John Dirt (Cayzle) Monday December 1st, 2014 11:12:57 AM
Testing Post!
John Dirt (Cayzle) Tuesday December 2nd, 2014 12:38:26 AM
Updating header with sheet.
I may make alternate sheets for Raging, Enlarged Raging, and Fatigued.
Possible catchphrases / battle cries:
It's time to get DIRTY!
DOWN and DIRTY!
Eat Dirt, Sucker!
Head Gamemaker Tanner Saturday December 6th, 2014 11:00:31 PM
TRIBUTES
The following is a brief description of the twelve tributes, noting their name, gender, race, and occupation.
1. Ula - A human female, fierce warlord. 2. Shush - An exotic-looking human female, accomplished ambassador. 3. Jubal - A male gnome, circus performer. 4. Lanquish - A tiefling male, reclusive hermit. 5. Gorbaz - A half-orc male, marauding spellcaster. 6. Garth - A human male, bounty hunter. 7. "Black" Smee the Devourer - A goblin male, devious assassin. 8. Crimson - A half-elf male, natural philosopher. 9. John Dirt - A half-orc male, skilled woodsman. 10. Brigitte - A human female, northern aristocrat. 11. Yukichi - An exotic-looking human female, free-spirited entertainer. 12. Josiah - A human male, fortune teller.
GAMEZONE
The gamezone is divided into squares. These squares take approximately ten minutes for a typical tribute to traverse at walking speed (300'). You are capable of observing terrain within one square of your position, and your map will be updated as you travel. When traveling, Perception and Stealth checks will be required from every tribute for each square they enter. If a Perception check defeats a Stealth check, then an encounter has been initiated. Encounter distances for different terrains are noted in the Terrain section.
TERRAIN
There is a variety of terrain present in the gamezone, with associated effects upon travel, observation, and personal safety. Colors on the map denote the following:
Plains (light green) - Softly rolling hills of knee-high grass. Perception: No effect. Stealth: No effect, +5 bonus if lying prone. Encounter Distance: 1 square.
Forest (dark green) - Temperate woodlands filled with a mix of old-growth deciduous and evergreen trees, thick foliage, and criss-crossing animal paths. Perception: -5 penalty on all checks. Stealth: +5 bonus if moving at half speed. Total concealment if you are aware of another tribute, they are not aware of you, and you take no movement. Encounter Distance: 200 feet.
Swamp (brown) - A boggy mire of knee-deep water interspersed with mud and small hillocks of firm soil. A thick fog covers the area. Half movement at all times. Perception: -5 penalty on all checks. Stealth: No effect. Encounter Distance: 100 feet.
Water (blue) - Rivers and lakes cut through the gamezone. The waters flow lazily, and require a DC10 Swim check to cross. Perception: No effect. Stealth: No effect. Encounter Distance: 1 square on the surface, 15 feet under the surface.
Ash (gray) - Volcanic badlands, littered with boulders and crags. Survival checks to find food or water automatically fail. Perception: No effect. Stealth: +5 bonus if moving at half speed. Encounter Distance: 200 feet.
Pyroclastic Field (red) - Geysers of flame and soot dot this landscape. Survival checks to find food or water automatically fail. There is a 20% chance while traveling through this square (10% chance during combat rounds) that you are subjected to a gout of flame bursting from the ground. 2d6 fire damage, Reflex DC15 for half damage. Encounter Distance: 100 feet.
Cave (black) - Numerous caves dot the gamezone. What lies within is unknown.
MAGIC
A powerful barrier of abjuration magic envelopes the gamezone, blocking any attempts at dispelling or circumvention by characters of your level.
- No object, creature, or person may be conjured or teleported to outside of the barrier. - Creatures and objects may be summoned or conjured from outside of the barrier to the inside without difficulty. - You cannot ascend more than 60 feet above the ground. Please note that creatures or characters flying at 60 feet are able to observe 2 squares while exploring rather than 1 square. - You cannot descend more than 60 feet below the ground.
TRACKING
Successful use of the Survival skill and Track feat will provide bonuses to Perception checks to locate other tributes.