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Gods Among Men
A Cry for Help


DM RobC 
Monday August 18th, 2014 12:03:12 AM

The Lionfish makes a steady course away from the doomed town that was Gullport and onwards towards Bonetown.

On a good day, the 'Fish can sail around 95 miles straight. With Bonetown about 800 miles south east it will take at least 9 good days of sailing to reach the destination. (See attached Map to give you some idea of where you are)

The crew aren't talking much. The events on Gullport may have rattled the inexperienced members of them, especially those who succumbed to the Call o' the Sea and had to be saved by others. The Lionfish looks to be one of the lucky ones with no casualties. That's not to say they are unscathed, of course.

Disease: Your DM makes the assumption that someone takes 20 on a Heal check, and determines that the skin affliction is a Disease! It will take a Remove Disease spell or similar to treat affected members of the party (Aexana, Coerator and Jozhur), otherwise they will need to be washed every 10mins - day and night - lest they take 1d12 damage and something 'bad' happens.

Ability Damage: It may take a few casting of Lesser Restoration to treat Terser's Wisdom damage. If only there was a druid who could prepare such a spell! :)

All hit points are assumed returned.

Any who enquire will hear from the crew that Kane' chose to depart Gullport with the Shipping Guild on the clipper "Wayfarer". "He mentioned something about checking into treatment of elves, Cap'n" Tula reports.

Terser and Magana discuss how the mind can be focused and trained - much like a weapon.

Sam spends time pouring over maps, and reading through the tomes he scavenged from underneath the Gullport chapel.

Aexana for her part ... paces. The skin affliction just will not heal of its own accord. It may take magic greater than she is currently capable of.

Coer remains quiet in thought.

Three uneventful days pass.

The weather is threatening. The skies are overcast, and though there is no rain any who have spent some time outdoors just feel like it wouldn't take much for the skies to open up with a downpour.

A bell from the crows nest breaks any tension "Ship ho! 5 degrees off the port bow!" comes the call.

Tula looks to Coer for his orders.

Perception checks please!
DC20 : Highlight to display spoiler: {Looks like a type of frigate, and is sailing almost straight towards the Lionfish}
DC25 : Highlight to display spoiler: {It is flying a Green and Purple Flag}
DC30 : Highlight to display spoiler: {The crew look to be waving at you; signalling for you to come closer}

If you make the DC25 check or higher, you may then make a Knowl Local or Profession (Sailor) check:
DC10 : Highlight to display spoiler: {Isn't that the same flag that hangs outside the Catacombs in Plateau City?}

Zeoll (Cayzle) (AC17 - HP 12 of 38)  d6=6 ;
Monday August 18th, 2014 12:24:11 AM


Zeoll senses that his connections to the spirit world are deepening. It is a sensation that is familiar to him. He has seen much of the Wold, and he knows how spirits reveal truths of the Wold in dreams. Once again, he finds that his power as a seer is growing.

That evening, the first on the open sea, he spends time talking with the crew and his friends about the Fae King, and he focuses on the story of the King's dream, when he was just a lad, living in the lands of the elementals. He dreamed about a place he could call home. A place that would blend all elements to make a wonderland. Later, he would make his dream come true, and later, mortals called his Faerie Wonderland "The Wold's Cradle."

As he falls asleep under Queen Maab's stars, he thinks about what home means for himself and his friends, and what the future holds. Will they go home? Will they find homes? Or does the future foretell a life of wandering?

[OOC: Zeoll has advanced a level of Seer and has gained the Read Dream ability. He has had it before in other incarnations / lives. He is using two of his class abilities here. He is using his Cradled Spread The Word ability. And his hit point roll for level 7 is a 6! Sweet!]

(Brock) Jozhur AC20/15/15--CMD 20--HP 12/49  d20+10=18 ;
Monday August 18th, 2014 12:46:55 AM

Jozhur looks to the skies worriedly, rough seas still remind him of his unpleasant arrival in Bonetown.

He is startled when his staring at the clouds is suddenly interrupted by the lookout. He stares at the ship intently but is unable to make anything out yet.

Sam (David W): 14/12/13 -- CMD 14 -- HP 48/48  d20+8=18 ;
Monday August 18th, 2014 3:10:44 AM

When the announcement of a ship is made, Sam stops staring at maps and rushes to the deck. The transition of light from below deck to above throws his attention for detail off. It takes him moments to even find the ship. (perception=18)

Being inexperienced in the ways of ship etiquette, Sam remains silent and allows for the captain and others to decide the group's course of action. He retreats to the top of the stairs to allow for a hasty retreat below deck.

Coerator (Mark) AC17/16/14 -- CMD 22 -- HP 30/80 (Ki 5/5)  d20+13=23 ;
Monday August 18th, 2014 7:25:03 AM

When the bell sounds Coer springs from his room. He looks surprisingly healthy given the illness that has swept the team, all trace apparently cured.

"Frigate incoming!" He bellows as he grabs the wheel. He is wary of unknown ships as the Lionfish has a growing reputation and many enemies "Tula. Get the crew on deck and be prepared to defend."

~~
Ooc: Coer, as as a monk, is immune to all diseases.
Perception: 23

DM RobC 
Monday August 18th, 2014 9:01:54 AM

OOC: Thought this bit of text might be of interest to Terser:

"Unless otherwise noted, damage to your ability scores is healed at the rate of 1 per day to each ability score that has been damaged. Ability damage can be healed through the use of spells, such as lesser restoration."

So given 3 days have passed already, you can assume that 3 of your 4 pts damage are healed. That, and you could ask a certain druid nicely to cast Lesser Restoration on you to put you back in perfect health :)


Terser (Warren G) [22/13/19 -- CMD 23 -- HP 78/78]  d20+8=17 ;
Monday August 18th, 2014 11:39:09 AM

days ago - Terser examines the patients with his newly expanded knowledge of the body and the things that ail it. Under much study, he identifies the disease that is plaguing his new friends and recommends a course of action to treat it (a spell, if available). While ministering to Aexana, he kindly asks her for a spell to fix his mind, which has been afflicted with a different kind of damage. (thanks!)

Today!
perception 17 Terser stands in the bow with Sam, but is similarly inexperienced with nautical pursuits. He files away the word "frigate" as applying to the ship he sees coming towards them and waits for orders from his captain.


Sam (David W): 14/12/13 -- CMD 14 -- HP 48/48 
Monday August 18th, 2014 1:33:32 PM

With the captain's order announced, Sam's fist clenches in unison with his magical gauntlet. The gnome finds comfort in Coer's words. Sam rejoins his protector, Terser at the bow of the boat.

To Terser: "I wonder who they are. I'm hoping they're friendly..."

Zeoll (Cayzle) (AC17 - HP 12 of 38)  d20+17=34 ; d20+5=21 ;
Monday August 18th, 2014 1:38:51 PM


Zeoll hears Coer's call and takes a look out over the waves.

Perception 34

Know Local 21

Zeoll laughs. He knows that flag -- he has been there often enough. "That's the sign of the Catacombs Magic Shop," he says. "And they want us to come alongside! Herre's ourr chance to go shopping, I deem!"

Magana (Craig) [HP 81+ of 81] 
Monday August 18th, 2014 3:58:52 PM


Magana is staggered at the amount of gold distributed to her, and wonders what the heck she is going to do with it.


Spirysn'rar Kilarn (Ian) AC 13/13/11 - CMD 14 - HP 24/24 
Monday August 18th, 2014 4:31:46 PM

The presence of the tall, grumpy elf is missed on deck as the other ship approaches. By now, most of the crew expect him to be belowdeck, attempting to keep his rather weak stomach under control.

(StevenVdB) Aexana HP 54/54 - AC16/14/13 - +4 vs Giant - CMD 16 - +1 vs Lizards & Goblinoids   d4=3 ; d4=3 ; d20+15=25 ;
Monday August 18th, 2014 6:43:59 PM

During the 3 days journey Aexana makes sure to prepare some spells to remove the disease she, Coer and Jozhur suffer from. (3 lvl 3 spells Remove Disease). Aex also prepares a couple of Lesser Restoration spells to cast on Terser. Terser is restored 6 ability points. Everyone healed, patched up and cured from any nasty diseases.

Steadily the Druid starts to take on the role of the surgeon on board of the Lionfish. Aexana collects some sea weeds and finds ways to convert them to tasteless teas and such...
"Ah it will take some practice I think to make these work... anyone want to try?"

--------------------------

The next few days Aex spends a lot of time meditating untill suddenly the bell from the Crow's Nest rings...
Aes runs outside and checking for the ship... Aex inspects the ship and it's flag but it doesn't ring a bell for her. So she just says what she saw...



Terser (Warren G) [22/13/19 -- CMD 23 -- HP 78/78] 
Monday August 18th, 2014 7:06:08 PM

As thanks for the curatives, Terser will help Aexana with her tea experiments, as he has some experience forging and has a hardier stomach than most.

ooc: also - sheet should be ready for review - still debating on the feat, may want to do weapon focus instead since I lost some attack bonus with my surgery. Thoughts?

Magana (Craig) [HP 81+ of 81] 
Monday August 18th, 2014 8:26:19 PM


Magana doesn't see things clearly at such distances and relies on the others to explain the nature of the approaching ship.

(ooc: sheet updated for lvl 7)
(ooc2: Magana is planning to buy and donate a wand of Cure Mod to the party. If I understood correctly, this counts towards the wealth of the person that carries the wand, not the person that purchased it, right? Jerry's previous email was about crafted items, not purchased items, so I'm unclear)


Zeoll (Cayzle) (AC22 - HP 45 of 45) 
Monday August 18th, 2014 10:08:30 PM


Zeoll suspects that Magana needs help with juggling gear, and offers to give some advice. "I've seen a grreat many adventurrerrs in my day," he says, "and I've seen how they equip themselves. Let me advise, you, my frriend."

OOC: Something you buy can be a party item (wealth cost spread among all players) or it can belong to you, the buyer (so it counts against your wealth), or you can give it to a friend (so it counts against their wealth). I suggest the party item path, since it helps everybody.

Also, OOC, Magana, do you need help with shopping? Instead of a wand, why not a +2 weapon, or a cloak of resistance +2 or +3?

Coerator (Mark) AC17/16/14 -- CMD 23 -- HP 80/80 (Ki 7/7) 
Monday August 18th, 2014 10:28:28 PM

Coer relaxes when Zeoll confirms the incoming ship flies friendly flags "HA! Trust the Catacombs to find us out here. Tula, tell the crew they may go shopping.

Aex, do I smell have a pot of tea brewing. Let me have a glass."
Coer smiles for the first time in days and turns his head to the sky. With Gullport behind them and the Catacombs ready to resupply the ship he can relax for moment.



Coerator (Mark) AC17/16/14 -- CMD 23 -- HP 80/80 (Ki 7/7) 
Tuesday August 19th, 2014 4:22:20 AM

Remembering he has the wheel, Coer corrects course for an intercept with the Catacombs frigate.

DM RobC - "The Bursting Backpack" 
Tuesday August 19th, 2014 6:29:13 AM

Terser feels his wits return to him, with thanks to a combination of some good old rest and relaxation, and Aexana's magic.

Jozhur and Aexana too start to feel better thanks to the druid's spells.

Zeoll spends one night of the voyage seeking advice from the visions his deity chooses to send to him in his sleep. The vision though may not be quite what he was expecting, as all he can see when he focuses on the topic of 'home' is the crew sailing on the Lionfish. Notably, neither Bonetown nor the Taur Isles make an appearance in his dream (Read dreams functions as a Divination, which is limited to events "to occur within 1 week"). With the vision complete, Zeoll allows his mind to relax and dream. But rest is hard to come by.

His dreams are more like nightmares. Images of pain, suffering, sorrow and torture. Images of death. As if many fey voices suddenly cried out in terror and were suddenly silenced.

When Zeoll wakens, he can't shake the feeling that something is 'off' in the Wold. A feeling that there is someplace he needs to be.

------

The party are alert at the sign of the approaching vessel. It is Zeoll's keen eyes that can bring a sense of relief to the crew. A Catacombs vessel! Why, that would mean access to resupply!

Coer steers the Lionfish alongside, and the two ships slow. Now closer, everyone else can see what it was that Zeoll saw. A purple and green flag flies from the top of the mast of the frigate. Any who have been to the catacombs in Plateau City recognise it as being the same as the sign that flies outside the well-known shop.

Ropes are thrown between the two ships and they are lashed together by the hard working crews. The crew of the Catacombs vessel ("The Bursting Backpack") extend a gang-plank for the Lionfish crew to come aboard. The crew are all smiling and waving, gesturing for you all to come aboard.

A fairly young human male in a dashing purple outfit stands by the wheel - arguably he is the Captain. He cups his hand to his mouth to call out "Ahoy there! The Bursting Backpack cordially invites you to come aboard and trade with us!" and finishes with a bow

The party are free to explore the "Bursting Backpack".

At the southern end of the main deck is a mottled green door - an entrance to the Catacombs.

The captain stands leaning by the wheel on the southern quarterdeck, and gives an informal salute and smile to whoever looks his way.

At the northern end of the main deck can be seen some stairs that descend to the lower decks. You catch a quick glimpse of a minotaur as he pokes his head up to see the party, then he ducks back below.

Atop the northern quarterdeck can be seen a well-to-do half-elven man wearing a gold robe. He looks to be talking to himself and gesticulating wildly as he does so. Sitting atop a barrel next to him, a quill (controlled by some unseen hand) writes in a book.

------

OOC:

Folks, you now have access to the Catacombs. We have allowed up until the end of next week for you to:

1. Do any and all shopping you deem necessary
2. Update your sheets to level 7
3. Make any required updates to your sheets
a - Recording your total wealth
b - Noting how low ability scores will be roleplayed
c - Religion: Specific deity/deities, aetheist, or Pantheon of the Gods of the Wold
d - Document PC Goals & Aspirations
4. Have your sheet reviewed by 2 other players
5. Have your sheet reviewed by a DM

If everything gets done sooner, the next module will kick off into full swing sooner.

In the meantime, there will be roleplaying opportunities on the "Bursting Backpack", so be sure to post daily :)


Sam (David W): 14/12/13 -- CMD 14 -- HP 48/48 
Tuesday August 19th, 2014 7:06:00 AM

Sam shows little, immediate interest in shopping. He is instead drawn to the half-elf in the gold robe. Doing his very best to be inconspicuous, Sam wanders closer and attempts to identify markings on the man's robe. (Knowledge:local= 21 after "auto 10")

Sam thinks as he watches the half-elf,"Could he be a member of the sage guild? I know they wear colored robes to signify which chamber to which they belong."

Sam tries to recall as much information as possible about the man and his attire, to allow for a smooth introduction.

Zeoll (Cayzle) (AC22 - HP 45 of 45) 
Tuesday August 19th, 2014 9:36:24 AM


Shrugging off his intuitive sense of dismay for the moment, Zeoll asks Magana to help him carry all the gear to be sold to the Catacombs. He confirms that the ONLY gear the party is keeping are three pearls of power and the shades of Renik.

Zeoll swishes his tail thoughtfully when he says that. He tells Jozhur, "I knew Rrenik D'Acourr, of courrse. Wonderrful fellow. Come chat with me some evening if you want to hearr some of his wild tales. I was drinking with him in the old Red Wyrm Inn when we heard that Domi died."

With a shake of his grey mane, Zeoll (and hopefully Magana or someone who is strong) sets off for the Catacombs.

"I'll be rright back with the loot division," he declares.

[OOC: Going to the Catacombs Board.]

[OOC: DO any NPCs or PCs want to chat with Zeoll about Eberyon ... see last post? There's a sweet save bonus in it for those who are interested!]

Spirysn'rar Kilarn? (Ian) AC 12/12/11 - CMD 15 - HP 22/22 
Tuesday August 19th, 2014 11:56:10 AM

There is a rustling near the door to the crew's quarters where the more perceptive of the group see a tall figure disappear rather quickly behind the door. Horace the Goblin skips over with a bag of gold and a small slip of parchment, crying out, "The elf-man wants to buy these things! Says to give someone the gold! Says I get to keep three for delivery!" Horace waves the slip of paper over his head, waiting for someone to take it.

Magana (Craig) [HP 81+ of 81] 
Tuesday August 19th, 2014 3:46:09 PM


Magana follows Zeoll to the catacombs, carrying or dragging the bulk of the gear to be sold.


(StevenVdB) Aexana HP 54/54 - AC16/14/13 - +4 vs Giant - CMD 16 - +1 vs Lizards & Goblinoids  
Tuesday August 19th, 2014 5:10:11 PM

"Great! The Catacombs on float! Perfect!! Now I might be able to find the things I need to become a Greenmage... I might be able to pull this of if I were to buy a scroll of Extended Tree Shape written with a caster level of 12 (900gp price)!! Only there's one prob...

Folks I'm 205Gp short... can I get a loan from someone? I'll repay you with intrest as soon as possible..."


Sam (David W): 14/12/13 -- CMD 14 -- HP 48/48 
Tuesday August 19th, 2014 5:18:37 PM

Sam gladly hands Aexana the 205 gold.

"No need to pay me back. It's only gold. Just keep you eye out for any artifacts or books".


Sam (David W): 14/12/13 -- CMD 14 -- HP 48/48 
Tuesday August 19th, 2014 5:23:24 PM

After determining the half-elf's "origins" from a distance, the curious bard walks up to him and waits for a break in his writing.

"Hello, good sir. My name is Sam. May I ask what you are writing?"

Ooc-Sam is wearing his DrakesMeade courtier's outfit with patches denoting him as a scribe and interpreter and also matching jewelry. He also has his medal for being part of DrakesMeade's liberation pinned to his chest.

(StevenVdB) Aexana HP 54/54 - AC16/14/13 - +4 vs Giant - CMD 16 - +1 vs Lizards & Goblinoids  
Tuesday August 19th, 2014 5:41:52 PM

"Well young Master Sam I can't thank you enough! I WILL repay you any way of the other... "

With a cheerful smile Aexana boards the Catacombs ship. Before going to the counter and the Staffers Aex browses the vast library of books available. One specific tome catches her attention... Animals of the Wold, from Diminutive to Huge! . This tome she could use to carefully study many of the animals that dwell the Wold. She might be able to change into some of this forms!

Then, the Gnome lass walks up to the counter. Her own gold in a pouch along with the extra 205 she has on loan from good Sam...

"Ahoi there..." she says...


(OoC: char sheet up for review - all that needs to be done is adding a few animal, plant and elemental shapes)

Terser (Warren G) [22/13/19 -- CMD 23 -- HP 78/78] 
Tuesday August 19th, 2014 6:12:28 PM

After assisting with the dragging and selling of gear and having no shopping of his own to do with the limited amount of gold at his disposal, Terser sticks with Sam and hopes to learn something, especially relating to geography and the existence of other tribes of people who may follow the same path that he has recently embarked upon.

Coerator (Mark) AC17/16/14 -- CMD 23 -- HP 80/80 (Ki 7/7) 
Tuesday August 19th, 2014 6:19:07 PM

Coer hands over control to Tula and calls for Justier the cabin boy. "Justier, can you do spire's shopping? he appears adverse to exiting his room today"

He crosses the gangplank to the Bursting Backpack and heads to the Helm.

"Ahoy! The catacombs are a sight for sore eyes for we were unable to resupply at our last port. I hope you are not heading for Gullport... the sea has swallowed that evil husk of a town. Scratch it from your maps if you have any sense. Sam and Zeoll will talk your ears off about it i'm sure"

We have been travelling for some time. Is there any news that may affect us Honest men of the middle seas?"


Coer waits for a reply before heading through the familiar mottled green door

DM RobC - "The Bursting Backpack" 
Wednesday August 20th, 2014 12:23:59 AM

Coer hands command of the Lionfish over to Tula. "Cap'n" she says "Since there's a chance for resupply, If you have no objections I'll organise the crew into shifts to give them a chance to spend some of their silver as well. I'll make sure that a skeleton crew is aboard the 'Fish at all times though"

Justier puffs out his chest at being given an order from the captain himself. He nods and makes for Spire's room, only to see Horace quickly skip past. Justier looks at the goblin and then takes chase. Though Horace may have been asked by Spire to do the shopping, there is no way that Justier is going to disobey the order from Coer. Both Horace AND Justier head for the entrance to the catacombs to do Spire's shopping for him.

Aex is extremely grateful for Sam's generosity. Why, the bard hardly knows her yet may be responsible for her being able to pursue her dreams.

Magana and Zeoll make straight for the catacombs. Leave it to the taurs to do the heavy lifting!

Coer goes to make pleasantries with the Captain of the "Bursting Backpack", a jovial fellow by the name of Francois DeMeneval. "Gullport, you say? Interesting. We had been heading in that direction, but perhaps we should reconsider that now". The man freely shares some of the news that he has heard:
- Animals and monsters were on the loose in the streets of Plateau City. There were some casualties but the creatures were eventually captured. Regrettably some animals were killed.
- Treants have been massing near the Trading Post in Cthonia. Traders have been advised not to panic.
- The Mailed Fist have been recruiting heavily across the northwest areas of the Elennian Peninsula. Sources say they may soon send forces into the Scab
- Adventuring party accused of murdering high priestess in Humble's Ford have been acquitted. Actual murderers were identified and brought to justice.
- Halfling scholars have managed to turn back time, and discovered the word 'emit'

Terser and Sam make their way towards the man at the bow of the ship. Sam has heard tell that members of the Sage's Guild are known for wearing robes of different colors to signify their standing. A gold robe - such as that worn by this man - would mean he was from the Chamber of Culture. Then again, a gold robe could also signify a high ranking member of a clergy or some such.

As they approach they can see the half-elf talking aloud, and waving his hands in the air in grandios fashion. He enunciates his words very clearly, and is quite tall for a half-elf. " ... and thus one can only come to the conclusion that the male of the species developed the ability to walk on its hindquarters ... " The man pauses mid sentence and turns to face the two newcomers. The quill also stops writing.

"Sam is it? Well, I suppose you want an autograph or some such. The things I must do for my public" he sighs in dramatic fashion. The blank expression on Sam and Terser's faces cause the man to look momentarily confused. "What? You do not know who I am? Why, I am Marfire Strongsteel!" the half-elf says with a broad smile and a flourish of his hand. Seeing the blank expression on Sam's face, the man continues "Marfire the Loremaster? Marfire of Good's Light? Marfire Tyrantfeller? My word man, where have you been living?!"

Clearly the man thinks quite highly of himself, but even with Sam's knowledge of a great many things, not once does he recall hearing of this man before.

----------------------
OOC: Please note that any shopping needs to take place on the Catacombs Board.

Whilst your PC may be on that board, you are still free to act and post as though you were walking about the ship and going about your business here.


Sam (David W): 14/12/13 -- CMD 14 -- HP 48/48 
Wednesday August 20th, 2014 1:31:20 AM

Sam scrambles to keep in the good graces of this person of great noteriety.

"My apologies Marfire Strongsteel. My greatest friend and protector, Terser and I have wandered the wastelands of the Scab for the majority of our lives. It has only been a short while that we have been with the crew of the Lionfish. Although most likely well-deserved, word of your deeds have yet to reach the Scab."

"You said that you are a loremaster. Can I also assume that you are a member of the Chamber of Culture?... Excuse my probing curiosity, but I'm very interested in joining the guild. I've learned many languages and studied cultures, geography, and religions in hopes of earning a place in a chamber."


Sam (David W): 14/12/13 -- CMD 14 -- HP 48/48  d20+11=29 ;
Wednesday August 20th, 2014 3:48:29 AM

Sam listens to the man's reply. He studies the half-elf for signs of deceit and whether his "high status" is earned or a form of self-delusion. (Sense motive=29)

Zeoll (Cayzle) (AC22 - HP 45 of 45) 
Wednesday August 20th, 2014 6:35:00 AM


Redistributionist Zeoll returns from the Catacombs and hands out piles of loot. "Frrom each according to theirr abilities, to each according to theirr needs, I always say," he declares.

OOC: Here are the official final loot piles, after Catacombs sale and adjustments:

Spire -- 4,323 gp and a pearl
Jozhur -- 4,523 gp and shades
Zeoll -- 5,346 gp and a pearl
Magana -- 14,323 gp
Aexana - 0 gp and a pearl
Coer -- 8823 gp
Sam -- 823 gp
Terser -- 823 gp

EVERYBODY should now have total wealth of 16,823 gp. If you are off by just a little, well, meh, rounding errors. If you are off by A LOT, then your math is off? Write to me so we can figure it out.


Terser (Warren G) [22/13/19 -- CMD 23 -- HP 78/78] 
Wednesday August 20th, 2014 12:00:23 PM

Loremaster, eh? Perhaps I could impress upon you to share what you know of the shamanistic people of the Wold? I am recently joined their ranks, but have had no contact other than what Domi showed me in a vision. I would be most grateful if you could tell me where I can find these people, so as to learn about my new found heritage. Terser tries to be respectful to this man who seems so learned, mayhaps he even knows something that Sam does not, though he does not find it likely.

ooc @ Zeoll: my wealth is a little lower, but that was from use of consumables in the last few fights. Gotta restock on potions while we're here.

ooc note to self - purchase holy symbol and potions.




Sam (David W): 14/12/13 -- CMD 14 -- HP 48/48 
Wednesday August 20th, 2014 12:58:58 PM

Ooc- Magana's gold haul! Lol!

(StevenVdB) Aexana HP 54/54 - AC16/14/13 - +4 vs Giant - CMD 16 - +1 vs Lizards & Goblinoids  
Wednesday August 20th, 2014 3:57:54 PM

@Cayzle - looks like I'm a bit higher.
16000 to start with, 100Gp knife throwing contest, 1000 for the pearl and I was listed with 310Gp with the initial loot list and then the loan from Sam... With your new loot list it seems I won't make it with the 205 loan from Sam and probably will need to sell the pearl to purchase that scroll I need to become the Greenmage...
Is this the final loot list? In that case, Sam, I won't need the loan I'm affraid, or perhaps a slightly lower one.

Terser (Warren G) [22/13/19 -- CMD 23 -- HP 78/78] 
Wednesday August 20th, 2014 4:02:20 PM

new header test - updated char sheet also

Sam (David W): 14/12/13 -- CMD 14 -- HP 48/48 
Wednesday August 20th, 2014 4:04:15 PM

Sam has 1422.8 gp. He offers any part of it to Aexana so that she can buy her scroll. Money and trinkets mean nothing to the bard. He might need money to "gift" to members of the sage guild later on though.


(StevenVdB) Aexana HP 54/54 - AC16/14/13 - +4 vs Giant - CMD 16 - +1 vs Lizards & Goblinoids  
Wednesday August 20th, 2014 4:13:16 PM

Aex's eyes grow wide as Sam offers to help her pay for the expensive scroll...

"Are you sure Master Sam? Well now... I don't quite know how to thank you for this gesture yet but I will definetely think of something..."


@Sam, are you sure you don't want to spend this gold on a wand, healing stuff or some magic items?

Magana (Craig) [HP 81+ of 81] 
Wednesday August 20th, 2014 4:20:10 PM


Magana sings a little ditty when all that gold hits the deck at her feet:

Come and listen to a story about a Taur from the Isle,
A poor dungeoneer; would never crack a smile,
Then one day she was worked over by Biloopl,
And ended the day with a massive pile o' loot.

Gold that is, sweet gold. Best when free!

Well the first thing you know the ol' Taur's a thousandaire,
Thought to 'erself "Well, that's quite a pile there"
Said "The Catacombs is the place you ought to be"
So she loaded up the loot and found the 'Combs at sea.

Catacombs, that is. +5 Avengers, magic armour!

Well she spent all her gold and went lookin' for more,
Stayed with comrades, in good times and war.
They traveled the Wold by land and by sea,
To have a heapin' helpin' of its' hospitality

Magana's her name, battle maiden, minotaur.

We're comin' evil, y'hear?.




Sam (David W): 14/12/13 -- CMD 14 -- HP 48/48 
Wednesday August 20th, 2014 4:25:19 PM

Sam gives Aexana the 695 gold in addition to the 205 gold. 900 gold given.

(StevenVdB) Aexana HP 54/54 - AC16/14/13 - +4 vs Giant - CMD 16 - +1 vs Lizards & Goblinoids  
Wednesday August 20th, 2014 4:56:09 PM

"Thanks Sam, but I 'only' need 520Gp... I had some left of my own. "

Spirysn'rar Kilarn? (Ian) AC 12/12/11 - CMD 15 - HP 22/22 
Wednesday August 20th, 2014 6:07:04 PM

Justier follows Horace in to the Catacombs door, emerging a few moments later with their arms laden down with scrolls upon scrolls. They both rush back onto the ship to deliver the goods to Spire.

OoC :: Work was busy today, didn't manage to get my list of scrolls done. Should be done and purchased tomorrow.

Zeoll (Cayzle) (AC22 - HP 45 of 45)  d20+8=9 ;
Wednesday August 20th, 2014 8:15:01 PM


Zeoll roars with laughter in enjoyment of Magana's song, and hums along the harmony once he picks up the tune.

Perform Singing Aid Another 9 ... ugh! Zeoll used to be a trained bard, but old age has devastated his vocal cords.

[OOC: In my personal opinion, the discrepancy of a few hundred gp here and there is the hobgoblin of a small mind. If our kindly DMs disagree, they'll surely let us know. It's the thousands of gold divergence that seems key to me, and now we've fixed that.]

Magana (Craig) [HP 81+ of 81] 
Wednesday August 20th, 2014 10:34:13 PM


Following her trip to the Catacomb, Magana tracks down Zeoll. "I picked up a wand for healing in the Catacombs. I obviously won't be the one using it. Do you want to carry it, or do you have a better idea who I should give it to?"


Magana (Craig) [HP 81+ of 81] 
Wednesday August 20th, 2014 10:40:14 PM


(ooc: I'll review Mark and Ian's sheets Friday night if they are ready... ??)


Coerator (Mark) AC17/16/14 -- CMD 23 -- HP 80/80 (Ki 7/7) 
Thursday August 21st, 2014 12:29:16 AM

Coer returns to the 'Fish arms laden with new equipment. He stows most in his backpack then takes the helm so Tula may shop if she wishes

Ooc: my sheet is just waiting for purchases to be approved.

(Brock) Jozhur AC20/15/15--CMD 20--HP 55/55 
Thursday August 21st, 2014 12:52:51 AM

Jozhur works with the crew for awhile to allow some of them to have a break. He eventually slips aboard the Bursting Backpack to do some shopping.

ooc: Jozhur's character sheet should be ready. I'll try to look over my 2 assigned sheets tomorrow night.

DM RobC - "The Bursting Backpack" 
Thursday August 21st, 2014 6:53:25 AM

"My dear boy" the half elf says to Terser "you are speaking with one of the foremost experts on the peoples of the Wold! But you would need to be more precise with your question. Is there any group in particular you wish to learn about? The savages of the Ice Vein? The wild men of the Red Hills? Perhaps the raiders of the Sargrass?"

Whereas his attitude to Terser was one of pride (and perhaps a chance to inflate his own ego), Marfire's attitude to Sam comes across as more of a challenge.

"Hmm.. yes, well, I have ventured to many many places, however the Scab is one that is yet to have the pleasure of hosting me. And yes, I am a member of the Chamber of Culture. Becoming a member of the Sages Guild is relatively easy, though few make it any further than that. Tell me, what languages do you speak? What cultures have you studied? What benefit could you provide the Guild? Do you know things that we do not?"

Meanwhile Aexana finally gets just the right amount of gold to purchase that scroll she was after. She vows to repay Sam in the future. Perhaps when she is a greenmage she might craft something from lifewood for the bard?

Magana brings quite a bit of cheer to the group. Her ditty has several sailors clapping along, and Zeoll does try to help. Hero Point to Magana for a great tune!

Once more, a minotaur head pops up from the hatch at the northern end of the ship. He looks about a little confused, and then heads back downstairs.

Justier and Horace return back to Spire's room with his shopping in tow. Horace holds a small bag that looks to have something alive and wriggling in it (for now). He's obviously spent those few gold coins Spire gave him on 'lunch'.

Spire though remains unseen, tucked away in his cabin.

Coer returns to take the helm of the Lionfish to graciously allow Tula time to shop as well. She doesn't seem as excited as the rest of the crew, but does make her way to the Catacombs. Most of the crew look to have stocked up on various types of alcohol. The experience at Gullport probably warrants a drink.

Jozhur helps out with the crew, taking a shift in the crows nest to allow Pinny a chance to shop. He too then visits the catacombs.

Coerator (Mark) AC17/16/14 -- CMD 23 -- HP 80/80 (Ki 7/7) 
Thursday August 21st, 2014 8:52:03 AM

As his friends return from the Bursting Backpack, Coer ducks into his cabin and brings out his latest toy.

"Check this out." he calls to his friends, grinning from ear to ear." I though a ballista might get a little tricky on such a small ship, so i got he next best thing. Meet my mini-ballista."

Coer holds up his new Large sized Heavy Crossbow for them all to see.

Sam (David W): 14/12/13 -- CMD 14 -- HP 48/48  d20+18=36 ;
Thursday August 21st, 2014 12:03:25 PM

Sam senses the potential for verbal jousting and tries to keep things light.

"I speak Common, obviously, Gnome, Sylvan, Elven, Dwarven, Goblin, Abyssal, Undercommon, Orc, Draconic, Infernal, Giant, and Aquan. I served as a scribe and translator for the dwarven people of the mighty DrakesMeade. Theirs is the primary culture that I have studied, as I had joined a group of them once-named the "Grim Guard". As for what I might know that the guild doesn't...I guess I'll have to meet up with them and learn where our ignorances meet."

After a polite grin, Sam shows the half-elf his medal and uniform from DrakesMeade. He then shows him his round medallion that has a few links of chain connecting it to a large silver metal ring. Inscribed on the medallion is "I WENT TO THE GIGGLING GHOST FOR YULETIDE AND ALL I GOT WAS THIS KEY-CHAIN...".

Sam thinks of the probable location of the nearest sage guild. (Geography=36)

"Did you just come from (names location that he comes up with) branch of the guild? Do you have any pointers for admission for a novice like myself".



Magana (Craig) [HP 81+ of 81] 
Thursday August 21st, 2014 1:13:56 PM


Magana looks at Coer's new crossbow admiringly, picturing herself charging into battle with Coer's bolts whizzing past her head and burying themselves into squishy enemy flesh. Just the thought of it fires her blood and makes her palms itch for her weapon.


Terser (Warren G) [22/13/19 -- CMD 23 -- HP 78/78] 
Thursday August 21st, 2014 1:25:15 PM

Terser is a bit overwhelmed with the man's question, and is not quite sure where to start.

Well, sir, I don't know exactly where would be best. It's easy to find the hunters and warriors of any tribe. But my travels now direct me to find the leadership, and the advisers behind them. There is apparently a rich tradition of shamanic guidance, but I haven't found any direct evidence, only what the Powers have seen fit to show me in a vision. I suppose my search would be begin here in the isles, if this can be confirmed of the tauric tribes.

Sam (David W): 14/12/13 -- CMD 14 -- HP 48/48 
Thursday August 21st, 2014 3:11:10 PM

Once Marfire gives his answer, Sam innocently asks,"What languages do you speak?"

The gnome can already feel the intense competition for self-promotion of accomplishments that the guild apparently creates.

(StevenVdB) Aexana HP 54/54 - AC16/14/13 - +4 vs Giant - CMD 16 - +1 vs Lizards & Goblinoids  
Thursday August 21st, 2014 6:08:46 PM

A little while later Aex comes back from the Catacombs frigate carrying only a scroll case... inside on yellowish parchement is quite an expensive scroll... with this spell she can take the form of a tree for 24 hours!

"Now I just need the right place to get this thing going..."

@DM: if the spell Tree Shape is cast onboard the ship... I see a tree growing next to the big mast. Branches reaching up in the sails. Roots that go through the bottom of the ship and rooting even into the water beneath the ship. Does this makes sense...

Sam (David W): 14/12/13 -- CMD 14 -- HP 48/48 
Thursday August 21st, 2014 9:15:34 PM

Ooc-roots through a ship and drawing saltwater equal ship with holes and a dead tree

Spirysn'rar Kilarn? (Ian) AC 12/12/11 - CMD 15 - HP 22/22 
Thursday August 21st, 2014 9:27:26 PM

OoC :: My thoughts exactly, regarding roots through a ship.

Spire continues to remain elusive, sending Justier out for food when need be.

Zeoll (Cayzle) (AC22 - HP 45 of 45) 
Thursday August 21st, 2014 10:09:10 PM


Back from the Catacombs and done with singing, Zeoll admires Coer's arbalest. "A sturdy weapon indeed," he notes.

In a quiet moment, the old liontaur seeks out Captain DeMeneval and asks of news of the Taur Isles. "How farre the Taurr rraces?" he asks. "That is to say, how farres the peace?"

Spirysn'rar Kilarn? (Ian) AC 12/12/11 - CMD 15 - HP 22/22 
Thursday August 21st, 2014 11:18:39 PM

OoC :: Made my post in the Catacombs, PC sheet is good to go otherwise.

(Brock) Jozhur AC20/15/15--CMD 20--HP 55/55 
Friday August 22nd, 2014 12:53:26 AM

"Ha! Nice siege weapon, Coer. Maybe we could just load Terser into that thing and launch him at our enemies."

Jozhur glances around and finally notices Spire's continued absence.

"What's that Spire up to? Haven't seen him much since Gullport."

DM RobC - "The Bursting Backpack" 
Friday August 22nd, 2014 8:02:52 AM

Coer shows off his new weapon to the party. Not quite the ballista he had his heart set on, but hey, a large heavy crossbow still packs quite a punch! Especially if they take Jozhur's suggestion and load Terser into it.

Magana is suitably impressed. For her though, a ranged weapon would only detract from the feeling of joy you get from punching someone in the face.

Aexana considers where she could safely transform into a tree. It's true, she could transform into a tree right on the deck of the ship. It would probably be ok for a few minutes - perhaps even an hour - but after that the roots of the tree would no doubt need nourishment, and could cause havoc with the deck.

Spire remains elusive - something that Jozhur keenly notes. Why has he not shown himself to do his own shopping? Is it that he has taken a liking to being served by others? One can only hope he hasn't fallen ill...

Zeoll seeks out Captain DeMeneval and enquires about news from the Taur Isles. The Captain extends his hand to shake Zeolls "Well this is a surprise! I don't often see many linotaurs out at sea. As for the taur races and truce, well, thank goodness for Bridge Island! They needed some common ground, but who knows how long that will last before one race tries to push the others out"

Marfire nods along with what Terser is telling him. "Hmmm... well, if it was part of your heritage, I would likely suspect one of the feral clans of dwarves in the Scab, or perhaps one of the darker groups of dwarves from Zarthmoor. They have duergar traits you know. Of course this is just an educated deduction. Divination spells may be more likely to direct you further, but who has time for such things when you can experience the Wold for yourself!"

He then returns his attention to Sam. The challenge as to what languages he speaks serves only to give Marfire another reason to puff up his chest "And as for what languages I speak, well, I am yet to find a language that I cannot easily grasp. Are you familiar with High Woldian? One of our sages, Master Al'Garik, has conducted some wonderful research on it."

The Sages Guild is predominantly based in Plateau City, however, it does have libraries in various major cities. The closest most likely being in Fagunia (where information is regularly traded openly).

Sam takes a guess that that would be a likely place of departure for Marfire. The half-elf just raises an eyebrow and smiles "An educated deduction master Sam, but incorrect I'm afraid. Still, you intrigue me. Come, let us adjourn below deck and discuss the guild further. I'm afraid this will be a private conversation master dwarf. I mean you no offence" Marfire gives a polite nod and bow to Terser, and then gestures for Sam to follow him below deck, taking his quill and parchment from the barrel as he goes. He will not proceed if Terser insists on going.

Marfire escorts Sam to his private quarters. A tapestry hangs from one wall, a rug on the floor, an elegantly carved wooden bed, a chair and desk with a high organised pile of parchment. This is very different to any of the cabins on the Lionfish. This is a man who enjoys the finer things.

Marfire pulls the chair from the desk and gestures for Sam to take a seat.

Sam (David W): 14/12/13 -- CMD 14 -- HP 48/48 
Friday August 22nd, 2014 10:33:22 AM

"I have heard of High Woldian, but never heard it uttered. It is on my list of languages to learn."

Before Sam joins Marfire below deck, he casually unstraps his backpack and hands it to Terser.

"This thing is weighing me down. Take care of it for me brother."

It is rare for the frail gnome to leave Terser. The possibility of getting information on the Sage's Guild causes him to stray from safety. Once seated, Sam smiles and allows Marfire to start with the pleasantries or unpleasantries. Neither would surprise the gnome.



Terser (Warren G) [22/13/19 -- CMD 23 -- HP 78/78]  d20=19 ;
Friday August 22nd, 2014 1:00:46 PM

Terser assesses the half-elf for his intentions, but he doesn't seem like he could do any harm to his friend. sense motive roll - 19 He shoulders his friend's bag and returns to wait on his order being filled in the catacombs, and perhaps ask if he can peruse the ship's charts.

Magana (Craig) [HP 81+ of 81] 
Friday August 22nd, 2014 3:08:34 PM


Since Magana hasn't any assigned duties on board, she spends today, and the rest of the trip, shadowing Coer hoping to pick up the ship's routine and noting where she might be of most use.

Since donning her new magical cloak, she is infused with a bit more confidence with her ability to cope with whatever trials life at sea may throw at her. The nagging fear of drowning is almost forgotten.

(ooc: finished reviewing Coer's sheet, will look at Spire's tonight)


Spirysn'rar Kilarn? (Ian) AC 12/12/11 - CMD 15 - HP 22/22 
Friday August 22nd, 2014 4:50:14 PM

Spire remains in his room, pouring over scrolls for his spellbook.

OoC :: Spire will take 10 on every scroll he just bought to copy it into his spellbook, starting with the level 2 spells. Each spell takes an hour, so the 2nd level spells alone take 5 hours... how many does he get done in the time we're docked with the Bursting Backpack?

(StevenVdB) Aexana HP 54/54 - AC16/14/13 - +4 vs Giant - CMD 16 - +1 vs Lizards & Goblinoids  
Friday August 22nd, 2014 5:51:36 PM

Aexana looks at her scroll... the deck... the salt water... it's like Sam said. Boats, salt water and a tree that roots through the bottom of the ship will only result in a dead tree and a boat full of holes...
The aspiring Greenmage will just have to wait untill the hit dryland. And then...

Zeoll (Cayzle) (AC22 - HP 45 of 45) 
Saturday August 23rd, 2014 10:03:48 AM


Zeoll sympathizes with Aex. "But fearr not, my new frriend. We will come to land in time!"

The old liontaur is concerned that he has not seen Spire lately. He knocks on his cabin door. "How farres it, good Spirre?" he calls. "Do you have time for a visit with an old liontaurr? Maybe you could use a hand in yourr laborrs?"

Terser (Warren G) [22/13/19 -- CMD 23 -- HP 78/78] 
Saturday August 23rd, 2014 10:39:45 AM

Since the sage wasn't able to help him, Terser decides to investigate the minotaur that kept popping its head above decks. Perhaps he has recently been to the islands and has some knowledge of the tribes there. *knock knock*

Spirysn'rar Kilarn? (Ian) AC 12/12/11 - CMD 15 - HP 22/22  d20-1=10 ;
Saturday August 23rd, 2014 4:34:56 PM

There is silence from behind the door before something thuds against the other side. "I-I'm fine, Zeoll! Don't come in! ... I'm just seasick, as usual. I'm just cleaning up. Don't come in."

Sense Motive DC 10 Highlight to display spoiler: {Spire isn't a very good liar. This is one of those times where he demonstrates that.}

Sam (David W): 14/12/13 -- CMD 14 -- HP 48/48  d20+8=16 ;
Saturday August 23rd, 2014 7:02:01 PM

As Sam takes a seat, he casually glances around the room to find any books or parchment which could indicate the subject matter of their contents. (perception=16)

(StevenVdB) Aexana HP 54/54 - AC16/14/13 - +4 vs Giant - CMD 16 - +1 vs Lizards & Goblinoids  
Sunday August 24th, 2014 6:18:15 PM

Unable to perform the ritual here at sea Aex asks what she can do to help.


Coerator (Mark) AC17/16/14 -- CMD 23 -- HP 80/80 (Ki 7/7) 
Sunday August 24th, 2014 9:01:58 PM

Coer notices Magana watching his movements. He explains his work as he goes, demonstrating knots and what rope to pull and when.

"The Lionfish is strong and she is fast, but does not hold too much cargo. Perfect for our line of work."

DM RobC - "The Bursting Backpack" 
Monday August 25th, 2014 6:53:09 AM

The two minotaurs of the Lionfish - Coer and Magana - do some work about the ship. Magana tries to take in everything the experienced Coer is teaching her.

Zeoll and Aexana go to check on Spire. He refuses to open the door, and tries to reassure them that he is fine.

Something occurs to Aexana though. The treeshape spell does allow you to take the form of a tree with a dead trunk. In fact, she can take the shape and form of any tree she desires. What's more, since the roots are a part of the tree, she may even be able to ensure that none grow. If that was the case, perhaps she could cast the spell while on the ship? She'd just need to make sure that her large tree form did not interfere with any of the Lionfishs' functions.

Terser tries to get a read on Marfire, but the half-elf is unusual. Terser doesn't get any 'bad' feeling about the man, but his motives are very well hidden.

Sam follows Marfire to his quarters and sits down, glancing about the room. Sam finds that his legs dangle down from the chair, not quite touching the floor. There are all sorts of tomes here, mostly on Wold geography and covering both the northern and southern continents.

Marfire clasps his hands behind his back as he paces in front of Sam "So you want to join the Sages Guild do you master Sam? Then let us conduct an interview. But first, if you will indulge me..."

Marfire places his quill and parchment atop his desk. The quill magically stands upright, apparently ready to start scribing at its master's command. Marfire then stands in front of Sam and casts a number of spells.

Spell#1 - Spellcraft check DC 15 Highlight to display spoiler: {Detect Magic}
Spell#2 - Spellcraft check DC 16 Highlight to display spoiler: {Detect Good}
Spell#3 - Spellcraft check DC 19 Highlight to display spoiler: {Detect Scrying}

"Satisfactory. We can speak here privately. I expect you to answer all of my questions openly and honestly. There is to be no deceit. Understood? Then let us begin"

The first round of questions are very standard - What is your full name? Where were you born? Tell me of your parents? Have you ever bene convicted of a crime? And so on.

The quill writes down all of Marfire's questions as well as Sam's answers.

The next round are a bit obscure - if you could be a square or a circle, which would you choose and why? Do you prefer orange or purple and why? If you were given a puppy, what would you call it?

The round after that is also slightly odd. "Tell me if any of these words mean anything to you..." Marfire lists a very ecclectic bunch of words, none of which Sam has ever heard before. One though rings a bell: Billoopl.

Without his travel companion about, Terser decides to poke about the Bursting Backpack a little more and starts with that curious minotaur.

Terser descends the steps at the northern end of the ship to find a peculiar sight. The minotaur and a dwarf look to be engaging in combat! Not your usual battle though - these two look to be engaged in a drinking competition of some sort. The minotaur is slurping noisily from a small barrel (and a number of empty ones lay scattered behind him). The dwarf is drinking from a sizable tankard.

"Pull up a shtool, the wine is flowing free" says the minotaur drunkenly gesturing about. It's true, there are wine barrels galore. This could truly be a taurish paradise. "Leoendithas-sh Shieldhart. But call me Leo" The taur is swaying where he sits "Dunno what his name is, we just call him dwarf"

The dwarf belches loudly. Most races might be insulted by this, but Terser knows this is just dwarven etiquette to show the drink is good.

Zeoll (Cayzle) (AC22 - HP 45 of 45) 
Monday August 25th, 2014 9:46:57 AM


Zeoll talks to Aex about becoming a greenmage. "It is a rremarrkable experrience, being a trree. I wonderr just if being a dead trrunk can do the experrience justice. Let me try to find us some tiny flyspec of an island, perrhaps with a coconut trree orr two. That would be betterr, surrely."

That night, Zeoll tries to find a way, a course, a direction to even a small, tiny island or atoll or sandbar, sufficient to root a majestic palm. [OOC: Using Read Dream for guidance on the way to go.]

DM RobC: The Bursting Backpack will only be docked with the Lionfish for a few hours - enough to conduct trade - before it is on its way. Is there anything else you wish to do before the two ships part ways?

Sam (David W): 14/12/13 -- CMD 14 -- HP 48/48  d20+10=16 ; d20+10=29 ; d20+10=21 ; d20+11=30 ;
Monday August 25th, 2014 12:22:08 PM

A look of surprise comes across Sam's face as the loremaster begins casting spells. He prepares to dispel any that displease him. None of the three concern the gnome. He casts detect magic also before answering any questions. His reason is purely one of magical "posturing".

"I call myself Sam Snapdragon McFisticuff. As for my place of birth and who my parents are...those are questions I'm unable to answer. That is the truth. I've never been convicted of a crime." He continues answering questions honestly for round one.

As round two begins, Sam's face begins to twist and his forehead crinkles. The gnome obviously thinks the questions have no real relevance. He decides to over-answer them for both his own amusement and to make his opinion known.

"Although squares are lovely with their straight edges that are abruptly ended by sharp corners, I'd be a circle for sure. Circles aren't bound by corners. They just keep going in one line. I like purple, but love orange. Although purple kind of a color of royalty, I've always thought of it as a girl's color. Now orange really reminds me of the morning light. It's majestic and bright. Quite a great color, that orange is. A puppy you say? I'm more of a cat-gnome myself. I do like puppies though. I'd give the puppy to Terser, my giant dwarven friend. He'd name it something like 'Splat' or 'Gore' I'd assume. Then I'd guess he might accidentally crush the poor thing. Maybe I wouldn't give him the puppy after all."

As the next round of questions hit, Sam feels like the real reason for this interview is approaching. The foreign words feel as they are meant to put him back on his heels. When the final word is spoken, Sam smiles, but does his best to "blank" his mind of information other than the following:

"So we've come to the reason for this interview. I'm not a simple gnome you know? I've been waiting for a question like this since we began. We fought an incarnation of Billoopl and his followers on Gullport. Then the island sunk. Why do you ask?". (Sense motive=30)



Terser (Warren G) [22/13/19 -- CMD 23 -- HP 78/78] 
Monday August 25th, 2014 12:46:10 PM

This type of battle is one that Terser knows well, and it is the best kind, as there are no permanent casualties. Many thanks for the invitation, Leo. I am called Terser. It's been ages since I saw a proper drinking battle. I would join in, but it seems that you are both several drinks in, though I'm willing to catch up if you but give me a few moments. He looks around for an empty tankard and taps into whatever "dwarf" was drinking, draining his first quickly and drawing another.

I also am curious about your homeland, Leo. I've never been able to visit, and would fain know more of its occupants.

Sam (David W): 14/12/13 -- CMD 14 -- HP 48/48 
Monday August 25th, 2014 12:56:24 PM

(Whenever the end of the encounter occurs):

Sam thinks of a language that is very "Scab-like" and smiles.

(In Undercommon) "Would you be so kind as to personalize an autograph for me? Make is out to 'Sam: A promising future sage', or something like that."

If Marfire doesn't speak Undercommon, Sam repeats the message in Common.

(StevenVdB) Aexana HP 54/54 - AC16/14/13 - +4 vs Giant - CMD 16 - +1 vs Lizards & Goblinoids   d100=46 ;
Monday August 25th, 2014 4:57:06 PM

"Why C'ptn... isn't that just a tiny lovely islans over there?!?" Aexana shouts...

"Perhaps a day in the sun for our crew and all of us would be nice? After all... we still need to get over all the horror we witnessed back there..."

(OoC : There's only a 46% chance than the DM is in a good mood... YIKES... )

Magana (Craig) [HP 81+ of 81] 
Monday August 25th, 2014 6:17:36 PM


Magana seeks out Tommy Teeth to get his take and attitude regarding the Lionfish and its crew. She makes no attempt at diplomacy or to ingratiate herself; just straight-up tells him that she wants to help the ship run better and see if there is anything she can do for the crew.


Spirysn'rar Kilarn? (Ian) AC 12/12/11 - CMD 15 - HP 22/22 
Monday August 25th, 2014 7:03:55 PM

Assuming he can concentrate on the rocking ship, Spire continues to copy spells into his spellbook.

DM RobC - "The Bursting Backpack"  d6=6 ;
Tuesday August 26th, 2014 6:54:09 AM

Zeoll considers asking for guidance from above as to a nearby island to aid Aexana in her quest.

Aexana too hopes someone above is watching over her (and in a good mood) that there may be somewhere nearby for her to conduct the ritual she longs to do. Based on the maps they were able to put together earlier (Per earlier DM post: Map) there are a number of islands in the nearby area. If Aexana so chooses, she could possibly change shape into something with a swim or fly speed and make it to one of the smaller islands in around 6hrs (Aexana - Highlight to display spoiler: {d6=6. Sorry! Note that if you choose to do this, I will be rolling for random encounters on the island. You may get lucky and just have birds in you branches, or you encounter something that eats trees - though admitedly nothing like that comes to mind! The choice is yours :)})

Sam casts a Detect Magic spell of his own and looks about. There are strong magical auras all throughout the room - except on Marfire. Though you clearly witnessed him cast spells just moments earlier, he himself does not show any discernable magical aura. Marfire chuckles loudly "My dear boy, when one travels as much as I do, one learns to take precautions to 'blend in to the crowd'. However if it would ease your mind" The half-elf utters a word of dismissal and Sam is now able to see the strong magical aura radiating from the man (Note that 'strong' indicates a CL of between 12 and 20).

Sam answers the questions honestly, as requested. But the only one that draws any reaction at all from Marfire is the one regarding Billoopl. The half-elf who has been so flamboyant and cocky changes his attitude. Sam senses true concern and worry on him. Marfire stops pacing and closes his eyes in contemplation for an uncomfortably long silence. He waves his hand towards his quill and it drops flat on the parchment, no longer scribing "This is ... unfortunate. But not unexpected. I cannot tell you my motives just yet - however it is vitally important that you tell me all you know of Billoopl and Gullport. The number of casualties, enemies and creatures faced, tactics, weapons, powers, anything that you can remember no matter how insignificant. Do this for me, and I will see to it that you become an apprentice of the Sages Guild this day"

Magana seeks out Tommy Teeth to get a feel for how the crew and ship are handling. "Bah! Half of 'em will be dead within a year." Tommy scoffs about the crew "None of 'em can handle themselves in a fight. Hmpf, well maybe Tula". Despite what his feeligs may be about the rest of the crew, it is obvious that even Tommy will show Tula due respect.

Spire keeps to himself, madly scribing scrolls into his spellbook. Every now and then he hears some crunching and slurping from outside his door. An educated guess would be that it is Horace enjoying his lunch.

Terser joins Leo and 'dwarf' for a drink. Though there are no spare tankards at hand, the smaller wine barrels are easily uncorked, and can be drunk from directly. There's a small burn as the wine goes down Terser's throat "Not 'taur quality granted, but it hitssh the shpot" Leo smiles.

'Dwarf' just smiles and keeps drinking. Every so often he stops and leans forward to stare at Terser intently.

On Terser's enquiry about Minotaur Island "Ahh, the land is blesshed by Imod himself" he closes his eyes in remembrance, then opens them suddenly as if something has just occured to him "So is that heifer you're with shpoken for?" The taur is clearly asking about Magana.
(OOC: Your DM doesn't know the correct term for a female minotaur, so has gone with heifer for now. Please don't take it as Leo being insulting!)

It is when Terser introduces himself by name that 'dwarf' stops drinking. He hastily places his mug on the floor and leans in close to Terser and ... smells him? 'Dwarf' then sets about trying to look through Terser's belongings, checking the inside of his shirt, etc. It's like he is trying to find something. He finally stops badgering Terser and leans in to closely look him in the eyes.

"Haven't sheen him do that before!" Leo laughs

Terser (Warren G) [22/13/19 -- CMD 23 -- HP 78/78]  d20+4=24 ;
Tuesday August 26th, 2014 11:25:14 AM

Considering the friendly reception and free wine, Terser lets 'dwarf' perform his inspection. Is there something you're looking for, friend? I don't have anything hidden on me. My glaive is only dangerous to my enemies, as are the gods I channel through that trinket on the end. He points out his new holy symbol rather proudly. He pulls a souvenir shell out of his pocket from a recent battle on the beach and offers it to the dwarf. A memento from our recent stay in Gullport - you can have it if you like.

As for Magana, the only thing she's married to as far as I know is the sea, and good look prying her from the Lionfish. Though you could try to hire on with the captain if you'd like to get to know her better. I am still getting to know her myself, being a rather recent addition to the crew. So is this Imod who your shamans worship? Are there shamans in your homeland? Knowledge Religion about Imod and his followers on the Taur isle - nat 20 for a 24 on the first use of the skill!

(Brock) Jozhur AC20/15/15--CMD 20--HP 55/55 
Tuesday August 26th, 2014 11:31:26 AM

Overhearing Magana's conversation with Tommy Teeth, Jozhur slaps Tommy on the back and chimes in, Well, hopefully they don't have to do much brawling with us around then, eh?"

Jozhur explains to Magana that the crew are very competent sailors, but the adventurers try to keep them out of harms way during fights. He smiles and says, "More blood for us to spill that way."

Sam (David W): 14/12/13 -- CMD 14 -- HP 48/48 
Tuesday August 26th, 2014 12:38:09 PM

After reading Marfire's body language to the best of his abilities, Sam decides that either the half-elf is telling the truth, or is the greatest liar he has ever faced. This brings about two separate concerns in the bard's mind. One concern (if he's being deceived) is that giving him the information could result in assisting evil. The other is purely selfish. Sam wants to be the one who passes the book to the guild. As painful as it is, the gnome decides to follow his gut and trust Marfire.

"I'm going to give you all the information that I have. I believe that you are being truthful. I know it might seem trivial, but if at all possible, please put in a good word to get me into the Chamber of Tongues. Language is a true passion for a bard such as myself."

Sam tells the entire story from the time he and Terser landed on the island to the time he first met Marfire. He estimates the island's population and tells the names of the leaders of the cult, how they deceived the group, what creatures they ran into, and how a horrible sound caused villagers to drown themselves. No detail is glossed over.

"That is all I know. I hope this information helps the cause of good. Please at least hint to me of your motives. If you give me a good answer, I'd be willing to help you a bit more. I...grabbed a tome from the library under the church. It describes, in great detail the practices of the followers of Billioopl."

Magana (Craig) [HP 81+ of 81] 
Tuesday August 26th, 2014 12:57:40 PM


(ooc DM: I puzzled over that for a while also then settled on "Tauress")


Magana (Craig) [HP 81 of 81]  d20+2=22 ;
Tuesday August 26th, 2014 4:09:55 PM


Magana responds to Jozhur amiably. "Yes, I agree. We should not be expecting them to fight for us. But if one of them were to be lost due lack of basic defensive training, I would feel negligent." She thinks for a moment. "Do you think the crew even wants to learn such things Tommy?"

(sense motive: NAT 20 to determine if Tommy's response is is truthful, or if he's just trying to get Magana to go away and leave him alone)


(StevenVdB) Aexana HP 54/54 - AC16/14/13 - +4 vs Giant - CMD 16 - +1 vs Lizards & Goblinoids  
Tuesday August 26th, 2014 6:03:24 PM

Aex studies the map. She's no cartographer but with some help perhaps from Sam she can pinoint the bearings for one of the islands and then back to where the lionfish is heading.
"Wish me luck friends..."

And with that Aex transforms in a dolphin and dives in the water. First she swims in front of the Lionfish and then she changes heading to an island...

Zeoll (Cayzle) (AC22 - HP 45 of 45) 
Tuesday August 26th, 2014 11:59:08 PM

Zeoll grins at Aexana and calls out, "Good luck! Good luck!"

He also bids the captain of "The Bursting Backpack" farewell, and thanks him for stopping by. "We arre indeed in yuourr debt, good sirr. Now is therre anything we can do forr you? It seems only fairr."

If he fails to ask for anything concrete, Zeoll adds, "Well, I forr one considerr myself in yourr debt, so please call on me in the futurre if I can be of serrvice."

Spirysn'rar Kilarn? (Ian) AC 12/12/11 - CMD 15 - HP 22/22 
Wednesday August 27th, 2014 3:00:27 AM

Spire remains elusive

OoC :: Sick today, sorry for the short post

DM RobC - "The Bursting Backpack" 
Wednesday August 27th, 2014 7:32:37 AM

Terser, Leo & Dwarf

'Dwarf' is smiling now though. In fact, he seems excited. He starts poking Terser and grunting, and every now and then looks to Leo as if to check that Leo sees what he sees. 'Dwarf' takes the shell from Terser and sniffs it, before tossing it back. He is grinning widely and his grunts seem to indicate he is happy.

It has taken a while, but Terser finally realises that the reason 'dwarf' has not spoken is because he has no tongue. Given his state, it is likely 'dwarf' lost his tongue either in battle, or perhaps just bit it off in some psychotic (or drunken?) state or another. 'Dwarf' certainly hasn't acted like any other dwarf Terser knows.

'Dwarf' rushes from the room leaving Terser alone with Leo. Even though he is no scholar like his friend Sam, Terser knows well enough that the deity that minotaurs refer to as Imod is the one and the same as he who is worshipped throughout the wold as Domi (OOC: The Wold designers were very original in this one 'Imod' = 'Domi'. Spot the pattern? :))

Leo nods along at the talk of Magana the tauress. She may not be the most charismatic taur he has ever seen, but who knows how long Leo has been at sea! "Shhure we have shamans. They're the ones who fix up the taurs who lose a kayleb"

'Dwarf' comes rushing back into the room with a red, bundled cloth that he thrusts at Terser. Unwrapping the cloth terser finds a black gauntlet, covered in dozens of small spikes. There is much to take in. The tattered red cloth is recognisable to Terser - it is a flag from the Stone Festival, representing Mountain Burrow. 'Dwarf' must have spent some time in the Scab, and perhaps called Mountain Burrow his home at some point! The black gauntlet (which Terser recognises as a Cestus) is fashioned from adamantine. Not only that, but based on its colouring and the markings on the palms, it was made by the duergar. Could it be that the duergar are STILL fashioning adamantine weapons in the Scab?

Should Terser try and return the items to 'dwarf', 'dwarf' will keep pushing them back to Terser and start to get gruff about it. He clearly recognises Terser and wants him to have this gift.

---------------------
Sam & Marfire

Marfire listens intently to Sam's tale. Though nothing is being scribed, the attention to detail that the half-elf puts in his clarifying questions leaves no doubt that he is committing it all to memory.

Marfire sighs, and then resumes his pacing of the room "We are aware of many changes that occur in the Wold. In fact in most cases, we know of them before they occur. However, these rumours of a returning power to the Wold - Billoopl, as you know him - have us concerned. We have little information on him you see. My mission was to head to Gullport and ascertain a threat level. Your news that Gullport has been completely destroyed is worrying. We were not aware that Billoopl had ammassed that level of power. Indeed he is growing rapidly."

"I cannot put in a good word for you to the Chamber of Tongues, I'm afraid. To interfere with the progression of a sage from a different chamber would be frowned upon. That doesn't stop it from happening every now and then mind you. Why, the number of backroom deals and secrets that .. but I digress. True to my word I will appoint you as an Apprentice for the Chamber of Culture, if that is agreeable to you. When it comes time to the exams you may take your chances as you wish."

"If you agree to this, then the first task I set to you is to continue gathering as much information as you can about Billoopl. Determine how far his power reaches. What can he do? What has he done? We need as much information about him as we can get. However, you need to be careful. We do not want to cause a panic, nor show our hand. Do not let it be public knowledge that you are gathering this information. Immortal Powers do not rise often, and layfolk could easily be alarmed by such news. Furthermore, if his followers knew that we were collecting information on them, it could provoke them into going to war. No, discretion is required. What say you?"

---------------------
Jozhur & Magana

Magana and Jozhur maintain their casual conversation with Tommy Teeth. Magana enquires about training the crew in some basic combat moves, to which Tommy chuckles "You'd have more luck teachin' a dog to dance". Magana doesn't get the impression that he is being dishonest, nor that he is trying to make her go away. He just genuinely doesn't seem to think the crew are going to be capable fighters. From his point of view, he's the half-orc muscle. Then there the old man, the goblin, the boy, and a handful of scrawny men. And Tula.

---------------------
Aexana

Aexana decides she can no longer wait. She picks the nearest island and lets Zeoll and the rest of the crew know that will be her destination. Should they finish with the Bursting Backpack sooner, they can meet her there.

And with that, she takes to the water in the form of a dolphin.

It takes many, many hours of swimming, and Aexana finds she reaches the shore of the island just before her wildshape would have expired.

By all regards she has landed on a tropical island. Vast sandy beaches, palm trees with lots of scrub. There are no sounds or signs of civilization.

---------------------
Coer, Spire & Zeoll

Coer stands by the helm of the Lionfish, ready to push off. The rest of the crew have returned to their quarters with their new possessions, and some have started to return to their duties.

Spire stays hidden in his cabin.

Zeoll is ready to shove off, and bids Captain DeMeneval farewell. "Your gold in our coffers pays your debts, friend! Just another service the Catacombs offers" the Captain says with a smile.

Coerator (Mark) AC17/16/14 -- CMD 23 -- HP 80/80 (Ki 7/7) 
Wednesday August 27th, 2014 9:27:19 AM

ooc: sorry for missed posts. my 2 yr old had her tonsils out so i have been a bit busy
¬¬¬

As the crew readies the ship for departure Coer does a quick head count..... "where are Sam and Terser? Someone tell them to finish their shopping already"


Sam (David W): 14/12/13 -- CMD 14 -- HP 48/48 
Wednesday August 27th, 2014 11:51:01 AM

Sam thinks for only a short moment. He realizes that this chamber could offer much more adventure and many more opportunities to do good for the Wold.

"I happily accept your offer. I'll get the tome for you."

Sam finds Terser and gets his backpack. He brings it to Marfire and carefully removes it from the bag.

"Thank you for giving me this assignment. I will not fail the guild"

The bard hands over the tome and watches for the half-elf's reaction.

Terser (Warren G) [22/13/19 -- CMD 23 -- HP 78/78] 
Wednesday August 27th, 2014 12:01:12 PM

Thank you for the company, Leo, but I had best be getting back to the Lionfish. I would count myself lucky if I could visit the isles someday.

If 'dwarf' will not take the shell, he will offer one of the claws from his glaive as a token of thanks, accepting the offered gift and assuming it is because he managed to protect some of this one's kin during the Stone Festival. He fits the gloves on and flexes his fingers, eager to give them a try in the future. He salutes 'dwarf', offers one last toast, and heads back to his ship.

Magana (Craig) [HP 81 of 81] 
Wednesday August 27th, 2014 2:06:50 PM


"Good," Magana says. "I see that we can rely on you for the ship's defense when we are absent. Is there anything you feel we should do to improve security? Any gear you or the ship needs in this regard?"


(StevenVdB) Aexana HP 54/54 - AC16/14/13 - +4 vs Giant - CMD 16 - +1 vs Lizards & Goblinoids  
Wednesday August 27th, 2014 5:35:18 PM

"Yes! ... this is the place... let's find a nice place for me to use the scroll..."

Aex walks along the shore... then she enters the treeline and checks for some nice looking grotto perhaps. Palm trees are nice... why not go for something like that! The aspiring Greenmage doesn't rush. She wants to find the perfect spot. Not too much sun, not to dark. Perhaps some clean fresh water. A few birds and butterflies would only make the spot all the more lovely. (can I take 20 on this?)

"Here... this is the place..."

Aex digs up the scroll read's it...

"The mountains, I become part of it...
The herbs, the fir tree, I become part of it...
The morning mists, the clouds, the gathering waters,
I become part of it.
The wilderness, the dew drops, the pollen...
I become part of it."


And with that Aex, transforms in a beautifull palmtree...



Spirysn'rar Kilarn? (Ian) AC 12/12/11 - CMD 15 - HP 22/22 
Wednesday August 27th, 2014 6:29:32 PM

Spire continues to study.

OoC :: Getting ready to move across the country, posts might be short in the next week.

Zeoll (Cayzle) (AC22 - HP 45 of 45) 
Wednesday August 27th, 2014 11:37:31 PM


Zeoll checks over his new purchases and practices with his Pearl of Power and his Rod of Extend. [OOC: If he uses the rod to extend a Elf Vision spell, when he uses the pearl to regain that spell, does it come back extended?]

He also regales the crew of the Catacombs ship with tales and songs of the Fey King (Using the Cradled ability to give them a bonus on their next save.) (And me too.) (And anyone else who wants.)

(Brock) Jozhur AC20/15/15--CMD 20--HP 55/55 
Thursday August 28th, 2014 12:23:13 AM

"Maybe we can talk them into learning a thing or two, their combat skills are indeed rather...lacking. They've been in harms way more than once with us, it would be in their best interest to learn something."

When he sees a crowd gathering around Zeoll, he knows it's story time. Jozhur leans on a nearby railing of The Bursting Backpack and listens to Zeoll's tales.

DM RobC - Just relaxing on a tropical island 
Thursday August 28th, 2014 6:16:04 AM

The group finally depart from the Bursting Backpack. The Captain and crew all wave as you head off, with 'dwarf' looking a little teary. From the stern of the ship you could swear you could see a minotaur head adding a little 'technicolour' to the ocean.

Despite the reports from Sam and others, the Bursting Backpack looks to be headed to where Gullport was last seen.

Sam is quite happy. He is now a full fledged apprentice of the Sages Guild, and has even been given a task to undertake.

Terser never did work out how 'dwarf' seemed to know him. Perhaps their paths had crossed in the past? And who knows, perhaps their paths will cross again in the future.

Magana and Jozhur seem about ready to start a boot camp and get the crew up to a fighting standard. Tommy is ready to tell them what he thinks "Security? Don' we only have to worry 'bout that when in port? As for gear for the ship, well, we do have room for a ballista" He has the same twinkle in his eye that you've seen in Coer.

Zeoll plays around with his pearls (and no, that isn't a euphamism) before regailing the party and crew with tales of Maab and Eberyon.

----------

Aexana pokes around the outskirts of the palm trees, not wanting to venture too far from the shore so she can keep an eye out for the Lionfish, should the group come for her.

When she believes she has found the perfect spot, she takes the scroll from her gear and begins the incantation. Instantly she feels herself become one with the earth. The roots of the tree twisting deeper, seeking fresh water. The palm fronds wide and open for the sun rays. It is a pity she can't do this everyday. It is absolute tranquility.

At sunset, Aexana watches with an unwavering gaze, as a fiery red orb of light slowly sinks beneath the horizon, and threads of light linger in the sky, mingling with the rolling clouds, dyeing the heavens first orange, then red, then dark blue, until all that is left of the sunset is a chalky mauve.

Sequin-silver stars like the glowing embers of a dying fire wink down at her, illuminating the ink-like curtain of sky, and then suddenly the clouds part, and she finds herself looking at a lustrous, argent disc casting brilliant rays of moonlight onto the dark grounds.

She has seen a number of natural creatures go about their day - the sea turtle that crept from the sands to the sea, the birds that peck around the ground for a piece of fruit that may have fallen. By far, the most remarkable of all though is the appearance of a pure white horse with a single long ivory horn on its brow. Of all the creatures Aexana could have encountered, a Unicorn would probably not have been what she was expecting. The magestic beast walks slowly along the smooth, sandy beach with the reflection of the moon glistening on the waves behind it. The unicorn even goes so far as to approach and eat some of the grass that surrounds the base of Aexana's tree-form. And as calmy as it arrived, it then departs. Continuing its journey along the shore of the beach until it can no longer be seen.

(OOC: I kid you not, I rolled for random encounters and actually rolled 'Unicorn'. That has to be a good omen for a druid!)

----------

It is nightfall when the Lionfish makes it to the island where Aexana is undergoing her rite of passage. The ship is safely anchored, and the crew are in good spirits since the chance to restock. It is possible for someone to go ashore, but with Aexana in tree form there is no telling where she would be!

There is not much for the crew (or party) to do now but wait for morning.

Spire feels great pain in his hand from scribing all day. The rocking of the ship made it that much more difficult, but at least the task is done.

He settles down for the night, but no sooner is he asleep than his dream is interupted. Spire can clearly see the image of a young human cleric. Brother Engev from Bonetown.
"Spirysn'rar, my friend, I hope this dream finds you well. I apologise for this intrusion but I needed to urgently speak with you of something that concerns my order. We have tried to contact Yel'kno, but to no avail. Something is greatly amiss in the Wold. We are receiving reports of many disasters occurring in the Middle Seas. Our divinations are leading us to reach only one conclusion - a new immortal power is rising in the Wold. Unfortunately it's acts lead us to believe it is hostile. If you are still in the area then I urge you to take great caution in your journeys.
Having said that we have a favor to ask. We have lost contact with one of our Brothers in Sanctuary Cove on Totem Island. We are fearing the worst, but do not wish to give up hope. If you and your crew are nearby, I humbly beseech you, please check in on him. You are the only ones we know of that can aid us."


It is enough to wake Spire from his rest
Spire - Spellcraft DC20 Highlight to display spoiler: {You believe you have just been the recipient of a 'Dream' spell}

----------------------------
OOC:

Cayzle asks: "If he uses the rod to extend a Elf Vision spell, when he uses the pearl to regain that spell, does it come back extended?"
Rob says: I don't think so. The writeup on the pearl says: 'The spell is then prepared again, just as if it had not been cast'. If you prepared/memorized an extended version of a spell, then I would say the pearl would recall it that same way, but using a rod? I don't think so.

Please also note the Spread the Word ability:
- "You can engage the same characters in conversation no more than once per module."

I'm assuming Zeoll has used it again this module as noone posted they were listening to it the first time :)

Coerator (Mark) AC17/16/14 -- CMD 23 -- HP 80/80 (Ki 7/7) 
Thursday August 28th, 2014 7:08:46 AM

After a lovely day of shopping and sailing, Coer orders the anchor dropped and heads to his room, leaving Tula at the helm.

In his room to tries on his cloak and shiny amulet. He feels his mind and body conduct the magical energy contained within the new artifacts. his crew barely made it out of Gullport - he does not want to see that happen again. He considers the men and women (and Horace) of the Lionfish to be his family and he intends to protect them.

~~~~
ooc: aside from his mini ballista, Coer also purchased a cloak of resistance and amulet of mighty fists. Better saves and harder punches :)

Sam (David W): 14/12/13 -- CMD 14 -- HP 48/48 
Thursday August 28th, 2014 7:49:51 AM

Although Sam is overcome with joy, he hides it as well as he can. The more he gloats about his new affiliation, the more it could cause others to ask questions and spread word of his work. He decides that only one member of the Lionfish should be aware of the mission.

Sam approaches Coerator's quarters and knocks in the door. If greeted, he asks for private counsel and explains both his new membership to the Sage's Guild and his mission. He also stresses the importance of secrecy to the captain.

Terser (Warren G) [22/13/19 -- CMD 23 -- HP 78/78] 
Thursday August 28th, 2014 12:22:47 PM

Upon returning to the Lionfish, Terser points out 'dwarf' to Sam as he waves goodbye to the Bursting Backpack. Happen you remember that dwarf from the stone festival? He seemed to know me, and insisted I take these gloves. They fit like magic, so he must know something about me, but I can't place him. And he wasn't able to talk, so I couldn't ask. Curious...

Spirysn'rar Kilarn? (Ian) AC 12/12/11 - CMD 15 - HP 22/22  d20+16=35 ;
Thursday August 28th, 2014 12:39:18 PM

Spire awakens with a deep gasp, immediately recognizing the spell. (Spellcraft: 35) "I would very much like for people to stop doing that... he mutters, burying his face in his hands before slowly rising from bed. An hour later, Spire emerges slowly onto the deck.

He wears his usual dark robe and cloak, but the hood is up, and he seems to have something wrapped around his face. He wears a pair of gloves that perhaps only Johzur has seen before, as they rarely come out. He shuffles out onto the deck slowly, hunched over, keeping his head down, and coughing every so often. He seeks out Coer as they're anchored, relaying the message from Engev. "I believe he refers to Billoopl. Perhaps his friend's disappearance has something to do with it."

Sam (David W): 14/12/13 -- CMD 14 -- HP 48/48 
Thursday August 28th, 2014 3:37:52 PM

Sam does his best to recall the dwarf's name or event in which he might have run in to him in the past.

(StevenVdB) Aexana HP 54/54 - AC16/14/13 - +4 vs Giant - CMD 16 - +1 vs Lizards & Goblinoids  
Thursday August 28th, 2014 5:57:28 PM

The transition to becoming a tree is truely a unique experience. Calming silence on the one hand and bustling sounds of nature. Aex savours the passing from day into night and as if for the first time in her 73 years she becomes part of the sunset. But then... under a moonlit clear sky she witnesses the Unicorn... such a majestic creature...

Aex can feel the Wold... she's one with the wold...
Slowly, during the night she hears a whisper...
Being a tree she can't look around... she doesn't know where this comes from...
More whispering... it's coming from a nearby tree... the vines around her... the flowers and grasses...
She can hear all of nature talking to her but... she doesn't know the words...
What are they saying?!? Perhaps... if she would listen till day break she will understand what they are saying...

Patience...
Patience...
...

Magana (Craig) [HP 81 of 81] 
Thursday August 28th, 2014 8:30:34 PM


Magana's face lights up. "Really? This ship could mount a ballista?" She grins. "I love large siege weapons! I will have to talk to the captain about making that happen." She gets a far-away look in her eye as she imagines unleashing that kind of weapon on another ship.



(Brock) Jozhur AC20/15/15--CMD 20--HP 55/55 
Friday August 29th, 2014 12:14:28 AM

"There's room for a ballista, but you...larger folks may have a hard time moving about with it on the deck. There has been need for such a thing in the past, maybe we can find a way to make it work."

ooc: When Coer was wanting a ballista before, I believe it was nixed because the Taurs would have a difficult time moving around the deck with it in place.

Coerator (Mark) AC17/16/14 -- CMD 23 -- HP 80/80 (Ki 7/7) 
Friday August 29th, 2014 3:07:47 AM

ooc: are ballistae wold legal?

DM RobC - Just relaxing on a tropical island 
Friday August 29th, 2014 6:36:08 AM

The night is quiet for the most part.

Coer plays dressup - tryin on his new cloak and amulet.

Terser and Sam discuss 'dwarf', but neither can place him. Though they know many people from the Scab, being home to so many dwarves and gnomes it would be impossible to know them all.

Spire finally emerges from his cabin, looking rather ill. Is it just seasickness or is he suffering from something more serious? Whatever it may be, he seeks Coer out to let him know of the dream he was sent.

Sam too takes the time to pay the Captain a visit to let him in on the bards mission.

A busy night is in store for Coer!

Magana and Jozhur continue discussions on the potential for mounting a ballista on the deck of the Lionfish. As Jozhur correctly points out, though there is room for such a weapon it would make movement on the ship difficult for the taurs.

The sun rises in the morning and it looks like it will be a beautiful day.

Aexana feels at one with the Wold. The rest of her time as a tree is peaceful but uneventful. She watches as the Lionfish anchors nearby - so close in fact that she can make out the figures on deck. Just when she feels she can take it no longer, the spell finally expires. Aexana has the fatigued condition due to remaining awake for 36+hrs

Magana (Craig) [HP 81 of 81] 
Friday August 29th, 2014 1:21:46 PM


all OOC:

http://paizo.com/pathfinderRPG/prd/environment.html#_ballista

Ballista: A ballista is essentially a Huge heavy crossbow fixed in place. Its size makes it hard for most creatures to aim it. Thus, a Medium creature takes a --4 penalty on attack rolls when using a ballista, and a Small creature takes a --6 penalty. It takes a creature smaller than Large two full-round actions to reload the ballista after firing.

A ballista takes up a space 5 feet across.

(not trying to be argumentative, i just don't see why it would be a problem to mount one on the Foc's'le Deck where there is already a mount for one. That doesn't seem to be a high traffic area... just thought it would be fun to have one!)


Terser (Warren G) [22/13/19 -- CMD 23 -- HP 78/78] 
Friday August 29th, 2014 9:41:50 PM

Sorry for the quick post - all day at Disneyland. More later :-)

Coerator (Mark) AC17/16/14 -- CMD 23 -- HP 80/80 (Ki 7/7)  d20+13=33 ;
Friday August 29th, 2014 11:16:39 PM

Coer stops looking in his mirror when Sam knocks on his door and confides his mission from the sage's guild. "Congratulations. You clearly impressed them. How will you report your findings - if any? We caused some serious damage to old Bill, he may not be rising again soon. We will keep an eye out to assist you."

Coer bids Sam good night and returns to the mirror, only to have a new knock at the door. He opens it, expecting Sam again, and is suprised to see Spire. Well sort of... "Spire! You're out of your room. Why is your face covered? Come in, come in." he ushers Spire in and listens to the the details of the dream.

"Immortal power. Hmmm... old Bill might be more trouble than we thought. And we probably made him mad. Get some rest, we will tell the crew once Aex returns in the morning."

He shows Spire out and looks him over, assessing his odd attire.

~~~
ooc: perception on examining spire - Nat 20 for 33



(Brock) Jozhur AC20/15/15--CMD 20--HP 55/55 
Saturday August 30th, 2014 12:41:55 AM

"Hmm, maybe you're right Magana. There might be space for it. Perhaps we should look into this again when we reach port."

StevenVdB) Aexana HP 54/54 - AC15/13/13 - +4 vs Giant - CMD 14 - +1 vs Lizards & Goblinoids  
Saturday August 30th, 2014 4:47:36 PM

(Aex takes -2 DEX and -2 STR due ti fatigue)

Aexana falls to her knees... she understands! ...
The Lionfish isn't far from the shore... but still it's far when you haven't slept in 36 hours.

All she can do is transform to a Dolphin again and swim for the Lionfish.
Once next to the Lionfish she transforms back to her own Gnome self and shouts for her friends...

"Someone help me up please!"

When on board, Aex seeks out her hamock and crashes for a good long sleep...

StevenVdB) Aexana HP 54/54 - AC15/13/13 - +4 vs Giant - CMD 14 - +1 vs Lizards & Goblinoids  
Sunday August 31st, 2014 4:02:01 PM

"HEY!?! I'M DROWNING HERE!! GET ME UP WILL YA!!"

With only 8 STR Aex is never going to be able to climb aboard on her own :-)

Sam (David W): 14/12/13 -- CMD 14 -- HP 48/48 
Sunday August 31st, 2014 7:41:19 PM

Sam leaves Coer's quarters and hears Aexana's cries (much later, I'd assume). Being a gnome himself, he has little hope of saving her. He yells for deckhands to lower a rope to Aexana.

(Brock) Jozhur AC20/15/15--CMD 20--HP 55/55  d20+10=14 ; d20+10=20 ; d20+10=29 ;
Sunday August 31st, 2014 8:19:35 PM

Jozhur eventually notices poor Sam flailing in the water. He calls for someone to fetch a rope as he jumps in to help.

Swim: 14
Climb: 20
Try again for swim, if needed: 29

DM RobC - Just relaxing on a tropical island 
Monday September 1st, 2014 6:43:07 AM

Magana "ums" and "ahs" about a ballista. The Lionfish is 20 feet across, but then there are the rails, the rigging, the masts, and so on. It may be a tight squeeze for the taurs to move around it (assuming it is mounted centred so as to balance properly), but other similar vessels have managed to mount a ballista on deck.

Coer has company - in the form of Sam and Spire. He has nothing but kind words to say for Sam's appointment. Spire's appearance though concerns Coer and he tries to look him over to make sure he is ok. Coer notes that he will brief the crew when Aexana returns.

Aexana is extremely tired. So tired that she can't even pull herself on deck. Sam tries to lower a rope but does not have the upper body strength to pull a soaking wet Aexana from the water. Jozhur takes the lead and dives in to give the druid (or is it greenmage now?) a hand.

Jozhur is able to keep Aex's head above water, and is able to keep them both by the rope. It should be an easy task you'd think for one of the taurs to pull a gnome out of the sea.

With no sign of the captain, Sammy and Tommy do the hard yards and pull Aexana aboard. Jozhur is able to climb aboard by himself very close behind.

Tula meanwhile goes to report in to Coer. "All crew accounted for now, Cap'n. Your orders?"

Zeoll (Cayzle) (AC22 - HP 45 of 45) 
Monday September 1st, 2014 10:14:48 AM


Zeoll lends a hand to help Aexana aboard.

He does not see the need for the ballista. "Who will be in charrge of it?" he asks. "Who will be firring it? Surrely a minotaurr firring a larrge crrossbow once a rround, or firring a larrge bow twice orr morre a rround, is betterr than firring a huge crrosbow everry otherr round."

"Plus, I like to sleep therre."

Terser (Warren G) [22/13/19 -- CMD 23 -- HP 78/78] 
Monday September 1st, 2014 4:08:41 PM

Terser is minutes too late to help the swimmers back aboard. Oh well, next time he'll be quicker on the uptake.
so, where are we headed, captain?

StevenVdB) Aexana HP 54/54 - AC15/13/13 - +4 vs Giant - CMD 14 - +1 vs Lizards & Goblinoids  
Monday September 1st, 2014 4:27:27 PM

Before talking to anyone Aex goes to sleep. She needs a long sleep...
Right now, she doesn't care where the Lionfish is heading. The plants were talking to her and she understood... she has been offered the powers of the Greenmages...
(Aex is now Druid 6 / Greenmage 1)

Magana (Craig) [HP 81 of 81] 
Monday September 1st, 2014 11:39:53 PM


Magana throws up her hands in surrender when her inquiries into a ballista meets with stiff resistance.

After helping pull Aexana aboard, she paces the deck. A dark mood settles on her with the extended lack of action. She keeps peering at the crows nest, making sure it is manned and hoping for an Ahoy! preceding a call to arms.


Sam (David W): 14/12/13 -- CMD 14 -- HP 48/48 
Tuesday September 2nd, 2014 2:47:59 AM

Sam awaits the captain's orders. With no obvious destination in his mind, he doesnt question any possibility nearby. Once the destination is named, Sam starts studying maps. He familiarizes himself with every detail he finds.

DM RobC - Just relaxing on a tropical island 
Tuesday September 2nd, 2014 6:51:22 AM

Zeoll has many questions about a ballista, and even goes to question its effectiveness vs a taur with a bow. One could also make some arguments for the ever popular spell: fireball!

Magana does her best not to sulk, but emotions are always clear on a taurs face.

Aex makes it to her bunk, and there she plans to stay for the foreseeable future. The past two days have taken their toll on her.

Sam and Terser look to each other, and then to Coer for direction.

In the interest of pushing ahead... (and per Mark/Coer's post on Friday)

Coer makes an announcement to the crew. Spire has received a message from a friend in Bonetown.

Sam is well aware of the geography in these parts. If the Lionfish was to continue its journey to Bonetown, Sanctuary Cove would be but a few days out of the way. What's more, it is quite close to Bonetown (Sanctuary Cove is on Totem Island, which is adjacent to Pearl Island, home of Bonetown!). If Billoopl is involved at Sanctuary Cove, then Bonetown itself may be in danger if nothing is done.

Coerator (Mark) AC17/16/14 -- CMD 23 -- HP 80/80 (Ki 7/7) 
Tuesday September 2nd, 2014 8:57:42 AM

Coer makes his announcement to the crew and explains that Brother Engev is an ally and friend based in Bonetown.

"Raise anchor. We sail for Sanctuary Cove. I want eyes on the water at all times. If Billoopl has influence from Gullport to Bonetown, we are sailing in his territory."

Zeoll (Cayzle) (AC22 - HP 45 of 45) 
Tuesday September 2nd, 2014 2:15:24 PM


Zeoll nods. "That's a fine courrse, Captain Coerr. How long will it take to get to Sanctuarry Cove?"

If it is more than a day, Zeoll will sleep on the destination, hoping for some clue from the spirits as to what we can expect there, or what challenge we are facing.

[OOC to DMs: Highlight to display spoiler: {Just throwing this out there as a chance for you guys to give us some foreshadow, clue, or hint as to what we will face. If anything. Or maybe the spirits will not respond at all ...}]

Terser (Warren G) [22/13/19 -- CMD 23 -- HP 78/78] 
Tuesday September 2nd, 2014 3:20:40 PM

Terser will observe various members of the crew, learning what he can about how to run a ship. He will also volunteer his services as lookout if necessary, being used to climbing and having keen eyesight, even at night.

StevenVdB) Aexana HP 54/54 - AC15/13/13 - +4 vs Giant - CMD 14 - +1 vs Lizards & Goblinoids  
Tuesday September 2nd, 2014 4:43:18 PM

Aex sleeps the rest of the day and all through the night. When day breaks she wakes up fully refreshed again!

"Phew... that was... interesting... "

She looks around to see where the Lionfish is...

"Where are we going?!"

Sam (David W): 14/12/13 -- CMD 14 -- HP 48/48 
Tuesday September 2nd, 2014 6:13:14 PM

Once done looking through charts and maps, Sam records a few more pages in his journal. When night falls, he looks for a place to sleep.

Ooc- wiki journal entry on the way

(Brock) Jozhur AC20/15/15--CMD 20--HP 55/55  d20+10=18 ;
Tuesday September 2nd, 2014 10:24:15 PM

"Yessir, Coer. I'll keep an extra eye out."

When he's not otherwise occupied with sailing, Jozhur stands near the bow of the ship and stares out into the water.

--------------
Perception: 18

Smoke Rises


DM RobC - Sanctuary Cove 
Wednesday September 3rd, 2014 6:11:33 AM

The order is given, the anchor weighed and the sails are raised. The course is set for Sanctuary Cove on Totem Island.

Zeoll spends one night of the voyage seeking guidance from above on what may lie ahead. The visions he receives are harrowing. Faces of many fey dying. Suffering. This is not unlike the dream he had earlier. It's the kind of thing that might haunt this Cradled long after he wakens.

Sam takes time to write in his journal, while Terser does what he can to assist about the ship.

Jozhur keeps alert by the bow of the ship however no other vessel (or creature) makes an appearance.

It takes several days, but by mid morning on the third day plumes of smoke can be seen long before Totem Island comes into view on the horizon.

The ship is guided closer towards Sanctuary Cove.

Masts and wreckage of three or four medium sized ships lie scattered about the bay. There are no signs of any ships still afloat from whatever disaster struck here. No bodies float in the water, and no signs of humanoid life can be seen anywhere.

It wouldn't have been the busiest of towns when at its prime. The buildings are quite spread out, and positioned in an almost disorganised way. From this distance, the buildings all look stone with thatched roofs, the streets are dirt, and there are no city walls. By all appearances it would be a small peaceful fishing village.

From the deck of the ship, the town looks like a war zone though. Scorch marks on the building walls, smoke still billowing from several rooftops, broken doors, destroyed market stalls. No living people or animals can be seen, save for birds. The gulls that peacefully bob up and down on the waves are contrasted by the carnivorous birds that currently fly over the town and can be seen picking at the few corpses that litter the streets.

The fresh sea air is tainted with the smell of smoke and death. The crew of the Lionfish are silent.

What possible reason could there be for inflicting this sort of damage on this place?

There is one long pier jutting out for ships to dock. It looks relatively unharmed and stable enough.

Sam (David W): 14/12/13 -- CMD 14 -- HP 48/48 
Wednesday September 3rd, 2014 6:59:34 AM

As Sam witnesses the carnage, he knows that he has arrived at the right place to start his assignment. He says nothing. He only starts taking in every detail he spots.

(Brock) Jozhur AC20/15/15--CMD 20--HP 55/55  d20+10=28 ;
Wednesday September 3rd, 2014 7:49:04 AM

Jozhur leans over the rail and peers down into the water, as if he's expecting some monster to come from the depths and swallow the Lionfish.

Perception: 28

Coerator (Mark) AC17/16/14 -- CMD 23 -- HP 80/80 (Ki 7/7)  d20+13=30 ; d20+7=22 ;
Wednesday September 3rd, 2014 8:31:19 AM

Coer guides the Lionfish through the wreckage towards the remaining pier, searching for a safe place to berth.

"Tula... prepare the crew. This is a war zone and they may need to defend the 'Fish."

~~~
ooc: perception; 30
Sailor; 22


Zeoll (Cayzle) (AC22 - HP 45 of 45) 
Wednesday September 3rd, 2014 9:54:09 AM


"This is not good. The ship is a non-negotiable necessity; it must rremain safe. We were foolish and lucky at Gullporrt. We left the ship at dock and went ashorre. How we did not lose any crrew when the sirren-call of death came, I do not know. And how the ship escaped unscathed between the evil townsfolk, the aquatic nightmarre-oids, and the pirrates who got suckerred into coming to the town ... we have to prray forr thanks, but not tempt fate again."

"We at least had the excuse that we thought Gullport was a frriendly trrade town. We have no such excuse herre. As Captain Coerr says, this is a warr zone. I believe we should eitherr land herre and then send the ship well off shorre -- orr leave this bay, come ashorre elsewherre on the island, and make a landwarrd apprroach."

"We can always send the noble and verrsatile Aexana to fly out to the ship and guide it in when it is safe."

"Maybe my vision of dying fey has made me parranoid, but this scene of devastation does nothing to allay my fearrs. I urrge us to prroceed cautiously."

Zeoll casts his Mage Armor spell, and urges his friends to prepare. Who knows? Some agent of the new cult god may surface and begin throwing fireballs around at any moment.

Terser (Warren G) [22/13/19 -- CMD 23 -- HP 78/78]  d20+8=13 ;
Wednesday September 3rd, 2014 11:01:35 AM

Terser surveys what parts of the island he can see, looking for likely hiding places for survivors, such as good ground for basements, hills with caves, or any stone structures that may have gone unscathed. The first priority has to be establishing a haven for the island's inhabitants. perception 13 (15 vs stonework)

Magana (Craig) [HP 81 of 81] 
Wednesday September 3rd, 2014 1:46:03 PM


Magana waits eagerly at the gangplank, nearly vibrating with the need to explore this island and dispense some punishment to those responsible for the destruction.

She clearly has no interest in supplying aid to survivors. As far as she can tell there are none anyway.


StevenVdB) Aexana HP 54/54 - AC15/13/13 - +4 vs Giant - CMD 14 - +1 vs Lizards & Goblinoids   d20+15=22 ; d20+13=33 ;
Wednesday September 3rd, 2014 5:11:19 PM

Aex nods in agreement with Zeoll's comment. In order not to attract too much attention she changed in a tiny Hawk and veers to the sky... (fly speed 60ft)

Aex-Hawk flies away from the Lionfish into the direction of the war struck town. She circles high above and slowly spirals down in order to take in as many details as possible. Occasionally of course she checks for birds that might consider her to be supper as well...

(perception 22)
(disguise as Hawk 33)

************************************
Spell List:
0 : Detect Magic, Purify food and Drink, Stabilize, Light
1: Produce Flame, Produce Flame, Cure Light Wounds, Cure Light Wounds, Obscuring Mist, Entangle
2: Flaming Sphere, Bark Skin, Owl's Wisdom, Cat's Grace
3: Cure Moderate Wounds, Sleet Storm
4: Ice Storm, Cure Serious Wounds
+ domain spells
+ gnome magic
***********************************

(Ooc : Cayzle has pointed me to some possible errors in skill calcs on my char sheet. I will try to get into those comments asap. For now, I work with my char sheet - appoligies if there are things incorrect)

Coerator (Mark) AC17/16/14 -- CMD 23 -- HP 80/80 (Ki 7/7) 
Thursday September 4th, 2014 6:00:57 AM

ooc: anyone heard from Ian? almost a week no posts.

DM RobC - Sanctuary Cove 
Thursday September 4th, 2014 6:55:05 AM

OOC: Ian has dropped me an email explaining his situation, and that he will be returning back to posting hopefully over the next few days. If anyone wants to cover for Ian/Spire then they are very welcome to. I will throw in a Hero Point for whoever does cover for him :)

Jozhur leans over the railing to scan the waters. Thankfully he doesn't spy any menacing monsters lurking below. What he does notice is that amongst the wrecks, no sails can be seen hanging from any of the broken masts. Whatever event caused these ships to sink was quick. The crews of the ships didn't have time to raise sail and evacuate

Coer skillfully guides the ship to moor by the pier. He makes the same observations that Jozhur does, however, his time as a sailor does impart him with some extra knowledge. Some ships - specifically smaller ones - are faster to prepare than others. If there were other ships here (with working sails) then obviously they could have left more quickly. Given their absence, it is likely there are survivors somewhere.

Tula acknowledges Coer's order, and the crew quickly move to their assigned stations like a well oiled machine. What they may lack in fighting skills they more than make up for with their abilities on a deck.

Sam stays unusually quiet. It may even be disconcerting to others that the usually talkative and joyful bard is acting this way.

Terser, too, is quiet. He can't see any signs of humanoid life about the town. The outskirts of the village lack any caves or mountains, and the hamlet is instead surrounded by a thick forest. If the inhabitants here were elves then they could have easily scampered into the trees.

Magana sets the gangplank and is on her toes to do something. Something less about saving folks and more about punishing others.

Zeoll seems very concerned about the ship. In particular he doesn't like the idea of leaving it in an indefensible position. He prepares by casting his mage armor spell, while the visions of dying fey linger in the back of his mind.

Aexana agrees with Zeoll and takes to the air in the form of a hawk. Circling the village from on-high, Aex does not see any signs of sentient life. Indeed, the entire town looks deserted. Very few bodies litter the streets thankfully. As she circles lower for a closer look a large vulture makes its presence known and flies towards her with a mournful, extended - and disturbing - squawk. It backs away, but any time Aex tries to descend the vulture returns to confront Aex. Her knowledge of things natural lead her to believe the bird is guarding its territory or its food. For now it does not look to be pursuing or interested in Aex as a potential meal.

Where the pier meets the shore - below both Aex and the large vulture - more birds can be seen. Most are on the ground.

With the ship now moored, those on the Lionfish can clearly see at the other end of the pier (the town end) a mans body tied to a pole. Whereas the other corpses lie on the ground, this looks to be the only one on such a display. His head is slumped and he isn't moving. Several crows hop about the ground by his feet. In the air far above him fly a small hawk and a large vulture.

Zeoll (Cayzle) (AC22 - HP 45 of 45)  d20+11=24 ; d20+22=41 ; d6=6 ; d6=4 ; d20+9=21
Thursday September 4th, 2014 10:31:48 AM


Zeoll once again offers his unsolicited advice to the Captain:

"Coerr, please, as soon as we go ashorre, orrderr the ship to set sail and find a saferr moorring away frrom this grraveyarrd of a harrborr."

The liontaur double checks that he has all his gear, and then steps onto the gangplank. "Come on, Magana, help this old taur ashore, my dear." Zeoll speaks in Tauric, in which his accent becomes his natural tongue.

He holds up a hand so that he is the first to approach the corpse. He sniffs (using his scent) and scans the ground for tracks and signs, before anyone can ruin them. He casts Detect Magic, Detect Poison, Guidance, Taur's Try (Centaur form) and Elf Vision, taking the time to concentrate as needed and to look carefuly.

He smiles at Magana, as if to say, "I'm glad to have you next to me in case there is trouble."

If Zeoll has plenty of time and is faced with no threats or distractions, and since Survival and Perception carry no penalties for failure of which I know, the old liontaur will take 20 on his Perception and Survival checks, recasting his Guidance as needed.

Survival: 31, Perception: 42

If the hanging fellow is not dead, of course, then Zeoll's inspections are cut short in order to tend to the fellow -- By channeling energy so that there is no need to touch him immediately, in case he is booby-trapped.

Fast skill checks: Survival 24 and Perception 41.

Channel Energy: 6+4 = 10 over two channels.

EDIT: Spellcraft check 21

Terser (Warren G) [22/13/19 -- CMD 23 -- HP 78/78]  d20+8=10 ;
Thursday September 4th, 2014 3:52:53 PM

Not terribly concerned with his own safety, Terser immediately goes to help the suspended man, cutting him down to relieve the pressure on his body, inspecting him for any damage and trying to determine what caused it.

heal check 10

StevenVdB) Aexana HP 54/54 - AC15/13/13 - +4 vs Giant - CMD 14 - +1 vs Lizards & Goblinoids  
Thursday September 4th, 2014 4:52:54 PM

"what was I thinking when I decided to travel with this lot... Death, mayhem and unthinkable horrors lay on their path forever it seems... What in the Wold happened here!?!

Aex-hawk returns to the Lionfish and changes back tibher Gnomebself as the fish docks... She reports what she has seen to the others...

Aex looks around to see if there are any other living creatures out here... If there are animals around she will consider talking to them... If there are trees or plants she will test her new powers...

Coerator (Mark) AC17/16/14 -- CMD 23 -- HP 80/80 (Ki 7/7) 
Thursday September 4th, 2014 7:58:48 PM

hmm.... the 'Fish is fast, but can she get her sails up faster than these wrecks?

Zeoll is right. These wrecks had no time to raise their sails. The Lionfish is at risk if she sits still. Tula Will take her to open water until we message her.

Perhaps the glowing coin trick again."


Magana (Craig) [HP 81 of 81] 
Thursday September 4th, 2014 8:27:13 PM


Magana assists Zeoll with his inspection, flail at the ready in case the vultures become too bold.

Her eyes are on her surroundings, dismissing the corpses once she determines they are not a threat.


Spirysn'rar Kilarn? (Ian) AC 12 - HP 22/22 - Subbed by Cayzle  d20+14=33 ; d20+15=30 ; d20+11=28 ; d20+16=30
Thursday September 4th, 2014 10:42:05 PM


[OOC: If no one else is stepping forward, I'll sub for Spire.]

As the adventurers move off the Lionfish, the last one to debark emerges from Spire's cabin. This adventurer is wearing loose robes, head to toe, evidently inexpertly crafted out of blankets and sheets, maybe by an Unseen Servant? The figure is cowled and wearing a cloth mask, so that its features are quite concealed.

The figure emerges, walks down the gangway, and heads down the dock. He stops at the back of the group looking over the hanging sailor. He uses his deep lore to analyze the situation.

Know Religion to see that none of the corpses are undead: 33
Know Arcana and Detect Magic to look for auras and to identify them: 30 ... was it magic fire that burned this place?
Knowledge Engineering to determine what might have caused such damage to ships, doors, stalls, etc: 28

EDIT: Spellcraft check 30

(Brock) Jozhur AC20/15/15--CMD 20--HP 55/55  d20+10=14 ;
Friday September 5th, 2014 1:25:24 AM

Jozhur lets out a long sigh and follows the others to shore. So much death and destruction.

He draws his bow and keeps an eye out, extremely on edge after Gullport.

Perception: 14

Sam (David W): 14/12/13 -- CMD 14 -- HP 48/48  d20+18=37 ; d20+11=13 ;
Friday September 5th, 2014 4:31:22 AM

Still silent, Sam assesses from a distance. He looks for any signs of who the victims might be as to race or allegiance. He also tries to determine if they were killed or displayed in a ritualistic way.

geography=37
religion=13

DM RobC - Sanctuary Cove is for the birds!  d20+10=26 ; d20+10=18 ; d20+10=15 ; d20+10=17 ; d20+10=23 ; d20+10=22 ; d20+10=12 ; d20+10=22 ; d20+10=24 ; d20+10=28 ; d20+10=25 ; d20+10=12 ; d20+10=21 ; d20+10=27 ; d20+10=16 ;
Friday September 5th, 2014 9:43:49 AM

The party disembark from the Lionfish. Coer bids Tula to take the Lionfish out of the potential safety of the harbor. She diligently sets about having the crew prepare to leave the pier, and they slowly start to sail away.

Gnome-Aexana returns to the party and reports her findings - no sentient life to be seen. She perhaps wisely chose to leave the vulture alone.

Zeoll is the first to approach the corpse. The ravens that hopped along the ground scatter to the air sounding harsh caws. Up close it can now be determined that the man is a half-elf.

Though Spire doesn't notice anything 'undead' about the man (half-elf), he does recognise monk robes when he sees them. It's possible this is the man Brother Engev was worried about.

Sam concurs with these findings but keeps his distance. The man is wearing holy garb and is indeed a half-elf. As for whether this was some ritualistic killing, that is hard to tell. The corpse certainly has a number of wounds. He was likely alive when tied to the pole and then repeatedly attacked. Torture perhaps?

Jozhur is on edge. His instinct is that this area is just not safe. His bow is drawn and all he needs now is a target.

Terser moves to cut the man down from the pole he was tied to. He checks for a pulse, but the man is quite cold and rigid. The blood surrounding the ground at the base of the pole suggests he bled out. Terser's knowledge of anatomy leads him to believe the man died recently - perhaps in the past few days.

The half-elfs robes have been torn open and his chest is covered in marks likely made by some form of whip. By his feet, a broken, woven leather cord with a small silver token in the middle of it. The symbol easily recognised as Domi's holy symbol. Likely a necklace, holy symbol, or some other item torn or pulled from his body. Dried blood stains a portion of the cord.

Spire and Zeoll then cast the first of their spells - each a Detect Magic. Other than around the party, a moderate necromancy aura is detected on the cord on the ground. Spire identifies it as a Phylactery of Positive Channeling. On closer inspection Spire notes that on the back of the token, in sylvan is etched "My Faith is my shield".

Zeoll has a number of other spells in mind to cast, but the watchful gaze of the rest of the party may make him reconsider this.

The birds that had been feeding on the corpses of the town are now circling. It has been a while since they have tasted fresh meat, and you just disturbed their last meal...

OOC: I was going to have them all at random heights, but let's just say they are all between 15 and 25feet high in the air. The pier and shore line are 10ft higher than the water below.

Sanctuary Cove Combat Map

(Brock) Jozhur AC20/15/15--CMD 20--HP 55/55  d20+10=24 ; d8+2=10 ; d20+10=20 ;
Friday September 5th, 2014 10:23:20 AM

"Umm, the birds appear to be upset."

Jozhur sends an arrow at the nearest bird, then starts looking for some sort of overhead cover.

---------
Ranged attack on G2 hits AC 24 for 10 damage
Perception: 20


Terser (Warren G) [22/13/19 -- CMD 23 -- HP 78/78]  d20+5=14 ; d20+5=7 ; d20+5=23 ; d20+10=17 ; d20+10=12 ; d10+5=11 ; d10+5=7 ;
Friday September 5th, 2014 10:39:44 AM

When it becomes obvious that he cannot help the half-elf, Terser takes in his surroundings more carefully. The birds seem awfully large. Are they normally aggressive? He wouldn't think that carrion feeders would be, but it pays to be cautious.

knowledge nature for info on the birds: black - 14, vulture - 7, big vulture - 23

If they seem aggressive, Terser will tell Spire to stay behind him, warn Zeoll to ready his shield, and advise Sam to stay near Coer and look unappetizing.

Hey Aexana, you know about animals, right? Think you can make friendly with these?

He still prepares his glaive in case they decide to attack.

Readied attack if one attacks someone within my reach and one AoO if one passes through my area (10 foot reach)
ready attack vs AC 17; 11 damage
AoO vs AC 12; 7 damage
possible increases if Sam starts his song

edit: AoO and ready at +2 atk/dmg with Sam's song



Zeoll (Cayzle) (AC22 - HP 45 of 45)  d20+7=13 ; d20+7=13 d20+7=27
Friday September 5th, 2014 10:59:19 AM


Zeoll scowls at Jozhur. "My frriend, do you rrealize that you have a drruid and a crradled in your grroup, while you firre with deadly forrce at naturral crreaturres who have not attacked us? Please think firrst beforre shooting!"

Then Zeoll watches the birds closely. If they are indeed natural, likely they will scatter, or at least keep their distance. But if they are intelligent or magical or trained to fight, then maybe they will attack.

Meanwhile Zeoll studies these birds. The two that are large in size -- those are especially unusual. He tries to identify them as best he can. Know Nature: 13, 13, 27 for the three types of birds.

[OOC: More actions to come in another post.]

DM RobC - Sanctuary Cove is for the birds! 
Friday September 5th, 2014 11:25:32 AM

OOC: Update based on the nature rolls of Terser & Zeoll...

The way these birds are circling (and closing) in, and by the way they are flying, they certainly aren't acting like your typical opportunistic scavenger. More like sharks that have smelt blood; they look frenzied.

The black birds all look to be ravens in swirling, swarming masses
The vultures are numerous. Scrawny by normal vulture standards, but they are getting closer
The bigger birds are giant vultures!


Sam (David W): 14/12/13 -- CMD 14 -- HP 48/48 
Friday September 5th, 2014 11:51:11 AM

Sam realizes that he is a bite-sized snack and casts invisibility on himself. (7 minutes duration)

He also begins humming an inspiring tune. (Inspire courage +2 started now a "move action ")

Magana (Craig) [HP 81 of 81] 
Friday September 5th, 2014 1:35:42 PM


Magana eyes the swarming birds nervously, but holds off swatting at them until they attack. She moves to the beach (O22) to have some room to maneuver.


Sam (David W): 14/12/13 -- CMD 14 -- HP 48/48 
Friday September 5th, 2014 2:49:38 PM

Sam has his CLW wand in hand

StevenVdB) Aexana HP 54/54 - AC15/13/13 - +4 vs Giant - CMD 14 - +1 vs Lizards & Goblinoids   d20+2=19 ; d20+10=26 ; d20+8=16 ;
Friday September 5th, 2014 5:28:02 PM

Aex uses her ability as a Gnome to cast Speak With Animals...

"We mean no harm! The food is all yours... we seek answers to what has transpired here... We mean no harm!! We won't take your food... "

(Diplomacy 19)
(Handle Animal: 26)
(Wild Empathy: 16)

Spirysn'rar Kilarn? (Ian) AC 12 - HP 22/22 - Subbed by Cayzle 
Friday September 5th, 2014 5:41:02 PM

The masked and hooded figure who is probably Spire -- [I mean, come on, who else could it be, right? RIGHT?] -- anyways, this ambiguous person takes a close look at the cord on the ground near the dead fellow. He whispers, "This is no ordinary length of rawhide. It is a magical wrapping, intended to be worn on the brow, and it aids a divine priest in channeling healing energy. Here, look at the symbol of Domi. And this inscription, in a natural language of my fluency, which reads, 'My Faith is my shield.' Doubtless it belonged to the poor soul here dead before us."

Then, the birds fluttering aggressively, a missile loosed with a twang -- the figure moves his hands and utters an incantation. Spellcraft DC16 to Highlight to display spoiler: {he casts Mage Armor} Then he moves to 30P.

Zeoll (Cayzle) (AC22 - HP 45 of 45) 
Friday September 5th, 2014 5:49:49 PM


Zeoll admires Aex's desire to make peace. He is himself a liontaur of peace, in fact. But what if his effort fails? Zeoll gets ready. If the birds do fly in to attack -- but before they are in close enough to interfere with his casting (before they can reach him) -- he casts a Bane spell. That's a Will Save vs DC20 or suffer a -1 on attacks and a -1 on saves vs fear.

OOC: Readied action to cast Bane if birds seem to be attacking.

Coerator (Mark) AC17/16/14 -- CMD 23 -- HP 80/80 (Ki 7/7)  d20+13=26 ; d20+12=18 ; d20+12=19 ; d20+12=30 ; 2d6+7=13 ; 2d6+7=12 ; 2d6+7=12 ;
Saturday September 6th, 2014 5:14:27 AM

"The birds look angry. Perhaps whatever caused the damage also stole their eggs."

Coer ponders this for a moment as he unslings his new mini-ballista and loads a small tree into it.
As he ponders he also scans the area for anyone that may be controlling the birds

~~~
ooc: he loads his large heavy crossbow
perception 26
coer may make upto 3 AOO if required, hit 18/19/30 for 13/12/12 damage



DM RobC - Sanctuary Cove is for the birds! (Combat Round 2)  d20+1=15 ; d20+1=13 ; d20+1=19 ; d20+1=16 ; d20+1=13 ; d20+3=20 ; d20+2=13 ; d20+2=10 ; d20+2=6 ; d6=5 ; d6=2 ; d6=5 ;
Monday September 8th, 2014 6:46:39 AM

Jozhur isn't taking any chances, and fires on one of the giant vultures. His arrow strikes true, but the bird is still alive and flying.

Terser holds his glaive ready. His hopes lie on the druid to calm things down.

Zeoll isn't happy that Jozhur has opened fire already, however given the attitude of the birds it may have been unavoidable.

Sam isn't going to stick around to become bird food, and quickly turns himself invisible. Once done, he then also begins a performance to bolster the courage of the party.

Magana pushes past Zeoll to take up a frontal position on the stoney area where the town meets the pier.

Aexana tries her best to calm the situation. She calls out to the birds in their tongue but they don't seem interested in what she has to say. All they respond with is "FoodFoodFoodFoodFoodFood!"

Zeoll prefers Aex's approach, but doesn't pin his hopes on it. He readies a spell - just in case.

Spire bolsters his defenses and moves back from the edge of the pier, taking a more central position.

Coer tries to hide a smile as he gets the opportunity to finally test out his new crossbow. Perhaps he'll give the weapon a name someday?

The birds make their move!

Three vultures - in their haste to get to Aexana - make the unwise decision to fly too close to Coer. Each is dispatched quite easily in small explosions of feathers (V5, V8 and V10 are all dead now. Thanks Coer!)

When the birds fly close enough to Zeoll that he feels threatened, he unleashes his spell. (Will Saves vs DC20. V1, V2, V11, V12, and R1 all fail. G2 passes)

Magana and Terser are ready to attack (or defend?) - but the birds just don't seem interested in them.

Two vultures try and peck at Aexana, but her bracers protect her (V7 and V9 hit AC13 & 10. Both miss!)

One vulture tries to attack Sam, but completely misses the invisible bard (v6 hit AC6. Miss!)

The raven swarms move in to the fray.

Raven swarm 2 surrounds Spire in a flurry of feathers, scratching at his face (Spire takes 5pts damage! Spire must make a DC11 Fort save or be Nauseated for 1 round! Spire must make a DC11 Reflex save or be Blinded!)

Raven swarm 3 attacks the invisible Sam! Drops of blood appear seemingly out of the air, and fall to the ground (Sam takes 2pts damage! Sam must make a DC11 Fort save or be Nauseated for 1 round! Sam must make a DC11 Reflex save or be Blinded!)

Raven swarm 4 attacks Aexana despite her calls for peace (Aexana takes 5pts damage! Aexana must make a DC11 Fort save or be Nauseated for 1 round! Aexana must make a DC11 Reflex save or be Blinded!)

------------------
Sanctuary Cove Combat Map

Enemies:
Giant Vulture 02 - AC17 - 10dmg
Vultures - AC13
Raven Swarms - AC??

The birds not involved in combat are some 15ft in the air.

Note that: "Spellcasting or concentrating on spells within the area of a swarm requires a caster level check (DC 20 + spell level). Using skills that involve patience and concentration requires a DC 20 Will save."

Zeoll (Cayzle) (AC20 - HP 45 of 45)  d20+5=19 ; d20+5=9 ; d4+1=4 ;
Monday September 8th, 2014 9:39:44 AM


Inspired by the bard song, Zeoll charges toward Spire 10 ft, then rears up and slashes with his paws at the ravens in the swarm. He slashes at AC19 and at AC9, hitting once for 4 hp damage to the swarm.

OOC: AC down to 20 with -2 charge penalty

DM Sanity Info

Cleric spells (underlined = cast):
0: guidance, create water, light, stabilize
1: command x3, bane, elf vision
2: calm emo x2, hold person, faerie fire

Sorcerer spells:
Cast: 1 of 6 (mage armor)
Laughing Touch: used 0 of 7.
Channel Energy 1d6: used 0 of 7.
Fey domain: Hide Away: used 0 of 7.
Spread the Word: used 0 of 1.

Current effects: Mage Armor (5 hours)

Spirysn'rar Kilarn? (Ian) AC 15 - HP 23/28 - Subbed by Cayzle  d20+4=8 ; d20+3=13 ; d20+12=24 ;
Monday September 8th, 2014 10:29:07 AM

OOC to DM: Highlight to display spoiler: {Rob, I had grabbed this header from an old post, but I deduce it is a pre-surgery header, because I now see that both the AC and HP are wrong. I've fixed that now. Anyhow, with mage armor, Spire is AC15, and he has 28 hp max, not 22. Not sure if that affects any damage already done. I'll assume no. ALSO, per email, since I am confused by some of the spells Spire has (not) prepped, I'm just picking some. ... ALSO, just to be a rules lawyer, note that RAW swarms are 10x10 and provoke AoOs when they move into a target's space (but of course, maybe these work different.)}

Saves: Fort 8 fails; Reflex 13 passes.

OOC to DM: Highlight to display spoiler: {Spire fails to note his +2 on Fort Saves from his Rat familiar, so his fort save should be +6 not +4 as I rolled it. However, even with the +2, his save vs nausea would fail at a 10.}

Nauseated by the swarm, Spire can barely keep down his lunch. However, his keen mind remains steadily analytical as he quickly ponders his foe. [OOC: Know Nature check 24] Getting away seems to be the best option, so he leaves the swarm, hustling north past Zeoll toward Magana. [Moves to Q24 as his allowed move action this round.]

Spire figures that standing next to Magana is the safest place to be. There, he stands gasping, trying to settle his tummy.

===== ===== =====

Cleric Spells Prepared (underlined = cast)
3rd Level - DC 16 - Summon Monster III x2; Fly
2nd Level - DC 15 - Lesser Restore, Summon Monster II, Silence; Blindness/Deafness
1st Level - DC 14 - Obscuring Mist, Pro Evil x2, Sanctuary; Obscuring Mist
Orisons - DC 13 - Create Water, Read Magic, Guidance, Stabilize

Wizard Spells Prepared (underlined = cast)
2nd Level - DC 18 - Web (save DC20), Glitterdust x3 (save DC20), Rope Trick
1st Level - DC 17 - Grease x4, Enlarge Person, Mage Armor
Cantrips - DC 16 - Acid Splash, Detect Magic, Light, Message, Prestidigitation

Other Stuff:
Create Salt Water 0 of 2 used
Acid Dart School Power 0 of 9 used
Channel Energy 0 of 3 used
Touch of Darkness Domain Power 0 of 6 used
Agile Feet Domain Power 0 of 6 used

Terser (Warren G) [22/13/19 -- CMD 23 -- HP 78/78 (raging AC 20, 92 hp)]  d20+14=16 ; d10+16=24 ; d20+14=15 ; d20+14=18 ; d10+16=24 ;
Monday September 8th, 2014 11:09:07 AM

Seeing that the battle has migrated, Terser charges to Q36 and hacks into the swarm surrounding invisible Sam.

atk: charge +2, power attack -2, bard song +2, rage +2, base +10 = 14
dmg: power attack +6, bard song +2, rage +3, base +5 = 16
Hit AC 16, 24 slashing damage


He stands ready to intercept any other birds that dare to attack.

rage round 1/19
10 foot reach
AoO 1 = nat 1
AoO 2 = AC 18, 24 slashing damage


Sam (David W): 14/12/13 -- CMD 14 -- HP 46/48  d20+8=28 ; d20+9=25 ;
Monday September 8th, 2014 1:12:09 PM

Fort=28 (nat 20)
Reflex=25

Sam grimaces as he is clipped. He continues his song all the same though. (Inspire courage +2 continued)

He is relieved to see Terser charging forward to protect him, as always.

Sam (David W): 14/12/13 -- CMD 14 -- HP 46/48  d20+8=28 ; d20+9=25 ;
Monday September 8th, 2014 1:15:57 PM

Fort=28 (nat 20)
Reflex=25

Sam grimaces as he is clipped. He continues his song all the same though. (Inspire courage +2 continued)

He is relieved to see Terser charging forward to protect him, as always.

Spirysn'rar Kilarn? (Ian) AC 12/12/11 - CMD 15 - HP 22/22 
Monday September 8th, 2014 2:11:50 PM

Spire continues with what he's been doing.

OoC :: Got fired two weeks ago, moved across the country, got a stomach virus that had be bed-ridden for a week. Thanks for covering, Cayzle.

Magana (Craig) [HP 81 of 81]  d20+8=20 ;
Monday September 8th, 2014 2:40:45 PM


(Wisdom check = 20)

As much as Magana wants to charge back on to the pier to attack the birds, she holds her position in the interest of protecting Spire.

"Now would be a good time to pull some magic out of your skinny backside, Spire," she growls in frustration as the birds swarm her companions.


(StevenVdB) Aexana HP 49/54 - AC20/18/15 - +4 vs Giant - CMD 19 - +1 vs Lizards & Goblinoids   d20+8=10 ; d20+7=25
Monday September 8th, 2014 7:06:31 PM

(Fort save: 10)
(Reflex save: 25)

Aex fails to hold down her breakfast. The foul decay smelling stench that seems to follow the raven swarm is too much for the little Gnome.

She staggers away 5ft away from the birds and covers her face with her arms...


************************************
Spell List:
0 : Detect Magic, Purify food and Drink, Stabilize, Light
1: Produce Flame, Produce Flame, Cure Light Wounds, Cure Light Wounds, Obscuring Mist, Entangle
2: Flaming Sphere, Bark Skin, Owl's Wisdom, Cat's Grace
3: Cure Moderate Wounds, Sleet Storm
4: Ice Storm, Cure Serious Wounds
+ domain spells
+ gnome magic
***********************************

(Brock) Jozhur AC20/15/15--CMD 20--HP 55/55  d20+13=19 ; d8+2=10 ;
Monday September 8th, 2014 7:43:42 PM

Sams song drowns out the sounds of battle, allowing Jozhur to keep his focus and fire another arrow into his target. He is rewarded with a satisfying Thwack and puff of feathers.

Unable to locate any cover, he does the next best thing and hides behind a Taur.

------------
Ranged attack hits AC 19 for 10 damage
Move to any square adjacent to Coer.

Coerator (Mark) AC17/16/14 -- CMD 23 -- HP 80/80 (Ki 7/7)  d20+9=15 ; 2d8=10 ; d20+12=18 ; d20+12=32 ; d20+12=31 ; d20+12=23 ; 2d6+7=13 ; 4d6+14=29 ; d6+7=13 ;
Monday September 8th, 2014 10:02:45 PM

Coer aims at a nearby and fires his crossbow with a satisfying TWANG. The bolt flies true and impales a vulture.

With jozhur moving towards him, he also moves towards the smaller Aex and Sam, looking to defend them from the birds
~~~
shoot v1, hit 15 for 12 damage
move to o36-p37
AOOx3 hit 18/ nat20 - confirm 31 /23 for 13/ 29 /13 damage

DM RobC - Sanctuary Cove is for the birds! (Combat Round 3)  d6=1 ; d6=4 ; d6=4 ; d20+2=19 ; d20+2=20 ; d20+2=9 ; d100=57 ; d6+1=2 ; d6+1=3 ; d20+9=28 ; d100=90 ; 2d6+9=16 ; d100=93 ;
Tuesday September 9th, 2014 6:45:19 AM

The battle rages on...

Zeoll charges towards the raven swarm, and slashes at the whirling mass of feather.

Sickened by the birds, Spire just wants to get out of the situation. He spots daylight and makes a move for it.

That daylight just so happens to put him right next to the protective Magana. Let's face it, if you were in trouble and needed a place to hide, there probably isn't a spot safer than next to a taur. Magana observes the birds tactics, and makes a deducation. If she were in their position, wisdom would dictate it wisest to attack the smaller members of the party...

In Aexana's nauseated state she manages to step out of the mess of birds and move towards Coer.

Coer for his part has success with his crossbow, skewering V1 at near point-blank range. He then steps to impose himself near Aex and Sam.

Terser wants to help Sam, but his little legs just can't quite make the distance (this round).

Sam holds his ground and continues his performance.

Jozhur realises that he is in a rather exposed position. He knocks a vulture from the sky and then moves to be adjacent to Coer.

The birds attack...

Raven swarm 2 sees its prey depart, and replaced by a linotaur. They flock at Zeoll (5ft step to Zeoll. Zeoll takes 1pt damage! Zeoll must make a DC11 Fort save or be Nauseated for 1 round! Zeoll must make a DC11 Reflex save or be Blinded!)

Raven swarm 3 continues to attack the invisible Sam! (Sam takes 4pts damage! Sam must make a DC11 Fort save or be Nauseated for 1 round! Sam must make a DC11 Reflex save or be Blinded!)

Raven swarm 4 pursues Aexana (5ft step to Aexana. Aexana takes 4pts damage! Aexana must make a DC11 Fort save or be Nauseated for 1 round! Aexana must make a DC11 Reflex save or be Blinded!)

Vulture 3 flies too close to Coer, and is sent to birdy-heaven for its efforts.

Vulture 6 takes a bite out of where it suspects Sam is hiding, and is rewarded by the taste of flesh (Attack his AC19. Roll for miss chance: 57 = Hit! Sam takes 2pts damage!)

Vultures 7 and 9 fly closer to Aexana and one takes a bite from her also (5ft steps. Attacks hit AC20 and AC9. Aexana takes 3pts damage!

Giant Vulture 2 approaches, and seemingly knows where Sam is hiding. It's large beak pierces his skin and immediately feels like it is burning (Attack hits AC28! Roll for miss chance: 90 = Hit! Roll for disease chance: 93. Sam takes 16pts damage! Sam must make a DC16 Fort Save or contract Blinding Sickness)

------------------
Sanctuary Cove Combat Map

Enemies:
Giant Vulture - G2 - AC17 - 10dmg
Vultures - AC13
Raven Swarm - R2 - AC14 - 2dmg

The birds not involved in combat are some 15ft in the air.

Note that: "Spellcasting or concentrating on spells within the area of a swarm requires a caster level check (DC 20 + spell level). Using skills that involve patience and concentration requires a DC 20 Will save."

(Brock) Jozhur AC20/15/15--CMD 20--HP 55/55  d20+13=19 ; d8+2=9 ; d20+14=24 ; d6+3=5 ;
Tuesday September 9th, 2014 8:56:49 AM

Jozhur shouts to Zeoll, "Come this way Zeoll, we'll get them off you!" He drops his longbow on the dock, brushes past Coer, and sticks the giant vulture with his sword.

----------------------
Draw sword while moving to P38
Attack G2, hits AC 24 for 5 damage
Longbow at P35



Zeoll (Cayzle) (AC22 - HP 43 of 45)  d20+8=24 ; d20+8=16 ; d20+6=15 ; d6=2 ;
Tuesday September 9th, 2014 10:41:22 AM


Saves: Zeoll makes both easily ... and uses up his Spread the Word bonus on a very easy save, oh well.

Zeoll steps back five feet out of the swarm to 27-28-P-Q. He calls out to Jozhur, "No worrries, my frriend! I have this coverred!"

Inspired by Sam's song, Zeoll braces himself and decides on his best way to attack. Inspired, and truth-be-told, a little overwhelmed by melancholy and memory. Once upon a time Zeoll would have been the one inspiring his friends. And sure, Sam's music is very nice, but Zeoll misses singing songs that he himself would make up in the heat of combat.

Ah well, those swarming ravens aren't going to kill themselves. He'll have to help them along. His claws did not work all that well last round [OOC: rolled 4 damage, only 2 applied]. Well, his enchantment spells won't work against the myriad birds in the swarm. Well, maybe his Peaceball would work ... considering it affects an area ... but why risk wasting one of his best spells when the swarm is probably immune ... Fire or acid would likely be better ...

Zeoll draws a vial of acid from his haversack (move action) and throws it into the swarm (standard action, 5 ft range, and thank goodness they have no reach).

At a total +6 on ranged attacks, Zeoll hits AC15 -- success! The acid splashes everywhere -- even back at him a bit (assuming Zeoll takes 1 hp splash damage since he is within 5 ft). The acid burns the birds for a rolled 2 +2 from the inspired courage = 4 damage. [Maybe 6?? see below].

Zeoll smiles at himself. He's really not a damage-dealing type. Ah well, might as well enjoy trying.

[OOC to DM: Highlight to display spoiler: {Hoping the swarm takes x1.5 damage from splash weapons.}]

DM Sanity Info

Cleric spells (underlined = cast):
0: guidance, create water, light, stabilize
1: command x3, bane, elf vision
2: calm emo x2, hold person, faerie fire

Sorcerer spells:
Cast: 1 of 6 (mage armor)

Other Stuff Used:
Laughing Touch: used 0 of 7.
Channel Energy 1d6: used 0 of 7.
Fey Domain Hide Away: used 0 of 7.
Spread the Word: used 1 of 1.
Acid vial

Current effects: Mage Armor (5 hours)

Spirysn'rar Kilarn (Ian) AC 15/11/15 - CMD 15 - HP 28/28 
Tuesday September 9th, 2014 1:47:47 PM

Magana's words echo in his head as Spire suddenly snaps to attention. Perhaps it's the cold he has, or perhaps his sudden interest of covering every part of his skin (and are those goggles under his hood?) has made it rather difficult to move. Either way, he stands up straight and begins moving his hands in an all-too familiar way, causing a bright explosion of golden dust to erupt near the attacking birds!
--------------------
Cast Glitterdust on T38
Assuming they are all within range (unsure due to height of birds) V4, V6, V11, R1, and G2 must make a DC 20 Will save or be blinded.

Prepared Spells
Create Salt Water 0 of 2 used
Acid Dart School Power 0 of 9 used
Channel Energy 0 of 3 used
Touch of Darkness Domain Power 0 of 6 used
Agile Feet Domain Power 0 of 6 used

Magana (Craig) [HP 81 of 81] 
Tuesday September 9th, 2014 4:18:14 PM


As Spire's spell flashes into the swarm of birds, Magana momentarily forgets her frustration at not being in the thick of it.

"Oooh! Nicely done, Spire!" she says. "I've seen that one used to great affect on the field of battle. It's very difficult to keep in formation when you can't see where you are!"


Magana (Craig) [HP 81 of 81]  d20+12=21 ;
Tuesday September 9th, 2014 4:22:24 PM


Magana is also glances behind them to make sure no one is sneaking across the beach toward them.

(Perception 21 vs. the obvious, 17 if it is a small detail more than 60' away)


Terser (Warren G) [22/13/19 -- CMD 23 -- HP 78/78 (raging AC 20, 92 hp)]  d20+12=28 ; 2d10+16=31 ; d20+12=23 ; 2d10+16=21 ; d20+12=17 ; d20+12=17 ; d10+16=24 ; d10+16=26 ;
Tuesday September 9th, 2014 4:44:51 PM

Angry that his previous efforts were in vain, Terser steps up and delivers a mighty blow to the crazy bird that seems to have no problems finding an invisible gnome, from the blood that is splashing about. He expends extra effort, trying to take out the most dangerous bird quickly.

5 foot step to Q37, power attack and vital strike on G2. Hero point for a second power attack vital strike.
Attack vs AC 28 for 31 damage, attack vs AC 23 for 21 damage

2x AoO which these birds seem too smart to provoke
AC 17 for 24 damage
AC 17 for 26 damage


(StevenVdB) Aexana HP 42/54 - AC20/18/15 - +4 vs Giant - CMD 19 - +1 vs Lizards & Goblinoids   d20+8=16 ; d20+7=16 ; d6=4 ; d20+9=12 ;
Tuesday September 9th, 2014 5:07:23 PM

(Fort save 16 - succes)
(Reflex save 16 - succes)

This time Aex manages to withstand the disgusting swarm... after all... her entire breakfast is on the docks already!

She moves 5ft away from Coer and shape changes into a Medium Air Elemental. Immediately the Aex-Air forms a Whirlwind that she can hold for 3 consecutive turns...

The Whirlwind has a 10ft base and reaches 30ft up. All birds caught in the Whirlwind make a Reflex save DC14 for not being caught by the vortex. All birds also make a second Reflex save DC14 or get take 4HP damage each.

(Not sure of shape changing is also subject to the concentration checks? Just in case that would be a devastating 12... )

************************************
Spell List:
0 : Detect Magic, Purify food and Drink, Stabilize, Light
1: Produce Flame, Produce Flame, Cure Light Wounds, Cure Light Wounds, Obscuring Mist, Entangle
2: Flaming Sphere, Bark Skin, Owl's Wisdom, Cat's Grace
3: Cure Moderate Wounds, Sleet Storm
4: Ice Storm, Cure Serious Wounds
+ domain spells
+ gnome magic
***********************************

Sam (David W): 14/12/13 -- CMD 14 -- HP 24/48  d20+8=25 ; d20+8=23 ; d20+9=22 ;
Tuesday September 9th, 2014 7:21:04 PM

(ALL saves made!)

As Sam gets ripped to pieces by the birds, his song becomes more desperate. The inspiration will have to come from a need to save the bard, or he will surely be silenced. (IC+2 continued)

With no place to run, Sam uses his gauntlet to shield his face as he continues to struggle.

Sam (David W): 14/12/13 -- CMD 14 -- HP 24/48 
Tuesday September 9th, 2014 7:24:12 PM

(Sam is obviously still invisible)


(Brock) Jozhur AC20/15/15--CMD 20--HP 55/55 
Tuesday September 9th, 2014 11:21:21 PM

ooc: Wow, inspire courage adds damage...Jozhur does 8 damage to G2 then.
Been gimping poor Jozhur, shorted him a sneak attack die for the last two levels too.

Coerator (Mark) AC17/16/14 -- CMD 23 -- HP 80/80 (Ki 7/7)  d20+12=31 ; d20+12=27 ; d20+7=24 ; 2d6+7=12 ; 2d6+7=15 ; 2d6+7=15 ; d20+12=19 ; d20+12=21 ; d20+12=18 ; 2d6+7=18 ; 2d6+7=10 ; 2d6+7=12 ;
Tuesday September 9th, 2014 11:25:54 PM

Coer swats at he ravens attacking the Aex and Sam trying to disperse the flocks

~~~
hit 31/27/24 for 12/15/15 damage
3x AOO 19/21/18 for 18/10/12 damage

Zeoll (Cayzle) (AC22 - HP 43 of 45) 
Wednesday September 10th, 2014 1:34:05 AM


"Sam, how arre you?" calls Zeoll loudly. "I see lots of blood on the floorr!"

Sam (David W): 14/12/13 -- CMD 14 -- HP 24/48 
Wednesday September 10th, 2014 6:12:41 AM

Sam calls out while covering his face, "Not...great Zeoll".

DM RobC - Sanctuary Cove is for the birds! (Combat Round 4)  d20+1=4 ; d20+1=15 ; d20+1=19 ; d20+3=4 ; d20+3=6 ; d6=1 ; d6=4 ; d20+2=11 ; d20+2=11 ; d20+9=12 ; d6=5 ;
Wednesday September 10th, 2014 7:04:32 AM

OOC: Excellent posting this week guys. Keep it up!

Somehow, despite being invisible and not calling for help, the group just 'know' that Sam needs some TLC.

Jozhur drops his bow and rushes to Sam's aid, swinging his sword as he does so and carving off a piece of Giant Vulture for later.

Zeoll resorts to chemical warfare and lobs some acid at the nearby swarm. The old taurs aim is dead on, and the birds squawk loudly as the liquid burns them.

Feeling much better, Spire casts a spell to make things a bit trickier for the birds. They all glitter and sparkle, and seem much more disorganised (Hero Point to Spire for a clever use of a non-lethal, low-level spell!)

Magana is suitably impressed. One wonders if she is picturing roasting one of the larger birds later by a campfire.

Despite the soft cover provided by Sam, the blinded giant vulture is no match for Terser's blow. It flops to the pier, before slowly dropping from the side and hitting the water with a satisfying 'splash'.

Aex calls upon her wild abilities to change her shape into that of an Air Elemental! (Note that Wildshape is a SU ability - which is a standard action. Also, that changing into a Whirlwindis a SU ability - also a standard action. Can't do both in the same round without expending a Hero Point I think. Also, since you are surrounded you can't 5ft step anywhere!)

Sam continues his performance, despite getting bite and scratch marks all over his invisible body.

Coer swats away the swarm that was attacking Aexana. His fists knock enough birds into the afterlife that the few birds that survive disperse and fly away. He still has enough 'oompf' to deliver a fair whack to the birds surrounding Sam too.

Vultures 4, 6 and 11 - the ones all glittery and blind - have had enough. They all turn tail and head to the east (Using the Withdraw action so as not to provoke AoOs)

Vulture 2 darts too close to Coer, and is clobbered.

Vulture 7 tries pecking at Aexana but misses! (Hit AC11)

Vulture 9 tries its luck at Sam but misses! (Hit AC11)

Giant Vulture 1 swoops in - and despite getting pummeled by Coer - still flies close enough to attack Aexana, but misses! (Hit AC12)

Raven swarm 1 in a blind, glittery state, still knows where its food lies. It circles around and in to attack Aexana! (Jozhur and Aexana may make an AoO against R1. If they take 18pts damage they die. Otherwise... Aexana takes 1pt damage! Aexana must make a DC11 Fort save or be Nauseated for 1 round! Aexana must make a DC11 Reflex save or be Blinded!)

Raven swarm 2 has had a taste for Linotaur, and likes it! (5ft step to Zeoll. Zeoll takes 4pts damage! Zeoll must make a DC11 Fort save or be Nauseated for 1 round! Zeoll must make a DC11 Reflex save or be Blinded!)

Raven swarm 3 is still alive and swarming around Sam! (Sam takes 5pts damage! Sam must make a DC11 Fort save or be Nauseated for 1 round! Sam must make a DC11 Reflex save or be Blinded!)

------------------
Sanctuary Cove Combat Map

Enemies:
Vultures V7, V9 - AC13
Giant Vulture - G1 - AC17 - 22dmg
Raven Swarm - R1 - AC10 - Blinded
Raven Swarm - R2 - AC14 - 8dmg
Raven Swarm - R3 - AC14

Note that: "Spellcasting or concentrating on spells within the area of a swarm requires a caster level check (DC 20 + spell level). Using skills that involve patience and concentration requires a DC 20 Will save."

(Brock) Jozhur AC20/15/15--CMD 20--HP 55/55  d20+12=19 ; d6+3=6 ; d20+12=14 ; d20+14=18 ; d6+4=8 ; 4d6=15 ;
Wednesday September 10th, 2014 11:06:21 AM

Jozhur lunges at the swarm of ravens as they go by him, knocking a couple to the ground. (Attack of opportunity hits AC 19, 6 piercing damage)

He then attempts to tumble around one of the vultures to take a stab at its backside.

---------------
Tumble to Q40 (acrobatics: 14)
Attack hits V9 (AC 18) for 8 damage, plus 15 sneak attack damage for flanking.



Terser (Warren G) [22/13/19 -- CMD 23 -- HP 78/78 (raging AC 20, 92 hp)]  d20+12=16 ; d20+7=23 ; d4+11=12 ; d4+11=15 ;
Wednesday September 10th, 2014 11:37:13 AM

Too close to use his glaive effectively, Terser lashes out with his newly armed fists at the swarm that his friend's singing is emanating from. If it disperses, he will regrip his glaive for the reach it gives him.

Full attack on R3 vs AC 16 and 23 for 12 and 15 Bludgeoning damage.
If allowed to rearm with glaive, will have two potential AoO's at 10 foot reach.




Spirysn'rar Kilarn (Ian) AC 15/11/15 - CMD 15 - HP 28/28 
Wednesday September 10th, 2014 3:18:01 PM

Spire takes a step back before fog pours out from his gloved hand, covering the area around him and giving his allies a place to retreat into.
--------------------
5ft step to Q23
Cast Obscuring Mist

Prepared Spells
Create Salt Water 0 of 2 used
Acid Dart School Power 0 of 9 used
Channel Energy 0 of 3 used
Touch of Darkness Domain Power 0 of 6 used
Agile Feet Domain Power 0 of 6 used

Sam (David W): 14/12/13 -- CMD 14 -- HP 19/48  d20+8=22 ; d20+9=16 ;
Wednesday September 10th, 2014 4:50:41 PM

(Saves made.)

Sam continues to get battered by the swarm as he continues his song. (IC+2 continued)

The always-vulnerable gnome works his way passed Terser and hopefully to safety. He is thankful that even though he is invisible, his observent friends came to his aid. (Withdraw to Q34)



(StevenVdB) Aexana HP 42/54 - AC20/18/15 - +4 vs Giant - CMD 19 - +1 vs Lizards & Goblinoids   d20+6=9 ; d6+2=7 ; d20+8=26 ; d20+7=21 ; d20+9=11 ;
Wednesday September 10th, 2014 5:09:18 PM

Aex-Air makes a slam AoO into Swarm 1 (Hits AC9 - damage 7 - MEH) but it is likely that Jozhur has already dispatched the swarm even before Aex could move! The Gnome is getting used to the raven swarm for she's no longer nauseated from their presence nor is she blinded.

The Giant Vulture (G1) is likely the most threatening bird that might consider the medium elemental as an interesting snack. Aex attempts to cast a Storm Burst from withint the dying swarm... (caster level check 11 - failed). Aex fumbles her spell...



Coerator (Mark) AC17/16/14 -- CMD 23 -- HP 80/80 (Ki 7/7)  d20+12=20 ; d20+12=28 ; d20+12=17 ; 2d6+7=13 ; 2d6+7=11 ; 2d6+7=16 ; d20+12=14 ; d20+12=31 ; d20+12=22 ; 2d6+7=12 ; 2d6+7=11 ; 2d6+7=18 ;
Wednesday September 10th, 2014 5:18:38 PM

Coer refocuses his attention on the giant vulture that has swooped into range.

He hits it with two strong jabs and if it drops to the water he will take a swipe at the ravens surrounding Air-aex

~~
ooc:
flurry - hits 20/28/12 for 13/11/16
3x AOO = hit 14/31/22 for 12/11/18

Zeoll (Cayzle) (AC22 - HP 38 of 45)  d20+8=17 ; d20+8=27 ; d20+6=21 ; d6+2=5 ;
Thursday September 11th, 2014 12:34:25 AM


Two saves made.

Zeoll backs up another five feet, takes out another vial of acid, and throws. He hits AC21 for 5 x1.5 = 7 damage. (He takes 4 from the swarm and another 1 splash)

DM RobC - Sanctuary Cove WAS for the birds  d20+2=14 ; d20+2=12 ;
Thursday September 11th, 2014 6:11:45 AM

Jozhur tumbles past the vulture in front of him, however his movement is not as fluid as he would have liked it. The birds snap at his heels, both narrowly missing him (Jozhur acrobatics check 14 did not meet the DC16. 2 AoOs. Hit AC14 and AC12. Both miss!)

Now flanking the bird, Jozhur easily dispatches it.

Terser pummels the ravens surrounding Sam to the point that the few that remain scatter to the air.

Spire casts an Obscuring Mist to provide some sort of cover for the group should they need to retreat. He doesn't have much faith that the birds will be dealt with.

Terser feels something brush past him as Sam the Invisible makes his way past to the 'safety' of the middle of the pier.

Today just isn't Aex's day. Her attacks only strike air, and the swarm makes it too difficult for her to concentrate on her spell.

Coer puts the Giant Vulture out of its misery, before doing the same to the raven swarm around Aex. When it comes to the battle of Minotaur vs Bird, the winner is clearly the minotaur.

Zeoll takes out yet another vial of acid, backsteps and throws. The liquid burns and drips from the swarm of crazed, whirling ravens.

Only two combatants still fly - the vulture by Aexana and the raven swarm by Zeoll.

Both are hurt, and both know when to call it a day. They each withdraw from the battle and take to the skies trying to put as much distance between themselves and the party as possible.

The southern end of the pier is now a bloodied mess of feathers and vulture carcasses. Oh, and the trail of fresh blood that leads to Sam.

Terser (Warren G) [22/13/19 -- CMD 23 -- HP 78/78 (raging AC 20, 92 hp)]  d6=6 ;
Thursday September 11th, 2014 11:28:27 AM

Terser releases a wave of healing energy to those around him (6 hps healed) as he comes out of his rage. (3/19 rounds used today)

Perhaps one of the vultures is still alive enough for Aex to talk to, now that they seem to realize the group will not provide an easy meal.

Sam (David W): 14/12/13 -- CMD 14 -- HP 43/48  d8+1=5 ; d8+1=2 ; d8+1=4 ; d8+1=5 ; d8+1=4 ; d20+8=16 ;
Thursday September 11th, 2014 12:12:41 PM

Sam reappears in the middle of the pier. Bloodied, but not beaten, he uses four charges of his wand to get himself healed. He brushes his hair out of his face and adjusts his outfit. Once he is somewhat reassembled, he searches the bodies for any items of use or more importantly, valuable information. (Perception=16)

Magana (Craig) [HP 81 of 81] 
Thursday September 11th, 2014 4:00:02 PM


Magana backs out of the cloud created by Spire so she can keep an eye on the beach.


(StevenVdB) Aexana HP 42/54 - AC20/18/15 - +4 vs Giant - CMD 19 - +1 vs Lizards & Goblinoids   d20+10=13 ;
Thursday September 11th, 2014 6:10:11 PM

Aex hurries and flies after one of the vultures... with her ability to speak to animals she call out to the Vulture...

"Hey wait! Look we mean no harm!! The food is still yours like we told you before... we just want to know what happened here!! What or who killed all these people?!? Wait!! I mean no harm!!"

(Handle animal 13 - man the dice just hate me lately...)


Spirysn'rar Kilarn (Ian) AC 15/11/15 - CMD 15 - HP 28/28  d20+14=25 ;
Thursday September 11th, 2014 7:34:28 PM

Spire follows Magana from the fog, keeping an eye out on anything that may be coming from behind them. (Perception: 25)

(Brock) Jozhur AC20/15/15--CMD 20--HP 55/55  d20+14=24 ; d20+10=22 ;
Thursday September 11th, 2014 8:04:28 PM

Jozhur puts his sword up and returns his longbow to its place on his pack.

"Sorry, Zeoll. I guess I'm a little jumpy, the thought of speaking with those birds didn't even cross my mind."

"I'll check things out up ahead while you examine the beach and near edge of town. I'll stay within shouting distance."


----------------------
Stealth: 24
Perception: 22

Jozhur makes his way quickly across the beach, then slows when he reaches the rubble. He takes some time to examine the damage trying to determine what caused it, but he is mostly looking for any signs of life.

Zeoll (Cayzle) (AC22 - HP 38 of 45) 
Thursday September 11th, 2014 9:09:58 PM


In his hardscrabble youth on liontaur island, letting food go to waste would have been unheard of. "Well, I suppose my years around these weaker races have weakened me too," Zeoll thinks to himself, "since I find myself flinching at the idea of eating carrion-eaters." His mind especially flinches away from the contents of the vultures' stomachs and guts.

He does recover the fallen phylactery, however, and also checks with his spell-casting friends: "Can anyone speak with the dead? Aexana? Sam? Spirre? I bet this fellow has a tale to tell."

Sam (David W): 14/12/13 -- CMD 14 -- HP 43/48 
Friday September 12th, 2014 4:09:44 AM

Sam shrugs his shoulders at Zeoll's request.

"I can only look at the evidence. I find that that will usually give the information necessary to draw conclusions. Words of the dead can sometimes have facts that are clouded by opinions."

The newly-appointed sage continues to look for clues.

DM RobC - Sanctuary Cove WAS for the birds 
Friday September 12th, 2014 7:14:08 AM

Wounds are patched as the birds depart.

Terser releases a wave of healing to anyone nearby, whilst Sam takes advantage of his newly acquired wand. (OOC: Sam - Note that one of your uses was Nat1 (d8+1=2) so warrants a reroll if you haven't already)

Magana keeps an eye on the beach. The birds came quite quickly, and could just be the first wave of something greater. Spire is just as concerned and stays close to his minotaur shield.

Zeoll briefly considers lunch. A vulture sandwich perhaps? Roast raven? He perhaps wisely reconsiders the idea. He suggests that someone in the group - if able to - speak with the dead man.

Aex-Air flies off after one of the vultures. She tries to calm them down, but they are well beyond that point. One screeches back at her "Meat already cold when found. Stop! We go! We go!". It is frantically trying to get away from the air elemental pursuing it.

Jozhur apologises for his actions earlier. Being around so many lovers of nature may mean he has to consider other angles in the future. He sets off towards the nearest building to scout things out.

Up close, the damage to the town doesn't seem terribly bad. There are very few bodies in the street - no women or children, thank Alemi. Some buildings look completely unscathed. Only a few bear small scorch marks. If Jozhur was a betting man he would wager gold that the attack was precise. Not a bombardment from sea or magical aerial assault, or anything like that. More like a band of pirates or scavengers attacked the town. Yes, more like face-to-face fighting. Though if it was that simple, where did everybody go?

The others wait on the pier for Aex and Jozhur to return

Coerator (Mark) AC17/16/14 -- CMD 23 -- HP 80/80 (Ki 7/7)  d20+13=22 ;
Friday September 12th, 2014 7:20:12 AM

With the birds fleeing Coer heads down the dock to dry land. He looks at the buildings for any signs or clues that may identify what they are.

~~~
Ooc:
Perception 22 - looking at what is before them


Magana (Craig) [HP 81 of 81] 
Friday September 12th, 2014 1:10:12 PM


Since the beach seems clear, Magana heads toward the nearest building and kicks open the door (if it is closed) and looks inside.


(StevenVdB) Aexana HP 42/54 - AC20/18/15 - +4 vs Giant - CMD 19 - +1 vs Lizards & Goblinoids   d20+15=32 ;
Friday September 12th, 2014 5:51:30 PM

Aex realizes the Vultures are beyond the potential to talk calmly so she returns to the group but however remains in Elemental shape. Her ability to fly allows her to quickly scout the surroundings from above...
(perception 32)

Terser (Warren G) [22/13/19 -- CMD 23 -- HP 78/78 (raging AC 20, 92 hp)] 
Friday September 12th, 2014 6:31:39 PM

ooc: Super busy day, real post later tonight

(Brock) Jozhur AC20/15/15--CMD 20--HP 55/55  d20+10=30 ;
Friday September 12th, 2014 11:00:20 PM

Jozhur reports his findings to the group. He ventures into town with the others to more thoroughly investigate.

"Where is everyone? Hope they haven't all walked into the sea." He checks for footprint s going to or from the water.

He begins methodically searching the town for any clues as to who or what caused the damage.

---------
Perception: 30

Sam (David W): 14/12/13 -- CMD 14 -- HP 43/48 
Saturday September 13th, 2014 2:53:23 PM

Sam continues searching for information. He looks to see if signs exist to indicate that the dead were armed. He also estimates if this group is comprised of soldier or non-combatant types.

Zeoll (Cayzle) (AC22 - HP 38 of 45) 
Saturday September 13th, 2014 3:16:36 PM

Zeoll looks back and sees thje ship still at the wharf.

"You guys arre lucky no killerr birrds came at ya!" he calls out to Tula. "Now get this ship out of herre and law low!"

Terser (Warren G) [22/13/19 -- CMD 23 -- HP 78/78 (raging AC 20, 92 hp)] 
Sunday September 14th, 2014 5:52:57 PM

Terser looks for anything that could identify the dead half elf. If nothing present itself, he will look towards the nearest place of worship, hoping that it was a stronghold of sorts and may hold any surviving members of the town.

DM RobC - It's vewy vewy quiet 
Monday September 15th, 2014 6:48:47 AM

Coer tries to identify the buildings by sight. They all look very similar to be honest. Stone walls, thatched roofs. Given the small size of the village, in Coer's experience the people probably lived in the backs of them and conducted any business from the front. Fishing would likely be the main trade good, as no open fields are in sight.

Magana is less subtle. She walks up to the nearest building and opens it with a solid hoof. It's a very simple home. Nothing extravagent to be seen. One cupboard lies open, and can be seen to be bare.

Jozhur is immediately wary that the fate of Gullport may have been the same as in this town. He cannot spy any tell-tale wet footprints though. In his opinion, the wounds on the dead men were caused by weapons, though no weapons can be seen anywhere nearby.

Sam suspects that the men whose bodies sporadically litter the street were likely the best the town could muster in terms of muscle. And that doesn't say much. They hardly look like trained guards or soldiers. Unshaven and unkempt best describes them, but with muscles and calloused hands.

Terser is most interested in the deceased half-elf. Nothing stands out to definitively identify the man, save for the phylactery. No building stands out as being a single, dedicated place of worship for the town. It's possible services were held in the open, but that would be pure speculation.

Zeoll calls out to the ship and tells them to get a move on. From this distance he could swear that Tommy makes an unflattering gesture towards him. It does take some time after all for a ship to dock and then depart again. The Lionfish is picking up pace however as it departs the town.

Aex has a good view from above. With the vultures no longer giving her concern she can circle the town in relative comfort. She spies a few bodies on the ground, each being pecked at by a raven or two. The beach to the south west though make warrant further investigation. From on high it looks like there is a large bluish patch of 'something' smack in the middle of the sand. A crop of sand loving, blue mushrooms perhaps?

Zeoll (Cayzle) (AC22 - HP 38 of 45)  d20+18=36 ; d20+18=26 ; d20+18=22 ;
Monday September 15th, 2014 4:21:58 PM


Zeoll reminds hi friends, "The rreason we arre herre is to check on a Brrotherrs of Pantheon, at the rrequest of the Pantheon clerric Spirre hearrd frrom in Bonetown. It cannot be the poorr dead fellow we have alrready met, because he carrried the symbol of Domi, and I cannot see a clerric of Pantheon with a symbol of Domi.

So we should searrch this village to see if any building might have serrved as a meeting hall orr chapel. If we find nothing, maybe I can find guidance in a drream."

Perception checks to search the town as a group, not splitting up: 36, 26, 22.

DM Sanity Info

Cleric spells (underlined = cast):
0: guidance, create water, light, stabilize
1: command x3, bane, elf vision
2: calm emo x2, hold person, faerie fire

Sorcerer spells:
Cast: 1 of 6 (mage armor)

Other Stuff Used:
Laughing Touch: used 0 of 7.
Channel Energy 1d6: used 0 of 7.
Fey Domain Hide Away: used 0 of 7.
Spread the Word: used 1 of 1.
Acid vial

Current effects: Mage Armor (5 hours)

Terser (Warren G) [22/13/19 -- CMD 23 -- HP 78/78 (raging AC 20, 92 hp)] 
Monday September 15th, 2014 4:33:25 PM

It seems that they may have worshiped in the open, but I am not so familiar with the more organized religions. Let us look through the sturdier houses, see if we can find survivors. If we cannot, then the woods would be a good next step.

OOC: who is holding onto the amulet? Three of us can use it, but I bet you all have more channels to work with than I do.

(StevenVdB) Aexana HP 42/54 - AC20/18/15 - +4 vs Giant - CMD 19 - +1 vs Lizards & Goblinoids   d20+15=33 ; d20+9=15 ; d20+15=19 ;
Monday September 15th, 2014 4:43:42 PM

Aex-Air notices the blue patch onto the beach South-West. Being an Air Elemental now she only speaks Auran but with any luck her friends might understand what she says or what she tries to show to them...

Auran only: "Friends, look over there on the beach... something strange and blue seems to cover a patch of sand... be cautious!!"

And for those not understanding Auran she points towards the South-West beach. She holds and elemental hand to her elemental eyes, and then points to the beach... and she repeats this signal...

Then, she herself also flies towards the beach and she will land a good 20ft from the blue patch observing the spot.

(Perception 33, Knowledge Nature 15, Survival 19)

Sam (David W): 14/12/13 -- CMD 14 -- HP 43/48  d20+8=13 ;
Monday September 15th, 2014 4:46:42 PM

Sam continues searching with the others. As they look, he tries to find signs of the direction the individuals responsible for this slaughter might have traveled.

perception=13

Sam (David W): 14/12/13 -- CMD 14 -- HP 43/48 
Monday September 15th, 2014 4:48:39 PM

(just saw Aexana's post)

Although Sam doesn't speak the language the context clues point to the meaning. He follows Aexana on foot.

(Brock) Jozhur AC20/15/15--CMD 20--HP 55/55  d20+10=27 ;
Monday September 15th, 2014 10:19:40 PM

"Umm, I think Aexana has found something. Let's see what it is quick."

Jozhur rushes after Aexana and Sam.

----------
Perception: 27

Coerator (Mark) AC17/16/14 -- CMD 23 -- HP 80/80 (Ki 7/7) 
Tuesday September 16th, 2014 5:55:37 AM

Coer calls out to Magana "We are heading down the beach, stay within earshot".

Coer then follows his friends down towards whatever it is Aex has spotted

Salvation


DM RobC - All is quiet 
Tuesday September 16th, 2014 6:19:33 AM

OOC: I'll assume those that posted before Aex will follow with the rest of the group...

Zeoll doesn't believe the corpse of the half-elf to be the monk they were looking for. He is adamant that the man they are looking for must be a cleric of pantheon. Then again, would Brother Engev refer to any cleric - regardless of their chosen deity - as brother? Where's Kane when you need him to Speak with the Dead!

The group cautiously make their way towards where Air-Aex is indicating. In her current form she cannot communicate easily with the group - in fact, only those that understand Auran can understand what she's saying (Anyone speak auran? I don't believe so)

Aexana has the lead, but Sam and Jozhur are quickly on her heels. Coer, Zeoll, Spire and Magana follow close behind.

Trudging through the sand the group can see what it is that Aex was gesturing about. There is a large patch of light blue right in the middle of the beach. Blue sea weed perhaps? But as you get closer, you realise the gravity of the situation.

Clustered together in mass are the bodies of some blue-skinned creatures. Dozens of them. 30, perhaps 40 bodies in total. They look like tiny (one--foot tall) female elves with delicate features, emerald unblinking eyes, long golden hair, and pale blue skin. No clothing of any kind is worn by any of them, though many have sea-shells woven into their hair, and strands of sea weed tangled on their arms. No weapons, armor, or equipment of any kind lies nearby.

The waves lap gently at the shore, as a sense of sadness washes over Zeoll as if from nowhere.

Zeoll (Cayzle) (AC22 - HP 38 of 45)  d20+8=24 ; d20+8=26 ; d20+4=11 ;
Tuesday September 16th, 2014 6:44:52 AM


OOC: Not from nowhere. The sadness comes from his heart.

Zeoll looks at these slain creatures. Are they fey? Of what kind? Zeoll says a prayer to Queen Maab for her insight. [Know Nature with Guidance: 24]

Zeoll looks for tracks to figure out how these bodies got here ... who piled them so? [Survival 26]

He also tries to tell the cause of death: Are there wounds on these poor creatures? [Untrained Heal 11]

"Is this the villany of the new false god at worrk?" Zeoll asks. "Shameful!" he declares, wiping at his eyes. His tail swipes back and forth in anger and grief.

Sam (David W): 14/12/13 -- CMD 14 -- HP 43/48  d20+10=11 ;
Tuesday September 16th, 2014 10:41:19 AM

Sam approaches with the rest of the group. With all of the horrors the gnome has witnessed, his innocent nature still finds a way to rule his reaction. The sage has no ability to assist Zeoll identify the race of the fallen. As tears stream down his face, he falls to his knees and sobs. (Knowledge=11...nat 1)

Terser (Warren G) [22/13/19 -- CMD 23 -- HP 78/78 (raging AC 20, 92 hp)]  d20+7=16 ;
Tuesday September 16th, 2014 11:50:47 AM

Terser approaches his friend, offering what comfort he can, which is little enough in this case. He has no idea what creatures they may be, but it matters little in the end. Whatever force that killed them needs to be prevented from doing so again. Perhaps they were lured here by another version of the song from Gullport, or they could have just been thrown together after they were killed. Are there are tracks to indicate anything?

Survival 16

Spirysn'rar Kilarn (Ian) AC 15/11/15 - CMD 15 - HP 28/28  d20+15=19 ; d20+12=28 ;
Tuesday September 16th, 2014 3:36:09 PM

Spire simply gapes behind the scarf covering his face, attempting to recall what these creatures might be.

Arcana: 19
Nature: 28

Magana (Craig) [HP 81 of 81] 
Tuesday September 16th, 2014 4:05:15 PM


(ooc: sorry for missing post y-day.. was a very busy day at work)

Magana opens the mouth of one of the blue bodies, wanting to know if the teeth might indicate a monstrous origin.


(Brock) Jozhur AC20/15/15--CMD 20--HP 55/55  d20+10=12 ; d20+8=22 ;
Tuesday September 16th, 2014 4:12:10 PM

Jozhur tries to remember if he's ever heard tails of such a creature. He also checks the area for amy sign of where they came from or what brought them here.

-------------
Perception: 12
Knowledge local: 22

(StevenVdB) Aexana HP 42/54 - AC20/18/15 - +4 vs Giant - CMD 19 - +1 vs Lizards & Goblinoids   d20+15=17 ; d20+9=17 ; d20+15=33 ;
Tuesday September 16th, 2014 5:15:33 PM

Aex floats over the patch of blue skinned-people and is shocked... what happened here?!?
She also observes for injuries... Are they here scattered in a random pattern or do the bodies make a circle? Could they have been carried here perhaps by the tide of the sea? Is the water residing now?
She does not want to touch them yet... She also checks if she can see tracks around the bodies other than those her friends are making right now...
(perception 17, Knowledge nature 17, Survival 33 for tracks)

************************************
Spell List:
0 : Detect Magic, Purify food and Drink, Stabilize, Light
1: Produce Flame, Produce Flame, Cure Light Wounds, Cure Light Wounds, Obscuring Mist, Entangle
2: Flaming Sphere, Bark Skin, Owl's Wisdom, Cat's Grace
3: Cure Moderate Wounds, Sleet Storm
4: Ice Storm, Cure Serious Wounds
+ domain spells
+ gnome magic
***********************************

Coerator (Mark) AC17/16/14 -- CMD 23 -- HP 80/80 (Ki 7/7)  d20+13=19 ;
Tuesday September 16th, 2014 8:30:35 PM

"What are they. They have no weapons... why were they killed? Bah! This place already makes no sense."

Distressed by the sight, Coer reacts with anger. He storms away from the bodies and keeps a lookout further inland. This place is still hostile as far as he is concerned.

~~
perception 19

DM RobC - Won't somebody think of the fey! 
Wednesday September 17th, 2014 6:39:22 AM

Zeoll looks at the creatures and feels even worse - if that's possible.

A number of the group - Zeoll, Aexana, Spire and Sam - have heard tell of creatures such of these. Asrai. Good natured aquatic fey, that are closely related to pixies. Zeoll and Spire have further insight and know these creatures to be water dependant and that they can survive only briefly on land. Spire has heard tell that they are immune to cold based attacks and - when alive - know a number of enchantment spells.

Magana takes a more hands on approach and carefully pries open the mouth of one of the little folk. It's cold, tiny jaw easily opens against Magana's large taur hands. What she finds looks unremarkable to her. The creature's teeth appear, well, normal. Certainly not fangs or anything like that.

Zeoll tries to determine cause of death. He isn't trained as a medic, but has been around the Wold long enough that his instincts aren't too bad. What he first notices is that the bodies are cool to the touch - though this could be the norm for these creatures. He confirms no heartbeat on a few of the corpses. As to cause of death, he can find no signs of bodily damage to any of the corpses he examines.

Aexana looks on from above. The bodies aren't scattered in any random array or in any sort of formation. It appears to her that they look huddled together. Perhaps they died as a group? Perhaps this is the scene of a mass grave and the bodies have just been 'dumped' in a pile?

Jozhur can't come up with anything. These creatures are foreign to him, and no matter how hard he looks, all he sees is a pile of dead bodies. Perhaps they were evil and someone has done the Wold a favour by killing them off? His usually keen eyes are unable to tell how they got here however.

This is a very confronting scene for Sam, and the bard is not afraid to cry openly in front of the others.

Terser tries to comfort Sam, and when done, sets his task to looking for tracks.

In fact, Terser isn't the only one he considers this. A sandy beach should have much to tell. Terser, Zeoll and Aexana methodically check the sand around the current scene. The tide and weather have well and truly washed away tracks by the sea edge. Some tracks can be seen between the bodies and the sea. Judging by the size of these tracks and the lack of damage to the bodies it almost looks like these creatures walked out of the water to die. Surrounding these small tracks are other tracks though. Three toed footprints, not at all humanlike - more reptilian or avian in nature. And larger than those a man would make. Minotaur-sized reptiles perhap?

Coer is frustrated by this land. Or is it all lands? He turns to storm away when something catches his eye. One corpse is not like the others. A humanoid woman some 6ft tall clad only in sea foam and her long, white hair, which cascades over her body. She is lying face down amidst the fey corpses, and like them, she is not moving.

Zeoll (Cayzle) (AC22 - HP 38 of 45)  d20+20=39 ;
Wednesday September 17th, 2014 9:40:59 AM


Zeoll sighs.

"Well, we must burrn these dead, or lay them in consecrrated grround. Has anyone seen a grraveyarrd or chapel anywherre? If not, I think that flame may be ourr best choice."

Then Coer points out the dead human woman. Is she truly human? Zeoll sys a prayer (Guidance) and looks at her, trying to determine her race, and any other details about her, searching for clues.

Perception 39

A thought comes to Zeoll: Those footprints, like lizards, maybe ... could they have been made by the seaspawn that served the new cult god back in Gullport?

It troubles Zeoll that there are no women or children among the dead. "Eitherr they werre capturred and taken away, or they fled firrst and escaped. If it is the latterr, then therre will be signs of theirr passage leaving the village."

"What happened herre? What happened herre? If only we had a witness still among the living ..."

Zeoll looks up at the hovering Aex-in-air-form. "Aexana! Aexana! Can you underrstand us?" The old liontaur wonders what it sounds like to hear speech if you are an elemental ... and resolves to learn Auran soon.

"Aexana, trry yourr new powerr! The plants on this beach, the kelp in the waterr, the trees growing in town, and arround the settlement -- any of them may have clues or storries or worrd about what has happened herre! We saw some scorched bodies - the plants will have noticed firre, I bet! and if any grroups of people snuck away out of the village, maybe they passed by plants on the way!"

(Brock) Jozhur AC20/15/15--CMD 20--HP 55/55  d20+10=30 ;
Wednesday September 17th, 2014 10:31:27 AM

Jozhur approaches the body pointed out by Coer. He rolls her onto her back to get a better look. Is she another sea creature, or could she have been a resident of the town? Does she have any visible injuries?

---------------------
Perception: 30

Spirysn'rar Kilarn (Ian) AC 15/11/15 - CMD 15 - HP 28/28  d20+15=24 ;
Wednesday September 17th, 2014 2:44:37 PM

Spire touches Zeoll lightly on the arm. "These are creatures of the sea. They will likely want to return to it in death, not burn or be trapped on the land. It might be best if we consign them to the sea, instead of here, on this island." Spire tries to recall anything about burials at sea and the funerals surrounding underwater creatures. (Religion: 24)

Zeoll (Cayzle) (AC22 - HP 38 of 45) 
Wednesday September 17th, 2014 2:51:31 PM

Zeoll nods and thanks Spire for his insights.

Magana (Craig) [HP 81 of 81] [DR 1/-] 
Wednesday September 17th, 2014 3:47:38 PM


Magana is disgusted at the slaughter with no sign of battle. It does not appear they died honorably, and this makes her wants to show the perpetrator how to do it right; personally and up close.

With nothing more to learn from the bodies, she joins Coer in looking outward for the source, but in her case it is toward the water, not land. She wades into the surf a ways to see if there is any underwater clues to be had.


(StevenVdB) Aexana HP 42/54 - AC20/18/15 - +4 vs Giant - CMD 19 - +1 vs Lizards & Goblinoids  
Wednesday September 17th, 2014 5:02:44 PM

Aex-Air nods as Zeoll asks her to test her newly acquired powers. There must be some vegetation around the beach or so that might have seen something! In elemental shape she again scans the surroundings for something that looks like live plantlife. Even swimming is possible in air elemental shape (she can't even drown then).

Once she found planlife that looks invitingly enough to talk with she tries to gain as much info as possible about what has happened out here on the beach or in town...

Terser (Warren G) [22/13/19 -- CMD 23 -- HP 78/78 (raging AC 20, 92 hp)]  d20+7=12 ;
Wednesday September 17th, 2014 6:23:27 PM

The fact that they appear to have walked themselves out of the sea only confirms in his mind that something like the call of the sea is in play here. Maybe having had little success killing off the land creatures, Billoopl is trying to rid the oceans of good folk that may oppose him. If the saurian tracks look like the seaspawn feet, then there is even more reason to follow them to their makers.

Survival 12 to identify the tracks.

Sam (David W): 14/12/13 -- CMD 14 -- HP 43/48 
Wednesday September 17th, 2014 11:45:21 PM

Sam collects himself and studies the situation. Seeing the aquatic creatures dead on the shore helps him to realize the powers of Billoopl. The "call" apparently can be used to pull its victims in any direction. The results, tragically, are the same.

Coerator (Mark) AC17/16/14 -- CMD 23 -- HP 80/80 (Ki 7/7)  d20=7 ; d20+13=29 ;
Thursday September 18th, 2014 6:25:22 AM

Curious, Coer returns to the pile of dead Fey and carefully moves them from the humanoid. No one had checked her pulse yet so he does so. He is not a skilled healer - normally causing pain instead - so he has difficulty so he uses his honed senses to see any other signs of life... is she breathing, is she cold etc..

"why is she here" he mutters, thinking out loud as he assesses the woman

~~~
heal; 7
perception; 29

DM RobC - Won't somebody think of the fey! 
Thursday September 18th, 2014 7:06:47 AM

Zeoll wants to see these poor souls treated with dignity, that they may find their way to the afterlife. His first though is to burn them or bury them in consecrated ground.

Spire though is quick to offer another suggestion. Based on what he knows of the Wolds religions and various traditions, a common way to help send aquatic folk to the Lands of Rest would be to wrap their bodies in seaweed (which would also serve to preserve their dignity) and return them to the ocean. Burning or burying things would not be common practises for life under the seas.

Jozhur and Coer have to move a number of the asrai corpses aside to get to the humanoid body, and they treat each one with the respect they deserve. Jozhur rolls her (it is a her) onto her back so that he may get a better look. She is humanoid but definitely not human. An extremely beautiful woman, her naked form is barely covered by sea form and her long flowing white hair. Her unblinking eyes stare vacantly back at Jozhur.

Coer checks for a pulse, but finds none. Her body is cold, limp, and dry.

Zeoll too is curious about the woman and treads carefully behind Johur to get a better look.

Terser tries to identify the tracks surrounding the deceased. The seaspawn from Gullport were no larger than a human. These tracks are much larger and their depth would indicate weight too. There are a number of possibilities that come to his mind. Perhaps a different variant of the seaspawn - a much larger one? Perhaps just a normal one that had been magically enlarged by a spell? And there has been tell of giant lizard type creatures in Cthonia that could easily leave footprints like these (and larger!). And that just covers some of the many reptiles and creatures on the northern continents.

Interestingly whilst the asrai footprints all lead from the water to the sand, the large 3 toed footprints look to go in both directions.

Sam is almost convinced that the 'Call' has something to do with this. Though he has only witnessed it used to draw people from the water, perhaps it can be used to drive them from it also?

Magana wants nothing more to do with this scene and makes a beeline for the water. She wades in to the water and finds that the slope is very gradual. There is no sudden drop, just a gentle decline as the water gets deeper and deeper. How far does she dare venture in though?

Aex is given the idea to try asking some local flora what they might have seen or noticed. No plants or flowers grow on the beach. The only ones currently present are dead seaweed. She does get the idea though to try venturing into the water to perhaps find some still living. Aex doesn't have to venture far into the water (it would only be waist deep for Magana) to find all kinds of seaweed.

"Oooo pretty" the seaweed gawks as Aex approaches in elemental form. Aex tries to ask some questions of the plant - what happened around here? Did it see unusual? "Some go out. Some come back. Not like us." Somehow talking to these plants does not feel odd for Aex. It's like it was an ability she was born with that has only recently awakened. (Aex - Highlight to display spoiler: {From the spell "A normal plant's sense of its surroundings is limited" and "the more stupid ones may make inane comments". I'm not sure what a plant with an Int of 0 would really be able to know :) Feel free to ask some specific questions if you like and I'll try my best to give an appropriate response})

Jozhur, Zeoll & Coer - Please check your emails

Zeoll (Cayzle) (AC22 - HP 38 of 45)  d20+15=27 ; d20+2=14 ; d20+9=10 ;
Thursday September 18th, 2014 1:07:15 PM


The remarkable beauty of the dead fey-like humanoid woman is entrancing ... so beautiful ... so sad ...

But Zeoll has seen beautiful and amazing things the Wold over. He is not captivated by the sight of the dead maid, although he can imagine that others might be.

[Will save 27].

For decency sake, he covers the dead woman with whatever is at hand. Wrapping the dead in seaweed, as Spire suggests, seems like a worthy use of his time. He says prayers and sings funeral hymns he may know, thinking that Queen Maab would like him to care for these, maybe her kin.

Untrained Know Religion with Guidance ... 14 to recall a sumple funeral hymn used by followers of Maab (Zeoll IS a cleric of Maab, after all!)

Perform Song with Guidance ... a 10. The old liontaur's voice cracks with age, and he coughs. Maybe Sam can help out with a finer version of the hymn.

Magana (Craig) [HP 81 of 81] [DR 1/-] 
Thursday September 18th, 2014 1:35:57 PM


Magana continues her off shore exploration, going no further than chest high into the water.


Terser (Warren G) [22/13/19 -- CMD 23 -- HP 78/78 (raging AC 20, 92 hp)] 
Thursday September 18th, 2014 2:00:12 PM

Terser assists the others in wrapping the small fey in whatever seaweed is available so as to give them back to the sea.

Spirysn'rar Kilarn (Ian) AC 15/11/15 - CMD 15 - HP 28/28 
Thursday September 18th, 2014 2:32:53 PM

"M-Magana! Be careful!" Spire calls out as she wades into the water. With a shake of his head, he sets about the task of wrapping these creatures in any seaweed he can find and laying them in a neat row about fifteen feet away from the pile of corpses.

(StevenVdB) Aexana HP 42/54 - AC20/18/15 - +4 vs Giant - CMD 19 - +1 vs Lizards & Goblinoids  
Thursday September 18th, 2014 5:14:53 PM

Aex returns from the water and shakes her head to show that she hasn't learned anything from the questionning of plants... When she sees Magana go further into the water, Aex accompanies the Taur just in case. She looks below the water instead...

(Brock) Jozhur AC20/15/15--CMD 20--HP 55/55  d20+4=18 ;
Thursday September 18th, 2014 10:34:46 PM

Jozhur is shocked when he rolls the woman onto her back? Who could harm something so beautiful? He glances over her, then stares back into her eyes as he kneels over her, completely still.

DM RobC - What do they know? 
Friday September 19th, 2014 5:56:48 AM

OOC: Happy "Talk like a Pirate Day", mateys!

Zeoll admires the beauty of the deceased woman. He does the decent thing and covers her with seaweed.

Jozhur had been stunned by her good looks, and is only able to take his eye from her when her face is fully covered by Zeoll. She was ... breathtaking.

The old taur says a few fine words, and sings as best he can (which is to say not well). Those listening catch some very moving words. "A death is not the extinguishing of a light, but the putting out of the lamp because the dawn has come". There is something about that verse that is reminiscent of a fey creature returning home.

In fact, if he is not mistaken, this beautiful creature is fey too (OOC: Your kind DM assumes a Take 10 on your Knowl Nature check for this). Now that he has seen her up close, Zeoll believes her to be an Oceanid, fey-kin of nymphs and dryads. Tales are told of how oceanids can be quite helpful toward mortals and their vessels. What's more, they are water dependant and can survive only briefly on land.

All the bodies accounted for are of good natured, intelligent, sea dwelling fey.

Spire, Magana and Zeoll set to wrapping the deceased in sea-weed. Or what sea-weed they can find. There are just so many bodies.

Magana ventures into the water, but only as high as her chest. The water is cold and clear, and she feels the ever so slight push of the waves that move past her to lap at the shore. Perhaps some 40ft ahead of her a few gulls bob up and down on the water.

Air-Aex returns from her trip to the water. The sea-weed she had spoken with seemed friendly enough, but communication with them did not yield the result she was hoping for.

Without warning, all of the birds take flight and head inland. The gulls that bobbed in the water ahead of Magana, the ravens that were pecking the few bodies in the streets behind you. Even the vultures that earlier headed east can be seen flying up into the air and now head straight north.

Magana (Craig) [HP 81 of 81] [DR 1/-] 
Friday September 19th, 2014 4:08:26 PM


"Ahoy, Mateys!" Magana cries out. "Danger from the deep blue, methinks! Aaarrr!"

She takes a few steps back to she is not in so deep, and frees her flail for action.


Terser (Warren G) [22/13/19 -- CMD 23 -- HP 78/78 (raging AC 20, 92 hp)] 
Friday September 19th, 2014 4:52:30 PM

So guys...what does it mean when birds do that?

(StevenVdB) Aexana HP 42/54 - AC20/18/15 - +4 vs Giant - CMD 19 - +1 vs Lizards & Goblinoids   d20+9=17 ;
Friday September 19th, 2014 6:17:09 PM

(knowledge nature 17)

Aex-Air observes how the birds suddenly take flight away from the water... She immediately takes to the sky and hurries after one of them!

"What's wrong? What's goign to happen?!"

Coerator (Mark) AC17/16/14 -- CMD 23 -- HP 80/80 (Ki 7/7)  d20+11=28 ; d20+13=23 ;
Friday September 19th, 2014 11:19:47 PM

"Yarrrrr..... Blow me down Magana. Get out the water!" Coer's voice is more rough than normal, letting his pirate heritage slip through.

He readies his crossbow, preparing for any danger as he looks out to the water

~~~~
Happy "Talk like a Pirate Day" - the holiest of days in Bonetown
Will save 28 pass....not that it matters because i missed a post
perception 28 - looking out to sea.

[i]question - can a crossbow be loaded out of combat and be ready to fire? Ie I load it in the morning and when attacked in the afternoon it is ready to go?[/]i

Sam (David W): 14/12/13 -- CMD 14 -- HP 43/48 
Saturday September 20th, 2014 5:06:41 AM

Sam watches as the birds fly suddenly in a uniformed direction.

"It means one of two things. They are flying to something, or from something. Either possibility could prove dangerous. Let us assume first that something approaches from the south. If nothing arrives, I vote that we follow the birds north. They might lead us to the cause of all of this."

(Brock) Jozhur AC20/15/15--CMD 20--HP 55/55  d20+2=15 ; d20+10=18 ;
Sunday September 21st, 2014 7:18:48 PM

"Avast! Seems they be trying to get away from something, maybe it be the same thing that caused all this destruction.

Jozhur peers to the south, expecting something to appear soon.
----------------
Perception: 18


Spirysn'rar Kilarn (Ian) AC 15/11/15 - CMD 15 - HP 28/28  d20+14=18 ;
Monday September 22nd, 2014 2:43:08 AM

"Magana! Get out of the water!" Spire scans the surface for any disturbance that may look like something breaching. (Perception: 18)

DM RobC - The skies are red, and the sea is dark 
Monday September 22nd, 2014 6:11:22 AM

The sight of the birds heading inland causes some disconcern amongst the party.

Magana takes a few steps back towards dry land and makes sure her flail isn't too far away. She still stands with the water up to her knees.

Terser looks on curiously. Birds and nature aren't really his forte.

Aex takes off after the birds, however, finds her ability to talk to animals has long since subsided (OOC: The gnome ability is usable 1/day, for a duration of your level/mins. Since you used it to speak to the birds/vultures when the Lionfish docked, I think it safe to assume that more than 7mins has passed. If you have some other ability or way to communicate with them, please let me know and I'll try to respond asap)

Coer and Spire are both concerned about Magana remaining in the water. Coer readies his crossbow and loads a bolt (OOC: Please see the discussion that just occured on the rules forum on this very topic. Ruling is that you can keep it loaded while you are holding it, but it can't be stowed/packed while loaded)

Jozhur looks out to sea to see what he can see see see.

Sam is the only one to look at this event as having two possible reasons - the birds are flying away from something OR flying to something. His gut tells him though to expect the worst - which means trouble may be coming.

The clouds now block out the sun. The sky has turned a garnet red and perhaps most disturbingly, the clouds directly overhead are now a swirling maelstrom. They ominously circle the town as the sea starts to get more rough. The wind has picked up, and starts to blow the sand about. It is not bad enough that it hampers movement or vision.

In the distance the sea starts to turn dark. As if the someone has spilled a giant vial of ink, the darkness in the distant water is growing. Spreading. And coming closer.

Aex : Highlight to display spoiler: {Based on your knowledge of nature, you are positive that this is NOT natural}

Zeoll (Cayzle) (AC22 - HP 38 of 45)  d20+7=25 ; d20+5=23 ; d20+19=36 ;
Monday September 22nd, 2014 11:41:01 AM


"What could that be?" wonders Zeoll.

Know Nature 25
Know Arcana 23
Perception 36

The old liontaur applies his hard-won lore of the Wold to try to figure out the spreading stain on the sea and the strangeness in the sky. He wonders if these omens are tidings of things yet to be.

Magana (Craig) [HP 81 of 81] [DR 1/-] 
Monday September 22nd, 2014 12:57:33 PM


Magana backs completely out of the water and bellows, "We are too exposed here. Let us put our backs to the buildings!"

She takes her own advice and moves to the building where she kicked the door in earlier.


(StevenVdB) Aexana HP 42/54 - AC20/18/15 - +4 vs Giant - CMD 19 - +1 vs Lizards & Goblinoids  
Monday September 22nd, 2014 5:24:29 PM

Aex realizes this is not something natural but she has no way to tell her friends...

She returns to her friends and shakes her head while she points tobthe sand, sea, plants ans sky..n

Sam (David W): 14/12/13 -- CMD 14 -- HP 43/48 
Monday September 22nd, 2014 5:49:04 PM

Sam takes a few steps backwards as the sky and sea seem to work as one against the land on which the group stands. (Nature=20 after taking 10)

"Get away from the water! If a storm is coming, we might get pulled out to sea!"

The bard continues stepping backwards away from the foreboding weather.

Terser (Warren G) [22/13/19 -- CMD 23 -- HP 78/78 (raging AC 20, 92 hp)] 
Monday September 22nd, 2014 6:26:24 PM

Everything having been said already, Terser says nothing, but leads the group back to the most secure building he was able to find in his earlier perusal of the town to weather the storm, whether it be natural or conjured.

Coerator (Mark) AC17/16/14 -- CMD 23 -- HP 80/80 (Ki 7/7)  d20+13=27 ;
Monday September 22nd, 2014 7:16:02 PM

As Magnana heads for the house she opened Coer follows. He looks to see if it is big enough to hold them all (3 taurs take up a lot of space), and if not looks for a more suitable base.

Perception 27

(Brock) Jozhur AC20/15/15--CMD 20--HP 55/55 
Monday September 22nd, 2014 9:59:33 PM

Jozhur wastes no time following Coer in search of shelter.

Spirysn'rar Kilarn (Ian) AC 15/11/15 - CMD 15 - HP 28/28  d20+15=19 ; d20+12=20 ; d20+14=15 ;
Tuesday September 23rd, 2014 1:24:22 AM

Spire gapes at the darkness spreading across the water and the oncoming maelstrom. "By the Gods..." is all he can manage as his mind races in an attempt to figure this out. He will wait for Magana to exit the water before retreating with the others to find shelter.
----------
Arcana: 19
Nature: 20
Religion: 15

DM RobC - Army or navy? 
Tuesday September 23rd, 2014 6:07:03 AM

Spire and Zeoll look at the surrounds with curiosity, more than concern. Both have a knowledge of the natural and supernatural, and on this occasion, both agree that this is anything but natural. Sure, there are certain spells that can control the weather - the aptly named "Control Weather" for example. But even that powerful spell can only call forth weather appropriate to the area. A red, swirling mass of cloud does NOT seem appropriate for this area!

Magana wants to head back to the building where she kicked the door down. Unfortunately that particular building is quite a bit far away from the groups current location (the nearest building to the pier in fact). With how quickly the weather changed and how quickly the black sea mass approaches there is no time to reach it now. There is an equally 'dull' building not far the the shoreline of the beach that the party currently stand on. Hopefully it too will be unoccupied. It may even be big enough for the entire party to squeeze inside.

The group follow Magana's lead and take shelter under the eaves of the nearest building. Aexana (I assume) stays in elemental form just above the shelter.

From your vantage point you still have a clear line of sight out to the ocean. The darkness in the distance has spread closer. Much closer. It is only a few yards out from the shoreline now.

Finally the party are able to see what it is. A row of sahuagin rise from the water. There must be fifty of them lined shoulder to shoulder and all advancing towards the shore in formation. As they approach another row of sahuagin rise from the water behind them. They are followed by another row, and another row, and another, and so on.

Literally hundreds of sahuagin marching in formation. Tridents held firmly by their sides.

When the final row of sahuagin set foot on dry land they come to a halt. All of them. And with military like precision every sahuagin bangs the handle of their trident to the ground with 3 deliberate jabs. BANG BANG BANG.

Then... silence. The army hold their position as the glowing red clouds circle overhead. Given the pure number of sahaugin it is likely that at least one of them spotted you. (OOC: No stealth checks made and you'd think at least 5% of them would roll a Nat20 perc check)

Everyone please make a Will Save vs DC15 or be Shaken for 1d6 rounds due to the frightful presence such an army commands. This is a fear effect.

(StevenVdB) Aexana HP 42/54 - AC20/18/15 - +4 vs Giant - CMD 19 - +1 vs Lizards & Goblinoids   d20+11=20 ;
Tuesday September 23rd, 2014 11:23:19 AM

(Will save 20)

Even though Aex is not frighthened by the sight of the massive army, she is to say 'Impressed' by the grandeur of the Sahuagin. Still in Elemental shape she slowly lands next to her friends and bows... she also assumes the more communicative or diplomatic souls of this endeavor will talk on behalf of the group.

Magana (Craig) [HP 81 of 81] [DR 1/-]  d20+8=17 ;
Tuesday September 23rd, 2014 1:16:57 PM


(will save 17 - YES! FINALLY!)

A low rumbling growl starts deep in Magana's chest as the sahuagin emerge from the sea. Today is a good day to die, she thinks to herself as her blood starts to pump in anticipation of a glorious battle.

She shakes her flail free and mutters a quick prayer to Gargul for strength and for an honorable death in his name.


Terser (Warren G) [22/13/19 -- CMD 23 -- HP 78/78 (raging AC 20, 92 hp)]  d20+3=21 ;
Tuesday September 23rd, 2014 2:33:07 PM

In classic barbarian fashion, Terser does not fear the oncoming army, though he has a healthy respect for its capabilities. will save 21 Still, he wonders why they didn't enter the building like he had suggested with the apparently destructive storm coming on. It would have hid them from Sahuagin eyes as well as the fury of the approaching clouds.



Sam (David W): 14/12/13 -- CMD 14 -- HP 43/48  d20+8=25 ; d20+15=18 ; d20+15=16 ;
Tuesday September 23rd, 2014 3:22:47 PM

(Will=25)

Sam sees the army rise from the water and Magana waiting for a possible fight. He weighs the options and decides to play diplomat if possible. The bard did just learn Auquan days ago. Hopefully his silver tongue can get the group out of this situation. If not, he can at least turn most of his friends invisible if things disintegrate.

Sam approaches Magana as quickly as his little legs can carry him.

"Easy Magana! We might have a common enemy!"

When within range of the army, he calls out in Aquan,"Mighty Sahuagin! Please tell us of the reason of your march onto this land. I am guessing we share a common enemy. We seek Billoopl. He is the one who did this." (diplomacy=18. Hit the button twice somehow)

With that, Sam gestures to the bodies on the beach.

Coerator (Mark) AC17/16/14 -- CMD 23 -- HP 80/80 (Ki 7/7)  d20+11=16 ;
Tuesday September 23rd, 2014 5:34:34 PM

~~will save; 16~~

"19, 20, 21.... carry the 3.... Thats a lot of tridents. Cool heads Magana. I don't think even we can take on a whole army"

Coer rummages around in his bag and pulls out a mage armor potion - just in case.

(Brock) Jozhur AC20/15/15--CMD 20--HP 55/55  d20+4=21 ; d20+19=34 ; d20+10=16 ;
Tuesday September 23rd, 2014 7:40:07 PM

Jozhur isn't rattled by the presence of such a large force, afterall, they haven't attacked...yet.

He gives Magna a nudge, "Put that thing away, they're far enough away to ready it if you need it."

He hopes some of them speak common, "We are NOT here to fight with you, or anyone for that matter! We did not harm those beings on the beach!"
------------------------
Will save: 21
Aid Sam's diplomacy: 16

Spirysn'rar Kilarn (Ian) AC 15/11/15 - CMD 15 - HP 28/28  d20+10=12 ; d6=5 ;
Wednesday September 24th, 2014 1:45:16 AM

Spire cannot believe the size of the army before them, and slinks behind Magana, hoping they'll simply go away. (Spire is shaken for 5 rounds.)

DM RobC - Army or navy? 
Wednesday September 24th, 2014 6:33:16 AM

Aexana is suitably impressed by the size and coordination displayed by this army. She shows it due respect with a bow, but stays in air elemental shape for the moment.

Magana is equally impressed, but perhaps for different reasons. With her flail now free, she cannot help but envision the scale of the battle. Win or lose, songs would likely be sung of her achievement.

Terser has a healthy respect for any armed force, but cannot help but wonder why the group have not ventured indoors. If it comes to battle, let the groups last stand be lengthy.

Coer does a quick head count and settles with 'lots'. Lots and lots of sahuagin and lots and lots of tridents. Like Sam, Coer urges Magana to show restraint.

Sam is the first to try an openly diplomatic approach. He asks for the reason the sahuagin are here. Could it be they share the same enemy?

Jozhur adds on to Sam's comments, noting that the party isn't here to seek a fight. What's more, he states that the party were not the ones to cause the death of the fey on the beach.

Spire takes cover behind his usual taur sized shield (ie: Magana). All he can do is hope things will not lead to a fight.

Whether or not the sahuagin have understood the remarks made by Sam and Jozhur is unclear. But something does happen...

A group of 6 clearly unarmed sahuagin, draped in bright red robes advance to the front of the army. 1 sahuagin in golden robes follows (also unarmed). The 6 form a circle around the one in gold and start chanting as one in ancient sahuagin tongue. The chant is a low toned, repetitive drone to those who do not understand the language. The one in gold remains tight lipped.

Save for these robed sahaugin, none of the others make any obvious movements. They blink, they sway a little as they stand but they don't take any obviously aggressive actions. Unlike others the party have encountered though, no weapon are pointed at you and no sharp teeth are bared.

Zeoll (Cayzle) (AC22 - HP 38 of 45)  d20+16=17 ;
Wednesday September 24th, 2014 6:58:54 AM


Zeoll is liking this less and less. This is not magic that a mortal might cast ... so what is it then? A miracle? The workings of an artifact?

And this display of the might of an army, but with no attack?

"Hmmmm," muses the old liontaur. "Amazing visuals. Strrange sounds. No attack. Excuse me, frriends, but I'm guessing that we arre being conned. I bet this is all an illusion of some kind!"

The old lontaur says a prayer to Queen Maab for Guidance. Then Zeoll does his best to clear his mind of the fogs of enchantments, to disbelive his own lying eyes.

Will Save 17, a natural one!

"Whelp, it's rreally rreal, all rright!" he declares.

Magana (Craig) [HP 81 of 81] [DR 1/-] 
Wednesday September 24th, 2014 3:45:55 PM


Magana relaxes slightly. Although a little disappointed at the lack of action, she nonetheless clips her flail back on to her belt and awaits the outcome of the boring, diplomatic approach. She eyeballs the army hoping to glean information that will help her defeat it.


(StevenVdB) Aexana HP 42/54 - AC20/18/15 - +4 vs Giant - CMD 19 - +1 vs Lizards & Goblinoids   d20+13=18 ;
Wednesday September 24th, 2014 4:14:01 PM

Such a vast army doesn't come from the water without a purpose! So either Zeoll's suspicion about this being an illusion is true and then someone is indeed trying to play tricks on them but else... someone has seriously angered the Suaghin race! (Will save vs illusions 18)


Sam (David W): 14/12/13 -- CMD 14 -- HP 43/48 
Wednesday September 24th, 2014 6:08:16 PM

Sam speaks again,(in Aquan) "I am Sam. I am the navigator and sage of the ship 'Lionfish'. Under the command of our esteemed captain, Coerator, we have sailed here to investigate Billoopl's involvement. It appears that his works are indeed present."

Sam waits for introduction or declaration from the contingent.

Terser (Warren G) [22/13/19 -- CMD 23 -- HP 78/78 (raging AC 20, 92 hp)] 
Wednesday September 24th, 2014 6:18:16 PM

Terser has little to add, not knowing any languages helpful for the situation. He instead holds himself ready to shield Sam if anything threatening makes itself known.

(Brock) Jozhur AC20/15/15--CMD 20--HP 55/55  d20+10=15 ;
Wednesday September 24th, 2014 9:28:58 PM

"Zeoll, I think the robed ones are going to speak with us. At least I hope they just want to talk, that'd be a lot of Sahaugin to kill."

Not sure if they understand common, Jozhur waits for them to say something.

------------------------
Perception: 15



Spirysn'rar Kilarn (Ian) AC 15/11/15 - CMD 15 - HP 28/28 
Thursday September 25th, 2014 1:00:23 AM

Spire continues to cower behind his shield - that is to say, he stays behind Magana. (Shaken - 4 rds remaining)

DM RobC - Kali Ma! 
Thursday September 25th, 2014 6:16:39 AM

Zeoll hopes his eyes are deceiving him. Surely this is an illusion! Surely noone could have amassed such an army without him hearing word of it! But the more he looks, the more he is convinced what he sees is real.

Aex too tries to disbelieve what she sees. Unfortunately though, she is convinced what she sees is real. Someone must have really upset the sahuagin for them to be ready for war like this. But what is their purpose?

Magana relaxes her muscles - but only slightly. Most wouldn't notice such a subtle change. By the way the sahuagin carry themselves they are a well trained military arm. They would likely be far more challenging in battle than the inexperienced sahuagin the party fought previously. Though that could make a battle all the more heroic.

Spire stands very still next to Magana. Perhaps he is mentally going through his list of spells? Where's a wand of fireball when you need one?

Terser has little to add to the situation. He's found through experience that Sam is generally good at this talking stuff. When it comes time to cracking skulls, well, that's where dwarves excel.

Sam tries speaking to the sahuagin again, this time in aquan. He introduces himself, and name Coer as the captain. He even goes so far as to mention the party being here to investigate Billoopl's possible handiwork. Sam cautiously stays neutral in his talks, wary that the sahuagin themselves may be emissaries of Billoopl.

Sam's vast knowledge of things leads him to believe that what the group is witnessing is sort of ritual. A rite of passage for the 6 in red perhaps? It is almost certainly spiritual in origin.

Jozhur suspects the robe ones are going to do the talking. In his experience large armies usually send forward small delegations to do the talking.

In fact, Jozhur is the only one to give the sahuagin a hard look. These sahuagin are not young. Each carries a trident, but is unarmored save for a few trinkets and piercings. Pieces of seaweed hang from shoulders and heads. They appear different to the common sahuagin, such as those the party have previously battled. They look... meaner? These ones all wear some sort of plant on their chests. An emblem worn like a uniform for this army perhaps?

The chanting of the 6 red-robed sahuagin grows in volume.

The sahuagin in the gold robes approaches one of the 6 in red. With a swift, decisive action he reaches a scaly claw right at the chest of the sahuagin in front of him and tears something away. The sahuagin in red slumps to the ground and does not move. The sahuagin in gold drops whatever he held in his hand to the sandy shore.

Sam (David W): 14/12/13 -- CMD 14 -- HP 43/48  d20+10=18 ; d20+8=27 ;
Thursday September 25th, 2014 9:17:34 AM

(In common)"I believe this is some ritual or rite of passage we are witnessing. I've introduced our group and generally stated our purpose. I'd advise letting them do what they will and..."

As the Sahuagin falls to the ground, Sam tries to identify what he has witnessed. (Perception=27)

With the combined information, he tries to specifically understand what is going on. (Religion=18)

Terser (Warren G) [22/13/19 -- CMD 23 -- HP 78/78 (raging AC 20, 92 hp)]  d20+8=18 ; d20+4=24 ;
Thursday September 25th, 2014 11:30:29 AM

Terser tries to get an idea of what the plant on the warriors is, and what purpose it may serve. Perhaps it is something symbiotic, and if it is the same as what was ripped off of redrobe, he may be weakened, or even die without it.

Perception 18
Knowledge Nature 24 (Nat 20)


Magana (Craig) [HP 81 of 81] [DR 1/-] 
Thursday September 25th, 2014 1:35:25 PM


Magana doesn't like what she is seeing. Another death without battle, like the asrai. Another ritual killing, like the half-elf.

She moves to take position at Sam's flank, opposite Terser, to present a disciplined front to the gold-robed one.


(StevenVdB) Aexana HP 42/54 - AC20/18/15 - +4 vs Giant - CMD 19 - +1 vs Lizards & Goblinoids  
Thursday September 25th, 2014 5:39:13 PM

Aexana watches the plants on their chest more closely. She's disturbed also by the apparent death of on of these strange fellows but she's hesitating to help heal this poor one... she doesn't want to disturb any ritual of any kind...



(Brock) Jozhur AC20/15/15--CMD 20--HP 55/55  d20+10=21 ; d20+2=6 ;
Thursday September 25th, 2014 8:41:49 PM

The sudden death of the Sahaugin peaks Jozhur's curiosity. He squints his eyes and steps up next to Magna to try to make out what happened and why the Sahaugin collapsed.
-----------------
Perception: 21
Untrained knowledge nature: 6


Zeoll (Cayzle) (AC22 - HP 38 of 45) 
Thursday September 25th, 2014 10:58:16 PM


"OOH!" Zeoll urges Aexana, "Talk to those plants, Aex! I bet THEY have something interresting to say. My guess is they'rre some kind of gillyweed that lets these things brreathe airr."

DM RobC - No, it can't be.... 
Friday September 26th, 2014 2:35:06 AM

Magana does not like this. Death should be the result of glorious battle! Not this, this infighting? Minotaur Isle has the right process. Honourable Kayleb - where one taur battles hand-to-hand with his single opponent for honour and glory.

Jozhur's interest is piqued. How often do you get to see one sahuagin kill another for no apparent reason? Though he takes it all in far more closely now, his knowledge of wordly things doesn't give him insight into what exactly it is he is witnessing.

Zeoll notices the plants now that Jozhur has pointed them out. His first suggestion is that Aexana should try speaking with them. Perhaps having a greenmage on hand will come in very handy for the crew of the Lionfish.

Aex is taken with the plants. They are unlike anything she has seen before. Just looking at them, she doesn't get the impression they are quite normal. Plants this size rarely grow on living beings.

Sam and Terser stand side by side - Scab friends to the end. Sam relays that he believes what they are witnessing to be some sort of ritual - though it is unlike any the bard has heard tell of before. And now that Jozhur has pointed it out, both Sam and Terser stare at the plants worn by these sahaugin. The plant looks like some sort of growth. Seaweed perhaps? No, it can't be... those are Heartseeds!

The sahuagin in gold continues with his ritual. Reaching his hand out at the next chanting red robed sahuagin, tearing the heartseed from its chest and dropping the plant to the shore. He repeats the process with the next sahuagin, and so on, until all 6 of the sahuagin in red lay lifeless on the ground next to 6 pulsing heartseeds. Once again there is silence.

The sahuagin in gold raises his hands in the air and bellows loudly in common "Noble racesss, bear witnessss to your sssalvation..."

The heartseeds have merged together into a glowing green gelatinous mass, that throbs as if it has a pulse. You watch as the mass morphs into a humanoid form. Details start refining and the mass changes colour. It slowly shapes into a tall (wow 7ft? very tall!), bronze-skinned, muscular man. His chiselled good looks make him quite attractive to those so inclined. Shirtless, yet wearing clean red pants. His short hair is jet black, contrasted by his pale piercing eyes. Now fully formed he smiles towards the party, showing a mouth full of pointed teeth.

"... the benevolent, GA'AL!"

Every sahuagin once again bangs the base of their trident to the ground with 3 deliberate jabs. BANG BANG BANG.

Everyone to make a Will Save vs DC25: Failure means Shaken for 2d6 rounds due to the frightful presence of the God of Domination. If you fail the Will Save by 10 or more, you are instead Cowering for 1d6 rounds. This is a fear effect.

--------------

OOC: Everyone - by my record this is Ga'als first appearance in mortal form in the Wold! Monday will have a special guest DM. Ooohhhh!

Sam (David W): 14/12/13 -- CMD 14 -- HP 43/48  d20+8=14 ; d6=4 ;
Friday September 26th, 2014 3:46:43 AM

Sam's calm, diplomatic demeanor evaporates in the god's presence. Any hopes of lending comforting aid to the others is nothing less than impossible.

Will=14
Cowering for 4 rounds

(StevenVdB) Aexana HP 42/54 - AC20/18/15 - +4 vs Giant - CMD 19 - +1 vs Lizards & Goblinoids   d20+11=18 ; 2d6=7 ;
Friday September 26th, 2014 5:54:27 AM

(OoC: OOH GREAT STORY LINE DM'S !!!!! )

(Will save 18 - failure - 7 rounds shaken)

With ever growing eyes Aex witnesses the appearance of Ga'al... she's amazed with the Heartseeds or whatever it is this plant does... somehow she heard rumors of it before but she has never witnessed it.
Thoroughly shaken she stands in awe at the chiseled God of Domination...

(7 rounds shaken)

(OoC 2 - friends I'm flaying home from Slovakia today so I can't guarantee I will be able to post this evening.)

Coerator (Mark) AC17/16/14 -- CMD 23 -- HP 80/80 (Ki 7/7)  d20+11=13 ; d20+11=31 ;
Friday September 26th, 2014 7:31:17 AM

Coer is amazed that an actual God has appeared before them, this being his second meeting with one. He bows out of respect to the mighty being, and says nothing, waiting for Ga'al or his emissary to address them first.

~~~
OOC:
- igone first roll, it was for my Wednesday post that i never finished or posted
- will save 31
- Coer has previously met Gargul

Zeoll (Cayzle) (AC22 - HP 38 of 45)  d20+15=26 ;
Friday September 26th, 2014 10:16:47 AM


"Okay," says the old liontaur quietly, breathing faster as he slowly comes to comprehend the enormity of the situation. "Okay. Well, if we werre all just gonna die, we would be dead already."

He remembers his old friend Ashira who was forced to take a Heartseed and to join a Quad. She was never the same again, exactly, even after her friends dug it out of her. That changes a person. Maybe the party is still alive because they are going to be Heartseeded.

"I do NOT want a Heartseed!" he murmurs. "Oh please, I do not!"

THEN THE ACTUAL GOD APPEARS!

Okay, Zeoll remembers when Marteus tricked a cleric of Domi into bringing him back from the dead, and then the god reinserted him into his old party with a secret mission to spy for the enemy. He was polite to the god then, but it did not matter, and Zeoll was tormented. He remembers being under a god's control, unable to speak the truth, compelled to be silent, to make reports. A Heartseed would be like that, maybe worse.

"Not again," he sighs. With a deep deep fear on him, he tries just to be silent and to keep his mind empty.

Will save 26.

Terser (Warren G) [22/13/19 -- CMD 23 -- HP 78/78 (raging AC 20, 92 hp)]  d20+3=18 ; d6=4 ; d6=2 ;
Friday September 26th, 2014 11:09:26 AM

will save 18 - shaken for 6 rounds

This experience is quite different from when he met Domi, and being dead at the time, Terser was much emboldened. He is trembling from trepidation, but refuses to cower in fear, trying for a respectful obeisance instead, though any grace it may have had is ruined by his shivers.

He whispers quietly to Zeoll The Gods have charged him to only install heartseeds in those who request it. Do not ask for one and you will be spared that fate.

Spirysn'rar Kilarn (Ian) AC 15/11/15 - CMD 15 - HP 28/28  d20+10=19 ; d6=6 ; d6=1 ;
Friday September 26th, 2014 1:23:31 PM

Spire glances out from behind Magana for just long enough to see the God in his mortal form before shrinking back behind her, clutching at her clothes to keep himself standing. "This... this is too much..." he mutters in a shaky voice, knees knocking together. (Will Save: 19, Shaken for 7 rounds)

Magana (Craig) [HP 81 of 81] [DR 1/-]  d20+8=10 ; 2d6=11 ; d6=6 ;
Friday September 26th, 2014 4:23:49 PM


(will save 10, shaken for 11 rnds... oops, no cowering for 6 rnds ... wow... almost worst possible rolls... i must have some really bad karma today!)

Once again, the presence of a god strikes fear into the heart of Magana. She falls to her knees and hides her face from Ga'al.

Silently, she prays to Gargul, admitting to him that she is a poor servant of his will and begging for an end to this torment.


(Brock) Jozhur AC20/15/15--CMD 20--HP 55/55  d20+4=22 ; d6=5 ; d6=3 ; d20+19=38 ;
Saturday September 27th, 2014 12:39:48 AM

Jozhur is shaken by the sudden presence of a god in mortal form, and this whole event in general. He bows respectfully, but continues to stand tall and keeps a brave face on, hoping to hide his fear.

He gives Magana a quick nudge with his foot, "Magana! Snap out of it!"

-------------------
Will save: 22
Shaken for 8 rounds
Bluff check to hide shaken condition: 38 (not really in the rules for bluff, but I'll try it)

Zeoll (Cayzle) (AC22 - HP 38 of 45) 
Saturday September 27th, 2014 11:38:02 AM


Zeoll is too shocked, if not awed, to do more than watch at the moment.

(StevenVdB) Aexana HP 42/54 - AC20/18/15 - +4 vs Giant - CMD 19 - +1 vs Lizards & Goblinoids  
Sunday September 28th, 2014 5:11:43 PM

Aex realizes she stands with her mouth wide open... before drueling on the sand she snaps it shut.


Ga'al, God Of Domination (Guest DM & ACDM Cayzle) 
Monday September 29th, 2014 7:35:32 AM


Ga'al's grin changes from a toothy rictus to an amused smile ... and just like that, in a flash, the fear and awe effect turns off, so that those who failed their saves are no longer quite so dismayed or cowed.

Ga'al, the image of perfection in bodily form, clasps his hands behind his back and paces the shore, looking at the pile of fey corpses. He also looks toward the village, now inhabited only by the dead.

"These creatures are not mine, but that does not make this work less ill done. Know, you heroes, that I, Ga'al, am indeed the god of prosperity and peace; these poor imperfect creatures had little enough of either, but the cult god who robbed them of their lives stole from them what little they had."

"You assembled here have already struck a blow at Gullport against this usurper. Your actions were imperfect, of course, for you are mortal, and flawed. You failed to save the followers of the cult god from themselves, but at least you have sent them on to Gargul, and that was not ill done."

"Would you, then, you heroes, lift your hands again against this intruder, this slayer of innocents, this disruptor of the peace?"


You realize, as Ga'al falls silent, that he has asked you a question: Would you be willing to fight again against the power that attacked you in Gullport, and that seems to have been responsible here for a massacre?

Does your answer change if the one who asks is a god? If it is THIS god?

Sam (David W): 14/12/13 -- CMD 14 -- HP 43/48 
Monday September 29th, 2014 11:22:23 AM

The answer springs into Sam's mind.

"Yes."

Unfortunately, the word stays burried in his brain, as he is unable to do anything other than cower in fear.

Terser (Warren G) [22/13/19 -- CMD 23 -- HP 78/78 (raging AC 20, 92 hp)] 
Monday September 29th, 2014 11:37:15 AM

Terser finds his voice with the lifting of the imposing aura. He maintains his respectful posture and speaks with conviction. How to speak to a God though? He settles for how he would address royalty, and hopes he offers no disrespect.

My Lord, it has long been our purpose to help those in need. We have fought against injustice done by men and gods alike. Having your blessing in this only reinforces that we are on the right path, and we will not stray from it.

Magana (Craig) [HP 81 of 81] [DR 1/-] 
Monday September 29th, 2014 12:51:59 PM


Magana mistakes the sudden cessation of fear as a sign from Gargul himself. Suddenly infused with certainty that her deity has her back, she rises, exultant, and states firmly, "I will."


(StevenVdB) Aexana HP 42/54 - AC20/18/15 - +4 vs Giant - CMD 19 - +1 vs Lizards & Goblinoids  
Monday September 29th, 2014 4:44:42 PM

Aex senses it as an act of mercy that she's no longer shaken by the appearance of this God... she knows little about religion but when she was travelling from Plateau City towards the Taur Islands she travelled through Aisildur. There she heard stories of this divinity... but she has never heard of him as being the God of Peace and Prosperity...

Even though she's no longer shaken by this God and he appears to be rather friendly, she eyeballs the Heartseeds with lots of suspicion. Is he going to ask them to fight this Billoopl and 'earn' a Heartseed as rewards?!? Whatever it is, she doesn't favour it... having noticed what it did to the Sauhuagin that just felt on the sandy beach...

In the face of Ga'al Aex feels she should return to her own, imperfect, form... as she does now stands a small Gnome with Purple Pink hair in front of this perfect form and she gazes into his eyes.

"Is perfection what you realy want?!" Aex thinks to herself, "I know I'm far from perfect but doesn't that make us all real? Isn't making mistakes part of life... isn't that what makes us all grow?"

Then softly she answers to this god: "I have chosen to travel with the Lionfish and stand against the wrong or injustice we encounter... if that means fighting this cult god who is responsible for the death of these wonderful creatures than I shall.

But, with your permission Lord, may I inquire why this is of such importance to you that you have chosen us, imperfect creatures, to gaze upon your perfection?!"


Zeoll (Cayzle) (AC22 - HP 38 of 45)  d20+9=19 ; d20+19=22 ;
Monday September 29th, 2014 7:18:09 PM


Zeoll bows his head in respect, but he is suspicious, and he keeps his ears and eyes open.

Sense Motive 19
Perception 22

After his friends speak, he also says, "Yes, sirr, we will stand up to the evil that killed these innocent fey."

Coerator (Mark) AC17/16/14 -- CMD 23 -- HP 80/80 (Ki 7/7) 
Monday September 29th, 2014 8:52:18 PM

Coer smiles at the words of Ga'al. 'Heroes'. He has not previously received this title from a fellow woldian, let alone a God.

He raises his head and gives a definitive "Yes"

But then a question pops into his mind "How does one defeat a god?"

(Brock) Jozhur AC20/15/15--CMD 20--HP 55/55  d20+10=22 ; d20+6=13 ;
Tuesday September 30th, 2014 2:16:19 AM

Jozhur nods his head in agreement with the otgers, but stays silent for now. He remembers the tricks of Gargul and wonders if this and other gods are the same way. He waits to see what it is Ga'al wants from them.

----------
Perception: 22
Sense motive: 13

Ga'al, God Of Domination (Guest DM & ACDM Cayzle) 
Tuesday September 30th, 2014 9:37:10 AM


The god nods as each member of the party agrees to fight the evil that massacred the fey here and the people in town. He seems even to senses Sam's mental agreement, nodding at the gnome's thought.

He answers some of you who have dared to speak further.

"Ah, Terser, you are wiser than most dwarves, to declare that the Blessing of Ga'al would be a welcome thing to you."

"Aexana, you ask why I would deign to put my hand to such an imperfect tool as your band of adventurers. Indeed, it is rare that I would stoop so low. But even an imperfect tool may be the best tool for one's need, even for a god's need, in the right place and the right time. So it is here."

"Coerator Asterion, know that you may not defeat a true god. The very idea is blasphemy. But a false god, a cult god, against such as that, perhaps powerful mortals might prevail. Whether you are mighty enough ... remains to be seen. For now, you serve my divine and noble purpose in the striving."


Zeoll fails to detect anything extraordinary about the god, so dazzling is his magnificence, but he does note that the sahuagin are awestruck.

Jozhur, however, is able to discern that deep voice of this god reverberates with some divine harmonic. His voice is strangely hypnotic, almost intoxicating.

Ga'al turns, facing the line of the beach, so that you see him in profile. He speaks more softly, almost as if to himself, saying, "The cult god, the false usurper, is named Billoopl. He was indeed responsible for the fey deaths. These fey had the choice to side with Billoopl. Realising that his power would only grow if they worshipped him, they refused. Billoopl's followers forced the fey onto land, where they slowly suffocated to death."

"Billoopl was also behind the attack on this town. He used the attack to test out a 'war machine' that has come into his possession. It is a sign of his divine weakness that he would resort to such a device, that his own native power is not enough."


The god falls silent, perhaps just thinking, perhaps offering a chance for you to comment or ask a question?

(Brock) Jozhur AC20/15/15--CMD 20--HP 55/55 
Tuesday September 30th, 2014 11:27:09 AM

"It is our intention to continue fighting Billoopl, but he is rather powerful. How should we go about fighting him? What is this war machine he possesses? Any advice you can offer would be helpful, I'm sure."

Terser (Warren G) [22/13/19 -- CMD 23 -- HP 78/78 (raging AC 20, 92 hp)] 
Tuesday September 30th, 2014 1:11:40 PM

It is a good sign that creatures are resisting. Speed is of the essence as well, before his power grows out of hand. A way to find him is all we need. This war machine will be as vulnerable as all the others that I have constructed, used, or fought against. Perhaps we can even turn it against him.

(StevenVdB) Aexana HP 42/54 - AC20/18/15 - +4 vs Giant - CMD 19 - +1 vs Lizards & Goblinoids  
Tuesday September 30th, 2014 1:48:00 PM

Aex too wonders what this 'War machine' can be for if it's powerful enough to destroy a whole town it must be fearsome...

"Any cult god, or god for all that matters, who is responsible for the death of soo many deserves to be destroyed. It will be thanks to our flaws that we will be able to bring down this false deity.

But why reaching out to a tool of imperfection such as ourselves to destroy this Billoopl while having such a formidable force of Sahuagin behind you, Lord? And... what will you require from us in return if you were to help us to bring down this adversary? Please forgive my paranoid nature... after all... I am imperfect... "


Magana (Craig) [HP 81 of 81] [DR 1/-] 
Tuesday September 30th, 2014 6:30:34 PM


Pondering Ga'al's words, Magana too wonders what kind of war machine could sinks ships, blast buildings with fire and slay the entire population. A simple catapult might do some of that, but seems a bit too ordinary for an entity such as Billoopl.

Perhaps, like the manner in which Ga'al was summoned, the machine is powered by the sacrifice of his followers? A disgusting way to do war, she thinks to herself.


Zeoll (Cayzle) (AC22 - HP 38 of 45) 
Tuesday September 30th, 2014 10:33:07 PM


Zeoll nods respectfully, but keeps a wary silence. He notes to himself that the god has not actually asked them for anything yet, at least not anything concrete.

Coerator (Mark) AC17/16/14 -- CMD 23 -- HP 80/80 (Ki 7/7) 
Wednesday October 1st, 2014 9:24:56 AM

"What exactly would you have us do?

Coer's question is blunt but necessary. No disrespect is intended, Coer just does not mince words.

~~~
ooc: can I have a phonetic sounding of Billoopl? i need to know if I am reading it correctly :)

Ga'al, God Of Domination (Guest DM & ACDM Cayzle) 
Wednesday October 1st, 2014 11:31:08 AM


The god smiles at you all.

"It is appropriate and meet, Jozhur Derile, that you should ask for my advice. And Coerator Asterion, you please me in asking what I would have you do."

Then his face becomes grim, although you think his ire is not directed at you.

"But it is a fact that I have agreed to refrain from counseling mortals as I have in the past. It is not the time for me to give you further guidance, not to direct your actions. Actually, I have asked if you would be willing to stand against Billoopl, but I have not commanded you to do so. Indeed, it is your own flawed judgements that must suffice."

"Similarly, I will will show restraint, and I will not send my followers directly into battle, Aexana."

"It will be enough, perhaps, that you have acted appropriately in the past. That we all desire an end to Billoopl will be enough."


Magana (Craig) [HP 81 of 81] [DR 1/-] 
Wednesday October 1st, 2014 1:28:33 PM


Magana bows respectfully to Ga'al, acknowledging the necessity of distancing Himself from direct intervention. She remembers having read about his rebirth into the pantheon under the tutelage of her uncle.


Terser (Warren G) [22/13/19 -- CMD 23 -- HP 78/78 (raging AC 20, 92 hp)] 
Wednesday October 1st, 2014 4:37:36 PM

Since it seems they will get no new information from the God, Terser is all for continuing their interrupted investigation of the island.

(StevenVdB) Aexana HP 42/54 - AC20/18/15 - +4 vs Giant - CMD 19 - +1 vs Lizards & Goblinoids  
Wednesday October 1st, 2014 4:40:58 PM

Surprised that this deity almost literally says that he, along with the other Woldian gods, is looking for mortals to destroy the cult god, Aexana simple nods and makes a small bow. Even though this is not her god, he deserves her respect none the less.

"... and so we face this new peril... with only the knowledge that the Woldian Gods might be looking down on us... sounds good... count me in... Father and Mother Wold too will hopefully look favourable upon their children... ", Aexana thinks as she stands quietly in front of Ga'al...

Sam (David W): 14/12/13 -- CMD 14 -- HP 43/48 
Wednesday October 1st, 2014 6:35:23 PM

Sam remains silent (not sure if he's still cowering). He fearfully takes in the sight before him. He studies every detail of the encounter and commits what he can to memory.

Guest DM Cayzle Comments: All shaken and cowering effects ended when the god stopped grinning with his pointed teeth and merely smiled.

(Brock) Jozhur AC20/15/15--CMD 20--HP 55/55 
Thursday October 2nd, 2014 12:21:41 AM

Jozhur nods understandingly, or maybe approvingly, as Ga'al speaks.

"We thank you for your blessing. You have my word, we will confront Biloopl and his followers wherever we can find them. This great evil needs to be wiped out."

Coerator (Mark) AC17/16/14 -- CMD 23 -- HP 80/80 (Ki 7/7) 
Thursday October 2nd, 2014 5:42:53 AM

Coer considers Ga'al's words and mumbles to himself, but out loud.

How do you find a god? So far they have all found us."

Terser (Warren G) [22/13/19 -- CMD 23 -- HP 78/78 (raging AC 20, 92 hp)] 
Thursday October 2nd, 2014 11:37:44 AM

ooc: checking in, in case I don't have a chance later. flying out for the weekend =)

Ga'al, God Of Domination (Guest DM & ACDM Cayzle) 
Thursday October 2nd, 2014 11:48:05 AM


The god smiles at the mention of his blessing -- and you see again the shuddering sharp points of his teeth. "Ah, my blessing! Indeed, there is one blessing I am always willing to bestow! Step forward, and I will do you the honor of personally bestowing upon you a Heartseed of Ga'al!"

"Will any of you willingly and freely come here for my greatest blessing, allowing my perfect and divine will to guide you in all things forevermore?"


Zeoll (Cayzle) (AC22 - HP 38 of 45) 
Thursday October 2nd, 2014 11:49:54 AM


Zeoll steps hastily back, tripping over his own tail.

"Oh, no thank you, Great One!" the old liontaur says softly, looking at the sand, and not at the deity.

Magana (Craig) [HP 81 of 81] [DR 1/-] 
Thursday October 2nd, 2014 1:23:50 PM


Magana briefly considers pushing Sam forward as she takes step back, but decides this might not be the best time for such a jest. She instead just shakes her head to decline Ga'al generous offer.


(Brock) Jozhur AC20/15/15--CMD 20--HP 55/55 
Thursday October 2nd, 2014 11:51:10 PM

Jozhur seems a little startled. He keeps his feet planted firmly and shakes his head.

Sam (David W): 14/12/13 -- CMD 14 -- HP 43/48 
Friday October 3rd, 2014 12:07:04 AM

Sam shakes his head "no" silently. He has little interest in becoming a slave

(StevenVdB) Aexana HP 42/54 - AC20/18/15 - +4 vs Giant - CMD 19 - +1 vs Lizards & Goblinoids  
Friday October 3rd, 2014 9:16:39 AM

"As tempting as it may sound Lord, to benefiting from a life without flaws I will respectfully decline your generous offer. We should learn from our faults and imperfections... it's what makes us mortal. we do not deserve this divine power... at least not yet..."

Ga'al, God Of Domination (Guest DM & ACDM Cayzle) 
Friday October 3rd, 2014 10:10:53 AM


"Ah, ever fearful of your precious 'free will' -- even when it leads you to error and failure. Well, let it not be said that I forced my blessings on you! Fare well, then, oh heroes, even without my blessings, for the sake of the defeat of our common foe."

Ga'al grins again, and again a wave of shock and awe falls on you. Will Save vs DC30 or be Shaken for 2d6 rounds. If you fail the Will Save by 10 or more, you are instead Cowering for 1d6 rounds. This is a fear effect.

"Well, children, I have been here long enough now to attract his attention. Be strong and win. I'll be watching."

There are three increasingly bright flashes of lightning and loud claps of thunder -- and on the third clap, Ga'al has disappeared ... and so have all the sahuagin. All that remain are the six red-robed sahuagin corpses lying in green blood on the sandy shore.

Silence.

The clouds overhead have dissipated, and the sky is becoming blue again.

The squawk of a single seagull breaks the silence, and signals the slow return of a few birds.

Terser (Warren G) [22/13/19 -- CMD 23 -- HP 78/78 (raging AC 20, 92 hp)]  d20+3=5 ; d6=4 ;
Friday October 3rd, 2014 11:07:56 AM

The reinstatement of the God's presence is apparently enough to send Terser to his knees for several moments. Once he is gone and Terser has a chance to recover, he will treat the priests with the same respect that they gave the ocean fey and give them back to the sea, after wrapping their bodies in seaweed. If there is anything to give a clue as to what happened here on their bodies, he will examine it, though he doesn't find it likely.

Magana (Craig) [HP 81 of 81] [DR 1/-]  d20+8=20 ;
Friday October 3rd, 2014 12:52:50 PM


(will save 20)

Magana falls to her knees again, cowering from the overwhelming presence of Ga'al. She closes her eyes and prays to Gargul again to help her through this.


Sam (David W): 14/12/13 -- CMD 14 -- HP 43/48  d20+8=11 ; d6=1 ;
Friday October 3rd, 2014 1:08:17 PM

Sam cowers in fear as the god addresses them for the final time. (Cowering for 1 round)

Zeoll (Cayzle) (AC22 - HP 38 of 45)  d20+15=29 ;
Friday October 3rd, 2014 9:18:51 PM


The old liontaur is shaken (rolled a 29), but remains standing. When the god is gone, he helps his friends to their feet.

"Why do I feel soiled and used?" he asks.

(Brock) Jozhur AC20/15/15--CMD 20--HP 55/55  d20+4=24 ; d6=1 ; d6=6 ;
Friday October 3rd, 2014 11:46:40 PM

Obviously rattled by the encounter, Jozhur is relieved to see Ga'al vanish. He takes a moment to gather himself, then sets to helping with the bodies.

(Brock) Jozhur AC20/15/15--CMD 20--HP 55/55  d20+8=18 ;
Friday October 3rd, 2014 11:48:42 PM

Mindful of Ga'al's warning that Billoopl would be drawn by his presence, Jozhur keeps an eye out for danger.

----------
Will save: 24, shaken for 7 rounds.
Perception: 18

Coerator (Mark) AC17/16/14 -- CMD 23 -- HP 80/80 (Ki 7/7)  d20+11=21 ; 2d6=7 ;
Saturday October 4th, 2014 1:17:47 AM

The meeting with Ga'al leaves Coer shaken by the experience.

"Billoopl or his minions will be on the way. We need to prepare."

He looks for the best defensive position

~~~~~
Wil save = 21, fail, shaken for 7 rounds

(StevenVdB) Aexana HP 42/54 - AC20/18/15 - +4 vs Giant - CMD 19 - +1 vs Lizards & Goblinoids   d20+11=15 ; d6=3 ;
Sunday October 5th, 2014 12:03:16 PM

This is just too much for Aex to handle... she seems to freeze in place and can't do anything else but gaze at the spot where Ga'al was earlier.

Zeoll (Cayzle) (AC22 - HP 38 of 45)  d20+21=31
Sunday October 5th, 2014 7:34:39 PM


Coming to himself, Zeoll detects magic on the dead sahuagin bodies. Do they have heartseeds? He would not like to get within striking distance of those things! If those heartseeds are living, he urges the group to leave the bodies be. If the heartseeds are dead, then sure, let's give them a water burial ... and finish giving the dead fey the same respect.

So ... funeral duty takes priority ... unless Billoopl is attacking right away?

Suddenly startled by that thought, Zeoll says a prayer to Queen Maab, casts a MinoTaur's Try, and scans the horizon carefully.

Perception (at +2 with two cantrips) 31.

Wrath of Billoopl


DM RobC - Smoke on the water  d20+18=33 ;
Monday October 6th, 2014 5:38:09 AM

OOC: A big round of applause for guest DM Cayzle for playing the role of Ga'al so well :)

The party take a few moments to regather their wits (and half-wits). In the presence of the God of Domination, they were on quite good behaviour. Though none seem alarmed that Ga'al himself has taken notice of the group, nor that they are to be involved in a battle between two deities. All in a day's work for this party!

Terser goes to check on the fallen sahuagin. Their bodies are cool to the touch, though that could be normal for them. They have no items to speak of, save for the open red robes they each wear.

Zeoll is a little more cautious - or perhaps fearful? He wants to make absolutely sure that there are no living heartseeds nearby. The wounds on the chests of the dead sahuagin show the tracts that the heartseeds would have made as they bonded with these devotees. The ceremony that brought Ga'al here looks to have consumed the heartseeds that were torn from the once living bodies. Not a heartseed (or portion thereof) can be seen anywhere.

Magana seeks Gargul's divine aid to help her through this traumatic event.

Sam can't wait until this is over!

Jozhur and Coer - despite being shaken - are worried that Billoopl could be on their way. If they weren't already here of course. Ga'als entrance (and departure) was certainly grand.

The group continue with the task of embalming the dead with seaweed - sahuagin and fey alike - and returning them to the ocean. Gargul himself would be pleased with the respect shown to these dead.

It takes some time, but the job is eventually done. Zeoll keeps watch over the seas, whilst Jozhur keeps watch on the rear. The skies have returned to their natural blue, and the birds have well and truly returned to the area.

Any shaken/cowering effect has now expired

How long will the peace last? How long will it take for Billoopl to send an envoy? Judging by the smoke rising from the north east, probably not long!

Jozhur is the first to notice the dark grey smoke rising from the other side of the hamlet. He can't pinpoint exactly where the smoke is coming from other than 'north east'.

---------------------
Folks, please find a link to a birds eye view of Sanctuary Cove overview

The star is where the party currently stand.
The pier/dock is about 800ft to the east.


DM RobC - Smoke on the water 
Monday October 6th, 2014 12:04:41 PM

OOC:

In answer to a couple of questions from the group...

- I can't speak officially on this, but I pronounce Billoopl as "Bill-oo-pull"
- Loot aware players should note that the red robes do not have any magical auras :)


Magana (Craig) [HP 81 of 81] [DR 1/-] 
Monday October 6th, 2014 1:29:37 PM


Once Magana recovers, she helps with bodies of the fallen sahuagin. Perhaps a little maliciously, she says a brief prayer to Gargul over their bodies. The really did not appreciate Ga'al's affect on her and considers it to be an intentional attack since He could clearly control it when he wanted to.

(ooc: :P to Ga'al )

(StevenVdB) Aexana HP 42/54 - AC20/18/15 - +4 vs Giant - CMD 19 - +1 vs Lizards & Goblinoids   d20+15=18 ; d20+9=12 ; d20+10=11 ;
Monday October 6th, 2014 4:23:40 PM

(perception 18 ; knowledge nature 12)

"Time to do some scouting I believe", Aex says now that she has come to her senses again. For the last time this day, she changes shape into her beloved Air Elemental and takes to the sky...

She'll carefully fly over the town towards the grey smoke Jozhur pointed out... (stealth 11 - nat 1) ... As she flies towards the smoke one of the robes sticks to her elemental feet...

Zeoll (Cayzle) (AC22 - HP 43 of 45)  d6=3 ; d6=2 ;
Monday October 6th, 2014 5:06:25 PM


"Wait! Aexana!"

Zeoll worries that the smoke betokens a coming danger. Since he is wounded, he Channels Energy to heal himself -- AND ANYONE ELSE NEARBY -- especially Aex and Sam. The holy symbols carved onto Zeoll's tower shield glow and radiate healing power.

Rolls: 3 hp cured plus 2 hp cured = 5 cured total with two channels.

Zeoll suggests moving 200 ft or so northwest into the trees for cover until we know what we are facing.

Zeoll also casts Mage Armor on Coer.

=====

OOC: Kindly DM, this is the same day as the bird fight, right? The following sanity info assumes so.

DM Sanity Info

Cleric spells (underlined = cast):
0: guidance, create water, light, stabilize
1: command x3, bane, elf vision
2: calm emo x2, hold person, faerie fire

Sorcerer spells:
Cast: 2 of 6 (mage armor x2)

Other Stuff Used:
Laughing Touch: used 0 of 7.
Channel Energy 1d6: used 2 of 7.
Fey Domain Hide Away: used 0 of 7.
Spread the Word: used 1 of 1.
Acid vial

Current effects: Mage Armor (5 hours)

Terser (Warren G) [22/13/19 -- CMD 23 -- HP 78/78 (raging AC 20, 92 hp)] 
Monday October 6th, 2014 11:00:56 PM

Flight just landed, check in before real post

(Brock) Jozhur AC20/15/15--CMD 20--HP 55/55  d20+14=29 ; d20+10=13 ;
Monday October 6th, 2014 11:51:31 PM

"Zeoll is right, we should probably hide and see what comes."

Jozhur looks for a place to hide in the vegetation Zeoll pointed to and starts making his way there, hoping the others will follow.

---------
Stealth: 29
Perception: 13

Sam (David W): 14/12/13 -- CMD 14 -- HP 48/48 
Tuesday October 7th, 2014 2:38:07 AM

Sam instantly feels revitalized as the healing energy washes over him. He is clearly annoyed at the group's disinterest in moving forward. With plenty of small houses to cover their advance, he sees no harm in checking things out.

"I have no problem feeling this situation out, but I'd rather we sneak up on whatever is going on out there. If there are those in need of our help immediately, maybe we'll be able to lend a hand. If the enemy is too numerous or strong, we can at least observe their activities."



DM RobC - Smoke on the water  d20+18=27 ;
Tuesday October 7th, 2014 5:58:18 AM

As Aex transforms into an air elemental, Zeoll realises what the gnome is about to do. He channels two bursts of healing energy, concentrating on both gnomes.

Magana finishes with the sahuagin bodies and says a prayer to Gargul - rather than Ga'al - on their behalf. Fear isn't something minotaurs are used to feeling, and it was a confronting experience for her.

Aex takes to the air for some scouting, whilst Jozhur and Zeoll are convinced that now would be a good time to hide.

Jozhur starts to very quietly make towards the nearest tree line.

Sam is conflicted however. There could be people who need help. Hiding in the trees does not seem productive.

Air-Aex starts to fly off to the north-east, whilst Jozhur starts to slowly creep north-west.

Aex - Please check your email :)

Zeoll (Cayzle) (AC22 - HP 43 of 45) 
Tuesday October 7th, 2014 6:23:13 AM

Zeoll runs after Jozhur, and maybe passes him. The old Liontaur with the tower shield has little chance to stealth, so he just flat out runs 160 ft this round, and hustles or runs as needed next round to get to the treeline and take cover.

Sam (David W): 14/12/13 -- CMD 14 -- HP 48/48  d20+8=23 ;
Tuesday October 7th, 2014 12:53:25 PM

As others seem to be bent on hiding, Sam reluctantly joins them. He looks towards the houses from the tree line to determine the structure's style and find any distinguishing markings. He uses the collected information to summize what people might be living there. (Perception=23/Know: local=auto 21).



(StevenVdB) Aexana HP 42/54 - AC20/18/15 - +4 vs Giant - CMD 19 - +1 vs Lizards & Goblinoids   d20=8 ;
Tuesday October 7th, 2014 1:57:44 PM

Aex doesn't want to attract any unwanted attention and even if she would want to... No one speaks Auran... so she flies a bit lower and lands near the center of the town hoping to help............ before that from the other side of town reaches this place....

With but a strength 10 she will hopefully be strong enough (STR check 8)

************************************
Spell List:
0 : Detect Magic, Purify food and Drink, Stabilize, Light
1: Produce Flame, Produce Flame, Cure Light Wounds, Cure Light Wounds, Obscuring Mist, Entangle
2: Flaming Sphere, Bark Skin, Owl's Wisdom, Cat's Grace
3: Cure Moderate Wounds, Sleet Storm
4: Ice Storm, Cure Serious Wounds
+ domain spells
+ gnome magic
***********************************

Magana (Craig) [HP 81 of 81] [DR 1/-] 
Tuesday October 7th, 2014 4:13:38 PM


Magana shrugs as everyone scatters, and decides she might as well attract any unwanted attention to herself, relying on her comrades as the element of surprise. She starts jogging to the north east, 40 feet from the tree line to investigate the smoke.


Coerator (Mark) AC17/16/14 -- CMD 23 -- HP 80/80 (Ki 7/7) 
Tuesday October 7th, 2014 7:16:46 PM

Coer finds himself alone on the sand watching the smoke rise to the North east. He follows and sprints after his shipmates.
Stay close he yells out to them grumpily, we dont know what lies beyond the tree line

Snafu (Jeff L) - link on the way 
Wednesday October 8th, 2014 1:14:14 AM

"Oooch" a bothered voice called from the rubble. "Don't pull that Mojo. Pull my finger instead and I'll show you another way to cast a stinking cloud!"

"I didn't pull you" a weaker voice responded. "I'm just laying here, is all."

"Something pulled me" the first voice said. "And if it's hungry I hope it prefers Mephit to Elf."

"Mephit tastes too salty. Elf is delicious, I hear."

"This elf is too scrawny. Say, why don't you say 'hi'? It might be friendly."

"Okay... Umm... Hi?" The weaker voice called out hopefully from underneath the rubble.

(Brock) Jozhur AC20/15/15--CMD 20--HP 55/55  d20+9=20 ;
Wednesday October 8th, 2014 1:33:39 AM

Jozhur attempts to sneak along parallel to Magana, trying to keep up.

----------------
Stealth with -5 penalty to move faster: 20

DM RobC - Whoever shall pull this leg from the stone... 
Wednesday October 8th, 2014 5:30:39 AM

And so the party start to split up...

Zeoll, Sam, Terser, & Coer

Zeoll runs flat out for the tree line. He suspects he will overtake Jozhur, and is no doubt surprised with the rogue makes a sudden turn FROM the tree line TOWARDS the town and buildings.

Sam reluctantly follows Zeoll, but is not at all able to keep pace with a running linotaur. The bard looks over his shoulders back towards the town. Based on his knowledge of such things, the town would have played host to numerous small families. The lack of fields or flocks would suggest they made their living in other ways. Fishing would likely be the primary source of income and trade.

Terser stays close to his companions side.

Coer brings up the rear. For all the group knows there could be greater danger in the trees, and that is something the Captain does not want to have to worry about right now.

Jozhur & Magana

Jozhur and Magana make their way towards the nearer buildings. Magana has decided that she is happy to act as bait to whatever may be coming, and trusts that the group will spring the trap when ready.

Jozhur tries to act a little more stealthily.

From this distance they can see Aex about 200ft away. She's in air elemental form, beside a building whose roof has collapsed. Her elemental arms are tugging at something, but she doesn't look to be having any success pulling it out. What's weird is that when she lets go of the 'thing' it continues moving on its own.

The smoke is not coming from that building, but more from the north-east. Likely a different building.

Aexana, Sanfu, & Mojo

Air-Aex swoops down and grabs the flailing limb. Yep, that would be a leg. She tugs on it with all the strength a small air elemental can muster, which is to say: not a lot. Whatever it belongs to is alive however, and Aex can even hear it having a conversation with itself before she hears a tiny greeting of "Hi?". Since 'it' is alive, dragging 'it' out with force may cause some damage to whatever 'it' is.

Snafu for his part feels something grab hold of his ankle and give a good tug. It's not enough to pry him from the rubble, but enough to let him know 'something' is there. At last it wasn't anything with sharp teeth.

--------------------------
OOC: Folks, please welcome JeffL to the game! Of course, whether he lives to make another post or two will be up to you guys :)

Jeff L Snafu 
Wednesday October 8th, 2014 8:45:01 AM

"Yow! Hey, if you break it, you'll have to pay for it!" Snafu said from under the rubble as his leg was yanked. "Seriously, there is someone attached to that skinny thing you are pulling. I'd like them to stay attached, if at all possible."

"Snafu the so-so, at your service. And this creature being pinned under the rubble with me is my companion Mojo. Now please, for the sake of manners, please imagine us bowing."

OOC: great to be aboard!

Zeoll (Cayzle) (AC22 - HP 43 of 45)  d20+20=21 ;
Wednesday October 8th, 2014 10:08:36 AM


Zeoll, an old liontaur with a grey mane and carrying a huge honking darkwood tower shield, finishes his move to get into the cover of the trees. He recalls that in other times in his career, he had access to Message spells, and he wishes he could cast one now! That would sure be handy with the group splitting up like this.

His orange, yellow, and red clothes might help him blend in were he in a deciduous forest in the autumn, but it serves him poorly now amid the greenery. Maybe he is relying on his ability to go briefly invisible, should actual danger threaten the elderly caster. Still, he takes what cover he can and then peers out from the trees, trying to see and hear whatever there is to see and hear.

Perception (still at +1 with MinoTaur's Try) 21

Well, anyway, it does this cleric of Queen Maab good to be standing among her trees. He briefly envies Aexana her ability to commune with plants. Maybe someday he will gain that ability as well, Eberyon willing.

DM Sanity Info

Cleric spells (underlined = cast):
0: guidance, create water, light, stabilize
1: command x3, bane, elf vision
2: calm emo x2, hold person, faerie fire

Sorcerer spells:
Cast: 2 of 6 (mage armor x2)

Other Stuff Used:
Laughing Touch: used 0 of 7.
Channel Energy 1d6: used 2 of 7.
Fey Domain Hide Away: used 0 of 7.
Spread the Word: used 1 of 1.
Acid vial

Current effects: Mage Armor (5 hours), MinoTaur's Try.

OOC TO COER! Note that Zeoll cast Mage Armor on you on Monday!!!

Terser (Warren G) [22/13/19 -- CMD 23 -- HP 78/78 (raging AC 20, 92 hp)] 
Wednesday October 8th, 2014 11:10:42 AM

OOC: Sorry for the missed post, had a crazy catch up day yesterday and the tab got lost amid other things.

Terser is perhaps as opposite from Zeoll and Aexana as is possible among these trees. The presence of so much living greenery around him is less than homey for one who grew up surrounded by stone and adventured most in open spaces. Still, any warrior knows the value of cover, and he does his best to keep up as Zeoll and Coer chug along, mindless of their inherent speed. He is ever mindful not to outpace Sam either.

Care for a dwarfy-back ride, good buddy?


Magana (Craig) [HP 81 of 81] [DR 1/-] 
Wednesday October 8th, 2014 1:56:18 PM


Magana alters her path and quickly closes on Aexana's locale and sees that she has located a survivor. Eager to interrogate a witness to the town's destruction, she immediately sets to freeing it/them from the rubble.


Magana (Craig) [HP 81 of 81] [DR 1/-] 
Wednesday October 8th, 2014 1:58:46 PM


She says to Aexana, "Watch my back while I free them, little one."


(StevenVdB) Aexana HP 42/54 - AC20/18/15 - +4 vs Giant - CMD 19 - +1 vs Lizards & Goblinoids   d20+15=32 ;
Wednesday October 8th, 2014 2:26:19 PM

Aexana nods and hold her elemental thumb and index finger together. Then with her other elemental hand she holds two fingers close to her eye and then points into the directions of whatever is on their way... immediately followed with a hand pointing at Magana and this new dude, and then towards the trees where the rest is.

So hoping the taur will be clever enough to figure out what she wanted to make clear, Aex-air cautiously hovers higher and higher... just high enough to catch a glimpse of the smoke and the distance there still is between them...

Perception 32

(Brock) Jozhur AC20/15/15--CMD 20--HP 55/55  d20+14=33 ; d20+10=22 ; d20+10=15 ;
Wednesday October 8th, 2014 10:15:16 PM

Realizing how split up the party is, Jozhur tries to find a place nearby where he can keep an eye on everyone, preferably a slightly elevated position. He will climb onto a roof or rubble if he has to.

------------
Stealth: 33
Perception: 22
Climb: 15

Sam (David W): 14/12/13 -- CMD 14 -- HP 48/48 
Wednesday October 8th, 2014 11:22:23 PM

Sam smiles at Terser, casts expeditious retreat on himself, and easily keeps up with him.

Movement rate at 50' for 7 minutes.

Coerator (Mark) AC17/16/14 -- CMD 23 -- HP 80/80 (Ki 7/7) 
Thursday October 9th, 2014 2:59:02 AM

Coer watches Magana turn and stop by Aex. He too alters course and pulls up by them.

"What have you found. Is it out Engev's missing 'brother'?"

DM RobC - Seaspawn Combat - Round 1 
Thursday October 9th, 2014 7:54:10 AM

Note: Everyone should have been awarded 6000xp for the battle with the birds and encounter with Ga'al

Zeoll, Sam and Terser keep watch by the tree line.

Jozhur climbs to the top of a nearby building to keep an eye on both groups.

Aex, Magana and Coer set to freeing the survivor from the rubble. What emerges is in fact TWO survivors: a skinny male elf with silvery hair and, of all things, a dust mephit.

Aex signals something to Coer and Magana, but neither of the taurs seem to understand what she is trying to say. Her gestures get more frantic, until they are no longer needed.

In the time that it has taken to unearth the elf and his companion, the seaspawn the Aex had spied earlier (and who had spied her) have come into view.

The seaspawn look almost identical to those the party fought in Gullport, carrying rusty rapiers. Accompanying them are some form of humanoid monstrosities covered in rock, coral and bits of plant life. All look to be converging (running) towards Coer, Magana, Snafu, Mojo and Aexana.

Apparently it didn't take long for Billoopl to gather his forces in this town.

Sanctuary Cove Combat Map - Round 1

Jeff L Snafu HP 53/53, ÀÇ 15 (T13, FF 12), CMD 16, mirror image  d4=4 ;
Thursday October 9th, 2014 9:09:01 AM

"I appreciate the help big fella" Snafu said as he dust himself off. He also brushed off his mephit friend, but despite his best efforts, dust remained.

Snafu wasn't much to look at. He was thin and somewhat frail looking, though his face did exclude some confidence and strength. His travellers clothes had seen better days.

"I thought we were lost" he explained. "We were bedridden when the town came under attack. They came from the sea. The townspeople tried to whip together a quick defense but they were overrun. And in the fray this building came down onto of us, which, as it turns out, may have saved our lives."

Just then Snafu caught sight of the sea spawn on the horizon, and his friendly face washed away under a darker fury. It was them! They did this, and punishment for their crime will be swift and very suitable!"

And then the elf began casting. Suddenly six images of himself and six images of his mephit friend appeared. The battlefield was becoming very crowded.

Actions:
Say hello to my new companions
Cast Mirror image (rolled 4+2 images=6) using improved shared spells.

DM Sanity
Spells Active:
-Mirror image- 6 images

Spells memorized:
0 level- Ghost sound, Ray of frost, Message, Mage Hand
1 level- Protection from evil, Mage armor (2), Color Spray (2), Silent image (2)
2 level- Resist energy, invisibility, scorching ray, mirror image (2), minor image
3-level- Haste, slow, major image, fly
4-level- Black tentacles (2), shadow conjuration

Spells cast:
Mirror image (2), slow, black tentacles



Zeoll (Cayzle) (AC22 - HP 43 of 45)  d20-8=12 ; d20+7=26 ; d20+5=24 ; d20+20=24 ;
Thursday October 9th, 2014 10:06:11 AM


[Question for Rob: I'm assuming the green area is forest and offers cover (or partial cover?) and counts as difficult terrain? How about the tan areas? Is that grass or sand or dirt? What happens if you cast entangle on it?]

Zeoll thinks to himself, "Are those seaspawn "persons"? Can I cast Hold Person on one of them?"

He also tries to figure out what those coral-golems are ... Know Nature 26, Know Arcana 24. Wowsy, die roller loves me today!

And he keeps his eyes and ears peeled in case there are any surprises about ... Perception 24.

[All above is free action.]

Zeoll decides to call on the fey for help! He loses a prepared Calm Emotions spell in order to cast Summon Fey Friend II.

He also tries to stay hidden in the trees: Stealth 12 (Nat 20! First roll made in the die roller field.), plus there's the stock -1 per 10 ft of intervening space, which given this map, may keep him hidden even though his spellcasting voice is not quiet!

DM Sanity Info

Cleric spells (underlined = cast):
0: guidance, create water, light, stabilize
1: command x3, bane, elf vision
2: calm emo, calm emo, hold person, faerie fire

Sorcerer spells:
Cast: 2 of 6 (mage armor x2)

Other Stuff Used:
Laughing Touch: used 0 of 7.
Channel Energy 1d6: used 2 of 7.
Fey Domain Hide Away: used 0 of 7.
Spread the Word: used 1 of 1.
Acid vial

Current effects: Mage Armor (5 hours), MinoTaur's Try.

OOC TO COER! Note that Zeoll cast Mage Armor on you on Monday!!!

(StevenVdB) Aexana HP 42/54 - AC20/18/15 - +4 vs Giant - CMD 19 - +1 vs Lizards & Goblinoids   3d6(3+2+6)=11 2d6(3+4)=7
Thursday October 9th, 2014 11:31:59 AM

Aex takes to the sky as she sees the sea spawn and the monstrous humanoids...

"Too many for just the 3 of us... perhaps this skinny fellow can help..."
But then suddenly there are 6 of him!!

"Nice! " Aex says in auran for most likely no one to understand.

"Let's hope we can stall them if we either retreat to the trees or the other show...", Aex thinks as she begins to cast a spell.

A 20ft radius column of ice and snow engulfs C4, S4, S2 (centered on AZ-BA / 19-20) and deals 11 Hp bludgeoning and 7 Hp cold damage - no saving throw

************************************
Spell List:
0 : Detect Magic, Purify food and Drink, Stabilize, Light
1: Produce Flame, Produce Flame, Cure Light Wounds, Cure Light Wounds, Obscuring Mist, Entangle
2: Flaming Sphere, Bark Skin, Owl's Wisdom, Cat's Grace
3: Cure Moderate Wounds, Sleet Storm
4: Ice Storm, Cure Serious Wounds
+ domain spells
+ gnome magic
***********************************

Terser (Warren G) [22/13/19 -- CMD 23 -- HP 78/78 (raging AC 20, 92 hp)] 
Thursday October 9th, 2014 11:45:02 AM

wow, didn't realize it was gonna be that far from the forest to the town, time for some runnin!

Hey Sam, I need to get in there. Think you can lend me some sneakiness?

Terser waits for a response before running off, hoping he can get in to flank the monsters with a disappearing dwarf trick. Regardless of Sam's response, Terser will eventually run flat out to AE27.

Sam (David W): 14/12/13 -- CMD 14 -- HP 48/48 
Thursday October 9th, 2014 1:44:44 PM

"There's no time for that! Just use the buildings for cover!"

(Assuming Sam sees the impending battle)
With his newly gained speed, Sam zips over to aid the others.

Double move plus free step for 105'

Magana (Craig) [HP 81+12 of 81] [DR 1/-]  d20+13=16 ; 2d8+9=16 ;
Thursday October 9th, 2014 6:11:52 PM


"Battle!" Magana cries out in joy. She readies her flail and moves to cover the first gap between buildings (to AT24-AU25) and letting the battle rage take over.

[in case of attack of opportunity: hits a 16 for 16dmg]

CURRENT IN-PLAY INFO

AC = 19(normal) -2(rage) = 17 --- [Touch 13 -2(rage) = 11] --- [Flat N/A] --- (+2 vs.Traps)
STR = 18(normal) +4(rage) = 22

Full-RAGE attack is Flail (+13/+8 for 2d8+9) plus Horn (+7 for 1d8+6)

RAGE (round 1 of 19)


(Brock) Jozhur AC20/15/15--CMD 20--HP 55/55  d20+11=25 ; d8+2=8 ;
Friday October 10th, 2014 12:19:47 AM

Jozhur draws his bow and gets into position. He picks one of the closer seaspawn and sends a pointy gift its way.

-----------------------
Move to AL27 and draw longbow (move to AL29 if difficult terrain)
Ranged attack hits AC25, 8 damage

(Brock) Jozhur AC20/15/15--CMD 20--HP 55/55 
Friday October 10th, 2014 12:20:30 AM

Forgot, ranged attack targets S2. If Aex killed S2, target S3 instead.

Coerator (Mark) -- MAGE ARMOR AC21 (AC17/16/14) -- CMD 23 -- HP 80/80 (Ki 7/7) 
Friday October 10th, 2014 5:49:38 AM

"That was fast" Coer mutters to himself as the enemies head towards them

He frowns and loads a bolt into his crossbow.


Zeoll (Cayzle) (AC22 - HP 43 of 45) 
Friday October 10th, 2014 6:10:24 AM


COER !!!!!

Zeoll cast Mage Armor on you on Monday!!!!

DM RobC - Seaspawn Combat - Round 2  d20+18=23 ; d6+10=14 ; d6=1 ; d20+8=18 ; d8+2=4 ; 2d6=11 ;
Friday October 10th, 2014 6:16:23 AM

Aex initiates combat with a potent spell: Ice Storm. She places it where she believes she can do the most damage, englufing two seaspawn and one abomination (Aex: Please roll to beat SR16. This will determine how/if the enemy are affected)

Snafu immediately goes defensive, casting Mirror Image - with great success. He shares the effect with his dust mephit, Mojo.

Magana unleashes a simple yet effective war cry "BATTLE!" and moves to intercept the enemy. Finally something to smash! Her rage builds.

Terser will not be left behind. Not when the glory of battle presents itself! He ducks his head and runs as fast as his dwarven feet will take him towards the fight.

Sam stays close behind (FYI - You only get a free 5ft move if you don't take any other movement in the round). He could keep pace with Terser but wants to keep his defences on the ready.

Jozhur moves to the other side of the rooftop, and drawing his bow, targets one of the visible seaspawn. It's a long shot, but his accuracy is up to the task. (Hit S3. S2 is in Aex's Ice Storm and I'm not sure if that gives any sort of cover or not, so for simplicity, you hit S3 outright :) )

Zeoll believes he knows what the creatures are that are attacking his friends, and begins summoning a fey friend for assistance. It will appear at the start of the next round. He stays nicely hidden during his casting. Zeoll watches the enemy carefully. They don't appear to have noticed him - even as he speaks the arcane words to cast his spell. Only when he begins to move his arms does he notice the head of one of the seaspawn turn in his direction

Zeoll Highlight to display spoiler: {Your knowledge of seaspawn is growing. You now believe they possess an extraordinary ability. Keen Sight: Seaspawn can spot a moving object or creature, even if it is invisible or ethereal. Only by remaining perfectly still can such objects or creatures avoid their notice.}

As for Hold Person, Zeoll is confident the seaspawns are humanoid beings. 'Person' or 'People' probably wouldn't be a term many would use to describe them, but they are humanoid.

Coer grumbles something, and gets his mini-ballista ready for action.

The enemy act...

S1 moves around the outskirts of the ice storm and bears directly for Magana (Move to AT23).

S3 heads around the building, and spies its nearest targer: Magana (Move to AS23). Magana notes this seaspawn is wielding a sword, rather than the trademark rapier.

S4 makes its way out of the ice and slowly towards Magana (Move to AW17). Now closer, Magana can see this seaspawn carries a trident.

C1 sees a tasty gnome emerge from the trees. It turns and runs at full speed towards Sam! (Run in a straigh line to AB24)

C2 and C3 make their way closer to combat (Move to AV20 and BC23 respectively)

C4 boldy walks towards Magana. The minotaur unleashes her flail and hits it directly, but remarkably no damage looks to have been done. The creature returns fire with a sharp slash at Magana's chest. The coral on its limbs cut into the taur's flesh (Move to AU23. Hit AC23. Magana takes 14pts damage + 1pt bleed damage!)

S2 moves to flank Magana. Magana feels a familiar stong on her back, as she realises that this seaspawn is wielding a flail (Move to AU26. Hit AC18. Magana takes 4pts damage + 11pts sneak damage!)

Magana: I've just noticed you have DR1 and didn't take it into account in the damage rolls. Can you please apply it? Thanks

--------------------------------

Map:
Sanctuary Cove Combat Map - Round 2

Green = Trees.
Tan = Dirt & Stone. If entangle was cast I would argue there were at least some weeds present in dirt/stone areas that the spell would function.
Yellow = Sand. Difficult terrain
Blue = Ice Storm. Difficult terrain

Bleed: A creature that is taking bleed damage takes the listed amount of damage at the beginning of its turn. Bleeding can be stopped by a DC 15 Heal check or through the application of any spell that cures hit point damage (even if the bleed is ability damage).

S1 - AC18 - SR16 - 0dmg
S2 - AC18 - SR16 - 11dmg?
S3 - AC18 - SR16 - 8dmg
S4 - AC18 - SR16 - 11dmg?
C1 - AC?
C2 - AC?
C3 - AC?
C4 - AC?


Zeoll (Cayzle) (AC22 - HP 43 of 45)  d10=9 ;
Friday October 10th, 2014 6:44:49 AM


Zeoll's prayer is answered, and the Good Lord Eberyon sends a Unicorn to aid his loyal Cradled follower, Zeoll! [OOC: Rolled a 9 for the spell]

Zeoll mentally directs the summoned creature to appear at P24. From there, the large creature can charge enemy C1, ending its charge at Z-AA-23-24 or thereabouts and attacking the monster at +10 for 2d8+8 ... unless the kindly DM has it act in some other way!

==========

The old liontaur catches on to the fact that the seaspawn can see hidden things. So he abandons stealth and calls out in what was once a trained bard's voice -- although ruined now with the effects of age -- "Those arre Corrral Golems! They arre immune to most magic! They are rreally harrd to damage!"

Zeoll thinks that maybe nonmagical fire and alchemical substances would be good things to use against these monsters.

Zeoll casts a true strike spell and draws a vial of alchemical fire as he moves 40 feet to the east, to O-P-23-24.

==========

DM Sanity Info

Cleric spells (underlined = cast):
0: guidance, create water, light, stabilize
1: command x3, bane, elf vision
2: calm emo, calm emo, hold person, faerie fire

Sorcerer spells:
Cast: 3 of 6 (mage armor x2, true strike)

Other Stuff Used:
Laughing Touch: used 0 of 7.
Channel Energy 1d6: used 2 of 7.
Fey Domain Hide Away: used 0 of 7.
Spread the Word: used 1 of 1.
Acid vial

Current effects: Mage Armor (5 hours), MinoTaur's Try.

OOC TO COER! Note that Zeoll cast Mage Armor on you on Monday!!!

Jeff L Snafu HP 53/53, ÀÇ 15 (T13, FF 12), CMD 16, mirror image  d20+12=26 ; d20+2=7 ; d20+12=18 ; d6+4=5 ;
Friday October 10th, 2014 9:44:50 AM

Snafu and Mojo advanced ten feet closer to the enemy. "What do you know of our enemy?" Snafu asked. Mojo drew a blank, but Snafu's memory was better.

Once in position the elf began casting.

Actions:
-Move ten feet closer to the enemy (move action)
-Knowledge checks- 26 on all checks, 27 on arcana. (Free action)
-Cast Black Tentacles cantered on AX20 (two spots the the right of the Coral Golem) (standard action)

Black tentacles- 20' radius, no spell resistance, 18 CMB, 5 damage and grappled condition, difficult terrain

DM Sanity
Spells Active:
-Mirror image- 6 images on Snafu; 6 on Mojo

Spells memorized:
0 level- Ghost sound, Ray of frost, Message, Mage Hand
1 level- Protection from evil, Mage armor (2), Color Spray (2), Silent image (2)
2 level- Resist energy, invisibility, scorching ray, mirror image (2), minor image
3-level- Haste, slow, major image, fly
4-level- Black tentacles (2), shadow conjuration

Spells cast:
Mirror image (2), slow, black tentacles (2)



Terser (Warren G) [22/13/19 -- CMD 23 -- HP 78/78 (raging AC 20, 92 hp)]  d20+6=18 ; d20+10=27 ; d4+3=4 ; d4=1
Friday October 10th, 2014 2:11:35 PM

Terser draws up short seeing the golem charging at Sam. He has the presence of mind to listen to Zeoll's bellowing as well. Hard to damage, you say? I guess it's time to give my new gift a try.

Turning around to intercept, he runs back at the coral creature, nimbly ducking out of its flailing claws.Acrobatics 18 to avoid AOO - Half move of 15 takes Terser to space AC25

Abandoning his normal weapon for the moment, Terser punches the golem with the silvery gloves that he's been wearing since he came back from the Bursting Backpack.

Hit AC 27 - adamantine Cestus, 5 damage

edit: forgot vital strike damage.


(StevenVdB) Aexana HP 42/54 - AC20/18/15 - +4 vs Giant - CMD 19 - +1 vs Lizards & Goblinoids   d20+7=27 ;
Friday October 10th, 2014 3:27:36 PM

Previous round Spell resistance check: 27 - Nat 20!! WOOT!

(StevenVdB) Aexana HP 42/54 - AC20/18/15 - +4 vs Giant - CMD 19 - +1 vs Lizards & Goblinoids   3d6=9 ; d20+7=23 ;
Friday October 10th, 2014 5:18:05 PM

Aexana sees Magana is taking a beating from the Sea creatures but there's still live in the Taur so instead of going in to heal the Barbarian Aex hopes some lightning will help...

Casting spell: Call Lightning
Damage 9HP - Reflex DC18 for half damage - SR23

"Hang in there Magana, I'll come to patch you up soon!!" Aex shouts in Auran... which of course no one understands... sigh...

************************************
Spell List:
0 : Detect Magic, Purify food and Drink, Stabilize, Light
1: Produce Flame, Produce Flame, Cure Light Wounds, Cure Light Wounds, Obscuring Mist, Entangle
2: Flaming Sphere, Bark Skin, Owl's Wisdom, Cat's Grace
3: Cure Moderate Wounds, Sleet Storm
4: Ice Storm, Cure Serious Wounds
+ domain spells
+ gnome magic
***********************************

Coerator (Mark) -- MAGE ARMOR AC21 (AC17/16/14) -- CMD 23 -- HP 80/80 (Ki 7/7)  d20+3=6 ;
Friday October 10th, 2014 5:46:06 PM

Coer fires the mini ballista at the closest sea spawn attacking magana, but his shot misses badly.

He drops the useless bow and moves forward to assist Magana

~~~
Shoot xbow; 6 - miss
Drop bow while moving to AP23-AQ24

Sam (David W): 14/12/13 -- CMD 14 -- HP 48/48 
Friday October 10th, 2014 6:31:49 PM

Sam's eyes bulge as he finds himself face-to-face with the enemy.

"TERSER!!!"

With that, the bard begins singing an inspiring tune that is also entwined with a spell. The group begins to feel his support just as he vanishes.

Actions
Inspire courage +2 to hit/damage vs charm/fear (move action)
Cast invisibility on self (7 minute duration)
Take a 5' step south

Movement 50' for 7 minutes -time determined by DM

(Brock) Jozhur AC20/15/15--CMD 20--HP 55/55  d20+7=16 ; d8+4=12 ; d20+10=21 ; d20+12=17 ;
Saturday October 11th, 2014 1:55:07 AM

Jozhur launches an arrow at one of the seaspawn attacking Magana, it lands with a solid thwack.

He glances around from the rooftop before leaping as far as he can to the northwest, looking to close on the enemy.

---------------------
Ranged attack hits AC 18 with Sam's song (melee penalty was included in roll), 12 damage to S3
Perception: 21
Acrobatics: 17 - Jump to AN25



(Brock) Jozhur AC20/15/15--CMD 20--HP 55/55 
Saturday October 11th, 2014 1:57:48 AM

Jozhur jumps to the northeast, not across his rooftop...

Magana (Craig) [HP 53+12 of 81] [DR 1/-]  d20+15=35 ; d20+15=25 ; 2d8+11=20 ; d20+15=28 ; 2d8+11=21 ; d20+10=21 ; 2d8+11=16 ; d20+9=17 ; d8+8=14 ;
Sunday October 12th, 2014 12:19:13 PM


Magana falls deep into rage mode and attacks.

Flail to S1 (nat 20 backed up with a 25) hits for 40 dmg
>>> (only 20 if for some insane reason it was not a confirmed crit)
Cleave to S2 hits a 28 for 21 dmg
Flail to S3 hits a 21 for 16 dmg
Horns to C4 hit a 17 for 14 dmg

CURRENT IN-PLAY INFO

AC = 19(normal) -2(rage) -2(cleave) = 15 --- [Touch 13 -2(rage) -2(cleave) = 9] --- [Flat N/A] --- (+2 vs.Traps)
STR = 18(normal) +4(rage) = 22

(+2 IC) Full-RAGE attack is Flail (+13/+8 for 2d8+9) plus Horn (+7 for 1d8+6)

RAGE (round 2 of 19)
INSPIRE COURAGE +2 hit/dmg


DM RobC - Seaspawn Combat - Round 3  d20+10=29 ; 2d8+8=13 ; d20+10=27 ; d20+10=16 ; d6+2=5 ; d6+2=8 ; 2d6=11 ; d20+10=16 ; d8+2=6 ; 2d6=7 ; d20+11=27 ; d10+2=3 ; 2d6=5 ; d20+18=25 ; d20+18=37 ; d20+18=38 ; d6+10=15 ; d6+10=13 ; d6+10=15 ; d20+20=25 ; d6+10=16 ; d6=4 ; d20+20=29 ; d6+10=11 ;
Monday October 13th, 2014 6:55:39 AM

Zeoll's prayers are answered in the form of a unicorn. Once more the majestic creature makes itself known to the crew of the Lionfish.

The unicorn immediately charges - horn first - at the nearest enemy. It's attack is true, however the damage is minimal (Hit AC29 for 13pts dmg)

Zeoll reveals himself from the cover of the trees, and calls to the others the true nature of these abominations: Coral Golems. Sturdy constructs from the deep. He casts a Truestrike spell in preparation for throwing a vial of alchemical contents in the immediate future. Hopefully avoiding the graceful unicorn he just called to the battle.

Snafu and Mojo edge closer to the fray. Snafu has only seen these seafolk in combat once before. He can tell they are horrendously ugly, to the point where one might have difficulty looking at them whilst attacking. He confirms Zeoll's belief that the rocky constructs are in fact coral golems. Medium sized though, unlike the recorded large variety.

He casts a powerful spell - Black Tentacles - and catches two foes in the area. Unfortunately the grasp of the tentacles is weak this round, and they fail to snare either opponent!

Terser's attention to drawn back to the golem that has managed to circle behind him. How dare it look to threaten Sam! The dwarf decides now is the time to try out his adamantine glove, and it works wonderfully! In this position, both Terser and the Unicorn flank the coral golem.

Aex throws her elemental arms to the heavens and rains lightning down upon the enemy. Let's see how they handle that! (OOC: You didn't specify a target, so I'll assume you meant one of the seaspawn. Especially since the golems would be immune to it). Unfortunately despite the lightning from above, the seaspawn does not appear to be damaged at all by the attack! Perhaps a bigger lightning bolt is needed.

In his position to see the attack, the knowledgeable Snafu suspects the seaspawn has some natural ability to resist small amounts of electricity.

Coer's attack with the crossbow does not meet the expectations he had for it. Here he was picturing impaling giants, and all this thing can do is shoot wide. He might have to spend some time adjusting the sights later. For now, his best bet is to rely on his fists. Coer drops the crossbow and marches on the puny creatures.

Sam is seriously surprised by the speed the golem advanced upon him. He commences singing a tune to inspire his friends, whilst also taking the opportunity to go invisible. What better way to avoid attack than to make himself very scarce. He invisibly steps away from the golem, but keeps singing his tune.

Jozhur's shot with a bow in unequalled in this group, as he pierces the skin of the seaspawn in his sight. Perhaps the damage was not sufficient, as the rogue jumps from the building to get closer to the action.

Magana is in her element. Finally face to face combat! Perhaps Gargul will welcome her to his chest this evening? But not before she sends these abominations to meet him. Her flail swings true, hitting seaspawn after seaspawn. She does try to follow this up with a horn attack, but misses the golem before her.

The enemy act...

Seaspawn 1 jabs at Magana with his rapier. Between her rage and cleave attack, her defences are weakened and she feels the sharp sting of the weapon (Hit AC27. Crit Confirmed on a 16. Magana takes 13pts damage + 11pts sneak attack damage!)

Seaspawn 2 brings his flail down on Magana's hide, but the damage is relatively minimal (Hit AC16. Magana takes 6pts damage + 7pts sneak attack damage!)

Seaspawn 3 and Golem 4 each take 5ft steps to flank Magana. (S3 5ft south to AS24. C4 5ft SE to AV24)

Seaspawn 3 then stabs his sword at Magana's exposed ribs, however the attack lacks strength (Hit AC27. Magana takes 3pts damage + 5pts sneak attack damage!

Seaspawn 4 sees it's path now blocked by a field of writhing tentacles. Free of their grasp, it back-peddles and makes it's way around the building (Move around the building to AQ15)

Coral Golem 1 raises it's sharp, rocky fists in the air and brings them down with fury upon the Unicorn (Hit AC25 & AC37. Crit Confirmed with AC38. 43damage + Bleed to the unicorn). The beautiful creature that once stood on the field is magically sent back to the Wold's cradle. Terser can breathe a sigh of relief that the Golem targeted the first creature that struck it (ie: not him this time!)

Coral Golem 2 makes its way through the Black Tentacle field to get close enough to strike at Magana. She feels the familiar sting of sharp claws (Hit AC25. Magana takes 16 damage + 4 bleed)

Coral Golem 3 isn't interested in Magana, and starts heading towards the casters (Move to AU27)

Coral Golem 4 delivers a backhand that sends Magana to her knees (Hit AC29. Magana takes 11 damage!)

OOC: By this DMs count, after taking DR1 into consideration, Magana has taken 67pts damage + bleed this round. I think that puts her at -2HP. It would be cruel to deliver another attack, so...

The golem then groans a kind of monotone rumble as it looks single-mindedly for another target.

--------------------------------

Map:
Sanctuary Cove Combat Map - Round 3

Green = Trees.
Tan = Dirt & Stone. If entangle was cast I would argue there were at least some weeds present in dirt/stone areas that the spell would function.
Yellow = Sand. Difficult terrain
Blue = Ice Storm. Difficult terrain
Grey = Black Tentacles. Difficult terrain
Aqua = Ice Storm. Difficult terrain

Bleed: A creature that is taking bleed damage takes the listed amount of damage at the beginning of its turn. Bleeding can be stopped by a DC 15 Heal check or through the application of any spell that cures hit point damage (even if the bleed is ability damage).

S1 - AC18 - SR16 - 40dmg
S2 - AC18 - SR16 - 32dmg
S3 - AC18 - SR16 - 36dmg
S4 - AC18 - SR16 - 11dmg
C1 - AC21 - 8dmg
C2 - AC21 - 0dmg
C3 - AC21 - 0dmg
C4 - AC21 - 0dmg


Zeoll (Cayzle) (AC22 - HP 43 of 45)  d20+22=35 ; d6=3 ;
Monday October 13th, 2014 8:50:55 AM


Zeoll takes a move action forward, to W-X-22-23. He thows his alchemical fire with his true strike spell helping to quell the essential tremor in the elderly liontaur's hand. At this range, 20 ft from Coral Golem 1, he suffers a -2 range penalty for a grenade-like missile. That's normally a +22, but does Sam's song apply to grenade-like missile attacks? To damage? Zeoll rolls a hit on touch AC35, possibly more with inspire courage, for 1d6 fire damage this round, or 3 hp to the golem, maybe more with inspire courage?

The fire will continue to burn next round.

It is possible that Terser takes a point of splash damage?

Zeoll sighs. He simply fears that there is not much he can do to help his friends in this fight.

==========

DM Sanity Info

Cleric spells (underlined = cast):
0: guidance, create water, light, stabilize
1: command x3, bane, elf vision
2: calm emo, calm emo, hold person, faerie fire

Sorcerer spells:
Cast: 3 of 6 (mage armor x2, true strike)

Other Stuff Used:
Laughing Touch: used 0 of 7.
Channel Energy 1d6: used 2 of 7.
Fey Domain Hide Away: used 0 of 7.
Spread the Word: used 1 of 1.
Acid vial, Alch Fire.

Current effects: Mage Armor (5 hours), MinoTaur's Try. Also, Mage Armor on Coer.

OOC to our kindly DM ... as the battle rages on, can we get some report on the AC (and touch AC and CMD) of our foes?

DM RobC: AC has already been included with the HP of each enemy at the end of my post. I'll include CMD in my next post

Sam (David W): 14/12/13 -- CMD 14 -- HP 48/48 
Monday October 13th, 2014 12:32:05 PM

Knowing that Terser can hold his own for a while, Sam abandons him to help the others. As he moves south around the building to the east, his song can clearly be heard motivating all of his allies. Once around the building, he sees the shattered, Magana surrounded. Still invisible and speedy, he works his way closer to the fallen friend. On a quick side note to himself, he wonders if situations like this could be avoided if the group stayed together.

Actions
Double move at 100'
Inspire courage +2 continued

Spell effect
Invisibility and expeditious retreat

Ooc to DM-I can't see the grid coordinates on the map since I only have a phone to post. Please move Sam 100' towards Magana.

Jeff L Snafu HP 53/53, ÀÇ 15 (T13, FF 12), CMD 16, mirror image  d20+7=21 ; d20+7=21 ; d20+9=12 ; d20+9=16 ; 4d6=8 ; 4d6=13 ;
Monday October 13th, 2014 1:06:12 PM

Snafu didnt like how this battle was going. They were divided and one ally was already behind enemy lines. He wanted to try to take control of the battlefield, but first he needed to draw the enemy further from his fallen comrade.

And so he began casting. Two fiery Rays exploded from his hands in the direction of the Coral golem and the creature behind it.

Meanwhile Mojoreached out and cast blur on Aex.

Actions
Cast scorching Ray- 1 at C3 and one at S2
C3- hit touch AC 21, CL 12, damage 8
S2- hit touch ac 21, CL 16, damage 13

(Brock) Jozhur AC20/15/15--CMD 20--HP 55/55  d20+13=28 ; d8+4=8 ;
Monday October 13th, 2014 1:19:15 PM

Jozhur let's another arrow fly at one of the seaspawn, piercing the ugly fish man's flesh. He then draws his sword and moves to the north of Coer, hoping to cover his Captains flank.
------------------
Attack hits AC28, 8 damage
Move to Aq22

(Brock) Jozhur AC20/15/15--CMD 20--HP 55/55 
Monday October 13th, 2014 1:28:28 PM

Forgot, targets S2, S4 if 2 is not available

(StevenVdB) Aexana HP 42/54 - AC20/18/15 - +4 vs Giant - CMD 19 - +1 vs Lizards & Goblinoids   3d8+7=20 ;
Monday October 13th, 2014 1:45:34 PM

Aex's worried when she sees Magana going down and her lightning doing no harm at all... Flying around C3 (not crossing any threathened squares) Aex-Air is able to reach AV25.
She now benefits from the Blur effect Mojo cast on her and quickly attempts to heal Magana...

Magana is healed for 20HP (Cure Serious Wounds)

"To arms you!! Fight of these fish monsters!", she says in Auran...

Aex is aware this move puts her in harms way... a position she'd rather avoid at all cost... but then again she must try whatever she can to save her Taur friend. Hopefully the Blur effect will help her to avoiding from getting hurt.



Terser (Warren G) [22/13/19 -- CMD 23 -- HP 78/78 (raging AC 20, 92 hp)]  d4=3; (Misclick) d20+14=27; 2d4+11=17 ;
Monday October 13th, 2014 2:26:24 PM

Terser decides that it a prudent time to be angry at the moment, seeing how easily the unicorn was dispatched. Pity, it was such a beautiful creature. He lines up a mighty blow, more aware of how best to attack the creature now.

You said we were flanking, then it looks like the unicorn died. If no flank bonus, then -2 from the attack roll
Rage on, power attack, bard song
Vital Strike vs AC 27 (or 25 without flank)
17 damage with adamantine cestus


Magana (Craig) [HP 6+12 of 81] [DR 1/-]  d20+15=32 ; d20+15=26 ; d20+10=26 ; d20+9=24 ; 2d8+11=22 ; 2d8+11=20 ; 2d8+11=18 ; d8+8=13 ;
Monday October 13th, 2014 2:43:10 PM


Magana crumples to the ground, the last attack from the Coral Golem being 1 more than than she can handle. She clutches fiercely to her rage as her vision starts to go dark, then, as if by a miracle, a bit more life is pumped in to her. (thanx to Aex) She surges to her feet determined to meet Gargul with at least one enemy in tow, and turns her full attention to the golem that struck her down (C4).

(ooc: since she wasn't prone, I'm assuming no move action is needed and she gets her full-round attack. If not, plz adjust as needed!)

Flail to C4 hits a 32 for 22dmg
Cleave to S1 hits a 26 for 20dmg
Flail to C4 hits a 26 for 18dmg
Horns to C4 hits a 24 13dmg

CURRENT IN-PLAY INFO

AC = 19(normal) -2(rage) -2(cleave) = 15 --- [Touch 13 -2(rage) -2(cleave) = 9] --- [Flat N/A] --- (+2 vs.Traps)
STR = 18(normal) +4(rage) = 22

(+2IC) +2 Full-RAGE attack is Flail (+13/+8 for 2d8+9) plus Horn (+7 for 1d8+6)

RAGE (round 2 of 19)
INSPIRE COURAGE +2 hit/dmg
BLEED none, healed by Aex



Magana (Craig) [HP 6+12 of 81] [DR 1/-] 
Monday October 13th, 2014 2:49:13 PM


NOTE: if I need to use a hero point to stay on my feet or something, i will, just let me know.


Coerator (Mark) -- MAGE ARMOR AC21 (AC17/16/14) -- CMD 23 -- HP 80/80 (Ki 7/7)  d20+9=16 ; d20+9=15 ; d20+4=7 ;
Tuesday October 14th, 2014 12:30:09 AM

"GET CLEAR MAGANA!" roars Coer as he punches at the Coral Golem but fails to make a dent.

~~~
power attack activated
flurry of blows hits 16/15/7 - miss/miss/miss

DM RobC - Seaspawn Combat - Round 4  d20+9=24 ; d10+2=7 ; d20+9=24 ; d8+2=4 ; d20+18=19 ; d20+18=34 ; d6+10=13 ; d6=3 ; d20+18=38 ; d20+18=23 ; d100=67 ; d20+18=35 ; d6+10=14 ; d6+10=11 ; d6=1 ; d6+10=13 ; d20+18=26 ; d6+10=11 ; d6=5 ; d20+18=34 ; d20+18=29 ; d6+10=11 ; d6+10=12 ; d6=1 ; d6=4 ;
Tuesday October 14th, 2014 6:12:29 AM

Zeoll moves closer and lobs a vial of alchemists fire directly at the golem. The vial explodes across the constructs back, with some splash hitting Terser (Terser takes 1pt fire damage from his new best-bud Zeoll)

(OOC: The bard inspire courage adds to "weapon damage". Is Alchemists Fire considered a weapon? For simplicity sake, let's say yes. Arguably everything is a weapon thanks to the Improvised Weapon feats)

One wonders if Zeoll mentioned to Sam that he suspects that seaspawn can sea invisible creatures?

Sam doesn't seem to mind, as he leaves Terser to handle to Coral Golem whilst he goes to check on the rest of the combat. It must be a surprise to see one as powerful as Magana fall, but it doesn't slow the bard from his destination. (OOC: Moved you 100ft closer as you requested. AQ28 puts you close yet outside the reach of any enemies.) Could the battle have gone differently if the group were concentrated rather than spread out? It's hard to say. Perhaps combat strategy is something the bard can brin up at the next dinner - if the group survive.

Snafu tries a different tactic this round, and sends two fiery rays towards the combat the grows ever closer to him. As he is about to cast the spell, he recalls the numerous articles he has read about golems and their well-known resistance to various spells - including immunity to any that offer spell resistance. (OOC: Rather than target C3 which would be a waste, I assume you would be happy to instead target S3, however the ray still fails to beat its SR.)

Mojo is a clever little mephit, and reaches his dusty hand out to touch the air elemental that helped pull him and his master free, and casts Blur.

Jozhur lines up his arrow for whichever seaspawn looks closest to death. He determines Seaspawn 2 can be the first to meet its maker, and places an arrow directly in its chest. Seaspawn 2 collapses to the ground. One assumes Jozhur would smile as he draws his sword to now face the fishmen face-to-face.

Air-Blur-Aex circles around to get closer to Magana. She foregoes flinging another lighting bolt and instead aids the fallen taur. There is a whirling whistling noise that accompanies Aex, and one can assume she is trying to say something in auran.

Who knew that dwarves had soft spots for unicorns? The loss of the summoned creature only spurs Terser into attack mode. His fist knocks several pieces of coral from the rocky golem.

Magana can feel Gargul calling her to his side, but the God of Life and Death abhors constructs and sees fit to allow Magana to rise again. Aex's healing strengthens Magana's resolve. Her flail connects with the coral creature, and follows through to spray seaspawn blood across the ground. Seaspawn 1 falls heavily to the ground. (OOC: Since you were technically unconcious at the end of the last round, yes, please deduct a hero point to stay standing/fighting this round)

Coer calls for Magana to take cover, but his call falls on deaf ears. His fists fail to do any measurable damage to the golem.

The enemy act...

Seaspawn 3 edges closer to the taur that has appeared from behind. The bastard sword it swings is accurate and sharp. (Hit AC24. Coer takes 7pts damage!)

Seaspawn 4 makes its way closer to Jozhur. It grasps a trident firmly and manages to piece the rogues defenses (Hit AC24. Jozhur takes 4pts damage!)

Coral Golem 1 swings both fists at Terser now, and fortunately for the dwarf, only one connects (Miss AC19 and Hit AC34. Terser takes 13pts damage + 3pts bleed damage!)

Coral Golem 2 steps around Magana so as to take on two members of the party at the same time. (Attack Aex. Hit AC38. Crit confirmed on AC 23. Blur concealment check: 67. Aex takes 25pts damage + 1pt bleed damage!) It's second attack hits Magana, but fails to knock her down this time (Hit AC35. Magana takes 13pts damage!)

Coral Golem 3 sees a group of casters all alone. It makes it's way over to Snafu and slashes the elf's arm. But wait! Just when the golem thinks it has connected, one of the images of Snafu disappears! (Hit AC26 however D6=5 means it was one of the Mirror Images that was hit. FYI - We'll call d6=6 a hit.) Snafu may not have time to relax however, as the golem is standing right in front of him.

Coral Golem 4 steps closer to Coer and lashes out with both fists, connecting with the unlucky Captain (Hit AC34 and 29. Coer takes 23pts damage + 5pts bleed). This has not been a good battle for Coer. Whereas he was able to dispatch of numerous birds earlier, these creatures - though bigger - are proving harder for him to strike.

--------------------------------

Map:
Sanctuary Cove Combat Map - Round 4

Green = Trees.
Tan = Dirt & Stone. If entangle was cast I would argue there were at least some weeds present in dirt/stone areas that the spell would function.
Yellow = Sand. Difficult terrain
Blue = Ice Storm. Difficult terrain
Grey = Black Tentacles. Difficult terrain
Aqua = Ice Storm. Difficult terrain

Bleed: A creature that is taking bleed damage takes the listed amount of damage at the beginning of its turn. Bleeding can be stopped by a DC 15 Heal check or through the application of any spell that cures hit point damage (even if the bleed is ability damage).

S1 - AC18 - SR16 - 60dmg - Dead
S2 - AC18 - SR16 - 57dmg - Dying
S3 - AC18 - SR16 - 36dmg
S4 - AC18 - SR16 - 11dmg
C1 - AC21, Touch 9, Flat 21 - 30dmg
C2 - AC21, Touch 9, Flat 21 - 0dmg
C3 - AC21, Touch 9, Flat 21 - 0dmg
C4 - AC21, Touch 9, Flat 21 - 33dmg


Zeoll (Cayzle) (AC22 - HP 43 of 45)  d6=1 ; d20+4=16 ;
Tuesday October 14th, 2014 6:53:20 AM


The burning alchemist's fire inflicts another 1 hp on the golem before burning out!

Zeoll takes a five foot step closer, to X-Y-22-23. He draws a tanglefoot bag and throws it at the golem. He hits Touch AC16 with the bag of goo.

An entangled creature takes a -2 penalty on attack rolls and a -4 penalty to Dexterity and must make a DC 15 Reflex save or be glued to the floor, unable to move. Even on a successful save, it can move only at half speed. ... for 2d4 rounds ... plus other stuff.

==========

DM Sanity Info

Cleric spells (underlined = cast):
0: guidance, create water, light, stabilize
1: command x3, bane, elf vision
2: calm emo, calm emo, hold person, faerie fire

Sorcerer spells:
Cast: 3 of 6 (mage armor x2, true strike)

Other Stuff Used:
Laughing Touch: used 0 of 7.
Channel Energy 1d6: used 2 of 7.
Fey Domain Hide Away: used 0 of 7.
Spread the Word: used 1 of 1.
Acid Vial, Alch Fire, Tanglefoot Bag.

Current effects: Mage Armor (5 hours), MinoTaur's Try. Also, Mage Armor on Coer.

(Brock) Jozhur AC20/15/15--CMD 20--HP 55/55  d20+19=35 ; d20+14=20 ; d6+5=9 ; 4d6=11 ;
Tuesday October 14th, 2014 9:55:16 AM

Jozhur only cracks a little smile. He's finally close enough to inflict some real pain, but things aren't going so well for the Lionfish.

Looking to finish off another foe, Jozhur feints beautifully and lunges at the seaspawn attacking Coer.

----------
Bluff to feint: 35
Attack hits AC 20
9 damage plus 11 sneak attack damage to S3


DM RobC - Seaspawn Combat - Round 4 
Tuesday October 14th, 2014 10:39:16 AM

OOC: Quick update - S3 is now dead

Jeff L Snafu HP 53/53, ÀÇ 15 (T13, FF 12), CMD 16, mirror image  d20+9=10 ;
Tuesday October 14th, 2014 11:41:33 AM

Snafu and Mojo took a 5' step backwards from the golem.

"You'll make a great necklace" Snafu boasted as he drew his net and threw. But he missed badly.

Actions:
Move backwards and diagonally to the right 5'. Draw net and throw. Natural 1... Miss

Terser (Warren G) [22/13/19 -- CMD 23 -- HP 78/78 (raging AC 20, 75/92 hp)]  d20+12=14 ; d20+7=13 ;
Tuesday October 14th, 2014 11:55:36 AM

Perhaps it's the fire, perhaps it's the blood pouring down his face, but either way, Terser's fists can't seem to connect this round. He maintains his position though, keeping the beast occupied while Zeoll sneaks up on it.

full attack vs AC 14 and 13 - miss miss

Sam (David W): 14/12/13 -- CMD 14 -- HP 48/48  d8+5=7 ; d8+5=8 ;
Tuesday October 14th, 2014 11:58:40 AM

Sam moves to aid Magana as the battle rages on. He feels the desperation of the grim situation mounting. His song serves as the only sign that he has not run from the battle. With a quick modification of his song, Sam casts CLW twice on Magana. The bard sighs as he now finds himself taking are of a second, reckless barbarian.

actions
Move to the space directly south of Magana's bottom-left square
Double cast CLW on Magana for 15 points healed
Hero point used

Invisibility and expeditious retreat still in effect

Sam (David W): 14/12/13 -- CMD 14 -- HP 48/48 
Tuesday October 14th, 2014 11:59:22 AM

Inspire courage +2 continued

Magana (Craig) [HP 8+12 of 81] [DR 1/-]  d20+15=29 ; d20+15=25 ; d20+10=30 ; d20+10=11 ; d20+10=28 ; 2d8+11=25 ; 2d8+11=20 ; 2d8+11=14 ; d20+9=23 ; d8+8=9 ;
Tuesday October 14th, 2014 4:11:00 PM


The combination of battle fury, a blessing from Gargul, and the support of her comrades brings an ecstatic fury to Magana's performance. She laughs with sheer joy as she survives for a few more seconds of battle, continuing her assault on the same golem (C4).

5 foot step due west toward C4
Flail to C4 hits a 29 for 25 dmg
Cleave to C2 hits a 25 for 20 dmg
Flail to C4 (NAT 20, hero point to re-reroll the backup 1, backs up for 28) for 14x2=28dmg

Horns? (not sure if horns are part of her natural 10' reach)
-- if can reach C2, hits a 23 for 9dmg

CURRENT IN-PLAY INFO

AC = 19(normal) -2(rage) -2(cleave) = 15 --- [Touch 13 -2(rage) -2(cleave) = 9] --- [Flat N/A] --- (+2 vs.Traps)
STR = 18(normal) +4(rage) = 22

(+2IC) +2 Full-RAGE attack is Flail (+13/+8 for 2d8+9) plus Horn (+7 for 1d8+6)

RAGE (round 4 of 19)
INSPIRE COURAGE +2 hit/dmg
HERO POINTS 0 (has used her remaining 2 in this fight)


(StevenVdB) Aexana HP 21/54 - AC20/18/15 - +4 vs Giant - CMD 19 - +1 vs Lizards & Goblinoids   d8+7=15 ;
Tuesday October 14th, 2014 4:21:09 PM

"OUMPHFFF" Aex-Air sighs as the massive blow hits her...

Happy to see Sam come to aid Magana as well she regains a sparkle of hope. At least some of the Taur's wounds must have closed again... She makes a 5ft step towards AJ26 and further heals Magana... fully aware that a next hit like that will most certainly squash her...

(casting Cure Moderate Wounds healing another 15HP's for Magana)

************************************
Spell List:
0 : Detect Magic, Purify food and Drink, Stabilize, Light
1: Produce Flame, Produce Flame, Cure Light Wounds, Cure Light Wounds, Obscuring Mist, Entangle
2: Flaming Sphere, Bark Skin, Owl's Wisdom, Cat's Grace
3: *Cure Moderate Wounds, Sleet Storm
4: *Ice Storm, *Cure Serious Wounds
+ domain spells
+ gnome magic
***********************************

Magana (Craig) [HP 23+12 of 81] [DR 1/-] 
Tuesday October 14th, 2014 7:44:51 PM

ooc: HP update thx to Aex!

DM RobC - Seaspawn Combat - Round 5  d20+4=23 ; d20+9=17 ; d20+16=29 ; d20+16=25 ; d6+10=11 ; d6+10=12 ; d20+18=29 ; d20+18=33 ; d6+10=15 ; d6+10=12 ; d100=67 ; d20+18=32 ; d20+18=20 ; d6=2 ; d6=3 ; d20+18=38 ; d20+18=29 ; d20+18=30 ; d6+10=13 ; d6+10=12 ; d6+10=14 ; 2d4=3 ;
Wednesday October 15th, 2014 5:45:23 AM

Zeoll's alchemists fire fizzles away, only to be replaced by a sticky tanglefoot. The bulk of the goo misses the golem, but enough sticks to it to slow it down (Reflex save VS DC15: 23=Pass. Duration: 2D4=3rnds)

Jozhur has fought the seaspawn before and knows exactly where to strike. He is as deadly with a sword as he is with a bow and easily finishes the creature off.

Snafu tries another tactic, and this time it is not magical. He steps back, draws a net from his kit and throws it at the golem! But the net fails to open in time and falls miserably to the ground. (I assume when you said you wanted to backstep that you wanted your familiar to also)

Terser's blows sail wide, a rare miss for the dwarf. Still, he manages to hold his own against the creature.

With fewer seaspawn in the way, Sam is now able to get close enough to Magana to deliver some much needed healing. It is a heroic effort, and Magana can instantly feel her bones start to mend.

Magana steps away from the golem to her right to swing at the golem trying to escape her. Her horns she saves for the golem behind her. (Note that Cleave only works "against a foe that is adjacent to the first". You can't hit C2 with a Cleave this round)

Air-Blur-Aex feels the power behind the golem's punch. She backs away and selflessly chooses to heal Magana rather than herself.

The enemy act...

Seaspawn 4 (the last of the seaspawn here) jabs its trident at Jozhur, but the rogue is having the battle of his life! He easily dodges the sharp prongs thrust at him (Miss AC17)

Golem 1, though covered in a tanglefoot bag, manages to throw both fists at Terser (Hit AC29 and 25. Terser takes 23pts damage!)

Golem 2 steps closer to Aex and Magana. And from where it now stands, there is little doubt that it can hear the singing from the invisible square in front of it also. It's left fist clobbers into Aex, whilst its right strikes at Magana (5ft step to AU25. Hit AC29. Miss chance:67=Pass Aex takes 15pts damage!. Hit AC33. Magana takes 12pts damage!)

Golem 3 pursues the flock of wizards and mephits that move in unison away from him. No matter what it tries however, it keeps hitting air. This time one of the images of the wizard and one of the mephit disappear (5ft step to AR32. Attack Snafu. Hit AC32. D6=2. Hit an Image. Attack Mojo. Hit AC20. D6=3. Hit an image)

Golem 4 - though struck by Magana - continues its attack on the closest taur. (Attack Coer. Hit AC38. Confirmed crit with 29. 2nd Hit AC30. Coer takes 39pts damage!)

The party are taking a beating, but the enemy are falling.

--------------------------------

OOC: Important note to Coer - Daylight savings is in effect here in Australia, which means my usual posting time may have changed. In order to give you a fair chance, please feel free to take your previous rounds action as well as the next round. If you can deal 5pts damage to C4 (accounting for DR10/Adamantine) with the previous round, you kill it and can ignore its attack this round. May the dice be with you!

--------------------------------

Map:
Sanctuary Cove Combat Map - Round 5

Green = Trees.
Tan = Dirt & Stone. If entangle was cast I would argue there were at least some weeds present in dirt/stone areas that the spell would function.
Yellow = Sand. Difficult terrain
Blue = Ice Storm. Difficult terrain
Grey = Black Tentacles. Difficult terrain
Aqua = Ice Storm. Difficult terrain

Bleed: A creature that is taking bleed damage takes the listed amount of damage at the beginning of its turn. Bleeding can be stopped by a DC 15 Heal check or through the application of any spell that cures hit point damage (even if the bleed is ability damage).

S1 - AC18 - SR16 - 60dmg - Dead
S2 - AC18 - SR16 - 57dmg - Dead
S3 - AC18 - SR16 - 58dmg - Dead
S4 - AC18 - SR16 - 11dmg
C1 - AC21, Touch 9, Flat 21 - 31dmg (Tanglefooted for 3rnds: -2 Attack, -4 Dex)
C2 - AC21, Touch 9, Flat 21 - 1dmg
C3 - AC21, Touch 9, Flat 21 - 0dmg
C4 - AC21, Touch 9, Flat 21 - 70dmg)
The Golems have DR10/Adamantine and 75HP total


Zeoll (Cayzle) (AC17 - HP 43 of 45) 
Wednesday October 15th, 2014 6:22:53 AM


Zeoll steps even closer this round, moving right up to the golem at Z-AA-22-23. (move action)

He readies the use of his shield for total cover. Since he is not using it to boost his AC, his AC falls by five. The trigger on his readied action is a physical attack (not a spell -- tower shields do not block spells). If a physical attack is made on him, Zeoll will use his tower shield to block it. (standard action)

NOTE THAT ZEOLL NOW FLANKS THE GOLEM WITH TERSER AND OFFERS TERSER A +2 FLANKING BONUS.

Zeoll rears up, waves his free arm, and shouts, hoping to prompt an attack by the monster. (free action)

==========

DM Sanity Info

Cleric spells (underlined = cast):
0: guidance, create water, light, stabilize
1: command x3, bane, elf vision
2: calm emo, calm emo, hold person, faerie fire

Sorcerer spells:
Cast: 3 of 6 (mage armor x2, true strike)

Other Stuff Used:
Laughing Touch: used 0 of 7.
Channel Energy 1d6: used 2 of 7.
Fey Domain Hide Away: used 0 of 7.
Spread the Word: used 1 of 1.
Acid Vial, Alch Fire, Tanglefoot Bag.

Current effects: Mage Armor (5 hours), MinoTaur's Try. Also, Mage Armor on Coer.

Sam (David W): 14/12/13 -- CMD 14 -- HP 48/48  d8+5=6 ; d8+5=13 ;
Wednesday October 15th, 2014 7:42:02 AM

As Sam sings, he notices the golem taking note of his presence. As his nerves kick in, the gnome chances being struck by healing Magana once again. His CLW spell starts as a whimper, but surges healing energy into the barbarian.

Actions:
cast CLW on Magana for 13 hp (re rolled a 1)
Inspire courage +2 continued
5' step west

Invisibility and expeditious retreat in effect

Coerator (Mark) -- MAGE ARMOR AC21 (AC17/16/14) -- CMD 23 -- HP 45/80 (Ki 7/7)  d20+11=26 ; d20+11=17 ; d20+11=28 ; d20+6=16 ;
Wednesday October 15th, 2014 7:44:41 AM

Thanks DM
Round 4

Coer's magically enhanced armor fails to stop the ragged coral golem and its blows slice him open. He channels his Ki and returns the favour by repeatedly pounding on on the golem's head.

~~~
ooc
mage armor in effect, power attack in effect, sam humming a tune in effect
power flurry hits 26/

Coerator (Mark) -- MAGE ARMOR AC21 (AC17/16/14) -- CMD 23 -- HP 45/80 (Ki 7/7)  2d6+9=17 ; d6=6 ; 2d6+9=16 ;
Wednesday October 15th, 2014 7:48:14 AM

Coer's magically enhanced armor fails to stop the ragged coral golem and its blows slice him open. He channels his Ki and returns the favour by repeatedly pounding on on the golem's head until it falls.

~~~
ooc
mage armor in effect, power attack in effect, sam humming a tune in effect
use ki
power flurry hits 26/17/28/16 for 17+6 electric/miss/16/miss damage

Coerator (Mark) -- MAGE ARMOR AC21 (AC17/16/14) -- CMD 23 -- HP 41/80 (Ki 6/7)  d8+1=4 ;
Wednesday October 15th, 2014 8:03:33 AM

sorry for multi posts - pc acting up

Round 5
Still bleeding profusely, Coer pulls a small vial from his bag. "Cant help anyone if I bleed out" he mumbles before swallowing the contents.

His wound immediately closes up.

~~~
ooc: bleed - 5 damage
CLW potion, stops bleed and heals 4 hp

Jeff L Snafu HP 53/53, ÀÇ 15 (T13, FF 12), CMD 16, mirror image  d20+12=13 ; d20+13=28 ;
Wednesday October 15th, 2014 8:52:33 AM

"Retreat!" Snafu ordered when another image disappeared. Both Snafu and Mojo responded by rolling away from the Golem before turning and running around the corner.

Once out of view Snafu began casting. From within one of the buildings an image of Snafu appeared with a bow in hand. "Hey stupid" the image called to the Golem before it disappeared inside the building.

Actions:
-acrobatics checks to avoid AOO, Snafu=28, Mojo 13
-move around the corner of the building (around AX36)
-cast minor image, create illusion of Snafu inside one of the buildings, not sure where the doors and windows are, so will need your help. The goal is to draw the golem away from the battle... And away from me!

(StevenVdB) Aexana HP 6/54 - AC20/18/15 - +4 vs Giant - CMD 19 - +1 vs Lizards & Goblinoids   3d8=15 ; 3d6=8 ; d20+7=24 ;
Wednesday October 15th, 2014 8:55:15 AM

As another blow hits Aex-Air she suddenly has a clear view of numerous constellations that are circling around the Wold. Stars... bells... birds... Huh?!?

The Greenmage realizes it's been plenty and needs to back away...
She withdraws and flies up into the air out of reach from the Golem.
Her active Lightning spell still holds and although she has little hope that it will hurt any of the Seamonsters she calls one down anyhow... (damage 8HP - Reflex DC19 - SR24)
(ignore the 3d8 - I thought it would hurt just a bit more ;-) )

************************************
Spell List:
0 : Detect Magic, Purify food and Drink, Stabilize, Light
1: Produce Flame, Produce Flame, Cure Light Wounds, Cure Light Wounds, Obscuring Mist, Entangle
2: Flaming Sphere, Bark Skin, Owl's Wisdom, Cat's Grace
3: *Cure Moderate Wounds, Sleet Storm
4: *Ice Storm, *Cure Serious Wounds
+ domain spells
+ gnome magic
***********************************


Zeoll (Cayzle) (AC17 - HP 43 of 45)  d20+1=6 ; d4-1=2 ;
Wednesday October 15th, 2014 11:49:27 AM


Zeoll may be focusing on his tower shield, but he still has paws to spare!

AoO if needed: hits AC 6 for 2 damage! :-)

Zeoll's aged reflexes are not what they once were!

(Brock) Jozhur AC20/15/15--CMD 20--HP 55/55  d20+19=28 ; d20+14=33 ; d20+14=26 ; d6+4=8 ; d6+4=8 ; 4d6=14 ; d20+13=24 ; d6+3=9 ; 4d6=10 ;
Wednesday October 15th, 2014 11:56:02 AM

Realizing the crew is still in great danger, Jozhur goes into a flurry on the last seaspawn. He distracts the creature by swinging the longbow in his left hand wide, then follows up with two hard thrusts of his sword.

------------------
Bluff check to feint: 28
Attack hits AC 33, 26 to confirm critical, 16 damage plus 14 sneak attack damage

Hero point attack hits AC24, 9 damage plus 10 sneak attack damage

49 total damage to S4

Terser (Warren G) [22/13/19 -- CMD 23 -- HP 78/78 (raging AC 20, 52/92 hp)]  d20+14=25 ; d20+9=26 ; d4+10=14 ; d4+10=13 ;
Wednesday October 15th, 2014 4:31:31 PM

Luckily, the previous misses were only a fluke, and Terser is able to land two solid blows, partially in thanks to Zeoll's distracting (and possibly rude!) gestures.

Full attack, adamantine cestus
1 vs AC 25 for 14 damage and 2 vs AC 26 for 13 damage


Magana (Craig) [HP 24+12 of 81] [DR 1/-]  d20+15=34 ; d20+15=22 ; d20+10=15 ; d20+9=10 ; 2d8+11=19 ;
Wednesday October 15th, 2014 10:47:32 PM


Seeing Coer and Jozhur easily dispose of the enemies in their reach, Magana turns her full attention to the one following her:

Flail to C2 hits a 34(crit backed up with a 22?) for 19x2= 38 dmg
Flail to C2 hits a 15.... not likely!
Horns to C2 hits a 10.... not likely!

After rocking her opponent back with a massive blow, her follow up strikes miss badly!

CURRENT IN-PLAY INFO

AC = 19(normal) -2(rage) -2(cleave) = 15 --- [Touch 13 -2(rage) -2(cleave) = 9] --- [Flat N/A] --- (+2 vs.Traps)
STR = 18(normal) +4(rage) = 22

(+2IC) +2 Full-RAGE attack is Flail (+13/+8 for 2d8+9) plus Horn (+7 for 1d8+6)

RAGE (round 5 of 19)
INSPIRE COURAGE +2 hit/dmg


DM RobC - Seaspawn Combat - Round 6  d20+18=37 ; d20+18=38 ; d6=4 ; d4=4 ; d6+10=15 ; d6+10=16 ; d20+16=31 ; d20+16=19 ; d6+10=12 ; d20+18=36 ; d20+18=26 ; d6+10=11 ; d6+10=14 ;
Thursday October 16th, 2014 5:53:46 AM

Rnd 4
-----
Coer's fists are a blur and he tears coral and seaweed from Golem4. It crumbles into a heap of stone.

Rnd 5
-----
Zeoll edges closer to the golem and does his best to distract it. One would imagine that a creature with no discernible INT or CHA wouldn't be offended by being called "Coral Face", but that doesn't stop Zeoll from trying.

Sam continues singing, but he has the sense of mind to heal Magana before backing away from the golem near him.

With fewer foes to attack him now, Coer takes a moment to patch his wounds and stop the bleeding.

Snafu and Mojo decide enough is enough and look to retreat. Snafu moves first, but isn't quick enough to avoid a swinging fist from the Golem. This time unfortunately it's aim is true (Hit AC37. Crit confirmed with AC38. d4=4 means direct hit. Snafu takes 31pts damage!). The wizard survives long enough to beat a hasty retreat to the nearby building. Now alone, he casts a spell - directed through a window - into a building. The spell creates the image of an elf holding a bow, whilst grunting and chuckling. (Note: the spell "includes some minor sounds but not understandable speech". The image has to be in line of sight too, so have created the image at AP40)

Air-Blue-Aex moves upwards and out of reach of the nearby golem. She considers calling down a lightning bolt, however, time does not allow (OOC: Withdrawing is a full round action. Calling down a another bolt is a standard action)

The rogue is showing the muscle in the group how it is done. With finesse, Jozhur takes care of the last of the seaspawn.

Terser is spurred on by Zeoll's words. His fists are like hunks of metal and sends shards of coral flying.

Magana has had a moment to regather her senses. Her flail squarely collides with the golem, but alas, her horns aren't as deadly.

The enemy act...

Coral Golem 1 looks at Zeoll briefly, but it is hard to forget how much damage Terser just delivered. It tries to return suit, but only barely (Hit AC31. Miss AC19. Terser takes 12pts damage!)

Coral Golem 2 can only watch as Aex flies out of range. Nevermind. Magana is still standing right there. The golem sends two firm punches into Magana's chest (Hit AC36 & 26. Magana takes 25pts damage!)

Coral Golem 3 takes off after the illusory Snafu. Right now it stands ready to punch the thing (Double Move to AP39)

Three coral golems still stand, but so does the entire party.

--------------------------------

Map:
Sanctuary Cove Combat Map - Round 6

Green = Trees.
Tan = Dirt & Stone. If entangle was cast I would argue there were at least some weeds present in dirt/stone areas that the spell would function.
Yellow = Sand. Difficult terrain
Blue = Ice Storm. Difficult terrain
Grey = Black Tentacles. Difficult terrain
Aqua = Ice Storm. Difficult terrain

Bleed: A creature that is taking bleed damage takes the listed amount of damage at the beginning of its turn. Bleeding can be stopped by a DC 15 Heal check or through the application of any spell that cures hit point damage (even if the bleed is ability damage).

S1 - AC18 - SR16 - 60dmg - Dead
S2 - AC18 - SR16 - 57dmg - Dead
S3 - AC18 - SR16 - 58dmg - Dead
S4 - AC18 - SR16 - 60dmg - Dead
C1 - AC21, Touch 9, Flat 21 - 62dmg (Tanglefooted for 2rnds: -2 Attack, -4 Dex)
C2 - AC21, Touch 9, Flat 21 - 29dmg
C3 - AC21, Touch 9, Flat 21 - 0dmg
C4 - AC21, Touch 9, Flat 21 - Dead
The Golems have DR10/Adamantine and 75HP total


Coerator (Mark) -- MAGE ARMOR AC21 (AC17/16/14) -- CMD 23 -- HP 41/80 (Ki 6/7)  d20+11=23 ; 2d6+9=15 ; d6=1 ;
Thursday October 16th, 2014 7:15:51 AM

Coer moves in beside Magana and barks out "lets finish them quickly" as he jabs his fist out and into C2's stomach.

~~~
ooc:
move to as22-at23
single punch, hit 23 for 15 damage + 1 electric damage


(StevenVdB) Aexana HP 6/54 - AC20/18/15 - +4 vs Giant - CMD 19 - +1 vs Lizards & Goblinoids   d8+5=10 ;
Thursday October 16th, 2014 12:27:54 PM

Aex flies down to AR27 (thus having Magana between her and the Golem) and then once more heals Magana...

Cure Light Wound for 10 HP



Jeff L Snafu HP 21/53, ÀÇ 15 (T13, FF 12), CMD 16, mirror image 
Thursday October 16th, 2014 1:27:53 PM

Snafu saw stars. Big bright ones.

When the stars faded he felt pain and remembered the beating he had just taken. "That thing packs a wallop."

Snafu ran back towards his original position and stopped concentrating on his illusion.

Actions:
-Run to AU 33, Mojo will fly above my head. Once there cast silent image, summoning an illusion wall of a building (will look like the other building walls) that starts at AU34 and extends to the left 110' to the left. The wall is ten feet high. Goal: to further delay the golem. Save if interacted with will18, no SR.
-the illusion of the elf will last for 4 rounds, though it's about to get smacked.



Magana (Craig) [HP 9+12 of 81] [DR 1/-]  d20+15=33 ; d20+15=22 ; d20+9=10 ; 2d8+11=24 ; 2d8+11=24 ;
Thursday October 16th, 2014 3:51:20 PM


(ooc: C2 is not down? Inconceivable!)

If such a thing is possible, Magana is even more enraged that her opponent still stands and lays into it with redoubled effort!

Flail to C2 hits a 33 for 24
Flail to C2 hits a 17 for 24
Horns to C2 whiffs!

CURRENT IN-PLAY INFO

AC = 19(normal) -2(rage) -2(cleave) = 15 --- [Touch 13 -2(rage) -2(cleave) = 9] --- [Flat N/A] --- (+2 vs.Traps)
STR = 18(normal) +4(rage) = 22

(+2IC) +2 Full-RAGE attack is Flail (+13/+8 for 2d8+9) plus Horn (+7 for 1d8+6)

RAGE (round 6 of 19)
INSPIRE COURAGE +2 hit/dmg


Magana (Craig) [HP 9+12 of 81] [DR 1/-] 
Thursday October 16th, 2014 3:54:29 PM


(ooc: correction to AC)
CURRENT IN-PLAY INFO

AC = 19(normal) -2(rage) = 17 --- [Touch 13 -2(rage) = 11] --- [Flat N/A] --- (+2 vs.Traps)


Sam (David W): 14/12/13 -- CMD 14 -- HP 48/48  d8+1=3 ;
Thursday October 16th, 2014 5:11:18 PM

"You've got'em Magana! Just a bit more!"

Sam continues his song of inspiration and taps Magana with his CLW wand.

Actions
Continue inspire courage +2
CLW wand on Magana for 3 hp

Still invisible and speedy

(Brock) Jozhur AC20/15/15--CMD 20--HP 55/55 
Thursday October 16th, 2014 5:34:26 PM

With no seaspawn remaining, Jozhur moves into position to help Magana, Sam, and Coer with their golem.
-------------------------

Double move to AV26 (I think, hard to tell on my phone, intention is to flank with at least Magana and maybe Coer without provoking AoO.

Terser (Warren G) [22/13/19 -- CMD 23 -- HP 78/78 (raging AC 20, 42/92 hp)]  d20+14=31 ; d4+10=14 ; d6=5 ;
Thursday October 16th, 2014 6:22:14 PM

Delivering one, final, finishing strike, Terser leaves the golem dead on the ground. He then releases a wave of healing energy to stop his bleeding before running off to help finish off the others.

channel hits terser and zeoll for 5hp

Zeoll (Cayzle) (AC17 - HP 45 of 45)  d6=2 ;
Thursday October 16th, 2014 9:25:30 PM

Zeoll sighs with relief as the coral monster falls. He steps forward 5 ft to Terser and also channels energy, healing Terser for 2 more hp.

He draws a tanglefoot bag.

==========

DM Sanity Info

Cleric spells (underlined = cast):
0: guidance, create water, light, stabilize
1: command x3, bane, elf vision
2: calm emo, calm emo, hold person, faerie fire

Sorcerer spells:
Cast: 3 of 6 (mage armor x2, true strike)

Other Stuff Used:
Laughing Touch: used 0 of 7.
Channel Energy 1d6: used 3 of 7.
Fey Domain Hide Away: used 0 of 7.
Spread the Word: used 1 of 1.
Acid Vial, Alch Fire, Tanglefoot Bag.

Current effects: Mage Armor (5 hours), MinoTaur's Try. Also, Mage Armor on Coer.

DM RobC - Seaspawn Combat - Round 7  d20+4=19 ; d20+18=19 ; d20+18=21 ; d6+10=12 ;
Friday October 17th, 2014 7:09:53 AM

Coer steps up next to Magana and starts laying into the golem that has been troubling her (Note that based on current positions, the golem has a +2 bonus to AC for the cover provided by Magana)

Aex touches back down to deliver more much needed healing to Magana (I'm assuming you meant AR26 rather than AR27, as CLW is a touch spell). She starts to get a nagging feeling that she's forgetting something... And if she remembered it, could she communicate it?

Snafu moves back towards the battle, carrying a very noticeable wound. He has the presence of mind to create the image of a wall across the open portion of the building. Hopefully that will seal the golem inside.

Summoning the power of Fezzik, Magana belts the golem repeatedly with her flail.

Sam does his best to inspire the group, whilst continuing to provide healing to Magana.

Jozhur can only see one more golem to destroy. He best play for now is to coordinate his attack with Magana and Coer. The rogue moves into position.

Terser finishes off the golem that had been pestering he and Zeoll (Note that you cannot attack and channel in the same round unless you use a hero point. Channeling is a standard action)

Zeoll though has plenty of time to channel some healing energy. And follows up with preparing a tanglefoot bag.

The enemy act...

Golem 2 continues its relentless assault on Magana, once more doing some real damage to the taur (Miss AC19 - Nat 1. Hit AC21. Magana takes 12pts damage!)

Golem 3 winds up and punches the image of the elf in front of it. If it could be surprised, he would be, but comes to the realisation that the 'elf' is an illusion (Standard action to attack. Will Save to disbelieve: 19=Pass.) Realising there is nothing left to attack in the building, it turns and walks towards where the noise of combat is, only to find a wall in its path.

--------------------------------

Map:
Sanctuary Cove Combat Map - Round 7

Green = Trees.
Tan = Dirt & Stone. If entangle was cast I would argue there were at least some weeds present in dirt/stone areas that the spell would function.
Yellow = Sand. Difficult terrain
Blue = Ice Storm. Difficult terrain
Grey = Black Tentacles. Difficult terrain
Aqua = Ice Storm. Difficult terrain

Bleed: A creature that is taking bleed damage takes the listed amount of damage at the beginning of its turn. Bleeding can be stopped by a DC 15 Heal check or through the application of any spell that cures hit point damage (even if the bleed is ability damage).

S1 - AC18 - SR16 - 60dmg - Dead
S2 - AC18 - SR16 - 57dmg - Dead
S3 - AC18 - SR16 - 58dmg - Dead
S4 - AC18 - SR16 - 60dmg - Dead
C1 - AC21, Touch 9, Flat 21 - Dead
C2 - AC21, Touch 9, Flat 21 - 43dmg
C3 - AC21, Touch 9, Flat 21 - 0dmg
C4 - AC21, Touch 9, Flat 21 - Dead
The Golems have DR10/Adamantine and 75HP total


Jeff L Snafu HP 21/53, ÀÇ 15 (T13, FF 12), CMD 16, mirror image 
Friday October 17th, 2014 8:58:02 AM

OOC: oooo... Didn't realize the door was on the north wall. Little nervous about running North in case the Golem gets through the illusion. So...

Snafu passed back through the illusionary wall and backtracked to his last position. Once there he cast a minor spell that was focused inside the building. Hopefully it would keep the golem busy a little longer.

"You will pay for attacking this town" one human voice called from inside the building.

"I'm going to turn you into a piece of jewellery" another voiced promised.

Then the sound of drawn swords was heard followed by more threats.

Actions:
-run back to my original position last round
-cast ghost sound focused inside the building. Mimic the sounds of a few people inside, taunting and drawing weapons.
-stay out of sight
-if save allowed DC17 will

(Brock) Jozhur AC20/15/15--CMD 20--HP 55/55  d20+14=32 ; d6+4=8 ; 4d6=20 ; d20+10=19 ;
Friday October 17th, 2014 1:29:35 PM

Jozhur locates a spot on the golem where Magana's flail has done heavy damage and plunges his sword into the same area.

If the golem falls this round, Jozhur will look for the rest of the group and move toward any remaining enemies.

------------------
Attack hits AC 34 with flanking, 8 damage plus 20 sneak attack damage to C2 (before DR 10 is applied)

Perception: 19
If golem dies and Jozhur can locate the last one, move action towards C3

Magana (Craig) [HP 0+12 of 81] [DR 1/-]  d20+15=21 ; d20+10=16 ; d20+9=27 ; 2d8+11=21 ; 2d8+11=19 ; d8+8=10 ;
Friday October 17th, 2014 2:09:12 PM


Magana continues her beat down of the golem...

Flail to C2 hits a 21 for 21 dmg
Flail to C2 hits a 16 for 19 dmg
Horns to C2 hats a 27 10 dmg

CURRENT IN-PLAY INFO

AC = 19(normal) -2(rage) = 17 --- [Touch 13 -2(rage) = 11] --- [Flat N/A] --- (+2 vs.Traps)
STR = 18(normal) +4(rage) = 22

(+2IC) +2 Full-RAGE attack is Flail (+13/+8 for 2d8+9) plus Horn (+7 for 1d8+6)

RAGE (round 7 of 19)
INSPIRE COURAGE +2 hit/dmg


Sam (David W): 14/12/13 -- CMD 14 -- HP 48/48  d8+5=8 ; d20+5=21 ;
Friday October 17th, 2014 4:33:16 PM

Sam sees that Magana is still barely hanging on (though you couldn't tell from the from the way she is fighting). He casts CLW once again. His song, as does the battle, continues on.

Actions
CLW on Magana for 8 hp
Inspire courage +2 continued

Still invisible and speedy



Magana (Craig) [HP 8+12 of 81] [DR 1/-] 
Friday October 17th, 2014 7:47:45 PM

(ooc: HP update thx to Sam!)

Zeoll (Cayzle) (AC17 - HP 45 of 45) 
Friday October 17th, 2014 10:36:55 PM


Zeoll takes a double move to AP-AQ-21-22 or thereabouts.

Coerator (Mark) -- MAGE ARMOR AC21 (AC17/16/14) -- CMD 23 -- HP 41/80 (Ki 5/7)  d20+9=14 ; d20+9=10 ; d20+9=29 ; d20+4=20 ; 2d6+9=17 ;
Sunday October 19th, 2014 9:10:34 AM

trying to avoid the writhing mass of tentacles nearby , Coer reaches over Magana's shoulder to jabs at the Coral golem that is still standing somehow. He has trouble but makes one solid blow.

~~~
ooc:
taking cover into account flurry of blows hits once for 17 dam before DR

(StevenVdB) Aexana HP 6/54 - AC20/18/15 - +4 vs Giant - CMD 19 - +1 vs Lizards & Goblinoids   d8+5=12 ;
Sunday October 19th, 2014 4:37:15 PM

"There are only 8 here!" Aex-Air thinks to herself... "HOLY MOTHER WOLD!! HOW COULD I FORGET!!!!"

Aex taps Magana's shoulder one last time with a CLW spell for 12HP's!! (Yes good dice...)

Then she quickly flies towards Zeoll... somehow she hopes the old Taur has some brains to understand her signs... Aex-Air moves to AQ23 which should bring her alongside the incoming Taur.

Aex frantically waves her hands to make Zeoll stop.

Then she holds up 8 Elemental fingers...
Holds one finger down towards the creatures they are now fighting...
Next she makes a 'plus' sign with 2 index fingers and points East
And then... she holds up 4 fingers...
For the last sign she makes... she flies a bit more into the air and holds her hand flat as if to show how tall something is...

Aexana eyeballs Zeoll as if to see if the Taur brain will crack her code...
Being out of healing spell and badly injured herself she hopes for the best...

Zeoll (Cayzle) (AC17 - HP 45 of 45)  d20=10 ;
Sunday October 19th, 2014 7:53:44 PM


Zeoll stops after one move action, not two! He watches Aexana, and then shouts, "Hey! I think Aex is saying something! ... What's that, girrl? Timmy's down a well! He needs ourr help?"

"No, wait, that's not it! She's saying therre arre morre enemies on the way! Fourr morre to the east! is that rright, Aexana?"

Zeoll uses his remaining standard action to ready tossing his tanglefoot bag at any enemy that comes within two range increments -- 20 ft. If it does, he tosses the bag and hits Touch AC 10 (including -2 for range and -2 for tower shield use).

DM RobC - Seaspawn Combat - Round 8  d20+4=17 ; d20+4=18 ;
Monday October 20th, 2014 6:49:50 AM

Snafu and Mojo return back to the side of the building, and commence trying to mess with the golem they have contained in the other building. Though they can see through the window, they can't see the golem anymore. It doesn't appear fooled by the ghost sound, however (Will Save: 17=Pass)

Jozhur's stays on his toes, and plunges his sword into an exposed weak-spot on the golem.

Magana follows this up with horn and flail.

But it takes the Captain to put the golem down for good. Coer reaches over and uses the heel of his palm to knock the coral-head off the golem's shoulders. It crumbles into a pile of rock.

Sam and Aexana both combine to provide some healing to Magana. She took quite a beating in this fight, and very nearly met her maker.

Zeoll comes running in, but the golem is down.

It is at this moment that Aex realises what it is she forgot. She flies close to Zeoll and begins signing madly. (OOC: I'll let this one slide, but for future signing attempts I think a Standard or perhaps Move Action is required. You're essentially playing a game of charades mid-combat. In my mind it's more than a free action to communicate something to that extent non-verbally. Check out the steps you detailed, for instance. PLUS you're blurred)

Zeoll manages to put two-and-two together, and it dawns on him that Aex is trying to warn the group of something in-bound. More enemies? Four he believes. (OOC: You'd already used a double move prior to Aex's warning. No standard action left to ready a tanglefoot bag unless you want to use a hero point)

The enemy act...

Coral Golem 3 knows he came in a door here somewhere, and pushes against the silent image. His fist goes through it, and he then follows. (Standard action to attack. Autohit. Will save to disbelieve: 18=Pass. Move north to AP29)

And just when things couldn't get any worse...

The four masses that Aexana saw earlier come into view. Unfortunately the four enemies she saw are somewhat more complicated that she first thought. Four seaspawn approach and each one is riding atop a huge lobster mount. These lobsters are big enough to feed a taur for a week (or a dwarf for a few days).

At least the party are regrouped.

(Terser: I've moved you closer to the group. Hope that's ok)
edit: thanks - I lost Friday somehow. Forgot it was even a weekday.
--------------------------------

Map:
Sanctuary Cove Combat Map - Round 8

Green = Trees.
Tan = Dirt & Stone. If entangle was cast I would argue there were at least some weeds present in dirt/stone areas that the spell would function.
Yellow = Sand. Difficult terrain
Blue = Ice Storm. Difficult terrain
Grey = Black Tentacles. Difficult terrain
Aqua = Ice Storm. Difficult terrain

C3 - AC21, Touch 9, Flat 21 - 0dmg - DR10/Adamantine and 75HP total
L1 - AC?
L2 - AC?
L3 - AC?
L4 - AC?
S5 - AC?
S6 - AC?
S7 - AC?
S8 - AC?


Zeoll (Cayzle) (AC17 - HP 45 of 45)  d20+4=6 ; d20+4=13 ;
Monday October 20th, 2014 11:10:26 AM


Zeoll knows that there are more enemies coming, but darned if he can see them anywhere. He ponders casting a PeaceBall, but he can't know where to center it, and his hands are full of tanglefoot bag and shield anyway.

AND there's a coral golem coming right for him.

Zeoll throws caution to the wind and decides to act like a hero for a change! He dashes south right at the monster, ending his move just out of reach. [Move south 25 ft to AP-AQ-26-27.] As he moves, he lets down his defenses, slipping his tower shield off his arm so that he is just carrying it in his hand. [Free action combined with BAB+1 and a move ... now Zeoll loses the benefit of the shield but also loses the -2 attack penalty and the shield's arcane fail chance. It is still in his hand.]

From point blank range, the grey-mane liontaur hurls his tanglefoot bag at the monster. Ah Lady Maab! All he has to do is hit AC9, and he manages to hit only AC6! He feels the bag of goo slipping free at the wrong time. All his hopes of gluing the thing to the ground fade away like the memory of his carefree youth! Now nothing will stop the thing from taking a five foot step forward and crushing him!

No! That's not who he is! Zeoll digs deep at the last minute, gripping hard with his old fingers. [OOC using a hero point on the reroll!] His last minute prayer is answered, and he manages to aim the bag true! He hits Touch AC13, and the goopy stringy mess covers the golem.

But is it enough to keep the monster at bay?

An entangled creature takes a -2 penalty on attack rolls and a -4 penalty to Dexterity and must make a DC 15 Reflex save or be glued to the floor, unable to move. Even on a successful save, it can move only at half speed. ... for 2d4 rounds ... plus other stuff.

==========

DM Sanity Info

Cleric spells (underlined = cast):
0: guidance, create water, light, stabilize
1: command x3, bane, elf vision
2: calm emo, calm emo, hold person, faerie fire

Sorcerer spells:
Cast: 3 of 6 (mage armor x2, true strike)

Other Stuff Used:
Laughing Touch: used 0 of 7.
Channel Energy 1d6: used 3 of 7.
Fey Domain Hide Away: used 0 of 7.
Spread the Word: used 1 of 1.
Acid Vial, Alch Fire, Tanglefoot Bag x2, hero point (1 of 3).

Current effects: Mage Armor (5 hours), MinoTaur's Try. Also, Mage Armor on Coer.

Sam (David W): 14/12/13 -- CMD 14 -- HP 48/48 
Monday October 20th, 2014 1:32:13 PM

Sam sees the new foes approach and attempts to even the battle. His inspiring song continues, but takes a twist as he casts a new spell. Sam becomes visible as he casts "confusion" at the group to the east. (Confusion will vs DC=21 or become confused for 7 rounds. I'm targeting the spot 2 spaces east of S6. This should effect S6, L1,and L2)

"Do not attack the group to the east quite yet! Let's see how the spell catches them!"

Sam them moves 1 space east of Terser.

Sam is still under the effect of expeditious retreat.

Sam (David W): 14/12/13 -- CMD 14 -- HP 48/48 
Monday October 20th, 2014 1:42:04 PM

Inspire courage +2 continued

Magana (Craig) [HP 32+12 of 81] [DR 1/-]  2d8+2=12 ;
Monday October 20th, 2014 2:34:33 PM


Magana make a quick tactical review of their positions and decides this is as good a place as any to continue the fight. She take a step southeast (to AT25-AU26) and pulls a couple things from her pack; a potion and a wand.

"SAM! CATCH!" she calls to the bard, and tosses the wand to him. (Wand of Cure Moderate Wounds (CL2) (50 chgs) )

She then quaffs the potion (Potion of Cure Mod. (CL2) for 12 points) and braces for the incoming charge.

CURRENT IN-PLAY INFO

AC = 19(normal) -2(rage) = 17 --- [Touch 13 -2(rage) = 11] --- [Flat N/A] --- (+2 vs.Traps)
STR = 18(normal) +4(rage) = 22

(+2IC) +2 Full-RAGE attack is Flail (+13/+8 for 2d8+9) plus Horn (+7 for 1d8+6)

RAGE (round 8 of 19)
INSPIRE COURAGE +2 hit/dmg


Magana (Craig) [HP 32+12 of 81] [DR 1/-]  d20+15=19 ; 2d8+11=18 ;
Monday October 20th, 2014 3:33:09 PM


Attack of Opportunity would hit a 19 for 18 dmg


Jeff L Snafu HP 21/53, ÀÇ 15 (T13, FF 12), CMD 16, mirror image  d20+13=28 ; d20+12=17 ;
Monday October 20th, 2014 3:58:27 PM

"Looks like someone is late to the party" Snafu whispered as he slid forward silently and peered around the corner. Once he position he started casting as quietly as he could.

Springing from the ground was a wall of illusionary flame that spanned 90' from the north to the south. The wall was 10' high and 10' thick. It looked and sounded as real flame, and even gave off the sensation of great heat.

"Let's hope that delays them somewhat" Snafu muttered.

Actions:
-5' step to the corner of the building; stealth check 28
-knowledge check on lobsters - 17 on all checks, except arcana (18)
-cast major image to create illusion of wall of fire. Wall should span building -to-building from BG24 to BG41; goal is to make them have to move around the wall (cause delay)

Terser (Warren G) [22/13/19 -- CMD 23 -- HP 78/78 (raging AC 20, 42/92 hp)]  d20+14=18 ;
Monday October 20th, 2014 4:16:34 PM

Terser is wondering why everyone is freaking out about some lobsters that are over 100 feet away when there's still a golem in their midst. One problem at a time! He moves up to it and swings once with his glaive, staying out of reach for the moment until he can position himself to use his fists.

Move to AP27, vital strike vs C3 - AC 18 is a miss, even with the tanglefoot I think.

(StevenVdB) Aexana HP 6/54 - AC20/18/15 - +4 vs Giant - CMD 19 - +1 vs Lizards & Goblinoids   3d6=13 ;
Monday October 20th, 2014 4:50:00 PM

Aex flies up into the air to get a clear view on the 4 onrushing abberations... (move)

She immediately calls down a third lightning (4 left) on L2 (Damage 13HP - Reflex save DC18 for half) (free action)

Next she casts Sleet storm engulfing L3 and L4 (Driving sleet blocks all sight (even darkvision) within it and causes the ground in the area to be icy. A creature can walk within or through the area of sleet at half normal speed with a DC 10 Acrobatics check. Failure means it can't move in that round, while failure by 5 or more means it falls (see the Acrobatics skill for details)

************************************
Spell List:
0 : Detect Magic, Purify food and Drink, Stabilize, Light
1: Produce Flame, Produce Flame, *Cure Light Wounds, *Cure Light Wounds, Obscuring Mist, Entangle
2: Flaming Sphere, Bark Skin, Owl's Wisdom, Cat's Grace
3: *Cure Moderate Wounds, *Sleet Storm
4: *Ice Storm, *Cure Serious Wounds
+ domain spells
+ gnome magic
***********************************

Coerator (Mark) -- MAGE ARMOR AC21 (AC17/16/14) -- CMD 23 -- HP 41/80 (Ki 5/7)  d20+11=18 ; 2d6+9=18 ; d6=1 ;
Tuesday October 21st, 2014 12:35:01 AM

Coer looks at the lobsters a little way off and the remaining coral golem nearby. He chooses the nearby option and approaches the coral golem and punches at it.

~~~
Move to ar28-as29
hit 18 - probably a miss - for 18+1 damage

(Brock) Jozhur AC20/15/15--CMD 20--HP 55/55 
Tuesday October 21st, 2014 1:29:07 AM

Jozhur moves into position to attack the last golem. Hopefully they can take care of it before the...lobstary...arrives.

-------------
Double move to space directly south and adjacent to coral golem to flank with Terser (AP30 I think)

DM RobC - Seaspawn Combat - Round 9  d20+4=11 ; d20+7=27 ; d20=10 ; d20=5 ; 2d4=7 ; d20+16=36 ; d20+16=33 ; d20+16=29 ; d6+10=16 ; d6+10=13 ; d6+10=13 ; 3d6+3=10 ;
Tuesday October 21st, 2014 6:53:33 AM

Zeoll digs deep - both with his courage and his aim. He moves towards the golem and hurls the tanglefoot bag at it. And what aim he has! The golem cops the full contents of the bag and is stuck firmly to the ground (Ref save vs DC15: 11=Fail! Stuck for 2D4=7rnds)

Sam digs into his bard bag-o-tricks (tm) and casts a confusion spell at two lobsters and one seaspawn. None of them alter their course or current plan of attack (Will Save vs DC21: 27 - Nat 20. Aw snap! And the Lobsters both pass too) Sam then moves to the protective wing of Terser.

Magana does ... something. But rest assured whatever it is, is really good! (If I'm reading your post right, you are retrieving a potion from your pack (a move action) retrieving a wand from your pack (another move action), throwing the wand to Sam (a standard action) then drinking the potion (another standard action). Too much! Let me know in your next post what two actions you wanted to take this round please)

Snafu edges closer to the edge of the building - towards the enemy! From his vantage point he can really appreciate how big (and deadly) these lobsters are. If they are anything like your typical lobsters, then he suspects they would be vermin. And their front right claw looks noticeably larger than the front left claw. Much larger, and much much sharper. A person may not lose a head, but a limb is a real possibility. That claw though could also be a weak point. Damaging it could really hamper one of those lobsters

Note that everyone - other than Snafu and Mojo - believe the Wall of Fire to be real (until you interact with it), and thus, cannot see through it

Terser is confused why people want to go picking a fight with some other folk when there's a perfectly good golem here to smash up. Unfortunately his aim is just not with it right now, and his glaive fails to connect.

Coer joins in, but his punch goes wide - even against a still target.

Jozhur joins with the group to coordinate an attack on the stuck-fast golem.

Aex ascends and calls a Sleet Storm in to hamper the enemy. The change is quick, and the area effected is wide. Vision into and out of the area is blocked.

Aex's Ice Storm spell from earlier fizzles away as does Snafu's Silent Image. The Black Tentacles will disappear next round.

The enemy act...

Coral Golem 3 had planned to smash the sticky resin that glues it to the ground, but since Jozhur is now in reach it has a different target. The golem smacks the rogue with two solid fists, that almost feel harder covered in resin (Hit AC36 - Nat 20. Confirmed with AC33. 2nd Attack hits AC29. Jozhur takes 42pts damage!)

Aex has a good view from up high as to what is going on. Aex ONLY Highlight to display spoiler: { Lobster 3 comes crawling out of the Sleet Storm. Seaspawn 7 casts a spell! But with no ranks in Spellcraft, you have no idea what it was! Then Seaspawn 6 also casts a spell. There is no sign of Lobster 4 or his rider}

Two lobsters and their riders come into view on the north side of one of the buildings.

And then, Seaspawn 5 does something you have never seen a seaspawn do before. It casts a spell! Since when could these guys cast spells? Spellcraft DC17 Highlight to display spoiler: {Flaming Sphere!}

A ball of fire erupts from the ground at Zeoll's feet (Zeoll to make a REF save VS DC15 or take 10pts fire damage!)

--------------------------------
Map:
Sanctuary Cove Combat Map - Round 9

Green = Trees.
Tan = Dirt & Stone. If entangle was cast I would argue there were at least some weeds present in dirt/stone areas that the spell would function.
Yellow = Sand. Difficult terrain
Blue = Ice Storm. Difficult terrain
Grey = Black Tentacles. Difficult terrain
Aqua = Ice Storm. Difficult terrain

C3 - AC21, Touch 9, Flat 21 - 0dmg - Stuck for 7rnds - DR10/Adamantine and 75HP total
L1 - AC?
L2 - AC?
L3 - AC?
L4 - AC?
S5 - AC?
S6 - AC?
S7 - AC?
S8 - AC?


(Brock) Jozhur AC20/15/15--CMD 20--HP 13/55  d20+14=29 ; d6+4=6 ; 4d6=12 ;
Tuesday October 21st, 2014 8:25:23 AM

Jozhur is nearly knocked off his feet by the golem. He has to get away from it, but not before he strikes back. He sticks the golem with his sword, then steps away.
----------------
Attack hits AC29, 6 damage plus 12 sneak damage before DR.
5 foot step to AP31

Zeoll (Cayzle) (AC17 - HP 45 of 45) 
Tuesday October 21st, 2014 10:47:55 AM


Zeoll does not want the monster to try to break free; while it is stuck, it is vulnerable to reach weapons without a chance at retaliation!

"Terser! Coer! Keep attacking it with reach! Jozhur, go shoot at stuff until I can heal you!"

So Zeoll dons his tower shield (a move action) and uses the ready action to prepare to use his shield for total cover. He does not actually use it for that yet! But his trigger will be that if attacked, he will swing that huge puppy around to block the attack completely.

Then he steps forward five feet and, now adjacent to the monster that could otherwise kill him easily, points his finger authoritatively as he shouts in Aquan, "Billoopl commands you to stop fighting!" at it. (RP only, free action)

Note that if the golem uses a special attack, Zeoll's CMD is 16. His shield has hardness 17 and 60 hp.

Terser (Warren G) [22/13/19 -- CMD 23 -- HP 78/78 (raging AC 20, 42/92 hp)]  d20+6=18 ; d20+16=34 ; 2d10+14=27 ;
Tuesday October 21st, 2014 11:37:29 AM

Carefully re-positioning himself to flanking position with Coer, Move to AM29, Acrobatics 18 avoids AOO Terser lines up another strike with his glaive, with much greater effect.

Power Attack Vital Strike vs AC 34 for 27 damage (17 after DR)
14 rounds of rage remaining today


Jeff L Snafu HP 21/53, ÀÇ 15 (T13, FF 12), CMD 16, mirror image  d20+13=14 ; d20+13=17 ;
Tuesday October 21st, 2014 11:58:18 AM

"To the skies!" Snafu encouraged Mojo as he started casting another spell. Suddenly they were both off the ground, flying up and over the building immediately North of them.

From this new vantage point they studied the battlefield. Could the rooftops give them an advantage over these nasty lobster creatures? And what was the enemies numbers? How many more waves of attackers could they withstand? Could they even withstand this wave?

Actions:
Not sure how tall the building is, but the goal is to cast fly and move as far north (above the building as possible) and to study the battlefield. Perception check 14

Magana (Craig) [HP 20+12 of 81] [DR 1/-] 
Tuesday October 21st, 2014 12:34:32 PM


(ooc: OK, forget the potion then. More important to get the wand into play!)


Zeoll (Cayzle) (AC17 - HP 45 of 45)  d20+9=11 ; d20+8=24 ;
Tuesday October 21st, 2014 2:18:48 PM

OH! Zeoll's Reflex save vs FIRE!

Spellcraft to figure out what is hitting him ... nope!

Now that the die roller has exhausted all its bad luck ... a sweet 24 save for no damage!

(StevenVdB) Aexana HP 6/54 - AC20/18/15 - +4 vs Giant - CMD 19 - +1 vs Lizards & Goblinoids   3d6=11 ;
Tuesday October 21st, 2014 4:02:55 PM

Aex-Air doesn't know the spells the fishfolk are casting but she does seem to recognize the flaming ball that has just crashed into Zeoll!

"... I can do that as well you know! ... " she thinks and casts Flaming Sphere to appear at BB19 and has the Sphere crash into L1. (Damage 11 - Reflex DC17 for no damage)

(Call Lightning - 5 bolts left - NEEDS STANDARD ACTION TO CALL)
(Flaming Sphere - 7 rounds left - NEEDS MOVE ACTION TO HAVE IT MOVE 30ft)

************************************
Spell List:
0 : Detect Magic, Purify food and Drink, Stabilize, Light
1: Produce Flame, Produce Flame, *Cure Light Wounds, *Cure Light Wounds, Obscuring Mist, Entangle
2: Flaming Sphere, Bark Skin, Owl's Wisdom, Cat's Grace
3: *Cure Moderate Wounds, *Sleet Storm
4: *Ice Storm, *Cure Serious Wounds
+ domain spells
+ gnome magic
***********************************

Sam (David W): 14/12/13 -- CMD 14 -- HP 48/48 
Tuesday October 21st, 2014 4:55:16 PM

Sam continues his song as the group gets slowly surrounded by the arthropods and thier handlers. His plans to further pummel them with spells are thwarted by both his line of sight being blocked by the newcomer's spell and Magana throwing a wand at him. (It's not easy being a bard!)

Sam picks the wand up and prepares to both heal and cast nasty spells.

Actions
Inspire courage +2 continued
Pick up wand

Sam (David W): 14/12/13 -- CMD 14 -- HP 48/48 
Tuesday October 21st, 2014 4:56:31 PM

Sam continues his song as the group gets slowly surrounded by the arthropods and thier handlers. His plans to further pummel them with spells are thwarted by both his line of sight being blocked by the newcomer's spell and Magana throwing a wand at him. (It's not easy being a bard!)

Sam picks the wand up and prepares to both heal and cast nasty spells.

Actions
Inspire courage +2 continued
Pick up wand

Magana (Craig) [HP 33+12 of 81] [DR 1/-]  2d8+2=13 ; d20+15=17 ; 2d8+11=22 ;
Tuesday October 21st, 2014 8:31:52 PM

Magana takes a 5-foot step southeast (to AT25-AU26) and pulls a potion from her pack and sucks it down. (Potion of Cure Mod. (CL2) for 13 points)

AoO hits a 17 for 22dmg

CURRENT IN-PLAY INFO

AC = 19(normal) -2(rage) = 17 --- [Touch 13 -2(rage) = 11] --- [Flat N/A] --- (+2 vs.Traps)
STR = 18(normal) +4(rage) = 22

(+2IC) +2 Full-RAGE attack is Flail (+13/+8 for 2d8+9) plus Horn (+7 for 1d8+6)

RAGE (round 8 of 19)
INSPIRE COURAGE +2 hit/dmg


Coerator (Mark) -- MAGE ARMOR AC21 (AC17/16/14) -- CMD 23 -- HP 41/80 (Ki 5/7)  d20+13=19 ; d20+13=29 ; d20+13=22 ; d20+11=25 ; 2d6+9=16 ; 2d6+9=14 ; 2d6+9=18 ;
Wednesday October 22nd, 2014 6:09:37 AM

With the golem stuck fast Coer knows what to do. He channels his Ki and lets loose a flurry of punches.

while he misses with the first the following three hit the beast

~~
ooc:
use ki point to dd extra flurry punch
power flurry, with flanking and inspire couage = +13/13/13/8
hits 19/29/22/22 for miss/16/14/18 (before DR)

DM RobC - Seaspawn Combat - Round 10  d20+3=22 ; d20+16=17 ; d20+20=29 ; d20+12=21 ; 2d6+9=15 ; d20+19=33 ; d20=10 ; d10=4 ; 3d6+3=14 ; d20+7=12 ; 3d6=12 ; 3d6=7 ;
Wednesday October 22nd, 2014 6:26:49 AM

Jozhur barely manages to maintain both his balance and consciousness. He stabs at the golem before backing safely away out of its reach.

Coer isn't afraid to let his fists do the talking. Especially from the safety he has with reach. This is almost like his training days as he smacks the golem around.

Zeoll steps up to act as a target for the golem, while dodging the fiery-ball that appeared underfoot.

Terser moves to flank the golem (I think you meant AN29 rather than AM29). This position proves much better for the dwarf, and his glaive makes its mark.

Snafu casts a fly spell on himself and then heads upwards (Please make fly checks in future rounds. DC for going straight up, for example, is DC20). From this position he has a good view of the battlefield. Other than these lobsters and their riders, he can't see anything else 'hostile' nearby. Of course he can't see in the buildings, through the forest, under the water, etc, etc. But if he wants to see the glass as half-full, there are only 8 enemies in clear sight (4 lobsters + 4 seaspawn)

Aex brings out a fiery-ball of her own, and sends it straight towards one of the lobsters. (Ref save vs DC17: 22=Pass.) The lobster is so big though that the ball passes straight between two of its legs this time.

Sam picks up the healing stick (ie: the CLW wand) and gets ready to heal whoever looks to need it the most.

Magana finds some clear space and takes the time to patch a few of her wounds. Judging on the remaining enemies, she will need all the strength she can muster.

The black tentacles fade away as the spell expires.

The enemy act...

Coral Golem 3 lashes out at Zeoll. The attack fails miserably but Zeoll's shield goes up nonetheless.(Hit AC17. Nat1=Miss!) It tries to sunder the shield, but after the attack, even it realises its rock-hard, razor-sharp, corally fists somehow aren't able to damage the wood. (Sunder attack successful, but can't get past the hardness. For next round I'll need to look into whether these golems can bypass some amount of hardness)

Lobster 1 moves closer to the party, and when it is some 15ft away from Magana it lashes out with its huge right claw! (Hit AC21. Magana takes 15pts damage!. Free grapple attempt: CMB33. Magana is grappled and moved adjacent to the lobster!)

Lobster 2 scurries closer - much closer - to the group.

Lobster 3 runs north to make its way around the fiery wall.

Lobster 4 and its rider emerge from the Sleet Storm, and start to head around the buildings to the south.

Seaspawn 5 casts a spell and targets (Target chosen randomly based on alphabetical names: d10=4. Cell A4=) Jozhur!. (Jozhur must make a Fort save vs DC15 or be deaf!)

It then moves the ball-o-fire closer to Zeoll! (Zeoll to make a Ref save VS DC15 or take 14pts fire damage)

Seaspawn 6 casts a spell and targets Aexana! A fiery ray springs from the seaspawn's fingertips, but fails to hit Air-Aex. (Hit Touch AC12 = Miss!) Aex can feel the heat of the ray as it narrowly misses her, and gets the feeling that if it had connected, she might not have lived to tell the tale

Seapawn 7 has a clear view of both Snafu and Aexana. Aex can see the seaspawn cast a spell and feels ... something (Aexana to make a Will save VS DC14 or be shaken for 6 minutes!)

Seaspawn 8 may be quite far away, but does have a clear view of Snafu and Aexana. Aex may be out of range, but Snafu isn't. The seaspawn casts a spell, and a bolt of lightning strikes down upon Snafu. What's more, with Mojo directly overhead, he too takes damage! (Per your post on the 16th, "Mojo will fly above my head". Mojo to make a Ref save vs DC16 or take 12pts electric damage! Snafu to make a Ref save vs DC16 or take 7pts electric damage! Pass your save and you take half-damage)

Spellcraft checks to ID spells being cast:
Check1: DC17 Highlight to display spoiler: {Seaspawn 5 Cast: Blindness/Deafness}
Check2: DC17 Highlight to display spoiler: {Seaspawn 6 Cast: Scorching Ray}
Check3: Only Aex or Snafu can make this check. DC16 Highlight to display spoiler: {Seaspawn 7 Cast: Doom}
Check4: Only Aex or Snafu can make this check. DC18 Highlight to display spoiler: {Seaspawn 8 Cast: Call Lightning}

A bad round for the party casters, but perhaps a good round for the muscles.

--------------------------------
Map:
Sanctuary Cove Combat Map - Round 10

Green = Trees.
Tan = Dirt & Stone. If entangle was cast I would argue there were at least some weeds present in dirt/stone areas that the spell would function.
Yellow = Sand. Difficult terrain
Blue = Ice Storm. Difficult terrain
Grey = Black Tentacles. Difficult terrain
Aqua = Ice Storm. Difficult terrain

C3 - AC21, Touch 9, Flat 21 - 43dmg - Stuck for 6rnds - DR10/Adamantine and 75HP total
L1 - AC21, Touch 9, Flat 21 - CMD25 - 15ft reach
L2 - AC21, Touch 9, Flat 21 - CMD25 - 15ft reach
L3 - AC20, Touch 8, Flat 20 - CMD25 - 15ft reach
L4 - AC20, Touch 8, Flat 20 - CMD25 - 15ft reach
S5 - AC?
S6 - AC?
S7 - AC?
S8 - AC?


Zeoll (Cayzle) (AC22 - HP 45 of 45)  d20+8=21 ; d20+9=15 ; d20+9=29 ; d20+5=19 ;
Wednesday October 22nd, 2014 7:09:27 AM


LAST ROUND

Zeoll's Reflex save: 21, and the old liontaur dodges again!

OOC: When the golem tried to sunder the shield, that triggered an AoO, right? Now, even on a crit, Zeoll's max damage is 10, not enough to get past the DR, so why bother? However, Zeoll could make a sunder, disarm, or trip attack of his own in place of a melee attack, in this case, in place of the AoO. But the old weak liontaur sees little hope in that. He does think that he needs a tear or something to use when these AoO options present themselves.

NEW ROUND

Spellcraft checks: 15 and 29. Know Arcana to recognize a magical effect in place: 19 ... nope.

Zeoll sees that the lobstrosities are coming closer! His glue will suffice to hold the golem for another round, at least, and maybe Terser and Coer can take it out. So he takes a five foot step away from the golem and away from the fireball. Laying a finger on the Rod at his belt (RP, not needed to use rod), he casts extended Command on S6, to FLEE if it cannot make a Will Save vs DC 10+1+2+2+1+4=DC20.

He is using his shield for AC this round.

DM RobC - Seaspawn Combat - Round 10  d20+7=23 ;
Wednesday October 22nd, 2014 8:33:26 AM

OOC:

@Zeoll: Yep, you have an AoO up your sleeve if you want against the golem for trying to sunder your shield

FYI for others planning actions this round - Will Save:23 = Pass. The seaspawn isn't under the influence of the Command


Jeff L Snafu HP 17/53, ÀÇ 15 (T13, FF 12), CMD 16, mirror image  d20+19=19 ;
Wednesday October 22nd, 2014 8:38:08 AM

"Incoming!" Snafu yelled when he saw the lightning bolt coming. Mojo reacted very quickly, complexly avoiding the blast. Snafu managed to avoid most of it.

The pair continued to fly towards their saviours, while dropping elevation slightly. Hopefully this would put them out of the line of sight for another lightening bolt, or something much worse.

And then Snafu started casting. Suddenly a large green billowing cloud appeared. "Let's see what you had for breakfast."

Actions:
-Successful save (24 and 19); mojo has evasion so he takes no damage. Snafu takes 4
-move towards Co, and drop elevation by 5'

Spell- shadow conjuration that creates stinking cloud. Will Center it around AW22 so allies are out of range but S5, S6, L1 and L2 are affected. Will save to disbelieve DC21, if successful nauseated effect only 20% likely to occur. If save unsuccessful the stinking cloud works as normal. Fort DC vs. nauseated is 21 in either case. Sr check 19


Terser (Warren G) [22/13/19 -- CMD 23 -- HP 78/78 (raging AC 20, 42/92 hp)]  d20+16=27 ; d20+16=36 ; d20+16=32 ; d4+10=11 ; d4+10=11 ; d4+10=13 ;
Wednesday October 22nd, 2014 12:31:58 PM

Terser is eager to finish off this golem, and it shows in the flurry of his metal fists that almost rival the Captain's. He steps up to it and let his adamantine encased knuckles do his speaking for him.

5 foot step in, sheathe the glaive if possible, drop if not, full attack. second rolls should be -5 (forgot to adjust roller for iterative attack) but still a crit if these are crittable.

1st vs AC 27 for 11 damage (bypass DR)
2nd vs AC 31 (crit) 27 confirms for 24 damage (11 if no crit, bypass DR)


(StevenVdB) Aexana HP 6/54 - AC20/18/15 - +4 vs Giant - CMD 19 - +1 vs Lizards & Goblinoids   d20+11=26 ; 3d6=10 ;
Wednesday October 22nd, 2014 4:21:27 PM

(Will save vs DC14: 26 - SUCCESS)

Aex shakes of the spell that was cast at her but she's scared about the ray that just missed her... it would most certainly have killed her if it hit! It's questionable that she'll be this lucky more than once!

Leaving her Flaming Sphere where it is Aex moves 30ft higher in a 45° angle so she ends up at AQ20 at 70ft altitude. There she calls down lightning on S6... (10 damage - Reflex save DC18 for half)

(Call Lightning - 4 bolts left - NEEDS STANDARD ACTION TO CALL)
(Flaming Sphere - 6 rounds left - NEEDS MOVE ACTION TO HAVE IT MOVE 30ft)

************************************
Spell List:
0 : Detect Magic, Purify food and Drink, Stabilize, Light
1: Produce Flame, Produce Flame, *Cure Light Wounds, *Cure Light Wounds, Obscuring Mist, Entangle
2: Flaming Sphere, Bark Skin, Owl's Wisdom, Cat's Grace
3: *Cure Moderate Wounds, *Sleet Storm
4: *Ice Storm, *Cure Serious Wounds
+ domain spells
+ gnome magic
***********************************

Sam (David W): 14/12/13 -- CMD 14 -- HP 48/48 
Wednesday October 22nd, 2014 6:23:36 PM

Sam trots south towards Terser. While still continuing his spell, Sam decides it i stone to unleash spells to even out the battle. His song takes another detour as he fires a two hold person spells at the nearby riders.

Actions
Inspire courage +2 continued
Move 5 spaces south
double cast hold person on S5 and S6 (DC=20 or be held for 7 rounds)
Hero point used

Expeditious retreat still in effect

(Brock) Jozhur AC20/15/15--CMD 20--HP 13/55  d20+5=24 ; d20+13=24 ; d8+4=9 ; d8+4=7 ; 4d6=19 ;
Wednesday October 22nd, 2014 7:39:59 PM

Jozhur gets the feeling someone tried to cast a spell on him, but he seems to be unaffected by it.

Terser blows seem to have finished off the last golem, so Jozhur moves on to something else. He sheaths his sword and steps up for a clear shot.

-----------------
Sheath sword and 5 foot step to AQ30
Ranged attack at S6 hits AC24, 9 damage. Ignore the sneak dice, too far away.

If for some reason C3 is still alive, Jozhur will shoot it instead, dealing 18 damage after DR with sneak damage.


Coerator (Mark) -- KI+MAGE ARMOR AC25 (AC17/16/14) -- CMD 23 -- HP 41/80 (Ki 4/7)  d20+8=17 ;
Wednesday October 22nd, 2014 8:39:47 PM

with the final golem dispatched Coer turns to face the lobsters who have closed in quickly. He draws a javelin from its quiver as he steps forward and throws it at S6, the throw is wide however.

His eyes flashing blue for a moment he calls "COME AND GET ME", trying to keep the beast from his smaller allies.

~~
move to ar27-as28
throw javelin at S6 - hit 17; miss
use ki point to add +4 dodge bonus to AC - AC now 25 for 1 turn

Magana (Craig) [HP 18+12 of 81] [DR 1/-]  d20+15=23 ; d20+10=25 ; d20+9=22 ; 2d8+9=15 ; 2d8+9=17 ; d8+6=7 ;
Thursday October 23rd, 2014 12:41:46 AM


The speed and ease with which the giant lobster seized Magana stuns her. She quickly realizes that this creature, topped with a spell caster, will likely be more than she and her comrades can handle. Rather than free herself from the beasts pincers, she attacks its rider hoping that chopping down the spell caster will remove the fighting will from the beast.

1H Flail hits a 23 for 15 dmg
1H Flail hits a 25 for 17 dmg
Horns (if can reach) hits a 22 for 7 dmg

CURRENT IN-PLAY INFO

AC = 19(normal) -2(rage) = 17 --- [Touch 13 -2(rage) = 11] --- [Flat N/A] --- (+2 vs.Traps)
STR = 18(normal) +4(rage) = 22

1H Full-RAGE attack is Flail (+13/+8 for 2d8+7) plus Horn (+7 for 1d8+6)
INSPIRE COURAGE +2 hit/dmg

RAGE (round 10 of 19)


DM RobC - Seaspawn Combat - Round 11  d20+7=9 ; d20+7=16 ; d20+3=12 ; d20+3=9 ; d20+4=20 ; d20+4=21 ; d20+10=18 ; d20+10=25 ; d20+7=12 ; d20+7=26 ; d20+7=10 ; d20+11=22 ; 2d6+9=16 ; d20+19=28 ; 3d6+3=11 ; d20+7=17 ; 4d6=17 ;
Thursday October 23rd, 2014 8:56:09 AM

OOC: You guys are doing great! Keep it up!

Zeoll is first to react to the approaching lobsters. He steps away from the stuck golem and targets the riders of the nearest lobster, commanding him to flee. Unfortunatly it does not look to have the desired effect (Will Save vs DC20: 23=Pass). His knowledge of the seaspawn is growing, and between his arcana check and the way they shrug off his spells, he believes their Will and Reflex saves to be strong, but likely that their Fort saves are weak.

Coer retrieves a javelin from his pack, and with a 5ft runup throws it at the nearby seaspawn rider. His attack barely missing! If that wasn't enough, the minotaur flexes his muscles, taunting the enemy to come at him. (Note Zeoll posted first and his 5ft step puts him into one of the squares you wanted, so I've done my best to accomodate your step)

Terser shows his prowess and steps up to beat pummel the golem to a pile of rick. His holds his glaive in one hand and lets his other do all the work.

Aex narrowly avoids two attacks, and heads north. In her wake she brings down a bolt of lighting directly at one of the seapsawn riders (Ref Save vs DC18: 12=Fail)

Sam draws on heroic reserves and focuses as much arcane power as his small body can. He targets not one, but two seaspawn with his assault. (Will Saves: 26 & 10. S5=Pass. S6=Fail) Despite his valiant attempt, BOTH seaspawn somehow continue to move freely.

Jozhur sheathes his sword, content that Terser has dealt with the golem. He steps closer and fires an arrow directly at one of the seaspawn.

Forget being grappled, Magana just wants to kill something! The lobster has done her the great favour of bringing her close enough to attack its rider. Her flail and horns all strike cleanly!

Snafu is quick to react against the impending Lightning Bolt. Mojo moreso, as the mephit avoids all damage. The pair fly closer to their new friends. Snafu conjures a semi-real stinking cloud. It looks to do the job quite well in one particular area. (Will Saves vs DC21: 9, 16, 12, 9. All fail! Fort saves vs DC21: 20, 21, 18, 25. S5 and L1 are both nauseated! Note that based on where Snafu has placed it, Magana also has to save (Magana, Will Save vs DC21 and Fort save vs DC21. 1. Fail the Will and Pass the Fort: Nothing. 2. Fail the Will and Fail the Fort: Nauseated. 3. Pass the Will and Fail the Fort: 20% chance of being nauseated)

The enemy act...

Lobster 1 is nauseated! It releases Magana from its grapple, and steps away from the cloud.

Lobster 2 isn't though. It steps freely from the cloud and sees a tasty little gnome. (Hit AC22. Sam takes 16pts damage! Free grapple attempt. CMB28. Sam is grappled!)

Lobster 3 continues its long approach to the group

Lobster 4 runs NNW to get closer to the battle.

Seaspawn 5 is too busy throwing up to be able to do anything this round. All he can do is use his move action to keep the ball of fire chasing Zeoll (Zeoll to make a Ref save VS DC15 or take 11pts fire damage)

Seaspawn 6 is content to let his lobster have gnome for lunch. He turns his attention to Zeoll. The seaspawn casts a spell, and a fiery ray erupts from its hand striking Zeoll! (Hit Touch AC18 (rolled +7 but should have been +8). Zeoll takes 17pts fire damage!)

With the illusionary fog, Seaspawn 7 can now only see Sanfu and Aexana. But both are too far away at the moment for an attack. Instead the seaspawn casts a spell on itself.

Seaspawn 8 is still quite away from the battle, but does have a medium range spell at its disposal. It targets the ground where most of the party are concentrated. Zeoll, Coer, Terser and Jozhur now finds themselves in a field of spikes!

Spellcraft checks to ID spells being cast:
Check1: DC17 Highlight to display spoiler: {Seaspawn 6 Cast: Scorching Ray}
Check2: DC18 Highlight to display spoiler: {Seaspawn 7 Cast: Magic Circle Against Good}
Check3: DC18 Highlight to display spoiler: {Seaspawn 8 Cast: Spike Growth}

--------------------------------
Map:
Sanctuary Cove Combat Map - Round 11

Green = Trees.
Tan = Dirt & Stone. If entangle was cast I would argue there were at least some weeds present in dirt/stone areas that the spell would function.
Yellow = Sand. Difficult terrain
Blue = Ice Storm. Difficult terrain
Grey = Black Tentacles. Difficult terrain
Aqua = Ice Storm. Difficult terrain

C3 - Dead
L1 - AC21, Touch 9, Flat 21 - CMD25 - 15ft reach
L2 - AC21, Touch 9, Flat 21 - CMD25 - 15ft reach
L3 - AC20, Touch 8, Flat 20 - CMD25 - 15ft reach
L4 - AC20, Touch 8, Flat 20 - CMD25 - 15ft reach
S5 - AC19 - 39dmg
S6 - AC19 - 9dmg
S7 - AC18
S8 - AC18


Sam (David W): 14/12/13 -- CMD 14 -- HP 48/48  d20+6=11 ;
Thursday October 23rd, 2014 11:22:12 AM

Inspire courage +2 ends this round

Sam feels the iron grip of the lobster and screams in pain. Knowing that he has no chance of breaking the monster's grip he tries a gambit that only a frail bard could attempt. He lets his body go limp and plays dead. (Not extremely well though...acting=11)

Sam (David W): 14/12/13 -- CMD 14 -- HP 32/48 
Thursday October 23rd, 2014 11:23:57 AM

hp update

Terser (Warren G) [22/13/19 -- CMD 23 -- HP 78/78 (raging AC 20, 38/92 hp)]  d20+6=7 ; d20+6=13 ; d20+6=26 ; d4=2 ; d4=1 ; d4=1 ; d20+13=16 ;
Thursday October 23rd, 2014 12:17:14 PM

Knowing the little bard well, Terser sees through the acting job that Sam is trying to pull, but perhaps the lobster and its rider did not. He charges at the beast and attempts to shear through the claw that's holding his friend captive. The spikes slow down his momentum through and he is barely able to draw near enough to attack. reflex save fail, fail, pass, half move to AO26, then 5 ft step to AO 25
3 squares of spikes 2, 1, 1 damage for 4 total


Still, desperation lends speed to his limbs and he is able to take a swing at what is soon to be dinner, though hopping on one foot does little to improve his aim.
Hero point for an attack - 16 is a miss

Magana (Craig) [HP 18+12 of 81] [DR 1/-]  d20+10=17 ; d20+11=18 ;
Thursday October 23rd, 2014 1:29:58 PM


Will 17 (fail), Fort 18 (fail) = NAUSEATED

Puking her guts out, but determined not to let the lobster elude her reach, Magana steps out of the cloud toward the beast. (to AW26-AX27)

CURRENT IN-PLAY INFO

AC = 19(normal) -2(rage) = 17 --- [Touch 13 -2(rage) = 11] --- [Flat N/A] --- (+2 vs.Traps)
STR = 18(normal) +4(rage) = 22

INSPIRE COURAGE +2 hit/dmg
NAUSEATED
RAGE (round 11 of 19)

Jeff L Snafu HP 17/53, ÀÇ 15 (T13, FF 12), CMD 16, mirror image  d20+17=28 ; d20+17=34 ;
Thursday October 23rd, 2014 2:43:26 PM

Snafu cursed himself when he saw Magana vomiting, but he didn't let the thought linger. There would be time for that later.

Instead he flew directly at the nearest non-vomiting lobster and it's rider. Once in position he cast a spell that caused a wave of energy to fall over his allies. Suddenly they were moving at twice the speed.

Without hesitating Snafu cast again. This time a blinding wave of colour exploded from Snafu's hands at the lobster and rider.

Actions:
- fly into a position where Snafu is 15' away for both the rider and lobster.
- cast defensively (success 28)- haste. Targeting myself and as many allies as possible. Terser would be highest on the priority list. Probably Sam followed by Magana would be lowest.
- use hero point to cast a second spell- defensively (34 success), color spray at L2 and S6. Will DC 18

Sam (David W): 14/12/13 -- CMD 14 -- HP 32/48 
Thursday October 23rd, 2014 2:55:00 PM

Ooc-Sam should be the lowest priority for haste and most combaty spells.

Zeoll (Cayzle) (AC23 - HP 28 of 45)  d20+9=26 ; d20+9=26 ; d20+9=28 ; d20+8=22 ;
Thursday October 23rd, 2014 6:13:16 PM

Three spellcraft checks for Zeoll: 26, 26, 28!

Wowsy, all the rest of my rolls this post are going to be hideous!

Zeoll calls out the spells they are using: "That was a Scorrching Rray that got me! That one overr therre is prrotected by a Cirrcle Vs Good. And this is Spike Grrowth underr my feet! OUCH!"

Zeoll's save vs the small persistent fireball: 22, so again with no damage!

The Scorching Ray permits of no evasion, unfortunately.

The Spike Growth is a pain only if Zeoll takes a step. He considers staying put!

[OOC: I'm assuming the Haste affects Zeoll, and am increasing his AC by 1.]

Zeoll looks the enemy caster S6 in the eye and then ... realizes that he is in reach of the lobster! If he casts, the lobster will be able to take an AoO on him!

So Zeoll uses a move action to become invisible. The seaspawn may be able to sense him, but the lobster? Maybe not!

Hopefully, because he is invisible, the lobster cannot take AoOs on him. NOW the old liontaur can cast his spell. He looks the Seaspawn in the eye and tries another Extended Command: FLEE! Again, with a DC20 Will Save.

==========

DM Sanity Info

Cleric spells (underlined = cast):
0: guidance, create water, light, stabilize
1: command x2, command, bane, elf vision
2: calm emo, calm emo, hold person, faerie fire

Sorcerer spells:
Cast: 3 of 6 (mage armor x2, true strike)

Other Stuff Used:
Laughing Touch: used 0 of 7.
Channel Energy 1d6: used 3 of 7.
Fey Domain Hide Away: used 1 of 7.
Spread the Word: used 1 of 1.
Acid Vial, Alch Fire, Tanglefoot Bag x2, hero point (1 of 3).
Meta Rod: used 2 of 3

Current effects: Mage Armor (5 hours), MinoTaur's Try, Haste. Also, Mage Armor on Coer.

Coerator (Mark) -- KI+MAGE ARMOR AC25 (AC17/16/14) -- CMD 23 -- HP 41/80 (Ki 4/7)  d20+8=14 ; d20+11=15 ;
Thursday October 23rd, 2014 11:10:28 PM

Seeing the huge lobster grab Sam, Coer decides to act. He bends his knees then launches into the air, sailing over the spiked ground and landing next to l2.

His fist pounds the crustacean but bounces off its thick shell.

~~~
ooc:
[i]Blows dust off rule book[/b] - grappled, grappled, ah-ha! Both the grappler and the graplee become grappled... Grappled creatures cannot make attacks of opportunity. I hope that is right.
Jump to ar24 - as25, acrobatics check dc 15 for 15 feet; 18 - pass (did not add fast movement bonus to roll)
punch lobster l2, hit 15 - miss

(Brock) Jozhur AC20/15/15--CMD 20--HP 13/55  d20+13=26 ; d20+10=18 ; d20+10=15 ;
Friday October 24th, 2014 12:07:59 AM

"Sam! No!!"

Jozhur feels the need to get out of the spike field he has suddenly found himself in. He leaps to his left and clears the field of spikes. He looks for a target, but the others are obstructing his shot. Rather than try to shoot around his friends, he climbs onto the roof of the building next to him.

Once on the roof, the rogue looks for cover on the north end of the building to begin sniping from.

-------------
Jump to AN29, 20 feet, acrobatics check of 26 is good enough
Climb check: 18 ---> Climb to AL29
Perception: 15 ------> Is the building tall enough to have cover from L2/S6 if Jozhur moves to the North end of the building?

(StevenVdB) Aexana HP 6/54 - AC20/18/15 - +4 vs Giant - CMD 19 - +1 vs Lizards & Goblinoids   3d6=10 ; 3d6=9 ;
Friday October 24th, 2014 4:53:01 AM

Aex checks the battlefield... Magana is once again tangled up and oops... sam is grappled!

High above (worried that IF she's targetted and hit she will loose her ability to fly and plummet to the ground from a 75 ft height!) she moves the Flaming Sphere and Calls down another lightning arc...

Flaming Sphere (was last seen at BB19) rolls into L1 - damage 10 - reflex 17 for no damage

Call Lightning crashes down on AP22. Per definition: Any creature in the target square or in the path of the bolt is affected... so in fact the Lightning can hits both S6 and L2!! - Damage 9 - Both S6 and L2 make a Reflex save DC18 for Half damage.

(Call Lightning - 3 bolts left - NEEDS STANDARD ACTION TO CALL)
(Flaming Sphere - 5 rounds left - NEEDS MOVE ACTION TO HAVE IT MOVE 30ft)

************************************
Spell List:
0 : Detect Magic, Purify food and Drink, Stabilize, Light
1: Produce Flame, Produce Flame, *Cure Light Wounds, *Cure Light Wounds, Obscuring Mist, Entangle
2: Flaming Sphere, Bark Skin, Owl's Wisdom, Cat's Grace
3: *Cure Moderate Wounds, *Sleet Storm
4: *Ice Storm, *Cure Serious Wounds
+ domain spells
+ gnome magic
***********************************


DM RobC - Seaspawn Combat - Round 12  d20=14 ; d20=5 ; d20+7=8 ; d20+3=18 ; d20+7=23 ; d4=1 ; d4=4 ; d20+3=15 ; d20+3=16 ; d20+10=22 ; d20+11=25 ; d20+6=11 ; 2d6+9=15 ; d20+19=36 ; d20+11=27 ; d20+6=16 ; d20+19=30 ; d20+7=19 ; d6+3=5 ; 3d6+3=9 ; d6+3=4 ; d20+7=8 ;
Friday October 24th, 2014 6:28:42 AM

Has the Wold ever seen such a battle as this?!

Sam is well and truly caught in the massive lobsters claw. He does the only thing that comes to mind - he feigns death! (OOC: I like the ingenuity of this. I'll give the Lobster and his rider a chance to realise what is going on. Sense Motive check opposed by your acting check. S6:14 L2:5. The lobster actually fell for it!)

Terser knows the difference between Sam being really hurt and Sam acting. At the moment it looks to be a little of both. He approaches the creature and swings his glaive, but fails to make a dent in it. (FYI - Since you can make the movement in one go and needn't worry about AoOs, do you want to keep your hero point? The movement and attack can be your actions. No 5ft step needed)

Magana can do little but bring up her breakfast. It would be ironic if she'd eaten lobster. She steps free from the cloud.

Snafu flies closer to the group, before casting Haste upon them. (Snafu, Mojo, Terser, Zeoll and Coer are hastened!). With his final act, he draws on what little power reserves he has left and focuses. A spray of colour erupts from his hand! (Will Saves vsDC18: Seaspawn6 = 8 - Nat1. Lobster2 = 18 = Pass.)

Zeoll is starting to feel a little surrounded now. What's more, there is now something bigger than even he is. And it's right in front of him. He makes himself invisible, before commanding the seaspawn once again to leave! (Will save vs DC20:23 = Pass) This seaspawn does not want to move. Perhaps it was just distracted by the colour spray? (Fyi - Command is language dependant. I'll assume unless otherwise told that whenever you cast it you cast it in 'common'. In Zeoll's aging mind, he does recall the seaspawn of Gullport speaking common)

Coer jumps straight out of the spiky growth and towards the lobster. But his jump falls short! (The DC for an Acrobatics check for a 15ft long jump is DC15, however "these DCs double if you do not have at least 10 feet of space to get a running start". You needed DC30, and as a result have landed in the spikes!) (Coer takes 1pt damage and must make a Ref Save vs DC16 or have his speed halved!)

Jozhur takes a similar approach trying to jump his way free, but his jump falls short as well! (Please see above notes. You needed a DC40 Acrobatics check to achieve what you wanted) (Jozhur takes 4pts damage and must make a Ref Save vs DC16 or have his speed halved!)

Aex is worried - perhaps rightly so - that if she gets hit and falls, that 75ft is a long drop. She throws caution to the wind (she is in air elemental shape after all) and goes on the attack. She throws lightning and fire at the lobster and his rider. The lobster takes a fair punch, but the seaspawn in unscathed (Will Saves 15 & 16 : Both fails for the lobster. DM Hint: Check out my post from Round3 as to why the seaspawn may be fine)

The enemy act...

Lobster 1 steps ever so slightly away from the Stinking Cloud (Fort Save: 22 = Pass! No nausea). Both claws now try to catch Magana, and perhaps fortunately, only one does (Hit AC25. Miss AC11. CMB for free grapple: 36. [i]Magana takes 15pts damage and is grappled!)

Lobster 2 seems convinced that it has killed the puny gnome (the lobster is a mindless vermin after all). It drops Sam to the ground and turns its attention elsewhere (Sam is now prone)

Lobster 2 uses its smaller claw to swipe at Terser, but misses the dwarf! (Hit AC16 - Miss!) Zeoll though is a much bigger target for its much bigger claw. The claw grasps Zeoll tightly around his midriff and pulls him in (Hit AC27. CMB for free grapple: 30. Zeoll takes 16pts damage and is grappled!

Lobster 3 continues its journey around the buildings and spell effects.

Lobster 4 now moves in closer from the south

Seaspawn 5 is content to watch his mount squash the life from Magana. The caster turns his attention to the next nearest threat: Coer! A sparkling ray flies from his palm and strikes Coer! (Touch attack hits Touch AC19. Coer must make a Fort Save vs DC14. Fail=5pts strength loss. Pass=2pts strength loss.). With his move action, the seaspawn sends the ball-o-fire after Terser! (to Terser to make a Ref save VS DC15 or take 9pts fire damage. Pass=No damage)

Seaspawn 6 is captivated by the pretty colours Snafu is throwing his way.

Seaspawn 7 narrows its eyes. It doesn't cast a spell... yet?

Seaspawn 8 fires a blast of ice towards Jozhur. The icicle is weak and melts before it even reaches the rogue (Hit Touch AC8 - Nat1! Miss!)

Spellcraft checks to ID spells being cast:
Check1: DC16 Highlight to display spoiler: {Seaspawn 5 Cast: Ray of Enfeeblement}
Check2: DC16 Highlight to display spoiler: {Seaspawn 8 Cast: Water Domain Spell-like ability - Icicle}

--------------------------------
Map:
Sanctuary Cove Combat Map - Round 12

Green = Trees.
Tan = Dirt & Stone. If entangle was cast I would argue there were at least some weeds present in dirt/stone areas that the spell would function.
Yellow = Sand. Difficult terrain
Blue = Ice Storm. Difficult terrain
Grey = Black Tentacles. Difficult terrain
Aqua = Ice Storm. Difficult terrain

C3 - Dead
L1 - AC21, Touch 9, Flat 21 - CMD25 - 15ft reach
L2 - AC21, Touch 9, Flat 21 - CMD25 - 15ft reach - 19dmg
L3 - AC20, Touch 8, Flat 20 - CMD25 - 15ft reach
L4 - AC20, Touch 8, Flat 20 - CMD25 - 15ft reach
S5 - AC19 - 39dmg
S6 - AC19 - 9dmg
S7 - AC18
S8 - AC18


Sam (David W): 14/12/13 -- CMD 14 -- HP 32/48  d20+11=16 ;
Friday October 24th, 2014 6:54:13 AM

Having escaped from the lobster claw in a very bard-like way, Sam finds himself facedown in the dirt. He knows that if the beast sees him alive, it might easily snatch him up again. He also knows that the team needs his support. Shaking with fear, Sam does his best to sing as quietly as he can to cast an invisibility spell on himself. (Sing=16 to cast invisibility quietly)

If he is able to become invisible, he stands up.

Jeff L Snafu HP 17/53, ÀÇ 15 (T13, FF 12), CMD 16, mirror image  d20+13=33 ;
Friday October 24th, 2014 10:02:19 AM

Snafu studied the battlefield. One ally was down and then up. Another was clearing their stomach of its contents. A third was flying around half unconscious. All were gravely wounded. Meanwhile, more enemies were closing in.

He knew he had to slow the charge. He had to buy his new friends more time.

Cutting above the shadow stinking cloud spell he began casting. Another illusionary wall suddenly appeared, cutting off the approach of the lobster and rider to the north.

Actions:
1) fly above the stinking cloud and turn towards Magana. Acrobatics check to avoid AOO 33 (nat 20)
2) cast minor image, summoning a wall that runs from the building to the north to the building to the west. Will DC 19 if interacted with. Goal: to further delay the lobster to the north, while getting in range of Magana to help her next round.

(Brock) Jozhur AC20/15/15--CMD 20--HP 9/55  d20+11=19 ; d20+11=25 ; d8+2=10 ; 4d6=10 ; d20+11=18 ; d8+1=3 ; 4d6=19 ;
Friday October 24th, 2014 10:31:04 AM

Jozhur notices the seaspawn he is after has been stunned by their new acquaintance, now is his chance. He moves forward to shoot around Zeoll and sends two quick shots at the awestruck seaspawn.
------------------------------
Move to AM27. Shall we say a dwarf does not provide soft cover for a seaspawn riding on top of a giant lobster?

First attack on S6 hits AC25, 10 damage plus 10 sneak attack damage.

Hero point attack hits AC 18 for 3 damage plus 19 sneak attack damage.
Assuming both attacks hit the stunned target, S6 takes 42 damage.

Magana (Craig) [HP 3+12 of 81] [DR 1/-]  d20+11=12 ;
Friday October 24th, 2014 3:52:23 PM


Fort save NAT 1 (remains NAUSEATED, can only make a move action, not the standard action needed to break the grapple)

Magana leaks blood and bile from within the clutches of the giant lobster, struggling weakly as as her life leaks out onto the sand.



Zeoll (Cayzle) (AC23 - HP 12 of 45)  d20=3 ; d20=2 ;
Friday October 24th, 2014 5:03:04 PM

OOC: I'm assuming that the lobster lifted Zeoll out of the spikes; that is, that he did not get dragged through them as he was brought closer, incurring damage and a chance of thorn-in-paw.

BTW: Liontaurs should totally have the ability to use a first level summons to call a mouse that can cure movement penalties inflicted by caltrops, spike growth, etc.

Zeoll, in the lobster's claw, gasps as his middle is squeezed. Wounded by fire and claw, he feels he is about to die [12 hp left, so one more squeeze will likely put him into the negatives]. He could try to wriggle free, but it is clearly impossible. [CMB+3 vs CMD25 = fail on a nat 20].

Can he cast a spell? [Concentration 1d20+CL5+4Cha vs DC10+1+lobster's CMB 19 ... 1d20+9 vs DC30 ... fail on a nat 20.]

Would a laughing touch of the fey save him for even one more round? No, the touch is a mind-affecting power, and the lobster has no mind to affect. If he could even concentrate to do it. [OOC: Also assuming concentration checks are required for spell-like and supernatural abilities, so no.]

Could he even lash out with a paw, hoping to hurt the thing? [Attacking at -2 with shield and -2 grappling, Zeoll is a 1d20-3 to hit AC21 for 1d4-1. This option has a 5% chance of success on a nat 20.] And he does have two paws.

Going down fighting, Zeoll tries to claw at the monster, hoping against hope for amazing luck. [OOC: Just rolling d20s raw; too discouraging to roll those 1d20-3 and hope for 17s!]

d20=3 ; d20=2

The old liontaur bats feebly at the crustacean, completely ineffectually.

Zeoll hopes his friends can save him before he dies. He does not want to see Lord Gargul. Again.

Zeoll (Cayzle) (AC23 - HP 12 of 45)  d20=12 ;
Friday October 24th, 2014 10:47:20 PM


Hey wait! Hasted Zeoll making a full attack gets an extra attack!

d20=12

Not the nat 20 he was looking for. :-(

Terser (Warren G) [22/13/19 -- CMD 23 -- HP 78/78 (raging AC 20, 38/92 hp)]  d20+9=22 ; d20+11=23 ; d20+11=20 ; d20+11=20 ; 2d10+11=23 ; 2d10+11=22 ; 2d10+12=23 ; 2d10+12=20 ;
Saturday October 25th, 2014 10:42:50 AM

apologizing for brevity and lateness - phone posting this time. And sure, I'll use that hero point this round!

Terser nimbly hops over the ball of fire (reflex 22, 5 ft to AN29) and using the speed that's energizing his body to hack this lobster and rider to pieces, starting with the claw holding Zeoll.

(Vital strike power attack
1 attack vs claw, AC23 for 23 damage
Haste attack vs rider AC20 for 22 damage
hero point attack vs rider AC20 for 23 damage

Rider should now also be in range for AoO if it decides to cast)



Zeoll (Cayzle) (AC23 - HP 12 of 45) 
Saturday October 25th, 2014 11:43:15 AM


"Many trrue thanks, my good dwarrf!" says Zeoll, hoping Terser kills the beast.

Coerator (Mark) -- hastened MAGE ARMOR AC22 (AC17/16/14) -- CMD 23 -- HP 41/80 (Ki 4/7)  d20+9=27 ; d20+9=28 ; d20+9=18 ; d20+9=28 ; d20+9=13 ; d20+3=9 ; 2d6+6=12 ; d6=6 ; 2d6+6=10 ;
Saturday October 25th, 2014 6:30:19 PM

Multiple magics wash over Coer and he begins to move faster, yet feels his strength fade.

Seeing Zeoll getting squeezed however, he forgets the magic begins to pound on L2.

~~~
ooc: fort save, pass on 27, Coer is partially enfeebled,-2 strength for x rounds
Coer is hastened, +1 bonus on attack rolls and a +1 dodge bonus to AC and +1 melee during full attack
Power flurry of blows with haste +9/+9/+9/+4 and secondary horn swipe +3

hits 28/18/28/8/9 for 12+6 electric/miss/10/miss/miss damage



(StevenVdB) Aexana HP 6/54 - AC20/18/15 - +4 vs Giant - CMD 19 - +1 vs Lizards & Goblinoids   3d6=14 ; 3d6=8 ; 3d6=9 ; 3d6=10 ;
Monday October 27th, 2014 6:11:47 AM

Aex has her Flamin sphere further chase L1 (damage 14 - DC 14 for none)

Secondly another lightning crashes into L2 (damage 8 - DC 18 FOR HALF)

---------------------------------------------

(Call Lightning - 2 bolts left - NEEDS STANDARD ACTION TO CALL)
(Flaming Sphere - 4 rounds left - NEEDS MOVE ACTION TO HAVE IT MOVE 30ft)

************************************
Spell List:
0 : Detect Magic, Purify food and Drink, Stabilize, Light
1: Produce Flame, Produce Flame, *Cure Light Wounds, *Cure Light Wounds, Obscuring Mist, Entangle
2: Flaming Sphere, Bark Skin, Owl's Wisdom, Cat's Grace
3: *Cure Moderate Wounds, *Sleet Storm
4: *Ice Storm, *Cure Serious Wounds
+ domain spells
+ gnome magic
***********************************

DM RobC - Seaspawn Combat - Round 13  d20+24=44 ; 2d6+9=17 ; d20+4=10 ; 3d6+3=9 ; d8=7 ; 7d6=27 ; d20+3=17 ; d20+3=20 ;
Monday October 27th, 2014 6:22:39 AM

Sam casts an invisibility spell on himself. The seaspawn bares its teeth his way as he completes the spell. Now invisible, Sam stands up - yet the seaspawn keeps its gaze firmly locked on him.

Snafu turns to fly towards Magana, whilst placing a minor image of a wall behind him. He hopes to slow the advance of the lobster to the north. But will a minor image be as successful in deterring it as the major image was? (OOC: Please advise the square you with to move to. I've taken a best guess)

Jozhur takes aim at the seaspawn - but alas - it is no longer stunned! Snafu's spell lasted throughout last round but the seaspawn is back to normal now. And against a fully aware foe, only one of Jozhur's shots finds its target.

Magana can do nought but vomit what little remains in her stomach. And a few drops of blood. That can't be good.

Aex sends her flaming sphere after Lobster 1 - but the creature steps over it at the last moment (Ref Save vs DC14: 17 = Pass). Her next act is to send a bolt of lightning down on Lobster 2. The riders may not be affected by her bolts, but the lobsters sure are! (Ref saves 17 & 20)

Zeoll opts to go down swinging. It's not his usual tactic in combat, but this kitt has claws. Unfortunately his claws just aren't up to the mark today.

Terser steps away from the ball of fire to hack into the lobster (OOC: I'm assuming you meant step to AN24 not AN29?). His first target - the unusally large and sharp claw that is holding Zeoll. His attack against the claw is good and surprisingly it easily splits the limb in two! Zeoll is released, as the claw is shattered. (OOC: Your attack I'm assuming is a sunder attack - you are targetting a natural weapon - and since the lobster is grappling it can't AoO back)

Terser then turns his attention to the rider, and in a super-dwarfian display of combat, he skewers the rider on his glaive! The rider falls backwards, lifeless, upon the lobster.

Coer leps into the fray, weakened but still fighting. Fists, horns, knees - Coer throws everything he has at the lobster.

But the lobster - sans one claw - still stands.

The enemy act...

Lobster 1 - with Magana clutched in its claw - tightens its grip. Magana can feel the blood ooze from the wound and pour down her legs. And with it, she finds the soft embrace of darkness (CMB to maintain grapple: 44! Nat 20. Ouch. Magana takes 17pts damage! After DR-1, that means 16 pts damage which I think puts Magana at -1HP and dying) The lobster drops Magana's dying body onto the sandy stoney ground.

Lobster 2 has been declawed! And with no rider to direct him, it lashes out with its smaller claw at Terser, but misses miserably (Hit AC10 - Miss!)

Lobster 3 carefully approaches the wall in front of it. The lobster waits patiently for its rider to act

Lobster 4 edges his rider closer to the combat

Seaspawn 5 moves the ball-o-fire towards Terser once move (Terser to make a Ref save VS DC15 or take 9pts fire damage. Pass=No damage). It then takes aim at Coer! (Coer must make a Fort save vs DC15 or go deaf!)

With the wall now in place, Seaspawn 7 can only see one target: Aexana. It takes careful aim as it fires off a spell centred right next to her. Aex hears a deafening noise, and then feels... nothing(Aexana takes 7pts sonic damage!) With her form now back to that of a gnome, Aexana plummets 75 feet to the hard earth below (So um, with an additional 7D6 points of falling damage, Aex makes quite a mark on the ground)

Seaspawn 8 targets a square east of Jozhur and south of Zeoll. (Zeoll and Jozhur must make a Will save vs DC15. Jozhur Fail = Warped bow. Zeoll Fail = Warped Shield!)

Terser has discovered the weakspot to the lobsters. But it may be too late...

Spellcraft checks..
Check1: DC17 Highlight to display spoiler: {Seaspawn 5 Cast: Blindness/Deafness}
Check2: DC17 Highlight to display spoiler: {Seaspawn 7 Cast: Sound Burst}
Check3: DC17 Highlight to display spoiler: {Seaspawn 8 Cast: Warp Wood}

--------------------------------
Map:
Sanctuary Cove Combat Map - Round 13

Green = Trees.
Tan = Dirt & Stone. If entangle was cast I would argue there were at least some weeds present in dirt/stone areas that the spell would function.
Yellow = Sand. Difficult terrain
Blue = Ice Storm. Difficult terrain
Grey = Black Tentacles. Difficult terrain
Aqua = Ice Storm. Difficult terrain

C3 - Dead
L1 - AC21, Touch 9, Flat 21 - CMD25 - 15ft reach
L2 - AC21, Touch 9, Flat 21 - CMD25 - 15ft reach - 51dmg
L3 - AC20, Touch 8, Flat 20 - CMD25 - 15ft reach
L4 - AC20, Touch 8, Flat 20 - CMD25 - 15ft reach
S5 - AC19 - 39dmg
S6 - AC19 - dead
S7 - AC18
S8 - AC18


(StevenVdB) Aexana DEAD  
Monday October 27th, 2014 6:29:39 AM

FIIEEEEEUUUIWWWWW......


THOMP... Thud... thud......


...?.?....

Zeoll (Cayzle) (AC23 - HP 27 of 45)  d20+9=18 ; d20+9=29 ; d20+9=18 ; d20+15=33 ; d8=8 ; d8=2 ;
Monday October 27th, 2014 6:47:52 AM


Zeoll's three spellcraft checks: 18, 29, 18 = check x3.

Zeoll sees Aexana fall -- is she clearly dead? The rest of this post assumes so ... if not Zeoll would try to help her.

But first, save vs Warp Wood: Will Save 33 passes.

Zeoll goes invisible with a move action, and then casts Cure Moderate Wounds on himself, sacrificing a calm emotions spell to do so. He cures 15 hp ... and remains invisible until the start of his next turn.

==========

DM Sanity Info

Cleric spells (underlined = cast):
0: guidance, create water, light, stabilize
1: command x2, command, bane, elf vision
2: calm emo x2, hold person, faerie fire

Sorcerer spells:
Cast: 3 of 6 (mage armor x2, true strike)

Other Stuff Used:
Laughing Touch: used 0 of 7.
Channel Energy 1d6: used 3 of 7.
Fey Domain Hide Away: used 2 of 7.
Spread the Word: used 1 of 1.
Acid Vial, Alch Fire, Tanglefoot Bag x2, hero point (1 of 3).
Meta Rod: used 2 of 3

Current effects: Mage Armor (5 hours), MinoTaur's Try, Haste. Also, Mage Armor on Coer.

Jeff L Snafu HP 17/53, ÀÇ 15 (T13, FF 12), CMD 16, mirror image  d20+9=24 ; d20+9=24 ;
Monday October 27th, 2014 10:11:03 AM


With two allies down, Snafu took action. Suddenly a ray exploded from his hand and struck the lobster on Magana. Seconds later another struck the lobster coming from the south.

Then Snafu turned and landed on the building to his immediate south. Somehow he had to get Magana out of there. If she were about 800 pounds lighter they might pull her out, but she wasn't. They needed to keep the creature distracted until healing help arrived.

Actions:
-move onto roof of the building to the immediate south.
-cast blinding ray on L1 and L4. Both hit... Using hero point.
-if the lobsters have 8 HD or more they are dazzled for one round. Otherwise they are blinded for one round.


Magana (Craig) [HP -14 of 81] [DR 1/-]  d20=14 ;
Monday October 27th, 2014 2:52:38 PM


( Temporary HP's from Rage are lost, so she is actually at -13, DC23 FAILS, is now at -14 - will meet Gargul in 3 rounds )


Terser (Warren G) [22/13/19 -- CMD 23 -- HP 78/78 (raging hasted AC 21, 38/92 hp)]  d20+11=23 ; d20+6=21 ; d20+11=31 ; d20+11=31 ; d10+11=21 ; d10+11=20 ; d10+11=14 ; d10+11=13 ;
Monday October 27th, 2014 3:43:08 PM

thanks for the space correction - was hard to see what row it was on my phone.

Terser wants to jump to Aexana's aid, but there is still a giant crustacean in between himself and the fallen gnome. Little else to do but continue the beat down.

Attacks vs L2
Attack 1 - AC 23 for 21 damage
Attack 2 - AC 21 for 20 damage
Haste Attack - AC 31, crit confirm (double 20! a little too late...) for 27 damage

If the first two attacks finish it, the haste attack could also double for a potential AoO if an enemy comes within range.


Jeff L Snafu HP 17/53, ÀÇ 15 (T13, FF 12), CMD 16, mirror image 
Monday October 27th, 2014 5:10:57 PM

OOC: it would take Aex about 3 seconds to fall 75 feet. If there is any chance that my familiar can make it over there to catch Aex in time, Mojo will go for it.

Mojo can carry about 100 pounds in flight and Aex is only a gnome, so it might be possible. Though time wise... It could already be splatville

DM Rob: It's a nice thought however the action that caused the event to occur was during the enemies round (6 seconds). Meaning 3 seconds for them to cast the spell that hurt Aex, and then the remaining 3 was Aex falling.

I can't find any definitive rules on time to fall. 3.5 had "the character falls 150ft in the first round" and there seems to be a non-official consensus on the paizo forums that this has been changed to 500ft in Pathfinder


Zeoll (Cayzle) (AC23 - HP 27 of 45) 
Monday October 27th, 2014 8:25:38 PM


OOC: Yeah, nothing but a readied action or a Feather Fall spell would have saved him. But Zeoll cannot cast Feather Fall, alas.

Jeff L Snafu HP 17/53, ÀÇ 15 (T13, FF 12), CMD 16, mirror image 
Monday October 27th, 2014 10:00:33 PM

OOC: Can't blame a Mephit for trying!

(Brock) Jozhur AC20/15/15--CMD 20--HP 9/55  d20+4=16 ; d20+11=26 ; d8+2=7 ; d20+10=19 ;
Tuesday October 28th, 2014 12:13:52 AM

Things are to starting to look a little dire. "Someone get
to Aex and Magana, I'm afraid my healing skills are useless! "


Jozhur fires an arrow at one of the sea spawn, hoping to help clear the way. Then he climbs the building next to him.

-----------------
Will save: 16, pass
Ranged attack at S5 hits AC26, 7 damage
Climb check:19, climb building to west

DM RobC - Seaspawn Combat - Round 13 
Tuesday October 28th, 2014 5:10:57 AM

OOC: Going to give David and Mark a bit more time...

DM RobC - Seaspawn Combat - Round 14  d20+3=8 ; d4+3=4 ;
Tuesday October 28th, 2014 6:26:10 AM

Aex opens her eyes. Her treeshape spell has ended. She is surrounded by nature. The morning sun shining down on her, the palm trees behind her, the beach in front of her, and the azure sea lapping at the shore. The gentle sound of the waves as they break and the fresh sea air make this seem like the perfect way to spend a lazy day.

This is the island where she completed the greenmage ritual.

Did she imagine being in combat? Was that all a part of the treeshape spell?

--------------------------------

There is no doubt in Zeoll's mind that Aexana's body is lifeless. The spirit of the happy gnome is no longer in this plane. Zeoll does not want the same to happen to him. He turns himself invisible and cures some of his wounds.

Snafu moves to the building immediately to his south, and casts a blinding ray at the lobster that just attacked Magana. The lobster pauses it's actions. (L1 is blind for 1 round. There is no square you can be at that puts both L1 and L4 within 30ft of you - the range of the Blinding Ray. Please keep your hero point)

Magana feels herself at peace. The battle was glorious. She can only hope that if she meets Gargul this day that he finds her worthy.

Terser brings the pain to Lobster 2! He notices it's armor is tougher around its body than on its 'combat claw'. But that makes no difference to him. For those who have never seen a hastened raging dwarf, it is a sight to behold. Fists, knees, elbows. The dwarf is a machine that tears through the lobster.

Jozhur shrugs off the spell that targetted him with ease. All it does is make him a little tougher. Jozhur lines up a seaspawn and lets fly with another arrow, dead on target.

The enemy act...

Lobster 1 remains still, its claws lowered. (Blinded!)

Lobster 3 is spurred to proceed through the wall, but it determines the wall to be too dangerous (Will Save: 8 = Fail!). Frustrated at the lack of targets and the wall that came from nowhere, the rider directs the lobster the long way around the building.

Lobster 4 maintains its position, guarding the southern exit.

Seaspawn 5 can't spur his mount to move. Well, he could, but steering a blind mount could prove troublesome. He can spy Mojo and Snafu on the top of the building, and unleashes a ball of force against the familiar (Mojo takes 4pts damage!).

Seaspawn 7 is busy riding his mount around the building.

Seaspawn 8 dare not push his mount into the spiked growth. Instead, he casts a spell targetting Terser, Zeoll and Coer. (Terser, Zeoll and Coer must make a Will Save vs DC15. Pass: Nothing happens. Fail: Your metal equipment feels colder)

Spellcraft checks..
Check1: DC16 Highlight to display spoiler: {Seaspawn 5 used Evocation School ability: Force Missile}
Check2: DC17 Highlight to display spoiler: {Seaspawn 8 cast: Chill Metal}

--------------------------------
Map:
Sanctuary Cove Combat Map - Round 14

Green = Trees.
Tan = Dirt & Stone. If entangle was cast I would argue there were at least some weeds present in dirt/stone areas that the spell would function.
Yellow = Sand. Difficult terrain
Blue = Ice Storm. Difficult terrain
Grey = Black Tentacles. Difficult terrain
Aqua = Ice Storm. Difficult terrain

L1 - AC21, Touch 9, Flat 21 - CMD25 - 15ft reach
L3 - AC20, Touch 8, Flat 20 - CMD25 - 15ft reach
L4 - AC20, Touch 8, Flat 20 - CMD25 - 15ft reach
S5 - AC19 - 46dmg
S7 - AC18
S8 - AC18


Zeoll (Cayzle) (AC23 - HP 27 of 45)  d20+9=10 ; d20+9=22 ; d20+15=21 ; d20+15=19 ; d20+20=23 ; d20+8=12 ;
Tuesday October 28th, 2014 7:14:09 AM

Spellcraft checks: Zeoll recognizes the Chill Metal, lol. Which he easily resists, not that he has much metal on him at all.

Zeoll, no longer invisible, targets S8 with his Hold Person spell. The save DC is base 10 +2lvl +4wis +2bloodline +2feats +1cradled = Will DC21.

Then he moves to AO-AP-20-21, thinking about taking cover behind the fallen lobster. While he is there, a finger on that wall (and a 19 Will save) suffices to tell him the wall is an illusion. With his hasted movement, he decides to keep on trucking, ending up at AK-AL-21-22.

Hopefully Perception 23 and Survival (tracking) 12 and scent will suffice to give him some ideas about where the other enemies are.

==========

DM Sanity Info

Cleric spells (underlined = cast):
0: guidance, create water, light, stabilize
1: command x2, command, bane, elf vision
2: calm emo x2, hold person, faerie fire

Sorcerer spells:
Cast: 3 of 6 (mage armor x2, true strike)

Other Stuff Used:
Laughing Touch: used 0 of 7.
Channel Energy 1d6: used 3 of 7.
Fey Domain Hide Away: used 2 of 7.
Spread the Word: used 1 of 1.
Acid Vial, Alch Fire, Tanglefoot Bag x2, hero point (1 of 3).
Meta Rod: used 2 of 3

Current effects: Mage Armor (5 hours), MinoTaur's Try, Haste. Also, Mage Armor on Coer.

Terser (Warren G) [22/13/19 -- CMD 23 -- HP 78/78 (raging hasted AC 21, 38/92 hp)]  d20+7=17 ; d6=2 ;
Tuesday October 28th, 2014 1:35:05 PM

Will save 17 - pass

Tired of the pain in his feet (among other places), Terser channels his power to heal himself (and those around him). 2 healing to Terser, Sam, Zeoll, Coer, Jozhur (2 of 4 channels used) He then moves to help the fallen taur, since the channel didn't effect Aexana who must be beyond his ability to help. move to AS23



Zeoll (Cayzle) (AC23 - HP 29 of 45) 
Tuesday October 28th, 2014 1:43:16 PM


OOC: Updating hit points. "Thanks Terrserr," Zeoll calls.

(StevenVdB) Aexana DEAD  
Tuesday October 28th, 2014 2:03:09 PM

Aex feels completely happy... She has experienced being truely connected with mother wold.
Now on the beach of this wonderful island she starts doubting... It's so nice and peaceful here! There's no pain, no evil... Why not stay here!!



Jeff L Snafu HP 17/53, ÀÇ 15 (T13, FF 12), CMD 16, mirror image  d20+9=28 ;
Tuesday October 28th, 2014 2:25:35 PM

"The cloud isn't completely real" Snafu called out when he saw his new companions moving towards it. "Mojo, create a path."

Mojo started casting, summoning a five foot tall wall of wind from east to west through the cloud.

Meanwhile Snafu fired another ray, hitting the lobster directly in front of Magana.

Actions:
1) warn Allies about shadow spell (stinking cloud)
2) mojo summon wind wall through the stinking cloud. He goal is to create a path to Magana and the lobster.
3) blinding ray... Hit ÀÇ 28. Lobster in front of Magana.

Magana (Craig) [HP -15 of 81] [DR 1/-]  d20=3 ;
Tuesday October 28th, 2014 3:50:19 PM


( not a natural 20, Magana does not stabilize, is unconscious )


(Brock) Jozhur AC20/15/15--CMD 20--HP 9/55  d20+11=24 ; d20+11=22 ; d8+2=9 ;
Tuesday October 28th, 2014 5:54:09 PM

Jozhur maintains his relatively safe position and lets another arrow loose.

-----------
Ranged attack hits AC24, 9 damage to S5

Sam (David W): 14/12/13 -- CMD 14 -- HP 32/48 
Tuesday October 28th, 2014 7:39:01 PM

Sam gets to his senses and runs to Magana's aid. He slips past Coer and stays out of the radius of the fog. His borrowed wand is in hand.

Action:
Double move Sam to be to the left of Magana's top left square.

Expeditious retreat and invisibility in effect

Coerator (Mark) -- hastened MAGE ARMOR AC22 (AC17/16/14) -- CMD 23 -- HP 41/80 (Ki 4/7)  d20+9=17 ; d20+9=10 ; d20+9=29 ; d20+9=15 ; 2d6+7=14 ; d6=6 ;
Wednesday October 29th, 2014 5:24:28 AM

Coer clears the cobwebs from his mind and finds no enemies within reach. He does see a wall which Zeoll walks through.

Coer follows suit and runs through the wall and around the building. He closes on L3 and fires a stunning blow at beast (nat 20) .

~~~~
ooc: fort save; 17 - pass, not deaf
will save, Nat 1 - my metal is cold, good thing im not using any (correct me if wrong)
nat 20, not confirmed for 14 + 6 electric damage
stunning blow, L3 must make fort save vs 15 or be stunned for 1 round


Coerator (Mark) -- hastened Ki MAGE ARMOR AC26 (AC17/16/14) -- CMD 23 -- HP 41/80 (Ki 3/7) 
Wednesday October 29th, 2014 5:26:48 AM

Being in close to the beast Coer calls on his Ki to defefend the impending assault he is sure to recieve.
His eys flash blue as he prepared himself

~~~
use Ki point to boost dodge ac +4

DM RobC - Seaspawn Combat - Round 15  d20+11=16 ; d20+10=20 ; d20+4=14 ; d100=39 ; d20+11=29 ; d20+6=17 ; 2d6+9=17 ; d20+19=39 ; d20+11=12 ; d4+3=4 ; d6+3=7 ; d6+3=7 ; d4=1 ;
Wednesday October 29th, 2014 6:31:08 AM

OOC: Just a reminder folks that there is a Halloween event going on in the LnB at the moment!

Aex feels completely at peace. Perhaps she could stay here forever? Perhaps she WILL?

--------------------------------

Zeoll drops his invisibility to target one of the seaspawn with a spell. They can see him anyway, so might as well go on the offensive. The seaspawn resists the spell, and Zeoll has a nagging feeling this tactic may not have worked anyway (Will Save vs DC21:24 = Pass. A kind DM might also nudge you to look at the DM post from Round 11. Oh, and the die roll has moved to a private post I answered so you'll just have to trust me on that roll :)). Zeoll knows the basic gist of where the enemy are. They aren't trying to be stealthy at all.

Terser takes a moment from killing things to channel some much needed energy amongst the party. If only there was a piece of equipment in the group that could have amplified his channels! Since his counterpart - Sam - is out of sight, Terser safely assumes the bard has gone invisible. That means he must be conscious. Terser turns his attention to the person next most in need: Magana.

Snafu calls out that the cloud isn't real. Of course, if the enemy understand that then it could benefit them also. Mojo summons a wind wall to carve a path through the stinking cloud whilst Snafu re-blinds the lobster. (You didn't specify which squares of the cloud so I have taken best guess. Also, please advise Mojo's HP & AC in your header. Also, please advise the duration of the wall)

Jozhur feels quite safe on top of the building, and fires a shot at the seaspawn near Magana's body. The arrow flies true, striking a major artery! If the arrow had only punctured just that little bit more...

Magana continues to bleed out on the ground, the lobster settled right next to her ready to deliver a death blow.

Sam quickly moves to Aexana's side. Though he may be invisible, the seaspawn on the lobster bares its teeth at him.

Coer throws caution to the wind and makes a run for it. Several metal items he is wearing feel noticeably colder (amulet, ring, headband, for example). Even the metal equipment he is not wearing feel cool (coins in your purse for example, crowbar, lantern, crossbow heads, etc).

Coer makes it around the corner of the building. Though he is a sizeable taur with 10ft reach, the lobster is bigger and has 15ft reach! The lobster swipes at him, but narrowly misses! (AoO Hit AC16 - Miss!). Coer though is far more accurate with his strike, delivering a stunning blow to the lobster. The lobster though, is not that stunned. (Fort save vs DC15: 20=Pass)

The enemy act...

Lobster 1 is once again blinded. Even blind it waves its claws in front of it. It can hear footsteps of someone approaching it, and blindly attacks where it believes someone is standing! (Perception to hear footsteps: 14. Miss chance 50%: 39=Miss!) The claw of the huge lobster swings at Sam, but it was expecting something bigger. The razor sharp claw snaps directly over Sam's head.

Lobster 3 makes a full attack on Coer! Though it's smaller claw misses, the larger and sharper claw connects! (Hit AC29 & Miss AC17. Free grab CMB: 39 - Nat20! Coer takes 17pts damage and is grappled!) The lobster then repositions Coer to "an adjacent square" - the square though is the one immediately to the south of it!

If anyone speaks abyssal Highlight to display spoiler: {Seaspawn 7 calls out: "I have one!"}

Lobster 4 is maneuvered by his rider back around the building. It lashes out at the grappled Coer, but still manages to miss! (Hit AC12 - Nat1 = Miss!)

Seaspawn 5 is coughing up blood, but calls on his reserves to send a force missile at Sam! (Sam takes 4pts damage!)

Seaspawn 7 and 8 each fire icicles at the ensnared Coer! (Coer takes 7pts cold damage + 7pts cold damage!)

And if THAT wasn't enough, the ice forming on Coer's metal items starts to cold-burn against his skin (Coer takes 1pt cold damage!)

Well well well. Most of the group are ganging up on L1 - and with Snafu locking it down with no sight, and Terser knowing it's achilles heel, it may be served up for lunch shortly. But will Coer last long enough?

Spellcraft checks..
Check1: DC16 Highlight to display spoiler: {Seaspawn 5 used Evocation School ability: Force Missile}
Check2: DC16 Highlight to display spoiler: {Seaspawn 7 used Water Domain ability: Icicle}
Check3: DC16 Highlight to display spoiler: {Seaspawn 8 used Water Domain ability: Icicle}

--------------------------------
Map:
Sanctuary Cove Combat Map - Round 15

L1 - AC21, Touch 9, Flat 21 - CMD25 - 15ft reach
L3 - AC20, Touch 8, Flat 20 - CMD25 - 15ft reach - 20dmg (out of 75HP)
L4 - AC20, Touch 8, Flat 20 - CMD25 - 15ft reach
S5 - AC19 - 55dmg (out of 56HP total!)
S7 - AC18
S8 - AC18


Terser (Warren G) [22/13/19 -- CMD 23 -- HP 78/78 (raging hasted AC 21, 40/92 hp)]  d20+13=32 ; d10+11=16 ; d20+13=30 ; 2d4+9=13 ; d20+13=29 ; d6=1 ; 2d4+9=12 ;
Wednesday October 29th, 2014 11:43:15 AM

OOC: Hahaha, yes. I believe Zeoll is hanging onto the censer since he has a few more channels than I do

A blind lobster, eh? Sounds delicious. But there's also that pesky caster on top. Not fearing any retaliation, Terser charges through the wind tunnel to get in the lobster's face and strike at the seaspawn on top.
Charge to AX25, Hit AC 32 for 16 damage vs S5, -2AC this round
Then, using the speed granted by Snafu, he lashes out at the claw with his brick breaking cestus. Not thinking it had taken quite enough damage, he drives his fist at it again, to make sure its claw is really out of commission. All clear, Sam! Mags could really use a boost!
Sunder claw hits CMD 30 for 13 damage. Hero point for a 2nd sunder if necessary, normal attack if not. Hits a 29 for 12 damage. Both hits bypass DR/hardness.

Zeoll (Cayzle) (AC23 - HP 29 of 45) 
Wednesday October 29th, 2014 12:23:18 PM


OOC: Yes, I think Zeoll has the channel headband. But he wants to cast his last divine spell before he takes off his headband of wisdom.

Zeoll takes a five foot step to 21-22-AL-AM and casts a Summon Fey Friend I. That's a full round action, and he'll roll for the result next round.

==========

DM Sanity Info

Cleric spells (underlined = cast):
0: guidance, create water, light, stabilize
1: command x2, command, bane, elf vision
2: calm emo x2, hold person, faerie fire

Sorcerer spells:
Cast: 3 of 6 (mage armor x2, true strike)

Other Stuff Used:
Laughing Touch: used 0 of 7.
Channel Energy 1d6: used 3 of 7.
Fey Domain Hide Away: used 2 of 7.
Spread the Word: used 1 of 1.
Acid Vial, Alch Fire, Tanglefoot Bag x2, hero point (1 of 3).
Meta Rod: used 2 of 3

Current effects: Mage Armor (5 hours), MinoTaur's Try, Haste. Also, Mage Armor on Coer.

Jeff L Snafu HP 17/53, ÀÇ 15 (T13, FF 12), CMD 16, mirror image  d20+9=26 ;
Wednesday October 29th, 2014 1:47:42 PM

Snafu scanned the battlefield. Mañana was still down, but Sam was close. Terser had engaged the lobster and would likely dispatch it's rider. Meanwhile, two of his allies had gone through his illusionary wall, and, judging by the sounds of battle to the west, had engaged the other two Seaspawn.

Snafu wasn't a healer. He would need to trust Sam with that. Nor was he a fighter. He would have to trust Terser with that. The battle to the west is where he was most needed.

"Mojo, with me" he ordered as he took to the skies, flying 60' due west. Once in position he summoned another blinding ray, which struck the lobster immediately south of Coer.

Actions:
-Fly 60' west. Get in position to target lobster south of Coer.
-Cast blinding ray; hit ÀÇ 26. Blind for one round.

OOC:
Mojo has fast healing in dusty environments. Would this qualify? If not, he'll look for some dust that he can throw in his face... Perhaps above the building?

(StevenVdB) Aexana DEAD  
Wednesday October 29th, 2014 2:21:58 PM

The gentle wind makes Aex's purple pink hair play around her head... the seagulls dance in the shallow water near the beach. Behind her the jungle starts... Aex is intrigued to finding out what is behind the treeline but going there possibly means not finding her way back to the beach... Out there where the Wold ends her friends are... back there in the jungle unknown adventures await...

The forest calls her... (the Woldsblood pulls the dead towards the Lands of Rest...)

Magana (Craig) [HP -16 of 81] [DR 1/-]  d20=6 ;
Wednesday October 29th, 2014 8:24:11 PM


( not a natural 20, Magana does not stabilize, is unconscious )

Magana does not dream of green pastures or mighty battles. She does not have her life flash before her eyes; does not have angst over past mistakes. She is unconscious. The red stuff of life seeps deep into the sand, and the spark of life is nigh undetectable.


(Brock) Jozhur AC20/15/15--CMD 20--HP 9/55  d20+14=23 ; d20+11=30 ; d8+2=4 ; 4d6=13 ; d20+10=19 ;
Wednesday October 29th, 2014 9:38:53 PM

The fight his East seems pretty much over. Jozhur turns his attention to the other side of the building. He sneaks across the roof and fires an arrow at one of the lobsters just as it comes into view.

------------------
Stealth check: 23
Attack hits AC30, 4 damage, additional 13 damage if able to target a flat footed opponent.

Preferred target is L3. If L3 is aware of Jozhur's presence he will target L4 if it is stunned or doesn't see him. Target S7 or S8 if he can't sneak attack the lobsters.

(Brock) Jozhur AC20/15/15--CMD 20--HP 9/55 
Wednesday October 29th, 2014 9:50:03 PM

Oh, perception check 19 to see if enemies notice him or are srunned

Jeff L Snafu HP 17/53, ÀÇ 15 (T13, FF 12), CMD 16, mirror image 
Wednesday October 29th, 2014 11:27:00 PM

OOC: quick question... If I blind a lobster this round, would it be considered flat footed on Jozhur's turn, or would it only apply the following round?

Sam (David W): 14/12/13 -- CMD 14 -- HP 32/48  2d8+1=15 ;
Thursday October 30th, 2014 12:20:48 AM

Sam uses the wand of cure moderate wounds on Magana for 15 hp.

Ooc-Sorry for bad posting. Nome Internet has been sketchy at best.

DM RobC - Seaspawn Combat - Round 15 
Thursday October 30th, 2014 3:19:54 AM

OOC: Questions have been asked about 1rnd duration spells. When do they start and when do they end?

The way I have been interpreting and applying this is that a spell with a 1 round duration takes effect in the round it was cast, and expires in the caster's next round - NOT necessarily by posting order. We don't have initiative and posting order varies too much (especially if there are missed posts). You cast a spell on someone during the party turn of round 12, it will expire at the start of the party turn of round 13.

So by this approach, in Round 15 Snafu blinded a lobster. It was blind all through that round and all through its turn. Now we are in Round 16. The lobster is no longer blind. The 1 round duration has passed. Unless Snafu blinds it again, it will have perfect vision to see Terser charge it.

Does that make sense?



Coerator (Mark) -- hastened MAGE ARMOR AC22 (AC17/16/14) -- CMD 23 -- HP 13/80 (Ki 2/7)  d20+8=13 ; d20+8=9 ; d20+8=17 ; d20+8=16 ; d20+3=23 ; d20+3=12 ; 2d6+7=10 ;
Thursday October 30th, 2014 5:47:28 AM

That was a mistake... thinks Coer as the lobster's oversized claw swings him around. Only one choice... break free.

Coer pounds on the claw hoping to crack the hard shell.

~~~
ooc:
hastened sunder flurry with extra ki blow while grappled +8+8+8+8+3
hits 13/nat1/17/16/Nat 20! not confirmed for 10 damage

DM RobC - Seaspawn Combat - Round 16  d20+11=16 ; d20+6=13 ; d20+19=20 ; d20+6=24 ; d8+3=4 ; d100=98 ; d20+11=28 ; 2d6+9=11 ;
Thursday October 30th, 2014 6:33:01 AM

The forest calls to Aex. She can hear it. Feel it with every fibre of her being. It beckons her. Enter the forest...

--------------------------------

Terser charges headlong towards the seaspawn! (I'll give you benefit of the doubt that AS23 to AX25 is a straight line, with nothing that "can hinder your movement").

But Snafu has chosen to send his blinding rays elsewhere this round. The lobster can clearly see Terser approach! It snaps its claw, but alas, misses the dwarf! (AoO Hit AC16 - Miss!).

Terser is now within range to strike at the seaspawn! He does so, putting it down once and for all. He then turns his attention to the massive claw of the lobster. It takes two attempts, but he manages to sever the claw from the creature! With it's huge claw severed, the lobster now only has a reac of 10ft.

Zeoll decides that now is the time for reinforcements. Hopefully this one will last longer than the unicorn!

Snafu determines that Coer is the one in need right now. He flies to the taurs aid, and quickly blinds the lobster to the south. (OOC: Sorry, I wouldn't consider the air or rooftops a dusty environment. The ground areas though are marked as 'dirt/stone'. It's possible Mojo could take a round to stir up some dust at ground level)

Magana can feel nought but the void. Her heart beat has practically fades away. But then she feels a bolt of energy wrack her mind...

Sam has made it to Magana in time and with a touch of the healing wand, Magana is stabilised!. Magana is now at -1HP, but stable.

Jozhur sneaks to the corner of the building and takes aim at the blinded lobster (L4). His shot dead on (OOC: Note that you were not on top of the building last round. You were at AM27 as a result of the failed jump earlier. You are unable to climb the building, move to the other side of it, and shoot all in this round. And moving stealthily would halve even that movement unless you wanted to take a penalty. I'm assuming you want to attack, so have moved you to AM31)

Coer ponders whether his haste to attack more foes may have put him in an undesirable position. With no time to think about it too deeply, he starts pounding on the claw that clutches him. The claw starts to crack very easily, but it maintains its grip.

The enemies act...

Lobster 1 now finds itself without a rider and without a claw. Still, there is a tasty dwarf ready to eat. But it is far less proficient with its undersized claw, which bashes harmlessly against Terser's armor (Hit AC13 = Miss!)

Lobster 3 has Coer in its grasp. Or... did! The lobster loses its grip on the squirming taur (CMB to maintain grapple: Nat1! Auto fail! Coer is no longer grappled!). The lobster still has its smaller claw, which is quite accurate in its attack (Hit AC24. Coer takes 5pts damage!)

Lobster 4 is blind, but can hear the sound of combat in front of it. It makes a wild strike into AF29, and pierces Coer's hide! (Miss chance 50%: 98=Hit! Hit AC28. Coer takes 11pts damage!)

Coer looks down to see the tip of the lobsters claw pierce through his shoulder from back to front. The trauma is too much, even for the Captain. With a total of 16pts damage taken, Coer is at -3pts now and dying!

Neither seaspawn 7 nor 8 have clear line of sight to any foe in range, and are unable to move their mounts (assumption being that they cannot see Snafu and he cannot see them). Seaspawn 8 can see Jozhur now, but does not look to have any spells capable of striking the rogue at this range.

It looks like Magana will live to fight another day (possibly even next round!) But can the crew rally to save Coer in time?

--------------------------------
Map:
Sanctuary Cove Combat Map - Round 16

L1 - AC21, Touch 9, Flat 21 - CMD25 - 10ft reach
L3 - AC20, Touch 8, Flat 20 - CMD25 - 15ft reach - 20dmg (out of 75HP) - 5 claw dmg
L4 - AC20, Touch 8, Flat 20 - CMD25 - 15ft reach - 17dmg
S7 - AC18
S8 - AC18


Zeoll (Cayzle) (AC23 - HP 29 of 45)  d12=6 ; d20+14=27 ; d20-1=9 ;
Thursday October 30th, 2014 7:16:16 AM


Zeoll's mind reaches out to the home of King Eberyon, pleading for help, any help, to come to the Wold from its Cradle. [OC: rolling a d12 for the summons ... 6 = leprechaun! At CN, it is two alignment steps removed from Zeoll's NG, so "it will do as you command, but it will be surly and may not follow the entire spirit of your commands." The spell lasts for 6 rounds.]

"In good King Eberyon's name," Zeoll calls to the fey in sylvan, Highlight to display spoiler: {"Please help my friends and trouble these sea things as best you can! The lobsters seem vulnerable to illusion. But be careful, oh excellent fey, because the fishy humanoids can see invisible creatures!"} [OOC: Diplomacy check, if it matters, is a 27.]

The leprechaun appears at AF20.

Zeoll wants to swap his Wis headband for the channel boster headband. He'll drop the wis headband on the ground to do so faster. Can he do that and move at the same time? How many actions will it take? Can he just choose to shake his head to let the wis headband fly off while drawing and putting on the phyalctery?

Since Zeoll has no more cleric spells left (except domain spells), the loss of wisdom will not affect his casting.

If Zeoll can also move, he moves to AM-AN-22-23 on a five foot step, or if he has a move action, he tries to climb up to AK-AL-23-24. Climb check to do so is a 9 -- the old liontaur is too weak to make it!

DM RobC: I'm happy to say that Zeoll can shake the headband from his head as a free action, if you're happy that any violent motion on the Lionfish could see the same result :) It's not a situation I've thought of, but if it's not something that is going to come up a lot, then how about we treat it like a weapon. You can 'draw it' as part of a move action. That way it also can't be abused to remove everything in one go

Sam (David W): 14/12/13 -- CMD 14 -- HP 32/48  2d8+1=5 ;
Thursday October 30th, 2014 4:44:34 PM

Sam hastily taps Magana with the wand one last time. (5 hp healed)

He gives one last look at the mighty Terser and once again abandons his brother to save the fallen captain (assuming Sam heard some scream or yell). The invisible and speedy gnome dashes back from whence he came and heads west.

Actions
Heal Magana (48 charges remain)
Run west along the building's edge. (50')

Terser (Warren G) [22/13/19 -- CMD 23 -- HP 78/78 (raging hasted AC 21, 40/92 hp)]  d20+11=24 ; d20+11=31 ; d20+11=14 ; 2d10+11=16 ; 2d10+11=26 ;
Thursday October 30th, 2014 7:58:18 PM

ooc: cure mod wand should be 2d8+3, so 2 extra hps.

Terser steps back to be able to use his glaive more effectively (5ft to AW25) and swings away at L1.
Vital Strike vs AC 24 for 16 damage
Haste attack nat 20 (no confirm) for 26 damage



Jeff L Snafu HP 17/53, ÀÇ 15 (T13, FF 12), CMD 16, mirror image  d20+9=21 ; d20+9=12 ;
Thursday October 30th, 2014 8:22:41 PM

Snafu had very few offensive options available to him. He did have a pearl of power that he could use to recall a spell, but he wouldn't have the time to use it. He had to act now, and hope that the attack bought Coer a bit more time.

Snafu raised both arms and began casting. A blinding ray exploded from both hands, one hitting each of the lobsters that had attacked Coer.

Actions:
Cast blinding ray twice (using a hero point). Hit touch ÀÇ 21 and 12 against each lobster.

Magana (Craig) [HP -16 of 81] [DR 1/-]  d20+10=29 ; 2d8+4=12 ; d20+10=20 ;
Thursday October 30th, 2014 8:43:46 PM


Magana opens her to a face full of sand and looks up to see the lobster still looming over her and Terser attracting its attention with some effective attacks. With a groan, she scrambles to her feet and (if possible) swings weakly at the beast.

CURRENT IN-PLAY INFO

AC = 19(normal) -1(fatigued) = 18 --- [Touch 13 = 13] --- [Flat N/A] --- (+2 vs.Traps)
STR = 18(normal) -2(fatigued) = 16

Hits a 29 backed up with a 20(crit!) for 24 dmg

INSPIRE COURAGE +2 hit/dmg
FATIGUED (round 1 of 22) A fatigued character can neither run nor charge and takes a --2 penalty to Strength and Dexterity.


Coerator (Mark) -- hastened MAGE ARMOR AC22 (AC17/16/14) -- CMD 23 -- HP -4/80 (Ki 2/7)  d20=8 ;
Thursday October 30th, 2014 11:23:33 PM

Having once again been bested by seafood, Coer slips into unconsciousness. Blood drains from the gaping wound in/through his shoulder as he slowly edges towards death.

~~
roll to stabilize 8 - fails

(Brock) Jozhur AC20/15/15--CMD 20--HP 9/55  d20+11=31 ; d20+11=26 ; d8+2=6 ; d8+2=5 ; d20+14=19 ;
Friday October 31st, 2014 12:26:54 AM

Jozhur punctures the lobster in front of him with another arrow, then slips around the corner of the building.

------------------
Ranged attack vs. L4, natural 20, crit confirmed with 26. 11 damage

Move to AM 29

DM RobC - Seaspawn Combat - Round 16 
Friday October 31st, 2014 12:58:07 AM

OOC: Sam - Since Nat1s on healing are rerolled, it is usually best to roll 2D8 as two separate D8 rolls and add them up. I'll give you the option - if you choose - to reroll your 2d8+1=5. For all we know you may have rolled a 1 and a 3. Your call, but given the lowest possible healing on a 2d8+1 roll IS 5, rerolling sounds like a free gift :)

DM RobC - Seaspawn Combat - Round 16 
Friday October 31st, 2014 12:59:32 AM

OOC: Magana - Just a reminder that standing up from prone is a move action that provokes an AoO. Your call if you wish to proceed with that action...

Sam (David W): 14/12/13 -- CMD 14 -- HP 32/48  d8=3 ; d8=6 ;
Friday October 31st, 2014 1:16:34 AM

Re-rolled healing a 6 and 3. I didn't now the modifier was more than +1. So this and last round should be more

Jeff L Snafu HP 17/53, ÀÇ 15 (T13, FF 12), CMD 16, mirror image 
Friday October 31st, 2014 2:18:31 AM

OOC- Brock...dont forget Jozhur's sneak attacks damage... the lobster is blind, so it's considered flat footed I believe.

(StevenVdB) Aexana DEAD  
Friday October 31st, 2014 6:04:17 AM

Aex hears and feels the forest calling to her... She wants to go find out what is on the other side...

Step by step she heads towards the forest. When near the first tree Aex takes out her sickle and carves a sign into the trunk

"Who knows... Maybe I will need to find my way back to the beach...

Then carving her way through the forest Aex walks faster and faster into the jungle. Something is calling for her and the trees tell her not te be affraid...

DM RobC - Seaspawn Combat - Round 17  d20+6=23 ; d8+3=5 ; 2d4=4 ; d20+7=17 ; d20+7=19 ;
Friday October 31st, 2014 6:31:02 AM

Aex takes her sickle from her pack and carves into the tree. She intends to leave a symbol so that she can make her way back if she was to get lost. Apparently this greenmage doesn't mind disfiguring trees. The sickly makes light work of the palm tree's think bark. However where sap should appear, instead a dark reddish brown blood appears, and oozes down the trunk.

--------------------------------

Sam uses the wand to bring Magana back from the edge of darkness, before heading to the other side of the combat zone (OOC: I'm assuming you are just moving fast rather than using the 'run' action)

Terser backsteps to put some distance between himself and the lobster, before attacking it with his glaive. It may come down to the wire to see who has dispatched more enemies in this battle - Terser or Jozhur. Terser's glaive easily punctures the lobster's shell.

Snafu starts to pull out the big guns, blinding each of the lobsters surrounding Coer. With him laying helpless and unmoving on the ground, the chances of them now finishing him off are far less.

(OOC: Craig/Magana - Please see my previous note. I believe you are at less than 10HP, and standing from prone provokes an AoO. Up to you if you want to risk receiving enough damage to drop you again...)

Coer now finds himself blissfully unconscious. The pain in his shoulder has disappeared, and the stress of captaincy no longer burdens him.

Jozhur fires on the blinded lobster, before ducking back out of sight .. er .. range. (Note you do get a sneak attack on the lobster too as it is blind)

Zeoll begs for aid to be sent. His prayers are answered in the form of a leprechaun. This could be interesting... And finally, he starts to swap his headgear around. His spells are done and now he can focus on channelling healing energy.

And sure and begorrah the small little fey man - the leprechaun - appears. "Help your friends? What, who are your friends? I don't see any other linotaurs around. Shall we stop to do a show of hands?" The leprechaun rolls his eyes in exasperation.

Zeoll keeps an eye on the Leprechaun and can tell it has cast some spell or another. Spellcraft check DC18 Highlight to display spoiler: {Major Image. And since it is being used to deceive a creature, the DM rules the Leprechaun magic rule comes into effect, meaning it works at CL8 rather than CL4}.

Snafu from his vantage point sees a rather alarming sight. The battlefield now looks rife with small, snarling men in leather armor, iron shod boots and wearing blood-red pointed hats! Knowl Arcana/Nature DC16 - Highlight to display spoiler: {Redcaps! Evil sadistic fey! As if things couldn't get any worse!} Where did they come from?! Snafu can no longer see Coer's body!

The leprechaun casually follows Zeoll "So are you going to do anything or are you just going to hide?"

The enemy act...

Lobster 1 has the choice between stabbing at the downed Magana, or attacking the dwarf who took its claw. The 'kind' DM has it attack Terser! (Hit AC23. Terser takes 5pts damage!)

Lobster 3 is blind. Though it can't make any AoO, it takes a standard action to ready attack against any square in which it believes someone is approaching it. But it can't see or hear anything...

Lobster 4 does the same.

Seaspawn 7 and Seaspawn 8 don't really have any targets in sight, other than Coer. Though Zeoll, Jozhur AND Snafu could have all moved themselves into range and provide another target, all keep their distance. Zeoll and Jozhur going so far as to distance themselves from the downed taur.

Well, the seaspawn DID have Coer in sight until this mysterious fey army appeared. Fey. Why'd it have to be fey?

The seaspawn each send icicles towards separate fey targets, but fail to hurt any of them! (Will Save vs DC20: 17 & 19 = Both Fail!)

Coer's metal items continue to freeze against his rapidly cooling body (Coer takes 4pts damage from the continuing Chill Metal spell)

--------------------------------

Note: Though as players you know the RedCaps to likely be illusory, your PCs ONLY get a Will Save vs DC20 to disbelieve them IF you first interact with them. The lobsters may now also have soft-cover from the fey folk

--------------------------------
Note from DM
For my sanity could you please ...
- List the duration of any spells or abilities you are using? This includes spells, 'rage', spell-like abilities, etc. Since we are at round 17, I'm thinking durations may be relevant.
- List the spells/slots/abilities you have available for use. Healing Channels, Blinding Rays, spells, etc.
- List the stats (AC, HP) of any familiars you may have.

Thanks for your cooperation

--------------------------------
Map:
Sanctuary Cove Combat Map - Round 17

L1 - AC21, Touch 9, Flat 21 - CMD25 - 10ft reach - 42dmg
L3 - AC20, Touch 8, Flat 20 - CMD25 - 15ft reach - 20dmg (out of 75HP) - 5 claw dmg
L4 - AC20, Touch 8, Flat 20 - CMD25 - 15ft reach - 28dmg
S7 - AC18
S8 - AC18


Zeoll (Cayzle) (AC23 - HP 44 of 45)  d6=6 ; d6=3 ; d6=1 ; d6=6 ;
Friday October 31st, 2014 7:32:16 AM

Zeoll dons the phylactery (move action) and then moves to AI-AJ-21-22.

He laughs when he sees the redcaps.

"Brrilliant!" he says to the leprechaun, replying in Common since that is what he spoke to Zeoll, right? "Please keep it up! The lobsterrs and those rriding them arre the enemy. All else are frriends! Thank you so much!"

[OOC: DM Rob, really? Those things beat every Will save I throw at them, then BOTH belive these illusions!?! Wowsy!]

Then Zeoll uses a hero point to get an extra action, and he uses it to Channel, centered on his utmost southwest corner. The 30 ft burst should affect Coer and Lobster L3 (but not the uninjured S7) and maybe Snafu if Zeoll has line of sight. And of course himself.

Channel Energy heals 15 points! Sweet!

==========

DM Sanity Info

Cleric spells (underlined = cast):
0: guidance, create water, light, stabilize
1: command x2, command / SFFI, bane, elf vision
2: calm emo x2, hold person, faerie fire

Sorcerer spells:
Cast: 3 of 6 (mage armor x2, true strike)

Other Stuff Used:
Laughing Touch: used 0 of 7.
Channel Energy 1d6: used 4 of 7.
Fey Domain Hide Away: used 2 of 7.
Spread the Word: used 1 of 1.
Acid Vial, Alch Fire, Tanglefoot Bag x2, hero points (2 of 3).
Meta Rod: used 2 of 3

Current effects: Mage Armor (5 hours), Haste?? Also, Mage Armor on Coer. Also SFFI ... This is Round 2 of 6.

Terser (Warren G) [22/13/19 -- CMD 23 -- HP 78/78 (raging hasted AC 21, 35/92 hp)]  d20+11=16 ; d20+6=19 ; d20+11=17 ;
Friday October 31st, 2014 10:03:28 AM

Raging round 15/19 (started round 3)

Hoping the situation behind the buildings to the West is going well, Terser focuses on finishing off the lobster in front of him but can't seem to line up anything. Perhaps the drunkenly swaying taur is distracting him.

(Brock) Jozhur AC20/15/15--CMD 20--HP 9/55  4d6=19 ; d20+10=25 ; d20+14=33 ;
Friday October 31st, 2014 3:47:35 PM

Jozhur wants to help his captain, but the rogue is of little use if he's dead. He slings his bow and quietly pulls himself onto the building, trying to stay out of sight of the enemies to his west.

----------------
Add 19 sneak attack damage to L4 from last round
Climb check: 25
Stealth: 33

Zeoll (Cayzle) (AC23 - HP 44 of 45) 
Friday October 31st, 2014 5:48:21 PM


OOC: Kindly DM Rob, I can still modify my turn until the DM Post, right?

Before Zeoll moves, he calls to Jozhur and Sam, "Guys, end yourr move within 30 feet of me!"

When Jozhur climbs the building, maybe he can end his move, say, on the roof 30 ft from the northern eave. Don't know Sam's plans, but maybe this can cure him too.

Then when Zeoll finishes his move, he does two new things: (1) He puts his forepaws against the side of the wall, and he holds his tower shield (his holy symbol) as high up as he can. Maybe the top edge will peek over the edge of the roof, putting Snafu and Jozhur within LOS of the Channel. (2) Then he delays his channel (delay action) until his channel can reach as many friends as possible.

Note that Jozhur did not give a map location for the end of his double move. Maybe he can edge north a bit?

OOC to DM: Highlight to display spoiler: {Yes, I am trying to get as many PCs in the Channel as I can! }

(Brock) Jozhur AC20/15/15--CMD 20--HP 9/55 
Friday October 31st, 2014 7:44:44 PM

Sure, Jozhur can move to AK26.

Jeff L Snafu HP 17/53, ÀÇ 15 (T13, FF 12), CMD 16, mirror image 
Friday October 31st, 2014 9:20:39 PM

"Redcaps!" Snafu yelled out to his allies. "Evil Fey, and there are a lot of them. Watch yourself down there."

Snafu wanted to help Coer, but he couldn't possibly blind all of the lobsters and Redcaps. Hopefully, they would think Coer was dead. Wait... was he dead?

Snafu cast Mage Armor, sharing it with Mojo. He then drew has bow and said a quick prayer.

Actions:
Cast Mage Armor- shared

DM Sanity
Spells Active:
-Mirror Image- Mojo 6 images; Snafu 4 images (roughly 2 mins left)
-Blur- Aex- (roughly 5 1/2 mins left)
-Haste (6 of 7 rounds)
-Stinking Cloud/Shadow Conjuration (7 of 7 rounds)
-Wind Wall (3 of 7 rounds)
-Mage Armor - 3 1/2 hours; Mojo and Snafu
Spells remaining:
0 level- Ghost sound, Ray of frost, Message, Mage Hand
1 level- Protection from evil, Mage armor (2), Color Spray
2 level- Resist energy, invisibility

Blinding Ray - used 5 of 9

Coerator (Mark) -- hastened ki MAGE ARMOR AC26 (AC17/16/14) -- CMD 23 -- HP 7/80 (Ki 2/7) 
Sunday November 2nd, 2014 6:38:58 AM

Coer opens his eyes in a world of pain as the positive energy flows over him and closes his wounds - and sees he is surrounded by red capped creatures.

I hope they are friendly he thinks and turns his head to see the lobster standing next to him. Using his Ki to protect him a little more he springs to his feet and punches at the lobster

~~~
ooc: Coer has no idea what spells may have been cast so is going on instinct - which is to punch the lobster

Coerator (Mark) -- hastened ki MAGE ARMOR AC26 (AC17/16/14) -- CMD 23 -- HP 7/80 (Ki 2/7)  d20+8=22 ; d20+9=27 ; d20+9=15 ; d20+9=22 ; d20+4=14 ; 2d6+7=14 ; d6=2 ; 2d6+7=17 ;
Sunday November 2nd, 2014 6:50:59 AM

Coer opens his eyes in a world of pain as the positive energy flows over him and closes his wounds - and sees he is surrounded by red capped creatures.

I hope they are friendly he thinks and turns his head to see the lobster standing next to him. Using his Ki to protect him a little more he springs to his feet and punches at the lobster

(hoping he avoids any AOO) His fist smashes against the crab as he attempts to kill it, before it can kill him.
~~~
ooc: Coer has no idea what spells may have been cast so is going on instinct - which is to punch the lobster
use ki to boost dodge bonus - total AC 26
acrobatics to avoid AOO when standing; 22
punch crab - hit 27 for 16 damage - ignore additional rolls, rolled for a flurry but cant actually do that.



Sam (David W): 14/12/13 -- CMD 14 -- HP 32/48 
Sunday November 2nd, 2014 10:35:03 AM

Sam makes his way around the north side of the building and stops as he comes across the mob of red caps. As he no longer can see Coer, he waits to see what will transpire.

(StevenVdB) Aexana DEAD  
Sunday November 2nd, 2014 1:21:46 PM

Aex is terribly shaken as the thick blood oozes down the trunk of the tree... this was not what she had intented! The blood itself causes her to feel sick... terrified... ashamed... sad... intoxicated...

The Wold turns in front of her eyes... colours fade... return brighter than ever... turn grey... lighten...

The greenmage sinks to her knees...

"What's happening?" she asks the trees...

DM RobC - Seaspawn Combat - Round 17 
Monday November 3rd, 2014 5:06:44 AM

OOC:

Hi Guys,

Googledocs is giving me grief. I've been trying to update the map, but after 30secs the spreadsheet locks up. I then refresh and the same thing happens. Over and over again.
It also means I can't access the module writeup in Googledocs for all the enemy stats!
I'll keep trying over the next hour or two, but if it doesn't work then we may need to miss a day.
Sorry!

DM Rob


DM RobC - Seaspawn Combat - Round 17 
Monday November 3rd, 2014 6:08:27 AM

OOC: Still no joy

DM RobC - Seaspawn Combat - Round 17 
Monday November 3rd, 2014 8:14:52 AM

OOC: Sorry guys... still not working!

Magana (Craig) [HP 4 of 81] [DR 1/-] 
Monday November 3rd, 2014 9:09:51 AM


(ooc:, yes, Magana stood up, enduring the AoO. "Playing dead" is not in her play book. If she is still alive after that, she does a full-round attack. Post coming in a few minutes)


Magana (Craig) [HP 4 of 81] [DR 1/-]  d20+12=23 ; d20+7=11 ; d20+6=11 ; 2d8+6=15 ;
Monday November 3rd, 2014 9:18:15 AM


(assuming an AoO didn't kill her last round)

Flail to L1 hits a 23 for 15 dmg
Flail to L1 hits a 11 (miss)
Horns to L1 hits a 11 (miss)

CURRENT IN-PLAY INFO

AC = 19(normal) -1(fatigued) = 18 --- [Touch 13 = 13] --- [Flat N/A] --- (+2 vs.Traps)
STR = 18(normal) -2(fatigued) = 16

(+2 IC, -1 fatigue) Full-round attack is Flail (+11/+6 for 2d8+7) plus Horn (+5 for 1d8+4).
INSPIRE COURAGE +2 hit/dmg
FATIGUED (round 1 of 22) A fatigued character can neither run nor charge and takes a --2 penalty to Strength and Dexterity.

Zeoll (Cayzle) (AC23 - HP 44 of 45) 
Monday November 3rd, 2014 10:45:01 AM


Just before making his heroic effort at a channel, Zeoll does one last check on his position. Can he reach Coer with his healing energy? Oops! Maybe he is off by a tiny bit? He takes a step or two as needed to ensure that the big taur is in range for the healing effect.

(StevenVdB) Aexana DEAD  
Monday November 3rd, 2014 10:56:19 AM

OoC: DUH...I'm doing some rework on my char sheet and just happened to come accros the Pearl of Power which would have allowed an extra CLW spell...

Terser (Warren G) [22/13/19 -- CMD 23 -- HP 78/78 (raging hasted AC 21, 35/92 hp)] 
Monday November 3rd, 2014 11:57:56 AM

checkin until DM has the ability to post. I'll be enjoying my bday until then ;-)

Dm Shawn 
Monday November 3rd, 2014 1:17:50 PM

Ooc: Happy Birthday Warren

Jeff L Snafu HP 17/53, ÀÇ 15 (T13, FF 12), CMD 16, mirror image 
Monday November 3rd, 2014 2:02:20 PM

What's the Woldian record for most times knocked out in a single battle? MAGANA IS HARDCORE!

Magana (Craig) [HP 4 of 81] [DR 1/-] 
Monday November 3rd, 2014 3:42:52 PM


Magana's motto


Sam (David W): 14/12/13 -- CMD 14 -- HP 32/48 
Monday November 3rd, 2014 4:08:22 PM

Check

(Brock) Jozhur AC20/15/15--CMD 20--HP 9/55 
Monday November 3rd, 2014 8:01:18 PM

Happy birthday Warren!

Jeff L Snafu HP 17/53, ÀÇ 15 (T13, FF 12), CMD 16, mirror image 
Monday November 3rd, 2014 11:21:21 PM

Happy Birthday!

A good motto, and a great movie.

DM RobC - Seaspawn Combat - Round 18  d20+6=12 ; d20+11=20 ; d20+11=23 ; d20+6=23 ; d8+3=11 ; d20+11=27 ; 2d6+9=11 ; d20+3=15 ; d20+3=6 ; d6+3=4 ; d20+7=25 ;
Tuesday November 4th, 2014 4:51:10 AM

Back to our previously scheduled broadcast...

Aex watches the blood ooze from the tree. She asks them what is happening, but they don't answer her. Not a single tree or plant will speak with her. The blood that has run down the tree makes its way to the ground, where it starts to pool.

On her knees, Aex can see her reflection in the reddish brown pool. But the face she sees is not hers. Or at least, not hers as it should be. The face she sees is greatly aged. Pale hair and a wrinkled face. But there is no mistaking it. That is Aexana!

-----------------------

Magana rises - practically from the grave - back to her feet. Her blow connects, but not with the force she had hoped for. She swings her flail again (this round) connecting only once.

Terser tries to finish off the lobster, but misses on all counts.

Zeoll heads westward to get into a position to heal Coer. Doing so means exposing himself to danger, but he's ok with that. To get into the best position to heal Coer, unfortunately means that Snafu and Jozhir are outside the range of the burst. Sam and Coer though (and Zeoll, obviously), all benefit from the energy channel. As does lobster 3.

Jozhur climbs up the side of the building and starts to make his way carefully along the rooftop. There isn't a position Zeoll can maneuver to (outside the Red Caps) to be able to heal both Jozhur and Coer. THe dying Captain's needs will have to come first.

Snafu goes defensive, casting a mage armor spell on himself and sharing it with Mojo. This was turning out to be a tough battle. That he managed to go this long without mage armor is a testament to his growing skills.

Coer focuses his ki to improve his defence before he regains his footing. Both lobsters strike at him, but both miss! Refusing to go down without a fight, Coer punchs the healed lobster one more time.

The leprechaun for his part snaps his fingers in the air, and turns invisible!

Lobster 1 now finds two foes opposing it - the dwarf and the minotaur. And the minotaur just took a big chuck of shell off it! The lobster fights back with its inferior claw, and hits Magana again! (Hit AC23. Magana takes 11pts damage and is dying once more!)

Lobster 3 is surrounded by Red Caps, but only one thing tried to hit it this round. Zeoll has moved in to range for a claw to reach him, bbut the Red Caps are in the way. The mindless creature simply attack the creature that last attacked it - Coer! (Hit AC27. Coer takes 11pts damage and is dying once more!). With its second attack it tries to hit one of the Red Caps, but the fey are very tricksy (Will Save vs DC20 to disbelieve: 15 = Fail again!)

Lobster 4 attacks the fey around it. It's claws snap left and right, and the fey look to be taking damage (Will Save vs DC20 to disbelieve: 6 = Fail again!)

Seaspawn 7 fires an icicle at Zeoll! (Auto hit. Zeoll takes 4pts damage!)

Seaspawn 8 fires an icicle at the Red Caps that stand between it and Coer. The seaspawn's eyes narrow as it realises the truth of the situation (Will Save vs DC20: 25 = Pass!)

--------------------------------
Map:
Sanctuary Cove Combat Map - Round 18

L1 - AC21, Touch 9, Flat 21 - CMD25 - 10ft reach - 71dmg (4 more damage needed!)
L3 - AC20, Touch 8, Flat 20 - CMD25 - 15ft reach - 21dmg (out of 75HP) - 5 claw dmg
L4 - AC20, Touch 8, Flat 20 - CMD25 - 15ft reach - 28dmg
S7 - AC18
S8 - AC18


Zeoll (Cayzle) (AC23 - HP 40 of 45)  d20+5=12 ; d20+9=20 ;
Tuesday November 4th, 2014 6:41:11 AM


In a way, Zeoll is glad to be hit by an icicle. It implies that, like the heroes of the Lionfish, the enemy is also running out of things to cast!

Checks to figure out what this icicle thing is. Spell-like or supernatural? Bloodline or domain power? Divine or arcane? How many can it likely do? How many has each one done?

Know Arcana: 12
Spellcraft: 20

Hmmm ...

Zeoll looks around to see what his friends do. He shouts to Jozhur, "Aim at the BIG CLAW!"

OOC: Using the delay action.

DM Rob: I think unless Jozhur has ranks in Sharpshooter, he can only attempt to sunder the big claw with a melee weapon

Zeoll (Cayzle) (AC23 - HP 40 of 45) 
Tuesday November 4th, 2014 10:03:53 AM

Darn it!

:-)

Terser (Warren G) [22/13/19 -- CMD 23 -- HP 78/78 (raging hasted AC 21, 38/92 hp)]  d20+13=32 ; 2d10+11=22 ; d6=1 ; d6=3 ; d20+13=24 ; d10+11=21 ;
Tuesday November 4th, 2014 10:39:20 AM

This fight has to end quickly. Everyone's energy is running low, friends are going down left and right, and the only hope is that the enemy is running down as well.

He manages one last mighty flurry against the lobster, then spends a channel (hero point) to keep Magana afloat before running off to assist the others.

Standard action - attack lobster. AC 32 for 22 damage, haste attack vs AC 24 for 21 damage
Hero point - channel energy for 3 healing to me, magana, and the lobster (if it's not dead)
Move action - 60 foot with haste bonus, end at AL32

3 of 4 channels used
16 of 19 rounds raging


(Brock) Jozhur AC20/15/15--CMD 20--HP 9/55  d20+11=18 ; 4d6=16 ; d8+2=7 ; d20+14=20 ;
Tuesday November 4th, 2014 10:53:45 AM

Jozhur creeps along the top of the building until his enemies come into view and is surprised to see the sea of redcaps. His bow twangs and another arrow flies...

------------------
Correct Rob, Jozhur can't perform a ranged sunder and will be crushed to a pulp if he attempts a melee sunder.

Stealth: 20
Attack hits AC18, 7 damage plus 16 if stealth was successful.

Jozhur will prefer to continue targeting L4, which will result in a miss. However, if the redcaps provide partial cover to the lobsters, even from his elevated position, he would choose to target one of the seaspawn riders and score a hit.



Magana (Craig) [HP -4 of 81] [DR 1/-] 
Tuesday November 4th, 2014 2:27:02 PM


Magana is brought low yet again, but immediately stabilizes due to Terser's timely healing.


Zeoll (Cayzle) (AC23 - HP 40 of 45) 
Tuesday November 4th, 2014 2:29:13 PM

Can we get a duration check on the Haste spell please?

Zeoll (Cayzle) (AC23 - HP 40 of 45) 
Tuesday November 4th, 2014 4:09:20 PM


Zeoll has to decide if he should channel energy or something else. He is afraid that he will not do much good if he brings Coer up just to have him fall down again. And it heals the lobster, so there's that?

He tries to figure out if there is any way for him to include Jozhur and Snafu in the blast of healing energy?

Sam (David W): 14/12/13 -- CMD 14 -- HP 32/48 
Tuesday November 4th, 2014 10:22:20 PM

Sam finds himself stuck in non-action. He has no idea where the new creatures have come from and no confidence that he'll be able to overcome them in combat. He holds his position to further evaluate the situation.

Jeff L Snafu HP 17/53, ÀÇ 20(T14, FF 17), CMD 16, mirror image  d20+9=25 ;
Tuesday November 4th, 2014 11:55:24 PM

OOC: the stinking cloud expired at the end of last round. Haste expires at the end of this round.

With few other options, Snafu cast another blinding Ray. The aim was true hitting the nearest lobster.

Actions:
-move 20' closer to zeoll.
-hit l3 with blinding Ray. Hit touch AC 25

DM Sanity
Spells Active:
-Mirror Image- Mojo 6 images; Snafu 4 images (roughly 2 mins left)
-Blur- Aex- (roughly 5 1/2 mins left)
-Haste (7 of 7 rounds)
-Stinking Cloud/Shadow Conjuration- expired
-Wind Wall (4 of 7 rounds)
-Mage Armor - 3 1/2 hours; Mojo and Snafu

Spells remaining:
0 level- Ghost sound, Ray of frost, Message, Mage Hand
1 level- Protection from evil, Mage armor (1), color Spray
2 level- Resist energy, invisibility

Blinding Ray - used 6 of 9

Zeoll (Cayzle) (AC18 - HP 45 of 45)  d6=1 ; d6=1 ; d6=1 ; d6=3 ; d6=5 ; d6=6 ;
Wednesday November 5th, 2014 12:07:13 AM


Zeoll counts on the redcaps to continue to distract the lobsters. And with the one near him blinded, it cannot take AoOs any more! He decides the group needs both curing and help. He channels energy, curing 14 hp to everyone within 30 ft. Then he takes a step back five feet away from the lobsters, and then he undons his shield.

Coerator (Mark) -- hastened ki MAGE ARMOR AC26 (AC17/16/14) -- CMD 23 -- HP -4/80 (Ki 2/7)  d20-1=7 ;
Wednesday November 5th, 2014 5:11:16 AM

Coer drools on the sand and bleeds a little more.

~~
stabilize check; 7 - fail

DM RobC - Seaspawn Combat - Round 18  d20+4=16 ; d12=11 ; d20+3=16 ; d20+3=20 ; d20+7=23 ; d6+3=9 ;
Wednesday November 5th, 2014 5:39:26 AM

Aexana can see her hands in front of her. They look completely normal. Yet in the reflection of the bloody pool, they look frail and old. A vision of things to come? A vision of things that may no longer come?

--------------------------

Terser unloads, splitting the lobster shell in two ... dozen pieces. He draws on his heroic reserves to find the power to channel some healing energy to Magana. This dwarf is about death AND life.

Magana goes to the brink of death yet again, but is pulled back to life.

Jozhur gets into sniping range. The lobster hasn't seen him (Perception: 16), so his shot comes as a surprise. But the creature's tough shell deflects the arrow (Hitting AC18 isn't enough to beat a Flat AC20)

Sam stays put. It's a safe spot, he can see Terser and he has Zeoll by his side. There could be worse places to be right now.

Snafu edges closer to Zeoll. He can tell the linotaur will be channeling some more healing energy soon, and Snafu could certainly benefit from it. From his new position, he unleashes another blinding ray at the lobster.

Zeoll believes the icicle to be a spell like ability granted by the clerical 'Water' domain. They could still have a number of those up their sleeves. Whatsmore, given the power of the icicle and the spells that have been cast so far, it is a fair bet that these seaspawn have more spells at their disposal. Perhaps they cast them before combat? Perhaps they rely on very close combat to cast?

But the taur is conflicted. He needs to help Coer, but every time he does so he also heals the lobster! Throwing caution to the wind, Zeoll unleashes his energy channel (Coer, Snafu, Mojo, Zeoll, Sam and Lobster 3 are healed for 14hp)

Zeoll isn't quite sure where that invisible leprechaun has gone, but he must be here somewhere...

Coer lies on the sand drooling (OOC: Sent you an email. Zeoll healed Coer and he can act normally if he chooses. Note you provoke an AoO from L4 if you choose to stand up)

The enemy act...

Lobster 3 is blind! It can't see anyone nearby, so it readies itself to attack into the nearest square it can hear something. It lashes out at the Red Cap at AE28 (D12=11. There are 11 squares occupied around the lobster, so #11 is at AE28. Will Save vs DC20: 16=Fail again!)

Lobster 4, isn't. It attacks the Red Cap between it and Coer, and seems to realise something is 'up' (Will Save vs DC20: 20 = Pass!). It edges closer to Coer.

Seaspawn 7 fires an icicle at a nearby Red Cap and now comes to the same realisation that the other seaspawn has.

Seaspawn 8 - with no other target in range - fires an icicle at Coer! (Coer takes 9pts damage!)

Round 19 - WoW!

--------------------------------
Map:
Sanctuary Cove Combat Map - Round 19

L3 - AC20, Touch 8, Flat 20 - CMD25 - 15ft reach - 7dmg (out of 75HP) - 5 claw dmg
L4 - AC20, Touch 8, Flat 20 - CMD25 - 15ft reach - 28dmg
S7 - AC18
S8 - AC18


Coerator (Mark) -- hastened ki MAGE ARMOR AC26 (AC17/16/14) -- CMD 23 -- HP -4/80 (Ki 2/7)  d20+9=18 ; d20+9=21 ; d20+9=12 ; d20+9=20 ; 2d6+7=16 ; d20+8=27 ; 2d6+7=18 ; d20+2=17 ;
Wednesday November 5th, 2014 7:03:12 AM

ooc: i think rob had updated the map, making me think Zeoll was out of range for the channel...
well if allowed i would like to re-do round 18 and attack instead of drool
hastened power flurry at L3 +9/9/9/4, hits 18/21/12/15 for 16 damage
~~
IC: Not as unconscious as has has been the icicle explodes against Coer, leaving a layer of frost over his face. The battered and bleeding Minotaur is fading fast and lashes out at L3 one more time.

[i]How does Magana do this...[i] he thinks as he fades into blackness

~~~
icicle spell left Coer at 0hpDisabled, he uses a standard action to attack with stunning fist, hit 27 for 18 damage plus L3 must make dc15 fort save or be stunned for one round
standard action causes Coer to lose 1hp and begins dying
not sure if can stabilise roll but if so; 17 and pass

Jeff L Snafu HP 31/53, ÀÇ 20(T14, FF 17), CMD 16, mirror image  d20+9=25
Wednesday November 5th, 2014 8:53:59 AM

OOC: haste expired at the end of last round.

Snafu and Mojo let the healing wash over them. oh yaaaa... Give me some more of that good stuff

And then Snafu sent another blinding ray at the already blind lobster. His aim was true yet again.

Action- hit with another blinding Ray.

DM Sanity
Spells Active:
-Mirror Image- Mojo 6 images; Snafu 4 images (roughly 2 mins left)
-Blur- Aex- (roughly 5 1/2 mins left)
-Wind Wall (5 of 7 rounds)
-Mage Armor - 3 1/2 hours; Mojo and Snafu

Spells remaining:
0 level- Ghost sound, Ray of frost, Message, Mage Hand
1 level- Protection from evil, Mage armor (1), color Spray
2 level- Resist energy, invisibility

Blinding Ray - used 7 of 9

Zeoll (Cayzle) (AC18 - HP 45 of 45) 
Wednesday November 5th, 2014 11:18:58 AM


Zeoll uses his last hero point to make an extra move action. He moves to AM-AN-22-23. He calls out to the leprechaun in sylvan, "Most excellent Sirr Leprrechaun, they arre seeing thrrough yourr rredcaps! Please do something to help me! Another trrick, please, or some attack!"

Then he casts his Summon Fey Friend I, using a first level sorcerer spell slot to do so.

==========

DM Sanity Info

Cleric spells (underlined = cast):
0: guidance, create water, light, stabilize
1: command x2, command / SFFI, bane, elf vision
2: calm emo x2, hold person, faerie fire

Sorcerer spells:
Cast: 4 of 6 (mage armor x2, true strike, SFFI)

Other Stuff Used:
Laughing Touch: used 0 of 7.
Channel Energy 1d6: used 5 of 7.
Fey Domain Hide Away: used 2 of 7.
Spread the Word: used 1 of 1.
Acid Vial, Alch Fire, Tanglefoot Bag x2, hero points (used 3 of 3).
Meta Rod: used 2 of 3

Current effects: Mage Armor (5 hours), Also, Mage Armor on Coer.

Also SFFI ... This is Round 4 of 6. (leprechaun made an illusion, went invisible, then did unknown stuff)

Terser (Warren G) [22/13/19 -- CMD 23 -- HP 78/78 (raging hasted AC 21, 52/92 hp)]  d20+7=20 ; d20+1=6 ; d20+11=14 ;
Wednesday November 5th, 2014 11:48:52 AM

didn't move me on the map - assuming this round I'm at AL22 like i'd intended. though now that I look, i mistyped 32, which was unreachable.

Terser moves around the corner to where the fighting is happening and is momentarily stunned by the horde of creatures around the lobsters. He shakes his head a bit and realizes that something tricky has made some sort of illusion Will Save 20, pass . Still, he plays it off as well as able, pretending to shove a couple aside so that he can attack the lobster. Between his initial confusion and his playacting, his strike flies wide by a mile. He should leave the theatre to Sam.

Move to AG23
bluff to shove aside illusory redcaps - 6
attack vs L3 - 14 is a miss


(Brock) Jozhur AC20/15/15--CMD 20--HP 9/55  d20+11=15 ; d20+14=34 ;
Wednesday November 5th, 2014 12:19:11 PM

Jozhur launches an arrow at the blinded lobster, but it just bounces off its hard shell. Frustrated, the rogue just slips out of sight.

---------------
Attack vs L3: 15, miss
Stealth: 34
Move 5' north and east

(StevenVdB) Aexana DEAD  
Wednesday November 5th, 2014 3:45:24 PM

(ooc man do I hate not being part of this epic battle!! Sorry friends... Hang in there!! It's no fun on 'the other side')

Aex watches her hands... then the reflection in the puddle of blood...

"What's this... is this me years to come? Is this my soul?!? Have I done so wrong that my soul is aged and twisted? How can this be... Where are my friends... "

Aex looks around to see where her friends might be... she checks to go back to the beach... she hasn't gone far into the jungle yet has she? But... there's no trace of the coastline! In all directions she sees this vast jungle... she only carved in one tree... but blood oozes down from more trees!!

"WHAT'S HAPPENING!!!" Aex shouts in fear... she's near to panicking... in every puddle of blood she sees her own aged self. wrinkeled. ugly. Grey hair instead of her purple pink sparkly hair! This can't be happening!!!

Magana (Craig) [HP -4 of 81] [DR 1/-] 
Wednesday November 5th, 2014 6:15:50 PM


Magana makes a successful bleed attack on the turf beneath her.


DM RobC - Seaspawn Combat - Round 19  d20+10=20 ; d20+14=19 ; d20+7=8 ; d100=48 ; d12=1 ; d100=75 ; d12=2 ; d20+3=19 ; d20+11=13 ; d6+3=6 ; d20=18 ;
Thursday November 6th, 2014 4:46:41 AM

Aex begins to panic. Has she done something wrong? Is this how she IS destined to look? Or WAS destined to look? Where is everyone else? The trees she once looked to for solitude have taken that desire to the extreme. All alone. Isolated. With nothing around but the trees.

-------------------

Coer finds the ground beneath him about as stable as the deck of the Lionfish in a squall. He goes down fighting, attempting a stunning fist on the lobster. His blow connects, but the lobster is not stunned (Last rounds attack by Coer applied. Fort save vs DC15: 20=Pass) He hits the dirt once more, where his body has the presence to stabilise.

Snafu takes a moment to let the healing flow. Perhaps getting a little too comfortable with it? He brings himself back to the present, and blinds the lobster once more.

Zeoll begs the leprechaun to do something. What did it do while invisible? In the mean time, he backs up some more and begins to summon additional help.

Terser moves around the corner and can now see the commotion. Red Caps everywhere. (Terser, even if you believe you know, please make a Will Save vs DC20. If you believe the Red Caps to be real, you cannot end your turn in their square. If you pass your save, your action can happen as planned)

Even Jozhur is having difficulty striking a target! His aim is fair, but the shell of the lobster is just too strong!

Magana does her best to make sure that she leaves something behind on this island, as her blood stains the ground.

The leprechaun appears next to the blind lobster (his stealth check of 39 can't be beaten by the blind lobster's perception). "Who went and made this critter blind now? Ruined my plan!" The leprechaun casts a spell, targetting the seaspawn (Will Save vs DC14: 8=Nat1!) The seaspawn is stunned by colourful display!

The enemy act!

Lobster 3 is blind, but it lashes out blindly a the enemies around it (12 enemy squares around it. d12=1. The leprechaun! Miss chance: 48=Miss! d12=2. A Red Cap! Miss chance: 75=Hit! Will Save vs DC20: 19 = Fail again!)

Lobster 4 knows what's going on. It moves around the Red Caps to strike at the Leprechaun! (Hit AC13 = Miss!)

Seaspawn 7 is stunned by the glowing colours

Seaspawn 8 simply fires an icicle at the leprechaun (Check vs SR: 24=Pass. [i]Leprechaun takes 6pts damage!)

Has the leprechaun become seaspawn bait?

--------------------------------
Map:
Sanctuary Cove Combat Map - Round 19

L3 - AC20, Touch 8, Flat 20 - CMD25 - 15ft reach - 41dmg (out of 75HP) - 5 claw dmg
L4 - AC20, Touch 8, Flat 20 - CMD25 - 15ft reach - 28dmg
S7 - AC18
S8 - AC18


Zeoll (Cayzle) (AC18 - HP 45 of 45)  d12=7 ;
Thursday November 6th, 2014 6:21:04 AM


Zeoll completes his spell by appealing to King Eberyon for more aid ... and the call is answered this time by a ... lawful evil mite!

It appears at AH22.

Knowing that diplomacy will get him nowhere with this fey, Zeoll shouts at it in sylvan, "Mite, you were sent by the Fey King to help me! Shoot darts at these lobsters! Only at the lobsters! Do not try to shoot anything else! Just shoot darts at lobsters, avoiding my friends! The things on the lobsters are not friends!"

Then Zeoll casts the same spell again.

Terser (Warren G) [22/13/19 -- CMD 23 -- HP 78/78 (raging hasted AC 21, 52/92 hp)]  d20+11=13 ; d20+6=22 ; d10+11=12 ; d10+11=15 ;
Thursday November 6th, 2014 11:08:58 AM

Taking advantage of the stunned seaspawn, Terser steps in to introduce it to his glaive.

5 foot to AG24
Full attack vs AC 13 and 22
first misses unless it has a +3 dex mod, if so then 12 damage
2nd hits for 15 damage
also in range for AoO if it provokes


(Brock) Jozhur AC20/15/15--CMD 20--HP 9/55  d20+14=23 ; d20+11=25 ; d8+2=3 ; 4d6=18 ;
Thursday November 6th, 2014 12:08:01 PM

Jozhur pops out again and fires another arrow at on of the giant lobsters, finding a gap in the creature's shell this time.

----------------
Stealth check: 23
Move south 10' and west until L3 is visible
Attack vs L3 hits AC25 for 3 damage, plus 18 if stealth is successful

Magana (Craig) [HP -4 of 81] [DR 1/-] 
Thursday November 6th, 2014 1:17:02 PM


<bleed>

"You only live twice:
Once when you're born
And once when you look death in the face."
&#8213; Ian Fleming, You Only Live Twice


Jeff L Snafu HP 31/53, ÀÇ 20(T14, FF 17), CMD 16, mirror image  d20+9=20 ;
Thursday November 6th, 2014 1:22:34 PM

With almost no other options, Snafu cast yet another blinding ray. He hit once again.

"I should have listened to my mother and been an evoker instead of an illusionist."

Actions:
Blinding Ray at lobster #4; hit

DM Sanity
Spells Active:
-Mirror Image- Mojo 6 images; Snafu 4 images (roughly 2 mins left)
-Blur- Aex- (roughly 5 1/2 mins left)
-Wind Wall (6 of 7 rounds)
-Mage Armor - 3 1/2 hours; Mojo and Snafu

Spells remaining:
0 level- Ghost sound, Ray of frost, Message, Mage Hand
1 level- Protection from evil, Mage armor (1), color Spray
2 level- Resist energy, invisibility

Blinding Ray - used 8 of 9

Sam (David W): 14/12/13 -- CMD 14 -- HP 32/48  d8=7 ; d8=2 ;
Friday November 7th, 2014 1:13:12 AM

Realizing that he can't get to Coer, Sam heads back to the re-fallen Mag. Once there he taps her with the wand once again. (Magana healed for 9 plus ? modifier)

Ooc-posting for both days. Sorry for rough posting. Hectic life right now.

Coerator (Mark) -- hastened ki MAGE ARMOR AC26 (AC17/16/14) -- CMD 23 -- HP -4/80 (Ki 2/7) 
Friday November 7th, 2014 4:05:08 AM

Coer lies still as a rock between the two giant lobsters.

Coerator (Mark) -- MAGE ARMOR AC21 (AC17/16/14) -- CMD 23 -- HP -4/80 (Ki 2/7) 
Friday November 7th, 2014 4:06:34 AM

Header correction

DM RobC - Seaspawn Combat - Round 20  d20+4=24 ; d20+7=14 ; d20+11=14 ; d20+6=18 ; 3d6=7 ; 3d6=10 ;
Friday November 7th, 2014 7:06:55 AM

Round 20!!!

Zeoll's spell brings forth - oh no - an evil mite! (Ah ha! = Summon Fey Friend)

Realising the evil nature of the fey, and that it will twist his words, Zeoll tries to be as specific as he can. Attack the lobsters! Just the lobsters!

The mite grins as it finds the loophole it was looking for, and shoots a dart directly at one of the lobsters! The dart hits perfectly - however, since the mite targetted one of the lobsters that had already been killed, the dart makes no difference. The mite looks innocently to Zeoll.

Zeoll begins casting the spell again - hopefully with a better result.

The leprechaun tries to cast a spell defensively, however he is unable to maintain his concentration and loses the spell! (Concentration check: 14 = Fail!). With a worried look he backs up a few steps.

Terser steps closer to the lobster in order to jab at the seaspawn, and does so with great effect. However the seaspawn was stunned last round, and the leprechaun failed to stun it again this round.

Jozhur pops out to take another pot shot at lobster #3, but the lobster has keen sight and has begun to predict the rogue's movement(Perception check vs DC23: 24 = Pass!)

Sam makes it to Magana and once again pulls her away from Gargul's grasp.

Snafu continues his relentless assault on blinding the enemy. But with everyone else targetting lobster #3, perhaps his ray was wasted.

And Coer? Well, Coer still draws breath. His body is battered, his blood has been spilt, but he still draws breath.

The enemy act...

Lobster #3 attacks Terser with both claws, yet both miss! (Hit AC14 & AC18 - Both miss!)

Lobster #4 is blinded, but prepares to attack anything that gets too close to it!

Seaspawn 7 has Terser striking at it. It prepares its rapier to defend itself (Total defense: seaspawn 7 gets +4 dodge bonus to next round)

Seaspawn 8 scratches its chin as if it has forgotten something. Then it occurs to it! Another bolt of lightning from the sky, and once more at Snafu and Mojo! (Mojo to make a Ref save vs DC16 or take 7pts electric damage! Snafu to make a Ref save vs DC16 or take 10pts electric damage! Pass your save and you take half-damage). How many more bolts does the seaspawn have up its sleeve?

Could the tide have turned in the party's favour?

--------------------------------
Map:
Sanctuary Cove Combat Map - Round 20

L3 - AC20, Touch 8, Flat 20 - CMD25 - 15ft reach - 44dmg (out of 75HP) - 5 claw dmg
L4 - AC20, Touch 8, Flat 20 - CMD25 - 15ft reach - 28dmg
S7 - AC22 - 15dmg
S8 - AC18


(StevenVdB) Aexana DEAD  
Friday November 7th, 2014 7:51:23 AM

Aex begins to run around... Looking for a way out... Unwilling to look at the reflections that are omnipresent...

Zeoll (Cayzle) (AC18 - HP 45 of 45)  d12=7 ;
Friday November 7th, 2014 9:26:39 AM


[OOC: Thanks for the link, clever DM Rob!]

Zeoll's next Summon Fey Friend calls forth, by the grace of the Fey King, a ... another Mite! Thanks, oh my king, thinks Zeoll.

"You Mites!" calls out Zeoll, in sylvan, "Please attack the living lobsters, only those lobsters, and nothing else! Please do not harm me or my friends! Thank you, in the name of the King!"

And since the spell is about to release the leprechaun, Zeoll calls out to it, also in sylvan, "Thanks to you, Sir Leprechaun! I, Zeoll, once a student to Shaman Frith, a former warrior to Pride Nonowla-That-Is-No-More, and long-lost son to Clan Aene, Chosen by Domi in years long flown, Enemy of Marteaus, retired Iron Adventurer of Hook City, now a humble Servant of Queen Maab, and Cradled by the Fey King, owes you a favor!"

Then Zeoll casts his last sorcerer spell -- Another Summon Fey Friend!

==========

DM Sanity Info

Cleric spells (underlined = cast):
0: guidance, create water, light, stabilize
1: command x2, command (SFFI leprechaun) , bane, elf vision
2: calm emo x2 (SFII unicorn), hold person, faerie fire

Sorcerer spells:
Cast: 6 of 6 (mage armor x2, true strike, SFFI (mite), SFFI (mite), SFFI (casting) )

Other Stuff Used:
Laughing Touch: used 0 of 7.
Channel Energy 1d6: used 5 of 7.
Fey Domain Hide Away: used 2 of 7.
Spread the Word: used 1 of 1.
Acid Vial, Alch Fire, Tanglefoot Bag x2, hero points (used 3 of 3).
Meta Rod: used 2 of 3

Current effects: Mage Armor (5 hours), Also, Mage Armor on Coer.

Also SFFI ...
Leprechaun: Round 6 of 6.
Mite: Round 2 of 3.
Mite: Round 1 of 3.

Magana (Craig) [HP 20 of 81] [DR 1/-]  d8=5 ; d8=6 ;
Friday November 7th, 2014 1:30:04 PM


HP update (the wand is: Wand of Cure Moderate Wounds (CL2), so +2 for 11 points total)

Groaning, Magana regains consciousness. Seeing no enemies about, she sits up and drinks a potion from her pack. (additional 13 points of healing)


Terser (Warren G) [22/13/19 -- CMD 23 -- HP 78/78 (raging hasted AC 21, 52/92 hp)]  d20+11=25 ; 2d10+11=25 ;
Friday November 7th, 2014 4:13:06 PM

A rapier is no defense to a weapon such as the glaive wyvern's bane, as Terser proves by shattering the seaspawn's defenses. He keeps his weapon ready in case it decides to cast a spell, almost hoping it does so he can finish it before his own strength fades.

Vital strike vs AC 25 for 25 damage
rage round 18/19


Jeff L Snafu HP 26/53, ÀÇ 20(T14, FF 17), CMD 16, mirror image  d20+9=29 ; d20+6=24 d20+5=19
Friday November 7th, 2014 10:02:44 PM

Lightning flashed. "Look out" Mojo yelled as he dodged the flash. Snafu also moved quickly, but didnt completely avoid the blast.

"Beside me" the smoking Snafu said before he cast another blinding ray, his last. The ray struck true.

Actions:
-Both saved; Snafu takes 5 damage, Mojo 0 damage
-Mojo to move directkly behind Snafu.
-Blinding ray hits
-Wind Wall expires next round.

DM Sanity
Spells Active:
-Mirror Image- Mojo 6 images; Snafu 4 images (roughly 2 mins left)
-Blur- Aex- (roughly 5 1/2 mins left)
-Wind Wall (7 of 7 rounds)
-Mage Armor - 3 1/2 hours; Mojo and Snafu

Spells remaining:
0 level- Ghost sound, Ray of frost, Message, Mage Hand
1 level- Protection from evil, Mage armor (1), color Spray
2 level- Resist energy, invisibility

Blinding Ray - used 9 of 9


(Brock) Jozhur AC20/15/15--CMD 20--HP 9/55  d20+11=15 ; d8+2=7 ; 4d6=12 ; d20+14=31 ;
Saturday November 8th, 2014 1:32:02 AM

Jozhur fires another arrow at the enemy blinded by Snafu, but it's a poor shot. He slips back out of sight to the east side of the roof.

-----------------
Attack hits AC15 vs ?? Guessing a miss, 19 damage if hit
Stealth: 31
Move 10 feet east

(StevenVdB) Aexana DEAD  
Sunday November 9th, 2014 2:15:34 PM

... seeing no exit from this vast Jungle Aex tries to calm down... panick will get her no where!
Rather than running away from the disturbing reflections she peers into the reflections to find answers.
What has she done... what will she do?

Sam (David W): 14/12/13 -- CMD 14 -- HP 32/48  d8=5 ; d100=77 ; d8=5 ;
Sunday November 9th, 2014 2:57:01 PM

Sam decides it is best to get Magana a bit stronger and taps her once more with the wand. Magana healed for 12 hp

Coerator (Mark) -- MAGE ARMOR AC21 (AC17/16/14) -- CMD 23 -- HP -4/80 (Ki 2/7) 
Sunday November 9th, 2014 7:05:25 PM

Coer successfully maintains his lack of consciousness

DM RobC - Seaspawn Combat - Round 21  d20+2=22 ; d20+2=18 ; d20+2=11 ; d3-1=2 ; d100=6 ; d20+7=9 ; d100=81 ; d100=99 ; d20+11=24 ; d20+6=11 ; 2d6+9=15 ; d20+19=20 ; d20+11=19 ; 3d6=14 ;
Monday November 10th, 2014 4:28:04 AM

Round 21!

------------------------------

Aex comes to the rational conclusion that panicking will get her nowhere. She decides to peer into the pool of blood (?) and search for answers. Now that she concentrates she can make out more than one reflection - or image - in the pool. She sees herself aged, in the background she sees herself as a child playing happily in fields, to the side she sees herself shapeshifting and fighting in Gullport. The more Aex stares, the more images of her life come into view. And what's more, images that may yet to be. An aged Aexana sitting outside a small cottage in the woods. A not so aged Aexana clinging to the ropes of the Lionfish and sailing the many seas and oceans of the Wold.

The question though - is what does Aex make of this? Does she view her life - as short as it was - with pride? With regret?

Aex Highlight to display spoiler: {Gargul will be answering your request, but that will have to wait until combat is over. Until then, I will try and give Aex some things to ponder and work through}

------------------------------

Zeoll rephrases his request, hoping the mites will not find another loophole with which to turn his words.

Snafu and Mojo both deftly lean aside to let the bulk of the lightning blast hit the rooftop at their feet. Snafu casts his last blinding ray of the day, and fortunately it strikes true (You didn't specify a target so I will assume Lobster 3 - which then aids Terser and the Leprechaun)

Jozhur shot is fair, but not fair enough. The arrow glances off the lobsters hard shell.

Magana takes a moment to top up her strength with a potion. There are no enemies in sight, so now is as safe a time as any.

Sam aids Magana some more. What better defence (or offence?) is a healthy, angry taur on your side?

Coer maintains his steady breathing, oblivious to the danger that surrounds him.

The first mite reluctantly fires a dart at the blinded lobster - with amazing accuracy (Hit AC22 - Nat20, failed to confirm crit with 18. Lobster 3 takes 2pts damage!)

The second mite isn't nearly as accurate. Perhaps his heart just isn't in it (Hit AC11 - Miss!)

With the lobster blinded, the leprechaun takes his chances and casts a colour spray. Since the lobster is blind, only the seaspawn can be affected - and he is (Will Save vs DC14 - 9 = Fail! Seaspawn 7 is stunned!)

The stunned seaspawn drops its rapier, and is now practically defenseless to Terser's strike!

With his deed done, the leprechaun can now hear Zeoll give him a thanks and a farewell. The leprechaun sighs, and drops something to the ground before he vanishes. By all accounts, it looks like the headband Zeoll took off and dropped to the ground earlier. That sneaky little leprechaun...

With the disappearance of the leprechaun, the illusory red caps also vanish.

The enemy act...

Lobster 3 is blind, but knows Terser is standing nearby. Those pesky Red Caps have gone so it only has one target to attack - two if you think it would be cruel enough to finish off Coer. But even a mindless creature knows the biggest threat is the target still moving. It lashes out blindly at Terser! (Miss chance 50%: 81 & 99 - Both successful. Hit AC24 & Miss AC11. Free grapple attempt: 20 = Nat 1. Terser takes 15pts damage!)

Lobster 4 approaches Terser now from the side. It's claw though fortunately misses him this time (Hit AC19 = Miss!)

Seaspawn 7 is stunned by the light display of the now departed Leprechaun.

Seaspawn 8 though still has his senses. And from his new position can target any number of foes. The big linotaur, for example, looks a nice target. And he does seem to be concentrating on casting a spell. A bolt of lightning from the sky lands directly on Zeoll! (Zeoll to make a Ref save vs DC16 or take 14pts electric damage! Pass your save and you take half-damage).

--------------------------------
Map:
Sanctuary Cove Combat Map - Round 21

L3 - AC20, Touch 8, Flat 20 - CMD25 - 15ft reach - 47dmg (out of 75HP) - 5 claw dmg
L4 - AC20, Touch 8, Flat 20 - CMD25 - 15ft reach - 28dmg
S7 - AC22 - 40dmg (out of 56)
S8 - AC18


Terser (Warren G) [22/13/19 -- CMD 23 -- HP 78/78 (raging hasted AC 21, 37/92 hp)]  d20+11=19 ; d10+11=14 ; d10=7 ;
Monday November 10th, 2014 1:10:08 PM

Well, first things first.

Terser takes advantage of the stunned seaspawn and hopefully finishes it off. hit ac 19 for 21 damage - hopefully connects with the loss of dex and -2AC from stun.

He doesn't have much left in him, but he intends to do all he can while he's still standing. 5foot step to AF24 to be in AoO range of S8 if it casts.

last round of rage!


(Brock) Jozhur AC20/15/15--CMD 20--HP 9/55  d20+14=31 ; d20+11=27 ; d8+2=3 ; 4d6=18 ;
Monday November 10th, 2014 2:43:32 PM

Jozhur peeks over the edge of the building again, hoping he isn't noticed this time, until it's too late. He looses another arrow, which finds a gap in the lobster's shell.

---------------
Stealth: 31
Attack vs L3 hits AC27, 3 damage plus 18 if stealth is successful

Jeff L Snafu HP 26/53, ÀÇ 26(T20, FF 17), CMD 16, mirror image, total defense 
Monday November 10th, 2014 3:46:20 PM

Snafu couldn't muster the power to generate another blinding ray and he was virtually out of offensive magic. Yet, he had to find a way to help Terser.

With no other options Snafu and Mojo flew down to ground level and faced the nearest lobster and Seaspawn. "Looks like lobster is on the menu boys!" Snafu said as he raised his hands as if he was going to cast another blinding ray.

'Take the bait' Snafu hoped, for if the creature charged it might leave itself vulnerable. More importantly it would buy Terser time, and potentially bring the enemy closer to Magana. It was almost enough to make Snafu feel sorry for their enemy. Almost, but not quite.

Actions :
-Fly down to AL 18 with Mojo.
-Issue challenge to L4 and Sea spawn
-use Total Defense +6 dodge bonus to AC with acrobatics; still have 4 images and Mojo has 6

DM Sanity
Spells Active:
-Mirror Image- Mojo 6 images; Snafu 4 images (roughly 2 mins left)
-Blur- Aex- (roughly 5 1/2 mins left)
-Wind Wall (7 of 7 rounds)
-Mage Armor - 3 1/2 hours; Mojo and Snafu

Spells remaining:
0 level- Ghost sound, Ray of frost, Message, Mage Hand
1 level- Protection from evil, Mage armor (1), color Spray
2 level- Resist energy, invisibility

Blinding Ray - used 9 of 9


Magana (Craig) [HP 32 of 81] [DR 1/-] 
Monday November 10th, 2014 4:09:04 PM


"Thanks, Sam!" Magana says as she climbs to her feet. With no further delay, she moves toward reengaging the enemy. (to AP21-AQ22)

CURRENT IN-PLAY INFO

AC = 19(normal) -1(fatigued) = 18 --- [Touch 13 = 13] --- [Flat N/A] --- (+2 vs.Traps)
STR = 18(normal) -2(fatigued) = 16

INSPIRE COURAGE +2 hit/dmg
FATIGUED (round 5 of 22) A fatigued character can neither run nor charge and takes a --2 penalty to Strength and Dexterity.


Coerator (Mark) -- MAGE ARMOR AC21 (AC17/16/14) -- CMD 23 -- HP -4/80 (Ki 2/7) 
Monday November 10th, 2014 6:22:09 PM

Coer does an amazing job of not being trampled to death by the lobsters

Sam (David W): 14/12/13 -- CMD 14 -- HP 32/48 
Monday November 10th, 2014 10:42:20 PM

Sam restarts his inspiring song and heads back towards the fallen Coer. The captain must not fall! Then to check on his gnome friend...

Zeoll (Cayzle) (AC18 - HP 40 of 45)  d20+8=11 ; d20+9=12 ; d6=5 ; d6=2 ; d6=2 ;
Monday November 10th, 2014 11:30:17 PM


"Excellent work, Mites," says Zeoll. "Do the exact same thing again."

Reflex saving throw is 11 ... failure! He takes 14 electrical and his spell is ... ruined?

Concentration check 12. Yup, ruined.

Zeoll moves to AQ24 and channels energy, healing himself, Magana, and Sam for 9 hp healing!

Zeoll dons his shield as he moves.

DM RobC - Seaspawn Combat - Round 22  d20+2=3 ; d20+2=16 ; d20+11=17 ; d20+6=10 ; d20+11=21 ; d20+6=19 ; d20+19=25 ; 2d6+9=14 ; d6+3=5 ; d20+6=12 ; 3d6=12 ;
Tuesday November 11th, 2014 5:04:08 AM

Round 22

Terser springs into action, jabbing at the seaspawn. Though it was stunned last round, it has regained its senses for this round and is able to deflect Terser's blow. The approach of the other caster sees Terser sidestep to get closer to him (Note that you are 15ft from the caster. Per the rules, every other diagonal square counts as 2x)

Jozhur is far more accurate this round, his arrow finding a definite weakspot in the lobster's armor.

Snafu decides now is the time to act as bait, hopefully drawing the enemy to him and away from the injured people who tried to save him. Unfortunately the lobsters are quite mindless. He would need to be closer than anyone else to really be viable bait.

Magana rejoins the battle! She makes her way across the battlefield, pausing to stand beside Aexana's corpse. In all the action, Magana missed the fact that the gnome had been slain!

Sam stays at Magana's side, his inspiring words ringing loud in her ears (You didn't specify a position on the map, so I just assumed next to Magana)

Coer's mind wanders, and he finds himself dreaming of the days he would spar with his master.

Zeoll loses his spell, but bids the mites continue their work. He maintains his composure, and waits until Magana and Sam are close enough to benefit from some channeled energy.

The mites reluctantly do as ordered and target the lobster's again, but both miss their mark by a lot. (Hit AC3 & AC16 - Both miss!)

Lobster 3 is no longer blind! It can clearly see Terser now, but it's claws do not connect with the dwarf (Hit AC17 & AC10 - Both miss!)

Lobster 4 though can see Terser AND can strike him (Hit AC21 & Miss AC19. Free grapple: 25=Pass. Terser takes 14pts damage and is grappled!)

Seaspawn 7 fires an icicle from his finger tips at the grappled Terser! (Touch attack hit AC12. Terser has AC14, but with the -4 Dex penalty from being grappled, I think AC12 is a hit. Terser takes 5pts cold damage!)

Seaspawn 8 has lost sight of the tricky linotaur. But now it has a nice little dwarf approaching it. It calls down a bolt of lightning directly atop Terser (Terser takes 12pts electric damage. Ref Save vs DC16 for half. Note the -4 Dex from being grappled)

--------------------------------
Map:
Sanctuary Cove Combat Map - Round 22

L3 - AC20, Touch 8, Flat 20 - CMD25 - 15ft reach - 68dmg (out of 75HP) - 5 claw dmg
L4 - AC20, Touch 8, Flat 20 - CMD25 - 15ft reach - 28dmg
S7 - AC22 - 40dmg (out of 56)
S8 - AC18


Jeff L Snafu HP 26/53, ÀÇ 20(T16, FF 17), CMD 16, mirror image 4 images 
Tuesday November 11th, 2014 9:10:10 AM

Snafu's attempt to lure the creature out failed, and Terser paid the price. How much more could the Dwarf endure?

As Snafu pondered that question he heard Sam's song, and he turned to see a charging Magana. She was a ghostly shade of white and covered in vomit and blood. How was she still standing? Who were these gifts from the Gods that Snafu would now call his allies.

Without thinking Snafu yelped "charge!" and he and Mojo closed to within a few feet of the grappled lobster. Once there Mojo opened his mouth and sent a cone of dust at the lobster and his rider, while Mojo started casting. A moment later an explosion of bright lights and color enveloped the enemy.

Actions:
-Mojo and Snafu move (fly) to ÀÇ-AD 19; no AOO due to grapple
-cast color spray on L4 and sea spawn; will save DC 18
-mojo breath weapon; 15' cone; reflex save DC 15; d4 damage and sickened form3 rounds on failed save, if save is successful half damage and not sickened


Magana (Craig) [HP 41 of 81] [DR 1/-]  d20+12=24 ; 2d8+6=18 ;
Tuesday November 11th, 2014 2:28:59 PM


Although saddened by Aex's apparently spectacular death, Magana takes courage from Sam's song and marches determinedly toward battle. (move to AH20-AI21)

Her flail swings slowly in her grasp in anticipation of her next attack.

If AoO presents, hits a 24 for 18 dmg.

CURRENT IN-PLAY INFO

AC = 19(normal) -1(fatigued) = 18 --- [Touch 13 = 13] --- [Flat N/A] --- (+2 vs.Traps)
STR = 18(normal) -2(fatigued) = 16

(+2IC, -1Str) Full-round attack is Flail (+11/+6 for 2d8+7) plus Horn (+5 for 1d8+4). Cleave?

INSPIRE COURAGE +2 hit/dmg
FATIGUED (round 6 of 22) A fatigued character can neither run nor charge and takes a --2 penalty to Strength and Dexterity.


DM RobC - Seaspawn Combat - Round 22  d20+7=18 ; d20+3=10 ;
Tuesday November 11th, 2014 8:45:36 PM

OOC:

In case it is relevant to people's attacks - the seaspawn shows no ill effects from Snafu's colour spray. The lobster, however, is STUNNED! Terser is no longer grappled!


(Brock) Jozhur AC20/15/15--CMD 20--HP 9/55  d20+13=19 ; d8+4=7 ; d20+14=29 ;
Tuesday November 11th, 2014 10:04:13 PM

Jozhur tries to finish off the lobster, but his arrow glances off its hard shell...again.

Frustrated, he slips back out of sight.
-----------------
Attack vs L3 hits AC19, 7 damage
Move 10 feet east
Stealth: 29

Zeoll (Cayzle) (AC18 - HP 40 of 45) 
Wednesday November 12th, 2014 12:24:17 AM


Zeoll draws a vial of acid (move action) and moves to AJ-AK-21-22.

==========

DM Sanity Info

Cleric spells (underlined = cast):
0: guidance, create water, light, stabilize
1: command x2, command (SFFI leprechaun) , bane, elf vision
2: calm emo x2 (SFII unicorn), hold person, faerie fire

Sorcerer spells:
Cast: 6 of 6 (mage armor x2, true strike, SFFI (mite), SFFI (mite), SFFI (broken) )

Other Stuff Used:
Laughing Touch: used 0 of 7.
Channel Energy 1d6: used 6 of 7.
Fey Domain Hide Away: used 2 of 7.
Spread the Word: used 1 of 1.
Acid Vial, Alch Fire, Tanglefoot Bag x2, hero points (used 3 of 3).
Meta Rod: used 2 of 3

Current effects: Mage Armor (5 hours), Also, Mage Armor on Coer.

Also SFFI ...
Leprechaun: Gone.
Mite: Round Gone.
Mite: Round 3 of 3.

Sam (David W): 14/12/13 -- CMD 14 -- HP 32/48 
Wednesday November 12th, 2014 2:05:01 AM

Sam continues his song as he moves quickly to Coer's location. He heads to the south side of the building.

Actions
Double move
Inspire courage +2 continued

Invisible and expeditious retreat

DM RobC - Seaspawn Combat - Time to take toll 
Wednesday November 12th, 2014 6:04:50 AM

OOC: Based on posts from the past few days, I'm going to assume that interest in this combat has waned. If the game isn't fun for you, then I need to do something, so....

It takes a great effort - the party start to finally work together as a team. Casters and archers combine with the brute force of the muscular warriors.

Seconds seem like hours. Who knows how long this battle went for, but at the end of the day the party are victorious.

As the last enemy falls, exhaustion sets in and the weight of your limbs and equipment feels all the more great. The spells that were cast and maintained also take a mental toll. Sam's voice begins to grow hoarse just from singing songs for so long.

Coer's body lies unconscious, bleeding but stable.

Aexana's on the other hand is lifeless.

As for the enemy, well, 8 seaspawn, 4 coral golems, and 4 huge lobsters. All dead. Not a bad day of hunting.

For the moment, the town is quiet.

Jeff L Snafu HP 26/53, ÀÇ 20(T16, FF 17), CMD 16, mirror image 4 images 
Wednesday November 12th, 2014 9:20:31 AM

OOC: not fun? That was an awesome 22 rounds of combat.

IC:
Snafu collapsed with exhaustion when the battle was finally over. He had drawn almost every drop of magical energy he had stored, and spilled a bit of life blood as well. His body yearned for rest.

But what if there was another wave of attacks? This thought got Snafu back up on his feet and into the air. He needed to let the healers heal, while he scouted.

"I'm going to scout the perimeter. Make sure more enemies don't surprise us. We need to attend the fallen, search the enemy and move on before we are discovered. I'm not sure we'd survive another attack today."

Terser (Warren G) [22/13/19 -- CMD 23 -- HP -1/78]  d20+6=23 ;
Wednesday November 12th, 2014 11:52:28 AM

Despite managing to avoid the worst of the lightning, Terser slumps in the lobster's grip. When it is stunned, he tumbles to the ground and joins Coer in his slumber party.

-1 and bleeding.
ooc: sorry for missed post yesterday, was a holiday here


Sam (David W): 14/12/13 -- CMD 14 -- HP 32/48 
Wednesday November 12th, 2014 12:12:31 PM

Ooc-I was fine with it, but I can only describe running between two PC's and needing to heal them in so many ways. Sam had little to offer in the battle as most of his sells were ineffective and he doesn't have physical attacks.

Magana (Craig) [HP 41 of 81] [DR 1/-] 
Wednesday November 12th, 2014 1:48:06 PM


(ooc: I was fine with the way the battle was proceeding also)

As the last enemy is slain, Magana falls to her knees, exhausted and breathing raggedly. She is fairly sure she's never had to push herself this hard in battle her entire life.

After a few minutes, she pushes herself back to her feet and begins to patrol the perimeter around her surviving comrades, watching for a new attack.


Sam (David W): 14/12/13 -- CMD 14 -- HP 32/48  d8=5 ; d8=2 ; d8=1 ; d8=4 ; d8=7 ;
Wednesday November 12th, 2014 5:15:44 PM

Sam taps Coer with the cure moderate wounds wand. (9 hp healed on Coer).

He then gets to Terser's side and taps him also. (13 hp healed on Terser with a rerolled 1)

With Terse and the captain alive (barely), Sam passes the wand back to Magana. He finds himself at the fallen Aexana. The gnome kneels next to the Druid and gingerly runs his fingers through her hair. He notices the shell bracelet that he had given her and how happy she was to get it. He knows what must be done, but fears the consequences of petitioning Gargul.

"We have to bring her back. Let's take her into one of these huts and beg Gargul for her life."

(StevenVdB) Aexana DEAD  
Wednesday November 12th, 2014 6:06:54 PM

Aex senses a change... time will soon come for her to answer to the questions of her life.

(Been constantly enviously reading but it's weird playing a dead character so I missed a post or 2...)

Magana (Craig) [HP 41 of 81] [DR 1/-] 
Wednesday November 12th, 2014 6:14:08 PM


"Sam! I can't use that wand. You should keep it or give it to someone who can put it to good use! It saved my life, so as far as I'm concerned it was money well spent. Please keep it in case it's needed again!"


Coerator (Mark) -- MAGE ARMOR AC21 (AC17/16/14) -- CMD 23 -- HP -4/80 (Ki 2/7) 
Wednesday November 12th, 2014 6:53:39 PM

Th magical energy from the wand courses through Coer and shocks him awake. He opens his eyes to the remains of the lobsters and seaspawn and Sam, hustling to Terser's side to tap him as well.

Pulling himself to his feet, slowly, he tests his battered body. "Still in one piece. I guess we won."

Taking a head count he finally kneels beside the fallen body of Aexana. "We will bring her back if we can. Gargul does not bargain cheaply."

He picks up the lost hero and takes her into a hut to begin preparations.

"Someone see if the dead hold any secrets."

Coerator (Mark) -- MAGE ARMOR AC21 (AC17/16/14) -- CMD 23 -- HP 5/80 (Ki 2/7) 
Wednesday November 12th, 2014 6:54:41 PM

Header coretion

Zeoll (Cayzle) (AC18 - HP 45 of 45)  d6=1 ; d6=4 ; d6=5 ; d6=4 ;
Wednesday November 12th, 2014 7:21:06 PM

Zeoll sighs with relief! What a battale royale!

He uses his last channel when everyone is near. 13 hp cured.

Then he casts Detect Magic and scans the area.

Zeoll (Cayzle) (AC18 - HP 45 of 45)  d20+19=37 ;
Wednesday November 12th, 2014 9:15:44 PM

Perception 37

Jeff L Snafu HP 39/53, ÀÇ 20(T16, FF 17), CMD 16, mirror image 4 images 
Wednesday November 12th, 2014 11:44:09 PM

Snafu soaked up that good healing and began flying around the perimeter. He would let his new companions mourn while he maintained the watch.

"Keep you eyes peeled Mojo. There could be more."

(Brock) Jozhur AC20/15/15--CMD 20--HP 9/55  d20+10=24 ;
Thursday November 13th, 2014 1:26:58 AM

Jozhur is obviously holding back some tears as Aexana is hauled off. Time to go speak with Gargul again.

"I'll see if they have any information with them."

He searches the seaspawn for documents or anything that could mean something. He will grab anything of value while he's at it. He also takes a moment to examine the crabs.

When he stumbles across Zeoll's headband, he puts it on and wonders how long it will take the old Liontaur to notice.

-----------------
Perception: 24



DM RobC - Seaspawn Combat - Time to take toll 
Thursday November 13th, 2014 4:35:07 AM

Aex feels herself at peace and at calm amongst these trees. Leaving this area could be difficult. She feels almost at home. As if this is where she was meant to be.

========================================================

Snafu and Mojo set to securing the environment. Two waves of enemies could just be a scouting party. And when they fail to check in - whenever that might be - more could be on the way.

Terser is swiftly brought back from near-death by a touch of timely healing from Sam.

Magana is thoroughly exhausted. Never has she battled so hard. Had she died this day she is certain Gargul would have embraced her and welcomed her to a glorious afterlife. But now is not the time for daydreams. She joins Snafu in establishing a perimeter.

Sam heals the dying and barely living, before coming to terms with Aexana's fate. She is with Gargul now. It's possible that the God could be petitioned to see her return to this realm. But at what cost? Sam suggests taking Aexana into a nearby building to perform the ritual. Hopefully someone here has a spell or means of raising the dead.

Coer rises, but as he rises his head falls. One of the crew has passed on. Gargul can be merciful, but alas, he holds all the cards.

Jozhur maintains control of his emotions - outwardly at least. He searches the seaspawn, and lays anything that may be of value out for the party to see. Alas, there are no notes or documents that may give insight into the enemies actions.

Zeoll casts Detect Magic, and is almost blinded by the sheer number of magical auras in the area. Not only are there fading magical auras on the seaspawn and lobsters, but practically everything that Jozhur stripped from the seaspawn radiates magical energy:

1 x Trident
5 x Rapiers
1 x Flail
1 x Bastard Sword
1 x Amulet
1 x Pair of Boots
1 x Brooch
1 x Set of Chimes
1 x Cloak
1 x Small bag of dust
1 x Small token of a Tree
1 x Pair of GLoves
1 x Hat
1 x Horn
1 x Incense Stick
1 x Necklace
1 x Ring
1 x Rope
1 x Pair of Slippers
1 x Jar of liquid
3 x Scrolls
(yes, all of this is magical)

In addition, Jozhur and Zeoll are able to pry a small pile of pearls from the coral golem remains. An appraise check may give a better idea on the value.

--------------------------------------------------------
OOC: A grand battle yields grand rewards :)

*** Everyone is awarded 8500xp for surviving this epic encounter! ***

*** If you have less than two Hero Points, please bump yourself up to 2! ***


--------------------------------------------------------
OOC: If I may suggest, perhaps work out who can achieve the best Spellcraft check on a Take10?

Sam (David W): 14/12/13 -- CMD 14 -- HP 32/48 
Thursday November 13th, 2014 8:22:01 AM

Spellcraft=20 on a take 10

Magana (Craig) [HP 54 of 81] [DR 1/-] 
Thursday November 13th, 2014 1:43:31 PM


Magana is starting to feel almost well again with Zeoll's additional healing, and she nods gratefully to the old liontaur, but she is startled as she overhears Coer's intent to bargain with Gargul for Aex's life. Although she had heard her companions talk about doing such in the past, she had assumed this was figurative, not a literal process.

Sorely she is tempted to follow Coer and learn how he might entreat Gargul, but sticks to her duty of guarding the living.


Zeoll (Cayzle) (AC18 - HP 45 of 45) 
Thursday November 13th, 2014 3:02:02 PM

OOC: Zeoll nets a 20 with spellcraft taking 10 with Detect Magic and Guidance cantrips.

Zeoll helps to figure out what magic the group has gained. He picks up the Wisdom headband he had dropped, and stows it away.

He too is cautious and wonders if the party will encounter the sea god itself, or if Ga'al will return.

OOC: After all, the module is named "Gods Among Men" -- that's godS plural. We can expect at least one more god, right? :-)

Magana (Craig) [HP 54 of 81] [DR 1/-] 
Thursday November 13th, 2014 3:32:06 PM


(ooc: Cayzle: Jozhur already picked up the headband and is playing a game of hide and seek with Zeoll regarding it. Perhaps Zeoll's vision is so bad that he picked up a chunk of seaweed and placed it on his head? lol )


Zeoll (Cayzle) (AC18 - HP 45 of 45) 
Thursday November 13th, 2014 3:58:46 PM


Zeoll looks around. He saw that headband when the leprechaun dropped it. Did the rogue pick it up again when he was not looking?

Those tricksy fey.

Well, the one he is wearing now to boost his healing is maybe better.

(Brock) Jozhur AC20/15/15--CMD 20--HP 9/55  d20+6=14 ;
Thursday November 13th, 2014 4:21:19 PM

Jozhur looks over the pearls, "These seem valuable." (Appraise: 14)

Unable to torment Zeoll for long, Jozhur hands over the headband when he sees the Taur searching for it.

"So can perform a ritual to let us speak with Gargul?"

Terser (Warren G) [22/13/19 -- CMD 23 -- HP 24/78]  d20+2=10 ;
Thursday November 13th, 2014 4:47:55 PM

Appraise 10, Spellcraft 0 Oooo shiny baubles. Aren't those of some use when petitioning to raise the dead? Terser gasps for air between overexerting himself and almost dying. There are a few new scars to add to the collection. When Sam goes to find some way to petition Gargul, Terser picks himself and stands guard, in case any unexpected enemies should present themselves. Do try to be more respectful to Lord Gargul this time, Sam. Aexana wouldn't want any others to suffer on her behalf any more than I did.

The battle itself was great - though I agree with Sam. There's only so many ways one can run around and hit things. Also some confusion about timing on stuns and such. They lost actions, yes, but the AC penalties never seemed to apply. Just think it could use some clarification.

(Brock) Jozhur AC20/15/15--CMD 20--HP 22/55 
Thursday November 13th, 2014 6:28:28 PM

Header update.

Also I agree with Warren. The combat was a good challenge, but the way stuns and such worked was odd. Lack of initiate rolls is going to make things different, but it seems it would be simpler to have the stun or whatever be in effect starting with the next DM post, so we have a chance to know if the enemy made the save or not an d we can act accordingly.

I don't like posting a bunch of conditions for my characters actions, such as if E1 fails his save, attack it, if not move to X, stealth check and attack E2.

Otherwise, I had no issues with it.

Coerator (Mark) -- MAGE ARMOR AC21 (AC17/16/14) -- CMD 23 -- HP 18/80 (Ki 2/7) 
Friday November 14th, 2014 3:07:18 AM

After laying Aex in a bed Coer exits the hut to speak with his friends. His head hangs low and is visibly upset.

"I have only ever seen an audience with Gargul granted by using a scroll. Is there another way - that we can seek him out?"

DM RobC - Seaspawn Combat - Time to take toll 
Friday November 14th, 2014 6:56:14 AM

Sam is the first to try to attempt to identify the items. He identifies the following:
4 x +1 Rapiers
1 x +1 Adamantine Flail
1 x Amulet of Natural Armor +2
1 x Boots of the Winterlands
1 x Brooch of Shielding
1 x Gloves of Swimming and Climbing
1 x Hat of Disguise
1 x Horn of Fog
1 x Periapt of Health
1 x Rope of Climbing
1 x Slippers of Spider Climbing
3 x Scrolls of Raise Dead

Sam is unable to identify the following items (with a 20 on a Spellcraft check), however someone else may try to identify them today:
1 x Trident
1 x Rapier
1 x Bastard Sword
1 x Set of Chimes
1 x Cloak
1 x Small bag of dust
1 x Small token of a Tree
1 x Incense Stick
1 x Ring
1 x Jar of liquid

Magana has heard of people speaking with Gargul before, but never face to face. Could she (would she?) dare look upon the face of her god?

Zeoll looks - and eventually finds - his headband. If it isn't leprechauns it's rogues. Everyone has sticky fingers.

Jozhur does his best to appraise the pile of pearls. Truly a worthy haul. There must be at least 6000gp worth of pearls there!

Coer sees that Aex is laid carefully in a bed. The gnome's lifeless body has started to grow cold. His prayers may have been answered, in that not one, but three scrolls have been found that may serve the purpose of raising Aexana from the beyond. Of course, then there is the matter of bargaining with Gargul. One hopes he will be in a good mood.

Terser cautions Sam to be on best behaviour when they / if they meet Gargul again.

--------------------------------
OOC: Folks, feel free to try and identify the remaining items if you can. Otherwise I'd really like to encourage you to get cracking on resurrecting Aexana. Steven VdB has been on the sidelines for a while now so let's get him back in the party :)

Jeff L Snafu HP 39/53, ÀÇ 20(T16, FF 17), CMD 16, mirror image 4 images 
Friday November 14th, 2014 7:54:38 AM

OOC: sorry I missed yesterday.

Snafu had been scouting when he caught sight of the pile of booty. "Wowsa! That's quite a haul. Let's go take a closer look. Or better yet, how about I take a closer look while you maintain the perimeter." Mojo obeyed reluctantly, for he loved shiny stuff.

OOC: Snafu has an 18 spellcraft, so I can get a 28 when taking ten.

DM RobC - Seaspawn Combat - Time to take toll 
Friday November 14th, 2014 8:18:25 AM

OOC: With Snafu's identification, you are able to discern the following items:
1 x Trident of Warning
1 x +1 Keen Rapier
1 x +2 Bastard Sword
1 x Chime of Opening
1 x Cloak of the Manta Ray
1 x Dust of Dryness
1 x Feather Token - Tree
1 x Incense of Meditation
1 x Ring of the Ram

However, still to be identified is the mysterious:
1 x Jar of liquid


(StevenVdB) Aexana DEAD  
Friday November 14th, 2014 8:37:59 AM

Not sure Aex qualifies for the Xp reward as she euhm... Didn't quite survive the battle...

Anyhow, I'm looking forward to meet Gargul... Nervous perhaps...

----------------------------------------#---------------------------------

Alone in the forest Aex has a day-dream... She sees herself in a diminuitive animal shape on Magana's back... helping the tank with spells and throwing around lightning on her own.

"Wouldn't that be something! I would be able to heal, buff and attack while benefitting from concealment...

What do you guys think? ...

...

Where is everybody?!"


Sam (David W): 14/12/13 -- CMD 14 -- HP 32/48 
Friday November 14th, 2014 1:55:02 PM

Sam solemnly names the items he can. The battle's story repeats over and over in his mind. He questions himself and his actions. Could he, a tiny bard, have saved Aexana. With Terser's warning in mind, Sam's heart fills with dread. Gargul punished him once. It pretty much broke him. What will Gargul say to him this time. Does a god get so busy that he forgets transgressions?

Sam takes his place at Aexanna's side. He sits on his knees and prepares to start a petition to Gargul for his pricely, but worthwhile gift...if the gift is chosen to be given.

Magana (Craig) [HP 54 of 81] [DR 1/-] 
Friday November 14th, 2014 2:06:06 PM


Magana responds to Coer with an uncertain tone of voice. "I will lend my prayers if you think it will help but I, too, have no idea how to bargain directly with the God of Death."


Zeoll (Cayzle) (AC18 - HP 45 of 45)  d20+10=22 ;
Friday November 14th, 2014 5:58:20 PM

Zeoll tries to ID the jar ... a 22?

He tells Magana and the group that usually a Raise Dead spell cast on the corpse will open a gate to Gargul's Realm. From there, all will have a chance to enter, meet the god of death, and bargain or plea for the return of Aexana.

"But it does not always worrk that way," Zeoll says. "I myself did not so much barrgain as I was given a quest by the god, yearrs ago when I came back. And my frriends werre not therre. Also, I have hearrd that sometimes otherr spells will suffice to open the gate. We can trry otherrs. Let me sleep on it and I will seek guidance."

That night, Zeoll seeks to divine in his dreams the best way to reach out to Gargul to ask for a favor.

Terser (Warren G) [22/13/19 -- CMD 23 -- HP 24/78] 
Friday November 14th, 2014 9:44:15 PM

Terser prepares himself to plea for Aexana's life. He also carefully studies the ritual needed to raise her, striving to learn some bit of magic so that he can better utilize his own growing powers.

Jeff L Snafu HP 39/53, ÀÇ 20(T16, FF 17), CMD 16, mirror image 4 images 
Saturday November 15th, 2014 8:45:53 AM

"I will study this jar later. Sam, perhaps you can inspire me to do'a more complete investigation?"

Mojo remembered the net that he thew early in the battle and went to retrieve it. After that, he would focus on scouting the area from the most suitable vantage point. Perhaps one of the rooftops?

Coerator (Mark) -- MAGE ARMOR AC21 (AC17/16/14) -- CMD 23 -- HP 18/80 (Ki 2/7) 
Sunday November 16th, 2014 1:26:58 AM

Coer hears the news that a scroll has been discovered that may allow an interaction with Gargul and smiles for a moment.

"There is hope then." he says before walking off, his brow furrowed, mulling over something.

As he wanders he collects his crossbow from the dust



(Brock) Jozhur AC20/15/15--CMD 20--HP 22/55  d20+10=15 ;
Monday November 17th, 2014 2:27:03 AM

Jozhur looks over the loot with his mouth ajar. "This is all magical?"

I've met with Gargul a couple times. He seems very literal, choose your words wisely, he will hold you to your promises. I'll keep an eye out, call for me when the ritual begins."

He climbs back onto the same roof he had fought from and sits with his bow in his lap, wondering if he should put more stock in archery...it just seems so much safer. (Perception: 15)


DM RobC - Ready to raise the dead? 
Monday November 17th, 2014 4:15:23 AM

Where is everybody? That is the question most pertinent to Aexana right now. Not just where are the crew of the Lionfish, but where is everyone else? Where is anybody else? Is she all alone? Is she in limbo, destined to walk the Wold until she has some sort of major epiphany?

The crew look ready to perform the ritual at Aexana's bedside here and now.

Coer is hopeful. The means to a resurrection have been found. But that is only half of the battle. Bargaining with Gargul is no easy feat. And one must have something to offer.

Sam has taken his place by her side, and Magana has offered to lend her prayers. Perhaps Gargul will look kindly if one of his followers are present?

Terser is steady, and ready to begin the ritual/pleading also.

Jozhur climbs back onto the familiar rooftop and readies himself for further trouble.

Snafu determines that he will examine the strange jar and its contents later. He too takes a rooftop position to keep an eye out.

Zeoll is the only one who wishes to wait. The taur is not willing to trust his instincts on this, and would rather the divine voices who guide him offer their counsel.

-----------------------
OOC: Folks, please discuss amongst yourself about how/when you wish to proceed. If you wish to risk waiting until the next day, I will need your watch order as well as where you will position yourselves about the town

Zeoll (Cayzle) (AC18 - HP 45 of 45) 
Monday November 17th, 2014 11:18:14 AM


Zeoll worries about using a scroll that is too powerful for the party to read. "I can give it a trry," he says, "But I worry about backfirre. That's one rreason I wanted to seek guidance overrnight. But maybe it would be wiserr to hurrry?"

Zeoll will go along with whatever the group consensus is. [OOC: At CL6, Zeoll may make a mistake reading the CL9+ scroll. Kindly DM Rob, what's the CL on those scrolls?]

Terser (Warren G) [22/13/19 -- CMD 23 -- HP 24/78] 
Monday November 17th, 2014 12:26:30 PM

Don't worry, old man. You're wise enough to use any magic if you set your mind to it. Just be confident!



(StevenVdB) Aexana DEAD  
Monday November 17th, 2014 5:39:36 PM

Slowly images begin to return to Aex's memory... she sees giant crabs... her friens all bloody and battered... she hovers high above the fight... then suddenly she fails a burning pain! The ground rapidly closes in on here!!

WHAM

then nothing...
She's back in the forest...

"I died?! "

Magana (Craig) [HP 54 of 81] [DR 1/-] 
Monday November 17th, 2014 5:54:16 PM


Magana takes it upon herself to speak as a student of Gargul's philosophy. "Gargul would want us to face the death of our comrade without fear. I can only assume her possible return to life should be faced without fear as well. Let us then proceed immediately, without hesitation or misgivings."


Jeff L Snafu HP 39/53, ÀÇ 20(T16, FF 17), CMD 16, mirror image 4 images 
Monday November 17th, 2014 11:19:40 PM

"I'm just a guy that you rescued under some rubble" Snafu said. "Bring back your friend. We'll keep watch."

Jeff L Snafu HP 39/53, ÀÇ 20(T16, FF 17), CMD 16, mirror image 4 images 
Monday November 17th, 2014 11:20:03 PM

"I'm just a guy that you rescued under some rubble" Snafu said. "Bring back your friend. We'll keep watch."

DM RobC - Ready to raise the dead? 
Monday November 17th, 2014 11:42:09 PM

OOC: The scrolls are of the 5th level cleric spell "Raise Dead" at CL9. So Zeoll would have to make a Caster Level check of DC10 to cast the spell from a scroll. And there are three scrolls, so failing on 1 would mean 2 more opportunities. Failing using those, do the party have any other way to contact Gargul?

(Brock) Jozhur AC20/15/15--CMD 20--HP 22/55 
Tuesday November 18th, 2014 2:09:34 AM

Jozhur hops down from his roof to join the others. "Let's go bring Aex back."

Coerator (Mark) -- MAGE ARMOR AC21 (AC17/16/14) -- CMD 23 -- HP 18/80 (Ki 2/7) 
Tuesday November 18th, 2014 5:06:09 AM

"Lets begin as soon as possible. We don't know if Billopol still has forces in this area."
Coer returns to Aexana's side and awaits the ritual.

Gargul's Foul Mood


DM RobC - Ready to raise the dead? 
Tuesday November 18th, 2014 6:12:28 AM

It finally dawns on Aexana. She has died. There was a great battle and she fell. She fell hard. But ... why hasn't Gargul seen fit to send her soul to the Lands of Rest? Is she to be judged? Has she been judged unworthy and must now spend eternity on her own? Death is truly mysterious.

-----------------------------

Zeoll is unsure. It is a spell that he will come to learn in time, but it may be beyond his abilities to cast now from a scroll. Self-doubt and a lack of confidence may not see an adventurer live long in the Wold. Perhaps journeying with the crew of the Lionfish may help the old taur rediscover his resolve.

Terser voices his confidence in Zeoll, willing to accept whatever magical mishap may happen.

Magana too urges the group to proceed without fear. It is her belief that it would be what Gargul would want.

Jozhur rejoins the group, and he and Coer are also in agreement. Aexana must be returned to the group sooner rather than later.

As a group, the party are willing to risk confronting Gargul and pleading the case for Aexana's return. But what could they possibly have to offer in return?

Snafu has other plans. He and Mojo only just met this group. Sure, they saved his life, but meeting a God to help one of them may be stretching this new friendship.

-----------------------------
OOC: Folks, if you go ahead with the Raise Dead spell, the next post will be made by a special guest DM :)

Zeoll (Cayzle) (AC18 - HP 45 of 45)  d20+6=21 ;
Tuesday November 18th, 2014 6:53:56 AM


Bowing to his friends, Zeoll sighs and prays for success.

He has everyone gather in a circle around Aexana's body. He takes a scroll and does his best to read it.

1d20+6 vs DC10 ... a 21

Zeoll feels the magic take hold, and the spell is cast ...

(StevenVdB) Aexana DEAD  
Tuesday November 18th, 2014 8:12:55 AM

"Mother... Father... If I have wronged you or have not completed my journey in such way that I am unfit to travel to the Lands of Rest please forgive me... "

A single tear rolls down Aex's cheek. It falls in slow motion... Aex follows the drop but just as it is about to drop on the hard soil she opens her tiny hands to catch it...

Jeff L Snafu HP 39/53, ÀÇ 20(T16, FF 17), CMD 16, mirror image 4 images 
Tuesday November 18th, 2014 10:35:03 AM

Snafu studied his makeshift guard tower, which he had quickly converted from one of the beaten up buildings that still remained standing. He had rigged a rope for a quick escape, or for a quick climb for his friends below. Overall, it wasn't perfect but it would have to do.

Meanwhile Mojo buzzed overhead. "I've always wanted to meet Gargul, though I've heard he's a tad bit serious. Not the type of fellow you'd want to have at a tea party."

"If we have another wave of attacks you may meet him sooner than you think" Snafu replied. "Keep your eyes peeled. And put away that pipe!"

Mojo flew off, re-establishing the perimeter, which made Snafu feel confident enough to only keep one eye on the horizon. The other nervously watched the summoning of a God.

Terser (Warren G) [22/13/19 -- CMD 23 -- HP 24/78] 
Tuesday November 18th, 2014 12:26:48 PM

Terser tries not to hold his breath in anticipation. He hasn't been on this side of communicating with Gargul before.

Magana (Craig) [HP 54 of 81] [DR 1/-] 
Tuesday November 18th, 2014 2:09:46 PM


Magana adds her prayer to the ritual.

"Gargul, Lord of Life and Death, hear our plea. Our comrade, Aexana, has begun her journey beyond this life, but we believe her tasks are not done here. Please return her to us so that we may continue our fight with Biloopl better prepared. We, as all creatures under the sun, bow to your will as Guardian of the Gates of Life and Death, and wish for you only to consider our request in the light of the greater good of the Wold."


Sam (David W): 14/12/13 -- CMD 14 -- HP 32/48 
Tuesday November 18th, 2014 11:57:21 PM

Sam clears his weary mind as he waits for the unfortunately, familiar visit. He hopes that the all-powerful Gargul will take pity on the group...

You Picked the Wrong Day to Do This [DM Jerry] 
Wednesday November 19th, 2014 12:21:45 AM

Without warning or fanfare, the party is transported. No fancy journey through the Shadowlands this time.

Snafu, intending to stay behind, finds that he too has made the trip.

An imp, races forward. "Names please? I want to remember all those the big guy sends to the Estates of Unrest this night. You picked the wrong day to do this."

Without actually waiting for anyone to give their names, he nods and writes on a long scroll. "Yep, Zeoll, you should have waited. Not the best of days."

Gimp the Imp is sweating. A sweating imp is not the most pleasant of things. Who knew they could sweat? It rather stinks.....

Turning towards the dust mephit travelling with the party, he laughs bitterly.

"Can't have that."

He snaps his fingers and suddenly the outsider is inside a cage on wheels. The cage follows Snafu wherever he goes.

------

Meanwhile, there is an amphitheater ahead. Gargul's throneroom. One singular throne is up against the back of the roofed area. It is as huge, black as adamantite, and angular--as you would expect. Sitting on it is Gargul. Dark skinned and wearing travelling clothes. He sits straight up on the edge of the throne.

Before the throne is a dragon. Black with a bit of blue on the tips of the wings. The dragon speaks bowing, but you cannot hear the words he says.

Gargul says, "You speak foolishness Seethe! I care not that your mate was just acting as a dragon, though I agree with you. You still ran from battle when your NATION was beset by plague and Sahuagin attack. Ragga convinced you and you heeded her words. You had the cure which could have been replicated and shared with others. YOU were the way out for the Dragon Nation! YOU were their only hope after Marteaus' master stroke!

He pauses for effect. A palpable fear overcomes all within the presence of the God of Life and Death.

Then a second black dragon is brought forward in chains. Female, though you have no idea how you can tell. Her head is held low as if she knows her fate before it is pronounced.

I deny the request to return your mate, Ragga to life. Beyond that, Seethe, you used a holy druid site to cast your Reincarnate spell to come before me, when you knew there was a shrine to me nearby. You simply had to do it your way, even though you wish a boon from the GOD OF LIFE AND DEATH.

Therefore, I take your soul as well. May you suffer in separation! Ragga will be sentenced to Fae Skiemir where she will see more gold than she can dream of only to have others constantly take it from her. She will learn to control her greed or repeatedly die from it.

You are sentenced to the darkest Duergar tunnels of the Estates of Unrest where you will be slave to the The Teachers until you learn respect and honor for your fellow dragons.

BEGONE!

The voice echoes through the land. Strange that you hear it in every language you know at the same time. Quite overwhelming.

With a loud shriek from both dragons, they are physically removed from the throne by a small army of Minotaurs. As they recede from the throne, they fade and disappear.

Gargul slumps on his throne, obviously in a morose mood. You wonder what is bothering him.

Gimp stands near the party. He glances over at his master every few seconds as if hoping that he doesn't have to go closer.

=====

[I'll give you a day or so to react to your new surroundings, talk about your situation, and ask any questions you may have. It should be some interesting.]

[BTW, I noticed on the game page on Woldipedia that several of the characters don't have active links to their PC and some didn't have open permissions. If we're going to link to the character sheets, we need to be able to see them. Yes, I know and did use the links here on this board.]

Jeff L Snafu HP 39/53, ÀÇ 20(T16, FF 17), CMD 16, mirror image 4 images 
Wednesday November 19th, 2014 1:28:58 AM

"This is all your fault" Snafu whispered to the caged Mojo."You just had to make that tea party comment."

Snafu had never felt so small and insignificant. How does one engage with a God?

Magana (Craig) [HP 54 of 81] [DR 1/-] 
Wednesday November 19th, 2014 1:56:37 AM


Magana addresses the imp. "Why is today a 'bad day'?" she asks. Despite the fearful aura, Magana is overjoyed to be in the presence of her diety. She has a sense of belonging that she has not felt since leaving Taur Isle, although she is not sure why that would be so.

She is drawn to him, and has to take firm control of her legs to keep from moving toward him involuntarily. "Why?" she asks again, unable to take her eyes from his face.


Coerator (Mark) -- MAGE ARMOR AC21 (AC17/16/14) -- CMD 23 -- HP 18/80 (Ki 2/7) 
Wednesday November 19th, 2014 4:40:11 AM

Coer looks around, taking in Gargul's realm. He has been here once before however was blind at the time.

After the dragons are judged and removed he turns to Gimp. "Do we approach him, or will he call us when he is ready".

Zeoll (Cayzle) (AC18 - HP 45 of 45) 
Wednesday November 19th, 2014 6:52:33 AM


Zeoll bows before the sweating creature. "Thank you, Excellent Gimp, forr yourr guidance and yourr warrning. I, Zeoll, am most grrateful." The old liontaur has never managed to smooth the burr out of his accent, and his words are twisted as ever by it.

A moment later, he sighs. The imp specifically asked his friends for their names, and so far three have failed this simple test. Zeoll swishes his tail in frustration and fear. He tries to hide those emotions, and again addresses the servant of Gargul.

"Please, Gimp, allow me to prresent my frriends. This is Snafu, a most worrthy illusionist of rrecent acquaintance. Magana, loyal to yourr lorrd, and a steadfast comrrade in arms. And Coerratorr, Captain of the Lionfish and of ourr company."

He glares at Sam, Terser, and Jozhur, trying through mental force to make them introduce themselves.

Time passes oddly, as he recalls from the years that he once spent dead in the Lands of Rest. Then suddenly the group is near to the great god of life and death himself. Zeoll listens to the god address the dragon, and he gasps. The great epidemic that plagued the Dragon Nation could have been averted? A black dragon named Sethe could have prevented, or at least mitigated, the premature death of so many of his kind? Could have saved his people, but chose not to?

"Wowsy," thinks Zeoll. The word is the most gentle expletive used by liontaurs, commonly spoken only by children, but in the presence of this god, he dares not even think of the more salty lingo he has heard sailing in pirate waters. "This is remarkable news. No wonder the god is not pleased."

Hearing that Magana does not understand, the old liontaur leans close and explains in the quietest whisper to her a possible reason for the god's wrath. "Some years ago, yet within my own living memory, the god of disease destrroyed the Drragon Nation of Drragon Bay, which lies just east of New Elenna and Plateau City. Rrecall that yourr lorrd was the Firrst Fatherr of all drragonkind, long long ago. So the god of life and death perrhaps saw this as an intrrusion on his dominion, his dominion as god of death, and his dominion as the makerr of drragonkind."

"And this one drragon could have prrevented those unecessarry and prrematurre deaths! But, purrsuaded by his mate, Rragga, he chose not to. Now he comes beforre Lorrd Garrgul to ask a boon. Those ancient and potent drraconic lives, untimely rripped frrom the morrtal Wold, I guess, may help to explain the god's wrrath. Not to mention the sheerr nerrve this Sethe shows in making such a bold rrequest."

Zeoll waits patiently for Gimp to signal the party to approach.

Terser (Warren G) [22/13/19 -- CMD 23 -- HP 24/78] 
Wednesday November 19th, 2014 10:59:55 AM

Hmmph. It's a bit different being on this side of the throne. And there are none of the nicer gods to play good constable either.

Good day, Gimp. I am Terser, and have made the Lord Gargul's acquaintance before. I only hope I have not given him cause to regret returning me to the mortal lands. Perhaps the news we bring today will please him, despite the request that comes with it.

Jeff L Snafu HP 39/53, ÀÇ 20(T16, FF 17), CMD 16, mirror image 4 images 
Wednesday November 19th, 2014 4:18:16 PM

"Good day Sir Gimp" Snafu said after he was introduced. "It is as Zeoll has said. I am Snafu the illusionist. I am humbled to be here and hopeful that I don't give any offense. This experience is a first for me."

(StevenVdB) Aexana DEAD  
Wednesday November 19th, 2014 5:43:05 PM

Suddenly Aex no longer is in the forest all by herself... she finds herself in this magnificent amfitheater. As she understands the situation the dragon Seeth came to petition for Ragga's return to Lord Gargul which has apparently gone dreadfully wrong...

Then she notices her friends on the far range of the amfitheater...

"Oh Lord... I'm the one that died... and my friends are about to petition for my return!! What have I done to deserve such!" Aex softly says to no one but herself and not knowing if she's within hearing distance from Lord Gargul... " it was my own stupidity to fly so high... I saved my healing powers for my friends but it was my own fault to think those seaspawn could not hit me..."

Utter Loss [DM Jerry] 
Wednesday November 19th, 2014 8:57:50 PM

Gimp, snarls as Magana bring his mind back to attention. He mumbles, "That was stupid. Can't let myself be distracted." He quickly writes all the names of the group on his scroll.

He turns to her and whispers, his voice pitched to the group. "Well you deserve to know. You'll figure it out anyway being a devotee of the master."

He pauses as if the comments of the group are arriving in his brain with a delay. "This is making me look silly. His emotions are affecting my thoughts."

Turning to Zeoll, he says, "It's not about the dragons, though they sure made him more angry." Gimp is obviously not acting as Zeoll has seen him behave in the past.

He returns to Magana. "This is the anniversary of his utter loss to Alemi, Domi, and the House of Oshirr. This is when they destroyed his dragon vats, his power base, his plans to rule all in the First Age.

Turning to Coerator, "No, we wait a hundred years if we have to. Time has less meaning here. We wait on him.

To Terser he says, "Be careful if you plan on surprising him with anything today. Most days, he'll pretend he doesn't know what you're going to say. Today, he's not likely to play that game."

"Oh no! Stop!!"

Gimp runs forward as series of loud popping sounds fill the air like a 1000 firecrackers going off. He stops going rigid.

Appearing and filling the entire amphitheatre are....flowers. White Lillies. Everywhere. Mocking feminine laughter fills the sky as a final object appears: a funeral wreath with a sash like a beauty queen would wear. The wreath says, "Rest in peace." The sash says, "Happy Anniversary."

Gargul jumps to his feet and literally ROARS! Fire and live hot coals rain from the top of the amphitheater, filling the throne room with heat, red light, and smoke hotter than a blast furnace. One guesses that the "gifts" are being consumed.

The only thing that can be seen is the face of Gargul, now grown to enormous size and demon red. The rest of him looks charred and blackened by his own fury.

"Caeroldra! Damn you! You will pay for this! Do you really want to restart the war!!! Do not forget that I know your part in all that happened THAT day AND during the Year of Ascension when you turned against the bearer of your children!"

Gimp whispers, "Note to self. Count the years until Gargul raises another follower of Caeroldra."

It is amazing that on a greater scale, it seems the gods have some of the same problems as mortals.

(Brock) Jozhur AC20/15/15--CMD 20--HP 22/55 
Thursday November 20th, 2014 2:28:38 AM

"Hello Gimp, I'm Jozhur, pleased to meet you...again. So bad timing would he an understatement it seems."

Coerator (Mark) -- MAGE ARMOR AC21 (AC17/16/14) -- CMD 23 -- HP 18/80 (Ki 2/7) 
Thursday November 20th, 2014 6:46:55 AM

Coer does not like to be kept waiting and feels frustrated. .. but to save Aex he calms himself.

"We came on a bad day, but Aex needs us."

Magana (Craig) [HP 54 of 81] [DR 1/-] 
Thursday November 20th, 2014 1:14:13 PM


Magana can resist His presence no longer. She calmly walks toward her Lord Gargul and kneels a respectful distance away. She has no concerns for her well-being, knowing that Gargul will take, or spare, her life as He sees fit, and that she will be content with whatever decision he makes.

She says nothing and just watches His tirade, understanding the need to vent a rage all too well. She is prepared to wait indefinitely upon His consideration.


Sam (David W): 14/12/13 -- CMD 14 -- HP 32/48 
Thursday November 20th, 2014 1:18:09 PM

Sam remains on his knees before the mighty Gargul. He doesn't speak a word. He knows that the God knows why they are there. He waits to respond only if required to do so. As he stays in position staring at the ground, he wonders what part of him is actually there. He feels the ground and hears the commotion and conversations, but entertains the thought that his actual body could just be back in the hut with Aexanna's. After entertaining the idea, he shrugs his shoulders in his mind and continues to wait.

"I hope no one gets on his bad side."

Ooc-Sorry for not posting this week team. It's been a bad week in Nome.

Terser (Warren G) [22/13/19 -- CMD 23 -- HP 24/78] 
Thursday November 20th, 2014 1:43:37 PM

Good thing we're on his side in this new War of the Gods...at least I think we are.

Terser is glad for the moment that he is no longer technically a follower of Domi.

Jeff L Snafu HP 39/53, ÀÇ 20(T16, FF 17), CMD 16, mirror image 4 images 
Thursday November 20th, 2014 5:30:20 PM

Snafu observed and waited.

Normally he would berate the bully, puncture the pompous, and admonish the autocrat, but this was a God. The rules of mortals did not apply here. 'We are but leaves blowing in his wind. Only he knows where we will go and how we will get there. No sense in pushing the river.' He thought,

And so he continued observing and waiting.

(StevenVdB) Aexana DEAD  
Thursday November 20th, 2014 5:53:39 PM

Oh boy... I think it wasn't the best day to die...

Zeoll (Cayzle) (AC18 - HP 45 of 45) 
Thursday November 20th, 2014 6:59:50 PM


Zeoll thinks back to mistakes he made in the past, defeats suffered, enemies confronted. Those painful memories are almost as fresh now as they were then. He can only imagine that a god with perfect memory might still feel the hurts of ages gone by as if they were still brand new.

Zeoll wishes he could do something to help Gargul. When he was younger (and bolder), and his voice was better, he might have sung. Music performed properly can ease the heart. But his age-ravaged singing voice would now more likely make things worse. Maybe he should take up an instrument ...

Well, he can't let Magana advance alone. Zeoll the Cradled Seer steps forward, ending move a half a step behind Magana, standing at parade rest, respectfully waiting.

Who ARE You Guys [DM Jerry] 
Thursday November 20th, 2014 8:46:28 PM

Gimp turns to Jozhur, but is distracted. "Bad timing...Yes. Bad."

Turning to Coerater, Gimp says, "He'll be fine. He's dead. Sure it will hurt, but he won't die of..."

Gimp smiles at Sam's solution--simply bow. But then Gargul doesn't like suckups much either. Still, not a bad move on this day.

Looking afar, he says, "Hey Magana, there he is! See Aexana! Over to the left of the throne in the wings with the other dead folks.

Then he whips around. "What? Is she insane?"

Gimp stares in horror as Magana steps forward. "The god of life and death is burning his own throne room and she..."

His mouth hangs open.

As Magana walks forward, the smoke continues to billow ahead of her as the entire throne room has turned into a furnace. All now that can be seen of the god are his giant red eyes.

All the court and other petitioners run trying to avoid the extreme heat and the obvious danger. They glare at her in disbelief as she calmly walks forward. Then Zeoll follows her. Supporting. Sticking with a friend.

Gimp, looks at the group strangely unbelieving. "Who ARE you guys? No one has approached with such confidence since...since the Gold Dragons."

The wild eyes of the god whirl with hatred, showing glimpses of his old self. Then they slowly still and bore straight ahead at Magana. Stares.

The inferno divides like Moses dividing the Red Sea. Flames rising on each side, but clear in the center leading up to the throne.

"COME!"

Magana (Craig) [HP 54 of 81] [DR 1/-] 
Friday November 21st, 2014 9:48:00 AM


Magana winces slightly. Gargul's stare seems to penetrate her soul and she can't help but recall every single instance in her life when she might not have lived up to His expectations. Still she kneels, silent, awaiting His judgement and her fate.

After what seems an eternity, she hears His simple command and she rises, following obediently along the path He has made through the flames


Zeoll (Cayzle) (AC18 - HP 45 of 45) 
Friday November 21st, 2014 5:23:32 PM


Zeoll, slightly trembling, follows Magana.

He glances back to see that everyone is following. If not, he motions to his friends to get moving!

Coerator (Mark) -- MAGE ARMOR AC21 (AC17/16/14) -- CMD 23 -- HP 18/80 (Ki 2/7) 
Friday November 21st, 2014 8:40:45 PM

"Let's go"

Coer walks forward, his head bowed slightly in respect

Terser (Warren G) [22/13/19 -- CMD 23 -- HP 24/78] 
Friday November 21st, 2014 9:53:29 PM

It would not be wise to disobey the direct order of a God. Terser follows in the others' footsteps, ending just behind Magana and kneeling as he would to a dwarven king until he is acknowledged.

(Brock) Jozhur AC20/15/15--CMD 20--HP 22/55 
Saturday November 22nd, 2014 2:37:00 AM

Jozhur follows along with the others and kneels next to Terser. Crazy Taur...

Sam (David W): 14/12/13 -- CMD 14 -- HP 32/48 
Saturday November 22nd, 2014 4:14:03 AM

Sam follows silently behind the rest. He finds himself once again on his knees in the presence of Gargul.

(StevenVdB) Aexana DEAD  
Saturday November 22nd, 2014 4:25:49 AM

With a sense of awe and terror Aex witnesses the raging God of Life 'n Death... But the Magana comes forward and into the burning inferno... Followed by Zeoll and all the others...

"It that Sea of Flames collapses on them they will all perish! I'm not worth such risktaking!! Be carefull my friends... Oh how I love you all... Aex thinks...

Why Are You Here? [DM Jerry] 
Saturday November 22nd, 2014 1:18:22 PM

The party approaches the throne, each in their own way. Gargul obviously notes this.

He notes Coerator's slight bow and his chopped words.
He notes Terser's "following" after the others looking at things from a dwarven point of view.
He agrees with Jozhur after a fashion and notes his proclivity to stand with Terser.
He notes Sam also following and going to his knees.

But most of all, he notes the exultation of Aexana and how she cares, no loves the others.

With a wave of his hand, all signs of the inferno is gone, except for the blackening of the walls and floor. Gargul stands before you, muscled legs standing like like the proverbial oak. Smoke still rising off of him. His scowl tells all.

"Magana, you will not die this day. You are faithful. Faithful doesn't mean perfect. Your heart is in the right places." Gargul nods approval.

"Aexana join us."

He then turns to the others. "You have come for your comrade. But that is not enough."

"STAND!"

He looks at each adventurer in turn. Peers into their minds and souls.

His eyes settle on Coerator, but his voice speaks to all as it bellows:

"WHY ARE YOU HERE?"

It is obvious he is not after the easy answer.


Magana (Craig) [HP 54 of 81] [DR 1/-] 
Saturday November 22nd, 2014 4:04:23 PM


When Gargul addresses them, Magana feels compelled to respond, and she does so without pause or even considering her words.

"We need her, My Lord. As You know, I've lost comrades in arms before. I've mourned their loss and celebrated their life and moved on as is appropriate. I would do the same with Aexana if not for the danger we, and the Wold, face.

"We have encountered Biloopl's forces, and each encounter has been more deadly than the last. I fear that the loss of even one of our members might tip the scales in Biloopl's favor, at least in respect to our little group.

"We seek Your wisdom. If is Your will that Aexana's passing serves your purposes, I will accept that and continue the fight in Your name. If you demand a price, I ..." she glances at the others, "... or we will pay it."


Sam (David W): 14/12/13 -- CMD 14 -- HP 32/48 
Saturday November 22nd, 2014 10:21:49 PM

Sam gets to his feet and keeps his gaze averted. He hopes to show both his humility and respect.

Coerator (Mark) -- MAGE ARMOR AC21 (AC17/16/14) -- CMD 23 -- HP 18/80 (Ki 2/7) 
Sunday November 23rd, 2014 6:26:39 AM

Having been addressed by the God, Coer lifts his gaze as Magana of all people begins the negotiation.

When the smaller taur has finished speaking Coer takes a breath and speaks carefully. He is not much of a talker and he does not wish to anger the god with a slip of the tongue

"Magana speaks like the warrior and Hero she is. She wants you to return Aexana to us so we can continue against the forces of Biloopl. She is not wrong. We would be much stronger with Aexana by our side.

That is not why I have come. I am Captain of the Lionfish - my home. Those who sail with me and fight by my side are my family and I protect them as such. This is why I have come. I failed to protect Aexana and I seek another chance to do so."




Jeff L Snafu HP 39/53, ÀÇ 20(T16, FF 17), CMD 16, mirror image 4 images 
Sunday November 23rd, 2014 2:56:32 PM

Snafu was the last to approach, and he did so reluctantly.

"I am here because you brought me, and I'm sure you did it for a very good reason, though I'm not sure exactly what that reason is. But maybe I don't need the reason. Maybe it's enough to know that I have a purpose... A role to play in this world where gods walk among men."

"And so I stand beside my new friends and I lend my voice to theirs."



(Brock) Jozhur AC20/15/15--CMD 20--HP 22/55 
Monday November 24th, 2014 1:12:38 AM

Jozhur stands, as instructed. He looks up at Gargul when he is ready to speak. He keeps his response brief, as others have already said the same.

"Aexana was a good friend, the crew of the Lionfish are the only family I have. Losing one also makes me feel as though I've failed."

"I too wish to continue the fight against Billoopl and his forces. We nearly all came to meet you today anyways. I'm afraid that a similar encourage terms would send us all to our death if we are without Aexana."

(StevenVdB) Aexana DEAD  
Monday November 24th, 2014 4:42:14 AM

Aexana humbly joins her friends at Lord Gargul's command. The tiny Gnome stand between Magana and Coer who both tower above her and bows deep to the Lord of Life and Death...

"Lord Gargul... When I left my little herb shop in the care of my daughter's hands it was because I was curious... Curious to learn more about the Wold. I wanted to see the Taur lands by my own eyes to learn if this race of Taurs was to be considered human or animal...

However...I had not expected to find friends so dear... They are as close to me as family...

Now it is my deepest which to see my friends safely through battle. With the rise of the false deity Billoopl I fear the Wold needs strong and loyal warriors who are willingly putting their lives in front of others. Not reckless nor careless... But wise and strong with the guidance of the Gods...

As for my role?

My sole ambition is to see them safely through battle. To bend the strength of nature to their advantage... to bottle the power of plants for their safety and to harness the terror of wind and lightning to help destroy the enemies of the Wold...

Lord, I have had a full life and will not travel the Lands of Rest with regret if it is your will I go there. But perhaps my journey is not over yet... for as long as the crew of the Lionfish rightiously fights evil... I whish to be at their side... "




Zeoll (Cayzle) (AC18 - HP 45 of 45) 
Monday November 24th, 2014 7:45:03 AM


Zeoll listens to his friends, and thinks that maybe his role might be to sum up and to make sure that the god's question is answered.

"Grreat One, we arre herre to seek yourr favorr in rreturrning ourr dead frriend, Aexana, to life in the Wold. We do so because she is dearr to us, because we need herr strrength in ourr currrent challenge, and because herr jourrney to grreat things is not yet overr, we hope."

"And please let me add my own rreason forr being herre, sirr. I beseech you and seek Aexana's rreturrn because without herr, the Wold itself will be a less brright and less wonderrful place."

Terser (Warren G) [22/13/19 -- CMD 23 -- HP 24/78] 
Monday November 24th, 2014 1:58:03 PM

Terser's plea may be less eloquent than some of the others. but it is no less heartfelt.

I have come before you before, Great Lord, having fallen while protecting my friends. Now, I have failed in that same pursuit. She is no less important to me than for having known her for only a brief period. When it comes down to it, she is one who will make a real difference to our cause. Please let her come back to us...

HOW DARE! [DM Jerry] 
Monday November 24th, 2014 7:44:00 PM

Gargul grunts. "The same drivel every time. I love him. I care for him. We need him. We can do more good with him. Please raise him. It would be the only decent thing to do! BAH!

"Though some of you began to go deeper."

He nods to Terser.

"Think! I know what you want. You want me to grant life to Aexana. But it doesn't answer the question of why you are here...

A voice interrupts...LOUDLY. A mighty one that is obviously trying to demonstrate his power and importance.

"GARGUL! THIS GROUP FOUGHT HEROICALLY AND WELL. THEY STOOD UP TO THE FORCES OF BILOOPL. WHAT THEY DID AND WILL DO IN MY REALMS WILL BE LONG REMEMBERED. RAISE THEIR FRIEND. IT IS THE...

Gargul, with a swipe of his hand ends the voice. "SILENCE, GA'AL! IF I WANT TO HEAR FROM YOU I'LL BEAT IT OUT OF YOU!"

He pauses to get himself under control.

Softly, but with power, he continues. "This is my realm. My responsibility. Eavesdrop on this location again and your precious Sahuagin will be granted no Sparks of Life--no babies. Stillborn all!"

Ga'al replies, "BUT...."

Gargul interrupts, "IT IS OBVIOUS THAT YOU FEAR THIS UPSTART BILLOPL OR YOU WOULD HAVE DEALT WITH IT YOURSELF. YOU PLAY A DANGEROUS GAME WITH IT. YOU MIGHT FAIL...AGAIN. IF YOU FAIL YOUR TEST ANOTHER TIME, DO YOU THINK MARTEUS WILL ACCEPT YOUR GROVELING? HE WILL CAST YOU OUT TO THE DOGS AND EVERY POWER AND IMMORTAL WILL SCAVENGE YOUR BONES UNTIL EVERY LAST DROP OF POWER AND DIVINITY IS GONE. YOU KNOW IT TO BE TRUE.

Ga'al blusters, "HOW DARE...

"BEGONE!!"

And with finality, the presence of Ga'al is gone, and the impression of a dog with his tail between his legs is present in every mind.

Gargul raises both hands pointing to the roof of the amphitheater. The open side of the roof closes slowly closing the throne room in completely.

Gargul states, "None may now interfere or listen. I have closed my realm to all gods of both pantheons and the unaffiliated. Let us continue.

"Why are you here? Aexana died. That is why you are here! Why? Who messed up? Did arrogance drive your decisions? Was there a lack of the fear of death? The preciousness of life? Is there any regret? Or are you proud of your stand and that all but one of you survived?

What of those of you new to the group? Do you now see why you are here? You comrades are forced onto a dangerous path, which would now be difficult to leave even if they wanted to. You have no time to slowly integrate yourselves into a niche within the whole. The situation is too dire. You have to hear all of this and accomplish in a moment what normally takes years to achieve.

His eyes settle on Aexana.

"Forget that I am a god. Here, I'll drop all the trappings for a moment."

And with that, Gargul shrinks down to normal size, and loses all the aura of fear and power that you sensed from him earlier.

"Honest talk. Let's hear it."

Sam (David W): 14/12/13 -- CMD 14 -- HP 32/48 
Monday November 24th, 2014 10:04:59 PM

With Gargul's offer for free speech on the table, Sam does not take the bait. Fear of a test to search for those foolish enough to lead with irreverence. Sam knows what he would say, but remains silent. The gnome has forever learned his lesson.

Jeff L Snafu HP 39/53, ÀÇ 20(T16, FF 17), CMD 16, mirror image 4 images 
Tuesday November 25th, 2014 12:17:41 AM

"We fought poorly" Snafu said honestly. "That is why Aexana fell."

"We all paddled the boat as hard as we could, but we were paddling in different directions. Had we worked better together all of us might have survived this battle. We failed. Alex died, but it could have been any one of us. There were no heroes in this battle... Only survivors."

"That is what I regret."

(StevenVdB) Aexana DEAD  
Tuesday November 25th, 2014 10:58:40 AM

At first Aexana shudders as Gargul scowls but she can imagine it must be annoying to see one adventuring group after the other begging for the return of their fallen friends...

..."Honest talk"... Ok here goes...

"I'm afraid Lord Gargul there's no other reason for being here but my own stupidity or perhaps you could name it even arrogance... Of course my friends here, whoom I do love though you are tired of hearing that, will say that it is them who failed to save me... But how could they!?!

While we were fighting the Seaspawn and Coral Golems it was I who forgot to warn my friends about the second wave of Billoopl forces... This placed all of the Lionfish in serious danger. Then hoping to help I saved all healing spells I had for our fighters so I did not heal myself when the chance was there but while shape changing into an Air Elemental I was under the false impression that they could not harm me... Perhaps this was wrong thinking or perhaps arrogance? But it was stupidity that made me forget about the Pearl of Power I had on me which could have granted me an extra healing spell... The last spell could probably have saved me from falling 75ft!

So bottom line Lord Gargul I'm affraid we are here for just my own mistakes... My friends coming here to petition for my return is beyond what I am worthy of.

All that remains now is for me to ask forgiveness to my friends and to ask you to consider giving me a chance to prove worthy of their trust in me..."
"

Aex bows... She's exposed now... All is spoken...

Magana (Craig) [HP 54 of 81] [DR 1/-] 
Tuesday November 25th, 2014 4:26:19 PM


(ooc: this is where Magana's low charisma/lack of diplomacy comes into play! She's probably going to piss somebody off here.. ;)

Magana gives Snafu and Aexana a scathing look as she turns to defend them from themselves.

"Hindsight is wonderful thing you two," she says heatedly, "but battle is *always* chaotic and unpredictable. From what I saw you, and everyone else, made the best decisions possible within the fog of combat. It doesn't matter how much training you have, only experience can take you from being a really good student to being an excellent fighter and tactician. Unfortunately, sometimes you don't survive the experience.

"Don't lose confidence in yourselves. Mistakes don't automatically mean you were derelict in the performance of your duties, it just means you don't know what you don't know. Repeating the same mistake, well... that's a different matter entirely."

Suddenly realizing that this probably wasn't the best place to speak out so, Magana bows her head. "I apologize, Lord Gargul. I think I've let my reach exceed my grasp."


Terser (Warren G) [22/13/19 -- CMD 23 -- HP 24/78] 
Tuesday November 25th, 2014 5:21:54 PM

Why am I here? I'm here because you let me come back all those moons ago. I can only take this to mean that you have some purpose for me, but I have yet to discover exactly what that is.

At this moment, though? I doubt anything I've done could have saved Aexana, so I turn to the one thing I can do: be here in support of my friends. There's nothing else that I am or that I can do. I certainly don't know how to find my way here on my own. I've only just learned how to staunch a papercut.


(Brock) Jozhur AC20/15/15--CMD 20--HP 22/55 
Tuesday November 25th, 2014 7:30:49 PM

Jozhur thinks a moment before answering, "This enemy seemed much more powerful than we are used to dealing with. I can usually stand toe to toe with our enemies, but this time I wouldn't have lasted 10 seconds. I tried briefly and nearly wound up in Aexana's place."

"We under estimated our enemy. I don't think it was arrogance , but perhaps...competency. We just haven't had too many close calls and got caught off guard by the strength of our enemy."

"Seems to me no one in particular is to blame. Everyone fought bravely, in my eyes at least. Perhaps better communication would have made things go a little better."

Zeoll (Cayzle) (AC18 - HP 45 of 45) 
Tuesday November 25th, 2014 8:02:12 PM


Zeoll sighs. "Grreat One, I have trravelled with some amazing herroes of the Wold. In drreams I have met Ingrge and K'isst; in Tapestries of adventure I have fought alongside Ashira of the Swords of Redemption and Trellus of the Bloodpack; in the waking Wold I have travelled with heroes such as Flat-top, Captain Brrahmah, Rrestlin the Cleverr, and Bosk DeOx."

"These names serrve me no crredit, myself, but I mention them to show that I have adventurred the wide Wold. I have seen grroups of herroes both newly assembled and of longtime standing."

"Sirre, this grroup beforre you are only new come togetherr. Snafu we only met this verry day. Sam, Terrserr, and Aexana we met at Gullport a couple weeks ago. Magana we met only one voyage before that. This is a grroup that needs to learrn to worrk morre closely togetherr, as a team."

"This was a tough fight, tough enough to live in song, I deem. So it put us to the test, and it exposed the unsteady foundation, the lack of coorrdination, which only time and furrtherr experrience will grrant us."

"It was only the lack of a simple featherr fall spell that ended Aexana. She loves to fly, and we were not rready when she fell. We will learrn frrom this battle, whetherr she rreturrns to the Wold orr no, sirr."

Coerator (Mark) -- MAGE ARMOR AC21 (AC17/16/14) -- CMD 23 -- HP 18/80 (Ki 2/7) 
Wednesday November 26th, 2014 12:51:42 AM

"arrrr....We made a mistake." Mumbles Coer, his brow furrowed once again as reflects on the battle.

"We split up. Broke ranks, despite knowing the enemy was coming. We gave up any advantage to save Snafu, and we paid for it."

(StevenVdB) Aexana DEAD  
Wednesday November 26th, 2014 10:56:50 AM

Aexana shuffles her feet worried Lord Gargul is deeply thinking over what she and her friends have said...
Has she been too self-complaining? She realizes what the others said is of course also true...

"... basically we all had part in this ... which is why we are all here together I guess... "

Most of all she hopes she now hasn't disturbed the God while he was in thoughts...

Remember That [DM Jerry] 
Wednesday November 26th, 2014 1:23:57 PM

"Snafu, you are as brave as you are correct.

"Aexana, you are correct to an extent. There are choices to make in combat and you do not know which will work the best until afterwards. Magana is right there. No plan, no matter how perfect, remains intact during battle. You should indeed have warned them of the second wave as that information would have helped the others make more informed choices. Also, if there is a strategy you find that works, eliminate the weakness of it. A ring of feather fall could be a good investment as Zeoll has wisely suggested.

"No apologies, Magana. I asked for honesty. I meant it. I have my temper. I don't apologize for it. However, I don't set traps for those I judge unless it is to get them to tell the truth or admit their faults.

"Jozhur, you are correct. The errors were not huge. The difficulty of this battle and the length of it you had not faced before. Learn from this.

"Zeoll, I agree with you. I know you are not one who enjoys the intricacies of combat strategy. But you do have much combat experience. Let others lead, but be the tiller. Make sure they are prepared. With each combat, see that the group is better prepared, with better coordination.

"Coerator, you are the leader when aboard ship. Are you the one to lead in pitched battle when on land? Decide. If not, appoint someone. Know who is calling the shots. That doesn't mean that this person is always to be obeyed. Battle sometimes requires personal decisions. However, if a full team each is operating using his own strategy, there is no cohesion as you have all now noticed. You are learning.

"In pitched battles, memorized healing spells are not enough. The better prepared side wins the day. Spend some gold on potions, scrolls, wands as you can. If you don't have the finances you need, visit my temple in Rum. Small it may be, but the priest there will help you. Their library also is full of tomes involving strategy written after the Year of Ascension. Study them when you have time. They will aid you.

"Now, I must speak to you as a god." He stretches his hands wide and grows back to his former size. Power emanates from him and the shock of it catches everyone's breath.

"The challenges I see ahead of you continue to become more difficult. In the end, you survived as a team. One died, when it was not necessary. You did well under the circumstances, but you must improve. THE WOLD NEEDS YOU."

"I encourage you with one final thing: Jantierri, Cult God of Dreams, communicated with me just before your battle telling me it was likely that you would all die and that Biloopl and Ga'al would prosper from it. She showed me her dream prophesy. You proved her wrong.

"You did BETTER than expected. REMEMBER THAT."

With that, he raises his hands again in a grand gesture and opens the dome.

Searching the skies, he bellows, "ANYONE INTERRUPTING MY WORK HERE THIS DAY WILL SUFFER MY INSTANT WRATH."

Pausing for effect, he then announces in the same voice that seems to be penetrating to all areas of the Lands of Rest, "I HEREBY RAISE AEXANA FROM THE GRAVE WITH NO PENALTIES. SHE AND HER COMRADES WILL GO TO MY TEMPLE IN RUM...SOON FOR THEIR BENEFIT. TO WHOM MUCH IS GIVEN, MUCH IS EXPECTED. GO FORTH!"

And with that, you are dismissed. Gimp hurried guides you from the throne room.

As you exit a group of Seaspawn that look very familiar, slowly walks towards Gargul's throne. They look at you. You look at them.

And with that, you return to the Wold and arrive exactly where you left. Rested, healed, and with spells restored. Ready for action.

Perhaps wiser from the experience.

-----

I return the game to Rob and Shawn.

Sorry for the missed post last night. Got caught up in the starting of the tapestry and totally forgot. ;(

Magana (Craig) [HP 81 of 81] [DR 1/-] 
Wednesday November 26th, 2014 4:32:17 PM


Magana, appearing a bit dazed after the encounter with Gargul, seeks out the formerly dead gnome. "Well done, Aexana, and welcome back! May your second life be longer than your first."

She pats a heavy hand on Aexana's shoulder, then turns her attention to the aftermath of the battle. With everyone healed, it seems the only thing left to do is follow the tracks of the defeated forces to their source.

Realizing that the loot review was interrupted, she waits quietly for everyone to be ready to go, and contemplates her future in a new light. Gargul had been a real but impersonal deity for her, and his direct intervention on Aexana's behalf has clearly shaken her foundations.

"Experience is a hard teacher because she gives the test first, the lesson afterward."
--Vernon Law


Terser (Warren G) [22/13/19 -- CMD 23 -- HP 24/78] 
Wednesday November 26th, 2014 6:46:07 PM

Once they are safely returned from Gargul's realm, Terser allows himself to muse over what would happen if they had tried cut down the seaspawn that came to visit Gargul after them. Probably inappropriate, but who can tell with the Gods?

He gives Aexana a fierce hug once she is restored, lectures her sternly about proper precautions in battle, and politely requests that Snafu promptly learn to cast featherfall for just such a contingency in the future.

I wonder what other trouble we can get into that we should be prepared for. Perhaps more water breathing scrolls, since we are in open water fairly often. Can we buy such things in Rum?

Sam (David W): 14/12/13 -- CMD 14 -- HP 32/48 
Wednesday November 26th, 2014 10:44:12 PM

Sam shakes off the fear as he returns. Apparently his read on Gargul was incorrect. Could the sage ever understand the thoughts of the great Gargul? Refreshed and feeling stronger, Sam looks to Terser and smiles.

"You did great in that battle brother. All who bated witness to your abilities will never be in doubt that the Grim Guard is not to be trifled with."



Jeff L Snafu HP 39/53, ÀÇ 20(T16, FF 17), CMD 16, mirror image 4 images 
Thursday November 27th, 2014 1:01:29 AM

For once, Snafu was at a loss for words. Meeting a god had shaken him to his core. He barely heard Terser's request.

"There are rings that instantaneously produce a feather fall effect" he said. "I may not be fast enough, but the ring surely will."

"I have a few other thoughts on strategy" Snafu continued. "Regarding wands, I have been training Mojo in the arts of using wands. In time, he may be of some use supporting us during battle in a non-combat role."

"Regarding my role... Well my passion is illusion. As you saw in the battle, I utilize a lot of image and shadow spells. Both can be particularly effective when your allies know it's an illusion and your enemies do not. For example, I could create an illusion of complete darkness, which in some ways is more powerful than real darkness. Why? Because only the people that don't realize it's an illusion can't see in the darkness."

"When used properly illusion can selectively effect only the enemy. It can make them think that the battle is taking place in absolute darkness, when in reality it isn't. It can make them feel the effects of a stinking cloud spell, while we walk through the same spell and feel almost no effect at all. It can be used to quickly summon shadows, which flank enemies every bit as well as real enemies."

"The key is we need to find a way to let you know when it's real and when it isn't".

Zeoll (Cayzle) (AC18 - HP 45 of 45) 
Thursday November 27th, 2014 2:14:10 AM


Zeoll gasps as he realizes he is back in the Wold. What an experience!

"We saw a side of Lorrd Garrgul that few know exist," he says. "And we heard from both Ga'al and Caerroldrra! Rremarrkable!"

The old liontaur shakes his head. "I neverr thought I would say this, but it was ... decent ... of Ga'al to speak on ourr behalf. Rremarrkable."

"I surre do wonderr if Garrgul will allow those seaspawn to rreturrn to life."

Seeing Aexana, Zeoll hugs the small hero. "It is so good to see you again alive, my frriend!"

"Often, I have hearrd, Garrgul quests those who ask for his favorr. The only thing even like a quest he gave us was to get you a Rring of Featherr Falling! So, Aexana, make surre you do!"

Coerator (Mark) -- MAGE ARMOR AC21 (AC17/16/14) -- CMD 23 -- HP 18/80 (Ki 2/7) 
Thursday November 27th, 2014 7:09:50 AM

"I need a drink." mutters Coer as he looks around at the group - all returned intact.

"Looks like you're one of us now Snafu - whether you like it not, HA! Now how do we get the Ship to come and get us?"

Terser (Warren G) [22/13/19 -- CMD 23 -- HP 24/78] 
Thursday November 27th, 2014 9:00:03 AM

Ooc: happy turkey day to all of you that celebrate it :-) hope you all have some quality time with your families.

Sam (David W): 14/12/13 -- CMD 14 -- HP 32/48 
Thursday November 27th, 2014 11:12:47 AM

Ooc: Happy Thanksgiving. I'll be celebrating in Nome with the flight team.

(StevenVdB) Aexana DEAD  
Thursday November 27th, 2014 11:19:53 AM

Once back in the Wold of the living and after being hugged by her friends emotions overcome Aexana...
Holding back her tears she smiles at the ragged crew of the Lionfish...

"I am in your debt my friends... There's no other place I'd rather be than here with you all.

The advice given however was plain and clear... I will need to find something to keep me from falling from the sky..."


Dm Shawn - Back in the Wold 
Thursday November 27th, 2014 9:53:41 PM

A loud rumble from the bay directs the party's attention to the Lionfish. The ship is under attack! The attacker isn't completely visible, but what you can see is a claw the size of a rowboat squeezing the centre of the ship. The claw belongs to some enormous crab - larger even than the Lionfish. Barnacles and sea grass cling to the creature's thick shell. If Alemi himself were in the mood for some shellfish, this is the one he would choose. It is that big.

From this vantage point you can see figures moving about on the deck of the practically trapped Lionfish. Tula is at the helm, pointing about the ship and trying to maintain order.

The creature releases its grip of the ship and with absolute precision it decisively cleaves through the centre mast of the Lionfish. The mighty mast topples backwards across the helm, only giving Tula a fraction of a second to dive aside.

The gigantic claw is then used like a spear to plunge straight down through the centre of the Lionfish! The deck practically explodes, sending wooden splinters and shrapnel all around. Crew members dive overboard off the now stricken vessel.

Amidst the repetitive sound of the waves crashing against the damaged hull you can almost hear a faint laughter. Not from aboard the ship, but from within the water. Or perhaps it is the water itself?

The claw retracts and the Lionfish is obviously taking on massive amounts of water. The claw is poised above the ship, ready to deliver the final blow. But it holds.

Perception check
DC20 :Highlight to display spoiler: { There is a humanoid form atop the back of the crab. A rider perhaps? Directing it to do his (or her?) bidding? }
DC30 : Highlight to display spoiler: {The rider is almost certainly directing the creature. The laughter that can be heard is coming from him. "Behold Billoopl's great war machine! You puny creatures are no match for his great power! The seas will soon be in his complete control. It is too late to beg for mercy! Wha .. what? What are you doing beast? Crush it I say! Destroy it! Bah! Make no mistake mortals, this reprieve is only temporary! We shall return"}

And with that, the claw retracts back close to the crabs body and it submerges beneath the water. Its shape and mass clearly visibly as it speeds from the harbor.

Profession Sailor / Survival check
DC15 : Highlight to display spoiler: { It just swam around 25ft per second. That is a fast crab for its size.}

Zeoll (Cayzle) (AC18 - HP 45 of 45)  d20+19=21 ; d20+8=28 ;
Thursday November 27th, 2014 11:30:06 PM


Perception 21
Survival 28

"Gosh Darrn It!"



Jeff L Snafu HP 39/53, ÀÇ 20(T16, FF 17), CMD 16, mirror image 4 images  d20+12=20 ;
Friday November 28th, 2014 9:04:31 AM

Snafu was excited to see the Lionfish. When his new companion Coer mentioned the boat, Snafu wanted to hear all about it.

"I hate boats" Mojo moaned. "The sea is no place for a dust mephit."

Shortly afterwards they arrived at the harbour and witnessed the crab destroying the Lionfish. The previously depressed Mojo suddenly started smiling, earning him a stern look from Snafu.

"Did you see that?" Snafu said. "I think there was a rider on the back of that thing. YIKES! Anyhow, looks like crab is back on the menu, boys!"

(StevenVdB) Aexana DEAD   d20+15=21 ; d20+15=31 ;
Friday November 28th, 2014 2:59:20 PM

(Perception: 21 / Survival 31)

Aex nods at Snafu's exitement... she saw the rider too.

"Apart from being seriously oversized, that crab was fast... now if I hadn't just been brought back to life I would feel compelled to change shape and chase the thing but I doubt Lord Gargul would be forgiving sucg folly... guess we better first check our crew and see if we can still patch up the Lionfish!"

Terser (Warren G) [22/13/19 -- CMD 23 -- HP 24/78]  d20+8=17 ; d20+7=11 ;
Friday November 28th, 2014 6:05:07 PM

Can crabs even get that big in the wild? That seems excessive for nature. Here I thought those riding crabs we fought on the beach were big. Now, how are we gonna fix our ship?

Perception 17, Survival 11

Zeoll (Cayzle) (AC18 - HP 45 of 45) 
Friday November 28th, 2014 7:06:35 PM


Zeoll tries to estimate the distance from here to the ship. It looks like more of a fight. He thanks Gargul in his heart.

Rested, healed, and with spells restored. Ready for action.

Gargul knew we were headed right back into a fight.

Zeoll calls out ... "Maybe a Haste spell and then a sprrint forr the ship? Does anyone have Waterr Walk or Waterr Brreathing?"

OOC: Are uses of daily items, like channelling, restored too?

DM Shawn: Yes

Dm Shawn - Back in the Wold 
Friday November 28th, 2014 10:28:51 PM

Terser ponders the natural growth of a crab, and if it can become this big in the wild.

Aexana wisely decides not to follow the crab, as another meeting with Lord Gargul would be on the bottom of her list of things to do.

Mojo hates the water, as the natural enemy of dust is water.

Zeoll, feeling all his powers back, ponders how to go about cheking on the crew members.

Some of the members of the ship can be seen swimming into shore, while some of the others float in the distance. Dead/Alive, it cannot be determined from here.

Sam (David W): 14/12/13 -- CMD 14 -- HP 32/48  d20+8=15 ; d20=8 ;
Friday November 28th, 2014 11:12:35 PM

Perception=15
Survival=8

Sam's stomach turns as the Lionfish crunches in a shower of splinters. Once the carnage stops, he runs towards it to do what he can to save those in need.

Coerator (Mark) -- MAGE ARMOR AC21 (AC17/16/14) -- CMD 23 -- HP 18/80 (Ki 2/7)  d20+13=28 ; d20+7=18 ; d20+13=18 ; d20+7=19 ;
Friday November 28th, 2014 11:57:04 PM

Coer can but stare as the crab cripples his beloved Lionfish.

"Blow me down.... Thats a big, fast crab. Who could ride a beastie that big"

He pauses as he sees movement in the water. "Survivors!"

Coer sprints to the shore, scanning the water for enemies as he awaits the arrival of those who survived. AS he waits he watches the Lionfish to see if it sinks any further

~~~~
perception looking at crab, 28
sailor looking at crab; 18
perception into the water; 18
Sailor check I guess to see if the Lionfish is sinking; 19



Coerator (Mark) -- AC17/16/14 -- CMD 23 -- HP 80/80 (Ki 7/7) 
Friday November 28th, 2014 11:59:12 PM

ooc:
header correction
And Coer's pirate accent seems stronger than usual. Yarr.

Magana (Craig) [HP 81 of 81] [DR 1/-]  d20=4 ; d20=4 ; d20=4 ;
Sunday November 30th, 2014 12:09:10 AM


(ooc: nice rolls. i must have some bad karma to burn off. oh, well. time to make a new enemy!)

Magana suspects who is behind the attack. Biloopl would not have stopped mid-attack, but this kind of vengeful, retaliatory strike fits another entity perfectly. She raises her voice angrily to the sky.

"Ga'al, you vindictive dog! I hereby dedicate my life to thwarting your will! I will trample your followers and decry your name to the Wold. I'd call you a motherless whore, but you lack the depth and warmth!"

Though she is sure the crew members are all strong swimmers, the angry Magana wades into the water to help bring them ashore. With a deep rage boiling in her stomach, she watches helplessly as their stricken ship takes on water, sure that they are soon to be stranded.


(Brock) Jozhur AC20/15/15--CMD 20--HP 22/55  d20+10=18 ; d20+7=23 ; d20+10=14 ;
Sunday November 30th, 2014 8:17:09 PM

Jozhur can't help but welcome Aexana back with a big hug.

His mouth hangs open as he sees The Lionfish torn apart. He takes a few quick steps towards the water before it dawns on him that there is nothing he can do to save the ship.

When Jozhur hears mention of survivors he takes off running into the sea to help.

"The crew!

------------------
Perception: 18
Sailor: 23
Swim: 14

Jeff L Snafu HP 39/53, ÀÇ 20(T16, FF 17), CMD 16, mirror image 4 images 
Sunday November 30th, 2014 11:31:20 PM

Snafu and Mojo race down to the water in effort to help pull the survivors from the water. Neither is much for swimming, so they look for items that float that they can toss into the water.

(StevenVdB) Aexana  
Monday December 1st, 2014 3:38:54 AM

Aex would have the ability to cast Water Breathing like Zeoll requested but she has had no time yet to study some new spells...
She could change into an aquatic animal to go and rescue the crew but she remembers last time someone tried this he got pummeled by the drowning...

But still it is perhaps the best way to help them...
So Aex wades into the water and changes into a Huge Octopus. With her renewed form she can jet out fast into the water and will start helping those in need... Let's just hope tue Lionfish crew knows it's her...



Nothing a Lick of Paint Won't Fix


Dm Shawn - A Broken Ship 
Monday December 1st, 2014 9:50:19 AM

Sam's stomach turns in knots as he sees the ship torn apart. He runs to the shoreline to help those in need.

Coer hobbles on his hooves, or was that a peg leg, to the shore. He scans for enemies and sees none apparent. His sailors knowledge helps him see that the ship isn't in any danger of going under just yet.

Snafu and Mojo help from the beach, bringing in some of the crew.

Magana curses Ga'al and heads into the water to help bring the survivors in.
Jozhur is right behind her.

Aexana, only just returned to the living and already wanted to live as another creature. She transforms into a giant octopus and heads into the ocean, grabbing the unconscious as the ones with any sense flee from the gigantic octopod and move faster to the shore.

-----------------------------------------------------------------------

Survivors make for the shoreline. One by one the crew of the Lionfish drag themselves out of the water and some with help from the party. Tommy swims with cabin-boy Justier clinging tightly to his back. Perhaps the half-orc is softening to the boy? At least he can be counted on in life and death situations.

Tula is the last to reach the shore, and gasps for air as she lies on her back. All crew are now present and accounted for.

The dripping wet Sammy kneels next to Tula, but even in her exhausted state she has enough strength to raise a hand to stop him. "I swear Sammy, if you try giving me mouth to mouth I'm going to punch you. Hard". The man smiles weakly as he backs away from the bosun.

Tula sits up and looks to the group, finally to Coer. "Sorry Captain, I don't know what happened. We were coming in cause the coin went out, and then, bang! I had no choice but to order the crew off the Lionfish, sir"

"What in the Wold was that?!?" Joansie blurts "Red skies, clouds actin' strange, giant crabs trying to spear the 'Fish. These are bad omens I tell you"

Cato and Horace are sitting upright, looking at the stricken ship. Horace looks pleadingly to Cato "We fix? We fix?" the goblin asks, tugging at the old mans sleeve.

"Fix?" bellows half-orc Tommy, sitting nearby "Ain't no way we're fixin' the ship. She's done, you runt. We're stuck 'ere"

"Leave him be Tommy or you an' me will be havin' words" Cato remonstrates Tommy "And so you know, the Lionfish will sail again. That's a gorrum fact"

Horace turns his head away from Cato, and cheekily pokes his tongue out at Tommy. That's enough to provoke the large half-orc into action.......

Terser (Warren G) [22/13/19 -- CMD 23 -- HP 24/78] 
Monday December 1st, 2014 1:18:15 PM

Any chance of you dragging the wreckage to shore, Aexana? There are certainly plenty of trees to work with for repairs. Hey Snafu! Did you see anything while you were scouting around the air? Another dock on the island? A ship perchance?

While conferring about what can be done about their situation, Terser builds a fire so that the crew can dry off. At least there are plenty of buildings around to shelter them from the elements tonight. take 10 for 17 survival should be enough?

Magana (Craig) [HP 81 of 81] [DR 1/-] 
Monday December 1st, 2014 3:49:03 PM


Magana is thinking the same thoughts as Terser.

"Captain! Do you think we can drag her to the beach before she sinks? I wish Spire were here to make me bigger again!"


(StevenVdB) Aexana   d20+3=18 ;
Monday December 1st, 2014 4:08:56 PM

Since Aex's daily spells were automatically renewed thanks to Gargul's Divine Intervention the Gnome's not holding any Enlarge Person or Bull Strength spells which would have made the Giant Octopus even larger and stronger... then she might have been able to pull the Lionfish to land...

Still she gives is a try as Terser suggest. As long as the ship is in the water it might be possibly to push it further towards the beach. Perhaps if she could get it just far enough to keep the ship from sinking. Later, once she's patched up the tide might get it back into deep waters.

(STR check 18)

************************************
Spell List:
0 : Detect Magic, Purify food and Drink, Stabilize, Light
1: Produce Flame, Produce Flame, Cure Light Wounds, Cure Light Wounds, Obscuring Mist, Entangle
2: Flaming Sphere, Bark Skin, Owl's Wisdom, Cat's Grace
3: Cure Moderate Wounds, Sleet Storm
4: Ice Storm, Cure Serious Wounds
+ domain spells
+ gnome magic
***********************************

Zeoll (Cayzle) (AC18 - HP 45 of 45) 
Monday December 1st, 2014 5:17:51 PM


Zeoll wonders if some summoned water elementals might help? He himself cannot cast the spell, however, but he shares the idea with his friends.

He is encouraging of his friends' efforts to wrestle the ship to shore, but the old liontaur's hauling days are long gone, what with his lumbago, and all.



(Brock) Jozhur AC20/15/15--CMD 20--HP 55/55  d20+10=14 ;
Monday December 1st, 2014 9:25:25 PM

Jozhur offers Tula a hand up, "I'm glad everyone made it. Everyone is safe, you did fine by me."

Jozhur has also taken a liking to the goblin, Horace, and feels the need to defend him from Tommy Teeth wrath. He grabs the half orc by the arm and tries to calm him, "Let it go Tommy, he's a goblin. Fighting each other isn't going to get the Lionfish fixed." (Diplomacy: 14)



Jeff L Snafu HP 39/53, ÀÇ 20(T16, FF 17), CMD 16, mirror image 4 images 
Tuesday December 2nd, 2014 12:07:35 AM

Snafu explored his mind for an answer to Terser's question.

"My friend, let me show you what I remember about these surroundings." And with that, Snafu summoned created an image of a map of the island. The map appeared overhead and was massive. It wasn't the most precise of maps, but it indicated general locations of things Snafu had seen.

"I could have Mojo scout about a bit, if this doesn't help."

Actions:
Silent image- create image of a map of the island for Terser. Indicate anything significant I can remember, as accurately as possible.

Coerator (Mark) -- AC17/16/14 -- CMD 23 -- HP 80/80 (Ki 7/7) 
Tuesday December 2nd, 2014 12:20:03 AM

"Stop your arguin'. Ye all be alive.

Cato, what do you need to get her shipshape again?"

Coer looks back at the town to see if there are any materials available.

After listening to Cato's reply he heads into the town to scavenge, passing Sam on the way.
Quietly he addresses the gnome "I hope you keep some dry paper on you, you should record today's events."

Sam (David W): 14/12/13 -- CMD 14 -- HP 32/48 
Tuesday December 2nd, 2014 1:20:54 AM

Sam is caught off guard by the order given by Coer.

"Ye..yes Coe...captain."

Seeing that the survivors are ashore and that he can do little to assist the efforts of saving the Lionfish, Sam heads to the nearest hut or place of shelter and pulls out his finest paper. His whispers a word as he holds his gauntlet aloft. The tip glows with a soft light and he begins writing the events.

Ooc-Sorry for the late post. Internet was sketchy in Nome today.


Zeoll (Cayzle) (AC23 - HP 45 of 45) 
Tuesday December 2nd, 2014 6:46:24 AM


Zeoll asks his friends, "Why arre we not using Waterr Brreathe to go underr the waves and attack ourr attackerrs? I dislike standing herre uselessly. Betterr we should take the battle to the enemy?"

Dm Shawn - A Broken Ship 
Tuesday December 2nd, 2014 11:49:57 AM

Giant Octopus Aexana pulls on the ship, but it doesn't move as it is dug into the rocky ground under the water. The ship itself wont sink anymore, and wont go under but it doesn't appear to be moving anytime soon.

On the beach, Ideas are thrown around to get the ship on the shore. Snafu makes an image of the island from what he recalls. Nothing is sticking out as being able to help with the situation, so perhaps Mojo will scout.

The tension was thick and Tommy is on his feet, marching towards the pair Horace who quickly cowers next to Cato.

Jozhur grabs him by the arm and prevents him from making it to Horace. Jozhur explains the reason why he is wrong, and amazingly Tommy is listening....

When the tension eases...

"Just give me a minute to think, o'right?" Cato says, dropping his head into his hands and walking closer to the water's edge to think.

Tula stands up tp speak to the party
"If you dont mind me sayin', Captain, we really need to find a way to sail off this rock. If we saw the smoke from this town, someone else will too, and there's no guarantee they will be as friendly as us. We need to fix this ship and get off the island. "

"Ok. I think we can get 'er up and sailing again, but it's goin' to take a whole lot of grit and spit" Cato advises, still no smile on his face. We will need to Fix the hull, Remove any water from the lower decks, Fix the main deck (lower decks can be done as the ship sails) ,Fix the main mast (not mandatory, but preferable), and then Sail far far away from here."



Terser (Warren G) [22/13/19 -- CMD 23 -- HP 24/78] 
Tuesday December 2nd, 2014 12:49:37 PM

Just point out a proper sized tree and I'll punch it down for ye. Don't know what else I can do to repair a wooden vessel, but if I can be of use, just tell me how.

(StevenVdB) Aexana  
Tuesday December 2nd, 2014 4:39:23 PM

Octopussy swims back to shore and returns to her Gnome self shaking her head.

"I can't get it to shore... but if you need a large or huge sized animal to drag trees or materials to shore just let me know and I'll help out.

On another matter... I failed scouting well last time or at least forgot to warn you lot about that second wave... I don't intend to fail twice... if you rather have me scouting the waters to see if no one is approaching I'm willing to do that also. C'ptain just tell me where to go..."


Terser (Warren G) [22/13/19 -- CMD 23 -- HP 24/78] 
Tuesday December 2nd, 2014 4:59:02 PM

Now that there is a lack of immediate danger to the cast and crew, Terser's eye is drawn again to the pile of shinies. He looks at his unadorned fingers and the weaponry.

Hey guys, what does that ring do? And I bet you wish you'd had that flail a couple hours ago, right Magana? Would have been helpful against those golems.....you should keep that close.

Zeoll (Cayzle) (AC23 - HP 45 of 45) 
Tuesday December 2nd, 2014 9:16:10 PM


"Hey, Terrserr is rright," says Zeoll. "We can;t just leave this stuff behind. Besides, it may come in handy."

The old liontaur doffs his cloak +1 and puts on the cloak of the Manta Ray. "How's this puppy worrk, I wonderr? Can I cast spells while I'm wearring it in the sea? Guess I'll find out!"

He looks at the pile ... Zeoll says, "Hey! I'll carrry my fairr sharre!"

The old liontaur picks up ...

1 x Brooch of Shielding
1 x Gloves of Swimming and Climbing
1 x Hat of Disguise
1 x Horn of Fog
1 x Periapt of Health
1 x Amulet of Natural Armor +2
1 x Slippers of Spider Climbing
2 x Scrolls of Raise Dead
1 x Chime of Opening
1 x Cloak of the Manta Ray
1 x Dust of Dryness
1 x Feather Token - Tree
1 x Incense of Meditation
1 x Ring of the Ram
1 x Unknown Jar of liquid


That leaves uncarried ...

4 x +1 Rapiers
1 x +1 Adamantine Flail
1 x Boots of the Winterlands
1 x Rope of Climbing
1 x Trident of Warning
1 x +1 Keen Rapier
1 x +2 Bastard Sword


"I'm carrrying sixteen items and leaving ten forr the rrest of you, so don't go a-saying this old fool does not carrry his fairr sharre!"

The twinkle in his eye and the swish of his tail tell you he is being playful.

Then he is serious again: "Speak up if you want to use any of this! Don't be shy!"

Zeoll says that he actually thinks fighters should have the cloak of the Manta Ray and the gloves of swimming. His plan is to walk on the bottom so long as he can breathe water. If his tower shield does not act as a floatation device!

Magana (Craig) [HP 81 of 81] [DR 1/-] 
Tuesday December 2nd, 2014 10:37:26 PM


"That flail is too small for one of my size, Terser, but carrying a few thing won't slow me down."

Magana picks up:
8 lbs 4 x +1 Rapiers
5or10 lbs 1 x +1 Adamantine Flail is this a light or heavy flail?
1 lb 1 x Boots of the Winterlands
3 lbs 1 x Rope of Climbing
2 lbs 1 x +1 Keen Rapier


(Brock) Jozhur AC20/15/15--CMD 20--HP 55/55 
Tuesday December 2nd, 2014 10:59:25 PM

Jozhur asks Zeoll and Sam about each of the items.

"Hmm, I think that dust could be useful for bailing the water out of the Lionfish."

Nothing else really catches his eye, "I suppose I could use the hat or the rope if no one else wants them."

Magana (Craig) [HP 81 of 81] [DR 1/-] 
Tuesday December 2nd, 2014 11:41:30 PM


Magana gives the Rope of Climbing to Jozhur.


Magana (Craig) [HP 81 of 81] [DR 1/-] 
Tuesday December 2nd, 2014 11:55:52 PM


That leaves uncarried ...

1 x Trident of Warning
1 x +2 Bastard Sword

Sam (David W): 14/12/13 -- CMD 14 -- HP 32/48 
Wednesday December 3rd, 2014 12:02:44 AM

Sam notices the others sorting out gear, but continues to write in his journal. The bard does not consider carrying hear his purpose.

"Leave it to the bigger members of the group."

Magana (Craig) [HP 81 of 81] [DR 1/-] 
Wednesday December 3rd, 2014 12:05:20 AM


While rummaging through pack Magana finds...

Sleep Arrow (value 132gp)

...and gives that to Jozhur also.



Magana (Craig) [HP 81 of 81] [DR 1/-] 
Wednesday December 3rd, 2014 12:18:26 AM


Feeling she still has room to carry stuff, Magana picks up the Trident of Warning also. It will make a good fork for her if nothing else!

That leaves uncarried ...

1 x +2 Bastard Sword


Magana (Craig) [HP 81 of 81] [DR 1/-] 
Wednesday December 3rd, 2014 12:42:32 AM


OOC: DMRob: if I replace the chain on the Amulet of Natural Armor with a longer piece of leather to fit Magana's neck, would it still work?

DM RobC: This bit of info from the PRD under Magic Items may be of interest to you: "When an article of magic clothing or jewelry is discovered, most of the time size shouldn't be an issue. Many magic garments are made to be easily adjustable, or they adjust themselves magically to the wearer. Size should not keep characters of various kinds from using magic items." So seems to me you don't even need to change the chain :)

(StevenVdB) Aexana  
Wednesday December 3rd, 2014 3:37:21 AM

OoC: most of the loot has been claimed? Was there any gold left? I still need to repay the loan to Sam and then of course it would be wise to go look for a Ring of Feather Falling like Gargul suggested...
We might wanna hold on to that Manta Ray cloak... it could help us if we're bound to go submerged any time soon :-)

Zeoll (Cayzle) (AC23 - HP 45 of 45)  d20+10=26 ;
Wednesday December 3rd, 2014 6:11:09 AM


OOC: Aexana, nothing has been permanently divvied up yet! This is just who is carrying (and maybe using) what just until we get a break and a chance to get to the Catacombs. Better someone to use this stuff temporarily than to have it sitting unused, forgotten, or heavens forfend, left behind.

Zeoll explains how the Ring of the Ram works and hands it to Terser.

Same with the Rope of Climbing and the Hat of Disguise, to Jozhur. (Jozhur, also note the gift of a Sleep Arrow from Magana to you)

Zeoll says, "Who wants to carrry or even use this magic Bastarrd Sword?"

He says to Aexana, Coer, Sam, and Snafu, "Come on, don't you guys want to use any of this?"

Current TEMPORARY disposition of magic items

TERSER

1 x Ring of the Ram

MAGANA

1 x Amulet of Natural Armor +2
4 x +1 Rapiers
1 x +1 Adamantine Flail
1 x +1 Keen Rapier
1 x Boots of the Winterlands
1 x Trident of Warning

JOZHUR

1 x Rope of Climbing
1 x Hat of Disguise
1 x Sleep Arrow (gift from Magana to Jozhur)

UNCARRIED SO FAR

1 x +2 Bastard Sword

STUFF GOING INTO ZEOLL'S HAVERSACK UNLESS OTHERWISE CLAIMED

1 x Brooch of Shielding
1 x Gloves of Swimming and Climbing
1 x Horn of Fog
1 x Periapt of Health
1 x Slippers of Spider Climbing
2 x Scrolls of Raise Dead
1 x Chime of Opening
1 x Cloak of the Manta Ray
1 x Dust of Dryness
1 x Feather Token - Tree
1 x Incense of Meditation
1 x Unknown Jar of liquid

Zeoll takes a closer look at the Unknown Jar, casting Guidance and Detect Magic: Spellcraft 26.

Coerator (Mark) -- AC17/16/14 -- CMD 23 -- HP 80/80 (Ki 7/7) 
Wednesday December 3rd, 2014 8:33:26 AM

Coer grabs the bastard sword and looks it over. "I stopped using a blade some time ago but I'll carry it. might get a few coins for it when we reach rum."

with that he slings the sword over his shoulder.


Sam (David W): 14/12/13 -- CMD 14 -- HP 32/48 
Wednesday December 3rd, 2014 9:22:03 AM

Sam looks over the loot one last time and shrugs,"I guess I'll grab the horn of fog. Maybe I can use it while invisible during combat."

After grabbing the horn, he goes back to writing.

Magana (Craig) [HP 81 of 81] [DR 1/-] 
Wednesday December 3rd, 2014 9:43:46 AM


(ooc: DMRob: ah, good. I couldn't find anything about that in Pathfinder. Thought maybe it had not been carried over from 3.5. Magana doesn't know that though!

...so is that flail Light or Heavy? Magana will claim it if it is a Heavy )

As Zeoll explains the properties of the magic items, Magana eyes the Flail and the Amulet of Natural Armor.

Since the trident won't fit in her pack, she holds it and, after a short time, she notices it has grown in size to better fit her stature.

Her eyes widen in surprise and delight, then she pulls the flail out to see if it does the same.


Zeoll (Cayzle) (AC23 - HP 45 of 45) 
Wednesday December 3rd, 2014 11:28:52 AM

Zeoll chides the captain. "Coerr, now, you know we'll divide this all up fairrly when we have a frree day. You'rre just carrrying that forr now!"

Current TEMPORARY disposition of magic items

SAM

1 x Horn of Fog

TERSER

1 x Ring of the Ram

MAGANA

1 x Amulet of Natural Armor +2
4 x +1 Rapiers
1 x +1 Adamantine Flail
1 x +1 Keen Rapier
1 x Boots of the Winterlands
1 x Trident of Warning

JOZHUR

1 x Rope of Climbing
1 x Hat of Disguise
1 x Sleep Arrow (gift from Magana to Jozhur)

COER

1 x +2 Bastard Sword

STUFF GOING INTO ZEOLL'S HAVERSACK UNLESS OTHERWISE CLAIMED

1 x Brooch of Shielding
1 x Gloves of Swimming and Climbing
1 x Periapt of Health
1 x Slippers of Spider Climbing
2 x Scrolls of Raise Dead
1 x Chime of Opening
1 x Cloak of the Manta Ray
1 x Dust of Dryness
1 x Feather Token - Tree
1 x Incense of Meditation
1 x Unknown Jar of liquid

Jeff L Snafu HP 39/53, ÀÇ 20(T16, FF 17), CMD 16, mirror image 4 images 
Wednesday December 3rd, 2014 11:35:50 AM

Snafu looks over the items. "I guess I might as well wear this for now" he said as he put on the Periapt of Health.

(StevenVdB) Aexana  
Wednesday December 3rd, 2014 1:02:17 PM

"Then I'll hold on to the Brooch of shielding" Aexana says, "Better to use them then to store them away unused I guess. We never know what will be next on our platter right?"

(updating char sheet with the Brooch of Shielding)

Dm Shawn - A Broken Ship 
Wednesday December 3rd, 2014 1:38:55 PM

OOC: It is heavy.

The group splits up the treasure to carry, and some to use. Some items are traded around to make some room.

Terser suggests pointing him in a direction to get some trees, and it is Cato who nods his agreement.

"Yes, we are going to need a lot of wood for this, and to figure out a way to mend the hull. I know we are going to have to work from the bottom though, underwater so that is a bit dangerous itself."

He looks out towards the ship, his eyes squinting. " Do you have any suggestions on how we can do this? No magic to help? " he asks with a laugh.

Terser (Warren G) [22/13/19 -- CMD 23 -- HP 24/78] 
Wednesday December 3rd, 2014 1:45:05 PM

Terser slips on the ring and drops a piece of coral into his bag, well wrapped to guard it from moisture. Hmmn. This ring could serve to knock riders off their mounts in the future. The sea creatures seemed a bit less dangerous without their master to command them.

(StevenVdB) Aexana  
Wednesday December 3rd, 2014 1:53:30 PM

We've got the Feather Token of a Tree that could help gathering a lot of wood... we'll just have to chop it to planks...

Magana (Craig) [HP 81 of 81] [DR 1/-] 
Wednesday December 3rd, 2014 8:35:50 PM


Magana hangs the shiny new flail from her belt and stows the old one in her pack.

Since it looks like repairing the ship is going to be the priority, Magana informs the crew that she'll stand guard against attack from the sea. She wades knee deep into the water and uses the Trident of Warning to get an early alert on any incoming enemies.


(Brock) Jozhur AC20/15/15--CMD 20--HP 55/55 
Wednesday December 3rd, 2014 10:09:33 PM

"I can either go keep watch from high on the Fish or got help gather wood and guard that group."

If he isn't directed to do otherwise, Jozhur will set off with Terser and any crew who gather lumber to repair the ship.


Jeff L Snafu HP 39/53, ÀÇ 20(T16, FF 17), CMD 16, mirror image 4 images  d100=53 ; d20+12=23 ; d20+12=27 ;
Wednesday December 3rd, 2014 11:49:16 PM

"I don't have any magic that will be of much use at repairing your boat, though perhaps with the right scroll..."

"Failing that... Well, I do know a thing or two about a thing or two."

Snafu searched his memory for an engineering solution to the problem (23). He also considered his knowledge of nature... What available resources might they draw from? (27).

Coerator (Mark) -- AC17/16/14 -- CMD 23 -- HP 80/80 (Ki 7/7) 
Thursday December 4th, 2014 5:46:54 AM

"I will help chop wood."

Coer walks with the others when then head to the tree line



Zeoll (Cayzle) (AC23 - HP 45 of 45) 
Thursday December 4th, 2014 10:02:00 AM


OOC: From Last Post ... Did Zeoll Identify the unknown JAR? His Spellcraft was a 26.

Zeoll shrugs, and tells his friends that TOMORROW he can prep Mending and Make Whole spells. So that should help a lot, he hopes, tomorrow.

So right now we just have to make sure the wreck can weather the rest of the day and a night without further damage.

Zeoll casts a long-lasting Mage Armor just on general principles.

He asks Magana if she senses any dangers. If not, then Zeoll enters the water and tests out the cloak of the Manta Ray,

[OOC: DMs please see email.]

========== ========== ==========

DM Sanity Info

Cleric spells (underlined = cast):
0: guidance, create water, light, stabilize
1: command x3, bane, elf vision
2: calm emo x2, hold person, faerie fire

Sorcerer spells:
Cast: 1 of 6 cast

Other Stuff Used:
Laughing Touch: used 0 of 7.
Channel Energy 1d6: used 0 of 7.
Fey Domain Hide Away: used 0 of 7.
Spread the Word: used 0 of 1.
Acid Vial, Alch Fire, Tanglefoot Bag x2, hero points (used 0 of 2).
Meta Rod: used 0 of 3

Current effects: Mage Armor 5 hours.

========== ========== ==========

Current TEMPORARY disposition of magic items

SAM
1 x Horn of Fog
1 x Brooch of Shielding

TERSER
1 x Ring of the Ram

MAGANA
1 x Amulet of Natural Armor +2
4 x +1 Rapiers
1 x +1 Adamantine Flail
1 x +1 Keen Rapier
1 x Boots of the Winterlands
1 x Trident of Warning

JOZHUR
1 x Rope of Climbing
1 x Hat of Disguise
1 x Sleep Arrow (gift from Magana to Jozhur)

COER
1 x +2 Bastard Sword

SNAFU
1 x Periapt of Health

ZEOLL WEARING
1 x Gloves of Swimming and Climbing
1 x Cloak of the Manta Ray (Puts his current +1 Protection CLoak into his Haversack)
1 x Phylactery of positive channeling (Puts his current +1 Wis headband into his Haversack)

STUFF IN ZEOLL'S HAVERSACK
1 x Slippers of Spider Climbing
2 x Scrolls of Raise Dead
1 x Chime of Opening
1 x Dust of Dryness
1 x Feather Token - Tree
1 x Incense of Meditation
6,000 gp in pearls
1 x Unknown Jar of liquid

Zeoll (Cayzle) (AC23 - HP 45 of 45) 
Thursday December 4th, 2014 10:51:10 AM

OOC: Sam, Snafu, and Terser, update your headers! :-)

Dm Shawn - A Broken Ship 
Thursday December 4th, 2014 6:29:08 PM

Terser ponders the use of the ring of the ram, and thinks it would be good to knock a rider off if needed.

Aexana recomends the Feather token of as tree that they have, to enable them to cut more wood. Would it be enough, and would she allow more of the other trees to be cut down?

Magana heads into the water, knee deep, and awaits with the trident of Warning to keep watch over everyone working.

Jozhur heads off with Terser and Coer to help gather wood.

Snafu realizes they can use some of the wood from the smashed ships, it could help cut less trees down. He also knows the water needs to be drained from the lower level, or the ship will never float.

The jar still remains a mystery to Zeoll, maybe one day. He lets the others know that he can get some spells ready for tommorow, and then heads into the water to try out the cloak. Under the water, he moves easily through and at an accelerated speed.

------------------------------------------

Trees are cut down, and cut to size. watches are manned(womanned). Zeoll swims under water, and keeps an eye out. The day goes by quickly as the work continues until it gets dark. A fire is started, some fish that were caught are pierced on sticks roasting above it .

The only distraction in the day, is when a couple fins pierce the water. A few sharks coming to check on the commotion, but seeing no chance for any easy food and heading off into the deeper waters. Tommorow there would be more work to do but for now it was time to relax.

Cato is the one to bring up something in the back of everyones minds. "How we gonna fix the mast?"

Magana (Craig) [HP 81 of 81] [DR 1/-] 
Thursday December 4th, 2014 8:14:36 PM


Having no ship construction experience, Magana gets a puzzled look and asks, "Can't we just unbolt the stump of the old one and replace it with a new one? Aren't the trees around here suitable to use at a replacement?"

She continues to down the cooked fish at a truly astonishing rate. Clearly she is not only hungry, but has a very large stomach.


Zeoll (Cayzle) (AC23 - HP 45 of 45) 
Friday December 5th, 2014 9:05:35 AM


"That fish smells good," says Zeoll, "but I was looking forrwarrd to some giant king crrab claws!"

Swimming around as a manta ray has worked up an appetite in the old liontaur.

He agrees that either a local tree or the feather token should be usable for a good mast.

He asks Aexana, "Can't drruids shape wood into useful forrms? Can you make a mast frrom a trree trrunk?"

The old liontaur shakes his head. There was a day, he recalls, when he would know the answer to that questions -- he would know the answer in druidic, too. But the ravages of time have taken a deep toll on what Zeoll used to know.

Terser (Warren G) [22/13/19 -- CMD 23 -- HP 24/78] 
Friday December 5th, 2014 11:25:17 AM

sorry for the missed post - was taking care of my pup all day after he got some surgery.

Fish is somewhat of a new experience for Terser, and quite an enjoyable one. Though the multitude of tiny bones are no fun. He looks to Aexana for any wood shaping needs, asking her how precise she can make it. Like a guide hole for the bolts that anchor the mast?

Sam (David W): 14/12/13 -- CMD 14 -- HP 32/48 
Friday December 5th, 2014 4:45:46 PM

Knowledge engineering: 30 after taking 20 once/day

Sam assess the ship's condition and its location relative to other resources.

"I'd recommend building a framework around the ship. That would allow us to control and secure it, with the least amount of risk. I know it's time consuming, but we should do this right the first time. If we do a poor job, we could run into serious trouble while out in the sea. I estimate that if we work all day and partially into the nights, the job could be done in three days or so."

Dm Shawn - A Broken Ship 
Friday December 5th, 2014 7:31:35 PM

Magana continues to down the fish at an alarming rate.

Terser enjoys his first foray into fish, except for the bones.

Sam shoots out the idea of a framwrork to help with the rebuilding process, and Cato nods his head in agreement.

Zeoll wants the crab legs, and who wouldn't, It is his suggestion of the feather token that gets Cato's eyes wide open....]

" That would work... that would work real good."

Jeff L Snafu HP 53/53, ÀÇ 20(T16, FF 17), CMD 16[/b] 
Friday December 5th, 2014 11:57:05 PM

"I agree with Sam" Snafu said. "let's get down to it then. We will need a very large tree for the mast"

Sam (David W): 14/12/13 -- CMD 14 -- HP 48/48 
Saturday December 6th, 2014 1:01:56 PM

Header update

Zeoll (Cayzle) (AC23 - HP 45 of 45) 
Sunday December 7th, 2014 6:25:38 PM


Zeoll is in favor of using the feather token for the mast.

Coerator (Mark) -- AC17/16/14 -- CMD 23 -- HP 80/80 (Ki 7/7) 
Sunday December 7th, 2014 7:48:33 PM

Coer practices the martial arts on a few unsuspecting trees, and drags some logs back to the beach.

hearing the talk of the feather token he adds his two cents " We need a big tree. That grows a big tree. What arwe we waiting for?"

Jeff L Snafu HP 53/53, ÀÇ 20(T16, FF 17), CMD 16[/b] 
Sunday December 7th, 2014 8:39:43 PM

"Feather tolken it is then" Snafu agreed.

Zeoll (Cayzle) (AC23 - HP 45 of 45) 
Sunday December 7th, 2014 9:20:49 PM


Zeoll opines, "We should still wait forr tomorrrow, when I can cast Make Whole and Aexana can cast Wood Shape."

(StevenVdB) Aexana   d20+4=15 ;
Monday December 8th, 2014 3:49:59 AM

Aexana nods to Zeoll and when morning comes she studies a few Druid spells that might help constructing a new mast for the Lionfish....
Wood Shap does sound like the best option so she studies that spell twice.

Aex has also taken some skills in Wood crafting... Beingba Greenmage now she intends to work.some lifewood soon...

Craft Wood: 15
Casting spell Wood Shape - If needed twice...


Zeoll (Cayzle) (AC23 - HP 45 of 45) 
Monday December 8th, 2014 6:09:07 AM

Zeoll also preps Mending (in place of Stabilize), which he can cast 6 times per hour, curing 1d4 hp of structural damage per casting.

He preps Make Whole in place of Hold Person.

(Brock) Jozhur AC20/15/15--CMD 20--HP 55/55 
Monday December 8th, 2014 8:11:23 AM

Jozhur helps with felling some trees and dragging them to the beach.

Dm Shawn - A Broken Ship 
Monday December 8th, 2014 10:10:51 AM

New spells are memorized to help with the repair of the Lionfish. Some trees are knocked down and dragged back to the beach.

The group decides and the feather token will be used for the mast. The token is placed on the beach and immediately sprouts forth a tree trunk that rises into the sky. When it is done growing the tree stands 60' in the air, and is 5' around. Plenty of size for the mast.

Cato's eyes go wide, his mouth hangs open. " That is amazing. I wish we had one of those around all the time."

" Now we have to figure out a way to get the water out of the lower deck. It'll take a little bit of time but with you magic the ship will be ready to sail again in a short time."

(StevenVdB) Aexana  
Monday December 8th, 2014 11:12:24 AM

"I'm pretty sure that dust of dryness can come in handy... At least once all leaks are sealed! It can perhaps even be interesting to trow the bead you end up with afterwards at an opponent... Or we use it as a prank later... Aex chuckles.

Sam (David W): 14/12/13 -- CMD 14 -- HP 48/48 
Monday December 8th, 2014 11:38:36 AM

"Good call Aexanna! That should dry the boat up in a snap."

Sam acts as advisor wherever needed in the repair of the boat. He does so in a measured way, as not to step over the line against the captain. He also acts as a motivator to any workers who seem weary. The tiny bard speaks words of encouragement to all involved.

Ooc-Sam's "inspire competence" is now at +3. Be sure to declare him using it on your PC when you NEED it for important skill rolls. He has plenty of bard rounds to help, but our fights have been pretty epic recently. I'd like to have a spare round or two on hand just in case.

Magana (Craig) [HP 81 of 81] [DR 1/-] 
Monday December 8th, 2014 12:51:02 PM


Magana continues to guard the work parties by monitoring the sea with the Trident of Warning.


Coerator (Mark) -- AC17/16/14 -- CMD 23 -- HP 80/80 (Ki 7/7) 
Monday December 8th, 2014 11:07:42 PM

Coer swims out to the Lionfish and back again, retrieving an intact bottle of rum.

"Thought it might raise our... Spirits!" He jokes as he shares the bottle with anyone who wants a stiff drink.

The pun keeps a grin on his face all day as he works slicing the tree trunks into planks, making use of the +2 bastard sword he is now carrying

Jeff L Snafu HP 53/53, ÀÇ 20(T16, FF 17), CMD 16[/b]  d20+15=31 ; d20+15=33 ;
Monday December 8th, 2014 11:35:35 PM

Snafu and Mojo lend a hand repairing the hull and removing the water.

Knowledge engineering check- 31 and 33

(Brock) Jozhur AC20/15/15--CMD 20--HP 55/55 
Tuesday December 9th, 2014 9:18:48 AM

Jozhur helps with the repairs, and the rum.

Dm Shawn - A Broken Ship 
Tuesday December 9th, 2014 10:51:29 AM

Its a long day, full of hard work, and a sun beating down on everyone. The tree from the feather token is taken down, and worked into a useable mast. Everyone in the party, and the crew of the ship is needed to transport it into place, and get rid of the old mast.

Between Aexana and Zeoll's magic, and the elbow grease of the crew, the ship is starting well into being fixed. Aexana's idea of the dust of dryness is well received, and will be used once the structure of the ship is righted.

At night around the fire, this time it is Cato who brings out the bottle of Rum. He pours drinks for those who want, and is in obvious good spirits with the ship being on the mend. Cato seemed to have a tie to the ship and was obviously happier now then a few days prior.

OOC: Need watches and spells memorized for the second night.

Terser (Warren G) [22/13/19 -- CMD 23 -- HP 24/78] 
Tuesday December 9th, 2014 12:30:18 PM

Terser helps as he can with the repairs, taking direction from Dam, Coer, and Cato. When the time comes for watches , he offers to stand for the middle watch when it's darkest.

(Only spell is stabilize)

Apologize for the missed post yesterday, the website wouldn't load for me at all.

Magana (Craig) [HP 81 of 81] [DR 1/-] 
Tuesday December 9th, 2014 1:04:30 PM


Magana takes first watch, and loans the Trident of Warning to the others on watch through the night.


Zeoll (Cayzle) (AC23 - HP 45 of 45)  d20+19=21 ;
Tuesday December 9th, 2014 4:39:52 PM


Zeoll takes the first watch and enjoys patrolling under water in manta form.

Perception 21

========== ========== ==========

DM Sanity Info

Cleric spells (underlined = cast):
0: guidance, create water, light, mending
1: command x3, bane, elf vision
2: calm emo x2, make whole, faerie fire

Sorcerer spells:
Cast: 4 of 7 cast (four mage armors cast through the day)

Other Stuff Used:
Laughing Touch: used 0 of 7.
Channel Energy 1d6: used 0 of 7.
Fey Domain Hide Away: used 0 of 7.
Spread the Word: used 0 of 1.
Meta Rod: used 1 of 3

Current effects: Extended Mage Armor 10 hours or less.

========== ========== ==========

Current TEMPORARY disposition of magic items

SAM
1 x Horn of Fog
1 x Brooch of Shielding

TERSER
1 x Ring of the Ram

MAGANA
1 x Amulet of Natural Armor +2
4 x +1 Rapiers
1 x +1 Adamantine Flail
1 x +1 Keen Rapier
1 x Boots of the Winterlands
1 x Trident of Warning

JOZHUR
1 x Rope of Climbing
1 x Hat of Disguise
1 x Sleep Arrow (gift from Magana to Jozhur)

COER
1 x +2 Bastard Sword

SNAFU
1 x Periapt of Health

ZEOLL WEARING
1 x Gloves of Swimming and Climbing
1 x Cloak of the Manta Ray (Puts his current +1 Protection CLoak into his Haversack)
1 x Phylactery of positive channeling (Puts his current +1 Wis headband into his Haversack)

STUFF IN ZEOLL'S HAVERSACK
1 x Slippers of Spider Climbing
2 x Scrolls of Raise Dead
1 x Chime of Opening
1 x Dust of Dryness
1 x Feather Token - Tree
1 x Incense of Meditation
6,000 gp in pearls
1 x Unknown Jar of liquid

Coerator (Mark) -- AC17/16/14 -- CMD 23 -- HP 80/80 (Ki 7/7)  d20+13=31 ;
Tuesday December 9th, 2014 6:37:56 PM

With the early watches accounted for, Coer takes the opportunity for some sleep, heading to bed early so he can take the end shift.

On his shift he patrols the edge of the camp looking to the trees and then to the sea.

Perception on watch; 31

Jeff L Snafu HP 53/53, ÀÇ 20(T16, FF 17), CMD 16[/b]  d20+12=16 ;
Wednesday December 10th, 2014 12:51:53 AM

"I will take the last watch with Coer. That way I can prepare for my day properly."

Perception 16

Spells memorized:
0 level- Ghost sound, Ray of frost, Message, Mage Hand
1 level- Protection from evil, Mage armor (2), Color Spray (2), Silent image (2)
2 level- Resist energy, invisibility, scorching ray, mirror image (2), minor image
3-level- Haste, slow, major image, fly
4-level- Black tentacles (2), shadow conjuration



(StevenVdB) Aexana   d20+15=34 ;
Wednesday December 10th, 2014 6:26:03 AM

Aex is scheduled for second watch so when Zeoll wakes her she fights the sleep from her eyes...

(perception 34)

When dawm breaks she also memorizes her spells for the day to come.

************************************
Spell List:
0 : Detect Magic, Purify food and Drink, Stabilize, Light
1: Produce Flame, Produce Flame, Cure Light Wounds, Cure Light Wounds, Obscuring Mist, Entangle
2: Flaming Sphere, Bark Skin, Owl's Wisdom, Cat's Grace
3: Cure Moderate Wounds, Sleet Storm
4: Ice Storm, Cure Serious Wounds
+ domain spells
+ gnome magic
***********************************

Sam (David W): 14/12/13 -- CMD 14 -- HP 48/48 
Wednesday December 10th, 2014 9:22:45 PM

As usual, Sam does not take watch. He quietly turns in for the night as he contemplates tomorrow's activities.

Zeoll (Cayzle) (AC23 - HP 45 of 45)  d20+7=18 ; d20+7=13 ;
Wednesday December 10th, 2014 9:42:35 PM


On watch, Zeoll wonders when high tide is? Know Nature 18 plus lookiong at the beach.

Zeoll wonders what the phases of the Wold's two moons are? Know Nature 13 plus looking up.

(Brock) Jozhur AC20/15/15--CMD 20--HP 55/55  d20+10=22 ; d20+14=17 ;
Wednesday December 10th, 2014 11:33:39 PM

Jozhur will also take the middle watch, can't hurt to have an extra body up. For his part, he looks for a decent place to hunker down and observe quietly, fighting off the sleep.

----------
Perception: 22
Stealth: 17

Dm Shawn - A Broken Ship 
Thursday December 11th, 2014 12:01:21 AM

Ooc: Sorry about thr missed dm post. I had something come up and just got home. Ill post in the AM and if as soon as everyone posts Ill get a second one up. Again my apologies.

Terser (Warren G) [22/13/19 -- CMD 23 -- HP 78/78] 
Thursday December 11th, 2014 12:53:46 AM

Tis the season =)


Dm Shawn - A Broken Ship 
Thursday December 11th, 2014 8:32:15 AM

Jozhur, Aexana and Terser relieve the first watch and take their shift. An hour goes by of nothing other then the gentle waves hitting the side of the Lionfish. A subtle change in the sound alerts you to something amiss. The way the waves are breaking makes it sound as if it is breaking before it hits the lionfish.

(StevenVdB) Aexana   d20+15=18 ;
Thursday December 11th, 2014 8:51:43 AM

"Something is approaching the Lionfish!" Aex hisses to her friends who keep watch with her.

She quickly casts her Gnome magic Dancing Light spell and sends the 4 light orbs to the Fish and beyond hoping to catch a glimpse of what approaches. If it's that overgrown crab again they're going to be in for a ride...

She leaves the waking up to the others...

(perception 18)

(Brock) Jozhur AC20/15/15--CMD 20--HP 55/55 
Thursday December 11th, 2014 10:02:41 AM

"Terser, stay with Aexana, I'll wake the others."

Jozhur wastes no time trying to see what approaches, he immediately rushes off to wake the others.

Terser (Warren G) [22/13/19 -- CMD 23 -- HP 78/78]  d20+8=13 ;
Thursday December 11th, 2014 11:34:18 AM

Terser is fresh as a daisy, despite sleeping in what looks to be rather bulky armor. He keeps careful watch over their surroundings and wakes anyone near to him and Aexana while Joz runs around getting those who slept farther from the fire.

perception 13

Magana (Craig) [HP 81 of 81] [DR 1/-] 
Thursday December 11th, 2014 3:36:51 PM


Magana awakens quickly, although she grumbles something about enemies with no manners. She moves to the edge of the water to place herself between the sea and her comrades and uses the Trident of Warning to determine if enemies approach.


Coerator (Mark) -- AC17/16/14 -- CMD 23 -- HP 80/80 (Ki 7/7) 
Thursday December 11th, 2014 7:37:20 PM

Coer prepares to use some less than heroic language after being awaken by Jozhur, but holds his tounge at the the look on his friends face.

He pulls out a potion of mage armor before slipping on his pack and weapons.

Zeoll (Cayzle) (AC23 - HP 45 of 45) 
Thursday December 11th, 2014 8:51:11 PM


Zeoll wakes, stands, casts Mage Armor, and picks up his shield.

Sam (David W): 14/12/13 -- CMD 14 -- HP 48/48 
Thursday December 11th, 2014 9:15:46 PM

Sam wakes up slower than most. He figures the panic is someone's mind playing tricks on them. He gets up and stretches before joining the others.

Jeff L Snafu HP 53/53, ÀÇ 20(T16, FF 17), CMD 16[/b] 
Thursday December 11th, 2014 11:31:11 PM

Snafu woke quickly. Mojo not so much.

"Get up you little dust ball. Trouble brewing."

Snafu cast Mage armor on himself and Mojo (shared version). Mojo reciprocated with a blur spell on Snafu.

(StevenVdB) Aexana  
Friday December 12th, 2014 8:06:07 AM

Aex peers into the darkness hoping her dancing lights will shed some illumination on whatever disturbs a peaceful night...

Dm Shawn - A Broken Ship 
Friday December 12th, 2014 9:20:52 AM

Jozhur runs around and wakes everyone up. Some spells are cast and armor is put on while everyone moves to the water line.

Everyone can hear the waves breaking, still sounding as if breaking before the Lionfish.

When Magana gets the trident and points it towards the bay she senses something. A large animal about 20' below the surface of the water.

Magana (Craig) [HP 81 of 81] [DR 1/-] 
Friday December 12th, 2014 12:53:55 PM


Magana informs everyone about the underwater beastie, and steps into the water until she is knee deep again. Although she is not sure she can be heard under water, she roars a challenge, hoping to draw the creature away from the ship.


Terser (Warren G) [22/13/19 -- CMD 23 -- HP 78/78] 
Friday December 12th, 2014 7:13:36 PM

at least it's not on a scale with that crab. maybe it's just curious.

Zeoll (Cayzle) (AC23 - HP 45 of 45)  d20+19=24 ; d20+8=21 ;
Saturday December 13th, 2014 2:21:07 AM


Zeoll dons the party Cloak of the Manta and enters the water.

He also readies his tower shield for use if he is attacked.

This way he can take a look down there and also be relatively safe, he hopes.

Perception 24

Know Nature to ID the beast ... 21.

Coerator (Mark) -- AC17/16/14 -- CMD 23 -- HP 80/80 (Ki 7/7)  d20+13=26 ;
Saturday December 13th, 2014 6:07:27 AM

Can ye lights go under water, Aex?" Coer asks as he unslings his crossbow and casually loads a bolt.

He then looks over his shoulder away from the waves, in case someone is coming up behind them.

~~~
Looking around perception 26

(Brock) Jozhur AC20/15/15--CMD 20--HP 55/55  d20+10=15 ;
Sunday December 14th, 2014 8:03:56 AM

Jozhur watches nervously as Zeoll enters the water. He stands at the edge of the deck and peers into the water. (Perception: 15)

Jeff L Snafu HP 53/53, ÀÇ 20(T16, FF 17), CMD 16[/b] 
Sunday December 14th, 2014 11:59:03 PM

"Hmmm... maybe I can get it to show itself?" Snafu said as he started casting.

Suddenly, an illusionary Snafu climbed overboard and down the side of the boat. Gently, illusionary Snafu slid into the water, and started floating on his back while he fountained water up with his mouth.

Take the bait he hoped.

Action:
Silent image spell

(StevenVdB) Aexana  
Monday December 15th, 2014 7:21:41 AM

"They are magical lights so... Ler's try if they function under water. Why didn't I memorize a water breathing spell..." aex replies to Coer.

She guides the dancing lights under water and waits to see what comes next. A bit more careful now she doesn't turn into an animal shape straight away...

Sam (David W): 14/12/13 -- CMD 14 -- HP 48/48 
Monday December 15th, 2014 10:46:57 AM

Sam allows the others to peer into the water. As he is one of the weakest party members, he stays well back from the water's edge.

Dm Shawn - A Broken Ship 
Monday December 15th, 2014 12:36:46 PM

Illusionary Snafu enters the water.

Magana gets ready in the shallows, yelling a challenge to the beast.

Aexana sends her lights into the dark water, after Coer questions if they would work. They in fact do, but don't illuminate much in the dark water.

Coer looks behind, but sees nothing coming up behind them.

Jozhur peers into the water, but can see nothing in the darkness.

Terser quips about it not being the size of the crab

Sam stats back from the water's edge.

Zeoll once again dons the manta ray cloak and heads into the water. Once under, he is able to see further ahead from the shore. At first nothing is apparent, but then he sees a shadow across the floor of the bay. His eyes follow to the source, and he sees a shark. Unlike the sharks he saw earlier, there is only one. He is a bit taken back to see it is as long as four men laying down foot to head. It silently coasts through the water, appearing not to notice Zeoll, but Zeoll is aware of it gettiing closer to him everytime it passes.

On the shoreline, everyone still hears the waves breaking again before the ship.

Zeoll (Cayzle) (AC18 - HP 45 of 45)  d20+19=21 ;
Monday December 15th, 2014 2:12:42 PM


Zeoll uses the ready action to ready the use of his tower shield for total cover. If the shark attacks, he will swing his shield up and prevent the attack.

[Using the shield this way means he cannot use it to help his AC, which drops to 18.]

With his remaining move action, he moves, not bothering to use stealth. He swims to the surface, shouts out, "It's just one big ol' sharrk. I'm trrying to make frriends with it." Then he swims back down. He's at a depth of like 20 ft, I guess? How deep are the waters here?

The old liontaur does keep as alert as possible, especially worried about other enemies approaching.

Perception 21. That's a 22 against plants, animals, and magical beasts. And distance penalties, I'm sure!

Zeoll calls out in sylvan, aquan, and common, "Hello, larrge hunterr!" to the shark.

Terser (Warren G) [22/13/19 -- CMD 23 -- HP 78/78] 
Monday December 15th, 2014 3:48:00 PM

Hmmn, why would a shark be this close to shore? There's not prey big enough to interest it, unless...

Hey guys, you didn't go and bleed in the water, did you?

Magana (Craig) [HP 81 of 81] [DR 1/-] 
Monday December 15th, 2014 8:28:13 PM


Magana relaxes a little at Zeoll's pronouncement. Sounds like your typical shark. Probably nothing to get excited about, but she waits for Zeoll to return safely anyway.


Coerator (Mark) -- AC17/16/14 -- CMD 23 -- HP 80/80 (Ki 7/7)  d20+7=26 ; d20+13=28 ;
Tuesday December 16th, 2014 6:58:14 AM

"You woke me for a shark?" Coer is clearly unimpressed by this.

He strains to listen to the strange breaking of the waves just to be sure.

ooc:
sailor check as he has grown up listening to the waves; 26
Perception 28

Jeff L Snafu HP 53/53, ÀÇ 20(T16, FF 17), CMD 16[/b]  d20+13=21 ;
Tuesday December 16th, 2014 7:56:58 AM

Snafu studied the waves and shark as best as he could.

Knowledge nature- 21


(StevenVdB) Aexana   d20+9=12 ;
Tuesday December 16th, 2014 8:54:28 AM

Aex is clueless why this shark is hunting out here on his own (knowledge nature 12).
She could try to calm the animal but it hasn't done anything wrong so why harass the predator...

"Leave it be and get out of the water Aex says... "

(Brock) Jozhur AC20/15/15--CMD 20--HP 55/55  d20+10=26 ;
Tuesday December 16th, 2014 10:51:03 AM

"Well hopefully it goes away in time to start work in the morning."

Jozhur keeps an eye out for other threats. (Perception: 26)

Dm Shawn - A Broken Ship 
Tuesday December 16th, 2014 1:09:48 PM

The shark continues moving closer to Zeoll on each pass by. It is still a distance from him, but it is obviously intrigued and moving closer for a better look. When Zeoll yells to it, it doesn't react or move, just stares with those black eyes, likes dolls eyes.

Coer listens to the noise and can tell it is a something that has broken the surface of the water and is disrupting the way the waves are crashing. It is about 60' before the ship. It is further out then the shark, as every once in a while the fin breaks the water to alert you how far out it is.

OOC: Under the water, the bay is shallow up until the area of the lionfish, no more then 10' deep. And then it cuts away and gets deeper as it goes out to the bay,

Magana (Craig) [HP 81 of 81] [DR 1/-] 
Tuesday December 16th, 2014 2:02:34 PM


[ooc: Trident of Warning: A weapon of this type enables its wielder to determine the location, depth, kind, and number of aquatic predators within 680 feet.]

Magana performs a more thorough sweep of the bay with the Trident of Warning, wanting to make sure Zeoll isn't going to have to deal with anything more than the shark.


Zeoll (Cayzle) (AC18 - HP 45 of 45) 
Tuesday December 16th, 2014 5:29:18 PM


Zeoll longs for the days when he knew better how to calm a wild creature. But his old brain has lost so much lore. He can hardly believe there was a day when he could speak druidic, for example. He remembers his old friend Captain Brahmah and the tattoos he invented. He thinks about getting a tattoo to speak with animals.

That does him no good now.

Well, he recalls the Yuletide party he attended last year, and the magical gift he received there ...

Three 2-inch Long Sheep Figurines. Put a small amount of water on the ground. Drop a figurine into the water. Within 30 seconds, it will transform into a full-sized living wooly sheep. The sheep will look upon the closest person to it as its shepherd.

It occurs to Zeoll that maybe the shark would like a snackie.

He uses a sheep figure and changes it into a real sheep.

He moves back a bit.

The thrashing drowning thing should seem tasty to a shark, right?

He calls out to the shark, in common, aquan, and sylvan, "Here you go, shark! Have some food!"

Terser (Warren G) [22/13/19 -- CMD 23 -- HP 78/78] 
Tuesday December 16th, 2014 6:39:29 PM

Well then, that's not very nice. Should kill it instead of letting the thing drown. The shark will be attracted to the blood, anyway.

Jeff L Snafu HP 53/53, ÀÇ 20(T16, FF 17), CMD 16[/b] 
Tuesday December 16th, 2014 9:01:15 PM

Snafu continued to concentrate on his illusion. He directed it to float deeper into the water, towards the shark.

Coerator (Mark) -- AC17/16/14 -- CMD 23 -- HP 80/80 (Ki 7/7) 
Wednesday December 17th, 2014 3:47:33 AM

"That doesn't sound like a shark to me." Coer is sure to tell everyone he hears something else approaching in the gloom

(StevenVdB) Aexana  
Wednesday December 17th, 2014 5:55:51 AM

Aex too now wades into the water... Plunges her head under water and uses her Speak with animals spell for the day...

"Ahoy there... We needed to do some repairs to our ship after it got beaten up by an ill mannered gigantic crab... Is there anything we can do? Are you looking for food? We mean no harm" Aexana says Sharkish... She lifts her head up to catch her breath and quickly submerges again



(Brock) Jozhur AC20/15/15--CMD 20--HP 55/55 
Wednesday December 17th, 2014 7:35:27 AM

Jozhur is startled by sudden splashing near the ship. He stares in amazement when, of all things, a sheep breaks the surface of the water. It takes him a few seconds to realize that it's probably the work of Zeoll and his strange magic.



Dm Shawn - A Broken Ship 
Wednesday December 17th, 2014 12:40:49 PM

Magana enters the water,and uses the trident of Warning for a more thorough search of the bay. She once again only gets the sense of the shark in the water.

Zeoll uses one of his Yuletide gifts to bring a sheep into bay. Hoping to get the sharks attention by some morsel of food, because nothing says the holiday spirit like using live bait to catch a shark. The sheep looks up to Zeool with sad eyes, as if he is the only person to matter. The creature goes to make a sound, but its eyes go wide as the sudden rush of water into its lungs sends it into a panic as it struggles to the surface.

Terser yells out that it would be more humane to kill the creature first.

Snafu's illusion in the water doesn't seem to entice the shark, as it continues moving closer to Zeoll.

Coer knows the other sound isn't a shark, and lets everyone know. The sound doesn't move, just sounds as if it is breaking the waves like a rock, or piece of driftwood would do.

Aexana casts speak with animals, and heads into the water... and asks the shark if it is looking for food.

"Followed food..... Fooooood" the shark signals back.

Jozhur chalks the thrashing, splashing creature up to one of Zeoll's spells. if a sheep is going to end up out of nowhere, and comes out of the water, it is a good bet Zeoll has something to do with it.
----------------------------------

The shark moves within an arms reach of the thrashing animal, and Zeoll has a great view under the water of its hunting tactics. The shark turns into the creature and bumps it with the side of its pointed head, but doesn't bite. Instead it turns away from the creature and does a little loop in the water, coming back straight on at the sheep. Zeoll and Aexana see the shark build up speed and launch at the creature, mouth agape, and both shark and sheep explode into the surface.

If Zeoll and Aexana had a view from below, the one above is more spectacular as the shark projects itself out of the water, the now bloody sheep in its jaws. The entire sharks body exits the water, and hits a crescendo before crashing back down with a big splash. Back under the water, its muscles in the jaw move back and forth, as the sheep is swallowed whole. The shark begins its cruising again, and it is at that moment that Zeoll realises the shark has started to move between him and the shoreline.

"More food.... more foooooooodddd!" the shark bellows to Aexana.

Zeoll (Cayzle) (AC18 - HP 45 of 45) 
Wednesday December 17th, 2014 2:54:30 PM


Zeoll has two more sheep to give the beastie, and does so.

"Here ya go, sharrkie! Tasty mutton!"

(StevenVdB) Aexana  
Wednesday December 17th, 2014 5:19:30 PM

"Don't hurt my friend here... we got more food for you! There my friend's just tossed you another sheep!! Bonne appetit mighty one! You soo hungry? How many sheep can you have??" the Gnome says to the Shark.

Aex is a little worried for the old taur but well... the old lass sure knows her magic...

Magana (Craig) [HP 81 of 81] [DR 1/-] 
Wednesday December 17th, 2014 6:07:03 PM


Magana reports to Coer. "There is nothing threatening out there other than the shark, as far as this stick can tell." She shakes the trident for emphasis. "Maybe we are hearing some floating wreckage or other large debris. Could Aexana fly out there and have a look?"


Jeff L Snafu HP 53/53, ÀÇ 20(T16, FF 17), CMD 16[/b] 
Wednesday December 17th, 2014 11:49:59 PM

Snafu stopped concentrating on his illusion and continues studying the shark and sea.

Coerator (Mark) -- AC17/16/14 -- CMD 23 -- HP 80/80 (Ki 7/7)  d20+13=14 ;
Wednesday December 17th, 2014 11:51:11 PM

"Not a threat. But something." Coer slings his bow over his shoulder and rummages in his bag.

He quickly sets up and lights his lantern and shines it at the spot of the unusual sound. He looks out to the spot only to have sand catch in the wind and into his eyes.

"Yarrr. . I have sand in me eyes. Can anyone see anything"

~~~
Ooc: put away crossbow and light hooded lantern.
lantern raises light level at 60ft by one level
perception; Nat 1 - I see nothing



Terser (Warren G) [22/13/19 -- CMD 23 -- HP 78/78] 
Thursday December 18th, 2014 10:39:32 AM

Not really understanding what's being said in "Sharkish," Terser still knows how predators work. He takes some scraps from their evening meal (hopefully some bloody bits of meat), and tosses them out at the end of the shark's circling pattern that is farthest from where Zeoll is swimming. Anything he can do that keeps it happy and far away from his friend.

Magana (Craig) [HP 81 of 81] [DR 1/-]  d20+8=19 ;
Thursday December 18th, 2014 1:02:29 PM


(Perception 19)

Magana squints her eyes. "My eyes aren't great at that distance, but let me see..."


Dm Shawn - A Broken Ship 
Thursday December 18th, 2014 2:46:36 PM

Zeoll produces a second sheep, because what is more fun to watch then one sheep being eaten by a shark, but another one being eaten.

Aexana is a bit worried, and tries to talk to the shark to let it know Zeoll means no harm, and is so far a good provider of food. But what happens when the food runs out......

Magana lets Coer know there are not other threats int he vicinity, and suggests Aexana flies over to check. Back from the dead... go check out that suspicious sound.

Snafu gives up on the illusion, and starts studying the shark and the sea (any knowledge checks?)

Coer puts his weapon away, because unless it learns how to be used underwater, it is pretty usless at the moment. He takes out his hooded lantern, to try and see the noise maker in the distance, but the light does not shine out far enough to the noise. Perhaps if he was to get to the lionfish somehow, he could shine the light off the side and see what was making the noise.

Terser comes up with an idea, and throws some scraps away from Zeoll trying to lure the shark away from the liontaur.
-----------------------------------

The shark comes back around, and to Zeoll it is obvious he is the epicenter of the creatures circling pattern. The creatures passes bring it closer and closer to Zeoll, and the last pass has it rush at the spot both the liontaur and the sheep are. The creature again smashes into the sheep full force, but this time doesn't penetrate the surface and just crushes the sheep between its powerful jaws as muscle is torn by the razor sharp dagger size teeth. Blood is everywhere in the water, and is making it a bit harder for Zeoll to see even with the cloak on.

Zeoll (Cayzle) (AC18 - HP 45 of 45) 
Thursday December 18th, 2014 3:08:55 PM

Zeoll swims away from the bloody water -- at least 60 feet -- and releases his third and final sheep.

"Here you go, sharrkie! One morre sheep, and then maybe you'll be full, rright?"

Magana (Craig) [HP 81 of 81] [DR 1/-] 
Thursday December 18th, 2014 6:54:32 PM


"... no. I don't see anything either. Again, I miss Spire. He could have made me big again and I'd just wade out there to see what the noise is about."

Magana wades out further anyway, waist deep, and keeps the trident aimed at the shark in case Zeoll needs help making his escape. Being eaten by a shark would be a most ignoble way to die.


Jeff L Snafu HP 53/53, ÀÇ 20(T16, FF 17), CMD 16[/b]  d20+12=16 ; d20+12=26 ;
Friday December 19th, 2014 12:29:24 AM

Snafu studied the shark and the sea more carefully this time.

Actions:
Knowledge geography- 16
Knowledge nature- 26

Coerator (Mark) -- AC17/16/14 -- CMD 23 -- HP 80/80 (Ki 7/7) 
Friday December 19th, 2014 5:37:04 AM

"That shark looks big enough to eat me. I think I will stay on land."

Coer considers a way to get past the shark and too the lionfish so he can see what is waiting out there.

Terser (Warren G) [22/13/19 -- CMD 23 -- HP 78/78] 
Friday December 19th, 2014 10:50:17 AM

Hey Zeoll, you've been in your bath long enough! And no one likes the smell of wet taur!
To Snafu and Aexana he says Flying may be the best way to find out what's going on out there. Though perhaps Sam can make the flyer disappear for a bit, for some extra safety.

(Brock) Jozhur AC20/15/15--CMD 20--HP 55/55  d20+10=16 ;
Friday December 19th, 2014 11:46:47 AM

Jozhur stands with the others, hoping Zeoll is headed to shore.

(StevenVdB) Aexana   d20+15=30 ;
Friday December 19th, 2014 12:19:39 PM

A little scared to start flying again, Aex follows the advice of her friends and transforms to an air elemental... She flies towards the Lionfish to check what goes on beyond...

Perception 30

Zeoll (Cayzle) (AC18 - HP 45 of 45)  d20+8=24 ; d20+6=19 ;
Friday December 19th, 2014 1:53:16 PM


Zeoll is concerned about whatever is breaking against waves out past the lionfish. But is this shark a threat at all? He watches it carefully. Will it be sated by three sheep? Surely?! Is it a summoned beast? An unnatural specimen? Why is it SO big?

He casts Detect Magic and a couple Guidance cantrips and inspects the beast.

Knowledge Nature 24
Knowledge Arcana 19

He swims up above the waves and shouts what he learns to his friends.

He notes Aexana flying alone toward the unknown. And he sighs.

(StevenVdB) Aexana  
Saturday December 20th, 2014 12:04:03 AM

Aex senses Zeol's worried as is she... But her actions were the group's desires...

Dm Shawn - A Broken Ship 
Saturday December 20th, 2014 2:22:59 AM

The third and final sheep is out in the bloody water, hopefully it will be enough to satiate the beast.

Magana relates that dieing at the end of a sharks mouth might be one of the more indignant ways to perish.

Snafu thinks about his knowledge of sharks, and remembers that sharks continue to eat as long as food presents itself.

Coer doesn't want to test the theory that sharks like beef.

Terser adds to the disucussion of flying being the best way to get past the shark.

Jozhur hopes Zeoll stops playing with the shark and heads back to land.

Aexana transforms into the air elemental again, and heads out to see what the sound is.

Zeoll thinks of his knowledge of the sharks, and knows there is never enough food to satiate them. The shark, even for this size, is still natural and not augmented in anyway.

-----------------------

The shark, still circling Zeoll and the sheep, continues to shrink its circles until it is only about 10' away from the two. The blood from the sharks mouth clouds up the water as it moves in closer. The thrashing sheep is more of a target then the still Zeoll. But the liontaur still gets the feeling he is being hunted. The shark races inone more time, and takes the sheep in huge bite. Thrashing side to side, tearing meat from the bone.

Air Aexana heads past the lionfish, and once by it is easy to see what is causing the odd waves. A man is slumped in the water, his body half submerged. He appears to be wedged into some of the rocks, and the waves are hitting and breaking on him before they make it to the ship.

Magana (Craig) [HP 81 of 81] [DR 1/-] 
Sunday December 21st, 2014 12:22:05 AM


Marana holds her position, waiting to see if the shark is hungry enough to try for her.


Coerator (Mark) -- AC17/16/14 -- CMD 23 -- HP 80/80 (Ki 7/7) 
Sunday December 21st, 2014 5:52:43 AM

Coer walks into the water and stands by magana's side. If the shark tires of mutton and wants some beef, it will hopefully bite off more than it can chew.

Zeoll (Cayzle) (AC18 - HP 45 of 45) 
Sunday December 21st, 2014 2:15:51 PM


Zeoll backs slowly away from the shark, ready to use his shield for total cover if attacked. Meanwhile, he is worried about Aexana, so he swims toward the direction she went in.

(Brock) Jozhur AC20/15/15--CMD 20--HP 55/55 
Monday December 22nd, 2014 7:13:02 AM

Jozhur slowly walks toward the water, but doesn't go in. He'd be a snack for a shark of that size.

"Zeoll! Stop playing with that thing and get out here!"

Zeoll (Cayzle) (AC18 - HP 45 of 45) 
Monday December 22nd, 2014 10:37:37 AM


Zeoll shouts back -- "I'm worrried about Aexana! I'm seeing wherre she flew off to!"

(StevenVdB) Aexana   d20+15=24 ; d20=13 ;
Monday December 22nd, 2014 12:15:13 PM

This is the second time Aexana sees soneone in trouble... Only the last time it was only minutes before she died...

She looks back at Zeoll and holds an elemental thumb up...

Aex-Air flies towards the drowning man to see how he's holding up. If the tide is rising he might be in trouble soon! She tries to see if he's stuck or just tired. Aex realizes this was probably what the shark was referring to if he said he was following the food... (perception 24)

If it looks safe Aex will attempt to help the poor fellow. Is he injured?
(STR check 13)



Dm Shawn - A Broken Ship 
Monday December 22nd, 2014 3:15:20 PM

Magana stands her ground in the water, while Coerator joins her side for support.

Jozhur thinks he would be nothing more then a snack, and tells Zeoll it is enough time in the water.

Zeoll takes out his tower shield, and readies his shield in case he is attacked, he moves after Aexana in the direction she flew.

Aexana moves closer to the person to see if she can be of some assistance.

-----------------------------

After the third sheep is finished, the shark coasts through the dark water, staying about 30' away from Zeoll. It isn't moving in to attack, but Zeoll knows he is being observed and investigated.

Aexana moves closer and from her new vantage point can see the man is dead, and has been for some time. His brown cloak signals him to being a member of the Sages guild like their dear friend Sam. His body looks wedges onto the rocks, and his head gently rocks as the waves crash onto him. No apparent wounds are seen from where she flies.

Zeoll (Cayzle) (AC18 - HP 45 of 45) 
Monday December 22nd, 2014 3:34:13 PM

Well, gosh, thinks Zeoll, leading the shark to a friend in need is not such a good idea!

He changes direction, using the same strategy, to lead the shark away from Aexana and away from the Lionfish.



Terser (Warren G) [22/13/19 -- CMD 23 -- HP 78/78] 
Monday December 22nd, 2014 9:34:56 PM

Other than be supportive, Terser has no way to contribute to this situation that won't further rile up the shark. He just hopes his friends can get the body to shore so they can try to communicate with his spirit.

Jeff L Snafu HP 53/53, ÀÇ 20(T16, FF 17), CMD 16[/b] 
Monday December 22nd, 2014 10:52:18 PM

"Don't get eaten" Snafu encouraged Zeoll.

(StevenVdB) Aexana  
Tuesday December 23rd, 2014 1:08:23 AM

Aex realizes she can never get this poor man's remains to the shore on her own but she also has little hopes to explain everything since no one speaks Auran...

Sharks usually only attack victems that are trashing around so if Zeoll stays perfectly still (playing dead) he should be perfectly safe...

Meanwhile she does try to drag the body to shore. Under water things don't weigh that much so maybe she'll succeed...

Magana (Craig) [HP 81 of 81] [DR 1/-] 
Tuesday December 23rd, 2014 3:08:20 PM


Magana glances at Coer. "What does Zeoll think he's playing at out there?"


(Brock) Jozhur AC20/15/15--CMD 20--HP 55/55 
Tuesday December 23rd, 2014 4:00:06 PM

Jozhur anxiously waits for Zeoll to exit the water.

Coerator (Mark) -- AC17/16/14 -- CMD 23 -- HP 80/80 (Ki 7/7) 
Tuesday December 23rd, 2014 4:47:26 PM

"I think... i think he wants the shark to eat him. The old cat has finally lost it."

Coer watches as Zeoll is slowly hunted by the Shark.

"How can we help him from here? If we swim out, we will surely be eaten ourselves."



Terser (Warren G) [22/13/19 -- CMD 23 -- HP 78/78] 
Tuesday December 23rd, 2014 5:17:28 PM

Ooc: checkin until DM post

Zeoll (Cayzle) (AC18 - HP 45 of 45) 
Tuesday December 23rd, 2014 10:26:07 PM


As Zeoll leads the shark away from the lionfish and Aexana, he reminds himself that by travelling at half speed and keeping his tower shield ready to use for total cover, he can render himself immune to the physical attack of a creature such as this shark, he thinks. If the shark attacks, he will interpose to block the attack. After all, Zeoll's shield is not only a pretty darkwood thing covered in carvings of plants and woodland creatures, showing his devotion to the fey King and Queen, but it is also a massive physical barrier that will simply stop an attacker like this shark in its tracks.

Really, Zeoll hopes that the shark will make an attempt on him ... in his hubris, the old liontaur feels a little more than somewhat proud of his tactic.

OOC: LOLOL! You guys make me laugh!

Dm Shawn - A Broken Ship 
Wednesday December 24th, 2014 12:17:35 PM

Ooc: Quick post before the holiday

Zeoll tries to lure the shark away, but is dismayed when it starts to swim out to the deeper water. Something out there has caught its attention.

Luckily Aexana is able to unwedge the body and drag it back to shore. Once on the cold sand of the beach, the wounds are obvious. The man caught below the waste by a stabbing weapon.

Magana's trident goes off again, this time she senses a human in the distance on the waters surface, in the moonlight a low raft can be seen being pushed by the current. Someone or something can be seen laying down on the raft, and not moving.

On the raft, the cold water hits Brother Yel'kno's face and is refreshing. He doesn't remember when his last drink of water was...

Ooc : Please welcomr our new player

(StevenVdB) Aexana  
Wednesday December 24th, 2014 12:29:38 PM

Aex is glad to get the man a shore. Sadly he appears to be beyond help... The stabbing weapon is disturbing though... What or who has killed this poor man??

And where does this other dude come from?? Once the dead man is safely ashore Aex flies out to see this new dude...

Terser (Warren G) [22/13/19 -- CMD 23 -- HP 78/78] 
Wednesday December 24th, 2014 1:03:32 PM

After giving the man in the boat a water skin, Terser examines the dead man for clues as to his origins while the new man recovers his voice.

Magana (Craig) [HP 81 of 81] [DR 1/-] 
Wednesday December 24th, 2014 1:06:20 PM


(ooc: Welcome Shark-Bait! I mean, Welcome Jon!)

Magana bellows from the shallows, "BE CAREFUL AEXANA! THE SHARK IS HEADED IN THAT DIRECTION ALSO!"


Coerator (Mark) -- AC17/16/14 -- CMD 23 -- HP 80/80 (Ki 7/7) 
Wednesday December 24th, 2014 11:01:00 PM

Cover peers into the gloom and spots the raft Magna has detected.

We walks further into the bay in the direction of the raft. "They may need our help" he says to his friends before looking to raft once again and bellowing into the night, "Ahoy. You're gonna need a bigger boat, there's a shark in the water!"

(Brock) Jozhur AC20/15/15--CMD 20--HP 55/55 
Saturday December 27th, 2014 6:15:16 PM

"A very large shark! Don't go in the water!"

Jozhur examines the deceased. Does he recognize the man?

----------
Welcome back, Jon :)

(StevenVdB) Aexana  
Monday December 29th, 2014 11:09:42 AM

Aex hopes the shark is well fed with sheep so the new dude is able to get out of the water...

Zeoll (Cayzle) (AC18 - HP 45 of 45) 
Friday January 2nd, 2015 4:15:23 PM

Zeoll worries about the shark and the threat near Aexana.

"We need better magical communication," he mutters in his native tongue.

Dm Shawn - A Broken Ship 
Monday January 5th, 2015 10:30:09 AM

OOC: Back to our previously scheduled programming....

The raft lazily flows with the current, and with a little help finally comes ashore. The man is a dark skinned, laying with his face down and unable to be seen yet. Magana knows the shark is nowhere to be seen now, and is not setting off her trident. Aexana also does not see a fin on the surface.

The dead mans body is searched, and Terser pulls out a rolled up scroll in a watertight tube. Before it can be examined, Sam's voice is heard " That is a member of the sages guild, look at the cloak."

The scroll is rolled up, and has a wax seal.



Terser (Warren G) [22/13/19 -- CMD 23 -- HP 78/78] 
Monday January 5th, 2015 11:23:31 AM

Perhaps you should be the one to read the scroll then, Sam.

He hands over the tube, then heads over to see what he can do for their waterlogged visitor.

Zeoll (Cayzle) (AC18 - HP 45 of 45) 
Monday January 5th, 2015 3:09:40 PM


Zeoll feels triumphant, having chased the shark away. He emerges from the water, removes the manta cloak, and declares, "Behold and wonderr, forr I am Zeoll, the sharrk whisperrerr!"

Calming down, the old wemic casts detect magic on the scroll case and on the scroll that is presumably within.

(StevenVdB) Aexana  
Monday January 5th, 2015 4:06:40 PM

Aex smiles as Zeoll emerges from the water and gives the Taur lass a big thumb's up!

"Oh jolly... the old taur has lost it... probably been under water for too long! Who knows what that cloak has done to her aging brain... or what's left of it..." Aex-Air thinks with an elemental frown.

Now where's that new dude and what's to be done about the dead dude... too many dudes in one day.

Zeoll (Cayzle) (AC18 - HP 45 of 45) 
Monday January 5th, 2015 6:38:40 PM


... gives the Taur lass ... LASS!

FYI, Zeoll is now and always has been quite MALE!

:-)

Magana (Craig) [HP 81 of 81] [DR 1/-] 
Tuesday January 6th, 2015 1:03:41 AM


Magana flips over the body to get a better look at the face.


Coerator (Mark) -- AC17/16/14 -- CMD 23 -- HP 80/80 (Ki 7/7)  d20=14 ;
Tuesday January 6th, 2015 4:39:32 AM

"What is this fool doing on the raft in first place". Coer snorts grumpily as Magana rolls him over.

He raises his lantern to light the gloom and get a good look at the castaway.

~~~
Perception to see the man on the raft; 27

(Brock) Jozhur AC20/15/15--CMD 20--HP 55/55 
Tuesday January 6th, 2015 3:26:14 PM

Jozhur approaches the man on the raft, "Hello! Are you alright?"

Zeoll (Cayzle) (AC18 - HP 45 of 45)  d6=6 ; d6=5 ; d6=2 ;
Tuesday January 6th, 2015 5:17:17 PM


Zeoll channels energy to help the man on the raft, as soon as he is in range. With the phylactery, that's 13 hp to everyone.

Yel'kno 66/66 HP 23/16/18 AC CMD 25 
Tuesday January 6th, 2015 10:52:27 PM

The ebony skinned face of Yel'kno, former captain of the Lionfish, peers back up at Coer as he is turned over, scarred ear and all. He looks worse for wear from his time on the raft and while his body is free of wounds he pokes towards Coer's belt with a weak hand. "Water..." is croaked out in a raspy voice.

Despite having been stuck on a raft at sea for who knows how long his equipment seems in decent enough conditions. His chain armor is free from rust, though the gleam is dull by a dusting of dried salt. he wears a white surcoat over the mail with a golden acorn on the chest.

Dm Shawn - A Broken Ship 
Wednesday January 7th, 2015 12:25:23 AM

Terser hands the scroll to Sam, but before doing so Zeoll casts detect magic on the scroll(or more correctly two scrolls, one of which radiates magic wjile the other does not.

Aexana ponders the new dudes, too many!!

Magana examines the dead man more. His wounds look to have blead him out and killed him slowly. Little wounds can be seen over his body where scavengers have started to pick away.

Jozhur and Coer move closer to the man on the raft, and are taken back when the former captain of the Lionfish, Brother Yel'kno is looking back....

Sam take the first scroll and reads it to himself.

"It's from the sages guild. This man was sent to gather me and bring me with him." He looks at the second scroll... "this was the spell to do it."

He thinks for a few minutes before speaking to Terser... " I am sorry, I must go...."

Zeoll (Cayzle) (AC18 - HP 45 of 45)  d20+8=10 ;
Wednesday January 7th, 2015 11:03:57 AM


Zeoll says to Sam, "I'm sorrry Sam, but that scrroll is just much too powerrful to let you use. We divide all ourr trreasure fairrly, of courrse, so you can have a one-eighth sharre of it. That's all."

The old liontaur looks serious and solemn as he denies Sam his desired means of departure.

"You can have that rraft as yourr one-eighth sharre, though."

Sense Motive DC10: Highlight to display spoiler: {Zeoll is having a hard time keeping a straight face. He is totally pulling Sam's leg.}

(StevenVdB) Aexana  
Wednesday January 7th, 2015 3:41:03 PM

(OoC - why did I think from the very beginning Zeoll was female?!? For some reason I always looked at 'him' as an old lady taur... very sorry Cayzle!! Must be that he complains like an old lady now and then ;-) )

Aex-Air is a bit distracted and and loss at the latest happenings. New people joinging... dead dudes in the water... how's the Lionfish holding up right now? ...

Clueless about what to do the elemental hovers over the water and keeps an eye out on the horizon. It was not that long ago that she plummetted down to the wet sand so she refrains from flying too high for now...

Zeoll (Cayzle) (AC18 - HP 45 of 45) 
Wednesday January 7th, 2015 3:54:04 PM


... he complains like an old lady now and then.

Okay, well, that *does* make sense!

Magana (Craig) [HP 81 of 81] [DR 1/-] 
Wednesday January 7th, 2015 7:57:14 PM



Magana looks at Zeoll in puzzlement over his near chastisement of Sam about a stupid piece of parchment, but keeps her mouth shut and turns back to examining the dead body for clues to its origin and manner of passing.

(ooc: dice roller not working for me. Perception +12)


Yel'kno 66/66 HP 23/16/18 AC CMD 25 
Wednesday January 7th, 2015 8:52:25 PM

Yel'kno is just so thirsty.

Zeoll (Cayzle) (AC18 - HP 45 of 45) 
Wednesday January 7th, 2015 10:10:00 PM

Zeoll creates water to give gently to the thirsty man.

"Sorrry," he says. "I was distrracted by my foolerry." He seems a bit abashed.

Once the man has recovered, Zeoll asks his name and how he came to be here.

Dm Shawn - A Broken Ship 
Thursday January 8th, 2015 12:03:51 AM

Sam smiles at the joke from his friend. He looks to the raft, and then back to the scroll.

" I am sorry, but that will be too slow"... he says with a laugh.

He walks over to the area where everyone is camping, and gets his possessions together and strapping them to his back. He walks up to each member of the group and says his good byes with as big and strong a hug that he can manage.

When everyone is spoken for, he takes the scroll and begins reading it. He waves one last time as his body begins to phase out and finally disappear. Where Sam Snapdragon once stood, are now two footprints in the sand.

OOC: Remember we should be back to posting once a day.

Coerator (Mark) -- AC17/16/14 -- CMD 23 -- HP 80/80 (Ki 7/7) 
Thursday January 8th, 2015 4:36:01 AM

Coer stands speechless for a moment as stares into a face he knows well - his long dead friend and previous captain of the Lionfish lies before him.

"Well blow me down....." he finally mutters with a shake of his head, then blurting out "BUT YOU'RE DEAD.... are we dead? Someone check. Are. We. Dead.""

Coer steps back and sees Sam on the beach reading a scroll before vanishing.
I hope he finds his place at the guild'

Terser (Warren G) [22/13/19 -- CMD 23 -- HP 78/78] 
Thursday January 8th, 2015 1:15:42 PM

He's come so close to losing Sam so many times. But this is the first time in ages that they've ever been separated. He doesn't quite know what to do without his little friend. Always before, Sam had been there to guide him, help him, encourage him. Now, he's just a bit lost.

Terser just sits down where he is in the sand and lets himself process this new state of being. He isn't alone, but it feels that way. At least at the Sage's Guild, he should be safe...

(StevenVdB) Aexana  
Thursday January 8th, 2015 4:08:22 PM

Aex gives Sam an elemental hug as he says his goodbyes.
Then she wonders who this Yel'kno is... apparently some of the others seem to know him! Trying to be somewhat polite Aex changes back to her Gnome self. Standing only a few feet with purple pink hair she goes over to meet him.

"Well met Sir... I'm Aexana... not long do I sail with the crew of the Lionfish but during that short period of time well... it got me killed already once :-) ... well no... I guess that was my own fault and these fine friends were daring enough to bring me back... for which I am very grateful."

Yel'kno 66/66 HP 23/16/18 AC CMD 25 
Thursday January 8th, 2015 6:27:36 PM

Gratefully lifts his emptied skin that old cat lady Cayzle nicely refilled and take the tiniest of sips while fighting the urge to gulp it down. He takes another few sips in silence before speaking in a hoarse voice "Was dead... not anymore. The priests of Eberyon asked for my return.." he takes another few sips and leans back to let the water work.



Zeoll (Cayzle) (AC18 - HP 45 of 45) 
Thursday January 8th, 2015 8:05:41 PM


OOC: Oh DOUBLE snap! Sure, Zeoll is old, but it's lion, not cat; man, not lady; and Zeoll, not Cayzle! LOLOL!

Zeoll (Cayzle) (AC18 - HP 45 of 45) 
Thursday January 8th, 2015 8:11:29 PM


Zeoll says to Coer, "You know, I was dead myself once forr a few yearrs. It's not so bad."

He tends to the newcomer. "Just lie easy, sailorr."

Zeoll whispers to the rest of the party, "He's delerious with thirrst and the trrials of his experrience Give him a chance to rrecoverr."

Magana (Craig) [HP 81 of 81] [DR 1/-] 
Thursday January 8th, 2015 8:27:27 PM


Unable to glean any useful information from the corpse, Magana sets herself to watching the surrounding area in case anything else exciting happens this night.


(Brock) Jozhur AC20/15/15--CMD 20--HP 55/55 
Friday January 9th, 2015 12:07:24 AM

Jozhur says his farewell to Sam, then turns his attention back to Yel'kno.

"Yel'kno! Welcome back, Captain! Welcome back to the Lionfish... and the living."

"Everyone, this is Yel'kno, former Captain of the 'Fish."

He stays with Yel'kno, making sure he has everything he needs to recover.

Dm Shawn - A Broken Ship 
Friday January 9th, 2015 2:14:07 AM

Coer is amazed to be standing face to face with the former captain of the Lionfish. Sometimes death doesn't have the final grasp on someone apparently.

Terser drops to the ground where he is, for the first time feeling alone without Sam. He knew he would be safe at the sages guild, but it still hit him hard.

Still parched, and perhaps part delrious, Yel'kno tells the party how the priests of Eberyon wanted his return.

Magana ever vigilant keeps an eye out for anything.

Aexana says goodbye to her friend before sharing her own stories of being killed with Yek'kno.

Jozhur makes sure to introduce the newcomer/returner to the group, as the former captain of the Lionfish.

------------------------------

The waterskin is almost emptied trying to satisfy the thirst of the Yel'kno. Floating on a raft for some time will drain a lot from a man. The pleasantries and hellos are continued for some time before the rays of the sun start breaking the horizon shining a light across the bay. For the first time Yel'kno can see his former ship, in all her glory, torn apart on the spiked rocks. The morning brings the rest of the crew who approach cautiously to the former captain. Those who knew him exchange a hug or handshake, while those who didn't introduce themselves.



Coerator (Mark) -- AC17/16/14 -- CMD 23 -- HP 80/80 (Ki 7/7) 
Friday January 9th, 2015 4:28:29 PM

"So the priests brought ye back and then set you adrift on a raft? Well its good to see you again friend! The Lionfish... well she got smashed by a giant crab because we may be in a war with a god. Rum?"

Coer offers Yel'kno some of the remaining rum and waits to hear more details about his return.

Zeoll (Cayzle) (AC18 - HP 45 of 45) 
Friday January 9th, 2015 5:01:42 PM


"Oh! Captain Yel'kno. I have hearrd tales of yourr adventurres. Welcome and well met!"

The old liontaur sets aside his massive tower shield and bows to the former captain of the Lionfish.

Privately, he sees patterns and connections. A companion departs, a companion arrives. The wheel of the Wold turns, and, at my age, I find that I am not surprised, he thinks.

Terser (Warren G) [22/13/19 -- CMD 23 -- HP 78/78] 
Friday January 9th, 2015 5:34:50 PM

I just got used to calling this hulking beast captain. Now you're all saying you were the former captain. I would worry about what to call who now, but it seems like without a ship, we don't have a captain at all. Just promise me you'll have it sorted before we finish repairs and embark again.

Dm Shawn - A Broken Ship 
Saturday January 10th, 2015 12:15:54 AM

" The repairs should be done today or tommorow Captain... errr Captain" Cato says as he looks betwe e Coer and Yel'kno. " As soon as we are seaworthy, off this island we go."

Cato turns around and heads back with the rest of the crew to work on the Lionfish. By this time the sun is up and shining.

Ooc: a rough week of posting, Ill chalk it up to leftover holiday relaxation. Lets have a better week next week, I promise it will be more eventful.... :)

(Brock) Jozhur AC20/15/15--CMD 20--HP 55/55 
Saturday January 10th, 2015 1:42:39 AM

Jozhur finds a moment for a word with the other adventurers, away from the crew.

"So...who's in charge now? Coer, would you like to step back into your role as First Mate? Would you like to resume as Captain, Yel'kno? It's probably best we decide soon, more for the crew than our sake."

Yel'kno 66/66 HP 23/16/18 AC CMD 25 
Saturday January 10th, 2015 9:57:33 AM

after some proper hydration Yel'kno is more or less back to functioning normal... Though his face falls at the sight of the Lionfish, "whatd you do to our ship?!"

he nods at the explanation given, "Ive some vague knowledge of your plight.. It's why the priest brought me back I think. they booked me passage on a ship to Bonetown, but it sunk in a storm and I fashioned the raft out of some of the debris..."

he takes in a breath at the mention of the captaincy. "who the Captain is is up to you. I'll take it if offered, but I'll hold no hard feelings if not. I'm a different man than I was before.. Had a lot of time to think.. I've sworn myself to Eberyon and the Good of the Wold as a paladin. Captain or not, I'll help the Lionfish"

Magana (Craig) [HP 81 of 81] [DR 1/-] 
Saturday January 10th, 2015 4:14:42 PM


Although initially suspicious of the extraordinarily coincidental means buy which a former member of the crew "happens" to float back in, Magana realizes this must be another sign of Gargul's favor. She welcomes Yel'kno and introduces herself.


(StevenVdB) Aexana  
Sunday January 11th, 2015 3:57:35 PM

"I don't care who's captain of the Lionfish as long as he or she sails us to better waters... but then again, I fear the Gods have other plans with us... but... does the old or new captain already know where he'll be sending the Fish next?!?" Aex says.

Aex also wonders how much more repairs the Lionfish need. She'll have some mending spells available if needed. Is the hull still flooded?

Coerator (Mark) -- AC17/16/14 -- CMD 23 -- HP 80/80 (Ki 7/7) 
Sunday January 11th, 2015 10:06:20 PM

"Captain... tis vastly and honorary title aboard the Lionfish. We be equals in my eyes. I'd be honored to share the title with you Yel'kno.

Try to stay alive this time though."


Coer keeps a serious face as long he can, but has to pop a bad joke in at the end as is his nature.

(StevenVdB) Aexana  
Monday January 12th, 2015 3:42:51 PM

Checking up on the Fish Aex wonders also checks the tide. Whenever it's high tide is probably the best moment to get the Lionfish back in the water. In any case... she prefers not to stay here for much longer anyhow...

Zeoll (Cayzle) (AC18 - HP 45 of 45) 
Monday January 12th, 2015 5:05:59 PM


Zeoll looks from one captain to the other. He shrugs.

Tomorrow he will again use his Make Whole and Mending spells to aid in the repair of the ship.

Dm Shawn - A Broken Ship 
Monday January 12th, 2015 7:21:26 PM

Jozhur cuts the tension, and lays it out bluntly. Who is the captain? A simple question that holds a lot of power in its answer.

Yel'kno is quick to add he doesn't care where stations, as captain or follower all are good to him.

Magana was initially skeptical of the newcomer, but now seems to have warmed up to the former captain.

Aexana doesn't care who captains, as long as they can lead the ship well. She knows the tides will be in in a few hours.

Coerator is willing to share the captains role with Yel'kno. Co captains so to say.

Zeoll has no cares in who the captain is.
---------------------------

While the discussion of who captains the ship continues, the crew of the Lionfish head back out into the water to help patch up the ship. The boats repairs are almost done, and the ship could probably set sail the following day, and the final repairs be fixed while on the ship.

The sun beats down as the morning gets longer. Work is done by everyone, with spells being cast, wood being chopped, and water being bailed. The day is dull, and hot, but everyone has a good attitude and songs are even song to help the morale.

" 12 O'clock.... " the scout on the crows nest yells out. His hands pointing off to the distance in the bay. " Something fast is coming..."

Perception check
DC15 : Highlight to display spoiler: {Uh-oh... there's a dark shape in the water and its heading towards the Lionfish}
DC20 : Highlight to display spoiler: {It's moving much faster than the sahuagin were.}



Yel'kno 66/66 HP 23/16/18 AC CMD 25  d20+7=18 ;
Monday January 12th, 2015 9:08:52 PM

Yel'kno agrees to coer's suggestion of a co-captaincy and lets the matter be settled.

When it comes time to work he lends his back to the task, hauling buckets of water and wood as needed to help in the repairs...

And at the scouts call he moves to the side of the ship to peer out at the water with his hand on his forehead to shield his eyes. "Aye... something is coming in under the water."

(Perception 18)

(Brock) Jozhur AC20/15/15--CMD 20--HP 55/55  d20+10=29 ; d20=16 ;
Monday January 12th, 2015 9:45:14 PM

"It's coming in fast too. Be ready."

Jozhur gets his longbow in hand and nicks an arrow, glancing around for cover.

Perception: 29

Magana (Craig) [HP 81 of 81] [DR 1/-]  d20+12=16 ;
Monday January 12th, 2015 10:19:49 PM


Perception 16

Magana picks up the Trident of Warning again and uses it on the approaching whatchamathingy to if it is an enemy.


Terser (Warren G) [22/13/19 -- CMD 23 -- HP 78/78]  d20+8=28 ;
Monday January 12th, 2015 11:33:08 PM

Terser peers over the side, javelin at the ready to respond to whatever threat may be incoming.

Perception 28 (nat 20)

(StevenVdB) Aexana   d20+15=26 ;
Tuesday January 13th, 2015 3:52:38 PM

Aex also notices the dark shape in the water... (perception 26)

"Oh Mother Wold don't let this be that overgrown crab again... it's way faster than the Sahuagin were... Tactics?!?"



Coerator (Mark) -- AC17/16/14 -- CMD 23 -- HP 80/80 (Ki 7/7)  d20+13=20 ;
Tuesday January 13th, 2015 6:54:14 PM

Coer grabs his gear and retrieves a potion of mage armor from his pack, ready to drink it.

"Tactics.... step one: dont get ye-selves eaten by a giant crab"

~~~
Perception 20

Terser (Warren G) [22/13/19 -- CMD 23 -- HP 78/78] 
Tuesday January 13th, 2015 6:54:49 PM

You're right, this is much faster than those fish men seem to be able to swim. Best be ready for anything.

Terser thinks back, trying to remember the speed with which the giant crab moved and the wake it caused. Do these seem similar? It wouldn't do to fix the ship just to have it smashed to pieces again before their eyes.

Dm Shawn - A Broken Ship 
Tuesday January 13th, 2015 8:27:58 PM

Ooc: Just waiting a bit to see if Zeoll posts

Yel'kno 66/66 HP 23/16/18 AC CMD 25 
Tuesday January 13th, 2015 10:55:28 PM

yel'kno draws his sword and rolls his neck.

Dm Shawn - A Broken Ship 
Tuesday January 13th, 2015 11:15:56 PM

The discussion is halted as everyone is alerted to the oncoming creature. Magana uses the Trident and senses 1 outsider and 1 vermin, under the water and coming quick. (Will be in range next round).

Ooc: Sorry for the short post as I think i am in the beginning stages of the flu.

Zeoll (Cayzle) (AC18 - HP 45 of 45) 
Wednesday January 14th, 2015 7:20:01 AM

Zeoll casts his Mage Armor and dons the party Manta Cloak. He is also wearing the party Channelling Phylactery, to the detriment of his wisdom! He is ready to enter the water and hefts his shield.

Magana (Craig) [HP 81 of 81] [DR 1/-] 
Wednesday January 14th, 2015 12:06:18 PM


Magana moves to the ship's railing to meet the creatures and tightens her grip on the Trident, bracing to receive a charge.

ooc: I'm guessing we are all on the deck of the ship, is that right?


(StevenVdB) Aexana  
Wednesday January 14th, 2015 3:45:38 PM

"That sounds an awfull lost like that crab riding dude that oblitterated us last time!! I have a Water Breathing Spell for whoever needs it! "

Just before Zeoll enters the water Aexana casts Barkskin on the old fellow ( ;-) )

************************************
Spell List:
0 : Detect Magic, Purify food and Drink, Stabilize, Light
1: Produce Flame, Produce Flame, Cure Light Wounds, Cure Light Wounds, Endure Elements, Entangle + Obscuring Mist
2: Flaming Sphere, Bark Skin, Owl's Wisdom, Cat's Grace + Fog Cloud
3: Water Breathing, Water Breathing + Call Lightning
4: Ice Storm, Cure Serious Wounds + Sleet Storm
+ domain powers (Storm Burst, Wooden Fist)
+ gnome magic
***********************************

Terser (Warren G) [22/13/19 -- CMD 23 -- HP 78/78] 
Wednesday January 14th, 2015 7:01:25 PM

I wouldn't mind being able to suck water safely, Aex. If we have to fight that thing, I'm gonna be up close and personal. Not looking forward to cleaning the salt off of my armor afterwards...

Coerator (Mark) -- Mage Armor AC21(17/16/14) -- CMD 23 -- HP 80/80 (Ki 7/7) 
Wednesday January 14th, 2015 10:55:51 PM

As Magana's trident sense is tingling Coer drinks his mage armour potion.

Prepare to defend the Lionfish ye scurvy dogs" he calls to the crew.

Dm Shawn - A Broken Ship  d20=13 ;
Thursday January 15th, 2015 12:16:44 AM

Zeoll casts mage armor, and dons the cloak of the manta ray again. He is ready to enter the water. How far is he headed in?

Magana moves to the ships railing and tightens up the grip on the trident, ready for a charge.

Aexana chimes in that it sounds like the gigantic crab from prior, she decides to help the old liontaur and casts Bark Skin on him.

Terser asks for a water breathing spell that Aexana offered.

Captain Coerator drinks his mage armor potion, and gets in the best pirate sneer possible.

----------------------------------------
The group is preparing for the worst, and it is as expected. The gigantic crab gas returned, with one of the seaspawn on its back, "riding" it.

The crab stays under the waves, as it moves into range to destroy the ship.

OOC: Please everyone get posts in, as this is going to be a rough battle.



(Brock) Jozhur AC20/15/15--CMD 20--HP 55/55  d20+10=23 ; d8+2=9 ; d20+14=19 ;
Thursday January 15th, 2015 1:17:00 AM

Jozhur tries to duck out of sight near the edge of the ship and hopefully catch the rider off guard. He starts to draw back his bow, waiting for the seaspawn to break the surface.

----------
Stealth: 19
Readied ranged attack hits AC 23, 9 damage

StevenVdB) Aexana HP 54/54 - AC16/14/13 - +4 vs Giant - CMD 16 - +1 vs Lizards & Goblinoids  
Thursday January 15th, 2015 3:37:42 AM

(I'm assuming we're in combat mode already so we won't be making more than single round actions?)

Aex nods at Terser and casts Water Breathing on him.

"Go get him... but do be careful my friend... I have one more of those for who needs one!!"

The little Gnome steps back a little - she's not hupsidaisy to get in the front line with this thing...

************************************
Spell List:
0 : Detect Magic, Purify food and Drink, Stabilize, Light
1: Produce Flame, Produce Flame, Cure Light Wounds, Cure Light Wounds, Endure Elements, Entangle + Obscuring Mist
2: Flaming Sphere, *Bark Skin, Owl's Wisdom, Cat's Grace + Fog Cloud
3: *Water Breathing, Water Breathing + Call Lightning
4: Ice Storm, Cure Serious Wounds + Sleet Storm
+ domain powers (Storm Burst, Wooden Fist)
+ gnome magic
***********************************

Yel'kno 66/66 HP 23/16/18 AC CMD 25 
Thursday January 15th, 2015 12:55:59 PM

"not drowning Sounds like a fine idea," Yel'kno says and moves to The gnome to get water breathing as well. he also calls on the apirit in his sword to cause it to be lined in pale green fire.

(Activate bond with sword to add Flaming)

Magana (Craig) [HP 81 of 81] [DR 1/-] 
Thursday January 15th, 2015 1:25:33 PM


As Magana prepares herself to defend the ship, she calls out, "I'm going to try to keep that monster from chopping off our mainmast again. If any of you spell casters can make me big, that would be a big help!"


Terser (Warren G) [22/13/19 -- CMD 23 -- HP 78/78] 
Thursday January 15th, 2015 1:44:47 PM

side note: remember the water breathing can be split between multiple targets, so you can save the other for a summon or to use later.

I'm going for the rider once it gets in range. Secondary target is the big claw, cracking that open seemed to cripple the other ones pretty good.

Zeoll (Cayzle) (AC18 - HP 45 of 45)  d20+19=21 ;
Thursday January 15th, 2015 10:56:30 PM


Zeoll gets his tower shield ready and slips into the water.

[OOC: standard action: Ready use of tower shield for total cover. move action: enter water and look around.]

Perception 21

========== ========== ==========

DM Sanity Info

Cleric spells (underlined = cast):
0: guidance, create water, light, stabilize
1: command x3, bane, elf vision
2: calm emo x2, hold person, faerie fire

Sorcerer spells:
Cast: 1 of 6 cast

Other Stuff Used:
Laughing Touch: used 0 of 7.
Channel Energy 1d6: used 0 of 7.
Fey Domain Hide Away: used 0 of 7.
Spread the Word: used 0 of 1.
Acid Vial, Alch Fire, Tanglefoot Bag x2, hero points (used 0 of 2).
Meta Rod: used 0 of 3

Current effects: Mage Armor 5 hours.

========== ========== ==========

Current TEMPORARY disposition of magic items

SAM
1 x Horn of Fog
1 x Brooch of Shielding

TERSER
1 x Ring of the Ram

MAGANA
1 x Amulet of Natural Armor +2
4 x +1 Rapiers
1 x +1 Adamantine Flail
1 x +1 Keen Rapier
1 x Boots of the Winterlands
1 x Trident of Warning

JOZHUR
1 x Rope of Climbing
1 x Hat of Disguise
1 x Sleep Arrow (gift from Magana to Jozhur)

COER
1 x +2 Bastard Sword

SNAFU
1 x Periapt of Health

ZEOLL WEARING
1 x Gloves of Swimming and Climbing
1 x Cloak of the Manta Ray (Puts his current +1 Protection Cloak into his Haversack)
1 x Phylactery of positive channeling (Puts his current +1 Wis headband into his Haversack)

STUFF IN ZEOLL'S HAVERSACK
1 x Slippers of Spider Climbing
2 x Scrolls of Raise Dead
1 x Chime of Opening
1 x Dust of Dryness
1 x Feather Token - Tree
1 x Incense of Meditation
6,000 gp in pearls
1 x Unknown Jar of liquid

Dm Shawn - A Broken Ship 
Thursday January 15th, 2015 11:20:45 PM

OOC: Post will be up in the morning. I am in full effects of the flu, and I want Mark to get a post in.

DM Rob 
Friday January 16th, 2015 2:38:53 AM

OOC: Apologies for the interruption...

JeffL/Snafu - Please check your email. Thankyou


StevenVdB) Aexana HP 54/54 - AC16/14/13 - +4 vs Giant - CMD 16 - +1 vs Lizards & Goblinoids  
Friday January 16th, 2015 9:05:58 AM

Extra - Terser's correct I can divide the Water Breathing over everyone who wants. Aex can cast this for a total of 14 hours of Water Breathing. As such she will divide it over as many who want the spell (including herself)

Everyone please specify to our DM if you have taken the Water Breathing. We'll check the total who signed up for the spell and then check duration...



Dm Shawn - A Broken Ship  d20+16=24 ; 2d8+21=26 ; d20=13 ;
Friday January 16th, 2015 10:30:19 AM

Jozhur ducks behind the railing of the ship, draws his bow and waits for the seaspawn to break the surface of the water.

Aexana casts water breathing on those who ask, incase anyone wants to enter the water and not drown.

Yel'kno asks for one of the water breathing spells, while activating his sword to flame up.

Magana asks for someone to make her bigger, she wants to protect the mast of the ship after the hard work of getting the new one on.

Tersers plan is rider first, claw second.

Zeoll redies his tower shield, dons the manta ray, and enters the water to look around.
--------------------------------------

Once under the water, Zeoll can see the entirety of the scene. The gigantic crab is 50' across, with arms that reach another 30' and end in huge claws the size of rowboats. ON top of the crab sits one of the seaspawn as an odd, otherworldy crab wrangler of sorts.
As soon as Zeoll entered the water, the crab saw its first meal and moves its right claw to attack the liontaur.

HIt AC 24 on Zeoll's tower shield. By passes 5 hardness (leaving 12 for the shield). 26 damage.

The Crab does not break the surface, but the party can see the movement under the water.

Beach Battle 2015

Zeoll (Cayzle) (AC18 - HP 45 of 45) 
Friday January 16th, 2015 1:30:30 PM


Zeoll again uses his shield for total cover and backs up 40 ft out of the water and up the beach, to Y-Z-12-13.

[OOC: Confused about how much damage my shield takes ... My understanding is it has 60 HP and hardness 17. So of that 26 damage, 9 gets through ... current Shield HP: 51 of 60.]

Ooc: Correct, I mentioned the hardness and then forgot to figure it in.

Double OOC: Slipped my mind, but as I said in the post the claw bypasses 5 hardness. Therefor 14 gets by.. 46/60

Terser (Warren G) [22/13/19 -- CMD 23 -- HP 78/78] 
Friday January 16th, 2015 2:55:17 PM

ooc: can we get a position of the rider, please? thanks!

Dm shawn: Rider is at 10-j

Coerator (Mark) -- Mage Armor AC21(17/16/14) -- CMD 23 -- HP 80/80 (Ki 7/7) 
Friday January 16th, 2015 11:15:13 PM

OOc: sorry for missed post - doing an assignment and it slipped my mind.
Coer would have taken some of that water breathing spell just in case.

~~~
"Yarr, we need to get close to the beast and kill its rider. I can make the jump. Shall I go for a swim?" Coer is wary to dive in given his recent encounter with the 'Giant" crabs, but if the others encourage him he will dive in.

Terser (Warren G) [22/13/19 -- CMD 23 -- HP 78/78]  d20+9=15 ; d6=4 ; d20+17=35 ;
Sunday January 18th, 2015 10:28:14 AM

Testing the waters (and the ring he's safekeeping), Terser expends a charge to see if he can knock the rider from his perch.

Ranged touch(?) 15, 4 damage if it connects, and rider is subject to a bull rush vs CMD 35

StevenVdB) Aexana HP 54/54 - AC16/14/13 - +4 vs Giant - CMD 16 - +1 vs Lizards & Goblinoids   3d6=9 ; d20+8=10 ;
Sunday January 18th, 2015 1:52:20 PM

Having provided Water Breathing for most and given Zeoll more protection (don't forget the Barkskin Cayzle) Aex concentrates on her Domain Powers. She calls forth the power of Lightning once again and immediately unleashes a first bolt striking the Crab Rider...

Lightning: Damage 9HP - Reflex DC20 for half - spell resistance 10

Next she moves away from the side of the ship and out of sight from the Crab-Rider (assuming the ship provides higher ground)

************************************
Spell List:
0 : Detect Magic, Purify food and Drink, Stabilize, Light
1: Produce Flame, Produce Flame, Cure Light Wounds, Cure Light Wounds, Endure Elements, Entangle + Obscuring Mist
2: Flaming Sphere, *Bark Skin, Owl's Wisdom, Cat's Grace + Fog Cloud
3: *Water Breathing, Water Breathing + Call Lightning
4: Ice Storm, Cure Serious Wounds + Sleet Storm
+ domain powers (Storm Burst, Wooden Fist)
+ gnome magic
***********************************

(Brock) Jozhur AC20/15/15--CMD 20--HP 55/55  d20=13 ; d20+14=34 ; d20+10=16 ; d20+10=26 ; d8+2=6 ; 4d6=13 ;
Sunday January 18th, 2015 4:33:07 PM

The last thing Jozhur want so do is fight a giant sea creature in its own environment. He stays behind cover, hoping a target emerges for him.

Knowing the old Liontaur can't hear him from under the water, he tries to will the brave fellow to safety. Zeoll no, get out of the water please!

-----------

Stealth: 34
Perception: 16
Readied ranged attack hits AC 26, 6 damage, plus 13 if able to sneak attack

Magana (Craig) [HP 81 of 81] [DR 1/-]  d20+12=15 ;
Sunday January 18th, 2015 4:52:03 PM


(Magana takes some of that water-breathing also)

Magana tries to gauge the depth of the water while she waits for the monster to come into range. (perception 15)



Coerator (Mark) -- Mage Armor AC21(17/16/14) -- CMD 23 -- HP 80/80 (Ki 7/7) 
Sunday January 18th, 2015 8:50:31 PM

Coer thinks better of jumping into the lightning charged waters and loads a crossbow bolt.

Yel'kno 66/66 HP 23/16/18 AC CMD 25 
Monday January 19th, 2015 9:29:41 AM

Yel'kno too waits for whatever is under the water to emerge.

Dm Shawn - A Broken Ship  d20+16=26 ; 2d8+21=31 ; d20+17=24 ; d20=8 ;
Monday January 19th, 2015 2:08:11 PM

Zeoll uses his shield, and backs up 40' out of the water. The crab crunches its claws on the shield one times as he backs up. (Aoo, 31 dmg (blocks 12), so 19 damage to the shield. 27/60)

Coer decides not to jump into the water, and loads a crossbow bolt.

Terser uses the charge on the ring, and watches the rider get knocked off the crab underwater.

Aexana wants to use the power of lightning, but the rider is still submerged. (I don't know if you wanted to cast the spell otherwise, but the rider has not surfaced yet. Since the spell is a version of call lightning it doesn't work underwater.)

Jozhur stays hidden not wanting to fight the crab in it its enviroment.

Magana takes some of the water breathing, and tries to gauge how deep it is. She knows the boat is stuck on the spires. The surround water is about 40' deep, enough to cover the crab and rider.

Yel'kno awaits for the crab to emerge.

---------------------------------------------------------
The rider curses under the water, but is muffled by the ocean. He swims over to the crab, and can be seen saying something to the crab. He climbs back ontop of the crab and repositions himself on top of the shell.

Rider 4



Magana (Craig) [HP 81 of 81] [DR 1/-] 
Monday January 19th, 2015 5:28:27 PM


Since the crab doesn't seem to have any interest in coming closer, Magana decides to take the battle to it. She jumps into the water (trident in hand) and moves/swims to the center of its underbelly.

(ooc: She tries to time this move for when the crab might be busy dealing with another attack this round to minimize its chances for an attack of opportunity.)

(ooc: Magana is a learned individual and understands the basic principles of buoyancy and displacement. She *thinks* the crab won't be able to just sit down and squash her, so is willing to take the risk.)


Coerator (Mark) -- Mage Armor AC21(17/16/14) -- CMD 23 -- HP 80/80 (Ki 7/7) 
Monday January 19th, 2015 9:33:21 PM

Well i cant shoot it from here thinks Coer as he drops his bow bends his legs. He Launches himself into the air and over the railing with a mighty leap, aiming to land on the crab.



Coerator (Mark) -- Mage Armor AC21(17/16/14) -- CMD 23 -- HP 80/80 (Ki 7/7)  d20+14=34 ; d20+10=28 ; 2d6+5=15 ;
Monday January 19th, 2015 10:12:42 PM

...Aiming to land on the crab.

He makes the distance and plunges into the water.

With the rider hopefully within reach he jabs his fist forward.

~~~
Effects: water breathing, Mage Armor
Jump acrobatics check; nat 20, 32 (+8 acrobatics, +4 from fast movement skill) jumps 32"
Lands at H8-J9
attack rider; hit 28 for 15 damage

Jeff L Snafu HP 53/53, ÀÇ 20(T16, FF 17), CMD 16[/b] 
Monday January 19th, 2015 11:06:23 PM

OOC sorry about the absence. I had a prolonged vacation and when I got back last week I was swamped with work. Back to regular posting this week.

Rob, I'll respond to your email.

IC:
Snafu cast Mage armor on himself, sharing the spell with Mojo.

(Brock) Jozhur AC20/15/15--CMD 20--HP 55/55 
Tuesday January 20th, 2015 2:05:21 AM

"Well I suppose if everyone else is doing it..."

Jozhur backs up a bit, puts his bow away, and sets himself for a running jump.
-----------------
Move to i3

StevenVdB) Aexana HP 54/54 - AC16/14/13 - +4 vs Giant - CMD 16 - +1 vs Lizards & Goblinoids  
Tuesday January 20th, 2015 6:24:31 AM

Aex is not much good in underwater melee battles so for now she refrains fron going skinny dipping...

If any of her friends need assistance she'll try to help

Zeoll (Cayzle) (AC18 - HP 45 of 45)  d20+21=25 ;
Tuesday January 20th, 2015 8:36:52 AM


From the safety of the beach, Zeoll casts Elf Vision to help himself see what is going on.

Perception: 25

========== ========== ==========

DM Sanity Info

Cleric spells (underlined = cast):
0: guidance, create water, light, stabilize
1: command x3, bane, elf vision
2: calm emo x2, hold person, faerie fire

Sorcerer spells:
Cast: 1 of 6 cast

Other Stuff Used:
Laughing Touch: used 0 of 7.
Channel Energy 1d6: used 0 of 7.
Fey Domain Hide Away: used 0 of 7.
Spread the Word: used 0 of 1.
Acid Vial, Alch Fire, Tanglefoot Bag x2, hero points (used 0 of 2).
Meta Rod: used 0 of 3

Current effects: Mage Armor 5 hours. Elf Vision 50 min.

Shield damage: 27 of 60

Dm Shawn - A Broken Ship  d20+7=21 ; d20+16=17 ; d20+16=21 ; d20+16=28 ; d20=2 ; 2d8+21=29 ; d20+36=46 ; 2d8+21=26 ; d20+36=42 ;
Tuesday January 20th, 2015 3:53:50 PM

Magana realizes the fight might need to happen under the water, and dives into the ocean to take on the crab. (Need a swim check, w/ armor mod.) The crab reaches up to snap at her but misses.

Coerator follows after, and dives towards the rider. He punches, really slowly in the water, and connects with the rider. The riders AOO misses the minotaur. ( Need a swim check)

OOC: If you do not have any free momement, then it is a -2 to attack and 1/2 dmg for bludgeoning and slashing weapons.

Snafu casts mage armor on himself and shares it with mojo.

Jozhur gets read for a running jump into the water.

Aexana stays back away from the underwater fighting.

Zeoll, safely on the beach casts Elf Vision to get a better look at the scene. He sees the crab, with rider and his friends under the water.
--------------------------------------------------

The rider talks to the crab, and the animal reacts. 1 claw deals with Magana, tearing into her( 29 damage, grab CMB 46. The other claw goes after Coerator and also tears into him. (26 dmg, grab CMB 42).

Terser (Warren G) [22/13/19 -- CMD 23 -- HP 78/78]  d20+6=15 ; d20+6=19 ;
Tuesday January 20th, 2015 6:00:23 PM

Attempting to jump onto the crab - don't know if there are any modifiers for the target area being lower - unless otherwise informed, will assume that I fell just short with the hero point re-roll. Can use a 2nd to land on the intended target if necessary

Since both claws are otherwise occupied, Terser flings himself across the intervening distance so as to bring the fight to the rider. He falls just short of his target though, and instead scrabbles for purchase on the crab.

Magana (Craig) [HP 81 of 81] [DR 1/-]  d20+5=10 ;
Tuesday January 20th, 2015 6:23:03 PM


ooc: Magana is not so much swimming as walking/pulling/pushing herself along the bottom to get under the crab, but... Swim check = 10


Magana (Craig) [HP 52 of 81] [DR 1/-] 
Tuesday January 20th, 2015 6:27:16 PM


ooc: updating HP - had DR been applied to that?

DM Shawn: No it was not

Yel'kno 66/66 HP 23/16/18 AC CMD 25  d20+10=21 ;
Tuesday January 20th, 2015 9:14:51 PM

Yel'kno sees his companions leaping into the water and with a grin he takes several steps back before running towards the rail to do the same. he easily clears the distance between the ship and the crab to land in the water over its back.

acrobatics: 21, 20' long jump straight out from the side of the ship.

Zeoll (Cayzle) (AC18 - HP 45 of 45) 
Tuesday January 20th, 2015 9:23:53 PM


Zeoll casts Summon Fey Friend II. It will take a round to complete. The old liontaur sacrifices a Calm Emotions spell to do it.

OOC: I'll roll to see what appears tomorrow.

Magana (Craig) [HP 53 of 81] [DR 1/-]  d20+16=17 ; d8=1 ;
Tuesday January 20th, 2015 9:35:35 PM


(assuming Magana is currently held by a claw?)

Magana twists and jabs the trident into the claw.

(sheesh... rolled two 1's. Gargul, take me away)

2H Trident attack hits a 13 for 9 pnts dmg





Jeff L Snafu HP 53/53, ÀÇ 20(T16, FF 17), CMD 16, Mage Armor[/b] 
Wednesday January 21st, 2015 12:21:12 AM

"Yeessshhh, going to be another one of those battles" Snafu said as he started casting.

ACTIONS:
Cast Haste. Priority goes to the muscleheads.

Highlight to display spoiler: {
Spells Active:
Mage Armor- shared with Mojo

Spells Remaining:
1st level: Protection, Mage Armor (1), Color Spray (2), Silent image (2)
2nd Level: Resist Energy, Invisibility, Scorching Ray, Mirror Image (2), Minor Image
3rd level: Haste, Slow, Major Image (1), Fly
4th level: Black tentacles (2), Shadow Conjuration
}


(Brock) Jozhur AC20/15/15--CMD 20--HP 55/55  d20+12=17 ; d20+10=25 ;
Wednesday January 21st, 2015 1:49:25 AM

Jozhur gets a run at the edge of the ship and leaps off the railing. He draws his sword as he flings himself at the rider.

---------
Acrobatics: 17
Swim: 25
Looks like I need a 20' foot long jump. Will use a hero point for +4 unless a modifier for jumping downward gets me there. Aiming for any square adjacent to rider.

Coerator (Mark) -- Mage Armor AC21(17/16/14) -- CMD 23 -- HP 54/80 (Ki 7/7)  d20+8=15 ; d20+8=19 ; d20+8=28 ; d20+8=21 ; d20+3=6 ; 2d6+5=10 ; 2d6+5=13 ; 2d6+5=12 ;
Wednesday January 21st, 2015 4:38:53 AM

Swim check; 15

Comers cry is miffed by the water as the crab latches onto him.

Co er begins to pond on the hard claw in an attempt to free himself.

~~~
Flurry of blows
hits 19/Nat 20 trying to confirm with a 21?,/3 for 5/6 or 13 if confirmed/6


StevenVdB) Aexana HP 54/54 - AC16/14/13 - +4 vs Giant - CMD 16 - +1 vs Lizards & Goblinoids   d20+15=27 ;
Wednesday January 21st, 2015 4:08:07 PM

In order to get a good look of what is going on under water Aexana changes into a Medium Water Elemental (free action) and dives into the water (move action - out of reach from the crab of course). Once below she checks where the crab is, where Magana is and how she would best help her friend.

How deep is the water - how deep can Aex swim underneath the crab?)
Perception 27 (Water-Aex has darkvision)

Dm Shawn - A Broken Ship  d20=9 ; 2d8+21=30 ; 2d8+21=23 ;
Wednesday January 21st, 2015 6:20:40 PM

Terser follows his friends into the water. He heads for the rider, trying to bring the fight to the rider.

Magana tries in vain to break free but to no avail.

Yel'kno follows the others with a 20' dive off the side of the boat.

Zeoll, safe on the beach, casts his spell.

Snafu casts haste on the group.

Jozhur is the third to fling hinself overboard.

Coerator punches at the claw squeezing him. (No crit.. lost on the dmg. Do you have any sort of free action?

Aexana turns into a water elemtnal and heads into the water. She sees it is about 40' deep and the crab is hovering on the bottom.

-------------

The crab looks unfazed at the attacks. Its claws dig i to Magana's skin (30 dmg), and cut into Coerator as well(23 dmg).

The rider still has control of the crab, and sees new enemies approaching. His sword is in his handing waiting for the first one to attack.

Ooc: Remember fighting underwater......
http://www.d20pfsrd.com/gamemastering/environment/wilderness/terrain/aquatic-terrain



Yel'kno 66/66 HP 23/16/18 AC CMD 25  d6+6=9 ; d6+6=12 ; d6=6 ; d6=4 ;
Wednesday January 21st, 2015 8:41:14 PM

yelkno lets himself sink to be on top of the grab with his sword bubbling and hissing as the magical fire continue to burn under water. Once he is down below he stabs out at the crabs back.

_____

swim downward to crabs back. Swim 14, used hero point for reroll

Attack with rapier with power attack, piercing weapon

Nat 20 hit for 9 dage plus 6 fire damage. Crit confirm nat 20 hit ac 29 for 12 damage plus 4 fire damage.

Zeoll (Cayzle) (AC18 - HP 45 of 45)  d10=4 ; d4=1 ;
Wednesday January 21st, 2015 9:05:05 PM


Zeoll finishes his spell and summons a ... [rolls a d10 = 4] ... a mephit! It is either fire, water, air, earth. For is a random roll, Zeoll gets [rolls a d4 = fire] Fire mephit.

The creature is one step removed from Zeoll's own alignment, and therefore the spell lasts two rounds per level and "it will act as you command to the best of its abilities and to the best of your ability to communicate with it."

Zeoll urges the mephit, "Please attack that crrab and its seaspawn rriderr as best you can, but without hurrting anyone else."

[OOC: If the kindly DM wishes to run the mephit, great! If not, I suggest it use its Heat Metal ability on the seaspawn.]

Then Zeoll begins to cast another spell of the exact same kind.

DM Rob 
Thursday January 22nd, 2015 6:17:57 AM

*** ATTENTION ALL PLAYERS ***

Please check your emails. Thankyou

Coerator (Mark) -- Mage Armor AC21(17/16/14) -- CMD 23 -- HP 31/80 (Ki 7/7)  d20+8=23 ; d20+8=19 ; d20+8=15 ; d20+3=21 ; 2d6+5=12 ; 2d6+5=12 ; 2d6+5=15 ; 2d6+5=16 ;
Thursday January 22nd, 2015 6:21:41 AM

ooc: just 6 damage then
~~~
With the giant claw crushing him Coer makes the most of what life he has left and strikes at the crab rider hoping if he falls the crab will stop.

He calls on his Ki and

~~~
ooc: i assume that the crab has not re-positioned Coer and he is still within range
use Ki for additional attack in flurry of blows, 4 shots in total
hit 23/19/15/21 for 6/6/7/8 damage


Jeff L Snafu HP 53/53, ÀÇ 20(T16, FF 17), CMD 16, Mage Armor[/b]  d3=3 ; d20+6=13 ; d20+6=20 ; d20+6=26 ; d6+4=9 ; d6+4=8 ; d6+4=5 ;
Thursday January 22nd, 2015 7:41:52 AM

"Looks like Zeoll summoned you a friend" Snafu said to Mojo when he saw the summoned Mephit appear.

And then he started casting. Second later three slightly shadowy small water elementals appeared around the rider and attacked.

Actions: shadow Conjuration- summon 3 small water elementals (provide flanking); DC 22; fail and they are treated as 100% real.

Attacks: I assume they will get and give flanking bonuses
Hit AC 15, damage 9
Hit AC 22, damage 8
Hit AC 28, damage 5

Highlight to display spoiler: {
Spells Active:
Mage Armor- shared with Mojo
Haste- 8 rounds

Spells Remaining:
1st level: Protection, Mage Armor (1), Color Spray (2), Silent image (2)
2nd Level: Resist Energy, Invisibility, Scorching Ray, Mirror Image (2), Minor Image
3rd level: Slow, Major Image (1), Fly
4th level: Black tentacles (2), Shadow Conjuration
}


StevenVdB) Aexana HP 54/54 - AC16/14/13 - +4 vs Giant - CMD 16 - +1 vs Lizards & Goblinoids  
Thursday January 22nd, 2015 9:30:28 AM

Aex sees the crab is hovering close to the bottom. (going blind without a map so DM's please be lenient - also we're talking depth compared to one another right now so that's tricky...)

Checking the vegetation on the bottom Aex assumes there will be plenty of sea weed or other vinelike plants down there. She casts Entangle on the plants directly below the crab hoping to hamper its movement and abilities to attack her friends - before she goes to heal them!
(Reflex DC16 to partially escape)

Aex hopes the vines won't grapple to high so it will hamper the crab by not her friends attacking it from above...

************************************
Spell List:
0 : Detect Magic, Purify food and Drink, Stabilize, Light
1: Produce Flame, Produce Flame, Cure Light Wounds, Cure Light Wounds, Endure Elements, Entangle + Obscuring Mist
2: Flaming Sphere, *Bark Skin, Owl's Wisdom, Cat's Grace + Fog Cloud
3: *Water Breathing, Water Breathing + Call Lightning
4: Ice Storm, Cure Serious Wounds + Sleet Storm
+ domain powers (Storm Burst, Wooden Fist)
+ gnome magic
***********************************

Magana (Craig) [HP 24 of 81] [DR 1/-]  d20+14=23 ; d20+9=11 ; d8+9=17 ; d8+9=14 ;
Thursday January 22nd, 2015 10:57:41 AM


The extreme pain and injuries Magana has taken trigger her rage, and she again stabs at the crab with renewed strength while still held by the beasts claw.

Trident
1st attack hits a 23 for 17 dmg
2nd attack hits a 11 for 14 dmg

Rage round 1


Terser (Warren G) [22/13/19 -- CMD 23 -- HP 78/78]  d20+13=24 ; d20+13=21 ; d20+8=14 ; d10+8=12 ; d10+8=9 ;
Thursday January 22nd, 2015 11:38:56 AM

Still thinking that the rider is the more dangerous foe, Terser brings his glaive to bear on him. (any sort of rolls necessary to maintain balance on the crab?)

He feeds off of Magana's energy and brings his own rage to bear, hoping to quickly finish off the seaspawn and deprive the crab of further orders.

Full attack + haste attack vs AC 24, 21, 14

Damage - 12, 9 (and assuming 14 misses)


(Brock) Jozhur AC20/15/15--CMD 20--HP 55/55  d20+10=24 ; d20+11=12 ; d20+11=21 ; d6+3=6 ; 4d6=13 ;
Thursday January 22nd, 2015 12:57:56 PM

Jozhur looks to help Terser finish off the seaspawn crab jockey. He swim down on the opposite side of the enemy from Terser and lunges with his sword.
-------------------
Swim to flank with Terser: 24
Attack roll natural 1, hero point to reroll, hits AC 21
6 piercing damage plus 13 sneak attack damage

Underwater 1 round

(Brock) Jozhur AC20/15/15--CMD 20--HP 55/55 
Thursday January 22nd, 2015 12:58:53 PM

Also, is Jozhur hasted? I did not include any haste bonus.

Yel'kno 66/66 HP 23/16/18 AC CMD 25 
Thursday January 22nd, 2015 3:37:12 PM

Ooc: I didn't either. Was Yelkno hasted?

Zeoll (Cayzle) (AC23 - HP 45 of 45)  d6=3 ; d6=2 ; d6=6 ;
Thursday January 22nd, 2015 4:08:28 PM

REVISED ORDER!

Seeing Magana is in rough shape, Zeoll gives his mephit its mission, then races towards his friend.

Hopefully he can get within channel range by moving up to 40 ft.

Hopefully he can keep the enemy out of channel range

Maybe he will take an AoO?

If it all goes well, Zeoll channels, curing Magana and those nearby for 11 curing.

OOC: Using shield for AC bonus

Dm Shawn - A Broken Ship  d20=10 ; d20+7=23 ; d20+16=32 ; d20+16=29 ; d20+16=31 ; 2d8+21=31 ; 2d8+21=32 ; 2d8+21=31 ; d4=2 ; d20+32=39 ; d20+32=37 ; d20+7=19 ;
Thursday January 22nd, 2015 8:17:15 PM

Yel'know sinks to the bottom, and tears into the crab with his flaming sword. The sword cuts chunks into the crab.

Zeoll finishes his casting and a fire mephit comes into existence in front of him. The mephit looks to the water, it snorts some small flames out of its nose. " You want me to go in there? " he says, looking to the ocean. " Dumb Lion doesn't know fire and water don't mix. So be it... " the rest is not heard as the mephit heads for the crab. (Will cast spell next round). Zeoll follows the mephit into the water to help Magana.

Snafu brings about a trio of elementals, who surround the rider. 2 of them strike true.

Aexana makes the seaweed and aquatic plants wrap around the crabs legs. The crab hovers a bit and avoids the entanglement.

Magana enrages, and attacks the crab but nothing sticks.

Terser hits twice on the rider, confident it is the worse of the two. Need a Dc 14 fort save

Jozhur comes down on the other side of the rider, and connects with his sword. Need a DC 14 fort save

----------------------------------------------------

The crab reacts to the attack from Yel'kno, and lets go of Coerator and Magana. Seeing the Liontaur coming back it reaches towards him and snips at him. The claws cut deep with no shield to protect him.(31 dmg, AOO)The liontaur does lend his healing to Magana though.

The claws flash at Yel'kno and that damned flaming sword while the other clips at Terser. Both claws find their mark. Yel'kno takes 32 dmg while Terser takes 31. Both are grappled, CMB for Yel'kno is 39, for Terser is 37.

The rider, looks a little scared, but keeps his wits and slashes at Jozhur, missing him.

rider:57

crab: 41

Coerator (Mark) -- Mage Armor AC21(17/16/14) -- CMD 23 -- HP 31/80 (Ki 7/7) 
Thursday January 22nd, 2015 11:28:04 PM

ooc: did Coer cause damage that round? he wasnt mentioned

i thought you attacked the crab And not the rider. Ill fix that. I thought i wrote you up, my apologies.

Jeff L Snafu HP 53/53, ÀÇ 20(T16, FF 17), CMD 16, Mage Armor[/b]  d20+8=20 ; d20+8=14 ; d20+8=12 ; d6+4=8 ; d6+4=6 ; d6+4=5 ; d20+7=25 ; 4d6=14 ; 4d6=11 ; d20+7=21 ;
Friday January 23rd, 2015 12:02:55 AM

Snafu's water elementals continued their attacks. The effort was there. The skill... not so much.

Meanwhile Snafu started casting. Suddenly firey rays exploded from his hands at the massive crab. (Hit Touch AC 25, damage 14; Hit touch AC 21; damage 11)
Actions:
Hit AC 21; damage 8
Hit AC 15; damage 6
Hit AC 13; damage 5

Spells Active:
Mage Armor- shared with Mojo
Haste- 8 rounds

Highlight to display spoiler: {
Spells Remaining:
1st level: Protection, Mage Armor (1), Color Spray (2), Silent image (2)
2nd Level: Resist Energy, Invisibility, Scorching Ray, Mirror Image (2), Minor Image
3rd level: Slow, Major Image (1), Fly
4th level: Black tentacles (2)
}

(Brock) Jozhur AC20/15/15--CMD 20--HP 55/55  d20+10=19 ; d20+12=20 ; d6+3=5 ; 4d6=12 ; d20+5=10 ;
Friday January 23rd, 2015 12:50:22 AM

Jozhur tries not to panic when he sees Terser and Yel'kno get snatched up. He swims into position to take advantage of Snafu 's water elementals and lunges at the seaspawn once again.

-------------
Fortitude save: 10, failed
Swim: 19
Attack hits AC 20, 5 damage plus 12 sneak attack

Zeoll (Cayzle) (AC23 - HP 26 of 45)  d6=6 ; d6=4 ; d6=2 ;
Friday January 23rd, 2015 3:06:41 PM


Zeoll takes a five foot step back and channels again, so long as the crab is out of range.

12 hp healing to himself, Magana, and whoever else the kindly DM says is in range.

Channels used: 2.

StevenVdB) Aexana HP 54/54 - AC16/14/13 - +4 vs Giant - CMD 16 - +1 vs Lizards & Goblinoids   3d8+7=12 ;
Friday January 23rd, 2015 4:44:12 PM

There's only this much Aex can do to help and with so little offensive spells that work when submerged she considers healing the tanks her best options...

She tries to get close to Coer since Zeoll is healing himself and Magana. Of able to get in reach Aex will cast cure serious wounds for only 12HP... (3d8+7 for just 12 points??!!??)

************************************
Spell List:
0 : Detect Magic, Purify food and Drink, Stabilize, Light
1: Produce Flame, Produce Flame, Cure Light Wounds, Cure Light Wounds, Endure Elements, *Entangle + Obscuring Mist
2: Flaming Sphere, *Bark Skin, Owl's Wisdom, Cat's Grace + Fog Cloud
3: *Water Breathing, Water Breathing + Call Lightning
4: Ice Storm, Cure Serious Wounds + Sleet Storm
+ domain powers (Storm Burst, Wooden Fist)
+ gnome magic
***********************************

Terser (Warren G) [22/13/19 -- CMD 23 -- HP 78/78]  d20+10=30 ; d20+13=26 ; d20+13=17 ; d20+8=22 ; d4+5=9 ; d4+5=7 ; d4+5=7 ;
Friday January 23rd, 2015 6:22:05 PM

Terser easily overcomes whatever menace is coming from the rider. Fort Save 32 (including rage bonus) He is winding up to swing again when the claw plucks him from the crab's back.

Darn it all! Was hoping the crab wasn't that flexible. Ware! There's some spell on the rider!

Unable to utilize his glaive, Terser pounds on the crab claw with his Cestus, counting on it to break through the tough armor.

adamantine Cestus - 3 attacks vs crab
AC 26, 17, 22
dmg if they connect
9, 7, 7, bypass hardness up to 20



Coerator (Mark) -- Hastened Mage Armor AC22(17/16/14) -- CMD 23 -- HP 31/80 (Ki 5/7)  d20+8=22 ; d20+8=23 ; d20+8=22 ; d20+8=9 ; 2d6+7=17 ; 2d6+7=15 ; 2d6+7=14 ; 2d6+7=12 ; d20+3=10 ;
Friday January 23rd, 2015 7:14:24 PM

Looking again to take out the rider Coer pushes his fists through the water as hard as he can, calling on his Ki to assist.

His hands churn the water as they surge towards the enemy.

~~~
ooc:
effects; haste, water breathing, mage armor, underwater penalty on attacks
activates power attack
Use Ki point for additional flurry attack, which with haste is a total of 5 flurrys.
hits ac 22/23/22/9(miss)/10(miss) for 8/7/7 damage

Yel'kno 47/66 HP 23/16/18 AC CMD 25  3d6=13 ; d20+10=23 ; d20+10=17 ; d20+5=6 ; d20+6=12 ; d6+6=7 ; d6+6=9 ; d6=3 ; d6=1 ;
Saturday January 24th, 2015 8:42:39 AM

Yel'kno is unable to avoid the giant claw that comes for him and grabs him in its terrible grip, but at least it gives him a good target. He runs a hand over his arm and some of his wounds lessen while he jabs out with his rapier at the claw holding him.

~~~~~~~~

Swift Action to Lay on Hands: 13 HP healed

Full attack on Crab

Attack 1: Hit AC 23 for 7 damage plus 3 fire damage
Haste Attack: Hit AC 17 for 9 damage plus 1 fire damage
Attack 2: Nat 1

Dm Shawn - A Broken Ship  d20=15 ; d4=1 ; 2d8+21=27 ; 2d8+21=26 ;
Saturday January 24th, 2015 12:39:08 PM

Snafu's flames dig into the crab, scorching through the hardened shell. Meanwhile one of his elementals gets through on the rider.

Jozhur is prepared to attack, but becomes violently ill. The blood from the rider is making the water foul.
(Sickened 1 rd)

Zeoll scoots away from the crab and channels healing magic into himself and Magana. His mephit laughs under the water while casting its spell. The rider Of the crab drops his rapier at the first sensation of heat.

Aexana does what she can, and heals the captain with her spell.

Terser isnt bothered by the foul blood and is more worried about the claw. He beats on it, but if the crab felt anything it doesn't react.

Coerator makes ripples in the water due to how hard he is punching. His fist connects multiple times with the rider. The last punch is not needed and the man begins to float out of his seat.

Yel'kno heals himself a bit, and then tries to use his flaming sword on the crab. His attacks bounce off harmlessly.
--------------------------
The crab continues to crush and cut Yel'kno(27 Dmg) and Terser(26 dmg).

The crab doesn't stop its attack, and continues pressing even though the rider swims with the fishes.

Crab 66


Magana (Craig) [HP 47 of 81] [DR 1/-]  d20+7=9 ; d20+14=31 ; d20+14=27 ; d20+9=22 ; d8+9=10 ; d8+9=10 ; d8+9=16 ; d8+9=16 ; d8+9=16 ;
Sunday January 25th, 2015 1:04:15 PM


(ooc: sorry for missing a post)

(ooc: Magana caught some of the healing (11+12 for 23), but misses Aexana's last effort as she was moving under the crab)

Magana spent all of last round as a full round movement to get under the crab. (swim check 9, so she wasn't particularly efficient, but she should have only needed to go about 30 feet to get under the crab)

This round she uses a full round hasted attack on the crabs underbelly.

Trident:
1st: hits a 31 for 16 dmg (hero point to reroll the 1)
2nd: (hasted) hits a 27 for 16 dmg (hero point to reroll the 1)
3rd: hits a 22 for 16 dmg

(ooc: I don't think Magana would have the leverage needed to attack with her horns, so skipped that attack)

Rage round 2
Hasted



Yel'kno 47/66 HP 23/16/18 AC CMD 25  3d6=9 ; d20+10=26 ; d20+10=17 ; d20+5=11 ; d6+6=12 ; d6=4 ;
Sunday January 25th, 2015 3:06:47 PM

With a whole lot of options Yel'kno heals himself again and tries again against the claw. perhaps with some success.

------

Lay on hands for 9 HP

Full attack, only 1 attack might hit
Hit ac 26 for 12 damage plus 4 fire

Can fix header on phone but 27/66 HP

StevenVdB) Aexana HP 54/54 - AC16/14/13 - +4 vs Giant - CMD 16 - +1 vs Lizards & Goblinoids   d20+15=23 ;
Sunday January 25th, 2015 4:15:37 PM

(Mind you, Aex's last healing spell went to Coer, not Magana - Mark update your HP's please if you don't have already)

Aex's impressed when she sees the rider go down... he wasn't so tough now was he! Checking vitals on her friends she doesn't see anyone in immediate danger she can reach.
So Aex swims around the battle scene and checks for others who might be drawing near... they have been overwhelmed once and the little Gnome doesn't want to let it happen a second time.

Perception 23

Coerator (Mark) -- Hastened Mage Armor AC22(17/16/14) -- CMD 23 -- HP 43/80 (Ki 5/7)  d20+9=10 ; d20+9=11 ; d20+9=13 ; d20+9=12 ; d20+4=11 ;
Sunday January 25th, 2015 10:40:49 PM

'Only the crab now' thinks Coer as he begins to jab at the oversized crustacean beneath him. He once again uses his ki to enhance his attack With little effect. All Coer's punches bounce harmlessly of the crabs thick shell

~~~
ooc:
effects; haste, water breathing, mage armor, underwater penalty on attack
power attack off
Use Ki point for additional flurry attack, which with haste is a total of 5 flurrys.
hits ac 10/11/13/12/11 - all misses

Zeoll (Cayzle) (AC23 - HP 26 of 45) 
Monday January 26th, 2015 6:07:25 AM

Zeoll again casts Summon Fey Friend, over Calm Emo.

He encourages his mephit friend -- "Great job! Keep it up, and thanks!"

(Brock) Jozhur AC20/15/15--CMD 20--HP 55/55  d20+10=16 ; d20+12=27 ; d6+3=4 ; 4d6=16 ; d20+12=21 ; d6+3=9 ; 4d6=18 ;
Monday January 26th, 2015 10:58:33 AM

Not sure if Jozhur being sickened last round counts as his 1 round of being sick.
----------------
Jozhur tries not to add his lunch to the disgusting colors in the water. Still looking a little green, he turns downward and plunges his sword into the crab.
----------------
Swim:16
Attack hits AC 27, 4 damage plus 16 sneak attack if flanking with Magana
Hasted attack hits AC 21, 9 damage plus 18 sneak damage

OOC: Yes it did, that is why I didn't put an attack for you.


Dm Shawn - A Broken Ship  2d8+21=29 ; 2d8+21=23 ;
Monday January 26th, 2015 2:04:00 PM

Magana gets underneath the crab, and twice gets her new trident into the underbelly of the beast.

Yel'kno heals himself, and swings his flaming sword at the crab but to no avail.

Aexana scouts around for more enemies but currently sees none.

Coerator throws 5 punches, all bouncing harmlessly off the shell of the crab.

Zeoll casts his spell to summon another fey. He calls to the mephit imp to keep it up. "Sure thing Lionman... I'll just wait till tommorow so I can cast the spell again."

Jozhur digs into the crab one time, tearing away at the shell.
-------------------------------------------

The crab doesn't let up, and continues tearing the stomachs of Yel'kno and Terser, sending them both into unconsciousness. (Both should be at -2).

Crab 118

OOC: I had to get this post in because my area is due anywhere between 14-30 inches of snow, and I do not know if I will have power for the next few days. Warren, you can retro an action, in your post before taking a nap.

StevenVdB) Aexana HP 54/54 - AC16/14/13 - +4 vs Giant - CMD 16 - +1 vs Lizards & Goblinoids   d8+5=10 ;
Monday January 26th, 2015 3:31:11 PM

Aex is worried when she sees Yel'kno and Terser going down. She should have hailed them earlier!
She tries to get closest to either of them and heals him for 10HP with a Cure Light Wounds...

************************************
Spell List:
0 : Detect Magic, Purify food and Drink, Stabilize, Light
1: Produce Flame, Produce Flame, *Cure Light Wounds, Cure Light Wounds, Endure Elements, *Entangle + Obscuring Mist
2: Flaming Sphere, *Bark Skin, Owl's Wisdom, Cat's Grace + Fog Cloud
3: *Water Breathing, Water Breathing + Call Lightning
4: Ice Storm, *Cure Serious Wounds + Sleet Storm
+ domain powers (Storm Burst, Wooden Fist)
+ gnome magic
***********************************

Terser (Warren G) [22/13/19 -- CMD 23 -- HP 78 (raging 17/92)]  d20+13=29 ; d20+13=17 ; d20+8=20 ; d4+5=7 ;
Monday January 26th, 2015 3:56:05 PM

Terser continues to use what weapons he can while the claw is constricting him. At least one of his blows seemed like it was more on point this time.

Attack vs AC 29 for 7 damage, bypass hardness 20

OOC: Thanks Shawn - meant to post this morning and got busy at work. Also had to update my header, so with Raging HP still at 17

Yel'kno 47/66 HP 23/16/18 AC CMD 25 
Monday January 26th, 2015 8:44:54 PM

Might be unconcious... or might not?

Coerator (Mark) -- Hastened Mage Armor AC22(17/16/14) -- CMD 23 -- HP 43/80 (Ki 3/7)  d20+9=28 ; d20+9=17 ; d20+9=25 ; d20+9=18 ; d20+4=16 ; 2d6+5=16 ; 2d6+5=15 ;
Tuesday January 27th, 2015 6:11:48 AM

The battle has been short but the water is tiring Coer. For someone who relies on their physical prowess he is less than agile in this setting.

As his fists have failed he now pumps his legs instead, His hooves crushing the barnacles that cover the behemoth as he stomps down, feeling the shell give at least twice.

~~~
ooc:
effects; haste, water breathing, mage armor, underwater penalty on attack
Use Ki point for additional flurry attack, which with haste is a total of 5 flurrys.
hits ac 28/17/25/18/16
not sure what AC to beat but i think only two hit so damage is 16 and 15 totaling 31


(Brock) Jozhur AC20/15/15--CMD 20--HP 55/55  d20+10=23 ; d20+12=14 ; d20+12=31 ; d20+12=26 ; d6+3=6 ; d6+3=7 ; 4d6=13 ;
Tuesday January 27th, 2015 9:16:14 AM

This crab needs to die now...

Jozhur stabs once and fails, but on his next try he manages to find a weak spit in its shell aand plunges his sword into critter nearly arm deep.

--------------
Swim: 23
First attack misses
Hasted attack hits AC 31 (critical threat), confirmed with 26. 13 damage plus 13 sneak damage

Terser (Warren G) [22/13/19 -- CMD 23 -- HP 78 (raging 17/92)]  d20+13=25 ; d20+13=21 ; d20+13=16 ;
Tuesday January 27th, 2015 10:52:14 AM

Despite his general lack of fear in any situation, even he knows when a beast is just more than he can handle. His blows are getting a bit desperate now as he stubbornly beats away at the claw that continues to crush him. Unfortunately, none of them seem to get through. (unless somehow i'm flanking this crazy claw? haha)



Magana (Craig) [HP 47 of 81] [DR 1/-]  d20+14=32 ; d20+14=32 ; d20+9=25 ; d8+9=12 ; d8+9=13 ; d8+9=13 ;
Tuesday January 27th, 2015 1:21:11 PM


Magana tastes the crab's blood in the water and it tastes delicious. It spurs her to another frenzied attack on the crabs underbelly.

Trident:
1st: hits a 32 for 12 dmg
2nd: (hasted) hits a 32 for 13 dmg
3rd: hits a 25 for 13 dmg

Rage round 3
Hasted


StevenVdB) Aexana HP 54/54 - AC16/14/13 - +4 vs Giant - CMD 16 - +1 vs Lizards & Goblinoids  
Tuesday January 27th, 2015 4:22:58 PM

Aex waits to see if her healing has in fact saved one of her friends...

Dm Shawn - A Broken Ship  2d8+21=31 ; 2d8+21=32 ; d20+8=16 ; d20+13=15 ;
Tuesday January 27th, 2015 7:39:58 PM

Aexana sends some healing Yel'kno's way, and keeps him up.

Terser stays conscious, and gets an attack in, wounding the crab.

Coerator smashes his hooved foot into the crab once.

Jozhur gets a brilliant strike in and slashes a huge chunk of the shell off.

Magana twice pokes the crab with here trident.

-------------------------------

The Crab looks weak, real weak. It closes its claws on the two men, but is too weak to put any pressure behind it. The claws open, and release the men as the crab disengages, and begins to back away. Nothing on its face shows anything other then an animalistic intelligence.


Jeff L Snafu HP 53/53, ÀÇ 20(T16, FF 17), CMD 16, Mage Armor[/b]  d20+9=29 ; d20+9=12 ; d20+9=28 ; d6+4=6 ; d6+4=8 ; d6+4=10 ;
Tuesday January 27th, 2015 10:14:42 PM

OOC: I posted last night but it didn't go through, but my rolls are still here. If everyone else attacks, so will Snafu's elementals

Hit AC 29; damage 12
Miss AC 12
Hit AC 28; damage 10

Coerator (Mark) -- Hastened Mage Armor AC22(17/16/14) -- CMD 23 -- HP 43/80 (Ki 3/7)  d20+8=17 ;
Wednesday January 28th, 2015 5:55:30 AM

With the crab backing away Coer swims to the surface and towards the Lionfish. Without the rider the crab is merely trying to survive, and knows there in no meal to be found here.

~~
Swim check;17

(Brock) Jozhur AC20/15/15--CMD 20--HP 55/55 
Wednesday January 28th, 2015 10:13:16 AM

Realizing the giant crustacean is fleeing from the fight, Jozhur surfaces to get some fresh air in his lungs, then pulls himself back onto the Lionfish.

"Guess we don't get to have crab for dinner."

Magana (Craig) [HP 47 of 81] [DR 1/-]  d20+14=24 ; d20+14=33 ; d20+14=34 ; d20+9=11 ; d8+9=17 ; d8+9=15 ; d8+9=12 ;
Wednesday January 28th, 2015 2:01:21 PM


The enraged Magana will not allow an enemy (or dinner) to escape if at all possible.

(ooc: she will take the attack of opportunity at the very least, if she can move and get a regular attack, she will, and if she can stay put and have a full round attack, she'll do that)

Trident:
AoO: hits a 24 for 17 dmg
1st (regular attack) hits a 33 for 15 dmg
2nd (hasted attack) hits a 34 for 12 dmg
3rd (if possible) misses at 11


Yel'kno 47/66 HP 23/16/18 AC CMD 25  d20+4=5 ;
Wednesday January 28th, 2015 3:43:35 PM

Yel'kno awakens from he healing as the crab lets him go and he flounders trying to swim. Likely he can breath underwater.

swim: 5

Zeoll (Cayzle) (AC23 - HP 43 of 45)  d10=8 ; d6=1 d6=1 d6=1 d6=1 d6=5 d6=6 d6=6
Wednesday January 28th, 2015 4:29:19 PM


[OOC: Sorry to miss a day. The blizzard kicked me off the Wold!]

Zeoll urges the mephit to please just hold its breath, duck under, and attack the enemy!

[OOC: Note that if the fey "dies" it is just sent back to the Wold's Cradle, no harm done.]

The results of his second fey summoning is a [d10=8 ... a TwigJack.

Zeoll is careful to greet the most-likely-hostile fey as politely and clearly as he can. "Please attack my enemies, the crrab rright therre, as best you can, but not in any way harrming me or my frriends, if you please, Sirr Fey."

For his action for the round, Zeoll tries to move and Channel to heal his friends, hoping to not heal the crab: Rerolled FOUR ones, then rolled one below max. Healing 17 pts!

StevenVdB) Aexana HP 54/54 - AC16/14/13 - +4 vs Giant - CMD 16 - +1 vs Lizards & Goblinoids  
Wednesday January 28th, 2015 4:47:38 PM

Aex wonder if she would be able to talk to the Crab... after all... it has been under the influence of its rider so who knows it might speak. She casts Speak with Animals and from a safe distance follows the crab...

"Where do you come from? We'll help you if you help us... you're evil master is dead... you are free now..."

Dm Shawn - A Broken Ship 
Wednesday January 28th, 2015 7:11:17 PM

Snafu's elementals continue to attack the crab, as does Magana, and Zeoll's fey friends. Not much is needed to kill the crab, as it was hovering on deaths door already. The final blow falls, and the crab's claws go limp and fall to the soft ocean floor.

Coerator, Jozhur, and Yel'kno swim up to the surface, and take in a nice fresh breath of air. The members of the ships crew are on the railings looking over.... "everyone alright down there.....?"

Zeoll manages to give some healing to Terser.

Aexana tries to cast Talk to Animals, but it isn't quick enough as the group destroys the crab. (Save the spell)

StevenVdB) Aexana HP 54/54 - AC16/14/13 - +4 vs Giant - CMD 16 - +1 vs Lizards & Goblinoids   d8+5=9 ;
Thursday January 29th, 2015 5:05:50 AM

Well then with the Crab disposed Aex checks to revive whoever is unconscious still... (CLW 9HP)

Terser (Warren G) [22/13/19 -- CMD 23 -- HP 23/78  d6=3 ;
Thursday January 29th, 2015 9:45:33 AM

Terser thanks Zeoll for the healing and adds in some of his own as he comes down from his frenzy. channel for 3

He's a bit winded to try swimming up and climbing back onto the ship, so he just walks his way back to shore, wringing the salt water out of his beard when he gets back on dry land.

Does anyone know if these things travel in groups? Can't imagine there would be enough food for several in one area. Let's just hope the spawn only managed to snare one of these things.



Magana (Craig) [HP 47 of 81] [DR 1/-] 
Thursday January 29th, 2015 12:21:43 PM


Magana scoots out from under the crab as it goes limp and starts to settle to the ocean floor. Still raging, she grabs a limb and starts dragging it towards the beach, determined to consume the beast that wounded her so severely.



(Brock) Jozhur AC20/15/15--CMD 20--HP 55/55  d20+10=16 ; d20+10=26 ;
Thursday January 29th, 2015 12:31:09 PM

The crew's question prompts Jozhur to dive back under and make sure no one needs help. He gets a big breath of air and goes under. After he sees that everyone is ok, Jozhur tries to find the seaspawn's corpse and searches it for anything important.

-------------------
Swim: 16
Perception: 26

Coerator (Mark) -- Hastened Mage Armor AC22(17/16/14) -- CMD 23 -- HP 43/80 (Ki 3/7) 
Thursday January 29th, 2015 4:00:58 PM

'Ye should not have killed the beast. It was not her fault she attacked us.We are better then that.'

Coer provides his opinion on killing a retreating animal As he climbs aboard the lionfish. He and his friends are heroes and should not lower themselves to to Billoopals level.

Terser (Warren G) [22/13/19 -- CMD 23 -- HP 23/78 
Thursday January 29th, 2015 4:57:23 PM

Just being practical, Captain - if we had allowed the crab to retreat, it would likely just have become slave to the seaspawn again, who would have used it to wreck our ship again. If we are to have any chance of preventing Billoopl's rise, we must prevent him from regaining such powerful weapons, even if they are living creatures. It won't go to waste - just consider it as fishing up dinner for the crew.

Dm Shawn - A Broken Ship 
Thursday January 29th, 2015 9:32:23 PM

Magana tries to drag the crab to shore, but even with the water it is difficult. (The crab is over 50' across, and weights tons).

Aexana checks around and heals those who still need it.

Terser is to tired to climb aboard the ship and instead walks to the beach,

Jozhur goes back into the water to make sure everyone is ok, and they are.

Coerator lets the group know he didn't like how they killed a retreating animal. They were heroes, and they where better then that.
-----------------

The repairs are almost done, and no enemies in sight. Are you going to try to figure out a way to get some crab meat, or continue repairing the ship to leave tommorow.

Coerator (Mark) -- Hastened Mage Armor AC22(17/16/14) -- CMD 23 -- HP 43/80 (Ki 3/7) 
Thursday January 29th, 2015 9:40:21 PM

Well as long as it doesn't go to waste...
Coer borrows one of cato's saws and dives into the water ready to butcher crab for easier recovery.

~~~
Ooc: what's the skill check to butcher a giant dead crab underwater? I will ask in the lnb.

Dm shawn: You give me a smidge of an argement for any skill and you can do it

StevenVdB) Aexana HP 54/54 - AC16/14/13 - +4 vs Giant - CMD 16 - +1 vs Lizards & Goblinoids   d20+15=24 ;
Friday January 30th, 2015 1:01:58 PM

Great! Looks like we've got crabburgers on the menu tonight, Aex thinks as Coer and most likely a few others get ready to butcher the crab. She however is more curious about where the Crab Rider went! Has he sunk to the bottom of the sea? She can easily swim being a Water Elemental so she goes to find his remains. Who knows what they will learn from his remains or belongings...

(perception 24)

Magana (Craig) [HP 47 of 81] [DR 1/-]  d20+5=20 ; d20+1=7 ;
Friday January 30th, 2015 2:15:06 PM


As the crab settles, Magana realizes that it is too heavy, and that she is to be robbed of a fine crab dinner. Her anger mounts, and she tries to at least rip off a leg as compensation for her wounds.

(STR check = 20, WIS check for stubborness = 7 = fail - she will probably keep trying until her water-breathing spell runs out)



Terser (Warren G) [22/13/19 -- CMD 23 -- HP 23/78  d20+7=21 ; d20+5=8 ;
Friday January 30th, 2015 3:05:11 PM

Figuring it may be easier to break through the shell now that the crab isn't moving, Terser returns to the deeps and uses his cestus to help remove parts of the crab so they can be dragged to shore, focusing primarily on the two large claws. He also takes a minute to ponder whether or not it will be safe to eat.

survival 21, knowledge nature 8

(Brock) Jozhur AC20/15/15--CMD 20--HP 55/55 
Friday January 30th, 2015 7:39:15 PM

Jozhur gets back to work on the ship, he will partake in the crab feast when it is time, but his main concern is getting away from this place.

Zeoll (Cayzle) (AC23 - HP 43 of 45) 
Friday January 30th, 2015 8:59:55 PM


Zeoll sighs in relief, and bids his fey friends a very respectful adieu.

Then it is time to cook Crab! Emperor Crab, by the look of it! YUM!

Zeoll aids in the curing, the cooking, and especially the consumption!

He wonders aloud, "Is this the end of it? Have we distrracted Biloopl sufficiently for Ga'al's purrposes? I surre hope so!"

Zeoll (Cayzle) (AC23 - HP 43 of 45) 
Friday January 30th, 2015 9:00:21 PM

OOC: Sorry to have missed a post. Lost Internet and got snowed in!

StevenVdB) Aexana HP 54/54 - AC16/14/13 - +4 vs Giant - CMD 16 - +1 vs Lizards & Goblinoids  
Sunday February 1st, 2015 3:50:32 PM

Aex continues swimming to finding the rider as he hears Zeoll wonder if this has been enough for Ga'al... somehow she fears that won't be the case... in fact... she believes it's more likely that they have only seen the beginning of all this... and that thought's scary enough to give her goosebumps even as a Water Elemental.

Coerator (Mark) -- Hastened Mage Armor AC22(17/16/14) -- CMD 23 -- HP 43/80 (Ki 3/7)  d20+8=20 ;
Sunday February 1st, 2015 11:28:19 PM

ooc: Skill check for preparing a crab. Hmmmm.... sailors eat crab a lot i guess so...
Profession; Sailor = 20
Looks like we might have crab for dinner ;D



Yel'kno 47/66 HP 23/16/18 AC CMD 25 
Monday February 2nd, 2015 10:10:51 AM

Ooc: Same boat as Zeoll here. Bunch of snow and spotty net make for hard posting.

Yel'kno too is disappointed at the group attacking the fleeing creature, but the argument behind it is a sound one that he cannot argue with. he'll help butcher the crab as best he can before heading back to the surface.

Terser (Warren G) [22/13/19 -- CMD 23 -- HP 23/78 
Monday February 2nd, 2015 12:33:16 PM

Happen we to have any crocks of butter on board? Or perchance someone saw a goat on the island...

Butter in the beard may be a high price to pay, but there's no other way to eat crab. Besides, after that dunking in the briny, he's due for a bath anyway.

StevenVdB) Aexana HP 54/54 - AC16/14/13 - +4 vs Giant - CMD 16 - +1 vs Lizards & Goblinoids  
Monday February 2nd, 2015 4:17:34 PM

Checking in - assuming several in the Wold suffer snow problems? Why can't we have some more snow over here!!! Take care folks

Zeoll (Cayzle) (AC23 - HP 43 of 45)  d20+8=13 ; d20+3=13 ;
Monday February 2nd, 2015 5:47:38 PM


Zeoll is an old hand at seafood! He helps prepare the carcass and build the bonfire.

Survival 13, untrained Profession Cook 13

Terser (Warren G) [22/13/19 -- CMD 23 -- HP 23/78 
Monday February 2nd, 2015 6:53:33 PM

OOC: Yes! Send the snow to Tahoe!

Coerator (Mark) -- Hastened Mage Armor AC22(17/16/14) -- CMD 23 -- HP 43/80 (Ki 3/7) 
Monday February 2nd, 2015 7:17:43 PM

ooc: speaking of spotty internet and missed posts, I am giving an advance apology for any missed posts over the next few weeks. I am in the process of separating from my wife and moving out of town on my own so i cant guarantee I will have access every day.

Dm Shawn - A Broken Ship 
Monday February 2nd, 2015 10:30:45 PM

OOC: Sorry for the late post, ice storm hit NJ and phone lines and power lines were down basically all day.

Aexana swims to the bottom and sees the corpse of the rider. Much like on the island of Gullport, he looks like the bloated white/grayish body of the Seaspawn. On him he has a shield, and a masterwork rapier.

Magana goes to town on the crab, and after pulling and yelling under the water finally tears off one of the gigantic claws.

Terser works on the other claw, cracking it open and exposing the delicate meat. As far as he knows, the meat is edible just in bigger portions. He wonders if there is butter on board, or perhaps in the town.

Jozhur will wait for the feast, and heads back to work on the ship.

Zeoll bids farewell to his fey friends. When the time comes he helps in the preparation and cooking of the crab. At the same time, he wonders if this is enough to the gods. Aexana doesn't think it is.

Coerator knows from his time on the ship how to prepare crab meat, a little wine, some spices, and the meat takes on a delicious flavor.

Yel'kno is displeased with the group killing the fleeing creature, but doesn't mind the feast.
--------------------

The claws, and some of the legs are brought onto the beach where the fire still rages. Coerator knows how to prepare the meat, and wastes no time digging into it. Some wine is brought from the ship, and one of the scavengers finds some butter in the burnt down village that luckily hasn't expired yet.
The last night on the island is spent in as much relaxation as possible. The food and wine flow, and the night flies by with all the watches being uneventful. The next morning, the dawn comes over the horizon on the water, and the first site everyone sees is the Lionfish ready to sail.



Terser (Warren G) [22/13/19 -- CMD 23 -- HP 23/78 
Tuesday February 3rd, 2015 5:29:39 PM

I don't suppose there's anything else to do here, except stock up on water for the journey. How long does it take to get to port from here?

StevenVdB) Aexana HP 54/54 - AC16/14/13 - +4 vs Giant - CMD 16 - +1 vs Lizards & Goblinoids  
Tuesday February 3rd, 2015 5:57:52 PM

Aex recovers whatever she can frol the dead rider. Still in Elemental shape she sings a prayer under water for him. No one deserves to die and this rider clearly was misguided by this false deity...

Magana (Craig) [HP 47 of 81] [DR 1/-] 
Tuesday February 3rd, 2015 6:24:09 PM


Magana recovers the body that had been previously discovered. She wraps it in sailcloth to be delivered back to Brother Engev that he might identify it as the missing Brother.

She places the tightly wrapped bundle on the fo'c'sle so the prevailing wind will carry any odor away from the ship.

Then, still content from the massive crab feast the previous evening, she relaxes on the quarterdeck, glad to put this isle behind her.


Dm Shawn - A Fixed Ship 
Tuesday February 3rd, 2015 7:29:06 PM

As the boat is prepared, and stocked the group does their own thing in preparation to sail... once ready with everyone onboard and With the ship repaired and no enemies remaining, the Lionfish and its crew can finally leave this town once and for all. How soon they will encounter Billoopl or his seaspawn again is yet to be seen.

"A clossse one" comes an unexpected voice from the bow of the ship.

There in gold robes is a sahuagin, smiling away with his sharp, pointy teeth. He raises his open, scaly hands to his shoulders to show he in unarmed. "I come peacefully. My massster wishesss me to relay a messssage to you"

Perception check
DC10 :Highlight to display spoiler: { It's hard to tell with sahuagin, but this looks like the same gold robed one from earlier.}
DC15 : Highlight to display spoiler: {He doesn't have any visible weapons. For an unarmed, unarmored sahuagin to drop in on the Lionfish he must be very brave or very foolish}
DC20 : Highlight to display spoiler: {Peaking through the gold robes can be seen the familiar tendrils of a heartseed.}

Sense Motive check
DC20 : Highlight to display spoiler: {The sahuagin has no telltale signs that he is lying or has ulterior motives. Sure, if he had the chance he might happily feast on your bones. But today, he is clearly set on a specific task. Even the intimidating forms of many of the party and the crew do not seem to deter him. His eyes are steady, he isn't sweating or anxiously moving from one foot to the other. For all intents and purposes he looks very calm. }

The sahuagin bows his head to his chest as if in silent prayer. Several uneasy moments pass as the ship gently sways from side to side. Then very suddenly his head springs back to its normal position. His eyes now glow a deep red.

"You have done well" The voice is clearly no longer that of the sahuagin. It is a very recognisable voice though - that of Ga'al. "You have dealt a blow to Billoopl that will make him reconsider stepping into my domain. Yes, you have done me a service today. He will need to take some time to regroup. You may rest easy. Billoopl will see you as my champions and being 'my champions' he will see you as being under my protection. Attacking you again will be unlikely. You see, being one of my followers has many benefits"

The sahuagin looks about the party and you can almost feel Ga'als gaze reaching into your mind.

"Whether you willingly follow me or not makes no difference. Word of my new champions will spread across the lands and draw more to worship me. I can already feel my power begin to grow. You are already aiding me far more than you know." The sahuagin smiles a confident smile. "I will be sure to keep a close watch on all of you. I have a feeling you will be aiding me again very soon".

With that final premonition complete, the sahuagins head drops back down to his chest. When he slowly raises his head, his eyes are back to their normal green and black. "Do you have any messssage you wish for me to relay back to Lord Ga'al?"

Magana (Craig) [HP 47 of 81] [DR 1/-]  d20+12=23 ; d20+2=19 ; d20-4=-1 ;
Tuesday February 3rd, 2015 8:12:23 PM


( perception [ 23 ] - s.motive [ 19 ] - diplomacy [ -1 ] LOL - i love it when i roll bad! )

The force of Ga'al's gaze and his arrogance in referring to them as "His" champions does nothing but infuriate Magana.

"You can tell His Holiness to stuff His approval where the sun don't shine!" she says hotly. "Gargul is the only God I will spread the word about!"


Coerator (Mark) -- Hastened Mage Armor AC22(17/16/14) -- CMD 23 -- HP 43/80 (Ki 3/7) 
Tuesday February 3rd, 2015 11:57:30 PM

I doubt this war be over, so perhaps a reputation might give us some time to rest and recover.

But where to now? Rum via Bonetown? "




Yel'kno 47/66 HP 23/16/18 AC CMD 25  d20+10=20 ;
Wednesday February 4th, 2015 8:39:35 AM

Yelkno steps forward to address the Messsanger. "I believe the point my companion was trying to make is that many of us are already claimed by other Powers as their champions. I do my believe Your master is so rich in allies that he can afford to anger everyone by claiming what is theirs as his own."

diplomacy 20

Terser (Warren G) [22/13/19 -- CMD 23 -- HP 23/78  d20+8=25 ;
Wednesday February 4th, 2015 1:12:34 PM

We didn't take a heartseed before, and will be be doing so now. Still, not having to worry about another crab cracking our ship in two will be somewhat of a relief. You can tell your God that we are about our own Gods' interests, which just happen to coincide with his. And we will continue to aid you, as long as that aid is in keeping down Billoopl's power and helping those in need.

@Coer - I think Gargul commanded us to go to Rum, so yes?

ooc: dang, now i'm considering the potential of a heartseed as a legacy item!

Magana (Craig) [HP 47 of 81] [DR 1/-] 
Wednesday February 4th, 2015 2:34:57 PM


OOC:

Wednesday November 26th, 2014 1:23:57 PM
"I HEREBY RAISE AEXANA FROM THE GRAVE WITH NO PENALTIES. SHE AND HER COMRADES WILL GO TO MY TEMPLE IN RUM...SOON FOR THEIR BENEFIT. TO WHOM MUCH IS GIVEN, MUCH IS EXPECTED. GO FORTH!"

(Brock) Jozhur AC20/15/15--CMD 20--HP 55/55  d20+10=13 ; d20+6=15 ;
Wednesday February 4th, 2015 2:59:19 PM

Jozhur stands back and lets the others do the talking, Yel'kno and Terser seem to have things under control. He does nod in agreement when Magana reminds everyone that the group is to be headed to Rum as soon as possible.

StevenVdB) Aexana HP 54/54 - AC16/14/13 - +4 vs Giant - CMD 16 - +1 vs Lizards & Goblinoids   d20+15=25 ; d20+5=17 ;
Wednesday February 4th, 2015 4:08:07 PM

(Perception 25 / Sense Motive 17)

Having changed back to her own Gnome self Aexana stands in awe and disbelief at the way her friends speak to this messenger... after all it's Ga'al himself who speaks to the crew! A deity that finds this pack worthy enough to speak to... sure she's also concerned about having too much of an affiliation with this God of Domination but then again can you speak like that to a god??

The Gnome druid makes a few steps left right left again. She's clearly nervous about the meeting and decides to hold her tongue. Whatever the crew decides she's with them no matter what.
Going to Rum indeed was the request Lord Gargul made and she will definetely go there...

Dm Shawn - A Fixed Ship 
Wednesday February 4th, 2015 9:59:55 PM

OOC: Will post a bit later, and give a shot for some more posts

Zeoll (Cayzle) (AC23 - HP 43 of 45)  d20+19=37 ; d20+9=14 ;
Wednesday February 4th, 2015 10:41:55 PM


Zeoll pauses, and decides to simply listens. He bows his head respectfully when the voice speaks.

Perception 37
Sense Motive 14

Then he hears the sea creature ask if anyone has a message for Ga'al. Zeoll has none.

However, he is all in favor of following Gargul's command.

Dm Shawn - A Fixed Ship 
Thursday February 5th, 2015 12:30:52 AM

The sahugain nods it's fishy head at Magana, and her not reserved statement.

"As you wish." it says, in it's raspy voice, it then flashes a wicked smile and leaps overboard into the water. As soon as it hits the water, it is gone and just the gentle noise of the waves lapping on the side of the ship.

"Where to Captains" the call comes... " the ship is under your command."

OOC:8500 exp... and a hero point to Magana.

StevenVdB) Aexana HP 54/54 - AC16/14/13 - +4 vs Giant - CMD 16 - +1 vs Lizards & Goblinoids  
Thursday February 5th, 2015 10:04:10 AM

Ooc - this xp award boosts me to lvl 8!! Is this correct and are we ok to make char sheet updates now?

Magana (Craig) [HP 61 of 82] [DR 1/-]  d8=7 ;
Thursday February 5th, 2015 12:33:53 PM


(ooc: woo hoo! Lvl 8 HP Roll = 7)

"Good riddance," Magana snorts with more than a hint of contempt in her voice.


Zeoll (Cayzle) (AC23 - HP 43 of 45) 
Thursday February 5th, 2015 3:46:18 PM


Zeoll claps a hand on Magana's back. "You arre brraverr than me, my sisterr taurr!"

He looks at Captain Coer and reminds him that Gargul has charged the band with returning to Bonetown. "And I suspect we have dilly-dallied long enough!" he adds, grinning.

OOC: Thanks for the 8500 xp! I'm now 8th level too. And with my crazy busy life AND a PC sheet to level up in Humbles Ford, I can only promise to try to get Zeoll updated before the next battle! :-)

Magana (Craig) [HP 61 of 92] [DR 1/-] 
Thursday February 5th, 2015 4:20:43 PM


ooc: had some time at work. Magana's character sheet is updated.


Magana (Craig) [HP 61 of 92] [DR 1/-] 
Thursday February 5th, 2015 5:19:57 PM


Magana smiles at Zeoll calling her 'sister'. She likes the familial moniker.

"God or not, Ga'al is too presumptuous. You could say Ga'al has a lot of gall."

Magana chuckles a bit at her own pun.


Coerator (Mark) -- Hastened Mage Armor AC22(17/16/14) -- CMD 23 -- HP 43/80 (Ki 3/7) 
Thursday February 5th, 2015 7:19:27 PM

"Gall.... HAHAHAHAH!!!" Coer laughs out loud at Magana's Joke and slaps her hard on the back in jest "That be a good one"

With a smile on his face Coer retrieves his maps from his cabin and lays them over a crate.

"If I have me bearings right. We be south of Bonetown. Yel'kno, come have a look"

~~~
OOC: hmm... wanted to do a sailor check on setting a course but getting an error on die roller
I think we are south of Bonetown with Rum to the North of Bonetown - so a stop in bonetown to drop off our dead priest with brother engev then on to Rum? thoughts

Yel'kno 47/66 HP 23/16/18 AC CMD 25  d20+6=7 ;
Thursday February 5th, 2015 8:26:19 PM

Yelkno takes a look at the map and charts and nods. "Looks like you're right Coer. sounds like an excellent course of action"

-----

Ahem.. Let's say a take 10 on the profession roll? Sailor: 16 to navigate us.

Terser (Warren G) [22/13/19 -- CMD 23 -- HP 23/78 
Thursday February 5th, 2015 10:21:33 PM

Ooc: sorry, been in jury duty all day. Will make a real post soon. Thanks for the exp as well!

DM Rob - Now where? 
Friday February 6th, 2015 2:16:27 AM

Magana is quite happy to see the back of the sahuagin. There is only one God she will follow, and it isn't Ga'al.

Zeoll can but admire the bravery Magana shows. Although the saying "Fools step where wise men fear to tread" does come to mind. That done, he reminds the Captain of the promise the group made to Gargul, lord of life and death.

Coer and Yel'kno look over the maps. Both are convinced their current position will mean they will have to head northerly. (Sorry Yel'kno, have to take your Roll of a Nat1!). The two captains seem utterly confused, and honestly, not too sure about where they currently are. And being men, it is likely neither will stop to ask for directions. Fortunately for them Tula is close at hand. She has a puzzled look on her face as she speaks up "Beggin' your pardon sirs, but perhaps the map Spire prepared earlier might assist?" (from DM post Aug 18th 2014). Based on that map, the party are just off the south western tip of Totem Island. Bonetown lies but a few days to the south east, with Rum just past that.

So where to from here? Will the group act as a democracy, or will the Captain take charge?

----------------------
OOC:
Decision time folks! Let me know which way you want to go. Once done we will likely begin the next module! Shawn and I have taken on your feedback and are looking at the next module really getting the game back to its roots.

So come on you scurvy sea-dogs. Let's get excited!

Oh, and in case it wasn't obvious - yes, please commence levelling your PCs :)


StevenVdB) Aexana HP 54/54 - AC16/14/13 - +4 vs Giant - CMD 16 - +1 vs Lizards & Goblinoids   d4=4 ;
Friday February 6th, 2015 9:15:46 AM

Aex looks at the captains from afar wonder if either of them actually knows where they are going! But the lass doesn't interfer for... she wouldn't know any better...

Having some spare time Aexana practices some of her Greenmage abilities and begins to brew her first concoction... First time she spends almost 4 hours on making a kind off ointment...

"Hey friends... is anyone having a sore back or slight injuries still? I've got a great salve here I just made... oh c'mon guys... I just need someone to test this on!! "

(Ointment of Cure Light Wounds made with Herbal Infusion Ability - will spoil in 24h)

(Brock) Jozhur AC20/15/15--CMD 20--HP 55/55 
Friday February 6th, 2015 10:11:02 AM

"Bonetown, then Rum is fine with me. But we should really make it a quick stop. Wouldn't want to anger another god..."

Terser (Warren G) [22/13/19 -- CMD 23 -- HP 29/87  d12=6 ;
Friday February 6th, 2015 11:18:49 AM

HP roll = 6

I'm sure I could use some of that good stuff, Aex. Certainly smells nice.

To the captain(s), he says that he can't make heads or tails of where they could be. Just tell me which rope to pull and how hard, and I'll trust you lads to do the rest.

Magana (Craig) [HP 61 of 92] [DR 1/-] 
Friday February 6th, 2015 12:19:37 PM


Magana eagerly accepts some of Aexana's salve without reservation . She still has a nasty gash most of the way around her torso where the crab gripped her tightly.

To the captains, she echoes Terser's sentiment. "I agree we should proceed with all haste to the temple in Rum. A quick stop in Bonetown on the way is a necessity, however. We should not leave Brother Engev in the dark, and should allow him to inter the body as soon as possible."


StevenVdB) Aexana HP 54/54 - AC16/14/13 - +4 vs Giant - CMD 16 - +1 vs Lizards & Goblinoids   d8+5=9 ;
Friday February 6th, 2015 5:44:45 PM

Aex is thrilled to test her new ointments on both Terser and Magana...

"Cool! Look it's the first time I tried this so it will only help a little I think... it at all... but I do think I can make something more potent later..."

Aex takes the salve and rubs some on the wounds of Terser and Magana. She observes what happens...

(healing 9HP)

Coerator (Mark) -- Hastened Mage Armor AC22(17/16/14) -- CMD 23 -- HP 43/80 (Ki 3/7) 
Friday February 6th, 2015 6:16:39 PM

Wait. The blasted map is upside down. SOUTH IT IS!

~~
Ooc: take 10 on sailor check is 18 - I should be able to read the map now I think :)

I will level by Monday.

Magana (Craig) [HP 70 of 92] [DR 1/-] 
Friday February 6th, 2015 7:21:21 PM


Magana sighs in relief as Aexana's salve soothes the burning wound. "Good stuff!" she says. "Thank you."

Now that the burning has subsided, Magana ponders why Gargul might want them to visit the temple in Rum. Her thoughts drift back to Aexana's resurrection and the effect His presence had on her.

Without even realizing it, her eyes go blank and she drops slowly to her knees, her mind suddenly filled with Gargul's presence, or maybe just the memory of Him. Eyes open, but unseeing, she begins murmuring prayers.

This continues unabated for almost two hours, then she regains her senses. Her eyes focus and a peaceful expression (something only seen prior when she was drunk!) settles on her face.

"Ah." she says.


Zeoll (Cayzle) (AC23 - HP 43 of 45) 
Friday February 6th, 2015 8:36:19 PM


Zeoll blinks with the confused expression of an old man looking for his glasses when they are perched on his head.

"Now wherre did Garrgul tell us to go? Is it Bonetown? It's NOT Bonetown? It's Rrum? OH! Neverr mind Bonetown. Let's go to Rrum! Rright away! Let's not keep the Lorrd Garrgul waiting!"

Yel'kno 47/66 HP 23/16/18 AC CMD 25 
Friday February 6th, 2015 9:03:28 PM

"gargul is a petulant child with a gods power. as much as I loathe to deal with him we should try not to anger him" Yelkno says, perhaps a tad bitter from previous dealings the group has had with the God.

StevenVdB) Aexana HP 54/54 - AC16/14/13 - +4 vs Giant - CMD 16 - +1 vs Lizards & Goblinoids   d4=1 ; d4=4 ; d4=4 ; d4=2 ;
Saturday February 7th, 2015 10:53:21 AM

Pleased to see the ointment has some good effects on Magana Aexana goes back below deck to make some more herbal infusions... She spends the rest of the day preparing some CMW and CSW salves and potions. She'll continue to try all of them untill all her friends are back at full health.
When the evening falls the Greenmage goes to bed with a happy smile on her face.

Zeoll (Cayzle) (AC23 - HP 51 of 51) 
Sunday February 8th, 2015 10:12:45 AM

OOC Bookkeeping: Rolled for Zeoll's hp in the LnB; Assuming damage to Con and shield can be healed/mended; Updated PC sheet link and hp total.]

Zeoll is a little shocked at Yel'kno's words, and lets it show on his face. "Well, my frriend, um ... 'petulant' maybe is not the worrd I would have chosen."

He smiles to defuse his criticism ... but the old liontaur taps his claws on the deck in subconscious dismay.

Magana (Craig) [HP 70 of 92] [DR 1/-] 
Sunday February 8th, 2015 2:08:40 PM


(ooc: I'm going to give it a 50/50 chance whether Magana overhears Yel'kno's comment. A high roll means she hears it. See next post for whether bad blood develops between her and the new captain! A cliffhanger!)


Magana (Craig) [HP 70 of 92] [DR 1/-]  d100=62 ; d20+2=7 ;
Sunday February 8th, 2015 2:33:02 PM


(ooc: uh oh! and Diplomacy = 7! )

A deep rumble starts in Magana's chest as she overhears Yel'kno's disparaging comment about Gargul. Rather than ask what his problem is with the God of Death, she immediately goes on the offensive.

"I won't hear any criticism of Gargul!" she growls in warning. "He gave us back Aexana, and isn't trying to take credit for our actions like Ga'al is!"

She is clearly a staunch supporter of Gargul, maybe even approaching fanaticism.


Coerator (Mark) -- Hastened Mage Armor AC22(17/16/14) -- CMD 23 -- HP 43/80 (Ki 3/7)  d20-4=14 ;
Sunday February 8th, 2015 10:26:17 PM

"Yarrrr..... stop yer bellyaching and prepare to sail. The sooner we cast off Magana, the sooner we see Gargul's temple!"

Coer does his best to defuse the situation in the most diplomatic way he knows how.

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