Shel Breezelee Kromnite (Gerald) HP25/26; AC 14/14/11 Wednesday December 17th, 2014 9:03:44 PM
Shel resides an action to cast a spell as soon as one of the new group prepares to strike Murphy. She will let the conversation take place, but if a blow is struck, she plans on a Scorching Ray before melee is initiated.
Bliss is watching, and he is a witch, just like Alleah. He knows that spell she is casting. [spellcraft 24, woot!] he knows how it works. He knows that any attack on one of those affected will break the spell on all of those affected.
And he looks at the battlefield and realizes that Alleah has thoughtfully left one enemy OUTSIDE the effect of the spell ... that half-orc right there! HE's a valid target! HE can be attacked without breaking the spell.
If any of the enemies saved, they too will be valid targets, but Bliss does not know yet who those are ... Alleah has not said.
So there is only one safe target!
And Alleah has called for Bliss and Sardok to shoot! But what if Sardok -- no witch, he -- attacks the wrong guy?
But if Bliss starts shouting, it sure will be hard to stay hid!
"Mookie! Mookie! Fly around and explain that Calm Emo spell! Tell the others that right now only the one I shoot at is a valid target!"
For once, Mookie acts without a snide remark. He flies to Sardok, Shel, and Hazel, and tells them to watch Bliss shoot. Only that half-orc is a good target right now.
Bliss pops out from behind the bell, shoots, and then ducks under again.
Roll to shoot Half-Orc 3 with a bolt ... at -2 range mod I believe ... misses with a 9.
Stealth to stay hidden sniping ... 35.
Hazel (Bob Danderfluff LaRue) HP: 43/43 AC: 18/14/15 - Faoil: 13/13 AC 18/13/16 d20+8=22 ; d20+8=12 ; d6+2=7 ; d6+2=4 ; Thursday December 18th, 2014 10:33:58 AM
Hazel looks at Sardok telling him to attack, but doesn't sees Murphy's left hand up. he only hesitates for a fraction of a second. He will wait for Murphy's signal, which he expects, as usual, will be given AFTER the combat has actually started. "Damn bumblebee!" . he thinks, using his friend's nickname He then hears Mookie and realizes his friends plan. Well, the spell worked on him, it would surely work on them. He prepares to fire. Hazel will delay his action: If anyone attacks Murphy or any of his friends, he will attack in kind, at the first one attacking Murphy. If they don't attack he will stay. Attack Rolls: 22, 12; Damage Rolls: 7, 4.
DM Jon! d20+3=17 ; d20+7=25 ; d20+3=13 ; d20+3=12 ; d20+3=20 ; d20+1=20 ; d20+1=17 ; d20+9=20 ; d12+10=17 ; d20+7=10 ; d20+5=11 ; d20+5=14 ; d20+5=17 ; Thursday December 18th, 2014 5:13:21 PM
After the initial missed repremand towards Murphy the fun begins..
Alleah steps back and tries to calm the situation, but true to form Calm Emotions barely works. Two of the ogres suddenly seem more interested in a few flowers growing out of the road than the impending fight.
Sardok draws his weapons while staying hidden, waiting for the opportune time to emerge and join the fight.
Murphy deftly avoids the slap and starts pontificating to the Big Un's gathered against him. Even goes as far as to get on his knees to make their job a little easier on them.
Shel watches, waiting to cast a spell if things go further south
Behind the bell, Bliss has had enough of waiting and sends an arrow at one of the orcs while warning the others about Alleah's spell.
Hazel too waits for the battle to start.. and once it does sends some missles towards the orc Mookie specifies and one lands with a solid thud on flesh.
~~~~~~~~~~~~~~~~~~
The large human roars, "You dare to defy me? I will grind up your livers and slurp out your eyes! while he pulls out the greatsword at his hip. He glares at Murphy while he talks and then lashes out when the halfling starts to sit. Murphy tumbles back, but it isn't enough to avoid the attack (Acrobatics not enough to avoid AoO) and the blade connects. (Murphy 17 damage)
Orges 1 and 2 stands around, plucking at their clothes.
Ogre 3 hefts his club and rushes at Alleah, swinging the club down hard, but only striking the dirt.
Half-orc 1 draws his bow and tries to get a bead on Murphy in the ruins, but the arrow pings off of old stone.
Half-Orcs 2 join its ogre companion in charging after Alleah, but misses its swipe with a club too
Half-Orc 3 pulls out his bow and returns fire to Hazel, but the shot goes wide, if barely.
Shel Breezelee Kromnite (Gerald) HP25/26; AC 14/14/11 Thursday December 18th, 2014 7:24:16 PM OOC: bring them back towards us. The group is still way out of range for me to have any real chance on hitting with a spell, even versus touch AC.
Shel hesitates, hoping the others could hit the ogres or leas them closer so her fiery magic could hit the targets.
Alleah -- RobC -- AC 15/14/12 -- CMD 12 -- HP 26/26 d20+5=23 ; d20+10=28 ; Thursday December 18th, 2014 8:35:51 PM
Alleah does a double-take as Murphy tumbles away. "Hey! Whatever happened to you changing into a bear and me riding away?"
But there is no time for that now. Right now it is Alleah standing toe-to-toe with a half-orc, an ogre, and their friends.
She can't keep concentrating on the Calm Emotions spell and cast another spell at the same time. But if she doesn't cast a spell she likely won't live to see the end of the day.
Alleah back-peddles, and releases her concentration from the Calm Emotions spell as she goes defensive (5ft step to O11. Defensively Cast Obscuring mist on self. Concentration Check: 23=Pass. Calm emotions will remain in effect for 1 more round)
Now hidden by the mist, Alleah does her best to control her breathing. She does not want the enemy to know where she is (Stealth: 28)
Sardok HP 35 AC 20/15/16 Thursday December 18th, 2014 9:36:44 PM
By coincidence or Providence, Sardok's thoughts coincide with Shel's: they have the perfect kill zone set up, they but need the enemy to step in to it.
Which is but a matter of time, so long as the ranged duo continue to strike true.
With battle joined and the Calm spell over, Bliss can shoot freely!
He snipes, using the second bolt in his clip, shooting again at half-orc 3, at -2 for range, and hitting AC25! That's a crit threat! Bliss confirms vs AC22! Sweet!
Damage for sure is 4, if it is AC22 or worse, crit inflicts 4 more for total 8 damage!
Edit: Oh, and stealth check for sniping and then remaining unseen ... 43.
(And considering the stock -1 per ten ft distance imposes another -14 on their perception checks, no way Bliss is noticed, he figures, proudly.)
Hazel (Bob Danderfluff LaRue) HP: 43/43 AC: 18/14/15 - Faoil: 13/13 AC 18/13/16 d20+8=9 ; d20+8=10 ; Thursday December 18th, 2014 11:33:52 PM
Hazel shakes his head at seen Murphy attacked... again... "Too bad he won't learn." - he thinks. He takes a step back to K26 while releasing a couple more stones towards Noyudindt. Attack Rolls: 9 and 10. That is a roll of 1 and 2. [Edited by CDM Jerry] "Hey, idiots! Come and get me if you dare!"
Murphy HP 15/32 AC 16/14/14 CMD 14 (longstrider, 2 hours 59 minutes left) (black bear) (Kim) d20+10=11 ; d20+3=18 ; Friday December 19th, 2014 4:31:29 AM
Back in the rubble at about N8 (original map had small rubble/short wall area there - he did not tumble all the way to the building at the bottom of the hill - more like 5-10 feet at the end of last round), Murphy changes into a black bear (type), though his new form has cinnamon fur (color), and dashes forth into the mist, farthest away from the orc and ogre, growling so that Alleah can hear him. He cannot tell at all where she is within (nat 1 on Perception), but hopes she can perceive where he is. Once he senses she has grabbed firmly ahold of his fur, he tries to make it easy for her to mount near his shoulders (rolled d20 +3 dex=18 to help her settle well). Further movement will have to wait until next round.
Bliss (AC20, HP17of23, -1 Con) & Mookie (AC18, HP13) (Cayzle) d20+12=19 ; Saturday December 20th, 2014 9:52:42 AM
Bliss has a sudden intuition and glances inside the bell.
Perception 19.
Hmmm.
Hazel (Bob Danderfluff LaRue) HP: 43/43 AC: 18/14/15 - Faoil: 13/13 AC 18/13/16 Saturday December 20th, 2014 10:10:13 AM
Seeing that the enemies don't react, Hazel make a crude sign with his hand to them,,,
Sardok HP 35 AC 20/15/16 Saturday December 20th, 2014 11:35:11 AM
Sardok is sure that Hazel of course means "The Longbowman's Salute" which was used in the days when the hated "French" (which I believe was an exotic Elven tribe) would cut off the two fingers of captured archers.
DM Jon! 4d6=14 ; d20+5=25 ; d20+5=16 ; d8=6 ; d8=6 ; d20+5=25 ; d20+5=25 ; 3d8=11 ; Saturday December 20th, 2014 12:05:13 PM
Shel waits for their opponents to get in range of her spells.
Alleah steps back, keeping her calm as well as the Ogres, and calls forth a mist to conceal her.
Sardock continues to wait to spring the trap.
Bliss sends a well aimed bolt at Half-Orc 3. He staggers, looksing worse for wear, but still stands. Bliss takes a look inside the bell and sees that.. it's a bell!
Hazel taunts the Big Un's and launches a few stones up towards the large human looking thing.. or at least launches a few stones in the air.
Murphy changes into a bear and lumbers into the mist Alleah created, hoping a loud bear will draw her attention and bring her to him.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Noyudindt waves a arm towards Half-Orc 2 and Ogre 3 as the mist starts to appear while snarling, "Leave them to me, get out of that and go deal with that moisquito down by the House. And find the one hiding!" he points a large hand towards Hazel. He then takes a step forward, points his hand towards the mist in the general area where he last saw Alleah and a torrent of frigid air and slicing ice sprays into the mist. (Alleah and Murphy, 14 cold damage, reflex DC 15 for half)
Ogres 1 and 2 begin commenting on the weather.
Ogre 3 withdraws from the mist and starts moving down towards the Parley House while smacking his club against his empty end and chuckling darkly towards Hazel. "You're gonna taste right nice with a sauce pecan"
Half-Orc 1 moves closer while readying another arrow and sends it Hazel's way. It's a hit! (Nat 20, no crit. Hazel 6 damage)
Half-Orc 2 follows his Ogre companion, though maybe is a bit less menacing.
Half-Orc 3 also moves down to get a better shot at the slinging halfling. (really.. Nat 20 agai and then another 20 on the crit confirm! Hazel 11 damage)
Noyudindt - At R8/S7 Ogre 1 - Calm, same spot Ogre 2 - Calm, same spot Ogre 3 - At M18/N17 Half-Orc 1 - At L4 Half-Orc 2 - At L17 Half-Orc 3 - 15 damage, at T12
Lost my updated map so I marked their positions above. Will get the new map up as soon as I can
Shel Breezelee Kromnite (Gerald) HP25/26; AC 14/14/11 Saturday December 20th, 2014 12:19:49 PM Three of them are getting closer! One more round and the ambush can begin,"Shel thinks, trying her best to keep calm, seeing several blows struck against her friends.
Alleah -- RobC -- AC 15/14/12 -- CMD 12 -- HP 19/26 d20+14=30 ; Sunday December 21st, 2014 3:28:37 AM Ref save vs DC15: 30 = Pass
The day is just going from bad to worse for Alleah. It sounds like the Ogres have released some kind of war dog or wolf after her, based on the growls she can hear. And now she receives a blast of cold from 'somewhere'. In the "glass half full" side of the equation, at least the ogres haven't squashed her yet.
One thing is clear - she doesn't want to stick around to give them a chance. Alleah makes a bolt for it (Run to E26. Base speed: 30ft. Run=120ft. Alleah's AC drops to 12).
Murphy HP 8/32 AC 16/14/14 CMD 14 (longstrider, 2 hours 59 minutes left) (black bear-->halfling) (Kim) d20+7=23 ; d20+6=20 ; d20+13=17 ; Sunday December 21st, 2014 10:10:52 AM
Murphy the Bear manages to escape a portion of frost damage, perhaps due to his thick fur. He hears Alleah running off, so runs off as well, going a slightly different direction, and enters into the Parley House, leaping on to the long table closest to room 2, then changing back into halfling form.
[Maximum move in black bear form with active longstrider spell: (40+10)*5=200'. Actual move: ~110-130 or so feet] [Reflex save 23; Perception 20; Perception 17 after resuming halfling form]
DM Jon! Sunday December 21st, 2014 10:15:59 AM NOTE REGARDING WOLDIAN SLOW DOWN!
Just a note regarding the slow down.
I will most likely not be able to post on either the 24th or 25th, but should be able to keep the normal schedule every other day. However, after the 24th I will not do an updated DM post unless everyone has posted so don't worry about missing a round of action or anything during the holidays. we'll go at the rate of the busiest person. If you need more Woldian time feel free to visit the Giggling Ghost for the Yuletide celebration!
Happy Holidays!
Hazel (Bob Danderfluff LaRue) HP: 26/43 AC: 18/14/15 - Faoil: 13/13 AC 18/13/16 d20+8=25 ; d20+8=17 ; d6+2=6 ; d6+2=7 ; Sunday December 21st, 2014 10:49:27 PM
Hazel takes another step back (5' movement to J26) and let's a couple of bullets fly towards the closest Ogre. Attack Rolls: 25 and 17; Damage Rolls: 6 and 7. "That the best that you got! [Edited by Jerry] you are cowards, firing from far away! I guess I am too much of a risk for you!"
Sardok HP 35 AC 20/15/16 d20+15=26 ; Monday December 22nd, 2014 3:43:56 AM
Sardok mentally judges the distance. Hazel's last step takes him too far out of range. Well, he is about to bravely take an ogre's swing just to maintain his anvil positioning.
Sardok glances at the puppy dog and makes a 'follow me' motion. He doubts if the animal can understand him, but thought he should make an effort anyway. He crouches low and stealthily moves closer to where the action is about to take place.
Bliss sees no reason to stop now! He pops up, shoots, and gets under cover again.
Attack on the same Half Orc 3: Another crit threat with a natural 19! Woot! Follow up confirms against AC16.
If that is NOT a crit, then it inflicts 6 damage.
If it IS a crit, then it inflicts 6+3 = 9 damage.
Stealth check for sniping: 38
That's bolt 3 of 5 for this clip.
Hazel (Bob Danderfluff LaRue) HP: 26/43 AC: 18/14/15 - Faoil: 13/13 AC 18/13/16 Monday December 22nd, 2014 12:19:10 PM OOC: Sardok, out of range of what? I expect to attract the bad guys pass Sardok and Faoil, so you can attack from behind... You can charge at them, right?
Sardok HP 35 AC 20/15/16 Monday December 22nd, 2014 1:42:18 PM OOC: *chuckle* I might be out of my depth here. Since you're against a wall, the monster will probably be just "North" of you. Since I'm to your East, if I were to charge, I'd have to make a straight line, which would put me on his "East" and I wouldn't have flank. Hence, I may need a shorter distance so I can swing around a little bit and get behind him. ...in theory. =)
DM Jon! d20+9=20 ; d20+9=25 ; d8+7=8 ; d20+7=9 ; d20+5=6 ; Monday December 22nd, 2014 2:25:42 PM
With the enemy getting closer, Shel does her best to keep calm and in position.
Alleah bolts out of the cloud of mist for the relative safety of her friends in an effort to get away from the big scary monster the ogres brought with them!
Murphy high tails it out of the mist as well and straight into the Parley House.
Hazel steps back and flings two stones towards the closest Ogre, each landing with a painful smack.
Sardock decides that now is the time to emerge and sneaks out from behind the wall. Without conceal he can't hide, but he doesn't draw attention to himself.
Faoil waits for a command from his owner.
Bliss fires another bolt from his hidey hole and drops one of the half-orcs to the dirt! ~~~~~~~~~~~~~~~~~~
Noyudidnt turns on Ogre's 1 and 2 and yells at them, "What are you oafs doing? Get down there and squashed some halflings!" He then whirls back to face the buildings and stalks down the hill.
Orges 1 and 2, now out of their imposed calm, hussle down the hill after their leader.
Ogre 3 lets out a yell as the stones smash into him and charges down towards Hazel, club swinging into the slinger (Hazel 8 damage)
Half-orc 1 walks down closer to the fight while drawing another arrow and lets it fly towards Alleah, but it plops into the dirt several feet short.
Half-Orcs 2 charges along his larger companion, but his club nearly tumbles from his grasp with his poor showing of a swing.
Half-Orc 3 spins with a bolt to the side and collapses to the ground.
Bliss tells Mookie to make himself scarce, and the raven flies to the top of the Parley House, keeping his head down.
Bliss himself snipes again, shooting at Ogre 2. He hits AC14 for 5 damage.
Then he hides again ... stealth 31
Current Magic Effects: Longstrider, Mage Armor, Reduce Person, Elixer of Stealth Fired 4 of 5 bolts in current clip.
Sardok HP 35 AC 20/15/16 d20+9=20 ; d20+9=21 ; d4+2=5 ; 2d6=6 ; d4+2=4 ; 2d6=7 ; Monday December 22nd, 2014 7:18:50 PM Well, this would be time to put or shut up....
Like a man in a ritualistic dance, Sardok steps deftly, placing himself behind the Ogre. He positions both blades of steel in line with what he hopes are vital organs, and his arms pump like pistons, seaching for the enemy's heartsblood.
OOC: 5-foot step to O25. To hit Rapier: 20. To hit Sword Sword: 21 Damage rapier: 5+6=11 Damage Short sword=4+7=11
Hazel (Bob Danderfluff LaRue) HP: 26/43 AC: 18/14/15 - Faoil: 13/13 AC 18/13/16 d20+10=23 ; d4+6=9 ; d20+5=18 ; d6+4=7 ; d20+5=18 ; Monday December 22nd, 2014 7:53:24 PM
Hazel feels, more than see, Sardok attacking the Ogre by the back. "Surprise!" - he says. He grabs his Sling Staff with two hands and swings towards the Ogre privates, with all his strength. If the ogre is down after Sardok's excellent attack, he will go after the half orc privates instead. Masterwork Sling Staff Flanking Power Attack: 23 Damage: 9 "Faoil, attack!" Hazel signals Faoil to move next to Sardok (O26) and attack the ogre. Faoil Flanking Attack Roll: 19 (Sorry, forgot the +1 of Magic Fang) Damage: 7 Free Trip attempt: 18. As with Hazel, if the Ogre falls Faoil will move to M26 and attack the Half Orc, with -2 to attack as he won't be flanking.
Shel Breezelee Kromnite (Gerald) HP25/26; AC 14/14/11 d20+6=21 ; 4d6=17 ; Monday December 22nd, 2014 8:21:29 PM
Realizing that the boss was tantalizingly close now, Shel held her position, readying an action to blast away upon his next movement.
OOC: ready action to fire when Noyudidnt moves forward this round, entering Shel's range. Hit Ranged Touch Attack AC 21. Damage 17.
Alleah -- RobC -- AC 15/14/12 -- CMD 12 -- HP 19/26 d100=87 ; Monday December 22nd, 2014 9:24:29 PM
Alleah feels the raw power of the leyline at her feet. She taps into the vein and uses it to power a spell, targetting Noyudidnt. (Leyline check: 87! Alleah's first free spell. Cast Blindness/Deafness on Noyudidnt. DC16 Fort save or go Blind)
She knows she has just provoked the likely leader of the enemy, so decides to keep backing up (Move to H29)
----------------- Spells Available
Cleric Lvl 1: 3 - 1 = 2
Blood Witch Lvl 1: 3 - 1 = 2 Lvl 2: 2
Murphy HP 15/32 AC 16/14/14 CMD 14 (longstrider, 2 hours 59 minutes left) (black bear-->halfling) (Kim) d8+3=7 ; d20+13=26 ; Tuesday December 23rd, 2014 2:01:46 AM
Murphy opens a pouch at his waist, and empties the contents into his left hand, pops the cap off a vial of CLW +3 and gulps it down, for 7 hp of healing to the flesh torn by the tip of the ogre mage's sword.
What are we going to do with Noyudint? At least his brother was willing to listen and discuss to a certain extent. Noyudint is imperious and murderous to the extreme.
Of course, thinks Murphy, maybe I talked too much.
Seems there was a way to an upper level here. The druid looks about for stairs, or a door which may lead to same. Maybe he'll see about getting to the roof in a conventional fashion. [Perception 26 - plus he had searched this building before, but Kent's map only showed the main floor at that time. He will be on the alert in the event there are any other critters within, but his main goals are to get somewhat healed up, get to the roof, and start battling thence against the force of biguns who have killing on their big wicked hearts.]
DM Jon! d20+3=18 ; d20+8=28 ; d20+9=13 ; d20+9=27 ; 2d4+7=9 ; d20+5=21 ; d8=3 ; d20+5=22 ; d8+2=4 ; Tuesday December 23rd, 2014 2:42:55 PM
Bliss orders Mookie to take off and the bird listens, flying to the roof of the tallest nearby building. The little Halfling himself then takes a shot at one of the ogres, but the bolt glances off its thick skin.
Time to make it happen for Sardock. He steps up to behind the nearest ogre and stabs it in the back. It arches its back in pain, but still stands, if barely!
Hazel swings his staff into the wounded ogres groin and lands a solid blow. The Big Un's eyes roll up to their whites and he collapses.
Faoil races out from the building to hamstring the orc in front of Hazel and bring it down to the ground.
Shel readies her spell for when Noyudidn't takes just a few more steps forward...
Alleah draws on the powers of the Leylines and wills the light away from Noyudidn'ts eyes, but the large human looking Big Un's shakes it off.
Murphy sees no one else in the Parley house and rushes for some stairs to make his way to the roof. (we'll say he makes it this round) ~~~~~~~~~~~~~~~~~~
Noyudidnt wrinkles up his nose at Alleah's attempt to blind him, "Foolish little snack. I think I will you alive the longest to watch the others roast." He makes his way down towards the witch.. and Shel's readied spell goes off into his side. He roars in pain and whirls towards the source, dropping a mental command on the roof top to go to sleep. (Shel, DC 15 Will save to avoid going to sleep for 4 minutes!)
Seeing their companion fall, Ogres 1 and 2 charge down the hill with clubs swinging towards Sardok. Ogre 1's club swings wide, but Ogre 2's connects with a numbing shock (Sardock, 9 damage!)
Ogre 3 falls to the ground, a new falsetto in need of dialysis.
Half-orc 1 keeps his distances and sends an arrow towards the new sword wielding combatant that manages a graze on the Halfling warrior (Sardok 3 damage)
Half-Orcs 2 grunts as he falls with the dogs teeth in his leg, but rolls back to his feet and lashes out towards the canine. (Faoil and Hazel get AoO on the standing orc... unless hit vs AC 15 for 15 HP he hits Faoil for 4 damage)
REMINDER We are in the slow down. Post when you can, if you can! I won't post unless everyone has and at the very least the next DM Post won't be until Friday. Have a happy holiday!
Shel Breezelee Kromnite (Gerald) HP25/26; AC 14/14/11 d20+7=26 ; d20+6=22 ; 4d6=10 ; Tuesday December 23rd, 2014 3:51:16 PM
Shel was tougher than anyone knew. She shook off the effects of the ogre mage's spell and sent another bolt of flame at him, striking him for 10 more points of damage.
OOC: I assume you typed Shel by mistake earlier on taking damage, DM. You said a sword wielding halfling was hit...maybe Sardock, but not Shel. Will save was 26. Ranged touch Attack was 22, and damage was 10. Used two of my four 2nd level spells for the day.
Bliss shoots the last bolt in this clip at the leader, Noyoodint. He hits AC23 for 7 damage.
Then he ducks back down, sniping. Stealth 38.
Current Magic Effects: Longstrider, Mage Armor, Reduce Person, Elixer of Stealth Fired 5 of 5 bolts in current clip.
Alleah -- RobC -- AC 15/14/12 -- CMD 12 -- HP 19/26 d100=38 ; Tuesday December 23rd, 2014 10:45:02 PM
Alleah is in two minds. Sure, they are in battle, but she has just been told she will live longer than anyone else. In her books, she decides to rack this up as a positive thing.
She urges closer to Noyudidnt and - if he hasn't succumbed to the onslaught from the rest of the party - tries her hand at another Lesser Geas. "Snack? How about you stop fighting, sit down on the ground and prepare to honestly answer every question I have for you" (5ft step to H28. Leyline check:38 = Pass. Will Save vs DC18 or obey Alleah's commands)
----------------- Spells Available
Cleric Lvl 1: 3 - 1 = 2
Blood Witch Lvl 1: 3 - 1 = 2 Lvl 2: 2 - 1 = 1
Hazel (Bob Danderfluff LaRue) HP: 26/43 AC: 18/14/15 - Faoil: 13/13 AC 18/13/16 d20+7=25 ; d4+9=11 ; d20+4=22 ; d6+4=8 ; d20+5=12 ; d20+9=18 ; d4+9=13 ; d20+4=19 ; d6+3=7 ; d20+5=22 ; Tuesday December 23rd, 2014 11:02:37 PM OOC: I made a mistake! I am using Hazel's Power Attack as a -1 to Attack and +3 to Damage, but now that he has +4 BAB it should be -2 to Attack and +6 to Damage. Hazel Power Attack AoO Roll: 25 Hazel Power Attack AoO Damage: 11 Faoil Attack +1 Magic Fang: 22 Faoil Damage +1 Magic Fang: 8 When the half orc tries to stand up he is kickly drop down again with a solid smack to the head and a bite to the thigh. 19 damage! Faoil goes clean! Hazel quickly scans the battlefield. "Hammer and Anvil" said Sardok...well, he would be the Anvil. Hazel just hopes he can resist as an Anvil. He tries to tumble into position, to flank the Ogre (K24) while avoiding the giant creature's weapon. Acrobatics check DC 15 to avoid AoO: 12... he fails... Once there he attacks again using his while body weight in a hit to the ogre's ribs. Hazel Flanking Power Attack Roll: 18 Hazel Flanking Power Attack Damage: 13 He screams towards Faoil... "Faoil! Attack!" The dog takes a 5' step to cautiously close to the ogre (M25) and tries to bite and trip it. Faoil Attack Roll +1 Magic Fang: 19 Faoil Damage Roll +1 Magic Fang: 7 Faoil Trip Attempt: 22 Atta boy!
Sardok HP 25/35 AC 20/15/16 d20+9=28 ; d20+9=26 ; d20+9=19 ; d4+2=5 ; d4+2=3 ; 2d6=10 ; 2d6=6 ; d4+2=6 ; Tuesday December 23rd, 2014 11:29:45 PM
As the ogre falls, Sardok takes the briefest scan around, quickly surveying the team's status.
To Shel he points Krieg and shouts,"Outstanding shots there! Keep pouring it on!"
As Hazel, though wounded and bloody, uses himself and his dog as a perfect assault team, he grins at him. Truly he has stood by him this day!
He doesn't know where Alleah is right now, but he thinks he saw her run around the corner. "Alleah!" he screams. "Hazel needs healing now!" Just as the ancient Dwarven saying that the best time to dig the well is not when you are thirsty, the best to cast the healing is not when the best fighter is already under.
Using the Thousand Mountain technique, Sardok dodges to his right, using Hazel's excellent positioning to maximum effect. Again the blades raise, and he drives them down with the efficiency of a man who knows his work.
5' move to N23 To hit Rapier: 28. Confirm crit: 26 rapier damage: 5 + (crit)3 + 10 = 18 Short sword to hit: 19 damage: 6 + 6 = 12.
Alleah -- RobC -- AC 15/14/12 -- CMD 12 -- HP 19/26 Wednesday December 24th, 2014 1:50:05 AM "I'm on it!" Alleah calls back. Casting spells at the enemy wasn't working out too well for the witch-cleric anyway. Healing is certainly looking more like her forte.
Shel Breezelee Kromnite (Gerald) HP25/26; AC 14/14/11 Wednesday December 24th, 2014 1:05:59 PM OOC: as an addition to my last post...
After Shel sees her second Ray strike home, she ducks down on the roof, hopefully avoiding any response coming from the powerful ogre Mage.
Murphy HP 15/32 AC 16/14/14 CMD 14 (longstrider, 2 hours 59 minutes left) (black bear-->halfling) (Kim) d8+1=8 ; d20+13=15 ; Wednesday December 24th, 2014 2:04:33 PM
Murphy runs up to the rooftop, but stabs himself in the thigh with a very thin needle - Dr. Zed's Insta-Health Vial (CLW) - healing up 8 hp damage. He looks out to see what he can see.
Perception: 15
DM Jon! d20+3=14 ; d20+7=13 ; d20+7=26 ; 2d4+8=12 ; d20+2=14 ; d20+7=10 ; Friday December 26th, 2014 11:15:09 AM
Shel easily shakes off the command to sleep sends out another blast of fire towards Noyudidn't and the large creature roars in pain again. She then ducks down on the roof to avoid further retribution.
Bliss pops up and sends a bolt towards Noyudidn't. He takes it in the leg and adds to his angery yell.
Alleah decides to try telling Noyudidnt what to do, aiding with a little magical Oomph. Surprisingly he listens, if grudgingly.
Hazel gracelessly tumbles to position an Ogre between himself and Sardok and then smacks the Big Un with his staff while ordering Faoil to attack. The dog moves forward and bites a out of the Ogre's ankle and brings him down with a crash.
Sardok takes a step forward and lashes out in a beautifully executed attack towards the recently grounded Ogre. A follow up strike with this short sword finishes it off.
Murphy lends himself some mystical first aid as he makes it to the roof top and peers out over the scene. The Sword's seem to be mopping up quite nicely. ~~~~~~~~~~~~~~~~~~
Noyudidnt screams in pain at the burnination sent his way and the arrow suddenly sticking out from his thigh. He focuses his murderous gaze upon Alleah at her words and his eyes start to twitch as he fights her magically driven commands.. but after a moment, he sits his butt on the ground.
The remaining Ogre gets a bit of a confused look on his face when his leader sits down, but its blood is still up for a fight so it swings its club towards Sardok where it lands in a blow to the Halfling warrior. Wary at being suddenly outnumbered the beast takes a step back to give itself more room and some protection from the nearby buildings (Sardok, 12 damage!)
Half-Orc1 sends a half-hearted arrow down at the group, but then starts withdrawing back up the hill, perhaps a bit disappointed in the sudden number shift.
Half-Orc 2 was cut down in his attempt to stand. Noyudindt -34 damage, sitting Ogre 1 - Dead Ogre 2 - Ogre 3 - Dead Half-Orc 1 - Half-Orc 2 - Dead Half-Orc 3 - Dead
DM Jon! Friday December 26th, 2014 11:15:40 AM
And the Ogre's AoO on Hazel was a whiff.
Sardok HP 25/35 AC 20/15/16 Friday December 26th, 2014 2:34:44 PM
Sardok is spun about by the Ogre's mighty blow, but he comes to his senses just as he hears a loud -plumph- shake the ground. He looks about, and stares, dumbfounded, as the mighty half-ogre sits down as docily as a lady at tea. His blood-splattered face grins openly at the work that can only come from a blood witch. A deep-throated laugh rises in him. "Alleah! At the first tavern we pass I shall buy you any drink you desire!"
He turns to the ogre that hit him. He points to it and says to Hazel, "Stalking horse." Refering to a simple plan, known by all who swing steel. If Hazel would rush at the ogre and get his attention, that would free the badly wounded Sardok to run around to the ogre's backside, ensuring their tactical advantage.
OOC: Delay action until Hazel bravely accepts the Ogre's AoO. Go git 'er Hazel! =)
Shel Breezelee Kromnite (Gerald) HP25/26; AC 14/14/11 d20+8=25 ; 4d6=15 ; Friday December 26th, 2014 3:13:08 PM
Seeing the powerful creature sit down, Shel loads up her fiery spell after peeking out from the rooftop. She tries to take advantage of this benefit given by her friends.
OOC: Ranged Touch Attack vs. Sitting Opponent 25. Damage 15.
Alleah -- RobC -- AC 15/14/12 -- CMD 12 -- HP 19/26 d6=2 ; Friday December 26th, 2014 9:39:45 PM
The battle looks to be turning the groups way. But if what Sardok says is true, Hazel needs some help.
Alleah takes a few deep breaths and then bravely moves forward and cast a cure spell on Hazel (Move to L25. Spontaneous cast CLW - dropping Bane. Hazel healed for 3pts damage)
Not the strongest of efforts, but it will have to do for now.
----------------- Spells Available
Cleric Lvl 1: 3 - 2 = 1
Blood Witch Lvl 1: 3 - 1 = 2 Lvl 2: 2 - 1 = 1
Hazel (Bob Danderfluff LaRue) HP: 29/43 AC: 18/14/15 - Faoil: 13/13 AC 18/13/16 d20+4=9 ; Saturday December 27th, 2014 2:12:16 AM
What Sardok didn't took into account is that Hazel doesn't swing steel. Just his Sling Staff. And he is not that used to fight in groups. "Talking horse? What the hell Sardok is talking about? That hit to his nogging really affected him. Hope he still knows who the bad guys are. I better get to the other side of this big guy, just in case." Hazel smiles feeling Alleah's effort and caring in healing him. He will make her effort count. He sees Faoil, and ask him, with his body language, to distract the ogre's attacks by barking to it. Faoil closes to the Ogre and starts barking at it. (Moves to P26) Faoil Aid Another to Hazel Defense Roll (+1 Magic Fang): 9 (Not enough, as it is DC 10) Hazel smiles fierly. This is going to hurt. "Hey, big guy! Hit me if you can!" Hazel starts to move quickly, making fancy movements as if dancing or parading while moving next to the ogre, trying to attract his attention, while flanking with Faoil. Hazel double moves to R24 and then to S25, taking the Attack of Opportunity.
Murphy HP 23/32 AC 16/14/14 CMD 14 (longstrider, 2 hours 59 minutes left) (black bear-->halfling) (Kim) d20+6=21 ; d6+2=8 ; Saturday December 27th, 2014 2:59:05 AM
Murphy notes the seated Noyudint at H22, and the still-fighting ogre. He sends down a lightning arc upon the head of the ogre whom Hazel, Faoil and Sardok oppose, hoping to short-circuit the ogre's thinking apparatus.
Ranged touch attack AC 21; Damage 8 (electricity) vs ogre at Q26.
Sardok HP 13/35 AC 20/15/16 d20+9=29 ; d20+9=26 ; d20+9=12 ; d4+2=5 ; d4+2=4 ; 2d6=9 ; 2d6=6 ; Saturday December 27th, 2014 9:00:14 AM OOC: @Alleah: I'm not that bright, and I don't know Pathfinder that well, but isn't CLW 1d8+/lvl? Jus' askin'. =)
BIC: Sardok sees Hazel execute the plan _exactly_ how he imagined it. Truly he is a warrior well-versed in myriad tactics!
As an electric shock touches the ogre, Sardok looks up. "Good Murphy! Glad we are to be honored with your presence!"
Sardok strides purposefully to the Orge's back. Reversing the grip on both weapons, he plunges them down like a vengeful murderer. "This is for Clearwater!"
To hit rapier: 29 To hit short sword: 26 damage rapier: 5 + 9 = 14 damage short sword 4 + 6 = 10 crit check for rapier = 12(whiff!)
Sardok HP 13/35 AC 20/15/16 Saturday December 27th, 2014 9:01:17 AM
Oh, um, the purposeful stride took him to P25.
Alleah -- RobC -- AC 15/14/12 -- CMD 12 -- HP 19/26 Saturday December 27th, 2014 9:52:36 AM OOC: The CLW was supposed to be 1d8 but I clicked the wrong button. Since it resulted in a measly 2 I felt guilty about doing a reroll :(
Bliss (AC20, HP17of23, -1 Con) & Mookie (AC18, HP13) (Cayzle) d20+10=30 ; d20+26=39 ; Saturday December 27th, 2014 11:39:38 AM
Bliss is staying under cover this round. He has to reload his bah. He sets the old empty clip aside and sets a new one in place. Click-click. He glances around to make sure he has not missed anything, and he tries to stay hid.
Perception 30!
Stealth 39
Sardok HP 13/35 AC 20/15/16 d8+1=9 ; Saturday December 27th, 2014 5:51:50 PM OOC: Will somebody with a bit less guilt please roll for the too shy Alleah so that Hazel might be further relieved of his sores? Oh, wait, I have no guilt! I'll try. =)
Hazel, if DM Jon allows it, you may regain 9. *heh*
Murphy HP 23/32 AC 16/14/14 CMD 14 (longstrider, 2 hours 59 minutes left) (black bear-->halfling) (Kim) Sunday December 28th, 2014 1:12:16 AM
Murphy smiles down on Sardok. "You're welcome." He shrugs off the snide remark. He does find the newcomer's fighting skills impressive. Hazel is always a rock when it comes to combat - and it looks like the ranger and the rogue are making tactically sound decisions.
Then - there's that half orc heading up the hill. The druid wants to keep his promise.
Murphy HP 23/32 AC 16/14/14 CMD 14 (longstrider, 2 hours 59 minutes left) (Kim) Tuesday December 30th, 2014 3:35:55 AM
Murphy thinks it may be time to summon an air elemental.
Hazel (Bob Danderfluff LaRue) HP: 29/43 AC: 18/14/15 - Faoil: 13/13 AC 18/13/16 Tuesday December 30th, 2014 9:57:35 AM OOC: Seems we are out for the holidays. Happy new year!
Shel Breezelee Kromnite (Gerald) HP25/26; AC 14/14/11 Tuesday December 30th, 2014 4:12:22 PM OOC: I'm here as well. I didn't know we were going to completely stop posting either. I'm still checking regularly, however.
DM Jon! d20+7=24 ; 2d4+8=14 ; Tuesday December 30th, 2014 10:57:05 PM
This week took a bit more of my time than I thought! DM post tomorrow AM, afterwards just post when you can.
Hazel can heal the 9 HP for the correct dice
Hazel (Bob Danderfluff LaRue) HP: 35/43 AC: 18/14/15 - Faoil: 13/13 AC 18/13/16 Wednesday December 31st, 2014 10:12:10 AM OOC: Great, thanks! 6 HP more!
DM Jon! d20+7=27 ; d20+7=13 ; 2d4+8=12 ; Wednesday December 31st, 2014 10:23:01 AM
Sardok talks strategy in code to Hazel and waits for his companion to move before springing into action himself.
Seeing the large creature on the ground Shel takes advantage of the situation and sents another fiery blast his way.
Alleah moves up to cast some needed healing on Hazel.
Puzzling through what Sardok wanted him to do Hazel rushes at the Ogre with Faoil barking loudly behind him. He closes in and takes a solid blow from the ogre's club for his efforts. (Hazel, 14 damage)
From his perch on the roof Murphy peers down and sents a jolt of electricity into the remaining ogre.
Now that Hazel is in position Sardok moves to flank the ogre and attacks, drawing lines of blood from the Big 'Un
Bliss stays hidden and looks about, but nothing out of the ordinary other than the combatants is to be seen.
~~~~~~~~~~~~~~~~~~
Noyudidnt puts an arm up over his head in an effort to shield himself from the fiery attacks from above, but to no avail. His magically ordered task completed to the letter, he comes to his feet and.. flees! he breaks out in a run heading for the woods.
The last ogre whirls on Sardok as the little blades cut in and smashes down with his club in with the solid whack of wood on flesh. engrossed as he is in the battle he doesn't notice his companion's withdrawal. (sardok, 12 damage)
Half-Orc1 sees its boss fleeing and does the same. He turns around and sprints back towards the crest of the hill.
Noyudindt -49 damage, fleeing! Ogre 1 - Dead Ogre 2 - 32 damage Ogre 3 - Dead Half-Orc 1 - Fleeing! Half-Orc 2 - Dead Half-Orc 3 - Dead
Hazel (Bob Danderfluff LaRue) HP: 21/43 AC: 18/14/15 - Faoil: 13/13 AC 18/13/16 d20+9=11 ; d20+4=11 ; Wednesday December 31st, 2014 1:10:13 PM
Hazel swings widely trying to hit the Ogre, without success. Hazel Power Attack Roll: 11 "Faoil! Sardok! Go get the boss! I handle this one!" Faoil obeys his master and charges against Noyudidnt (Faoil has 40' speed, so he can charge up to 80' away) trying to trip him, while barking wildly. Faoil Attack Roll (+1 Magic Fang, +2 charge): 13 (Forgot the +2 for Charge in the roll) I guess Faoil misses too...
Shel Breezelee Kromnite (Gerald) HP25/26; AC 14/14/11 Wednesday December 31st, 2014 4:12:43 PM OOC: is standing up from a seated position an action? If so, I don't think the boss should have been allowed a full round run action. Hoping to get Shel one more blast before he gets out of range, lol...
Sardok HP 1/35 AC 20/15/16 d20+9=17 ; d20+9=17 ; d20+9=11 ; d4+2=4 ; d4+2=5 ; d6=3 ; d4=1 ; 2d6=8 ; d3=3 ; 2d6=11 ; 2d6=2 ; Wednesday December 31st, 2014 6:42:34 PM OOC. Sorry dude. 1 hp, and he's get reach. I ain't goin' nowhere. =)
Sardok calls out, "Um, Alleah, if you have any more healing, it could come this way."
Realizing that the best defense is a good offense, Sardok lays in to the Ogre again.
Attack Rapier = 17 Attack S. Sword = 17. (Rolled one too many times.) Damage Rapier = 4 + 8 = 12 Damage S Sword = 5+11 = 16. (I don't know what those other die rolls are doing there. I clicked on '2d6' and it kept spamming for some reason. :/ )
Murphy HP 23/32 AC 16/14/14 CMD 14 (longstrider, 2 hours 58 minutes left) (Kim) d20+6=20 ; Thursday January 1st, 2015 2:18:49 AM
Murphy sees the distress Sardok is in. He moves to his right until just above the ogre, and casts down a tanglefoot bag to hamper the beastly humanoid.
[Ranged touch attack: 20 Tanglefoot bag: An entangled creature takes a --2 penalty on attack rolls and a --4 penalty to Dexterity and must make a DC 15 Reflex save or be glued to the floor, unable to move. Even on a successful save, it can move only at half speed. A creature that is glued to the floor (or unable to fly) can break free by making a DC 17 Strength check or by dealing 15 points of damage to the goo with a slashing weapon. A creature trying to scrape goo off itself, or another creature assisting, does not need to make an attack roll; hitting the goo is automatic, after which the creature that hit makes a damage roll to see how much of the goo was scraped off. Once free, the creature can move (including flying) at half speed.]
Alleah -- RobC -- AC 15/14/12 -- CMD 12 -- HP 19/26 d6=3 ; Thursday January 1st, 2015 3:02:01 AM
Alleah's eyes go wide as she sees the damage Sardok has just taken. Assuming Orc2 is under control, Alleah steps closer to Sardok and releases one of the 3 energy channels she has available. (Everyone near Sardok is healed for 3pts)
Since Alleah is taking care of the healing, Bliss moves 40 ft closer to the fleeing Noyudidnt, and shoots!
He only hits AC12, a miss.
Shel Breezelee Kromnite (Gerald) HP25/26; AC 14/14/11 d20+6=23 ; 4d6=19 ; Thursday January 1st, 2015 7:21:48 PM OOC: if Shel gets off a shot before the boss runs out of range, here are the results for her final Socrching Ray of the day. RTA 23. Damage 19. If he is out of range, she will hold her action.
Bliss (AC20, HP17of23, -1 Con) & Mookie (AC18, HP13) (Cayzle) Friday January 2nd, 2015 4:14:30 PM
Note: Bliss has abandoned stealth and sniping, BTW. Time to run and shoot!
DM Jon! Saturday January 3rd, 2015 9:25:45 PM
OOC: flooded basement.. fun stuff.
Hazel swings for the remaining ogre, but misses while sending Faoil after the fleeing Noyudidnt. The dog catches up to the large creature, but misses with his snapping jaws.
Barely standing, Sardok still manages to lay into the ogre in front of him and drops him to the ground.
Alleah moves forward and releases a blast of healing energy! It'd help the dead orcs and ogres too if they weren't so dead.
Murphy would drop a tanglefoot bag, but the ogre is already down! Save that for another day!
Bliss moves forward and fires an arrow off at Noyudidnt, but it goes wide.
Shel has much better luck than her companions and her fiery blasts lays into Noyudidnts side... he screams and goes down in a charred pile.
After he fails, the large, beautiful human shifts back to his original form of a mishappen, though still large, half-ogre mage hybrid.
The remaining orc disappears over the hill, running for all he is worth!
Shel Breezelee Kromnite (Gerald) HP25/26; AC 14/14/11 Saturday January 3rd, 2015 10:07:30 PM
Shel plops down and takes a deep breath on the roof top. That was the most magical energy she had used in a rapid succession and her head was swimming. "I hope that's all of them," she moaned from her seated position.
Hazel (Bob Danderfluff LaRue) HP: 24/43 AC: 18/14/15 - Faoil: 13/13 AC 18/13/16 Sunday January 4th, 2015 12:00:02 AM
Hazel gets one knee into the ground, and lets a wide smile form in his bearded face. "Murphy, how many times must I tell you not to let yourself get hit like that?" He lets a friendly and happy chuckle out. Faoil run back to him and licks his face.
Alleah -- RobC -- AC 15/14/12 -- CMD 12 -- HP 26/26 d6=2 ; d6=5 ; d8+1=5 ; Sunday January 4th, 2015 5:22:27 AM
Alleah first looks to triage the wounded. ALL the wounded. If any orc is still dying, Alleah will approach with caution and cast Stabilise.
"Everyone gather round. I will try and heal who I can" she grips her lucky coin tightly in her palm, and unleashes two waves of healing energy amongst the group (Everyone is healed for 7pts)
Finally, she drops her last clerical spell to cast a CLW on Sardok (Sardok is healed for 5pts)
----------------- Spells Available
Cleric Lvl 1: 3 - 3 = 0
Blood Witch Lvl 1: 3 - 1 = 2 Lvl 2: 2 - 1 = 1
Sardok HP 16/35 AC 20/15/16 Sunday January 4th, 2015 8:51:52 AM
Sardok thanks Alleah deeply for the life-renewing energy.
Sardok catches the look in Murphy's eyes, and sees it reflected in Bliss. He couldn't blame them. Had he power enough to help he'd lend a hand.
He just nods at Bliss, and silently wishes him good hunting. Any orc that would follow the ogre-mage is an orc that needn't be allowed to escape to gather a larger warband.
Sardok bends to and begins policing the bodies for goods, as is his habit.
Sardok HP 16/35 AC 20/15/16 Sunday January 4th, 2015 8:51:52 AM
Sardok thanks Alleah deeply for the life-renewing energy.
Sardok catches the look in Murphy's eyes, and sees it reflected in Bliss. He couldn't blame them. Had he power enough to help he'd lend a hand.
He just nods at Bliss, and silently wishes him good hunting. Any orc that would follow the ogre-mage is an orc that needn't be allowed to escape to gather a larger warband.
Sardok bends to and begins policing the bodies for goods, as is his habit.
Sardok HP 16/35 AC 20/15/16 Sunday January 4th, 2015 8:51:52 AM
Sardok thanks Alleah deeply for the life-renewing energy.
Sardok catches the look in Murphy's eyes, and sees it reflected in Bliss. He couldn't blame them. Had he power enough to help he'd lend a hand.
He just nods at Bliss, and silently wishes him good hunting. Any orc that would follow the ogre-mage is an orc that needn't be allowed to escape to gather a larger warband.
Sardok bends to and begins policing the bodies for goods, as is his habit.
Murphy HP 32/32 AC 16/14/14 CMD 14 (longstrider, 2 hours 58 minutes left) (Kim) d8=4 ; d8=1 ; d8=6 ; Sunday January 4th, 2015 4:29:27 PM
Murphy says, "Hazel, I'm going for the orc. Come if you want. I'll catch up in a moment. Shel, Alleah, try to burn Noyudint's body - he regenerates, except from burning. Great work, friends." He runs down to where Sardok is, and says, "You look like you could use this. Let me touch you, if you do not mind." He heals their new companion for 11 hp using cure moderate wounds. "Do you feel up to chasing an orc, now? And to ride the whirlwind? If so, I shall summon a whirlwind, we will enter it - there's a bit of buffeting inside - then we shall catch up to the half orc, and deal with it. Keep in mind I would like to be able to question him. Agreed?"
He then summons an air elemental. When the wispy hawk-shaped creature arrives, Murphy says in Auran, "Kiitän sinua tulossa. On puoli orc jatkuva tähän suuntaan paitsi mäkeä." He points in the direction the half orc ran. "Kun sanon, 'nyt,' poimia minä ja ystäväni sinun tornado, ja päästää meidät varovasti kentällä viisikymmentä metriä ennen puoli orc."*
Murphy says to Sardok, "Yield to the wind, and enjoy the ride with me." He then says to the air elemental, "Nyt."
Note: If Sardok does not want to come along in the whirlwind, then Murphy's request to the elemental is only for him to go on the jaunt.
*Translation: "Thank thee for coming. There is a half orc running that direction beyond the hill. Pick up me and my friend here in your whirlwind, and let us down gently on the ground fifty feet ahead of the half orc."
Sardok HP 27/35 AC 20/15/16 Sunday January 4th, 2015 4:58:07 PM
Sardok's eyes light up as he murmurs something akin to "Oh hellz yes," and prepares to ride the whirlwind. He sheathes his two swords and his hands now hold both his coin purses. For some reason the words "Sleep" and "Slumber" are written in their finely-engraved sides.
Murphy HP 23/32 AC 16/14/14 CMD 14 (longstrider, 2 hours 57 minutes left) (Kiim) d20+5=20 ; d20+5=10 ; d20+5=24 ; d20+5=21 ; d4+1=5 ; d4+1=4 ; d4+1=4 ; d4+1=3 ; d20+6=17 ; d4+1=5 ; Monday January 5th, 2015 1:14:31 AM
As the whirlwind begins to form, Murphy thinks to add, "Shell, 'Leah, check the chief for goods, for magic before any further conflagrations," he ends shouting over the sound of the rising wind.
He takes no damage from the whirlwind's touch (Reflex save 20 vs DC 12), and is pulled into the cyclonic cone (Reflex fail 10) - though he would have yielded to the wind willingly otherwise. [My thought is that if a summoner or other willingly enters into the whirlwind, yet makes a reflex save, it is as though he is surfing the wind in a way - skillfully co-operating rather than being uncontrollably buffeted about. In this case, with a failed 2nd save, he is not quite so skillful - but still is borne aloft - likely getting disoriented and buffeted, so he will take damage each additional round he is in the whirlwind.]
Next the wind goes for Sardok, perhaps 10 feet from where Murphy stood. After picking up Sardok, the elemental hastens 80 feet in the direction Murphy pointed out as the direction the half orc had fled. Next round, 100 feet, at which point the wind, if it has caught up to the orc, sets down the two halflings. Even if it has not caught up, it sets them down, as it goes back to its standard elemental form. Murphy has taken 5+4=9 points of buffeting damage. Sardok 4+3=7 points - unless he makes his 2nd save, but willingly 'fails' - and you want to go with the 'wind-surfer' notion. [I rolled 2 additional Reflex saves (24, 21, then realized I don't need to roll them.]
If, after exiting the in sight of the half orc, Murphy tells the elemental, "Go and knock down the half orc," then realizes he needs to say it in Aurun, "Mene kaataa puolet orc!"
If in range, the windy hawk slams into the fleeing archer [AC 17] for 5 hp damage, ending up several feet away after the slam.
[to DM Jon - if you need to break up the stated actions, please do so. Just want to give you an idea of where he is headed.]
Alleah -- RobC -- AC 15/14/12 -- CMD 12 -- HP 26/26 Monday January 5th, 2015 3:50:16 AM
Alleah pauses "I'm not burning anybodys body!" she says indignantly, folding her arms "I'll bind him, but I'm not going to kill him while he's helpless"
The trolls, ogres and orcs may be evil, but Alleah is not. She is not going to stoop to their level.
She calmly and silently takes the chains from her pack, as well as her lock, and fastens them around Noyudidnts corpse.
Bliss (AC20, HP17of23, -1 Con) & Mookie (AC18, HP13) (Cayzle) d20+7=17 ; d6+2=5 ; Monday January 5th, 2015 6:16:37 AM
Bliss glances back over his shoulder. He sees Sardok urging him onwards, and he waves!
He sees Murphy is casting a spell. And casting ... and casting ...
Bliss sees the last orc disappear over a hill. Since he is out of sight, Bliss cannot shoot him. However, Bliss can run after him!
Bliss runs 160 ft, running at speed 40, and hopes to see the orc from the top of the hill. And then to take a shot at him in the next round.
==========
NEXT ROUND: If Bliss sees the fleeing orc, he shoots: He hits AC17 for 5 damage.
Hazel (Bob Danderfluff LaRue) HP: 24/43 AC: 18/14/15 - Faoil: 13/13 AC 18/13/16 d20+6=7 ; Monday January 5th, 2015 1:02:52 PM "You sure you want to chase after that orc? Whatever for?" Hazel looks at Alleah, and towards the others, leaving. His instincts make him stomp his feet, preparing to ride with Faoil after their prey. But Alleah... he can't leave her alone. Something in him makes him stay. He looks for the nearest Orc, and makes Faoil sniff it. "Faoil, chase! Guys, follow Faoil if you lose the orc!" Hazel uses Faoil's Track trick to chase after the Orc by scent, while he remains with Alleah. Faoil Track (Survival) Roll: 7 (Natural 1, guess Faoil will be following the rest, and not the other way around :P ) He goes to Alleah and smiles to her. "I think they want us to burn the dead ones... Is the ugly one still alive?"
DM Jon! Monday January 5th, 2015 5:57:57 PM
DM: If you're "riding the whirlwind", don't bother with saves. To do so you have to fail both and always take Damage each round.
luckily all of the damage Shel did to Noyudidnt was fire based so he is already pretty crispy..
the others find that the fallen orcs and ogres are all quite dead, not mostly, and don't stir from the healing.
Hazel may be right to question Bliss' choice to chase the Orc.. While the Halfling gains some ground the Orc spends all his time running and continues to gain distance.
Murphy spends several Rounds Healing, summoning and then getting scooped up and carted off.
Sardock too will go for a ride.. But it will take some time to catch up to the fleeing orc.
Shel Breezelee Kromnite (Gerald) HP25/26; AC 14/14/11 Monday January 5th, 2015 7:28:45 PM "You know those doofuses are going to get caught by more ogres coming over that hill," Shel grumbles, watching the boys trying to ride the elemental, and getting hit by wind and debris as they did so. She climbs down from her perch, gathering with the others. She goes over and kicks the ogre Mage to be sure he wasn't still healing from the wounds she had inflicted.
Alleah -- RobC -- AC 15/14/12 -- CMD 12 -- HP 26/26 d20+10=29 ; Monday January 5th, 2015 9:36:05 PM
Alleah shakes her head. What Shel says is true. The orc could be leading the others into an ambush.
At least she won't have to fry any partially alive trolls. Noyudidnt is already crispy.
Alleah puts her chains and lock back in her kit, and sets to helping the others search the bodies. While doing so, she checks over her shoulder to make sure the bell is still where they left it.
Perception to search the bodies: 29 - Alleah will literally take the clothes from the bodies. Nothing will remain save for what they were born with.
Should the smell be "a little orcish", she is ready to cast a Prestidigitation spell to clear the air.
Murphy HP 23/32 AC 16/14/14 CMD 14 (longstrider, 2 hours 57 minutes left) (Kiim) d20+13=25 ; Tuesday January 6th, 2015 3:31:26 AM
[Movement question: If the whirlwind spends a round flying w/movement of 100, not doing anything else - full movement - would that be 3x100 or 4x100? Or just a perfect 100? If 300 or 400, then Sardok and Murphy are farther along, perhaps almost caught up. If only 100, then not so far - and they should have taken a pony. Am assuming the shorter distance for this post.]
Murphy did send the elemental on ahead to attack the orc (attack and damage shown in prior post), and himself runs in the direction that orc (and Bliss) are moving, 40x4=160.
[Perception: 25]
Alleah -- RobC -- AC 15/14/12 -- CMD 12 -- HP 26/26 Tuesday January 6th, 2015 7:05:45 AM
At each of the fallen bodies, Alleah says a small prayer. They may be ogres, half-orcs and an ugly looking troll, but they deserve the dignity of having a proper farewell.
"May Gargul judge your deeds in life fairly and send your soul to its eternal resting place. Rest in peace"
Bliss (AC20, HP17of23, -1 Con) & Mookie (AC18, HP13) (Cayzle) Tuesday January 6th, 2015 7:08:51 AM
Bliss spends all this round running and then sees where he is in relation to the orc. He's getting tired.
Sardok HP 27/35 AC 20/15/16 Tuesday January 6th, 2015 10:11:12 AM
After getting dropped off and watching the ememental churn ahead to catch the orc, Sardok runs after it, giggling like a maniac.
He would've been fine letting the last orc go, but he understands Murphy's point, and won't let him down.
Hazel (Bob Danderfluff LaRue) HP: 24/43 AC: 18/14/15 - Faoil: 13/13 AC 18/13/16 Tuesday January 6th, 2015 1:10:17 PM
Hazel sees Alleah undressing the dead enemies, and turns to see something else. Anything else. "The likes some girls have..." He will halp them get the bodies some distance away to be cremated. At the Gargul prayer he smiles. "Guess the burning has not finished for their souls."
Shel Breezelee Kromnite (Gerald) HP25/26; AC 14/14/11 Tuesday January 6th, 2015 1:42:05 PM "Alleah, what are you going to do with pairs of ogre pants? I don't think it's possible for you to gain enough weight to wear a pair of those."
Alleah -- RobC -- AC 15/14/12 -- CMD 12 -- HP 26/26 Tuesday January 6th, 2015 2:11:52 PM "Everything could have a purpose, Shel. Say we're being tracked by some bloodhounds. Why, a pair of ogre drawers should ruin their sense of smell for a little while" Alleah chuckles
Hazel (Bob Danderfluff LaRue) HP: 24/43 AC: 18/14/15 - Faoil: 13/13 AC 18/13/16 Tuesday January 6th, 2015 3:17:52 PM "More like forever..." - mumbles Hazel
DM Jon! Tuesday January 6th, 2015 10:36:39 PM
The group hunting after the orc are able to catch up to it eventually and the elemental combined with Bliss' arrows are quickly able to take the creature out. (just to skip all that..). There are no other signs of any hostile Big 'Un's around. Looks like that orc was just running scared.
Back at the Parley House Alleah begins searching the bodies while they all decide just what they're going to do with a few sets of ogre trousers. Maybe fashion a tent of a sail?
The loot gathered is not considerable, but there is some value to it.
(1) Large Greatsword (2) Composite Longbows for 14 strength (3) Greatclubs (2) Large greatclubs (6) large javelins (1) Ogre Pants
Everyone gains 1750 XP
Alleah -- RobC -- AC 15/14/12 -- CMD 12 -- HP 26/26 Wednesday January 7th, 2015 1:11:39 AM
Once the loot is gathered, Alleah gives it a magical once over. First casting Detect Poison and then casting Detect Magic.
"It may be best we don't linger here too long. Transporting the bell will likely leave us exposed. We should move out as soon as we can"
When the word is given, she will cast Enlarge Person again to help move the bell.
OOC: Just checking - is everyone else around 500xp short of levelling?
Murphy HP 23/32 AC 16/14/14 CMD 14 (longstrider, 2 hours 45 minutes left) (Kim) Wednesday January 7th, 2015 4:08:29 AM
[Uh - as stated earlier, Murphy's aim was to disable, not slay the orc. He would have called off the elemental as soon as the orc either surrendered or fell to the ground - and intended to heal him up enough to survive... and answer questions. By truncating, I hope that intention has not been totally eliminated.]
Murphy does try to keep the half orc alive, bound, hobbled with rope at ankles and knees, hands and elbows tied behind the back, and led back to the area by the bell. If that occurs, he will ask the orc a number of questions about what their plans had been, and why Noyudint was seeking out his brother, and what they might have heard about Idafeatyu. As he has been impressed with Alleah's ability to think of good questions, he sees if she wants to talk things over with the half orc.
He tells the half orc, too [if alive], "We really did want to interact with you peacefully, and I did tell you the truth as to what would happen if you attacked us. Do you think your heart can let your ears listen when someone gives you a chance like that?"
He also asks Sardok and Bliss if they have seen Fatine since the biguns arrived. Mainly, he is concerned for her welfare and whereabouts. He also will mention, "She has a wand that can help us - I know," and he nods toward Sardok, "that he needs some healing," (Murphy is not sure he wants to mention more names than Fatine in the presence of the captive) - "and this orc here also may need a touch or two."
As bonfires seem to be arranged, Murphy recommends that the place in the center of the compound be used to scatter their ashes - where the two oak saplings are, as well as the replacement for the third acorn lies under the ground.
Woods. This place has a copse of woods nearby? That is news to the druid, and he is glad that in this generally arid region that some trees grow. He takes the time to take a look at the woods, to see their extent, which certainly cannot be large, else the group would have noticed the last time. Or, did the woods just appear over the past few weeks. Was another druid here? Or was some other magic at work?
Out of earshot of the half orc (if still alive), Murphy speaks. "I know we should get the bell back," he says to Alleah. "Perhaps we should have someone climb up to the watch building, where you can see pretty well for miles about. Before we go, though, I want to spend just a bit more time in the Parley House, and also am thinking we should check the tunnel from the top of the hill down to that building over there."
[Also - did we not arrive close to the end of the day? Is night time drawing near?]
Alleah -- RobC -- AC 15/14/12 -- CMD 12 -- HP 26/26 Wednesday January 7th, 2015 5:38:33 AM
Alleah just shakes her head. "I don't think we have time to mess about, Murphy. We have a job to do in returning this bell. We can't just leave it lying around to go check out tunnels. Let's get it back. Iangold was distressed enough as it was"
"And besides, there's the other half of the reward just waiting for us..." she thinks to herself
Bliss (AC20, HP17of23, -1 Con) & Mookie (AC18, HP13) (Cayzle) Wednesday January 7th, 2015 7:01:41 AM
Bliss casts Enlarge Person and helps bring the dead and his gear back to Alleah.
He maintains the enlarge in order to help move the bell.
"I feel so strong!" he declares.
"Yeah, you're a regular mule," answers Mookie.
XP Notes Spoilered: Highlight to display spoiler: { Bliss started 16June14 with 9,000 xp. On 25July14 he gained 1,000; on 24Oct14, 1,750; and just now, another 1,750, for total 13,500. Bliss needs 15,000 to hit 5th level, so he needs 1,500 more to go.}
Alleah -- RobC -- AC 15/14/12 -- CMD 12 -- HP 26/26 Wednesday January 7th, 2015 7:26:22 AM OOC: My bad. I need 1,500xp as well
Shel Breezelee Kromnite (Gerald) HP25/26; AC 14/14/11 Wednesday January 7th, 2015 8:21:14 AM "Alleah's right, Murphy. We're beaten up, out of magic, and we have been hired for a job. Let's get back safely, collect our reward and if we want to come back later, we can certainly do so. Iangold might have already had a fit waiting on us..."
Hazel (Bob Danderfluff LaRue) HP: 24/43 AC: 18/14/15 - Faoil: 13/13 AC 18/13/16 Wednesday January 7th, 2015 9:56:07 AM I got Hazel with 12,650 XP, needing 2,350 more to level... maybe I skipped some XP somewhere? In particular the 1,000 XP that Bliss got on July 25th? Hazel thinks in Alouryn's freckles, get red as an apple, and mumbles. "Yes, I think is best if we go back to Humble's Ford as soon as possible."
Hazel (Bob Danderfluff LaRue) HP: 24/43 AC: 18/14/15 - Faoil: 13/13 AC 18/13/16 Wednesday January 7th, 2015 10:02:08 AM Found it: DM Steven: A Temple for Love or for Gold... Friday July 25th, 2014 6:34:11 PM Module rewards: everyone gets 1000Xp + the loot you grabbed from Zanven and Carsys. So Hazel has 13,650, and is 1,350 shy of level 5. Any more Biguns around? ;)
DM Jon! Wednesday January 7th, 2015 8:46:17 PM
Alleah sadly finds that none of the equipment gathered from the fallen big Uns is magical, though the smell from the pair of ogre trousers is down right mythic.
the half-PrC the group chased down is in fact alive and revivable, but doesn't seem to be all that much of a help. "Idefeatu was the boss' brother.. Don't know more than that 'bout him. he stupid, not smart like boss. sent a message to the boss saying he got some big magic bell, bragging. boss came to have a look"
the sun is starting to dip in the sky, though there may be a an hour or so of daylight left still.
Alleah -- RobC -- AC 15/14/12 -- CMD 12 -- HP 26/26 Wednesday January 7th, 2015 10:03:15 PM "You know, at higher levels witches can add different components to spells for various effects. Imagine what a pair of ogre trousers would do to complement a stinking cloud spell?" Alleah jests as she lugs the bell around. In her mind she is picturing a small mushroom cloud...
Highlight to display spoiler: {Completely as a joke. I don't see Alleah taking the required 7 BW levels to gain the Tinker ability}
Murphy HP 23/32 AC 16/14/14 CMD 14 (longstrider, 2 hours 45 minutes left) (Kim) Wednesday January 7th, 2015 10:21:45 PM
[14,680 xp now]
"So, after a long journey, a pitched battle, and the sun moving to set soon, we cannot spare an hour to look over the grounds? Had we taken the time the last time we were here to search more thoroughly, we might have found the bell at that time.
"Instead, you all propose that we leave now, travel soon in the dark, and, perhaps, travel through the night, with no rest since we have left Humble's Ford, and no chance therefore to recover spells and refresh ourselves?"
"And - WHAT HAPPENED TO FATINE??? Does no one know where she is?"
Murphy starts shouting out her name. "Fatine! Fatine! Where are you?"
Sardok HP 27/35 AC 20/15/16 Wednesday January 7th, 2015 11:39:56 PM
Sardok chimes in. "This is a pretty open and defensible position. We won't get back to town tonight, and I'd rather camp here than somewhere in the woods. It'll be dark soon. Can anyone think of a reason not to camp here tonight?"
If no one can think of a life-or-death reason not to camp here, Sardok asks for Hazel to take first watch, Alleah to take third watch, and he'll take second watch.
That said, he climbs atop the Parlay House, sits against the building, pulls his hat over his eyes, and promptly falls asleep.
Bliss (AC20, HP17of23, -1 Con) & Mookie (AC18, HP13) (Cayzle) Wednesday January 7th, 2015 11:46:16 PM
Bliss returns from the hunt to hear Murhy calling for the odd witch.
"Mister Murphy! Mister Murphy! Fatine said goodby to me. She said she had to go. That happens with witches sometimes. I was in the Mailed Fist, and I had a calling to come to Crescent Valley. For what, I'm still not sure."
"Look, she gave me the wand of cure light wounds."
Bliss thinks everyone should calm down and get some rest, like Sardok over there. But maybe with watches.
Alleah -- RobC -- AC 15/14/12 -- CMD 12 -- HP 26/26 Wednesday January 7th, 2015 11:51:04 PM "The half-orcs and what not will likely have friends. Those friends will come looking for them right here. We don't have the provisions to be able to stand against another attack at this time.
We're better off putting some distance between us and here and finding a better spot to set up camp. Somewhere less obvious. Let's make the move now while we have time. Staying here is just asking for trouble" Alleah looks to Shel and Hazel, and keeps a hold on the bell
Shel Breezelee Kromnite (Gerald) HP25/26; AC 14/14/11 Thursday January 8th, 2015 8:32:14 AM "The only place of interest in this whole area is the Parlay House. If someone comes looking for those orcs and biguns, they will make a beeline right here. If we camp an hour or so away, we will be much harder to be found than if we wait here with big grins doing nothing."
Hazel (Bob Danderfluff LaRue) HP: 24/43 AC: 18/14/15 - Faoil: 13/13 AC 18/13/16 Thursday January 8th, 2015 11:26:22 AM
Hazel seems at ease hearing Bliss. "She choose a weird time to get away. At least she is ok. About camp, let's do it here. I don't think any Bigun will risk running into us now. They know we are a force to be feared now." He beams a fierce smile. "Murphy, I think there is something weird here. If I recall correctly the Bell was home after we got Idefeatu, because Iangold had seen it a few days before the market opening. So whoever called this new guy was not Idefeatu, but pretending to be him."
Sardok HP 27/35 AC 20/15/16 Thursday January 8th, 2015 2:45:39 PM
With all the discussion going on, Sardok gets up from his nap and addresses the tactical situation.
"I understand that there may be some question about the wisdom of camping here. However, this spot is ideal for a number of reasons. Most importantly it has a clearing of over 100 feet. That means that if any big'uns do come here, we'll be able to see and hear them a long way off, and we'll have time to prepare. In the woods, the best we can hope for is 20 feet of clearing, which isn't enough to avoid being pounced on. Also, we can all camp on the high ground of the roof. That gives us an almost guarantee of defending ourselves against any except flying enemies. In the woods we'd be sleeping on the ground, and have no natural defenses. And if any are going to come hunt us, I'd rather it be here, on favorable ground, surrounded by a good clearing on high ground. We'll be dragging/carrying a huge bell, so we won't be able to cover all our tracks, so they can find us on the trail. Hence, let us fight them on ground of our choosing, rather than coming at us at close quarters in the woods. Also, Bliss, let Alleah sleep, you can take third watch."
That done, Sardok remounts the roof and goes back to sleep.
Bliss reflexively reacts to his newest friend's commanding tone. Those years in the Fist taught him the meaning of an order, oh boy!
"Ok, Sardok,: he says. Then he helps set up camp, including securing the bell safely -- on the roof?
He also cures himself. Ley check ok, curing 6.
As he settles in to rest, Bliss ponders the bell's shape. "Hey Alleah," he calls softly as he nods off, "That bell would make a pretty good cauldron, don't you think?"
He says a prayer to Lord Gargul as he drifts off. "Please let this poison get out of my system, Padre G."
Half Orc prisoner The half orc Murphy ensures is completely disarmed (he already is bound and hobbled). He gives him some water. "What is your name, and how long have you been with Noyudint?" After talking with him for a little while, says, "We may give you more freedom in a little while, depending upon how you act. For now, though, as a precaution, I will be making it a little harder for you to hear and see - nothing permanent." Hhe takes two bits of cloth from the prisoner's clothing, and uses that to form plugs for his ears, to cut down on his ability to hear. He also blindfolds him.
"Shall we let him rest under the bell?" Murphy asks. If others agree, he asks Bliss if he can tilt the bell on its side (Does Mookie fly out?), maneuver the half orc underneath, then let the bell serve as a chamber for their prisoner for a bit. He wants to make sure that air can somehow get into the bell, lest he suffocate.
Regarding Fatine "Ah, I'm glad to hear that nothing untoward befell our friend Fatine, then. Thank you, Bliss. So you have the wand I lent her? Good. If you know how to use it, feel free to do so. If not, I can take a few moments and make sure we are all back to full health." Sardok gets back 3+9=12 (full), Murphy gets 5+7=12(full), Hazel gets 7+6+9=22 (full).
"Shel, are you all right? Is anyone else injured?"
Where to camp "Thank you, Sardok. Just before you bed down for the night, though, please listen for a bit to this talkative hobbit.
"Alleah, I hear your fears. Listen to my thoughts. Among some of the leadership of Crescent Valley, and among our group - and quite a bit before you joined up with us - there has been talk about re-establishing this very place to again fill the function it once had: To serve as a place of peace and trade between Crescent Valley and the Red Hills.
"We have tried talking peace with Idafeatyu - and he did talk with us for a time before he decided to attack us. I made the attempt you saw with Noyudint - to much less positive effect. They and their companions are slain, and now ashes, save one. By the way, well fought, friends. I'm sorry you did not find me in bear form from within your misty cloud, Alleah - I growled so you might know where I was, and grab on to the fur for a swift ride away. I think your feet worked well, though."
"If there ever is to be peace between our peoples - Red Hills and Crescent Valley- then we must defeat those who will fight at all costs against peace, and seek to pursuade those others who might be persuaded. I do not want us to run in fear of shadows.
"Will others come? When we ran up and over the hill in pursuit, we saw only one. Take half a minute to get to the top of the hill, and you can see for miles around. For a place to sleep, and from which to watch, we could use the watch building up there. Along one side is a secret door which leads to that building, there," and he points out the building at G5 on the map.
"I will say this, though. If enough of you fear to remain overnight in this place, I will go along with the notion of leaving, on one condition. We spend 45 minutes learning what we can of this place, then leave while there is still light, and set up camp a bit away from here. I would rather stay here, for a more thorough investigation, but am open to reason - if my one condition can be met.
"I want to see if there are tunnels beneath the Parley House itself, as well as under the adjacent building," at R23.
"Alleah, Shel, others - can you go along with that? Stay here 45 minutes, use that small portion of time efficiently to investigate, then leave before the light has faded. Though I would prefer to stay here overnight, and leave early in the morn. So, two options I suggest: 45 minutes search, then leave, or a longer search, and remain until dawn, then return to Humble's Ford."
Searching "During our search, how about two groups? Those who can grow in size, clear rubble from that building," and he indicates the one at R23, "and see if there might be a trap door such as the treasure house had. Others, let us search the Parley House itself for trap doors. Perhaps if one of us is lowered down the water well we may find an offshoot from there. The more we know of this place, the better we might do should we one day need to return.
"We also need to search the tunnel from the watch fort down to the far building. Mind you the dust therein. And, if any think it necessary, then let one of us stand in the watch fort, and watch the surrounding countryside in order to address what Alleah has said."
If the 45 minute option is chosen, Murphy focuses on the Parley House - especially down into and along the sides of the well, but along the floors, especially along the edges of the building, and corners, and hopes that perhaps Bliss and Alleah can examine the adjacent building. After that, he explores the dusty corridor leading from the far building up to the watch tower.
[Perception: 32 - Parley House; 16 in the tunnel that goes to the watch fort.]
After searching is done, Murphy ensures people are fed, ponies are cared for (he places them inside the Parley House if we elect to stay there), the prisoner is fed and given more to drink, given a chance to attend to bodily needs under watch, and stored again under the bell (put within or above the Parley House), then joins those who slumber, after praying some words of thanksgiving to Eberyon and other heavenly beings who watch over them.
DM Jon! Thursday January 8th, 2015 6:35:59 PM
The group argues over the wisdom of staying at the Parley House for the night or moving away. While both side seems to have good point it looks like the general consensus is to stay where they are.. one can tell this by the two members that promptly fall asleep.
The hafl-orc Murphy questions responds to the questions simply, "I am Grank. Noyudidnt keep my belly full for two winters." Having just seen his companions slaughtered in short order he does not put up a fight at being gagged or otherwise deafened.. or in being put under the bell. At least he is still alive.
For Murphy and anyone else searching the grounds no other secret doors or passages are discovered other than the one they found on the previous visit and the one containing the treasure room with the bell.
Assuming no other actions for the evening it passes uneventfully. No other Big 'Uns come to the house and the only thing to disturb the sleep of the Humble's Sword is the horrid smell from the ogre's pants.
Alleah -- RobC -- AC 15/14/12 -- CMD 12 -- HP 26/26 Thursday January 8th, 2015 7:54:43 PM
Alleah sighs and throws her hands up in the air. "So even if we were to leave, Murphy, you would only do so on the condition you could have time to check out the area first?"
The halfling girl wanders off to have some time to herself to clear her thoughts.
Murphy HP 23/32 AC 16/14/14 CMD 14 (longstrider, 2 hours 45 minutes left) (Kim) Thursday January 8th, 2015 8:13:17 PM
One thing I forgot to mention from last night "Yes, Hazel, you may be right. Some strange things regarding time seem to be occurring regarding events between home and Parley House. I wonder if some strange magic may be afoot. How could we get so far so fast this last time, when it took seven times or more longer to reach it in the first place?"
Short conversation "Um, yes," Murphy answers Alleah.
He arises two hours before dawn, prays, and changes some of his spell selections, prepares some food for breakfast for all, wakes them up, feeds and waters the ponies, remounts them with their load, and, just before the sun appears over the hills, asks, "Shall we head out?"
He takes some time to speak with Bliss's good friend. "Alleah, I know I have exasperated you to some extent. That is not my intention, though it may be a result. There are big things brewing between the Red Hills and Crescent Valley. Yes, I know we contracted with Iangold Laughshield for the return of the bell. But as we have opportunity, I think we need to learn what we can, for now and for our futures."
Then he asks his friends, out of earshot of the half orc. "Shall we free him, or what?"
Alleah -- RobC -- AC 15/14/12 -- CMD 12 -- HP 26/26 Thursday January 8th, 2015 8:46:21 PM
Alleah doesn't hear any of Murphy's words. The adrenaline still courses through her veins and clouds her rational thinking. "You left me! We were standing face to face with the ogres and you left me standing there!" Alleah can't keep it in any longer. Her voice gets softer and her eyes start to well up "I've never been more scared. I, I just want to get back to Humble's Ford and, and, and have a drink"
She sinks to the ground with her head dropped. "You know what?" Alleah reaches in to her kit and pulls out a small flask of ale. She twists the lid clean from the bottle and proceeds to take a huge swig. She closes her eyes as the feeling of warmth reaches her stomach and her worries become clouded by the alcohol.
With a small smile she extends the bottle out to Murphy.
"I was a prisoner once, and I did not much like it. In fact, it was the worst experience I ever had. Well, that and dying in the shadows of thirst all by my lonesome. But being a prisoner is a close second. It is very scary."
"Let him go."
Sardok HP 27/35 AC 20/15/16 Thursday January 8th, 2015 10:57:01 PM
Sardok will be damned if anyone is going to start drinking before him.
Rousing slowly from his blankets from a sound sleep that can only come after a good fight, Sardok was in a bleary-eyed haze, finishing a well-cooked breakfast, when suddenly Alleah's shouts rang out. Now fully awake, Sardok stalked down and caught the conversation between the two.
"Don't mind if I do," says Sardok as he intercepts Alleah's flask and takes a pull. "Not bad, but here try mine," he says offering up both Alleah's flask and one of his own that appeared out of thin air.
"Now, you two," says Sardok as he sits down and motions for the other two to do the same. It looks like he's got quite a head of steam built up and this may go on for a while. "What we've got here is, a failure to communicate. So we get like what we got yesterday.
Now, Murphy, you can admit it or not, but the fact stands that, 1) you were not a big, huge, pile of useful in that last fight. And, 2) when you did start being useful you were doing the exact thing that I said you should be doing: On top of that building, casting spells.
Alleah, this is also part your fault. Don't look at me like that, I told you to get on top of that building too. Instead of letting Murphy have his talk and take his lumps alone, you followed him right out. Had you done what I said, Murphy could've beat feet from the start and you wouldn't have worried about making no fog or riding no bear. Have another drink, girl.
It's not that I don't think it was courageous what you two did. It takes a powerful big pair o' stones to face down a gang of ogres like that. But it was stupid. Don't look at me like that, it was. Murphy, I saw it. If he would've hit you -this- much harder, or fought a little smarter, we'd be standing over your body saying some nice words right about now.
It's not that talking doesn't have its place. It does. But it doesn't have every place. Just like fighting doesn't have every place. And the wise man knows when to talk and when not to talk.
And this isn't about me telling you what to do. I ain't no one's master and I don't plan to be. But sometimes you might talk sense and sometimes I might talk sense. And the one that talks sense needs to be listened to.
Now we're gonna do some things that make sense. The first is I'm gonna let that orc live, and we're gonna bring him back to town to face justice. Yep, I been planning to put Krieg through his gullet since I laid eyes on him, but we're gonna see how it goes the other way. There. See? We're already getting better.
And tonight Alleah and I are gonna get drunk. Right and proper. I'm gonna tell stories to make your head spin, girl, and you're gonna have nightmares and puke your guts up in the morning after, but you'll feel better for it.
Now I think that's a good idea."
He stands up and calls out. "Bliss, we bout ready to get this here bell a movin'?"
Sardok gets the orc out from under the bell, ties his hands behind him good and proper, and takes the other end of the rope. "Don't speak, Orc" is the only words he ever says to him.
Hazel (Bob Danderfluff LaRue) HP: 24/43 AC: 18/14/15 - Faoil: 13/13 AC 18/13/16 Thursday January 8th, 2015 11:14:14 PM
Hazel thinks a merciful death is the best for the orc prisoner. "Is better than what he would have done to us, in his place." He also goes to Alleah, and takes her hand. "You weren't alone. We were there too. I was there too. I would have never let them kill you." He helps Murphy so search the place, if only to pass the time before bed.
Alleah -- RobC -- AC 15/14/12 -- CMD 12 -- HP 26/26 Friday January 9th, 2015 3:11:04 AM
Highlight to display spoiler: {Alleah is an emotional person. What's more, she is a young halfling girl - barely 17. I often play her on the extreme of happiness but this occasion I thought would do well to try something else: fear.
Just exploring her as a character :)}
Murphy HP 23/32 AC 16/14/14 CMD 14 (longstrider, 2 hours 45 minutes left) (Kim) Friday January 9th, 2015 5:16:42 AM
Murphy hears Alleah, realizes he blew it (it doesn't matter that he went one direction to try to pull focus away from her, he ended up delaying a moment before he did as he told her he would, and she didn't even recognize it was he roaring as a bear for her sake in the mist). "I... I'm sorry, 'Leah." He reaches to take the proffered flask, sitting down beside her, when Sardok barges in to their conversation and grabs it from him.
Astonished at this interception, and about to protest, he reaches for Alleah's flask once the newcomer holds it forth. He holds up a finger to signal, 'wait' on the offer of the second flask, and takes a drink from Alleah's. Nowhere as deep a drink as she took, but he welcomes her gesture. "If you hear a bear roar in the mist, friend, it likely will be me, again." He hands her flask back to her, then takes up Sardok's, with a light swig to measure the taste, offers Sardok's to her if she will, and if she won't, gives it back to Sardok.
He listens to the harangue pouring out generously from Sardok's tongue.
As Sardok stands, do does Murphy. "Hold on there," he says, touching his wrist to get his attention. "You poured out a mouthful. Now, listen to me. You rightly said, 'the wise man knows when to talk and when not to talk.' And I will allow that I let my tongue move too much after, having ducked the fist of Noyudint, I should have scooted my feet, with Alleah doing the same, back to the Parley House, instead of babbling on. We already by then had learned most of what we needed to know.
"Hoping for any sense of fair play from that puffed up lout was foolish on my part. I apologize, Alleah, to you for that. And to the rest of you, too. So, you are right on that count, Sardok. I was not able to put as much of a dent into our opponents as I otherwise might have - and I know you came close to paying a dear price for that.
"Regarding the disposition of the half orc, though - that will be a decision of the party. It is not for you to declare and be done with. Freedom, or death, or trial, have been proposed. Or wait and see. As he spends time with us, he gets to know more about us. Sardok, you are a gifted tactician. And you're a bull like as not to run any of us over. Hazel and Shel and I have been with this group called Humble's Sword since we formed it. Alleah and Bliss have well proven their worth over time. And so have you. But there is a pile of things you don't know about us, or the way we like to do things. You have moved in like you are in command.
"There likely is a pile of things about you we don't know, either. Let's see if we can remedy that in both directions."
He walks over to one of his ponies, Sugar, and takes his backpack from the side of her saddle. He reaches in and pulls out a sheaf of papers bound together with several strings, and walks back to Sardok.
"This here is a record of how we met for the annual Valley games a while back, won them as a group, got pulled into a rescue, battled critters, figured things out, were falsely accused of murdering one of the loveliest people in our town, cleared ourselves of said murder by finding the one who did it. And that involved a lot of talking and questioning of the brother of the ogre mage that you just met - Idafeatyu. There are maps, and pictures, and drawings of various people and battles. As you have time over the next day or two, if you've a mind to, read it. It may help you understand us better than you do now.
"And if you have stories to tell of yourself, how you learned the things you know, and the like, my ears will be open."
Regarding Grank the half orc, Murphy says - before he is taken out from under the bell, "So far Bliss votes for freeing him, Sardok says he should stand trial, Hazel says he should be put to a merciful death. I suggest we bring him along. We give him food and water, and keep him secure as we can from escape. I have one set of manacles for his wrists - tougher to break than rope. Before we arrive back at Humble's Ford, we come to a decision as a group. Grank mentioned the bell, and the giants' involvement. We have been trying to pursuade some of the leaders of Humble's Ford that there is a threat from the Red Hills - his testimony might be potent. Shel, Alleah, you can let us know your thoughts as we travel along."
"Shoot!" he exclaims as they are about to set out. "Excuse me for five minutes." He begins to run around the area, maniacally planting acorns about where each opponent fell - except that he plants them far enough from the walls of Parley House to ensure that future roots will lack reach to damage its foundations. He waters each acorn, then drives his horses northward. "Yeah. We can go now."
Murphy HP 32/32 AC 16/14/14 CMD 14 (Kim) Friday January 9th, 2015 5:25:11 AM
Highlight to display spoiler: {I think what you did with Alleah was great, Rob! Actually, am enjoyed everyone's actions and input. Nice teamwork, good characterizations. And Gerald -Shel rocks. P.S.: Would you like me to re-activate a Facebook page for Humble's Ford OOC discussions? Jerry wants us to keep the posting page clean. Hmmm, I should send an email. Over and out.}
Shel Breezelee Kromnite (Gerald) HP25/26; AC 14/14/11 Friday January 9th, 2015 7:14:11 AM OOC: sorry, but I'm sick as a dog today. I'll try to get a post up tonight if I'm feeling better. Thanks.
Alleah -- RobC -- AC 15/14/12 -- CMD 12 -- HP 26/26 Friday January 9th, 2015 8:13:04 AM
Alleah smiles and nods to both Sardok and Murphy. The words of her elders are wise. She gives a sniff and wipes her nose along the sleeve of her jersey.
"*sniff* Well let's not stand about the trees doing nothing like an elf. Let's get this bell back to where it belongs"
"As for the prisoner, well, we can't kill him in cold blood. And I don't fancy taking him back with us. Having him in town could cause all kinds of unexpected problems. He could gather intelligence and possibly escape. And things are already uncomfortable enough with the Ffloy folk there. It may be possible to have him forget the events of the past day and release him? That way he won't recall us, the bell, or the fight"
OOC: The spell Bestow Curse allows you to "invent your own curse, but it should be no more powerful than those described". Would forgetting the past day count as the equivalent to a permanent -6 to an ability score? Or losing 50% of your actions for the rest of your life?
Bliss (AC20, HP23of23, -1 Con) & Mookie (AC18, HP13) (Cayzle) Friday January 9th, 2015 10:02:41 AM
Bliss sleeps like a log through the discussion. Mookie, however, wakes up and turns a stern eye on the argumentative types and their discussion. And drinking.
"Hush," the bird caws. "You'll wake the Kid. And gimme a sip of that stuff."
He listens a bit to what is being said. "Meh, I've seen this before, plenny a times. Huge ego adventurers gotta mouth off before they figure out how to work together. Sometimes someone gets his feathers all fluffed and goes off the reservation. The good ones, the heroes, they figure it out. Maybe you guys can try to be good ones. We'll see."
The decision is made to wake and get moving. Mookie just shakes his head, but Bliss wakes up quick enough when he has to. The good little soldier rubs the sleep from his eyes, casts his enlarge(s), grabs his end of the bell, and follows orders.
"Good morning!" he says, not quite aware of the time.
[OOC: Great idea with the Bestow Curse. Or just curse him to not be able to talk about it. And let him go. Excellent.]
[OOC: Feel better Gerald!]
Hazel (Bob Danderfluff LaRue) HP: 24/43 AC: 18/14/15 - Faoil: 13/13 AC 18/13/16 d20+11=21 ; Friday January 9th, 2015 11:57:48 AM
Hazel silently hears his friends talk. He scans the area with his eyes, just in case, while petting Faoil on the ears. "I still think the Orc would be a nice fertilizer for one of Murphy's seeds. i don't like the idea to have him running around, doing mischief." Feeling Alleah's distress he commands Faoil to go play with her. The big dog approaches and starts poking her on the arm, trying to make her pet him. Perception Roll: 21 BTW: RobC: Good idea of the bestow curse!
Sardok HP 27/35 AC 20/15/16 Friday January 9th, 2015 2:24:46 PM
Sardok stares at the bird in disbelief. Then he shrugs and tips his flask so the crow can take a wee nip.
Murphy HP 32/32 AC 16/14/14 CMD 14 (Kim) Friday January 9th, 2015 2:45:53 PM
"If you can somehow include in the curse a strong dislike for hurting halflings, that sounds good to me, Alleah," Murphy says.
Alleah -- RobC -- AC 15/14/12 -- CMD 12 -- HP 26/26 d100=62 ; Friday January 9th, 2015 11:06:49 PM
Alleah smiles and gives Faoil a scratch behind the ears. He reminds her a little of some of the strays she often saw in Dirt City. Of course, Faoil has been much better cared for. She reaches in to her kit and pulls out a stale Christmas cookie. He shouldn't mind it being a little old, she hopes. Alleah tosses the cookie gently in the air for Faoil.
"Welll, I'm thinking I'll take the prisoner into a clearing. Keep his eyes blindfolded and his legs tied. I'll curse him and then make a run for it. He will then no doubt wonder where he is, take off his blindfold and start untying his legs. That should allow me to get some distance from him" she discusses her half-orc catch&release program.
If there are no issues with this...
Alleah walks with the prisoner in front of her. She regularly looks back over her shoulder to make sure the others are still in sight, still a little anxious about being left alone.
"Listen, I have done what I can to save your life" she whispers to Grank "What happens next will be up to you. I am going to make you forget the past days events and then you will be free. If you resist, the others will have no choice but to kill you where you stand. This is the only way you can be safely released and go home to your family and friends. Do you understand?"
If the prisoner agrees, the young girl will then cast Bestow Curse on the half-orc. (Leyline check: 62=Pass)
OOC: Alleah is asking the half-orc to intentionally fail his Will save. The goal of the curse will be primarily to forget the past 24hrs, and if possible, to refrain from harming halflings
DM Jon! Saturday January 10th, 2015 9:47:16 AM
After some early morning libations and pontificating the Humble Swords hash out their greviences about the battle the day before and move to how to best handle Grank.
it is decided that cursing the Orc with a lack of memory of the last day is the best, most humane (Orcman?) solution to their proBleh.
when asked himself about the solution, Grank looks somewhat confused, but nods. "me go home? then yes!" He will willingly sit and wait for the spell to be cast on him while thinking fondly of being somewhere else that isn't around big un killing little folk.
Shel Breezelee Kromnite (Gerald) HP25/26; AC 14/14/11 Saturday January 10th, 2015 10:45:37 AM Assuming the spell was successsful...
"Well, I think that worked out as well as possible. You witches have some awesome magic, Alleah. I wish I could do something like making someone forget a whole day! That's spiffy. Now let's get this bell back to its home. There's rewards to be collected and dinner to be had!" Shel was already more chipper, knowing home was just a short trip away now.
Murphy HP 32/32 AC 16/14/14 CMD 14 (Kim) d20+13=19 ; Sunday January 11th, 2015 3:45:30 AM
Murphy was willing to go with Alleah as she approached Grank, but gave her as much space as she requested as well.
"You amaze me, Alleah. Was that you who got Noyudint to sit down, too?" he asks once he is certain they are out of earshot of the half-orc currently struggling to free himself from his bonds.
On the way back, Murphy writes another few pages to be added to his journal. If Sardok - and Bliss - are of a mind to listen, rather than read from the journal, he will tell the stories of the group's adventures - and invite those who participated to add their perspectives and recollections.
He also invites Sardok to tell what he cares to about his own background and adventuring life to date.
[Perception along the way: 19]
Alleah -- RobC -- AC 15/14/12 -- CMD 12 -- HP 26/26 Monday January 12th, 2015 2:13:33 AM
Once the spell is cast, Alleah hightails it back to the group. "Hmmm... Hightail? I'll have to remember that as a potential alias"
"Sit down? Yes, but I'm learning I need to be more careful with my casting of that spell. Wel, with my phrasing at least. And as for the curse on Grank, well, I have to be close enough to touch my target and their will must be weak. Otherwise, I am standing right next to someone ready to clobber me. Fortunately he just wanted to go home, so it was win-win"
Bliss (AC20, HP23of23, -1 Con) & Mookie (AC18, HP13) (Cayzle) Monday January 12th, 2015 10:39:39 AM
Bliss is happy to hear stories as he helps the group carry the bell back to the village. He does not complain, even though the bell is heavy.
As he listens to Murphy's stories, he does wonder, "So, Mister Murphy, can you change into any strong big thing, like a gorilla? Just curious."
Mookie laughs his cawing laugh. "Yeah, just asking!"
Hazel (Bob Danderfluff LaRue) HP: 24/43 AC: 18/14/15 - Faoil: 13/13 AC 18/13/16 Monday January 12th, 2015 11:17:40 AM
Faoil jumps to grab the cookie almost as soon as Alleah throw it up, and after chop it down he licks the halfling's face, happily, in thanks. --- When Alleah talks to the orc and casts her spell Hazel is right behind her shoulder, with his Sling Staff in hand, to punctuate the "kill you where you stand" part of her speech. Then he takes Alleah on Faoil so they both can ride away quickly. --- "Well, this was easy! Let's go back to let Iangold make his trade festival! Let' go back home!" Faoil can carry the bell if the others are ok with it. On the way back Hazel wonders how long will it take before he can kiss Alouryn again, and getting red-faced as he thinks it.
DM Jon! Monday January 12th, 2015 9:05:08 PM
The trip back to town takes a little longer than the trip out to the Parley house.. how long? Well it's hard to say. To some it seemed like a week while to others just a day. It probably all depends on how much you like listening to stories or just how anxious you are to get home and see that special someone.
However long it takes, the trip back is uneventful and the Humble's Swords are spotted on the outskirts of down by a local farmer that sends his son running into town to let folks know they're on their way with the bell. Soon after that an ox cart rumbles up the road and the driver tells them to load the bell on the back so he can take it over to the Temple of Ffloy and to hop on if they want a ride (at least to those not already riding)
Alleah -- RobC -- AC 15/14/12 -- CMD 12 -- HP 26/26 Monday January 12th, 2015 9:31:11 PM "Thankyou sir. Very kind of you" Alleah will gladly hop on the back of the cart. "I'm Alleah by the way. Anything interesting happened in Humble's since we left too find this bell?"
Shel Breezelee Kromnite (Gerald) HP25/26; AC 14/14/11 Monday January 12th, 2015 10:38:30 PM
Shel joins the cleric and takes the easy route back to town. Even things had gotten better, she still was always a bit worried coming home from an adventure...after the mess with Ms. Sarabella and the arrests of her friends. She wouldn't be completely relaxed until she was safely tucking into dinner at the Buster or the Pig later that evening.
Murphy HP 32/32 AC 16/14/14 CMD 14 (Kim) Tuesday January 13th, 2015 2:23:02 AM
Murphy answers Bliss back on the trail, "I could probably change into something like a good-sized chimpanzee, but I do not yet have the transformative power to change so something so large as a gorilla. If you want help carrying the bell, though, we have three ponies. I've got enough pieces we could rig up a cart if we find supplemental wood along the way to make it strong enough, or maybe have something at an angle as a travois they could put the bell on and drag the ends of the wood along the ground. Or we could rig a litter between two ponies." He thinks to add. "Uh, I can change into a bear, if that would help?"
As they arrive in town after one to six days, Murphy is glad to have the help so that Bliss is no longer so burdened. "What we really need with us now is a bard, to lead the bell in procession with singing, right? But, since we don't have one - let's escort it, three of us on the right, three on the left. Alleah, you want to lead us on the left, and Shel, lead us on the right? You can be the belles of the bell, and we'll stand in as ringers." He follows behind Shel.
"Hazel, I'll bet that Alouryn will be proud to see you. Permission to break ranks if you spot her."
"Sardok, we'll introduce you around once we get there.
Alleah -- RobC -- AC 15/14/12 -- CMD 12 -- HP 26/26 Tuesday January 13th, 2015 2:44:03 AM "Just make sure no one rings the bell, alright? It has religious significance to the Broker and his followers, and should we ring it without their say-so, we may have a lot of upset people" Alleah warns the others "And I think I'd rather sit atop the cart with the bell. Have a better view of the surrounds"
Last thing they want now is for the horse to be spooked and run off with the bell still on the cart, while they all stand around gobsmacked.
Sardok HP 27/35 AC 20/15/16 Tuesday January 13th, 2015 8:04:26 AM
"OK," says Sardok as they return the Bell.
Hazel (Bob Danderfluff LaRue) HP: 24/43 AC: 18/14/15 - Faoil: 13/13 AC 18/13/16 Tuesday January 13th, 2015 3:43:39 PM
To Hazel it is like a year to get back to Humble's Ford. He smiles and salutes at Murphy when he grants permission to break ranks. "Aye sir! Thank you sir!" He goes into town looking for his fiancee in the faces around him.
DM Jon! Tuesday January 13th, 2015 11:51:25 PM
Iangold and some members of his clergy are outside the temple waiting for te bell when the procession arrived. the Head broker moves forward to thank each Sword in turn, "thank you. Thank you all for returning the bell to us.. What happened to it? who took it?" He glances towards the bell, "Is that a scratch!?" His voice raises an octav and he sets one of the younger brokers to work examining the bell and writing down and defects to be repaired. meanwhile Iangold turns to face the heroes to hear their explanation of the bells retrieval.
and before any head off he tells them the second half of their contracted amount is waiting for them in the temple when they're ready to collect it.
Alleah -- RobC -- AC 15/14/12 -- CMD 12 -- HP 26/26 Wednesday January 14th, 2015 1:15:08 AM
Alleah is once again beaming a smile on seeing the Broker.
"Ian, sir, I do have some skill in mending things and would be quite happy to volunteer some time to aid you in repairing the bell". The cleric/witch knows the Mending cantrip, and can cast it at will as often as needed.
"Has the sale day started yet?" she asks, knowing she will have quite a bit of gold to spend now.
Bliss (AC20, HP23of23, -1 Con) & Mookie (AC18, HP13) (Cayzle) Wednesday January 14th, 2015 7:21:39 AM
Bliss is very happy to finish haulign the bell and return to his normal tiny size. "Whew," he says, "I am not strong enough to do that very much. I do not like being a giant. Everybody was looking at me!"
Mookie caws, "Get over it Kid, and go collect your reward!"
Alleah -- RobC -- AC 15/14/12 -- CMD 12 -- HP 26/26 Wednesday January 14th, 2015 8:22:01 AM
Alleah just about slaps her own forehead as she realises she has forgotten her manners.
She quickly catches up to the farmer who gave the group a ride "Excuse me! Sir? Please, for your troubles" Alleah will hand the farmer 5 silver pieces "And if it is ok with you, here's an extra one for your son for running ahead"
Hazel (Bob Danderfluff LaRue) HP: 24/43 AC: 18/14/15 - Faoil: 13/13 AC 18/13/16 Wednesday January 14th, 2015 10:02:03 AM
Hazel tries to ignore as much as possible the Ffloy followers, concentrating on looking for Alouryn. "Where is she?" He gets near Murphy and asks him... "Maybe we need to include Sardok in the arrangement, or give him the "extra" Fantine payment. And I think I want to look for Alouryn..."
Shel Breezelee Kromnite (Gerald) HP25/26; AC 14/14/11 Wednesday January 14th, 2015 2:35:33 PM "Giving him Fatine's payment works for me. He took as many blows from the baddies as the rest of us did," Shel nods at Hazel's suggestion.
OOC: Anyone remember how much the second half of the reward was? Want to be sure before I add it to my character sheet....Thanks.
Murphy HP 32/32 AC 16/14/14 CMD 14 (Kim) d20+2=9 ; d20+2=8 ; d20+2=11 ; Wednesday January 14th, 2015 3:08:12 PM
"Yes, Hazel, Sardok already is one of the signers of the agreement. I will ask about Fatine's share."
"Bliss, you showed real commitment, and stamina of will, to carry the bell this far. Though you are generally small of stature, you are large of heart."
Murphy joins in with Alleah in thanking the driver of the oxcart, giving him three gold pieces.
"So, you want to know how the rescue of the golden bell went?" Murphy asks Iangold. "Well, here is the short version." And Murphy begins the 'short version' of the recovery operation to those gathered.
"When it was discovered that the Golden Trading Bell was missing, and that apparently biguns and real biguns had carried it away, several of us thought what we might do to recover it, and discussed that with Broker Iangold Laughshield, here.
"Several of us set out together in search of the Golden Bell. Among us who faced the giants were Hazel, who is - where did he go?" He looks around for a moment. "Hazel!" he calls out. After waiting a beat, he continues. "Some of you know that Hazel is engaged to the lovely Alouryn, cleric of Flower. I think he is more excited to see her lovely countenance than anything else at the moment," Murphy says with a chuckle. He then points out each of the others as he mentions them in turn. "In our company also was Shel Breezelee Kromnite, who has the power of the flame. Alleah Highhill, healer and persuader. Bliss, who is often of small stature, is also very quick, and skilled with his bah. Mookie, an astonishingly talented crow, travels with Bliss. Fatine is not here with us at the moment, but she helped us along the way. And we should welcome to our town Sardok, who showed himself a skilled tactician, and stalwart in battle.
"We followed the giants' trail southward for some time. We came eventually to the Parley House, an ancient place of commerce and trade between Crescent Valley and the peoples of the Red Hills. No one other than a few carrion crawlers seemed to be present. We ourselves had been there recently, when we confronted the wicked ogre mage, Idafeatu - the giant who was behind the murder of our beloved cleric of Flower, Lady Sarabella Lovesong. After he told us of his involvement and support for the murdering group of adventurers, he then attacked and tried to kill us. He ended up dead at our hand at that time as we defended ourselves against his might and magic.
"Well, on this, our second visit to Parley House, we searched diligently for, and then found the Golden Bell. Massive it was - as you can see here, and stored in a chamber under ground. Bliss and Alleah were able to muscle it up and out.
"Just as it was set upon the ground, what should happen but up over the top of the hill three giants, including two ogres, and several half orcs appeared. They started walking down the hill toward us. Sardok made several good suggestions. Alleah and I went to talk with the biguns. It turned out that the brother to Idafeatu had come to visit. His name was Noyudidnt. No, I am not making these names up. Well, Noyudidnt thought we might be his brothers slaves. He and his companions called us 'morsels'. When I let them know that we are no one's 'morsels' - Noyudidnt took my response as somewhat uppity, hauled out his great sword, and took a swipe at me. Well, then, things got exciting."
Murphy pauses in his story, to make sure he has people's attention. It looks like people's attention is wandering [Cannot get a decent performance: speaking roll!]
"Say, would one of my friends want to pick up the story from here?" he asks his companions.
Hazel (Bob Danderfluff LaRue) HP: 24/43 AC: 18/14/15 - Faoil: 13/13 AC 18/13/16 Wednesday January 14th, 2015 3:49:39 PM
Hazel seems somewhat "uppity" to leave to look for Alouryn. "Well, they attack us and we beat the crap out of them. Charred Troll and Orc. Good riddance. And then we carried the bell back."
Alleah -- RobC -- AC 15/14/12 -- CMD 12 -- HP 26/26 Wednesday January 14th, 2015 6:51:45 PM
Alleah chuckles at Hazel's succinct version of events
Shel Breezelee Kromnite (Gerald) HP25/26; AC 14/14/11 Wednesday January 14th, 2015 7:14:04 PM "Hazel's right again. Murphy tried to talk to the biguns, they about beat him half to death, and a scrum broke out. After a big fight, we walked out with the bell! Thankfully, all of us are alright. I don't know if the bell is scraped, but my guess is that is where any scuffs came from."
Bliss agrees that everyone was very brave. And heroic.
"And deserving a reward," adds Mookie.
Murphy HP 32/32 AC 16/14/14 CMD 14 (Kim) Thursday January 15th, 2015 4:43:12 AM
After listening to his friends' brief comments, Murphy adds, "We also learned that it apparently was Idafeatu who stole the bell. He then sent a message to his brother. After that, we met and defeated Idafeatu. The message, or response to it on Noyudidnt's part, took a while. By the time the second brother arrived, we already had found the bell.
"I was going to tell Noyudidnt that his brother was dead, but he decided to make me dead before we were able to reach that part of the conversation. Some giants would rather beat you up instead of talking or listening. I need to figure out how to talk with them, but also stay out of their reach."
After finishing the story to the Ffloyan assembly, to Iangold individually, Murphy mentions, "Oh, and Fatine, with whom you signed a contract, had to leave the group before we got back. But she helped us find and recover the bell."
DM Jon! Thursday January 15th, 2015 12:53:02 PM
Ooc: sorry guys, had a bout of Vertigo. Just has to lay in a dark room with my eyes closed all night. post forthcoming.
Hazel (Bob Danderfluff LaRue) HP: 24/43 AC: 18/14/15 - Faoil: 13/13 AC 18/13/16 Thursday January 15th, 2015 3:10:20 PM OOC: Get well...
Bliss listens to his friends' conversation. He reaches into his bag and gets out an apple to eat.
"Here Mookie, I found you a worm!" He tosses it to his familiar.
The worm drops to the ground. "Yeah, I'll just catch that with my hands!" the bird caws. He tilts his head and stares at the wriggler.
"What? You think I'm going to eat that! Ugh!" Peck.
"How about something decent for a change?" Peck.
"You think I actually like this garbage?" Gulp.
"I wouldn't eat that for a thousand gold."
Perception DC 2: Highlight to display spoiler: {You note that the worm has mysteriously disappeared.}
Murphy HP 32/32 AC 16/14/14 CMD 14 (Kim) Friday January 16th, 2015 12:04:09 AM
Murphy loves how fastidious Mookie is.
He then remembers a promise. "Broker Iangold Laughshield, I know you met Sardok just before we left to recover the bell. You should know that this halfling is experienced, and his knowledge and skill on this task were well appreciated. He has a handle on history, on strategy and tactics - and, I believe, some acquaintance with the Red Hills. Indeed, had I heeded more of his counsel, I likely would not have received a wound from the edge of the ogre mage's sword. He also is brave, and stood against a vicious ogre, battling against him with Hazel and Faoil, and not relenting though himself badly battered. I thank heaven above that he did as he did. I want to recommend him to you. The rest of us you have worked with, and know to an extent. Sardok well proved himself with us members of Humble's Sword.
"Sardok, Broker Iangold Laughshield and his fellow clerics and followers of Ffloy came recently to Humble's Ford. They hope to help bring prosperity and success to our little town." He has spend a little amount of time among Ffloy's followers, so introduces those whose names he knows to Sardok.
Alleah -- RobC -- AC 15/14/12 -- CMD 12 -- HP 26/26 Friday January 16th, 2015 4:54:07 AM
Seeing a small gathering of people form, Alleah decides to try and entertain some of the children.
She begins with "Got your nose", "coin behind your ear", and "the broken thumb". Though that may net a few chuckles from the younger kids, Alleah resorts to magic to entertain the older ones.
She casts Prestidigitation and uses it to change the colour of their hair to beautiful hues from the rainbow.
Sardok HP 27/35 AC 20/15/16 Friday January 16th, 2015 10:23:23 AM
Sardok shakes the Broker's hand and humbly accepts the high praise. He asks about the town's history and mumbles the appropriate phrases that he hopes he can serve the town and improve the future for all citizens. But when Alleah starts to entertain a small crowd of children, Sardok's eyes watch the performance with distracted earnest, until he finally says, "Excuse me" and joins the crowd.
He recreates her 'coin behind the ear' trick, his face splitting into an uncharacteristically bright smile. He gradually works his way up, producing large rocks, entire handfuls of coins, and even formerly-worn socks from apparently thin air.
He finishes with a grand finale of grabbing from behind Alleah's ear something that -- of course -- couldn't be her underwear, but he recommends that she check anyway.
OOC: Substituting Sleight of Hand for Performance check, Take 10 + 11 = 21. Great Performance.
Bliss (AC20, HP23of23, -1 Con) & Mookie (AC18, HP13) (Cayzle) Friday January 16th, 2015 11:41:05 AM
Bliss claps and whistles in delight as he enjoys the show immensely.
"You guys are great," he shouts.
Shel Breezelee Kromnite (Gerald) HP25/26; AC 14/14/11 Friday January 16th, 2015 6:04:05 PM
Shel was getting impatient with the delay. Her stomach was rumbling, if anyone was paying attention. "The show's nice, but it's not putting food in my belly. Can we get on with this and have a quick dinner? Then we can watch the magic show."
Hazel (Bob Danderfluff LaRue) HP: 24/43 AC: 18/14/15 - Faoil: 13/13 AC 18/13/16 Friday January 16th, 2015 6:44:44 PM
Hazel stands next to Shel, and nods to her words. "Have you seen Alouryn?"