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Planting Roots
The Road from Edenmoor


Readying to Leave Edenmoor 
Thursday June 5th, 2014 9:02:25 PM

Atlas detects no deception or anything but an offer on the up and up with the agent of the Mailed Fist. "Caravan is offering 200 gp to the Tree of Parting and another 200 if you go all the way to Emerald City. As far as cargo, better question is likely what's not cargo." he folds his hands in front of him on the table, "Look about you, everyone is going. You're new about, I get ya. See, every couple months a massive caravan is either going to or coming from Emerald City. There's gonna be near on 100 wagons likely and so as the official escort, us Mailed Fist or out proper to equip her with a right and proper guard. Can't have the giants, trolls, goblins and the like be thinking they just spotted a mobile feast."

Other stations about Edenmoor, within the hustle and bustle are similarly picking up folks to right as guard to the great caravan heading west.

Lilith spots several marks, and she also spots a great many individuals carrying an impressive array of armor and weapons in tight groups. Adventures, thrill seekers, treasure hunters and the like. Any mistake could get very costly in the direction her mind is churning. She also sees quite a few men and women wearing the flag of Edenmoor and without trying she can count a dozen from the famed Mailed Fist.

Adventure pulls at everyone, the promise of seeing one of the great natural wonders of the Wold, The Tree of Parting, seeing the Red Hills where giants and trolls roam. The there is the ancient Culverwood, said by some to be a sentient forest of great power and mystery. The offer from the Mailed Fist provides the perfect method of transportation with the caravan.
http://www.woldiangames.com/Woldipedia/index.php/Geography:_Izen

Word finally comes down that in the morning the caravan is departing. The Mailed Fist and many they have recruited to fill their ranks all find themselves at Edenmoor's premier Tavern, The Baying Hound. This great hall of a structure can seat nearly 150 and it is here where you find yourselves in the evening.

The party is all at The Baying Hound, if in character you would like to interact and get to know each other, please do so. It is assumed that all PC's are signed on with The Mailed Fist as auxillary guard.

Goings on in front of The Baying Hound 
Thursday June 5th, 2014 9:27:04 PM

Near the doors of the tavern, a gnome sits carving a nearly perfect ball from a beech knot.

A human child chases a dog, happily, the dog barks and seems to be making a game of the challenge, stopping every so often for the child to catch up then takes off again.

A dwarf ambles down the street, complaining to himself about some discrepancies in wages.

A sparrow sings from a tree. A greeting of sorts.

Lilith Parrim (Hayley) AC: 17 (T 13 FF 13), CMD: 10; HP: 12/12 Character Sheet 
Thursday June 5th, 2014 10:43:42 PM

Even in a place as grand as The Baying Hound, Lilith was sure to keep her tail tucked underneath her to ensure no one trampled it. She found herself sitting with a mixed group, and she eyeballed them all carefully.

"So," she leaned in, resting her elbow on the table and her chin subsequently in her palm "Who wants to go first?" she eyed Atlas, her eyebrows raised "Why not you?"

Atlas Sunowl (Trey) AC: 21 (T 13 FF 18), CMD: 19; HP 13/13 Character Sheet 
Thursday June 5th, 2014 11:57:59 PM

With his back to the wall, Atlas takes in the scene before him. The mix of people crammed into this tavern is astounding, but what is even more interesting is the lack of blood. All this steel mixed with big egos and a constant source of mead, and yet I haven't seen one argument turn to fists or blade. Probably for the best, but a it sure lowers the entertainment factor for the evening.

Looking around the table Atlas observes an interesting mix of individuals, but the Liontaur seems to be the one that holds his attention. That would likely be because she's looking at him and starting to speak...

...Well, I guess I'll go first then. Maybe with the right words one of these folks will have my back when it matters.

Atlas leans forward, puts his forearms on the table, interlocks his thumbs and first few fingers and looks around at the group. "Sure, I'll play along. They call me Atlas and I'm from South Harbor. This will be my first time making the trip, so I'm open to pointers if anyone has them."

Atlas takes another look around at the group and sits back. He picks up his mug and takes a swig of his mead while waiting for the next stranger to introduce themselves.



Mack (Eric R) AC: 15 (T 15 FF 12), CMD: 15; HP 9/9 Character Sheet 
Friday June 6th, 2014 9:47:13 AM

Inside, I feel both pleasantly overwhelmed by so many new things to see, and also uncomfortable with the size of the crowd. Trying to quietly blend in, I listen as people make introductions. I prepare myself in advance to make a fairly generic introduction if requested, but completely fine if not noticed as well. When the chance presents itself, I meander on outside.

I eventually introduce myself to the gnome. "Hi, I'm Mack! What are you carving there? It's looks very interesting."

After a quick conversation with the gnome, hoping to learn a word or 2 in his language, I make my way over to the sparrow. Not being fluent in any avian languages, I do my best to communicate, trying to make a new friend. "Any good, safe places to sleep up there for the night?", I ask in whistle and chirping form.


Taelith Fenlandel (Adam E) AC: 17 (T 14 FF 13), CMD: 17; HP: 10/10 Character Sheet 
Friday June 6th, 2014 10:42:38 AM

Taelith sits in silence for a moment. Being slightly uncomfortable he fidgets in his chair for a moment and then speaks up

"Hello. I am Taelith Fenlandel. I have joined this caravan as a means of quenching my wanderlust. "

Taelith leans back again

Maybe I said too much. Do they really care why I am here?

Lilith Parrim (Hayley) AC: 17 (T 13 FF 13), CMD: 10; HP: 12/12 Character Sheet 
Friday June 6th, 2014 4:25:50 PM

"Lilith Parrim of Chessford, home of many fine merchants." She allowed a slight amount of sarcasm drip on the last words. "and no advice, as I am also a first timer. My reason...purely monetary."

She removes her arm from the table and stretches, glancing around the room. "I am astounded at how many people there are."

Goings on in front of The Baying Hound (CoDM Jay) 
Friday June 6th, 2014 6:50:10 PM

The gnome looks, with squinted eyes up at Mack, then back at the ball. "Sphere I 'spect." He says in plain and unbroken Common. Then he jesters a thumb and knife in the direction of the tavern door. "Th'r I 'spect." He says with a smirk.

Then noticing the dwarf in the road, the gnome jumps aptly to the ground and jogs to his friend. "Angus..." is all you hear as the turn off down the street.

Atlas Sunowl (Trey) AC: 21 (T 13 FF 18), CMD: 19; HP 13/13 Character Sheet 
Saturday June 7th, 2014 12:53:57 AM

Atlas's eyes follow the halfling as he walks out of the tavern, but they do not give away his opinion on the departure. As each of the patrons introduces themselves he nods and smiles. After the liontaur's comments everyone goes silent.

With an audible 'humph' and a look of frustration Atlas says, "My, what a joyful bunch." He sets his mug down again and leans in, looking each of them in the eye.

"Look here, we don't have to be friends on day one. However, we are about to make a journey into dangerous lands and there is a good chance that we'll see battle. If we all try to do this as individuals we're going to be slaughtered, as are the innocent people that we are being paid good money to protect. Now let's try this again. I'll start.

I am good with a sword and shield. You'll note my bow, but you can pretty much ignore that since I'm lucky if I can hit the broad side of a barn with it. When it comes to the battle field, indecision is death, so I make my decisions quick and dive in adjusting as I need to. You, elf, you look annoyed with the rest of us, but I'll be the one keeping the monsters back so you can put that twig of yours to good use. I feign to my left, so don't you dare shoot me when I come back to my right. Got it?"

As Atlas starts to talk about the potential battles to come his tone turns from frustration to business.

"And you, taur, what's your approach to this? Are you going to be by my side with that rapier you wear? If so, I suggest my left if we're fighting giants or any large beasts. I'll need room on my right to get a proper swing in. Otherwise, pick what ever works for the occasion.

I know, I talk too much, but better that than ending up in the bugbear's pot.

Now, for the rest of you mutes, what's your deal?"

Atlas doesn't pick up his mead or lean back this time. He's energized and it shows. He looks intently at the next person that speaks up...

Kesabrey Jesk (Megan) AC: 12 (T 12 FF 10), CMD: 12; HP: 6/6 Character Sheet 
Saturday June 7th, 2014 7:42:31 PM

A metallic clattering of clutter and cutlery is heard from the kitchen, as a young maiden of nineteen half backs out and half stumbles with a sheepish grin. A wayward tangle of frizzy, strawberry blonde curls bounce around haphazardly the more excited she gets.

"S-so sorry! Many apologies!" She cringes, but sounds too innocent (and most likely, too naive) to have meant any harm. "I thought that was my cauldron! Lynne, where have you gotten off to? He looks quite like Lynne, you see, stout of frame and dark of features. Potbellied old Lynne. Full of soup and such a sourpuss."

Her eyes are large and innocent, a mundane and muddy blue flecked with brown, like an armada of toy ships crossing a pond. There is a great deal about her that seems child-like -- despite her now growing more into a form that hardly seems suited for it -- and everything from her manner of dress to the way the witch presumably summons her sorcery (for clearly, what else could this one be) strikes you as someone who is Strange...due to them never having seen anything normal for comparison.

[ooc]I won't interact with the party yet because I'm not sure if I was approved last month or not. I seem to be having more troubles with Google Drive. This link is the same sheet I emailed everyone last time, but might not be working for you. I'll remake it fresh on a new sheet right now to see if that fixes the the error. Had this same trouble when I started Black Tap.[/ooc]

Kesabrey Jesk (Megan) AC: 12 (T 12 FF 10), CMD: 12; HP: 6/6 Character Sheet 
Saturday June 7th, 2014 8:55:36 PM

[ooc]Updated character sheet link test. I'll see if I can continue in the Loot & Boot if it's still off after this post, for fear of spam. I didn't have much room to include all my Outsider Ally idea notes, did you still need those or are you all good now? It sounded like you've already incorporated those notes (at least in part...mysterious!)[/ooc]

Lilith Parrim (Hayley) AC: 17 (T 13 FF 13), CMD: 10; HP: 12/12 Character Sheet 
Sunday June 8th, 2014 12:22:26 AM

Lilith nods, smirking as she does so.
"You feign left yet expect me to stand there, Human?" she stands, mainly as a display of just how large of a creature she is. "I would advise you to adjust around me! As for my rapier," she run her fingers along the weapon's casing "While it has seen a few battles, I would not consider myself the most handy. Now if you want a little extra gold or a trap disabled, I dare say I'm just the girl for that!"

She breaks into a full on grin. Already she liked the human, straight to business. Coming to Edenmoor had not been a mistake.

She does notice a chatter behind her, and what appears to be a fuzzy wemic kitten bouncing along amongst the shoulders (and heads!) of the others in the tavern, it was only as it drew closer did she recognize it as someone's hair.

Readying to Leave Edenmoor 
Sunday June 8th, 2014 9:41:49 PM

Atlas, Lilith and Taelith all find themselves at the same table within The Baying Hound. All have a similar story of this being their first adventure, their chance to begin their own lives. A few others at the large table are of the same cloth too. Looking forward to tomorrow and all the possibilities that it will bring. A clamor from the kitchen draws the attention of several of the tables nearest the disturbance. A young maiden of nineteen half backs out and half stumbles with a sheepish grin. A wayward tangle of frizzy, strawberry blonde curls bounce around haphazardly the more excited she gets. The woman is apologizing a roar of lion coming from the kitchen is her reply. The head chef, a liontaur, now quite put out about whatever precisely transpired in the kitchen Several low whispers indicating the foolish girl is still lucky to have her head bounce about the other tables. The comments are in jest, but with a small amount apprehension to bely the temparment of the chef.

As Kesabrey backs from the kitchen and a very upset liontaur, she spies a nearby table with an opening, across from another liontaur who is currently talking to an elf and a human.

Dinner has been server with a single glass of mead, compliments of the Mailed Fist. Shortly after all tables have food upon them, a man stands banging a dagger against a metal tankard.
Bung! Bung! Bung! Bung! Bung!

"Your attention please everyone. I know better than to insult many by naming you ladies and or gentlemen, but your attention please"
chuckles, and smiles ripple through the crowd and the tall human speaks. His hair is long and pulled back into a ponytail and scattered with white, marking him in his mid to late forties. His physique is still strong, his posture ramrod straight, with pulled back shoulders and his eyes carry wisdom and well won experience within them. "Many of you know me, but as many more do not, allow me to introduce myself. I am Garret Von Klempt, captain in The Mailed Fist and the caravan commander of the morrows excursion. This will be one of the larger trains moving west this year and so we are making an early start of it. Everyone is to be staged and prepared to as escort at 5 bells. Do not be late Flannagan"
A table across the room explodes into laughter and a voice calls back, "It was just the one time, never shall I live it down?"
Von Klempt fires back "Still surprised she stuck around to marry you.!"
More laughter.

Garret grows serious again, "5 Bells. Be ready at 5 bells, do not show up at five bells. We meet at the West gate. Enjoy your dinner and I will see you all in the morning."
Garret sits back down and the crowd inside The Baying Hound erupts into a series of 3 stout cheers of Huzzah.

Kesabrey Jesk (Megan) AC: 12 (T 12 FF 10), CMD: 12; HP: 6/6 Character Sheet 
Sunday June 8th, 2014 11:19:38 PM

Kess heads to the empty seat as the room errupts into the cheers. She smiles widely to the assembled, apparently never having seen such exotic peoples before recently, but instantly seems even more obsessed wtih the free mead. She does not drink this, but seemingly does everything else you can possibly imagine to it: odd tests and strange measurements and made-up math on slender fingers. At the end of it all, she only pours enough to fill up one of her empty potion vials, and unceremoniously slides the tankard over to the liontaur without ever taking a drink.

"Hello! Salutations! Please do not eat me!" She does not seem quite so nervous as perhaps...(in)factual...though she does seem to believe in her statement's validity. "I would hate to be food ever so much. I have never seen a great many things just yet. I haven't seen the inside of a stomach either, which might be quite splendid, but I suppose there's not much else to see after that. I know! I shall endeavor to make that the _last_ thing on my list. Of course! Is that agreeable, Miss Liontaur? That we shall save the eating for last? I fear I would be a terrible healer if I could not see my patients. Well, unless you ate something that disagreed with you. I do enjoy conversations. Have you seen Lynne?"

Kess looks into her eyes with an inquisitive gaze, apparently assuming that you must know who she is talking about, without any sense of pretense. Blue brown eyes are soon distracted by the other two patrons as she turns.

"Oh my, an elf!" she exclaims in almost perfect elven, though it does carry the strain of someone who is pronouncing some words phonetically, as if she has learned it from books. "Are you an elf? Or are you a human with pointier ears? Are you an elf with rounder ears?" She is still speaking elven as she turns to the human. "I can heal both of your broken ears, you know. I'm your healer. That's why I'm here tonight!"

She muses at something, pouting in a manner she really shouldn't have cause to do any longer. Unless this is all some elaborate act, this girl clearly has no idea how old she really is, or how much her form is filling out these days. She chews her lip and returns to common. "Um, well to be fair, I don't know many healing spells yet. Hardly any, really. I'm not sure these Mailed Fist postmen are the most competent to hire someone with my lack of skills. So try not to get hit, okay? Why do letter carriers get attacked so often, do you think? To clench correspondence in a fist so? Curious."

Atlas Sunowl (Trey) AC: 21 (T 13 FF 18), CMD: 19; HP 13/13 Character Sheet 
Monday June 9th, 2014 12:56:37 AM

Before Atlas can respond someone starts banging their tankard and asking for attention. He smirks and nods towards Lilith before turning towards the man that is speaking. He puts his full attention towards the man, blocking out the distraction caused by a girl as she makes her way through the crowd...

...Atlas joins in the cheer, finishes off his mead, and returns his attention to the table just as the walking distraction plops herself down. With a quick glance he notes that no one is chasing her and that the yelling from the kitchen seems to have died down. However, once again his attempt to speak is put to a halt as the girl starts spouting in common and what sounds like elvish...

...As the she takes a breath Atlas jumps in. "My, there is energy about you isn't there! If you will allow me to interupt, my name is Atlas, this hear is Lilith and that's Taelith. Did I hear you mention healing spells? I would love to hear more about that. And don't fret about what you don't know. Even the smallest of healing spells would be a welcome addition to our little group here. What can we do to convince you to join us as we march tomorrow? Oh, and I'm sorry, I didn't catch your name?"

Atlas flashes a friendly smile towards the girl and then gives a look of encouragement to Lilith and Taelith in hopes that they'll help win her over.


Mack (Eric R) AC: 15 (T 15 FF 12), CMD: 15; HP 9/9 Character Sheet 
Monday June 9th, 2014 9:30:29 AM

While exploring outside, I hear what sounds like some announcements going on back inside the building. I make my way back indoors, while trying not to be rude breaking off my conversation with the sparrow. I chirp and whistle my apologies that I must cut this short, and head back indoors.

I take a look around to see if there is anything extra-interesting to see since I left, and work my way back towards the table I was initially at. It seems a little fuller now then before, but still a few empty places to sit.


Taelith Fenlandel (Adam E) AC: 17 (T 14 FF 13), CMD: 17; HP: 10/10 Character Sheet 
Monday June 9th, 2014 10:22:51 AM

Why does Atlas think that I am annoyed? Did I say something wrong or was it my expression? Maybe my attempts at being courteous have been lost on this group. I'll try harder this time

Taelith with the largest smile he can muster responds to group "Your elvish is quite good. Yes I am Elven. As my new acquaintance Atals said, I am Taelith. Taelith Fenlandel. I am a marksmen, a pretty good one. I hope that doesn't come off as bragging or anything like that."

Taelith stops for a moment as if thinking then blurts out suddenly "Who is Lynne?"

Kesabrey Jesk (Megan) AC: 12 (T 12 FF 10), CMD: 12; HP: 6/6 Character Sheet 
Monday June 9th, 2014 4:53:39 PM

The maiden jumps up, hands on her hips and chin jutted out in the most heroic way she can manage. "My name is Kesabrey Peldimure Jesk! But my friends call me Kess or K.J." As she tries to sit back down she realizes that many of the things tied and dangling to the outside of her backpack are impeding the process.

"Lynne is -- Wait, Lynne! There you are!" The witch reaches around and clunks a cast iron cauldron onto the tabletop. It strikes you as being remarkably unremarkable. "Don't run off like that! How am I ever to cook my potions with you galavanting all about? Were you trying to woo that tea pot again? This is no time for romance, we've a job to do!"

"And this, my esteemed lords and ladies, is Sir Duncan the Pale." With great flourish she retrieves a dented metal bucket, having long since lost its luster, and places him atop the table with several bows. "This brave knight was once enchanted by dark sorcery to the form you see before you. His is a steadfast companion, who was too noble to ask for any payment for this mission. He rarely asks for anything as he can no longer speak. He is quite content to carry my burdens, though. And be worn like a helmet. I'm not sure how much he likes that part, though, what with all the getting hit and all."

She looks between her two containers with great interest. "These are my friends! I told you they call me Kess. Wait, what? Bess? What do you mean you've been calling me Bess this whole time? Lynne! I have half a mind...!"

While the sentence is left hanging, you suspect it might well be finished after all.

She smiles back at the group. "Small healing is good indeed! I can heal small things. Oh, ooh! Or I could make you smaller to begin with! That would make the small healing seem even bigger, no? Yes? Yes!" She seems quite pleased with this sudden theory.

Passer by (CoDM Jay) 
Monday June 9th, 2014 8:53:50 PM

A portly lady passes. "Your bloomin' nuts luv! Tha' th're be a pot! Hey Sheamus, this 'un named her pot!" Cackles the toothless woman.

Lilith Parrim (Hayley) AC: 17 (T 13 FF 13), CMD: 10; HP: 12/12 Character Sheet 
Monday June 9th, 2014 9:12:45 PM

Lilith fought and fought and fought back her laughter, but once the the toothless woman stumbled by and pointed out the obvious, she let out a loud roaring guffaw.

"I like this one! Kess, you said your name was? I do hope you stay near, little human. No no - not so I can eat you of course not - but you amuse me so already!" she attempts to subdue the chortling that lingered in her voice as she turns her attention to the stranger "And you, be gone, as I wish to hear more of the tales of Lynne and Sir Duncan!"

Readying to Leave Edenmoor 
Monday June 9th, 2014 11:13:27 PM

Mack directs himself back inside and locates a space to occupy just a few spots from Taelith. The halfling hops up and finds a plate of hot food with a side dish of spiced apples.
Kesa introduces herself and the a small group is beginning to form. One that perhaps could watch each others back or at least have each others back in the great caravan that will be on the road in the morning.

The toothless woman waves off Lilith and gives her a hearty 'Bah' and is gone

The evening progresses and becomes night and The Baying Hound begins to empty out.

5 Bells comes quickly, the sun has not lit the horizon yet, but the west gate area is crowded with activity.


Kesabrey Jesk (Megan) AC: 12 (T 12 FF 10), CMD: 12; HP: 6/6 Character Sheet 
Monday June 9th, 2014 11:24:24 PM

[ooc]Many apologies, you beat me to the punch! I type too slow. Here's a bit and a bob:[/ooc]

"Technically speaking" - the seeming dullard, if never dull girl, informs the passerby - "nuts can bloom. Or at least grow. It depends on how poetical you're being. Oh don't mind her, Lynne. No cause to be scared: we've many square jawed, barrel chested friends to help us in a pinch." You get the immediate impression that she might be referring to literal barrels and chests. At this point, you'd put nothing past her.

In her youth the witch watched her mentor cauldron-cook in fascination. One day, when Kess thought she heard the old woman refer to her own cauldron as "Lynne," the wry hag joked that it was short for Bubblin' and called her Lynne forever more, perhaps to humor or entertain the girl. Kess was never fully satisfied with that answer, however: she was positive that it was supposed to stand for Boilin', and that made the matter as plain as the nose on her face: "Boy Lynne" means it's a boy, not a girl! Years later, when Kess was ready for a cauldron of her own, she made sure to name it Lynne as well...but in the right way this time.

Trying to discern a male spirit from the Realm of Shadows to bind as her familiar was no easy task. She thought the more violent ones would likely be male, but she had never been good with the sight of blood, so when the night--

"Oh! Pretty!" She seems to lose track of whatever thought she was juggling. "That's a splendid sword!" She leans in close to inspect the length of the rapier. "My word, you all have weapons! I wonder if a sword might make a good ingredient for my pot? Perhaps it might make a wit keen, or a cheese sharp. Possibilities, possibilities. Humorously numerous...or is it numerously humorous? I suppose as long as they're not tumorous. I am your healer."

The lass suddenly sees the halfing move through the crowd. In a crisp and brisk Gnomish she asks, "Are your ears broken too? Because I could fix that."

Lilith Parrim (Hayley) AC: 17 (T 13 FF 13), CMD: 10; HP: 12/12 Character Sheet 
Tuesday June 10th, 2014 11:08:18 AM

[ooc] hey guys, i am just getting ready to fly home from my vacation. I'm hopping I will be able to get a real post in during my layover in Toronto! If not please forgive me![/occ]

Mack (Eric R) AC: 15 (T 15 FF 12), CMD: 15; HP 9/9 Character Sheet 
Tuesday June 10th, 2014 12:51:50 PM

As I'm enjoying the spiced apples, I notice Kess seeming to address me in a concerned fashion, but I can't make out what she's saying. I clean out my ears with my pinkie finger, and reply "I'm sorry... what was that?" in Common?

The next morning, I try to find a quiet place to sit off to the side of the gathering and meditate/relax while I take it all in. I enjoy the fresh morning air, and try to get a good feel for the rest of the group to see who is bright and chipper in the morning, and who isn't.

As I slightly adjust my pack to make my banjo a little more comfortable, I look at the nearby squirrel watching me, "I think I'm going to need to pick up a harmonica somewhere."


Taelith Fenlandel (Adam E) AC: 17 (T 14 FF 13), CMD: 17; HP: 10/10 Character Sheet 
Tuesday June 10th, 2014 1:32:05 PM

The next morning Taelith gets to the west gate early as to be ready before 5 bells. The last thing Taelith wanted to do was miss a chance for adventure.

With that Taelith looks around to see if he finds any from his table the night before.

Atlas Sunowl (Trey) AC: 21 (T 13 FF 18), CMD: 19; HP 13/13 Character Sheet 
Tuesday June 10th, 2014 4:57:35 PM

Atlas strolls into the West Gate area and looks around for a familiar face. The first person he sees is that strange halfling from the other night. Between him and...what's her name...Kess, between him and Kess this sure is turning out to be different than I thought. Well, I'm sure there's a lesson to be had here, I just need to watch for it.

On that thought Atlas walks over to the halfling and introduces himself. "Hey there, my name is Atlas, you were at our table a few times last night." Atlas pauses to see if there is any recognition in the halfling's face. It is hard to tell, so he continues, "I didn't realize that you play the banjo. Would you mind playing a few songs for us once we get moving?"

As Atlas asks the question he takes a look around and sees a few of the others from their group last night. There they are! Before the halfling can answer he raises his left hand to his mouth and lets out a high pitch whistle. When they see him he waves them over. Then he looks back at the halfling and says, "do you know Drunken Sailor? That's one of my favorites." He gives the halfling a big grin as he thinks about that song.

Exiting Edenmoor Dan K 
Tuesday June 10th, 2014 9:59:38 PM

Each individual arrives at the West gate and looks about for those they saw and briefly met the night before. Others can be seen doing likewise and all falling into little cliches and groups. Atlas, Mack, Taelith and Lilith see one another first and greet each other in the darkness of the early morning. Or perhaps the very ate night as the sun has not shone itself yet.

Garret walks through the crowd nodding and greeting the assembled guard of the caravan. He carries a steaming metal mug of something that your nose cannot quite place. "All right, all right, all right. Looking good people looking good. OK the merchants, homesteaders, travelers and Warrd only knows what and who else will be gathering in about 30 minutes as the sun comes up. You can group up as you see fit and stagger yourselves about the caravan. I'll rearrange you if I think it necessary. Those who are mounted, gear up and move outside the gate and picket up there. I'll be with you and will be shuffling you down the ranks of our charge. The rest of you hold tight.
Garret then swings up onto a tan stallion and moves the horse out the west gate.

The merchants and others making up the caravan are hardly as punctual as Garret. It takes well into the mid morning before the caravan departs through the west gate. Sheep, goats, cattle and livestock of all kinds accompany the caravan. Wagons great and small pulled by oxen, horses and mule. The exodus of Edenmoor is truly a grand sight and a lengthy one.

Finally, though, it is done and underway. The next stop of true safety lies at The Tree of Parting over 150 miles and 10 days away.

Kesabrey Jesk (Megan) AC: 12 (T 12 FF 10), CMD: 12; HP: 6/6 Character Sheet 
Tuesday June 10th, 2014 10:25:30 PM

Kess looked down at her mismatched socks. She kept musing over a theory that the road would have been softer if she'd worn them on the outside of her shoes, and inwardly cursed herself for not trying it, but there was nothing for it now. The caravan moved at a surprisingly good clip, considering how many people and livestock counted among their number.

Every once in awhile, others catch glimpses of her suddenly becoming entranced with some mundane or meaningless object by the roadside. A pebble here, a splinter there. She wasted a good five minutes trying to secure a _footprint_ of some sort of barefooted humanoid; all you could see her end up with was a vial full of dirt, but she seems quite pleased with her painstaking work on it, smiling at the glass in satisfaction.

"I made this, you know. Not the footprint. At least, I don't think so. I don't remember being that small in awhile. Or one footed. At least, not at the same time. But the glass, that I did make. It turns out the craft becomes rather necessary for the Craft when you don't live in a city." She sighs, trying to adjust her pack straps. "Though I suppose my tools will do me little good over the next leg of our journey. I've collected a foot, we're on a leg: clearly we're working are way up. How auspicious!"

Kess blinks at Atlas and Mack. "You both know a drunken sailor? And you enjoy his company?"

Lilith Parrim (Hayley) AC: 17 (T 13 FF 13), CMD: 10; HP: 12/12 Character Sheet 
Wednesday June 11th, 2014 11:35:35 AM

Lilith stands between Mack and Atlas, absentmindedly drawing circles in the ground beneath her with her paw. "Count me out for sing-a-longs, I'm terribly tone deaf." She yawns loudly, realizing it had been sometime she had been awake at 5 bells of her own accord.

"And what is this of drunken sailors? They're at least easy to pick pocket, that much I know as fact" another fierce yawn "But I wouldn't recommend sticking around for when they sober up"

Bonivus (Swindle) AC: 20(T 12 FF 17), CMD: 18; HP: 11/11 Character Sheet 
Wednesday June 11th, 2014 1:48:24 PM

A big armored Minotaur walks up to the rest of you his hooves clopping on the road. "Hello I saw you lot at the tavern last night but I was unfortunately too deep in my cups to introduce myself."

He is a bit confused by Kesabrey's mention of sailors and says slowly "I don't think we have to travel by ship. Do we?"


Mack (Eric R) AC: 15 (T 15 FF 12), CMD: 15; HP 9/9 Character Sheet  d20=11 ;
Wednesday June 11th, 2014 2:43:42 PM

"<b>Hey Atlas! A pleasure to meet you. I'm not really all that great at playing, but I do enjoy it and find it relaxing. I'm not sure I know that song, but I'll definitely play a few tunes to try to quicken our travels.</b>" As the rest of the group makes its way over, I wish each a good morning, and introduce myself to those that I have not already done so. I am a little saddened that I don't see the sparrow anywhere in sight. I was pretty sure I had talked him into joining us. As a minotaur walks over to join us, I'm feeling more and more like the sparrow would have been a perfect addition to round out our little group.

Once we're out the gates and well on our way, I pull out the banjo and try to play something nice for the group, and relaxing for the animals (performing check of 17 (d20 roll of 11 with +6 modifier)).

OOC: I'm guessing I don't really need to do a roll for that, but thought I'd try it to make sure I'm doing it correctly.... and just to make sure I don't play so poorly that the animals stampede and trample me. :)


Taelith Fenlandel (Adam E) AC: 17 (T 14 FF 13), CMD: 17; HP: 10/10 Character Sheet 
Wednesday June 11th, 2014 3:30:06 PM

Taelith look at the large bull man for a moment slightly surprised that he did not notice him last night.

"Hello newcomer. I am Taelith. What might your name be?"


Passer by (CoDM Jay) 
Wednesday June 11th, 2014 6:32:51 PM

Ooc. Kesabrey = Luna Lovegood ;)

Atlas Sunowl (Trey) AC: 21 (T 13 FF 18), CMD: 19; HP 13/13 Character Sheet 
Wednesday June 11th, 2014 9:37:34 PM

Atlas see's the Minotaur and a sense of relief comes over him. Now he's going to be a force to reckon with. We may get through this alive after all.

"Bonivus, didn't we meet the other day at the recruiter's table? My apologies, I never did introduce myself properly. I am Atlas Sunowl, from South Harbor. It is good to see you again. And to answer your question, no, we are not traveling by ship on this journey that I am aware. We're just having a conversation about one of my favorite songs called Drunken Sailor. It seems that this group has never heard it before. Please tell me you have, because I'm NOT going to sing it by myself." Atlas looks up at Bonivus, his smile is still there, but there's also a look of hope on his face. Similar to the look he had as a kid when they walked past the baker's shop and all the sweets were out on display.

Kesabrey Jesk (Megan) AC: 12 (T 12 FF 10), CMD: 12; HP: 6/6 Character Sheet 
Wednesday June 11th, 2014 10:14:31 PM

When Kess hears that it is a song she begins to nod sagely, her hair bouncing around like coiled fire. She is unsure if the halfling is playing the same one, but she begins clapping her hands and singing somewhat inaudible words under her breath. What first sounds like singing made-up lyrics really turns out to be her casting a spell.

[i][Spell, Lv 0: Prestidigitation][i]

She begins to tap a stone laddle against her cauldron, using it as a drum. As she's no talent for music she stops herself at a slow though constant beat. Tap. Tap. Tap. Tap. Two more laddles, wooden and ivory, float up from her pack and begin clacking together above her head. Tap. Clack. Tap. Clack.

"Good morrow, Mister Minotaur. I fear you cannot eat me, as I've promised that meal to Miss Liontaur. She's waved me off so far, but I am very sweet, and like any dessert she might well change her mind before the check comes."

She continues her simple percussion beat, unsure of what the halfing has in store.

Exiting Edenmoor Dan K 
Thursday June 12th, 2014 12:37:29 AM

The caravan proceeds down the west road, though to name it such is quite generous. Within 10 miles of Edenmoor, it could be classified as such. The people of Edenmoor maintain the laid rock and cleared ground leading to their small town, as well as send patrols often enough to deter man and beast from venturing any closer. Beyond this, and for the rest of the 140 miles, the road is nothing more than a 20' earth trodden path. Years of travel and thousands of travelers by foot, wagon and beast have made it so. But is it not paved, nor cared for and most of, it is not protected from man, beast or elements.

Garret rides up and down the length of the great caravan fairly often at first, picking out members of the Mailed Fist and others who have temporarily signed on, such as yourselves. Relocating them as he deems fit up and down the column.

The party ends up on the northern side, somewhere in the middle of the 70 or so wagons. that is where you meet Mr. Highfoot, a Halfling scholar with intentions to study the social interactions of those who call The Tree of Parting home. Most others are moving goods and will continue onward to the west and eventually The Emerald City within Culverwood.

"Keep a weathered eye to our north boys. Those are the Red Hills you can see just over the horizon there" Garret Von Klempt instructs as he positions you. To the north indeed you can see the land rise into a cloudy haze. Stretching the breadth of the northern horizon, stand the Red Hills. The home of Trolls, giants and goblins so numerous they pale the count of mosquitoes in a swamp. As Garret passes he slows a bit to seemingly linger within hearing range of Mack's playing and those of sharp eye, catch a smile on the face of the Captain of the Mailed Fist

The first day ends and the the caravan essentially stops upon the road where it sits. Fires are struck and guard rotations deployed. Garret rides down the column and grants the groups he has seemingly created to set their own watches.

ooc: If you ever feel like a skill check will be useful, feel free to do so. Skill Checks will very rarely if ever be prompted.

Bonivus (Swindle) AC: 20(T 12 FF 17), CMD: 18; HP: 11/11 Character Sheet  d20=3 ;
Thursday June 12th, 2014 9:38:20 AM

"I had never hear that verse about the rusty razor." Bonivus says to Atlas as he unrolls his tent-sized bedroll as they make camp for the night. Commenting on the song that managed to last the nearly the whole day based solely on the number of verses that folks in the caravan could come up with.

I'm not very tired I can take first watch. (3 Perception check)


Lilith Parrim (Hayley) AC: 17 (T 13 FF 13), CMD: 10; HP: 12/12 Character Sheet 
Thursday June 12th, 2014 11:16:28 AM

Lilith nods to Bonvius "Kind of you to offer, Minotaur. I offer to take second watch then, of course I may finally take Kess up on that offer for a snack before I do!" She pretends to lunge at Kess, licking her lips playfully.

"Play us another song, would you Mack? Maybe not one that lasts the entire night, but one that might soothe aching paws?"

Mack (Eric R) AC: 15 (T 15 FF 12), CMD: 15; HP 9/9 Character Sheet 
Thursday June 12th, 2014 12:33:03 PM

<b>"I'd love to play another. And please just wake me up when it's my turn for watch."</b> I find a comfortable spot to sit down and rest, and begin playing something to help people relax and sleep. Eventually I nod off as well.... wondering (and hoping not) if halfling tastes like chicken to a wemic.

OOC: wondering why sometimes my BOLDs seem to work, and other times not. :(


Kesabrey Jesk (Megan) AC: 12 (T 12 FF 10), CMD: 12; HP: 6/6 Character Sheet  d20=8 ;
Thursday June 12th, 2014 12:49:40 PM

She retreats, half skipping and half scrambling. While a variety of odds and ends fall from her pack during the process, Lilith notices that they each seem to fall in a place that they might impede her in some small way. Kess merely clamps her hat down over her ears. "I shall take the last watch, if no one minds. I'm quite used to foraging for ingredients that only like to appear at dawn's breaking. Some are shy, you see. Oh! And I could simply bang upon Lynne even harder, to wake you all up tomorrow!" The cauldron does not appear to give any sort of response; perhaps he is the strong and silent type of inanimate object.

As the travelers make camp the witch walks between you, talking to herself and tracing strange patterns on their left elbows. "Just a little something to help keep you comfortable through the night."

-----
Spell, Level 0: Endure Elements x 8
Skill, Active: Perception: 7 (8 - 1)

Kesabrey Jesk (Megan) AC: 12 (T 12 FF 10), CMD: 12; HP: 6/6 Character Sheet 
Thursday June 12th, 2014 12:51:27 PM

OOC: I think it might have to be these brackets, Mack: [ and ] , instead of < and >. I keep slipping into the Obsidian Portal code myself, which is why I've had some errant _'s strewn about.

Bracket lesson for those who don't know how (CoDM Jay) 
Thursday June 12th, 2014 6:38:50 PM

Brackets [][] then close with / inside the last bracket...

Bold [][] b inside brackets, and close with /b
Italic [][] i inside brackets, and close with /i
Spoiler [][] the word 'spoiler' inside, and close with /spoiler (for note passing)

These are the most used brackets. There are one or two more, I think, but these are the ones I use all the time.

Does everyone know how to link links in text? Just curious. You can link spell lists, item lists, photos to get a description across. It's a handy skill to have and it saves reading time and board space.

[?link href="SHOW LINK HERE"]SUBJECT HERE[/link] Minus the ?
Use google docs to post the links... its easier

Atlas Sunowl (Trey) AC: 21 (T 13 FF 18), CMD: 19; HP 13/13 Character Sheet  d20+2=10 ;
Thursday June 12th, 2014 9:38:47 PM

Atlas is still squaring by the fire using a stick to poke at it every now and again to make sure it stays burning. Eventually he stands up and and announces, "Fire is ready. Kess, do you need a tripod for your cauldron?"

Not sure if Kess heard him or not, Atlas decides not to ask again. She'll answer in her own time if she wants. He looks around and sees another halfling approaching the group. After introductions all around, Atlas says, "Mr. Highfoot, will you join us for our meal? I am interested to learn more about the Tree of Parting. Who lives there? Why do they build in the tree rather than the ground? It all sounds rather odd, yet interesting."

Before the evening ends Atlas speaks up regarding the watch, "I will take the second to last then. I too have some morning routines, so that works well for me." Atlas eventually pulls out his bedroll and prepares to rest, his weapons and gear by his side just in case.

-----

Perception: 10 (8+2)


Mack (Eric R) AC: 15 (T 15 FF 12), CMD: 15; HP 9/9 Character Sheet 
Friday June 13th, 2014 7:19:04 AM

OOC: Thanks for all of the help/updates on the brackets. It's interesting how many variations of this are out there. I'm using 2 other variations at work. I think adding to the confusion was that I must have used the wrong brackets but they got corrected by someone, so I thought they were working when they really weren't. ;)


Taelith Fenlandel (Adam E) AC: 17 (T 14 FF 13), CMD: 17; HP: 10/10 Character Sheet 
Friday June 13th, 2014 8:32:05 AM

Taelith walks over and warms his hands at the fire. He listens intently to Mr.Highfoot, very interested in what he has to say about the Parting Tree.

(ooc: I apologize for missing yesterdays post, I am still getting used to checking the site everyday.)

A Night by the Fire Dan K 
Friday June 13th, 2014 9:31:29 AM

The group sets a watch and strikes up a fire. Similar activity is going on up and down the length of the caravan. Fires spring up on the north and south side by each of the 70 wagons. Music can be heard on the wind, along with the braying of sheeps and goats and murmurs of conversation as everyone settles in for the evening. Food is distributed from several wagons to all in the caravan. Fresh fruit of melon and pears, hard bread, carrots, cheese and roasting chickens are distributed to all groups to cook and eat over the fires.

The lone travellers gather near the wagons they were close to and introduce themselves. Mr Highfoot is one such individual. He appears as most halflings do to bigger folk. He's dressed for the road, carries no visible weapons nor wears armor and has a well cared for leather satchel over one shoulder and an unlit long pipe in his mouth.

As he sits down, he agrees to Atlas' request. "The Tree of Parting is a wondrous place. simply fantastic, or at least that is what I have been lead to believe. Never been thee myself, but read up on it. I've exchanged messages and missives about it with colleagues." he pauses to take a bite of a pear after stowing his pipe. "Who lives there is a difficult question for me, as I did not look into it beyond arranging my stay. I exchanged messages with Ciyradyl, who runs the Inn where I will make my temporary home while working. I have heard that the tree is a place where many come to study and research and so the population and who you might meet is always in a state of flux." He breaks into ta chuckle and grin, "Which is precisely why I am going there as that is what I am studying. The Anthropology of the Tree itself." He takes another bite of his pear. "Now as to why build in a tree and not on the ground? I am pretty sure that answer lies in the dangerous wilds that surround it. Izen and the badlands to the west and south and the Red Hills to the north. Nasties a plenty friends. Ciyradyl assures me the Tree is quite safe though. I did not go into details with her." Mr Highfoot falls silent, finishing his meal and tossing some chicken to the edge of the fire light where a large dog has wandered up and scarfs the food down. The halflling pats the ground beside him, and the hound moves to him and lays down. He pets the dog and then makes himself comfortable, using it as a pillow.

Mack strikes up a tune and the night passes.

Day breaks, a quick breakfast is had and the caravan is underway once again.

The Red Hills are still present to the north and into the afternoon an pillar of smoke can be seen far into the distance within them.

To the south, Izen and the Badlands. The ground is broken and strewn with rocks and crags. Small gullies and vales can easily hide raiders and monsters such as ogres, trolls, orcs and goblins and you can see why this open road with slow moving caravans could make for easy targets.

Mack (Eric R) AC: 15 (T 15 FF 12), CMD: 15; HP 9/9 Character Sheet  d20+7=26 ;
Friday June 13th, 2014 12:54:06 PM

I pleasantly enjoy the good food being served to us for supper. For some reason, I wasn't expecting as much on this trip, but sure do appreciate it over trail mix.

Once we start on the road again, I strike up another tune to at least get us going. I'm really trying to take in the scenery a little more though. I'm a little concerned of an attack... have been ever since the "as many trolls as mosquitoes" thought entered my head. I'm not sure exactly WHAT to look for, but I'm at least trying to keep an eye out (d20+7 perception check of 26).

I'm also trying to find out a little bit more about the specific people in the caravan/wagons that are in our protection zone. Whole famililes, young and old? Anyone friendly and talkative?

OOC: Going camping for a week. I'm still planning on being able to connect and take my turns, but please act accordingly if there is nothing from me for some reason.


Bonivus (Swindle) AC: 20(T 12 FF 17), CMD: 18; HP: 11/11 Character Sheet 
Friday June 13th, 2014 2:24:01 PM

Bonivus eats the meal that was provided quietly and listens to the halfling "If the wild places around the tree are so dangerous. Do you think that will be the hardest leg of our journey?" He inquires.

He sits around the fire with every one else until they go to sleep and he has to serve his watch.

Kesabrey Jesk (Megan) AC: 12 (T 12 FF 10), CMD: 12; HP: 6/6 Character Sheet 
Friday June 13th, 2014 10:48:09 PM

The tripod Atlas offers is a welcome surprise, though he might be in for one of his own. Over the span of ten minutes, her cauldron grows from the size of a tea kettle to something large enough for several to ride within! It is far easier to see the detailing now. While far from exquisite craftsmanship, the non-being known as "Lynne" is adorned with some simple, humanizing decorations. It appears that the opening is meant to be a mouth. Needless to say, Kess needs a stout tripod indeed! "I'm only able to lift light or small things," she mentions without any trace of regret. "He's a bit too big even when he's dieting."

For any that happened to spy on Kesabrey during her watch:

Highlight to display spoiler: {The witch appeared to have picked her tiny chicken clean, though she did not seem particularly interested in eating it. Instead what remained of the skeleton floats before her as she idly spins the tiny bird around on its axis. "Bother, drat and I'll eat my hat.That will never do." She rotates the bird at an odd angle, chews her lip, then tries to rotate herself at that odd angle to look it in the eye again. "If I make those muscles bigger, they'll snap the bones like twigs. I fear I'll never get this. What do you think, Lynne?" To your surprise or amusement, a belch is heard; Kess gets a sour look on her face. "Manners, manners! At least close that gaping maw of yours." You are not sure if this is a show for your benefit, but you do note that she is not keeping as good of watch as she should be.}

-----
Spell, Level 0: Prestidigitation

Atlas Sunowl (Trey) AC: 21 (T 13 FF 18), CMD: 19; HP 13/13 Character Sheet 
Friday June 13th, 2014 11:58:14 PM

As Atlas lies down he tightens his armor one more time, takes inventory of his gear, and cinches his backpack so he's ready to move quickly if needed. Looking up at the stars, a sense of peace settles about him, but he doesn't dwell on it knowing that anything could happen during the night or coming days. Instead he shifts his pack so he can use it as a pillow and stretches out on his bedroll to get some precious sleep before his shift begins. His final thoughts before falling asleep are about a comment from Lilith earlier in the day, Who knew that she was a thief? And how can she pick pockets at that size? She is clearly not shy, so maybe tomorrow I can...yawn...ask her a few questions...

For anyone that takes notice of Atlas while Kesabrey is on watch:

Highlight to display spoiler: {Highlight to display spoiler: {After Atlas wakes up Kesabrey he finds an open place of land close enough to the group in case anything happens, yet far enough not to bother their sleep. He takes off his scale mail shirt and sets it to the side, along with his belt and sword which is still in its scabbard. Turning towards the Red Hills he takes them in while taking deep breaths. After a few minutes his breathing visibly slows and a calm appears to wash over him. He straightens his body, puts his arms to the side and closes his eyes. Another couple of breaths and he shifts into a wider stance, right foot forward and pointing straight ahead while the knee is bent, left foot back also pointing forward and the knee bent. His arms take position in front of him, the right bent at the elbow pointing up to the sky in front of his face, the left also bent at the elbow but lower in front of his chest. From this position he starts to perform slow and purposeful movements that have him stepping, swooping his arms, ducking, etc. This continues for a lengthy period of time and then ends in the same upright position that it started. With a final slow, purposeful breath he breaks form and steps over to his gear to get suited back up.}}

Lilith Parrim (Hayley) AC: 17 (T 13 FF 13), CMD: 10; HP: 12/12 Character Sheet 
Saturday June 14th, 2014 2:35:39 AM

ooc: apparently my post yesterday didn't go through dangnabbit!

Lilith listens to Kess prattle on and about as she slowly drifts off to sleep she feels is much needed before her watch.

For anyone who takes notice of Lilith while Kesabrey is on watch: Highlight to display spoiler: { After settling in, Lilith removes her rapier from her side, keeping it at easy grabbing distance. At night is when Lilith's more cat like quirks become notice able, she curls into a ball to keep herself warm while sleeping. Occasionally, her ears will perk, sensitive to noises in the night. She is a rather unremarkable sleeper. }

Mack (Eric R) AC: 15 (T 15 FF 12), CMD: 15; HP 9/9 Character Sheet 
Saturday June 14th, 2014 8:58:16 AM

For those that are keeping too close of an eye on Mack:

Highlight to display spoiler: { Highlight to display spoiler: { I do my best to get some privacy while I relieve myself. Something so simple back home seems complicated now, with eyes everywhere, and venturing too far from the group running a risk of harm. } }


Buzzurds (CoDM Jay) 
Saturday June 14th, 2014 9:03:31 PM

A tornado of prey birds circle and play in up drafts to the South.

Kesabrey Jesk (Megan) AC: 12 (T 12 FF 10), CMD: 12; HP: 6/6 Character Sheet 
Sunday June 15th, 2014 1:10:53 AM

While she is busy hopping around in puzzling pursuit of her task, she must jostle the cauldron, for it topples over and lands on her foot. "Ow! What is it you flummoxing familiar? Why can't you-- Oh." She looks up at the distant raptors in the brightening sky. "I see what you mean. Confoundingly curious configuration," Kess admits. "What's that? Did you say 'omen' or 'oh man?' What? You said 'amen'? I never knew you were religious, Lynne. I could talk to them, were they closer. Or were I closer. Or were I louder. Or had they bigger ears. Oh, oh! Large ears on birds! That is something I'm sure I can fix. Then they'll be...haha....they'll.....ho ho ho.....they'll be feeling well, Lynne. Get it?! They'll be feeling WELL! Ahhh...I slay me."

With a stray flick of her wrist her project disassembles, clattering to the tree stump she'd been sitting on. She wonders if 'I slay me' would count as a murder or a suicide, and wonders who she might wake up to ask such an important query. She looks around the camp with interest.

-----

OOC: If I'm reading the day thingy right it's saying it's Sunday, which is a potential problem I'm going to have now and again. While I can write every day, it's only 10 pm here in Los Angeles. I'm not sure what time the server clock's on, but my posts will be coming some time between 6 am and 11 pm Pacific, whenever I can find time during the day. I don't want our sheriff to yell at me! :)

Kesabrey Jesk (Megan) AC: 12 (T 12 FF 10), CMD: 12; HP: 6/6 Character Sheet 
Sunday June 15th, 2014 9:48:22 PM

"Nothing? You've nothing to say? Lynne, for a pot you really are dead pan." She begins to look around the caravans for what might pass for breakfast. Apparently deciding to rouse the sleepers with the smell of food rather than the clanging of metal proves a welcome relief.

Lilith Parrim (Hayley) AC: 17 (T 13 FF 13), CMD: 10; HP: 12/12 Character Sheet 
Sunday June 15th, 2014 11:17:57 PM

A smell wafts to Lilith's nose, rousing her from sleep. She stretches with a groan before locating the smell, unsure of what exactly it is. "I suppose," she muses to herself out loud "That the cattle is out of bounds for breakfast..."

Bonivus (Swindle) AC: 20(T 12 FF 17), CMD: 18; HP: 11/11 Character Sheet 
Monday June 16th, 2014 2:14:39 PM

As Bonivus wakes up to perform his morning armor inspection he lets out a little snorting laugh. "That better not be me you are talking about Lilith." He says with a smile.

Mack (Eric R) AC: 15 (T 15 FF 12), CMD: 15; HP 9/9 Character Sheet 
Monday June 16th, 2014 5:07:16 PM

Something smells good. I get something to eat, and meander about, trying to find something interesting and different.


Lilith Parrim (Hayley) AC: 17 (T 13 FF 13), CMD: 10; HP: 12/12 Character Sheet 
Monday June 16th, 2014 8:43:16 PM

Lilith chuckles "Maybe not for breakfast, Bonivus, but should I need to practice my hunting your rump will be the first on the line!"

The Road Dan K 
Monday June 16th, 2014 9:32:22 PM

And so the days pass, The Red Hills to the north and the broken lands of Izen to the south. Mack tries to get to know those travelling in the immediate few wagons, in front and behind. The merchants are all talkative enough and all plan to continue past The Tree of Parting with the exception of Mr. Highfoot. The Halfling, who is riding the large hound seen a few nights ago chuckles at Mack's remark on attack.
"No need to worry about that I would say. This train is too large for anything but a dragon and if that happens you won't need to fret for long. Single or a pair of wagons, now that is good and dangerous in these parts."

Other merchants agree, it is why such trains or covetted, and apparently not all comers are allowed. "Lots are drawn and depending on business and cargo, you get more lots in the drawing." Is how Thornberg, a human textile merchant explains it. "Many of us therefore, team up to improve our cargo value."

The party, for their part, begin to get to know each other better as well. Another thing that the merchants near you seem to like. You are told that such cooperation and friendliness from the last minute hires by the Mailed Fist is not expected.

"Past trips, they've caused as much issue as they stopped." offers up a human with elven ancestry by the name of Wyldling.
"Garret's a good man, but not overly inquisitive when he hires on for these things." the silversmith finishes with a mild chuckle.

On the 8th day, about an hour after getting underway, Garret rides to the group, pulling his horse hard to a stop. "You 6 with me." and he begins leading you back the way he came. In short order you now stand off to the side of the road as the rest of the train passes. Two dwarfs and a human boy of perhaps 12 are with you and their broken down wagon. The Dwarfs, a pair of grey bearded merchants by the name of Dubrin and Korbiss, have been discussing at length and great graphic detail just why they are in their current situation ever since you arrived within earshot. It seems unlikely they will conclude to eithers satisfaction anytime soon as from what you can tell, the conversation is citing instances from their childhood. The human boy, whom you've only heard referred to as 'boy' thus far, is under the wagon with some carpentry tools. One rear wheel is completely off and looks to be quite damaged.

Von Klempt provides instructions, ignoring the dwarfs. "Stay with the wagon and see her safely to the Tree." With that, he turns his horse and takes a couple strides to Korbiss and Dubrin. The two men stop their arguing and look over from their seat on the wagon and give Von Klempt their undivided attention.
"I picked out a cross section of arms for you." Von Klempt indicates you with a nod
"That's a generous selection Captain, Thank you." Replies Korbiss
A final nod from the captain and he wheels his horse to gallop back towards the front of the train.

Korbiss and Dubrin resume their conversation, also known as as arguementative insult-fest.


Kesabrey Jesk (Megan) AC: 12 (T 12 FF 10), CMD: 12; HP: 6/6 Character Sheet 
Monday June 16th, 2014 10:45:52 PM

Kesabrey attempts to pick up the broken wheel, falling off balance and landing her backside within the cauldron. A humorous spectacle, though you don't remember Lynne being quite large enough or quite close enough a moment ago. Her blue-brown eyes open wide as she glances down at the rounded, stylized teeth of the lip. "You're getting a little too familiar, Familiar. Make yourself useful and help me witch up this broke down wood work." After a few moments of effort she finally manages to climb out, covering it back up with the wheel as if it were a lid. This clattering actually appears to splinter the wheel even more in the process. "Never fret!"

"If this wheel you'll lend,
we'll set it to mend.
No coins shall you spend,
yet lest we offend:
perhaps a small stipend,
for broth, stock and ends."

"No not odds and ends, you oven of coven. I meant the end to the rhyme. Well we needed one, didn't we?! If I need starts or upstarts, I know who to ask."

-----
Spell, Level 0: Mending on the Wagon (as many as needed)

Kesabrey Jesk (Megan) AC: 12 (T 12 FF 10), CMD: 12; HP: 6/6 Character Sheet  d20=5 ;
Monday June 16th, 2014 10:58:58 PM

The witch pauses in her strange circular arm motions to look up at Bonivus. Then her gaze flicks between him and Lilith. She appears about to say something several times, but always stops herself. There is a slight pause.

Her left hand points rightward to him: "How tall are you?" Her right hand stumbles through the reverse, to her: "How long are you?" Both hands switch who they're pointing at: "How strong are you?"

For any with a decent Sense Motive vs. Bluff 12: Highlight to display spoiler: {You get the distinct impression that Kess is running through the logistics of harnessing one of them to pull the cart.}

-----
Skill, Bluff: Roll 5 + Rank 4 + Ability 3

Atlas Sunowl (Trey) AC: 21 (T 13 FF 18), CMD: 19; HP 13/13 Character Sheet  d20+3=9 ;
Monday June 16th, 2014 11:46:42 PM

Atlas takes a moment to observe, then jumps in head first..."Kess, nice job fixing those parts! You're so full of surprises, this particular talent seeming to be one of the more useful on a trip like this. By the way, how are those healing potions coming? Atlas tries to make light of the situation to keep everyone's spirits up. No sense getting worked up over what could happen if we take too long, lets just get it done.

"You're going to need some help putting it all back together though. Bonivus and I should be able to help with the heavy lifting. Mack, would you mind finding a good spot to keep an eye out for trouble?" Isn't there a rule about halflings and trouble? On second thought... [b]"Mack, I repeat, keep an eye out for trouble. That means watch to make sure no trouble is coming. It does not mean to create trouble so that you can watch it. Just...just...don't hurt us, got it? Dang halflings are so unpredictable! "Also, see if you can figure out how much longer before the end of the caravan passes us by, and likely our lives if we cannot get this thing going before then. OK, a little worked up doesn't hurt if it means they hurry

There's only so many people that can work on the wagon at one time, so as Atlas starts forward he considers the others. "Lilith dear, would you be so kind as to politely shut those two up? Charm or claws, your call. All their bickering is going to ruin this beautiful day. And Taelith, another hand over here wouldn't hurt. Bonivus and I will lift if you can make the finer adjustments for us."

Strength if needed: 9 (6+3)

Kesabrey Jesk (Megan) AC: 12 (T 12 FF 10), CMD: 12; HP: 6/6 Character Sheet 
Tuesday June 17th, 2014 1:15:51 AM

"Heeling potions?" She blinks at Atlas. "A cat, then a cow...we've dogs now? Oh much work to do, much work."

It is a good ten seconds. A long ten seconds. The longest ten seconds of your life. Until:

"Oh! Healing potions! Wonderful, yes! Delightful, certainly! Absowondrously phenomeriffic!"

".....yeah, I can't make those." She continues her task as if nothing is amiss.

-----
OOC: Sorry, no healing till lv 2, and no potions till lv 3. I'm guessing that's maybe a...year away? :D Here's what I have for now:

Level 0 (Infinite / day)
Stabilize
Deathwatch
Gentle Repose
Detect Poison
Resistance
Endure Elements

Level 1 (I believe 3 total / day right now)
Delay Poison
Remove Fear

Starting next level I get the "Cure X Wounds" series in addition to the Blood Witch spell list.

Bonivus (Swindle) AC: 20(T 12 FF 17), CMD: 18; HP: 11/11 Character Sheet  d20+4=11 ;
Tuesday June 17th, 2014 7:48:11 AM

Bonivus looks ascance at the witch then looks to the liontaur. "I'm just a touch over ten feet but I think the horses will do to pull the wagon."

He helps Atlas hold the wagon up and steady so the axle and wheel can be put on easier. (d20+4=11) "We ought to try getting back on the road quickly enough to stay with the caravan."

OOC: some kind of exotic aid another on the lad's carpentry check I guess...

'Boy' (CoDM Jay) 
Tuesday June 17th, 2014 6:20:03 PM

The 'boy' mutters something unintelligable.

Mack (Eric R) AC: 15 (T 15 FF 12), CMD: 15; HP 9/9 Character Sheet 
Tuesday June 17th, 2014 7:44:21 PM

Earlier in the day, I was feeling sorry for those wagons that had to travel alone. Now I am hoping we are not going to be one of those shortly. I share Atlas's concern. Although I don't always understand the concern about halflings. We really don't cause all that much.... Hey! That's an interesting looking tree. I go check it out.


The Road Dan K 
Tuesday June 17th, 2014 11:04:10 PM

The group forms up about the broken down wagon and Kesa is quick to lend a rhyming hand. The Mending spells help, but the Witch notices that some pieces of the wheel are completely missing. Though her assistance has taken several hours off of the needed repairs to it. The axle is another matter where the wheel fits to the wagon. A replacement needs to be crafted. The boy is currently doing just that.

Atlas tells the Mack to keep a sharp eye out and then he and Bonivus move to assist with the wagon. At this moment though, there is no need as the wheel still requires a few spokes to be installed and the axle needs to be crafted.

Dubrin and Korbiss stop insulting each other with a waving hand and thorough dwarf Bah! You daft gnome! in unison at each other. This instigates a chuckle and the merchants turn in the groups direction as if they just noticed you.

"It'll take Boy at least a day, likely more to craft out a new axle, joint and hitch. Nice work on the wheel lass." Korbiss comments to the group and then specifically to Kesa.
"Like it or not, we are here for the night and will be on our own to the Tree tomorrow." adds Durbin

Mack looks for but cannot spy any trees. The Tree of Parting is still nearly 50 miles away.

The sun makes tracks across the sky and soon enough evening is upon you. Boy is still working, the wheels are complete, minus some of the metal surround and he is working diligently on the axle joint



Lilith Parrim (Hayley) AC: 17 (T 13 FF 13), CMD: 10; HP: 12/12 Character Sheet 
Wednesday June 18th, 2014 12:43:52 AM

"I've never seen a human work so quick an intently," Lilith mused to all who hear "Mind you, before I arrived at Edenmoor, I had never seen much of humans." There was a small trace of what could be homesickness in her voice. "Do you think perhaps we'll be on the road again in the morning?"

Atlas Sunowl (Trey) AC: 21 (T 13 FF 18), CMD: 19; HP 13/13 Character Sheet 
Wednesday June 18th, 2014 1:09:41 AM

Well, if it's tomorrow then so be it. However, if the monsters of this realm are anything like the bandits back home then they're licking their chops right now. It's time to earn our pay."

Turning to the dwarfs he asks, "I know you're merchants, but as dwarfs I assume you know your way with a weapon? Also, while it's a long shot, anything in your cargo that will help us if we're attacked?

Atlas looks around at the openness and cringes. He mumbles under his breath We're sitting ducks out here, then takes a breath and turns to figuring out how to stay alive. "Well, what do you all think? Backs to the wagon if they come, with the witch, bowman and boy in the wagon? We don't want to be split up or surrounded."

ooc: No worries on the healing potion Megan! Atlas is still going to keep bothering Kesabrey though. It's half out of amusement, half out of need :-) Maybe his constant reminders will be the catalyst for her to learn it when the time comes. Otherwise she might go learn something completely useless because it's interesting ;-)

'Boy' (CoDM Jay) 
Wednesday June 18th, 2014 8:34:25 PM

*mutter*

Mack (Eric R) AC: 15 (T 15 FF 12), CMD: 15; HP 9/9 Character Sheet 
Wednesday June 18th, 2014 8:44:46 PM

The boy seems to be troubled. I go see how he's doing. Curious to hear his version of what happened, and how wagon parts are completely missing. Maybe another part of the caravan has something we can use?

The Road Dan K 
Wednesday June 18th, 2014 11:11:18 PM

Sorry no post tonight will get one first thing tomorrow

Atlas Sunowl (Trey) AC: 21 (T 13 FF 18), CMD: 19; HP 13/13 Character Sheet 
Thursday June 19th, 2014 12:05:01 AM

No one responds to Atlas's question, so he takes a seat on the ground, pulls out his sword and whetstone, and starts sharpening his sword as he thinks about the best plan for tonight.

Lilith Parrim (Hayley) AC: 17 (T 13 FF 13), CMD: 10; HP: 12/12 Character Sheet  d20=8 ; d20+7=23 ;
Thursday June 19th, 2014 12:58:13 AM

Lilith follows Mack over to the boy, figuring she could perhaps draw a bit of information out of him. She leans over his shoulder, watching his hands move swiftly. "Where did you learn such a craft boy? I have swift fingers of my own, but only when it comes to cleaning the pocket linings of others." (Diplomacy: +7)
ooc: Dan/Jay: I forgot to add my Diplomacy bonus to my first roll, and when I tried to "reset" the text box it took everything but! Refreshing the page did no good either, so please determine which roll is to be used!

DM Dank No worries it happens, the site remembers rolls on purpose. in cases like this we usually take the first roll and assume subsequent rolls were in error and explanations always help keep things clear. thanks.

Lone Wagon Dan K 
Thursday June 19th, 2014 8:34:46 AM

Atlas asks the the two dwarfs on their combat prowess and both of them shake their heads. "Sorry to disappoint you on the dwarven race, but not all of us know are way about a battle. " Korbiss says.
Durbin goes into the back of the wagon and calls out from there, "Only thing we got that passes as a weapon is a pair of hand axes for splitting wood. " He emerges with them and hands one to Korbiss, "Better than a fist though. Neither dwarf has any type of armor.

Mack moves to the boy and asks him about how pieces might be missing and the rest of the caravan. The boy blinks at Mack once or twice and shrugs
"Happens, wagon was shifting funny, for the last day or two, Probs lost a spoke or two and ground out some of the axle and today she just up and quit. Pieces ain't missing so much as ground into sawdust." As to the rest of the caravan, It has moved on already, doing so right after Garret moved the group to the here

Lilith, who had followed Mack asks about his craft and too that he also shrugs, "Picked it up here and there travelling with the caravans from Emerald City to the Plat. Only thing i member is on these roads in wagons. don't you worry now, I'll have us going by midday tomorrow sure like"

Atlas asks about where and how to set up the night shift and about what he feels is the inevitable attack. Bonivus, Lilth, Mack, Kesa and Taelith have little to add and so Backs to the wagon with the witch, bowman and boy in the wagon and the dwarfs in the wagon as well is what it will be if need be.

Night falls, clouds are scattered and the resulting view of the heavens is impressive to say the least. The Woldian twin moons are at half phase and visual acuity it quite good to 20' and shadowy to 40' to the unaided human eye

...stopping here to get watch order, fire? or fires and things like that. you know, just in case :)


Atlas Sunowl (Trey) AC: 21 (T 13 FF 18), CMD: 19; HP 13/13 Character Sheet 
Thursday June 19th, 2014 11:27:02 AM

"Alright, it's going to be a long night. We have enough folks here to double up on watch. Attack seems more likely from the North, but let's ensure that we have eyes on both during the watch. Let's get some fires going about 10 paces out, two on each side. Mack, could you and the boy gather all the wood you can find that's not needed for the wagon? Those on watch will keep the fires going."

Atlas takes a deep breath. Do I really talk this much, or is this group just quiet? Maybe they're not used to this sort of thing, it can be stressful. I wish I wasn't so accustomed.

"Durbin, you're with me on first watch tonight."



Mack (Eric R) AC: 15 (T 15 FF 12), CMD: 15; HP 9/9 Character Sheet  d20=6 ;
Thursday June 19th, 2014 3:54:23 PM

Atlas's suggestion seems sound. I start gathering what I can for a fire. I can double up in whatever shift is convenient. With an attack seeming likely I'm trying to see if there is anything we can put out to give us a little advance warning as to watch direction they are coming from.... Sticks that will snap, any twine or rope with bells or anything else that might make some noise.

Ooc: having some trouble checking my char from campground. I don't have any noisemakers myself, but do have the rope. Can't remember exactly what skills I may have picked to help set something up either, so just making a d20 roll and you guys can determine best. And with that roll, probably not much. ;)



'Boy' (CoDM Jay) 
Thursday June 19th, 2014 9:47:12 PM

The boy looks up. "Shut up! I can do it. I know how myself!" His eyes flash with adolescent ambition. "Stupids..."

Lilith Parrim (Hayley) AC: 17 (T 13 FF 13), CMD: 10; HP: 12/12 Character Sheet 
Thursday June 19th, 2014 10:41:53 PM

Lilith chuckles at the boy before turning her attention to Atlas' plan for the evening. "If we're doubling up on watch, I'll take the first shift with who ever'll have me."

Strangers in the Night Dan K  d20+2=21 ;
Friday June 20th, 2014 11:01:35 AM

Atlas puts together a plan and the everyone gets to work. Wood is hard to come by other than what the wagon has. The busted axle, couple wheels and a scattering of hickory. A few small trees can be taken that are relatively close by. What the group does not really have is anyone who really knows how to start a fire. [no one is trained in survival] Lilith has a set of torches , though and so the issue is overcome as she uses one to start up the 4 stacks of wood. For the most part, the wood smolders and pours smoke.

At some point during the day, Kesa wandered off to look for some herbs or flowers or some such thing, and never returned. (Sorry guys Megan emailed me she was dropping out as the Wold was not a good fit for her after all. I hope she changes her mind, but for now we have to consider her out)

Korbiss volunteers to stand watch with Lilith and as Atlas and Durbin are first watch, that puts Korbiss and Lilith on second. Bonivus and Mack take the 3rd.

Late into the first watch, the others have all drifted to a light sleep that something approaches from the east. By this time the fires are producing some light, but not much. The light is more akin to torches than a good camp or signal fire.

Durbin pokes Atlas, "Human on the eastern road. 50' right in the center. I can't tell if he's got a weapon out or not"

Remember your skill checks. Perception is always a good idea

Owl (CoDM Jay) 
Friday June 20th, 2014 3:15:21 PM

An owl sounds in the distance.

Mack (Eric R) AC: 15 (T 15 FF 12), CMD: 15; HP 9/9 Character Sheet  d20=10 ;
Friday June 20th, 2014 5:34:23 PM

Well heck... An owl in the distance? You know that's hard for me to pass up. But for the moment I focus on the human approaching. I try to make sure he's not a decoy though, too.

(Perception check of 10, with I believe a +6 bonus.)

What is this specific wagon carrying?

Ooc: I believe survival was on my list for next level.
Sorry I can't see my char at the moment to validate any perception check. Should be back to normal tomorrow. Although I do have a torch and flint and steel as well.

Crosseye (Earl) AC: 17 (T 12 FF 15), CMD: 17;HP 11/11 Character Sheet 
Friday June 20th, 2014 8:08:14 PM

Part 1

"This is not so bad" I whisper to my self as I enter in to Edenmoor. Think in my head how I hate crowds. " I just hope I am not too late." Looking around I don't see many people and seem to be all going about daily tasks. "This is strange, I though there would more people around especially with the caravan leaving today"

I politely stop the nearest person and quietly ask where the caravan is. Was told is had already left yesterday.

"Oh no missed it not a good start!"

So using my skills my grandfather taught me(tracking), I started out after it, hopping it didn't have too much of lead. With something this big, picking up the trail was not hard and easy to follow and with me traveling alone I should be able to catch up in no time.

Crosseye (Earl) AC: 17 (T 12 FF 15), CMD: 17;HP 11/11 Character Sheet  d20+6=9 ;
Friday June 20th, 2014 8:37:06 PM

Part 2

After a fairly easy day of travel at a good pace the tracks seem to be getting fresher and fresher. Thinking to myself the signs show I should catch up tomorrow, but to say about being late. Maybe if I just blend in at the back they will not notice I was no there or just tell I had to say one last good bye to grandfather. Well I will deal with that when I catch them. As day turns to night and then late night I see in the distance smoke. "What is that trouble " I need to carful so I draw my great axe and ready for anything as I slowly approach the poorly made fires. Noticing a figure or two (perception roll to determine friend/foe danger?)....

Ooc: not sure if this is right but next action will be based on if I feel friend/foe/danger or even their action.


Atlas Sunowl (Trey) AC: 21 (T 13 FF 18), CMD: 19; HP 13/13 Character Sheet  d20+2=12 ;
Friday June 20th, 2014 9:48:43 PM

"Durbin, wake up the others quickly, but don't be too noisy about it. This could be a trap."

Atlas moves between the wagon and stranger approaching. He straps on his shield, draws his sword, and peers into the darkness as the human approaches, looking around for a trap or others that might be just out of eye sight. (Perception: 10+2=12).

As the others take up their positions Atlas calls out in common, "Dangerous road to be traveling by yourself at night."

OOC: First off, VERY disappointing losing Kesabrey/Megan. She was a great character, made this all feel so alive. I will miss them both.

Secondly, I learned a valuable lesson tonight. No more posting from my iphone. Sometimes when I drag left it goes to another page instead of just moving the screen. When it does that it reloads this screen and I lose my die role. That 12 was a 20 the first time! :-)



Owl (CoDM Jay) 
Friday June 20th, 2014 9:53:29 PM

(OOC: Let's try to avoid two posts a day please. Two reasons.... first, it's 5 minutes of the Wold and second DMs have limited time to read everyone's posts. They have games to play and DM, other than this one. It's not that we don't appreciate the enthusiasm!!)

Lilith Parrim (Hayley) AC: 17 (T 13 FF 13), CMD: 10; HP: 12/12 Character Sheet 
Sunday June 22nd, 2014 9:19:53 AM

ooc: hi guys. some personal matters have come up and i do not have time to make a full post for a few days. i'm hoping to be ready to roll again tuesday. sorry :c

Crosseye (Earl) AC: 17 (T 12 FF 15), CMD: 17;HP 11/11 Character Sheet 
Monday June 23rd, 2014 5:03:50 PM

Crosseye calls back in common "Only dangerous to those that are not prepared. Is there any assistance I can offer you as I see you are camped by the road?"

I still keep a distance ready for anything.

Strangers in the Night Dan K 
Monday June 23rd, 2014 6:25:20 PM

DM jumping in a bit

Durbin wakes the others and does so in a relatively quiet way. Atlas though is sure the sound of the others waking and grabbing for gear by their packs was easily heard across the short distance. there simply was almost no other real ambient noise out here to help mask them.

Mack keeps his eyes peeled in every other direction looking for some that might be trying to sneak up upon them. It is his ears that come in handy this night though. A few dog like yips reach his ears from the north and the Red Hills. Something ar likely, multiple somethings are approaching from the north

The Stranger on the road, calls back and asks if the party and their wagon are in any need of assistance.

Mack looks in his direction and it would appear he is unaware of the closing danger

Owl (CoDM Jay) 
Monday June 23rd, 2014 9:40:01 PM

The owl sounds again.

Atlas Sunowl (Trey) AC: 21 (T 13 FF 18), CMD: 19; HP 13/13 Character Sheet  d20+2=12 ; d20+1=11 ;
Monday June 23rd, 2014 10:56:51 PM

Atlas hears the sounds coming from the North and quickly acts. "Aye stranger, it does appear that we may be in need after all. Here that sound? It's a pack of something. Quick, form up over by the wagon with the Minotaur."

On that note Atlas turns and runs towards the wagons. "Quick everyone, form up like we talked about. Taelith, any chance you could light up an arrow or two and send them out there to give us a peak at what is coming? Durbin, Korbiss, up in the wagon and keep your eyes peeled. As soon as you see them with that darkvision of yours let us know what we are facing and how many. And don't forget your axes! I don't want you on the front lines, but if anything gets through you'll need to defend yourselves."

Atlas forms up on the North side of the wagon, shield strapped tight and sword in hand.


sense motive (on Crosseye): 10+2=12
knowledge nature (dog like yelps): 10+1=11

ooc: Atlas is who he is, but if anyone thinks he's being a prick because he's "bossing" people around then let me know. We're hear to have fun, I can change a character if he's too annoying. With Megan leaving it has me thinking about everyone's fun level, so I want us all to be candid to ensure that we keep the fun level high. Thus ends your public service announcement for the evening ;-)


Bonivus (Swindle) AC: 20 (T 12 FF 18), CMD: 16; HP: 11/11 Character Sheet 
Tuesday June 24th, 2014 8:17:33 AM

Bonivus whipes the sleep from his eyes and straps on his shield and grabs his sword. "Oh bullocks, what is the matter now?" He takes up a place next to Atlas, towering over the man.

Mack (Eric R) AC: 15 (T 15 FF 12), CMD: 15; HP 9/9 Character Sheet  d20=2 ; d20=9 ;
Tuesday June 24th, 2014 12:34:46 PM

I try to determine if the owl noises are tied in at all with what I'm thinking is an imminent attack. (d20+7 perception check of 9).

I keep a partial eye on the stranger as he approaches, but mostly focus on the other noises from the north. I ready myself for battle, and do my best to slip into stealh mode (d20+9 stealth check of 18).

I'm feeling good about the fact that we have several large warrior types (in my eyes, that's everyone in the party except for me now), and I'm glad I can remain in the shadows while others lead. I take a quick glance around to see if the boy is in a safe spot.

OOC: Atlas, I have no problems at all with you taking the lead. I'm definitely not the "leader" type for the group. :)

Crosseye (Earl) AC: 17 (T 12 FF 15), CMD: 17;HP 11/11 Character Sheet  d20+7=16 ; d20+5=7 ; d20+5=7 ;
Tuesday June 24th, 2014 4:44:14 PM

As I head in the camp I do a quick check for tracks to see what might be in the area ( survival roll =16).

I do a survey of the area looking for any advantage or for what it might tell. ( geography check= 7 and nature check=7 wow good rolls lol)

As the stranger had asked to head to take up position by what I think is the Minotaur. I Stand beside the beast my grandfather had describe to me as a Minotaur. I look at the Minotaur and say " Hi I'm Crosseye ."

I pull out my long bow notch an arrow expertly, looking north as everyone, waiting to see what comes out of the darkness.

Strangers in the Night Dan K 
Tuesday June 24th, 2014 5:58:56 PM

The party forms up on the north side of the wagon, directed by Atlas. Durbin and Korbiss climb into the wagon and try their best to get behind the guard rails. Durbin gives an "Aye" to Atlas and both dwarfs are peeking to the north. Boy scrambles under the wagon and brandishes the knife he has been using to work on the axle and ball joint.

Bonivus is awake, grumpy and ready for action on the north side

The stranger on the road runs over and a quick introduction "Hi I'm Crosseye." is made as he draws his bow , aiming north. As he moves up, Crosseye can make out nothing on the hard ground. Likely do to his haste and the fact that is is dark. With things coming from the Red Hills, being caught weher you can be surrounded is never a good idea

Mack makes himself small and with the larger folks about, especially a liontaur and minotaur, its not hard to go unnoticed.

Sounds from the north grow a bit louder, but is is very hard to estimate numbers or even what might be coming. [Welcome to the die roller friends :) ]

Terrain is open and relatively flat
Vision is 30'/60' (beyond 30' range attacks have 20% miss chance)
Low light vision 60'/120'

Map

Atlas Sunowl (Trey) AC: 21 (T 13 FF 18), CMD: 19; HP 13/13 Character Sheet  d20+2=10 ;
Tuesday June 24th, 2014 11:20:55 PM

Atlas slows his breathing and takes a warrior's stance in preparation for an enemy charge. His shield is strapped to his left arm, held over his left knee which is positioned in front of his body. His back leg is a step back, ready to push him forward with force if the opportunity presents itself. He can feel the balance of his body as he shifts from foot to foot to test out the ground and make sure that he's properly set. His sword is held in his right hand down by his right hip. He'll raise it when he sees someone, no sense in wasting energy that might be needed later, even that little amount.

He looks at Bonivus, Lilith, and Crosseye and decides to shuffle a little more to the left to make sure that there's enough room to swing his sword and shield without hitting one of them. Then he peers into the darkness, waiting... (perception for anything that would signal that they are close, what they are, etc before they show up in the light: 8+2=10)

"Alright gang, hold steady. Archers, make sure those arrows are ready to fly!"


Lilith Parrim (Hayley) AC: 17 (T 13 FF 13), CMD: 10; HP: 12/12 Character Sheet  d20=11 ; d20=1 ; d20+7=21 ;
Wednesday June 25th, 2014 1:44:30 AM

Lilith shuffles a tad further left, approching Crosseye. "You've made a terrible mistake this eve, approaching us." She goes to draw her rapier, adjusting her stance to stand tall. intimidate + 7

occ: ACK i messed up my roll again...twice -n- sorry dms.... :c *sits in the corner in shame*

Mack (Eric R) AC: 15 (T 15 FF 12), CMD: 15; HP 9/9 Character Sheet  d20=10 ; d20+7=15 ; d20+9=12 ;
Wednesday June 25th, 2014 1:05:23 PM

If I don't see anything that needs my focus to the north (d20+7 perception check of 10), I slowly move to a better position (I-20 on the map) to make sure nothing sneaks in behind us (d20+7 perception check of 15).

I'm doing my best to remain stealthy during this (d20+9 stealth check of 12). Any more owls?

Trying to get comfortable with my sais. I've never actually used them in real battle before.

OOC: Boy did my rolls suck. It's almost as if I don't even get my bonuses! ;)


Bonivus (Swindle) AC: 15(T 12 FF 12), CMD: 18; HP: 11/11 Character Sheet  d20-1=13 ;
Wednesday June 25th, 2014 1:50:06 PM

Bonivus continues peering out into the darkness for a target (perception 13). "Don't mind her, she says that to all the men." He says in a paitent deadpan tone to Crosseye, without ever looking at him.

Crosseye (Earl) AC: 17 (T 12 FF 15), CMD: 17;HP 11/11 Character Sheet  d20+1=4 ; d20+6=24 ; d20+2=15 ;
Wednesday June 25th, 2014 5:18:51 PM

Crosseye turns to Lilith ]"Take it easy I am here to help!". He grabs his bow hard in preparation for the coming events and enters into stealth.

Use wild empathy on Lilith = 4 (if I can lol nice roll )
Use perception to the north = 24
Use stealth = 15

Raiders Round 1 Dan K  d20+4=11 ; d20+4=23 ; d4=2 ;
Wednesday June 25th, 2014 8:04:57 PM

The group prepares, the group gets a bit nervous, but holds their nerve. The group does not have to wait long. Emerging from the darkness come 6 goblins riding atop goblin dogs. A few manage to hurl short spears. Both, target the minotaur.

The first sails wide, but the second catches Bonivus in the leg
Bonivus hit AC 11 and 23 Dmg 2

We are now in Combat rounds please keep actions to 1 round
Please use the map and coordinates

Terrain is open and relatively flat
Vision is 30'/60' (beyond 30' range attacks have 20% miss chance)
Low light vision 60'/120'

Map

Atlas Sunowl (Trey) AC: 21 (T 13 FF 18), CMD: 19; HP 13/13 Character Sheet  d20+1=7 ;
Wednesday June 25th, 2014 10:54:57 PM

Taelith, Crosseye, do you have a shot? Looks like there are 6 of them out there, 3 right and 3 left. Atlas tries to see how many spears the goblin riders have on them, (Perception: 6+1=7), but most of them are too far away to tell with the dim light.

Hold steady! We cannot risk them getting between us and the wagon. Give them another second to get in closer. They cannot have that many spears on them! Bonivus, you all right?

Atlas takes one step north (to K16) to provide some cover for Bonivus, then waits for the goblin riders to come within range.

Bonivus (Swindle) AC: 20(T 12 FF 15+2w/shield), CMD: 18; HP: 11/11 Character Sheet 
Thursday June 26th, 2014 7:55:45 AM

"Just a flesh wound, shouldn't slow me down." He wants to charge out and beat the goblins to death with the bodies of their dogs but he clings to the discipline his father drilled into him. He takes a deep breath, grits his teeth and readies to attack the goblins when they ride in.

he means j16 I'm on k16

DM Dan K; With AC Adjustment I adjusted Bonivius HP. The Minotaur is unwounded

Mack (Eric R) AC: 15 (T 15 FF 12), CMD: 15; HP 9/9 Character Sheet  d20+7=17 ; d20+9=13 ;
Thursday June 26th, 2014 12:39:25 PM

I continue to move towards the back (I20), and try to make sure nothing is coming from the sides or the back when I get a clearer view (d20+7 perception check of 17).

In my head, I'm sure hoping the group doesn't view my actions as cowardly. I'm doing my best to find a way to be helpful, without being a bleeding/unconsious distraction.

OOC: Not sure how often I need to make a Stealth check, so continuing to roll them just in case (d20+9 stealth check of 13).


Crosseye (Earl) AC: 17 (T 12 FF 15), CMD: 17;HP 11/11 Character Sheet  d20+3=13 ; d8=1 ; d20+2=8 ;
Thursday June 26th, 2014 5:49:15 PM

The young Crosseye holds tight and whispers to himself. "Youn done this a thousand times while hunting, just remember your training." He confidently pulls back on string of his long bow.

He takes careful aim (O12 target) and as the target gets into range (30 feat) he let's lose. (Roll 13) The arrow flies though the air. (damage if hit = 1)

He holds his position going stealth, readying for his next attack.

Movement none
Attack roll = 13
Damage roll = 1
Stealth = 8

OoC: Atlas about you leading go for it, as I am new to this, plus my char is more of an action guy from the back ground right now until he opens up ( maybe).

Raiders Round 2 Dan K  d20+2=16 ; d20+2=15 ; d20+2=17 ; d4=2 ; d20+2=5 ; d20=4 ;
Thursday June 26th, 2014 8:54:22 PM

Atlas steps forward a bit and calls out the incoming riders

Bonivus holds his place, despite wanting to rush forward.

Mack continues toward the back of the wagon.

Crosseye takes aim and fires, his shot sails wide.

The goblins continue in, drawing axes as they come. Behind the riders, come more of the creatures
2 of them come in on Atlas. Their axes clink off the young mans armor.

A single rider comes straight in on Bonivus.
Bonivus gets an Attack of Opportunity, note the Rider did NOT charge. AoO is for your reach
Goblin Hits AC 17 Dmg 2 to Bonivus


A rider comes at Crosseye, howling in some horrid guteral language like iron on slate. His axe is well off the mark

The last rider comes at Lilith, squealing with blood curldling glee. His attack is woefully off the mark

You can move without another Stealth check if you move at 1/2 speed

Terrain is open and relatively flat
Vision is 30'/60' (beyond 30' range attacks have 20% miss chance)
Low light vision 60'/120'

Goblins AC 16
Goblin Dogs AC 13

Map

(CoDM Jay) to CoDm Dan 
Thursday June 26th, 2014 11:34:17 PM

Dan Highlight to display spoiler: {I'm editing Bonivus (Swindle) header to show his real AC.}

Atlas Sunowl (Trey) AC: 21 (T 13 FF 18), CMD: 19; HP 13/13 Character Sheet  d20+5=22 ; d8+2=6 ;
Thursday June 26th, 2014 11:55:35 PM

"Let's finish these guys quickly...it looks like there's more out in the shadows!" Out of the corner of his eye Atlas notices that Bonivus has taken another wound. With determination he lunges at the goblin riding the dog in front of him. His sword finds a gap in the goblin's armor and bites into flesh.

-----------------

Atlas attacks the rider at J15 (17+5=22, hits AC16, damage: 4+2=6...Correction, Str mod is +3 not +2 like I entered, so should have been 4+3=7 for damage)



Mack (Eric R) AC: 15 (T 15 FF 12), CMD: 15; HP 9/9 Character Sheet  d20+9=19 ; d20+7=20 ;
Friday June 27th, 2014 12:30:43 PM

"One slipped in behind us guys! I'll do my best to hold him off."

I try to keep my position between the Goblin and Dog behind us (H25). If there is a way for me to get up on the wagon at all to give myself better height to attack him when he comes in, I do so now. Trying to remain stealthy (d20+9 stealth check of 19), and making sure I don't see any others on that side (d20+7 perception check of 20).

If my stealth seems to fail me, and the goblin seems to see me as he's coming in towards the wagon, I yell to him in Goblin: "You FOOL! You're attacking the WRONG WAGON!"

Otherwise, I try to remain stealthy to give me any advantage in my first strike.


Crosseye (Earl) AC: 17 (T 12 FF 15), CMD: 17;HP 11/11 Character Sheet  d20+5=15 ;
Friday June 27th, 2014 3:39:18 PM

With the goblin in front of him, Crosseye pulls out his Great Axe ( use Quick Draw Feat ) and takes a mighty swing, Just missing. He thinks to himself, "stay calm, you can to do this" and reddies himself for next next great strike.

---------
Attack roll = 15 on N16

OoC : maybe I will get a roll soon :(


Raiders Round 2 Dan K 
Friday June 27th, 2014 9:01:03 PM

OOC Plan to post tomorrow to give Lilith the chance.

Lilith Parrim (Hayley) AC: 17 (T 13 FF 13), CMD: 10; HP: 12/12 Character Sheet  d20+18=36 ;
Friday June 27th, 2014 9:39:20 PM

<i> ooc: sorry for the delay. I was hospitalized and didnt have any computer access, but I am okay now!</i>

"Annoying little pest!" Lilith roars, holding her ground and using her rapier to fend off the goblin, flinging it away. "Bonivus!" She calls, glancing at him to asses what her next move should be.

Atlas Sunowl (Trey) AC: 21 (T 13 FF 18), CMD: 19; HP 13/13 Character Sheet 
Saturday June 28th, 2014 9:17:49 PM

OOC: just posting to get credit for Friday.

Raiders Round 3 Dan K  d20+4=19 ; d10+4=6 ; d20+4=15 ; d20+2=3 ; d20+2=16 ; d20+2=14 ; d20+2=14 ; d20+2=21 ; d20+2=17 ; d20+2=21 ; d4=4 ; d4=3 ; d6=2 ;
Saturday June 28th, 2014 9:25:13 PM

Bonivus strikes as the goblin rider comes at him and the foul creature topples from his mount to hit the ground groaning. He then strikes at one of them on Atlas, but just misses.

Atlas strikes down the rider on his right

Mack calls out that one is circling about the rear. He calls out to the goblin that it is attacking the wrong wagon, but the rider simply whoops another ear rattling cry

Lilith roars and swipes at the goblin attacking her Not sure what the d20+18 is Hayley please clarify

Crosseye's Great axe comes out in a flash, his bow dropping to the ground. The axe is inches too slow.

Without a rider, the two goblin dogs turn and bolt to the north and disappear into the night.

Goblins come pouring out of the darkness at the wagon. Their cries and hoot of glee at the promise of your flesh and blood pierce the dark night.

The rider on Atlas attacks as does the dog he rides upon
[Goblin Axe hit AC 3 Goblin Dog Bite Hit AC 16]

Likewise, Crosseye is assaulted by fang and axe
[Goblin Axe hit AC 14 Goblin Dog Bite Hit AC 14]

Lilith finds herself becoming surrounded. Blood sprays across her body as her defences are overwhelmed
[Goblin Axe hit AC 21 Goblin Dog Bite Hit AC 17]
[Goblin Axe hit AC 21 ]
Lilith DMG 10 and Roll Fortitude save DC 12 Fortitude save or break out in an itching rash. A creature affected by this rash takes a --2 penalty to Dexterity and Charisma for 1 day

Map

Terrain is open and relatively flat
Vision is 30'/60' (beyond 30' range attacks have 20% miss chance)
Low light vision 60'/120'

Goblins AC 16
Goblin Dogs AC 13
2 Dead Goblins

Mack (Eric R) AC: 15 (T 15 FF 12), CMD: 15; HP 9/9 Character Sheet  d20+3=20 ; d20+3=13 ; d3=3 ;
Sunday June 29th, 2014 3:56:02 PM

I try to move (eventually) into a position where either Lilith or I is flanking the Gnome/Rider (in M20). (So for this turn, moving 1 diagonally (to L21).

OK, time to try out these sais... I use my flurry of blows to do 2 attacks on the gnome (20 and 13, so I believe 1 hit for 2 damage (forgot to subtract the 1 on that damage roll)).

OOC: Still learning how my attack rolls work. I'm a little confused on a couple of things. I believe my Flurry Of Blows gives me 2 attacks, each at a -1 according to the chart. But in the reading, it they mention a -2 penalty, so I'm not sure which is correct. As for damage, my Sai damage is 1d3, and my Flurry Of Blows damage is 1d4, but I can use my sais WITH my Flurry of Blows. BUT, my flurry of blows uses hands, elbows, knees, etc. So #1 - not sure why the sai damage would be less then the Flurry of Blows damage, and #2 - not sure how to know which made contact - the sai or my elbow, etc. Either way, my damage is -1 due to weak strength. I rolled the lesser damage, 1d3-1. Please let me know if I'm doing this wrong, or if you can help clarify how my attacks work a little better. Thanks! :)


Crosseye (Earl) AC: 17 (T 12 FF 15), CMD: 17;HP 11/11 Character Sheet  d20+5=12 ;
Monday June 30th, 2014 8:37:36 AM

Crosseye takes a mighty grip on his axe again and swings, another miss. He yells out to Mack "Hay little one can you help out the Liontaur, she's in trouble."

Attack roll 12. (N16)

OoC: I may hit sometime! (3 Misses now) Also to Mack this is my take on your attack rolls you get 3 attacks with flurry. 2 with Sais and additional with flurry but all attack rolls -2. So because of finesse you use dex attack roll would be d20 + 3 (dex mod) + 1 (racial) -2 (flurry) = d20+2. Damage I think would go first 2 attacks as Sais (1d3 -/+ mod) and third attack as flurry (1d4 -/+ mod). At least that is how I see it. Also I am not using anyone names yet as no one has told me theirs. I introduce myself but because the incoming got no names. So don't take offence.



Mack (Eric R) AC: 15 (T 15 FF 12), CMD: 15; HP 9/9 Character Sheet 
Monday June 30th, 2014 12:12:56 PM

"I am On My Way!!!! Oh, and by the way.... I'm Mack. Glad to meet you." :)

OOC: Thanks Crosseye. I didn't even think about it the way you presented. Learning something new every day. :) If that's the case, I don't get 2 sai attacks then. I was reading it as in my sais are in my hands, but are part of my "flurry of blows" attack as they are considered monk weapons and can be used with it.

DM Dan K A monk flurry of blows allows the monk to make 1 additional attack as if he had two weapon fighting. SO it allows Mack to make 2 attacks, where each attack is at a -2. Mack can decide if the attacks are with a monk weapon or as his unarmed strike, At higher levels when you have magical weapons this play a role. right now if you unarmed strike does more damage, it would make sense to say you strike with your unarmed attack. you can do this while holding the sai's of course, or other objects such as a torch of crossbow. Easiest way is to follow the Flurry of Blows chart. It provides your base attack bonus and tells you how many attacks you get. 1st level Monk makes 2 attacks -1/-1. Mack adds his dex +3, size+1 to get 2 attacks +3/+3 for d4 +str each

Atlas Sunowl (Trey) AC: 21 (T 13 FF 18), CMD: 19; HP 13/13 Character Sheet  d20+5=21 ; d8+3=9 ;
Monday June 30th, 2014 4:39:23 PM

With his first kill Atlas knows that he should feel something, but at the moment all emotion seems to be lost. Kill or be killed is the name of this game and he doesn't want to be on the wrong end of that.

As another rider and dog approached Atlas was able to fend them off with his shield. However, as he did so he heard the scream of delight from the goblins over by Lilith. "Crosseye, Mac, Taelith, help Lilith! Bonivus and I can hold the left side!"

Atlas focuses on the nearest goblin rider and attempts to cleave him in half!

-----------------------

Atlas attacks the rider @ I15 (attacks 16+5=21 hits AC16, damage 6+3=9)


Bonivus (Swindle) AC: 20(T 12 FF 15+2w/shield), CMD: 18; HP: 11/11  d20+4=21 ; d8+4=8 ; d10+4=13 ;
Monday June 30th, 2014 9:38:48 PM

Bonivus cuts into another goblin.
Hit AC 21 Dmg 13 d8 rolled by mistake

DM Dan K substiute post

Lilith Parrim (Hayley) AC: 17 (T 13 FF 13), CMD: 10; HP: 2/12 Character Sheet  d20+1=8 ; d20+6=19 ;
Monday June 30th, 2014 10:55:42 PM

ooc: that roll on my last post was an attack roll. sorry if I wasn't supposed to do one!

Lilith winces as blood sprays across her Fortitude Roll, d20 + 1 = 8 and she begins to feel a terribly burning itch across her body. She attempts to find an opening to move, fighting against her wounds and itch proves a task.

She raises her weapon and narrows her eyes "Come pests, should you wish to end me I'd like to see you try!" Skill: Intimidate Roll; d20+6=19 she growls, awaiting the goblins to move, hoping she has bought Mack time to counter.

DM Dan k Yes you are absolutely supposed to roll your own attacks and damage and stuff. Your roll was a 20+18 listed in the die roller field, was why I was confused. For this fight I mentally deleted the +18 part, making your roll an 18 thus a hit and I rolled your damage.

Raiders Round 4 Dan K  d20+4=13 ; d6=5 ;
Monday June 30th, 2014 11:29:10 PM

Mack steps from the shadows of the wagon and strikes the Goblin Rider attacking Lilith. One of his blows lands hard tot he creature's kidney.

Crosseye calls for help for Lilith and swings, but again his axe is off the mark

Atlas calls for Crosseye, Mac, Taelith to all help Lilith as he kills another rider.

Bonivus takes out another rider with his axe.

Lilith is in trouble and she knows it, but her liontaur spirit roars from within. The goblin rider before her is visibly shaken.

Was it the fierce Liontaur roaring her defiance, despite her blood soaked fur or that 4 of the riders lie dead at the feet of Atlas and Bonivus? Perhaps a bit of both, but the result is that the vile little creatures turn and flee into the night

Bonivus' axe just misses one as he does so. The goblins and the goblin dog riders melt into the black of night.

Enemy withdrew. 60' move puts them well beyond anyone's vision so i took them off the map

Map

Terrain is open and relatively flat
Vision is 30'/60' (beyond 30' range attacks have 20% miss chance)
Low light vision 60'/120'

Goblins AC 16
Goblin Dogs AC 13
4 Dead Goblins

Side Note I think we lost Adam, our elven Sharpshooter

Mack (Eric R) AC: 15 (T 15 FF 12), CMD: 15; HP 9/9 Character Sheet  d20+5=20 ;
Tuesday July 1st, 2014 7:57:19 AM

I quickly look over Lilith to see if there's anything I can do to help with the bleeding and possible infection. Even though I want to be a natural healer, I'm just not quite there yet. In the hopes that my other skills tied to healing might help some, I do my best. (performance check +5? in the hopes that my alchemy, apothecary, and herbalist focus of my healing abilities might help in some way... taking my smallest skill bonus for those 3.... d20+5 roll of 20).

Once Lilith is doing better, I walk over to Taelith and slap him across the face really hard. "Wake Up!" :)


Atlas Sunowl (Trey) AC: 21 (T 13 FF 18), CMD: 19; HP 13/13 Character Sheet 
Tuesday July 1st, 2014 1:55:51 PM

"Durbin, Korbiss, keep your eyes peeled! Atlas takes a final look North to where the goblins retreated, then heads over to check on Lilith and the others.

"Lilith, you going to live? How about the rest of you, what's the damage?" As Atlas checks in on everyone he sees Mac slap Taelith. Normally he would step in to try and keep some semblance of order, but Taelith could have gotten us killed with his lack of action. Best to let him get the point.

As everything begins to settle down Atlas works to re-establish the watch so that the group gets some rest tonight.



Crosseye (Earl) AC: 17 (T 12 FF 15), CMD: 17;HP 11/11 Character Sheet  d20+6=23 ; d20+6=24 ;
Tuesday July 1st, 2014 3:21:24 PM

"Good job Liontaur! By the way I am Crosseye. Now let me take a look at your wounds."

( use heal skill =23 to help Lilith)

I pick up my long bow, put away my axe then slowly, and carefully approach Lilith to inspect her wounds. ( I am not sure what the heal skill does. Read up on it and helps others on save rolls and can stabilize I think. So if she has to make another roll or gets to and I made the check she get +4 on her roll. At least I think that the way it works)

"There you go I hope that helps" [b] Crosseye calmly tells Lilith. I then turn to Mack [b] " Please to meet you Mack. I done all I can for her."

I yell over to Atlas "Atlas do we have anyone skilled with traps that can set up some on the perimeter? I think they may be back! Also can you help with fires to give us a better sight!" (survival check = 24)


Raiders Aftermath Dan K 
Tuesday July 1st, 2014 10:10:46 PM

The group checks on Lilith. She is hurt bad, has broken out into some horrid rash, but for now she will live. Crosseye begins to clean and dress her wounds and Durbin pulls out a Healers Kit to aid him in his duties. The infection from the Goblin Dog has already taken its toll. The ranger surmises it'll clear up in a a day or so and should get no worse. With no magic, the only help for Lilith is rest and here in the open with over a dozen goblins and half again that many goblin dogs out in the darkness, rest was unlikely.

Lilith gains 1 HP after the hour of work by Crosseye

Good news is that Lilith is the only one hurt. the Dwarfs and 'Boy' kept their heads down and upon their shoulders. What appeared to be strikes against Bonivus, must have simply been tricks of the night and dancing fire light. The minotaur is unharmed.

Crosseye asks about possibly setting a trap about the perimeter. here on a flat nearly featureless road and low grassland though, that is a tall tall order. He is able to do something about the fires, having knowledge and training in getting the most out of brush and live wood. The smoking pyres are soon giving off a healthy 20' glow

Heal checks can help if additional saving throws are required. In this case their is no second roll. you can also
Treat Deadly Wounds: When treating deadly wounds, you can restore hit points to a damaged creature. Treating deadly wounds restores 1 hit point per level of the creature. If you exceed the DC by 5 or more, add your Wisdom modifier (if positive) to this amount. A creature can only benefit from its deadly wounds being treated within 24 hours of being injured and never more than once per day. You must expend two uses from a healer's kit to perform this task. You take a --2 penalty on your Heal skill check for each use from the healer's kit that you lack.


Smell of battle (Jay CoDM) 
Wednesday July 2nd, 2014 12:21:11 AM

The taste of dirt, blood and sweat fills the area.

The matted fur of the mounts is dusty.

Mack (Eric R) AC: 15 (T 15 FF 12), CMD: 15; HP 9/9 Character Sheet 
Wednesday July 2nd, 2014 1:30:23 PM

Well, with everyone in order as best we can for the moment, I'm curious what goblins carry on them.

"If we seem good for the moment, let's check out those goblins, and get these repairs finished, so we can hustle up out of here!"

Once day breaks, I see if there is anything nearby that could be used to help with healing remedies. And I spend some time petting the horses drawing our wagon, making sure they have some food and water, and are calmed down.


Crosseye (Earl) AC: 17 (T 12 FF 15), CMD: 17;HP 11/11 Character Sheet  d20+6=13 ; d20+1=21 ;
Wednesday July 2nd, 2014 2:19:24 PM

"Ok Atlas you seem to be the leader here. I have done all I can so if you don't need me right now I will try and get some rest, I have had a long day." I turn and look for a protected,quiet area to to place my bedroll down and get some sleep. After the nights action I decide sleep in my armour and with weapon within easy reach beside me, just in case they return. Before I close my eyes I do one last check around to make sure everything good in the camp and with everyone. (Perception check of the area and camp)

If we make it to morning with no more trouble. I have my breakfast first. Then I use my wild empathy feat on the mounts to calm and comfort them. I then look for Atlas.

Perception roll = 13
Wild empathy roll = 21



Atlas Sunowl (Trey) AC: 21 (T 13 FF 18), CMD: 19; HP 13/13 Character Sheet 
Wednesday July 2nd, 2014 6:14:38 PM

"Crosseye, thanks for your help today. Get some sleep and we'll wake you for last watch. Then tomorrow we can talk a bit more about where the hell you came from in the middle of the night." Atlas smirks at Crosseye and then gets his own gear cleaned up and ready for what ever comes next.

ooc: sorry, keeping it short due to being on vacation and working off my phone. Just wanted to get a post in so Dan can post early for the day.

Lilith Parrim (Hayley) AC: 17 (T 13 FF 13), CMD: 10; HP: 3/12 Character Sheet 
Wednesday July 2nd, 2014 6:50:11 PM

She sighs, "The itch still tingles a bit but I'm sure it'll pass" there is a bit of shame in her voice.
"Pardon for not introducing myself before hand, I am Lilith Parrim. " She nods to Crosseye, and extends her hand before quickly retracting it "Wouldn't want you to catch whatever this is ha! If you don't mind boys, I think I will stay close to the wagon for now.

Bonivus (Swindle) AC: 20(T 12 FF 15+2w/shield), CMD: 18; HP: 11/11 Character Sheet 
Wednesday July 2nd, 2014 7:05:18 PM

Bonivus grumbles to himself and then says. "It was almost my watch any way I'll stay up. Before I get this armor on can any one wrap up these nicks?" He gestures to the few wounds on his leg and elsewhere.

There has not been any singing Dan K  d20+3=19 ;
Thursday July 3rd, 2014 8:56:03 AM

More formal introductions are exchanged, including form Korbis, Durbin and Boy who also thank Crosseye for jumping right in like he did. '"Goblins are not, many would not have done that." Durbin says.
For Bonivus' wounds, there is the nothing to be done as they turn out to be merely scratches
DM some confusion here on AC , made a call Bonivus was never hurt in the fight. moving on with that

The moons of the Wold reach their apex and begin sliding to the west. Bonivus and Korbiss are on watch

The original watch order was going to be Atlas and Durbin are first, Korbiss with Lilith on second and Bonivus and Mack 3rd. With Lilith as wounded as she is, Bonivus takes her watch position and the new man Crosseye stands watch with Mack.

It has been several hours since the attack. The fires are low, spreading a ruddy glow some 10' about them. There is simply not enough fuel for them here on the open road. It is Korbiss, whose head snaps to the northeast and begins peering into the darkness. "I Think they are coming back again."

the two watch men rouse the group

Map

Terrain is open and relatively flat
Vision is 30'/60' (beyond 30' range attacks have 20% miss chance)
Each Fire 10'/20' (beyond 10' range attacks have 20% miss chance)

Bonivus (Swindle) AC: 18(T 12 FF 15), CMD: 18; HP: 11/11 Character Sheet 
Thursday July 3rd, 2014 10:33:02 AM

"I hate hit and runs in the middle of the night." Bonivus grumbles to his comrades as he wakes them for another comming fight. He takes up his position guarding the cart on a whim he opts to use his halberd. He readies the pole arm against the potential charge.

Crosseye (Earl) AC: 17 (T 12 FF 15), CMD: 17;HP 11/11 Character Sheet 
Thursday July 3rd, 2014 12:22:45 PM

" I know what you mean! At least I got some sleep this time." I say to Bonivus. I quickly and silently grab my weapons and get into position, readying for the coming attack. I noc an arrow and patiently wait for the enemy again to be within range.

Mack (Eric R) AC: 15 (T 15 FF 12), CMD: 15; HP 9/9 Character Sheet  d20+7=27 ; d20+9=16 ;
Thursday July 3rd, 2014 12:28:35 PM

Not seeing anything yet, I move into a better position to protect Lilith (N20), try to be alert to anything all around (d20+7 perception check of 27), and go into stealth mode (d20+9 stealth check of 16).

I wonder to myself... if I used one of those Goblin heads like a puppet would they be convinced?

OOC: Did we search the bodies? Find anything? Where are the bodies now? Part of the fire since we're lacking fuel? Heads on a stick along our outer protected area? :)


Atlas Sunowl (Trey) AC: 21 (T 13 FF 18), CMD: 19; HP 13/13 Character Sheet 
Thursday July 3rd, 2014 12:54:56 PM

"Too soon...Lilith, get back. You cannot take another round of this. Do you have anything to hit them from range? Bonivus, Crosseye, one of you put yourself between her and them. Mac, keep them from circling around us. I will stay up here and make myself a target."

I take a step out and start yelling curses and insults at them in common with the hope that I can draw them to me. I bang my sword and shield together and prepare for the rush.

--------------------------

I move to J15.

OOC: I am still getting used to this, I cannot believe we did not search them and do something to ward off the others. Also, I did not even think about the horses until someone mentioned them. We should have been protecting them as well. Oh my, it is taking longer to get back into the swing of things than I anticipated. We'll get there :-)


Lilith Parrim (Hayley) AC: 17 (T 13 FF 13), CMD: 10; HP: 3/12 Character Sheet 
Friday July 4th, 2014 12:47:25 AM

Lilith groans, if its from pain or from being awoken by the commotion its tough to say. "No, I don't have anything ranged...I'll stay back for now. " She stands slowly, digging her claws into the ground "I doubt I'll get lucky enough to scare them off again."

There has not been any singing Dan K 
Friday July 4th, 2014 5:32:43 PM

Interim post.

Each of the 4 slain goblins had a small bag of 50gp and were equipped with short spear x2, hand axe, dagger and wearing leather armor

(Jay CoDM) 
Friday July 4th, 2014 8:56:32 PM

OOC: Bonivus, I need permissions to help edit you character! Things are off and we really need to get them ironed out before moving on.

Mack (Eric R) AC: 15 (T 15 FF 12), CMD: 15; HP 9/9 Character Sheet 
Friday July 4th, 2014 8:58:06 PM

I slowly hum "Follow the Yellow Brick Road" as I scan the edge of the darkness, and dream of using some of that gold to buy a healer's kit when back in town.



Crosseye (Earl) AC: 17 (T 12 FF 15), CMD: 17;HP 11/11 Character Sheet  d20+6=9 ;
Friday July 4th, 2014 9:48:06 PM

In order to protect Lilith more I move out more near the fire to head off any attackers from the right. ( move to to N16) "I will try to protect her and head them off before the wagon! Just watch my back please." I say back to Atlas. I still have my bow ready to fire at any enemy that get into range. I look out into the darkness (north east) looking for and movement. ( perception check =9 )



Atlas Sunowl (Trey) AC: 21 (T 13 FF 18), CMD: 19; HP 13/13 Character Sheet  d20+2=15 ; d20+6=25 ;
Saturday July 5th, 2014 1:01:40 AM

I keep my eyes on the horizon and continue shouting and banging my sword and shield in hopes of pulling them to me or scaring them off.

------------------------
Perception check: 13+2=15
Intimidate: 19+6=25



Mack (Eric R) AC: 15 (T 15 FF 12), CMD: 15; HP 9/9 Character Sheet 
Saturday July 5th, 2014 4:11:53 PM

"Hey! We already got these wagons, guys" I yell out to the darkness in goblin, using my goblin head puppet.



Lilith Parrim (Hayley) AC: 17 (T 13 FF 13), CMD: 10; HP: 3/12 Character Sheet 
Sunday July 6th, 2014 2:57:26 AM

Lilith's ears twitch, listening to the sound of Mack's humming. She curses her luck under her breath, dealing with the unarmed, unsuspecting masses was no problem. But you throw a goblin at her and look, injured and itchy and miserable. She sighs to herself, making sure to keep a close on on the occupants of the wagon to pass the time

Mack (Eric R) AC: 15 (T 15 FF 12), CMD: 15; HP 9/9 Character Sheet 
Sunday July 6th, 2014 6:30:29 PM

Hmmmm...... how the heck am I going to get my hand clean after this?


Mack (Eric R) AC: 15 (T 15 FF 12), CMD: 15; HP 9/9 Character Sheet 
Monday July 7th, 2014 2:00:02 PM

If no one seems to be looking at me, I take a quick whiff of my hand, just to see how bad that "goblin goo" smell really is.


Crosseye (Earl) AC: 17 (T 12 FF 15), CMD: 17;HP 11/11 Character Sheet  d20+2=15 ;
Monday July 7th, 2014 3:45:06 PM

I turn my head, look back at Mack and mutter to myself, "That one much be a little crazy, playing with Goblin parts and at yelling them! I need to ask him what he was up to and saying when get the time."

But never mined that now there is work to be done. I turn my attention back to the job in hand and look back ahead into the darkness searching for the enemy.

---------------

Move to N16
Try using either the fire or the smoke for cover (stealth roll = 15)


Atlas Sunowl (Trey) AC: 21 (T 13 FF 18), CMD: 19; HP 13/13 Character Sheet 
Tuesday July 8th, 2014 12:08:10 AM

OOC: Monday Check-in. Seems that there were some website issues, as I couldn't get to the sight most of the night. I don't see a DM post and I've posted twice since the last one on Thursday, so I'm going to just go with what I have already out there. Dang it, missed "Monday" by 7 minutes...I really don't like living in the Central Time Zone :-)

(Jay CoDM) 
Tuesday July 8th, 2014 12:34:42 AM

OOC: I'm supposed to be taking over at some stage but I haven't been able to to contact Dan as to when I have to pick up where he left it.
And as there are site seemingly site issues, I'll hold off until tomorrow.


Mack (Eric R) AC: 15 (T 15 FF 12), CMD: 15; HP 9/9 Character Sheet 
Tuesday July 8th, 2014 12:37:12 PM

I look up at the sky. It seems to be cracking and falling apart all around us. "Do you guys see that, or is it just me?

"No, I see it, too!" says the Goblin Head puppet.



Crosseye (Earl) AC: 17 (T 12 FF 15), CMD: 17;HP 11/11 Character Sheet 
Tuesday July 8th, 2014 3:20:44 PM

" Is this a false alarm, nothing seems to be coming? And what is that Mack up to now?" I say to myself shaking my head. I am still ready to attack with my bow though.

------
OoC not sure if I am hidden if stealth was successful?


False alarms? (Jay CoDM) 
Tuesday July 8th, 2014 8:36:06 PM

After the ambush during the night, the party tries to gather their thoughts and composure. What watches are set? Who is on which watch?

Lilith remains in pain and hurt.

Crosseye's stealth was successful, you think.

Mack's hand smells pungent. as vomit and pine pitch.

Altas, they seemed terrified and are fleeing in your wake.

Bonivus, your fine. No wounds are apparent. Perhaps you were just hit with goblin dog saliva? (OOC: Check your email! I need to editting permissions to help you with your character.)

(OOC: Please remind me what time the ambush was, during which watch (who was watching?), how long were people asleep before the attack? Any other important info. I've tried to contact Dan, but was unable.)

Lilith Parrim (Hayley) AC: 17 (T 13 FF 13), CMD: 10; HP: 3/12 Character Sheet 
Tuesday July 8th, 2014 9:26:39 PM

was also having issues yesterday! Tried from two separate computers and couldn't get on :C

Lilith stares in marvel at the sky. "I...I'm not sure if I'm in awe or if I'm terrified boys"

Atlas Sunowl (Trey) AC: 21 (T 13 FF 18), CMD: 19; HP 13/13 Character Sheet 
Tuesday July 8th, 2014 11:09:44 PM

ooc:

Watch order was:
1st: Atlas/Durbin
2nd: Lilith/Korbiss
3rd: Mac/Bonivus

Attack came "late into the first watch"
Crosseye joined us just moments before the attack.

Assuming 9PM-7AM for a watch schedule, each watch would be 3.5 hours and the time now would be about 1:30AM assuming (and this is just a rough guess of the timing of things):

00:00 Crosseye approaches
00:05 Goblins attack
00:15 Goblins flee
00:15 We start taking account of the damage and take various actions (noted below)
01:15 We completed a search of the bodies, Mac created his puppet, Crosseye helps Lilith bandage up her wounds, we all start going to bed again with Lilith/Korbiss on watch
01:30 The goblins appear to be coming back and we all prepare for battle while Mac tries to trick them with his puppet and I try to either intimidate them to run away or to get them to attack me so that Lilith can find cover.



Mack (Eric R) AC: 15 (T 15 FF 12), CMD: 15; HP 9/9 Character Sheet 
Wednesday July 9th, 2014 12:18:41 PM

"Yep! Appears to be a false alarm." I say to Crosseye. Wait. Where is Crosseye? I don't see him anywhere!

I am a little confused, and let the look show on my face. Not just about Crosseye, but everything in general. I make sure everyone seems ok, check on the horses, and then setttle back into "Watch" mode again. "It looks like everyone can try to get some rest again."

I meander around the inner perimeter.


Bonivus (Swindle) AC: 18(T 12 FF 15), CMD: 18; HP: 11/11 Character Sheet  d20=3 ;
Wednesday July 9th, 2014 1:16:41 PM

Not fully convinced that he didn't hear anything Bonivus does a circuit of the camp with his halberd drawn.

"Maybe it was just nothing. I'm staying at high alert just in case." he says as he starts his walk.

Perception: 3

Crosseye (Earl) AC: 17 (T 12 FF 15), CMD: 17;HP 11/11 Character Sheet  d20+6=8 ;
Wednesday July 9th, 2014 2:44:07 PM

I do a check again to the north. (perception roll - 8) I can't seem to see anything or any movement. Must be a false alarm so I head back to the wagon and try to get some much need sleep again unless I am on watch duty.



False alarms? (Jay CoDM) 
Wednesday July 9th, 2014 7:14:09 PM

Maybe the shadows are playing tricks? Maybe the goblins are returning? But unease ripples around the camp. So much so, that Mack adds himself to second watch, with Lilith and Korbiss. Crosseye joins the ranks and will likely stay until morning since goblins seem keen on travelers right now.

Sounds of night play tricks. The chitter of small mammals sound like walking across snapping twigs. The wind sounds like message calls. Insects stop chirping and the night goes completely quiet. A bit unsettling. Then they start up again.

Second watch begins. Crosseye, Korbiss, Lilith and Mack..... Perception checks.

Atlas Sunowl (Trey) AC: 21 (T 13 FF 18), CMD: 19; HP 13/13 Character Sheet 
Wednesday July 9th, 2014 11:31:31 PM

Having said my mind to Crosseye earlier, I save that conversation until the morning as promised. Instead I look for Bonivus. "Bonivus! We need sleep, but we also need to divvy up the gold. Could you hold it until morning and we'll work it out over breakfast? Feels like it's a couple hundred pieces if I'm not mistaken, so put it somewhere safe...some of our comrades might not be able to help themselves." Atlas gives a stern, knowing look to both Lilith and Mac.

"For the rest of you, have your pick of the gear. If there's a conflict let Bonivus or me know and we'll sort it out." With that I head over to the wagon and my gear, tighten up my armor one last time, then lay down for an uncomfortable sleep.

-----------------
ooc:

Well, I had a few things wrong. I missed Dan's post on the 3rd, so the second "attack" was supposed to be "several hours after the attack". Dan also adjusted the watch list. Sorry about that! Either way, I say we just move on with what you've laid out Jay, but your call in the end.


False alarms? (Jay CoDM) 
Wednesday July 9th, 2014 11:56:31 PM

I'm just going with what I've been given. Just roll with it. ;)

Lilith Parrim (Hayley) AC: 17 (T 13 FF 13), CMD: 10; HP: 3/12 Character Sheet  d20=17 ;
Thursday July 10th, 2014 12:11:11 AM

Lilith gasps, putting on the best offended face she can "What do you take me for Atlas," she sniffles for effect "A Common Thief?"
She glances around (perception check= 17) still licking her wounds. "Ugh, you know boys, I think I might want that armour..."

Bonivus (Swindle) AC: 18(T 12 FF 15), CMD: 18; HP: 11/11 Character Sheet 
Thursday July 10th, 2014 12:04:50 PM

Bonivus ignores Atlas' protests and finishes his little patrol around their fires. He returns to the conversation about the loot "I'm sure it will all be fine until morning if the merchants have a strong box then perhaps we can store it there for the night. It might be safe from goblins there too. Those little guys are sneaky."

He sits back down at his bedroll and starts shucking off pieces of armor.

Mack (Eric R) AC: 15 (T 15 FF 12), CMD: 15; HP 9/9 Character Sheet  d20+7=14 ;
Thursday July 10th, 2014 12:47:32 PM

I'm thinking to myself that I'm not too concerned about the gold. I don't need that much... and I can't carry that much.

I do some routine patrol and look-out. (d20+7 perception check of 14)



Crosseye (Earl) AC: 17 (T 12 FF 15), CMD: 17;HP 11/11 Character Sheet  d20+6=19 ;
Thursday July 10th, 2014 2:28:16 PM

I guess my turn now, so much for sleep. I take my postion and view out to the darkness bow ready if need be.
(Perception check - 19)

I think to myself "Poor kitty, I hope she is all right and man that Mack is one strange guy. Boy is this world fill of weird and wonderful creatures and it has just begone. I just hope to see more of it!"



False alarms? (Jay CoDM) 
Thursday July 10th, 2014 6:39:46 PM

Ooc I'll wait for Atlas. Post will come by 10pm PST.

Atlas Sunowl (Trey) AC: 21 (T 13 FF 18), CMD: 19; HP 13/13 Character Sheet 
Thursday July 10th, 2014 11:32:41 PM

Atlas continues to sleep, but his dreams are haunted after his first time killing something humanoid.

[i]ooc: Sorry, I was waiting for you. There hasn't been any thing that has changed since my last post, but I agree with your comment...I'm just rolling with it :-)

False alarms? (Jay CoDM)  d20+3=7 ; d20+3=5 ; d20+3=10 ; d20+3=17 ; d20+3=9 ; d20+3=5 ; d20+3=10 ; d20+3=22 ; d20+3=15 ; d20+3=12 ; d3=3 ; d20+3=15 ; d3=3 ;
Friday July 11th, 2014 1:14:36 AM

The party members on watch see heads pop above the shrubs. Even though the goblins are small, they are NOT smart. You have the upper hand.

Mack, Crosseye, and Lilith, you all have the advantage. What do you do? Goblins seem taller than before. Tho, they ARE goblins.



Mack (Eric R) AC: 15 (T 15 FF 12), CMD: 15; HP 9/9 Character Sheet  d20+7=25 ; d20+9=24 ;
Friday July 11th, 2014 2:45:15 PM

While pretending I don't see the goblins, I go around and wake up the others. Then, I do another check to see if there were any trying to sneak in behind us. (d20+7 perception check of 25)

I then try to go into Stealth mode (d20+9 stealth check of 24), and slip into a position best to keep them away from Lilith. "Get ready Lilith. It's payback time!"


Crosseye (Earl) AC: 17 (T 12 FF 15), CMD: 17;HP 11/11 Character Sheet  d20+2=15 ; d20+3=8 ; d8=4 ;
Friday July 11th, 2014 5:21:35 PM

I also see the goblins and notice Mack getting the others up then disappear by Lilith, so I too get ready and enter stealth mode (roll 15).

When the others are up and ready and if they are in range I pull back on my long bow string and let lose a arrow at the popping up head of the closest goblin (Range attack 8). [b] "Steady Crosseye, take your time, you can do this." I quietly say to myself

-------

Damage roll if hit 4 which I doubt


Lilith Parrim (Hayley) AC: 17 (T 13 FF 13), CMD: 10; HP: 3/12 Character Sheet  d20+6=16 ;
Friday July 11th, 2014 9:19:29 PM

"Keep down Mack!" Lilith hisses as she too, prepares for stealth. (d20+6= 16) "I'm still not sure if I'm ready for this next round..."

False alarms? (Jay CoDM) 
Friday July 11th, 2014 11:04:48 PM

OOC: Waiting for others.....

Atlas Sunowl (Trey) AC: 21 (T 13 FF 18), CMD: 19; HP 13/13 Character Sheet  d20+2=19 ; d20+2=19 ;
Saturday July 12th, 2014 12:01:25 AM

Mac's not so soft kick and whisper of goblins sneaking in was no surprise to Atlas, he was sure they would come back. He just wished it would have been closer to the morning. Without acting overly suspicious, Atlas stands up and acts like he's getting ready for his watch. He goes through the typical routine of stretching, shifting his armor, picking up his sword and shield, and starts to head towards one of the fires on the North side of the wagon to act like he's about to warm up himself up.

As he approaches he hears the twang of a bow strong and hiss of an arrow coming from near the wagon. He tenses in preparation for an attack, but doesn't give away that he's aware of the Goblins until he's sure they are attacking. His mind races...If that arrow misses maybe they'll think that we were just trying to get a rabbit or something. If not, I'm ready to make a few more puppets for Mac.

Atlas keeps his eyes averted, but does his best to take in his surroundings while doing so.

----------------------
Bluff: (17+2=19) - For my acting like I don't see them and I am just preparing for a change in watch.

Perception: (17+2=19) - For what I see when I'm looking around (inconspicuously...might be a penalty on my perception due to that)


Mack (Eric R) AC: 15 (T 15 FF 12), CMD: 15; HP 9/9 Character Sheet 
Saturday July 12th, 2014 1:26:21 PM

I adjust, to get more comfortable, and pick some wax out of my ear.

OOC: Any map for our locations yet?


What do you take us for?! (Jay CoDM) 
Saturday July 12th, 2014 11:18:47 PM

MAP (heroes surprise)

The light from the stars are being washed out by a faint horizon glow, though, total light is still not possible. The fire light is low but still brighter than the stars and moon. There is a light breeze and the smoke from the fire is blowing east-south east.
The greasy heads of the foes that were spotted are in view.

(OOC: Any sort of tactical knowledge roll is acceptable. Just state what roll and reason for it...)

You have a surprise action. GO!

You each have only ONE action. (either move or act)
OOC: Locations will be up to you, please post your coordinates.

(OOC: If anyone else decides to post, I'll place them, but until then, your the only characters active.)

Lilith Parrim (Hayley) AC: 17 (T 13 FF 13), CMD: 10; HP: 3/12 Character Sheet  d20+7=15 ;
Sunday July 13th, 2014 1:54:02 AM

As the breeze rolls through Lilith's hair, she sighs to herself and crosses her fingers before raising her voice to boom "All right you little bastards, lets see what you're made of!!" ( Skill: intimidate d20 + 7 = 15) She stands her ground, hoping that to fend off the attack with no fresh wounds
----
ooc: just a question, I was effected by a rash in the last battle, and It was for 24hrs. is that for in game hours or real time hours?

DM Effects are in Game time, Lilith still has the rash

Mack (Eric R) AC: 15 (T 15 FF 12), CMD: 15; HP 9/9 Character Sheet  d20+7=8 ;
Sunday July 13th, 2014 12:00:21 PM

I remain in position, and prepare for battle, hopefully remaining stealthy. I'll make another scan from this location to see if I pick up anything else (d20+7 perception check of 8). Hmmm.... I can barely make out Lilith standing right next to me, it seems. ;)

OOC: I am assuming the wagon is still being repaired, and we can't move? I'm a little confused because I thought we couldn't find much to burn, but now we seem to be surrounded by brush and trees.

CoDM Jay.... the brush must have a trick of the light. ;) The rocks were always there.


Crosseye (Earl) AC: 17 (T 12 FF 15), CMD: 17;HP 11/11 Character Sheet  d20+3=17 ; d8=1 ;
Sunday July 13th, 2014 10:33:53 PM

I see where the goblins are now and think to myself I take the south on as the North-East one is way off and out of range. So I head to the south part of camp (J22) with my bow ready and armed. As I pass Mack I whisper to him "Be ready and watch my back when you can move in on the South goblin!"

I quietly say over to Atlas"You take the west and Bonivus can take the North West one. As the North-East one is way off. We will have to worry about him after."

When I am position I let lose an arrow at the goblin's head. (Range roll = 17 should be a hit damage 1) Just scratching his left Ear. He now knows I know he is there and where I am (trying to get him to come after me over Mack and Lilith)

Atlas Sunowl (Trey) AC: 21 (T 13 FF 18), CMD: 19; HP 13/13 Character Sheet  d20=8 ;
Sunday July 13th, 2014 10:46:26 PM

Atlas sees that the goblins have them surrounded and realizes that it is just Mack that has their back. He's taken to the shadows, maybe he'll catch one off guard, but then what? Knowing that Lilith is in trouble and that he cannot get between her and all the goblins, he searches for other options. The thought of intimidating them is tempting, but they'll just come back again. Better to just deal with them now.

Without many options, Atlas moves to the fire at the back of the wagon while banging his sword and shield and yelling, "Bring it on you filthy greenskin gnomes! This will be less work than my morning practice with the pell!"

Hopefully that does the trick and they want to kill me now instead of Lilith.

-------------------------------------------
Atlas moves to square I21.

Goad the goblins: 8 (+2 if Bluff = 10, +6 if Intimidate = 14) There's no feat or skill for this, so just throwing things out there hoping one will stick. Intimidate seems like the best option, but of course I would say that with it being a skill I'm good at :-)


Mack (Eric R) AC: 15 (T 15 FF 12), CMD: 15; HP 9/9 Character Sheet 
Monday July 14th, 2014 12:29:57 PM

I continue to hold my position. If one of those goblin heads is still close, I chuck it towards the edge of one of the fires.... hopefully so they can see what it is.

Hmm.... that could be a fun game, taking multiple goblin heads and trying to hit the head that someone else rolled out there. Maybe we should paint them different colors?


Bonivus (Swindle) AC: 20(T 12 FF 17), CMD: 19; HP: 14/14 Character Sheet 
Monday July 14th, 2014 2:36:21 PM

Bonivus snorts and readies his blade to strike at any goblin that comes close. He takes up a position near the rest of the party.

Leeeet's get ready to rumblllllllllle(Jay CoDM)  d20-1=4 ; d20-1=4 ; d20-1=18 ; d20-1=9 ; d20-1=13 ; d20-1=10 ; d20-1=9 ; d20-1=8 ; d20-1=4 ; d20-1=1 ; d20-1=11 ; d20-1=19 ; d20+1=17 ; d20+1=5 ; d20+1=19 ; d20+1=12 ; d20+1=20 ; d20+1=19 ; d6=1 ; d20+4=11 d4=2
Monday July 14th, 2014 8:52:38 PM

Hero surprise round.
The people in the wagon, who were sleeping, are awake and seemingly make no effort to get out to help.
Lilith believes her intimidation was effective. And she stands her ground.
Mack spots nothing else and holds his position. (Yes, the wagon is still being repaired.)
Crosseye, you were only able to move. (See previous DM post.)
Atlas tries anything to get the attention of the goblins.
Bonivus stays with the wagon and the remainder of the party.

Goblins act. ROUND ONE

There is a concophony of hoots and howls, a whistle and then the sound of feet and paws pounding earth. They come, charging or running, from all directions. The dancing light play did not help your situation this morning! Those damn goblins played you...

GF1, GF2 and GF3, as well as GR2, seem to be charging Bonivus.

GF4 and GF5 and GR4 seemed to slow when Lilith yells out.

GR5 was charging Atlas and Crosseye at full tilt, when suddenly something happens, the goblin draws the reigns, nothing happens. He looks panics, looking straight at Atlas and can't seem to abort. The goblin bales off the dog and drops in a puff of dust. It stands, and starts to retreat. THE DOG! IS STILL COMING! (Please note that now, GR5 is now GD5)

GR1, GR3, GF6 seem to be waiting.

GR6 is hesitant, but the dog seems intent on Atlas or Crosseye. But GR6 throws a spear at Atlas regardless! Hitting AC 11, for 2 damage....

MAP (ROUND 1)

Atlas Sunowl (Trey) AC: 21 (T 13 FF 18), CMD: 19; HP 13/13 Character Sheet 
Monday July 14th, 2014 10:12:35 PM

Atlas winces as the spear finds a gap in his armor, but doesn't let it slow him. With the lack of targets coming from the West, he decides that it's best to return to protect Lilith, even if it costs him a chance to take a Goblin head right this moment. As he runs past Crosseye and Mack he yells, "Keep these 3 off our back, I'll cover Lilith!"

--------------------------
Atlas runs (20' x 4 for running = up to 16 squares) to square O18.

OOC: How did that spear hit me? My AC is 21, not 11. Am I missing something that would lower my AC or just a mistake? Thanks!


DM to Atlas, DON'T PANIC!! I usually just post to hit and damage, regardless of effect, and trust that you take or in this case, DON'T take damage. You're fine. But he targeted you! I fixed your header. You are still at full.

Crosseye (Earl) AC: 17 (T 12 FF 15), CMD: 17;HP 11/11 Character Sheet  d20+3=23 ; d8=4 ;
Monday July 14th, 2014 11:35:05 PM

I see the goblin dog clearly now. I pull back on my bow take careful aim and let lose. The arrow flights through the air true, and hits the beast head on. "Wow were did they all come from?" I mutter to myself. Knowing I need to proect the weapon and others I move back to the wagon. (J20)

------------
Attack roll = 23
Damage roll = 4

OoC : sorry about that plus I thought the J colum is one more to the right?


Lilith Parrim (Hayley) AC: 17 (T 13 FF 13), CMD: 10; HP: 3/12 Character Sheet  d20+10=11
Tuesday July 15th, 2014 12:32:10 AM

Lilith smirks to herself, thinking of how in her next letter to her adoptive mother she can tell her battling goblins, that'll give the old lady a good scare. "Hey Atlas, mind if I go up?!"

Acrobatics check: d20+10=11.
If Lilith is successful:
Lilith crouches down, before launching herself into a backflip on to the top of the wagon. She lands with a thud, and is mindful of trying to keep her weight evenly distributed.

[i]If Lilith fails[/u]
"Actually, I'm not quite feeling up to that" she glances to the top of the wagon, deciding against it"I'm going to head inside, make sure the boy is okay!"



Mack (Eric R) AC: 15 (T 15 FF 12), CMD: 15; HP 9/9 Character Sheet 
Tuesday July 15th, 2014 12:13:09 PM

With Atlas running past me, it seems like it is best to stil hold my current position, and attack when the get close enough.



Bonivus (Swindle) AC: 20(T 12 FF 17), CMD: 19; HP: 14/14 Character Sheet 
Tuesday July 15th, 2014 4:12:12 PM

Bonivus sees the goblins charging him and changes his tactics. He drops his sword and shield and draws his halberd. Setting it agains the oncomming charge.

Leeeet's get ready to rumblllllllllle, ROUND 2(Jay CoDM)  d20+4=22 ; d6+3=6 ;
Tuesday July 15th, 2014 7:14:22 PM

Heroes ROUND 1
Atlas moves to P18. (Lilith is Large and occupies that space, so I placed you close.)
Crosseye moves and hits the dog. (Assuming you are attacking GD5?)
Lilith is certain that if she lands, she could flip the wagon. She flips but lands in where she launched. The flip was impressive and the goblins who were approuching her are in awe.
Mack holds his position. (I'm giving you a Readied Action when they are in range)
Bonivus sets his halberd.

Goblins Round 2
GF1 charges Bonivus and skewers himself, unable to stop, on the minotaur's halberd. As a result the other two goblins and one rider slow and reconsider options. The goblin dangles from your halberd, and slumps, dead.
The Goblins on Lilith and Atlas pause at her specticle.
GD5 charges Crosseye, losing track of Atlas.Hits AC 22 for 6 damage with a bite. Roll a Fort Save please.
The other straggler goblins close in.

MAP (ROUND 2)

Leeeet's get ready to rumblllllllllle, ROUND 2(Jay CoDM) 
Tuesday July 15th, 2014 7:15:54 PM

Heroes ROUND 1
Atlas moves to P18. (Lilith is Large and occupies that space, so I placed you close.)
Crosseye moves and hits the dog. (Assuming you are attacking GD5?)
Lilith is certain that if she lands, she could flip the wagon. She flips but lands in where she launched. The flip was impressive and the goblins who were approuching her are in awe.
Mack holds his position. (I'm giving you a Readied Action when they are in range)
Bonivus sets his halberd.

Goblins Round 2
GF1 charges Bonivus and skewers himself, unable to stop, on the minotaur's halberd. As a result the other two goblins and one rider slow and reconsider options. The goblin dangles from your halberd, and slumps, dead.
The Goblins on Lilith and Atlas pause at her specticle.
GD5 charges Crosseye, losing track of Atlas.Hits AC 22 for 6 damage with a bite. Roll a Fort Save please.
The other straggler goblins close in.

MAP(ROUND 2)

Crosseye (Earl) AC: 17 (T 12 FF 15), CMD: 17;HP 5/11 Character Sheet  d20+5=13 ; d12+6=17 ; d20+3=14 ;
Tuesday July 15th, 2014 10:33:52 PM

I quickly drop my bow and grab my great axe off my back (quick draw - draw weapon as free action) and swing it at the dog! (gd5 and yes I was attacking it in the first attack, sorry)

---------
Attack roll = 13
Damage = 17 if I hit
Fort save = 14

Atlas Sunowl (Trey) AC: 21 (T 13 FF 18), CMD: 19; HP 13/13 Character Sheet  d20+5=22 ; d8+3=9 ;
Tuesday July 15th, 2014 11:33:27 PM

Atlas takes an aggressive step forward and slices his longsword horizontally at the goblin, with the hope of catching his arm or cutting into his side. He clearly connects, but with the poor light from the fire it is hard to see if his blade made it through the armor. However, it certainly felt like his blade went half way through the foul creature. He quickly pulls his sword back to prepare for another blow when he hears a yell from Crosseye. "Crosseye, hang in there! Mack, I'm sure you've got a great idea up your sleeve...now might be a good time for it!".

As he twists his body to present his shield to the goblin next to him, Atlas looks over his shoulder at Lilith, "what ever you're doing keep it up, it has them distracted."

----------------------
Atlas steps to P18 (I see myself in O18 right now, but you see me in P18, so not sure what's going on there, no matter, I step right/East one square :-)
Atlas strikes at GF5 (To hit: 1d20+5=22, Damage: 1d8+3=9)

OOC: DM Jay, that makes complete sense regarding how you announce the attack, I have it now. Thank you!


Lilith Parrim (Hayley) AC: 17 (T 13 FF 13), CMD: 10; HP: 3/12 Character Sheet  d20+10=27 ;
Wednesday July 16th, 2014 1:01:03 AM

Lilith chuckles and lets out an impressive "hoorah!" "Well its not the most conventional Atlas, but I'll keep it up!" She launches herself yet again into another backflip (acrobatics d20+10=27) She lands with a thud, chuckling to herself.

Mack (Eric R) AC: 15 (T 15 FF 12), CMD: 15; HP 9/9 Character Sheet 
Wednesday July 16th, 2014 2:19:59 PM

Seeing one of the Goblin Dogs (GD5) on it's own now, I try to yell in harsh goblin "Retreat! Fall Back!" at the dog, in the hopes of getting some kind of reaction from it in all the confusion. All the while, I keep a close eye on GR4.



Bonivus (Swindle) AC: 20(T 12 FF 17), CMD: 19; HP: 14/14 Character Sheet  d20+6=15 ; 2d6+6=9 ;
Wednesday July 16th, 2014 3:41:18 PM

Bonivus surveys the battle from his prodigous height. Seeing that Crosseye is fighting nearly alone at the far end of the wagon he lets out a great bellowing warcry and charges at one of the goblin footmen.

Charge 10ft to i16:j17 attack GF6
Atk 1d20+6=15
Dmg 2d6+6=9

Leeeet's get ready to rumblllllllllle, ROUND 2(Jay CoDM)  d20+2=10 ; d4=4 ; d20+2=7 ; d4=2 ; d20+2=16 ; d6+3=9 ; d20+2=15 d4=3
Wednesday July 16th, 2014 11:26:51 PM

Heroes ROUND 2
Crosseye misses.
Atlas steps and kills GF5 outright.
Lilith realizes that the trick got old quick. The goblins are intent on Atlas now, having just gutted one of them.
Mack makes an effort in Goblin to sway the animal. (Please roll me a Handle Animal check)
Bonivus misses his target, but it was close.

Goblins ROUND 3
GR3 moves to Atlas and the goblin swings. Hits AC 10, for 4 damage
GF4 also swings at Atlas. Hits AC 15, for 3 damage(Are you using your shield? ;))
GR4 moves to Lilith and attempts to poke her with his sharp stick. Hits AC 7 for 2 damage
GR2, GF2 and GF3 move in.
GR6 and GR1 stay put, watching.
GD5 snaps at Crosseye. Hits AC 16 for 9 damage

MAP(ROUND 3)

OOC: Sorry for the short and bland post, early day tomorrow!

Atlas Sunowl (Trey) AC: 21 (T 13 FF 18), CMD: 19; HP 13/13 Character Sheet  d20+5=8 ; d8+3=11 ;
Wednesday July 16th, 2014 11:59:46 PM

Atlas leans to the right and the Goblin Rider's weapon sails past with room to spare. As he regains his center he brings up his shield and deflects the the other Goblin's attempt to skewer him. As the Goblin Rider recovers from his miss Atlas lashes out with his sword attempting to take off his head. However, his over zealous attack is short and his blade swings harmlessly past the Goblin Rider's face.

Breath, you're letting your emotions get the best of you.

Atlas pulls back into his fighting stance in time for the next exchange.

[i]----------------------
Atlas attacks GR3 (Attack: d20+5=8, Damange: d8+3=11)
Atlas doesn't move.

Crosseye (Earl) AC: 17 (T 12 FF 15), CMD: 17;HP 5/11 Character Sheet 
Thursday July 17th, 2014 12:25:52 AM

Ooc :sorry about this layer short post but at hospital. daughter broke elbow going in for surgery plus how's does he hit I have AC 17? will post if can much later

Lilith Parrim (Hayley) AC: 17 (T 13 FF 13), CMD: 10; HP: 1/12 Character Sheet  d20+3=6 ; d6=5; d20+7=13
Thursday July 17th, 2014 12:44:04 AM

Lilith groans, having been poked with a stupid stick. Having no other options, she draws her blade and retaliates Lilith attacks GR4. attack: d20+3=6, damage: d6=5

Her body aches, but she doesn't let it show. "Pardon my retaliation," she says, slowly withdrawing her blade from the goblin "What is it you want? Why is it you've chosen us to attack? Is there something we can provide? If we cesse this violence perhaps we can benefit each other!" In a last ditch effort, she tries to talk the goblin down and learn their motives. Skill check: diplomacy. d20+7=13

Mack (Eric R) AC: 15 (T 15 FF 12), CMD: 15; HP 9/9 Character Sheet  d20+2=11 ; d20+3=5 ; d20+3=21 ; d3-1=0 ; d3-1=2 ;
Thursday July 17th, 2014 12:51:06 PM

(d20+2 handle animal check of 11 for trying to get GD5 to retreat)

Well, apparently, they are all afraid of me! Or... more likely.... they probably see me as no threat whatsoever. ;) Well, that's something I shall have to remedy!

I step towards the rider that just attacked Lilith (moving into N20 - not sure if I'm stealthy of not), and attack the goblin (GR4) with a flurry of blows. (Hit AC 5 for 0 damage, and AC 21 for 2 damage)

OOC: Do they get a rash, from my goblin-brain stained hand? :)


Bonivus (Swindle) AC: 20(T 12 FF 17), CMD: 19; HP: 14/14 Character Sheet  d20+4=16 ; 2d6+6=12 ; d20-3=6 ; d8+4=11 ;
Thursday July 17th, 2014 1:00:19 PM

His halberd's point glides past the goblin's shoulder as his initial charge misses. With another roaring battle cry, Bonivus uses one of the non-standard tactics his father taught him. He swings his halberd away from the goblin in a wide arc. lashing out at the wretch with his horns before bringing the halberd back down at the goblin.

Wep Akt 1d20+4=16
Wep Dmg 2d6+6=12
Horn Atk 1d20-3=6
Horn Dmg d8+4=11

OOC: I'm at i16:j17 not g16:i17, natural reach

Crosseye (Earl) AC: 17 (T 12 FF 15), CMD: 17;HP 5/11 Character Sheet  d20+5=14 ; d12+6=9 ;
Thursday July 17th, 2014 8:34:16 PM

If alive: I again swing my great axe at GD5 with all my might know it might be my last.

If dead: Well I lay on the ground looking in to darkness wondering, what just happened that was quick!

-------------
Attack roll - 14
Damage roll - 9

OoC : thanks very much Trey for the email I showed my wife and am very impressed with the community here, we are very impressed. Also an update after being 24 hrs at the hospital with my daughter she is out of surgery fixed up for now broken elbow area with 3 pins in. I just came home to get some sleep and wife stayed (only aloud I parent tonight) I will be going back in the morning to bring them both home and start the healing. :)


Leeeet's get ready to rumblllllllllle, ROUND 2(Jay CoDM) 
Thursday July 17th, 2014 9:27:31 PM

ooc: HAD THIS ISSUE ALREADY. THIS IS THE SECOND TIME THAT I WILL EXPLAIN IT. PLEASE READ THIS!!!!

I POST TO HIT AND DAMAGE, REGARDLESS OF OUTCOME. IF IT HITS, IT HITS, IF NOT GREAT! I LEAVE IT UP TO YOU TO TAKE IT. WE PLAY ON THE HONOR SYSTEM. WE ALL WANT TO HAVE FUN. THAT'S THE GOAL.


HOWEVER!!!!!!

SEEMS I'LL HAVE TO MODIFY MY POSTING FORMAT TO MORE CLEAR. I'll BEGIN POSTING STRAIGHT UP MISSES OR HITS TO AVOID CONFUSION.

Leeeet's get ready to rumblllllllllle, ROUND 2(Jay CoDM) 
Thursday July 17th, 2014 9:42:07 PM

OOC:
Lilith, you are not hit. regain 2 hps.
Bonivus, I will correct the placement issue in map. Trust me that it was not intentional. BTW, your horn attack should hit an AC 8 not 6. How come your taking a -7 from the horns? Just curious.


Leeeet's get ready to rumblllllllllle, ROUND 3(Jay CoDM)  d20+4=8 ; d20+4=13 ; d20+2=17 ; d20+2=19 ; d20+2=9 ; d20+2=6 ; d20+4=15 ; d20+4=5 ; d20+4=19 ; d20+2=11 ; d3=3 ; d20+2=21 ; d4=1 ;
Friday July 18th, 2014 12:32:07 AM

The heroes seem to be doing well. Then there is a howl in the distance.

Heroes ROUND 3
Atlas misses and stays put.
Crosseye kills the crazed, riderless dog.
Lilith misses and attempts to parlay.
Mack attacks with a series of quick strikes. One lands on the mount's jaw. It growls. (Note please, your location for the melee attack was off, so I moved you closer. If you are attacking with a reach weapon via flurry of blows, please designate what weapon you are using.)[Moved you to M20 and plan to move you appropriately once weapons are sorted out]
Bonivus brings the halberd in and cuts the poor little fellow in two.

Goblins ROUND 4
GR6 charges Crosseye.The dog chomps and the rider jabs a spear at you. BOTH MISS!
GR3 and GF4 attack Altas. THREE ATTACKS<MISSES ALL AROUND!!
GR4, dog snaps at MACK, rider chucks a spear at LILITH. THE SPEAR NEARLY HITS LILITH, THE DOG BITES AT MACK, BUT BOTH THE DOG AND RIDER MISS!!! Then the goblin speaks broken common. "You adventurer slime haf gold. Grub. We kill and take. Eat you maybe."
GR1 repositions himself.
GR2 charges Bonivus, GF2 and GF3 move in and attack him. The goblins were smart to close distance, now the reach of the halberd is less effective. THE DOG SNAPS AND NEARLY BITES A KNEECAP..... HOWEVER! THE GOBLIN SPEAR STICKS INTO YOUR THIGH FOR 1 DAMAGE

Collective round damage from goblins : 1 point
Collective round tally from heroes : 1 dog dead, 1 goblin VERY dead

MAP(ROUND 4)

Ooc: and apologies for any confusion. It's been years since I last DMed at all so please be patient.

Lilith Parrim (Hayley) AC: 17 (T 13 FF 13), CMD: 10; HP: 3/12 Character Sheet  d20+7=22 ;
Friday July 18th, 2014 12:46:23 AM

ooc: sorry, I am still very new to this so I didnt realize I didnt actually take the hit...
Lilith nods, returning her weapon to its holster. "Talk to your friends. Let me talk to mine. We can share, less death. Everyone gets what they want?" she tries to speak slowly for the goblin to understand her, but not so slowly it would be offended. Diplomacy: d20+7 = 22

Atlas Sunowl (Trey) AC: 21 (T 13 FF 18), CMD: 19; HP 13/13 Character Sheet  d20+5=7 ; d8+3=7 ;
Friday July 18th, 2014 1:00:43 AM

Atlas dances left and right as the goblins spears try to find a weak spot in his defense. For a moment his concentration lapses and he forgets about the dog, but fortunately his shield happened to be in the right place at the right time as the dog's snout thumped loudly against it.

Atlas gives in to his training and is able to find the rhythm of this dance. As soon as the opening presents itself he strikes at the dog in hopes of killing it and causing it's rider to stumble. His aim was true, but the dog appears to have been quicker than he anticipated.

------------------------
Atlas attacks the dog at P17 (attack: 2+5=7, damage: 4+3=7)

OOC: Jay, that's twice now I've seen you put someone in a square where they labeled it right but you said they were wrong. You said that you moved Mack to O20, but I clearly see him in N20, right where he said. Something is going on. It's not that big of a deal, but I don't want you getting frustrated by constantly 'correcting' our placement when in reality we're putting it where we see it. Screen shot coming in email just so that you're aware what we are seeing.


Mack (Eric R) AC: 15 (T 15 FF 12), CMD: 15; HP 9/9 Character Sheet  d20+3=16 ; d20+3=15 ; d3-1=1 ; d3-1=2 ;
Friday July 18th, 2014 12:52:22 PM

"So, you want some more, do you?" I try to move around him a little (moving to O21) and try to get him to turn away from Lilith, and then I perform another flurry-of-blows on GR4.

(Hitting AC 16 for 1 damage, and AC 15 for 2 damage)

OOC: I'm attacking with a flurry-of-blows, which is hands, elbows, knees, feet, whatever. However, I can use my sais with my flurry-of-blows, which I am doing so. At the present time, I'm not sure exactly what the advantage would be to using my sais instead of bare hands, other than I'm not actually touching them with my bare hands. I see a -2 penalty for my attacks in one description, and a -1 in the other. I've been using the -1. However, for damage, my flurry of blows is 1d4, while my sais are 1d3 (both with -1 penalty due to my Strength). I've been using the 1d3, even though I'm guessing at least half my hits are non-sai hits. I'm not sure exactly how that's supposed to work though, so I'm winging it. Please feel free to give your thoughts on this if I should be doing it differently.
As far as position, regardless of whether or not I'm using my sais or bare-handed flurry of blows, my assumption was I needed to be standing right next to the enemy. So I've been attempting to move into a position to do so.

Crosseye (Earl) AC: 17 (T 12 FF 15), CMD: 17;HP 5/11 Character Sheet  d20+5=8 ; d12+6=9 ;
Friday July 18th, 2014 3:48:24 PM

My great swing killed the dog! With one dog dead I see another move in behind him to replace his spot. I ready again to take another swing with my great Axe and swing again at this newcomer. (GR6) I yell out "1! How is everyone doing?" Thinking to myself is this what the world is really about so much violence and hatred?

----------
attacking GR6
Attack roll - 8
Damage roll - 9

Bonivus (Swindle) AC: 20(T 12 FF 17), CMD: 19; HP: 13/14 Character Sheet  d20+4=5 ; d20+4=10 ; 2d6+6=11 ; d20-1=12 ; d8+4=9 ; d20+4=11 ; 2d6+6=11 ;
Friday July 18th, 2014 4:37:10 PM

Bonivus howls at the goblin that managed to strike him and lashes out with his halberd.

retroactive AoO: on the first goblin to charge.
d20+4=5 misses...

He then continues to cut down the other goblins with ruthless efficiency using his horns and weapon.
Wep Atk 1d20+4=10
Wep Dmg 2d6+6=11
Horn Atk 1d20-1=12
Horn Dmg 1d8+4=9 ;

OOC: per email suggestion
Just in case AoO 1d20+4=11 ; 2d6+6=11


Leeeet's get ready to rumblllllllllle, ROUND 3(Jay CoDM) 
Friday July 18th, 2014 6:13:27 PM

Ooc. Mack. I saw your position as needing reach due to your placement. But I believe I misread the location.

Everyone please be clear. When you are attacking the goblin riders, designate that you are hitting the dog or the goblin.

Leeeet's get ready to rumblllllllllle, ROUND 3(Jay CoDM) 
Saturday July 19th, 2014 1:39:02 AM

OOC: Sorry all. Post will be up tomorrow. Busy day today.

Crosseye (Earl) AC: 17 (T 12 FF 15), CMD: 17;HP 5/11 Character Sheet 
Saturday July 19th, 2014 3:16:49 PM

OoC: in response to your post I am attacking the dog of GR6 I though they were one thing. Sorry new to all this.

Mack (Eric R) AC: 15 (T 15 FF 12), CMD: 15; HP 9/9 Character Sheet 
Saturday July 19th, 2014 4:19:02 PM

OOC: Since the next round hasn't started yet, I'll use this to clarify that my attacks were on the Goblin not the Dog of GR4.



Leeeet's get ready to rumblllllllllle, ROUND 3(Jay CoDM) 
Saturday July 19th, 2014 5:24:00 PM

OOC: Goblin Riders are goblins on dogs. Not one single unit.

Atlas Sunowl (Trey) AC: 21 (T 13 FF 18), CMD: 19; HP 13/13 Character Sheet  d20+5=13 ; d20+5=10 ; d20+5=18 ;
Saturday July 19th, 2014 10:39:41 PM

----------------
Attacks of Opportunity if needed: d20+5=13 ; d20+5=10 ; d20+5=18 ;

OOC: Just getting a post in so I don't get dinged by the sheriff!


Leeeet's get ready to rumblllllllllle, ROUND 4(Jay CoDM)  d20+2=5 ; d20+2=8 ; d20+2=3 ; d20+2=22 ; d20+2=6 ; 2d6+3=10 ; d20+2=22 ; d20+2=4 ; 2d6+3=7 ; d20+2=22 ; d20+2=7 ; d20+2=7 ; d20+2=22 ; 2d6+3=7 ; 2d4=7 ;
Saturday July 19th, 2014 11:40:41 PM

The heroes make their stand. The goblins and dogs are al growling and snapping!

Goblin AC13
Dog AC16
Dogs seem sturdier than the riders.

Heroes ROUND 4
Atlas misses. (The GR is at Q17)
Crosseye asks how everyone is doing and misses.
Lilith tries Diplomacy once more.
Mack attacks with a series of elbows and feet, attacking the rider and dog. Both hit. Whether the stray foot hit it's intended mark, whose to say, but both HIT!
Bonivus takes a swing at his target and attempts a gore, but he misses both. OOC: Please keep in mind, with the weapon's reach, attack in close quarters is impossible. I allowed it this time. A 5ft step is allowed.

Goblins ROUND 5
GR6 attack Crosseye again. BOTH MISS AGAIN!
GR3 and GF4 attack Altas relentlessly. THREE ATTACKS, THE DOG BITE IS A CRITICAL HIT (Natural 20)!! The goblins miss!! Take 10 damage and make a FORT SAVE DC 12
GR4, dog attacks MACK once more, rider jabs at LILITH with his remaining spear. THE SPEAR MISSES LILITH, BUT THE DOG BITES MACK, ALSO A CRITICAL HIT, MACK TAKES 7 DAMAGE!! and make a FORT SAVE DC 12 Then the goblin speaks again. "NAH! We think it wrong. We eats it. It no need shinies no more!" It cackles.
GR1 is circling.
GR2, GF2 and GF3 all attack Bonivus again. The big agressive minotaur is a horrible opponent. A DOG AND FOOTMAN GET A LUCKY AND HIT. ANOTHER DOG GETS A CRITICAL!! AS WELL AS THE GOBLIN! TAKE A TOTAL OF 14 DAMAGE and make a FORT SAVE DC 12

Boy then pops out of the wagon and chucks a hammer at GF3. Killing the goblin outright!

RECAP: Pretty brutal round against the heroes, four critical hits. Good Luck all!! Round 4 is for the dogs.

MAP(ROUND 4)

Mack (Eric R) AC: 15 (T 15 FF 12), CMD: 15; HP 2/9 Character Sheet  d20+4=8 ;
Sunday July 20th, 2014 8:04:07 PM

OOC: First time making a Fort Save with these rules. I assume when you say Fort Save DC12 I need to get a 12 or higher. (d20+4 fort save of 8) So I failed, and go into shock and pass out or something? I have 2 hit points remaining out of 9. Reading up.....

So, there is an optional rule that if you take more than half your damage in one hit and fail your Fortitude save, you die. Are we using that rule? If so, I am dead.

DM DanK the fortitude save is for an infectious rash the dog bit conveys. We do not use massive damage rules in the Wold

Leeeet's get ready to rumblllllllllle, ROUND 4(Jay CoDM) 
Sunday July 20th, 2014 8:25:06 PM

OOC: you don't pass out. You will take effects that I will post in next DM post. You did the save correctly.

Atlas Sunowl (Trey) AC: 21 (T 13 FF 18), CMD: 19; HP 3/13 Character Sheet  d20+4=14 ; d20+5=14 ; d8+3=4 ; d20+5=16 ; d20+5=25 ; d20+5=22 ;
Sunday July 20th, 2014 11:32:19 PM

As the attack comes again Atlas throws his shield up to deflect the spear of the goblin rider, and in doing so he also avoids the spear of the other goblin. However, the maneuver left him vulnerable to the dog, which took advantage. As the Dog's sharp teeth dig into the back of Atlas's thigh he screams in pain! Using every ounce of will power he has, he avoids just ripping away, afraid of the extra damage it would cause. Instead, he is able to bring his shield down on the dogs head enough to make him let go.

The pain is searing, but there's no time to dwell on it. Damn dog keeps sneaking in under my defense, I better deal with it. Atlas focuses on the the dog and swings with everything he has. He appears to catch it, but was it enough to do any real damage? There's no time to tell as Atlas turns to re-position in preparation for the next onslaught.

As Atlas turns he yells back to Crosseye, "I think Bonivus is down! Someone draw those goblins away from him before they finish him!"

---------------------
Fortitude Save: 10+4=14 (Saves vs 12!)
Attack the dog half of the goblin rider (GR3) (attack: 9+5=14, damage: 1+3=4)
Attacks of Opportunity if needed:
GR3: 11+5=16
GF4: 20+5=25
Other: 17+5=22


Lilith Parrim (Hayley) AC: 17 (T 13 FF 13), CMD: 10; HP: 3/12 Character Sheet  d20=19 ; d6+3=4 ;
Monday July 21st, 2014 12:52:07 AM

Lilith groans and tightens her grip around her rapier. "Tch, you had a chance you know? These men and I then, We'll slaughter you all!" She roars, overcoming her own pain before quickly drawing her weapon to attack.
Attack: 19, Damage: 4

Bonivus (Swindle) AC: 20(T 12 FF 17), CMD: 19; HP: -1/14 Character Sheet  d20=20 ; d20=12 ;
Monday July 21st, 2014 7:57:16 AM

Bonivus crumples down to the ground. He thinks to himself "All that training and brought low by a blasted dog bite?!". A roar of pain peels out across the night before the big minoutaur finally lies silent and still on the ground.

Per your request d20=20+3=23
To stabalize d20=12+3=15

OOC: didn't know if that save was to stabalize or not so I posted a second one.

Crosseye (Earl) AC: 17 (T 12 FF 15), CMD: 17;HP 5/11 Character Sheet  d20+5=25 ; d12+6=17 ;
Monday July 21st, 2014 2:37:17 PM

Miss, not this time I take another mighty swing with my trusted axe at the golbin dog (GR6 Dog)again. This time it hits its target square on mark (roll = 25 Nat 20 so not sure on how to do crit as I crit with 20 and crit is x3) slicing though the dog with ease. (damage = 17 not sure because of crit if I x3 that?)

" Ahhhh, Take the I yell at goblin as I slice though his mount! Atlas I am a bit busy but with get him as fast as I can. Can anyone else get to him??" I yell out.

-----------
Attack roll= 25 (Natural 20)
Damage roll 17

OoC : not sure how crits work I rolled a 20 that is my crit with a great axe and says x3 then so do I take 17x3=51 as damage? or is there some sort of other roll I need to do or the beast needs to do to confirm a crit?


Leeeet's get ready to rumblllllllllle, ROUND 4(Jay CoDM) 
Monday July 21st, 2014 2:39:04 PM

OOC: the save several of you will make is due to allergic reaction from the dog bite. Next round, anyone at negative hit points will get a chance to stabilize.

Leeeet's get ready to rumblllllllllle, ROUND 4(Jay CoDM) 
Monday July 21st, 2014 2:43:20 PM

OOC: crit damage. The base damage from the weapon is multiplied by that number, x2, x3, etc. then add whatever strength bonus or weapon enhancement.

Example; Crosseye might get x3 from his weapon. Roll 3d12+whatever, not just 1d12.

A common beginner mistake is rolling damage then multiplying by the result. We don't do that. ;)

Mack (Eric R) AC: 15 (T 15 FF 12), CMD: 15; HP 2/9 Character Sheet  d20+3=6 ; d3-1=0 ; d20+3=6 ; d3-1=1 ;
Monday July 21st, 2014 3:36:23 PM

I didn't think death would feel like this. Oh so dark... so cold.... is that dirt I taste? ACCKKKKK!!!!! Goblin Rider still right in front of me!!!!!!!!!! I attack the goblin (GR4), my flurry so fast that it blurs.... or is that just my vision? (Hit AC 6 for 0 damage, and AC 6 for 1 damage)

OOC: That method of crit damage multiplier actually works IN my favor, since I have a STR penalty instead of a bonus. :)

OOC2: Not real clear on the damage I took yet, then. Do you not use the Pathfinder rule that you do a Fort save for instant death if you take more the 50% damage in one hit? It sounds like "no", and I am still alive in some form, although probably severely injured. So I'm not exactly sure what my options are at the moment, so I'm doing an attack, just in case. Feel free to modify as needed.



Crosseye (Earl) AC: 17 (T 12 FF 15), CMD: 17;HP 5/11 Character Sheet  3d12+6=25 ;
Monday July 21st, 2014 5:19:04 PM

OoC: reroll damage for crit = 25. So when u roll the crit there is no saves or any other roll then just the change in damage for crit? Thanks for the help. I am getting this plus I know under stand your attack rolls you just are rolling the attack and damage and up to us to figure out if it is a hit and to reduce our hp



Atlas Sunowl (Trey) AC: 21 (T 13 FF 18), CMD: 19; HP 3/13 Character Sheet  d8+3=7 ; 3d8+3=20 ; d8+3=6 ;
Monday July 21st, 2014 11:34:49 PM

--------------
OoC: daily check in...I did forget to roll damage for my AoO rolls, so I'll do that. I don't think there was anything else I needed to do. Correct me if I'm wrong. Thanks!

GR3: 4+3=7 (originally hit AC16)
GF4: 17+3=20 (originally hit AC25, was a natural 20, so rolled for crit)
Other: 3+3=6 (originally hit AC22)


Leeeet's get ready to rumblllllllllle, ROUND 5(Jay CoDM)  d20+2=8 ;
Tuesday July 22nd, 2014 12:18:39 AM

The party is battered and bleeding but so are the raiders!

OOC: Anyone bit by the dogs last round must succeed in a Fortitude save, DC12. Failure means an allergic reaction.

Goblin AC13
Dog AC16
Dogs seem sturdier than the riders.

Heroes previous ROUND
Atlas hits the goblin rider well. The goblin teaters.
Crosseye kills the dog, and dismounts the rider as a result. The dog falls and crushes the rider.
Lilith turns to agressive negotiation and kills the goblin rider. Note: GR4 is now GD4
Mack attacks and misses.
Bonivus falls. OOC: Make a Constitution check. Like a save but only use the Con bonus. This is to stabilize. (OOC: You stabilized!)

Goblins previous ROUND
GR3 backs away, wounded and bleeding. (OOC: just moving so no AoO)
GF4 attacks Altas. Misses
GD4, without a rider to control, looks at the two and sizes them up.
GR1 is watching and smiling.
GR2 and GF2 hover over Bonivus. But GF2 sees a glint of something shiny and starts going through the minotaur's stuff. The goblin on the dog looks angry.

MAP(ROUND 5)

OOC: Hasty post. Early day tomorrow. Later this week will be touch and go. I have several early morning shifts, 2am-10, so I may not post until very early or very late!

Lilith Parrim (Hayley) AC: 17 (T 13 FF 13), CMD: 10; HP: 3/12 Character Sheet  d20+7=18 ;
Tuesday July 22nd, 2014 1:54:53 AM

Lilith follows the dogs gaze as it sizes up Mack, who to be fair while standing next to her could easily be mistaken for easy prey. As the dog's eyes start to eyeball her, she gazes down and grins almost maniacally. "Come little doggie, lets play!" she cracks her knuckles "Maybe you can escape the fate that your silly master came too? Maybe you'll listen to Miss Lilith? she continues to stare down the dog. Lilith is trying to Intimidate: d20+7 = 18

Bonivus (Swindle) AC: 20(T 12 FF 17), CMD: 19; HP: -1/14 Character Sheet  d20+3=16 ;
Tuesday July 22nd, 2014 8:49:26 AM

**Bonivus is walking the dusty road leading up to the home of his upbringing. The sun is warm on his face and the smell of fresh cut hay in his nostrils. Brayer his big shaggy dog runs up to him. He kneels down and lets his dog say hello and lick his face. He pats the dog vigorously with one big hand.**

Bonivus continues to lie on the ground his breathing shallow but stable. The wound on his leg seems to have stopped oozing blood so much.

OOC: I stabilized? cool! I nat 20'd that save vs. the dog so I don't need to make another right? I'll do it any way ( d20+3=16). I made it. Constructively using my nap time to hallucinate/dream.



Crosseye (Earl) AC: 17 (T 12 FF 15), CMD: 17;HP 5/11 Character Sheet  d20+5=22 ; d12+6=14 ; d20+6=20 ;
Tuesday July 22nd, 2014 4:52:23 PM

I notice Bonivus on the ground out, so I move to cover him. ( move to I15 - 20' movement) As I move around Bonivus, I see the foot Goblin going though hi stuff. I pull back my Great axe for a swing at him. Hitting him though the head as he was bent down over Bonivus's things.

--------
Attack roll = 22
Damage roll = 14

Note : if I am unable to move close enough to attack the foot Goblin, I will use as my standard action, heal on Bonivus then as I still will be next to him.

Heal roll = 20


Mack (Eric R) AC: 15 (T 15 FF 12), CMD: 15; HP 2/9 Character Sheet  d20+3=5 ; d20+3=18 ; d4-1=0 ; d4-1=1 ;
Tuesday July 22nd, 2014 4:53:57 PM

Time to finish off the dog that bit me (GD4). (Hit AC 5 for 0 damage, and AC 18 for 1 damage)

"Well, that should about take care of him!" ;)


Atlas Sunowl (Trey) AC: 21 (T 13 FF 18), CMD: 19; HP 3/13 Character Sheet  d20+5=12 ; d8+3=7 ; d20+5=24 ; d8+3=6 ; d20+5=7 ; d8+3=5 ; d20+4=22 ;
Tuesday July 22nd, 2014 4:59:38 PM

The hit on the goblin raises Atlas's confidence and he easily avoids the next attack. He continues his motion and slices at the remaining goblin next to him, but his blade only slices through the air. The dance continues...

--------------------
Attack on Goblin (GF4): attack: 7+5=12, damage: 4+3=7

I saved on my fortitude save in my previous post, so I think I'm good in regards to the dog bite thing. However, just in case I am mixed up I'll roll again...18+4=22

Attacks of Opportunity if needed:
Goblin (GF4): attack: 19+5=24 damage: 3+3=6
Other if needed: attack 2+5=7 damage: 2+3=5

OOC: No worries Jay, we'll roll with your schedule!



Crosseye (Earl) AC: 17 (T 12 FF 15), CMD: 17;HP 5/11 Character Sheet 
Tuesday July 22nd, 2014 5:18:17 PM

OoC : sorry forgot my target is GF2

Leeeet's get ready to rumblllllllllle, ROUND 6(Jay CoDM)  d20+2=3 ; d20+2=8 ; d20+4=19 ; d4=4 ;
Tuesday July 22nd, 2014 8:57:54 PM

Suddenly the tides of battle turn!

Goblin AC13
Dog AC16
Dogs seem sturdier than the riders.
Dog infection : A creature affected by this rash takes a --2 penalty to Dexterity and Charisma for 1 day (multiple allergic reactions do not stack).

Heroes previous ROUND
Atlas' attack grances off the goblin's armor.
Crosseye dismantles his target.
Lilith taunts GD4 with her look. Kitty versus Pup.
Mack HITS for 1 damage. It's still up!
Bonivus remains down and dreaming of the dusty road near home?

Goblins previous ROUND
GR3 rider seems hesitent. Dog seems eager for a fight. The rider strains against the reigns to control the dog.
GF4 pokes at Atlas. MISSES
GD4 is drawn into Lilith's gaze. He snaps at her! MISSES
GR1 is watching and is no longer smiling. He draws closer. He throws a spear at Mack! HITS! for 4 damage..... Mack should be at -2. Constitution check to stabilize, please, Mack! You MAY have a way to deflect this attack and thereby NOT be unconscious. ;)
GR2 looks up at Crosseye with a blood-splattered face. Dog and goblin are looking at Crosseye.

MAP(ROUND 6)

Lilith Parrim (Hayley) AC: 17 (T 13 FF 13), CMD: 10; HP: 3/12 Character Sheet  d20=8 ; d6+3=4 ;
Wednesday July 23rd, 2014 12:01:39 AM

Lilith watches Mack, unsure if he'll be able to continue."Lean on me Mack,if you need too!"Even battered and brusised, she'll protect the tiny halfling the best she can should he fall. "Ugh, Atlas,Crosseye! We have to wrap this up quick!" She calls to them before turning her attention to the dog. "I wont be so merciless this time! Payback for the wounds I've suffered!" she swiftly delivers a blow to the dog Lilith attacks GD4. Attack: d20=8, Damage=4.

Atlas Sunowl (Trey) AC: 21 (T 13 FF 18), CMD: 19; HP 3/13 Character Sheet  d20+5=23 ; d8+3=5 ; d20+5=11 ; d8+3=8 ; d20+5=7 ; d8+3=4 ;
Wednesday July 23rd, 2014 10:20:00 AM

Atlas struggles through the words as he brings his sword around in another attempt to end this goblin's life, "I..will..make..this..one..count..". His concentration proves fruitful as his blade catches the goblin in his torso, spraying blood across the battlefield.

---------------------
Attack goblin (GF4): attack: 18+5=23 damage: 2+3=5

Attacks of Opportunity if needed:

GF4: attack: 6+5=11 damage: 5+3=8
Anyone else running by: attack: 2+5=7 damage 1+3=4


Bonivus (Swindle) AC: 20(T 12 FF 17), CMD: 19; HP: -1/14 Character Sheet 
Wednesday July 23rd, 2014 2:19:44 PM

Bonivus continues being unconcious

**He stands up from petting his dog and is standing on a wide packed dirt highway. Somthing is chasing him so he starts running. He runns as fast and as hard as he can but he never seems to get any further ahead.**

OOC: What is the standard procedure for being knocked out in a fight. I still have to post every day but there is litterally nothing I can do...

Mack (Eric R) AC: 15 (T 15 FF 12), CMD: 15; HP -2/9 Character Sheet  d20=2 ;
Wednesday July 23rd, 2014 8:02:00 PM

I spend some good quality time getting to know Bonivus, in la-la land. :)

OOC: Yes, I'm at -2. Eating dirt. When I fall, I make sure to make a long, drawn out, dramatic spectacle of the fall.

CON check: rolled a 2 for a 13 Constitution. I assume that's good, right? ;)


Leeeet's get ready to rumblllllllllle, ROUND 6(Jay CoDM) 
Wednesday July 23rd, 2014 9:03:56 PM

OOC: Waiting for Crosseye to post.

Mack, I was hinting that you have Deflect Arrows on your sheet. You can choose to deflect the THROWN spear. Unless you wanna lay there and bleed. ;)

I will likely post the next round of combat tomorrow, due to my early night tonight. See you all tomorrow!

Crosseye (Earl) AC: 17 (T 12 FF 15), CMD: 17;HP 5/11 Character Sheet 
Wednesday July 23rd, 2014 9:44:38 PM

OoC : will post later been at hospital 1/2 day check up on daughter

Crosseye (Earl) AC: 17 (T 12 FF 15), CMD: 17;HP 5/11 Character Sheet  d20+5=9 ;
Thursday July 24th, 2014 12:44:01 AM

I take a step towards the next goblin rider (GR2) and yell in common "Your next!". I pull my great axe, dripping with goblin blood, back again and swing missing his dog but showing my might.

Bonivus (Swindle) AC: 20(T 12 FF 17), CMD: 19; HP: -1/14 Character Sheet 
Thursday July 24th, 2014 10:18:40 AM

Still deadish

OOC: is it too cliche to complain about how crappy my attack rolls were?

Mack (Eric R) AC: 15 (T 15 FF 12), CMD: 15; HP -2/9 Character Sheet  d20=19 ;
Thursday July 24th, 2014 2:58:53 PM

OOC: I'm with you, Bonivus..... I'd normally switch dice, but can't do that here. :)

OOC2: Sorry Jay. Caught the hint, but I guess I misunderstood how that worked. Thought I had to be aware people were shooting/throwing at me beforehand to use that, and GR1 is behind me. I'll give it a shot, though. What do I roll against to try to use that for the spear? I rolled a 19, but not sure what modifiers or such I use, or what I have to beat.



Leeeet's get ready to rumblllllllllle, ROUND 6(Jay CoDM) 
Thursday July 24th, 2014 7:02:47 PM

POST IS ON IT'S WAY..... BUT NOW, A BIT OF LIGHT READING!

OOC:
Bonivus: Not too cliche to say your dice suck. But there is ONE dice pool we all use, one could easily say that you were rolling the DM's dice that round, not yours. ;)

Mack: You knew the goblin was there. There is 'technically' no facing (within view). So you basically have omnidirectional senses. Silly, yep, but it's fantasy.
Also, your Deflect Arrows feat allows you once per round to just knock the spear from the air. Note that it isn't JUST arrows that you can swat. If a boulder is chucked at you though.... well, we'll cross that river when/if we get to it. ;)
----------------------------------------------
Deflect Arrows:
You can knock arrows and other projectiles off course, preventing them from hitting you.

Prerequisites: Dex 13, Improved Unarmed Strike.

Benefit: You must have at least one hand free (holding nothing) to use this feat. Once per round when you would normally be hit with an attack from a ranged weapon, you may deflect it so that you take no damage from it. You must be aware of the attack and not flat-footed. Attempting to deflect a ranged attack doesn't count as an action. Unusually massive ranged weapons (such as boulders or ballista bolts) and ranged attacks generated by natural attacks or spell effects can't be deflected.

Leeeet's get ready to rumblllllllllle, ROUND 6(Jay CoDM)  d20+2=9 ;
Thursday July 24th, 2014 7:38:09 PM

The sounds of combat slow. Labored breatheing. Panting. Snarling. Dusty. Blood and cloven goblins top this vision.

Goblin AC13
Dog AC16
Dogs seem sturdier than the riders.
Dog infection : A creature affected by this rash takes a --2 penalty to Dexterity and Charisma for 1 day (multiple allergic reactions do not stack).

Heroes previous ROUND
Atlas deals significant damage to GF4.
Crosseye misses, with a flourish.
Lilith misses.
Mack slaps the spear from the air and looks impressive doing it! DM OOC: Made executive decision to keep the board moving.
Bonivus lays, dreaming. Zzzzzzz....... (STABLE at -1 hps)

Goblins previous ROUND
GR3 flees.
GF4 is staggered by the hit and decides to flee, north west. Atlas' AoO finishes him.
GD4 hurt and angry, the red mist descends on the hound and he snaps again at Mack. MISSES
GR1 doesn't like what he's just seen. The halfling swats the spear from the air. And it ALMOST flies back at him. He swings the hound around and gives a hoot. He runs south.
GR2 turns, hearing Crosseye, and then hearing the retreat call from GR1. He decides to take his haul from Bonivus and flee as well. However, as he begins to move, his treasures fall to the ground, the ratty bag tearing. He leaves it an moves west with haste.

GD4 is the only remaining. Together, you can easily dispatch the mongrel.

I'm calling this encounter finished.

XP and rewards awarded soon-ish.


Crosseye (Earl) AC: 17 (T 12 FF 15), CMD: 17;HP 5/11 Character Sheet  d20+6=19 ;
Thursday July 24th, 2014 9:34:06 PM

I run over to Bonivus and yell, "Bonivus! Bonivus!. I lightly slap him across the face to try to wake him up. I carefully look over his body and see the wounds I don't think he is dead but very badly injured. I use all the healing I know to help him out (use heal skill - roll = 19).

I yell out "Can anyone help him also? Any healing potions? Anything?"

After I have done all I can for him I collect my bow and stand by him.

Lilith Parrim (Hayley) AC: 17 (T 13 FF 13), CMD: 10; HP: 3/12 Character Sheet 
Thursday July 24th, 2014 10:23:53 PM

ooc: so...I'm confused. The encounter is finished, but the dog remains? Are we supposed to take out the dog? :s

Lilith groans, with the rush draining out of her she feels the effect of the terrible rash returning. She turns to call over her shoulder to Crosseye "Not a goddamn thing. Unless the Boy and the others having something?" She cautiously knocks on the door of the wagon, hoping those inside will have something of aid.

Atlas Sunowl (Trey) AC: 21 (T 13 FF 18), CMD: 19; HP 3/13 Character Sheet  d20+1=14 ;
Friday July 25th, 2014 12:00:31 AM

Atlas turns back to the group and takes in the scene, "Damn lucky those goblins don't come with a spine or else it might have been the end of us all. Crosseye, I don't have anything either, please make him comfortable and we'll have to wait it out."

First things first, let's get this bite wrapped up so I can be of some use. Atlas heads over to his pack and grabs his waterskin. Without having bandages to dress the wound he decides the best action is to just make sure it's clean. Without much modesty he takes off his boots and then his pants. He proceeds to clean the dog bite with some water and gently dabs at it with a part of his pant leg that isn't as dirty as the rest. The would is as clean as he can get it and bleeding seems to have stopped for the moment, so he puts his pants and boots back on.

Standing back up, Atlas heads over to Mack, "Nice move on that spear, likely saved your life. You alright bandaging yourself up while I check on the others?"

----------------------------
Heal check on self: 13+1=14

OOC: Crazy battle, nice job everyone! Definitely a new experience for me playing by post with this format. I certainly had a good time and learned a lot in prep for the next one :-)


Mack (Eric R) AC: 15 (T 15 FF 12), CMD: 15; HP -2/9 Character Sheet  d20+1=4 ;
Friday July 25th, 2014 6:49:52 AM

"Thanks Atlas! A pure lucky move, I have to say. But yah, I had a premonition that that spear would have knocked me unconscious." :)

I clean myself up as best I can with what I have. (d20+1 heal check of 4) I think I just made my rash worse. ;) Then I see what I can do to help with the others.

OOC: Thanks for the info on that "Deflect Arrows" Jay. I do have that... just a misunderstanding on what I could see. Although it still doesn't mention any roll. Is it an automatic thing?

Bonivus (Swindle) AC: 20(T 12 FF 17), CMD: 19; HP: -1/14 Character Sheet 
Friday July 25th, 2014 2:44:58 PM

Bonivus moans a bit as he lies on the ground.

OOC: We don't have any type of healer do we? So I'm unconcious until I get sleepy time HP in the morning? I suppose you could strap a horse to me to move me to my bed roll.

Leeeet's get ready to rumblllllllllle, ROUND 6(Jay CoDM) 
Friday July 25th, 2014 5:35:19 PM

Ooc. Mack. Your hit points should read 2 not -2.

Lilith, I sped up the finish for several reasons, least of which is timing for the module. Consider the dog dead.

As a Dm, and player, I was concerned initially about you guys having a healer. You lost your only potential healer.

I'll make DM post later this evening. Laptop unavailable.

Crosseye (Earl) AC: 17 (T 12 FF 15), CMD: 17;HP 5/11 Character Sheet  d20+6=19 ; d20+6=22 ; d20+6=22 ;
Friday July 25th, 2014 7:09:06 PM

Thinking to myself " I wish I had some healing kits or even some sort of healing potion. Next town or settlement we come to that is the first thing I am going to invest in or look for."

I look at the others all see they all need some sort of help so I use my healing skills as best I can to help them all. ( Heal rolls)

To Atlas "We need to get out of here moving on somehow! We are just sitting pray out here in the open. How is the wagon, and the horses? I think we can move Bonivus in to it and that way get out of here with all of us? Plus we need to get him to a healer of some sort I have done all I can with my skills right now."

---------------

OoC not sure if I can do on heal roll for the other or have to so one for each so doing one for each.

Heal roll Atlas - 19
Heal roll Mack - 22
Heal roll Lilith - 22


Wow, what a night(Jay CoDM) 
Friday July 25th, 2014 7:13:23 PM

The day comes and the corpses lay scattered, luckily, none are of your group.
Natural sounds of morning and of nature have begun.
Birds, the wind, ground dwelling animals.

Repairs begin again on the wagon. Boy doing a good portion of the work. It's going well by late morning.
The party is wounded, one critically. Several are wounded severe enough to warrant rest. The dwarves ocassionally glance at the party. Boy uses Bonivus as a work bench and stool.

It is easily determined with a healing check, that EVERYONE is below 1/4 hit points. Crosseye is healthiest, with just under half. Bonivus still dreams.

What do you do now?

HEALING INFO for the non-spellcasting crowd!

REWARDS: 500gp each, 2280XP each

DM OOC: Standby on recording rewards please.

Lilith Parrim (Hayley) AC: 17 (T 13 FF 13), CMD: 10; HP: 3/12 Character Sheet 
Friday July 25th, 2014 10:24:36 PM

Lilith takes notice of the boy using the injured Bonivus as a bench "Oh would you not? The poor guy's had it rough enough as it is, he doesnt need YOU adding insult to injury." she attempts to shoo him off, trying to find him another place to work

Atlas Sunowl (Trey) AC: 21 (T 13 FF 18), CMD: 19; HP 3/13 Character Sheet 
Friday July 25th, 2014 10:37:43 PM

"Boy! How much longer on that wheel? We need to get out of here quickly. Crosseye, as soon as he's done let's get Bonivus in the wagon like you suggested. Anyone want to help me drag these corpses into a pile a little further downwind? Best not to leave a clear picture of exactly what went on here."

As the boy works Atlas starts carrying the goblins and dogs to a spot a little ways off. The stench is terrible, but he plods on.

When the wagon is ready they struggle, but eventually get Bonivus into it. Atlas puts Bonivus's gold into his backpack and puts it under his huge head. "They should have some healing potions at the Tree, we just need to get there. We'll have to stock up for future engagements as well."

Atlas turns to Lillith as they start to head out, "How's the rash coming? Filthy creatures, we'll have to remember that for the next time we encounter them. I expect they'll have some salve at the Tree as well."

----------------------------
OOC: Jay, thanks for the healing link, very helpful!


Mack (Eric R) AC: 15 (T 15 FF 12), CMD: 15; HP 2/9 Character Sheet 
Saturday July 26th, 2014 4:12:05 PM

As I look at everyone (and myself) I wish I had learned more from my mom before leaving the village. I'll definitely need to learn quick if my skills are ever able to help keep us alive in the future.

After seeing if there is anything else I can do to help those bleeding and with rashes (I'm assuming there's not since there's nothing anywhere in the area to use), I head over to give Atlas a hand with the dead bodies.

OOC: Healer, shmealer.... When you start with not enough money to buy a healing kit, and you're left all alone at level 1 like this out in the middle of no where, this is what I'd expect. Surprised we're alive, actually. ;) If they really wanted this wagon and us to make it, they should have left a few healing potions with the wagon when they told us to catch up later.



Lilith Parrim (Hayley) AC: 17 (T 13 FF 13), CMD: 10; HP: 3/12 Character Sheet 
Saturday July 26th, 2014 9:49:18 PM

Lilith keeps her hands at her sides "Itchy as all hell, but its starting to fade at least." she sighs "I knew this trek would be tricky but I didn't figure it would be as soon as we left the city..."

Crosseye (Earl) AC: 17 (T 12 FF 15), CMD: 17;HP 5/11 Character Sheet  d20+6=26 ;
Sunday July 27th, 2014 4:05:00 AM

While the boy works on the wheel again, I collect my bow and then decide to help with the bodies, but as we move them I search then with the hope of finding some useful things ( maybe a healing kit or two or even potion perception roll-26)

When that is done I say to everyone "I am going to try and get a nap while work is being done on the wheel" and then I go find a spot to close my eyes for a bit (still in armor though with weapons by my side ready to be use)

When the wagon it ready I then help Atlas with Bonivus

Mack (Eric R) AC: 15 (T 15 FF 12), CMD: 15; HP 2/9 Character Sheet  d20+1=12 ; d20+1=21 ; d20+1=17 ; d20+1=19 ;
Sunday July 27th, 2014 6:23:24 PM

I do my best with what we have to provide any help I can to those injured.

OOC: Long-term heal check?
(d20+1 heal check of 12 on Crosseye)
(d20+1 heal check of 21 on Lilith) Does a natural 20 mean anything special for NON-combat actions? Or is it combat only?
(d20+1 heal check of 17 on Atlas)
(d20+1 heal check of 19 on Bonivus)


Bonivus (Swindle) AC: 20(T 12 FF 17), CMD: 19; HP: -1/14 Character Sheet  d20+1=3 ; d20+1=13 ;
Monday July 28th, 2014 8:03:22 AM


Bonivus wakes up but is still disabled from his wounds. Looking around he realizes the group managed to move him into the cart. "Well, at least one of you is stronger than he looks. Might have been easier if you had thought to get this armor off of me before hand!" He lets out a peel of low weak laughter as he fiddles with some of the buckles on his mail.

OOC: Assuming it was atleast 2 hours until morning. per http://www.d20pfsrd.com/gamemastering/conditions#TOC-Stable
d20+1=3 ; d20+1=13 ;
Am I going to be able to rest in the wagon to get some HP back?

Mack (Eric R) AC: 15 (T 15 FF 12), CMD: 15; HP 2/9 Character Sheet 
Monday July 28th, 2014 12:46:03 PM

I strike a pose, flexing my muscles. :)


Wow, what a night(Jay CoDM) 
Monday July 28th, 2014 4:57:18 PM

The group determines, with heal checks, a look at the wagon and Bonivus (WHO IS NOT AWAKE.... he stabilized but if one is still at negative numbers, they are still OUT)..... that it might be a smart idea to rest here awhile. Using the fragile wagon to haul Bonivus wouldn't be of help since it would risk damage to the wagon and be slow and with everyone wounded, getting rest and first aid might help. And Bonivus could move under his own power as early as tomorrow morning.
Goblins won't likely attack during the day and the ones you played with last night won't likely return in a hurry.

It's about 9 in the morning. The sun is up and it's partly cloudy. No wind. And the temperature is mild. The wagon could use at least a few more hours. The dwarves look upbeat but boy is still grumbling.

Boy has stopped using Bonivus as a stool/bench.

What do you want to do? Move/press on when the wagon is finished? Stay to heal up some and risk another night like the last?



Crosseye (Earl) AC: 17 (T 12 FF 15), CMD: 17;HP 5/11 Character Sheet 
Monday July 28th, 2014 9:35:55 PM

OoC : as I posted I am going to rest during the day. Until the wagon is ready and I will do what ever the group wants but think moving at night will not be a good idea. To much can go wrong with a group of this size and the wagon again, but that will depend on how mush we can heal up. We need to get to the tree and suppy up, on healing especially.

Also did we find anything of use on the bodies as I search them?

Atlas Sunowl (Trey) AC: 21 (T 13 FF 18), CMD: 19; HP 3/13 Character Sheet 
Monday July 28th, 2014 11:42:54 PM

"Alright gang, we have a decision to make. The wagon could use some more work, but we know there are goblins about. I recommend that we get moving as soon as the boy wraps up the final necessary repairs, but we'll keep the pace slow to prevent further damage to both the wagon and us. I just don't want to be here again tonight, who knows what those goblins will send our way. What do you say? Either way, we need breakfast, so I'll get to starting the fire."

Atlas stays engaged in the conversation as he gets his flint & steel out of his backpack, gathers the little wood they have remaining, shaves some pieces off with his dagger and uses them to start the fire. It takes a few tries, but eventually the flames are enough to heat the food over.

-------------------------------
OOC: I'm assuming that Pathfinder is similar to D&D and I don't need a skill check to start a fire with flint & steel in normal conditions.




Lilith Parrim (Hayley) AC: 17 (T 13 FF 13), CMD: 10; HP: 3/18 Character Sheet 
Tuesday July 29th, 2014 12:50:24 AM

Lilith keeps post near the wagon, happy to just take the day to rest. She runs her fingers through her hair absentmindedly, trying to not itch her rash while at the same time itching to do what she does best- thieving. She looks around and mulls to herself, she could easily lift Bonivus' share of the gold...but her conscious shoots an annoying little pain through her body, reminding her that these boys had literally just protected and fought with her. "Soon enough, I'll have a target I can deal with my way..." She mumbles to herself.

The smell of whatever Atlas is cooking starts to waft into her nostrils "Oy, Atlas! Anything I can help with? Or maybe devour?"

ooc: as i was doing my level up, Ian noticed that we had failed to put in my Armour check penalties. (Myself, Ian and our DMS) I've gone ahead and added them now!!

Bonivus (Swindle) AC: 20(T 12 FF 17), CMD: 19; HP: -1/14 Character Sheet 
Tuesday July 29th, 2014 8:14:55 AM

Bonivus falls silent and mutters in his sleep if you listen closely it sounds like the is bartering with the god of death himself.

OOC: Jay did you double check XP like you said yesterday? Would hate to level and then find that that was the Xp that we had to divide between us.

OOC: Do we even have a healer's kit? We could try the Treat Deadly Wounds use of the heal skill to get me double moving faster. DC 20 but maybe worth a shot.

Mack (Eric R) AC: 15 (T 15 FF 12), CMD: 15; HP 2/9 Character Sheet  d20+6=11 ;
Tuesday July 29th, 2014 12:25:59 PM

"Hey young lad.... I have a handful of gold coins here for you if you can get this wagon up and running and quicker. Anything I can do to help?"

I give my 2 cents during the group discussion: "I guess my thoughts are that we won't be able to survive another night like that one, but I also don't see us catching up with the rest of the caravan. I think we need to get up and at least get as much distance as we can during the day. We might have to come up with a different strategy for the coming night, or see what presents itself as we travel quickly. Maybe we'll get lucky and I can find some useful herbs at some point to help us a little bit on the healing side, or we'll find a place easier to defend, or even a magical luck dragon that will protect and comfort us." I am wondering why everyone is looking at me weird.... apparently they don't come from a land of magical luck dragons?

OOC: I know it's probably not safe or wise to travel too far from the wagon, but if I see anything that appears it might be promising to find some herbs or plants or such that might help us with our injuries, I take a chance and venture away a little bit. (d20+6 herbalist check of 11)... letting someone know, of course. :)

OOC2: I know I don't have a Healer's Kit, but it was the first item on my list of things to buy once I got enough money (started out low as a monk). We should have plenty now once we get to a town. In fact, I can't carry most of mine, so I'd just put it on the wagon at some point for everyone to help themselves. Maybe I'll leave some in "safe" spots for Lilith to steal. :)

Wow, what a night(Jay CoDM) 
Tuesday July 29th, 2014 4:24:38 PM

OOC: SORRY... No Xp guys and gal. I jumped the gun. I used to give it out after each encounter back in the day, but it makes sense to give it at the end of the module or act.

Skill checks for starting fires.... I think a basic Survival check of 5 should handle that, but no, I won't require that.

And folks, please be patient. I can't read everything I have limited time. I work early and get home exhausted. I have my own character to post for to and those posts are being truncated due to Tree.

Post is coming soon.

I will NOT be able to post Wednesday or Thursday. Camping. I'll see if someone can take those two days.

Wow, what a night(Jay CoDM) 
Tuesday July 29th, 2014 7:15:39 PM

Boy says the wagon will be ready in a few hours.

Herbs and plants are found to help with healing.

Bonivus is awake, weak and DISABLED.

One of the dwarves pipes up. "AY! We've been talkin' and think its a good idea for us to stay here and rest a night. Heal up and we'll watch the camp. BOY! Won't sleep tonight... WILL YOU BOY!? Anyway, the fact is, we don't think its a good idea to stay but stupider to leave. We like you and don't want to have to continue alone."

HEAL SKILL Please note long term care.

Atlas Sunowl (Trey) AC: 21 (T 13 FF 18), CMD: 19; HP 3/13 Character Sheet  d20+1=17 ; d20+1=13 ; d20+1=3 ; d20+1=10 ;
Tuesday July 29th, 2014 11:57:55 PM

"Well, I don't know if those plants will do much or not, my experience tending the wounded didn't include the picking. I'll give it a shot though." Atlas goes about trying to create something resembling paste with the plants that Mac brought back. He tests it on himself to make sure it doesn't cause a rash or make things worse, then he applies it to the wounds of everyone else in the party.

When he is done he goes over to the Dwarves, "I don't think it is wise, but they paid us to protect you, so we're not going any where unless you are." Atlas turns to the rest of the group, "Looks like we're taking a day for rest gang. Find a comfortable spot to get some sleep and let those wounds heal."

With that Atlas takes his own advice and finds a comfortable spot to check on his wounded leg and catch up on sleep. He takes time throughout the day to check in on each of the party members to make sure that the salve he created is not doing any harm and to add more if needed.

-------------------------
Bonivus Long Term Care: d20+1=17 (Bonivus gains 4 HP if I read the description correctly and the salve actually does something)

Mac Long Term Care: d20+1=13 (failed)
Lilith Long Term Care: d20+1=3 (failed)
Crosseye Long Term Care: d20+1=10 (failed)




Crosseye (Earl) AC: 17 (T 12 FF 15), CMD: 17;HP 5/11 Character Sheet  d20+2=22 ;
Wednesday July 30th, 2014 12:13:28 AM

I am not for moving either. We will just be an easy moving target and much harder to defend if on the go. I yawn clear my sleepy see after a good and much need sleep. I approach Atlas and ask " So what is it boss we digging in or moving out. I thing it would be much easy to rest up more and easier to defend if we dig in. Moving at night we could easily get ambushed and would be much harder to defend, plus moving with a big group at night who knows what else could go wrong. I don't like it and would like to get underway but staying one more night might be the safer way? Either way I will do was everyone wants!"

-------
Heal check on everyone -4 no kits +6 skill = 22 so everyone if I understand over 8 hours (long term care) everyone gets 2 hp back?? And if I use treat dealy wounds on Bonivus he gets 1 (1 for my level) let me know if I am right?



Mack (Eric R) AC: 15 (T 15 FF 12), CMD: 15; HP 2/9 Character Sheet  d20+5=20 ;
Wednesday July 30th, 2014 6:53:25 AM

OOC: I'm assuming, with all of us that are able doing long-term care on each other, we'd probably get max hit points back every 8 hours. ? I'm not sure what bonus we'd get to that for any herbs found, though. And also, do I need to make any type of apothecary check? Just in case: (d20+5 apothecary check of 20)

So, it seems we need to know:
#1 - how many points do we get back per 8 hour period of resting? and
#2 - how many hours do we make it before we get attacked again?


Bonivus (Swindle) AC: 20(T 12 FF 17), CMD: 19; HP: -1/14 Character Sheet 
Wednesday July 30th, 2014 8:13:44 AM

Bonivus snaps back too it. "I don't know that my vote counts, by the account of my condition, but I'm fine staying here for the day." His head slumps back to the wagon with a "Thunk" of horns on wood from the effort of speaking.

OOC: 2 for 8hr, 4 for 24hr si what long term care does. But Atlas failed his rolls for all but me. So you only get the standard 1 for 8 and 2 for 24. per HEAL and REST

A long Day Dan K  d20+1=16 ; d20+1=12 ; d20+1=9 ; d20+1=16 ;
Wednesday July 30th, 2014 11:42:54 AM

It is decided that to push on after the attack could lead to greater disaster and so the group stays put. The wagon is a few hours away from being ready, but even after Boy has it repaired, the injuries from the goblin attacks have the party deciding to spend an extra day and night right where they are.

Crosseye is able to use the last of the supplies from the healing kit to tend to Bonvius' most grievous wound in the hour immediately following the attack. Bonivus gains 1 HP bringing him to 0

The following day, Atlas and Crosseye both do what they can to provide care for the others as they rest.
Korbiss and Durbin are able to assist, setting a better camp about the wagon, preparing meals and such. the pair also heads out several hundred yards to take down a small tree. Not Kiln dried wood, but better than nothing.
They also take it upon themselves to dispose of the bodies, dragging them about 100 yards off the road to the north. "If more come looking, they'll see their brethren all laid out in welcome." All of the gear and goods, are piled into the wagon and accounted for. After this, they both settle down on the east side of the wagon for shade and fall asleep. "Wake us for dinner and we'll keep watch through the night so you 2 can continue to help mend the others."

Mack is kept lying down and not let to go wandering off. To do so would nullify the long term care that Atlas and Crosseye are trying to provide.

As evening approaches, Korbin and Durbiss are woken from their nap and the two dwarf take up a spot on the northeast and northwest corner of the wagon. They still help fetch water, and such to aid Crosseye and Atlas, but mostly they keep an eye out for more trouble

Crosseye and Atlas continue their work through the long night. A very long night indeed. But one that passes without another assault.

Each of the slain goblins had a small bag of 50gp and were equipped with 2 short spear, a hand axe, dagger and was wearing leather armor.

Game Notes:
Rest is just that, 8 hours of lying down. You cannot gain the benefits of Rest or Long term care while doing anything.
Bonivus has rested and received Long Term Care for 24 hours and gains 4 HP
Mack has rested and received Long Term Care for 24 hours and gains 4 HP. Dwarfs were successful at Aiding Another granting a +2 to Atlas' 13
Lilth has rested for 24 hours and gains 2 HP
Crosseye and Atlas are both fatigued and gained no HP


Crosseye (Earl) AC: 17 (T 12 FF 15), CMD: 17;HP 5/11 Character Sheet 
Wednesday July 30th, 2014 8:52:04 PM

To Atlas "This going to be a long night, but I know the others need the rest more. I don't know you much but I see you are the leader of this group. I pledge my loyalty to you and the group, that was my first real fight and I have learned a lot from both it and my Grandfather. He was we'll trained and tough me as much as he could but I see that is still a big difference between training and real life. I hope as time goes on we can learn from each other."

I then go on with attending to the others and keeping an eye out for trouble.

Lilith Parrim (Hayley) AC: 17 (T 13 FF 13), CMD: 10; HP: 5/12 Character Sheet 
Wednesday July 30th, 2014 10:24:22 PM

Lilith paces around the wagon, not quite sure what to do with herself.

ooc: sorry. kinda lame tonight, not really sure what to do since i feel kinda left out in that last post!

Atlas Sunowl (Trey) AC: 21 (T 13 FF 18), CMD: 19; HP 3/13 Character Sheet 
Thursday July 31st, 2014 12:07:14 AM

Crosseye, you did a great job with the fight going toe-to-toe with those vile creatures, not to mention your assistance tending the wounded. Your Grandfather would be proud, so hold your head high! We were extremely lucky to have you stumble upon us.

"We haven't done any pledges of loyalty to each other, but I do believe that tonight bonded us. It seems that this is going to be a long journey, so I am glad that you are willing to take up with us. My promise to you, and to everyone here, is that as we fight together none of us will be alone. We'll defend each other to the last drop of blood and never leave a comrade behind. That's the best I can do right now considering the circumstances, but I offer it to all of you."


With that Atlas gives a nod to Crosseye and goes about taking care of the camp and looking in on the people healing.

"Lilith, get some rest friend, you've had a very traumatic day and pacing isn't going to help you heal. We need to save our strength, as I doubt this will be the last confrontation before we reach the Tree."

"Mack, stop twitching, it's not killing you sitting still. Imagine this is a game, the person that sits still the longest wins. I know you can do it!"

"Bonivus, good to see that you are awake! You fought well out there tonight, your ancestors would be proud! Please rest up. We're going to need you strong if we're going to survive this journey."

After making the rounds Atlas goes back to his backpack and closes his eyes for a bit. After a moment he says, "Korbiss, Durbin, if either of you get sleepy you be sure to wake me and I'll take the next turn. No nodding off!" A moment later you hear Atlas snoring softly.

--------------------
OOC: Dan, thanks for jumping in while Dan is out!!


Mack (Eric R) AC: 15 (T 15 FF 12), CMD: 15; HP 6/9 Character Sheet 
Thursday July 31st, 2014 7:20:31 AM

"Stupid sitting still game....." I mumble to myself.

Now that I feel MUCH better and somewhat rested, I see what I can do to help the others. I'm feeling anxious to explore a little further from the wagon though, if we don't get moving soon.

OOC: Glad to get the 4 hit points, although I'm a little unclear who's helping heal and who's not. Guess it's not relevant. Percentage-wise, my hit points were actually better than others. But maybe the plan is to alternate care? Or maybe this leads to a deeper discussion on what exactly is a hit point... for another area on the site. :)

Die Another Day Dan K 
Thursday July 31st, 2014 8:21:04 PM

The party makes it through the night and the sun rises once again in the east to brighten the skies above the land. The dwarfs, Korbis and Durbin, are tired, as are Crosseye and Atlas. The four spent the entire night tending the wounds of Lilith, Mack and Bonivus. The wagon is ready and without further delay the group continues west. To the north, as the day passes noon, a deep horn blast sounds drawing all eyes to the horizon. The denizens of the Red Hills may not be beaten just yet.

Korbis cracks the reigns and the team of horses leap to a canter. "Not sure what is going on, but I suppose no one will be minding if we try not to find out."

Game notes of the healing
I had a heal check for Bonivus, Lilith and Mack by Atlas
I had a heal check from Crosseye, I used that for Deadly Wounds on Bonivus. Going forward, there needs to be a heal check for each character
I then had Korbis and Durbin Aid Another on Atlas' heal checks
So as to not nullify the healing efforts, I had Mack, Lilith and Bonivus just rest



Crosseye (Earl) AC: 17 (T 12 FF 15), CMD: 17;HP 5/11 Character Sheet  d20+6=8 ;
Thursday July 31st, 2014 9:55:00 PM

When I hear the Horn [b]" I don't like that we need to get moving faster How far is this tree? how soon to reach it or do we need to stop and get ready to defend again?"[b]

thinking to my how fats can they travel to us know with the wagon we are slow? How far are was that sound?

Perception check = 8

Lilith Parrim (Hayley) AC: 17 (T 13 FF 13), CMD: 10; HP: 5/12 Character Sheet 
Thursday July 31st, 2014 10:34:05 PM

Lilith's ears twitch at the sound of the horns, her toes dig into the ground. "At ease Crosseye, I'm sure we'll be fine." Of course, she tries to reassure him, but her fingers linger near her weapon.
"I do agree with with Korbis though, lets not find out if possible."


Atlas Sunowl (Trey) AC: 21 (T 13 FF 18), CMD: 19; HP 3/13 Character Sheet  d20+2=18 ;
Thursday July 31st, 2014 11:56:22 PM

After a long night with small intervals of sleep Atlas is visibly tired. However, the sun is up and there's no option but to push on. "Korbiss is right, we need to get moving. Those horns mean trouble and I don't see anyone else around here that would be attracting trouble. Let's move!"

With that Atlas takes position on the North side of the wagon and tries to keep pace with the horses. If they get going too fast I'll hop on. He keeps his eyes on the horizon, watching for any sign of trouble.

----------------------------
Perception Check: 16+2=18


Bonivus (Swindle) AC: 20(T 12 FF 17), CMD: 19; HP: 5/14 Character Sheet 
Friday August 1st, 2014 9:59:26 AM

Bonivus is up and about now after resting the whole day before. He readies his shield and axe while he trots next to the horses. "Do goblins even use war horns? Maybe they are friendlies?" he says without too much conviction.

As he walks his gait is still a bit pained from his leg injury. He is functional but still severly wounded by all accounts.

Mack (Eric R) AC: 15 (T 15 FF 12), CMD: 15; HP 6/9 Character Sheet  d20+1=15 ; d20+1=11 ; d20+1=20 ; d20+1=21 ;
Friday August 1st, 2014 12:25:01 PM

"If they do, I sure would like to get me one! Did we find any horns on the other goblins?"

If we have any opportunity for long-term care in the wagon as we travel or when we stop, I definitely repay the favor and do what I can for the others to let them heal and recover.

OOC: Making rolls for all, just in case:
(d20+1 heal check of 15 on Atlas)
(d20+1 heal check of 11 on Lilith)
(d20+1 heal check of 20 on Bonivus)
(d20+1 heal check of 21 on Crosseye) - hey, natural 20! Full Heal? :)


Wow, what a night(Jay CoDM) 
Friday August 1st, 2014 9:07:29 PM

OOC: I'm back! I can post on the weekend if needed.

Mack (Eric R) AC: 15 (T 15 FF 12), CMD: 15; HP 6/9 Character Sheet  d20+7=18 ;
Saturday August 2nd, 2014 11:45:59 AM

I sit quietly and enjoy the sunrise. Any sign of any wildlife at all anywhere?

(d20+7 perception check of 18)


Crosseye (Earl) AC: 17 (T 12 FF 15), CMD: 17;HP 5/11 Character Sheet  d20+6=17 ;
Saturday August 2nd, 2014 7:54:01 PM

I will take point and scout ahead a bit. I take the lead postion just ahead of group looking any signs of danger or tracks of what be ahead or around us.

--------
Perception check - 17


Mack (Eric R) AC: 15 (T 15 FF 12), CMD: 15; HP 6/9 Character Sheet  d20=2 ;
Sunday August 3rd, 2014 11:30:20 AM

I wonder up ahead to keep Crosseye company.... "What you doing? What are you looking for? Why do you have such a big axe? Can you shoot an apple off the top of my head with that bow? Why do they call you Crosseye?......"

OOC: I make an Annoyance roll of 2. :)


Lilith Parrim (Hayley) AC: 17 (T 13 FF 13), CMD: 10; HP: 5/12 Character Sheet 
Sunday August 3rd, 2014 10:59:52 PM

Lilith keeps pace behind the wagon, aware of Mack's chattering, but enjoying the sounds of nature around her and generally tuning him out

Wow, what a night(Jay CoDM) 
Sunday August 3rd, 2014 11:48:10 PM

OOC: I'll return to DMing Monday evening! :)

Atlas Sunowl (Trey) AC: 21 (T 13 FF 18), CMD: 19; HP 3/13 Character Sheet 
Monday August 4th, 2014 12:03:26 AM

OOC: Atlas checking in

Mack (Eric R) AC: 15 (T 15 FF 12), CMD: 15; HP 6/9 Character Sheet 
Monday August 4th, 2014 12:24:36 PM

I feel it's time to bring out the banjo. I carefully take it out, check the strings, and start up a tune as I meander about. "La LA La LA La la, LA La la La la......"


Bonivus (Swindle) AC: 20(T 12 FF 17), CMD: 19; HP: 5/14 Character Sheet 
Monday August 4th, 2014 2:57:44 PM

Bonivus looks around at his companions. They seem hardly worried about war horns. He stays on guard just in case.

Crosseye (Earl) AC: 17 (T 12 FF 15), CMD: 17;HP 5/11 Character Sheet 
Monday August 4th, 2014 8:55:41 PM

I continue doing job up front ready for anything. To Mack "I should be able to hit an apple as long as you don't move to much. We will have try someday. About my name that was what grandfather always call me I am guessing it was from when I was young and always having a bow in my hands, shooting everything and never missing. His humor!". I smile brightly of my memories of him. The first I have in along time

Wow, what a night(Jay CoDM) 
Monday August 4th, 2014 10:04:36 PM

(OOC: As stated in Dan's previous post, heal checks are required for characters. You all should know how this works by now. ;))

The wagon rumbles away from the horns. The horns eventually fade and the wagon rattles on. Boy looks at the parts of the wagon as it rolls on as if he's worried about it's stability. After a few hours, he had begun to forget about it.

The terrain starts changing as well. It grows lusher and more verdant. Animals begin appearing off and on, but more importantly, the air grows cleaner, fresher, less stale. There are also small trees cropping up here and there. Their sizes vary so it does not create a canopy, no real cover.

The dwarves decide 'here' is a nice place to set camp. Has it been that long already?! Sure enough, it's getting on to dinner time.
"BOY! Fire. Feed for the horses." He complies.

Atlas Sunowl (Trey) AC: 21 (T 13 FF 18), CMD: 19; HP 3/13 Character Sheet 
Tuesday August 5th, 2014 1:18:30 AM

Atlas finds a decent spot for sleeping and tosses his backpack on the ground to mark it. It is on the North side of the wagon near the front wheel. He takes the time to prepare his meal over the fire that the boy started and then goes to his spot and quietly devours it.

The past 48 hours have taken their toll on him both physically and mentally and it is beginning to show. The rest of the group seems to be getting along fine, so Atlas keeps to himself for a bit. After eating his meal he starts one of the meditation techniques the monks taught him to help clear his mind and help his body rest.

-----------------------------
OOC: Sorry, short posts this week. Mid-year reviews are due and I am traveling for a job interview on Friday back in Rochester, NY. Kind of hectic, but I'll still get them in. It just means that Atlas might be a bit subdued ;-)


Mack (Eric R) AC: 15 (T 15 FF 12), CMD: 15; HP 6/9 Character Sheet  d20+6=9 ;
Tuesday August 5th, 2014 1:42:21 PM

Now that we have more plant and tree cover, I see if I can find anything else to help with healing. (d20+6 herbalist check of 9)

OOC: I believe we've done the Heal rolls, but haven't had a few questions answered.... can we do long term care while someone is riding in the wagon? Did the healing herbs found aid at all? I believe 24 hours has passed since the last time we got hit points back, but how much of that was spent traveling and how much resting? Here were my rolls for providing long-term care to everyone (from up above):
(d20+1 heal check of 15 on Atlas)
(d20+1 heal check of 11 on Lilith)
(d20+1 heal check of 20 on Bonivus)
(d20+1 heal check of 21 on Crosseye) - hey, natural 20! Full Heal? :)
Does Atlas, Bonivus, and Crosseye each get 4 points back then, and Lilith and I each get 1 point back for the prior 24 hours?

Bonivus (Swindle) AC: 20(T 12 FF 17), CMD: 19; HP: 5/14 Character Sheet 
Tuesday August 5th, 2014 1:47:54 PM

Bonivus keeps his armor on for a while as he sets up camp. He starts to think he'll never take it off again after that goblin attack. "From the looks of it we are getting close to this tree place. Am I letting one of you play nursemain with me again tonight or am I 'allowed' to stay up and keep watch."

The minoutaur is trying to make up for the blow his ego took by being laid low by a creature 1/20th his weight.

Crosseye (Earl) AC: 17 (T 12 FF 15), CMD: 17;HP 5/11 Character Sheet  d20+6=17 ;
Tuesday August 5th, 2014 11:43:33 PM

When we stop and everyone starts to set up camp. I scout the area for any signs of trouble or tracks (Perception check = 17). I think to myself " Boy am I tried I need to rest." I speak out to everyone " I am sorry but I need to get some sleep, even a little will help." SO as soon as I get a chance I find a nice quite place by the wagon to lay out my bedroll and get some much need sleep but I keep my armor on and my axe and bow at my side just in case! As my head hits the ground my eyes close and fast a sleep. The Imagines in my sleep are from the past battle and the deaths.

Atlas Sunowl (Trey) AC: 21 (T 13 FF 18), CMD: 19; HP 3/13 Character Sheet  d20+2=11 ;
Wednesday August 6th, 2014 12:08:18 AM

Atlas opens his eyes and looks around. Everyone seems to have gone about their evening and he feels much better, so he stands up to make the rounds. Part way up he hesitates and his face winces. OK, my thoughts are more clear, but my body still needs some more time. He gingerly finishes standing and walks around the camp.

"Mack, thanks for the help with my wound, it is much appreciated."

"Bonivus, thank you, I will take you up on that. My body seems to be struggling to heal with the lack of sleep and travel. Let's let Korbiss and Durbin take the first two watches, then you can pick up the next. Please wake me after you."

"Lilith, that rash is looking much better. How are you feeling?"

"Crosseye, get some sleep, you have earned it."

"Korbiss, Durbin, you mind taking the first two watches tonight so we can get some more rest? It seems that these wounds are going to take some time to heal. Bonivus will follow you, so please wake him when ready."


Atlas walks by the boy and gives him a stern look. He reaches out to rub the boy's hair to show that he's playing, but decides against it after the look he gets back. With that, Atlas limps back to his backpack, pulls out his bedroll and gets his stuff settled. He takes one last look out to the perimeter to make sure that everything is quiet, then lays down to sleep until he is called for watch duty. He is out before his head hits his backpack.

--------------------------------
Perception Check: 9+2=11




Another night(Jay CoDM) 
Wednesday August 6th, 2014 2:11:43 AM

Scouting uncovers nothing that might bring harm to the party, or at least, intends them harm. (Anyone have tracking?)

If the night goes without a hitch, healing will continue. But what you all need is days, not hours. The dwarves can attend to healing you guys. Crosseye and Atlas have bypassed any real healing to help the group, so the dwarves plan to help them.

Boy has been told to watch again tonight.

(OOC: Sorry for the late post. Things got busy.)

Mack (Eric R) AC: 15 (T 15 FF 12), CMD: 15; HP 6/9 Character Sheet  d20+7=23 ; d20+9=19 ;
Wednesday August 6th, 2014 12:26:32 PM

If someone hasn't started a fire already, I gather some wood and get a fire going. Looking around, it seems there is no need for any music tonight. Everyone is pretty wore out.

I offer to take an extra watch tonight. There are others in far more need of the sleep then I. I try to stay stealthy, also, as I keep watch.
(d20+7 perception check of 23)
(d20+9 stealth check of 19)


Crosseye (Earl) AC: 17 (T 12 FF 15), CMD: 17;HP 5/11 Character Sheet  d20+6=15 ;
Wednesday August 6th, 2014 2:18:40 PM

OoC - I'm a ranger so I have tracking with my perception. check no? plus hope to sleep 8 hours so will do a heal check = 15

Bonivus (Swindle) AC: 20(T 12 FF 17), CMD: 19; HP: 5/14 Character Sheet  d20+6=16 ;
Wednesday August 6th, 2014 2:48:21 PM

Bonivus nearly collapses at camp once he gets out of his armor. But he insists that you wake him for last watch.

OOC:
d20+6=16 perception once I'm on watch
There were already heal checks for this evening? 8 hours with a heal check is double level in HP. /blow little party kazoo./

Another night(Jay CoDM) 
Wednesday August 6th, 2014 2:56:50 PM

OOC: Tracking uses Survival, NOT perception.

Atlas Sunowl (Trey) AC: 21 (T 13 FF 18), CMD: 19; HP 3/13 Character Sheet 
Wednesday August 6th, 2014 11:23:10 PM

Atlas does his best not to show the pain and weariness that he feels. He goes about his business, eating, checking on the camp, checking on the group.

-----------------
OOC: Sorry, travel tomorrow, so busy tonight getting ready. Tomorrow's post is at risk, but I think I can sneak it in.


Crosseye (Earl) AC: 17 (T 12 FF 15), CMD: 17;HP 5/11 Character Sheet  d20+6=15 ;
Thursday August 7th, 2014 12:28:54 PM

OoC - sorry my bad getting use to this so I will do a survival check then as I did perception already.

Survival check = 15

Mack (Eric R) AC: 15 (T 15 FF 12), CMD: 15; HP 6/9 Character Sheet 
Thursday August 7th, 2014 4:18:57 PM

I go pet the horses.... trying not to scare the crap out of them if my Stealth worked. :)


Lilith Parrim AC: 17 (T 13 FF 13), CMD: 10; HP: 5/12 Character Sheet (Ian M. covering for Hayley) 
Thursday August 7th, 2014 4:53:02 PM

Lilith is not too perceptive, and will only take a watch if necessary. Otherwise, she enjoys a full night's rest and wakes up ready to go.

Atlas Sunowl (Trey) AC: 21 (T 13 FF 18), CMD: 19; HP 3/13 Character Sheet 
Thursday August 7th, 2014 7:58:45 PM

ooc: I am about to board a flight, let's assume Atlas is still recovering and waiting for his turn at watch. I will be back online tomorrow night.


Mack (Eric R) AC: 15 (T 15 FF 12), CMD: 15; HP 6/9 Character Sheet  d20=2 ;
Friday August 8th, 2014 12:24:16 PM

If there happens to be any shaving cream and a feather handy, I put shaving cream in Atlas's hand, and tickle his nose with the feather.

If not, I continue scanning the area, attempting to switch my vision to detect heat only, then radiation sources, and finally attempting to shoot heat out of my eyes to start the nearest dead branch on fire. (d20 roll of 2... any modifiers?)



Bonivus (Swindle) AC: 20(T 12 FF 17), CMD: 19; HP: 5/14 Character Sheet 
Friday August 8th, 2014 12:57:55 PM

Bonivus snoozes away.

OOC: our co-DM jumped games and our real DM is sick or something?

End of the Road Dan K 
Friday August 8th, 2014 5:18:46 PM

OoC: This shall not happen again friends.

The group stops the wagon and camps for the night. Tracks are searched for in the immediate area and none of note are found. Small tracks perhaps belonging to a fox and another set to a raccoon are the only things Crosseye finds. It was not possible to ride in the wagon in anyway that could allow someone to rest. Breaks could be taken while perched on some of the supply chests and gear, but other than getting off your feet, it helped little.

A fire is started and now that some trees are more abundant, finding wood worth burning is a much easier task.

Korbiss and Durbin agree to take the first two, 4 hour watches, but remind the party that they are not trained warriors. They do, however know how to yell and scream to wake the rest of you. The Boy is also put on watch with them.
The party therefore tries to get some more real rest. 8 complete hours worth. Mack stays up tending to the groups wounds.
(d20+1 heal check of 15 on Atlas) - 2 HP back
(d20+1 heal check of 11 on Lilith) - 1 HP back
(d20+1 heal check of 20 on Bonivus) - 2 HP back
(d20+1 heal check of 21 on Crosseye) - 2 HP back


Mack notes as the second of Warrd's moons heads to the horizon, indicating that Sunrise is about an hour away, that the Boy is sound asleep. Korbin sits next to him, stroking the hair on his head absently as he gazes northward for trouble. Durbin is out by the fire where he has been standing all night. Other than a wolf howl, well probably a wolf howl, the night is peaceful. The horns from earlier in the day were not heard again and nothing ever showed itself to be a possible source of the call. None of the goblins from before had horns on them and so it seems likely some other creatures of the Red Hills were about. Fortunately, they seemed to be about elsewhere.

Sunrise splashes light across the land and with it the promise of new life. The party breaks camp and are on the road again in a couple hours.

"We should be home free Durbin" Korbis says cheerfully. "Can almost see the Tree, bet we will in less than an hour!"
Korbis frowns, "You're an idiot. That terr won't be in view til well after high sun"
"10 gp and all the ale I can drink tonight says you're wrong Durbin."
"I'll take your money" Korbiss looks for anyone in the party walking along "Hey I need a witness. We see the tree before high sun and I pay Durbin 10 gold and for all his ale tonight. If not, he's paying me."

quick time line.
After the goblin attack, the party spent 1 day and 1 night staying put. Heal checks and such occurred and folks got HP
Party traveled 1 day. no HP gained
Party rested 1 night Mack provided care, and everyone Except Mack gained HP
Party is now on the road again



Lilith Parrim AC: 17 (T 13 FF 13), CMD: 10; HP: 6/12 Character Sheet (Ian M. covering for Hayley) 
Friday August 8th, 2014 6:15:01 PM

Lilith chuckles and agrees to be the witness. "I'm excited to see who gets to be embarrassed here," she admits with a grin, falling into the march the group has started.

Mack (Eric R) AC: 15 (T 15 FF 12), CMD: 15; HP 6/9 Character Sheet 
Saturday August 9th, 2014 2:52:32 PM

I take a power nap in the wagon when I get a chance. Then, I pull out the banjo and play a little tune as we travel towards the tree.

Crosseye (Earl) AC: 17 (T 12 FF 15), CMD: 17;HP 5/11 Character Sheet  d20+6=18 ; d20+6=17 ;
Saturday August 9th, 2014 5:16:48 PM

I wake up in the morning starch out my arm and let out a big yawn. I fell so much better now full of energy and refreshed. boy I need that sleep. I say out the group " Thanks I need that. I fell like I can take on the world now!' with a big smile on my face.

After having a good breakfast, I take my postion at the front looking for and things out of place. (tracks, danger etc) and start out with the wagon. I sound of Mack's banjo is quite nice to here.

----------
perception check - 18
survival check - 17


Mack (Eric R) AC: 15 (T 15 FF 12), CMD: 15; HP 6/9 Character Sheet  d20+7=9 ;
Sunday August 10th, 2014 1:56:53 PM

Anything out-of-the-ordinary, or of interest? Is the wildlife increasing as we get closer to the tree?

(d20+7 perception check of 9)


Experience Point award 
Sunday August 10th, 2014 6:02:21 PM

Each character gets 668 XP and a Hero Point

Treasure 600 gp
Small Sized gear; 24 short spears, 12 hand axes, 12 dagger, 12 sets leather

Lilith Parrim AC: 17 (T 13 FF 13), CMD: 10; HP: 6/12 Character Sheet (Ian M. covering for Hayley)  d20=1 ;
Sunday August 10th, 2014 6:10:42 PM

Lilith keeps an eye out eagerly for the Tree over the horizon, but keeps getting distracted by the smallest thing along the road. (Perception: 1)

Atlas Sunowl (Trey) AC: 21 (T 13 FF 18), CMD: 19; HP 5/13 Character Sheet 
Sunday August 10th, 2014 10:32:18 PM

Atlas thanks the Dwarves for the healing and takes a position on the right of the wagon as they get going for the afternoon. His limp is getting better.

--------------------------------
OOC: Jut got back in from my flight. Tough weekend with flights, interviews and lack of sleep. I should be back on track Monday night.

Welcome to the DMs! I'm not caught up on the emails, but I know there was a change. I will get caught up.


Mack (Eric R) AC: 15 (T 15 FF 12), CMD: 15; HP 6/9 Character Sheet 
Monday August 11th, 2014 12:16:25 PM

I practice making some bird noises. I pick up the nearest cool-looking stick, and peal the bark off of it as we walk.

OOC: How we doing on food and water? I've been making the assumption that we've been living off of the wagon supplies, but wasn't sure.


Bonivus (Swindle) AC: 20(T 12 FF 17), CMD: 19; HP: 7/14 Character Sheet 
Monday August 11th, 2014 3:06:02 PM

Bonivus grabs a bit of breakfast and straps on his armor again. "At least if we are within sight of the Tree then maybe the road will be safe. The fist better pay out a bonus or at least a thank you for going on a side mission when all we signed up for was a routine caravan escort."

He is unusually ornery this morning. no doubt marching all day in armor and then sleeping on the ground is not the prescribed treatment for a leg wound.

Winning Bets - Co DM Dan K 
Monday August 11th, 2014 5:12:48 PM

Eyes are peeled for the most part, but with the eminent threat over it can be hard to concentrate. Or perhaps the road is taking its toll. Lilith chuckles a bit and agrees to be the witness to the bet between Korbiss and Durbin. Korbiss promptly socks Durbin in the shoulder. "You're in for it now you cheap double taker. Thought I'd forget the witness now didn't you bearded fat elfish girl." In response, Durbin cracks the reigns and the horses bolt forward sending Korbiss over his backside and into the flat of the wagon.
"Oh we'll be seeing the Tree by midday you fool!" he calls and cracks the reigns again

Mack is bounced from his nap as the horses pull the wagon at what is now a gallop and by the fact that Korbiss has just landed on him. Boy, who is also in back, just tries to make himself small and get out of the way.
"CHEATER!" Korbiss thunders as he tries to get to his feet. "By you're witless grandfather you're a cheater!"

The wagon blasts ahead at full speed. The tracks and signs of small animals that might have been of interest, Coyote, fox, wolf, raccoon and deer are all purged from anyone's mind. The task now is to try and keep the wagon at least in sight.

The party has little choice, but to run after Durbin and the wagon he is driving like a mad man. Fortunately you do not have to run far. At the insult to his grandfather, Durbin lets go of the reigns and climbs into the back to give Korbiss a piece of his mind and several helpings of his fists.

Boy climbs past the now brawling dwarfs and grabs the reigns, pulling the horses to a stop.
Crosseye, Bonivus, Atlas and Lilith arrive at the end of the dwarfs aggressive negotiations.

"Not my fault you didn't lay out all the conditions Korbiss." Durbin says as he climbs out to help the other dwarf to his feet.

Korbiss gets back into the wagon. Durbin apologizes to you all for having to go through all that. As he turns about, just over the horizon can clearly be seen the great green canopy of a tree. Even though it must still be nearly 10 miles away, the lush canopy can easily be seen.

Korbis turns to Lilith, "Its nearly noon now, if he hadn't flagged the horses we wouldn't be seeing that Tree"
Durbin counters "Course we would, explain to the poor sport, he lost and has to pay up"



Atlas Sunowl (Trey) AC: 21 (T 13 FF 18), CMD: 19; HP 5/13 Character Sheet 
Monday August 11th, 2014 10:57:10 PM

Atlas takes a moment catch his breath and rubs at the wound on his leg. It is healing, but not nearly as fast as he would like.

"Korbiss, Durbin, I appreciate your bet, I surely do. However, there's still a few of us that wouldn't mind taking our time wrapping up this trip. Another sprint like that and I might not be making it to the Tree. Lilith, call the bet for us would you, then let's get going at a reasonable pace. Everyone all right with that?"

Atlas waits for the group to catch their breath, Lilith to settle the bet, and for Korbiss and Durbin to agree. When the group gets going again he takes up his spot on the North side of the wagon again.

Lilith Parrim AC: 17 (T 13 FF 13), CMD: 10; HP: 6/12 Character Sheet (Ian M. covering for Hayley) 
Tuesday August 12th, 2014 11:21:07 AM

"Euhh..." Lilith holds up her hands defensively. "I only agreed to be a witness, boys, not a judge. Settle your own argument. I agree with Atlas, we should just focus on getting to the tree."

Mack (Eric R) AC: 15 (T 15 FF 12), CMD: 15; HP 6/9 Character Sheet 
Tuesday August 12th, 2014 1:59:54 PM

I go to the back of the wagon for a moment, feeling like I'm going to be sick from the quick bumpy ride... and a dwarf landing on me. Once I feel a little better, I check to make sure my banjo is ok, and try to get back to a quick nap.

The Tree of Parting - Co DM Dan K 
Tuesday August 12th, 2014 11:45:49 PM

Korbis and Durbin grumble quite a bit at Lilith's refusal to settle to the bet, but they are not willing to push the matter either. Instead they set the wagon off again and take it upon themselves to argue about who won the bet for what could be the reminder of the trip.
Mack locates his banjo, quite unharmed by the jaunt in the back of the wagon

As the next few hours move by, the land to the north takes on the greatest change. instead of endless plains to the Red Hills, single and small copse trees and lush grasses lead to a sizable track of woods. Durbin and Korbis both stop their 3 hour long argument to cast an uneasy eye towards it. "I've heard it is part of the Culverwood, makes it a dangerous place." Durbin says aloud
"Agreed." adds Korbis

The two soon resume the discussion of the loser of the bet and the wagon moves on. The road splits and the wagon turns north towards an impossibly large tree in the distance.

The Tree of Parting looms ahead of you as late afternoon approaches. Reaching higher than any castle spire you have ever seen. Its great canopy stretches out and seems to help support the sky itself. You can see lights, torches, magic or lanterns is hard to tell, but they shine about the upper branches. As the party draws closer, you begin to make out structures built and blended artfully into the great boughs.

About the base are dozens of the wagons from the caravan and nearly 100 beast of burden. People from the caravan are everywhere, music cascades from above. Now that you are here you can see the lights you noticed to be Fairie Fire. Lighting branches, boughs, leaves and stair rails in a myriad of colors. Singing can be heard from above as well as about the base of the tree. A great celebration is in full swing and despite the great numbers of of people, still the tree dwarfs you all.

A large ghostly visage of a clean shaven man in his late thirties to early forties floats about 10' above the ground. His hair pulled back into a long ponytail. He wears a pair of sparkling earrings and a necklace of various charms. A trio of geometric cut gems float about his head as well. He appears to be wearing a tunic with a vestment or mantle across his shoulders. At the mid chest, the image falls into a smoky vapor trailing down to a censor upon the ground. The image contains no color other than shades of blue. Turning slightly to note your approach, he smiles and greets you warmly. "Welcome to The Tree of Parting and Chancers Club Ball."


Crosseye (Earl) AC: 17 (T 12 FF 15), CMD: 17;HP 8/11 Character Sheet 
Tuesday August 12th, 2014 11:50:39 PM

After catching up the wagon and catching my breath. "What was that about? A bet, we'll it was a nice little jog." I say as I stretch out my legs. Upon looking up and seeing the top of a great giant tree "Is that it? The great tree?" showing my innocents of the world of Woldain.

Lilith Parrim AC: 17 (T 13 FF 13), CMD: 10; HP: 6/12 Character Sheet (Ian M. covering for Hayley) 
Wednesday August 13th, 2014 1:23:39 AM

Lilith simply gapes at the tree and the ghostly image, unsure of what to make of either one. "Well, I guess we're here..."

Atlas Sunowl (Trey) AC: 21 (T 13 FF 18), CMD: 19; HP 5/13 Character Sheet 
Wednesday August 13th, 2014 10:24:28 AM

After the wagon settles Atlas glances down at himself and smirks. With a still noticeable limp, he steps up to the magical bust, "I'm sorry, but I seem to have forgotten my ball attire, not to mention this wound will likely set my rhythm off while dancing. Are you only here for the ball, or could we ask you some questions?"

Mack (Eric R) AC: 15 (T 15 FF 12), CMD: 15; HP 6/9 Character Sheet  d20+7=19 ;
Wednesday August 13th, 2014 1:32:27 PM

"Well, here we are!"

I begin climbing.

After about 5 minutes, I remember how tired I am, and stop. ;) I take a deep breath, and look around to see if there is anything exciting to see. Any birds, butterflies, pegasi, etc., fluttering about?

OOC: Just in case a Perception check is needed for anything out of the ordinary: (d20+7 perception check of 19)

The Tree of Parting - Co DM Dan K 
Wednesday August 13th, 2014 8:16:39 PM

As some take in this natural wonder of the Wold, The Tree of Parting, Atlas steps up to the magical bust. It makes no response other than to welcome you. It apparently is a static greeting only. Mack begins to try ad make his way towards the trunk and one of the great staircases that hang from above. Before Mack gets too far. Mack does notice that there seem to be games and gambling at this Chancers Club Ball as well

Coming to the party are several men wearing the insignia of The Mailed Fist. One holds a hand up and shouts for your attention as well as waves another to head up the stairs across the crowd. "You made it!" he calls, surprise and happiness both in his voice. He and two others cut their way through the crowd and are upon you in a few moments. "By Alemi and the gods you made it" He grasps any extending arm he can and shakes it vigorously.

Others in the party at ground level begin to circulate the story that the presumed dead men of the wagon left behind were in fact very much alive. Shouts of Huzzah! Hail! and Prost! erupt about the area.

Noting you are hurt, a call for a healer also is taken up. "For the Valiant of the Fist, A Healer!"

"When you feel up to it," the man from The Mailed Fists shouts over the roar of the crowd, "You need to get to TreeTops Inn and see Captain VonKlempt" His arm pointing skyward nearly 500' to a building in the great tree.

Caius Graycloak (BenPeters) AC: 13 (T: 10 FF: 13), CMD: 12; HP: 10/10 Character Sheet  d20+6=7 ;
Thursday August 14th, 2014 12:04:23 AM

Caius, peering over the gathering crowd, observed the returning group that had once been separated from the main caravan. They are alive, he thinks. Yes, there is balance in all things. Had they not returned... No. He would not let his mind wander that path. Gargul demanded balance, and lives unnecessarily wasted on frivolous appointments would have most certainly demanded a sacrifice. But whose? No matter. They have returned. And no rebalancing is called for. "I am a healer," he calls. "And I have been waiting for your return." As the crowd parts, Caius bows his head. "My name is Caius Graycloak. I serve Gargul, he of the book and staff. Please -- if you will allow it -- I humbly offer my services to you."

-----

Caius, hearing the name, VonKlempt , searches his mind for any recollections that might be useful. (Knowledge, History: 1d20 = 1, + 6 = 7)

DM Dan k. Welcome to the die roller. :)
VonKlempt is the name of the captain in charge of the caravan


Crosseye (Earl) AC: 17 (T 12 FF 15), CMD: 17;HP 8/11 Character Sheet 
Thursday August 14th, 2014 1:23:39 PM

"Wow now that's a tree!" I exclaim as we approach, The Tree of Parting. "We made it!" I thank everyone of the group. "Without you all we would never have made it. I think we all owe our lives to each other. We did work good together as a unit!"

"Atlas we should sell off the treasure if we can and divide up the gold with everyone, I know we could use the money to resupply and pick up some much need equipment (healing kits, potions) and depending on how much we get even see if we could find or pick up some magic items to help us in future. We need to find the shops?"

When the human approaches I wonder who he is, then he declares himself as a healer and gives his name. I stratch out my hand in greeting "Well met Caius. I am Crosseye and I think we all could use the service of a healer. We did do as best we could with our knowledge but will not be as skill as one like you! Thank you."

" Atlas we could use a skill healing in out little group for any future adventure or tasks we should try to in list him to out group?"

To the group " The man from The Mailed Fists said we need to see Captain VanKlempt, I think we should go report in to him asap."

To Caius " We need to report in first then I am all yours for you healing, You can come with us if you like"

With that I look at the rest of the group and start the track up to where the man pointed the Captain was, The TreeTops Inn.

Mack (Eric R) AC: 15 (T 15 FF 12), CMD: 15; HP 6/9 Character Sheet 
Thursday August 14th, 2014 7:16:03 PM

"Hi Caius! Glad to have your services. I think most of us could use a little healing."

Turning to the rest of the group... "Sounds like we have a plan... healing, divvying up treasure, going to see the Captain, and seeing what we can purchase here. A healing kit is definitely on the top of my list."

Atlas Sunowl (Trey) AC: 21 (T 13 FF 18), CMD: 19; HP 5/13 Character Sheet 
Thursday August 14th, 2014 8:09:32 PM

A feeling of pride overwhelms Atlas. He didn't really contemplate what would happen when they arrived at the Tree. Healing and finding a bed to rest, those were the only thoughts on his mind. The welcome from the Mailed Fists and others in the crowd left him speechless for a moment.

Once he caught himself, Atlas shakes the man's hand and gives him a big smile and words of gratitude. He then turns to Caius and responds, "Caius, your assistance is greatly appreciated. Please see to the others first. If you find that you have the energy when they are healed then I would welcome your god's touch.

Turning to Crosseye, "I couldn't have said it better myself. Would you and Lilith mind dividing up the gold and collecting the loot that anyone is willing to part with? We'll hit the shops together, as I'm sure we could all use some supplies. Why don't we head up and see the Captain once you have it sorted and we'll get the run down from him on what the best shops for the Mailed Fists are. I'm sure he'll want us prepped if we're continuing the journey. Then again, we should probably talk about that as a group. I don't know what everyone's plans are."

Caius Graycloak (BenPeters) AC: 13 (T: 10 FF: 13), CMD: 12; HP: 10/10 Character Sheet 
Thursday August 14th, 2014 9:36:54 PM

"Yes," Caius says, looking up at the tree towering over them. "Let us attend Captain VanKlempt first, but after," he turns to Atlas, recognizing him as the group's leader, "I shall heal you with what powers I have and according to Gargul's will."
-----
Perhaps it is these adventurers, Caius thinks. Perhaps they are the reason for my return? He contemplates Crosseye, Mack, Lilith and then Atlas. Am I so grim? Can I not even manager a simple human conversation, a living dialogue? Will they accept that? Will they accept me? Then, as if speaking to someone else, Is this your will? It must be. But what is certainty but imbalanced confidence? The gray, Lord, the gray. That is where I must live.

Lilith Parrim AC: 17 (T 13 FF 13), CMD: 10; HP: 6/12Character Sheet 
Thursday August 14th, 2014 11:51:59 PM

Lilith smirks and nod her head "I'd gladly help with the gold" her tail wags happily before she turns to Caius "As you may have guessed, I am Lilith. Lilith Parrim." she extends one hand towards him.

Hi guys! I'm back from Vacation!! Thank you to Ian for covering me while I was gone

The Tree of Parting


The Tree of Parting - Co DM Dan K 
Friday August 15th, 2014 9:31:17 AM

Out of the crowd, a cleric of Gargul introduces himself as Caius and offers to heal the party of their wounds from the road. From his look, he is not a resident but a man who also came to the tree seeking adventure himself. The dwarfs, Durbin and Korbiss have secured their wagon and tell you that they have added the treasure the party has to their listed manifest with everyone in the party by name as the owners. "Your valuables are perfectly safe friends. You can split the gold of course, but no shops of weapons and such will be open during a Chancers Club ball." Durbin and Korbiss each take a small coin purse from the wagon and blend into the crowd, renewing their discussion on who won and who lost the bet.

It takes nearly an hour to get through the crowd to TreeTops
Eventually the Party arrives and the Captain is located in the throng of partiers. With a big smile, a tankard of ale and hearty slap on the shoulder of Atlas he welcomes the group and commends them on a job well done. "Faith my friends. I have an eye and said to hold faith." he calls to the gathered crowd. Shaking everyone's hand, he individually congratulates Mack, Lilith, Bonivus and Altas. VonKlempt quickly looks Crosseye up and down, judging his stance and build. A mental decision made and a small nod he extends his hand to Crosseye. "You have come in with my men, and so I welcome you as well."

The captain shouts for the group to receive a round on him. It arrives and he toasts the group a well done task once again. He also produces 100gp hardship pay for each member of the party.
"Go enjoy the money and your time. A Chancers Club Ball is not something to simply watch. Go" He hoists his glass again and the party is escorted from Tree Tops

From your vantage you can now take in the whole of the festival. On the ground you can see 4 archery ranges and dozens of tables of chance. You also note 2 stages for performers, a wrestling pit and more drinking than perhaps you have ever even heard of.



Mack (Eric R) AC: 15 (T 15 FF 12), CMD: 15; HP 6/9 Character Sheet 
Friday August 15th, 2014 1:16:23 PM

I really enjoy the excitement, celebration, and merriment all around, but not quite as fond of the crowds. I wander about a bit just to take it in a little, and then try to find a quieter place to just settle down and relax. Maybe a small creek nearby somewhere, to take the volume level down a notch?

OOC: Going to be out of town again camping next week, but as with last time, I believe I will be able to take my turn daily when we go into town for ice cream. :)

Caius Graycloak (BenPeters) AC: 13 (T: 10 FF: 13), CMD: 12; HP: 10/10 Character Sheet  d6=6 ;
Friday August 15th, 2014 9:00:18 PM

Caius listens to VonKlempt and then, as Atlas, Crosseye, Lilith, and Mack peer over the railing at the ball below, he tightens his fingers around the wooden symbol now in his hands and utters a short prayer to Gargul (Channel Energy = 6). "Be healed," he says, "and know that Gargul is pleased with you this day." Caius begins to move off and towards the ball. "I must attend my God. It has been a pleasure to both meet and serve you. Should you allow me on your next adventure -- and I would very much like to join you -- you will find me below, in prayer." Caius makes his way down the tree and to a relatively quiet glen outside the aura of revelry. He bends his knees, drops his head, and begins to thank Gargul for both life and death ([i]Gargul spends and hour in prayer, preparing Guidance, Resistance, Virtue, Cure Light Wounds, and Shield of Faith[/i).
-----
OOC: Hi all! I never properly introduced myself and said thanks for letting me play with you. I really appreciate the opportunity and look forward to our gaming adventures. DanK, let me know if I should keep a small chart at the bottom of my posts detailing my prepared spells (see below).
-----
Prepared Spells:
CE: 3/4
D: Shield of Faith
O: Guidance, Resistance, Virtue
1: Cure Light Wounds

Caius Graycloak (BenPeters) AC: 13 (T: 10 FF: 13), CMD: 12; HP: 10/10 Character Sheet 
Friday August 15th, 2014 9:25:14 PM

Sorry, that last line should read: Caius spends an hour in prayer, preparing Guidance, Resistance, Virtue, Cure Light Wounds, and Shield of Faith. It would be strange if Gargul joined our campaign.

Atlas Sunowl (Trey) AC: 21 (T 13 FF 18), CMD: 19; HP 5/13 Character Sheet  d20+2=10 ;
Saturday August 16th, 2014 3:31:00 PM

Atlas offers his hand to Caius as he departs. "Thank you for your assistance Caius! Our group could use a healer, but I don't want to make any assumptions. We'll talk it over and let you know either way. Please thank your god for us as well, it is much appreciated."

As Caius heads off Atlas turns to the rest of the group. "Well, we need a healer. He's a bit on the sheepish side, so I'm inclined to look around a little more before we talk to him, but this is a group decision. Thoughts?"

Atlas enjoys the view as the rest of the group weighs in. The feelings of warmth, hope, and happiness have been overwhelming since the moment of their arrival. He decides to just smile and soak it all up. It's not every day you get to enjoy a party at one of the wonders of the world!

Rather than partaking in the activities Atlas decides to just roam and take it all in. However, first the decision on Caius. He downs the round bought by the captain and waits for the group's decision.

--------------------------------------
Sense Motive on Caius's intentions for joining our group: 8+2=20

ooc: Welcome Ben! We couldn't be happier to have you join us! It's been a fun start for us as we try to learn about the Wold, the system, and everything else. You'll fit right in with the rest of us newbs :-)


Mack (Eric R) AC: 15 (T 15 FF 12), CMD: 15; HP 6/9 Character Sheet 
Saturday August 16th, 2014 7:24:37 PM

"He seems like a nice enough fellow to me.... I've never understood the passion one has for a religion like that, but I can appreciate our differences. And I can certainly appreciate the assistance we need with healing. I just hope he lasts longer than our last healer.... whatever happened to her, anyway?" :)

OOC: Welcome Ben! :)


Mack (Eric R) AC: 15 (T 15 FF 12), CMD: 15; HP 6/9 Character Sheet 
Sunday August 17th, 2014 10:45:31 AM

I realize I really stink still... especially from the goblin brains all over my hands. Instead of meditating first when I find that creek, I go for a swim (if it's not the main source of drinking water for the area).


Crosseye (Earl) AC: 17 (T 12 FF 15), CMD: 17;HP 8/11 Character Sheet 
Monday August 18th, 2014 8:41:58 AM

I follow the lead of Atlas and extend my hand to the captain, but wonder what was the once over and hesitation all about. I make a mental note and will have to ask the captain at some point later but now let everyone enjoy the ball. I do ask the captain if there is a place to rest as being road tired. With that and me not being a party person much I sink back into the shodows of the party, keeping low key as as possible.

To Atlas's question our group could use a healer no matter how strange they are, but with caution. We should keep a close eye one him until he has earned our true trust, remember we all are a bit strange!

Bonivus (Swindle) AC: 20(T 12 FF 17), CMD: 19; HP: 14/14 Character Sheet 
Monday August 18th, 2014 3:12:08 PM

Having thanked the captain and drank his ale. Bonivus takes his money and heads down to the festivities. Maybe he can try his luck in one of those wresling rings.

Caius Graycloak (BenPeters) AC: 13 (T: 10 FF: 13), CMD: 12; HP: 10/10 Character Sheet 
Monday August 18th, 2014 3:24:33 PM

Caius finishes praying and starts roaming through the Ball, taking in the sights, sounds, and wonders. He keeps an eye out for members of the party, hoping to find someone with whom to spend his time. He cannot help but notice the common folk shying away from him and his gray cloak, which signifies one who honors the god of life and death, Gargul.
-----
Prepared Spells:
CE: 3/4
D: Shield of Faith
O: Guidance, Resistance, Virtue
1: Cure Light Wounds

Mack (Eric R) AC: 15 (T 15 FF 12), CMD: 15; HP 6/9 Character Sheet 
Monday August 18th, 2014 6:10:15 PM

...still just relaxing, and enjoying no goblin attacks.


The Tree of Parting - Co DM Dan K 
Monday August 18th, 2014 10:02:46 PM

The group is healed by the cleric of Gargul, Caius. The cleric also expresses an interest in joining the group. Atlas thinks it is a good idea, but wants to speak with the others first. The group gets escorted out of Treetops Inn and find themselves on one of the lower levels. It is just as crowded here as up above and at ground level. The group splits up a bit from there. Mack heads to the ground, thinking he might find a quiet spot near a water source. The grounds about the tree are covered in wagons, supplies, makeshift camps and beasts of burden. Guards of the Mailed Fist and owners of the wagons are scattered about at well. There is stream or other surface wart source. There are however, full water troughs for the animals, but no apparent source of the water that flows into them from a spit. Perhaps an underground well has been tapped or perhaps a less mundane means is at work. Mack is able to find a spot out at the very fringe of the makeshift camps where the party is a dull din in the background

Crosseye finds himself being whisked away from the captain and others he now suspects are of importance in the Treetops Inn. His question is answered by one of the men ushering the group away. An elf with impeccable attire and posture. His lithe form seems to hardly register upon the wooden walkway. "You and the others will be bunking in whatever camp you wish to erect upon the ground. All locations within the tree and occupied. Captain VonKlempt is quiet correct and you enjoy The Chancers Ball while you have such a rare opportunity. Such things are not extended to your class often. " With that he closes the small get that leads to Treetops that you just stepped through, and returns up the steps

Bonivus heads to the ground and finds himself at a wrestling ring. Anyone can enter, fee is 7gp and the winner takes home 10gp. Pin your opponent to win. Bonivus notices that he is the only taur about. The current match is between a pair of strong looking humans.

Atlas stays with Crosseye and both notice the cleric of Gargul hanging out nearby. Likely waiting on the answer to his question. They also notice a gnome nearby as well. The gnome obviously has something on his mind, and seems to be trying to think of an approach

Don't forget the 6HP of healing all


Atlas Sunowl (Trey) AC: 21 (T 13 FF 18), CMD: 19; HP 13/13 Character Sheet 
Tuesday August 19th, 2014 1:12:55 AM

"Crosseye, you certainly have a knack for bringing clarity to a situation!" Atlas lets out a laugh. It feels good to laugh after all that they have been through. "Lets grab the healer and go get washed up. What better way to get to know someone than while at a party?"

Atlas looks around and sees the cleric in the distance. To Crosseye, "Well, he proved he can heal, but he's never going to be of value as a spy...could it be more obvious that he's keeping an eye on us?" With another laugh, Atlas heads over to Caius.

"Caius, we talked it over and we would be delighted to have you join us. Your skills will be extremely valuable as we deal with the adventures to come. We typically divide what we find evenly, so you'll get your share. I'm not sure what your motivation is, but we'll do our best to keep you entertained as long as we can. What say you?" Atlas looks at Caius with a warm smile on his face, waiting for an answer.

After Caius's answer Atlas asks Crosseye and Caius if they'd like to accompany him as he finds a place to get cleaned up and claims a decent spot for their camp. After which, he heads back to take in the rest of the festivities, hopefully with Caius and Crosseye so that they can talk and get to know each other.



Bonivus (Swindle) AC: 20(T 12 FF 17), CMD: 19; HP: 14/14 Character Sheet 
Tuesday August 19th, 2014 12:31:53 PM

Bonivus looks around for a referee type person. If he finds one he asks if Taur are allowed to wrestle.

Caius Graycloak (BenPeters) AC: 13 (T: 10 FF: 13), CMD: 12; HP: 10/10 Character Sheet 
Tuesday August 19th, 2014 12:59:23 PM

Caius, for the first time in a long time, smiles and claps Atlas on the shoulder. "Well met, friend. I would be honored to join your party. My only motivation is to serve Gargul and, right now, I think that means adventuring with you. In fact, I haven't had a drink in ages. What say you, Crosseye, and me grab an ale--or something stiffer? I would relish the opportunity to know your stories."
-----
Prepared Spells:
CE: 3/4
D: Shield of Faith
O: Guidance, Resistance, Virtue
1: Cure Light Wounds

Crosseye (Earl) AC: 17 (T 12 FF 15), CMD: 17;HP 11/11 Character Sheet 
Tuesday August 19th, 2014 4:47:07 PM

To my New friends " I am up to try anything once! Lets go, drink and be marry but to warn you I am not much of a drinker. and with that I get cleaned up put on my best cloths that I have, witch is not much and shyly, follow the lead of both Atlas and Caius. "To a good time with new friends!"

I think to myself I must be bless to have found such warm and accepting new people.

Mack (Eric R) AC: 15 (T 15 FF 12), CMD: 15; HP 9/9 Character Sheet 
Tuesday August 19th, 2014 7:24:46 PM

I head over to watch some wrestling matches... That sounds interesting.


The Tree of Parting - Co DM Dan K 
Tuesday August 19th, 2014 10:35:22 PM

Bonivus finds a man that seems to be in charge of the ring and those wanting to wrestle. He nods yes to Bonivus' question, "Taurs are welcome indeed. I will put you in the next match." He directs Bonivus towards a table where he can put down his money and sign in.

Crosseye and Atlas welcome Caius and look to purchase some drinks after picking out a place on the ground near the tree to call theirs later. An easier task may never have existed. No sooner are you looking, than a lovely elf woman comes by and hands each of the trio a drink. She looks for no money and is gone in a flash, her head looking for others who might be looking for more drink. Part of the sight strike you odd and then it hits you, she no tray of any kind. Where did the drinks come from?
"Hey there! You're one of the ones that came in late aren't you?" a man calls from a table nearby. Whether he addresses Atlas or Crosseye, is unknown and perhaps unimportant. "Come sit and have a drink with us" Two others look over and hoist their glasses.

Mack arrives at a good spot, just as Bonivus enters the ring matched up to a muscular looking human. A man in fine clothes steps into the ring and speaks, "Match is for a pin upon my count and decision as to the victor. My decision is final. There will be no lethal strikes. You begin when ready."

The human holds a hand up in greeting and nods to Bonivus. He then assumes a more aggressive stance and moves several feet closer, but not into the minotaurs reach

Wrestler CMD 17



Atlas Sunowl (Trey) AC: 21 (T 13 FF 18), CMD: 19; HP 13/13 Character Sheet 
Wednesday August 20th, 2014 10:04:19 AM

Atlas is thoroughly enjoying himself. He takes a moment to imprint the lovely elf woman into his mind, takes a swig of his drink, and heads over to the table with Caius and Crosseye.

He spends his time telling tales of their journey to the group that called them over, the loss of the witch, the battles with the Goblins, the bet between the dwarfs. He doesn't embelish too much, but he clearly highlights the heroic efforts of his companions as they struggled with the green skins. He calls out Crosseye for his endurance and constant care of the group after the battle. There might have been a few comments about being a nursemaid, but all in good fun! He also chides Caius on why his god didn't foresee their needs and head out to help earlier. He claps him heftly on the back to let him know it is all in good fun.



Lilith - Co DM Dan K 
Wednesday August 20th, 2014 10:09:26 AM

The Liontaur comes up slowly behind Atlas and Crosseye and puts her hand gently on Atlas' shoulder. "I know we spoke of staying here and seeing what adventures the wilds about this wonder might hold, but..." Her eyes drift off a minute as she seems to partially struggle with the decision she has been thinking on for a little while now. "But I have decided that I am going to continue on with the caravan to Emerald City. take care my friends, you will always be close to me through our bond of combat formed on the road from Edenmoor. Besides," she adds with a smile, "Emerald City is not so far and caravans come back and forth all the time. Perhaps I'll be back."

Lilith smiles and departs to find Mack and Bonivus as well. Locating them at the wrestling ring she sits down next to Mack to cheer on Bonivus to victory so she may say her goodbyes to both of them.

OoC Hayley is going walk about as many real life projects have pounced on her. Hopefully she will be back when things settle. The Wold is leaving her access in tact so she can drop back in and her character is perfectly safe and will be able to step back in when she is able as well.

We also have 2 new players getting into the game over the next week, maybe sooner- Dan Knotts Co DM


Caius Graycloak (BenPeters) AC: 13 (T: 10 FF: 13), CMD: 12; HP: 10/10 Character Sheet 
Wednesday August 20th, 2014 11:28:13 AM

Caius laughs before responding to Atlas, "Gods aren't dictators, and we have free choice in all that we do. Gargul isn't a crystal ball, but one who oversees the balance between life and death. He has no desire to step in a stop your death, but he has every desire to balance your death with life. And right now, he smiles and lifts his drink, Gargul demands we enjoy our lives to the fullest. For not even he knows when our last adventure will come to pass. Caius drinks heavily from his cup. "But tell me, you obviously defended yourself well on the road, where did you learn such techniques?"

As Lilith walks up and tells both Atlas and Crosseye about her desire to leave, Caius remains silent and respectful.

-----
Prepared Spells:
CE: 3/4; D: Shield of Faith ; O: Guidance, Resistance, Virtue; 1: Cure Light Wounds

Crosseye (Earl) AC: 17 (T 12 FF 15), CMD: 17;HP 11/11 Character Sheet 
Wednesday August 20th, 2014 4:52:31 PM

"Well met Atlas, but remember I did also get my fair share of kills." laughing at Atlas's jousts. The news of Lilith saddens me greatly.

To Lilith "I will miss you. I know we have not been together long, but you have my out most respect and may our paths cross again down the road." I go helping tell of the story of your journey all the while drinking more and more. (starting get feel mush more light headed as the time goes on - Drunk)

Mack (Eric R) AC: 15 (T 15 FF 12), CMD: 15; HP 9/9 Character Sheet 
Wednesday August 20th, 2014 6:12:41 PM

"Sad to see you go Lilith! I certainly hope our paths cross again." I thought for sure we had a special connection there. but I am sure our paths will cross again...
"GO BONI !!!!!"


The Tree of Parting - Co DM Dan K 
Thursday August 21st, 2014 8:09:14 AM

At;as Caius and Crosseye talk and joke with each other and tell of their tales on the road to the others at the table. All of the men listen and nod at the tale. Tankards are hoisted and toasts are made. Soon another man, dressed with an apron and carrying a pair of small kegs arrives at the table. "Good work." he says to Crosseye and Atlas, just catching the end of the tale. He sets the kegs on the table, Produces a new ceramic mug for everyone and starts to pour everyone at the able a glass from one of his small kegs.

The mugs are distributed and the man continues, "Rules are quite simple. On a 3 count you lift and drink. I'll refill if everyone finishes and pour the second and final round." He the sets a small bag of coin on the table. "25 gold to the winner." He pauses a moment and then counts "1...2...3" mugs are hoisted

Atlas, Caius Crosseye If you drink Highlight to display spoiler: { Fortitude save DC 13. Failure induces a blackout causing you to fall from your chair. Success and you only experience a tingle at your ears. The drink tastes pretty horrid}

Mack cheers on Bonvius who is squared off in the ring against a human male, who slide closer to stand ready at 10' away from the large minotaur

Wrestler CMD 17

Caius Graycloak (BenPeters) AC: 13 (T: 10 FF: 13), CMD: 12; HP: 10/10 Character Sheet  d20+4=19 ;
Thursday August 21st, 2014 11:41:52 AM

Caius, without pausing, lifts his tankard and begins to drink (Fortitude Save = 19). Feeling tingly, he turns to Atlas and Crosseye, "Terrible! Absolutely terrible."
-----
CE: 3/4; D: Shield of Faith ; O: Guidance, Resistance, Virtue; 1: Cure Light Wounds


Bonivus (Swindle) AC: 20(T 12 FF 17), CMD: 19; HP: 14/14 Character Sheet  d20+6=26 ;
Thursday August 21st, 2014 2:18:55 PM

Once the human slips closer Bonivus' he reaches out to grab the man's arm and bear him down with his weight(d20+6=26).

OOC: can he take an AoO when I'm outside of his reach?

Crosseye (Earl) AC: 17 (T 12 FF 15), CMD: 17;HP 11/11 Character Sheet  d20+3=17 ;
Thursday August 21st, 2014 2:42:36 PM

I lift the Tankard "Down the hatch" and drink the drink in one gulp. (Fort save 17) "That was just awful! What is it?"


Mack (Eric R) AC: 15 (T 15 FF 12), CMD: 15; HP 9/9 Character Sheet 
Thursday August 21st, 2014 7:55:07 PM

I continue to cheer on Boni, as thoughts go thru my head about what either one of those 2 could do to someone MY size. I also take a look around to see what kind of a crowd they are drawing.


Atlas Sunowl (Trey) AC: 21 (T 13 FF 18), CMD: 19; HP 13/13 Character Sheet  d20+2=21 ; d20+2=8 ;
Thursday August 21st, 2014 9:54:39 PM

"I still plan to see some of the festivities tonight and this game will only ensure that I see my bed, or worse. Besides, someone has to carry you back when you pass out!" Atlas thanks the man that put the challenge in front of him and hands him the mug. He then steps back from the table to let the activities unfold. He cheers loudly for his new friends and heckles each of the men that falter, all in good fun!

----------------------------------------------------

Atlas performs a perception check, looking for something that stands out in a not so good way: d20+2=21

Any sense motive checks on Atlas that beat d20+2=8, highlight to display spoiler {Highlight to display spoiler: {While Atlas is clearly having fun, you note that he isn't drinking much and that he is looking at more than just the festivities. Looking for cut-purses? Looking for someone in particular? You cannot tell, but he is certainly keeping his wits about him while others are letting caution fly in the wind.}}





The Tree of Parting - Co DM Dan K  d20+2=13 ; d20+3=7 ; d20+4=12 ; d20+5=24 ;
Friday August 22nd, 2014 8:56:50 AM

Crosseys and Caius drink up and set their mugs down. The other three men at the table attempt to do likewise and 2 of them roll off their chairs. The bartender smiles and chuckles a bit at the comments coming from everyone on the taste of the ales. "Chancer Club secret ale." The men who blacked out are all ready getting back to their feet, though a bit unstable still. The bartender pours a second mug, this time from the other mini keg that he had set at the table. Crosseye, Caius and the other man who successfully finished the first round are given a drink. A wisp of smoke rises from the liquid and carries with it, the smell of oak.

Caius Crosseye If you drink Highlight to display spoiler: {Fortitude save DC 15. Failure induces a blackout causing you to fall from your chair. Success and you only experience a tingle at your ears. The drink tastes like wet liquid old with a touch of mushroom}
Atlas slides the drink back to the man who poured it, declining. The man smiles, "Not for everyone sir, very good." Atlas slides back. He notes nothing other than men and women of just about every noble race simply having a good time down here at the ground level festivities. Most seem to be merchants and almost certainly came in with the great caravan, then there are the Mailed Fist temp guards like himself. The only thing that partially stands out is Bonivus and Lilith seem to be the only taurs. Although what is going on higher up in the tree, Atlas does not know. Other then laughter, music and the sounds of a generally good time being had by those individuals as well.

Bonivus grabs his opponent by the arm and pulls him to himself and down. The man lets out a grunt as he moves into the taurs stomach with his shoulder. Twisting his own arm he grabs Bonivus by the wrist and reverses the hold. Gaining the upper hand for the moment.

Mack cheers on Bonivus. The crowd is a good size, about 30 spectators. Most of them don't appear to be cheering for either wrestler, but in appreciation of what is looking to be a good match. Mack does notice that the gnome next to him is cheering directly for Bonivus

Wrestler CMB 24 and is now in control of the Grapple
Wrestler CMD 17

The Wrestler could not AoO as Bonivus has reach on his attack
Once Bonivus Grappled him, the 2 become adjacent
If you successfully grapple a creature that is not adjacent to you, move that creature to an adjacent open space.
If You Are Grappled, you can attempt to break the grapple as a standard action by making a combat maneuver check (DC equal to your opponent's CMD; this does not provoke an attack of opportunity), if you succeed, you can become the grappler, grappling the other creature

Caius Graycloak (BenPeters) AC: 13 (T: 10 FF: 13), CMD: 12; HP: 10/10 Character Sheet  d20+4=23 ; d20+4=5 ;
Friday August 22nd, 2014 2:24:08 PM

Caius looks at Crosseye, picks up his mug, and drinks the ale in one gulp (Fortitude: 23). "By Gargul, he shouts, "that concoction is foul! Slamming his mug on the counter, he turns and sees Atlas. Is something amiss? Caius, based solely on Atlas' clear caution, regards the bartender a little more closely, as well as the other man drinking with him and Crosseye (Sense Motive: 5).

Mack (Eric R) AC: 15 (T 15 FF 12), CMD: 15; HP 9/9 Character Sheet 
Friday August 22nd, 2014 8:17:36 PM

I introduce myself to the gnome. "Hi! I'm Mack. What do you think of the entertainment?"


Atlas Sunowl (Trey) AC: 21 (T 13 FF 18), CMD: 19; HP 13/13 Character Sheet 
Saturday August 23rd, 2014 12:29:52 AM

Atlas begins to feel at ease as the festivities seem to be completely under control. He makes no attempt to hide that he's finally beginning to relax, at least as best as he knows how.

He continues to enjoy the entertainment and gives Caius a big slap on the back after he downs the second drink. "Caius my friend, you hold your own much better than I would have expected. You may be our secret weapon the next tavern we come across! Come on Crosseye, don't let him embarrass you!"

Turning to the bartender Atlas raises his voice to be heard over the crowd, "Is that smoke from heat or just the concoction? By the reactions this stuff is more for the mind than the tongue!"

Atlas glances over towards the wrestling ring and is surprised to see Bonvius being grappled by a man much smaller than himself. Just goes to show that size and strength are not everything. Realizing that Bonivus won't hear him no matter how loud he yells, Atlas sends him a positive thought and refocuses on the game at hand.

------------------------------
OOC: Ben, I love the picture you put in your character sheet for Caius. Do you know who the artist is?


Mack (Eric R) AC: 15 (T 15 FF 12), CMD: 15; HP 9/9 Character Sheet 
Saturday August 23rd, 2014 8:56:33 PM

I just get a little more comfortable with the crowd, and relax, and enjoy the competition... cheering on Bonivus the whole time, of course.


HP: 8/8 AC: 13[17/MA] (T 12 FF 11) CMD: 13 Jazzy 
Saturday August 23rd, 2014 9:46:17 PM

Another small cloaked figure makes it way ring side to watch the wrestlers. Wearing a dark tan cloak with a deep hood pulled over his face as he shoves his way passed up front, through everyones legs. When he can finally see, he lowers his hood, revealing a gnome with skin nearly as dark tan as the cloak itself. Big firyorange eyes and hair styled in a downward "spikey"/Messy style, died black in the center (at the crown of his head) then orange fade to red as it nears the tips. A few of which hang to the bridge of his narrow pointy nose, and in front of his eyes as well. His ears are pierced with three black studs in his left and two golden leaves in his right. Other than a battle axe hanging from his hip, he looks to be unarmed.

So, this is what all the fuss is about! Looks like a good match, lets see what happens!"

He looks around at the others watching the match. Hearing something about Boni! he asks,

SO, who is who?

Mack (Eric R) AC: 15 (T 15 FF 12), CMD: 15; HP 9/9 Character Sheet 
Sunday August 24th, 2014 7:02:40 PM

"Hey there! I'm Mack! Well.... Boni is the one that's going to win. He also looks like a minotaur." :)



Crosseye (Earl) AC: 17 (T 12 FF 15), CMD: 17;HP 11/11 Character Sheet  d20+3=17 ;
Sunday August 24th, 2014 9:07:35 PM

"We'll I guess my turn again. Here goes nothing." and I grab the second drink and down it. (Fort save - 17) I slam the tankard and the table "Done!" With all this drinking and celebration, I think to myself I need to slow down or I will regret it in the morning.

Caius Graycloak (BenPeters) AC: 13 (T: 10 FF: 13), CMD: 12; HP: 10/10 Character Sheet 
Sunday August 24th, 2014 10:31:52 PM

"Well done, Crosseye!" Caius shouts above the din. That is enough for me,[/] he thinks. [i]I must retire, for who knows what the night may bring? He turns to Atlas and says, "My friend, have you any mind what our next adventure might be?"
-----
OOC: Trey, I actually don't know who the artist is. I did a Google search and found it really compelling, but, for the life of me, I can't seem to find it now. If I do, then I'll make sure to post the link.
-----
CE: 3/4; D: Shield of Faith ; O: Guidance, Resistance, Virtue; 1: Cure Light Wounds

Mack (Eric R) AC: 15 (T 15 FF 12), CMD: 15; HP 9/9 Character Sheet  d20+7=26 ;
Monday August 25th, 2014 12:37:13 PM

I take a look around the crowd a little bit, just to see if anything jumps out at me as being interesting.
(d20+7 perception check of 26)



Crosseye (Earl) AC: 17 (T 12 FF 15), CMD: 17;HP 11/11 Character Sheet 
Monday August 25th, 2014 3:56:07 PM

"I agree Caius, that's enought for me also. I think it is time for me to seek a bed and get some rest. Atlas I will be at our camp if you need me, but enjoy." With that I collect any money owed ( not sure if I meet challenge) and head to our camp.

At the camp I find a nice and quite place to roll out my bed roll and take my armor off, store my weapons away and lay down to get some sleep. My head is spinning a bit and falling asleep was fast to my tried body.


Bonivus (Swindle) AC: 20(T 12 FF 17), CMD: 19; HP: 14/14 Character Sheet  d20+6=22 ;
Monday August 25th, 2014 3:57:48 PM

Bonivus rolls with the reversed grip on his arm. he changes tactics and uses his other arm and superior size to grab his opponent's leg and pulls to get the man off his balance.

d20+6=22 ; I take control back

The Tree of Parting - Co DM Dan K  d20+4=11 ; d20+2=14 ;
Monday August 25th, 2014 4:55:48 PM

Bonivus shifts and takes back the control in the grapple. Bonivus gets a hold on his opponents thigh and lifts that leg. the man's balance shifts severely as he tries to press his leg free and re-establish his wide footing, but it is no use. Bonvius has him and the match is quickly spinning to conclusion. A huge roar of cheers and applause erupt bout the ring as the spectators sense the victory.
Next to Mack, a gnome introduces himself as Jazzy and strikes up a conversation about the call of adventure.

All about ground level are contests, games, singing, dancing and music. Mack can see a few throwing games, some involve weapons and others balls the size of his fist. There is a pair of archery targets, cards and what seems like a wizard casting spells for participants to try and correctly name. Arm wrestling, a rope climb and more drinking and eating then one might consider possible. At one such drinking table, Mack spots Crosseye, Caius the Gargul cleric and Atlas. It appears that Caius and Crosseye just won.

The other man still at the table hoists his mug and as he drinks, keeps on moving backwards until he falls out of his chair. A roaring laugh comes from the small crowd that had gathered about and then a cheer for the two victors still seated at the table. the Bartender smiles and shakes his head, the 'smoke' is just a reaction of the liquid to the air. No temperature. He then laughs heartily adding, "And no sir, none of this is meant for the enjoyment of the tongue." He gestures to a different few tables, "You want to visit those on that order." The bartender produces another bag of coins and gives one to Caius and Crosseye.
"Well done friends at completing one of the Chancer Challenges. Enjoy the rest of the your night.

Caius and Crosseye each receive 10gp.

On the thought of finding somewhere quiet, as any move to the section where you plan to sleep it becomes evident that the party is everywhere. There is no out of the way quiet place to go. A quick inquiry reveals the bulk of the Chancers Club Ball will end at midnight. There may be a few after hours meetings, but no one in the party need worry about those. All in all, the ground level will be nice a quiet by midnight, allowing for plenty of sleep to be had by all

OoC if no one in the group is going to enter any other challenges/games/watnots, I'll move us along

Welcome Jazzy

Caius Graycloak (BenPeters) AC: 13 (T: 10 FF: 13), CMD: 12; HP: 10/10 Character Sheet 
Monday August 25th, 2014 10:05:28 PM

Caius moves through the crowd to find a quiet place to rest. Gargul preserve me,he thinks, I am once more among the living. Finding a spot on the ground level, he relaxes and takes in the Tree of Parting, the Chancers Club Ball, and those partaking in the merriment and revelry. As the noises eventually drift, he falls asleep, dreaming of long forgotten memories.
-----
OOC: I'm ready to move on, if everyone else is.

Crosseye (Earl) AC: 17 (T 12 FF 15), CMD: 17;HP 11/11 Character Sheet 
Tuesday August 26th, 2014 7:20:30 AM

I am sleeping after the hard days walk and the Chancers Club Ball that night I could sleep though a earthquake. The only thing in my dreams that night though are of the battles with the Goblins (my first ever with my life on the line) The killing was hard at first but got easier as it went along I guess you get use that that as an adventurer!

------
OoC I am ready also if others are. Also I think my g is all messed up back when are got some then it was taken away will have to go back and look at it and into it.

Mack (Eric R) AC: 15 (T 15 FF 12), CMD: 15; HP 9/9 Character Sheet 
Tuesday August 26th, 2014 12:29:00 PM

I see everyone else starting to wind down, and head off to join them in getting some rest.

OOC: Ready to move on here as well.
My gold is also off, as I hadn't taken any yet. Not sure how party treasure works here, but was using the wagon to help with the weight, since I can't carry too much. I will need to find a bank, change to gems, and/or spend. :)

Bonivus (Swindle) AC: 20(T 12 FF 17), CMD: 19; HP: 14/14 Character Sheet  d20+11=31 ;
Tuesday August 26th, 2014 1:19:32 PM

Bonivus uses his new advantage to pin his opponent to the ground once the match is pronounced over Bonivus gets up and whipes himself off with a towle proffered by one of the spectators. The shakes his opponent's had and the hand of the judge. He finally pumps the air with his fists a few times to the crowd's pleasure and then heads out of the ring.

Replacing his shirt he looks around for his friends and more importantly the man who would pay him.

OOC: d20+11=31 ;Grapple check with bonus for controling the grapple, I just assumed the fight was to the pin, seemed senseless to have it continue on too much longer. Plus you implied I was going to win.

Atlas Sunowl (Trey) AC: 21 (T 13 FF 18), CMD: 19; HP 13/13 Character Sheet 
Tuesday August 26th, 2014 3:50:22 PM

Atlas gives a big cheer for Caius and Crosseye as the last man falls! He's beaming from ear to ear and couldn't be happier for his friends. "Caius, I'm not exactly sure yet. I know the caravan moves on, but I'm thoroughly enchanted by this place. Let's check with the Captain in the morning to see what advice he might have in regards to local opportunities. After that we'll need to hit the shops!"

Atlas watches his friends head back for the night and he takes the time to wander around a bit longer and soak up the atmosphere. When midnight rolls around and the crowd thins out he heads back to their small patch of earth and puts down his bedroll. Staring up at the tree he is still amazed at this place. It takes him quite a while to finally close his eyes and get some sleep.

-----------------------------
ooc: I'm good moving on, but I did thoroughly enjoy the ball! I can picture it all very vividly, great stuff!!


Caius Graycloak (BenPeters) AC: 13 (T: 10 FF: 13), CMD: 12; HP: 10/10 Character Sheet 
Tuesday August 26th, 2014 6:06:32 PM

Cauis rises early and begins his morning chants to Gargul. After finishing, he quietly waits at the base of the tree for the rest of the party. While waiting, he contemplates the balance between death and life, and the budding adventure in which he currently finds himself.
-----
CE: 4/4; D: Shield of Faith ; O: Guidance, Resistance, Virtue; 1: Cure Light Wounds

The Tree of Parting - Co DM Dan K  d100=71 ; d20=20 ; d20-10=-5 ; d20-10=3 ; d20+15=29 ; d20+15=25 ; 2d10+6=15 ; 2d10+6=17 ;
Tuesday August 26th, 2014 9:04:36 PM

Bonivus lifts again on the mans leg and wrenches him to the left and subsequently to the ground. They hit hard, Bonivus on top and despite the best efforts of his opponent, the match is over with the judge calling Bonivus the winner by pin. The group about the ring cheers and money exchanges a few hands. Others slap each other on the back and head towards one of the many open bar tables. The man extends his hand to the judge and to Bonivus as well. "About 6 seconds longer than I thought I would last" he says with a breathing grin, he heads out.
Bonivus locates the man with the money, who comes to him and hands him a small bag. "Well done master taur.
Bonivus receives 10gp

Bonivus locates the others, being over 9' tall is a great advantage when scanning a crowd, and meets up with Caius, Crosseye, Atlas and Mack. The Halfling monk has made a friend, a gnome calling himself Jazzy

The group lies down and notes that as the night has worn on, the music has shifted from a more dancing high tempo beat, to a more mellow relaxing melody. Lights are dimming and shifting to more violet and indigo hues and the Ball is taking on a more subdued tone all around. In all there is definitely a conscious effort by the Chancers Club to begin the wrap up of the Ball.

Crosseye and Atlas stand almost no chance and are dead asleep in moments. In the morning the plan is to speak to Captain VonKlempt on perhaps foregoing the second half of the journey and stay at the Tree. There was also a fine haul of gear and gold to divide up and perhaps upgrade and fill in missing essential gear. A peaceful night would have been nice, and certainly well earned.

Alas, it is not to be.

Everyone is jolted awake at some time well after midnight. The ground explodes nearby, sending shockwaves through each of you and showering you in dirt and chunks of grass. Only low lanterns and a few torches provide any light to the area below the Tree. The cry of horses and the scared braying of mules fills the air about you as the panicked animals look for the source of their fright and to get away from it. They pull in all directions unsure of which way to go.

30' away you collectively spot the cause of the disturbance. Rising from the ground is a large worm-like creature. It is hard to make out much more than it rises about 10' from the surface and is focusing in on the mules and horses close to it. A shout of alarm 60' the other way lets you know there is at least one more horror coming up from under the sleeping guests

Mack (Eric R) AC: 15 (T 15 FF 12), CMD: 15; HP 9/9 Character Sheet  d20+9=12 ; d20+7=23 ;
Wednesday August 27th, 2014 12:20:31 PM

[/i]Business, THEN pleasure... business THEN pleasure...[/i] I say in to myself in my head over and over again as I scold myself for not re-equipping once we got to the tree before we started having fun.

I try to stealthily get closer, to get a better look, and see what we're up against, and what my options are to help.

(d20+9 stealth check of 12)
(d20+7 perception check of 23)


Bonivus (Swindle) AC: (temp 13) 20(T 12 FF 17), CMD: 19; HP: 14/14 Character Sheet 
Wednesday August 27th, 2014 2:03:52 PM

Bonivus breathes out a rather virulent tauric curse. "C'mon you lot it wou't do for word to spread about how the Mailed Fist just lounged about when the city was attacked!" He grabs his Halberd and rushes down out of the inn towards the first worm he sees, pulling on a pair of pants as he goes.

Irdalas (Nick L) AC: ??, CMD: ??; HP: ?? Character Sheet on it's way 
Wednesday August 27th, 2014 2:45:57 PM

Irdalas was resting when the first earthquake erupted. He knew immediatly this was no normal earthquake, it sounded more like something erupting from the ground...
Grabbing his bow and quiver he heads for the door of his room while shouts and cries can be heard from a distance.

Crosseye (Earl) AC: 17 (T 12 FF 15), CMD: 17;HP 11/11 Character Sheet 
Wednesday August 27th, 2014 3:16:55 PM

"Oh come on! It's time to get some rest!" I yell out as I wake to the earth shaking and noice. I slowly get up and see everyone running around and yelling out different orders. I look around and see what it is causing the commotion. Then I see it a giant worm thing. " Atlas get up we are under attack."

As everyone in the group gets up I get my armor on and weapons ready for battle "Ready to go!!!"

Udhomar (Johan) AC: 12 (T12 FF 10), CMD: ? , HP:8/8 Sheet under construction  d20=18 ; d20+2=5 ;
Wednesday August 27th, 2014 3:41:14 PM

From out of the dark comes a figure with an old silver-grey quarterstaff in his left hand. His face is covered deep into his black hooded cape. He walks towards the noise to see what all the fuss is about...

OOC: ignore the dicerolls, they were tests before I realised I could not delete them...

Caius Graycloak (BenPeters) AC: 13 (T: 10 FF: 13), CMD: 12; HP: 10/10 Character Sheet  d20+6=12 ;
Wednesday August 27th, 2014 4:28:56 PM

Caius runs towards the worm with wide eyes. "What manner of beast is this?" He begins to search his knowledge for anything that might help in the coming fight: knowledge of the beast, a history of worm attacks near the Tree of Parting, or anything else that might be of service (Knowledge, History: 6 + 6 = 12). "Gargul strengthen us."

OOC: Yeah, I know, a Knowledge, History check is a bit of a long shot, but you never know. Also, welcome to both Johan and Nick. Stoked that you guys joined!

-----

CE: 4/4; D: Shield of Faith ; O: Guidance, Resistance, Virtue; 1: Cure Light Wounds

HP: 8/8 AC: 13[17/MA] (T 12 FF 11) CMD: 13 Jazzy 
Wednesday August 27th, 2014 10:05:14 PM

Once awake Jazzy quickly grabs his things and rushes outside to see what all the fuss is about. Grabbing his cross bow and quiver, he loads as he stares at the strange beast.

What in all the Wold...

Atlas Sunowl (Trey) AC: 21 (T 13 FF 18), CMD: 19; HP 13/13 Character Sheet 
Wednesday August 27th, 2014 10:15:25 PM

As Atlas is jolted awake he quickly becomes aware of his surroundings, having been in this situation too many times in his young life already. He quickly draws his sword and straps on his shield. While doing so he is looking around for the disturbance...There, what is that?.

Without further delay he yells to the group, "Form up, we're not going to kill this thing if we all take it on one at a time!" As Atlas yells he starts a steady pace towards the worm creature with a look of determination on his face. Noticing that some of the party are still behind and others are still charging in with no regard for themselves he tries again, "TO ME!!".

-----------------------------------------
Note: Atlas never really takes off his armor except when required for a specific task, so from here on out you can assume that he's in it unless he obviously isn't (taking a bath, enjoying the company of a woman, going to a court function that requires he take it off, etc).

ooc: Sorry for the delayed post! Thanks for waiting!


Chance Encounter


Combat Round 1 - Co DM Dan K  d20+5=12 ; 2d6+4=10 ; d4=3 ; d20+11=31 ;
Thursday August 28th, 2014 8:13:03 AM

Mack moves to get closer without becoming a snack to get a better view. The creature is not actually a worm, he discovers, but a ground burrowing insect. Great mandibles frame its head and mack can see 4 legs with spikes running down them.
Bonivus bolts upright from his sleeping roll to his feet, battle cry on his lips and scooping up his halbred.
Crosseye curses and begins to don his armor it takes 1 minute or 10 rounds to hastily don Scale armor
Caius bolts up right and moves towards the worm, that he now sees as Mack does. A burrowing insect. Nothing about such attacks come to mind, or much else beyond a possible personal meeting with Gargul tonight
Atlas calls for the group to form up and not go solo at the creature. Standing his straps on his shield and draws his sword

Jazzy, who had just stared speaking with the group, aquits himself well in the opening seconds of panic about him grabs his crossbow and loads it.

Across the great encampment on the ground beneath the Tree of Parting, the known heroes are not the only ones moving to defend the area. Irdalas' elven eyes pop open and sweep in the scene. He grabs his quiver and bow and stands to take in the scene of confusion about him

In still another area Udhomar, too, moves to get a good view of what transpires at such an early hour

------------------------------------------------------------------------------------------------------------------------------------
The creature that Mack and Bonivus are near, ignores them and strikes a horse. The barbed legs grab ahold as the creatures mandibles sink into the poor creatures flank. Incredibly the insect then lifts the entire horse clear of the ground.

Horses and mules cry in fear, filling the air. Most of the others on the ground with you are merchants and their families. Some are too drunk to awaken. Others are frozen in fear and confusion, moments from panic.

Combat Notes
Everyone was outside sleeping on the ground at the start of this encounter
We are in Combat rounds, pleas limit your actions appropriately
Standing from prone is a standard action, those of you who wanted to move while grabbing a weapon i allowed if you had a base attack +1
Atlas- sleeping in your armor will cause you to be fatigued -2 str and -2 dex

Map

i know the map is busy, it is supposed to be. I did not mark the couple dozen other non combatants, but assume they are about, trying to hide and such

Caius Graycloak (BenPeters) AC: 13 (T: 10 FF: 13), CMD: 12; HP: 10/10 Character Sheet 
Thursday August 28th, 2014 12:51:45 PM

Caius remains still and waits for the approaching Atlas. While waiting, however, he touches Bonivus, bolstering him with the faith of Gargul. "Know that Gargul sides with you this day, Bonivus."

OOC: I cast Shield of Faith on Bonivus, granting him a +2 deflection bonus to AC. This is my first spell and I'm not sure how to do it, exactly. But as far as I can tell, all I have to do is touch him, right? I don't have to roll anything?
-----
CE: 3/4; D: Shield of Faith 0/1 ; O: Guidance 1/1, Resistance 1/1, Virtue 1/1; 1: Cure Light Wounds 1/1

Crosseye (Earl) AC: 17 (T 12 FF 15), CMD: 17;HP 11/11 Character Sheet 
Thursday August 28th, 2014 1:46:25 PM

I work to get my armor on as fast as possible

-------
Ooc if I get right I will not be able to enter combat for 10 rounds as I put on armor?

Co DM Dan K You can enter combat anytime you like, but unless you spend 10 rounds putting on your scale armor, your AC will not benefit from it

Mack (Eric R) AC: 15 (T 15 FF 12), CMD: 15; HP 9/9 Character Sheet 
Thursday August 28th, 2014 1:46:37 PM

If there is anyone defenseless nearby, and in imminent danger, I move first to help get them to a safer spot. I'll use myself as a distraction to give them time if necessary, or try to wake them up and get them to move if needed (not sure how many of those types are nearby, or how close they are). I also look for a torch or other light source I can grab to help use as a distraction to the worm (again, just speculating there might be something nearby for me to grab in a round?). I had a good Perception check prior turn, so hoping I have a good feel for where things are. I'm obviously trying to stay "just" out of reach of the worm if possible, while distracting him. :) I hate to use the horses as bait, but for the immediate moment, it's better than us or other villagers. Once others are safe, I'd focus on untying them next, so they can flee or fight.

OOC: I gave a few options there; not sure which will work based. I'm assuming you can use best judgement from those based on what is close by?
Welcome all the newcomers! We have a big crowd here now! Can anyone pre-Heal me? :)



Irdalas (Nick L) AC: 17 (T 14 FF 13), CMD: 17; HP: 10/10 Character Sheet on it's way  d20=11 ; d20+8=10 ; d20+8=27 ; d20+8=14 ; d20+8=19 ;
Thursday August 28th, 2014 2:37:21 PM

Seeing as Atlas, the one seemingly taking charge of this battle, is focusing his attention on the monstrosity on the right, Irdalas sprints in the direction of the one on the left hoping that a rain of arrows will distract it from killing more innocents.
Using his natural Elven agility, he crosses the terrain filled with scattering horses and wagons like an arrow.

OOC: my eventual target is O17 so I can get a clear shot on both targets, made 5 acrobatics checks for the terrain between current position and O17. I'll leave it up to the DM where I end up(somewhere around J22?). (first roll is also +8)

Bonivus (Swindle) AC: (temp 13) 20(T 12 FF 17), CMD: 19; HP: 14/14 Character Sheet 
Thursday August 28th, 2014 3:13:52 PM

Bonivus forms up next to Atlas. He bellows at the civilians peeking out of windows and comming onto the street. "Stay off the streets, the situation is undercontrol!"

Bonivus (Swindle) AC: (temp 13) 20(T 12 FF 17), CMD: 19; HP: 14/14 Character Sheet 
Thursday August 28th, 2014 3:16:23 PM

OOC: Oops forgot to refresh the page for a day before I posted. I suppose my post stands and my actions were dedicated to moving into position with the other melee.

Udhomar (Johan) AC: 16 (+4 mage armor) (T16 FF 10), CMD: ? , HP:8/8 Sheet under construction 
Thursday August 28th, 2014 4:00:00 PM

Udhomar tries to remain calm when he sees the giant earth-digging-horse-eating creature... He casts mage armor on himself to provide him a bit more of a chance against such a huge... euhh.... adversary...

Standing next to some frightened horses, he tries to calm them down: "easy now, I'll free you in a sec, and then you can run like a speeding bullet..."

OOC: as I didn't use move action, can I free the horse instead? If so, I' m doing that ;-)

Atlas Sunowl (Trey) AC: 21 (T 13 FF 18), CMD: 19; HP 13/13 Character Sheet 
Friday August 29th, 2014 2:01:16 AM

Atlas wants to hold his ground, but it appears that Bonivus is the only one that is willing to form up. "Bonivus, it looks like it's you and I...time to make a mess." Atlas points to the worm to the West (L17:M19) and prepares to advance and attack during the next round with Bonivus by his side.

------------------------------------------
ooc: I didn't realize the armor impact to fatigue, I might have to adjust my sleeping habits!


Co DM Dan K The Feat Endurance will allow you to sleep in Medium armor.

Combat Round 2 - Co DM Dan K  d20+16=17 ; 2d6+4=12 ; d4=1 ; d20+6=20 ; 2d6+4=12 ; d4=2 ; d20+11=27 ;
Friday August 29th, 2014 9:12:25 AM

Mack scoops up a torch and moves to where a couple is still lying on the ground. He directs them to the north, helping them regain their senses and to move through to safety.
Caius casts Shield of Faith on Bonivus and waits
Crosseye continues to hastily don his armor
Bonivus calls for those about in their sleeping rolls to clear out of the way
Atlas moves up to stand with Bonivus Atlas is fatigued - sleeping in Medium armor -2 Str Dex

Irdalas moves to the northeast, sliding between animals and wagons and over huddled people to get to a better vantage fro shooting

Udhomar casts Mage armor to help protect himself from the horse eating insect. he unties a reign set and the horse bolts

--------------------------------------------------------------------------------------------------------------------------------------
The insect before Bonivus and Atlas shakes the horse violently from side to side and drops the now dead animal to the ground. Its mandibles click and its bloody barbed legs weave in their direction

The other insect creature, too, grabs a horse, its mandibles and legs pocking on and lifting the animal clear of its hooves.

Combat Notes
Everyone was outside sleeping on the ground at the start of this encounter
We are in Combat rounds, pleas limit your actions appropriately

Map

Mack (Eric R) AC: 15 (T 15 FF 12), CMD: 15; HP 9/9 Character Sheet 
Friday August 29th, 2014 2:36:38 PM

I move to the opposite side of IT (the one at T9) as the rest of the party, hoping to give either the rest of the party or me an opportunity to attack the thing from behind. (I move to S5). I then attempt to free that horse (T5 horse) so it can get away, without taking my eyes off of the creature though.


Udhomar (Johan) AC: 16 (+4 mage armor) (T16 FF 10), CMD: ? , HP:8/8 Sheet under construction  d20=5 ; d20+2=22 ;
Friday August 29th, 2014 2:57:49 PM

Udhomar slips to the other two horses nearby (N7) and tries to free them. In the meanwhile he looks out for a fire torch (perception of 22). If he sees people in his path that by some "yeasty brew" reason are still not awake, he gives them a poke with his quarterstaff en yells : "Get up and get out!!".

OOC: ignore first roll, still getting used to the mechanism, I forgot to use multiroll when adding bonusses...

Irdalas (Nick L) AC: 17 (T 14 FF 13), CMD: 17; HP: 10/10 Arrows: 18 Character Sheet on it's way  d20+8=17 ; d20+8=11 ; d20+7=17 ; d20+3=10 ; d20+3=17 ; d8=8 ; d8=5 ;
Friday August 29th, 2014 5:07:42 PM

Irdalas, in full sprint, continues towards a better vantage point.
Using his momentum he dodges the horse in front of him and jumps on top of the wagon. (OOC: 2 acrobatics checks +8 made: 17&11)
From his heightened position he takes in the battlefield. (Perception check +7=17)
Seeing the rest focused on the insect on the right Irdalas fires off 2 salvos towards the one on his left, hoping to keep it busy until the party deals with the other one.
(OOC: using rapid fire to shoot twice taking a -2 penalty on to hit (but a + to hit because the monster is large?): first shot = 7 + 5 - 2 = 10, dealing 8 dmg. Second shot = 14 + 5 - 2 = 17, dealing 5 dmg)
Irdalas shouts to the rest: "If this thing gets too angry at me, I might need some help here!"

Crosseye (Earl) AC: 17 (T 12 FF 15), CMD: 17;HP 11/11 Character Sheet 
Friday August 29th, 2014 6:16:47 PM

I continue to put on my armor as fast as I can, drawing back to the drills my grandfather use to surprise me me with. Who ever knew I would be using that training. Thank the gods for him.

---------
OoC - hoping to reduce my time with drill trainning?

Caius Graycloak (BenPeters) AC: 13 (T: 10 FF: 13), CMD: 12; HP: 10/10 Character Sheet 
Friday August 29th, 2014 7:01:39 PM

With Atlas and Bonivus, Caius moves towards the beast (R10) and assumes a defensive position (Total Defense), waiting to see what his leader desires of him. "Atlas, what say you? Shall we attack?"
-----
CE: 3/4; D: Shield of Faith 0/1 ; O: Guidance 1/1, Resistance 1/1, Virtue 1/1; 1: Cure Light Wounds 1/1

Atlas Sunowl (Trey) AC: 20* (T 12* FF 18), CMD: 17*; HP 13/13 Character Sheet  d20+4=18 ; d8+2=4 ; d20+4=7 ;
Saturday August 30th, 2014 3:15:05 PM

"Aye Caius, let's put this creature to bed! Bonivus, good to be by your side again in battle!" Atlas closes the gap between himself and the worm-like creature, raising his sword and bringing it across the body of the creature.

After his attack Atlas regains his balance, positions his shield, and prepares for the creature to retaliate.

----------------------------------
Modified stats have a * next to them due to fatigue.

Atlas moves to U11 (I am using the row/column on the spreadsheet, not the ones automatically populated outside of the spreadsheet in google docs. I hope that makes sense.)

Atlas attacks the insect at T9-U10: d20+4=18
Damage if hit: d8+2=4

Attack of Opportunity if needed: d20+4=7


Caius Graycloak (BenPeters) AC: 13 (T: 10 FF: 13), CMD: 12; HP: 10/10 Character Sheet 
Saturday August 30th, 2014 9:26:07 PM

Cauis, using Atlas' attack as a distraction, moves in close to the beast, touches him, and calls down Gargul's holy terror. "The gods demand their vengeance," he calls, "and Gargul his balance. May he be proven strong today." Cauis then quickly returns to Atlas' side and prepares his quarter staff for battle.
-----
OOC: I cast Touch of Darkness on the worm.

HP: 8/8 AC: 13[17/MA] (T 12 FF 11) CMD: 13 Jazzy  d4=3 ; d10=4 ;
Sunday August 31st, 2014 10:24:07 AM

Watching Atlas, Caius and Bonivus group up in front of the beast Jazzy realizes he won't be much use against something so big!

He gets a bit closer and finds a clear line of sight at first, allowing the others to get into position before letting loose a missile of arcane force. The air around his hand swirls into a fist sized ball, Jazzy pushes toward the creature and the ball of force elongates as it speeds toward the creatures face, smashing into it's target, doing minimal damage.

I think I'll stay back here! But don't forget about the other one! Jazzy yells, hoping to be heard over all the commotion. Glancing briefly over at the other creature.
poor horses, I hope we can stop this thing before it eats them all up! Maybe I can cause a little distraction so it'll leave them alone, at least for a moment or two. I won't be much help in actually killing the creatures. So, If I'm going to ask to tag along with this group I'd better show them I'm useful for something and not just a liability they need to protect, holding them back. Why would they want me along if they had to worry about me getting killed all the time, or if I'm not able to pull my own weight, as light as I may be.

Jazzy can probably be seen having this inner turmoil if someone glances at him. He switches his gaze between the two creatures after casting his spell.

I'd better think of something quick, show them I can help in one way or another.
==============
I'm hoping you'll allow me to us a double move action for my "First Post" in combat rounds.

Actions:
1: Double move to Q,15
2: Move action to Q,12 and Standard action to cast Magic Missile doing (d4+1) 4 damage

Ignore the D10, it was accidental.

Mack (Eric R) AC: 15 (T 15 FF 12), CMD: 15; HP 9/9 Character Sheet  d20+7=18 ;
Sunday August 31st, 2014 4:18:59 PM

Perception check, just because you never know when something exciting may turn up. :) (d20+7 perception check of 18)


Mack (Eric R) AC: 15 (T 15 FF 12), CMD: 15; HP 9/9 Character Sheet 
Monday September 1st, 2014 11:32:14 AM

I think about creating a giant type of machine, maybe out of trees and such, where 2 of us could get in and link up our thoughts and fight these giant bugs more easily. Perfect for me and the gnome, maybe.


Irdalas (Nick L) AC: 17 (T 14 FF 13), CMD: 17; HP: 10/10 Arrows: 18 Character Sheet on it's way 
Monday September 1st, 2014 4:04:53 PM

OOC: So it's getting kind of late up here in Belgium so let this serve as my placeholder post for Monday, will post after our allmighty DM has done a recap of the battle so far.

Btw, LOVING the idea of the duo brain killing machine, all kinds of embarrassing childhood moments to share there!

Crosseye (Earl) AC: 17 (T 12 FF 15), CMD: 17;HP 11/11 Character Sheet 
Monday September 1st, 2014 7:59:29 PM

We'll I keep working on getting my armor on

Atlas Sunowl (Trey) AC: 20* (T 12* FF 18), CMD: 17*; HP 13/13 Character Sheet 
Monday September 1st, 2014 10:51:31 PM

--------------------
ooc: Monday post, no change in character status, but a decent labor day


Combat Round 3 - Co DM Dan K  d20+5=15 ; d20+5=23 ; d20+11=25 ; 2d6+4=13 ; d4=3 ;
Tuesday September 2nd, 2014 8:45:05 AM

Mack moves around to the other side and frees another horse. His sharp senses do not pick out anything else beyond what he already knows is going on. He is also confident that the creature has not noticed him at all.
Crosseye continues putting on his armorSorry it just takes time
Caius closes with the monster and takes on a fully defensive stance, waiting on Atlas to close. You're spell can be cast next round
Atlas closes and strikes, his sword penetrating the thick carapace, releasing a gout of foul black ichor.
Jazzy moves to a better position and casts a bolt of energy, striking the creature. Single move Jazzy, but you have line of effect and cast your spell successfully. I put you as far as your 20' move could take you

Udhomar moves to two other horses and frees both of them. No one is sleeping it off near him and he spots a lantern hanging on the wagon

Irdalas moves past a horse and jumps atop the back of a flat wagon. Rapid Shot is Full Attack action Taking aim, he sends a shaft speeding on its way. The arrow skips off the creatures shell and sails into the night. He shouts to the rest: "If this thing gets too angry at me, I might need some help here!" Size of creature is built in to AC
--------------------------------------------------------------------------------------------------------------------------------------

The creature hisses and turns to lock in on Atlas. The head strikes out down at the man, but Atlas is able to get his shield up and deflect the incoming blow.

The other creature puts an end to the horse that it had just grabbed and it turns to regard the morsels fleeing nearby

We are in Combat rounds, please limit your actions appropriately

Creatures AC 15

Map

Caius Graycloak (BenPeters) AC: 13 (T: 10 FF: 13), CMD: 12; HP: 10/10 Character Sheet 
Tuesday September 2nd, 2014 9:31:55 AM

OOC: Ok, use my spell-cast post for this round. In it, I casted Touch of Darkness. Also, sorry for not posting yesterday. The holiday threw me off.

Irdalas (Nick L) AC: 17 (T 14 FF 13), CMD: 17; HP: 10/10 Arrows: 17 Character Sheet on it's way  d20+3=21 ; d8=2 ; d20+3=18 ; d8=4 ;
Tuesday September 2nd, 2014 1:39:15 PM

Having time to focus on his attacks, Irdalas shoots 2 consecutive arrows on the same target.
(OOC: Rapid Shot: first arrow 21 to hit, 2 damage. Second arrow 18 to hit, 4 damage
Have we gotten a ruling yet on the monster size being easier to hit?)

Bonivus (Swindle) AC: (temp 13) 20(T 12 FF 17), CMD: 19; HP: 14/14 Character Sheet  d20+4=13 ; d20-1=13 ;
Tuesday September 2nd, 2014 1:57:30 PM

Bonivus swings his halberd two-handed at the insect and it bounces off it's chitinous hide. He follows up with a swing of his horns but gets the same results. He sidles a bit to one side (R12:S13).

OOC: Full attack miss at natural reach and a 5ft step.

"Have we gotten a ruling yet on the monster size being easier to hit?" We were given its AC. We can assume the DM calculated it correctly.

Mack (Eric R) AC: 15 (T 15 FF 12), CMD: 15; HP 9/9 Character Sheet  d20+3=17 ; d20+3=17 ; d4-1=3 ; d4-1=0 ;
Tuesday September 2nd, 2014 3:46:50 PM

I attempt to sneak in and attack it from behind (and/or from Stealth) (moving 20' to T8), attacking with a bare-handed flurry-of-blows (Hit AC 17 for 3 damage, and AC 17 for 0 damage).

OOC: I'm not sure if I get any bonus to hit or damage for attacking from behind/stealth. So I rolled as if a normal attack.



Crosseye (Earl) AC: 17 (T 12 FF 15), CMD: 17;HP 11/11 Character Sheet 
Tuesday September 2nd, 2014 6:27:01 PM

Armor going on as fast as I can.

Atlas Sunowl (Trey) AC: 20* (T 12* FF 18), CMD: 17*; HP 13/13 Character Sheet  d20+4=11 ; d8+2=3 ; d20+4=16 ; d8+2=6 ;
Tuesday September 2nd, 2014 11:19:39 PM

Atlas feels a boost of courage while holding his ground through the creature's attack. As the creature recoils from the shield he lashes out again, but he miscalculates the creatures retreat and misses.

-------------------------------------
Modified stats have a * next to them due to fatigue.

Atlas attacks the insect at T9-U10: d20+4=11
Damage if hit: d8+2=3

Attack of Opportunity if needed: d20+4=16
AoO Damage if needed: d8+2=6


Combat Round 4 - Co DM Dan K  d20=2 ; d20+5=23 ; 2d6+4=7 ; d4=3 ; d20+11=23 ; d20+5=6 ; d20+5=19 ; 2d6+4=15 ; d4=3 ; d20+11=28 ;
Wednesday September 3rd, 2014 12:02:17 PM

Caius reaches out to touch the creature and wrap its sight in a veil of darkness, but the thing recoils before he makes contact Touch of Darkness require Melee Touch Attack, I rolled for you in this instance as i did not want to wait until tomorrow to move through the round. Sorry i missed that you had not made the roll earlier
Bonivus attacks with his halbred, but his angle is off slightly and careens off the hard shell I don't how you can have the 2nd attack
Mack moves in and strikes twice, dislodging a piece of the insect creatures shell Attack minimum is 1 so you did 4 in all
Crosseye works as fast as he can with his scale and is almost halfway there.
Atlas swings, but misses

Irdalas sends two more arrows at the creature to the left and this time, both penetrate the carapace.

--------------------------------------------------------------------------------------------------------------------------------------
The creature strikes down again at Atlas and this time, the powerful insect pushes past his shield. The powerful mandibles sink into his midsection and the barbed arms quickly latch onto his upper legs.
Atlas Hit AC 23 Dmg 7 Acid 2 Grapple 23 status Grappled

The other creature looks about to attempt to discern the origin of the strikes against it. It seems to give up quickly on that as the horse next to it whines and bucks attracting deadly attention. The creature strikes down and hard, tearing into the helpless animal and trapping it against the ground

We are in Combat rounds, please limit your actions appropriately

Creatures AC 15

Insect with Atlas Dmg 12
Insect by Udhomer Dmg 6

Map

Mack (Eric R) AC: 15 (T 15 FF 12), CMD: 15; HP 9/9 Character Sheet  d20+3=16 ; d20+3=8 ; d4-1=3 ; d4-1=2 ;
Wednesday September 3rd, 2014 12:30:48 PM

As I see Atlas in possibly big trouble, I attack the creature with renewed enthusiasm..... "DIE, creature.... DIE!!!!!" I hope that archer can send a few shots over this way quick.... and is good enough not to hit me in the back. ;)

"Now's your chance, Atlas!!!! Go for the eyes!!!!!

(Flurry Of Blows: Hit AC 16 for 3 damage, and AC 8 for 2 damage)

OOC: I'm assuming the AC 8 is a complete miss, unless I get some incredible bonuses for attacking from behind, and attacking it while it is focused on grappling Atlas.

Bonivus (Swindle) AC: (temp 13) 20(T 12 FF 17), CMD: 19; HP: 14/14 Character Sheet  d20+6=25 ; d20+1=8 ; 2d6+6=13 ;
Wednesday September 3rd, 2014 1:33:26 PM

Bonivus tries to come to his companion's aid. He lets out a bellowing "Let 'im GO!" and renews his attack on the insect. He steps back to his former position (S12:T13) and Swings with his Halberd and Horns. His weapon Bites deep into the insect's hide.

OOC: Halberd + Flanking ( d20+6=25 ) hits dealing ( 2d6+6=13 ) damage.



Irdalas (Nick L) AC: 17 (T 14 FF 13), CMD: 17; HP: 10/10 Arrows: 17 Character Sheet on it's way  d20+3=5 ; d8=7 ; d20+3=13 ; d8=2 ;
Wednesday September 3rd, 2014 2:48:55 PM

Irdalas, seeing Atlas being pierced, focuses his attention on the most imminent danger.
2 carefully aimed arrows fly towards the rest of the party into the monster.
Even though they fly past the beast, hopefully it was enough to distract it from it's captive.

(OOC: Rapid Shot: first arrow 5 to hit, 7 damage. Second arrow 13 to hit, 2 damage)

Udhomar (Johan) AC: 16 (+4 mage armor) (T16 FF 10), CMD: ? , HP:8/8 Sheet under construction  d20+2=13 ; d8=4 ;
Wednesday September 3rd, 2014 3:11:26 PM

"Stop killing those poor damn horses!!" he shouts out-loud. Udhomar swings his cape aside, takes his loaded light crossbow, aims at the oversized bug and shoots an arrow... (13 to hit AC) (4 dmg).

Caius Graycloak (BenPeters) AC: 13 (T: 10 FF: 13), CMD: 12; HP: 10/10 Character Sheet  d20+2=12 ;
Wednesday September 3rd, 2014 6:09:44 PM

Caius, seeing Atlas in trouble, lifts his quarterstaff in the air and smashes it into the beast. "Blessed god of life and death, seek all balance!" Then, shouting to Atlas, "Move to me, Atlas, Gargul will heal your wounds."

OOC: Caius rolls Attack = 12, a swing and a miss. I wanted to move to Atlas to heal him, but I'm pretty sure that would have triggered an Attack of Opportunity, and I'm not exactly sure how those work yet. If I had moved, then what rolls would I have had to make in order to play out the AoO?
-----
CE: 3/4; D: Shield of Faith 0/1 ; O: Guidance 1/1, Resistance 1/1, Virtue 1/1; 1: Cure Light Wounds 1/1

Crosseye (Earl) AC: 17 (T 12 FF 15), CMD: 17;HP 11/11 Character Sheet  d20+3=14 ;
Wednesday September 3rd, 2014 7:50:02 PM

Hearing Atlas in trouble I stop putting my armor no 1/2 though. "That's is I need to help" I move to T-14 and with my long bow let lose an arrow at the bug that got Atlas. Just missing it. (I think ther is a - for fireing with friends around? But still a miss)

------
To hit -14 miss
Also not sure of my AC with 1/2 armor on if I get and bonus or not?

Atlas Sunowl (Trey) AC: 20* (T 12* FF 18), CMD: 17*; HP 4/13 Character Sheet  d20+4=16 ; d20+4=24 ; d20+4=10 ; d8+2=8 ; d20+4=5 ; d8+2=8 ;
Thursday September 4th, 2014 12:13:17 AM

Atlas screams in pain as the creature latches onto his torso and legs, then screams again as he feels the acid start burning his skin. The pain is searing through his body and his mind is struggling with what to do to make it stop. It is too great, but Atlas holds on, mentally challenging himself to react. There are others here, they can attack while this creature mauls me. Maybe they can kill it before it kills me...the acid burns, it won't take long before I pass out.

"Aaaahhhhhhhh!" With a scream of determination Atlas strikes down with his long sword at the creature in the hopes of destroying it before it can kill him or the others! His aim is true and his blade strikes deep into the creature causing the black ooze to cover his sword and flow freely from the creature.

---------------------------------------
Modified stats have a * next to them due to fatigue.

Fortitude save for over half damage (7 damage on 13hp): d20+4=16 (required 15, still alive!)

Atlas attacks the insect at T9-U10: d20+4=24 Natural 20, woot!!
Critical Hit Roll: d20+4=10 Not a critical :-(
Damage: d8+2=8

Attack of Opportunity if needed: d20+4=5
AoO Damage if needed: d8+2=8



Irdalas (Nick L) AC: 17 (T 14 FF 13), CMD: 17; HP: 10/10 Arrows: 17 Character Sheet on it's way 
Thursday September 4th, 2014 3:17:42 AM

OOC: Ben, I did some research and a grappling creature doesn't threaten any squares so you can move freely around it to heal Atlas.
In 3.5 documentation I found that a creature loses it's Dex bonus to AC when grappling.
I couldn't find anything about this in the Pathfinder documentation though... can we get a ruling on this? (seems we're going to have to use every trick in the book to beat this encounter :D)

Combat Round 5 - Co DM Dan K  d20+5=11 ;
Thursday September 4th, 2014 9:19:43 AM

Crosseye, seeing Atlas in dire trouble, abandons his task of donning his armor, takes up his bow and fires. The shot sails wide right
Irdalas, too, shifts his target and sent a pair of arrows to assist.
Bonivus, Caius, Mack and Atlas all strike at the massve insect. Black ichor sprays from multiple hits and the creature falls dead.

Udhomer yells at the other one and fires his crossbow. The shot skips off the insect, but does get the things attention.
--------------------------------------------------------------------------------------------------------------------------------------
Coming completely out of the ground, the insect quickly comes at the man and lunges at him. Udhomar ducks aside and the deadly mandibles Clack! in the air to his left

-------------------------------------------------------------------------------------------------------------------------------------
The sounds of battle have reached the higher areas of the tree, as well as some on the ground who have run that direction. Several spells of light burst forth on the ground illuminating the entire area as if the noonday sun had just appeared. Shouts of attack and calls to arms echo through the boughs and branches. Help is mustering, but it is likely several minutes away!

Creatures AC 15

Insect Dead
Insect by Udhomer Dmg 6

Map

Here are some links, the first being the most important. There are tweaks between 3.5 and Pathfinder. For the best I have found, but they occasionally trip us up :)
As we continue our story and journey, things will just get smoother and smoother. Don't hesitate to drop myself or David Sol an email as well
Mikalus30@gmail.com - Dan Knotts
SolDavid@Gmail.com - David Sol
http://paizo.com/pathfinderRPG/prd/
http://paizo.com/pathfinderRPG/prd/combat.html
http://paizo.com/pathfinderRPG/prd/glossary.html

Attacks of Opportunity: Generally, if you cast a spell, you provoke attacks of opportunity from threatening enemies. If you take damage from an attack of opportunity, you must make a concentration check (DC 10 + points of damage taken + the spell's level) or lose the spell. Spells that require only a free action to cast don't provoke attacks of opportunity.

Casting on the Defensive: Casting a spell while on the defensive does not provoke an attack of opportunity. It does, however, require a concentration check (DC 15 + double the spell's level) to successfully cast the spell. Failure means that you lose the spell.




Irdalas (Nick L) AC: 17 (T 14 FF 13), CMD: 17; HP: 10/10 Arrows: 13 (m4) Character Sheet on it's way  d20+3=9 ; d8=8 ; d20+3=19 ; d8=3 ;
Thursday September 4th, 2014 9:31:13 AM

What is that crazy old guy doing? Thinks Irdalas to himself.
2 arrows fly in the direction of the remaining beast hoping to distract it from the squishy old man.

(OOC: Rapid Shot: first arrow 9 to hit, 8 damage. Second arrow 19 to hit, 3 damage)

Crosseye (Earl) AC: 17 (T 12 FF 15), CMD: 17;HP 11/11 Character Sheet  d20-1=5 ;
Thursday September 4th, 2014 2:04:38 PM

Seeing that Atlas is safe and out the grips of the bug I turn my attention to the other one.(move to Q-11) I move closer and steady my long bow, take aim and fire an arrow at it ( bug at l6-m7). Miss again. I need slow down and take better aim next time. " Steady Crosseye, take your time" I say to myself.

-------
Attack roll 5 (d20+3-4 Melee near by) miss


Mack (Eric R) AC: 15 (T 15 FF 12), CMD: 15; HP 9/9 Character Sheet  d20+1=15 ;
Thursday September 4th, 2014 2:24:02 PM

I move quickly to Atlas (I move to T11) to make sure he's not bleeding to death, and is completely detached from the dead creature.

(d20+1 heal check of 15)


Bonivus (Swindle) AC: (temp 13) 20(T 12 FF 17), CMD: 19; HP: 14/14 Character Sheet  d20+6=12 ;
Thursday September 4th, 2014 3:09:57 PM

Bonivus charges at the other insect across the way and slams his halberd at the creature. It's hardened hide deflects the mighty blow.

OOC: Charge to O9:P10, d20+6=12 (misses)

Caius Graycloak (BenPeters) AC: 13 (T: 10 FF: 13), CMD: 12; HP: 10/10 Character Sheet  d8=3 ;
Thursday September 4th, 2014 4:04:28 PM

As Caius runs to Atlas, he begins to chant in Celestial. Highlight to display spoiler: {"Gargul, god of life and death, heal this man. Heal Atlas.}. Arriving at Atlas' side, Caius reaches out and gently touches Atlas on the shoulder. "Be healed," he whispers.

OOC: Atlas heals 1d8 = 3 + 1 = 4 points of damage.
-----
CE: 3/4; D: Shield of Faith 0/1 ; O: Guidance 1/1, Resistance 1/1, Virtue 1/1; 1: Cure Light Wounds 0/1

Combat Round 6 - Co DM Dan K 
Friday September 5th, 2014 4:54:27 PM

Going to hold on the post for Atlas, Udhomer and Jazzy to have a chance until tomorrow morning

Mack (Eric R) AC: 15 (T 15 FF 12), CMD: 15; HP 9/9 Character Sheet 
Friday September 5th, 2014 9:00:17 PM

I keep an eye on that other giant bug while we get Atlas back up and running.


Atlas Sunowl (Trey) AC: 20* (T 12* FF 18), CMD: 17*; HP 8/13 Character Sheet 
Saturday September 6th, 2014 12:11:05 AM

Atlas feels a wash of healing spread over his body as Caius touches him. "Thank you Caius, now back to battle!" Atlas runs towards the other creature to try and help a wizard that seems to fancy death by going toe-to-toe with the beast.

----------------------------------------
Run (20x4 distance) to P6

ooc: Sorry for another delayed post! Life has thrown me a few curve balls lately :-)


Combat Round 6 - Co DM Dan K  d20+5=23 ; 2d6+4=11 ; d4=1 ; d20+11=20
Saturday September 6th, 2014 6:45:14 PM

Mack and Caius move quickly to Atlas' side. The monk bandaging the fighter's wounds and the cleric of Gargul casting a spell of healing. Atlas is Healed 4HP
Bonivus moves to engage the insect, but misses
Crosseye closes his range for an easier shot, but he too fails to hurt the creature
Atlas heads directly back into battle after the healing of Caius and Mack's binding of his wounds.

From across the way, Irdalas puts two more arrows hurtling towards the last remaining creature and succeeds once

------------------------------------------------------------------------------------------------------------------------------------
While Bonivus did not hurt the insect yet, his large presence distracts it from its originally intended snack. Udhomer, however stands firm in its way. Lifting its barbed arms slightly, it lunges at the human. The legs dig into his sides as the mandibles lock onto the deep muscle of one of his shoulders.
Insect Hit AC 23 Dmg 11+1 Grab 20, Udhomer is Grappled

Map

Creatures AC 15

Insect Dead
Insect by Udhomer Dmg 9

Mack (Eric R) AC: 15 (T 15 FF 12), CMD: 15; HP 9/9 Character Sheet 
Saturday September 6th, 2014 9:14:49 PM

I head back into battle as quickly as I can (I move to Q8).


Atlas Sunowl (Trey) AC: 20* (T 12* FF 18), CMD: 17*; HP 8/13 Character Sheet  d20+4=16 ; d8+2=6 ; d20+4=24 ; d20+4=23 ; d8+2=3 ; d8+2=8 ; d20+4=19 ; d8+2=7 ;
Saturday September 6th, 2014 10:12:46 PM

Atlas yells a curse as he sees the mage grappled by the foul worm. He moves in close and takes a massive swing at the creature. His anger is released through his sword arm as the blade digs deep into it, spewing black blood.

Looking over he sees the mage's body is fully limp as the creatures mandibles dig into his shoulder and the legs graple his side. He knows this pain from just moments before and he is going to be damned to let this thing kill the wizard that so bravely stood his ground against the fearsome creature. His anger and desire to save this man resulted in something Atlas had never experienced. Without thought, something came over him, causing his body to finish the first attack and sweep around into a second. He was one with his blade, the ground, the air, and the creature, and with that his blade struck the creature again.

--------------------------------------------
Modified stats have a * next to them due to fatigue.

Atlas moves to N6.

Atlas attacks the insect at L6-M7: d20+4=16
Damage: d8+2=6

Atlas uses a Hero point to try and save the mage. He only had one, now he has 0.

Atlas attacks the insect at L6-M7: d20+4=24 Natural 20!
Critical Hit Roll: d20+4=23 Critical!
Damage: (d8+2=3)+(d8+2=8)=11

Attack of Opportunity if needed: d20+4=19
AoO Damage if needed: d8+2=7


Irdalas (Nick L) AC: 17 (T 14 FF 13), CMD: 17; HP: 10/10 Arrows: 11 (m5) Character Sheet on it's way  d20+3=18 ; d8=2 ; d20+3=5 ; d8=6 ;
Sunday September 7th, 2014 10:21:48 AM

"LEAVE HIM BE" Bellows Irdalas!
Another 2 arrows fly towards the beast.

(OOC: Rapid Shot: first arrow 18 to hit, 2 damage. Second arrow 5 to hit, 6 damage)


Udhomar (Johan) AC: 16 (+4 mage armor) (T16 FF 10), CMD: ? , HP:-5/8 Sheet under construction  d20=7 ;
Sunday September 7th, 2014 2:41:36 PM

Udhomar immediately falls unconscious after feeling the monster pierce his flesh.
"Must ... not ... go ... into ... the light....."

(OOC: Constitution DC 10 check to stabilize: 7+2 = 9 FAILS -> -1 HP going to -5 eek! :( )

Bonivus (Swindle) AC: (temp 13) 20(T 12 FF 17), CMD: 19; HP: 14/14 Character Sheet  d20+4=12 ; d20-1=4 ;
Monday September 8th, 2014 7:50:54 AM

Bonivus is driven into a frothing rage by the creature downing one of his new found comrades. He forgets all of his training and swings wildly at the beast. He bellows bestialy in his fury.

OOC: Misses...

Combat over - Co DM Dan K 
Monday September 8th, 2014 11:02:33 AM

Mack Iraldas and Bonivus all attack the insect which for all appearances, has just killed a man. It is Atlas' charge and subsequent attacks, however, that slay the beast. Despite being still injured and knowing full well that the creature he charged could kill him in seconds, the young fighter attacked Atlas is awarded a Hero Point

The creature is dead, several legs still twitching into the air.

Udhomer lies upon the ground as well, bleeding out from a deep wound in his chest and shoulder. I would award a Hero Point here as well for standing ground against it but you already have a Hero Point as a starting character and you cannot have more Hero Points than your character level

Bother creatures are dead, there appears to be no more immediate threats and all in all, the quick actions of the party saved many lives. The carnage a pair of monstrous ravenous insects could have caused at such a late hour and with so many about is hard to imagine.



Mack (Eric R) AC: 15 (T 15 FF 12), CMD: 15; HP 9/9 Character Sheet  d20+1=8 ;
Monday September 8th, 2014 12:28:28 PM

I quickly head over to Udhomar, and see what I can do to aid him as he bleeds profusely.

(d20+1 heal check of 8) "Well.... he was a brave, lad....."



Irdalas (Nick L) AC: 17 (T 14 FF 13), CMD: 17; HP: 10/10 Arrows: 11 (m5) Character Sheet on it's way  d20+1=5 ;
Monday September 8th, 2014 2:26:24 PM

There must be something we can do! Quickly, go find us a healer! I'll try to stabilize him.
Irdalas puts pressure on the wounds hoping to stop the bleeding. There are too many bleeds to cover though and it isn't of much use.

(OOC: Heal check of 5)

Udhomar (Johan) AC: 16 (+4 mage armor) (T16 FF 10), CMD: ? , HP:-5/8 Sheet under construction  d20+2=5 ;
Monday September 8th, 2014 2:27:45 PM

"Ugh..."

(OOC: Constitution DC 10 check to stabilize: 5 FAILS -> -1 HP going to -6)

Crosseye (Earl) AC: 17 (T 12 FF 15), CMD: 17;HP 11/11 Character Sheet  d20+6=26 ;
Monday September 8th, 2014 2:38:12 PM

I run over to the fallen Mage and try using my healing skills as best as I can. (Heal check - 26 natural 20). I yell out " Healer! We need a healer over here! Is there anyone can help?" and wait for other help to arrive.

Caius Graycloak (BenPeters) AC: 13 (T: 10 FF: 13), CMD: 12; HP: 10/10 Character Sheet  d6=2 ;
Monday September 8th, 2014 4:10:05 PM

Caius sprints to Udhomar while chanting to Gargul. He unleashes a stream of divine energy on the mage, as well as the other members of his group.
-----
OOC: Caius channels energy on all characters within a 30 yard radius. Lame roll. But you can all heal 2 points of damage.
-----
CE: 2/4; D: Shield of Faith 0/1 ; O: Guidance 1/1, Resistance 1/1, Virtue 1/1; 1: Cure Light Wounds 0/1

Atlas Sunowl (Trey) AC: 20* (T 12* FF 18), CMD: 17*; HP 10/13 Character Sheet  d20+2=4 ; d20+6=26 ;
Monday September 8th, 2014 11:51:06 PM

With everyone doing their best to stop the bleeding there is no room for Atlas to get in, so he looks around for anyone that might have their wits about them and yells to them, "Hey, you, quick, find a healer or I'll find a way to replace his blood with yours!" I'll apologize to them later, right now I just need someone to save that bloody mage!

-----------------------------------
Perception Check to find the most likely person around that can actually help them: d20+2=4
Intimidate to get them to move quickly and snap them out of their daze from the fight/creature: d20+6=26 Natural 20


Not Dead yet - Co DM Dan K 
Tuesday September 9th, 2014 11:53:48 AM

Nearly everyone rushes to the fallen mage to try and stop him from bleeding out. Crosseye is successful and the healing wave from Caius, assures that he won't be dying this night at least. Everyone is Healed 2HP, Udhomer is still unconscious

Atlas spies a merchant hiding under a nearby wagon and 'convinces' him to run for help. The man is moving as quickly as he can scramble from his hiding place in attempt to comply.

Those on the ground, now that the threat is gone, start o emerge from the their hiding spots. A scattering of applause which begins to escalate into cheers filters about and soon catches on o everyone below. Looking upward, the party can now see that people are gathering about the rails and looking down as well, smiles, waves, some cheers and more applause. One of the great lifts is currently descending to the ground. From your position it is hard to tell exactly who is on it, but there are quite a few of the nknown somebodies.

Mack (Eric R) AC: 15 (T 15 FF 12), CMD: 15; HP 9/9 Character Sheet  d20+6=19 ;
Tuesday September 9th, 2014 12:30:56 PM

I step back out of the way, now that the bleeding has stopped. I'm thinking someone will be along shortly with more skills then mine, but just in case not, I look for anything nearby that might be of some assistance. (d20+6 herbalist check of 19)

OOC: I"ve always assumed that when you get any magical healing at all, the bleeding stops (unless the bleeding is also magical). Is that true? Not that we needed that here, with Crosseye's good Heal check as well. Just more curious.

DM Dan K Crosseye's Heal check stopped, Caius' magic healing would have as well and still granted HP. Just the order of the posts.


Udhomar (Johan) AC: 16 (+4 mage armor) (T16 FF 10), CMD: ? , HP:-4/8 Sheet under construction 
Tuesday September 9th, 2014 3:51:33 PM

Strange dreams come to Udhomar.
Dreams of his long gone true love, holding their child.. but they fade away as he feels his body regenerate.

(OOC: HP now -4, stabilized)

Irdalas (Nick L) AC: 17 (T 14 FF 13), CMD: 17; HP: 10/10 Arrows: 13 Character Sheet on it's way  d20+7=21 ; d20+5=15 ;
Tuesday September 9th, 2014 3:56:42 PM

Seeing the others have the old mage under control, Irdalas searches for any unbroken arrows that might have survived the fight.
Irdalas also puts his ear to the ground to be sure the danger has subsided.
He also examines the nearest beast to see if it's anything he has seen or heard of before.

(OOC: 5 missed arrows: saving half rounded down = 2, Perception check of 21 for any other danger, Survival check on the insects of 15)

Crosseye (Earl) AC: 17 (T 12 FF 15), CMD: 17;HP 11/11 Character Sheet  d20+6=19 ; d20+6=24 ; d20+5=21 ;
Tuesday September 9th, 2014 4:21:38 PM

Having done all I can I step back and let the healer take over. I head over to my sleeping spot and get the rest of my armor on now. Ready to go. I then head over to the one go the hole the bugs came out of and do a perception chech to see if there is anything to learn (19) also survival chech on tracks of the beast (ranger - 24) do a knowledge geography check of area and hole/tunnel (21).

Caius Graycloak (BenPeters) AC: 13 (T: 10 FF: 13), CMD: 12; HP: 10/10 Character Sheet  d6=5 ;
Tuesday September 9th, 2014 8:43:43 PM

Caius, looking at Udhomar, mutters to himself: "That's simply not good enough." Taking in the scene, Caius is overwhelmed by both the resultant carnage and blood. Why? he thinks. Why now? Why the Tree of Parting? A balance must take place, a setting right of that which has passed." Then, turning his attention back to Udhomar, Ciaus begins to chant in Celestial: Highlight to display spoiler: {"Gargul, I ask you now, heal this man. Hold nothing back. Your balance demands a reckoning."} After channeling his god's energy to heal Udhomar, Caius begins to tire. Turning to Atlas, he says, "Will you help me move this man to a place of safe rest? Once there, if we can spare the time, I can heal him properly."
-----
OOC: Caius once again channels energy on all characters within a 30 yard radius. A 5! Not too shabby.
-----
CE: 1/4; D: Shield of Faith 0/1 ; O: Guidance 1/1, Resistance 1/1, Virtue 1/1; 1: Cure Light Wounds 0/1

Atlas Sunowl (Trey) AC: 20* (T 12* FF 18), CMD: 17*; HP 13/13 Character Sheet  d20+2=3 ;
Wednesday September 10th, 2014 12:32:35 AM

Atlas nods to Caius to say yes as well as thank you, then he helps Caius get the mage to a safe resting spot away from the carnage.

Once the mage is set down Atlas heads over to one of the beasts to inspect it before the group from up top reaches the ground.

---------------------------------------
Perception check on creature to see if there is anything not obvious about it that I can put to use: d20+2=3 Natrual 1 :-( Glad I saved my bad rolls for post-battle, although this could still hurt.


Mack (Eric R) AC: 15 (T 15 FF 12), CMD: 15; HP 9/9 Character Sheet 
Wednesday September 10th, 2014 2:15:25 PM

Once I'm done looking for any helpful herbs, I join some of the other party members in checking out the dead bugs. Maybe one of these heads could make a cool addition to a sign over a local inn or bar.....

Caius Graycloak (BenPeters) AC: 13 (T: 10 FF: 13), CMD: 12; HP: 10/10 Character Sheet  d20+8=27 ;
Wednesday September 10th, 2014 3:57:09 PM

Caius helps Atlas move Udhomar and then begins to perform long term care on the mage (19 + 8 = 27). "This will take long," he says to Atlas, "do not forget us when the time comes. I have a feeling that this mage will be of much use to us in the next stage of our journey."
-----
OOC: Johan, just wondering, are you technically a mage or a wizard? I'm not sure exactly how to refer to you in character. Thanks!

I speak for the Tree - Co DM Dan K 
Wednesday September 10th, 2014 4:10:11 PM

The battle concluded, several in the group begin looking about the immediate area for additional threats, things of interest and items that may help the wounded. The ground about the base of the tree is highly trodden to near dirt from the over 100 horses and mules and other walking livestock as well as people and wagons.

The insects seem to have burrowed into the area from the south and relatively close to the surface. Examining one of the holes, you find it extends about 20' down and them turns on a horizontal path to the south. To what the creatures exactly are, neither the elf sharpshooter or Crosseye know. There are stories about the plains and other grazing lands that have trouble with ravenous giant burrowing creatures on occasion. Perhaps these are two of those. Both men conclude that the creature is not part of the natural world. Some sort of Magical Beast or Aberration perhaps. From stories you know that anything they catch they eat and that their digestive system is rather slow. Atlas gives the creatures a once over as well and can add no additional information

The burrow holes could extend for miles and could collapse at anytime. These resemble a worms path through the soil rather than a dug out tunnel that ant might make. The dirt and debris seems to be deposited directly behind the creatures, in a much less packed fashion of course, but the result is a mostly filled hole in the creatures wake instead of an open tunnel

Caius channels another radial blast of healing energy to those about him. All PC's Heal 5HP The mage's eyes flutter open as he regains consciousness.

The small crowd of onlookers is still giving the party plenty of room.

The Lift reaches the ground and stepping off is a group of 10. VonKlempt, the Fist Commander you instantly recognize. With him are 7 other obvious warriors of the Fist, armed with blade and bow and wearing Chain shirts. The last two do not appear to be combatants. Both men are elven. One of the seems to be in charge of the lift itself and when the lift settles upon the ground, is the only one who makes no move to exit. The other elf, still dressed in what you would consider sleeping attire exits the lift with the men of the Fist and apparently over the non verbal objection of Garret VonKlempt. You overhear the smallest snippet of their one sided conversation as the elf tells VonKlempt, "They are quite dead Commander and I am in no danger."

The group approaches the party, but none outstride the unknown elf, making him the first to arrive.

He extends his hand and a friendly smile is upon his face, "I am Folbre Ilyndrathyl, I assist in the keeping of business here and I believe I am in your debt." he pauses here, an invitation clearly to the group to speak

Crosseye (Earl) AC: 17 (T 12 FF 15), CMD: 17;HP 11/11 Character Sheet  d20+5=11 ; d20+1=2 ;
Wednesday September 10th, 2014 4:17:29 PM

I continue to seach over the bugs and where they came out of the ground. Trying to figure out where they exactly came from and to maybe why.

------
Waiting on checks for other post
Perception - 19
Survival - 24
Knowledge geography - 21
Theses are from my other post
New
Knowledge nature - 11 on bug
Knowledge history - 2 or the area and past events

Crosseye (Earl) AC: 17 (T 12 FF 15), CMD: 17;HP 11/11 Character Sheet 
Wednesday September 10th, 2014 4:27:12 PM

After my search of the area I head to be side atlas and the others. I will stay near the back of our group and just listen in on the conversion for now as we meet the group of people that just came off the lift.

Atlas Sunowl (Trey) AC: 20* (T 12* FF 18), CMD: 17*; HP 13/13 Character Sheet  d20+2=17 ;
Thursday September 11th, 2014 1:13:30 AM

Atlas turns to the elf as he approaches. He extends his hand and gives a smile in return, but the fatigue on his face is evident. "Folbre Ilyndrathyl, I am Atlas Sunowl, thank you for your hospitality. Can I assume that this is not a common occurrence under he Tree of Parting? If there is a threat to the tree then I offer you my services, and I am sure that my comrades would be willing to assist as well."

----------------------------
Sense Motive: d20+2=17


Crosseye (Earl) AC: 17 (T 12 FF 15), CMD: 17;HP 11/11 Character Sheet 
Thursday September 11th, 2014 3:26:17 AM

I follow atlas's lead and extend my hand "I am Crosseye, at our service."

-------
OoC. my last post for a few days at the airport and off to Cuba for family vacation ;-)


Mack (Eric R) AC: 15 (T 15 FF 12), CMD: 15; HP 9/9 Character Sheet 
Thursday September 11th, 2014 12:37:51 PM

I check around to see if any of the horses still need some attending to. After that, I head over to see what all the introductions are about.... probably sneaking in somewhat behind Bonivus. :)

OOC: Boy, a magic-detecting parrot sure could come in handy. Still not sure how I lost the golf lotto with a roll of a "1". ;)


Bonivus (Swindle) AC: (temp 13) 20(T 12 FF 17), CMD: 19; HP: 14/14 Character Sheet 
Thursday September 11th, 2014 3:11:12 PM

Bonivus follows the others talking to the elf. He adresses the man "Bonivus is my name. We only did what needed doing sir. Those things would have hurt a lot of people, a lot more people, if we hadn't stepped in."

Irdalas (Nick L) AC: 17 (T 14 FF 13), CMD: 17; HP: 10/10 Arrows: 13 Character Sheet on it's way 
Thursday September 11th, 2014 4:23:16 PM

Irdalas walks to the rest of the group.
"Hail all, my name is Irdalas"
Turning to Atlas he says: "You fought bravely, if you are ever in need of my bow just say the word."
He looks over to Folbre. "I greet you, assistant Keeper of the Tree. If you could tell me where I can replenish my supplies I would be grateful."


Udhomar (Johan) AC: 16 (+4 mage armor) (T16 FF 10), CMD: ? , HP: 1/8 Sheet under construction 
Thursday September 11th, 2014 4:24:34 PM

"Ugh.. are the horses all right?."

I speak for the Tree - Co DM Dan K 
Thursday September 11th, 2014 4:26:36 PM

Folbre Ilyndrathyl, shakes anyone and everyone's hand that puts it out there with a genuine smile. "You did what needed doing quite right, but I must observe that no one else on the ground did. Captain VonKlempt informed me, as we were coming down, that you are the same group that brought in the wagon earlier this evening. No small feat to be sure. You have my congratulations."

Answering Atlas he shakes his head, "No, this is most definitely not a common occurrence, but again, we normally have enough room in the tree to house everyone safely off the ground. Between the caravan and the Chancers Ball..." He lifts his hands in resignation. He shakes hands again with you all and turns to leave. "I wish to extend an invitation to you all to Tree Tops Inn in the morning for breakfast. We can discuss your offer then good sirs" He smiles and steps back on the lift with the Captain, but not the other Mailed Fist men.

The captain nods and raises his hand in a toast, "Well done, were I could have more the likes of you in the Fist. Anything those Ankhegs ate are sure to be about still, you would do well to check. My men are your clean up detail. Direct them as you will. I too will see you in the morning at Tree Tops

Atlas Sunowl (Trey) AC: 20* (T 12* FF 18), CMD: 17*; HP 13/13 Character Sheet 
Thursday September 11th, 2014 5:11:39 PM

Atlas gets a look of worry on his face after the Captain's last comment. "Well, that is an unpleasant thought. OK, lets do this one at a time. You seven and anyone else that wants to roll the dice, with me."

Atlas walks over to the last Ankheg that was killed. He pulls out his sword and shoves it deep into where he believes the creature's digestive system should be. He begins to cut the creature open to see what comes out. "Steady boys, I don't know what to expect here. It could be a bag of jewels or the devil himself."

Crosseye AC: 17 (T 12 FF 15), CMD: 17;HP 11/11 (David Feest Posting for Earl)  d20+6=14 ;
Thursday September 11th, 2014 5:12:27 PM

"Anything they ate? Worth a look I guess."
Crosseye heads over to take a closer look at the bugs and the contents of their stomachs.
" Slow digestion eh? Good thing they didn't swallow either of you. Their hide is pretty tough too. Gonna take some work to open them up."
Crosseye sets to work doing just that.
Survival check 14 ( is that what you would use to gut an animal?)

Caius Graycloak (BenPeters) AC: 13 (T: 10 FF: 13), CMD: 12; HP: 10/10 Character Sheet 
Friday September 12th, 2014 12:07:52 AM

Caius continues to administer healing to Udhomar.
------
OOC: Sorry all. Long day. I'll get something up tomorrow that's better.

Udhomar (Johan) AC: 16 (+4 mage armor) (T16 FF 10), CMD: ? , HP: 1/8 Sheet under construction 
Friday September 12th, 2014 9:53:19 AM

Udhomar is only slowly regaining consciousness.

"OOHH Everything hurts! I'm going to feel this in the morning... Anyone have any ale to take the edge off?"

Irdalas (Nick L) AC: 17 (T 14 FF 13), CMD: 17; HP: 10/10 Arrows: 13 Character Sheet on it's way  d20+5=19 ; d20+7=23 ;
Friday September 12th, 2014 10:04:26 AM

"Seasoned mage, you fought bravely. Might we know your name so we can address you properly?
I suggest you take up the offer and go have a night's rest. I have a feeling we will all be seeing more of each other in the morning."

Irdalas then turns to see the Mailed Fist men watching Atlas do all the work.
"It seems you men are in need of very strict orders, you three, help this man cut open this beast.
You four, with me, we're starting on the other one. I would like to see my bed before breakfast!"

(OOC: survival 19 and perception 23 check to know where to cut best. Weak spots etc.)

Mack (Eric R) AC: 15 (T 15 FF 12), CMD: 15; HP 9/9 Character Sheet 
Friday September 12th, 2014 12:33:03 PM

I head over to watch the nearest bug being cut open. It sounds very interesting.... and gooey.


Caius Graycloak (BenPeters) AC: 13 (T: 10 FF: 13), CMD: 12; HP: 10/10 Character Sheet 
Friday September 12th, 2014 2:38:25 PM

Caius thanks Gargul for the blessings of balance -- life and death. Once done attending to Udhomar, Caius steals away to a quiet place and begins his ritual chants.
-----
OOC: I want to stay in prayer for one hour, if possible. Doing so will reset my spells, and I need them reset, badly.
-----
CE: 1/4; D: Shield of Faith 0/1 ; O: Guidance 1/1, Resistance 1/1, Virtue 1/1; 1: Cure Light Wounds 0/1

Bonivus (Swindle) AC: (temp 13) 20(T 12 FF 17), CMD: 19; HP: 14/14 Character Sheet  d20+4=19 ; d20+4=23 ; 2d6+6=13 ; 2d6+6=15 ;
Friday September 12th, 2014 3:42:43 PM

Bonivus sets to opening the giant insect's stomachs. Using the long haft of his halberd as leverage he figures he should have no issues prying them open.

OOC: rolled twice on accident. Do with them what you will.

Crosseye AC: 17 (T 12 FF 15), CMD: 17;HP 11/11 (David Feest Posting for Earl) 
Friday September 12th, 2014 7:01:19 PM

OOC
Caius, you gain a bonus 1st level spell for your high wisdom. I see only one memorized on your list above. You should have a domain spell and 2 1st level spells. Also since you channel positive energy you don't need to pray for Cure spells, you can pray for another spell and spontaneously cast a cure in it's place, hope that helps.


Caius Graycloak (BenPeters) AC: 13 (T: 10 FF: 13), CMD: 12; HP: 10/10 Character Sheet 
Friday September 12th, 2014 9:33:18 PM

OOC: Yes! That's great news! So I can take another 1st level spell. And, if I understand you, I should prepare a non-heal spell and spontaneously cast a heal spell if and when I should need it. Is that right?

Crosseye AC: 17 (T 12 FF 15), CMD: 17;HP 11/11 (David Feest Posting for Earl) 
Friday September 12th, 2014 10:07:58 PM

OOC
That's what I would do, It makes you a little bit more flexible and doesn't hurt your ability to heal. The only reason I would pray for the cures is if you don't trust yourself to keep "something in the tank" to heal with. 8)

Mack (Eric R) AC: 15 (T 15 FF 12), CMD: 15; HP 9/9 Character Sheet 
Saturday September 13th, 2014 4:34:22 PM

OOC: In reading some of the other discussion pages, it looks like we might be able to buy a Cure Light Wounds wand with 50 charges for about 750 gp. Would definitely be a good shared party item. I'd definitely be willing to chip in, if anyone is interested!


Irdalas (Nick L) AC: 17 (T 14 FF 13), CMD: 17; HP: 10/10 Arrows: 13 Character Sheet on it's way 
Sunday September 14th, 2014 3:01:57 PM

OOC: Sounds awesome! :) 50 charges is huge! Does it require a standard action to use?

Crosseye AC: 17 (T 12 FF 15), CMD: 17;HP 11/11 (David Feest Posting for Earl) 
Sunday September 14th, 2014 5:48:03 PM

OOC
Who is the ADM for this game? We are looking at 5 missed posts at this moment. From the little bit I could see from earlier ( when I could see back another week) it looks chronic for a couple of you. I find it best to check on Friday and send out a reminder to my posters that are behind so that they can catch up before the end of the week. I waited kinda late to do it this week and we might miss one too, but I wanted to mention it.
The consistent posting keeps people alive better in combat and makes for a more immersive game. It shows the rest of your group that you care about their ideas and opinions in game and allows them to post things with confidence, knowing that you will be there if they do something a little crazy.

As far as the wand goes it does make a huge difference. In the game I play in at home we found a half full cure light wounds wand in our first adventure and it has kept us ahead of the curve right up until 9th level. It frees the cleric to do other things with his spells ( though the game we are playing in is Mythic and curing is still about all I do)

Mack (Eric R) AC: 15 (T 15 FF 12), CMD: 15; HP 9/9 Character Sheet 
Sunday September 14th, 2014 9:51:06 PM

OOC: I don't think we currently have an ADM for this game, although it sounded like one is required.

For the wand, I'm not used to these rules on them yet, but I was thinking there was some type of skill check needed to make one. And I don't think my class was especially good at it. I'm sure we have a fair number of people in the party that could do great with it, though. And having one person have that, plus a cleric, really would help us out a ton I would think. I like the idea of freeing up the cleric to be more than just the healer for the party. :)


Irdalas (Nick L) AC: 17 (T 14 FF 13), CMD: 17; HP: 10/10 Arrows: 13 Character Sheet on it's way 
Monday September 15th, 2014 5:46:16 AM

OOC: Johan and I missed a post on Wednesday because of the awkward time zones.
The DM post went up really late for us so we posted the next day but didn't miss a single combat round.
This might happen again.. :/

Crosseye AC: 17 (T 12 FF 15), CMD: 17;HP 11/11 (David Feest Posting for Earl) 
Monday September 15th, 2014 6:21:22 AM

OOC
Right, but the post count is a weekly count. If one gets missed over the week, all that needs to happen is that you put in one later to make it up. Timezones, late DM posts, emergencies all come up so they understand that. I had read back through the combat and as far as I saw no one actually missed a round, but the weekly posts are still short. My game has people, some are myself, who won't get a Friday post in if the DM post comes later in the afternoon. So long as that post is in by Sunday we still have all our posts for the week. For example, looking at the grid below you had 5 posts for the Monday through Sunday week, but Johan was still missing 1, and Swindle is missing 2, Trey 1 and the DM 1. One missing post is generally OK so long as it isn't a habit, 2 not so much, especially when there is a pattern. My group is all veterans, we will post about how it is raining upwards if we need to to keep the thread going if the DM misses a day, It happens. That and the fact that I hound them makes us perfect on posts almost every week, but any group can do it. That's why I'm here, Earl was going to be away and needed a fill in so I will keep Crosseye current while he is gone.

Ankheg Innards - Co DM Dan K 
Monday September 15th, 2014 9:06:04 AM

Irdalas introduces himself and offers his bow to the party in the future. he then assumes a bit of responsibility and sets the Agents of the Fist standing about to assist in the sticky and smelly task.

Caius' morning prayers still about 6 hours off.

The group goes about taking the advise of the Captain and cut open the now identified Ankhegs. It is unpleasant at best and revolting at worst. The creatures do indeed seem to have a fairly slow digestion systems and the party now knows far more about it than any of them likely ever cared to. The men of the Fist grimace choke a bit as they help. As Ankheg ichor sits, it breaks down into a semi sticky substance smelling favorably to beef left in the sun for several days under a bowl. There is no good way to keep it off everything as you continue. The hour or so of horrid work does pay off. The party finds several crystal vials, 5 in all, in the remains of a leather satchel, a silver ring, a steel ring set with a piece of onyx and a silver broach with a piece of jade.

traditionally i have put prayer time for spells in the morning. A cleric has to pray at the same time each day for spells for that day. Spells cast within 8 hours of this prayer time count against what they can pray for.
We have a pretty big Time zone jump for some folks in our game. I will be explaining to Jerry and Ken regularly about it :)

We do not officially have an ADM and could use one

Caius, yes you get a bonus spell because of wis and i too suggest you prepare non-cure spell and swap it if need dictates and you also have a domain spell that cannot be swapped

Wand, anyone can use a wand if the spells are on your spell list. standard action to use and does not provoke Attacks of Opportunity


Ankheg Experience Award - Co DM Dan K 
Monday September 15th, 2014 9:20:08 AM

Each Party member receives 465.

Don't forget to mark the 668 from earlier if you were part of the goblin attacks.

Atlas Sunowl (Trey) AC: 20* (T 12* FF 18), CMD: 17*; HP 13/13 Character Sheet 
Monday September 15th, 2014 12:09:34 PM

With too much joy, Atlas talks to no one in particular, "Excellent finds friends...when is breakfast?"

With a hearty laugh he walks over to the mage. "That was brave friend, granted, stupid as well, but brave none the less and that is a trait that I can appreciate. Please rest and when you are better I would like to talk to you about your plans after this. We could use someone like you in our group."

After leaving Udhomar Atlas turns to reply to Irdalas. [b]"My apologies for not responding to you earlier, but thank you. Your arrows flew true and that is a skill that could do us all well. I cannot speak for the whole group, but I would like to take you up on your offer. I'll consult with them."


Atlas does his best to gather the rest of the group for a quick conversation. "Quite the battle eh? After the goblins I've been worried about our balance. I thought we might need to hire some help if we are going to travel together and survive. It seems that help has fallen in our laps this evening. What say you? Should we take on these new strangers? They have proven themselves in battle and drink, so I'm in."

After the decision is made on the new comers Atlas heads back to the water where they cleaned up earlier and does his best to wash out his gear. It is late and all he wants to do is go to bed. Once he is cleaned up he heads back to his bed roll, takes off his armor and gets comfortable for the few hours of sleep that remain. If they allow him to, he sleeps in as long as possible.

Crosseye AC: 17 (T 12 FF 15), CMD: 17;HP 11/11 (David Feest Posting for Earl) 
Monday September 15th, 2014 1:12:38 PM

Crosseye nods his approval at adding the new folks to their ranks. Now that he has his armor on, he wishes he hadn't put it on in the first place. Covered in bug goo he too goes to wash up after the treasure is found. he then goes to sleep somewhere that the sun will strike him at about 8am to wake him, since they have been invited to breakfast up in the trees. Once he wakes he will gently awaken the others, don his gear and await the lift.While waiting he asks,
" Were either of you casters able to see if any of that gear was magical? Granted crystal and metal and gems are resistant to acids, but I saw what Atlas and our new friend here looked like when they got free of the bugs grasp. It may be slow digestion, but the acid is potent."

OOC
Someone please remind Earl of the xp when he returns since I cannot edit his sheet. Thanks

Mack (Eric R) AC: 15 (T 15 FF 12), CMD: 15; HP 9/9 Character Sheet 
Monday September 15th, 2014 1:35:36 PM

"Both of the newcomers seem like a very welcome addition to the party. Welcome to the group!"

I also try to find a nice place to rest for the remainder of the night/morning.


Irdalas (Nick L) AC: 17 (T 14 FF 13), CMD: 17; HP: 10/10 Arrows: 13 Character Sheet on it's way 
Monday September 15th, 2014 3:39:58 PM

"I thank you all, we will speak more of our future adventures during breakfast."
After washing out his armor like the rest, Irdalas goes to rest.

Udhomar (Johan) AC: 16 (+4 mage armor) (T16 FF 10), CMD: ? , HP: 1/8 Sheet under construction 
Monday September 15th, 2014 3:41:46 PM

"Yes.. Bed... Thank you for your kind words, I will see you all tomorrow"
Udhomar crawls under his blanket for a well deserved rest.

Crosseye AC: 17 (T 12 FF 15), CMD: 17;HP 11/11 (David Feest Posting for Earl) 
Monday September 15th, 2014 8:49:04 PM

OOC
DM Dan, Should Caius make a healing check for the time he spent working on Udhomar for Treating Deadly wounds? Granted the DC is 20 to heal only 1 point, but if he makes a 25 DC he will heal 5 points (Level + Wisdom bonus). Might be worth the cost of the 2 uses from the healers kit.

Caius Graycloak (BenPeters) AC: 13 (T: 10 FF: 13), CMD: 12; HP: 10/10 Character Sheet 
Monday September 15th, 2014 8:49:17 PM

Caius, agreeing with the group, thinks that the newcomers should be invited to join. "Gargul is a welcoming God," he says, before throwing his grey cowl over his head and gliding away. I need rest, he thinks. I need sleep and prayer. It has been too long since I have participated in the slaying of a beast. It was necessary, but...I cannot...I must think on balance and nothing more. For that is Gargul's will." Caius, thoughtful, walks to his bedroll, lays down, and sleeps a troubled sleep.
-----
OOC: Thanks for the help all! I added a spell to my spell list, but did not prep it (it's just a reminder). When I can pray in the morning and prep, I'll swap out the healing spells and grab something a little more dangerous! Also, I'm happy to toss in some money for a healing wand, but I don't mind playing a full on healer at all. It's kind of fun to be needed!
-----
CE: 1/4; D: Shield of Faith 0/1; O: Guidance 1/1, Resistance 1/1, Virtue 1/1; 1: Cure Light Wounds 0/1; 1: Inflict Light Wounds 0/1

Mack (Eric R) AC: 15 (T 15 FF 12), CMD: 15; HP 9/9 Character Sheet 
Tuesday September 16th, 2014 12:39:26 PM

zzzzz....... I sleep surprisingly well, considering at any moment an ankheg could burst thru the ground and devour me, like they did those poor horses. In the morning, I have second thoughts about where I chose to lay down and rest. Stupid. Very stupid.

OOC: Do we keep some sort of party treasure list until we decide to split it up, or how does that work. Probably a decision for us as a party?


Crosseye AC: 17 (T 12 FF 15), CMD: 17;HP 11/11 (David Feest Posting for Earl) 
Tuesday September 16th, 2014 12:57:07 PM

OOC
Yup, the "official line" is that someone needs to be listed as carrying it. This is for a couple of reasons. Say one of those potions ends up being a cure light wounds potion and we know what it is. Mack says he will carry the treasure since it was in his bug ( or whatever reason). Well the cleric ends up being the next guy flattened by a bug and he is bleeding out. "oh noes" says Crosseye and pulls out that potion he and only he ( brain fart for the rest of the group, lets say) remembers we have that will save him. Problem is, Mack is carrying it. The other reason is reality. Take the goblins you guys faced coming here. Say you kept all the armor and weapons they dropped and it was say 20 goblins. That's probably OK if say Bonivus is carrying it. Not so much if it were Udhomar due to the weight and bulk.
You can divide it now or keep it pooled until you have enough to amount to something, that's up to the group, as far as who is carrying what though you kinda need to list it on your sheets somewhere. I would also suggest getting things like the jewelry looked at by a person who can detect magic, just so you aren't giving away a magic item for cheap.

Morning Tree of Parting - Co DM Dan K 
Tuesday September 16th, 2014 2:11:51 PM

The party retires for the evening after getting cleaned up and gathering up what they found. Udhomer, being very tired after his ordeal of almost being eaten, goes to sleep intending to try and identify the vials in the morning.

A quick conversation about the the group and all think that the mage, Udhomer and elf bowman, Irdalas would make for terrific adventuring companions.

The rest of the night and early hours of the morning pass pleasantly and perhaps sooner than some might wish, the rays of the sun spill across the eastern horizon. There is a chill and light fog in the air this morning. Many are still sleeping, a combination of late drinks during the Chancers Ball and the broken sleep during the night. The party can tell that there is some activity in the tree above them at this early hour and two 10x10 platforms are lowering to the ground even now.

On the ground about you, not much is going on, perhaps two sets of merchants are awake and going through their own morning routine

The party has an invitation to Tree Tops Inn as well as a few treasures
5 crystal vials, a silver ring wroth 75gp, a steel ring set with a piece of onyx worth 25gp and a silver broach with a piece of jade worth125gp.
vial 1 Spell Craft DC 20 Highlight to display spoiler: {Silversheen}
vial 2 Spell Craft DC 18 Highlight to display spoiler: {Universal Solvent}
vial 3 Spell Craft DC 20 Highlight to display spoiler: {Elixer of Tumbling}
vial 4 Spell Craft DC 16 Highlight to display spoiler: {Shield of Faith +2}
vial 5 Spell Craft DC 18 Highlight to display spoiler: {Bear's Endurance}

OOC on party Treasure, David has a good summary. someone in the party should be kinda taking charge. email is a great place to hash out party division. Parties i have been in, we divide evenly and if a PC wants an item, he puts cash value back in that gets divided by everyone else. ADM has historically taken that on, but anyone can
On Caius and using the Healers Kit for a Mortal wound treatment on Udhomer, Up to you Caius. In this case retrofitting that roll is not a big deal, but in the future it could be and as fair warning, i'm not a big fan of oh wait I might to do x last post if something bad is now happening where a last round I do post could change things


Atlas Sunowl (Trey) AC: 20* (T 12* FF 18), CMD: 17*; HP 13/13 Character Sheet 
Tuesday September 16th, 2014 3:17:08 PM

Atlas stands up and stretches, looking about the grounds to see if anything catches his attention. To no one in particular, "What a great night, drink, dance and fighting. Oooh, that hurts..."

After getting the kinks out he walks around to make sure the others are up and getting ready for the trip to the Inn. "I assume everyone is going?"

Atlas gets back to his gear, suits up and packs up, then slings his backpack and bow onto his back and gets ready to head to the lift. "I hope they are serving breakfast up there!"

-------------------------------------
I'll try to get the email for treasure created in a bit...if someone beats me to it that is OK as well :-)

Anyone remember what we ended up with as treasure for the Goblins...I can go back and look, but if I remember correctly it was 500 gp or something and that turned out to be way off. I'll see if I can find the end result and include that as well.


Irdalas (Nick L) AC: 17 (T 14 FF 13), CMD: 17; HP: 10/10 Arrows: 13 Character Sheet on it's way 
Tuesday September 16th, 2014 3:28:22 PM

Irdalas wakes up as soon as the sun comes up.
He sees Atlas putting on his armor and starts to put on his as well.
Gathering his things, he follows Atlas onto the lift, eager to start this new adventure.

Udhomar (Johan) AC: 16 (+4 mage armor) (T16 FF 10), CMD: ? , HP: 1/8 Sheet under construction 
Tuesday September 16th, 2014 3:32:10 PM

Udhomar wakes up still aching over his entire body.
He fights the urge to sleep the entire day and gets up as Atlas is nudging everyone to follow him onto the lift.
Pain erupts as soon as he stands up, putting one hand on his side where the insect penetrated him he uses the other to get dressed.
"<b> I really need to see that cleric again..</b>" he mumbles to himself.

Bonivus (Swindle) AC: (temp 13) 20(T 12 FF 17), CMD: 19; HP: 14/14 Character Sheet 
Tuesday September 16th, 2014 3:54:08 PM

Bonivus wakes in his blankets, sits up, and lets out a great bass yawn. "Who is up for breakfast?" He says to the those waking up around him.

Caius Graycloak (BenPeters) AC: 13 (T: 10 FF: 13), CMD: 12; HP: 10/10 Character Sheet 
Tuesday September 16th, 2014 6:17:59 PM

Caius rises early and, wiping the sleep from his eyes, begins his morning chants to Gargul. Once finished, he finds the lift and heads upwards with Atlas and Irdalas.
-----
OOC: I'm confused. When I posted that I would take a long-term care action on Udhomar, I rolled (see post) a d20+8=27. Is that not sufficient when taking that action or did I need to roll again?
-----
CE: 4/4; D: Shield of Faith 1/1; O: Guidance 1/1, Resistance 1/1, Virtue 1/1; 1: Summon Monster 1/1; Inflict Light Wounds 1/1

Crosseye AC: 17 (T 12 FF 15), CMD: 17;HP 11/11 (David Feest Posting for Earl) 
Tuesday September 16th, 2014 6:19:03 PM

The sun wakes Crosseye as he had intended and he lies there for a moment, letting it warm him. Finally he rolls out of his bedroll and stows it for travel. That task finished he heads to the water and washes up before putting on his armor. He sets right the straps and buckles he got wrong while dressing in the dark last night and all i all looks much better this morning. Looking to the lifts he awaits the summons to breakfast with his companions.

OOC
One more thing about magical treasure ( once you start to find some) My party used to hold it until the end of the module to divide so that we could do it like DM Dan suggested. One thing I will mention is once you strat to upgrade or trade in gear, ask your fellow companions before running off to the catacombs. There you will get 50% value for a sold magic item. If one of your fellow adventurers is about to buy the same item, they will pay full price. This depletes both of your finances. We used to make deals with one another for something more in the middle. The buyer ends up with a little cheaper gear and the seller gets a little more cash. It's just good business. 8)

DM Dan k. We have only had the player put in the pot what the sale value was. Ex +1 cloak sells for 1000 and that is what the player puts in the pot

Crosseye AC: 17 (T 12 FF 15), CMD: 17;HP 11/11 (David Feest Posting for Earl) 
Tuesday September 16th, 2014 9:30:30 PM

OOC
That's probably what we did too. It was awhile ago and really the things that everyone wants are just what you used as an example, save items, deflection rings and stuff like that.

Irdalas (Nick L) AC: 17 (T 14 FF 13), CMD: 17; HP: 10/10 Arrows: 13 Character Sheet on it's way 
Wednesday September 17th, 2014 3:36:36 PM

Timezones... will post tomorrow after the DM post

Udhomar (Johan) AC: 16 (+4 mage armor) (T16 FF 10), CMD: ? , HP: 1/8 Sheet under construction 
Wednesday September 17th, 2014 3:37:01 PM

Timezones... will post tomorrow after the DM post

Mack (Eric R) AC: 15 (T 15 FF 12), CMD: 15; HP 9/9 Character Sheet 
Wednesday September 17th, 2014 4:50:29 PM

I wake up, stretch, clean out my eyes, ears, and nose, and head over to the rest of the group. Getting ready to head up, with thoughts of a wonderful breakfast running thru my head. :)

OOC: So, just getting some questions out of the way as to how things work in this world.... when a normal item, say a ring, is worth 75 gp, is that how much we pay to buy it, or how much we get if we sell it, or both? Obviously, in real life, there is mark-up, sometimes bartering, etc., etc. Just wondering how much of that we do here though, in a Woldian world where we have limited time to take turns and keep the game rolling along.

DM dan k. I will always give the value of treasure as what the party gets when they sell. Gear and magic items always come at 50% book. Keeps things simple and moving along. Now if someone takes appraise and diplomacy and such and such. The values will take that into account

Mack (Eric R) AC: 15 (T 15 FF 12), CMD: 15; HP 9/9 Character Sheet 
Wednesday September 17th, 2014 4:56:39 PM

OOC: Thought maybe we could try a shared spreadsheet for party treasure. I'm still learning Google Docs as we go, but I BELIEVE everyone with this link (https://docs.google.com/spreadsheets/d/15fgyaWY5hitZ1MZ_gf5zu1K2-xDyJ475yaxANB5Zlg4/edit?usp=sharing) can view and edit. :)

Tree Tops Inn - Co DM Dan K 
Wednesday September 17th, 2014 5:05:14 PM

The party wakes and cleans up and gathers about the one of the lifts. The lifts themselves, unlike the large one that came down last night, are unmanned. Ropes at each corner secure them with a mid chest high dual rallied fence surrounds it. A small built in gate easily swings open and locks back into place as everyone steps aboard. A second or two pass and then the lift begins climbing into the sky. The platform feels completely steady and you can barely feel it move. Soon enough, the platform comes to stop at a great bough in the tree, nearly 120' up, the branch is almost 15' wide. A man greets you as you step off and directs you towards the trunk and the winding staircase you took the previous evening to get to TreeTops.

You pass only a few merchants at this early hour and see no one that you would consider a guard or watchman. With the great canopy of the tree, the sunlight is very filtered and streams through in very select places. To illuminate a piece of art, or branching of some path, a water fountain or other specific thing. Hooded lanterns hang in many other locations from stout poles attached to the path, or hang from a convenient branch above. None of the lanterns give off any heat.

If the tree looked wondrous in the night it looks even more majestic in the daylight. Its great branches, now so clearly visible twisting and turning about in what seems to be the only way they could so as that the buildings and paths built within could exist. Below about the trunk, the bark appeared to be thick, coarse brown with grey highlighting. Here above, though, the branches are wrapped in a smooth grey with white highlights and slivers of tan.

The trip from exiting the lift to the upper reaches of the tree where Tree Tops sits takes nearly an hour and somewhere around 500, you stopped counting stairs. At last you have reached Tree Tops Inn. The great oaken double doors are open, soft string music is within and the quiet tones of a few guests in private conversation. Across the great room, you spy Captain Garret VonKlempt sitting at a large oval table of some dark, nearly black wood. 5 others are seated with him and a place sits vacant for each of you scattered about the table forcing the group to mingle with those already there. The only chair clearly reserved is an oversized cherry wood seat for Bonivus.

Spying you at about the same time, Garret half stands to clearly get your attention and waves you over.

Crosseye AC: 17 (T 12 FF 15), CMD: 17;HP 11/11 (David Feest Posting for Earl) 
Wednesday September 17th, 2014 5:45:38 PM

Crosseye nods to the table, acknowledging Garret and indicating that they are expected to his companions at the same time. He then walks over to the table and selects one of the vacant seats.

OOC
That link and spreadsheet is an excellent idea. You have a variety of merchants here I would unload all of that goblin gear and make it gold so it is easier to keep track of. Also I was able to open the sheet and edit, so it seems anyone with the link can do it. (that link isn't quite right to show up as a hyperlink, but I am very bad at doing that so I can't tell you where it is wrong. If you highlight all but the ( ) at the start and end and right click it it will give you the options to open it)
Earl should be back today, I think, so he will be taking over for Crosseye again. Thanks for having me and putting up with my chattiness. Take care.

Caius Graycloak (BenPeters) AC: 13 (T: 10 FF: 13), CMD: 12; HP: 10/10 Character Sheet 
Wednesday September 17th, 2014 5:46:27 PM

Caius greets the Captain and then introduces himself: "Hail, Captain VonKlempt. I am a newly acquired member in this party and I thought it fitting that I introduce myself properly to you. My name is Caius Graycloak. I am a cleric of Gargul, the god of life and death, the god of balance." As Caius talks, his eyes begin to faintly glow and thin trails of smoke waft from beneath his cloak. Ah, too much, too much, he thinks. Some are not ready for a divine presence in their midst. Caius, finishing his introduction, bows to Captain VonKlempt and says, "I thank you for your hospitality. After speaking, Caius moves to an open seat and waits behind it for the appropriate time to sit down.

Mack (Eric R) AC: 15 (T 15 FF 12), CMD: 15; HP 9/9 Character Sheet 
Wednesday September 17th, 2014 9:28:30 PM

Testing the Party Treasure Hyperlink:
Party Treasure

Atlas Sunowl (Trey) AC: 20* (T 12* FF 18), CMD: 17*; HP 13/13 Character Sheet  d20+2=5 ;
Wednesday September 17th, 2014 11:44:08 PM

Atlas beams at the site of the inn, smell of the food, and sound of music. Inns are a place of gathering, of sharing stories, dancing, and laughter. They have always held a place in his heart. This inn however is quite a bit more classy than what he is used to. Never one to be shy, he makes it his home the moment he strides in.

Atlas strolls through the great room towards the table, looking around to see who else is here, where the kitchen is, who the staff is, and where the exits are. As he approaches the table he heads straight to the Captain and grasps the man's forearm in greeting. His smile goes from ear to ear as he says, "Captain, a wonderful morning to you! Thank you for your hospitality and this chance to dine with you."

He looks around at the others and smiles a greeting to them, then nods towards the chair next to the Captain in a way that asks if the chair was available for him to sit in.

------------------------------
Perception check on room: d20+2=5

OOC:
David Feest...thank you for helping in Earl's absence! Also, thank you for sharing your experiences with us. Us newbies are still feeling our way through things and your input was a great help!!

Eric...I sent my comments on the spreadsheet in an email response.


Udhomar (Johan) AC: 16 (+4 mage armor) (T16 FF 10), CMD: ? , HP: 1/8 Sheet under construction 
Thursday September 18th, 2014 7:14:24 AM

<HTML>
<BODY>
While they are all in the elevator, Udhomar asks:
"<B>I don't know who has the vials we pulled out of those insects yesterday but I can take a look at them and figure out what's in them if that's ok?</B>

<I>OOC: Not sure how that would work but I have Spellcraft +7 and virtually infinite time to examine them so I don't need to roll I guess? </I>

When they are upstairs, Udhomar exchanges pleasantries and goes to work on the vials while in earshot of the rest of the party, making sure he doesn't miss anything of the conversation.

</BODY>
</HTML>

Udhomar (Johan) AC: 16 (+4 mage armor) (T16 FF 10), CMD: ? , HP: 1/8 Sheet under construction 
Thursday September 18th, 2014 7:21:27 AM

OOC: Ok I give up on formatting my posts :p apparently HTML is not the way to go either...

Irdalas (Nick L) AC: 17 (T 14 FF 13), CMD: 17; HP: 10/10 Arrows: 13 Character Sheet on it's way  d20+7=25 ;
Thursday September 18th, 2014 7:32:37 AM

Irdalas follows Atlas' footsteps and greets the captain: "Thank you again for your hospitality Captain. I wonder if we might visit your armory and replenish any ammo we have used during our defense of the tree."

OOC: I'm warning you all now, Irdalas has the diplomacy of a Dwarf and will not hesitate to speak his mind at all times ;)

He makes a bow and strides towards an empty chair while looking around the room looking for anything out of the ordinary.

OOC: Perception roll 25 looking for anything out of the ordinary (shady people in this otherwise peaceful environment)


Crosseye AC: 17 (T 12 FF 15), CMD: 17;HP 11/11 (David Feest Posting for Earl) 
Thursday September 18th, 2014 8:53:38 AM

OOC
Udhomar, under House Rules, Technical Issues, is a list of how to make your text react on the page.

The basics go like this
Use the [ ] keys to frame the character you want to make the effect. These brackets are just above and slightly right of the enter key on your keyboard.
Use i for italics
Use b for bold
use u for underlining
The format is open bracket character close bracket at the beginning of the text you want to change and open bracket backslash character close bracket at the end of the text you want to change . I'll make an example, using ( ) to show this below. Using ( ) instead of the [ ] won't make it disappear and change the text. That way you can see the formatting.
(b) make this bold (/b) would make the text inside bold
There are other things you can do with the text listed on that page. Generally they don't get used much, so read thru them and get an feel for them, but you won't use them very much.

Crosseye AC: 17 (T 12 FF 15), CMD: 17;HP 11/11 (David Feest Posting for Earl) 
Thursday September 18th, 2014 8:58:19 AM

That would translate to make this bold if the correct brackets were used.
I hope that helps.

Mack (Eric R) AC: 15 (T 15 FF 12), CMD: 15; HP 9/9 Character Sheet - <a href="https://docs.google.com/spreadsheets/d/15fgyaWY5hi  d20+7=16 ;
Thursday September 18th, 2014 1:36:34 PM

I follow the group up the elevator, and take it all in. I keep fairly quiet, introducing myself if appropriate so as not to be rude, but otherwise staying low and back.

(d20+7 perception check of 16)


Tree Tops Inn - Co DM Dan K 
Thursday September 18th, 2014 4:25:29 PM

Garret smiles and shakes hands, "The pleasure is mine this morning." The party crosses the room and sits with those already there. Irdalas sees nothing to give him any pause. In fact there are only 2 other tables with anyone at them at this hour. At one table is a two men and a touch of familiarity crosses the elfs mind, but he cannot place it. Across the room is another where 4 servers are laying out silverware in napkins, preparing for more guests later.

Garret remains standing a moment and holds up his hands to stave off questions, "In due time, first I would like to introduce our most gracious host, Ciyradyl Ilyndrathyl" He indicates a male elf seated to Caius' right. "He operates and maintains Tree Tops Inn"

"It is also my honor," Indicating the elf that came down the lift last night, "To officially introduce you to Folbre Ilyndrathyl, on his cousins right. Rounding out the table is Laughingwater and Saide Silvergraft." The last two are humans, Laughingwater a male and Saide a woman, though it does appear that she may have some elven blood in her family tree.

Breakfast is served, poached eggs, toasted grain bread with butter and jam, an assortment of fruits, milk and pear juice. Conversations strike up about the table.

Garret answers Irdalas, "I don't have an armory here. The Fist is only here because we are seeing the wagons through to Emerald City. We leave tomorrow morning." He reaches under his chair and produces a small pouch for each of you. "Reminds me, your duty pay plus a bonus."

Each PC receives 200gp

Folbre speaks up as well, "We have a fletcher, a general store and other such things. I act as the overall manager of all aspects here. I understand you have arms and equipment you wish to sell and I will see to that. I believe you will find our stores well stocked with a variety of gear for all sizes."

Midway through Breakfast, Laughingwater addresses the table, "Good sirs and ladies," he begins. I would like to extend the offer of residency to this fine group. Emerald City no longer will be supporting us and we need to evolve and I believe they have shown the courage and faith that would be required of adventurers in residence. Do I have a second?"

Ciyradyl, Saide and Folbre all raise their glasses. "Unanimous then." smiles Laughingwater and he then turns as they all do to you, "What say you?"

Bonivus (Swindle) AC: (temp 13) 20(T 12 FF 17), CMD: 19; HP: 14/14 Character Sheet 
Thursday September 18th, 2014 6:27:31 PM

Bonivus is digging into the breakfast with vigor. Not too much wine this early in the morning but taking a hearty helping of everything else. When laughing water extends his offer to them he is dumbfounded, he had never though that a simple soldier like himself could recive such an honor. After a pause he stammers, "Wwell of course I accept."

Crosseye AC: 17 (T 12 FF 15), CMD: 17;HP 11/11 (David Feest Posting for Earl) 
Thursday September 18th, 2014 8:40:36 PM

Crosseye sits and eats and is a bit startled when they are offered a place to live. He swallows and sits quietly for a few moments thinking about the offer.

OOC
So when is Earl coming back? It was getting late for the day so I posted.

Crosseye (Earl) AC: 17 (T 12 FF 15), CMD: 17;HP 11/11 Character Sheet 
Friday September 19th, 2014 8:25:47 AM

OoC
I am back just read back up now ready to roll
About treasure my opinion on it is items should go first to members where it will benefit the group as a whole first, then open for all who could use it with a cost. Right now with us just starting out almost any magic item would be an upgrade as we have none. Plus was just wondering if items could be pass alone to other characters if an up grade is found later? Like a +bow pass to a ranger from the sharpshooter who just upgraded his bow to a better more useful one?


Caius Graycloak (BenPeters) AC: 13 (T: 10 FF: 13), CMD: 12; HP: 10/10 Character Sheet 
Friday September 19th, 2014 9:27:15 AM

Caius looks to Atlas and says, "I would accept this offer, but, as our leader, I will defer to your wisdom."

Irdalas (Nick L) AC: 17 (T 14 FF 13), CMD: 17; HP: 10/10 Arrows: 13 Character Sheet on it's way  d20+1=7 ; d20+7=16 ;
Friday September 19th, 2014 10:09:14 AM

Irdalas frowns and just as he is about to plainly speak his mind, he remembers some basic manners.
"I thank you for the honorable offer, but I have some questions.
I started my travels as an adventurer to see the world and experience new things every day.
If you ask me to settle down in one place just as I have started my personal quest, there has to be more into it than just the honor of being here.
Furthermore, " he says as he turn to the rest of the group. "I was of the understanding that you adventurers had an agreement with Captain Garret VonKlempt here to get his caravan safely to Emerald city. Is this to be abandoned? I'm curious of the Captain's opinion on this." Iradalas says as he glances towards the Captain to see his reaction. (OOC: Perception check of 16)
"And lastly," turning back to Laughingwater, "what's this about Emerald city no longer supporting you?"
Irdalas is not entirely sure of Laughingwater's motives and tries to deduct any more information from his body language. (OOC: Sense Motive of 7)


Udhomar (Johan) AC: 16 (+4 mage armor) (T16 FF 10), CMD: ? , HP: 1/8 Sheet under construction 
Friday September 19th, 2014 10:12:53 AM

Udhomar looks up from his work on the vials and listens to the questions Irdalas asks.
I too am looking for new experiences for my research and sitting in a tree all day would not do it any good.
Udhomar decides to listen to Laughingwater's answer before deciding anything permanent.

Atlas Sunowl (Trey) AC: 20* (T 12* FF 18), CMD: 17*; HP 13/13 Character Sheet 
Friday September 19th, 2014 10:29:58 AM

Atlas is enjoying his breakfast and the conversation when Laughingwater starts his speech. His usually jovial expression takes a turn for the serious when he hears the words and sees the results of the vote. Hearing Bonivus quickly respond with a hint of surprise on his voice just strengthened Atlas' concern with this situation.

While Atlas is looking at Bonivus he hears Caius respond as well. His face grows visibly concerned. He looks over at Laughingwater and after a moment of studying the man, he speaks...

[b]"Laughingwater, this is a very generous offer. I will admit that I did not expect such a privilege to be bestowed upon us this day. However, this role of Adventurers in Residence is new to me, so before I accept such a generous offer I would first like to understand what it would entail. It sounds like the Tree is undergoing change and this offer is in support of that, but what exactly do you expect of us and what do we get in return?"[b]

Mack (Eric R) AC: 15 (T 15 FF 12), CMD: 15; HP 9/9 Character Sheet 
Friday September 19th, 2014 1:21:58 PM

I just pay close attention the the back and forth offer, discussion, and questions, with a range of emotions. It sounds good.... but do we have to fight off ankhegs every day? And I certainly don't want to settle down already but I do always like feeling welcome when I come back thru.

OOC: Party Treasure.... I'm definitely in agreement with doing what's best for the party first. And it makes sense to me that when we trade up, we see if someone else can better use our old stuff before parting with it. I guess at that point, it's our item, so it'd probably be up to us what we want to do with it. Maybe give it to someone, or even sell it back to party treasure to see who wants it?

Party Treasure



Crosseye (Earl) AC: 17 (T 12 FF 15), CMD: 17;HP 11/11 Character Sheet 
Friday September 19th, 2014 4:17:38 PM

Upon hearing the conversation going on at breakfast and choice to make I add my opinion "I am very young to this outside world and would like to see more of it, but having a safe home to come back to would also be nice too. I think we need more information on our options. I don't want to go back on what we signed up for, that being the escort, as my word is my word. If I am needed more here. Here is where I will be. I am a person of honor, as that is all I have right now. But I did pledge to follow and stay with the group as good friends are most important to me. That is all I have to add right until I hear more about the what is ment by staying here, what the Fist's have to say, and what more the group wants to do."

I go back to eating my meal but listening closely and carefully to what everyone has to say.

Bonivus (Swindle) AC: (temp 13) 20(T 12 FF 17), CMD: 19; HP: 14/14 Character Sheet 
Friday September 19th, 2014 5:12:40 PM

Bonivus looks indignantly at his companions "He did not say we were to be taken prisoner and held at the tree. The point of having a place to come back to only means something if you leave in the first place!" He thought he had remembered his grandfather's old proverb correctly, meh the point got across. He did not understand why the little folk were being so circumspect.

Mack (Eric R) AC: 15 (T 15 FF 12), CMD: 15; HP 9/9 Character Sheet 
Saturday September 20th, 2014 7:47:05 AM

"That's a very good point Boni."

"Does anyone see the peanut butter?"

Party Treasure


Crosseye AC: 17 (T 12 FF 15), CMD: 17;HP 11/11 (David Feest Posting for Earl) 
Saturday September 20th, 2014 10:28:27 AM

OOC
Earl, remember to add the xp and gold awarded from the fight . I couldn't edit your sheet.

Caius Graycloak (BenPeters) AC: 13 (T: 10 FF: 13), CMD: 12; HP: 10/10 Character Sheet 
Saturday September 20th, 2014 4:28:10 PM

Caius leans forward, waiting for Laughingwater's response.

Crosseye (Earl) AC: 17 (T 12 FF 15), CMD: 17;HP 11/11 Character Sheet 
Sunday September 21st, 2014 12:04:29 AM

OoC
Xp and gold now up to date. And fixed

Tree Tops Inn - Co DM Dan K 
Sunday September 21st, 2014 10:07:39 PM

Laughingwater smiles at Bonivus but it quickly evaporates under the withering fire of questions as it looks as if he begins thinking of the party in a very different light. His face sets a bit and becomes unreadable. Irdalas, does see his eyes dart to glance at either Crosseye or Saide, both sit just across the table form him Irdalas can glean no other information.

The Captain of the Fist, Commander Garret VonKlempt simply sits back in his chair surrendering any position he has on the future conversation

Folbre, however is quick to speak and maintains his outward friendliness at the table. "Good sirs I think I might be able to clear some of the air here." He pours himself another glass of pear juice. First, The Tree of Parting has very few long term residents. We play host and hospice to the those the Wold over who come here to learn, study, wonder or stop on their way to somewhere else, such as the broken lands of Izen, the Red Hills or Culverwood. And of course as one of the only safe refuges on the East West trade route between Emerald City and Plateau City we see are fair amount of travelers. Parnoth the tyrant, ruler of Emerald City found value in this location and used it to his own ends in ways I am not privy too. but because of such things, he spent a considerable amount of magic and gold to make this place what you see today and to assure its relative safety."

"Parnoth is dead, put to a villianous end by the Emerald Dragons, heroes of legend. While millions are now safer and better off, We will not be seeing an unlimited supply of gold in the future. Adventurers can change that. You bring in caches of wealth, as you have already done. Adventurer heroes also garner the attention of the Catacombs and a location of that particular magical outlet would be a great boon to us especially now."

He pauses to let what he has said sink in for a moment, "So that is what we get out of it as they say. What you receive is safe haven on the doorstep of three of the most sought after places by adventurers and heroes, The Red Hills, Izen and Culverwood. Striking distance, if you will, from the very lands that gave the Wold the greatest heroes who ever lived. A more central location from which to see the Wold i cannot imagine. Commander VonKlempt has already seceded his position." Folbre looks to Garret who nods and simply raises his glass as a toast in return.

"If the Tree were to become imperiled, I suppose we would expect to be able to call upon you to defend it. The attack last night would not have sent out such a call. The Tree of Parting has not been so imperiled in over 100 years and I currently see no evidence of that changing."

"Do you have other concerns?"



Atlas Sunowl (Trey) AC: 21 (T 13 FF 18), CMD: 19; HP 13/13 Character Sheet 
Sunday September 21st, 2014 11:57:18 PM

Atlas mulls over the speech given by Folbre before speaking. When he does he leans forward and with a thoughtful look on his face, he begins to respond, [b]"I will admit that this arrangement could be beneficial to both of us. By the Captain's demeanor, he seems to be OK with it as well. If all goes well I can see this as being a perfect arrangement.

"However, what happens when everything is not going well? What happens if we don't find magical items of great wealth, or piles of gold? What happens if one of us tires and wants to go home, or the whole bunch of us get our egos inflated and we think that we're not being treated fairly for just killing the...I don't know, the worst daemon this side of the Wold and in doing so we save the Tree?

"If life has taught me one thing, it is that arrangements always work when going to plan, and always fall apart when something unplanned happens.

"To that end, what are the conditions, the safety nets for both of us? I'm not looking for you to tell me that we need to bring in 500gp per week or we are out. I'm looking for you to tell me that if our agreement is disappointing one of us then we both have a safe way out. For instance, if we're not accomplishing the goal then you give us 1000gp each and ask us to leave the Tree within the week. Conversely, if we feel that you're asking for too much and we're not willing to risk our necks for the Tree any longer then we'll help you find the next group of worthy adventurers before we move on.

"Those are just examples, right now I'm wondering if you have thought about this already and have a plan, or if this is new and we need to start from scratch to figure it out?"

Atlas sits back in his chair, takes a swig of his drink and waits for everyone else to chime in.


Irdalas (Nick L) AC: 17 (T 14 FF 13), CMD: 17; HP: 10/10 Arrows: 13 Character Sheet on it's way  d20+1=13 ;
Monday September 22nd, 2014 5:01:27 AM

Irdalas smiles and nods. This is the kind of leader I could follow[i/], he thinks to himself.

"I concur with Atlas, I do not wish to impose any kind of tax on our own hard earned loot and I certainly don't want to get dragged into any future conflict without getting to decide which side, if any, I want to fight for. A safe way out for both parties at any point seems fair to me."

[i]Though that would be against the whole purpose of this, wouldn't it Laughingwater.
Irdalas thinks to himself.

"In any case, when all questions are answered we should discuss this internally in private, no rash decision has to be made here. Like you said, the Tree will be here for a long time."

Sensing that Laughingwater has figuratively turned into a stone wall, Irdalas tries to penetrate the overly happy facade of Folbre.
(OOC: Sense Motive of 13 on Folbre)

Udhomar (Johan) AC: 16 (+4 mage armor) (T16 FF 10), CMD: ? , HP: 1/8 Sheet under construction  d20+6=18 ; d20+6=11 ;
Monday September 22nd, 2014 10:47:54 AM

Udhomar thinks for a bit as he hears the exchange go.
"I too prefer to remain neutral in conflicts, an alliance of some sort is something I would have to think about"

He gazes on Laughingwater and Folbre to see what impact these statements have had.

(OOC: Sense motive 18 on Laughingwater, Sense Motive 11 on Folbre)

Mack (Eric R) AC: 15 (T 15 FF 12), CMD: 15; HP 9/9 Character Sheet 
Monday September 22nd, 2014 1:02:51 PM

Atlas seems trustworthy, and it feels like he has any concerns I might have well layed out. I drift back to focusing on trying some of the food that I may not have tasted yet. Then, I let my mind wander to checking out the Tree more, seeing what the population is like, and the wildlife.

Party Treasure


Bonivus (Swindle) AC: (temp 13) 20(T 12 FF 17), CMD: 19; HP: 14/14 Character Sheet 
Monday September 22nd, 2014 3:12:26 PM

Bonivus rolls his eyes, drinks some more juice, and says "Well in anycase I agree. I doubt we would be brought into any conflict that was worth having a moral quandry over. It's not as if the armies of heaven are going to come to burn the tree down."

Crosseye (Earl) AC: 17 (T 12 FF 15), CMD: 17;HP 11/11 Character Sheet 
Monday September 22nd, 2014 3:30:38 PM

I think to myself, I have already pledged myself to the group so I will go the way of the group, plus I trust Atlas fully so I let him speak for me. I will stand with him and the others.

I continue to eat my breakfast and when done sit back in my seat listening quietly to the conversion saying nothing more.

Caius Graycloak (BenPeters) AC: 13 (T: 10 FF: 13), CMD: 12; HP: 10/10 Character Sheet 
Tuesday September 23rd, 2014 7:56:19 AM

Caius nods to Atlas. It is Gargul's will that I follow and aid where I can. If here and now, then so be it.

Tree Tops Inn - Co DM Dan K 
Tuesday September 23rd, 2014 10:09:44 AM

Atlas voices concerns and asks about the termination of the agreement should things not be going well. The others try their best to gauge the reactions of the Laughingwater and the rest at the table as he does so. Bonivus restates his acceptance of the offer, eliciting a nod from Saide and Ciyradyl.

The reactions or motivations behind any of the faces about the table are precisely what they appear to be, friendly and genuine.

Folbre, smile never wavering, nor does his warm gaze, as he looks from Atlas to Bonivus to Caius, to Crosseye to Mack and Udhomer and lastly to his fellow elf Irdalas. Just as it looks as if he is going to reply, Garret VonKlempt leans back in, the scowl on his face is easy enough to read and his next words make it even more abundantly plain.

"You're all being bloody fools. All except the taur there at least." he waves a hand in Bonivus' direction. "You're offered residence at the Tree of Parting, Wonder of Wold with the expectation that you will be doing what you want to be doing in the first place and you're burying your heads in minutia. Life has taught you? Son," Garret's scowl breaks into a smile at this point. "You're not old enough to have been taught much of anything by life. You want life lessons? I strongly suggest you smile, nod your heads and accept." Garret leans back again and with his smile diminishing he shakes his head a bit.

Folbre, make a calming motion towards Garret, "They mean no offence commander and thus none is taken." Garret nods his understanding in reply.

Folbre then turns his attention back to the group as a whole. "Friends," he begins, "There may be a misunderstanding. This is an offer, not an agreement or contract or other such thing. Your'e actions on the road and of last night brought your gifts, qualities, heart and honor to our attention. There is no minimum amount to pay, no dues, rent, or other such things. It is an offer to take residence within the Tree. If at some future point you have strayed from path of good, you shall be invited to leave."

Folbre touches his slender elf fingertips together in front of himself, much like someone might fold their hands. "Trying to bind free creatures with more than their honor and love and predict future courses ends in failure. That is what life has taught me."

Ciyradyl smiles and nods to Folbre, "You asked to be given moments in private to converse and of course we shall respect your wishes." She raises her left hand briefly and one of the serving men standing nearby quickly comes over. "Thank you Maltius, please allow them access to the west wing suite on the second floor."

With that, the man Maltius, steps over and gives a nod, "If you will follow me m'lords."

Maltius leads the group across the room and up a side flight of stairs and down a hall. The walls are open, granting more pristine views of the beauty of the Tree. The covered walk has several other paths that lead to other rooms situated about. Looking to only be accessible by the walkway or, of course magic. At the end of the walkway, about 250' from the main room, is a short 8 steps to a beautiful cherry wood door highlighted with red and gold trim. Maltius walks up and kisses an engraved circle and then opens the door.. After the party enters, he closes it.

The suite consists of 3 rooms and a wash room. 2 sleeping rooms with 2 large beds each, separated by a communal room of about 300 square feet. The suite is pleasantly furnished, but not extravagently so, a fire place is located in each room and a pair of filled water pitchers with glasses sits on a small table backed by chairs and a couch. A third large sized chair is just to the side by a window looking out to the west.

Mack (Eric R) AC: 15 (T 15 FF 12), CMD: 15; HP 9/9 Character Sheet 
Tuesday September 23rd, 2014 1:26:27 PM

I fill up a glass of water, and go sit down on the large chair and take a look out the window. I play around with the steel ring with onyx a little, seeing if it has any interesting writing or designs on it. Eventually, I try it on.

Party Treasure


Atlas Sunowl (Trey) AC: 21 (T 13 FF 18), CMD: 19; HP 13/13 Character Sheet 
Tuesday September 23rd, 2014 1:51:46 PM

Watching Atlas during the walk would notice that Atlas is smiling and lost in thought. However, upon entering the room he doesn't wait to start. As Mack pours his water Atlas speaks, "Well, he has a very good point. I didn't really know what was after this, but my gut tells me that this offer is better than anything we could find in Emerald City. I'm open to hearing your thoughts, and I'm glad that we got to take this beautiful walk, but I was sold after the Captain laid it out in plain language."

Irdalas (Nick L) AC: 17 (T 14 FF 13), CMD: 17; HP: 10/10 Arrows: 13 Character Sheet on it's way 
Tuesday September 23rd, 2014 2:57:54 PM

Irdalas nods. "I agree Sir Atlas, I'm glad we pushed with our questions. I feel 100% comfortable accepting now. You have my vote."

Udhomar (Johan) AC: 16 (+4 mage armor) (T16 FF 10), CMD: ? , HP: 1/8 Sheet under construction 
Tuesday September 23rd, 2014 3:05:27 PM

"And mine! Says Udhomar.
"By the way, I finished examining these vials. The Shield of Faith and Bear's Endurance sound like Atlas should hold on to these just in case? I can also start working on identifying the other items, I know the spell Detect Magic"
Udhomar eyes the ring Mack is playing around with.

Bonivus (Swindle) AC: (temp 13) 20(T 12 FF 17), CMD: 19; HP: 14/14 Character Sheet 
Tuesday September 23rd, 2014 3:52:32 PM

Bonivus smiles broadly when he sees the big chair and goes to one of the wall openings to take in the view.

When he hears his companions acceptance he thinks to himself, <i>about time they saw sense.</i>

Caius Graycloak (BenPeters) AC: 13 (T: 10 FF: 13), CMD: 12; HP: 10/10 Character Sheet 
Tuesday September 23rd, 2014 9:06:30 PM

Caius follows his colleagues into their quarters and then shuffles into the washroom. He washes his neck, face, and hands while listening to the conversation. Once done, he stands in front of the fireplace and watches as the red flames lick the bright wood. The Tree of Parting, he thinks. So many memories. So much pain. 'Gargul, if possible, then transform my harsh remembrances into something beautiful.' Caius, without turning, speaks into the fire, "Yes. The Tree of Parting has my trust. With you, I will join the Culverwoodians."

Crosseye (Earl) AC: 17 (T 12 FF 15), CMD: 17;HP 11/11 Character Sheet 
Tuesday September 23rd, 2014 10:51:10 PM

I follow every up to the suite. Take in all the wonder of the room. Never have see so much and so big my old house with my grandfather could fit in here. I walk over to a window look out over the tree of parting. " Such a wonder I would love to make this home for now! I say we stay and make this home base it has all we could ever want and need." I say to the group all the still look out.

Mack (Eric R) AC: 15 (T 15 FF 12), CMD: 15; HP 9/9 Character Sheet 
Wednesday September 24th, 2014 10:43:40 AM

"Sounds good to me. I'm in!"

"And Detecting Magic on our finds sounds like a wonderful idea as well, Ud."


Party Treasure



Bonivus (Swindle) AC: (temp 13) 20(T 12 FF 17), CMD: 19; HP: 14/14 Character Sheet 
Wednesday September 24th, 2014 3:24:18 PM

Bonivus nods in agreement with Crosseye.

"I doubt the jewelry and such is magical. But it never hurts to check. All the equipment the goblins were using seems mundane enough to me. But again it never hurts."

Crosseye (Earl) AC: 17 (T 12 FF 15), CMD: 17;HP 11/11 Character Sheet 
Wednesday September 24th, 2014 4:32:19 PM

"I am in need of some supplies, mostly healing kits and would like to see what other things the shops might have to offer." I say to the group all the time wondering what wonders I might find.

Irdalas (Nick L) AC: 17 (T 14 FF 13), CMD: 17; HP: 10/10 Arrows: 13 Character Sheet on it's way 
Wednesday September 24th, 2014 6:40:43 PM

OOC: Timezones :(

Udhomar (Johan) AC: 16 (+4 mage armor) (T16 FF 10), CMD: ? , HP: 1/8 Sheet under construction 
Wednesday September 24th, 2014 6:40:59 PM

OOC: Timezones!

Atlas Sunowl (Trey) AC: 21 (T 13 FF 18), CMD: 19; HP 13/13 Character Sheet 
Wednesday September 24th, 2014 9:43:57 PM

"Well, it seems that we have a consensus. While I would love to stay and enjoy these views, my breakfast is getting cold. Shale we?"

Tree Tops Inn - Co DM Dan K 
Thursday September 25th, 2014 8:35:00 AM

The group reaches a consensus of accepting the offer of residencey at The Tree of Parting. There is also the matter of dividing the treasure and selling the gear taken from the goblins. The gear, from what you have learned, should be easy enough to sell to here. It is all relatively common and with merchants moving through and a massive caravan group already here it should be a painless process. Udhomer casts Detect Magic, only the vials radiate any. The rings and broach are mundane pieces of jewelry.



Mack (Eric R) AC: 15 (T 15 FF 12), CMD: 15; HP 9/9 Character Sheet 
Thursday September 25th, 2014 12:58:22 PM

Mmmm.... 2nd breakfast!" :)

OOC: So, I can't carry much. Assuming I don't spend all of my money, what's the process in the Wold for converting to gems, or such (or is there a banking system)?

Nothing I need off the pile.... I'm good with selling anything that no one else wants.

Party Treasure

Co DM Dan k feel free to simply convert gp to gems. or you can buy a chest and keep it there in your new residence


Irdalas (Nick L) AC: 17 (T 14 FF 13), CMD: 17; HP: 10/10 Arrows: 13 Character Sheet on it's way 
Thursday September 25th, 2014 3:32:01 PM

Irdalas looks at the party, eager to get to business.
"So, do we actually have a destination now? Do we continue with the Caravan to Emerald City?
I'd love to go and prepare but first I need to know for what.
In any case I need to restock on arrows. I'll tag along with whoever is going to the merchants to sell all this stuff. Is anyone a skilled merchant? Maybe we can get a good price on this stuff and barter down on that Wand of Healing we were talking about getting.
"

Udhomar (Johan) AC: 16 (+4 mage armor) (T16 FF 10), CMD: ? , HP: 1/8 Sheet under construction 
Thursday September 25th, 2014 3:33:38 PM

Udhomar sees the spark in Irdalas's eyes and feels the urge to go do something too.
The second he stand up though he's remembered of his injuries.
"I think I'll go see myself a healer first, no use getting on the road all battered up.

Caius Graycloak (BenPeters) AC: 13 (T: 10 FF: 13), CMD: 12; HP: 10/10 Character Sheet 
Thursday September 25th, 2014 7:07:32 PM

"We must formally accept their offer, yes? I would accompany you, Atlas and hear what they have to say."

Crosseye (Earl) AC: 17 (T 12 FF 15), CMD: 17;HP 11/11 Character Sheet 
Thursday September 25th, 2014 9:18:14 PM

"I too will go to see what next then I need to hit up the merchant area!" I follow Atlas and Caius back to breakfast.

Atlas Sunowl (Trey) AC: 21 (T 13 FF 18), CMD: 19; HP 13/13 Character Sheet 
Friday September 26th, 2014 1:40:02 AM

"Yes, we must formally accept their offer. Let's deliver the message and finish our breakfast, the last thing we want to do is offend them our very first day of residence. After the pleasantries, and when our plates are empty, then we'll head to the merchants. I cannot say that I'm overly excited to drink any of these potions, but it makes sense to keep them and put them to use. I'll take the Shield of Faith vial if no one else wants it.

Irdalas, we'll ask the captain and others about what opportunities await us closer to the tree. I'm not inclined to go all the way to Emerald City now that the Captain has spoken and there sounds like plenty of opportunity here for us to do some good."


When everyone is set to depart Atlas heads back to deliver the message...

---------------------------------------
I'll put 50 gp into the pot and take the Shield of Faith +2 if no one else wants it.


Irdalas (Nick L) AC: 17 (T 14 FF 13), CMD: 17; HP: 10/10 Arrows: 13 <a href="https://docs.google.com/document/d/1axGpBZeoZX0RUBb6O_7Uc8zLQ2DCFXe_T8ow80msxVc/edit?usp=sharing">Character Sheet</a> 
Friday September 26th, 2014 4:07:07 AM

OOC: testing my character sheet link

Irdalas (Nick L) AC: 17 (T 14 FF 13), CMD: 17; HP: 10/10 Arrows: 13 Character Sheet 
Friday September 26th, 2014 4:11:12 AM

OOC: it should work now...

Mack (Eric R) AC: 15 (T 15 FF 12), CMD: 15; HP 9/9 Character Sheet 
Friday September 26th, 2014 2:06:09 PM

"All sounds good by me! Let's go accept, get some good food, and head to sell and buy. No interest in the potions here at this time. But I have no problem chipping in my share, or more, for the healing wand.

I'm good with selling everything we have so far, or people taking what they want. Nothing of interest on there for me."



Irdalas (Nick L) AC: 17 (T 14 FF 13), CMD: 17; HP: 10/10 Arrows: 13 Character Sheet 
Friday September 26th, 2014 3:38:39 PM

OOC: timezones.. posting tomorrow

Udhomar (Johan) AC: 16 (+4 mage armor) (T16 FF 10), CMD: ? , HP: 1/8 Sheet under construction 
Friday September 26th, 2014 3:39:14 PM

OOC: timezones.. posting tomorrow

Caius Graycloak (BenPeters) AC: 13 (T: 10 FF: 13), CMD: 12; HP: 10/10 Character Sheet 
Friday September 26th, 2014 4:48:11 PM

I following both Atlas and Crosseye to accept the appointment of adventurers in residence.

Mack (Eric R) AC: 15 (T 15 FF 12), CMD: 15; HP 9/9 Character Sheet 
Saturday September 27th, 2014 7:43:26 AM

As I sit down to enjoy some more food, I once again look around to see if I can find any peanut butter.

OOC: Does anyone NOT want to contribute to a Wand Of Healing for the party? If everyone is interested, we could just pay for it when we sell our stuff, before splitting up the remainder.

Party Treasure


Caius Graycloak (BenPeters) AC: 13 (T: 10 FF: 13), CMD: 12; HP: 10/10 Character Sheet 
Saturday September 27th, 2014 9:44:43 AM

OOC: Sounds good to me!

Tree Tops Inn - Co DM Dan K 
Saturday September 27th, 2014 11:08:03 AM

The group exits the suite and heads back to the Common room of Tree Tops. Another table now has guests at it, dressed in fine silks from the blue and silver color palette, they quietly are speaking among themselves. They all turn to look at you as you enter, but quickly return to their private conversation as you must not be the party on whom they are waiting.

The Party returns to the table and everyone is still there. Upon hearing of your acceptance, a wine is poured and glasses are raised. Folbre speaks, "To our new beginnings, friendship and honor in all we set out to do" More small talk is engaged about the table and you learn some about those that live here already
Tree_of_Parting NPCs

There are several others in the tree as part time residents, men and women from around the Wold who come he to study, research or simply get away. At any given time 4-7 such people are here. They are given as much privacy as they desire. When the topic shifts to opportunities closer to the Tree, Garret excuses himself, "I have matters that require my attention, If you would excuse me."

After Garret leaves, conversation resumes and the party is directed towards the 4 men in fine silk clothes who have just been joined by a 5th, far less impressively dressed, yet still quite nice. What stands out most is that the color scheme of the last man is in bright reds and yellows. Expensive to be sure, but almost painful to look it.

Ciyradyl speaks softly "Those men, are members of the Chancers Club and where they gather adventure is not far behind. They sponsored and paid for the the Ball last night, which was the last of the 3 nights. The games, the food, the staff and drink were all provided by those 4 men. On this day, that is where adventure lies my friends."



Crosseye (Earl) AC: 17 (T 12 FF 15), CMD: 17;HP 11/11 Character Sheet 
Saturday September 27th, 2014 3:16:20 PM

I finish up my breakfast look over at Atlas and say "Shell we?" and turn my attention to the other table. Wonder all the time where this could lead. still in the back on mine I need to restock but let's see what they are all about first then I will prepare based on that.

Crosseye (Earl) AC: 17 (T 12 FF 15), CMD: 17;HP 11/11 Character Sheet 
Saturday September 27th, 2014 3:21:42 PM

OoC I will help out with a wand what ever is needed plus as to the treasure stuff I have already add my part of the gold from the goblin encounter to my list as with everything else I need no interest and say we should sell it off for the funds. Also as before is there a banking system of storing way gold safely. As I want to save up or store some gold away. I don't really want to carry tons of gold around all the time.

Co DM Dan K there is no bank or other such thing. you can carry every posesion with you all the time, or leave things in your shiny new residence. It can be as simple on your PC sheet as 'stored gold' If you wish to secure it beyond being in a chest, you will need to purchase the amazing lock, enhanced with whatever, trap making skills and or anything else you can think of and track the expenditures to further solidify the safety of the storage and or residence as time goes by

Mack (Eric R) AC: 15 (T 15 FF 12), CMD: 15; HP 9/9 Character Sheet 
Sunday September 28th, 2014 3:39:43 PM

As I'm not one to start up a conversation with a group of people I don't know, and also not one to lead our group over to their table, I continue eating 2nd breakfast. :)


Irdalas (Nick L) AC: 17 (T 14 FF 13), CMD: 17; HP: 10/10 Arrows: 13 Character Sheet 
Monday September 29th, 2014 6:15:28 AM

Irdalas nods to Atlas.
He knows fully well to leave the diplomatics to others and who would be better suited than our apparent leader.

Udhomar (Johan) AC: 16 (+4 mage armor) (T16 FF 10), CMD: ? , HP: 1/8 Sheet under construction 
Monday September 29th, 2014 6:17:11 AM

Udhomar looks at Folbre and asks "Sir Folbre, I still have unhealed wounds from last night, could you direct me towards the Tree's healer?"

Caius Graycloak (BenPeters) AC: 13 (T: 10 FF: 13), CMD: 12; HP: 10/10 Character Sheet  d20+5=25 ;
Monday September 29th, 2014 7:38:40 AM

Caius leans forward and, speaking to Ciyradyl, asks: "Can you tell me more of the Chancers Club? Who are they? What is their role at the Tree of Parting?"
-----
OOC: Diplomacy = 25

Atlas Sunowl (Trey) AC: 21 (T 13 FF 18), CMD: 19; HP 13/13 Character Sheet 
Monday September 29th, 2014 12:21:25 PM

Atlas nods to Crosseye, but just as he is about to head over he hears Udhomar and Caius speak up. He looks back to Crosseye and in a low voice says "Best to hear this before we jump into the spider's web.

Atlas waits for Folbre and Ciyradyl to reply.

Mack (Eric R) AC: 15 (T 15 FF 12), CMD: 15; HP 9/9 Character Sheet 
Monday September 29th, 2014 12:26:21 PM

Mmmm.... this is some good stuff.

I listen in to the conversation going on around at the table, let my stomach settle a little while from 2nd breakfast, then start in on brunch..... focusing mostly on tasty, low-calorie fruits and some veggies. (I'm trying to trim down a little.)

Party Treasure



Crosseye (Earl) AC: 17 (T 12 FF 15), CMD: 17;HP 11/11 Character Sheet 
Monday September 29th, 2014 3:29:25 PM

I look at back at Atlas and nod. Staying quite I sit back in my chair and listen to the conversion going on around me.

Tree Tops Inn - Co DM Dan K 
Monday September 29th, 2014 6:41:30 PM

The group finishes pleasantries and breakfast. Udhomer asks about a healer and is provided directions to The Leafy Chapel and Liliput Muffinbubble, the current caretaker. She has been here for about 2 years and they expect her to remain for another 3 or so and likely she will move on. The post here at the Tree is quite prestigious, and the order of Alemi spreads the responsibility around of being caretaker. Ciyradyl suspects it is to make sure no priest becomes to comfortable in the position and tries to abuse the power that comes with it. Folbre excuses himself first.

Ciyrandyl answers "The Chancers Club is an exclusive adventurers' club and widely known throughout the Plateaus as being an elitist members-only club made up of active and retired thrill-seekers. Daredevil young nobles challenge one another to duels and brag of their feats of bravado. Some say the Chancers are blessed with more money than sense, but the organization has flourished for almost 40 years, and its place in high society suggests that members gain access to some of the most powerful people in the Wold. One could make worse friends. As to their role here at the Tree, they have none. The Tree was a destination for the ball held over the last few days nothing more. I am not sure of the significance of their dress either. Likely to do with their respective positions" She shrugs, "A bit overboard for my taste, but you humans are a diverse and rather eccentric breed really."

Eventually breakfast comes to an end, other patrons arrive and your table splits up. As a group, you make your way to the table pointed out to you. The man in the bright red and yellows stands as you approach and directs you to sit. "Good morning good sirs, If I may." he sits back down, "You are the adventurers who not only saw the wagon in, but also killed the ankhegs that attacked last night are you not."

The other gentlemen lift their glasses to offer a small toast, but it is obvious that they intend to let the man in the red and yellow silks do the talking. he continues, "My name is Gaston Laroutte, a pleasure to make your aquaintence. These gentlemen are with the Chancers Club, an organization that I am petitioning."

With their introduction the men stand and that is when you recognize one of them. One of the men in Blue and silver, perhaps the most imposing and dashing of them all, is the image of the magical floating bust that greeted you last night and welcomed you to the Chancers Ball. They men nod in your direction, then to Gaston and then depart.

"They know i am going to ask you to accompany me on my final phase and rules keep them from prying into the details of such things. " Gaston says. "I would like to hire you fine men to account and speak to my bravery and deeds over the next 5 or so days as I lead you into the Eastern Wood." He flags down a servant and instructs the man to bring a glass of fine port for each of you and himself. He then smiles at you expectantly

Atlas Sunowl (Trey) AC: 21 (T 13 FF 18), CMD: 19; HP 13/13 Character Sheet  d20+3=18 ; d20+2=4 ; d20+2=9 ;
Tuesday September 30th, 2014 12:14:48 AM

Through the past few moments you can tell that Atlas is not very pleased with this Chancers Club. His look of disapproval, untimely grunts that seem to be dissatisfaction, and lack of his trademark smile make it clear. Just in case there is any doubt, he decides to speak up, "Greetings Gaston. As you can clearly tell, I'm not a bard, nor are any in this group of ours. Granted, the halfling has been known to try and cheer our spirits with some music, but you can trust me when I say he's no bard. Also, just to be clear, the outfits you are all wearing are quite over the top. Had I been wearing that last night I would have tripped and fallen into the Ankheg's mouth. Why do you do it?"

Atlas takes another look over Gaston, decides he doesn't really want to know, and pushes on with the conversation.

"Now, I cannot speak for everyone, but I find myself in quite the dilemma. You see, I have no desire to account and speak to your bravery and deeds. However, I do want to see what the Eastern Wood has to offer us, and then there's the coin as well. So, I'm tempted by your offer just as much as I am offended.

"Before we answer, tell me this. If we accompany you and you find yourself in trouble, are we to help or let you die and take the news back of your bravery even in death? If we do help, are we to bring back the truth, or are you paying us to say what you want?"


Atlas continues to look at Gaston with a look of disdain on his face as he waits for an answer or the others to speak up.

------------------------------------------------
Diplomacy Check to see if I can deliver all that without completely making him mad: d20+3=18
Sense his motive to make sure he's honest in his words/response: d20+2=4
Perception check to better understand Gaston (age, class, etc): d20+2=9


Mack (Eric R) AC: 15 (T 15 FF 12), CMD: 15; HP 9/9 Character Sheet  d20+6=18 ;
Tuesday September 30th, 2014 12:10:05 PM

"Did someone say 'Bard'?!?!?!"

I immediately pull out the banjo and strike up a tune as I approach Gaston....

"No one's slick as Gaston
No one's quick as Gaston
No one's neck's as incredibly THICK as Gaston's
For there's no man in town half as manly!
Perfect, a pure paragon!
You can ask any Tom, Dick or Stanley
And they'll tell you whose team they prefer to be on!......."


(d20+6 perform check of 18)

Party Treasure


Irdalas (Nick L) AC: 17 (T 14 FF 13), CMD: 17; HP: 10/10 Arrows: 13 Character Sheet 
Tuesday September 30th, 2014 1:38:04 PM

Irdalas chuckles at Mack.
"Obviously we should let Mack here do the boasting, but I have no problem traveling alongside him if it leads to adventure and coin. As long as I don't have to wear a dress too..."

Udhomar (Johan) AC: 16 (+4 mage armor) (T16 FF 10), CMD: ? , HP: 1/8 Sheet under construction 
Tuesday September 30th, 2014 1:38:51 PM

OOC: Udhomar goes to the Leafy Chapel to get fully healed.

Co DM Dan K Cost is Caster level × spell level × 10 gp or 1x1x10=10gp for 1d8+1hp. Feel free to make some rolls, pay the coin and return to the TreeTops Inn

Crosseye (Earl) AC: 17 (T 12 FF 15), CMD: 17;HP 11/11 Character Sheet 
Tuesday September 30th, 2014 5:22:43 PM

I listen to Mack's tune and chuckle to myself " We'll done Mack you know how to lighten up things and bring cheer to me. Cheers!" Thinking to myself I am looking for a adventure and enlightenment of the world of Wold but not as a lacky to anyone. What is Gaston's motives? Glory on our backs or shared glory and adventure?

Caius Graycloak (BenPeters) AC: 13 (T: 10 FF: 13), CMD: 12; HP: 10/10 Character Sheet 
Tuesday September 30th, 2014 9:39:48 PM

Caius waits patiently for Gaston to respond to Atlas. The Eastern Wood? he thinks. There is much to see there, true, but also great corruption. What might his business be in the Eastern Wood?

Tree Tops Inn - Co DM Dan K 
Tuesday September 30th, 2014 11:41:00 PM

Gaston's expression shifts from an expectant smile to one of mild amusement and puzzlement. Atlas is sure the man is not insulted or mad, but precisely what he is now thinking, Atlas is unsure. Mack's quick and jaunty song returns the smile to his face and Gaston falls into the rhythm and taps with his hand in time. "Well played good sir, well played indeed."

Gaston then turns back to Atlas, "I suppose those are right and good questions and concerns. Though you should be careful about insulting anyone based upon their manner of dress. Those men that just left are part of the Questors Board of Inquiry and Selection and one of them was the Silver Bishop himself. A man of great influence, even out here. I am still an initiate and thus dress as you see me. But make no mistake, I am no man of small means myself. The Chancers Club does not consider just anyone. They are an elite group and can afford to be so."

Gaston drains his drink and orders another. "To the heart of your concerns, I am not looking for some bard and truth be told, I was not actually looking for you, but you have caught their attention and so you now make the perfect companions. You are capable of defending yourselves and seemingly forthright. So I am looking for to hire you to accompany me into the Eastern Woods. Should trouble arise i would think you will act accordingly. I do not know what lies in the Wood, a target and task assigned by the Silver Bishop to me. It is my last right of passage, so to speak, before being inducted. Their rules require a witness. Whom better than yourselves and as you have mentioned several times, there will be coin in it as well as the personal connection to an up and coming member to one of the Wolds most elite and influential organizations that deals directly with heroism and adventure."

"Surely I would think worth your time. What say you?"

Atlas Sunowl (Trey) AC: 21 (T 13 FF 18), CMD: 19; HP 13/13 Character Sheet 
Wednesday October 1st, 2014 12:57:20 AM

Atlas nods a thanks to Gaston for his forthright answer, then turns to the group, "Well, it was clear from our last conversation that one of the main reasons we are here is for adventure. Gaston seems straight enough, so I'm inclined to say that we should take him up on this offer. It would not do us good to offend such an influential group, even if I think their formalities and elitism is a bit absurd. Besides, I bet he cleans up nice after a few days in his armor and lacking a shave."

Atlas laughs at his own joke, turns to Gaston and says, "I am sorry if I came across a bit rough, but I'm not much for doing things that are not practical just for the sake of fitting into a group that at first glance seems to focus more on how great they are than how much good they are doing. However, your words seem true and your intent good, so maybe you can show us that we should not judge a book by its cover."

Atlas looks back to the group to see what the general consensus is. His attitude has changed and he seems to be excited about the potential adventure that awaits them.

Irdalas (Nick L) AC: 17 (T 14 FF 13), CMD: 17; HP: 10/10 Arrows: 13 Character Sheet 
Wednesday October 1st, 2014 9:12:21 AM

Irdalas is visibly happy.
"I for one cannot wait to get back on the road towards adventure!

Udhomar (Johan) AC: 16 (T16 FF 10), CMD: ? , HP: 8/8 Sheet under construction 
Wednesday October 1st, 2014 9:18:33 AM

Udhomar walks in just as Atlas is talking.
"Well, I'm all healed up and ready to go!

OOC: not sure how the healing at the chapel would work and how long it would take, I assume I've had enough time to get to full health by now.

Co DM Dan K Cost is Caster level × spell level × 10 gp or 1x1x10=10gp for 1d8+1hp. Make your rolls, subtract the coin from your sheet. The time frame to accomplish the task is inconsequential

Mack (Eric R) AC: 15 (T 15 FF 12), CMD: 15; HP 9/9 Character Sheet 
Wednesday October 1st, 2014 2:20:32 PM

"Thank you, kind sir."

I put my banjo away.

With a joking smile, whispering back to Boni and whichever other of my companions is closest.... "He seems like kind of a target in those clothes... but maybe that's part of his test. And I guess it will buy US more time to react while he's being pounced on." :)

"I'm in! What time do we leave? I believe we need to sell our goods and buy a few things quick... but that shouldn't take long."

Party Treasure


Udhomar (Johan) AC: 16 (T16 FF 10), CMD: ? , HP: 8/8 Sheet under construction  d8+1=2 ; d8+1=6 ;
Wednesday October 1st, 2014 2:57:18 PM

OOC: I pay 20g to get fully healed.

Crosseye (Earl) AC: 17 (T 12 FF 15), CMD: 17;HP 11/11 Character Sheet 
Wednesday October 1st, 2014 3:30:45 PM

I look at Atlas and the others and just nod in acceptance. Thinking like Mack I need to resupply too but should be quick.

Caius Graycloak (BenPeters) AC: 13 (T: 10 FF: 13), CMD: 12; HP: 10/10 Character Sheet 
Wednesday October 1st, 2014 3:43:44 PM

Caius nods in agreement with the rest of the group. "I am ready," he says.

Tree Tops Inn - Co DM Dan K 
Thursday October 2nd, 2014 8:41:45 AM

Gaston lifts his drink, "Excellent then. To our adventure." Gaston tells the group that he will be planning the expedition for the reminder of the day and that you should be prepared to leave tomorrow morning. He suggests you take the day to purchase what you will need and get some rest. The next few days into the Eastern Wood should be quite exciting.

The party is left to their own devices for a time to sell their wares and resupply. The large caravan is still here and thus, any normal supplies one can think of are available for purchase.

I added the total value to the party treasure. please divide it up and get it to the character sheets. Any Non Magical item in the Core Book is available to purchase in any reasonable quantity



Mack (Eric R) AC: 15 (T 15 FF 12), CMD: 15; HP 9/9 Character Sheet 
Thursday October 2nd, 2014 3:34:15 PM

OOC:

Just doing some math here... please, anyone jump in with you disagree with this plan, or (DM) if I have some of the understandings wrong.

I believe some people wanted to keep the vials? If that is the case, selling the rest gives us 891 GP. It costs 750 GP to get a Cure Light Wounds Wand with 50 charges. That leaves us 17 GP each, with 5 left on Party Treasure. Does that all sound correct, and OK with everyone, including to the DM the question of: "is that correct, and available"?

What would be the cost of the same Wand with only 25 charges? The reason I ask is because that might be better to have 2 people being able to use it simultaneously, plus spreading out the risk of it being destroyed some how.

Party Treasure


Crosseye (Earl) AC: 17 (T 12 FF 15), CMD: 17;HP 11/11 Character Sheet 
Thursday October 2nd, 2014 6:36:06 PM

I stand up and say " Thanks, I will go have a look around and then head to our quarters to rest. Where are we to meet and when tomorrow?" I then head out of the room and down to the large caravan. After looking around for awhile I find what I am looking for healing kits. After taking it over with the merchant and settling on a price I perchase 1 with 10 uses (50gp). I also add a empty chest to that also. (2gp). Thinking I am all set now and ready to go I head backpack to our quarters with my stuff. I place the chest in the room empty (left there for future use). With that down now I settle into a chair waiting for the others to return with visions of what might be to come.

Crosseye (Earl) AC: 17 (T 12 FF 15), CMD: 17;HP 11/11 Character Sheet 
Thursday October 2nd, 2014 6:41:45 PM

OoC
Your math looks right to me and I like the idea of 2 wands less charges and then the one. if more Gp is need I will help out what I can. As to my share if any just let me know if I get any to need to paid anything. Having 2 people with a wand would go a long way for the group.

Atlas Sunowl (Trey) AC: 21 (T 13 FF 18), CMD: 19; HP 13/13 Character Sheet 
Friday October 3rd, 2014 1:39:27 AM

Atlas says to the group, "I'll take that vial that Udhomar called Shield of Faith. Here is my fifty gold to compensate for it." Atlas looks around before pulling a pouch from under his armor, shaking 50 gold out of it, the quickly tightening it back up and hiding it under his armor again.

"I'll be down picking up supplies." Atlas heads out the door and down the tree. He eventually finds someone with a healing kit and he haggles them down to 50 gp.

Atlas finishes his purchase and heads back to find the others.

Caius Graycloak (BenPeters) AC: 13 (T: 10 FF: 13), CMD: 12; HP: 10/10 Character Sheet 
Friday October 3rd, 2014 8:15:14 AM

Caius nods to the group and then walks back to their quarters to await their departure. I need little, he thinks. I only need that which Gargul provides.

Irdalas (Nick L) AC: 17 (T 14 FF 13), CMD: 17; HP: 10/10 Arrows: 13 Character Sheet 
Friday October 3rd, 2014 11:32:23 AM

OOC: I'll post in the weekend how I'm going to prepare for our trip

Udhomar (Johan) AC: 16 (T16 FF 10), CMD: ? , HP: 8/8 Sheet under construction 
Friday October 3rd, 2014 11:32:41 AM

OOC: same

Mack (Eric R) AC: 15 (T 15 FF 12), CMD: 15; HP 9/9 Character Sheet 
Friday October 3rd, 2014 1:06:53 PM

OOC: Question for the DM.... do you want us to list items out here as we buy them, or just update our character sheet appropriately, and you review that from time to time?

I purchased a few items, updated Party Treasure, including putting a Dagger on there that I don't want to carry around (if anyone wants to grab it off of Party Treasure). I'm still reviewing my character to try to limit the weight of what I'm carrying.

Party Treasure


Atlas Sunowl (Trey) AC: 21 (T 13 FF 18), CMD: 19; HP 13/13 Character Sheet 
Friday October 3rd, 2014 8:44:32 PM

Atlas gets back, sees that some are still out and about, and decides to take a nap. Just before falling asleep a thought passes through his conscious, Where are we going to live? Do we need to buy something, rent a room, or are they giving us a place to stay while we are here? I'll have to ask that the next time I see them. With that he falls asleep...

Caius Graycloak (BenPeters) AC: 13 (T: 10 FF: 13), CMD: 12; HP: 10/10 Character Sheet 
Saturday October 4th, 2014 8:43:50 AM

Caius nods to Atlas as he enters the group's quarters and then turns his attention back to the fire.

Mack (Eric R) AC: 15 (T 15 FF 12), CMD: 15; HP 9/9 Character Sheet 
Saturday October 4th, 2014 10:05:39 AM

OOC: Anyone have any interest in the rest of the vials on the Party Treasure? If you are interested but can't afford it, no worries. I'm sure we can just mark that on the list for later. Please claim this weekend, though, and Monday we can sell whatever is left. :)

Party Treasure


Irdalas (Nick L) AC: 17 (T 14 FF 13), CMD: 17; HP: 10/10 Arrows: 13 Character Sheet 
Sunday October 5th, 2014 4:16:50 PM

OOC: Sorry I don't have much time so I'm keeping it short. I buy 200 arrows for 10 gold and a Potion of Cure Light Wounds. My character sheet is adjusted.
I have also taken my share of the spoils.


Udhomar (Johan) AC: 16 (T16 FF 10), CMD: ? , HP: 8/8 Sheet under construction 
Sunday October 5th, 2014 4:17:39 PM

Udhomar stays near Atlas as he is ready to go.

Tree Tops Inn - Co DM Dan K 
Sunday October 5th, 2014 7:57:06 PM

The group splits up from Gaston, some head below to haggle with some of the merchants and others look for where they can sleep. You all quickly learn that for the short term, the suite in the west wing where you were escorted to earlier, would serve as your residence. When you return from the eastern woods, a more permanent situation could be worked out. Speaking with Ciryndl, you learn of a couple possible places that might be handed into your possession. "Again though, we can speak about that upon your return. For now, enjoy the suite."

While purchasing some supplies, a few chuckles and rumors reach your ears. No one wishes to speak ill of anyone, but you are cautioned by more than one merchant about Gaston. The prevailing thought is his reputation is more purchased than earned. The other main thought is the expression of surprise that he is being considered for the Chancers Club. The collective thought of the merchants and even a few of the mailed fist is that the Chancers club values deed over coin, though they all admit to a great of coin is involved when it comes to the Chancers. None think you are in any particular danger and wish you well for the caravan will be gone by the time you return.

The night passes peacefully and the well earned rest is certainly appreciated by each body in a comfortable bed. The wind through the leaves and the sound of some nearby water feature add immeasurably to the peace of your sleep and dreams.

Few bookkeeping items. For non magical items, a simple posting such as Crosseye did is perfect. I go do x, y and z buying this and that. Write the items on your sheet, subtract the gold and call it a day

ALL MAGIC MUST BE PURCHASED THROUGH THE CATACOMBS. It is a different board entirely with othe Woldian volunteers monitoring it. They can help you and they help me keep things consitent I do not believe you can purchase a non fully charged wand. But if a CC staffer says yes, feel free.

I have noted not everyone has their xp on their sheets. I strongly urge you to keep that updated

Crosseye (Earl) AC: 17 (T 12 FF 15), CMD: 17;HP 11/11 Character Sheet 
Sunday October 5th, 2014 8:18:56 PM

As everyone slowly returns to the room I find a quite area and settle in for the night. Time it get a good night sleep. See everyone in the morning and I drift off easily.

OoC Mack I take my share of the gold from both encounters 120+17=137


Mack (Eric R) AC: 15 (T 15 FF 12), CMD: 15; HP 9/9 Character Sheet 
Sunday October 5th, 2014 9:22:22 PM

OOC: Posted in the Catacombs. Just waiting for a response.

Party Treasure


Mack (Eric R) AC: 15 (T 15 FF 12), CMD: 15; HP 9/9 Character Sheet 
Monday October 6th, 2014 6:13:43 AM

OOC:

************************
***SALE RECEIPT***

***Sold to Mack (Eric) ***
0750.0 - 1 wand of cure light wounds

Sub total from purchases = 750 gp

Total due from Mack (Eric) = 750 gp

***SALE RECEIPT***
************************

I need to send an e-mail on this to our DM, etc.... and still see when it's actually available for us.
No "half wands". So we'll have to do that on our own, over time. :)


Caius Graycloak (BenPeters) AC: 13 (T: 10 FF: 13), CMD: 12; HP: 10/10 Character Sheet 
Monday October 6th, 2014 8:14:39 AM

Caius rises early and begins his morning rituals while waiting for the rest of the group to wake.

Atlas Sunowl (Trey) AC: 21 (T 13 FF 18), CMD: 19; HP 13/13 Character Sheet 
Monday October 6th, 2014 12:19:29 PM

Atlas rises early, puts on his armor, and heads to the ground below for his morning exercise/stretching. It feels good to be back to it after so many difficult nights.

After he completes his routine he heads back up to get breakfast and to gather with the group in anticipation of Gaston's arrival. Upon doing so he ensures that everyone heard the rumors from yesterday. "I don't want everyone getting worked up over this, they are all just rumors, but I have a hard rule about keeping secrets from those that are watching my back. Now you know what I know, interpret it however you want."

------------------------------
ooc: Dan, thanks for the rumors...I am rusty in my role playing, I cannot believe I didn't think to ask around when I was out shopping.


Irdalas (Nick L) AC: 17 (T 14 FF 13), CMD: 17; HP: 10/10 Arrows: 213 Character Sheet 
Monday October 6th, 2014 2:47:03 PM

Irdalas ponders the rumours. "Hmmm, it could be that the Chancers club has allowed Gaston to come this far with his gold but that before they let him join he really has to prove himself with an extra hard task.
We should be on our guard.
"
Irdalas dons his armor and gets ready to move out.

Udhomar (Johan) AC: 16 (T16 FF 10), CMD: ? , HP: 8/8 Sheet under construction 
Monday October 6th, 2014 2:48:43 PM

"As long as it's not more of those damn insects I'm sure we'll be fine."
Udhomar says as he gathers his stuff.
After a short while he is ready to go on the road.

Crosseye (Earl) AC: 17 (T 12 FF 15), CMD: 17;HP 11/11 Character Sheet  d20+6=17 ;
Monday October 6th, 2014 5:19:19 PM

After a good night sleep,finally,I wake up, wash up, then dawn my armor and gather my equipment that I will need for the next few days. "ok I think I am all set now" I speak out loud to anyone that will hear me, as I look over my gear. While waiting for everyone to finish their morning activities I grab my backpack and a chair. I place the chair by an open window and take a seat. I look out over the tree and beyond at all the wonders and morning goings on taking it all in. So much going on.

-----
Perception check to see if there is anything of interest or hint of what is to come. = 17

Tree Tops Inn - Co DM Dan K 
Monday October 6th, 2014 9:25:11 PM

Atlas shares with the group, Gaston may be a bit more on the talk side than the walk side. The only minor puzzle then involves this trip to the Eastern Wood. Could it be more dangerous than it seems? Perhaps, but now all in the group are at least aware of the possibility. the group prepares themselves, adjusts packs, dons armor and all that goes into the start of an adventure. A brisk knock at the door reveals an elf with a small gift wrapped box. He nods politely, "Your Catacombs purchase and proof of receipt." He holds a small book for you to sign and take possession before turning quickly to leave.

the party arrives down the walkway to the main room and breakfast is being served. A few others are already there, but is also appears a fairly large group may have already passed through. Below, you can hear the sounds of animals and people calling out and preparing. The great caravan is heading out on the second leg of the journey this morning. 12 more days on the road to Emerald City.

Sitting at a table across the way are the men dressed in Silver and blue, finishing their meal and drinking what appears to be coffee from the aroma. You also spy an older human woman, sitting y herself at a sunlit table sipping her drink and gazing out across the tree to the north. Laughingwater is at another table with a large half orc woman and a human, neither one you recognize. Who is distinctly not present is Gaston. Moments after you are seated, a servant is there to place a setting before each of you and to ask the drink you wish to have to start.



Caius Graycloak (BenPeters) AC: 13 (T: 10 FF: 13), CMD: 12; HP: 10/10 Character Sheet  d20+5=25 ;
Tuesday October 7th, 2014 7:46:49 AM

"Water please," Caius says while nodding to the servant. I recognize most, but not all. And Gaston is absent. Curious? Caius stands and walks towards the older human woman. He bows and says, "As a priest of Gargul, I greet you. My name is Caius Graycloak. May the god of life and death watch over you this day." As Caius stands, he continues: "I could not help but notice that you dine alone. Would you perhaps like to join us at our table? We are a good lot and always interested in the story of others?"

-----
Diplomacy=25

Mack (Eric R) AC: 15 (T 15 FF 12), CMD: 15; HP 9/9 Character Sheet 
Tuesday October 7th, 2014 12:32:53 PM

"Good morning, everybody!"

"I'll take a small glass of orange juice please, if you have it. Otherwise, anything fruity, if not."
:)

I sit back and relax, and wait for the others to join us.

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OOC: I sold the rest of our extra items on Party Treasure. So, another 113 gp for each, and few pieces leftover.

I purchased a Healer's Kit, and Masterwork Thieves Tools, a small gem (the weight is getting to me), and to everyone's joy (I'm sure), a harmonica that I don't know how to play yet. :)

We'll have to decide who is carrying the Wand Of Cure Light Wounds. I think I should be out for sure, as I suggested it... and the cleric should probably be out, so we don't concentrate all of our healing power on 1 person. Might be best to have someone who is "less" of a fighter, or at least more of a "distance" fighter? What do you guys think?

Party Treasure


Irdalas (Nick L) AC: 17 (T 14 FF 13), CMD: 17; HP: 10/10 Arrows: 213 Character Sheet 
Tuesday October 7th, 2014 2:14:43 PM

Irdalas eyes the room, take something to eat and relaxes.

OOC: sorry for the short post, not feeling well today :(

Udhomar (Johan) AC: 16 (T16 FF 10), CMD: ? , HP: 8/8 Sheet under construction  d20+2=19 ;
Tuesday October 7th, 2014 2:17:47 PM

Udhomar sits down and keeps his eyes open for Gaston. (Perception check of 19)
"Strange, I would have expected Gaston to be here by now"

Crosseye (Earl) AC: 17 (T 12 FF 15), CMD: 17;HP 11/11 Character Sheet 
Tuesday October 7th, 2014 5:42:54 PM

I see everyone was heading down for breakfast so I decide to join them. On the way down I see a vendor selling gems and think to myself an easy way to carry gold without the weight. So I stop by and was able to get a dark deep blue one with a value of 100gp. After doing that to head to breakfast. I walk into room where everyone else is and notice them all together head over to then take a seat " Morning all hope everyone had a good sleep. Where is Gaston? Who is Caius talking with?" To the servant "I will have milk please" and I start in on my breakfast.

Crosseye (Earl) AC: 17 (T 12 FF 15), CMD: 17;HP 11/11 Character Sheet 
Tuesday October 7th, 2014 5:46:16 PM

OoC
Mack I take my gold thanks and of the wand I think you are right to should go to a range as they are more likely to be able to use it on who ever needs it most easily. Like Irdalas.

Tree Tops Inn - Co DM Dan K 
Tuesday October 7th, 2014 10:05:38 PM

Caius heads over to speak with the woman sitting alone and after introductions, invites her to your table. the woman calls herself Moana. She is in her late forties, early fifties perhaps. Her eyes are wrinkled about the edges and her face is tanned from the sun. laugh lines are about her mouth and rosey cheeks, but as Caius looks into her steel grey eyes, he sees a depth of sadness within, yet framed with a spark of defiant light. She smiles but declines, "I prefer my mornings alone with my rising sun and coffee, but thank you Caius Graycloak of Gargul. When you return perhaps you can come and see me. If, that is, it is not the first rays of the morning." She smiles and returns to her coffee

The servant leaves to fetch the orange juice and milk as requested. "I will bring a pitcher of each, in case the others have a change of heart." The breakfast this morning is blended fig with cane sugar wrapped in a flaky pastry. A side of hearty warm bread with honey butter, a bunch of bananas and scooped cantalope.

Everyone notes that Gaston is not present

It is not for another near hour before the man enters the room. He thunders in with a pair of comely women at his side. He is dressed for the day, a chain shirt can be spied beneath his lambskin shirt. One of the ladies is carrying a dark brown leather travelling cloak, a longsword is on his hip, a quiver and longbow are on his back. Even from here, you can see the quality and expense that went into all he has. You almost expect to see a bard or wandering minstrel singing of his bravery at his heels, but none appears. Gaston bellows a thunderous welcome and pronouncement of how glorious it is to get back into the wilds and unto adventure. He arrives at your table and seats himself.

The servant arrives and Gaston begins to eat and drink, "We leave in an hour, I hope you are ready. I cannot be kept waiting, Adventure is to be had this day!" he slams a hand down to emphasize his point

Atlas Sunowl (Trey) AC: 21 (T 13 FF 18), CMD: 19; HP 13/13 Character Sheet  d20+3=8 ;
Wednesday October 8th, 2014 12:13:00 AM

Atlas looks up from his meal as Gaston storms into the place. Noticing the women, he raises an eyebrow, but keeps eating. When Gaston sits down and starts eating Atlas keeps his composure, even though the man was not invited to sit with them. However, Atlas cannot ignore the man's manners any longer after his last comment.

With an even voice Atlas starts to talk, "Gaston, I'm going to say this once and only once. You will treat me and my companions with respect. I may be just a brash young man in your eyes, but my elders taught me to always respect myself and stand up for myself. Right now I feel like your behavior is going to put us in more danger while on this adventure and I'm not willing to accept that additional risk for me or for my companions. So either start taking us and this adventure seriously or you can keep your money."

Atlas stares at Gaston for another second, doing his best to show no emotion, then resumes eating his breakfast.

-------------------------------
Diplomacy check: d20+3=8


Mack (Eric R) AC: 15 (T 15 FF 12), CMD: 15; HP 9/9 Character Sheet  d20=6 ;
Wednesday October 8th, 2014 12:17:28 PM

As the tension level rises between Atlas and Gaston, I pull out the harmonica, and make an attempt to quietly play the "Gaston" song. :)

(d20 perform check of 6)

I put the harmonica away, and quietly mumble.... "Yah, I might need a little work on that."

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Party Treasure


Mack (Eric R) AC: 15 (T 15 FF 12), CMD: 15; HP 9/9 Character Sheet 
Wednesday October 8th, 2014 1:58:18 PM

OOC:

Sorry, a lot of these rules are still new to me, and quite a bit different than what I am used to. I was thinking anybody in the party could use a wand, once we knew the command word, etc.... Apparently, that's no longer the case. It looks like in our current situation, we're probably limited to Crosseye and Caius being able to use it. If that is correct (Dan, please correct me if I am mistaken), I would vote for Crosseye to hang on to it, to spread out our healing power a little.


Irdalas (Nick L) AC: 17 (T 14 FF 13), CMD: 17; HP: 10/10 Arrows: 213 Character Sheet 
Wednesday October 8th, 2014 4:12:36 PM

Irdalas throws a glance at Gaston. He agrees with Atlas, being this careless could lead to casualties in battle. We'll just have to make sure that IF anyone gets hurt, it's Gaston first...

While he ponders on this he finishes his breakfast and makes sure he packed everything.

Udhomar (Johan) AC: 16 (T16 FF 10), CMD: ? , HP: 8/8 Sheet under construction 
Wednesday October 8th, 2014 4:16:22 PM

"Adventure? My young fellow, relax. You would throw yourself head first off a cliff with this sort of blind enthusiasm. Now have some breakfast and mentally prepare yourself for what's to come. You'll need some inner calm when something pierces your flesh to the bone, believe me.."
After this fatherly advise, Udhomar finishes his breakfast and looks to Atlas for a sign to leave.

Caius Graycloak (BenPeters) AC: 13 (T: 10 FF: 13), CMD: 12; HP: 10/10 Character Sheet 
Wednesday October 8th, 2014 4:48:07 PM

Caius nods to Moana and then turns his attention to Atlas and Gaston. "Gargul urges balance and self-control in all things. May we find this true today."

Crosseye (Earl) AC: 17 (T 12 FF 15), CMD: 17;HP 11/11 Character Sheet 
Wednesday October 8th, 2014 8:04:54 PM

I quietly continue to eat my breakfast listening in what the others have to say. They all seem very wise for such a young age. I could not have found a better group on friends if I had tried. I think to myself, the future looks bright with enlightment and promise. I think I will take direction from them right now and wait to see any for us to leave. I know I am ready for this adventure and new life.

Crosseye (Earl) AC: 17 (T 12 FF 15), CMD: 17;HP 11/11 Character Sheet 
Wednesday October 8th, 2014 8:09:32 PM

OoC

Did we lose Bonivus ? If so atlas look like main tank Melee I will try and step in the front beside you when I can an I can either be Melee or range.


Tree Tops Inn - Co DM Dan K 
Wednesday October 8th, 2014 10:29:03 PM

Gaston pauses and turns a bit towards Atlas. "Treat you with respect? I'm not sure I understand your meaning as I have not done anything but. I brought you in and I wouldn't have if I didn't think you could keep up. That's respect. The adventurer code my friend."
Mack pulls the harmonica, but a few off key notes later he puts it away and Gaston chuckles, "Much better on the banjo there Mack." He chuckles again, Mack's plan of breaking any tension seems to have been successful

Gaston then continues, but more jovial, "You are an interesting lot, I'll give you that." He spreads his not to inconsiderable arms wide, "Adventure lads, is a thing to be grasped and enjoyed, not a chore or toil to be done. Heroics, songs, legends are all waiting out there to be seized and had and her you sit, " he gestures towards Udhomer and Atlas, "Dour, glum."

Gaston gets up, smiling brightly at Caius ashe rejoins the table, and seems to barely be able to control himself from squeezing the mans face as you might a cute baby, "Why so Serious?" He leans away, "Come now priest, you should celebrate your faith and god, not mourn them."

"I say that one can treat an adventure or the promise of adventure successfully without losing the joy of the excitement." He sits back down, "Atlas, all of you. Do not think my attitude careless or reckless or that i think of you as not companions at my side. Life is to be lived and I mean to do it."

Gaston sits back and continues his meal, "Ready in an hour then my friends."

An hour later, the ensemble gathers at the base of the Tree. The caravan has departed and the area seems deserted now The ground is trampled and rutted all about the Tree and you spy a few men descending the great stair with rakes, hoes and other tools over their shoulders to likely tend the wore ground. Gaston salutes up the Tree and following his gaze, you spy the Silver Bishop and his two companions. They make no gesture in return. Gaston puts his hand down and starts heading east at a brisk stride. The edge of the Eastern Wood lies a hard day's march away

ooc We may have lost Brian, i have an email to him but have not received a response. I have a line on two other interested players and so we may get more in our group
To use a wand you have to have the spell on your list. you need not be able to cast it, just have it as a possibility. thus Crosseye can use CLW wand


Atlas Sunowl (Trey) AC: 21 (T 13 FF 18), CMD: 19; HP 13/13 Character Sheet 
Wednesday October 8th, 2014 11:12:04 PM

Atlas follows Gaston and the group. His face is dour as Gaston said, and he's quiet. For those on the road with him to the Tree, they know that he's a jovial individual and he loves good conversation, so to see him so quiet would leave them wondering what he's thinking. However, he doesn't appear to be ready to say anything for the time being. He keeps his hand on his sword, his eyes forward and continues to follow Gaston as he keeps his thoughts to himself.

Atlas Sunowl (Trey) AC: 21 (T 13 FF 18), CMD: 19; HP 13/13 Character Sheet 
Wednesday October 8th, 2014 11:59:23 PM

-----------------------
ooc: Earl, our dynamic has certainly changed from where we originally started! I don't mind being the tank, but with 8 of us monsters are going to get around me. We're going to have to plan accordingly.


Caius Graycloak (BenPeters) AC: 13 (T: 10 FF: 13), CMD: 12; HP: 10/10 Character Sheet 
Thursday October 9th, 2014 11:13:31 AM

How dare he speak of celebration! Gargul is a God of balance, of life and death. He is not celebrated...he is worshiped and...feared. I cannot accept this man's joviality or his godless nature. I will, from here on out, seek his conversion to the God that commands all things.

Once on the road, Caius notices Atlas' introspection and falls into march next to him. "Atlas," he says, "You're one of the most gifted leaders I have ever worked with. You have the intuition and wisdom of a much older man, and a fearlessness in your adventuring spirit. This is why I have chosen to follow you. But I can tell that something is amiss with you, and, as Gargul teaches, to work through doubt one must speak. So, tell me, what is it that disturbs you?"

Mack (Eric R) AC: 15 (T 15 FF 12), CMD: 15; HP 9/9 Character Sheet  d20+9=19 ;
Thursday October 9th, 2014 12:24:09 PM

"Ha-ha.... he said you're old..." I say towards Atlas. :)

I head out with the group.... walking with a slight look of concern on my face. Where is Boni? I hope nothing bad has happened. He must have scouted on ahead.....

If nothing exciting happens within the first hour, I walk over to Caius, and touch him lightly... "Tag. You're it." I quickly head to the other side of the group, hiding if there is enough around to do so.

(d20+9 stealth check of 19)

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Party Treasure


Crosseye (Earl) AC: 17 (T 12 FF 15), CMD: 17;HP 11/11 Character Sheet  d20+6=22 ; d20+6=8 ; d20+5=21 ; d20+5=7 ;
Thursday October 9th, 2014 3:57:42 PM

I head out also with the group. " I will go alittle ahead and do some scouting" and with that I go head of the group down the road to look for tracks or and sign of adventure. I stay to the edge of the road and try to stay hidden as much as possible.

--------
survival check - 22 to look for tracks of what might be ahead
perception check 8 - general area
knowledge geography check - 21 of the area and where we are headed
Knowledge nature check - 7 of area and where we are headed


Cameron (David F) HP11/11 Character sheet in progress 
Thursday October 9th, 2014 9:48:22 PM

Walking up to the base of the massive tree are a halfling and a centaur. The halfling wears a long red coat over some kind of armor beneath. Daggers are visible at his belt, poking from the tops of his boots and tucked into the insides of the coat. He carries a backpack and not much else. He has unruly hair of a platinum blond color and he also wears a goatee. Both appear to be in need of a trim.
With a serious look that would be far more at home on the face of a dwarf, and old dwarf at that, than on the face of a young looking halfling he asks the Centaur, " This is the place she keeps telling you to go? I mean it's breathtking and all but why would she send you to a tree. Centaurs don't live in trees. It's the place I keep seeing too, and it's where the clues led, so let's see what this place has to offer, eh Carver? Someone here must have some coin to sit in a few hands of cards at least."

OOC
Hello guys. After subbing for Earl while he was away I decided I would like to join your game. John and I know each other in real life, outside the Wold and try to stick together (in the same game at least, we don't always see things the same way) so I dragged him along. I am still settling some character stuff with the DMs so my sheet isn't as easy to post as his. It will be up soonish.

Carver AC 16, AC 18 with shield, CMB 5, CMD 15, HP 15/15 (John C) 
Thursday October 9th, 2014 10:06:26 PM

The centaur, wears a lot of armor painted in almost a pure black, has a holy symbol of Gargul painted in white on one of his pauldrons. The horse skin is a pale just off white and he has red hair on his head. He is loaded with a variety of weapons, from swords to a bow to a lance. He looks a bit young, but you never know, he is a centaur after all.
"Cam, you know I was half delirious with that damn fungus when she showed up this time, although when she arranged to have it cleared up was a good thing. But yes she did say this was the tree and to hurry and get here on this day. Why, she has more than one reason I expect, but let's go in and get a drink, a human sized glass of wine a day might be enough for you, but me? I need to quench my thirst."
With that, the odd couple head in.

OOC: Hey all, Dave and I have been hanging out for what seems like forever ever has to be 25 or 26 years this weekend (local gaming club had a convention Columbus Day weekend every year) Dave would remember better, he was in college.
We honestly don't agree all the time, we even argue on the phone often, but since we live 3 hours apart, this is the only way we get to game together.

Meeting on the Road - Co DM Dan K 
Thursday October 9th, 2014 10:33:08 PM

Crosseye moves off in front of the group taking the lead upon the road. There is little cover on the south road from the Tree that connects to the main East West road. There is some though, unlike the main road itself.

Ahead you spy an unlikely travelling pair, a centaur and halfling, no wagon no escort. Both talking about being lead here, or shown the way or some such talk. The prominent Gargul symbol upon the centaur lends more than a little credence to that possibility. Two travelers surviving means they are very capable or very lucky or perhaps, being watched over. Again adding to the credence of conversation Crosseye overhears as he approaches.

Cameron and Carver....
The tree is beyond large, like a mountain upon the plain and even from several leagues away it dominates the area. Approaching from the tree looks to be a small group of 7. Dressed for the road, adventurers, perhaps mercenaries. A lead man moves just along the side of the road with a 30' lead and seems to know his way about. Further back are the other 6, one perhaps is a child and one wears a gray cloak causing him to stand out a bit. The other stand out is a large man, in the center of the group, striding along, a large grin upon his face and looking all around pleased with himself. There is something about him, familiar yet, like a person you might see or remember from a dream, a composite of others you know.


Cameron (David F) HP11/11 Character sheet in progress 
Thursday October 9th, 2014 11:01:21 PM

The halfling leans over and whispers up to the Centaur. Well it would be whispering, but the centaur's ear is at least five feet above the halflings head, so it's more of a stage whisper, not really very subtle.
" Their scout looks like he might be able to hide, no halfling mind you but a scout for sure. Think this is gonna lead to trouble? There's alot of them and I know that you can't hide to save your life, so lets just be nice. I mean this close to the tree they can't be brigands, right? The big guy look familiar to you?"
Getting a better look you can see the halfling is wearing, yup those are boots, odd for a halfling. The coat definitely has had some kind of patches removed from it. The discolored cloth beneath makes them look like they might have been the badges of the Mailed Fist, a sight you have seen before, but the red color is different from the uniforms the Fist wears here.

Carver AC 16, AC 18 with shield, CMB 5, CMD 15, HP 15/15 (John C) 
Thursday October 9th, 2014 11:46:20 PM

"After that swamp, it might be fun fighting out here in the wide open, but you know, well, maybe you don't, I don't think I mentioned it, but Matilda said help would be appreciated. I don't think starting off with a fight was what she had in mind, shall we just stand here and wait for them to get closer?" Carver returns in a sort of whisper.
There might have been insignia on his armor, it's been painted all black, and not very long ago either.
He does shift his shield to his arm, but just lays his hand on the pommel of his sword, leaving the lance in a sheath made for it, carried on his back half.

Cameron (David F) HP11/11 Character sheet in progress 
Friday October 10th, 2014 12:36:39 AM

Cameron steps off to the side of the road and waits until they draw closer. When they do he greets them.
" Well met this fine mid morning. Does the Tree have room for more road weary travelers? We heard it was overfull the past few days. A good bath, and a couple of drinks would be right fine."
He keeps his open hands plainly in front of him so as not to excite the adventurers.

Caius Graycloak (BenPeters) AC: 13 (T: 10 FF: 13), CMD: 12; HP: 10/10 Character Sheet 
Friday October 10th, 2014 9:04:44 AM

"Well met!" Caius says while bowing. "I see that you are a fellow follower of Gargul, the father of all, the lord of life and death. I am Caius, a priest of the great god, and while I travel with and am loyal to these adventurers, I am in no way their leader." Caius moves out of the way so that Atlas can step forward. "That would be Atlas, and he speaks for us all."

Mack (Eric R) AC: 15 (T 15 FF 12), CMD: 15; HP 9/9 Character Sheet 
Friday October 10th, 2014 9:07:48 AM

OOC:

Just soaking in what's happening to our group.... is Boni officially out now, or are we at 9?

Co DM Dan K Just got an email from Brian, things have been challenging him in real life, he wants to stay in. I will be keeping Bonivus in the game. He may go walk about, may not. Still working details with Brian

Atlas Sunowl (Trey) AC: 21 (T 13 FF 18), CMD: 19; HP 13/13 Character Sheet 
Friday October 10th, 2014 11:36:16 AM

As they approach the newcomers, Atlas works to change his mood. Speaking out loud to everyone, "One of my mentors used to tell me to expect the best, prepare for the worst, and capitalize on what comes. On your guard as we approach."

Before they get to the newcomers, Atlas quietly responds to Caius, "Caius, regarding your question earlier, something just doesn't feel right with all this. My gut is telling me that we should turn back, that someone will fall due to this fool's carelessness. I don't want that to happen on my watch, so I'm just thinking through the possible scenarios and how we can stay alive through them."

As Caius steps aside Atlas steps up. With a neutral look on his face he speaks to both of them, "Caius is too kind, I am just the voice that happens to be louder than the others. To answer your question, the Tree appears to have room since the caravan has moved on. However, before you go, I would be interested in hearing about your journey. We traveled the roads a few days back and were hounded by green skins. Have you encountered the same?"

Cameron (David F) HP11/11 Character Sheet 
Friday October 10th, 2014 1:49:57 PM

" Greenskins? You mean goblins? We saw some signs of them but didn't encounter any. We have learned through hard experience how to make a camp quite hard to see. Learned it in the Fist while we were hunting Gnolls. Didn't stop the snakes from finding us though."
An involuntary shudder races up Cameron's spine as he relives being crushed by the snake that woke him by wrapping itself around him.
" Are you guys headed out? That caravan make quite a ruckus when it left this morning around dawn, but since they move slower than a snail going uphill with all those wagons you could probably catch them by nightfall."

OOC
Character sheet is a WIP right now. Still getting my gear set and hashing out spells. Hopefully I linked it right, like I said before I am really not so good at that.

Cameron (David F) AC 18 (T 14, FF 15) CMD 12 HP11/11 Character Sheet 
Friday October 10th, 2014 2:56:51 PM

OOC
OK I think I have the whole sheet done. Class, spells, gear all that Jazz.

Carver AC 16, AC 18 with shield, CMB 5, CMD 15, HP 15/15 (John C) 
Saturday October 11th, 2014 12:00:34 AM

"He could mean Orcs I guess as well, but no, we've only really encountered some zombies and a whole lot of gnolls." The first part is to Cameron the last is to the group of adventurers.
He turns to Cameron, "I have a feeling that they aren't going after the caravan, if they were, I'd expect them to be moving a whole lot quicker."
Back to the party, "We've been traveling a couple weeks, Cameron here is on his own mission I guess, but he is a good friend, so he's stayed with me while I was following a pointed suggestion made by one of my relatives. I've never been steered wrong by her, so I have started to listen, which I'm sorry to say I didn't when I was younger."
That comment seems quite funny coming from a Centaur who can't even be 20 yet, how much trouble could he have gotten in, and how young was he when he got into it.......
"So, where are you all off to? Since my Aunt pointedly said to arrive here at this time, I assume she meant us to meet you for some reason or another.
Oh, I guess we've both been idiots, let me correct that. My name is Carver, my little friend here is called Cameron."


Mack (Eric R) AC: 15 (T 15 FF 12), CMD: 15; HP 9/9 Character Sheet 
Saturday October 11th, 2014 8:24:13 AM

"I'm Ramak" I say somewhat quietly, and then try to blend back in to our party.

I try to hide the hesitant and somewhat suspicious look on my face. I don't attach and trust others quite as quickly as the rest of the group seems to, and to me, it's odd that our group seems to change almost daily. It's not quite what I was expecting when I first left home, I guess. I'm still trying to figure out if it's just me. For now, though, I keep my guard up, and feel myself starting to close off just a little.

"You're still 'it'", I whisper to Caius, and then take quiet, large strides to the other side of our group... in slow motion. :)

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Party Treasure


Bonivus - Co DM Dan K 
Saturday October 11th, 2014 10:44:31 AM

Coming up the road and obviously in a hurry to catch up, is a Minotaur. He is at a steady jog to close the gap. He lifts an arm and waves as he comes in a single attempt to gain anyone attention. He does not speed up though, it might be that he is already at his top speed. He is still several hundred meters away

Cameron (David F) AC 18 (T 14, FF 15) CMD 12 HP11/11 Character Sheet 
Saturday October 11th, 2014 11:40:09 AM

Cameron spots the Approaching Minotaur as soon as he leaves the lift from the Tree. He raises a hand and points back toward the approaching figure and says
: He seems to be trying to get your attention, do you know that guy?"
He remembers back to most of the Minotaurs he met in the Fist. Big, aggressive, not overly friendly, but they were shield brothers, and a brawl the night before was no reason for them to not stand by your side in the morning against a common foe.
He wonders what this development will add to the picture.

Caius Graycloak (BenPeters) AC: 13 (T: 10 FF: 13), CMD: 12; HP: 10/10 Character Sheet  d20-1=1 ;
Saturday October 11th, 2014 8:13:06 PM

Caius waits until the party is distracted by Bonivus and then sneaks up on Mack. "No, you're it."

OOC: Stealth roll equals 1. Ha! Terrible. I guess that's why Clerics don't sneak.

Cameron (David F) AC 18 (T 14, FF 15) CMD 12 HP11/11 Character Sheet 
Saturday October 11th, 2014 11:04:10 PM

Cameron watches the byplay between the halfling and the priest of Gargul. Its good to see that all followers of Gargul don't share their gods stern demeanor.
He nudges Carver and nods towards the antics. With a smile he whispers [b]" Remind you of two people we know?"[b]
He can feel the slingshot Bliss gave him tucked into his belt. He has nothing to remember the cleric of flower by other than the remembrance that Gargul does not tolerate frivolity in his realm. That memory is enough for a lifetime and he wishes to recall nothing else about the scatterbrained cleric of Flower.

Atlas Sunowl (Trey) AC: 21 (T 13 FF 18), CMD: 19; HP 13/13 Character Sheet 
Saturday October 11th, 2014 11:54:29 PM

"Carver, Cameron, you're story sounds like an interesting one, I should like to hear it at some point. As for where we're going, we are accompanying Gaston here to the Eastern Wood. The details are sketchy at best." Atlas waves at Gaston as he mentions him, and he doesn't hide his emotions when doing so.

"As for the green skins, I meant the goblins. We were attacked while on the road guarding the caravan while in the employment of The Fist."

As Cameron comments on the Minotaur Atlas takes a look. Sure enough, it looks like Bonivus. He mumbles under his breath he was the first one to sign onto this adventure stuff, what in the name of Gargul is going on?

Turning back to the newcomers, "Yeah, that's Bonivus, he's been with us since we began this journey. Not sure what happened to him last night though...looks like we are about to find out."

Cameron (David F) AC 18 (T 14, FF 15) CMD 12 HP11/11 Character Sheet 
Sunday October 12th, 2014 12:22:42 AM

" You worked for the Fist as guards? We saw some goblin bodies on the way here, that must have been your work. Not a bad job. I can't think of anything that could be more prophetic than that. Carver's ancestor, she seems to know things. What she tells him is vague, but I know how to read between the lines. That and the dwarf that sent me this way, the clues he gave me, well they are still a mystery, but I'll figure it out. And when I do I'll have some stuff I'll need to take care of. Stuff I could use a few good men that know their way around a little violence. If they happen to be friends of mine and we get a little wealthy doing it, so much the better"
He looks at Carver for a second and then they both nod.
" So like Carver said, my name is Cameron Honeytamer Steelshaper. I am clan kin to the Steelshaper clan of the Scab, cleric to the lady of Vengeance, and former Lance Corporal in the Mailed Fist. We both left on good terms, there will be no bounty hunters dogging our steps. I can heal, I can be persuasive when I need to be, sneaky when I have to be and I also know my way around violence when it's called for. I want to offer my help in your endeavors. Take us with you to help this fellow and maybe we can help make the sketchy a little clearer. "
"What do you say?"

Cameron extends his hand out and up. It seems he is used to shaking hands with people bigger than he is. You get the impression Cameron could talk a brass donkey's ears off if he wanted to. Almost like he used to be a bard or something.

Crosseye (Earl) AC: 17 (T 12 FF 15), CMD: 17;HP 11/11 Character Sheet 
Sunday October 12th, 2014 2:17:04 PM

Upon see the strangers on the road and over hearing them speak I quickly head back to the group. To Atlas "There are 2 down the road talking about the tree nod things. I didn't get it all and am unsure of them but headed this way."

Shortly after I get to the group the 2 stranger approach it also. "See the blacked out crests! I whispered to the group standing at the back. I quietly listen to the conversation and then see Bonivus coming up behind waving "Gald you could make it. Late night? I say t Bonivus as I wink.

Crosseye (Earl) AC: 17 (T 12 FF 15), CMD: 17;HP 11/11 Character Sheet 
Sunday October 12th, 2014 2:18:55 PM

OoC

Do I have the wand of cure light wounds just wan to know if I need to add to my sheet or does someone else have it?


Crosseye (Earl) AC: 17 (T 12 FF 15), CMD: 17;HP 11/11 Character Sheet 
Sunday October 12th, 2014 2:20:20 PM

OoC

Also happy Thanksgiving as it is here tomorrow.

Mack (Eric R) AC: 15 (T 15 FF 12), CMD: 15; HP 9/9 Character Sheet 
Sunday October 12th, 2014 2:20:23 PM

As I get distracted by all of the people talking, Caius tags me. I think back to the legendary teachings of my Grandpa Crumb, and realize that I didn't pay attention to his wisdom and knowledge, failing him yet again. I can still hear his voice speaking to me right now... [b]"Never forget the most important thing.... 'No tag backs' "[b] I can feel the disappointment as he looks down on me now.

I do indeed have much to learn yet, Grandpa..... much indeed.

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Party Treasure


Carver AC 16, AC 18 with shield, CMB 5, CMD 15, HP 15/15 (John C) 
Sunday October 12th, 2014 2:24:22 PM

Carver gets a wry smile on his face as he thinks of whom Cameron mentioned earlier, it's like he is thinking positive about someone and not so much so about another. When the conversation turns to the Mailed Fist, his face becomes more neutral.
"The Mailed fist gave us our start, but other things have come up and required our having to move on to other options. If you are looking for more to join your quest for this gentleman, I'm sure that with our help we can cut down on the sketchy business part.
As Cameron stated, we both left the Fist on acceptable terms so there should be no consequences due to our previous employment.
"Pleasure to meet you all."
Carver offers his hand, that had been resting on the pommel of his sword.[b]


Meeting on the road - Co DM Dan K 
Sunday October 12th, 2014 9:23:29 PM

The two groups exchange names and handshakes and Gaston gives Atlas a rolling eye look and he stepas forward. "I am Gaston soon to be a rising star in The Chancers Club and the leader of this current expedition. You have already met my glum and somewhat somber companions". He gestures to Atlas specifically and the rest in general. "I am not one to pass or mock providence and so of course you can accompany me." Gaston extends his hand and shakes with a very firm handshake.

"There is nothing sketchy about my journey. I am heading into the Eastern Woods, rumors abound of it being haunted, aware like the Culverwood, inhabited by evil Druids and more. Old men and women love to spin tales of the place. I even heard of one about a witch living in a gingerbread house. I am going into the woods for 5 days and return to the tree where I will begin my rise through the Chancers Club"

Bonivus catches up, offering nothing other than an apology for being late.

In all, it looks like an accord has been reached and the group, now larger by 2 continue there journey towards the eastern woods

Cameron (David F) AC 18 (T 14, FF 15) CMD 12 HP11/11 Character Sheet 
Sunday October 12th, 2014 11:31:04 PM

" So evil druids, haunted sentient trees, and witches plus whatever humanoids might live there too all in the name of adventure for profit? Before we go is anyone in the Tree giving odds on this venture? I might just want to put some money on us. I mean a future Chancer, some ex mercenaries and a group of successful caravan guards,vs all that, what could possibly go wrong. This is going to be fun."
Cameron shifts his pack and checks his dagger. Then he falls into step with the others.

Irdalas (Nick L) AC: 17 (T 14 FF 13), CMD: 17; HP: 10/10 Arrows: 213 Character Sheet 
Monday October 13th, 2014 2:17:04 AM

Irdalas has been idly standing by during this exchange of pleasantries.
When he feels the looks of curiosity finally fall onto him he introduces himself.
"A pleasure to meet you too. I am Irdalas and I too am quite good when it comes to sneaking around. Not so much on the healing side of things, quite the contrary actually." He had pulled out one of his deadly looking arrows and was playing around with it while talking. He laughs as he sees the looks on their faces. "Not to worry though, these will only split the foreheads of the truly evil ones!"

OOC: Very sorry I was unexpectedly without internet for a couple of days :"

Mack (Eric R) AC: 15 (T 15 FF 12), CMD: 15; HP 9/9 Character Sheet  d20=9 ;
Monday October 13th, 2014 12:22:46 PM

"I'm not sure who you are referring to as 'glum'...." I say towards Gaston, and then turn to my fellow group from the tree.... "We were just sent along to bring your equipment back." I say with a big smile. :) "Just messing with you, Gaston." :)

"I'm mostly here to help all of YOU sneak around a little bit better.... especially Caius." who I eye oddly, wondering why he is practically glowing in the dark (after that last "Stealth" check). I pull out the harmonica and strike up a tune, and begin skipping in the direction we were generally heading. (d20 perform harmonica check of 9)

OOC: Crosseye, I would think the Wand is with you, since that way you can heal Caius if he needs it as well, unless someone else has any other thoughts on it? I may need it in a second if someone shoots me in the back with an arrow. :)

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Party Treasure


Caius Graycloak (BenPeters) AC: 13 (T: 10 FF: 13), CMD: 12; HP: 10/10 Character Sheet 
Monday October 13th, 2014 3:02:55 PM

Caius throws his cowl over his head and begins to walk alongside the others. Lost in thought, however, he forgets that he is not alone.

Crosseye (Earl) AC: 17 (T 12 FF 15), CMD: 17;HP 11/11 Character Sheet  d20+6=16 ; d20+6=7 ; d20+5=17 ; d20+5=17 ; d20+2=13 ;
Monday October 13th, 2014 4:11:54 PM

When the group gets going again without a word,I head off ahead, staying to the shadows and cover as much as possible looking for and signs of tracks or things ahead that might be of interests.

------
Survival check - 16
Perception check - 7
Knowledge nature - 17
Knowledge geography - 17
Stealth check - 13

OoC ok I put on my sheet now the wand not sure if I have to pay for it if I do will will need to do it over time as I don't have that much just let me know ( took it off party sheet and put on my now)

Cameron (David F) AC 18 (T 14, FF 15) CMD 12 HP11/11 Character Sheet  d20+8=12 ;
Monday October 13th, 2014 7:01:48 PM

Normally, Cameron would have followed right behind Crosseye when he set off in front of the group looking for tracks and threats. However, with the tree still in sight and no clear destination he sees no reason to leave the group behind. Right now, he thinks I need to learn more about this group, it's interactions and this Gaston fellow if I am to work well with them. He matches his pace easily to the more heavily armored members of the group and listens to learn moe about what they are getting themselves into. Even while listening his eyes and ears scout the area for danger.
Perception 12

OOC
Yay, this die roller hates me as much as the other one did.

To the Eastern Wood - Co DM Dan K 
Monday October 13th, 2014 9:36:57 PM

Gaston claps Cameron on the back, "Ha! now this one seems to have the heart of an adventurer. No my new friend, this is not a wagering adventure. more a test of mettle and nerves." Gaston takes a big drink from his wine skin. I've already passed their other tests, archery, fencing, obstacle runs, everything they could throw at me. So this is the final piece, the wilds and what may come." Gaston claps his hands together and rubs them with a grin.

Crosseye takes the lead and moves out down the road looking for signs of passage. On the very well traveled road, however, it is a very tall order to make out new tracks over old. For the first part of the day, the journey is easy and light down the road. After the midday break, the group cuts north east and leaves the road behind. The Tree of Parting is still very prominent to the west, but now it is well over 10 miles away. A few more hours of a pleasant journey through the high grasses, which limit the vision of any not over 6' and all but mask the wold completely for the smaller folk, and the eastern Woods comes into view.

The line of trees seem to form a barrier of darkness. There is a heavy thicket of undergrowth tangled beneath large and ancient trees. It appears to be like no natural forest you have ever seen. To Crosseye and others who have studied and read of the regions of the Wold, it looks exactly as the deep woods of Culverwood have been described and drawn. Night is approaching quickly, but if you push it, you could possibly breech the borders before night fall.

Carver AC 16, AC 18 with shield, CMB 5, CMD 15, HP 15/15 (John C) 
Monday October 13th, 2014 10:49:04 PM

"It might be a good idea to camp out here tonight, and then enter the forest with a full day to prepare for the living woods.... There are all sorts of rumors of what lives and doesn't live in the various woods. Even on my home Island there are stories told about places like these.
I'll be honest, I'd be more comfortable having a days worth of time spent in there before spending a night, this scares me, where as the I was fine crossing the Realm of Shadow and traveling through the Lands of Rest.
I just feel something."


Cameron (David F) AC 18 (T 14, FF 15) CMD 12 HP11/11 Character Sheet  d20+5=14 ; d20+6=11 ;
Monday October 13th, 2014 11:08:40 PM

Feeling Gaston's mood and being able to read what buttons will motivate him Cameron strikes a cavelier attitude.
" What you feel, my good Centaur is the thrill of adventure.You have seen and destroyed the walking dead. You have seen and defeated wererats without even having silvered weapons. You have been to and survived the Cursed swamp, even overcoming that awful fungus that infected you. This is no different. We will face it and overcome whatever happens."
When he finishes talking he shoulders his pack and continues toward the tree line, hoping to have scored some points with the potential Chancer.
Diplomacy 14
Sense Motive 11

Atlas Sunowl (Trey) AC: 21 (T 13 FF 18), CMD: 19; HP 13/13 Character Sheet 
Monday October 13th, 2014 11:22:09 PM

Atlas looks ahead, jumps up one or two times to look around over the tall grass, then looks back. "I agree Carver, best not to sleep in the woods the first night. Best not to sleep on the open road either. Oh yeah, probably best not to sleep off the road in this tall grass where we could be waylaid by nymphs or fairies." Alas shifts his eyes towards Carver without moving his head, trying to see if he bites on the joke. Then he realized that Carver has no clue about his sense of humor, so it might be best to not give him a hard time right off the bat. To that end, Atlas grins at Carver as he walks over and gives him a slap on the arm.

"Just making light of our situation to keep the nerves at bay. Thinking through it, I would say that our best bet is to get within an hour walk of the woods and then take a short detour into the grass to avoid being in plain sight. This grass should make for a nice bed and decent cover this evening. What do you think?"

Turning to Gaston, Atlas gives him a stern look, then says, "It might be good for you and I to take a watch together tonight. Maybe we can find some common ground to make this trip a little more enjoyable for both of us."



Caius Graycloak (BenPeters) AC: 13 (T: 10 FF: 13), CMD: 12; HP: 10/10 Character Sheet 
Tuesday October 14th, 2014 8:15:48 AM

Caius, quiet and reserved all day, now removes his cowl and speaks: "I agree with what has been said. We should stop here and make camp. The balance that Gargul seeks us all to find in life is not found without effort. That which pulls us towards our destiny is not without complication. Caius nods, replaces his cowl, and moves to the back of the group to be alone. Yes, that is good and right truth. Gaston will come to see Gargul's way. It is only a matter of time.

Irdalas (Nick L) AC: 17 (T 14 FF 13), CMD: 17; HP: 10/10 Arrows: 213 Character Sheet  d20+8=14 ; d20+7=12 ; d20+5=16 ;
Tuesday October 14th, 2014 11:41:18 AM

Irdalas look further towards the dark and menacing treeline. "I also agree, we should make camp here. I can scout a bit ahead and around the camp to make sure we're not trespassing any dangerous creature's territory. Mack, do you feel like sneaking around with me?"

OOC: Stealth check of 14, Perception check of 12 and a Survival check of 16

Mack (Eric R) AC: 15 (T 15 FF 12), CMD: 15; HP 9/9 Character Sheet  d20+2=22 ; d20+9=22 ; d20+7=22 ;
Tuesday October 14th, 2014 12:53:24 PM

"Sleeping outside of the forest tonight, in the taller grass, sounds good to me. I was HOPING to see some fairies!"

(to Irdalas)"Heck yah! I'm in! The front seems to be covered, and we can get the sides. What I really want to do is check for tracks right behind us.... that area always seems to be overlooked by everyone."

(d20+2 survival/tracking check of 22)

[/b]"Holy carp, Irdalas! There are tracks EVERYwhere back here! We must warn the others!"[/b]

I tumble roll into some long grass, hide, and listen.

(d20+9 stealth check of 22)
(d20+7 perception check of 22)

OOC: What-the ?.... is the die roller broken? ;)

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Party Treasure



To the Eastern Wood - Co DM Dan K 
Tuesday October 14th, 2014 10:18:23 PM

Gaston nods as Cameron talks of his and Carver's past exploits, It does seem that Cameron is well on his way at understanding how Gaston thinks and operates. The group, as a whole, all think it a good idea to take that last few hours of daylight outside of the Eastern Wood and set up camp. Gaston nods as the party 'recommends' to him that setting up camp is the best course. "I agree with your assessment. Pushing into an unknown wood just as darkness surrounds us is a poor idea at best."

As Irdalas moves off with Mack to scout ahead for a bit, Gaston waves them on, "Take a look about and report back."

Gaston pulls a spade from his pack and ties a rope to each end. Then with one foot on the spade against the ground and his hands pulling the rope taught, he begins to walk in a circle flattening the grass. He does so until he has pushed down a circle of nearly 90' in diameter.

Irdlas and Mack do not find any tracks, other than those of the party that Mack initially discovered, of an note in the high grass. A fox trail cutting through that cross a couple rabbit runs and a set of passing deer is all.

A fire is set, bedrolls laid out and the first watch set, Gaston and Atlas. Gaston produces some type of folding chair and has a seat by the fire, poking at the logs with one of his well made leather boots.

Crosseye (Earl) AC: 17 (T 12 FF 15), CMD: 17;HP 11/11 Character Sheet  d20+6=17 ; d20+6=14 ; d20+5=9 ; d20+5=16 ;
Tuesday October 14th, 2014 10:22:34 PM

Upon seeing the edge of the forest I head back to the group and announce "The forest is just ahead and all seem safe for now, but the light is fading fast. It might be a good time to set up camp and a primeter for the night and hit the forest in the day tomorrow!"

With seeing the others want to also camp I help with setting a fire and then scout the area for tracks and any other sign of life. I also set a few small traps around the primeter to be as a warning device of anything in the area of our camp.

-----
Survival check 17 for tracks and setting of traps
Perception check 14 for noticing of anything in the area
Knowledge geography check 9 for knowing anything about the forest and it landscape/creatures
Knowledge nature check 16 for and knowledge of the nuture of the forest and area (plants/ nature creatures)

Cameron (David F) AC 18 (T 14, FF 15) CMD 12 HP11/11 Character Sheet  d20+2=9 ; d20+6=12 ;
Tuesday October 14th, 2014 11:05:59 PM

trying to build upon the goodwill he has already garnered from Gaston, Cameron pulls some twine from his pack and sets off a little ways outside the 'camp' circle. Spotting the same trails as the others did, he quickly sets a few snares along the rabbit trails in hopes of catching a bit of rabbit for breakfast. Upon returning to camp, he asks to barrow Gaston's spade if the ground is dry enough, and digs their fire pit and another small hole a few feet from said pit. Before digging either hole he carefully cuts and bundles the grass from each site. The second hole is about three feet long and eighteen inches deep by about eighteen inches wide. He piles the extra dirt around the fire pit to further conceal it. He uses one of the bundles as a mat in the bottom and the other to make a mat to go on top.
" Normally, I prefer to sleep in a tree, high enough to not be easily seen and not be eaten by ground predators, us small folk learn that pretty fast. Without a suitable tree though I will be beneath any notice right here,close enough to the fire to be warn and ready to 'surprise anything stupid enough to wander into camp looking for us."
"I'll take second watch, It should be time for my devotions just about then."


Survival to set the traps 9 (drat!)

Assuming second watch starts about midnight, Cameron will wake up about an hour early and make his devotions and pray for his spells for the next day.

Stealth to conceal himself in his hidey hole until then 12

Cameron will be sleeping in his well made dwarven chain shirt.

Carver AC 16, AC 18 with shield, CMB 5, CMD 15, HP 15/15 (John C) 
Tuesday October 14th, 2014 11:12:45 PM

Before we get to comfortable, maybe there should be a watch set for the night. It should be a regular thing when in a dangerous location. As in, any time away from a home base.
I also suggest a scout type and a fighter type be teamed up. I don't know everyone's abilities, so I won't make suggestions in that regards.
I am willing to take whatever watch you all want me to. I don't know how much you know about centaurs, but I have low light vision, so I see better than some but not as well as others in the dark."

Carver works his way into a ration pack while he's talking.

Atlas Sunowl (Trey) AC: 21 (T 13 FF 18), CMD: 19; HP 13/13 Character Sheet  d20+3=6 ; d20+2=8 ; d20+2=14 ;
Tuesday October 14th, 2014 11:13:38 PM

Atlas takes this opportunity on watch with Gaston to get to know the man. He asks him questions, like if he has ever been in a battle, ever killed anything or anyone, what his family is like, what his upbringing was like, why he wants to be part of the Chancers Club, what his fears are, is he afraid of death, what his preferred fighting style is, etc. In doing so, Atlas is open about some of his history, like his childhood, his time traveling, his time at the monastery, the trip here, his preferred fighting style, his approach to life, his approach to battle, etc. He keeps the less savory items from his past out of the conversation.

------------------------------
Diplomacy: d20+3=6
Perception: d20+2=8
Sense Motive: d20+2=14

ooc:
Wow, I focused on those skills to give my character an edge in these exact situations...lets me down every time. Gaston, curse you!!

For anyone overhearing the conversation, feel free to read my history page on my character sheet. I suggest not reading lines 38-46, as I don't talk about that to Gaston. I tried to gray it out, but no success as it is part of a single cell.

Also, I grayed out the lines in the sections below that I would prefer you not read yet since Atlas has not shared this info.


Caius Graycloak (BenPeters) AC: 13 (T: 10 FF: 13), CMD: 12; HP: 10/10 Character Sheet 
Wednesday October 15th, 2014 8:44:46 AM

"I'm happy to take watch with whomever. Just wake me when it is my time. With that, Caius lays his sleeping mat by the fire, eats a half-portion of one of his trail rations, and finds what rest he can.
-----
CE: 4/4; D: Shield of Faith 1/1; O: Guidance 1/1, Resistance 1/1, Virtue 1/1; 1: Summon Monster 1/1; Inflict Light Wounds 1/1

Irdalas (Nick L) AC: 17 (T 14 FF 13), CMD: 17; HP: 10/10 Arrows: 213 Character Sheet  d20+5=13 ;
Wednesday October 15th, 2014 11:09:47 AM

Irdalas goes in the other direction of the camp as Crosseye and Cameron went to place some snares of his own. Providing breakfast for everyone is a quick way to get people to like you, something he sometimes has trouble with given his bluntness. "If need be I can be on watch too, just wake me up if you get tired."

OOC: Survival roll of 13 for the snares

Mack (Eric R) AC: 15 (T 15 FF 12), CMD: 15; HP 9/9 Character Sheet  d20+6=16 ;
Wednesday October 15th, 2014 12:53:30 PM

I sit done and relax, take a bite of cheese and eat some of my rations. "I'll also take whatever watch is convenient for the others. Just let me know."

I take out the banjo, and play a few tunes before laying down for the night.

(d20+6 perform banjo check of 16)

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Party Treasure


Crosseye (Earl) AC: 17 (T 12 FF 15), CMD: 17;HP 11/11 Character Sheet 
Wednesday October 15th, 2014 4:47:54 PM

After set my traps and doing my little scouting around I head back to camp. I pull out my bedroll, find a nice warm spot by the fire and eat some my trail rations. "Just walk me up when it is my turn or you need me" and with that settle in to get some sleep. Before I drift off I make sure my axe and bow are at my side and my armor is not far off, ready if need be.

Carver AC 16, AC 18 with shield, CMB 5, CMD 15, HP 15/15 (John C) 
Wednesday October 15th, 2014 11:09:14 PM

checking in, will post in morning.

Into the Eastern Wood - Co DM Dan K  d20=12 ;
Wednesday October 15th, 2014 11:18:09 PM

The group sets watches rather loosely. Its a fairly large party and the basics become Gaston and Atlas on the first watch, Cameron and Carver on second and Caius and Irdalas on the third and final watch. This puts each swatch at a 4 hour interval. The first and last have an overlap where everyone is technically awake setting up or breaking down camp, while the designated watch do so.

Several move into the grass to set some snares to possibly alert the group if foes come calling or more practically, to catch some local wildlife for breakfast.

Atlas strikes up, or tries to strike up a conversation with Gaston an several different occasions during their watch together. At best, Gaston is disinterested, making basic replies to his inquiries, but the man cannot help but talk about himself and so Atlas learns much though makes no headway at friendship.

, Gaston is from the gold quarter of Plateau City, his family is fabulously wealthy, a noble born to high means through and through. Gaston is the third son completely uninterested in the epitome of boring life that the the churches offered and thus sought a different path. The bards songs and stories of the Dragon Consortium captured his imagination and exhuberance of youth and so he sought to learn and hone himself to become such a legend. Gaston fears nothing, man nor beast and has been on more hunts than Atlas could likely count. Why the Chancers? They are the best. Gaston offers no explanation as to why he believes this other than a simple man such as Atlas could not understand.

The night passes, the snares prove to not be needed to alert of danger and ineffectual at capturing any game for breakfast. The camp is broken up and the party heads towards the wood line. Gaston moves into the lead, "I will lead us to the heart of this foreboding and treacherous wood." Pointing to Crosseye and then to Irdalas, "Take up positions on our flanks at 30 paces." As Gaston breaks the wood line, he pulls his beautifully crafted ash re-curved composite longbow from his back. "Eyes sharp my friends.

Cameron (David F) AC 18 (T 14, FF 15) CMD 12 HP11/11 Character Sheet  d20+4=13 ; d3=3 ; d20+6=20 ; d20+8=23 ; d20+2=22 ;
Thursday October 16th, 2014 12:24:19 AM

" Eyes sharp..."
Cameron had heard that enough times in the Fist especially in scout training. He puts his head on a swivel and tries to both keep up to thee group and blend into the forest, following the tie honored tradition of If they can't see me, they can't eat me...
Cameron keeps a dagger at the ready. While he is not going to be the one to initiate any hostilities he will throw it as necessary to help one of his companions should something jump out of the bushes after them.

Readied thrown dagger hits AC 13 for 3 damage if something attacks the group. Range penalties add on after the first 10 feet of range
Stealth 20
Perception 23
Cameron also idly scans the area for tracks that are not from his friends.
Survival 22

Reprayed for spells at midnight, changed some of them to suit the circumstances

Notes
Spells prepared Detect Magic, Detect Poison, Create Water, Delay Poison, Bless, Magic Weapon
0/4 channels used

Caius Graycloak (BenPeters) AC: 13 (T: 10 FF: 13), CMD: 12; HP: 10/10 Character Sheet 
Thursday October 16th, 2014 7:11:42 AM

Caius finishes his watch and then goes through his morning routine of prayer and contemplation. He helps the group pick up the camp, eats a little from the remaining half of his trail ration, and then prepares to enter the forest with the rest of the group. He takes up a position behind the warriors, fighters and scouts, but prepares his quarterstaff should something uncouth take him unawares.
-----
CE: 4/4; D: Shield of Faith 1/1; O: Guidance 1/1, Resistance 1/1, Virtue 1/1; 1: Summon Monster 1/1; Inflict Light Wounds 1/1



Carver AC 16, AC 18 with shield, CMB 5, CMD 15, HP 15/15 (John C) 
Thursday October 16th, 2014 11:53:08 AM

Carver, readies his shield as he enters the woods, near the back of the group, knowing he can get to the front when needed. He doesn't draw either his sword or his lance. It will take but a moment to draw a weapon when he needs it, and he currently has no idea if he'll be standing still or charging his way into a fight if it comes.
Hearing Gaston give orders he's reminded of the Mailed Fist but the man is certainly no Sargent but he may qualify as an Officer in one of those military organizations where they allow commissions to be bought. Right now, he is in charge so, best to be ready.....

Mack (Eric R) AC: 15 (T 15 FF 12), CMD: 15; HP 9/9 Character Sheet  d20+6=19 ; d20+7=16 ;
Thursday October 16th, 2014 12:49:04 PM

Is it just me that feels it's odd to meet 2 strangers on the road, and then leave them alone to watch over with us on the first night? Oh well... apparently so.

Having not brought it up as a concern initially, and not wanting to seem overly paranoid, I keep my concerns to myself.... but I don't sleep during their watch. I may be a little tired the next day, but "better tired then dead" I've always said.

I eat some more rations for breakfast is no one is cooking rabbit, and help Caius pick up camp.

As we head out, I look to Atlas as we get orders from Gaston, feeling Atlas is our true leader here. I wander from side to side, keeping a close eye out.... for interesting plants I can use, or cool critters or rocks.

(d20+6 herbalist check of 19)
(d20+7 perception check of 16)

OOC: Crosseye, I don't think any of us answered your question about the wand. ;) No need for you to pay anything for it. We paid for it with Party Treasure, so we can all enjoy the benefits. You're just the lucky one that gets to carry and use it. :)
-------------------------------------------------------------------

Party Treasure



Crosseye (Earl) AC: 17 (T 12 FF 15), CMD: 17;HP 11/11 Character Sheet  d20+2=22 ; d20+6=11 ; d20+6=16 ;
Thursday October 16th, 2014 2:32:32 PM

When morning breaks and having not been wakened for any watch I feel total refreshed and as if I can take on the world. I dawn my armor and have a quick breakfast all the time wondering what today to going to bring. My first true adventure into the unknown. " Just remember what grandfather taught you and you will be ok. I can do this." I mutter to myself, nerveously, while help packing up the camp. With the morning activities done I head with the group towards the forest.

When I hear Gaston say he is taking the lead and wants me at 30 paces on the flank I look at Atlas for approval as I still see him as the true leader of us right now. But I do as ask ( for now) and take the left flank at 30 paces with my bow drawen and at the ready. I try to blend in with the forest as to not be seen and heard, as we head in the forest. In my postion on left flank I am looking for any types of tracks but ours and for anything out of place all the time ready to act.

----
Stealth check - 22
Survival check - 11
Perception check - 16

Irdalas (Nick L) AC: 17 (T 14 FF 13), CMD: 17; HP: 10/10 Arrows: 213 Character Sheet  d20+7=9 ;
Thursday October 16th, 2014 3:22:25 PM

Being inexperienced in adventuring Irdalas is less concerned with constantly being on his guard.
Seeing the others with their hands on their daggers though makes him a bit more tense.
He decides to look around a bit more and makes sure his bow is easily accessible.

OOC: Perception check of ... 9 :(

Cameron (David F) AC 18 (T 14, FF 15) CMD 12 HP11/11 Character Sheet 
Thursday October 16th, 2014 4:06:58 PM

OOC
Mack, I Love you. You have a healthy paranoia that may well keep you alive. I found the party's " Eh if you need me wake me up" attitude reckless and very lax. If people want to wake up in the morning after going to sleep, setting a watch is a good idea. With that said I will include another post I didn't think I would get to make yet and try to put it in spoiler text here for Mack. The rest of the players can of course highlight it and read it, but don't know anything about it in game.
IC
MackHighlight to display spoiler: {
As midnight approaches, Cameron checks with Carver to be sure he has the watch for a little while and heads off to the edge of the firelight for his evening devotions. At the edge of the firelight, Cameron kneels and pulls a silver holy symbol from inside his coat.The symbol appears to ne a silver framework that holds a pair of intertwined serpents in the shape of a double helix. One serpent is made from a red stained glass, the other from a smoke colored glass. He reflects on it for a few moments, quietly intoning prayers of devotion and vengeance against those who have wronged him. He then puts the symbol around his neck and pulls a small oilskin tube from his coat. He removes a few items from it, and lays them in his lap. During the next hour, he takes up each item, holds it for a moment, then proceeds to carefully examine it, using his holy symbol as a lena. While he does this, he chants a low sonorous prayer over and over. The items in the tube are 2 sheets of well worn parchment, the writing on them is too far off to be read in this light. The other items look to be 2 different locks of hair. One is honey gold and tied at either end with a pale pink ribbon. The second is a dark curly brown hair, tied at both ends with a piece of rawhide. When he finishes, he returns all of the items back into his coat. He then returns to the fire and to his appointed watch.
}

Atlas Sunowl (Trey) AC: 21 (T 13 FF 18), CMD: 19; HP 13/13 Character Sheet 
Friday October 17th, 2014 1:24:03 AM

Atlas wakes up and looks about camp. Last night with Gaston was an utter failure, but then again he thought the chances of success were fairly low to begin with. This man is reckless. Then again, who am I to point fingers, I didn't take the time to ensure a proper watch any more than he did. Get on your game Atlas, this man is not worth dying over.

With his mind refocused, Atlas decides to take his morning exercise without his armor on. He goes through his motions slowly, deliberately this morning, making sure that every motion is perfect. Upon completion he eats some rations, helps the group clear up camp, and then puts on his armor.

As Atlas finishes up he hears Gaston barking out orders. While a part of Atlas cringes at the thought of Gaston taking charge, he also accepts that it is his adventure they are on and he is the one that is supposed to have the experience. It doesn't mean that I have to sit back and accept it though. I'll evaluate as we go. Thus far he's making sense with his orders.

Atlas nods to Crosseye and Mack as he sees their looks. He then moves up near Gaston and prepares to head into the wood, sword in hand and shield already strapped on his arm. "Mack, eyes sharp, you look a bit tired today, shake it off. Caius, I hope your prayers are answered today my friend. My gut tells me we're going to need some godly assistance."

Into the Eastern Wood - Co DM Dan K 
Friday October 17th, 2014 7:17:27 AM

Gaston leads the group, well from his point of view, into the Woods. Most everyone glances over to Atlas for reassurance as Gaston does so. Gaston does not notice. The wood is thick and makes for a very difficult passage. It is more like the party needs to breech the woods than enter. Every piece of clothing you have seems to get caught and pulled at by the briars and brambles. Gaston shifts to his long sword and a healthy amount of cursing as he starts blazing a path through. The living wall of foliage is 10' deep and soon enough you are through.

Before you lies a deep and ancient looking forest. Very little sunlight reaches the forest floor. It seems to come though in specific beams like at The Tree of Parting. Unlike the Tree, these shafts of light do not fall upon anything of note, nor do you infer a warm feeling from them.

Cameron, Crosseye and Mack specifically note one thing, a complete lack of forest sounds or signs of animal life. This silence is shattered by Gaston's voice "Ha! I am in, stupid forest." Gaston turns, Now we make for the interior to set a camp." With that he moves purposefully. Several hours later you stand at what can only be the edge of the woods. However despite being western edge that you hacked through this morning, here there is no great briars or undergrowth tangles. It is just a normal woodline to the high grass beyond. Gaston mutters something under his breath and turns the group back. Just past midday and you are once again at the wood line looking west.

. "How can I keep getting turned around?! I am walking in a straight line!" He bellows. For his part, those trained in survival believe that yes, indeed you have been and how you keep arriving here is somewhat of a mystery to you as well. Finally, he turns around and growls for one of you to take over, The woods are not his friend. He doesn't like them and they don't like him. His frustrations over what seems like a simple task are wearing quickly on Gaston.

Atlas Sunowl (Trey) AC: 21 (T 13 FF 18), CMD: 19; HP 13/13 Character Sheet  d20+2=10 ; d20+1=11 ;
Friday October 17th, 2014 11:39:05 AM

While there is a part of Atlas that enjoys watching Gaston get frustrated, there does seem to be something wrong. I cannot put my finger on it.

Atlas looks about and speaks just loud enough for Crosseye to hear him, "Crosseye, what is your take on this? Something doesn't feel right. Can you lead us to the center of this wood?"

-----------------------------------
Perception check: d20+2=10
survival check: d20+1=11


Carver (John C) AC 16, AC 18 with shield, CMB 5, CMD 15, HP 15/15 Character Sheet  d20+1=17 ; d20+1=10 ;
Friday October 17th, 2014 12:17:00 PM

Carver thinks on it.....
"I've heard that some of the forests keep out those whom they wish not to enter, I now am beginning to believe it. Is there something that can be done to make us less noticeable or something?"

Carver thinks on whet could be done magically, as well as keeping watch, just to be safe.

Spellcraft 17
Perception 10

Mack (Eric R) AC: 15 (T 15 FF 12), CMD: 15; HP 9/9 Character Sheet  d20+7=19 ;
Friday October 17th, 2014 1:46:32 PM

(to Atlas)"I AM a little tired today. Very strange dreams last night. VERY strange." I scratch my head in purposeful confusion. I fill Atlas in on the very confusing things I witnessed when we have a chance to catch up... probably during the hours of walking, when I'm going back and forth.

Any snails, ants, etc.?

(d20+7 perception check of 19)

(after Gaston hands over leadership:)
"How about if we walk backwards?"

I start walking backwards towards what I believe is the correct direction.

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Party Treasure


Cameron (David F) AC 18 (T 14, FF 15) CMD 12 HP11/11 Character Sheet 
Friday October 17th, 2014 1:54:28 PM

Cameron tries to remember all he knows about the awakened woods of the Wold. That amounts to wild rumors and wilder stories at best. He grew up close to here, but being raised by dwarves they don't tell you alot about the sunlit world of trees and forest dwelling creatures. They talk about stone and metal and forges. Probably not the best thought to bring up here.
Jancassais is a hunter. She teaches her followers how to huntand track. She teaches how to see things and to remain unseen. She also venerates those of her followers that learn, because knowing your foe is halfway to beating your foe.
So, safe only a few score yards inside the treeline, Cameron finds a largish pool of sunlight coming in through the canopy and sits down in it. He empties his mind as he had been taught in veneration of Jancassasis and pulls out her holy symbol and places it around his neck. To Mack, it is the same as the one he saw last night. To the others it is new. It appears as two snakes intertwined in a double helix. The framework is silver, and the snakes are red and smoke colored stained glass. With this symbol around his neck he casts a few minor spells. First he casts create water as a gentle shower around, but not on himself, as a gift to the forest that most likely rarely sees rain. Next he attempts to detect both poison ( which he deems unlikely to succeed) and magic ( which he has a great deal more hope in finding at least a trace of). Then he just sits, empty of mind, still of body and tries to feel everything he can about the forest.

Attempt to take 20 on the following checks
Perception, looking for cues to direction that might be hidden from casual view by the dimness of the woods
Survival, trying to find true north and thus figure out where east is, leading into the woods.


Cameron (David F) AC 18 (T 14, FF 15) CMD 12 HP11/11 Character Sheet 
Friday October 17th, 2014 1:59:59 PM

Sorry, I left out the mechanics
If that succeeds and I take 20 on those checks I will get
Perception 28
Survival 22

Irdalas (Nick L) AC: 17 (T 14 FF 13), CMD: 17; HP: 10/10 Arrows: 213 Character Sheet 
Friday October 17th, 2014 3:36:25 PM

OOC: it's been a very long day, my post will be made somewhere in the weekend :)

Caius Graycloak (BenPeters) AC: 13 (T: 10 FF: 13), CMD: 12; HP: 10/10 Character Sheet 
Saturday October 18th, 2014 9:31:46 AM

Caius watches as Mack begins to walk backwards and starts shaking his head. "That one is strange."

Crosseye (Earl) AC: 17 (T 12 FF 15), CMD: 17;HP 11/11 Character Sheet  d20+6=12 ; d20+5=19 ; d20+6=13 ;
Sunday October 19th, 2014 9:45:40 AM

I answer Atlas"I don't know. Like you something does not feel right. I think there is magic at use here,but I am not skilled much in that area. I could try again but we might want to leave some sort of trail behind to see what happens this time. That will tell us is we get turned around right away? Or at least the path we are taking." I look for something to mark our path this time and then try look for our tracks to follow back in to the forest.

-----
survival check - 12 to look for and follow old tracks and find true north

Knowledge nature 19 to look for or see if any of the nature/plants might give a clue as to what to going on here (magic or releasing something into the air that might affect us)

Perception check 13 to search for something to mark our path with stones/twigs colourful plants/pedals anything that would easy to follow back out if need be.

Irdalas (Nick L) AC: 17 (T 14 FF 13), CMD: 17; HP: 10/10 Arrows: 213 Character Sheet 
Sunday October 19th, 2014 2:44:35 PM

Irdalas stays quiet and thinks as others are getting frustrated at the situation.
There is nothing other than stealthiness that could be of help so he decides to think this obstacle through.

I think our friend Cameron might be on to something here. It looks like he's offering something to the forest and is trying to communicate with it. I agree that whatever is at hand here is magical of nature. I also believe that trying to breach this magic by force, if at all possible, will lead to unfortunate events.
Communicating with the forest and asking it for permission to enter might be the best course of action.


Mack (Eric R) AC: 15 (T 15 FF 12), CMD: 15; HP 9/9 Character Sheet 
Sunday October 19th, 2014 4:58:11 PM

OOC: Just checking in to read up on comments so far.

FYI, I'm out of town for the next 2 days. I'll be taking my turn, but it might be a little shorter than normal.


Carver (John C) AC 16, AC 18 with shield, CMB 5, CMD 15, HP 15/15 Character Sheet 
Sunday October 19th, 2014 7:41:52 PM

"We can try to appease it somehow. We'll need to find something it will take though....."

Atlas Sunowl (Trey) AC: 21 (T 13 FF 18), CMD: 19; HP 13/13 Character Sheet 
Sunday October 19th, 2014 11:05:31 PM

As the group ponders their next move Atlas watches Cameron at work. "Irdalas, I would agree. Let's see what Cameron comes up with. Force is likely not the answer for this scenario.

"Crosseye, get those breadcrumbs ready. If Cameron doesn't have an answer then I'm thinking it might be worth one more attempt while being more diligent in watching our surroundings and tracks. If we can find the place where we things go strange then maybe we can find something there that will lead us through this puzzle.

"Mack, keep your eyes peeled. If you happen to be walking backwards and you lose us then just stay put until we find you. Caius, I hate to ask this, but could you keep an eye on Mack? Not that I think his antics will lead to some great finding, but I've never been in a magical forest before, so who knows."


Caius Graycloak (BenPeters) AC: 13 (T: 10 FF: 13), CMD: 12; HP: 10/10 Character Sheet 
Monday October 20th, 2014 8:05:55 AM

"As you say," Caius says to Atlas. He then, as best he can, begins to shadow the halfling.

Into the Eastern Wood - Co DM Dan K 
Monday October 20th, 2014 9:04:49 AM

As the group starts to consider their options, Mack takes a look closer to the ground where he does discover insect life. Mack starts to walk backwards, perhaps you need to know where you have been to get to where you're going?

Udhomer speaks up at this point, "My friends I am heading back to the tree. I have have thinking about this for a few days and have decided that I am would be more fulfilled with books, a laboratory and learning, than stalking off through the wilderness. I will stay at the Tree for a while, perhaps until the next caravan back to Plateau City and will then be moving on. I wish you nothing but good fortune and hope our paths cross again."

As Udhomer shakes a few hands, Bonivus declares that he will accompany him back and his own plans to move on towards Emerald City. To see the aftermath of the fall of Parnoth and what he might be able to do to help. With that, the minotuar and elder mage depart

Cameron finds a patch of sun and begins to go through a small set of rituals and casts a few spells Religion DC 10 Highlight to display spoiler: { the symbol is Jancassis, who brings forth revenge on those who deserve it, punishes those who break their oaths, along with those who forswear themselves.}
The water falls gently, but Cameron is able to detect no magical auras outside of the one he just created and a possession on Crosseye. Cameron is able to locate north and thus east

Crosseye too, tries to get his bearings and is able to do so. Scanning about. though, he is quite surprised to see nothing to assist in the matter.

Irdaslas suggests an offering, guessing at what Cameron might be up to. 'Breaching this magic by force, if at all possible, will lead to unfortunate events.'

Atlas asks Caius to shadow Mack and for the halfling to be careful.

Cameron's ceremony is complete, he received no great revelation, felt nothing outside the normal rythym of his own body.

Gaston remains quite through it all, arms folded across his barge sized presumably hairy chest. As Cameron stands and returns he has but a single word, "Well?"

So the group has little choice, it would seem but to now attempt the venture again. This time, trying very hard to mark their way best they can and to simply pay greater attention to where they are trying to get to.

Survival checks please and you cannot take 20. other checks might be a good idea still as well :)

Cameron (David F) AC 18 (T 14, FF 15) CMD 12 HP11/11 Character Sheet  d20+2=3 ; d20+6=18 ; d20+8=16 ; d20+4=10 ; d3=1 ;
Monday October 20th, 2014 11:04:07 AM

" Well, there is no magic, nor poison in the air here that is befuddling our senses. So that leaves us good old tracking techniques for not losing our path. Carver, do you have rope? I have an idea to blatantly mark our back trail."
Cameron looks for a dead fall log, large enough to leave a pronounced drag path, but not too large for the Centaur to drag easily.
" Loop your rope around that log and let it drag behind us. It will leave a clear path we can check back on like Crosseye suggested and that may help us keep our path straight. If we get attacked just drop the rope and you will be able to act freely."
Cameron will take up a position at the back of the group and watch their backtrail. He alerts them if they seem to stray from an easterly path. He keeps a dagger ready to throw in case something should rush him from the back of the group.

Survival 3 ( natural 1)
Stealth 18
Perception 16
Readied attacks hits AC 10 for 1 damage

Atlas Sunowl (Trey) AC: 21 (T 13 FF 18), CMD: 19; HP 13/13 Character Sheet  d20+2=18 ; d20+1=20 ;
Monday October 20th, 2014 3:49:57 PM

Atlas bids the Minotaur and Wizard a fond farewell, then turns to business at hand.

"Good idea Cameron, that will leave the desired trail while keeping us together. The last thing we need is for a couple of us to go missing.

"Everyone, keep your eyes peeled this time. And lets take it slow to ensure we don't miss something."


Atlas looks around to ensure no one wandered off, then he forms up on Carver's left. "Crosseye, do you mind leading the way? Everyone form up! Swords up front, everyone else in the back. Cameron, mind if Mack helps with the trail watching? He is walking backwards after all."

Atlas chuckles thinking about the strange halfling, then faces forward and waits for Crosseye to take them forward. I may not know what I'm doing, but better than following that shiny windbag around in circles.

----------------------------------------------
Perception Check: d20+2=18
Survival Check: d20+1=20




Irdalas (Nick L) AC: 17 (T 14 FF 13), CMD: 17; HP: 10/10 Arrows: 213 Character Sheet  d20+7=27 ; d20+5=12 ;
Monday October 20th, 2014 4:13:02 PM

Irdalas is saddened by Udhomars parting. He grew to like the old man.
But as nothing came from the offering it was time to starting focusing on the good old material senses.
He follows Atlas' orders and falls into formation as best he can, he never had any military training.
It does seem like a good idea to have the strong broad guys up front though.
He readies his bow and tries to use every sense possible.

----------------------------------------------------------------------------
Perception Check: d20+7=27 natural 20!
Survival Check: d20+5=12


Mack (Eric R) AC: 15 (T 15 FF 12), CMD: 15; HP 9/9 Character Sheet  d20+7=9 ; d20+2=8 ;
Monday October 20th, 2014 8:38:38 PM

The thoughts of accompanying Bonivus back to the tree go thru my head, but it seems like we will just have to part ways for now.

Feeling someone distracted, I do the best I can to focus on the situation at hand, doing my best to watch out, look for tracks, and think of other ways out of our current situation.

Is there anything peculiar with the insect life, or the way it is acting, or only moving in one direction or such? I pick up a snail if one is around, and put it on my shoulder (or an ant, if nothing else). "So, slimy.... what's going on here? Can you take me to your leader?"

(Perception d20+7 = 9)
(Survival d20+2 = 8)


Carver (John C) AC 16, AC 18 with shield, CMB 5, CMD 15, HP 15/15 Character Sheet 
Monday October 20th, 2014 10:12:21 PM

Carver reaches into one of his saddle bags and pulls out some rope, he hunts up a suitable log and makes ready with the drag.
He keeps his shield at the ready, but drags the log as they try to enter the forest.

Crosseye (Earl) AC: 17 (T 12 FF 15), CMD: 17;HP 11/11 Character Sheet  d20+6=7 ; d20+6=25 ;
Tuesday October 21st, 2014 6:02:52 AM

"Sounds good to me. I will try anything right now." and with that I head to the front and take the lead. Now knowing north I turn east and head in, in a straight line. Moving slowly and cations,looking for anything out of sorts. Using my great axe as a path clearer I head east in what I hope is towards the middle of the Forrest.
-----
Survival check 7 ya natural 1
Perception check 25

OoC sorry I missed Monday with post 2 today later tonight


Into the Eastern Wood Again - Co DM Dan K 
Tuesday October 21st, 2014 9:18:45 AM

The group forms a basic plan to get deeper into the forest. Part of the plan is for Carver to try and drag a log behind him. The centuar ties the rope up and the group heads out. It does not take long for the log to get caught up in some tree roots. Then again in some briars. Again in more tree roots. Perhaps the only two rocks in the area manage to snag to the log down the line. It is amazing how many times the log manages to get caught on something, at least Carver does not have to worry about outpacing the smaller members of the party.

The party is lead by Crosseye, trying to pick out every detail and track themselves as they move through the deep and darkening forest. Mack continues walking backwards and scoops up a snail he spies nearby. The group notices nothing out of the ordinary, save what they have already noted, a distinct like of animal life. It is as if the forest was holding its breath and waiting and watching. Midday comes and goes, the log sticks again in some roots, requiring Carver to yank it free. The party cross another small stream and picks their way down and up several more small gullies. The terrain has and continues to be a challenge. Shafts of sunlight dot the landscape about you, but never shine on you. Their fleeting and often flickering beams distort distance perceptions and directions.

As the day, best anyone can tell, begins to draw to a close the group comes to a small clearing. At least that is what you thought until you fully arrived. It is then and only then when you realize the clearing is once again the western edge of the wood. The sun is diving behind the far horizon and nightfall is setting as you gaze westerly. None in the party see any signs of the camp from the night before, it is likely you are elsewhere along the 40 to 50 miles of the western edge of the Eastern Woods.

Cameron (David F) AC 18 (T 14, FF 15) CMD 12 HP11/11 Character Sheet  d20+8=13 ; d20+6=23 ;
Tuesday October 21st, 2014 10:19:02 AM

" Maybe the forest needs to get to know us before we can go further. Maybe if we sleep a night under it's trees it will begin to trust us. Somehow I don't think it liked the tree dragging idea. I would set a cold camp I think. If the forest is awakened and is trying to get a feel for us, cutting and burning it might not be too smart."
Cameron searches about until he finds a suitable tree to sleep in for the evening. He eats a cold dinner and then looks for small insects in the duff on the floor of the forest, particularly a spider , scorpion or centipede. If he finds one he keeps it for his nightly ritual. Jancassais may not have shown him the secrets of the forest, but she should be compensated with a proper sacrifice nonetheless. If Carver will let him, he uses the Centaur's rope to tie into his roost for the night. He again sleeps armored.
He volunteers again for the midnight watch. At midnight he will again pray for his spells, changing them yet again. Tonight his prayers are almost entirely silent contemplation after he breaks and consumes whatever poisonous little creature he found earlier.

Notes
Old spells prepared Detect Magic, Detect Poison, Create Water, Delay Poison, Bless, Magic Weapon, in case we are attacked before midnight.
New spells prayed for- Detect Magic, Create Water, Light, Delay Poison, Bless, Magic Weapon
0/4 channels used

Perception 13
Stealth 23

Irdalas (Nick L) AC: 17 (T 14 FF 13), CMD: 17; HP: 10/10 Arrows: 213 Character Sheet 
Tuesday October 21st, 2014 3:36:45 PM

"I am getting rather frustrated myself with this forest but indeed remaining calm and figuring out what it wants from us still remains the best course of action. I will take the midnight watch together with Cameron. My bow will keep this party safe.
Irdalas nods to everyone and tries to get some rest before his shift. He keeps his bow right by his side just in case.

Atlas Sunowl (Trey) AC: 21 (T 13 FF 18), CMD: 19; HP 13/13 Character Sheet  d20+2=8 ; d20+1=8 ; d20+3=13 ; d20+2=9 ; d20+2=20 ;
Tuesday October 21st, 2014 4:23:38 PM

Atlas is perplexed. There's a secret to these woods and it's not going to be easy to solve it. However, nothing wrong with a good puzzle...as long as we can solve it.

"We've walked these woods all day, watching every movement along the way. I feel confident that we'll be completely surprised when we are attacked by something we should have seen earlier. Let's be watchful on duty this evening. Same pairs as last night for the watch unless someone has a good reason to change. I'm in agreement on the lack of a fire."

Atlas goes about setting up camp. He eats a cold meal and spends the time talking with the different members of the group, getting to know them better and sharing his own experiences. When the sun sets and the group prepares for sleep he prepares for the first watch. Another night with our wonderful leader.

Atlas strikes up another conversation with Gaston that evening, even though he could really care less to learn more about him. The goal is to smooth out the relationship as much as possible and to see if they can brainstorm some ideas to find their way around this forest.

After his watch he takes off his scale mail shirt and sets it under his shield and sword next to his bedroll, then gets his rest so he's ready for what is to come.

---------------------------------------
Perception while on watch: d20+2=8
Survival: d20+1=8
Diplomacy: d20+3=13
Sense Motive: d20+2=9
Perception of Gaston: d20+2=20


Mack (Eric R) AC: 15 (T 15 FF 12), CMD: 15; HP 9/9 Character Sheet 
Tuesday October 21st, 2014 8:28:34 PM

"Maybe we should try following that stream in the morning?"

Still not feeling completely comfortable with Cameron and Carver being on watch together, but having no one else speak up on it, I let my complete lack of energy get the best of me. It was a VERY long and tiring day. I give Slimy a better name.... Flash.... and I ask him to keep an eye on those 2 for me. I place him on my chest as I lay down on my back and pass out in a comfortable spot.



Carver (John C) AC 16, AC 18 with shield, CMB 5, CMD 15, HP 15/15 Character Sheet  d20+3=8 ;
Tuesday October 21st, 2014 10:15:33 PM

Before turning in, to get some rest before his watch shift, Carver digs in his saddlebags once again. This time he pulls out fancy Lyre. He starts running his fingers over it's strings and after only a few moments he is shaking his head.
"This don't feel right, lets try the other one, maybe it will feel better to me."
he says softly, but not secretly. He then re-wraps the lyre in a piece of cloth and stores in the saddlebags and pulls out a case from deep down in there. Opening the case, it reveals a fantastic looking fiddle. He looks it over and sees the master makers mark on the base of the neck. "Hmmmmm, that looks like it's a Centaur symbol, I'll need to look at the papers later, see if I can find out the name of the craftsman."
He pulls the bow out, tucks the fiddle under his chin and draws the bow across the strings....
"Well, that sounded terrible, but it felt right at it's core, guess it's what I was meant to play."
After a few minutes, he repacks up the fiddle/violin and sleeps until his shift at watch.

Perform Violin 8

Crosseye (Earl) AC: 17 (T 12 FF 15), CMD: 17;HP 11/11 Character Sheet  d20+6=21 ; d20+6=15 ; d20+5=13 ; d20+5=11 ;
Wednesday October 22nd, 2014 1:09:43 AM

Still confused about the days happenings and wondering what went wrong I sit quietly to pawnder where we went wrong and to eat abut of my cool trail rations. Looking up to the sky and seeing the moon coming up I think to myself I know my directions, grandfather taugh me well in this so how/where are we going wrong. He never told me of such things like this in the world existed, maybe he didn't know either and to think I though he knew all or was was it he just forgot. Boy miss him right now I know he would know what to do. Then it hit under the moon light what if it is the light that is doing it to us. What if we go at night under moon light and not during the day under sun light I need to see Atlas right away. I go and see him out. I find him just getting ready for watch, with Gaston.

"Atlas I have an idea! What if it is the light that is doing it to us! What if we try under moonlight to travel the forest and not daylight. Maybe we are getting confused because of the light and we need to travel In the Dark. Light can do funny things and we need to trust our selfs and try in the dark or under the moonlight as it is dffferent and has different powers?"

-----
Perception check 21 of the forest and area under the moon or dark
Survival check 15 for tracks in the dark/moon light
Knowledge geography 13 if anything in the area is different now in the night dark/moon light
Knowledge nature 11 if nature is different in the darkeveningmoon light

Into the Eastern Wood Again - Co DM Dan K 
Wednesday October 22nd, 2014 9:05:44 AM

The group makes camp again, this time inside the Eastern Wood. No fire is lit and soon enough it gets quite dark. If the forest seemed gloomy and oppressive in the daylight, it is triply so in the dark. Crosseye and several others know that the twin Woldian moons are out this night, but it does not show so much under the canopy of the trees. It is not pitch like one would find under ground, but overall human sight extends only 15' or so. The same watch order is kept, Atlas with Gaston and again he strikes up a conversation with him. Gaston is not in a very talkative mood though, "Everything is going wrong. I'll be a laughing stock is what this is becoming." Atlas is able to shift the mans attention from it being all about him, well for the most part, and get him to consider solutions to the problem.

Gaston has several ideas and slash and burn is on top of his list. "Axe and fire and we carve our way in." When Atlas makes it clear the group will not be doing that he throws his hands up, "Well those two," pointing at Irdalas and Crosseye, "Are the woodsman. Have this conversation with them. An elf getting lost in the woods? Who ever heard such a thing." Atlas can tell he is frustrated and something is definitely weighing on him, but Gaston changes the subject. His favorite thing, him. Atlas learns a good deal about the man that night. He attended the finest schools to learn the blade and bow and has been on many successful hunts. He follows no single deity, but revers all of them and has studied theology and the art of the arcane as well as alchemy. Hunting and adventure are by far his greatest passion though. Atlas also learns that, yes, Gaston and his family are very wealthy. He does not say it out right, but as Gaston's speaks of former adventures, he produces various possessions. His long sword of imperial steel, crafted by master dwarf smiths of Floating City. His handwoven chain shirt, his ash bow and so forth and so on. Gaston is pompous, arrogant and full of his own importance, but not perhaps entirely without merit as to why.

Crosseye mentions perhaps that the daylight was a cause to their getting turned around and a night venture might prove more successful

Mack suggests locating and following the stream

The night wears on, peaceful, but on edge. None on watch can shake the feeling that just beyond their vision, or tucked into the one shadow they cannot visually penetrate, creatures of the forest lurk and watch you.

ooc As Crosseye is making a move at night suggestion, I am declaring the time to be just after midnight at this point

Cameron (David F) AC 18 (T 14, FF 15) CMD 12 HP11/11 Character Sheet  d20+8=26 ;
Wednesday October 22nd, 2014 10:49:33 AM

Just before midnight, when his watch is to start, Cameron wakes up and unties himself from his perch. He drops down and slowly walks the camp, getting used to where everyone is in the dark. He knows Carver can see twice as well as he can, but also knows the Centaur is made for action, not observation. Once he has the lay of the camp and Carver is settled in to watch, he steps about 20 feet away from the group, kneels and begins his daily prayers. The darkness and quietness of the woods leads to an observance f quiet contemplation tonight. He retrieves the small poisonous creature he found earlier, breaks its body to release its venom and eats it. He feels the venom enter his body and quiets himself to follow it's progress. Once it has stilled his mind he focuses on the issue at hand.
How id the forest beating them?
His mind travels back to the first lessons at the forge with Uncle Morgan. He said the forging process was a labor of teamwork for those new to smithing. One member of the team worked the bellows and kept the fire hot, while the other turned the steel and hammered it out. Two sets of hands working as one.
So too were they taught in the Fist. The five members of the Fist each had their own talents, but in a fight they worked together toward a common goal, survival and victory.
How was this different?
Well, essentially it wasn't. They were now in for the long haul in this woods. So far it was passively trying to keep them out. It gently steered them back to the edge they had entered on. What would it do now that they had spent the night here? Would it accept them, or become more aggressive in it's attempts to shoo them out? If they worked together, not separately, they should be able to keep their heading and find their way. All of them helping the strongest tracker, Crosseye. That would have to work. He would mention that come morning.
He finishes his prayers, asking Jancassais to lend him the light of her vision to allow him to see in this place without a fire, and then he returns to watch.
Perception 26


Carver (John C) AC 16, AC 18 with shield, CMB 5, CMD 15, HP 15/15 Character Sheet  d20+1=4 ;
Wednesday October 22nd, 2014 3:12:03 PM

During the watch and as they take over for those on first watch, Carver comments.
"I think we need to appease the forest somehow... it might take something in trade to allow us to enter. Might be something inconsequential to us, but that the spirits here need or want that they can't get for themselves."

Perception 4

Irdalas (Nick L) AC: 17 (T 14 FF 13), CMD: 17; HP: 10/10 Arrows: 213 Character Sheet  d20+5=10 ;
Wednesday October 22nd, 2014 3:25:56 PM

Irdalas nods and thinks about what the forest could need or want.

Survival: 10
OOC: sorry for the short post, rough day

Crosseye (Earl) AC: 17 (T 12 FF 15), CMD: 17;HP 11/11 Character Sheet  d20+6=11 ; d20+6=8 ;
Wednesday October 22nd, 2014 4:08:06 PM

I look at atlas " So what do you think a try in the dark at night under the moons?"

-----
Perception check 11 to see if the forest is different at night under the moons
Survival check 8 for tracks at night

Mack (Eric R) AC: 15 (T 15 FF 12), CMD: 15; HP 9/9 Character Sheet  d20+7=8 ; d20+2=22 ;
Wednesday October 22nd, 2014 7:03:36 PM

If they wake me up:

(d20+7 perception check of 8)
(d20+2 survival/tracking check of 22) <---- Natural 20!



Atlas Sunowl (Trey) AC: 21 (T 13 FF 18), CMD: 19; HP 13/13 Character Sheet 
Wednesday October 22nd, 2014 10:40:05 PM

Atlas wraps up his watch and contemplates Crosseye's suggestion. After a bit he turns to him and speaks, "I really don't know, Crosseye. I don't have a better answer, but I hesitate to walk these woods at night. We could easily loose one of us in the darkness. I'm not exactly comfortable with lighting torches and announcing our presence to everyone, but I have a few if we go that route. I'm also concerned that we could be walking into danger while tired. Lack of sleep can play with the mind and slow our reactions."

Atlas spends a few more minutes thinking about it and then speaks up, "Everyone, listen up." Atlas walks around and nudges those that are sleeping so that they can hear what he has to say. "We're all at a loss, so unless one of the gods is going to answer the prayers of our faithful, someone is going, someone is going to dream up a solution, or we're going to come up something to offer the forest, and I'm at a loss to what that would be, then we're going to have to take a little more risk. I would like to put Crosseye's suggestion to a vote. Should we pack up camp and try again under the limited moonlight to see if night will provide us with a better result than the day time?"

Atlas doesn't give his vote. He wants to hear what everyone has to say. He doesn't want people following him blindly. I don't have a clue what I'm doing, some day they're all going to realize this. I just like making decisions and moving on.

Atlas Sunowl (Trey) AC: 21 (T 13 FF 18), CMD: 19; HP 13/13 Character Sheet 
Thursday October 23rd, 2014 12:06:15 AM

DM Edit by request, this post is being maskedHighlight to display spoiler: {OOC: Hmm, thinking back, I'm not 100% sure that Atlas would know what the symbol is that Cameron was using in his ritual. Mack witnessed it and then told Atlas, but I don't know how common it is or if I need a knowledge check. Considering that Knowledge skills are not usable untrained and I don't have any, especially religion, then I cannot do a check. Anyone know how common the symbol is and if I would just know it?

Secondly, Atlas didn't hear Cameron tonight, I was just tired and forgot that. So please replace that line about Jancassais with...

"...so unless one of the gods is going to answer the prayers of our faithful, someone is going..."
}

Night Decisions - Co DM Dan K 
Thursday October 23rd, 2014 9:36:03 AM

Alas wakes the group up shortly after midnight as Cameron returns from his devotions and puts the suggestion of a night walk to the group. Gaston sits up and wipes the sleep away from his eyes, Atlas lays out the options he sees and asks if anyone has others. Could the group appease the forest itself, offer some type of gift?

The meager light of the moons reveals nothing to Crosseye, the forest is dark and shadowy and beyond about 20' it seems to be consumed by the dark, yet even darker shapes loom within that black. Crosseye and others trained in outdoor survival though, know those other shapes to be the great trees.

Camreon gets back to the camp and looks as if he maybe has received some insight on what the group might do



Cameron (David F) AC 18 (T 14, FF 15) CMD 12 HP11/11 Character Sheet 
Thursday October 23rd, 2014 12:02:22 PM

OOC
I think Jancassais is mainstream enough to at least be recognizable at a glance, especially with euphemisms of " The Lady of Vengeance" getting tosses around. Also, Atlas could have seen/heard Cameron tonight since his prayers start about the time Atlas is coming off watch.
IC
" Well, Jancassais showed me and reminded me, in her cryptic way, how things are done by apprentices. When anyone first learns something, they work with someone more experienced. Even a master like my grandfather has apprentices help him at the forge, so that he can more closely focus on the armor he is crafting. I would suggest we do the same."
" Crosseye is our best tracker, trained in the craft. The rest of us are either untrained, out of practice or just novices with the talent, but not the training. Separately we pull the group in many directions. If we all focus on HELPING Crosseye. Pointing out clues we see, noting things he misses, but allowing him to take the lead I think we can hold true to an easterly course in the daylight. If that doesn't work tomorrow, then we can try the nighttreking idea. I prayed to Jancassais for the light to show us the path without a burning torch if we choose to do that."

Cameron has had some rest. If the others choose to press on in the dark, he is ready. However if they do they will be relying on the vision of Carver and Iraldas, who see better in the blackness of the dark forest rather than the trained eye of Crosseye, a trained and experienced tracker. Either way, Cameron is ready.

Notes
New spells prayed for- Detect Magic, Create Water, Light, Delay Poison, Bless, Magic Weapon
0/4 channels used

Mack (Eric R) AC: 15 (T 15 FF 12), CMD: 15; HP 9/9 Character Sheet  d20+7=10 ; d20+2=12 ;
Thursday October 23rd, 2014 12:54:15 PM

"I don't consider this type of a decision my area of expertise in any way, so I'd weight my vote very low. My feeling is we try again when it's light out, with us all helping Crosseye, as Cam suggested. If that gets us no where tomorrow, we take a late afternoon nap, and try our best tomorrow night with those that can see best in the dark being our lead."

I look around to see where Flash ran off to.

(d20+7 perception check of 10)
(d20+2 survival/tracking check of 12)


Cameron (David F) AC 18 (T 14, FF 15) CMD 12 HP11/11 Character Sheet 
Thursday October 23rd, 2014 1:38:51 PM

OOC
What Cameron is suggesting is using the "aid another" rules to boost Crosseye's chances of finding the right direction and holding to it. To do this we each make a survival roll with a DC of 10 ( a fifty-fifty chance even if we have no training or wisdom bonus). Each one of us that makes the DC adds +2 to Crosseye's roll when he makes his check. Also this shows we are focusing on finding one path into the wood, rather than each of us acting on our own. I suspect the actual DC for finding north and moving east is being modified by the forest somehow, but with all of us helping even a bad roll with all of those bonuses should find us the path. Guidance which Caius has in his prayed for spells wouldn't hurt either.

Irdalas (Nick L) AC: 17 (T 14 FF 13), CMD: 17; HP: 10/10 Arrows: 213 Character Sheet 
Thursday October 23rd, 2014 3:56:13 PM

OOC: timezones.. posting tomorrow

Crosseye (Earl) AC: 17 (T 12 FF 15), CMD: 17;HP 11/11 Character Sheet 
Thursday October 23rd, 2014 4:09:12 PM

"Ok boss, say we do another day run then if that does not work try a planed night run work good for me. I was just trying to though things out there at everyone I know the more expiranced one know much more them me. By the way what does the mighty Gaston say about this all, him beening of the world and all?" I say to Atlas. With that said and the planed actions as far I know set I find a nice quite place to roll my bedroll out and get some sleep for the next days events. I take my armor off but have to at the ready by me with both my long bow and great axe beside me. I lay down to get some sleep.

-------
OoC I don't think I have a guard watch but if I do I ask the group before me to make sure they wake be up for my turn.

Cameron (David F) AC 18 (T 14, FF 15) CMD 12 HP11/11 Character Sheet 
Thursday October 23rd, 2014 4:58:25 PM

OOC
Since no third watch was set, Carver and I can either just go to bed and hope we wake up in the morning, or we can randomly wake some people up at the end of our watch. I'm Chaotic and sleeping well above the ground so I'll leave it up to Carver. No pressure dude.

Carver (John C) AC 16, AC 18 with shield, CMB 5, CMD 15, HP 15/15 Character Sheet 
Thursday October 23rd, 2014 6:27:33 PM

Carver finishes up his watch, and goes to two people who weren't on first watch and nudges them awake.
"Your turn to keep watch"

He then turns in and gets some more sleep.....

Atlas Sunowl (Trey) AC: 21 (T 13 FF 18), CMD: 19; HP 13/13 Character Sheet 
Thursday October 23rd, 2014 11:34:46 PM

"Well then, we have a consensus. I'm going to bed."

Atlas takes off his armor and lays it near his bedroll and lays down. He is asleep within the minute.

Irdalas (Nick L) AC: 17 (T 14 FF 13), CMD: 17; HP: 10/10 Arrows: 213 Character Sheet 
Friday October 24th, 2014 8:50:50 AM

Irdalas takes his armor off too and tries to get some sleep before his watch.

Caius Graycloak (BenPeters) AC: 13 (T: 10 FF: 13), CMD: 12; HP: 10/10 Character Sheet 
Friday October 24th, 2014 9:03:45 AM

OOC: Sorry all! I just hit paper season in my PhD program and haven't had any time to post. I'll try and pick up the slack when I can!

Night Decisions and the Morning Dawn- Co DM Dan K 
Friday October 24th, 2014 9:49:48 AM

Cameron lays out some sound advise, everyone focus on helping Crosseye or whomever might be delegated to lead the group, through the woods. The advise is taken and accepted and the group resumes watch and sleep as the time dictates. Gaston shakes his head slightly, "You think you insult me by sarcastically attaching mighty to my name, but i have ever been the object of jealous peasants with less than I ranger." He says in response to Crosseye. "What I think is that the reason you are here is that I wanted you here and now expect you to do your job." he continues with a plain matter of fact if not a little bored tone of voice. "Get some sleep." with that, Gaston returns to his bedroll, places his sword beside it and gets comfortable. Gaston does not remove his armor.

Mack finds Flash, if he had gone far, he's returned to nearly the identical spot wher the halfling last saw him before falling asleep.

The night passes, Carver on watch with Irdalas as the others sleep. The forest is dark, terribly dark and eerily quite. A breeze stirs through the trees and sets the hairs on the backs of your necks dancing. The breeze comes from the interior wood, not the large grassland expanse to the west as it should. The continuous breeze lasts until morning, where upon it simply stops.

Dawn breaks and light fills the wood with shafts of sun that dance and flicker as the leaves block and allow it through. Camp is packed and the group heads out.



Cameron (David F) AC 18 (T 14, FF 15) CMD 12 HP11/11 Character Sheet  d20+2=10 ; d20+8=17 ; d20+4=20 ; d3=2 ;
Friday October 24th, 2014 10:34:08 AM

Aid another Survival 10 success Add +2 to Crosseye's attempts to travel deeper into the woods

Cameron packs his few belongings and return's Carver's rope. He is grateful for the Centaur's help until he can either grow strong enough to carry more gear or wealthy enough to afford some form of magical bag to negate some of the gear's weight.

As the group heads out he points out anything he finds useful to keeping the group headed into the woods to Crosseye. Otherwise he keeps his eye peeled and a dagger ready for anything that attacks them.

Perception 17

Readied thrown dagger hits AC 20 for 2 damage. Cameron will throw it at anything that attacks him or his companions

Notes
spells prayed for- Detect Magic, Create Water, Light, Delay Poison, Bless, Magic Weapon
0/4 channels used


Mack (Eric R) AC: 15 (T 15 FF 12), CMD: 15; HP 9/9 Character Sheet  d20=10 ; d20+6=26 ; d20+7=9 ; d20+2=17 ;
Friday October 24th, 2014 12:42:58 PM

If Flash is still there in the morning, I thank him for watching out, and his company, and put him on a nice leaf. "I'd love to take you with us, but I don't think you'd hold up well where we're going."

I do my best to help Crosseye as we march forward.

(Aid Another Survival: 10. Success. +2 to Crosseye's attempts)

Looking for things to eat, and or anything else exciting, as we go:
(d20+6 herbalist check of 26)
(d20+7 perception check of 9)
(d20+2 survival/tracking check of 17)

-------------------------------------------------------

OOC: I've seen food/rations done a lot of different ways. How strict are we to be on food? Should we be losing a days ration each day? Are we eating what we find, and only using rations as a last resort? Something in between?

Cameron (David F) AC 18 (T 14, FF 15) CMD 12 HP11/11 Character Sheet 
Friday October 24th, 2014 1:32:15 PM

OOC
Most of the time, rations are no big deal, even on this short trip they shouldn't be a big deal. Sometimes however, like in the current AotF plot, the characters are out in the wilds for a long time so purify food and drink and create water become big deals and knowing how many days food you have can count alot. Generally, if the DM doesn't bring it up, I don't worry, but I carry some so I can carry my weight in the group.
Foraging, like you suggested, is a survival check and it halves your movement for the day, so for us halflings it would mean slowing the group to a crawl and not necessarily guarantee that enough food was found for the day. If foraging is necessary in a situation, the number of people fed is based on the amount the survival roll beats the DC. Every 2 over the DC feeds another person. This is another situation where aid another is a great help.

Carver (John C) AC 16, AC 18 with shield, CMB 5, CMD 15, HP 15/15 Character Sheet  d20+2=11 ;
Friday October 24th, 2014 3:45:19 PM

Taking his rope back, he recoils it and stores it. He dons his armor and is ready for the day, he again keeps his shield on his arm, but doesn't draw a weapon, leaving his option open if needed.
"I guess we are going to try to determine which way north is and then try to keep it to out left, since we want to head easterly into the woods?"
Carver assists with the deciding which way is north.

Aid another 11, success so +2 to Crosseye


Atlas Sunowl (Trey) AC: 21 (T 13 FF 18), CMD: 19; HP 13/13 Character Sheet  d20+1=11 ;
Friday October 24th, 2014 10:58:05 PM

Atlas wakes up, goes through his morning exercise routine, gets back into his gear, and has a bit of breakfast while walking around and conversing with members of the group.

"Well, let's see if we can make any progress this morning. Eyes sharp, weapons ready."

Atlas takes up behind Crosseye. He begins searching for signs and relaying what he sees to Crosseye as they walk.

-----------------------------
Aid Another Survival: d20+1=11 Success, +2 to Crosseye


Crosseye (Earl) AC: 17 (T 12 FF 15), CMD: 17;HP 11/11 Character Sheet 
Saturday October 25th, 2014 6:23:35 AM

OoC sorry will post more was just waiting for everyone's check

Mack (Eric R) AC: 15 (T 15 FF 12), CMD: 15; HP 9/9 Character Sheet 
Saturday October 25th, 2014 7:52:51 PM

I pick up a dead stick and put it in my mouth to chew on as we march cheerily thru the woods.


Irdalas (Nick L) AC: 17 (T 14 FF 13), CMD: 17; HP: 10/10 Arrows: 213 Character Sheet  d20+5=14 ;
Sunday October 26th, 2014 3:27:05 PM

"I will lend you my vision Crosseye."

Survival check to aid another: 14, success! +2 for Crosseye

Crosseye (Earl) AC: 17 (T 12 FF 15), CMD: 17;HP 11/11 Character Sheet  d20+14=25 ; d20+6=12 ;
Sunday October 26th, 2014 3:38:23 PM

I am awaken for the last watch with the cleric. I put on my armour and head over to the cleric. I should get to know him better. What he is all about, if we are going to be taking watch together more often. So I go to him and ask about his religion and his skills with healing, hoping I can pick up things from him for future use. Maybe he can help and teach me in the ways of healing.
As morning approaches I start to wake the others then Sit down to a cold breakfast of my trail rations again. "So it looks like we will be trying another day of getting to the middle. I will try to do much better then yesterday and will all your help together I know we will make it this time."

After breakfast I head to the front of the group and ready to try to lead them in again and to the middle of this Forrest. I get my bearings for the right direction them head east again in the forest slowly moving to keep us in a straight line this. As we move I am always checking and looking for any signs that me have changed or come off direction. I use my great axe to cut though the ruff and keep in a straight line.

-----
Survival check +6 on skill and +8 = d20+14 (from the group so far. If i am wroung or changes plus adjust roll)
Love my rolls right 11+14=25 sorry was hoping for better
Perception check 12 for anything out of sort as we move though


Mack (Eric R) AC: 15 (T 15 FF 12), CMD: 15; HP 9/9 Character Sheet 
Sunday October 26th, 2014 9:22:59 PM

I have a good feeling about this, I think to myself, as I see Crosseye cut threw the woods with great determination blazing in his eyes.


Big Black Beady eyes, all fixed on you... CoDM Corsario 
Monday October 27th, 2014 12:40:03 AM

OOC: Hi Guys! I'm the new guy in the chair! Hope we have a great time together. And thanks to my CoDM Dan for the chance.
Crosseye uses the sun's position and the wind blowing to try and orient himself. He starts marching forward, resolute, and you all get a good feeling this time. You all notice how he is guiding you with care and good effect.
Suddenly Cameron lets his dagger fly next to Crosseye! It gets stuck in a tree, killing a snake dangerously close to the Ranger.
Gaston examines it, and asks for you to remove the skin, so he can take it home.
"I think I will keep it as a memento of our adventure."
OOC: Do any of you do what he says?
After another hour Mack discovers a path of blueberrys, ripe and tasty. Enough for everybody, makes you continue the march in great spirits. You even feel like the forest opens up and sun light in your faces. Even Gaston seems to get in a better mood after eating them!
Carver goes to Crosseye, and makes him see he is slowly, but surely, deviating towards the right of the correct path. Crosseye thanks him and corrects the way. Atlas uses that to pay extra attention to possible errors in navigation. He realizes all the terrain seems to push them right, and takes care of correcting Crosseye way every time he starts drifting right.
A couple of hours later you are about to break out in laughter, as you feel how the help you have giving Crosseye has paid off. But you are gain some new respect for him, as he has surely taking you froward in a way you haven't before. But you feel a weight off your shoulder, now that you are finally advancing.
Suddenly Irdalas eye sees something in the grass, and with a fast hand stops Crosseye.
He turns all around. The roots of the tress all around you look normal, but he signals all of you to stop anyway.
You start to feel uncomfortable, as you can feel eyes on you from everywhere, not evil, but judging. Not hungry, but wondering who are you. What are you doing here? What do you want...
At first you don't see anything, but then Irdalas points at one with his longbow.
Toads. Bloated toads, all around you, almost invisible with their natural camouflage in the roots.
Their bulging black beady eyes fixed on you.
OOC: Big for a Toad, fist sized.
Crosseye knows they are harmless, normally. But if stepped on, they explode releasing poison. He had never seem so many in one place, and is not sure how you got in the middle of them without stepping on one.
You can try to avoid them, with an Acrobatics DC 10 to get away from them...

Cameron (David F) AC 18 (T 14, FF 15) CMD 12 HP11/11 Character Sheet  d20+2=6 ; d20+4=6 ; d20+7=21 ;
Monday October 27th, 2014 1:23:02 AM

As Cameron retrieves his dagger he looks at the snakes. He knows how to deal with poison, and is unafraid to skin the snake for Gaston. If he is able to save the poison glands for later, so much the better.
"Surely we are being led in the right direction. A venomous creature is a good omen, at least to me."

Survival 6 to skin the snake

Cameron looks about once they find themselves in the midst of the venomous toads, looking for a clear path. Since they are so hard to see. He looks at his heavily armored companions (for the most part) and wonders how they will be agile enough to navigate the toads. Turning to Crosseye he asks,
" More good omens I see. I know Rangers can sometimes influence wild animals. They don't seem angry at us. Can you get them to open a path so we don't hurt them and in turn, ourselves? It is in both groups best interests."
Cameron waits to see if Crosseye can persuade the toads to make a path, if not he will attempt to navigate his way out of the toads. He hopes that Caius is able to help treat poison if anyone steps on one. He is not skilled in healing.

Acrobatics 6
Poison save 21

He readies the delay poison spell in case others are less fortunate than he was.

Notes
spells prayed for- Detect Magic, Create Water, Light, Delay Poison, Bless, Magic Weapon
0/4 channels used

Atlas Sunowl (Trey) AC: 21 (T 13 FF 18), CMD: 19; HP 13/13 Character Sheet  d20-4=16 ; d2=1 ; d2+4=6 ;
Monday October 27th, 2014 12:04:11 PM

Atlas is feeling good about their progress as a team. This is how a group should work together.

When Cameron slays the snake he yells over to him, "Nice throw Cameron!" However, when Gaston asks for the skin Atlas snorts and laughs out loud. He is then stunned to see Cameron actually doing it. He shakes his head disappointingly, but he is still chuckling to himself at Gaston's ridiculous notions. A fool needs an audience, so I guess Gaston has his with Cameron. It will be interesting to see how this impacts the group later on. We cannot be divided or we'll all fall.

Atlas listens in to the conversation with Cameron and Crosseye. It makes sense to try and he says so to them. However, he has a question of his own, "Crosseye, you said they are harmless unless we step on them. I know there are a lot, but do we really need your coaxing, or can we just pick them up and move them as we go? Which leads me to my next question, how did we get into the middle of them without stepping on them? Something odd is happening here. Is there a chance that these toads are the eyes of another being, someone that knows the forest and it's inhabitants? Could we try speaking to them or who ever they may be representing? I don't like the idea of talking to toads, but I like it better than being poisoned."

If there are no other options Atlas will attempt to jump through them, but he would prefer they find another option if able. He picks a direction where others are not heading and holds his breath as long as he can while navigating through them.

--------------------------------------------------
Acrobatics: d20-4=16 Natural 20, lol! Did not expect that. You can call Atlas Twinkle Toes from now on ;-)

ooc:
If I read the hold breath stuff right, I can hold my breath up to as many rounds as my constitution (normally twice that, but since I am doing acrobatics it is only as much as it). So, assuming it does not take 14 rounds to get through, I'm golden without a save needed.

Poison Save in case someone else near me sets one off, even though I tried to stay away from the others: *"A creature can attempt to hold its breath while inside the area to avoid inhaling the toxin. A creature holding its breath receives a 50% chance of not having to make a Fortitude save each round."

First since I am holding my breath, 50% chance I don't have to make a fortitude save (not sure how to do this fairly, so I'm going to hope you believe me. I'll roll a 1d2, 1 = fail, 2 = pass: d2=1 (fail, I guess you believe me now)

Second, the fortitude save: d20+4=6


Mack (Eric R) AC: 15 (T 15 FF 12), CMD: 15; HP 9/9 Character Sheet  d20+4=5 ; d20+2=9 ;
Monday October 27th, 2014 12:51:49 PM

"Hey, they're kind of cute!" I kneel down by one and open up both of my hands, trying to get one of them to climb in so I can stand up and check him out closer.

(d20+4 fortitude save of 5)
(d20+2 handle animal check of 9)

If I actually get one in my hands to chat with: Not that I would ever do this... but I wonder if someone would be as cruel to use these as poison grenades?



Carver (John C) AC 16, AC 18 with shield, CMB 5, CMD 15, HP 15/15 Character Sheet  d20+3=7 ;
Monday October 27th, 2014 7:00:17 PM

Carver tries to shoo the toads away, without stepping on them.....

Handle Animal 7

Crosseye (Earl) AC: 17 (T 12 FF 15), CMD: 17;HP 11/11 Character Sheet 
Monday October 27th, 2014 9:13:06 PM

OoC sorry but will post in the morning when I get for. Work


Big Black Beady eyes, all fixed on you... CoDM Corsario 
Monday October 27th, 2014 11:06:55 PM

OOC: Got it... will wait for you, and then post your actions result.

Irdalas (Nick L) AC: 17 (T 14 FF 13), CMD: 17; HP: 10/10 Arrows: 213 Character Sheet  d20+8=25 ;
Tuesday October 28th, 2014 6:51:27 AM

Irdalas readies himself and gracefully jumps over the frogs firmly landing on his 2 feet.
"These frogs are strange indeed. I wonder if I could coat my arrows in their poison." He wonders out loud. "Without harming them of course!" He adds quickly before the forest thinks we are here only to destroy things.

Crosseye (Earl) AC: 17 (T 12 FF 15), CMD: 17;HP 11/11 Character Sheet  d20+1=6 ; d20-2=14 ; d20+3=18 ;
Tuesday October 28th, 2014 7:09:31 AM

With the help of the other I am able to the group in a straight more or less in the direction of the centre of the forrest. After a few hours I feel we are going to make it then Looking around I notice the eyes, with help of Irdalas. "How did it miss that?" Then looking all around I see them every where. We are surrounded by them. I closely look at a set and see that they are toads and not a good type. This could get messy I need to do something. Thinking back at what my grand father had taught me I try to communicate with themand calm them, so they will leave us be and clear a way by then. (Use wild empathy) We don't want to hurt them or be hurt. "Stop, give me a second and let try to reason and calm them. They should then go back to their hiding and let us pass though. I hope!" I say to all the group.

To Atlas [b]" Let me see if this works first and to your question of how, I don't know! They just seem to show them selfs now surrounding us. I was concentrating so mush on making sure we are going the right direction I missed them. Sorry! But this should work to clear a path. If not we will just have carefully walk by them."


-----

Wild empathy roll 6 lol my good rolling continues
Acrobatics roll 14
Fort save 18


Mack (Eric R) AC: 15 (T 15 FF 12), CMD: 15; HP 9/9 Character Sheet 
Tuesday October 28th, 2014 12:24:47 PM

I try to communicate with the toad (in my hands?) telepathically, if voice doesn't seem to work.


Big Black Beady eyes, all fixed on you... CoDM Corsario 
Tuesday October 28th, 2014 1:35:36 PM

Cameron saves the poison glands from the Snake, and handles the skin to Gaston, with takes it with some disgust in his face.
"Thank you, Cameron. You will have to teach me how to do that someday. What do you think, would it suffice for a belt?"
-----
Mack kneels and tries to get one toad into his hand. The toad looks directly at his eyes, but otherwise don't move. Carver tries to make them go away, but they keep in their place. Not one of them jumps or walks away.
Atlas moves between the toads, holding his breath, without much effort, and you can almost hear twinkling by his steps. He gets outside of the circle of toads, and lets out air. He smiles. You can almost swear he didn't left footprints behind.
Cameron also tries to move away from the Toads, stepping with agility between them, but when almost out of the Toads he steps on one cleverly hidden one, which explodes in a foul smelling cloud of vapor, while splashing him with a pink ichor.
Reflex DC 14 to avoid getting splattered with Fort DC 12 contact poison, Effect: Nauseated for 4 hours
Seeing Cameron failing to cross, Irdalas takes some space to start a run and jumps over them. When he mentions the use of the toads to coat his arrows the closest toad turns to face him and croaks disapprovingly, while inflating itself. When he elaborates on the "no harming" part the toad ease up, and starts to disinflate.
Crosseye tries to calm the toads, or make them move away, but he is unable to. He then proceeds to move away from them, stepping with care in rocks that doesn't show toads, successfully, getting near the rest of his team outside of the toad circle.
Mack, Carver and Gaston remains in the center of the toad. Mack lies down and looks deeply into a Toad's eyes, opening his mind to let his thoughts mingle with those in the toad, and maybe into the mysterious force behind those black beady eyes. He feels like a connection starts to happen, like he is able to enter a secret world of natural wonder and power... nah, forget it, he doesn't get anything, except a toad eyeful.
Gaston looks annoyed.
"What? They don't seem like much, we can easily hack our way out!"
He gets his sword and prepares to skewer the first toad in front of him while holding his breath and keeping as much distance as possible. He might be right.

Cameron (David F) AC 18 (T 14, FF 15) CMD 12 HP11/11 Character Sheet  d20+4=14 ; d20+5=17 ; d20+5=25 ;
Tuesday October 28th, 2014 2:10:23 PM

Cameron killed that snake with a single thrown knife, a small one at that.
" Belt? Nah, I think a dagger scabbard would be more appropriate for it's size. It's coloration will make a nice ornament on any belt you hang the scabbard from though."
Diplomacy 17 to make the suggestion sound appealing and not disappoint Gaston.

After Cameron's accidental squishing of a toad...
Reflex save 14 vs DC 14 Saves!
If needed Fortitude save from above is still a 21, 22 if you round down on the venom domain perk, which I didn't.

When Gaston suggests cutting his way free Cameron thinks for one second how the toad looked at Iraldas and his suggestion of using the venom on his arrows. While Cameron was thinking the same thing, he is glad he didn't say it after the toad's response. Now to make Gaston see things the same.
" Gaston, They are not a foe that wishes you harm, simply forest dwelling creatures that i suspect are here to guage our intentions toward the forest. Otherwise they would not have taken such offense to our sharpshooter's idea of using their venom on his arrows. A wild boar, a giant wolf or a marauding bear, those would be a trophy worthy of a hunter like you. These toads simply wish to get on with their lives, being the eyes of the forest. Put up your blade and navigate their maze. I think Violence will undo any progress we have made so far today."

Diplomacy 25 to sway Gaston's opinion that the toads are foes to be killed
( Natural 20, best I can do) Should anyone else wish to make that higher by saying something soothing or to the point that violence may set this trip back just make an aid another roll and the DM can add the bonuses later. ( See? It might pay off to have one person coddle the rich guy)

Cameron keeps his delay poison prayer handy in case others need it.

Atlas Sunowl (Trey) AC: 21 (T 13 FF 18), CMD: 17; HP 13/13 Character Sheet  d20+3=23 ;
Tuesday October 28th, 2014 3:06:49 PM

Atlas looks back at the remaining members that need to navigate through the toads. He flinches at Gaston's idea, and speaks up, "Gaston, Cameron is right. The forest is a living thing and is already playing games with us. Let's do our best to limit our impact to it and maybe it will make it easier for you to achieve your goals here.

"Hey Mack, would you mind joining us? I know you would be content to spend the day talking to them, but we need to keep moving. Carver, you too, lets move."


-----------------------------------------------------
Diplomacy assistance for Cameron: d20+3=23 (natural 20...give a +2 to Cameron...my goodness I'm on a roll)

ooc: David, keep Cameron doing his thing. Atlas doesn't like it, but it's good for the group :-)


Mack (Eric R) AC: 15 (T 15 FF 12), CMD: 15; HP 9/9 Character Sheet  d20+9=14 ; d100=12 ; d20+6=19 ; d20+4=13 ;
Tuesday October 28th, 2014 4:38:06 PM

"All right, all right..... but I was REALLY making a connection here, you know.

I'll try walking/jumping carefully thru as well, following Atlas's idea of holding my breath if it seems appropriate.

(d20+9 acrobatics check of 14)
50% chance of holding my breath? 12%
(d20+6 reflex save of 19 to avoid getting splattered)
(d20+4 fortitude save of 13 to avoid poison affects if someone else splatters me)


Carver (John C) AC 16, AC 18 with shield, CMB 5, CMD 15, HP 15/15 Character Sheet  d20+3=7 ; d20+1=21 ;
Tuesday October 28th, 2014 6:03:25 PM

Carver looks down at the toads, "I really have no intention of hurting any of you, but you see I have four hooves where as these others of my friends have only two feet. I would suggest that you move aside so that I don't step on you as I pass through. I'll give you a couple moments to make a path for me, but I will be coming through. So, if I step on any of you, it will be your own fault and I will accept no blame for injury."
Carver gives them a minute to move aside and then tries to make his way to the rest of his friends.

Diplomacy 7
Acrobatics 21 (natural 20)

Crosseye (Earl) AC: 17 (T 12 FF 15), CMD: 17;HP 11/11 Character Sheet  d20+1=20 ; d20+4=22 ; d20+3=18 ;
Tuesday October 28th, 2014 6:38:18 PM

"No! I yell at Gaston "They mean no harm. It is just their way to defend them selfs and I bet the forrest. We want to make peace here with nature not destroy it. Please try to walk out to us carefully as you can." I now plea with him. "I will try to calm them for you again' ( not sure I can try again but will go the actions again to show my care for the creatures.)

--------
Try wild empathy again if I can 20
Reflex check 22
Fort check 18 if need against the posion

Crosseye (Earl) AC: 17 (T 12 FF 15), CMD: 17;HP 11/11 Character Sheet  d20=15 ;
Tuesday October 28th, 2014 6:40:21 PM

OoC forgot diplomacy roll 15 on plea with Gaston

Big Black Beady eyes, all fixed on you... CoDM Corsario  d20+1=15 ;
Wednesday October 29th, 2014 12:35:10 AM

Gaston smiles at Cameron suggestion.
"You are right my friend! I will do a dagger scabbard from it. I have a very nice dagger, with a silver handle, that will look great there!"
-----
Even after stepping on the toad Cameron manages to avoid the ichor touching his skin, even as his boot get stained by the pink substance.
At Cameron suggestion, Gaston stays his hand.
"Not to use violence? Maybe you are right. Ok, I will do it as you say. I am sure I can manage as well as anyone. You have my trust, my friend."
At Atlas he answer.
"Yes, I think you have a point. I will jump my way out of here."
After you persuade Gaston not to kill the Toads, Mack steps his way out of the maze. Then Carver do the same, with elegance, even.
Gaston looks appalled at the ease on which both of them escaped the toads. For a second looks doubtful, but then he muster his courage.
"You are very capable, I see. I am glad I can keep up with you!"
He starts stepping out, trying to avoid the Toads.
Gaston Acrobatics Roll: 15
He manages to get out without stepping on any toads, too.
"Easy! I bet I could do it with my eyes closed. I could get one of them to keep, as a trophy, but I guess that would be a bad idea. Or could you get one of them for me?"
The toads, in unison, turns towards you, big black beady eyes observing you, at Gaston comment. They all start getting out of their hiding places, and position themselves to jump towards you.
Gaston gets white as a sheet.
But then Crosseye gets between Gaston and the toads, and starts making toad sounds, while slowly waking backwards, while signalling the rest of you to get away from the amphibians, slowly and calmly.
After a couple tense minutes, which you feel like hours, you get away from the toads, that start to bury themselves in the mud again.
Gaston breathes, you think for the first time since the toads got "aggressive".
"Thank you master Crosseye. Good work... Let's continue our way, shall we?"
OOC: Well done! You all win 100 XP. Also, Cameron and Crosseye win 50 extra XP with their good management of the situation. Time to keep advancing, so please roll to see if you can keep on the right track.

Crosseye (Earl) AC: 17 (T 12 FF 15), CMD: 17;HP 11/11 Character Sheet 
Wednesday October 29th, 2014 2:30:46 AM

OoC
Do the others have to make another survival check again to aid me in leading the group like last time to continue on? I presume they are still aiding me in leading the way. If so I will wait to roll/post to see their checks.
Also what xp speed are we using slow/med/fast


Irdalas (Nick L) AC: 17 (T 14 FF 13), CMD: 17; HP: 10/10 Arrows: 213 Character Sheet  d20+5=11 ;
Wednesday October 29th, 2014 4:01:53 AM

Irdalas froze as the frogs got aggressive.
"Will this be the first of many times Gaston puts us in danger?" He thinks quietly to himself.
"Alright lets get back on track, Crosseye, you have my eyes"
Survival role to aid Crosseye: 11 success!

OOC: Oh my! The times at which our new DM is posting is screwing me over a bit with the timezone, I'll have to find a new posting rhythm.

Carver (John C) AC 16, AC 18 with shield, CMB 5, CMD 15, HP 15/15 Character Sheet  d20+2=22 ;
Wednesday October 29th, 2014 11:00:41 AM

Carver is getting the hang of this...... even though he is supposed to be aiding, he points to the north.
"That's gotta be north, so east is that way, right?"

Survival 22

Cameron (David F) AC 18 (T 14, FF 15) CMD 12 HP11/11 Character Sheet  d20+2=8 ; d20+8=20 ; d20+4=18 ; d3=2 ;
Wednesday October 29th, 2014 3:33:58 PM

Cameron wipes the toad goo off his boots, careful to handle the toxin with the care it deserves. He then sets about the task of helping the group head further into the woods, hoping they are passing, and not just surviving the trials the forest is setting.

Survival Aid another DC 10 8 FAIL

Unable to get a good bearing on the sun with the thick canopy, Cameron is unable to help Crosseye find the path.

Perception 20 as they resume the march

As they set out again, Cameron draws another dagger with the same intention as before. If something attacks the group, he wants a dagger at the ready.

Readied dagger hits AC 18 for 2 damage

Notes
spells prayed for- Detect Magic, Create Water, Light, Delay Poison, Bless, Magic Weapon
0/4 channels used


Mack (Eric R) AC: 15 (T 15 FF 12), CMD: 15; HP 9/9 Character Sheet  d20+2=7 ;
Wednesday October 29th, 2014 8:21:50 PM

I'm a little disappointed we didn't get to spend more time with the toads. I try to focus on aiding Crosseye again, to take my mind off of it.

(d20+2 survival/tracking check of 7 - Fail.)


Crosseye (Earl) AC: 17 (T 12 FF 15), CMD: 17;HP 11/11 Character Sheet  d20+10=14 ; d20+6=14 ; d20+5=12 ;
Wednesday October 29th, 2014 9:03:12 PM

I head to the lead again get my bearings and start to head on east with the help of the others. I again am using my great axe to push though the rough and am always looking about for anything go interest. Hooping I am going straight eat.

------
Survival check d20+6+4 (so far) = 14 (I so fail these rolls)
Perception check 14
Knowledge nature check 12 for plant life/ animals


Atlas Sunowl (Trey) AC: 21 (T 13 FF 18), CMD: 17; HP 13/13 Character Sheet  d20+1=16 ;
Wednesday October 29th, 2014 9:45:01 PM

Atlas resumes his place and continues like they were before the toads...

-----------------------------------
Survival Check to assist: d20+1=16 (passed, +2 to Crosseye)



Big Black Beady eyes, all fixed on you... CoDM Corsario 
Thursday October 30th, 2014 2:00:48 AM

Irdalas starts walking. His elven sensibility makes him feel that whatever test the toads were about the group had passed it. But even so the forest kept dark, cold and looming. They weren't out of the woods yet.
OOC: Question for everyone: When is a good time for me to post? I think I can manage almost anytime.
Carver, the paladin centaur, shows that not only his moral compass is true, but also his geographical one. He spends a couple of hours with absolute clarity about your course, being a great help to Crosseye.
Cameron, the small Jancassais Cleric makes use of his dagger to scrape, carefully, the Toad's venom from his boot.
Cameron only: Highlight to display spoiler: {Yes, your dagger gets one dose of the venom.}
Mack the monk, the other halfling, walks next to Cameron, examining the ground trying to see more toads, and not really paying attention to the forest or the direction they are going.
But Atlas, the warrior, does, and helps Crosseye find a couple of hidden game trails to ease the March.
Crosseye keeps doing a good enough job guiding you thru the forest, and with the combined efforts of all keep doing a good advance, until...
OOC: I think is medium Xp advance, but let me confirm
---
OOC: We have a new player, Cade, and his character, the young human sorcerer Orba. This is her intro.
Orba keep walking on the forest. The map she brought had been very useful, and she felt like finally she was going to meet her long awaited destiny. All her life she had felt how she was meant for more, for bigger things, like something stuck on her chest. But that feeling was lifting. The future is now!
That is when she heard the scream.
---
The ravine was some 30' deep, with a small clear stream running over round rocks. Crosseye lead you parallel to it to find a place to cross. Gaston approaches a big colorful flower, extending his hand to grab it.
Cameron sees clearly how a root raised from the ground to trip Gaston feet. In a couple of seconds he is rolling and tumbling on a 20' muddy slope towards the ravine, giving speed, and flying away from the edge at the end of it. His speed takes him to the vertical wall at the other side of the ravine, where he crashes hard but manages to grab some roots before falling to the river rocks, 20' behind him. There is blood on his brow.
"Help! Help me! I am slipping!"
As you see him hanging there you also see a mysterious girl standing some 5' on top of him, on the other ravine edge.
So Gaston and Orba are now on the other side of the ravine. Gaston under here just outside her reach if she were to try to reach him from the top. For the rest to reach Gaston would need to descent a 20' muddy slope (acrobatics roll needed not to tumble down as Gaston did, just to reach the edge of the ravine, some 10' away from the other ravine wall where Gaston is hanging. Gaston seems in distress, and will probably let go in 1 round, falling 20 feet to the river rocks.

Irdalas (Nick L) AC: 17 (T 14 FF 13), CMD: 17; HP: 10/10 Arrows: 213 Character Sheet  d20+8=13 ;
Thursday October 30th, 2014 6:37:24 AM

Knowing where Carver keeps his rope in his sadlebags, Irdalas grabs one end of it.
"Grab the other end!" He yells to the group as he jumps down the slope sliding down towards Gaston. "Hold on! He shouts as he gets closer to Gaston.
Seeing the fear in the man's eyes as his hands start to slip, Irdalas feels his gut wrench as unwanted memories come back to him. He is not letting Gaston die this easily.

OOC: Taking a risk here but my Acrobatics is quite high. Irdalas also has a personal motivation for this, writing my background as we speak. Acrobatics check: 13 crap... Let me know if I have to make other checks for holding onto the rope etc

Mysterious Girl (Cade R) AC: 12 (T 12 FF 10), CMD: 12; HP: 11/11 Character Sheet 
Thursday October 30th, 2014 10:31:10 AM

OOC: Testing Post Name

Cameron (David F) AC 18 (T 14, FF 15) CMD 12 HP11/11 Character Sheet  d20+1=5 ;
Thursday October 30th, 2014 11:28:51 AM

Previously
Cameron places the dagger he used to scrape his boot back inside his coat, saving it for later. The dagger he readied was a different one.

Currently
Cameron sees the plant trip Gaston and briefly thinks Again? Are Carver and I destined to relive all of the hardships we endured in the Fist? This brief thought slows his hand enough that the dagger he throws is too late to stop Gaston from tripping. He aims the blade to sever the stem halfway between the ground and the flower. With speed you would not attribute to a cleric his hand then dips to his belt and comes up with the whip that rides there.A gentle flick and it is ready to help protect the rest of the group as they try to retrieve Gaston, a task Cameron is clearly too weak and too light to try to attempt.
His eyes do flick across the ravine though to light on the woman on the other side. In a polite voice, strangely devoid of stress from the current situation he calls to her.
" Pardon me, but we seem to have lost our patron down in the ravine and it appears he is slipping to his doom. Could you lend us a hand?"

Actions
Readied action to throw a dagger should anything attack the group used on the flower, hits AC 18 for 2 damage.
Move action
draw my whip
Standard action
Ready the whip to attack anything else that may come at the group with 15' reach
readied action hits AC 5 for... yeah nevermind.

Notes
spells prayed for- Detect Magic, Create Water, Light, Delay Poison, Bless, Magic Weapon
0/4 channels used


Big Black Beady eyes, all fixed on you... CoDM Corsario 
Thursday October 30th, 2014 12:23:00 PM

OOC: It works! Go ahead, post!

Mack (Eric R) AC: 15 (T 15 FF 12), CMD: 15; HP 9/9 Character Sheet  d20+9=20 ;
Thursday October 30th, 2014 12:56:50 PM

Without really thinking about the fact that my rope is short, and in my backpack, and I'm not strong enough to lift Gaston, I head down/over as carefully as possible, trying to get close enough to help in any way I can once I get closer.

(d20+9 acrobatics check of 20)

Once closer, if no one tosses me a rope, I'll start working on getting mine out of my backpack.

OOC:

You nailed the description of Mack not being of any help. Very nice. :)

I imagined a high-pitched girl scream for the screaming, and was just HOPING it was Gaston. :) Great visual.

Since it was specifically mentioned that Cameron noticed the plants trip him, my assumption is that the rest of us did not.


Mysterious Girl (Cade R) AC: 12 (T 12 FF 10), CMD: 12; HP: 11/11 Character Sheet  d20+2=4 ; d20+7=14 ;
Thursday October 30th, 2014 1:46:01 PM

Life has finally started for me! I know that I can find my place in the world! Did that furry woodland creature just smile at me? I just glad I lost those crazy blue jays, and cardinals... I think they wanted me to break into song. Her personal musings about adventure in the great wide somewhere are interrupted by a decidedly high pitched scream. She takes a moment to check and see if she is in immediate danger. She is apparently distracted by a group of men on the other side of the ravine shouting and tumbling down the slope at her.

She sees the elf scampering down the slope, and hears the halfling question. Looking down past her feet she see a very handsome, very pained looking man, "Hey there, Handsome, you look like you're in a little trouble." Her stomach turns to jelly, but fear will make this worse; so she does what she always does- bluff, "Alright, Handsome, if you fell-- well it would be bad, but you are strong and agile and I know that if you time a jump you can land safely on the rocks." She can visualize Gaston's safe descent like a feather floating down a stairwell.

If Gaston chooses to let go, she is prepared to cast a Feather Fall.

---------
Actions:
Perception check: 1d20+2= 4 Failed to notice her own surroundings.
Bluff check: 1d20+7= 14 She attempts to make her target as calm and trusting as one can be hanging on a cliff.
Cast Spell: When the first person in this situation enters free fall she will cast Feather Fall. A faint glow of silver and gold, almost imperceptible in the daylight infuses the air around her, and at her command streaks away to buffet and cradle her target safely to the ground. The gleam dissipates with a gentle sigh.

((OOC: I love the "Disney princess" start to my adventure in the woods, thanks Corsario.))

Crosseye (Earl) AC: 17 (T 12 FF 15), CMD: 17;HP 11/11 Character Sheet  d20+6=8 ; d20+5=23 ; d20+5=10 ; d20+6=15 ; d20-2=4 ;
Thursday October 30th, 2014 4:09:52 PM

Seeing Gaston fall/tumble it takes everything I have to stop laughing out load and I think to my self "Big foot. I hope you had a nice trip." I so wanted to yell that at him but keep it to myself. Now seeing him hang there, for a second the thought of hoping he would fall crossed my mine. But seeing Irdalas jump into action I yell to him [b]" Need any help? What do you want me to do?" Watching him closely and seeing him moving to Gaston I put my backpack on gone ground and go though it looking for my rope. I find it and ready to throw it over if need be. I also find my grappling hook and take it out just in case it is needed. I look to see what trip Gaston also.

------
Perception check 8 to see if find what trip him.
Knowledge nature 23 the surroundings
Knowledge geography 10 the land area
Survival check 15 to see it can find a easy route over to the other side or even to Gaston
Acrobatics check 4 (if needed)


Carver (John C) AC 16, AC 18 with shield, CMB 5, CMD 15, HP 15/15 Character Sheet  d20+3=5 ;
Thursday October 30th, 2014 4:38:38 PM

Carver anchors the rest of the rope that Irdalas grabbed from his pack. Bracing his legs to anchor just about any weight that gets put on it....
"I got the rope anchored, do what you gotta do.
Well maybe not, Cameron, did you put oil on my rope or something? It's slick....
Gonna need help holding this end, grab on."


Strength check 5

Atlas Sunowl (Trey) AC: 21 (T 13 FF 18), CMD: 17; HP 13/13 Character Sheet 
Thursday October 30th, 2014 5:15:42 PM

OOC: Going to be a late post tonight...probably around midnight US Central time

Falling for a girl like you - CoDM Corsario 
Friday October 31st, 2014 1:02:27 AM

OOC:Waiting for Atlas

Atlas Sunowl (Trey) AC: 21 (T 13 FF 18), CMD: 17; HP 13/13 Character Sheet  d20+3=17 ;
Friday October 31st, 2014 1:13:56 AM

Atlas watches Gaston fall. While a part of him finds it to be appropriate, the thought of carrying his broken body out of these woods is not something to look forward to. To that end, takes a step over to Carver and grabs the end of the rope that seems to be slipping from his hands. Hopefully the elf can reach him in time.

-----------------------------------------------------
Strength Check: 1d20+3=17


Falling for a girl like you - CoDM Corsario 
Friday October 31st, 2014 2:13:22 AM

Cameron throws his dagger into the root where Gaston tripped, an action the rest of you don't quite understand ("Whatever for did he do that?" - you all think), draws his whip and, as if nothing was happening, and no necks where in imminent danger of breaking, ask for the mysterious girl that just appeared for help.
At the same time, quick as wind, Irdalas grabs an end of Carver's rope and with great ability, and disregard for his safety, moves down the slope trying to reach Gaston in time. Gaston's eyes fill with hope first, and alarm later, when both he and Irdalas realize he won't be able to stop, and will go over the slope edge towards the riverbank, even before Gaston.
Mack, small and agile, starts descending the slope, manages to get in position near Gaston and starts getting a rope from his backpack.
Irdalas tries to stop but the slope angle as well as the wet and muddy surface don't let him stop. He sees the slope end just a couple steps in front of him, grabs the rope with all his strength and prays someone is holding the other end of it, as he goes over the edge.
And hearing his prayers are Carver and Atlas... the centaur braces for holding him. He feels the rope tense when Irdalas fall over the ledge, and feels how his hooves give way, as he is pulled and starts to slide down the slope too! Towards Mack! Atlas makes a big effort and avoids them both from falling, but he also feels how his feet are starting to slip!
Crosseye asks who needs help while go grabbing his own rope and grappling hook.
Gaston, seeing help is not coming, screams in a high pitched voice!
"Help! I can't hold any longer!"
And then the mysterious girl calls to him. In his mind her words flash an idea: "Let go, you can do it!"
He looks at her sky blue eyes for a second, a million thoughts racing in his mind.
"Let go, you can do it!"
He releases the branch, and falls down, towards the rocks.
Orba gesticulates and a glow seems to fly, in a fraction from a second, from her eyes towards Gaston's, which hasn't stop looking at hers. His fast fall stops, and he starts gently float down, all the way without breaking eye contact with Orba. Almost all the way down he smiles at her.
-----------
Irdalas is slowing descending, thanks to Carver and Atlas, some 15' over the river bank. They are starting to slide down, and need a DC 15 Strength check to stop slipping, with Atlas doing a DC 10 Aid Another Strength check to grant a +2 bonus to Carver. If they can't do it they will start to gain momentum in his downward path. A path that goes directly over Mack. Mack, you will need a DC 20 Strength check to stop them if they are unable to stop by themselves, or a DC 15 Acrobatics to get out of the way. Or can throw yourself against them and do a DC 10 Aid Another Strength check to grant them another +2 to their check, sharing their fate.
Cameron and Crosseye are next to the slope, rope in hand.


Cameron (David F) AC 18 (T 14, FF 15) CMD 12 HP11/11 Character Sheet  d20=14 ;
Friday October 31st, 2014 5:25:56 AM

Cameron sees nothing else threatening the group and hears Carver skidding and sliding towards the edge.
" It was clean and dry when I put it back in your pack, honest."
The halfling grabs the rope and quickly runs around a tree before setting his feet and pulling.
Aid another on the Strength check DC 10 14 success, +2 to Carver's Strength check
You don't grow up with dwarves and not learn some ways to use mechanics to make things easier... Thinks the halfling.

Notes
spells prayed for- Detect Magic, Create Water, Light, Delay Poison, Bless, Magic Weapon
0/4 channels used

Mack (Eric R) AC: 15 (T 15 FF 12), CMD: 15; HP 9/9 Character Sheet  d20-1=13 ;
Friday October 31st, 2014 7:34:03 AM

As I see Gaston appears to be safe for the moment, I drop my backpack, and focus what little strength I have on doing what I can to slow Carver and Atlas down as they slide towards me.... sharing their fate if we go over the edge; or actually, probably cushioning their landing. ;) I throw myself against them....

(d20-1 strength check of 13 against DC 10 to Aid Another Strength -- SUCCESS!!! +2 to the others)

OOC: As for the timing of posts, I actually don't mind at all that the timing fluctuates. Even though we're all sort of acting in conjunction, we really react on each other's posts, too. So it's nice for it to be somewhat random, to give different people a chance to go first/last once in a while. Just my 2 cents. :) I USUALLY post at lunch time, though.



Cameron (David F) AC 18 (T 14, FF 15) CMD 12 HP11/11 Character Sheet 
Friday October 31st, 2014 9:54:30 AM

OOC
Ooops I didn't weigh in on posting time, sorry.
It doesn't matter to me when the posts go up. As long as we get ~24 hours to put in a post between DM posts then we all should be able to get one in. My posting time is pretty flexible while I am looking for a job.

Atlas Sunowl (Trey) AC: 21 (T 13 FF 18), CMD: 17; HP 13/13 Character Sheet  d20+3=16 ;
Friday October 31st, 2014 10:07:09 AM

Atlas grunts loudly as he feels his footing start to give way. He digs his heels in deep as he tries to stop the slidding and potential disaster. Between clenched teeth he says, "Come on Carver, do I need to get you sturdy boots for those hooves?"

--------------------------------------------------
Strength Check - Aid Carver: 1d20+3=16 (passed DC10, +2 to Carver)

OOC: As for posting time, I'm with David, any time is fine for me as long as it is fairly consistent. To be honest, I'm not consistent at all. Sometimes I find time at work like today, other times I don't get to it until just before I go to bed around midnight-1AM US Central time. However, I can make that work as long as I have a full day between DM posts, so I'll defer to those that are Europe.


Mysterious Girl (Cade R) AC: 12 (T 12 FF 10), CMD: 12; HP: 11/11 Character Sheet 
Friday October 31st, 2014 11:47:12 AM

Our mysterious girl smiles now that she helped Gaston alight below, "Alright, Good-Looking, don't scar up that pretty face, now that your down there safe and sound."

She takes a step back from the edge and stands in that Yes-I-am-pretty-this-is-the-best-way-to-look-at-me pose that seems so guileless. Places her hand on her hip, and considers the fiasco on the other bank. They guys are going to kill themselves and Handsome, too. As she watches the crew struggle to keep the elf and centaur from falling to their doom, and the halflings and the good-looking brawler are now tangled up, too. Only the ranger seems to have stayed out of the fray, Maybe, he is stupid enough to jump into the ravine, and join them. "Oh my gods, you are who mother mean when they say, 'If everybody jumps off a cliff, would you as well?' There is no way I can catch you all."

She sets her face in that MEN!-leaving-messes-for-me-to-clean-up, determined frown, and visualizes as many more rescues as she thinks she can pull off.
------
Actions:
I will cast up to three more Feather Falls ((OOC: How many immediate actions allowed in a round?)) Aiming for the Elf, Halfling, and Centaur, but really who knows what I can hit?

(Spells Available Cantrips: Unlimited Level 1: 3/4)

Spells Known
Cantrips: Prestidigitation, Light, Mage Hand, Detect Magic
Level 1: Magic Missile, Feather Fall

OOC: I will be able to post between Mon. - Fri. 10 am and 5 pm CST. So, as long as posts are consistent I can work around it.


Irdalas (Nick L) AC: 17 (T 14 FF 13), CMD: 17; HP: 10/10 Arrows: 213 Character Sheet  d20+2=14 ; d20+8=18 ;
Friday October 31st, 2014 12:48:42 PM

Irdalas, completely incapable of doing anything, just hangs on to the rope as hard as he can while trying to get some grip on this slope.

Strength check: 14
Acrobatics check: 18

OOC: Posting times are good as the are for me. I now have the full day between DM posts :)
Oh and sorry about the mess I'm creating here...

Carver (John C) AC 16, AC 18 with shield, CMB 5, CMD 15, HP 15/15 Character Sheet  d20+9=21 ;
Friday October 31st, 2014 1:23:15 PM

Carver manages to plant all four of his feet and get a good grip on the rope, the help of his friends is an added bonus.
"Throw the rope down to him, we can pull him back up.
Hey girl, thanks."


Strength check 21 (+3 from str, +6 from aid anothers)

Cameron (David F) AC 18 (T 14, FF 15) CMD 12 HP11/11 Character Sheet  d20+2=11 ;
Friday October 31st, 2014 3:15:06 PM

" Pull him up or should we head down? Which way heads more into the woods?"
Aid another to find North DC 10 11 sucess +2 to Crosseye's check to regain the path.

Notes
spells prayed for- Detect Magic, Create Water, Light, Delay Poison, Bless, Magic Weapon
0/4 channels used

Crosseye (Earl) AC: 17 (T 12 FF 15), CMD: 17;HP 11/11 Character Sheet  d20+4=5 ; d20+8=17 ;
Friday October 31st, 2014 3:42:48 PM

Seeing Atlas and Carver slipping and following Cameron's lead. Drop my rope and hook. I run to their aid and grab the rope, also to aid in stoping them from falling faster. I yell out "I will not let your guys fall" and pull with all my might.

If we are successful in stop them I turn to Cameron and ask "Up or down what do your think?"

----------
Strength check to aid Carver 5 natural 1 I fail badly I guess the rope was just too slippery or I was just to slow :(
Survival check 17 to determine which way we should go with Caver and Atlas, up or down the safest way (D20+6+2 so far)

Crosseye (Earl) AC: 17 (T 12 FF 15), CMD: 17;HP 11/11 Character Sheet 
Friday October 31st, 2014 3:48:03 PM

OoC
Sorry about posting I work night EST, so I usually post in the after noon when I get up but can post in the morning if the kids leave me alone. I sully wait for the dm and feed off that plus sometimes other I have no real set time

Also another note welcome aboard Cade R this group is turn out fun and watch out for that strange guy Mack you never know what he us going to do :)


Mysterious Girl (Cade R) AC: 12 (T 12 FF 10), CMD: 12; HP: 11/11 Character Sheet 
Friday October 31st, 2014 11:17:32 PM

"Listen to the centaur, Boys. You wouldn't want to be caught in a ravine during a flash flood."

Cameron (David F) AC 18 (T 14, FF 15) CMD 12 HP11/11 Character Sheet  d20+2=20 ;
Friday October 31st, 2014 11:34:36 PM

Cameron looks up at the sky, trying to judge if it will rain in the near future.
Survival DC 15 to predict weather in the next 24 hours, +1 day /5 above DC 15
Survival 20, should predict for next 2 days.

Falling for a girl like you - CoDM Corsario 
Saturday November 1st, 2014 3:44:50 AM

You all jump as a single team to avoid go down the ravine. Cameron quick thinking, Atlas and Irdalas, and even Crosseye efforts help Carver regain his footing so he can use his physical might to get out of the slope. But the small Mack showed resolve and bravery by choosing to risk being trampled by his friends, in order to help them.
OOC:Mack, you gain a hero point! Congratulations!
In no time you have Gaston up. He thank you all profusely.
"I am deeply moved by your efforts to help me. Thank you, and I'll make sure to grant you the proper reward!"
Some minutes later you find a place for Orba to ford the river. Gaston is the first to approach her.
"My lady, I owe you my life! What is your name? How did you got here?"
My friends, this is our "free chatting weekend"! If you can make the introductions before Monday, I think it will be for the best! So fell free to post as much as you can before Monday night. Saludos


Cameron (David F) AC 18 (T 14, FF 15) CMD 12 HP11/11 Character Sheet  d20+4=6 ; d3=3 ;
Saturday November 1st, 2014 11:54:16 AM

" Thanks for saving Gaston, his comrades in the Chancers Club will be happy to have him back."
" My name is Cameron Honeytamer Steelshaper. Right now I am helping see to the well being of this group of adventurers by healing what ails them, which so far is nothing."
" If I might ask, what are you doing all alone out here in the Eastern Woods? This place doesn't have the best record for being safe to travel in groups, I can't imagine trying it alone."

Cameron turns to Gaston and hands him the severed flower.
" Here's the blossom you were after. I saw the roots lift clear out of the ground to trip you down the slope so I cut it down. We should get moving soon. This place keeps trying to get rid of us. I think it doesn't much like us."
A keen observer will note that Cameron has put his whip away and his hand is again filled with a normal looking throwing dagger.
If Gaston or the others are damaged after the tumble down the hill, Cameron will offer to heal them.
Readied throwing dagger, same as before, thrown at anything that attacks the group.
Dagger hits AC 6 for 3 damage... or more likely skitters off into the woods.

Carver (John C) AC 16, AC 18 with shield, CMB 5, CMD 15, HP 15/15 Character Sheet 
Saturday November 1st, 2014 3:41:38 PM

"Welcome, and I thank you Lady, My name is Carver. I again thank you for helping out our Patron. I doubt we'd see many more Patrons willing to hire us if we should return him to the Tree in a broken condition."
This is said by the Centaur, in black painted armor with a large variety of weapons carried about his person.

Cameron (David F) AC 18 (T 14, FF 15) CMD 12 HP11/11 Character Sheet 
Saturday November 1st, 2014 4:35:51 PM

I neglected to say what Cameron looks like before, let me fix that.
The halfling wears a long red coat over a masterwork of dwarven crafting in the form of a chain shirt. Daggers are visible at his belt, poking from the tops of his boots and tucked into the insides of the coat. His belt also carries an odd weapon on it, a whip. He carries a backpack and not much else. He has unruly hair of a platinum blond color and he also wears a goatee. Both appear to be in need of a trim.
Getting a better look you can see the halfling is wearing boots, odd for a halfling. The coat definitely has had some kind of patches removed from it. The discolored cloth where they were removed makes the coat look somewhat mottled.

Mack (Eric R) AC: 15 (T 15 FF 12), CMD: 15; HP 9/9 Character Sheet  d20+6=14 ; d20+7=12 ; d20+2=8 ;
Saturday November 1st, 2014 10:14:59 PM

"Hey! I'm Ramak." I say fairly quickly, and quietly, in between other introductions. I then go around to check out some of the plants in the area. They seem interesting... especially if they are attacking us.

(d20+6 herbalist check of 14)
(d20+7 perception check of 12)
(d20+2 survival/tracking check of 8)


Mack (Eric R) AC: 15 (T 15 FF 12), CMD: 15; HP 9/9 Character Sheet  d20+2=12 ;
Sunday November 2nd, 2014 12:55:27 PM

Suddenly, everything seems to go quiet. It's quiet in here..... TOO quiet.

I pull out the harmonica and start up a tune.

(d20+2 perform harmonica check of 12)


Crosseye (Earl) AC: 17 (T 12 FF 15), CMD: 17;HP 11/11 Character Sheet 
Sunday November 2nd, 2014 4:12:30 PM

I step forward "I am Crosseye. Thanks! That was a neat trick. Thanks for the save! Please do tell what you are doing out here and what trick you using to getting though this Forrest? As we seem to keep getting lost. We are trying to get to for the centre for our friend's quest ?" I say alittle ashamed and jestering to Gaston.

Atlas Sunowl (Trey) AC: 21 (T 13 FF 18), CMD: 17; HP 13/13 Character Sheet 
Sunday November 2nd, 2014 8:21:04 PM

Atlas manages his way down the rest of the slope and listens to the introductions as he takes a moment to look about. He studies each of the group individually for a few seconds to make sure everyone is OK. By their movements and words they all seem fine, so he steps up to the girl and introduces himself, "Good day, I am Atlas Sunowl. Your assistance is greatly appreciated. My friends here have already given you a little background on us. May we know your name and your purpose for traveling through these woods? By my account it's not the safest place, so I assume you're on some mission."

Miss "Zee" Zetianos (Cade R) AC: 12 (T 12 FF 10), CMD: 12; HP: 11/11 Character Sheet 
Sunday November 2nd, 2014 10:16:47 PM

OOC: Sorry, Saturday is chore day and date night, Sunday is church. I may post another response on Monday, but I was out of pocket for the free chat weekend. By the way, I love you guys, so much right now!

"Now, wait, Lord, I am not a lady, nor do I seek to imposture nobility. I am Miss Zetianos, (She pronounces it ze-TIa-knows.) if you prefer Goodie Zee," she says. "I have left my childhood home in Plateau City, and I am on my way to see the world Izen, Culverwood, Oeax Sea, the Tuar Islands, the Wall of Kaazel-" She takes a heavy breath, her excitement and joy radiates from her face, "Did you know that there is a city in the south hung from hooks in the sky? And, my bunkmate Cindi, that's with an 'I,' says that the people there are ruled by the three oldest women in the city, did you hear of that?" Now, more to herself than Gaston, "I have to see that!"

As she stands lost in thought, and each man in the party takes a minute to engage her in conversation. You get an opportunity to look at her. A small, slight girl stands there; she is tight, compact and sinewy. Her movements are either graceful and fluid, or lightening quick and sudden. She has a golden tan to her olive skin and exotic faraway features. Her hair is straight, glossy and blue-black. She wears a practical outfit, boy's work trousers dark grey, an unbleached boys' work shirt, a tight fitting bodice of black grey wool, and old worn grey boots. On her head she has wound a hijab of blue, grey, and black with tiny lemon yellow stiches racing in parallel lines lengthwise.

Her sky blue eyes, bright and shimmering, dart this way and that taking in the new sights about her. A long curved knife slaps against her thigh in her hip scabbard, and her rucksack was recently purchased and she shuffles to hold the unfamiliar weight. There is one thing only that describes the knife, her eyes, and backpack: New.



Miss "Zee" Zetianos (Cade R) AC: 12 (T 12 FF 10), CMD: 12; HP: 11/11 Character Sheet 
Sunday November 2nd, 2014 10:53:04 PM

When Zee speaks to Cameron and Ramak she crouches down in a squat. The action and her expression seems to be significant, she respects the halflings, and meets them eye to eye. Not many halflings lived long with Magda, it is not right to see halfling child starve."Hey, nice to meet you Ramak. I am very impressed by that show of courage! You are a giant-sized scoop of hero in a halfling-sized package, Big Guy!" She turns to Cameron, "Is that Dwarven in your accent, Master Honeytamer-Steelshaper? I bet you are beating the halflette girls off with a stick, Lady Killer!" She fans herself dramatically, "Who doesn't love a mysterious foreign accent?"

She was about to answer the "What's-a-girl-like-you-doing-in-a-wood-like-this" question, when she hears Carver. "Oh! I didn't do anything more than help talk Mr. Handsome into some common sense. He saw that he could jump and he did! By the way, I love your accent, I could listen to you talk all day, Taurish is so pretty. I am Miss Zetianos, or Zee."

When Crosseye introduces himself at her feet he sees a large, sleek smokey-grey cat, up and down the flanks and back of the cat are black inky spots. The girl speaks in a thick north Plateau accent, "Pips. To me." The cat slips back in line with its mistress in a way that still broadcasts, "The decision was mutual. She says,"Thanks I taught Pips to hunt, so that she could come along and help track some small game." Again she gets ready to answer the "What's-a-girl-like-you-doing-in-a-wood-like-this" question, but she is interrupted by Atlas Sunowl...


Miss "Zee" Zetianos (Cade R) AC: 12 (T 12 FF 10), CMD: 12; HP: 11/11 Character Sheet 
Sunday November 2nd, 2014 11:17:16 PM

What to say about Atlas Sunowl? He is so bossy and serious, checking to see if everyone is safe. Yeah we are all safe Mr. I-am-in-charge-and-the-fate-of-the-team-is-on-my-shoulders. Oh My! Look at those shoulders... Hey! Cute! He has bushy eyebrows, it makes him so cute, McBushy-Brow... the Bush-inator... Mr. How 'bout right brow? Oh crap, he is talking to me. What is he saying? When Atlas finishes he can't be sure, but maybe he sees a grin on Zee's face for just a sec. Zee does what any rational teen girl would do: she smiles her dazzling smile, turn 180 degrees to Gaston, flips out her hair so that Atlas is sure to watch her walk off, and tells Gaston the answer to Atlas' question. She smiles beautifully at the second place catch, "You see, I want to see the world, and I want to meet all the people in it. I have had a wonderful time so far, the woods are so pretty and wild. I have never seen such a lovelier place, and I think I never will. I have seen all sorts of birds, and deer, and squirrels, and I saw the cutest little toads. One croaked at me and I feed it a piece of jerky, it was adorable! I just keep looking at my map and I haven't been lead wrong, yet!" She smiles as she brandishes her map. As she unfolds it she offers to show it to Crosseye, Gaston, and the halflings, she cuts her eyes over her shoulder to see if Atlas is still watching.

Zee noticed that the elf was particularly silent in all this, but they are a long lived and patient race. She has decided to wait for the elf to approach her. 'Better to be silent and thought a ruffian, than offend an elf a prove yourself one.' as Auntie Alemi used to say.

OOC: How are you running the 18 year-old Carver (John C.)? Because the Taurs have a short life span is he 18 like a human teen, or middle aged for a Tuar, therefore grounded and settled. Give me a metaphor, I am a high school teacher. Is he Jock Carver oldest player on the football team, or Cool Coach Carver the newest coach of the team?

Cameron (David F) AC 18 (T 14, FF 15) CMD 12 HP11/11 Character Sheet 
Monday November 3rd, 2014 12:06:40 AM

Cameron answers soberly, in a 'this is how it will be' tone of voice. It isn't threatening, not to Zee anyway. Instead it is more more cold and detached than. And yes, it bears a a detectably strong dwarven accent.
"The only halfling lady I ever met and tried to get to know was in denial. She blamed herself for things that other people tried to inflict on her. Then Morgan, the dwarf that raised me was murdered, presumably by the same person or people that killed my parents and want to kill me. Jancassais will eventually teach me, through my devotion to her, how to find them. When that day comes I will find them and have my revenge. Morgan sought them to bring them to justice. When I find them they will wish Morgan had. Until then, Jancassais is the only lady I have time to court."
No one other than Carver has heard this before. It is clear Cameron has seen pain and loss more than once in his lifetime. Instead of breaking him though, it has forged him into an instrument of revenge. Not yet a perfect instrument, but every trial perfects him a little more..

Irdalas (Nick L) AC: 17 (T 14 FF 13), CMD: 17; HP: 10/10 Arrows: 213 Character Sheet 
Monday November 3rd, 2014 8:05:57 AM

Irdalas, still shaken from his failed attempt at a rescue, turns himself to the group.
"I am sorry for my rash actions, I acted before I thought the situation through. I will be more careful next time." He says with a serious frown on his face.
To the more perceptive of you, you can see that there's more to the story but he doesn't seem to want to get into it right now.

"Greetings, Miss Zee. I am Irdalas Fendral and I am quite sure we will get to know each other better soon. But forgive me if I take a moment to compose myself."

OOC: Sorry guys, I went away for the weekend and had no access to the internet. Didn't realize we were introducing ourselves during the weekend :)

Miss "Zee" Zetianos (Cade R) AC: 12 (T 12 FF 10), CMD: 12; HP: 11/11 Character Sheet 
Monday November 3rd, 2014 10:15:43 AM

Zee's eyebrows make a escape for her hairline at hearing Cameron's words. She subtly moves away from the madman, who would ever choose to serve the bloody goddess of vengeance?

Zee notes the pain in the elf's voice and averts her eyes to allow the elf a bit of privacy. Turning to Gaston, "What are you doing in the woods, Handsome?"

Carver (John C) AC 16, AC 18 with shield, CMB 5, CMD 15, HP 15/15 Character Sheet 
Monday November 3rd, 2014 11:56:21 AM

[b]"well, If you are interested in seeing the Wold, we are headed into the forest, and there is safety in numbers, I guess you can join us if you wanted to."[/c] Carver says.

Carver is young in age, but there is a hint he has more experience than his age would indicate. Including a very slight limp that is barely noticeable in his right rear leg, When he has his armor off, there is an old headed wound there, it looks like it was gouged by five knives from in front of the hip area (near the backbone) all the way down almost to the knee. Even his close friend Cameron has never heard the story of where he got it.

Mack (Eric R) AC: 15 (T 15 FF 12), CMD: 15; HP 9/9 Character Sheet 
Monday November 3rd, 2014 12:24:04 PM

"Thanks, Miss Zee" I respond, quietly. "It was nothing. Just trying to help when I can."

I put my harmonica back away, noting again that I still need a lot of practice with that. I go back to checking out the plants, and surrounding area around us while people chit-chat.... this time trying to blend in a little bit, too.

(d20+9 stealth check of xx)
(d20+6 herbalist check of 14)
(d20+7 perception check of 12)
(d20+2 survival/tracking check of 8)



Mack (Eric R) AC: 15 (T 15 FF 12), CMD: 15; HP 9/9 Character Sheet  d20+9=22 ; d20+6=20 ; d20+7=25 ; d20+2=12 ;
Monday November 3rd, 2014 12:26:14 PM

OOC: Sorry, hit the wrong button there when I was cutting and pasting..... Here are my real attempts and results:

(d20+9 stealth check of 22)
(d20+6 herbalist check of 20)
(d20+7 perception check of 25)
(d20+2 survival/tracking check of 12)


Cameron (David F) AC 18 (T 14, FF 15) CMD 12 HP11/11 Character Sheet  d20+2=13 ; d20+2=5 ;
Monday November 3rd, 2014 11:16:54 PM

" Your apparent distaste for my decisions is noted, but not unwarranted. Morgan would probably move heaven and earth to sway me from this path. Had I one lynchpin still attaching me to those days I would cling to it like a drowning man. But those whom I care for seem destined to be killed so I have left them behind. I focus on her work and through it I hope she will reward me with the information I seek.Simple really."
" Now, how much longer until nightfall and which way are we headed? Crosseye, Gaston?"

Survival, time of day 13
Survival, North 5
Zee has reminded Cameron of some of those he left behind. He wonders after Qualtime and if she is still being hurt by Helmbane, or if it was him at all. Perhaps tonight in his prayers he will gain new insight into how she came to be hurt.

Atlas Sunowl (Trey) AC: 21 (T 13 FF 18), CMD: 17; HP 13/13 Character Sheet  d20+1=11 ;
Tuesday November 4th, 2014 12:23:03 AM

Hearing Irdalas's words, Atlas turns to him, "Irdalas, no apologies necessary. It was a moment where action was needed quickly. You made a decision and you went with it. That is far better than stopping to think about it and having him fall and break his legs due to your inaction."

Atlas notices that Zee answers his question, but to Gaston. He doesn't put much thought to it, there are too many dangers around to worry about that right now.

"Alright everyone, now that the introductions are done, it's time to get moving again. Gaston, this is your quest, are you OK with Zee joining us? She appears to have a few skills that could be helpful to us. Also, I cannot say that I would sleep all that well knowing we left this girl alone in this forest with some of the dangers that we have seen thus far. Oh, and don't forget the map she has."

-----------------------------------
Survival, North: 1d20+1=11 (+2 to Crosseye)




Falling for a girl like you - CoDM Corsario 
Tuesday November 4th, 2014 12:53:13 AM

OOC: Thanks, very good introductions.
Gaston tries to compose himself before bowing before Zee.
"Miss Zetianos, I owe you my life. I thank you, and I present myself to you. I am Gaston Laroutte, at your service."
He makes a very elegant flourish with her hands. After which he takes hers, gently, and kisses it.
"I always pay my debts, specially to woman as beautiful and special as yourself. For starters, how would you be to work for me, as this fine gentlemen are, to accompany me in this adventure?"
----------
Mack uses the time to search about... What make Gaston trip?
He doesn't see any out fo the ordinary creature about, even while hiding himself from it (if it is there). About the root... It seems like an ordinary root, but it was pulled out of the ground... or it pulled itself out of the ground. You see clearly the root was partially in the ground, but now is out of it. But how? Or who did it?
----------
After the formalities with Zee are set he sees all of you.
"My friends, if you allow me to call you that, I saw the courage and dedication you had to help me. I won't forget it. Thank you. I feel more safe than ever after witnessing it. It feels my heart with courage and joy! But we will have time to celebrate, and reward, your bravery and loyalty, now we must keep going!"
----------
Time to roll Survivals again, to keep your way one last step before nightfall. I imagine you do it as before, with Crosseye taking the lead and the rest doing Aid Another's.
Also roll perception roll for the road ahead.


Cameron (David F) AC 18 (T 14, FF 15) CMD 12 HP11/11 Character Sheet  d20+2=13 ; d20+8=24 ; d20+4=8 ; d3=2 ;
Tuesday November 4th, 2014 1:16:14 AM

Aid another Survival 13 Success +2 to Crosseye
Perception 24
Readied throwing dagger hits AC 8 for 2 damage...unlikely, but the target could be huge, asleep and tied up...it could happen.
Cameron falls in and keeps his eyes peeled for more forest shenanigans. A dagger is ready in his hand.

Crosseye (Earl) AC: 17 (T 12 FF 15), CMD: 17;HP 11/11 Character Sheet  d20=18 ; d20+6=12 ;
Tuesday November 4th, 2014 5:54:54 AM

I ask the young girl "You said something of a map, I think I heard. If it is alright with you may I have a looks? ".

if Zee gives or shows me a map I look it over and see if we can use it at all, in finding our goal the centre of this forest.
--------
Diplomacy check 18 with Zee
Perception check on map 12

OoC
Will post again later today after everyone has a chance for survival rolls (aid) and on the map,thing


Mack (Eric R) AC: 15 (T 15 FF 12), CMD: 15; HP 9/9 Character Sheet  d20+2=15 ;
Tuesday November 4th, 2014 7:34:25 AM

I move into position to help Crosseye as much as possible.

(d20+2 aid Crosseye survival/tracking check of 15 --> +2 to Crosseye)



Miss "Zee" Zetianos (Cade R) AC: 12 (T 12 FF 10), CMD: 12; HP: 11/11 Character Sheet  d20+4=12 ; d20+2=22 ;
Tuesday November 4th, 2014 1:37:11 PM

Zee purses her lips and thinks about Gaston's offer. "Well, I can cook and clean and do a little mending," referring the few skills that Atlas mentioned, Zee says, "But, that is all I will be doing in the way of personal jobs!"

Zee makes sure to cross in front of Atlas to Crosseye. She is pleased to share her map, and even offers the use of her cat, that she has trained to hunt, "Mainly, I trained her to be self-sufficient, but she can help scout and keep us alert." She heels the cat to her side and then flicks her wrist in a forward motion, "Pips. Scout." The cat yawns and stretches, but takes off at a quick trot. Zee then hands over her map, narrating her adventures so far from Plateau City to the ravine in the Eastern Woods.

Zee starts off walking close by Crosseye, pointing out "that lovely flower," "those pretty tree trunks," and "OH! Isn't that the brightest blue in the sky, you have ever seen?" The longer you walk the more she chatters about the lovely woods, and the condition of your equipment, what she could mend, or clean, or suggestions on what to replace. Later, she makes her rounds to visit everyone, but Cameron and Atlas. When she finds herself walking near Cameron, she becomes very nervous and smiles politely; then she hers her name being called and speeds her walking pace. Around Atlas, she blushes and then scowls, as if it his fault she is embarrassed.

A regular theme creeps into her conversations with Gaston, Crosseye, Craver, Irdalas, and even Mack. "Where are we going?" "What is at the center of the forest?" "Yes, but why does Gaston want to be in the center?" "Why did you pick this forest?" Zee will require an exact answer to the question, "What is Gaston doing in the woods?"

-----

Actions:
Handle Animal to have cat Seek check DC 10 = 12

Survival Check = 22 ((OOC: Natural Twenty, Aggrrhh, Beginner's luck in first level please expect to die in friendly fire at higher levels)

Carver (John C) AC 16, AC 18 with shield, CMB 5, CMD 15, HP 15/15 Character Sheet  d20+2=22 ; d20+1=14 ;
Tuesday November 4th, 2014 2:29:57 PM

Carver takes the time to recoil his rope and then puts it back where he keeps it, knowing the others know where it is as well.
He looks around and gets his bearings and says bluntly, "That way's north, so east is that way and we want to head east, going deeper into the forest....

He tries to keep as careful a look for danger, but is more intent on keeping them headed east....

Survival for direction 22 (nat 20)
Perception 14

Miss "Zee" Zetianos (Cade R) AC: 12 (T 12 FF 10), CMD: 12; HP: 11/11 Character Sheet 
Tuesday November 4th, 2014 2:34:54 PM

(OOC: Almost, I forgot...)

A little bit later, Zee sees the frustration forming on Crosseye's face. He is loosing patience and he doubts his ability. Zee stops him, she stands right before him, she takes his face in both her hands, and she says, "We know you are the right man for this job. We all place our trust in you, and we all believe in you. Now, take a breath and trust our faith! Lead us." Zee's hands shimmer with a faint glow that sinks into Crosseye's skin. For the next round, his eyes and exposed skin host a faint silver and golden glimmer.

-----

Action:
Touch of Destiny (Sp): At 1st level, you can touch a creature as a standard action, giving it an insight bonus on attack rolls, skill checks, ability checks, and saving throws equal to 1/2 your sorcerer level (minimum 1) for 1 round. You can use this ability 6 times per day.

Irdalas (Nick L) AC: 17 (T 14 FF 13), CMD: 17; HP: 10/10 Arrows: 213 Character Sheet  d20+5=14 ; d20+8=22 ;
Tuesday November 4th, 2014 3:52:59 PM

Irdalas takes it upon himself to answer Zee's question.
"It's part of his trial to join the Chancers, we're just here because he's paying us to accompany him. But he needs to get to the center" he says while pointing to Gaston.
"Speaking of which, I should help Crosseye get us there!"

Survival roll: 14 success! +2 for Crosseye
Perception roll: 22

Atlas Sunowl (Trey) AC: 21 (T 13 FF 18), CMD: 17; HP 13/13 Character Sheet  d20+1=12 ; d20+2=7 ;
Tuesday November 4th, 2014 11:15:53 PM

The group starts preparing to go so he heads over to Crosseye and Zee to take a look at the map. As he approaches, Zee is going on about her adventures so far. He listens carefully as he looks over Crosseye's shoulder to study the map.

Once everyone is ready Atlas takes his place near Crosseye and focuses on finding their way again.

---------------------------------------------
Survival to assist Crosseye: 1d20+1=12 (+2 to Crosseye!)
Perception: 1d20+2=7 (maybe he's distracted by Zee?!?)




Falling for a girl like you - CoDM Corsario 
Wednesday November 5th, 2014 12:42:30 AM

Crosseye, now with Zee's help besides the help from his friends, advances with resolve and making excellent time. The forest seems to open for you and let you pass unmolested. Zee becomes the center of attention, with many glances and questions going back and forth.
You start to think in finding a good place to eat.
Slowly Cameron stops... Something doesn't smell good. Literally. Maybe a dead animal?
Irdalas sees him stop and stays behind too. The elf sees the cleric sniffing, and does the same, while looking around.
He sees the danger, but not in time to warn his companions.
Cameron and Irdalas:Highlight to display spoiler: {You see the camouflaged body of the green and white Veggieskunk, fangs showing, angry at the intruders in its home, it raises its tail while quickly turning, and let's a spray of brown liquid against your group. The distance and your quickly reflex to pinch your nose saves you from the effect. Hallucinations.
If you want to tell the affected ones something, or help them, do it in a private DM post. Don't let them know they are allucinating.
}
Rest of the group:
Roll a fortitude DC 13 save. If you are successful see the previous spoiler. If not roll a 1D6 and read the corresponding spoiler.
Rolled 1:Highlight to display spoiler: {The next step you take doesn't find ground, but sinks in cold and sticky quicksand! You are unable to stop your momentum and go into the quicksand pool! You manage to keep your head up, but feel how you are slowly, but surely sinking... Roll a Swim check, DC 15, or go down. You have only time to scream half a dozen words! All the others that failed they saving throws are under the quicksand, the others, including Irdalas and Cameron, seem to have avoided failing in..}
Rolled 2:Highlight to display spoiler: {a swarm of small black spiders, with orange knees,jump from the ground attacking all off you! You feel a couple bites on your arms before you are able to react! Everybody that failed their saving throws are under attack! Except Irdalas and Cameron. You are afraid that if you try to talk they will enter your mouth. You can try and Attack them, AC 5.}
Rolled 3:Highlight to display spoiler: {You see Gaston scream (again, a high pitched one) and grab a snake that is getting out from his shirt! You are about to move to help him when you feel the cold touch of scales on your own neck! Roll a CMB grab Attack, or a normal attack if you want to risk it, as the snake just appeared on your chest tries to choke your neck! The others that failed their saving throws, except Irdalas and Cameron seems to have the same problem. You can only say 6 words before the choke stops you from taking}
Rolled 4:Highlight to display spoiler: {You draw breath, but no oxygen enters your lungs! You try again, but somehow you are unable to exhale! You can't breathe! You turn and see the panic in the others eyes, as all that failed their saving throw seem affected too! Only Irdalas and Cameron look at you all with surprise and alarm, but no panic, at the rest of you! Roll a DC 12 constitution roll. Do you try to do something? You can't talk.}
Rolled 5:Highlight to display spoiler: {You, and all other characters that failed their rolls feel like falling! But you are not! You only get reduced to 1/10 of your normal size. All your equipment got reduced too. You hear a great strange sound approaching from the east, in the now tall grass that surround you!}
Rolled 6:Highlight to display spoiler: {You feel an strange sensation in your fingers and toes, like slime, you turn to examine them and see how your fingers are starting to melt, like hot wax, like all the others that failed their saving throws! You can only say a dozen words before they become garbled as your mouth starts to melt too!}

Mack (Eric R) AC: 15 (T 15 FF 12), CMD: 15; HP 9/9 Character Sheet  d20+4=8 ; d6=5 ; d20+9=26 ; d20+2=22 ; d20+7=8 ;
Wednesday November 5th, 2014 8:02:20 AM

(d20+4 fortitude save of 8 against DC 13 - Failed)
1d6 of 5

Sweet!!! I'm even smaller. This will aid even more in my ability to "blend in"
I attempt to go into Stealth mode, and then try to regroup with my companions, heading towards the center of where I believe the group is (if I can't see them). I do my best to make sure they see me, if it's anyone from our party except Miss Zee. I attempt to stay hidden from her as well, for now. If I'm close to my friends and they can't see me or notice me, I'll use my whistle or harmonica to get their attention.

(d20+9 stealth check of 26) (plus any other bonus for being smaller?)
(d20+2 survival/tracking check of 22 - Natural 20!)
(d20+7 perception check of 8 - apparently I'm face down in the dirt)



Crosseye (Earl) AC: 17 (T 12 FF 15), CMD: 17;HP 11/11 Character Sheet  d20+15=26 ; d20+3=13 ; d20+6=18 ; d20+5=21 ;
Wednesday November 5th, 2014 8:10:18 AM

I thank Zee and look over the map. I take what I can from to get our direction. What ever Zee did to me when she touch me, I now feel the confinance pouring out of me. "Ya this way! I know it!" and with that and the help of the other head east.

When we come the what looks like a cleaning I have this strange feeling come over but can put a finder on it. I do a look around to see if I can find what it is. I also look around for Zee's Cat.

----------
Survival check 26
Fort save/check 13
Perception check 18 of the area for anything of help
Knowledge nature check 21 of the area for anything that might help plants/trees/animal (nature)

Irdalas (Nick L) AC: 17 (T 14 FF 13), CMD: 17; HP: 10/10 Arrows: 213 Character Sheet 
Wednesday November 5th, 2014 8:49:21 AM

"What is this smell... Oh no!" Irdalas jumps out of the way!

Cameron (David F) AC 18 (T 14, FF 15) CMD 12 HP11/11 Character Sheet 
Wednesday November 5th, 2014 11:07:36 AM

Cameron sees the danger a split second before it sprays and gets his coat up in front of his face to shield it. He pulls a piece of cloth from his kit and makes a makeshift mask, then tries to help those afflicted.

Miss "Zee" Zetianos (Cade R) AC: 12 (T 12 FF 10), CMD: 12; HP: 11/11 Character Sheet  d20+2=5 ; d6=5 ; d20+4=5 ;
Wednesday November 5th, 2014 11:28:21 AM

Zee and the others have been shrunk! Now, at 6 inches tall, Zee is faced with a reality that she may not be prepared for "hikes in the woods." If anyone who has not been shrunk approaches, Zee will scream and blindly flee.

If someone, who is shrunk approaches Zee will scream hysterically and point to the sound, "Hide! Oh gods, its coming after us!"

Zee will hide behind the nearest blade of grass, and after her initial terror, devolve into hysterical fits of crying and laughing. She is unable to stay silent, and devoid of reason, until she is exhausted or someone intervenes.

-----
Fortitude DC 13: Failed with a 5
1d6: 5
Will Check Not to Panic: 5 again
((OOC: David had mentioned jinxing John dice on LnB Board, I see that he picked up mine by mistake! *j/k*))


Carver (John C) AC 16, AC 18 with shield, CMB 5, CMD 15, HP 15/15 Character Sheet  d20+4=20 ;
Wednesday November 5th, 2014 11:38:09 AM

Carver sees the spray coming and ducks a bit, but successfully holds his breath, until the stink dissipates a bit.
He looks around and tries to see just what is going on. He does switch weapons, putting his shield away and drawing his bow, ranged attacks against this thing might be best....


Atlas Sunowl (Trey) AC: 21 (T 13 FF 18), CMD: 17; HP 13/13 Character Sheet  d20+4=7 ; d6=5 ; d20+1=5 ;
Wednesday November 5th, 2014 1:45:29 PM

Atlas sees those around him sniffing the air and does the same. Yep, something is dead, but where and what? Before he has time to look for the source he gets a sudden feeling that he is falling...

Anyone that is watching Atlas sees that he is shrinking, quickly! Before your eyes he goes from a 5'9" down to just 7 inches and practically lost in the grass and debris of the forest.

Atlas finally realizes that he is shrinking and has a moment of panic. He yells out, "Someone help me!", but it is too late. His voice is just a tiny sound and no one can hear exactly what he says.

---------------------------------------------------
Fortitude: 1d20+4=7 (fail)
Spoiler/Effect: 1d6=5
Shaken/Fear/Panic (Will): 1d20+1=5 (assuming a fail, not sure of the DC. Also not sure if I would be shaken, frightened or panicked)


Dangers in the Grass - CoDM Corsario 
Wednesday November 5th, 2014 4:32:13 PM

Mack, Zee and Atlas see how they shrink to a diminutive size, and get lost in the grass. They can see each other, but they have troubles seeing the rest of their now huge companions.
Zee screams and run for cover behind a piece of wood, now the size of a house, as Mack hides away. Atlas remains in place, looking for the source of the sound.
A huge monster start to appear over the tall grass blades. A huge furry creature of dark grey, with huge eyes and huge teeth, looking for you, hungry and hunting. You all recognize it for what is it. The best hunter, the best killing machine in all of nature. Keen eyes, even keener sense of smell, and a predilection of playing with it's prey before killing it.
It is Pips, Zee's cat, ready to pounce on its prey. You three! His eyes are right now fixed on Atlas while it approaches as silently as a shadow, even with it's huge size.
All of the rest: Highlight to display spoiler: {Zee screams panicked and crunches on on the ground, while screaming that something is after her. Mack very silently crouches, and takes his harmonica out and starts to make sounds, like if calling for someone, while Atlas ask for help while turning to see Pips, Zee's cat companion, in awe, as if the cat is something else. The cat back hairs stand while it crouches and seemingly prepares to jump on Atlas.
But the most worrisome sight is Gaston, taking out a fine dagger and getting ready to pierce his own neck, while screaming:
"Take it off me!"
The veggieskunk, seeing most of you avoided the effect, runs away, escaping.
Cameron screams:
" Don't hurt the critter, it is just protecting it's home. We need to use the rope to herd the others away from the critter and wait for the musk to wear off. I'll go in and get the rope around them, you guys help me put enough pressure on it to herd them out."
}
OOC: You guys are great! You all posted really fast! Too bad we have to wait until tomorrow to continue. But feel free to roleplay a little until then. Trey, Cade and Eric, don't read the other players posts, yet :D

Mack (Eric R) AC: 15 (T 15 FF 12), CMD: 15; HP 9/9 Character Sheet  d20+9=20 ; d20+2=18 ;
Wednesday November 5th, 2014 8:04:13 PM

Seeing the giant cat go for Atlas, and hoping that the cat doesn't see me, I run and attempt an acrobatic flip to land on his back. In my mind, I'm hoping that's both the safest spot to be, AND hoping it will draw it's attention away from Atlas.

(d20+9 acrobatics check of 20)

"YEEEE-HAAAAAAAWWWWWWWWWWWWWW!!!!!!!!!!!!!!" :)

(d20+2 handle animal check of 18)

OOC: I LOVE being a smurf!!!! :)
I love the fact that the spoilers are hidden, too. Makes it work great! Just hard to not read the other's posts, though. ;)



Miss "Zee" Zetianos (Cade R) AC: 12 (T 12 FF 10), CMD: 12; HP: 11/11 Character Sheet 
Thursday November 6th, 2014 9:56:48 AM

((OOC: We did this to Wold. No more posting in a group like that.))

Zee starts screaming anew at the sight of Pips, "It's just like Magda said. The bloody lady and her helper turned me... Now the cat will eat me..."

Zee scrabbles at her neck and throws her coin purse at the cat, "Take it back, I don't want it." Then she tosses her kukri, "Send it back to them!' Finally she scrambles out of her backpack, "Please! Please, don't kill me. I had to get get away. Just take it back! Take it all back!"

She continues to scream and cry and beg for her life.

Dangers in the Grass - CoDM Corsario 
Thursday November 6th, 2014 9:57:53 AM

Mack, Zee and Atlas: Mack comes out of nowhere and with great agility starts riding Pips! The cat seems to ignore the really small halfling while closing on Atlas!
Zee throws her stuff at the cat, and the huge cat moves to avoid it, while zeroing on Atlas.
The rest Highlight to display spoiler: {Atlas jumps towards the cat and starts making "riding" movements and sounds ... "YEEEE-HAAAAAAAWWWWWWWWWWWWWW!!!!!!!!!!!!!!"Zee sems to be panicking, hyperventilating, begging and throwing her stuff out.}
Not a full post, that will be in the night. We keep only roleplaying today. Nice you all got to post before the small meltdown of the site.

Cameron (David F) AC 18 (T 14, FF 15) CMD 12 HP11/11 Character Sheet  d20+8=16 ; d20+8=20 ; d20+6=16 ; d20+5=13 ;
Thursday November 6th, 2014 11:31:53 AM

For those who are not shrunken down Highlight to display spoiler: { Cameron moves to Gaston and touches the man's arm, casting delay poison. Hopefully this will counteract the toxin he has been splattered with, long enough for them to disarm him and maybe talk him into a nap while the venom wears off.
After that Cameron just keeps his eyes open for any dangers to the people affected by the skunk. He does nothing to interfere with them since he can not remove the poison that did this to them. He does keenly watch since the toxin seems to be revealing some personality traits that normally would remain hidden.
Perception 16 to watch for trouble
Perception 20 to watch the group members
Sense motive 16 to put what he sees into context

Interesting. Jancassais rewards me with insight for my sacrifice last night. She shows me the inner workings of some of the key players in this group. Very interesting.

Cast delay poison of Gaston
Diplomacy 13 to convince Gaston that being disarmed and resting while the toxin runs it's course is the best course of action. He is careful to assure Gaston that the toxin is not life threatening and he believes, as a follower of Jancassais that allowing it to run it's course will strengthen him in the long run.
}

Notes
underlined spells have been cast
spells prayed for- Detect Magic, Create Water, Light, Delay Poison, Bless, Magic Weapon
0/4 channels used

Atlas Sunowl (Trey) AC: 21 (T 13 FF 18), CMD: 17; HP 13/13 (SHAKEN) Character Sheet  d20+1=17 ;
Thursday November 6th, 2014 12:09:14 PM

Atlas has his sword and shield in hand and slowly starts walking backwards towards Zee, he is clearly shaken by the turn of events. "Zee...Zee! Listen to my voice, take a deep breath. This is still your cat, the bond is still there no matter the size of you or it. Breathe, there you go. Now, please come out and tell your kitty to help us rather than eat me. We can ride him and keep up with the group until we find a cure, but only if I'm not his dinner first."

-------------------------------------------------------------
ooc: I didn't see any comment on the shaken/frightened/panicked question. Thinking about the situation and Atlas I'm going to assume this is a time where he would be shaken, but not frightened or panicked. Since I failed the Will check earlier, consider him in that state.

Will Check - Assist Another - Zee in unpanicking: 1d20+1-2=15 (+2 to Zee's next Will check)...forgot my -2 for being shaken on the roll, so just subtracted it in the text, still passed.



Cameron (David F) AC 18 (T 14, FF 15) CMD 12 HP11/11 Character Sheet 
Thursday November 6th, 2014 12:19:56 PM

OOC
Unless you guys got a special message those who saved didn't get, there is no will save mentioned for fear.
Option 5 says "{You, and all other characters that failed their rolls feel like falling! But you are not! You only get reduced to 1/10 of your normal size. All your equipment got reduced too. You hear a great strange sound approaching from the east, in the now tall grass that surround you!}" No will save asked for. If you want to roleplay being scared that's great, and possibly appropriate based on being smaller than normal, but there isn't a mechanic I can see driving it.

Mack (Eric R) AC: 15 (T 15 FF 12), CMD: 15; HP 9/9 Character Sheet  d20+9=23 ; d20=12 ;
Thursday November 6th, 2014 1:22:59 PM

OOC: I'm, personally, pretty excited about being 1/10 my normal size. :)

IC:
As we're charging Atlas, if we run past a stick or such I will try to pick that up and use it as a lance as we charge Atlas. :) (a blunt lance, to keep pushing him further away from us... I hope)

Otherwise, I pull back hard on the cat's collar, or clump of hair that I'm holding on by, to try to get it to stop moving towards Atlas. If that doesn't work, I blow my whistle right in its ear.

Not sure what'd I'd need to roll for any of these. I'll try acrobatics again, and an extra d20 to be used for whatever?
(d20+9 acrobatics check of 23)
(d20 extra roll of 12)


Carver (John C) AC 16, AC 18 with shield, CMB 5, CMD 15, HP 15/15 Character Sheet 
Thursday November 6th, 2014 1:46:08 PM

Carver......For those unaffected Highlight to display spoiler: { He may not know what affected the some of the others, but seeing them act like they are shrunk is almost humorous, in face he lets out a laugh, a good belly laugh that's surprisingly deep for such a young person, but then again he is rather large, being a centaur and all. "I know this ain't funny, I'm sorry for laughing. But now what are we going to do with them, they are going to hurt themselves if we let them go on like this."}

Carver (John C) AC 16, AC 18 with shield, CMB 5, CMD 15, HP 15/15 Character Sheet 
Thursday November 6th, 2014 1:46:36 PM

Someone edit my post please and hide that....

Zee (Cade R) AC: 12 (T 12 FF 10), CMD: 12; HP: 11/11 Character Sheet  d20+4=14 ;
Thursday November 6th, 2014 1:55:48 PM

((OOC: Ah, ha! After reading the Pathfinder information on Combat Conditions I must clear something up, I probably confused Trey as I self-imposed a Will Check without asking the DM if it was needed. I have a bad habit of letting the dice pick a response when I can't decide. I think that Trey followed suit and performed a Will Check. Also, I have been role-playing shaken, as I have not tried to flee.))

Zee is panting hard, but she tries to focus on Atlas. "I... I... d-don't have a b-b-bond with her. I... I... t-trained her to hunt... m-m-mice, rabbits, and q-q-quail."

Zee allows Atlas's words to pour over her. She rallies and attempts to aid her fellow shrunken victims. "Pips..."

Zee (Cade R) AC: 12 (T 12 FF 10), CMD: 12; HP: 11/11 Character Sheet  d20+4=12 ; d20+2=21 ;
Thursday November 6th, 2014 2:07:27 PM

OOC: To Corsario My roll to be unshaken is 1d20+4+2-2= 14
handle animal is a DC 10 Check unless the cat is hurt then a DC 12
My Roll is a 1d20+4(if unshaken)=12 or 1d20+4-2=10

If I am in control I will ask the cat to Heel and return to me.
I will also make a Perception check to look for further dangers. 1d20+2= 21

If I am out of control I would like you to pick an action:
1) Have cat attack Cameron (As Zee believes he shrunk her.)
2) Have cat break off attack (Sparing Atlas)
3) Have cat Heel (Sparing Atlas and gaining a ride)
4) Have cat Defend Zee. (From any "giants" that approach.)
I will not make perception check until I gain control of my faculties.

Irdalas (Nick L) AC: 17 (T 14 FF 13), CMD: 17; HP: 10/10 Arrows: 213 Character Sheet 
Thursday November 6th, 2014 2:36:05 PM

Highlight to display spoiler: {Irdalas just sits down and watches in awe as Mack plays out whatever he seems to be hallucinating. It doesn't get any better than this.}

Crosseye (Earl) AC: 17 (T 12 FF 15), CMD: 17;HP 11/11 Character Sheet  d20+6=12 ; d20+1=12 ; d20+6=25 ; d20+4=16 ;
Thursday November 6th, 2014 4:54:52 PM

For those who are not affected Highlight to display spoiler: { Seeing as Cameron was dealing with Gaston and what ever was affecting him I turn my attention looking for the other that seem to have disappeared. While I am looking for what or where they went I notice Zee's cat lurking and tracking something. "What have you got there? I ask the cat. (Perception check on the cat 12) I notice the cat is hunting something just not sure what. I hear some small high pitch noises. (Use wild empathy (12) on cat to friendly it and have him/her listen to me. If successful in getting it to listen, I coax (Handle animal 16) check it to come to me and leave what ever it is hunting so I can see what it is tracking hunting. (Another perception check 25 to not see the pray) I now see it as Atlas and Zee, with Mack riding the Cat. I laugh at Mack and think only Mack would ride the Cat as a miniature and he looks like he is have fun. I call to Cameron "Over here I found the others!"}


Dangers in the Grass - CoDM Corsario  d20+2=14 ;
Thursday November 6th, 2014 11:50:08 PM

Atlas starts to say something about riding the cat for go looking for you while Mack takes a small stick from the ground and starts to poke Atlas belly with it, like he was trying to thread a needle. Zee seems to calm down and calls her cat, who stops trying to attack Atlas. In that moment you feel dizzy, and fall to your knees. In a blink of an eye you realize you are back to your normal size, in the middle of the rest of the ground, that is surrounding you with a rope and wide smiles.
When Cameron approaches Gaston to touch him he sees his arm and screams...
"Don't let the snake choke me!"
He tries to stab his arm but Cameron dodges him and makes contact with him. Gaston also fall to his knees, and panting asks:
"Where is the snake?"
If you haven't feel free to read the spoilers now. Great role playing all of you!

Cameron (David F) AC 18 (T 14, FF 15) CMD 12 HP11/11 Character Sheet  d20+5=11 ; d20+8=10 ;
Friday November 7th, 2014 2:28:27 PM

Cameron soothes Gaston's nerves and explains the past few moments.
" A strange skunk sprayed you all and the toxin it sprayed made you all see things. From what I can tell from watching you all the other three that were effected all thought they shrank down and that, I think, the cat was going to eat them. You though Gaston, thought there was a snake in you shirt and were about to go to great lengths to stop it."
Cameron gestures to the blade in Gaston's hand.
" The fastest way to save you, since I didn't know how long the toxin would las was to delay the poison. I think it might still affect you for a few moments when the prayer I used wears off. The best thing to do, would be to rest and let us hold your weapons until the hallucination passes. You can sleep the night since we have another person yo watch with us. Judging by the omens I am seeing, we are close to your goal, whatever it may be. Rest here for the night, find the center in the morning and start back for the tree in the afternoon. Sound good?"

Diplomacy 11

If Gaston finds this acceptable we can set up camp now.
Cameron searches the area for another small venomous creature, a spider or most preferably a scorpion for his prayers tonight. He suggests they still not light a fire, it has worked well so far. He then eats some rations and turns in until midnight, shortly before his shift.

Perception 10, in case we want to speed through the night watches, otherwise I'll post my nightly actions when it's my watch.

Notes
underlined spells have been cast
spells prayed for- Detect Magic, Create Water, Light, Delay Poison, Bless, Magic Weapon
0/4 channels used

Irdalas (Nick L) AC: 17 (T 14 FF 13), CMD: 17; HP: 10/10 Arrows: 213 Character Sheet 
Friday November 7th, 2014 4:33:41 PM

OOC: I'll post during the weekend

Mack (Eric R) AC: 15 (T 15 FF 12), CMD: 15; HP 9/9 Character Sheet  d20+6=18 ; d20+7=19 ; d20+2=6 ; d20+6=13 ;
Friday November 7th, 2014 4:44:06 PM

Having now had the awesome experience of being a smurf and charging into battle on a cat, I feel a sadness that it has ended. My thoughts of a potential future change slightly. I apologize to Atlas for any misunderstandings though.... not sure exactly what happened for sure in my mind, and what Atlas actually saw as well as I charged him.

Once I get my bearings back, I head out a little ways to see if I can find anything good to eat, as my rations are starting to run low.

Regardless of the results, I eat, and pull the banjo out and play something a little sad.

(d20+6 herbalist check of 18)
(d20+7 perception check of 19)
(d20+2 survival check of 6)
(d20+6 perform banjo check of 13)


Zee (Cade R) AC: 12 (T 12 FF 10), CMD: 12; HP: 11/11 Character Sheet  d20+2=6 ;
Friday November 7th, 2014 4:47:14 PM

OOC: After reading my email, Mr. Corsario.

Zee has had a all she wants of poison clerics making decisions for her, "I say we keep marching. We were not badly damaged by the poisoning and we can help him, if you caused him to relapse. Unless, you have worn yourself out, calling down polecats on us, Priest."

Zee regathers her stuff. Fusses over Mack, Atlas, and Gaston. She then advocates to continue.

If we do, I will grab Crosseye's shoulder and administer a second Touch of Destiny, "I believe in you Crosseye, just don't lead us to anymore skunks." Then I try to aid Crosseye, "I that a fir tree, or a dandelion? I think I am still suffering from the spray."

-----
Actions:
Perception Check= 6 Fail
Touch of Destiny - +1 to Crosseye for one round.

Cameron (David F) AC 18 (T 14, FF 15) CMD 12 HP11/11 Character Sheet  d20+2=17 ; d20+8=21 ; d20+4=9 ; d3=2 ;
Friday November 7th, 2014 5:10:08 PM

Cameron shrugs and answers Zee's concerned question about his well being
" No, I am quite fresh. I can still heal or aid the others in combat without restriction. The delaying prayer was a simple one granted me by Jancassais because of the toxins I study. By all means let's move further into the woods. I wonder what the next sign we are on the right path will be."
Turning to Gaston, " I cannot remove the delaying prayer so in about an hour you may wig out again. We should be able to keep you from stabbing yourself then. I gave up the prayer to detect poison so that I could create light for our cold camps last night, so I don't know if it is still affecting you. Let's hope not."
If moving on Cameron will use his hunter's skills to help guide Crosseye. As always he slips a throwing dagger out and readies it in case they are attacked.
Survival 17 +2 to Crosseye's survival check
Perception 21
Readied dagger hits AC 9 for 2 damage


Carver (John C) AC 16, AC 18 with shield, CMB 5, CMD 15, HP 15/15 Character Sheet  d20+1=15 ; d20+2=18 ; d20=17 ;
Friday November 7th, 2014 7:30:29 PM

"I agree with Cameron. We should set up a camp here and rest up. Then tomorrow we get to the center of the forest and stay there for the day or three Gaston needs. While moving ahead is all fine and dandy, getting there safely is far more important. While Cameron may have spells granted him available, I'd rather any of you spell casters be fully rested up and ready for trouble if we do in deed bump into it."
He looks in the general area where they are to find a decent spot to set up a camp and while he's at it, keeps a look out for possible trouble.
I f the group decides to continue moving on, he aids with determining north, so the can keep moving east.

Perception 15
Survival 18
Aid Another (Survival) 17

Atlas Sunowl (Trey) AC: 21 (T 13 FF 18), CMD: 17; HP 13/13 Character Sheet  d20+1=21 ; d20+2=22 ;
Friday November 7th, 2014 11:21:02 PM

Atlas shakes off the hallucination and steadies himself. He then hunts down Mack to find out what the heck he was up to trying to impale him. Mack finds him first and cuts him off to explain and apologize. Atlas decides that the halfling is crazy enough to try such a thing, so he accepts his apology, tells him to be more careful next time, and heads over to Zee...knowing that the halfling will never truly be more careful.

"Zee, while I'm feeling just find and I would rather not waste time sitting around waiting for the dark, we don't know what the next hallucination is going to be. So while I don't like it, I'm inclined to accept the suggestion made by Cameron. Considering the circumstances, maybe you can join me on watch and we can talk about our approach the next time we face a foe ten times our size. What do you say?"

After Zee answers, Atlas leans in closer and talks to her in a hushed voice so that others cannot hear. Spoiler - only for Zee Highlight to display spoiler: {"Zee, what did you see that makes you think Cameron did this? I have only known this halfling for a few days and his kissing up to Gaston has turned my stomach, but I have not seen evil in him."}

---------------------------------------------
Survival if we continue: 1d20+1=21 (natural 20, +2 to Crosseye)
Perception for if we continue or if we skip to watch: 1d20+2=22 (natural 20 again, should be saving these for battle :-(


Zee (Cade R) AC: 12 (T 12 FF 10), CMD: 12; HP: 11/11 Character Sheet 
Saturday November 8th, 2014 10:44:40 AM

Zee huffs and crumples to a log nearby. "What are you doing out here, Atlas? Some lord wants to see the center of the woods? Why? That seems so messed up. How will the Chancers know that he reached the center?" She shakes herself and continues to talk to Atlas, as she begins her work as cook and maid. She asks for a portion of food from the party, not Cameron. When Cameron advises against the fire she does what she always did, nods, says "Yes, that's a good idea," and ((Prestidigitation and kindling)) starts a small. There is little heat, little smoke, and even less heat, but it will warm the three largish stones that she nestled around it. Stupid Halfling, and your stupid skunk can go jump in a bleeding river.

She turns and looks at Atlas, "I don't understand why you travel with a priest of Night Terror." Zee begins to tell you of her past, "Babs was a girl I grew up with in the orphanage. Well, she was a halfling, just six years old. You... *sob*" Zee pulls out a crude, clay pot that you could have never imagined in her pack, "People make fun of Halflings and the amount they eat, but... the babies, they need the food. You don't know what is like when they don't eat. Halfling babies can't starve, it is not pretty."

She goes to each man, er traveler sorry Carver, except that poison priest and asks for a small tribute of food. In the end she has enough for a stew; Atlas is her last person to ask for food, "So, Babs, was a six year old, starving to death. She was sick and thin and everyday Ms. Magda told her, 'You should and stop being so unlovable!' I couldn't take it, so I stole food from Magda. When she caught me, she told me that the goddess of poison and retribution would repay me. That night, Babs was sold to a merchant who left for Ga'al land. I- I- need to finish supper. *sob*" She cries silently over the stew pot, and eight rounds later(Prestidigitation), Zee has prepared a soup that looks like a thin broth with bite size chunks of meat and beans, but it smells great. It tastes spicy, hearty, and warm it is the perfect end to a long day (if you close your eyes).

If pressed further, Zee seems to have a near limitless supply of stories about sad orphans, cruel overseer, and the monsters, boogeymen, that are called the gods of Testing. You are sure that she is afraid of the them for sure.

As you eat Zee cleans up the stew pot, that broke apart at the end of the meal. Then she asks for anything that need cleaning. She place one garment in her lap, dabs it with a bit of water and in a few rounds. She stacks it up one her other side, clean, pressed, and folded; but not mended. If Cameron takes advantage she saves his for last, they are mysteriously discolored pink, everything pink. Though it starts to fade an hour later.

((OOC: I can't see your faces, so I am going to tell you what I think is obvious, please forgive me if I seem condescending or whiney. My character has not yet been told by anyone that she is a sorceress. She does not understand that she wield magic, therefore her spells are faint and simple. I write her actions so that a she can explain them away. Please feel free to question her actions as she casts a number of cantrips... I am prepared for a heavy DM edit if I am off base here.))

Mack (Eric R) AC: 15 (T 15 FF 12), CMD: 15; HP 9/9 Character Sheet  d20+6=16 ; d20+5=6 ; d20+6=17 ;
Saturday November 8th, 2014 12:11:12 PM

Mmmmmm..... the broth Zee makes tastes great after those rations. If I am able to find anything good herb-wise to offer, I do so, and try to help her with the cooking. Feels like making potions to me. I enjoy. :) "Thanks for cooking for us, Zee."

I go back to playing some music until we wind down for the night.

(d20+6 herbalist check of 16)
(d20+5 apothecary check to assist Zee cooking of 6) - I hope I was able to help ruin the broth. ;)
(d20+6 perform banjo check of 17)


Cameron (David F) AC 18 (T 14, FF 15) CMD 12 HP11/11 Character Sheet 
Saturday November 8th, 2014 2:12:50 PM

" A fire huh? Great, let me know how that turns out. I'll be over here, hopefully out of the forest's "I'm pissed because you don't listen " zone. We tried for a full day to get into the forest, and it gently but firmly redirected us to the edge every time. So we slept on it and tried again, all putting our heads together toward the goal of not losing our way so we didn't get redirected back to the edge. That worked. We met some toads that it seems the forest just conjured up in our path to have a look at us. If we threatened them or even talked about hurting them, they focused on us and got ready to poison us. Therefore we have been keeping a cold camp, not because we like eating cold food and not seeing at night but because some Woldian woods are 'awake' and take offense to being misused."

As darkness gathers and Cameron's attempts to sleep before his watch start to fade he decides to tell his story to the group. He rejoins them and sticks a stick upright in the ground between them. He conjures a light, lime green in color and not terribly bright , but enough to see by on the tip of the stick. (cast light) Since Zee is uneasy she seems to be spreading her fears, maybe on purpose, maybe not, to the others. Maybe the story of how he got here from where he started will clear things up a little. He hopes so. These peope seem to be the ones he should be with, at least thats how he reads the signs.

" Carver knows alot of this , but probably not all of it. This is how, and why I follow Jancassais. My parents were adventurers. They ran with a group, led by Morgan Steelshaper, a paladin of Pantheon. They worked in the contested kingdoms, where borders and rulers, and your friends, could change overnight. My mother was a cleric of Flower. She kept the group alive and tried to help the people they always found themselves helping. With so many political changes and a new ruler every few years, the common people got trod upon pretty often. They helped those people regain their lands, or tax money or kidnapped or enslaved loved ones. My father was a rogue, in almost every sense of the word. He stole, he cheated, and he lied, and he made a good deal of coin at it. When he met my mother all of that changed. He didn't do any of those things to better himself anymore, but to get her attention and gain her affection. They made some enemies in those days, but they helped alot of people and gained more friends than enemies. Then they retired. Some like my parents started a family. Some poured themselves into their crafts, making magic and mundane works of art. Every fie years they gathered at the Tears of the Wold Inn and remembered the 'old days'. When I was ten, my parents left for that anniversary and never came back."
Instead of them, Morgan showed up the next day. He was beaten and bloody, and armed to the teeth. He told me my parents were missing and probably dead, and that the people that did it were after both him and me as well. He wasn't there for five minutes, urging me to get dressed and grab my things, when the door was kicked in by a group of thugs. They fought, and he won. I watched from the closet, clutching the few things I had gathered and was terrified. He took a list off of those thugs, like the one on the men that had attacked him at the Inn. We fled and went back to his home in the Scab, where he and his family raised me as their own."
" He taught me the rudiments of the forge, but it held no magic for me like it did him. He taught me to fight, but a halfling hasn't the mass and strength to fight in heavy armor like a dwarf. Most of the time I slipped away and read the books he and his father and grandfather for generations had collected on ancient dwarven works of stone, metal and magic. I learned to hide, and I learned to track. I learned the bow and found I could fight pretty well at range. I also learned to hunt and hate the giants that plagued the Scab."
" When I grew up I left to join the Mailed Fist, to make something of myself that wasn't given to me by the Steelshaper clan. They had even adopted me and named me a dwarf-kin, making it possible for me to become one of their children and be considered for the family name and home when they died. So I went to the Fist. I earned my way there. I mastered the bow, the woodlands, and learned who I was going to be, or so I thought."
" The Fist didn't like people that could make up their own minds. They succeeded by people following orders and rules, Carver understood that, but I couldn't make it work out in my own head. On one mission they told us to go bolster a town that was under siege by gnolls. That was our mission. On the way we met a caravan of traveling performers, a circus, that had been ravaged by a gnoll raiding party. Only their performing lions and hill giant strongman had managed to chase the gnolls off. But night was coming and they would be overrun as soon as we left to follow our mission. We camped with them and in the morning, our sergeants told us to Pack up and head to the town that was our objective. Our Fists packed up and headed out, following orders. "


Cameron pauses and renews the light spell. He is quiet for a moment and then goes on, more quietly.

" That's when I betrayed them and stayed behind to help the caravan. The others followed orders and saved the town, with one of our comrades was killed. I stayed with the performers and got them to town, all except the remaining lion and one performer I couldn't reach in time when the gnolls attacked us. That action, not following that order lost me a promotion to lead our Fist, but it saved over a dozen men, women and children, and one hill giant. It put an end to a rampaging group of almost a score of gnolls and it gave the Fist valuable intelligence about how the gnolls were moving around. It also got Carver and I a more clear perspective on how the gods of the Wold view us and their chosen area of influence."
"The comrade that died, was a good friend to a witch in our Fist. He convinced the rest of us that we had to try and bring the comrade back to life. He petitioned Gargul and a few minutes later, we found ourselves in the Land of Rest. We walked around and finally found ourselves standing in front of Gargul's throne. Gargul was mostly compassionate about the one that had died, who was a cleric of Flower. She was there too, Flower herself. I remember how she made us all feel. She wiped away any guilt or horror that any of us had when we thought of how our comrade had died. She even assured me that I had done the right thing in betraying my friends and saving the performers. Gargul allowed him to return, then became angry and cast us out when he didn't show Gargul or even Flower any respect. So I know the gods are real, and that they take their chosen areas of influence very seriously."
"Anyway, we were sent on another mission, to find where the gnolls came from. It led us to the Cursed Swamp. Carver and the other Cetaur in our group became ill from standing in the water so much, because centaurs can't climb. After we rescued some slaves from a group of gnolls, Carver got really sick. So I took him and the slaves back to the Citadel while the others finished the mission. They healed Carver, and I learned I had another trip to make."
" Morgan had started investigating the people that killed his friends and had been murdered. My grandfather sent word to the Fist, and I assume a sizable donation, saying I needed to return home since I was his son so that I could bury him. I returned home and Carver came with me, saying he was supposed to. I spent days in the temple preparing Morgan to be sent back to the stone. All the while I was there I kept hearing nagging whispers. They said things like 'He was a paladin of Pantheon, following the rule of justice, looking for the killers to bring them in, look where it got him'. I always looked for the source, but never found it. Until one night I was finishing the rites and prayers the dwarves use to make a desecrated corpse ready for the ground when the speaker appeared. We spoke, and he told me that he could see in my devotion to a dwarf that was not even my real blood and desire to make this right. I told him I was making it right, returning Morgan to the way he had been before dying, before they desecrated his body, so he could be returned to the stone and be with his ancestors. "
"To make a very long conversation short, he said what I really wanted was to find the ones who did this, the ones who killed my parents and all their friends and tried to kill me and put it behind me, making sure they never tried to come after me again. He said when I admitted that and wanted his help he would be there. I went home, slept on it and realized I did want it to end. But I had no clues, and no idea where to start. When I went to the temple that day, I again found him there. He explained all about Jancassais and how, with her help I could finish what Morgan started. It would require devotion and sacrifice, but it could be done, even against foes as powerful as they were, by someone as powerless as I. He told me to think it over and when I was sure, I could drink from the vial he gave me and Morgan would be ready to continue on his journey, and I would be ready to start mine."
"Two more days of rituals, and I thought about the offer. In a case like Morgan's a night of prayer and vigil was required before the ceremony to lay him to rest. That night, as I watched over his body I made my decision, and I drank the vial. It was poison. It knocked me out, stole all of the skills and powers I had, and turned me into a blank slate with only my memories remaining intact. Later, I found that the experiences, the skills and powers I had lost, had revitalized the ravaged and desecrated corpse of Morgan. He was returned to the stone, and I was reborn to take up Jancassais whip, and her devotion. I would learn, through trial and devotion what I needed to know to find the people responsible. When I did, the revenge I chose was my own affair."
"So here we are. I follow her ideals of hunting, since that is what I am doing, hunting the ones responsible for Morgan and my parents and all their friends deaths. I also follow her ideals of poison, which came in handy today to help Gaston not stab himself. I chose poison because I am small and weak. Poison levels the playing field with larger, stronger opponents. It is also how I came to follow Jancassais. I make my devotions and I help any others I find if they need help. Nightly I either review the few clues I have, praying for insight and a better understanding so that I can learn more, or I sacrifice a part of myself through eating poisoned creatures so that I can learn the stillness and clarity I must have to see the path I must walk. She grants me prayers to help me on my way and sometimes shows me signs that I am on the right path. We have seen two toxic creatures today and emerged none the worse for wear from them. To me these are her trials and signs that guide me."

Unless there are questions, Cameron gets up and returns to his bedroll in the crook of a tree. He sleeps in his armor, until midnight. At midnight he rises, makes his devotions to Jancassais and takes his turn on watch.

Carver (John C) AC 16, AC 18 with shield, CMB 5, CMD 15, HP 15/15 Character Sheet 
Saturday November 8th, 2014 5:14:36 PM

As Cameron speaks, Carver nods, having known, heard about or been there for most of it. He still has no problem with his little friend, each must follow their own hearts. He does with his following of Gargul. He has even met Gargul and Flower as well, if Gargul was dissatisfied with how Carver followed him, he'd have said so.
When Cameron is finished, "Cameron, I have faith in your choices, I can even understand them, just know I may not always agree with your choices, but I will respect them. That's what friends do for their friends.
You're accepting of my following Gargul, as well as my relative whom I believe Gargul uses as a messenger. So I guess we are even that respect, if others here have a problem with those of us who believe in the divine powers, let them know that as adventurers, we put our faith in many things.
We trust in our wits, or skill in arms but most importantly, we trust in our faith in the divine powers to guide our actions."


As Zee tries to make a fire, carver keeps pouring water on the kindling.
Miss, we decided not to anger the forest by burning it. It would be ill advised to irritate the woods. And I say this knowing that the woods are alive, not just with creatures, but with a spirit that guides those animals. So please stop creating fire with your finger tips."
As many times as she tries to start the fire, Carver will extinguish it.

Crosseye (Earl) AC: 17 (T 12 FF 15), CMD: 17;HP 11/11 Character Sheet 
Sunday November 9th, 2014 9:11:51 AM

Not having the full effects of the skunk as the others, I did get some. I was seeing some normal and others as little creatures. The affects didn't last long but long enough for some fun with my mine. With the effects wearing off I shake my head and see my friends grow back to their full sizes. "Glad to see you all back to your selfs what ever that is" I say jokingly with a big smile.

"Seeing as we have gone though so much today, a rest would be good for us all. It would clear our minds and rest us all up for what ever tomorrow might bring." I say to the group.

With that, like the others, I help set the camp without a fire, like the night before. I eat some of my rations. Sit with the others listening to their story's for awhile, but knowing that I have a watch much later I excuse myself. I head to a nice quite place not far from the main group, roll out my bedroll. I take my armor off but keep it close with both my bow and great axe and settle in to get some sleep.

-------
OoC

Will post again my guard watch later today/night after some sleep for me also :)


Zee (Cade R) AC: 12 (T 12 FF 10), CMD: 12; HP: 11/11 Character Sheet  d20+3=23 ;
Sunday November 9th, 2014 2:36:37 PM

After the preaching of Cameron, Zee feels for him, but she is confused by his religion, and afraid after years of abuse for Magda. The conflict of emotion is evident as she set to the task of her fire... and gets water dumped on her head from the Centaur. She at first thinks it must be an accident and listens with half an ear, but as he pours more water on her fire, she asks him to repeat himself. As he does, she grins a wicked grin, Gotcha, Faker!

This time she is on her feet and in the bully's face. "You need more time in the Rogue and Circus Quarters to fool me, Liar! If, as you say, these woods are guarded by spirits that you won't risk offending, why do you continue to travel deep into the woods? The spirits has not attempted to stop me from gathering dry kindling that litters the forest floor and could catch the whole wood on fire. The woods have not molested by cook fires, that I made small and quenched once my work was done. If you are a warrior of the gods, be consistent! March to the heart of the wood and light campfires as any person would, or march to the edge and heed ALL the forest's messages! I have met many cons and crooks dressed in grey robes, but even they knew to be consistent in the lies they tell." Zee squares her shoulders and stares the paladin down, "Know this, Master Carver, I was hired to cook and clean for Gaston, and you if you interfere with my work again- You. Will. Regret. It!"

Thankfully, the cook stones have gotten hot enough to cook with, and in a surprisingly short time. Zee continues to try and make the stew Gaston is paying for, but she will not be offering the clergy any, and she is hurt that Crosseye is sneaking away.

If you are there Forest Spirits... I so stupid, If you are there and you do hate fires fill this meadow with red flowers, but if you are not angry with me send a white flower, and if you want nothing to do with us at all send a black flower. Zee snorts, maybe a chuckle... maybe a laugh... 16 year old girls are so emotional. ...and when there are no flowers, it will confirm what I already know: gods, men, and the forests care nothing for me.

-----
Actions:
Intimidate Carver Check 1d20+3=23 (nat. 20! Whoo! Thank you John for the fun fight.)

Cameron (David F) AC 18 (T 14, FF 15) CMD 12 HP11/11 Character Sheet 
Sunday November 9th, 2014 3:37:11 PM

" You. Will. Regret. It!"
Hmm, threats of revenge flow like water, but she does not pay the Lady homage, indeed she fears Her. Empty threats are not the Lady's way. Maybe they are not this child's way either. Best to mollify Carver before he gets a burr in his fur about it.
" Let it go Carver. We have survived worse, just think about how we survived Linden in the Fist. I'll still be well over here. An abundance of caution was never my hallmark, but dark and cold food never hurt anyone, so I'll still side with caution."
" How do I fix this I wonder. Divided we will be easy prey when we do meet a threat in here. Carver is already hampered by the trees, keeping him from charging properly. The other fighters remover their armor at night, making them vulnerable. A fight in the night time could be bad. I hope I can save them if it comes to that.
Cameron moves his sleeping gear a bit further away and finds another suitable tree to spend the night in. He sleeps in his armor, until midnight. At midnight he rises, makes his devotions to Jancassais and takes his turn on watch.

Mack (Eric R) AC: 15 (T 15 FF 12), CMD: 15; HP 9/9 Character Sheet 
Sunday November 9th, 2014 4:33:51 PM

I get comfortable for a good night's sleep before my watch.


Crosseye (Earl) AC: 17 (T 12 FF 15), CMD: 17;HP 11/11 Character Sheet  d20+6=22 ; d20+5=23 ; d20+2=7 ;
Sunday November 9th, 2014 9:02:05 PM

If nothing went before my watch (last one before the morning) I wake to take my turn. I releave Cameron and Carver "Get some sleep." I tell them both. I make sure my parter is up and on watch and go about the business of my guard duities.

------
Perception check 22 for anything out of sorts while on duty
Knowledge nature check 23 also
Stealth 7 as I try to stay to the shadows while on duty to hopefully get a jump any anything that might be near by.

Mack (Eric R) AC: 15 (T 15 FF 12), CMD: 15; HP 9/9 Character Sheet  d20+9=23 ; d20+7=24 ;
Monday November 10th, 2014 12:18:48 PM

On my watch, I dig a line in the ground between Zee and Carver/Cameron. If things are quiet, I will also decorate it, possibly taking lots of small sharpened sticks to place in the miniature trench in both directions as miniature impalement devices should anyone try to cross. I try to do this all quietly, of course. :)

(d20+9 stealth check of 23)
(d20+7 perception check of 24)


Cameron (David F) AC 18 (T 14, FF 15) CMD 12 HP11/11 Character Sheet  d20+8=24 ; d20+2=10 ; d20+5=9 ;
Monday November 10th, 2014 1:43:22 PM

Cameron awakes short;y before midnight, enough time before his watch for him to pay homage to jancassais. Since the meditation he did last night paid off so well he decides to try that again. He kneels, still as a stone for a few minutes alone near his bedroll in the darkness, willing his mind and body to be still. He then takes out the small scorpion he found earlier while making camp, snaps it in half to release the poison inside it and ingests it. He waits a few moments, again willing his mind and body to calmness. As he feels the venom take hold and numb him further he allows his mind to wander over the present situation. Slowly his subconscious makes connections. He sees the toads again the eyes of the forest, the skunk, probably some other sensory projection. He sees the girl, still a child by human terms. He sees her use magic, but not acknowledge that she is casting a spell. Was she like Prudence? When her family sold her to the Fist she was setting things on fire whenever she got emotional. Stress, happiness, sadness all were triggers snf fire was Pru's outlet. What triggered this girl. She would claim to perform simple tasks and yet she was clearly using prestidigitation to perform them. Cameron had used the handy utility spell all the time in the Fist to keep his uniform and body clean, warm and always presentable, even in the swamp he was prade ground ready. This was the same thing.
He sees the emotional state of the girl as well. professing fear and dislike for Jancassais in one breath and threatening vengeance in the next. He recalls her total loss of composure when the skunk musk sprayed them. Fear of her own cat was understandable given the situation. But fear like that would get her killed in a real combat. An adventurer must master their fear, use it as a tool to defeat the obstacles that stand in their way. His mind runs through the scene again and he recalls how she cast off all of the new looking gear, shrieking that it should all go back to "them". Who were "they"?
Finally he knows what to do. If it works it should heal her fears and allow her to focus on the present and not so much on the past. Wasn't that good advice? Maybe, someday, he would be able to do that.
As his time of reverence draws to a close he prays for the magics he will need to carry out his plan.
Moving back into the camp, he nearly trips and impales himself in a shallow trench lined with spikes. Maybe his plan wouldn't work after all, if she felt the need to erect defenses between them. He relieves Mack and asks the halfling to help him, once it was light, to find some good natural tea making leaves in the forest. Pine needles, nettles, bark, whatever would make a passable tea. During his watch he digs a small pitand clears the area around it. He then dampens the pit with a gentle rain shower and collects some of the water. He gathers wood to make a small and very controlled fire in the pit for breakfast, provided nothing has happened from the fire the night before.
In the morning, Cameron starts the morning making tea. He includes a lock of his hair, since halflings are historically brave plus whatever flavoring leaves and other tea items Mack and he can gather. He invites Zee to have some tea and to accept his apology that his Goddess frightens her. Having reflected on this overnight he is sure that the tea will allow her to be more trusting of Jancassais and Cameron, her cleric. He promises that it is not poisonous ( having checked the brew since he isn't sure what all he and Mack put in it with a detect poison prayer) The others are welcome to have some tea as well, perhaps so that they can form a bit of a better bond in case they do meet a real threat here in the woods.
Perception 24 on watch
Survival 10 to find tea making herbs in the woods
Diplomacy 9 to convince Zee that he is not a monster and really does want them all to work together.

The clearing of the twig statues - CoDM Corsario 
Monday November 10th, 2014 1:46:38 PM

Cameron explains to Gaston what happened to him, and the white-faced noble turns his weapons to him.
"You are right, it could be very dangerous for me to attack you by mistake. Let's rest here, and we can continue in the morning."
He refuses to continue, so you spend the afternoon camping.
When the group stops for dinner, Zee goes to work as she has agreed to as cook and maid. She asks for a portion of food from the party. If anyone advises against the fire she does what she always did, nods, says "Yes, that's a good idea," and ((Prestidigitation and kindling)) starts a small, fire of kindling and twigs anyway. There is little heat, little smoke, and even less heat, but it will warm the three largish stones that she nestled around it.
Carver tries to stop her from doing the fire, but Gaston intervenes.
"Let her be, she will be careful, and only use fallen wood. I will allow it. Stop your bickering."
While Mack plays the Bango, Zee goes to each traveler, except (sorry Carver) that poison priest and asks for a small tribute of food. Mack gives her some leaves he finds, with great small, that helps giving the food a better flavor. In the end she has enough for a stew. Six to eight rounds later(Prestidigitation), Zee has prepared a soup that looks like a thin broth with bite size chunks of meat and beans, but it smells great. It tastes spicy, hearty, and warm it is the perfect end to a long day (if you close your eyes).
As you eat Zee cleans up the stew pot, that broke apart at the end of the meal. Then she asks for anything that need cleaning. She place one garment in her lap, dabs it with a bit of water and in a few rounds. She stacks it up one her other side, clean, pressed, and folded; but not mended. If Cameron takes advantage she saves his for last, they are mysteriously discolored pink, everything pink. Though it starts to fade an hour later.
Gaston accepts the broth and the cleaning of his clothes. After Zee finishes he asks her to approach him.
"You saved me, and you seem to be a very good worker. I like you, and from now on consider yourself on my service, with all the benefits and privileges that confers. Also the responsibilities. But from now on you will want for nothing I can give to you."
At night Atlas keeps his eyes alert, and detects something unnerving.
The forest trees' leaves move and rustle, making an almost soothing noise. But there is no wind.
Morning arrives, after a quiet night, with a small "toy" trench between Zee and Carver/ Cameron, you prepare and start walking again.
---
You keep advancing with a good pace, deeper into the woods. Around midday, Crosseye suddenly stops, and signals you all to be silent.
He advances slowly, and after he see there is no immediate danger, he motions you to advance into a clearing. In it there is a number of small twig statues. They are vaguely humanoid, and a strange language is carved into the chests of the creatures. At the foot of each is a small collection of various picked berries, a few bracelets and necklaces woven from bark strips and water gourds, and round beautiful pebbles.
Gaston approaches the statues...
"The language is High Woldian. Weird to find it here, in the middle of nowhere. The symbols are..." - he points to each statue in turn - "...nature, path, source, divine, understand and know. Nonsensical, I recon. What would this trash be for?"
He kneels to grab on of the bark necklaces, examining it.
"Worthless."
Not magical nor poisoned. Nothing around that you can see.

Cameron (David F) AC 18 (T 14, FF 15) CMD 12 HP11/11 Character Sheet 
Monday November 10th, 2014 2:21:54 PM

Cameron meant to change some spells too. Let me get that out of the way now. Nothing huge, just an orison.

Notes
underlined spells have been cast
spells prayed for- Detect Poison, Create Water, Light, Delay Poison, Bless, Magic Weapon
0/4 channels used

Carver (John C) AC 16, AC 18 with shield, CMB 5, CMD 15, HP 15/15 Character Sheet 
Monday November 10th, 2014 3:25:27 PM

"Maybe not Gaston. Are we or are we not trying to follow a nature's path of sorts. We are indeed trying to reach the center, where the source is usually located. We are trying to understand why the forest keeps misdirecting us away from this center area.....
As I said before, The Wold is known to have forests that have spirits and are guided by more than just nature.... Showing they are blessed by the Divine. So I wouldn't just dismiss these trinkets as worthless."


Cameron (David F) AC 18 (T 14, FF 15) CMD 12 HP11/11 Character Sheet 
Monday November 10th, 2014 3:39:48 PM

" So do we give a donation to each shrine or take a gift and wear it so that the forest knows we are here and can guide us further? Either could be right, but I'd think giving the safer choice. Any other ideas?"

Zee (Cade R) AC: 12 (T 12 FF 10), CMD: 12; HP: 11/11 Character Sheet  d20+2=6 ;
Monday November 10th, 2014 5:28:36 PM

Zee smiles at Gaston's word in the night, then she frowns, "I will accept a permeant position in your service as what? I am a trained midwife, and cooked and cleaned at the orphanage. What ever you need I will attempt to serve. Except, you may not ask those tasks that a husband asks of a wife, Sir. I am low born, but I am not without honor." She smiles, "I do not speak to offend you, Lord Loroutte. I think you may have some thing to teach me about honor, too; but many a girl I knew did not make herself plain and suffered later."

Zee sleeps well, and rises with Crosseye at the fourth watch ((OOC: How long is a watch three hours?)) She looks very unkempt, and her hair is a frightful rats' nest, but soon she is polished and coiffed and looking as fresh, pressed, and ready as ever. In the early watch she notices all those little matters that men and boys never heed. A pair of socks that were not dried are set right. This and that are reordered, and set in proper sight, Crosseye (because he is up) and Lord Laroutte (because she is in his employ) receive the lion's share of her ministries. At the rise of camp, a steaming kettle of fresh tea is set out, it tastes wonderful though it seems a little pale, and all the fires are put out, buried, and the ground is clear of debris.

By late morning, Zee has been beating herself up. She acted out of fear. She has been judgmental and aloof. The things that she hated about the adults in her life. Lord Laroutte has done nothing but receive her with kindness and he likes the clergy. She has been rotten to them all night.

At the clearing as the others start to investigate the statues, she walks up to Cameron and then Carver. "I acted like a scared child last night, that was bad day, and I listened to the lies of an old woman. Please forgive me." Zee offers a hand to Carver, if he accepts she grape his hand firmly and says, "I can feel that my life will be better having you as a friend and not an enemy." A ray of golden light mists from her hand to Carver's and she smiles confident in his next actions.

To Cameron she says, "You did not ask anything of me, and I have treated you poorly. Please, forgive my fear. I don't understand your devotion, but you have not asked me to, and more importantly you have not asked me to pay a tithe. I am letting myself be tormented by a hateful old woman's stories. Can we start again, as friends?" She offers her hand to Cameron as well. If he accepts, she says, "I promise to offer my help the next time you call on me. As a sign of good faith between us." Faint light plays across her hand and into Cameron's skin.

She has no clue about the poppets, but she knows how to make a daisy chain wreath and a few twig-grass dollies from the meadow, so she pulls her knife and starts to harvest a few dolls worth of clippings. [b]"I can make some baubles to add to the offerings, would that help?" ((Perception roll.))

-----
Actions:
Lots of Prestidigitation

Touch of Destiny for Carver if he wants it.
Touch of Destiny for Cameron if he wants it.

Perception Check 1d20+2= 6 Fail I got no clue and neither has my character.


Cameron (David F) AC 18 (T 14, FF 15) CMD 12 HP11/11 Character Sheet 
Monday November 10th, 2014 6:21:22 PM

" While we are being honest, why do you disguise your spells as mundane tasks? You probably know that clothes and people don't normally get clean just because they want to be. It is a spell, one I used to use before I forgot how. It is simple, as magics go, but still requires the ability of an arcane spellcaster to perform, or a competent rogue who learns the knack from an arcane spellcaster. What you did yesterday, lowering Gaston to the valley below without him being harmed is magic too. More powerful, but still magic. Why hide it? It can be a great asset."
Cameron decides to make an offering to each of the idols as well. In front of each he places a small gem. He hopes that these offerings please the wood, or whomever tends this place.

Irdalas (Nick L) AC: 17 (T 14 FF 13), CMD: 17; HP: 10/10 Arrows: 213 Character Sheet 
Monday November 10th, 2014 6:27:13 PM

"I agree that MAKING an offering would be the safe choice here.
Maybe it would allow us to take something if we give it something else first?
"

With great respect Irdalas weaves a small bracelet from some tall grass and takes an older offering.

Crosseye (Earl) AC: 17 (T 12 FF 15), CMD: 17;HP 11/11 Character Sheet  d20+6=16 ; d20+5=24 ;
Monday November 10th, 2014 9:24:06 PM

After have some good tea in the morning with the others we head out with me in the lead. I lead as best I can and come upon a clearing with some small shrines and writing I know nothing of. So I listen to what the other say and watch what they do. At first I take it all in then decide like the Elf did (a person if nature) and offer my own gift to them. So I start to work on some simple bracelets made of twigs, grass and flowers. I made one for each shrine.

------
Perception check 16 to see if anything happens
Knowledge nature 25 for an nature things go interest


The clearing of the twig statues - CoDM Corsario 
Monday November 10th, 2014 11:37:57 PM

At Zee's answer.
Gaston looks at the girl, and smiles.
"Of course I won't take advantage of you! Please rest at ease, I am no ruffian to take advantage of you! Rest at ease. I won't do anything... that you don't want me to do."
----
On the Morning:
At Cameron's offer of tea Gaston politely accepts it, and even drinks it (well, most of it).
----
In the clearing:
"Making an offering?" - Gaston seems unconvinced - "Well, I trust in your judgement! But if I am going to make an offer, it will be a worthy one!"
He puts a gold coin in front of every figure.
"There! That is worth much more than all the rest, put together!"
After you put your offering you start walking again. After 5 minutes or so you stumble into another mystery.
In a tree truck you find 7 wooden bowls with clear water. Next to it, in another tree truck, 7 batches of violet berries.
"Seems we did something good, my friends, as the forest seems to have rewarded us for our offerings!"
Gaston goes for the water and berries, ready to eat them.
Cameron if tries to Detect Poison: Highlight to display spoiler: {Not poisoned}
Knowledge (Nature) DC 10: Highlight to display spoiler: {Seems like normal (if very clean) water and ripe normal blueberries}
Perception DC 15: Highlight to display spoiler: {There are no tracks or sign who put the food and water there}
Perception DC 25: Highlight to display spoiler: {None at all!}

Mack (Eric R) AC: 15 (T 15 FF 12), CMD: 15; HP 9/9 Character Sheet  d20+6=19 ; d20+7=10 ;
Tuesday November 11th, 2014 8:29:34 AM

I am very excited that Cameron has asked for help in making tea. I do my best:

(d20+6 herbalist check of 19)

I bring him with I find, with a HUGE smile on my face. :) And I definitely partake in the tea. This brings back fantastic memories of home, and enjoying a drink with mom.

As usual, I get distracted and fall behind the group. I see them heading out again as I approach the twig statues. Hmmm.... apparently someone left some gifts for us.? I eat a couple berries, and put on a bracelet and necklace. I pick out one of the coolest looking pebbles (in my mind), and roll it around in my hand. I'm wondering why no one picked up the coins, but I don't really have any interest in those either. I run to catch up with the group, still rolling the pebble around in my hand.

As we reach the next clearing:
(d20+7 perception check of 10) - I notice nothing out of the ordinary.
I'm with Gaston.... I go for a couple berries.



Zee (Cade R) AC: 12 (T 12 FF 10), CMD: 12; HP: 11/11 Character Sheet  d20+2=7 ; d20+2=17 ;
Tuesday November 11th, 2014 3:11:30 PM

Zee decides to leave her gifts and take a handful of the stones, from the statue marked Knowledge, I want to know what I am doing. She wanted to be stealthy, the clerics got mad about the fire, but she makes a great deal of noise and trips along the way, so everyone is watch as she picks up the pebbles.

Zee moves on to join the trail and listens to Cameron. Her face broadcasts confusion, then surprise, "I have never heard this. I was not ever told about magic, I think you need a book, and lots of study." As Cameron continues his speechifying along the road; she seems doubtful, then hopeful, and later contemplative.

When they see the trees and the offerings, Zee is game. She follows Lord Laroutte's lead and trusts her liege, she takes her portion of berries and water.

Before she sits to eat the berries, she finds old habits resurfacing. She digs deep in herself and finds the will to see the wold as magic, and her place in that magic. See stares first at the berries and then at the water. Are these magic gifts?

-----
Actions
Stealth check = 1d20+2= 7 Fail.
Spell cast Detect Magic
Perception Check to understand the day's clues & the Detect Magic results 1d20+2= 17

Carver (John C) AC 16, AC 18 with shield, CMB 5, CMD 15, HP 15/15 Character Sheet 
Tuesday November 11th, 2014 3:53:17 PM

Carver having said his silent prayers earlier, sees the water and berries. He again says a silent prayer over one of each, he then takes and returns them as another offering, having first accepted them.

Cameron (David F) AC 18 (T 14, FF 15) CMD 12 HP11/11 Character Sheet 
Tuesday November 11th, 2014 3:58:44 PM

" One of the comrades Carver and I had in the Fist was a sorceress. When she was a young girl, a little older than 10 years old I think she said, strange fires started to break out around her home. Finally she realized she was making the fires, without thinking about it, when her emotions got the better of her. So if her parents scolded her, or her siblings teased her, a fire would start. Her parents were, not highly educated, more knowledge of farming and taking care of a farm and its animals than book learning, and quite religious. They decided she was possessed by some demon . They took her to the Fist recruiter and signed her up to be rid of her. The Sergeant o duty was sympathetic, and saw that either he would take her in, or she would meet a bad end, so he inducted her, first as staff to help around the kitchen, then when he found out about the magic she could do, she was apprenticed to an experienced mage that could guide her. Her affinity was for fire spells. Fire spells worked better for her than for other mages and she had a knack for learning them. Obviously to a military organization like the Mailed Fist this was great. She fit in and was a valued member of our Fist.:
When they get to the berries and water, Cameron stops them for a moment and concentrates on the food and drink. His prayers show no signs of toxin in them so he motions them to partake of the forest's offerings. He does so as well, since refusing a gift is often considered rude.

Notes
underlined spells have been cast
spells prayed for- Detect Poison, Create Water, Light, Delay Poison, Bless, Magic Weapon
0/4 channels used


Irdalas (Nick L) AC: 17 (T 14 FF 13), CMD: 17; HP: 10/10 Arrows: 213 Character Sheet  d20+7=16 ;
Tuesday November 11th, 2014 4:14:06 PM

Irdalas inspects the berries carefully. (Perception check of 16)
He sees nothing wrong with them and accepts them as a gift.

"Thank you for these." he says out loud hoping that the forest knows he's thankful.


Cameron (David F) AC 18 (T 14, FF 15) CMD 12 HP11/11 Character Sheet  d20+8=17 ;
Tuesday November 11th, 2014 8:04:46 PM

Perception 17
"There are no footprints here, how did the food get here?"

Atlas Sunowl (Trey) AC: 21 (T 13 FF 18), CMD: 17; HP 13/13 Character Sheet  d20+2=10 ;
Tuesday November 11th, 2014 8:08:09 PM

Atlas has been quiet since the hallucinations and his conversation with Zee. For those of you that were with him at the tree, you have noticed a significant shift in his demeanor since they started traveling. He's less confident, less talkative, and not smiling at all. Something is off, but any attempt to speak to him about it results in a polite, yet firm response along the lines of, "I'm fine, just focusing on the task at hand"

When they get to the clearing and the idols, he walks up to each and offers a few words spoken under his breath that you cannot here. He does not offer anything else.

At the trees with the water and berries Atlas pauses. Nothing looks strange about them, but why are they here? "Does anyone recognize these berries? Are they safe to eat? And what's the intent...reward, test, death, kindness? Atlas takes a bowl of water and berries, but he doesn't eat them as he waits for a response from the others, or their reaction if they are foolish enough to eat them without knowing what they are.

-------------------------------------------------
Perception check: 1d20+2=10

ooc: sorry for the miss yesterday, it has been a rough week. Atlas is mirroring me it seems, lol.



Crosseye (Earl) AC: 17 (T 12 FF 15), CMD: 17;HP 11/11 Character Sheet  d20+5=6 ; d20+6=12 ;
Tuesday November 11th, 2014 11:45:15 PM

When we appourch the tress and see bowls with water and berries I watch again what the other do. I do a look around and try to draw on my knowledge of nature, (knowledge nature check = 6) but am unable to figure out what the berries are and what the water might mean. I do a look around the area for any clues (perception check = 12, boy I fail both of them checks) and am not able to find anything of use. But see what the others are doing I follow suit and accept the 2 gifts with an open heart. "Thank you for these wonderful gifts of life!" I say out loud to the forest.

The clearing of the twig statues - CoDM Corsario 
Wednesday November 12th, 2014 1:04:35 AM

OOC: Crosseye: Got it, fell free to use your Tapestry price when you want to.
Everyone: Did I confirm it is Medium XP progression? It is.

Some of you take from the shines. Some of you make offerings. Some thanks the forest, out loud or in your minds.
You all eat from the berries and drink from the water.
Gaston drinks, and after a couple seconds spit it.
"Puag! This water taste terrible! It has a metallic aftertaste, don't drink it!"
But Cameron is already drinking it.
His water tastes great! The berries are sweet and juicy.
"Let me try!" - Says Gaston while trying Cameron's water - "Horrible! Maybe it's because of my refined taste, but I can't drink this!"
OOC: If you leaved an offering, and didn't took anything, you get 50 xp and the berries and water taste great (and heals you 1 hp). If you took something, but left something else, you get 25 xp and the water and berries taste normally. It you didn't leave and offering, or in Gaston's case left a "bad" offering the water and berries taste bad. Fell free to role play the result. What do you do with the stuff you took?

Zee (Cade R) AC: 12 (T 12 FF 10), CMD: 12; HP: 11/11 Character Sheet 
Wednesday November 12th, 2014 10:27:01 AM

Zee's attempt to detect magic seemed to do nothing, so she doubts she is as special as Cameron's fire-starting friend. I have never lit a match with out striking it, but Cameron is right- I am the best at cooking and cleaning, all the girls said so.

Zee is not surprise to see that Lord Laroutte is offended by the berries and water. Most noblemen and their ilk have trouble eating common foods. Never the less, she has entered his service and she will look for the poppin-jay, "Certainly, Lord, it is your refine palette," She takes his bowl and berries and sets them back in their place. Such a beautiful forest, I wonder what this test is...

Now that Lord Laroutte is resettled and ready, Zee pops the berries and sips the water. Nothing, but normal food. She sighs and thanks unseen benefactor. She is sad, and it shows in her carriage and demeanor, Just more proof I am unremarkable, regardless of what Cameron thinks.

Zee is ready to move on and see what

Cameron (David F) AC 18 (T 14, FF 15) CMD 12 HP11/11 Character Sheet 
Wednesday November 12th, 2014 11:03:37 AM

OOC
Cameron, Atlas and Carver all carry potions that should have detected as magic when Zee scanned if she concentrated on them or in their direction.

Irdalas (Nick L) AC: 17 (T 14 FF 13), CMD: 17; HP: 10/10 Arrows: 213 Character Sheet  d20+5=17 ;
Wednesday November 12th, 2014 12:03:15 PM

"Let me try some."
"Gaston what are you talking about, these berries taste just fine!"
"Unless... this is another test. Or reward? This forest is unlike I have ever seen or experienced."
Irdalas shakes his head trying to understand what is happening here.

"Shall we move on? Whatever this was, I'm thankful to the forest but it's too early to make camp here. I will aid Crosseye again as before trying to spot anything he might miss.

OOC: Aid another Survival check: 17 success!


Mack (Eric R) AC: 15 (T 15 FF 12), CMD: 15; HP 9/9 Character Sheet  d20+2=17 ;
Wednesday November 12th, 2014 12:18:15 PM

Not being sure what all the fuss is about, and liking the metallic water, I am ready to move on.

I have been noticing a difference in Atlas lately. I was thinking it was the chaotic leadership arrangements we've seemed to have gone thru. Too much change, in too little time. After our wagon journey, I still look to Atlas as the leader of the group, with us letting Gaston think he is in charge for now. However, with much of the rest of our party changing so quickly and often, I feel the stress of the changes weighing upon him. When I get a chance as we march on, I try to walk with Atlas for a while, and re-assure him that I'm still with him.

(d20+2 aid Crosseye survival/tracking check of 17 against DC 10 --> +2 to Crosseye)


Cameron (David F) AC 18 (T 14, FF 15) CMD 12 HP11/11 Character Sheet  d20+2=7 ; d20+6=15 ; d20+8=26 ; d20+2=5 ; d20+8=17 ;
Wednesday November 12th, 2014 12:58:30 PM

[b]" I think you are right, another test. Maybe those who gave nothing at the statues or nothing they considered of value find the berries and water unpleasant, those who gave a tribute and accepted one from the statues find the berries and water tolerable and those who gave a tribute but took nothing find them refreshing and sweet. I bet it is something like that. Interesting. Let's keep going. I can't wait to see what is nest.
Cameron's halfling curiosity is coming forward and he scans the ground, helping Crosseye to find a path further into the woods. Again he notes a total lack of tracks coming or going to the tree, but he is unable to help Crosseye find a path.
Since there are no track, he starts scanning UP, into the trees.

Wisdom check 7
Sense Motive 15 ( It takes Cameron awhile to puzzle out the relationship between the two groves)
Perception 26
Survival 5 fail to aid another
Perception 17 looking up into the trees.

Carver (John C) AC 16, AC 18 with shield, CMB 5, CMD 15, HP 15/15 Character Sheet 
Wednesday November 12th, 2014 1:01:18 PM

Having not tried the berry or water, Carver honestly doesn't know what they taste like, but he can understand that the woods are giving the group yet another test.
He tries to get Atlas alone for a few moments and make a few whispered comments.
"If Gaston doesn't begin believing that these woods are special, I have a fear that we will never reach the center and there for never achieve his goal and qualify for the Chancers. How he gets to believe, I'll leave up to you, you've known him longer than Cameron or I have."

Cameron (David F) AC 18 (T 14, FF 15) CMD 12 HP11/11 Character Sheet  d20+8=13 ;
Wednesday November 12th, 2014 2:40:20 PM

Perception 13
Cameron does not overhear Carver's comments.

Crosseye (Earl) AC: 17 (T 12 FF 15), CMD: 17;HP 11/11 Character Sheet  d20+10=16 ;
Wednesday November 12th, 2014 4:36:05 PM

I tried both the water and berries. They are great,so refreshing and tasty. I think to myself again "Thank you again to the forest and nature for these gifts." I turn to the group "That hit the spot, but shall we move on the day to passing and we want to get to the centre."

With the help of the othersI take up the lead again and and head in the direction of what I think is the centre of the forest. (Survival check d20+6+4 from the others so far = 16 another of my great rolls hehe)

Crosseye (Earl) AC: 17 (T 12 FF 15), CMD: 17;HP 11/11 Character Sheet 
Wednesday November 12th, 2014 4:39:40 PM

IOC just to clarify 50 XP if we left a gift at the shrines and took nothing 25 if we left something there and took something and nothing if we took something and left nothing or left something meaningless?


Atlas Sunowl (Trey) AC: 21 (T 13 FF 18), CMD: 17; HP 13/13 Character Sheet  d20+2=17 ; d20+3=13 ;
Wednesday November 12th, 2014 9:27:17 PM

Atlas listens to the group as they eat their berries and drink the water. After seeing Gaston's reaction he chuckles, but then tries the items himself. He grimaces when he does so. Without trying any more, he walks over to Crosseye and offers him what he has left.

Carver comes over talks to Atlas about Gaston. He listens and nods his head in agreement. "I agree Carver, but the man is a fool. I would have no qualm with us ending this quest early and heading home with only half our pay. Men like him should not be admired. He is brash and egotistical. Is that who the Chancers really want in their mix? If so then we have a bigger problem than finding the center of the forest. We have a group that is highly influential at the Tree that is full of buffoons. I would rather take this fight back home and fix it at it's core." With that statement Carver see's Atlas's eyes pop open as he goes silent, thinking.

"Carver, thank you, our conversation has given me an idea."

Atlas searches out Mack as the rest are finishing up the berries and water. "Mack, you have an interest in herbs, berries, and stuff. Come with me, I want to talk a short walk around the camp to see if we can find where these came from."

As Atlas and Mac walk they talk, looking for any signs of where the berries might have been picked. When they get back Atlas searches out Gaston. "Gaston, those berries tasted terrible to me as well. Look, we got off to a rough start. In the end, I just want to get paid, so consider me at your service. Well, at least at your service with a little less attitude than before anyway. Now, let's talk about how we get to the middle of this forest. It is clear that something is trying to keep us out, but it is also clear that this something has a desire for us to appreciate the forest. For you to get to the center and ultimately into the Chancers, we need to appease this something. Kindness and respect are going to be the keys to unlocking this treasure. My sword is useless and I hate that, but I'll suck it up to get paid. So what do you say? Should we follow their lead so that you can achieve your reward and I can receive my pay?"

-------------------------------------------------
Perception looking around for where the berries came from: 1d20+2=17
Diplomacy with Gaston: 1d20+3=13



Camp Flower Garden - CoDM Corsario 
Wednesday November 12th, 2014 11:53:50 PM

OOC: Crosseye: Correct in the XP grants
Zee: Got it, nice use for the pebbles

Mack drinks his water, and even Gaston's, don't minding the bad taste.
Irdalas leads the way for a while, moving more deeply into the forest.
Cameron looks up, seeing the variety of birds living on the branches.
Crosseye then takes the lead again, and feels like the forest has stopped "messing up" with him, and he is able to make a good pace.
Carver talk to Atlas, and a plan start to hatch between them.
At the start of dusk, Gaston asks you to stop.
"Here is a good way to camp, please set up for the night."
He hears what Atlas says to him.
"Kindness and respect? To whom? The forest? Respect is for the superiors, and that is what I am. Not this bunch of rocks and dust and trees!"
He looks all around.
"My quest is to reach the center of the forest, and now that I think of it, I am certain we are there! We have arrived, at last! We will have to celebrate, as we have finished a task worthy of heroes! We have defeated the forest! Orba, please get a bottle of fine wine from my backpack, and serve all of us a drink, to celebrate the occasion!"
You have the impression he is not really interested in discussing where exactly in the forest are right now. He has decided this is the center, as far as he is concerned.
You are now deep in the woods, and the whimsical direction changed have ceased and the entire wood seems a darker and much more foreboding place. You feel unwelcome and unwanted after Gaston "speech". No birds are heard now.
Perception DC 10: Highlight to display spoiler: {A large rotted and dead tree, barely remaining rooted. It wouldn't take much to tip it over and form a small wall to block the eastern edge of camp.}
Perception or Knowledge Nature DC 12: Highlight to display spoiler: {A number of thorny thistle bushes. If handled carefully, they could make a bit of difficult and painful terrain, much like spreading caltrops.}
Perception DC 14: Highlight to display spoiler: {: There is a nest of tiny vipers in a rotted stump. Though non-aggressive, they are poisonous, and will defend themselves when stepped on. They could probably be relocated if one had the skills to do so. Perhaps moving the trunk might yield results?}
Perception DC 18: Highlight to display spoiler: {A vast creeper vine in the tree tops above. Though non-sentient, it could support a lot of weight and is as pliable as silk rope. There is a vast quantity.}
Perception, Survival or Knowledge Nature DC 32: Highlight to display spoiler: {An assassin vine 50' away north of the camp! You notices it that the plant only has a sensory range of 30 ft. Should not be a danger if no one gets close. Perhaps it could be led into a position to help defend the camp?}
Gaston drink a glass of the exquisite wine he brought, and starts to tell you about the previous adventures, missions and rescues he has found himself in. You are not sure they are true, but he seem very proud of himself.
"Not like this "mission"! This haven't been what I expected, so far it has been boring, a dull affair! I certainly have lead a good life, got better adventures, and surely the Chancer's club will be proud to accept me in their midst anyway. And you? Why do you plan for your future? You need to plan ahead, and try to improve yourselves! Maybe, if you are constant, brave, and have friends like me, you can also become famous explorers and adventurers! So please tell me, what are your plans? What do you want to achieve? Why do you seek adventure, in the first place?"

Cameron (David F) AC 18 (T 14, FF 15) CMD 12 HP11/11 Character Sheet  d20+8=19 ; d20+3=21 ; d20=1 ; d20+2=3 ;
Thursday November 13th, 2014 1:41:31 AM

Perception 19
Cameron had coddled this noble for days. He had played to the man's vanity, his refined taste and made him think that every good idea Cameron came up with was his own. Now that they have gotten this far, he decides that after all he has seen he does not hold a shred of respect for the woods.
Cameron worships two of the four aspects of Jancassais, He reveres the hunter aspect of vengeance, seeking and studying and stalking your prey. Knowing it's strengths and its weaknesses and always respecting it because if you don't it can kill you. He reveres her use of venom because poison puts even the smallest creatures, spiders, scorpions and vipers like the nest in the stump on an even footing with much larger, more powerful creatures.
Cameron is behind Carver when the nobleman denounces the forest and declares it is not worth his respect. Instantly Cameron hears the wood go silent, as if it were holding its breath. When that happens in the world of men, an insult is delivered and the room goes quiet, there is either forgiveness in the next moment, or revenge. the comparison has barely crossed his mind when the orison is quietly and covertly cast. ( Cast create water) Rain begins to fall on Gaston, and only Gaston.
Cameron instantly realizes what he has done and as the nobleman inevitably splutters, Cameron covers his mouth and gasps. He makes great show of searching the canopy and finally says " I think maybe you should show the forest more respect Gaston. It seems the toads eyes were not the only sensory organs the forest has. Somehow it must have ears too."
Cameron prays that his quick and nonlethal vengeance has sated the wood, but the mood does not seem to improve. As Camp is made he notes several possible defensive tweaks that can be made to the camp. He moves up to Atlas, Carver, Crosseye and Irdalas and points them out, quietly.
" See that big dead tree? Toppled over it would block off one side of the camp. Over there, in that stump is a nest of tiny vipers. They aren't aggressive, but if they were relocated they could make another 'trap' to guard the camp. Over there, are some briars and thorn bushes, they would be useful to caltrop another approach to the camp and up there, there are plenty of thin but strong vines that could easily make well camouflaged trip lines. The wood has gone silent and I think it no longer wishes to tolerate him. We are guilty by association and I fear we will be caught in the crossfire. I think the forest will come for us tonight. We need to make ready. Pass this information on to Mack and Zee. They were a convenient distraction for Gaston so that we could talk for a moment."
" Look, I am not a whole lot of good in a close in fight, and I know that recent events have made me look, well, less trustworthy than your other healer. But the Fist taught me defense, and it taught me how it is important to work as a team. If stuff goes down tonight I will grant you all Jancassais blessing. It will guide your had a little bit and make your heart less fearful. After that I will try and get behind stuff to make it easier for you guys that ARE good in a fight to hit. Once the fight is over we can make more informed decisions, but I REALLY want to see the center of this wood tomorrow. Be on your guard tonight. I think we should have campfires and torches ready to light for when the forest comes calling."
Cameron can help gather the thorn bushes and the vines. Even with his ability to handle poisons he won't be much use with the snakes, snakes just creep him out. Tiny ones were OK, but ones big enough to eat him terrified him. He is also probably too weak to be much help with the tree, but lends his strength anyway.
Gather thorn bushes ( Dexterity check? 21)
Aid one of the strong people to position the tree. Strength check 1 FAIL Cameron is just always in the way.
Climb check to get to the vines... no armor... 3, not much help there either

When Gaston asks what they all plan to do with their lives Cameron is again shocked by the man's inability to listen to or remember the slightest tale anyone else tells. Just last night Cameron laid out his life's story and what he plans for the future, but tonight he repeats it.
' I adventure to gain the power and knowledge to walk Jancassais's path. When I am ready she will reveal who it is that has hunted me, Morgan and my parents for the past 23 or more years. When she does I will find them, and make them pay. Now I am just a dull billet of steel, just placed in the forge. Through adventures, trial and hardship the bellows are pumped and I am heated, shaped and finally, sharpened into a tool that she can use to exact revenge. After that, if I live through it, I will probably seek out other weak people who need her help with their own problems."

Notes
underlined spells have been cast
spells prayed for- Detect Poison, Create Water, Light, Delay Poison, Bless, Magic Weapon
0/4 channels used

Mack (Eric R) AC: 15 (T 15 FF 12), CMD: 15; HP 9/9 Character Sheet  d20+6=21 ; d20+2=9 ; d20+7=23 ; d20+9=19 ; d20+2=12 ; d4=1 ; d20+6=26 ;
Thursday November 13th, 2014 7:17:44 AM

I try to help Atlas track down the source of the berries, as we chat.....

(d20+6 herbalist check of 21)
(d20+2 survival/tracking check of 9)

After hearing Gaston's speech, I realize I have pretty much reached my limit with him. The wood goes silent.

(d20+7 perception check of 23)

I begin to feel more and more like we are on the "wrong" side here as we travel thru these woods with Gaston. Maybe the test isn't really for Gaston.... maybe it's for us. Unless the Chancers really are a worthless bunch. I first think we should tie up Gaston and probably offer him to the forest. But I don't think the majority of the group will be with me on that. So the temptation to leave the camp and set up one of my own a ways away is drawing on me. I don't feel like abandoning my party would be the right thing to do completely, but also have little to no loyalty to more than half of them, barely knowing who they are. I have a hard time with this decision (the lesser of 2 evils), leaving Irdalas, Crosseye, and Atlas, but also can't sneak away if I tell them ALL of them my thoughts and plans. So I tell only Atlas when I get a chance. If he doesn't talk me out of it (heck, maybe he'll join me?).....

I decide I'm going to leave the party in some random direction, head about an hour away, and find a nice, safe place to sleep. My main focus is to find those birds again.

Sneaking away: (d20+9 stealth check of 19)
Trying to find the birds? (d20+2 survival/tracking check of 12)
IF my direction ends up being truly random, 1d4 (N,S,E,W)... I head north.

If I find the birds, FANTASTIC! I enjoy their company, pull out the banjo, and find a nice place to fall asleep. :) If I don't find the birds, well, I guess I do all of the same except for in a more somber mood. :(

Playing a tune to attempt to appreciate and befriend the forest:
(d20+6 perform banjo check of 26) --> HEY! Natural 20! :)



Zee (Cade R) AC: 12 (T 12 FF 10), CMD: 12; HP: 11/11 Character Sheet  d20+2=11 ; d20+2=7 ; d20+2=18 ;
Thursday November 13th, 2014 10:09:39 AM

Zee enjoys the continued hike into the center of the woods, but a thought continues to trouble her, What if the shrines were at the center? She can't help but feel that she is missing something.

When the camp stops, and Lord Laroutte says what he says. Zee can't help but shake her head in that "you-are-not-as-smart-as-any-of-the-trees-or-rocks-you-just-insulted" way, but Zee does what he asks and serves the wine. When she is sure she is not being watched she pours her serving of wine, that Gaston was insistent that she have, What kind of lord wants his servants to drink with him, that is odd. She pours her serving of wine on the trunk of a nearby tree. "Here, friend, you have helped me escape a fate worse than death, lead me to an adventure, shared a gift with me... I think you deserve a celebration more than any of us."

Zee dutifully collects the laundry, and starts the evening meal. She is worried about Cameron's words, How do I know if I have magic? As she thinks about these things her doubts and worries seem to trip up the magic. Almost as if her magic comes better when she is unaware that she has any. Tonight's supper is meager sandwiches and a weak, common tea that is just barely warm.

Zee does not answer Lord Laroutte's question, Magda says, 'Masters do not want to here the worthless hopes and dreams of dirty inferiors.' Granny Gargoyle says, 'Be humble, that you may be elevated. The proud will bow at Death's feet.'

-----
Actions
Stealth to not get caught pour her wine on the tree- 1d20+2= 11
Perception to notice the environment- 1d20+2= 7
Perception to notice Mack isn't here for Supper- 1d20+2= 18
((OOC: I am leaving out of town, and should have Wifi tomorrow, but I want you to know that I will check the board on Monday morning, if I don't have the wifi connection.))

Carver (John C) AC 16, AC 18 with shield, CMB 5, CMD 15, HP 15/15 Character Sheet  d20+1=15 ;
Thursday November 13th, 2014 11:22:43 AM

Carver listens to Cameron speak, he nods as he comments on Gaston."I expected you to feel that way, that's what I mentioned to Atlas earlier. He needs a good dose of what ales him in the ways of the Wold.
As for the natural defenses you point out, I noticed all but the vines, and since they are up there, and I'm down here, they can stay up there, because I'm not climbing up after them. I am a Centaur after all."

Carver will help move those items that are on the ground and put them where Cameron says is best.
"I have an Ioun torch I can use if we get attacks or I can loan it out. I also have a hat that has a candle on it, you can light it up and it does the same thing."
After setting the "traps" Carver hears Gaston ask what we want to do with our lives....
"I want to follow in my Ancestors footsteps so to speak. She died in the defense of her heed, tribe, clan or soldiers, whichever term you wish to use for them.
I have a goal that is probably just as impossible, but I plan on doing my utmost to reunite the Taurs. The Wold would be a stronger and safer place if the three races were not mostly hostile towards one another. We, as the Taurish races, need to accept that the past is in the past. We also need to look to the future, a future where all three races work as one and in peace together to better everyone of us.
I expect to have a hard time, well near an impossible time of doing so. But then again, I have Gargul as my guide as well as the spirits he sends as messengers to pass on his words to guide my actions."

Carver then goes and sits off to the side, he'd laid out his vision quest, now it was time to contemplate it some more, as he was no where powerful enough to convince anyone other than himself that reuniting was the best for all....

Irdalas (Nick L) AC: 17 (T 14 FF 13), CMD: 17; HP: 10/10 Arrows: 213 Character Sheet 
Thursday November 13th, 2014 4:22:40 PM

Irdalas sighs and shakes his head as he hears Gaston speak.
"Perhaps this quest is a lesson in humility for you Gaston! My uncle always said: Judge a man's character by how he treats the ones he deems lesser than himself. You have shown no respect to this forest what so ever and as a side note I very much doubt it is your 'lesser' in any way. Start treating it with the respect it deserves or you will find yourself, and this party by association, wanting. I don't think you will ever find the true center of this forest unless you approach it with the awe it deserves. And thus you will never be admitted to the Chancers as I believe this to be their true final test for you."
Irdalas turn around leaving Gaston to think about this and helps with the fortification of the camp, this night might turn ugly.

Zee (Cade R) AC: 12 (T 12 FF 10), CMD: 12; HP: 11/11 Character Sheet 
Thursday November 13th, 2014 4:34:05 PM

As the men bicker and bivouac, Zee can't shake a thought. It doesn't take much to get Lord Laroutte to wax on about his trips and trap Carver in a conversation. Thus with the windbag distracted, she says to Atlas and Cameron, "We were at the center, I think." She discusses her thoughts that the shrine words meant that that was the center. She is confident that they must leave in the morning.

She will not argue with Lord Laroutte and will not talk about questioning him in public.

((OOC: road trips help me think!))

Crosseye (Earl) AC: 17 (T 12 FF 15), CMD: 17;HP 11/11 Character Sheet 
Thursday November 13th, 2014 9:12:57 PM

OoC
Sorry guys up late will post in morning when I get from work

Camp Flower Garden - CoDM Corsario 
Thursday November 13th, 2014 11:25:02 PM

OOC: Will post in the morning after Earl and Trey.

Atlas Sunowl (Trey) AC: 21 (T 13 FF 18), CMD: 17; HP 13/13 Character Sheet  d20+2=17 ; d20+3=14 ;
Friday November 14th, 2014 1:31:07 AM

Atlas goes about getting ready for the night and his watch. He is in a mood to fight, so he is not overly concerned about what the forest might throw at him. To that end, he does not work to setup a defense. However, he does take time to stop and talk to Cameron and some of the others. He encourages them to keep speaking with Gaston about the forest and our goal. Maybe if we all chip in (aid another) then we can convince him to act respectfully. Cameron seems to have the best relationship with him, so he encourages him to take the lead in this.

-----------------------------
Perception: 1d20+2=17
Diplomacy - aid another: 1d20+3=14 (success, +2 to whomever takes this conversation)

Ooc: sorry for the late and short post. On my mobile.


Cameron (David F) AC 18 (T 14, FF 15) CMD 12 HP11/11 Character Sheet  d20+7=14 ;
Friday November 14th, 2014 6:59:07 AM

At Atlas's prompting, Cameron makes one last try to convince Gaston nicely that the forest is formidable and worty of his respect.
" The forest has so far been able to be penetrated onlt by our combined ability to remain on the path. Can't you admit, that if the forest chose to, it could defeat each one of us? All it needs to do is lead us astray for maybe a week. We would run out of food and drink and then starve. For the forest that i a win. It doesn't need to throw a masive force against us, just keep disorienting us. Think how confounding the beginning of this quest was when we couldn't find our way into the forest. Now imagine how terrifying it would be if we couldn't find our way out."
Cameron lets the last statement hang for it is what he fears. He is confident he and the others can rewin the forest's respect, just not sure Gaston can.
Diplomacy 14

Crosseye (Earl) AC: 17 (T 12 FF 15), CMD: 17;HP 11/11 Character Sheet  d20+6=10 ; d20+5=22 ; d20+4=21 ; d20+2=4 ;
Friday November 14th, 2014 7:49:30 AM

Perception check =10, knowledge nature 22

Upon hearing Gaston and his disrespect for the forest and nature I have lost all repeat for him. I think to myself how have these city folk have ever survived. With the way they treat such powerful things. Like grandfather had taught me, you must respect nature and the things in it know matter how big or small, plant beast or other as they are all living. Because if you don't they have a way of getting you. I know all too we'll nature can provide and it can also take away. This man Gaston will learn that lesson all too soon i believe as we all will now because of him.

Seeing the other start to set up camp and move things around for defence I know they are thinking the same thing and preparing for the worst. To Cameron "Do you need help with that log?" I ask understanding what he is trying to do but having trouble move it. (strength check = 21) I easily move it to block one side of the camp. I also see the briars and thorn bushes and like my grandfather had show me I start to collect them (dex check = 4) but I was never good at it I always seem to get the briar stuck to me and pricked by the thorns. I stop collecting shortly after I started with a many stuck to me and bloody fingers. I guess I still need to work on that one even though I know how they should be used. At least that part I picked up from grandfather. (Smile with that though of him)

I go to find Atlas and have a private conversation with him "I am at my end with this man Atlas I will take no of his recklessness and disrespect for this forest and nature in general. I grew up in a place like this with my grandfather and know all to well how a place like this can be of beauty and savour, but if mistreated or disrespected it can also be your end! With what is see around the camp and hear what others have been saying they think the same way!" point out the other prepare defences for trying to hide away. [b]"If this man doesn't turn around and quickly we all will paid the price of HIS actions and right now I don't want to die because of his arrogance and stupidity. We need to do something about him. Either convince him the error of his ways or teach him the lesson one way or another!"[b]


Atlas Sunowl (Trey) AC: 21 (T 13 FF 18), CMD: 17; HP 13/13 Character Sheet 
Friday November 14th, 2014 2:37:24 PM

Atlas sees the others readying the camp and he feels guilty, so he does his best to help out. While working he continues to chat with the others and keeps encouraging them to work with Gaston, to convince the crazy man that he needs to respect the forest if he is ever going to achieve his goal. He doesn't hide his disdain for the man, but everyone clearly sees that Atlas wants to get this mission over and he does not want to give up on it. Something has changed in him, you sense he is motivated, and he's back to talking a lot and making quick decisions.

Atlas avoids the vipers, better to leave them for the more experienced handlers.

Irdalas (Nick L) AC: 17 (T 14 FF 13), CMD: 17; HP: 10/10 Arrows: 213 Character Sheet 
Friday November 14th, 2014 4:02:48 PM

OOC: It's getting late I'll post tomorrow

Zee (Cade R) AC: 12 (T 12 FF 10), CMD: 12; HP: 11/11 Character Sheet  d20+7=25 ; d20+7=24 ; d20+7=20 ;
Friday November 14th, 2014 8:24:37 PM

Zee continues with the work that she has already started. She takes note that all the men are trying to talk and make plans. Zee realizes that the words said might backfire and cause Lord Laroutte more than a little embarrassment. That will surely cause him to act out and get us thumped.

"Lord Laroutte... ha, Gaston?"[b] Zee sways her hips and looks at Gaston with a little more heat, [b]"Gaston, tell me again of your adventures." Zee starts to bluff the man, distracting him from the other adventures' conversations. She continues to draw a more of Gaston's thoughts to the worthiness of the forest and the worthiness of all wild places to the Chancer's Club and the attractiveness of a man who appreciates nature. Later, she use the threat of not properly fulfilling the Chancer's Club's intimidate the poppinjay.

Mack (Eric R) AC: 15 (T 15 FF 12), CMD: 15; HP 9/9 Character Sheet 
Friday November 14th, 2014 10:43:17 PM

I fall asleep in a tree, with the beautiful sounds of the birds singing to me.... and the screams of battle off in the distance? :)


Camp Flower Garden - CoDM Corsario 
Saturday November 15th, 2014 12:35:08 AM

Sorry for missing last night's/this morning post, let see if we can recover it over the weekend.
Gaston seems unaffected by Cameron's "Forest Rain" on him. He smiles.
"If this is the best the forest can do, I say: Bring it!"
He goes away to change clothes, and calls Orba.
"Please wash these wet clothes tomorrow in the stream we passed some 5 minutes ago."
Irdalas tells Gaston some truths, at which the noble man answers.
"This is a lesson for me, you got that part right, but a lesson in how to lead. A lesson in how to become a member of the prestigious Chancer's club. About the center of the forest, we are there already. I said so."
Atlas also tries to educate Gaston about the forest and the respect it deserves. Cameron also tries to help.
"Well, we proved ourselves better than the forest, as we have reached the center defeating it's tricks and perils. But Atlas has my confidence, and I will try to... behave... with the forest. And I promise to be a better person to nature. With your help, I am sure I can learn and improve. Tomorrow we can stay during the day... commuting with the forest, so to speak, before parting home again. "
Perception DC20: Highlight to display spoiler: {For some reason he is seeing at Zee while saying the last part.}
Cameron inform the group about some defensive measures they can prepare, and gets some thorny bushes ready to be "deployed". Crosseye later helps him moving the log to protect the eastern edge of camp.
Cameron and Carver later tells their life goals, again, for Gaston, and gets the impression he didn't quite register them. Again.
Mack and Atlas try to find the source of the berries they found, without success.
As Zee's pouring of his wine in a stump, which he sees, he demands the girl.
"Careful, that wine is not to be wasted like that!"
But he seems fascinated by Zee when the girl ask him to talk about his favorite subject. Himself. He forgets about anything else while taking to the young girl.
Mack gets away and tries to "befriend" the forest by playing music to it. A unheard proposition, if you ask this DM. After some minutes playing as sweet music as he is able a couple of the birds he haven't find arrive by themselves, perch on a nearby branch, and stay to hear him play. He ends up sleeping away from the others, birds nested on a branch near by.
-------------------
The next morning arrive without a problem, after some of you keep watch.
Gaston seems in good spirits, and ask for you to teach him about the forest, how to track, how to forage, to recognize plants, seeds, berries and flowers.
He seems like a new man. Changed, interested, respectful.
"My friends, I think you are right. I need to learn all I can from such excellent adventurers as you, and become all that I can be. Learn to respect and love the forest, and be able to navigate it's perils with trust and ability. I won't forget your help and teachings, and I deeply thank you for support in this endeavor. i am sure the Chancer's Club will see your teaching in me, and will accept me without reservations in their midst. And when that happens..." - he puts his hand on Atlas shoulder - "I wont forget the people that helped me achieve my goals, and will make sure to help them achieve theirs. And my help, and my families, is enough to make my friends achieve great things."
After a good lunch prepared by Zee he leaves you.
"Please continue your defense preparations. It is a good idea to have a safe camp for tonight, just in case. I'll come back in an hour to review your work. No need to escort me, I will be off to do something I need to do alone."
OOC: Ok, you have a log in the eastern edge, and thorny bushes you can "deploy" wherever you want. What other defenses you get ready? What is your watch order during the night? Will Mack go sleep by himself again the next night?
-------------------
Zee goes away to wash Gaston's clothes. She is working on the stream, alone, when she hears something behind her. She turns quickly to face whatever danger is there.
Gaston is looking at her, with a charming smile and a wild flower in her hand.
"I bring you this. You are a very nice girl, and I think you will become a great woman. One worthy and able to do great things. I would love to see you become all that you can be."
He gives the flower to her, and moves to close the distance between them.
"You will become a beautiful woman indeed."
He tries to kiss her.
OOC: Cade, time to see what kind of reaction Gaston gets from Zee. Remember the Wold is PG-13 most aspects.

Cameron (David F) AC 18 (T 14, FF 15) CMD 12 HP11/11 Character Sheet  d20+8=12 ; d20+6=13 ; d20+2=22 ;
Saturday November 15th, 2014 12:17:42 PM

Gaston wants to go off by himself in the woods. That is FAR too much for Cameron to ignore.Gaston was a different man entirely this morning, which was odd. He agreed way to fast and far too much with the group,and now he wants to be alone in the woods? Cameron smells a secret, and secrets are like money in the bank. As soo as Gaston walks away, Cameron excuses himself and follows.
Perception 12
Stealth 13
Survival to follow tracks 22
Cameron moves slower than Gaston, slower still when moving quietly and trying to hide so he will probably fall behind. I made a tracking roll so that I can find him if or when I lose him.

Mack (Eric R) AC: 15 (T 15 FF 12), CMD: 15; HP 9/9 Character Sheet  d20+2=19 ; d20+6=9 ; d20+6=14 ;
Saturday November 15th, 2014 2:05:34 PM

I enjoyed a pleasant night. No sounds of battle was good, as well. I don't feel so guilty about leaving now to get away from Gaston. I think about what Atlas and I chatted about though, and mull over the idea greatly. I eat some of my cheese. Staying close by, I chat with the birds, and see if I can find some berries, and perhaps that stream for fresh water. Otherwise, relaxing, and enjoying nature. Pulling my banjo out from time to time.

(d20+2 survival check of 19)
(d20+6 herbalist check of 9)
(d20+6 perform banjo check of 14)


Carver (John C) AC 16, AC 18 with shield, CMB 5, CMD 15, HP 15/15 Character Sheet  d20+1=9 ;
Saturday November 15th, 2014 6:18:19 PM

Carver wanders around the camp, dedicating the area to memory. He wants to have the lay of the land in case of trouble, and with Gaston, there's bound to be trouble....

Perception 9 (to see Cameron sneak off)

Mack (Eric R) AC: 15 (T 15 FF 12), CMD: 15; HP 9/9 Character Sheet 
Sunday November 16th, 2014 9:24:38 AM

I take a break from playing music and relaxing, and do a few pushups to maintain my strength. I manage about 5. I then take a nap.


Zee (Cade R) AC: 12 (T 12 FF 10), CMD: 12; HP: 11/11 Character Sheet  d20+2=8 ; d20+7=23 ; d20+7=9 ; d20+7=10 ;
Sunday November 16th, 2014 1:45:54 PM

Zee expected this and she turns her face so that he can deliver a chaste kiss to her cheek. "Gaston," she giggles demurely, "I am covered in soap and muddy water!" Zee steps back to the bank and takes Gaston's hand, in her other hand she holds the perfectly clean, pressed and folded shirts. She leads him along the river bank to a nice spot for them to sit. ((Perception check fail)) Who knows if it is safe, but it is romantic. She lets him sit on a tree root and she snuggles up to him, with his arms wound round her, she sighs contentedly.

As the calm washes over them and the stream babbles on, Zee says, "If Carver is right and this forest has a living, thinking spirit... We owe it a great deal. That spirit lead us to each other, and dropped you off literally at my feet!" She giggles at her joke and continues, "That is miracle enough to make you devote a lifetime to preserving these woods."

((OOC: Take note boys, that how to get out of the woods alive, DM don't read the bragging. Now for the hard work.))

((Bluff Check 23!)): Zee sighs again, "Gaston, we have three problems. The woods are lovely, dark and deep, but you have promises to keep. When we leave the woods, I cannot be your lover and laundress. You must decide to let me serve at your feet, or lay in your arms, but not both. As long as we are in the woods I will allow you to court me, but when we leave the woods I will take the servant's role up again. When we reach your quarters at the Tree of Parting you may choose to introduce me as a servant and I will take my quarters in your household and most likely never see you, or you can name me companion and friend. I will secure my own lodging and my own boarding, and I will allow you to call on me." Zee guides the conversation back to Gaston and his adventures for a bit.

((Bluff Check 9)): Later, she tries to get Gaston to think about her magic, if she has any, and what that will mean for a future together, but he is not interested in talking about it.

((Bluff Check 10)): Finally, she tries to broach the subject of what his family, friends, and Chancer Club cronies will think of him courting a nameless orphan, with no influence, no connections, and no money. Again, Gaston is a little less receptive to this than talking about Gaston and his wonderful Gaston-ness. So, Zee is content to let him lead, she sits and listens to the wonders of Gaston. It is easy to be petted and admired and fein interest in his boasts. She allows only small pecks and hugs, nothing more. Soon, she attempts to draw patterns in the dirt, and light phantom lights. Often, she guides Gaston to talking of his matchless appreciation of the wilderness and these woods especially.

-----
Actions
Several Prestidigitations...

Irdalas (Nick L) AC: 17 (T 14 FF 13), CMD: 17; HP: 10/10 Arrows: 213 Character Sheet 
Monday November 17th, 2014 2:26:44 PM

OOC: waiting for DM post :)

Atlas Sunowl (Trey) AC: 21 (T 13 FF 18), CMD: 17; HP 13/13 Character Sheet  d20+2=22 ;
Monday November 17th, 2014 2:27:46 PM

Atlas does his best to play the roll as Gaston acts like they are comrades in arms. However, he sees Gaston during the end of his speech and he catches on. As soon as he is out of earshot he speaks to everyone left. "Alright, who put the happy juice in his water? Just kidding! Did you all see the way he looked at Zee? I think our hero is love struck. We can use this, but we need to convince Zee to go along with it for the safety of everyone involved. Granted, lets make sure they're not on watch together alone. I don't want her put into harms way if his desire becomes too much."

As Atlas speaks he sees Cameron follow Gaston, he nods to him as he goes and says, "Make sure she's safe Cameron, call us if you need us."

Atlas pauses and looks around for Mack to send him along as well, but he's no where to be found. "Has anyone seen Mack this morning?" That halfling is going to be the death of us."

Atlas takes a look around at the area and has a nagging feeling that this isn't going to continue to go well. To that end, he starts working on the defenses again. He talks through a plan with the group. The log is a good place for the archers and healers to have some protection. Maybe we can align the thorn bushes to the sides of it so that enemies are not coming at them from the sides. We can back up to the log with the archers and casters behind the log. If we have to retreat we can leap the log and run. Or if they come from the east then they we turn it around and the thorn bushes still protect us from the side. If they come at us from both directions then we're in trouble no matter what we do.

I'll take first watch with Gaston tonight again.

--------------------------------------------------
Perception: 1d20+2=22 (natural 20, woot!)

ooc: sorry for the missed post last week!


Mack (Eric R) AC: 15 (T 15 FF 12), CMD: 15; HP 9/9 Character Sheet  d20+2=17 ; d20+7=21 ; d20+6=26 ;
Monday November 17th, 2014 4:17:03 PM

I take a look around to see if I can find any acorns, or such. Or anything else that looks good for now or later.

(d20+2 survival check of 17)
(d20+7 perception check of 21)
(d20+6 herbalist check of 26) <--- Natural 20! :)



Crosseye (Earl) AC: 17 (T 12 FF 15), CMD: 17;HP 11/11 Character Sheet 
Monday November 17th, 2014 8:56:15 PM

Will post morning

Cameron (David F) AC 18 (T 14, FF 15) CMD 12 HP11/11 Character Sheet  d20+6=12 ;
Monday November 17th, 2014 9:42:08 PM

Cameron continues to sneak through the woods following Gaston.
Stealth 12

Carver (John C) AC 16, AC 18 with shield, CMB 5, CMD 15, HP 15/15 Character Sheet 
Monday November 17th, 2014 10:41:33 PM

Waiting on DM

Zee (Cade R) AC: 12 (T 12 FF 10), CMD: 12; HP: 11/11 Character Sheet 
Monday November 17th, 2014 11:45:00 PM

waiting on DM

Camp Flower Garden - CoDM Corsario 
Monday November 17th, 2014 11:54:07 PM

Cameron moves behind Gaston, quietly and cautiously, and discovers him looking for Zee.
Gaston makes his move! He starts to kiss the young girl, and just when he is about to stop the probably rape the girl talks Gaston's hand and leads him away. Cameron is unsure if to follow or not (he is not pepping tom) and he senses the girl knows what she is doing, so he turns back to the camp.
The young girl snuggles with Gaston and tells him she won't be her servant and her lover.
Gaston laughs...
"You are right! You can't be a match for me! I am a noble. But there are more ways to server me, not only laundering clothes! And those are better paying services, if you choose to perform them for me."
As she doesn't go along with his "interests", after some minutes Gaston stands.
"Well, I think you will be a laundress only. Your loss."
Mack stays away for the group, playing his banjo to his new bird friends, making like he exercises and napping. Good times.
Carver spends some time getting to know the place, their new camp and surrounding area.
Atlas starts seeing about the "defenses" for his base of operations, and he spots something very interesting.
An assassin vine.
He goes looking for Mack, and together they know everything there is to know about the plant, even how to relocate it to suit your purposes!
Gaston arrives, angry, and when you tell them about it, he only nods.
"Nice! Good work, carry on!"
He goes to his pack and retrieves a bottle and a mug. He starts drinking from it. The smell of fine scotch starts to permeate around the camp.
After a couple hours Gaston's mood has not improved, even as the bottle empties. He goes to grab the last bottle he is carrying, and starts to drink from it, this time directly from it.
He doesn't pay attention at what you do, and refuses to stop drinking.
"Mind your own business!"
After finishing the second bottle he seems to be in better mood, and quite drunk.
"Is this the best you have! I'll be a legend in the Chancer's Guild! And all I had to do was go tend a pretty garden in the middle of nowhere! Here we are boys, to base camp... Camp Flower Garden!"
He goes to the end of the camp, lowers his trousers and relieves himself on some bushes, not caring if Zee can see him.
"Let's water my plants! This is all this damn forest is... a piss-hole!"
A faint whisper spreads through a suddenly blowing breeze. Leaves rustle and birds fly away. Then, as suddenly as it began, all the forest falls silent.
OOC: So... you can finish your defensive preparations during the day... tell me what else do you do, besides the log on the east side and the thorny bushes at the end of it.
And you have a couple rounds to prepare before the battle. Besides your two rounds, roll initiative.
Yes, the forest has had enough, and it's coming for the intruders.
Is about to get dark, but there is still plenty light. Not fire is started yet, you all are in the camp, and Carver can tells you that besides the stream where Zee washed the clothes the is only forest all around.


Atlas Sunowl (Trey) AC: 21 (T 13 FF 18), CMD: 17; HP 13/13 Character Sheet  d20+2=19 ; d20+2=5 ;
Tuesday November 18th, 2014 12:43:53 AM

Atlas, with the help of Mack's excellent forestry skills moves the assassin vine to the other end of the log to prevent them being flanked.

"Well gang, I'm no expert, but I think Gaston's pissing may be the last straw. Let's talk about a plan. I don't know what is coming or where it is coming from, but the log and the two ends are going to be our best friend. A couple fires would be great as well, but I don't know how you all feel about that. However, you're going to lose me if I'm trying to fight in the dark. I suggest 2 big ones on each side of the log about 20 feet out. That should light things up well enough.

"Let's all sleep by the log, we'll keep 2 on watch at all times. When we find out what and where is coming, we'll form up around the log. Spell Casters and archers on the opposite side of the log. Those prepared to fight hand-to-hand on the side where they are coming from. Zee, stay with the casters. We don't know what you're capable of, but what ever you do try not to hurt us.

"I'm on first watch, but Gaston is not going to be of any help. Zee, you'll fill his spot. Eyes and ears sharp tonight.

"Well...chime up if you think something else needs to be done. Otherwise let's get to it."


As day turns to night Atlas eats with the group, then starts sharpening his sword as he waits. His sword is in his hand, his shield is ready by his side, and he is in full armor.

--------------------------------------------------------
Initiative: 1d20+2=19
Perception while on watch: 1d20+2=5


Cameron (David F) AC 18 (T 14, FF 15) CMD 12 HP11/11 Character Sheet  d20+3=12 ; d20+7=26 ; d20+4=12 ; d3=3 ; d20+8=19 ;
Tuesday November 18th, 2014 1:07:36 AM

OOC
Roll imitative? Didn't think the Wold used initiative?
IC
Cameron is not a peeping tom, and by Gaston's demeanor when he gets back he is pretty sure how that encounter ended, and certain when Zee returns without harm. He climbs carefully into the canopy and cuts down a generous amount of vines. He uses these to make trip lines all around the camp. He helps the others relocate the Assassin vine so that it is near the thorn bushes, which it can animate to use as weapons to entangle foes that come into camp from that side. Finally, he was hoping the Ranger, used to dealing with animals and able to calm them would do it, but since it hasn't yet happened he gently removes the vipers from their nest and with a prayer to Jancassais , relocates them to better defend the camp. Near the end of the night he again uses Gaston's spade to make a shallow ditch for him to hide in back near the log. He gathers some sticks and such to make what looks like a brush pile in front of the ditch, like one might use to feed the fire.
He builds several torches and stakes them around the camp where they will provide light, but not illuminate him in his ditch. Cameron gets in his ditch and hides. He also prepares a dagger to throw at the first thing to attack the group.
Imitative 12
Stealth 26
Dagger hits AC 12 for 3 damage ( probably vs flat footed AC since Cameron is hiding)
Perception 19



Zee (Cade R) AC: 12 (T 12 FF 10), CMD: 12; HP: 11/11 Character Sheet  d20=20 ; 2d3=4 ; 2d20+2=16 ;
Tuesday November 18th, 2014 11:35:37 AM

Zee actions from Gaston says, "Well, I think you will be a laundress only. Your loss."

Zee sits stunned and heartbroken, He is a pig, and...NO ONE LOVES ME!" Zee throws her arms around the tree and cries, so sad and unhappy. Zee has felt so alone and that jerk. Slowly, (half way through his first scotch) sadness turns to rage! That well, the buffoon, the dandy! He is a pimple on the butt of Marteaus!"

Zee's rage focuses on the clothes nearby, "Laundress only?!" An unbidden prestidigitation ensures that the clothes bare lasting stains and scorch marks. Zee soon scoops up the clothes and starts marching to the camp. As she walks, her magic leaks as prestidigitations, her hair curls strand after strand, with gold and sliver sparks and pops and faint bursts of sound, soon her hair trails ghosts of sliver and gold lights. She walks up to the vulgar man and drops his laundry in the "muddy" ground at his feet. She looks at him foot to head exposed and drunk. She gives Gaston an unimpressed look meant to wither him, "You right there are worse things to do for money."

-----
Actions
Round One: Zee punches Gaston in the face: Natural 20 4 points nonlethal damage
Round Two: Zee moves to Atlas, offers him a steamy kiss, looks at Gaston to dismiss him, and continues to her assigned location
Initiative: 16

Zee (Cade R) AC: 12 (T 12 FF 10), CMD: 12; HP: 11/11 Character Sheet 
Tuesday November 18th, 2014 11:38:17 AM

((OOC: LOL! So happy the rest of the day. Love that Zee gets a natural 20 on "I am not that kind of girl" punch))

Carver (John C) AC 16, AC 18 with shield, CMB 5, CMD 15, HP 15/15 Character Sheet  d20+1=5 ;
Tuesday November 18th, 2014 12:04:40 PM

OOC:since when do we use initiative? There is a reason Wold games don't use Init
IC:
Carver offers his candle hat to someone who needs the light, he also keeps his Ioun Torch handy to toss above his head when needed.
He also readies his shield and lance, at least to start the fight..... All he needs is 10 feet.... (Carver has Centaur Charge feat)

Init 5

Mack (Eric R) AC: 15 (T 15 FF 12), CMD: 15; HP 9/9 Character Sheet  d20+3=9 ; d20+9=10 ; d20+7=11 ;
Tuesday November 18th, 2014 1:02:50 PM

I suggest to Gaston and Zee that they should go have a quiet talk and make up.... over by the "hugging" vine that Atlas and I just placed in position. :)

I position myself somewhat close to Irdalas, to make sure he is clear to do as much shooting as possible. I then begin to sharpen my hands for battle.

(d20+3 initiative check of 9)
(d20+9 stealth check of 10)
(d20+7 perception check of 11)


Camp Flower Garden - CoDM Corsario 
Tuesday November 18th, 2014 2:26:06 PM

OOC: No initiative?!? Sorry, my bad. Well, roll anyway. The place is not dark, it is the end of the afternoon and you can see well enough.

Zee (Cade R) AC: 12 (T 12 FF 10), CMD: 12; HP: 11/11 Character Sheet 
Tuesday November 18th, 2014 3:09:13 PM

((OOC: Sorry, forgot in post))

----
If Atlas accepts the kiss from Zee, she shares a Touch of Destiny +1 to next attack or saving roll for first round of combat.


Irdalas (Nick L) AC: 17 (T 14 FF 13), CMD: 17; HP: 10/10 Arrows: 213 Character Sheet  d20+4=21 ; d20+7=19 ;
Tuesday November 18th, 2014 4:25:44 PM

Irdalas just sighs as he watches the drama between Gaston and Zee.

This situation is about to get grim, Irdalas prepares for battle by sticking around 10 arrows in the ground in 5 strategic locations. If anything happens to his quiver, he'll still have ammo where he needs it.

"I'll take my usual watch with Mack." Even though things might turn sour tonight, Irdalas is still glad to share the night's watch with Mack, that halfling always lightens the mood.

Irdalas sleeps with his armor on tonight.

OOC:
We had to roll initiative the last time we did battle..
Initiative roll: 21
Perception roll during watch: 19


Crosseye (Earl) AC: 17 (T 12 FF 15), CMD: 17;HP 11/11 Character Sheet  d20+5=15 ; d20+1=9 ; d20+6=7 ; d20+2=18 ;
Tuesday November 18th, 2014 6:00:46 PM

With the days events unfolding I know we are in for trouble. The forest is done as am I with this man Gaston. My temper grows and grows more towards him to the point of rage and pure hate for the man. I have never felt anything like it before in my life. For the most part I have always been calm and at peace. Not to say I have never been angry or mad before but this is different! It is pure hate towards something else. This new feeling is very strange, overpowering and scary to me. I do not like it at all. What has this new world done to me? Helping again with the defence of the camp, I do a survey of the area to see if there is anything more we need and do a check of the land for any advantage.

I see a nice tree that will work nicely at the back of the camp above the log that we had placed to block off the gound area.

I see Cameron playing with some small creatures and go to help. (wild empathy 9) "I hope this will help." I say to Cameron after I try to talk calmly and soothing to the vipers.

Seeing Gaston's actions and the hate I have for the man now, I go to Atlas "That is it! I am done with this man! With his disrespect for nature and the others here. He is nothing more then a drunk who thinks for nothing but himself. We need to take care of him now." I hold the rope from my backpack up.

After seeing what went on between Zee and Gaston and seeing her upset I go to her "That a girl. My dear you can do so much better. He is not worthy of such beauty as the likes of you!" With that I give her a big smile and hug to confront her.

After that I take in some food and the head up to my perch in the tree above the others. (I am above Cameron who is in his little hideout. In the tree.) This is going to be along night. I plan on not sleeping, as if I could anyway. I am in my armor with bow in hand ready for action and my trusty great axe at my side. I blend into the tree as best I can as to not be seen.

--------
Knowledge geography check 15 to get a look on the area/camp for any advantage it might give plus look for a nice tree to perch up in.
Perception check 7 from my perch in the tree of the surrounding area
Stealth check 18 hiding in the tree

Atlas Sunowl (Trey) AC: 21 (T 13 FF 18), CMD: 17; HP 13/13 Character Sheet 
Tuesday November 18th, 2014 11:19:34 PM

Atlas has a huge smile on his face as he watches the scene play out between Zee and Gaston. However, his grin turns to worry as Zee marches up to him and plants a big kiss on him. He doesn't stop her though, he just does so with his eyes on Gaston to make sure he's not charging...and to let him know that he's only doing this to spite him.

As Zee releases him, he holds her arm for a moment while he whispers to her, "Zee, I need you steady tonight. Put your heart and emotions in a box and focus on the task at hand. We'll deal with Gaston when this is done. However, please do not read my intentions wrong. I am in no place to make a beautiful girl like you happy. I'm an adventurer and don't mind bouncing a girl on my lap now and again, but you deserve better than the likes of me. Be strong Zee, today you become one of us. When this is all over we'll get you to someone that can help you with your magic abilities and then you won't have to ever work for slime like Gaston again."

Atlas Sunowl (Trey) AC: 21 (T 13 FF 18), CMD: 17; HP 13/13 Character Sheet 
Tuesday November 18th, 2014 11:21:41 PM

Atlas acknowledges Crosseye after the Zee incident. They lock eyes, then he nods his head in agreement. They don't work out a plan, but Crosseye knows that Atlas is done with this man as well and that it will be taken care of by the morning.

The Siege of Camp Flower Garden


Camp Flower Garden - CoDM Corsario 
Wednesday November 19th, 2014 12:16:40 AM

Atlas starts to prepare some fires for the night, but has no time to set them on (also, it is not night yet).
Cameron uses the vines to make trip lines around the camp. He asks Crosseye to help him move the Stump with the vipers and they put it covering the north side of the camp.
He has more idea to defend the camp, but he has no time to implement them.
Carver and Irdalas prepare for any enemy that can approach. Crosseye even climbs a tree in the west part of the camp.
You all are working at the preparations when Gaston turns and finds a very angry Zee dropping his stained clothes in the dust.
"Hey, idiot girl, those are expensive clothes!"
Zee makes a fist and sucker punchs Gaston in the jaw. His head goes sideways, followed by his body, which a second after slumps to the ground, unconscious, into his own urine.
Zee, blind with rage, turns without seeing the full effect of her attack, and kiss Atlas.
Atlas starts to tell her to cool off, when you start hearing angry humanoid screams, as well as rhythmic taps, beats, and clicks.
You are under attack.
It is sunset, there is still plenty light. For the sounds you could say there is at least a dozen enemies, all around you. But none of you can see them in the forest. You can roll Perception again.
Battle Map

Cameron (David F) AC 18 (T 14, FF 15) CMD 12 HP11/11 Character Sheet  d20+8=27 ;
Wednesday November 19th, 2014 1:04:34 AM

OOC
The Wold doesn't use imitative so that we don't wait days for each round of combat. For example, if a person that traditionally posts late at night were top of the order now, we would end up waiting a whole day while they went, then the next person, and so on. From what I have seen, DMs usually go in post order to resolve effects, attacks and other actions.
Next, I outlined where I made my hiding spot, near the log. The map shows me clear on the other side of the camp from there. I would put the ditch around 21/15.
IC
new perception check 27

Mack (Eric R) AC: 15 (T 15 FF 12), CMD: 15; HP 9/9 Character Sheet  d20+7=11 ; d20+9=18 ;
Wednesday November 19th, 2014 5:42:24 AM

Assuming the noises of attack are coming from outside our circle, I move to the opposite site of Irdalas to keep whatever's coming from getting to him while he fills them with arrows.

"You've got this, Irdalas! I'll home 'em off while you take 'em down!"

(d20+7 perception check of 11)
(d20+9 stealth check of 18)


Carver (John C) AC 16, AC 18 with shield, CMB 5, CMD 15, HP 15/15 Character Sheet  d20+1=17 ;
Wednesday November 19th, 2014 7:00:47 AM

OOC:Need map enlarged, and Carver takes up 4 squares, he's considered large
IC:
Perception 17

Cameron (David F) AC 18 (T 14, FF 15) CMD 12 HP11/11 Character Sheet 
Wednesday November 19th, 2014 9:32:47 AM

OOC
toolbar at the top has a magnifying glass John, use it to zoom in on the map

Crosseye (Earl) AC: 17 (T 12 FF 15), CMD: 17;HP 11/11 Character Sheet  d20+6=17 ;
Wednesday November 19th, 2014 11:42:43 AM

OoC
On the map I think I am supposed to be were Cameron is. In the tree not the middle?

Ic
From my perch in the tree I hear somethings but not sure what it is. All I know it is it is all around us seeming to get closer. I ready my bow and notch an arrow.

-------
Perception check 17

Irdalas (Nick L) AC: 17 (T 14 FF 13), CMD: 17; HP: 10/10 Arrows: 213 Character Sheet  d20+7=21 ; d20+3=13 ; d20+3=15 ; d8=7 ; d8=8 ;
Wednesday November 19th, 2014 2:40:09 PM

Irdalas turns his gaze towards the incoming sounds.
He takes an arrow and readies his attack, the first evil looking thing to come in his sights gets 2 arrows between his eyes.

--------------------
Perception check: 21
Readied Rapid shot: attack rolls 13 & 15, damage rolls 7 & 8

Combat! Exciting!



Mack (Eric R) AC: 15 (T 15 FF 12), CMD: 15; HP 9/9 Character Sheet 
Wednesday November 19th, 2014 4:48:12 PM

Why is Irdalas aiming towards Gaston and Zee?

"No Irdalas!!!!! Not Zee!!!!!!!"



Zee (Cade R) AC: 12 (T 12 FF 10), CMD: 12; HP: 11/11 Character Sheet  d20+2=22 ;
Wednesday November 19th, 2014 5:40:30 PM

"You are so cute when you preach, Goody-Two-Shoes," Zee giggles. Her negative feelings are dissipating along with her cantrip, "I am not very weak, Atlas, I have faced my share of ghosts in Gladiator Park."

Why does the forest react to Gaston, so much. Zee continues the thought out loud, "Atlas, why does the forest care so much about Gaston? If he is rude the forest is angry, if he is polite the forest is peaceful. Why does he have a pull on the forest?"

When she hears the angry screams, Zee realizes that there is no time to gain cover. She takes up a position next to Sunowl. She looks about for the first threat.

-----
Actions
Perception Check: 1d20+2= 22 (Natural 20)

Spells:
Feather Fall, Magic Missile 0/4
Prestidigitation, Light, Mage Hand, Detect Magic Unlimited

Cameron (David F) AC 18 (T 14, FF 15) CMD 12 HP11/11 Character Sheet 
Wednesday November 19th, 2014 7:35:24 PM

Reposting all my current rolls and my spell list so it is all in one place.

Initiative 12
Stealth 26
readied dagger hits AC 12 for 3 damage ( probably vs flat footed AC since Cameron is hiding)
Perception 27

Notes
underlined spells have been cast
spells prayed for- Detect Poison, Create Water, Light, Delay Poison, Bless, Magic Weapon
0/4 channels used

Atlas Sunowl (Trey) AC: 21 (T 13 FF 18), CMD: 17; HP 13/13 Character Sheet  d20+2=19 ;
Wednesday November 19th, 2014 11:08:22 PM

Atlas tightens up at the sounds and he quickly looks around before yelling, "Everyone to the East side of the log now!"

Before Atlas heads that way he looks over and sees Gaston laying there unconscious. He's a big man in heavy armor, there's no way I can lift him on my own. He's unconscious, so he's not a threat, maybe they won't see him. Atlas shakes his head and lets out an angry, hoarse scream before turning to Zee. "Quick, follow the rest of them, now!" I'm going to die for this pathetic man, why?

Atlas runs over to Gaston to stand guard over his useless body, sword and shield in hand. He yells back at Irdalas, "Keep your aim true Irdalas, I might need some help. We'll expose this man for the fool he is back at the tree if we make it back alive!"

-----------------------------------------------------------------
Perception: 1d20+2=19

Atlas runs to square 11.11



Camp Flower Garden - CoDM Corsario 
Wednesday November 19th, 2014 11:48:12 PM

Cameron and Crosseye, you are right! You are next to the log, while Crosseye is on top of the tree!
Carver resized. All Changed in the Battle Map.

Cameron hides behind the log, in a small trench he prepared. He is almost invisible there.
Atlas moves to cover Gaston, he and Zee get back to back, trying to find the enemy.
You all hear rustling in the plants around you camp. You see some birds fly away, the screaming cease, but the rhythmic taps, beats, and clicks continue. But you can't see enemies, only branches and bushes moving.
Irdalas prepares to fire on anything that comes close, with Mack moving to cover him, both prepared to fight.
Carver prepares his lance, tall and big, ready to charge.
And then Zee sees them! She lets out a gasp, while pointing at the small green figure!
Images: Image one and Image two
They seem heavy camouflaged, and are very hard to distinguish from the surrounding vegetation.
Cameron follows Zee's finger and sees it, letting a dagger fly out almost instantly! But the figure is too small, and the dagger misses it, even while the figure didn't saw it coming.
The rest takes some more time to see them, and only do it when they are really near the camp!
Crosseye quickly makes an assessment from the top of the tree. There are at least 18 of the small creatures!
Your turn! The enemies are small and are armed with small long spears. Gaston is still out cold, by the way.
Irdalas, you can use the previous attack you rolled, or make a new one. You didn't fire before as you haven't seen them.
Also: A Hero Point for Atlas, for protecting somebody that can't defend himself, even if the somebody is Gaston ;)

Battle Map

Atlas Sunowl (Trey) AC: 21 (T 13 FF 18), CMD: 17; HP 13/13 Character Sheet 
Thursday November 20th, 2014 12:01:49 AM

Atlas stands his ground, waiting. "Crosseye, what do you see from up there?"

To everyone Atlas shouts, "Anyone have a clue what these things are? They look like they could go up in flames fairly easily. Zee, I have a few torches in my bag if you can grab one and light it from the fire. Anyone have an oil flask or two to light them up?"



Cameron (David F) AC 18 (T 14, FF 15) CMD 12 HP11/11 Character Sheet 
Thursday November 20th, 2014 12:33:28 AM

Cameron looks at the small green people and realizes he has seen these before. He isn't sure what they are called and he doesn't know how to speak to them. These are angry, the ones he met before were curious. Most likely these won't talk anyway.
Hiding time is over, Atlas and Zee for some reason are trying to defend Gaston out there instead of dragging his well toned butt to the log. It would be rough, being small and all, but Cameron is pretty sure he could drag him. The guy can't weigh more than 400 lbs even with the chain shirt he is wearing. (worst case I am figuring 250 lbs and at most 100 lbs of gear)That doesn't solve his problems though. They are going to fight out there, and he doesn't use a bow anymore, so he needs to go out there.
Cameron sprints to Gaston's side and grabs hold of the man's tunic, and probably a few chest hairs too. He begins dragging him toward the log. ( at a 4x run Cameron can make it to Gaston this round. For his strength and size, Cameron can drag up to 375 pounds. This is why I urged you all to put this stuff on your sheets ) As he runs he calls out to his companions.
" Carver and I saw these people once, in the Cursed Swamp. They have some kind of fungus or something on their hands, at least some of them do. Try to avoid that. We never saw what it did, but apparently it was bad. Now either cover me or help me drag this dead weight back to the log, the defenses will hold them for a few seconds to give us the time to get him there. Carver, trample any that come for me to paste, I know you have been waiting to fight something for days."
Cameron was grinning like a madman. This is where he felt most alive. It was true in the Fist and it was still true now. Seemed like the pep talking bard inside him hadn't all been forgotten when he took up the whip.

Actions
Quad move to 10/11 and prepare to drag Gaston out of there.( full round action)
Shout stuff (free action)
Thrill to the feeling of combat again (also a free action)

Notes
underlined spells have been cast
spells prayed for- Detect Poison, Create Water, Light, Delay Poison, Bless, Magic Weapon
0/4 channels used

Zee (Cade R) AC: 12 (T 12 FF 10), CMD: 12; HP: 11/11 Character Sheet  d20+7=8 ;
Thursday November 20th, 2014 9:31:36 AM

Zee see the Pygmy warriors and something seems so off. "Atlas, Atlas! Why don't these guys care about what we do? Why does the forest only get mad at Gaston?!"

Zee see Cameron approaching and she wonders if she can slow the attackers down. She feels panic and fear clawing at her, this situation feels much worse than running from the city guard. Zee starts to panic, when she feels it for the first time; deep inside hiding under years of depression, shame, and dirt she feels magic, power and energy in her reach. Zee "feels" and "knows" the right words to say and movements to make. Suddenly, almost before she consciously realized it she has twisted her hands and uttered some words that whisper to her. In the air between Atlas, Gaston, and Zee's little huddle and the nearest attackers hangs the largest glowing symbol that Zee can make. It is fashioned of pure magic and a glowing, gleam symbol. Zee's finger twist and wiggle altering the symbol's configuration. There for the pygmy warriors to see is a golden Old Woldian symbol for Path shifting into the symbol Understand shifting to Nature.

"MACK!" Zee yells back behind her shoulder, "Can you match the rhythms that they make? I want to try and talk to them."
-----
Actions
Prestidigitation: Glowing shifting Old Woldian Symbols
Bluff Check: 1d20+7= 8 ((Natural 1OOC: We are fighting then))

Spells:
Feather Fall, Magic Missile 0/4
Prestidigitation, Light, Mage Hand, Detect Magic 1/Unlimited

Cameron (David F) AC 18 (T 14, FF 15) CMD 12 HP11/11 Character Sheet 
Thursday November 20th, 2014 1:06:49 PM

OOC
Skill checks don't care about a 1 or a 20. If 1 plus my bonuses beats the set DC, I pass the check, if 20 plus my bonuses doesn't make the set DC then I fail. Otherwise master thieves could be beaten by having enough guards on hand to statistically guarantee a 20 perception roll, no matter how high they roll for stealth. 8 probably isn't enough, but it isn't bad. (also I would use diplomacy, unless you are trying to make them think something other than what you are 'saying'.

Mack (Eric R) AC: 15 (T 15 FF 12), CMD: 15; HP 9/9 Character Sheet  d20+6=20 ;
Thursday November 20th, 2014 1:13:05 PM

I'm not really quite sure what the crazy girl wants me to try, but I guess it doesn't hurt.....

If I'm not being attacked at the moment, which it doesn't seem I am yet, I get out the banjo and start trying to match their rhythm..... and/or play something to see if I can calm down the plant smurfs and let them know we're here peacefully. As I'm playing, I also move towards position 19.12, to better protect Irdalas.

(d20+6 perform banjo check of 20)

OOC: If I understand correctly, my "flurry of blows" will be completely unhampered by the fact that I have a banjo in my hands, since it can also use elbows, feet, knees, etc. I'm picturing a miniature Jackie Chan with one of his many random items he picks up during combat. :) Of course, that's minus any actual fighting ability, since I don't have any yet. ;)


Mack (Eric R) AC: 15 (T 15 FF 12), CMD: 15; HP 9/9 Character Sheet 
Thursday November 20th, 2014 1:35:19 PM

OOC: David, I was wondering about that with the 1's and 20's. A very logical observation.... although the same could be applied to combat. ;) I wasn't sure, either, if it was one way for combat and another for everything else, but it sounds like it is then.


Carver (John C) AC 16, AC 18 with shield, CMB 5, CMD 15, HP 15/15 Character Sheet 
Thursday November 20th, 2014 3:25:13 PM

"Cameron, these look less moist than what we encountered before, but definitely they're related I think. I'm not going to get too far out, so I'll let them close with us before I attack."

Carver stashes the ioun torch away and gets ready to charge.....

Irdalas (Nick L) AC: 17 (T 14 FF 13), CMD: 17; HP: 10/10 Arrows: 213 Character Sheet  d20+3=4 ; d20+3=22 ; d8=1 ; d8=4 ;
Thursday November 20th, 2014 3:45:10 PM

Irdalas is torn between attacking the charging enemies and cooperating with Zee.
He's all for the peaceful approach but if they start hurting anyone, they get an arrow between the eyes.

---------------------------
Readies Rapid Shot attack:
attack rolls: 4 & 22
Damage rolls: 1 & 4
I shoot at soon as someone is attacked

Crosseye (Earl) AC: 17 (T 12 FF 15), CMD: 17;HP 11/11 Character Sheet  d20+5=15 ; d20=8 ;
Thursday November 20th, 2014 4:12:10 PM

"I count 18 so far, all around us!" I say back to Atlas. Picking up the cues from Zee "Can we just give them Gaston and maybe they will leave us alone. We have no corral with them and he started this. How about we try and communicate with then first. They seem creatures of nature and therefore they are only protecting this forest!" But I do say ready just in case.

-----
Knowledge nature 15 if I was taught anything about these creature by my grandfather just in case
Diplomacy check 8


Zee (Cade R) AC: 12 (T 12 FF 10), CMD: 12; HP: 11/11 Character Sheet  d20+3=10 ;
Thursday November 20th, 2014 4:24:36 PM

((OOC: :) I was a much crueler DM than you David. Natural 1's always ended in tears for my player irregardless. lol! I am all for a solid eight, and if I need to roll Diplomacy instead it is with a +3 modifier rather than +7.))

-----
Diplomacy Check: 1d20+3= 10

Cameron (David F) AC 18 (T 14, FF 15) CMD 12 HP11/11 Character Sheet 
Thursday November 20th, 2014 6:29:47 PM

OOC
I use the written rules. Otherwise why bother to level up or be good at anything if it is all a random die roll.
IC
" If he goes I go too. Granted he has been a huge pain in the butt and brought almost all of this down upon us, but I won't condemn an ignorant man to death just to save myself. "

Camp Flower Garden - CoDM Corsario  d20+2=8 ; d20+2=8 ; d20+2=12 ; d20+2=11 ; d20+2=12 ; d20+2=19 ; d20+2=8 ; d20+2=9 ; d20+2=18 ; d20+2=8 ; d20+2=4 ; d20+2=21 ; d20+2=18 ; d20+2=10 ; d20+2=14 ; d20+2=6 ; d20+2=13 ; d20+2=7 ; d20+2=10 ; d20+2=11 ; d20+2=3 ; d20+2=13 ; d20+2=16 ; d20+2=20 ; d20+2=7 ; d20+2=21 ; d20+7=8 ; d20+1=2 ;
Thursday November 20th, 2014 11:49:01 PM

David F: Please check Cameron's Character Sheet "Wold Wealth".
Cade: Please check Orba's Character Sheet Equipment Tab.
Eric: Let's say yes, you can have the Banjo and use your Flurry of Blows ability. BTW, in your Melee attacks you should have a -1 damage because of your strength.
Nick L: Please include the encumbrance of Irdalas, with all his equipment. Also his carrying limits.
Earl: Please put Crosseye Encumbrance Limits.
About Skill checks, I usually consider a Natural 20 a "Superlative success" and a 1 a "Devastating Failure"

[/i]
Crosseye, from his position over the camp tells his friends about the number of the enemies. He recalls a name, a story his grandfather told him. Vegepygmies, creatures born of those unfortunate enough to get infected by some kind of fungus. Living to protect and propagate the fungus.
Atlas stands his ground, while shouting instructions.
Cameron runs to get next to him, and grabs Gaston, preparing to drag him out of the edge of the camp and to the center, when the pain from the grabbed chest hairs make Gaston regain his senses.
He quickly stands, looking around for Zee.
"Mad woman! How do you dare to strike..."
He looks at Cameron and Atlas eyes and turns to follow their gaze. He sees the small creatures attacking. A high pitched shriek escapes the nobleman's lips, a sound you are starting to get familiar with.
Gaston, white as a paper sheet, mumbles, his rage gone.
"What are those! Defend me! Help!"
Zee uses the fear and thrill of combat to grasp control of her innate magic, painting glowing runes in the air. The small attackers seem undeterred by them.
Mack starts to "tap" on his banjo, trying to match the sounds of the Vegepygmies. A couple of them stops and seem intrigued, but the rest charge forth, ignoring him.
Carver prepares to charge when the enemies get nearer. Irdalas also stays his hand, waiting for the creatures to attack first.
---
Most of the Vegepygmies keep moving forward, showing determination to attack all of you.
Suddenly one of them falls! And Another! And Another! In total 9 of them trip on the vines you put surrounding the camp! They stand of after falling.
Three of them at the Northeast try to pass next to the log, but stop when the thorns from the bushes you put there start hurting them!
Another two try to pass south of the log. The Assassin Vine there makes the plants grab one, but the other is able to avoid the griping vegetation, and is even able to avoid an attack from the Vine itself, reaching the "safety" of the plant-free camp, but it is unable to reach Carver.
On the north east side one is able to avoid the trip vines, and stops real near Gaston, showing his long spear to him.
On the south side one is able to avoid the vines, and charges against Carver! It's small long spear hits the Large Centaur Scale Armor and snaps cleanly in two!
---
Your turn!

Cameron (David F) AC 18 (T 14, FF 15) CMD 12 HP11/11 Character Sheet  d20-1=4 ;
Friday November 21st, 2014 4:26:51 AM

OOC
Problem solved, it was normally off screen so I never would have seen it. Thanks.

We need the map link for this round. Since the map is updated, you can scroll up to the last DM post, that map works fine.

On attacks, yes a 1 is "Devastating Failure" even if it is high enough to hit. It doesn't work that way for skills. Read Hook City for an example of their characters "auto succeeding" at tasks they have many ranks, feats and ability modifiers in.When the DC to see a hidden guy is 15, because that was his stealth roll with modifiers, someone with a +20 modifier in Perception sees him, no matter if they roll a 1 or a 20.

IC
Cameron reaches to his belt and pulls his whip free as he steps to his right (move to 12/12, 5 foot step). uncoiling it he snaps it out and tries to disarm the guy threatening Gaston. Since the whip is a new weapon to him, his attempt misses.
Draw whip(move action)
Attempt disarm attempt vs CMD 11 hit CMD 4 so attempt fails. Attempt does not fail by 10 so I am still armed. This also provokes an AoO. since the guy isn't within reach to attack me the AoO fails.

Notes
underlined spells have been cast
spells prayed for- Detect Poison, Create Water, Light, Delay Poison, Bless, Magic Weapon
0/4 channels used



Mack (Eric R) AC: 15 (T 15 FF 12), CMD: 15; HP 9/9 Character Sheet 
Friday November 21st, 2014 6:01:08 AM

OOC: Hmm... that's strange. My weapon/damage areas seems to have gotten messed up some how. I had the -1 damage for STR on there, as I was actually doing 0 damage for a while in our prior combats, until someone said I would always do at least 1 damage. ;) I'll get it straightened out here today. Thanks Corsario! :)


Zee (Cade R) AC: 12 (T 12 FF 10), CMD: 12; HP: 11/11 Character Sheet  d4+1=5 ;
Friday November 21st, 2014 10:16:16 AM

((OOC: My work life and personal life have reared their ugly heads, and I have little to no mental powers. What is wrong with my equipment tabs? lol))

"Damn," Zee swears, "Gaston, draw a weapon and help, or go hide in Cameron's ditch." Zee lets the cantrip loose, without her express efforts the symbols quiver and grow dim fading from view.

She pulls a sparkling stone, a smooth pebble, from a hidden pocket in her bodice. She whispers to herself words and phrases that seem to align in her memory, and in her fingers the stone is laced with lines of silver power. Soon she holds a radiant drop of silver light, a deadly little missile.

"Atlas, which one is the worst threat?" Zee questions...

-----
Actions
Actions Delayed until Atlas points out target or engages target
Casts: Magic Missile for 5 points damage on Atlas' choice or Atlas' target

Spells
Feather Fall, Magic Missile 1/4
Detect Magic, Light, Magic Hand, Prestidigitation 1/Unlimited


Zee (Cade R) AC: 12 (T 12 FF 10), CMD: 12; HP: 11/11 Character Sheet  d4+1=5 ;
Friday November 21st, 2014 10:16:16 AM

((OOC: My work life and personal life have reared their ugly heads, and I have little to no mental powers. What is wrong with my equipment tabs? lol))

"Damn," Zee swears, "Gaston, draw a weapon and help, or go hide in Cameron's ditch." Zee lets the cantrip loose, without her express efforts the symbols quiver and grow dim fading from view.

She pulls a sparkling stone, a smooth pebble, from a hidden pocket in her bodice. She whispers to herself words and phrases that seem to align in her memory, and in her fingers the stone is laced with lines of silver power. Soon she holds a radiant drop of silver light, a deadly little missile.

"Atlas, which one is the worst threat?" Zee questions...

-----
Actions
Actions Delayed until Atlas points out target or engages target
Casts: Magic Missile for 5 points damage on Atlas' choice or Atlas' target

Spells
Feather Fall, Magic Missile 1/4
Detect Magic, Light, Magic Hand, Prestidigitation 1/Unlimited


Cameron (David F) AC 18 (T 14, FF 15) CMD 12 HP11/11 Character Sheet 
Friday November 21st, 2014 12:10:33 PM

OOC
The same 7600 gp in your woldian wealth column that I didn't see is the only problem I see Cade. That and the crafting time next to it.

Mack (Eric R) AC: 15 (T 15 FF 12), CMD: 15; HP 9/9 Character Sheet  d20+6=14 ; d20+3=8 ; d20+3=21 ; d4-1=3 ; d4-1=1 ;
Friday November 21st, 2014 12:46:34 PM

Well heck, even if I can get a couple of them to stop for a while, that's more than I can do damage-wise. I keep playing my banjo, to keep as many as I can distracted while the rest of the group takes care of the others. And I continue to make sure none get close enough to Irdalas, though. As I'm playing, I move east just a little (to 20.12).

(d20+6 perform banjo check of 14)

If some get within range to go "hand-to-hand", I attack one with a flurry-of-blows.... trying to use my knees and elbows so not as to come in direct contact with their fungus. fungi? My mind then starts to wander.....

Why did the mushroom always get invited to all the parties?
.
.
.
.
.
.
.
because he's a fun gi!!!!
:)

Was there a battle going on here?

(Hit AC 8 for 3 damage, and AC 21 for 1 damage)


Carver (John C) AC 16, AC 18 with shield, CMB 5, CMD 15, HP 15/15 Character Sheet  d20+4=18 ; d8+3=5 ; d20+4=12 ; d20+4=18 ; d6+3=6 ; d6+3=8 ; d20+4=11 ;
Friday November 21st, 2014 4:40:38 PM

As the little creature charges at Carver he lowers his lance and catches the creature for some damage.
(AoO 18, damage 5)
He switches the lance for his longsword, but doesn't attack with it.
He just stomps on it twice with his hooves. (bludgeon damage)
Hoof #1 12 damage 6
Hoof #2 18 damage 8

Carver yells out, "Leave us alone, we don't want to fight you." Intimidate 11

Carver (John C) AC 16, AC 18 with shield, CMB 5, CMD 15, HP 15/15 Character Sheet 
Friday November 21st, 2014 5:01:46 PM

Add +4 to the Intimidate for being larger than they are. total roll 15

Irdalas (Nick L) AC: 17 (T 14 FF 13), CMD: 17; HP: 10/10 Arrows: 213 Character Sheet  d20=7 ;
Friday November 21st, 2014 5:49:08 PM

"We do not wish to harm you! Now stop attacking us!" Irdalas bellows as he shoot his 2 arrows at the feet of the creatures attacking the centaur.

Ooc: aid another intimidate: 7 fails

Atlas Sunowl (Trey) AC: 21 (T 13 FF 18), CMD: 17; HP 13/13 Character Sheet  d20+5=18 ; d8+3=8 ;
Friday November 21st, 2014 7:15:25 PM

"Zee, back by the tree (8.11), quick before it gets here. I've got this one..."

Atlas swings his sword at the creature next to Gaston and easily swipes through the creatures soft body. For all accounts it should be dead, but it is clearly not human, so Atlas watches just to make sure it falls.

Atlas looks back at Mack and yells "Mack, if I get stuck because I'm laughing at you, you're going to regret it." He smirks as he turns away, but his face turns serious as soon as it sees Gaston. No time address him...

--------------------------------------------------
Attack 10.10: 1d20+5=18
Damage: 1d8+3=8


Crosseye (Earl) AC: 17 (T 12 FF 15), CMD: 17;HP 11/11 Character Sheet  d20+3=22 ; d8=4 ;
Saturday November 22nd, 2014 6:17:50 AM

I take aim and with my bow and let lose and arrow at the creature moving from the west towards Gaston.(8,11) (attack roll = 22 damage = 4)

Hearing Mack still playing I think to myself that little man is just plain crazy but funny as hell! What he up to now?

Mack (Eric R) AC: 15 (T 15 FF 12), CMD: 15; HP 9/9 Character Sheet  d20=3 ;
Saturday November 22nd, 2014 9:02:53 PM

I take a shot at the enemy creature closest to Gaston with my heat-ray vision.

(d20 heat ray vision check of 3) Once again, my shot was so far off, it appears no one can even tell that I can do that. All the better...... for now.


Zee (Cade R) AC: 12 (T 12 FF 10), CMD: 12; HP: 11/11 Character Sheet 
Sunday November 23rd, 2014 12:19:35 AM

((OOC: Mack? Has heat rays?))

Mack (Eric R) AC: 15 (T 15 FF 12), CMD: 15; HP 9/9 Character Sheet 
Sunday November 23rd, 2014 7:37:45 AM

OOC: Only in his mind. He has LOTS of special powers, as far as HE's concerned. :)

Just wait until you hear him play harmonica. That's ANOTHER special power he thinks he has that he doesn't. ;)


Camp Flower Garden - CoDM Corsario  d20+2=16 ; d20+2=15 ; d20+2=14 ; d20+2=15 ; d20+2=4 ; d20+7=21 ; d20+2=21 ; d20+2=4 ; d20+2=3 ; d20+2=4 ; d20+2=3 ; d20+2=7 ; d20+2=7 ; d20+2=5 ; d20+1=16 ; d20+1=11 ; d20+1=3 ; d20+1=15 ;
Sunday November 23rd, 2014 10:42:20 PM

OOC: Carver, no AoO against a charging opponent.
Cameron tries to use his whip to disarm the small vegepygmy threatening Gaston, but misses.
Crosseye quickly fires on the vegepygmy creeping between the trees, and pierce its head with an arrow, from side to side. The creature seemingly ignores the arrow, unaffected. Atlas signals Zee the vegepygmy and the girl lets a glowing stone fly towards it. The stone catches it in the middle of the chest, taking it out of combat.
Mack keeps playing but he quickly realizes it is not working anymore, as all the small creatures keep advancing. One of them reaches him and he tries to kick it, but only one kick connects, but makes minimum effect on the creature. Mack looks at the creature intently, as if trying to make it burst in flames. The creature looks at its body. Nothing has happened. What is in the halfling mind?
Carver starts to stomp the unarmed vegepygmy that attacked him to a pulp while telling them he don't want to fight them. The irony. The two closest attackers get demoralized.
Irdalas let's two arrows against the vegepygmy at 20,20, and one of his arrows pierce the middle of it's small body. The vegepygmy seems unaffected and continues his attack, ignoring the arrow poking from its chest.
Atlas attacks the vegepygmy nest to Gaston, cutting it in half. Even as it's eyes, or whatever it has for eyes, keeps moving and observing, the rest of it's small body remains still, while a green ichor or sap slowly drains to the ground from it's body halfs. It is out of combat.
Gaston looks at the dead creature, and his jaw drops.
"What is it? Why it tried to kill me? Help me! Defend me!"
At Zee's words he somehow manages to draw his weapon and stumbles to the middle of the camp.
"To me! Help me!"
----
The enemies keep pressing their attack, now avoiding the vines more frequently. One of them, in the north, go directly to the stump with the vipers, and suddenly stops there, when the vipers attack him. Others are still stuck in the thorny bushes, advancing very slowly. Another one gets trapped by the Assassin Vine's animated plants, and the vine itself coils around it, squishing it and devouring it rapidly. Then it proceeds to make its animated plants to grab three other of the small attackers, who remain helpless. It seems the vine will eat plenty today.
One vegepygmy manages to reach Gaston, but without enough time to attack him.
Another one reaches, and attacks, Cameron. The small cleric barely can move again, avoiding the long spear.
Two attack the banjo welding Mack, but he uses his ability and a well placed parry with the instrument to avoid being hit.
A last one attacks Carver, still shaken at seeing his mate destroyed by the centaur. The long spear thrust seems well aimed to the centaur head, but Carver ducks and escapes harm.
Your turn!
Battle Map

Cameron (David F) AC 18 (T 14, FF 15) CMD 12 HP11/11 Character Sheet  d20-1=8 ; d20+8=10 ;
Monday November 24th, 2014 12:18:18 AM

Cameron backs away from the attacker in front of him to Gaston's side ( move to 15/13). from there his whip flicks out again at the attacker nearest Gaston (the one in 14/15)again his whip fails to disarm the creature. Cameron worries that the others will not fall back too. So long as none of them get isolated, they should be able to cut the little walking shrubs down. Then it strikes him...
"The arrows aren't hurting them because they are like a bush! There is nothing vital to hit inside them! Slash them or bash them like Carver, heck, they might even burn."

Disarm vs DC 11, 8 +2 for the Disarm ability of a whip misses. Cameron provokes an AoO from anything near enough to hit him, which is nothing at the moment.
Perception 10


Mack (Eric R) AC: 15 (T 15 FF 12), CMD: 15; HP 9/9 Character Sheet  d20+3=15 ; d20+3=8 ; d4-1=1 ; d4-1=2 ;
Monday November 24th, 2014 7:28:00 AM

I hear Gaston's plea, but I only move towards him if Irdalas does. If so, I move with Irdalas; otherwise, I hold my ground to protect him where he's at, hoping he can shoot flaming arrows, or something. If we do move, I intend to do so slowly so as not to get attacked extra as we fall back.

I attack the vegepygmy most threatening to us (19.11) with a flurry of blows, again trying not to make actual contact with my skin if possible. (Hit AC 15 for 1 damage, and AC 8 for 2 damage).

I wonder if MY attacks harm these creatures, but then, I'm not sure I could really tell since my attacks don't really harm ANY creature much. ;)


Carver (John C) AC 16, AC 18 with shield, CMB 5, CMD 15, HP 15/15 Character Sheet  d20+4=18 ; d20+4=17 ; d20-1=13 ; d6+3=5 ; d6+3=6 ;
Monday November 24th, 2014 12:41:46 PM

Carver pivots and again stomps with both hooves, following up with his sword as an afterthought. (secondary)

Hoof #1 18 damage 5
Hoof #2 17 damage 6
Sword 13

Carver again yells out, "Will you stop attacking, please. I don't want to have to kill you."

Zee (Cade R) AC: 12 (T 12 FF 10), CMD: 12; HP: 11/11 Character Sheet  d4+1=2 ;
Monday November 24th, 2014 2:12:09 PM

Zee can see all of her traveling companions, except Crosseye in the tree and Atlas at her back. Truth be told, she feels safest next to the warrior and styles herself a good luck charm, or helper, or battle partner.

"Atlas! Cameron has gone to aid Gaston... Bloody nightmares, Cameron is there but his attack missed." Zee relays the events that are happening behind Atlas's back. "Do you want me to take on the one nearest us? (11.13) Or help Cameron? (14.15)"

Zee slips another pebble from under her bodice and reaches for the magic. She can feel a great amount of the energy is gone, but for now she can still cast. Soon, she layers the little bullet in strings of golden light; Zee grasps a sun drop missile. Her breath huffs out, and she can feel her knees turning watery. This magic is taking a great deal from her.

-----
Actions
Zee delays action for Atlas's next target
She fires another Magic Missile, at a significantly reduced, 2 points of damage.

Spells
Feather Fall, Magic Missile 2/4
Detect Magic, Light, Magic Hand, Prestidigitation 1/Unlimited
Touch of Destiny 2/6

Zee (Cade R) AC: 12 (T 12 FF 10), CMD: 12; HP: 11/11 Character Sheet 
Monday November 24th, 2014 2:13:58 PM

((OOC: DM Corsario, can I use Magic Hand to deliver burning wood planks to myself, or others?))

Irdalas (Nick L) AC: 17 (T 14 FF 13), CMD: 17; HP: 10/10 Arrows: 213 Character Sheet 
Monday November 24th, 2014 3:02:40 PM

Realizing his arrows don't have any effect, Irdalas puts away his bow and grabs his Longsword.
He then moves towards Gaston and the campfire (16,14) after tapping on Mack's shoulder.
"Time to move back Mack!"

Crosseye (Earl) AC: 17 (T 12 FF 15), CMD: 17;HP 11/11 Character Sheet  d20-2=9 ; d20+5=9 ; d20+6=25 ;
Monday November 24th, 2014 6:39:32 PM

Seeing my arrow had no effect and hearing what Cameron said I jump down from the tree( acrobatics check = 9?) and as I move towards the creature draw my great axe (use quick draw and move to 10,13). When I get in range I take a mighty swing with it.(creature 11,13)

----------
Jump down acrobatic = 9 not if I have to roll so did
Use quick draw to draw great axe free action
Move to 10,13 move action
Attack roll 9
Damage 25

Cameron (David F) AC 18 (T 14, FF 15) CMD 12 HP11/11 Character Sheet 
Monday November 24th, 2014 7:35:05 PM

OOC
Your great axe does a d20 damage?
That is one GREAT axe!

Camp Flower Garden - CoDM Corsario  d6=1 ; d20+2=14 ; d20+2=3 ; d20+2=18 ; d20+2=15 ; d20+2=3 ; d20+7=23 ; d20+1=13 ; d20+1=7 ; d20+1=17 ; d6=1 ; d20+4=24 ; d20+1=19 ; d20+1=16 ; d6=1 ;
Monday November 24th, 2014 11:03:29 PM

Cade: You can move logs (if they weight less than 5 lbs.) even if on fire. But is it is still day, and there is no fire yet.
Trey: I would recommend for Atlas to ready his attack against the enemy attacking you. That way you can get right in the action. Sorry couldn't wait for you longer.

Cameron falls back towards Gaston and tries to disarm an attacker, unsuccessfully.
Carver stopms over another of the small creatures. His hooves tinted green with the ichor that pours from them.
The creatures seems unable to understand his pleas to stop the fight, or maybe they are ignoring him.
Mack tries to hit one of the creatures, but fails to strike it. He and Irdalas fall back to the center of the camp.
Crosseye jumps from the tree, and feels his knee bend off a little in a hurtful way (1 point of nonlethal damage). But he bit his lips and quickly attacks one of the small cretures, but misses it.
Zee lets another magic peeble fly towards the creature closests to Atlas. It hits, but the creature keeps standing.
Gaston sees many of you around him, and seems to get hold of his senses. He makes a wild swing with his sword against the vegepygmy next to him and he cleanly cuts it in half. He smiles, and stands tall, while saying in a deep commanding voice, full of himself.
"Well done people! Keep them at bay! Carver, come over here and protect the south side. You, come and join us!" - he syas towars Crosseye, Atlas and Zee.
---
One of the creatures charge from the west side towards Carver, so far the most dangerous enemy they see. The long spear passes a few inches from one of the centaur flanks, without hitting him, parried by his shield.
The three vegepygmies in the south try to free themselves form the animated plants controlled by the assasin vine. One manages to and reach the safety of the camp dirt floor, but tired up is unable to advance anymore. Another is unable to escape. The last one manages to move just to be contricted to death by the assasin vine branches.
On the north-east side there are five enemies, one of them charges Cameron and the other Mack, making those clickling sounds while they do it.
Cameron is able to use his whip to parry the enemy longspear, but Mack's hand suffers a cut while deflecting the attack aimed for his heart (1 point of damage).
The other 3 vegepygmies manage to get out of the thorn bushes, and start to make a lot of the clickling noises. They seems like preparing to charge.
On the north side a vegepygmy keeps dealing with the vipers in the stump, while other charges against Atlas.
Zee's eyes grow while when it sees the vegepygmy long spear hit Atlas dead center over his heart. She turs to see Atlas face, and her brain doesn't register why he is smiling. His armor absorved the hit, and protected him from most of the damage (1 hp damage to Atlas).
The enemy next to Crosseye responds to his attack, but the Ranger, even with his sore knee, is able to avoid the attack.
---
Your Turn!
Battle Map

Cameron (David F) AC 18 (T 14, FF 15) CMD 12 HP11/11 Character Sheet 
Monday November 24th, 2014 11:44:49 PM

Holding my post.
DM's you have mail.
Everyone else, roll damage for any attacks, hit or not this round. Most likely I will be boosting all of your attacks.

Crosseye (Earl) AC: 17 (T 12 FF 15), CMD: 17;HP 11/11 Character Sheet 
Tuesday November 25th, 2014 12:45:19 AM

Ooc
sorry damage is a d12 forgot to change roller but I missed so no harm. also do I have a movement penalty for my knee?


Atlas Sunowl (Trey) AC: 21 (T 13 FF 18), CMD: 17; HP 12/13 Character Sheet  d20+5=10 ; d8+3=11 ;
Tuesday November 25th, 2014 3:16:36 AM

Atlas draws his sword back and strikes at the creature that just attacked him, but this time his swing passes only through the air as the creature easily dodges the blow.

--------------------------------------------
Attack 11.10: 1d20+5=10
Damage: 1d8+3=11

Ooc: sorry for the late post today! Long night.


Zee (Cade R) AC: 12 (T 12 FF 10), CMD: 12; HP: 11/11 Character Sheet 
Tuesday November 25th, 2014 9:38:42 AM

((OOC: Test))

Carver (John C) AC 16, AC 18 with shield, CMB 5, CMD 15, HP 15/15 Character Sheet  d20+4=7 ; d20+4=17 ; d20-1=4 ; d6+3=8 ;
Tuesday November 25th, 2014 10:23:40 AM

Carver hates having to kill these creatures, and all because that fool refused to accept that the woods were alive.... He has tears running down his face as he once again tries to stomp on the creature attacking him. Just taking the attacks would do nothing but get him killed. He learned while with the Mailed Fist, protecting himself had to be very high on the list, and he's been asking them to stop.....

Hoof #1 7
Hoof #2 17 damage 8
Sword 4 (secondary attack)


Zee (Cade R) AC: 12 (T 12 FF 10), CMD: 12; HP: 11/11 Character Sheet  d4+1=5 ;
Tuesday November 25th, 2014 10:45:25 AM

((OOC: Message board is doing wonky stuff at work today, btw are we playing everyday of the holiday?))

"OH! Gods, Atlas?!" Zee gasps and then understands, Armor, you are a sheltered little ninny, Orba. Zee recovers from the shock of battle with a stupid attempt to drive the vegepygmies off, "Shoo! Get out of here, run off, shoo!"

Zee looks up and see the critters in the northeast corner escaping the thorn bushes and prepping a charge. "HEY! Watch out, Mack, Irdalas, Cameron! They are coming for you!" Zee wraps the magic around yet another pebbles and launches the missile at the creep leading his companions (19.12).

"I can't do that trick much more, Atlas!" Zee says, and her forehead breaks out in several
-----
Actions
Zee casts Magic Missile at Vegepygmy on [19.12] for 5 points of damage.

Spells
Feather Fall, Magic Missile 3/4
Detect Magic, Light, Magic Hand, Prestidigitation 1/Unlimited
Touch of Destiny 2/6

Mack (Eric R) AC: 15 (T 15 FF 12), CMD: 15; HP 8/9 Character Sheet  d20+3=7 ; d20+3=12 ; d4-1=0 ; d4-1=0 ;
Tuesday November 25th, 2014 1:10:45 PM

Hoping if we concentrate our attack on Cameron and I we finish it off quicker, I do a flurry of blows on the little creature (15.12).

(Hit AC 7 for 1 damage, and AC 12 for 1 damage)

"Hey Crosseye... why did you switch your GREAT axe to a MEDIOCRE axe?" :)


Cameron (David F) AC 18 (T 14, FF 15) CMD 12 HP11/11 Character Sheet 
Tuesday November 25th, 2014 3:22:09 PM

Cameron scoots behind Iraldas and says a prayer to Jancassais.
" Lady of Vengeance, we have tried as best we can to not offend the denizens of this wood, but still they attack us. Lend my comrades your blessing so that we may stop them."
8 small sickly green balls of light leap from Camerons hands and land on the top of each of his companion's heads. Making them less fearful and giving them a bit of divine aid to strike their foes.

Move to 16.15 and cast Bless

Bless 1 of 10 rounds used
Bless fills your allies with courage. Each ally gains a +1 morale bonus on attack rolls and on saving throws against fear effects.
Bless counters and dispels bane.

Notes
underlined spells have been cast
spells prayed for- Detect Poison, Create Water, Light, Delay Poison, Bless, Magic Weapon
0/4 channels used

Irdalas (Nick L) AC: 17 (T 14 FF 13), CMD: 17; HP: 10/10 Arrows: 213 Character Sheet  d20+4=14 ; d8=6 ;
Tuesday November 25th, 2014 4:54:52 PM

Irdalas dashes towards the pygmee attacking his friend Mack and swings at it with his longsword.
"Nobody touches my Halfling!"

---------------------
OOC: Hit 14 for 6 damage

Crosseye (Earl) AC: 17 (T 12 FF 15), CMD: 17;HP 10/11 Character Sheet  d20+5=23 ; d12+6=12 ;
Tuesday November 25th, 2014 8:20:15 PM

I take another swing at the bush thing (11,13) with GREAT AXE!

"Mack someday I will name a great axe I own after you!" I yell back in jest!

--------
Attack roll = 23
Damage = 12. ( ya I did it right this time)


Camp Flower Garden - CoDM Corsario  d20+1=18 ; d20+1=13 ; d20+1=19 ; d6=2 ; d20+1=19 ; d20+1=20 ; d6=5 ; d6=6 ; d20+2=13 ; d20+2=11 ; d20+7=27 ;
Wednesday November 26th, 2014 12:41:20 AM

OOC: Crosseye: No, no penalty for your knee. Is Role-play only. After your excellent attack you can move, if you want to.
Mack: You could also use the Aid Another action.
Zee: I am saying that she takes a 5' step to get way from the enemy next to her, and not cause an Attack of Opportunity.
All:Don't forget to take into account the +1 to attack from Cameron.
Not sure if we game on Thursday and Friday. I have to say it is not a holiday on México, so I am game. I guess that if all of you can, I can.

Carver squish yet another vegepygmy. The others start to look scared to get near the centaur.
Atlas try to hit the enemy in front of him, but misses.
Zee lets another magic stone fly, now towards the leader of the northeast group, which finds himself with his head ripped open by it, and falls down dead.
Mack tries to hit the vegepygmy in front of Cameron, but fails to connect again. Irdalas stands next to him and attacks the other vegepygmy, but it springs out of the way from his sword.
Cameron moves back and bless his allies with the power of Jancassais. The vegepygmies seems disconcerted at the meaning of the green balls of light that sprout from the cleric.
Crosseye screams and uses his greataxe to hit the small plant creature. As an insect on a windshield, the creature gets splashed by the weapon, hitting it not with the edge, but with the full body, practically disintegrating it.
---
The vegepygmy in front of Atlas try to pierce his thigh with it's spear. The lance strikes true, but Irdala's armor deflect the blow, which doesn't hurt him at all.
The ones next to Mack attack the halfling monk. He parries one of the spears with his banjo, but half a second later feels the other pierce his side (2 hp damage).
The two remaining vegepygmies on the north east try to charge over Mack too, but Irdalas jumps in front of the halfling, covering his flank. The wounds caused by the thorny bushes prevent the vegepygmies to reach the necessary speed, so their attacks lack the power they would have mustered in other circumstances, but they connect anyway, their spears cruelly piercing the elf, who falls to the ground, unconscious, without making any noise, blood splattering on the smiling small creatures.
Gaston's eyes grow wide and fearful at the sight of the falling elf, and starts moving backwards, between Cameron and Carver.
"They are too many! I think I will go find help, while you resist here!"
The vegepygmy in the north finally kills the vipers there, and starts looking for targets to attack. He points his spear at Zee, while making more of the clicking noises.
The last enemy on the southeast tries to cross the assassin vine controlled plants area, only to get grabbed by them and being crushed to dead by the vine a second after. The assassin vine will be sated after this battle.
The vegepygmy that reached the safety of the dirt camp floor looks at the large centaur in front of him, as well as the macerated bodies of the victims of his hooves below him. He decides, even with it's low intellect, that discretion is the best part of courage. It moves to the west, and then to the north, towards Crosseye.
Irdalas is at -1 HP, but wins a Hero Point for helping Mack (if he survives the battle, of course).
Your turn!



Cameron (David F) AC 18 (T 14, FF 15) CMD 12 HP11/11 Character Sheet  d8=4 ;
Wednesday November 26th, 2014 1:13:02 AM

" Man up Gaston. They are half your size and hit like children, well angry children, with sharp sticks." Cameron says the last part as Iraldas hits the dirt.
"Carver, a little help here? I have a man down and can use a little intimidation."
Cameron again prays." Lady of Vengeance, please heal my comrade so that he may take his revenge."
With a quick step, Cameron grabs Iraldas, releasing the healing prayer on the elf. Again a sickly green light spreads from his hands, closing some, but not all of Iraldas's wounds. He drags the elf into his square, away from the plant men.
" Time to get up elf, no time for napping. You have pygmy's to smite."

Step to 16.14
Spontaneously lose Magic Weapon to cast Cure Light Wounds on Iraldas, healing 5 hit points of damage and attempt to drag him to 16.14 so that he has a chance to stand without being hit immediately again.

Notes
underlined spells have been cast
spells prayed for- Detect Poison, Create Water, Light, Delay Poison, Bless, Magic Weapon
0/4 channels used


Cameron (David F) AC 18 (T 14, FF 15) CMD 12 HP11/11 Character Sheet 
Wednesday November 26th, 2014 1:16:41 AM

OOC
Iraldas heal 5 hit points. Don't anyone else fall down. It was a great trick, but I can't do it again. Any more healing runs the risk of me healing them as well.

Corsario, I can post without trouble for the rest of the week.

Mack (Eric R) AC: 15 (T 15 FF 12), CMD: 15; HP 6/9 Character Sheet  d20+4=20 ; d20+4=14 ; d4-1=0 ; d4-1=3 ;
Wednesday November 26th, 2014 8:24:25 AM

I try to hold back my huge smile, as Crosseye mentions naming an axe after me some day. But then, the horrible thought goes thru my head of that axe never doing any damage, and Crosseye falling quickly in battle, cursing my name as he goes down... the disappointment in his eyes burning deep into my soul.

At that moment, a little spear pierces my skin again. They hurt more than I would think, but my pain immediately dissipates as I see Irdalas step in to try to protect me and go down filled with little spears. "NNNNNOOOOOOOOO!!!!!!!!!!" With renewed energy I attack with my little fists, stepping into a position to make sure they can't hit Irdalas more as Cameron works his magic, and pulls him back to a safer position. (Attacking whichever one seems to be the biggest threat to Irdalas at that moment.) (I move into 17.13 if that helps keep them from following Cameron/Irdalas as they move back a little.)

(Hit AC 20 for 1 damage, and AC 14 for 3 damage)

OOC: I applied the +1 to hit, but not to damage. I believe that is correct.?
Corsario: Saw your "Aid Another" note. Assuming you mean to pull Irdalas back? I decided to try to hold off the smurflings instead while Cameron pulls him back. I don't want them to be overwhelmed.



Zee (Cade R) AC: 12 (T 12 FF 10), CMD: 12; HP: 11/11 Character Sheet  d4+1=5 ;
Wednesday November 26th, 2014 12:25:09 PM

Zee refocuses on her surroundings and spots the snake killing fungus-shrub guy. Zee rolls her eyes and shoulders. "Not today, Buddy, this is not your day!"

Zee feels the magic leave her fingers and she is exhausted, there is no more energy to draw upon. As she shakes off the sense of fatigue, Zee can see the "blessing" from Cameron. Ugh, creepy...

-----
Actions
Zee casts Magic Missile at Vegepygmy on [19.12] for 5 points of damage.

Spells
Feather Fall, Magic Missile 4/4
Detect Magic, Light, Magic Hand, Prestidigitation 1/Unlimited
Touch of Destiny 2/6

((OOC: I cook Thanksgiving in my family, so I am very busy tomorrow. I intend to stick next to Atlas (preferably Atlas and Crosseye)) and I will pull my dagger to attack. If I miss a post.))

Irdalas (Nick L) AC: 17 (T 14 FF 13), CMD: 17; HP: 4/10 Arrows: 213 Character Sheet  d20+4=13 ; d8=6 ;
Wednesday November 26th, 2014 2:21:38 PM

"Ugh, that hurt.. Is Mack ok?!"

Irdalas gets up and grabs hold of his longsword. He readies himself in case one of them comes near him again.

------------------------------
OOC: Hit 13, 6 dmg

Carver (John C) AC 16, AC 18 with shield, CMB 5, CMD 15, HP 15/15 Character Sheet  d20+4=14 ; d20+4=8 ; d20-1=17 ; d6+3=9 ; d8+3=7 ;
Wednesday November 26th, 2014 2:44:05 PM

Carver turns and trots towards 17/14,18/14,17/15,18/15, when he arrives there he again tries to stomp on the veggie creature. He also swings away with his sword.
The tears are streaming down his face as he's forced to attack to defend his new friends as well as Cameron.....

Hoof #1 14 damage 9
Hoof #2 8
Sword 17 (secondary attack) damage 7



Crosseye (Earl) AC: 17 (T 12 FF 15), CMD: 17;HP 10/11 Character Sheet  d20+5=13 ; d12+6=11 ;
Wednesday November 26th, 2014 4:11:37 PM

I see Irdalas go down with spears in him but then get up. I hope he is ok! I need to get to them as fast as I can. (Mack and Irdalas) Wit that I attack the creature In front of me (10,14)

If I kill the creature then I move to 14,13. (20') as my movement

OoC
About hero points if you use do you get another movement and action or do you just get one or the other?

-------
Attack roll = 13+1 = 14
Damage 11

Cameron (David F) AC 18 (T 14, FF 15) CMD 12 HP11/11 Character Sheet 
Wednesday November 26th, 2014 4:19:59 PM

Acquiring: Hero points are rewards the DM gives to a player when they perform an action that is heroic in nature. Each character begins play with one hero point at first level. Newly created characters entering a game after first level receive one hero point per level, up to three.

Maximum: A character can have a maximum number of hero points equal to their current level

Spending: You may spend hero points to affect certain die rolls. Using a hero point is a free action. Multiple hero points may be spent in one round. Once used, they are gone and are not regained except when new ones are earned. Hero points may be spent by the player in the following ways:

Bonus: A hero point grants you a +2 bonus to any one d20 roll or +10% to any d100 roll -- you can apply the bonus retroactively after the roll is made. You can use a hero point to grant this bonus to another character, as long as you arte in the same location and your character can reasonably affect the outcome of the roll (such as distracting a monster, shouting words of encouragement, or otherwise aiding another with the check). Hero points spent to aid another character grant a lesser bonus: +1 or +5% retroactively after the roll.

Extra Action: You can spend a hero point on your turn to gain an additional standard or move action.

Inspiration: If you feel stuck at one point in the adventure, you can spend a hero point and petition the DM for a hint about what to do next. If the DM feels that there is no information to be gained, the hero point is not spent.

Reroll: You may spend a hero point to reroll any one d20 or d100 roll you just made. You must take the results of the second roll, even if it is worse.


Atlas Sunowl (Corsario for Trey)  d20+6=23 ; d8+3=8 ;
Wednesday November 26th, 2014 11:26:24 PM

Atlas attacks the enemy next to him, cutting it in half in a diagonal angle. He quickly scans the camp, and decides Zee is safe, and Mack needs all the help he can get defending Irdalas.
He moves towards Mack, screaming, trying to get the vegepygmies attention off his friends.

Camp Flower Garden - CoDM Corsario  d20+7=27 ; d8+1=9 ; d20+1=9 ; d20+1=16 ; d20+1=14 ; d6=5 ;
Wednesday November 26th, 2014 11:38:10 PM

OOC: All: Normal posting schedule during the Thanksgivings weekend!
Cameron: You can't take a 5' step, and then move again. So you can reach Irdalas and heal him, but can't drag him out.
Mack: I was thinking in Attack or Defense Aid Another. About the Bless, yes, it is correct, +1 only to attack.
Zee: Don't worry, I will post for you if you are unable.
Irdalas: If you stand up you will provoke AoO (even if Cameron could drag you 5' back). So I will say you grab your sword and stay down, letting Mack cover you. So you are still prone.
Trey: I posted for you, I hope there is no problem. You can post now, and I hope you have a better "schedule" to keep posting.

----
Cameron takes a step forward and heals Irdalas, using the power of his goddess.
Mack moves to cover Irdalas, while turned into a storm fists and kicks. One hand connects with a vegepygmy, with minimal effect.
The vegepygmy north charges against Zee, its spear pointing at her midriff. With the last of her energy Zee sends her last stone towards it, and catches him in a shoulder, making him spin and fall awkwardly at her feet, dead.
Irdalas feels consciousness get back to him, and almost as a reflex grab his sword and swings wildly with it, not hitting anything. He stays down, hoping the vegepygmies ignore him. He feels, more than sees, the hooves of Carver next of him. The centaur has arrived.
Carver rears, his hooves attacking the nearest enemy, which cleverly moves away to avoid them. The vegepygmy smiles at his maneuver for a second before the centaur sword pierce him from the top of his head to the middle of his body.
Crosseye tries to attack the creature in front of him but the vegepygmy, cautiously, keeps its distance, not giving the ranger an opening to attack.
Atlas kills another enemy, and moves to help his friends.
Gaston sees the south of the camp is clear from enemies.... he turns, ready to run off... but then he turns, grabs his sword with both hands and charges against Crosseye enemy, while emitting a high pitched scream. The vegepygmy's head fly off, high and away, while ichor sprays on Crosseye face.
"I got it! I am the best! We will defeat there abominations! Courage, my minions, I am here!"
Crosseye, not threatened anymore, move next to Atlas.
----
The three remaining vegepygmies press together, and concentrate on the small halfling, trying to fell another foe.
Mack feels like thousands of spears try to kill him, but he manages to use his speed to avoid a couple of them. And then he feels the sharp pain of a spear digging into his flank (5 points damage).
---
Your turn!
Battle Map

Cameron (David F) AC 18 (T 14, FF 15) CMD 12 HP11/11 Character Sheet  d20+1=9 ;
Thursday November 27th, 2014 12:45:23 AM

Cameron's whip again snakes out and licks the spear of one of Mack's attackers. And again it fails to find a hold. Shrugging at his lack of effectiveness, Cameron grabs Iraldas by the straps of his armor and drags him back a few feet, so that he can stand without being struck down.

Attempt a disarm against the opponent in 16.12 9 vs DC 11 fails, didn't miss by 5 so not disarmed, once again provoking any opponents around me for AoO, none present so no AoO.
Drag Iraldas to 16.14 giving Carver room to move up and allowing Iraldas to stand without provoking AoO.

Bless 3 of 10 rounds expended, +1 to friendly attacks and saves vs fear.
Notes
underlined spells have been cast
spells prayed for- Detect Poison, Create Water, Light, Delay Poison, Bless, Magic Weapon
0/4 channels used

Carver (John C) AC 16, AC 18 with shield, CMB 5, CMD 15, HP 15/15 Character Sheet  d20+4=24 ; d20+4=8 ; d20+4=19 ; d20-1=9 ; d6+3=5 ; d6+3=8 ;
Thursday November 27th, 2014 1:26:44 AM

Carver steps up diagonally to 18/13,19/13,18/14,19/14. Again, he stomps down...., this time he lands a solid thwump (possible crit, not confirmed) on the veggycritter in the middle, and his other hoof comes down on the one on the end......
Having landed both hooves, he is crying so hard that he misses entirely with his sword attack.....Hearing Gaston "You will shut up, or my next hooves might just land on your toes. These forest creatures are only attacking because you have failed your test. When the Chancers learn the extant of your failure, I imagine you will never be inducted to their Club."
At this point Carver really does not care anymore what this fool thinks, and if he doesn't earn any pay for this, oh well, he's scrimped before... Heck, he was almost starving when he joined the Mailed Fist... He'd find some way to survive....

Hoof #1 24 (crit check 8) Damage 5
Hoof #2 19 damage 8
Sword 9 (secondary attack)

Mack (Eric R) AC: 15 (T 15 FF 12), CMD: 15; HP 1/9 Character Sheet  d20+4=17 ; d20+4=20 ; d4-1=1 ; d4-1=0 ;
Thursday November 27th, 2014 7:10:50 AM

Ouch! I really feel the pain of that last spear, now realizing that I've been getting lucky so far. The full potential of those spears is a little more than I originally thought.

I'm glad to see Irdalas's eyes open again and his wounds healing as he gets pulled back. I cover them as I lash out at one of the smurflings, trying to hit the one most injured if I can tell quickly. (Hit AC 17 for 1 damage, and AC 20 for 1 damage). I feel myself getting dizzy as I lose blood, but I feel confident that my friends will finish them off quickly before I am struck again.

I get ready to lay down next to Irdalas for a quick nap.

OOC: I'm not sure how simultaneous our attacks are. I'd probably normally attack 18.12, but Carver may have killed it already.
Also, am I impacted at all that I only have 1 hit point (dizzy or such), or am I still basically "full strength" until I hit 0?

Happy USA Thanksgiving!!!!!!! :)


Cameron (David F) AC 18 (T 14, FF 15) CMD 12 HP11/11 Character Sheet 
Thursday November 27th, 2014 7:15:01 AM

OOC
You are good to go until 0 hit points.The damage has no noticeable effect on your abilities. Roleplaying your wounds is always a bonus though.

Zee (Cade R) AC: 12 (T 12 FF 10), CMD: 12; HP: 11/11 Character Sheet  d20+2=12 ;
Thursday November 27th, 2014 8:17:27 AM

Zee can see that the tougher, well trained men have dispatched all but one. To dig into that would be stupid, so she maintains a distance and searches the tree line for more danger. Soon her mind is filled with different emotions. Atlas has been so brave, and Crosseye has tried to keep a cheerful face up in battle, but you can see how much this hurts him to be at odd's with the forest's creatures.

Zee looks over to the flashing hooves and sword of the Centaur. Oh! Poor Carver! He is so sweet and gentle and he is covered in green ichor. Poor Taur, how he must suffer. He is the instrument of Death, and he knows that it could have been avoided. Cameron, Mack, and Irdalas are all there. Little Mack can't last much longer, I hope that Cameron can offer him some help. Oh gods, is Irdalas moving again? I thought he was hurt worse than that.

Gaston! He is spouting off and making noise as always. Zee starts to think of the things that can been done to properly punish Gaston's behavior. As much as I would like to tie him to a tree, it will take something else to end Gaston. I do wish he would at least put his pants back on. He looks so ridiculous. ((OOC: I assume that Gaston is still somewhat drunk and half dressed from his earlier "performance." Zee sucker punched him and then he started leading the battle.))

-----
Actions

Zee keeps her dagger ready.
Zee scans the woods for further attack Perception Check 1d20+2= 12

Atlas Sunowl (Trey) AC: 21 (T 13 FF 18), CMD: 17; HP 12/13 Character Sheet  d20+5=18 ; d8+3=8 ; d20+5=10 ; d8+3=11 ;
Thursday November 27th, 2014 1:51:26 PM

Atlas moves in behind the mold creatures and attacks with a slicing blow, cutting the first creature down. As has happened to him before, the fear of one of his comrades falling to these creatures overwhelms him and he finds the speed and strength to attack again, but this time it is just not enough as his blade misses its mark.

-------------------------------------
Atlas moves to 16.11 and attacks 17.12.
1d20+5=18 1d8+3=8

Atlas uses a hero point and attacks 16.12.
1d20+5=10 1d8+3=11`

ooc: My apologies everyone! No excuses, just been a tough week with my move. I had every intention of posting, I just fell asleep. Thank you Corsario for posting for me, it is much appreciated! I should be OK posting tomorrow and I'll post again on Saturday to make up.



Irdalas (Nick L) AC: 17 (T 14 FF 13), CMD: 17; HP: 4/10 Arrows: 213 Character Sheet  d20+4=14 ; d8=1 ;
Thursday November 27th, 2014 5:09:00 PM

Being out of harms way thanks to Cameron, Irdalas manages to get back up on his feet.
He looks at Gaston as he is making a fool of himself and only gets angrier.
Is this the man I'm risking my life for?!
He readies himself in case of those creatures comes near him again.
He really has no business being anywhere near the enemy, as he just so elegantly proved.

------------------------------------------------------
OOC: 14 to hit, 1 dmg

Crosseye (Earl) AC: 17 (T 12 FF 15), CMD: 17;HP 10/11 Character Sheet  d20+5=13 ;
Thursday November 27th, 2014 5:42:52 PM

I move into range of any of the live creatures and take another swing. Another close miss!!!!

I am kind of glad I am just missing. Maybe I will be able to just scare them off with my close swings. My heart is breaking with each one dying and all they are doing is defending there home from that disrespectful ignorant man. He keeps shooting off his mouth also. He needs to be brought down a few notches and learn a lot more about nature. He will have to pay. Their (creatures) blood is on his hands. If I have to do it so be it.

-------
Move to 16,13 or close to any if alive creatures
Attract any that are still alive attack roll 13+1(bless) miss again like last roll


Cameron (David F) AC 18 (T 14, FF 15) CMD 12 HP11/11 Character Sheet 
Thursday November 27th, 2014 7:08:41 PM

As Atlas drops the last opponent, Cameron speaks to his friends.
" Crosseye, gather the bodies of those fallen over by you, Atlas, the ones behind you and Carver grab the ones you downed on the south side of camp,Leave their weapons behind. Bring them here next to Mack and the rest of our wounded. Maybe I can save some of them too."
Once the bodies and his wounded comrades are gathered together Cameron will channel energy to heal them. As he does so, he says a prayer to Jancassais.
" Lady of vengeance, you grant me the power to channel your energy through my body to mend the wounds of the injured. Mend the wounds of my fallen enemies as well. They are disarmed and should not rise up against me, but if I can save even a few, their brethren may not have cause to seek revenge on me or my friends . Lady please grant me this."

Camp Flower Garden - CoDM Corsario 
Thursday November 27th, 2014 11:53:17 PM

Cameron tries to disarm an enemy, without success again, and quickly drags Irdalas back, away from danger. That leaves an space open to Carver to move ahead and stomp down another two of the vegepygmies.
Mack holds back the pain and fear and keeps his quick movements against the last vegepygmy, managing to hit it twice.
But the important part is that he distracts the small creature so Atlas gets on it's back and cuts it down.
Irdalas stands and looks to keep attacking, but none remain.
Crosseye and Gaston gets near the others, panting.
Zee looks around, trying to detect more enemies, but everything seems clear.
Cameron channels energy to heal, trying to revive even some of the wounded enemies, but none of the small creatures survives.
Gaston tries to recompose himself.
"Excellent work, my fellow adventurers, we are victor..." - he stops talking, a green color in his face.
He turns and starts barfing in the ground, sick...
You won!
Each of you get 200 XP.
Each vegepygmy carries 3 Goodberries which heal d4 hp
It is starting to get dark now... how do you prepare for the night?


Mack (Eric R) AC: 15 (T 15 FF 12), CMD: 15; HP 1/9 Character Sheet  d20+1=15 ; d20+6=26 ; d20+2=9 ;
Friday November 28th, 2014 8:20:13 AM

Before sitting down myself for a rest, I look around to see who needs some healing. Looks like Irdalas, so I focus on him first, thanking him for protecting me as well. I'm sure those spears would have been in me if not for him.

"I hate to burn up spells and items if we don't need to, but we should probably also be prepared for more attacks soon, or even over night. So I'll focus on Long-Term Care for everyone (says I can do 6), while you guys can decide on using up any remaining spells and such." As I look around then, I notice that it's really just Irdalas and I that need the attention. ;)

(d20+1 heal check of 15) on Irdalas (maybe getting addition bonus from another Aiding me as well?)

I'm trying to make sure that fungus isn't doing anything weird, as well.

(d20+6 herbalist check of 26) Natural 20!
(d20+2 survival check of 9)


Cameron (David F) AC 18 (T 14, FF 15) CMD 12 HP11/11 Character Sheet  d6=5 ;
Friday November 28th, 2014 8:57:39 AM

From the channel energy everyone heals 5
we have 54 good berries which each heal 1d4 damage


Carver (John C) AC 16, AC 18 with shield, CMB 5, CMD 15, HP 15/15 Character Sheet  d20+4=21 ;
Friday November 28th, 2014 12:01:37 PM

Carver looks around, crying openly at the destruction the party had caused. It may have been them or us he thought, but it was unnecessary. He looks at Cameron, a hard look comes across his face, like it did that afternoon in the hidden supply room when he attacked the Sargent who was stealing from the Fist.
He walks directly over to Gaston.
He grabs the man by his lapels, pulls him up face to face.
"From now until we return to the Tree, you will not open your mouth, unless you are directly asked a question, you will do as you are told, by anyone of us, as if you were a toddler and not smart enough to live, which you aren't. Because if you fail to follow these instructions, I will leave you here in these living woods to get out on your own. Is that understood?
And Yes, I expect an answer from you, so speak."
With each sentence he seems to punctuate them with a hoof stomp and a shake of Gaston, to be sure his point is getting through to the man.
The anger is clearly written all over Carvers face, the green Veggiepygmy paste is covering Carver from the hooves all the way to his upper legs.
"If you follow these instructions, I will say nothing to the Chancers, if you don't follow them, I will tell them just how unfit your are to join them."


Intimidate 21

Irdalas (Nick L) AC: 17 (T 14 FF 13), CMD: 17; HP: 4/10 Arrows: 213 Character Sheet 
Friday November 28th, 2014 4:19:12 PM

OOC: posting tomorrow

Crosseye (Earl) AC: 17 (T 12 FF 15), CMD: 17;HP 11/11 Character Sheet  d20+2=11 ; d20+2=11 ; d20+6=14 ;
Friday November 28th, 2014 4:49:58 PM

Doing as Cameron had ask I move the dead bodies to the pile with a very heavy heart and slump over tried. As he says his prayer I bow my head in respect for the dead. This should not have happened, such useless death we should all live in peace and with one another.

My anger then goes towards Gaston but before I could I act I see the centaur get to him first. I hear what he says to him and give him my approval and then throw him my rope with a nod. "If you need it"

I then look over the camp and get to resetting the traps and doings some cleaning. I head over to the stomp with the vipers and try to calm then again and give the some peace. (wild empathy) Now for Assassin vine. I head to it. "I hope you ate well, my friend, Now it is time to be calm and at peace (wild empathy)

With that being done I think it is time to have a bit to eat myself I the evening is still young. I take out some trail rations to eat.

[b]"Hay Mack! You know any songs or music to hornor the dead. I think these creature should at least get that!


-------
Wild empathy on vipers = 11
Wild empathy on assassin vine = 11
Perception on camp and reset traps = 14

OoC
Added/fixed carrying weight to sheet



Crosseye (Earl) AC: 17 (T 12 FF 15), CMD: 17;HP 11/11 Character Sheet 
Friday November 28th, 2014 4:58:19 PM

OoC
I was wondering I have the wand of CLW should I not pass it on to one of spell casters now. We have a few now and for me to use it or equip it I have to use an action first (equip switch from weapon to wand) then another to use it. So takes two rounds where a caster might be able to have it in hand already?

Zee (Cade R) AC: 12 (T 12 FF 10), CMD: 12; HP: 11/11 Character Sheet  d20+3=19 ;
Friday November 28th, 2014 7:46:17 PM

((OOC: I will post later in the weekend.))


Camp Flower Garden - CoDM Corsario 
Friday November 28th, 2014 11:57:16 PM

OOC: Waiting for the rest before posting

Atlas Sunowl (Trey) AC: 21 (T 13 FF 18), CMD: 17; HP 13/13 Character Sheet  d20+4=5 ; d20+6=22 ;
Saturday November 29th, 2014 12:43:55 AM

Atlas takes a moment to catch his breath. He watches Cameron gather the berries and feels the healing wash over him from his divine blessing. He also watches the drama unfold with Gaston and Carver. He walks over and puts a hand on Carver as he is wrapping up. It is not a hand to say stop, but rather a supporting hand that says he's got your back and feels your pain. When Carver finishes Atlas speaks up, "Carver, you are right to be furious and I agree that either Gaston follows orders from here on out or we address it. However, no matter what happens from here on out, the Chancers are going to know every action of this man. Hiding it will only allow him to cause others pain and I cannot allow that. Also, as much as I would love to leave this man to fend for himself, we must remember the good in ourselves and not allow his ignorance to impact our judgement. If he does not listen, we will tie him up, gag him, and make him walk with us or we'll drag him. Leaving him here to die makes us no better than he. You know this, you're just furious, and rightfully so."

Atlas turns to Gaston, "Gaston, you're an idiot. You'll listen to what Carver said and you'll do as you are told. You are not causing more pain to this forest nor are you putting us further at risk. One mistep and I'll use my socks for the gag." Atlas pauses to ensure he has Gaston's full attention, then he very deliberately says, "Do you fully understand?"

Anyone watching the exchange will note that Atlas is tense and is ready to strike should Gaston decide to mouth off again.

------------------------------------------
Intimidate Gaston: 1d20+6=22

If Gaston mouths off then Atlas strikes him with his fist: 1d20+4=5 (roll of 1...let's hope Gaston is too scared of the two of them to mouth off, especially with the intimidate)


Cameron (David F) AC 18 (T 14, FF 15) CMD 12 HP11/11 Character Sheet 
Saturday November 29th, 2014 1:22:49 AM

Cameron heads over to Gaston's pack, removing his spade. With a nod to carver, he walks to the western side of the camp and starts digging a communal grave for the pygmies. He knows Carver will eventually came to his sense, and he wants to get ahead of the game. Carver will want to honor his god and set the pygmies off to Gargul's realm as is right. Carver has supported Cameron, so Cameron does the same with Carver now.
When asked about the wand, Cameron shakes his head. " You are capable of using it without difficulty. If in the middle of a fight I am out of spells and need it, I'll find it on you while you fight and get it. What's important is that if I fall and can't heal people any more you have it and can."

Notes
underlined spells have been cast
spells prayed for- Detect Poison, Create Water, Light, Delay Poison, Bless, Magic Weapon
0/4 channels used


Mack (Eric R) AC: 15 (T 15 FF 12), CMD: 15; HP 9/9 Character Sheet  d4=4 ; d20+6=15 ; d20+6=26 ;
Saturday November 29th, 2014 11:36:28 AM

If the berries seem safe, I eat one of those. (Heal 4 - I am fully healed now.)

(d20+6 herbalist check of 15)

"I sure do know a few songs that would seem to fit, Crosseye."

I head over to help Cameron with the burying of the vegepygmies. Once finished, I play an appropriate song of both sadness and respect for them.

(d20+6 perform banjo check of 26) (Natural 20)

I pretty much just ignore Gaston.


Atlas Sunowl (Trey) AC: 21 (T 13 FF 18), CMD: 17; HP 13/13 Character Sheet  d20+2=19 ;
Sunday November 30th, 2014 1:11:59 AM

After a stern look at Gaston, Atlas goes about preparing for the evening. "We don't know that this will be the end of it, or if it is just the beginning. To that end, let's stay sharp again this evening. Zee, you're on first watch with me. Gaston, you are no longer required on watch."

Atlas prepares himself something to eat and spends the rest of the evening catching up with everyone. He then prepares for his shift as the rest of the party tries to get some sleep.

-------------------------------------------------------
Perception: 1d20+2=19


Zee (Cade R) AC: 12 (T 12 FF 10), CMD: 12; HP: 11/11 Character Sheet 
Sunday November 30th, 2014 4:27:19 PM

Zee watches all that unfolds, and as the testosterone and anger fades, she walks up to the group. "Gaston has held back information. He has been sent to complete a task, and I believe that he has been given some item or set of instructions. We do not know what that is, and it has caused our distress."

She looks at Carver, "You have a funeral to get to, Man of the gods." Zee offers to take a brush and uses a prestidigitation to help clean the Paladin. She does not care for religion, but she feels the keen loss of these creatures and she looks to the paladin for comfort and solace. When the centaur is clean and presentable she helps bury the vegepygmies.

Zee says a word over the graves of the small things. "To you that the veggie-men served. We have angered you, and we have come into this wood with little respect or understanding. I wish to atone for my sins. Please accept this my favorite cup." She takes out her china cup, "My aunts gave this cup to me, and it is my finest possession..."

Zee fills the cup with dirt and places one of the magic berries in the cup, then she covers the berry and waters the ground. She sets the cup down in the fresh turned graves, "This is my offer, my finest possession, I put back small portion of what was lost, and I offer my blood." Zee pulls her dagger and sprinkles her blood on the cup and grave.

When her cut is clean and bandaged, her dagger cleaned and put away, she turns and gathers the men. "We have never known what Gaston is doing in this wood, and I do not believe that we will ever survive if we don't know the actual, exact, and total truth of what Gaston was to do in this forest. We will not survive the journey out, if we remain unenlightened."

Cameron (David F) AC 18 (T 14, FF 15) CMD 12 HP11/11 Character Sheet 
Sunday November 30th, 2014 6:44:18 PM

" Let him be. Let him play his game, and we'll play ours. He brought you as witnesses, right? Keep your recriminations and scoldings to yourself. It is energy you will need. He will never hear the words you say, or comprehend them. He is a town mayor that never leaves his townhouse. He never sees his subjects, just has contempt for them"
"There are ways to find out what he is about. Asking will do no good. If you truly wish to know, leave camp before he awakes in the morning and hide in the woods to watch him. He will notice we are all gone and either panic, and try to complete his task, or panic and run. I feel the panic part is inevitable."
" As for me, I don't care about his task, or what he is hiding. I said I would accompany him, and in an uncharacteristic fashion, I plan to do so. I have left people behind before, broken my word before, but not this time. If he lives through it, hurrah. If not, I can survive here. The Lady has shielded me thus far, she will continue to do so. She has a plan for me."


Notes
underlined spells have been cast
spells prayed for- Detect Poison, Create Water, Light, Delay Poison, Bless, Magic Weapon
1/4 channels used
52 goodberries remaining.

Carver (John C) AC 16, AC 18 with shield, CMB 5, CMD 15, HP 15/15 Character Sheet 
Sunday November 30th, 2014 7:04:24 PM

Carver thanks Zee for helping to clean the veggie-mush off his legs and their armor, then he proceeds over to where Cameron had been preparing the remains for burial.
He watches as they are set into the grave, when Cameron looks to him for words, Carver speaks.....
"Lord Gargul, Lord of Life and Death, please hear the words this unworthy petitioner.
While we, may be here in these living woods on a just cause, I believe it was due to one of our members that caused these defenders to attack us. I know not if they have a Soul for you to accept or not, but I believe that they faithfully did all that they could to fulfill the duty they owed to the Woods. Having done so, even in defeat, they deserve entrance to the lands of rest, where they can be honored as is their due.
Thank You , Lord Gargul for hearing mt petition, we will lay their mortal forms to rest with respect and pray that if they have souls, they too will find the rest they deserve."

As Carver finishes his prayer, he helps to cover bodies and gets ready for the night, not feeling like eating anything.....

Mack (Eric R) AC: 15 (T 15 FF 12), CMD: 15; HP 9/9 Character Sheet  d20+6=11 ; d20+9=22 ; d20+7=18 ;
Sunday November 30th, 2014 7:22:50 PM

I feel a little out-of-place, not feeling that quite the pomp and circumstance is needed for the little creatures. I do feel like their deaths were unnecessary, but still a little surprised by the majority of the reactions and drama afterwards as well.

I take a break, sit down, and begin working on my new song for Gaston, stealing largely from a song I had heard about Brave Sir Robin.

Brave Sir Gaston

(d20+6 perform banjo check of 11)

Then, I prepare for my watch with Irdalas.

(d20+9 stealth check of 22)
(d20+7 perception check of 18)


Camp Flower Garden - CoDM Corsario 
Sunday November 30th, 2014 8:21:41 PM

Mack examines the enemies bodies, and then himself. After examining them he realizes they are fabled Vegepygmys, and luckily are not infectious, as none of them seem to be a chieftain. He also makes sure the berries are good, which they are, as well and magical and wonderful to the taste.
Carver goes to Gaston, and have some very stern words with the nobleman... only after finish telling them he realized the horrid puke and alcohol smell emanating from Gaston, making the centaur fell sick.
Gaston mumbles intelligible some words but finally ends only stuttering one.
"Ye-Ye-Yes"
He also turns and nods to Atlas. He seems really intimidated, and as soon as Carver release him will go quietly to wash somehow and then to get in his expensive sleeping bag to sleep.
Crosseye starts cleaning the camp, and check the vipers. They are dead, killed by the vegepygmy that passed there. The Assassin Vine has collected the bodies of its victims near it's root, and is inactive. It will only fight now in self defense. It won't help you anymore.
Cameron digs a pit where the bodies are interred. You only wish the forest sense the respect and grief you have for the creatures.
Carver directs a petition for Lord Gargul. Mack starts to sing a dirge for them, and even the forest sounds seems to follow the Monk's tune. Then Zee performs a simple offering to the dead creatures, as well as the forest.
You get the feeling you have ease the forest, at least for now, granting you some hours of peace.
Cameron thinks it is a good idea to abandon Gaston...
Atlas and Zee take the first watch, which passes uneventfully.
Who takes the second? Mack and Irdalas?
Do you take new defensive measures?

Cameron (David F) AC 18 (T 14, FF 15) CMD 12 HP11/11 Character Sheet 
Sunday November 30th, 2014 10:49:44 PM

OOC
We have a watch order on our Woldipedia page, substitute Zee for Gaston.
I didn't advocate abandoning him. I said if they wanted to know his secrets, leave him alone and when he panics he will show you who he really is. In fact Cameron said exactly the opposite of your synopsis, that he wasn't going to leave him.

IC
Cameron will examine the vipers as well. He reverently removes them from the stump, saving them for later.
At Midnight, when Cameron prays, he does so over the mass grave. He mentions to Jancassais that the forest is justified in it's revenge, and hopes it has been sated. He offers the vipers to her as a sacrifice and thanks her for them. They played their part in keeping him safe, and he thanks her for them.

Notes
underlined spells have been cast
spells prayed for- Detect Poison, Create Water, Light, Delay Poison, Bless, Magic Weapon
0/4 channels used
52 goodberries remaining.

Irdalas (Nick L) AC: 17 (T 14 FF 13), CMD: 17; HP: 9/10 Arrows: 211 Character Sheet 
Monday December 1st, 2014 3:00:46 AM

Irdalas is deeply saddened by the slaughtering but hopes his wounds sated the blood thirst of the forest.
"I will keep my usual watch with Mack, I don't think this night is over. Let's also get some fires going.
When the fires are crackling, Irdalas prepares some of his rations. A warm meal will do him good.

As for Gaston, this man has lost every ounce of respect, but his friends seem to have taken care of this.



Mack (Eric R) AC: 15 (T 15 FF 12), CMD: 15; HP 9/9 Character Sheet 
Monday December 1st, 2014 7:18:08 AM

OOC: Yep, Irdalas and I on 2nd watch.

IC:
I'm no expert on setting traps, but I do my best, along with the rest of the group, to set up our camp in preparation of a night attack as well. We get that fire going, and continue using the thorns and large log as well to at least put us in a better position should we get attacked at night.



Atlas Sunowl (Trey) AC: 21 (T 13 FF 18), CMD: 17; HP 13/13 Character Sheet 
Monday December 1st, 2014 10:19:46 AM

As Atlas wraps up his watch he wakes up Irdalas and Mack. He then takes a final walk around camp to make sure everything is in order, adjusting the thorn bushes a smidge, stoking the fire, etc. He then takes his bedroll out and lays it by the fire in the center of camp. He removes his armor and lays it out next to his bedroll along with his shield and sword, then he finally lays down and is snoring by the time his head hits the ground.

Zee (Cade R) AC: 12 (T 12 FF 10), CMD: 12; HP: 11/11 Character Sheet 
Monday December 1st, 2014 1:20:34 PM

Zee is very happy to take the watch with Atlas. This means that she can talk to him about an idea she had during the battle, "Atlas, I bought this long knife, a kukri, in Plateau City, and I want to be taught how to use it."

Zee talks to Atlas during the watch about welding daggers and knives and how to attack and defend. She is a difficult but eager student. A little to stubborn and impatient to pick up any skill, but she seems committed to learning any way.

Zee looks at Atlas, "Cameron is wrong about the way to handle Gaston. He is self-centered and superior. He must be confronted directly and we must threaten what he cares about, Joining the Chancers. When he was drunk he started to tell what he was supposed to do in this wood, but he is either sworn to secrecy or he thinks that we are poor, and that makes us too stupid and simple to be told what he is doing."

Zee takes a breathe, "I know that Crosseye, Irdalas, and Carver have been very compassionate and generous with the forest. Cameron, You, and I have all seen that the forest is alive in many ways, and Mack has wandered in and out of the trees and paths without so much as a scratch. However, when Gaston says something stupid, the forest reacts violently, and when he is positive about the forest the woods are positive." Zee stops and lets that sink in.

"I am curious, and you should be too: What connection does Gaston have with this forest? He is avoiding telling us key information, and we need to insist that he tell us. Ultimately, everyone allows you to lead, so I am advising you. Get the whole story from Gaston, or take us out of the trees before Gaston kills us."

Irdalas (Nick L) AC: 17 (T 14 FF 13), CMD: 17; HP: 9/10 Arrows: 211 Character Sheet 
Monday December 1st, 2014 3:16:28 PM

OOC: need to go to bed, waiting on DM post :)

Carver (John C) AC 16, AC 18 with shield, CMB 5, CMD 15, HP 15/15 Character Sheet 
Monday December 1st, 2014 4:07:28 PM

Carver takes his regular watch with Cameron, by the time he wakes up he's calmed just a bit, but is still upset over the needless fight the group just participated in.....
Looking to Cameron at the beginning of the watch..."Want the Ioun Torch?"

Crosseye (Earl) AC: 17 (T 12 FF 15), CMD: 17;HP 11/11 Character Sheet 
Monday December 1st, 2014 4:21:31 PM

Knowing that I have to get up early for last watch by myself, now that Zee is grouped up with Atlas, which is find will me. I know I can handle it. Plus it would not be for long as other would be waking up in the morning. I am use to getting up in the wee hour of morning while I was with grandfather. It was nothing to be up much before the sun, starting in my chors plus I like calm of an early morning seeing the world wake up and come to life. There is nothing quite like it see the brith of a new day.

With those last thought I finish my meal. "I am off to get some sleep! See you all in the morning. But don't be afraid to wake me if needed. ." I announce to everyone

"Cameron please make sure I am up for my watch. It has been a long day." I ask him.

I find a nice spot by the fire, lay out my bedroll, place my axe and bow by me, and drift off to sleep.(still in my armor just in case)

Camp Flower Garden - CoDM Corsario 
Tuesday December 2nd, 2014 1:58:33 AM

Mack and Irdalas are in watch, little after midnight, when they sense the air gets colder, and the wind still.
They grab their weapons harder while looking around.
And then they hear it. A long chilling howl.
Wolves.
You have 2 rounds to get everybody ready for them. They sounded like 3 or 4.

Mack (Eric R) AC: 15 (T 15 FF 12), CMD: 15; HP 9/9 Character Sheet  d20+2=7 ;
Tuesday December 2nd, 2014 6:07:26 AM

I take my signal whistle off my belt and give it a good, loud blow. I would hope that would get at least most of them going, as we certainly don't have time to go person-to-person to wake them up. I spend round 2 trying to get some fire I can use to keep the wolves at bay, placing myself in the best position between the majority of the threat, and the party members still getting up and ready.

I'm HOPING not to have to fight them, but if they are closing in, they must want a fight. I work on keeping them at bay with the fire, taking up a defensive position.

"Nice puppy..... Nice puppy...... Would you like a berry?" I toss a couple of those delicious berries gently on the ground in front of the first one that approaches, as a peace gesture.

I know "handle animal" says "must be trained", but we've also been asked to make that check before. So here it is:

(d20+2 handle animal check of 7)

And, apparently, it doesn't matter. ;) I believe I was just successful in making myself look like a wounded deer.



Zee (Cade R) AC: 12 (T 12 FF 10), CMD: 12; HP: 11/11 Character Sheet  d20+2=7 ; d20+4=20 ;
Tuesday December 2nd, 2014 10:15:45 AM

Zee spends both rounds orienting herself to the waking world... err... Wold, and she draws her dagger. She also heels Pips to her side.

"Mack, Sweetie, don't throw berries at the wild, meat-eating wolf pack." Zee thinks to herself, It is like there is some invisible hand steering us into dangerous, murderous troubles.[/l]

-----
[i]Actions


Perception Check 1d20+2= 7 (Not ever very alert)
Handle Animal 1d20+4= 20 (Pips is ready)


Cameron (David F) AC 18 (T 14, FF 15) CMD 12 HP11/11 Character Sheet 
Tuesday December 2nd, 2014 11:32:08 AM

Cameron , awake and finishing his prayers just after midnight, turns to the mass grave and says,
]b" See, I told you th forest wanted revenge, I only hoped it had had it's fill. May the vipers be a meaningful sacrifice. The wolves will surely be more of a match."[/b]
Walking over to the group, Cameron takes the time to ready his whip, casting a light, sickly green in color on it's tip. He also divides the berries between them. Those berries will be most of the healing for the group during the fight.
" I studied wolves when I was a ranger. The details are faint to me now, but I know they would have been large enough to serve me as a mount, and were loyal to their pack. If the forest is part of their pack, which I would guess it is, they will not stop attacking until we are dead, and the threat to their pack is neutralized. See to your own healing with the berries. I may not be able to reach you in time otherwise. Keep yous backs to the fire so the cannot surround you."

7 good berries to each person, 3 leftover
underlined spells have been cast
spells prayed for- Detect Poison, Create Water, Light, Delay Poison, Bless, Magic Weapon
1/4 channels used

OOC
Are my spells and channels restored? Normally I pray for them at midnight, but I have cast them within the past few hours so they may not be restored. If it was later than 4pm when we fought the first time then the spells probably are not. The channels I think are completely up to you. Let me know.

Irdalas (Nick L) AC: 17 (T 14 FF 13), CMD: 17; HP: 9/10 Arrows: 209 Character Sheet  d20+3=11 ; d20+3=4 ; d8=1 ; d8=4 ;
Tuesday December 2nd, 2014 4:41:02 PM

Irdalas readies his attack with his bow and just as he is about to shout to wake up the rest of the party, Mack pulls out his whistle and does it for him.
"[b]On your feet everyone! It's about to get rough[b]"

-----------------------------------------------------------
OOC: Rapid shot: 11 and 4 to hit with 1 and 4 damage

Carver (John C) AC 16, AC 18 with shield, CMB 5, CMD 15, HP 15/15 Character Sheet  d20+1=4 ;
Tuesday December 2nd, 2014 6:09:30 PM

Carver had gotten up for his regular shift with Cameron at midnight, so he's already armored, he was just eating a quick bite before taking over the duties of keeping watch.
He draws his sword as he drops the remains of his midnight meal. He turns to face the howl, "Someone keep watch on the back side, wolves are hunters and circling their prey is common."
He guesses he's still tired, not able to really see much....

Perception 4

Atlas Sunowl (Trey) AC: 16/21 (T 13 FF 18), CMD: 17; HP 13/13 Character Sheet  d20+2=12 ;
Tuesday December 2nd, 2014 9:30:48 PM

Atlas hears the warning and jumps up, quickly becoming fully alert. He grabs his shield and sword, but doesn't have time to put his armor on. He quickly accepts the berries from Cameron, nodding his thanks. He turns his back to the fire and scans the woods for the the wolves, but cannot see them.

Atlas yells to the group as he dashes to their defensive position by the log, "Sounds like they're just out of sight. Everyone get your backs to the log! Mack, Zee, keep an eye behind us. Those wolves can likely jump the log quite easily."

"Irdalas, Crosseye, may your aim be true. They will move in fast, so get as many shots in as you can. We'll keep you protected."

-------------------------------------------
Perception: 1d20+2=12

Atlas moves to 19.15.

OOC: Do we have any penalties for being tired? I remember at one point I slept in my armor and received a -2 on everything. I'm guessing that only having an hour or two of sleep would likely have the same impact on all of us?


Crosseye - Corsario for Earl  d20+3=22 ; d8=7 ;
Tuesday December 2nd, 2014 11:30:53 PM

Crosseye rouses up with a jump, and prepares to fire on anything that appears.
Attack Roll 22; Damage 7

Camp Flower Garden - CoDM Corsario  d6=6 ;
Tuesday December 2nd, 2014 11:40:09 PM

OOC: David F: No, Cameron spells are not restored yet.
Trey: No penalties yet, either.

Mack, after alerting the rest of the party, grabs a burning branch and tries to defend his friends.
Zee gets her cat next to her, fearing for it's safety, and prepares for the upcoming combat.
Cameron quickly checks everyone has healing berries and shares his knowledge (I have to say very "spot on") on wolves.
Carver quickly organizes all in a circular fashion, backs to the fire, to avoid anyone getting separated.
Atlas moves behind Irdalas, ready to protect the archer.
The angry yellow eyes from a wolf appear west, just inside the range of the fire.
Irdalas sensitive eyes see it before the others, and let two arrows fly towards it, but both miss.
But when they approach you realize the wolf is not alone. It has a vegepygmy riding it.
Gaston gets under his bedroll covers...
---
The wolf charges against Irdalas, ready to rip him apart, while the vegepygmy riding it prepares to fire a bola against him.
And then Crosseye arrow impacts the wolf flank. The wolf cries and drops, causing the small creature to fly away, falling with force against a rock and ripping his head open.
Two other wolves appear, their riders ready to fire bolas against Irdalas.
---
Your turn! Please make a perception roll...
Battle Map

Crosseye (Earl) AC: 17 (T 12 FF 15), CMD: 17;HP 11/11 Character Sheet  d20+1=21 ;
Tuesday December 2nd, 2014 11:41:42 PM

Hearing the whistle I know something is wrong in an instant I grab my axe and bow and look around. Hear Atlas say get to the log so that is what I do. Sounds like wolfs! I say to the group"Maybe I can calm them!" ( use wild empathy on the closest and first one I see 21 natural 20)

----
OoC thanks for the post I was late tonight not working so sleep alittle more.

Cameron (David F) AC 18 (T 14, FF 15) CMD 12 HP11/11 Character Sheet  d20+1=20 ;
Wednesday December 3rd, 2014 1:15:08 AM

" Atlas, get his other side! " Cameron rushes up to Iraldas's right side and holds his whip out, ready to flick it out and trip the wolf as it charges the Sharpshooter. When it reaches 15 feet from Iraldas, Cameron's whip flicks out, snagging the front leg of the wolf and sending it sprawling.

Readied whip strike attempting to trip the wolf (in 29.18 currently, when it comes within 15' of Iraldas) hits AC 20 vs CMD 18 (16 if it is charging)

7 good berries to each person, 3 leftover
underlined spells have been cast
spells prayed for- Detect Poison, Create Water, Light, Delay Poison, Bless, Magic Weapon
1/4 channels used


Mack (Eric R) AC: 15 (T 15 FF 12), CMD: 15; HP 9/9 Character Sheet  d20+7=18 ;
Wednesday December 3rd, 2014 7:58:30 AM

Trying to figure out how I ended up on the wrong side of camp in protecting the group, I feel like I must have vastly overheard which direction the wolves were coming from. ;( I run, with my burning branch, towards Irdalas to protect him while he fires his arrows.

If I do feel the wolves are closing in from another direction though, I hold my ground, to try to keep any from getting in behind us. I try to get a better grasp on how many there are, and WHERE they are.

(d20+7 perception check of 18)

OOC: My base speed only gets me to about 18.14, but I'm thinking maybe my initial placement on the map was incorrect? Not sure. Just checking. You probably know something I don't know. :)


Cameron (David F) AC 18 (T 14, FF 15) CMD 12 HP11/11 Character Sheet  d20+8=11 ;
Wednesday December 3rd, 2014 12:18:47 PM

Perception 11
Here's that perception roll I forgot, now I know why I forgot it.

Crosseye (Earl) AC: 17 (T 12 FF 15), CMD: 17;HP 11/11 Character Sheet  d20+6=20 ;
Wednesday December 3rd, 2014 2:10:05 PM

I hold my ground ready to act.

OoC
As I posted just after or same time as dm I will post again after next dm post but here is my perception roll = 20


Zee (Cade R) AC: 12 (T 12 FF 10), CMD: 12; HP: 11/11 Character Sheet  d20+2=21 ;
Wednesday December 3rd, 2014 2:32:05 PM

Zee studies the north of camp. She is of no real use in the fight... I have to help somehow... somehow... hmmm... She spots Gaston, Gaston! That moron... that moron... He is causing this, but how?

Zee reaches into the magic, she is so tired and worn from earlier, but she pulls upon the fragile threads of ether and laces them about her eyes and ears. What secret does Gaston have that he will not share?

-----
Actions
Perception Check: 1d20+2= 21
Zee casts Detect Magic her focus is Gaston and his belongings.

Spells
No First Level Available
Detect Magic, Light, Magic Hand, Prestidigitation 3/Unlimited

Irdalas (Nick L) AC: 17 (T 14 FF 13), CMD: 17; HP: 9/10 Arrows: 209 Character Sheet  d20+3=23 ; d20+3=18 ; d8=2 ; d8=5 ; d20+7=14 ;
Wednesday December 3rd, 2014 4:25:24 PM

I stare the left wolf in it's eyes as I picture my 2 arrows flying in them.

---------------------------------------------------
OOC: Rapid shot CRIT & 18: 8 & 5 dmg
Perception check: 14

Carver (John C) AC 16, AC 18 with shield, CMB 5, CMD 15, HP 15/15 Character Sheet 
Wednesday December 3rd, 2014 4:40:36 PM

Carver readies himself, but hold where he is, letting the wolves and riders get closer.... "Still covering the back side, if they get too close I'll move in."

Atlas Sunowl (Trey) AC: 16/21 (T 13 FF 18), CMD: 17; HP 13/13 Character Sheet  d20+6=14 ; d20+2=8 ;
Wednesday December 3rd, 2014 4:54:46 PM

Atlas sees the wolves coming from the East and positions himself to protect Iradalas and to protect their Southern flank.

As he does so he yells out to the vegibles, "We have addressed the issue with the man you hate. Hold your weapons or we will continue to destroy you and any that come after you. We do not wish to harm the forest, but you leave us no choice when you continue to attack us!"

----------------------------------------
Intimidate: 1d20+6=14
Perception: 1d20+2=8

Atlas moves to 21.17


Cameron (David F) AC 18 (T 14, FF 15) CMD 12 HP11/11 Character Sheet 
Wednesday December 3rd, 2014 6:36:28 PM

OOC
Iraldas,
You need to confirm your critical threat. The effect you have on your sheet that crits are automatic is your 20th level skill, not your 1st level skill. If it confirms as critical you roll 3x damage.
even without the critical I think it'll die.
IC
Cameron moved to 21.16 to make his attack. Reading back I didn't mention that.

Camp Flower Garden - CoDM Corsario  d20+2=12 ; d6=2 ;
Wednesday December 3rd, 2014 11:13:59 PM

OOC: Eric R: Sorry, but if no indications where to move, I try my best to guess. Easier for me if you give me coordinates, or indications - move next to xxx, towards the nearest enemy, covering the north side, for example).
Crosseye tries to calm the wolves, but even as he makes an excellent effort, the fact they are beign lead by the vegepygmy riders, are too far away, he has only a few seconds to do it and they are attacking already make the effort fruitless. He scans the forest, and thinks the wolves are only coming from the east side of the camp.
Mack tries to see if wolves are coming from other places, but after failing to hear or see anything, he moves towards Irdalas.
Zee stays where she is, and tries to detect magic on the hiding noble. She doesn't detect anything magical on him.
Carver stays back, alert, covering the rearguard.
Irdalas lets two arrows fly towards the north wolf and it's rider in rapid succession. They both hit the ground dead, pierced by the elf arrows.
Cameron moves to Irdalas right and readies his whip to try and trip any wolf that comes near.
Gaston keeps completely covered, and unmoving.
The rider on the south flank tries to evade the log, but as soon as it clear the log the sound of Cameron's whip reverberates on the forest darkness. The whip grabs the front leg of the wolf, tripping it, and making it fall, it's rider falling prone next to it.
Atlas moves next to Cameron, ignoring the Halfling's request, probably after seeing the southern wolf and rider are the only ones alive. He tries to intimidate them, but the growling of the wolf and hate in the vegepygmy makes you think they are not going to stop.
OOC: Your turn! Only a wolf and a vegepygmy remains, both prone. The vegepygmy drop its bolas, and it's unarmed.
Battle Map

Atlas Sunowl (Trey) AC: 16/21 (T 13 FF 18), CMD: 17; HP 13/13 Character Sheet  d20+5=20 ; d8+3=11 ; d20+2=4 ;
Wednesday December 3rd, 2014 11:49:46 PM

Atlas steps forward and drives the point of his blade down at the exposed wolf, easily putting it deep into the creature. As he does so, he yells to the others, "Quick, someone restrain the mold creature so we can get some information out of it!"

----------------------------------------
Step to 21.18
Attack the wolf at 21.19: 1d20+5=20
Damage: 1d8+3=11

Perception: 1d20+2=4


Mack (Eric R) AC: 15 (T 15 FF 12), CMD: 15; HP 9/9 Character Sheet 
Thursday December 4th, 2014 7:09:33 AM

I move to protect Gaston (17.16). With my eyes on the enemy, I also kick back to hopefully kick Gaston in the head.


Cameron (David F) AC 18 (T 14, FF 15) CMD 12 HP11/11 Character Sheet  d20+1=17 ;
Thursday December 4th, 2014 10:34:24 AM

Cameron steps to the side ( move to 20.16) and uses his whip to keep the vegepygmy on th e ground, effectively tripping it again to keep it down.
Attack hits AC 17 vs whatever their CMD is prone, tripping the pygmy to the ground again if it tries to do anything. Their natural armor is too thick for me to actually damage them.
" Carver, what language did William use to talk to the ones we met? Was it undercommon? I forget. I could probably pray closer to morning to be able to understand them, but I couldn't speak back to them.

Zee (Cade R) AC: 12 (T 12 FF 10), CMD: 12; HP: 11/11 Character Sheet 
Thursday December 4th, 2014 3:34:03 PM

Seeing that the vegepygmy is well in hand, Zee silently signals Carver to back her up, and moves toward Gaston.

Zee begins to lace together another speech and another digging intimidation to get Gaston's attention. "Gaston? Have you forgotten we are fighting here?"

Zee (Cade R) AC: 12 (T 12 FF 10), CMD: 12; HP: 11/11 Character Sheet  d20+7=25 ; d20+3=12 ;
Thursday December 4th, 2014 3:47:25 PM

((OOC: Sorry, long day and I partly posted.))

Zee scrapes at the magic and uses a magic hand to pull the covers off of the fearless leader, "You aren't scared are you, Handsome?" The sorceress move nose to nose with the windbag, "You won't survive to get to the Chancer's at this rate. Next, time you leave us to do the heavy lifting... I am going to convince the cleric and paladin that you are endangering us with your selfish cowardly ways; and I will get them to leave you to the mercy of the forest."

"Now, if you want to live to see the end of these trees... You tell me what the Chancer's charged you to do in this wood, I want a word for word. deed by deed description of the start of your quest. Don't tell me it is secret or I am too common or too female to hear about it, or I will remind Carver of the five other lives, and the one prison take on account of you. How much violence do you think that Taur will do in service to you? He believe the forest pygmies to be innocents..."

Zee let's the words do their work, and angles Gaston so that he can see the Centaur.

-----
Bluff Check: 1d20+7= 25
Intimdate: 1d20+3= 12

Carver (John C) AC 16, AC 18 with shield, CMB 5, CMD 15, HP 15/15 Character Sheet  d20+3=5 ; d20+4=20 ;
Thursday December 4th, 2014 4:31:25 PM

Carver, stays on the defensive. He also stomps a few times, trying to aid Zee.

Aid Bluff 5
Aid Intimidate 20

Crosseye (Earl) AC: 17 (T 12 FF 15), CMD: 17;HP 11/11 Character Sheet  d20+3=23 ; d20+3=18 ; d8=5 ; d8=2 ; d8=5 ;
Thursday December 4th, 2014 7:16:24 PM

I move up to get a better shot on the last wolf and rider. (move to 18,17) I take carful aim with my bow and let Lose. "I am sorry!" I whisper to myself.

Attack roll (on 21,19) 23 natural 20 confirm roll 18 I guess a crit?
Damage = 5+2+5 = 12 for the crit


Camp Flower Garden - CoDM Corsario 
Friday December 5th, 2014 12:45:14 AM

Atlas attacks the wolf in the ground, making a big gash on its belly.
Mack moves to cover Gaston, and a muffled "Auch!" is heard from the sleeping back after the halfling "accidentally" kicks him.
The vegepygmy tries to stand, but another whip hit from Cameron drops it down again.
The wolf jumps towards Atlas throat, ignoring its open belly and protruding viscera. But before it reaches the fighter an arrow from Crosseye hits it on one eye, pushing it away from Atlas and killing it.
The last vegepygmy, prone and unarmed, seems willing to keep fighting.
Zee tries to uncover Gaston, but he is holding the edges of his sleeping back too strongly. His muffled voice is heard.
"They told me not to participate. I am letting you do what I hired to. Leave me alone!"
He ignores Zee's questions until Carver stomping gets near him:
"The test was to reach the center of the forest, and sleep there one night. Nothing else, I swear!"
Your turn!
Battle Map

Atlas Sunowl (Trey) AC: 16/21 (T 13 FF 18), CMD: 17; HP 13/13 Character Sheet  d20+4=20 ; d20+2=12 ;
Friday December 5th, 2014 2:13:41 AM

Atlas drops his sword and shield and reaches out at the moss creature in an attempt to secure it so that one of the others can tie it up. The creature is small and prone and Atlas feels that he can break the creature with his hands alone...if he doesn't end up getting stuck in the gut during the process!

As Atlas attempts the grapple he strains to speak to the others, "Would someone mind tying this thing up if I can get a grip on it?"

-------------------------------------------------
Grapple attempt on Vegy @ 20.19: 1d20+4=20

Perception check: 1d20+2=12


Mack (Eric R) AC: 15 (T 15 FF 12), CMD: 15; HP 9/9 Character Sheet  d20=19 ;
Friday December 5th, 2014 7:23:48 AM

I kick Gaston again, and then head over to help secure the veggie-pygmy.

Due to my extreme weight restrictions, I had to decide between either carrying my small silk rope, or wearing underwear..... hey, look at that. I choose the rope! (Too much information?) :)

I try to help the others (Atlas?) secure him, securely yet as comfortably for the creature as possible.

Aid Another: 19

Once we have it secure, I try to offer it a good berry, to show that we really AREN'T trying to harm them unless given no option. I make an attempt at communication as well (I try Elf).



Cameron (David F) AC 18 (T 14, FF 15) CMD 12 HP11/11 Character Sheet  d20+5=21 ;
Friday December 5th, 2014 9:25:12 AM

Atlas and Mack seem to have the pygmy pinned and are binding it. Cameron knows he does not speak whatever they do, so he does what he tried when they met these creatures with the Fist. He gets in front of the pygmy and pantomimes calm, settling motions. Then he pantomimes speaking to the pygmy. He hopes to calm it and see if they can communicate some kind of compromise.
Diplomacy 21

Zee (Cade R) AC: 12 (T 12 FF 10), CMD: 12; HP: 11/11 Character Sheet 
Friday December 5th, 2014 9:48:25 AM

Her courage is beginning to falter, Zee trembles a little. Turning to look at Carver, she says, "I don't think that we cannot reason with the moss men. I think that we were at the center of the forest when we saw the shrines, and I think that we have failed what ever test the forest gave us. Now, we are being pressured to leave, so lets leave."


Zee (Cade R) AC: 12 (T 12 FF 10), CMD: 12; HP: 11/11 Character Sheet 
Friday December 5th, 2014 9:50:35 AM

((Sorry guys, I am completely out of ideas right now... I think I am hitting a brain block, or I am mentally drained reading Final essays and writing a semester test. I have no idea how to help with our current situation.))

Irdalas (Nick L) AC: 17 (T 14 FF 13), CMD: 17; HP: 9/10 Arrows: 210 Character Sheet 
Friday December 5th, 2014 2:27:45 PM

Irdalas sees that Atlas and Mack have the pygmee under control.
He goes out to retrieve his arrows and finds 1 still intact.

He then returns to his friend to see how he can help.

Carver (John C) AC 16, AC 18 with shield, CMB 5, CMD 15, HP 15/15 Character Sheet  d20+1=16 ;
Friday December 5th, 2014 4:43:05 PM

"Zee, let him alone, he's worse than useless. Go see if you can help Cameron work out some pigeon language of some sort with that veggiepygmy. We managed to get some form of it worked out with their swamp based cousins. If we can do the same here, maybe we can ward off further attacks and get out of here alive come morning.
I'll keep watch of him, and make sure nothing further truly happens to him...."

Carver catches Macks eye after he kicks Gaston yet again, and giving Mack a semi-evil eye, shakes his head like he's not to do so again.....
"Gaston, stay down and keep yourself quiet.
Thank You."

The thank you was added almost as an after thought, but Carver does keep watch, it's his turn now anyways......

Perception 16

Zee (Cade R) AC: 12 (T 12 FF 10), CMD: 12; HP: 11/11 Character Sheet  d20+3=12 ;
Friday December 5th, 2014 5:56:21 PM

Zee shrugs and goes to help Cameron. She can feel the exhaustion and the groggy haze of an interrupted sleep. When she reaches Cameron she pats his back affectionately.

She offers to prestidigitate, but she must sit.

-----
Actions
Touch of Destiny (+1 to Cameron's round) 3/6
Diplomacy 1d20+3= 12 to Aid Another
Prestidigitation if Cameron wants colored symbols and pictures that are not very substantial.

Cameron (David F) AC 18 (T 14, FF 15) CMD 12 HP11/11 Character Sheet 
Friday December 5th, 2014 10:51:35 PM

Raises my diplomacy check to 24
cool

Mack (Eric R) AC: 15 (T 15 FF 12), CMD: 15; HP 9/9 Character Sheet 
Saturday December 6th, 2014 12:25:30 PM

I wonder why Carver is giving me that look? I appreciate it, but I hope his feelings won't be hurt that I don't feel the same way.

If the veggie-pygmy won't talk, I do a check of the area around our camp, and get ready to get some sleep, as my watch was ending.


Crosseye (Earl) AC: 17 (T 12 FF 15), CMD: 17;HP 11/11 Character Sheet  d20+6=25 ;
Saturday December 6th, 2014 7:01:10 PM

Seeing that the others are busy I go and inspect the dead for anything of interest or use.

--------
Perception check 25

Mack (Eric R) AC: 15 (T 15 FF 12), CMD: 15; HP 9/9 Character Sheet 
Sunday December 7th, 2014 10:18:32 AM

Dreaming of another life, where I was a quickling..............


Zee (Cade R) AC: 12 (T 12 FF 10), CMD: 12; HP: 11/11 Character Sheet 
Monday December 8th, 2014 2:24:21 PM

((Awaiting DM))

Crosseye (Earl) AC: 17 (T 12 FF 15), CMD: 17;HP 11/11 Character Sheet 
Monday December 8th, 2014 5:20:03 PM

OoC
Also waiting on dm

Irdalas (Nick L) AC: 17 (T 14 FF 13), CMD: 17; HP: 9/10 Arrows: 210 Character Sheet 
Monday December 8th, 2014 5:22:44 PM

Ooc waiting for dm post :)

Carver (John C) AC 16, AC 18 with shield, CMB 5, CMD 15, HP 15/15 Character Sheet 
Monday December 8th, 2014 8:12:04 PM

just waiting

Atlas Sunowl (Trey) AC: 16/21 (T 13 FF 18), CMD: 17; HP 13/13 Character Sheet 
Monday December 8th, 2014 10:30:50 PM

Atlas lets the moss creature go once it's tied up. He checks Mack's knots and all looks good, so he figures he can move on as Cameron and group try to talk to the thing.

Atlas looks around the camp, hears some of the conversations and gets a stern look on his face. He looks at Carver, he looks at Cameron, he looks back to Carver and he marches over to him. "Alright, what's the deal? You two have stories coming out of your mouths like you've defeated armies, dined with kings, and sang with Caeroldra. Are you part of this test? Are you with the Chancers and just here to see how we act? That meeting on the road is seeming less and less like a coincidence. If it was just one of you then I might think you just liked to boast and exaggerate, but you two are in sync. Either this is rehearsed or it's true. Spit it out or by Gargul you're going to end up wishing you had never taken this job."

In everything from his face, to his stance, to the way he is brandishing his sword and shield, you can easily tell that Atlas is furious about just about everything right now.

Cameron (David F) AC 18 (T 14, FF 15) CMD 12 HP11/11 Character Sheet 
Monday December 8th, 2014 11:22:34 PM

Cameron stops trying to calm the vegepygmy and stares at Atlas. He has stood accused of Treason, punishable by death, before Knight Captain Palance and not flinched. He is no more disturbed now than he was then.

" And because you are twice my size I should just cower in fear and spill my guts to you because you are angry. Not going to happen bub."
"This place is tough, but I have little doubt if I turned and started walking with the intent to leave it in peace that I would find myself at the edge of the wood by nightfall tomorrow. Despite that I have come this far and want to see what the hub ub about this wood is all about."
"I am what I have said I am. I could pray to the Lady for a prayer that would prove my veracity, but I would be the one casting it so why would you believe me then if you don't believe me now?"


Cameron extinguishes his light and sits on top of the log they have used as a barrier. This interrogation should be enlightening.

7 good berries to each person, 3 leftover
underlined spells have been cast
spells prayed for- Detect Poison, Create Water, Light, Delay Poison, Bless, Magic Weapon
1/4 channels used


Camp Flower Garden - CoDM Corsario  d20+1=6 ;
Tuesday December 9th, 2014 12:18:58 AM

Sorry for the missing post. Life, don't tell me about real life!
Atlas moves to grab the vegepygmy, which unleashes with his claws to scratch the human figther, without success.
Mack ties him up, and offers it a goodberry, which the creature rejects while making the clickling noises that seems to be its language. It doesn't respond to common nor elf language.
To Cameron the vegepygmy spits, ignoring his calming intentions, even with Zee's help.
Zee thinks they should leave, while Irdalas retrieves an arrow and looks around. No other enemies seem about.
Carver tells Gaston to stay quiet and still, which he happily do.
After confirming no other enemies are around you go back to sleep.
The morning arrives, a cold damp day, with the wind making strange eerie noises.
You can almost feel the forest is mad, angry, and getting ready to attack.
Gaston takes his time composing himself, getting as clean as he is able, without talking to anyone.
The vegepygmy seems morose and almost catatonic, not responding to your diplomacy or communication attempts.
You finish to prepare spells and other morning chores.
Gaston, again an image of a noble adventurer, carrying his packed backpack, talks to you.
"I have fulfilled the mission the Chancer's Club asked from me. We have stayed here, the middle of the forest, and survived what the forest has thrown at us. Please pick up your stuff, and let's get back to the Tree of Parting. You have fulfilled, and exceeded, what I requested from you, and I thank you for it."
He then turns to look at all of you.
"I hope we can leave all of our differences aside, and work together as for making the rest of this trip as safe as possible for all of us. I hope we can learn of this opportunity and become better persons, specially me. I thank you for everything you have teach me, and I want you to know I consider you all my friends an comrades-in-arms. When we are back, and I am accepted in the Chancer's Club, I will make sure you are rewarded, both by me, my family and the club, with all the resources at my disposal. And those resources, as well as those from my family, are considerable, and they will be there when you need them. And those who oppose you will learn of the risks of confronting me, my family, and you, my dear friends."
Sense Motive DC 10: Highlight to display spoiler: {That last part was, in fact, a veiled threat for you. And he has a point. His resources, and his family's, are considerable.}

Mack (Eric R) AC: 15 (T 15 FF 12), CMD: 15; HP 9/9 Character Sheet  d20+6=11 ;
Tuesday December 9th, 2014 5:13:48 AM

I don't feel like we've really accomplished much, but if Gaston is ready to go, I'm fine with that. I look to Atlas as to what we're going to do next, though.

I work some more on updating my "Brave Sir Gaston" song, while I eat breakfast, and wait for everyone to get ready.

(d20+6 perform banjo check of 11)



Carver (John C) AC 16, AC 18 with shield, CMB 5, CMD 15, HP 15/15 Character Sheet 
Tuesday December 9th, 2014 11:34:04 AM

"Atlas, I've been fully honest with you. Cameron and I spent the previous 3 years working as part of a team, that's how come we sort of have a short-hand that we know. We were a members of The Mailed Fist, we told you this when we first met up with you. We both left honorably, they might not be exactly happy we left, but we are not being hunted, chased or any thing that will rub off on any of you. While I have heard of the Chancers before, until now I've had nothing to do with them. Unless they were who was behind any of the missions we were assigned while part of The Fist. If that was the case, we knew nothing of it, because except for one mission, we never knew who hired The Fist for those jobs. It's the way they do things.
The mission we did know who hired us, was because we were hired by a member of The Fist to prove they were innocent, which they were.
I take offense at being accused of being a liar. I do not want to make a fight out of this, but there are just some things you'll need to take on faith, like my Oath.

By my faith in Lord Gargul, and with the swearing of this Oath, I Makellan Skyrunner, better known as Carver, do swear that I had never met Gaston or knowingly met any of the Chancers before we encountered your group on the Road near the Tree. That encounter was indeed happenstance, but it was timed by my long deceased Aunt so that we would be there as we were needed. If my Oath is proven to be False, may Lord Gargul withdraw his blessing from me."

With that Carver looks directly at Atlas and dares him to dispute his sworn oath. He stares at him until Atlas either accepts his oath or decides to fight.....

Mack (Eric R) AC: 15 (T 15 FF 12), CMD: 15; HP 9/9 Character Sheet 
Tuesday December 9th, 2014 12:20:52 PM

OOC: Maybe what Atlas is getting at is all of the experience and history you guys seem to have for level 1 characters? Not sure. I could be way off, but I was feeling some of that, personally. Although that is very hard to role-play. Obviously, we don't really have "levels". :) It's a hard thing to role-play.... character knowledge vs. personal knowledge.



Zee (Cade R) AC: 12 (T 12 FF 10), CMD: 12; HP: 11/11 Character Sheet  d20+2=16 ; d20+2=17 ;
Tuesday December 9th, 2014 2:54:58 PM

The next morning, ((OOC: Was last night enough of a disruption that spells are not restored?)) Zee listens to the men, and is deeply sad. The forest tested the party, We failed, we are not a team, I am not a hero; and the forest hates us for it.

Zee throws herself into getting the camp broken down, and making her way to each of her traveling party. She is ruthless and precise about cleaning the area. Soon, she stops to talk to Irdalas and then Crosseye. She touches their arm and asks them how we might aid the forest as we leave? Could there be a planting, or pruning, or help we can offer?

As she buries the fire pit and covers the ashes, she stops and touches Mack's hand. Not the Gaston song. "Mack, I am feeling blue. Could you sing us a sad song? One about a terrible mistake, and regret?" She smiles sweetly at the small man, and praises his abilities with music.

She stoops to talk to Cameron, "I struggle to find much in common with you, but I see that you have helped me a great deal." She touches Cameron in an oddly formal fashion and says, "May you be a sharp and quick instrument in your goddesses hand."

Lastly, she stops and talks to Atlas and Carver; her hands a folded neatly behind her. "I am reserving my touch for you both, later; warriors do not need blessings in peace. Let the pygmy go now, Atlas. He is suffering and he need not. Let him loose, and he can return to the forest." Zee is firm on this point, the pygmy must be released, unharmed back to the forest before the group can leave.



Cameron (David F) AC 18 (T 14, FF 15) CMD 12 HP11/11 Character Sheet 
Tuesday December 9th, 2014 4:25:39 PM

OOC
Understood Mack, but the Wold likes to keep characters around. We could have made new characters when we switched, but it was mightily frowned upon. When we moved from the Agents game to here we lost 3 levels. We aged ourselves ( at least I did) so that our whole tour, not the 4 to 6 months we really were there for, had passed. I am not going to remove a year of actual experiences that I had because I am now 1st level. Those are actual experiences I had in the Fist that flesh out my character far more than the back story I have made for Cameron because they actually happened. And they happened in way less than the three years we are attributing to them. I gave a perfectly plausible excuse for it. If Atlas wants to challenge that he can. He can roleplay it, like he is, and it can cause tension that may later resolve into a better understanding. You guys met us under dubious circumstances and things are not turning out well. It makes sense to blame the new guys... only we aren't the only new ones here. And I am certainly not giving Atlas a kiss to get on his good side.
If I were 10 years older would it make it more plausible? If I have the hand print of a Vampire in the middle of my chest where he energy drained me would it set your minds at ease? Those aren't the stories I went with to explain it so those aren't the scars I bear.

Irdalas (Nick L) AC: 17 (T 14 FF 13), CMD: 17; HP: 9/10 Arrows: 210 Character Sheet 
Tuesday December 9th, 2014 5:51:24 PM

Irdalas watches the bickering but is too tired to get into it.
He gathers his stuff and is very eager to get out of this forest.


Crosseye (Earl) AC: 17 (T 12 FF 15), CMD: 17;HP 11/11 Character Sheet 
Tuesday December 9th, 2014 10:44:22 PM

After hearing Gaston, has as he says "fulfilled the mission the Chancer's Club. We have stayed here, the middle of the forest, and survived what the forest has thrown at us. Please pick up your stuff, and let's get back to the Tree of Parting. You have fulfilled, and exceeded, what I requested from you, and I thank you for it." I start to pack up my things.

I being tried from the night events and not much sleep, go about my morning routine. I see Zee start to clean up the camp I go and help. " We should try to leave as we were not here" I tell her in response to her question. I do my best I can as grandfather had taught me, to do just that.

Seeing the conflict between Atlas and the others and wanting to say on everyone's good side I decide to stay out of it. I accept the two from the fist have already had much experience of this world of wold, at least much more them me, and thinking Atlas must just calm down and try to control his emotions more. Maybe it is my innocence, or the fact that something from his past made him act this way, but I see these man for what they say until them prove me wrong. ( taking things at face value over assuming things)

I agree with Zee! The Pygmy must be set free. He is a creature of the forest and is to stay here. With that I head to him point into the forest, nod and then set him free with a little push towards the direction I pointed at the forest. With that I feel much better and at peace with myself. I say a quick pray to the forest quietly that grandfather had taught me. With that done I announce "I am ready to go"


Atlas Sunowl (Trey) AC: 16/21 (T 13 FF 18), CMD: 17; HP 13/13 Character Sheet  d20+2=20 ;
Tuesday December 9th, 2014 11:55:30 PM

Atlas calms at Carver's words, but he's still bothered and it shows. "Carver, I believe that you speak your truth, but what I cannot fathom is that you've done all these things and yet you two are no different than me or Mack over there. Why is that?

"Let me explain...I have spent time with bandits, forced to as I was captured and forced into service. I carried a sword and I have terrible stories of what they did to people they came across on the road. I can speak to the horrors, I can speak to the fights, I can speak to the things that would have made me a better swordsman or a better marksman, but to be honest, all I ever did was try to look like I was helping. Not once did I kill a man or beast. I was just buying my time until I could escape with my life. Eventually I did.

"So, while I don't talk much about it, since being a bandit is kind of frowned upon, I could easily tell my tale in a way that would make me look like an accomplished swordsman or even an accomplished bandit. I would not do that though, as that is not representing me. Those times taught me how to negotiate for my life, they taught me how to manipulate my captors, but they didn't make me any better in battle, because I was not in battle.

"With all that being said, your stories sound like you've been in battle, and they sound like you've experienced much more in your lives that would allow you to be better aligned to dealing with things like these wolves and moss creatures than me. For the record, I killed my first creature on the trip to the Tree and it was harder than I ever imagined.

"I'm not sure what else to say really. Carver, I believe your comments about the Chancers and the coincidence that brought us together. I'm just not sure I'll ever understand your lives before and how you are who you are now. I guess that is just the way it has to be."


Atlas turns from the Centaur, having calmed down and gained some more respect for him. He takes a step towards his gear, but hesitates and turns towards Cameron. "As for you, I'm tired of your stories. Just give us a break and maybe it won't be so irritating. You're not better than us, no matter how many mighty people you claim to have stared down."

Not caring what else the halfling has to say, Atlas turns toward Crosseye and nods his approval and thanks for letting the thing go.

Hearing Gaston spout on, Atlas just ignores him.

----------------------------------------------------
Sense Motive: 1d20+2=20

ooc: David, Mac is right. I am putting myself in my character and looking at these two characters and wondering how it is that they are not just dispersing with all these creatures with a wave of their hand and sword. The way they talk they have done a lot, and as you noted, they have. As a character, how does Atlas accept that? It does not sit right with him and it shouldn't. Either these two are telling tall tales, or they are not trying when it comes to battle and other things. Not once has either character explained how they can have so much life experience and yet be so inexperienced in their skills. Atlas sees this and cannot make sense of it, hence the dialog.

As for out of character, I don't get it...at all. Your characters are either: 1. Level 1 with the appropriate skills and life experience. 2. Level x with the appropriate skills and life experience. 3. Level 1 with much more life experience but something happened that caused your characters to forget how to use a sword or a whip or any other skill that should be much higher based on their life experience.

I cannot accept #3 without a valid explanation and that hasn't happened yet from what I know. Atlas will continue to struggle with this. He's only 18 years old. He killed his first goblin on the way to the Tree. He's a natural leader, but he's also young and brash and immature at times. What do you expect out of an 18 year old? Mood swings? Check. Knee jerk reactions? Check. Anger? Check. He's got a ton of potential, but it will take him time to get there. He's definitely not looking for someone to kiss is back side to get on his good side. He's just looking for things to make sense and right now he doesn't know the people or the Wold well enough to make sense of what he sees. To that end, he's doing what an 18 year old will do, he's frustrated at the puzzle and lashing out after a night of fighting, being scared for his life, and frustration over this imbecile that we brought with us named Gaston.



Cameron (David F) AC 18 (T 14, FF 15) CMD 12 HP11/11 Character Sheet  d20+6=12 ;
Wednesday December 10th, 2014 12:17:22 AM

Sense Motive 12
After being accused of being in cahouts with Gaston and defending himself, Cameron sat back and watched the camp until he was relieved. When Gaston announces that they are done, he subtly hints that he is a powerful person that can make the lives of the rest of them difficult if they don't tell the story he wants when they return to the Tree. As he does this, Cameron is surprised the man can be THAT stupid.
" Seriously Gaston? You have watched us handily dispatch everything that has come at us. You have learned our histories, most of which you were too arrogant to pay attention to. You even learned that I am a priest of Jancassais, the Lady of Vengeance. All of this and you would threaten us if we don't sing your song when we reach the Tree? Were you hit in the head last night? Repeatedly? What stops us from returning to the Tree without you and Telling the Chancers whatever we want?"
"I have protected you this entire time based on the premiss that you were an honest man? Was I wrong?"

Cameron places one hand o his whip and the other on his holy symbol, awaiting Gaston's response.

Cameron (David F) AC 18 (T 14, FF 15) CMD 12 HP11/11 Character Sheet 
Wednesday December 10th, 2014 1:37:41 AM

OOC
Below is the repost of the explanation Cameron gave for his lack of abilities in the combat department. It was awhile ago and you might just have missed it.
Also, from an in character point of view, I would think you were nuts to just trust us anyway when we showed up. In my home group, when a character dies and his replacement shows up we have a saying. " Well, he looks trustworthy! Lets ask him to come along with us." It saves alot of time since we know out of character that this is the new replacement for our fallen comrade and we can spend hours picking apart his resume or just get on with the adventure. You guys did the "trustworthy" thing when we met, and now you are trying to reconcile it with all that has happened. That's great and totally believable. Cameron is doing his thing and trying to reassure you that he is legit, but there is a core inside both him and Carver that won't let them take being called a liar, or have their honor questioned without a fight. So long as we keep it as roleplaying and don't take it personally, it is an awesome type of bonding for new characters to the game. I totally support your skepticism. Hopefully my explanation is enough to put your fears to rest. What is missing from the story, intentionally, is how Morgan's body was desecrated and why it would take a "miracle" by a cult god to fix it. That is a question you could ask and one for which I have an answer ready, should it be brought up.
Yes, Cameron totally sounds like he is bragging in some of the tales he recounts. The one with the gnolls and the circus folk really did happen and was played out in emails and posts on the Agents board. Cameron survived by the skin of his teeth. Seeing the odds and knowing when he passed out it is a wonder to him as well as you that he survived too. He tries not to let that slip into his telling of the tale though. If asked he does admit that the lion and the giant saved his bacon, and that he owes the giant, whom he initally considered an enemy, his life. Cameron was a bard though. He has lost the game skills of being a bard, but he still retains the mindset and the spark that allowed him to tell a tale in an epic fashion, so, he does.

Reposted

As darkness gathers and Cameron's attempts to sleep before his watch start to fade he decides to tell his story to the group. He rejoins them and sticks a stick upright in the ground between them. He conjures a light, lime green in color and not terribly bright , but enough to see by on the tip of the stick. (cast light) Since Zee is uneasy she seems to be spreading her fears, maybe on purpose, maybe not, to the others. Maybe the story of how he got here from where he started will clear things up a little. He hopes so. These peope seem to be the ones he should be with, at least thats how he reads the signs.

" Carver knows alot of this , but probably not all of it. This is how, and why I follow Jancassais. My parents were adventurers. They ran with a group, led by Morgan Steelshaper, a paladin of Pantheon. They worked in the contested kingdoms, where borders and rulers, and your friends, could change overnight. My mother was a cleric of Flower. She kept the group alive and tried to help the people they always found themselves helping. With so many political changes and a new ruler every few years, the common people got trod upon pretty often. They helped those people regain their lands, or tax money or kidnapped or enslaved loved ones. My father was a rogue, in almost every sense of the word. He stole, he cheated, and he lied, and he made a good deal of coin at it. When he met my mother all of that changed. He didn't do any of those things to better himself anymore, but to get her attention and gain her affection. They made some enemies in those days, but they helped alot of people and gained more friends than enemies. Then they retired. Some like my parents started a family. Some poured themselves into their crafts, making magic and mundane works of art. Every fie years they gathered at the Tears of the Wold Inn and remembered the 'old days'. When I was ten, my parents left for that anniversary and never came back."
"Instead of them, Morgan showed up the next day. He was beaten and bloody, and armed to the teeth. He told me my parents were missing and probably dead, and that the people that did it were after both him and me as well. He wasn't there for five minutes, urging me to get dressed and grab my things, when the door was kicked in by a group of thugs. They fought, and he won. I watched from the closet, clutching the few things I had gathered and was terrified. He took a list off of those thugs, like the one on the men that had attacked him at the Inn. We fled and went back to his home in the Scab, where he and his family raised me as their own."
" He taught me the rudiments of the forge, but it held no magic for me like it did him. He taught me to fight, but a halfling hasn't the mass and strength to fight in heavy armor like a dwarf. Most of the time I slipped away and read the books he and his father and grandfather for generations had collected on ancient dwarven works of stone, metal and magic. I learned to hide, and I learned to track. I learned the bow and found I could fight pretty well at range. I also learned to hunt and hate the giants that plagued the Scab."
" When I grew up I left to join the Mailed Fist, to make something of myself that wasn't given to me by the Steelshaper clan. They had even adopted me and named me a dwarf-kin, making it possible for me to become one of their children and be considered for the family name and home when they died. So I went to the Fist. I earned my way there. I mastered the bow, the woodlands, and learned who I was going to be, or so I thought."
" The Fist didn't like people that could make up their own minds. They succeeded by people following orders and rules, Carver understood that, but I couldn't make it work out in my own head. On one mission they told us to go bolster a town that was under siege by gnolls. That was our mission. On the way we met a caravan of traveling performers, a circus, that had been ravaged by a gnoll raiding party. Only their performing lions and hill giant strongman had managed to chase the gnolls off. But night was coming and they would be overrun as soon as we left to follow our mission. We camped with them and in the morning, our sergeants told us to Pack up and head to the town that was our objective. Our Fists packed up and headed out, following orders. "


Cameron pauses and renews the light spell. He is quiet for a moment and then goes on, more quietly.

" That's when I betrayed them and stayed behind to help the caravan. The others followed orders and saved the town, with one of our comrades was killed. I stayed with the performers and got them to town, all except the remaining lion and one performer I couldn't reach in time when the gnolls attacked us. That action, not following that order lost me a promotion to lead our Fist, but it saved over a dozen men, women and children, and one hill giant. It put an end to a rampaging group of almost a score of gnolls and it gave the Fist valuable intelligence about how the gnolls were moving around. It also got Carver and I a more clear perspective on how the gods of the Wold view us and their chosen area of influence."
"The comrade that died, was a good friend to a witch in our Fist. He convinced the rest of us that we had to try and bring the comrade back to life. He petitioned Gargul and a few minutes later, we found ourselves in the Land of Rest. We walked around and finally found ourselves standing in front of Gargul's throne. Gargul was mostly compassionate about the one that had died, who was a cleric of Flower. She was there too, Flower herself. I remember how she made us all feel. She wiped away any guilt or horror that any of us had when we thought of how our comrade had died. She even assured me that I had done the right thing in betraying my friends and saving the performers. Gargul allowed him to return, then became angry and cast us out when he didn't show Gargul or even Flower any respect. So I know the gods are real, and that they take their chosen areas of influence very seriously."
"Anyway, we were sent on another mission, to find where the gnolls came from. It led us to the Cursed Swamp. Carver and the other Cetaur in our group became ill from standing in the water so much, because centaurs can't climb. After we rescued some slaves from a group of gnolls, Carver got really sick. So I took him and the slaves back to the Citadel while the others finished the mission. They healed Carver, and I learned I had another trip to make."
" Morgan had started investigating the people that killed his friends and had been murdered. My grandfather sent word to the Fist, and I assume a sizable donation, saying I needed to return home since I was his son so that I could bury him. I returned home and Carver came with me, saying he was supposed to. I spent days in the temple preparing Morgan to be sent back to the stone. All the while I was there I kept hearing nagging whispers. They said things like 'He was a paladin of Pantheon, following the rule of justice, looking for the killers to bring them in, look where it got him'. I always looked for the source, but never found it. Until one night I was finishing the rites and prayers the dwarves use to make a desecrated corpse ready for the ground when the speaker appeared. We spoke, and he told me that he could see in my devotion to a dwarf that was not even my real blood and desire to make this right. I told him I was making it right, returning Morgan to the way he had been before dying, before they desecrated his body, so he could be returned to the stone and be with his ancestors. "
"To make a very long conversation short, he said what I really wanted was to find the ones who did this, the ones who killed my parents and all their friends and tried to kill me and put it behind me, making sure they never tried to come after me again. He said when I admitted that and wanted his help he would be there. I went home, slept on it and realized I did want it to end. But I had no clues, and no idea where to start. When I went to the temple that day, I again found him there. He explained all about Jancassais and how, with her help I could finish what Morgan started. It would require devotion and sacrifice, but it could be done, even against foes as powerful as they were, by someone as powerless as I. He told me to think it over and when I was sure, I could drink from the vial he gave me and Morgan would be ready to continue on his journey, and I would be ready to start mine."
"Two more days of rituals, and I thought about the offer. In a case like Morgan's a night of prayer and vigil was required before the ceremony to lay him to rest. That night, as I watched over his body I made my decision, and I drank the vial. It was poison. It knocked me out, stole all of the skills and powers I had, and turned me into a blank slate with only my memories remaining intact. Later, I found that the experiences, the skills and powers I had lost, had revitalized the ravaged and desecrated corpse of Morgan. He was returned to the stone, and I was reborn to take up Jancassais whip, and her devotion. I would learn, through trial and devotion what I needed to know to find the people responsible. When I did, the revenge I chose was my own affair."
"So here we are. I follow her ideals of hunting, since that is what I am doing, hunting the ones responsible for Morgan and my parents and all their friends deaths. I also follow her ideals of poison, which came in handy today to help Gaston not stab himself. I chose poison because I am small and weak. Poison levels the playing field with larger, stronger opponents. It is also how I came to follow Jancassais. I make my devotions and I help any others I find if they need help. Nightly I either review the few clues I have, praying for insight and a better understanding so that I can learn more, or I sacrifice a part of myself through eating poisoned creatures so that I can learn the stillness and clarity I must have to see the path I must walk. She grants me prayers to help me on my way and sometimes shows me signs that I am on the right path. We have seen two toxic creatures today and emerged none the worse for wear from them. To me these are her trials and signs that guide me."

Unless there are questions, Cameron gets up and returns to his bedroll in the crook of a tree. He sleeps in his armor, until midnight. At midnight he rises, makes his devotions to Jancassais and takes his turn on watch

Mack (Eric R) AC: 15 (T 15 FF 12), CMD: 15; HP 9/9 Character Sheet  d20+6=24 ;
Wednesday December 10th, 2014 6:07:48 AM

I go cut the damn ropes on the veggie pygmy. :)

I then try to pick out a song that fits Zee's request.... one of sorrow, and regret.

(d20+6 perform banjo check of 24)


Camp Flower Garden - CoDM Corsario 
Wednesday December 10th, 2014 2:08:11 PM

OOC: Cade: yes, you rested and regained spells.
Trey: Please take it down a notch. Yes, their characters have "issues" because they were "reduced" to be here (they had to take them back to level 1). They did that to help us in the game, and we should be very grateful to them for that. So please let it be, and lets all enjoy the ride together. And if you want to pick on somebody, Gaston is there!

Mack is making some progress on his song (but is not very funny, maybe because you are too closer of the subject of the song, as comedy is tragedy plus time, and the time has been short here) while the others prepare for depart. but at Zee requests he changes the tune, one for sorrow, and the sound seems to weight heavy in the forest heart, as the uneasiness that permeated you seem to lift somewhat.
Carver and Atlas, stressed by all the combat and the whole situation let the environment have the best of them and start bickering between themselves.
Zee and Crosseye take care in cleaning the camp, restoring the forest to its original state as closely as possible, and Zee even asks the others to release the captured vegepygmy.
Crosseye takes the matter in his own hands, taking the small creature to the edge of the camp and releasing it.
It runs away, without looking back.
Irdalas watches all around to prevent enemies from closing in.
Cameron answers Gaston veiled threats, and the nobleman doesn't seem taken aback.
"Please don't take it like that! I am not asking for you to lie for me! You all saw me dispatch two of the enemy, with clear ability. I only want for you to tell the truth, objectively, without prejudices. Your reward will be there, whatever you say, for the service you are doing to me."


Zee (Cade R) AC: 12 (T 12 FF 10), CMD: 12; HP: 11/11 Character Sheet 
Wednesday December 10th, 2014 2:51:58 PM

Slipping her pack on her back, she asks, "Shall we head out? The forest should be given back its peace."

Zee stands at the head of the trail that we took in, "Crosseye, is this the way out?"

When the group finally, starts out she encourages Mack to keep up his tune, "Mackie, it makes me glad to feel so sad." As always the trail shuffles into a marching order. Zee makes sure that she marches beside Atlas. She takes his arm, no shift of power, no clawing affection, she holds him like a brother, "We look up to you, Atlas, they asked you to lead. Please, let us in... You have trust us, to have us trust you. We failed in the forest, but we can start over on the way out. Be our friend, Atlas, be my friend, please?"

------
Actions
Touch of Destiny is still in effect for Mack, Irdalas, Crosseye, and Cameron.
+1 Insight bonus on skill checks or To Hit for one round.



Atlas Sunowl (Trey) AC: 21/21 (T 13 FF 18), CMD: 17; HP 13/13 Character Sheet 
Wednesday December 10th, 2014 2:53:46 PM

Atlas hears the reminder from Cameron about how he lost his skill and doesn't respond at first, but after a little time goes by he takes a moment to speak with him, "Cameron, I'm sorry I came across as accusing as I did. I never heard that part of your story. I don't know what I was doing at the time, but this is the first I have heard it. I imagine knowing that you knew something and cannot do it now must be difficult to live with. That is a sacrafice that I can respect. Please accept my apologies. I am tired and just trying to find my way in the Wold, and all the uncertainty with Gaston and running into new people every other day has me on edge."

Atlas makes a similar apology to Carver, then he addresses Gaston, "Gaston, we'll tell the facts and if asked will give our opinion on matters. I'm done with the games, lets get moving."

With that Atlas looks around to the group. "Everyone ready to get moving? I don't know if we've made it to the center of if we're going to get out safe or anything right now. I just know that the person paying us is ready to go and we don't have any other reason to stay here. I vote that we move out and do so as quickly as possible. Anyone that thinks differently please speak up."

---------------------------------------------------------
OOC: I guess I can take it down a notch. I can only assume that my posts are coming across differently than I mean them to. IMO, you cannot throw a bunch of people together, especially with different backgrounds and different ages, and not expect there to be some conflict when they are tired, being played with by their employer, and fighting for their lives. I was just trying to role play it in a way that I thought would be realistic for Atlas.

As for the missed background component, yep, I own missing that. I even went back and looked at that post once before my original post and I missed the part about the lost skills. Having done that, I don't want to re-write history, so above I have Atlas admitting that he missed it as well.

For the record, I personally have not had any hard feelings with the players here. If it comes across that way then let me know. I'm just trying to have fun and build my character and the bonds with the other characters. Conflict among the group can lead to stronger bonds later on. I would have actually liked to play this conflict out a bit further so that we can build that bond. Instead at your request I have stopped it in a way that I feel uncomfortable doing so because it will only build more conflict between these characters going forward. The only way to avoid that is for me to treat Atlas in a way that I don't believe is in his nature. I don't like doing that, it's not true to who he is, but for the greater good of the game I guess I will.


Carver (John C) AC 16, AC 18 with shield, CMB 5, CMD 15, HP 15/15 Character Sheet 
Wednesday December 10th, 2014 3:44:42 PM

Carver lets it drop.... like a brick.
He looks around the camp site for anything that may have been dropped, left behind or just simply tossed away. (non bio-degradable) Anything that will not be absorbed by the forest, he'll pick up, no need to further irritate the woods, they may be leaving, but there is no need to push it.
"I don't see anything left that should bother, so lets get a move on, maybe we'll be luck and not come out on the far side of the woods from the Tree."
Carver, keeps his shield readied and leaves it open to either lance or sword as needed.....

Irdalas (Nick L) AC: 17 (T 14 FF 13), CMD: 17; HP: 9/10 Arrows: 210 Character Sheet  d20+7=11 ; d20+5=19 ;
Wednesday December 10th, 2014 4:29:42 PM

Irdalas would do anything to get out of this forest without any trouble.
He scouts ahead for Crosseye making sure he doesn't miss a thing.

-------------------------------------
Aid another perception: 11 success
Aid another survival: 19 success

Mack (Eric R) AC: 15 (T 15 FF 12), CMD: 15; HP 9/9 Character Sheet  d20+8=22 ; d20+3=11 ;
Wednesday December 10th, 2014 4:58:32 PM

As I listen to Atlas talk to Gaston, I couldn't disagree with him more.... I'm definitely NOT done with the games. :)

I move out... after carefully watching the others to make sure I'm going in the right direction.

(d20+7(+1 from Zee) perception check of 22)
(d20+2(+1 from Zee) aid Crosseye survival/tracking check of 11 against DC 10 --> +2 to Crosseye)


Cameron (David F) AC 18 (T 14, FF 15) CMD 12 HP11/11 Character Sheet  d20+2=5 ; d20+8=19 ;
Wednesday December 10th, 2014 5:01:43 PM

Cameron extends his hand to Atlas.
" No problem. When we got replacements in the Fist, they were soldiers, assigned by command and we had no say. Blindly trusting people you meet on the road, or in a tree house, could get you in trouble."
Cameron nods with his head toward Gaston as he makes the tree house comment.
" Like I said before, I think as long as we make it clear we want to leave, the forest should let us go. I hope"
In case it doesn't let them go, Cameron helps like he did on the way in, pointing out cues to Crosseye, the real tracker.
Aid another Survival 5 fail
Perception 19

Crosseye (Earl) AC: 17 (T 12 FF 15), CMD: 17;HP 11/11 Character Sheet  d20+11=14 ; d20+7=9 ; d20+11=18 ;
Wednesday December 10th, 2014 7:38:25 PM

With things calming down in the group I note to myself I will talk with Atlas later back at the tree about the events.

Now with the group ready to go I look for the trail. (Survival check 14 to find the trail) "This way everyone" I am quickly able to find it and start to follow back the way we came. This hopefully will just take the day day to exit back to the edge of the forest as long as we don't run into anything unexpected. (Perception check 9 here come my good rolls again. I think need to go back to training :) I also am doing another survival check to follow trail now 18)

-------
OoC
Was I able to find anything on the second group of attackers I did do a check plus any Xp? Just checking.

Atlas I know your feelings and we can carry on the conversation back at tree in private. Right now I am leading the group out I hope. I seen where u came from and we all know there are going to be arguements and differents of characters. I think play him the way you want. it is not evil or bad but just Atlas. It is what makes him, him. As for Crosseye I am playing the shy innocent young man that was sheltered away from the world by his grandfather. But Atlas has a different view, experances, and up bring. It might and most likely will get me in trouble or at least at first taken advantaged of but he will have to learn and experance it.

Camp Flower Garden - CoDM Corsario 
Thursday December 11th, 2014 12:10:12 AM

OOC: Trey: All good. Thanks. Hope you are having fun.
Earl: You are right! XP is missing! 200 XP each!

Atlas tells Gaston what his intentions are, and from Gaston's face you realize is not happy.
Zee gets next to Atlas, ready to leave, as are all the others.
You begin to move, but Gaston screams a high pitched whine again. You turn and he has his hand on his arm, holding it.
"Damn it! Damn wasp! It sting me! I hate this damn forest!"
You realize there are a couple wasps flying around Gaston, as well as another half a dozen zooming near you. They don't seem particularly aggressive.
But then you start hearing some buzzing. It starts gaining volume. It comes from the south.
The buzzing keeps getting louder. And louder.
Gaston stops complaining, quickly drops his pack, unfurls his bedroll and gets inside it, head first, without a word.
Whatever is making the sound seems to be really near.
Knowledge (Nature) DC 14 or Perception DC 18: Highlight to display spoiler: {It doesn't sound like a multitude of insects, but as several giant ones.}
OOC: Incoming! Positions, please!
Battle Map

Cameron (David F) AC 18 (T 14, FF 15) CMD 12 HP11/11 Character Sheet  d20+8=27 ;
Thursday December 11th, 2014 12:23:47 AM

Cameron moves back to 14, 10 and waits to see how Gaston handles himself. As he does so he calls out.
" This is your chance Gaston! Show us what you've got. Handle this and you can have my vote. Everyone deserves a shot at redemption."
Cameron knows how it will end, so he unlimbers his whip and watches the noble in action.
Perception 27
" By the way folks, those sound, BIG. probably with vegepygmy riders if last night is any indication."

Mack (Eric R) AC: 15 (T 15 FF 12), CMD: 15; HP 9/9 Character Sheet  d20+8=10 ;
Thursday December 11th, 2014 5:26:44 AM

I'm assuming the fire is well out, since we were getting ready to leave. But if the fire is still going, I suggest we stay close to that.

Regardless of that though..... "Irdalas, stay behind me and I'll hold them off while you take them out with your arrows."

Once Irdalas moves, I take up a position just south or southwest of Irdalas.

(d20+7(+1 from Zee) perception check of 10)


Atlas Sunowl (Trey) AC: 21/21 (T 13 FF 18), CMD: 17; HP 13/13 Character Sheet  d20+2=19 ;
Thursday December 11th, 2014 2:41:31 PM

Atlas shakes his head, "I guess our trip out isn't going to be as simple as we hoped. I wonder how many waves this place plans to throw at us."

"From the South, it sounds like mama and papa wasps are looking for their babies. I hope you're not afraid of stingers!"
Atlas takes a few steps out to face the oncoming threat and to give those behind him room to move.

-----------------------------------------
Perception check: 1d20+2=19

Atlas moves to 12.19



Zee (Cade R) AC: 12 (T 12 FF 10), CMD: 12; HP: 11/11 Character Sheet 
Thursday December 11th, 2014 3:00:15 PM

Zee orients herself to the oncoming buzz. She has moved so that Atlas is between her and the sound, and she has touched Atlas' back, "Best of Luck, Captian, see us to the other side."

-----
Actions
Prepped Touch of Destiny for one round for Atlas

Carver (John C) AC 16, AC 18 with shield, CMB 5, CMD 15, HP 15/15 Character Sheet  d20+6=11 ;
Thursday December 11th, 2014 4:39:42 PM

Carver, decides to pull out his lance, and readies a charge, once he has a nice clear line to whatever creature is coming towards the party......

Attack 11

Cameron (David F) AC 18 (T 14, FF 15) CMD 12 HP11/11 Character Sheet  d20+1=3 ;
Thursday December 11th, 2014 5:29:28 PM

OOC
replace my previous post with this one. I am apparently the only one that heard, thought he heard or cares that Gaston threatened us.
IC
Cameron moves up beside Atlas and prepares to disrm the first rider to come at Atlas before he can reach the fighter.
disarm attempt succeed vs CMD 3 ( not gonna happen)

Cameron (David F) AC 18 (T 14, FF 15) CMD 12 HP11/11 Character Sheet 
Thursday December 11th, 2014 5:29:59 PM

OOPS
moved to 11,19

Crosseye (Earl) AC: 17 (T 12 FF 15), CMD: 17;HP 11/11 Character Sheet  d20+5=17 ;
Thursday December 11th, 2014 7:18:04 PM

Seeing the others starting to move around I check to see what it is all about (nature check 17 beat dc 14) and move into postion with bow and arrows ready. (Move to 13,14).

Irdalas Fendral (Corsario for Nick L) 
Thursday December 11th, 2014 11:51:43 PM

Irdalas notch an arrow and moves to keep in line with Crosseye
Moves to 10,14, Mack follows to 10.15

Camp Flower Garden - CoDM Corsario 
Thursday December 11th, 2014 11:58:36 PM

OOC: David F: Nailed it! 50 xp for Cameron as he identified exactly what you are against!
Eric R: No fire, not even a fire pit. The characters tried to leave the place pristine.
Earl: Moved Crosseye to 12.14 as not to be behind Carver (which would hurt your firing) but behind the cowering Gaston.

At Cameron's prodding Gaston gets out of his sleeping bag, and grabs his sword... he doesn't seem very brave or motivated.
"I don't need a shot at redemption. I have won my place in the Chancer's club already! You saw I can handle my own in a fight!"
Cameron's piercing eyes discern the enemies in between the tress, flying quickly.
4 giant wasps, buzzing and flying quickly between the trees, with one vegepygmy rider each. he points them out to his friends.
At knowing what you are against, Gaston quickly drop his sword and jumps back into his sleeping bag.
"Get them! I need to cover, as I am allergic to wasps!"
Seeing that Gaston will let this opportunity for heroics pass, Cameron moves forward, next to Atlas.
Mack moves to cover Irdalas, whole trying to see the enemies, unsuccessfully.
Atlas bravely moves forward, trying to buy time for his allies. he realizes this vegepygmies look much bigger, stronger and meaner that the others.
Zee moves behind him, touching his shoulder, and letting her magic help him. (If I had a character in this adventure he would start feeling jealous of Atlas) :P
Carver gets his lance out. The morning sun illuminates the large Centaur, mighty in the dawn light.
Crosseye moves behind Gaston and Carver, bow and arrow ready. Irdalas follows, keeping in line with his ally.
The wasps move with amazing speed and dexterity between the tress, and finally stop buzzing behind some tress at the south side of the camp clear. From behind the trees the wasp charge, without riders now, towards you! You all duck to let them pass over you, which they do without attacking. They fly away towards the north, without intention to return and fight (it seems).
The vegepygmies use that time to get positions, covered (full cover), behind some tress.
Your turn!

Mack (Eric R) AC: 15 (T 15 FF 12), CMD: 15; HP 9/9 Character Sheet  d20+7=23 ; d20+8=20 ;
Friday December 12th, 2014 5:18:44 AM

I give Irdalas a little space, and move just a tad closer (11.16) as I awake their approach. I pull out the banjo, and start playing the "Anvil Of Crom".

(d20+6(+1 from Zee) perform banjo check of 23)
(d20+7(+1 from Zee) perception check of 20)

OOC: When do we lose that extra +1 from Zee?


Cameron (David F) AC 18 (T 14, FF 15) CMD 12 HP11/11 Character Sheet  d20+5=16 ; d20+1=6 ;
Friday December 12th, 2014 7:39:56 AM

OOC
1 round after she touches you Mack.
IC
Cameron is torn. Gaston is useless and deserves to be carried away by the pygmies. However they are no better than he is if they go back on their word and don't protect him. So Cameron holds the middle ground.
"I won't attack them unless they come after us, just so you know."
To the pygmies he calls out,
" We are sworn to protect this man. We think he is as useless as you do, but having given our oath we must stand by it, otherwise we are no better. Let us leave in peace and no one else needs be hurt."
Diplomacy 16

If they attack the group, Cameron tries to disarm the first one to step within 15 feet of him.
disarm vs CMD of 6 will fail

Mack (Eric R) AC: 15 (T 15 FF 12), CMD: 15; HP 9/9 Character Sheet 
Friday December 12th, 2014 12:25:20 PM

OOC: I don't remember what Zee cast on us, but thought she recently said it was still active, giving us +1 on skill checks. ?
I figured it was by rounds, but we're not currently playing by rounds, either.


Zee (Cade R) AC: 12 (T 12 FF 10), CMD: 12; HP: 11/11 Character Sheet 
Friday December 12th, 2014 2:22:46 PM

((OOC: Touch of Destiny (Sp): At 1st level, you can touch a creature as a standard action, giving it an +1 insight bonus on attack rolls, skill checks, ability checks, and saving throws for 1 round. You can use this ability 6 times per day. I play it that Zee isn't fully aware that it is happening, she touches you, some magic gleamer, and you just know for 6 seconds. It gets better and stronger as I get higher level.))

"We are going to face them with or without Gaston. He isn't the problem, we are we ignored something beautiful and Gaston stomped over every gift the forest gave him, but we let him and even aided him. Atlas, Carver, can we run as they advance?"

-----
Actions
None yet, I will reserve action for the warriors.

Cameron (David F) AC 18 (T 14, FF 15) CMD 12 HP11/11 Character Sheet 
Friday December 12th, 2014 2:41:26 PM

" Can we? Sure. Running through a forest we know little about from foes that know it well is a recipie for disaster though."

Crosseye (Earl) AC: 17 (T 12 FF 15), CMD: 17;HP 11/11 Character Sheet 
Friday December 12th, 2014 4:59:16 PM

I hold my ground. I am done with the killing here. I am going to defend if I have to. With that I lower my bow calmly hoping they see I mean them no harm. With hearing Cameron I know I am not the only feeling this way, whitch is reassuring. It seems they others here have the same way of thinking when it gets down to it. I smile crosses my face. I am really glad of my new found friends and their values.

Carver (John C) AC 16, AC 18 with shield, CMB 5, CMD 15, HP 15/15 Character Sheet 
Friday December 12th, 2014 9:52:52 PM

Carver moves to 8,20/9,20-8,21/9,21. He stays ready to attack, but still is ready to defend himself, keeping his shield between himself and the vegiepygmies.
"They go offensive, I'm returning the favor, but just moving for my advantage right now."

Mack (Eric R) AC: 15 (T 15 FF 12), CMD: 15; HP 9/9 Character Sheet  d20+6=24 ;
Saturday December 13th, 2014 8:13:03 AM

This is perfect! The monk who can't do any damage finds himself in a group that won't attack. I LOVE this crazy world! :) It reminds me of some wisdom I heard years ago: "It is only when a mosquito lands on your testicles that you realize --- there is always a way to solve problems without using violence."

I enjoy the large, very happy smile that comes across my face as the threat approaches, and strum my banjo with renewed joy.

(d20+6 perform banjo check of 24)


Atlas Sunowl (Trey) AC: 21/21 (T 13 FF 18), CMD: 17; HP 13/13 Character Sheet 
Sunday December 14th, 2014 12:40:25 AM

Atlas waits. He is anxious, that feeling before a battle is always so annoying. I hate waiting! A few times he goes to take a step forward, but he reminds himself that to get too far from the group is just going ruin their defenses and possibly cause others to get hurt. Bah, the waiting and watching is the strategy, and a darn good one, even if it is annoying and gives me a sick feeling in my stomach.

Mack (Eric R) AC: 15 (T 15 FF 12), CMD: 15; HP 9/9 Character Sheet 
Sunday December 14th, 2014 1:03:56 AM

As I see Atlas leaning forward as if to advance, I change my tune to be more of an "exciting action" tune, but then wind it back as he changes his mind.

OOC: What kind of rolls do I need to make to make my banjo "talk" like Steve Vai does with a guitar? :)



Irdalas (Nick L) AC: 17 (T 14 FF 13), CMD: 17; HP: 9/10 Arrows: 210 Character Sheet 
Sunday December 14th, 2014 4:13:33 PM

Irdalas follows Crosseye's example and lowers his bow, only attacking when they attack.

----------------------------------------------------------------
OOC: sorry guys, I'll explain later

Camp Flower Garden - CoDM Corsario 
Monday December 15th, 2014 12:04:34 AM

OOC: Eric R: I guess Steve Vai makes his checks in the 30-40 range... So Mack is not bad at all...
A tense standoff takes place, only broken by Mack masterwork banjo playing.
OOC:I imagine a tumble week passing between both groups, with the music of "The Good, the Bad and the Ugly" played by Mack in the background.
On of the Vegepygmy, dressed with small bones and colorful flowers, move towards you, stand some distance away, and starts gesticulating and making the strange clicking noises.
Suddenly you all fell the weight if your intrusion, and the damage you have made to the forest, weight in full over your shoulders.
Make a Will DC 11 Saving Throw or be filled with fear and doubt. If you fail you take a -1 penalty on attack rolls and a -1 penalty on saving throws against fear effects for 1 minute.
Other two vegepygmies, bigger and meaner looking, stand behind the "chief".
The last one advance somewhat, and seems to cast another spell, but you don't feel any effect for it.
Your turn!
Battle Map

Cameron (David F) AC 18 (T 14, FF 15) CMD 12 HP11/11 Character Sheet  d20+7=13 ;
Monday December 15th, 2014 1:14:41 AM

Well, the spell their chief cast settles it, they are about to attack.
Will save 13, pass
" They are demoralizing us with the opposite of what Jancassais blessed you with before. They are probably preparing to attack. Either way, I will implore Jancassais to bolster our attacks again."
Cameron focuses himself and silently prays to the Lady of Vengeance to counter this foul magic and bolster his allies attacks.
Cast Bless...+1 to attacks and +1 to fear saving throws for 1 minute
He also holds his position preparing to disarm any pygmies that he can once his prayer is finished

7 good berries to each person, 3 leftover
underlined spells have been cast
spells prayed for- Detect Poison, Create Water, Light, Delay Poison, Bless, Magic Weapon
0/4 channels used

Atlas Sunowl (Trey) AC: 21/21 (T 13 FF 18), CMD: 17; HP 13/13 Character Sheet  d20+1=16 ; d20+3=20 ;
Monday December 15th, 2014 1:37:48 AM

Atlas feels the spell and its effects on him, and he certainly regrets the pain he has caused the forest through this ridiculous adventure. However, he's not going to offer his life to fix it. "If they try that one more time then I'm attacking. I'm not going to sit here and let them guilt me to death."

He then steps forward to try one last attempt at parley. He uses the common language, gestures of peace and apology, and does his best to convey their regret for their actions without coming across as weak or groveling.

---------------------------------------
Will check: 1d20+1=16 (passed)
Atlas moves to 12,20
Diplomacy check: 1d20+3=20


Mack (Eric R) AC: 15 (T 15 FF 12), CMD: 15; HP 9/9 Character Sheet  d20+4=16 ; d20+6=22 ;
Monday December 15th, 2014 8:03:45 AM

(d20+4 will save of 16 against DC11)

I like my position in front of Irdalas and Crosseye. I hold there. I switch the music to something a little more sad after their guilt attempt thrown at us. A tear may just roll down my cheek. It's just the rain.... really!

(d20+6 perform banjo check of 22)

OOC: Sorry Crosseye. All this time I've been failing to protect mostly Irdalas, thinking (him being a sharpshooter) that he'd need it the most. It seems both of you are shooting, and both have about the same AC and Hit Points. I'll try to spread out my inability to defend you BOTH going forward. :)


Carver (John C) AC 16, AC 18 with shield, CMB 5, CMD 15, HP 15/15 Character Sheet  d20+2=3 ;
Monday December 15th, 2014 11:20:08 AM

Carver feels the weight of the fights they've already had........ He's still waiting for them to physically attack....

Zee (Cade R) AC: 12 (T 12 FF 10), CMD: 12; HP: 11/11 Character Sheet  d20+4=5 ;
Monday December 15th, 2014 12:44:51 PM

Zee is terrified, and she shouts up at the tree above, "What do we have to do to appease this bleeding forest?!"

-----
Actions
Moves to be between Carver and Atlas so that she can touch one or the other with her Spell-like Ability.

Crosseye (Earl) AC: 17 (T 12 FF 15), CMD: 17;HP 11/11 Character Sheet  d20+2=18 ;
Monday December 15th, 2014 5:33:19 PM

I feel a sadness for the situation but am able to hold it together. I just want to get out of this Forrest and leave things as they where. "Do you think they are trying communicate or just getting ready to attack? Can we leave this place peacefully?". I continue to hold my ground with bow down but ready, watching who makes the next move.

OoC
Is ok Mack I can Melee just as good but with both Atlas and Carver now as shields I will try to stay distance for mobility plus I have the wand and if engaged will be hard to use.

Cameron (David F) AC 18 (T 14, FF 15) CMD 12 HP11/11 Character Sheet 
Monday December 15th, 2014 5:51:36 PM

"Well, I don't generally cast demoralizing spells on people I want to negotiate with. Maybe they do things differently, but I am a gambler and my money is on them charging us in about 6 seconds."

OOC
Note that the Bless Spell I cast should wipe out the penalties of the Bane Spell they cast for all of those that failed their will save.
For those that made your save, you will get +1 to your attack rolls and saves vs Fear.

Atlas Sunowl (Trey) AC: 21/21 (T 13 FF 18), CMD: 17; HP 13/13 Character Sheet 
Monday December 15th, 2014 8:41:25 PM

Just as Atlas felt the attempt to frighten him, he now feels the strength of courage fill his mind and body. He looks back at Cameron and nods his thanks.

Camp Flower Garden - CoDM Corsario  d20=6 ; d20=2 ;
Tuesday December 16th, 2014 10:01:30 AM

Cameron fears combat is unavoidable, and ask for Jancassais blessing in the upcoming conflict.
Atlas doesn't share his opinion and moves a little towards the enemy, trying to make a diplomatic approach.
Mack's music keeps setting the mood, now with the oppressive sadness of a conflict you didn't wanted, but have been thrown upon you by Gaston's actions.
Carver stands still, feeling the sadness wash over him... but the Cameron blessing helps him regain his will to fight! He waits for the small creatures to attack first.
Zee also gets demotivated by vegepygmy and screams at the forest. She also gets bolstered by Cameron. She moves forward too, getting in between Atlas and Carver, on the first line of defense.
Crosseye prepares to attack, silently hoping for the best, but preparing for the worst, not letting the enemy magic affect him.
Cameron finally tells you he thinks they will charge in six seconds. You all mentally count to six in your heads.
---
When you reach zero, the two big vegepygmies, as if on cue, scream and charge, one against Carver, the other against Zee. Both of them fail miserably. OOC: Cameron, you can try your attack of opportunity to disarm.
The other two enemies start to gesticulate and make clickling noises.
Cameron, Zee and Atlas hear the ground under their feet start to make rumbling sounds, as if the ground is going to open up any second!
But the rest get more worried because of the buzzing noise coming from the south tress, where the other vegepygmy is covering, as if a huge swarm of hornets have appeared from nowhere!
OOC: Your turn!
Battle Map

Zee (Cade R) AC: 12 (T 12 FF 10), CMD: 12; HP: 11/11 Character Sheet 
Tuesday December 16th, 2014 10:43:08 AM

Zee is shocked and alarmed by the charging pygmy, but she has never been in close combat and does not realize her danger, still. Zee touches Atlas, the gleam of gold and silver light rises out of her skin and mists on to the fighter's body. As the light settles in Zee can feel the freedom from fear that Cameron extended her, and she can feel the well of magic in her soul full and ready.

Zee pulls her long curved knife from her belt. She is looking at the large shurby in front of her, but her mind is turning to the two in the back. They are bound to cause more trouble.

-----
((OOC: I need to alert you all to the possibility that I will be AFK, some of the next week until mid-Jan, my personal life is uncooperative. If I am absent, it is a personal tragedy and not a commentary on anything in Wold. I will be back.))

Actions
Spent one Touch of Destiny on Atlas (+1 insight bonus on attack rolls, skill checks, ability checks, and saving throws for 1 round. 5/6

Draw weapon as move action.

Mack (Eric R) AC: 15 (T 15 FF 12), CMD: 15; HP 9/9 Character Sheet  d20+6=14 ; d20+7=16 ;
Tuesday December 16th, 2014 1:16:05 PM

Trying to resist the temptation to leave my "wing-man" position and sneak out into the deeper woods to sneak up on the one remaining out there, I move just slightly closer (to 12.17). I liven up the music, and take a look around, trying to make sure we're not missing anything trying to get in around us.

(d20+6 perform banjo check of 14)
(d20+7 perception check of 16)


Cameron (David F) AC 18 (T 14, FF 15) CMD 12 HP11/11 Character Sheet  d20+1=8 ; d20+1=19 ; d20+8=19 ;
Tuesday December 16th, 2014 2:09:01 PM

As the pygmies close Cameron's whip delicately snaps past Zee's hip and under Atlas's shield attempting to disarm the one charging them.
AoO hit CMD 9( I forgot the Bless) vs their CMD of 11 ( remember the -2 for charging) connects. It wraps around the creature's weapon and yanks it away, dropping it at the critter's feet. It provokes an AoO from anything near Cameron. No one is near, all is well.

Cameron knows the rumbling can not be good, so he moves to another spot. He assumes that Atlas and Zee will break away from Carver, so that is the way he goes. He moves to 13.22.
Again his whip snaps out, this time at the caster, trying to trip it. He hopes that the creature's spell can be disrupted.
Attack hits CMD 20( forgot it again when I rolled) vs a CMD of 11... Success.
His whip strikes through wrapping around the chief's legs and dropping him to the turf. Again it provokes an AoO from anything near Cameron. No one is near, all is well.

Cameron looks toward where the buzzing is starting and fears the worst. The Lady of Vengence has a prayer that creates a swarm of hornets to assail her cleric's foes. He hopes this is not that
Perception 19

Cameron smiles having finally felt like he was pulling his weight in a fight. He knows none of the attacks he has can hurt these foes, but disrupting them should be enough to give his friends an edge.

7 good berries to each person, 3 leftover
underlined spells have been cast
spells prayed for- Detect Poison, Create Water, Light, Delay Poison, Bless, Magic Weapon
0/4 channels used

OOC
I'm on FIRE!
Don't forget the Bless, or the lack of Bane for those that failed their save to the Chief's spell. I did and thankfully remembered it before finishing. It is the difference between a disarm and no disarm.
Also remember that arrows don't hurt them much (they have some DR vs piercing damage), shooting the wasps is probably far more effective.

Carver (John C) AC 16, AC 18 with shield, CMB 5, CMD 15, HP 15/15 Character Sheet  d20+3=22 ; d8+3=9 ; d20-2=10 ; d20-2=8 ;
Tuesday December 16th, 2014 5:48:55 PM

Keeping the one next to him busy with his hooves, he tries to hit the one at 11,21 with his lance.
"Zee, take cover if you can."


Lance Attack 22 Damage 9
Hoof 1 Attack 10
Hoof 2 Attack 8

Crosseye (Earl) AC: 17 (T 12 FF 15), CMD: 17;HP 11/11 Character Sheet 
Tuesday December 16th, 2014 7:42:38 PM

With the battle starting and the time to fight has started I reach down and grab Gaston. "This is because of you! You are not going to sit out this. You are coming with me!" with that I drag push Gaston with me and start to move closer to the combat. (Move to 13,16 not sure of penilty because of Gaston so only moving 15' if less then that is the direction I am heading. I know arrows didn't work last time and so am working on getting into Melee range with Gaston!)

Mack (Eric R) AC: 15 (T 15 FF 12), CMD: 15; HP 9/9 Character Sheet  d20=13 ;
Wednesday December 17th, 2014 7:34:59 AM

I give Crosseye a hand with the dragging. :) (I guess I'll have to stop playing the banjo for a moment.)

Aid Another: 13


Camp Flower Garden - CoDM Corsario  d20+1=17 ; d20+1=9 ; d6=6 ; d20+1=8 ; d20+1=13 ;
Wednesday December 17th, 2014 11:25:25 AM

Carver attacks the enemy that charged against him, and hurts it badly.
Irdalas stands his ground, worried about the buzzing sound.
"Nooo! Leave me alone!"
Gaston tries to avoid getting into combat, but between Mack and Crosseye force him to face one of the vegepygmies.
Zee helps Atlas with a touch, but Atlas misses his attack anyway!
Cameron tries to disarm it, and thinks he has got it, but the small enemy manages to hold on his weapon. This are no normal vegepygmies, that is for sure.
---
The enemy in front of Carver keeps attacking, Carver's shield tries to get in the way of the attack but misses, and the centaur's torso is pierced by the small weapon (6 HP Damage).
The other attacks Zee, ignoring the cowering Gaston, but misses too, the small girl's body a too narrow target for him.
One of the "caster" enemies takes a 5' step towards Cameron and attacks him! But his attack misses.
The other one, hearing his friend clicking, comes out from behind the tree and attacks Cameron too. But the Cleric manages to avoid the attack too.
The sounds keep raising in volume... you can almost imagine the ground opening under you, and a big swarm of wasps attacking.
Cameron and Mack: Highlight to display spoiler: {No wasps, or ground shaking, that you can perceive or see,}

Co-DM Dan note: a charge does not lower CMD only AC

Zee (Cade R) AC: 12 (T 12 FF 10), CMD: 12; HP: 11/11 Character Sheet  d4+1=5 ;
Wednesday December 17th, 2014 12:33:09 PM

Attacking Gaston? That would be okay. Attacking Atlas, Carver, Crosseye, or Irdalas makes sense too- they can defend themselves. The warrior hacking and slashing at me, makes sense I encouraged the attack, but attacking Cameron?! Even with his surely, dour little dwarf accent and the creepy, poison obsession, the little guy doesn't deserve that treatment. Before she can think through the implications, Zee reaches for the magic and casts a spell.

The golden and sliver light spills out of her hand and pours along her blade. The words and gestures come to her unbidden, and slip out of her mouth. Finally, with a flick of the wrist Zee launches a blade shaped missile against the Vegepygmy attacking Cameron.((OOC: I fire against one of the casters.)) "Don't touch him! He did hurt you!"

-----
Actions
Cast Magic Missile
Cantrips: Detect Magic, Light, Magic Hand, Prestidigitation Unlimited
Level 1: Feather Fall, Magic Missile 1/4

Mack (Eric R) AC: 15 (T 15 FF 12), CMD: 15; HP 9/9 Character Sheet 
Wednesday December 17th, 2014 1:02:39 PM

Suddenly feeling very strong at how far we were able to advance while dragging Gaston (and then realizing that Crosseye must have been dragging me, too)... I don't like seeing Cameron out there by himself. I advance (to 13.20).

"Focus on the vegepygmies! The rest is all just in your head."



Atlas Sunowl (Trey) AC: 21/21 (T 13 FF 18), CMD: 17; HP 13/13 Character Sheet  d20+5=17 ; d8+3=6 ;
Wednesday December 17th, 2014 2:49:03 PM

Atlas sees Cameron out by himself and Mack going to help him, but Gaston isn't going to help Zee, so he makes the decision to stay and deal with this one first. Two halflings should be able to deal with that thing long enough.

Atlas steps a little closer to Cameron and in doing so draws his blade across the mid section of the moss creature, practically splitting it in half.

"I don't like the sound of this, lets dispatch of these things and get out of here!"

-------------------------------------------
Attack 11.21: 1d20+5=17
Damage 11.21: 1d8+3=6

Atlas steps to 12.21

ooc: Sorry for the miss yesterday! I fell asleep of all things...very unusual. Then again, it was a miserable snowy, cloudy, dark day here in Minnesota.


Cameron (David F) AC 18 (T 14, FF 15) CMD 12 HP11/11 Character Sheet 
Wednesday December 17th, 2014 3:22:05 PM

OOC

OK, my AoO missed disarming the one guy, how about the move then the trip attack? It beats a CMD of 20? Does that fail too?
Exported from yesterdays post
"Attack hits CMD 20( forgot it again when I rolled) vs a CMD of 11... Success.
His whip strikes through wrapping around the chief's legs and dropping him to the turf. Again it provokes an AoO from anything near Cameron. No one is near, all is well. "
If not he isn't stepping anywhere and attacking, he is standing up so I can knock him down again. Maybe.

"Co-DM Dan note: a charge does not lower CMD only AC"

I beg to differ, (see below, copied from the SRD) but I was so close to missing that if that guy was at all tougher than the little ones I would have missed him.
"A creature can also add any circumstance, deflection, dodge, insight, luck, morale, profane, and sacred bonuses to AC to its CMD. Any penalties to a creature's AC also apply to its CMD. A flat-footed creature does not add its Dexterity bonus to its CMD."

Finally, whats the guy 5 squares away attacking with?

Actual post coming later on, I have a job interview to get too ( cross your fingers).

Atlas Sunowl (Trey) AC: 21/21 (T 13 FF 18), CMD: 17; HP 13/13 Character Sheet  d20+2=5 ;
Wednesday December 17th, 2014 3:45:04 PM

Atlas yells, "Mack, is it the spell caster or something else?" He looks around trying to figure out where the sound is coming from.

-------------------------------------------------
Perception: 1d20+2=5

ooc: David, good luck with the interview!


Cameron (David F) AC 18 (T 14, FF 15) CMD 12 HP11/11 Character Sheet  d20+1=9 ; d20+8=20 ;
Wednesday December 17th, 2014 6:00:58 PM

Cameron steps back and tries to trip the caster in his face.( 5' step back to 13.21)

Even with Jancassais help and the trippiness of the whip Cameron is unable to trip the pygmy this time.

My attack beats CMD 10 which is not high enough to trip them. I have no idea if I have to drop the whip or not because I have no indication what their CMD is. This provokes an AoO from anything near Cameron. No one is near, all is well.

" I don't hear or feel the wasps anymore either, no idea what happened.

Perception 20

OOC
Questions I have...
What weapons are these guys using?This should be pretty obvious and is necessary so I can manage AoOs since I provoke them from alot of squares with a whip.

What's their CMD? I know it's higher than 11, is it higher than the 20 I rolled? If it is I know enough to stop trying and do something else.

How come Mack and I don't hear/feel the wasps anymore? We made perception checks but were only told we don't feel them anymore but those not trying do. Why? Illusion save? put it in spoilers since it seems to be specific to the two of us.


Carver (John C) AC 16, AC 18 with shield, CMB 5, CMD 15, HP 15/15 Character Sheet  d20+3=15 ; d8+3=6 ; d20-2=10 ; d20-2=11 ;
Wednesday December 17th, 2014 6:47:03 PM

Carver again attacks the one at 11,21 with the lance and stomps the next him.

Lance attack 15, Damage 6
Hoof 1 10
Hoof 2 11

OOC again attacking the one in front of Zee... lance is a reach weapon

Crosseye (Earl) AC: 17 (T 12 FF 15), CMD: 17;HP 11/11 Character Sheet 
Wednesday December 17th, 2014 8:45:45 PM

OoC
Sorry guys will post in morning


Crosseye (Earl) AC: 17 (T 12 FF 15), CMD: 17;HP 11/11 Character Sheet  d20=20 ;
Thursday December 18th, 2014 6:59:47 AM

"Now! This is your time! Show us what you are made up and why you belong in your special group!" With that I shove Gaston towards the creature, (Push him at 11,21) and order him,"You deal with him!" (intimidate natural 20). After I do that I draw my great axe (thinking of naming MINI MACK but might wait for a better one!) just in case I need to act.

Mack (Eric R) AC: 15 (T 15 FF 12), CMD: 15; HP 9/9 Character Sheet 
Thursday December 18th, 2014 7:54:58 AM

In response to Atlas, but so everyone can hear: "Some of you seem to be reacting to things that aren't really there. It must be some spell they cast. The vegepygmies are for sure real, though. Focus on those!"

OOC: So, there seems to be ground shaking and wasps that aren't real, but I'm not sure if Mack knows what the others are seeing, or if I'm just not seeing them and they are. If the latter, I'm not sure I would know what to tell the others, as I don't necessarily know that they're seeing/hearing wasps. Confusing... but then, it's probably supposed to be. ;)



Camp Flower Garden - CoDM Corsario  d20+3=19 ; d6=3 ; d20+4=15 ; d20+3=7 ; d20+3=23 ; d20+3=18 ; d6=2 ; d20+3=18 ; d6=1 ; d20+1=18 ; d6=2 ; d20+1=11 ;
Thursday December 18th, 2014 11:45:59 AM

David F: So sorry! I missed that! I will change the trip for now! All the vegepygmies use wooden spears. CMD are 14 or 11, depending on which one. You still hear the sound, but you don't fell the rumbling in the ground or see the wasps. You can try a Will save to disbelieve, if you want.
Eric: Yes, confusing you was the idea, and it worked, if you ask me :D

Cameron uses his whip to trip the enemy in front of Zee!
Zee casts an spell against the enemies facing Cameron. But then she starts casting the enemy in front of her, even while on the ground, takes advantage of her concentration to try and hit her. She gets hurt in the thigh, and a scream comes to her lips. But she manages to keep her concentration, and don't let the sounds escape, so her spell works!
The magic force impacts the vegepygmy, which screams in pain.
Mack thinks the rumbling and the wasps are just illusions (you can make a Will save to disbelieve), and moves to get in line.
Atlas defends Zee, trying to bring down the enemy that attacked her. He smiles at the good swing he gets to the prone enemy, thinking the enemy will drop, based on his experience with this creatures. But the gash, big as it is, seems to be ignored by the enemy, who keeps attacking! He is more confused about the sounds, too! he thinks the rumbling noise comes from behind the ground, under his feet, while the wasp noise comes from behind the tress on the south side.
Cameron takes a step back, avoiding the small attacker spear, and tries to trip it, without success.
Carver also tries to defend Zee, but all his attacks, incredibly, miss their mark! These guys are tough!
Irdalas fires against the enemy on the back, but misses.
Crosseye keeps prodding Gaston to make him fight.
Gaston, partly because of Crosseye intimidation, and partly because he sees blood on Zee's clothes, screams with fury and throws himself on the small enemy!
"Leave her alone!"
He tries to hug and grab the small creature, but it moves quickly and avoids the attack.
---
The vegepygmy facing Carver keeps attacking. It manages to poke the centaur in his kidney, causing a big pain in the centaur body, shaking him. (4 hp damage critical hit).
The one facing Zee attacks Gaston now, making a small gash on his cheek. Gaston screams, throw his sword down, and drop to the ground, holding his face in his hands.
"Argg! I am hurt!"
Even the vegepygmy seem surprised for the theatrics of the man.
The one attacking Cameron and presses his attack. He manages to hit the Halfling Cleric, hitting him in the chest, brusing him badly (2 hp damage).
The last one charges against Carver, trying to touch one of his equine legs. He does it and Carver feels like his strengh is draining away from him!
(Carver need to do a Fortitude DC 10 Save or becomes fatigued).
Your turn!
Battle Map

Carver (John C) AC 16, AC 18 with shield, CMB 5, CMD 15, HP 15/15 Character Sheet  d20+4=21 ; d20+5=22 ; d8+3=8 ; d20-2=16 ; d20-2=16 ; d6+3=6 ; d6+3=6 ;
Thursday December 18th, 2014 11:58:04 AM

Carver feels the creature touch him and a wave of something try to take effect, but with his constitution, probably from being a Centaur, he shrugs it aside and continues his attacks.
Again, he attacks the one in front of Zee, this time with Atlas flanking it, he strikes it again with his lance. (11,21)
He also stomps the creature at his feet. (09,22)

There's not much to say, so he keeps silent, no need wasting energy when everyone is already doing something....

Lance attack 22 Damage 8
Hoof #1 attack 16 Damage 6
Hoof #2 attack 16 Damage 6

Mack (Eric R) AC: 15 (T 15 FF 12), CMD: 15; HP 9/9 Character Sheet  d20+4=24 ; d3=2 ; d4-1=1 ; d4-1=1 ; d20+4=9 ; d4-1=0 ;
Thursday December 18th, 2014 1:15:17 PM

I move south of the one attacking Cameron..... trying to get him to have to fight us from both side. (move to 14.23). I attempt to hit that one with a flurry of blows (attacking 13.22).

(flurry of blows (+1 from Bless): Hit AC 24 (CRIT!) for 1 damage, and AC 2 for 1 damage)
(Crit check: AC 9; potential extra damage: 1)

Living up to my reputation for not doing any damage, I pretty much succeed again, even with a possible Crit. ;)

I try to convey my confusion to the others, in hopes that it might help. "Some of us seem to be seeing things that others are not.... I don't know if it's illusion or invisibility."

OOC: Even though I'm not doing much damage (if any), I'm hoping that me flanking him will help the others. (+2 bonus for Atlas, I believe?)

I'm also wondering about "Aid Another Attack". It says to make an Attack roll against DC 10, to give allies attacking the same creature a +2. Since multiple people can do that for multiple cumulative bonuses, I would assume if 1 person gets 2 attacks, I could potentially give someone a +4 bonus? Am I reading that correctly?


Cameron (David F) AC 18 (T 14, FF 15) CMD 12 HP9/11 Character Sheet  d20+2=12 ;
Thursday December 18th, 2014 3:43:39 PM

OOC
No you are not reading it correctly. Aid another in combat ( or any time actually) is a Standard Action and you only get one standard action per round.
IC
" I am a little stuck over here Carver, either heal yourself with a potion, a goodberry or see if Crosseye can tap you with the wand ."
Cameron steps back again to 13.20 and disarms the one that was standing in front of him a second ago (13.22)
Attack succeeds against CMD 12, even if their CMD is 14 I don't fail by enough to drop my whip. This attacks AoO from anyone near Cameron, he backed up so all good.

7 good berries to each person, 3 leftover
underlined spells have been cast
spells prayed for- Detect Poison, Create Water, Light, Delay Poison, Bless, Magic Weapon
0/4 channels used

Camp Flower Garden - CoDM Corsario 
Friday December 19th, 2014 10:28:06 AM

OOC: Waiting for more people to post. BTW: Nick (Irdalas) need to leave the game for a while, so If somebody wants to play him for a while, go ahead!

Atlas Sunowl (Trey) AC: 21/21 (T 13 FF 18), CMD: 17; HP 13/13 Character Sheet  d20+6=17 ; d8+3=11 ;
Friday December 19th, 2014 11:40:00 AM

Atlas quickly brings his blade down on the creature in front of Cameron so that he can go help Carver. It easily slices through the creature's mossy skin.

-----------------------------------------------
Attack 13,22: 1d20+5+1(bless)=17
Damage: 1d8+3=11

ooc: Corsario, thank you for waiting on your post!

Considering my posting record, I'm probably not the right one to pick up for Irdalas. Any other takers?


Irdalas (David F posting) AC: 17 (T 14 FF 13), CMD: 17; HP: 9/10 Arrows: 210  d20+5=13 ; d20+5=19 ; d8=4 ; d8=5 ;
Friday December 19th, 2014 1:43:11 PM

Iraldas move up to 11.17, points and shoots at the pygmy in front of Zee, twice.
Neither arrow hurts the pygmy.
Hit AC 13 for 4
Hit AC 19 for 5

Crosseye (Earl) AC: 17 (T 12 FF 15), CMD: 17;HP 11/11 Character Sheet 
Friday December 19th, 2014 3:43:50 PM

OoC
Not sure how to do this. Want to use wand on Carver do I roll the healing or him? It is CLW. Plus do I have to use my quick draw to switch from axe to wand of can I just use wand as the action?


Mack (Eric R) AC: 15 (T 15 FF 12), CMD: 15; HP 9/9 Character Sheet 
Friday December 19th, 2014 5:06:48 PM

OOC: I'm thinking we should use up those berries first.... I'm guessing he could even take multiple berries in 1 shot if he needs to.?


Crosseye (Earl) AC: 17 (T 12 FF 15), CMD: 17;HP 11/11 Character Sheet 
Friday December 19th, 2014 5:47:44 PM

OoC
Would that not take up his action turn so no attacking where because I can not in range or postion to attack behind Gaston right now I could use wand and save his action for attack?


Carver (John C) AC 16, AC 18 with shield, CMB 5, CMD 15, HP 15/15 Character Sheet 
Friday December 19th, 2014 7:16:13 PM

Waiting on DM post

Irdalas (David F posting) AC: 17 (T 14 FF 13), CMD: 17; HP: 9/10 Arrows: 210 
Friday December 19th, 2014 11:07:57 PM

Roll 1d8 +1 Crosseye. If you roll a 1 reroll.
Since you have quickdraw you should be able to swap without an issue, I believe.

Mack (Eric R) AC: 15 (T 15 FF 12), CMD: 15; HP 9/9 Character Sheet 
Saturday December 20th, 2014 12:56:28 AM

OOC: Looks like Carver isn't down all that much, either. ?????


Carver (John C) AC 16, AC 18 with shield, CMB 5, CMD 15, HP 5/15 Character Sheet 
Saturday December 20th, 2014 6:11:22 AM

OOC: Actually, down 10.... The effects were not all listed together, and only saw some of them that effect Carver not all. If they were all listed together, it'd be easier to catch them all.

Mack (Eric R) AC: 15 (T 15 FF 12), CMD: 15; HP 9/9 Character Sheet 
Saturday December 20th, 2014 7:15:04 AM

OOC: Ahh... yep, that IS pretty bad then. I only saw the one when I glanced back (initially I just looked at your post which wasn't updated yet).


Camp Flower Garden - CoDM Corsario  d20+1=4 ; d8+1=3 ; d4+1=2 ; d20+3=20 ; d20+1=6 ; d6=4 ; d20+2=10 ;
Saturday December 20th, 2014 10:46:27 AM

Carver instead of being affected by the debilitating spell of the vegepygmy caster feels a surge of adrenaline and stomps and attack with devastating effect, deeply cutting the prone enemy in front of Zee and stomping on the charging enemy at his feet. They keep fighting but in a much worse shape than before.
Mack moves to flank another enemy, but provokes an attack of opportunity in the process. But the small creature is more worried in beign surrounded, and miss him. But even while it misses Mack manages to connect a hit on him, with the real effect that it distracts him.
And that distraction is used by Cameron, which uses his whip to disarm the growling (and now disarmed) creature.
The furious vegepygmy starts casting a spell, a glow growing in it's hands. The hands keep moving for a second even after Atlas cuts it's head, so the spell keeps unfinished, with the creature dead at your feet.
Irdalas moves ahead (thanks David F) and shoots at the enemy threatening Zee. But the prone creature is very hard to hit, and the arrows hit the ground next to it, without hurting it.
Crosseye worries for Carver, he draws the healing wand and while holding his axe in one hand uses the other to heal him. (Carver heals 3 hp, Crosseye has his axe in one hand, the wand on the other).
Zee keeps attacking at the prone enemy in front of her, hurting it with his magic.
---
Both of the small enemies in front of Carver attack, trying to bring the large centaur down. One of them connects for 4 more damage.
The prone vegepygmy in front of Zee tries to get below her legs, covering there, but Zee screams and kicks him out. (Zee, Mack, Cameron and Atlas can all take an AoO against this one).
Your turn!
Battle Map


Mack (Eric R) AC: 15 (T 15 FF 12), CMD: 15; HP 9/9 Character Sheet  d20+4=7 ; d20+4=9 ; d4-1=2 ; d4-1=2 ; d20+6=18 ; d20+6=10 ; d4-1=3 ; d4-1=1 ;
Saturday December 20th, 2014 11:10:10 AM

OOC: I'll have to read up on Attacks Of Opportunity. I am must be misunderstanding how they work if they got one on me, and if I get one on them when the one by Zee is so far away from me.

IC:
Attack Of Opportunity on the one by Zee:
(flurry of blows: Hit AC 7 for 2 damage, and AC 9 for 2 damage)

I move to flank one of them (flanking the one at 10.22), and attack it with a flurry of blows:
(flurry of blows: Hit AC 18 for 3 damage, and AC 10x for 1 damage)

OOC: I'm not sure if I take the +2 for flanking, or if Carver gets it on his attack. I took it this time, so subtract 2 if that was incorrect.


Atlas Sunowl (Trey) AC: 21/21 (T 13 FF 18), CMD: 17; HP 13/13 Character Sheet  d20+6=11 ; d8+3=11 ; d20+5=17 ; d8+3=9 ;
Saturday December 20th, 2014 11:56:12 AM

As the moss creature at Zee's feet tries to dive for cover Atlas brings his sword down towards it. Unfortunately between the creature's dexterity and not wanting to accidentally strike Zee, the blow misses.

Seeing that Carver is in trouble his takes a chance and moves closer, passing the cowering creature in front of Zee and striking at one of those attacking Carver. His blade is true this time as it again slices through the plant creature with ease.

-----------------------------------
AOO on 11.21: 1d20+5+1(bless)=11
Damage: 1d8+3=11 (guessing a miss though)

Move to 11.22

Attack 10.22: 1d20+5+1(bless)=18 (I forgot to include the bless when I rolled)
Damage: 1d8+3=9


Cameron (David F) AC 18 (T 14, FF 15) CMD 12 HP9/11 Character Sheet  d8=5 ;
Saturday December 20th, 2014 2:02:34 PM

OOC
Neither you nor I threaten the one in front of Zee, so we shouldn't get AoO's, Mack. I don't threaten it because a whip does not threaten the squares it has reach into, you don't have enough reach to threaten it.
You were probably hit by an AoO because the only way to get to where you flanked the one last turn made you move through a square it threatened.
A flurry of blows is a full round action, thus not a split second attack of opportunity.
If you moved to 11.23 to flank the guy with Carver then both of you gain a flanking bonus vs it.

IC
Cameron moves to 10.19 and touches Carver, healing some of his wounds ( spontaneously cast Magic Weapon as Cure Light Wounds for 5 healing). He will also take the wand if Crosseye wishes to hand it over, freeing the Ranger to fight.

7 good berries to each person, 3 leftover
underlined spells have been cast
spells prayed for- Detect Poison, Create Water, Light, Delay Poison, Bless, Magic Weapon
0/4 channels used


Irdalas (David F posting) AC: 17 (T 14 FF 13), CMD: 17; HP: 9/10 Arrows: 210 Character Sheet  d20+8=16 ; d8=5 ;
Saturday December 20th, 2014 2:08:44 PM

Irdalas drops his bow and moves to 12.20, drawing his sword as he moves. Once there he slashes at the creature in 11.21.
Hits AC 16 for 7 damage (slashing)

Carver (John C) AC 16, AC 18 with shield, CMB 5, CMD 15, HP 15/15 Character Sheet  d8+5=6 ;
Saturday December 20th, 2014 4:03:12 PM

Carver takes a step back (5') to 7/19,8,19 - 7/20,8/20, as he does so, he reaches into his pack pulls out a potion (clw+5), drinking the frothy blue liquid he is healed some.
He drops his lance and pulls out his sword, preparing for the future.....

Mack (Eric R) AC: 15 (T 15 FF 12), CMD: 15; HP 9/9 Character Sheet 
Saturday December 20th, 2014 4:52:46 PM

OOC:

I think I understand now. I'm used to an "Attack Of Opportunity" being if you move from a threatened space to a non-threatened space, such as running past a creature, etc. In my case, I was circling someone, as you would in battle. It looks like in Pathfinder that still provokes an AoO, unless you only move 5' per round. Is that correct?

For the Healing Wand, our intention was to have someone hold it that could use it, but not someone that normally casts Cure Light Wounds, as it was our "backup" if the Cleric needed healing and/or was down, etc. Also, it doubled our potential healing power if we needed multiple Cures in 1 round. And lastly, it allowed us to use spells first, and the wand as backup (since the Wand was expensive for us). I think that was our plan, but our party membership has changed quite a bit, so the thoughts around that may have changed completely now.


Cameron (David F) AC 18 (T 14, FF 15) CMD 12 HP11/11 Character Sheet 
Saturday December 20th, 2014 8:52:05 PM

OOC
You may notice I am out of 1st level spells and have nothing that will hurt them. With the wand I am useful and Crosseye can fight. If he keeps the wand I can watch and he can fight or heal.

Mack (Eric R) AC: 15 (T 15 FF 12), CMD: 15; HP 9/9 Character Sheet 
Sunday December 21st, 2014 7:09:53 AM

OOC: Good call, Cameron. I don't usually watch other people's spell lists. Seems out of character that I would know that. :)



Cameron (David F) AC 18 (T 14, FF 15) CMD 12 HP11/11 Character Sheet 
Sunday December 21st, 2014 12:29:07 PM

OOC
True, and I wouldn't be helpless either. I can still aid another to help the damage dealers hurt things in melee. It just works out better this way because we get healing. 8)

Camp Flower Garden - CoDM Corsario  d4+1=3 ; d20-1=3 ; d20+1=14 ; d20+3=4 ;
Monday December 22nd, 2014 12:17:40 AM

OOC: Eric R: The enemy at 13.22 got one on you because you moved next to him. At 20' speed there was no way to pass "around" him, and you didn't mention trying to use acrobatics to avoid an AoO. But yes, you can move 5' without provoking.
Look at this explaining VIDEO... I bet you find it worthwhile.
About you getting one on the one on 11.21, I am mistaken, it is too far away, you don't get one. You would have missed anyway, so no harm done. As David F said you should not be able to move and do a Flurry of Blows.
David F: You are right, no AoO for you. Sorry! About Irdalas, let's say Gaston gets in the way, as it is "Sharing" space with him,

Mack moves behind the small enemies and catch one of Carver's attackers on the back, hitting him quickly with a succession of strikes to the kidneys (or where he thinks the creatures kidneys should be).
Atlas follows up attacking the same one, cutting one of the creatures arms, from which a smelly ichor pours out.
Cameron moves behind the prone Gaston and uses his magic to heal Carver 5 HP.
Irdalas moves on top of Gaston, trying to attack the nearest creature. But Gaston grabs one of his legs and stops him from attacking.
Carver turns back, trying to get away from the attackers, while drinking a healing potion.
Zee keeps attacking the enemy prone in front of her, but you notice her magic is starting to take it's toll on the fragil girl.
---
The prone vegepygmy in turn attacks Zee again, but in it's awkward position misses by far.
The other two scream and seem bolstered at seeing the mighty centaur back away from they.
Both turns, one attacking Atlas and the other Mack. Atlas armor deflect his attacker spear, while Mack is far too agile for the other one.
---
Your turn!
Battle Map

Atlas Sunowl (Trey) AC: 21/21 (T 13 FF 18), CMD: 17; HP 13/13 Character Sheet  d20+6=13 ; d8+3=10 ;
Monday December 22nd, 2014 3:29:20 PM

Atlas grins as he realizes that he's in the middle of all 3 of the remaining creatures. It's time to put an end to this. With so many choices it is hard to decide where to start, but he quickly decides to take care of the fallen creature so that Zee can rest. My she looks haggard. With a quick swipe of his blade he brings it across the creature in another attempt to end it's life quickly so that he can deal with the other threats without concern for the safety of the others. His aim is not as true as he would like, but the creature's prone position doesn't allow it enough room to avoid the blade none the less.

-------------------------------------
Attack 11.21: 1d20+5+1(bless)=13 (assuming the Prone -4 to AC allows me to hit with a 13)
Damage: 1d8+3=10



Crosseye (Earl) AC: 17 (T 12 FF 15), CMD: 17;HP 11/11 Character Sheet  d20+5=10 ; d12+6=15 ;
Monday December 22nd, 2014 4:27:34 PM

"Can you use this?" I say to Cameron holding up the wand. I then throw/pass it off to him. "You might get better use of it. I will help with the fight then! I move up to join the battle. (9,21). With joining the battle finally, I feel a way of power come over me and strike out at the creature with my Great axe. ( use hero point to attack. Attack 10,22)

OoC
----------
Action - hand the wand off to Cameron
Move to 9,21 but I think they get Aoo as I move into their range.
Hero point to attack (10,22) not sure if you need to roll attack but did - attack roll 10, damage roll 15

Carver (John C) AC 16, AC 18 with shield, CMB 5, CMD 15, HP 15/15 Character Sheet  d20+5=20 ; 2d6+6=12 ;
Monday December 22nd, 2014 4:56:54 PM

Carver starts moving away from the vegepygmies , but then spins around and charges to 08-09/21, 08-09/22. (centaur charge need only 10' in straight line for a charge)

As he reaches the creature, he attacks with the longsword. Hitting solidly.

Attack (charge)22, Damage 12 (Vegepygmy at 10/23)

Mack (Eric R) AC: 15 (T 15 FF 12), CMD: 15; HP 9/9 Character Sheet  d20+6=10 ; d20+6=19 ; d4-1=1 ; d4-1=1 ;
Monday December 22nd, 2014 5:35:15 PM

OOC: Thanks Corsario. The video was very funny, but are they making run of this rule? I noticed it didn't take 6 seconds to take a 5-foot move. :)
I think I follow the AoO now. I didn't realize there were 3 different types of movement. I thought there was "run" and "walk", and walk was fine. Didn't know about the 5' step. I'll follow that from now on.
Also didn't know about the difference between a normal attack and a full round attack. Seems kind of counter-intuitive that someone that gets extra attacks because of speed actually ends up having to spend more time doing those attacks. But I'll follow that rule with my flurry-of-blows from now on as well.

IC: Now that Carver is charging from one side, I flank attack the vegepygmy (at 10.23) with a flurry-of-blows.
(flurry of blows: d20+4-1(+1 Bless, +2 Flank) for each blow, and d4-1 damage
Hit AC 10 for 1 damage, and AC 19 for 1 damage)


Cameron (David F) AC 18 (T 14, FF 15) CMD 12 HP11/11 Character Sheet  d20+4=14 ; d20+4=15 ; d20+2=5 ;
Monday December 22nd, 2014 7:15:00 PM

OOC
Well I thought I posted, but I must not have submitted it.
IC
Cameron takes the wand and tumbles forward to flank for Mack.
Move to 9.23
Acrobatics to avoid AoO 14 and 15
Attempt to aid Mack in his attacks fails , rolled 5

Camp Flower Garden - CoDM Corsario 
Monday December 22nd, 2014 8:33:48 PM

Earl: When you move to attack you don't provoke AoO, only if you move more than 5' within the enemy's threatened area. Yes, you need to roll
John C: Moved Carver a little more so he doesn't "trample" Crosseye.
Eric R: Glad you liked it. Changed your attack to the last remaining enemy.

Atlas finds himself surrounded, but he is not scared. He goes after the prone enemy between him and Zee and decapitates it.
Crosseye moves impatiently towards other of the enemies and attacks with his Greataxe, but misses it.
Carver charges! His hooves make the ground tremble while his longsword bisections the vegepygmy.
Cameron tries to help Mack, but he is not able.
Mack manages to hit the last remaining enemy, almost to no effect.
Gaston keeps hugging Irdalas legs, making him unable to attack.
Zee smiles when she sees Atlas drop the enemy attacking her. A second after she looks very pale, and her eyes roll up... she seems about to faint.
---
The last vegepygmy, seeing himself surrounded, drops it's weapon and makes a mad dash for it, trying to escape into the forest...
You all get and Attack of Opportunity on him while he tries to escape...
Battle Map

Atlas Sunowl (Trey) AC: 21/21 (T 13 FF 18), CMD: 17; HP 13/13 Character Sheet 
Monday December 22nd, 2014 8:47:59 PM

Atlas drops the point of his sword to the ground. "I have seen enough killing for one day."

Mack (Eric R) AC: 15 (T 15 FF 12), CMD: 15; HP 9/9 Character Sheet 
Tuesday December 23rd, 2014 5:14:59 AM

I'm with Atlas. I see no need to hit it as it flees. I keep an eye on it as it takes off. I then take a look around at everybody to make sure no one needs any band-aids.



Cameron (David F) AC 18 (T 14, FF 15) CMD 12 HP11/11 Character Sheet 
Tuesday December 23rd, 2014 10:15:32 AM

OOC
What are Zee's hit points? Without a header posted I have no idea if she is hurt.

Atlas Sunowl (Trey) AC: 21/21 (T 13 FF 18), CMD: 17; HP 13/13 Character Sheet 
Tuesday December 23rd, 2014 10:29:46 AM

OOC: Did we lose Cade/Zee? I just realized that there has not been a post since December 17th. Life is kind of busy, so maybe I missed an email or something?

Cameron (David F) AC 18 (T 14, FF 15) CMD 12 HP11/11 Character Sheet 
Tuesday December 23rd, 2014 12:37:29 PM

OOC
Cade's Father in law has some serious health issues that were going to make posting difficult for him for the holidays and perhaps a little beyond that. He wasn't sure when that would become too much and warned us that he might have to bail out with little notice. Corsairio has been pulling Cade/Zee's strings since that happened . Cade assured us he would be back once everything was settled. Family takes precedence over this or any game and our thoughts are with him during this difficult time.

Carver (John C) AC 16, AC 18 with shield, CMB 5, CMD 15, HP 15/15 Character Sheet 
Tuesday December 23rd, 2014 3:53:31 PM

Letting the creature go, Carver didn't want to fight them anyways.
Carver goes over to the dropped weapon, carefully picking it up. He then carries it to a spot near one of the trees, and says a prayer over it, for the dead and for those still living. After the prayer, he leaves it resting against the trees trunk.

Cameron (David F) AC 18 (T 14, FF 15) CMD 12 HP11/11 Character Sheet  d4=4 ; d20+2=11 ;
Tuesday December 23rd, 2014 4:05:50 PM

Cameron pops a good berry in his mouth, healing the minor wound the pygmy gave him. He has no desire to chase them either. He hopes that with the end of this fight, they will be allowed to navigate their way out of the forest. Looking at his companions he can see they feel the same way.
" Get up Gaston. Daylight is burning. It is time to go, while the forest licks it's wounds."
He nudges the bedroll as he says this, then assists Crosseye with finding the way out.

Survival Aid Another for Crosseye 11 vs target of 10 Success... + 2 to Crosseye's survival to lead them out of the woods.

7 good berries to each person, 3 leftover
underlined spells have been cast
spells prayed for- Detect Poison, Create Water, Light, Delay Poison, Bless, Magic Weapon
0/4 channels used

Irdalas (David F posting) AC: 17 (T 14 FF 13), CMD: 17; HP: 10/10 Arrows: 210 Character Sheet  d20+2=4 ; d4=1 ;
Tuesday December 23rd, 2014 4:10:44 PM

Irdalas eats a Good Berry as well, closing the scratch he suffered. He disentangles his legs from Gaston's grasp and retrieves his bow.
He too wants to leave and tries to help Crosseye find the way home.
Survival Aid another 4 vs 10 Fails

Camp Flower Garden - CoDM Corsario 
Tuesday December 23rd, 2014 11:25:06 PM

I guess Earl will make Crosseye let the creature go too...
You see the creature vanish in the forest. The rumble in the ground and the wasp noises, you suspect, were only illusions. In the 3 vegepygmies bodies you find 9 more Goodberries in total.
Gaston gets up and tries to clean himself. He tries to regain his composure.
"Good work boys! Miklaus, the Silver Bishop, made and excellent choice by asking you to help me!"
He starts to pack again, as if nothing has happened.
Combat over! Congratulations, you all get 400 xp each, plus 50 xp for letting the last vegepygmy go!
After you bury the dead you are ready to depart. You start moving in the direction you arrived, hoping the forest will let you go unmolested.
But soon you feel the oppressive presence of the angry land, with the trees, the wind and even the birds flooding you with a hate feeling. You keep advancing in silence.
You reach the place with the twig statues. The offering are still there.
And then you see them. Dozens of vegepygmies, all around you, weapons in hand.
---
Gaston fumbles his weapon while trying to draw it, grow pale, and finally faints.
One of the small creatures advance. From his wounds you recognize it as the one you let escape only a few hours ago.
It raises a spear over his head, and makes the clicking noises the creatures uses to communicate.
He stops making the sounds, lower his weapon, and turns around, getting lost into the foliage.
All the other vegepygmies turn and disappear into the forest.
You thing you hear a moan from all around you, followed by a gurgling sight. The wind, so far chill and unwelcoming, stops. The trees stop creaking and moving, The birds start to sing in their usual voices.
The forest, if not friendly, is now at peace.
Merry Christmas! Well, you are almost out of the woods, so to speck! :P
You can celebrate a little, and wake Gaston, before we continue. We are now in a "low" period so I won't post until you all got the change of updating your character sheets and making a new post. Carver's sheet needs other modifications too (wink wink). Time to celebrate! Congratulations! Well played!


Irdalas (David F posting) AC: 17 (T 14 FF 13), CMD: 17; HP: 10/10 Arrows: 210 Character Sheet 
Wednesday December 24th, 2014 1:40:25 AM

OOC
I have enough xp to level, Is that the updating we should be doing?
Also, did we receive xp for the Skunk? I have it for the Toads and for the Offerings in the clearing, but no notes for the Skunk.

Mack (Eric R) AC: 15 (T 15 FF 12), CMD: 15; HP 9/9 Character Sheet  d20+2=15 ; d20+2=14 ;
Wednesday December 24th, 2014 6:20:21 AM

Wo-Hoooo!!!!!!! I start playing some celebratory music on my harmonica as we continue to find our way out of the forest. I then do my best to aid Crosseye as we head out.

(d20+2 perform harmonica check of 15)
(d20+2 aid Crosseye survival/tracking check of 14 against DC 10 --> +2 to Crosseye)

OOC: How does leveling up work in this game? Any special training or tutoring needed? Or do we just pick our stuff when we reach the appropriate number of XP?


Dan K - Co DM 
Wednesday December 24th, 2014 11:38:50 AM

Congrats all, well done

On level up, I am a fan of Simple
....Roll HP in Loot and Booty with a statement that you are doing so
....add any skill points, choose any feats and make all other adjustments like BAB CMD, Spells and all that

the only exception to this would be if the PrC or group you may eventually belong to specifically states that you need x time or resources to get the benefit.

Cameron (David F) AC 18 (T 14, FF 15) CMD 12 HP 11/11 Character Sheet 
Wednesday December 24th, 2014 1:48:00 PM

OK, then.
Any idea on the Skunk? Just want my xp to be accurate. Unless that skunk was dynamite it isn't going to make me go up another level. 8)

Mack (Eric R) AC: 15 (T 15 FF 12), CMD: 15; HP 9/9 Character Sheet 
Wednesday December 24th, 2014 3:01:58 PM

OOC: Thanks Dan K! Simple works for me. :)

I have nothing for that either, Cameron. Although I didn't really expect much for it. Thought it might be figured in with some of the other stuff.



Carver (John C) AC 16, AC 18 with shield, CMB 6, CMD 17, HP 21/21 Character Sheet 
Wednesday December 24th, 2014 4:29:04 PM

OOC: Character updated, and items taken care of, should be alright now (a couple revert to non magic in a couple weeks from last years yuletide.)

Atlas Sunowl (Trey) AC: 21/21 (T 13 FF 18), CMD: 17; HP 13/13 Character Sheet 
Wednesday December 24th, 2014 7:01:47 PM

Atlas breathes a sigh of relief. "Well, it appears that we may make it out of here yet." A smile creeps onto his face as he begins to hum to himself, slowly walking towards Gaston. "So, before this buffoon wakes up, lets get on the same page. My intention when we get back is to be honest with whomever asks us about this adventure. I don't see any reason to hide anything that happened. Does anyone have concerns with this approach?"

----------------------------------
OOC: Woot! Leveling up, yippee! I'll try to get that all taken care of this weekend.

David, thanks for the recap on Cade, I had missed that earlier.

Well played this past few months everyone! I have been having a blast, I hope the feeling is mutual!

Happy Holidays!!!




Cameron (David F) AC 18 (T 14, FF 15) CMD 12 HP 11/11 Character Sheet 
Wednesday December 24th, 2014 9:08:14 PM

" I am fine with the truth, unless Gaston is willing to pay substantially more for a favorable tale. Remember though, these are the idle rich. They may not care about his bravery, or that he is a self absorbed, pompous, stuck up idiot. It may be what they expect of him. Just don't be surprised if they just shrug when you tell them all this."
"Do we need to wake him? I think it would be SOO much nicer to walk home with him unconscious."


Carver (John C) AC 16, AC 18 with shield, CMB 6, CMD 17, HP 21/21 Character Sheet 
Wednesday December 24th, 2014 10:41:21 PM

"So, I expect you want me to carry his lard butt. It ain't happenin. Don't even think about it, he doesn't rate a ride, only those who are worthy will even be considered for a possible ride. Cameron, you did, because it was the right option for the training exercise, and we did end up being part of the Honor Fist."
You can see Carver has a serious attitude about allowing anyone to ride on his back, and it's not a pleasant attitude at that.

Crosseye (Earl) AC: 17 (T 12 FF 15), CMD: 17;HP 11/11 Character Sheet 
Wednesday December 24th, 2014 10:53:16 PM

OoC
Sorry missed yesterday been very busy working retail is bad this time of year and with kids family etc no time to do anything. I see I might have levelled. Ya presents for us !!!!!! Very merry Christmas to all !!!!!!! Will post in character later if time but Santa is coming soon !!!!! &#128521;

Cameron (David F) AC 18 (T 14, FF 15) CMD 12 HP 11/11 Character Sheet 
Wednesday December 24th, 2014 11:04:06 PM

" I was planning on dragging him actually. 5 minutes, a few sticks and boom, a litter. Bonus is we get to tie him in, so he doesn't "fall off"."

Camp Flower Garden - CoDM Corsario 
Thursday December 25th, 2014 2:32:08 AM

Merry Christmas!
You are right! I skipped the Skunk. That's 250 XP more!
I guess you all reach xp needed for level 2. Congratulations!
Please level you sheets (Carver, remember you need to fix the "Gift items" issue) and RP a little...
I think we will continue the adventure on Friday...

Mack (Eric R) AC: 15 (T 15 FF 12), CMD: 15; HP 9/9 Character Sheet 
Thursday December 25th, 2014 8:04:10 AM

"I'm fine with helping drag him" :)

"I was also planning on an honest report. I see no reason to report otherwise.

OOC: Merry Christmas everybody!!!!!!!!!


Carver (John C) AC 16, AC 18 with shield, CMB 6, CMD 17, HP 21/21 Character Sheet 
Thursday December 25th, 2014 11:37:02 PM

"Could just make a traverse. and not that I'd want to cause more trouble, but you on;y 'carry' one end of it, the other end drags on the bumpy ground."

ooc: Carver's "magic" lotto items are taken care of, and in 2 weeks will be even fewer in number.

Cameron (David F) AC 18 (T 14, FF 15) CMD 13 HP 16/16 Character Sheet 
Friday December 26th, 2014 8:44:50 AM

" Like I said, drag him."
Cameron quickly gathers the needed materials and whips a drag together. He will require help getting Gaston onto it and secured though.

Crosseye (Earl) AC: 17 (T 12 FF 15), CMD: 17;HP 11/11 Character Sheet  d20+6=13 ; d20+6=9 ;
Friday December 26th, 2014 8:54:21 AM

"My word is my rep so I will honest to that no matter what! You can't buy back rep plus it will be true to myself and that I will have a clear mine. With that let's make some sort of litter/traverse, tie him tightly to it and head out of here. We have shed enough death here!"

--------
Survival chech to make a carry device = 13
Survival to get north and the right direction to head back out the way we came = 9

Crosseye (Earl) AC: 17 (T 12 FF 15), CMD: 17;HP 11/11 Character Sheet 
Friday December 26th, 2014 8:56:36 AM

On direction check +4 forgot the aid from others

Camp Flower Garden - CoDM Corsario 
Friday December 26th, 2014 11:56:02 AM

In fact you realize it is very easy now to find your way, and make good time towards the edge of the forest.
Just at the edge Gaston regains his senses.
"Uh... What? Where? Why am I tied up here? Please untie me! I am fine!"
OOC: How are we going with the level 2 character sheets? Remember to update the links in your Post Name.

Cameron (David F) AC 18 (T 14, FF 15) CMD 13 HP 16/16 Character Sheet 
Friday December 26th, 2014 1:35:08 PM

OOC
leveling is done. I wasn't higher level when I prayed for spells so they are still at my level 1 quantities.
IC
" See, now that the forest has made peace we have no problem walking out of it, just like I said would happen."

Camp Flower Garden - CoDM Corsario 
Friday December 26th, 2014 4:30:36 PM

Gaston smiles.
"So we pass the test? Good! Now untie me!"

Carver (John C) AC 16, AC 18 with shield, CMB 6, CMD 17, HP 21/21 Character Sheet 
Friday December 26th, 2014 8:05:46 PM

Carver will drop the front of the traverse, and then go back and untie Gaston.
"We survived the Woods, as to if you passed the test, it's up to the Chancers to decide that.
If we push, we might even make it to the tree to get a real meal tonight."


Atlas Sunowl (Trey) AC: 21/21 (T 13 FF 18), CMD: 17; HP 13/13 Character Sheet 
Friday December 26th, 2014 10:43:09 PM

Atlas is in good spirits and during the walk out he enjoys taking time to walk with and talk with each of the group. Nothing special, just chit-chat, getting to know them, etc. He's a little more open about his past and the characters learn a little more about his time as a captive with bandits and his time at the monastery. He also shares with everyone his concern for the type of group the Chancers are that they might allows someone like Gaston to join them. He's not shy about his opinion, but he's also open to hearing their side of things before condemning them completely.

"I'm with Carver, lets push to the Tree tonight. I could use a warm bed and some hot food."

-----------------------------------------------
ooc: Feel free to read up on some of Atlas's history on his character sheet. He's sharing more and more of it as he gets to know the different people.


Camp Flower Garden - CoDM Corsario 
Saturday December 27th, 2014 2:19:54 AM

You try to reach the tree, but night reach you before you manage to.
Around the campfire Gaston starts to talk, to nobody in particular.
"What worries me the most if that the Chancers Club thinks I failed the test, that would tarnish the reputation of Mikalus, the Silver Bishop. And he is not a man to embarrass in public. Worst yet, I will need to try and to this test all over again, and more creatures will die because of it. But if I got accepted, well, I can stay at the club lodgings, doing my business, without needing to to things like this ever again."
He turns to see at the fire.
"I only need to say only the good parts of the test. How I defeated several enemies. How we were able to survive the forest. Without anything else. Not lies, just the parts that will get me accepted. And I swear, on my honor, never to go into a forest again in my life."

Mack (Eric R) AC: 15 (T 15 FF 12), CMD: 15; HP 9/9 Character Sheet 
Saturday December 27th, 2014 8:55:39 AM

Gaston's speech is tempting. It's often tempting to do something that will save lives, even if the process seems wrong. It's never an easy choice, and I mull it over in my head. But who really knows what the future may bring? We may save some lives in the short run by "ignoring some of the facts", but Gaston may end up in a position to put even more lives in jeopardy later. I do also appreciate the fact of not embarrassing the Silver Bishop on purpose in front of everyone. I don't speak up right away, but my thoughts are leading to telling the entire story, as best we can, and as truthful.

OOC: Working on my character as fast as I can. Researching some of my options. It's ever a challenge to level up and still try to remain as useless as possible. :)


Mack (Eric R) AC: 15 (T 15 FF 12), CMD: 15; HP 9/9 Character Sheet 
Saturday December 27th, 2014 11:41:18 AM

OOC: At one point, I thought I saw a listing somewhere of Skills that are not used in Woldian rules, because they've been merged together with a smaller list of Skills. I can not find this now. Does anyone know where that is? One of the reasons I ask is for the Rogue class. They use the "Search" skill to find traps as well. However, Search is not a Woldian skill. I'm assuming it's one of those skills that got merged into another.



Carver (John C) AC 16, AC 18 with shield, CMB 6, CMD 17, HP 21/21 Character Sheet 
Saturday December 27th, 2014 12:47:40 PM

ooc: search = perception, happened with pathfinder/3.5

Mack (Eric R) AC: 15 (T 15 FF 12), CMD: 15; HP 9/9 Character Sheet 
Saturday December 27th, 2014 1:00:47 PM

OOC: Thanks Carver! :)

Too many game systems, too little time. ;)


Cameron (David F) AC 18 (T 14, FF 15) CMD 13 HP 16/16 Character Sheet  d20+5=9 ;
Saturday December 27th, 2014 2:08:46 PM

" And for this abbreviated form of what happened we will receive what? Many of us are pretty literal people. We don't like not telling all that happened when asked. That kind of account may not be cheap. Again I am left to wonder who is funding this trip. Are you paying us or the Silver Bishop? If it is him it would be a shame to cheat him of his money by not giving him a full account of what happened. Some of the most literal members of this group might find that the same as lying to him."
Cameron is trying to drive home he point that the account Gaston wants may benefit many people, but it will mostly benefit Gaston himself. Since that is the case it is traditional to make it well worth the tellers while to make this story reflect him kindly.
Diplomacy 9 perhaps I am not being clear enough. 8)

Atlas Sunowl (Trey) AC: 21/21 (T 13 FF 18), CMD: 17; HP 13/13 Character Sheet 
Saturday December 27th, 2014 4:57:57 PM

"How rich are you Gaston?" Atlas looks around at the group and says, "You know, we could do a lot of good with the right amount of funding. We could save a lot of lives, kill a lot of monsters, make a name for ourselves, etc. Kind of selling our soul though." Atlas takes a moment to consider, "Nah, I would rather do it on my own than have to live with myself after that deal. This is a good group, we can accomplish all that and more without selling out. Sorry Gaston, the whole truth and nothing but the truth, that's what they'll hear from me. And if you search out those woods again you'll find me standing right here ready to stop you."

Camp Flower Garden - CoDM Corsario 
Sunday December 28th, 2014 12:01:38 PM

"I am rich enough. And I have seen all the good you can do, and how my place is not here, trying to do this kind of things. My place is back hope, doing business. I am trying to join the Chancer's Club not to go out adventuring, but to have contacts and reputation. And I can achieve that with your help. As I have told you, I have some, resources, I am willing to share with the people that support me. If you choose to help me, I will be in your debt, and it would be in my best interest to keep on your good graces."
He smiles.
"And it doesn't hurt to keep the biggest heroes I know well founded! You might come handy!"

Mack (Eric R) AC: 15 (T 15 FF 12), CMD: 15; HP 9/9 Character Sheet 
Sunday December 28th, 2014 2:16:59 PM

The idea is sounding more and more appealing..... "Maybe Gaston has a point? We do need someone back home sponsoring us. We've seen his weaknesses out in the open. But he also seems to have strengths in the "political" arena if he's gotten this far. We could probably use someone like him back in town. That's definitely not MY strength. I'm not suggesting we lie. I'm just saying maybe we can focus on each other's strengths."

Making sure just to our group and NOT to Gaston: "I only trust him so far.... but at the moment, we could mutually use each other for the greater good, it seems."


Cameron (David F) AC 18 (T 14, FF 15) CMD 13 HP 16/16 Character Sheet  d20+6=24 ;
Sunday December 28th, 2014 3:23:44 PM

Sense Motive 24
Gaston has lied to them and threatened them before. Cameron weighs his words to see if they are true.

Camp Flower Garden - CoDM Corsario 
Monday December 29th, 2014 10:20:53 AM

Cameron only: Highlight to display spoiler: {He is sweating. He knows he didn't do a good test, and depends on you giving a good review of him to enter the Chancers Club. He really wants in, he doesn't like to be adventuring, he has the resources to help you if you help him and he will come after you later if you don't. Not with a sword, but with his influences.}

Cameron (David F) AC 18 (T 14, FF 15) CMD 13 HP 16/16 Character Sheet  d20+9=18 ; d20+6=18 ; d20+5=24 ;
Monday December 29th, 2014 12:55:56 PM

Cameron knows what he needs to know now, All he has to do is inform the others without Gaston getting wind of it.
" Carver, are you still wounded? Let me see that."
Cameron climbs up on Carvers back and starts bandaging the centaur's head. As he does so he whispers to his friend.
" If they tell a story that doesn't get Gaston into the Chancer's he is going to use his influence to get back at us. Maybe not today, maybe not tomorrow, but when we need that permit to do something, or a hand getting into or out of trouble his taint will be there and it will poison us. Does anyone you know know more about revenge than me? Revenge is patient and when it happens it really hurts you. You have to convince them, they won't listen to me because they think I am just out to make a few extra gold. Tell them, I will distract Gaston."
Cameron finishes his bandaging and hops down. He motions to Gaston, that they should step aside and talk.
He gets Gaston's ear and tells him," We both know that you didn't quite do all the Chancer's wanted, did you? I have already seen it in your eyes, so don't deny it. You don't want to tromp around out here, you want the prestige of the Club and never want to set foot in the woods again. I get you. I'll get you into the Chancer's with my story, and see that the others do too. But you have to hold up your end. No negative repercussions against us, any of us. And the pay has to be all you said it would be. You hold up your end, you will get into the Chancer's from our reports."
Perception 18
Sense Motive 18
Diplomacy 24

Camp Flower Garden - CoDM Corsario 
Monday December 29th, 2014 4:49:35 PM

Gaston smiles.
"I'll make sure you don't regret helping me. And I'll will want to keep you around, and in a good mood, as you all are valuable allies."

Mack (Eric R) AC: 15 (T 15 FF 12), CMD: 15; HP 9/9 Character Sheet  d20+6=16 ;
Monday December 29th, 2014 5:11:09 PM

I patiently await others thoughts on the matter.... and my mind wanders.....

"Hey, I know you guys may feel that in the heat of battle, I'm not always able to contribute as much as others. But what's really important is check THIS out!"

I play a little tune to the rhythm of the "Gaston" song.....
(d20+6 perform harmonica check of 16)

"Heh? Heh? Is it sounding any better? Let's see those monsters stop us NOW!" :)



Carver (John C) AC 16, AC 18 with shield, CMB 6, CMD 17, HP 21/21 Character Sheet 
Monday December 29th, 2014 7:48:30 PM

While Cameron distracts Gaston, Carver gathers the rest of the party.
"I am not in any means a supporter of Gaston, let me say that to begin with. But I'm getting an impression that we should try and get him him into the Chancers, not for his benefit, but for ours. Now while I feel he is absolutely useless in the field or in combat, I get the surprising impression that he is deadly in the political realm. That might not mean much to us right now, but just think ahead a few years, and the resentment Gaston might harbor if we should be the cause of his not getting accepted.
I'm not saying to lie, I would never lie about anything. But there is telling the truth of a situation and telling the absolute truth about it.
An example would be.....
While encamped in the Woods, we were attacked many times and as a group we succeeded it fighting off those that fought against us.
Or....
While Gaston cowered in abject fear, those with skill beat back the attackers that repeatedly attacked the group.

While both are the truth, right? Which would benefit us more? I'd say the first, it would give the best chance for Gaston to get accepted and keep us in good stead with everyone involved.
Now, I can't make any of you say anything you don't want to, and wouldn't in any case, it wouldn't be honorable after all, but I can see a bit into the future where it would be of the greater good to have Gaston support us in our endeavors rather than stand between us and our goals.
So, please think it over, but while I won't make up anything to support him, I may just gloss over some spots to make him look not so bad."


This is all said with great conviction, and suddenly Carver's eyes seem distracted as he looks off to the side above everyone's head, and he nods to the empty air and smiles slightly.....

Camp Flower Garden - CoDM Corsario 
Monday December 29th, 2014 11:26:20 PM

The night passes without issue, and the next day Gaston takes care in dressing with a new set of clothes he had saved for the occasion.
"My friends, I invite you to clean and dress accordingly to the reception we are going to receive! I have everything ready at the Tree, and they should be expecting us to celebrate our victory! This is not only my day, but yours too!"

Mack (Eric R) AC: 15 (T 15 FF 12), CMD: 15; HP 9/9 Character Sheet 
Tuesday December 30th, 2014 6:14:32 AM

I straighten out my eye brows as best I can.

"Is there a nice, clean creek nearby I can bathe in?"



Cameron (David F) AC 18 (T 14, FF 15) CMD 13 HP 16/16 Character Sheet 
Tuesday December 30th, 2014 12:30:20 PM

OOC
Mack, fix your header, hp, CMD, etc. They are raised on your sheet but not your header. Keeps freaking me out when I see you with 9 hp.
New day, new prayers preped.

IC
Cameron brushes off his coat. He has the one outfit, and it is as clean as he can make it. He sorely misses his prestidigitation from his former life.
He shrugs, shoulders his gear and prepares to march back to the Tree.

Notes
underlined spells have been cast
spells prayed for- Detect Magic, Detect Poison, Create Water, Light, Delay Poison, Bless, Magic Weapon, Detect Evil
0/4 channels used


Mack (Eric R) AC: 15 (T 15 FF 12), CMD: 15; HP 18/18 Character Sheet  d20+8=23 ; d20+1=16 ;
Tuesday December 30th, 2014 12:54:45 PM

OOC: Thanks Cameron! I kept noticing that header right AFTER I posted, and didn't want to waste a post. But I'll just fix it now.

My char sheet is not completely updated yet, but I believe I'm pretty close. I need to double check attack rolls and CMD and things like that, especially now that I understand a little better what those actually are. ;)

Just in case we need any rolls for marching back to the Tree:

(d20+8 perception check of 23)
(d20+1 aid Crosseye survival/tracking check of xx against DC 16 --> +2 to Crosseye)

Do we get any extra bonuses for "Aid Another"? I'm not sure why I've been rolling d20+2 to Aid Crosseye with Survival/Tracking. Looks like it should be d20+1 for me (since that's my "survival" roll).


Atlas Sunowl (Trey) AC: 21/21 (T 13 FF 18), CMD: 18; HP 21/21 Character Sheet 
Tuesday December 30th, 2014 2:16:59 PM

Atlas is visibly annoyed by Gaston's comments, but he doesn't say anything in response.

In response to Mack and Carver, "It doesn't sit right with me for several reasons. First off, I'm not convinced that Gaston is all that savvy in regards to the politics. Everyone seems to be assuming that he was sent into these woods to get into the Chancers, but whose to say that this wasn't a test for us? If I remember correctly he said that he was told not to participate. Who's to say that they didn't send him here to die, or us to die? There are so many other reasons that we could have been sent out here. And as for needing him, or not wanting him to hurt us in the future, I am not going to live in fear of telling the truth. The truth is more than what you say, it includes what you do not say, as we are clearly changing the outcome of something by not saying it.

"Also, who has considered the opposite thought? By glossing over this now we could find ourselves worse off in the future. Maybe through some blunder of his we end up on a suicide quest, or maybe his antics come out and we're tied to him. I can count just as many ways that getting him into the Chancers can hurt us as much as it can help us.

"My mind is made up, I'm sticking with the whole story. I cannot in good conscious hide the truth. It was clearly communicated in the beginning that we were to protect ourselves if attacked and to recount the story of what happened. I plan to tell the story as it happened and I won't gloss over it. I won't embellish it either, I will just tell it. I would rather have it come back and bite me when I was acting with honor than to have it come back and bite me for not acting with honor."


------------------------------------------
OOC: I have completed the leveling up of my character. What a pathetic HP roll, but so be it.


Mack (Eric R) AC: 15 (T 15 FF 12), CMD: 15; HP 18/18 Character Sheet 
Tuesday December 30th, 2014 2:54:23 PM

I feel very wishy-washy on the whole thing, but completely understand Atlas's points. I, too, was thinking early on that maybe the test is more for us than Gaston.

I start to wonder if it makes me evil if I think about leading Gaston back into the forest, and then leaving him there. ;)


Zee (Cade R) AC: 12 (T 12 FF 10), CMD: 12; HP: 11/11 Character Sheet  d20+2=7 ; d20+2=6 ;
Tuesday December 30th, 2014 11:33:40 PM

OOC: sorry, for the delay. I have been busting my hump helping my parents settle my grandmother's affairs. We are all teachers so this is our best time. I promise a regular schedule starting Monday.


Crosseye (Earl) AC: 17 (T 12 FF 15), CMD: 17;HP 11/11 Character Sheet 
Wednesday December 31st, 2014 8:52:24 AM

Walking quietly with group heading back to the tree, listening to all the arguments on, what to say, how much to say, and what not to say, my head feels like it is going to explode. How I wish right now for my simple life back. What am I do. I just don't know yet all sides seem equal and all just important. What will the future hold no one knows and can tell. I guess this what they call a life changing decision or at least a life altering one. Right now I just keep silent.

-----
Sorry about the posts right now but work retail so been very very busy like 12hr days and with family friends and holidays I have no time for anything even me and sleep just want this time of year to be over and things to slow down after new year. It should and will try to up catch up things and character level stuff. Sorry again

Camp Flower Garden - CoDM Corsario 
Wednesday December 31st, 2014 10:18:43 AM

Then you feel about to reach the Tree of Parting, you find somebody on the road. It turns out he is a servant of Gaston, with orders to wait for your arrival, and run back to make them announce you, and start the triumph celebration.
"Master Gaston! You are alive! Did you finish the test?"
Gaston, very elegant and with a rich guy presence don't like the question.
"Of course I did, silly boy! Now hurry! We need to have everything ready for the Bishop and the rest of the Chancer's Club! Hurry!"
He sees the boy go away, and he sits under a tree.
"Please, sit with me for a minute. Let's give them an hour or so to have everything ready. We need to make an entrance!"
He seems very happy with himself.
"What was the pay you were promised?"

Mack (Eric R) AC: 15 (T 15 FF 12), CMD: 15; HP 18/18 Character Sheet 
Wednesday December 31st, 2014 12:13:57 PM

I think about where I will go when the "grand entrance" occurs, as I don't wish to walk in to anything grand myself. Hmmmm..... perhaps a nice nap by a stream?

Promises of pay.... as the question floats thru my head, I honestly don't remember. Was it world peace? Perhaps I should cut back on the pipe. Oh well. I have faith that Atlas will look out for us.



Cameron (David F) AC 18 (T 14, FF 15) CMD 13 HP 16/16 Character Sheet 
Wednesday December 31st, 2014 12:44:42 PM

OOC
a direct quote from your negotiations with Gaston...
"there will be coin in it as well as the personal connection to an up and coming member to one of the Wolds most elite and influential organizations that deals directly with heroism and adventure."
No amount of money was mentioned, so we either negotiate here for a good chunk of change or get stuck with whatever Gaston will give us.

Mack (Eric R) AC: 15 (T 15 FF 12), CMD: 13; HP 18/18 Character Sheet 
Thursday January 1st, 2015 6:38:44 PM

I look for some wildlife while waiting... and maybe an apple tree.

OOC: Looks like my CMD was incorrect before (2 too high). Not sure if the sheet was incorrect, or if I'm doing it wrong now. If anyone is bored and wants to double-check my calculation for that, please let me know if it's correct now. Thanks.


Cameron (David F) AC 18 (T 14, FF 15) CMD 13 HP 16/16 Character Sheet 
Thursday January 1st, 2015 7:56:15 PM

OOC
It is still 1 too high Mack. You are small. This is why I dislike this particular character sheet. The basic one from the Woldipedia and the spreadsheet I use make you list all the modifiers, so that you can see them all.
10 base +3 for dex +1 for wisdom -1 for strength-1 for size+0 for Bab. Am I missing any modifiers?

Mack (Eric R) AC: 15 (T 15 FF 12), CMD: 13; HP 18/18 Character Sheet 
Friday January 2nd, 2015 7:34:29 AM

OOC:

Thanks Cameron! I have the same calculation as you listed, except for my size modifier, I have a +1 instead of a -1. Am I doing that backwards? That's the same modifier that I use when attacking (a +1 due to my small size).


Cameron (David F) AC 18 (T 14, FF 15) CMD 13 HP 16/16 Character Sheet 
Friday January 2nd, 2015 8:42:16 AM

OOC
Size: Halflings are Small creatures and gain a +1 size bonus to their AC, a +1 size bonus on attack rolls, a --1 penalty to their CMB and CMD, and a +4 size bonus on Stealth checks.

Returning to the Tree - CoDM Corsario 
Friday January 2nd, 2015 10:33:50 AM

Seeing no answer if forthcoming, Gaston shakes his head.
"Well, don't worry. When I get accepted to the Chancer's Club I will personally pay each one of you 1,000 gp, besides the good will for me and my family. Let's go! The celebration awaits!"
He starts walking, in front of you all, tall and proud.
OOC: Dan will take over the DM duties on Monday (New Year, new DM). Thanks for your playing this last few months, I hope you got as much fun as I did, and see you later!

Mack (Eric R) AC: 15 (T 15 FF 12), CMD: 11; HP 18/18 Character Sheet 
Friday January 2nd, 2015 12:36:39 PM

"Boni said he wanted me to hold on to his share until he gets back." :)

OOC: Thanks again Cameron. I see the size problem now. That spreadsheet wasn't set up very well to calculate that correctly I guess. I have fixed mine now. Although my CMB has now taken an unexpected blow. ;(
Thanks for the DMing, Corsario! It's been fun! :)


Cameron (David F) AC 18 (T 14, FF 15) CMD 13 HP 16/16 Character Sheet 
Friday January 2nd, 2015 1:46:36 PM

OOC
Hence my problems with disarming and tripping, even with a whip. Advancing in 1 class for a few levels and getting a BaB would help you. Do be aware, the Wold requires that by level 6 you must have 2 levels in your classes, no single dips. They give you up to level 6 to get those second levels because some folks, alot actually, like to multiclass.
And yes, that sheet has alot of erroe. I have not found a "perfect" sheet yet, and I am too lazy to make one 8).

Atlas Sunowl (Trey) AC: 21/21 (T 13 FF 18), CMD: 18; HP 21/21 Character Sheet 
Friday January 2nd, 2015 3:56:28 PM

OOC: Corsario, it was a pleasure, thank you!! I look forward to playing with you again soon.

I will be back to regular posting and bickering with Gaston on Monday. Been a busy holiday season.

Crosseye (Earl) AC: 17 (T 12 FF 15), CMD: 17;HP 11/11 Character Sheet 
Friday January 2nd, 2015 7:51:40 PM

OoC
Thanks a lot Corsario been fun until next time. My character has grown a lot and the moral decisions were great we still have to face for along time.

As Atlas said life starting to go back to normal as a normal as it can work will slow down family life settle down kids back to school wife back to work. Like the holidays but for me I am so busy glad they are over now.
I hope everyone has a good 2015 looking forward to new adventures.

Ps will take time the weekend to update character to level 2

Mack (Eric R) AC: 15 (T 15 FF 12), CMD: 11; HP 18/18 Character Sheet 
Saturday January 3rd, 2015 10:11:46 AM

OOC: Cameron: Yep, saw those multi-class rules. Not a problem. I have a plan (kind of). ;)

I've been slowly merging a few different sheets together. So I should have one without errors at SOME point I hope.... although it's also geared towards my specific character though, too.

As for your whip, I'm surprised that doesn't cancel out your size penalty. Doesn't really make sense to have the size penalty for a whip, in my mind. since you're disarming from a distance. I could see the problem with me doing it with my sai, though.


Carver (John C) AC 16, AC 18 with shield, CMB 6, CMD 17, HP 21/21 Character Sheet 
Sunday January 4th, 2015 12:06:35 PM

Carver, takes the time to clean up a bit and use the stream to wash off as much of the veggie-pygmy remains as he can. He also wipes down his armor and positions his cloak to cover up the scrapes where the black paint has been scratched off from the combats. He decides he needs to purchase some more paint, for touch ups, he should have thought of that before....
He's not happy that most of the rest are so blinded with their disgust for Gaston, they can't see into the future only the door in their face that they want to smash open. Gently opening that door would leave the hallway beyond it free of wreckage allowing easy passage, but the smashing it open will do nothing but make the traversing of it treacherous and possibly deadly.....
He just shakes his head and hopes that Cameron's and his own descriptions will be enough... He doesn't plan on lieing, it would be against his beliefs, but adjusting the story so it keeps the actions of Gaston's participation in the best light, wouldn't exactly be lieing, it would be the accentuation of his actions.

Mack (Eric R) AC: 15 (T 15 FF 12), CMD: 11; HP 18/18 Character Sheet 
Sunday January 4th, 2015 1:50:12 PM

I decide to take a nap while everyone cleans up, thinks about their options, and regroup.


Return to The Tree of Parting 
Monday January 5th, 2015 9:32:06 AM

ooc putting in an early post to get us back in full time mode

The servant dashes to his horse and is quickly galloping towards the Tree of Parting. Gaston starts walking but then pulls up short, his hand coming to his chin in thought. A moment later, he folds his arms across his chest and watches for a few moments. "On second thought, I should allow him time to return and get things ready. I only become a living legend once after all." Gaston beams a self confident smile about at all of you. It turns to a smirk at Mack's comment on Boni's share.

Gaston steps to the halfling and ruffles his hair with one hand as an adult might do to a child, "Boni has no share as he decided to remain behind at the entry of the wood."

Cameron (David F) AC 18 (T 14, FF 15) CMD 13 HP 16/16 Character Sheet 
Monday January 5th, 2015 11:47:23 AM

Gaston's words conjure some of the reasons that Cameron left the Fist. With the casual flick of a sentence one member of their group was not being paid. He didn't participate in the mission and Cameron would have thought it odd if he were included, but it had begun.
His mind drifted back to the caravan of circus performers, ravaged by gnolls and met by the Fist on the road. They ha been dispatched to protect a town, probably a day and a half away from gnolls. But these people were not the ones paying them, and these were supposedly not the gnolls they had been sent to fight. It didn't matter that these folk would die once the Fist rode over the hill, not to the Fist anyway. It mattered to Cameron though. He had disobeyed orders and stayed behind to escort the performers to the next town. It had been his bow, the strongman's fists and the remaining lion's teeth that got them to that town, at the cost of the lion, and a long period of unconsciousness that Cameron could never forget when his life hung by a thread, and the mercy of a giany he didn't at first like.
He felt a sick feeling in the pit of his stomach and looked to Carver. The paladin was honest to a fault and had stuck to their orders in the case of the performers. He knew the Centaur hadn't liked doing that, but the paladin code wasn't one that could be broken easily. Who would be hurt by Gaston's casual decisions to take revenge on them if they told the story as it happened? Then again, who would be hurt if Gaston was accepted and made decisions that could lead to others being in peril in the Chancer's Club? Cameron's head started to hurt, and since they were going to take a longer break, he pulled out his battered grooming kit and headed to the stream to shave and make himself presentable. While there he allowed the burbling of the water to soothe his mind and he prayed harder than he had ever consciously prayed for guidance in what to do. When he finishes, his beard and hair are again trimmed and groomed , his outfit as clean as he can make it and his mind, having focused again and been touched by his goddess is now ordered and prepared. He returns ready to continue on to the Tree.

Spells prepared (underlined spells have been cast)
Create Water, Detect Magic, Detect Poison, Guidance / Bless, Comprehend Languages, Summon Monster I

Mack (Eric R) AC: 15 (T 15 FF 12), CMD: 11; HP 18/18 Character Sheet 
Monday January 5th, 2015 12:20:07 PM

"Well, Boni sure is NOT going to be happy about this...." I mumble under my breath as I stroll away, hoping to find Boni.


Atlas Sunowl (Trey) AC: 21/21 (T 13 FF 18), CMD: 18; HP 21/21 Character Sheet 
Monday January 5th, 2015 2:32:36 PM

Atlas grimaces at Gaston's delay, but he doesn't say anything. He takes a moment to take off his gear and pile it up nicely, then steps to the side and closes his eyes. After a few deep breaths he begins his forms.

Once he's done you notice that the wrinkles between his eyebrows are gone and he seems a bit more content. He takes a seat next to his gear and starts to give it a good cleaning, at least for his standards, which means that he uses an old cloth and his shirt sleeves to wipe the grime off. When asked he says that he'll pay someone a copper at the Tree to give it all a good deep clean.

Looking up at Gaston he says, "Any time you are ready Gaston, just say the word." While he waits he cleans and he strikes up conversation with anyone in the party that happens to be interested, while also keeping an eye up and down the road.

------------------------------------------------------
ooc: Happy New Year everyone! Happy to meet the new co-DMs as well, although Dan K, isn't this your third stint with us? :-)


Cameron (David F) AC 18 (T 14, FF 15) CMD 13 HP 16/16 Character Sheet 
Monday January 5th, 2015 3:42:39 PM

OOC
DMs remain in place for a year or two, just long enough to get used to their style and how they want things done IMO. Then the Wold shifts and a new set of DMs will be placed with each game. One thing this does is it keeps us from getting comfortable, " Well Dan would never set us against something we couldn't beat, so lets figure this out"( not necessarily true, this quote used for illustration purposes only. Your results may differ, violently) It also beings in a fresh set of eyes and ideas to maybe change the focus of the campaign.
Some DMs are reserved for high level games where the number of moving parts gets really, really high and difficult to manage. In the BBL game when we reached that point, no DM was willing, available or able to DM our group. Since we were all accomplished players and most of us had DMed at least a little the PTB wrote us modules and one of us would "sit out a scene" and DM that part of the module. This wasn't ideal because the current DM had no idea how their part linked to the part in front or behind it and it made continuity a nightmare. Thankfully and devious and excellent (as well as Evil) former DM offered to come back and take us over for one horrible module that took place in Koshe Marr. He killed some of us, hurt us and challenged us to our wits end, and it was one of the best modules we played.

Dan K Co-DM I am one of the original DM's of Tree. I have never left but i have had 2 partners. David and I take turns sitting in Big Chair as it were. it give the DM a break in small stints to help with burnout. allows a bit of focus on other game related things like writing the next adventure

Crosseye (Earl) AC: 17 (T 12 FF 15), CMD: 17;HP 11/11 Character Sheet 
Monday January 5th, 2015 4:33:11 PM

Seeing that everyone head to the stream to clean up I follow suit also. A good swim would do me good. Clean my body and setting my mind. I find a gods dip very relaxing. While in the water I clean up best I can and after start on my armor. Even though it is old and might have seen its better days it still severs me well. About the Gaston thing now, everyone has made good points to me but what will the future hold? That is the question I think. Yes, it most likely would be good to have a high level friend that can help with resources and in different ways but at what cost to us/me? This is what we need to figure out I think. Maybe I should go talk with Atlas and the others. With that I head over to Atlas to were he cleaning his armor. "What is our postion with this Gaston thing? Surport him or not? I ask Atlas.

-----
occ happy new year everyone so glad the busy time is over now and things will settle down now &#128516; still working on level will update very soon so you can look it over.

Returning to the Tree - CoDM Corsario 
Monday January 5th, 2015 6:24:25 PM

Well, I have to say is my first time with this "rotating chair" DM trick. I hope we and Dan can manage it well.

Atlas Sunowl (Trey) AC: 21/21 (T 13 FF 18), CMD: 18; HP 21/21 Character Sheet 
Monday January 5th, 2015 11:10:07 PM

To Crosseye, "I just cannot bring myself to hide the full truth. I understand the angle, but I see just as much danger down that path as I do in telling all. I would rather have honor on my side and sleep well at night knowing that I did what was right. If I end up poor and cast aside from this tree and it's citizens then so be it, I'll move on with the clothes on my back. I've been there before. If I end up dead for speaking the truth, so be that as well, at least I died for what I believe in. I could end up in either of these places by lying just as well as telling the truth.

"So, that's my plan. I know it's not popular, the call of wealth and fame are strong, even for me, but I am quite confident that we can find our own way to these without having to get in bed with someone with the questionable character like Gaston."


Carver (John C) AC 16, AC 18 with shield, CMB 6, CMD 17, HP 21/21 Character Sheet 
Monday January 5th, 2015 11:34:41 PM

"I am not going to lie to benefit him, but I am planning on giving enough information to hopefully assist our cause. If they pin me down with a direct question, I will of course say the truth. I'd recommend everyone do the same, but each must make up their own mind."

Cameron (David F) AC 18 (T 14, FF 15) CMD 13 HP 16/16 Character Sheet 
Tuesday January 6th, 2015 12:07:03 AM

Assuming this is all being discussed away from Gaston, say near the stream, Cameron makes his last effort to explain why he isn't sure Gaston being allowed into the Chancer's is a bad idea. If this is being discussed in front of Gaston, then he remains silent.
" I hope your honor feels good if it isn't you he hurts when he decides to take revenge. Someone that will strike back with a pen and not their fist usually doesn't aim directly at the ones they want to hurt. Too much armor there. Normally they aim for the softer spots on people you know."
Cameron thinks of his Uncle Morgan, and how he looked lying on the slab in the temple. They hadn't just killed him, they had taken away all that made him a paladin, and a Dwarf. Jancassais had stuck the bargain to return him those things, in exchange for Cameron's willing hands. The halfling had thought about it for a few days before he realized that the Dwarf had made him who he was, the least he could do was return the Dwarf to the way he was so that he could return to the stone with his honor. He didn't regret the choice, only that it had taken so long for him to come to it.
"Look, I get you point. I have my pride and honor too. But bureaucracy is a poorly aimed weapon that normally hurts those around you rather than the intended target."
" At least get the lay of the land before you commit to telling your tale. I wasn't here when you were hired, so I am pretty sketchy on who is paying for this and who is actually the one doing the hiring. If it isn't Gaston then the story might benefit them more if it is the truth. If that is the case then I will tell how poorly he performed. If bravery and martial prowess were the test, then I will find a way to make my point without words. These Chancer's cannot be blind to the world and the way people manipulate them. They are paragons of society and business, it can't be easy to slip something by them. They will definitely be on their guard to hear what is really said. We just have to be able to speak the language they are listening to. "
" Just make sure you know the questions, before you give the answers. That's all I am saying."



Atlas Sunowl (Trey) AC: 21/21 (T 13 FF 18), CMD: 18; HP 21/21 Character Sheet 
Tuesday January 6th, 2015 11:10:49 AM

As Atlas finishes up with cleaning his gear he heads to the stream to engage with the others and to take a dip if time allows. Upon his arrival he hears Cameron's comments and responds, "Cameron, you make fair points, of which several I have already considered. However, my gruffness with this situation has probably made it seem like I'm going to charge in there and blurt out to everyone that this man is a coward and fool. That is not my intent and I apologize for letting my emotions get the best of me and not communicating clearly. I don't have a clue what is going to happen. I don't know if we'll be asked direct questions or open ended questions. I don't know if they'll want to hear from all of us or just one of us. Until we have an idea of what's going to happen then we're just guessing, so to your point, I'll listen to the questions before giving the answers. However, if I feel that the questioning, answering, or comments, whether from our group, from the Chancers, or Gaston is leading towards the implication that Gaston is a grand and brave hero then I'm going to speak up whether I'm asked or not.

"With all that being said, I hear you Cameron, and I'll take your comments to heart as I enter the viper's den later in the day."


Just before Atlas jumps into the water he randomly blurts, "Politics and politicians, gah, I hate them!"

Cameron (David F) AC 18 (T 14, FF 15) CMD 13 HP 16/16 Character Sheet 
Tuesday January 6th, 2015 11:34:25 AM

" On that we can agree, politics cause more problems than they solve. Funny you mention a viper, thats the second time in just a few minutes that solution has been suggested to me."

Zee (Cade R) AC: 12 (T 12 FF 10), CMD: 12; HP: 11/11 Character Sheet  d20+2=15 ; d20+2=19 ; d20+6=17 ; d20+3=22 ;
Tuesday January 6th, 2015 11:38:32 AM

Zee has had enough of Gaston, and his rather grand manner. She also never agreed to travel with Gaston, or return and report his daring adventure. So, she slips Atlas a note that reads:

I prefer to make my own introductions at the Tree of Parting. See you soon.

Then she stealthily makes her way down the trail on her own. Her goal is to make her own introductions to the head of the servants in the Tree, offer her services as a midwife to the Caretaker of the Leafy Chapel and/or Master Laughingwater, she will also try to secure lodging something modest and within her means. She is very sure to approach the denizens of the Tree with a servant's mind set; she is honest, demure, and anticipates the needs of those around her.

Her goal in all things: To be seen as hard-working, sweet, and cheerful. If Gaston's arrival is successful and he abides by his boasts, then Zee's efforts will be enhanced and people can see her as humble and brave. If Gaston is the liar that Zee thinks he is, Zee may hope to break even and be dismissed from the Tree with only a few nasty rumors.

Actions
------
Stealth Check to slip Atlas a note: 1d20+2= 15
Stealth Check to slip away: 1d20+2= 19
Profession (Midwife) check to get hired: 1d20+6= 17
Diplomacy during introductions to Tree of Parting: 1d20+3= 22

OOC: Hey, everyone, I am back in the saddle, and I want to thank you for the patience you showed me over the last two weeks. do I level? I missed several early adventures and I don't know if we level as a group or by points.


Cameron (David F) AC 18 (T 14, FF 15) CMD 13 HP 16/16 Character Sheet 
Tuesday January 6th, 2015 12:10:17 PM

OOC
Welcome back. Glad to see you were able to get all you needed to done over the holidays, and sorry for the circumstances that made that necessary. Please contact Jerry so that he can list you as active again in the game roster.
The Wold tends to level the group together, so I would start leveling. When new players join they start at the current level for simplicity. Imagine trying to keep a first level wizard alive in a fifth level group. The wizard would spend more time on the floor than talking. Starting lower would also limit the new players confidence and ability to add to the group, which is another reason they keep us all at the same level.


Returning to the Tree - CoDM Corsario 
Tuesday January 6th, 2015 1:05:45 PM

Welcome back Cade. Please level as the rest. I think (sorry, my memory fails me) you all will get the same XP in an effort to standard things for now. Let me check. But yes, you all should be level 2 now.

Mack (Eric R) AC: 15 (T 15 FF 12), CMD: 11; HP 18/18 Character Sheet  d20+12=31 ; d20+8=23 ;
Tuesday January 6th, 2015 1:09:00 PM

I completely agree on the opinion of politics and politicians. And I'm not really looking forward to any questioning. I sure hope they let the leaders do the talking. I'm fine with Atlas speaking for me. I begin my attempt to slip thru the cracks. :)

I head to the Tree to see if I can find Boni to catch up on things.

(d20+12 stealth check of 31)
(d20+8 perception check of 23)


The Glory of Gaston


Return to The Tree of Parting 
Tuesday January 6th, 2015 3:38:01 PM

The group gathers about the stream to wash off a bit, clean up and generally put their bodies at ease. Gaston remains where he is, very much involved in his own thoughts and world. The conversation by the stream is completely lost to him.

Crosseye begins, What is the position they will take with Gaston
Atlas lays out his intention to put forth the entire unvarnished truth.
Carver plans to not lie, but to be more general in nature. Direct questions to him will result in direct answers
Cameron asks for a bit of caution to the group. He councils on a bit of diplomacy and listening first, talking later.
Atlas, acknowledges that he has indeed heard what Cameron is saying and does not intend to go in blades flashing
Zee slips Atlas a note and then heads down the road to towards the Tree. The road provides little cover as does the grasses on either side. The note states her intentions to make her own introductions to those living at The Tree of Parting
Mack also begins heading to the Tree, his intention to find Bonivus

Gaston still remains where he is as the two go. Perhaps Gaston did not see them, lost in thought. Perhaps he no longer cares. The truth will remain unknown at least for now.

The Tree of Parting dominates the view as you are only 5 miles from it. The sun is still high in the blue sky, lighting the scattered flat clouds about it. As a group, the party returns to the spot where Gaston stands and after a moment he seems to recognize that you are there.

"I believe we have given enough time for the celebration to be put into place. Brace yourselves, for if you found the Ball to be an event, you will surely be amazed in but a short hour or two."

With that and a confident grin of superiority, Gaston starts marching down the road.

You are about 500 meters away, when the sound of music and song reach your ears. A party is indeed in full swing. Magic auras and lights set glow to various branches and spin into the symbols of the gods and more unfamiliar runes to you. Gaston points out a few of the house sigils, starting with his own. A black dragon upon a field of emerald with 3 golden stars. "And there is the House of Dragonspell" A pillar of silver set on an azure field with a horizontal key of gold above. "House Thesk" A upraised gold hammer above a silver horizontal key on a round green shield. There are others, but Gaston has apparently ceased dropping names as he realizes none of you seem to know or care about whom he is speaking of.

the party about the base of the tree is small, much smaller than the last one. The lifts are still down and so ascending into the tree where the majority of people are is very quick and simple. Gaston leads you to the Tree Tops Inn and upon entering, cheers resound from the crowd within and a blast of trumpets announce his arrival.

Mack and Zee both left the main group more or less at the the same time, and find themselves arriving at the Tree in much the same way. Glowing sigils and auras of decorative magic flit all about the tree and base ground level. Several tables are being set up at the base for some of the games Mack remembers from the first ball. Darts, daggers, drinking and cards. Zee and Mack make their way up the tree by the stairs, as the lifts are all in use currently moving larger gods about. Mack asks about and finds that Bonivus departed for Emerald City 2 days ago with a small merchant group that came through.

Zee finds the Tree is not a single thing, but a collection of business and residents and for the most part they are independent of each other. Zee heads to the Tree Tops Inn, finding the staff very much engaged at putting together a very large party. A female elf does approach her though and speaks, albeit briefly. She introduces herself as Ciyradyl Ilyndrathyl, current caretaker of The Tree Tops Inn. She explains that the Chancers Club is presently engaging anyone and everyone with the grand ceremony of introducing the newest member to their ranks. A man by the name of Gaston who left with some very high thought of local new residents a few days ago to complete his initiation. She would be happy to speak when everything settles down tomorrow morning. Ciyradyl Ilyndrathyl is about to walk off when she pauses and turns back to Zee, taking in the girl fully with her eyes for a moment. The elf then leans in a quietly whispers, "And I think the Silver Bishop was testing our new heroes more than caring of Gaston." With that, she turns and resumes organizing the staff about her.
Zee finds the other occupants likewise polite but overly busy at this time. incorporation into the small closely knit population at The Tree of Parting will have to wait.

Crosseye (Earl) AC: 17 (T 12 FF 15), CMD: 18;HP 20/20 Character Sheet 
Tuesday January 6th, 2015 5:39:54 PM

OoC
Yes I wanted to speak to the group away from Gaston

Ic
"Thanks everyone for being up front and honest!" I say to the group. "Politics are so confusing to me I am more a black / white guy." With that I start to put on my clean old armor. I make a mental note, I might when we get back to the Tree, look into getting newer lighter armor fitted better to me.

When walking with group to the tree I stay to the back quite, hoping when we arrive I can sneak drift off to our room. I want to stay about of this and get a much need sleep in a good bed. Plus I want to stay out of the politics as they are not my thing.

------
Note: updated my sheet now and header please look it over and see if right ok thanks
Also welcome back Zee I know how you feel that time of year is just crazy for me also


Cameron (David F) AC 18 (T 14, FF 15) CMD 13 HP 16/16 Character Sheet 
Tuesday January 6th, 2015 6:45:57 PM

OOC
Crosseye you have used 1 more skill point than you have. What class is going to be your favored class?

Carver (John C) AC 16, AC 18 with shield, CMB 6, CMD 17, HP 21/21 Character Sheet 
Tuesday January 6th, 2015 6:58:38 PM

"Now that is impressive. The closest to this much activity I can remember is our Graduation Ceremony, but that was more pomp and circumstance, with a military band and lots of Unit Banners.
And Gaston, these House Banners are important to know about so I'll do my best to remember them. I won't guarantee I'll keep them all straight at the start, but eventually I'll have them memorized."

Carver does his best to remember the banners and what names go with each, and as they get closer to the tree, Carver makes sure his armor is as straight as can be and the dust is off of it.....

Crosseye (Earl) AC: 17 (T 12 FF 15), CMD: 18;HP 20/20 Character Sheet 
Tuesday January 6th, 2015 7:01:06 PM

Occ for what I read I get:
starting 9 = 6 ranger +1 human +1 for int mod +1 bonus starting human
Each level I get 8 = 6 ranger + 1 for int mod +1 human


Returning to the Tree - CoDM Corsario 
Tuesday January 6th, 2015 7:14:28 PM

About experience: Lets 's put everybody at 2,333XP for now.

Cameron (David F) AC 18 (T 14, FF 15) CMD 13 HP 16/16 Character Sheet 
Tuesday January 6th, 2015 7:45:48 PM

OOC
Um, no extra starting skill for human. Starting feat yes, starting skill no.
Skilled: Humans gain an additional skill rank at first level and one additional rank whenever they gain a level. you get 1 at 1st, and 1 whenever you GAIN a level. AKA you get 1 extra skill point each level. Yous totals will always be the same each level.
IC
Cameron has seen the majesty of a dwarven stronghold. It is dwarfed in comparison to the Tree. The delicate walkways, the soaring bridges, the mechanical elevators and the structures. Houses, no, entire buildings the size of a three story or more building would occupy on the ground, all suspended in the trees. He is awed and humbles. Then his mind snaps back to the job at hand. This was a well laid political trap. Now he had to find a way to recognize the trigger and disarm it.
What would Tinker do?

Mack (Eric R) AC: 15 (T 15 FF 12), CMD: 11; HP 18/18 Character Sheet 
Wednesday January 7th, 2015 5:29:37 AM

Trying to shrug off the disappointment of finding out Boni is not at the Tree, I wander around a little bit to take in all of the excitement. I try to find a corner to sit in, and watch some of the events, and see if I recognize anyone participating.



Crosseye (Earl) AC: 17 (T 12 FF 15), CMD: 18;HP 20/20 Character Sheet 
Wednesday January 7th, 2015 4:55:54 PM

OoC
Sorry my bad I had 9 at level 1 for some reason and just added the 8 for level will fix
Do I have the right amount of feats then?

Ic
Not much in a party mode and very tired due to lack of sleep. My head swimming in confusion on the situation with Gaston, I head to our room at the tree to get away from things and get a nap. I will join the activities and others later hopefully when I feel better. Maybe I will avoid the reporting of what happened, I feeling the others can handle that part much better. I just don't want to be put on the spot. I think Gaston, have ever much I may dislike the man, would/could be a very powerful/helpful man to have on our side.

Return to The Tree of Parting 
Wednesday January 7th, 2015 9:11:44 PM

Cups raise and cheers go out as Gaston enters the room and two lovely women come to him quickly to take his cloak and give him a drink. Atlas knows that neither of the women work at the Tree and are likely the same two that fawned over Gaston before the group left initially. Something else Atlas notices is that he is the only person of the group that left the Tree with Gaston, now returned. Mack and Crosseye have both now vanished. The main dining hall is very crowded but not packed as it was during the Chancers Ball. Gaston strides, drink in hand and reaching to put an arm about Atlas to pull him with, to what can be best described as a head table. As one might see at a wedding. The 25' long solid cherry wood table is against the eastern window wall. A center sloping platform has chairs upon it so the those seated in the center of the table will sit higher than those nearer the ends. At the center and in the next 8 chairs down one side is seated a group of men and women. They wear silver and blue bejeweled silks of exceptional tailoring. 4 women and 4 men in alternating chairs. Atlas recognizes the cutting figure at the highest position as the Silver Bishop of The Chancers Club

All of them stand as Gaston rounds the table and aims himself squarely at the chair next to the Silver Bishop. His face wears a polite smile ,his hands are interlaced with each other at his buckle. The woman to his immediate right is a stunning red haired human of perhaps 40. Her facade is similar to that of the Silver Bishop. The others down the length of the table are grinning broadly and bobbing thier heads excitedly as Gaston takes a seat.

It is evident to all that you are expected to sit with him.

Ciyradyl Ilyndrathyl is there with several other owners of the varying establishments. Laughingwater, Saide, Lorifir and Folbre. Miles Raynor, the head of security at the Tree is also present, but shortly after the party enters and Folbre leans to whisper something to him, he leaves with a annoyed scowl upon his face

Being a halfling during a crowded and raucous party makes it quite easy to move about really unnoticed and out of the way. Even without trying to hard. Mack finds a great vantage point to survey most of the main quarter of the Tree and some of the parade ground below. Having been at the Tree a fairly short time, he knows few people on sight. mostly the owners and proprietors of the businesses, not necessarily their families and the more transient population. However he does spy Boolia, the female half orc that owns and runs the gem and jewelers. She is currently arm wrestling at a nearby table and adding coins to the stack in front of her

Crosseye makes it to the residence and quickly collapses into one of the soft down full beds in the suite. The sound outside is remarkably subdued, the rangers notes, with the door closed.

Crosseye does not linger long before the door is banged upon relentlessly and Miles Raynor's voice is heard shouting through it for the man to "Get your backside out here and not embarrass us in front of the Chancers Silver Bishop!"

Carver (John C) AC 16, AC 18 with shield, CMB 6, CMD 17, HP 21/21 Character Sheet 
Wednesday January 7th, 2015 9:55:16 PM

Carver, being a surprise arrival, looks for a place to kneel down, although the man to ran ahead may have mentioned a Centaur with Gaston. If he did, Carver will take the spot reserved for him, then having already removed his helm, takes the time to remove the knee and shin armor on his from legs, not wanting to damage the floor when his weight goes to his knees as he lowers himself to a position that is not standing up. He hangs his gauntlets along the shin armor on his back, and casually pulls his cloak to cover most of his gear, only his lance, greatsword, shield and longsword are still readily visible.
Before "sitting" he gives a bow to the head table and the man in the center in particular.
He looks for some wine, it's going to be a long day he guesses......

Cameron (David F) AC 18 (T 14, FF 15) CMD 13 HP 16/16 Character Sheet  d20+5=22 ; d20+9=11 ; d20+6=14 ;
Wednesday January 7th, 2015 10:59:50 PM

Being small had it's advantages. Cameron uses them now. He quickly and quietly says a prayer, detecting the presence of magic when they enter the room. He walks slowly up to the dais, following Gaston, and scanning the room as he goes. Confident that he should now know what in the room is magical, he says a small blessing over whatever food or drink is offered, detecting the presence of poison if thee is any there. Hopefully, aside from the poisons he knows about, there shouldn't be any in the room. He smiles at the Bishop and his lady , and any other folk that present themselves and tries his best not to be rude or out of place.
Aside from being polite he says nothing, but puts his senses to use listening to and watching the goings on in the room. He also tries to size up the Bishop and get an idea what the man is about.

Diplomacy to act appropriately 22
Perception 11
Sense Motive 14

Spells prepared (underlined spells have been cast)
Create Water, Detect Magic, Detect Poison, Guidance / Bless, Comprehend Languages, Summon Monster I
0/4 channels used

Zee (Cade R) AC: 12 (T 12 FF 10), CMD: 12; HP: 11/11 Character Sheet  d20=18 ; d20+7=18 ;
Thursday January 8th, 2015 12:33:42 AM

Zee takes the new information and decides to change her plans. She took her last few gold coins to buy a few trims, gems, and a green sleek dress. Then she uses the last of her coin to secure a room, with the elf. Zee quirks her lips in a sly smile, "I need a spot to work on a project."

Zee in a quiet corner finally allows herself to alter her dress, adding the trim lace and gems through Prestidigitation. Soon, she adds several bits of trim and art to honor the forest and the lessons she learned there. Zee then cleans herself of the trail, dresses in the new dress, and creates an intricate cascade of raven black curls and some fresh flowers for her hair. The overall look is organic, free and looks as if she has great appreciation for the forest and the Chancers.

Zee steps into the hall to hear the Head of Security, Raynor, yelling. "M'Lord," she essays a modest bow, "My friend sent me to get a few pieces cleaned and repaired, before he entered the hall." Zee proffers a bundle from her backpack and goes to open the door. "Please, allow this heroic man the chance to clean himself up. We will be sure to make the kind of entrance that will please the Bishop."

Zee looks at Crosseye and says in her brightest voice, "Get up! We are under attack!" Then Crosseye's clothes and pillows come alive with magic. Zee is a whirlwind of a magic laundress, glittering party goer and fount of information. "Crosseye, we need to help Atlas, Cameron, Carver, and the rest. Gaston is not as important as our friends, who will show the Tree and the Chancers that our friends are loyal, and just, and caring, and that we may not get everything right, but we do care about the forest." She has Crosseye looking like a million buck, his metal bits gleam in the lights, his leather looks well oiled and heirloom quality, and his clothes are clean starched and pressed. Crosseye has a suitable haircut, and a clean fresh scent of trees and fresh herbs, manly and gentle like him.

She sighs, "Well we are not a fairy enchantress and fey knight, but we are smart, clean, and ready to party." Zee kisses Crosseye's cheek in a sisterly fashion and imparts a Touch of Destiny for one round, "I know you will be great."

~ ~ ~

At the party, Zee makes and entrance with Crosseye on her arm. She smiles and titters and mixes with the crowd. She is a social creature and this is her hunting grounds, Crosseye is maneuvered to the exact right group of guests that will both ask him questions and respect is love of the outdoors... "Have you meet my friend, Crosseye?"

Zee slips away to talk to Mack, [b]"Come with me, Mack; I know just what to do."
Zee tells Mack that the Chancer will want to hear his best song, the sad one that he played for the forest. And that if he teaches it to the musicians tonight, he can teach all the other great songs to them tomorrow, "You know, blow them away tonight, and then give them more tomorrow... like a cliffhanger." Zee deposits the little man with the musicians with the introduction, "This is Ramak, the Halfling that saved the life of Gaston and his adventures. Atlas can not do without him, and I love his song to the woods." Zee use all of her best charm to get the band to present Mack and his song. Then she moves on.

Then ((OOC: Huff, huff, huff... This is a long post huh?)), then she marches a handful of maids and maidens to the centaur. The maidens and their lady's maids gather round to hear how brave and valiant the centaur is. They are regaled with his bravery, his heart, his devotion to his order and friends. The point of all this she hopes is apparent to someone as charming and personable as the paladin. The women begin to help brush way the dust of the road, and feel the paladin's muscles and they hide the prestidigitation-al wash that Zee does. When the Paladin is looking sharp, and gleaming she leaves him in the hands of the "fan club," "After all, Carver, every person on that trail had a part and we cannot let the deeds of one die to let the deeds of another live."

Zee goes to greet Cameron, if she can find him. If she can she kisses his cheek and whispers, "Would your Goddess agree that living well is the best revenge? Let Gaston in the Club, but let's celebrate what we did as well. Maybe we can join someday."

Finally, there is Atlas. The boy general... Zee allow herself to be discovered right before his table as the crowds part. She grins at him, and offers the proper greetings that she has observed the other giving the head table. She offers no greeting for Gaston. Then she slips around to greet Atlas with a kiss and a Touch of Destiny, [b]"Hello, Atlas, I am glad you are in a good spot." as she kisses him hello she whispers, [i]"Tell the Bishop and the other anything you wish about Gaston, but you must tell how your party tried, failed, learned, and grew strong. The real test is if you can bring your men victory. I know you will do well, Captian." Zee eased back and smiles. She settles in to aid her heroes in any way that she can.

Actions
-------
Untrained Craft check to make dress look fancy with magic- 18
Overall make my heroes the hit of the party Bluff- 18
Cameron is pretty personality forward so Zee tries not to mess up his game.
Carver is just as Charismatic as she is and she only kickstarted the girls that had been eyeing him all night anyway.
Irdralas is not in the room? I am unsure, but assume she used her head cheerleader mojo on him if he is here.
I can make individual checks for each encounter if the DM decrees.

Atlas Sunowl (Trey) AC: 21/21 (T 13 FF 18), CMD: 18; HP 21/21 Character Sheet 
Thursday January 8th, 2015 1:10:01 AM

Atlas's patience is already wearing thin, but he does his best to hold it together. As Gaston puts his arm around him he gives a slight wince, but does not pull away. Instead he follows along and has a seat at the table with him. It is one thing to be honest, it is another to be rude. Just bite your tongue. Atlas takes a long drink from the cup of mead that found its way into his hand and takes a seat next to Gaston.

When Zee reappears Atlas truly smiles. So innocent, we'll have to work hard to protect her, but she will reward us by reminding us about the simple joys of life. As she approaches Atlas nods a hello and listens to what she says. As she finishes he looks her in the eye for a second, nods, and says, "Thank you Zee, I am glad you were able to join us." While the smile never leaves his face, Zee can see that he understands her message.



Mack (Eric R) AC: 15 (T 15 FF 12), CMD: 11; HP 18/18 Character Sheet 
Thursday January 8th, 2015 7:31:43 AM

Hey, I like gems AND females that can hold their own in arm wrestling! I turn my attention more to Boolia, and cheer her on from where I'm at. I put a firm grip on my harmonica so as not to lose it to any thieves in the area. If/When I get a chance, I quietly go to congratulate Boolia on her skills, and see if she wants to go for a stroll (trying not to be flirtatious, but generally interested in her story and how she ended up here).

OOC: Mack appreciates the confidence and encouragement from Zee, but I don't believe I'm in the same area as you guys are at. :) Even if I was, it would take STRONG persuasion to get me to play in front of a crowd like that.


Returning to the Tree - CoDM Corsario 
Thursday January 8th, 2015 12:57:39 PM

OOC: Zee: Well, Gaston said he would help you in the future if you helped him...

Zee (Cade R) AC: 12 (T 12 FF 10), CMD: 12; HP: 11/11 Character Sheet 
Thursday January 8th, 2015 2:50:36 PM

OOC: Zee is not going to plaster any extra on Gaston, he will get a "professionally" positive story out of her, but she is going out of her way to make her boys shine. They saved her from angry forest bushmen. She is going to help them avoid these slings and arrows.

Also, I am confidant Zee could weedle and coax Mack into a song, but I respect the player's choice to stay in the background.




Crosseye (Earl) AC: 17 (T 12 FF 15), CMD: 18;HP 20/20 Character Sheet 
Thursday January 8th, 2015 4:33:35 PM

With the knocking on the door I get up for a nice well needed nap. "Zee! My lady nice to see you. How can I help?" . After getting ready with Zee's womanly help we had down to the others and the party. With our entrance and Zee on my arm I feel very uncomfortable and I wisper into her ear " Thanks for the help. You look beautiful, like a shiny star in the sky, but I ready don't the attenation. I think I will go find my spot with others at the table" and with that I head to an open spot by Atlas, feeling like a million gold.

To Atlas I wisper "Sorry about that I need a nap, plus my head hurt abit but I feel much better now. That Zee, what a wonderful young lady. Look what she did to me! " showing him my new look.

To everyone there "Sorry about that. I just need to get ready. So what did I miss?"


Atlas Sunowl (Trey) AC: 21/21 (T 13 FF 18), CMD: 18; HP 21/21 Character Sheet  d20+3=19 ; d20+2=4 ;
Thursday January 8th, 2015 8:45:41 PM

Atlas looks around the table to see if he can pick up any indications that support Zee's comment. Trying not to be too obvious, he also looks around the room to see if he can find Mack anywhere.

-----------------------------
Perception: 1d20+3=19
Sense Motive (while following any of the various conversations): 1d20+2=4

Ooc: sorry for the double post, but it was late and I forgot a few rolls last night.


Mack (Eric R) AC: 15 (T 15 FF 12), CMD: 11; HP 18/18 Character Sheet  d20+6=8 ;
Thursday January 8th, 2015 8:49:41 PM

OOC: I believe you, Zee..... I just don't think I'm with you guys. :) In case I am though, here's my attempt at replaying the sorrowful woodland song:

(d20+6 perform banjo check of 8)

Ouch. Not a good performance. Hopefully I'm NOT there. ;)


The Glory of Gaston 
Thursday January 8th, 2015 9:32:55 PM

Carver does find a section of cushions and blankets laid out specifically to accommodate his centaur form at the table. A glass of wine already waits along with some berries, bread and cheese.

Cameron casts Detect Magic and discovers that magic is nearly everywhere. The auras become to numerous to count and several Strong complete for his attention. While sitting he says a small blessing over the food, casting Detect Poison. He detects no poisons beyond what he knew before the casting. Cameron is certain that the Bishop is not very happy with the party being thrown. Cameron gets the impression this is not how things are normally done.

Zee is able to put her dress together and the end affect is quite stunning and several compliments can be heard about the gathering as she passes by others. When she catches Raynor a the door he turns and gives her a nod. "Ill relay the message, but as the celebration has stared, please hurry him along if you can." Raynor leaves.

Zee and Crosseye enter the room, the celebration is in full swing and she hands the ranger off to the head table where he takes a seat next to Atlas
Zee is unable to convince Mack to leave Boolia, with whom he has just struck up a conversation
With Carver at the head table, now is not the time to troop over others and so Zee holds off attempting to rally support for her new friends. There would be plenty of time it seems for that during all of this. With a final whisper to Atlas, Zee finds her seat

Atlas puts up with Gaston and soldiers on

Gaston stands and raises his glass. Trumpets, as if on queue resound in the room. "My friends, I bid you welcome to my triumphant return and imminent acceptance into The Chancers Club." A cheer from the crowd.
"I especially would like to thank Mikalus Dragonspell, Silver Bishop of the Chancers Selection and Quest Committee. Her honorable Lady Dragonspell, Master Mage of the Star Mages Guild and their special guest Quason Thesk of Plateau City. And of course to my sponsor, Andre LaBoof"
The Silver Bishop and his wife nod at the introduction. Others applaud vehemently. A man in the crowd raises his glass to accept the name of Quason and a twinge on annoyance flashes across Mikalus's face as the mention of Thesk. Andre gives a great shout when Gaston gets to him and a roar of applause follows. Gaston raises his glass higher, To adventure! To Glory! The immortal bards will know of me! Gaston drains his flagon and most others follow suit.

Dinner is served and polite side conversations begin. Several musicians take the floor playing flute, violin and cello. The dinner music is warm friendly and masterfully done.

Dinner ends and the mingling begins. Everyone departs their seats and mixes through the room. Gaston nudges Altas, "I know you think it a done deal, but time to put in the last good words and lock in our support. You and your men start with those who were at the far end. I'll start with Dragonspell. Take your time, not a race." With that Gaston heads for Mikalus Dragonspell. Atlas almost thinks he notices an eye roll as Gaston approaches the Silver Bishop.

Mack finds Boolia a talkative and open person. She has been a full time resident for about 12 years now, and was a regular visitor for a good 12 before that. "I would come through 4 times a year, travelling with various merchants selling my wares. I became friendly with Laughingwater and Saide and my reputation for good work and honest dealing won me a spot. I have loved this Tree from the moment i saw it." She smiles warmly at Mack, "So my new friend, what was you adventure with the great Gaston like." She pauses and adds, "At least that is what i hear he has paid the guests to refer to him as."


Carver (John C) AC 16, AC 18 with shield, CMB 6, CMD 17, HP 21/21 Character Sheet 
Thursday January 8th, 2015 10:10:59 PM

Carver makes sure his over sized wine goblet is full, almost to brimming over, it's probably going to be a long evening, without a refill.
He will mingle and waits for some one else to bring up the adventure in the Woods, he plans on not offering it without being asked, best to remain quiet than to begin by telling a story.....

Cameron (David F) AC 18 (T 14, FF 15) CMD 13 HP 16/16 Character Sheet  d20+10=19 ; d20+7=22 ; d20+10=14 ;
Thursday January 8th, 2015 10:16:31 PM

Cameron, at 3' tall is thankfully not one of the most sought after dance partners by the mostly taller crowd. He thanks the Lady of Vengeance for this. His stature leaves him free to follow up on what he has seen so far. After a quick stop at the bar for a flagon of mead he finds Zee and with a quick nod, motions her over to the secluded location he has chosen to listen to Gaston's talk with the Silver Bishop, Mikalus Dragonspell. He has seen the man's displeasure at Gaston's foppery and wants to hear what is said between the two men. He uses the Lady's blessings to hear more. (cast guidance) He then uses her blessing again to see how the things he heard were received by the Silver Bishop.

Stealth (trying to be unnoticed as I listen to Gaston's talk with the Bishop 14
Perception 19
Sense Motive 22

If Zee comes over he quietly asks her why she disappeared and what she is doing making them all out to be super heroes. As she elaborates a smile starts to spread across his face as he puts the Bishop'd sour mood and the things she was told together. This could be a great night for them, and all they need do is say what they really think. Astounding really.

Atlas Sunowl (Trey) AC: 21/21 (T 13 FF 18), CMD: 18; HP 21/21 Character Sheet  d20+3=7 ; d20+2=22 ;
Friday January 9th, 2015 1:17:36 AM

Atlas decides to mingle and as he does so he works his way over to Quasin Thesk, more for his own person interest in how things are back on the peninsula than for talking about Gaston. If he is asked Atlas tells the story. He focused on how the group came together, how they worked as a team, how through trial and error they made it to the center of the forest, and how they were forced to fight because their honored guest had no respect for the forest, then he cowered every time they came for him s d we had to protect him because he was under the blankets crying. While talking Atlas is constantly keeping an eye out for things that stand out and trying to sense the true meaning of everyone's words.

------------------------------------------
Perception: 1d20+3=7
Sense Motive: 1d20+2=22 (natural 20)


Zee (Cade R) AC: 12 (T 12 FF 10), CMD: 12; HP: 11/11 Character Sheet 
Friday January 9th, 2015 1:22:53 AM

Zee likes Cameron so much the longer she knows him, an unsettling thought... "I think I am too heavy handed... but, well... It is important to me that the Tree see how useful and wonderful you all are. Cameron, Gaston is not my friend, and he proved a double crosser to me. I am fine with leaving him unmarred, but I will not help him. Let's help the others shine, and let Gaston alone." The girl is near tears, and has trouble talking about Gaston, here in the civilized place she is starting to realize the power he has, and regardless of his promises. If he has the chance, he will finish what he started with her by the stream.

Zee leaves the privacy of Cameron, and joins her friends. She floats throughout the room and spends time with all her boys. In each encounter she talks about their charm, and talent...

"Cameron is brave and passionate... He prayed ceaselessly for our journey and blessed that he did. His powers were a great boon."
"Carver thundered to our rescue, and he is so valiant and devout..."
"Crosseye, tell them what your grandfather said about those flowers along the trail... He knows so much about the plants and animals..."
"Mack, you joker, I love it when you get us laughing with that harmonica. No, show them the song about the woods that you played on the Lyre? That was the sad one, that made me remember how precious the forest really was..."
"My good Landlord and Inn keeper, Atlas is too good a man to brag, but he lead these men in manner most gallant. I remember when he..."

Zee knows that she can't be everywhere, but she tries to pick a moment and bolster each man that wants her help with a Touch of Destiny. When she is near Atlas she can't help but keep him between herself and Gaston. In this room she feels a danger that she had not in the woods, and she hates herself for it.

When asked directly about herself she demurs and says, "I was out of my element, I admit it, but I will never forget the forest. It taught me and tested me; I think I am a better person, because I have learned to fear the lovely trees and love the fearsome creatures there."

When asked about Gaston, she deflects, "According to his lordship, he did everything that was asked. I wish him luck. Personally, I can say that none of his assets I have need." This tepid endorsement is accompanied by a full look at Gaston head to toe and back again. A wise person might notice a connection between her gaze lingering at Gaston's belt, the word "assets," and her distasteful expression, but no one as stupid as Gaston would catch it.

Zee stays with Atlas as the night moves on. She is trying hard to be brave, but these people could buy and sell her many times over. and... and, she is unwilling to admit it, but Gaston scares her, and Atlas makes her feel safe... gods and bloody rivers, the boy general would strut for a month if he knew I was hiding behind him!

Mack (Eric R) AC: 15 (T 15 FF 12), CMD: 11; HP 18/18 Character Sheet 
Friday January 9th, 2015 7:55:15 AM

I feel a little glow inside that Boolia takes some time to talk for a while. She seems like a good person. Mom always said, if you can't say anything nice about someone, don't say anything at all. With that in mind, I find it hard to talk too much about Gaston, but I do what I can to find some good things to say.

"Well, I don't think Gaston is a "bad" person, but I wouldn't call him "great" either. He certainly has a certain charm to him from time to time. I prefer the peace and comfort of the forest and the animals myself, though.... and the forest didn't seem to appreciate that we brought Gaston in there. So it definitely brought a sadness to my life. I just have somewhat of a heavy feeling for bringing him in there, and for the things we had to do to protect him. I think Gaston's place is better suited in town.

"It wasn't all bad though. I enjoyed the time we spent in the forest. It was a trip that had it's fun moments. I left home to meet some new people, and see new things, and I've definitely been doing that."


I don't want to talk the whole time, so I stop there. If she asks, I continue to talk about my background and such, and a few of the friends I've met in the last few weeks, bringing up a few strengths that I like in each of them. I ask more about her though, too.... trying not to be as awkward as I'm starting to feel.

"Do you leave the Tree much yourself these days, and do any adventuring out into the wilds?"

At some point, I throw this in..... "Hey, did you happen to meet my friend, Boni, while he was here? He was here for a few days, but I heard he headed out. Really big guy. Bull head."


Returning to the Tree - CoDM Corsario 
Friday January 9th, 2015 12:03:46 PM

OOC: Good question... what about Boni?
I am wondering if I could join your group with a "half" NPC while I am not DM'ing. You are such a good group of players... ;)


Mack (Eric R) AC: 15 (T 15 FF 12), CMD: 11; HP 18/18 Character Sheet 
Friday January 9th, 2015 12:09:32 PM

OOC: Fine by me! I like the sounds of a half-NPC! :)



Zee (Cade R) AC: 12 (T 12 FF 10), CMD: 12; HP: 11/11 Character Sheet 
Friday January 9th, 2015 12:55:08 PM

OOC: Sure, I am happy to have you join.

Cameron (David F) AC 18 (T 14, FF 15) CMD 13 HP 16/16 Character Sheet 
Friday January 9th, 2015 1:35:26 PM

Cameron picks up on Zee's distress, catches her furtive glances at Gaston and hears the tremble in her voice. He tries to set her at ease.
" You weren't alone with him when he tried to attack you by the stream you know. I didn't trust him to behave so I followed him there. The only reason I didn't intervene is that you are alot stronger than you give yourself credit for. I could tell you would be able to handle him and you did. Had there been real danger to you I would have tried to help, but it was unnecessary."
"But you are right to be afraid of him. Look at this party. The Bishop doesn't seem to have much, if anything to do with it. This is Gaston's doing. These are his guests. The party is all about him, not the Chancers Club. If we ruin him here we are doomed forever to keep one eye open watching for his revenge. However as you say the Chancers set this up to test us, not Gaston. We need to choose the right road here. Will we be discreet and tell only the decision makers about Gaston's flaws, saving him face but maybe losing him the spot he covets. Will we lie and gain his support or will we publicly humiliate him and gain his wrath. That is the test here. Blessed Lady it is like sitting on the edge os a spiders web, awatching to see who becomes food and who manages to escape. Thank goodness she prepared me for this at the stream. I asked for guidance and she counciled subterfuge and patience. Now because I waited to see what I am up against, I have a plan to let Gaston damn himself and leave us smelling like a rose garden. Most of that is thanks to you telling us what was happening. Like I said, you are alot stronger than you think."

After he hears what he needs to from Gaston's conversation, Cameron does as he was bid to do. He seeks out the caretaker of the leafy chapel.
" Good evening Miss. I understand that you have the honor of overseeing the chapel here at the Tree. I wondered if all of the gods were welcome there or if it was just a temple to Alemi. As I am sure you know, the divines hear our prayers whether they are said in the loftiest of chapels or from the dirt on the side of the road, I just wanted to see what the spiritual temperature of the Tree was before hanging my hat here, so to speak."
If she asks about Gaston and the journey Cameron will play up the role of the group, especially the teamwork they displayed in navigating in the woods and downplay the negative side of Gaston's personality. In effect he makes the party sound like good reliable and smart woodsmen and Gaston as a not so bad, if unprepared for the forest, type of guy.

Mack (Eric R) AC: 15 (T 15 FF 12), CMD: 11; HP 18/18 Character Sheet 
Saturday January 10th, 2015 2:53:40 PM

OOC: Just checking in. Are we still live? :)


Carver (John C) AC 16, AC 18 with shield, CMB 6, CMD 17, HP 21/21 Character Sheet 
Saturday January 10th, 2015 5:39:39 PM

After dinner Carver will casually mingle with the crowd, as said before he'll talk about the adventure, talking about the parties accomplishments and only singling out Gaston when pressed with direct questions about him.
He will keep his wine goblet at least half full all night, there are benefits to weighing more than a half ton.

The Glory of Gaston  d20+18=24 ; d20+24=25 ; d20+14=15 ; d20+25=33 ;
Saturday January 10th, 2015 5:40:44 PM

Carver maintains a full goblet of wine, not a difficult feat. The centaur mingles, but does not bring up the adventure himself. However within an hour of dinned ending that is about all anyone wants to talk about. Everyone begins conversations with how impressive and great Gaston is and their admiration for him. Then men admire and want to be like him and the maids want to marry him

Cameron also gets a refill, again very easily done. Flagging down Zee is not so hard. As she has made herself a main butterfly of the party and has been associated with the group, she is not going anywhere unnoticed. Zee and small entourage arrive about Cameron and that being the case, there can be no discussion of Gaston in a negative light. Cameron is able to extract himself well enough and tries to get closer to Gaston and Mikalus Dragonspell. He overhears some of the conversation and is quite certain Dragonspell is aware of his distance. "Your guests are quite impressed with you Sir Gaston, your fame seems to have carried remarkably far. Let us hope no one says anything dire this evening. " "Thank you lord Dragonspell I expect it to grow even more on the morrow after you and my counsel grant me and Duke Thesk our petition. Dire?" Gaston laughs at the suggestioin. "Lord Dragonspell, I am Gaston, there is nothing dire to tell. You heard about how I saved..." The Bishop holds up his hands in surrender, "Yes of course Gaston, that was the tale that brought you to the duke and to us. I do agree that perceptions of you are going to be different, the Chancers Club has a way of doing that. The Bishop looks past Gaston and directly at Cameron, "And of course you meant THE counsel, my lord. I look forward to the tales of your deeds by the witnesses." Gaston hoists his cup, "Glory awaits" Dragonspell lifts his glass a bit less enthusiastically and replies, "To all who earn her." With a small smile, Mikalus excuses himself to speak with Folbre, the manager of the overall operations at The Tree of Parting. Cameron asks a server for directions to the Leafy Chapel and the servant obliges, Though the girl, calling herself Sarah, mentions the Chapel is closed as Liliyput is somewhere about for the party. All of The Tree is.

Atlas locates Quason Thesk . he is speaking with Saide and a few of Gastons guests. As Atlas approaches, Saide excuses himself with a bow to Thesk, "Duke Thesk, it has been an honor and I will begin putting those contracts together first thing tomorrow. Please excuse me now." Quason Thesk is an unimposing man in his late fifties. Impechably dressed in silks with fur lining, a broad jeweled belt with a silver or platinum buckle, a gold circlet, several rings and a large gold and diamond necklace. He wears a jewel hilted rapier at his right side. He turns his attention to Atlas as the young man introduces himself. Atlas comes to the very quick realization that what he considers news and a nobleman of Plateau City are worlds apart. Quason is interested in Gaston's trial in the Eastern Wood and asks Atlas about it, "So my, boy. Tell me of the adventures into these Eastern Woods as I have heard them called. My nephew is very well spoken of with his prowess of blade and bow and I would hear first hand of his exploits." Quason smiles and takes a drink, Atlas has his full attention along with half a dozen other lords and ladies of Plateau City, personal guests of Gaston. [if you wish to alter your story, do so in your next post]

Zee is unable to have a private moment with Cameron. Indeed she has garnered the attention of several other nobleman and conversations in whispers about the main dining hall start to turn to any possible involvement of Zee and Gaston. Others about who this lovely creature is and more importantly who her family might be. The buzz about Zee is hushed and low, but she has certainly struck up a curiosity among some of the guests. Several young and available men do strike up conversations about the forest and her role in what transpired within. 'Your parents must have been taken aback when you chose the road' How long have you been on your own' 'When did you fall into such a group as this?' All and more come up in conversation. None seem to overly interested in speaking about Gaston. At this point, Zee has not caught up to Atlas.

Mack continues speaking with Boolia. They currently sit on an outer patio with about a 2 dozen other guest seated about 8 tables. She chuckles at Mack's comments on the forest not appreciating Gaston. "Dear, those woods don't appreciate or like anyone. From what I understand, you either force it to recognize your right to live or you die." On the subject of herself and adventure she scoffs at the notion. "I am no adventurer. I am a city merchant whose heart called out to her when I saw this place. I am a creature of comforts. Perhaps when I was younger, but those thoughts are long departed." Boolia asks more of Mack and his upbringing, Boolia admits to knowing little about halflings and also it is good to hear fresh news from the source when it arrives at the tree. She is also interested in Mack's personal view of the Eastern Wood. On Bonivus she nods, "Yes he stopped in before he left and agreed to mind a shipment for me on its way to Emerald City."

Stopping here in the party

As you can see some things were backed up slightly and given some circumstances I am allowing some adjustments on the characters part
Zee and Cameron are not able to speak privately, no one can. The room is full of people as are the outside locations. In all over 400 people are out and about attending the gala.


Cameron (David F) AC 18 (T 14, FF 15) CMD 13 HP 16/16 Character Sheet 
Saturday January 10th, 2015 7:30:04 PM

OOC
I assumed the caretaker would be here. I meant to seek her out at the party, not at the chapel. Sorry I wasn't clear.
Everyone has mail, take a look and let's get a plan hatched before we shoot ourselves in the foot. 8)

Cameron (David F) AC 18 (T 14, FF 15) CMD 13 HP 16/16 Character Sheet 
Saturday January 10th, 2015 9:55:24 PM

OOC
Counsel is used repeatedly above. Is it like it is spelled, meaning a lawyer or should it be Council, a governing body?
The spelling says lawyer, but the usage seems to point to the governing body.

Co DM Dan K: Sorry, yes governing body not lawyer

Crosseye (Earl) AC: 17 (T 12 FF 15), CMD: 18;HP 20/20 Character Sheet 
Sunday January 11th, 2015 4:20:24 AM

After dinner I get up and try to head to a small corner and keep to myself. Mend into the back ground out of sight. There is just too many poeple here for my likening. Not feeling comfortable with all that is going on and out of place. If people approach I to interact with them if they start it by introducing myself and try to keep the talking to small general stuff. If the adventure is brought up or asked about I try to deflect it or at least keep it genera and short. Giving just general information about what when on. Keeping it to as group actions and stuff and not talking about individuals. If it does get to individuals I only tell of good stuff everyone did, no negatives even Gaston. Even though that was not much. Just how he was deadicated, determined and kept pushings us on, with other I would tell how they respected the Forrest, nature and did in battle. I never said or told of anything negative of the trip. I would also tell of the obstacles and how we worked as a team together to over come them. I would not be the mingler or solical butterfly but stay in my area. (cornor back by a wall out of the way)

Mack (Eric R) AC: 15 (T 15 FF 12), CMD: 11; HP 18/18 Character Sheet 
Sunday January 11th, 2015 4:37:08 AM

I tell Boolia more stories of where I grew up, and happenings in a halfling village. I enjoy the fact that it's just us chatting, and I'm not surrounded by all of the nobility, and specific questioning about Gaston.

I hope the others, especially Atlas, are holding out in all of this.


Zee (Cade R) AC: 12 (T 12 FF 10), CMD: 12; HP: 11/11 Character Sheet  d6=1 ;
Sunday January 11th, 2015 11:24:35 PM

((OOC: HIT DIE roll, and it sucks...))

Atlas Sunowl (Trey) AC: 21/21 (T 13 FF 18), CMD: 18; HP 21/21 Character Sheet  d20+4=14 ;
Sunday January 11th, 2015 11:47:32 PM

Atlas quickly realizes the mistake he has made in speaking to the duke. Huh, the duke is his uncle, go figure. This is quite the predicament. "Of course Duke Thesk, I would be happy to share the tale. Unfortunately there's not that much to tell. The woods are a peaceful place if you treat it with respect. Fortunately we had some members of our party that have a way with nature and that helped us significantly. There was this one run-in we had with a unique skunk that caused some of us to hallucinate. It was a bit daunting at first when I thought I was as tall as that salt shaker over there, but those in the group not affected quickly brought us back to our senses. It is quite funny thinking back on it..." Atlas tries his best to make the adventure seem as boring as possible in hopes that they move on, but he keeps a lighthearted mood during the conversation and never stops smiling. If pressed for Gaston's part in things he dodges the questions, typically focusing on something humorous for the moment to distract them. If it becomes too direct then he politely excuses himself with the hope that his smile and good nature buy him a conflict free departure. He will not give Gaston credit for anything, but he's not going to tell this man that his nephew is a coward either.

---------------------------------------------
Diplomacy: 1d20+4=14



Cameron (David F) AC 18 (T 14, FF 15) CMD 13 HP 16/16 Character Sheet 
Sunday January 11th, 2015 11:49:03 PM

OOC
Roll HP on the LnB and note in the post why you are rolling.
Reroll 1s on hit point rolls.

Zee (Cade R) AC: 12 (T 12 FF 10), CMD: 12; HP: 11/11 Character Sheet  d20+4=14 ; d20+7=14 ; d20+7=9 ; d20+4=21 ;
Monday January 12th, 2015 1:12:42 AM

((OOC: DMs please check my Character Sheet, I think I am good to go on 2nd level. Thanks for the policy check, David. Will do.))

Zee slips in and out of the crowds, with that natural born ease and grace, which has been with her her whole life. Soon, she has a collection of young men, but she has no need of an escort. Zee dances with several gentlemen, and demurs on the subject of her family. I will be successful if I can leave a positive thought in all the men's mind, but not encourage any suitors. I would be embarrassed if these men attempted to court me and discover I am a nameless orphan.

She is glad to talk about the forest. She is coy and demure about her role, but she is bold and shrewd about the party members role. She promotes their skill sets and bravery. Soon, she has discussed the dwarfish bravery and boldness of the cleric Cameron, the skill and grace of Iradalas, Mack's beautiful music and selfless loyalty. She is precise about Carver's compassion and faithfulness to the party, "He tried so hard to help the forest and the party. In the end, the woods found Carver more than worthy." She delves into Atlas' strong leadership and wondrous sword. Any shrewd admirer would understand that Zee is a common woman who is not bashful or delicate in retelling the tales of the party. I can't pretend to be rich or noble, but I can cultivate opportunities for work.

Zee looks for the opportunity to engage Cameron, but she fails to shake off another round of dancing. She sighs and settles in for the real goal: Catch up to Atlas.

Zee slips from her groups and lets the crowds part in just that perfect way, in the perfect light, with just the right look. It is the fairytale typical moment, and Zee uses it on Atlas. She joins the party greeting the power players, then the locals, and finally she embraces Atlas and kisses his checks as she does she whispers against his ears, "The Chancers are testing you, maybe not him; get our boys a great job." Zee takes her post, ready to aid Atlas in making the best impression possible.

-----
Actions:
Diplomacy Check to navigate young men = 14
Bluff Check to promote her party member = 14
Diplomacy Check to join Cameron's side = 9((Miss Roll; wrong modifier))
Diplomacy Check to join Atlas = 21

Cameron (David F) AC 18 (T 14, FF 15) CMD 13 HP 16/16 Character Sheet 
Monday January 12th, 2015 1:52:30 AM

OOC
On your calcs page you need to put in the difference between last levels saves and this levels saves. for example you put in a 1 for Will, not 3. The calcs on the page total the column for you.
Other than that it looks good to me.
Change your header to reflect you new hp and CMD.

Mack (Eric R) AC: 15 (T 15 FF 12), CMD: 11; HP 18/18 Character Sheet  d20+8=23 ;
Monday January 12th, 2015 12:26:20 PM

Boolia seems to have dozed off.... something I'm, unfortunately, very familiar with in my life. I begin to peer around, to see what else is going on.

(d20+8 perception check of 23)

My mind starts to wander in the direction of getting a pet rock again. No one really appreciates how good of a listener a pet rock is.


Returning to the Tree - CoDM Corsario 
Monday January 12th, 2015 12:49:13 PM

OOC: It has been some time since I have seen a "diplomatic" battle... I am curious what the result will be...

Cameron (David F) AC 18 (T 14, FF 15) CMD 13 HP 16/16 Character Sheet  d20+6=15 ; d20+9=12 ; d20+6=16 ; d20+5=11 ;
Monday January 12th, 2015 2:22:34 PM

Cameron's actions remain unchanged, he wishes to speak to the Caretaker first, since the Bishop seems to be busy with the more important guests. When the opportunity presents itself he will walk over and speak to the Silver Bishop. He would like to speak as priavtely as possible, not likely here I know, but he tries...
" Greetings Sir."
" My name is Cameron and my friend Carver and I joined Gaston's group outside of the Tree, but you seem to already know that. He promised us a hearty reward if we helped him complete his task and tell the tale when it was done. Will that be a formal panel here at the Tree with members of your selection committee? In the morning or will it be tonight? We have all had a pretty full day followed by this lavish party. I mean some of these dishes I have only heard rumors of. Sorry, a bit off track there. Back to the topic at hand. See, having come to this party late I am not sure of the rules here. Are we working for you and the Chancer's Club such that we accompanied Gaston and tell the tale as it happened, or are we employed by Gaston as he said and tell the tale as he wanted it to happen, or do we tell our version which is what happened from our point of view, which could be both of the previous things, or neither, all rolled into one? I've had some contract experience with the Mailed Fist. If I am going to be paid for a job I want to do the job to the best of my ability. However as my record clearly shows I will do what I think is right regardless of my contract. The Fist didn't like that, and I didn't like their solution to being called a traitor. So we went our separate ways."
"Now I have a new patron, the Lady of Vengeance. I help her keep her promises in the Wold and she teaches me how to deal with my own problems. She leaves the moral compass in my hands so that I can handle her affairs with my own sense of right and wrong and so far we have gotten on quite well. The price of entry was a bit steep, but the lessons I am getting on how things get done in the Wold are eye opening."
"So how and when are we all to tell our tale? Now and publicly, which I fear may ruffle some feathers and make both the Club and Gaston unhappy, or in private where we can all talk like adults and put our cards on the table, so to speak? I like the second option, but I bet you already knew that too."


Profession Gambler because this is a risk 15
Perception to see who is listening to the exchange 12
Sense Motive to gauge the reactions of the Bishop and listeners 16
Diplomacy to not deliver this talk like a schoolyard bully 11

Carver (John C) AC 16, AC 18 with shield, CMB 6, CMD 17, HP 21/21 Character Sheet  d20+7=18 ;
Monday January 12th, 2015 5:43:43 PM

Carver sees Cameron speaking with the high muckety muck, so he makes his way over, knowing he is a blunt instrument of destruction. Mainly on the battlefield sure, but even in inter-personal relationships he's not exceptionally skilled. He is planning on it, knowing that in the future he'll need those skills to reunite the races, but right now, he may not be as skilled as he might wish, but it was time.....
"Fair evening My Lords and Ladies. This is one fine shindig. I also am inquisitive as to when and where our fine adventurous journey to the middle of the Woods should be discussed."
Carver doesn't care one way or the other, just what the rules might be.

Diplomacy 18


Crosseye (Earl) AC: 17 (T 12 FF 15), CMD: 18;HP 20/20 Character Sheet  d20+7=21 ; d20=15 ; d20+2=15 ;
Monday January 12th, 2015 8:16:45 PM

The continue to stay in my little cornor watching more of what is going on around. Seeing who us talking to who mostly. Try to listen to what is also being said. Basically try to get a feel of what is going on and get information as what direction things are going with the group, Gaston, the Chancer's Club and this party.

------
Perception check on surrounding - 21
Diplomacy on any one that engages me - 15
Sense motive of what others are saying (information) - 15

Z minus 1 Hour 
Monday January 12th, 2015 9:13:52 PM

Crosseye looks to find a corner out of the way and become as blended into the background as possible. His goal is met with some success. Several guests do approach and ask about the wilds and this Eastern forest. "Is it true the wood is alive and will try to kill you?" I have heard that spirits roam the night and try to lure interlopers to their doom" "I hear it is an unnatural and forsaken place of the gods."
The answers Crosseye provides and his accounts of what was going on seem to placate the curious and appease their want of information.

Mack and Boolia continue their light conversation. Boolia invites Mack to sit with her as she plays a few rounds of cards. "The high lofty gentry of Plateau City won't be accosting you out here at a cheaters game Mack." She adds the last part with a wink, drops a few coins upon the table and then deftly scoops up the deal and begins to shuffle

Atlas changes his intention on the fly with the duke and now know uncle of Gaston. The man seems genuinely interested in the tale and probes Atlas with several follow up questions on the skunk and how one goes about treating a forest with respect. "An odd notion if you ask me young man. A forest is not a living thing but rather a collection of individual aspects. You draw me to infer that I am in the wrong on this and I would ask for your clarification." He does not seem upset, but genuine in his interest of Atlas's opinion on the matter.

Zee moves about the crowd talking up the group and having a good time and apparent success in her tact. Just as Zee kisses Atlas upon the cheek a pair of men who were at the head table approach. One of them produces a drink from a server and hands her the glass, "Pardon but I could not help hear the last part of your tale on Carver and the woods. I am lord Elphinst and this is lord Thrym. We are on the Chancers Silver board. You said that centaur, Carver was found worthy by the woods? I and lord Thrym would like an explanation on how you draw such a statement."

Cameron makes his way to Mikalus, who has several others about him as he has had all night long. One of them being his wife. "Yes, Cameron. The runner gave a brief description of the returning group with Gaston. Casued a bit of a stir really as it was quite different from the group that left. Then add tht two of the group returned 4 days ago, refused to speak to anyone but the TreeTops staff and quickly departsd for Emerald City. But that is that and so Quite to business I see. Let me set you straight. You are under the employ of Gaston and not myself or The Chancers club. You were recommended and Initiate Gaston followed our recommendation that Atlas and his men to go with Gaston to bear witness to the Selection committee to upon return. I cannot say anything about Gaston's handling of your agreement with him." The others about him nod in agreement and with Dragonspell talking, others are drifting in. "To our procedure, the Selection committee will hear your tale this evening and it will be in private." Upon mention of the Mailed Fist, several of the others nearby bristle with contempt at the troupe, 'Nothing but thugs and brigands', 'Sell swords and turncoats' 'Ha! The peasant army' are among the phrases uttered. Lady Dragonspell shakes her head at the chatter on the Mailed Fist, apparently quite amused by it.
When Cameron mentions the god of Testing Jancassis, there is quite a different reaction, deep silence that spreads like water upon a floor. Mikalus Dragonspell is the first to break the silence with a small smile, "You, of course do not mention the lady Jancassis in our discussion as a thinly veiled threat, for to do so would be quite unwise and unfortunate." Lady Dragonspell puts a hand to her husbands shoulder and squeezes lightly. She smiles at Cameron and pats Mikalus once and then departs the area, gliding across the floor with unparalleled grace. Mikalus's eyes linger a moment and then turn back to Cameron,

Carver arrives at the tale end of the exchange and asks about the meeting in a quite well mannered way

Mikalus looks to Cameron "My apologies. That was rude and of course you meant nothing of such things." He straightens to turn to Carver and replies, "The Selection committee will hear you shortly. We will send a runner when prepared. Excuse us then." Miaklus then leaves, exiting the Tree Tops Inn completely, turning immediately to the left and where most know the stairs to the higher suites to be. Likely and predictably, Dragonspell has one of the best suites available.

Within 10 minutes all of the others on the Selection Committee that were at the table have departed. Leaving Gaston, 4 dozen of his guests and fellow nobleman, the TreeTops staff and lady Dragonspell within the Inn, mingling and beginning to gossip on what will transpire next. The quick ruor of the room is the party will be sent for within the hour


Cameron (David F) AC 18 (T 14, FF 15) CMD 13 HP 16/16 Character Sheet 
Monday January 12th, 2015 10:25:38 PM

Cameron gets Carver and the two make the rounds trying to gather as many of the group together so that they can talk before the "official" account. Now that he is notorious and folks are looking at him a little differently he might be able to get a little space for them to speak together quietly, and unobserved.
If that is the case he presents what he has learned to the group.
" From what I have seen, the deck is stacked against us telling the truth. No one would believe it. The more I see that, the more... angry, it makes me. He is the top dog here. He is wildly popular, mostly through his money I suspect. He is also exceedingly powerful in a political sense. From what I heard, he is holding something over the Silver Bishop's head. He has proposed some kind of deal the Bishop does not like, and his acceptance seals that deal. Since no one would believe us were we to accuse him of anything he actually did I was given an inspiration as we cleaned up and traveled here. This is what I propose..."
"We would be called liars if we called Gaston a coward. This crowd would never believe it. We also have seen his terror regarding snakes. From the one that struck at him as we entered the woods to his hallucination from the skunk about a snake in his shirt he is like a child who fears the boogyman under his bed about them. Jancassais will allow me to summon a snake for just long enough to show this."
" None of you know this, but when we reached the center of the forest and Zee went off to clean his shirts at the stream, Gaston attacked her. His attack was feeble and her will was strong. I stayed until I knew she was in no danger and didn't interfere.Zee you are a vey strong woman. You handle the strains of magic with grace and purpose. I saw that you were in control and needed no help from me. If you had I would have slipped up behind him and he would have had a terrible accident. Never doubt your strength."
" That was in our arena of comfort. Now that we are in his and he has his power back. I have seen how Zee is afraid of him, probably thinking that what she could resist in the woods was easy, but here all the power is his. She is correct in that and she is correct to be afraid. He will hurt us or those we care about if we tell the truth. But I think the Chancers will protect us if we tell what really happened. My grandfather would turn him into boot soles if he threatened him or his kin, so I have only you to fear for. I am not afraid to tell the truth. I stand with Atlas in his statement that the truth should be heard. We must make that truth clear. The snake is one way. Challenging him to duel either myself, mack or Zee, the least physically imposing of our group is another. Better yet PROVOKING him to challenge one of the three of us would be better still. We know his worth in a fight, so there is no danger. I put my trust in him and gave him the benefit of the doubt for a long time. That is a betrayal I will not forget. Remember we must show absolute proof of what we declare in this meeting. If we do, then I cannot see them allowing him to join."
" What do you say? United against a common foe I think we are unstoppable. Shall we?"


Cameron (David F) AC 18 (T 14, FF 15) CMD 13 HP 16/16 Character Sheet 
Monday January 12th, 2015 10:31:44 PM

OOC
I can smell Dragonspell burning up the dice with sense motive rolls about that Jancassais comment. Cameron projects no malice as he says it. He merely states the obvious since he is wearing the symbol openly around his neck. The Bishop is a savvy businessman and noble. I think he will draw the right conclusion. As for the rest of the room....EXACTLY the reaction I was looking for.
Priceless.

Atlas Sunowl (Trey) AC: 21/21 (T 13 FF 18), CMD: 18; HP 21/21 Character Sheet 
Tuesday January 13th, 2015 6:10:41 AM

Atlas considers the Duke's question for a moment, "No, I believe your belief is correct. The forest is a collection of individual things. However, these things are tied together by something that makes this forest different than the others I have been in. The individual things seem to have a purpose greater than themselves, a connection and a way of working together when normally they would not. I hesitate to speculate what may be tying it all together, but if you wish me to fathom a guess, I would say that a powerful Druid is at work in the forest, or maybe a soceror with an affinity for nature, or a priest with a passion for the creatures within. I am sure there are other possibilities as well. Until one experiences it, it seems like an imagination gone wild. But then again, so do great insects that burst from the ground and attack horses right under the great Tree of Parting.

"Ah, Zee, so good to see you. Duke, if you would as to excuse me for a moment. It has been an honor being able to share our adventure with you."
Atlas gives a slight bow of the head and heads over to the others with Zee.

"Thank the gods you arrived when you did. I did not realize that the Duke was Gaston's uncle. Quite the pickle I found myself in."

As the group gathers Atlas listens to Cameron's plan and keeps a close eye out for anyone that may be trying to easedrop. "I think the snake idea is brilliant, but I hesitate to put any of you in a position to duel this man. We saw a coward on the battlefield, but I do not doubt that Gaston knows how to use that sword on a training dummy or squire. Just like an animal, if he is cornered, he may surprise us. I don't want to risk your lives on someone as unpredictable as he is. What is we just increase the fun some? Can you or Zee create a buzzing sound like the veggie's did so that he thinks a swarm is about to come after him? Maybe even give him a prick on the neck to enhance it?

Mack (Eric R) AC: 15 (T 15 FF 12), CMD: 11; HP 18/18 Character Sheet 
Tuesday January 13th, 2015 7:19:27 AM

"Cards?! Sounds fun! I thoroughly enjoy games. What are we playing? :)

I am enjoying the evening so far, and am quite happy I was able to find Boolia to hang out with and avoid all the politics at the same time.

OOC: If the group finds me to participate in the united front, I am in. I especially like the snake idea. I don't mind the idea of me challenging him, and I wouldn't be afraid to do so. I don't think I would really do that though, or at least not do it in a convincing way. It's just not my style. I tend to fight only to defend myself.



Zee (Cade R) AC: 12 (T 12 FF 10), CMD: 12; HP: 11/11 Character Sheet  d20+4=20 ;
Tuesday January 13th, 2015 12:56:13 PM

Zee bows as is appropriate at the addition of the lords. "Lord Elphinst, Lord Thrym, it is an honor to speak to you," Zee rises and takes the glass proffered. She smiles at the Silver Board Members.

"I don't know if any would share my opinion," Zee says, "but when we traveled into the woods, Carver to protect all the life and nature in the wood. At the Shrine of the Forest, I watched Carver and all the men that Gaston employed revere the site and we took away and insight into the Wold and our place in it. However, when the forest spirits grew irate and the woods filled with enemies, Sir Carver proved that he served Life and Death. A squeamish girl, or a more refined temperament, would not see what I saw. I saw the men meet every challenge and take a place as the most dangerous predators in the wood."

Later, Zee is not pleased that Cameron is so quick to share her secrets with a room full of revealers and the party. She interrupts, his speech, "How kind, thank you, Cameron. I am glad to know that nothing is sacred, and I am glad to know you are in the habit of stalking and spying on young women." Zee withdraws into a sullen frown and listens to the rest of the conversation. Finally, as Atlas and Cameron finish.

"You are looking at this as an either or situation, support Gaston or destroy Gaston. Gaston has what he wants and I could careless. Instead, we should focus on winning the good graces of the Tree and the Chancers. We should focus on our abilities, our value, and our team. A great deal of contracts and commissions could come from this interview. Revenge against Gaston, for any of his crimes seems small next to a career as guides and escorts to the wealthy at Tree of Parting."

-----
Actions
Dipolmacy to leave a favorable impression on the Chancer's Silver Board= 20

Cameron (David F) AC 18 (T 14, FF 15) CMD 13 HP 16/16 Character Sheet  d20+9=21 ;
Tuesday January 13th, 2015 1:38:55 PM

"Later, Zee is not pleased that Cameron is so quick to share her secrets with a room full of revealers and the party"
As I stated when I made the post. I only say what I posted IF we are able to get some alone time. I am not saying that if there are people other than us around.
I should have made a perception check for listeners
Perception 21

Returning to the Tree - CoDM Corsario 
Tuesday January 13th, 2015 3:32:24 PM

it has been stated you won't have any time to be "alone", and plan without eavesdroppers, if I understand correctly.

Zee (Cade R) AC: 12 (T 12 FF 10), CMD: 12; HP: 11/11 Character Sheet 
Tuesday January 13th, 2015 3:55:44 PM

OOC: I am not going to make a big deal of it, but my character would see telling anything about the riverside as a violation. Also, I am not convinced that Gaston and his guests are going to let you alone to talk. It was a bad experience, but Cameron's actions are creepy to a 16 year old girl. Zee is tough and streetwise, so she is not going to dwell on the issue. The bigger issue is getting paid and a steady income, so that is Zee's focus. Personally, I am happy with making enemies of Gaston or make allies with him.

Cameron (David F) AC 18 (T 14, FF 15) CMD 13 HP 16/16 Character Sheet 
Tuesday January 13th, 2015 4:06:00 PM

It was also stated that I was treated with silence and I gather a bit of fear when I mentioned Jancassais...
I may not exactly be alone, but people definitely are watching what they say to me and how they treat me, especially after mocking me just before I said it. I get the feeling that the current trend in the room is " how seriously does this guy take slights..." and they are hanging back to find out, probably until after the Q&A is over. I could be wrong. Social situations are pretty fluid, its kinda like pulling a dead rat out of your pocket in the middle of a formal dinner party, or breaking wind in the midst of a gathering. There are ways to get alone time.
I think we could be alone if we tried to be. Either way, what I said was to be said privately, or not at all.

Crosseye (Earl) AC: 17 (T 12 FF 15), CMD: 18;HP 20/20 Character Sheet  d20+7=12 ; d20+2=7 ; d20+7=26 ;
Tuesday January 13th, 2015 4:39:10 PM

As the party goes on I keeping looking out for my friends ans see then start to gather together. I talk that as I sign I should join them and head over to them. I quitetly just listen to what is being said right try to gage what is going on..

------
Perception check 12 of the situation
Sense motive of the people talking 7
Stealth 26 to stand hide there un notice to the group ( I also didn't -4 armor as I assume we are in dress cloths not armor right now)

Carver (John C) AC 16, AC 18 with shield, CMB 6, CMD 17, HP 21/21 Character Sheet  d20+5=7 ;
Tuesday January 13th, 2015 6:03:32 PM

Carver casually as possible waits for the group to be called for the private interview.
He keeps taking sips of his wine, knowing if the goblet is at his mouth, others will probably refrain from asking him questions he really wants to avoid until they are called.
He will make his presence known if any of his friends are being questioned to much, just showing up and giving a look might be enough to stop the questioning.

Intimidate 7

Z minus 1 Hour  d20+10=29 ; d20+10=28 ; d20+10=23 ; d20+15=31 ; d20+20=38 ;
Tuesday January 13th, 2015 9:34:48 PM

Cameron gets carver and the tow begin rounding everyone together. IN the hall, as large as it is, it is still rather crowded with the 60 plus people in it. Music still plays and the gala is still in full swing. There won't be any privacy from eyes and more importantly ears, in here.

Atlas extracts himself from Duke Thesk shortly after Zee's arrival and the duke turns his attentions to one of the many other guests that have been vying for his time all evening. Atlas and Zee group with Cameron and Carver

Crosseye, seeing the others starting to get together moves across the room to join them and that only leaves Mack not about the present company

Guests enter and exit from the main hall as do servers, drink, food and musicians and so it seems natural enough for the party to wander outside for some fresh air in the evening.

Boolia has won several games of what she calls Riding the Dragon. Four cards to each player, then 3 stacks of cards in the center, 2 cards, 3 cards and four. Best hand and you have to use 2 cards from your own hand. She points the group out to Mack on the level above the card game. "You should go." She states as she deals again.

As Mack arrives Cameron, Atlas and Zee are laying out their positions and opinions on how to approach the impending meeting.

Soon enough a runner finds the group, "The Chancers Selection Committee requests your presence. If you would follow me, I will take you to them."

Ten minutes later you are passing through a beautiful archway and into an immaculately furnished suite at the upper most level of the Tree. At a horseshoe shaped table of cherry wood sits the 7 members of the selection Board. Mikalus Dragonspell is at the center and is flanked by the others. Notable persons not in the room is Gaston, Duke Quason Thesk and lady Dragonspell. "Chairs can be provided if you wish", one of the members of the board says as the runners leaves and you take in the surroundings

Dragonspell starts shortly after you settle in, This is the Selection Committee of the Chancers Club and we are here to consider the initiate and listen to the witness of the task set before him to go to the center of the area known as The Eastern Wood, spend 5 days and return." Two of the men to the party's right at the table grumble a bit at this and a woman elf on the left side leans forward and speaks, "The initiates instructions do not concern the witnesses Dragonspell. Please move along." Mikalus turns slightly to acknowledge her and then looks back to the group. "One or two tellings of the tale would be quite sufficient. Upon your conclusion the board may ask a few questions for clarity."

Mikalus sits back, "Whenever you are ready."


Cameron (David F) AC 18 (T 14, FF 15) CMD 13 HP 16/16 Character Sheet 
Tuesday January 13th, 2015 10:02:02 PM

Five days? We were gone MAYBE five days, tops. These guys have to know Gaston failed using simple math. Why even ask us the particulars then. Something is not right.
" A simple telling of the time we spent with Gaston in the Eastern woods? That should be simple enough, right Atlas? A tale of the FIVE DAYS we spent with Gaston at the center of the woods is all they want."
Cameron steps to the sideboard he say as he entered the room and pours himself a glass of mead. This might be easier than he thought.

OOC
I'll give a tale after I get a chance to review the time we spent. I doubt it was five days in total. It surely wasn't five days in the middle of the woods.

Returning to the Tree - CoDM Corsario 
Tuesday January 13th, 2015 10:49:06 PM

OOC: Yes, you could say you got lost in the woods and didn't spent all the days at the center of it... That would make Gaston fail his test... Do you want to do that?

Mack (Eric R) AC: 15 (T 15 FF 12), CMD: 11; HP 18/18 Character Sheet 
Wednesday January 14th, 2015 8:24:26 AM

I stand there with a huge look of confusion on my face, counting on my fingers 1 thru 5, slowly, as I try to review in my head what happened each day, and how they possibly think we spent 5 days in the center alone. I look up in the air as I do this.

Then, I stare at the people questioning us, and then repeat that process again. I only mumble quietly to myself in confusion.


Zee (Cade R) AC: 12 (T 12 FF 10), CMD: 12; HP: 11/11 Character Sheet  d20+4=21 ;
Wednesday January 14th, 2015 9:00:06 AM

Zee takes a seat; Pips has decided to tag along and jumps into his mistress's lap. She pets the Egyptian Mau. Preferring to show a united front, she looks to Atlas to begin speaking. She will break in to the party's tell to help any way she can.

-----
Actions

Diplomacy to Aid Another: 21 Atlas add a +2 to diplomacy checks.

Atlas Sunowl (Trey) AC: 21/21 (T 13 FF 18), CMD: 18; HP 21/21 Character Sheet  d20+6=20 ; d20+2=12 ; d20+3=4 ;
Wednesday January 14th, 2015 11:59:05 AM

Atlas looks at Cameron and gives him nod, then turns to the committee. First off, you've obviously just thrown us an interesting twist with the mention of 5 days. We clearly did not spend 5 days there. However, 1 day or 5 days, we still have a dilemma on our hands."

Atlas turns to the group, gives them a look that says I'm sorry, and says to the committee, "It seems to us that we are in a lose/lose situation. We can sing the praises of Gaston and win his favor but in doing so we help grant him a position of power that he could harm people with, or we can tell the FULL truth and have him as an enemy. He's as easy to read as a book on battle techniques, so you know what the result will be. You on the other hand, are quite the opposite. We are new to the tree and we have been asked to stay here for a while, therefore a group such as the Chancers could have just as much impact on us as someone like Gaston. Likely even more. So, are you looking for us to play this game of politics, or would you prefer that we just give you the information you are looking for and move on? Or better yet, has this been a test for us all along as well?"

Atlas pauses for a moment, then adds, "My apologies for being so candid. It is part of the package when you work with us."

------------------------------------------------------
Diplomacy: 1d20+4+2=20
Sense Motive: 1d20+2=12
Perception: 1d20+3=4


Returning to the Tree - CoDM Corsario 
Wednesday January 14th, 2015 2:32:09 PM

OOC: Wow... that was candid indeed...

Zee (Cade R) AC: 12 (T 12 FF 10), CMD: 12; HP: 11/11 Character Sheet 
Wednesday January 14th, 2015 3:40:31 PM

Zee sighs... Oh dear, maybe we will get lucky and the Chancer's Club will turn into wolves and attack.


Crosseye (Earl) AC: 17 (T 12 FF 15), CMD: 18;HP 20/20 Character Sheet 
Wednesday January 14th, 2015 4:15:35 PM

I stand behind the rest of the group towards the back and take a seat when offered behind the others. I listen to the conversation that's starts to happen. When Atlas pauses I stand up and tap him on the shoulder. I wisper into his ear "Remember we did not know what his tasks were, as he would not tell us. We were just along for the ride and protection, sort of speak. He was the one leading the expedition and knew what we supposed to do not us." After that is take my seat again.

Atlas Sunowl (Trey) AC: 21/21 (T 13 FF 18), CMD: 18; HP 21/21 Character Sheet 
Wednesday January 14th, 2015 5:12:53 PM

ooc: Sorry gang. A plan is only good until the first shot is fired. When we walked in and there was no Gaston, well, Atlas had enough with the games. People are his thing, but not in the savvy political way. Rather in the way where people always like him and his candid nature, so he is going with what he knows since he was on the spot with no time to think. Let's see how they react. It will either backfire or it will work.


Carver (John C) AC 16, AC 18 with shield, CMB 6, CMD 17, HP 21/21 Character Sheet 
Wednesday January 14th, 2015 6:31:45 PM

"As for myself, and I assume Cameron, we only knew that Gaston wished to travel to the middle of the Woods. I never heard there was a time requirement involved, other than spending SOME time there before returning here to the tree.
From the feelings I assayed from listening to Gaston, and his actions, spending a 24 hour period at the middle, or as close as we could judge to me the middle of the Woods would suffice to pass the test."

Carver has now relayed what was what he thought the test requirements were, at least as far as he knew. If there was more to them, he did not know and that was that.
When the Council wants to know of his encounters in the Woods, he will elaborate further.

Cameron (David F) AC 18 (T 14, FF 15) CMD 13 HP 16/16 Character Sheet  d20+5=19 ; d20+6=12 ; d20+9=27 ;
Wednesday January 14th, 2015 8:15:46 PM

Cameron turns back from the sideboard and smiles.
" When you tell someone there is the truth, and the whole truth you whet their appetite Atlas. Of course they want to hear the whole truth now."
Cameron turns to his audience and turns on his charm. Walking back and forth, he includes all of the Chancer's on the council as he relates the tale.
" Carver and I met these fine adventurers as they set out on this quest with Gaston. They seemed nice enough and both Carver and I had received leads that told us to arrive at the Tree at the time this group was headed out. Since it seemed to be foretold to both of us that we travel with them we threw in with Gaston and these folks and headed into the Eastern woods. That first night we spent outside the woods, getting to know each other and preparing for the trial we all felt we would endure once we set into the woods."
"The next morning we set off and entered the woods. We could all tell that the woods were a different place than the outside. The canopy was think and little sunlight reached the ground. We saw no small animal, nor any sign that there were any around. Gaston took the lead and we set off, heading East for the center of the woods. A couple of hours later we found ourselves facing the western edge of the woods. Not exactly where we entered, but not far from there either. We had been turned around in the woods and returned to the edge we had entered on. All of us that had any woodcraft skills were puzzled, since all indications had been that we were headed east. We shruged and tried again, Gaston at the front still. Again we found ourselves facing the western edge of the woods. Gaston threw up his hands in defeat and Crosseye, our tracker, took the lead. Again, a few hours walking put us facing the western edge of the forest. We took a rest, all of us puzzled how the woods could turn us about so easily when all of us were sure we were walking east. As we rested I used some of the prayers my goddess grants me to first check the woods for poisons, since maybe they were fuddling our senses. I found none. I then checked for magic, perhaps a spell was making us lose our way. Again nothing. I then found a sunny spot, rare under the canopy, and used her magic to offer the forest a drink, something the ground would rarely get due to the thick canopy. As the rain soaked in I just sat, quietly listening, a technique the Lady teaches us to use when we are unsure what to do. Sometimes the solitude and quiet bring to light a previously missed clue. That also did not help. Tired and frustrated we set up camp."
" That night, as I made my devotions to The Lady of Vengeance, I consumed a small poisonous spider I had found while setting up camp. The poison slowly spread through my body, calming and stilling my mind. In that reflection I was reminded how all apprentices learn their trade. Raised by my Dwarven foster father, I was taught the forge. I didn't like it and soon went on to pursue studies I found more interesting, but the knowledge was there. All apprentices are tutored by their master. It takes more than one person to correctly run a forge. One to pump the bellows and make the coals hot, another to turn the metal and heat ir so it can be shaped, and another to hammer the metal into the desired shape. They all work together towards a common goal. That was our flaw. All of us had been keeping track of our place in the woods, but not communicating it to each other. We were individuals, not a team."
"In the morning we all offered suggestions on how to improve on the previous day's failure. Gaston was all for slashing and burning his way into the forest. Crosseye suggested that maybe the time was wrong and that we should try to penetrate the woods by night. I suggested we try to work as a team to help our lead tracker stay on course. And it worked."
"On that day, our third out from the Tree, we encountered many signs from the Lady that we were indeed headed on the right path. A small venomous snake launched itself at Crosseye, attempting to take away our tracker. The Lady had trained me to be vigilant and I was able to kill the snake before it struck, skinning it at Gaston's request as a souvenir of the journey. We then found ourselves in the midst of a hoard of venomous toads. They were only harmful if disturbed so most of us tiptoes through them unmolested. I slipped and squished one, but thank the Lady was not poisoned. Then came Gaston's turn. After seeing how easily they died when I accidentally stepped on one Gaston was all set again to hack his way out of trouble. Having seen the way they turned hostile when our Sharpshooter wondered aloud about poison tipping some arrows with their venom, we knew we needed to reign Gaston in. Through the combined efforts of the group, we managed to convince him that toads were beneath his notice and he should ignore them and just step over them as we all had done."


Here Cameron pauses, allowing his audience to soak up the tale. A glance tells him that not everyone is on board with the "whole truth" telling of this tale. Oh well, sometimes the truth is boring. Not for long though. This is where the tale gains a member. Cameron refills his glass, takes a sip while regarding his audience and resumes his tale.

"Ah, fine mead you have here. Did the Council have a priest they wanted to use a spell to separate he truth from falsehoods? I wouldn't mind that, in fact I think it would lend credence to all that we say. I am too new of a cleric to wield such magic, but if you had one now would be a good time to use that kind of thing. On with the telling then."
"It was at this point where Zee was introduced to the group. While walking at the edge of a ravine a treacherous plant reached out and tripped Gaston. I know, I know. Reached out and tripped must surely be an exaggeration, but I saw what I saw, and hat is what I saw. Gaston pitched right down the slope narrowly arresting his slide just above a drop of some 30 feet or so onto some nasty looking rocks below. At this point the lovely Zee shows up on the other side of the ravine. While the larger and stronger of our group try to get to and haul Gaston up, she looks at him and assures him all will be fine if he just lets go."
"I know what you are thinking, right? Heavens no, don't let go! The fall would surely end Gaston. But he does, and with a word and a look, she makes him float gently to the floor of the ravine. Just like a feather."
"Being gentlemen and with Gaston indebted to Zee, she joins us in our trip to the center of the woods. The next sign that we were on the right path came a little later that day. We encounters a venomous skunk. Its musk induced hallucinations in most of the group. Irdalas and I managed to spot it and avoid the venom. The rest of the group, save Gaston thought they had shrunk to the size of a mouse, and the kitty you see in Zee's lap was hunting them. Gaston thought he had snakes in his shirt. Through the Lady's grace I managed to slow the poison and keep him from plunging his own dagger into the illusory snake. At this point we all decided to camp for the evening."
"The next day we traveled deeper into the woods, still assisting Crosseye as our main tracker, and encountered a clearing with twig statues and a small plate in front of each of the statues. Words in hih Woldian were written on each of the statues . Each of us left a token with the statues, some willingly, some after being prompted by their fellows. Gaston had become negative by this time if I recall properly, and left some gold and a sneer with each statue."
" We next encountered a spread of berries and water, a gift from the forest. Those who had been sincere in their offerings found the berries and water delicious, others found them average. Any who had taken from the statues or been rude to them found the berries sour and the water dirty. Gaston was of this ilk. Pressing on we found a clearing. It was pretty well appointed for defense and Gaston declared we had found the heart of the forest and had us make camp there, saying this was the object of his quest. We did make camp, and used the things the forest provided to make it secure. We used a stump with a vipers nest, a fallen tree, vines to make tripwires and a bunch of thorn bushes to limit the approaches to the camp. And it was a good thing we did."
"Before dark the forest attacked us for the first time. It sent 18 vegepygmies against us. We fought off the ones that our defenses allowed to make it to the camp. Carver, saddened by the need to do so, was the hero of the fight, pounding the creatures to pulp beneath his hooves. We healed ourselves and prepared to sleep through the night. The next wave was around midnight. It was 2-3 wolf mounted vegepygmies. We captured one and at dawn released it to the forest, hoping it would show we did not want to fight them, only to spend time in the forest. That did not work. The final wave were huge vegepygmies. Well, they were still small, but much tougher and capable of spellcasting. They arrived to the fight mounted on giant wasps, but dismounted and fought us on foot. All of the group, save Gaston showed bravery and teamwork throughout all of the fights. Gaston whimpered and cried, hiding beneath his blankets for most of the fights. He did kill a couple of the invaders in the first fight, mostly out of necessity because there were so many of them and so few of us to put between himself and the enemy."
"After the final wave, Gaston declared that his task was complete and we could go home. Saddened by the damage we had to inflict on he forest so that we could survive the night, we all readily agreed. On the way out, which we completed in less than a day because the forest allowed it, we were met in the twig statue clearing by what could only be elders of the vegepygmy tribe. Gaston fainted, and we stood our ground, offering no hostility, just the certainty that we would not let them take him. After all, at the very least I had agreed to help him finish his quest out loud, and the Lady hates a man that goes back on a promise. They apparently judged us worthy, and allowed us to drag Gaston out of the woods. We returned to the Tree and the rest you know."

Cameron takes a seat, his tale told, and wait to see if there are questions.

Diplomacy 19
Sense motive to gauge reactions 12
Perception to note any odd things 27

Cameron (David F) AC 18 (T 14, FF 15) CMD 13 HP 16/16 Character Sheet 
Wednesday January 14th, 2015 8:19:15 PM

OOC
Phew, that took alot of back reading to get right and a couple of hours to type out . I hope they don't have many questions.
There is one typo near the top where I omitted a </b> after speaking to Atlas and turning to talk to the Council. If you could fix that I'd appreciate it.

Mack (Eric R) AC: 15 (T 15 FF 12), CMD: 11; HP 18/18 Character Sheet  d20+8=21 ; d20+12=27 ; d20+6=19 ;
Wednesday January 14th, 2015 9:23:39 PM

As soon as Cameron starts to talk, I grab a comfortable chair.... take a nap.... wake up.... and start exploring the room. As I work my way around, I may even go up close to some of the questioners to get a better look at them, just to see if anything or anyone seems interesting to me.

(d20+8 perception check of 21)

I'm not really trying to hide, but if they are focused enough on the story, and/or falling asleep, I see if I can make one of them jump.

(d20+12 stealth check of 27)

If the story is STILL going at that point, I go wake Atlas and Crosseye up. And then, I add some theme music in, to increase to the suspense and action scenes.

(d20+6 perform banjo check of 19)


The Chancers Club Selection Board 
Wednesday January 14th, 2015 10:58:57 PM

The group settles in and Atlas speaks first. The elven woman that spoke earlier assures him that "You and your companions do not need to worry about how long you were away. Please continue" And so he does As Atlas confesses his misgivings about what to say and the position he sees himself and the others in caught between Gaston and the Chancers Club, several of the members fidget about, their faces tightening. The man directly on Mikalus' right speaks first, He is older, perhaps in his sixties but still very solid looking and his tanned features speak to a life outside. "Candid is not what i would classify your statements as young man. Do not delude yourself that we are peers and that you may be so brash"

Another member speaks up, leaning sideways, "Lord Bezel, the boy meant no disrespect. He seems to me a soldier and thus speaks and thinks as one." He turns towards Atlas, "I am sure he meant no disrespect to the Chancers Club, but simply requires direction"

Several others grumble in agreement and Mikalus then simply answers Atlas, "This body is looking to hear the truth of what transpired from the witnesses."

Here, Cameron stands and begins the tale. Several councilman settle into their chairs. As Cameron gets the part of his tale on the signs from his goddess, several of the listeners roll their eyes and lord Bezel leans forward, "You can leave out your personal beliefs and dogma." several others nod.

Cameron pauses for a drink and brings up a cleric and lord Bezel again speaks, "Just continue." and so the halfling does. Cameron finishes up and takes his seat

What the board may be thinking is difficult to tell. The party is fairly sure that at least 2 of them are not overly happy with what they just heard. Precisely why, is impossible to know. Are they trying to curry favor with Gaston or perhaps Duke Thesk. Or perhaps they assisted in nominating Gaston and now may loose a great deal of prestiege and face within the club if what the party has said is true

The others are unreadable and silence falls over the room for a moment. A very brief moment that is broken by a banjo. Mack's earlier plan to roam about the room was cut short by a man moving quickly form the shadows and escorting him back to his seat. Mack's escort then returned to the shadows and melted away into blackness.

The Chancers Board members sit in quiet contemplation as Mack plays and after perhaps 5 minutes, Mikalus Dragonspell leans forward, "I have a few questions." he begins,
"Does anyone have anything to add?"
"Would you agree to Gaston leading others into unknown dangers?"
"Why do you think the airial mounted creatures gave up such a powerful tactical advantage?"

The others sit quietly, analyzing the party.

Atlas Sunowl (Trey) AC: 21/21 (T 13 FF 18), CMD: 18; HP 21/21 Character Sheet 
Wednesday January 14th, 2015 11:14:15 PM

Atlas laughs as Mack tries to wake him. He's wide awake. While politics bore him, he's also aware that there will be repercussions from today no matter how this goes, and that energizes him.

Atlas nods to Cameron again, the appreciation for his full account of the story clearly written in his expression.

Atlas then thanks Crosseye for reminding him and chimes in one more time, "You should also be aware that we took this job with very little knowledge of the goal. Gaston would not give us details even when pressed. However, considering that this adventure would allow us to get to know the area we decided to accept the risk. The more we know, the better we can help the Tree and its inhabitants."

Atlas Sunowl (Trey) AC: 21/21 (T 13 FF 18), CMD: 18; HP 21/21 Character Sheet 
Wednesday January 14th, 2015 11:30:07 PM

ooc: Oops, posted before refreshing, so my last post is out of place. However, it kind of fits with the first question they asked.

Atlas quickly responds to the questions from Dragonspell. Regarding his second question, he simply says, "No, I would not want that man to lead anyone into a dangerous situation. He did more harm than good in every situation we encountered. I am not saying that he is an evil man, I am just saying that he is not an adventurer and not fit to lead anyone in any capacity."

He pauses. The last question is much more difficult to answer and it shows as he spends a moment thinking about it. "I have a few thoughts on the tactical decision, but nothing concrete. It could be that the giant wasps offered to help, but were not willing to actually put their lives on the line. However, that requires more intelligence than I give them credit for. The more likely scenario as I see it is that someone did not want to risk the wasps being killed in battle. I'm still under the impression that someone with great magic is overseeing this forest and they are the ones that made the decision. There are other possibilities as well, but that's what my gut says."

Carver (John C) AC 16, AC 18 with shield, CMB 6, CMD 17, HP 21/21 Character Sheet 
Thursday January 15th, 2015 12:17:51 AM

Carver speaks to the final question......
"I have an opinion about the tactical situation with the wasps.
I know from piratical experience that mounted combat is hardly simple, even for one such as myself. A mounted fighter has to deal with his mounts actions as well as his own. Now consider you deal with a mount only in reference to the ground and distractions from that point of view. Now imagine adding the effect of flying and the need to control the mount in up and down as well as side to side maneuvers.
While some of the veggie-pygmys seems a bit brighter than average members of it's type, that kind of control in battle would require years of daily training. I expect they used them like a mounted infantry would use a horse.
As in getting to the fight faster than expected and then attacking on foot. That is the effect of cavalry versus mounted infantry versus what amounts to air cavalry."


Mack (Eric R) AC: 15 (T 15 FF 12), CMD: 11; HP 18/18 Character Sheet  d20+8=13 ; d20+12=16 ;
Thursday January 15th, 2015 7:38:19 AM

I mostly look to Atlas to answer the questions for us. I feel he's representing my thoughts on this just fine.

I then focus on the shadows to see if I can pick out the hidden people, just for fun.

(d20+8 perception check of 13) (so, probably not)

Then, once I have a good count (probably zero), I slowly stand up, and move towards the shadows in a "Beverly Hills Ninja" like stealth fashion, trying to surprise one of them. :)

(d20+12 stealth check of 16)

OOC: Obviously, I'm not really expecting to be stealthy.... more trying to "act" like I'm trying to be stealthy and not see them, when obviously I can't be stealthy here with them already watching me. More trying to "pretend" I don't see them in the shadows; and in reality, I probably DON'T see them in the shadows, even though I know they're there. ;)

IC: When they DO (most likely) come out of the darkness and kick my butt, I ask them... "Uhhh.. yah, I was just wondering if I could get some water? I'm parched."



Cameron (David F) AC 18 (T 14, FF 15) CMD 13 HP 16/16 Character Sheet 
Thursday January 15th, 2015 10:13:43 AM

When it is suggested that Cameron leave his personal beliefs and dogma out of the story he stops and stares directly at the people who agree with the speaker. A look of puzzlement crosses his face as he thinks about their request. Then he answers.

" No. You asked what happened from my point of view. My beliefs and observations are the backdrop for the decisions I make. I could no more separate them from the story than you could separate your life experiences from any decisions you make. Even as they relate to Gaston. My beliefs and morals are one of the reasons that he walked back to the Tree today instead of remaining the guest of the Vegepygmies in the woods. At the beginning I agreed to help him realize his goal of succeeding at this trial. Leaving him behind to answer to the forest people might have been what he deserved for his arrogance, but it would lie contrary to my agreeing to help him. The Lady is very aware of oath breakers and the consequences for doing so are quite dire indeed. If you find my reasons unsatisfactory in my explanation then make up your own, but I won't omit them ."
"Now, did you wish to hear the rest of the tale? You have already ruined some of the surprise in it by interrupting me. I trust that will be the last time you do so and will politely save your questions until the end."


At three feet tall Cameron physically does not strike an imposing figure. However, whenever he speaks of Jancassais his confidence and presence increases to a room filling degree. There is no doubt in your mind that he believes everything he says regarding her, from her guidance to his belief in her swift vengeance towards those who take her beliefs lightly.
When the tale ends and the questions are asked, Cameron pauses for a moment as some of the others weigh in. He pauses longest on the question asking if any of them have anything to add. He had omitted Gaston's attack on Zee and looks at the girl, wondering if he should add this attempted rape to the list of problems the man faces. He decides that the attack was not made against him and if she wishes to claim grievance, then the issue is hers to mention, not his. Then he answers the questions himself.

" Would I allow him to lead men into unknown danger?"
" Absolutely not. He has one approach to solving problems and that approach is overwhelming force. If he meets a problem that cannot be solved by overwhelming force he either gives up, or continues to apply force when it will not work, costing lives and resources. He would be a poor choice for any such job."
"Why did the vegepygmies not press their advantage of flight and attack from the air while mounted?"
That is a good question. One I had wondered about myself. While we fought them one of their number used an illusion to mimic the sound and vibrations of the wasps, as if they might return at any moment, but they did not. I have two theories."
" The first, and less compelling of them is that The Lady would not allow a venomous creature to be deployed against one of her faithful when I had offered no offense worthy of such force. I do not believe this to be the case, it does not feel like the correct reason to me."
"The second theory I have is the prisoner we captured in the second combat and released at dawn proved to them that we had enough honor that they would not press an unfair advantage against us. The make up of their bodies meant that piercing attacks like arrows were mostly useless against them. By continually remaining out of reach except to attack they would be almost impervious to any counterattack we could launch that would hurt them. I think by releasing the one we captured unharmed we gained enough of their respect so that they felt dishonorable doing that, and dismounted. They had a language, even though we couldn't understand it, and they fought to protect the honor and sanctity of their land. This is a concept that we can also understand. It is not a stretch to think that they could see our honor and respect for them and returned that by fighting honorably. At least it isn't a stretch for me."


Zee (Cade R) AC: 12 (T 12 FF 10), CMD: 12; HP: 11/11 Character Sheet  d20+4=10 ;
Thursday January 15th, 2015 12:48:21 PM

Zee watches her party cast about like ruffians: the cleric is begging the Peerage to smack him, Atlas is blunt and ungoverned, Mack is bored, Carver is offering multiple explanations, and Crosseye is mute.

Zee must never allow the party to "go their own way." Atlas is a fine general, Cameron is a devout worshiper, but we need to pick one among us to be the diplomat. Zee stands and turns to her party; she speaks in a low, polite tone, "Please, take your seats. Carver, Atlas, can you manage to entertain Mack? He needs a distraction. Cameron you have been a great help, allow me to have a moment with the board."

Zee looks at the board and curtsies, "M'Lords and Lady, I apologize for our rough turn of phrase. Our cleric is an adopted scion of a noble dwarven clan, so he takes the liberty of Peerage, but I believe he has a right to it. As for the rest of us, I beg that you to remember our youth and lack of training. We will season well as we gain experience and patronage." Zee sighs, "Lord Dragonspell, I will add this. Sir Gaston can lead effectively, as all the peers can, but the wilds are not the place for him. He will serve well to line the coffers of the Club, as a politician and figurehead we have seen his excellence at promoting, prompting, and vying for position. All over Wold, Gaston will improve the legacy of the Chancers in noble houses, and the Halls of Government, but in adventure and war Gaston will need more training and time."

Zee clasps her hands behind her back, "As to the wasps, I admit. We are not seasoned adventures of deep knowledge or experience. I can tell you that the pygmies used the wasps to move into location, but they could not get compel the insects to war. As lords, with your own holdings and servants, you may see these men as traitors; but I add this. Gaston abused his power and position. He has denied payment, and broken trust with this group. Now, he has veiled a promise of punishment, coached us to lie to our betters, and mistreated the party to compel his admission into the Chancer's Club. We are young, and brash; however, these men gave their own lives over and over to protect their contracted charge. If you want to contract with these fine men, you will secure a steadfast crew."

Zee concludes, before anymore damage can be done. As she returns to her seat she shoots Atlas an angry frown.

Zee (Cade R) AC: 12 (T 12 FF 10), CMD: 12; HP: 11/11 Character Sheet 
Thursday January 15th, 2015 12:51:09 PM

OOC: Zee attempted to blunt the anger of the board: 10))

Cameron (David F) AC 18 (T 14, FF 15) CMD 13 HP 16/16 Character Sheet 
Thursday January 15th, 2015 1:39:30 PM

ooc
Hmm, some of that is true, but most of it doesn't answer their questions. Based on that, it is my conclusion that you have an excellent grasp of politics and diplomacy.

Zee (Cade R) AC: 12 (T 12 FF 10), CMD: 12; HP: 11/11 Character Sheet 
Thursday January 15th, 2015 2:05:07 PM

OOC: LOL, okay, so let me talk to the boards, committees, and tribunals; and I will let you talk to the Gods.

So you chossed to be heroic... - CoDM Corsario 
Thursday January 15th, 2015 3:40:27 PM

OOC: i have to say I spent several posts trying to convey the idea that lying to support Gaston was the proper way of action. Avoid an unnecessary confrontation and save yourselves from a future enemy. I though I had you convinced of it. My mistake.
To tell the truth now is an heroic thing to do. Put others (even if you don't know them) before yourself. As heroic as putting yourself between a woman and an attacker. And as dangerous too.
Time for you to see the consequences of the course of action you choose.


Mack (Eric R) AC: 15 (T 15 FF 12), CMD: 11; HP 18/18 Character Sheet 
Thursday January 15th, 2015 4:17:35 PM

OOC: As long as they don't take my banjo away. :)



Atlas Sunowl (Trey) AC: 21/21 (T 13 FF 18), CMD: 18; HP 21/21 Character Sheet 
Thursday January 15th, 2015 4:24:07 PM

ooc: You were mostly obvious Corsario, but I to be honest, I was not 100% sure. I always second guess everything, so it's not your fault :-) However, that's OK, we have to do what we think our characters would do. If we die, well, at least we died being true to our characters. I think I am more excited for your next post than any other time I have spent in the Wold...cannot wait!!


Crosseye (Earl) AC: 17 (T 12 FF 15), CMD: 18;HP 20/20 Character Sheet 
Thursday January 15th, 2015 4:49:34 PM

As the story is told, I nod my head in the acceptance at different point. I go though the story in my head accounting the different parts remembering what went on. When Mack gets up I wonder to myself "Now what is he up too?" Then when I see him escorted back to his seat i laugh to myself. "Oh Mack! What did you do." Seeing him then jump around like a fool after, playing with the shadows I say to myself " That crazy Mack!"

When the tell is told and questions started, I think them over, but as I am not skill in these things, I really have nothing to add so I stay quiet. I like Atlas, our leader, and Cameron speaking for the group. They seem to be able to handle the politics plus with the young Zee, who is wise beyond her years, they are doing a good job to me. Zee has that nack to defuse and calm the situation and knows how handle people. She seem to know what they want to hear.

------
Occ wow that was a nice telling of the tell David and like how the different characters personalities are showing though!

Atlas up front to the point no holds bar and natural leader
Cameron very deep to his beliefs and more experienced to the world of Wold
Carver a man of action over words
Mack the crazy fool always getting into trouble but bring cheer and light to the group
Zee the young lady much more wise beyond her years and knows how to handle people and situations with grace and delicacy.
Crosseye (me) the innocent shy quiet type that likes to stay in the background unless called upon or forced.

Crosseye (Earl) AC: 17 (T 12 FF 15), CMD: 18;HP 20/20 Character Sheet 
Thursday January 15th, 2015 4:55:13 PM

Occ
oh Mack you make me laugh every time you post right now and if they do I will fight to the death to get back it would just not be the same. ;)
And yes what will be the consequences be can't wait.



Carver (John C) AC 16, AC 18 with shield, CMB 6, CMD 17, HP 21/21 Character Sheet 
Thursday January 15th, 2015 5:01:15 PM

OOC: I tried to get them to skirt the edges in support, but one lone voice would make it worse than what it will be now.....

Cameron (David F) AC 18 (T 14, FF 15) CMD 13 HP 16/16 Character Sheet 
Thursday January 15th, 2015 5:31:46 PM

OOC
I didn't think that as a DM it was your job to "convince" us that any course of action is the one the Module prefers. That's why we play a role in shaping the game.
Also, just so you know, I can, and I believe John is proficient in it as well, sometimes guess the correct answer. Problem is, my character is Chaotic...to a fault. He screws with people, and situations. He chooses options that make life difficult in some peoples eyes, but "interesting" in his. I knew supporting Gaston was the path of least resistance and harmony, but the rest weren't gonna go for it. Once I saw what Gaston was like in his natural element, I liked him even less than I did before. Cameron has done the cost analysis already. The people that he cares about, outside his clan who would eat Gaston and his politics for breakfast, are in this room. They chose this path, despite being told it would be hard. He has to support them. This will certainly be "interesting". I also second Atlas's point. I can't wait for tonight's post.
His goddess is in the revenge business. Trust me he has an idea how wrong this can go.

So you chossed to be heroic... - CoDM Corsario 
Thursday January 15th, 2015 7:30:19 PM

OOC: Well, Dan is the DM now, and he is the one that wrote the module (a very nice work, I must say). I am awaiting his post too, anxiously.

Cameron (David F) AC 18 (T 14, FF 15) CMD 13 HP 16/16 Character Sheet 
Thursday January 15th, 2015 7:59:41 PM

OOC
Sorry, that last comment sounded harsh the way I wrote it. I just mean I thought the DM was supposed to be neutral, letting the party succeed or fail on their own .

The Chancers Club Selection Board 
Thursday January 15th, 2015 10:50:04 PM

OOC: I don't want to step on conversations, but going forward let's try to have these conversations on loot n Booty and keep the game board more in game. Jerry likes it when you talk up your game in the LnB too. I will be deleting out the ooc's tomorrow to clean it up a bit. Thanks all

During Camerons tale, he defends his position and perspective of the story and that his beliefs are essential to the story as he tells it. AT his reply one of the lords blanches slightly and lord Bezel leans forward and as he raises his finger to give Cameron a piece of his mind, Mikalus reaches over with a hand to still him and lord Bezel sits back with a nod. Mikalus the Silver Bishop motions to Cameron, "Continue good and faithful servant."

Atlas and Cameron are first to answer and the table has multiple visible reactions at what they say. Two clench their jaws in obvious anger at hearing what is said and the elven woman smiles slightly. Mikalus and Bezel remain stoic and unreadable. and the last two seem to sink in their chairs and begin spinning the information about in their mind

As reasons are given for the creatures as to why they may have dismounted, most at the table don't seem to be paying attention. They are wrapped in their own thoughts and are certainly not interested in the answer. The man who is, Mikalus Dragonspell, breaks his unreadable face with a small smile and minor nodding of his head. Mikalus is not alone in his interest in teh creatures of the Eastern wood, but certainly it is a minority. Soon enough a man at the end makes rolling motion with his hand, "That is enough on the creatures I think. Thank you for your insights and thoughts." he says to the party.

Mack slides out of his chair, again and begins 'sneaking' up to where the man disappeared. No one ever exits from the shadow and Mack finds only the wall. Several of the lords at the table have now shot Mack angry looks and the elven woman speaks up. "If the children cannot stay in their seats while the adults talk, then they need to leave the room." Her voice is full of annoyance and lord Bezel looks to Dragonspell. Mikalus leans forward, "Mack, if this is too much for you, you can leave at anytime." Here his voice takes on a much greater air of authority and his presence seems to fill the room, "Leave or stay, but you will refrain from any further mockery and disrespect for my self and my fellow lords and ladies"

Zee moves up and speaks last. She opens by apologizing and instantly has the attention of the group. As she speaks to the strengths of all of them, including Gaston, the members who seemed to have been put off earlier now seem to soften in their visage. Zee does point out that Gaston is, however, no adventurer. That is not where he excels.

Crosseye remains quiet and in thought on what is transpiring about him

When Zee concludes, lord Bezel stands as does the elven woman and two other lords as they spy Bezel getting to his feet. Mikalus and the remaining two lords do not stand immediately and Dragonspell is the last to do so. The Silver Bishop is the first to speak though, "Thank you. We have much to discuss." Mikalus sits back down as does lord Bezel. Both turn away from each other to speak to the man on the other side/ The elven woman simply sits and folds her hands before her. The last two lords begin moving towards each other to form up and speak off in the a corner.

The doors leading into the room open and the runner steps in to ask you to step out and again thanks the group. The party is free to go where they wish, the gala is still going on, but you are escorted down from the TreeTop suite and you note two men at arms take positions at the base of the winding stair.

So you chossed to be heroic... - CoDM Corsario 
Thursday January 15th, 2015 10:50:08 PM

OOC: The party will succeed or fail on their own, not because of the DM's, no question about that. I think you will understand better after Dan finishes the scene... As he says, we can continue in the LnB.

Cameron (David F) AC 18 (T 14, FF 15) CMD 13 HP 16/16 Character Sheet 
Thursday January 15th, 2015 11:42:45 PM

Cameron is escorted down the stairs by the runner and his first stop is the bar. He gets a glass of mead and has the bartender pour a decanter of it for him to take with him. Seeing his friends behind him he asks what seems like an important question.
" So before I get obliterated Is there somewhere Carver and I can sleep tonight, if we live that long?"
While he awaits an answer, he begins steadily emptying his glass

Mack (Eric R) AC: 15 (T 15 FF 12), CMD: 11; HP 18/18 Character Sheet 
Friday January 16th, 2015 7:54:25 AM

"I apologize if I came off as disrespectful." I say, in true honesty. This is definitely not for me, though. And at their suggestion, I leave and head back outside where I feel more comfortable and more welcome. This was never where I wanted to be, so I hold them responsible for bringing any disrespect on themselves.

OOC: I'm a little confused on the OOC being in LNB as opposed to here. At a "5 minute per day", I am not usually able to keep up with that discussion board as well as this one; but I do my best. If it's OOC but tied to this game, isn't this where it should be?

Dan K Co DM: As Im sure you have puzzled out, the 5 minute thing is complete fiction :) lol, We like to keep the game boards themselves as clean as possible on topic of the story. character action in game DM description. That is the goal. all games go ooc in posts, but back and forth conversations about the game and what characters are thinking/feeling are preferred to go to email or the Loot n Booty. Not just answering you here Eric either, if you feel you are ooc posting how your character feels or putting in further explanations as you might be concerned how others read your posted actions, i encourage you to elaborate and stretch your IC post

Zee (Cade R) AC: 12 (T 12 FF 10), CMD: 12; HP: 11/11 Character Sheet 
Friday January 16th, 2015 10:50:20 AM

Zee is furious as they are dismissed, This was a disaster! What were they thinking. By the time that she reaches the bottom of the stairs she loops her arm into Atlas's and steers him after Cameron. No, this is not a dainty silly girl fawning on Atlas and he can feel her power leaking from her pores. He can hear her counting under her breath, and by the time they have caught up to Cameron, one could make the wrong assumption that she is unaffected by the interview.

"Okay, not our best showing; let's take some notes. Cameron, produce a title and sigil before you again take the Lords of the Realm to task," Zee states matter of factly. "These men and women enjoy the mandate of the gods, and you do not, so unless you are some halfling/adopted dwarf princeling- stop poking the bears. You have remain true to your own deranged morality, but you appeared insane and threatening. Maybe you did not think anything of it, maybe you want to be insane and have the rulers of the nation mark you as a threat, but did you stop to consider that you have endangered us, they people you call friend and swear to defend? We are tainted by association, and I would rather have you honored with us as a faithful, devote companion." Zee knows that the halfling will spout a properly stubborn dwarfish response; however, she is a woman and has other matters to attend. Zee pays little heed to any "Man"-xplaining that he indulges in.

Zee has narrowed in on Atlas, "My Captian, I was flattered and heartened by your promises to lead us and protect me in the woods. Imagine my shock to find you opening us to attack in the interview! You have said and done things in the last hour that could earn us enemies, have us loose commissions for work, get us banished from the Tree... We could be imprisoned for the way you dressed down those lords!" The last sentence is whispered through gritted teeth.

Zee steps back and breathes deeply, Don't loose your cool,"Okay, if you are to lead us... You need to structure this band, your Parliament of Sunowls, identify our strengths and tell us what you want us to do when in different situations, we can not continue to toddle about like unrestrained children. You are in charge, Atlas Sunowl, start leading!" Zee nods to herself an turns one last time to Carver, Crosseye, and Mack (if he is present), "In the morning, you will consult with the general store, the blacksmith, and any carpenters we can find. We need to have puzzles, games, and string on hand before anymore interviews. Mack cannot be allowed to 'be bored' anymore." Zee smiles at all of you, "Look at you all, I still think you boys are sweet, likely to die of a self-inflicted poisoning, but sweet. Okay, see you tomorrow in the tavern for breakfast, good night."

Zee sashays away without a second glance, and the men just know that an new doom has befallen them. They have a woman who cares about them.

Atlas Sunowl (Trey) AC: 21/21 (T 13 FF 18), CMD: 18; HP 21/21 Character Sheet 
Friday January 16th, 2015 11:38:44 AM

Atlas eyes Zee as she leaves. "There may be some truth to what she said, but I'm not sold on all of it. When did speaking the truth and being candid become a bad thing? We're all just fine and we're not going to get knives in the back tonight or poison in our mead. If they wanted something different from us then that is poor selection or planning on their part. We are who we are and if they don't like that then they can tell us to leave."

Atlas seems to get more irritated as he speaks, but by the end he takes a deep breath and turns to Cameron, "Cameron, you and Carver can stay with us. We have lodging in the tree that has been provided to us. I'm off to get my clothes and gear cleaned and mended, and to pick up a few supplies. If I find something interesting for Mack I'll pick it up. That was a good idea." Atlas chuckles to himself, then tells Cameron how to find where they are staying. As he heads off. "If anyone wants to join me then come on."

---------------------------------------
ooc: how much to get my clothes and gear cleaned and mended? A copper or two?


Zee (Cade R) AC: 12 (T 12 FF 10), CMD: 12; HP: 11/11 Character Sheet 
Friday January 16th, 2015 12:03:37 PM

OOC: Zee will clean and mend without charging an coin, but I would not call it free.

Carver (John C) AC 16, AC 18 with shield, CMB 6, CMD 17, HP 21/21 Character Sheet 
Friday January 16th, 2015 12:32:34 PM

Carver looks into his goblet, "I don't think they have enough wine here for me to get drunk enough to forget that I should have more forcibly insisted that as a group we go with the suggestion I put forth. I think it would have been best to not lie, but to tell the truth up to a point. Being honest and truthful, as I am, does not mean you willingly stab yourself with the whole truth. It is not lieing to omit portions of something. It's only lieing if asked directly about something and then omitting the information.
I do believe most of us now understand what I was trying to get across just yesterday.
Let me at least refill my goblet and lets get out of here, I have a feeling that we as a group are going to become very unpopular around here."

Carver refills his drink and then follows along to where he was just told he could get some sleep. He will be sleeping with his weapons close at hand......

Cameron (David F) AC 18 (T 14, FF 15) CMD 13 HP 16/16 Character Sheet 
Friday January 16th, 2015 1:31:42 PM

When Zee starts to fly into her tirade Cameron just tries to hold it in. He has been drinking all night, socially. When he reached the bar after that meeting he had abandoned the social part and just started drinking. He is into his second cup when she specifically starts telling him what to do and he can't hold it anymore. He laughs. Not a titter. Not a snicker. Not a quiet chuckle. He LAUGHS. A deep dwarven " I've been drinking all night" laugh that starts in his toes and makes the hair on top of his head shake.

In between gales of laughter and trying to catch his breath he takes sips from his cup. Finally he abandons this when he almost sprays mead all over the bar. This was too fine a vintage to waste. He sets his glass down and holds his sides, waiting for the laughter to subside. When it does he wipes his eyes. He has tried to reason with her before, and that, obviously is pointless. He has explained his past and the fact that he hardly ever does what someone "in authority" tells him to do. It is ridiculous to think he would start now especially after the outstanding performance that they all just put on.

Atlas whet the appetites of the listeners, Cameron delivered the "whole truth" to them and like it or not, they couldn't turn away from the telling. Then Zee plays the " they are really good honest men telling you the truth the only way they know how" card and mollifys most of the anger in the room. Now the council is more worried by what they have ahead of them then how they got the information in the first place. Brilliant!

Were they all in trouble?
Oh yes, most certainly there was going to be blow back, possibly even a personal attack on them.

Had they all cleansed their souls and said what they needed to say to continue to live with themselves?
Cameron had. He was pretty sure Atlas was OK again, unburdened by the need to tell people what the wanted to hear. Everyone else followed Atlas like they had no will of their own, so yeah, they were all feeling pretty good.

Except Zee. Cameron didn't know what it was but nothing made her happy. So he had stopped trying and just laughed. If she wanted to go pout, she would. He could watch her back again, but she hadn't needed it last time and he was becoming drunk to the point of sloppiness so that was probably out.

When Atlas says something about heading off to get cleaned up, Cameron tries to reign him in. " Oh, no. You will want to stick around Atlas. In a few minutes, an hour at most the Council is coming down those stairs and making an announcement. For safety I think we should all be together when that happens. Also I think it will be a spectacle that shouldn't be missed. Have a drink and give them a few minutes. I think it will be worth it."

OOC
As for OOC in email, I tried that. It took a whole weekend for anyone to respond, which pretty much rules out planning that way. LnB it will be. That way others will be drawn to read the excellent posts we are all putting in.

Mack (Eric R) AC: 15 (T 15 FF 12), CMD: 11; HP 18/18 Character Sheet 
Friday January 16th, 2015 1:45:41 PM

I'm not sure if I managed to get out of the room before everyone else did, or not. Either way, I'd most likely head to my room. I'm guessing it's getting late. ?

OOC: (This should probably also be in LNB, so feel free to let me know....)

Personally, with the extremely high turnover rate we have, I would think we'd want new players to be able to look just t this TOP area and get caught up. They won't be able to do that in LNB (FAR too much), or in e-mails they never got. Although I definitely see the advantage of e-mails for certain things as well. A few of us have used them for smaller discussions, ones that were meant to be private between just a few of the characters.

Also, again from a personal viewpoint, when we're having discussions in our group/game, even when OOC, if they are concerning the whole party, I really DON'T want 50 other people chiming in. But maybe that's just me. ;) It's hard enough to organize our thoughts with just the 6-8 of us.



Cameron (David F) AC 18 (T 14, FF 15) CMD 13 HP 16/16 Character Sheet 
Friday January 16th, 2015 3:30:25 PM

OOC
Look at this as a story board. Most people don't want to read about what went into the story, they want to see the story. Think of it like this. If Stephen King put in commentary every time one of his characters made a decision about why they made that decision people would never finish his books. The Gunslinger (Dark Tower I) would be about 10k pages alone, nevermind the rest of the series. ( Note The Gunslinger was the shortest of the Dark Tower books, somewhere around 2-300 pages I think). Our job here is to tell the tale, not tell how we told the tale. New players don't really need to know the whys of a decision, because they aren't there to male it. If they even find out about a decision we labored over ( not really very likely) in game, then they can ask about it, in game, and we can explain our thoughts, in game. Leading to more IN GAME story on the board.
Take a look at Agents of the Fist a couple of weeks ago. I was subbing for an absent player whose charisma is rock bottom. He is not a terribly nice guy, blunt as a bag of hammers. When I IN GAME yelled at one of the other PCs to pay attention to what was going on and not do the stupid things that were getting him beat on that he was complaining about being beat on for I added a short OOC to assure him it was the character yelling at his character, not PC at PC. We already know each other and had played together before, but a short OOC like that keeps the peace. A long rant, like what I am doing now, may explain a situation, but it isn't something the readers of this story need or want to see.
Does that explain it better?

Dan leave this for a couple days since it is Friday and just delete it like Monday so it doesn't clog the board. OK?

Atlas Sunowl (Trey) AC: 21/21 (T 13 FF 18), CMD: 18; HP 21/21 Character Sheet 
Friday January 16th, 2015 5:05:48 PM

Atlas holds at Cameron's words. "You think it will be that quick? I certainly don't want to miss it. However, I want a clear head when we get there, so I'll pass on the drink. Thank you though."

Turning to look at Carver, Atlas frowns. "I disagree Carver. I think everyone is making way too much out of this. If it was that important that we lie then they should have picked the group that slept through the insect attack, not the group that stood up and fought to protect the tree. They knew exactly who they were dealing with and they got exactly what they wanted...some of them anyway. Their bickering was there long before we arrived and it will be there long after. We played our part. Now they know us even better and can use us even more comfortably. We have a an interesting audience, but they're not done with us yet."

Atlas stays by Cameron and the others. He believes in what he said, but one can never be too careful. "Cameron is right, we should stay together if they are going to come out soon. Crosseye, would you mind grabbing Mack and Zee and bringing them back? You have the best chance of convincing them I think."

Mack (Eric R) AC: 15 (T 15 FF 12), CMD: 11; HP 18/18 Character Sheet 
Friday January 16th, 2015 5:17:05 PM

OOC: Thanks David. Yes, from that point of view, it makes sense. So if the focus of this page is to tell a story, than I completely understand. If the focus of this page is for us playing a game, then I'm still in disagreement. But I'm not trying to change the web site. Just voicing my thoughts on it. :)



Cameron (David F) AC 18 (T 14, FF 15) CMD 13 HP 16/16 Character Sheet 
Friday January 16th, 2015 5:19:41 PM

At Atlas's last request, Cameron does chuckle.
" Now that ish the truthh. "
"An he ish right Carver, lighten up. After all thatsh happened, a lie, even a shmall one would have done more sharm than good. Even I shee that now."
"Oh, and donn worrrry about the drinks I'm havin, Atlas ol' boy. Alcohol is just another poison, an I can hannle poison."
" Hic."
" Shorry."


Cameron (David F) AC 18 (T 14, FF 15) CMD 13 HP 16/16 Character Sheet 
Friday January 16th, 2015 7:35:47 PM

For completeness sake. In case I should need spells tonight.

Spells prepared (underlined spells have been cast)
Create Water, Detect Magic, Detect Poison, Guidance / Slow Poison (d), Bless, Comprehend Languages, Summon Monster I


Mack (Eric R) AC: 15 (T 15 FF 12), CMD: 11; HP 18/18 Character Sheet  d20+6=7 ;
Saturday January 17th, 2015 1:54:43 PM

I play my harmonica on the way back to my room.

(d20+6 perform harmonica check of 7) a BEAUTIFUL tune indeed. ;)

OOC: I'm assuming Crosseye will catch up with me at some point, to bring me back.... or maybe I'll get attack by drunks, hearing me play my harmonica. :D


Awaiting Decisions 
Sunday January 18th, 2015 7:13:54 PM

Mack is just downstairs when the party arrives with the escort.

The group circles up and goes over the past hour spent with the Selection Board. Currently the party goers are either giving space or have not noticed the group is back. Cameron asks about a place to sleep for the evening and the party lets him know they have room for him and Carver and Zee without issue. Zee then lets the rest of them know how she saw what just happened and reminds the young men about her just whom those men in that room up there represented. They were royalty, nobility and people of far reaching power and however capable the party is, they are not peers. The party is a lower class and speaking such ways to the upper class can get you and all of them in trouble. Zee is nice and says what she says, because she cares, but when she is done she heads to the rooms the group has.

Atlas and the other discuss what transpired and the group ends up moving into the main room of TreeTops Inn. Cameron gets a couple drinks and the group also thinks that n case something bad does happen, it would be better if they were all together. A staff member of TreeTops Inn offers and fetches any of the group that is not about and within 10 minutes the entire party is within the main room of TreeTops Inn.

The hour is not so very late.

The gala is still going on and Gaston has found the group and makes a grand entrance with a crowd at his back. "There you are my friends!" he bellows. Those about him cheer and hoist glasses. Quason Thesk is not present, either is Lady Dragonspell nor of course any of the selection board. Questions fly about the private meeting and the story the group told. Gaston is the one, however, to save the party at this time. He quiets the crowd and silences all questions with the waving of his hands, "Now, now, those are not our concerns and not for us to know. Just know that they surely gave a good account of my leadership and prowess within the wood." The crowd cheers and has a drink



Crosseye (Earl) AC: 17 (T 12 FF 15), CMD: 18;HP 20/20 Character Sheet 
Sunday January 18th, 2015 9:20:14 PM

I follow the group back to party. Find Cameron at the bar starting to drink more and more. I extend my hand out to him. " That was a great account of our adventure. Now about your god! As I am a simple man without such knowledge of these things. I mean gods that is. Can you enlighten me such things. My grandfather never spoke or mentatioin any thing about gods of Wold, and I want to more." I ask him.

Mack (Eric R) AC: 15 (T 15 FF 12), CMD: 11; HP 18/18 Character Sheet 
Sunday January 18th, 2015 10:14:09 PM

I stay pretty quiet. All of this is wearing on me, and I'm just ready for a good night's sleep.


Atlas Sunowl (Trey) AC: 21/21 (T 13 FF 18), CMD: 18; HP 21/21 Character Sheet 
Monday January 19th, 2015 9:19:00 AM

Atlas puts a hand on Mack's shoulder and guides him to a table that can fit the party. He waves the rest of the party over as well and tries to initiate conversation with all of them. It has been a stressful few days and he's doing his best to get their minds off things as they wait. He does his best to engage everyone on topics other than the woods, Gaston, and the questioning. Asking about their past, their gods, their families, etc. Anything to keep the group as relaxed as possible and maybe even helping them bond some. He shares more of his history as well if asked.

Zee (Cade R) AC: 12 (T 12 FF 10), CMD: 12; HP: 11/11 Character Sheet 
Monday January 19th, 2015 11:00:02 AM

((OOC: I am sorry, I thought that the party was over and the interview was a late night affair. ))

Zee has returned to the TreeTop Inn's main chamber and she joins party happily. Cameron's inebriation is distasteful, but really the halfling is simply a collection of distasteful habits and quirks, so no harm no foul. Soon, Zee is telling the group anything that they ask of her. "What does Orba mean? Oh, it means orphan, I am the orphan beggar, Zetianos, of Plateau City. I was found by three cleric of Alemi, Flower, and Gargul. I never knew their names; I just called them Auntie Alemi, Flower's Fool, and Grannie Gargoyle."

Zee lets the conversation turn to another. She is quiet and introspective. Now and again she can see threads of gold and sliver materialize around her family. Then they move or laugh or yawn and the threads break. Zee can only see one thing here to night, I have a family, I don't have anything else; but I have a family.

When Gaston joins the table, the magic vanishes. Zee wishes she could melt into the table, but any guilt or shame could end in a grudge. Zee curtsies to the bastard, "As you say, M'Lord." Then she turns to Atlas- a silent plea in her eyes, [b]"You owe me a dance, Captian, shall I collect now?"

Cameron (David F) AC 18 (T 14, FF 15) CMD 13 HP 16/16 Character Sheet  d20+1=21 ;
Monday January 19th, 2015 12:14:07 PM

Cameron looks at Crosseye. His request is quite unexpected, and in his current state Cameron can not help but stare. Then he sees Gaston and his entourage approach. If in his impaired state he should try to give Crosseye examples, say how what Gaston was likely to do in the next few days when he is not allowed into the Chancers will probably not be condoned by the Lady as Revenge, since no slight was earned by the group. Stating that would sound like an accusation and possibly create a slight. Instead Cameron says,
" Perhaps in the morning I can explain the Woldian gods to you Crosseye. Right now I am as tired as you are, and a bit drunk. I wouldn't want to incur their wrath by speaking now"
He hopes Crosseye gets the double meaning to his words. He then hoists his glass, draining it and says to Crosseye and anyone nearby with ears.
" I must now conshult my Goddess. Now that I have the correct amount of poishon in me."
With that he burps drunkenly, and tilts to fall face first onto the table, with an audible smack when his forehead hits the surface. He then begins to snore, drunkenly.
Cameron hopes his ploy removes him from further conversation until the Council makes its decision.
Bluff 21

Mack (Eric R) AC: 15 (T 15 FF 12), CMD: 11; HP 18/18 Character Sheet  d20+8=10 ;
Monday January 19th, 2015 6:55:03 PM

I stay at the table, keep quiet, and glace around to see if anything looks interesting.

(d20+8 perception check of 10)


Crosseye (Earl) AC: 17 (T 12 FF 15), CMD: 18;HP 20/20 Character Sheet 
Monday January 19th, 2015 9:07:23 PM

I accept was Cameron says for now. I will ask again at a later time, maybe when things are so crazy. With that I take a seat at the table Atlas got for us, get a drink and wonder in silence how long will thus take. What will happen next?

Announcements 
Monday January 19th, 2015 9:22:45 PM

The party continues and spirits in the main room and outside are high. Crosseye asks Cameron about his god and all the gods of the Wold, a slightly drunk Carmeron slurs out that tomorrow would be a better time. At Gaston's approach, Zee negotiates Atlas to the dance floor breaking Atlas from the small talk

A hush falls over the crowd at the appearance of the Silver Bishop Mikalus Dragonspell. Entering the room with him, is the elven woman and the man known as lord Bezel. None of the three seem overly pleased as the walk with a steady gait to the head table. It has been just over an hour since the party left the upper suite.

There is no need for anyone to make a motion to still the room or to get everyone's attention as the three turn to address the room. Mikalus Dragonspell begins, "Lords and ladies, honored guests of Gaston and Duke Thesk. The Chancers Club would first like to thank Ciyradyl and Folbre Ilyndrathyl our generous hosts at this wonder of the Wold The Tree of Parting. We are honored that you allowed us to be here during this occasion even though our request came at such a late hour. The Chancers Club looks forward to The Tree of Parting being a part of our high festivities in the future." With that he raises a glass and calls for a round of applause and drink for the Ilyndrathyl family and all of the residents of the Tree.

The crowd responds enthusiastically and while Folbre is not present, his granddaughter Ciyradyl is and waves with a smile of thanks to the Silver Bishop. A final nod to her and the Bishop addresses the crowd again. "The Chancers Club has come to the decision that Gaston Laroutte's petition and sponsorship are in good order and satisfactory to the Chancers Club."

A cheer erupts from the crowd, glasses raise, but the party notes that Gaston while being congratulated and slapped on the back has no smile upon his face. His eyes smolder and his gaze has shifted from those around him to Atlas and Cameron.

Mikalus raises his voice and his hand, "Gaston Laroutte."

Straightening himself to his full height and squaring his shoulders, the young lord steps through the crowd to stand before the head table. Gastons's knuckles are whitening in his clenched fists and his jaw is locked. He manages to growl, "M'lord Bishop Dragonspell."

"Your admittance to The Chancers Club is denied. The Selection Board of Silver, headed by Mikalus Dragonspell, seated by lord Bezel and in complete agreement, have come to the conclusion that you have not satisfied the initiation as set forth in the spirit of The Chancers Club."

The crowd stands in stunned silence, as the three depart the room. Gaston remains frozen, his eyes burning a hole into the wall where Dragonspell was standing. Whispers start somewhere in the back, 'He can try again in 5 years', 'How could they deny him?', 'Do you think it was them?', 'Has to be a mistake', 'Wait until Duke Thesk learns of this'

Many faces turn towards the party, a young man hurries from the room.

Carver (John C) AC 16, AC 18 with shield, CMB 6, CMD 17, HP 21/21 Character Sheet 
Monday January 19th, 2015 10:23:35 PM

Carver finishes off his goblet of drink, and tries to give one of those, "don't look at me" looks.
"Time to exit I believe." he whispers to those of his friends that are near. Using the obvious act of trying to awaken a drunk Cameron. (whom he knows is not really drunk, Carver has seen the halfling drink many a human under the table at the club back at the Mailed Fist.)

Cameron (David F) AC 18 (T 14, FF 15) CMD 13 HP 16/16 Character Sheet 
Monday January 19th, 2015 10:34:22 PM

From his face down position, Cameron has monitored the goings on in the room. He remained face down so that he didn't see Gaston as he was told he would not be a Chancer. He was afraid he would smile. It was very hard not to, even now.
When the gasps ring out Cameron's head lifts up from the table and he stares about.bleary eyed, keeping up the ruse that he had passed out. Inside, his mind is racing. The kid that ran out, he is headed to get the head of security. He expects violence. Gaston is so angry he isn't even breathing. The rest of the room is becoming hostile and wants to know how this 'pillar of the community' wasn't a sure thing after all. Keep the others calm Cameron, Let Gaston focus on you, and let them make their way clear. For the Lady's honor don't let them play the hero.
Cameron rolls to his feet, nearly falls and while catching himself, casts delay poison on himself. This should snap him instantly sober, at least for the next 20 minutes or so. If he lived longer than that he would worry about it then. He continues however to act drunk.
" Ish the party over? Wha happen'd ? Is Gaston a Chancer now? Wow that was good mead, I think I'll have another."
Cameron steps away from the table and towards the bar. As he staggers away, he throws in a gesture that Carver has seen before. Cameron reserves it for when the people that he has been beating at games of chance all night suddenly realize he has been beating them and is about to make off with their gold.

So you chossed to be heroic... and you are real heroes! - CoDM Corsario 
Monday January 19th, 2015 10:44:35 PM

OOC: Posted in the LnB about the game... hope you can read it.

Atlas Sunowl (Trey) AC: 21/21 (T 13 FF 18), CMD: 18; HP 21/21 Character Sheet  d20+3=17 ;
Monday January 19th, 2015 11:16:01 PM

Atlas watches the proceedings, and while he is satisfied with the results and knows that they are right, he also feels a twinge of guilt. He knows that it is just his natural reaction of empathy for others, so he doesn't let it interfere with their situation. He turns to the group as Cameron starts to head off to the bar, "Alright, looks like the party is over. Let's stick together...Carver, please make sure Cameron sticks with us...and get out of here as a group. Back to our rooms, we'll bar the doors, it will be a peaceful night. However, keep your eyes sharp and your weapons at the ready until we get to the rooms. Who knows what this man and his cronies will do."

Atlas does his best to lead the group to the door, keeping a close eye on everything about the room.

-------------------------------------------------
Perception: 1d20+3=17




Cameron (David F) AC 18 (T 14, FF 15) CMD 13 HP 16/16 Character Sheet 
Tuesday January 20th, 2015 12:02:52 AM

" I'll be along Atlas. Carver get them home. GO."
Cameron could handle this. Cameron had faced angry mobs before. Men that wanted his blood because they were too stupid to not get drunk while gambling, or just not good at it. He was a gambler, and gamblers played the odds. Odds he could calculate by himself, not with them here.
There could be no combat, no weapons, no fighting. If that happened then the group would be barred from the Tree. Gaston was rich, he could make any ugliness that happened here go away. This was their home and they had to follow the rules

Mack (Eric R) AC: 15 (T 15 FF 12), CMD: 11; HP 18/18 Character Sheet  d20+12=21 ; d20+8=23 ;
Tuesday January 20th, 2015 7:53:43 AM

I try to make myself even smaller than I already am. As we slip out as a group, I am keeping my eyes open for anyone that's going to try to get in our way, and I stick close to Atlas and Crosseye.

(d20+12 stealth check of 21)
(d20+8 perception check of 23)



Carver (John C) AC 16, AC 18 with shield, CMB 6, CMD 17, HP 21/21 Character Sheet 
Tuesday January 20th, 2015 12:52:04 PM

Carver goes so far as to move behind Cameron, while still being sue the others, all the others make it out of the room.
"Atlas, get the rest moving. I'll make sure Cameron and myself will reach the rooms. We may be in a bit of a rush if needed, but I doubt anyone here can keep up with me if I need to run. I've carried Cameron before, it's not something I'm thrilled about doing, but when it's tactically called for, I don't have a problem doing so."

Carver does not draw any weapons, just using his size if needed to intimidate, but will let Cameron do what he does, just being ready to back him up.

Zee (Cade R) AC: 12 (T 12 FF 10), CMD: 12; HP: 11/11 Character Sheet  d20+7=24 ;
Tuesday January 20th, 2015 2:19:45 PM

Zee finds the groups behavior odd, and a little bit silly, "Atlas..."

However, men need to think they are in charge, and Cameron is not strongly attached to reality. "Atlas... Carver..."

Zee allows herself to be swept along.

Crosseye (Earl) AC: 17 (T 12 FF 15), CMD: 18;HP 20/20 Character Sheet 
Tuesday January 20th, 2015 3:35:06 PM

With the announcement from the Silver Bishop, I look at Carver and the rest "Yes it is time to go!" I grab Mack "Stay close to me, my friend" and with the group we start to head to our room area. I then notice Carver and Cameron not moving as fast as if they are going to stay behind or something, so I stop behind them. "This is no time for heroics! We all are going together. No one left behind!" I wisper to them. I grab Cameron by the back (if need be) and start to drag him out with us. Making sure Cavrer is coming too.

----
Occ
Sorry I don't know what to roll to drag Cameron plus I hope if I need that Cavrer will help. I put the order fleaving the room at Atlas up front then Zee, Mack with me dragging Cameron followed by Carver (carver might even be helping me drag him)

Cameron (David F) AC 18 (T 14, FF 15) CMD 13 HP 16/16 Character Sheet 
Tuesday January 20th, 2015 4:48:42 PM

Cameron ducks the attempt and continues to the bar. As he does so he whispers the line, " Run you fools, I have this under control ! " Hopefully Carver and Crosseye, the ones not taking the hint he is throwing like a 2x4 between the eyes get it. When he reaches the bar he asks for a bottle of mead to go.

Carver (John C) AC 16, AC 18 with shield, CMB 6, CMD 17, HP 21/21 Character Sheet 
Tuesday January 20th, 2015 5:46:37 PM

Carver grabs Crosseye, whispering in his ear."I'm not exactly sure what Cam is doing, but it's obvious that we need to exit, now we can go just outside the door and come back if needed, but he has some plan that involves us not in the room. Lets go."
Carver will herd the others out and take Crosseye with him as he heads out of the banquet hall. He will get out of line of sight, but still with in hearing range and wait, in case of serious trouble.....

Crosseye (Earl) AC: 17 (T 12 FF 15), CMD: 18;HP 20/20 Character Sheet  d20+7=10 ; d20+7=26 ;
Tuesday January 20th, 2015 6:50:30 PM

To Carver I whisper back "You know him better, but I am not going far!" with that I follow Carver's lead and head out of room and go to the shadows to hide. I stay close enough to hear and see what is going on just in case.

To Mack "Can you get to our room and bring "Mini Mack", my bow and arrows, I think I might need it. Thanks bud.

To Zee "Stay close just in case we need your powers. Until we are all out safe we need to stay close to each other.

To Atlas "You should go with Mack and get your stuff and make he is safe!"

------
I am going that because we went to a formal party/gathering we are in dress cloths and unarmed for the most part.

Stealth check to hide on the shadows outside the hall (no reduction for armour as in none)10
Perception check the goings on in the room 26

Zee (Cade R) AC: 12 (T 12 FF 10), CMD: 12; HP: 11/11 Character Sheet 
Tuesday January 20th, 2015 7:03:43 PM

To Mack, "I will stay close, Cameron is about to make a fool of himself and ensure that Gaston pegs us for life as his enemies... Should be fun to listen to."

Mack (Eric R) AC: 15 (T 15 FF 12), CMD: 11; HP 18/18 Character Sheet  d20+8=10 ; d20+12=23 ;
Tuesday January 20th, 2015 9:22:26 PM

I understand Crosseye loud and clear. "I sure can, Crosseye! I'll be right back! I speed off as quickly as possible to retrieve the equipment he needs.

I'm trying to be fast, so give up on the stealth.... unless I feel like someone is following me. In that case, I attempt to hide to lose them.

(d20+8 perception check of 10)
(d20+12 stealth check of 23)


Announcements- Aftermath  d20+10=15 ;
Tuesday January 20th, 2015 10:58:37 PM

Carever believes it is time to go and Atlas concurs. Atlas wants the group to get to their suites and bar the door.
Cameron has other ideas, urging the group to leave him and assuring them he will be all right. The halfling starts to make his way to the bar, pretending to be drunk
Mack becomes all but an invisible shadow, folding himself into the larger folks about him.
Carver however begins following Cameron towards the bar. If things got heated he was sure he could outrun pursuit. However, the centaur may have forgotten he was over 400' up in a tree with steep steps, winding paths and nothing resembling straight runs.
Zee finds the men responding, well like men, but falls in line with them. They weren't so bright perhaps, but they were hers and she would seem them through despite themselves.
Crosseye agrees the group should be leaving and that they should do so together. He moves to grab Cameron by the collar to insist the crazy halfling leave.
Cameron ducks the attempt
Carver convinces Crosseye and the others that Cameron has some method to his madness and the group acquiesces.
Crosseye and Zee do not go far past the main room, while Mack speeds ahead to get Crosseye's weapons.
Carver and Atlas move at a more steady pace towards the suites.

Inside the main room, murmurs about the sudden exit of the room easily reach Cameron's ears as he reaches the bar. Gaston arrives before he has ordered his drink. He takes a seat and hits the bar with aggression, taking out some of his internal frustration upon the bar itself. This brings the bartender quickly over, "M'lord, please be gentle upon our establishment." The bartender has Cameron's mead and a glass of wine for Gaston at the ready.

"It was you." Gaston begins in a low voice. "You and the boy Atlas were at the root of this embarrassment and I promise you that it will not go unrequited." Gaston turns to look at Cameron and takes in the halfling before him. "You have cast your glove little priest" he practically spits the last word. Gaston stands, pulling his full height to tower above the diminutive Cameron and plants both massive arms to either side upon the bar. Gaston simply stops there, veins bulging in his neck and muscles tensing about his shoulders and arms.

The rest of the room is fairly quiet and some of the guests have departed, nodding to Crosseye and Zee just outside the door. Cameron spots Ciryndryl not too very far away. The owner of TreeTops Inn is definitely paying a great deal of attention to what is transpiring

Outside word is spreading like wild fire on the announcement. Shock and disbelief are the prevailing trends. The group does not see Mikalus or the others anywhere. The Silver members of the Chancers Club have all but vanished. The young boy who ran out, can be seen, headed across the walkways and towards the residence of Folbre.

Cameron (David F) AC 18 (T 14, FF 15) CMD 13 HP 16/16 Character Sheet 
Tuesday January 20th, 2015 11:38:50 PM

Cameron looks at the man towering above him. Many of the Minotaurs in the Fist used such displays to cow their opponents. He had seen them do it, and for them it worked. Cameron however had seen Gaston do what he called fighting. He was not afraid. He opens the bottle of mead and, having surrendered his glass when he reached the bar, takes a swig from the open neck of the bottle.

" I am astounded you feel so surprised Gaston. You were there in the forest with us. You were present for the events that unfolded there. I told the Silver Council the events as they unfolded. I did. Me. Not the others, me. They all nodded and filled in parts where I may not have had the clearest recollection, but it was I who recounted the journey. Had you listened in the forest you would recall I was once a bard. I know how to weave a good tale. Maybe, had your bribe been bigger or your veiled threats a bit more creative I'd have spun the lie you wanted me to. Neither happened so I stuck to my morals and told the truth. That's another thing you would have done well to hear in the forest while we were all getting to know one another. I have morals, and orders, threats and coercion don't stop me from living by them."

" Do you really think that you standing here now, threatening a priest with nothing to his name but the gear he wears is somehow more threatening than the charge of treason I stood to face when I disobeyed orders in the Fist to protect those helpless performers? Hell, the chances of me living through the fight were slim at best. But I did live, and so did they. They were unarmed and facing gnolls that had eaten one of their number in front of them the night before, so when I told them to hide in their wagon the did, clutching their wives and children and praying I could save them. Just putting their faith in me proved they had more spine in them than a nobleman cowering beneath his blankets."

" When they found me near death at the end they didn't run, they nursed me back to health because they were grateful to be alive. Had I wanted to run from the Fist then, they would have helped me, but instead I lead them to the place my unit was and surrendered to my superiors for whatever punishment they deemed fitting. The performers were safe now, and I would stand for what I had done. Contract be damned it wasn't right to leave them to die. The Fist saw that too, and merely denied me the command I all but had in the bag before I stood for something, instead of executing me."

" So go ahead and threaten me. You'll have to take a number. The line of folks out for my head is too long for you to see me from the end where your number will be. When I do expect to see you though is tomorrow morn, when you pay us for the work we did here in the great room. Mid-morning should be a fine time for that, don't you think?"

"Now put your arms down. You've been in the woods for a week and frankly, you smell as if you have too. I have some more drinking to do before the night is over. Good morrow to you."


Cameron raises the bottle to his lips again. His eyes never leaving Gaston's. Should the big man swing, Cameron does not attempt to dodge the blow.( gives up his dex, essentially is flat footed)

OOC
I have no room here and was taken nowhere to "freshen up" Therefore I assume I am wearing my gear, my armor and weapons at least, with my pack somewhere, probably at the coat check desk. I have not made any moves for my weapons and do not intend to. If it was requested they be peace bound then my whip most certainly is, and my daggers are with my pack.

Mack (Eric R) AC: 15 (T 15 FF 12), CMD: 11; HP 18/18 Character Sheet 
Wednesday January 21st, 2015 7:18:57 AM

As I run to retrieve the items, I make sure not to break the sound barrier close to any glass worker shops. But once past them, I really open up.



Zee (Cade R) AC: 12 (T 12 FF 10), CMD: 12; HP: 11/11 Character Sheet 
Wednesday January 21st, 2015 1:07:00 PM

Zee listens to exactly half of the speech and then she starts to hear it click, Cameron is making a sacrifice because all his tools are knives and whips. Gods send that I packed a better toolbox. Zee looks at Crosseye, "Cameron is attempting to goad Gaston into a bar brawl, but I think that subtler currents are at work. Atlas, Carver, Mack and you must come behind the security forces and work to help the Tree. Whatever happens, Go to our apartment and make sure that you are on the Tree's side. I am sure I can diffuse this, before Cameron is banished from the Tree." Zee pushes Crosseye toward the rooms, and she darts back into the bar.

Zee moves to Gaston's side. [b]"Gaston, conduct yourself as if you are still under testing. The Silver members are vanished into thin air,"
she moves closer and talks quietly, "The Tree's rulers and owners are watching you closely."

Carver (John C) AC 16, AC 18 with shield, CMB 6, CMD 17, HP 21/21 Character Sheet 
Wednesday January 21st, 2015 3:06:08 PM

Carver grabs Zee, trying to prevent her from going to Cameron and Gaston.
"Cameron's plan, now that I see it, is to have Gaston hit him. Not defending himself is how Cameron plans on getting Gaston kicked out of the tree. Let it proceed and stay out of it."
"We, Cameron and I dealt with trouble similar to this in the fist, it's best to let the "bully" dig themselves into the hole deep enough it collapses in on them. This is Cameron's obvious plan."
Carver will do all he can to keep everyone out of the hall.

Zee (Cade R) AC: 12 (T 12 FF 10), CMD: 12; HP: 11/11 Character Sheet 
Wednesday January 21st, 2015 3:45:14 PM

"No, Carver, Cameron's plan is full of holes and dangerous. The mistress of this establishment is watching, the guard is incoming, and Cameron will be implicated for starting a fight. Please, I would expect a knight in the service of Gargul to keep peace better." Zee is not daunted by Carver. Zee continues to go in a diffuse this situation that Cameron is escalating.

Crosseye (Earl) AC: 17 (T 12 FF 15), CMD: 18;HP 20/20 Character Sheet 
Wednesday January 21st, 2015 6:15:21 PM

Taking the hint from Zee and trusting Carver knows what Cameron is up, I head back to the room. If only to get my stuff, but if they are gone to long I will go look for them. I do it like leaving and feel helpless but I will them to their plan for now. Knowing both Zee and Carver are still there makes it alittle better.

Atlas Sunowl (Trey) AC: 21/21 (T 13 FF 18), CMD: 18; HP 21/21 Character Sheet 
Wednesday January 21st, 2015 10:53:44 PM

Atlas shakes is head in disbelief. He looks at his party in front of him and speaks very loudly...more like yells. "Stop your bickering! This is a stupid act for Cameron to be doing, but he's doing it. I'm quickly learning that he lives by his own code and while I don't always agree with it, I'm not going to fight with him on it at this juncture. He'll either achieve his goal and be satisfied, in which case we are all better off, or he'll screw up and we'll have more problems to deal with. Had he consulted us then we could help guide it, but there is nothing useful we can do now. Let him have his plan and we'll act accordingly after, just like we always do whether it is him, me or any of you.

"Carver, keep an eye on the door. Everyone else, we wait here for the results and to try to make sure he doesn't die. If you cannot stomach watching it then go back to the apartments."


Atlas is furious, he doesn't like what the halfling is doing and he's mumbling to himself the whole time. "Carver, I'm going to wring his neck if he survives. How have you lived with him this long?"



Announcements- Aftermath 
Wednesday January 21st, 2015 11:24:56 PM

Cameron has been here before and feels he has this all well under control. Gaston was in a no win situation and he continued to apply the pressure
Mack makes it to the room and grabs Crosseye's gear and turns to exit
Zee heads back into the main room of The TreeTops Inn, moving her way past Carver and despite his objections to her actions and that Cameron knows what he is doing. She see too much that can go wrong. Nobleman simply are not constrained by the same rules.
Atlas remains just a few feet outside of the main room on the veranda with Carver and several other guests
Crosseye continues to head to the room and meets Mack at the door.

A voice comes from the second suite as Mack turns to leave, "I would like to speak with you please. The others should be along shortly I believe." the voice belongs to Mikalus Dragonspell

Inside, the crowd has quieted and Gaston stays right where he is. As Cameron lays out all that has transpired the vein in his forehead seems near ready to burst, but when Cameron speaks of not feeling Gaston worth his worry on a threat to himself, Gaston's eyes take on a darker visage and he breathes in response to Cameron, "Oh I am not threatening you little man." He glances over his shoulder as Zee approaches and then turns back to Cameron with a wink and a smile. "And all the rest as well, but not you."

Zee informs Gaston about the Silver Council and the owners of the Tree being about and Gaston leans up from his position over Cameron. Gaston looks at Zee, and then back to answer Cameron's last statement, "Oh you will see me tomorrow sell sword, but I wouldn't be spending that money just yet." He then reaches out and brushes Zee's cheek, "Dear mistaken silly girl, they are watching you" he says softly. Gaston smirks and grabs a tankard from the bar and strides away from Zee and Cameron and towards a small group of his admirers.

Those he walks towards look at him with pensive glances. Gaston declares loudly, "It would seem I need to donate more coin to the gods! Well to one in particular" This breaks some of the tension and he continues, "Worry and fear not friends! Not even Valdor Dragonstone succeeded the first time every time. Drinks around and don't forget the good halfling Cameron and his peasant girl Zee"

Ciyradyl folds her slender fingers together and watches Gaston, eyes narrowing in disapproval. She glides across the floor towards Cameron and Zee. "I do not believe we have officially made acquaintances. I am Ciyradyl Ilyndrathyl, steward of The TreeTops Inn. You are with Crosseye, Mack and Atlas and will be remaining here after this?" she motions with her hand to the gathering.

Outside the runner is hustling back from a few levels up and over, in tow is not guard or security, but the duke, Quason Thesk

Everyone Outside, Perception DC 15 Highlight to display spoiler: {Moving to intercept the duke is lady Dragonspell}

Cameron (David F) AC 18 (T 14, FF 15) CMD 13 HP 16/16 Character Sheet 
Wednesday January 21st, 2015 11:48:20 PM

Cameron sets the bottle of mead on the bar and turns to the elven woman who is addressing him. He bows from the waist and then speaks., he motions Carver over, now that the threat has passed, to meet the woman behind this marvelous Inn.
" My name is Cameron Honeytamer Steelshaper, Miss Ilyndrathyl. The Centaur you no doubt saw earlier this evening is my friend Carver, and this lady is called Orba Zetianos, though to us she calls herself Zee for short. I think I would like to make this place my home, yes. At least for a little while. I am afraid you have not seen most of us at our best this evening. Circumstances dictated that we be honest, and well, some people, such as Mister Laroutte, do not deal well with honesty."
"Forgive me, you have mentioned your title here and I have not mentioned what I do. Formerly I was in the employ of the Mailed Fist. I had to withdraw from their service after the dwarf who raised me as his son was killed and I needed to help put his affairs in order. While doing so I came to wish vengeance on the ones that had killed him, and took to the worship of Jancassis, toward that end. I am a simple cleric of hers . She teaches me what steps I will need to realize my goal, and I help her when I can with her followers and petitioners here in the Wold. I am afraid I have drummed up quite a bit of business for her tonight. It's a pity he doesn't understand that she will not see the wrong he claims the way he does."

Cameron is used to the hard syllables of Dwarven, not the flowing speech of elves. He does his best to mimic the way she said her name when he addresses her back, but his dwarven accent gets in the way a little.

Cameron (David F) AC 18 (T 14, FF 15) CMD 13 HP 16/16 Character Sheet  d20+9=16 ; d20+10=24 ; d20+9=24 ; d20+6=14 ;
Wednesday January 21st, 2015 11:57:10 PM

Perception 16
Cameron spots Lady Dragonspell headed to intercept the Duke. He smiles politely at Ciyradyl and gently excuses himself.
" Pardon me, but the fires may not all be out yet. Something about that meeting does not appear right. Good evening my lady."
Cameron heads that way as well, toward what he expects might be another outburst. He does so as stealthily as he can. Once there he tries to pick up what is being said. He also tries to interpret what he sees and hears.
Stealth 24
Perception 24
Sense Motive 14

DAN K: Cameron does not know what is happening outside of the main room which is where Lady Dargonspell and Quason Thesk are meeting

Carver (John C) AC 16, AC 18 with shield, CMB 6, CMD 17, HP 21/21 Character Sheet  d20+1=10 ;
Thursday January 22nd, 2015 12:06:07 AM

Carver speaks to Atlas while keeping an eye and ear on the goings on in the hall.
"Atlas, Cameron is not that hard to figure out. Even before he became a Priest, he was always a bit on the wild side, but he does have two rules he seems to live by. Rule number one, he'll risk his life to protect those he decides it's his duty to. Rule number two, he won't tell you what he plans ahead of time, and if he does, it may be dis-information to distract you. Now, figuring out who'll he'll risk his life for is another matter. I'm almost positive he'll risk his life for me, but that's because he knows I'd do the same for him, just like I'll do the same for you all. But it may take awhile for him to accept that you all fall into the same category. He is a bit short on the fuse, being raised with dwarves,but I imagine would make anyone short tempered. He's someone who takes a lot of getting used to, we've only been with you all for a little less than a week, I trained with him for over two years. I have the advantage of or is it unfortunate fate of having known him for quite some time."
Carver then notices that Gaston has turned his attention away from Cameron.

Atlas Sunowl (Trey) AC: 21/21 (T 13 FF 18), CMD: 18; HP 21/21 Character Sheet  d20+3=11 ;
Thursday January 22nd, 2015 12:51:14 AM

Atlas watches everything unfold. As Cameron heads out he goes to speak with him, but as is usually the case, the halfling quickly moves past him and towards the oncoming Quason Thesk. Speaking out loud to no one in particular, "Oh my, the fun continues. Can we all just call it a night and head back to our apartments before we are engaged in another conversation with the lofty and powerful on this topic? I see Cameron doesn't think so, but I'm not going to spend the whole night doing this. I'm going back."

Atlas is clearly at his wits end, he just wants to get some sleep and see what tomorrow brings. He starts walking and rebuffs any attempt by the group to keep him there. Quason Thesk is not someone he wants to get on the wrong side of.

----------------------------------
Perception: 1d20+3=11


Mack (Eric R) AC: 15 (T 15 FF 12), CMD: 11; HP 18/18 Character Sheet 
Thursday January 22nd, 2015 5:27:56 AM

"Are you quite sure, sir? I believe they may need our assistance."

I keep an eye on him as I hand Crosseye his equipment, although I'm a little surprised to see him here as well. (Mostly because apparently I wasn't running as fast as I thought I was.)

I look outside to see if anyone else is coming. I am concerned for them, and let that show, so he is more comfortable with us returning to help them.

If we don't see Atlas very soon, I try to give Crosseye the impression that we should go check on them all and make sure everything is ok. (Very obvious non-verbal communication with the whole upper half of my body.)



Zee (Cade R) AC: 12 (T 12 FF 10), CMD: 12; HP: 11/11 Character Sheet 
Thursday January 22nd, 2015 9:30:11 AM

" Steward Ilyndrathyl I am pleased to make your acquainta- "Zee is cut off from making any useful introduction by Cameron's boasting. After he leaves, Zee smiles at Ciyradyl.

"Madam, I would think that it is the Tree of Parting that would decide if we remain or not. I would very much like to extend my stay past this first night; however, I fear we are proving to be very unmannerly guest in your home." Zee says apologetically. She stands there with the elven woman; but if the steward is done with her, she says her good nights.

She steps in the hall to find Atlas talking good sense, "Excellent idea." Zee steps in behind her leader and follows to the rooms. If I am truly a sorceress, I think I most learn the secrets of a silencing spell for our cleric.

Crosseye (Earl) AC: 17 (T 12 FF 15), CMD: 18;HP 20/20 Character Sheet  d20+7=27 ; d20+2=14 ;
Thursday January 22nd, 2015 3:47:26 PM

To my surprise I hear a voice come from another suite. I take my equipment from and Mack. "Thanks! I answer the voice in a very repectful, like to speaking to a superior tone, "Yes sir, What can we do for you?". I give Mack, a this is important glance. We need to listen, look.

------
Perception of the area 27
Sense motive 14

Cameron (David F) AC 18 (T 14, FF 15) CMD 13 HP 16/16 Character Sheet 
Thursday January 22nd, 2015 4:06:18 PM

OOC
just saw your add on to my post I rarely check back so I missed it until now.
In that case he remains for a moment in case Ciyradyl has anything else she wishes to say to him.

Announcements- Aftermath 
Thursday January 22nd, 2015 9:48:18 PM

Cameron and Zee introduce themselves to Ciyradyl. The elven steward is pleasant, but makes a point to correct Cmaeron. "Gaston is still a lord and you will treat the title with the respect that requires. To not do so scoffs at all lords and ladies, not a single man." She smiles and is about to leave when she adds, "I would suggest you retire to the suites Atlas and the others and now by extension, yourselves have. No more can be gained here this evening."

Carver offers his position on living with and surviving with your sanity intact when it comes to Cameron to Atlas. Atlas nods his agreement and goes to the rooms.

Mack and Crosseye enter the sitting room and find Mikalus Dragonspell relaxing in one of the high back chairs and enjoying some caramel liquid. "Please sit, I brought a drink as a peace offering." he motions to a crystal decanter on a small table with a similar caramel liquid inside and 7 crystal glasses about it.

Atlas enters shortly after to find the three men.

To speed us along....
Carver. Cameron and Zee join in short order as well. Mikalus offers the group a drink and lets you know the decanter and glass set are theirs to keep.
"Consider it part of a peace offering and apology for what has transpired. I am glad lord Bezel and myself did not err in suggesting you accompany Gaston as his witnesses. Your steadfastness is to be commended and rewarded. I have made provisions with Laughingwater to hold 1,000 in gold for each of you. Make no mistake, Gaston is a man of means and power and he will plot against you for this slight." Mikalus takes a sip of the potent liquid.
"We were in a quandry when Gaston , suddenly found his uncle Quason Thesk, and convinced the duke to sponsor his membership. One simply does not say no to a duke of Plateau City. Lord Bezel touched upon this idea and I filled in some of the details. Your account of what happened in those woods, provided what we needed to sway the rest of the council and give us an out with Duke Thesk." Mikalus stands and shakes hands of those willing to do so, "An added bonus you can tuck in your hats, is that you are known to the Chancers Club and that is no small thing. Perhaps you may even stand before the board yourselves one day." Mikalus nods, "You have the thanks of the Silver Bishop Mikalus Dragonspell and Lady, Master Mage Dragonspell."

With that Mikalus pauses a moment in case a question arises and departs.


Cameron (David F) AC 18 (T 14, FF 15) CMD 13 HP 16/16 Character Sheet  d20+5=25 ;
Thursday January 22nd, 2015 10:30:02 PM

Cameron is more than happy to drink the offered spirits. He can tell from the color and flavor that they are indeed a well aged spirit. Cameron listens, and when they are done, bows before the members of the Silver Council that are present. Respectfully he addresses them this time.
" Thank you for your trust. I do apologize if we were disrespectful in the council meeting I apologize again for my refusal to put aside my beliefs in the telling." ( I am not clear if Lord Bezel is here if he is Cameron addresses him, if not, he asks Lord Dragonspell if he would convey the apology.) "Refusing to change my point of view was regrettable, but entirely necessary. Asking me to tell the tale in my words without my insights from the time would be the same as asking you to tell me of your life, but not include your highborn point of view. It just isn't possible."
" Gaston plans now, from what he says to use my own church against us, more specifically against all of you. I think he will find that a dicey proposition. The Lady has an odd sense of honor about her. She does not dispense Vengeance against those who have not forsworn an oath or offered an offense. I think the fact that we told the truth will make any penalty she might send against us smaller than Gaston thinks."
" My Lords, Gaston says he will try to gain entrance to the Chancers Club again. Should that arise in the future I beg the favor that you would send us word. No other group should have to suffer him in a trial such as this again."

Diplomacy 25 ( natural 20)

Mack (Eric R) AC: 15 (T 15 FF 12), CMD: 11; HP 18/18 Character Sheet 
Friday January 23rd, 2015 7:46:15 AM

I offer my handshake as well, and appreciate the peace offering.

Once he leaves, "Well, it's been a LONG day. I'm not sure what tomorrow will bring for us, but I need a good night's sleep."


Atlas Sunowl (Trey) AC: 21/21 (T 13 FF 18), CMD: 18; HP 21/21 Character Sheet  d20+2=14 ; d20+4=22 ; d20+3=20 ;
Friday January 23rd, 2015 10:54:28 AM

Atlas is clearly surprised to see Mikalus when he gets back, but he does his best to compose himself after the long day. "Lord Dragonspell, it is an honor to have you here in our chambers. Thank you for the drink."

Atlas pours himself a glass and takes a seat with the others. "Also, you are truly generous in your gifts. I'll admit, we're all a bit worried about the fall out with Gaston and Duke Thesk. I expect we'll have to look over our shoulders for a while.

"I am sure you have deduced this on your own, but we're clearly not the most politically savvy group in town. Do you have any advice for how we would handle the situation?"


Atlas listens very carefully to Dragonspell's comments. It is not every day you get a chance to spend quality time learning from someone like this.

After Mikalus answers his first question, Atlas asks a second. "Lord Dragonspell, another question if I may. We find ourselves at this great wonder with free lodging and a general purpose, but it still feels like we are floating in the wind a bit. Do you have any advice on how we go about making ourselves useful? Can we be of service to you or your wife? Would you recommend that we meet with anyone else in particular? We just want to ensure that we are living up to everyone's expectations and doing the best that we can for the Tree and it's inhabitants."

Again Atlas listens intently, hoping to learn something that will help guide them moving forward.

---------------------------------------------------------
Sense Motive: 1d20+2=14
Diplomacy: 1d20+4=22
Perception: 1d20+3=20


Zee (Cade R) AC: 12 (T 12 FF 10), CMD: 12; HP: 11/11 Character Sheet 
Friday January 23rd, 2015 1:00:25 PM

Zee sits gob-smacked first Cameron's diplomacy, and then Atlas business acumen. As Lord Dragonspell departs she is very careful to curtsy appropriately.

Zee gives a small whoop and leaps over to Atlas, she kisses his check and wraps her arms around Cameron, "How wonderful you can be civil, it just takes time to have you warm up."

Zee spins away from them and before they leave she puts a plan in motion. "I want us all to eat suppers together, we need time to know one another and pool our resources for jobs..." Zee goes on to outline little appointments with each person to help them with supplies, clean and repair gear, and get to know them better. You can see that this trills her and these little errands though annoying cause her great joy, in just thinking of spending time with you. Finally, she says, "I want each of you to think about letting me spend a faction of the gold you earned on nicer clothes for special events, nothing for the field, but something that you can wear to special occasions. I will make the arrangements and help you at the fitting, but let me do this for you, please?"

Cameron (David F) AC 18 (T 14, FF 15) CMD 13 HP 16/16 Character Sheet 
Friday January 23rd, 2015 1:25:29 PM

" I can be alot of thing, all appropriate to what I am trying to accomplish. Trust me, If I lose my temper, you'll know it."
"Hey! Easy with the hugging, This stuff costs more a bottle than my armor."
Cameron says, blushing slightly as he holds his drink out, making sure to keep it level as he is hugged. This was good booze, Grandfather would approve.

Mack (Eric R) AC: 15 (T 15 FF 12), CMD: 11; HP 18/18 Character Sheet 
Saturday January 24th, 2015 4:13:37 PM

I dream of a peaceful night sleeping in the forest.


Change of scenery - CoDM Corsario 
Sunday January 25th, 2015 6:45:07 PM

OOC: Surrounded by Vegepygmies... doesn't sound that bad now, right? :D

The Chancers Departure 
Sunday January 25th, 2015 9:12:37 PM

Ooc Mikalus is alone with the party.

Mikalus sips his drink, "Cameron, you behaved as I had hoped you would. A bit blunt for many of the council and in the future I would suggest you remember that most lords deem themselves above your position and misfortunate happenings can be result of slights in that manner. I shall pass along your endearment to the Board" He takes another sip, "I am not one of those, but rose to my position through accomplishment and not simple birthright. As for Gaston, Vengence is a strong word that carries a great deal of promise with it. Take care where you assign it But you are partially correct as I said earlier."

"Yes I imagine he will." Dragonspell leaves the statement at that and replies to Atlas. "My advise on Gaston? I have none really. I would tell you that the duke surely will find other distractions and will be highly pressed to care about you. For to care about you, places you upon a level of elevation that he would clearly deny that you deserve. In short, you are mere adventurers and treasure seekers and very much beneath him or his notice."

Mikalus tops off Atlas's glass, "As to here at The Tree of Parting. You should get to know this wonder and why it is so. The others here with you and why they are here. Not an easy puzzle i am sure. I would advise you to seize upon opportunity, look for adventure, don't sit upon your hands like maids waiting to be given task."

"With that good gentlemen and lady, I bid you goodnight and blessings. The Silver Chancers will be gone by the time you awaken tomorrow" With that, Mikalus Dragonspell exits and makes his way to the upper suite level.

The rest of the evening and night pass without incident. The party ended near 10pm. Morning arrives with a glorious sunrise.

To help with mental picture bearings of the rooms in which you stay since most are new. From the Main room in Tree Tops Inn, across the room and up a side flight of stairs and down a hall. The walls are open, granting more pristine views of the beauty of the Tree. The covered walk has several other paths that lead to other rooms situated about. Looking to only be accessible by the walkway or, of course, magic. At the end of the walkway, about 250' from the main room, is a short 8 steps to a beautiful cherry wood door highlighted with red and gold trim.

The suite consists of 3 rooms and a wash room. 2 sleeping rooms with 2 large beds each, separated by a communal room of about 300 square feet. The suite is pleasantly furnished, but not extravagantly so, a fire place is located in each room and a pair of filled water pitchers with glasses sits on a small table backed by chairs and a couch. A third large sized chair is just to the side by a window looking out to the west.

Cameron (David F) AC 18 (T 14, FF 15) CMD 13 HP 16/16 Character Sheet  d20+10=17 ;
Sunday January 25th, 2015 11:53:14 PM

Cameron nods at the Silver Bishop's wisdom. After the man has left he stands and streches. He finds a spot out of the way of traffic in the suite and stows his gear. He replaces his daggers into his coat and boots. When redressed he turns to the others and says.
" I must pray. After this nights happenings, I must converse with the Lady. I need to give her thanks for her protection this evening and ask her wisdom in our future endeavors. I will return shortly after midnight."
Cameron leaves the suite and walks the bridges and walkways of the Tree for awhile. He is looking not only for a suitably dark place to pray tonight, but for a place he might ask the management of the Tree for to set up a shrine to the Lady. Before midnight he will head under a walkway, to the support beams beneath, where it should be dark and removed from the bustle of the Tree. When he finds a good place he stops, calms himself and pays his respects to Jancassis.
He thanks her for the wisdom and courage of guiding the group to tell the truth and deny Gaston his prize. He then prays for enlightenment about how to proceed here at the Tree and about what to do about Gaston in the long run. Once his petitions have been made he kneels quietly, meditating, slowing his heart and his mind and listening with his entire being for a response. After a few long minutes he knows what he has to try to do here at the Tree. A shrine where her tenets are represented and understanding is fostered. That was what was needed.
He climbs to the walkway and returns to the room on silent feet. He gently opens the door and slips in. Once inside he finds a comfortable spot and lays his gear aside. With his whip close at hand and his mail still on he curls up and falls asleep until morning.
Stealth 17


Mack (Eric R) AC: 15 (T 15 FF 12), CMD: 11; HP 18/18 Character Sheet  d20+8=21 ;
Monday January 26th, 2015 7:29:28 AM

I wake up, stretch, clean up a little, and get a bite to eat with a glass of water. I then go out for an early morning stroll around the tree, to see what I can see.

While I'm out, I am curious if there are people here in need, or if everyone is as fortunate as we are as to having a place to stay. Are there poor and needy here? Is there an orphanage?

I'm also curious if there have been more attacks by the giant worm-like creatures we faced the first night here.

(d20+8 perception check of 21)


Atlas Sunowl (Trey) AC: 21/21 (T 13 FF 18), CMD: 18; HP 21/21 Character Sheet 
Monday January 26th, 2015 9:59:07 AM

Atlas manages to get one of the beds for the evening and has the most glorious night of sleep. He sleeps rather late into the morning and is slow to rise when he does wake up. When the others give him a hard time he laughs it off, giving some comment about sleeping while you can and being glad that the political nightmare is over. He eventually stretches, gets dressed and heads out for a walk through the tree as the sun shines down upon the natural wonder. He is awestruck by its beauty.

As he returns he stops by the inn to pick up some food and drink for the group and brings it to the room so that they can talk in private. He rebuffs any attempt by the staff to help him carry it. He's just as capable as they are and he doesn't feel like tipping.

When the group is up and about Atlas slowly begins the conversation as he nibbles on a piece of sweetbread that he picked up. "That was quite the treat having Mikalus join us last night. I would suggest that we keep the serving set here in the room in case we ever have an emergency and have to pawn it. Until then we'll put it to good use."

Atlas quickly changes gears to the business at hand. "Now lets talk about what it is we're doing here and how we're all going to make this work. We're a group of misfits that have been through together through happenstance, or through divine intervention of you prefer, and we're at this tree with a purpose, yet we have no clear path for achieving that purpose. I would suggest that we spend today splitting up, either individually or in groups, and we go about getting to know more about this tree and its inhabitants. With luck we'll come back together tonight and we'll have a better idea on pretty much everything and we may even have a direction for how we can go about fulfilling the role they have asked us to play. Thoughts?"


Cameron (David F) AC 18 (T 14, FF 15) CMD 13 HP 16/16 Character Sheet 
Monday January 26th, 2015 12:53:29 PM

The next morning Cameron rises early, not because he wants to, but because he has so much to do today, that an early rise is necessary to get even some of it done. Having met Ciyradyl last night, she is the first person he thinks of to find out who to speak to at the Tree. Hopefully he finds her in the Treetop Inn and strikes up a conversation with her. The fist thing he requires is a dwelling to set his Shrine up in, he asks her who it is at the Tree he should speak to. The next thing he will need are things to go in his new space, so he inquires about that as well. He needs to line up a route to the Catacombs and to more mundane supplies, and asks about those as well. Lastly, he asks where he can find Liliput Muffinbubble the caretaker of the Shrine of Alemi in the Tree. He explains that he should meet and speak with her before he sets about his other endeavors, as a sign of courtesy and respect to a fellow cleric.

Carver (John C) AC 16, AC 18 with shield, CMB 6, CMD 17, HP 21/21 Character Sheet  d20+7=15 ;
Monday January 26th, 2015 2:13:04 PM

Carver awakens in the morning, after having slept in the main room for the night. He gave Zee privacy, even though he had spent years in a barracks with mixed company he knew a lot of women had trouble with that sort of sleeping arrangements.
"I think we need to find a couple more rooms or something, four beds, or spots for them and all of us are not going to fit in here very well. Plus, I doubt Zee will want to share a room with one of the guys. Back in the Fist, we set up a sort of curtain in the barracks to give privacy, but these rooms are not really that large.
Any one know who to talk to to get more sleeping space?"

If no one does, that is Carvers goal for the day. And even here, he remains armored and armed while he travels about finding the person he's looking for.

Diplomacy 15

Zee (Cade R) AC: 12 (T 12 FF 10), CMD: 12; HP: 11/11 Character Sheet  d20+4=13 ;
Monday January 26th, 2015 2:39:40 PM

Zee laughs good-naturedly at the sleeping arrangements, and she is pleased by Carver's chivalrous behavior. Zee attaches herself to the centaur for the day and goes where he goes. She asks the others for a shopping list for mundane items, and she again wants to help purchase dress clothes for formal occasions.

Zee spends her day "team-building" with Carver. She asks questions about Carver, and laughs at his jokes. She defines the relationship, "Carver, you are like a brother to me; I grew up with out any family, but with you I feel like I have found the family I was promised."

She is amenable to the idea of a private room, but she only gets it if Carver allows for her to pay the rent. She asks Carver to join her when she stops at the Leafy Chapel. Her she looks for work as a midwife, "Caretaker Muffinbubble, I would like to hear more on the memorial to Ilyndrethyl and Deeproot, and if you need I can check the stores for caring for the women in the family condition." Maybe, team-building with Carver and looking for work as a midwife should have been handled with a dash more panache, but she makes the overture anyway.

Actions
------
Diplomacy check to hire on as a midwife - 13

Crosseye (Earl) AC: 17 (T 12 FF 15), CMD: 18;HP 20/20 Character Sheet  d20+7=9 ;
Monday January 26th, 2015 4:06:30 PM

With the party and all the drink the night before I have a long deep sleep. I wake refreshed and mind clear. To anyone in the room at the time "I have some stuff I want to look into today but first us breakfast so if any one wants I think I will head to inn to get some. After Zee f you want we can look into the dress outfit plays I am going to into getting lighter better fitting armour. So if anyone wants to join they are more them welcome." ( if she is here at the time if not I will seek her out later)

With that I head out to the inn to find breakfast. (alone?) When I get there a find a table to side, out of he way and order a small breakfast (fruits, nuts,bread and drink). While wait I take a look around to see who else is there.
-------
Perception check of the inn and others that might be there 9 (I guess I am still very sleepy)



The next morning  d20+17=22 ;
Tuesday January 27th, 2015 12:06:25 AM

Cameron slips out into the night and can easily find a quiet place to meditate and pray. The peace of the leaves rustling in the tree and the cool air challenge his ability to keep hold on his thoughts of vengeance and revenge. At this time of the night, there is not a soul about that Cameron can see.

The following morning, Atlas quickly makes his way to Tree Tops Inn and encounters Ciyradyl Ilyndrathyl. She welcomes Atlas and has summoned two of the servers over, bringing enough food for the whole group, already laid out and prepared as if she had been waiting for him to arrive. No one makes a move to help beyond the doors and Ciyradyl Ilyndrathyl nods and smiles as Atlas returns to the suites.

Carver makes it his goal to expand on the the 3 room suite with private washroom. The centaur begins with Ciyradyl Ilyndrathyl, she after all owns the Inn where the suite is. The elven woman takes Carver in as his speaks, her expression never changing from a pleasant smile. There maybe some modifications that can be done to the suite to provide privacy for Zee

Zee works on team building and also heads to the Leafy Chapel to speak with Liliput. The halfling caretaker explains to Zee that there is no real need for a midwife. "Sweet girl, this is not where babies are born. There has not been more than 3 children born at the Tree ever. My understanding is that you are with Atlas, Mack and Crosseye. You do not need to find more to do."

Cameron also speaks with Liliput on his desires. Ciyradyl Ilyndrathyl directs Cameron to Liliput for all things involving the gods. From courtesy to space, as the suites are all the space she can spare and declare for Cameron and the others. Cameron tracks down Liliput easily, "Let me begin with telling you I respect your choice and your Lady. The Tree of Parting, though is about forgiveness, understanding and peaceful negotiation with respect. The Lady of Vengence and punishment is not one I believe that should be fostered. So with that I must respectfully decline your wish to create a shrine within on near the Tree."

The stores are open, the Chancers are gone. Many of Gastons guests are still about, but planning their departure. Gaston himself is seen by Crosseye in the Main room of Tree Tops and though the ranger is certain the nobleman spotted him, Gaston makes no move to acknowledge or engage the ranger. Word at the Tree is that Gaston departs around mid morning with a dozen other nobles and men at arms.

The group can move about the tree, a Catacombs portal exists to use and for the next week, the party can get to know the residents of the Tree

XP award 500


Cameron (David F) AC 18 (T 14, FF 15) CMD 13 HP 16/16 Character Sheet 
Tuesday January 27th, 2015 1:07:18 AM

OOC
We were told we were hired by Gaston. Does that mean in addition to the 1000 gp each the Chancers left us that Gaston has paid his fee of 1000 gp that he promised to pay as well, or are we just receiving the 1000 gp each from the Chancers?
I had hoped to separate the place I worship from the party quarters. Since that won't work I guess the things I have planned will need to go on there. Sorry guys and gal.
So, will we all be able to get our own private room off that common room? I don't need much space. I could live in a closet, or a cupboard. I am small after all. I just think my soon to be bought "friends" will unnerve the rest of the group.
I will have to figure out the spell failure chance for a consecrate scroll too. I think it is probably too high to try yet. We will see.


Mack (Eric R) AC: 15 (T 15 FF 12), CMD: 11; HP 18/18 Character Sheet 
Tuesday January 27th, 2015 8:04:57 AM

If I'm still in the rooms when Crosseye heads for breakfast, I definitely join him.

While I'm out, I am curious if there are people here in need, or if everyone is as fortunate as we are as to having a place to stay. Are there poor and needy here? Is there an orphanage?

I'm also curious if there have been more attacks by the giant worm-like creatures we faced the first night here.

If I happen to see Gaston while I'm out, I go over to say Hi. "Hey Gaston! Sorry things didn't work out quite the way you hoped. I think it was probably a good learning experience for all of us, and I'm glad we all survived it. Don't give up though. What are your plans for now?" I do truly feel he's not ready to be in yet, and the outcome is the correct one. But I do also feel bad for him, and hope that he can learn and grow from the experience.

(d20+8 perception check of xx)


Mack (Eric R) AC: 15 (T 15 FF 12), CMD: 11; HP 18/18 Character Sheet  d20+8=10 ;
Tuesday January 27th, 2015 8:06:29 AM

(sorry, hit the submit button too fast there)

(d20+8 perception check of 10)

The next morning 
Tuesday January 27th, 2015 8:46:34 AM

DM: No Gaston has not paid you anything.

Change of scenery - CoDM Corsario 
Tuesday January 27th, 2015 11:49:33 AM

OOC: Nor will he... :P

Atlas Sunowl (Trey) AC: 21/21 (T 13 FF 18), CMD: 18; HP 21/21 Character Sheet 
Tuesday January 27th, 2015 12:29:36 PM

Atlas sits in the chair eating his sweetbread while everyone goes on about their business, seemingly not caring that he brought all this food up for them and that he wants to talk with them about how to proceed. He muses out loud, "Hmm, seems that everyone has their own business to attend to. Well, I guess I'll have those candied nuts to myself then." He reaches out and grabs the bowl of nuts, then leans back in his chair and continues to watch and think to himself, for now content to just wait for the others to take care of their business.

Mack (Eric R) AC: 15 (T 15 FF 12), CMD: 11; HP 18/18 Character Sheet 
Tuesday January 27th, 2015 12:55:08 PM

OOC: Mack would definitely appreciate it, Atlas. :) I'm just a little confused on timing at the moment. I'm assuming I was gone early in the morning before you woke up. Although maybe I'm done with my entire list and back for "lunch" before you got up to go get "breakfast"? :)


Atlas Sunowl (Trey) AC: 21/21 (T 13 FF 18), CMD: 18; HP 21/21 Character Sheet 
Tuesday January 27th, 2015 1:23:05 PM

OOC: No worries, you are right, the timing is a little off. He's just going to sit there for a while longer waiting for the group to settle down. If they don't he may end up going out on his own. It does seem like this group has a tendency to take advantage of an opportunity to go off and do their own thing. Atlas just happens to be more of a people person. He doesn't have a ton that he likes to do on his own other than his typical morning exercise or when he needs time to think through something. He doesn't have a great purpose to start a church, help the poor, make this group respectable, etc. He just wants to move on to the next job. He'll learn about the tree and the surrounding area through that purpose, just as he'll fine tune his craft through that purpose.

Mack (Eric R) AC: 15 (T 15 FF 12), CMD: 11; HP 18/18 Character Sheet 
Tuesday January 27th, 2015 1:27:49 PM

OOC: If I DID get a chance to run up to Gaston, Atlas may find my body in the creek. Note to self: Let Atlas know what to do with my remains in the future. ;)

Cameron (David F) AC 18 (T 14, FF 15) CMD 13 HP 16/16 Character Sheet  d20+5=11 ; d20+5=6 ; d20+6=16 ; d20+6=9 ;
Tuesday January 27th, 2015 1:32:40 PM

"Let me begin with telling you I respect your choice and your Lady. The Tree of Parting, though is about forgiveness, understanding and peaceful negotiation with respect. The Lady of Vengence and punishment is not one I believe that should be fostered. So with that I must respectfully decline your wish to create a shrine within on near the Tree."...
Cameron sighs. This cleric holds the seat of worship at the Tree and though she speaks diplomatically, she would deny him the opportunity to spread his faith as well. Ffloy was not the only one that understood commerce and share in the marketplace. If you are the only temple, then all faithful must come to you.
" I see, then there is no room in the temple area here for a shrine to my goddess. Very well. For some there can be no forgiveness, no understanding without another, stronger one to take the side of the wronged. For some, peaceful negotiation will never come, because of a lack of respect. You do not wish another shrine here that might offer an alternative view to your god, and I respect that. We all must watch out for our own. I will at least be creating a small shrine for my own worship and prayers. If given the space to do so by those from whom I can purchase space in the Tree, it will be able to accommodate other worshipers, petitioners and downtrodden seeking guidance and respect for the wrongs done to them. I tell you this not to antagonize you, please, you wish only to protect your god and the serenity you have cultivated here, that is admirable. I do it because some folk have no way to achieve the goals you aspire to without the Lady's intervention. For them I would create a refuge."
"Peace to you caretaker Liliput. May Alemi's face shine upon you as the Lady's visage shines upon me."

With that, Cameron rises and is gone. His next stop is Laughingwater's trading post. From what the halfling has gathered the trader is the man to see if one wishes space to use for any enterprise. Thus he is the next most likely to be able to give Cameron a space to use.
Cameron greets the man when he is not engaged with other customers, the man has a shop to run after all. When they are allowed to speak Cameron explains his needs. He is looking for a place he can use both to rest his head and to open a small shrine to his goddess. He is forthright and tells Laughingwater that caretaker Liliput has already denied him the chance to have a shrine in or near he temple. He hopes that the entrepreneurial spirit of the trader will be strong enough to see that competition makes both faiths stronger. Cameron is willing to pay the rental or purchase amount for said space, it would not be charity from Laughingwater.
Whether or not Cameron can secure a space for his shrine, he also wishes to purchase some odd, probably rare goods from the merchant. He needs three terrariums so that he can keep some exotic animals in them. He also requires the animals, spiders, snakes and scorpions and a steady supply of food for them all. He hopes that Laughingwater can help with these things or point him to a merchant that can.
Diplomacy with Liliput 11
Diplomacy with Laughingwater 6 ugh
Sense motive with Liliput 16
Sense motive with Laughingwater 9 ugh

OOC
Guidance could add 1 to all of those rolls, but that won't help much. Oh well.
Atlas, I am not sure why you are perplexed that we are all off doing our own thing. You did suggest it after all. Besides, you slept in, several of us did not.

Carver (John C) AC 16, AC 18 with shield, CMB 6, CMD 17, HP 21/21 Character Sheet 
Tuesday January 27th, 2015 2:43:55 PM

Carver thanks her for the assistance in arranging more living space.
He then wanders around Tree familiarizing himself with the layout. He eventually wanders enough that he find Atlas.
"Hey Atlas, I doubt we'll be getting more living space. We need to bunk more people per room, maybe even bunk beds of some sort. And maybe a curtain wall for Zee. There really isn't going to be much personal space at all, and my being a Taur is going to cramp it even more.
This food for everyone?"

Carver will help himself when he's told yes.

Crosseye (Earl) AC: 17 (T 12 FF 15), CMD: 18;HP 20/20 Character Sheet 
Tuesday January 27th, 2015 5:33:16 PM

Occ
Before I post I just want to know if Mack is with me? Did I find Zee? Is there anyone else in bar? How do you go about purchase items I want to get lighter armor to replace my grandfathers heart unfitting one?
Not looking to get anything too special unless I can. Not sure on how to go about this


Zee (Cade R) AC: 12 (T 12 FF 10), CMD: 12; HP: 11/11 Character Sheet 
Tuesday January 27th, 2015 5:40:34 PM

Zee takes the rejection well; I am SO surprised to find that the clerics do not stock emergency supplies. Obviously, she intends on praying her way through any problems, just like Cameron. Zee finishes her morning errands and come to the rooms for lunch.

"Hey, Hey! I want some of your nuts," Zee smiles at Atlas, and then she sets down to the lovely communal meal. "Atlas, after lunch will you help me practice with my knife? I cannot use it well and I thought you might teach me to better defend myself." She wants as many as will come to join the sparring. Zee is eager to set up a training session down at the base of the Tree, where passers-by and merchants can see Atlas' skill as a fighter, leader and possible guardsmen.

After practice, Zee drags Atlas and any others into The Big Nest to meet Saide Silvergraft, Boolia at the Studs and Gems. Her goal is to outfit the company in dress clothes, and she subtlety suggests that Atlas consider uniforms with the 1000 gold. Zee lingers in the shops and fishes for rumors, possible jobs, and spends time getting to know the two very different women.

Finally, before all of her men are out of patience she begs for them to get their fortunes told at Moana's Fortunes. "Please, let's go in!"



The Tree of Parting - Co DM Dan K 
Tuesday January 27th, 2015 11:57:21 PM

Mack and Crosseye hit the main room for breakfast and Mack heads over to strike up a conversation with Gaston. His banter is met with a hard stare. Gaston then waves Mack off, "I have no further use of you, begone little man." With that, he turns to his breakfast.

Liliput listens, but is shaking her head in disagreement to what Cameron is saying, "And thus our fundamental and opposing views. Everyone is capable of forgiving others that have wronged them. That is why it is the most powerful force of all. I do not wish a shrine to a deity that teaches violence, death, obsession and extremist action to the absence of all other possibilities. This place, The Tree of Parting, is about peace, forgiveness, life and all things that Jancassis is not. To strike without remorse, to never succumb to forgiveness to never reconsider actions to be taken upon those deemed to be struck down. There is no place for such teachings here." At the mention of protecting her god, the woman shakes her head and her shoulders slump, "You know so little and say so much. My heart aches for you. No I say to you, you wish to create a shrine to Jancassis out of your own need. Your lustful desire of vengeance and vindication. Your path ends in death, yours and those around you. One does not need an outside force to grant them the capability of forgiveness. It is an act of choice, a choice of love and that of life. The Tree of Parting is that refuge and out of the same respect you have offered, i reply in kind that you need know I will do what I can to prevent any public shrine to Jancassis from becoming a reality at The Tree of Parting." Liliput bows formally and wishes Cameron well. Liliput hides none of her motives or bearing, being as plain as they appear
Cameron's talk with Laughingwater is no better. He defers to Liliput in matters of faith and if she has cause to say no, then he will follow her lead. "As to the items, I can likely have what you need within a 10 day time."

Carver looks into additional rooms, currently there are none. Perhaps a second level could be started to expand the 3 room suite is a suggestion that comes up as the conversation moves from resident to resident. Another thought is to redo the rooms layout internally. Carver is informed that the rooms were given as part of residency to Atlas, Carver and Mack. They are yours to mostly do with as you will. Eventually Folbre gets involved and says he will dwell upon a physical expansion. "For the short term, the 6 of you will have to make do."

Zee takes the group about and meets with the other residents of The Tree. In her conversation with Liliput, the caretaker tells Zee to "Gather everyone in the Main room that evening and the tale will be told. It is one that all of you needs to hear."

Moana is not at the Tree, but off on one of the woman's gathering missions. Laughingwater , Saide and the others shrug at further detail. "We honestly don't know what it is precisely that she goes off to do. Every so often she heads into Izen and the badlands for a few days and returns. Handpicking ingredients for charms and potions I suppose." The fortune telling will have to wait.

That evening in the main room, you note that all of the residents are there. Ciyradyl moves to the center of the room and everyone falls silent. The candles and torches in the hall seem to dim and an inner light softly glows from her skin as she begins,
"I am Ciyradyl Ilyndrathyl, eldest great great grand child of the Greenwood Druid Ilyndrathyl. Long ago there was an Inn, The House of Parting which served travelers upon the East West Road. Run by a caring husband and wife and their 4 children. They were all skilled in defense, magic and survival and thoroughly blessed by friends. But one dark and terrible night, murder came to The House of Parting and all were slain. The bodies were torn and scattered and the filth that did this set a great fire all about and destroyed their existence utterly. The Greenwood Druid Ilyndrathyl would see this deed undone and traveled north into Culverwood, to it very heart, to the very grove of ancient treants that comprise the heart of Culverwood and beseech them for a sapling to place as a memorial. So moved was the whole of Culverwood upon hearing of the deaths and destruction of Ilyndrathyl's son and grandchildren, that one of the treants, Deeproot, followed the druid back to this place. Here he took root once again and entered an eternal sleep, surrendering himself to become an oak of the old ones and the very tree in which we now stand. The Greenmage of Culverwood has forever since taken on the surname of Deeproot in honor of the great Elder tree so that he shall never be forgotten.

With that, she looks to Folbre and Hiflanyl, tears brimming about her eyes,
"Ilyndrathyl gathered the rest of his family and built this wonder within the grand boughs of Deeproot. From a modest bed of rest for weary travelers upon a dangerous road, we become one of the most important way stations and sanctuaries in the Wold."

The candles brighten and Ciyradyl bows her head briefly, a soundless prayer of some kind upon her lips for the next moment or two. She then thanks everyone for their attention and excuses herself. Folbre declares himself tired and has Hiflanyl take him out. Boolia speaks first, "always hits them hard, but it is always a tale that is worth telling and one that needs to be. Nothing can be forgotten if there are men and women talking about it."

Atlas Sunowl (Trey) AC: 21/21 (T 13 FF 18), CMD: 18; HP 21/21 Character Sheet 
Wednesday January 28th, 2015 12:57:35 AM

Atlas takes in the story. Before they leave, he thanks Ciyradyl, Folbre, and Hiflanyl for the story and for their trust in the group to help preserve this sacred place. However, as is his way, Atlas takes the time after they leave to ask Boolia and any others that are there if there happen to be any needs or concerns that the people of the tree have that the group can help out with.

As you all get to know Atlas, you are learning that the work is what drives him. If asked about it he'll say that he he just needs to keep going, keep adventuring, keep doing good. Politics, social gatherings, mundane tasks, etc are all fine to fill in the down time, but he cannot take much of it before he needs to be out again fulfilling his purpose.

Mack (Eric R) AC: 15 (T 15 FF 12), CMD: 11; HP 18/18 Character Sheet 
Wednesday January 28th, 2015 7:23:25 AM

I listen to the story of the history of the tree, and find it fascinating.... storing some of that for the future. I then try to mingle in my uncomfortable way with people.... trying to find out more about the Tree and the community that is here.

I am curious if there are people here in need, or if everyone is as fortunate as we are as to having a place to stay. Are there poor and needy here? Is there an orphanage?

I'm also curious if there have been more attacks by the giant worm-like creatures we faced the first night here.

(d20+8 perception check of xx)

Eventually, I head outside to play a little banjo on my own.

(d20+6 perform banjo check of xx)


Mack (Eric R) AC: 15 (T 15 FF 12), CMD: 11; HP 18/18 Character Sheet  d20+8=27 ; d20+6=20 ;
Wednesday January 28th, 2015 7:25:51 AM

(d20+8 perception check of 27)

(d20+6 perform banjo check of 20)

OOC: Don't know what my problem is with hitting the wrong button lately. ;)

IC: Earlier..... I find the response from Gaston expected, unfortunately. I just let it go at that, and quietly walk away.


Carver (John C) AC 16, AC 18 with shield, CMB 6, CMD 17, HP 21/21 Character Sheet 
Wednesday January 28th, 2015 3:45:55 PM

Carver listens to the founding story of the Tree, he understands the care with which they handle expansion of the buildings in the branches of said tree. He doesn't think it's forgiveness that founded the tree, it sounds more like sorrow and obstinance as a basis. The story does not evoke forgiveness at all in Carver, it makes him want to protect the Tree, but because it should be here.
Protecting the Tree and those that live here, is just the thing for a Centaur who has a goal in life. Getting these people to support the idea of self protection and supporting the ideals of everyone, even those whom they diametrically oppose is perfect for one who wants to reunite the Taurs.
He is in the right place, he is sure of that, his Aunt would inform him if he was to be else where.

Zee (Cade R) AC: 12 (T 12 FF 10), CMD: 12; HP: 11/11 Character Sheet 
Wednesday January 28th, 2015 3:46:32 PM

After hearing Innkeeper Ilyndrathyl's story, Orba's eyes are felled with tears. She thanks her hosts and begs forgiveness from the party, and Zee takes time to be alone. She is tired and plans on retiring for the night. Zee is not so delicate that she cannot room with men, she would prefer to room with the centaur or the halflings. Centaurs seem not to need a bed, and halflings are small enough to not be the threat or treat that two teenage human males are.

Zee plans on tomorrow speaking to Raynor, and the Ilyndrathyls about things they can put Atlas's company to work.

Crosseye (Earl) AC: 17 (T 12 FF 15), CMD: 18;HP 20/20 Character Sheet 
Wednesday January 28th, 2015 4:20:29 PM

After a good breakfast with Mack and seeing the rejection by Gaston of Mack trying to make up, I head to armorary. When I enter I see all different kinds f set mall different sizes. I approach the man there.""Who do I see about getting a well fit set of armor for me. I am looking for something light, firm fitting and mobile yet I will still have some protection for me!" The man working with leather answered back and enterduced himself as "Dungrath" the wonder here of the leather shop. He looks me one over and says "I have either a nice leather set whitch is very light and will meet your needs or we could move up to a studded leather set. A little heavier, more costly but better protection."

I answer him back "They both sound good but I was wondering if you have any special armor, magical like in either leather or the studded leather and the cost?"

While at Dungrath's I also mention to him or inquire if he knows anyone looking to hire a group of adventurers . If not I will leave him with information just in case he comes across anything in the future.

After dealing with Dungrath I head back to our room to meet up with the others for the rest of the day and to see what they were up too..

Back in the room to Zee to I say "Yes I am all up for a good set of dress cloths. I will let you handle that for me if you like! Just let me know the cost so I can reimburse you."

That evening at dinner with the others I hear the history of the tree and think to myself wow what a wonderful magical place this is. We are in the presence of such a honor of nature and the Druids, a great Elder Tree. After the story telling I excuss myself from the others and head to my area of the room to get am nights sleep. Tomorrow I will do some more looking around and even might visit the weapon smith here to see what they might have.

The next morning I get and see who is around still. If anyone is I will invite them to breakfast and chat with me. I will let the know that I will be going to the weapons it's also. Hoping Atlas might join me today we can talk weapons and other stuff. Maybe even being able to dig up a job for us as I notice he is already going stir crazy just sitting around.

--------
Occ
I was looking to see if I could get +1 leather or studded leather armor but not sure if we are allowed/ if possible and how to go about doing it plus the cost? If not I will just get no magical regularl set in that case do I just subtract the gold nod add the item to inventory?

Cameron (David F) AC 18 (T 14, FF 15) CMD 13 HP 16/16 Character Sheet  d20+6=11 ;
Wednesday January 28th, 2015 5:35:24 PM

OOC
All magic item purchases are done in the catacombs. No merchant in the Wold can or will sell you magic items. Masterwork items, maybe special materials, those should be able to be bought in the Wold but magic is sold in the catacombs. As to whether or not you can have it, if it is CRB and you have the money, ask for it in the catacombs and they will tell you if you can. I don't think there are any(many?) CRB items that you can't get there.

IC
Cameron ducks the shopping trip, but when they find him speaking to Laughingwater he will join them for the rest of the day. When told that Moana is not at the Tree, Cameron listens more closely.

Does Laughingwater sound like she has been gone long? Is overdue? Might be in trouble?
Sense Motive 11

That evening as the tale is told, Cameron can feel Liliput's eyes on him. The tale is sad, and the hero did not go after the murderers, supporting some of Liliput's claims. But like Carver, Cameron feels that the tale is more about sorrow than forgiveness.

He does put off the search for a shrine location. He has tested the waters here and does not wish to dirty them. He will however start making a part of the apartments into his own little nest, setting aside room for the terrariums when they arrive and staking out a place to sleep. He also tries to set a small place aside, curtained off, where he can pray among the terrariums when they arrive.While he awaits their arrival, he sets the jar he found in his pack in a place of reverence in this small area. It is a glass jar containing a weird bit of flesh floating in pickling fluid, labeled "If found, please return to Jancassis" . He does not know what it is, but suspects and hopes it is a relic of hers. He feels it should occupy a site of reverence. When he is able he will likely hallow the area.

Crosseye (Earl) AC: 17 (T 12 FF 15), CMD: 18;HP 20/20 Character Sheet 
Wednesday January 28th, 2015 5:54:39 PM

Occ
Do I just put in a request in the catacombs then? And how do I know I cost? And CRB what is that ? Normal item cost is 25-50g (have to look it up again) magical? Thanks!


Catacombs - CoDM Corsario 
Wednesday January 28th, 2015 6:16:45 PM

OOC: Go to the catacombs "forum" and check previous requests. That will give you a clear idea how it works.

Cameron (David F) AC 18 (T 14, FF 15) CMD 13 HP 16/16 Character Sheet 
Wednesday January 28th, 2015 6:18:48 PM

OOC
CRB is the Core Rule Book.

Catacombs is a little different, the best way to figure it out is go there and read a few posts, it is under discussion boards, The Catacombs. Essentially it is a store, you go in, take a number and when it is your turn, you tell the person waiting on you what you want. If you have the prices worked out it goes smoother, but they will price almost anything out for you.

You can get the prices from http://paizo.com/pathfinderRPG/prd/ If that link doesn't work go to the woldipedia, house rules, official books thread and it will have a link that does work

Carver (John C) AC 16, AC 18 with shield, CMB 6, CMD 17, HP 21/21 Character Sheet 
Wednesday January 28th, 2015 11:29:11 PM

OOC: In the down time, does Carver have time to "run" to Plateau City? He has a Gift Certificate to be used there, it's for a suit of clothing.

The Tree of Parting - Co DM Dan K 
Thursday January 29th, 2015 12:43:41 AM

OOC this is more of an info post.

Mack finds that there are no poor of needy at The Tree of Parting. There are about 50 people that call the Tree home permanently and about 15 that call it home part time and those 15 change regularly.

Atlas, perhaps to his dismay, finds there is nothing that needs to be done. Asking around on this subject elicits the same general answers. Sometimes a resident or more often than not a visitor will have some job so to speak but more often than not it is expected that the party create their own purpose. The point of having the heroes at the tree was not to have someone to send off to do things. the idea was that a permanent set of adventurers would do what adventurers do and bring wealth back to the area. Currently no one has any particular job. The party is advised to enjoy life.

Zee finds the same. Raynor os in charge of overall security of the Tree and does conduct some training and drilling and Zee or anyone else is welcome to participate. Drills are mandatory for all present during the Drill. Drills are generally unannounced test of readiness.

The Catacombs does have a portal that has been opened at The Tree, located between Dungarths and Boolia's shops. The portal is for any magical gear the party wishes to purchase. normal gear and equipment would all be aquired through the merchants and shops of the Tree of Parting. Any standard Core book listed goods or equipment can be had for purchase. (Just write it up deduct the gold and add it to your PC) There is no special materials available, mithril, silver, adamantine or the like.

Moana goes on excursions now and then, no one at the tree feels she is over due or in any danger at all. These trips range from 3-5 days usually and that put herer coming back in 2-3 days.

Plateau City is over 200 miles away with 100 of that distance being the east west road with no protection or way points. It is considered near suicide to make such a run. Saide, is willing to honor the certificate now and he will work through his contacts to make it good for himself. carver can consider the certificate valid for purchases of similar goods at the Tree.

Cameron has no problem getting what he needs for his personal set up within one of the rooms

We are in downtime effectively. The party will have several days to hit the catacombs, purchase mundane equipment and of course earn more trust at the Tree which they already have a high degree of. If you make CC purchases they must be DM approved before adding to your PC. DM's deliver purchases via in game posts

Atlas Sunowl (Trey) AC: 21/21 (T 13 FF 18), CMD: 18; HP 21/21 Character Sheet 
Thursday January 29th, 2015 1:15:55 AM

OOC: I'm not familiar with this...what exactly is downtime? Are we required to post? Are we expected to do anything in particular? Atlas is just waiting for information that will help them find the next adventure, so I can spend the next few days asking around about the area and rumors about things that might cause us to want to go out and adventure. I can also spend time at the Inn drinking and having fun, but I'm guessing that's not the point of the downtime.

Just looking for an understanding. Thanks!


Cameron (David F) AC 18 (T 14, FF 15) CMD 13 HP 16/16 Character Sheet 
Thursday January 29th, 2015 1:40:29 AM

OOC
That is almost exactly the definition of downtime Atlas. It allows us to get our characters "real life" things done. Sprucing up our living quarters, gaining more information about ongoing plot hooks we have given the DM, and things like that. (Speaking of which, Dan and Corsairio, I will email you an idea tomorrow about that). This is totally about defining who your character is when not saving the Wold. And yes, posting is always expected, even when your character is dead. 8).

Co DM Dan K David has summed it up nicely

Mack (Eric R) AC: 15 (T 15 FF 12), CMD: 11; HP 18/18 Character Sheet 
Thursday January 29th, 2015 9:18:55 AM

Hoping not to hurt Zee's feelings, I try to avoid her every time she brings up going shopping for "pretty" clothes. It's just not me. ;) I let her know nicely if cornered and confronted, and then, like a trapped wolverine, I have to kill her...... just in my head though. :)

I am very fascinated by Moana's excursions, and am half-tempted to go try and find her. I'm holding back for the moment though. I'd prefer to ask her if I could accompany her without just following her unwelcome. But I'm not sure we'll be around long enough for her next trip. Still mulling the idea around in my head. So if I can find out any better idea of general direction she headed out, I will do so.

I also go check out those drills of Raynor. Those could really help me survive, I think.

OOC: The Tree is a lot "smaller" of a community then I originally thought.


Zee (Cade R) AC: 12 (T 12 FF 10), CMD: 12; HP: 11/11 Character Sheet 
Thursday January 29th, 2015 10:47:20 AM

Zee flings herself into the domestic situation with relish. She erects a curtain in one of the bedrooms and will bunk with anyone, but never Atlas. She starts every morning with a whirlwind of Mage Hand, Prestidigitation, and cleaning solvent. She has become a one woman cleaning crew, and no one's gear is safe. She set to cleaning, mending, and replacing everything. In Mid-morning, Zee takes walks with Crosseye, Mack, Carver, and Cameron. In these walks she listens to the men and allows them to lead the conversation. When questioned about her past she is open, but after ten to fifteen minutes of conversation she finds herself telling a tale of Ms. Magda's cruelty, abuse, or exploitation. She will suddenly grow quiet, change the subject, or ask for a moment alone.

Lunches apparently are spent as a group. She has proposed the idea of "formal" attire, and she comes up with 36 gp per party member: "30 gold for coordinating formal outfits in grey, gold, and navy, 1 gold for mending, repairs and replacement to current clothes, and 5 gold for a tabard for each of us." She prestidigitates an illusion of a mantle that is grey with golden-brown trim, on the back is a navy and golden-brown coat of arms depicting an owl inside a rising sun, descending the sun is the root of a tree and flanking arrows. Zee says, "What do you think? Carver, Cameron, I think we can easily incorporate the emblems of the gods for you. This way people will know they are hiring the Sunowl Parliament! Huh? Huh? Couldn't you just scream?!"

In the afternoons, Zee demands a work out/ practice session from Atlas on the use of her Kukri. The first hour she is always business, but she becomes flirtatious with Atlas after that. Zee is not throwing herself at Atlas, but she is indulging her crush. How does the fighter respond? Zee is happy to attend some trainings with Raynor, but she is single-minded that Atlas attend as well.

After the training, She spends time with Liliput, the Ilyndrathyls, Boolia, and Saide. Since "politics and social stuff is her area of talent, she seems to warm to the Tree quickly. She is open and genuine and polite to the community that hosts her. She is eager to make friends with the community and share in their labors.

Surprisingly, Cameron's animals are a treat. She is very happy to see the animal pens and uses her skill and training to make sure they are well cared for. Though she is quick to disengage conversations about Jancasis with, "Uh huh, Cameron that's nice." or "Is that Mack calling me?"

Actions in Downtime
------

Purchases from locals:
((OOC: Dan K. I have no idea on the cost involved, but Zee is young and silly so I will put max. payment in post. You can email me the final cost before I update my character sheet.))
Ordering a puzzle box (an expensive child's toy that food can be placed in and the child must solve the puzzle to gain the food) - Will pay up to 200 gp for this
Ordering a set of blacksmith puzzles - Will pay a max of 100 gp.
Replaces trail rations, and dried food for cat. - 10 gp
((OOC: To be Continued))


Taking over for today - CoDM Corsario 
Thursday January 29th, 2015 10:49:36 AM

OOC: See it as a "Role Play extravaganza" time. Try to post, remember, we are having quite a roll in the "missing posting" statistics. I'll make the DM post tonight.
For example, you could try some mischief for Gaston, or try to charm some Tree resident, or start to build model of the tree with twigs and potato mush.


Taking over for today - CoDM Corsario 
Thursday January 29th, 2015 10:50:34 AM

OOC: To buy things, go to the catacombs forum...

Zee (Cade R) AC: 12 (T 12 FF 10), CMD: 12; HP: 11/11 Character Sheet 
Thursday January 29th, 2015 12:12:01 PM

OOC: Will do

Atlas Sunowl (Trey) AC: 21/21 (T 13 FF 18), CMD: 18; HP 21/21 Character Sheet  d20+3=13 ; d20+2=4 ; d20+4=22 ;
Thursday January 29th, 2015 12:49:18 PM

Atlas doesn't accept the comments about enjoying life, but he doesn't say that at the time, just in passing when the party is together. He is quite vocal about it when the party has their lunch. Adventuring is how he enjoys life, not passing time and waiting for something exciting to come to him. To that end, he sets two goals for himself. First he wants to build the party bond. Second, he wants to look for adventure.

To help build the party bond Atlas encourages the group to attend Zee's lunches. He then finds ways to spend time with each of the members.

With Zee, he is more than happy to spend time helping her learn how to defend herself. He spends this time very focused and serious, as it seems that Zee tends to get a bit distracted the longer they practice. When it gets too be too much he quickly cuts the session off. This is life or death and she's a member of the group now, so it's important to take this seriously. There's only so much time before we're on the road again and they need to put it all into practice. When they are not practicing Atlas is friendly to Zee. He clearly sees her more like a little sister than anything else. Why is unknown, even to him. However, he also enjoys her time a lot and does give in to her desires to be motherly with the group. As for the outfits, he pitches a minor fit, especially with the crest. "No way am I going to wear that! I'll look like a complete fool. I'm not one of these pompous rich folks that sip tea and tell others what to do. Not going to do it, nope." However, he has a soft spot for this girl and will eventually give in if the rest of the party does. He's not happy about it though, not at all.

Atlas finds time to meet up with Crosseye and Mack during his down time as well. They talk a lot about the past month, but he also pushes the conversation towards understanding what is driving them so that he can help use that to pull the group together. If we're going adventuring then we have to have something that bonds us together to get through the hard times. These two Atlas feels a real bond to. Maybe it's because of their first adventure together. It wasn't poisoned by Gaston like the last adventure was.

Atlas also finds time with Cameron and Carver, preferably together. He is completely honest with them when he tells them that he still feels a bit disengaged from them, but he is also sincere when he says that he appreciates what they bring to the group and that he is looking forward to adventuring with them. He is clearly trying to build a bond with them and he even comes right out and says it at one point, "It's important that we find kinship if we're going to be adventuring together. Our lives will be in each others hands, let's take this time to build that bond." Like Crosseye and Mack, he's looking for the glue that is going to hold this group together when things get tough.

Atlas also asks Carver if he would like to spar. He questions Carver on his technique and asks him for tips based on his experiences. He's a sponge when it comes to learning how to fight.

When Atlas isn't with the rest of the group he is asking around the Tree to get to better know the area. He tries to find a cartographer or at the least a shop that sells maps of the local area. He asks about any tall tales or rumors that may have some hint of truth to them about the surrounding area. He asks more about Moana, as it sounds like there could be some good that they can do to help her avoid trouble. People are talking about it a little too much for him to think that her foray's are completely safe. He goes on like this with anyone that he can find to talk with. He's just trying to sniff out an adventure for the group.

Atlas considers the shop and the Catacombs, but he hasn't decided if he wants to spend his money yet. His gear has served him well, so he's grown to trust in it. New stuff always has to be tested, and that first battle always brings extra nerves when something new is added to the equation. He'll think on it more.

------------------------------------------------------------
Perception (looking for anything to stand out to help point him to adventure): 1d20+3=13
Sense Motive (with anyone he speaks to regarding rumors, tall tales, etc): 1d20+2=4
Diplomacy (as needed...and just because I like rolling dice :-): 1d20+4=22




Cameron (David F) AC 18 (T 14, FF 15) CMD 13 HP 16/16 Character Sheet 
Thursday January 29th, 2015 2:30:03 PM

Cameron has one more, time sensitive and specific task to accomplish before falling into any kind of routine. He must visit the Leather worker Dungarth. He browses the shop, looking at the quality of the man's work. Finally, he speaks to the proprietor when he has a chance. " I notice that you have a very nice selection of leather goods here. I was wondering if you could make me a every special piece. I need a masterwork whip built for a person my size. I would like it to be made from black and red leather and if you can when you braid it I would be super happy if you can incorporate this helix pattern into the braid." He shows him the holy symbol of Jancassis around his neck, a black and red double helix.

(basically I would like to buy a masterwork small whip. I want to have it built at the Tree to incorporate the Tree into my character more. This will also become my Legacy item when Ken, Cayzle and I finish with the details, but at level 2 it IS a masterwork whip. I will need to pay for it as well, infusing the economy of the Tree. Yay, commerce.)

When it comes to Zee, Cameron is at a loss. He likes her much as he did Prudence from the Mailed Fist. Pru came from a big family and cared about her Fist mates, like Zee does, but she wasn't smothering, like Zee is. First there is the cleaning. Cameron set up this shrine in his sleeping area because it is the only place he has that he can do so. To him it is a sacred place and he does NOT want it invaded by someone else who is tolerant but not necessarily reverent of his religion. After the first time he lays some ground rules. He understands Atlas's desire to bond, and wants that too, but there are some things that aren't going to happen. Keeping in mind Atlas's desires he is nice, but firm.
" Look Zee, you want to take care of us and that's great, but we need some guidelines. This curtained off area is, to me, a holy place. I have put the relic I have of my goddess here and I do my praying here, surrounded by the creatures associated with her. To me it is a church. You have been kind and polite, for which I am grateful, but you do not love and respect Jancassis or care for her teachings. Please do not invade what I consider a sanctuary to her. Please leave my space alone."
Then there is the matter of the uniforms. Cameron is dead set against them. He wore a uniform, and does not wish to conform to that sort of strictures again. He takes his cue from Atlas when it comes down to brass tacks, but the Lady's holy symbol will NOT be incorporated into a team emblem. Should things go well with the conversation about his private space, then he will relent to the uniform but will only wear it when ABSOLUTELY necessary. If that conversation goes poorly he will not relent on the uniforms at all.
The sparring sessions sound good to him. Letting the other residents of the Tree see that they are competent fighters, and getting to know HOW each of them fights is a good method for bonding, and for surviving a fight. For his part, he has become more competent with his whip. He will routinely attempt to trip and disarm Atlas, Crosseye, Mack and Carver to get them used to attacks of that kind. He also hopes it will teach them how exposed it feels when an opponent is disarmed or prone, allowing them to work on other, less lethal ways of dealing with some opponents. He does hope to get SOME sense of how Crosseye fights from this. The man carries a massive axe, is fast on the draw with almost any weapon, and carries a bow. Cameron is not sure how he will react to any given situation.

OOC
Perhaps it wasn't clear, there are no "pens" for these critters. They are spiders, scorpions and snakes. All are venomous. Cameron would like to set up what would be in modern times a "fish tank" habitat for each of these sets of critters so that they do not eat each other. They, and their poison are part of the religion as Cameron sees it. He reveres the spheres of hunting and venom from Jancassis and because of that will be dosing himself with venom when he prays. I haven't figured out quite what that means "in game terms" yet, but they are a portion of his religion.
I very much wanted to be in my own space, room, apartment, something, because I know all those poisonous critters near where I sleep would personally unnerve me but it looks like that isn't possible. I expect conflict, and possibly I will need to move out and rent an apartment, which is totally OK. What I didn't expect was " oh they're so cute". Follow through on how your character really feels and we will resolve this, hopefully and build something positive out of it.
They are also not due for something like 10 days I think Dan said, so they aren't here yet. That gives us time to come to some kind of arrangement for them.

All told I need a price from Laughingwater for the critters and their upkeep and I need to pay for a Masterwork whip. The whip is easy, it's 325 GP ( yes that is more than a normal masterwork weapon would be, but that's how it worked out on the Legacy price list, I figure it is high quality in looks and cost a little more, no biggie) The critters, their habitats and upkeep I will need a price on. I DO wish to start small, only a few of each kind, probably more spiders and scorpions and only a couple of snakes.

Zee (Cade R) AC: 12 (T 12 FF 10), CMD: 12; HP: 11/11 Character Sheet 
Thursday January 29th, 2015 3:10:31 PM

Zee handles the grousing of men with general bemused satisfaction. She listens to all the complaints and is very happy to know that Atlas doesn't take idle time well. Cameron's idea of a church in the small room is not her favorite, "I would think that you would want an underground cave, off the property. Shleia said in the orphanage that all the Drow worshipped in the caverns... I thought you can't worship Jancassis in a tree?" As for the idea of snakes, they can be trained and Zee offers to help train the snakes, "I like animals!"

Pips the cat has taken a interest in Mack, and follows him most places, in the evening Pips brings the halfling offering: a dead mouse, or bird.

Mack (Eric R) AC: 15 (T 15 FF 12), CMD: 11; HP 18/18 Character Sheet 
Thursday January 29th, 2015 3:49:09 PM

"Yah.... a cave off the property sounds awesome for what you want to do...." I chime in with Zee, if I'm around when she brings that up with Cameron. In one sense, I'm turned off by Cameron trying to "take charge" of the suite and put a shrine in there. On the other hand, I'm trying to not let things like that bother me. I'm just as fine sleeping outside the suite

Seeing Pips follow me from time to time brings a huge smile to my face. I love animals, and the attention of Zee's cat is fantastic. "What do you say you and me go explore the outer fringes away from the Tree a little, Pips?" We venture out a little ways, and see if there are any signs of those giant worms that attacked before.

I attend the group lunches. Not my favorite thing at the moment, as I'm still having a hard time bonding with some of the group. I hope they aren't taking Boni's spot in the suite. He won't be happy when he comes back. In the back of my mind, though, I'm starting to think he's not coming back.

The first time Cameron tries to rip my arm off.... [b]"TOUCH OF DEATH"[b/] I then just give him an odd look as to why he is trying to take my arm off, and I keep my eyes closely on him as I go separate ways.


Mack (Eric R) AC: 15 (T 15 FF 12), CMD: 11; HP 18/18 Character Sheet  d20+7=12 ; d20+5=7 ; d20+5=21 ;
Thursday January 29th, 2015 3:57:26 PM

I also check around the Tree to see if anyone could use any help with Potions/Apothecary/Herbalist type work or tasks. I'm guessing that's probably Moana's area, which spikes my interest. If I do find anyone that could use the help and/or apprenticeship from me, I offer my assistance. I make it clear that I'm not looking for money. Just very interested in that area of work, and I volunteer my services in order just to learn more.

If needed:

(d20+7 alchemy check of 12)
(d20+5 apothecary check of 7)
(d20+5 herbalist check of 21)


Cameron (David F) AC 18 (T 14, FF 15) CMD 13 HP 16/16 Character Sheet 
Thursday January 29th, 2015 4:07:40 PM

Cameron is surprised by Zee's willingness to ask things about Jancassis, and is very willing to broaden her understanding.
" Many drow do worship her, from what I hear. They would worship her underground because that is where they live. Since I live in a tree, I worship her where I live. Believe me, I tried to get the clergy of the Tree to allow me some small space to set aside for a shrine, where I and any others who needed her guidance or wished to pay their respects could go. But the request was more than flatly denied. The Caretaker does not wish The Lady's influence anywhere that someone other than I can access it, so any possibility of a shrine elsewhere in the Tree has been squashed, at least for the time being."
As Zee mentions a cave or other underground place for the shrine, Cameron's mind starts to work. He was more of a dwarf than a halfling, and did enjoy the feel of stone above his head. For the next few days at least he would start casting around for a suitable location beneath the forest to make his home, and shrine.
"Your words have given me an idea though. I think I will start looking for a natural cavern nearby to relocate to when I find a suitable spot. I hadn't thought of it before now, I had only considered the Tree, so I could be close at hand if needed. A very good and fitting idea indeed. Thank you."
"As for the training of the critters, I would like to train them for two things. To hunt, and to allow me to harvest their venom for ceremonies and my personal use. If that does not offend you or scare you, to handle a venomous creature in that kind of way, then any help you can offer would be appreciated. I am admittedly very novice in the training of creatures."

Oddly, Cameron is finding that this is a helpful bonding tool, if Zee is sincere about her feelings for the critters. Honestly he had not given her credit for that mature an outlook, seeing how "appearance " had been such a hot topic for her up until now. Perhaps if she could bend, the uniforms were not SO bad....
His skin still crawls at the thought of more pomp and uniforms though. He had outgrown that the day he left the Fist. Still, he will do it to show unity, but he will still not like it very much

Cameron (David F) AC 18 (T 14, FF 15) CMD 13 HP 16/16 Character Sheet 
Thursday January 29th, 2015 4:12:55 PM

OOC
We cross posted Mack.
See, that's what Cameron was thinking too. He doesn't WANT to have the shrine or the critters here, but he has to make do with what he has at the moment.

IC
Cameron includes Mack in the conversation about being refused a place for the shrine in the Tree. When the halfling monk mentions looking around down below though, Cameron is very willing to go along. Maybe they will be able to find a suitable cavern...

Carver (John C) AC 16, AC 18 with shield, CMB 6, CMD 17, HP 21/21 Character Sheet 
Thursday January 29th, 2015 4:44:52 PM

Carver agrees to the arrangements at the shop to accept his certificate. He orders a set of dress clothes, consisting of a Black shirt, grey vest and black cape. Also it includes some non precious gem stones is high light spots, the capron is in a shade of grey just shy of black with a black border and more of the stones in Gargul's holy symbol and the ancient Woldian runes for "Taur". He has a tri-corner hat in black with a blood red plume, and a black cape with a blood red inner lining. He also added black stockings (they cinch just above the knees and are open at the hooves. (value up to 40 gp)
When he see's Zee at one of the meals they share he intones, "If you want us to look like a team, a small pin or clasp on our harness or someplace will do that just as well, and I do not wish my holy symbol added to the group's markings either. As to the better clothing, I took care of my own at the shope earlier, it's be in my prefered colors now that I'm no longer in the Mailed Fist, with my blonde coloring, and red hair, it should look rather striking when worn."
During the practice sessions, Cameron already knows he has more weapons than just those he wields with his hands. He trains with The others using all of his weapons, including his spiked shield and his gauntleted fist. He is leery of dropping his lance and charging at them with it, if they move just wrong, he'd end up killing them with a strike of it.
It looks like for know, Carver, Cameron and Zee are in one room, with a corner of it curtained off for Zee's privacy and a small area also curtained for Cameron's use. Carver uses a large mat and after being in the Mail Fist, he is not bothered by mixed company, but is happy Zee has privacy.


Carver (John C) AC 16, AC 18 with shield, CMB 6, CMD 17, HP 21/21 Character Sheet 
Thursday January 29th, 2015 4:46:25 PM

OOC: Selling regular armor, how much does it sell for? remember Carver has to pay 4x for it to start with.

Crosseye (Earl) AC: 17 (T 12 FF 15), CMD: 18;HP 20/20 Character Sheet 
Thursday January 29th, 2015 6:36:46 PM

After an enjoyable breakfast with Mack we head out of the inn in search of the others. At breakfast I do ask Mack about his religion, as I noticed everyone seems to believe or follow a different god in our group. I explain to hi I follow no one just yet. I am still learning and exploring my options on that. I tell him that after breakfast I heard of a special magical shop, the Catacombs. I think I am going to visit it and that he is more them weclome to join.

After my trip to The Catacombs,I meet up with both Atlas and Mack. I tell I understand that he getting sir crazy doing nothing just hanging out. I know that feeling and am starting to feel the same I need to be doing nothing productive. I inform him I just want to pick up a few more simple things like travel supplies and I should ve ready to go and suggest we the rest of today look into the attack that happened the night we arrived at the tree. I still think there is more to that. Like is it a common thing? What where they? Where they come from? And why is something attacking the tree here? This is a mystery we should try to get to the bottom of. Maybe the permit residence know more? The Silver Bishop? Miles Raynor? We could all try together or individual and see what it leads to? This will keep us busy for a day or two. We could try a scout trip of the area and see what that turns base on the information we get? At least we will not be sitting around! I also Atlas about his religion? I like to stay open to everyone and everything.

I found my conversation with both Atlas and Mack very enjoyable. I find that it has and over the next fees will bring us closer together. We should let the others know what we are planing or look at doing the best few days?

When I get back to the room I see the others and ask Zee about the dress outfits. After hering her ideas for them I tell her she in the expert in this area, at least to me she is. I hand over 50g to her and tell her "I hope this will cover it and a little extra for you to pick up something nice for you." Zee is start to feel like the little sister is never but always wanted. She has this special charm about her that everyone seems to like, and everyone seems to like her.

The others, from the fist, well we are not as to close yet but we met just a few days ago and had not had much time to talk. To really get to know each other. They seem to keep together and have a special bond with each other. But they have been together much longer and though a lot together. We will just finding out in time how close we all can get. But I do respect them and what they have gone though. They seem to be the most experance of us about the world to date.

Maybe we all should dine together tonight in the inn and go over our plans/investigations we have for the next few days? Have a bonding dinner, to let lose and relax with each other. The first round will be on me!!!!!

Atlas Sunowl (Trey) AC: 21/21 (T 13 FF 18), CMD: 18; HP 21/21 Character Sheet 
Thursday January 29th, 2015 10:16:04 PM

When the group gets together in the evening for the dinner that Crosseye suggests, Atlas asks if anyone has been to the mysterious Catacombs yet. "The more I think on it, the more I realize that I do stupid things sometimes in the heat of battle. While my gear has been good to me, a dose of enchantment to help me stay alive when I otherwise shouldn't might be worth the trade."

Cameron (David F) AC 18 (T 14, FF 15) CMD 13 HP 16/16 Character Sheet 
Thursday January 29th, 2015 10:31:16 PM

Cameron is about to answer that he has indeed been to the catacombs, when he was with the Fist, but then he remembers the mistrust in the forest over his youth and his wealth of experience being out of whack. Instead he says.
" I find that sleeping in armor at night gives me a greater sense of security than when I am unarmored. You front line types might want to look into some simple light chain shirts or some leather so you aren't totally unarmored if you get woke up in the middle of the night. Normal armor is pretty inexpensive, and could make a difference."

Atlas Sunowl (Trey) AC: 21/21 (T 13 FF 18), CMD: 18; HP 21/21 Character Sheet 
Thursday January 29th, 2015 10:48:41 PM

Atlas looks at Cameron for a moment, a slight look of surprise on his face, but he hides it quickly. "Cameron, that is sound advice and something I had not thought about. I struggle with this decision every time I lay down. Thank you, it is greatly appreciated! Your next drink is on me, please."

Carver (John C) AC 16, AC 18 with shield, CMB 6, CMD 17, HP 21/21 Character Sheet 
Thursday January 29th, 2015 11:02:58 PM

"I've gained the ability to bless myself in a way by Gargul's blessing, it may cut back on my being able to do some healing, but it will remove the effects of having slept in my armor.
Although I was just pricing armor at the shop, I fear it will be a long time before I can afford to buy what I want... I need special armor because I'm a Centaur and I aim to wear Full plate armor. That would almost double my armors effectiveness, that's how heavy it is. It would take almost all of the gold that the group has just to buy it, and I want it to be masterwork as well, so I can get it enchanted eventually..... I may delay it a bit, to get and enchanted weapon, either my sword or my lance, I'm not sure which.
And yes, the Catacombs is quite an adventure, I had a lance enchanted there when I was serving in the Fist, but it was Fist property so I had to turn it in when I was discharged."


Cameron (David F) AC 18 (T 14, FF 15) CMD 13 HP 16/16 Character Sheet 
Thursday January 29th, 2015 11:03:25 PM

" That's risky you know. I WAS raised by dwarves. They make oatmeal with stout instead of milk you know."
Cameron is happy that worked out so well, he hides his smile in his next drink, which Atlas is buying. Truth be told, he felt much more comfortable that Atlas at least would be better protected at night now.

Taking over for today - CoDM Corsario 
Friday January 30th, 2015 1:28:26 AM

OOC: Nice RP... Went to see Birdman with my beautiful wife - great movie - great Mexican director - The "chivo" Lubezki for th Oscar! - but I am just arriving home... Sorry, I'll make a good DM post tomorrow early!

Taking over for today - CoDM Corsario 
Friday January 30th, 2015 9:49:23 AM

That night you all have the same dream.
The sun rises on the horizon, making the shadow of an owl standing in a branch on the orange disc. The owl flies down, and reaches the tree roots, rotten, almost devoid of earth. You realize the tree is about to topple, as the roots are weak.
Liliput passes next to the rats, and sees the rooting root, but smiles and do nothing about it.
You hear a wonderful women voice, filled with rage, talking in your minds, the noise coming from inside you.
"If a murder took place, but no justice was procured, is that correct? Should a dead go unpunished? When does forgiveness becomes cowardice?"
The Owl looks around the roots, and starts killing horrible black rats, festering with disease. After killing them you feel how the tree starts to heal.
"Avenge them! Bring justice to the killers!"
The owl starts killing spiders, snakes and even an small cat around the tree. In its effort to kill all of them the owl starts hurting itself, pecking on its own feet. But then a person, a green druid, which you can't see his face, arrives and makes the owl stop. He cries and his tears become small trees. He speaks.
"But you have to know when to stop, unless you destroy yourself with your retaliation. When you fight evil, it is easy to become evil yourself."
The druid turns to see you, and you see a green glow in his eyes, even as you can't make up his face.
---
This part of the dream is different for each one of you.
Carver Highlight to display spoiler: {Aunt Matilda sits at the roots of the tree, she seems angry, and sad. She looks at Carver, and tells him:
"Makellan! The three-legged enemy is away! You need to get the ground from under him if you are to defeat him!"
}
Zee Highlight to display spoiler: {There is a big party, and all of the guests look beautiful and handsome, and she feels small and ugly in their pretense. A lady, more beautiful than the others, go grab her hand and starts introducing her to the others.
"Ffloy, Domi, Jancassis, Alemi, Gargul, Pantheon... I am Flower. You are a nice child. But you need to keep running if you are to find the golden tablet. Run and don't stop! Run! RUN!!!!"
Zee starts running while feeling the ground give up from under her, behind. And she sees the golden tablet there, ahead. She feels she won't make it.
}
Crosseye Highlight to display spoiler: {Crosseye grandfather, dressed richly, while Crosseye dress just as Gaston, takes him towards his old home.
"You won't believe who is here!"
Inside the home there are a couple of humans, dirty, dressed in rags, with infected skin.
"Son! How have you been? Please gives us a hug!"
Crosseye takes a step back, disgusted.
}
Cameron Highlight to display spoiler: {Cameron moves silently behind Gaston, and let's the poisonous spider fall into the nobleman's shirt. At the same time he feels a sting in his own back, and quickly gets a spider out from his own shirt. He feels the poison run through his veins, and gets scared. He will die.
But then Gaston turns and he realizes is his Dwarf Paladin friend. He lays his hands on him and Cameron feels the poison disappearing.
"Sometimes the best revenge is to do nothing at all. Sometimes forgiveness is the cruelest punishment. But remember, for that you must have felt the venom inside. Don't fear it, as venom will let you see."
}
Atlas Highlight to display spoiler: {The dream is one you have had a lot of times. You feel the blade at your neck, and you fear the pain and dead when it slices thought your throat. But you get released this time, and see Zee smiling, holding the knife. She looks into your eyes.
"I love you."
She moves towards you, and plunges the dagger on your heart. Her face changes, and now you see a hag, laughing!
"When I tell you that, you know you can't trust me! Die, fool!"
}
Mack Highlight to display spoiler: {You are in a theater, playing, when the fight erupts! In an instant all people are throwing chairs and hitting each other. Next to you your mother appears and screams!
"Stop that! My little one is playing! Continue, son, make them forget their quarrel!"
You start playing again, and little by little the fight stops.
When the song ends she turns to you and kiss you in the forehead.
"Well done, son. Don't forget, play my favorite song when they need them to stop fighting."
}
OOC: I am foreshadowing event for a future module I am planning to write up for you.
---
The next morning, at breakfast, you feel somewhat ridiculous with your new tabards, with different people smiling at your passing.
Ciyradyl looks at you and keeps her smile.
"Nice tabard. So you will be called the owls?"
After you finish she asks you if you can help her move to the bottom of the tree some old barrels.
"They have been up here for many a season, but haven't got the time to get rid of them."
The barrels are heavy, old and dirty. Whatever they had in has long gone. It's hard labor, but simple enough.

Zee (Cade R) AC: 12 (T 12 FF 10), CMD: 12; HP: 11/11 Character Sheet 
Friday January 30th, 2015 10:43:45 AM

Zee wakes up early and in a panic, Huh! Oh, thank the gods and the rivers of blood there is a curtain. The dream was terrible and frightening, and wonderful... Zee's mind is filled with the thoughts of the dream and she masks her worry with a bright smile and cleaning, Oh! So, much cleaning... (She respects the creepy, "shrine," but her broom does break the edges of the curtain.)

She is excited and drowns the table in nonstop talking, "...I mean, it just so beautiful today, huh? A walk, *giggle* a walk, or a run- I might go for a run-" Zee stands quickly and starts to leave the room, "Oh, before I forget the tabards are here." Each tabard is a cape with two broad panels that fall over your shoulders. The back of the tabard has Zee's pretentious Parliament of Sunowls insignia. On each of the front, she paid to have the seamstress embroider a unique emblem:
Atlas - a Sunowl holding a sword and pike in its talons
Cameron - a Red and black double helix down both panels I tipped double for the symbol of vengeance!
Carver - a double symbol of Gargul on the breast of both panels (The are church approved )
Crosseye - An axe and a bird ((OOC: Crosseye told about his grandfather and this is his grandfather's favorite bird.))
Mack - a stringed insturment and shield.
Zee - a swirling pattern of yellow threads centered on a six point star.

When anyone asks about the cost, Zee says, "It is a gift to my fam- *she clears her throat, and bats away a tear in her eye* It is my gift for my friends."

Zee excuses herself and leaves to find a private place in a tree branch to think about the dream.

Later, she is very willing to help with the barrel removal.

Zee (Cade R) AC: 12 (T 12 FF 10), CMD: 12; HP: 11/11 Character Sheet 
Friday January 30th, 2015 10:46:18 AM

"Hello, Ciyradyl! I said the Sunowl Parliament, but the boys are reluctant to submit a name or vote..." Zee pouts prettily and then returns a smile to the elf. You said you had a chore for us?

Mack (Eric R) AC: 15 (T 15 FF 12), CMD: 11; HP 18/18 Character Sheet  d20+8=14 ;
Friday January 30th, 2015 12:17:34 PM

"I'd love to help, Ciyradyl!" I head off to help her. When done, I leave the tree area to see what I can find in the vicinity.

I don't really think too much about the dream at this point yet, but may bring it up, depending on who I'm with. I definitely tell Pips about it, if we're alone.

(d20+8 perception check of 14)


Cameron (David F) AC 18 (T 14, FF 15) CMD 13 HP 16/16 Character Sheet 
Friday January 30th, 2015 1:48:16 PM

First a question about my "Dwarf Friend" Do you mean Morgan the Paladin of Pantheon that raised me, or Targath Stonebiter, the agent of Jancassis that inducted me to the religion? The dream is radically different depending on which dwarf you mean 8).

Atlas Sunowl (Trey) AC: 21/21 (T 13 FF 18), CMD: 18; HP 21/21 Character Sheet 
Friday January 30th, 2015 1:57:16 PM

Over breakfast Atlas decides to bring up his dream about the owl, the tree, and the druid. He dreams often, but not usually like this. His dreams are filled with battles and women, or the nightmares are usually about his time with the bandits or while on the run. This is different. "I had the strangest dream last night...[insert dream]"

After breakfast Atlas is more than happy to help Ciyradyl with the barrels. While doing so he prods her for information about the attack on the tree when they first arrived to see if that was a one time event of if that has been known to happen in the past. He also asks her if she knows anything about the grounds under the tree. Are there catacombs, tunnels, underground rivers, anything at all? After that he starts asking her about the health of he tree itself. Do branches ever die and fall off? Has lightning ever struck the tree? If so, was there damage? Does the tree heal itself or do druids heal it? He's after anything that would point to the tree being at risk.

Cameron (David F) AC 18 (T 14, FF 15) CMD 13 HP 16/16 Character Sheet 
Friday January 30th, 2015 2:16:46 PM

Cameron awakes, and as prudence would dictate, runs his hands across his own neck, checking for bite marks.
Strange, I don't actually wish Gaston harm, I just want him to leave us alone. Would I murder him to make that happen? I am not sure. If he had not started something, hurt one of my friends then there would be no slight and it would BE murder, not vengeance. Would I do it anyway, to save their lives? Would I....

He goes to breakfast and is greeted by the Tabards Strangely, he is not so opposed to them once he sees them. It requires some alteration, but it is not half bad.
When Zee tries to run off, claiming they are a gift he catches her and strangely, hugs her.
" Thank you. They fit the purpose far better than I thought they would."

When Ciyradyl asks about the barrels, Cameron eyes them warily. They are taller than he is, standing and probably weight twice what he does, or more. But they would be perfect for...
" I will help, surely. Are they trash that you no longer need? I might be able to use one in a few days or weeks if they are not of any use to you. Will they still hold water?"

When he sits back down to eat he simply asks the remaining members of the group, " Did any of you dream last night of an Owl?" He leaves it at that waiting to see if the Lady sent more than just him the dream of the weakening Tree.

Mack (Eric R) AC: 15 (T 15 FF 12), CMD: 11; HP 18/18 Character Sheet 
Friday January 30th, 2015 2:46:50 PM

Although I have a hard time hiding my lack of excitement for wearing the tabard, I graciously accept it from Zee. I don't want to hurt her feelings. Plus, I think it will make a nice blanket when out in the wilds. I put the 35 gp I believe she once mentioned under her pillow when she's not around.

When everyone else starts talking of their dreams, I bring up my own as well.



Mack (Eric R) AC: 15 (T 15 FF 12), CMD: 11; HP 18/18 Character Sheet 
Friday January 30th, 2015 2:51:14 PM

Crosseye --> When it's just you and I, I answer your question about my thoughts on religion. "I'm not sure. We weren't a very religious family.... or village for that matter. We seemed to regard the gods like we do royalty.... just normal people with more power and more money. Some are good. Some are bad. But we didn't give them any respect outright just based on their 'status'. We didn't worship any of them for the most part. In my family, anyways, we seemed to hold that respect more for nature itself.

How about you? How were you raised with regards to religion?"



Taking over for today - CoDM Corsario 
Saturday January 31st, 2015 12:13:16 AM

OOC: Will post tomorrow morning...

Carver (John C) AC 16, AC 18 with shield, CMB 6, CMD 17, HP 21/21 Character Sheet 
Saturday January 31st, 2015 12:13:35 AM

Carver accepts the tabard, It looks pretty enough, but it's not very practical for him. He comments, "It'll be perfect for special occasions, thank you Zee. For everyday use, it'll block access to too much of my gear, especially my variety of weapons, I know I don't use them all the time, but each one has a purpose, matter of fact, I need to pick up a couple more weapons, now that I have some gold, nothing expensive of course just some dedicated types."
He drapes the tabard over his rump like a capron, the holy symbols to his weapon side, he has a plan for his shield so....

Atlas Sunowl (Trey) AC: 21/21 (T 13 FF 18), CMD: 18; HP 21/21 Character Sheet 
Saturday January 31st, 2015 11:38:33 AM

Atlas informs the group that at some point over the next day or two he's heading down to the Catacombs. "Cameron, I bought into your suggestion, thank you. I'm going to head down and pick up a chain shirt. This scale mail is just too uncomfortable to sleep in and takes way too long to put on.

"Can I pick up anything for anyone while I'm down there?"




Cameron (David F) AC 18 (T 14, FF 15) CMD 13 HP 16/16 Character Sheet 
Saturday January 31st, 2015 1:09:36 PM

OOC
Normal gear you can get here at the Tree. You only need to go to the Catacombs for magical or special gear.

IC
Apparently no one else had a dream last night, so Cameron shrugs and lets it go. He helps with the barrels and then goes out among the merchants at the Tree, looking for the seamstress Zee used to create the tabards. When he finds her, he asks for a hood to be added to his, a deep one that will both keep the elements out of his face, and shadow his face when worn. Additionally he would like a face wrap for when the wind and weather turn foul and a wide brimmed, flat topped hat that matches his coat. He also asks her to make a nice dress for Zee, something that will hold up well on the road yet still allows her to be the young lady she wants to be.
Cameron then makes sure he has his gear, and heads down to the forest floor again. He examines the roots of the Tree, knowing that the dream was a metaphor, but still interested in their strength. Assuming they are all right, he begins a spiral search pattern heading out and away from the Tree, looking for a pleasant, natural cave, cavern or secluded copse of trees that might prove suitable for a small living area and shrine for himself and Jancassis.

OOC
Please give me prices for any of this, and for the critters so that I can list them on my sheet.

Cameron (David F) AC 18 (T 14, FF 15) CMD 13 HP 16/16 Character Sheet 
Saturday January 31st, 2015 3:09:40 PM

Oops, Atlas did mention the dream.
Cameron finds it odd, but only 2 of us having it would be a coincidence, not necessarily a prophecy.

Crosseye (Earl) AC: 17 (T 12 FF 15), CMD: 18;HP 20/20 Character Sheet  d20+7=24 ;
Sunday February 1st, 2015 8:55:26 AM

After a nice dinner last night with the others, I wake up in a startal and confused. How could that be? Was it really? What did it mean? Was it just a wishful dream or some sort of vision? Oh I wish I could talk to grandfather now he would know. Maybe the others could help or might understand. This seams something right up Cameron's alley. I will need to talk with him. With that I get up and start to get ready for the day.

I get dress in just my regular cloths and dawn the tabard that we got from Zee. I really love the idea. It makes me feel like I belong to something now! I so love the Axe and Hawk (my Grandfathers favorite bird) on the frount and we all have matching backs, Owls.

At breakfast with the others I eat quietly, listening to the others talk of plans and general stuff. Then Atlas talks about a dream he had and looking into more about Catacombs under the tree. Sounds like he had something like me but his own version. The catacombs sounded interesting also.

Cameron also asks about a dream last night. Something must be going on. At that point I speak up and tell of the dream I had :
" Crosseye grandfather, dressed richly, while Crosseye dress just as Gaston, takes him towards his old home.
"You won't believe who is here!"
Inside the home there are a couple of humans, dirty, dressed in rags, with infected skin.
"Son! How have you been? Please gives us a hug!"
Crosseye takes a step back, disgusted. "


" What this means I do not know. I don't know stuff like this. Maybe the seeer does. Do any of you? "

I help with the barrels and listen in on Atlas asking Ciyradyl about the catacombs and history. I also am looking for any information and history. I tell Atlas that I had visited the magical Catacombs shop " What a wonderful place and the stuff I saw! Let's just say wow! I am hoping to order a special set of fitted armor from there."

After the barrels are done I announce that I am going to head to "The Big Nest" to get some regular supplies for the road and stuff. Maybe even some information and history of the area, of The Tree of Parting.

If Mack joins me to "The Big Nest" we can talk more about religion on the way.

------
Perception check to listen to Atlas and Ciyradyl conversation 24


Cameron (David F) AC 18 (T 14, FF 15) CMD 13 HP 16/16 Character Sheet 
Sunday February 1st, 2015 2:26:05 PM

" Do I understand the dream, I can only guess. We all seem to have has a private ending to it though."
"The main dream, that of the owl hunting the rats seems to stem from the Tree itself. When I saw it I thought it a vision from Jancassis to me, but all of you describe it exactly as I saw it, so it must be something more. My best interpretation would be that someone here at the Tree is NOT willing to forgive those that slaughtered the innocents in Ciyradyl's family. It would seem that Lilliput can offer them no solace in forgiveness, and it will fall to Jancassis, to us as the owls, to find them and measure out vengeance. From what I saw, there will be a defining moment when we will have to choose to stop, or to kill ourselves while measuring out vengeance. We will need to waych for that momwnt and not let it pass, or we will be destroyed too."
"The private endings all seem to follow a pattern too. They all seem to show something we desire, even if we do not know we desire it. In mine I dropped a spider with fatal venom into Gaston's collar and also felt its sting in my own neck. Now I do not wish Gaston harm that I know of. If I did I could have done much more at the party to hurt him. I just wish him to leave us alone. Each of us will need to see why the ending fits one of our desires, and find a way to either make it come true or to stop it, so that we can continue to live. I already believe that poison will show me the clearest of visions, and I already use it to aid in that. Somehow I think it will be more of an influence than it already is. The rest of you must figure your own vision at the end out."


Reprinted from above Cameron's ending.

Cameron moves silently behind Gaston, and let's the poisonous spider fall into the nobleman's shirt. At the same time he feels a sting in his own back, and quickly gets a spider out from his own shirt. He feels the poison run through his veins, and gets scared. He will die.
But then Gaston turns and he realizes is his Dwarf Paladin friend. He lays his hands on him and Cameron feels the poison disappearing.
"Sometimes the best revenge is to do nothing at all. Sometimes forgiveness is the cruelest punishment. But remember, for that you must have felt the venom inside. Don't fear it, as venom will let you see."

Carver (John C) AC 16, AC 18 with shield, CMB 6, CMD 17, HP 21/21 Character Sheet 
Sunday February 1st, 2015 4:54:01 PM

Carver not one who really opens up very easily, chimes in as other describe what they dreamed. "I tend to agree about the general meaning of the main part of the dream, but I think the end was more of a warning for me, rather than a desire on my part. I was visited by my Aunt again.... Let me set the scene and play it out as I witnessed it."
Aunt Matilda sits at the roots of the tree, she seems angry, and sad. She looks at Carver, and tells him:
"Makellan! The three-legged enemy is away! You need to get the ground from under him if you are to defeat him!"


(re-posted from above)

Atlas Sunowl (Trey) AC: 21/21 (T 13 FF 18), CMD: 18; HP 21/21 Character Sheet 
Sunday February 1st, 2015 5:09:36 PM

Atlas speaks up about the main dream as well, "I'm not sure what would cause us all to have this dream, but my interpretation was slightly different. I had the feeling that the tree was in danger and that no matter what we do to protect it, it is just a matter of time before it dies. It's all a bit fuzzy still, so my interpretation could be completely off, but that was the feeling I had when I woke up."

Atlas doesn't bring up the dream that followed.

----------------------------------------
OOC: As for the Catacombs, I'm heading there because I'm going to get a +1 Chain Shirt so that I can still be at a +5 for AC rather than dropping down to 4. Now I'll have light armor that I can sleep in and I won't be more vulnerable in battle. I just hope I did the pricing right. I'll find out soon.


Mack (Eric R) AC: 15 (T 15 FF 12), CMD: 11; HP 18/18 Character Sheet 
Sunday February 1st, 2015 7:57:18 PM

I join Crosseye to The Big Nest, and we discuss religion on the way.


Taking over for today - CoDM Corsario 
Monday February 2nd, 2015 12:31:07 AM

Sorry for the delay...
Ciyradyl thanks you for the help, and pays you with a great warm blueberry pie! You have not eaten such a good pie, well, ever!
She also tells you that they have had several attacks in the past, like one every 5 or 6 years, nothing serious, and that she doesn't know about anything under the tree. She thinks the tree is in great shape, with her grandfather taking care of it, and checking it everyday. Yes, it has been struck by lightning sometimes, and has had sections sick of damaged, but her grandfather has always tended it back to full health.
To Cameron question, she tells him he can use them, if he has any use for them. They are in very bad shape, rotten, and won't hold water inside without repairs, and are not suitable for holding food, unless cleaned up.
Around 2 hours before nightfall Ciyradyl ask something from you.
"Now that you mentioned it, I think there was some kind of termite infestation under my inn. Can you check for me? Seems to be in the branches that support it, as I found some damaged floorboards some days ago."
OOC: How do you check? You ask to remove the floorboards? (Diplomacy would be required) or do you go under the inn? (acrobatics and climb required).
Cameron: For the hood 1 sp. For a good hat and scarf (for the face wrap) would be another 5 sp. Nothing fancy. For the dress there is a work and travel with good quality, and what Atlas thinks is a good color (some kind of brown-orange) at 8 gp. The tree seems strong, with no traces of sickness or weaknesses. Around the tree you don't find a good pace for your "secret" shrine. What critters do you want price for? About who was the paladin that talk to you, seems like a mesh up Targath and Morgan...
Crosseye: Which 1000 gp in storage?


Cameron (David F) AC 18 (T 14, FF 15) CMD 13 HP 16/16 Character Sheet 
Monday February 2nd, 2015 7:29:00 AM

Reprinted from 1/27/15
Whether or not Cameron can secure a space for his shrine, he also wishes to purchase some odd, probably rare goods from the merchant. He needs three terrariums so that he can keep some exotic animals in them. He also requires the animals, spiders, snakes and scorpions and a steady supply of food for them all. He hopes that Laughingwater can help with these things or point him to a merchant that can.
From Dan's post the next day
Cameron's talk with Laughingwater is no better. He defers to Liliput in matters of faith and if she has cause to say no, then he will follow her lead. "As to the items, I can likely have what you need within a 10 day time."

Mack (Eric R) AC: 15 (T 15 FF 12), CMD: 11; HP 18/18 Character Sheet  d20+10=29 ; d20+5=21 ; d20+8=26 ;
Monday February 2nd, 2015 8:20:43 AM

Heck, after blueberry pie, I'll go to the edge of the world and back for her!!!!!! :)

"I'm no expert on termites, but I'll most certainly do whatever I can to help."

Unless someone is trying to stop me, I immediately begin trying to go under the inn. I, of course, probably don't even use a rope unless one happens to be right there.

(d20+10 acrobatics check of 29)
(d20+5 climb check of 21)
(d20+8 perception check of 26)

OOC: Wow! Some good rolls for once! I'll probably get a real good idea of what exactly what it is that kills me! :)



Crosseye (Earl) AC: 17 (T 12 FF 15), CMD: 18;HP 20/20 Character Sheet 
Monday February 2nd, 2015 10:41:49 AM

OoC
Sorry I thought 1000gp was put in storage for us but went back and see someone is hold it instead

Carver. Cameron and Zee join in short order as well. Mikalus offers the group a drink and lets you know the decanter and glass set are theirs to keep.
"Consider it part of a peace offering and apology for what has transpired. I am glad lord Bezel and myself did not err in suggesting you accompany Gaston as his witnesses. Your steadfastness is to be commended and rewarded. I have made provisions with Laughingwater to hold 1,000 in gold for each of you. Make no mistake, Gaston is a man of means and power and he will plot against you for this slight." Mikalus takes a sip of the potent liquid.


Atlas Sunowl (Trey) AC: 21/21 (T 13 FF 18), CMD: 18; HP 21/21 Character Sheet 
Monday February 2nd, 2015 11:07:30 AM

Atlas takes a look at the Inn and thinks it through. "It looks like we would have to either tear up the floor or climb below...oh wait, there goes Mack, already climbing below. Thanks Mack!"

---------------------------------------------------
ooc: I assumed that the 1000gp was ours, he was just holding it for us. So when I just went to the catacombs I spent it. I also assumed that I didn't have to role play going to him and getting the money before I did, as I didn't want to slow things down. However, if I goofed up some how someone let me know.


Crosseye (Earl) AC: 17 (T 12 FF 15), CMD: 18;HP 20/20 Character Sheet 
Monday February 2nd, 2015 11:14:12 AM

Occ
I think you dud it right I am just waiting the ok before I go ahead and make my purchase. I read it said to make sure the itemss are ok'd by dm first before the purchase


Cameron (David F) AC 18 (T 14, FF 15) CMD 13 HP 16/16 Character Sheet 
Monday February 2nd, 2015 12:06:48 PM

OOC
Nope, if you have the gold go get the catacombs part done. It services all the games and sometimes can take a few days to get your purchase done. What Dan was referring to, is at the end of your purchase, the catacombs will tell you to email a copy of the receipt to the catacombs person that waited on you, and your DMs. The DMs will then tell you when you have it in game. Pretty standard, though this is the first game I have played where the DMs want to hand it out in character. Kinda neat I think.

Cameron (David F) AC 18 (T 14, FF 15) CMD 13 HP 16/16 Character Sheet  d20+4=19 ; d20+1=6 ;
Monday February 2nd, 2015 2:11:30 PM

Cameron stops Mack before he can run off and insists that they tie a rope to the little monk. If he can he also tries to have Zee standing by, since she is able to stop people from falling with her magic. He casts guidance on Mack to help him if he gets in trouble.
Cameron holds the rope and if possible helps the monk with his climbing and such.

(will aid another work here? Here are my rolls in case it will.)
Acrobatics 19 +2 aid another to Mack's acrobatics if possible
Climb 6 no aid another bonus

Costs for the clothing are fine. Thanks 8)

Carver (John C) AC 16, AC 18 with shield, CMB 6, CMD 17, HP 21/21 Character Sheet 
Monday February 2nd, 2015 2:18:22 PM

As they start to go investigate, "Cameron, I've got my rope with me, but I know you knew that. If I have my saddle bags, I have most of my gear. That's for everyone's information, being big has a few disadvantages, but one huge advantage is usually having your gear when you need it, even when unexpected."
"Oh, and I'm not climbing out here, I'm just not built for it."

Carver will help anchor the rope, tieing off the rope to a 1400 pound anchor should stop a much smaller person from falling to far.

Atlas Sunowl (Trey) AC: 21/21 (T 13 FF 18), CMD: 18; HP 21/21 Character Sheet 
Monday February 2nd, 2015 3:35:47 PM

Atlas laughs and then spurts out, "Ha! I was just going to let him climb out there, didn't think twice about him falling. Glad someone is thinking about safety! I cannot imagine our adventures without our free spirited friend."

Atlas then winks at Mack and whispers, "I guess they haven't seen you climbing yet." He smiles and watches as Mack is tied in and sets off safely to inspect.

Mack (Eric R) AC: 15 (T 15 FF 12), CMD: 11; HP 18/18 Character Sheet 
Monday February 2nd, 2015 5:07:26 PM

"Climb on?" :)

OOC: Thanks for all the assistance from everybody!


Crosseye (Earl) AC: 17 (T 12 FF 15), CMD: 18;HP 20/20 Character Sheet  d20=5 ; d20+2=10 ; d20+9=16 ;
Monday February 2nd, 2015 6:03:40 PM

As I walk to "The Big Nest", with Mack I speak to him Highlight to display spoiler: {"My thought on religion is not much right now. Grandfather did not talk much, if at all about the all. With you guts is the first I am hearing of most of them. I dud hear some stories growing up when I went to town with him but he told me they are just stories. He taught more a way of life, like how to respect and live with nature and be one with the land. Telling me all things, no matter what, has a spirit but of Gods and their power nothing. I am just start to explore more about them and was looking for everyones opinion."}

When we arrive at the shop I look to purchase some trail rations (10 - 5gp) and a quiver of arrows (20) (1gp). I do some more looking around and as I did I calmly ask the proprieter, Saide Silvergraft about the history of the tree, the area surrounding it and information of the attack the night we arrived (first time? Have ever see them? What were they? Etc) When I am done with my purchases and conversation I thank her and head back to the others to join them for the evening.

That evening when we are asked by the inn keeper to look into termites we seem eager to help. Some of us over as I see Mack already to jump out to head under the inn with thinking it though. The other also see this and stop him and tie him off. I help with this and then take a position behind Cameron and help hold the rope.

--------
Diplomacy with the shop keeper = 5
Aid other
Acrobatics 10. ( not sure if it helped?)
Climb 16 ( +2 to Mack to help)

Occ
And the purchase and items for the catacombs I though the dm has above the item to make sure it fits into the game/character and level ok


Zee (Cade R) AC: 12 (T 12 FF 10), CMD: 12; HP: 11/11 Character Sheet  d20+4=24 ; d20+4=19 ; d20+4=21 ; d20+2=11 ;
Tuesday February 3rd, 2015 12:28:57 AM

Zee is not too fond of the boys' plan, but Mack is bound to do it any way. "Pips!" Zee calls her hunting pet to her side. After she has the cat scent the damaged floorboards, she sends it on a seek mission.

As she begins the hunt, Zee attempts to talk her way into a deeper understanding of Ciyradyl and her family. ((OOC: Using the diplomacy check, because I am pressed for time and traveling tomorrow. Insert insightful, disarming girly-teen banter here! Rolled a 21!!))

Zee thinks that the dream is symbolic and she is searching for rats among the people.

Actions
------
Handle Pips:
Seek- Seek (DC 15): The animal moves into an area and looks around for anything that is obviously alive or animate. A Natural 20+4= 24!!
Track- Track (DC 20): The animal tracks the scent presented to it. (This requires the animal to have the scent ability.) 19 skill check

Diplomacy
21!

Sense Motive
11

Mack (Eric R) AC: 15 (T 15 FF 12), CMD: 11; HP 18/18 Character Sheet 
Tuesday February 3rd, 2015 7:24:59 AM

(When with Crosseye and discussing religion): For once, I am quite attentive as Crosseye speaks about his thoughts on religion. "I'm glad we're traveling together, Crosseye. I feel like we really have a similar feeling for religion, and have a shared respect for nature. I really appreciate that you shared that with me. I think we're going to have some fun adventures together." I enjoy our walk together to The Big Nest. When we're there, I look around a lot.... and I start to wonder if maybe I should be more prepared for our next trip. Thoughts start to go thru my head about what I might need to bring with that I don't already have..... Hmmmm..... maybe some type of small harp, or maybe a bugle.

I am completely sincere in what I say when talking with Crossey, and am excited that we're travelling together. I'm hoping we can both learn a lot together, and from each other.


Taking over for today - CoDM Corsario 
Tuesday February 3rd, 2015 4:38:42 PM

OOC: Sorry for yet another delay... They "wised up" at work and blocked the Wold site :( Bummer!
Sorry I will make a quick post, I'll try to make it better latter.
DavidF: Yes, you can get your stuff... how fancy do you want them? How much money will Cameron spend?
All: About the 1,000 GP, you have it and you can spend it.

Pips meow and scratch some of the floorboards, and Zee uses that to guide Mack, which climbs and moves under the floorboards with a mastery that makes more than one surprised, while the others help him navigate the beams and supports under the inn, and hold the rope to prevent him from falling.
Success!
Mack discovers a nest of woodworms under the inn! He scrapes and cuts, and makes almost sure there infestation is gone before returning to the others.
Ciyradyl is beaming, and kiss Mack in the cheek (making a funny face after, as he is very dirty and sweaty).
"Is great to have a good group of friends to help me around! Tonight, dinner is on me."
Not only that, but this night she eats with you, hearing your stories and telling you about the Tree.
OOC: something you wish to ask her? She is friendly... diplomacy-wise.

Cameron (David F) AC 18 (T 14, FF 15) CMD 13 HP 16/16 Character Sheet 
Tuesday February 3rd, 2015 6:12:23 PM

OOC
How much I want to spend depends on the answers to my email and what WBL I have remaining. If it is up to me I'll just assign an amount to it. I still need an idea from the DM's to my email question.

Questions for Ciyradyl? Oh I have many. I would advise anyone else that wants to talk to her to do so before I post, my questions "could" anger her. Or not

Crosseye (Earl) AC: 17 (T 12 FF 15), CMD: 18;HP 20/20 Character Sheet 
Tuesday February 3rd, 2015 6:53:11 PM

OoC
Was waiting to see if I got any info from The Big Nest merchant to share with the ret of group at dinner?

Carver (John C) AC 16, AC 18 with shield, CMB 6, CMD 17, HP 21/21 Character Sheet 
Tuesday February 3rd, 2015 9:09:29 PM

Carver, still feeling his way around the their new home here at the Tree, doesn't have any questions for her. He's just happy at the food, which is much better than that at the mess hall when he was serving in the Mailed Fist. He'll listen to the questions others ask and the answers, he figures he'll learn more that way than asking a stupid question himself.

Atlas Sunowl (Trey) AC: 21/21 (T 13 FF 18), CMD: 18; HP 21/21 Character Sheet  d20+2=20 ;
Tuesday February 3rd, 2015 10:52:16 PM

Atlas pats Mack on the back when he returns. "Well done Mack. Careful or we're going to start thinking that you're more than just the group musician." Atlas winks at Mack again to ensure he knows he's having fun with him.

Later that evening Atlas shows up for dinner wearing a shiny new chain mail shirt, his old scale mail is no more. He's more than happy to show it off to anyone that asks. "It is so light, yet I feel just as secure. Magic armor...if they could all see me now."

During dinner Atlas decides that he's already pestered Ciyradyl enough for the day while they were moving the barrels. He sits back and enjoys the evening with her and the group, telling as many stories as he can and boasting of the great deeds that each of the members have performed over their time together. Atlas clearly loves telling stories of their adventures, even if they are sometimes embellished a little.

------------------------------------
Perform (Storytelling): 1d20+2=20 Woot! My first story telling and I nailed it!!


Cameron (David F) AC 18 (T 14, FF 15) CMD 13 HP 16/16 Character Sheet  d20+6=18 ; d20+9=29 ; d20+5=13 ;
Tuesday February 3rd, 2015 11:21:27 PM

Cameron sits quietly through the meal, doing what his goddess teaches, listening to everything that is said, or implied, or NOT said by Ciyradyl . He wears the tabard, hood up, face shadowed and keeps his own council. The words of the dream keep repeating in his mind.
Liliput passes next to the rats, and sees the rotting root, but smiles and does nothing about it.
You hear a wonderful woman's voice, filled with rage, talking in your minds, the noise coming from inside you.
"If a murder took place, but no justice was procured, is that correct? Should a death go unpunished? When does forgiveness becomes cowardice?"

Does Ciyradyl look like she regrets that her kin were killed and nothing was done about it? Does anything seem yo wear on her? Tension in her voice, her posture? Does she mention Liliput at all?

Sense Motive 18
Perception 29

As the meal draws to an end and the group and Ciyradyl sits sipping an evening drink Cameron asks the questions he has on his mind.

" Have there been other reports of rot or worm infestations in the Tree? I think we should talk to you. Collectively we all had a dream the other night. It was the same for all of us, up to a point, then it became oddly specific to each of us. More than one of us thinks that it was more of a foreshadowing of things to come, than a random dream, a Prophecy if you will. I know that the topic is sensative and dear to you. I would be honored if you would listen to the dream, and our thoughts about it, then maybe shed some light on why we might be having this dream. We have been famously honest in all we have done here, so hopefully you will believe what I am about to tell you. The dream seems to involve you, the Tree, and it's stability. We live here now, so a threat to the stability of the Tree, is a threat to a place and a group of people we have come to think of as friends and family."

Cameron relates the dream as he experienced it. He includes the part about Gaston, the spider and his uncle Morgan. When done relating his private part of the dream he pauses, hoping that the others will add their own private endings. He then tries to explain what he thinks it means.

" What I think it means, is that someone here at the Tree, perhaps even the ancient Treant itself is unsettled by the deaths of your Kin that led to the construction of the Tree, the Inn and this entire settlement. The voice in the dream I personally hear as the Lady of Vengeance calling to me and the group of heroes you have assembled to root out the discontent and satisfy it."
" The ending is a puzzle to me, as I am sure it was meant to be. I personally do not wish Gaston harm. He is many things that are undesirable, but he has up until now been dealt with fairly by us and should he walk away and learn his lesson should not be a concern to us again. As I doubt that will be the case, the dream seems to allude that a more final confrontation will happen between Gaston and our group. As I have said before, when I wish clarity, I have found nothing that stills my mind and sharpens my senses like poison. The dwarf who raised me was not a man of vengeance, but one of justice. It seems he is warning me to be sure, to be clear before I act. If you have another interpretation, I would love to hear it. Either for the main dream, or for my personal ending"
"Thank you for hearing me out. Please take a moment and think on it and then tell us your thoughts on this matter. Please."

Cameron pulls out his pipe, fills the bowl and lights it. He pours another drink and sits back, ready to listen with his entire being to her interpretation.
Diplomacy 13

Zee (Cade R) AC: 12 (T 12 FF 10), CMD: 12; HP: 11/11 Character Sheet  d20+2=13 ;
Wednesday February 4th, 2015 5:06:38 AM

Zee sits through the meal and for dessert watches Cameron use a sledgehammer when a fan is the tool. There are hurricanes at sea that are more subtle! That Dwarf in Hobbit's clothing!

Zee continues to eat and watch, choosing not to intervene. What if the "rats" are an ungrateful group of grandchildren? Zee thinks. I wonder what the elven woman's reaction will be to the blunt force trauma that is Cameron's after dinner conversation.

Mack (Eric R) AC: 15 (T 15 FF 12), CMD: 11; HP 18/18 Character Sheet 
Wednesday February 4th, 2015 7:31:33 AM

Knowing it will probably slip my mind soon, when there is a break in the talking with Ciyradyl, I also relay my dream for her, and for those that hadn't heard it yet (starting where mine differed):

You are in a theater, playing, when the fight erupts! In an instant all people are throwing chairs and hitting each other. Next to you your mother appears and screams!
"Stop that! My little one is playing! Continue, son, make them forget their quarrel!"
You start playing again, and little by little the fight stops.
When the song ends she turns to you and kiss you in the forehead.
"Well done, son. Don't forget, play my favorite song when they need them to stop fighting."



Taking over for today - CoDM Corsario 
Wednesday February 4th, 2015 11:34:01 AM

OOC:
DavidF: Sorry, I haven't quite understand the Legacy Item table they send us either...
Earl: At The Big Nest you don't get anything real new.

Ciyradyl mentions to Carver they really need to improve their "accomodations" for Centaurs.
She also compliments Atlas on his new chain mail.
"Excellent craftsmanship! be careful, girls could get "atrracted" to it!" - she says, chuckling, while looking at Zee.
Cameron perceives Ciyradyl as a gentle and thoughful host, which sincereley has grown fond of you all. In fact, she don't seem AT ALL bothered by the murder of the people that lived here before, or worried the killers couold come back for them. It is very troubling for him. A completely alien way of thinking. Even a dangerous way of thinking.
---
After the meal Cameron ask her to hear his dream.
"I am no sage or anything, but I will gladly hear of your dream. We have infestations here and there, but nothing out of the ordinary, and my grandfather takes care of most of them, without any problem."
After hearing the dream she thinks for a minute, while sipping at her wine.
"No, I don't think so. The Treant and my grandfather made this place to conmemorate the lives that were lost here, and to create a place of peace and security. Not to get revenge or impart justice. We live in peace, and wish to remain a neutral place for everybody. Even if the killers show at our dorrspets, I would welcome here, orivided they didn't want to cause us harm."
After hearing Mack's dream she smiles.
"Yes, that is more like it. To sing and enjoy, that is the way of the Tree."
OOC: Next Module ready, DanK is talking over from here...

Mack (Eric R) AC: 15 (T 15 FF 12), CMD: 11; HP 18/18 Character Sheet 
Wednesday February 4th, 2015 12:45:39 PM

I like the way she thinks, and I like the path of peace and security. Part of me thinks it is very naive, but most of me feels it's a goal I would like to help move towards.

"To PEACE!!!! And DEATH to anyone who tries to stop us!!!!" I ALMOST say, but then when I replay it in my head, it doesn't really sound right.

OOC: What is the talk of Legacy Items? Just curious if there is some reading I missed, or something I should be working towards or looking at.


Cameron (David F) AC 18 (T 14, FF 15) CMD 13 HP 16/16 Character Sheet 
Wednesday February 4th, 2015 12:58:05 PM

OOC
People that do jobs for the PTB that aren't as big as DMing,( or are, DMs are eligible too) are allowed to create a unique magic item, called a Legacy item. In general, it is a very Woldian item, that stays with the character throughout their career. For being ADM I am allowed to make such an item. I chose to make a whip, that has some special properties. They grow stronger as Cameron goes stronger. I still have to pay for the item though and that is where the Wealth by Level (WBL) talk comes in, since it has guidelines based on WBL.

Legacy Items - CoDM Corsario 
Wednesday February 4th, 2015 1:06:24 PM

OOC: Right, maybe I need to get one for my other game character. But DavidF and I are still struggling in understanding the effect of Legacy Items on Wealth-by-Level limits.

Atlas Sunowl (Trey) AC: 21/21 (T 13 FF 18), CMD: 18; HP 21/21 Character Sheet  d20+4=6 ; d20+3=6 ; d20+2=6 ;
Wednesday February 4th, 2015 3:38:31 PM

Atlas stays with Ciyradyl and the group as long as they are all willing. He is clearly enjoying the evening in their company. When it is clear that it is time to go, he takes a moment to thank Ciyradyl, "Tonight has been a breath of fresh air, thank you for your hospitality Lady Ciyradyl. Please know that we are at your disposal whenever the need arises. I don't know how long we'll call the Tree home, but your hospitality and positive nature want me to make our stay as long as possible. Have a wonderful evening." Atlas gives the slightest of bows before he turns to the others. I'm going to saddle up to the bar for another drink or two if anyone wants to join me. If we're lucky we'll hear a few tales that spark our interest. If luck is not on our side then we'll just enjoy the drink and company.

After the night runs out Atlas heads back to the apartments to get a good night sleep. He'll stay up late if anyone wants to talk further, but he's just as content to go to sleep. Sleeping in was nice for one day, but it is not in his nature to do it regularly. Up with the sun, no matter the evening's activities...usually.

---------------------------------------------
Perception: 1d20+3=6
Diplomacy: 1d20+4=6
Sense Motive: 1d20+2=6

ooc: OK, first of...666, really?!? Second...I'm guessing my time at the bar included too much to drink considering those rolls!


Cameron (David F) AC 18 (T 14, FF 15) CMD 13 HP 10(16)/10(16) Character Sheet  d20+6=7 ; d4=3 ; d20+5=7 ; d4=3 ; d20+4=6 ; d4=1 ; d20+3=14 ;
Wednesday February 4th, 2015 4:58:08 PM

Normally, Cameron would stay and have several drinks with Atlas. But tonight, well, he had alot to think about. He excused himself as the party broke up and started walking the ramps and walkways of the Tree. He walks the closed market, and winds his way through every path he can find. As he walks, his mind starts working over the night, and the insights into Ciyradyl. She might not feel any pangs of vengeance toward the people that killed her kin, but to think she felt no fear, nothing that would stop her from letting them back into the Inn was incomprehensible to him. He didn't know the whole story. That could be the only thing that was clouding his vision.
As this thought crosses his mind he looks up, and finds himself in front of the Temple of Alemi. He sighs, unable to keep lying to himself that this had been his destination all along. He opens the door (or knocks if it is closed up for the night) and enters the Temple, quiet and reverent. He knew Jancassis was not the only god, far from it. He had already met two others. They were very powerful beings and whether or not he worshiped them, they deserved his respect, especially in a place dedicated to them. He sits and waits to see what will happen. If Liliput is present he will speak to her and relate the dream he has had. She was mentioned in it, so she may be able to shed some light on it. She may know of another member of the family that does not forgive the murderers, who may mean the Tree harm. He is also interested in Ciyradyl's reaction. He would ask Liliput how someone could possibly not only forgive a wrong like that but feel no fear that they might return. If he can he gets more details about the story, who the murderers were, why the murder happened, things like that.
When he finds out what he seeks, or the midnight hour approaches, or Liliput has no more answers for him he returns into the night, seeking a quiet, dark place in which to pray. He put his questions to Jancassis and takes a dose of the snake venom he harvested in the Eastern woods, to attempt to see the way more clearly.

Fortitude save 7 failed 2 con damage, 7 failed 2 con damage, 6 failed 1 con damage, 14 save (interesting set of terrible rolls)

In the morning Cameron will most likely sleep in some. When he awakes he will look sickly, move more slowly than normal, and avoid most conversations. He needs to pick up some incense and gems for the consecration of his new whip, and will do so today, more slowly and less jovially than normal.

OOC
Purchases----
3 tiny cages ( closest I could find to glass habitats) 6gp
1 tiny viper 5gp
1 greensting scorpion 15 gp
1 tiny spider 25 gp
Crickets and mice as food 9 gp
60 gp total

Crushed Garnets 50 gp worth
Crushed Onyx 50 gp worth
Incense 10 gp (10 sticks)
Holy Water 25gp
135 gp total

Crosseye (Earl) AC: 17 (T 12 FF 15), CMD: 18;HP 20/20 Character Sheet 
Wednesday February 4th, 2015 7:17:22 PM

I get dress n my new studded leather armor I got from the catacombs. Feeling so proud of it I head to meet the others in the inn for dinner. I enter the inn in the best of moods partly because of the new armor and partly because of the time I had spent Mack. Today has been good. During I just stay quiet and most listen to the conversation. When the dreams come up again I retell my part if the dream again. Still not understanding it or even trying to guess. For the most part I am going to just enjoy the company as I have nothing new to add right. When Atlas ask about joining him at the bar I answer "I will join you! Might be a good time to talk." With that I head to the bar with Atlas. I keep the conversion light and wait to see who else joins us before I get into some serious talk.

-------
Waiting yo see who else is with us for the next part

Carver (John C) AC 16, AC 18 with shield, CMB 6, CMD 17, HP 21/21 Character Sheet 
Wednesday February 4th, 2015 8:09:02 PM

Carver's always willing to drink, so he will join Atlas as well, although wine is his choice of drink. Drinking is one thing that all Centaurs are good at. He has his new weapon with him as well, it's a flail, a peasants weapon, but this one has iron banding and lots of studs on the striking end, where a peasants flail is just two pieces of wood with a leather hinge.


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