, late DM posts, emergencies all come up so they understand that. I had read back through the combat and as far as I saw no one actually missed a round, but the weekly posts are still short. My game has people, some are myself, who won't get a Friday post in if the DM post comes later in the afternoon. So long as that post is in by Sunday we still have all our posts for the week. For example, looking at the grid below you had 5 posts for the Monday through Sunday week, but Johan was still missing 1, and Swindle is missing 2, Trey 1 and the DM 1. One missing post is generally OK so long as it isn't a habit, 2 not so much, especially when there is a pattern. My group is all veterans, we will post about how it is raining upwards if we need to to keep the thread going if the DM misses a day, It happens. That and the fact that I hound them makes us perfect on posts almost every week, but any group can do it. That's why I'm here, Earl was going to be away and needed a fill in so I will keep Crosseye current while he is gone.

Ankheg Innards - Co DM Dan K 
Monday September 15th, 2014 9:06:04 AM

Irdalas introduces himself and offers his bow to the party in the future. he then assumes a bit of responsibility and sets the Agents of the Fist standing about to assist in the sticky and smelly task.

Caius' morning prayers still about 6 hours off.

The group goes about taking the advise of the Captain and cut open the now identified Ankhegs. It is unpleasant at best and revolting at worst. The creatures do indeed seem to have a fairly slow digestion systems and the party now knows far more about it than any of them likely ever cared to. The men of the Fist grimace choke a bit as they help. As Ankheg ichor sits, it breaks down into a semi sticky substance smelling favorably to beef left in the sun for several days under a bowl. There is no good way to keep it off everything as you continue. The hour or so of horrid work does pay off. The party finds several crystal vials, 5 in all, in the remains of a leather satchel, a silver ring, a steel ring set with a piece of onyx and a silver broach with a piece of jade.

traditionally i have put prayer time for spells in the morning. A cleric has to pray at the same time each day for spells for that day. Spells cast within 8 hours of this prayer time count against what they can pray for.
We have a pretty big Time zone jump for some folks in our game. I will be explaining to Jerry and Ken regularly about it :)

We do not officially have an ADM and could use one

Caius, yes you get a bonus spell because of wis and i too suggest you prepare non-cure spell and swap it if need dictates and you also have a domain spell that cannot be swapped

Wand, anyone can use a wand if the spells are on your spell list. standard action to use and does not provoke Attacks of Opportunity


Ankheg Experience Award - Co DM Dan K 
Monday September 15th, 2014 9:20:08 AM

Each Party member receives 465.

Don't forget to mark the 668 from earlier if you were part of the goblin attacks.

Atlas Sunowl (Trey) AC: 20* (T 12* FF 18), CMD: 17*; HP 13/13 Character Sheet 
Monday September 15th, 2014 12:09:34 PM

With too much joy, Atlas talks to no one in particular, "Excellent finds friends...when is breakfast?"

With a hearty laugh he walks over to the mage. "That was brave friend, granted, stupid as well, but brave none the less and that is a trait that I can appreciate. Please rest and when you are better I would like to talk to you about your plans after this. We could use someone like you in our group."

After leaving Udhomar Atlas turns to reply to Irdalas. [b]"My apologies for not responding to you earlier, but thank you. Your arrows flew true and that is a skill that could do us all well. I cannot speak for the whole group, but I would like to take you up on your offer. I'll consult with them."


Atlas does his best to gather the rest of the group for a quick conversation. "Quite the battle eh? After the goblins I've been worried about our balance. I thought we might need to hire some help if we are going to travel together and survive. It seems that help has fallen in our laps this evening. What say you? Should we take on these new strangers? They have proven themselves in battle and drink, so I'm in."

After the decision is made on the new comers Atlas heads back to the water where they cleaned up earlier and does his best to wash out his gear. It is late and all he wants to do is go to bed. Once he is cleaned up he heads back to his bed roll, takes off his armor and gets comfortable for the few hours of sleep that remain. If they allow him to, he sleeps in as long as possible.

Crosseye AC: 17 (T 12 FF 15), CMD: 17;HP 11/11 (David Feest Posting for Earl) 
Monday September 15th, 2014 1:12:38 PM

Crosseye nods his approval at adding the new folks to their ranks. Now that he has his armor on, he wishes he hadn't put it on in the first place. Covered in bug goo he too goes to wash up after the treasure is found. he then goes to sleep somewhere that the sun will strike him at about 8am to wake him, since they have been invited to breakfast up in the trees. Once he wakes he will gently awaken the others, don his gear and await the lift.While waiting he asks,
" Were either of you casters able to see if any of that gear was magical? Granted crystal and metal and gems are resistant to acids, but I saw what Atlas and our new friend here looked like when they got free of the bugs grasp. It may be slow digestion, but the acid is potent."

OOC
Someone please remind Earl of the xp when he returns since I cannot edit his sheet. Thanks

Mack (Eric R) AC: 15 (T 15 FF 12), CMD: 15; HP 9/9 Character Sheet 
Monday September 15th, 2014 1:35:36 PM

"Both of the newcomers seem like a very welcome addition to the party. Welcome to the group!"

I also try to find a nice place to rest for the remainder of the night/morning.


Irdalas (Nick L) AC: 17 (T 14 FF 13), CMD: 17; HP: 10/10 Arrows: 13 Character Sheet on it's way 
Monday September 15th, 2014 3:39:58 PM

"I thank you all, we will speak more of our future adventures during breakfast."
After washing out his armor like the rest, Irdalas goes to rest.

Udhomar (Johan) AC: 16 (+4 mage armor) (T16 FF 10), CMD: ? , HP: 1/8 Sheet under construction 
Monday September 15th, 2014 3:41:46 PM

"Yes.. Bed... Thank you for your kind words, I will see you all tomorrow"
Udhomar crawls under his blanket for a well deserved rest.

Crosseye AC: 17 (T 12 FF 15), CMD: 17;HP 11/11 (David Feest Posting for Earl) 
Monday September 15th, 2014 8:49:04 PM

OOC
DM Dan, Should Caius make a healing check for the time he spent working on Udhomar for Treating Deadly wounds? Granted the DC is 20 to heal only 1 point, but if he makes a 25 DC he will heal 5 points (Level + Wisdom bonus). Might be worth the cost of the 2 uses from the healers kit.

Caius Graycloak (BenPeters) AC: 13 (T: 10 FF: 13), CMD: 12; HP: 10/10 Character Sheet 
Monday September 15th, 2014 8:49:17 PM

Caius, agreeing with the group, thinks that the newcomers should be invited to join. "Gargul is a welcoming God," he says, before throwing his grey cowl over his head and gliding away. I need rest, he thinks. I need sleep and prayer. It has been too long since I have participated in the slaying of a beast. It was necessary, but...I cannot...I must think on balance and nothing more. For that is Gargul's will." Caius, thoughtful, walks to his bedroll, lays down, and sleeps a troubled sleep.
-----
OOC: Thanks for the help all! I added a spell to my spell list, but did not prep it (it's just a reminder). When I can pray in the morning and prep, I'll swap out the healing spells and grab something a little more dangerous! Also, I'm happy to toss in some money for a healing wand, but I don't mind playing a full on healer at all. It's kind of fun to be needed!
-----
CE: 1/4; D: Shield of Faith 0/1; O: Guidance 1/1, Resistance 1/1, Virtue 1/1; 1: Cure Light Wounds 0/1; 1: Inflict Light Wounds 0/1

Mack (Eric R) AC: 15 (T 15 FF 12), CMD: 15; HP 9/9 Character Sheet 
Tuesday September 16th, 2014 12:39:26 PM

zzzzz....... I sleep surprisingly well, considering at any moment an ankheg could burst thru the ground and devour me, like they did those poor horses. In the morning, I have second thoughts about where I chose to lay down and rest. Stupid. Very stupid.

OOC: Do we keep some sort of party treasure list until we decide to split it up, or how does that work. Probably a decision for us as a party?


Crosseye AC: 17 (T 12 FF 15), CMD: 17;HP 11/11 (David Feest Posting for Earl) 
Tuesday September 16th, 2014 12:57:07 PM

OOC
Yup, the "official line" is that someone needs to be listed as carrying it. This is for a couple of reasons. Say one of those potions ends up being a cure light wounds potion and we know what it is. Mack says he will carry the treasure since it was in his bug ( or whatever reason). Well the cleric ends up being the next guy flattened by a bug and he is bleeding out. "oh noes" says Crosseye and pulls out that potion he and only he ( brain fart for the rest of the group, lets say) remembers we have that will save him. Problem is, Mack is carrying it. The other reason is reality. Take the goblins you guys faced coming here. Say you kept all the armor and weapons they dropped and it was say 20 goblins. That's probably OK if say Bonivus is carrying it. Not so much if it were Udhomar due to the weight and bulk.
You can divide it now or keep it pooled until you have enough to amount to something, that's up to the group, as far as who is carrying what though you kinda need to list it on your sheets somewhere. I would also suggest getting things like the jewelry looked at by a person who can detect magic, just so you aren't giving away a magic item for cheap.

Morning Tree of Parting - Co DM Dan K 
Tuesday September 16th, 2014 2:11:51 PM

The party retires for the evening after getting cleaned up and gathering up what they found. Udhomer, being very tired after his ordeal of almost being eaten, goes to sleep intending to try and identify the vials in the morning.

A quick conversation about the the group and all think that the mage, Udhomer and elf bowman, Irdalas would make for terrific adventuring companions.

The rest of the night and early hours of the morning pass pleasantly and perhaps sooner than some might wish, the rays of the sun spill across the eastern horizon. There is a chill and light fog in the air this morning. Many are still sleeping, a combination of late drinks during the Chancers Ball and the broken sleep during the night. The party can tell that there is some activity in the tree above them at this early hour and two 10x10 platforms are lowering to the ground even now.

On the ground about you, not much is going on, perhaps two sets of merchants are awake and going through their own morning routine

The party has an invitation to Tree Tops Inn as well as a few treasures
5 crystal vials, a silver ring wroth 75gp, a steel ring set with a piece of onyx worth 25gp and a silver broach with a piece of jade worth125gp.
vial 1 Spell Craft DC 20 Highlight to display spoiler: {Silversheen}
vial 2 Spell Craft DC 18 Highlight to display spoiler: {Universal Solvent}
vial 3 Spell Craft DC 20 Highlight to display spoiler: {Elixer of Tumbling}
vial 4 Spell Craft DC 16 Highlight to display spoiler: {Shield of Faith +2}
vial 5 Spell Craft DC 18 Highlight to display spoiler: {Bear's Endurance}

OOC on party Treasure, David has a good summary. someone in the party should be kinda taking charge. email is a great place to hash out party division. Parties i have been in, we divide evenly and if a PC wants an item, he puts cash value back in that gets divided by everyone else. ADM has historically taken that on, but anyone can
On Caius and using the Healers Kit for a Mortal wound treatment on Udhomer, Up to you Caius. In this case retrofitting that roll is not a big deal, but in the future it could be and as fair warning, i'm not a big fan of oh wait I might to do x last post if something bad is now happening where a last round I do post could change things


Atlas Sunowl (Trey) AC: 20* (T 12* FF 18), CMD: 17*; HP 13/13 Character Sheet 
Tuesday September 16th, 2014 3:17:08 PM

Atlas stands up and stretches, looking about the grounds to see if anything catches his attention. To no one in particular, "What a great night, drink, dance and fighting. Oooh, that hurts..."

After getting the kinks out he walks around to make sure the others are up and getting ready for the trip to the Inn. "I assume everyone is going?"

Atlas gets back to his gear, suits up and packs up, then slings his backpack and bow onto his back and gets ready to head to the lift. "I hope they are serving breakfast up there!"

-------------------------------------
I'll try to get the email for treasure created in a bit...if someone beats me to it that is OK as well :-)

Anyone remember what we ended up with as treasure for the Goblins...I can go back and look, but if I remember correctly it was 500 gp or something and that turned out to be way off. I'll see if I can find the end result and include that as well.


Irdalas (Nick L) AC: 17 (T 14 FF 13), CMD: 17; HP: 10/10 Arrows: 13 Character Sheet on it's way 
Tuesday September 16th, 2014 3:28:22 PM

Irdalas wakes up as soon as the sun comes up.
He sees Atlas putting on his armor and starts to put on his as well.
Gathering his things, he follows Atlas onto the lift, eager to start this new adventure.

Udhomar (Johan) AC: 16 (+4 mage armor) (T16 FF 10), CMD: ? , HP: 1/8 Sheet under construction 
Tuesday September 16th, 2014 3:32:10 PM

Udhomar wakes up still aching over his entire body.
He fights the urge to sleep the entire day and gets up as Atlas is nudging everyone to follow him onto the lift.
Pain erupts as soon as he stands up, putting one hand on his side where the insect penetrated him he uses the other to get dressed.
"<b> I really need to see that cleric again..</b>" he mumbles to himself.

Bonivus (Swindle) AC: (temp 13) 20(T 12 FF 17), CMD: 19; HP: 14/14 Character Sheet 
Tuesday September 16th, 2014 3:54:08 PM

Bonivus wakes in his blankets, sits up, and lets out a great bass yawn. "Who is up for breakfast?" He says to the those waking up around him.

Caius Graycloak (BenPeters) AC: 13 (T: 10 FF: 13), CMD: 12; HP: 10/10 Character Sheet 
Tuesday September 16th, 2014 6:17:59 PM

Caius rises early and, wiping the sleep from his eyes, begins his morning chants to Gargul. Once finished, he finds the lift and heads upwards with Atlas and Irdalas.
-----
OOC: I'm confused. When I posted that I would take a long-term care action on Udhomar, I rolled (see post) a d20+8=27. Is that not sufficient when taking that action or did I need to roll again?
-----
CE: 4/4; D: Shield of Faith 1/1; O: Guidance 1/1, Resistance 1/1, Virtue 1/1; 1: Summon Monster 1/1; Inflict Light Wounds 1/1

Crosseye AC: 17 (T 12 FF 15), CMD: 17;HP 11/11 (David Feest Posting for Earl) 
Tuesday September 16th, 2014 6:19:03 PM

The sun wakes Crosseye as he had intended and he lies there for a moment, letting it warm him. Finally he rolls out of his bedroll and stows it for travel. That task finished he heads to the water and washes up before putting on his armor. He sets right the straps and buckles he got wrong while dressing in the dark last night and all i all looks much better this morning. Looking to the lifts he awaits the summons to breakfast with his companions.

OOC
One more thing about magical treasure ( once you start to find some) My party used to hold it until the end of the module to divide so that we could do it like DM Dan suggested. One thing I will mention is once you strat to upgrade or trade in gear, ask your fellow companions before running off to the catacombs. There you will get 50% value for a sold magic item. If one of your fellow adventurers is about to buy the same item, they will pay full price. This depletes both of your finances. We used to make deals with one another for something more in the middle. The buyer ends up with a little cheaper gear and the seller gets a little more cash. It's just good business. 8)

DM Dan k. We have only had the player put in the pot what the sale value was. Ex +1 cloak sells for 1000 and that is what the player puts in the pot

Crosseye AC: 17 (T 12 FF 15), CMD: 17;HP 11/11 (David Feest Posting for Earl) 
Tuesday September 16th, 2014 9:30:30 PM

OOC
That's probably what we did too. It was awhile ago and really the things that everyone wants are just what you used as an example, save items, deflection rings and stuff like that.

Irdalas (Nick L) AC: 17 (T 14 FF 13), CMD: 17; HP: 10/10 Arrows: 13 Character Sheet on it's way 
Wednesday September 17th, 2014 3:36:36 PM

Timezones... will post tomorrow after the DM post

Udhomar (Johan) AC: 16 (+4 mage armor) (T16 FF 10), CMD: ? , HP: 1/8 Sheet under construction 
Wednesday September 17th, 2014 3:37:01 PM

Timezones... will post tomorrow after the DM post

Mack (Eric R) AC: 15 (T 15 FF 12), CMD: 15; HP 9/9 Character Sheet 
Wednesday September 17th, 2014 4:50:29 PM

I wake up, stretch, clean out my eyes, ears, and nose, and head over to the rest of the group. Getting ready to head up, with thoughts of a wonderful breakfast running thru my head. :)

OOC: So, just getting some questions out of the way as to how things work in this world.... when a normal item, say a ring, is worth 75 gp, is that how much we pay to buy it, or how much we get if we sell it, or both? Obviously, in real life, there is mark-up, sometimes bartering, etc., etc. Just wondering how much of that we do here though, in a Woldian world where we have limited time to take turns and keep the game rolling along.

DM dan k. I will always give the value of treasure as what the party gets when they sell. Gear and magic items always come at 50% book. Keeps things simple and moving along. Now if someone takes appraise and diplomacy and such and such. The values will take that into account

Mack (Eric R) AC: 15 (T 15 FF 12), CMD: 15; HP 9/9 Character Sheet 
Wednesday September 17th, 2014 4:56:39 PM

OOC: Thought maybe we could try a shared spreadsheet for party treasure. I'm still learning Google Docs as we go, but I BELIEVE everyone with this link (https://docs.google.com/spreadsheets/d/15fgyaWY5hitZ1MZ_gf5zu1K2-xDyJ475yaxANB5Zlg4/edit?usp=sharing) can view and edit. :)

Tree Tops Inn - Co DM Dan K 
Wednesday September 17th, 2014 5:05:14 PM

The party wakes and cleans up and gathers about the one of the lifts. The lifts themselves, unlike the large one that came down last night, are unmanned. Ropes at each corner secure them with a mid chest high dual rallied fence surrounds it. A small built in gate easily swings open and locks back into place as everyone steps aboard. A second or two pass and then the lift begins climbing into the sky. The platform feels completely steady and you can barely feel it move. Soon enough, the platform comes to stop at a great bough in the tree, nearly 120' up, the branch is almost 15' wide. A man greets you as you step off and directs you towards the trunk and the winding staircase you took the previous evening to get to TreeTops.

You pass only a few merchants at this early hour and see no one that you would consider a guard or watchman. With the great canopy of the tree, the sunlight is very filtered and streams through in very select places. To illuminate a piece of art, or branching of some path, a water fountain or other specific thing. Hooded lanterns hang in many other locations from stout poles attached to the path, or hang from a convenient branch above. None of the lanterns give off any heat.

If the tree looked wondrous in the night it looks even more majestic in the daylight. Its great branches, now so clearly visible twisting and turning about in what seems to be the only way they could so as that the buildings and paths built within could exist. Below about the trunk, the bark appeared to be thick, coarse brown with grey highlighting. Here above, though, the branches are wrapped in a smooth grey with white highlights and slivers of tan.

The trip from exiting the lift to the upper reaches of the tree where Tree Tops sits takes nearly an hour and somewhere around 500, you stopped counting stairs. At last you have reached Tree Tops Inn. The great oaken double doors are open, soft string music is within and the quiet tones of a few guests in private conversation. Across the great room, you spy Captain Garret VonKlempt sitting at a large oval table of some dark, nearly black wood. 5 others are seated with him and a place sits vacant for each of you scattered about the table forcing the group to mingle with those already there. The only chair clearly reserved is an oversized cherry wood seat for Bonivus.

Spying you at about the same time, Garret half stands to clearly get your attention and waves you over.

Crosseye AC: 17 (T 12 FF 15), CMD: 17;HP 11/11 (David Feest Posting for Earl) 
Wednesday September 17th, 2014 5:45:38 PM

Crosseye nods to the table, acknowledging Garret and indicating that they are expected to his companions at the same time. He then walks over to the table and selects one of the vacant seats.

OOC
That link and spreadsheet is an excellent idea. You have a variety of merchants here I would unload all of that goblin gear and make it gold so it is easier to keep track of. Also I was able to open the sheet and edit, so it seems anyone with the link can do it. (that link isn't quite right to show up as a hyperlink, but I am very bad at doing that so I can't tell you where it is wrong. If you highlight all but the ( ) at the start and end and right click it it will give you the options to open it)
Earl should be back today, I think, so he will be taking over for Crosseye again. Thanks for having me and putting up with my chattiness. Take care.

Caius Graycloak (BenPeters) AC: 13 (T: 10 FF: 13), CMD: 12; HP: 10/10 Character Sheet 
Wednesday September 17th, 2014 5:46:27 PM

Caius greets the Captain and then introduces himself: "Hail, Captain VonKlempt. I am a newly acquired member in this party and I thought it fitting that I introduce myself properly to you. My name is Caius Graycloak. I am a cleric of Gargul, the god of life and death, the god of balance." As Caius talks, his eyes begin to faintly glow and thin trails of smoke waft from beneath his cloak. Ah, too much, too much, he thinks. Some are not ready for a divine presence in their midst. Caius, finishing his introduction, bows to Captain VonKlempt and says, "I thank you for your hospitality. After speaking, Caius moves to an open seat and waits behind it for the appropriate time to sit down.

Mack (Eric R) AC: 15 (T 15 FF 12), CMD: 15; HP 9/9 Character Sheet 
Wednesday September 17th, 2014 9:28:30 PM

Testing the Party Treasure Hyperlink:
Party Treasure

Atlas Sunowl (Trey) AC: 20* (T 12* FF 18), CMD: 17*; HP 13/13 Character Sheet  d20+2=5 ;
Wednesday September 17th, 2014 11:44:08 PM

Atlas beams at the site of the inn, smell of the food, and sound of music. Inns are a place of gathering, of sharing stories, dancing, and laughter. They have always held a place in his heart. This inn however is quite a bit more classy than what he is used to. Never one to be shy, he makes it his home the moment he strides in.

Atlas strolls through the great room towards the table, looking around to see who else is here, where the kitchen is, who the staff is, and where the exits are. As he approaches the table he heads straight to the Captain and grasps the man's forearm in greeting. His smile goes from ear to ear as he says, "Captain, a wonderful morning to you! Thank you for your hospitality and this chance to dine with you."

He looks around at the others and smiles a greeting to them, then nods towards the chair next to the Captain in a way that asks if the chair was available for him to sit in.

------------------------------
Perception check on room: d20+2=5

OOC:
David Feest...thank you for helping in Earl's absence! Also, thank you for sharing your experiences with us. Us newbies are still feeling our way through things and your input was a great help!!

Eric...I sent my comments on the spreadsheet in an email response.


Udhomar (Johan) AC: 16 (+4 mage armor) (T16 FF 10), CMD: ? , HP: 1/8 Sheet under construction 
Thursday September 18th, 2014 7:14:24 AM

<HTML>
<BODY>
While they are all in the elevator, Udhomar asks:
"<B>I don't know who has the vials we pulled out of those insects yesterday but I can take a look at them and figure out what's in them if that's ok?</B>

<I>OOC: Not sure how that would work but I have Spellcraft +7 and virtually infinite time to examine them so I don't need to roll I guess? </I>

When they are upstairs, Udhomar exchanges pleasantries and goes to work on the vials while in earshot of the rest of the party, making sure he doesn't miss anything of the conversation.

</BODY>
</HTML>

Udhomar (Johan) AC: 16 (+4 mage armor) (T16 FF 10), CMD: ? , HP: 1/8 Sheet under construction 
Thursday September 18th, 2014 7:21:27 AM

OOC: Ok I give up on formatting my posts :p apparently HTML is not the way to go either...

Irdalas (Nick L) AC: 17 (T 14 FF 13), CMD: 17; HP: 10/10 Arrows: 13 Character Sheet on it's way  d20+7=25 ;
Thursday September 18th, 2014 7:32:37 AM

Irdalas follows Atlas' footsteps and greets the captain: "Thank you again for your hospitality Captain. I wonder if we might visit your armory and replenish any ammo we have used during our defense of the tree."

OOC: I'm warning you all now, Irdalas has the diplomacy of a Dwarf and will not hesitate to speak his mind at all times ;)

He makes a bow and strides towards an empty chair while looking around the room looking for anything out of the ordinary.

OOC: Perception roll 25 looking for anything out of the ordinary (shady people in this otherwise peaceful environment)


Crosseye AC: 17 (T 12 FF 15), CMD: 17;HP 11/11 (David Feest Posting for Earl) 
Thursday September 18th, 2014 8:53:38 AM

OOC
Udhomar, under House Rules, Technical Issues, is a list of how to make your text react on the page.

The basics go like this
Use the [ ] keys to frame the character you want to make the effect. These brackets are just above and slightly right of the enter key on your keyboard.
Use i for italics
Use b for bold
use u for underlining
The format is open bracket character close bracket at the beginning of the text you want to change and open bracket backslash character close bracket at the end of the text you want to change . I'll make an example, using ( ) to show this below. Using ( ) instead of the [ ] won't make it disappear and change the text. That way you can see the formatting.
(b) make this bold (/b) would make the text inside bold
There are other things you can do with the text listed on that page. Generally they don't get used much, so read thru them and get an feel for them, but you won't use them very much.

Crosseye AC: 17 (T 12 FF 15), CMD: 17;HP 11/11 (David Feest Posting for Earl) 
Thursday September 18th, 2014 8:58:19 AM

That would translate to make this bold if the correct brackets were used.
I hope that helps.

Mack (Eric R) AC: 15 (T 15 FF 12), CMD: 15; HP 9/9 Character Sheet - <a href="https://docs.google.com/spreadsheets/d/15fgyaWY5hi  d20+7=16 ;
Thursday September 18th, 2014 1:36:34 PM

I follow the group up the elevator, and take it all in. I keep fairly quiet, introducing myself if appropriate so as not to be rude, but otherwise staying low and back.

(d20+7 perception check of 16)


Tree Tops Inn - Co DM Dan K 
Thursday September 18th, 2014 4:25:29 PM

Garret smiles and shakes hands, "The pleasure is mine this morning." The party crosses the room and sits with those already there. Irdalas sees nothing to give him any pause. In fact there are only 2 other tables with anyone at them at this hour. At one table is a two men and a touch of familiarity crosses the elfs mind, but he cannot place it. Across the room is another where 4 servers are laying out silverware in napkins, preparing for more guests later.

Garret remains standing a moment and holds up his hands to stave off questions, "In due time, first I would like to introduce our most gracious host, Ciyradyl Ilyndrathyl" He indicates a male elf seated to Caius' right. "He operates and maintains Tree Tops Inn"

"It is also my honor," Indicating the elf that came down the lift last night, "To officially introduce you to Folbre Ilyndrathyl, on his cousins right. Rounding out the table is Laughingwater and Saide Silvergraft." The last two are humans, Laughingwater a male and Saide a woman, though it does appear that she may have some elven blood in her family tree.

Breakfast is served, poached eggs, toasted grain bread with butter and jam, an assortment of fruits, milk and pear juice. Conversations strike up about the table.

Garret answers Irdalas, "I don't have an armory here. The Fist is only here because we are seeing the wagons through to Emerald City. We leave tomorrow morning." He reaches under his chair and produces a small pouch for each of you. "Reminds me, your duty pay plus a bonus."

Each PC receives 200gp

Folbre speaks up as well, "We have a fletcher, a general store and other such things. I act as the overall manager of all aspects here. I understand you have arms and equipment you wish to sell and I will see to that. I believe you will find our stores well stocked with a variety of gear for all sizes."

Midway through Breakfast, Laughingwater addresses the table, "Good sirs and ladies," he begins. I would like to extend the offer of residency to this fine group. Emerald City no longer will be supporting us and we need to evolve and I believe they have shown the courage and faith that would be required of adventurers in residence. Do I have a second?"

Ciyradyl, Saide and Folbre all raise their glasses. "Unanimous then." smiles Laughingwater and he then turns as they all do to you, "What say you?"

Bonivus (Swindle) AC: (temp 13) 20(T 12 FF 17), CMD: 19; HP: 14/14 Character Sheet 
Thursday September 18th, 2014 6:27:31 PM

Bonivus is digging into the breakfast with vigor. Not too much wine this early in the morning but taking a hearty helping of everything else. When laughing water extends his offer to them he is dumbfounded, he had never though that a simple soldier like himself could recive such an honor. After a pause he stammers, "Wwell of course I accept."

Crosseye AC: 17 (T 12 FF 15), CMD: 17;HP 11/11 (David Feest Posting for Earl) 
Thursday September 18th, 2014 8:40:36 PM

Crosseye sits and eats and is a bit startled when they are offered a place to live. He swallows and sits quietly for a few moments thinking about the offer.

OOC
So when is Earl coming back? It was getting late for the day so I posted.

Crosseye (Earl) AC: 17 (T 12 FF 15), CMD: 17;HP 11/11 Character Sheet 
Friday September 19th, 2014 8:25:47 AM

OoC
I am back just read back up now ready to roll
About treasure my opinion on it is items should go first to members where it will benefit the group as a whole first, then open for all who could use it with a cost. Right now with us just starting out almost any magic item would be an upgrade as we have none. Plus was just wondering if items could be pass alone to other characters if an up grade is found later? Like a +bow pass to a ranger from the sharpshooter who just upgraded his bow to a better more useful one?


Caius Graycloak (BenPeters) AC: 13 (T: 10 FF: 13), CMD: 12; HP: 10/10 Character Sheet 
Friday September 19th, 2014 9:27:15 AM

Caius looks to Atlas and says, "I would accept this offer, but, as our leader, I will defer to your wisdom."

Irdalas (Nick L) AC: 17 (T 14 FF 13), CMD: 17; HP: 10/10 Arrows: 13 Character Sheet on it's way  d20+1=7 ; d20+7=16 ;
Friday September 19th, 2014 10:09:14 AM

Irdalas frowns and just as he is about to plainly speak his mind, he remembers some basic manners.
"I thank you for the honorable offer, but I have some questions.
I started my travels as an adventurer to see the world and experience new things every day.
If you ask me to settle down in one place just as I have started my personal quest, there has to be more into it than just the honor of being here.
Furthermore, " he says as he turn to the rest of the group. "I was of the understanding that you adventurers had an agreement with Captain Garret VonKlempt here to get his caravan safely to Emerald city. Is this to be abandoned? I'm curious of the Captain's opinion on this." Iradalas says as he glances towards the Captain to see his reaction. (OOC: Perception check of 16)
"And lastly," turning back to Laughingwater, "what's this about Emerald city no longer supporting you?"
Irdalas is not entirely sure of Laughingwater's motives and tries to deduct any more information from his body language. (OOC: Sense Motive of 7)


Udhomar (Johan) AC: 16 (+4 mage armor) (T16 FF 10), CMD: ? , HP: 1/8 Sheet under construction 
Friday September 19th, 2014 10:12:53 AM

Udhomar looks up from his work on the vials and listens to the questions Irdalas asks.
I too am looking for new experiences for my research and sitting in a tree all day would not do it any good.
Udhomar decides to listen to Laughingwater's answer before deciding anything permanent.

Atlas Sunowl (Trey) AC: 20* (T 12* FF 18), CMD: 17*; HP 13/13 Character Sheet 
Friday September 19th, 2014 10:29:58 AM

Atlas is enjoying his breakfast and the conversation when Laughingwater starts his speech. His usually jovial expression takes a turn for the serious when he hears the words and sees the results of the vote. Hearing Bonivus quickly respond with a hint of surprise on his voice just strengthened Atlas' concern with this situation.

While Atlas is looking at Bonivus he hears Caius respond as well. His face grows visibly concerned. He looks over at Laughingwater and after a moment of studying the man, he speaks...

[b]"Laughingwater, this is a very generous offer. I will admit that I did not expect such a privilege to be bestowed upon us this day. However, this role of Adventurers in Residence is new to me, so before I accept such a generous offer I would first like to understand what it would entail. It sounds like the Tree is undergoing change and this offer is in support of that, but what exactly do you expect of us and what do we get in return?"[b]

Mack (Eric R) AC: 15 (T 15 FF 12), CMD: 15; HP 9/9 Character Sheet 
Friday September 19th, 2014 1:21:58 PM

I just pay close attention the the back and forth offer, discussion, and questions, with a range of emotions. It sounds good.... but do we have to fight off ankhegs every day? And I certainly don't want to settle down already but I do always like feeling welcome when I come back thru.

OOC: Party Treasure.... I'm definitely in agreement with doing what's best for the party first. And it makes sense to me that when we trade up, we see if someone else can better use our old stuff before parting with it. I guess at that point, it's our item, so it'd probably be up to us what we want to do with it. Maybe give it to someone, or even sell it back to party treasure to see who wants it?

Party Treasure



Crosseye (Earl) AC: 17 (T 12 FF 15), CMD: 17;HP 11/11 Character Sheet 
Friday September 19th, 2014 4:17:38 PM

Upon hearing the conversation going on at breakfast and choice to make I add my opinion "I am very young to this outside world and would like to see more of it, but having a safe home to come back to would also be nice too. I think we need more information on our options. I don't want to go back on what we signed up for, that being the escort, as my word is my word. If I am needed more here. Here is where I will be. I am a person of honor, as that is all I have right now. But I did pledge to follow and stay with the group as good friends are most important to me. That is all I have to add right until I hear more about the what is ment by staying here, what the Fist's have to say, and what more the group wants to do."

I go back to eating my meal but listening closely and carefully to what everyone has to say.

Bonivus (Swindle) AC: (temp 13) 20(T 12 FF 17), CMD: 19; HP: 14/14 Character Sheet 
Friday September 19th, 2014 5:12:40 PM

Bonivus looks indignantly at his companions "He did not say we were to be taken prisoner and held at the tree. The point of having a place to come back to only means something if you leave in the first place!" He thought he had remembered his grandfather's old proverb correctly, meh the point got across. He did not understand why the little folk were being so circumspect.

Mack (Eric R) AC: 15 (T 15 FF 12), CMD: 15; HP 9/9 Character Sheet 
Saturday September 20th, 2014 7:47:05 AM

"That's a very good point Boni."

"Does anyone see the peanut butter?"

Party Treasure


Crosseye AC: 17 (T 12 FF 15), CMD: 17;HP 11/11 (David Feest Posting for Earl) 
Saturday September 20th, 2014 10:28:27 AM

OOC
Earl, remember to add the xp and gold awarded from the fight . I couldn't edit your sheet.

Caius Graycloak (BenPeters) AC: 13 (T: 10 FF: 13), CMD: 12; HP: 10/10 Character Sheet 
Saturday September 20th, 2014 4:28:10 PM

Caius leans forward, waiting for Laughingwater's response.

Crosseye (Earl) AC: 17 (T 12 FF 15), CMD: 17;HP 11/11 Character Sheet 
Sunday September 21st, 2014 12:04:29 AM

OoC
Xp and gold now up to date. And fixed

Tree Tops Inn - Co DM Dan K 
Sunday September 21st, 2014 10:07:39 PM

Laughingwater smiles at Bonivus but it quickly evaporates under the withering fire of questions as it looks as if he begins thinking of the party in a very different light. His face sets a bit and becomes unreadable. Irdalas, does see his eyes dart to glance at either Crosseye or Saide, both sit just across the table form him Irdalas can glean no other information.

The Captain of the Fist, Commander Garret VonKlempt simply sits back in his chair surrendering any position he has on the future conversation

Folbre, however is quick to speak and maintains his outward friendliness at the table. "Good sirs I think I might be able to clear some of the air here." He pours himself another glass of pear juice. First, The Tree of Parting has very few long term residents. We play host and hospice to the those the Wold over who come here to learn, study, wonder or stop on their way to somewhere else, such as the broken lands of Izen, the Red Hills or Culverwood. And of course as one of the only safe refuges on the East West trade route between Emerald City and Plateau City we see are fair amount of travelers. Parnoth the tyrant, ruler of Emerald City found value in this location and used it to his own ends in ways I am not privy too. but because of such things, he spent a considerable amount of magic and gold to make this place what you see today and to assure its relative safety."

"Parnoth is dead, put to a villianous end by the Emerald Dragons, heroes of legend. While millions are now safer and better off, We will not be seeing an unlimited supply of gold in the future. Adventurers can change that. You bring in caches of wealth, as you have already done. Adventurer heroes also garner the attention of the Catacombs and a location of that particular magical outlet would be a great boon to us especially now."

He pauses to let what he has said sink in for a moment, "So that is what we get out of it as they say. What you receive is safe haven on the doorstep of three of the most sought after places by adventurers and heroes, The Red Hills, Izen and Culverwood. Striking distance, if you will, from the very lands that gave the Wold the greatest heroes who ever lived. A more central location from which to see the Wold i cannot imagine. Commander VonKlempt has already seceded his position." Folbre looks to Garret who nods and simply raises his glass as a toast in return.

"If the Tree were to become imperiled, I suppose we would expect to be able to call upon you to defend it. The attack last night would not have sent out such a call. The Tree of Parting has not been so imperiled in over 100 years and I currently see no evidence of that changing."

"Do you have other concerns?"



Atlas Sunowl (Trey) AC: 21 (T 13 FF 18), CMD: 19; HP 13/13 Character Sheet 
Sunday September 21st, 2014 11:57:18 PM

Atlas mulls over the speech given by Folbre before speaking. When he does he leans forward and with a thoughtful look on his face, he begins to respond, [b]"I will admit that this arrangement could be beneficial to both of us. By the Captain's demeanor, he seems to be OK with it as well. If all goes well I can see this as being a perfect arrangement.

"However, what happens when everything is not going well? What happens if we don't find magical items of great wealth, or piles of gold? What happens if one of us tires and wants to go home, or the whole bunch of us get our egos inflated and we think that we're not being treated fairly for just killing the...I don't know, the worst daemon this side of the Wold and in doing so we save the Tree?

"If life has taught me one thing, it is that arrangements always work when going to plan, and always fall apart when something unplanned happens.

"To that end, what are the conditions, the safety nets for both of us? I'm not looking for you to tell me that we need to bring in 500gp per week or we are out. I'm looking for you to tell me that if our agreement is disappointing one of us then we both have a safe way out. For instance, if we're not accomplishing the goal then you give us 1000gp each and ask us to leave the Tree within the week. Conversely, if we feel that you're asking for too much and we're not willing to risk our necks for the Tree any longer then we'll help you find the next group of worthy adventurers before we move on.

"Those are just examples, right now I'm wondering if you have thought about this already and have a plan, or if this is new and we need to start from scratch to figure it out?"

Atlas sits back in his chair, takes a swig of his drink and waits for everyone else to chime in.


Irdalas (Nick L) AC: 17 (T 14 FF 13), CMD: 17; HP: 10/10 Arrows: 13 Character Sheet on it's way  d20+1=13 ;
Monday September 22nd, 2014 5:01:27 AM

Irdalas smiles and nods. This is the kind of leader I could follow[i/], he thinks to himself.

"I concur with Atlas, I do not wish to impose any kind of tax on our own hard earned loot and I certainly don't want to get dragged into any future conflict without getting to decide which side, if any, I want to fight for. A safe way out for both parties at any point seems fair to me."

[i]Though that would be against the whole purpose of this, wouldn't it Laughingwater.
Irdalas thinks to himself.

"In any case, when all questions are answered we should discuss this internally in private, no rash decision has to be made here. Like you said, the Tree will be here for a long time."

Sensing that Laughingwater has figuratively turned into a stone wall, Irdalas tries to penetrate the overly happy facade of Folbre.
(OOC: Sense Motive of 13 on Folbre)

Udhomar (Johan) AC: 16 (+4 mage armor) (T16 FF 10), CMD: ? , HP: 1/8 Sheet under construction  d20+6=18 ; d20+6=11 ;
Monday September 22nd, 2014 10:47:54 AM

Udhomar thinks for a bit as he hears the exchange go.
"I too prefer to remain neutral in conflicts, an alliance of some sort is something I would have to think about"

He gazes on Laughingwater and Folbre to see what impact these statements have had.

(OOC: Sense motive 18 on Laughingwater, Sense Motive 11 on Folbre)

Mack (Eric R) AC: 15 (T 15 FF 12), CMD: 15; HP 9/9 Character Sheet 
Monday September 22nd, 2014 1:02:51 PM

Atlas seems trustworthy, and it feels like he has any concerns I might have well layed out. I drift back to focusing on trying some of the food that I may not have tasted yet. Then, I let my mind wander to checking out the Tree more, seeing what the population is like, and the wildlife.

Party Treasure


Bonivus (Swindle) AC: (temp 13) 20(T 12 FF 17), CMD: 19; HP: 14/14 Character Sheet 
Monday September 22nd, 2014 3:12:26 PM

Bonivus rolls his eyes, drinks some more juice, and says "Well in anycase I agree. I doubt we would be brought into any conflict that was worth having a moral quandry over. It's not as if the armies of heaven are going to come to burn the tree down."

Crosseye (Earl) AC: 17 (T 12 FF 15), CMD: 17;HP 11/11 Character Sheet 
Monday September 22nd, 2014 3:30:38 PM

I think to myself, I have already pledged myself to the group so I will go the way of the group, plus I trust Atlas fully so I let him speak for me. I will stand with him and the others.

I continue to eat my breakfast and when done sit back in my seat listening quietly to the conversion saying nothing more.

Caius Graycloak (BenPeters) AC: 13 (T: 10 FF: 13), CMD: 12; HP: 10/10 Character Sheet 
Tuesday September 23rd, 2014 7:56:19 AM

Caius nods to Atlas. It is Gargul's will that I follow and aid where I can. If here and now, then so be it.

Tree Tops Inn - Co DM Dan K 
Tuesday September 23rd, 2014 10:09:44 AM

Atlas voices concerns and asks about the termination of the agreement should things not be going well. The others try their best to gauge the reactions of the Laughingwater and the rest at the table as he does so. Bonivus restates his acceptance of the offer, eliciting a nod from Saide and Ciyradyl.

The reactions or motivations behind any of the faces about the table are precisely what they appear to be, friendly and genuine.

Folbre, smile never wavering, nor does his warm gaze, as he looks from Atlas to Bonivus to Caius, to Crosseye to Mack and Udhomer and lastly to his fellow elf Irdalas. Just as it looks as if he is going to reply, Garret VonKlempt leans back in, the scowl on his face is easy enough to read and his next words make it even more abundantly plain.

"You're all being bloody fools. All except the taur there at least." he waves a hand in Bonivus' direction. "You're offered residence at the Tree of Parting, Wonder of Wold with the expectation that you will be doing what you want to be doing in the first place and you're burying your heads in minutia. Life has taught you? Son," Garret's scowl breaks into a smile at this point. "You're not old enough to have been taught much of anything by life. You want life lessons? I strongly suggest you smile, nod your heads and accept." Garret leans back again and with his smile diminishing he shakes his head a bit.

Folbre, make a calming motion towards Garret, "They mean no offence commander and thus none is taken." Garret nods his understanding in reply.

Folbre then turns his attention back to the group as a whole. "Friends," he begins, "There may be a misunderstanding. This is an offer, not an agreement or contract or other such thing. Your'e actions on the road and of last night brought your gifts, qualities, heart and honor to our attention. There is no minimum amount to pay, no dues, rent, or other such things. It is an offer to take residence within the Tree. If at some future point you have strayed from path of good, you shall be invited to leave."

Folbre touches his slender elf fingertips together in front of himself, much like someone might fold their hands. "Trying to bind free creatures with more than their honor and love and predict future courses ends in failure. That is what life has taught me."

Ciyradyl smiles and nods to Folbre, "You asked to be given moments in private to converse and of course we shall respect your wishes." She raises her left hand briefly and one of the serving men standing nearby quickly comes over. "Thank you Maltius, please allow them access to the west wing suite on the second floor."

With that, the man Maltius, steps over and gives a nod, "If you will follow me m'lords."

Maltius leads the group across the room and up a side flight of stairs and down a hall. The walls are open, granting more pristine views of the beauty of the Tree. The covered walk has several other paths that lead to other rooms situated about. Looking to only be accessible by the walkway or, of course magic. At the end of the walkway, about 250' from the main room, is a short 8 steps to a beautiful cherry wood door highlighted with red and gold trim. Maltius walks up and kisses an engraved circle and then opens the door.. After the party enters, he closes it.

The suite consists of 3 rooms and a wash room. 2 sleeping rooms with 2 large beds each, separated by a communal room of about 300 square feet. The suite is pleasantly furnished, but not extravagently so, a fire place is located in each room and a pair of filled water pitchers with glasses sits on a small table backed by chairs and a couch. A third large sized chair is just to the side by a window looking out to the west.

Mack (Eric R) AC: 15 (T 15 FF 12), CMD: 15; HP 9/9 Character Sheet 
Tuesday September 23rd, 2014 1:26:27 PM

I fill up a glass of water, and go sit down on the large chair and take a look out the window. I play around with the steel ring with onyx a little, seeing if it has any interesting writing or designs on it. Eventually, I try it on.

Party Treasure


Atlas Sunowl (Trey) AC: 21 (T 13 FF 18), CMD: 19; HP 13/13 Character Sheet 
Tuesday September 23rd, 2014 1:51:46 PM

Watching Atlas during the walk would notice that Atlas is smiling and lost in thought. However, upon entering the room he doesn't wait to start. As Mack pours his water Atlas speaks, "Well, he has a very good point. I didn't really know what was after this, but my gut tells me that this offer is better than anything we could find in Emerald City. I'm open to hearing your thoughts, and I'm glad that we got to take this beautiful walk, but I was sold after the Captain laid it out in plain language."

Irdalas (Nick L) AC: 17 (T 14 FF 13), CMD: 17; HP: 10/10 Arrows: 13 Character Sheet on it's way 
Tuesday September 23rd, 2014 2:57:54 PM

Irdalas nods. "I agree Sir Atlas, I'm glad we pushed with our questions. I feel 100% comfortable accepting now. You have my vote."

Udhomar (Johan) AC: 16 (+4 mage armor) (T16 FF 10), CMD: ? , HP: 1/8 Sheet under construction 
Tuesday September 23rd, 2014 3:05:27 PM

"And mine! Says Udhomar.
"By the way, I finished examining these vials. The Shield of Faith and Bear's Endurance sound like Atlas should hold on to these just in case? I can also start working on identifying the other items, I know the spell Detect Magic"
Udhomar eyes the ring Mack is playing around with.

Bonivus (Swindle) AC: (temp 13) 20(T 12 FF 17), CMD: 19; HP: 14/14 Character Sheet 
Tuesday September 23rd, 2014 3:52:32 PM

Bonivus smiles broadly when he sees the big chair and goes to one of the wall openings to take in the view.

When he hears his companions acceptance he thinks to himself, <i>about time they saw sense.</i>

Caius Graycloak (BenPeters) AC: 13 (T: 10 FF: 13), CMD: 12; HP: 10/10 Character Sheet 
Tuesday September 23rd, 2014 9:06:30 PM

Caius follows his colleagues into their quarters and then shuffles into the washroom. He washes his neck, face, and hands while listening to the conversation. Once done, he stands in front of the fireplace and watches as the red flames lick the bright wood. The Tree of Parting, he thinks. So many memories. So much pain. 'Gargul, if possible, then transform my harsh remembrances into something beautiful.' Caius, without turning, speaks into the fire, "Yes. The Tree of Parting has my trust. With you, I will join the Culverwoodians."

Crosseye (Earl) AC: 17 (T 12 FF 15), CMD: 17;HP 11/11 Character Sheet 
Tuesday September 23rd, 2014 10:51:10 PM

I follow every up to the suite. Take in all the wonder of the room. Never have see so much and so big my old house with my grandfather could fit in here. I walk over to a window look out over the tree of parting. " Such a wonder I would love to make this home for now! I say we stay and make this home base it has all we could ever want and need." I say to the group all the still look out.

Mack (Eric R) AC: 15 (T 15 FF 12), CMD: 15; HP 9/9 Character Sheet 
Wednesday September 24th, 2014 10:43:40 AM

"Sounds good to me. I'm in!"

"And Detecting Magic on our finds sounds like a wonderful idea as well, Ud."


Party Treasure



Bonivus (Swindle) AC: (temp 13) 20(T 12 FF 17), CMD: 19; HP: 14/14 Character Sheet 
Wednesday September 24th, 2014 3:24:18 PM

Bonivus nods in agreement with Crosseye.

"I doubt the jewelry and such is magical. But it never hurts to check. All the equipment the goblins were using seems mundane enough to me. But again it never hurts."

Crosseye (Earl) AC: 17 (T 12 FF 15), CMD: 17;HP 11/11 Character Sheet 
Wednesday September 24th, 2014 4:32:19 PM

"I am in need of some supplies, mostly healing kits and would like to see what other things the shops might have to offer." I say to the group all the time wondering what wonders I might find.

Irdalas (Nick L) AC: 17 (T 14 FF 13), CMD: 17; HP: 10/10 Arrows: 13 Character Sheet on it's way 
Wednesday September 24th, 2014 6:40:43 PM

OOC: Timezones :(

Udhomar (Johan) AC: 16 (+4 mage armor) (T16 FF 10), CMD: ? , HP: 1/8 Sheet under construction 
Wednesday September 24th, 2014 6:40:59 PM

OOC: Timezones!

Atlas Sunowl (Trey) AC: 21 (T 13 FF 18), CMD: 19; HP 13/13 Character Sheet 
Wednesday September 24th, 2014 9:43:57 PM

"Well, it seems that we have a consensus. While I would love to stay and enjoy these views, my breakfast is getting cold. Shale we?"

Tree Tops Inn - Co DM Dan K 
Thursday September 25th, 2014 8:35:00 AM

The group reaches a consensus of accepting the offer of residencey at The Tree of Parting. There is also the matter of dividing the treasure and selling the gear taken from the goblins. The gear, from what you have learned, should be easy enough to sell to here. It is all relatively common and with merchants moving through and a massive caravan group already here it should be a painless process. Udhomer casts Detect Magic, only the vials radiate any. The rings and broach are mundane pieces of jewelry.



Mack (Eric R) AC: 15 (T 15 FF 12), CMD: 15; HP 9/9 Character Sheet 
Thursday September 25th, 2014 12:58:22 PM

Mmmm.... 2nd breakfast!" :)

OOC: So, I can't carry much. Assuming I don't spend all of my money, what's the process in the Wold for converting to gems, or such (or is there a banking system)?

Nothing I need off the pile.... I'm good with selling anything that no one else wants.

Party Treasure

Co DM Dan k feel free to simply convert gp to gems. or you can buy a chest and keep it there in your new residence


Irdalas (Nick L) AC: 17 (T 14 FF 13), CMD: 17; HP: 10/10 Arrows: 13 Character Sheet on it's way 
Thursday September 25th, 2014 3:32:01 PM

Irdalas looks at the party, eager to get to business.
"So, do we actually have a destination now? Do we continue with the Caravan to Emerald City?
I'd love to go and prepare but first I need to know for what.
In any case I need to restock on arrows. I'll tag along with whoever is going to the merchants to sell all this stuff. Is anyone a skilled merchant? Maybe we can get a good price on this stuff and barter down on that Wand of Healing we were talking about getting.
"

Udhomar (Johan) AC: 16 (+4 mage armor) (T16 FF 10), CMD: ? , HP: 1/8 Sheet under construction 
Thursday September 25th, 2014 3:33:38 PM

Udhomar sees the spark in Irdalas's eyes and feels the urge to go do something too.
The second he stand up though he's remembered of his injuries.
"I think I'll go see myself a healer first, no use getting on the road all battered up.

Caius Graycloak (BenPeters) AC: 13 (T: 10 FF: 13), CMD: 12; HP: 10/10 Character Sheet 
Thursday September 25th, 2014 7:07:32 PM

"We must formally accept their offer, yes? I would accompany you, Atlas and hear what they have to say."

Crosseye (Earl) AC: 17 (T 12 FF 15), CMD: 17;HP 11/11 Character Sheet 
Thursday September 25th, 2014 9:18:14 PM

"I too will go to see what next then I need to hit up the merchant area!" I follow Atlas and Caius back to breakfast.

Atlas Sunowl (Trey) AC: 21 (T 13 FF 18), CMD: 19; HP 13/13 Character Sheet 
Friday September 26th, 2014 1:40:02 AM

"Yes, we must formally accept their offer. Let's deliver the message and finish our breakfast, the last thing we want to do is offend them our very first day of residence. After the pleasantries, and when our plates are empty, then we'll head to the merchants. I cannot say that I'm overly excited to drink any of these potions, but it makes sense to keep them and put them to use. I'll take the Shield of Faith vial if no one else wants it.

Irdalas, we'll ask the captain and others about what opportunities await us closer to the tree. I'm not inclined to go all the way to Emerald City now that the Captain has spoken and there sounds like plenty of opportunity here for us to do some good."


When everyone is set to depart Atlas heads back to deliver the message...

---------------------------------------
I'll put 50 gp into the pot and take the Shield of Faith +2 if no one else wants it.


Irdalas (Nick L) AC: 17 (T 14 FF 13), CMD: 17; HP: 10/10 Arrows: 13 <a href="https://docs.google.com/document/d/1axGpBZeoZX0RUBb6O_7Uc8zLQ2DCFXe_T8ow80msxVc/edit?usp=sharing">Character Sheet</a> 
Friday September 26th, 2014 4:07:07 AM

OOC: testing my character sheet link

Irdalas (Nick L) AC: 17 (T 14 FF 13), CMD: 17; HP: 10/10 Arrows: 13 Character Sheet 
Friday September 26th, 2014 4:11:12 AM

OOC: it should work now...

Mack (Eric R) AC: 15 (T 15 FF 12), CMD: 15; HP 9/9 Character Sheet 
Friday September 26th, 2014 2:06:09 PM

"All sounds good by me! Let's go accept, get some good food, and head to sell and buy. No interest in the potions here at this time. But I have no problem chipping in my share, or more, for the healing wand.

I'm good with selling everything we have so far, or people taking what they want. Nothing of interest on there for me."



Irdalas (Nick L) AC: 17 (T 14 FF 13), CMD: 17; HP: 10/10 Arrows: 13 Character Sheet 
Friday September 26th, 2014 3:38:39 PM

OOC: timezones.. posting tomorrow

Udhomar (Johan) AC: 16 (+4 mage armor) (T16 FF 10), CMD: ? , HP: 1/8 Sheet under construction 
Friday September 26th, 2014 3:39:14 PM

OOC: timezones.. posting tomorrow

Caius Graycloak (BenPeters) AC: 13 (T: 10 FF: 13), CMD: 12; HP: 10/10 Character Sheet 
Friday September 26th, 2014 4:48:11 PM

I following both Atlas and Crosseye to accept the appointment of adventurers in residence.

Mack (Eric R) AC: 15 (T 15 FF 12), CMD: 15; HP 9/9 Character Sheet 
Saturday September 27th, 2014 7:43:26 AM

As I sit down to enjoy some more food, I once again look around to see if I can find any peanut butter.

OOC: Does anyone NOT want to contribute to a Wand Of Healing for the party? If everyone is interested, we could just pay for it when we sell our stuff, before splitting up the remainder.

Party Treasure


Caius Graycloak (BenPeters) AC: 13 (T: 10 FF: 13), CMD: 12; HP: 10/10 Character Sheet 
Saturday September 27th, 2014 9:44:43 AM

OOC: Sounds good to me!

Tree Tops Inn - Co DM Dan K 
Saturday September 27th, 2014 11:08:03 AM

The group exits the suite and heads back to the Common room of Tree Tops. Another table now has guests at it, dressed in fine silks from the blue and silver color palette, they quietly are speaking among themselves. They all turn to look at you as you enter, but quickly return to their private conversation as you must not be the party on whom they are waiting.

The Party returns to the table and everyone is still there. Upon hearing of your acceptance, a wine is poured and glasses are raised. Folbre speaks, "To our new beginnings, friendship and honor in all we set out to do" More small talk is engaged about the table and you learn some about those that live here already
Tree_of_Parting NPCs

There are several others in the tree as part time residents, men and women from around the Wold who come he to study, research or simply get away. At any given time 4-7 such people are here. They are given as much privacy as they desire. When the topic shifts to opportunities closer to the Tree, Garret excuses himself, "I have matters that require my attention, If you would excuse me."

After Garret leaves, conversation resumes and the party is directed towards the 4 men in fine silk clothes who have just been joined by a 5th, far less impressively dressed, yet still quite nice. What stands out most is that the color scheme of the last man is in bright reds and yellows. Expensive to be sure, but almost painful to look it.

Ciyradyl speaks softly "Those men, are members of the Chancers Club and where they gather adventure is not far behind. They sponsored and paid for the the Ball last night, which was the last of the 3 nights. The games, the food, the staff and drink were all provided by those 4 men. On this day, that is where adventure lies my friends."



Crosseye (Earl) AC: 17 (T 12 FF 15), CMD: 17;HP 11/11 Character Sheet 
Saturday September 27th, 2014 3:16:20 PM

I finish up my breakfast look over at Atlas and say "Shell we?" and turn my attention to the other table. Wonder all the time where this could lead. still in the back on mine I need to restock but let's see what they are all about first then I will prepare based on that.

Crosseye (Earl) AC: 17 (T 12 FF 15), CMD: 17;HP 11/11 Character Sheet 
Saturday September 27th, 2014 3:21:42 PM

OoC I will help out with a wand what ever is needed plus as to the treasure stuff I have already add my part of the gold from the goblin encounter to my list as with everything else I need no interest and say we should sell it off for the funds. Also as before is there a banking system of storing way gold safely. As I want to save up or store some gold away. I don't really want to carry tons of gold around all the time.

Co DM Dan K there is no bank or other such thing. you can carry every posesion with you all the time, or leave things in your shiny new residence. It can be as simple on your PC sheet as 'stored gold' If you wish to secure it beyond being in a chest, you will need to purchase the amazing lock, enhanced with whatever, trap making skills and or anything else you can think of and track the expenditures to further solidify the safety of the storage and or residence as time goes by

Mack (Eric R) AC: 15 (T 15 FF 12), CMD: 15; HP 9/9 Character Sheet 
Sunday September 28th, 2014 3:39:43 PM

As I'm not one to start up a conversation with a group of people I don't know, and also not one to lead our group over to their table, I continue eating 2nd breakfast. :)


Irdalas (Nick L) AC: 17 (T 14 FF 13), CMD: 17; HP: 10/10 Arrows: 13 Character Sheet 
Monday September 29th, 2014 6:15:28 AM

Irdalas nods to Atlas.
He knows fully well to leave the diplomatics to others and who would be better suited than our apparent leader.

Udhomar (Johan) AC: 16 (+4 mage armor) (T16 FF 10), CMD: ? , HP: 1/8 Sheet under construction 
Monday September 29th, 2014 6:17:11 AM

Udhomar looks at Folbre and asks "Sir Folbre, I still have unhealed wounds from last night, could you direct me towards the Tree's healer?"

Caius Graycloak (BenPeters) AC: 13 (T: 10 FF: 13), CMD: 12; HP: 10/10 Character Sheet  d20+5=25 ;
Monday September 29th, 2014 7:38:40 AM

Caius leans forward and, speaking to Ciyradyl, asks: "Can you tell me more of the Chancers Club? Who are they? What is their role at the Tree of Parting?"
-----
OOC: Diplomacy = 25

Atlas Sunowl (Trey) AC: 21 (T 13 FF 18), CMD: 19; HP 13/13 Character Sheet 
Monday September 29th, 2014 12:21:25 PM

Atlas nods to Crosseye, but just as he is about to head over he hears Udhomar and Caius speak up. He looks back to Crosseye and in a low voice says "Best to hear this before we jump into the spider's web.

Atlas waits for Folbre and Ciyradyl to reply.

Mack (Eric R) AC: 15 (T 15 FF 12), CMD: 15; HP 9/9 Character Sheet 
Monday September 29th, 2014 12:26:21 PM

Mmmm.... this is some good stuff.

I listen in to the conversation going on around at the table, let my stomach settle a little while from 2nd breakfast, then start in on brunch..... focusing mostly on tasty, low-calorie fruits and some veggies. (I'm trying to trim down a little.)

Party Treasure



Crosseye (Earl) AC: 17 (T 12 FF 15), CMD: 17;HP 11/11 Character Sheet 
Monday September 29th, 2014 3:29:25 PM

I look at back at Atlas and nod. Staying quite I sit back in my chair and listen to the conversion going on around me.

Tree Tops Inn - Co DM Dan K 
Monday September 29th, 2014 6:41:30 PM

The group finishes pleasantries and breakfast. Udhomer asks about a healer and is provided directions to The Leafy Chapel and Liliput Muffinbubble, the current caretaker. She has been here for about 2 years and they expect her to remain for another 3 or so and likely she will move on. The post here at the Tree is quite prestigious, and the order of Alemi spreads the responsibility around of being caretaker. Ciyradyl suspects it is to make sure no priest becomes to comfortable in the position and tries to abuse the power that comes with it. Folbre excuses himself first.

Ciyrandyl answers "The Chancers Club is an exclusive adventurers' club and widely known throughout the Plateaus as being an elitist members-only club made up of active and retired thrill-seekers. Daredevil young nobles challenge one another to duels and brag of their feats of bravado. Some say the Chancers are blessed with more money than sense, but the organization has flourished for almost 40 years, and its place in high society suggests that members gain access to some of the most powerful people in the Wold. One could make worse friends. As to their role here at the Tree, they have none. The Tree was a destination for the ball held over the last few days nothing more. I am not sure of the significance of their dress either. Likely to do with their respective positions" She shrugs, "A bit overboard for my taste, but you humans are a diverse and rather eccentric breed really."

Eventually breakfast comes to an end, other patrons arrive and your table splits up. As a group, you make your way to the table pointed out to you. The man in the bright red and yellows stands as you approach and directs you to sit. "Good morning good sirs, If I may." he sits back down, "You are the adventurers who not only saw the wagon in, but also killed the ankhegs that attacked last night are you not."

The other gentlemen lift their glasses to offer a small toast, but it is obvious that they intend to let the man in the red and yellow silks do the talking. he continues, "My name is Gaston Laroutte, a pleasure to make your aquaintence. These gentlemen are with the Chancers Club, an organization that I am petitioning."

With their introduction the men stand and that is when you recognize one of them. One of the men in Blue and silver, perhaps the most imposing and dashing of them all, is the image of the magical floating bust that greeted you last night and welcomed you to the Chancers Ball. They men nod in your direction, then to Gaston and then depart.

"They know i am going to ask you to accompany me on my final phase and rules keep them from prying into the details of such things. " Gaston says. "I would like to hire you fine men to account and speak to my bravery and deeds over the next 5 or so days as I lead you into the Eastern Wood." He flags down a servant and instructs the man to bring a glass of fine port for each of you and himself. He then smiles at you expectantly

Atlas Sunowl (Trey) AC: 21 (T 13 FF 18), CMD: 19; HP 13/13 Character Sheet  d20+3=18 ; d20+2=4 ; d20+2=9 ;
Tuesday September 30th, 2014 12:14:48 AM

Through the past few moments you can tell that Atlas is not very pleased with this Chancers Club. His look of disapproval, untimely grunts that seem to be dissatisfaction, and lack of his trademark smile make it clear. Just in case there is any doubt, he decides to speak up, "Greetings Gaston. As you can clearly tell, I'm not a bard, nor are any in this group of ours. Granted, the halfling has been known to try and cheer our spirits with some music, but you can trust me when I say he's no bard. Also, just to be clear, the outfits you are all wearing are quite over the top. Had I been wearing that last night I would have tripped and fallen into the Ankheg's mouth. Why do you do it?"

Atlas takes another look over Gaston, decides he doesn't really want to know, and pushes on with the conversation.

"Now, I cannot speak for everyone, but I find myself in quite the dilemma. You see, I have no desire to account and speak to your bravery and deeds. However, I do want to see what the Eastern Wood has to offer us, and then there's the coin as well. So, I'm tempted by your offer just as much as I am offended.

"Before we answer, tell me this. If we accompany you and you find yourself in trouble, are we to help or let you die and take the news back of your bravery even in death? If we do help, are we to bring back the truth, or are you paying us to say what you want?"


Atlas continues to look at Gaston with a look of disdain on his face as he waits for an answer or the others to speak up.

------------------------------------------------
Diplomacy Check to see if I can deliver all that without completely making him mad: d20+3=18
Sense his motive to make sure he's honest in his words/response: d20+2=4
Perception check to better understand Gaston (age, class, etc): d20+2=9


Mack (Eric R) AC: 15 (T 15 FF 12), CMD: 15; HP 9/9 Character Sheet  d20+6=18 ;
Tuesday September 30th, 2014 12:10:05 PM

"Did someone say 'Bard'?!?!?!"

I immediately pull out the banjo and strike up a tune as I approach Gaston....

"No one's slick as Gaston
No one's quick as Gaston
No one's neck's as incredibly THICK as Gaston's
For there's no man in town half as manly!
Perfect, a pure paragon!
You can ask any Tom, Dick or Stanley
And they'll tell you whose team they prefer to be on!......."


(d20+6 perform check of 18)

Party Treasure


Irdalas (Nick L) AC: 17 (T 14 FF 13), CMD: 17; HP: 10/10 Arrows: 13 Character Sheet 
Tuesday September 30th, 2014 1:38:04 PM

Irdalas chuckles at Mack.
"Obviously we should let Mack here do the boasting, but I have no problem traveling alongside him if it leads to adventure and coin. As long as I don't have to wear a dress too..."

Udhomar (Johan) AC: 16 (+4 mage armor) (T16 FF 10), CMD: ? , HP: 1/8 Sheet under construction 
Tuesday September 30th, 2014 1:38:51 PM

OOC: Udhomar goes to the Leafy Chapel to get fully healed.

Co DM Dan K Cost is Caster level × spell level × 10 gp or 1x1x10=10gp for 1d8+1hp. Feel free to make some rolls, pay the coin and return to the TreeTops Inn

Crosseye (Earl) AC: 17 (T 12 FF 15), CMD: 17;HP 11/11 Character Sheet 
Tuesday September 30th, 2014 5:22:43 PM

I listen to Mack's tune and chuckle to myself " We'll done Mack you know how to lighten up things and bring cheer to me. Cheers!" Thinking to myself I am looking for a adventure and enlightenment of the world of Wold but not as a lacky to anyone. What is Gaston's motives? Glory on our backs or shared glory and adventure?

Caius Graycloak (BenPeters) AC: 13 (T: 10 FF: 13), CMD: 12; HP: 10/10 Character Sheet 
Tuesday September 30th, 2014 9:39:48 PM

Caius waits patiently for Gaston to respond to Atlas. The Eastern Wood? he thinks. There is much to see there, true, but also great corruption. What might his business be in the Eastern Wood?

Tree Tops Inn - Co DM Dan K 
Tuesday September 30th, 2014 11:41:00 PM

Gaston's expression shifts from an expectant smile to one of mild amusement and puzzlement. Atlas is sure the man is not insulted or mad, but precisely what he is now thinking, Atlas is unsure. Mack's quick and jaunty song returns the smile to his face and Gaston falls into the rhythm and taps with his hand in time. "Well played good sir, well played indeed."

Gaston then turns back to Atlas, "I suppose those are right and good questions and concerns. Though you should be careful about insulting anyone based upon their manner of dress. Those men that just left are part of the Questors Board of Inquiry and Selection and one of them was the Silver Bishop himself. A man of great influence, even out here. I am still an initiate and thus dress as you see me. But make no mistake, I am no man of small means myself. The Chancers Club does not consider just anyone. They are an elite group and can afford to be so."

Gaston drains his drink and orders another. "To the heart of your concerns, I am not looking for some bard and truth be told, I was not actually looking for you, but you have caught their attention and so you now make the perfect companions. You are capable of defending yourselves and seemingly forthright. So I am looking for to hire you to accompany me into the Eastern Woods. Should trouble arise i would think you will act accordingly. I do not know what lies in the Wood, a target and task assigned by the Silver Bishop to me. It is my last right of passage, so to speak, before being inducted. Their rules require a witness. Whom better than yourselves and as you have mentioned several times, there will be coin in it as well as the personal connection to an up and coming member to one of the Wolds most elite and influential organizations that deals directly with heroism and adventure."

"Surely I would think worth your time. What say you?"

Atlas Sunowl (Trey) AC: 21 (T 13 FF 18), CMD: 19; HP 13/13 Character Sheet 
Wednesday October 1st, 2014 12:57:20 AM

Atlas nods a thanks to Gaston for his forthright answer, then turns to the group, "Well, it was clear from our last conversation that one of the main reasons we are here is for adventure. Gaston seems straight enough, so I'm inclined to say that we should take him up on this offer. It would not do us good to offend such an influential group, even if I think their formalities and elitism is a bit absurd. Besides, I bet he cleans up nice after a few days in his armor and lacking a shave."

Atlas laughs at his own joke, turns to Gaston and says, "I am sorry if I came across a bit rough, but I'm not much for doing things that are not practical just for the sake of fitting into a group that at first glance seems to focus more on how great they are than how much good they are doing. However, your words seem true and your intent good, so maybe you can show us that we should not judge a book by its cover."

Atlas looks back to the group to see what the general consensus is. His attitude has changed and he seems to be excited about the potential adventure that awaits them.

Irdalas (Nick L) AC: 17 (T 14 FF 13), CMD: 17; HP: 10/10 Arrows: 13 Character Sheet 
Wednesday October 1st, 2014 9:12:21 AM

Irdalas is visibly happy.
"I for one cannot wait to get back on the road towards adventure!

Udhomar (Johan) AC: 16 (T16 FF 10), CMD: ? , HP: 8/8 Sheet under construction 
Wednesday October 1st, 2014 9:18:33 AM

Udhomar walks in just as Atlas is talking.
"Well, I'm all healed up and ready to go!

OOC: not sure how the healing at the chapel would work and how long it would take, I assume I've had enough time to get to full health by now.

Co DM Dan K Cost is Caster level × spell level × 10 gp or 1x1x10=10gp for 1d8+1hp. Make your rolls, subtract the coin from your sheet. The time frame to accomplish the task is inconsequential

Mack (Eric R) AC: 15 (T 15 FF 12), CMD: 15; HP 9/9 Character Sheet 
Wednesday October 1st, 2014 2:20:32 PM

"Thank you, kind sir."

I put my banjo away.

With a joking smile, whispering back to Boni and whichever other of my companions is closest.... "He seems like kind of a target in those clothes... but maybe that's part of his test. And I guess it will buy US more time to react while he's being pounced on." :)

"I'm in! What time do we leave? I believe we need to sell our goods and buy a few things quick... but that shouldn't take long."

Party Treasure


Udhomar (Johan) AC: 16 (T16 FF 10), CMD: ? , HP: 8/8 Sheet under construction  d8+1=2 ; d8+1=6 ;
Wednesday October 1st, 2014 2:57:18 PM

OOC: I pay 20g to get fully healed.

Crosseye (Earl) AC: 17 (T 12 FF 15), CMD: 17;HP 11/11 Character Sheet 
Wednesday October 1st, 2014 3:30:45 PM

I look at Atlas and the others and just nod in acceptance. Thinking like Mack I need to resupply too but should be quick.

Caius Graycloak (BenPeters) AC: 13 (T: 10 FF: 13), CMD: 12; HP: 10/10 Character Sheet 
Wednesday October 1st, 2014 3:43:44 PM

Caius nods in agreement with the rest of the group. "I am ready," he says.

Tree Tops Inn - Co DM Dan K 
Thursday October 2nd, 2014 8:41:45 AM

Gaston lifts his drink, "Excellent then. To our adventure." Gaston tells the group that he will be planning the expedition for the reminder of the day and that you should be prepared to leave tomorrow morning. He suggests you take the day to purchase what you will need and get some rest. The next few days into the Eastern Wood should be quite exciting.

The party is left to their own devices for a time to sell their wares and resupply. The large caravan is still here and thus, any normal supplies one can think of are available for purchase.

I added the total value to the party treasure. please divide it up and get it to the character sheets. Any Non Magical item in the Core Book is available to purchase in any reasonable quantity



Mack (Eric R) AC: 15 (T 15 FF 12), CMD: 15; HP 9/9 Character Sheet 
Thursday October 2nd, 2014 3:34:15 PM

OOC:

Just doing some math here... please, anyone jump in with you disagree with this plan, or (DM) if I have some of the understandings wrong.

I believe some people wanted to keep the vials? If that is the case, selling the rest gives us 891 GP. It costs 750 GP to get a Cure Light Wounds Wand with 50 charges. That leaves us 17 GP each, with 5 left on Party Treasure. Does that all sound correct, and OK with everyone, including to the DM the question of: "is that correct, and available"?

What would be the cost of the same Wand with only 25 charges? The reason I ask is because that might be better to have 2 people being able to use it simultaneously, plus spreading out the risk of it being destroyed some how.

Party Treasure


Crosseye (Earl) AC: 17 (T 12 FF 15), CMD: 17;HP 11/11 Character Sheet 
Thursday October 2nd, 2014 6:36:06 PM

I stand up and say " Thanks, I will go have a look around and then head to our quarters to rest. Where are we to meet and when tomorrow?" I then head out of the room and down to the large caravan. After looking around for awhile I find what I am looking for healing kits. After taking it over with the merchant and settling on a price I perchase 1 with 10 uses (50gp). I also add a empty chest to that also. (2gp). Thinking I am all set now and ready to go I head backpack to our quarters with my stuff. I place the chest in the room empty (left there for future use). With that down now I settle into a chair waiting for the others to return with visions of what might be to come.

Crosseye (Earl) AC: 17 (T 12 FF 15), CMD: 17;HP 11/11 Character Sheet 
Thursday October 2nd, 2014 6:41:45 PM

OoC
Your math looks right to me and I like the idea of 2 wands less charges and then the one. if more Gp is need I will help out what I can. As to my share if any just let me know if I get any to need to paid anything. Having 2 people with a wand would go a long way for the group.

Atlas Sunowl (Trey) AC: 21 (T 13 FF 18), CMD: 19; HP 13/13 Character Sheet 
Friday October 3rd, 2014 1:39:27 AM

Atlas says to the group, "I'll take that vial that Udhomar called Shield of Faith. Here is my fifty gold to compensate for it." Atlas looks around before pulling a pouch from under his armor, shaking 50 gold out of it, the quickly tightening it back up and hiding it under his armor again.

"I'll be down picking up supplies." Atlas heads out the door and down the tree. He eventually finds someone with a healing kit and he haggles them down to 50 gp.

Atlas finishes his purchase and heads back to find the others.

Caius Graycloak (BenPeters) AC: 13 (T: 10 FF: 13), CMD: 12; HP: 10/10 Character Sheet 
Friday October 3rd, 2014 8:15:14 AM

Caius nods to the group and then walks back to their quarters to await their departure. I need little, he thinks. I only need that which Gargul provides.

Irdalas (Nick L) AC: 17 (T 14 FF 13), CMD: 17; HP: 10/10 Arrows: 13 Character Sheet 
Friday October 3rd, 2014 11:32:23 AM

OOC: I'll post in the weekend how I'm going to prepare for our trip

Udhomar (Johan) AC: 16 (T16 FF 10), CMD: ? , HP: 8/8 Sheet under construction 
Friday October 3rd, 2014 11:32:41 AM

OOC: same

Mack (Eric R) AC: 15 (T 15 FF 12), CMD: 15; HP 9/9 Character Sheet 
Friday October 3rd, 2014 1:06:53 PM

OOC: Question for the DM.... do you want us to list items out here as we buy them, or just update our character sheet appropriately, and you review that from time to time?

I purchased a few items, updated Party Treasure, including putting a Dagger on there that I don't want to carry around (if anyone wants to grab it off of Party Treasure). I'm still reviewing my character to try to limit the weight of what I'm carrying.

Party Treasure


Atlas Sunowl (Trey) AC: 21 (T 13 FF 18), CMD: 19; HP 13/13 Character Sheet 
Friday October 3rd, 2014 8:44:32 PM

Atlas gets back, sees that some are still out and about, and decides to take a nap. Just before falling asleep a thought passes through his conscious, Where are we going to live? Do we need to buy something, rent a room, or are they giving us a place to stay while we are here? I'll have to ask that the next time I see them. With that he falls asleep...

Caius Graycloak (BenPeters) AC: 13 (T: 10 FF: 13), CMD: 12; HP: 10/10 Character Sheet 
Saturday October 4th, 2014 8:43:50 AM

Caius nods to Atlas as he enters the group's quarters and then turns his attention back to the fire.

Mack (Eric R) AC: 15 (T 15 FF 12), CMD: 15; HP 9/9 Character Sheet 
Saturday October 4th, 2014 10:05:39 AM

OOC: Anyone have any interest in the rest of the vials on the Party Treasure? If you are interested but can't afford it, no worries. I'm sure we can just mark that on the list for later. Please claim this weekend, though, and Monday we can sell whatever is left. :)

Party Treasure


Irdalas (Nick L) AC: 17 (T 14 FF 13), CMD: 17; HP: 10/10 Arrows: 13 Character Sheet 
Sunday October 5th, 2014 4:16:50 PM

OOC: Sorry I don't have much time so I'm keeping it short. I buy 200 arrows for 10 gold and a Potion of Cure Light Wounds. My character sheet is adjusted.
I have also taken my share of the spoils.


Udhomar (Johan) AC: 16 (T16 FF 10), CMD: ? , HP: 8/8 Sheet under construction 
Sunday October 5th, 2014 4:17:39 PM

Udhomar stays near Atlas as he is ready to go.

Tree Tops Inn - Co DM Dan K 
Sunday October 5th, 2014 7:57:06 PM

The group splits up from Gaston, some head below to haggle with some of the merchants and others look for where they can sleep. You all quickly learn that for the short term, the suite in the west wing where you were escorted to earlier, would serve as your residence. When you return from the eastern woods, a more permanent situation could be worked out. Speaking with Ciryndl, you learn of a couple possible places that might be handed into your possession. "Again though, we can speak about that upon your return. For now, enjoy the suite."

While purchasing some supplies, a few chuckles and rumors reach your ears. No one wishes to speak ill of anyone, but you are cautioned by more than one merchant about Gaston. The prevailing thought is his reputation is more purchased than earned. The other main thought is the expression of surprise that he is being considered for the Chancers Club. The collective thought of the merchants and even a few of the mailed fist is that the Chancers club values deed over coin, though they all admit to a great of coin is involved when it comes to the Chancers. None think you are in any particular danger and wish you well for the caravan will be gone by the time you return.

The night passes peacefully and the well earned rest is certainly appreciated by each body in a comfortable bed. The wind through the leaves and the sound of some nearby water feature add immeasurably to the peace of your sleep and dreams.

Few bookkeeping items. For non magical items, a simple posting such as Crosseye did is perfect. I go do x, y and z buying this and that. Write the items on your sheet, subtract the gold and call it a day

ALL MAGIC MUST BE PURCHASED THROUGH THE CATACOMBS. It is a different board entirely with othe Woldian volunteers monitoring it. They can help you and they help me keep things consitent I do not believe you can purchase a non fully charged wand. But if a CC staffer says yes, feel free.

I have noted not everyone has their xp on their sheets. I strongly urge you to keep that updated

Crosseye (Earl) AC: 17 (T 12 FF 15), CMD: 17;HP 11/11 Character Sheet 
Sunday October 5th, 2014 8:18:56 PM

As everyone slowly returns to the room I find a quite area and settle in for the night. Time it get a good night sleep. See everyone in the morning and I drift off easily.

OoC Mack I take my share of the gold from both encounters 120+17=137


Mack (Eric R) AC: 15 (T 15 FF 12), CMD: 15; HP 9/9 Character Sheet 
Sunday October 5th, 2014 9:22:22 PM

OOC: Posted in the Catacombs. Just waiting for a response.

Party Treasure


Mack (Eric R) AC: 15 (T 15 FF 12), CMD: 15; HP 9/9 Character Sheet 
Monday October 6th, 2014 6:13:43 AM

OOC:

************************
***SALE RECEIPT***

***Sold to Mack (Eric) ***
0750.0 - 1 wand of cure light wounds

Sub total from purchases = 750 gp

Total due from Mack (Eric) = 750 gp

***SALE RECEIPT***
************************

I need to send an e-mail on this to our DM, etc.... and still see when it's actually available for us.
No "half wands". So we'll have to do that on our own, over time. :)


Caius Graycloak (BenPeters) AC: 13 (T: 10 FF: 13), CMD: 12; HP: 10/10 Character Sheet 
Monday October 6th, 2014 8:14:39 AM

Caius rises early and begins his morning rituals while waiting for the rest of the group to wake.

Atlas Sunowl (Trey) AC: 21 (T 13 FF 18), CMD: 19; HP 13/13 Character Sheet 
Monday October 6th, 2014 12:19:29 PM

Atlas rises early, puts on his armor, and heads to the ground below for his morning exercise/stretching. It feels good to be back to it after so many difficult nights.

After he completes his routine he heads back up to get breakfast and to gather with the group in anticipation of Gaston's arrival. Upon doing so he ensures that everyone heard the rumors from yesterday. "I don't want everyone getting worked up over this, they are all just rumors, but I have a hard rule about keeping secrets from those that are watching my back. Now you know what I know, interpret it however you want."

------------------------------
ooc: Dan, thanks for the rumors...I am rusty in my role playing, I cannot believe I didn't think to ask around when I was out shopping.


Irdalas (Nick L) AC: 17 (T 14 FF 13), CMD: 17; HP: 10/10 Arrows: 213 Character Sheet 
Monday October 6th, 2014 2:47:03 PM

Irdalas ponders the rumours. "Hmmm, it could be that the Chancers club has allowed Gaston to come this far with his gold but that before they let him join he really has to prove himself with an extra hard task.
We should be on our guard.
"
Irdalas dons his armor and gets ready to move out.

Udhomar (Johan) AC: 16 (T16 FF 10), CMD: ? , HP: 8/8 Sheet under construction 
Monday October 6th, 2014 2:48:43 PM

"As long as it's not more of those damn insects I'm sure we'll be fine."
Udhomar says as he gathers his stuff.
After a short while he is ready to go on the road.

Crosseye (Earl) AC: 17 (T 12 FF 15), CMD: 17;HP 11/11 Character Sheet  d20+6=17 ;
Monday October 6th, 2014 5:19:19 PM

After a good night sleep,finally,I wake up, wash up, then dawn my armor and gather my equipment that I will need for the next few days. "ok I think I am all set now" I speak out loud to anyone that will hear me, as I look over my gear. While waiting for everyone to finish their morning activities I grab my backpack and a chair. I place the chair by an open window and take a seat. I look out over the tree and beyond at all the wonders and morning goings on taking it all in. So much going on.

-----
Perception check to see if there is anything of interest or hint of what is to come. = 17

Tree Tops Inn - Co DM Dan K 
Monday October 6th, 2014 9:25:11 PM

Atlas shares with the group, Gaston may be a bit more on the talk side than the walk side. The only minor puzzle then involves this trip to the Eastern Wood. Could it be more dangerous than it seems? Perhaps, but now all in the group are at least aware of the possibility. the group prepares themselves, adjusts packs, dons armor and all that goes into the start of an adventure. A brisk knock at the door reveals an elf with a small gift wrapped box. He nods politely, "Your Catacombs purchase and proof of receipt." He holds a small book for you to sign and take possession before turning quickly to leave.

the party arrives down the walkway to the main room and breakfast is being served. A few others are already there, but is also appears a fairly large group may have already passed through. Below, you can hear the sounds of animals and people calling out and preparing. The great caravan is heading out on the second leg of the journey this morning. 12 more days on the road to Emerald City.

Sitting at a table across the way are the men dressed in Silver and blue, finishing their meal and drinking what appears to be coffee from the aroma. You also spy an older human woman, sitting y herself at a sunlit table sipping her drink and gazing out across the tree to the north. Laughingwater is at another table with a large half orc woman and a human, neither one you recognize. Who is distinctly not present is Gaston. Moments after you are seated, a servant is there to place a setting before each of you and to ask the drink you wish to have to start.



Caius Graycloak (BenPeters) AC: 13 (T: 10 FF: 13), CMD: 12; HP: 10/10 Character Sheet  d20+5=25 ;
Tuesday October 7th, 2014 7:46:49 AM

"Water please," Caius says while nodding to the servant. I recognize most, but not all. And Gaston is absent. Curious? Caius stands and walks towards the older human woman. He bows and says, "As a priest of Gargul, I greet you. My name is Caius Graycloak. May the god of life and death watch over you this day." As Caius stands, he continues: "I could not help but notice that you dine alone. Would you perhaps like to join us at our table? We are a good lot and always interested in the story of others?"

-----
Diplomacy=25

Mack (Eric R) AC: 15 (T 15 FF 12), CMD: 15; HP 9/9 Character Sheet 
Tuesday October 7th, 2014 12:32:53 PM

"Good morning, everybody!"

"I'll take a small glass of orange juice please, if you have it. Otherwise, anything fruity, if not."
:)

I sit back and relax, and wait for the others to join us.

------------------------------------------------------------------------------
OOC: I sold the rest of our extra items on Party Treasure. So, another 113 gp for each, and few pieces leftover.

I purchased a Healer's Kit, and Masterwork Thieves Tools, a small gem (the weight is getting to me), and to everyone's joy (I'm sure), a harmonica that I don't know how to play yet. :)

We'll have to decide who is carrying the Wand Of Cure Light Wounds. I think I should be out for sure, as I suggested it... and the cleric should probably be out, so we don't concentrate all of our healing power on 1 person. Might be best to have someone who is "less" of a fighter, or at least more of a "distance" fighter? What do you guys think?

Party Treasure


Irdalas (Nick L) AC: 17 (T 14 FF 13), CMD: 17; HP: 10/10 Arrows: 213 Character Sheet 
Tuesday October 7th, 2014 2:14:43 PM

Irdalas eyes the room, take something to eat and relaxes.

OOC: sorry for the short post, not feeling well today :(

Udhomar (Johan) AC: 16 (T16 FF 10), CMD: ? , HP: 8/8 Sheet under construction  d20+2=19 ;
Tuesday October 7th, 2014 2:17:47 PM

Udhomar sits down and keeps his eyes open for Gaston. (Perception check of 19)
"Strange, I would have expected Gaston to be here by now"

Crosseye (Earl) AC: 17 (T 12 FF 15), CMD: 17;HP 11/11 Character Sheet 
Tuesday October 7th, 2014 5:42:54 PM

I see everyone was heading down for breakfast so I decide to join them. On the way down I see a vendor selling gems and think to myself an easy way to carry gold without the weight. So I stop by and was able to get a dark deep blue one with a value of 100gp. After doing that to head to breakfast. I walk into room where everyone else is and notice them all together head over to then take a seat " Morning all hope everyone had a good sleep. Where is Gaston? Who is Caius talking with?" To the servant "I will have milk please" and I start in on my breakfast.

Crosseye (Earl) AC: 17 (T 12 FF 15), CMD: 17;HP 11/11 Character Sheet 
Tuesday October 7th, 2014 5:46:16 PM

OoC
Mack I take my gold thanks and of the wand I think you are right to should go to a range as they are more likely to be able to use it on who ever needs it most easily. Like Irdalas.

Tree Tops Inn - Co DM Dan K 
Tuesday October 7th, 2014 10:05:38 PM

Caius heads over to speak with the woman sitting alone and after introductions, invites her to your table. the woman calls herself Moana. She is in her late forties, early fifties perhaps. Her eyes are wrinkled about the edges and her face is tanned from the sun. laugh lines are about her mouth and rosey cheeks, but as Caius looks into her steel grey eyes, he sees a depth of sadness within, yet framed with a spark of defiant light. She smiles but declines, "I prefer my mornings alone with my rising sun and coffee, but thank you Caius Graycloak of Gargul. When you return perhaps you can come and see me. If, that is, it is not the first rays of the morning." She smiles and returns to her coffee

The servant leaves to fetch the orange juice and milk as requested. "I will bring a pitcher of each, in case the others have a change of heart." The breakfast this morning is blended fig with cane sugar wrapped in a flaky pastry. A side of hearty warm bread with honey butter, a bunch of bananas and scooped cantalope.

Everyone notes that Gaston is not present

It is not for another near hour before the man enters the room. He thunders in with a pair of comely women at his side. He is dressed for the day, a chain shirt can be spied beneath his lambskin shirt. One of the ladies is carrying a dark brown leather travelling cloak, a longsword is on his hip, a quiver and longbow are on his back. Even from here, you can see the quality and expense that went into all he has. You almost expect to see a bard or wandering minstrel singing of his bravery at his heels, but none appears. Gaston bellows a thunderous welcome and pronouncement of how glorious it is to get back into the wilds and unto adventure. He arrives at your table and seats himself.

The servant arrives and Gaston begins to eat and drink, "We leave in an hour, I hope you are ready. I cannot be kept waiting, Adventure is to be had this day!" he slams a hand down to emphasize his point

Atlas Sunowl (Trey) AC: 21 (T 13 FF 18), CMD: 19; HP 13/13 Character Sheet  d20+3=8 ;
Wednesday October 8th, 2014 12:13:00 AM

Atlas looks up from his meal as Gaston storms into the place. Noticing the women, he raises an eyebrow, but keeps eating. When Gaston sits down and starts eating Atlas keeps his composure, even though the man was not invited to sit with them. However, Atlas cannot ignore the man's manners any longer after his last comment.

With an even voice Atlas starts to talk, "Gaston, I'm going to say this once and only once. You will treat me and my companions with respect. I may be just a brash young man in your eyes, but my elders taught me to always respect myself and stand up for myself. Right now I feel like your behavior is going to put us in more danger while on this adventure and I'm not willing to accept that additional risk for me or for my companions. So either start taking us and this adventure seriously or you can keep your money."

Atlas stares at Gaston for another second, doing his best to show no emotion, then resumes eating his breakfast.

-------------------------------
Diplomacy check: d20+3=8


Mack (Eric R) AC: 15 (T 15 FF 12), CMD: 15; HP 9/9 Character Sheet  d20=6 ;
Wednesday October 8th, 2014 12:17:28 PM

As the tension level rises between Atlas and Gaston, I pull out the harmonica, and make an attempt to quietly play the "Gaston" song. :)

(d20 perform check of 6)

I put the harmonica away, and quietly mumble.... "Yah, I might need a little work on that."

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Party Treasure


Mack (Eric R) AC: 15 (T 15 FF 12), CMD: 15; HP 9/9 Character Sheet 
Wednesday October 8th, 2014 1:58:18 PM

OOC:

Sorry, a lot of these rules are still new to me, and quite a bit different than what I am used to. I was thinking anybody in the party could use a wand, once we knew the command word, etc.... Apparently, that's no longer the case. It looks like in our current situation, we're probably limited to Crosseye and Caius being able to use it. If that is correct (Dan, please correct me if I am mistaken), I would vote for Crosseye to hang on to it, to spread out our healing power a little.


Irdalas (Nick L) AC: 17 (T 14 FF 13), CMD: 17; HP: 10/10 Arrows: 213 Character Sheet 
Wednesday October 8th, 2014 4:12:36 PM

Irdalas throws a glance at Gaston. He agrees with Atlas, being this careless could lead to casualties in battle. We'll just have to make sure that IF anyone gets hurt, it's Gaston first...

While he ponders on this he finishes his breakfast and makes sure he packed everything.

Udhomar (Johan) AC: 16 (T16 FF 10), CMD: ? , HP: 8/8 Sheet under construction 
Wednesday October 8th, 2014 4:16:22 PM

"Adventure? My young fellow, relax. You would throw yourself head first off a cliff with this sort of blind enthusiasm. Now have some breakfast and mentally prepare yourself for what's to come. You'll need some inner calm when something pierces your flesh to the bone, believe me.."
After this fatherly advise, Udhomar finishes his breakfast and looks to Atlas for a sign to leave.

Caius Graycloak (BenPeters) AC: 13 (T: 10 FF: 13), CMD: 12; HP: 10/10 Character Sheet 
Wednesday October 8th, 2014 4:48:07 PM

Caius nods to Moana and then turns his attention to Atlas and Gaston. "Gargul urges balance and self-control in all things. May we find this true today."

Crosseye (Earl) AC: 17 (T 12 FF 15), CMD: 17;HP 11/11 Character Sheet 
Wednesday October 8th, 2014 8:04:54 PM

I quietly continue to eat my breakfast listening in what the others have to say. They all seem very wise for such a young age. I could not have found a better group on friends if I had tried. I think to myself, the future looks bright with enlightment and promise. I think I will take direction from them right now and wait to see any for us to leave. I know I am ready for this adventure and new life.

Crosseye (Earl) AC: 17 (T 12 FF 15), CMD: 17;HP 11/11 Character Sheet 
Wednesday October 8th, 2014 8:09:32 PM

OoC

Did we lose Bonivus ? If so atlas look like main tank Melee I will try and step in the front beside you when I can an I can either be Melee or range.


Tree Tops Inn - Co DM Dan K 
Wednesday October 8th, 2014 10:29:03 PM

Gaston pauses and turns a bit towards Atlas. "Treat you with respect? I'm not sure I understand your meaning as I have not done anything but. I brought you in and I wouldn't have if I didn't think you could keep up. That's respect. The adventurer code my friend."
Mack pulls the harmonica, but a few off key notes later he puts it away and Gaston chuckles, "Much better on the banjo there Mack." He chuckles again, Mack's plan of breaking any tension seems to have been successful

Gaston then continues, but more jovial, "You are an interesting lot, I'll give you that." He spreads his not to inconsiderable arms wide, "Adventure lads, is a thing to be grasped and enjoyed, not a chore or toil to be done. Heroics, songs, legends are all waiting out there to be seized and had and her you sit, " he gestures towards Udhomer and Atlas, "Dour, glum."

Gaston gets up, smiling brightly at Caius ashe rejoins the table, and seems to barely be able to control himself from squeezing the mans face as you might a cute baby, "Why so Serious?" He leans away, "Come now priest, you should celebrate your faith and god, not mourn them."

"I say that one can treat an adventure or the promise of adventure successfully without losing the joy of the excitement." He sits back down, "Atlas, all of you. Do not think my attitude careless or reckless or that i think of you as not companions at my side. Life is to be lived and I mean to do it."

Gaston sits back and continues his meal, "Ready in an hour then my friends."

An hour later, the ensemble gathers at the base of the Tree. The caravan has departed and the area seems deserted now The ground is trampled and rutted all about the Tree and you spy a few men descending the great stair with rakes, hoes and other tools over their shoulders to likely tend the wore ground. Gaston salutes up the Tree and following his gaze, you spy the Silver Bishop and his two companions. They make no gesture in return. Gaston puts his hand down and starts heading east at a brisk stride. The edge of the Eastern Wood lies a hard day's march away

ooc We may have lost Brian, i have an email to him but have not received a response. I have a line on two other interested players and so we may get more in our group
To use a wand you have to have the spell on your list. you need not be able to cast it, just have it as a possibility. thus Crosseye can use CLW wand


Atlas Sunowl (Trey) AC: 21 (T 13 FF 18), CMD: 19; HP 13/13 Character Sheet 
Wednesday October 8th, 2014 11:12:04 PM

Atlas follows Gaston and the group. His face is dour as Gaston said, and he's quiet. For those on the road with him to the Tree, they know that he's a jovial individual and he loves good conversation, so to see him so quiet would leave them wondering what he's thinking. However, he doesn't appear to be ready to say anything for the time being. He keeps his hand on his sword, his eyes forward and continues to follow Gaston as he keeps his thoughts to himself.

Atlas Sunowl (Trey) AC: 21 (T 13 FF 18), CMD: 19; HP 13/13 Character Sheet 
Wednesday October 8th, 2014 11:59:23 PM

-----------------------
ooc: Earl, our dynamic has certainly changed from where we originally started! I don't mind being the tank, but with 8 of us monsters are going to get around me. We're going to have to plan accordingly.


Caius Graycloak (BenPeters) AC: 13 (T: 10 FF: 13), CMD: 12; HP: 10/10 Character Sheet 
Thursday October 9th, 2014 11:13:31 AM

How dare he speak of celebration! Gargul is a God of balance, of life and death. He is not celebrated...he is worshiped and...feared. I cannot accept this man's joviality or his godless nature. I will, from here on out, seek his conversion to the God that commands all things.

Once on the road, Caius notices Atlas' introspection and falls into march next to him. "Atlas," he says, "You're one of the most gifted leaders I have ever worked with. You have the intuition and wisdom of a much older man, and a fearlessness in your adventuring spirit. This is why I have chosen to follow you. But I can tell that something is amiss with you, and, as Gargul teaches, to work through doubt one must speak. So, tell me, what is it that disturbs you?"

Mack (Eric R) AC: 15 (T 15 FF 12), CMD: 15; HP 9/9 Character Sheet  d20+9=19 ;
Thursday October 9th, 2014 12:24:09 PM

"Ha-ha.... he said you're old..." I say towards Atlas. :)

I head out with the group.... walking with a slight look of concern on my face. Where is Boni? I hope nothing bad has happened. He must have scouted on ahead.....

If nothing exciting happens within the first hour, I walk over to Caius, and touch him lightly... "Tag. You're it." I quickly head to the other side of the group, hiding if there is enough around to do so.

(d20+9 stealth check of 19)

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Party Treasure


Crosseye (Earl) AC: 17 (T 12 FF 15), CMD: 17;HP 11/11 Character Sheet  d20+6=22 ; d20+6=8 ; d20+5=21 ; d20+5=7 ;
Thursday October 9th, 2014 3:57:42 PM

I head out also with the group. " I will go alittle ahead and do some scouting" and with that I go head of the group down the road to look for tracks or and sign of adventure. I stay to the edge of the road and try to stay hidden as much as possible.

--------
survival check - 22 to look for tracks of what might be ahead
perception check 8 - general area
knowledge geography check - 21 of the area and where we are headed
Knowledge nature check - 7 of area and where we are headed


Cameron (David F) HP11/11 Character sheet in progress 
Thursday October 9th, 2014 9:48:22 PM

Walking up to the base of the massive tree are a halfling and a centaur. The halfling wears a long red coat over some kind of armor beneath. Daggers are visible at his belt, poking from the tops of his boots and tucked into the insides of the coat. He carries a backpack and not much else. He has unruly hair of a platinum blond color and he also wears a goatee. Both appear to be in need of a trim.
With a serious look that would be far more at home on the face of a dwarf, and old dwarf at that, than on the face of a young looking halfling he asks the Centaur, " This is the place she keeps telling you to go? I mean it's breathtking and all but why would she send you to a tree. Centaurs don't live in trees. It's the place I keep seeing too, and it's where the clues led, so let's see what this place has to offer, eh Carver? Someone here must have some coin to sit in a few hands of cards at least."

OOC
Hello guys. After subbing for Earl while he was away I decided I would like to join your game. John and I know each other in real life, outside the Wold and try to stick together (in the same game at least, we don't always see things the same way) so I dragged him along. I am still settling some character stuff with the DMs so my sheet isn't as easy to post as his. It will be up soonish.

Carver AC 16, AC 18 with shield, CMB 5, CMD 15, HP 15/15 (John C) 
Thursday October 9th, 2014 10:06:26 PM

The centaur, wears a lot of armor painted in almost a pure black, has a holy symbol of Gargul painted in white on one of his pauldrons. The horse skin is a pale just off white and he has red hair on his head. He is loaded with a variety of weapons, from swords to a bow to a lance. He looks a bit young, but you never know, he is a centaur after all.
"Cam, you know I was half delirious with that damn fungus when she showed up this time, although when she arranged to have it cleared up was a good thing. But yes she did say this was the tree and to hurry and get here on this day. Why, she has more than one reason I expect, but let's go in and get a drink, a human sized glass of wine a day might be enough for you, but me? I need to quench my thirst."
With that, the odd couple head in.

OOC: Hey all, Dave and I have been hanging out for what seems like forever ever has to be 25 or 26 years this weekend (local gaming club had a convention Columbus Day weekend every year) Dave would remember better, he was in college.
We honestly don't agree all the time, we even argue on the phone often, but since we live 3 hours apart, this is the only way we get to game together.

Meeting on the Road - Co DM Dan K 
Thursday October 9th, 2014 10:33:08 PM

Crosseye moves off in front of the group taking the lead upon the road. There is little cover on the south road from the Tree that connects to the main East West road. There is some though, unlike the main road itself.

Ahead you spy an unlikely travelling pair, a centaur and halfling, no wagon no escort. Both talking about being lead here, or shown the way or some such talk. The prominent Gargul symbol upon the centaur lends more than a little credence to that possibility. Two travelers surviving means they are very capable or very lucky or perhaps, being watched over. Again adding to the credence of conversation Crosseye overhears as he approaches.

Cameron and Carver....
The tree is beyond large, like a mountain upon the plain and even from several leagues away it dominates the area. Approaching from the tree looks to be a small group of 7. Dressed for the road, adventurers, perhaps mercenaries. A lead man moves just along the side of the road with a 30' lead and seems to know his way about. Further back are the other 6, one perhaps is a child and one wears a gray cloak causing him to stand out a bit. The other stand out is a large man, in the center of the group, striding along, a large grin upon his face and looking all around pleased with himself. There is something about him, familiar yet, like a person you might see or remember from a dream, a composite of others you know.


Cameron (David F) HP11/11 Character sheet in progress 
Thursday October 9th, 2014 11:01:21 PM

The halfling leans over and whispers up to the Centaur. Well it would be whispering, but the centaur's ear is at least five feet above the halflings head, so it's more of a stage whisper, not really very subtle.
" Their scout looks like he might be able to hide, no halfling mind you but a scout for sure. Think this is gonna lead to trouble? There's alot of them and I know that you can't hide to save your life, so lets just be nice. I mean this close to the tree they can't be brigands, right? The big guy look familiar to you?"
Getting a better look you can see the halfling is wearing, yup those are boots, odd for a halfling. The coat definitely has had some kind of patches removed from it. The discolored cloth beneath makes them look like they might have been the badges of the Mailed Fist, a sight you have seen before, but the red color is different from the uniforms the Fist wears here.

Carver AC 16, AC 18 with shield, CMB 5, CMD 15, HP 15/15 (John C) 
Thursday October 9th, 2014 11:46:20 PM

"After that swamp, it might be fun fighting out here in the wide open, but you know, well, maybe you don't, I don't think I mentioned it, but Matilda said help would be appreciated. I don't think starting off with a fight was what she had in mind, shall we just stand here and wait for them to get closer?" Carver returns in a sort of whisper.
There might have been insignia on his armor, it's been painted all black, and not very long ago either.
He does shift his shield to his arm, but just lays his hand on the pommel of his sword, leaving the lance in a sheath made for it, carried on his back half.

Cameron (David F) HP11/11 Character sheet in progress 
Friday October 10th, 2014 12:36:39 AM

Cameron steps off to the side of the road and waits until they draw closer. When they do he greets them.
" Well met this fine mid morning. Does the Tree have room for more road weary travelers? We heard it was overfull the past few days. A good bath, and a couple of drinks would be right fine."
He keeps his open hands plainly in front of him so as not to excite the adventurers.

Caius Graycloak (BenPeters) AC: 13 (T: 10 FF: 13), CMD: 12; HP: 10/10 Character Sheet 
Friday October 10th, 2014 9:04:44 AM

"Well met!" Caius says while bowing. "I see that you are a fellow follower of Gargul, the father of all, the lord of life and death. I am Caius, a priest of the great god, and while I travel with and am loyal to these adventurers, I am in no way their leader." Caius moves out of the way so that Atlas can step forward. "That would be Atlas, and he speaks for us all."

Mack (Eric R) AC: 15 (T 15 FF 12), CMD: 15; HP 9/9 Character Sheet 
Friday October 10th, 2014 9:07:48 AM

OOC:

Just soaking in what's happening to our group.... is Boni officially out now, or are we at 9?

Co DM Dan K Just got an email from Brian, things have been challenging him in real life, he wants to stay in. I will be keeping Bonivus in the game. He may go walk about, may not. Still working details with Brian

Atlas Sunowl (Trey) AC: 21 (T 13 FF 18), CMD: 19; HP 13/13 Character Sheet 
Friday October 10th, 2014 11:36:16 AM

As they approach the newcomers, Atlas works to change his mood. Speaking out loud to everyone, "One of my mentors used to tell me to expect the best, prepare for the worst, and capitalize on what comes. On your guard as we approach."

Before they get to the newcomers, Atlas quietly responds to Caius, "Caius, regarding your question earlier, something just doesn't feel right with all this. My gut is telling me that we should turn back, that someone will fall due to this fool's carelessness. I don't want that to happen on my watch, so I'm just thinking through the possible scenarios and how we can stay alive through them."

As Caius steps aside Atlas steps up. With a neutral look on his face he speaks to both of them, "Caius is too kind, I am just the voice that happens to be louder than the others. To answer your question, the Tree appears to have room since the caravan has moved on. However, before you go, I would be interested in hearing about your journey. We traveled the roads a few days back and were hounded by green skins. Have you encountered the same?"

Cameron (David F) HP11/11 Character Sheet 
Friday October 10th, 2014 1:49:57 PM

" Greenskins? You mean goblins? We saw some signs of them but didn't encounter any. We have learned through hard experience how to make a camp quite hard to see. Learned it in the Fist while we were hunting Gnolls. Didn't stop the snakes from finding us though."
An involuntary shudder races up Cameron's spine as he relives being crushed by the snake that woke him by wrapping itself around him.
" Are you guys headed out? That caravan make quite a ruckus when it left this morning around dawn, but since they move slower than a snail going uphill with all those wagons you could probably catch them by nightfall."

OOC
Character sheet is a WIP right now. Still getting my gear set and hashing out spells. Hopefully I linked it right, like I said before I am really not so good at that.

Cameron (David F) AC 18 (T 14, FF 15) CMD 12 HP11/11 Character Sheet 
Friday October 10th, 2014 2:56:51 PM

OOC
OK I think I have the whole sheet done. Class, spells, gear all that Jazz.

Carver AC 16, AC 18 with shield, CMB 5, CMD 15, HP 15/15 (John C) 
Saturday October 11th, 2014 12:00:34 AM

"He could mean Orcs I guess as well, but no, we've only really encountered some zombies and a whole lot of gnolls." The first part is to Cameron the last is to the group of adventurers.
He turns to Cameron, "I have a feeling that they aren't going after the caravan, if they were, I'd expect them to be moving a whole lot quicker."
Back to the party, "We've been traveling a couple weeks, Cameron here is on his own mission I guess, but he is a good friend, so he's stayed with me while I was following a pointed suggestion made by one of my relatives. I've never been steered wrong by her, so I have started to listen, which I'm sorry to say I didn't when I was younger."
That comment seems quite funny coming from a Centaur who can't even be 20 yet, how much trouble could he have gotten in, and how young was he when he got into it.......
"So, where are you all off to? Since my Aunt pointedly said to arrive here at this time, I assume she meant us to meet you for some reason or another.
Oh, I guess we've both been idiots, let me correct that. My name is Carver, my little friend here is called Cameron."


Mack (Eric R) AC: 15 (T 15 FF 12), CMD: 15; HP 9/9 Character Sheet 
Saturday October 11th, 2014 8:24:13 AM

"I'm Ramak" I say somewhat quietly, and then try to blend back in to our party.

I try to hide the hesitant and somewhat suspicious look on my face. I don't attach and trust others quite as quickly as the rest of the group seems to, and to me, it's odd that our group seems to change almost daily. It's not quite what I was expecting when I first left home, I guess. I'm still trying to figure out if it's just me. For now, though, I keep my guard up, and feel myself starting to close off just a little.

"You're still 'it'", I whisper to Caius, and then take quiet, large strides to the other side of our group... in slow motion. :)

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Party Treasure


Bonivus - Co DM Dan K 
Saturday October 11th, 2014 10:44:31 AM

Coming up the road and obviously in a hurry to catch up, is a Minotaur. He is at a steady jog to close the gap. He lifts an arm and waves as he comes in a single attempt to gain anyone attention. He does not speed up though, it might be that he is already at his top speed. He is still several hundred meters away

Cameron (David F) AC 18 (T 14, FF 15) CMD 12 HP11/11 Character Sheet 
Saturday October 11th, 2014 11:40:09 AM

Cameron spots the Approaching Minotaur as soon as he leaves the lift from the Tree. He raises a hand and points back toward the approaching figure and says
: He seems to be trying to get your attention, do you know that guy?"
He remembers back to most of the Minotaurs he met in the Fist. Big, aggressive, not overly friendly, but they were shield brothers, and a brawl the night before was no reason for them to not stand by your side in the morning against a common foe.
He wonders what this development will add to the picture.

Caius Graycloak (BenPeters) AC: 13 (T: 10 FF: 13), CMD: 12; HP: 10/10 Character Sheet  d20-1=1 ;
Saturday October 11th, 2014 8:13:06 PM

Caius waits until the party is distracted by Bonivus and then sneaks up on Mack. "No, you're it."

OOC: Stealth roll equals 1. Ha! Terrible. I guess that's why Clerics don't sneak.

Cameron (David F) AC 18 (T 14, FF 15) CMD 12 HP11/11 Character Sheet 
Saturday October 11th, 2014 11:04:10 PM

Cameron watches the byplay between the halfling and the priest of Gargul. Its good to see that all followers of Gargul don't share their gods stern demeanor.
He nudges Carver and nods towards the antics. With a smile he whispers [b]" Remind you of two people we know?"[b]
He can feel the slingshot Bliss gave him tucked into his belt. He has nothing to remember the cleric of flower by other than the remembrance that Gargul does not tolerate frivolity in his realm. That memory is enough for a lifetime and he wishes to recall nothing else about the scatterbrained cleric of Flower.

Atlas Sunowl (Trey) AC: 21 (T 13 FF 18), CMD: 19; HP 13/13 Character Sheet 
Saturday October 11th, 2014 11:54:29 PM

"Carver, Cameron, you're story sounds like an interesting one, I should like to hear it at some point. As for where we're going, we are accompanying Gaston here to the Eastern Wood. The details are sketchy at best." Atlas waves at Gaston as he mentions him, and he doesn't hide his emotions when doing so.

"As for the green skins, I meant the goblins. We were attacked while on the road guarding the caravan while in the employment of The Fist."

As Cameron comments on the Minotaur Atlas takes a look. Sure enough, it looks like Bonivus. He mumbles under his breath he was the first one to sign onto this adventure stuff, what in the name of Gargul is going on?

Turning back to the newcomers, "Yeah, that's Bonivus, he's been with us since we began this journey. Not sure what happened to him last night though...looks like we are about to find out."

Cameron (David F) AC 18 (T 14, FF 15) CMD 12 HP11/11 Character Sheet 
Sunday October 12th, 2014 12:22:42 AM

" You worked for the Fist as guards? We saw some goblin bodies on the way here, that must have been your work. Not a bad job. I can't think of anything that could be more prophetic than that. Carver's ancestor, she seems to know things. What she tells him is vague, but I know how to read between the lines. That and the dwarf that sent me this way, the clues he gave me, well they are still a mystery, but I'll figure it out. And when I do I'll have some stuff I'll need to take care of. Stuff I could use a few good men that know their way around a little violence. If they happen to be friends of mine and we get a little wealthy doing it, so much the better"
He looks at Carver for a second and then they both nod.
" So like Carver said, my name is Cameron Honeytamer Steelshaper. I am clan kin to the Steelshaper clan of the Scab, cleric to the lady of Vengeance, and former Lance Corporal in the Mailed Fist. We both left on good terms, there will be no bounty hunters dogging our steps. I can heal, I can be persuasive when I need to be, sneaky when I have to be and I also know my way around violence when it's called for. I want to offer my help in your endeavors. Take us with you to help this fellow and maybe we can help make the sketchy a little clearer. "
"What do you say?"

Cameron extends his hand out and up. It seems he is used to shaking hands with people bigger than he is. You get the impression Cameron could talk a brass donkey's ears off if he wanted to. Almost like he used to be a bard or something.

Crosseye (Earl) AC: 17 (T 12 FF 15), CMD: 17;HP 11/11 Character Sheet 
Sunday October 12th, 2014 2:17:04 PM

Upon see the strangers on the road and over hearing them speak I quickly head back to the group. To Atlas "There are 2 down the road talking about the tree nod things. I didn't get it all and am unsure of them but headed this way."

Shortly after I get to the group the 2 stranger approach it also. "See the blacked out crests! I whispered to the group standing at the back. I quietly listen to the conversation and then see Bonivus coming up behind waving "Gald you could make it. Late night? I say t Bonivus as I wink.

Crosseye (Earl) AC: 17 (T 12 FF 15), CMD: 17;HP 11/11 Character Sheet 
Sunday October 12th, 2014 2:18:55 PM

OoC

Do I have the wand of cure light wounds just wan to know if I need to add to my sheet or does someone else have it?


Crosseye (Earl) AC: 17 (T 12 FF 15), CMD: 17;HP 11/11 Character Sheet 
Sunday October 12th, 2014 2:20:20 PM

OoC

Also happy Thanksgiving as it is here tomorrow.

Mack (Eric R) AC: 15 (T 15 FF 12), CMD: 15; HP 9/9 Character Sheet 
Sunday October 12th, 2014 2:20:23 PM

As I get distracted by all of the people talking, Caius tags me. I think back to the legendary teachings of my Grandpa Crumb, and realize that I didn't pay attention to his wisdom and knowledge, failing him yet again. I can still hear his voice speaking to me right now... [b]"Never forget the most important thing.... 'No tag backs' "[b] I can feel the disappointment as he looks down on me now.

I do indeed have much to learn yet, Grandpa..... much indeed.

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Party Treasure


Carver AC 16, AC 18 with shield, CMB 5, CMD 15, HP 15/15 (John C) 
Sunday October 12th, 2014 2:24:22 PM

Carver gets a wry smile on his face as he thinks of whom Cameron mentioned earlier, it's like he is thinking positive about someone and not so much so about another. When the conversation turns to the Mailed Fist, his face becomes more neutral.
"The Mailed fist gave us our start, but other things have come up and required our having to move on to other options. If you are looking for more to join your quest for this gentleman, I'm sure that with our help we can cut down on the sketchy business part.
As Cameron stated, we both left the Fist on acceptable terms so there should be no consequences due to our previous employment.
"Pleasure to meet you all."
Carver offers his hand, that had been resting on the pommel of his sword.[b]


Meeting on the road - Co DM Dan K 
Sunday October 12th, 2014 9:23:29 PM

The two groups exchange names and handshakes and Gaston gives Atlas a rolling eye look and he stepas forward. "I am Gaston soon to be a rising star in The Chancers Club and the leader of this current expedition. You have already met my glum and somewhat somber companions". He gestures to Atlas specifically and the rest in general. "I am not one to pass or mock providence and so of course you can accompany me." Gaston extends his hand and shakes with a very firm handshake.

"There is nothing sketchy about my journey. I am heading into the Eastern Woods, rumors abound of it being haunted, aware like the Culverwood, inhabited by evil Druids and more. Old men and women love to spin tales of the place. I even heard of one about a witch living in a gingerbread house. I am going into the woods for 5 days and return to the tree where I will begin my rise through the Chancers Club"

Bonivus catches up, offering nothing other than an apology for being late.

In all, it looks like an accord has been reached and the group, now larger by 2 continue there journey towards the eastern woods

Cameron (David F) AC 18 (T 14, FF 15) CMD 12 HP11/11 Character Sheet 
Sunday October 12th, 2014 11:31:04 PM

" So evil druids, haunted sentient trees, and witches plus whatever humanoids might live there too all in the name of adventure for profit? Before we go is anyone in the Tree giving odds on this venture? I might just want to put some money on us. I mean a future Chancer, some ex mercenaries and a group of successful caravan guards,vs all that, what could possibly go wrong. This is going to be fun."
Cameron shifts his pack and checks his dagger. Then he falls into step with the others.

Irdalas (Nick L) AC: 17 (T 14 FF 13), CMD: 17; HP: 10/10 Arrows: 213 Character Sheet 
Monday October 13th, 2014 2:17:04 AM

Irdalas has been idly standing by during this exchange of pleasantries.
When he feels the looks of curiosity finally fall onto him he introduces himself.
"A pleasure to meet you too. I am Irdalas and I too am quite good when it comes to sneaking around. Not so much on the healing side of things, quite the contrary actually." He had pulled out one of his deadly looking arrows and was playing around with it while talking. He laughs as he sees the looks on their faces. "Not to worry though, these will only split the foreheads of the truly evil ones!"

OOC: Very sorry I was unexpectedly without internet for a couple of days :"

Mack (Eric R) AC: 15 (T 15 FF 12), CMD: 15; HP 9/9 Character Sheet  d20=9 ;
Monday October 13th, 2014 12:22:46 PM

"I'm not sure who you are referring to as 'glum'...." I say towards Gaston, and then turn to my fellow group from the tree.... "We were just sent along to bring your equipment back." I say with a big smile. :) "Just messing with you, Gaston." :)

"I'm mostly here to help all of YOU sneak around a little bit better.... especially Caius." who I eye oddly, wondering why he is practically glowing in the dark (after that last "Stealth" check). I pull out the harmonica and strike up a tune, and begin skipping in the direction we were generally heading. (d20 perform harmonica check of 9)

OOC: Crosseye, I would think the Wand is with you, since that way you can heal Caius if he needs it as well, unless someone else has any other thoughts on it? I may need it in a second if someone shoots me in the back with an arrow. :)

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Party Treasure


Caius Graycloak (BenPeters) AC: 13 (T: 10 FF: 13), CMD: 12; HP: 10/10 Character Sheet 
Monday October 13th, 2014 3:02:55 PM

Caius throws his cowl over his head and begins to walk alongside the others. Lost in thought, however, he forgets that he is not alone.

Crosseye (Earl) AC: 17 (T 12 FF 15), CMD: 17;HP 11/11 Character Sheet  d20+6=16 ; d20+6=7 ; d20+5=17 ; d20+5=17 ; d20+2=13 ;
Monday October 13th, 2014 4:11:54 PM

When the group gets going again without a word,I head off ahead, staying to the shadows and cover as much as possible looking for and signs of tracks or things ahead that might be of interests.

------
Survival check - 16
Perception check - 7
Knowledge nature - 17
Knowledge geography - 17
Stealth check - 13

OoC ok I put on my sheet now the wand not sure if I have to pay for it if I do will will need to do it over time as I don't have that much just let me know ( took it off party sheet and put on my now)

Cameron (David F) AC 18 (T 14, FF 15) CMD 12 HP11/11 Character Sheet  d20+8=12 ;
Monday October 13th, 2014 7:01:48 PM

Normally, Cameron would have followed right behind Crosseye when he set off in front of the group looking for tracks and threats. However, with the tree still in sight and no clear destination he sees no reason to leave the group behind. Right now, he thinks I need to learn more about this group, it's interactions and this Gaston fellow if I am to work well with them. He matches his pace easily to the more heavily armored members of the group and listens to learn moe about what they are getting themselves into. Even while listening his eyes and ears scout the area for danger.
Perception 12

OOC
Yay, this die roller hates me as much as the other one did.

To the Eastern Wood - Co DM Dan K 
Monday October 13th, 2014 9:36:57 PM

Gaston claps Cameron on the back, "Ha! now this one seems to have the heart of an adventurer. No my new friend, this is not a wagering adventure. more a test of mettle and nerves." Gaston takes a big drink from his wine skin. I've already passed their other tests, archery, fencing, obstacle runs, everything they could throw at me. So this is the final piece, the wilds and what may come." Gaston claps his hands together and rubs them with a grin.

Crosseye takes the lead and moves out down the road looking for signs of passage. On the very well traveled road, however, it is a very tall order to make out new tracks over old. For the first part of the day, the journey is easy and light down the road. After the midday break, the group cuts north east and leaves the road behind. The Tree of Parting is still very prominent to the west, but now it is well over 10 miles away. A few more hours of a pleasant journey through the high grasses, which limit the vision of any not over 6' and all but mask the wold completely for the smaller folk, and the eastern Woods comes into view.

The line of trees seem to form a barrier of darkness. There is a heavy thicket of undergrowth tangled beneath large and ancient trees. It appears to be like no natural forest you have ever seen. To Crosseye and others who have studied and read of the regions of the Wold, it looks exactly as the deep woods of Culverwood have been described and drawn. Night is approaching quickly, but if you push it, you could possibly breech the borders before night fall.

Carver AC 16, AC 18 with shield, CMB 5, CMD 15, HP 15/15 (John C) 
Monday October 13th, 2014 10:49:04 PM

"It might be a good idea to camp out here tonight, and then enter the forest with a full day to prepare for the living woods.... There are all sorts of rumors of what lives and doesn't live in the various woods. Even on my home Island there are stories told about places like these.
I'll be honest, I'd be more comfortable having a days worth of time spent in there before spending a night, this scares me, where as the I was fine crossing the Realm of Shadow and traveling through the Lands of Rest.
I just feel something."


Cameron (David F) AC 18 (T 14, FF 15) CMD 12 HP11/11 Character Sheet  d20+5=14 ; d20+6=11 ;
Monday October 13th, 2014 11:08:40 PM

Feeling Gaston's mood and being able to read what buttons will motivate him Cameron strikes a cavelier attitude.
" What you feel, my good Centaur is the thrill of adventure.You have seen and destroyed the walking dead. You have seen and defeated wererats without even having silvered weapons. You have been to and survived the Cursed swamp, even overcoming that awful fungus that infected you. This is no different. We will face it and overcome whatever happens."
When he finishes talking he shoulders his pack and continues toward the tree line, hoping to have scored some points with the potential Chancer.
Diplomacy 14
Sense Motive 11

Atlas Sunowl (Trey) AC: 21 (T 13 FF 18), CMD: 19; HP 13/13 Character Sheet 
Monday October 13th, 2014 11:22:09 PM

Atlas looks ahead, jumps up one or two times to look around over the tall grass, then looks back. "I agree Carver, best not to sleep in the woods the first night. Best not to sleep on the open road either. Oh yeah, probably best not to sleep off the road in this tall grass where we could be waylaid by nymphs or fairies." Alas shifts his eyes towards Carver without moving his head, trying to see if he bites on the joke. Then he realized that Carver has no clue about his sense of humor, so it might be best to not give him a hard time right off the bat. To that end, Atlas grins at Carver as he walks over and gives him a slap on the arm.

"Just making light of our situation to keep the nerves at bay. Thinking through it, I would say that our best bet is to get within an hour walk of the woods and then take a short detour into the grass to avoid being in plain sight. This grass should make for a nice bed and decent cover this evening. What do you think?"

Turning to Gaston, Atlas gives him a stern look, then says, "It might be good for you and I to take a watch together tonight. Maybe we can find some common ground to make this trip a little more enjoyable for both of us."



Caius Graycloak (BenPeters) AC: 13 (T: 10 FF: 13), CMD: 12; HP: 10/10 Character Sheet 
Tuesday October 14th, 2014 8:15:48 AM

Caius, quiet and reserved all day, now removes his cowl and speaks: "I agree with what has been said. We should stop here and make camp. The balance that Gargul seeks us all to find in life is not found without effort. That which pulls us towards our destiny is not without complication. Caius nods, replaces his cowl, and moves to the back of the group to be alone. Yes, that is good and right truth. Gaston will come to see Gargul's way. It is only a matter of time.

Irdalas (Nick L) AC: 17 (T 14 FF 13), CMD: 17; HP: 10/10 Arrows: 213 Character Sheet  d20+8=14 ; d20+7=12 ; d20+5=16 ;
Tuesday October 14th, 2014 11:41:18 AM

Irdalas look further towards the dark and menacing treeline. "I also agree, we should make camp here. I can scout a bit ahead and around the camp to make sure we're not trespassing any dangerous creature's territory. Mack, do you feel like sneaking around with me?"

OOC: Stealth check of 14, Perception check of 12 and a Survival check of 16

Mack (Eric R) AC: 15 (T 15 FF 12), CMD: 15; HP 9/9 Character Sheet  d20+2=22 ; d20+9=22 ; d20+7=22 ;
Tuesday October 14th, 2014 12:53:24 PM

"Sleeping outside of the forest tonight, in the taller grass, sounds good to me. I was HOPING to see some fairies!"

(to Irdalas)"Heck yah! I'm in! The front seems to be covered, and we can get the sides. What I really want to do is check for tracks right behind us.... that area always seems to be overlooked by everyone."

(d20+2 survival/tracking check of 22)

[/b]"Holy carp, Irdalas! There are tracks EVERYwhere back here! We must warn the others!"[/b]

I tumble roll into some long grass, hide, and listen.

(d20+9 stealth check of 22)
(d20+7 perception check of 22)

OOC: What-the ?.... is the die roller broken? ;)

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Party Treasure



To the Eastern Wood - Co DM Dan K 
Tuesday October 14th, 2014 10:18:23 PM

Gaston nods as Cameron talks of his and Carver's past exploits, It does seem that Cameron is well on his way at understanding how Gaston thinks and operates. The group, as a whole, all think it a good idea to take that last few hours of daylight outside of the Eastern Wood and set up camp. Gaston nods as the party 'recommends' to him that setting up camp is the best course. "I agree with your assessment. Pushing into an unknown wood just as darkness surrounds us is a poor idea at best."

As Irdalas moves off with Mack to scout ahead for a bit, Gaston waves them on, "Take a look about and report back."

Gaston pulls a spade from his pack and ties a rope to each end. Then with one foot on the spade against the ground and his hands pulling the rope taught, he begins to walk in a circle flattening the grass. He does so until he has pushed down a circle of nearly 90' in diameter.

Irdlas and Mack do not find any tracks, other than those of the party that Mack initially discovered, of an note in the high grass. A fox trail cutting through that cross a couple rabbit runs and a set of passing deer is all.

A fire is set, bedrolls laid out and the first watch set, Gaston and Atlas. Gaston produces some type of folding chair and has a seat by the fire, poking at the logs with one of his well made leather boots.

Crosseye (Earl) AC: 17 (T 12 FF 15), CMD: 17;HP 11/11 Character Sheet  d20+6=17 ; d20+6=14 ; d20+5=9 ; d20+5=16 ;
Tuesday October 14th, 2014 10:22:34 PM

Upon seeing the edge of the forest I head back to the group and announce "The forest is just ahead and all seem safe for now, but the light is fading fast. It might be a good time to set up camp and a primeter for the night and hit the forest in the day tomorrow!"

With seeing the others want to also camp I help with setting a fire and then scout the area for tracks and any other sign of life. I also set a few small traps around the primeter to be as a warning device of anything in the area of our camp.

-----
Survival check 17 for tracks and setting of traps
Perception check 14 for noticing of anything in the area
Knowledge geography check 9 for knowing anything about the forest and it landscape/creatures
Knowledge nature check 16 for and knowledge of the nuture of the forest and area (plants/ nature creatures)

Cameron (David F) AC 18 (T 14, FF 15) CMD 12 HP11/11 Character Sheet  d20+2=9 ; d20+6=12 ;
Tuesday October 14th, 2014 11:05:59 PM

trying to build upon the goodwill he has already garnered from Gaston, Cameron pulls some twine from his pack and sets off a little ways outside the 'camp' circle. Spotting the same trails as the others did, he quickly sets a few snares along the rabbit trails in hopes of catching a bit of rabbit for breakfast. Upon returning to camp, he asks to barrow Gaston's spade if the ground is dry enough, and digs their fire pit and another small hole a few feet from said pit. Before digging either hole he carefully cuts and bundles the grass from each site. The second hole is about three feet long and eighteen inches deep by about eighteen inches wide. He piles the extra dirt around the fire pit to further conceal it. He uses one of the bundles as a mat in the bottom and the other to make a mat to go on top.
" Normally, I prefer to sleep in a tree, high enough to not be easily seen and not be eaten by ground predators, us small folk learn that pretty fast. Without a suitable tree though I will be beneath any notice right here,close enough to the fire to be warn and ready to 'surprise anything stupid enough to wander into camp looking for us."
"I'll take second watch, It should be time for my devotions just about then."


Survival to set the traps 9 (drat!)

Assuming second watch starts about midnight, Cameron will wake up about an hour early and make his devotions and pray for his spells for the next day.

Stealth to conceal himself in his hidey hole until then 12

Cameron will be sleeping in his well made dwarven chain shirt.

Carver AC 16, AC 18 with shield, CMB 5, CMD 15, HP 15/15 (John C) 
Tuesday October 14th, 2014 11:12:45 PM

Before we get to comfortable, maybe there should be a watch set for the night. It should be a regular thing when in a dangerous location. As in, any time away from a home base.
I also suggest a scout type and a fighter type be teamed up. I don't know everyone's abilities, so I won't make suggestions in that regards.
I am willing to take whatever watch you all want me to. I don't know how much you know about centaurs, but I have low light vision, so I see better than some but not as well as others in the dark."

Carver works his way into a ration pack while he's talking.

Atlas Sunowl (Trey) AC: 21 (T 13 FF 18), CMD: 19; HP 13/13 Character Sheet  d20+3=6 ; d20+2=8 ; d20+2=14 ;
Tuesday October 14th, 2014 11:13:38 PM

Atlas takes this opportunity on watch with Gaston to get to know the man. He asks him questions, like if he has ever been in a battle, ever killed anything or anyone, what his family is like, what his upbringing was like, why he wants to be part of the Chancers Club, what his fears are, is he afraid of death, what his preferred fighting style is, etc. In doing so, Atlas is open about some of his history, like his childhood, his time traveling, his time at the monastery, the trip here, his preferred fighting style, his approach to life, his approach to battle, etc. He keeps the less savory items from his past out of the conversation.

------------------------------
Diplomacy: d20+3=6
Perception: d20+2=8
Sense Motive: d20+2=14

ooc:
Wow, I focused on those skills to give my character an edge in these exact situations...lets me down every time. Gaston, curse you!!

For anyone overhearing the conversation, feel free to read my history page on my character sheet. I suggest not reading lines 38-46, as I don't talk about that to Gaston. I tried to gray it out, but no success as it is part of a single cell.

Also, I grayed out the lines in the sections below that I would prefer you not read yet since Atlas has not shared this info.


Caius Graycloak (BenPeters) AC: 13 (T: 10 FF: 13), CMD: 12; HP: 10/10 Character Sheet 
Wednesday October 15th, 2014 8:44:46 AM

"I'm happy to take watch with whomever. Just wake me when it is my time. With that, Caius lays his sleeping mat by the fire, eats a half-portion of one of his trail rations, and finds what rest he can.
-----
CE: 4/4; D: Shield of Faith 1/1; O: Guidance 1/1, Resistance 1/1, Virtue 1/1; 1: Summon Monster 1/1; Inflict Light Wounds 1/1

Irdalas (Nick L) AC: 17 (T 14 FF 13), CMD: 17; HP: 10/10 Arrows: 213 Character Sheet  d20+5=13 ;
Wednesday October 15th, 2014 11:09:47 AM

Irdalas goes in the other direction of the camp as Crosseye and Cameron went to place some snares of his own. Providing breakfast for everyone is a quick way to get people to like you, something he sometimes has trouble with given his bluntness. "If need be I can be on watch too, just wake me up if you get tired."

OOC: Survival roll of 13 for the snares

Mack (Eric R) AC: 15 (T 15 FF 12), CMD: 15; HP 9/9 Character Sheet  d20+6=16 ;
Wednesday October 15th, 2014 12:53:30 PM

I sit done and relax, take a bite of cheese and eat some of my rations. "I'll also take whatever watch is convenient for the others. Just let me know."

I take out the banjo, and play a few tunes before laying down for the night.

(d20+6 perform banjo check of 16)

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Party Treasure


Crosseye (Earl) AC: 17 (T 12 FF 15), CMD: 17;HP 11/11 Character Sheet 
Wednesday October 15th, 2014 4:47:54 PM

After set my traps and doing my little scouting around I head back to camp. I pull out my bedroll, find a nice warm spot by the fire and eat some my trail rations. "Just walk me up when it is my turn or you need me" and with that settle in to get some sleep. Before I drift off I make sure my axe and bow are at my side and my armor is not far off, ready if need be.

Carver AC 16, AC 18 with shield, CMB 5, CMD 15, HP 15/15 (John C) 
Wednesday October 15th, 2014 11:09:14 PM

checking in, will post in morning.

Into the Eastern Wood - Co DM Dan K  d20=12 ;
Wednesday October 15th, 2014 11:18:09 PM

The group sets watches rather loosely. Its a fairly large party and the basics become Gaston and Atlas on the first watch, Cameron and Carver on second and Caius and Irdalas on the third and final watch. This puts each swatch at a 4 hour interval. The first and last have an overlap where everyone is technically awake setting up or breaking down camp, while the designated watch do so.

Several move into the grass to set some snares to possibly alert the group if foes come calling or more practically, to catch some local wildlife for breakfast.

Atlas strikes up, or tries to strike up a conversation with Gaston an several different occasions during their watch together. At best, Gaston is disinterested, making basic replies to his inquiries, but the man cannot help but talk about himself and so Atlas learns much though makes no headway at friendship.

, Gaston is from the gold quarter of Plateau City, his family is fabulously wealthy, a noble born to high means through and through. Gaston is the third son completely uninterested in the epitome of boring life that the the churches offered and thus sought a different path. The bards songs and stories of the Dragon Consortium captured his imagination and exhuberance of youth and so he sought to learn and hone himself to become such a legend. Gaston fears nothing, man nor beast and has been on more hunts than Atlas could likely count. Why the Chancers? They are the best. Gaston offers no explanation as to why he believes this other than a simple man such as Atlas could not understand.

The night passes, the snares prove to not be needed to alert of danger and ineffectual at capturing any game for breakfast. The camp is broken up and the party heads towards the wood line. Gaston moves into the lead, "I will lead us to the heart of this foreboding and treacherous wood." Pointing to Crosseye and then to Irdalas, "Take up positions on our flanks at 30 paces." As Gaston breaks the wood line, he pulls his beautifully crafted ash re-curved composite longbow from his back. "Eyes sharp my friends.

Cameron (David F) AC 18 (T 14, FF 15) CMD 12 HP11/11 Character Sheet  d20+4=13 ; d3=3 ; d20+6=20 ; d20+8=23 ; d20+2=22 ;
Thursday October 16th, 2014 12:24:19 AM

" Eyes sharp..."
Cameron had heard that enough times in the Fist especially in scout training. He puts his head on a swivel and tries to both keep up to thee group and blend into the forest, following the tie honored tradition of If they can't see me, they can't eat me...
Cameron keeps a dagger at the ready. While he is not going to be the one to initiate any hostilities he will throw it as necessary to help one of his companions should something jump out of the bushes after them.

Readied thrown dagger hits AC 13 for 3 damage if something attacks the group. Range penalties add on after the first 10 feet of range
Stealth 20
Perception 23
Cameron also idly scans the area for tracks that are not from his friends.
Survival 22

Reprayed for spells at midnight, changed some of them to suit the circumstances

Notes
Spells prepared Detect Magic, Detect Poison, Create Water, Delay Poison, Bless, Magic Weapon
0/4 channels used

Caius Graycloak (BenPeters) AC: 13 (T: 10 FF: 13), CMD: 12; HP: 10/10 Character Sheet 
Thursday October 16th, 2014 7:11:42 AM

Caius finishes his watch and then goes through his morning routine of prayer and contemplation. He helps the group pick up the camp, eats a little from the remaining half of his trail ration, and then prepares to enter the forest with the rest of the group. He takes up a position behind the warriors, fighters and scouts, but prepares his quarterstaff should something uncouth take him unawares.
-----
CE: 4/4; D: Shield of Faith 1/1; O: Guidance 1/1, Resistance 1/1, Virtue 1/1; 1: Summon Monster 1/1; Inflict Light Wounds 1/1



Carver AC 16, AC 18 with shield, CMB 5, CMD 15, HP 15/15 (John C) 
Thursday October 16th, 2014 11:53:08 AM

Carver, readies his shield as he enters the woods, near the back of the group, knowing he can get to the front when needed. He doesn't draw either his sword or his lance. It will take but a moment to draw a weapon when he needs it, and he currently has no idea if he'll be standing still or charging his way into a fight if it comes.
Hearing Gaston give orders he's reminded of the Mailed Fist but the man is certainly no Sargent but he may qualify as an Officer in one of those military organizations where they allow commissions to be bought. Right now, he is in charge so, best to be ready.....

Mack (Eric R) AC: 15 (T 15 FF 12), CMD: 15; HP 9/9 Character Sheet  d20+6=19 ; d20+7=16 ;
Thursday October 16th, 2014 12:49:04 PM

Is it just me that feels it's odd to meet 2 strangers on the road, and then leave them alone to watch over with us on the first night? Oh well... apparently so.

Having not brought it up as a concern initially, and not wanting to seem overly paranoid, I keep my concerns to myself.... but I don't sleep during their watch. I may be a little tired the next day, but "better tired then dead" I've always said.

I eat some more rations for breakfast is no one is cooking rabbit, and help Caius pick up camp.

As we head out, I look to Atlas as we get orders from Gaston, feeling Atlas is our true leader here. I wander from side to side, keeping a close eye out.... for interesting plants I can use, or cool critters or rocks.

(d20+6 herbalist check of 19)
(d20+7 perception check of 16)

OOC: Crosseye, I don't think any of us answered your question about the wand. ;) No need for you to pay anything for it. We paid for it with Party Treasure, so we can all enjoy the benefits. You're just the lucky one that gets to carry and use it. :)
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Party Treasure



Crosseye (Earl) AC: 17 (T 12 FF 15), CMD: 17;HP 11/11 Character Sheet  d20+2=22 ; d20+6=11 ; d20+6=16 ;
Thursday October 16th, 2014 2:32:32 PM

When morning breaks and having not been wakened for any watch I feel total refreshed and as if I can take on the world. I dawn my armor and have a quick breakfast all the time wondering what today to going to bring. My first true adventure into the unknown. " Just remember what grandfather taught you and you will be ok. I can do this." I mutter to myself, nerveously, while help packing up the camp. With the morning activities done I head with the group towards the forest.

When I hear Gaston say he is taking the lead and wants me at 30 paces on the flank I look at Atlas for approval as I still see him as the true leader of us right now. But I do as ask ( for now) and take the left flank at 30 paces with my bow drawen and at the ready. I try to blend in with the forest as to not be seen and heard, as we head in the forest. In my postion on left flank I am looking for any types of tracks but ours and for anything out of place all the time ready to act.

----
Stealth check - 22
Survival check - 11
Perception check - 16

Irdalas (Nick L) AC: 17 (T 14 FF 13), CMD: 17; HP: 10/10 Arrows: 213 Character Sheet  d20+7=9 ;
Thursday October 16th, 2014 3:22:25 PM

Being inexperienced in adventuring Irdalas is less concerned with constantly being on his guard.
Seeing the others with their hands on their daggers though makes him a bit more tense.
He decides to look around a bit more and makes sure his bow is easily accessible.

OOC: Perception check of ... 9 :(

Cameron (David F) AC 18 (T 14, FF 15) CMD 12 HP11/11 Character Sheet 
Thursday October 16th, 2014 4:06:58 PM

OOC
Mack, I Love you. You have a healthy paranoia that may well keep you alive. I found the party's " Eh if you need me wake me up" attitude reckless and very lax. If people want to wake up in the morning after going to sleep, setting a watch is a good idea. With that said I will include another post I didn't think I would get to make yet and try to put it in spoiler text here for Mack. The rest of the players can of course highlight it and read it, but don't know anything about it in game.
IC
MackHighlight to display spoiler: {
As midnight approaches, Cameron checks with Carver to be sure he has the watch for a little while and heads off to the edge of the firelight for his evening devotions. At the edge of the firelight, Cameron kneels and pulls a silver holy symbol from inside his coat.The symbol appears to ne a silver framework that holds a pair of intertwined serpents in the shape of a double helix. One serpent is made from a red stained glass, the other from a smoke colored glass. He reflects on it for a few moments, quietly intoning prayers of devotion and vengeance against those who have wronged him. He then puts the symbol around his neck and pulls a small oilskin tube from his coat. He removes a few items from it, and lays them in his lap. During the next hour, he takes up each item, holds it for a moment, then proceeds to carefully examine it, using his holy symbol as a lena. While he does this, he chants a low sonorous prayer over and over. The items in the tube are 2 sheets of well worn parchment, the writing on them is too far off to be read in this light. The other items look to be 2 different locks of hair. One is honey gold and tied at either end with a pale pink ribbon. The second is a dark curly brown hair, tied at both ends with a piece of rawhide. When he finishes, he returns all of the items back into his coat. He then returns to the fire and to his appointed watch.
}

Atlas Sunowl (Trey) AC: 21 (T 13 FF 18), CMD: 19; HP 13/13 Character Sheet 
Friday October 17th, 2014 1:24:03 AM

Atlas wakes up and looks about camp. Last night with Gaston was an utter failure, but then again he thought the chances of success were fairly low to begin with. This man is reckless. Then again, who am I to point fingers, I didn't take the time to ensure a proper watch any more than he did. Get on your game Atlas, this man is not worth dying over.

With his mind refocused, Atlas decides to take his morning exercise without his armor on. He goes through his motions slowly, deliberately this morning, making sure that every motion is perfect. Upon completion he eats some rations, helps the group clear up camp, and then puts on his armor.

As Atlas finishes up he hears Gaston barking out orders. While a part of Atlas cringes at the thought of Gaston taking charge, he also accepts that it is his adventure they are on and he is the one that is supposed to have the experience. It doesn't mean that I have to sit back and accept it though. I'll evaluate as we go. Thus far he's making sense with his orders.

Atlas nods to Crosseye and Mack as he sees their looks. He then moves up near Gaston and prepares to head into the wood, sword in hand and shield already strapped on his arm. "Mack, eyes sharp, you look a bit tired today, shake it off. Caius, I hope your prayers are answered today my friend. My gut tells me we're going to need some godly assistance."

Into the Eastern Wood - Co DM Dan K 
Friday October 17th, 2014 7:17:27 AM

Gaston leads the group, well from his point of view, into the Woods. Most everyone glances over to Atlas for reassurance as Gaston does so. Gaston does not notice. The wood is thick and makes for a very difficult passage. It is more like the party needs to breech the woods than enter. Every piece of clothing you have seems to get caught and pulled at by the briars and brambles. Gaston shifts to his long sword and a healthy amount of cursing as he starts blazing a path through. The living wall of foliage is 10' deep and soon enough you are through.

Before you lies a deep and ancient looking forest. Very little sunlight reaches the forest floor. It seems to come though in specific beams like at The Tree of Parting. Unlike the Tree, these shafts of light do not fall upon anything of note, nor do you infer a warm feeling from them.

Cameron, Crosseye and Mack specifically note one thing, a complete lack of forest sounds or signs of animal life. This silence is shattered by Gaston's voice "Ha! I am in, stupid forest." Gaston turns, Now we make for the interior to set a camp." With that he moves purposefully. Several hours later you stand at what can only be the edge of the woods. However despite being western edge that you hacked through this morning, here there is no great briars or undergrowth tangles. It is just a normal woodline to the high grass beyond. Gaston mutters something under his breath and turns the group back. Just past midday and you are once again at the wood line looking west.

. "How can I keep getting turned around?! I am walking in a straight line!" He bellows. For his part, those trained in survival believe that yes, indeed you have been and how you keep arriving here is somewhat of a mystery to you as well. Finally, he turns around and growls for one of you to take over, The woods are not his friend. He doesn't like them and they don't like him. His frustrations over what seems like a simple task are wearing quickly on Gaston.

Atlas Sunowl (Trey) AC: 21 (T 13 FF 18), CMD: 19; HP 13/13 Character Sheet  d20+2=10 ; d20+1=11 ;
Friday October 17th, 2014 11:39:05 AM

While there is a part of Atlas that enjoys watching Gaston get frustrated, there does seem to be something wrong. I cannot put my finger on it.

Atlas looks about and speaks just loud enough for Crosseye to hear him, "Crosseye, what is your take on this? Something doesn't feel right. Can you lead us to the center of this wood?"

-----------------------------------
Perception check: d20+2=10
survival check: d20+1=11


Carver (John C) AC 16, AC 18 with shield, CMB 5, CMD 15, HP 15/15 Character Sheet  d20+1=17 ; d20+1=10 ;
Friday October 17th, 2014 12:17:00 PM

Carver thinks on it.....
"I've heard that some of the forests keep out those whom they wish not to enter, I now am beginning to believe it. Is there something that can be done to make us less noticeable or something?"

Carver thinks on whet could be done magically, as well as keeping watch, just to be safe.

Spellcraft 17
Perception 10

Mack (Eric R) AC: 15 (T 15 FF 12), CMD: 15; HP 9/9 Character Sheet  d20+7=19 ;
Friday October 17th, 2014 1:46:32 PM

(to Atlas)"I AM a little tired today. Very strange dreams last night. VERY strange." I scratch my head in purposeful confusion. I fill Atlas in on the very confusing things I witnessed when we have a chance to catch up... probably during the hours of walking, when I'm going back and forth.

Any snails, ants, etc.?

(d20+7 perception check of 19)

(after Gaston hands over leadership:)
"How about if we walk backwards?"

I start walking backwards towards what I believe is the correct direction.

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Party Treasure


Cameron (David F) AC 18 (T 14, FF 15) CMD 12 HP11/11 Character Sheet 
Friday October 17th, 2014 1:54:28 PM

Cameron tries to remember all he knows about the awakened woods of the Wold. That amounts to wild rumors and wilder stories at best. He grew up close to here, but being raised by dwarves they don't tell you alot about the sunlit world of trees and forest dwelling creatures. They talk about stone and metal and forges. Probably not the best thought to bring up here.
Jancassais is a hunter. She teaches her followers how to huntand track. She teaches how to see things and to remain unseen. She also venerates those of her followers that learn, because knowing your foe is halfway to beating your foe.
So, safe only a few score yards inside the treeline, Cameron finds a largish pool of sunlight coming in through the canopy and sits down in it. He empties his mind as he had been taught in veneration of Jancassasis and pulls out her holy symbol and places it around his neck. To Mack, it is the same as the one he saw last night. To the others it is new. It appears as two snakes intertwined in a double helix. The framework is silver, and the snakes are red and smoke colored stained glass. With this symbol around his neck he casts a few minor spells. First he casts create water as a gentle shower around, but not on himself, as a gift to the forest that most likely rarely sees rain. Next he attempts to detect both poison ( which he deems unlikely to succeed) and magic ( which he has a great deal more hope in finding at least a trace of). Then he just sits, empty of mind, still of body and tries to feel everything he can about the forest.

Attempt to take 20 on the following checks
Perception, looking for cues to direction that might be hidden from casual view by the dimness of the woods
Survival, trying to find true north and thus figure out where east is, leading into the woods.


Cameron (David F) AC 18 (T 14, FF 15) CMD 12 HP11/11 Character Sheet 
Friday October 17th, 2014 1:59:59 PM

Sorry, I left out the mechanics
If that succeeds and I take 20 on those checks I will get
Perception 28
Survival 22

Irdalas (Nick L) AC: 17 (T 14 FF 13), CMD: 17; HP: 10/10 Arrows: 213 Character Sheet 
Friday October 17th, 2014 3:36:25 PM

OOC: it's been a very long day, my post will be made somewhere in the weekend :)

Caius Graycloak (BenPeters) AC: 13 (T: 10 FF: 13), CMD: 12; HP: 10/10 Character Sheet 
Saturday October 18th, 2014 9:31:46 AM

Caius watches as Mack begins to walk backwards and starts shaking his head. "That one is strange."

Crosseye (Earl) AC: 17 (T 12 FF 15), CMD: 17;HP 11/11 Character Sheet  d20+6=12 ; d20+5=19 ; d20+6=13 ;
Sunday October 19th, 2014 9:45:40 AM

I answer Atlas"I don't know. Like you something does not feel right. I think there is magic at use here,but I am not skilled much in that area. I could try again but we might want to leave some sort of trail behind to see what happens this time. That will tell us is we get turned around right away? Or at least the path we are taking." I look for something to mark our path this time and then try look for our tracks to follow back in to the forest.

-----
survival check - 12 to look for and follow old tracks and find true north

Knowledge nature 19 to look for or see if any of the nature/plants might give a clue as to what to going on here (magic or releasing something into the air that might affect us)

Perception check 13 to search for something to mark our path with stones/twigs colourful plants/pedals anything that would easy to follow back out if need be.

Irdalas (Nick L) AC: 17 (T 14 FF 13), CMD: 17; HP: 10/10 Arrows: 213 Character Sheet 
Sunday October 19th, 2014 2:44:35 PM

Irdalas stays quiet and thinks as others are getting frustrated at the situation.
There is nothing other than stealthiness that could be of help so he decides to think this obstacle through.

I think our friend Cameron might be on to something here. It looks like he's offering something to the forest and is trying to communicate with it. I agree that whatever is at hand here is magical of nature. I also believe that trying to breach this magic by force, if at all possible, will lead to unfortunate events.
Communicating with the forest and asking it for permission to enter might be the best course of action.


Mack (Eric R) AC: 15 (T 15 FF 12), CMD: 15; HP 9/9 Character Sheet 
Sunday October 19th, 2014 4:58:11 PM

OOC: Just checking in to read up on comments so far.

FYI, I'm out of town for the next 2 days. I'll be taking my turn, but it might be a little shorter than normal.


Carver (John C) AC 16, AC 18 with shield, CMB 5, CMD 15, HP 15/15 Character Sheet 
Sunday October 19th, 2014 7:41:52 PM

"We can try to appease it somehow. We'll need to find something it will take though....."

Atlas Sunowl (Trey) AC: 21 (T 13 FF 18), CMD: 19; HP 13/13 Character Sheet 
Sunday October 19th, 2014 11:05:31 PM

As the group ponders their next move Atlas watches Cameron at work. "Irdalas, I would agree. Let's see what Cameron comes up with. Force is likely not the answer for this scenario.

"Crosseye, get those breadcrumbs ready. If Cameron doesn't have an answer then I'm thinking it might be worth one more attempt while being more diligent in watching our surroundings and tracks. If we can find the place where we things go strange then maybe we can find something there that will lead us through this puzzle.

"Mack, keep your eyes peeled. If you happen to be walking backwards and you lose us then just stay put until we find you. Caius, I hate to ask this, but could you keep an eye on Mack? Not that I think his antics will lead to some great finding, but I've never been in a magical forest before, so who knows."


Caius Graycloak (BenPeters) AC: 13 (T: 10 FF: 13), CMD: 12; HP: 10/10 Character Sheet 
Monday October 20th, 2014 8:05:55 AM

"As you say," Caius says to Atlas. He then, as best he can, begins to shadow the halfling.

Into the Eastern Wood - Co DM Dan K 
Monday October 20th, 2014 9:04:49 AM

As the group starts to consider their options, Mack takes a look closer to the ground where he does discover insect life. Mack starts to walk backwards, perhaps you need to know where you have been to get to where you're going?

Udhomer speaks up at this point, "My friends I am heading back to the tree. I have have thinking about this for a few days and have decided that I am would be more fulfilled with books, a laboratory and learning, than stalking off through the wilderness. I will stay at the Tree for a while, perhaps until the next caravan back to Plateau City and will then be moving on. I wish you nothing but good fortune and hope our paths cross again."

As Udhomer shakes a few hands, Bonivus declares that he will accompany him back and his own plans to move on towards Emerald City. To see the aftermath of the fall of Parnoth and what he might be able to do to help. With that, the minotuar and elder mage depart

Cameron finds a patch of sun and begins to go through a small set of rituals and casts a few spells Religion DC 10 Highlight to display spoiler: { the symbol is Jancassis, who brings forth revenge on those who deserve it, punishes those who break their oaths, along with those who forswear themselves.}
The water falls gently, but Cameron is able to detect no magical auras outside of the one he just created and a possession on Crosseye. Cameron is able to locate north and thus east

Crosseye too, tries to get his bearings and is able to do so. Scanning about. though, he is quite surprised to see nothing to assist in the matter.

Irdaslas suggests an offering, guessing at what Cameron might be up to. 'Breaching this magic by force, if at all possible, will lead to unfortunate events.'

Atlas asks Caius to shadow Mack and for the halfling to be careful.

Cameron's ceremony is complete, he received no great revelation, felt nothing outside the normal rythym of his own body.

Gaston remains quite through it all, arms folded across his barge sized presumably hairy chest. As Cameron stands and returns he has but a single word, "Well?"

So the group has little choice, it would seem but to now attempt the venture again. This time, trying very hard to mark their way best they can and to simply pay greater attention to where they are trying to get to.

Survival checks please and you cannot take 20. other checks might be a good idea still as well :)

Cameron (David F) AC 18 (T 14, FF 15) CMD 12 HP11/11 Character Sheet  d20+2=3 ; d20+6=18 ; d20+8=16 ; d20+4=10 ; d3=1 ;
Monday October 20th, 2014 11:04:07 AM

" Well, there is no magic, nor poison in the air here that is befuddling our senses. So that leaves us good old tracking techniques for not losing our path. Carver, do you have rope? I have an idea to blatantly mark our back trail."
Cameron looks for a dead fall log, large enough to leave a pronounced drag path, but not too large for the Centaur to drag easily.
" Loop your rope around that log and let it drag behind us. It will leave a clear path we can check back on like Crosseye suggested and that may help us keep our path straight. If we get attacked just drop the rope and you will be able to act freely."
Cameron will take up a position at the back of the group and watch their backtrail. He alerts them if they seem to stray from an easterly path. He keeps a dagger ready to throw in case something should rush him from the back of the group.

Survival 3 ( natural 1)
Stealth 18
Perception 16
Readied attacks hits AC 10 for 1 damage

Atlas Sunowl (Trey) AC: 21 (T 13 FF 18), CMD: 19; HP 13/13 Character Sheet  d20+2=18 ; d20+1=20 ;
Monday October 20th, 2014 3:49:57 PM

Atlas bids the Minotaur and Wizard a fond farewell, then turns to business at hand.

"Good idea Cameron, that will leave the desired trail while keeping us together. The last thing we need is for a couple of us to go missing.

"Everyone, keep your eyes peeled this time. And lets take it slow to ensure we don't miss something."


Atlas looks around to ensure no one wandered off, then he forms up on Carver's left. "Crosseye, do you mind leading the way? Everyone form up! Swords up front, everyone else in the back. Cameron, mind if Mack helps with the trail watching? He is walking backwards after all."

Atlas chuckles thinking about the strange halfling, then faces forward and waits for Crosseye to take them forward. I may not know what I'm doing, but better than following that shiny windbag around in circles.

----------------------------------------------
Perception Check: d20+2=18
Survival Check: d20+1=20




Irdalas (Nick L) AC: 17 (T 14 FF 13), CMD: 17; HP: 10/10 Arrows: 213 Character Sheet  d20+7=27 ; d20+5=12 ;
Monday October 20th, 2014 4:13:02 PM

Irdalas is saddened by Udhomars parting. He grew to like the old man.
But as nothing came from the offering it was time to starting focusing on the good old material senses.
He follows Atlas' orders and falls into formation as best he can, he never had any military training.
It does seem like a good idea to have the strong broad guys up front though.
He readies his bow and tries to use every sense possible.

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Perception Check: d20+7=27 natural 20!
Survival Check: d20+5=12


Mack (Eric R) AC: 15 (T 15 FF 12), CMD: 15; HP 9/9 Character Sheet  d20+7=9 ; d20+2=8 ;
Monday October 20th, 2014 8:38:38 PM

The thoughts of accompanying Bonivus back to the tree go thru my head, but it seems like we will just have to part ways for now.

Feeling someone distracted, I do the best I can to focus on the situation at hand, doing my best to watch out, look for tracks, and think of other ways out of our current situation.

Is there anything peculiar with the insect life, or the way it is acting, or only moving in one direction or such? I pick up a snail if one is around, and put it on my shoulder (or an ant, if nothing else). "So, slimy.... what's going on here? Can you take me to your leader?"

(Perception d20+7 = 9)
(Survival d20+2 = 8)


Carver (John C) AC 16, AC 18 with shield, CMB 5, CMD 15, HP 15/15 Character Sheet 
Monday October 20th, 2014 10:12:21 PM

Carver reaches into one of his saddle bags and pulls out some rope, he hunts up a suitable log and makes ready with the drag.
He keeps his shield at the ready, but drags the log as they try to enter the forest.

Crosseye (Earl) AC: 17 (T 12 FF 15), CMD: 17;HP 11/11 Character Sheet  d20+6=7 ; d20+6=25 ;
Tuesday October 21st, 2014 6:02:52 AM

"Sounds good to me. I will try anything right now." and with that I head to the front and take the lead. Now knowing north I turn east and head in, in a straight line. Moving slowly and cations,looking for anything out of sorts. Using my great axe as a path clearer I head east in what I hope is towards the middle of the Forrest.
-----
Survival check 7 ya natural 1
Perception check 25

OoC sorry I missed Monday with post 2 today later tonight


Into the Eastern Wood Again - Co DM Dan K 
Tuesday October 21st, 2014 9:18:45 AM

The group forms a basic plan to get deeper into the forest. Part of the plan is for Carver to try and drag a log behind him. The centuar ties the rope up and the group heads out. It does not take long for the log to get caught up in some tree roots. Then again in some briars. Again in more tree roots. Perhaps the only two rocks in the area manage to snag to the log down the line. It is amazing how many times the log manages to get caught on something, at least Carver does not have to worry about outpacing the smaller members of the party.

The party is lead by Crosseye, trying to pick out every detail and track themselves as they move through the deep and darkening forest. Mack continues walking backwards and scoops up a snail he spies nearby. The group notices nothing out of the ordinary, save what they have already noted, a distinct like of animal life. It is as if the forest was holding its breath and waiting and watching. Midday comes and goes, the log sticks again in some roots, requiring Carver to yank it free. The party cross another small stream and picks their way down and up several more small gullies. The terrain has and continues to be a challenge. Shafts of sunlight dot the landscape about you, but never shine on you. Their fleeting and often flickering beams distort distance perceptions and directions.

As the day, best anyone can tell, begins to draw to a close the group comes to a small clearing. At least that is what you thought until you fully arrived. It is then and only then when you realize the clearing is once again the western edge of the wood. The sun is diving behind the far horizon and nightfall is setting as you gaze westerly. None in the party see any signs of the camp from the night before, it is likely you are elsewhere along the 40 to 50 miles of the western edge of the Eastern Woods.

Cameron (David F) AC 18 (T 14, FF 15) CMD 12 HP11/11 Character Sheet  d20+8=13 ; d20+6=23 ;
Tuesday October 21st, 2014 10:19:02 AM

" Maybe the forest needs to get to know us before we can go further. Maybe if we sleep a night under it's trees it will begin to trust us. Somehow I don't think it liked the tree dragging idea. I would set a cold camp I think. If the forest is awakened and is trying to get a feel for us, cutting and burning it might not be too smart."
Cameron searches about until he finds a suitable tree to sleep in for the evening. He eats a cold dinner and then looks for small insects in the duff on the floor of the forest, particularly a spider , scorpion or centipede. If he finds one he keeps it for his nightly ritual. Jancassais may not have shown him the secrets of the forest, but she should be compensated with a proper sacrifice nonetheless. If Carver will let him, he uses the Centaur's rope to tie into his roost for the night. He again sleeps armored.
He volunteers again for the midnight watch. At midnight he will again pray for his spells, changing them yet again. Tonight his prayers are almost entirely silent contemplation after he breaks and consumes whatever poisonous little creature he found earlier.

Notes
Old spells prepared Detect Magic, Detect Poison, Create Water, Delay Poison, Bless, Magic Weapon, in case we are attacked before midnight.
New spells prayed for- Detect Magic, Create Water, Light, Delay Poison, Bless, Magic Weapon
0/4 channels used

Perception 13
Stealth 23

Irdalas (Nick L) AC: 17 (T 14 FF 13), CMD: 17; HP: 10/10 Arrows: 213 Character Sheet 
Tuesday October 21st, 2014 3:36:45 PM

"I am getting rather frustrated myself with this forest but indeed remaining calm and figuring out what it wants from us still remains the best course of action. I will take the midnight watch together with Cameron. My bow will keep this party safe.
Irdalas nods to everyone and tries to get some rest before his shift. He keeps his bow right by his side just in case.

Atlas Sunowl (Trey) AC: 21 (T 13 FF 18), CMD: 19; HP 13/13 Character Sheet  d20+2=8 ; d20+1=8 ; d20+3=13 ; d20+2=9 ; d20+2=20 ;
Tuesday October 21st, 2014 4:23:38 PM

Atlas is perplexed. There's a secret to these woods and it's not going to be easy to solve it. However, nothing wrong with a good puzzle...as long as we can solve it.

"We've walked these woods all day, watching every movement along the way. I feel confident that we'll be completely surprised when we are attacked by something we should have seen earlier. Let's be watchful on duty this evening. Same pairs as last night for the watch unless someone has a good reason to change. I'm in agreement on the lack of a fire."

Atlas goes about setting up camp. He eats a cold meal and spends the time talking with the different members of the group, getting to know them better and sharing his own experiences. When the sun sets and the group prepares for sleep he prepares for the first watch. Another night with our wonderful leader.

Atlas strikes up another conversation with Gaston that evening, even though he could really care less to learn more about him. The goal is to smooth out the relationship as much as possible and to see if they can brainstorm some ideas to find their way around this forest.

After his watch he takes off his scale mail shirt and sets it under his shield and sword next to his bedroll, then gets his rest so he's ready for what is to come.

---------------------------------------
Perception while on watch: d20+2=8
Survival: d20+1=8
Diplomacy: d20+3=13
Sense Motive: d20+2=9
Perception of Gaston: d20+2=20


Mack (Eric R) AC: 15 (T 15 FF 12), CMD: 15; HP 9/9 Character Sheet 
Tuesday October 21st, 2014 8:28:34 PM

"Maybe we should try following that stream in the morning?"

Still not feeling completely comfortable with Cameron and Carver being on watch together, but having no one else speak up on it, I let my complete lack of energy get the best of me. It was a VERY long and tiring day. I give Slimy a better name.... Flash.... and I ask him to keep an eye on those 2 for me. I place him on my chest as I lay down on my back and pass out in a comfortable spot.



Carver (John C) AC 16, AC 18 with shield, CMB 5, CMD 15, HP 15/15 Character Sheet  d20+3=8 ;
Tuesday October 21st, 2014 10:15:33 PM

Before turning in, to get some rest before his watch shift, Carver digs in his saddlebags once again. This time he pulls out fancy Lyre. He starts running his fingers over it's strings and after only a few moments he is shaking his head.
"This don't feel right, lets try the other one, maybe it will feel better to me."
he says softly, but not secretly. He then re-wraps the lyre in a piece of cloth and stores in the saddlebags and pulls out a case from deep down in there. Opening the case, it reveals a fantastic looking fiddle. He looks it over and sees the master makers mark on the base of the neck. "Hmmmmm, that looks like it's a Centaur symbol, I'll need to look at the papers later, see if I can find out the name of the craftsman."
He pulls the bow out, tucks the fiddle under his chin and draws the bow across the strings....
"Well, that sounded terrible, but it felt right at it's core, guess it's what I was meant to play."
After a few minutes, he repacks up the fiddle/violin and sleeps until his shift at watch.

Perform Violin 8

Crosseye (Earl) AC: 17 (T 12 FF 15), CMD: 17;HP 11/11 Character Sheet  d20+6=21 ; d20+6=15 ; d20+5=13 ; d20+5=11 ;
Wednesday October 22nd, 2014 1:09:43 AM

Still confused about the days happenings and wondering what went wrong I sit quietly to pawnder where we went wrong and to eat abut of my cool trail rations. Looking up to the sky and seeing the moon coming up I think to myself I know my directions, grandfather taugh me well in this so how/where are we going wrong. He never told me of such things like this in the world existed, maybe he didn't know either and to think I though he knew all or was was it he just forgot. Boy miss him right now I know he would know what to do. Then it hit under the moon light what if it is the light that is doing it to us. What if we go at night under moon light and not during the day under sun light I need to see Atlas right away. I go and see him out. I find him just getting ready for watch, with Gaston.

"Atlas I have an idea! What if it is the light that is doing it to us! What if we try under moonlight to travel the forest and not daylight. Maybe we are getting confused because of the light and we need to travel In the Dark. Light can do funny things and we need to trust our selfs and try in the dark or under the moonlight as it is dffferent and has different powers?"

-----
Perception check 21 of the forest and area under the moon or dark
Survival check 15 for tracks in the dark/moon light
Knowledge geography 13 if anything in the area is different now in the night dark/moon light
Knowledge nature 11 if nature is different in the darkeveningmoon light

Into the Eastern Wood Again - Co DM Dan K 
Wednesday October 22nd, 2014 9:05:44 AM

The group makes camp again, this time inside the Eastern Wood. No fire is lit and soon enough it gets quite dark. If the forest seemed gloomy and oppressive in the daylight, it is triply so in the dark. Crosseye and several others know that the twin Woldian moons are out this night, but it does not show so much under the canopy of the trees. It is not pitch like one would find under ground, but overall human sight extends only 15' or so. The same watch order is kept, Atlas with Gaston and again he strikes up a conversation with him. Gaston is not in a very talkative mood though, "Everything is going wrong. I'll be a laughing stock is what this is becoming." Atlas is able to shift the mans attention from it being all about him, well for the most part, and get him to consider solutions to the problem.

Gaston has several ideas and slash and burn is on top of his list. "Axe and fire and we carve our way in." When Atlas makes it clear the group will not be doing that he throws his hands up, "Well those two," pointing at Irdalas and Crosseye, "Are the woodsman. Have this conversation with them. An elf getting lost in the woods? Who ever heard such a thing." Atlas can tell he is frustrated and something is definitely weighing on him, but Gaston changes the subject. His favorite thing, him. Atlas learns a good deal about the man that night. He attended the finest schools to learn the blade and bow and has been on many successful hunts. He follows no single deity, but revers all of them and has studied theology and the art of the arcane as well as alchemy. Hunting and adventure are by far his greatest passion though. Atlas also learns that, yes, Gaston and his family are very wealthy. He does not say it out right, but as Gaston's speaks of former adventures, he produces various possessions. His long sword of imperial steel, crafted by master dwarf smiths of Floating City. His handwoven chain shirt, his ash bow and so forth and so on. Gaston is pompous, arrogant and full of his own importance, but not perhaps entirely without merit as to why.

Crosseye mentions perhaps that the daylight was a cause to their getting turned around and a night venture might prove more successful

Mack suggests locating and following the stream

The night wears on, peaceful, but on edge. None on watch can shake the feeling that just beyond their vision, or tucked into the one shadow they cannot visually penetrate, creatures of the forest lurk and watch you.

ooc As Crosseye is making a move at night suggestion, I am declaring the time to be just after midnight at this point

Cameron (David F) AC 18 (T 14, FF 15) CMD 12 HP11/11 Character Sheet  d20+8=26 ;
Wednesday October 22nd, 2014 10:49:33 AM

Just before midnight, when his watch is to start, Cameron wakes up and unties himself from his perch. He drops down and slowly walks the camp, getting used to where everyone is in the dark. He knows Carver can see twice as well as he can, but also knows the Centaur is made for action, not observation. Once he has the lay of the camp and Carver is settled in to watch, he steps about 20 feet away from the group, kneels and begins his daily prayers. The darkness and quietness of the woods leads to an observance f quiet contemplation tonight. He retrieves the small poisonous creature he found earlier, breaks its body to release its venom and eats it. He feels the venom enter his body and quiets himself to follow it's progress. Once it has stilled his mind he focuses on the issue at hand.
How id the forest beating them?
His mind travels back to the first lessons at the forge with Uncle Morgan. He said the forging process was a labor of teamwork for those new to smithing. One member of the team worked the bellows and kept the fire hot, while the other turned the steel and hammered it out. Two sets of hands working as one.
So too were they taught in the Fist. The five members of the Fist each had their own talents, but in a fight they worked together toward a common goal, survival and victory.
How was this different?
Well, essentially it wasn't. They were now in for the long haul in this woods. So far it was passively trying to keep them out. It gently steered them back to the edge they had entered on. What would it do now that they had spent the night here? Would it accept them, or become more aggressive in it's attempts to shoo them out? If they worked together, not separately, they should be able to keep their heading and find their way. All of them helping the strongest tracker, Crosseye. That would have to work. He would mention that come morning.
He finishes his prayers, asking Jancassais to lend him the light of her vision to allow him to see in this place without a fire, and then he returns to watch.
Perception 26


Carver (John C) AC 16, AC 18 with shield, CMB 5, CMD 15, HP 15/15 Character Sheet  d20+1=4 ;
Wednesday October 22nd, 2014 3:12:03 PM

During the watch and as they take over for those on first watch, Carver comments.
"I think we need to appease the forest somehow... it might take something in trade to allow us to enter. Might be something inconsequential to us, but that the spirits here need or want that they can't get for themselves."

Perception 4

Irdalas (Nick L) AC: 17 (T 14 FF 13), CMD: 17; HP: 10/10 Arrows: 213 Character Sheet  d20+5=10 ;
Wednesday October 22nd, 2014 3:25:56 PM

Irdalas nods and thinks about what the forest could need or want.

Survival: 10
OOC: sorry for the short post, rough day

Crosseye (Earl) AC: 17 (T 12 FF 15), CMD: 17;HP 11/11 Character Sheet  d20+6=11 ; d20+6=8 ;
Wednesday October 22nd, 2014 4:08:06 PM

I look at atlas " So what do you think a try in the dark at night under the moons?"

-----
Perception check 11 to see if the forest is different at night under the moons
Survival check 8 for tracks at night

Mack (Eric R) AC: 15 (T 15 FF 12), CMD: 15; HP 9/9 Character Sheet  d20+7=8 ; d20+2=22 ;
Wednesday October 22nd, 2014 7:03:36 PM

If they wake me up:

(d20+7 perception check of 8)
(d20+2 survival/tracking check of 22) <---- Natural 20!



Atlas Sunowl (Trey) AC: 21 (T 13 FF 18), CMD: 19; HP 13/13 Character Sheet 
Wednesday October 22nd, 2014 10:40:05 PM

Atlas wraps up his watch and contemplates Crosseye's suggestion. After a bit he turns to him and speaks, "I really don't know, Crosseye. I don't have a better answer, but I hesitate to walk these woods at night. We could easily loose one of us in the darkness. I'm not exactly comfortable with lighting torches and announcing our presence to everyone, but I have a few if we go that route. I'm also concerned that we could be walking into danger while tired. Lack of sleep can play with the mind and slow our reactions."

Atlas spends a few more minutes thinking about it and then speaks up, "Everyone, listen up." Atlas walks around and nudges those that are sleeping so that they can hear what he has to say. "We're all at a loss, so unless one of the gods is going to answer the prayers of our faithful, someone is going, someone is going to dream up a solution, or we're going to come up something to offer the forest, and I'm at a loss to what that would be, then we're going to have to take a little more risk. I would like to put Crosseye's suggestion to a vote. Should we pack up camp and try again under the limited moonlight to see if night will provide us with a better result than the day time?"

Atlas doesn't give his vote. He wants to hear what everyone has to say. He doesn't want people following him blindly. I don't have a clue what I'm doing, some day they're all going to realize this. I just like making decisions and moving on.

Atlas Sunowl (Trey) AC: 21 (T 13 FF 18), CMD: 19; HP 13/13 Character Sheet 
Thursday October 23rd, 2014 12:06:15 AM

DM Edit by request, this post is being maskedHighlight to display spoiler: {OOC: Hmm, thinking back, I'm not 100% sure that Atlas would know what the symbol is that Cameron was using in his ritual. Mack witnessed it and then told Atlas, but I don't know how common it is or if I need a knowledge check. Considering that Knowledge skills are not usable untrained and I don't have any, especially religion, then I cannot do a check. Anyone know how common the symbol is and if I would just know it?

Secondly, Atlas didn't hear Cameron tonight, I was just tired and forgot that. So please replace that line about Jancassais with...

"...so unless one of the gods is going to answer the prayers of our faithful, someone is going..."
}

Night Decisions - Co DM Dan K 
Thursday October 23rd, 2014 9:36:03 AM

Alas wakes the group up shortly after midnight as Cameron returns from his devotions and puts the suggestion of a night walk to the group. Gaston sits up and wipes the sleep away from his eyes, Atlas lays out the options he sees and asks if anyone has others. Could the group appease the forest itself, offer some type of gift?

The meager light of the moons reveals nothing to Crosseye, the forest is dark and shadowy and beyond about 20' it seems to be consumed by the dark, yet even darker shapes loom within that black. Crosseye and others trained in outdoor survival though, know those other shapes to be the great trees.

Camreon gets back to the camp and looks as if he maybe has received some insight on what the group might do



Cameron (David F) AC 18 (T 14, FF 15) CMD 12 HP11/11 Character Sheet 
Thursday October 23rd, 2014 12:02:22 PM

OOC
I think Jancassais is mainstream enough to at least be recognizable at a glance, especially with euphemisms of " The Lady of Vengeance" getting tosses around. Also, Atlas could have seen/heard Cameron tonight since his prayers start about the time Atlas is coming off watch.
IC
" Well, Jancassais showed me and reminded me, in her cryptic way, how things are done by apprentices. When anyone first learns something, they work with someone more experienced. Even a master like my grandfather has apprentices help him at the forge, so that he can more closely focus on the armor he is crafting. I would suggest we do the same."
" Crosseye is our best tracker, trained in the craft. The rest of us are either untrained, out of practice or just novices with the talent, but not the training. Separately we pull the group in many directions. If we all focus on HELPING Crosseye. Pointing out clues we see, noting things he misses, but allowing him to take the lead I think we can hold true to an easterly course in the daylight. If that doesn't work tomorrow, then we can try the nighttreking idea. I prayed to Jancassais for the light to show us the path without a burning torch if we choose to do that."

Cameron has had some rest. If the others choose to press on in the dark, he is ready. However if they do they will be relying on the vision of Carver and Iraldas, who see better in the blackness of the dark forest rather than the trained eye of Crosseye, a trained and experienced tracker. Either way, Cameron is ready.

Notes
New spells prayed for- Detect Magic, Create Water, Light, Delay Poison, Bless, Magic Weapon
0/4 channels used

Mack (Eric R) AC: 15 (T 15 FF 12), CMD: 15; HP 9/9 Character Sheet  d20+7=10 ; d20+2=12 ;
Thursday October 23rd, 2014 12:54:15 PM

"I don't consider this type of a decision my area of expertise in any way, so I'd weight my vote very low. My feeling is we try again when it's light out, with us all helping Crosseye, as Cam suggested. If that gets us no where tomorrow, we take a late afternoon nap, and try our best tomorrow night with those that can see best in the dark being our lead."

I look around to see where Flash ran off to.

(d20+7 perception check of 10)
(d20+2 survival/tracking check of 12)


Cameron (David F) AC 18 (T 14, FF 15) CMD 12 HP11/11 Character Sheet 
Thursday October 23rd, 2014 1:38:51 PM

OOC
What Cameron is suggesting is using the "aid another" rules to boost Crosseye's chances of finding the right direction and holding to it. To do this we each make a survival roll with a DC of 10 ( a fifty-fifty chance even if we have no training or wisdom bonus). Each one of us that makes the DC adds +2 to Crosseye's roll when he makes his check. Also this shows we are focusing on finding one path into the wood, rather than each of us acting on our own. I suspect the actual DC for finding north and moving east is being modified by the forest somehow, but with all of us helping even a bad roll with all of those bonuses should find us the path. Guidance which Caius has in his prayed for spells wouldn't hurt either.

Irdalas (Nick L) AC: 17 (T 14 FF 13), CMD: 17; HP: 10/10 Arrows: 213 Character Sheet 
Thursday October 23rd, 2014 3:56:13 PM

OOC: timezones.. posting tomorrow

Crosseye (Earl) AC: 17 (T 12 FF 15), CMD: 17;HP 11/11 Character Sheet 
Thursday October 23rd, 2014 4:09:12 PM

"Ok boss, say we do another day run then if that does not work try a planed night run work good for me. I was just trying to though things out there at everyone I know the more expiranced one know much more them me. By the way what does the mighty Gaston say about this all, him beening of the world and all?" I say to Atlas. With that said and the planed actions as far I know set I find a nice quite place to roll my bedroll out and get some sleep for the next days events. I take my armor off but have to at the ready by me with both my long bow and great axe beside me. I lay down to get some sleep.

-------
OoC I don't think I have a guard watch but if I do I ask the group before me to make sure they wake be up for my turn.

Cameron (David F) AC 18 (T 14, FF 15) CMD 12 HP11/11 Character Sheet 
Thursday October 23rd, 2014 4:58:25 PM

OOC
Since no third watch was set, Carver and I can either just go to bed and hope we wake up in the morning, or we can randomly wake some people up at the end of our watch. I'm Chaotic and sleeping well above the ground so I'll leave it up to Carver. No pressure dude.

Carver (John C) AC 16, AC 18 with shield, CMB 5, CMD 15, HP 15/15 Character Sheet 
Thursday October 23rd, 2014 6:27:33 PM

Carver finishes up his watch, and goes to two people who weren't on first watch and nudges them awake.
"Your turn to keep watch"

He then turns in and gets some more sleep.....

Atlas Sunowl (Trey) AC: 21 (T 13 FF 18), CMD: 19; HP 13/13 Character Sheet 
Thursday October 23rd, 2014 11:34:46 PM

"Well then, we have a consensus. I'm going to bed."

Atlas takes off his armor and lays it near his bedroll and lays down. He is asleep within the minute.

Irdalas (Nick L) AC: 17 (T 14 FF 13), CMD: 17; HP: 10/10 Arrows: 213 Character Sheet 
Friday October 24th, 2014 8:50:50 AM

Irdalas takes his armor off too and tries to get some sleep before his watch.

Caius Graycloak (BenPeters) AC: 13 (T: 10 FF: 13), CMD: 12; HP: 10/10 Character Sheet 
Friday October 24th, 2014 9:03:45 AM

OOC: Sorry all! I just hit paper season in my PhD program and haven't had any time to post. I'll try and pick up the slack when I can!

Night Decisions and the Morning Dawn- Co DM Dan K 
Friday October 24th, 2014 9:49:48 AM

Cameron lays out some sound advise, everyone focus on helping Crosseye or whomever might be delegated to lead the group, through the woods. The advise is taken and accepted and the group resumes watch and sleep as the time dictates. Gaston shakes his head slightly, "You think you insult me by sarcastically attaching mighty to my name, but i have ever been the object of jealous peasants with less than I ranger." He says in response to Crosseye. "What I think is that the reason you are here is that I wanted you here and now expect you to do your job." he continues with a plain matter of fact if not a little bored tone of voice. "Get some sleep." with that, Gaston returns to his bedroll, places his sword beside it and gets comfortable. Gaston does not remove his armor.

Mack finds Flash, if he had gone far, he's returned to nearly the identical spot wher the halfling last saw him before falling asleep.

The night passes, Carver on watch with Irdalas as the others sleep. The forest is dark, terribly dark and eerily quite. A breeze stirs through the trees and sets the hairs on the backs of your necks dancing. The breeze comes from the interior wood, not the large grassland expanse to the west as it should. The continuous breeze lasts until morning, where upon it simply stops.

Dawn breaks and light fills the wood with shafts of sun that dance and flicker as the leaves block and allow it through. Camp is packed and the group heads out.



Cameron (David F) AC 18 (T 14, FF 15) CMD 12 HP11/11 Character Sheet  d20+2=10 ; d20+8=17 ; d20+4=20 ; d3=2 ;
Friday October 24th, 2014 10:34:08 AM

Aid another Survival 10 success Add +2 to Crosseye's attempts to travel deeper into the woods

Cameron packs his few belongings and return's Carver's rope. He is grateful for the Centaur's help until he can either grow strong enough to carry more gear or wealthy enough to afford some form of magical bag to negate some of the gear's weight.

As the group heads out he points out anything he finds useful to keeping the group headed into the woods to Crosseye. Otherwise he keeps his eye peeled and a dagger ready for anything that attacks them.

Perception 17

Readied thrown dagger hits AC 20 for 2 damage. Cameron will throw it at anything that attacks him or his companions

Notes
spells prayed for- Detect Magic, Create Water, Light, Delay Poison, Bless, Magic Weapon
0/4 channels used


Mack (Eric R) AC: 15 (T 15 FF 12), CMD: 15; HP 9/9 Character Sheet  d20=10 ; d20+6=26 ; d20+7=9 ; d20+2=17 ;
Friday October 24th, 2014 12:42:58 PM

If Flash is still there in the morning, I thank him for watching out, and his company, and put him on a nice leaf. "I'd love to take you with us, but I don't think you'd hold up well where we're going."

I do my best to help Crosseye as we march forward.

(Aid Another Survival: 10. Success. +2 to Crosseye's attempts)

Looking for things to eat, and or anything else exciting, as we go:
(d20+6 herbalist check of 26)
(d20+7 perception check of 9)
(d20+2 survival/tracking check of 17)

-------------------------------------------------------

OOC: I've seen food/rations done a lot of different ways. How strict are we to be on food? Should we be losing a days ration each day? Are we eating what we find, and only using rations as a last resort? Something in between?

Cameron (David F) AC 18 (T 14, FF 15) CMD 12 HP11/11 Character Sheet 
Friday October 24th, 2014 1:32:15 PM

OOC
Most of the time, rations are no big deal, even on this short trip they shouldn't be a big deal. Sometimes however, like in the current AotF plot, the characters are out in the wilds for a long time so purify food and drink and create water become big deals and knowing how many days food you have can count alot. Generally, if the DM doesn't bring it up, I don't worry, but I carry some so I can carry my weight in the group.
Foraging, like you suggested, is a survival check and it halves your movement for the day, so for us halflings it would mean slowing the group to a crawl and not necessarily guarantee that enough food was found for the day. If foraging is necessary in a situation, the number of people fed is based on the amount the survival roll beats the DC. Every 2 over the DC feeds another person. This is another situation where aid another is a great help.

Carver (John C) AC 16, AC 18 with shield, CMB 5, CMD 15, HP 15/15 Character Sheet  d20+2=11 ;
Friday October 24th, 2014 3:45:19 PM

Taking his rope back, he recoils it and stores it. He dons his armor and is ready for the day, he again keeps his shield on his arm, but doesn't draw a weapon, leaving his option open if needed.
"I guess we are going to try to determine which way north is and then try to keep it to out left, since we want to head easterly into the woods?"
Carver assists with the deciding which way is north.

Aid another 11, success so +2 to Crosseye


Atlas Sunowl (Trey) AC: 21 (T 13 FF 18), CMD: 19; HP 13/13 Character Sheet  d20+1=11 ;
Friday October 24th, 2014 10:58:05 PM

Atlas wakes up, goes through his morning exercise routine, gets back into his gear, and has a bit of breakfast while walking around and conversing with members of the group.

"Well, let's see if we can make any progress this morning. Eyes sharp, weapons ready."

Atlas takes up behind Crosseye. He begins searching for signs and relaying what he sees to Crosseye as they walk.

-----------------------------
Aid Another Survival: d20+1=11 Success, +2 to Crosseye


Crosseye (Earl) AC: 17 (T 12 FF 15), CMD: 17;HP 11/11 Character Sheet 
Saturday October 25th, 2014 6:23:35 AM

OoC sorry will post more was just waiting for everyone's check

Mack (Eric R) AC: 15 (T 15 FF 12), CMD: 15; HP 9/9 Character Sheet 
Saturday October 25th, 2014 7:52:51 PM

I pick up a dead stick and put it in my mouth to chew on as we march cheerily thru the woods.


Irdalas (Nick L) AC: 17 (T 14 FF 13), CMD: 17; HP: 10/10 Arrows: 213 Character Sheet  d20+5=14 ;
Sunday October 26th, 2014 3:27:05 PM

"I will lend you my vision Crosseye."

Survival check to aid another: 14, success! +2 for Crosseye

Crosseye (Earl) AC: 17 (T 12 FF 15), CMD: 17;HP 11/11 Character Sheet  d20+14=25 ; d20+6=12 ;
Sunday October 26th, 2014 3:38:23 PM

I am awaken for the last watch with the cleric. I put on my armour and head over to the cleric. I should get to know him better. What he is all about, if we are going to be taking watch together more often. So I go to him and ask about his religion and his skills with healing, hoping I can pick up things from him for future use. Maybe he can help and teach me in the ways of healing.
As morning approaches I start to wake the others then Sit down to a cold breakfast of my trail rations again. "So it looks like we will be trying another day of getting to the middle. I will try to do much better then yesterday and will all your help together I know we will make it this time."

After breakfast I head to the front of the group and ready to try to lead them in again and to the middle of this Forrest. I get my bearings for the right direction them head east again in the forest slowly moving to keep us in a straight line this. As we move I am always checking and looking for any signs that me have changed or come off direction. I use my great axe to cut though the ruff and keep in a straight line.

-----
Survival check +6 on skill and +8 = d20+14 (from the group so far. If i am wroung or changes plus adjust roll)
Love my rolls right 11+14=25 sorry was hoping for better
Perception check 12 for anything out of sort as we move though


Mack (Eric R) AC: 15 (T 15 FF 12), CMD: 15; HP 9/9 Character Sheet 
Sunday October 26th, 2014 9:22:59 PM

I have a good feeling about this, I think to myself, as I see Crosseye cut threw the woods with great determination blazing in his eyes.


Big Black Beady eyes, all fixed on you... CoDM Corsario 
Monday October 27th, 2014 12:40:03 AM

OOC: Hi Guys! I'm the new guy in the chair! Hope we have a great time together. And thanks to my CoDM Dan for the chance.
Crosseye uses the sun's position and the wind blowing to try and orient himself. He starts marching forward, resolute, and you all get a good feeling this time. You all notice how he is guiding you with care and good effect.
Suddenly Cameron lets his dagger fly next to Crosseye! It gets stuck in a tree, killing a snake dangerously close to the Ranger.
Gaston examines it, and asks for you to remove the skin, so he can take it home.
"I think I will keep it as a memento of our adventure."
OOC: Do any of you do what he says?
After another hour Mack discovers a path of blueberrys, ripe and tasty. Enough for everybody, makes you continue the march in great spirits. You even feel like the forest opens up and sun light in your faces. Even Gaston seems to get in a better mood after eating them!
Carver goes to Crosseye, and makes him see he is slowly, but surely, deviating towards the right of the correct path. Crosseye thanks him and corrects the way. Atlas uses that to pay extra attention to possible errors in navigation. He realizes all the terrain seems to push them right, and takes care of correcting Crosseye way every time he starts drifting right.
A couple of hours later you are about to break out in laughter, as you feel how the help you have giving Crosseye has paid off. But you are gain some new respect for him, as he has surely taking you froward in a way you haven't before. But you feel a weight off your shoulder, now that you are finally advancing.
Suddenly Irdalas eye sees something in the grass, and with a fast hand stops Crosseye.
He turns all around. The roots of the tress all around you look normal, but he signals all of you to stop anyway.
You start to feel uncomfortable, as you can feel eyes on you from everywhere, not evil, but judging. Not hungry, but wondering who are you. What are you doing here? What do you want...
At first you don't see anything, but then Irdalas points at one with his longbow.
Toads. Bloated toads, all around you, almost invisible with their natural camouflage in the roots.
Their bulging black beady eyes fixed on you.
OOC: Big for a Toad, fist sized.
Crosseye knows they are harmless, normally. But if stepped on, they explode releasing poison. He had never seem so many in one place, and is not sure how you got in the middle of them without stepping on one.
You can try to avoid them, with an Acrobatics DC 10 to get away from them...

Cameron (David F) AC 18 (T 14, FF 15) CMD 12 HP11/11 Character Sheet  d20+2=6 ; d20+4=6 ; d20+7=21 ;
Monday October 27th, 2014 1:23:02 AM

As Cameron retrieves his dagger he looks at the snakes. He knows how to deal with poison, and is unafraid to skin the snake for Gaston. If he is able to save the poison glands for later, so much the better.
"Surely we are being led in the right direction. A venomous creature is a good omen, at least to me."

Survival 6 to skin the snake

Cameron looks about once they find themselves in the midst of the venomous toads, looking for a clear path. Since they are so hard to see. He looks at his heavily armored companions (for the most part) and wonders how they will be agile enough to navigate the toads. Turning to Crosseye he asks,
" More good omens I see. I know Rangers can sometimes influence wild animals. They don't seem angry at us. Can you get them to open a path so we don't hurt them and in turn, ourselves? It is in both groups best interests."
Cameron waits to see if Crosseye can persuade the toads to make a path, if not he will attempt to navigate his way out of the toads. He hopes that Caius is able to help treat poison if anyone steps on one. He is not skilled in healing.

Acrobatics 6
Poison save 21

He readies the delay poison spell in case others are less fortunate than he was.

Notes
spells prayed for- Detect Magic, Create Water, Light, Delay Poison, Bless, Magic Weapon
0/4 channels used

Atlas Sunowl (Trey) AC: 21 (T 13 FF 18), CMD: 19; HP 13/13 Character Sheet  d20-4=16 ; d2=1 ; d2+4=6 ;
Monday October 27th, 2014 12:04:11 PM

Atlas is feeling good about their progress as a team. This is how a group should work together.

When Cameron slays the snake he yells over to him, "Nice throw Cameron!" However, when Gaston asks for the skin Atlas snorts and laughs out loud. He is then stunned to see Cameron actually doing it. He shakes his head disappointingly, but he is still chuckling to himself at Gaston's ridiculous notions. A fool needs an audience, so I guess Gaston has his with Cameron. It will be interesting to see how this impacts the group later on. We cannot be divided or we'll all fall.

Atlas listens in to the conversation with Cameron and Crosseye. It makes sense to try and he says so to them. However, he has a question of his own, "Crosseye, you said they are harmless unless we step on them. I know there are a lot, but do we really need your coaxing, or can we just pick them up and move them as we go? Which leads me to my next question, how did we get into the middle of them without stepping on them? Something odd is happening here. Is there a chance that these toads are the eyes of another being, someone that knows the forest and it's inhabitants? Could we try speaking to them or who ever they may be representing? I don't like the idea of talking to toads, but I like it better than being poisoned."

If there are no other options Atlas will attempt to jump through them, but he would prefer they find another option if able. He picks a direction where others are not heading and holds his breath as long as he can while navigating through them.

--------------------------------------------------
Acrobatics: d20-4=16 Natural 20, lol! Did not expect that. You can call Atlas Twinkle Toes from now on ;-)

ooc:
If I read the hold breath stuff right, I can hold my breath up to as many rounds as my constitution (normally twice that, but since I am doing acrobatics it is only as much as it). So, assuming it does not take 14 rounds to get through, I'm golden without a save needed.

Poison Save in case someone else near me sets one off, even though I tried to stay away from the others: *"A creature can attempt to hold its breath while inside the area to avoid inhaling the toxin. A creature holding its breath receives a 50% chance of not having to make a Fortitude save each round."

First since I am holding my breath, 50% chance I don't have to make a fortitude save (not sure how to do this fairly, so I'm going to hope you believe me. I'll roll a 1d2, 1 = fail, 2 = pass: d2=1 (fail, I guess you believe me now)

Second, the fortitude save: d20+4=6


Mack (Eric R) AC: 15 (T 15 FF 12), CMD: 15; HP 9/9 Character Sheet  d20+4=5 ; d20+2=9 ;
Monday October 27th, 2014 12:51:49 PM

"Hey, they're kind of cute!" I kneel down by one and open up both of my hands, trying to get one of them to climb in so I can stand up and check him out closer.

(d20+4 fortitude save of 5)
(d20+2 handle animal check of 9)

If I actually get one in my hands to chat with: Not that I would ever do this... but I wonder if someone would be as cruel to use these as poison grenades?



Carver (John C) AC 16, AC 18 with shield, CMB 5, CMD 15, HP 15/15 Character Sheet  d20+3=7 ;
Monday October 27th, 2014 7:00:17 PM

Carver tries to shoo the toads away, without stepping on them.....

Handle Animal 7

Crosseye (Earl) AC: 17 (T 12 FF 15), CMD: 17;HP 11/11 Character Sheet 
Monday October 27th, 2014 9:13:06 PM

OoC sorry but will post in the morning when I get for. Work


Big Black Beady eyes, all fixed on you... CoDM Corsario 
Monday October 27th, 2014 11:06:55 PM

OOC: Got it... will wait for you, and then post your actions result.

Irdalas (Nick L) AC: 17 (T 14 FF 13), CMD: 17; HP: 10/10 Arrows: 213 Character Sheet  d20+8=25 ;
Tuesday October 28th, 2014 6:51:27 AM

Irdalas readies himself and gracefully jumps over the frogs firmly landing on his 2 feet.
"These frogs are strange indeed. I wonder if I could coat my arrows in their poison." He wonders out loud. "Without harming them of course!" He adds quickly before the forest thinks we are here only to destroy things.

Crosseye (Earl) AC: 17 (T 12 FF 15), CMD: 17;HP 11/11 Character Sheet  d20+1=6 ; d20-2=14 ; d20+3=18 ;
Tuesday October 28th, 2014 7:09:31 AM

With the help of the other I am able to the group in a straight more or less in the direction of the centre of the forrest. After a few hours I feel we are going to make it then Looking around I notice the eyes, with help of Irdalas. "How did it miss that?" Then looking all around I see them every where. We are surrounded by them. I closely look at a set and see that they are toads and not a good type. This could get messy I need to do something. Thinking back at what my grand father had taught me I try to communicate with themand calm them, so they will leave us be and clear a way by then. (Use wild empathy) We don't want to hurt them or be hurt. "Stop, give me a second and let try to reason and calm them. They should then go back to their hiding and let us pass though. I hope!" I say to all the group.

To Atlas [b]" Let me see if this works first and to your question of how, I don't know! They just seem to show them selfs now surrounding us. I was concentrating so mush on making sure we are going the right direction I missed them. Sorry! But this should work to clear a path. If not we will just have carefully walk by them."


-----

Wild empathy roll 6 lol my good rolling continues
Acrobatics roll 14
Fort save 18


Mack (Eric R) AC: 15 (T 15 FF 12), CMD: 15; HP 9/9 Character Sheet 
Tuesday October 28th, 2014 12:24:47 PM

I try to communicate with the toad (in my hands?) telepathically, if voice doesn't seem to work.


Big Black Beady eyes, all fixed on you... CoDM Corsario 
Tuesday October 28th, 2014 1:35:36 PM

Cameron saves the poison glands from the Snake, and handles the skin to Gaston, with takes it with some disgust in his face.
"Thank you, Cameron. You will have to teach me how to do that someday. What do you think, would it suffice for a belt?"
-----
Mack kneels and tries to get one toad into his hand. The toad looks directly at his eyes, but otherwise don't move. Carver tries to make them go away, but they keep in their place. Not one of them jumps or walks away.
Atlas moves between the toads, holding his breath, without much effort, and you can almost hear twinkling by his steps. He gets outside of the circle of toads, and lets out air. He smiles. You can almost swear he didn't left footprints behind.
Cameron also tries to move away from the Toads, stepping with agility between them, but when almost out of the Toads he steps on one cleverly hidden one, which explodes in a foul smelling cloud of vapor, while splashing him with a pink ichor.
Reflex DC 14 to avoid getting splattered with Fort DC 12 contact poison, Effect: Nauseated for 4 hours
Seeing Cameron failing to cross, Irdalas takes some space to start a run and jumps over them. When he mentions the use of the toads to coat his arrows the closest toad turns to face him and croaks disapprovingly, while inflating itself. When he elaborates on the "no harming" part the toad ease up, and starts to disinflate.
Crosseye tries to calm the toads, or make them move away, but he is unable to. He then proceeds to move away from them, stepping with care in rocks that doesn't show toads, successfully, getting near the rest of his team outside of the toad circle.
Mack, Carver and Gaston remains in the center of the toad. Mack lies down and looks deeply into a Toad's eyes, opening his mind to let his thoughts mingle with those in the toad, and maybe into the mysterious force behind those black beady eyes. He feels like a connection starts to happen, like he is able to enter a secret world of natural wonder and power... nah, forget it, he doesn't get anything, except a toad eyeful.
Gaston looks annoyed.
"What? They don't seem like much, we can easily hack our way out!"
He gets his sword and prepares to skewer the first toad in front of him while holding his breath and keeping as much distance as possible. He might be right.

Cameron (David F) AC 18 (T 14, FF 15) CMD 12 HP11/11 Character Sheet  d20+4=14 ; d20+5=17 ; d20+5=25 ;
Tuesday October 28th, 2014 2:10:23 PM

Cameron killed that snake with a single thrown knife, a small one at that.
" Belt? Nah, I think a dagger scabbard would be more appropriate for it's size. It's coloration will make a nice ornament on any belt you hang the scabbard from though."
Diplomacy 17 to make the suggestion sound appealing and not disappoint Gaston.

After Cameron's accidental squishing of a toad...
Reflex save 14 vs DC 14 Saves!
If needed Fortitude save from above is still a 21, 22 if you round down on the venom domain perk, which I didn't.

When Gaston suggests cutting his way free Cameron thinks for one second how the toad looked at Iraldas and his suggestion of using the venom on his arrows. While Cameron was thinking the same thing, he is glad he didn't say it after the toad's response. Now to make Gaston see things the same.
" Gaston, They are not a foe that wishes you harm, simply forest dwelling creatures that i suspect are here to guage our intentions toward the forest. Otherwise they would not have taken such offense to our sharpshooter's idea of using their venom on his arrows. A wild boar, a giant wolf or a marauding bear, those would be a trophy worthy of a hunter like you. These toads simply wish to get on with their lives, being the eyes of the forest. Put up your blade and navigate their maze. I think Violence will undo any progress we have made so far today."

Diplomacy 25 to sway Gaston's opinion that the toads are foes to be killed
( Natural 20, best I can do) Should anyone else wish to make that higher by saying something soothing or to the point that violence may set this trip back just make an aid another roll and the DM can add the bonuses later. ( See? It might pay off to have one person coddle the rich guy)

Cameron keeps his delay poison prayer handy in case others need it.

Atlas Sunowl (Trey) AC: 21 (T 13 FF 18), CMD: 17; HP 13/13 Character Sheet  d20+3=23 ;
Tuesday October 28th, 2014 3:06:49 PM

Atlas looks back at the remaining members that need to navigate through the toads. He flinches at Gaston's idea, and speaks up, "Gaston, Cameron is right. The forest is a living thing and is already playing games with us. Let's do our best to limit our impact to it and maybe it will make it easier for you to achieve your goals here.

"Hey Mack, would you mind joining us? I know you would be content to spend the day talking to them, but we need to keep moving. Carver, you too, lets move."


-----------------------------------------------------
Diplomacy assistance for Cameron: d20+3=23 (natural 20...give a +2 to Cameron...my goodness I'm on a roll)

ooc: David, keep Cameron doing his thing. Atlas doesn't like it, but it's good for the group :-)


Mack (Eric R) AC: 15 (T 15 FF 12), CMD: 15; HP 9/9 Character Sheet  d20+9=14 ; d100=12 ; d20+6=19 ; d20+4=13 ;
Tuesday October 28th, 2014 4:38:06 PM

"All right, all right..... but I was REALLY making a connection here, you know.

I'll try walking/jumping carefully thru as well, following Atlas's idea of holding my breath if it seems appropriate.

(d20+9 acrobatics check of 14)
50% chance of holding my breath? 12%
(d20+6 reflex save of 19 to avoid getting splattered)
(d20+4 fortitude save of 13 to avoid poison affects if someone else splatters me)


Carver (John C) AC 16, AC 18 with shield, CMB 5, CMD 15, HP 15/15 Character Sheet  d20+3=7 ; d20+1=21 ;
Tuesday October 28th, 2014 6:03:25 PM

Carver looks down at the toads, "I really have no intention of hurting any of you, but you see I have four hooves where as these others of my friends have only two feet. I would suggest that you move aside so that I don't step on you as I pass through. I'll give you a couple moments to make a path for me, but I will be coming through. So, if I step on any of you, it will be your own fault and I will accept no blame for injury."
Carver gives them a minute to move aside and then tries to make his way to the rest of his friends.

Diplomacy 7
Acrobatics 21 (natural 20)

Crosseye (Earl) AC: 17 (T 12 FF 15), CMD: 17;HP 11/11 Character Sheet  d20+1=20 ; d20+4=22 ; d20+3=18 ;
Tuesday October 28th, 2014 6:38:18 PM

"No! I yell at Gaston "They mean no harm. It is just their way to defend them selfs and I bet the forrest. We want to make peace here with nature not destroy it. Please try to walk out to us carefully as you can." I now plea with him. "I will try to calm them for you again' ( not sure I can try again but will go the actions again to show my care for the creatures.)

--------
Try wild empathy again if I can 20
Reflex check 22
Fort check 18 if need against the posion

Crosseye (Earl) AC: 17 (T 12 FF 15), CMD: 17;HP 11/11 Character Sheet  d20=15 ;
Tuesday October 28th, 2014 6:40:21 PM

OoC forgot diplomacy roll 15 on plea with Gaston

Big Black Beady eyes, all fixed on you... CoDM Corsario  d20+1=15 ;
Wednesday October 29th, 2014 12:35:10 AM

Gaston smiles at Cameron suggestion.
"You are right my friend! I will do a dagger scabbard from it. I have a very nice dagger, with a silver handle, that will look great there!"
-----
Even after stepping on the toad Cameron manages to avoid the ichor touching his skin, even as his boot get stained by the pink substance.
At Cameron suggestion, Gaston stays his hand.
"Not to use violence? Maybe you are right. Ok, I will do it as you say. I am sure I can manage as well as anyone. You have my trust, my friend."
At Atlas he answer.
"Yes, I think you have a point. I will jump my way out of here."
After you persuade Gaston not to kill the Toads, Mack steps his way out of the maze. Then Carver do the same, with elegance, even.
Gaston looks appalled at the ease on which both of them escaped the toads. For a second looks doubtful, but then he muster his courage.
"You are very capable, I see. I am glad I can keep up with you!"
He starts stepping out, trying to avoid the Toads.
Gaston Acrobatics Roll: 15
He manages to get out without stepping on any toads, too.
"Easy! I bet I could do it with my eyes closed. I could get one of them to keep, as a trophy, but I guess that would be a bad idea. Or could you get one of them for me?"
The toads, in unison, turns towards you, big black beady eyes observing you, at Gaston comment. They all start getting out of their hiding places, and position themselves to jump towards you.
Gaston gets white as a sheet.
But then Crosseye gets between Gaston and the toads, and starts making toad sounds, while slowly waking backwards, while signalling the rest of you to get away from the amphibians, slowly and calmly.
After a couple tense minutes, which you feel like hours, you get away from the toads, that start to bury themselves in the mud again.
Gaston breathes, you think for the first time since the toads got "aggressive".
"Thank you master Crosseye. Good work... Let's continue our way, shall we?"
OOC: Well done! You all win 100 XP. Also, Cameron and Crosseye win 50 extra XP with their good management of the situation. Time to keep advancing, so please roll to see if you can keep on the right track.

Crosseye (Earl) AC: 17 (T 12 FF 15), CMD: 17;HP 11/11 Character Sheet 
Wednesday October 29th, 2014 2:30:46 AM

OoC
Do the others have to make another survival check again to aid me in leading the group like last time to continue on? I presume they are still aiding me in leading the way. If so I will wait to roll/post to see their checks.
Also what xp speed are we using slow/med/fast


Irdalas (Nick L) AC: 17 (T 14 FF 13), CMD: 17; HP: 10/10 Arrows: 213 Character Sheet  d20+5=11 ;
Wednesday October 29th, 2014 4:01:53 AM

Irdalas froze as the frogs got aggressive.
"Will this be the first of many times Gaston puts us in danger?" He thinks quietly to himself.
"Alright lets get back on track, Crosseye, you have my eyes"
Survival role to aid Crosseye: 11 success!

OOC: Oh my! The times at which our new DM is posting is screwing me over a bit with the timezone, I'll have to find a new posting rhythm.

Carver (John C) AC 16, AC 18 with shield, CMB 5, CMD 15, HP 15/15 Character Sheet  d20+2=22 ;
Wednesday October 29th, 2014 11:00:41 AM

Carver is getting the hang of this...... even though he is supposed to be aiding, he points to the north.
"That's gotta be north, so east is that way, right?"

Survival 22

Cameron (David F) AC 18 (T 14, FF 15) CMD 12 HP11/11 Character Sheet  d20+2=8 ; d20+8=20 ; d20+4=18 ; d3=2 ;
Wednesday October 29th, 2014 3:33:58 PM

Cameron wipes the toad goo off his boots, careful to handle the toxin with the care it deserves. He then sets about the task of helping the group head further into the woods, hoping they are passing, and not just surviving the trials the forest is setting.

Survival Aid another DC 10 8 FAIL

Unable to get a good bearing on the sun with the thick canopy, Cameron is unable to help Crosseye find the path.

Perception 20 as they resume the march

As they set out again, Cameron draws another dagger with the same intention as before. If something attacks the group, he wants a dagger at the ready.

Readied dagger hits AC 18 for 2 damage

Notes
spells prayed for- Detect Magic, Create Water, Light, Delay Poison, Bless, Magic Weapon
0/4 channels used


Mack (Eric R) AC: 15 (T 15 FF 12), CMD: 15; HP 9/9 Character Sheet  d20+2=7 ;
Wednesday October 29th, 2014 8:21:50 PM

I'm a little disappointed we didn't get to spend more time with the toads. I try to focus on aiding Crosseye again, to take my mind off of it.

(d20+2 survival/tracking check of 7 - Fail.)


Crosseye (Earl) AC: 17 (T 12 FF 15), CMD: 17;HP 11/11 Character Sheet  d20+10=14 ; d20+6=14 ; d20+5=12 ;
Wednesday October 29th, 2014 9:03:12 PM

I head to the lead again get my bearings and start to head on east with the help of the others. I again am using my great axe to push though the rough and am always looking about for anything go interest. Hooping I am going straight eat.

------
Survival check d20+6+4 (so far) = 14 (I so fail these rolls)
Perception check 14
Knowledge nature check 12 for plant life/ animals


Atlas Sunowl (Trey) AC: 21 (T 13 FF 18), CMD: 17; HP 13/13 Character Sheet  d20+1=16 ;
Wednesday October 29th, 2014 9:45:01 PM

Atlas resumes his place and continues like they were before the toads...

-----------------------------------
Survival Check to assist: d20+1=16 (passed, +2 to Crosseye)



Big Black Beady eyes, all fixed on you... CoDM Corsario 
Thursday October 30th, 2014 2:00:48 AM

Irdalas starts walking. His elven sensibility makes him feel that whatever test the toads were about the group had passed it. But even so the forest kept dark, cold and looming. They weren't out of the woods yet.
OOC: Question for everyone: When is a good time for me to post? I think I can manage almost anytime.
Carver, the paladin centaur, shows that not only his moral compass is true, but also his geographical one. He spends a couple of hours with absolute clarity about your course, being a great help to Crosseye.
Cameron, the small Jancassais Cleric makes use of his dagger to scrape, carefully, the Toad's venom from his boot.
Cameron only: Highlight to display spoiler: {Yes, your dagger gets one dose of the venom.}
Mack the monk, the other halfling, walks next to Cameron, examining the ground trying to see more toads, and not really paying attention to the forest or the direction they are going.
But Atlas, the warrior, does, and helps Crosseye find a couple of hidden game trails to ease the March.
Crosseye keeps doing a good enough job guiding you thru the forest, and with the combined efforts of all keep doing a good advance, until...
OOC: I think is medium Xp advance, but let me confirm
---
OOC: We have a new player, Cade, and his character, the young human sorcerer Orba. This is her intro.
Orba keep walking on the forest. The map she brought had been very useful, and she felt like finally she was going to meet her long awaited destiny. All her life she had felt how she was meant for more, for bigger things, like something stuck on her chest. But that feeling was lifting. The future is now!
That is when she heard the scream.
---
The ravine was some 30' deep, with a small clear stream running over round rocks. Crosseye lead you parallel to it to find a place to cross. Gaston approaches a big colorful flower, extending his hand to grab it.
Cameron sees clearly how a root raised from the ground to trip Gaston feet. In a couple of seconds he is rolling and tumbling on a 20' muddy slope towards the ravine, giving speed, and flying away from the edge at the end of it. His speed takes him to the vertical wall at the other side of the ravine, where he crashes hard but manages to grab some roots before falling to the river rocks, 20' behind him. There is blood on his brow.
"Help! Help me! I am slipping!"
As you see him hanging there you also see a mysterious girl standing some 5' on top of him, on the other ravine edge.
So Gaston and Orba are now on the other side of the ravine. Gaston under here just outside her reach if she were to try to reach him from the top. For the rest to reach Gaston would need to descent a 20' muddy slope (acrobatics roll needed not to tumble down as Gaston did, just to reach the edge of the ravine, some 10' away from the other ravine wall where Gaston is hanging. Gaston seems in distress, and will probably let go in 1 round, falling 20 feet to the river rocks.

Irdalas (Nick L) AC: 17 (T 14 FF 13), CMD: 17; HP: 10/10 Arrows: 213 Character Sheet  d20+8=13 ;
Thursday October 30th, 2014 6:37:24 AM

Knowing where Carver keeps his rope in his sadlebags, Irdalas grabs one end of it.
"Grab the other end!" He yells to the group as he jumps down the slope sliding down towards Gaston. "Hold on! He shouts as he gets closer to Gaston.
Seeing the fear in the man's eyes as his hands start to slip, Irdalas feels his gut wrench as unwanted memories come back to him. He is not letting Gaston die this easily.

OOC: Taking a risk here but my Acrobatics is quite high. Irdalas also has a personal motivation for this, writing my background as we speak. Acrobatics check: 13 crap... Let me know if I have to make other checks for holding onto the rope etc

Mysterious Girl (Cade R) AC: 12 (T 12 FF 10), CMD: 12; HP: 11/11 Character Sheet 
Thursday October 30th, 2014 10:31:10 AM

OOC: Testing Post Name

Cameron (David F) AC 18 (T 14, FF 15) CMD 12 HP11/11 Character Sheet  d20+1=5 ;
Thursday October 30th, 2014 11:28:51 AM

Previously
Cameron places the dagger he used to scrape his boot back inside his coat, saving it for later. The dagger he readied was a different one.

Currently
Cameron sees the plant trip Gaston and briefly thinks Again? Are Carver and I destined to relive all of the hardships we endured in the Fist? This brief thought slows his hand enough that the dagger he throws is too late to stop Gaston from tripping. He aims the blade to sever the stem halfway between the ground and the flower. With speed you would not attribute to a cleric his hand then dips to his belt and comes up with the whip that rides there.A gentle flick and it is ready to help protect the rest of the group as they try to retrieve Gaston, a task Cameron is clearly too weak and too light to try to attempt.
His eyes do flick across the ravine though to light on the woman on the other side. In a polite voice, strangely devoid of stress from the current situation he calls to her.
" Pardon me, but we seem to have lost our patron down in the ravine and it appears he is slipping to his doom. Could you lend us a hand?"

Actions
Readied action to throw a dagger should anything attack the group used on the flower, hits AC 18 for 2 damage.
Move action
draw my whip
Standard action
Ready the whip to attack anything else that may come at the group with 15' reach
readied action hits AC 5 for... yeah nevermind.

Notes
spells prayed for- Detect Magic, Create Water, Light, Delay Poison, Bless, Magic Weapon
0/4 channels used


Big Black Beady eyes, all fixed on you... CoDM Corsario 
Thursday October 30th, 2014 12:23:00 PM

OOC: It works! Go ahead, post!

Mack (Eric R) AC: 15 (T 15 FF 12), CMD: 15; HP 9/9 Character Sheet  d20+9=20 ;
Thursday October 30th, 2014 12:56:50 PM

Without really thinking about the fact that my rope is short, and in my backpack, and I'm not strong enough to lift Gaston, I head down/over as carefully as possible, trying to get close enough to help in any way I can once I get closer.

(d20+9 acrobatics check of 20)

Once closer, if no one tosses me a rope, I'll start working on getting mine out of my backpack.

OOC:

You nailed the description of Mack not being of any help. Very nice. :)

I imagined a high-pitched girl scream for the screaming, and was just HOPING it was Gaston. :) Great visual.

Since it was specifically mentioned that Cameron noticed the plants trip him, my assumption is that the rest of us did not.


Mysterious Girl (Cade R) AC: 12 (T 12 FF 10), CMD: 12; HP: 11/11 Character Sheet  d20+2=4 ; d20+7=14 ;
Thursday October 30th, 2014 1:46:01 PM

Life has finally started for me! I know that I can find my place in the world! Did that furry woodland creature just smile at me? I just glad I lost those crazy blue jays, and cardinals... I think they wanted me to break into song. Her personal musings about adventure in the great wide somewhere are interrupted by a decidedly high pitched scream. She takes a moment to check and see if she is in immediate danger. She is apparently distracted by a group of men on the other side of the ravine shouting and tumbling down the slope at her.

She sees the elf scampering down the slope, and hears the halfling question. Looking down past her feet she see a very handsome, very pained looking man, "Hey there, Handsome, you look like you're in a little trouble." Her stomach turns to jelly, but fear will make this worse; so she does what she always does- bluff, "Alright, Handsome, if you fell-- well it would be bad, but you are strong and agile and I know that if you time a jump you can land safely on the rocks." She can visualize Gaston's safe descent like a feather floating down a stairwell.

If Gaston chooses to let go, she is prepared to cast a Feather Fall.

---------
Actions:
Perception check: 1d20+2= 4 Failed to notice her own surroundings.
Bluff check: 1d20+7= 14 She attempts to make her target as calm and trusting as one can be hanging on a cliff.
Cast Spell: When the first person in this situation enters free fall she will cast Feather Fall. A faint glow of silver and gold, almost imperceptible in the daylight infuses the air around her, and at her command streaks away to buffet and cradle her target safely to the ground. The gleam dissipates with a gentle sigh.

((OOC: I love the "Disney princess" start to my adventure in the woods, thanks Corsario.))

Crosseye (Earl) AC: 17 (T 12 FF 15), CMD: 17;HP 11/11 Character Sheet  d20+6=8 ; d20+5=23 ; d20+5=10 ; d20+6=15 ; d20-2=4 ;
Thursday October 30th, 2014 4:09:52 PM

Seeing Gaston fall/tumble it takes everything I have to stop laughing out load and I think to my self "Big foot. I hope you had a nice trip." I so wanted to yell that at him but keep it to myself. Now seeing him hang there, for a second the thought of hoping he would fall crossed my mine. But seeing Irdalas jump into action I yell to him [b]" Need any help? What do you want me to do?" Watching him closely and seeing him moving to Gaston I put my backpack on gone ground and go though it looking for my rope. I find it and ready to throw it over if need be. I also find my grappling hook and take it out just in case it is needed. I look to see what trip Gaston also.

------
Perception check 8 to see if find what trip him.
Knowledge nature 23 the surroundings
Knowledge geography 10 the land area
Survival check 15 to see it can find a easy route over to the other side or even to Gaston
Acrobatics check 4 (if needed)


Carver (John C) AC 16, AC 18 with shield, CMB 5, CMD 15, HP 15/15 Character Sheet  d20+3=5 ;
Thursday October 30th, 2014 4:38:38 PM

Carver anchors the rest of the rope that Irdalas grabbed from his pack. Bracing his legs to anchor just about any weight that gets put on it....
"I got the rope anchored, do what you gotta do.
Well maybe not, Cameron, did you put oil on my rope or something? It's slick....
Gonna need help holding this end, grab on."


Strength check 5

Atlas Sunowl (Trey) AC: 21 (T 13 FF 18), CMD: 17; HP 13/13 Character Sheet 
Thursday October 30th, 2014 5:15:42 PM

OOC: Going to be a late post tonight...probably around midnight US Central time

Falling for a girl like you - CoDM Corsario 
Friday October 31st, 2014 1:02:27 AM

OOC:Waiting for Atlas

Atlas Sunowl (Trey) AC: 21 (T 13 FF 18), CMD: 17; HP 13/13 Character Sheet  d20+3=17 ;
Friday October 31st, 2014 1:13:56 AM

Atlas watches Gaston fall. While a part of him finds it to be appropriate, the thought of carrying his broken body out of these woods is not something to look forward to. To that end, takes a step over to Carver and grabs the end of the rope that seems to be slipping from his hands. Hopefully the elf can reach him in time.

-----------------------------------------------------
Strength Check: 1d20+3=17


Falling for a girl like you - CoDM Corsario 
Friday October 31st, 2014 2:13:22 AM

Cameron throws his dagger into the root where Gaston tripped, an action the rest of you don't quite understand ("Whatever for did he do that?" - you all think), draws his whip and, as if nothing was happening, and no necks where in imminent danger of breaking, ask for the mysterious girl that just appeared for help.
At the same time, quick as wind, Irdalas grabs an end of Carver's rope and with great ability, and disregard for his safety, moves down the slope trying to reach Gaston in time. Gaston's eyes fill with hope first, and alarm later, when both he and Irdalas realize he won't be able to stop, and will go over the slope edge towards the riverbank, even before Gaston.
Mack, small and agile, starts descending the slope, manages to get in position near Gaston and starts getting a rope from his backpack.
Irdalas tries to stop but the slope angle as well as the wet and muddy surface don't let him stop. He sees the slope end just a couple steps in front of him, grabs the rope with all his strength and prays someone is holding the other end of it, as he goes over the edge.
And hearing his prayers are Carver and Atlas... the centaur braces for holding him. He feels the rope tense when Irdalas fall over the ledge, and feels how his hooves give way, as he is pulled and starts to slide down the slope too! Towards Mack! Atlas makes a big effort and avoids them both from falling, but he also feels how his feet are starting to slip!
Crosseye asks who needs help while go grabbing his own rope and grappling hook.
Gaston, seeing help is not coming, screams in a high pitched voice!
"Help! I can't hold any longer!"
And then the mysterious girl calls to him. In his mind her words flash an idea: "Let go, you can do it!"
He looks at her sky blue eyes for a second, a million thoughts racing in his mind.
"Let go, you can do it!"
He releases the branch, and falls down, towards the rocks.
Orba gesticulates and a glow seems to fly, in a fraction from a second, from her eyes towards Gaston's, which hasn't stop looking at hers. His fast fall stops, and he starts gently float down, all the way without breaking eye contact with Orba. Almost all the way down he smiles at her.
-----------
Irdalas is slowing descending, thanks to Carver and Atlas, some 15' over the river bank. They are starting to slide down, and need a DC 15 Strength check to stop slipping, with Atlas doing a DC 10 Aid Another Strength check to grant a +2 bonus to Carver. If they can't do it they will start to gain momentum in his downward path. A path that goes directly over Mack. Mack, you will need a DC 20 Strength check to stop them if they are unable to stop by themselves, or a DC 15 Acrobatics to get out of the way. Or can throw yourself against them and do a DC 10 Aid Another Strength check to grant them another +2 to their check, sharing their fate.
Cameron and Crosseye are next to the slope, rope in hand.


Cameron (David F) AC 18 (T 14, FF 15) CMD 12 HP11/11 Character Sheet  d20=14 ;
Friday October 31st, 2014 5:25:56 AM

Cameron sees nothing else threatening the group and hears Carver skidding and sliding towards the edge.
" It was clean and dry when I put it back in your pack, honest."
The halfling grabs the rope and quickly runs around a tree before setting his feet and pulling.
Aid another on the Strength check DC 10 14 success, +2 to Carver's Strength check
You don't grow up with dwarves and not learn some ways to use mechanics to make things easier... Thinks the halfling.

Notes
spells prayed for- Detect Magic, Create Water, Light, Delay Poison, Bless, Magic Weapon
0/4 channels used

Mack (Eric R) AC: 15 (T 15 FF 12), CMD: 15; HP 9/9 Character Sheet  d20-1=13 ;
Friday October 31st, 2014 7:34:03 AM

As I see Gaston appears to be safe for the moment, I drop my backpack, and focus what little strength I have on doing what I can to slow Carver and Atlas down as they slide towards me.... sharing their fate if we go over the edge; or actually, probably cushioning their landing. ;) I throw myself against them....

(d20-1 strength check of 13 against DC 10 to Aid Another Strength -- SUCCESS!!! +2 to the others)

OOC: As for the timing of posts, I actually don't mind at all that the timing fluctuates. Even though we're all sort of acting in conjunction, we really react on each other's posts, too. So it's nice for it to be somewhat random, to give different people a chance to go first/last once in a while. Just my 2 cents. :) I USUALLY post at lunch time, though.



Cameron (David F) AC 18 (T 14, FF 15) CMD 12 HP11/11 Character Sheet 
Friday October 31st, 2014 9:54:30 AM

OOC
Ooops I didn't weigh in on posting time, sorry.
It doesn't matter to me when the posts go up. As long as we get ~24 hours to put in a post between DM posts then we all should be able to get one in. My posting time is pretty flexible while I am looking for a job.

Atlas Sunowl (Trey) AC: 21 (T 13 FF 18), CMD: 17; HP 13/13 Character Sheet  d20+3=16 ;
Friday October 31st, 2014 10:07:09 AM

Atlas grunts loudly as he feels his footing start to give way. He digs his heels in deep as he tries to stop the slidding and potential disaster. Between clenched teeth he says, "Come on Carver, do I need to get you sturdy boots for those hooves?"

--------------------------------------------------
Strength Check - Aid Carver: 1d20+3=16 (passed DC10, +2 to Carver)

OOC: As for posting time, I'm with David, any time is fine for me as long as it is fairly consistent. To be honest, I'm not consistent at all. Sometimes I find time at work like today, other times I don't get to it until just before I go to bed around midnight-1AM US Central time. However, I can make that work as long as I have a full day between DM posts, so I'll defer to those that are Europe.


Mysterious Girl (Cade R) AC: 12 (T 12 FF 10), CMD: 12; HP: 11/11 Character Sheet 
Friday October 31st, 2014 11:47:12 AM

Our mysterious girl smiles now that she helped Gaston alight below, "Alright, Good-Looking, don't scar up that pretty face, now that your down there safe and sound."

She takes a step back from the edge and stands in that Yes-I-am-pretty-this-is-the-best-way-to-look-at-me pose that seems so guileless. Places her hand on her hip, and considers the fiasco on the other bank. They guys are going to kill themselves and Handsome, too. As she watches the crew struggle to keep the elf and centaur from falling to their doom, and the halflings and the good-looking brawler are now tangled up, too. Only the ranger seems to have stayed out of the fray, Maybe, he is stupid enough to jump into the ravine, and join them. "Oh my gods, you are who mother mean when they say, 'If everybody jumps off a cliff, would you as well?' There is no way I can catch you all."

She sets her face in that MEN!-leaving-messes-for-me-to-clean-up, determined frown, and visualizes as many more rescues as she thinks she can pull off.
------
Actions:
I will cast up to three more Feather Falls ((OOC: How many immediate actions allowed in a round?)) Aiming for the Elf, Halfling, and Centaur, but really who knows what I can hit?

(Spells Available Cantrips: Unlimited Level 1: 3/4)

Spells Known
Cantrips: Prestidigitation, Light, Mage Hand, Detect Magic
Level 1: Magic Missile, Feather Fall

OOC: I will be able to post between Mon. - Fri. 10 am and 5 pm CST. So, as long as posts are consistent I can work around it.


Irdalas (Nick L) AC: 17 (T 14 FF 13), CMD: 17; HP: 10/10 Arrows: 213 Character Sheet  d20+2=14 ; d20+8=18 ;
Friday October 31st, 2014 12:48:42 PM

Irdalas, completely incapable of doing anything, just hangs on to the rope as hard as he can while trying to get some grip on this slope.

Strength check: 14
Acrobatics check: 18

OOC: Posting times are good as the are for me. I now have the full day between DM posts :)
Oh and sorry about the mess I'm creating here...

Carver (John C) AC 16, AC 18 with shield, CMB 5, CMD 15, HP 15/15 Character Sheet  d20+9=21 ;
Friday October 31st, 2014 1:23:15 PM

Carver manages to plant all four of his feet and get a good grip on the rope, the help of his friends is an added bonus.
"Throw the rope down to him, we can pull him back up.
Hey girl, thanks."


Strength check 21 (+3 from str, +6 from aid anothers)

Cameron (David F) AC 18 (T 14, FF 15) CMD 12 HP11/11 Character Sheet  d20+2=11 ;
Friday October 31st, 2014 3:15:06 PM

" Pull him up or should we head down? Which way heads more into the woods?"
Aid another to find North DC 10 11 sucess +2 to Crosseye's check to regain the path.

Notes
spells prayed for- Detect Magic, Create Water, Light, Delay Poison, Bless, Magic Weapon
0/4 channels used

Crosseye (Earl) AC: 17 (T 12 FF 15), CMD: 17;HP 11/11 Character Sheet  d20+4=5 ; d20+8=17 ;
Friday October 31st, 2014 3:42:48 PM

Seeing Atlas and Carver slipping and following Cameron's lead. Drop my rope and hook. I run to their aid and grab the rope, also to aid in stoping them from falling faster. I yell out "I will not let your guys fall" and pull with all my might.

If we are successful in stop them I turn to Cameron and ask "Up or down what do your think?"

----------
Strength check to aid Carver 5 natural 1 I fail badly I guess the rope was just too slippery or I was just to slow :(
Survival check 17 to determine which way we should go with Caver and Atlas, up or down the safest way (D20+6+2 so far)

Crosseye (Earl) AC: 17 (T 12 FF 15), CMD: 17;HP 11/11 Character Sheet 
Friday October 31st, 2014 3:48:03 PM

OoC
Sorry about posting I work night EST, so I usually post in the after noon when I get up but can post in the morning if the kids leave me alone. I sully wait for the dm and feed off that plus sometimes other I have no real set time

Also another note welcome aboard Cade R this group is turn out fun and watch out for that strange guy Mack you never know what he us going to do :)


Mysterious Girl (Cade R) AC: 12 (T 12 FF 10), CMD: 12; HP: 11/11 Character Sheet 
Friday October 31st, 2014 11:17:32 PM

"Listen to the centaur, Boys. You wouldn't want to be caught in a ravine during a flash flood."

Cameron (David F) AC 18 (T 14, FF 15) CMD 12 HP11/11 Character Sheet  d20+2=20 ;
Friday October 31st, 2014 11:34:36 PM

Cameron looks up at the sky, trying to judge if it will rain in the near future.
Survival DC 15 to predict weather in the next 24 hours, +1 day /5 above DC 15
Survival 20, should predict for next 2 days.

Falling for a girl like you - CoDM Corsario 
Saturday November 1st, 2014 3:44:50 AM

You all jump as a single team to avoid go down the ravine. Cameron quick thinking, Atlas and Irdalas, and even Crosseye efforts help Carver regain his footing so he can use his physical might to get out of the slope. But the small Mack showed resolve and bravery by choosing to risk being trampled by his friends, in order to help them.
OOC:Mack, you gain a hero point! Congratulations!
In no time you have Gaston up. He thank you all profusely.
"I am deeply moved by your efforts to help me. Thank you, and I'll make sure to grant you the proper reward!"
Some minutes later you find a place for Orba to ford the river. Gaston is the first to approach her.
"My lady, I owe you my life! What is your name? How did you got here?"
My friends, this is our "free chatting weekend"! If you can make the introductions before Monday, I think it will be for the best! So fell free to post as much as you can before Monday night. Saludos


Cameron (David F) AC 18 (T 14, FF 15) CMD 12 HP11/11 Character Sheet  d20+4=6 ; d3=3 ;
Saturday November 1st, 2014 11:54:16 AM

" Thanks for saving Gaston, his comrades in the Chancers Club will be happy to have him back."
" My name is Cameron Honeytamer Steelshaper. Right now I am helping see to the well being of this group of adventurers by healing what ails them, which so far is nothing."
" If I might ask, what are you doing all alone out here in the Eastern Woods? This place doesn't have the best record for being safe to travel in groups, I can't imagine trying it alone."

Cameron turns to Gaston and hands him the severed flower.
" Here's the blossom you were after. I saw the roots lift clear out of the ground to trip you down the slope so I cut it down. We should get moving soon. This place keeps trying to get rid of us. I think it doesn't much like us."
A keen observer will note that Cameron has put his whip away and his hand is again filled with a normal looking throwing dagger.
If Gaston or the others are damaged after the tumble down the hill, Cameron will offer to heal them.
Readied throwing dagger, same as before, thrown at anything that attacks the group.
Dagger hits AC 6 for 3 damage... or more likely skitters off into the woods.

Carver (John C) AC 16, AC 18 with shield, CMB 5, CMD 15, HP 15/15 Character Sheet 
Saturday November 1st, 2014 3:41:38 PM

"Welcome, and I thank you Lady, My name is Carver. I again thank you for helping out our Patron. I doubt we'd see many more Patrons willing to hire us if we should return him to the Tree in a broken condition."
This is said by the Centaur, in black painted armor with a large variety of weapons carried about his person.

Cameron (David F) AC 18 (T 14, FF 15) CMD 12 HP11/11 Character Sheet 
Saturday November 1st, 2014 4:35:51 PM

I neglected to say what Cameron looks like before, let me fix that.
The halfling wears a long red coat over a masterwork of dwarven crafting in the form of a chain shirt. Daggers are visible at his belt, poking from the tops of his boots and tucked into the insides of the coat. His belt also carries an odd weapon on it, a whip. He carries a backpack and not much else. He has unruly hair of a platinum blond color and he also wears a goatee. Both appear to be in need of a trim.
Getting a better look you can see the halfling is wearing boots, odd for a halfling. The coat definitely has had some kind of patches removed from it. The discolored cloth where they were removed makes the coat look somewhat mottled.

Mack (Eric R) AC: 15 (T 15 FF 12), CMD: 15; HP 9/9 Character Sheet  d20+6=14 ; d20+7=12 ; d20+2=8 ;
Saturday November 1st, 2014 10:14:59 PM

"Hey! I'm Ramak." I say fairly quickly, and quietly, in between other introductions. I then go around to check out some of the plants in the area. They seem interesting... especially if they are attacking us.

(d20+6 herbalist check of 14)
(d20+7 perception check of 12)
(d20+2 survival/tracking check of 8)


Mack (Eric R) AC: 15 (T 15 FF 12), CMD: 15; HP 9/9 Character Sheet  d20+2=12 ;
Sunday November 2nd, 2014 12:55:27 PM

Suddenly, everything seems to go quiet. It's quiet in here..... TOO quiet.

I pull out the harmonica and start up a tune.

(d20+2 perform harmonica check of 12)


Crosseye (Earl) AC: 17 (T 12 FF 15), CMD: 17;HP 11/11 Character Sheet 
Sunday November 2nd, 2014 4:12:30 PM

I step forward "I am Crosseye. Thanks! That was a neat trick. Thanks for the save! Please do tell what you are doing out here and what trick you using to getting though this Forrest? As we seem to keep getting lost. We are trying to get to for the centre for our friend's quest ?" I say alittle ashamed and jestering to Gaston.

Atlas Sunowl (Trey) AC: 21 (T 13 FF 18), CMD: 17; HP 13/13 Character Sheet 
Sunday November 2nd, 2014 8:21:04 PM

Atlas manages his way down the rest of the slope and listens to the introductions as he takes a moment to look about. He studies each of the group individually for a few seconds to make sure everyone is OK. By their movements and words they all seem fine, so he steps up to the girl and introduces himself, "Good day, I am Atlas Sunowl. Your assistance is greatly appreciated. My friends here have already given you a little background on us. May we know your name and your purpose for traveling through these woods? By my account it's not the safest place, so I assume you're on some mission."

Miss "Zee" Zetianos (Cade R) AC: 12 (T 12 FF 10), CMD: 12; HP: 11/11 Character Sheet 
Sunday November 2nd, 2014 10:16:47 PM

OOC: Sorry, Saturday is chore day and date night, Sunday is church. I may post another response on Monday, but I was out of pocket for the free chat weekend. By the way, I love you guys, so much right now!

"Now, wait, Lord, I am not a lady, nor do I seek to imposture nobility. I am Miss Zetianos, (She pronounces it ze-TIa-knows.) if you prefer Goodie Zee," she says. "I have left my childhood home in Plateau City, and I am on my way to see the world Izen, Culverwood, Oeax Sea, the Tuar Islands, the Wall of Kaazel-" She takes a heavy breath, her excitement and joy radiates from her face, "Did you know that there is a city in the south hung from hooks in the sky? And, my bunkmate Cindi, that's with an 'I,' says that the people there are ruled by the three oldest women in the city, did you hear of that?" Now, more to herself than Gaston, "I have to see that!"

As she stands lost in thought, and each man in the party takes a minute to engage her in conversation. You get an opportunity to look at her. A small, slight girl stands there; she is tight, compact and sinewy. Her movements are either graceful and fluid, or lightening quick and sudden. She has a golden tan to her olive skin and exotic faraway features. Her hair is straight, glossy and blue-black. She wears a practical outfit, boy's work trousers dark grey, an unbleached boys' work shirt, a tight fitting bodice of black grey wool, and old worn grey boots. On her head she has wound a hijab of blue, grey, and black with tiny lemon yellow stiches racing in parallel lines lengthwise.

Her sky blue eyes, bright and shimmering, dart this way and that taking in the new sights about her. A long curved knife slaps against her thigh in her hip scabbard, and her rucksack was recently purchased and she shuffles to hold the unfamiliar weight. There is one thing only that describes the knife, her eyes, and backpack: New.



Miss "Zee" Zetianos (Cade R) AC: 12 (T 12 FF 10), CMD: 12; HP: 11/11 Character Sheet 
Sunday November 2nd, 2014 10:53:04 PM

When Zee speaks to Cameron and Ramak she crouches down in a squat. The action and her expression seems to be significant, she respects the halflings, and meets them eye to eye. Not many halflings lived long with Magda, it is not right to see halfling child starve."Hey, nice to meet you Ramak. I am very impressed by that show of courage! You are a giant-sized scoop of hero in a halfling-sized package, Big Guy!" She turns to Cameron, "Is that Dwarven in your accent, Master Honeytamer-Steelshaper? I bet you are beating the halflette girls off with a stick, Lady Killer!" She fans herself dramatically, "Who doesn't love a mysterious foreign accent?"

She was about to answer the "What's-a-girl-like-you-doing-in-a-wood-like-this" question, when she hears Carver. "Oh! I didn't do anything more than help talk Mr. Handsome into some common sense. He saw that he could jump and he did! By the way, I love your accent, I could listen to you talk all day, Taurish is so pretty. I am Miss Zetianos, or Zee."

When Crosseye introduces himself at her feet he sees a large, sleek smokey-grey cat, up and down the flanks and back of the cat are black inky spots. The girl speaks in a thick north Plateau accent, "Pips. To me." The cat slips back in line with its mistress in a way that still broadcasts, "The decision was mutual. She says,"Thanks I taught Pips to hunt, so that she could come along and help track some small game." Again she gets ready to answer the "What's-a-girl-like-you-doing-in-a-wood-like-this" question, but she is interrupted by Atlas Sunowl...


Miss "Zee" Zetianos (Cade R) AC: 12 (T 12 FF 10), CMD: 12; HP: 11/11 Character Sheet 
Sunday November 2nd, 2014 11:17:16 PM

What to say about Atlas Sunowl? He is so bossy and serious, checking to see if everyone is safe. Yeah we are all safe Mr. I-am-in-charge-and-the-fate-of-the-team-is-on-my-shoulders. Oh My! Look at those shoulders... Hey! Cute! He has bushy eyebrows, it makes him so cute, McBushy-Brow... the Bush-inator... Mr. How 'bout right brow? Oh crap, he is talking to me. What is he saying? When Atlas finishes he can't be sure, but maybe he sees a grin on Zee's face for just a sec. Zee does what any rational teen girl would do: she smiles her dazzling smile, turn 180 degrees to Gaston, flips out her hair so that Atlas is sure to watch her walk off, and tells Gaston the answer to Atlas' question. She smiles beautifully at the second place catch, "You see, I want to see the world, and I want to meet all the people in it. I have had a wonderful time so far, the woods are so pretty and wild. I have never seen such a lovelier place, and I think I never will. I have seen all sorts of birds, and deer, and squirrels, and I saw the cutest little toads. One croaked at me and I feed it a piece of jerky, it was adorable! I just keep looking at my map and I haven't been lead wrong, yet!" She smiles as she brandishes her map. As she unfolds it she offers to show it to Crosseye, Gaston, and the halflings, she cuts her eyes over her shoulder to see if Atlas is still watching.

Zee noticed that the elf was particularly silent in all this, but they are a long lived and patient race. She has decided to wait for the elf to approach her. 'Better to be silent and thought a ruffian, than offend an elf a prove yourself one.' as Auntie Alemi used to say.

OOC: How are you running the 18 year-old Carver (John C.)? Because the Taurs have a short life span is he 18 like a human teen, or middle aged for a Tuar, therefore grounded and settled. Give me a metaphor, I am a high school teacher. Is he Jock Carver oldest player on the football team, or Cool Coach Carver the newest coach of the team?

Cameron (David F) AC 18 (T 14, FF 15) CMD 12 HP11/11 Character Sheet 
Monday November 3rd, 2014 12:06:40 AM

Cameron answers soberly, in a 'this is how it will be' tone of voice. It isn't threatening, not to Zee anyway. Instead it is more more cold and detached than. And yes, it bears a a detectably strong dwarven accent.
"The only halfling lady I ever met and tried to get to know was in denial. She blamed herself for things that other people tried to inflict on her. Then Morgan, the dwarf that raised me was murdered, presumably by the same person or people that killed my parents and want to kill me. Jancassais will eventually teach me, through my devotion to her, how to find them. When that day comes I will find them and have my revenge. Morgan sought them to bring them to justice. When I find them they will wish Morgan had. Until then, Jancassais is the only lady I have time to court."
No one other than Carver has heard this before. It is clear Cameron has seen pain and loss more than once in his lifetime. Instead of breaking him though, it has forged him into an instrument of revenge. Not yet a perfect instrument, but every trial perfects him a little more..

Irdalas (Nick L) AC: 17 (T 14 FF 13), CMD: 17; HP: 10/10 Arrows: 213 Character Sheet 
Monday November 3rd, 2014 8:05:57 AM

Irdalas, still shaken from his failed attempt at a rescue, turns himself to the group.
"I am sorry for my rash actions, I acted before I thought the situation through. I will be more careful next time." He says with a serious frown on his face.
To the more perceptive of you, you can see that there's more to the story but he doesn't seem to want to get into it right now.

"Greetings, Miss Zee. I am Irdalas Fendral and I am quite sure we will get to know each other better soon. But forgive me if I take a moment to compose myself."

OOC: Sorry guys, I went away for the weekend and had no access to the internet. Didn't realize we were introducing ourselves during the weekend :)

Miss "Zee" Zetianos (Cade R) AC: 12 (T 12 FF 10), CMD: 12; HP: 11/11 Character Sheet 
Monday November 3rd, 2014 10:15:43 AM

Zee's eyebrows make a escape for her hairline at hearing Cameron's words. She subtly moves away from the madman, who would ever choose to serve the bloody goddess of vengeance?

Zee notes the pain in the elf's voice and averts her eyes to allow the elf a bit of privacy. Turning to Gaston, "What are you doing in the woods, Handsome?"

Carver (John C) AC 16, AC 18 with shield, CMB 5, CMD 15, HP 15/15 Character Sheet 
Monday November 3rd, 2014 11:56:21 AM

[b]"well, If you are interested in seeing the Wold, we are headed into the forest, and there is safety in numbers, I guess you can join us if you wanted to."[/c] Carver says.

Carver is young in age, but there is a hint he has more experience than his age would indicate. Including a very slight limp that is barely noticeable in his right rear leg, When he has his armor off, there is an old headed wound there, it looks like it was gouged by five knives from in front of the hip area (near the backbone) all the way down almost to the knee. Even his close friend Cameron has never heard the story of where he got it.

Mack (Eric R) AC: 15 (T 15 FF 12), CMD: 15; HP 9/9 Character Sheet 
Monday November 3rd, 2014 12:24:04 PM

"Thanks, Miss Zee" I respond, quietly. "It was nothing. Just trying to help when I can."

I put my harmonica back away, noting again that I still need a lot of practice with that. I go back to checking out the plants, and surrounding area around us while people chit-chat.... this time trying to blend in a little bit, too.

(d20+9 stealth check of xx)
(d20+6 herbalist check of 14)
(d20+7 perception check of 12)
(d20+2 survival/tracking check of 8)



Mack (Eric R) AC: 15 (T 15 FF 12), CMD: 15; HP 9/9 Character Sheet  d20+9=22 ; d20+6=20 ; d20+7=25 ; d20+2=12 ;
Monday November 3rd, 2014 12:26:14 PM

OOC: Sorry, hit the wrong button there when I was cutting and pasting..... Here are my real attempts and results:

(d20+9 stealth check of 22)
(d20+6 herbalist check of 20)
(d20+7 perception check of 25)
(d20+2 survival/tracking check of 12)


Cameron (David F) AC 18 (T 14, FF 15) CMD 12 HP11/11 Character Sheet  d20+2=13 ; d20+2=5 ;
Monday November 3rd, 2014 11:16:54 PM

" Your apparent distaste for my decisions is noted, but not unwarranted. Morgan would probably move heaven and earth to sway me from this path. Had I one lynchpin still attaching me to those days I would cling to it like a drowning man. But those whom I care for seem destined to be killed so I have left them behind. I focus on her work and through it I hope she will reward me with the information I seek.Simple really."
" Now, how much longer until nightfall and which way are we headed? Crosseye, Gaston?"

Survival, time of day 13
Survival, North 5
Zee has reminded Cameron of some of those he left behind. He wonders after Qualtime and if she is still being hurt by Helmbane, or if it was him at all. Perhaps tonight in his prayers he will gain new insight into how she came to be hurt.

Atlas Sunowl (Trey) AC: 21 (T 13 FF 18), CMD: 17; HP 13/13 Character Sheet  d20+1=11 ;
Tuesday November 4th, 2014 12:23:03 AM

Hearing Irdalas's words, Atlas turns to him, "Irdalas, no apologies necessary. It was a moment where action was needed quickly. You made a decision and you went with it. That is far better than stopping to think about it and having him fall and break his legs due to your inaction."

Atlas notices that Zee answers his question, but to Gaston. He doesn't put much thought to it, there are too many dangers around to worry about that right now.

"Alright everyone, now that the introductions are done, it's time to get moving again. Gaston, this is your quest, are you OK with Zee joining us? She appears to have a few skills that could be helpful to us. Also, I cannot say that I would sleep all that well knowing we left this girl alone in this forest with some of the dangers that we have seen thus far. Oh, and don't forget the map she has."

-----------------------------------
Survival, North: 1d20+1=11 (+2 to Crosseye)




Falling for a girl like you - CoDM Corsario 
Tuesday November 4th, 2014 12:53:13 AM

OOC: Thanks, very good introductions.
Gaston tries to compose himself before bowing before Zee.
"Miss Zetianos, I owe you my life. I thank you, and I present myself to you. I am Gaston Laroutte, at your service."
He makes a very elegant flourish with her hands. After which he takes hers, gently, and kisses it.
"I always pay my debts, specially to woman as beautiful and special as yourself. For starters, how would you be to work for me, as this fine gentlemen are, to accompany me in this adventure?"
----------
Mack uses the time to search about... What make Gaston trip?
He doesn't see any out fo the ordinary creature about, even while hiding himself from it (if it is there). About the root... It seems like an ordinary root, but it was pulled out of the ground... or it pulled itself out of the ground. You see clearly the root was partially in the ground, but now is out of it. But how? Or who did it?
----------
After the formalities with Zee are set he sees all of you.
"My friends, if you allow me to call you that, I saw the courage and dedication you had to help me. I won't forget it. Thank you. I feel more safe than ever after witnessing it. It feels my heart with courage and joy! But we will have time to celebrate, and reward, your bravery and loyalty, now we must keep going!"
----------
Time to roll Survivals again, to keep your way one last step before nightfall. I imagine you do it as before, with Crosseye taking the lead and the rest doing Aid Another's.
Also roll perception roll for the road ahead.


Cameron (David F) AC 18 (T 14, FF 15) CMD 12 HP11/11 Character Sheet  d20+2=13 ; d20+8=24 ; d20+4=8 ; d3=2 ;
Tuesday November 4th, 2014 1:16:14 AM

Aid another Survival 13 Success +2 to Crosseye
Perception 24
Readied throwing dagger hits AC 8 for 2 damage...unlikely, but the target could be huge, asleep and tied up...it could happen.
Cameron falls in and keeps his eyes peeled for more forest shenanigans. A dagger is ready in his hand.

Crosseye (Earl) AC: 17 (T 12 FF 15), CMD: 17;HP 11/11 Character Sheet  d20=18 ; d20+6=12 ;
Tuesday November 4th, 2014 5:54:54 AM

I ask the young girl "You said something of a map, I think I heard. If it is alright with you may I have a looks? ".

if Zee gives or shows me a map I look it over and see if we can use it at all, in finding our goal the centre of this forest.
--------
Diplomacy check 18 with Zee
Perception check on map 12

OoC
Will post again later today after everyone has a chance for survival rolls (aid) and on the map,thing


Mack (Eric R) AC: 15 (T 15 FF 12), CMD: 15; HP 9/9 Character Sheet  d20+2=15 ;
Tuesday November 4th, 2014 7:34:25 AM

I move into position to help Crosseye as much as possible.

(d20+2 aid Crosseye survival/tracking check of 15 --> +2 to Crosseye)



Miss "Zee" Zetianos (Cade R) AC: 12 (T 12 FF 10), CMD: 12; HP: 11/11 Character Sheet  d20+4=12 ; d20+2=22 ;
Tuesday November 4th, 2014 1:37:11 PM

Zee purses her lips and thinks about Gaston's offer. "Well, I can cook and clean and do a little mending," referring the few skills that Atlas mentioned, Zee says, "But, that is all I will be doing in the way of personal jobs!"

Zee makes sure to cross in front of Atlas to Crosseye. She is pleased to share her map, and even offers the use of her cat, that she has trained to hunt, "Mainly, I trained her to be self-sufficient, but she can help scout and keep us alert." She heels the cat to her side and then flicks her wrist in a forward motion, "Pips. Scout." The cat yawns and stretches, but takes off at a quick trot. Zee then hands over her map, narrating her adventures so far from Plateau City to the ravine in the Eastern Woods.

Zee starts off walking close by Crosseye, pointing out "that lovely flower," "those pretty tree trunks," and "OH! Isn't that the brightest blue in the sky, you have ever seen?" The longer you walk the more she chatters about the lovely woods, and the condition of your equipment, what she could mend, or clean, or suggestions on what to replace. Later, she makes her rounds to visit everyone, but Cameron and Atlas. When she finds herself walking near Cameron, she becomes very nervous and smiles politely; then she hers her name being called and speeds her walking pace. Around Atlas, she blushes and then scowls, as if it his fault she is embarrassed.

A regular theme creeps into her conversations with Gaston, Crosseye, Craver, Irdalas, and even Mack. "Where are we going?" "What is at the center of the forest?" "Yes, but why does Gaston want to be in the center?" "Why did you pick this forest?" Zee will require an exact answer to the question, "What is Gaston doing in the woods?"

-----

Actions:
Handle Animal to have cat Seek check DC 10 = 12

Survival Check = 22 ((OOC: Natural Twenty, Aggrrhh, Beginner's luck in first level please expect to die in friendly fire at higher levels)

Carver (John C) AC 16, AC 18 with shield, CMB 5, CMD 15, HP 15/15 Character Sheet  d20+2=22 ; d20+1=14 ;
Tuesday November 4th, 2014 2:29:57 PM

Carver takes the time to recoil his rope and then puts it back where he keeps it, knowing the others know where it is as well.
He looks around and gets his bearings and says bluntly, "That way's north, so east is that way and we want to head east, going deeper into the forest....

He tries to keep as careful a look for danger, but is more intent on keeping them headed east....

Survival for direction 22 (nat 20)
Perception 14

Miss "Zee" Zetianos (Cade R) AC: 12 (T 12 FF 10), CMD: 12; HP: 11/11 Character Sheet 
Tuesday November 4th, 2014 2:34:54 PM

(OOC: Almost, I forgot...)

A little bit later, Zee sees the frustration forming on Crosseye's face. He is loosing patience and he doubts his ability. Zee stops him, she stands right before him, she takes his face in both her hands, and she says, "We know you are the right man for this job. We all place our trust in you, and we all believe in you. Now, take a breath and trust our faith! Lead us." Zee's hands shimmer with a faint glow that sinks into Crosseye's skin. For the next round, his eyes and exposed skin host a faint silver and golden glimmer.

-----

Action:
Touch of Destiny (Sp): At 1st level, you can touch a creature as a standard action, giving it an insight bonus on attack rolls, skill checks, ability checks, and saving throws equal to 1/2 your sorcerer level (minimum 1) for 1 round. You can use this ability 6 times per day.

Irdalas (Nick L) AC: 17 (T 14 FF 13), CMD: 17; HP: 10/10 Arrows: 213 Character Sheet  d20+5=14 ; d20+8=22 ;
Tuesday November 4th, 2014 3:52:59 PM

Irdalas takes it upon himself to answer Zee's question.
"It's part of his trial to join the Chancers, we're just here because he's paying us to accompany him. But he needs to get to the center" he says while pointing to Gaston.
"Speaking of which, I should help Crosseye get us there!"

Survival roll: 14 success! +2 for Crosseye
Perception roll: 22

Atlas Sunowl (Trey) AC: 21 (T 13 FF 18), CMD: 17; HP 13/13 Character Sheet  d20+1=12 ; d20+2=7 ;
Tuesday November 4th, 2014 11:15:53 PM

The group starts preparing to go so he heads over to Crosseye and Zee to take a look at the map. As he approaches, Zee is going on about her adventures so far. He listens carefully as he looks over Crosseye's shoulder to study the map.

Once everyone is ready Atlas takes his place near Crosseye and focuses on finding their way again.

---------------------------------------------
Survival to assist Crosseye: 1d20+1=12 (+2 to Crosseye!)
Perception: 1d20+2=7 (maybe he's distracted by Zee?!?)




Falling for a girl like you - CoDM Corsario 
Wednesday November 5th, 2014 12:42:30 AM

Crosseye, now with Zee's help besides the help from his friends, advances with resolve and making excellent time. The forest seems to open for you and let you pass unmolested. Zee becomes the center of attention, with many glances and questions going back and forth.
You start to think in finding a good place to eat.
Slowly Cameron stops... Something doesn't smell good. Literally. Maybe a dead animal?
Irdalas sees him stop and stays behind too. The elf sees the cleric sniffing, and does the same, while looking around.
He sees the danger, but not in time to warn his companions.
Cameron and Irdalas:Highlight to display spoiler: {You see the camouflaged body of the green and white Veggieskunk, fangs showing, angry at the intruders in its home, it raises its tail while quickly turning, and let's a spray of brown liquid against your group. The distance and your quickly reflex to pinch your nose saves you from the effect. Hallucinations.
If you want to tell the affected ones something, or help them, do it in a private DM post. Don't let them know they are allucinating.
}
Rest of the group:
Roll a fortitude DC 13 save. If you are successful see the previous spoiler. If not roll a 1D6 and read the corresponding spoiler.
Rolled 1:Highlight to display spoiler: {The next step you take doesn't find ground, but sinks in cold and sticky quicksand! You are unable to stop your momentum and go into the quicksand pool! You manage to keep your head up, but feel how you are slowly, but surely sinking... Roll a Swim check, DC 15, or go down. You have only time to scream half a dozen words! All the others that failed they saving throws are under the quicksand, the others, including Irdalas and Cameron, seem to have avoided failing in..}
Rolled 2:Highlight to display spoiler: {a swarm of small black spiders, with orange knees,jump from the ground attacking all off you! You feel a couple bites on your arms before you are able to react! Everybody that failed their saving throws are under attack! Except Irdalas and Cameron. You are afraid that if you try to talk they will enter your mouth. You can try and Attack them, AC 5.}
Rolled 3:Highlight to display spoiler: {You see Gaston scream (again, a high pitched one) and grab a snake that is getting out from his shirt! You are about to move to help him when you feel the cold touch of scales on your own neck! Roll a CMB grab Attack, or a normal attack if you want to risk it, as the snake just appeared on your chest tries to choke your neck! The others that failed their saving throws, except Irdalas and Cameron seems to have the same problem. You can only say 6 words before the choke stops you from taking}
Rolled 4:Highlight to display spoiler: {You draw breath, but no oxygen enters your lungs! You try again, but somehow you are unable to exhale! You can't breathe! You turn and see the panic in the others eyes, as all that failed their saving throw seem affected too! Only Irdalas and Cameron look at you all with surprise and alarm, but no panic, at the rest of you! Roll a DC 12 constitution roll. Do you try to do something? You can't talk.}
Rolled 5:Highlight to display spoiler: {You, and all other characters that failed their rolls feel like falling! But you are not! You only get reduced to 1/10 of your normal size. All your equipment got reduced too. You hear a great strange sound approaching from the east, in the now tall grass that surround you!}
Rolled 6:Highlight to display spoiler: {You feel an strange sensation in your fingers and toes, like slime, you turn to examine them and see how your fingers are starting to melt, like hot wax, like all the others that failed their saving throws! You can only say a dozen words before they become garbled as your mouth starts to melt too!}

Mack (Eric R) AC: 15 (T 15 FF 12), CMD: 15; HP 9/9 Character Sheet  d20+4=8 ; d6=5 ; d20+9=26 ; d20+2=22 ; d20+7=8 ;
Wednesday November 5th, 2014 8:02:20 AM

(d20+4 fortitude save of 8 against DC 13 - Failed)
1d6 of 5

Sweet!!! I'm even smaller. This will aid even more in my ability to "blend in"
I attempt to go into Stealth mode, and then try to regroup with my companions, heading towards the center of where I believe the group is (if I can't see them). I do my best to make sure they see me, if it's anyone from our party except Miss Zee. I attempt to stay hidden from her as well, for now. If I'm close to my friends and they can't see me or notice me, I'll use my whistle or harmonica to get their attention.

(d20+9 stealth check of 26) (plus any other bonus for being smaller?)
(d20+2 survival/tracking check of 22 - Natural 20!)
(d20+7 perception check of 8 - apparently I'm face down in the dirt)



Crosseye (Earl) AC: 17 (T 12 FF 15), CMD: 17;HP 11/11 Character Sheet  d20+15=26 ; d20+3=13 ; d20+6=18 ; d20+5=21 ;
Wednesday November 5th, 2014 8:10:18 AM

I thank Zee and look over the map. I take what I can from to get our direction. What ever Zee did to me when she touch me, I now feel the confinance pouring out of me. "Ya this way! I know it!" and with that and the help of the other head east.

When we come the what looks like a cleaning I have this strange feeling come over but can put a finder on it. I do a look around to see if I can find what it is. I also look around for Zee's Cat.

----------
Survival check 26
Fort save/check 13
Perception check 18 of the area for anything of help
Knowledge nature check 21 of the area for anything that might help plants/trees/animal (nature)

Irdalas (Nick L) AC: 17 (T 14 FF 13), CMD: 17; HP: 10/10 Arrows: 213 Character Sheet 
Wednesday November 5th, 2014 8:49:21 AM

"What is this smell... Oh no!" Irdalas jumps out of the way!

Cameron (David F) AC 18 (T 14, FF 15) CMD 12 HP11/11 Character Sheet 
Wednesday November 5th, 2014 11:07:36 AM

Cameron sees the danger a split second before it sprays and gets his coat up in front of his face to shield it. He pulls a piece of cloth from his kit and makes a makeshift mask, then tries to help those afflicted.

Miss "Zee" Zetianos (Cade R) AC: 12 (T 12 FF 10), CMD: 12; HP: 11/11 Character Sheet  d20+2=5 ; d6=5 ; d20+4=5 ;
Wednesday November 5th, 2014 11:28:21 AM

Zee and the others have been shrunk! Now, at 6 inches tall, Zee is faced with a reality that she may not be prepared for "hikes in the woods." If anyone who has not been shrunk approaches, Zee will scream and blindly flee.

If someone, who is shrunk approaches Zee will scream hysterically and point to the sound, "Hide! Oh gods, its coming after us!"

Zee will hide behind the nearest blade of grass, and after her initial terror, devolve into hysterical fits of crying and laughing. She is unable to stay silent, and devoid of reason, until she is exhausted or someone intervenes.

-----
Fortitude DC 13: Failed with a 5
1d6: 5
Will Check Not to Panic: 5 again
((OOC: David had mentioned jinxing John dice on LnB Board, I see that he picked up mine by mistake! *j/k*))


Carver (John C) AC 16, AC 18 with shield, CMB 5, CMD 15, HP 15/15 Character Sheet  d20+4=20 ;
Wednesday November 5th, 2014 11:38:09 AM

Carver sees the spray coming and ducks a bit, but successfully holds his breath, until the stink dissipates a bit.
He looks around and tries to see just what is going on. He does switch weapons, putting his shield away and drawing his bow, ranged attacks against this thing might be best....


Atlas Sunowl (Trey) AC: 21 (T 13 FF 18), CMD: 17; HP 13/13 Character Sheet  d20+4=7 ; d6=5 ; d20+1=5 ;
Wednesday November 5th, 2014 1:45:29 PM

Atlas sees those around him sniffing the air and does the same. Yep, something is dead, but where and what? Before he has time to look for the source he gets a sudden feeling that he is falling...

Anyone that is watching Atlas sees that he is shrinking, quickly! Before your eyes he goes from a 5'9" down to just 7 inches and practically lost in the grass and debris of the forest.

Atlas finally realizes that he is shrinking and has a moment of panic. He yells out, "Someone help me!", but it is too late. His voice is just a tiny sound and no one can hear exactly what he says.

---------------------------------------------------
Fortitude: 1d20+4=7 (fail)
Spoiler/Effect: 1d6=5
Shaken/Fear/Panic (Will): 1d20+1=5 (assuming a fail, not sure of the DC. Also not sure if I would be shaken, frightened or panicked)


Dangers in the Grass - CoDM Corsario 
Wednesday November 5th, 2014 4:32:13 PM

Mack, Zee and Atlas see how they shrink to a diminutive size, and get lost in the grass. They can see each other, but they have troubles seeing the rest of their now huge companions.
Zee screams and run for cover behind a piece of wood, now the size of a house, as Mack hides away. Atlas remains in place, looking for the source of the sound.
A huge monster start to appear over the tall grass blades. A huge furry creature of dark grey, with huge eyes and huge teeth, looking for you, hungry and hunting. You all recognize it for what is it. The best hunter, the best killing machine in all of nature. Keen eyes, even keener sense of smell, and a predilection of playing with it's prey before killing it.
It is Pips, Zee's cat, ready to pounce on its prey. You three! His eyes are right now fixed on Atlas while it approaches as silently as a shadow, even with it's huge size.
All of the rest: Highlight to display spoiler: {Zee screams panicked and crunches on on the ground, while screaming that something is after her. Mack very silently crouches, and takes his harmonica out and starts to make sounds, like if calling for someone, while Atlas ask for help while turning to see Pips, Zee's cat companion, in awe, as if the cat is something else. The cat back hairs stand while it crouches and seemingly prepares to jump on Atlas.
But the most worrisome sight is Gaston, taking out a fine dagger and getting ready to pierce his own neck, while screaming:
"Take it off me!"
The veggieskunk, seeing most of you avoided the effect, runs away, escaping.
Cameron screams:
" Don't hurt the critter, it is just protecting it's home. We need to use the rope to herd the others away from the critter and wait for the musk to wear off. I'll go in and get the rope around them, you guys help me put enough pressure on it to herd them out."
}
OOC: You guys are great! You all posted really fast! Too bad we have to wait until tomorrow to continue. But feel free to roleplay a little until then. Trey, Cade and Eric, don't read the other players posts, yet :D

Mack (Eric R) AC: 15 (T 15 FF 12), CMD: 15; HP 9/9 Character Sheet  d20+9=20 ; d20+2=18 ;
Wednesday November 5th, 2014 8:04:13 PM

Seeing the giant cat go for Atlas, and hoping that the cat doesn't see me, I run and attempt an acrobatic flip to land on his back. In my mind, I'm hoping that's both the safest spot to be, AND hoping it will draw it's attention away from Atlas.

(d20+9 acrobatics check of 20)

"YEEEE-HAAAAAAAWWWWWWWWWWWWWW!!!!!!!!!!!!!!" :)

(d20+2 handle animal check of 18)

OOC: I LOVE being a smurf!!!! :)
I love the fact that the spoilers are hidden, too. Makes it work great! Just hard to not read the other's posts, though. ;)



Miss "Zee" Zetianos (Cade R) AC: 12 (T 12 FF 10), CMD: 12; HP: 11/11 Character Sheet 
Thursday November 6th, 2014 9:56:48 AM

((OOC: We did this to Wold. No more posting in a group like that.))

Zee starts screaming anew at the sight of Pips, "It's just like Magda said. The bloody lady and her helper turned me... Now the cat will eat me..."

Zee scrabbles at her neck and throws her coin purse at the cat, "Take it back, I don't want it." Then she tosses her kukri, "Send it back to them!' Finally she scrambles out of her backpack, "Please! Please, don't kill me. I had to get get away. Just take it back! Take it all back!"

She continues to scream and cry and beg for her life.

Dangers in the Grass - CoDM Corsario 
Thursday November 6th, 2014 9:57:53 AM

Mack, Zee and Atlas: Mack comes out of nowhere and with great agility starts riding Pips! The cat seems to ignore the really small halfling while closing on Atlas!
Zee throws her stuff at the cat, and the huge cat moves to avoid it, while zeroing on Atlas.
The rest Highlight to display spoiler: {Atlas jumps towards the cat and starts making "riding" movements and sounds ... "YEEEE-HAAAAAAAWWWWWWWWWWWWWW!!!!!!!!!!!!!!"Zee sems to be panicking, hyperventilating, begging and throwing her stuff out.}
Not a full post, that will be in the night. We keep only roleplaying today. Nice you all got to post before the small meltdown of the site.

Cameron (David F) AC 18 (T 14, FF 15) CMD 12 HP11/11 Character Sheet  d20+8=16 ; d20+8=20 ; d20+6=16 ; d20+5=13 ;
Thursday November 6th, 2014 11:31:53 AM

For those who are not shrunken down Highlight to display spoiler: { Cameron moves to Gaston and touches the man's arm, casting delay poison. Hopefully this will counteract the toxin he has been splattered with, long enough for them to disarm him and maybe talk him into a nap while the venom wears off.
After that Cameron just keeps his eyes open for any dangers to the people affected by the skunk. He does nothing to interfere with them since he can not remove the poison that did this to them. He does keenly watch since the toxin seems to be revealing some personality traits that normally would remain hidden.
Perception 16 to watch for trouble
Perception 20 to watch the group members
Sense motive 16 to put what he sees into context

Interesting. Jancassais rewards me with insight for my sacrifice last night. She shows me the inner workings of some of the key players in this group. Very interesting.

Cast delay poison of Gaston
Diplomacy 13 to convince Gaston that being disarmed and resting while the toxin runs it's course is the best course of action. He is careful to assure Gaston that the toxin is not life threatening and he believes, as a follower of Jancassais that allowing it to run it's course will strengthen him in the long run.
}

Notes
underlined spells have been cast
spells prayed for- Detect Magic, Create Water, Light, Delay Poison, Bless, Magic Weapon
0/4 channels used

Atlas Sunowl (Trey) AC: 21 (T 13 FF 18), CMD: 17; HP 13/13 (SHAKEN) Character Sheet  d20+1=17 ;
Thursday November 6th, 2014 12:09:14 PM

Atlas has his sword and shield in hand and slowly starts walking backwards towards Zee, he is clearly shaken by the turn of events. "Zee...Zee! Listen to my voice, take a deep breath. This is still your cat, the bond is still there no matter the size of you or it. Breathe, there you go. Now, please come out and tell your kitty to help us rather than eat me. We can ride him and keep up with the group until we find a cure, but only if I'm not his dinner first."

-------------------------------------------------------------
ooc: I didn't see any comment on the shaken/frightened/panicked question. Thinking about the situation and Atlas I'm going to assume this is a time where he would be shaken, but not frightened or panicked. Since I failed the Will check earlier, consider him in that state.

Will Check - Assist Another - Zee in unpanicking: 1d20+1-2=15 (+2 to Zee's next Will check)...forgot my -2 for being shaken on the roll, so just subtracted it in the text, still passed.



Cameron (David F) AC 18 (T 14, FF 15) CMD 12 HP11/11 Character Sheet 
Thursday November 6th, 2014 12:19:56 PM

OOC
Unless you guys got a special message those who saved didn't get, there is no will save mentioned for fear.
Option 5 says "{You, and all other characters that failed their rolls feel like falling! But you are not! You only get reduced to 1/10 of your normal size. All your equipment got reduced too. You hear a great strange sound approaching from the east, in the now tall grass that surround you!}" No will save asked for. If you want to roleplay being scared that's great, and possibly appropriate based on being smaller than normal, but there isn't a mechanic I can see driving it.

Mack (Eric R) AC: 15 (T 15 FF 12), CMD: 15; HP 9/9 Character Sheet  d20+9=23 ; d20=12 ;
Thursday November 6th, 2014 1:22:59 PM

OOC: I'm, personally, pretty excited about being 1/10 my normal size. :)

IC:
As we're charging Atlas, if we run past a stick or such I will try to pick that up and use it as a lance as we charge Atlas. :) (a blunt lance, to keep pushing him further away from us... I hope)

Otherwise, I pull back hard on the cat's collar, or clump of hair that I'm holding on by, to try to get it to stop moving towards Atlas. If that doesn't work, I blow my whistle right in its ear.

Not sure what'd I'd need to roll for any of these. I'll try acrobatics again, and an extra d20 to be used for whatever?
(d20+9 acrobatics check of 23)
(d20 extra roll of 12)


Carver (John C) AC 16, AC 18 with shield, CMB 5, CMD 15, HP 15/15 Character Sheet 
Thursday November 6th, 2014 1:46:08 PM

Carver......For those unaffected Highlight to display spoiler: { He may not know what affected the some of the others, but seeing them act like they are shrunk is almost humorous, in face he lets out a laugh, a good belly laugh that's surprisingly deep for such a young person, but then again he is rather large, being a centaur and all. "I know this ain't funny, I'm sorry for laughing. But now what are we going to do with them, they are going to hurt themselves if we let them go on like this."}

Carver (John C) AC 16, AC 18 with shield, CMB 5, CMD 15, HP 15/15 Character Sheet 
Thursday November 6th, 2014 1:46:36 PM

Someone edit my post please and hide that....

Zee (Cade R) AC: 12 (T 12 FF 10), CMD: 12; HP: 11/11 Character Sheet  d20+4=14 ;
Thursday November 6th, 2014 1:55:48 PM

((OOC: Ah, ha! After reading the Pathfinder information on Combat Conditions I must clear something up, I probably confused Trey as I self-imposed a Will Check without asking the DM if it was needed. I have a bad habit of letting the dice pick a response when I can't decide. I think that Trey followed suit and performed a Will Check. Also, I have been role-playing shaken, as I have not tried to flee.))

Zee is panting hard, but she tries to focus on Atlas. "I... I... d-don't have a b-b-bond with her. I... I... t-trained her to hunt... m-m-mice, rabbits, and q-q-quail."

Zee allows Atlas's words to pour over her. She rallies and attempts to aid her fellow shrunken victims. "Pips..."

Zee (Cade R) AC: 12 (T 12 FF 10), CMD: 12; HP: 11/11 Character Sheet  d20+4=12 ; d20+2=21 ;
Thursday November 6th, 2014 2:07:27 PM

OOC: To Corsario My roll to be unshaken is 1d20+4+2-2= 14
handle animal is a DC 10 Check unless the cat is hurt then a DC 12
My Roll is a 1d20+4(if unshaken)=12 or 1d20+4-2=10

If I am in control I will ask the cat to Heel and return to me.
I will also make a Perception check to look for further dangers. 1d20+2= 21

If I am out of control I would like you to pick an action:
1) Have cat attack Cameron (As Zee believes he shrunk her.)
2) Have cat break off attack (Sparing Atlas)
3) Have cat Heel (Sparing Atlas and gaining a ride)
4) Have cat Defend Zee. (From any "giants" that approach.)
I will not make perception check until I gain control of my faculties.

Irdalas (Nick L) AC: 17 (T 14 FF 13), CMD: 17; HP: 10/10 Arrows: 213 Character Sheet 
Thursday November 6th, 2014 2:36:05 PM

Highlight to display spoiler: {Irdalas just sits down and watches in awe as Mack plays out whatever he seems to be hallucinating. It doesn't get any better than this.}

Crosseye (Earl) AC: 17 (T 12 FF 15), CMD: 17;HP 11/11 Character Sheet  d20+6=12 ; d20+1=12 ; d20+6=25 ; d20+4=16 ;
Thursday November 6th, 2014 4:54:52 PM

For those who are not affected Highlight to display spoiler: { Seeing as Cameron was dealing with Gaston and what ever was affecting him I turn my attention looking for the other that seem to have disappeared. While I am looking for what or where they went I notice Zee's cat lurking and tracking something. "What have you got there? I ask the cat. (Perception check on the cat 12) I notice the cat is hunting something just not sure what. I hear some small high pitch noises. (Use wild empathy (12) on cat to friendly it and have him/her listen to me. If successful in getting it to listen, I coax (Handle animal 16) check it to come to me and leave what ever it is hunting so I can see what it is tracking hunting. (Another perception check 25 to not see the pray) I now see it as Atlas and Zee, with Mack riding the Cat. I laugh at Mack and think only Mack would ride the Cat as a miniature and he looks like he is have fun. I call to Cameron "Over here I found the others!"}


Dangers in the Grass - CoDM Corsario  d20+2=14 ;
Thursday November 6th, 2014 11:50:08 PM

Atlas starts to say something about riding the cat for go looking for you while Mack takes a small stick from the ground and starts to poke Atlas belly with it, like he was trying to thread a needle. Zee seems to calm down and calls her cat, who stops trying to attack Atlas. In that moment you feel dizzy, and fall to your knees. In a blink of an eye you realize you are back to your normal size, in the middle of the rest of the ground, that is surrounding you with a rope and wide smiles.
When Cameron approaches Gaston to touch him he sees his arm and screams...
"Don't let the snake choke me!"
He tries to stab his arm but Cameron dodges him and makes contact with him. Gaston also fall to his knees, and panting asks:
"Where is the snake?"
If you haven't feel free to read the spoilers now. Great role playing all of you!

Cameron (David F) AC 18 (T 14, FF 15) CMD 12 HP11/11 Character Sheet  d20+5=11 ; d20+8=10 ;
Friday November 7th, 2014 2:28:27 PM

Cameron soothes Gaston's nerves and explains the past few moments.
" A strange skunk sprayed you all and the toxin it sprayed made you all see things. From what I can tell from watching you all the other three that were effected all thought they shrank down and that, I think, the cat was going to eat them. You though Gaston, thought there was a snake in you shirt and were about to go to great lengths to stop it."
Cameron gestures to the blade in Gaston's hand.
" The fastest way to save you, since I didn't know how long the toxin would las was to delay the poison. I think it might still affect you for a few moments when the prayer I used wears off. The best thing to do, would be to rest and let us hold your weapons until the hallucination passes. You can sleep the night since we have another person yo watch with us. Judging by the omens I am seeing, we are close to your goal, whatever it may be. Rest here for the night, find the center in the morning and start back for the tree in the afternoon. Sound good?"

Diplomacy 11

If Gaston finds this acceptable we can set up camp now.
Cameron searches the area for another small venomous creature, a spider or most preferably a scorpion for his prayers tonight. He suggests they still not light a fire, it has worked well so far. He then eats some rations and turns in until midnight, shortly before his shift.

Perception 10, in case we want to speed through the night watches, otherwise I'll post my nightly actions when it's my watch.

Notes
underlined spells have been cast
spells prayed for- Detect Magic, Create Water, Light, Delay Poison, Bless, Magic Weapon
0/4 channels used

Irdalas (Nick L) AC: 17 (T 14 FF 13), CMD: 17; HP: 10/10 Arrows: 213 Character Sheet 
Friday November 7th, 2014 4:33:41 PM

OOC: I'll post during the weekend

Mack (Eric R) AC: 15 (T 15 FF 12), CMD: 15; HP 9/9 Character Sheet  d20+6=18 ; d20+7=19 ; d20+2=6 ; d20+6=13 ;
Friday November 7th, 2014 4:44:06 PM

Having now had the awesome experience of being a smurf and charging into battle on a cat, I feel a sadness that it has ended. My thoughts of a potential future change slightly. I apologize to Atlas for any misunderstandings though.... not sure exactly what happened for sure in my mind, and what Atlas actually saw as well as I charged him.

Once I get my bearings back, I head out a little ways to see if I can find anything good to eat, as my rations are starting to run low.

Regardless of the results, I eat, and pull the banjo out and play something a little sad.

(d20+6 herbalist check of 18)
(d20+7 perception check of 19)
(d20+2 survival check of 6)
(d20+6 perform banjo check of 13)


Zee (Cade R) AC: 12 (T 12 FF 10), CMD: 12; HP: 11/11 Character Sheet  d20+2=6 ;
Friday November 7th, 2014 4:47:14 PM

OOC: After reading my email, Mr. Corsario.

Zee has had a all she wants of poison clerics making decisions for her, "I say we keep marching. We were not badly damaged by the poisoning and we can help him, if you caused him to relapse. Unless, you have worn yourself out, calling down polecats on us, Priest."

Zee regathers her stuff. Fusses over Mack, Atlas, and Gaston. She then advocates to continue.

If we do, I will grab Crosseye's shoulder and administer a second Touch of Destiny, "I believe in you Crosseye, just don't lead us to anymore skunks." Then I try to aid Crosseye, "I that a fir tree, or a dandelion? I think I am still suffering from the spray."

-----
Actions:
Perception Check= 6 Fail
Touch of Destiny - +1 to Crosseye for one round.

Cameron (David F) AC 18 (T 14, FF 15) CMD 12 HP11/11 Character Sheet  d20+2=17 ; d20+8=21 ; d20+4=9 ; d3=2 ;
Friday November 7th, 2014 5:10:08 PM

Cameron shrugs and answers Zee's concerned question about his well being
" No, I am quite fresh. I can still heal or aid the others in combat without restriction. The delaying prayer was a simple one granted me by Jancassais because of the toxins I study. By all means let's move further into the woods. I wonder what the next sign we are on the right path will be."
Turning to Gaston, " I cannot remove the delaying prayer so in about an hour you may wig out again. We should be able to keep you from stabbing yourself then. I gave up the prayer to detect poison so that I could create light for our cold camps last night, so I don't know if it is still affecting you. Let's hope not."
If moving on Cameron will use his hunter's skills to help guide Crosseye. As always he slips a throwing dagger out and readies it in case they are attacked.
Survival 17 +2 to Crosseye's survival check
Perception 21
Readied dagger hits AC 9 for 2 damage


Carver (John C) AC 16, AC 18 with shield, CMB 5, CMD 15, HP 15/15 Character Sheet  d20+1=15 ; d20+2=18 ; d20=17 ;
Friday November 7th, 2014 7:30:29 PM

"I agree with Cameron. We should set up a camp here and rest up. Then tomorrow we get to the center of the forest and stay there for the day or three Gaston needs. While moving ahead is all fine and dandy, getting there safely is far more important. While Cameron may have spells granted him available, I'd rather any of you spell casters be fully rested up and ready for trouble if we do in deed bump into it."
He looks in the general area where they are to find a decent spot to set up a camp and while he's at it, keeps a look out for possible trouble.
I f the group decides to continue moving on, he aids with determining north, so the can keep moving east.

Perception 15
Survival 18
Aid Another (Survival) 17

Atlas Sunowl (Trey) AC: 21 (T 13 FF 18), CMD: 17; HP 13/13 Character Sheet  d20+1=21 ; d20+2=22 ;
Friday November 7th, 2014 11:21:02 PM

Atlas shakes off the hallucination and steadies himself. He then hunts down Mack to find out what the heck he was up to trying to impale him. Mack finds him first and cuts him off to explain and apologize. Atlas decides that the halfling is crazy enough to try such a thing, so he accepts his apology, tells him to be more careful next time, and heads over to Zee...knowing that the halfling will never truly be more careful.

"Zee, while I'm feeling just find and I would rather not waste time sitting around waiting for the dark, we don't know what the next hallucination is going to be. So while I don't like it, I'm inclined to accept the suggestion made by Cameron. Considering the circumstances, maybe you can join me on watch and we can talk about our approach the next time we face a foe ten times our size. What do you say?"

After Zee answers, Atlas leans in closer and talks to her in a hushed voice so that others cannot hear. Spoiler - only for Zee Highlight to display spoiler: {"Zee, what did you see that makes you think Cameron did this? I have only known this halfling for a few days and his kissing up to Gaston has turned my stomach, but I have not seen evil in him."}

---------------------------------------------
Survival if we continue: 1d20+1=21 (natural 20, +2 to Crosseye)
Perception for if we continue or if we skip to watch: 1d20+2=22 (natural 20 again, should be saving these for battle :-(


Zee (Cade R) AC: 12 (T 12 FF 10), CMD: 12; HP: 11/11 Character Sheet 
Saturday November 8th, 2014 10:44:40 AM

Zee huffs and crumples to a log nearby. "What are you doing out here, Atlas? Some lord wants to see the center of the woods? Why? That seems so messed up. How will the Chancers know that he reached the center?" She shakes herself and continues to talk to Atlas, as she begins her work as cook and maid. She asks for a portion of food from the party, not Cameron. When Cameron advises against the fire she does what she always did, nods, says "Yes, that's a good idea," and ((Prestidigitation and kindling)) starts a small. There is little heat, little smoke, and even less heat, but it will warm the three largish stones that she nestled around it. Stupid Halfling, and your stupid skunk can go jump in a bleeding river.

She turns and looks at Atlas, "I don't understand why you travel with a priest of Night Terror." Zee begins to tell you of her past, "Babs was a girl I grew up with in the orphanage. Well, she was a halfling, just six years old. You... *sob*" Zee pulls out a crude, clay pot that you could have never imagined in her pack, "People make fun of Halflings and the amount they eat, but... the babies, they need the food. You don't know what is like when they don't eat. Halfling babies can't starve, it is not pretty."

She goes to each man, er traveler sorry Carver, except that poison priest and asks for a small tribute of food. In the end she has enough for a stew; Atlas is her last person to ask for food, "So, Babs, was a six year old, starving to death. She was sick and thin and everyday Ms. Magda told her, 'You should and stop being so unlovable!' I couldn't take it, so I stole food from Magda. When she caught me, she told me that the goddess of poison and retribution would repay me. That night, Babs was sold to a merchant who left for Ga'al land. I- I- need to finish supper. *sob*" She cries silently over the stew pot, and eight rounds later(Prestidigitation), Zee has prepared a soup that looks like a thin broth with bite size chunks of meat and beans, but it smells great. It tastes spicy, hearty, and warm it is the perfect end to a long day (if you close your eyes).

If pressed further, Zee seems to have a near limitless supply of stories about sad orphans, cruel overseer, and the monsters, boogeymen, that are called the gods of Testing. You are sure that she is afraid of the them for sure.

As you eat Zee cleans up the stew pot, that broke apart at the end of the meal. Then she asks for anything that need cleaning. She place one garment in her lap, dabs it with a bit of water and in a few rounds. She stacks it up one her other side, clean, pressed, and folded; but not mended. If Cameron takes advantage she saves his for last, they are mysteriously discolored pink, everything pink. Though it starts to fade an hour later.

((OOC: I can't see your faces, so I am going to tell you what I think is obvious, please forgive me if I seem condescending or whiney. My character has not yet been told by anyone that she is a sorceress. She does not understand that she wield magic, therefore her spells are faint and simple. I write her actions so that a she can explain them away. Please feel free to question her actions as she casts a number of cantrips... I am prepared for a heavy DM edit if I am off base here.))

Mack (Eric R) AC: 15 (T 15 FF 12), CMD: 15; HP 9/9 Character Sheet  d20+6=16 ; d20+5=6 ; d20+6=17 ;
Saturday November 8th, 2014 12:11:12 PM

Mmmmmm..... the broth Zee makes tastes great after those rations. If I am able to find anything good herb-wise to offer, I do so, and try to help her with the cooking. Feels like making potions to me. I enjoy. :) "Thanks for cooking for us, Zee."

I go back to playing some music until we wind down for the night.

(d20+6 herbalist check of 16)
(d20+5 apothecary check to assist Zee cooking of 6) - I hope I was able to help ruin the broth. ;)
(d20+6 perform banjo check of 17)


Cameron (David F) AC 18 (T 14, FF 15) CMD 12 HP11/11 Character Sheet 
Saturday November 8th, 2014 2:12:50 PM

" A fire huh? Great, let me know how that turns out. I'll be over here, hopefully out of the forest's "I'm pissed because you don't listen " zone. We tried for a full day to get into the forest, and it gently but firmly redirected us to the edge every time. So we slept on it and tried again, all putting our heads together toward the goal of not losing our way so we didn't get redirected back to the edge. That worked. We met some toads that it seems the forest just conjured up in our path to have a look at us. If we threatened them or even talked about hurting them, they focused on us and got ready to poison us. Therefore we have been keeping a cold camp, not because we like eating cold food and not seeing at night but because some Woldian woods are 'awake' and take offense to being misused."

As darkness gathers and Cameron's attempts to sleep before his watch start to fade he decides to tell his story to the group. He rejoins them and sticks a stick upright in the ground between them. He conjures a light, lime green in color and not terribly bright , but enough to see by on the tip of the stick. (cast light) Since Zee is uneasy she seems to be spreading her fears, maybe on purpose, maybe not, to the others. Maybe the story of how he got here from where he started will clear things up a little. He hopes so. These peope seem to be the ones he should be with, at least thats how he reads the signs.

" Carver knows alot of this , but probably not all of it. This is how, and why I follow Jancassais. My parents were adventurers. They ran with a group, led by Morgan Steelshaper, a paladin of Pantheon. They worked in the contested kingdoms, where borders and rulers, and your friends, could change overnight. My mother was a cleric of Flower. She kept the group alive and tried to help the people they always found themselves helping. With so many political changes and a new ruler every few years, the common people got trod upon pretty often. They helped those people regain their lands, or tax money or kidnapped or enslaved loved ones. My father was a rogue, in almost every sense of the word. He stole, he cheated, and he lied, and he made a good deal of coin at it. When he met my mother all of that changed. He didn't do any of those things to better himself anymore, but to get her attention and gain her affection. They made some enemies in those days, but they helped alot of people and gained more friends than enemies. Then they retired. Some like my parents started a family. Some poured themselves into their crafts, making magic and mundane works of art. Every fie years they gathered at the Tears of the Wold Inn and remembered the 'old days'. When I was ten, my parents left for that anniversary and never came back."
Instead of them, Morgan showed up the next day. He was beaten and bloody, and armed to the teeth. He told me my parents were missing and probably dead, and that the people that did it were after both him and me as well. He wasn't there for five minutes, urging me to get dressed and grab my things, when the door was kicked in by a group of thugs. They fought, and he won. I watched from the closet, clutching the few things I had gathered and was terrified. He took a list off of those thugs, like the one on the men that had attacked him at the Inn. We fled and went back to his home in the Scab, where he and his family raised me as their own."
" He taught me the rudiments of the forge, but it held no magic for me like it did him. He taught me to fight, but a halfling hasn't the mass and strength to fight in heavy armor like a dwarf. Most of the time I slipped away and read the books he and his father and grandfather for generations had collected on ancient dwarven works of stone, metal and magic. I learned to hide, and I learned to track. I learned the bow and found I could fight pretty well at range. I also learned to hunt and hate the giants that plagued the Scab."
" When I grew up I left to join the Mailed Fist, to make something of myself that wasn't given to me by the Steelshaper clan. They had even adopted me and named me a dwarf-kin, making it possible for me to become one of their children and be considered for the family name and home when they died. So I went to the Fist. I earned my way there. I mastered the bow, the woodlands, and learned who I was going to be, or so I thought."
" The Fist didn't like people that could make up their own minds. They succeeded by people following orders and rules, Carver understood that, but I couldn't make it work out in my own head. On one mission they told us to go bolster a town that was under siege by gnolls. That was our mission. On the way we met a caravan of traveling performers, a circus, that had been ravaged by a gnoll raiding party. Only their performing lions and hill giant strongman had managed to chase the gnolls off. But night was coming and they would be overrun as soon as we left to follow our mission. We camped with them and in the morning, our sergeants told us to Pack up and head to the town that was our objective. Our Fists packed up and headed out, following orders. "


Cameron pauses and renews the light spell. He is quiet for a moment and then goes on, more quietly.

" That's when I betrayed them and stayed behind to help the caravan. The others followed orders and saved the town, with one of our comrades was killed. I stayed with the performers and got them to town, all except the remaining lion and one performer I couldn't reach in time when the gnolls attacked us. That action, not following that order lost me a promotion to lead our Fist, but it saved over a dozen men, women and children, and one hill giant. It put an end to a rampaging group of almost a score of gnolls and it gave the Fist valuable intelligence about how the gnolls were moving around. It also got Carver and I a more clear perspective on how the gods of the Wold view us and their chosen area of influence."
"The comrade that died, was a good friend to a witch in our Fist. He convinced the rest of us that we had to try and bring the comrade back to life. He petitioned Gargul and a few minutes later, we found ourselves in the Land of Rest. We walked around and finally found ourselves standing in front of Gargul's throne. Gargul was mostly compassionate about the one that had died, who was a cleric of Flower. She was there too, Flower herself. I remember how she made us all feel. She wiped away any guilt or horror that any of us had when we thought of how our comrade had died. She even assured me that I had done the right thing in betraying my friends and saving the performers. Gargul allowed him to return, then became angry and cast us out when he didn't show Gargul or even Flower any respect. So I know the gods are real, and that they take their chosen areas of influence very seriously."
"Anyway, we were sent on another mission, to find where the gnolls came from. It led us to the Cursed Swamp. Carver and the other Cetaur in our group became ill from standing in the water so much, because centaurs can't climb. After we rescued some slaves from a group of gnolls, Carver got really sick. So I took him and the slaves back to the Citadel while the others finished the mission. They healed Carver, and I learned I had another trip to make."
" Morgan had started investigating the people that killed his friends and had been murdered. My grandfather sent word to the Fist, and I assume a sizable donation, saying I needed to return home since I was his son so that I could bury him. I returned home and Carver came with me, saying he was supposed to. I spent days in the temple preparing Morgan to be sent back to the stone. All the while I was there I kept hearing nagging whispers. They said things like 'He was a paladin of Pantheon, following the rule of justice, looking for the killers to bring them in, look where it got him'. I always looked for the source, but never found it. Until one night I was finishing the rites and prayers the dwarves use to make a desecrated corpse ready for the ground when the speaker appeared. We spoke, and he told me that he could see in my devotion to a dwarf that was not even my real blood and desire to make this right. I told him I was making it right, returning Morgan to the way he had been before dying, before they desecrated his body, so he could be returned to the stone and be with his ancestors. "
"To make a very long conversation short, he said what I really wanted was to find the ones who did this, the ones who killed my parents and all their friends and tried to kill me and put it behind me, making sure they never tried to come after me again. He said when I admitted that and wanted his help he would be there. I went home, slept on it and realized I did want it to end. But I had no clues, and no idea where to start. When I went to the temple that day, I again found him there. He explained all about Jancassais and how, with her help I could finish what Morgan started. It would require devotion and sacrifice, but it could be done, even against foes as powerful as they were, by someone as powerless as I. He told me to think it over and when I was sure, I could drink from the vial he gave me and Morgan would be ready to continue on his journey, and I would be ready to start mine."
"Two more days of rituals, and I thought about the offer. In a case like Morgan's a night of prayer and vigil was required before the ceremony to lay him to rest. That night, as I watched over his body I made my decision, and I drank the vial. It was poison. It knocked me out, stole all of the skills and powers I had, and turned me into a blank slate with only my memories remaining intact. Later, I found that the experiences, the skills and powers I had lost, had revitalized the ravaged and desecrated corpse of Morgan. He was returned to the stone, and I was reborn to take up Jancassais whip, and her devotion. I would learn, through trial and devotion what I needed to know to find the people responsible. When I did, the revenge I chose was my own affair."
"So here we are. I follow her ideals of hunting, since that is what I am doing, hunting the ones responsible for Morgan and my parents and all their friends deaths. I also follow her ideals of poison, which came in handy today to help Gaston not stab himself. I chose poison because I am small and weak. Poison levels the playing field with larger, stronger opponents. It is also how I came to follow Jancassais. I make my devotions and I help any others I find if they need help. Nightly I either review the few clues I have, praying for insight and a better understanding so that I can learn more, or I sacrifice a part of myself through eating poisoned creatures so that I can learn the stillness and clarity I must have to see the path I must walk. She grants me prayers to help me on my way and sometimes shows me signs that I am on the right path. We have seen two toxic creatures today and emerged none the worse for wear from them. To me these are her trials and signs that guide me."

Unless there are questions, Cameron gets up and returns to his bedroll in the crook of a tree. He sleeps in his armor, until midnight. At midnight he rises, makes his devotions to Jancassais and takes his turn on watch.

Carver (John C) AC 16, AC 18 with shield, CMB 5, CMD 15, HP 15/15 Character Sheet 
Saturday November 8th, 2014 5:14:36 PM

As Cameron speaks, Carver nods, having known, heard about or been there for most of it. He still has no problem with his little friend, each must follow their own hearts. He does with his following of Gargul. He has even met Gargul and Flower as well, if Gargul was dissatisfied with how Carver followed him, he'd have said so.
When Cameron is finished, "Cameron, I have faith in your choices, I can even understand them, just know I may not always agree with your choices, but I will respect them. That's what friends do for their friends.
You're accepting of my following Gargul, as well as my relative whom I believe Gargul uses as a messenger. So I guess we are even that respect, if others here have a problem with those of us who believe in the divine powers, let them know that as adventurers, we put our faith in many things.
We trust in our wits, or skill in arms but most importantly, we trust in our faith in the divine powers to guide our actions."


As Zee tries to make a fire, carver keeps pouring water on the kindling.
Miss, we decided not to anger the forest by burning it. It would be ill advised to irritate the woods. And I say this knowing that the woods are alive, not just with creatures, but with a spirit that guides those animals. So please stop creating fire with your finger tips."
As many times as she tries to start the fire, Carver will extinguish it.

Crosseye (Earl) AC: 17 (T 12 FF 15), CMD: 17;HP 11/11 Character Sheet 
Sunday November 9th, 2014 9:11:51 AM

Not having the full effects of the skunk as the others, I did get some. I was seeing some normal and others as little creatures. The affects didn't last long but long enough for some fun with my mine. With the effects wearing off I shake my head and see my friends grow back to their full sizes. "Glad to see you all back to your selfs what ever that is" I say jokingly with a big smile.

"Seeing as we have gone though so much today, a rest would be good for us all. It would clear our minds and rest us all up for what ever tomorrow might bring." I say to the group.

With that, like the others, I help set the camp without a fire, like the night before. I eat some of my rations. Sit with the others listening to their story's for awhile, but knowing that I have a watch much later I excuse myself. I head to a nice quite place not far from the main group, roll out my bedroll. I take my armor off but keep it close with both my bow and great axe and settle in to get some sleep.

-------
OoC

Will post again my guard watch later today/night after some sleep for me also :)


Zee (Cade R) AC: 12 (T 12 FF 10), CMD: 12; HP: 11/11 Character Sheet  d20+3=23 ;
Sunday November 9th, 2014 2:36:37 PM

After the preaching of Cameron, Zee feels for him, but she is confused by his religion, and afraid after years of abuse for Magda. The conflict of emotion is evident as she set to the task of her fire... and gets water dumped on her head from the Centaur. She at first thinks it must be an accident and listens with half an ear, but as he pours more water on her fire, she asks him to repeat himself. As he does, she grins a wicked grin, Gotcha, Faker!

This time she is on her feet and in the bully's face. "You need more time in the Rogue and Circus Quarters to fool me, Liar! If, as you say, these woods are guarded by spirits that you won't risk offending, why do you continue to travel deep into the woods? The spirits has not attempted to stop me from gathering dry kindling that litters the forest floor and could catch the whole wood on fire. The woods have not molested by cook fires, that I made small and quenched once my work was done. If you are a warrior of the gods, be consistent! March to the heart of the wood and light campfires as any person would, or march to the edge and heed ALL the forest's messages! I have met many cons and crooks dressed in grey robes, but even they knew to be consistent in the lies they tell." Zee squares her shoulders and stares the paladin down, "Know this, Master Carver, I was hired to cook and clean for Gaston, and you if you interfere with my work again- You. Will. Regret. It!"

Thankfully, the cook stones have gotten hot enough to cook with, and in a surprisingly short time. Zee continues to try and make the stew Gaston is paying for, but she will not be offering the clergy any, and she is hurt that Crosseye is sneaking away.

If you are there Forest Spirits... I so stupid, If you are there and you do hate fires fill this meadow with red flowers, but if you are not angry with me send a white flower, and if you want nothing to do with us at all send a black flower. Zee snorts, maybe a chuckle... maybe a laugh... 16 year old girls are so emotional. ...and when there are no flowers, it will confirm what I already know: gods, men, and the forests care nothing for me.

-----
Actions:
Intimidate Carver Check 1d20+3=23 (nat. 20! Whoo! Thank you John for the fun fight.)

Cameron (David F) AC 18 (T 14, FF 15) CMD 12 HP11/11 Character Sheet 
Sunday November 9th, 2014 3:37:11 PM

" You. Will. Regret. It!"
Hmm, threats of revenge flow like water, but she does not pay the Lady homage, indeed she fears Her. Empty threats are not the Lady's way. Maybe they are not this child's way either. Best to mollify Carver before he gets a burr in his fur about it.
" Let it go Carver. We have survived worse, just think about how we survived Linden in the Fist. I'll still be well over here. An abundance of caution was never my hallmark, but dark and cold food never hurt anyone, so I'll still side with caution."
" How do I fix this I wonder. Divided we will be easy prey when we do meet a threat in here. Carver is already hampered by the trees, keeping him from charging properly. The other fighters remover their armor at night, making them vulnerable. A fight in the night time could be bad. I hope I can save them if it comes to that.
Cameron moves his sleeping gear a bit further away and finds another suitable tree to spend the night in. He sleeps in his armor, until midnight. At midnight he rises, makes his devotions to Jancassais and takes his turn on watch.

Mack (Eric R) AC: 15 (T 15 FF 12), CMD: 15; HP 9/9 Character Sheet 
Sunday November 9th, 2014 4:33:51 PM

I get comfortable for a good night's sleep before my watch.


Crosseye (Earl) AC: 17 (T 12 FF 15), CMD: 17;HP 11/11 Character Sheet  d20+6=22 ; d20+5=23 ; d20+2=7 ;
Sunday November 9th, 2014 9:02:05 PM

If nothing went before my watch (last one before the morning) I wake to take my turn. I releave Cameron and Carver "Get some sleep." I tell them both. I make sure my parter is up and on watch and go about the business of my guard duities.

------
Perception check 22 for anything out of sorts while on duty
Knowledge nature check 23 also
Stealth 7 as I try to stay to the shadows while on duty to hopefully get a jump any anything that might be near by.

Mack (Eric R) AC: 15 (T 15 FF 12), CMD: 15; HP 9/9 Character Sheet  d20+9=23 ; d20+7=24 ;
Monday November 10th, 2014 12:18:48 PM

On my watch, I dig a line in the ground between Zee and Carver/Cameron. If things are quiet, I will also decorate it, possibly taking lots of small sharpened sticks to place in the miniature trench in both directions as miniature impalement devices should anyone try to cross. I try to do this all quietly, of course. :)

(d20+9 stealth check of 23)
(d20+7 perception check of 24)


Cameron (David F) AC 18 (T 14, FF 15) CMD 12 HP11/11 Character Sheet  d20+8=24 ; d20+2=10 ; d20+5=9 ;
Monday November 10th, 2014 1:43:22 PM

Cameron awakes short;y before midnight, enough time before his watch for him to pay homage to jancassais. Since the meditation he did last night paid off so well he decides to try that again. He kneels, still as a stone for a few minutes alone near his bedroll in the darkness, willing his mind and body to be still. He then takes out the small scorpion he found earlier while making camp, snaps it in half to release the poison inside it and ingests it. He waits a few moments, again willing his mind and body to calmness. As he feels the venom take hold and numb him further he allows his mind to wander over the present situation. Slowly his subconscious makes connections. He sees the toads again the eyes of the forest, the skunk, probably some other sensory projection. He sees the girl, still a child by human terms. He sees her use magic, but not acknowledge that she is casting a spell. Was she like Prudence? When her family sold her to the Fist she was setting things on fire whenever she got emotional. Stress, happiness, sadness all were triggers snf fire was Pru's outlet. What triggered this girl. She would claim to perform simple tasks and yet she was clearly using prestidigitation to perform them. Cameron had used the handy utility spell all the time in the Fist to keep his uniform and body clean, warm and always presentable, even in the swamp he was prade ground ready. This was the same thing.
He sees the emotional state of the girl as well. professing fear and dislike for Jancassais in one breath and threatening vengeance in the next. He recalls her total loss of composure when the skunk musk sprayed them. Fear of her own cat was understandable given the situation. But fear like that would get her killed in a real combat. An adventurer must master their fear, use it as a tool to defeat the obstacles that stand in their way. His mind runs through the scene again and he recalls how she cast off all of the new looking gear, shrieking that it should all go back to "them". Who were "they"?
Finally he knows what to do. If it works it should heal her fears and allow her to focus on the present and not so much on the past. Wasn't that good advice? Maybe, someday, he would be able to do that.
As his time of reverence draws to a close he prays for the magics he will need to carry out his plan.
Moving back into the camp, he nearly trips and impales himself in a shallow trench lined with spikes. Maybe his plan wouldn't work after all, if she felt the need to erect defenses between them. He relieves Mack and asks the halfling to help him, once it was light, to find some good natural tea making leaves in the forest. Pine needles, nettles, bark, whatever would make a passable tea. During his watch he digs a small pitand clears the area around it. He then dampens the pit with a gentle rain shower and collects some of the water. He gathers wood to make a small and very controlled fire in the pit for breakfast, provided nothing has happened from the fire the night before.
In the morning, Cameron starts the morning making tea. He includes a lock of his hair, since halflings are historically brave plus whatever flavoring leaves and other tea items Mack and he can gather. He invites Zee to have some tea and to accept his apology that his Goddess frightens her. Having reflected on this overnight he is sure that the tea will allow her to be more trusting of Jancassais and Cameron, her cleric. He promises that it is not poisonous ( having checked the brew since he isn't sure what all he and Mack put in it with a detect poison prayer) The others are welcome to have some tea as well, perhaps so that they can form a bit of a better bond in case they do meet a real threat here in the woods.
Perception 24 on watch
Survival 10 to find tea making herbs in the woods
Diplomacy 9 to convince Zee that he is not a monster and really does want them all to work together.

The clearing of the twig statues - CoDM Corsario 
Monday November 10th, 2014 1:46:38 PM

Cameron explains to Gaston what happened to him, and the white-faced noble turns his weapons to him.
"You are right, it could be very dangerous for me to attack you by mistake. Let's rest here, and we can continue in the morning."
He refuses to continue, so you spend the afternoon camping.
When the group stops for dinner, Zee goes to work as she has agreed to as cook and maid. She asks for a portion of food from the party. If anyone advises against the fire she does what she always did, nods, says "Yes, that's a good idea," and ((Prestidigitation and kindling)) starts a small, fire of kindling and twigs anyway. There is little heat, little smoke, and even less heat, but it will warm the three largish stones that she nestled around it.
Carver tries to stop her from doing the fire, but Gaston intervenes.
"Let her be, she will be careful, and only use fallen wood. I will allow it. Stop your bickering."
While Mack plays the Bango, Zee goes to each traveler, except (sorry Carver) that poison priest and asks for a small tribute of food. Mack gives her some leaves he finds, with great small, that helps giving the food a better flavor. In the end she has enough for a stew. Six to eight rounds later(Prestidigitation), Zee has prepared a soup that looks like a thin broth with bite size chunks of meat and beans, but it smells great. It tastes spicy, hearty, and warm it is the perfect end to a long day (if you close your eyes).
As you eat Zee cleans up the stew pot, that broke apart at the end of the meal. Then she asks for anything that need cleaning. She place one garment in her lap, dabs it with a bit of water and in a few rounds. She stacks it up one her other side, clean, pressed, and folded; but not mended. If Cameron takes advantage she saves his for last, they are mysteriously discolored pink, everything pink. Though it starts to fade an hour later.
Gaston accepts the broth and the cleaning of his clothes. After Zee finishes he asks her to approach him.
"You saved me, and you seem to be a very good worker. I like you, and from now on consider yourself on my service, with all the benefits and privileges that confers. Also the responsibilities. But from now on you will want for nothing I can give to you."
At night Atlas keeps his eyes alert, and detects something unnerving.
The forest trees' leaves move and rustle, making an almost soothing noise. But there is no wind.
Morning arrives, after a quiet night, with a small "toy" trench between Zee and Carver/ Cameron, you prepare and start walking again.
---
You keep advancing with a good pace, deeper into the woods. Around midday, Crosseye suddenly stops, and signals you all to be silent.
He advances slowly, and after he see there is no immediate danger, he motions you to advance into a clearing. In it there is a number of small twig statues. They are vaguely humanoid, and a strange language is carved into the chests of the creatures. At the foot of each is a small collection of various picked berries, a few bracelets and necklaces woven from bark strips and water gourds, and round beautiful pebbles.
Gaston approaches the statues...
"The language is High Woldian. Weird to find it here, in the middle of nowhere. The symbols are..." - he points to each statue in turn - "...nature, path, source, divine, understand and know. Nonsensical, I recon. What would this trash be for?"
He kneels to grab on of the bark necklaces, examining it.
"Worthless."
Not magical nor poisoned. Nothing around that you can see.

Cameron (David F) AC 18 (T 14, FF 15) CMD 12 HP11/11 Character Sheet 
Monday November 10th, 2014 2:21:54 PM

Cameron meant to change some spells too. Let me get that out of the way now. Nothing huge, just an orison.

Notes
underlined spells have been cast
spells prayed for- Detect Poison, Create Water, Light, Delay Poison, Bless, Magic Weapon
0/4 channels used

Carver (John C) AC 16, AC 18 with shield, CMB 5, CMD 15, HP 15/15 Character Sheet 
Monday November 10th, 2014 3:25:27 PM

"Maybe not Gaston. Are we or are we not trying to follow a nature's path of sorts. We are indeed trying to reach the center, where the source is usually located. We are trying to understand why the forest keeps misdirecting us away from this center area.....
As I said before, The Wold is known to have forests that have spirits and are guided by more than just nature.... Showing they are blessed by the Divine. So I wouldn't just dismiss these trinkets as worthless."


Cameron (David F) AC 18 (T 14, FF 15) CMD 12 HP11/11 Character Sheet 
Monday November 10th, 2014 3:39:48 PM

" So do we give a donation to each shrine or take a gift and wear it so that the forest knows we are here and can guide us further? Either could be right, but I'd think giving the safer choice. Any other ideas?"

Zee (Cade R) AC: 12 (T 12 FF 10), CMD: 12; HP: 11/11 Character Sheet  d20+2=6 ;
Monday November 10th, 2014 5:28:36 PM

Zee smiles at Gaston's word in the night, then she frowns, "I will accept a permeant position in your service as what? I am a trained midwife, and cooked and cleaned at the orphanage. What ever you need I will attempt to serve. Except, you may not ask those tasks that a husband asks of a wife, Sir. I am low born, but I am not without honor." She smiles, "I do not speak to offend you, Lord Loroutte. I think you may have some thing to teach me about honor, too; but many a girl I knew did not make herself plain and suffered later."

Zee sleeps well, and rises with Crosseye at the fourth watch ((OOC: How long is a watch three hours?)) She looks very unkempt, and her hair is a frightful rats' nest, but soon she is polished and coiffed and looking as fresh, pressed, and ready as ever. In the early watch she notices all those little matters that men and boys never heed. A pair of socks that were not dried are set right. This and that are reordered, and set in proper sight, Crosseye (because he is up) and Lord Laroutte (because she is in his employ) receive the lion's share of her ministries. At the rise of camp, a steaming kettle of fresh tea is set out, it tastes wonderful though it seems a little pale, and all the fires are put out, buried, and the ground is clear of debris.

By late morning, Zee has been beating herself up. She acted out of fear. She has been judgmental and aloof. The things that she hated about the adults in her life. Lord Laroutte has done nothing but receive her with kindness and he likes the clergy. She has been rotten to them all night.

At the clearing as the others start to investigate the statues, she walks up to Cameron and then Carver. "I acted like a scared child last night, that was bad day, and I listened to the lies of an old woman. Please forgive me." Zee offers a hand to Carver, if he accepts she grape his hand firmly and says, "I can feel that my life will be better having you as a friend and not an enemy." A ray of golden light mists from her hand to Carver's and she smiles confident in his next actions.

To Cameron she says, "You did not ask anything of me, and I have treated you poorly. Please, forgive my fear. I don't understand your devotion, but you have not asked me to, and more importantly you have not asked me to pay a tithe. I am letting myself be tormented by a hateful old woman's stories. Can we start again, as friends?" She offers her hand to Cameron as well. If he accepts, she says, "I promise to offer my help the next time you call on me. As a sign of good faith between us." Faint light plays across her hand and into Cameron's skin.

She has no clue about the poppets, but she knows how to make a daisy chain wreath and a few twig-grass dollies from the meadow, so she pulls her knife and starts to harvest a few dolls worth of clippings. [b]"I can make some baubles to add to the offerings, would that help?" ((Perception roll.))

-----
Actions:
Lots of Prestidigitation

Touch of Destiny for Carver if he wants it.
Touch of Destiny for Cameron if he wants it.

Perception Check 1d20+2= 6 Fail I got no clue and neither has my character.


Cameron (David F) AC 18 (T 14, FF 15) CMD 12 HP11/11 Character Sheet 
Monday November 10th, 2014 6:21:22 PM

" While we are being honest, why do you disguise your spells as mundane tasks? You probably know that clothes and people don't normally get clean just because they want to be. It is a spell, one I used to use before I forgot how. It is simple, as magics go, but still requires the ability of an arcane spellcaster to perform, or a competent rogue who learns the knack from an arcane spellcaster. What you did yesterday, lowering Gaston to the valley below without him being harmed is magic too. More powerful, but still magic. Why hide it? It can be a great asset."
Cameron decides to make an offering to each of the idols as well. In front of each he places a small gem. He hopes that these offerings please the wood, or whomever tends this place.

Irdalas (Nick L) AC: 17 (T 14 FF 13), CMD: 17; HP: 10/10 Arrows: 213 Character Sheet 
Monday November 10th, 2014 6:27:13 PM

"I agree that MAKING an offering would be the safe choice here.
Maybe it would allow us to take something if we give it something else first?
"

With great respect Irdalas weaves a small bracelet from some tall grass and takes an older offering.

Crosseye (Earl) AC: 17 (T 12 FF 15), CMD: 17;HP 11/11 Character Sheet  d20+6=16 ; d20+5=24 ;
Monday November 10th, 2014 9:24:06 PM

After have some good tea in the morning with the others we head out with me in the lead. I lead as best I can and come upon a clearing with some small shrines and writing I know nothing of. So I listen to what the other say and watch what they do. At first I take it all in then decide like the Elf did (a person if nature) and offer my own gift to them. So I start to work on some simple bracelets made of twigs, grass and flowers. I made one for each shrine.

------
Perception check 16 to see if anything happens
Knowledge nature 25 for an nature things go interest


The clearing of the twig statues - CoDM Corsario 
Monday November 10th, 2014 11:37:57 PM

At Zee's answer.
Gaston looks at the girl, and smiles.
"Of course I won't take advantage of you! Please rest at ease, I am no ruffian to take advantage of you! Rest at ease. I won't do anything... that you don't want me to do."
----
On the Morning:
At Cameron's offer of tea Gaston politely accepts it, and even drinks it (well, most of it).
----
In the clearing:
"Making an offering?" - Gaston seems unconvinced - "Well, I trust in your judgement! But if I am going to make an offer, it will be a worthy one!"
He puts a gold coin in front of every figure.
"There! That is worth much more than all the rest, put together!"
After you put your offering you start walking again. After 5 minutes or so you stumble into another mystery.
In a tree truck you find 7 wooden bowls with clear water. Next to it, in another tree truck, 7 batches of violet berries.
"Seems we did something good, my friends, as the forest seems to have rewarded us for our offerings!"
Gaston goes for the water and berries, ready to eat them.
Cameron if tries to Detect Poison: Highlight to display spoiler: {Not poisoned}
Knowledge (Nature) DC 10: Highlight to display spoiler: {Seems like normal (if very clean) water and ripe normal blueberries}
Perception DC 15: Highlight to display spoiler: {There are no tracks or sign who put the food and water there}
Perception DC 25: Highlight to display spoiler: {None at all!}

Mack (Eric R) AC: 15 (T 15 FF 12), CMD: 15; HP 9/9 Character Sheet  d20+6=19 ; d20+7=10 ;
Tuesday November 11th, 2014 8:29:34 AM

I am very excited that Cameron has asked for help in making tea. I do my best:

(d20+6 herbalist check of 19)

I bring him with I find, with a HUGE smile on my face. :) And I definitely partake in the tea. This brings back fantastic memories of home, and enjoying a drink with mom.

As usual, I get distracted and fall behind the group. I see them heading out again as I approach the twig statues. Hmmm.... apparently someone left some gifts for us.? I eat a couple berries, and put on a bracelet and necklace. I pick out one of the coolest looking pebbles (in my mind), and roll it around in my hand. I'm wondering why no one picked up the coins, but I don't really have any interest in those either. I run to catch up with the group, still rolling the pebble around in my hand.

As we reach the next clearing:
(d20+7 perception check of 10) - I notice nothing out of the ordinary.
I'm with Gaston.... I go for a couple berries.



Zee (Cade R) AC: 12 (T 12 FF 10), CMD: 12; HP: 11/11 Character Sheet  d20+2=7 ; d20+2=17 ;
Tuesday November 11th, 2014 3:11:30 PM

Zee decides to leave her gifts and take a handful of the stones, from the statue marked Knowledge, I want to know what I am doing. She wanted to be stealthy, the clerics got mad about the fire, but she makes a great deal of noise and trips along the way, so everyone is watch as she picks up the pebbles.

Zee moves on to join the trail and listens to Cameron. Her face broadcasts confusion, then surprise, "I have never heard this. I was not ever told about magic, I think you need a book, and lots of study." As Cameron continues his speechifying along the road; she seems doubtful, then hopeful, and later contemplative.

When they see the trees and the offerings, Zee is game. She follows Lord Laroutte's lead and trusts her liege, she takes her portion of berries and water.

Before she sits to eat the berries, she finds old habits resurfacing. She digs deep in herself and finds the will to see the wold as magic, and her place in that magic. See stares first at the berries and then at the water. Are these magic gifts?

-----
Actions
Stealth check = 1d20+2= 7 Fail.
Spell cast Detect Magic
Perception Check to understand the day's clues & the Detect Magic results 1d20+2= 17

Carver (John C) AC 16, AC 18 with shield, CMB 5, CMD 15, HP 15/15 Character Sheet 
Tuesday November 11th, 2014 3:53:17 PM

Carver having said his silent prayers earlier, sees the water and berries. He again says a silent prayer over one of each, he then takes and returns them as another offering, having first accepted them.

Cameron (David F) AC 18 (T 14, FF 15) CMD 12 HP11/11 Character Sheet 
Tuesday November 11th, 2014 3:58:44 PM

" One of the comrades Carver and I had in the Fist was a sorceress. When she was a young girl, a little older than 10 years old I think she said, strange fires started to break out around her home. Finally she realized she was making the fires, without thinking about it, when her emotions got the better of her. So if her parents scolded her, or her siblings teased her, a fire would start. Her parents were, not highly educated, more knowledge of farming and taking care of a farm and its animals than book learning, and quite religious. They decided she was possessed by some demon . They took her to the Fist recruiter and signed her up to be rid of her. The Sergeant o duty was sympathetic, and saw that either he would take her in, or she would meet a bad end, so he inducted her, first as staff to help around the kitchen, then when he found out about the magic she could do, she was apprenticed to an experienced mage that could guide her. Her affinity was for fire spells. Fire spells worked better for her than for other mages and she had a knack for learning them. Obviously to a military organization like the Mailed Fist this was great. She fit in and was a valued member of our Fist.:
When they get to the berries and water, Cameron stops them for a moment and concentrates on the food and drink. His prayers show no signs of toxin in them so he motions them to partake of the forest's offerings. He does so as well, since refusing a gift is often considered rude.

Notes
underlined spells have been cast
spells prayed for- Detect Poison, Create Water, Light, Delay Poison, Bless, Magic Weapon
0/4 channels used


Irdalas (Nick L) AC: 17 (T 14 FF 13), CMD: 17; HP: 10/10 Arrows: 213 Character Sheet  d20+7=16 ;
Tuesday November 11th, 2014 4:14:06 PM

Irdalas inspects the berries carefully. (Perception check of 16)
He sees nothing wrong with them and accepts them as a gift.

"Thank you for these." he says out loud hoping that the forest knows he's thankful.


Cameron (David F) AC 18 (T 14, FF 15) CMD 12 HP11/11 Character Sheet  d20+8=17 ;
Tuesday November 11th, 2014 8:04:46 PM

Perception 17
"There are no footprints here, how did the food get here?"

Atlas Sunowl (Trey) AC: 21 (T 13 FF 18), CMD: 17; HP 13/13 Character Sheet  d20+2=10 ;
Tuesday November 11th, 2014 8:08:09 PM

Atlas has been quiet since the hallucinations and his conversation with Zee. For those of you that were with him at the tree, you have noticed a significant shift in his demeanor since they started traveling. He's less confident, less talkative, and not smiling at all. Something is off, but any attempt to speak to him about it results in a polite, yet firm response along the lines of, "I'm fine, just focusing on the task at hand"

When they get to the clearing and the idols, he walks up to each and offers a few words spoken under his breath that you cannot here. He does not offer anything else.

At the trees with the water and berries Atlas pauses. Nothing looks strange about them, but why are they here? "Does anyone recognize these berries? Are they safe to eat? And what's the intent...reward, test, death, kindness? Atlas takes a bowl of water and berries, but he doesn't eat them as he waits for a response from the others, or their reaction if they are foolish enough to eat them without knowing what they are.

-------------------------------------------------
Perception check: 1d20+2=10

ooc: sorry for the miss yesterday, it has been a rough week. Atlas is mirroring me it seems, lol.



Crosseye (Earl) AC: 17 (T 12 FF 15), CMD: 17;HP 11/11 Character Sheet  d20+5=6 ; d20+6=12 ;
Tuesday November 11th, 2014 11:45:15 PM

When we appourch the tress and see bowls with water and berries I watch again what the other do. I do a look around and try to draw on my knowledge of nature, (knowledge nature check = 6) but am unable to figure out what the berries are and what the water might mean. I do a look around the area for any clues (perception check = 12, boy I fail both of them checks) and am not able to find anything of use. But see what the others are doing I follow suit and accept the 2 gifts with an open heart. "Thank you for these wonderful gifts of life!" I say out loud to the forest.

The clearing of the twig statues - CoDM Corsario 
Wednesday November 12th, 2014 1:04:35 AM

OOC: Crosseye: Got it, fell free to use your Tapestry price when you want to.
Everyone: Did I confirm it is Medium XP progression? It is.

Some of you take from the shines. Some of you make offerings. Some thanks the forest, out loud or in your minds.
You all eat from the berries and drink from the water.
Gaston drinks, and after a couple seconds spit it.
"Puag! This water taste terrible! It has a metallic aftertaste, don't drink it!"
But Cameron is already drinking it.
His water tastes great! The berries are sweet and juicy.
"Let me try!" - Says Gaston while trying Cameron's water - "Horrible! Maybe it's because of my refined taste, but I can't drink this!"
OOC: If you leaved an offering, and didn't took anything, you get 50 xp and the berries and water taste great (and heals you 1 hp). If you took something, but left something else, you get 25 xp and the water and berries taste normally. It you didn't leave and offering, or in Gaston's case left a "bad" offering the water and berries taste bad. Fell free to role play the result. What do you do with the stuff you took?

Zee (Cade R) AC: 12 (T 12 FF 10), CMD: 12; HP: 11/11 Character Sheet 
Wednesday November 12th, 2014 10:27:01 AM

Zee's attempt to detect magic seemed to do nothing, so she doubts she is as special as Cameron's fire-starting friend. I have never lit a match with out striking it, but Cameron is right- I am the best at cooking and cleaning, all the girls said so.

Zee is not surprise to see that Lord Laroutte is offended by the berries and water. Most noblemen and their ilk have trouble eating common foods. Never the less, she has entered his service and she will look for the poppin-jay, "Certainly, Lord, it is your refine palette," She takes his bowl and berries and sets them back in their place. Such a beautiful forest, I wonder what this test is...

Now that Lord Laroutte is resettled and ready, Zee pops the berries and sips the water. Nothing, but normal food. She sighs and thanks unseen benefactor. She is sad, and it shows in her carriage and demeanor, Just more proof I am unremarkable, regardless of what Cameron thinks.

Zee is ready to move on and see what

Cameron (David F) AC 18 (T 14, FF 15) CMD 12 HP11/11 Character Sheet 
Wednesday November 12th, 2014 11:03:37 AM

OOC
Cameron, Atlas and Carver all carry potions that should have detected as magic when Zee scanned if she concentrated on them or in their direction.

Irdalas (Nick L) AC: 17 (T 14 FF 13), CMD: 17; HP: 10/10 Arrows: 213 Character Sheet  d20+5=17 ;
Wednesday November 12th, 2014 12:03:15 PM

"Let me try some."
"Gaston what are you talking about, these berries taste just fine!"
"Unless... this is another test. Or reward? This forest is unlike I have ever seen or experienced."
Irdalas shakes his head trying to understand what is happening here.

"Shall we move on? Whatever this was, I'm thankful to the forest but it's too early to make camp here. I will aid Crosseye again as before trying to spot anything he might miss.

OOC: Aid another Survival check: 17 success!


Mack (Eric R) AC: 15 (T 15 FF 12), CMD: 15; HP 9/9 Character Sheet  d20+2=17 ;
Wednesday November 12th, 2014 12:18:15 PM

Not being sure what all the fuss is about, and liking the metallic water, I am ready to move on.

I have been noticing a difference in Atlas lately. I was thinking it was the chaotic leadership arrangements we've seemed to have gone thru. Too much change, in too little time. After our wagon journey, I still look to Atlas as the leader of the group, with us letting Gaston think he is in charge for now. However, with much of the rest of our party changing so quickly and often, I feel the stress of the changes weighing upon him. When I get a chance as we march on, I try to walk with Atlas for a while, and re-assure him that I'm still with him.

(d20+2 aid Crosseye survival/tracking check of 17 against DC 10 --> +2 to Crosseye)


Cameron (David F) AC 18 (T 14, FF 15) CMD 12 HP11/11 Character Sheet  d20+2=7 ; d20+6=15 ; d20+8=26 ; d20+2=5 ; d20+8=17 ;
Wednesday November 12th, 2014 12:58:30 PM

[b]" I think you are right, another test. Maybe those who gave nothing at the statues or nothing they considered of value find the berries and water unpleasant, those who gave a tribute and accepted one from the statues find the berries and water tolerable and those who gave a tribute but took nothing find them refreshing and sweet. I bet it is something like that. Interesting. Let's keep going. I can't wait to see what is nest.
Cameron's halfling curiosity is coming forward and he scans the ground, helping Crosseye to find a path further into the woods. Again he notes a total lack of tracks coming or going to the tree, but he is unable to help Crosseye find a path.
Since there are no track, he starts scanning UP, into the trees.

Wisdom check 7
Sense Motive 15 ( It takes Cameron awhile to puzzle out the relationship between the two groves)
Perception 26
Survival 5 fail to aid another
Perception 17 looking up into the trees.

Carver (John C) AC 16, AC 18 with shield, CMB 5, CMD 15, HP 15/15 Character Sheet 
Wednesday November 12th, 2014 1:01:18 PM

Having not tried the berry or water, Carver honestly doesn't know what they taste like, but he can understand that the woods are giving the group yet another test.
He tries to get Atlas alone for a few moments and make a few whispered comments.
"If Gaston doesn't begin believing that these woods are special, I have a fear that we will never reach the center and there for never achieve his goal and qualify for the Chancers. How he gets to believe, I'll leave up to you, you've known him longer than Cameron or I have."

Cameron (David F) AC 18 (T 14, FF 15) CMD 12 HP11/11 Character Sheet  d20+8=13 ;
Wednesday November 12th, 2014 2:40:20 PM

Perception 13
Cameron does not overhear Carver's comments.

Crosseye (Earl) AC: 17 (T 12 FF 15), CMD: 17;HP 11/11 Character Sheet  d20+10=16 ;
Wednesday November 12th, 2014 4:36:05 PM

I tried both the water and berries. They are great,so refreshing and tasty. I think to myself again "Thank you again to the forest and nature for these gifts." I turn to the group "That hit the spot, but shall we move on the day to passing and we want to get to the centre."

With the help of the othersI take up the lead again and and head in the direction of what I think is the centre of the forest. (Survival check d20+6+4 from the others so far = 16 another of my great rolls hehe)

Crosseye (Earl) AC: 17 (T 12 FF 15), CMD: 17;HP 11/11 Character Sheet 
Wednesday November 12th, 2014 4:39:40 PM

IOC just to clarify 50 XP if we left a gift at the shrines and took nothing 25 if we left something there and took something and nothing if we took something and left nothing or left something meaningless?


Atlas Sunowl (Trey) AC: 21 (T 13 FF 18), CMD: 17; HP 13/13 Character Sheet  d20+2=17 ; d20+3=13 ;
Wednesday November 12th, 2014 9:27:17 PM

Atlas listens to the group as they eat their berries and drink the water. After seeing Gaston's reaction he chuckles, but then tries the items himself. He grimaces when he does so. Without trying any more, he walks over to Crosseye and offers him what he has left.

Carver comes over talks to Atlas about Gaston. He listens and nods his head in agreement. "I agree Carver, but the man is a fool. I would have no qualm with us ending this quest early and heading home with only half our pay. Men like him should not be admired. He is brash and egotistical. Is that who the Chancers really want in their mix? If so then we have a bigger problem than finding the center of the forest. We have a group that is highly influential at the Tree that is full of buffoons. I would rather take this fight back home and fix it at it's core." With that statement Carver see's Atlas's eyes pop open as he goes silent, thinking.

"Carver, thank you, our conversation has given me an idea."

Atlas searches out Mack as the rest are finishing up the berries and water. "Mack, you have an interest in herbs, berries, and stuff. Come with me, I want to talk a short walk around the camp to see if we can find where these came from."

As Atlas and Mac walk they talk, looking for any signs of where the berries might have been picked. When they get back Atlas searches out Gaston. "Gaston, those berries tasted terrible to me as well. Look, we got off to a rough start. In the end, I just want to get paid, so consider me at your service. Well, at least at your service with a little less attitude than before anyway. Now, let's talk about how we get to the middle of this forest. It is clear that something is trying to keep us out, but it is also clear that this something has a desire for us to appreciate the forest. For you to get to the center and ultimately into the Chancers, we need to appease this something. Kindness and respect are going to be the keys to unlocking this treasure. My sword is useless and I hate that, but I'll suck it up to get paid. So what do you say? Should we follow their lead so that you can achieve your reward and I can receive my pay?"

-------------------------------------------------
Perception looking around for where the berries came from: 1d20+2=17
Diplomacy with Gaston: 1d20+3=13



Camp Flower Garden - CoDM Corsario 
Wednesday November 12th, 2014 11:53:50 PM

OOC: Crosseye: Correct in the XP grants
Zee: Got it, nice use for the pebbles

Mack drinks his water, and even Gaston's, don't minding the bad taste.
Irdalas leads the way for a while, moving more deeply into the forest.
Cameron looks up, seeing the variety of birds living on the branches.
Crosseye then takes the lead again, and feels like the forest has stopped "messing up" with him, and he is able to make a good pace.
Carver talk to Atlas, and a plan start to hatch between them.
At the start of dusk, Gaston asks you to stop.
"Here is a good way to camp, please set up for the night."
He hears what Atlas says to him.
"Kindness and respect? To whom? The forest? Respect is for the superiors, and that is what I am. Not this bunch of rocks and dust and trees!"
He looks all around.
"My quest is to reach the center of the forest, and now that I think of it, I am certain we are there! We have arrived, at last! We will have to celebrate, as we have finished a task worthy of heroes! We have defeated the forest! Orba, please get a bottle of fine wine from my backpack, and serve all of us a drink, to celebrate the occasion!"
You have the impression he is not really interested in discussing where exactly in the forest are right now. He has decided this is the center, as far as he is concerned.
You are now deep in the woods, and the whimsical direction changed have ceased and the entire wood seems a darker and much more foreboding place. You feel unwelcome and unwanted after Gaston "speech". No birds are heard now.
Perception DC 10: Highlight to display spoiler: {A large rotted and dead tree, barely remaining rooted. It wouldn't take much to tip it over and form a small wall to block the eastern edge of camp.}
Perception or Knowledge Nature DC 12: Highlight to display spoiler: {A number of thorny thistle bushes. If handled carefully, they could make a bit of difficult and painful terrain, much like spreading caltrops.}
Perception DC 14: Highlight to display spoiler: {: There is a nest of tiny vipers in a rotted stump. Though non-aggressive, they are poisonous, and will defend themselves when stepped on. They could probably be relocated if one had the skills to do so. Perhaps moving the trunk might yield results?}
Perception DC 18: Highlight to display spoiler: {A vast creeper vine in the tree tops above. Though non-sentient, it could support a lot of weight and is as pliable as silk rope. There is a vast quantity.}
Perception, Survival or Knowledge Nature DC 32: Highlight to display spoiler: {An assassin vine 50' away north of the camp! You notices it that the plant only has a sensory range of 30 ft. Should not be a danger if no one gets close. Perhaps it could be led into a position to help defend the camp?}
Gaston drink a glass of the exquisite wine he brought, and starts to tell you about the previous adventures, missions and rescues he has found himself in. You are not sure they are true, but he seem very proud of himself.
"Not like this "mission"! This haven't been what I expected, so far it has been boring, a dull affair! I certainly have lead a good life, got better adventures, and surely the Chancer's club will be proud to accept me in their midst anyway. And you? Why do you plan for your future? You need to plan ahead, and try to improve yourselves! Maybe, if you are constant, brave, and have friends like me, you can also become famous explorers and adventurers! So please tell me, what are your plans? What do you want to achieve? Why do you seek adventure, in the first place?"

Cameron (David F) AC 18 (T 14, FF 15) CMD 12 HP11/11 Character Sheet  d20+8=19 ; d20+3=21 ; d20=1 ; d20+2=3 ;
Thursday November 13th, 2014 1:41:31 AM

Perception 19
Cameron had coddled this noble for days. He had played to the man's vanity, his refined taste and made him think that every good idea Cameron came up with was his own. Now that they have gotten this far, he decides that after all he has seen he does not hold a shred of respect for the woods.
Cameron worships two of the four aspects of Jancassais, He reveres the hunter aspect of vengeance, seeking and studying and stalking your prey. Knowing it's strengths and its weaknesses and always respecting it because if you don't it can kill you. He reveres her use of venom because poison puts even the smallest creatures, spiders, scorpions and vipers like the nest in the stump on an even footing with much larger, more powerful creatures.
Cameron is behind Carver when the nobleman denounces the forest and declares it is not worth his respect. Instantly Cameron hears the wood go silent, as if it were holding its breath. When that happens in the world of men, an insult is delivered and the room goes quiet, there is either forgiveness in the next moment, or revenge. the comparison has barely crossed his mind when the orison is quietly and covertly cast. ( Cast create water) Rain begins to fall on Gaston, and only Gaston.
Cameron instantly realizes what he has done and as the nobleman inevitably splutters, Cameron covers his mouth and gasps. He makes great show of searching the canopy and finally says " I think maybe you should show the forest more respect Gaston. It seems the toads eyes were not the only sensory organs the forest has. Somehow it must have ears too."
Cameron prays that his quick and nonlethal vengeance has sated the wood, but the mood does not seem to improve. As Camp is made he notes several possible defensive tweaks that can be made to the camp. He moves up to Atlas, Carver, Crosseye and Irdalas and points them out, quietly.
" See that big dead tree? Toppled over it would block off one side of the camp. Over there, in that stump is a nest of tiny vipers. They aren't aggressive, but if they were relocated they could make another 'trap' to guard the camp. Over there, are some briars and thorn bushes, they would be useful to caltrop another approach to the camp and up there, there are plenty of thin but strong vines that could easily make well camouflaged trip lines. The wood has gone silent and I think it no longer wishes to tolerate him. We are guilty by association and I fear we will be caught in the crossfire. I think the forest will come for us tonight. We need to make ready. Pass this information on to Mack and Zee. They were a convenient distraction for Gaston so that we could talk for a moment."
" Look, I am not a whole lot of good in a close in fight, and I know that recent events have made me look, well, less trustworthy than your other healer. But the Fist taught me defense, and it taught me how it is important to work as a team. If stuff goes down tonight I will grant you all Jancassais blessing. It will guide your had a little bit and make your heart less fearful. After that I will try and get behind stuff to make it easier for you guys that ARE good in a fight to hit. Once the fight is over we can make more informed decisions, but I REALLY want to see the center of this wood tomorrow. Be on your guard tonight. I think we should have campfires and torches ready to light for when the forest comes calling."
Cameron can help gather the thorn bushes and the vines. Even with his ability to handle poisons he won't be much use with the snakes, snakes just creep him out. Tiny ones were OK, but ones big enough to eat him terrified him. He is also probably too weak to be much help with the tree, but lends his strength anyway.
Gather thorn bushes ( Dexterity check? 21)
Aid one of the strong people to position the tree. Strength check 1 FAIL Cameron is just always in the way.
Climb check to get to the vines... no armor... 3, not much help there either

When Gaston asks what they all plan to do with their lives Cameron is again shocked by the man's inability to listen to or remember the slightest tale anyone else tells. Just last night Cameron laid out his life's story and what he plans for the future, but tonight he repeats it.
' I adventure to gain the power and knowledge to walk Jancassais's path. When I am ready she will reveal who it is that has hunted me, Morgan and my parents for the past 23 or more years. When she does I will find them, and make them pay. Now I am just a dull billet of steel, just placed in the forge. Through adventures, trial and hardship the bellows are pumped and I am heated, shaped and finally, sharpened into a tool that she can use to exact revenge. After that, if I live through it, I will probably seek out other weak people who need her help with their own problems."

Notes
underlined spells have been cast
spells prayed for- Detect Poison, Create Water, Light, Delay Poison, Bless, Magic Weapon
0/4 channels used

Mack (Eric R) AC: 15 (T 15 FF 12), CMD: 15; HP 9/9 Character Sheet  d20+6=21 ; d20+2=9 ; d20+7=23 ; d20+9=19 ; d20+2=12 ; d4=1 ; d20+6=26 ;
Thursday November 13th, 2014 7:17:44 AM

I try to help Atlas track down the source of the berries, as we chat.....

(d20+6 herbalist check of 21)
(d20+2 survival/tracking check of 9)

After hearing Gaston's speech, I realize I have pretty much reached my limit with him. The wood goes silent.

(d20+7 perception check of 23)

I begin to feel more and more like we are on the "wrong" side here as we travel thru these woods with Gaston. Maybe the test isn't really for Gaston.... maybe it's for us. Unless the Chancers really are a worthless bunch. I first think we should tie up Gaston and probably offer him to the forest. But I don't think the majority of the group will be with me on that. So the temptation to leave the camp and set up one of my own a ways away is drawing on me. I don't feel like abandoning my party would be the right thing to do completely, but also have little to no loyalty to more than half of them, barely knowing who they are. I have a hard time with this decision (the lesser of 2 evils), leaving Irdalas, Crosseye, and Atlas, but also can't sneak away if I tell them ALL of them my thoughts and plans. So I tell only Atlas when I get a chance. If he doesn't talk me out of it (heck, maybe he'll join me?).....

I decide I'm going to leave the party in some random direction, head about an hour away, and find a nice, safe place to sleep. My main focus is to find those birds again.

Sneaking away: (d20+9 stealth check of 19)
Trying to find the birds? (d20+2 survival/tracking check of 12)
IF my direction ends up being truly random, 1d4 (N,S,E,W)... I head north.

If I find the birds, FANTASTIC! I enjoy their company, pull out the banjo, and find a nice place to fall asleep. :) If I don't find the birds, well, I guess I do all of the same except for in a more somber mood. :(

Playing a tune to attempt to appreciate and befriend the forest:
(d20+6 perform banjo check of 26) --> HEY! Natural 20! :)



Zee (Cade R) AC: 12 (T 12 FF 10), CMD: 12; HP: 11/11 Character Sheet  d20+2=11 ; d20+2=7 ; d20+2=18 ;
Thursday November 13th, 2014 10:09:39 AM

Zee enjoys the continued hike into the center of the woods, but a thought continues to trouble her, What if the shrines were at the center? She can't help but feel that she is missing something.

When the camp stops, and Lord Laroutte says what he says. Zee can't help but shake her head in that "you-are-not-as-smart-as-any-of-the-trees-or-rocks-you-just-insulted" way, but Zee does what he asks and serves the wine. When she is sure she is not being watched she pours her serving of wine, that Gaston was insistent that she have, What kind of lord wants his servants to drink with him, that is odd. She pours her serving of wine on the trunk of a nearby tree. "Here, friend, you have helped me escape a fate worse than death, lead me to an adventure, shared a gift with me... I think you deserve a celebration more than any of us."

Zee dutifully collects the laundry, and starts the evening meal. She is worried about Cameron's words, How do I know if I have magic? As she thinks about these things her doubts and worries seem to trip up the magic. Almost as if her magic comes better when she is unaware that she has any. Tonight's supper is meager sandwiches and a weak, common tea that is just barely warm.

Zee does not answer Lord Laroutte's question, Magda says, 'Masters do not want to here the worthless hopes and dreams of dirty inferiors.' Granny Gargoyle says, 'Be humble, that you may be elevated. The proud will bow at Death's feet.'

-----
Actions
Stealth to not get caught pour her wine on the tree- 1d20+2= 11
Perception to notice the environment- 1d20+2= 7
Perception to notice Mack isn't here for Supper- 1d20+2= 18
((OOC: I am leaving out of town, and should have Wifi tomorrow, but I want you to know that I will check the board on Monday morning, if I don't have the wifi connection.))

Carver (John C) AC 16, AC 18 with shield, CMB 5, CMD 15, HP 15/15 Character Sheet  d20+1=15 ;
Thursday November 13th, 2014 11:22:43 AM

Carver listens to Cameron speak, he nods as he comments on Gaston."I expected you to feel that way, that's what I mentioned to Atlas earlier. He needs a good dose of what ales him in the ways of the Wold.
As for the natural defenses you point out, I noticed all but the vines, and since they are up there, and I'm down here, they can stay up there, because I'm not climbing up after them. I am a Centaur after all."

Carver will help move those items that are on the ground and put them where Cameron says is best.
"I have an Ioun torch I can use if we get attacks or I can loan it out. I also have a hat that has a candle on it, you can light it up and it does the same thing."
After setting the "traps" Carver hears Gaston ask what we want to do with our lives....
"I want to follow in my Ancestors footsteps so to speak. She died in the defense of her heed, tribe, clan or soldiers, whichever term you wish to use for them.
I have a goal that is probably just as impossible, but I plan on doing my utmost to reunite the Taurs. The Wold would be a stronger and safer place if the three races were not mostly hostile towards one another. We, as the Taurish races, need to accept that the past is in the past. We also need to look to the future, a future where all three races work as one and in peace together to better everyone of us.
I expect to have a hard time, well near an impossible time of doing so. But then again, I have Gargul as my guide as well as the spirits he sends as messengers to pass on his words to guide my actions."

Carver then goes and sits off to the side, he'd laid out his vision quest, now it was time to contemplate it some more, as he was no where powerful enough to convince anyone other than himself that reuniting was the best for all....

Irdalas (Nick L) AC: 17 (T 14 FF 13), CMD: 17; HP: 10/10 Arrows: 213 Character Sheet 
Thursday November 13th, 2014 4:22:40 PM

Irdalas sighs and shakes his head as he hears Gaston speak.
"Perhaps this quest is a lesson in humility for you Gaston! My uncle always said: Judge a man's character by how he treats the ones he deems lesser than himself. You have shown no respect to this forest what so ever and as a side note I very much doubt it is your 'lesser' in any way. Start treating it with the respect it deserves or you will find yourself, and this party by association, wanting. I don't think you will ever find the true center of this forest unless you approach it with the awe it deserves. And thus you will never be admitted to the Chancers as I believe this to be their true final test for you."
Irdalas turn around leaving Gaston to think about this and helps with the fortification of the camp, this night might turn ugly.

Zee (Cade R) AC: 12 (T 12 FF 10), CMD: 12; HP: 11/11 Character Sheet 
Thursday November 13th, 2014 4:34:05 PM

As the men bicker and bivouac, Zee can't shake a thought. It doesn't take much to get Lord Laroutte to wax on about his trips and trap Carver in a conversation. Thus with the windbag distracted, she says to Atlas and Cameron, "We were at the center, I think." She discusses her thoughts that the shrine words meant that that was the center. She is confident that they must leave in the morning.

She will not argue with Lord Laroutte and will not talk about questioning him in public.

((OOC: road trips help me think!))

Crosseye (Earl) AC: 17 (T 12 FF 15), CMD: 17;HP 11/11 Character Sheet 
Thursday November 13th, 2014 9:12:57 PM

OoC
Sorry guys up late will post in morning when I get from work

Camp Flower Garden - CoDM Corsario 
Thursday November 13th, 2014 11:25:02 PM

OOC: Will post in the morning after Earl and Trey.

Atlas Sunowl (Trey) AC: 21 (T 13 FF 18), CMD: 17; HP 13/13 Character Sheet  d20+2=17 ; d20+3=14 ;
Friday November 14th, 2014 1:31:07 AM

Atlas goes about getting ready for the night and his watch. He is in a mood to fight, so he is not overly concerned about what the forest might throw at him. To that end, he does not work to setup a defense. However, he does take time to stop and talk to Cameron and some of the others. He encourages them to keep speaking with Gaston about the forest and our goal. Maybe if we all chip in (aid another) then we can convince him to act respectfully. Cameron seems to have the best relationship with him, so he encourages him to take the lead in this.

-----------------------------
Perception: 1d20+2=17
Diplomacy - aid another: 1d20+3=14 (success, +2 to whomever takes this conversation)

Ooc: sorry for the late and short post. On my mobile.


Cameron (David F) AC 18 (T 14, FF 15) CMD 12 HP11/11 Character Sheet  d20+7=14 ;
Friday November 14th, 2014 6:59:07 AM

At Atlas's prompting, Cameron makes one last try to convince Gaston nicely that the forest is formidable and worty of his respect.
" The forest has so far been able to be penetrated onlt by our combined ability to remain on the path. Can't you admit, that if the forest chose to, it could defeat each one of us? All it needs to do is lead us astray for maybe a week. We would run out of food and drink and then starve. For the forest that i a win. It doesn't need to throw a masive force against us, just keep disorienting us. Think how confounding the beginning of this quest was when we couldn't find our way into the forest. Now imagine how terrifying it would be if we couldn't find our way out."
Cameron lets the last statement hang for it is what he fears. He is confident he and the others can rewin the forest's respect, just not sure Gaston can.
Diplomacy 14

Crosseye (Earl) AC: 17 (T 12 FF 15), CMD: 17;HP 11/11 Character Sheet  d20+6=10 ; d20+5=22 ; d20+4=21 ; d20+2=4 ;
Friday November 14th, 2014 7:49:30 AM

Perception check =10, knowledge nature 22

Upon hearing Gaston and his disrespect for the forest and nature I have lost all repeat for him. I think to myself how have these city folk have ever survived. With the way they treat such powerful things. Like grandfather had taught me, you must respect nature and the things in it know matter how big or small, plant beast or other as they are all living. Because if you don't they have a way of getting you. I know all too we'll nature can provide and it can also take away. This man Gaston will learn that lesson all too soon i believe as we all will now because of him.

Seeing the other start to set up camp and move things around for defence I know they are thinking the same thing and preparing for the worst. To Cameron "Do you need help with that log?" I ask understanding what he is trying to do but having trouble move it. (strength check = 21) I easily move it to block one side of the camp. I also see the briars and thorn bushes and like my grandfather had show me I start to collect them (dex check = 4) but I was never good at it I always seem to get the briar stuck to me and pricked by the thorns. I stop collecting shortly after I started with a many stuck to me and bloody fingers. I guess I still need to work on that one even though I know how they should be used. At least that part I picked up from grandfather. (Smile with that though of him)

I go to find Atlas and have a private conversation with him "I am at my end with this man Atlas I will take no of his recklessness and disrespect for this forest and nature in general. I grew up in a place like this with my grandfather and know all to well how a place like this can be of beauty and savour, but if mistreated or disrespected it can also be your end! With what is see around the camp and hear what others have been saying they think the same way!" point out the other prepare defences for trying to hide away. [b]"If this man doesn't turn around and quickly we all will paid the price of HIS actions and right now I don't want to die because of his arrogance and stupidity. We need to do something about him. Either convince him the error of his ways or teach him the lesson one way or another!"[b]


Atlas Sunowl (Trey) AC: 21 (T 13 FF 18), CMD: 17; HP 13/13 Character Sheet 
Friday November 14th, 2014 2:37:24 PM

Atlas sees the others readying the camp and he feels guilty, so he does his best to help out. While working he continues to chat with the others and keeps encouraging them to work with Gaston, to convince the crazy man that he needs to respect the forest if he is ever going to achieve his goal. He doesn't hide his disdain for the man, but everyone clearly sees that Atlas wants to get this mission over and he does not want to give up on it. Something has changed in him, you sense he is motivated, and he's back to talking a lot and making quick decisions.

Atlas avoids the vipers, better to leave them for the more experienced handlers.

Irdalas (Nick L) AC: 17 (T 14 FF 13), CMD: 17; HP: 10/10 Arrows: 213 Character Sheet 
Friday November 14th, 2014 4:02:48 PM

OOC: It's getting late I'll post tomorrow

Zee (Cade R) AC: 12 (T 12 FF 10), CMD: 12; HP: 11/11 Character Sheet  d20+7=25 ; d20+7=24 ; d20+7=20 ;
Friday November 14th, 2014 8:24:37 PM

Zee continues with the work that she has already started. She takes note that all the men are trying to talk and make plans. Zee realizes that the words said might backfire and cause Lord Laroutte more than a little embarrassment. That will surely cause him to act out and get us thumped.

"Lord Laroutte... ha, Gaston?"[b] Zee sways her hips and looks at Gaston with a little more heat, [b]"Gaston, tell me again of your adventures." Zee starts to bluff the man, distracting him from the other adventures' conversations. She continues to draw a more of Gaston's thoughts to the worthiness of the forest and the worthiness of all wild places to the Chancer's Club and the attractiveness of a man who appreciates nature. Later, she use the threat of not properly fulfilling the Chancer's Club's intimidate the poppinjay.

Mack (Eric R) AC: 15 (T 15 FF 12), CMD: 15; HP 9/9 Character Sheet 
Friday November 14th, 2014 10:43:17 PM

I fall asleep in a tree, with the beautiful sounds of the birds singing to me.... and the screams of battle off in the distance? :)


Camp Flower Garden - CoDM Corsario 
Saturday November 15th, 2014 12:35:08 AM

Sorry for missing last night's/this morning post, let see if we can recover it over the weekend.
Gaston seems unaffected by Cameron's "Forest Rain" on him. He smiles.
"If this is the best the forest can do, I say: Bring it!"
He goes away to change clothes, and calls Orba.
"Please wash these wet clothes tomorrow in the stream we passed some 5 minutes ago."
Irdalas tells Gaston some truths, at which the noble man answers.
"This is a lesson for me, you got that part right, but a lesson in how to lead. A lesson in how to become a member of the prestigious Chancer's club. About the center of the forest, we are there already. I said so."
Atlas also tries to educate Gaston about the forest and the respect it deserves. Cameron also tries to help.
"Well, we proved ourselves better than the forest, as we have reached the center defeating it's tricks and perils. But Atlas has my confidence, and I will try to... behave... with the forest. And I promise to be a better person to nature. With your help, I am sure I can learn and improve. Tomorrow we can stay during the day... commuting with the forest, so to speak, before parting home again. "
Perception DC20: Highlight to display spoiler: {For some reason he is seeing at Zee while saying the last part.}
Cameron inform the group about some defensive measures they can prepare, and gets some thorny bushes ready to be "deployed". Crosseye later helps him moving the log to protect the eastern edge of camp.
Cameron and Carver later tells their life goals, again, for Gaston, and gets the impression he didn't quite register them. Again.
Mack and Atlas try to find the source of the berries they found, without success.
As Zee's pouring of his wine in a stump, which he sees, he demands the girl.
"Careful, that wine is not to be wasted like that!"
But he seems fascinated by Zee when the girl ask him to talk about his favorite subject. Himself. He forgets about anything else while taking to the young girl.
Mack gets away and tries to "befriend" the forest by playing music to it. A unheard proposition, if you ask this DM. After some minutes playing as sweet music as he is able a couple of the birds he haven't find arrive by themselves, perch on a nearby branch, and stay to hear him play. He ends up sleeping away from the others, birds nested on a branch near by.
-------------------
The next morning arrive without a problem, after some of you keep watch.
Gaston seems in good spirits, and ask for you to teach him about the forest, how to track, how to forage, to recognize plants, seeds, berries and flowers.
He seems like a new man. Changed, interested, respectful.
"My friends, I think you are right. I need to learn all I can from such excellent adventurers as you, and become all that I can be. Learn to respect and love the forest, and be able to navigate it's perils with trust and ability. I won't forget your help and teachings, and I deeply thank you for support in this endeavor. i am sure the Chancer's Club will see your teaching in me, and will accept me without reservations in their midst. And when that happens..." - he puts his hand on Atlas shoulder - "I wont forget the people that helped me achieve my goals, and will make sure to help them achieve theirs. And my help, and my families, is enough to make my friends achieve great things."
After a good lunch prepared by Zee he leaves you.
"Please continue your defense preparations. It is a good idea to have a safe camp for tonight, just in case. I'll come back in an hour to review your work. No need to escort me, I will be off to do something I need to do alone."
OOC: Ok, you have a log in the eastern edge, and thorny bushes you can "deploy" wherever you want. What other defenses you get ready? What is your watch order during the night? Will Mack go sleep by himself again the next night?
-------------------
Zee goes away to wash Gaston's clothes. She is working on the stream, alone, when she hears something behind her. She turns quickly to face whatever danger is there.
Gaston is looking at her, with a charming smile and a wild flower in her hand.
"I bring you this. You are a very nice girl, and I think you will become a great woman. One worthy and able to do great things. I would love to see you become all that you can be."
He gives the flower to her, and moves to close the distance between them.
"You will become a beautiful woman indeed."
He tries to kiss her.
OOC: Cade, time to see what kind of reaction Gaston gets from Zee. Remember the Wold is PG-13 most aspects.

Cameron (David F) AC 18 (T 14, FF 15) CMD 12 HP11/11 Character Sheet  d20+8=12 ; d20+6=13 ; d20+2=22 ;
Saturday November 15th, 2014 12:17:42 PM

Gaston wants to go off by himself in the woods. That is FAR too much for Cameron to ignore.Gaston was a different man entirely this morning, which was odd. He agreed way to fast and far too much with the group,and now he wants to be alone in the woods? Cameron smells a secret, and secrets are like money in the bank. As soo as Gaston walks away, Cameron excuses himself and follows.
Perception 12
Stealth 13
Survival to follow tracks 22
Cameron moves slower than Gaston, slower still when moving quietly and trying to hide so he will probably fall behind. I made a tracking roll so that I can find him if or when I lose him.

Mack (Eric R) AC: 15 (T 15 FF 12), CMD: 15; HP 9/9 Character Sheet  d20+2=19 ; d20+6=9 ; d20+6=14 ;
Saturday November 15th, 2014 2:05:34 PM

I enjoyed a pleasant night. No sounds of battle was good, as well. I don't feel so guilty about leaving now to get away from Gaston. I think about what Atlas and I chatted about though, and mull over the idea greatly. I eat some of my cheese. Staying close by, I chat with the birds, and see if I can find some berries, and perhaps that stream for fresh water. Otherwise, relaxing, and enjoying nature. Pulling my banjo out from time to time.

(d20+2 survival check of 19)
(d20+6 herbalist check of 9)
(d20+6 perform banjo check of 14)


Carver (John C) AC 16, AC 18 with shield, CMB 5, CMD 15, HP 15/15 Character Sheet  d20+1=9 ;
Saturday November 15th, 2014 6:18:19 PM

Carver wanders around the camp, dedicating the area to memory. He wants to have the lay of the land in case of trouble, and with Gaston, there's bound to be trouble....

Perception 9 (to see Cameron sneak off)

Mack (Eric R) AC: 15 (T 15 FF 12), CMD: 15; HP 9/9 Character Sheet 
Sunday November 16th, 2014 9:24:38 AM

I take a break from playing music and relaxing, and do a few pushups to maintain my strength. I manage about 5. I then take a nap.


Zee (Cade R) AC: 12 (T 12 FF 10), CMD: 12; HP: 11/11 Character Sheet  d20+2=8 ; d20+7=23 ; d20+7=9 ; d20+7=10 ;
Sunday November 16th, 2014 1:45:54 PM

Zee expected this and she turns her face so that he can deliver a chaste kiss to her cheek. "Gaston," she giggles demurely, "I am covered in soap and muddy water!" Zee steps back to the bank and takes Gaston's hand, in her other hand she holds the perfectly clean, pressed and folded shirts. She leads him along the river bank to a nice spot for them to sit. ((Perception check fail)) Who knows if it is safe, but it is romantic. She lets him sit on a tree root and she snuggles up to him, with his arms wound round her, she sighs contentedly.

As the calm washes over them and the stream babbles on, Zee says, "If Carver is right and this forest has a living, thinking spirit... We owe it a great deal. That spirit lead us to each other, and dropped you off literally at my feet!" She giggles at her joke and continues, "That is miracle enough to make you devote a lifetime to preserving these woods."

((OOC: Take note boys, that how to get out of the woods alive, DM don't read the bragging. Now for the hard work.))

((Bluff Check 23!)): Zee sighs again, "Gaston, we have three problems. The woods are lovely, dark and deep, but you have promises to keep. When we leave the woods, I cannot be your lover and laundress. You must decide to let me serve at your feet, or lay in your arms, but not both. As long as we are in the woods I will allow you to court me, but when we leave the woods I will take the servant's role up again. When we reach your quarters at the Tree of Parting you may choose to introduce me as a servant and I will take my quarters in your household and most likely never see you, or you can name me companion and friend. I will secure my own lodging and my own boarding, and I will allow you to call on me." Zee guides the conversation back to Gaston and his adventures for a bit.

((Bluff Check 9)): Later, she tries to get Gaston to think about her magic, if she has any, and what that will mean for a future together, but he is not interested in talking about it.

((Bluff Check 10)): Finally, she tries to broach the subject of what his family, friends, and Chancer Club cronies will think of him courting a nameless orphan, with no influence, no connections, and no money. Again, Gaston is a little less receptive to this than talking about Gaston and his wonderful Gaston-ness. So, Zee is content to let him lead, she sits and listens to the wonders of Gaston. It is easy to be petted and admired and fein interest in his boasts. She allows only small pecks and hugs, nothing more. Soon, she attempts to draw patterns in the dirt, and light phantom lights. Often, she guides Gaston to talking of his matchless appreciation of the wilderness and these woods especially.

-----
Actions
Several Prestidigitations...

Irdalas (Nick L) AC: 17 (T 14 FF 13), CMD: 17; HP: 10/10 Arrows: 213 Character Sheet 
Monday November 17th, 2014 2:26:44 PM

OOC: waiting for DM post :)

Atlas Sunowl (Trey) AC: 21 (T 13 FF 18), CMD: 17; HP 13/13 Character Sheet  d20+2=22 ;
Monday November 17th, 2014 2:27:46 PM

Atlas does his best to play the roll as Gaston acts like they are comrades in arms. However, he sees Gaston during the end of his speech and he catches on. As soon as he is out of earshot he speaks to everyone left. "Alright, who put the happy juice in his water? Just kidding! Did you all see the way he looked at Zee? I think our hero is love struck. We can use this, but we need to convince Zee to go along with it for the safety of everyone involved. Granted, lets make sure they're not on watch together alone. I don't want her put into harms way if his desire becomes too much."

As Atlas speaks he sees Cameron follow Gaston, he nods to him as he goes and says, "Make sure she's safe Cameron, call us if you need us."

Atlas pauses and looks around for Mack to send him along as well, but he's no where to be found. "Has anyone seen Mack this morning?" That halfling is going to be the death of us."

Atlas takes a look around at the area and has a nagging feeling that this isn't going to continue to go well. To that end, he starts working on the defenses again. He talks through a plan with the group. The log is a good place for the archers and healers to have some protection. Maybe we can align the thorn bushes to the sides of it so that enemies are not coming at them from the sides. We can back up to the log with the archers and casters behind the log. If we have to retreat we can leap the log and run. Or if they come from the east then they we turn it around and the thorn bushes still protect us from the side. If they come at us from both directions then we're in trouble no matter what we do.

I'll take first watch with Gaston tonight again.

--------------------------------------------------
Perception: 1d20+2=22 (natural 20, woot!)

ooc: sorry for the missed post last week!


Mack (Eric R) AC: 15 (T 15 FF 12), CMD: 15; HP 9/9 Character Sheet  d20+2=17 ; d20+7=21 ; d20+6=26 ;
Monday November 17th, 2014 4:17:03 PM

I take a look around to see if I can find any acorns, or such. Or anything else that looks good for now or later.

(d20+2 survival check of 17)
(d20+7 perception check of 21)
(d20+6 herbalist check of 26) <--- Natural 20! :)



Crosseye (Earl) AC: 17 (T 12 FF 15), CMD: 17;HP 11/11 Character Sheet 
Monday November 17th, 2014 8:56:15 PM

Will post morning

Cameron (David F) AC 18 (T 14, FF 15) CMD 12 HP11/11 Character Sheet  d20+6=12 ;
Monday November 17th, 2014 9:42:08 PM

Cameron continues to sneak through the woods following Gaston.
Stealth 12

Carver (John C) AC 16, AC 18 with shield, CMB 5, CMD 15, HP 15/15 Character Sheet 
Monday November 17th, 2014 10:41:33 PM

Waiting on DM

Zee (Cade R) AC: 12 (T 12 FF 10), CMD: 12; HP: 11/11 Character Sheet 
Monday November 17th, 2014 11:45:00 PM

waiting on DM

Camp Flower Garden - CoDM Corsario 
Monday November 17th, 2014 11:54:07 PM

Cameron moves behind Gaston, quietly and cautiously, and discovers him looking for Zee.
Gaston makes his move! He starts to kiss the young girl, and just when he is about to stop the probably rape the girl talks Gaston's hand and leads him away. Cameron is unsure if to follow or not (he is not pepping tom) and he senses the girl knows what she is doing, so he turns back to the camp.
The young girl snuggles with Gaston and tells him she won't be her servant and her lover.
Gaston laughs...
"You are right! You can't be a match for me! I am a noble. But there are more ways to server me, not only laundering clothes! And those are better paying services, if you choose to perform them for me."
As she doesn't go along with his "interests", after some minutes Gaston stands.
"Well, I think you will be a laundress only. Your loss."
Mack stays away for the group, playing his banjo to his new bird friends, making like he exercises and napping. Good times.
Carver spends some time getting to know the place, their new camp and surrounding area.
Atlas starts seeing about the "defenses" for his base of operations, and he spots something very interesting.
An assassin vine.
He goes looking for Mack, and together they know everything there is to know about the plant, even how to relocate it to suit your purposes!
Gaston arrives, angry, and when you tell them about it, he only nods.
"Nice! Good work, carry on!"
He goes to his pack and retrieves a bottle and a mug. He starts drinking from it. The smell of fine scotch starts to permeate around the camp.
After a couple hours Gaston's mood has not improved, even as the bottle empties. He goes to grab the last bottle he is carrying, and starts to drink from it, this time directly from it.
He doesn't pay attention at what you do, and refuses to stop drinking.
"Mind your own business!"
After finishing the second bottle he seems to be in better mood, and quite drunk.
"Is this the best you have! I'll be a legend in the Chancer's Guild! And all I had to do was go tend a pretty garden in the middle of nowhere! Here we are boys, to base camp... Camp Flower Garden!"
He goes to the end of the camp, lowers his trousers and relieves himself on some bushes, not caring if Zee can see him.
"Let's water my plants! This is all this damn forest is... a piss-hole!"
A faint whisper spreads through a suddenly blowing breeze. Leaves rustle and birds fly away. Then, as suddenly as it began, all the forest falls silent.
OOC: So... you can finish your defensive preparations during the day... tell me what else do you do, besides the log on the east side and the thorny bushes at the end of it.
And you have a couple rounds to prepare before the battle. Besides your two rounds, roll initiative.
Yes, the forest has had enough, and it's coming for the intruders.
Is about to get dark, but there is still plenty light. Not fire is started yet, you all are in the camp, and Carver can tells you that besides the stream where Zee washed the clothes the is only forest all around.


Atlas Sunowl (Trey) AC: 21 (T 13 FF 18), CMD: 17; HP 13/13 Character Sheet  d20+2=19 ; d20+2=5 ;
Tuesday November 18th, 2014 12:43:53 AM

Atlas, with the help of Mack's excellent forestry skills moves the assassin vine to the other end of the log to prevent them being flanked.

"Well gang, I'm no expert, but I think Gaston's pissing may be the last straw. Let's talk about a plan. I don't know what is coming or where it is coming from, but the log and the two ends are going to be our best friend. A couple fires would be great as well, but I don't know how you all feel about that. However, you're going to lose me if I'm trying to fight in the dark. I suggest 2 big ones on each side of the log about 20 feet out. That should light things up well enough.

"Let's all sleep by the log, we'll keep 2 on watch at all times. When we find out what and where is coming, we'll form up around the log. Spell Casters and archers on the opposite side of the log. Those prepared to fight hand-to-hand on the side where they are coming from. Zee, stay with the casters. We don't know what you're capable of, but what ever you do try not to hurt us.

"I'm on first watch, but Gaston is not going to be of any help. Zee, you'll fill his spot. Eyes and ears sharp tonight.

"Well...chime up if you think something else needs to be done. Otherwise let's get to it."


As day turns to night Atlas eats with the group, then starts sharpening his sword as he waits. His sword is in his hand, his shield is ready by his side, and he is in full armor.

--------------------------------------------------------
Initiative: 1d20+2=19
Perception while on watch: 1d20+2=5


Cameron (David F) AC 18 (T 14, FF 15) CMD 12 HP11/11 Character Sheet  d20+3=12 ; d20+7=26 ; d20+4=12 ; d3=3 ; d20+8=19 ;
Tuesday November 18th, 2014 1:07:36 AM

OOC
Roll imitative? Didn't think the Wold used initiative?
IC
Cameron is not a peeping tom, and by Gaston's demeanor when he gets back he is pretty sure how that encounter ended, and certain when Zee returns without harm. He climbs carefully into the canopy and cuts down a generous amount of vines. He uses these to make trip lines all around the camp. He helps the others relocate the Assassin vine so that it is near the thorn bushes, which it can animate to use as weapons to entangle foes that come into camp from that side. Finally, he was hoping the Ranger, used to dealing with animals and able to calm them would do it, but since it hasn't yet happened he gently removes the vipers from their nest and with a prayer to Jancassais , relocates them to better defend the camp. Near the end of the night he again uses Gaston's spade to make a shallow ditch for him to hide in back near the log. He gathers some sticks and such to make what looks like a brush pile in front of the ditch, like one might use to feed the fire.
He builds several torches and stakes them around the camp where they will provide light, but not illuminate him in his ditch. Cameron gets in his ditch and hides. He also prepares a dagger to throw at the first thing to attack the group.
Imitative 12
Stealth 26
Dagger hits AC 12 for 3 damage ( probably vs flat footed AC since Cameron is hiding)
Perception 19



Zee (Cade R) AC: 12 (T 12 FF 10), CMD: 12; HP: 11/11 Character Sheet  d20=20 ; 2d3=4 ; 2d20+2=16 ;
Tuesday November 18th, 2014 11:35:37 AM

Zee actions from Gaston says, "Well, I think you will be a laundress only. Your loss."

Zee sits stunned and heartbroken, He is a pig, and...NO ONE LOVES ME!" Zee throws her arms around the tree and cries, so sad and unhappy. Zee has felt so alone and that jerk. Slowly, (half way through his first scotch) sadness turns to rage! That well, the buffoon, the dandy! He is a pimple on the butt of Marteaus!"

Zee's rage focuses on the clothes nearby, "Laundress only?!" An unbidden prestidigitation ensures that the clothes bare lasting stains and scorch marks. Zee soon scoops up the clothes and starts marching to the camp. As she walks, her magic leaks as prestidigitations, her hair curls strand after strand, with gold and sliver sparks and pops and faint bursts of sound, soon her hair trails ghosts of sliver and gold lights. She walks up to the vulgar man and drops his laundry in the "muddy" ground at his feet. She looks at him foot to head exposed and drunk. She gives Gaston an unimpressed look meant to wither him, "You right there are worse things to do for money."

-----
Actions
Round One: Zee punches Gaston in the face: Natural 20 4 points nonlethal damage
Round Two: Zee moves to Atlas, offers him a steamy kiss, looks at Gaston to dismiss him, and continues to her assigned location
Initiative: 16

Zee (Cade R) AC: 12 (T 12 FF 10), CMD: 12; HP: 11/11 Character Sheet 
Tuesday November 18th, 2014 11:38:17 AM

((OOC: LOL! So happy the rest of the day. Love that Zee gets a natural 20 on "I am not that kind of girl" punch))

Carver (John C) AC 16, AC 18 with shield, CMB 5, CMD 15, HP 15/15 Character Sheet  d20+1=5 ;
Tuesday November 18th, 2014 12:04:40 PM

OOC:since when do we use initiative? There is a reason Wold games don't use Init
IC:
Carver offers his candle hat to someone who needs the light, he also keeps his Ioun Torch handy to toss above his head when needed.
He also readies his shield and lance, at least to start the fight..... All he needs is 10 feet.... (Carver has Centaur Charge feat)

Init 5

Mack (Eric R) AC: 15 (T 15 FF 12), CMD: 15; HP 9/9 Character Sheet  d20+3=9 ; d20+9=10 ; d20+7=11 ;
Tuesday November 18th, 2014 1:02:50 PM

I suggest to Gaston and Zee that they should go have a quiet talk and make up.... over by the "hugging" vine that Atlas and I just placed in position. :)

I position myself somewhat close to Irdalas, to make sure he is clear to do as much shooting as possible. I then begin to sharpen my hands for battle.

(d20+3 initiative check of 9)
(d20+9 stealth check of 10)
(d20+7 perception check of 11)


Camp Flower Garden - CoDM Corsario 
Tuesday November 18th, 2014 2:26:06 PM

OOC: No initiative?!? Sorry, my bad. Well, roll anyway. The place is not dark, it is the end of the afternoon and you can see well enough.

Zee (Cade R) AC: 12 (T 12 FF 10), CMD: 12; HP: 11/11 Character Sheet 
Tuesday November 18th, 2014 3:09:13 PM

((OOC: Sorry, forgot in post))

----
If Atlas accepts the kiss from Zee, she shares a Touch of Destiny +1 to next attack or saving roll for first round of combat.


Irdalas (Nick L) AC: 17 (T 14 FF 13), CMD: 17; HP: 10/10 Arrows: 213 Character Sheet  d20+4=21 ; d20+7=19 ;
Tuesday November 18th, 2014 4:25:44 PM

Irdalas just sighs as he watches the drama between Gaston and Zee.

This situation is about to get grim, Irdalas prepares for battle by sticking around 10 arrows in the ground in 5 strategic locations. If anything happens to his quiver, he'll still have ammo where he needs it.

"I'll take my usual watch with Mack." Even though things might turn sour tonight, Irdalas is still glad to share the night's watch with Mack, that halfling always lightens the mood.

Irdalas sleeps with his armor on tonight.

OOC:
We had to roll initiative the last time we did battle..
Initiative roll: 21
Perception roll during watch: 19


Crosseye (Earl) AC: 17 (T 12 FF 15), CMD: 17;HP 11/11 Character Sheet  d20+5=15 ; d20+1=9 ; d20+6=7 ; d20+2=18 ;
Tuesday November 18th, 2014 6:00:46 PM

With the days events unfolding I know we are in for trouble. The forest is done as am I with this man Gaston. My temper grows and grows more towards him to the point of rage and pure hate for the man. I have never felt anything like it before in my life. For the most part I have always been calm and at peace. Not to say I have never been angry or mad before but this is different! It is pure hate towards something else. This new feeling is very strange, overpowering and scary to me. I do not like it at all. What has this new world done to me? Helping again with the defence of the camp, I do a survey of the area to see if there is anything more we need and do a check of the land for any advantage.

I see a nice tree that will work nicely at the back of the camp above the log that we had placed to block off the gound area.

I see Cameron playing with some small creatures and go to help. (wild empathy 9) "I hope this will help." I say to Cameron after I try to talk calmly and soothing to the vipers.

Seeing Gaston's actions and the hate I have for the man now, I go to Atlas "That is it! I am done with this man! With his disrespect for nature and the others here. He is nothing more then a drunk who thinks for nothing but himself. We need to take care of him now." I hold the rope from my backpack up.

After seeing what went on between Zee and Gaston and seeing her upset I go to her "That a girl. My dear you can do so much better. He is not worthy of such beauty as the likes of you!" With that I give her a big smile and hug to confront her.

After that I take in some food and the head up to my perch in the tree above the others. (I am above Cameron who is in his little hideout. In the tree.) This is going to be along night. I plan on not sleeping, as if I could anyway. I am in my armor with bow in hand ready for action and my trusty great axe at my side. I blend into the tree as best I can as to not be seen.

--------
Knowledge geography check 15 to get a look on the area/camp for any advantage it might give plus look for a nice tree to perch up in.
Perception check 7 from my perch in the tree of the surrounding area
Stealth check 18 hiding in the tree

Atlas Sunowl (Trey) AC: 21 (T 13 FF 18), CMD: 17; HP 13/13 Character Sheet 
Tuesday November 18th, 2014 11:19:34 PM

Atlas has a huge smile on his face as he watches the scene play out between Zee and Gaston. However, his grin turns to worry as Zee marches up to him and plants a big kiss on him. He doesn't stop her though, he just does so with his eyes on Gaston to make sure he's not charging...and to let him know that he's only doing this to spite him.

As Zee releases him, he holds her arm for a moment while he whispers to her, "Zee, I need you steady tonight. Put your heart and emotions in a box and focus on the task at hand. We'll deal with Gaston when this is done. However, please do not read my intentions wrong. I am in no place to make a beautiful girl like you happy. I'm an adventurer and don't mind bouncing a girl on my lap now and again, but you deserve better than the likes of me. Be strong Zee, today you become one of us. When this is all over we'll get you to someone that can help you with your magic abilities and then you won't have to ever work for slime like Gaston again."

Atlas Sunowl (Trey) AC: 21 (T 13 FF 18), CMD: 17; HP 13/13 Character Sheet 
Tuesday November 18th, 2014 11:21:41 PM

Atlas acknowledges Crosseye after the Zee incident. They lock eyes, then he nods his head in agreement. They don't work out a plan, but Crosseye knows that Atlas is done with this man as well and that it will be taken care of by the morning.

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