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Ffloy is back in Town
For Love or Gold


DM Steven: "Murderes and Deserters..." 
Thursday June 19th, 2014 12:18:07 PM

(sorry for the missed posts this week folks. There has been a misunderstanding in DM takeover. If ok and if everyone is able to post I will make up for it with a Saturday post)

*** Prior to the gathering of Accused Murderers and Deserters ***

Mayor Bumbleluck considers Murphy's suggestion of investigating some writing of Rory BadApple and comparing it with the written instructions that were given to the Ogre Idafeatu. "... yes lad but even if we were to identify the writing to be virtually identical it's not going to be sufficient proof to accuse Rory BadApple. Just as he could have tried to disguise his writing someone else could have tried to copy Rory's. Mr. BadApple is far too brilliant to make such mistakes... I fear we will need to find better evidence... "

Bingo Greenbottle becomes the center of attention for a while as he cheerfully brings news to the Humble's Sword about little Bertram Greenbottle. Murphy practically invites himself, the whole group and Eldon and Cora Tosscobble to Bingo's house for celebrating the couple's first born!! "We would be thrilled to invite you to our home but... , Bingo starts and Murphy can sense the young merchant is struggling to say 'no' to the request, "... the honor would be all ours if you and your friends would visit us. But can we postpone this a few weeks? Lilly and little Bertie need their rest..." Obviously, Bingo is being a very protective young father. He'll make a great dad for the kid!

 
*** The gathering of Accused Murderers and Deserters ***

Once the Humble's Sword spot the two newcomers and the very talkative but bad mouthed Mookie they quickly surround the table of Alleah and Bliss. The two newcomers and the Raven do make a nice trio... dressed in military outfit, one Halfling smaller than any you have ever seen,  they seem a little out of place though...

Edric formally introduces himself to the new travelers. But Hazel, Shel and Mookie start off on the wrong foot... While Bliss makes feeble attempts to keep his bird in check, Mookie and Shel start calling names. Shel even considers for a moment to make a very nice dish out of the foul beaked Raven...

While his friends seem to be making a fuss with two newcomers Murphy has the idea he has seem this bird somewhere... who could forget the raven once you've seen him!?! Also the bird's strange appetite hasn't been forgotten by the young Druid so he makes sure to order a special dish to break the ice... Once ordered he joins the others and when the chatter comes to the Yule party many insults are forgotten. Hazel's mood also lightens once he can boast about his betrothed. Alleah is enthralled by the beauty of the engagement ring what even makes Hazel all the merrier!! The fact that Alouryn hasn't said 'Yes' yet appears to be but a formality... Alouryn though has asked to pray to Flower for guidance and wisdom. She hasn't joined the others to the party but instead wanted to go to the Temple of Flower first. The group has given the Cleric of Flower some time to pray and meditate. After all, she has lost her beloved Priestess of Flower Sarabella Lovesong. 

Accused Murdered and Deserters appear to find each other quite quickly... stories are told of why the Humble's Sword were accused of murder and how they managed to prove their innocence. Bliss tells about his secret mission for Gargul who apparently to this moment has kept his mission a secret for Bliss as well...

Alleah smiles and thinks : " This should prove interesting...
 
Though it may have seemed the Wold came to a stop momentarily allowing the old and new Humble's Sword to get to know each other it has not! There are plenty more people in the Inn who all want to congratulate Bingo and his new born son. Seems not only Murphy wants to go for a second breakfast!! Which makes it more understandable that the young father has declined the request for the time being...

There are some who eyeball Bliss and Alleah out of curiosity. Not only because of their appearance but also for Bliss's size. Mookie gains most attention though... not often a talking raven can be seen in the valley!! Especially not an ill-worded parsley-spiced-worms-eating one!!

Strange though how Mookie now quietly munches Murphy's special...

At the other side of the Inn a band begins to play some very enthusiastic songs inviting all who dare to the dance floor!! Cheers from all around the bar are heard as two youngsters start to dance the 'Halfrock'n Rolling'  

Mayor Bumbleluck comes closer to Murphy's ear and shouts : " I'D LIKE TO INVITE YOU AND YOUR FRIENDS FOR DINNER TOMORROW EVENING!!! BRING THAT YOUNG CLERIC LASS TOO!! TO CELEBRATE YOUR RETURN AND ...  " the band starts playing even louder and merrier. Singing and cheering is deafening. The Mayor waves to Murphy signaling he expects you all tomorrow for dinner. He holds up his fingers showing only 8...

Do you think he expects you around 8 o'clock?



Hazel (Bob Danderfluff LaRue) HP: 43/43 AC: 19/15/16 
Thursday June 19th, 2014 2:27:01 PM

No problem, I thought you were giving us time to get our equipment together and RP a little.
Hazel nods and smiles to the mayor.
You all see in his face he thinks that will be a good place for giving Alouryn the ring.

Edric Lowbrook {Posco} (Damian); HP: 12/26; AC: 21/13/19 
Thursday June 19th, 2014 6:33:56 PM

"Of course Alouryn will say yes, Hazel. She's crazy about you."

Hazel (Bob Danderfluff LaRue) HP: 43/43 AC: 19/15/16 
Thursday June 19th, 2014 7:37:54 PM

Hazel hugs Edric.
"Thanks my friend!"

Shel Breezelee Kromnite (Gerald) HP26/26; AC 14/14/11 
Thursday June 19th, 2014 7:40:15 PM

"I can certainly help Alouryn with her dress, Hazel. She is so cute, I'm sure anything we could sort out would be perfect on her. Don't worry, we'll have her ready for the big day!" Shel was excited for the two lovebirds.

Shel turned back to Bliss. "How do you know you have a mission, if you don't know what your mission is? Ah well, I don't know anything about witchcracft or patrons. Heck, I can't even figure out why I can cast what meager spells I can. I did learn a neat new trick the other day though...I can cast a spell that let's me shoot fire! All of a sudden, it just came to me one day. I could show you alter if you'd like."

"Do you have a secret or not so secret mission, Alleah? It's be neat if both of you had missions, and they were the same, but neither of you knew it! Anyway, it's nice to meet you."

Shel excuses herself, and heads to the dance floor to have a dance or two to the rocking band. As. Murphy pantomimed the hand gestures to be back tomorrow at eight, she nodded. She returned the eight finger gesture to him, acknowledging she would be there.


Hazel (Bob Danderfluff LaRue) HP: 43/43 AC: 19/15/16 
Thursday June 19th, 2014 9:19:11 PM

"Thanks Shel! With you helping her I am sure she will look great!"

RobC - Alleah Lighttouch AC 15/14/12 -- CMD 12 -- HP 26/26 
Thursday June 19th, 2014 10:56:57 PM

"Sorry Shel. No obvious mission for me. Like I said, Wardd just takes me places he wants me to be. And come to think of it, I may be in this very tavern at this very time for a reason I just don't know yet." Alleah downs the rest of her drink "Though the reason could just be to relax and have fun".

She may have finished that drink too quickly as you see her body shake with the obvious signs of hiccups.

ADM Kim - Treasure 
Thursday June 19th, 2014 11:26:35 PM


Loot division:
With monetary treasure (gems, coins) gathered and kept (and I'm including the 1000 gp they gave us in Angel Springs and the 500 gp we likely will get tomorrow as a reward), less the 242 that went to Podo, that leaves 2708 gp. Split 5 ways (with an equal share to Alouryn), that is 541 gp 6 sp each.

That assumes we do not sell any of the other items - the great sword and runed (not ruined - it has a rune on it) great club of Idafeatyu (unknown values - Murphy casts detect magic on each one - we brought those back with us), the 2 rings of protection (cost 2000/sell 1000 each), 2 +1 short swords (2010/1005), 2 light repeating crossbows (250/125), 4 sets of 5-bolt clips for repeating crossbows (1/.5), 3 hats of disguise (1800/900), 5 enlarge person potions (50/25).

If we sold everything at 50% of purchase value, the total would be 1417 gp 4 sp each (not including gems/coins). I don't think we are doing that, though. We need to know whether any of the found weapons are sized for halflings or not. If not, we should sell. [Or open a museum of captured items. :-) ]

Unless there are any objections, let's do it this way: 541 gp 6 sp each
Magic item assignment per your choice and party agreement.

Murphy would like a ring of protection +1 and hat of disguise - but will settle for hat of disguise, or can forego anything, if three others want a hat.

Murphy An inquiry of Bingo outside the Dancing Pig (Kim McCoy) 
Thursday June 19th, 2014 11:34:54 PM


With Bingo Greenbottle earlier, as he was only going to stay for a few minutes, Murphy takes the time to walk out of the Dancing Pig when Bingo turns to return home to wife and babe. "Bingo, please tell me, last we heard you had been headed back home. Then we found out you never arrived. What happened on the road? Were you attacked, captured, hurt? Whatever happened, how did you manage to get home? I need to know - we are trying to piece together what the enemies of Crescent Valley are up to."

Murphy With Mayor Bumbleluck (Kim McCoy) 
Thursday June 19th, 2014 11:46:51 PM


Murphy signals to the Mayor to step away from the band - perhaps go to the entry way or just outside. "Sorry, Mayor Bumblebottom - hard to hear with such lively music. We would be honored to dine with you. Thank you kindly for your invitation. Now, was that at 8 o'clock you wanted us? And what was the second part of what you were saying?"

[OOC: I've been to enough dances and parties to know that, if you have something of import to say or hear - you step away from the noisy places]

Bliss (AC22, HP23) (Cayzle)  d20+8=28 ;
Friday June 20th, 2014 12:11:04 AM

As soon as he realizes there is dancing, Bliss whirls around and drops all other conversation.

"YAY!" he shouts, twirling onto the dace floor and joining the crowd. You might think he'd be stepped on by all these giants, but he actually swirls and jigs between legs and among feet with grace and delight!

[OOC: remember that a tiny creature (or smaller) can actually enter the square of another creature and pass right through, even without acrobatics.]

His dancing is actually pretty good -- he's been training in the monkish forms, which lend a person the agility and dodgy-ness that makes a good dancer too.

[OOC: Trained in Perform (Dance) ... check is a 28! natural 20! The die roller loves me!]

Bliss really wows them with his enthusiasm tonight!

RobC - Alleah Lighttouch AC 15/14/12 -- CMD 12 -- HP 26/26  d20=3 ;
Friday June 20th, 2014 12:18:19 AM

Everyone is having such a good time. Alleah isn't known for being a good dancer, but decides to help belt out a song with the music. She struts up to the front of the band for all to see, and lets loose. It may not be the most popular of songs though... (Perform Song: 3 - I guess the choice of song will be appropriate!)

"Halflings. There's no need to feel down
I said, halflings. We're so close to the ground
I said, halflings. There's no giants around
There's no need to be unhappy

It's fun to stay in Humble's F. O. R .D"


She's doing some weird sort of body gestures for all the letters of 'Ford' for this strangely catchy song/dance.

Shel Breezelee Kromnite (Gerald) HP26/26; AC 14/14/11  d20+17=31 ; d20+17=35 ;
Friday June 20th, 2014 9:18:42 AM

Shel was immediately taken with the newcomers to town. What fun dancing and spelling...I guess, seh thinks as she observes them. Not wanting to be too nosy, she stops her staring at them and again starts dancing, enjoying herself quite a bit after the chaos she'd been through lately.

OOC: Murphy Shel can cast Identify and try to Spellcraft on the ogre's items. 31 as a result for the runed club and 35 for the sword.

Hazel (Bob Danderfluff LaRue) HP: 43/43 AC: 19/15/16 
Friday June 20th, 2014 11:34:46 AM

I am adding 49.4 gp to Hazel then,as I had already added 492 gp.
I also added:
- Ring of Protection +1
- 1 Enlarge Person Potion
- 1 Cure Moderate Wounds Potion
- 1 Hat of Disguise
About the other ring of protection I say Murphy stay a little behind next time, Hazel a little more in front, and Edric get the other one.
I think the Hat of Disguise is better suited for a new arrival. Who wants it?

Hazel marvels at Bliss dancing ability (even if Alouryn dances better, he says to himself) and tries to follow (without much success) Alleah's F O R D gesturing.


Shel Breezelee Kromnite (Gerald) HP26/26; AC 14/14/11 
Friday June 20th, 2014 5:06:07 PM

OOC: oh before I forget, as Shel just hit 4th level, I will be subbing in the Charm Person spell for my Sleep spell. I won't be at my office computer to make the change until Monday, but I wanted to point it out now.

DM Steven: "Go party!! ... we'll talk tomorrow" 
Friday June 20th, 2014 5:10:06 PM

Hazel, Edric and Shel debate the likelihood for Alouryn to say 'Yes' especially after seeing such a gorgeous wedding ring. Shel also offers to help Alouryn with a lovely wedding dress. The red haired Cleric of Flower will most certainly look astonishing with that ring on her finger, ribbons in her hair and the most delicate dress to wear. Hazel is one lucky Halfling!!

Later Shel's intrigued by the apparent "secret mission" Bliss is on. She wonders if Alleah has secret missions to complete also. Perhaps a disappointment to the Sorcerer but Alleah has no secret agenda she knows of although it could be that booze is clouding her mind...

After Mayor Bumbleluck just shouted his request in Murphy's ear - probably ruining part of the young Druid's eardrums - Murphy wants to confirm the invitation and takes the mayor outside.

"Yes yes, as said I hope you and your friends will accept my invitation to dinner tomorrow evening around 8. What? ... the other thing? ... ah yes! No worries. I'll be happy to share that when we have finished our dessert ... hahaha... go on lad! Go party!! ... we'll talk tomorrow. G'night!"

Back inside the party rages on!

"YAY!"

Everyone turns to see Bliss twirling onto the dance floor and joining the crowd!! Bliss's dancing is actually soo damn good that the crows forms a circle around the nimble but tiny lad! Folks start clapping their hands as they enthusiastically call out for more of Bliss's performance!!

"WOOOOT!!! YEEAHHH!!!.... Go humble... Go humble... "

"Halflings. There's no need to feel down
I said, halflings. We're so close to the ground
I said, halflings. There's no giants around
There's no need to be unhappy

It's fun to stay in Humble's F. O. R .D"


Someone starts to sing... or at least someone TRIES to sing. heads are turned with frowning eyes only to see Alleah making funny gestures... her singing performance however is not even adequate... She did emtpy her glasses quite quickly.

"That must be the loony one of the Village Halflings!... but... this one's singing is well... you know... "

All in all the Humble's Sword, old and new, are having the time of their lives... everyone's smiling, singing and dancing. Troubles and old wounds momentarily forgotten.


(OoC : Folks feel free to continue RP'ing the party or get to know eachother better. You are also free to decide when you feel the time has come to call it a day. As for the next day, again you are free to RP as you like. You're invited the next evening to dinner so you've got the whole day to do whatever it is you want to do.

Should you all be able to post within the next 24 hours, I'll make a Saturday night post also)

DM Steven: Bingo's dissapearing trick... (ADDENDUM) 
Saturday June 21st, 2014 2:22:19 AM

Bingo sheepishly looks at Murphy... it seems he would rather have kept this a secret...

"Well... there I was racing back with the cart home to my Lilly... I was realy spurring the horse to go as fast as possible. But when we came upon a sharp bend in the road the wagon tipped over and crashed down the curve... the horse ran away and the cart weels were broken. I must have passed out for at least a couple of hours for when I woke it was pitch black. It was a cloudy night blocking the moon 'n stars. So I tried to orientate myself but apparently that bump on my head must have shook more than I anticipated... for... well... euhm... Murph do you think we can keep this to ourself?? ... I took of in the wrong direction and got lost. It took me a few days in the end to find my way back. Turns out Eldon was already home and you already took of to Angel's Spring... leaving me quite ashamed for getting lost in the woods..."

Murphy Social Bumblebee (Kim McCoy) 
Saturday June 21st, 2014 4:29:44 AM


Bingo's misadventure
"Oh, my, Bingo. I'm just glad you are back safe and sound. Right, right, I don't need to tell anyone, I don't think. What a relief! Um, does Lilly know what happened to you, or is that something she doesn't need to know?" Murphy asks Bingo.

Political guy
Murphy can finally hear the Mayor, and responds, "Ah, very well. We shall look forward to the occasion, then! Sleep well, your Honor."

Newcomers
Despite that hers was not the most polished performance of the evening, Murphy really likes Alleah's song, and tells her the words are great, and the rhythm and tune are decent. "You just need a little more practice, I'd guess. We should get, maybe four people singing it, so that a different person can make each letter of F-O-R-D. What do you think?" He gets her response, then asks, "Have you written many songs? Do you play a musical instrument? My family sings a lot, and our family business is making musical instruments. Also toys. My father is right handy at crafting wood and such."

Seeing how Bliss's amazing competence at dance has got everyone clapping and cheering him on, Murphy joins in their enthusiasm. Once the tiny halfling's skillful performance is concluded, the druid tells him, "I have not seen many your equal on the dance floor, Bliss. Amazing! I'd like to learn to dance better - it's not my strong suit. Maybe never will be, but - I'd love to learn what I can.

He reminds Bliss and Alleah of the invitation to stay with him and Hazel at the Leafwin-Pipewood burrow that night. In fact, he sees his oldest brother, Kember, with his wife Sarta. "Eldest brother, I didn't see you come in!" He goes to their table, "Hey, join us over here." He takes Kember in one arm and Sarta in the other, and brings them over.

Family conversation
Kember, whose hair is auburn and curly where Murphy's is sandy with a bit of a wave, yet strongly resembles his younger sibling in the lightly prominent cheekbones and shape of the nose. "Yes, Murphy, we just arrived. The younguns are back at the folks' place - well, your place, too. Darcie Lee and Juditha are playing them to sleep. We heard about what you all did, and had to come to celebrate. How many giants did you kill? We heard it was almost a dozen. And that some people who were with you quit, because they got scared."

"What?!" responds Murphy. "No, no. It was - well, one ogre with some orcs and bad humans and halflings who attacked us... then we got a two-headed troll to stop attacking - because - what? I don't think anyone left because they were scared, no, Kember. Some left, yes, but they had other reasons. Well, maybe one was a little scared - but I won't say who. Oh, the troll was hungry, so we fed him. Had some magic jerky that fills you right up. We taught him some small game trapping so he would stop attacking halflings. Then another ogre we sent on a picnic, instead of killing him. Then we killed one after he attacked us. Idafeatyu killed that ogre's brother when he attacked us. Then the ogre mage attacked us, and we killed him. That's only 3 we killed ourselves. Not 12. How do these rumors get started, anyway?

"So, how are the little ones? Bosco is, what, 11 now? And the triplets turn 9 next month, right?"

Sarta, hair straight and dark and full, wearing a beautiful embroidered and beaded tanned leather dress, with glowing skin a medium brown in color, contrasting with the fairer skin of her husband, answers, "Right. And they'll want presents from their aunties and uncles, Murphy. So, did you bring anything for them?" She tweaks his nose, playfully. "Little Tonkin has been walking for a few months now, too, and I won't tell him you forgot to ask about him, Uncle Murphy." She holds her finger so as to scold him.

"Well, I haven't seen him for six months, Sarta! He doesn't even know who I am. How was your time in Windhorn Hamlet? Did you join in the Sentinel Renewal this year? They still do that, right?"

"You're wrong, Murphy. Tonkin knows the names of all his aunties and uncles, and grandparents, and great grand aunties and grand uncles, and cousins. We play a game every few days where he goes through the names. You he calls 'Murty.' He has problems with effs." Her eyes light up, "Oh, yes, the Sentinel was... astonishing. Powerful. Fulfilling. Bosco was deemed old enough to join in, too. You should have seen how wide his eyes got."

"Boy. I would love to join in at least once in my life with that." He gets a far-away look in his eyes.

"Now, that we've talked each other's ears near off - are you going to introduce us to your friends?" asks Kember.

Murphy snaps back to attention. "Oh, yeah, sorry. All right, friends, this is my brother Kember, and his wife Sarta. Kember is first born. They spent part of their time in Hovel, and part in other places. Say they want their children to know the Wold."

Sarta holds out her hand to Alleah, and greets those at the table. "So you all took down some giants." She looks to Bliss. "You are pretty small, even for one of us - but you dance like a champion. Did Idafeatyu seem pretty big to you?" she asks the newcomer.

"Uh, Sarta, this is Bliss, from Fargunia, and Alleah ... what was your family name? They just got into town, but were not with us into the Red Hills."

Around the table, he introduces Edric, Hazel, Shel. Sarta extends her hand to Shel, too, for a light squeeze of greeting. "I was just a kid when they got married," Murphy says.

Off-and-on Treasure Division Discussion (probably takes place earlier or elsewhere)
Addressing Hazel, Murphy asks him, "Whom have most of our recent opponents swung at first? Edric? You, Hazel? No. It was me. Who got most of the arrows shot at him when we fought the goblins? Me. Edric has nice armor, and a shield. You have a nice chain shirt. I have my coveralls, and a cat to protect. If they are not area of effect spells, whom do they cast targeted spells at first? Me. That's who, mister chain shirted magic-item grabby guy." (Hazel has claimed 4150 gp worth of magic items for himself). "I want a ring of protection."

If Hazel acquiesces on this point, Murphy takes one of the two +1 rings of protection and, though he argued for the benefits of him using it, instead he gives it to Shel. "Since people are giving out rings, here, Shel, this is for you to wear, for general protection." He adds with a wry smile, "Only, we're not engaged, right? Or, maybe you're engaged to General Protection." He laughs at his silly joke. Ah, young halflings.

Returning to the question of item division, he says, "Instead, I will take a +1 sword - which I'll let everyone know I will exchange for several items that will benefit not just me, but the whole party. And the blink potion. Speaking of swords, don't you think that Edric would benefit more from a good sword that does not affect his speech? Edric, do you want the other +1 short sword?" He considers the take. "Also, let's get the big weapons of the giant identified, and see if they have value. I'll drag them to the Catacombs outlet, but if someone wants to help..."

Shel Breezelee Kromnite (Gerald) HP26/26; AC 14/14/11 
Saturday June 21st, 2014 9:33:57 AM

"I'll help you take the weapons in, Murphy, but let me look at them for just a bit more. I'm pretty sure I can figure out their magic.". OOC: I got a couple good Spellcraft rolls a couple posts ago, DM. Just wanted to be sure you saw that.

The sorcerer smiles and blushes at Murphy's offering of a ring. "Why Murphy, you want to steal Hazel and Alouryn's big day, huh? You might make General Protection angry...he can be quite jealous! No, I don't need that sort of ring. If the bad guy is all threatening me, I'm sure you boys will come running to save the day. One little ring won't make much difference in a sword coming at me. You fellas who are braver and stronger than me need to work out who the ring would best help. Looks like you make a good point though...it seems easier to run you through with a knife than one of the boys in the heavier armor." OOC: Yep, we are going to have share a little bit more. Between the three of you, the two magic swords and the two magic rings should be split as evenly as possible.

"Nice to meet you, Kember and Sarta! Murphy speaks well of you. Pleasure to meet more of his family."



Edric Lowbrook {Posco} (Damian); HP: 12/26; AC: 21/13/19 
Saturday June 21st, 2014 1:04:18 PM

Edric watches the awkward dance, but after the ale he's had, it seems half fun. He joins in with Bliss and sings along to the lyrics.

Bliss (AC22, HP23) (Cayzle) 
Saturday June 21st, 2014 4:54:37 PM

Bliss is happy about the offer of a bed tonight.

"Mister Murphy, that is very friendly of you! Alleah, can we stay there? Can we?"

Bliss is happy to dance with anybody and to give pointers.

He compliments Edwick on his dancing.

"I'm really lucky tonight, usually I'm not so good," the tiny fellow says modestly to anyone who talks to him about his excellent dancing.

Hazel (Bob Danderfluff LaRue) HP: 43/43 AC: 18/14/15 
Sunday June 22nd, 2014 10:32:30 AM

Hazel hears Murphy, and concedes.
"Yes, you are right, somehow you always manage to get it first. I think that's a bad idea, and I would like for you to stop getting in front of the enemies, but yes, I fear you will keep doing it. OK, get the ring. But try to keep same. About the other ring I still think Edric should have it. About the Hat of Disguise I think I am not the best to have it. "
OOC : I think one of newcomers will be best with it. Hazel then gets:
- 1 Enlarge Person Potion
- 1 Cure Moderate Wounds Potion
I'll edit his Character sheets later.


Hazel (Bob Danderfluff LaRue) HP: 43/43 AC: 18/14/15 
Sunday June 22nd, 2014 10:33:47 AM

OOC : same -> safe

RobC - Alleah Lighttouch AC 15/14/12 -- CMD 12 -- HP 26/26  d2=2 ;
Monday June 23rd, 2014 2:29:41 AM

The invitation from Murphy is very kind, and Bliss seems keen to stay with him. But what does Wardd say? Alleah takes the coin from her pocket and flips it in the air. She snatches it from the air with one hand and shows the result to Bliss.

(1 = Heads we stay with Murphy, 2 = Tails we stay in the Tavern. D2=2)

"Sorry my friend. Perhaps it is too soon to imposition ourselves on this group for the night, or perhaps there is still more to do here. But it looks like I'm staying in the tavern tonight"

Murphy On the Table (Kim McCoy)  d20+2=22 ; d20+3=8 ;
Monday June 23rd, 2014 6:01:05 AM

"That's fine," Murphy answers Alleah, "though I cannot see in what wise it would be an imposition. Am happy to see you honor Wardd! You'll have to ask us later about something we have pertaining to the Master of Luck.

"If you'd like to join us for breakfast, though, we serve good eggs, turnips, leeks, warm bread with fresh churned butter and a touch of honey, sausage and bacon, thin pancakes wrapped about jams and jellies, tea and cocoa, and almond milk - also goat milk and cheese, if you've a mind for that. Pears should have come ripe about now." Murphy adds with a smile, "And you could give us a full report on any items of particular interest which may occur overnight at the Dancing Pig."

He looks at Alleah. "I wonder how well you might be hearing in this tavern. I've asked you questions which you seem not to have heard. Perhaps in a quieter locale tomorrow, if the coin allows, I might ask again."

He looks back up at the rafters, where Mookie seems to be perched again following his repast. "Our garden has fine wrigglers for your personal selection and enjoyment, smart Mookie. Or I can get one of my younger brothers to gather some for you. I hope you will consider yourself welcome at our burrow." He glances over at Shel, and Hazel, then back at Mookie. "Tomorrow will be a new day. A fresh start, perhaps?" He gives Bliss a friendly wink.

The druid then clears a spot on the table, and climbs up top. He claps his hands a few times, gives a shrill whistle augmented by the slight gap in his front teeth, clears his throat, and calls for attention. It takes a bit, but he gets the crowd to settle down.

"Friends, neighbors, cousins, welcome strangers," Murphy projects his voice so all may hear. "And Mulberry, of course," he adds, saluting the beautiful halfling who always seems surrounded by attentive halfling boys and young men - and perhaps a few male halflings pushing the limits of age difference. "We thank you all for - having a jolly good time tonight! When we overcome enemies of our village and our valley, it is good to rejoice together - to dance, and sing and celebrate." As he speaks, he changes his facing from time to time to include all who sit at tables round about and across the tavern.

"A measure of justice has been done. We all grieve the loss of our beloved, kindhearted Sarabella Lovesong, brought down by goblins and others. Though we would have had her remain longer with us, nevertheless, by teaching and example she left us a good heritage. Let us think of suitable ways to keep her memory alive among us.

"As we traveled to find the wicked ogre mage, we came to an old place of peace and negotiation. The Parley House was where, believe it or not, halflings, giants, and others gathered from time to time to ensure peace and even good trade among the various peoples. Now it lies in ruins. I wonder whether, perhaps some day, it might be rebuilt to serve a similar purpose?

"In the spot where three giants died, and their ashes were gathered and buried, we planted three acorns within a few feet of each other. I watered them, and shortly after, we left. Will the acorns grow? Time will tell. These giants were thirsty for our blood, their leader wanting to rob our people of our livelihoods, of our safety, and security. Will those acorns grow into oaks to mark the spot where bloodshed against our people was arrested, and a better way may be found? I do not know. (*)

"Many of us here are farmers. We know that we plant, and we water... we mix in good soil, perhaps a bit of sand, depending on what we wish to see produced. It takes time and attention to grow good crops." He gets a chagrined look on his face, "Why is it that weeds grow without our even trying?"

"We all know this, though. Long have giants coveted our lands. The towers and wizards and others who maintain them offer a measure of protection against their predations. Yet we - our militia, our leaders, and we ourselves, citizens of the valley - need to remain vigilant.

"Lest we forget the riches and pleasures we enjoy, I would like to ask our musicians to get ready to play a song - 'Our Gratitude We Offer.' You know that, right? Right.

"Let us stand and sing it together. Long have we enjoyed what the song represents. It will take work to keep these blessings - and vigilance against enemies of our way of life.

"All right - musicians?"
He claps the beat, says, "All together!" and joins his voice to those of the musicians and patrons of the Dancing Pig.[/b]

'Our Gratitude We Offer':
Crescent Valley halflings
Lands of health and peace
Children playing, laughing
Joy without surcease

Chorus:
Our gratitude we offer
To those who watch above
Ale and bread we proffer
To guests and friends we love

We cultivate our green fields
We care for our good beasts
We work and play together
Enjoying our increase.

Chorus

Fair winds fan the harvest
Sun and rain make growth
Pipeweed burns so sweetly
In inn and burrow both

Chorus
As they come to the last chorus, Murphy signals the band to play the chorus one last time.

He picks up where he left off. "Sarabella Lovesong - We offer our gratitude to the heavens above in her name, and memory. Now, you all know how much she loved dance, and followers of Flower are taught dance. Come, musicians - take us out with some good dancing to close the evening!"

Murphy leaps down, takes Shel by the arm, and says, "Let's show them how it's done!" Now, Murphy does not dance particularly well tonight, but to an extent makes up for lack of the sort of skill that Bliss demonstrated with joy and verve.

Taking time to greet various people, Murphy prepares to get home. Any who wish to come with him are welcome. He explains to Alleah and Bliss how to find his family's burrow (and adjacent workshop) not too far from Madam LaRue's Herbarium should they choose to come for breakfast.

[Perform: Speaking: 22 (natural 20)
Perform: Dancing: 8]


(*) I had a list of things to do at the Parley House - and planting the 3 acorns (he has a pouch full) was among them. Looking back, I realize I did not post that. If the DM(s) would be so kind as to allow that he did that (I thought I included it), that would be a kindness. We had about two days to cover a week's worth of activity.

Shel Breezelee Kromnite (Gerald) HP26/26; AC 14/14/11  d20+4=20 ;
Monday June 23rd, 2014 9:33:43 AM

Shel was quite a bit better at dancing than Murphy...or at least she looked better while doing so! After a few more dances, she excused herself, and snuck home to get a night's sleep in her own bed, and a good warm bath to boot.

Shel had grown quite close to the others in the last little bit, but she enjoyed the next morning by herself. She visited with her family, learning all the new gossip in town, happy to note most of it was not about she and the others. She enjoyed a nutritious breakfast of roasted turnips and squash with a nice crusty bread to soak up the yummy juices.

She enjoyed another warm bath, taking a quick nap as she lounged around. As the appointed time drew near, she prepared herself in a nice yellow dress from her closet, ready to see everyone again.

OOC: Perform Dance 20.

Hazel (Bob Danderfluff LaRue) HP: 43/43 AC: 18/14/15  d20+1=9 ;
Monday June 23rd, 2014 12:04:50 PM

Untrained Dance Roll: 9
Nice song Murphy!

Hazel goes looking for Alouryn, and dances with her, in the same awkward and silly way Murphy does (is very clear they "learn" how to dance together).
He says good bye to everyone, and goes to sleep with a ring clutched in his hand and Alouryn face in his mind.
Next day party is it, right? I am ready.

Hazel (Bob Danderfluff LaRue) HP: 43/43 AC: 18/14/15 
Monday June 23rd, 2014 12:12:13 PM

Not completely true. Faoil is "encumbered" (Hazel gain some pounds ;) ) and need to get rid of some weight. I can sell stuff, but I think is better if somebody can use the "extra" stuff I got, so, if someone wants it, you can get, for free:
- 6 Oil (1-pint flask)
- 10 Canvas (sq. yd.)
- 1 Pot, iron


Bliss (AC22, HP23) (Cayzle) 
Monday June 23rd, 2014 4:35:59 PM

After all the dancing, Bliss is getting tired. He has no energy to resist Alleah's coin-toss decision. "Okay, Miss Alleah," he simply says, and then "I think I'll go to bed."

He puts his hand into Alleah's and dozes through Murphy's speech.

In the rafters, the raven has his head tucked under his wing.

DM Steven: 
Monday June 23rd, 2014 6:00:25 PM

Ashamed Bingo tells his tale to Murphy, trusting the young Druid will not go running around town telling everyone how stupid Bingo has been...

"Yes Lilly knows but I would rather have not anyone else to know... But Lilly didn't believe me at first! Not till she saw the bruise on my head... "

Later Murphy gets acquainted with Bliss and Alleah and even introduces them to yet more relatives of the Leafewin Pipewood clan... however if there's one thing one can say about the Clan it is that they are a folk of adventure. Kember and Sarta smile at everyone knowing how Murphy can blast anyone away with his speech.

But when it comes down to dividing the loot Murphy shows himself far less friendly and debates the issue with Hazel, Shel and Edric... As it would be good to know exactly what it is they have found Murphy hopes for Shel to identify some items. (DM I need to go look through last module's write-up to check on things. I will get back on this)
Hazel participates in the loot discussion on 'who gets what we have found'? He's quite skeptical as to how Murphy will benefit from this in actual combat... He does have some good advice for Murphy though... "Stop getting in front of enemies!

Edric, getting loaded from the beer joins in Bliss and attempts to sing along with the audience,

Accepting Murphy's offer for a sleepover Bliss is glad they have a place to stay for night and checks with Alleah if that would be alright.
Putting the outcome in the hands of Wardd Alleah throws up a coin... Yet the tavern it will be. Murphy isn't offended by this although he wonders what Luck has got to do with this. So he just invites all for having breakfast together.

Having heard the rumors on how many got the wrongs numbers of "Ogre's Slain' Murphy decides it's time to inform all around about what is conspiring around them in their beloved valley. He gets upon the table and in a lengthy but interesting speech he catches everyone's attention. He ends with rousing everyone to sing with him in honor of Sarabella Lovesong... Many a tear flood, many embrace each other.

---------

Shel is the first to bring an end to the festivities. After all tomorrow comes another day. Hazel follows Shel's example and after saying goodnight to all he call's it a day.

Did anyone notice Bliss dozing of during Murphy's last speech?!?



Edric Lowbrook {Posco} (Damian); HP: 12/26; AC: 21/13/19 
Monday June 23rd, 2014 11:42:30 PM

Edric is exhausted by the long night of festivities. Seeing that the party is winding down, he gives his farewells to his friends and supporters from the community and heads off to get some sleep.

RobC - Alleah Lighttouch AC 15/14/12 -- CMD 12 -- HP 26/26 
Tuesday June 24th, 2014 7:17:40 AM

Alleah smiles and nods to Murphy. Truth is, she had heard him perfectly well - despite the band and singing. But she wasn't quite sure how to answer him.

Should she use her real name in this town or an alias? Sure, everyone looks to be a halfling, and though that makes her feel a little better, it doesn't mean everyone could be trusted.

She's also glad her lucky coin gave her the option of declining a stay in his house. What would her mother say if she heard Alleah had spent the night in the house of a halfling man she met that night in a tavern! There are some fights Alleah will readily dive into, but fights like that with her mother are certainly not one of them.

Alleah will bid the group good evening and seek a room in the tavern. She carries Bliss by the scruff of his collar - grateful that he is tiny, but wary he could enlarge any moment now - and gives a whistle to Mookie, beckoning him to follow her.

When she does find a room, she will throw the pillow on the floor for Bliss to sleep on whilst she takes the bed for herself. 1. She's a lady. 2. She's the conscious one so Bliss can't argue.

Bliss (AC22, HP23) (Cayzle) 
Tuesday June 24th, 2014 10:44:42 AM

Bliss's spell wears off and he becomes halfling-sized, as perforce he must be when he is sleeping! But he hardly wakes, simply grabbing the pillow tighter, and spends the night dreaming of flying with his sisters above a lake next to a wild forest, laughing at Uncle Appolo, who is calling at them from shore to come down for sneakery lessons.

Mookie roosts above the chamber door, where there is conveniently placed a bust of Pantheon that is a perfect spot for a bird to spend the night.

DM Steven: The next day... 
Tuesday June 24th, 2014 5:51:45 PM

Shel and Hazel have already called it a day and left the party. Edric is soon to follow as he is exhausted by the long night of festivities.

The fact that Alleah apparently has a secret agenda for which she does not answer to Muprhy's questions is sufficient for the druid to get even more intrigued... Alleah realizes this and smiles. She heard him perfectly well...

Alleah grabs Bliss by the scruff of his collar and seeks a room in the tavern to crash. The warden of the Inn is happy to offer one of his rooms. Though they are not superb, the room are tidy and comfortable. Oddly she just throws a pillow on the ground for Bliss!! He can't argue!! After all Alleah is a lady :-)
Bliss doesn't care too much... he allows to return to his Halfling size self and sleeps on the pillow.

The rest also calls it a day...

-----------------------------------

When morning comes there a clear sky. You all have an invitation for dinner this evening with the mayor so there's still plenty of time to do whatever you want to do during the day...



Bliss (AC22, HP23) (Cayzle)  d20+1=17 ; d20+13=25 ;
Tuesday June 24th, 2014 6:44:46 PM


A new day dawns! Bliss rises, casts his reduce, and jumps up, ready to go! What's that? Miss Alleah is sleeping? Well, then, Bliss tiptoes out of the room with the stealth of a professional sneak, which is what he is!

Mookie is softly snoring too? Well, let the old bird sleep.

Downstairs, he reaches up to grab a quick muffin from a serving plate and heads into town. A new place! A new village! Bliss wanders around exploring. He wanders from shop to shop, admiring the wares with a weapon-crafter's eye at the Slings and Arrows, reading the notice board at the town magic arts school. He tries to listen for rumors and get a sense for doings hereabouts.

He keeps his ears open for the presence of any witches. If he could find one, then maybe he and Miss Alleah could join up and make a coven! That would come in handy.

Untrained Gather Info check: 17

Perception check to eavesdrop on anything interesting: 25

Bliss tries to make it back to the tavern in time for second breakfast. Scouting around gives him an appetite.

[OOC: which tavern is this? There are two in the village, right?]

Hazel (Bob Danderfluff LaRue) HP: 43/43 AC: 18/14/15 
Tuesday June 24th, 2014 6:57:57 PM

OOC : The dancing pig, of course! It is our "official" Tavern. I hope Bliss hears something about Hazel's proposal!
Hazel, after taking breakfast and lunch with Murphy's family, and telling them all about the proposal and showing them the ring, goes out with Faoil to find the perfect wild flowers to give Alouryn in the night, together with the ring.

Shel Breezelee Kromnite (Gerald) HP26/26; AC 14/14/11 
Tuesday June 24th, 2014 9:07:00 PM

Shel arrived promptly for the meeting. She was happy to get rid of those nasty exploring clothes, and indeed, still had them soaking in the washpot as she was quite happy to have a reason to put on a pretty dress. To accent her sunshine colored garb, she tied the gold nugget with the purple rose on it from the group's first hunt with a bit of twine and rigged a nice little bracelet up, if she did say so herself.

Wonder what the meeting is about? I hope we get an award!

Edric Lowbrook {Posco} (Damian); HP: 12/26; AC: 21/13/19 
Tuesday June 24th, 2014 10:40:28 PM

Slightly hungover, Edric sleeps late. He heads out to lunch with his friends before the meeting with the mayor.

Murphy In Humble's Ford (Kim McCoy) 
Wednesday June 25th, 2014 5:36:16 AM

Entry for Hazel
Murphy reminds Hazel of the technique for opening the door to the burrow in the evening. It's locked after a manner of speaking, but does not require a key. Rather, there are six buttons one pushes to specific depths, and, when each is set at the proper depth, a braided leather cord one pulls, and a latch one presses down to open it.

Hey, Papa
As Hazel settles into his room for the night, Murphy awakens his father, who left earlier during the festivities. "Pa, Hazel and Alouryn should have their own burrow. I was thinking the little hill about ninety feet from the far corner of your shop. We could dig into that, with a ramp or stairs going down, and that might be a good place for a young couple. I have a spell that digs a five by five by five hole for starters, and I can do a few of those a day. Say, the mayor wants us to have dinner with him tomorrow night. How are things going with the business..."

Samell Fingers Pastna Pipewood interrupts his son. "Murphy, go to bed. We can talk in the morning. Let me think about that spot, or see if the council has one place or another in mind for a new burrow." He shoos his son out, and lays himself down again next his wife to resume his interrupted slumber.

First Breakfast
Murphy is up early, and makes certain extra food is set aside in case Bliss, Mookie and Alleah, or any others of his friends, take him up on his invitation to first breakfast at his place.

Glad he is to have Hazel with him, but he sighs as he realizes none else are coming. He yawns as he thanks his mother for breakfast. "Guess I might have slept in, too, if I didn't think we'd have some more guests," he remarks. Of course, Kember, Sarta, and their children are enjoying a good breakfast there, and the children quickly leave the table and chase each other around the burrow, with a pillow fight in a bedroom which lasts until one of the pillows burst, scattering goosedown throughout the room and into the hallway. Grandma Bekka Lilly Burrows Leafwin Pipewood, Murphy's mother, and Sarta let the children know in no uncertain terms that there will be no more play, no more fun, and no more food until every last feather is recovered and placed into one of the bags Grandma Bekka hands out. There is a real lack of enthusiasm, until Grandpa Samell allows that there will be 1 copper and a candy for the biggest sack of feathers, a copper for the 2nd biggest, and a candy for the 3rd biggest. "Hey, that was my feather," one of the children screeches, and this new game is afoot.

Get Murphy Out of the House
"Son, wash yourself up, then take these extra vittles over to Missus Lucy," Bekka instructs Murphy. "Her great great uncle Borrow Anything Greentree just died, and she has family over." She says to Hazel, "Now you stay here a spell. He can carry that by himself in the handcart. I want to talk to you, young man."

Meanwhile, Murphy does as his mother asked, taking the food to a burrow a few hundred yards distant. "Ma'am, we cooked too much good food this mornin', and thought you might help us out. When you all are done with it, if someone could bring back the serving board, that'd be fine, even if it takes a day or two. Sorry to hear of your loss, Missus Lucy, your extra great uncle, that is."

Murphy stops by Madame LaRue's Herbarium after that, to see if his neighbor has opened her shop yet this morning. If so, he makes a bit of small talk, then addresses a topic that he has been trying to get others to find out from her for weeks now. "The orange ointment that Sarabella Lovesong made - I know you provided ingredients, and helped her know where to find more. Do you know how to make the ointment that protects against the goblin dogs? We likely still may need some." If she says she does not know, he suggests that, with permission from the Temple of Flower, someone seek through Sarabella's writings or journals or crafting books or recipe cards or something to discover whether she wrote down the procedures for the useful paste.

If she is not there yet this morning, he checks in later in the day with the same query.

Bekka Lilly Burrows Leafwin Pipewood Instructs / Interrogates Hazel
Between 1st & 2nd breakfast at the Leafwin Pipewood house, with Hazel

Missus Bekka talks to Hazel. "Now, I understand you have half a proposal going there. That is, you've asked, but she hasn't answered.

"People mostly get married without thinking through things," Murphy's mother tells the young ranger, "then get surprised by things they assumed about the other, or things that never even entered their little noggins. So, even though you haven't asked for advice, I'm giving it, for free, because your folks aren't around to help you with this one. And, while we're at it, even though I suppose I'm not rightly your aunt, you can call me Aunt Bekka. Sound fair?"

She awaits a response from Hazel, then continues.

"You need to ask her questions. And let her do the same with you. Don't rush into this because you're feeling all hot and bothered about how beautiful she is. Love her enough to take the time. The time to ask. Friendships, and good marriages, are built on questions. Use some of these.

"Do you want to have children. About how many? Have you and Alouryn talked about that?

"How are you two going to handle money?

"What if you want to make love, but it's a bad time of month for her, the time of flow? Can you keep yourself buttoned for her sake, hotblooded one? And not have a straying eye for anyone else? She deserves that of you, you know.

"I know it's been hard for you and family - but she has family. Are you going to be a good son-in-law - and treat your wife's mother and father with respect and duty, and kindness even when maybe your mother-in-law seems a bit bossy to your liking? If you can keep the peace in the early years, that's like laying down good soil for an excellent garden. Remember that sometimes as it's forming, soil stinks. Can you put up with that for the good crops to come later? Remember, she'll be Grandma to your children. And you'll need to get on with her extended family as well as you can, too. It's not always possible all the time, but do your best.

"One more thing in that regard. Let your mother-in-law know that your wife is in charge of the kitchen. A mother, in some ways, is like a hen who raises ducklings. One day, she and her charges walk by a pond, the little ducks swim off, and all the hen can do is to stand on the shore and cackle." She chuckles at the image.

Then she takes his hands in hers, and turns them over. She feels callused skin shere he holds his staff sling, and nods approvingly. "Will you get your hands dirty if you need to for to care for your wife and her needs? Doing things you don't want to, but she needs you to do? And will you and she teach your children not to be lazy ne'er-do-wells, but young folk who have learned how to work, and learned how to make it on their own once they're old enough?"

She says, "Now, to test out your answer to that last set of questions, come on, Hazel, help me clear the table and wash the dishes." She sets him to work along with her as she continues her teaching interrogation.

"Will you take time for her - just for her - regular? My Samell treats me every week on the fourth night. That is just for him and me. He treats me like ... like he did when we were courtin'. Now, not all the time. Sometimes we're so tired, we just sit together, and talk a little, or he plays music, and we sing together. Sometimes he is away on a trip. But most 4th nights, we are together.

"Now, I haven't heard that you're a drinker, Hazel. And that's good. Some of the halfling men here spend too much time with the bottle or the tankard, and not enough time with the plow. Promise me. No, promise Alouryn, that's not going to be you. Now, drink, sure, once in a while, or a little a day. But don't get drunk, except maybe once in a year, or twice. That is more'n enough.

"Did you ever hit a woman, Hazel? My Samell has never hit me. Though once or twice we've bumped into each other and gotten a bruise when coming around a corner from different ways. Those are accidents. But he's never hit me, never hurt me with his hands. Now, with the tongue - sometimes we've had sharp words - and, unless you know how to fight fair with the tongue, those can wound deep. But, tell me, will you hit your wife?

"How about your religious devotion? Can you two worship together? Do you share a faith, and can you support each other in that faith?

"Speaking of faith, that reminds me. Are you going to be faithful to Alouryn? Because, if you aren't, don't marry her.

"Will you let her have friends? And will she let you have friends? A husband and wife need each other. But, sometimes, a woman needs to be with other women. And a man needs to be with other men. Menfolk and womenfolk have lots in common - but there are some big differences, too." She smiles at her son's good friend. "But I suppose you've noticed that before."

"What do you think you and she will be doing forty years from now? Ask her what she thinks she would like to be doing by then. And you think it over, and tell her your hopes."

As they put away the last dishes, she gives him plates, cups, utensils and napkins to set for second breakfast.

"That's it for starters. You think of questions on your own, too. You've a sharp mind, Hazel. I've watched you off and on for years. There's something to you." She snaps a fly out of the air with her dish towel, and it falls dead to the floor. "There's one for the wash," she says, and tosses the towel in an open wicker basket.

===========

Back at the house for second breakfast, he tells his family details of their recent adventures. "That reminds me, my journal tells me that we should put warning signs outside of the Forest of Discord." He does not dwell long on interactions with officials, though he mentions such in passing. He asks of his mother, also a druid, how well acquainted she is with flora and fauna from the Red Hills. He knows his father uses some of the wood and fiber of different bushes found in the hills for some of his toys and instruments.

Then off he goes to the General Store, as he knows that Pirnook Deeppockets can grant access to the Catacombs store for adventurers - which actually is located in Plateau City - but adventurers throughout the Wold are able to buy and sell goods appropriate to their profession, though they dwell physically far distant from that large city. He would like better to understand how that works, but is not inclined to inquire of Mister Deeppockets.

He joins his friends for lunch at the Dancing Pig - though he himself has a slight preference for the food at the Belly Buster.

After lunch, suddenly Murphy feels tired. Very sleepy. So, he returns to his family burrow, and sleeps for a couple of hours. He awakens, bathes, puts on clean clothing, and prepares to join friends at Mayor Bumblebottom's house. He is not certain he should do so, but asks Allean and Bliss, if he can wrangle an extension to the mayor's invitation, whether they might like to come, too. "After all, you are adventurers, as it seems we are becoming - and Gargul, and perhaps Wardd, have some unknown secret mission for you. Want to come along and see if tonight might help you know a tiny bit more about what you can do around here? And, if not, just come for the good food. No guarantee, but I'll ask."

He does send word to the Mayor's house that there are two others whom they'd like to bring along, if it would not be too much trouble. "Only if His Honor grants leave, though."

RobC - Alleah Lighttouch AC 15/14/12 -- CMD 12 -- HP 26/26 
Wednesday June 25th, 2014 6:43:50 AM

Alleah walks about the town, casually interacting with the people, and smiling care-free when she sees children laughing and playing.

She eventually makes her way back to the tavern in time for second breakfast. Thankfully Bliss seems no worse the wear for his night on the floor.

"How did you find the town?" she asks as she pulls up a stool. "I was just thinking, have you heard of the spell, Call Spirit? It would allow me to contact you if we were separated. But I will require some of your hair to keep, just in case. I might even extend the offer to some of these folk, if they end up travelling with us"

She mentions it no more as the others arrive.

Murphy's invitation is intriguing. "If we were invited it would be rude to say no". Alleah picks up the clay jug on the table and offers a serving of juice to everyone at the table. She doesn't mind playing hostess every now and then.

Hazel (Bob Danderfluff LaRue) HP: 43/43 AC: 18/14/15 
Wednesday June 25th, 2014 10:25:29 AM

Hazel follows Missus Bekka around, hears her and does what she tell him to do.
He only manage to say small fragments of phrases while his ears get red and his eyes downcast.
"Yes Aunt... No Aunt... But aunt... I don't know Aunt... I swear I'll do, Aunt... I'll swear I won't Aunt... Awwww....."
When she finishes he tries to explain...
"But... We love each other, isn't that enough?"
Somehow he feels how stupid is what he just said, but he fear that is all he has.

Bliss (AC22, HP23) (Cayzle) 
Wednesday June 25th, 2014 11:21:10 AM


Bliss chatters on about his morning to Alleah. He is especially excited about finding another witch in town to do coven stuff with. Not that he is sure what that is, exactly. Aunt Priss did not go into the advanced stuff much, and he never did complete her "Witchy Home School."

He's happy to give his friend a lock of hair, which he cuts with his sharp glass knife. "No blood, right, Miss Alleah?" he says, "so I don't have to break it. I know that much anyways!"

"What are you going to do with it, again?" He's not up on the higher level witchy spells.

Mookie just rolls his eyes.

Does Murphy or someone come by to invite them to the meeting? "Sure, that sounds like a thing to do!" declares Bliss. "Is it fancy? I'll wear my dress uniform."

He does not seem quite to get the idea that a deserter from the Mailed Fist might not want to be seen in uniform.

Mookie rolls his eyes again.

Aunt Bekka to Hazel (Kim McCoy) 
Wednesday June 25th, 2014 12:05:08 PM


"Isn't love enough? Oh, dear heart, love is enough - if you understand that love means choosing irrevocably the one you love," Bekka answers Hazel. "And love means devotion, and knowledge, and patience, and kindness, and steadfastness, and laughter, and tears, and hopes - hoping even through times of despair, though all seems to go against hope. Love isn't rude, or utterly self-seeking. It does not give in to resentment. It seeks what is good.

"You and Alouryn have the seed of love. Plant it wisely. Let it sprout. Let it take root. Let it soak in the rains of life, and the rays of the sun, and the winds of the Wold. Then it will be strong, and give life, well rooted."

Then she adds. "You won't understand all this yet. But love allows even for lack of understanding - if you and she have a heart to overcome that lack."

She takes up a broom, and says, "Now, Hazel, out with you. Do what you need to do. You think I have all day to stand around and gab?" She playfully sweeps him out of the kitchen.

DM Steven: But... We love each other, isn't that enough? 
Wednesday June 25th, 2014 5:42:23 PM

As Bliss wakes up in the morning he sneaks out of the room while Alleah still sleeps. Mookie too still sleeps so the tiny Halfling takes the opportunity to go roam through town. He wanders from shop to shop and takes a moment at Slings 'n Arrow. Hugo Pipeleaf raises an eyebrow as the tiny lad checks out his weapons. His son Zander plays outside and takes an intrest in Bliss too. It makes you wonder what the little rascal would do if he meets Mookie!

While walking through town Bliss keeps his eyes and ears open for the presence of witches.

Back at the Leafwin Pipewood place Hazel enjoyes first breakfast and then goes out with Faoil to find the perfect flowers for Alouryn...

Shel spends the day outside. She got rid of her adventuring clothes and dressed up nicely for the upcoming meeting. She wonders what it will be all about and already dreams of some reward...

Fighting a hangover Edric sleeps late... he actually spends most of the day in his room. He will leave just in time for the meeting.


Our social guy has a busy day...
First he explains how to get into the Leafwin Pipewood Burrow and then explains his father that Hazel and Alouryn should have their own place but he's quite professionally rebuked by his father...

Just remember that Eldon and Cora Tosscobble have a little burrow near the river they no longer use... they had offered for the Humble's Sword to use this burrow as their base of operations. Seems this offer has been forgotten?

At the breakfast table Muprhy seems a bit dissapointed that no more are accepting his invitation. But with Kember, Sarta, their children, the parents, Grandma Bekka and Murphy hiself, Allouryn and Hazel the place is already quite crowded! Of course there's nothing like breakfast for a Halfling and if there's one thing they enjoy, it's having breakfast with lots and lots of friends and relatives. Still... Muprhy's mam has a tough time getting all the soft boiled eggs, ham, marmalade, cheeses, cakes with nuts, cakes with blue berries, sausages, milk, warm milk with honey... there's plain milk and goat milk...

After breakfast Murphy stops at Madame LaRue's to see if it's already open. Of course it is! As the young druid questions her about the orange ointment that Sarabella Lovesong made she nods. Apparently she knows quite well what Murphy's talking about.

"Yes Lad, I might have this recipee... or at least I probably know what's needed for the ointment. But it takes a skilled Greenmage to make it... and only a Greenmage is allowed the recipee. Not even I can make it!

Grandma Bekka Lilly Burrows Leafwin Pipewood does what grandma's do... even though Hazel and Alouryn are not related to the clan she interrogates Hazel to see if he realy means to marry Alouryn...

"Yes Aunt... No Aunt... But Aunt??? I don't know Aunt... Awww... But... We love each other, isn't that enough?"

In any case, Murphy has a busy day. After sleeping for a few hours in the afternoon he prepares to go out to dinner at the Mayor's place wondering if it will be ok for them to bring Bliss and Alleah. It probably will... you know the Mayor too likes to invite a lot of people for dinner!

Alleah is smiling as she walks through town and eventually finds Bliss as he's strolling around keeping his eyes and ears open for signs of other Witches. Back in the Tavern Alleah questions the spell Call Spirit...

There is one fairly short, somewhat frail, halfling lass observing Alleah and Bliss talking to eachother wondering about this 'Call Spirit' spell... She has pale skin and dark, unkempt hair which is mostly hidden underneath the hood of her cloak. An assortment of pouches and cases hang from her belt and pants along with a number of vials, flasks and other questionable liquids...
She looks somewhat out of place but in any case Alleah has gained her interest... could it be witches can sense each others presence perhaps

(Matt, feel free to start posting! Everyone please welcome Matt)

Later than evening Bliss and Alleah are of course invited to come along... and why not bring that strange lass that has taken an intrest in you??

Once Aunthie has finished interrogating Hazel she scoots him out of the door...

----------------------------------

And so it comes that a bunch of Halflings, great and small, all get together in front of Humble's Barrow, the largest dwelling in town, aside from the North Tower. Few have seen the inside of it so it's quite an honor to be invited to the Mayor's Burrow... Already smoke billows from several chimney's up on the roof and you can smell a variety of food being prepared inside... it does bring water to your mouth!!

Alleah and Bliss are present. So are Hazel, Murphy, Shel and Edric. There's also someone else present...

Time to get acquainted with the newcomer and then... someone should probably knock on the door?!? It's close to 8 o'Clock and you don't want to keep the Mayor waiting...


Murphy Bumblebee Leafwin Pipewood AC 15/13/13 HP 32/32 (Kim McCoy) 
Wednesday June 25th, 2014 7:22:23 PM


"Hey, all glad you made it," Murphy says. About to go knock on the door, he pauses. "Hello," he says to the person he does not yet know. "I'm Murphy. I don't know that I've met you before." He turns to Bliss and Alleah. "Are you friends?" he asks, indicating the three of them, including the newcomer.

Murphy is tallish for a halfling, about 3'8", a towhead -- wavy light sandy hair, freckles, a small gap between his two top teeth, and a twinkle in his eye. "Did the Mayor invite you here, too?" he asks the pale young halfling woman.

Shel Breezelee Kromnite (Gerald) HP26/26; AC 14/14/11 
Wednesday June 25th, 2014 8:16:08 PM

Shel showed up in a vision of yellow. She waved to the group as she approached the gathering. Her mouth was watering as she smelled the roasted vegetables being prepared inside the Mayor's villa and burrow.

She nods toward the strange looking newcomer. "Another new friend? I'm Shel. You've sure got a lot of vials on you. What happens if you get knocked over? Do they tend to shatter? What happens when they all mix together? Have you ever mixed them all together? Do they turn colors?". After her list of questions, she smiles sweetly at the flask laden halfling.

"Hazel, have you seen Alouryn today? I've not seen her running around town today. I wonder what she's been doing?"

Bliss (AC22, HP23) (Cayzle) 
Wednesday June 25th, 2014 9:06:50 PM


"Hi everybody! This is a new witch friend I met today! Us witches got to stick together. I invited her to come along. Her name is, uh, Tabitha? Fatima? Merida? Agatha? Preteem? Alimime? Gosh, I forget. In fact, what are your names again? Mister Merfry I remember fine. Shelly? Cedric? Chayzle?"

"Lem's Lugnuts! Can we all just introduce ourselves again?"

"I'm Bliss! It's easy to remember because it's a real word! My mom named us all with real words. She was clever that way!"

Bliss stands only waist high to these halflings; he's barely a foot and a half. He has a crossbow hanging from his belt, a fancy, albeit tiny, one.

Mookie croaks with laughter. "I'm with him, gods help me!"

Fatine 
Wednesday June 25th, 2014 9:18:38 PM

At the tavern

A small raven lands on the unknown halfling's shoulder and watches Alleah and Bliss. The halfling pauses a moment, looking at the bird, and says, "No, Crow, I don know who dey be. . . . Yes, I see dat one got dee power too. . . . No, I don tink dey here to kill you."

She gets up out of her chair and strolls right over to the other halflings, not appearing shy in the least. As she walks over, her "outfit" becomes a bit more noticeable, and it's clear she is wearing a rather offputting necklace made of animal teeth and some sort of bones, and another tiny bone pierces her nose.

"My name be Fatine," she says. "And dis be my raven. Her name's Crow. I can tell you two is like me. I've not seen many o' our kind since my ol' fat mistress. Don' see many o' us round. I buy you a drink and you tell ol' Fatine all bout yourselves, yes? An' maybe ol' Fatine tell you dee story o' how she caught her a ghost DIS big." She holds her arms out wide, though as small as she is, it doesn't look all that big.

Fatine doesn't wait for an answer from the two halflings, instead calling for three drinks and waving them over to her table. Crow doesn't look nearly as happy about sharing the table, and flies off to perch near the ceiling, squawking quietly now and then.

At the mayor' barrow

Fatine follows Bliss and Alleah to the door, finally looking just a little hesitant at seeing all of the other new faces. She tries out a smile on Murphy, though she doesn't look quite comfortable with it. "Hello. I be Fatine. I don' know dee mayor yet, but maybe when I get in dere he will be invitin' me?"

After Shel finishes her questions, Fatine balks just a moment, then smiles a wider and much more comfortable smile, obviously warming to the subject. "Well, see, ol' Fatine is real careful with her tings. But we can mix some o' dem and I show you some stuff!" She launches into an explanation of her magical experiments with the various items on her body and in her pack, including one "what blew dee hair right off ol' Fatine!"

Once it looks like Shel is getting bored of the story, Fatine slings her pack onto her back, only to have a large set of rocks go tumbling to the ground. "Oops. Dat dere . . . dose be my magic stones. Well, least deys gon be magic someday. I'll figure dem out yet."

She steps back, and turns to her raven, whispering, Shut up Crow. I don talk too much. YOU talk too much!"

Hazel (Bob Danderfluff LaRue) HP: 43/43 AC: 18/14/15 
Wednesday June 25th, 2014 9:42:32 PM

With Aunt Bekka
------
"Yes Aunt! I will Aunt! Thanks for the advice Aunt!"
Hazel goes to find the flowers for that night realizing marriage seems much more complex than he had imagined... and the bride hasn't say yes yet!
===================
In the night
------
Hazel arrives with a big bunch of flowers, dressed as elegantly as he can (not much) and looking very jumpy. He is trying to see the streets for Alouryn.
He quickly greets everyone, including Fatine. For a second he sees the bone in her nose, and asks.
"What is that bone of?"
He smiles timidly at Shel.
"I, I haven't. Have you? I hope she comes? What if she doesn't? Maybe I should go look for her!"

Hazel (Bob Danderfluff LaRue) HP: 43/43 AC: 18/14/15 
Wednesday June 25th, 2014 9:43:57 PM

OOC: I forgot! Sorry! Welcome Matt!

RobC - Alleah Lighttouch AC 15/14/12 -- CMD 12 -- HP 26/26 
Thursday June 26th, 2014 1:23:35 AM

Alleah nods. That "Chayzle" person Bliss mentioned sure was one friendly half-orc...

"Well met, Fatine. Alleah at your service"

"Hmm... three witches arrive in Humble's within a matter of days. The Gods must have something planned, as there is now a full-fledged coven."

===============

In preparation for the visit to the mayor's house, Alleah has changed into her courtier outfit. In her mind it is the most appropriate for the evening. Seeing a young halfling girl dressed like this, you could be forgiven for thinking she was being presented as a debutante.

Murphy Bumblebee Leafwin Pipewood AC 15/13/13 HP 32/32 (Kim McCoy) 
Thursday June 26th, 2014 1:48:54 AM


"Well met, Fatine," Murphy says. "So, we are to meet Mayor Bingo BumbleLuck. Perhaps his daughter, Blossom, will be here, as well. When you address the Mayor directly, it is customary to say, 'Mister Mayor,' or 'Your Honor.'

"Nice flowers, Hazel. Our follower of Flower has certainly been strongly present through her absence. Glad to see you are fully prepared, good buddy," he says, nodding toward the bouquet of flowers.

"Outstanding color on you, Shel. Very becoming."

He tries to place Fatine's accent, and resolves to ask her, later. Standing in front of the Mayor's house is not the time to delve deeply into questions of a personal nature.

He knocks on the door of the house. He glances upwards to take in all of the facing exterior. A thought occurs. "Has anyone seen Edric since lunchtime?" he inquires, turning around to face his friends and recent acquaintainces. He looks around to see if their strong fighter might be coming along about now.

RobC - Alleah Lighttouch AC 15/14/12 -- CMD 12 -- HP 26/26 
Thursday June 26th, 2014 3:10:57 AM

OOC: Welcome Matt! Now we have a coven :)

Shel Breezelee Kromnite (Gerald) HP26/26; AC 14/14/11 
Thursday June 26th, 2014 7:43:04 AM

After Shel's experience with the last magical fowl, she did not approach Fatine's animal quite so eagerly. She simply nodded at the animal. Her eyes went wide as Fatine told her of the various experiments she had conducted. "An explosion blew your hair off? That is the neatest thing I've ever heard! How long did it take for your hair to regrow...or did you find a magical solution? I bet that's what you did."

Bliss (AC22, HP23) (Cayzle) 
Thursday June 26th, 2014 10:05:49 AM


Back when first meeting Fatime

"I buy you a drink and you tell ol' Fatine all bout yourselves, yes? An' maybe ol' Fatine tell you dee story o' how she caught her a ghost DIS big."

Bliss nods excitedly. "This is great! I was just looking around town for a witch, since I heard they have a magic school around here somewhere, and since Miss Alleah and me are both witches but you need three for a coven I was thinking we could find a witch and here you are!"

"Sure, I'm Bliss and this is Mookie who is a crow too. Well a raven, is there really a difference? Can yours talk? Mookie can, he's super smart and has had lots of adventures and seen a lot more of the Wold than I have because he used to me my mom's familiar before she went off to serve 'the hard time.' if you know what I mean."

Bliss's raven, maybe remembering that his introductions the night before did not go so well, cocks his head and eyes the new witch and her familiar warily. "Pleased ta meetcha," he croaks.

"Well, my story is not that exciting," says Bliss. "I was hatched with my sisters and I got lost in the shadows -- and that's why I'm shadow-touched -- and I died and my mom and my Aunt Priss brought me back. But that got my mom in trouble with her boss, so she ended up serving 'the hard time,' like I was saying. So my Aunt Priss taught me the basics of witchery, but I ran away to join the Mailed Fist and I served there for a while but then Lord Gargul sent me on a mission and I met Miss Alleah and now here I am."

He pauses to catch his breath, and to recast his Reduce Person cantrip. He casts it all the time, so that he is always Tiny sized.

"Easy Peasy," he says.

"Did you really catch a ghost? Was it a nice ghost or a mean one? What did you do with it after you caught it?"

==========

At the Mayor's Office

Bliss has changed into his Mailed Fist dress uniform. He has a medal pinned to his chest.

When he sees Alleah and Shel and Hazel, he says, "Wowsy! You guys look great!"

"Mister Murphy, I have not seen Edric since last night at the tavern. And I've been around town. Maybe he forgot about the meeting?"

Hazel (Bob Danderfluff LaRue) HP: 43/43 AC: 18/14/15 
Thursday June 26th, 2014 10:24:39 AM

Hazel is lost to all the chat while trying to see if Alouryn is coming.
"What is she is with Edric? Are they... together? No, I don't think so..."

Edric Lowbrook {Posco} (Damian); HP: 26/26; AC: 21/13/19 
Thursday June 26th, 2014 4:38:17 PM

Edric arrives slightly late to the meeting. He spots the new halfling with the raven. "Well met milady, I'm Edric. The bird doesn't bite, does he?"

DM Steven: Mr. Laughshield 
Thursday June 26th, 2014 5:20:13 PM

Prior to the meeting, Bliss and Alleah get acquainted with a new Witch, Fatine... There are just too many witches coming to town to be a coincidence! Is there a witch Coven being gathered here in Humble's Ford perhaps??

Dressed up nicely Shel shows up for the party. Curious who this newcomer is Shel introduces herself and then starts asking questions. Fatine introduces herself to the group along with her raven.

But she's also wondering where Alouryn is... has anyone thought about going to get her?? Hazel appears for the meeting with a big bunch of flowers. He's worried Alouryn will not show!!

Glad that everyone showed up, including someone new, Murphy happily welcomes Fatine. Questions are asked back and forth while the group begins to get to know each other.

All are dressed up fancy. Edric, Shel, Hazel, Murphy, Bliss, Alleah and Fatine walk towards the Humble's Barrow front door... just as Murphy is about to knock you hear a well known voice calling out... Alouryn! She's dressed in a radiant white dress... her red hair flowing freely in the evening breeze. With the sun low on the horizon she walks up to the group. A deafening sweet perfume makes her even more delicate... Hazel must feel dazzled!!
Alouryn too greets Bliss, Alleah and Fatine and then Murphy knocks on the door..

-------------------------------

A few seconds later the Mayor's butler opens the door. He allows you in and escorts you to the main dining room where the Mayor is already waiting to you. Already at the table are a young good looking young Halfling and... Crystal BadApple!! The new guy sits at the Mayor's right side while Crystal sits at his left... there are 8 more chairs free. 4 on guy's side, 4 on Crystal's side... (please do specify where you will be sitting).

The room is very nicely decorated. The large table supports some candelabras. Lots of glasses and table decorations. On the walls of the dining room are countless paintings of all Mayor's that lived in Humble's Barrow before Mayor Bumbleluck. Opposite to the double doors you just entered the room are two large double windows. Both are open in order to allow the evening fresh air to enter the dining room.

"WELCOME WELCOME!! My friends please have a seat!! It's good to have the Humble's Sword here with us!! Sit, sit... "

The mayor himself also sits down trying to get his large belly to fit under the table.

"I bet you all know Miss Crystal BadApple? I have invited her also. You probably have not yet seen Mr. Laughshield before? ... see Iangold, these are the brave adventurers I talked to you about!
Come, please, take a chair and enjoy this Humble meal I prepared for you..."


Though this meal can't be called Humble at all, and the fact that it's most likely not the mayor himself who prepared it, does not render this delicious smelling food any less tasty...

In any case... he expects you to sit down and eat! This Iangold Laughshield has not yet introduced hiself to you... all he did was kindly nodding to each and everyone of you.


Bliss (AC22, HP23) (Cayzle)  d20=1 ; d100=69 ;
Thursday June 26th, 2014 6:15:48 PM


Before the meal, Bliss looks all around everywhere! He takes it all in, and keeps quiet. He tries to sit next to Alleah, or failing that, next to Fatime.

As always, he refreshes his Reduce Person spell every minute or so.

When the meal is served, Bliss practically drools! It all looks so good! Mookie, however, quietly caws at his young master. "Kid!, Kid!," he caws quietly, "Eckschay for the OisonPay!"

That's Mookie's best shot at passing a secret message. The familiar's bluff check to do so is a base nat 1, that is, complete and total failure.

Bliss, oblivious, channels his inner Arnold and says, "Whatchoo talkin' 'bout, Mookie?"

Frustrated, the bird caws, "Cast a Detect Poison spell, Kid! Like I told ya a thousand times already!"

"Oh, um, okay, sure, Mookie!"

Bliss casts his Detect Poison witch cantrip (ley check 69). It does not even occur to him that this might be a social faux pas.

Shel Breezelee Kromnite (Gerald) HP26/26; AC 14/14/11 
Thursday June 26th, 2014 6:19:18 PM

Shel was taken aback when Alouryn appeared in all white. That must mean she has made a decision! I know they will be so happy together.... She made herself bite her tongue, even though she was dying to know the answer. Thats for Hazel to learn first, she thinks with a nod, as she breaks into a bright smile.

Shel walks in, and upon being directed to select a chair, does so, and chooses one as far from that no good BadApple as possible, but on the ladies' side of course. "Nice to meet you, Mr. LaughShield. I'm Shel Breezelee Kromnite. These are my older friends and newer friends, I suppose.". She chose to let all of the others introduce themselves, to yet another newcomer to the village.

Murphy Bumblebee Leafwin Pipewood AC 15/13/13 HP 32/32 (Kim McCoy)  d20+13=21 ;
Thursday June 26th, 2014 6:30:41 PM


"Alouryn! Good to see you - you're just in time..." says Murphy, and then he knocks.

He glances around the room, notes the height of the ceiling, the mayoral paintings, the windows, candelabras, and so forth. "Mayor Bumbleluck, it is our honor. Crystal, good to see you again." He thinks that she may have fallen farther from the family tree than did her sister, Candy, and he holds her in some regard. After the other guest is mentioned, Murphy returns a polite nod in his direction.

He makes eye contact with Shel, and indicates for her the seat next to Iangold Laughshield, pulling out a chair for her, then taking the next seat for himself. He figures that Alouryn will want to sit between Crystal and Hazel on the opposite side of the table, but does not give any direction to them or others as to where they might choose. [If Shel declines his invitation, he is fine with that.]

Murphy Bumblebee Leafwin Pipewood Banquet entry, revised (Kim McCoy) 
Thursday June 26th, 2014 6:52:50 PM


Ah - others (Bliss & Shel) posted as I wrote & posted... So, a revision...

"Alouryn! Good to see you - you're just in time..." says Murphy, and then he knocks.

Glancing around the room, the son of the craftsman notes the height of the ceiling, the mayoral paintings, the windows, candelabras, and so forth. "Mayor Bumbleluck, it is our honor. Crystal, good to see you again." He thinks that she may have fallen farther from the family tree than did her sister, Candy, and he holds her in some regard. After the other guest is mentioned, Murphy returns a polite nod in his direction. He walks over to him, "Good to meet you, sir. I am called Murphy. Murphy Bumblebee Leafwin Pipewood." He offers his hand to shake it, then takes the seat next to him.

[Perception: 21 (as rolled in previous post, for which this one is a revision]

Shel Breezelee Kromnite (Gerald) HP26/26; AC 14/14/11 
Thursday June 26th, 2014 6:56:08 PM

OOC: I read into the DM's post that boys were on one side and girls on the other. As I look back, I think that I was wrong in my reading. Let me amend my earlier post in accordance with Murphy's.

Shel smiles at Murphy and takes her seat. "Thank you very kindly, Mr. Pipewood! I hope you don't mind me sitting next to you, do you Mr. Laughshield? Sitting beside two handsome gentlemen...must be my lucky evening," she laughs.

RobC - Alleah Lighttouch AC 15/14/12 -- CMD 12 -- HP 26/26  d20+4=11 ; d20+7=27 ; d20+10=23 ; d20+10=27 ;
Thursday June 26th, 2014 8:13:15 PM

Before the meal:
Alleah has all her adventuring gear (including her cloak and shield) packed away in her holding bag. Without her cloak on, she does start to feel the cold so casts an Endure Elements spell on herself and starts to feel better. And with a final casting of Prestidigitation she straightens her hair and adds a slight wave to it. There! All set for the big dinner.

At the meal:
"Alleah Highhill, sir" Alleah says with a small curtsey to the mayor and this Laughshield person (Bluff if needed: 11. Though her given name is Alleah, she regularly lies about her surname).

Alleah makes her way to Crystal's side of the table and stands at the seat next to the woman. Alleah watches as Murphy goes to great lengths to pull the chair out for Shel, and then waits patiently for a gentleman to do the same for her. And waits. And waits. She stops her jaw from dropping when the men then begin to sit without waiting for her.

Here she is all frocked up with underwear up to here and everyone is swooning over the other women present. Men!

Alleah is on the verge of a full-fledged hissy-fit as she pulls her own chair out and sits down in a huff. Arms crossed, you can almost feel the heat radiate from her.

Still, the Mayor isn't at fault here. Alleah checks out each of the paintings on the wall, looking for the most expensive one amongst them. Rich folk are almost always happy to talk about the things that make them rich (A DC20 Appraise can be used to "check to determine the most valuable item visible in a treasure hoard." Appraise check: 27)

"Thankyou kindly for your invitation here tonight, sir. Might I say what a lovely home you have. That painting in particular is simply exquisite. A Vincent Van Underhill piece, perhaps?"

Perception: 23
Sense Motive: 27


Fatine  d20+4=15 ; d20+4=21 ; d20+6=24 ;
Thursday June 26th, 2014 9:38:15 PM

Fatine stays toward the back of the group going into the burrow. She seems a bit hesitant meeting even more new halflings. After being greeted by the mayor, she says, "Um . . . tank you for invitin' ol' Fatine. Well . . . no, dats not right, you didn' invite me. But tank you for not trowin' me out, cause dis here dinner looks great!"

She does her best attempt at a curtsy toward the other new faces, failing utterly and almost tripping herself. Despite her inability to act the proper lady, she hopes her greetings go over well. diplomacy 15

She looks around appraisingly, and studies the various guests at the table, especially the mayor and his two guests. sense motive 21, perception 24

Once the guests begin to take their seats, she watches for an open chair and does her best to sit at the far end of the table, opposite the mayor's end.

Murphy Bumblebee Leafwin Pipewood Banquet entry, supplemental (Kim McCoy) 
Thursday June 26th, 2014 11:16:48 PM

Noting that Alleah awaits seating, Murphy hastens over to help her with her seat, and also Fatine. He knows that Hazel will see to Alouryn.

Hazel (Bob Danderfluff LaRue) HP: 43/43 AC: 18/14/15 
Friday June 27th, 2014 1:01:11 AM

When Alouryn arrives in the beautiful white dress Hazel makes a face that can only mean he is madly in love. Or that he has lost control of his mental faculties.
Once at the table Hazel sits between Candy BadApple, greeting her warmly, and Alouryn, after helping Alouryn with her chair.

Fatine 
Friday June 27th, 2014 10:17:48 AM

"Um . . . er . . . tank you," Fatine says to Murphy. In a whisper, she adds, "People don' usually do dat for me. Maybe even Crow like you better now."

Bliss (AC22, HP23) (Cayzle) 
Friday June 27th, 2014 5:06:06 PM


Bliss hops down to go around the table and offer to shake hands with Miss Crystal BadApple and Mr. Laughshield. "I have a name that has is made of real words too," he tells them. "Bliss means both me and it means happy."

"BadApple and Laughshield are interesting names," he says. "What's the story of them?"

DM Steven: Eckschay for the OisonPay! 
Friday June 27th, 2014 6:45:16 PM

All invited check the table and look for a place to sit. Murphy pulls out a chair for Shel, expecting Hazel to take one for Alouryn. Alleah expects some other guy to do the same for her... she waits... waits some more... untill Murphy realizes he should have been a little more considerate about her.

Everyone gets introduced to Iangold Laughshield. Most of you know Crystal and her family isn't exactly one you favor. But perhaps she has gotten the best of the family anyhow.

"Eckschay for the OisonPay!"

Bliss casts a puzzeled look upon his raven untill the frustrated bird caws: ""Cast a Detect Poison spell, Kid!"

The mayor looks up from his plate and stared blank into the eyes of the tiny Witch...

"I'm sorry... but do you truely expect someone in this room to poison you... how dare you even have such thoughts!! I do not know you yet, but I shall NOT be offended in this way in my own house! "

Iangold Laughshield moves a little closer to the mayor and whispers a few words behind his hand... the mayor nods and smiles...

"Oh well... you adventuring type probably tend to be somewhat paranoid of course... no the food isn't poisoned. It's not all good for you health though... hahahaha!!! He probably refers to the copuous meals in front of you. When Alleah complements the mayor's house and the paintings in the dining room he smiles, visibly pleased with the complements!

When Bliss questions BadApple and Laughshield about the history of their names both are somewhat taken by surprise... almost every halfling family has names made from different words, and names tend to go on for generations on generations. Crystal raises her shoulders, but Iangold seems to know that one of his great greatuncle was first given this name. Before his family went into trading business Perrewin Laughshield was part of the townsguard of Angel's Spring. He was well known for his deep voice and as he was laughing it could be heard from afar. The shields used at that time were so big for Perrewin that sometimes you could hear him laugh out loud while all you could see was his shield... hence he was called Laughshield.

"I don't think anyone has had a chance to meet Mr. Laughshield before now have you?" the mayor asks, "He's come to town to get the town's trade routes strengthened.

Iangold smiles at everyone. Dressed in the latest fashion from Angel's Spring he definetely does not take after his great greatuncle Perrewin. Instead he's fairly skinny...

Hazel and Alouryn are more or less of this Wold... She has accepted Hazel's flowers and blushes like wild goodberries. Hazel hasn't popped the question yet though...



Fatine  d20+4=24 ;
Friday June 27th, 2014 10:38:55 PM

As the conversation turns to name etymology and trade routes, Fatine seems to drift off into her own world. She mumbles to herself a few times while tasting the food, though she seems to be perfectly entertained by her own conversation.

As the discussion continues, she turns to the person next to her and says, "Ol' Fatine should tell you bout dee time she met a squabbit? She, dis squirrel and dis rabbit, dey . . . well, you know . . . den dis squabbit, it come over to me and says, "Fatine, you look hungry," and I says, "Yes, squabbit, I am," so the squabbit cooked me up a fine acorn soup, and den we really got to talkin', and you wouldn believe what it tells me . . ."

The story goes on (until someone cuts her off), and sounds like an amazing tale, and told so convincingly . . . . (bluff check 24, nat 20)

Edric Lowbrook {Posco} (Damian); HP: 26/26; AC: 21/13/19 
Saturday June 28th, 2014 12:22:02 PM

OOC:I've been trying to keep up with the posting schedule but I'm unable to right now. Thus I am stepping away from the group.

Thanks for everything. It's been fun. Maybe some other time in the future.


Shel Breezelee Kromnite (Gerald) HP26/26; AC 14/14/11 
Saturday June 28th, 2014 3:26:01 PM

Shel tried to not be rude, but nothing interested her less than a discussion about trading routes. She whispered to Aaleah, to not interrupt the others, "You know art? That's so impressive. I wish I did. Those paintings are pretty...that's about all I can tell.". As Shel discusses the paintings, she fills her plate with a large variety of the offered dishes.

As she hears Fatine mention something about her encounters with strange magical animals, Shel jumps in there too. "A squabbit? And it can cook? Did you meet it around here? Are you still friends? I'd love to meet it, if I'm ever here when he comes to visit you!"

Fatine 
Saturday June 28th, 2014 3:48:39 PM

Fatine smiles at Shel, clearly happy that someone is listening to her drawn out story. "No, it be sad, but ol' Fatine not seen any squabbits in dese here parts. Dis squabbit lives far away, doh I bet I can find it if we ever go out west! It be a nice squabbit, I know you'd be friends."

Murphy Bumblebee Leafwin Pipewood Banquet entry, supplemental (Kim McCoy)  d20+13=20 ;
Sunday June 29th, 2014 6:32:32 AM


To Fatine, Murphy quietly replies after she is seated, "I like crows - and ravens - especially when they like me, too. One of my sisters has a raven for a friend."

Murphy tucks into the food offered without a thought that there would be anything ill found therein. Then as Mookie and Bliss converse and act, he recalls that he committed a similar faux pas when sharing a drink with Odo, one of the members of the BadApples team at the recent games.

"Your Honor, Mookie has long accompanied adventurers. Forgive him, I pray you, if he seems overzealous in protecting young Bliss. He has seen unexpected things happen, and mayhaps has a surfeit of caution, as they just arrived in town. We who recently went out from Humble's Ford have been acquainted with you for many years, and I feel you are most trustworthy in such matters. In that regard, not only is the meal exquisite, but I can hardly wait to see what you have prepared for dessert!"

He quietly appreciates Alleah's ability to please their host, and her question about names. Asking a person the meaning or origin of their name shows an interest, allows them to talk about themselves, and is just a good question for opening up an acquaintance.

Shel's delight in others' knowledge he finds winsome.

As the Mayor's guest finishes his answer to Alleah, he comments, "I love family stories like that." He holds up a finger, and opens up on the topic Mayor Bumbleluck introduced.

"Mister Laughshield, trade routes are a topic that came up in our recent travels. The ogre mage Idafeatyu was having his people raid along the Old Traders' Road, as well as supporting at least one known incursion into the valley inself. With him now gone, I wonder what might become of his followers? Dealing with them - perhaps, um, rerouting their aims - may help along that trade route. We were discussing among ourselves how rebuilding the Parley House could prove a step forward in the prosperity of Crescent Valley - as well as providing some benefits to the various inhabitants of the Red Hills.

"Do you suppose something like that, which enriched both Valley and Hills, and set forth unambiguous terms for peace and trade, might be an ingredient in pursuing your aims? Perhaps your vision is larger than that. Please give us your thoughts, and what you purpose."

He starts into the sweetmeats as he awaits a response. He also observes how his friends and new acquaintances comport themselves.

[Perception: 20]

Hazel (Bob Danderfluff LaRue) HP: 43/43 AC: 18/14/15 
Sunday June 29th, 2014 11:56:57 PM

Hazel tries to follow the conversation, really, but is unable to. He just looks for a good moment to ask the question. The just looks for the beginning of the rest of his life to happen.
Damian: Sorry to see you go. Take care, and sure we had a great time!

RobC - Alleah Lighttouch AC 15/14/12 -- CMD 12 -- HP 26/26 
Monday June 30th, 2014 12:27:14 AM

"I don't know much about art, but I know something valuable when I see it" Alleah whispers back to Shel, with a mischievous smile. Truth is, there was a time when the young girl would have already been planning a way to come back and steal the painting.

Alleah turns her attention back to the other company. She doesn't know much about trade routes, nor for that matter Humbles or its inhabitants either.

"Have you lived in Humble's for very long, Miss BadApple?" she asks, as she takes a petite bite of the food.

Bliss (AC22, HP23) (Cayzle) 
Monday June 30th, 2014 10:13:46 AM

When Bliss realizes that he has caused some trouble with his spell, he gets real quiet, mostly saying, "Yes sir" if addressed. He digs into his food like an infantryman attacking a horde of kobolds. He likes the story about the squabbit but does not say anything.

DM Steven: Eckschay for the OisonPay! 
Monday June 30th, 2014 6:59:47 PM

As the discussion turns to trade routes and more boring stuff, Fatine's mind drifts of to 'Squabits'... Shel sitting next to her tries to get a conversation going with Alleah about art but is somehow intrigued to learn more of Fatine's Squabits! Though it's all but a drawn out story even Bliss loves the story... Bliss though seems a bit quiet after having caused a little stir with his spells.

Hazel has different problems... with everyone just talking he hasn't had a chance to pop the question yet. Alouryn looks him in the eyes more than ones... her cheeks turn crimson when she sees Hazel notices her staring. On the other hand, Hazel gets the feeling there's something else on Alouryn's mind as well...

Murphy does try to keep the conversation on a professional level. He appologises for Bliss's actions (though everyone knows spells like detect poison do come in handy!).

Though many are bored with the discussion about trade routes, Mayor Bumbleluck and Iangold Laughshield are more than happy to talk about the topic!!

"Ah yes, we must re-open our trade routes with the Biguns... you know there was a time, long before even I was born," the Mayor says, "when this town was the second biggest town in the valley after Angel's Spring! Trade with the Biguns was lucrative and business was good. You see, Mayor Williwim Deeppockets (he points at the picture of a very rotund Halfling in fancy expensive looking outfit - perhaps a distant relative of Pirnook Deeppockets?) had it all figured out... he came up wih the idea for the trade square. Parlay House was a flourishing place of business... now it's but a ruin where scum like.., you know...

Mr. Laughshield here is going to see we re-instate our trade routes with the other towns and perhaps even the Biguns!"


Iangold kept silent while Mayor Bumbleluck was talking but an occasional nod of his head tells you he's aggreeing to what the Mayor says. You can see hes exited about the prospect of renewed business.

"But first we finish our desert!! Then we'll talk business..."

The kitchen staff enters the dining hall and empties the plates... and then they bring in a fantastic buffet with deserts!! There's the more healthy things such as fruit, fruitsalades, yoghurts and so on. But who can resist the multitude of fresh baked sweet cakes, pancakes, waffles...


Shel Breezelee Kromnite (Gerald) HP26/26; AC 14/14/11 
Monday June 30th, 2014 8:20:38 PM

Shel chooses herself a fine looking waffle, puts a dollup of yogurt on it, and adds a few slices of fresh fruit. "Now this is the best thing I've had all day. I think I could live on waffles," she mumbles with her mouth still full of waffle.

Shel had no idea what the Mayor was hinting at as far as the trade route talk was going. I don't know anything about trading. What could he want from me?

Fatine 
Monday June 30th, 2014 8:49:39 PM

Fatine's eyes light up, and she selects several large pancakes, slathering them in the stickiest, sweetest thing she can find. She leans over to Shel, and with a mouth full of pancake, quietly asks, "What dese biguns be?"

Shel Breezelee Kromnite (Gerald) HP26/26; AC 14/14/11 
Monday June 30th, 2014 9:35:48 PM

"Oh, Fatine, I've been ever so impolite. I guess you haven't been brought up to date on what happened to most of us recently. It was very scary!". Shel then proceeds to tell the tale about the group's misadventures on the road to the Parley House, the two headed troll, the ogres, and the ogre Mage, who had helped frame them for murder. Shel left out the part that could involve the BadApple family, not wanting to start trouble around the supper table.

Hazel (Bob Danderfluff LaRue) HP: 43/43 AC: 18/14/15 
Monday June 30th, 2014 11:32:55 PM

Hazel asks Alouryn.
"Are you ok? What are you thinking on? Is there something bothering you?"
He decides that after she answers will be a good time to finally pop the question.

Murphy Bumblebee Leafwin Pipewood Tabletalk (Kim McCoy) 
Tuesday July 1st, 2014 3:11:28 AM


Murphy places a waffle on his plate. Liking Shel's approach, he adds a scattering of fruit salad, thinly slices additional pieces of fruit, and then mixes in yoghurt to bind it all together on top of the waffle. Then he caps it off with a pancake. He slices the food into four quarters, picks one up, and bites in, enjoying this concoction as he listens to Shel's recounting of their story to Fatine.

"Alouryn, Crystal - fill us in, please, if you would be so kind. How fare things at the Temple of Flower? I'm afraid I have not taken the time yet to stop by," confesses Murphy. "Who is now overseeing things?"

He listens to their reply, if they choose to answer. Neither Crystal nor Alouryn has been very forthcoming tonight - except for Alouryn's eyes as she looks at Hazel. Inwardly he is rooting for those two, and is eager to see how things play out.

Working on his last quarter of waffle-pancake-fruit-yoghurt, the druid directs a question to the mayor and Iangold Laughshield. "You mentioned a trade square. I take it you do not have a current interest in reviving the Parley House. Help us understand what you do have in mind, would you?"

RobC - Alleah Lighttouch AC 15/14/12 -- CMD 12 -- HP 26/26 
Tuesday July 1st, 2014 6:46:27 AM

Alleah stops talking and picks up her desert fork. Any ladylike behaviour she may display is done so under great control. She reaches past any fruit or yoghurt, and instead goes for whatever sugar-laden delicacy she can get to first.

She looks to see if the Mayor and his other guests are also partaking in the food.

Bliss (AC22, HP23) (Cayzle) 
Tuesday July 1st, 2014 7:33:39 AM

Bliss's eyes grow large as the dinner plates when the assortment of desserts arrives. He targets the most rich, decadent, and chocolatey offering with a sniper's keen eye, and as he draws his knife and fork like bolts and gets ready to shoot the dainties down his gullet ...

Mookie clears his throat quietly in his master's ear.

"Kid," the raven whispers, "make with the spell again! You never checked this stuff."

"No way! You saw what happened last time!"

"Your mama told me to take care of ya. You watch yourself!"

"But Mookie, he said it was fine."

"Cast the spell, Kid."

"I can't!

"Suit yourself. Don't come crying to me when you're dead."


Bliss squirms in his chair. He looks up and down the table. He dares not cast the spell.

He wiggles some more, like a puppy who has to STAY when his master is holding a treat. He dares not eat dessert.

Reluctantly, he declares, with painful resolution, "Um, I'm full."

Murphy Bumblebee Leafwin Pipewood Any notice? Not this time (Kim McCoy)  d20+13=15 ;
Tuesday July 1st, 2014 11:02:07 AM


[Perception check to see if Murphy can pick up on the conversation between Mookie and Bliss: 15 - I'll say he doesn't quite make it, and continues oblivious to the interaction.]

DM Steven: The Red Devils won!! 
Tuesday July 1st, 2014 7:39:11 PM

(Sorry for the delay folks - I watched the soccer game :-) )

When the deserts are on the table everyone just goes nuts with all the succulent delicaties... so does the Mayor who eats just about every sweet pancake with wipped cream and chocolate topping! Iangold eats more fruits and stuff... Crystal too favours the less sugery things - it would ruin her nice figure probably. Bliss however keeps struggeling with the possibility of the deserts being poisoned... as the mayor notices he shakes his head while he puts a big spoon of chocolate mousse in his mouth...

Somewhere during the deserts the Butler brings a letter to the Mayor... Mayor Bumbleluck slowly reads the letter and smiles...

"Ahhh excellent! Oh sorry my friends... on another plain the Red Devils have won!!"

While devouring waffles Shel brings Fatine up to date on what hapened.
Hazel notices the troubeled look on Alouryn's face so he asks her what's on her mind. Not willing to disturb anyone Alouryn whispers to Hazel that she received a letter from the High Priestess of Flower with a request to look after the Temple of Flower in Humble's Ford!

Murphy then questions both Alouryn and Crystal about the Temple of Flower...

"Both Crystal and myself received a letter from the High Priestess of Flower from Floating City asking us to uphold the Temple untill another Priestess of Flower is able to come to Humble's Ford." Alouryn says.

"Ah yes, I also received a letter from your High Priestess...." the Mayor continues while he finishes his plate...

Then he claps in his hands and the kitchen crew comes in to clear the table. Bliss sadly did not eat anything... no one has fallen dead on the ground and no one has turned into a frog...

The Mayor then addresses you all...

"Well now... since we have come to this topic. I have things to discuss with Mr. Laughshield, Miss. BadApple and Miss. Buttercup Bumblebottom...

I would like to invite you all in the Library to have some of the finest pipeweed while we stay here and talk. "


So as it looks, the Mayor wants you all to leave the room and have a smoke in the Library...



Fatine  d20+4=7 ;
Tuesday July 1st, 2014 9:00:54 PM

Fatine smiles politely and she gets up from her chair. She tries, once again, to curtsy, and once again, she succeeds only in looking foolish and uncomfortable. (diplomacy 7)

She heads into the library, talking to whomever is nearby. "I not be liking dee smoke, but I hope dere be a nice stiff drink or three in dere!"

Once in the library, she fetches herself a drink - if she finds any - and throws herself into a search of the books.

Shel Breezelee Kromnite (Gerald) HP26/26; AC 14/14/11 
Tuesday July 1st, 2014 9:59:39 PM

As the group gets up to walk out, Shel hugs Alouryn. "That's a big deal, Alouryn! I guess the church heard how brave you were, keeping all of us alive on our journeys. Who knows, after you are there a while, they might want you to stay on full time!"

Shel follows the others into the library. She too passes on the smoke. "I can never get the stink out of my hair, unfortunately." She starts scanning the titles in the bookshelves as well. As she does so, she also partakes of any of the alcohol that might be offered to the group. A nice sweet port is always nice after a big meal.

Hazel (Bob Danderfluff LaRue) HP: 43/43 AC: 18/14/15 
Tuesday July 1st, 2014 11:24:19 PM

As soon as they go in the library, Hazel goes to the mayor.
"Congratulations about your...Red Devils where they? Can you allow me to make an announcement?"
He goes to Alouryn, and takes her hands while looking at her eyes.
"I have been asked why I asked you to marry me. I have been asked if I understand what it means. I spend all day thinking about that, thinking about what it means for me to marry you. And I remembered a song I heard long ago."
He kneels in front of her.
"And I would do anything for love
I'd run right into hell and back
I would do anything for love
I'd never lie to you and that's a fact
And I'll never forget the way you feel right now,
And I would do anything for love, and I won't do that.
Some days it don't come easy
Some days it don't come hard
Some days it don't come at all, and these are the days that never end
Some nights you're breathing fire
Some nights you're carved in ice
Some nights you're like nothing I've ever seen before or will again
Maybe I'm crazy, but it's crazy and it's true
I know you can save me, no-one else can save me now but you
As long as the planets are turning
As long as the stars are burning
As long dreams are coming true
You'd better believe it, that I would do
Anything for love
And I'l be there until the final act
I would do anything for love, and I'll take a vow and seal a pact
But I'll never forgive myself if we don't go all the way, tonight.
Some nights I lose the feeling
Some nights I lose control
Some nights I just lose it all when I watch you dance and the thunder rolls
Maybe I'm lonely, that's all I'm qualified to be
That's just one and only, the one and only promise I can keep
As long as the wheels are turning
As long as the fires are burning
As long as your prayers are coming true
You'd better believe it, that I would do
But I'll never stop dreaming of you ev'ry night of my life, no way
I would do anything for love
Oh, I would do anything for love
I would do anything for love, and I won't do that."

He then looks in his pocket and shows her the ring he bought for her.
The Ring: https://drive.google.com/file/d/0B3remN6x6UdMMERMUlgwTkd2Z1U/edit?usp=sharing
Many thanks to Jim Steinman and Meat Loaf for the song. http://www.azlyrics.com/lyrics/meatloaf/iddoanythingforlovebutiwontdothat.html
@DM: if Alouryn is going to say yes I would like for her to "remember" the song too and continue with it from the "Will you raise me up? will you help me down?" part on... if she is going to say no, :'( Thanks


DM Steven: DM Clarification 
Wednesday July 2nd, 2014 1:13:50 AM

DM Clarification
Folks there seems to be a slight misunderstanding... the mayor was sensing you all out to the Library, while he, Iangod, Alouryn and Crystal stay behind in the dining room to discuss something.
No worries, I will act according to what has been postend - else it would ruin Hazel's proposal!

Murphy Bumblebee Leafwin Pipewood Hazel wins initiative over the Mayor (Kim McCoy)  d20+13=23 ;
Wednesday July 2nd, 2014 2:48:05 AM


Witnessing Hazel's sung second proposal to Alouryn, Murphy is delighted. Mostly delighted. "Uh, you can't, or shouldn't go 'all the way tonight,' buddy. That's for after the wedding, right?" he whispers to Hazel.

But he waits to witness Miss Bumblebottom's response.

And how does Mister Bumbleluck react to Hazel upstaging whatever it was he had in mind to tell the two clerics of Flower? And Iangold Laughshield.

[Perception: 23]

Bliss (AC22, HP23) (Cayzle)  d20+11=16 ; d20+24=36 ; d20+13=18 ;
Wednesday July 2nd, 2014 6:20:55 AM


Just before leaving, Bliss tries to sneak a couple cookies into his pockets. Sleight of Hand 16.

Then Bliss recasts his Reduce spell and looks around. People are heading off to the library? He hops off his chair to join them. Near the door, maybe just in or just out of the room, he looks for a spot he can stand and be unnoticed. Maybe under a sideboard or around a corner or under a chair, maybe. If he sees such a spot [OOC: If he sees a chance to use his stealth], then he heads for it, trying to be unnoticed.

Stealth 36

From his hiding spot (if he found one), he listens for a couple minutes before joining his new friends in the library. He listens in case he hears anything interesting.

Perception 18

Before his spell runs out (two minutes duration), he heads into the library and refreshes it.

Hazel (Bob Danderfluff LaRue) HP: 43/43 AC: 18/14/15 
Wednesday July 2nd, 2014 9:09:47 AM

Thanks DM. If I can retcon a little, when asked to leave the room Hazel decides he won't go without an answer, and pops the question.
At Murphy's comment he tries to kick him from his phone position.
"Shut up, bumblebee!"
He says mumbling..

DM Steven: What Loaf of Meat have you been digging into?!? 
Wednesday July 2nd, 2014 6:57:01 PM

As the Mayor gently starts to send everyone but Alouryn, Crystal and Iangold out of the Dining Room towards the Library Hazel suddenly goes over the top... he can no longer hold back what he's been willing to ask for days now!! Falling to his knees he sings to Alouryn (mind you he didn't actually pop the question ;-) )

Tears well in Alouryn's eyes for this is indeed what she has been hoping for too... suddenly their world seperates from the living and it appears as though only Hazel and Alouryn are the only ones left in the Dining Room...

[Alouryn:]
Will you raise me up? will you help me down?
Will you get me right out of this godforsaken town?
Will you make it all a little less cold?

[Hazel:]
I can do that, (but Humble's Ford is nice no? It's not a godforsaken town now is it?? )

[Alouryn:]
Will you hold me sacred? Will you hold me tight?
Can you colourise my life, I'm so sick of black and white?
Can you make it all a little less old?

[Hazel:]
I can do that (although I'm sure Flower will hold you sacred too... )
Oh no, I can do that (for your colourful ribbons just make you look so divine!)

[Alouryn:]
Will you make me some magic with your own two hands?
Will you build and emerald city with these grains of sand?
Can you give me something I can take home?

[Hazel:]
I can do that! (I can throw around a few nifty Ranger spells!)
I can do that (tough one that is though... Hazel thinks... ever seen an emerald city?!?

[Alouryn:]
Will you cater to every fantasy I got?
Will you hose me down with holy water, if I get too hot?
Will you take me places I've never known?

[Hazel:]
I can do that
Oh no, I can do that
(Careful with those thoughts lad... this is a PG13 board!!)

[Alouryn:]
After a while you'll forget everything
It was a brief interlude and a midsummer night's fling
And you'll see that it's time to move on

[Hazel:]
I won't do that
I won't do that

[Alouryn:]
I know the territory, I've been around
It'll all turn to dust and we'll all fall down
Sooner or later you'll be screwing around

[Hazel:]
I won't do that
No, I won't do that



"YES!! Yes I do!!" Alouryn says out loud!!


Mayor Bumbleluck sees Hazel fall down to his knees proposing to Alouryn... as Alouryn says 'Yes' he rolls his eyes and snickers : "What loaf of meat have you been digging into lad!!! You don't know what you're getting y'rself into! You should be running like a bat out of hell!! Life is a lemon for the good girls go to heaven but the bad girls go everywhere... Beware lad... you'll be praying for the end of time to hurry up and arrive!! "

...

Some realise that Hazel has just interrupted whatever it was the Mayor wanted to discuss with Alouryn, Crystal and Iangold but of course who would be able or willing to seperate these love birds...

"LET'S DRINK ON THIS SPECIAL OCCASION!!! " the Mayor then shouts out loud. His deep voice rolling from his belly laughing. "It will be an honor for me to marry the two of you... you look like a find couple. "

...

(OoC : being a nice DM I'm offering you all an extra RP day to celebrate this very special Woldian occasion. We don't see a lof of marriages in the Wold! You may want to make an occasional perception check of course for ... the Wold doesn't stop turning... )

@Bliss, I'm holding on to your plan of hiding in the Dining Room and you may also keep those rolls you made



Shel Breezelee Kromnite (Gerald) HP26/26; AC 14/14/11 
Wednesday July 2nd, 2014 7:13:51 PM

"Yes," Shel exclaims, grabbing a glass of the good stuff the Mayor had so graciously provided. "Congratulations to the both of you. I know you will both have an eternity of happiness," Shel actually starts tearing up a little at the exchange of feelings between the now engaged couple. "That was just beautiful," she sobs, as she hugs the two.

Bliss (AC22, HP23) (Cayzle) 
Wednesday July 2nd, 2014 10:11:47 PM

Bliss will stay hid so long as his spell holds out. If he thinks he can recast it stealthily amid all the hub-bub, he will.

(retaining rolls)

Hazel (Bob Danderfluff LaRue) HP: 43/43 AC: 18/14/15 
Thursday July 3rd, 2014 12:32:29 AM

OOC: Thank you DM! Just as I had imagined! And you are right, he didn't ACTUALLY ask the question, I knew I had forgot something.
About the emerald city, it is a forest , of course!

Hazel puts the ring in Alouryn's finger while a tear falls from his eye. He is barely able to say.
"I love you"
He stands and give a gentle hug and kiss to Alouryn. The he goes to his friends to embrace them and celebrate his good luck with them.
"I am going to get married!"
He also thanks the mayor for his offer.
"It will be an honor, Mister Major, thank you very much!"

Murphy Bumblebee Leafwin Pipewood Hurrah! (Kim McCoy) 
Thursday July 3rd, 2014 1:53:45 AM


Murphy exults with the others, and gives Alouryn and Hazel a hug, and likewise does for Shel and Crystal and anyone else who gets close to the now formally engaged couple.

"All the best, friends, all the best!"



Fatine 
Thursday July 3rd, 2014 6:34:10 AM

Fatine stops at the door to the library, realizing what is happening. She turns back, grabs a glass if one is offered to her, and smiling, drinks it in one long gulp. "Congratulations! Ol' Fatine never seen someting dat pretty."

RobC - Alleah Lighttouch AC 15/14/12 -- CMD 12 -- HP 26/26  d20+10=14 ; d20+6=19 ;
Thursday July 3rd, 2014 8:41:19 AM

OOC: Sorry for the missed post guys. Battling some man-flu at the moment :)

"Oh lord, and I thought my song was bad" Alleah tries not to roll her eyes. The sentiment is what is important of course, and she smiles that the two now look to be betrothed.

Pipeweed isn't something the young Halfling usually partakes in, but if it truly is the best the land has to offer, perhaps she would be able to save some for later? Or would that be rude? It wouldn't hurt to take some to sniff, and then pocket, would it? She decides to do just that as discreetly as possible (Sleight of Hand: 19)

The books in the library may well be interesting and she starts scanning the titles for anything interesting. It is then she notices someone missing.

"Has anyone seen Bliss?" she asks quietly before getting a little more concerned.

"Bliss? Where are you?" she calls out, having no idea where the little guy has gone to (Perc: 14). It's likely he has just gone to the little-little-halfling room, but if something has happened to him she will burn this place to the ground to find him.

Bliss (AC22, HP23) (Cayzle)  d20=2 ;
Thursday July 3rd, 2014 4:00:25 PM

Mookie, in the library with the other party members, whispers to Alleah, "Awk! Ushhay with the allingcay outway, puh-lease!"

This, believe it or not, is an effort to pass a secret message with a bluff check. Mookie rolls a nat 2 on that attempt, so oh well.

Anyway, he concludes with "Sshhh!"

Murphy Bumblebee Leafwin Pipewood Hurrah! (Kim McCoy)  d20+13=25 ;
Thursday July 3rd, 2014 6:09:52 PM


Murphy looks around to see if he can spot Bliss anywhere. Though he does not see Bliss, he says to Alleah, based upon Mookie's ...

Wait, we're - are we still in the dining room? If so, the conversation in the library Murphy would not yet hear (and there's no way for him, perceptive (25) though he may be - to overcome Bliss's awesome stealth roll of 36.

If in the library, there is no way he could see Bliss, who is not there - but he may have been close enough to overhear Mookie whispering to Alleah. If the latter, he says, "Don't worry, Alleah, if Mookie is not worried. Because no one can excel him at worry."

He tries a light sampling of the pipeweed. He learned some time ago, at his Uncle Orby's prompting to 'inhale deeply,' not to do so. He takes a little smoke into his mouth, hardly any into his lungs. He does enjoy the aroma, however. Like as not, he can identify whose farm the pipeweed is from, if grown locally, and even if it is from Windhorn Hamlet.

DM Steven: "Bliss? Where are you?"  d20+8=17
Thursday July 3rd, 2014 6:58:42 PM

Once the group realizes what just has transpired and drinks are shared, they come to congratulate the soon to be married couple one by one.

Hazel is thrilled (and releaved?) that Alouryn said 'Yes'. He puts the lovely ring on her delicate finger and then he embraces each of his friends repeating that he's going to be married... it seems he needs to convince himself that all this actually happened and that he isn't dreaming...

Shel, Murphy, Fatine all embrace the young couple. Alleah tries some pipeweed. No one will be offended if she prefers not to smoke! She scans the library for interesting books untill she realizes Bliss has gone missing. Now he's a tiny fellow but he can't just vanish now can he? Alleah then call out for the little rascal.

Mookie attempts to hush Alleah! After all the Bliss was planning to stay in the dning room with the Mayor!

At Alleah's worried looks Murphy too looks for Bliss... neither even come remotely close to find Bliss!

Alleah and Murphy openly looking for Bliss and the raven Mookie saying 'hidden' messages is plenty for the mayor to reliaze something's not right.

"Where did your little friend go?" (percetpion 17)

The Mayor checks the room but as he can't find Bliss he's quickly forgotten the matter and continues the celebrations.

...........

After a few hours of merry making and drinks, the Mayor get's up and addresses Aloury, Crystal and Iangold.

"We still have some important matters to discuss. Please follow me to the Dining room once again."

Alouryn gives a big kiss to Hazel and then she hurries after the Mayor: "It's probably related to the letter the High Priestess of Flower send us.

Bliss can chose to either stay hidden in the dining room while the others are in the study.

The rest is escorted by the butler to the study...

..........

Slowly time pass.
Bliss, in case you decided to hide in the dining room you'd better throw around some perception checks...



RobC - Alleah Lighttouch AC 15/14/12 -- CMD 12 -- HP 26/26 
Thursday July 3rd, 2014 8:03:21 PM

Well, his familiar is here and doesn't seem concerned. Alleah tries to hide any concern she may have for Bliss, and continues her poking through the library books. Wouldn't it be amazing if pulling one opened up a hidden room! Pursing her lips with excitement, Alleah tugs at the tallest book she can find (and reach).

Fatine 
Thursday July 3rd, 2014 8:36:24 PM

Fatine grabs another drink and peruses the shelves in the library. She finds a good book, settles herself into the plushest seat she can find and begins reading.

She is mumbling to herself while turning the pages, all the while rubbing one of the bones on her necklace. She shakes her head a few times. "No, I'm NOT sayin' dat to dem!", she says, quite loudly.

Then, realizing how loud she was, she looks bashfully at the others, and says, "Sorry. I talk to him sometimes, an' I forget dere be others around. I tell him to leave me 'lone for now."

Bliss (AC22, HP23) (Cayzle) 
Thursday July 3rd, 2014 9:44:14 PM


As soon as the Mayor realizes that Bliss is missing, Mookie sends a blast of "UH OH" through his telempathic link to his master.

Bliss quickly sneaks into the library and pops up. "Here I am! You just didn't see me."

OOC: No way Bliss would have stayed away hours. Minutes, tops.

Shel Breezelee Kromnite (Gerald) HP26/26; AC 14/14/11 
Thursday July 3rd, 2014 10:55:48 PM

"So when do you think you two will get married, Hazel? Do you want to do it soon, or plan something a bit bigger and have everyone in town come and see? It'll be awesome no matter what, I'm sure!"

Shel couldn't help but overhear Fatine arguing with herself...or someone else she couldn't see. "Who are you talking to Fatine? Is that another witchy ability I don't understand? Is there someone here still yet? Should I introduce myself? I don't want to be rude to your friend.". I still want to meet that squabbit!

Hazel (Bob Danderfluff LaRue) HP: 43/43 AC: 18/14/15 
Friday July 4th, 2014 12:32:12 AM

Hazel embraces Shel.
"She said yes! Yes! Yes! I would get married tomorrow, but I want to throw the biggest wedding in all Humble's Ford, in all the world for her! And you will have to help me do it! I am sure you will be the best girl for Alouryn! And Murphy! He will be my Seneschal!"
His smile fades quickly, and a thought crosses his mind.
"How much a weeding cost?"

Murphy Bumblebee Leafwin Pipewood Hurrah! (Kim McCoy) 
Friday July 4th, 2014 3:07:56 AM


"What a great day. Yes, yes, we will get it all planned out. Shel and I can put our heads together," and then he turns to those about, "And if any of you have ideas or want to help in various ways, why, say on!" He gets a look in his eye, as though peering into the distance. "I'm not certain what it will cost. That likely depends upon how much we spend. But folks around here love weddings - they'll bring lots of food, so we won't have to provide everything. Say, you recall that Cora said..." he trails off, decides to not bring that up here, but to check first. "We can look into the details later. I will get on it in the morning. Of course, if our good mayor wishes to officiate, that would be a signal honor. But, as well, definitely a cleric of Flower should oversee things, too. Marriages are both temporal and spiritual, after all."

As they are there for some time, Murphy takes the opportunity to scan the titles of as many books and tomes and scrolls as he can, after asking the Mayor if that is all right with him.

At some point he teases, "Oh, the stories I have to tell about you, Hazel, at the party before the wedding." He adds with a wink, "You may regret naming me as seneschal!"

RobC - Alleah Lighttouch AC 15/14/12 -- CMD 12 -- HP 26/26 
Friday July 4th, 2014 10:23:20 AM

Alleah makes her way close to Bliss so as to whisper to him "Psst! The next time you go off somewhere, how about letting me know first? I was getting ready to start tearing the place apart to find you" She says it with concern, and you get the impression that chances are nothing short of burning the place down would have stopped her from the task.

Bliss (AC22, HP23) (Cayzle) 
Friday July 4th, 2014 2:17:01 PM


"Wowsy," says Bliss. "Okay, Miss Aleah. I'm sorry."

Something clicks in Bliss's head, and he subconsciously assigns to Alleah the position of "commanding officer."

Shel Breezelee Kromnite (Gerald) HP26/26; AC 14/14/11 
Friday July 4th, 2014 4:34:53 PM

"Ooooo Hazel! A big wedding would be pretty expensive, I would think. I'm sure. Murphy and I would help you with some of the costs, as much as we can, of course. I came across a bit of gold around Christmas time that I haven't spent yet. I don't think we've sold those magic weapons that the big'un had...maybe that could help bring in some gold, too. Of course, I'd love to stand up for Alouryn. I can't promise I wouldn't cry, though."

DM Steven: "Bliss? Where are you?"  d20+10=20 ; d4+1=3 ; 3d6=12 ;
Friday July 4th, 2014 7:21:28 PM

Alouryn, Crystal and Iangold follow the mayor into the dining room. The door is closed by the butler leaving you all in the library. Bliss shows up rather unexpectingly much to Alleah's frustration! She was getting so worried!

Some try the pipeweed. Most go over the hundreds of books. There are plenty on the history of Humble's Ford and the other towns in the Crescent Valley. Fatine grabs one and sits on the couch. Her book is about the variation of Herbs that grow in the Scab. Fatine looks for the tallest book. She ends up with a book that mainly consists of maps... beautifully illustraded it gives a variation of the Wold.

Shel, Hazel and Murphy start making wedding plans... (working on that idea)

Time passes slowly. 5, 10 minutes pass... nothing.

..........

15 minutes later you hear the sound of breaking glass!! You hear someone crying out in pain... is that a female voice?? You clearly hear the mayor's deep voice shouting!! "NO NO... WHAT ... WHY... STOP!!!

(Now would that be battle rolls??!!)


Shel Breezelee Kromnite (Gerald) HP26/26; AC 14/14/11 
Friday July 4th, 2014 8:14:19 PM

Shel was enthralled talking to Murphy and Hazel about the plans for the ceremony. Normally she would have checked the library for books on the Wardd moon, but it didn't even cross her mind. As she was discussing what animal would be nice to be involved in the proceedings, Shel heard chaos breaking out in the dining room.

"Is that Alouryn screaming? We have to get in there," she cries, running forward and trying to throw the door open. Inside she was scared that it might have been locked. If so, she screams at Hazel to break the door down!

Fatine 
Friday July 4th, 2014 10:48:09 PM

At the sounds in the next room, Fatine drops her book and jumps to her feet, pulling a wand from her belt.

"Open dat door someone!"

[Fatine has her wand of enfeeblement in hand - if there is enough time for her to have grabbed it]

Hazel (Bob Danderfluff LaRue) HP: 43/43 AC: 18/14/15  d20+2=18 ;
Friday July 4th, 2014 11:03:40 PM

Hazel runs into the room, opening the door, or forcing it open if needed.
STR Check: 18

RobC - Alleah Lighttouch AC 15/14/12 -- CMD 12 -- HP 26/26 
Saturday July 5th, 2014 3:26:46 AM

Alleah's peaceful rifling through the bookshelves is rudely interrupted by the mayor's screaming. Is screaming the right word? Is he shouting? Or perhaps yelling? "Not the time to be pedantic" she chides herself and follows the others from the room.

Along the way she rests a hand on Bliss' shoulder "Any chance he's just angry that you didn't eat the desert?" she jokes. Alleah channel's Wardd's luck through her palm into the small Halfling (Use Bit of Luck' ability. For the next round, any time Bliss rolls a d20, he may roll twice and take the more favorable result)

Move action: Move up to 30ft with the group
Standard action: Use Bit of Luck ability on Bliss


==================
Bit of Luck Ability: 6 of 7
Calming Touch: 7 of 7

RobC - Alleah Lighttouch AC 15/14/12 -- CMD 12 -- HP 26/26  d20+10=11 ;
Saturday July 5th, 2014 3:27:55 AM

OOC: Almost forgot...

Alleah tries to be ready for trouble, but following along behind so many other halflings makes it difficult for her to see or hear much (Perc: 11. Nat 1!)

Murphy Bumblebee Leafwin Pipewood Break-in, Assault, Rescue? (Kim McCoy)  d20+13=21 ;
Saturday July 5th, 2014 5:14:49 AM


As the others stream toward the dining room, Murphy grabs Edric's elbow, and herds him towards and out the front door. "Go get the militia. Run as fast as you can."

Once out the front door himself, Murphy runs around the house to where the dining room window is shattered. He looks to see if there is anyone outside the window, or evidence of ladder, stool, any tool(s) which would allow ingress to the dining room via fenestra. The druid prepares to cast a spell should circumstances warrant.

Perception: 21

Bliss (AC22, HP23) (Cayzle)  d10=5 ;
Saturday July 5th, 2014 7:47:38 AM

How many rounds are left on Bliss's current Reduce Person spell? 20-1d10=15!

"Not me! It's not me he's angry at!"

Dodging around chairs and through the door, Bliss dashes (move 30, 60 ft this round) towards the hub-bub. He draws his bah as he moves, passing his slower friends.

(Although any creature can move through an ally's space, a tiny creature can move through any creature's space -- albeit while provoking AoOs.)

Edric Lowbrook (Kim for Damian Clementi) 
Saturday July 5th, 2014 6:15:51 PM

Edric takes Murphy's lead, and runs out the front door, heading toward the burrow of Roscoe Hornblower, head of the The Guard. When he gets there he lets him know there is a disturbance at the Mayor's house, and they need assistance immediately. He will help Roscoe round up his small troupe of soldiers as quickly as possible.

DM Steven: "... Not me! It's not me he's angry at!! ..." 
Monday July 7th, 2014 7:17:00 PM

Once the rumble starts in the dining room, the Humble's Sword spring toaction! Alleah tries to maintain some weird senseof humor... 'perhaps he's angry you didn't eat the desert' she says to Bliss... Shel is the first to respond and is ready to yell for Hazel to break down the door! Fatine prepares a wand and waits for someone to open the door. Besides bing witty Alleah does prepare for whatever is happening behind the door...

Murphy sends Edric out the door to find Master Garret Ostgood, 60 years old and head of the 'Guard'... then he as well runs out of the door and around the house to find the dining room window... (it takes you 2 full rounds to go around the house.)

Claiming he's 'innocent' Bliss runs towards the dining room grabbing his bah...

.........

Shel smashes into the door trying to swing it open. Hazel bashes on the door...shel and Hazel try to push open the door... the door's hinges crack but don't break...

A scared servant stands behind you...

"The door opens the other way..."

Once you realise this, you easily pull open the door...

Inside you see two figures, Halfling size, dressed
In black studded leather... both are wielding a short sword. One of them threathens Alourun" the other one faces Crystal...
The Mayor and Iangold stand aside...

(I'lk tey to make a map tomorrow.)
Basically it's a larges rectangular room with the large table in the middle. Opposite from the big dubble doors you see the large windows that have been forced open.

RobC - Alleah Lighttouch AC 15/14/12 -- CMD 12 -- HP 26/26 
Monday July 7th, 2014 9:36:29 PM

OOC: Sent email to DM re today's post. Not sure if a box was accidentally ticked that has made it private to all but Wold DMs :)

oops... ticked that private box by accident -sorry

Murphy Bumblebee Leafwin Pipewood AC 16/14/14 HP 32/32 (Kim McCoy)  d20+13=15 ;
Tuesday July 8th, 2014 1:30:23 AM


Moving 80 (full run), Murphy rounds the corner, gets to or as close to the dining room windows as he can.

[Perception 15.]

Shel Breezelee Kromnite (Gerald) HP26/26; AC 14/14/11  d20+3=17 ; d20+2=14 ; 4d6=14 ; 4d6=15 ;
Tuesday July 8th, 2014 5:35:42 AM

Initiative 17.

Shel moves into the room and fires a spell at the bad halfling threatening Alouryn. "Get away from her!"

OOC: ranged touch attack for Scorching Ray is 14, as I assume the baddie is in melee. Damage 14. Sorry, I hit the button twice.

RobC - Alleah Lighttouch AC 15/14/12 -- CMD 12 -- HP 26/26  d100=45 ;
Tuesday July 8th, 2014 7:38:28 AM

Alleah sighs and frowns. Here she is all frocked up and she has to get involved in a fight.

She looks for a way to resolve this battle peacefully, and opts to try and put the attackers into a deep slumber. (Cast Sleep - hopefully in an area so as not to involve any of the party. Leyline check: 45 = Ok. Up to 4HD of enemies to make a Will Save vs DC17 or fall asleep)

---------------
Spells per day
Cleric
0 : Unlimited
1 : 3

Bloodwitch
0 : Unlimited
1 : 3-1=2
2 : 2

Bliss (AC22, HP23) (Cayzle)  d100=25 ;
Tuesday July 8th, 2014 10:57:31 AM

Bliss says, "There should be no fighting!" He casts a Calm Emotions spell. Ley check 25 = A-OK. Will save DC14 or stop this nonsense.

Fatine  d100=93 ;
Tuesday July 8th, 2014 11:51:50 AM

When Fatine sees the two intruders, she quickly reaches into one of her pouches and removes a charred black skull. She waves it in the air and begins chanting, but holds back a moment before finishing the spell.

Scare - up to 6HD of creatures.
Ley check 93 (I forget what the high number does)
Will save DC 16 negates

Fatine doesn't complete the spell if the attackers fall asleep, but if they resist the sleep spell she casts.

Bliss (AC22, HP23) (Cayzle) 
Tuesday July 8th, 2014 1:00:48 PM


Ugh! Can I cast my spell AFTER Fatine's, since she just ruined mine by attacking if I cast before her? Or can Bliss at least say, "Fatine, wait! Please cast your spell only if mine fails to affect anybody!"

Hazel (Bob Danderfluff LaRue) HP: 43/43 AC: 18/14/15  d20+3=14 ; d20+7=14 ;
Tuesday July 8th, 2014 2:32:45 PM

If Hazel acts before the spells go off, he will charge the enemy menacing Alouryn and try to Bull Rush him off of her. He will be subject to an Attack of opportunity.
Bull rush roll: 14
If the spells go first and the enemies are not attacking he will move to cover Alouryn. If the enemies are still aggressive after the spells he will do the Bull rush.
"Get away from her!"

Hazel (Bob Danderfluff LaRue) HP: 43/43 AC: 18/14/15  d20+5=17 ;
Tuesday July 8th, 2014 2:35:01 PM

Also, if unable to Bull Rush, he will move up him and grapple him.
Grapple check: 17
He provokes an Attack of Opportunity.

Fatine 
Tuesday July 8th, 2014 3:12:05 PM

OOC: I meant to say Fatine holds until seeing the result of BOTH spells, I only mentioned the one. She holds back and if either spell takes effect she refrains from casting hers.

DM Steven: "Get away from her!"  d20+1=20 d20+1=5 d20+7=26 d20+6=13 d20+7=21 d20+1=7 d20+10=27 d20+10=29 d20+8=15 d20+2=7
Tuesday July 8th, 2014 6:54:25 PM

(thanks folks for having entered your turns dispite my little error)

Murphy races around the house. He's just made it round the first corner. From his estimates he thinks he will reach the dining room windows in another 80ft. The road in front of the house was empty and so appear the garden and treeline behind it... of course that is only 'as far as he can tell'...

Shel moves inside...

There are two halflings (their faces are concealed behind a black cloth). Z faces Alouryn, C has just hit Crystal.

Seeing Z is threatening Alouryn Shel fires a scorching ray at him... her?... The ray just misses it's target!

Hoping this little scrapper can be peacefully resolved Alleah opts to try and put the attackers into a deep slumber... (As both Z and C are in close melee with Alouryn and Crystal they too need to make a save vs the sleep spell)
Neither Z nor C are affected by the spell! Alouryn is able to resist the spell (Will save 26). Crystal however fails to resist to Alleah's witchcraft and falls a sleep... C is surprised to see the Cleric of Flower go down! C has just been given the opportunity to strike down a defenceless target!!

Bliss too would rather see this end without bloodshed and hopes to calm everyone's emotions... (Z will save 20 - succes / C will save 5 - failed). Dispite having a chance to kill Crystal there appears to have come a certain peace over C and he/she lowers her blade... Alouryn also resists to Bliss's Calm Emotions...

The third witch of the little Humble's Ford Coven first checks to see the result of the other Witches. Fatine notices C appears calm but Z is neither a sleep nor calm!! So Fatine directs a Scare spell on Z! That one Z can not resist to and he/she becomes frighthened...

Hazel sees his bonny lass in danger and rushes forward. All the spells have had their effect but Z still stands in front of Alouryn... Hazel can't bull rush over the table so instead makes a run hoping to grapple Alouryn's attacker!
Frighthened Z lashes out at Hazel (AoO hits AC 15) but is unable to connect.

Hazel's CMB is higher than Z's CMD so the grapple is succesful! Z is grappled.

Grappeled and frighthened Z drops his/her weapon and attempts to break free. (CMB 7 - failed as Hazel's CMD is higher). Hazel is in control of the grapple!

C sees his/her companion grappled and the overwhelming display of power by the Humble's Sword. So C makes a run to the open window, makes a nimble jump through the window and will make a run for it next round.

C can still be seen through the open window - the moment Murphy comes round the corner he will see C - ± another 30ft to the corner.
Z is frighthened and grappled by Hazel
Crystal is fast a sleep on the ground
Iangold stands in front of the mayor (protecting him?)
Alouryn stands a little shaken but unharmed... her loved boldly grappeling her assailant.


Shel Breezelee Kromnite (Gerald) HP26/26; AC 14/14/11  d20+6=9 ;
Tuesday July 8th, 2014 7:43:16 PM

Shel moves to the window and fires another Scorching Ray at the escaping halfling. "Come back here you scallywag!"

Ranged touch attack 9, misses yet again!

Bliss (AC22, HP23) (Cayzle)  d20=17 ; d20+12=26 ; d6+2=7 ;
Tuesday July 8th, 2014 8:27:30 PM


Bliss is glad that his calming may have saved the sleeping Crystal's life. But when Shel attacks the calmed fleeing foe, there is no reason to continue to concentrate on the effect. So instead, he tries to shoot the intruder.

Bliss moves to the window and even to the top of the sill if he can. (Untrained Climb is either a 15 or a 23 depending on whether Dex or Str is used on the check). That's a move. After that, he tries to take a shot at the fleeing enemy, if he can. He rolls a hit against AC26 for 7 damage.

RobC - Alleah Lighttouch AC 15/14/12 -- CMD 12 -- HP 26/26 
Tuesday July 8th, 2014 9:52:24 PM

"Is everyone ok? Mr Mayor, Mr Iangold, stay behind me please" Alleah steps forward to the unconscious - and injured - Crystal. "Someone help Hazel!"

"Oops! It could have been worse though. At least she is alive. Heal her first or wake her first? Hmmm. She may realise it was because of me she fell asleep. Perhaps if I wake her first, she will be less angry when she sees me treat her wounds. Yes, that's a plan"

Alleah starts lightly tapping the woman's cheek progressively harder until she wakens. (Per the spell: Awakening a creature is a standard action). All the while, Alleah tries not to stare too intently at any jewellery Ms BadApple may be wearing.

"We should check on the rest of the house, Mr Mayor, this may not be an isolated attack. May I suggest you call for the staff to gather for safety? Perhaps in this room whilst we secure everything?"

RobC - Alleah Lighttouch AC 15/14/12 -- CMD 12 -- HP 26/26  d20+10=23 ;
Tuesday July 8th, 2014 9:57:12 PM

OOC: Almost forgot....

The adrenaline is almost enhancing Alleah's senses, and she is quite alert to what is going on around her (Perception: 23)

Fatine  d100=8 ;
Tuesday July 8th, 2014 11:20:48 PM

"Wait, don be shootin' dat ting jus' yet!" Fatine yells. "We ask him dee questions first!" Attempting to catch the eye of the enemy in the window, Fatine begins moving the skull in a circular pattern and chanting in a strange tongue, while pointing at the enemy with her other hand.

cast enthrall. Will save 16 negates. If successful enemy has friendly attitude and gives Fatine undivided attention, ignoring surroundings.

Fatine 
Tuesday July 8th, 2014 11:29:21 PM

OOC: forgot, ley check 8, I believe that means fail spectacularly...

Hazel (Bob Danderfluff LaRue) HP: 43/43 AC: 18/14/15  d20+10=11 ;
Wednesday July 9th, 2014 2:25:32 AM

Hazel tries to mantain the Grapple but he hits his head on the enemy's own head, gets dizzy for a second and lose his grip!
Grapple Roll: 11 (Natural 1) :S

Murphy Bumblebee Leafwin Pipewood AC 16/14/14 HP 32/32 (Kim McCoy)  d20+13=32 ; d4+1=3 ; d4+1=2 ;
Wednesday July 9th, 2014 5:50:24 AM


Rather than running the rest of the way to the window, seeing well the masked figure land just outside the window, at the end of 20' of movement, the druid summons a small air elemental. Calling upon the Auran tongue which his Aunt Nilli worked to teach him some time ago, he calls to mind her lessons. Murphy speaks in the language of the air to the bundle of swirling wind which he notes has roughly the shape of a fox. He says, "Ottaa pitkä tornado että pieni olento päällä juuri siellä." [translation: "Take up in a tall whirlwind that small creature on the ground right there."] He points to the escaping halfling.

Assailant C must make a Reflex save DC12 or receive 3 hp buffeting damage from the swirling winds. C must also make a second Reflex save DC12 or be picked up bodily into the 20' foot tall whirlwind, and be spun about within, and will automatically take additional buffeting damage each round (rolled 2 dam for next round, if needed).

If C is indeed captured by the winds, then Murphy adds the command, "Lift nyt korkea!" [translation: "Lift him high!"] as he points to a height roughly equivalent to the adjacent rooftop of the mayor's mansion.

If C evades the whirlwind, Murphy directs the foxy elemental to try again to take up the fleeing assailant. [movement is 100, so it should be able to keep up just fine].

[Perception: 32]

Bliss (AC22, HP23) (Cayzle) 
Wednesday July 9th, 2014 10:30:13 AM


Mookie perches above the window and caws to Fatine, "Witchy-poo, save your spell for something better, why dontcha? The Kid's bolt and that gasbag out there got it covered. Make sure that the other one doesn't get away!"

Bliss looks up at his raven. "What's that, Mookie?"

"Never you mind, Kid, just helping out your new pal there with the funny accent."

DM Steven: "Wait, don be shootin' dat ting jus' yet!"  d20+1=19 d4=4
Wednesday July 9th, 2014 5:30:56 PM

"Come back here you scallywag!" Shell shouts and sends another scorching ray after C. The ray goes wide and C's no longer under the effect of the Calm Emotion spell.

Pleased his spell has saved Crystal Bliss sees his Calm Emotion spells disrupted by Shel's attack. As there is no imminent danger anymore for either Crystal not Alouryn the tiny Witch decides to shoot the intruder with his "bah"... the small heavy repeating crossbow he made himself. He hits C in the shoulder while that one tries to escape.

Alleah checks on the Mayor, Iangold and then slowly starts waking Crystal worried how she will react when she realizes it was Alleah in the first place who cast that Sleep spell...
As she looks around she can see chairs that have been knocked over when everyone jumped of the table but not much else shows evidence of the intrusion. Crystal has a fleshwound in the lower abdomen - nothing lethal.

The moment Fatine sees both Shel and Bliss take a shot at C the witch yells not to shoot 'dat ting jus' yet!' She casts another spell to enthrall C but yet again the rogue manages to block the spell from capturing his mind (spell failure so I didn't have to roll the Will save - that one was a succes btw )

Hazel attempts to hold the grapple on Z but fails miserably. Z's free from the grapple but he is still frighthened for another 3 rounds! He stands unarmed as he dropped his weapon last turn...

Murphy comes round the corner and begins to summon a Nature's Ally the moment he spots the culprit.

(DM Steven: Casting time for the Summon Nature spell is a full round so you can't move and then cast the spell. Nor can you have the elemental into existance in the same round... I'll allow the movement as I have no clear distance around the house. You can start casting the spell, but the elemental only appears at the beginning of your next round so all attack actions made by the elemental this round are invalid. You may keep them for next round if you want to or just reroll)

Inside Z is frighthened but no longer grappeled... he decides to withdraw through the open window and make a run for it. Doing so he needs to get passed the tiny witch... (action gives Hazel no AoO but Bliss does get one of he's able to reload that bah of his). Murphy will see Z climbing through the window also!

C is hurt by Bliss's dart and sees Murphy coming round the corner. Hearing Z coming through the window behind C makes a run for it in the opposite direction from Murphy!

"RUN ZANVEN!!" a female voice shouts...

The Mayor and Iangold are a bit shaken by all that has happened. No one says anything. They all watch Crystal to see if she's ok. Alouryn still stands behind Hazel and trembled lightly... Hazel, I think she could use a hug right now...




Shel Breezelee Kromnite (Gerald) HP26/26; AC 14/14/11 
Wednesday July 9th, 2014 8:01:48 PM

"Who said that," Shel yells, hearing a female voice encouraging the baddies. She delays her action, waiting to see if the witches were again going to try to calm the rogue's emotions before she tries yet again to burn those thieving so and sos.

OOC: delay action until the witches three post their action.

Fatine  d100=16 ;
Wednesday July 9th, 2014 9:16:20 PM

"Gaaaggghhhhh!" Fatine yells. "I hate when dat happen what makes dee spell not work!" She takes the blackened skull, puts her fingers through the eye sockets, and points her other hand at the fleeing enemy. "Go to bed!" she calls.

cast sleep, will save dc 15. Ley check 16, a-okay

RobC - Alleah Lighttouch AC 15/14/12 -- CMD 12 -- HP 26/26  d100=92 ;
Wednesday July 9th, 2014 10:51:24 PM

"I'll treat your wound in just a moment. For now be still" Alleah reassures Ms BadApple, resting a hand on the womans forehead.

She turns her attention to the escaping ... 'ninja'? "Oh no you don't!" Should Fatine's spell not work, Alleah casts a Lesser Confusion spell on the fleeing Z. (Ley Line check: 92. What a waste for a cantrip! Z to make a Will Save vs DC16 or be confused)

Bliss (AC22, HP23) (Cayzle)  d20+12=29 ; d6+2=6 ; d20+12=13 ;
Thursday July 10th, 2014 11:06:48 AM


Enemy Z rushes right past Bliss, who still has four shots left in his current clip. He gets off a shot at Z as he hops through the window: he hits AC29 for 6 damage.

But enemy C has a head start, so Bliss takes a shot over there with his standard action: he misses with a natural 1! Now he has two shots left before he has to reload his bah.

"Hey! Come back here!" he shouts at the fleeing attackers.

"Mookie, fly high above that one, please," he asks his familiar, pointing to C. "Just fly above where she is, and we'll foillow."

He hops down from the window and moves in the direction that C is going.

"Come on everybody!" he shouts, "Don't let them get away!"

Murphy Bumblebee Leafwin Pipewood AC 16/14/14 HP 32/32 (Kim McCoy) 
Thursday July 10th, 2014 12:44:53 PM


[Where did the female voice come from? Was it Z? As you used the male pronoun 'he' for Z, then was it C? If so, then 'Z' is likely Zanven (especially since 'Z' is the first letter of his name :-) ). Or was it another person than these two? If so, where ? - We should be able to tell the source of the voice. Am thinking it is C, but please let us know if it is someone else. A voice from the woods, perhaps?]

The foxy air elemental arrives 35 feet away from Murphy, then flies swiftly toward C, manifesting as a whirlwind to buffet and lift the masked criminal into the air. [See prior post for details.]

Knowing that the Bumblelucks have a well-developed garden on the back side of their burrow, Murphy casts entangle such that Z will be right within the near edge of an 80 foot diameter area of plants which writhe and grab at the limbs and body of the fleeing miscreant (and anyone else who passes through the area).

Shel Breezelee Kromnite (Gerald) HP26/26; AC 14/14/11  d20+6=12 ;
Thursday July 10th, 2014 1:40:58 PM

Shel misses again with her Scorching Ray.

The stupid dice roller hates me. That's the only possible answer.

Hazel (Bob Danderfluff LaRue) HP: 43/43 AC: 18/14/15 
Thursday July 10th, 2014 7:07:04 PM

Hazel forgets everything and everyone, except Alouryn. He turns and embraces her.
"Are you OK? Are you hurt?"

DM Steven: "Ottaa pitkä tornado että pieni olento päällä juuri siellä."  d20-1=10 ; d20+11=18 d20+11=27 d20+11=20 d20+11=29 d20+11=25
Thursday July 10th, 2014 7:13:16 PM

Shel and Murphy watch intently to make sure it was indeed C who had the female voice... so Z must be Zanven :-)

Frustrated that her last spell failed, Fatine atempts to put the rogue to sleep. Neither of the rogues can be affected (more than 4 HD each)

Alleah sees Fatine's spell fizzle so she cast a spell to confuse Zanven. (will save 10 - failed)

Taking advance of the withdracing culprit, Biss shoots another bolt at zanven... he sends Mookie after C. The humble's Sword have clearly decided they are not to escape.

Murphy's Air Elemental appears in this plane. In auran the young druid sends th elemental away to capture C. With it's perfect flying and high speedthe elemental has little difficulties capturing C. (Reflex save 18 and 27) C manages to escape the whirlwind!

Z suddenly sees the geens around him grow wild!! However he manages to stay out of trouble. C also runs into the vines but both rogues are pretty hard to cath...

Having waited to see what her friends friends have done, Shel casts another Scorching ray, but Allrah again shoots way off-target'

Hazel checks with Alouryn to see if she's ok...
With teary eyes Alouryn stammers: " They're taking away our temple...," she says


Fatine  4d4=8 ;
Thursday July 10th, 2014 10:40:15 PM

"Dat's it!" Fatine yells. She drops the blackened skull and grabs a handfull of small twigs from her belt while running toward the nearest of the enemies. Rubbing the sticks between her fingers, she chants, "ling thar tine cnamh!"

A cone of pure flame shoots from her hands at the rogue; over the sound of the burning fire, Fatine can be heard giggling wildly.

cast burning hands, reflex save DC 16 for half damage (-2 save for frightened). Full damage = 8hp

RobC - Alleah Lighttouch AC 15/14/12 -- CMD 12 -- HP 26/26  d20+8=9 ; d20+10=27 ;
Thursday July 10th, 2014 11:40:42 PM

"I'll stay here and look after these few if you want to give chase?" Alleah offers to the group.

She tries to assess everyone for injuries to determine the best course of healing to take - a simple cure spell on Ms BadApple, or, a wave of channelled energy if others are also injured. ([I]Heal check: 9, Perception: 27[/])

CDM Jerry 
Friday July 11th, 2014 12:36:36 PM

David, Tap DM Matt is waiting on you to reply to emails about the Mithril Tap sir. Also go ahead and post in the Mithril Tap. You can communicate with him that way as well.

Make a private post to DM Stephen here when you've read this and he'll delete this post for you.

Bliss (AC22, HP23) (Cayzle)  d20+12=31 ; d20+12=18 ; d6+2=8 ; d6+2=3 ;
Friday July 11th, 2014 2:14:43 PM


Bliss has one more bolt in his clip, and two enemies trying to escape! He picks Zanven at random and shoots! His aim is dead on, and his natural 19 is a crit threat! He follows up with an 18.

Damage for sure vs AC31: 8 hp.

Damage if crit confirms vs AC18: 8 hp + 3 hp

He moves 30 feet closer, but avoiding the tangley grasses.



Shel Breezelee Kromnite (Gerald) HP26/26; AC 14/14/11 
Friday July 11th, 2014 5:06:18 PM

Shel follows the baddies trying to close with them while avoiding the area of Murphy's spell. Since she can't hit them, she plans a different spell next round.

double move to follow.

Murphy Bumblebee Leafwin Pipewood AC 16/14/14 HP 32/32 (Kim McCoy)  d4+1=4 ; d4+1=3 ; d6+2=5 ;
Friday July 11th, 2014 5:43:23 PM


The whirlwind again tries to take up C into its vortex - two reflex saves DC 12 must be made - if the first one fails, she takes 4 hp damage; if the second save fails (regardless the results of the first save), she is taken up into the whirlwind. If Zanen is close enough to C (within 5 feet), then the wind will also pass over his square - and the same saves need to be rolled (damage 3 if 1st save fails).

Murphy moves 20 feet closer, and sends a lightning arc against Zanen for 5 hp damage.

[We NEED at least a simple map, please, Mister DM. A Googledocs spreadsheet could do the job - distances relative to each other and the environment are essential for spell casting, movement, melee, etc.]

Entangled area summary:
Area is Difficult Terrain (all squares count as 2 for movement).

Creatures in area make a Reflex save.
Fail = entangled
Success = may move as normal
Any who enter the area make Reflex save immediately.

Fail = entangled and movement ends.
Success = may move normally (subject to 'difficult terrain' restriction)
Any who remain in the area at end of casters turn must save again.

Can attempt to break free as a move action by making Strength or Escape Artist check vs. DC of the spell.

Entangled Condition Summary
Move at half speed
Cannot run or charge
--2 penalty on all attack rolls
--4 penalty to Dexterity.
Must make a concentration check (DC 15 + spell level) to cast a spell (or lose the spell).

DM Steven: "ling thar tine cnamh!"  d20+9=15 ; d20+11=26 d20+11=24
Friday July 11th, 2014 7:43:52 PM

OoC : Folks I didn't make a map on this one as it's a fairly easy one. Let your imagination do the work and make plausible moves and attacks. When in doubt, you get the benefit of it! If you realy can't cope with it I will make one this weekend for your Monday post.

(At the beginning of the round)
C is in the middle of Murphy's entangled area. She's about 30ft from the window now
Z is just outside the window (10ft) close to the entangle area - he will go around it.

(This round)
Fatine is fed up trying to put the rogues to sleep or to calm or them. She drops the skull, dashes forward taking out the sticks as she goes and casts Burning Hands on Zanven! The rogue fails to avoid the damage.

Inside Alleah takes care of Crystal who steadily wakes from her magical sleep. She looks bewildered and doesn't fully understand what happened.

Bliss shoots at Zanven while he tries to get passed him... the bolt hits Zanven flat in the chest! The frightened rogue (1 more round) continues to run... Bliss's next bolt veers right by!!

Shel makes a run for it. He climbs through the window and runs around the entangled area like Zanven does. He's able to close range but is still about 10 ft away.

Murphy's Elemental once again tries to capture C while she goes through the entangled area. She easily dodges the vortex a second time...

Murphy then releases a lightning arc on Z (DM Steven: please roll a ranged touch attack for the lightning arc

Hazel stays with Alouryn. Alouryn clearly is distressed and it seems Crystal is equally pre-occupied although seems appears to be more angry instead of distressed...

"The Mayor has given the temple of Flower to the Emissionary of Floy!!
...........

C again manages to manouevre in the vines but this time she looks around to see where Z is.... as she sees Z is under attack she stops and moves 20 ft out of the entangle on an intercept course with Z.

Z is hurt and in melee range with Fatine... he withdraws a second time and circles the vines as he is still frigtened he also makes a double move.

At the end of their round, Zanven en C will stand together again. Zanven will no longer be frightened. C stands ready, blade in her hands.

...........

Zanven damage: 22 (+5 if Murphy's arc is a hit)
C damage: 7


Fatine 
Friday July 11th, 2014 9:13:30 PM

"Dat's dee fire what gonna burn you!" Fatine calls between her giggles.

Crow finally swoops in nearby. "Stupid bird, where you been? Attack dat ugly one!" The Raven heads directly for Fatine. "Gaaaagghhhhh!" she yells. "Not me . . . forget it!"

Looking at the rogues, she says, "Now, let's try dis again." She focuses her glare on Z and C and begins a now-familiar chant, pointing one hand at each of the rogues.

cast (again...) Enthrall, will save DC 16

Shel Breezelee Kromnite (Gerald) HP26/26; AC 14/14/11 
Saturday July 12th, 2014 12:48:41 AM

If Shel can move and get within a 15' come of either or both of the rogues, she will do so and cast Color Spray, as a beautiful blast of scintillating colors explode from her hand, and engulfing her target.

DC 15 Will save to resist.

Hazel (Bob Danderfluff LaRue) HP: 43/43 AC: 18/14/15 
Saturday July 12th, 2014 1:54:26 AM

Last day's post (Only a couple hours late ;) ):
Hazel looks at Alouryn and Crystal.
"Taking it away? To where? To whom?"
=====================================
This day's post:
Hazel looks at the priestess of the flower with incredulity.
"To that guy? Can he do that? He can't do that, right?"
He turns to look for themayor, thinking in kicking him until he returns the Temple to Alouryn.

RobC - Alleah Lighttouch AC 15/14/12 -- CMD 12 -- HP 26/26  d20+10=12 ;
Sunday July 13th, 2014 1:12:25 AM

"Uh Hazel? Perhaps we can save the discussion on the temple until we're all safe and sound? With the others outside, do you want to guard the window while I guard the door? We still don't know if there are other intruders in the house"

In Alleah's mind, the best thing she can do right now is get Hazel to focus on the situation at hand. If there other villains about, there is no way she could take them on by herself.

Alleah heads to the door and looks quickly outside. If there are no servants in sight, she will look to shut the door and then look about for things to help barricade it. A chair, perhaps.

Perception: 12

Hazel (Bob Danderfluff LaRue) HP: 43/43 AC: 18/14/15  d20+11=28 ;
Sunday July 13th, 2014 10:15:34 AM

Hazel "wakes" at Alleah observation.
"Yes, you are right! Alouryn where there other intruders?"
He scans the place for enemies or out of place things. Also checks on Crystal and the men to see if they need help or are hurt.
Perception Roll: 28

DM Steven: Retroactive Maps 
Sunday July 13th, 2014 1:02:51 PM

Ok by popular demand here are a few maps.

And some facts:
- Humble's Burrow (7) is the traditional home for the current mayor, Bingo Humblebutt. It is arguably the largest dwelling in the town, aside from the North Tower, but few can say they've actually seen the inside of it. It's many windows, several chimneys almost always billowing out smoke, and larger than average round double doors set it apart from the other burrows in the northeast residential area of town.
- The maps I made should be rotated 90° as the windows from the Dining Room view towards Humble Field.

Dining Room Dash- Round 1

Dining Room Dash- Round 2

Dining Room Dash- Round 3

Dining Room Dash- Round 4

Dining Room Dash- Round 5


First post of coming week as usual on Monday evening.


RobC - Alleah Lighttouch AC 15/14/12 -- CMD 12 -- HP 26/26 
Sunday July 13th, 2014 9:20:13 PM

"Mr Mayor, Mr Iangold, Ms BadApple - I know this is a rather unladylike request, but I believe the situation warrants it. Would you all mind moving away from the doors and windows and hiding under the table for the time being? If anyone were to be hurt by these intruders I would rather it be Hazel or myself. Um, sorry Hazel"

OOC: The ones Alleah would close and bar first would be the ones they entered through
Even in this crisis, Alleah finds it hard not to show due respect to her elders. Had she been back at home the same thing would have been achieved with "Hey! You Lot! Under the table! Now!". But, I guess these are the concessions one must make when they get all frocked up.

Hazel (Bob Danderfluff LaRue) HP: 43/43 AC: 18/14/15 
Monday July 14th, 2014 1:11:48 AM

"Nothing to be sorry about, Alleah, it is a great suggestion."

Murphy Bumblebee Leafwin Pipewood AC 16/14/14 HP 32/32 (Kim McCoy)  d20+6=11 ; d6+3=4 ;
Monday July 14th, 2014 4:31:22 AM


Last round Murphy's lightning arc discharged slightly to the left of Zanven's ear, but likely did not succeed in hitting him directly (ranged touch attack AC 11).

Meanwhile, the size of the elemental Murphy can summon at his current level is a medium-sized air elemental, which, in whirlwind form, now grown to 30' in height, continues to try to take Zanven up into the air. Zanven needs to make two DC 14 Reflex saves. If he fails the 1st, he takes 4 hp damage from the wind. If he fails the 2nd, he is caught up into the whirlwind, which then lifts up into the air to a height of ~20 feet. If not caught up, the micro-tornado will try again next round.

Murphy moves to AH-11 and casts expeditious excavation to align with the feet of C, kicking up a burst of grit and debris in all of the squares adjacent to AM-9 (AK-AN8; AK-AN9; AK-AN10 - assuming the narrow AL column was put there for drawing narrow walls, not 5' areas), so that Z, C and E are all within the burst of dust and dirt, and have concealment for one round. C needs to make a reflex save DC 16 or she falls prone into the 5'x5'x5' pit. If she saves, she can choose to land harmlessly on her feet in the pit or hop to an adjacent square.

"It's not that we want to bury you, Zanven and friends," Murphy speaks in a very loud voice, "but if you will drop prone to the ground, face down, and wrap your fingers behind your head, we can avoid something like dropping fire from the sky to turn you into ash. We don't want to do that. So, lie down, surrender, and we won't feel the need to take your lives."

If Zanven has been caught up in the whirlwind, it will be difficult for him to hear what in the world the druid is saying. Also, the whirlwind itself is kicking up all kinds of dust and dirt, providing concealment to all within any of the squares adjacent to AK-9 (a 15' diameter centered on that square).

(DM Steven: Uh-Oh Kim... that's an APG spell and unless you have been granted acces to this certain APG spell I'm affraid you are not allowed to use it. Currently the Wold operates on Core Pathfinder only. If you desire to use this spell then you'll have to send a (nice) request to the PTB and your DM's. Sorry pal...)

Murphy Bumblebee Leafwin Pipewood Revision AC 16/14/14 HP 32/32 (Kim McCoy)  d20+6=7 ; d6+2=8 ;
Monday July 14th, 2014 4:41:44 PM

[Due to Exp.Excav. ruling...]

Murphy attempts to send another lightning arc against Zanven, but it fails to touch him.

[The rest of the prior post, except for the expeditious excavation and its effects, stands.]

DM Steven:" I will do no such thing!"  d20-1=18 d20+1=11 d20-1=13 d20+1=12 d20+9=15 d20+9=22
Monday July 14th, 2014 6:16:59 PM

Now that both roges are standing together again, Fatine tries to capture their attention.

Z will save vs Enthrall 18 (succes)
C will save vs Enthrall 11 (failure)

While Zanven's still frighthened, C now only has attention to Fatine's chanting. She is indifferent and does however still remains aware of her surroundings...

While Fatine's spell partially works, Shell casts a color spray in both rogues!

Z will save 13 (failure)
C will save vs Color Spray (failure)

The rogues can't handle th barrage of mind affecting spells! Because of the hostile spell, C is no longer enthralled by Fatine but instead is stunned for just 1 round... so is Zanven...

Hazel and Alleah are still in the dining room. Hazel hopes his Alouryn can elaborate on what she meant by claiming the mayor gave the temple away.. Alleah reminds the ranger that there are more pressing things to take care of first and asks Hazel to guard the window... after all... that's hiw they got in unseen!! While Hazel shuts the windows Alouryn requests the Mayor and Iangold to hide under the table...

"I will do no such thing!" Mayor Bumbleluck says!

"I have the Mayor under my protection... " Iangold replies...

A few seconds ago an earsplitting lightning bolt struck right next to C... calling upon the powers of nature Murphy allready calls down a second one! But this one too goes wide!!

Murphy's Elemental friend concentrates on Zanven! (Reflex save 15 and 22). Again the Elemental fails to trap Zanven in his micro-tornado!

Since both rogues are stunned they don't react to Murphy's threats...

Bliss takes another shot at Zanven!!

Neither rogue is able to act...

.......................

Zanven damage: 30
C damage: 7

.......................

Dining Room Dash- Round 6


Bliss (AC22, HP23) (Cayzle)  d20+12=28 ; d6+2=8 ;
Monday July 14th, 2014 6:21:20 PM

LATE BLISS POST (Sorry)!

Bliss shoots again at Z: Hits AC28 for 8.

Shel Breezelee Kromnite (Gerald) HP26/26; AC 14/14/11 
Monday July 14th, 2014 8:31:43 PM

"Get them, everyone! I don't know how long the magic will last...we need them for questioning." Shel prepares to blast them again if the others can't go to them in time.

OOC: Ready action to spell again, if they make an aggressive move.



RobC - Alleah Lighttouch AC 15/14/12 -- CMD 12 -- HP 26/26 
Monday July 14th, 2014 9:53:36 PM

Alleah isn't at all surprised that the guests would prefer not to hide under the table. They do come across as quite hoity-toity.

Since the double doors to the room open outwards, barricading them with chairs is likely not going to do much good.

Instead, Alleah takes the manacles from her kit and uses them to lock the door handles together. That should hopefully prevent anyone from gaining access through this way at least.

(Move action to get manacles from kit, standard action to use them to lock/bar the door)

Hazel (Bob Danderfluff LaRue) HP: 43/43 AC: 18/14/15  d20+5=14 ;
Monday July 14th, 2014 10:08:07 PM

"Mayor, Iangold, under the table, NOW!" - He looks at them with penetrating eyes. (Hope I get a bonus as his order is very reasonable... to protect them)
Intimidate Roll: 14

Fatine 
Tuesday July 15th, 2014 9:35:30 AM

"Finally!" Fatine says, clearly happy her spells are taking effect. "Let's try dis one too." She waves her hands and points at C. "Dis time go to sleep!"

cast Sleep, will save DC 16

Bliss (AC22, HP23) (Cayzle) 
Tuesday July 15th, 2014 2:54:24 PM

Bliss's clip is empty! He has to take the round to reload a new one. And after that he has to recast his Reduce spell. He backs away from the enemies, since it will be a while before he can do much more.

DM Steven:" I will do no such thing!"  d20-1=19 ; d20+1=18 ; d20-1=0 ; d20+1=17 ;
Tuesday July 15th, 2014 6:52:27 PM

Alleah and Hazel are struggeling to get the mayor and Iangold to hide under the table... the mayor refuses and isn't at all impressed by Hazel's attempt to intimidate him (the mayor is a prime NPC in Humble's Ford so will need a lot more to be intimidated). Allouryn walks over to the Mayor and kindly asks him to move away from the windows to avoid a second ambush. He nods and instead of hiding under the table he moves as far away from the windows as possible. Iangold does not move an inch from his side.
Alleah barrs the doors with the use of manacles. No one gets in and... no one gets out...

Fatine wickedky smiles as she sees the barrage of spells finally pay off! Now she hopes to put them both to sleep...

Z will save vs Sleep: 19 (nat 20 - succes)
C will save vs Sleep: 18 (succes)
(OoC - awesome rolls!!)

Bliss backs down as his clips are empty!

Murphy watches his Elemental hover around both rogues and wonders what to do next!

Shel holds her spell to see if the others are able to get to the two... as she sees no one can and the Sleep spell fails, she casts another Color Spray (assuming that is what you were planning to do)

Z will save vs Color Spray: 0 (Failure)
C will save vs Color Spray: 17 (succes)

Z once again is stunned for the round - he's also still frightened (last round)

C dropped her weapon last round she was stunned... seeing her friend once again stunned she make a run for it... (80ft moves)



Shel Breezelee Kromnite (Gerald) HP26/26; AC 14/14/11  d20=13 ;
Tuesday July 15th, 2014 8:04:09 PM

OOC: correctamundo, DM. Color Spray was the intention.

"Murphy, have your elemental get the one running! Everyone else, dog pile on the other one. We need to hold him for questioning, to see why they tried to kill everyone." Shel realizes that she is outside with no real strong halfling with her. Throwing caution to the wind, she charges at the stunned Z and tries to tackle him to the ground.

13 on, I guess, a grapple check to grab the stunned halfling.

RobC - Alleah Lighttouch AC 15/14/12 -- CMD 12 -- HP 26/26 
Tuesday July 15th, 2014 9:20:32 PM

Satisfied that the door to the south is now well and truly locked, Alleah turns her attention to the other doors in room. One to the east and one to the west.

Alleah makes her way to the door on the west wall. As she goes, her arm brushes up against the large table. RIIIIIP! And with that, she catches a part of her sleeve and watches in utter horror as her nicest blouse is torn. Is it wrong that this bothers her more than seeing Ms BadApple bleeding on the floor? No time to cry now though...

Once at the west door, Alleah takes a piton from her pack.

Move action to get to west wall. Move action to take piton from gear

Hazel (Bob Danderfluff LaRue) HP: 43/43 AC: 18/14/15 
Tuesday July 15th, 2014 11:09:42 PM

"Alouryn, take care of them!"
Hazel goes to the window and looks out, trying to see the others,. Seeing the escaping bandit he goes after hm.

Murphy Bumblebee Leafwin Pipewood Revision AC 16/14/14 HP 32/32 (Kim McCoy)  d6+2=3 ; d20+4=17 ; d20+13=24 ;
Wednesday July 16th, 2014 12:01:16 AM

[Was going to cast and talk in a post earlier today, pre-DM, but had to head off to the hospital instead. Sorry for missed post.

However, since whirlwind continues to carry out last instructions, Z should again have had to make two reflex saves dc16 - and would his stunned condition have lowered his chance to save, especially since he loses his dex bonuses? The d6+2=3 is the damage he should have taken should he have failed his save. If captured by the whirlwind, it would have taken him 20' above the ground.]

The air elemental now returns to its favorite place of residence, leaving Windhorn Hamlet for now. [If Z was captured last round, he drops 20' to the ground. Otherwise, the whirlwind simply disappears.]

[Assuming the latter for now.] Murphy places his calf right behind Zanven's knee, so as to assist Shel in her tackle of the rogue. [attack 17 - and add to Shel's roll to tackle, and Z gets no dex bonus - go team].

He takes his belt, and uses it to tie Zanven's hands behind his back. After that, he says, "I'll follow her now. Bliss, Shel, Fatine - keep Zanven tied up. I might be gone a while."

However, it will not be until next round that he can do what he intends. He does look to see where C is running [Perception 24].

Bliss (AC22, HP23) (Cayzle)  d20+10=18 d8+2=5
Wednesday July 16th, 2014 1:05:59 PM

Bliss grows to small size as his Reduce Spell ends. But that C girl is getting away! He can't shoot at Z -- he would as likely hit Shel!

So Bliss moves 30 ft around the entangle toward her (move action), and then he takes a shot at her with his bah, hitting AC18 for 5 hp.

"Mookie!" he shouts, "Fly above her! Do not let her get away!"

The raven flies over the fleeing enemy, rising in altitude.

Fatine 
Wednesday July 16th, 2014 5:48:39 PM

"Don' let dat one go!" Fatine calls. She waves her hands above her head and chants, "Crainnchaint!"

Cast Entangle centered on fleeing enemy, DC 16

DM Steven:"Don't leave me Sis!!!"  d20+9=18 d20+9=23 d20+9=28 d20+16=17
Wednesday July 16th, 2014 7:07:07 PM

Stunned: A stunned creature drops everything held, can't take actions, takes a --2 penalty to AC, and loses its Dexterity bonus to AC (if any). It doesn't say you loose your Dex bonus all together.

After seeing her Color Spray succesfully stunn Zanven Shel also succesfully grapples him! " get the one running!" he shouts hoping his friends will take care of the woman that is trying to get away. As C is running towards Humble's Field you can bet on it that she will attempt to hide in those fields...

Inside Alleah is pleased to see the windows are shut. Now she concentrates on the doors inside - in the process she ruins one of her nicest blouse!

The Mayor watches Alleah. He's clearly not going to accept that you start running around his mansion. After all the thieves are outside!!

"Why are you still here!? Shoudn't you go and help your friends?" he says eyeballing Alleah.

Behind the secured windows Hazel observes the battle scene... Hazel will first need to untie Alleah's manacles before she can get out! Allouryn comes to stand next to Hazel while he looks outside.

Murphy had hoped his Elemental would have picked up Zanven just ones. (Reflex saves 18 and 23). As he sees Shel initiating a grapple with Zanven, Murphy does his best to aid Shel by kicking Zanven behind his calf...

Then Muprhy asks his friends to take care of their prisoner while he chases behind C...

"DON'T LEAVE ME CARSYS!!" Zanven shouts

Having reloaded his bah, Bliss once again opens fire on C hoping to will stop her...
Mookie does his best to follow C and sees how Fatine's spell causes the vines ann grasses around C to grow!! However, depite being in the entangled zone, C easily continues on her way.

Zanven is no longer frightened not stunned and attempts to break free from Shell. (Grapple check 17 - higher than Shel's CMD). Since he's free again he withdraws and makes a run for it! He runs in the same direction as Carsys went.

Carsys continues without looking back and soon will be at the edge of Humble's Field after which hunting will be far more difficult.
......................

Zanven damage: 30
C damage: 12

.......................



Shel Breezelee Kromnite (Gerald) HP26/26; AC 14/14/11 
Wednesday July 16th, 2014 8:18:13 PM

OOC: DM, I think breaking a grapple is a standard action, and withdrawing is a full round action, so he can't do both in the same round. Running is also a full round action, so I don't think Z can do what you said he did. Grapple confuses me a bit, so I might be wrong, though.

DM Steven: no it's even worse. Shel attempted a Trip manouevre and not a grapple! Please check the DM errata and post accordingly.

Hazel (Bob Danderfluff LaRue) HP: 43/43 AC: 18/14/15 
Wednesday July 16th, 2014 9:59:48 PM

OOC : Can't Hazel go out the window like the bandits? Did Alleah barred the window or the door? Hazel will use the unbarred one...
Hazel pursues the fleeing bandits as fast as he is able.

DM Steven: the way I interpretate Alleah's actions was that she used her manacles to shut the windows that the rogues used to enter (and exit) :-)

RobC - Alleah Lighttouch AC 15/14/12 -- CMD 12 -- HP 26/26 
Wednesday July 16th, 2014 10:29:00 PM

"Mr Mayor, there were nine of us here tonight, plus your attendants. Only two thugs just doesn't make sense to me. In my mind those two could just be a distraction for a much greater assault. I'm sure the others will have them in custody soon enough but in the mean time I see it as my job to ensure your safety. And that means making this room as secure as I can until the town guards arrive."

Alleah does show some restraint, however. Normally she'd wedge this piton right in the middle of the door frame. But she does want to respect the mayor's house. Who knows how much he'd bill her if she damaged something. She instead places the piton by the bottom right corner of the door, just enough to keep it shut but not so much as to damage the door (too badly).

With the west door now secure, Alleah makes her way to the eastern door. She takes extra care this time to keep her blouse sleeves away from that table.

"If they want to get to you, they'll have to go through me first"

Standard action to wedge the door. Move action to the other side of the room

Murphy Bumblebee Leafwin Pipewood Revision AC 16/14/14 HP 32/32 (Kim McCoy)  d20+6=15 ; d20+10=22 ; d100=93 ;
Thursday July 17th, 2014 3:02:38 AM


If Z is now attempting to flee, Murphy takes the belt in his hands and whips it around the rogue's ankles in an attempt to trip him. Perhaps the belt struck the side of his calf, but likely the rogue escaped this trip attack of opportunity (Attack 15). If that failed, the druid's close companions may be surprised to catch him out of the corner of their eyes changing shape into the form of a great horned owl, and taking silent wing into the air to follow the fleeing miscreants. Murphy plans to get up in the air slightly off to the left of the rogues, aiming for above the treeline. He likes the ability to see well in low light, and experiments with the echo-location which owls and bats use in darkness to avoid branches and the like.

Owl form: Perception 22 (not sure whether Murphy's own perception of +13 would apply, in which case perception is 25); low-light vision

[DM: I'm going to roll a d100 to see how well Murphy adopts to his new form, trying to roll as high as possible. A roll 1-25 would be rather shaky; 26-50 so-so; 51-75 good; 76-100 excellent. Okay: 93 - upper part of excellent adaptation. Evidentally he listened well to Aunt Nilli's lessons on wild shaping.]

DM Steven:"Don't leave me Carsys!!!". CORRECTIONS NEEDED !!!! 
Thursday July 17th, 2014 6:42:11 AM

Folks sorry I seem to have been really sleepy last night for apparently I made quite a few mistakes...

1) Alleah has used her manacles on the double doors South in the dining room... Not on the windows that lead to the garden where the rogues came in. As such, Hazel, you can indeed exit like the others did. I was under the assumption it were the windows that have been barricaded.

2) Shel intended to trip Zanven but mentionned a grapple check which confused me. The trip CMB was succesful vs the CMD of Zanven. As such we're not in a grapple (of which Zanven wanted to break free) and Zanven is knocked prone at Shel's feet!! With Shel and Murphy around him and since he's carrying to weapon anymore there's not much the rogue can do!!
Zanven as such shouts: "Don't leave me here Carsys. Knowing there no escaping now he lowers his defences and eyeballs you to see what will happen next.

3) Carsys makes her Reflex save in the Entangle field and can move as normal. She can however not run away.


So DM Errata:

- Hazel can exit from the dining room
- Zanven is prone and surrenders
- Carsys continues to try and escape

Shel Breezelee Kromnite (Gerald) HP26/26; AC 14/14/11 
Thursday July 17th, 2014 8:48:26 AM

"Oh trust me, Mister Zanven, at minimum you are going to buy me a new dress! Look at all the grass stains on mine. Now you sit here and be a good boy or I'll be forced to thrash you again! ". Shel figures the others could run down the other, if necessary.

Hazel (Bob Danderfluff LaRue) HP: 43/43 AC: 18/14/15 
Thursday July 17th, 2014 12:41:11 PM

No problem, Hazel does go out the window and pursues the fleeing bandit as fast as he is able. BTW: he is unarmed, but able to track.

Fatine 
Thursday July 17th, 2014 12:51:29 PM

DM: I'm not clear, it doesn't look like Fatine's action was included. She cast a second entangle centered on C prior to your post.

DM Steven: I did get that one right I think:
Fatine's spell causes the vines ann grasses around C to grow!! However, depite being in the entangled zone, C continues on her way.



Bliss (AC22, HP23) (Cayzle)  d20+10=16 ; d8+2=3 ;
Thursday July 17th, 2014 3:21:18 PM


Bliss takes another shot at the fleeing villain (at only +10 because he is small size. +2 BAB +1 masterwork +2 artisan bonus +1 size +5 dex -1 Deadly Aim feat). He hits AC16 for 3 damage.

Fatine 
Thursday July 17th, 2014 3:37:53 PM

Sorry DM, I missed that line!

Murphy Bumblebee Leafwin Pipewood Revision AC 16/14/14 HP 32/32 (Kim McCoy)  d20+6=17 ; d6+2=7 ; d20+13=31 ;
Thursday July 17th, 2014 6:23:17 PM


With Zanven then on the ground, Murphy tells him, "Cooperate with us, and we won't need to damage you further. At this range, I can place lightning down your throat - which I would prefer to avoid, for your sake. On your belly, hands behind back. I'm going to bind your hands as a precaution, then we shall return to the Mayor and others to ask a few questions." He ties the rogue's hands behind his back. He does not stop there, though. After the hands are bound, he takes off his cloth belt (he wears two leather belts and one cloth belt), and then hobbles Zanven's legs, so that, when he walks, he will have to shuffle his feet with short steps to move. But he leaves him on the ground.

"Shel, Fatine, would you mind supervising Mister Zanven for a bit?" He waits for their response.

[Only if Zanven actively resists or struggles or fights back, Murphy will step back 5 feet and zap him with a lightning arc for 7 hp damage (ranged touch attack 17).]

Also, due to the modified circumstances, he does not transform into an owl for the time being.

[Perception 31]

DM Steven: "at minimum you are going to buy me a new dress!"  d20+11=28 d20+10=19
Thursday July 17th, 2014 6:32:11 PM

Hazel hops out of the window and begins pursuit of Carsys. She's still in the Entangle field and needs to make a second save before she comes close to the edge of the grappeling vines. (Reflex DC28 - succes - Carsys moves further to the edge of the Entangle)

Hoping the Mayor will understand Alleah only cares about his safety she drives a piton by the bottom right corner to keep the door shut. No one goes in... no one goes out. Who ever is out stays out... who ever is in...
The mayor whinces as he sees his doors being damaged, albeit not as severe as it could have been... "Yes, yes... you do as you deem nescessary. Just try not to ruin everything please... "

Iangold stands idle next to the Mayor observing Alleah's actions.
"We didn't see them entering the room untill they struck good Crystal! But at that time there weren't nine in here... perhaps they didn't know there were so many present?!"

Under the intimidating presence of Shel, Murphy takes time to tie Zanven's hands behind his back. The cunning druid also makes sure the rogue's feet are secured so he can't run away... he can only do the Humble's Ford Shuffle. "You shouldn't have interfered lad" Zanven sneers at Murphy (bluff 19).
Then Murphy asks Fatine to keep an eye out on Zanven.

... fieeuuwww ...

Bliss's bolt veers towards Carsys but misses...
Mookie is still flying above Carsys. The woman is almost out of the Entangle field (one more round and then she's out on the North side of the field). Once she's out of the field she'll have opportunities to hide in Humble's Field. There it will be a lot harder to finding her.


Murphy Bumblebee Leafwin Pipewood AC 16/14/14 HP 32/32 (Kim McCoy)  d20+5=13 ; d20+13=27 ;
Thursday July 17th, 2014 9:40:33 PM


Murphy believes that Zanven believes that what he said is true (sense motive 13), but that does not change his reply. He grew up with older brothers who tried to dominate him or put him in his place, and, even when he felt threatened, learned long ago to answer in kind. "Oh, I always interfere, anyway, when people break in the Mayor's windows and threaten those inside," he replies.

"In case it gets nippy tonight, I think you need an accessory to your outfit." He takes his own woolen poncho off, tosses it over the captive's head in such a way that his eyes and face are covered, then takes some silk rope, and fashions a harness which holds the head covering in place (but not so tight about the neck that he chokes - just enough so that he knows it is there), and keeps a length of rope with a loop that Shel can hold on to. "Take him over to the window. Ask them to help you hoist him back inside. I'll stay back a ways, and be ready to do what needs to be done in case there is a need. I have plenty of knives, and other items, which we won't need to use so long as people do not get foolish."

Placing the rope in Shel's hand, he tells Zanven, "All right, time to get up." He assists the rogue from behind to stand, and has Shel keep the rope just barely taut toward the front. "Now, get moving."

He then takes a few steps back, holds his index finger over his lips in the 'don't say anything' signal, then transforms into an owl, to fly after the other rogue.

[Perception: 27]

RobC - Alleah Lighttouch AC 15/14/12 -- CMD 12 -- HP 26/26  d20+10=26 ;
Friday July 18th, 2014 12:18:34 AM

Alleah tries not to sigh too audibly. Here she is trying to protect the people in this room and all they care about ... "Oooh, is that picture an authentic Art Vandelay? Perhaps there are some valuables here worth pocketing. I mean, protecting"

Now at the eastern door she undertakes the same actions as she did on the west. She takes a piton from her pack and wedges it under the bottom right corner of the door.

"Now then, is anyone else injured other than Ms BadApple? Ms BadApple? Are you still with us?" With the room feeling a bit more secure, Alleah is ready to tend to the wounded.

Move action to take piton from pack. Standard action to wedge the door
Perception: 26


Hazel (Bob Danderfluff LaRue) HP: 43/43 AC: 18/14/15 
Friday July 18th, 2014 12:47:10 AM

Hazel will run as fast as he is able to get between Carsys and her escape route, s she would need to pass over him.

Bliss (AC22, HP23) (Cayzle)  d20+10=24 ;
Friday July 18th, 2014 6:23:50 AM


Bliss decides to chase the fleeing criminal. He can move at 30, probably faster than the rogue. And run at 120. Bliss even takes a gamble and runs THROUGH the entangle!

Reflex save: 24 no problem!

AND Bliss uses his Agile Feet Travel Domain ability as a free action to ignore difficult terrain!

So Bliss's goal for the entire round is to run right up next to Carsys.

"Hee hee!" he says to the entangling plants. "You're tickling me!"

When he catches up to Carsys, he says, "Your friend surrendered. You should give up too! Or you could die!"

Shel Breezelee Kromnite (Gerald) HP26/26; AC 14/14/11 
Friday July 18th, 2014 7:20:11 AM

Shel was more than happy to lead the trussed up rogue back to the Mayor's abode. All the while she was yelling at him about his making her ruin her favorite dress. "And another thing...you are the worst excuse for a thief I've ever seen! Your boss was really scraping the bottom of the barrel when she hired you! I bet you are a terrible person, too. Do you have any gold on you? If you do, rest assured, I'm going to take it, and buy myself an even prettier dress!". This barrage of insults continue until they reach the window.

"Someone help me get this loser in the window!"

Fatine 
Friday July 18th, 2014 12:24:00 PM

Fatine shrugs at Murphy's request, and follows Shel as she leads the prisoner along. When they reach the window, Fatine helps Shel boost the rogue up and through. "Hopefully he bang his head jus' a bit when he go in." Fatine says with a giggle.

"Now, where be Crow?" The raven lands lightly on her shoulder and cocks its head at her. "No, Crow, I don' tink you do so well. No, dat's not what I said." She is quiet for a minute, then says, "No, I don' tink so, and I'm not gonna ask dem either!"

She climbs in the windor after Shel and Zanven, and looks around at the others in the room.

DM Steven: "you are the worst excuse for a thief I've ever seen!  d20+11=13
Friday July 18th, 2014 5:57:29 PM

Not very intimidated by what Zanven has to say Murphy makes sure the rogue won't be going anywhere. Trusting the tope to Shel the druid asks her to take Zanven back inside while he hiself changes shape...

Mayor Bumbleluck and Iangold are really getting on Alleah's nerves... all they care about is wheather or not there is damage to the house... She checks on Crystal BadApple who to this very moment has been very quite. She quietly stares outside through the windows and observes how the group is working together to capture both rogues. "I'm fine thank you... is all she says right now.

Allouryn goes to stand next to Crystal and they quietly begin to whisper to one another. Alleah doesn't realy know Alouryn nor does he know Crystal... otherwise he would probably find it strange.

The pursuit is on... somehow it seems Carsys has little chance on getting away!! Hazel runs as fast as he can in order to get between Carsys and her escape route. Bliss literally mocks the rogue as he barges through the vines at a ludicrous speed!! Carsys looks at the tiny halfling in anger, fear, surprise... Bliss can tell all of those emotions on Carsys face.

As soon as Shel has the constraining rope in her hands she drags Zanven along back to the Mansion. Though Shel's a cute, tiny slender Halfling you really shouldn't damage her dress... Zanven at least will never try that again... Shel is fuming as she drags Zanven back all the while yelling at him about her ruined favorite dress. Underneath his hood Zanven doesn't say much... he just stammers something like 'yes miss', 'no miss'...
Fatine walks Zanven back with Shel and starts talking to Crow... somehow it doesn't seem to make much sense to all but herself...

Carsys makes a last attempt to clear the entangling vines only this time she fails!
She's entangled... Already Hazel is closing in on her... Bliss is roughly at the same location in the vines as Carsys... and then there's an Owl that is flying towards her...

"Please don't hurt me... I give up..." Carsys says...


Shel Breezelee Kromnite (Gerald) HP26/26; AC 14/14/11 
Friday July 18th, 2014 7:56:03 PM

...and that's what you get for leading a life of crime. Hogtied like a big ole pig. Now they're going to take you and lock you up, I'd wager. Hope you're happy with this. I'd be ashamed, causing nice people to run around all crazy, tackling you and rolling around on the ground..." Shel continues to tonguelash the rogue, forgetting all about the others and their pursuit of the second thug, while she pours out her blistering invective.

RobC - Alleah Lighttouch AC 15/14/12 -- CMD 12 -- HP 26/26  d100=10 ; d100=23 ; d100=94 ;
Friday July 18th, 2014 10:17:23 PM

Alleah moves over to where Crystal is lying and kneels by her side. "I only have a few healing channels available to me so we will need to wait until the others return, Ms BadApple, to maximise their effectiveness. Others may be hurt too, you see. In the meantime, please allow me to tend to your clothes"

Alleah will seek to use a prestidigitation spell to clean up Ms BadApple, followed by a Mending spell to repair her clothing. At the moment it seems wise to keep the woman distracted from her wound with something else.

@DM: Are we still in combat rounds? If we are, then Alleah's spell fizzles and she will need to wait til next round. If we are not in combat rounds, then she keeps trying until the spells are cast (3rnds)

Hazel (Bob Danderfluff LaRue) HP: 43/43 AC: 18/14/15 
Saturday July 19th, 2014 5:49:23 PM

"Just don't try anything funny or we will be forced to do something not nice. My fiancee would like it better if we avoid blood and hurt in this matter. Hand over your weapons and let's go back to the house, you got some explaining and apologizing to do..."
Hazel gets to the bandit and escorts him back to the house...

Murphy Bumblebee Leafwin Pipewood AC 16/14/14 HP 32/32 (Kim McCoy)  d20+10=22 ;
Sunday July 20th, 2014 12:58:33 AM


The great white owl settles in the branches of the nearest tree, observing Carsys's surrender, and Hazel taking her into custody, with nimble Bliss near her, as well. The great bird turns his head, looking about, here, there, listening, discerning if there be others about.

A mouse. He hears then sees the critter moving about fifteen feet from the trunk of the tree, until its wee body is obscured by a small plant. "Whooo," he says in a fine owlish alto. As he is not particularly hungry at the moment, he leaves the little critter be.

He remains in the tree, keeping an eye on things, until he is certain that the three are headed back to the burrow mansion.

[Perception: 22]

Bliss (AC22, HP23) (Cayzle) 
Monday July 21st, 2014 12:12:35 PM


The fleeing enemy surrenders at last. "That's for the best, Miss," says Bliss to Carsys. "I'm sorry I shot you."

Mookie lands nearby. Bliss recasts his Reduce as he waits for the entangles to end and Hazel to take Carsys captive. He keeps his bah ready in case she makes a break for it.

He looks up at the Snowy Owl. "Mister Murphy? Is that you? Wowsy, that's a swell trick!"

The tiny halfling looks from Murphy to Mookie and back. He realizes that Murphy cannot speak in common.

"Mookie, Mookie, talk to Mister Murphy there! Tell him I think changing into an owl is a good trick!"

Mookie cocks his head and stares at Bliss with one eye. "Okay, Kid," he deadpans.

In common, he caws at the owl, "Hey! Hedwig! The Kid likes your polyjuice trick!"

Murphy Bumblebee Leafwin Pipewood AC 16/14/14 HP 32/32 (Kim McCoy) 
Monday July 21st, 2014 1:16:11 PM


As Bliss addresses him, the owl cocks his head slightly. Then when Mookie 'translates' Bliss's message, Murphy the owl bobs his head twice, then, almost as laughter, says "Who-who-who-who."

DM Steven: "Who-who-who-who." 
Monday July 21st, 2014 5:42:15 PM

(OoC DM Steven - Combat rounds are over)

Shel continues to tonguelash Zanven while she drives him back to the window... all the time she can hear him whine underneath his hood. Once he is about to hit is head Shel leads him through the window and into the dining room.

Miss Crystal BadApple is helped back on her feet by Alleah's magic. She nods to Alleah in thanks...

Hazel and Bliss concentrate on Carsys. Already Hazel makes it crystal clear to Carsys that she will have a lot of explaining to do. Bliss though get's distracted by the Owl Muphy shape changed into. Too bad though that Murphy cant speak in shape nor can his friends freely talk 'Owlish'

----------------------------

After a while you have succesfully captured both rogues and escorted them back into the Dinving room. Crystal looks pretty ok thanks to Alleah's healing. Crystal goes to sit again and holds a chair next to her available for Alouryn.

Mayor Bumbleluck is most pleased that both rogies have been apprehended. "Now let's see if we can make them squeel... "
Ialgold remains quite calm yet seems to enjoye what is unfolding.



Shel Breezelee Kromnite (Gerald) HP26/26; AC 14/14/11  d20+9=12 ;
Monday July 21st, 2014 8:05:21 PM

Shel starts cross examining Zanven after softening him up. "Now Zanven, if you know what's good for you, you are going to start singing like a canary. I'll punch your face off if you don't tell me who sent you, and what you two are doing here. If you cooperate, we might go easy on you. If you don't, it's a face full of punches for you."

OOc: dice roller hates Shel. Intimidate 12.

Murphy Bumblebee Leafwin Pipewood AC 16/14/14 HP 32/32 (Kim McCoy)  d20+13=15 ; d20+13=14 ; d20+13=32 ;
Monday July 21st, 2014 10:09:12 PM

Once Bliss and Hazel begin to escort Carsys back to the house, Murphy launches himself from the branch and takes wing to the sky, flying up to a hundred or so feet above the village. He exults in flight, and thrills to be able to look down upon Humble's Ford. In nearby buildings, some are darkened, some homes and a few burrows show light through the windows. Is that a dim in the upper floor of the General Store where Pirnook Deeppockets lives? Much more light comes through the windows of the Belly Buster. [Perception 15]

He swoops back down to the far side of the Mayor's dwelling. He checks to see whether the man he saw at the entrance is still around, or whether Edric's attempts to rouse the town guard headed by Rosco Hornblower Highlight to display spoiler: {(or Garret Ostgood? - Woldipedia says Rosco, this page says Garret)} have borne fruit. [Perception 14 - nat 1] He tries to find a spot where no one appears to be watching, and, once on the ground, transforms back into his normal halfling self. "Praise to the maker of the heavens!" he cannot help but exclaim following his short visit into another shape.

He runs around to the front door, knocks thereon, enters if someone opens it, or tries to open should no one get it for him. If he gets in that way, once he arrives at the dining room door, he knocks, finding the door not opening as before. "It's me, Murphy. Can someone open up?" [Perception 32 to hear what may be going on beyond the blockaded doors]

RobC - Alleah Lighttouch AC 15/14/12 -- CMD 12 -- HP 26/26  d6=6 ; d20+10=23 ; d20+10=27 ;
Monday July 21st, 2014 11:26:51 PM

With everyone together again, Alleah now unleashes one of her energy channels to heal Crystal - as well as the rogues (Everyone is healed for 6pt. Her previous spells were to fix Crystal's clothing)

She then takes her second set of manacles from her pack and proceeds to 'cuff' the two attackers together. (Masterwork Manacles with Superior Lock. DC40 to pick/unlock. DC35 to Escape. DC28 to break. Sized Small. Not fluffy.)

When done, and not sure if anyone else has, Alleah pats the two down to check for anything of interest (Perception 23 on one, 27 on the other)



Hazel (Bob Danderfluff LaRue) HP: 43/43 AC: 18/14/15 
Tuesday July 22nd, 2014 2:16:55 AM

At hearing Murphy Hazel go and open the door for him, getting the keys or removing whatever is needed.
"Hi friend! Where were you?"

Murphy Bumblebee Leafwin Pipewood Back in the dining room. AC 16/14/14 HP 32/32 (Kim McCoy) 
Tuesday July 22nd, 2014 3:10:38 AM


"Thanks! Off enjoying a good second dessert at the Belly Buster, buddy," Murphy answers Hazel with a big grin. After a beat, he says, "Just kidding! No, really, was out helping to catch these two - though you and Bliss and Mookie and I think Fatine from a distance did the lion's share on bringing her back."

He looks around the room. "Would someone like to catch me up on what happened in here, since I took the long way around?"

[Murphy is unaware of the threat to turn over the Temple of Flower to the followers of Floy, or of just what the two people he helped capture did, precisely, though he knows about their breaking the window and causing two lovely clerics of Flower to scream in alarm.]

Bliss (AC22, HP23) (Cayzle)  d100=15 ;
Tuesday July 22nd, 2014 11:09:24 AM


Bliss is super curious about Zanven and Carsys. Who are they? What was happening when his new squad came upon them? Are they thieves? Murderers? He whispers these questions to Alleah.

Bliss does not want to interfere with the talking to the prisoners. Honestly, hearing Shel threaten to punch Zanven in the face makes Bliss nervous and worried. She wouldn't really do that, would he?

Maybe Bliss can help get some answers. He casts Detect Thoughts, a first level witch spell. The spell will tell him "Number of thinking minds and the Intelligence score of each," And if they fail the DC13 Will save, he can read surface thoughts too.

Bliss is always casting his Reduce spell as a regular thing; he figures no one will notice him casting this. And if they do, that's okay, right?

Bliss casts his Detect Thoughts: Ley Line check 15 - A-OK. Zanven and Carsys have to save to avoid having their thoughts read. If it does not work, he can even try again!

DM Steven: "You take'm to prison..."  d20+1=21 d20+1=11
Tuesday July 22nd, 2014 5:37:13 PM

Shel is really threatening Zanven now which makes Bliss quite nervous... doesn't mean what she's saying right?!? Zanven however isn't intimidated by Shel at all (Intimidate DC on Zanven is 14).

After having repaired and cleaned Crystal's clothes, Alleag now also tends to her wounds. The Cleric of Flower is most thankful and smiles. She looks at Zanven and Carsys not revealing anything in her eyes though...
Alleah then takes her second pair of manacles - ah a lady can never have enough of those in her backpack now can she... - and 'cuffs' the two attackers together.

Carsys: "I told you to run... why didn't you just listen?!?"

Zanven: "They immobilized me!! I just couldn't! It's you who shouldn't have ran away immediately... if we would have sticked togther... ah bah... this is all your fault... I knew we shouldn't have taken that con... "

Carsys: "Shut up you fool... "

Meanwhile Alleah is checking Zanven and Carsys for their belongings or things of intrest...

List of belongings:
- 2 x Potion of Cure Light Wounds
- 2 x empty potion vial (Detect Magic DC17 to identify the potion that was used)
- 2 short swords
- 1 x thieves' tools
- both wear Masterwork Studded Leather
- 50gp on Carsys

Outside Murphy has been enjoying the thrills of flying in his newly adopted Owl shape. From above Humble's Ford he's greatly enjoying the view. Apparently no one in this sleepy town has noticed anything from this sneak attack. He sees the head of the Town's Guard approaching the Humble's Burrow but there's no sign of Edric... (will tackle his name later as there are some discrepancies between the name used in the last module and the name from the Game Bible)

Once he has seen enough Murphy sweeps down to the Mayor's Burrow and changes back to his Halfling form... "Praise to the maker of the heavens!"
He knocks on the front door... a scared servant opens it... "We heard fighting inside!! Now it's quite but we do hear people talking... somehow we can't get in.
So Murphy simply knocks on the door...

Hazel hears the druid on the other side of the door... with the ok of Alleah he removes the manacles allowing Murphy to enter the Dining room.

Immediately when Murphy enters he sees the manacles Hazel holds... he spots two pitons knocked under both side doors (creating a crack in the delicate wood structures). He sees Alouryng and Crystal softly whisper to eachother and sees Iangold and the mayor also discuss a few things... As he walks into the room the Mayor suddenly follows one of his servants to the front door.

Having a hard time concealing his curiosity Bliss whispers several things to Alleah... Who are they?!? He does try to read their mind...

Carsys will save 21 / intelligence score 10
Zanven will save 11 / intelligence score 10

Bliss fails to read Carsys' mind but he does catch a glimps of Zanven's...

"...I knew we should not have take that contract..."
"... you can threaten me all you want lass... you're bluffing..."
"...Would that guy still be at the Dancing Pig... what will he say if he hears we failed..."
"... we should have stayed in Angel's Spring..."
"... why is that tiny one staring at me like that?!?... "


"You take'm to prison..." you hear the mayor say as he speaks to the town's guard at the front door... time to get your answers!



Bliss (AC22, HP23) (Cayzle) 
Tuesday July 22nd, 2014 7:05:19 PM


Still reading Zanven's mind, Bliss steps up. "We know about that guy at the Dancing Pig, Zanven!" says Bliss. "So picture him when he finds out you have failed. How will he look? Do you think he'll be smiling? Do you imagine him with a happy grin? Or do you think he'll have some other expression? We can protect you two from him, if you cooperate. What were the terms of that contract you agreed to?"

[OOC: No need for a bluff check, because Bliss is not bluffing. All he wants is to get a mental image of the one who hired these two, so that Bliss will maybe know him when he sees him.]

As soon as Bliss gets his mind-picture (if he does), then he says to all his friends, "I read that one's thoughts! It was neat! These two were hired by a guy at the Dancing Pig! They had a contract and everything. I know what he looks like! If we rush over there now we still might catch him."

"One or two of us could go in disguise as Carsys and Zanven! We could even wear their gear and clothes, and use magic for the disguise. How's that?"

"Come on! Let's go!"

Shel Breezelee Kromnite (Gerald) HP26/26; AC 14/14/11 
Tuesday July 22nd, 2014 7:34:03 PM

"Lets not waste time with disguises, if the guy behind this is still there! we need to run there as soon as possible! Murphy, can you turn into something that can get to the Pig quickly? Neat trick, too. I'd love to be able to turn into some neat animal! But, the Pig....we need to get there ASAP!"

Fatine 
Tuesday July 22nd, 2014 10:42:13 PM

Ohh! Ohh! I wanna be dat one!" Fatine says with a giggle, pointing at Carsys. "You tink I gots dee right hair for it?"

She walks the room, retrieving her bundle of twigs and her blackened skull, packing them into her bag. Then she walks over to Zanven and plucks several hairs from his head. "I bet dese be good for a spell or two." she mumbles, tucking the hairs into a pouch on her belt.

Hazel (Bob Danderfluff LaRue) HP: 43/43 AC: 18/14/15 
Wednesday July 23rd, 2014 12:20:45 AM

Hazel quickly grab one of the bandits short sword, and start for the door.
"The Pig is it! Let's get the guy behind this. Alouryn, please take care of this two in our absence, and protect the Mayor."
He will run with the others to the Dancing Pig.

RobC - Alleah Lighttouch AC 15/14/12 -- CMD 12 -- HP 26/26  d100=100 ;
Wednesday July 23rd, 2014 12:26:22 AM

Alleah casts her Detect Magic cantrip and examines the empty vials (Leyline check: D100=100! What a waste of roll to use on a cantrip. Take 10 on Spellcraft gives her a 17 on her check to identify what was in the vials)

"We could use this opportunity for misinformation. Spread a rumour that Ms BadApple was slain by these villains. That may keep her safe for a while if she was indeed their target."

"Are we sure there are only two of them? We don't know why they were here in the first place, and all of us leaving could leave the mayor, or his guests, open to another attack. That's if their goal was to attack in the first place. Perhaps they were here to steal something?"

"There are too many unknown. We need more information before all rushing off. I am happy to stay here and keep an eye on things if required, of perhaps, help with any interrogation at the prison?"


Murphy Bumblebee Leafwin Pipewood What was said; what happened? AC 16/14/14 HP 32/32 (Kim McCoy) 
Wednesday July 23rd, 2014 4:48:42 AM


Murphy answers, "I think running on my two legs may do the trick. We're not that far from the Dancing Pig, Shel." He approaches Crystal and Alouryn, and quietly says, "I have two questions - please answer both, if you can. First, what did the mayor want to talk about with you? Second, What did these two rogues do and say when they broke in?"

After he gets a response from them, he asks Iangold Laughshield, again, quietly, "What did you see these two do and say when they broke in?"

It's not that he has no interest in pursuing Bliss's sterling lead - but he feels a need to find out what happened since he and the rest of the group went to the library. Once he knows, he may be willing to head off in the direction Bliss & Shel indicate. Or he may have a few questions for the prisoners prior to leaving... and the town guard may be at the door about to come in for an arrest. There is not much time to gather information here.

Hazel (Bob Danderfluff LaRue) HP: 43/43 AC: 18/14/15 
Wednesday July 23rd, 2014 10:44:13 AM

While Murphy investigates in the Mayor home, Hazel will go to the Dancing Pig... No time to lose...

Shel Breezelee Kromnite (Gerald) HP26/26; AC 14/14/11 
Wednesday July 23rd, 2014 10:57:24 AM

OOC: Shel follows Hazel, assuming Bliss can give them any information on who they might be looking for. If Bliss continues to focus on questioning, she will wait as she doesn't know for whom to be searching.

DM Steven: "You take'm to prison..." 
Wednesday July 23rd, 2014 6:33:23 PM

As Bliss says to Zanven that the group knows about the guy at the Dancing Pig, the rogue does look a bit surprised. Keeping a hold of Zanven's mind Bliss does see a blurry image of someone... the figure is in a dark grey cloak, a hood covering most of his face. The man... woman??... is completely unrecognisable...

"I don't know him..." Zanven stammers

"Shut up you!" Carsys shouts

"You then say something to get us out of here" Zanven shouts back at Carsys...

The moment Bliss suggest leaving the two incapable rogues behind and go for the Dancing Pig, Shel, Fatine and Hazel all feel compelled to go see if this hooded one is still there...

Alleah thinks differently... she inspecs the emtpy vials and is able to identify them as being Potions of Invisibility! Looks like both Zanven and Carsys drank such a potion. Furthermore alleah warns her friends that it would be too dangerous to leaving the rogues.

Murphy too would like to gain some more information before going to the Dancing Pig...
First he questions Alouryn and Crystal.

"The Mayor was considering to lease the Temple of Flower to an emmisionary from Ffloy... him being Iangold Laughshield! Crystal or me would be dispatched to a small house at the edge of town... Perhaps the mayor will explain this further?" Alouryn and Crystal say.

"Secondly there suddenly was a light yet not unpleasant breeze that had opended the double doors that lead towards the garden. And then suddenly as if they were invisible Carsys was standing before me"

The young druid asks the same to Iangold Laughshield who confirms the story of the open swinging windows and than suddenly the appearance of the two assassings...weapons drawn and striking without hesitation...

Hazel and Shel do think all this is taking way to long and they head out to the Dancing Pig straight away.

Roscoe Hornblower, head of the town guard, and his men surround the rogues ready to take thiem to prison.


RobC - Alleah Lighttouch AC 15/14/12 -- CMD 12 -- HP 26/26 
Wednesday July 23rd, 2014 7:41:58 PM

"Could I get those manacles back now, please?" Alleah asks the guard. Normally she'd just take them back herself, but this looks like the time for manners.

She then does the rounds of the room, taking her pitons and other set of manacles and stowing them away in her kit. As she does so she casts a Mending cantrip on each of the doors to completely repair any signs of damage. That should put her back in the good books with the Mayor.

"Invisibility potions" she advises the group on the contents of the vials. "There could well be others about. Perhaps now is the time to check on the rest of the staff to see if they have noticed any disturbances?"

Shel Breezelee Kromnite (Gerald) HP26/26; AC 14/14/11 
Wednesday July 23rd, 2014 7:58:08 PM

"Look for some guy in a hood," Shel yells at Hazel, making sure he heard what description Bliss was able to garner from his magic. "We'd best be prepared for trouble if he's contracting with assassins to kill our friends. We will have to drag him out of there, if we find him!"

Hazel (Bob Danderfluff LaRue) HP: 43/43 AC: 18/14/15  d20+11=26 ;
Wednesday July 23rd, 2014 11:11:34 PM

"Guy in a hood, dangerous. Got it!"
He will enter the Dancing Pig as if nothing has happened, and look around for an stranger... a suspicious stranger. If he doesn't see anything, he will go to the owner and quietly ask him about the "cloaked stranger".
Perception Roll: 26

Bliss (AC22, HP23) (Cayzle) 
Wednesday July 23rd, 2014 11:57:51 PM


Bliss goes with the folks headed to the tavern to apprehend the boss behind the miscreants.

RobC - Alleah Lighttouch AC 15/14/12 -- CMD 12 -- HP 26/26 
Thursday July 24th, 2014 12:18:43 AM

Alleah isn't ready to leave the Mayor's house just yet. There is still the question as to whether the staff are all safe and accounted for. Well, that and rich people have been known to be very grateful to their saviours.

It also couldn't hurt to be seen in a good light by the Mayor. You never know when a favour might be needed in the future.

Fatine  d20+6=9 ;
Thursday July 24th, 2014 10:25:30 AM

Fatine tags along with Hazel and Shel toward the Dancing Pig. Though, when they get there, she doesn't seem to be much help, just mumbling to herself a bit and looking around vacantly.

perception 9

Bliss (AC22, HP23) (Cayzle) 
Thursday July 24th, 2014 11:25:05 AM

"Miss Alleah, come on! The bad guy might get away!"

If Bliss convinces Alleah to come to the tavern, great.

If she is resolved to stay, Bliss says to Mookie -- "Mookie, please stay here with Alleah, and if she gets in big trouble, let me know, please."

Mookie caws, "Jeezum Crow, Kid, what, you should take me for a babysitter? Why should I stay with whatsername here?"

"Because she is nice? In case there is trouble? Mookie, come on!"

"Okay, okay already."

Mookie flits to the bust of Pantheon above the chamber door and sits sulkily.

Murphy (Kim) 
Thursday July 24th, 2014 3:51:13 PM

Though doubtless there may be more to be gained by remaining at the Bumbleluck estate for further inquiries, and to see how the post-arrest arrest goes, Murphy decides that Bliss and others are right in making haste to see whether the one who hired the rogues might be found. He asks Alouryn and Crystal if they wish to come. If so, he escorts them briskly to the dance hall - Iangold is welcome to come along as well, and Alleah can make up her mind. If none others join

... aargh - lost a huge chunk of text. More in a bit

DM Steven: A Temple for Love or for Gold... 
Thursday July 24th, 2014 6:42:29 PM

After Alleah has recovered her Manacles and removed all pitons from underneath the doors (repairing them in the process much to the mayor's happiness) she thouroughly inspects the potions which turn out to be Invisibility Potions. It does rouse Alleah's suspicion that there might be more in or around the house!

Hazel, Shel, Bliss, Fatine and Murphy consider it's best to run of to the Dancing Pig to find out if this hooded figure is still there... the group so leaves Alleah behind. Bliss has asked Mookie to stick with Alleah so the raven can warn the group should things go wrong.
Iangold does not follow the group to the Dancing Pig.

Back at the house...
Iangold, Crystal and Alouryn start talking again. Alleah is invited around the table also.

It seems the mayor is faced with a dilemma. Have the Temple stay with the Clerics of Flower, who sadly enough haven't actually done all that much for the little town to grow, or rent out the place to the followers of Ffloy with a chance for the town to grow much faster through trade... A Temple for Love or for Gold...

Now that rest has been restored to the Mayor speaks up again...

"Clearly Humble's Ford needs a stronger Town Guard, but that is beyond the scope of Humble's Ford's current budget. Hovel, the second largest town in the Crescent Valley is able to uphold a find guard! Things like this would never have happened there.

Iangold, "
the Mayor says, "With the lease of the Temple to the followers of Flloy and with the increased trade income that you promised we will be able to do this..."

Immediately Crystal and Alouryng start complaining but the mayor raises his hand and continues "Now that the Temple is without a Priestess, the High Priestess of Flower has requested me to leave the temple in your capable hands... yet you two are young and inexperienced... "

Iangold of course chimes in supporting the claim that Ffloy would definitely help the Humbles Ford to grow... then it would have a fine Town Guard... even dressed in uniforms!... and that Humbles Ford would grow to become perhaps the second largest town in the Valley, instead of Hovel!

"And you Mr. Mayor will become a renowned noble in the Crescent Valley and even outside of the Valley people will hear how he put Humbles Ford on the map."

Since no one is further interrogating the two rogues Roscoe Hornblower decides to take them to prison.

"Names? And where do you come from?" Roscoe asks calmly...

"Carsys Hollysharp and Zanven Silentall... from Angel's Spring..." Carsys says.

In the Dancing Pig...
the rest of the group scans the pub for sight of a hooded figure... There's no one quite like the description that was given by Bliss...
The Barkeeper looks with an ice cold face abd barks: What do you want? Do ya wanna drink or do ya wanna waste my time? What is it you Busters need from us?"

Seems rivalry between the Belly Buster and the Dancing Pig again is at its highest... The Humble's Sword are somewhat more attuned to the Belly Buster so you do not seem to be very welcome here...

Perception checks please



Shel Breezelee Kromnite (Gerald) HP26/26; AC 14/14/11  d20+3=7 ;
Thursday July 24th, 2014 8:53:15 PM

OOC: stop me if you've heard this, but the dice roller hates Shel. Perception 7.

Shel keeps quiet, knowing that Shel's Squash with Browned Butter and Sage dish over at the Belly Buster is part of the reason the barkeep is being so standoffish. She continues to walk around the perimeter of the bar while the others talk to the bar worker. Unfortunately, she gets a bit distracted by the delicious smells, and ends up looking at the tasty looking food more than for the hooded conspirator.

RobC - Alleah Lighttouch AC 15/14/12 -- CMD 12 -- HP 26/26 
Thursday July 24th, 2014 9:40:35 PM

Alleah has a quiet word with one of the house staff. The first thing she wants to determine is whether there has been any other disturbances in the house. Best make sure everyone is accounted for.

She has nothing to add to the conversations the mayor is having. Politics isn't her strong point. Having a temple dedicated to Ffloy does make sense to her though. By all account it would help trade in the region.

"With your permission, Mr Mayor, I would like to walk around the outskirts of your house. Just to check that there are no other signs of forced entry. You should be safe now while the guards are here." Alleah gives a respectful nod to the mayor. "And, uh, may I take a small piece of cake with me please? All this excitement has made me a little hungry"

Halflings will be halflings!

"C'mon Mookie"

Hazel (Bob Danderfluff LaRue) HP: 43/43 AC: 18/14/15  d20+11=22 ;
Friday July 25th, 2014 12:08:11 AM

Perception Roll: 22
I want to say Hazel has never even been at the Belly Buster. He is a Dancing Pigger all the way.

"Hi! Have you seen somebody strange? All covered and mysterious? With a hood covering his head?"

Fatine  d20+4=20 ; d20+6=16 ;
Friday July 25th, 2014 11:52:20 AM

Fatine, being relatively new to town and not having established herself as a devoted patron to any pub, decides to speak up.

"Hello, Mr. Bartender. Ol' Fatine here be a bit new to dis town, and dis here looks like a nice ol' place. Maybe I could have me one o' dem dere mugs o' ale? An please, we'd be lovin' your help if you could show us dee man we be lookin' for?"

diplomacy roll 20

Fatine grabs her mug of ale and takes a nice, long drink. "Aaaaahhhh! Dat hits dee spot reeeaaaalll nice," she sighs, wiping the foam from her mouth. She takes a look around the pub.

[/i]perception roll 16[/i]

Murphy (Kim)  d20+13=24 ; d20+13=14 ;
Friday July 25th, 2014 12:17:13 PM

What got inadvertently deleted from my previous post during awkward use of cellphone on-screen keyboard:

If none others join... [and now the part I lost] then he plans to go to the Dancing Pig by himself, looking about the grounds to see if there is anyone is leaving - then seeking to get a good look at them.

Just before he departs, though, Murphy says to the Mayor, "Your honor, just yesterday we spoke of honoring the memory of Sarabella Lovesong, in front of the gathered people of Humble's Ford. I do not know if I can lend credence to my ears to learn that you, as mayor of our community, think that this grants you the right or privilege to sell a church of one goddess to followers of another god.

"Surely, the followers of Floy can construct their own edifice. I support prosperity for our little town. I do not support maltreatment of nor disrespect for the followers and worshippers of Flower, however, by any means. I welcome followers of Floy - so long as they do not trample upon the followers of Flower. There are many smart and astute people among them - let them determine a way to build with respect, and I shall support them. In our community let them complement, rather than compete with, devotion to Flower.

"I'm sorry, but I must help my friends to find whoever hired these two intruders - and let us discuss alternatives to the proposal later."

With apologies for not continuing the conversation immediately, he departs, and looks around the outside of the Dancing Pig.

[Perception 24]

Today's post. He continues to observe. Though the Humble's Barrow intruders mentioned a hooded person, Murphy will not limit his observations to those wearing a hood.

If people he see leaving are those he knows well as members of the community, he will note that, but not pursue - unless they are associates of Genokal MoonWhisper, as he has found his ilk to be other than trustworthy.

Meanwhile, he wonders whether the hooded figure is the same as, or associated with, whoever organized the murder of Sarabella.

For a while, on first arriving, he had been reasonably observant, but, distracted by his thoughts, he may miss others who exit unless they bump into him. [Perception: 14 - nat 1]

Bliss (AC22, HP23) (Cayzle)  d20+14=34 ;
Friday July 25th, 2014 2:35:06 PM

Bliss ignores the talky-talk and just opens his eyes. He is the one who saw the bad guy. He should be the one looking for him.

He swallows his three "Squinkey's Skill Pills" he got at the Yule Party in the Giggling Ghost. Then he looks around for the bad guy.

OMG! Nat 20! a 34! Best Roll Ever!



Bliss (AC22, HP23) (Cayzle) 
Friday July 25th, 2014 2:36:20 PM


Mookie hops on Alleah's shoulder. "Lead on, MacDuff," he says.

DM Steven: A Temple for Love or for Gold... 
Friday July 25th, 2014 6:34:11 PM

Prior to Murphy's departure from the Mayor's house he berates the mayor in the decisions he has taken...

"My dear lad... if there is one man in this town who realy loved Sarabella Lovesong it must have been me. There is nothing I would do that would dishonor the memory of my dear friend Sarabella. However, the temple is owned by the town and while I'm chosen by the town to do what is best for the town. I have decided that giving the temple to the followers of Ffloy for the time being is just 'Good business' and a way to make this sleepy town prosper."

Clearly the Mayor has made a decision and he's not goign to reconsider...

When Alleah asks the Mayor if it would be allowed for her to walk around the house just to check that everything is secure he nods. "Please do indeed check on the house and feel free to take whatever cake it is you fancy. The interrupted dinner has left us with much still...

Iangold says goodbey to the Mayor, Crystal and Alouryn and Alleah. Crystal too leaves for home. Alouryn stays behind with Alleah and helps to walk the perimiter.


Back in the Dancing Pig Shel, Hazel, Fatine, Bliss and Murphy are checking for the appearance of this hooded figure. Shel's Squash with Browned Butter has been a succes at the Belly Buster and it still is. Hazel though feels more at home at the Dancing Pig it seems...

The bar tender observes you... he huddles you all together at the bar. Even though Fatine and Bliss have never been in this establishment already they seem to know you're with the Humble's Sword.

"Lemmie tell ya'all som'thin... you're either a Pits or a Buster... we ain't want to have Busters around here and Pit sure aren't welcome back at the Belly Buster..." while he says that he spits on the ground.

(OoC: there has been a rivalry between the two bars for what seems to be eternal already. The group would do good to make a choice at some point... either you are Pits (Dancing Pig) or Busters (Belly Buster). Pleasers are those who have chosen neither bar... When you chose sides, you will gain more information and support at the bar you have alligned with. The other bar will become 'less friendly'. Pleasers will be frowned upon by the whole community.)

You all do good efforts to find the one who hired Zanven and Carsys but to no avail. He/she realy isn't there...

OoC: As of next week DM Jon will post for the next module (waving to Jon!!)

Module rewards: everyone gets 1000Xp + the loot you grabbed from Zanven and Carsys.



Shel Breezelee Kromnite (Gerald) HP26/26; AC 14/14/11 
Friday July 25th, 2014 7:45:39 PM

"Well, what do we do now? This dirty schemer has snuck out of here on us. And it doesn't seem we are welcome here, not that I mind much, I've always fancied the Buster anyway. That big dummy keeps spitting...and that's not very inviting! Hazel, do you want us to head back and check on Alouryn? We probably need to find out everything that happened that we might have missed during the fight.". Shel was looking around for an exit, not wanting to spend any more time here than absolutely necessary.

RobC - Alleah Lighttouch AC 15/14/12 -- CMD 12 -- HP 26/26 
Saturday July 26th, 2014 12:07:48 AM

"Mr Mayor, Mr Iangold, Ms BadApple" the young halfling girl says with an awkward curtsey "It has been a pleasure". With that she leaves them to their discussions, and closes the door behind her.

Now alone in the dining room, Alleah takes up the Mayor's kind offer of some food and helps herself to an apple. "Hmm... those cream buns probably won't last for very long. It's doubtful they would just be thrown in the bin. And if someone was to eat something with bad cream in it could make them quite ill. I would be doing them a service to see that that didn't happen."

With that justification in her mind, Alleah helps herself to a few cream buns. And some muesli slice. And some thick slices of chocolate cake. And a stack of biscuits. It would probably be the height of rudeness to 'borrow' a plate from the mayor, so she stuffs each item into the bag-of-holding at her waist before making a hasty exit.

Walking around the outside of the Mayor's house, Alleah engages Mookie in a rather boring game of Eye-Spy ("Something beginning with D? Darkness") before feeling comfortable enough to speak with Alouryn about her upcoming nuptials.

If the excursion proves uneventful, she will head back to the Dancing Pig to await the others.


Hazel (Bob Danderfluff LaRue) HP: 43/43 AC: 18/14/15 
Saturday July 26th, 2014 9:16:10 AM

That is easy; Hazel is a Dancing Pig regular.
No that it seems the night festivities are over Hazel excuses himself and goes back looking for Alouryn.

Murphy (Kim McCoy) 
Monday July 28th, 2014 11:18:18 AM


Murphy heads in to the Dancing Pig after not finding anyone particularly suspicious outside.

"Friends, you may recall that a few generations ago, Flower herself visited Humble's Ford, and blessed this place. A temple was raised by our ancestors in her honor. Now someone thinks it legitimate to simply turn the temple built in her honor over to followers of another.

"I for one am happy to welcome followers of Floy - so long as they do not trample upon followers of Flower.

"I will oppose the move to usurp the congregation of Flower, for it is wrong, and wrong-headed. I will support the building of another temple to Floy, should they choose to do that. What do you all think?"

If any in the group are not clued in, he will bring them up to speed on what Mayor Bumbleluck has decided: To eject the followers of Flower from the Temple of Flower, and install followers of Floy in their place.

Murphy (Kim McCoy) 
Monday July 28th, 2014 12:47:49 PM


By the way, the above is addressed to the party members, not to the Dancing Pig assembly as a whole.

Hazel (Bob Danderfluff LaRue) HP: 43/43 AC: 18/14/15 
Monday July 28th, 2014 2:31:33 PM

"I am with you, Murphy. We won't let that happen."
The he makes an apologetic face.
"But how?"

RobC - Alleah Lighttouch AC 15/14/12 -- CMD 12 -- HP 26/26 
Monday July 28th, 2014 9:38:25 PM

Alleah listens to what Murphy and Hazel have to say. "I'm sorry Murphy, but after you left the Mayor continued. The High Priestess of Flower herself requested the change to the temple. If that is true, the Mayor had very little to do in the decision"

"Politics isn't my strong point, but it sounds like the man is in no position to keep the Temple dedicated to Flower. Trying to stir up trouble in town when the decision has come from somewhere else - that is, the High Priestess - could see us viewed as troublemakers and could make our relationship with the mayor difficult in the future. Besides, doesn't Flower stand for compassion and tolerance of others?"

Alleah pauses to let her words sink in.

"If you are set on having a place of worship for Flower - which strikes me as odd anyway - seems to me you need to play the game with the Ffloy followers. They like trade, profit, business, and so forth. Why not put a proposal to them to subdivide, or lease a part of the temple from them? That's if you feel the need to pay to pray, so to speak. You might find it better to develop your own dedicated temple"

All this talk of places of religion doesn't suit Alleah. For her worship of Wardd she has never needed a temple. She finds ways to follow him in her every day living.

And besides, a temple of Ffloy means more trade. More trade means more gold. More gold means more things she may find make their way into her pocket.

DM Jon 
Monday July 28th, 2014 9:43:12 PM



The Humble's Sword, some laden with a few extra sweet just in case, all congregate to the Dancing Pig to discuss the evenings revelation from the mayor. He seemed to truly believed ways right for the town and it truth he has every legal right to do as he said.

Hazel and Muprhy and vocal about their disapproval.

Alleah shares her conversation with the mayor and sheds further light on his motivation for the announcement.

Some of the other patrons of the Dancing Pig give the group the eye and there's more than a few mutters of Pleasers.

OOC: I think everyone is at the Dancing Pig now? If not I apologize. Feel free to discuss. Next scene starts on the next IC day



Fatine 
Monday July 28th, 2014 10:19:16 PM

"Now DIS be a nice pub," Fatine says appraisingly as she sits down with the others. She quickly orders herself a mug of ale and drinks it in a few gulps, asking for another.

In between sips, she feeds Crow some seeds from her pocket and giggles a bit with the bird. "No, Crow, I don' know either. . . . No, I tink dey know what dey's talkin' bout, we jus sit here an listen, yes?"

Shel Breezelee Kromnite (Gerald) HP26/26; AC 14/14/11 
Monday July 28th, 2014 10:42:43 PM

"If Alleah is right, and the High Priestess herself requested this, she had to have her reasons. Who are we to oppose a directive from the higher up in the faith. I'm sure Alouryn wouldn't object if her higher ups feel this is in the best interests of everyone. How do we stand up and argue against that?"

Bliss (AC22, HP23) (Cayzle)  d20+13=18 ;
Tuesday July 29th, 2014 12:12:43 AM

Bliss tries to eavesdrop on conversations that might give a clue about the bad guy who hired C and Z.

Perception 18

Hazel (Bob Danderfluff LaRue) HP: 43/43 AC: 18/14/15 
Tuesday July 29th, 2014 12:42:17 AM

"Sarabella asked for it? Says who?"
[ooc]Is Alouryn with us? Can she confirm? Who is a "pleaser"? I think all of the Humble Swords are Piggers![/ooc]

RobC - Alleah Lighttouch AC 15/14/12 -- CMD 12 -- HP 26/26 
Tuesday July 29th, 2014 1:09:33 AM

"Well he didn't so much say she had asked for it. Come to think of it, I can't recall the exact words he said. But he said he had been in discussion with the High Priestess, whoever that is. Now that I think about it, I think she wanted the temple kept for Flower, but didn't have anyone senior enough to accept such a responsibility. Either way, she's aware of what's going on, as are the Ffloy followers. And the change is completely legal after all"

OOC:
- Whoops! Misread an earlier post and made Alleah's actions based on that. Now to find a way to explain Alleah's actions!
- Alouryn - who was present with Alleah - can corroborate everything Alleah has said
- And I'm guessing since the majority of the group went to the Belly Buster first then to the Dancing Pig, you're being called Pleasers for going to both :) (Even if the 'Pig is the regular)


Murphy (Kim McCoy)  d20+13=33 ;
Tuesday July 29th, 2014 5:12:25 AM


Mixed in among the conversations with his friends and recent acquaintances, the druid tries to discern nearby topics of discussion which may relate to the earlier appearance of the stranger who hired the two rogues [Perception 33: Nat 20 - almost as good as Bliss!]

Responding to Alleah after her first statement, Murphy raises an eyebrow. He listens to Shel speaking in support of Alleah's assertions. He feels he must address this. "The High Priestess of Flower asked that the Mayor transfer usage of the Temple of Flower to the Temple of Floy, and to kick the priestesses out of the temple that was constructed specifically for Flower ages ago? I am sorry, Alleah, but I find it difficult to give that assertion credence. No offense - we've only just met - but I think I would need to hear that from Alouryn's lips, and perhaps Crystal's. And, Shel, do you think all this makes sense to you?"

When Hazel supposed Alleah reported that Sarabella had requested the change, Murphy comments, "I think she means the high priestess out of Angel Springs, Hazel."

Then, as Alleah temporizes a bit, Murphy cuts her some slack. "Yeah, sometimes it can be tough to nail exactly what may have been said - and I know you've just come into town. Whether the change is legal, I do not know. But as to its wisdom and prudence - in my view both are seriously lacking. Let Floy's followers build a temple for Floy, as Flower's followers did for her. Personally, as I told the mayor and his guest, I would love to see an increase in business and trade. And Floy's adherents tend to excel therein."

He takes a sip of cider. "Now, if the respective clergy of Flower and Floy wanted to have a sharing arrangement, so long as they decide, and are not forced into such by the political authorities, I would not complain."

Aside: Murphy by custom frequents the Belly Buster. He rather detests the loyalty tests of the respective pubs, however, but generally avoids getting into what he views as unproductive disputes. Both places have their charms.

At some point he quietly tells Bliss, "That is quite the gift of discernment you have there, Bliss. Perhaps we won't catch this mysterious individual tonight, but I am certainly glad that you are using your talents to help us track him down. Or her. I have a feeling that this person has been behind other untoward events in the area. Oh, and hey, the offer still stands for you and your friend, Alleah - there is room at our place if you'd like to have some great home cookin'. That goes for Fatine, too. And corvids are always welcome."

Finally, he asks Hazel, "Do you want to set a date, and time, and place for your wedding to Alouryn? You don't need to decide on this tonight - but it's something you and your love no doubt will discuss."

He speaks with Fatine directly. "If you already have a place to stay, then that's fine, but if you would like a safe place to lay your head, my family's burrow is pretty big. And, don't worry - my mother is pretty strict about matters of propriety. I offered the same to Bliss and Alleah. It also offers more privacy for sensitive conversations." Not that he is sure that Fatine is worried about sensitive conversations.

"Speaking of which," and he addresses the whole table, "we might have a place we can use for Humble's Sword business, and lodging - other than my place. Quietly, his hands at the side of his mouth to preclude lip readers from picking up his words, "Some of our main supporters during the games said they have a place we can use." Those who have been longer with the adventurers may recall that Eldon and Cora TossCobble have, at least tentatively, offered a spare burrow for the group.

"I'll see if we can talk with them about it on the morrow."

He finishes up his cider, and pushes away from the table. "Anyone who is staying at my place, I'm heading there in a few minutes. For the others - want to get together after first breakfast? I propose we meet at the locale which was discussed earlier tonight." For those who will accompany him home (I believe Hazel is staying at the Leafwin Pipewood burrow these days), he suggests they stop briefly by the Mayor's house to inform him, or his staff, that the additional suspect was not found, and to wish him and his household a good night's sleep, to see to it that Crystal and Alouryn are escorted safety to the Temple of Flower - and ensuring all is well there, then on to his place - unless a few might wish to stay at the Temple to provide security. He tells Crystal and Alouryn that they are welcome to come over for breakfast in the morning.

And, in the morning - any who have accepted his offer of hospitality will be afforded the opportunity to enjoy a fine and ample meal to open the day, cooked by his mother, assisted by a sister and brother.

Murphy (Kim McCoy) 
Tuesday July 29th, 2014 5:23:05 AM


Oh, and Murphy also makes certain that Shel, and anyone else not staying at the Dancing Pig, are escorted home that evening.

RobC - Alleah Lighttouch AC 15/14/12 -- CMD 12 -- HP 26/26  d2=2 ;
Tuesday July 29th, 2014 7:03:13 AM

Alleah smiles politely and nods along as Murphy lets her know his thoughts on events. She takes her eyes from him to reach into her pocket and pull out a coin, which she nonchalantly flips (d2=2. Tails)

"No offence? Need to hear it from Alouryn's lips? Why that ... Fine. You win this round, Wardd. I won't say anything"

She takes one of the pieces of chocolate cake from her kit and tucks in. Any worries she may have had melt away as the rich icing covers her mouth.

The talk of a spare burrow though does sound intriguing.

"I'd be happy to pay for my share, if we plan on staying here for a while that is Bliss. Second breakfast it is then"

Bliss (AC22, HP23) (Cayzle) 
Tuesday July 29th, 2014 2:10:14 PM

Bliss answers Alleah, "Well, Lord Gargul was pushing me to come here for a reason, but I don't know what the reason is yet. I don't think he wants me to move on just yet, though."

Shel Breezelee Kromnite (Gerald) HP26/26; AC 14/14/11 
Tuesday July 29th, 2014 7:42:32 PM

"So the High Priestess might not have recommended this? We need to find out exactly what was said, and be sure everyone is happy with the negotiations and outcome...or at least equally unhappy, that is. Perhaps some sharing arrangement could be hammered out, as Murphy suggested. But that will keep. Firstly, we need to set the Arrangements for the wedding, Hazel. After that, we can solve the rest of the town's problems," Shel shares with a weary smile.

Hazel (Bob Danderfluff LaRue) HP: 43/43 AC: 18/14/15 
Tuesday July 29th, 2014 9:36:31 PM

Hazel stay quiet, his mind troubled with the idea of Alouryn losing her temple. Why don't she become the High Priestess? She don't need to remain... virgin, right?
"Yes, we need to set the date, but I think we need to get the church first... by getting the intruders out."
He decide to go with Murphy. He needs to give the good news to Murphy's Aunt.

RobC - Alleah Lighttouch AC 15/14/12 -- CMD 12 -- HP 26/26 
Tuesday July 29th, 2014 9:51:45 PM

"Since it's a legal handover, wouldn't that make you guys the intruders?" Alleah raises an eyebrow "And you know all those Ffloy folk LOVE their contracts. They'd have all sorts of clauses in place with the town. Who knows what penalties might be levied on the town, or on you, if you were to upset them."

She can see that Hazel and Murphy look set on doing 'something'. All she can do at this point is give them some guidance that will hopefully keep them from getting arrested.

"All I'm saying is that if you plan on changing it back, that you need to think about it carefully. Beat them at their own game. Try and get a copy of the contract and find gaps in it, make them a better offer. And keep in mind, they follow Ffloy. One of the 'good' guys. It's not like it's a temple for, you know, Marteus" She whispers the name of the ruler of the gods of testing.

DM Jon 
Wednesday July 30th, 2014 12:07:58 AM

OOC: Sorry guys, work stuff came up. I'll get the DM post out as soon as I can in the morning, but right now I need to crash

Murphy (Kim McCoy) 
Wednesday July 30th, 2014 12:16:27 AM


"You make good points, Alleah. No, I do not plan on doing anything precipitous. Nor do I intend to stand idly by as the followers of Flower are maltreated. As I mentioned - I have nothing at all against Floy - I think that industry, skill at honest trading, these are good things, and to be encouraged and supported. Only, not by committing sacrilege against another good member of the pantheon. Getting a copy of the contract, if such currently exists, is an excellent notion."

Murphy to Fatine (Kim McCoy) 
Wednesday July 30th, 2014 4:24:33 AM


If Fatine accepts the invitation to the Leafwin-Pipewood home for breakfast, Murphy asks, "So, what is your story, Fatine? I'm a druid, myself - as is my mother, Bekka, and one of my sisters, Leska Rose, and my Aunt Nilli. What sorts of things have you picked up on along the way?" He'll be happy to answer any questions she might have, and also wants to learn whatever she would care to talk about. "Oh, and one of my aunts on my father's side is, among other things, a witch. She doesn't have a raven, though."



Petty Crimes


DM Jon 
Wednesday July 30th, 2014 11:08:24 AM

The evening winds down and everyone heads to bed with plans for a filling meal in the morning. The streets are quiet and peaceful in contrast to the events at that evening's meal. The night is warm, the walk to their beds uneventful and it proves to be a good night for rest and thought.

In the morning the sun is shinning and the town seems to be slightly busier than normal for that hour of the day. To those making the trek to the Leafwin-Pipewood home for breakfast they see that the handful of stores that are open for business with the sun have a few more customers than usual and the merchants themselves are moving with an excited pep to their steps. A couple of wagons have been pulled in front of the temple to Flower, one full and one empty, and a team of workers are busy are work carrying items out of the temple and placing them in the empty wagon before bringing another item in from the fuller wagon. As one might as expect from the follow of Ffloy they are handling the changing tenancy of the temple with great efficiency. The small contingent of Flower's clergy that had manned the temple stand near the wagon being loaded sharing a tray of honeycakes resting on the wagons seat. They look neither mistreated or displeased with their move and perhaps even a little excited.

RobC - Alleah Lighttouch AC 15/14/12 -- CMD 12 -- HP 26/26  d20+6=13 ; d20+10=24 ; d20+10=28 ; d20+7=11 ;
Wednesday July 30th, 2014 12:11:37 PM

"They're not wasting any time with the changeover" Alleah mutters to Bliss as she sees what's going on at the temple.

She doesn't have the same relationship with the Flower followers that others in the group have, so decides to see what the Ffloy people are up to. But first, Alleah reaches in to her belt pouch and takes out her wooden holy symbol - of Ffloy! Notch one up for being prepared.

She puts on a broad smile as she approaches the Ffloy group with a friendly wave "Hi guys! What're you up to? Need a hand?" At this point Alleah 'accidentally' drops her Ffloy holy symbol for all to see "Whoops. Don't want to lose this now". She picks it up and dusts it off, before placing it back in her kit.

Skill checks:
Sleight of hand: 13 - in case needed to casually drop the holy symbol. I've 2 less ranks in Bluff, which if a better fit would give a result of 11
Perception: 24
Sense Motive: 28
Knowl Religion: 11 - see if she knows a way to properly greet someone who follows Ffloy


Hazel (Bob Danderfluff LaRue) HP: 43/43 AC: 18/14/15 
Wednesday July 30th, 2014 12:26:16 PM

Hazel looks for Alouryn, to ask her how she is, while giving the "intruders" (he won't all them any other way) the stink eye.

Bliss (AC22, HP23) (Cayzle) 
Wednesday July 30th, 2014 1:21:23 PM


Bliss sticks close by Alleah, mostly because he is not sure what is going on. The priests over there are moving out, and the priests over there are moving in? Everybody seems okay with that.

Except Hazel! He walks over to his new comrade.

"Hazel, what's wrong? Is there something bad going on here? Why are you making a face? Did your mom ever tell you that if you make a face it might get stuck that way? My mom never said that, but my Aunt Priss did. I'm not sure I believe it."

Shel Breezelee Kromnite (Gerald) HP26/26; AC 14/14/11 
Wednesday July 30th, 2014 8:38:29 PM

Shel runs over looking for Alouryn. Assuming she finds her friend, she barrages her with questions. "Alouryn, so what's the story with this temple thing? Who decided this? Are you okay with it? If not, is there anything we could do? I want you to be happy. Speaking of which, you'd better talk to Hazel and get some details about the big day squared away. You'd better be thinking...what colors do you want? What kind of dress do you want me to wear? How about flowers? What's your favorite? I'm happy to help with any thoughts, of course!"

OOC: if Alouryn is not there, Shel will ask the wedding questions of Hazel, and leave out the temple questions.

Hazel (Bob Danderfluff LaRue) HP: 43/43 AC: 18/14/15 
Wednesday July 30th, 2014 9:47:16 PM

"I don't know why those guys don't make their own temple, instead of taking away other people's one! It's not fair!"

Bliss (AC22, HP23) (Cayzle) 
Wednesday July 30th, 2014 9:58:27 PM

"I think Lord Gargul should have a temple, or anyways a shrine or a chapel. Hazel, I'll help you make a chapel for your god if you help me make one for mine."

Bliss pauses in thought for a moment.

"Or we could make one shrine for gods to share? Is that a thing?"

Mookie rolls his eyes.

Hazel (Bob Danderfluff LaRue) HP: 43/43 AC: 18/14/15 
Thursday July 31st, 2014 3:00:41 AM

"I would be happy to help you build a shrine for Gargul. My good is the Culverwood, and as church we use the shadow of its trees, so we don't need a building to worship it. But first we need to fix this mess. I don't want Alouryn, my fiancee, to lose her temple."

Murphy to Fatine (Kim McCoy) 
Thursday July 31st, 2014 5:48:45 AM


Murphy walks into the Temple of Flower - called that since it was built by Humble's Ford villagers following a visit to the village generations back. She blessed Humble's Ford, and the community has every since enjoyed good agriculture, and, in particular, an abundance of beautiful flowers. The temple teaching has encouraged deep love, familial commitment.

But he goes in to see what is going on inside. To witness what he fears is sacrilege... though he is trying, to a certain extent, to suspend judgment. The clerics of Flower outside seem fine, even cheerful.

"So, what's all this about?" he asks someone who seems to be directing others. He wants to ask other questions (such as: "Why are all of Flower's symbols and such being removed, and Ffloy's supplanting them? Did the high priestess of Flower out of Angel Springs approve this change?"), but let's that question suffice for starters.

Fatine 
Thursday July 31st, 2014 11:13:33 AM

Fatine sits idly by, not really sure of anything the others are discussing. She perks up at the mention of a temple to Gargul. "Yes, I tink dat be a good idea. We need somewhere like dat to go and play!"

DM Jon 
Thursday July 31st, 2014 12:03:54 PM

By chance or fate the Humbles Swords are all up and about this fine morning. Some were on their way to breakfast while perhaps others were getting supplies for the meal. In the end, they all congregated at the Temple.

The group working on loading and unloading the wagons do not appear to be clergy of one sort of another, but have the look of workmen about them. That rare breed of halflings that keep themselves relatively trim through physical labor. They smile at at Alleah's offer to help and her apparent clumsiness with the holy symbol, "Help if you'd like, but from the looks of it you should stick to the non-breakables, yeah?" one of the workers jest good naturedly.

Alouryn is currently absent among the followers of Flower, but those present greet the Swords with friendly saluations and the offer of honey cakes from the tray.

"Good morning, friends.
" a priestess says, "Isn't this exciting? The chance for growth of Humble's Ford. For others to come and see what we have to offer and experience the love of the community."

Another speaks up while the first stuffs her face with the pastries, "You should come visit us at our new shrine. Some of us are heading to Angle Springs, but a few we will be moving into one of the empty burrows. We are setting up a smaller temple that will be dedicated to all of the Gods. We want to ensure that any new comers to Humble's Ford feel welcome in our little town and have a place to worship"

The thrid pipes in, "Indeed! It will be just as the High Priestess divined. With Ffloys guidance the town will flourish in trade and coin. More will come and join our loving community."

Bliss (AC22, HP23) (Cayzle) 
Thursday July 31st, 2014 12:42:32 PM


Bliss loves the idea of a shrine for all the gods. "That sounds great," he says. "I'm Bliss! Hi! I like Gargul, but the other gods are nice too. Maybe I was sent here to help you build your new shrine. Have you picked a place for it yet? Does your spot have monsters that need clearing out? That's kind of our specialty. Though we could also help carry things and stuff. I can be big too, you know!"

Bliss cancels his Reduce Person and casts Enlarge Person on himself. "Look how big I am now!" he laughs delightedly.

Mookie sniggers. "Calm down, Kid, you're scaring the locals."

"No I'm not!" says Bliss indignantly. "I'm not scaring anyone am I? Although I am pretty big!" he adds in his "big" voice.

Shel Breezelee Kromnite (Gerald) HP26/26; AC 14/14/11 
Thursday July 31st, 2014 9:47:13 PM

Shel wasn't sure she enjoyed the change happening in her town, but who was she to stand in the way of progress? "You three are okay with moving from the temple, and building a new one in a vacant burrow? And the High Priestess thinks this is a good idea," she asks again, wanting to be sure they were okay with the move, before raising any voice in opposition. If they are okay, so much the better, I suppose, Shel thinks as she watches the progress.

Hazel (Bob Danderfluff LaRue) HP: 43/43 AC: 18/14/15 
Friday August 1st, 2014 12:30:35 AM

Hazel doesn't like all the chirpiness of the priestess. Maybe there is magic involved.
"Please give me one of those cakes? Where is Alouryn?"
He stores the cake safely, without eating it.

RobC - Alleah Lighttouch AC 15/14/12 -- CMD 12 -- HP 26/26  d20+10=14 ;
Friday August 1st, 2014 12:43:40 AM

Alleah laughs with the workers "You might be right on that one. I'll see if they need any help inside. Have a nice day!"

She heads inside to poke around. She curious if any of the guests from the mayor's house are in attendance: Ms BadApple and Mr Iangold

Perception: 14

Murphy gives a speech (Kim McCoy) 
Friday August 1st, 2014 3:29:33 AM

Murphy observes the goings on, listens to what is being said. Someone or other has been greasing the skids here.

He enjoys Bliss's demonstration of how he can reduce or increase his size.

After a while of observation, the young halfling, with wavy light sandy hair, freckles, a small gap between his top teeth, wearing coveralls and, of all things, a backpack, decides it's time to address the issue.

With permission from the religious of Flower, he climbs up onto the wagon which contains their belongings and accoutrements of the temple. "Hazel, Shel, Bliss, friends, I'd like to get people's attention here for a minute." He finds a solid box on the cart he can stand next to. "Hey, if I ask a question, ending in 'not' - can you say, 'Yes!' loudly? he requests of his friends nearby.

Whistle Stop
He pulls out a whistle and gives it two short toots, a long shrill note, and two short toots. Addressing those bustling about, he calls out, "FRIENDS, NEIGHBORS, RELATIVES, HELPERS AND GAWKERS - LEND ME YOUR EARS FOR MOMENT!" He repeats the whistle cycle one more time, to help those last few conversations to subside, then steps up on the box he checked out a moment ago.
Murphy Speechifies
"People of Humble's Ford - this is a momentous day. This is a momentous day - Is it not?" He points to some of the well-brushed clerics, or brokers of Ffloy. "We welcome you to our own little town, you who have come to teach us the wisdom of Ffloy. We welcome you today." And, with an appeal to the crowd, adds, "Do we not? Do we not welcome them today!?" with palms open upward, lifting his hands in an encouraging motion, prompting them to say Yes!, or to offer some affirmation, and he claps his hands once in apparent glee and agreement.

Some Who Benefit
"We know that many wealthy people - I know of some out of Angel Springs, and a handful from Hovel - have spent time with the Brokers of Ffloy. Merchants, makers, bankers, and sellers, and traders, too.

"My own father attends Ffloy's Temple out there once in a while as he brings a load of toys and musical instruments to our shop, WinWood Toys & Music. By the way, mention my name, and they might give you a 5% 'Murphy' discount!"
he says with a wink and a smile, hoping to elicit a smile or laugh from some of the audience.

Success and a New Kind of Hope
"Those who garner the sound virtues of responsibility, diligence, fair dealing, sound planning - they have a better chance of success in life, of making a decent living for themselves and their families. Now, halflings of Humble's Ford - do we want a successful town? We want to prosper together - do we not? Do We NOT!?" By now, there should be a number of rousing cheers and smiling faces, Murphy hopes.

"The coming of the Brokers of Ffloy gives us a new kind of hope. On this momentous day, though, I ask us all to remember. Let us together remember our past here in this hopeful town, that we may carry on important things to the future. Can we do that together, for a moment? Can we not!?"

Let Us Recall A Visitor (Flower)
"As we consider bright possibilities - let us recall a visit. Before my grandfather's father was born, we had a visitor. A lovely visitor, who brought with her gifts which still are giving to Humble's Ford." As some of the clerics of Flower were on the wagon in which he stands he reaches down to one. "May I borrow your flower?" he whispers to her, as most of the temple clerics always wear a flower in their hair. He takes up the flower in his hand.

"Does anyone recall the name of that visitor?" he asks as he points to the flower in his left hand, raised up high. "If you need a hint - right, little boy," he says to a child who called out, 'Flower - it's a flower!' "Yes, a goddess visited this very place, she whom all call 'Flower.' And she brought flowers, and fertility, and fair harvests to our community for over a hundred years and more. One of my great-great grandfathers - I forget how many 'greats' - helped carve some of the wooden items used in the service of the temple. Looking out among us today - many of your ancestors helped to lay the foundation for this very building before which we stand. Lilly Blue Applecake - we know that some of your family were among the founders of this temple.

"This temple was built with love and care and devoted to the worship and teachings of Flower. And that love has kept families here strong, and children many."


I Admit I Was Upset
"I will allow when I first heard of the change I was upset. Mighty upset. Not upset that followers of Ffloy were coming, but upset that the Temple of Flower would be given to over to Ffloy, the clerics & worshippers of Flower displaced. But I see that I do not necessarily need to be as disconcerted as I first was. As it is reported that the High Priestess of Flower out of Angel Springs may have granted permission for the change of venue for the worshippers of the goddess of familial love, I must, we must, bow to her wisdom and insight. And I hear talk here of a new local place of worship for the Gods of the Wold. That would be good.

Yet I Charge You
"Yet I charge my friends here who have long held a devotion to Flower to keep that up. Love is, love can be, an everlasting thing. It is, it can be, the greatest of all.

Another Bit of History
"Something else we need to remember from our past. Years ago, we enjoyed rich trade with the Red Hills. Some of us recently visited the old Parley House, where peace and trade agreements were made. It has crumbled. Most of that trade is gone.

"We need to do something to restore the prosperity - do we not?"
He hears 'yes,' and 'yes, we do!' from some members of the crowd.[/b]

A Caution
"Now money, and goods, and services all are important things. Some say that there is a particular love which is out of balance, though. That particular love is the love of money - which, some say, is the root of all kinds of evil." He holds up his hands to forestall any objections or the start of any who may raise an objection to this quote in the present context.

"Money itself is not evil - it can be used for good, as well as for ill.

"So, as we work and learn of ways to increase goods and services among us - let us never forget that the love of family, and friends, and the love of goodness, and of those from whom goodness comes - is among the greatest of things. If we earn money, let it be to serve one another in love.

"Use money. Love people... Love people. Use money, but love people.

"Money has many uses. Brokers of Ffloy - I charge you, as you move into this temple devoted to love, to consider love and what is good for the people of this town as you help us to become more productive. For a measure of power may come with money, and power, if not tempered by love, can twist and destroy."
He pauses for that gloomy thought to sink in.

"Yet, if it IS tempered by love, it has the power to grow and create, that we might be sustained, and THRIVE!" and he thrusts his right hand, fingertips up, into the air. "Shall we not THRIVE!? Shall we not LOVE!? Let us love one another, and together build a thriving town!" He acknowledges the devotees on and around the cart. "Clerics of Flower - Bloom where you are replanted, and Let Love Grow!" He faces the scattered clerics of the new group. "Brokers of Ffloy - Help us to prosper, help us to Thrive! Hip hip, hooray! Hip hip, hooray! Hip hip, hooray!!!"
Murphy hands the flower back to the beautiful young devotee of Flower, claps his hands once, and jumps down off of the cart.

Bliss (AC22, HP23) (Cayzle) 
Friday August 1st, 2014 6:33:58 PM


Bliss claps for Kendy's speech, but the "not"s in the questions seem confusing, so he shouts "YES!" in his big voice every time Kendry asks a question.

"Good speech, Mister Kendry!" he says at the end.

Hazel (Bob Danderfluff LaRue) HP: 43/43 AC: 18/14/15 
Friday August 1st, 2014 6:50:02 PM

Hazel smiles at Murphy's instructions. He sure has a plan, and he is happy and willing to go along.
"YES!"
He screams with enthusiasm at the first "Do we not welcome them today!?"
Then his mind wonders... Welcome them???
"YES!"
He screams, maybe more warily, after the "We want to prosper together - do we not?".
What the HELL!?!? Where is the "Let's kick their greedy fat ass out of town"? That sounded like a "Welcome"!?!?
After Murphy says "Can we do that together, for a moment? Can we not!?" Hazel don't screams, but a questioning whine leave his lips.
"Yes?"
When the speech ends Hazel's face is completely red.
Where the hell is Alouryn?!? Why is Murphy welcoming those bastards?!?

Shel Breezelee Kromnite (Gerald) HP26/26; AC 14/14/11 
Friday August 1st, 2014 7:34:32 PM

Murphy's speech went entirely too long for Shel to pay attention to. She managed to get one 'yes' out before zoning out most of the words entirely. Everyone seems okay with the move...easy peasy.

By the midway point of the speech, Shel starts milling around, looking for Alouryn. She hadn't had much of a chance to speak with her friend in the last couple days, and wanted to find out all about what Alouryn felt about the weeding. There was so much to be decided!

Murphy (Kim McCoy)  d20+13=21 ;
Friday August 1st, 2014 8:16:47 PM


"Thank you, Bliss!" he responds to the halfling of many sizes.

He then notes Hazel's face. Quietly, he whispers, "Patience, good friend. What say we find your bride?"

The druid re-approaches the cart with the clerics of Flower. "Say, uh, misses - would you know where Alouryn or Crystal might be? Why aren't they here?"

DM Jon 
Saturday August 2nd, 2014 9:53:12 AM

the Halfling' of the village within earshot of Murphy's speech gather aroundt listen and their positive responses to his questions seem genuine as hopefully. they weren't exactly a poor village, but they were somewhat stagnant. the prospect of new blood, new commerce and perhaps new food entices them.

After the speech the crowd disperses and further inquires into Alouyrn or Crystals location are made. one of the priestesses of Flower waves down the road. "Wonderful speech, Murphy. thank you. and Alouryn is down at the new temple getting it aired out and cleaned up."

OOC: Would you guys be good to skip ahead several days ICly now that we've established this isn't a hostile take over :) if not we can keep going a bit before skipping

Shel Breezelee Kromnite (Gerald) HP26/26; AC 14/14/11 
Saturday August 2nd, 2014 9:55:59 AM

OOC: I'm ready to skip ahead, DM. I'll hold off on making a substantive post in case teh rest of the group agrees, and you want to forward things a bit.


Bliss (AC22, HP23) (Cayzle) 
Saturday August 2nd, 2014 1:17:06 PM

[OOC: Skipping ahead is A-OK by me.]

Bliss uses the next couple of days to look around the village, if that's okay with Alleah. He is friendly and likes meeting new people.

RobC - Alleah Lighttouch AC 15/14/12 -- CMD 12 -- HP 26/26 
Saturday August 2nd, 2014 10:19:11 PM

OOC: Happy to skip ahead a few days

That afternoon Alleah spends some time getting to know the people of Humble's Ford with Bliss. If anyone is in need of aid, she will happily cast a cantrip or two to help out.

Later, she takes a walk around the town and picks two bunches of wildflowers and makes her way to the Mayor's house. She gives a quiet tap on the door and when answered, she presents the doorman with one of the bouquets, as well as a note to pass on to the Mayor:
"Dear Mr Mayor, Thankyou for inviting me into your lovely home last night. Your house, the company, and the food were all equally exquisite. Kind Regards, Alleah"

The other bunch of flowers she keeps for herself.

Following that she heads on over to the guard station, enquiring about the prisoners from the night before. They took quite a beating, and Alleah cannot in good conscience leave their wounds unattended. If allowed, she will use her healing powers to treat the bandits.

Could there be a more altruistic halfling in Humble's Ford? Or is she just endearing herself to the Mayor, and scoping out the layout and routines in the prison?

Murphy (Kim McCoy) 
Sunday August 3rd, 2014 12:11:31 AM


Murphy takes the time to find out the name of the leader of the incoming Ffloy contingent, and some of the other key folks with the group. Once they hold their first service, Murphy will attend to hear what they have to say.

In the afternoon of the day of the speech, he gets together with Eldon and Cora Tosscobble. They had offered a burrow they have near the river, and he wants to find out if that offer still stands. If so, what can he and his friends do to reciprocate? He really likes the Tosscobbles, what they've given to the Ford, and their support of him and his friends. Also, if the offer does stand, he will ask to see it, and, if they grant leave, he will let the rest of the party know, and make arrangements to start moving some things in. He thinks that allowing Hazel and Alouryn to have the main bedroom would be appropriate, after the wedding, of course.

He also take time today and tomorrow to lend a hand to the followers of Flower in getting the new sanctuary set up, helping them settle in.

Murphy brings up to date his journal of what Humble's Sword has gone through since first getting together to join in the annual games a few months back, up through the confrontation with the thieves who threatened the lives of Alouryn and Crystal. He arranges with a sister and a brother to copy off what he has written, so he has three copies total. He offers to loan a couple of copies to his friends who traveled with him, so they can verify, correct, amend, and add their perspectives to the journal.

He will offer to Fatime, Alleah and Bliss a chance to read the journal, to catch them up on things they have gone through together. [So, if you say your character reads the journal, then your PC should be privy to what has been written on this board from the beginning.] He also makes available a copy of his brother Kendry's journal regarding an earlier adventuring group in Crescent Valley - most of which took place outside of Humble's Ford. [If you want your character to read this, it will take a longer time - perhaps a day or two of full-time reading - to get through - and recounts the CV game. You'll need to get the okay from the Campaign DMs cabal - just ask Cayzle or RobC about that - in order to gain access to read that game.]

He asks the three newcomers, witches all, if they have any of the greenmage in their backgrounds. "There is an orange ointment that we have the recipe for, but it takes the skills of a greenmage to make it, we are told. The ointment protects people from the irritating itch of goblin dogs. Should they attack our valley - and that is a possibility - it would be good for our militia, and us, to have some of the salve." Fatime - do you have greenmage skills?" He also asks for her own background - where she came from, how she learned what she knows. And is delighted to learn that she is a fellow druid - and speaks with her a bit in the tongue of druids. "Not often can I find someone to use our language with."

Of greatest importance, though, he works with Shel, Hazel, & Alouryn to figure out what to do for the wedding. "Have you thought about setting a date for the event? And where shall it be held? And who will officiate?"

The two ponies that belong to Samell Fingers Leafwin Pipewood - Murphy's father - which we thought had been lost, Murphy learned to his relief actually returned as the party was out in the Red Hills. After talking with his father, and with Bingo, his father got some people together to go and recover the cart, or whatever may remain of it - run well into tall brush along the southern end of the Old Traders Road.



Fatine 
Sunday August 3rd, 2014 8:30:16 PM

Fatine thinks about Murphy's question, seeming a bit puzzled. "I don' know what dis greenmage ting be. See, I learn to be a witch all by myself, 'cause my mistress, Fat Witch, she din' like me doin' nothin' cept sweeping dee floor, so I taught myself all dee witchy powers while she sleep. Den she kick me out when she find out."

Fatine pauses. "Well, more like she try to kill me, but I whack her over dee head and run. Den a bit later I meet dee Old Man o' dee Forest. I don' remember his name, so dat's what I call him. He teach me a few tings, but he didn' like my witchiness, and when I say I won' stop it, he leave me wit' no more teachins." She sighs. "So, you see, I don' know much about dese tings, aside from what I teach myself and what little Old Man shows me, but maybe I can help you find dis greenmage ting? Maybe it be easy - how many green halflings are dere around here? I bet he stick out like a skunk what smell like flowers!"

Bliss (AC22, HP23) (Cayzle) 
Sunday August 3rd, 2014 11:33:05 PM

Bliss is not one to sit and read for very long. Instead, he follows Kendry around for a couple days and asks him to just TELL him the stories. He butters him up a little too.

"Come on, Mister Murphy, please? You're a great story teller! Tell me the one about the witch and Podo and Airin and Kendry."

Hazel (Bob Danderfluff LaRue) HP: 43/43 AC: 18/14/15 
Monday August 4th, 2014 12:13:42 AM

Hazel is not happy with the takeover, but seems unable to do anythink about it, and all his friends stop him from doing something rash.
About the wedding he thinks he needs to get some money to make it worthy of Alouryn first.

Hazel (Bob Danderfluff LaRue) HP: 43/43 AC: 18/14/15 
Monday August 4th, 2014 12:16:53 AM

OOC: Ready to skip ahead, DM.

RobC - Alleah Lighttouch AC 15/14/12 -- CMD 12 -- HP 26/26 
Monday August 4th, 2014 6:51:58 PM

checking in

Fatine 
Monday August 4th, 2014 8:46:57 PM

ooc: also good with skipping ahead, forgot to mention in my post

Bliss (AC22, HP23) (Cayzle)  d100=20 ;
Monday August 4th, 2014 9:24:52 PM


Bliss, overhearing Fatine, casts Disguise Self to change the color of all his clothes, skin, and hair to green.

"Ahem, ahem," he coughs delicately, if she does not notice right away.

Fatine 
Monday August 4th, 2014 10:17:07 PM

"Dere it be!" Fatine yells. "See, it's dat easy to find a green mage!" She looks quite proud of herself. "Now, what's dee next mystery ol' Fatine can solve?"

DM Steven 
Tuesday August 5th, 2014 6:11:36 AM

Ooc: Folks I received an email from DM Jon this morning to say he is on holiday and quite unexpectedly does not have internet out there... So I will take over again this evening until he gets back to civilization...
Appologies for the missed turn.

Murphy (Kim McCoy) 
Tuesday August 5th, 2014 9:39:58 AM


Murphy happily acquiesces to Bliss's request to tell stories about 'the witch and Podo and Airin and Kendry.' He begins with the collection of 144 rumberry pies from Grandma Eglantine (who happens to live here in Humble's Ford) for delivery to Aunt Marigold in Hovel, in support of her candidacy for the position of Burgomeister of the valley; the two other candidates; the Beer Adventure in which Lomar the Friendly Ogre and Bobbles the goblin were befriended by the group; the election (in which Calfast Rowgold Tunnely won, thanks in no small part to the group's support); the prophecy of the three broom-riding witches; the strange nature-turning events; the Very Odd Birth & Fast Growth of Eberyon (or Ebryon, as they first heard his name) - who, as he was born as a satyr - or reborn, as it were, said it was appropriate that he, a fey creature in this incarnation, should also have been birthed by a fey creature - a halfling - son of Penelope Honeymead Pipewood Greentree, wife of Ellis Oakendale Greentree. Eberyon told this story of how the halfling race came to be:
"In the beginning, in the time of creation, the one known as the Jericko separated the sky from the lands. He was alone and felt lonely, so he created all forms of life to grow and florish. But he didn't create all at the same time. He wanted to admire his creations and the creator walked among them in the Wold.

The creator first saw the fey folk - satyrs, sprites, dryads and other dwellers in the woodlands. They exhibited a zest for life and a curiosity about things new. They were slight and elusive which kept them safe from danger. However they were not sensible and feared those larger than they. So the creator moved on.

Next the creator visited the elves. They were frail and oh so beautiful. But the tend to be haughty. They had freedom of spirit which the creator much admired, but they were slow to act and took to long to do anything. The creator again moved on.

The creator came to visit the dwarves. They kept homes beneath the earth. They were strong and hardy folk. Had great pride in family and lived by a strict moral code. However the creator quickly grew tired of their relentless and repetitive toil with the elements of the earth and moved on.

Next the creator found himself among the hordes of the orcs. They were dreadful and fierce warriors. They feared no one and filled their short lives with rage and combat. Their boldness was fascinating. The creator could not look upon their cruelty and brutality and soon left them.

With the humans the creator found much to admire. They were quick to learn and adapt to all types of environments. They multiplied quickly and occupied all the lands of Wold. However, they were prone to war with themselves. They had an obsessive need to feed their endless desire for riches and power.

After the creator finished his journey, he pondered about creating another race that had all the positive aspects of all his other races. A group he could be content with ... a race that pleased him completely. So the creator began his journey again and visited the fey in the forests. He seized a sprite and bound her with magic. The creator then revisited each race again and took from them a portion of what they were. From the elves he took agility and grace. He added it to the fey and it grew. From the dwarves he took devotion to family and added it to the sprite and she began to grow and change. Boldness and fearlessness he takes from the orcs and they fey grew even larger. The creator visited the humans once again and took from them the spark of creativity and the ability to adapt. After all these thing are collected, the creator adds them to the fey and the hobbit was born. A tall, strong, formidable creature that knew no fear. Who had bold ambitions and the creativity to do what they will.

The creator stood back and admired his craftsmanship. So very pleased he was. And great favor he bestowed on his beloved hobbits. The other races grew jealous and fearful of such a race and made war against them. The creator, in his ultimate wisdom, sought to halt the hostility by making his beloved hobbits smaller in size to lessen the threat they imposed on others. This made the hobbits more elusive to their enemies. It taught them to hide and use the shadows for cover. Gave them patience and cunning. Peace was soon restored and the creator was satisfied. After deciding that his work was complete, the Jericko stepped away from the Wold and rested."
Murphy's countenance then darkens as he explains the judgment and fury exhibited by Eberyon, in which he slew many druids in a fierce battle, yet was himself restrained and disarmed briefly by the young adventurers, "Among whom came one Dwight Twiggebundler, a witch, though he durst tell no one, and it were some time before members of his party came to know for certain that he was such - and a good hobbit, he, discerning, sometimes wise, though not one to make much of himself." In the aftermath of Eberyon's coming, many changes were see around the Wold, with flora and fauna showing great growth and vigor.

Yet a judgment on Eberyon was also taken by adventurers the Wold around. Each was given an acorn, and, based upon what they did, cast a vote to determine his fate: Live; Sleep; Die. When all was said and done, though, the vote was so split, with a slight plurality in favor of 'Live' - that it was deemed his judgment was to Reform. Live, but under repentence, for the benefit of the Wold.

He explains, too, that he has chosen to serve Eberyon. "It is said that he was even before The Jericko, and was creator of the Fey. At least, that is what Valdor reported." His sister Selithe and brother Kendry were not particularly pleased with his decision, as they themselves had fought against this Power in his re-born youth. "But I think they're getting over it. Maybe. I hope," Murphy adds.

Over the course of a few days, Murphy recounts many more - most, even, of the stories of the Crescent Valley campaign, for Bliss, as well as for any others who would care to listen (or to read a copy of Kendry's book). The location is: http://www.woldiangames.com//archives/index.html?game=crescent - but you will need to ask Cayzle for permission to access the archives for the purpose of reading.

========
Seeing Bliss change all to green for Fatine's benefit, Murphy laughs aloud. "Ah, now we have our greenmage, I'll warrant!"

Murphy thanks Fatine for her story.

Concerning the treasure, Murphy is fine with the group retaining the two potions of cure light wounds, and turning the rest over for the building of the new chapel.

Bliss (AC22, HP23) (Cayzle)  d20+24=32 ;
Tuesday August 5th, 2014 10:53:24 AM


"Witches are everywhere! And so are halflings!" exclaims Bliss.

"Yeah, who knew?" asks Mookie sarcastically.

"Yeah!" agrees Bliss, sincerely. "Those are great stories, Mister Murphy! Thanks!"

The sharpshooter/witch/monk, who had returned to tiny form a while ago, and who has been sitting on a lawn for the story-telling, gathers up several handfuls of grass that he has been idly picking while listening. He sneaks around, and then tries to approach Fatine from behind and unawares. [Stealth 32] He drops them on Fatine's head like confetti and shouts "Now you're green too, Fatine! Green Fatine!" And then he runs away laughing.

Hazel (Bob Danderfluff LaRue) HP: 43/43 AC: 18/14/15 
Tuesday August 5th, 2014 5:55:47 PM

"Nice Story Murphy! I didn't knew it!"

DM Steven 
Tuesday August 5th, 2014 6:28:38 PM

In the aftermath of the Temple transition the town slowly comes to life. The next days stores and merchants from Humble's Ford and beyond are receiving signets of Ffloy instructing them to restart trading. Soon trade convoys from Angel's Spring start to arriving making the town buzz with noises and life. The sleepy town is slowly awakening from its slumber.

The General Store, Slings and Arrows, Humble's Farm and even Smallholding Farrier owned by Primula Pipeleaf (Primula is a beautiful halfling gal, with long flowing red hair, and big green eyes. She does not look like a blacksmith at first sight, but is nevertheless one of the best in Crescent Valley. She's married to Hugo Pipeleaf who runs the Slings and Arrows shop. ) are all bustling with people. Benefitting from the nice weather they have placed shopping stands outside displaying their finest goods. Apart from these a few merchants that stop by also start displaying their items upon makeshift carts and wagons. There's just a fun atmosphere among the people and here and there you can even hear the hushed words that a lot has changed since Iangold Laughshield has taken over the Temple of Flower...

Days slowly pass giving you all some time to explore the town a bit more. Bliss and Alleah take the opportunity to visit the various shops... they can see deals being closed by the slap of a hand. Alleah makes sure to send a nice bouquet of Wildflowers to the Mayor's home. Later the two also check upon Zanven and Carsys. They are treated well. They are facing some time in captivity for apparently they were wanted in Angel's Spring. Zanven together with Carsys he ended up here by chance because they were wanted in Angel's Spring for robbery and took some small contracts at the Dancing Pig...

Murphy hopes tp learn somehing more about the Ffloy followers sonhe goes to check the Temple. What once used to be a place for meditation and prayer now looks much like a business convention with various parts of the temple containing booths with different stratagies and methods of succeeding in life. Speakers talk about positive thinking and the habits that create success of mind and body. Such practices ensure a solid financial future. There are no actual negociations going on inside the temple as that is considered holy ground. Outsideis a place for contract negotiations with Ingold Laughshield acting as judge and jury! The followers of Ffloy don't seem to hold actual religious services but instead value coin and contracts.

Later he goes to check on Eldon and Cora Tosscobble. Much to Murphy's pleasure Alouryn has already spoken with Cora about the wedding! Cora and Eldon, who are truely fond of the Humble's Sword have agreed to sponsor the wedding! Cora already has plans for the wedding!

The burrow near the river is still vacant and available for the Humble's Sword!

Murphy, Bliss, Alleah and Fatine discuss the orange ointment and the fact that it takes a greenmage to make the potion. Fatine knows little about thematter though...

Bliss is not the one to read books or journals... instead he butters up Murphy to walk around the town while the young druid tells stories. Bliss even asks about Kendry, Airin, Podo!

Hazel perhaps had hoped to earn enough to pay for his own wedding but is happy none the less with Cora's offer to help with a lovely wedding!

At a certain moment the group finds eachother wandering the streets of the little town. They overhear Murphy telling the tale of Ebryon, the creation of the Wold and so on...

But it is Bliss who breaks thestory with a prank! Turning all green Fatine says to Murphy they have found the greenmage!! LOL

---------------------------------

Suddenly you can hear a merchant shouting... frol around the corner a young lad comes running with an apple in his mouth! Smiling and laughing...

Behind him a rather corpulent fruit merchant tries to cath the young thief...

Then young lad is running 40 ft from you



Fatine 
Tuesday August 5th, 2014 6:58:54 PM

"Gaaaahhhh!" yells Fatine. "I'm melt- oh, nevermind. . . ." Crow flies over and makes a few squawks, sounding quite close to laughter.

"Shut up you! Maybe I turn you purple!"

Murphy Hi, Grandma Eglantine! (Kim McCoy) 
Tuesday August 5th, 2014 6:59:16 PM


Noting that he has not visited with Grandma Eglantine much of late, Murphy decides to remedy the deficit in familial duty. He invites any of his friends who care to join in to come along. He goes to her hovel, bringing a small tin of tea and a jar of honey he picks up for her. He tells her some of what has been going on lately, and the adventures he & his friends have shared - and lets her know that now a few more people know of her famous rumberry pies, as he told them of the time she baked twelve dozen to help out his Aunt Marigold. If any of his friends join him, he makes suitable introductions - though she likely knows Shel & Hazel already.

======

As a reminder, Murphy sought out the names of some of the main clerics of Ffloy - their leader, his or her title, and several other Brokers of Ffloy & their associates. If that info could be passed on, I should appreciate it!

[Yeah - go ahead and move us forward, DM(s)!]

Shel Breezelee Kromnite (Gerald) HP26/26; AC 14/14/11 
Tuesday August 5th, 2014 9:37:10 PM

Shel wasn't sure she liked the temple being turned into a marketplace, but she had to admit there was a palpable buzz about town, which was nice. She went to the new market stalls and took a peek at the items for sale. As always, she liked to look for any items having to do with the Wardd moon, or any pretty sashes. Even after donating her share of gold to the temples, she still had more gold in her pocket than ever in her life, so she wouldn't have been bummed about spending a bit of it.

RobC - Alleah Lighttouch AC 15/14/12 -- CMD 12 -- HP 26/26  d20+10=22 ; d20+10=19 ;
Tuesday August 5th, 2014 9:37:15 PM

Alleah cracks a smile as she spies the young lad running with an apple. It reminds her of days not so long ago in Dirt City. By all accounts it would look like the boy has stolen someone's fruit. She gives Bliss a nudge with her elbow and points in the direction of the commotion.

She looks closely at both the boy and the chasing shopkeeper (Perception: 22).

Alleah is inclined to let the young scamp get away with it. She could help him, but how would he learn? Instead she keeps a close watch on the shopkeeper. Does he seem like he would just give the boy a clip over the ear if caught, or would he do something more serious? (Sense Motive: 19)

Murphy (Kim McCoy)  d20+13=16 ;
Wednesday August 6th, 2014 5:16:57 AM

[A continuity note: Fatine's post of Tuesday August 5th, 2014 6:58:54 PM and Murphy's of Tuesday August 5th, 2014 6:59:16 PM appeared prior to the content of DM Steven's post of Tuesday August 5th, 2014 6:28:38 PM]

Murphy's mind was somewhat occupied, yet he did catch the unfolding scene as the boy drew near [Perception 16]. He casts create water, and introduces the fleeing apple-grabber to about 240 pounds (8 gallons) of water atop his head as he draws adjacent the druid.

Bliss (AC22, HP23) (Cayzle)  d100=72 ;
Wednesday August 6th, 2014 9:18:32 AM


Bliss, who had been looking at clouds, says, "Huh," when Alleah nudges him. Then he sees where she is pointing -- a boy running with an apple, a grown-up chasing. Bliss steps behind a friend or a stall or something and casts Disguise Self to make himself look like the boy. Ley Line check 72 = OK. Disguise check is at +13. Then Bliss dashes out just as the boy runs past -- maybe getting caught in Murphy's downpour!?

Bliss says to the boy, "Quick, hide that apple or give it to me!"

Hazel (Bob Danderfluff LaRue) HP: 43/43 AC: 18/14/15 
Wednesday August 6th, 2014 11:01:12 AM

Hazel is gloomy with everyone accepting the temple "invasion", but consoles himself thinking in the weeding.
================
He elbows Murphy as the water falls on the boy.
"Leave the boy be, Bumblebee!"
He shouts at the merchant.
"Hey! You! Leave the boy alone! I'll pay for the apple!"

DM Steven 
Wednesday August 6th, 2014 6:53:05 PM

The Humble's Sword are caught with dilemma's as soon as they spot the young rascal chased by the fruit merchant.. Alleah cracks a smile remebering her days not long ago in Dirt City. She's inclined to let the youngster get away with it especially when she realizes the shopkeeper wouldn't do anything serious to him...

Murphy though thinks the boy would never learn if he could get away... as the lad comes close to Murphy a pillar of cold water suddenly drenches the apple-stealer!! The heavy load of water makes his slip and fall prone on the ground! The apple bouncing away from him...

Bliss, having taken cover to disguise as the youngster, quickly comes to the boy's rescue!

,"Leave the boy alone Bumblebee!!" Hazel shouts...

The young lad scrambles out of sight leaving Bliss alone in the pool of water!
The merchant comes huffing and puffing. "I ff.... ff... finaly! I... got you"



Shel Breezelee Kromnite (Gerald) HP26/26; AC 14/14/11 
Wednesday August 6th, 2014 9:00:37 PM

Shel was distracted by all the shiny things and completely missed the young thief and the takedown that occurred. She only noticed a ruckus when she tried to pay for a coral blue colored bracelet, and the merchant was turned away from her, watching one of his stall neighbors chasing after a child. "What's going on over there anyway," she mutters as she places the bracelet back on its holder and she quickly walks toward the scene.

RobC - Alleah Lighttouch AC 15/14/12 -- CMD 12 -- HP 26/26  d20+10=29 ;
Wednesday August 6th, 2014 9:22:33 PM

Alleah's smile continues, but she doesn't say anything just yet. Did the boy look thin or malnourished? What condition were his clothes in? She looks in the direction the boy went and tries to see where his wet footprints may lead (Perception: 29). She is trying to determine whether he was stealing for 'fun' or for necessity.

Finally she says something loud enough for the group - and the merchant - to hear. "Ah, youth. Reminds me of the days back in Dirt City. One of us would steal something small from a vendor, he'd give chase, and then the rest of the pack would help ourselves to his unguarded stall"

She's hoping this subtle nudge might get the vendor back to his stall quickly, without needing any kind of altercation.

Fatine 
Wednesday August 6th, 2014 9:36:48 PM

Fatine laughs heartily when the water splashes down on the boy's head. "You better run faster if'n you wanna catch dem boys what stealing your fruit!" she cackles to the merchant.

She seems entertained by the entire event, but doesn't move to intervene.

Bliss (AC22, HP23) (Cayzle) 
Wednesday August 6th, 2014 10:21:00 PM


Bliss shyly smiles at the merchant.

"Gosh, mister, I sure am sorry your apple got stoled," he tells the merchant truthfully. "I'm just playing around here for fun," he adds, also truthfully.

"But to make it all better, can I offer you five gold pieces?" Bliss digs in his pocket for the five coins.

"I promise I will not steal from you in the future," he solemnly tells the merchant, also very truthfully. He crosses his heart with his other hand.

Hazel (Bob Danderfluff LaRue) HP: 43/43 AC: 18/14/15 
Thursday August 7th, 2014 12:23:55 AM

Hazel turns to Murphy...
"First you accept those thieves taking over the temple, now you give that poor child a bath of cold water! What the hell is wrong with you?"
He seems angry and disconcerted at his best friend.

Murphy (Kim McCoy)  d20+13=23 ; d20+9=11 ;
Thursday August 7th, 2014 2:34:51 AM


Despite Hazel's elbow of rebuke, Murphy happened to notice that two similar-looking boys erupted from the shower - one ran off, and one remained. [Perception:23] He marked the direction the escaping fellow took, but was curious about the duplicate. He does not recognize him as Bliss, however [Will save 11].

He responds to his friend, Hazel. "So, we should treat all thieves equally, then?"

Looking at the apprehended twin, and figuring that there is something peculiar going on here in addition to a simple theft... Murphy decides the matter is not as grave as is the mindset of his friend.

"Come, Hazel. I've been meaning to talk with you. Let us sit down apart from prying ears, and I will answer your questions."

Bliss (AC22, HP23) (Cayzle) 
Thursday August 7th, 2014 6:09:01 AM


Bliss picks the dropped apple off the ground and hands it to the merchant. "Plus, here's your apple back, please."

Hazel (Bob Danderfluff LaRue) HP: 43/43 AC: 18/14/15 
Thursday August 7th, 2014 1:54:11 PM

"Sounds good, let's go towards a glade... a miss the trees towering over my head..."
He goes with Murphy to a more private surrounding, sits down, his shoulders slumped.
"I am afraid I don't understand... What is happening to you? What is happening to Humble's Ford?"

Murphy with Hazel (Kim McCoy) 
Thursday August 7th, 2014 4:56:45 PM


The towhead halfling leaves his other companions and the commotion of the street to go sit with his friend in the shade of a tree. He plucks a few blades of grass. "Our quiet village is growing less quiet, friend." Murphy begins weaving the grass together. "I am not at all pleased that Ffloy's business followers have taken over Flower's temple. Tradition and practice and consecration may argue in favor of Flower's followers retaining the building. Yet when the high priestess of the faith in the valley agrees to the change we see, and most of the priestesses, acolytes and devotees seem happy to go along, and no one else in the community raises objection, and the Mayor insists upon it... well, there are times, I think, that one picks the time and occasion to fight, or chooses to wait and let time do its work.

"In my talk to the people in front of the temple, I reminded people of Flower's teachings and our heritage. I challenged the followers of Ffloy to remember love - and to avoid the love of money. They may use money, but let them love people.

"I am helping out some in the building of the new temple.

"Meanwhile, in my mind, the followers of Ffloy are under observation. If they do well, and are overall helpful to our community, then I shall not oppose them. But, Hazel, if I see them doing or encouraging evil within or outside the temple, then I shall oppose.

"As are you, I am sad the way this was handled. Easily could they have come in and set up their own house of worsh... of business. I am disappointed in the Mayor - and the high priestess of Flower. But they have authority.

"Besides, Hazel, tell me this: Is a building essential to faith? Do Flower's teachings, or those of any other, fail due to a change in venue?

"Do you want to win? You are marrying a cleric of Flower. Be one with her, and support her in her faith. Make it your own, if you choose. If you acknowledge and also want to serve or give honor to others of the powers above, do that, as well.

"But do not choose bitterness. That will poison your heart, Hazel. Love your wife, and come to her with a warm and tender heart - a heart that is willing to forbear and forgive. Don't hate the followers of Ffloy. If you want Flower's message to spread, then live that message. And teach it to your own children.

"Now, you know I am not one to shrink from conflict. You also know that I encourage peace where people will take it - even with giants. I would rather make a friend than to defeat an enemy. But I would rather defeat an enemy than to see them bring harm to those whom I love.

"Moving from one place to another is not harm, Hazel. It may be inconvenient, but it may also be an opportunity. My Uncle Orby once said to me, 'Murphy Bumblebee, when you run into troubles - do not resent them as intruders. Welcome them as friends - because they can teach you to be steadfast. Let that steadfastness have its full effect, that you may become perfect and complete, lacking in nothing. And ask Heaven for help, and you will get it. Maybe not in the way you expect, but you ask, and you will get. Now get me that block of wood.'"

The druid smiles. "I had stubbed my toe on that block of wood and was yelling and complaining when he found me. He took it, and carved me a toy which gave me pleasure for years."

As he spoke, he had continued to gather grass and weave it. By this time he had made a tiny basket, and was working on a handle.

"So, what's happening to me? I'm loving my friends, and making new ones. I'm helping and defending them where I can. But I'm not letting myself get riled when getting riled doesn't help.

"What's happening to Humble's Ford? It's a place where folks live - lots of 'em pretty good, some of 'em not so much. We're getting on, figuring things out, trying new things. Let's do what we can to shape 'em in what looks to us to be the right direction."

He stretches. "Also, I'm trying to help my best buddy get married, without anybody falling apart first! All right - it's your turn. Tell me what is on your mind, Hazel."

As he listens to the ranger, Murphy picks a handful of clover, and places it in the basket. He hands it over and says, "This is for you to give to Alouryn."

DM Steven 
Thursday August 7th, 2014 5:36:04 PM

Shel's been a little distracted with all the shiny things that are to be found in the different shopping stands. Whe she sees a merchant chasing after a child she wonders what is going on and quickly walks towards the scene... only to see the little rascal sitting in a big puddle of water and mud. ... the merchant breathing heavy from the chase and most of her friends standing around the scene... Funny though... dispite the fact that the kid is standing in a puddle of water his clothes are wet at all?!? How could that be??

Obviously her friends don't all agree with how to handle the situation... some want to smile and send the boy on his way. Others consider a thief like any other thief and such someone diserves to be reprimanded...

Alleah checks on the boy. He's neither malnourished nor does his clothing looks dirty or ragged... Apparently he was more or less stealing just because he was craving an apple.

Fatine laughs heartily when the water drenches the kid and is entertained by the whole sitution but doesn't move to intervene.

The kid, Bliss in disguise, then starts talking to the merchant... he hands back the stolen apple along with 5 gold!!??

"WHERE DID YOU STEAL THAT GOLD YOU LITTLE RAT!! COME HERE SO I TAKE YA TO Y'RE PARENTS!! WHAT'S Y'RE NAME?? " The merchant is seriously agitated. He won't hurt the kid but first having an apple stolen and then bluntly given it back with 5 Gold is too much for this man to handle...

Hazel and Murphy no longer interfere as they start bickering amongst each other about what is to be considered stealing or bad... Aren't all thieves equal? Should you make an exception for a child pulling a prank?? Both good friends take some time to discuss the current tidings in the Valley. What's wrong with this place and what's wrong with you...

Taking cover behind Alleah and Fatine the real kid (soaking wet of course) eyeballs himself as his body double gives back the tasty apple with some extra gold...

"How... how... what?!?... who... " he stammers not too loud...

(Be aware that 5 Gp actually already is a lot for a kid to have in its pockets friends... it's quite logical that our dear merchant considers this stolen gold!!)

Fatine 
Thursday August 7th, 2014 8:58:45 PM

Fatine turns partway and bends down just a little. "Quiet, little boy, or dat man gonna have even more questions." She pats him on the head. "Jus' sit there behind us and don' do a ting until I say so."

She moves her body in between the kid and the merchant as best she can to prevent him from being seen.

Shel Breezelee Kromnite (Gerald) HP26/26; AC 14/14/11 
Thursday August 7th, 2014 10:18:46 PM

Shel continues walking toward the scene, having no idea what was going on. "Selling an apple for five gold pieces? You should be ashamed of yourself," she scolds the merchant. "I'm sure we can find cheaper apples elsewhere," she sniffs as she completely misunderstood all the happenings.

RobC - Alleah Lighttouch AC 15/14/12 -- CMD 12 -- HP 26/26 
Friday August 8th, 2014 6:37:22 AM

Alleah's first instinct is to cast a spell to help disguise the youngster. But if he is going to steal things he needs to be able to take care of himself. That, and she doesn't want to be arrested as an accomplice of an apple thief. That would just be embarrassing! No, if she was going to be arrested for stealing it would be for much more than an apple.

She instead looks all around at the buildings, the sky, the ground, other people - anything but Bliss, the boy, or the merchant.

Bliss (AC22, HP23) (Cayzle) 
Friday August 8th, 2014 11:49:31 AM


Bliss says to the merchant, "Sure! Those are my gold pieces! I'm an adventurer, see?" He cancels the disguise self spell and then his reduce.

"Ta da!"

He grins. "Now please be happy, good sir. We will see to this ragamuffin and make sure he does not do this again."

Hazel (Bob Danderfluff LaRue) HP: 43/43 AC: 18/14/15 
Friday August 8th, 2014 11:53:16 AM

Hazel hears his friend Murphy...
"Well, I think you are right, they would be better off doing their worshiping out in the open, in a clear with flowers, that in a building. But I still don't like for them to lose their temple, and those thieves grabbing it. I'll keep watching them, that is for sure. But you are right, I have a weeding to think of. Do you think is ok if I accept everything people is giving us to marry? I though I was going to take years is getting a house and everything!"

Murphy with Hazel (Kim McCoy) 
Friday August 8th, 2014 5:06:47 PM


"No, I agree with you, Hazel, I do not like it, either. But let's suspend judgment for the time being," Murphy responds to his friend's first comments.

Then, as Hazel asks about accepting gifts, he answers, "Well, my folks taught me to give, but never to be too proud to receive. 'If you won't receive, aren't you saying you are better than the giver? Be humble, be grateful. But you, also, be a giver, when it is your turn.'"

He smiles, and says, "With us halflings being the way we are, you should have plenty of 'turns' as others marry in our little town."

He stands up. "Let's get back to the others, and see how things have turned out." So long as Hazel is agreed, he returns the few hundred yards to the scene of the petty theft... likely by the time they get there resolved in one way or another.

DM Steven: "Ta da!!" 
Friday August 8th, 2014 6:55:55 PM

The little boy emmits some surprised sounds as he sees himself standing there so Fatine hushes the boy and tries to conceal him .

Not being aware of what has unfolded Shel scolds the merchant for daring to sell an apple for 5Gp...

"Mind y're own buiness! the merchant sneers to Shel...

As Alleah does not want to be linked to criminals she observes virtually anything... anything but Bliss and the merchant...

Bliss then startles the merchant by lowering his disguise. THe merchant jumps back a few paces and then narrows his eyes to get a closer look at Bliss...

"Who are you lad??"

Hazel and Kendry have their private chat...

-------------------------------

DM JonL should return this weekend from holiday to post again as of next week. Please behave friends :-)

Shel Breezelee Kromnite (Gerald) HP26/26; AC 14/14/11 
Friday August 8th, 2014 7:24:09 PM

"You'll never make money in this town, being greedy and mean! You're not one of those Ffloy folk who charge to help people are you? Your whole group is making me mad about this whole deal.". Shel turns to the boy, and demands he come with her. Then he turns into Bliss. Or Bliss turned into himself. Or something. With a sigh and a shake of her head, Shel turns and walks back to the merchant stalls, not even wanting to try and figure out what was happening with the group.

RobC - Alleah Lighttouch AC 15/14/12 -- CMD 12 -- HP 26/26 
Saturday August 9th, 2014 3:07:31 AM

"Shel's words might inflame the merchant further. I think I've seen just about enough now" Alleah resolves, and steps forward to place herself between Bliss and the merchant.

"Excuse me sir? Sir? Hi! Allow me to introduce myself. My name is Alleah and I am a cleric of Warrd, the master of luck." the young halfling girl takes her holy coin from her pocket to show the man "I can see this situation is as confusing for you as it is for me, but perhaps I can help. It seems you have both your apple back, as well as several gold pieces for your trouble. Rather than cause a scene, which may cost you business - my, what would Ffloy think! - perhaps you and I can shake hands in good faith and return to our daily lives?"

Alleah beams a smile at the man and extends her hand straight out to him.

"Good luck is supposed to come to you from it"

If the man shakes Alleah's hand, she will use her 'Touch of Luck' ability

------------------------------------
"Touch of Luck: You can touch a willing creature as a standard action, giving it a bit of luck. For the next round, any time the target rolls a d20, he may roll twice and take the more favorable result."
Could be useful for someone making a Profession check :)

Also from the writeup on Warrds clerics: "They are also welcomed in most places as harbingers of good fortune. They are thought to bring luck with them, and so folks often offer them good meals and beds in order to bring luck under their roofs."


Hazel (Bob Danderfluff LaRue) HP: 43/43 AC: 18/14/15 
Monday August 11th, 2014 5:10:41 AM

Hazel arrives at the scene, and stands behind Alleah, lending her his support.

Bliss (AC22, HP23) (Cayzle)  d20+2=7 ;
Monday August 11th, 2014 8:44:18 AM


Bliss smiles and adds, "Miss Alleah here is very wise! I always do what she says, and it has worked out very well so far."

Aid Another to her unrolled Diplomacy? 7 is not much help! :-)

DM Jon 
Monday August 11th, 2014 2:47:36 PM

The apple thief looks at Shel when the demand is made to accompany her.. but then she looks away. Still not all that sure about what is going on, but seeing a chance to escape a smacked bottom the child darts off between two stalls and unless followed disappears into the village.

The merchant glares about, but lets out a huff and pockets the coins. He glares about a moment, still flustered, but at Alleah's offered hand he lets out a sigh and gives it a shake, "I'm may be a merchant, but I'm no more of a follower of Ffloy than any other, but if they be making my life easier good for them and me." he points an accusatory figure at Bliss, "And you get your jollys else where. don't be botherin' us working folks with your adventurin' antics. Some of us work for a living." With that he turns around and heads back towards his stall.

OOC: Perception checks please

Perception DC 15:
Highlight to display spoiler: {
The sound of yelling can be heard from a nearby Pipe and Tabac store
}

Murphy Policing the streets (Kim McCoy)  d20+13=15 ;
Monday August 11th, 2014 3:36:07 PM


Murphy follows right after Hazel in arriving. He hears some yelling. "Hey, Pipe and Tabac store. Someone's yelling. Might be a fire sale - shall we go check it out?" he asks his companions. Without waiting for their response, he turns and heads in the direction of the store to see what's happening. "If it's not one thing, it's another, eh?"

Shel Breezelee Kromnite (Gerald) HP26/26; AC 14/14/11  d20+3=11 ;
Monday August 11th, 2014 6:22:56 PM

Shel has learned she doesn't notice things quite as quickly as most of her friends. Walking back to the merchant's area, she hears Murphy yell something about a disturbance, and turns in her walk to follow him. "What'd ya hear, Murphy? Did you say something about yelling? Hopefully everyone is okay. With so many newcomers to town, there's no telling what might have happened!"

Murphy Policing the streets (Kim McCoy) 
Monday August 11th, 2014 6:38:47 PM


"I can't quite make out the words, Shel," Murphy replies, "but let's go see. Maybe someone else needs a shower."

Fatine 
Monday August 11th, 2014 7:07:42 PM

Fatine sighs. "Dis be why I not be a merchant. Dere always be a problem . . . ." She follows to the next troubled merchant's stand, Crow sitting on her shoulder.

RobC - Alleah Lighttouch AC 15/14/12 -- CMD 12 -- HP 26/26  d20+10=19 ; d20+10=13 ;
Monday August 11th, 2014 9:23:13 PM

"It was nice talking to you sir! Have a great day!" Alleah calls after the departing merchant. "Sheesh, this town is full of its own little problems"

Her ears pick up the sound of some sort of commotion coming from nearby (Perception check vs DC15: 19 = Pass). From this distance she has trouble working out whether it may be some sort of sale, or something more serious (Sense Motive: 13)

"'Spose we should check it out"

"And you - " she says pointing a stern finger at the boy who stole the apple "- you owe me one. Next time be more careful"

Hazel (Bob Danderfluff LaRue) HP: 43/43 AC: 18/14/15 
Tuesday August 12th, 2014 12:24:52 AM

Hazel follows the rest of his friends.

Bliss (AC22, HP23) (Cayzle)  d20+13=29 ;
Tuesday August 12th, 2014 12:21:26 PM


Perception 29.

Bliss is torn. He had intended to follow the boy and talk with him about how stealing was bad. But there is this yelling from over there that everyone is concerned about.

Fortunately, Alleah provides guidance. She says we should check it out. That's close enough to an order for Bliss.

"Yes, miss," he tells her, following the group to the shop with the yelling. He tries to be alert as he goes. And he casts his Longstrider spell in case there is trouble, and recasts his Reduce Person.

DM Sanity: Bliss has now cast all three of his first level spells. Current effects: Reduce Person 20 rounds, Longstrider 2 hours.

Fatine  d20+6=8 ;
Tuesday August 12th, 2014 8:22:05 PM

OOC: ignore Fatine's post, I completely didn't realize there was a perception check before looking at the spoiler, and having just rolled it, she failed. Sorry DM!

RobC - Alleah Lighttouch AC 15/14/12 -- CMD 12 -- HP 26/26 
Tuesday August 12th, 2014 9:17:47 PM

Alleah doesn't exactly hustle towards the noise, but does make it a fast walk

"Hey Bliss, where's Mookie this morning? Haven't seen the bird for a while. I'm sure he isn't getting into any trouble though" she can't help but smile, being almost certain that Mookie shares a halfling's knack for attracting mischief.

Murphy Smoke? (Kim McCoy)  d20+13=18 ;
Wednesday August 13th, 2014 1:03:16 AM


Murphy gets to the Pipe & Tabac shop and observes what is going on. He scans people, placement of objects, doorway, fellow people of the Ford, and seeing if there appear to be any newcomers.

[Perception:18]

Shel Breezelee Kromnite (Gerald) HP26/26; AC 14/14/11 
Wednesday August 13th, 2014 5:21:03 AM

OOC: have I missed a DM post? Just checking in.

DM Jon 
Wednesday August 13th, 2014 8:27:19 AM

The Humble's Swords make their way to the nearby pipe shop in front of which can be seen a small crowd of halflings gathered peering in at the spectacle inside. Pacing the floor inside the store with his hands waving about in agree gestures is the shop's proprietor, one Mungo Thistleleaf, who is yelling and ranting mostly to himself and the walls around him.

"Gone! All of it! All the time.. all that care, wasted! Arrgh!"

OOC: Sorry guys, not sure what happened yesterday. Had the DM post all typed out and it didn't submit. i'll try to get in two DM posts today if everyone gets a post in

RobC - Alleah Lighttouch AC 15/14/12 -- CMD 12 -- HP 26/26  d20+10=14 ; d20+10=28 ; d20+7=24 ;
Wednesday August 13th, 2014 9:38:01 AM

"Now what?" Alleah sighs as she approaches the store. She firmly pushes her way past the onlookers and steps into the shop to have a look around.

Know Local: 24 - To recall any info about Mungo or the shop
Perception: 14
Sense Motive: 28


Bliss (AC22, HP23) (Cayzle) 
Wednesday August 13th, 2014 1:46:04 PM


Mookie, who has been tailing Bliss as always, chuckles, and suggests that this is an act of terrorism. "Clearly the work of militant non-smokers!" he caws.

Bliss says, "What? What's going on?"

Shel Breezelee Kromnite (Gerald) HP26/26; AC 14/14/11 
Wednesday August 13th, 2014 2:42:24 PM

Shel moves into the shop. "Heya, Mungo. What are you going on about? We are Humble's Sword, you know. We might be able to help with your problem."

Or do something to get our minds off all this religious upheaval going on in town, she thinks.

Fatine AC 17/14/15, HP 23/23 (Matt C) 
Wednesday August 13th, 2014 3:29:05 PM

OOC: updating/fixing header

Murphy Smoke? (Kim McCoy)  d20+13=24 ;
Wednesday August 13th, 2014 4:39:09 PM


"Hello, Mister Thistleleaf." Murphy looks to see if the small rack with his Uncle Orby's pipes is in its normal place. "So, what's the situation?"

Percetion 24

Hazel (Bob Danderfluff LaRue) HP: 43/43 AC: 18/14/15 
Wednesday August 13th, 2014 7:44:27 PM

Hazel goes following Murphy, trying to open space for the group.

Fatine AC 17/14/15, HP 23/23 (Matt C)  d20+6=10 ;
Wednesday August 13th, 2014 7:51:23 PM

perception check 10

Fatine looks around the shop, but doesn't seem to be paying much attention as she lightly pet's Crow's feathers and whispers with the bird. "No, Crow, I don' know who dat be or if we suppos' to know him."

DM Jon 
Thursday August 14th, 2014 1:49:33 PM

Mungo Thistleleaf is a well-known supplier of pipes and pipe weed to Humble's Ford and his special variety of pipe weed has gained some renowned through Crescent Valley. How he raises and prepares his special stock is a closely guarded secret that has been kept within the Thistleleaf family for several generations.

When the Humble's Swords enter he shop he spins and waves his arms. "They took it! All of it!" He gestures towards an empty display case that has had its locked removed. "This years crop of Thistleleaf Pipe Leaf.. all gone save a few crumbles pieces!" He moves up to Shel and grabs onto her shoulders. "Do you know how long it takes to prepare? The care and time taken to grow and treat and dry?!" He throws his hands in the air and turns back to his empty case. "Days..weeks, months!"

He spins back and waves another hand towards a lock box along the back counter that also stands open and empty before adding, almost as an afterthought. "And they took my gold too! Everything from that last week was in there!"

Mungo seems genuinely distraught.

Murphy Smoked (Kim McCoy)  d20+13=23 ;
Thursday August 14th, 2014 3:52:36 PM


"That is terrible, Mister Thistleleaf!" exclaims Murphy, feeling genuine empathy for him. "Any idea who might have done it? And how long ago was the last time you were in here, until you returned to find this?"

As he awaits a response from Mungo, he encourages his friends, "Look about carefully - see if the thieves left any trace of who they might be."

He glances about the place himself, taking a measure of the room, exits, windows, anything in the ceiling, trap doors, whatever.

[Perception 23]

Hazel (Bob Danderfluff LaRue) HP: 43/43 AC: 18/14/15  d20+11=29 ;
Thursday August 14th, 2014 5:34:15 PM

Hazel looks out to see if someone is running away or looks suspicious.

Fatine AC 17/14/15, HP 23/23 (Matt C)  d20+6=21 ;
Thursday August 14th, 2014 6:08:53 PM

Fatine harummphs. "Not sure wat we be goin' to find, all dee good stuff is gon.' But lessee wat we can find."

She pokes around in some drawers and rummages through a few shelves.

perception check 21

Shel Breezelee Kromnite (Gerald) HP26/26; AC 14/14/11 
Thursday August 14th, 2014 6:51:08 PM

"Take a deep breath Mungo, and tell us everything you know. Any idea who might want your products? Anyone mad at you right now? How much gold did they take? How much of the crop did they make off with? Was it pounds or just ounces? Anything you can tell us might give us a clue on how best to search and find everything."

RobC - Alleah Lighttouch AC 15/14/12 -- CMD 12 -- HP 26/26  d20+10=21 ; d20+10=21 ;
Thursday August 14th, 2014 11:00:41 PM

Perception: 21

Alleah paces around the room. She carefully picks up the few 'crumble pieces', having never before seen (or tried) Thistleleaf Pipe Leaf. Perhaps there's enough to try it one time.

She then examines the display case. Is the lock, or any remains of it present? If so, she takes those as well.

Are there any scratch marks on the case that may indicate if the lock was forcefully removed? Or do the lack of marks suggest it was delicately opened with a key or pick?

Alleah isn't ready to think of this is a robbery just yet. She keeps a keen eye and ear on Mungo. Perhaps he just had a poor season and was too embarrassed to tell everyone? This could well have been an inside job. (Sense Motive: 21)

Bliss (AC22, HP23) (Cayzle) 
Friday August 15th, 2014 9:39:53 AM


Bliss's expression glows as he realizes what is going on. "Oh! This fellow has been stole from! We have to find a robber!"

Mookie scoffs at Bliss's light-bulb moment. "So you got a clue, Kid!"

Bliss grins, "Not yet, but that's a great idea, old friend!"

Bliss casts Detect Magic and scans the place. Then he casts Detect Poison and does the same.

"Maybe magic will turn up a clue!" he says.

RobC - Alleah Lighttouch AC 15/14/12 -- CMD 12 -- HP 26/26 
Friday August 15th, 2014 10:28:45 AM

Alleah tries to stifle a grin. Only moments earlier quite a few members of the group were at the defence of a thief and here they now stand at the scene of a crime wanting to catch who-dunnit.

"I guess there's a line to what is and isn't appropriate to steal"

Hazel (Bob Danderfluff LaRue) HP: 43/43 AC: 18/14/15 
Friday August 15th, 2014 11:48:34 AM

"Nothing to see, friends! The Humble's Swords are here! We will take it from here! Move on, please!"
Hazel tries to disperse the crowd.

Shel Breezelee Kromnite (Gerald) HP26/26; AC 14/14/11 
Friday August 15th, 2014 10:16:48 PM

OOC: no DM post today either. Just wanted to post that I'm here, checking in.

DM Jon 
Friday August 15th, 2014 10:31:35 PM

There is no sign of forced entry into the store or into either the display case or the lock box that had held the merchant's earnings. The locks on the two latter containers look to have been careful unlocked either by a key or a pick wielded by nimble, skilled fingers.

Inside the display case that once held Mungo's special stock are perhaps enough pieces that could be scrapped together to fill the bowl of a typical pipe. The case itself spells strong of the particular pipeweed that is known to have a peculiar scent unmatched amongst the other varieties available in Humble's Ford.

For his part if this was some sort of inside job Mungo does not seem to have been apart of it. His distress looks to be real and heartfelt.

A few minutes after the Humble's Swords enter and start to look about the store Iangold Laughshield pushes his way through the gawkers outside to enter the store, "My good Master Thistleleaf," he says with a sweep of his hands, "I heard there was some sort of ruckus in your store. Is there anything I can assist with?" The priest of Ffloy gives the Humble's Swords a brief, curious look, before moving closer to the merchant to have the man repeat his story to him.

RobC - Alleah AC 15/14/12 -- CMD 12 -- HP 26/26  d20+10=20 ;
Friday August 15th, 2014 11:42:16 PM

Alleah collects the scraps of pipeweed for, er, evidence. The smell is certainly unusual. Even as a non-smoker Alleah can tell the difference between this and common tobacco. She'll have to remember to wash her hands later to scrub the smell from them. A prestidigitation spell here to do so may not be well received by the merchant.

The lock was no doubt expertly picked. OR someone had the key.

"Yes, an inside job is a distinct possibility. Even if Mungo here is innocent, one of his staffers may be the culprit. Hmm... no trail. Likely loaded into a sack, or some other container. Not even the slightest hint of scrap on the floor though. Whatever the container not even the finest particles of the tobacco slipped through it. Interesting."

Her attention is broken by the appearance of the priest.

"Mr Laughshield" Alleah smiles and goes to give a small curtsey. It is at this point she remembers that she changed out of her dress clothes and back into her adventuring gear - meaning she is now wearing breeches. Already committed to the move, she curtseys anyway just pretending she is holding the edges of a skirt.

Trying to stifle any embarrassment, she continues "How are you this morning? Have you heard how Ms BadApple may be faring since the excitement at the Mayor's house?"

For some reason Alleah sees Laughshield as a kind of senior or authority figure, and must be on her best behaviour in front of him.

Perception: 20

Shel Breezelee Kromnite (Gerald) HP26/26; AC 14/14/11 
Saturday August 16th, 2014 9:50:16 PM

"We need a list of everyone who has a key, and a list of everyone who works here, Mungo. I think it'd be best to start with those people and expand our lists from there. But, it seems to me that the thief was familiar with your store and products..."

Hazel (Bob Danderfluff LaRue) HP: 43/43 AC: 18/14/15 
Sunday August 17th, 2014 1:19:48 PM

Hazel lets Iangold Laughshield feel his feelings about him and Ffloy's church with an eyeful.
"Careful Mr. Laughshield, maybe the Ffloy's clergy wants a new church, and want to take over your store..."

Fatine AC 17/14/15, HP 23/23 (Matt C) 
Sunday August 17th, 2014 8:56:13 PM

Fatine whispers something to Crow, then leans over to Bliss and whispers, "Me an' Crow tink dat Laughshield dee one what did it. Crow don' know nothin; but I bet ol' Fatine right, huh?"

Bliss (AC22, HP23) (Cayzle)  d20+9=21 ;
Monday August 18th, 2014 12:31:08 AM


Bliss smiles at Fatine. She is so funny! "Huh! I dunno," he whispers back very quietly. "Sometimes commanding officers do bad things like stealing and changing into rats, and he's like a commanding officer right? Maybe he is a bad one? I'll see what I think."

Bliss follows Laughshield around from a close enough distance to hear him. He tries to get a feel for if he is in fact a shady character. He motions SHHH to Mookie but keeps the raven close. He says a prayer for guidance every once in a while just like he casts his Reduce Person often.

Sense Motive check 21.

Murphy (Kim McCoy)  d20+5=7 ;
Monday August 18th, 2014 2:47:25 AM


Murphy nods as Iangold Laughshield enters the store. He tries to discern his interest, motives as he interacts with Mungo Thistleleaf. As far as he can tell at the moment, he simply desires to help, as do his own friends. He finds him a little hard to read.

[Sense Motive 7]

RobC - Alleah AC 15/14/12 -- CMD 12 -- HP 26/26 
Monday August 18th, 2014 6:23:56 AM

Alleah purses her slips and shakes her head slightly, whilst shooting a look at Hazel.

For all the group know the High Priest or Priestess of Ffloy over in Plateau City made the decision for the Humble's Ford temple to join with Ffloy. And here Iangold Laughshield is simply going about his business, doing what his superiors tell him to, and trying to serve his god, whilst having to put up with nothing but rudeness and snide remarks from members of the party.

"It's... it's... it's just uncalled for" she resolves.

She puts her smiley face back on and tries to keep Mr Laughshield focused on her.

Hazel (Bob Danderfluff LaRue) HP: 43/43 AC: 18/14/15 
Monday August 18th, 2014 11:47:54 AM

OOC: Well, in defense of the others I think only Hazel has a bone to pick with the Ffloy guys...

RobC - Alleah AC 15/14/12 -- CMD 12 -- HP 26/26 
Monday August 18th, 2014 11:49:40 AM

OOC: Nah, it's all good. Alleah's just a suck-up when it comes to authority figures :)

DM Jon 
Monday August 18th, 2014 2:14:25 PM

Iangold chats with Mungo for a few moments in calm tones, placing a hand on the other man's shoulder and manages to calm the merchant down. Hazel gets something of a quick look of disapproval, but then he turns to address the rest of the Humble's Sword. "My friends, I am glad to see that you too have endeavored to help Master Thistleleaf with his situation. I will inform the city guard about what happened and I am sure they will welcome your assistance in looking into the matter. Another set of eyes can catch what the first set might miss. It is as true with the print of contracts as with senses of criminality, I am sure."

To Alleah he smiles and nods his head, "And Ms. BadApple is doing quite well. She has recovered from the evenings excitement quite well by all accounts."

He looks back toward Mungo and gives the merchant another pat on the shoulder, "I will go speak to the guards, Master Thistleleaf. I assure you everything that can be done to find the perpetrator will be done. It is a travesty that your special pipeweed is not available to the public! I know I for one was looking forward to trying a pinch in my pipe and I'm sure many in the coming caravans will be looking forward to it as well!" And with that bit of reassurance (unless otherwise held up), the priest moves out of the store.

From all appearances, the priest of Ffloy seemed to be exactly what it looked like. A new senior member of the community coming to check on a member of his new flock.

Once Iangold leaves Mungo looks towards Shel, "A list of key holders? Why... you think one of my people ddi this?" he starts to huff, but then lets out a sigh, "Oh.. I suppose it's possible, but I doubt it. It's just my son and cousins in the store, but I'll get you the list." He writes down a few names and hands it over. It is as he said, just a handful of Thistleleafs.

"Now if you'll excuse me I think I will lock up the store and wait for the constable to arrive... I skipped brunch amongst all this excitement and might need to break into my stash of candied bacon in the back.."

Shel Breezelee Kromnite (Gerald) HP26/26; AC 14/14/11 
Monday August 18th, 2014 3:10:11 PM

"I'm sure your family had nothing to do with the break in, Mungo, but it makes sense to see if they might have seen something out of the ordinary, if nothing else. Anyone want to go ask some questions with me," she asks happily, having something fun to do again.

Hazel (Bob Danderfluff LaRue) HP: 43/43 AC: 18/14/15 
Monday August 18th, 2014 5:30:23 PM

"I'll go with you, Shel, let's find out who did it. Just let me check the store, to find clues"
Hazel takes some minutes to fully check the store, trying to find clues.
OOC: Taking 20 to check, so it is Perception 31. Mainly things inside or other ways to enter the store, like windows or tunnels on the floor...

Fatine AC 17/14/15, HP 23/23 (Matt C) 
Monday August 18th, 2014 8:55:43 PM

Fatine perks up at the mention of candied bacon. "Err, Mr. Merchant, how bout some o' dat bacon go wit us on our way to do dee questioning?" She looks at him hopefully.

Whether or not she gets any bacon, she will go with Shel, et al, to talk to the family members.

RobC - Alleah AC 15/14/12 -- CMD 12 -- HP 26/26 
Monday August 18th, 2014 9:43:08 PM

"Mmmmm bacon" Alleah licks her lips.

"I don't know if it would help you stay in business, sir, but I do have a small amount of tobacco I'd be happy to front you. It's not as high quality as your own brand, but it may help keep a roof over your head"

Alleah has 1lb of Tobacco in her possession that she would be prepared to 'loan' to Mungo. She sees this as an investment that she would collect on in the future. One way or another at least.

Murphy (Kim McCoy) 
Tuesday August 19th, 2014 4:14:06 AM


"Mister Laughshield, please don't hold anything against Hazel, here. He and all of us took the murder of Sarabella Lovesong quite personally. As you know, I myself was rather shocked at the notion of Ffloy's followers taking over the temple from worshipers of Flower. Yet, as I mentioned to those gathered at the temple, so long as love of people is not supplanted by love of money, all things considered, may things go well for you. Thank you for coming to help out Master Thistleleaf. Let's see what we can come up with." He thinks to add, "Say, just what day or days are the caravans expected to arrive here? Might someone head out to meet them, then perhaps travel with them back to here - and keep their eyes and noses out for this special tobacco?"

Though tempted by the thought, Murphy refrains from asking for candied bacon.

"Shel - great idea. Let me tag along, too." Just before leaving the store, he mentions, "Oh, Master Thistleleaf, if I get a chance, I will ask my uncle Orby to keep his eyes and ears out. You've sold some of his pipes in the past, haven't you? If he hears about purloined pipeweed, you can rest assured he is likely to put his hand into helping out."

Bliss (AC22, HP23) (Cayzle) 
Tuesday August 19th, 2014 6:01:51 AM


"That Laughingstock fellow seems like he is on the up and up to me," says Bliss to Fatine. "It must be someone else we are looking for."

OOC: Wondering why Bliss's Detect Poison did not go off in the shop -- that pipeweed stuff will kill ya! :-)

DM Jon 
Tuesday August 19th, 2014 3:49:57 PM

There are no hidden tunnels or entrances to the shop. There is a front and back door, both made of sturdy wood with decent locks. A few of the windows open, but most are forever closed. There is a small basement used for storage, but aside from a set of stairs in the back there is no other entrance to it.

Before the Humble's Sword depart Mungo will share out a few pieces of his candied bacon in thanks for their assistance.

To the offer of a loan of tabac he shakes his head, "No.. no need. I have tabac of the regular sort stored away for my less discriminating customers. Not everyone can afford my special crop after all."

After the inspection of the interior is complete the adventurers head out to track down the names on the list?

~~~~~~~~~~~~~

OOC: Of course Detect Poison didn't go off. The pipeweed is medicinal.

Bliss (AC22, HP23) (Cayzle) 
Tuesday August 19th, 2014 4:04:53 PM


Bliss decides it is time for a game! "Hey! Mister Murphy! Why don't you pretend you are a doggie or a wolf maybe, and I'll be your owner. And you smell that stuff that's has its special smell, and we all look around town for people who have that same smell? Like a scavenger race."

Mookie starts to berate Bliss. "Jeezum Crow, Kid! Stop playing a--"

Then the crow shuts up and looks thoughtful.

Shel Breezelee Kromnite (Gerald) HP26/26; AC 14/14/11 
Tuesday August 19th, 2014 8:44:03 PM

Shel had only seen Murphy turn into an owl. "Good point...Murphy, can you turn into other animals as well? Some of them are pretty good trackers. If you can, let's try that before we head off and bother Mungo's family members. Let's get out of here, anyway, tobacco smell makes me a bit nauseous...no offense meant, of course, Mungo!"

Hazel (Bob Danderfluff LaRue) HP: 43/43 AC: 18/14/15  d20+6=22 ; d20+8=15 ;
Tuesday August 19th, 2014 8:44:55 PM

Before going out Hazel asks Mungo or his friends for a little bit of his tobacco.
"A small sample, please."
He go outside with the party, and shares his plan.
"Maybe Faoil, my dog, can track where to stolen tobacco is!"
He goes to Faoil, bring him to the outside of the store, and presents the tobacco to him.
"Track, boy! Take us to the criminals!"
Faoil has the "track" trick, he is able to scent, and has a +6 in Survival (Track by scent). Hope he gets bonuses.
Hazel will make a roll to aid him.
The typical DC for a fresh trail is 10 (no matter what kind of surface holds the scent). This DC increases or decreases depending on how strong the quarry's odor is, the number of creatures, and the age of the trail. For each hour that the trail is cold, the DC increases by 2. The ability otherwise follows the rules for the Survival skill. Creatures tracking by scent ignore the effects of surface conditions and poor visibility.

Faoil Survival (Track): 22
Hazel Survival Aid Another: 15

Fatine AC 17/14/15, HP 23/23 (Matt C) 
Tuesday August 19th, 2014 9:38:02 PM

"Uhh . . . where did dat dog come from?" Fatine asks. Shrugging, she follows behind Hazel and the others if the trail is picked up.

RobC - Alleah AC 15/14/12 -- CMD 12 -- HP 26/26 
Tuesday August 19th, 2014 9:44:59 PM

Alleah holds out the few small crumple pieces of pipeweed that she collected in the store for the dog to smell.

Seeing that Hazel's animal is going to be tracking based on scent, Alleah casts a spell to give it a little bit more focus (Cast Toro's Taur Try. Centaur version, to give +2 to Survival checks of Faoil for the next 10mins)

"Do you think it's worth checking in with the town guard? See if they have any leads, or if perhaps there have been any other robberies?"

Hazel (Bob Danderfluff LaRue) HP: 43/43 AC: 18/14/15 
Tuesday August 19th, 2014 10:42:12 PM

"Nah! Faoil will get the thieves as easy as if they were rabbits!"
To Fantine he answers.
"He is my best friend! Well, besides Murphy!"

Murphy (Kim McCoy) 
Wednesday August 20th, 2014 4:48:48 AM


"That is an intriguing thought, Bliss. I may want to find a place where I would not create scandal by such a change..."

"Yes, Shel, I think so. I think I can only do it perhaps once a day, for maybe a few hours. I learned about it in training, and how to prepare for it. Changing into an owl was my first time - it surprised me! And flying is... flying is glorious!" He appears to enter into a reverie for about fifteen seconds, blinks, then resumes talking. "Maybe I can change into a dog. I could do a wolf, but that might frighten people."

Then he sees that Hazel w/ Faoil already can do what he was about to attempt. His thought had been to transform into a Caran Hills dog [See Bernese mountain dog], as there have been several of that breed in his family - including one that sleeps in his father's shop since a break-in a few years ago.

"Looks like Faoil beat me to it, Bliss. Perhaps I'll try a change a little later." He does take a moment to get a good whiff of the special tobacco, though, then joins in with his friends.

"Uh, wait - Shel was going to go to talk with Thistleleaf family members. I suspect Faoil will go wherever his nose leads him. Should we split up to follow both leads in smaller groups, or stick together for a bit? I vote for following Faoil's lead for a bit, see if he can follow the scent. Find out what we find out that way, then head off to talk with the other workers. If we do split up, though, I'll go with Shel."

Murphy (Kim McCoy) 
Wednesday August 20th, 2014 4:50:46 AM

One more thing - Murphy asks for a small crumb of the remnant leaf, and carefully places it in his back pouch after wrapping it in a small bit of cloth.

Hazel (Bob Danderfluff LaRue) HP: 43/43 AC: 18/14/15 
Wednesday August 20th, 2014 12:40:50 PM

"Nothing beats the real thing, Murphy!"
Hazel smiles while talking to his friend.

DM Jon 
Wednesday August 20th, 2014 3:48:02 PM

Faoil sniffs at the pieces of pipeweed before letting out a few dog sneezes.. and then he's off with his nose to the ground sniffing away. Every few steps he stops to lift his nose and he moves about, combing the ground as he goes. Those following are led to the edge of town before the wind changes and Faoil lifts his nose to the air to get a whiff of the new air heading his away.

With a bark he sets off running back into town with his nose twicting as it sniffs in the air. Soon he comes running up to the walking for of Garret Ostgood, the head of the local constabulary! The guardsman looks down at the bark dog circling him and then over to the approaching Swords. "Oi now, what's gotten into the mutt? I'm on official business here

Hazel (Bob Danderfluff LaRue) HP: 43/43 AC: 18/14/15 
Wednesday August 20th, 2014 5:12:37 PM

Hazel arrives panting behind Faoil...
"Excuse me, do you have some tobacco on you?"

Murphy (Kim McCoy) 
Wednesday August 20th, 2014 6:14:55 PM

"I heard that you recently took over as head of the town guard from Roscoe Hornblower. Congratulations on your promotion. Has Mister Hornblower retired, then?" Murphy inquires politely. "Oh, and I'm Murphy. Murphy Leafwin Pipewood."

Shel Breezelee Kromnite (Gerald) HP26/26; AC 14/14/11 
Wednesday August 20th, 2014 7:52:21 PM

Shel decided to let the others do the talking, as Faoli seemed to indicate that Ostgood might have been the one what stole the tobacco from Mungo's store. Why would a recent appointment to a highly esteemed position be involved with a break in, though?



Bliss (AC22, HP23) (Cayzle)  d20+13=28 ; d20+8=18 ;
Wednesday August 20th, 2014 8:10:21 PM

Bliss wants to pet the dog, but he settles for just watching that policeman carefully as others talk with him.

Perception 28

Sense Motive 18

RobC - Alleah AC 15/14/12 -- CMD 12 -- HP 26/26 
Wednesday August 20th, 2014 8:44:19 PM

Alleah fights the urge to smack herself "upside the head". If this particular tobacco is popular, of course a lot of people in town will smell of it! Come to think of it, didn't the mayor have some at his house just a few nights ago? And really, could they accuse someone of theft just because he smokes?

She mentally curses herself for being so dim witted and not thinking of this earlier.

"I wonder if the two rogues we encountered at the mayor's house know something of this robbery?" she puts to Bliss "or perhaps someone in one of the taverns overheard something?"

Fatine AC 17/14/15, HP 23/23 (Matt C)  d20+6=8 ;
Wednesday August 20th, 2014 9:02:10 PM

Fatine follows along, but has a daydreamy look on her face as she has a long, one-sided conversation with Crow. perception check 8

"Ey, Crow, I ever tell you 'bout dee time a ghost try to pick my pocket? See, I was walkin' along, mindin' my own business, when . . . ." She continues to prattle on quietly, her story punctuated by a few squawks from Crow.

Hazel (Bob Danderfluff LaRue) HP: 43/43 AC: 18/14/15  d20+2=13 ;
Thursday August 21st, 2014 10:51:42 AM

Bliss Aid Another Sense Motive Roll: 13
Hazel will try to help Bliss check the answer for lies. He will also ask the guard chief if he comes from the place outside town where Faoil (his riding dog) changed direction...

Fatine AC 17/14/15, HP 23/23 (Matt C) 
Thursday August 21st, 2014 7:44:46 PM

checking in, might not be able to post later

Shel Breezelee Kromnite (Gerald) HP26/26; AC 14/14/11 
Thursday August 21st, 2014 9:14:39 PM

Checking in as well. Won't be back on tonight. Is the web site acting wonky for anyone else?

Bliss (AC22, HP23) (Cayzle) 
Thursday August 21st, 2014 10:12:27 PM


Bliss thinks the officer's accent seems odd. He laughs. "Mister Officer, you do talk funny!"

He pets Faoli and says, "This is a good doggie. Don't be scared!"

He recasts his Reduce spell.

Hazel (Bob Danderfluff LaRue) HP: 43/43 AC: 18/14/15 
Thursday August 21st, 2014 10:15:02 PM

Faoil slime the now tiny Bliss all over with a couple licks! He puts his head down waiting for a petting.

Murphy (Kim McCoy) 
Thursday August 21st, 2014 10:24:47 PM


While awaiting a reply, Murphy simply takes note of the physical and sartorial characteristics of the new constable.

DM Jon 
Friday August 22nd, 2014 9:33:15 AM

"Ya mean old Mungo's pipeweed? Of course I've got some on me. Just was having a smoke of it when Iangold came by and let me know about a robbery. I'm on my way there now.." the old guardsman starts to say but then trails off as the sound of indistinct yelling from several voices comes from further in the town.. roughly in the direction of Mungo's store.

"Hey now, what's this.." Ostgood says before he heads off towards the sound of the ruckus.

~~~~~~~~~~~~

OOC: Sorry for the missed post guys. Had something of an implosion at work and didn't get home until well after midnight

Hazel (Bob Danderfluff LaRue) HP: 43/43 AC: 18/14/15 
Friday August 22nd, 2014 9:49:27 AM

"Oh well, there the trail goes off..."
Hazel pats Faoil's ears...
"Good boy!"
He follows the police, wondering what the new problem is...

Bliss (AC22, HP23) (Cayzle) 
Friday August 22nd, 2014 1:45:05 PM


Mookie lands on Bliss's shoulder (almost knocking the tiny fellow down) and pats him on the head with his beak.

"'Tsokay, Kid! We try things. Sometimes they work."

Bliss wriggles out from under Mookie and says, "Uhg uh thanks Mookie, but get offen me! You're too big!"

Murphy (Kim McCoy) 
Friday August 22nd, 2014 8:50:15 PM


"This seems to be a good day for yelling here in town," comments Murphy to Alleah. He shrugs, then begins to trot off in the direction of this fresh disturbance. As he hustles along, he says to whoever may be near him, "I wonder whether some of this chaos is orchestrated?"

Fatine AC 17/14/15, HP 23/23 (Matt C) 
Friday August 22nd, 2014 9:24:07 PM

Fatine sighs audibly. "I no be likin' all dis runnin' round . . . ." Nevertheless, she takes off after Murphy, but just grunts at his suggestion.

Shel Breezelee Kromnite (Gerald) HP26/26; AC 14/14/11 
Friday August 22nd, 2014 9:36:19 PM

"I hope we don't get blamed for something again," Shel groans, remembering the past few months only all two well. "But let's go see if we can help....that's what we do."

Hazel (Bob Danderfluff LaRue) HP: 43/43 AC: 18/14/15 
Friday August 22nd, 2014 11:02:52 PM

"I bet those Ffloy guys are behind it..."

RobC - Alleah AC 15/14/12 -- CMD 12 -- HP 26/26 
Friday August 22nd, 2014 11:44:21 PM

"I'm hoping Mungo hasn't taken the law into his own hands!" Alleah responds to Murphy.

RobC - Alleah AC 15/14/12 -- CMD 12 -- HP 26/26 
Saturday August 23rd, 2014 2:27:58 AM

"That's our job" she adds with a wink.

Hazel (Bob Danderfluff LaRue) HP: 43/43 AC: 18/14/15 
Saturday August 23rd, 2014 3:56:44 AM

Hazel chuckles at Alleah's joke...

Murphy (Kim McCoy)  d20+13=17 ;
Monday August 25th, 2014 3:13:36 AM


"No, Shel, that's what we live for - to get blamed for what someone else has done!" he jokes. But he nods his head in agreement with her second statement.

He gives Hazel a sideways glance when suspicion about Ffloy's followers are voiced.

And laughs along with Hazel at Alleah's characterization of the group's role.

Then sees and hears what he might as they draw near to the scene of the decibels.

Bliss (AC22, HP23) (Cayzle) 
Monday August 25th, 2014 9:49:05 AM


Is that yelling? Is there something interesting going on?

"Come on, Miss Alleah," he says, reaching up to tug on her hand, "let's go see! Follow Mister Murphy and Fatine!"

DM Jon 
Monday August 25th, 2014 2:04:13 PM

The old constable and the Humble's Sword make their way through the streets towards the sound of the yelling. When they round the corner to the square where Mungo's shop was they see a cluster of halfling's all knotting together is a mess of pushing, shoving and swinging limbs.

Those involved in the scuffle yell and shout at each other with various calls of "Lay off!", "Hold 'em!", and "Thief!" ringing out. Above the din the voice of Mungo Thistleleaf can be heard, "You wretched little thief! I can smell it on you! I never sold you any!" Visible in the middle of the group the old merchant is wrestling with a much younger halfling that is currently sporting a bloody nose. There are ten or so halfling's visible in the bunch, with equal numbers on each side it seems with one trying to apprehend the accused thief and the rest trying to pull their friend away.

Garret eyes the situation a moment and licks his lips. He gives a glance towards the Swords, "You all see if you can't pull this apart. I'm going to go pull in some of the guardsmen." And then he heads off as a jiggly run to get backup.

Fatine AC 17/14/15, HP 23/23 (Matt C) 
Monday August 25th, 2014 7:40:05 PM

"Dere can't be no fightin' like dis right in dee middle o' town," Fatine sighs. She steps forward, waves her hands, and points at several of the combatants.

cast sleep on as many as possible, no care for which side they are on

Shel Breezelee Kromnite (Gerald) HP26/26; AC 14/14/11 
Monday August 25th, 2014 8:28:09 PM

Shel moves forward, worried that the violence might actually escalate. "If you lot don't calm down right now, I'm going to knock all of you out," she yells. If the group keeps pushing and shoving and seems to ignore her, she will blast them all with her Color Spray, like Fatine not particularly caring which side of the argument she includes in her spell.

OOc: ready an action to Color Spray, DC 16 will to resist.

RobC - Alleah AC 15/14/12 -- CMD 12 -- HP 26/26  d20+10=18 ; d20+10=14 ;
Monday August 25th, 2014 10:28:50 PM

Alleah sighs. The thieves in this town really need to lift their game. Counting this accused guy and the boy from earlier, this makes two out of two thieves caught in the same day. Whatever happened to the art of the craft? Aren't these guys practising first?

She folds her arms and does nothing to intervene. Once the fight is over she will see who is injured.

Perception: 18, Sense Motive: 14

Hazel (Bob Danderfluff LaRue) HP: 43/43 AC: 18/14/15 
Monday August 25th, 2014 11:17:53 PM

Hazel charges forward, trying to reach, and protect, the so-called thief.

Murphy (Kim McCoy)  d20+13=31 ;
Tuesday August 26th, 2014 5:24:27 AM


Murphy casts detect magic in a 60' cone catching all or most of the scrappers within its area of effect. He focuses his attention in particular upon the alleged thief, but as well upon those near him.

[Perception 31]

Bliss (AC22, HP23) (Cayzle) 
Tuesday August 26th, 2014 2:05:26 PM


Bliss stares at where Mungo's shop was. "What happened to that pipeweed store?" he asks. "It was there just a moment ago?"

Mookie caws, "They're yelling about some thief."

Bliss is confused. "How did they steal the shop?"

DM Jon: just to clarify, the shop is still there. My poor choice of words. The scuffle is in the same square as the shop.

DM Jon  d20=19 ; d20=8 ; d20=1 ; d20=7 ; d20=7 ; d20=18 ; d20=2 ; d20=10 ; d20=12 ; d20=18 ; d20=14 ;
Tuesday August 26th, 2014 3:20:13 PM

ol' Fatine's sleep spell drops three of the brawlers where they stand, but they are so congested that they slump to ground as tangle with their companions feet. however the struggle continues and the accused thief calls out, "Let me go, you old coot. I dun steal nothing. "

Shel is forced to cast her Color Spray against the group to break up the fight. there are cries of anguish and surprise as most of the brawlers stumble and drop to the ground unconscious. three remaining standing, the accused thief among them.

he untangles himself from the mess of slumbering halflings and goes towards the Humble's Swords while the other two look about sheepishly. "Thanks for getting me out of that big old mess. don't know what came over that crazy old man. I didn't take Nothing of his."

Murphy (Kim McCoy) 
Tuesday August 26th, 2014 8:02:03 PM


[So, was zero magic detected among all of the brawlers?]

DM Jon: Yep, none detected. forgot to put that in, my apologies.

RobC - Alleah AC 15/14/12 -- CMD 12 -- HP 26/26  d20+10=18 ; d6=4 ;
Tuesday August 26th, 2014 10:39:48 PM

Alleah approaches the mess of unconscious bodies and slowly drags them into a line. She's looking for any weapons - or anything that may have been used as a weapon (even a rock) - before she releases a wave of healing energy. She doesn't want to heal these people if they are still armed. (Perception: 18). Too bad there's so many witnesses - one guy has a nice belt that would probably be her size.

Once satisfied there is nothing at hand that could cause her harm, Alleah unleashes a channel of energy (Heal everyone for 4pts damage)

Bliss (AC22, HP23) (Cayzle) 
Wednesday August 27th, 2014 12:00:59 AM


Bliss helps Alleah get everyone comfy. "Gosh, Fatine!" he exclaims. "Good one!"

Murphy (Kim McCoy) 
Wednesday August 27th, 2014 10:01:19 AM


"Hello," Murphy says to the fellow accused of theft. "I'm Murphy. What's your name?" After exchanging names, he asks, "Say, were you smoking a pipe or something just before Mungo Thistleleaf called you out?" If the answer is affirmative, he asks, "Do you know whether it was Thistleleaf Pipe Leaf you were smoking, or something else?"

He also asks if someone will check on the well being of the shopkeeper. He may have been caught by one of the spells.

Fatine AC 17/14/15, HP 23/23 (Matt C) 
Wednesday August 27th, 2014 10:30:47 AM

Fatine looks for the shopkeep to see if he fell asleep, was blinded, or has any other ailment. If she finds him she brings him back to the Swords.

Murphy (Kim McCoy)  d20+13=33 ;
Wednesday August 27th, 2014 10:54:58 AM

Addendum:

And, if the accused allows that is was Thistleleaf Pipe Leaf (or says he does not know what it was), he will ask how and from whom he obtained it. If he was smoking. If he was not smoking, he asks, "Well, have you any tobacco on you?" He will use his nose to help discern whether the halfling happens to have any of the shopkeeper's brand on him, or another sort.

Murphy's father and uncles all occasionally smoke pipeweed, so he is at least somewhat familiar with some of the local varieties common to the area.

[Perception: 33 - nat 20]

Hazel (Bob Danderfluff LaRue) HP: 43/43 AC: 18/14/15 
Wednesday August 27th, 2014 11:34:12 AM

Hazel keeps the "thief" covered, ready to defend or tackle him, depending on the situation.
Readies his action.

Shel Breezelee Kromnite (Gerald) HP26/26; AC 14/14/11 
Wednesday August 27th, 2014 2:23:02 PM

"Now, no one else do anything rash. We can all sit down, talk, and figure this out. Why did Mungo accuse you of stealing his tobacco? Do you and he have a history?"

DM Jon 
Wednesday August 27th, 2014 2:39:50 PM

Mungo was indeed among those laid low by the color spray and soon him ad the other brawls are set in a more comfortable line.

the accused thief gives a nod towards Murphy, "I'm Arrid Brasspipe. just came to town to help out my cousin Willard. And yeah, I've got some of Thistleleafs pipe weed on me. just had myself a mole when he barged out of his shop, nose on the air like some coon hound and then tried to tackle me " He waves a had towards the slumbering halflings, "some of his boy joined in and then some of mine... And then you came along. Right old mess." he shakes his head. "should have known it was a deal too good to be true. some bloke was in the Dancing Pig last night saying he'd bought too much of the stuff to fit into his pipe bag and was leaving town. Didn't want it to go to waste and so way selling some of it for a song. I bought myself a pinch or two to try. I've heard so much about it and all.. And let me tell you it's the genuine deal."

As he speaks the halflings affected by the color spray start to stir, moving about with soft groans, though no one moves to get up for several seconds. Garret returns too with a handful of what passes for the towns guards in tow. he sets Mungo aside, sees that the Humbles Swords seem to have Arrid on hand and then sets about sending the rest home with escorts.

RobC - Alleah AC 15/14/12 -- CMD 12 -- HP 26/26  d20+10=16 ; d20+10=15 ;
Wednesday August 27th, 2014 7:32:19 PM

OOC: I'm assuming none of the men were armed with anything

Alleah has half a mind to take some coins from the sleeping men. "Payment for the healing" she rationalises.

But she is trying just so hard to be good!

She stays alert for anyone trying to slink away from the situation
Perception: 16, Sense Motive: 15

Murphy (Kim McCoy)  d20+4=19 ;
Wednesday August 27th, 2014 8:41:52 PM


"Well met, Arrid Brasspipe. Or," he corrects with a bemused smile, "interestingly met. Say, if you'd care to give a description of the fellow who sold you that most excellent pipeweed at so good a price, I dare say that we could work things out with Master Thistle. He discovered his supply missing this morning from his shop. From what you say, it was likely taken shortly after he closed down for the night. One moment, let me get something out - might try a sketch, here, though I'm not the best artist."

If Arrid Brasspipe can provide a description of the 'bloke' - Murphy looks to be able to sketch with pen and ink on parchment a fair resemblance to him [profession: art: 19]. He asks if that looks like him, or mostly like him - and he will make any corrections or changes the fellow suggests, making corrected sketches as directed.

Should Arrid concur it looks like the purveyor of stolen pipeweed, he will ask him to sign his name below the statement next to the likeness, "This is what the fellow looked like who sold Thistleleaf Pipe Weed last night for cheap in the Dancing Pig." Murphy adds today's date, and his initials: MBLP.

Accompanied by Arrid, if the fellow will be so kind, he shows the sketch to members of his party, then to Master Mungo Thistleleaf as well as Constable Garret Ostgood.

"Will this help any in finding out who was behind the theft?"

For his time and trouble, Murphy discretely offers Arrid five gold pieces, and whispers, "For your time and trouble, and to compensate you for the rest of your pipeweed, which ought by rights to be returned to Mungo Thistleleaf. It would go well for you should you return it - and you may find Master Thistleleaf changes from momentary foe to friend."

Bliss (AC22, HP23) (Cayzle) 
Wednesday August 27th, 2014 11:34:22 PM


Bliss is also excited when he hears about the "bloke at the Dancing Pig" who was selling the stolen pipeweed. He does not have any more first level spells left, but he says to Fatine and Alleah, "Hey! One of you could read this nice hobbit's mind while he is concentrating on the bloke, and then use disguise self to give us all a look at what he looks like!"

"Yeah, and walk around like that and see who recognizes ya," adds Mookie.

"Yeah, and that will help Mister Murphy with his drawing!" adds Bliss.

Hazel (Bob Danderfluff LaRue) HP: 43/43 AC: 18/14/15 
Wednesday August 27th, 2014 11:56:53 PM

Hazel stands ready to stop any more confrontations, while hearing all the conversations.

RobC - Alleah AC 15/14/12 -- CMD 12 -- HP 26/26  d100=45 ; d100=58 ; d20+10=25 ;
Thursday August 28th, 2014 1:56:28 AM

"What in the Wold is a hobbit?" Alleah wonders at Bliss's remark.

She sighs as if casting these spells is going to be such an effort (drama queen!) but goes along with the plan.

"Alright. I want you to picture the person very carefully. Their face, their height, the way their voice sounded. Picture them clearly. You got that? I'm going to read your mind"

Cast Detect Thoughts. Leyline check = 45 = Pass
Cast Disguise Self. Leyline check = 58 = Pass
Disguise Self = 25


Shel Breezelee Kromnite (Gerald) HP26/26; AC 14/14/11 
Thursday August 28th, 2014 7:11:17 AM

Shel watches with much interest at Alleah trying to read someone else's thoughts. "I've never seen that before, Alleah. Could you teach me to do that? Sorry, I guess me not talking would probably make it a bit easier for you," she says, as she closes her mouth, watching the process.

Fatine AC 17/14/15, HP 23/23 (Matt C) 
Thursday August 28th, 2014 12:25:29 PM

Fatine smiles and leans over to Shel. "I can teach you to do dat. It be easy. See, you just need to push your face around," she starts pushing on her cheeks, contorting her mouth, and scrunching her nose up tight.

"See?" she asks, rather nasally, "Now I look like someone else!" She crosses her eyes and sticks her tongue out of the side of her mouth for effect.

Bliss (AC22, HP23) (Cayzle) 
Thursday August 28th, 2014 12:31:07 PM


Bliss overhears Shel and stage-whispers, "Miss Shell, it is easy peasy! First you gotta be a witch, like me, and then you say "Hocus Pocus, Your Thoughts Are In Focus!" And sometimes it even works."

OOC: That's how Bliss casts the spell, anyway!

Mookie coughs. "Kid, she's already a sorcerer, like your mom was. Why would she waste time learning to be a witch? All she has to do is read a scroll or learn the spell herself. But sorcerers got limited room in their head for spells, so why should she learn it herself when we got three witches in the party to cast it? She should take a useful spell like False Life or something witches can't cast! Your mom liked Acid Arrow, Resist Energy, Rope Trick, and See Invisible. She didn't like spells that forced saves because her magic wasn't very hard to resist. Scorching Ray is nice and all, but Acid Arrow goes farther and cuts right through spell resistance, which is nice against your tougher enemies."

Bliss says, "Mookie, you sure know a lot about magic." He has forgotten to whisper at this point.

"Sure Kid," he replies. "Years with the Blackbird Lake crew taught me more than enough for one lifetime."

Bliss (AC22, HP23) (Cayzle) 
Thursday August 28th, 2014 12:31:48 PM

Then Bliss laughs and laughs at Fatine and falls over.

Fatine AC 17/14/15, HP 23/23 (Matt C) 
Thursday August 28th, 2014 12:53:28 PM

"Hey, I gots an idea," Fatine says once she is done teaching Shel the fine art of face-changing. "Why don' Alleah go to dee Dancing Pig all magicked up like dis thief, and we see who recognizes her?"

DM Jon 
Thursday August 28th, 2014 1:52:14 PM

None of that brawlers were armed aside for the occasional utilitarian knife at the waist, but none were drawn. They're Halflings, not dwarves.

Garrett moves off with Mungo to get his side of the story while Arrid starts to give a description of the man to Murphy... But then the idea of mind reading and disguise comes up and he is amiable to that as well. The Detect Thoughts spell can only give the surface thoughts of the target, but with him concentrating Alleah can get some of the basic details of an average looking Halfling male with light hair. " I'm a little fuzzy on the details.. Had a bit to drink and the bloke was wearing his hood up over his face. Said he was cold "

the disguise Alleah assumes is not recognizable to anyone else present, Mungo and Garret included.

when Arrid is told about the robbery he kicks his feet, "aw, shucks. So that's what this all was about. Here, Mungo, let me pay you a fair price for what I bought." And he hands over a few of the coins Murphy had discretely passed him.

"thank you.. Sorry about muckling on to you, lad. been a hard day. " Mungo says as he accepts the coins.. And unless their is further question Garrett will see to escorting Arrid and Mungo home.

Shel Breezelee Kromnite (Gerald) HP26/26; AC 14/14/11 
Thursday August 28th, 2014 3:26:44 PM

"That dirty halfling in the hood again! He's a problem, and we need to figure a way to find him. He hired those thieves from earlier, and now he's starting fights between townsfolk. How in the world do we get to him, though," the tiny halfling wonders out loud. She grabs Arrid's face, holding it tightly like Bliss told her to do, as she contorts her face and sticks her tongue out. Surprisingly, she didn't learn anything new from the effort. "Doesn't work for me, Bliss..."

RobC - Alleah AC 15/14/12 -- CMD 12 -- HP 26/26  d20+10=16 ;
Thursday August 28th, 2014 11:09:09 PM

"The disguise will last for 30 minutes. Might as well get some use out of it. Should we head to the Dancing Pig just in case?"

Alleah has three cloaks in her belongings - her Cloak of Resistance (which does look quite fancy), her grey Cold Weather cloak, and her green Explorer's cloak. She will don whichever one best matches the one she saw in Arrid's mind.

Failing that, she will look over the sleeping halflings to see if any of them have a cloak that matches that she could 'borrow'.

Perception: 16

Hazel (Bob Danderfluff LaRue) HP: 43/43 AC: 18/14/15 
Thursday August 28th, 2014 11:34:49 PM

"Let's go!"
In his mind Hazel has no doubts the "mysterious thief" is a Ffloy follower...

RobC - Alleah AC 15/14/12 -- CMD 12 -- HP 26/26 
Friday August 29th, 2014 2:32:02 AM

"If I'm seen with a group like ours it may scare people off. Do you guys want to follows me from a distance? Perhaps one or two run on ahead to the Dancing Pig? I'm just thinking me being on my own would look more natural"

Hazel (Bob Danderfluff LaRue) HP: 43/43 AC: 18/14/15 
Friday August 29th, 2014 1:23:52 PM

"Sounds good, I'll go ahead and cover the back."
Hazel walks faster than the rest of the group to the Dancing Pig, Faoil in tow.

DM Jon 
Friday August 29th, 2014 3:20:12 PM

ooc: going to give Bliss some more time since we have the weekend to respond. Post will be up tonight regardless.

Murphy (Kim McCoy) 
Friday August 29th, 2014 5:36:47 PM

[Tried to post yesterday, lost post in phone; tried this morning... here goes 3rd attempt, this time on computer. And, you guys make me laugh!]

"I'll see if I can keep an eye on the kitchen door from outside, maybe 20 or 30 feet away. Will work on a sketch of that side of the building, as an artistic exercise," volunteers Murphy.

DM Jon 
Friday August 29th, 2014 9:20:26 PM

the Dancing Pig isn't al that busy as this time of day, but a few seats are taken by regulars stopped by for a bit of mutton pie from the kitchen and the tender is behind the bar. The disguised Alleah gets something of a vague look of recognition from the bartender of the sort he's likely to give any recent patron, but other than that there is no response.

No one goes fleeing from the scene via the windows or back door. It's just business as usual... Though there is a bulletin board up by the door that is covered on new notes and posters.

RobC - Alleah AC 15/14/12 -- CMD 12 -- HP 26/26  d20+10=30 ; d20+7=26 ; d20+10=23 ;
Saturday August 30th, 2014 6:43:13 AM

Alleah sidles confidently up to the bulletin board and has a read over what notes and posters she can see. Perception: 30, Knowl Local: 26

She looks about the tavern and then takes a seat by herself against a wall. Maybe someone here will approach her. Sense Motive: 23

Shel Breezelee Kromnite (Gerald) HP26/26; AC 14/14/11 
Saturday August 30th, 2014 7:45:15 AM

Shel takes a look around the bar, again trying to find any strangers in hoods. Finding nothing, she follows Alleah and takes a look at any of the notices up in the bar. Maybe there will be something interesting here. If not, maybe we can just stake out the bar...

Fatine AC 17/14/15, HP 23/23 (Matt C)  d20+6=7 ;
Saturday August 30th, 2014 4:16:15 PM

Fatine waits outside for a bit, wandering back and forth. After a few minutes, she goes into the Pig, grabs an ale, and sits down near, but not to close to, Alleah, and watches for anything interesting. Soon enough, though, she is lost in her mug, taking lazy sips and giggling to herself at some unspoken joke.

Perception check 7 (nat 1)

Murphy (Kim McCoy)  d20+4=8 ; d20+4=7 ; d20+4=21 ; d20+13=15 ;
Sunday August 31st, 2014 12:40:29 AM

Murphy's first sketch of the backside of the Dancing Pig is barely recognizable, and the second slightly less so. His third attempt, though, captures it well. He shows the sketch to Hazel. "Recognizable, at all?" he asks his ranger friend.

He scratches Faoil on the ears for a bit. "Perhaps you're right about who is behind this, but it could be coincidence, Hazel. I'm going to head inside. You want to come with, or wait out here some more?"

After hearing Hazel's reply, he goes with him or alone, walks around to the front entrance, and enters. He looks around, orders a buttered trout and some kvass, and tucks in, occasionally glancing about if people or conversations of interest catch his attention.

[Profession: art: 8, 7, 21; Perception: 15]

Shel Breezelee Kromnite (Gerald) HP26/26; AC 14/14/11 
Sunday August 31st, 2014 11:17:42 PM

Shel pulls up a chair at Murphy's table and orders a nice helping of roasted vegetables and braised kale greens. "I just don't what is going on around here, Murphy. Someone has it out for Humble's Ford."

Bliss (AC22, HP23) (Cayzle) 
Monday September 1st, 2014 10:19:35 AM


Bliss updates his reduce spell, casts detect magic, and follows Alleah into the taverrn. He asks the guy in charrge for some mutton pie. "I haven't had anything to eat since my last meal," he says, "and that pie sure smells great!"

As he digs in, he concentrates on scanning the place for magic, taking his time to get a read on the whole place.

[OOC: These are just cantrips; Bliss recasts as needed if the ley check fails.]

Hazel (Bob Danderfluff LaRue) HP: 43/43 AC: 18/14/15  d20+13=25 ; d20+11=26 ;
Monday September 1st, 2014 10:36:34 AM

Hazel gets in the back, trying to pass unawares.
Stealth Roll: 25; Perception Roll: 26

RobC - Alleah AC 15/14/12 -- CMD 12 -- HP 26/26 
Tuesday September 2nd, 2014 6:52:53 AM

check...

DM Jon 
Tuesday September 2nd, 2014 9:57:37 AM

The posted notices are for a variety of odd jobs, help wanteds and a few handwritten ads for te local stores meant to catch the eye of the hope for in flux of visitors to the town. there is one notice, however, written unsigned on a torn piece of paper offering a bounty to anyone that vandalizes the stall of one if the local blacksmiths.

after settling for some drink and grub, the Humble's Swords only have to wait a few minutes before Inagild appears in the doorway. he scans the bar before his face lights up at the sight of te adventurers and he makes his way over "ah, helloy friends. the good constable said I would likely find you here. he told me about how you assisted with that.. Misunderstanding in the square. you seem a capable lot... Might you be interested in some work?"
OOC: Hope you all had a good long weekend! Summer is over, back to work

Bliss (AC22, HP23) (Cayzle)  d20+8=14 ;
Tuesday September 2nd, 2014 2:18:38 PM


Bliss concentrates on his Detect Magic, wondering if it will reveal anything interesting. Any magic on this Inagild fellow?

Bliss listens to this Inagild to see if he is on the up-and-up ... or if there is something fishy about him! Sense Motive 14

DM Jon: Forgot above.. But no magic on the Inn except for a few small items. Ever burning torch, hearthstone, etc.

Murphy (Kim McCoy)  d20+5=14 ;
Tuesday September 2nd, 2014 3:43:48 PM


Murphy was not looking at the board, so someone else will need to point out what they found there.

He looks up at Iangold Laughshield, and listens to his words. "Hello again, Mister Laughshield. What did you have in mind, sir? Oh, and, by the way: WHY did Roscoe Hornblower retire as constable? He seemed to be doing a good job. I've been trying to find out why he retired, and Garret Ostgood has taken over. Our new constable seems a good man - no complaints whatsoever - but, what happened to Constable Hornblower?"

[Sense motive 14 - Bliss & Murphy have similar levels of discernment at the moment - I don't think 'aid another' works in such a circumstance, though]

Shel Breezelee Kromnite (Gerald) HP26/26; AC 14/14/11 
Tuesday September 2nd, 2014 6:55:38 PM

"What kind of job? Something fun, I hope. Hopefully, it will be finding this hooded halfling who has been creating chaos in the city as of late. I don't want to forget about him..."

RobC - Alleah AC 15/14/12 -- CMD 12 -- HP 26/26  d20+10=14 ; d20+10=24 ;
Tuesday September 2nd, 2014 10:26:55 PM

Still in disguise, Alleah tears down the flyer that was calling on people to vandalise the blacksmiths. She tucks it into her pocket, and leaves the room. She looks for somewhere where she will not be observed, and then dismisses her disguise to return to her normal self.

Alleah returns to the group in the tavern.

"Mr Laughshield" she says, rising to greet the man "Work would be a nice distraction."

Why is she such a suck-up to people in authority? She really needs to work on that.

Perception: 14
Sense Motive: 24


Hazel (Bob Danderfluff LaRue) HP: 43/43 AC: 18/14/15 
Tuesday September 2nd, 2014 11:51:03 PM

Hazel, seeing that nothing is amiss in the place, joins his friends to find out what the job is about.

Fatine AC 17/14/15, HP 23/23 (Matt C) 
Wednesday September 3rd, 2014 11:40:48 AM

Fatine finishes her ale, grabs another from the bar, and joins the group. She smiles at Iangold's offer. "Job? Dere be a nice idea; give us some ting entertaining; none o' dis merchant bother, some ting wit' ghosts and goblins and tings for ol' Fatine to zap!" She laughs heartily, as if she told a joke, and returns to her ale.

DM Jon 
Wednesday September 3rd, 2014 2:48:05 PM

Iangold looks towards Murphy with a shrug, "The Constable? I am afraid I am not privy to such mutters of town governance. The post was filled by the same gentlemen when I arrived as it is today."

He then looks towards the rest of the Humble's Swords with a smile, "The temple of Ffloy would like to hire the Humble's Swords to provide for the same journey and arrival of the first large caravan of goods coming from Angel Springs. I have received word that several merchants have left Angel Springs heading to Humble's Ford, but they did so without an armed escort. While I do not imagine they will encounter any difficulty, we, the congregation of Ffloy as well as the citiens of Humble's Ford have much riding on the safe arrival of these merchants as a precursor to the many more to follow."

He leans against a table as he watches over the group, "Given the importance of this convoy arriving in a safe and timely manner I am willing to hire you at great expense to the temple. We would be willing to pay each of you 400 pieces of gold now and another 400 upon the safe arrival of the caravan... you would, of course, need to leave tomorrow morning at the latest, so please make your decisions quickly"

The priest's words seem sincere to those judging such things. Everything he has said looks to be true.

For Bliss Highlight to display spoiler: {Detecting magic on Iangold. he has no spell on himself at the moment, but does posses several magical items. A bag, cloak, robes, ring, and amulet.}

Bliss (AC22, HP23) (Cayzle)  d20+5=16 ; d20+5=20 ; d20+5=14 ; d20+5=10 ; d20+5=8 ;
Wednesday September 3rd, 2014 5:56:23 PM


Bliss looks keenly at the magic items. He tries to gauge the strengths of the magic auras and what they can do ... using spellcraft with Detect Magic to Identify the items.

Spellcraft checks: bag 16, cloak 20, robes 14, ring 10, and amulet 8.

He walks up to the cleric and says, "Well, sir, Mister Iangold sir, I have a bargain for you. I'll take just half of my wages, if I can borrow that cloak you got there. And I promise to return it at the end of the mission."

He grins at this idea, wondering if the cleric might take him up on the deal. "After all, it'll help get the job done, and you get it back at the end."

Shel Breezelee Kromnite (Gerald) HP26/26; AC 14/14/11 
Wednesday September 3rd, 2014 10:01:25 PM

"Are the caravan drivers on the usual path? When did they leave? We need to figure out what point we should meet them. What are they carrying? Why would they have left without an escort? That doesn't make sense if they are carrying valuable items. That sounds strange. But, I am in for a bit of guard duty, all right."

RobC - Alleah AC 15/14/12 -- CMD 12 -- HP 26/26 
Wednesday September 3rd, 2014 10:35:28 PM

Of all the halflings she has met, Bliss may be the weirdest. Why would he want Iangold's cloak?

"I, for one, would be willing to assist. Though it does seem quite a bit of gold for what sounds like a simple escort task. How long do you expect the caravan journey to take, and without meaning to pry, can you tell us anymore about the goods being transported? And what about the size of the caravan?"


Hazel (Bob Danderfluff LaRue) HP: 43/43 AC: 18/14/15 
Thursday September 4th, 2014 1:46:41 AM

"So you want us out of the town, now that many problems are afoot, right? You will need more than your gold to make me leave the town now that some crimes are yet to be resolved."

Murphy (Kim McCoy)  d20+13=20 ;
Thursday September 4th, 2014 5:08:42 AM


[Perception: 20 to see if Murphy noticed the disguised Aleah removing a notice from the board.]

"Good questions, Shel," comments Murphy. "Tomorrow morning? I am willing, as long as my companions are as well. Provide us what additional information you can, and we'll be ready early on the morrow." He gives a little cough. "It's Humble's Sword. One sword - though made up of more than one of us."

Murphy does not share Fatine's predilection for ghosts, and is not a big enthusiast for goblins. But he would like to see how she would go about zapping such.

"Hazel, it might be good to get on the road again for a few days. All you've been is either agitated or lovestruck since we returned. Go see your financee, talk things over with her. You're right, there are some local things happening which merit investigation. But you're a ranger, friend. Let's range some, what say?" he nudges him with his elbow. "Besides, we both know there still are likely threats out there. The giant's hirelings might still have a notion to continue their marauding ways."

Before everyone splits up to make preparations, Murphy says, "I'll want to pick up a few things at the store before the day is over. Those who use missile weapons make sure that Hazel does not run out of sling bullets," he says, teasing his friend, who often runs short of ammunition. "But let's pick up what gear & supplies we deem useful for guarding a caravan. Shall we meet at the 5th hour after noon to see how things are going with each other, and figure out plans?"

Before leaving the Dancing Pig, he approaches the barkeep. "Say, we've been out of town a bit. Do you know who might have an idea why Rosco Hornblower was replaced as head of the guard by Garret Ostgood?" He takes a few gold pieces in hand as he asks the question, and will proffer one to three depending upon the quality of the information given. If no clear answer is forthcoming, he adds, "Well then, do you know who might know?"

[Yes, Murphy will continue to obsess over this matter until he gets a good answer. "Poof! A new constable" will not satisfy his curiosity.]

Hazel (Bob Danderfluff LaRue) HP: 43/43 AC: 18/14/15 
Thursday September 4th, 2014 10:53:15 AM

Hazel takes his friend away from the others, and tells him in low voice...
"Really? We will let him takes us out of town NOW?!? Don't you see is a ploy to take us out of the picture, so he and his people have free reign here, and we don't discover his plans?"

Fatine AC 17/14/15, HP 23/23 (Matt C) 
Thursday September 4th, 2014 11:41:39 AM

Fatine smiles brightly at the mention of pay. "I do it!" she says excitedly. "I don' know much 'bout you Fulloy folk, but dis job sound easy enough for me."

DM Jon 
Thursday September 4th, 2014 3:35:30 PM

Bliss is not able to determine the exact nature of any of iangolds magical belongings, though the cloak gives a moderate transmutation aura, the ring a moderate adjuration and the rest faint abjuration.

the cleric smiles to the wee Bliss and shakes his head. "no, I am afraid not. while I commend your attempt at negotiation I am afraid the risk of damage or loss of my cloak outweighs the saved gold."

he turns to regard the others, "I am afraid I have not seen the official manifest for what is coming, but I know spices, cloth and clothes of the latest fashions, unique cheeses and some livestock are among it.". He lets out a small sigh, "and yes, I agree it was foolish to send the caravan on without an escort. my brethren in Angel Springs were perhaps too eager for these goods to arrive as allowed their eagerness to overcome their caution. I assure you the high priest will speak to them about it. as for the pay I am offering.. It likely totals more than the total value of the caravan itself, goods, wagons and oxen included, but you have to understand the mere material value of this caravan is secondary to what it symbolically means to this town. this is the start of a new era of growth and prosperity for Humble's Ford and the temple of Ffloy wishes to ensure it. it will take perhaps a week for the slow moving wagons to reach us, but if you ride your ponies hard tomorrow morning I imagine you could meet them by dinner time the day after. "

after the majority of the party agrees Iangold reaches into the bag at his side to pull out several scroll tubes and set them on the table. each one is opened and a thick stack of rolled paper is pulled from them to be set in front of a Humble's Sword member followed by an inkwell and pen. "Now there is just the matter of making it official. please sign and initial the documents as shown..." there are easily several dozen spots to sign or initial in the stack of legalese documents that the clergy of Ffloy treat as their gospels.

to Murphy the bartender shrugs. "rosco? from what I heard he had family that needed help in Hovel so he moved out that way. he never was right in the head."

DM Note: I couldn't find Anything on the scale of crescent valley so I just winged it on the time and distances.

Murphy (Kim McCoy) 
Thursday September 4th, 2014 5:30:56 PM


"Thank you, I was wondering where he went." Murphy slides two gold to the barkeep.

Not certain about the relative literacy of all gathered here, Murphy says, "No one sign or initial a thing until we understand what this document says. One of my relatives is a lawyer, and he says a fool signs a document without reading it. Let none of us be fools. How about I read it aloud, and if anyone has a question, we get an answer? If something needs changing before we sign, let that be done first. If all looks good and reasonable, then we can go ahead. Sound good?"

He realizes that Shel's attention is likely to wander following the first 'whereas' or 'therefore,' and Fatine is unlikely to be attuned to legalese or the language of bureaucrats. But he plows ahead for a couple of paragraphs. Looking at the stack of documents, he figures he'll waste an hour or two going through the whole thing.

"If anyone doesn't want to stick around, go ahead and get ready, and I'll finish going over this." He wants to ensure that the agreement does not bind the party beyond the carrying out of this particular assignment, nor that the actions of one member of the group will unnecessarily result in inordinate negative consequences for the remainder of the group.

"Iangold Laughshield, is your title in your church 'Broker' - or would it be another? Also, would the members of your fellowship call you 'Broker Iangold' or 'Broker Laughshield' or something else? I want to ensure I understand proper designations, and give due respect." Murphy strokes his chin. "Might you and I meet in a few hours to go over the texts, clarify what needs clarification or amendment, then when our group gathers late this afternoon we can take care of the signing?"

Shel Breezelee Kromnite (Gerald) HP26/26; AC 14/14/11 
Thursday September 4th, 2014 7:17:00 PM

Shel rolls her eyes at the long documents....Murphy was right. She had learned, however, to not trust things anymore. She casts Detect Magic as she looks at the papers. If anything pings, she warns the others. If no, she is happy to wait for Murphy's advice before signing anything.

Alleah -- RobC -- AC 15/14/12 -- CMD 12 -- HP 26/26  d2=1 ; d20+7=20 ; d20+10=26 ; d20+10=15 ;
Thursday September 4th, 2014 8:12:48 PM

When faced with a dilemma, Alleah falls back on her time-trusted technique - rely on Wardd. She takes the coin from her pocket and expertly flips it in the air, catching it in the same hand. (Heads she signs, Tails she doesn't. d2=1. Heads. Sorry guys!)

Apparently Wardd either wants Alleah to do this task, not to offend Mr Laughshield, or just to test herself. Whatever his reasoning, he hasn't steered her (too) wrong in the past. Besides, if she was signing her life away it wouldn't be the first time she had broken a deal.

Alleah picks up the quill with a momentary look of concern. "Blast. What name was I using in this town again? Dirtfist? Underbarrow? No, Highhill. That's right"

She begins the tedious task of signing her name "Alleah Highhill" on all the sections Mr Laughshield indicates.

Knowl Religion: 20 - Based on the title he responds to Murphy, can Alleah tell how high-ranking Iangold may be?
Perception: 26 - To spot anything out of the norm
Sense Motive: 15 - To try and gauge Iangold's feelings about each member of the party


Murphy (Kim McCoy) 
Thursday September 4th, 2014 10:30:46 PM


Murphy has seen Alleah flip a coin before. As she does so this time, and picks up a quill, he says, "Alleah - this is a binding document. Where it is possible, we like to work as a cohesive unit. If you sign that, you may be obligating others before they have a chance to weigh in. Please - even if you intend to enter into this agreement, have respect for the others in the group. Wait, please." If she continues, he does not move to stop her, but will not hide his disappointment.

Bliss (AC22, HP23) (Cayzle) 
Thursday September 4th, 2014 10:45:28 PM


Once Alleah signs, that's good enough for Bliss. He signed when he joined the Mailed Fist. He just hopes he will not have to leave this job as quickly as he had to leave the last one.

Hazel (Bob Danderfluff LaRue) HP: 43/43 AC: 18/14/15 
Thursday September 4th, 2014 11:06:42 PM

"I won't sing. Thank you very much, but I won't. I will accompany my friends, but I won't do it for the Ffloy church. I will do it for them."

Alleah -- RobC -- AC 15/14/12 -- CMD 12 -- HP 26/26 
Thursday September 4th, 2014 11:09:07 PM

OOC: Yep, with every 'pro' for following one of the Gods of Testing there is also a 'con'. For Alleah as a follower of Wardd that means she must test her luck when opportunities present themselves. On the plus side though, she will be stealing less in this campaign so your purses are safe :)

Alleah pauses, the tip of the quill hovering just above the parchment. She looks up at Iangold "I'm assuming that if I sign I am only committing myself to this exercise, and not others."

Should she be given the nod she will proceed with her signature.

Noting Murphy's disappointment all she can do is give an apologetic shrug "I am sorry, but if it's something Wardd thinks I should proceed with then it's something I just have to do. You have no idea how much bad luck would befall me if I went against his wishes. I'll do my best not to obligate anyone else though". She is clearly quite superstitious.

Murphy (Kim McCoy) 
Friday September 5th, 2014 4:06:53 AM


He knows that Bliss tends to follow Alleah's lead, so he simply shrugs his shoulders and goes back to studying the documents.

At Hazel's declaration that he will not sign - he appreciate's his friend's loyalty, and understands his position, but adds no comments. Murphy figures he himself is likely to sign - but not before he reads it, and perhaps haggles a few key points.

When Alleah explains her actions, Murphy listens. He looks down at the papers, over to Iangold, and back to Alleah. A smile grows. "Well, it should be interesting - Wardd and Ffloy in cahoots!"

He might not have brought up Alleah's allegiance to Wardd in front of the cleric of Ffloy, but she herself did so. The luck of the draw, he thinks to himself.

Bliss (AC22, HP23) (Cayzle) 
Friday September 5th, 2014 5:22:38 PM


Bliss listens to Hazel, and then says to Iangold, "If one or two of us do not sign, but still do the job because they are friends of ours, you'll pay them too, right? It seems fair."

DM Jon 
Friday September 5th, 2014 8:33:54 PM

"Broker Iangold will do. that is what the people and my brothers of Ffloy call me. and no, the documents are for each individual. while you may call yourself the Himble's Sword together we do not had the necessary paperwork to enfranchise you as a entity that would allow only one representative signer to so bound the group. these papers are required of everyone that will be going however. they cover such details as liability, healing afterwards if so required, who will receive your remaining compensation in the event that you do not return and so on." Iangold says.

he seems relatively neutral towards the group, though seems to like Hazel the best.

Murphy's glance over the documents reveal them to be what Iangold said with no malicious intent evident. Just lots of boring fine print.

Shel Breezelee Kromnite (Gerald) HP26/26; AC 14/14/11 
Friday September 5th, 2014 8:57:57 PM

[ooc] any magic on the documents?[/ooc]

Alleah -- RobC -- AC 15/14/12 -- CMD 12 -- HP 26/26 
Friday September 5th, 2014 9:33:57 PM

OOC: Just confirming that it is Hazel Iangold seems to like before I make Alleah's next suck-up post :)

Murphy (Kim McCoy) 
Saturday September 6th, 2014 12:53:34 AM


As the documents are reasonable, Murphy says, "Well, all seems to be in order - I'm fine with whoever wishes to enter into the agreement," and initials and signs his copy. Should he die irrevocably, he asks that half of what is due him be given to Shel to share with the party as she sees fit, and half to his parents.

"Here you go, and thank you, Broker Iangold. I pray that we do our utmost to ensure the safety of the people and the caravans they bring. Tell your congregation we covet their prayers."

Allowing for a bit of conversation among the group and with the Broker, Murphy will listen and engage as appropriate, then say, "Very well. We have some preparations to attend to. Can someone see to procuring enough mounts for us all? Shall we bring a cart or wagon, or just the mounts? I need to go to the store, and pick up a few things from home. If anyone needs help, let me know.

"Shall we still meet at five hours after noon? Or a bit later? It might be wise to discuss spell selection, to let each other know what things we bring with us, and work up some basic battle plans should it come to that. Alleah, Shel, Bliss, Fatine - you all cast spells, as do I, a few. Alleah - do you feel up to creating a code for communicating coordinates and a system for letting us know what spell is to be cast? - Especially area of effect spells, so we'll know not to run into a target area. For example, Shel might call out 'rainbow to the fore' if she plans to cast a color spray on those right in front of her. You all likely can come up with something better than that."

Hazel (Bob Danderfluff LaRue) HP: 43/43 AC: 18/14/15 
Sunday September 7th, 2014 12:44:10 AM

Hazel ignores Iangold, and don't sign.
"Well, I need to buy some bullets, and that's it! Faoil is my mount, and I am not very handy with magic, yet. I say we depart as late as possible, in case "something" happens in the town... I still don't trust those Ffloy guys."

Hazel (Bob Danderfluff LaRue) HP: 43/43 AC: 18/14/15 
Sunday September 7th, 2014 12:44:51 AM

Do we need to go to the catacombs to buy mundane items?

Murphy (Kim McCoy) 
Sunday September 7th, 2014 2:48:14 AM


Yep, go to the Catacombs for mundane items.

Hazel (Bob Danderfluff LaRue) HP: 43/43 AC: 18/14/15 
Monday September 8th, 2014 12:05:16 PM

OOC: Well, he still has 22 bullets, so I think he is good.

Bliss (AC22, HP23) (Cayzle) 
Monday September 8th, 2014 1:55:38 PM


Bliss listens to the talk of strategy.

"Well, Mister Murphy, truth is that in a fight I usually am not casting magic at all. Except if the fight goes long, I might renew my shrink spell. What I do best is hide and shoot bolts at enemies. From far away, ideally. It is easier to stay hid if you are a good ways out, and my sweet bah here can shoot a long ways."

"Mostly I like my magic for doing fun stuff after fights."

Mookie cocks his head and smirks at his master, but does not say anything.

"What?" demands Bliss.

Mookie stays quiet.

Bliss shrugs. "Anyway, I like your doggie, Hazel. And if you ever need some bullets or ammo or stuff, I'm pretty good at making weapons and things. They taught me that kind of stuff in the Mailed Fist."

Bliss shows off the Mailed Fist insignia on his shirt. "See? That little hammer there means I'm a weaponsmith."

Fatine AC 17/14/15, HP 23/23 (Matt C) 
Monday September 8th, 2014 3:14:47 PM

Fatine makes her mark on the papers. "Hmm," Fatine says. "Pony, huh? I don' usually be ridin' dem, but seein as how we need to move all quick, I guess I could see my way to gettin' one. Where do I go 'round here to find me a nice pony?"

do we buy mounts through catacombs too?

Protect the cargo


[DM StevenVdB] - Signed and ready to go! 
Monday September 8th, 2014 7:32:19 PM

Iangold smiles as the group seems satisfied with the stipulations of the contract. He gives each of you one of the documents (all was signed in triplet) and stores away the two others into his book. The quick eye will see he has many similar contracts in there already.

"Excellent my friends! I'm looking forward to the safe arriving of our convoy."

Iangold overhears the discussion about ponies, carts, getting supplies and spell preparations...

(Distance from Hovel to Angel's Spring is about 19 miles... On foot this will likely take close to a 10 hour walk. A pony will help you do this in 5 (walking) or even 2,5 if you husttle them.)

"Might I suggest not wasting too much time? I will assign a couple of ponies to help you getting to the convoy before nightfall. It would be dangerous to say at the least to have the convoy spending the night on the road without escort... it's cargo is far to valuable to have it unattended. Please gear up and I will be back here in one hour with a few sturdy ponies, fit for the journey... and of course I will also bring each of you the advance payment as per agreement... Do you prefer coin or gem? "

Shel Breezelee Kromnite (Gerald) HP26/26; AC 14/14/11 
Monday September 8th, 2014 9:26:06 PM

OOc: are my posts showing up? The last two were asking if any magic appeared on the documents, and I've not seen a response yet. The web site is acting wonky on my mobile devices, so something might be wrong. Can anyone see this?

"Gemstones for me, please. Much more portable that way. And much more dignified than mere old nasty gold, I think."

Alleah -- RobC -- AC 15/14/12 -- CMD 12 -- HP 26/26 
Monday September 8th, 2014 10:24:14 PM

OOC: Yep, can see your post Gerald :)

"I don't suppose the Temple of Ffloy have started any investment schemes yet?" Alleah asks hopefully "No, you know what, I'll just take gems as well please"

Murphy (Kim McCoy) 
Monday September 8th, 2014 10:27:06 PM


Murphy opts for gems, says, "All right, see you all in an hour." He swings by his home, leaves word with a sibling and his mother, then heads to the store.

Bliss (AC22, HP23) (Cayzle) 
Tuesday September 9th, 2014 9:54:29 AM


As he signs, Bliss decorates his contract with pictures of birds with smiley faces. And arms.

The choice of payment comes up ... Bliss grins at the priest of Ffloy and gets a mischevious look. "I like coins please! Platinum only!"

When the talk turns to movement, Bliss scoffs. "Ponies! Who needs huge lumbering ponies? I'm as fast as ponies, and if we need to go even faster, I can ride Mookie."

Mookie caws. "I was hoping you were tired of that trick," he caws. "Oh, my lumbago!"

Bliss scowls. "Hush, Mookie."

Mookie does not hush. "You're not your mom, Kid. You don't get to 'hush' me."

"Anyway, no pony, please," says Bliss, unphazed. "Unless you are giving them away. I could sell mine! Couldn't I, Mister Iangold?"

Hazel (Bob Danderfluff LaRue) HP: 43/43 AC: 18/14/15 
Tuesday September 9th, 2014 11:43:02 AM

"No payment for me... thanks. Unless you are willing to return the Flower's temple back..."
To Bliss he smiles.
"So small and yet so filled with abilities! That's is great news, I won't risk running out of bullets anymore!"
But I think Hazel role will need to shift to "Forward ranks" now...
Before leaving he goes to see Alouryn, and tell her what happened, promise her he will be back as soon as he is able, and ask her to keep an eye open about the Ffloy followers.
"I fear they are to no good! They are taking out of the town for some reason! To bad I can't let the others go alone!"
And, of course, give her a passionate kiss.

[DM StevenVdB] - Signed and ready to go! 
Tuesday September 9th, 2014 5:08:07 PM

Prior to signing her document Shel did examine the sheets... they didn't appear magic. Quite good quality paper though. Let's say the kind you can expect from a decent contract.

Shel, Alleah and Murphy all prefer gems to coin. After all they are lighter and are much more dignified.

Iangold "Broker" Laughshield's eyes suddenly grow large as he observes the decorated contract he received back from Bliss... then the mischevious little one doesn't just ask for coin... he asks for platinum pieces!
Dispite his stern firgure, Iangold's mouth curls up with a smile.

But that hint of a smile is soon gone when Hazel refuses payment.

"Very well then. I will exclude you from the list. Of course you must understand that I will only offer these ponies (ponies that are not to be sold or kept he adds with a gaze at Bliss) to the contract holders. You are free to accompany the contract holders of course at your own expence and at your own risk. If anything goes wrong I will deny any knowledge of your person..."

Then Iangold looks at the rest again and nods at Murphy's comment to be back here in an hour.

"Excellent! I will be here as well with ponies, gems... and platinum..." he adds with a grin.

Then he turns around, holding his book tightly under his arm and in a quick pace he returns to the Temple.



Bliss (AC22, HP23) (Cayzle) 
Tuesday September 9th, 2014 6:29:32 PM


"Hazel, you can ride my pony," offers Bliss. "Really, I can walk fast. Or ride Mookie."

Mookie glares at him.

OOC: Bliss has a move rate of 30 (Travel Domain), and his longstrider spell boosts that to 40 for a duration (but not all day).

Fatine AC 17/14/15, HP 23/23 (Matt C) 
Tuesday September 9th, 2014 7:55:43 PM

"We can ride dese birds?" Fatine asks Bliss. "Dat might be fun. But Crow be a bit mean sometimes, he probably jus' drop me on purpose."

Fatine busies herself with adjusting the various bottles and bags on her belt until the group moves on.

Shel Breezelee Kromnite (Gerald) HP26/26; AC 14/14/11 
Tuesday September 9th, 2014 8:00:32 PM

Once sure she wasn't being taken advantage of, Shel signed the document. She preferred to travel light, so she didn't head out for any shopping sprees. She was saving up her money for something special, whatever it was. She never had this much wealth before, and she didn't intend on wasting it for nothing. At the appointed time, she shows back up and rejoins the rest of the group.

Alleah -- RobC -- AC 15/14/12 -- CMD 12 -- HP 26/26 
Tuesday September 9th, 2014 8:30:30 PM

OOC: Alleah can also move at 40'. Note though that ponies can move at 40' and have both the Run feat and Endurance. Plus they're pretty! :)

Alleah grins. It's been a while since she's ridden a pony.

She takes a moment to have a quiet word with Hazel "You know, you could take the job and donate all you earn to people of the town. Maybe help any businesses that are struggling, maybe help the new Flower temple gain a foothold. And who knows? People love someone who is generous. With that sort of popularity you might even be able to take a shot at the mayor's position and then YOU'D be the one who decides who comes and goes. Just sayin'"

Once again Alleah manages to turn what could be a simple good deed into a way to manipulate a situation.

Hazel (Bob Danderfluff LaRue) HP: 43/43 AC: 18/14/15 
Tuesday September 9th, 2014 9:33:48 PM

Hazel pats Faoil, his riding dog.
"The only need I have for a pony from these Ffloy guys is as food for Faoil. I am glad they will "deny knowledge" of me."
He follows his observations with a litany of bad words about Mr. "Gold". (Edited by ACDM SteveK)

Murphy (Kim McCoy) 
Wednesday September 10th, 2014 4:24:39 AM


Murphy speaks clearly, enunciating his first sentence with firmness. "Broker Iangold, you will not deny any knowledge of his person, as I believe you would not want to lie in such a manner." His following words are spoken in a more casual, friendly manner. "It would be fine to say that you did not hire him. Let us be accurate in speech, and in deed. See you soon."

Shortly after the cleric of Floy leaves, he finds himself now remonstrating with Hazel. He takes his friend by the elbow, away from the others, and says, "Do not lower yourself, Bob Danderfluff LaRue. Keep your lips from speaking evil, just as you keep your heart from guile."

Before the party splits up, he asks quickly & quietly, "Did anyone find anything of interest on the postings board? If so let us know, now or before we leave town."

"I'm off to my place, to the store, back to my place, then here. We have a couple ponies I will see if we can borrow again."

Alleah -- RobC -- AC 15/14/12 -- CMD 12 -- HP 26/26 
Wednesday September 10th, 2014 7:15:32 AM

"Well, now that you mention it, it might be worth having the local guards keep an eye on the blacksmiths" Alleah pulls the torn notice from her pocket that she liberated from the notice board.

"More prosperity means more crimes I guess" she shrugs "Though could just as easily be someone who felt they were cheated on a dagger."

Murphy (Kim McCoy) 
Wednesday September 10th, 2014 11:22:08 AM

Murphy reads over the scrsp of oatchment that Alleah reveals. "So, someone wants a bit of disruption at the local blacksmiths', eh? Likely as a diversion elsewhere. Alleah, can you get that to our new constable right away?"

[DM StevenVdB] - Signed and ready to go! 
Wednesday September 10th, 2014 5:09:41 PM

Just before Iangold leaves the meeting Murphy rebukes him on his wording to deny knowledge of Hazel's presence.

Iangold turns around and looks at Murphy... the stare only takes a split second but Murphy can tell Mr. Laughshield does not accept to be spoken to in this way... but he quickly finds his smile again and simply nods to the young Druid and then turns around to go where he was planning to go.

Once Iangold is gone Bliss suggests Hazel to use his pony as he's apparently capable to flying on Mookie's back... the way the raven glares at Bliss makes it obvious that Mookie likes to carry Bliss around...

Fatine is intrigued by the fact that Bliss can actually 'Ride' his bird companion...

Alleah too suggests Hazel to take the money and if he doesn't want it, to give it to the Temple of Flower instead! After all... no one likes to waste money right?! But Hazel remains firm in his convictions to the Ffloy followers.

Murphy runs if to his family and pick up some supplies and perhaps a spare pony should Iangold bring insufficient animals. Then the Druid brings the discussion back to what they have learned from the posting board. Alleah remembers what she read about the upstir with the blacksmiths and together they agree to inform the constable of this matter.
"More prosperity means more crimes..." Alleah adds... everyone realizes she could be right...

...

An hour later Iangold Laughshield turns up again at the meeting place with one of his followers it seems who is leading 5 ponies.

"Ah excellent you are all there" he says looking at Murphy, Alleah, Bliss, Fatine and Shel but he seems to 'overlook' Hazel... (OoC Bob this is nothing personal!! This is strictly in game and let's face it... Hazel isn't exactly fond of Iangold so don't expect him to be friendly towards you either... but again... strictly in game!! I hope you don't mind and if you do please mail me in private!)

"First allow me to give you the advance payment like we agreed."

To Shel, Murphy, Fatine and Alleah his gives a small pouch. Each pouch contains 4 gems. It's a variety of amber, tourmaline, white pearls and jade gems. (4 gems each worth 100Gp).

To Bliss he offers a different pouch with in it 40 platinum pieces instead of gems...
"Like you have asked..."

When he gives you a pouch of gems or coins he also gives you a receipt he asks you to sign.
The receipt is simply proof that you have indeed received the 400Gp according to the contract.

"Please sign these before we continue..." Iangold says. This time they come in duplicates so you also have a signed receipt...

"Then I have 5 ponies available for the journey. They are well fed and able to reach the convoy in time. I expect you to return the ponies to me when you return with the convoy."

And again comes the paperwork... this time it's a receipt that prooves Iangold is giving you ponies for the journey. In this receipt the small letters stipulate that you are to feed and water the ponies on time, brush them and keep them dry after an intense ride, check their hooves and return them in good health. Any signs of mal treatment of the ponies will be dealt with by the Town responsible of Ffloy.

If that's all done and signed Iangold puts all the documents in his book and then send you on your way...

"Now make haste friends... the convoy will leave Angel's Spring soon."



Fatine AC 17/14/15, HP 23/23 (Matt C) 
Wednesday September 10th, 2014 5:49:58 PM

"Okay, well dat be dat!" Fatine pockets the gems, then goes for a closer look at her pony. She pulls its mane lightly, squints into its ear, and checks under the belly. "Yep, dis be a pony. I'll take dis one."

With that, she climbs up and whistles for Crow, who lands on her shoulder.

Shel Breezelee Kromnite (Gerald) HP26/26; AC 14/14/11 
Wednesday September 10th, 2014 8:24:32 PM

Shel was a bit nervous, as she wasn't particularly good at riding a pony. She signed the contract, and stowed her receipt in her pouch, Ffloy-ites are certainly all about the details, aren't they, she thinks to herself as the others take turns signing their names.

Hazel (Bob Danderfluff LaRue) HP: 43/43 AC: 18/14/15 
Wednesday September 10th, 2014 8:43:50 PM

OOC: No problem at all, Iangold and Hazel's animosity is in game only, And I have to say it is Hazel's fault.
Hazel looks at Murphy when he tells him not to insult Iangold... he seems like he is going to answer, but he keeps his mouth shut.
"The faster we return the most at ease I will be... I still fear what those guys will do during our absence..."

Alleah -- RobC -- AC 15/14/12 -- CMD 12 -- HP 26/26 
Thursday September 11th, 2014 12:13:52 AM

Alleah is still a child at heart, and one pony has immediately caught her eye.

"Ooh! Ooh! Can I take the white one?" Before anyone has a chance to answer she has already approached the gelding and is stroking his forelock.

She draws herself away to sign the receipt from Iangold, and smiles at him as if he has just given her an amazing present.

Alleah has a +8 Ride check if needed



Bliss (AC22, HP23) (Cayzle) 
Thursday September 11th, 2014 12:44:19 AM

Bliss signs and then hefts his moneybag. "OOF!" he declares. "Heavy!"

He renews his Reduce spell, which now affects the coins. They are suddenly half the size and 1/8 the weight. "Much better!" says the tiny Bliss.

Bliss offers Hazel his pony.

Himself, Bliss casts his Longstrider spell, which lasts for two hours. That's two hours of moving at 40 -- good enough to keep up with the ponies. After that, he uses his Pearl of Power to recall the spell, and then casts it again for another two hours. Since a pony can make the trip in 2.5 to 5 hours, Bliss is hoping they can be done and there in the four hours that his spells last.

Bliss explains all this to anyone who is interested, especially his fellow witches. And Mookie. "That way," he explains, "We'll be there in four hours and I won't even need to ride Mookie to keep up."

Murphy (Kim McCoy) 
Thursday September 11th, 2014 5:22:16 AM


Murphy makes a mental note that a high cleric of Ffloy is willing to lie in order to protect his interests. He feels a measure of disappointment in Broker Iangold for this shortfall, yet is impressed with his attention to detail, and with the cleric's own sense of honor. He signs the paperwork proffered.

"I picked up a few things at the store, and a few things from home. If all are ready... Broker Iangold, have you a suitable prayer to offer on behalf of Ffloy that might cover the caravans and those sent to protect them?" He is not certain how big a role prayer plays within this particular faith, but ventures to request the favor nonetheless.

Outside are three ponies - two hitched to a cart, and one with its lead attached to the side of the cart. "If someone wants to ride my war pony, Pippa, she's available," Murphy says, indicating the pony next to the vehicle. Canvas covers over some things in the bed. "Or one or two of you can sit with me on the cart." The pony on the left is Nutmeg, and on his right is the mare, Sugar.

Hazel (Bob Danderfluff LaRue) HP: 43/43 AC: 18/14/15  d20+11=20 ; d20+5=11 ; d20+7=8 ; d20+9=11 ;
Thursday September 11th, 2014 3:59:52 PM

Hazel thank Bliss.
"No need, I have Faoil here with me."
He mounts his riding dog, and goes some 30' in front of the others, as usual.
Hazel: Perception: 20; Knowledge (Nature): 11; Knowledge (Geography): 6 (got the bonus wrong) for the trip (+2 if forest)
Faoil: Perception Aid Another: 11 (+2 if forest)


[DM StevenVdB] - Signed and ready to go! 
Thursday September 11th, 2014 6:10:33 PM

As gems and coin are distributed the Humble's Sword make their choice of ponies. Murphy also brought Pipa and a cart pulled by Nutmeg and Suger. It's not the first time they join the halflings on their journey.

Fatine is quick to make her choice of pony. So is Alleah who appears to be genuinly drawn to the animals. She goes for a white one! Shel's a bit nervous as she's not that good at riding a pony... Bliss remains certain that he can follow the ponies by casting a spell.

"A prayer? ... " Iangold says, "May your deals be fruitful and your pockets always full?". Clearly prayer is not Iangolds forte...

Hazel understood Murphy's remarks about his insults to Iangold. But Hazel just doesn't trust these Ffloy-ites like Shel named them.

................

And so the party leaves. Bliss on foot, Hazel riding Faoil and the rest on the ponies Iangold offered.

The trip to Angel's Spring is quite uneventful. You do see a lot of carts on their way to Humble's Ford though. By the time you reach the convoy it's close to nightfall and you can all see the 5 fully loaded large wagons that appear to be waiting for their escort!



Shel Breezelee Kromnite (Gerald) HP26/26; AC 14/14/11 
Thursday September 11th, 2014 6:59:34 PM

Shel was excited that Murphy had gotten the wagon for them to ride on for the journey. "I'm with you, Murphy! I don't want to fall off a pony. This is much safer, I think.". She watched with interest at Bliss's constant spell casting and shape changing. Doesn't he ever get tired? I'd be exhausted if I were constantly casting spells like that. Just a few and I'm wiped out for the day.

"Look, Murphy! There's our group right there waiting on us. Let's get to it and get finished. More gems await!"

Alleah -- RobC -- AC 15/14/12 -- CMD 12 -- HP 26/26  d20+8=22 ; d20+7=27 ; d20+10=26 ; d20+4=11 ;
Friday September 12th, 2014 6:51:53 AM

As the group prepare to head off, Alleah takes a moment to cast Endure Elements on everyone. Who knows what the weather will be like today? And riding on horseback in the sun can make things quite warm.

She is quite happy that no one fought her for the white pony - who she has affectionately named "Casper". She resists the urge to plait his mane, though does cast a Prestidigitation spell to make him smell a little nicer. You know, that "new pony" smell.

Any time the group stop to rest, she casts Create Water as needed for the party and the horses.

Alleah's first instinct as they approach the convoy is to call out and wave. She's been around Bliss long enough though to know that he prefers to scout situations like this out first though.
------------------
Skill checks:
Ride: 22
Knowl Geography: 27 - To try and work out the best route to get the convoy from here back to Humbles
Perception: 26
Survival: 11


Bliss (AC22, HP23) (Cayzle)  d20+24=43 ; d20+24=36 ; d20+24=25 ; d20+13=22 ; d20+13=33 ; d20+13=26 ;
Friday September 12th, 2014 10:45:26 AM


Bliss's first impulse is to call out and wave too, but some quasi-telepathic inspiration from Miss Alleah -- the way she glances at him? the look of expectation in her eye? -- gives him the idea to do some scouting.

"You guys back up a bit and hang out with Mookie," he says, first casting a Message cantrip on Mookie and Alleah, and then renewing his Reduce cantrip.

Then Bliss sneaks up to and under the wagons in the caravan, listening for interesting conversation, peeking at legs, scouting wagons, etc etc.

Stealth checks: 43, 36, 25 (oops, stubbed my toe on the die roller for that last one!)

Perception checks: 22, 33, 26

Used so far today: first level domain spell, pearl of power.

[DM StevenVdB] - Signed and ready to go!  d20+6=16 d20+6=11 d20+6=8 d20+6=26 d20+6=21
Friday September 12th, 2014 5:52:02 PM

(Only 3 posts?!? C'mon folks try to keep up the posting habbit!)

The group perceives the heavily loaded wagons in the distance. They have indeed left Angel's Spring already but seem reluctant to follow the road to Humble's Ford... of course... they are waiting for their escort!

Shel and Alleag feel compelled to wave and hail the convoy but Bliss asks them to linger back her a little bit longer...

Bliss sneaks up to and under the wagons...

1st Male voice: "Where's that escort they promised us! I'm not going any firther without any!

Female voice: "Calm now brother... I'm sure someone will come... "

1st Male voice: "Quitranna, do you see an escort?!? "

Bliss hears the first male voice (Jamfire?) grumble incomprehensible things. From under the wagons Bliss can't realy tell what is on them... but he does smell dried meat on one, cheese on another and one wagon appears to be filled even with lifestock! Bliss thinks that's the wagon where the 1st make voice spoke from...

2nd Male voice: "Quiet down Jamfire... I think I heard something!"

This time Bliss thinks the voice came from under the 4th wagon... the one filled with the stinking cheese... (perception 26 - nat 20)

Female voice : "What did you hear Leotiln...?! "



Shel Breezelee Kromnite (Gerald) HP26/26; AC 14/14/11 
Friday September 12th, 2014 7:01:14 PM

"What is Bliss doing wasting time? Why doesn't he just introduce himself and the rest of us? They are obviously just waiting on us to escort them.". She gives Bliss just a few more seconds, as she was ready for the introductions to begin.

Fatine AC 17/14/15, HP 23/23 (Matt C) 
Friday September 12th, 2014 9:02:19 PM

"Why don' we jus' go say hello?" Fatine asks, obviously confused. "Hey Crow," she whistles for the bird, "you go on over dere and fly 'round a bit, have some fun and see if you can sneak us a snack."

Crow flies off, squawking on the way.

Hazel (Bob Danderfluff LaRue) HP: 43/43 AC: 18/14/15  d20+11=29 ; d20+9=14 ;
Saturday September 13th, 2014 1:01:05 AM

Hazel and Faoil look the convoy, and take to the left first, they will want to go around it, returning to the front by the right side, checking for people following or spying on it.
Hazel Perception Roll: 29
Faoil Aid Another Perception Roll: 14


Bliss (AC22, HP23) (Cayzle) 
Saturday September 13th, 2014 3:21:47 PM

Bliss pops out and says, "Hi! I'm with the escorts! Boy are you guys needing us! I was able to sneak right up here and you didn't say boo! Well now that we're here we'll be keeping you super safe."

He introduces his friends to the caravan folks. "Everybody, this is Quitranna and her brother Jamfire, and their friend Leotin, who has the best ears of the bunch. Though that's not saying much! You three, this is Shel and Hazel and MIster Murphjy and Fatine and Miss Alleah. And I'm Bliss!"

The little fellow takes a bow.

Alleah -- RobC -- AC 15/14/12 -- CMD 12 -- HP 26/26  d20+10=28 ; d20+10=29 ;
Sunday September 14th, 2014 1:45:19 AM

Alleah waves and smiles as she approaches - just to show that she's friendly, and you know, unarmed.

"Mr Laughshield has engaged us to help escort you safely back to Humble's Ford. I have a contract and receipt here somewhere" Alleah is happy to show proof that the group is indeed here to escort them and not here to rob them. Well, yet.

"Have you had any troubles so far?"

Once introductions are made, Alleah brings up perhaps the most relevant question at hand "It's getting close to nightfall. Do we try and setup camp nearby, or do we risk trying to travel in the dark? Both pose their own risks"

Whatever the decision, Alleah takes some time to care for 'Casper' - ensuring he is well fed, has fresh water, and well groomed. (Cast Prestidigitation as necessary to care for her pony)

"Maybe I can buy Casper from Mr Laughshield when we return?"[
------------------
Perception: 28
Sense Motive: 29


Murphy (Kim McCoy) 
Monday September 15th, 2014 3:05:19 AM


Final preparations
Back in Humble's Ford, before they set off, Murphy quickly checks with Alleah to ensure that word - and the note - reached the constable. If not, on the way past the smithys, Murphy talks briefly, quietly, with the head blacksmith. "One of my friends heard someone wants to cause a disturbance among the smiths soon. Let your folks know to stay on the alert. That's all I know so far. Wish we could stay to figure this out better, but we've got a caravan to guard. Good luck, and keep you and yours safe."

He doesn't know whether that will help or cause undue consternation, but some sort of warning needed to go out. If Alleah did contact the constable, then he will not talk with the smiths.

He picked up from a local carpenter six small wooden cages (1 sp each enough?), each big enough for poultry. In the course of the trip, some clucking was heard from under the canvas in his cart.

On the way
He is happy to have Shel seated beside him on the cart once again. From time to time he has her take the reins, just to get used to driving the ponies more, and to give him brief breaks to take care of some organization and distribution of things.

On the journey to meet up with the caravans he lets Hazel know that he has an extra 20 sling bullets and 10 silvered sling bullets in small bags for the ranger. He lets Hazel carry any or all of them, but will keep a few on his cart if Hazel does not want to haul all of them around.

Also he passes around bread, cheese slices, and salted pork to enjoy along the way if any get hungry.

"I picked up some tanglefoot bags, a thunderstone, some acid and alchemist's fire flasks, two vials of antitoxin, a vial of holy water, several bags of caltrops, and food and drink for the road."

=======
Meeting the caravans
He admires Bliss's approach to things, though the caravaners may view his remarks as a bit cheeky.

"Hello, Jamfire, Quitranna, Leotin," Murphy greets those introduced by name to the group. "Murphy here. Murphy Leafwin Pipewood. We are Humble's Sword. Yes, we're to escort you." He will take the time to make sure that the rest of the caravan travelers are met as well.

"Folks, before we head out, let's take ten minutes and lay out our plans. Our goal is to get you safely to Humble's Ford. With luck, we may do so without obstacle. But enough wagons have been raided recently that it may be best to prepare in case we face an attack. Come, gather around. And, who do you consider leader among you?" He acknowledges whoever they indicate. If there is confusion on the matter, he adds, "Choose one from among you to represent you to us in matters of safety and defense. And that person should name a second in command, so that clear orders can be given if danger arises."

With the sun setting, he says, "Travel by night is possible, but, as Alleah points out, doing so carries its own risks. Some brigands love darkness. First, we could turn about and stay overnight in Angel Springs, then go out the gates at the crack of dawn. That way the sun will be at our back, and the road ahead well lit. Second, we could find a place near here - or here exactly - to camp, then leave at early light. Or, third, we could set out in the next few minutes, at the end of the day, and try to travel in the dark of night. We await your will."

He also inquires to learn whether among them they have weapons of any sort - and if so, what exactly.

Hazel (Bob Danderfluff LaRue) HP: 43/43 AC: 18/14/15 
Monday September 15th, 2014 10:37:21 AM

Hazel smiles at Murphy...
"You sure got a lot of equipment! I guess it pays to be prepared. Thanks. How much do I pony up for the stuff?"

Murphy (Kim McCoy) 
Monday September 15th, 2014 2:43:32 PM

"Pony up? Just take out the bad guys, Hazel!" Murphy answers his friend.

Bliss (AC22, HP23) (Cayzle) 
Monday September 15th, 2014 4:07:46 PM


Bliss puts in his two cents: "We should stay here and travel in the daylight! You can see more that way."

[DM StevenVdB] - Meet the convoy... 
Monday September 15th, 2014 5:44:56 PM

Prior to leaving Murphy takes care of lots of?things. He warns the constable of the the notes that call for actions and makes sure to get all the supplies he and the others may need on their next journey.

--------------------
Hazel, Fatine and Shel wonder why Bliss doesn't just introduce himself to the drivers... after all, they came to escort them... not spy on them!

And just as if Bliss heard his friends thinking, he pops up from under one of the carts!!

Some of the horses get very agitated when this tiny joker comes into sight! Quitrana scares and screams and Jamfire almost falls of his wagon...
Leotiln can't appreciate Bliss's joke and grabs for his sword. Who says this isn't a raid instead of an escort!

"How do you kniw our names?!" is the first thing Jamfire blurts out as he repositions himself on the wagon...

When Alleah shows up and shows the contract Iangold made you all sign, the drivers seem to settle down.

"You scared us little one!" says another voice coming from yet another wagon...

Then the whole group gets together and voices are raised to either spend the night out here in the open or risk a nightly trip...

One by one you are introduced to the drivers and their cargo...

Wagon 1 (W1):
Driver: Gramorn Soldshort (male, merchant)
Cargo: Fine textiles, clothes according to the latest fashion from Angel's Spring

Wagon 2 (W2):
Driver: Quitranna Tumblebelly (female, merchant, sister of Jamfire Tumblebelly)
Cargo: All sorts of meat

Wagon 3 (W3):
Driver: Jamfire Tumblebelly (male, merchant, brother of Quitranna Tumblebelly)
Cargo: Livestock (chickens, rabbits, a few beehives with loads of honey but also bees)

Wagon 4 (W4):
Driver: Leotiln Beestinger (male, merchant)
Cargo: Dairy, cheeses

Wagon 5 (W5):
Driver: Hornan Trickfoot (male, farmer)
Cargo: Vegetables and fruits

This sure is a substantial cargo...
From their load you can tell travel will go very slow... you'll probably won't go faster than a halfling can walk meaning the trip home will allmost certainly take twice as long...



Bliss (AC22, HP23) (Cayzle) 
Monday September 15th, 2014 7:39:57 PM


OOC: regarding "... as if Bliss heard his friends thinking ..." -- I figured someone had said something, and that it would have been relayed to Bliss via his Message cantrip. Sorry that wasn't clear!

Bliss laughs delightedly at the surprise on the caravaners' faces. "I just sneaked up on ya's is all!" he explains. "And I heard you talking to each other, so that's how I knew your names."

"And on our trip, I'll be fast and quick and sneaky as I roam around looking for problems on the way to Humble's Ford!"

Seeing how slow the caravan will be going, he is even more sure the group should set off at dawn, not travel at night.

Shel Breezelee Kromnite (Gerald) HP26/26; AC 14/14/11 
Monday September 15th, 2014 9:00:43 PM

Shel heads straight to Gramort's wagon and introduces herself. "Oooooo, now this is more like it. We haven't ever gotten such stylish clothes in the Ford as long as I remember. I might like this new arrangement after all.". She finds a few particularly cute items, and lays them to the side, "I have gold. You don't sell these until I get a chance to buy them first. Just because I'm apparently a caravan guard now doesn't mean I can't appreciate a cute broomstick skirt!"

Alleah -- RobC -- AC 15/14/12 -- CMD 12 -- HP 26/26 
Monday September 15th, 2014 11:51:24 PM

"Hmm... perhaps we should settle in for the night. The wagons would be slow and easy prey in the dark. I've heard tell of a culture where they'd arrange the wagons in a circle, and then everyone - including the animals - would settle down in the middle. Use the wagons like a wall. Know what I mean? Think it would work?"

Murphy (Kim McCoy)  d20+13=30 ;
Tuesday September 16th, 2014 2:49:08 AM

"That's a great idea, Alleah. We can add our cart to the circle." He looks at the immediate environment and a bit ahead. He wants to find a reasonably broad flat area for the encirclement. Without waiting for the caravaners' opinion as to whether they should travel by night or wait for day, he picks a good spot [Perception: 30], gets his cart at the head of the line, and commands, "FOLLOW ME!" He leads the small train about two hundred fifty yards ahead, angles to the right, then keeps on going in a medium tight circle rightward. He aims to have them form a fairly compact circle. He knows that they'll need to have room for the horses to be taken from the traces, as well as one side - the side away from the road - with an opening big enough for a couple of horses to go through, so they have a way of escape if needed. He figures that each wagon and cart will go in a shrinking spiral, then, with a slight right turn for maybe six feet, the horses can end up almost parallel to the wagon ahead, with the wagon slightly behind the one in front.

He has wood for three campfires. He starts one, then puts a tripod to hold a big pot over it, and pours a good amount of water into it to start it to boil, and asks who is good at tending to fires. He sets on some canvas some of the food he brought along, and asks who wants to make some stew for the evening. He also offers two chickens in cages toward the meal, letting someone else butcher and pluck them. "I want the cages kept in good shape, though, friends." For the rooster and three chickens still on his cart, he scatters some wheat and oats along the bottom of their cages for them to peck at, and puts small amounts of water in whatever he can use to hold it - maybe some leafs from a nearby bush or the like.

Murphy lays outside the camp in a few places caltrops - warning others of where they lie, and what they can do to feet. He asks Fatine and Quitranna to help him scatter them so they are at least lightly hidden by grass or bits of dirt - as well as to remember where they lay them.

"Now, I asked if any of you have weapons of any sort - Do you have slings, and sling bullets, or at least some stones to use with the slings? Do you have any bows, arrows? Daggers? Swords? Clubs? Staffs? Frying pans? Tripping ropes?

"Do we have some barrels of water? Before some of us go to sleep, we want to place water buckets and barrels in several places. Alleah can help you fill those up right quick. If any fires get started, we want to put them out, and quickly. Maybe some buckets of sand, too, for the same sort of purpose - to smother small fires."

He asks each of his friends, each member of Humble's Sword, to offer their plans, ideas, and tactics for dealing with things should someone make so bold as to attack them tonight this close to Angel Springs.

"Another time to attack might be just before dawn. What do we want to do for watches?"

He pulls out a few shovels. "Men, go dig a hole, about 3-1/2 feet deep, with solid ground on each side for squatting over. Let's put up a little bit of canvas about it for modesty. The dirt you dig out goes over what's inside before we leave in the morning."

Happily changing the subject, the druid adds, "And Jamfire Tumblebelly, I want to make certain we do a good job of protecting those bees and their honey. My middle name is Bumblebee, so I have an appreciation for the good things that bees do in making things sweet, and fertile."

After the hole is dug, he asks people to start building some small berms here and there that people can hide behind for protection from hurled and other missile weapons.

Now the wagons - are they covered wagons, with canvas or the like arching above them? Or simply large wagons with stacked goods, and covered more or less flat?

Murphy (Kim McCoy) 
Tuesday September 16th, 2014 3:05:14 AM

"Ah, and another thing," suggests Murphy, " - we might dig some pits outside the circle, and cover them over lightly. They don't have to be real deep - just enough to trip someone who runs up and finds his front leg going down a fair bit farther than he thought it might."

Besides the two shovels, he adds two miner's picks; two handaxes; a hand saw, some rope and twine to the available tools for building defensive traps and mounds.

Realizing he forgot something else, he attends to the welfare of his three ponies, bringing them into an area he gets some help to rope off for the mounts and livestock, brushing and feeding them. He plans to re-saddle Pippa early in the morning, or to have someone do so for him.

[DM StevenVdB] - Preparations for a ... long... night... 
Tuesday September 16th, 2014 5:16:13 PM

Bliss laughs delightedly at the caravaners' faces and explains how he overheard their names.

"Well then... if you're that good we should be pretty safe around you! I hope your eyes and ears will be as good on the road to Humble's Ford." Leotiln says. Apparently he's a bit older and apparently more or less of the self-appointed leader of the convoy.

Gramorn frowns as Shel is enthralled by all the nice clothes and fashionaria on his wagon. When Shel asks to buy stuff he shakes his head and stammers: "These things are not mine to sell... I'm just the driver! All this is meant to be sold on the Annual Humble's Ford Sale Day... "

"Annual Humble's Ford Sale Day" ???

Realizing the convoy will move slow Bliss and Alleah consider it wisest to spend the night here and prepare the convoy.

Alleah suggests to arrange the wagons in a circle so they can be used like a wall with everyone (including the animals) inside...

Murphy shimes in as he also thinks that would be a great idea and decides to lead the convoy with his own cart to what he feels would be an ideal spot for spending the night. He spends all the time he needs to finding the best suited spot and eventually finds it! By now dusk is slowly turning into night...

Then the ever busy Leafwin Pipewood shows he and his family also know how to prepare a decent mean... water is put to the boil and chickens are plucked. Turns out Hornan is a great hand with the coocking. He considers the loss of a few carrots, potatoes and some cabbage to be hardly noticable so he throws in a handful for Murphy's stew. Hornan offers to keep watch of the meal while Murphy and the rest prepare the camp for the night...

The drivers are hardly armed. They only carry some blunt knives, Leotiln carries a short sword and Quitrana and her brother are equipped with a sling also.

Next to the fires barrels of water are placed...
And if at all possible even some with sand...

It's getting quite dark now and the fires are about your only light now. It's but a narrow moon tonight so you should not expect much help from that angle...

THe stew starts to smell great and you're all feeling a grumble in your belly... the chicken stew brings water to your mouths!
The fires crackle invitingly and you can see the smoke slowly reaching for the sky. The night is slightly overcast but there's very little wind.

Somehow Murphy thinks about everything and prepares some sanitary holes!

But still Murphy feels the site can't be protected enough! He even digs some holes outside the perimiter and covers them up. Anyone or anything that decides to sneak up on the convoy risks tripping over one of the holes...

And then... last but not least the ponies are taken care of...

By the time everything is finished the night has set and most are getting rather tired. The drivers take out their bedrolls and circle around one of the fires clearly confident that the Humble's Sword will take care of them. It's obvious they do not plan on standing guard...

...

Well then... the convoy is prepared for spending the night out in the open.

The campsite opens up to the road on the South.
North and West you have bushes and some young trees. To your east there are more trees.
From the campsite you can see the road.
North and West you can see about 20 ft beyond the bush. East you only see about 10 ft into the trees...

- do you set guards? Where?
- where/when do you all sleep?
- specify active spells and keep track of how many hours you sleep.
- do you keep the fires burning through the night?
- are you dressed in armor?
- armed?



Shel Breezelee Kromnite (Gerald) HP26/26; AC 14/14/11 
Tuesday September 16th, 2014 6:39:09 PM

"What in the world is the Annual Humble's Ford Day's Sale? I've lived there my whole life, and I've never heard of it. And how do I get to the front of the line to buy what I want?"

As the night passes on, Shel volunteers to help watch after eating her fair share of chicken and vegetables. She doesn't have any active magic on her during the watch. As she doesn't have any ability to see in the dark, her plan is to sit next to the fire, so long as the rest of the area is visible from there. If not, she will walk around the encampment with whomever is taking watch with her.



Fatine AC 17/14/15, HP 23/23 (Matt C) 
Tuesday September 16th, 2014 8:54:45 PM

Not having participated much in the preparations, Fatine isn't all that tired and offers to be a part of the first watch. She doesn't wear armor and doesn't keep active spells. She and Crow settle in at the campsite's opening on the south road for the watch until relieved, at which point she will find a nice spot to sleep near the middle of the camp area.

Alleah -- RobC -- AC 15/14/12 -- CMD 12 -- HP 26/26  d20+10=19 ; d20+10=29 ;
Wednesday September 17th, 2014 10:11:32 AM

Alleah is happy to lend a hand wherever she is needed. Filling up buckets with water, seeing if any of the travellers are in need of healing, tending to the animals - even helping the merchants move wares about (especially if it means she gets at peek at the goods they are transporting).

She takes the winter blanket from her pack and drapes it over 'Casper'. It's obviously smaller than the pony, but her heart is in the right place.

The stew smells amazing, and tastes equally good. "Is there anything better than a good meal, around a campfire with good company?" Alleah asks aloud as she quietly slurps the remnants of her meal.

She eyes the recently plucked chicken feathers when an idea crosses her mind. "Anyone mind if I take those?" Alleah gathers as many of the feathers as she can and then casts a spell to help remove any chicken remnants/blood from them (Either Prestidigitation, or, perhaps even the witch Clean Blood spell?). The now clean feathers are then stuffed into one of the several empty sacks she carries with her in her kit. Yes, this will make a fine pillow.

"On to business. Can I suggest three watches of 4hrs each? That way everyone gets a full 8hrs rest and no one will be exhausted tomorrow. I can cast an Endure Elements spell on everyone before I go to sleep. Things might get a little cold, but it won't be anything you can't handle and will mean we can extinguish the fire."

"I have a couple of lanterns and some torches if we are concerned about light. Oh, and I also have the Light cantrip on hand too"

"What do you think, Bliss? Want to take the last watch with me? Perhaps we position ourselves on top of the wagons so we can see things from a higher view. Might even help with hiding, and I know how much you like to shoot things while remaining unseen. Perhaps one to the north and one to the south. Use a message cantrip to alert each other if we see anything weird?"

She plans on sleeping - with her new pillow - between the circled wagons and the group they are here to protect. Alleah doesn't wear any armor, but does sleep quite comfortably with her cloak wrapped around her. Her daggers she stows in her kit.

OOC: I think this answered the DM questions...

Perception: 19
Stealth: 29


-------------------------
Active Spells:
Endure Elements

Bliss (AC22, HP23) (Cayzle)  d20+13=16 ; d20+13=16 ; d20+13=30 ;
Wednesday September 17th, 2014 10:47:39 AM


Bliss loves the stew and asks for seconds! Of course, even two tiny bowls only fill a half of a normal halfling-size bowl. Good thing Mookie is there to help!

"Mookie, you eat stew? It looks kind of messy for a guy with no hands."

"Kid, I'll 'no-hands' you! What are you, some kind of an Anti-Birdite?" The raven makes this remark with his face and front pretty much painted in stew.

"You may think you're all serious and grave, my old pal," says Bliss to the bird, "But there's more of gravy than of grave about you!"

The raven rolls his eyes and says to the rest of the party, "See what I have to put up with here?"

When it is time to discuss the watch arrangements, Bliss makes it clear he will do whatever Alleah says, but he looks a little downcast. "That's fine, Miss," he explains, "but there's nothing to hide behind up there, you know? If I'm sneaking around the camp, here and there, event outside the wagon circle, I can stay hid and shoot and maybe see something from the ground I would not see from up there."

"Don't worry, I'll stay in Message range, if that's okay?"

Perception checks on watch: 16, 16, 30.

Before taking his watch, he'll sleep under a wagon. Bliss does not wear armor.

Shel Breezelee Kromnite (Gerald) HP26/26; AC 14/14/11  d20+3=20 ;
Wednesday September 17th, 2014 10:53:11 AM

OOC Perception roll from last post: 20

Alleah -- RobC -- AC 15/14/12 -- CMD 12 -- HP 26/26 
Wednesday September 17th, 2014 11:00:38 AM

"I thought you might say something like that" Alleah blatantly lies to Bliss "I was wondering about hiding in the trees over there to the east. I'm only suggesting going up high as I'm not very good at hand-to-hand combat. I'd rather be outside striking range, and if that means hiding up a tree or on top of a wagon, that's where I'll be. But being small you could probably just walk around under the wagons the whole time. Just don't spook the horses, ok?" She ends with a smile.

Bliss (AC22, HP23) (Cayzle)  d20+12=13 ; d20+12=23 ; d20+12=21 ;
Wednesday September 17th, 2014 11:57:37 AM

"Okay, Miss! I won't! Nor the ponies either!"

"And Mookie can be looking out from the treetops!"

OOC: Is it better to keep Mookie close and get the +2 Alertness bonus from him, or to let him make his own checks from the trees (and then Bliss loses his bonus)? Perception mods: Bliss alone is 4 ranks +2 wis +3 class +2 race = +11 (+13 with Mookie/Alertness). Mookie alone is 4 ranks +2 wis +3 class +3 feat = +12. Maybe splitting up is better ... If so, then Bliss's perception checks from above are now 14, 14, and 28. Mookie's checks are 13, 23, 21 from the treetops.

Bliss will Message Mookie on watch and make sure he stays in range. Plus Bliss casts his Reduce as usual every minute or two.

Murphy (Kim McCoy)  d20+13=17 ; d20+13=18 ; d20+13=16 ;
Wednesday September 17th, 2014 3:29:44 PM

[OOC: Computer died, posting from unreliable smartphone]

Murphy does not let the meal time go to waste. "If someone is so stupid as to attack us tonight, none of us here must be so foolish as to think that others will take care of everything." He pulls a spare axle from his cart bed. "If a bad guy runs by, this axle, lifted at one end, can trip 'em up, if you're lucky. Some sling stones can put people outside the circle out of action. Maybe uhh t would be good to hide under a wagon if arrows get fling. Each one of you think of four things: Two ways you, yourself, can attack, and two different things you, yourself, can protect yourself, defend yourselves. We will do all we can. You think of what you can add."

The druid will take a few minutes to listen, encourage, and suggest. He will offer good praise for good ideas, and will redirect if something sounds dicey.

Perception 17, 18, 16

[DM StevenVdB] - Preparations for a ... long... night... 
Wednesday September 17th, 2014 5:13:05 PM

As murphy encourages all to defend the compound during the night, the drivers look at one another... they weren't paied enough for this trip or so it seems! Somehow they give Murphy a sheepish nod and fiddle the axe he has given them. If you're lucky, they won't cut of any of their own body parts when you're attacked at night...

Then preparations are made for the night. Alleah suggests to have 3 watch shifts of each 4 hours. She takes last watch and 'encourages' Bliss to take watch with her. After some discussion, Bliss agrees as to where he will be stationned during his watch.

Fatine makes part of the first watch.

I need to know the other teams friends...

Gramorn offers to stay awake with the first watch.
Quitranna favours second and she 'appoints' Jamfire to last watch.
Leotiln and Hornan find a place around the fire and roll up on their bedrolls... obviously not planning to stay awake at all.

Murphy (Kim McCoy) 
Thursday September 18th, 2014 12:57:11 AM


Murphy will take 3rd watch. He has earned tired. "The middle of third watch may be a good time to get underway in the morning."

He gives Quitranna a tanglefoot bag, and explains how it works. He tells the drovers not to harm any owls they may see at night or in the morning. He gives out a few other items to members of Sword and to the drovers. He prepares a few items, puts things in pouches, small bags.

"Wake me at changing of the watch, then, if all is well, I'll go back to sleep until my watch - or until something interesting happens."

"Hazel, you want to take 2nd watch? I might do likewise. Maybe I'll fly tonight."

Murphy (Kim McCoy)  d20+10=13 ; d20+10=16 ; d20+10=18 ;
Thursday September 18th, 2014 5:53:16 AM


[It is hard to post intelligently from a smart phone...]

Murphy will take 2nd watch. He may shape change to an owl, and do some scouting during his watch. He would change out of sight of others, fly away one direction, gain altitude, circle wide and back around to survey the perimeter out to a few hundred yards.

[Perception: 13, 16, 18]

Alleah -- RobC -- AC 15/14/12 -- CMD 12 -- HP 26/26 
Thursday September 18th, 2014 7:17:03 AM

Alleah snuggles in to her kit. The pillow has made the hard ground a little more bearable. She can still smell the smoke from the fire and it reminds her of the picnics she used to have with her family back in Dirt City.

She trusts the group to wake her when it is her turn on watch.


Shel Breezelee Kromnite (Gerald) HP26/26; AC 14/14/11 
Thursday September 18th, 2014 8:24:18 AM

Shel will take first watch with Fatine.

Hazel (Bob Danderfluff LaRue) HP: 43/43 AC: 18/14/15  d20+11=24 ; d20+9=21 ;
Thursday September 18th, 2014 11:02:03 AM

As Murphy takes 2nd watch, Hazel and Faoil takes the third one.
"Time to sleep, Owl-Murphy, Faoil and I will keep watch until the morning."
Hazel Perception Roll: 24
Faoil Aid Another Perception Roll: 21

Bliss (AC22, HP23) (Cayzle) 
Thursday September 18th, 2014 12:50:21 PM


Mookie and Bliss camp out under a wagon until it is time for their watch (3rd, with Alleah).

Murphy (Kim McCoy) 
Thursday September 18th, 2014 1:00:36 PM

"Hazel - Bliss & Alleah have third watch. It's far better to have two on watch at a time. Join me on second," Murphy recommends. He gives Hazel a thunderstone and a tanglefoot bag.

Murphy (Kim McCoy) 
Thursday September 18th, 2014 1:41:41 PM


"And, friends all - should you hear the screech of an owl, wake up prepared for a fight," the druid tells everyone.

Fatine AC 17/14/15, HP 23/23 (Matt C) 
Thursday September 18th, 2014 3:36:49 PM

Fatine settles in for her watch. She takes out a few small dolls and arranges them on the ground in front of her, mumbling to herself while manipulating them. Every 15 or 20 minutes she sends Crow to fly a circuit of the camp, looking for anything suspicious.

[DM StevenVdB] - Preparations for a ... long... night...  d20+6=7 ; d20+6=20 ; d20+6=20 ; d20+12=30 ;
Thursday September 18th, 2014 5:23:33 PM

And so night falls on the camp. Wagons in a circle, three fires burning and the smell of the lovely stew still in the air...

Fatine, Shel: Highlight to display spoiler: { About an hour or two in the first watch the two of you and Gramorn suddenly hear something coming from the trees... (Stealth 7, 20, 20 ...). Perception less than 7 you hear nothing :-). Perception less than 20 you hear one creature, perception +20 you realise there are at least 3 something out there... Fatine, you can have Crow make perception also.

Gramorn (perception 30) jumps to his feet and grabs the axe he was given...

"... there... " he hisses... "... someone's out there... there's at least 3 of them! They come to raid the convoy... wake the others!...
}

Shel Breezelee Kromnite (Gerald) HP26/26; AC 14/14/11 
Thursday September 18th, 2014 7:26:03 PM

OOC: I can't access the spoiler from my mobile device, so if Fatine wants to tell everyone what Shel and she see, that's good with me.

Shel kept her distance from the witch during the watch after catching her playing with strange dolls and apparently talking to them. That's just weird, she thinks! as she pulls her blanket around her. This was a good opportunity to make gold, but she'd like to be home soon, too.

Shel Breezelee Kromnite (Gerald) HP26/26; AC 14/14/11 
Friday September 19th, 2014 7:15:27 AM

OOC: Kim emailed me about the spoiler. As Shel got a 20 on her perception check in the earlier post...

"Fatine, wake everyone up! I hear something...sounds like three of them over there! Everyone, wake up," she yells.

Bliss (AC22, HP23) (Cap'n Cayzle)  d20+3=13 ; d100=37 ; d20+24=35 ; d20+17=31 ;
Friday September 19th, 2014 10:24:27 AM


"Arrr, scrub that deck harder, ye scurvy dog!"

In a dream, Bliss is a lowly deckhand on a pirate ship.

"Mookie wants a cracker! Mookie wants wake up! EVERYONE WAKE UP!"

Perception check to wake up ... Normally a +13, but sleeping gives a -10 penalty ... rolls a 13 to hear the shout ...

Assuming that suffices, Bliss shakes off his dream of piracy and reflexively casts his Reduce spell (ley check 37). He lays low under his wagon. Stealth 35.

Mookie flies to the top of a tree and hides. Stealth for Mookie: 31.

"What deviltry be this?" the half-awake halfling wonders.

Hazel (Bob Danderfluff LaRue) HP: 43/43 AC: 18/14/15 
Friday September 19th, 2014 10:48:00 AM

I guess I can use my old perception rolls
Hazel and Faoil awake, and the Hazel mount his steed, grabbing his lance.
"Where? Who?"

Fatine AC 17/14/15, HP 23/23 (Matt C)  d20+6=7 ; d20+6=16 ;
Friday September 19th, 2014 11:20:50 AM

Fatine, busy with her dolls, isn't paying much attention to what is going on perception nat 1, but Crow perception 16 flies down and starts squawking at her. "What? People?" she says, surprised. She jumps up and takes several steps toward the inside of the camp. [/i]move 20 toward middle[/i]

"WAKE UP!" she yells. "EVERYBODY UP, WE GOT COMPANY!"

She pulls her blackened skull from its pouch and starts looking around her for anything at which to aim a spell.

[DM StevenVdB] - Wake everyone up! 
Friday September 19th, 2014 6:24:32 PM

Shel is the first to warn the rest of the group... She calls Fatine to hurry and get everyone on their feet. After all... seems they got visitors!

Bliss opens up a sleepy eye but doesn't really grasp what happens. Mookie flies up and hides. Hazel too is still drowsy when he hears the alarm.

But it is Fatine who makes sure the whole camp is alarmed!

"WAKE UP!" she yells. "EVERYBODY UP, WE GOT COMPANY!"

Alleah and Murphy are sound a sleep and don't seem to be bothered by the yelling...

-----------------------------------

Those awake can make the following checks:

Knowledge Nature 12: Highlight to display spoiler: { You're quite certain this ain't human... }
Knowledge Nature 15: Highlight to display spoiler: { Could it be the fire, the smell of the food and live stock has attracted some animal predators?}
Knowledge Nature 18: Highlight to display spoiler: { The 3 animals sound and move like hungry wolves...}

Alleah -- RobC -- AC 15/14/12 -- CMD 12 -- HP 26/26 
Friday September 19th, 2014 8:38:13 PM

Alleah's eyes open as she realises the sound of the yelling in her dreams is actually the sound of someone yelling in the camp.

She stays down low in the middle of the camp, and gets ready to guard the travellers.

(Move action to stand up, but remain crouched
Stanard action to ready shield
)

Murphy (Kim McCoy)  d20+13=15 ;
Saturday September 20th, 2014 5:48:10 AM


Murphy was indeed sawing logs as the rest of the camp was aroused. Fatine's hollering finally penetrated his brain, and he awakens. He gets up, stretches, and picks up his staff sling. He shuffles over to look out through the space between the meat wagon and the clothing wagon.

Shel Breezelee Kromnite (Gerald) HP26/26; AC 14/14/11 
Saturday September 20th, 2014 10:16:56 AM

OOC: Shel isn't trained in Knowledge Nature, so she can't hit any of the DC's, so I didn't roll for her.

Hazel (Bob Danderfluff LaRue) HP: 43/43 AC: 18/14/15  d20+5=16 ;
Sunday September 21st, 2014 7:40:57 PM

Knowledge (Nature) Roll: 16
Hazel, mounted on Faoil, moves forward towards the animal noises.

"Seems like animals! Don't be afraid!" - he shouts, trying to scare the animals away.

Bliss (AC22, HP23) (Cap'n Cayzle) 
Monday September 22nd, 2014 11:42:01 AM


Bliss is not sure what is going on, so he keeps his head low and loads his bah.

[DM StevenVdB] - Wake everyone up! 
Monday September 22nd, 2014 5:18:32 PM

(serious connection troubles here in Slovakia atm so very short post... Sorry)

It is Hazel who realizes Gramorn has been mistaken... Whatever is circling around the camp is not human... They soubd like hungry animals... Probably attravted by the smell off the delicious food?

What do you do? The animals are not closing in... Yet

Shel Breezelee Kromnite (Gerald) HP26/26; AC 14/14/11 
Monday September 22nd, 2014 9:08:45 PM

Shel climbs to the top of the wagon, trying to get to the highest point possible. "There's a ton of different animals in the world. Don't suppose those are some kitty cats out there, are there? I wouldn't mind petting a nice kitty right now," Shel mutters to herself.

Murphy (Kim McCoy)  d20+9=27 ;
Tuesday September 23rd, 2014 3:53:56 AM

"Ha! It's wolfies. Hey, wolfies ... you like chicken? Just a moment!" Murphy moves quickly over to his cart, andasks for help. "Each of us take a cage, grab a chicken from out the cage, let the wolves see the chicken, break the neck and toss it to them. They probably have some pups to feed."

Murphy does as he described, getting the attention of the prowling lupines, then killing and tossing a chicken out toward the wolves outside the wagon circle. There are two more chickens. "Mind you leave the rooster be," he recommends.

"Please, friends, drovers - we may not have to fight the wolves if we feed them. Who else will play 'toss the chicken'?"

[Knowledge nature 27]

Bliss (AC22, HP23) (Cayzle) 
Tuesday September 23rd, 2014 5:47:34 AM


Bliss watches Murphy, but he ain't moving! Those chickens are as big as he is! Bliss is afraid the chicken would throw him to the wolves. He stays hid, bah in hand, preparing to snipe from hiding if the canines attack.

Alleah -- RobC -- AC 15/14/12 -- CMD 12 -- HP 26/26  d20+10=26 ;
Tuesday September 23rd, 2014 6:16:00 AM

Alleah is not in the habit of throwing things away. At the moment she's trying to think of a way to get the chicken Murphy threw back. Could even mean more feathers for her pillow.

"Make as much noise as you can" she yells to the merchants "Try and scare them off from the main camp! If they take the food, so be it, but keep them away from you!" Alleah is ready to follow Hazel's lead on this one.

Alleah makes her way to the rear of wagon #3 (the one that had livestock). She casts her cleric cantrip ("Light") on her shield, and instantly gets a better view of her surrounds. (Perception: 26)

"Yah! Yah!" Honestly, she has no idea what it is she is supposed to say to scare away wolves, but she has heard famers yell "yah" to move cattle. Perhaps that's the magic word to get animals to move?

Murphy (Kim McCoy) 
Tuesday September 23rd, 2014 5:18:03 PM

"Oh, and Hazel, you can help with a chicken if you'd like. Just in case, you might want to get those silver bullets ready, though. Wolves, if you understand common, and you're shape-shifters, we are ready to do you harm if you try to harm us. If all you want is a meal, though, more chickens are on the way. Why not be friends?" He speaks in a friendly, chatty fashion.

If no one else does so, he goes and grabs another chicken to throw to the wolves.

[DM StevenVdB] - Wake everyone up! 
Tuesday September 23rd, 2014 5:33:50 PM

Shel gets to the highest point possible on one of the wagons just in case those animals aren't cute kitties... but the good thing is, the party has an animal adept in its ranks. Murphy understands these are but mere wolves looking for food! So he grabs a chicken, break the neck of one and tosses it over into the direction of the hungry wolves. Immediately the wolves seem to throw themselves onto their meal! Murphy asks the rest of you to do the same. Gramorn, somewhat ashamed for having mistaken wolves for men, grabs one too and throws it at the wolves.

Bliss is happy they don't mistake his tiny self for a chicken (size wise that is...) and doesn't feel thrilled to throw one... after all, a killer chicken could throw him instead!

Alleah rather keeps the chickens for stuffing her pillow more so instead of throwing bait, she tries to scare the animals away by making lots of noises... the chickens do win it from the noise for the time being... perhaps once they have devoured some of them their fright of the noise will return...

Having spend too much weird adventures already and coming from a family of adventurers of all kinds, Murphy wonders if these wolves could be shape changed people or something like that... or lycans for all that matter! But... neither of the wolves seems to understand a word he's saying.

Once the 3 chickens are outside the perimiter the wolves grab their meal and run off...

--------------------------------------------------

And then the nightly sounds return... in the distance you hear a wolf howling and you wonder if it's one of the three that just eat a chicken...

Fatine AC 17/14/15, HP 23/23 (Matt C) 
Tuesday September 23rd, 2014 5:41:48 PM

"Huh . . . ." mumbles Fatine. "Well dat didn go dee way I figured on." She looks over at Murphy. "Dose would been some pretty good fur coats . . . ."



Murphy (Kim McCoy) 
Tuesday September 23rd, 2014 6:25:30 PM


"Thanks, Gramorn!"

Murphy responds to Fatine. "Chicken fur?" he laughs, then realizes he misunderstood her import. "Oh, wolf fur? Sure, they often have nice fur. Best time to get them is in early winter when their coat is full, if warm attire is what you have in mind."

He yawns and stretches. "All right, I'm back to bed. Wake me in a few hours for second watch!" And he crawls back into his bedroll, backpack and sling staff close at hand.

Shel Breezelee Kromnite (Gerald) HP26/26; AC 14/14/11 
Tuesday September 23rd, 2014 10:06:05 PM

"Sorry, Murphy. Killing chickens isn't what I do. Glad you brought them and all, but I can't see me doing that. Wonder what time it is? I bet my watch is just about over. Who's next," Shel wonders, stretching and yawning.

Hazel (Bob Danderfluff LaRue) HP: 43/43 AC: 18/14/15 
Tuesday September 23rd, 2014 10:27:44 PM

So sorry for missing posting...
Hazel helps throwing dead chickens to the wolves.
"I though in scaring them away, but the feeding idea worked. Hope they don't get used to it. Good thinking Murphy."

Alleah -- RobC -- AC 15/14/12 -- CMD 12 -- HP 26/26 
Wednesday September 24th, 2014 4:27:19 AM

Alleah keeps her shield lit, and takes some time to check on the ponies. And the first one she will check on will be 'Casper'.

"Is everyone ok?"

Murphy (Kim McCoy)  d20+13=27 ;
Wednesday September 24th, 2014 6:07:51 AM


"Shel, that's fine. We had a few others to do that. I figured, though, that chickens would prevent bloodshed of halflings, as well as harm to the meatwagon, which is among those things we signed up to protect."

Looking up at the stars, Murphy says, "I figure you started your watch maybe an hour and a half ago, Shel. Keep your blinkers open longer, sleepyhead!"

"Thanks, Hazel. Yes, you're right, I thought of that, too. If we feed the wolves now, are they going to expect that of the next caravan coming through? It's just that I don't really like to kill people or animals unless there is a really good reason. I brought the chickens along for eating, anyway - we just gave away part of our meal so as to ensure that none of us became a meal."

And to Alleah, the druid says, "I hope so." He helps answer her question by inquiring of any of the drovers who may be awake whether they are all right.

"Has anyone seen Bliss? He sure can disappear from sight when he wants to."

And after that, THEN he gets into his bedroll.

Two to three hours after the wolf visit, it's time for second watch. Murphy gets up, makes sure that Hazel is up, too, and finds out from Shel & Fatine if anything else happened since then, and begins his four-hour shift of overseeing the safety of the caravan.

Perception: 27

Bliss (AC22, HP23) (Cayzle) 
Wednesday September 24th, 2014 7:01:18 AM


"zzzzzzzzz"

Once the danger is clearly over, Bliss is asleep again, escaping to dreams of swashbuckling and the Spanish Main.

Mookie flies back to camp and answers Murphy, "The Kid is tuckered out. I'll make sure he gets up for his watch."

Hazel (Bob Danderfluff LaRue) HP: 43/43 AC: 18/14/15 
Wednesday September 24th, 2014 10:28:05 AM

Hazel smiles fiercely to Mookie.
"Let us know if you need help with that!"

[DM StevenVdB] - Wake everyone up! 
Wednesday September 24th, 2014 4:10:36 PM

Not long after the commotion about the wolves, the party return to their bed rolls. Those on first shift sit out theirs and then wake the second group. After the second comes the third and they slowly see the sun rise on a misty damp morning. Clouds seem to hang low today but it's more like the morning mists that preludes a bright blue spring morning.

Nothing more happens that night and slowly the group awakens. The drivers tend to their work horses and prepare them for the trip to Humble's Ford.

"Gear up friends..." Leotiln says and snickers, "Let's hope we don't need to toss more chickens before we get to our destination..."

Well now... saddle up and get this convoy home friends!
Do what you deem safe...

Fatine AC 17/14/15, HP 23/23 (Matt C) 
Wednesday September 24th, 2014 4:50:11 PM

Fatine hops up onto her pony and takes a position at the middle of the convoy. She sends Crow ahead to keep an eye out and come back to her if he sees anything interesting or dangerous.

"interestin' don' mean worms and bugs, Crow. Make sure it be interestin' to ME!"

Murphy (Kim McCoy)  d20+13=26 ;
Thursday September 25th, 2014 4:03:53 AM

Morning Spell Swap
Murphy alters his spell selection for the day (will reflect on character sheet by some time Thursday).

Banter
"We may encounter different types of wolves, Leotiln," Murphy tells him with a fairly straight face. Is that a hint of a smile at the corner of his mouth? "But your cheese is likely safe, unless we come across some big cats."

Deployment, Part the First
He puts ponies Sugar and Nutmeg back in the traces to pull the cart. He saddles up Pippa, in case things get exciting and he decides that he can do a better job mounted. Pippa's lead he ties to the left side of his cart.

"Shel, would you mind riding in the cart again?" He quietly adds, "I may have you take over the reins, or at the least stop the cart, should an attack take place. Also, with the way I've arranged things in the back, you can get some shelter from arrows and such should we come under attack that way, as they did back when we were in the enclosed carriage under guard."

Some Group Background
He takes a few minutes to talk with Alleah and Bliss, as they are newcomers to the group. "We here, plus some of our other friends, were out at the old Parley House. Idafeatyu, an ogre mage, lead a criminal group that preyed on caravans along the Old Traders Road - which we travel on. Shortly before we killed him - he started the fight - he told us we had taken out, by his count, about ten of his followers, but that a handful remained. Now, I don't know whether 'a handful' was four or five or, as he had big hands, a few more than that. It could be they still are out collecting what he called their 'tithes' from passing merchants. If so, it would be sweet to take them down, and to bring any to justice who do not meet it on the road.

"Also, there is the man who wears a cloak. I may be mistaken, but I think it possible he is the same man who dealt with goblins whom we dealt with fatally after they had kidnapped Humble's Ford's beloved handyman and former games champion, Eldon Tosscobble. But that may have been a human, not a halfling, as the one who recently fostered chaos in our town seems to have been. I am trying to put the pieces together, and, as with a puzzle, some pieces look to fit until you get them right up where you thought they might go." He scratches his nose. "So, we'll see what fits and what doesn't. Or, we'll get safety back to the Ford with no further problems along the way."

TACTICAL NOTES
Aerial Scouting
"If our feathered friends can be on the alert for logs across the road, or, if there is brush over the road that might hide a freshly dug pit, and we can stop well short of that, then that may thwart what bad folks think to be a perfectly laid ambush. If such happens, maybe we can circle the wagons well short of the trap, and prepare a good defense before they can get to us. Can you two alternate turns?" he asks of Mookie and of Fatine's crow. "One flies out front for a spell, the other rests?"

Circle formations
He talks to the drivers, and discusses 'circle right' and 'circle left' commands - essentially following the lead of the wagon ahead of them until a defensive circle is formed. He thinks about having a few practice runs... he wants to have a few practice runs - but with the slowness of the heavily laden wagons, and the miles they have to cover, he decides that a verbal preview is all that he is going to give - other than to say that the formation they did last night was 'circle right.' He decides to not even bring up his notion of a 'Y' defensive wagon array. This is merely a caravan from Angel Springs to Humble's Ford, after all.

Deployment of Guards, Part the Second
In discussing deployment of the guard, Murphy says, Shel and I will be in the cart up front. Hazel, I know you like to go well in front. I do not want you to be too far in front, though - no more than sixty feet. Or, you can take right flank, a wagon or two back. You tell me where you want to be with Faoil, though. You can roam a bit, if that seems right to you.

"Fatine, would you mind sitting high on a wagon, perhaps a third of the way back? Tell me if you want to be elsewhere, though.

Alleah, Bliss - what are your preferences? We need someone to be a rear guard. I know you can move quickly, Bliss.

Travelling Mercies
Before they take off, he voices an appeal heavenward. "Lord Eberyon, let the power of nature aid us should the need arise. Lord Alemi, keep us and those in our charge in good health as we travel this road. Lord Domi, fill us with courage should we meet a foe. Lord Pantheon, let our ways and our actions be just. Lord Ffloy, may the drivers of this caravan honestly earn their pay, and the merchants make decent profit, and the customers be pleased with valued goods. Lord Gargul, we ask that we come not into your presence untimely, and that we have an appreciation for the transitory nature of life. Lord Wardd, we carry the lodestone which fixes upon the moon with your name. And, Lady Flower, help us to walk true in the ways of love, that Hazel may offer his beloved many kisses upon our return."

"CARAVAN, HO!"

Murphy leads the wagons with his own cart out of the circle, and along the way to Humble's Ford.

[Perception for 1st leg of the trip: 26]

Shel Breezelee Kromnite (by Kim for Gerald) HP26/26; AC 14/14/11 
Thursday September 25th, 2014 4:14:30 AM


"Ride in the cart? Yes. Just don't ever get any ideas about treating me the way you treated those chickens, buster!" She will take the reins from time to time to relieve Murphy.

Along the way she recalls a rhyme she and her friends used to sing as they skipped rope.
Eight equines pulled
The two big wagons
And twenty four huge pumpkins
Went a-flyin' off of Carter's Cliff
And made a pony pumpkin pie"
She chants the words, and wonders about the story behind the skipping song.

Alleah -- RobC -- AC 15/14/12 -- CMD 12 -- HP 26/26  d20+9=24 ; d20+10=20 ; d20+4=6 ; d20+8=11 ;
Thursday September 25th, 2014 6:41:28 AM

"So some of the followers remain? And could well be on this road somewhere waiting to pounce? Well now, that just makes me feel all the more nervous" Alleah cocks an eyebrow on this piece of news from Murphy.

Alleah packs away her kit, her pillow, and the winter blanket she used to shelter Casper.

She mounts and guides the pony to the middle cart. When it comes to combat, Alleah isn't much of a fighter. She can bandage people, she can cast spells to help them, but hand-to-hand combat is really not her thing. She much prefers the relative safety of the middle of the pack.

Knowl Nature: 24 to identify edible/poisonous plants or hazards
Perception: 20
Survival to keep from getting lost: 6. Anyone have a map? :)
Ride: 11


Bliss (AC22, HP23) (Cayzle)  d20+13=27 ; d20+24=42 ; d20+11=18 ;
Thursday September 25th, 2014 7:45:38 AM


A new day! A new adventure! Bliss is glad to start out!

Since the caravan goes slow, he does not need to cast his longstrider right away. Since he has two castings (thanks to his pearl!), each lasting 2 hours, he'll cast it at 10 am and at 1 pm.

He asks Miss Alleah if she has any orders for him.

For this day of adventure, there is no telling what Bliss is doing at any given moment (except orders, if any, come first). Roll a d8:

1) Casting Reduce Person on himself.
2) Casting Enlarge Person on Mookie, mounting up, and flying for a minute just to see things from high up. (Perception 27)
3) Hiding in the vegetation at the side of the road (Stealth 42)
4) Playing with Hazel's dog Faoil.
5) Listening to Mister Murphy tell a story. He likes the story of the ogre with the funny name.
6) Asking Shel for more poetry.
7) Pestering Quitranna and Jamfire. Do they like being brothers and sisters? He used to have sisters. Are they orphans? Bliss is an orphan. Well, except for his Aunt Priss. What does Jamfire mean? Bliss means Happiness. Can he drive the cart? They had lots of carts in the Mailed Fist; he watched folks drive them all the time and he always wanted to try. Pleeeeeeeese?
8) Having a snack. Trained slight of hand to swipe some salami from Quitranna's cart: (Slight of Hand 18)

Bliss walks arond carrying his loadd bah, unless he needs his hands free for something, like eating a snack or playing with the dog.

Hazel (Bob Danderfluff LaRue) HP: 43/43 AC: 18/14/15  d20+8=25 ; d20+11=22 ; d20+9=13 ;
Thursday September 25th, 2014 11:58:45 AM

Hazel, after hearing Murphy pray for the kisses he will give Alouryn when they return, says in loud voice, while wearing a big smile:
"Amen to that, my friend!"
He will go at the front, scouting ahead, some 50'-60' feet.
Survival: 25
Perception: 22
Faoil Aid Another Perception: 13

Shel Breezelee Kromnite (Gerald) HP26/26; AC 14/14/11 
Thursday September 25th, 2014 3:19:31 PM

Shel blushed a little after reciting her poetry. She didn't do that often, being really self conscious about things. She took the reigns when offered, and tried to keep the wagon on its path. "Whoa, pony, whoa," she called out a couple times, making sure she didn't lose control of the cart. She started to relax a bit, and watch the playful Bliss running around, riding Mookie, and hiding in the forest. He has less of an attention span than I do, she thought as she tried to fight a little smirk.

OOC: thanks Kim for posting for me yesterday. My mobile devices are fighting this site something fierce. But, I was able to log on today, for the first time since Tuesday, so I'm trying.

[DM StevenVdB] - Who knew it could be this boring!?!  d8=1 ; d100=52 ; d8=2 ;
Thursday September 25th, 2014 5:37:14 PM

No one ever told you guarding a convoy could be this boring! Apart from the nightly visit from the wolves and the occasional traveler you met on the road nothing happens... just nothing!!
Man this is boring...

While Fatine had hopes she would find something interesting to her it turns out the opposite...

Murphy tells of passed adventures to the ones that are new to the Humble's Sword. Some matters are as disturbing as they are interesting to Alleah! What with the followers of Idafeatu?!? Could they still be out for some revenge??

His tacitcal notes make sure the caravan goes well guarded down the road home and (most) of his prayers appear to be answered for you are rewarded with a safe trip home. Hazel can only hope all of Mrphy's prayer comes through... "Amen to that!"

A few hours down the road Bliss once again casts his reduce person (much to the interest of Quitranna) and a bit later he enlarges Mookie to saddle up and fly a bit overhead... much to Mookies intrest?!?

Riding in a cart Shel sings a few songs while the ponies pull their heavy loads.

Who knew it could be this boring!?!

------------------------------------------------------------

Hours later, hours which seem to have taken an eternity, you finally arrive in Humble's Ford again. They convoy is safe and nothing happened! There's no way of knowing right away if anything has happend in town while you were gone but at least you don't hear or see any uprising nor signs of any while you were gone...

Not long before you have laid eyes on Humble's Ford you are greeted by Iangold Laughshield. He appears to be very happy to see the transport safe and sound... oh yes, of course he's pleased you are all fine too...

"A job very well done my friends! You have deserved your reward even though nothing has happened. Please bring the convoy to the new barn I have rented for our business... I will meet you there again with the promised payments of course. I'm assuming coin and gems just like the advance payment?"

You receive direction from Iangold which will help you get all wagons to the barn in casu.



Fatine AC 17/14/15, HP 23/23 (Matt C) 
Thursday September 25th, 2014 8:11:41 PM

"Whew!" Fatine says. "Dat was hard work. Well . . . not so much hard as really boring. Anyone for a drink? We gots some new money too spend, no?"

[DM StevenVdB] - Who knew it could be this boring!?! 
Friday September 26th, 2014 5:57:50 AM

Ooc - flying home from Slovakia this afternoon so I can't promise I will make a post this evening but I will try my best.

And like the Editors sing:

and when a plane falls down from the sky...
how big a hole would it leave
in the surface of the earth...

Let's hope I will never have to tell :-)

Murphy (Kim)  d20+13=19 ;
Friday September 26th, 2014 6:21:17 AM


To his companions, Murphy cautions, "All may be well. However, keep eyes and ears open as we approach the barn." If the landscape allows, he drives his cart in a wide circle around the barn prior to settling in near the entrance. With the orchestrated growth in town mischief of late, he is reluctant to take things for granted.

Perception: 19. Also, Murphy casts detect magic a few times as he goes around the building, trying to see if anything arcane is afoot.

Bliss (AC22, HP23) (Cayzle)  d20+8=9 ; d20+6=17 ; d20+13=20 ;
Friday September 26th, 2014 10:05:59 AM


On the road, Bliss sees Shel looking at him, and he immediately tries a cartwheel, just for fun. Untrained Tumble 17. "How did you like my Summer-Salt, Miss Shel? I never did one before!"

...

When the trip is all done, Bliss listens to Murphy. "Hmmm. Mister Murphy, you seem suspicious!" It does make Bliss wonder why they got paid so much money for so easy a job.

Maybe it is his new friend's paranoia rubbing off, but Bliss listens to Iangold with a skeptical ear.

Sense Motive 9!

And Bliss looks around where Murphy points. Perception 20.

Alleah -- RobC -- AC 15/14/12 -- CMD 12 -- HP 26/26  d20+10=19 ; d20+10=19 ;
Friday September 26th, 2014 10:58:16 AM

"Not a problem at all Broker Laughshield. A minor encounter with some wolves, but nothing we couldn't handle. Pardon me for prying, however the merchants mentioned something about an Annual Humble's Ford Sale Day. I would love to spend some of this coin - especially if there is a good bargain to be had. Any chance you could let us know a little more about the event?" Alleah enquires "Um, also, is there any chance Casper here is for sale?" She gives the pony a pat on his side.

"I'd be happy to pay market price and have it taken from my share of the promised payment" Alleah has become quite fond of the pure white pony.

Sense Motive: 19
OOC: Fyi - A non-combat trained pony retails for 30gp in the PRD. 45gp for combat trained
-----------------------------------

Alleah's eyes and ears are about as keen as Murphy's on this occasion as the group head to the 'new barn'. These Ffloy folk sure work quick to have built a new barn already. Perhaps they used magical means to speed up the construction?

She glances to Bliss and senses his suspicion. "Hmm... it was quite a lot of money for a simple escort job. You know, back in Dirt City there was a racket going on. Anyway, what I'd ... I mean ... what THEY'D do was pay some well-to-do patsy to escort a shipment of normal goods. Make the pay so much that there was no way they'd turn it down. But, there'd be contraband hidden in amongst the trade goods. The guards would be less likely to snoop around, but if they did, it means someone else to take the blame. We'd call them 'mules'. Just saying"

"Hmm... if that's the case here I should ask for a bigger cut next time" she notes to herself.

She casts Deathwatch (a cantrip), just on the off-chance there are people - or worse - hiding in the barn waiting to attack.

Perception: 19

Hazel (Bob Danderfluff LaRue) HP: 43/43 AC: 18/14/15  d20+11=12 ; d20+9=13 ;
Friday September 26th, 2014 12:15:49 PM

Hazel keeps his distance from Mr. Laughshield, trying to refrain from telling him what he thinks. He eyes the town suspiciously, trying to see what new robberies, tricks and changes have the Ffloy followers made.
Hazel Perception Check: 12
Faoil Aid Another Perception Check: 13
"Let's hurry up, so we can go with Alouryn and hear what new disgraces those guys brought into town in our absence..."

[DM StevenVdB] - Who knew it could be this boring!?! 
Friday September 26th, 2014 5:38:14 PM

Slowly you take the caravan to the barn Iangold has mentionned. Murphy takes some time to inspect the place.

Module 4 - Barn

The fact that they got paied so much for such an easy job does raise suspicions with Bliss. Perhaps Murphy's paranoia is caught by the tiny witch.

Alleah informs Iangold of the minor encounter they had during the night and then asks him about the 'Annual Sale Days'. She never heard of it but it does sound interesting for spening some coin there.

"These Sale Days used to be the most important markets every year. Humble's Ford must have had the last one of them a few hundred years ago. Back then they ran the 'Trade Bell' to signal the Biguns of the South to come to the market. It was big business! I've decided to reinstall the sale days... and the first one is coming up in just a few days. Every merchant in and around Humble's Ford has received invitiation to come to town! It's going to be fantastic!! That also why I got this large convoy here!", Iangold tells her.

More keen on getting to his beloved Hazel sees no signs of new robberies of any kind.

Once you arrive at the barn, the drivers park their wagons safely inside. The horses also are inside but no longer harnassed to the wagons.

Iangold has not yet arrived giving you some time to further inspect the barn adn the surroundings if you want to.

-----------------------------------

A few explanations on the barn:

The map shows the barn with the 5 wagons in it. The blue lines are windows. The translucent green area's show the visible area through the windows. The yellow lines are two big double doors that swing open outward. To the North and West the barn is surrounded by a treeline. The East and South opens up to a pebble road that will lead towards the town.
The roof has a 45°a angle.


Shel Breezelee Kromnite (Gerald) HP26/26; AC 14/14/11 
Friday September 26th, 2014 10:10:22 PM

"Very nice acrobatics, Bliss! I'm afraid I'd end up bumping my noggin if I were to try that!"

Shel, while bored on he job, enjoyed getting outside for a bjt and talking to Murphy, Hazel and the witches. She also learned a little bit about driving a horse cart, as well. The bit with the chickens and wolves were a bit garish, but the trip was a nice experience.

She also kept her eyes on the particular pieces she fancied in the clothing wagon, making sure she'd be first in line on the day of the annual sale.



Alleah -- RobC -- AC 15/14/12 -- CMD 12 -- HP 26/26  d20+10=11 ;
Saturday September 27th, 2014 7:28:24 AM

"Lot of good places to look both in and out the windows. How long do you think we have to protect the wagons for?" Alleah asks "If it was an escort job, shouldn't the job be finished now that we are here? If Mr Laughshield wants us to continue guarding his goods, perhaps we should ask for some additional daily pay? Anyway, the barn is pretty close to the tree line. Good spot for bandits to hide in"

Alleah shrugs, and then sets to aiding the drivers as best she can. A cantrip here and there to make things easier for them (Create Water, Prestidigitation, Mending, Guidance, etc). Whatever she can do to ingratiate herself onto them. The sale day will be here soon, and what better way to get the scoop on the goods than being in good favour with the merchants.

Perception: 11

Bliss (AC22, HP23) (Cayzle) 
Saturday September 27th, 2014 11:37:05 AM


"I love this barn!" exclaims Bliss.

Hazel (Bob Danderfluff LaRue) HP: 43/43 AC: 18/14/15  d20+11=24 ; d20+9=22 ;
Sunday September 28th, 2014 7:23:26 PM

Hazel accompanies his friends to the barn, while looking over his shoulder, imagining Alouryn's face in every girl we sees, wishing to see her soon.
He remains mounted on Faoil, outside the barn.
"Do you think we are done here? I would love to go ahead and look for Alouryn. There is a prayer I need to see answered, if you catch my meaning..."
He laughs with ease, happy to be back to town, and see that nothing bad has happened (as far as he knows).
Hazel perception check: 24
Faoil Aid Another perception check: 22

Murphy (Kim)  d20+10=18 ; d20+10=19 ; d20+10=18 ; d20+10=17 ; d20+10=11 ; d20+10=25 ; d20+10=25 ; d20+10=16 ; d20+10=24 ; d20+10=20 ;
Monday September 29th, 2014 12:58:33 AM


"Hazel, go. Find Alouryn. Let the prayer be answered. Most of us will be here until the contract is complete, which ought to be soon. I'm going to look into the trees a bit, since, as Alleah pointed out, the woods make a fine launching point from which to try to take the goods."

He takes a whistle from a pouch. "If something is going on and you need help, blow the whistle. Three blasts, a pause, and three blasts mean, 'Come quickly!' If you hear the same, then know we call for you."

He takes more whistles from the pouch, and gives one to each member of the party. "We should likely figure out other signals, too, but that one will do for now." He quietly tells the party members, quietly, in case there be anyone else about in the bar, "I shall change into an owl, then look around the woods for a while. If I'm not back in, say, fifteen to twenty minutes, then you can wonder what happened to me. Or, if I hear a whistle blowing, I'll try to get back quickly. But likely the promised payment for the job should be here soon."

He asks if anyone has any questions for him before he leaves for a bit. Bliss, Alleah, Shel, Hazel, Fatine - Murphy will respond, then (assuming there is no one except for party members in the barn), change into an owl, and fly out the doors they came in, go a bit of a distance away from the barn, flying low, and around to the woods on the south west side (assuming the barn map is oriented with north upwards), enter in and fly about the wooded area, seeing what he may see, hearing what he may hear. He may stop from time to time, listen for a bit in one area, look around, then move on. He checks for trails through the woods that people or animals may use.

[It seems his perception is a bit better in halfling form than in owlish - though owls do use echo location, too. Perception while moving through the woods, 10 rolls for the DM to do with as he wishes: 18, 19, 18, 17, 11, 25, 25, 16, 24, 20 - it looks like his senses improved after a few rounds of orientation. If you need more rolls for Murphy in owl form, feel free to roll for him.]

Alleah -- RobC -- AC 15/14/12 -- CMD 12 -- HP 26/26 
Monday September 29th, 2014 9:54:24 AM

check...

Fatine AC 17/14/15, HP 23/23 (Matt C)  d20+4=18 ; d20+4=18 ; d20+4=23 ; d20+4=12 ; d20+4=13 ; d20+4=11 ;
Monday September 29th, 2014 11:22:37 AM

Fatine whispers to Crow, then throws the raven into the air. "Dis dumb bird will look around too. Dat will leave me wit' some peace an' quiet for awhile, eh bird?"

Crow's perception rolls, if needed: 18, 18, 23, 12, 13, 11

Fatine blows the whistle once. "Yup. Dat works good." With that, she settles in by the front door to wait out the guard duty.

Bliss (AC22, HP23) (Cayzle)  d20+13=28 ;
Monday September 29th, 2014 3:27:13 PM


"I never saw a barn with windows!" Bliss exclaims. [OOC: Are the windows open holes, or filled with glass or oilcloth?, maybe wood shutters?

The tiny fellow hops up and down, peering through all the windows.

Perception 28

[DM StevenVdB] - More cargositting? 
Monday September 29th, 2014 4:49:45 PM

(the windows are more like shutters, no glass in them)

You all have some time to inspect the barn and the trees. There's nothing very special about it. It's a sturdy wooden barn with shutters. Heavy beams support the roof.

About 15 minutes later Iangold shows up.

"First things first. Please sign here for your rewards." he says as he offers each of you another 400 Gold (Gems or coin like you preferred earlier) Again no paiement for Hazel of course as he decided not to take it. Once the paperwork is done (you now again hold a receipt) Iangold continues.

"May I hire you for one more task. Tomorrow this cargo will be processed and prepared for the Sale Dayes, but tonight, I have no one to guard it... too many have seen the cargo come through town and I don't risk leaving it alone... Of course, you don't have to do this for free..."

Shel Breezelee Kromnite (Gerald) HP26/26; AC 14/14/11 
Monday September 29th, 2014 7:48:44 PM

"What were you thinking would be fair for a night of guarding? Sleeping on this hard ole ground, or on a wagon? Neither seem too comfy. But, if you pay us more of these pretty gems, I think we'd give you just one more night. And, you give us the first 15 minutes to shop at the sale day, of course.. I've picked my favorites and want to get first crack at them."

Alleah -- RobC -- AC 15/14/12 -- CMD 12 -- HP 26/26  d20=19 ;
Monday September 29th, 2014 9:35:12 PM

Alleah nods along "And I'd still like to buy 'Casper' here, if he's for sale that is"

"Let me propose the following - a fair payment for a nights work, the opportunity to have early access to the sale day items, and a fair price on this pony. In exchange, we guard your cargo items for you tonight. Of course, since we are in town at the moment, perhaps you could also arrange for a night time meal to be sent from the tavern as well?"

Diplomacy: 19 to haggle for a good deal

Alleah then looks to Murphy and Hazel, before addressing Iangold again "and if it is permissible, Broker Laughshield, might I humbly ask that my colleagues here be permitted to view the contract you have with the town in regards to the use of the temple?"

Alleah feels torn. She desperately wants to be liked by Mr Laughshield, yet she understands how disappointed Murphy and Hazel are that the temple is now a place of worship for Ffloy instead of Flower. This is going to be a very fine line to walk.

Hazel (Bob Danderfluff LaRue) HP: 43/43 AC: 18/14/15 
Tuesday September 30th, 2014 12:14:27 PM

Hazel goes back to Alouryn, to fulfill some prayers. And ask what has happened in his absence.
He also wants to know what the Flower clergy plan to do now without their temple.

Fatine AC 17/14/15, HP 23/23 (Matt C) 
Tuesday September 30th, 2014 4:49:07 PM

Fatine smiles at Alleah's mention of food. "Good negosheatin'," she says. "Ol' Fatine do it for dee food and a small fee, but dee food need to be good!"

[DM StevenVdB] - More cargositting? 
Tuesday September 30th, 2014 5:12:49 PM

Iangold listens to what each of you has to say about the extra night of cargositting.

To Shel he nods and says: "Deal... 15 minutes to shop before anyone else can..."

To Alleah he adds: "Yes you are free to buy... 'Casper'? if you want to. Prices for simple ponies are 30Gp but I'll let you go for 25Gp. " and with a little sigh he continues, "Food and drinks on the house then...
Fatine smiles at the prospect of food and drink and praises his friends for their bargaining.

But when Alleah questions Iangold Laughshield about the contract he has with the town's Mayor he frowns... "As I shall not disclose any contracts we have together with others, so shall I not disclose any other contracts with you... The Contract with the town is only for the mayor's and my own eyes to see... you have no business with that I am sorry. "

Hazel has ran of for a while to check on Alouryn. After all, there are still a few hours before dusk, so assuming he will be back before nightfall he can have some quality time with his bonny lass.
Turns out Alouryn, with aid of Cora Tosscobble have been working on the wedding! There's a first draft of whoom to invite... a list which basically appears to be all of Humble's Ford! For food and drinks it's custom that all those invited bring something for the party so there should be plenty for everyone that comes! What Alouryn's dress will look like remains a secret to Hazel...
The moment Alouryn lays eyes on her beloved she runs straight into his arms and wants to hear all he and his friends have been up with. She speaks about the Sale Days (where she might find the right things for her wedding dress) and so on...

Back at the barn Iangold spends a few minutes writing up the details on a new template contract.

"Very well then... I'm affraid I can't go much futher than 200 Gp a person... the road trip was expected to be far more dangerous while here the cargo is well protected in the barn. I will also take care of food and drink for you all. If you accept please sign your names right here..."

He holds out the contract for all to sign...

The drivers take of to town planning on spending the night in the taverns...



Shel Breezelee Kromnite (Gerald) HP26/26; AC 14/14/11 
Tuesday September 30th, 2014 8:10:27 PM

Shel again makes sure that there is no magical spells on the contract using Detect Magic. Assuming there is none, she signs her name on the contract. "Good deal, Mr. Iangold. If anyome wants to get in to mess with the wagons, we could lock the doors to keep them out. Then a few of us could wait inside, just to be on the safe side. Of course, I don't know who would want to steal this stuff.".

Shel then looks to Alleah. "Casper sure is pretty! I think you are getting a very deal deal on him. When you aren't riding him around, you might talk Murphy into letting you keep him out at his parent's place."

But another bag of gems for another fairly easy night sounds great to me!

Bliss (AC22, HP23) (Cayzle) 
Tuesday September 30th, 2014 10:31:10 PM

Bliss signs if Alleah does, but he adds that warehouse guard is not the job he thought he would have as a heroic adventurer.

"Did Mama ever work as a warehouse guard?" he asks Mookie.

The old bird replies, "No Kid, she was too busy fighting liches and goblins and plants and things."

"See!" says Bliss.

Alleah -- RobC -- AC 15/14/12 -- CMD 12 -- HP 26/26 
Tuesday September 30th, 2014 10:41:22 PM

Alleah gives a slight bow and smiles to the Broker. "Thankyou Broker Laughshield. You are a fair and honest trader. We shall do our best not to disappoint you"

She reaches for the quill to sign, however pauses and looks to the others. The last time she jumped in to sign her name some of the group thought she was being too hasty. Alleah gives a nod to indicate that she intends to sign.

"Hmm... he plans to spend some 5000gold to ensure these goods make it to the sale day. And being such a high ranking member of his clergy, he must surely be very good at business. Either these goods are very very expensive, or, they are required for some sort of investment opportunity. Perhaps he's hoping they will draw a crowd that will spend even more in the sale? Either way, I can't wait to get a private look in these wagons"


Murphy (Kim) 
Wednesday October 1st, 2014 12:57:09 AM

"Not too many liches in halfling towns, and thank heaven for that," comments Murphy as he shows up back in the barn. After looking through the woods, he found where trails were, where people might be able to hide, or to prepare for ambush.

He catches up on what the priest of Ffloy offers, reads the contract with as much care as before, signs it. "We need more lights," he announces.

[More in a bit - no time for full post at the moment.]

Hazel (Bob Danderfluff LaRue) HP: 43/43 AC: 18/14/15 
Wednesday October 1st, 2014 11:12:09 AM

Hazel glups at the list length...but he knows better as to try to say something about it...
He takes a pouch from his backpack...
"I have 300 gp here, I promise I will get more..."
He starts to think getting the job as guardian from the Ffloy guys wasn't such a bad idea.
"Have fun shopping. I'll go see how the others are."
OOC: He will spend some quality time with Alouryn, and then go back to the rest and the night watch, together with Faoil.
Do I take the money out of his Character Sheet?

When he meets his friends again he sighs.
"I never thought wedding could be so expensive..."

[DM StevenVdB] - More cargositting? 
Wednesday October 1st, 2014 4:55:26 PM

Iangold Laughshield smiles as one by one the Humble's Sword - after inspection for magic by Shel and scrutinizing the little legal notices on the back of the paper by Murphy, once again write their names on the contract.

Alleah ponders the fact that a lot of gold has been spent in order to keep this convoy safe... either it's worth a lot or Iangold has more to loose that just gold if the convoy goes to waste... his reputation perhaps?!? Or could there be something else?!? Or are you just once again suffering from some serious paranoia?!? None the less... Iangold has been spending a lot of gold on this protection!

Hazel needs to swallow a couple of times as he sees the list of people that Alouryn wants to invite and starts to look at his gold... "Keep that gold where it is lad, Eldon and I will help you and our lovely Alouryn here with the wedding... after all, we owe you something don't we! Of course, young man, you will need to make sure to provide an income once you are married!"
And it is then that Hazel realises that working for an honest pay in service of the Ffloy people might not be as bas as he thought it would be at first. Perhaps if he's not too late at the barn he might still sign the contract Iangold has offered and take the 200 the broker promised too!! Hurry up lad!!

----------------------------------

Once the sun sinks behind the horizon you are alone in the barn... it's been a long day and it could be a long night too. The sky is overcast. Occasionally the moon peaks through the clouds.
Murphy calls for more lights at the barn.

Time for some tactics my friends... who knows... perhaps there will be more than just wolves tonight?! Or it could be a pack of wolves favouring more chicken!!

(please consider the barn map I showed earlier and specify your positions. I will add some numbers and letters to the map shortly.)



Murphy Bumblebee Leafwin Pipewood (Kim) 
Wednesday October 1st, 2014 5:48:26 PM

Murphy leaves 200 gp in gems with Shel to give to Hazel when he returns. "Guys, Hazel helped us out, and was on the team. If anyone else cares to share some of the proceeds from our outing, he might be able to use it to meet his bride's expectations. I'm giving some money for him to Shel to pass on to him when he returns."

Then he says, "Friends, I'm going to drop off my cart and ponies at my family's place - but I'll likely bring Pippa back with me. Then I'll stop by Pirnook Deeppockets' General Store to get a few items to help us out tonight, and head on back. I'll try to do all that in the next 30 minutes or so. If you want me to pick up something in particular for you, let me know - and perhaps give me enough to cover the cost," he adds with a smile. "Perhaps the rest of you can see what might be done to secure the shutters on the open windows, figure out some obstacles against those who have larceny on their hearts - as well as means to secure prisoners should we capture intruders. My prayer is that any so foolish as to try to steal will not have murder on their hearts, as well. Let's try to keep all of us in good health - but also try to avoid killing intruders. Foil, yes. Cripple temporarily, perhaps. But kill? Likely it will be fellow halflings who attempt the deed. Let us not cause death over dry goods, if it can be helped. And, we don't want to burn down the barn."

Murphy takes some items off the cart he figures might be of some use in preparation for defending the goods. About 250 feet of rope, shovels, pick axes, crowbar, bags full of various things, caltrops, alchemical devices, a folded tent, and a number of other items he arranges neatly on the ground. "If you can think of something useful to do with any of this, feel free to get a head start. Do you all remember what we did with our banner in the game of Capture the Flag a few months back? What if the goods were hidden elsewhere, and the wagons were full of rocks, brush, and wood? Anyway, I'll see you all in about half an hour, I trust."

The halfling druid drives his cart out of the barn, led by Nutmeg and Sugar, and Pippa at the rear. He heads to his home nearby, gets his siblings to take care of the two cart ponies and the conveyance. He rides Pippa over to Pirnook's store, greeting friends and neighbors he might spot along the way, ties the pony's reins to a pole not far from the entrance, and heads inside to purchase some items.

Murphy Bumblebee Leafwin Pipewood (Kim) 
Wednesday October 1st, 2014 5:52:53 PM

OOC
[Huh - at the time I began writing my post, your post was not yet up, StevenVdB (I got interrupted in the middle of writing it). Is it okay if my post of 5:48pm took place before the 'sun sinks behind the horizon'?

I will post a bit later in response to the rest of your 4:55pm post. -Kim]

Shel Breezelee Kromnite (Gerald) HP26/26; AC 14/14/11 
Wednesday October 1st, 2014 8:58:49 PM

"I don't know if he will take any of the gems, Murphy, but I'll do my best to get him to accept them. I'll match your share to him as well...Hazel is our buddy. I understand if you other three don't want to kick in as you haven't known any of us that long."

When Hazel arrives, Shel tries to give him the 400 gold. "I know you are going to need this in the future, even if you don't need it right now. Don't let your stubbornness get in the way of this payment. It'll help with any upcoming expenses, especially if Alouryn wants a family," Shel adds, as Hazel blushes a bit.

OOC: Note for myself...that means if we survive the night, Shel will get a total of 800 gold from the caravan guarding and the overnight work.

"How do we want to organize this? Do we stay in the barn, or do we stay outside the barn, or do we split up, some of us inside and some of us outside?"

Alleah -- RobC -- AC 15/14/12 -- CMD 12 -- HP 26/26  d2=2 ; d20+10=26 ; d20+10=22 ; d20+10=11 ; d20+10=28 ; d20+10=30 ; d20+10=14 ; d20+7=22 ; d20+7=27 ; d20+7=27 ;
Wednesday October 1st, 2014 10:07:49 PM

Alleah listens to what Murphy and Shel have to say. True, Hazel did the same amount of work as anyone else, however, it was his decision not to get paid for it. Why should she be out of pocket for his decision?

She quietly makes her way over to one of the wagons so as to 'consult Wardd' in private. (Coin toss: d2=2=Tails)

Alleah returns back to where the others were talking. "Look, Hazel had the same chance to get paid for the job as the rest of us, but chose not to. It was his decision. Forcing proceeds onto him now could just upset him. If it's all the same, I won't be looking to offend him by offering him anything" Alleah pauses to build up some suspense "Instead, I'd be happy to go shopping with Alouryn for a wedding dress and see if she'll let me pay for that."

Alleah is quite happy with that idea. She's not one for wearing 'pretty' dresses, but does enjoy the shopping part.

But back to serious work.

"Are we happy to stick with three watches again? It lets everyone have a full rest. Oh, and don't forget that Mr Laughshield said he would send up some dinner for us. Just make sure no one attacks the delivery boy" she smiles.

She carefully checks the floor of the barn. If the group do guard from the outside she wants to make sure there are no secret hatches that bandits might sneak in from (Perception: 26)

Alleah then takes a small bell from her pack and hangs it by the doors at the west end of the barn (the end nearest the woods). If she hangs it above and just between the double doors it should ring when either is opened. And who would expect a bell in a barn?

She then takes to inspecting each wagon in detail. (Perception checks on each wagon: 22, 11, 28, 30, 14) She is not intending to rifle through all the goods, but it can't be helped. Alleah wants to make sure that they haven't picked up any stow-away bandits who might attack from within later in the night.

She can't help but inspect some of the goods in detail, trying to work out if there is anything she might make an offer on come sale day (Appraise check to determine some nice items: 22, 27, 27 - 2 x Nat 20s!)

Question to DM: Is there a loft in this barn? Are the horses/ponies that pulled the wagons in the barn too?

Bliss (AC22, HP23) (Cayzle) 
Wednesday October 1st, 2014 10:59:37 PM


Bliss takes the watch with Miss Alleah again if that's okay, he asks her.

He looks around for Fatine. "Miss Fatine! Miss Fatine!" he calls out. "Maybe your familiar and my familiar can perch on the eaves of the barn for extra lookout tonight?"

Bliss listens to the talk about sharing the profits with Hazel. "Well, if Hazel is here to help guard stuff, then it is fair to share the payment too?"

The tiny halfling looks around with Alleah at the loft and rafters. If there's a place to perch up there, that's where he wants to be! He has the idea that shooting at enemies from above would be fun. Plus is there a way to go from the roof outside to the rafters inside easily? He asks Mookie to carry a rope up there, and then he climbs up and looks around.

Murphy Bumblebee Leafwin Pipewood (Kim)  d20+6=23 ; d20+6=11 ; d20+6=21 ; d20+6=13 ; d20+6=7 ; d20+6=17 ; d20+6=21 ; 2d4=7 ;
Thursday October 2nd, 2014 4:12:31 AM

Shopping, Delivery
Once he has what he needs from the store, Murphy takes two trips to his family burrow with the goods from Pirnook's place, then has 4 siblings help him hand cart the stuff over to the barn.

[Note: If the ponies are in the barn, then he only takes Pippa with him back to the barn. If no ponies except for Casper are left in the barn, then he also takes Sugar and Nutmeg back over there - though they may not be eager to leave the barn after their journey.]

And, arriving back at the barn about 40 minutes after he left (he's about 10 minutes later than his projected time), he brings in lots of stuff, which he lays out along the wall near the east door (assuming North is at the top of the map).

Surround Us With Light
"Here are a bunch of sunrods." There are plenty to carry out what he next proposes. "Who would like to place some sunk a bit into the ground every 30 feet within about 20 feet from the barn? That way anyone coming from the trees could be spotted, unless they come invisibly or something. Scatter caltrops in the slightly dimmer areas on the barn side of where the circles of light overlap, so someone trying to sneak by may have a painful time of tip-toeing if they try that route. Try to hide the caltrops a bit, if you can. Strike every other sunrod after all are placed. We can light the other ones later in the night. They last about six hours each."

Who will spread the light?

Rearrange the Wagons
"Say, let's move these wagons. Spread out like this, invaders can divide, divert, and take from one wagon while we defend another. If we put them close together in the center of the barn, we will have a tighter central area to guard."

Murphy walks to where he proposes the wagons be placed. If the ponies that pulled the wagons are still there, he drives each team, getting help from his fellows. If none of the ponies are left, he will hitch Sugar, Nutmeg, Pippa and, with Alleah's permission, Casper to each of the wagons in turn. Some backing up will be required for two of them.

The first wagon he moves into place is Wagon 5, and it ends up being placed roughly equidistant between the upper central support beams. Then W2 next to it, about half of the back of W2 matching half of the front of W5. W4 backs up to W2, and matches the rear half of W5. W1 is parallel and adjacent to W2, and W3 is parallel and adjacent to W4. The ends of W1 and W3 touch, as do the ends of W2 and W4.

See [link href="https://drive.google.com/file/d/0B_xYydxjVu_WblcwNnNwMTFtUkk/edit?usp=sharing"]wagons rearranged[link] for the new configuration - the moved wagons in pink on the map.

The first wagon, W5, goes easily into place. The second (W2) requires some backing up and starting over, but then goes well. The third (W4) goes passably. But the fourth wagon (W1) begins horribly, as the trace slips on Pippa, who tries to break free of her place on the right rear of the team. It takes a few minutes for Murphy to calm her down, and another ten minutes or so to persuade her back into the traces. The last wagon (W3) fits nice and neatly. [Handle animals: 23 Wagon 5; 11 W2; 21 W2; 13 W4; 7 (nat 1) - trouble with W1; 17 - calming down, getting W1 parked; 21 W3]

Stable the Horses
After the wagons are in place, he directs the horses be placed over by where wagon 4 had been. He asks if someone can rope off the area, and set some food for them (he has oats, and there should be hay in the barn for them to eat, one would hope). He places buckets and fills them with water by casting create water.

Canvas Cover
From the supplies he brought, Murphy needs help with a large mass of canvas. "This will go over the wagons, friends, covering the lot of them from one side to the other. Thieves would need to get through the canvas - after getting by us - in order to get to the goods within. Also, if debris goes flying from any encounters, the canvas should help to shelter the wagons' contents."

He has plenty of rope, plus blocks and tackle, some grappling hooks, and the like to use as tools to help the party with wrestling all the canvas into place.

It would be good to have Hazel's help on this, as he is likely the strongest among us.

All of these preparations could take a while, even if all pitch in. Please let us know which, if any, of the above listed activities your character might help with, and how.

Murphy is up through the first watch, as he has more preparations to make during that time.

Murphy Bumblebee Leafwin Pipewood (Kim) 
Thursday October 2nd, 2014 4:15:53 AM


wagons rearranged

Alleah -- RobC -- AC 15/14/12 -- CMD 12 -- HP 26/26 
Thursday October 2nd, 2014 8:28:03 AM

As Alleah sets about the barn, she can't help but smile and shake her head. A few months ago she was quite literally picking pockets in taverns. And now here she was being paid to guard some valuable goods. Wardd must have a sense of humour.

Shel Breezelee Kromnite (Gerald) HP26/26; AC 14/14/11 
Thursday October 2nd, 2014 10:51:13 AM

Shel volunteers to help set the sunrods. It'd be nice to be outside with something to do, rather than simply sitting in the barn twiddling her thumbs for the next couple of hours.

Bliss (AC22, HP23) (Cayzle) 
Thursday October 2nd, 2014 11:57:19 AM


Bliss is impressed with all the arrangements proposed by Murphy. And he is happy to help set up the lights and caltrops.

"Wowsy, Mister Murphy, you are like an officer in the Mailed Fist! And I should know! Maybe we should call you General Murphy!" He laughs happily at his own joke.

Mookie tsks at his master. "Kiddo, you better hope you never see one of those Mailed Fist officers again! You're on French Leave, so watch out!"

"What's that mean, Mookie?" asks Bliss.

The raven snorts. "It means if you see anyone in uniform, HIDE!"

Murphy Bumblebee Leafwin Pipewood (Kim) 
Thursday October 2nd, 2014 10:17:53 PM

"Thank you, Shel."

"That bell is a great touch, Alleah. And, I'm certain Alouryn will love to go shopping with you."

"Fatine, I got to thinking - we don't want to smother the animals in the one wagon by cutting off all their air with the canvas. If you have a knife, could you go ahead and cut slits along the sides of the canvas over their wagon, maybe some rectangles - top intact, sides and bottom slit, held open at the bottom by twigs or little sticks? Enough of those should afford them air to breathe."

Murphy takes a short, stout stick out of a sack. "Also, Fatine, I picked up this wand of cure light wounds. It has 50 charges." [Note: heal 1d8+1 - reroll 1s per Woldian healing rules, for 3-9 hp of curing power per charge] He tells her the command word for the wand. "For tonight, can you use this to help us out - and maybe to keep any robbers from dying?"

Murphy laughs at Bliss' comparison of him to a general. "Thank you for your high estimation. But I think perhaps lieutenant might be as high as I'd be willing to say! Or, captain?" he considers... "Nah, just Murphy is fine," he chuckles. "My mother always did say I tended to over prepare. And, speaking of over preparing - here are some more things we can use, if we've a mind to." And he indicates the items laid out in the space vacated by wagon 3 - listed below.

"I saw you up in the rafters, Bliss. We have ropes and strings. And lots of clay pitchers. What if you lined up a bunch of pitchers in the rafters, then ran rope on alternating sides, with one end hanging down. Then, when someone pulls on the rope, it straightens, and the whole line pushes the clay pots over on either side of the beam - gently coming to rest on top of whoever might be in the vicinity below the beam. Think you and Mookie can set that up?" He scratches his cheek. "Or, maybe you have some other ideas."

He leans a pair of 10' ladders against the north post near the west barn door. There are four more 10' ladders available for others to use.

"Hazel, Alleah, Shel, Fatine - help me finish securing the canvas in place." If Bliss wants to help, too, that's fine - but he figures he might be busy elsewhere. Using canvas and rope, they work on getting the canvas well secured.

"Oh, and, Hazel - was our prayer well answered?"

Usable Equipment List
50 sunrods - would likely use about 18 - 20 spaced around the barn, so, say, 30 left
1 wand of cure light wounds - lent to Fatine
5 smokesticks
4 sets of manacles, halfling size
25 clay pitchers
6 buckets
18 sets of caltrops (10 just purchased, 8 of 10 recovered by Murphy from outside wagon circle during caravan trip)
160 square yards of canvas in 10' wide rolls, with eyelets along edges every two feet
5 fishing nets, 25 sq ft ea
4 grappling hooks
500' rope, hemp
150' rope, silk
50' twine string
50' fishing line
10 sets block and tackle
10 hammers
2 miner's picks
2 shovels
2 handaxes
1 wood saw
1 sledge hammer
6 ladders, 10' each
10 Ten foot poles
10 candles
10 pounds sealing wax
1 pound soap
25 sacks (med sized)
10 waterskins (med sized)
2 iron cooking pots
5 chalk pieces
5 flasks of oil, 1 pint each
1 tent - keep most unused supplies inside - set up next to the wall near where Wagon 3 had initially been parked.

Alchemical items:
4: Acid
3: Alchemist's Fire
2: Holy water
8: Tanglefoot Bag
3: Thunderstone
2: Antitoxin vial

Hazel (Bob Danderfluff LaRue) HP: 43/43 AC: 18/14/15 
Thursday October 2nd, 2014 11:13:45 PM

Hazel tries to get himself hired for the night's watchman job, eating his feelings about Ffloy's followers.
He loves Alouryn that much.
At Murphy's answer, he smiles, and nods.
He accepts the money he is given.
"Thank you very much. I will make good use of it. Weddings are expensive, and you are helping me a lot."
He smiles at Alleah. No bad feelings there.
"Are you sure we need to do all that? Do you think we will have problems tonight?"
He helps set up the place anyway.
"What about me and Faoil patrolling the surroundings a couple times during the night? As this is a one night job I would gladly stay up all night. I need to be worth the money I am being given..."

Murphy Bumblebee Leafwin Pipewood (Kim) 
Friday October 3rd, 2014 1:50:49 AM


"Good, Hazel," Murphy returns his friend's smile and nod.

"Yes, I think we may have problems tonight. And I plan to cause problems for those who cause us problems.

"You and Faoil on patrol? I can't think of a better thing to do - but, as you go out on patrol, I want someone keeping an eye on you, in case someone thinks that might be a good time to try to take some of us on."

He gives him a thunderstone , a tanglefoot bag, and a vial of alchemist's fire. "Don't use the fire in or on the barn. Aside from that, these things can help you out. And, if someone starts chasing you, lead them on... and drop these behind you." Murphy hands him a sack of caltrops. "Might make their feet a bit tender if they try to keep running your direction." He makes certain that Hazel knows where Bliss and Alleah placed the caltrops at certain places around the barn.

"As the sunrods that are lit begin to go dim, go ahead and strike the second set, placed between the first, so that we have good lighting all night long."

"And, if no one attacks, well, we've gotten some good exercise, and paid a good fee for it."

Thinking things over, he says, "Now, what if someone shows up invisible? How might we detect them?" So, at the barn doors and in an area about 20' radius around base of the windows, Murphy creates water in good quantity, so that the floor of the barn there develops a bit of a muddy condition. "Let someone climb through, then splash through the mud. It might be hard to hide the footprints that way."

Bliss (AC22, HP23) (Cayzle) 
Friday October 3rd, 2014 7:51:58 AM


Bliss is a little reluctant to try to make some kind of trap in the rafters. Mookie comes to his rescue.

"Look, Murph, chillax. Sure, sure, 'heavy beams support the roof' and all, but they might not be level, and besides, the Kid's got no ability to make traps. Plus what stops these things from falling on friends?"

"Um, yeah," says Bliss. "I think I'll just perch up there, you know, and shoot. And what if the enemy approaches from outside the barn? I gotta have a way to go from inside to outside so's I can shoot both ways. I'm thinking maybe I'll take a hatchet and make a small hole in the roof near a beam, so I can stick out my head and shoot, and then pop back in and shoot if the enemy gets inside."

"Make sure you have enough ammo," says Mookie.

"Yeah, right," says Bliss.

Bliss borrows a hand ax and a wood saw from Murphy's pile, renews his Reduce, casts Enlarge on Mookie, hops on his familiar, flies up to the beams at the roof, and finds a place where he can perch. He hacks a hole in the roof, being careful to save the shingle above. He wants to be able to snipe from inside and outside the barn.

"I'll cast Mending on the roof after we are done," he says, feeling a little guilty about hurting the barn.

"Sure, Kid." says Mookie.

[DM StevenVdB] - More cargositting? 
Friday October 3rd, 2014 9:18:29 AM

OOC - thanks for RP'ing forward my friends!! Very sorry for not being able to post yesterday evening. I had snowboard training in the evening and well... we ended up in the bar afterwards :-)

Hazel (Bob Danderfluff LaRue) HP: 43/43 AC: 18/14/15 
Friday October 3rd, 2014 11:18:44 AM

OOC: No problem!
Hazel takes the stuff Murphy hands to him.
"Well prepared, I'll say. About invisible people, I am sure Faoil can smell them from far away! Anyone has a shield that can spare me?"
Hazel gets to set the sunrods and starts patrolling the barn, always within the reach of the sunrods and his friends sight, while carrying his lance (and shield, if somebody lends him one).
He and Faoil will take 20 on their perception rolls, if able, so it is 31 for Hazel and 29 (with scent) for Faoil.

Murphy Bumblebee Leafwin Pipewood (Kim) 
Friday October 3rd, 2014 3:53:07 PM


"'Chillax'? What does that mean, Mookie? You know lots of words I do not. Also, what is a 'French'? Or 'French leave'?" Murphy asks the bright familiar.

"Leaving those questions aside, though, yes, that's fine, and I like your idea of shooting from the roof, Bliss. Do you want to make a hole on both sides? Though the woods side is more likely to be the way someone comes... if someone does come."

"Sorry, Hazel, I do not have a shield."

Using a ladder, Murphy takes the fishing nets, and covers each of the 5 windows, using twine to tie the net to the hinges or other handy spots.

[DM StevenVdB] - Preparing the barn for a ... long night? 
Friday October 3rd, 2014 5:20:50 PM

With great efforts and cooperation the group prepares the barn for whoomever would be so stupid to try and steal the cargo during the night. Torches, sunrods, thunderstone , tanglefoot bag and a vial of alchemist's fire... looks like the Humble's Sword are either planning to do business on their own having emptied Pernook's almost clean!!

General Murphy orders arounds and reorganizes the whole barn... the wagons are pulled to the center of the barn (with the horses no longer harnassed to them this does take a HUGE effort but I'll let you go with it for having thought of replacing the wagons). THe horses are still in the barn.

With sunrods placed all around the barn it's unlikely someone will be able to sneak up to the barn. And anyone invisible will most likely be caught by Faoil's keen nose.

The little ones are sent up into the rafters. Bliss at first isn't too keen about that but with aid of Mookie he'll do just fine.

The wagons dissapear under a big sized canvas and the window shutters are trapped with finishing nets... when someone does get by the sunrods and Faoil's nose they probably will end up trapped in the fishing nets...

No way someone is going to steal anything away from this barn!!


(OoC : I'm awarding you all 1 Hero point for thinking carefully about how to protect the barn and roleplaying this whole preparations!! Very nice work friends!! Thanks!!)


It does take a couple of hours before the barn is fully prepared. When everything is done it's dark outside... with just an occasional shard of moonlight peaking through the cloudy sky.


The Barn

Friends, I now need locations, detailed descriptions of who is one watch when. Do specify hours considering the night watch starts around 22.00. When you are on watch, specify how long and where you are during your watch. Which windows you look through and so on. Inside, outside, whatever...
The more details... the more interesting...


Shel Breezelee Kromnite (Gerald) HP26/26; AC 14/14/11 
Friday October 3rd, 2014 9:11:54 PM

Shel will take first watch. She's much too excited to sleep, after all the preparations had been done. While placing the sunrods, she started thinking things through. Maybe we are being paid so well, because He knows that something is likely to happen. This might be another one of them set ups, like that big'un did to us.

Shel, during her watch, will pace the insides of the barn, walking a circle. If she can see out of any of the windows, she will peek through each of them as she passes during her shift.

OOC: I say we go in two shifts this evening. We need to keep things safe for roughly eight hours, so divvying it up four and four might be easier. I'll defer to the others, if others disagree.

Bliss (AC22, HP23) (Cayzle)  d20+13=16 ;
Friday October 3rd, 2014 9:26:29 PM


During the third watch, Bliss is in the rafters at V16, hopefully from which he can pop out onto the roof or stay inside and shoot in the barn. He likes Murphy's idea of two "roof-ports," but he only had time to make the one, hopefully. Mookie is on the roof at V15, keeping watch.

When he is not on watch, Bliss remains awake/dozing in the rafters with Mookie in the same spot, with a rope tied to his belt to make sure he does not fall out of the rafters. He is happy to have broken sleep because he has not used up any spells from yesterday and he figures he does not need to have excellent sleep to get spells back because he already has all his spells back.

The major difference is that on watch, Bliss renews his Reduce Spell every minute or two, but when he is dozing, he is back to his natural small size, not tiny.

Perception check for Bliss, with a +2 because Mookie is near: 16.

Alleah -- RobC -- AC 15/14/12 -- CMD 12 -- HP 26/26 
Friday October 3rd, 2014 11:10:12 PM

Proposed Watch Times:
Night Watch 1 - 19:00 - 23:00
Night Watch 2 - 23:00 - 03:00
Night Watch 3 - 03:00 - 07:00

3 Watches of 4hrs each means in the down time everyone gets the required 8hrs rest so as not to be fatigued the next day.

Sorry Shel, coming up with 2 watches where everyone still gets 8hrs rest could be tricky. Especially on the offchance we get asked to mind the goods again the next night. These DMs are very tricksy :) Best we stay on our toes


During the first two watches, Alleah sleeps underneath Wagon #2. She is quite pleased to be the new owner of 'Casper'. She felt she was building quite a rapport with Mr Laughshield. Perhaps she could have asked for breakfast to be thrown in as well? No, he had already given the group quite a bit.

Alleah takes third watch again with Bliss. She doesn't take to the rafters like he does. Instead, she stays inside the barn slowly walking from one window to the next. She carefully opens the shutters, peers out, then closes the shutters and moves on to the next window. First clockwise, then anti-clockwise. It takes her about 1 minute to complete a lap of the barn. She is not rushing.

She keeps her Deathwatch and Toros Taur Try (Minotaur) cantrips up during her watch. It kelps keep her eyes sharp, and also detect things that she may otherwise not see.

Perception: 21 (10 + Take 10 + Toros Taur Try).
Stealth to walk quietly and not be obviously seen: 20 (10 + Take 10)
Deathwatch: Range 30ft - You instantly know whether each creature within the area is dead, fragile (alive and wounded, with 3 or fewer hit points left), fighting off death (alive with 4 or more hit points), healthy, undead, or neither alive nor dead (such as a construct). Deathwatch sees through any spell or ability that allows creatures to feign death.



Murphy Bumblebee Leafwin Pipewood (Kim) 
Saturday October 4th, 2014 3:34:42 AM


Murphy says, "We best not shoot whoever was going to deliver our food to us. Or, has that been done already when I was not looking?"

Murphy will be with Shel on 1st watch. He has a thunderstone he can launch should a raid commence. That ought to wake everyone up. If he does not use it on his watch, he passes it on to one of the people for 2nd watch, and asks them to pass it on to 3rd watch if not used by then.

"Hazel and Fatine - would you two take 2nd watch? Or, you four?" he queries, counting that each has an animal friend to help them out.

While on watch with Shel at 1st watch, he checks out windows and doors in a semi-random pattern, with slightly more glimpses out of the west and north sides of the building. He makes sure his head does not appear in the same spot along each window. Sometimes he looks from the right side, next from left, or center, so as not to provide too predictable a target.

Especially by the big doors, and in particular by the west door, he adds water from time to time to keep it somewhat muddy. He leaves about 2 feet next to the windows dry, but water makes the floor a little muddy from about 2 feet to 10 feet out from the windows.

Perception: 23 (13 + Take 10). DM Steven, feel free to roll for specific perception checks if you wish (1d20+13)

ADM Kim to Matt 
Sunday October 5th, 2014 4:02:11 AM


Matt: Your email does not work. Do you have another email account we can use? Do you need someone to post for Fatine?

-Kim

Bliss (AC22, HP23) (Cayzle) 
Sunday October 5th, 2014 7:35:06 PM

Hey Humblers! Just to let you know that Matty C (Fatine) has lost his Web connection and may be a few more days out!

I'll post for him here until he returns (hopefully very soon!)

Fatine and Crow (Sub by Cayzle)  d20+6=10 ;
Monday October 6th, 2014 6:03:31 AM


Fatine is willing to stand second watch with Hazel. She positions herself and Crow mostly around T10 and R14 on her watch, looking out into the night north and west, into the forest, casting Light into shadowy areas deeper into the woods from time to time.

"I not be liking dee trees," she says, "maybe deys gon be trouble from dat ways tonite. I'll try an see dem comin outta dere." She leaves the east and south side to Hazel.

Perception 10.

When it is not her watch, she sleeps under wagon W3.

Hazel (Bob Danderfluff LaRue) HP: 43/43 AC: 18/14/15  d20+11=26 ; d20+9=29 ;
Monday October 6th, 2014 12:34:28 PM

Hazel gets his sleeping back out, and prepares to sleep.
"Wake me up for the second watch, me and Faoil will start patrolling then, and will remain up until the morning. Then we can go to bed. After all is only one night of watching."
Faoil yawns and lies next to Hazel, his furry tail swagging.
OOC: In case we need to roll perception:
Hazel: 26
Faoil Aid Another: 29 (Natural 20!)


[DM StevenVdB] - Preparing the barn for a ... long night?  d100=36 ; 15d20+12=160 ; d20+12=31 ; d20+12=14 ; d20+12=31 ; d100=52 ;
Monday October 6th, 2014 6:01:13 PM

Night Watch 1 - 19:00 - 23:00: Shel paces the insides of the barn, walking a circle. If she can see out of any of the windows, she will peek through each of them as she passes during her shift. Murphy has a thunderstone he can launch should a raid commence. He checks out windows and doors in a semi-random pattern, with slightly more glimpses out of the west and north sides of the building. He makes sure his head does not appear in the same spot along each window. Sometimes he looks from the right side, next from left, or center, so as not to provide too predictable a target. Especially by the big doors, and in particular by the west door, he adds water from time to time to keep it somewhat muddy.

Night Watch 2 - 23:00 - 03:00. Fatine positions herself and Crow mostly around T10 and R14 on her watch, looking out into the night north and west, into the forest, casting Light into shadowy areas deeper into the woods from time to time. he leaves the east and south side to Hazel. Hazel and Faoil look East and South...

Night Watch 3 - 03:00 - 07:00: Bliss is in the rafters at V16 from which he can pop out onto the roof or stay inside and shoot in the barn. He likes Murphy's idea of two "roof-ports," but he only had time to make the one, hopefully. Mookie is on the roof at V15, keeping watch. Alleah stays inside the barn slowly walking from one window to the next. She carefully opens the shutters, peers out, then closes the shutters and moves on to the next window. First clockwise, then anti-clockwise. It takes her about 1 minute to complete a lap of the barn. She is not rushing. Mookie looks out of the rafters...

-----------------------------------------------

Do you sleep in armor (for those of you who wear some)

Round 1...
hidden movement 3 x 10ft using stealth 31, 12, 31
Close to midnight Faoil points his ears and starts growling softly... Hazel thinks he heard something South of the barn...

Wolves??

Alleah -- RobC -- AC 15/14/12 -- CMD 12 -- HP 26/26 
Monday October 6th, 2014 8:30:08 PM

"mmm..... but it's my turn to pat the gorilla" Alleah mumbles in her sleep

Murphy HP 32 AC 16/14/14 CMD 14 (Kim)  d20+13=25 ;
Monday October 6th, 2014 11:59:20 PM


Murphy sleeps in leather armor atop Wagon 1, at about V14 on the map, in his nice bedroll.

By the way, prior to going to sleep, he put many of the various items of inventory inside the tent set up where W3 had been, and also carried some up on a ladder, which ladder he has resting across W1 and W2, to easily slide back down into place. The things he pulled up, besides that which he keeps in his pouchs and backpack, include: 20 clay pitchers, 2 smokesticks, a bucket of water, 2 hammers, a ten foot pole, 5 sacks, a filled waterskin, an iron cooking pot, 2 flasks of oil, 50 feet of hemp rope and 50 feet of silk rope.. He also has 3 tanglefoot bags, 2 acid, 1 alchemist's fire, 1 thunderstone, and an antitoxin vial. He lines up the clay pitchers spaced at roughly even intervals along the edge of several wagons, to make for items easy to throw from above to any on the ground below.

Murphy's dream is about swimming against mighty Lotho in the valley games. Lotho's girth and strength made for a sizable splash, and the wave pushed Murphy far to the side. He tried to swim for the turn around point, but kept swimming at an angle farther and farther away. Efforts to realign were met with another wave that pushed him back. He then changed into an owl. Rather than flying, the Murphy owl began swimming under the water as though it were air, passing a silvered trout which swam quickly away. Just then a giant loomed, coming up out of the water, with tattooed limbs and a huge club. The owl dove down, scooping a channel out of the river bottom, and causing the giant to sink back down, suddenly engulfed in flames. How did flames work underwater, the owl thought, and called out, 'Whoo?'

His mother's voice answered, "You, buster. You'd better finish your chores, or you get to sweep your father's entire shop with this hand broom!"

What happened to Lotho? "But, mother, Lotho will win the race!"

[Perception - for being awakened, should a loud noise or warning be sounded: 25]

Fatine and Crow (Sub by Cayzle) (AC19, HP23 of 23)  d20+6=24 ; d100=54 ;
Tuesday October 7th, 2014 6:10:36 AM


[OOC: Assuming Perception 24 is enough to notice Faoil.]

"Crow! You hear dat? Ol' Fatine hear dat beastie be growling! Hazel! Hazel! What be the matter dere?"

[OOC: Hazel alerts Fatine that her companion hears something ... ]

Fatine acts right away to rouse the party, not shouting unless needed. "Wake up! Wake up! Youse all in danger!"

She casts Cat's Grace on herself [OOC: I don't want to get Fatine killed, so a protective buff seems like a good idea!] Ley Line check 54% = A-OK.

She heads toward the southern window for a look.

OOC: Fatine is wearing her magic leather armor. She has used one first level witch spell.

Murphy HP 32 AC 16/14/14 CMD 14 (Kim) 
Tuesday October 7th, 2014 6:58:30 AM


Fatine's call to awake is met by Murphy. "Have to beat Lotho," he says as he comes awake, rolls out of his bed roll and comes to his feet. "Any news?" He slides the ladder over the edge to allow him to descend to the barn floor below.

Alleah -- RobC -- AC 15/14/12 -- CMD 12 -- HP 26/26  d20+10=18 ;
Tuesday October 7th, 2014 7:10:32 AM

Alleah's eyes open slowly at the sound. Probably wolves again looking for another feed. Still, she is being paid for a job.

Alleah rolls out from under the wagon, and crouching, lifts up the edge of the tarp and peers out "What's going on?" she whispers "Wolves again?"

Perception: 18

Hazel (Bob Danderfluff LaRue) HP: 43/43 AC: 18/14/15  d20+13=15 ; d20+2=7 ; d20+11=29 ; d20+9=14 ;
Tuesday October 7th, 2014 11:17:22 AM

"What's up, boy? Did you smell something?"
Hazel turns to Fantine, he uses two fingers of his left hand to points to his eyes, and then signals towards the south. He then raises his palm, let it hang there for a second. Finally he points at himself, and then points south and then closes his fist except for his index finger, pointing upwards.
OOC: Hope you like the roleplaying of Hazel trying to pass a message to Fantine
He stealth away towards the south, a Thunderstone in one hand and the lance in the other.
He then pats Faoil's head, while whispering to him.
"Quiet now, my friend"
Stealth Hazel: 15
Stealth Faoil: 7
Perception Hazel: 29
Perception Faoil (Aid Another): 14


Bliss (AC22, HP23) (Cayzle)  d20+13=26 ;
Tuesday October 7th, 2014 11:44:48 AM


Bliss hears Fatine and Hazel [Perception 26 is a 16 even after the -10 penalty for being asleep]. He wakes up and casts his Reduce Person spell.

[DM StevenVdB] - Preparing the barn for a ... long night? 
Tuesday October 7th, 2014 2:03:20 PM

Waiting for Shel to post... I'on the train travelling from the South of France back home so as soon as all posts are in I will write the DM post.

Friends, please don't forget we are now in combat mode so I'll only allow single round actions...

Shel Breezelee Kromnite (Gerald) HP26/26; AC 14/14/11 
Tuesday October 7th, 2014 4:27:41 PM

Shel slept as best as she could, after her shift was complete.

Will someone roll a perception check for Shel? Modifier is +3. I'm on the road right now. Thanks.

[DM StevenVdB] - What's going on?  d20+12=28 ; d20+12=15 ; d20+12=19 ; d20+3=12
Tuesday October 7th, 2014 4:47:19 PM

Having taken care of the first watch, Murphy is fast a sleep and dreams about swimming against Lotho in tye Games... Alleah too dreams yet of Gorilla's...
Bliss and Shel too snore gently knowing Fatine and Hazel are on guard...

Fatine, looking out from the window North hears Faoil growling and asks Hazel what could be wrong... Without hesitation Fatine rouses her sleeping friends and then casts a protective spell upon herself. She moves towards the Southern window (which one? I'm assuming the left one?) Fatine gets half way towards the window.

Hazel calms Faoil and makes some gestures at Fatine, most likely trying to have Fatine looking out from the windows south while he will look from tue roof perhaps?!?

(please specify locations - I'll update the map tomorrow morning. )

Murphy wakes from his dream, gets to his feet and grabs the ladder (that's all for one round)

Alleah rolls out from under the wagon, and crouching, lifts up the edge of the tarp and peers out "What's going on?" she whispers "Wolves again?"

Bliss hears Fatine and Hazel, wakes up and casts his Reduce Person spell. Mookie sleeps on?

Shel is still sleeping (sorry I rolled perception 12 while sleeping), tired from first watch

-----------------------------------------------
Hidden movement A: 3 x 2 x 10ft (double move)
Stealth 28, 15, 19
Hidden movement B: 3 x 10ft

Hazel hears movement South and East of the barn...


Bliss (AC22, HP23) (Cayzle)  d20+12=25 ;
Tuesday October 7th, 2014 8:18:11 PM


Bliss is now prone at V16. (He has not stood up.) He calls to Mookie, "Wake Up!" (free action)

Mookie Perception to awaken: 25 = he is awake. Mookie stands up.

Bliss spends the full round loading his bah.

Murphy HP 32 AC 16/14/14 CMD 14 (Kim)  d20+13=30 ;
Tuesday October 7th, 2014 8:37:00 PM

Murphy lets the ladder down to the ground, leaning against the wagon. Next he will don his gear.

"Wake up, everyone!" says the druid.

[Perception: 30]

Shel Breezelee Kromnite (Gerald) HP26/26; AC 14/14/11  d20+3=14 ;
Tuesday October 7th, 2014 9:44:51 PM

Shel will have snuck in the wagon with the niceties in it, and tried to use them as a pillow to get comfy on. she actually is able to enter a nice, deep sleep despite all the hubbub going on.

OOc: with a 14, not sure if she wakes up or not, lol.

Alleah -- RobC -- AC 15/14/12 -- CMD 12 -- HP 26/26  d20+10=28 ;
Tuesday October 7th, 2014 10:10:12 PM

"Could be wolves, could be a late night snack, or could be that boy who took the apple wants to come have a peek at us. Let's try not to hurt anyone unless we have to" Alleah whispers, still crouched under the tarp "We're in the town again, so that increases the likelihood of someone friendly I think"

Perception: 28

Fatine and Crow (Sub by Cayzle) (AC19, HP23 of 23)  d20+6=19 ;
Wednesday October 8th, 2014 9:46:27 AM


OOC: In an email to me yesterday, Matt thought he would be back online by now. I hope this is my last subbing post for him.

On the map, Fatine and Crow move to AB17 (move action). They look out the window.

Fatine listens as best she can: Perception 19. (free action)

Assuming she hears something, or assuming Hazel points in that direction, Fatine casts her entangle druid spell (no ley line check needed). She centers it at the SE corner of AI22, and it has a 40 ft radius, so it should stretch from AI14 to AI29 and from AA22 to AR22 or so. (standard action)


Hazel (Bob Danderfluff LaRue) HP: 43/43 AC: 18/14/15 
Wednesday October 8th, 2014 12:05:42 PM

Seeing that everyone is up, Hazel throws caution off the window. He throws to Thunderstone towards the sound he heard south. After it explodes, he screams.
"SOMETHING EAST AND SOUTH! WATCH OUT!"
He moves to Y21 (in sight of both windows).

[DM StevenVdB] - What's going on?  d20+10=22 ; d6=1 ; d20+7=12 ; d20+10=24 ; d20+10=12 ; d20+10=15 ; d20+10=12 ; d20+10=26 ; d6=4 ; d6=3 ; d6=2 ;
Wednesday October 8th, 2014 6:29:36 PM

(Experiencing some trouble with my map so I'll have to make the update tomorrow morning)

Bliss wakes Mookie and loads hid bah... V16 on map

Murphy gets his ladder down and puts on his armor...

Alleah is not in a hurry to get up. After all it could be anything...

Shel is just too far gone to wake up! Someone wake her up!

Fatine moves towards the windows and casts an entangle spell hoping whatever is closing in in the barn will be stalled...

Hazel and Faoil are outside the barn West. As they near the corner of the barn they can see someone quietly walking already close to the barn holding something... a bottle? Flask? Somehing... Further South they can see someone else standing holding what appears to be a crossbow...
(I'll give exact positions tomorrow. I'm assuming Hazel will not walk to the position mentionned in your post)

The moment the figure notices Faoil and Hazel he immediately throws what he holds at the roof.. (hits AC22 - succes). The flask crashes onto the roof spilling its content on the roof...

East from that you can hear someone swear as he ends up entangled... (reflex save 12 - failure I assume?) Standing equally close to the barn he throws a second flask at the roof (hits AC24 - succes). Again it splashes open at the roof!

From the window Fatine sees a third Barn Raider also holding a flask... this one spots Fatine, moves 20 ft closer in front of the barn and throws the third bottle on the roof (hits AC12 - succes)

Three bottles crashed onto the roof but nothing else?!

Nothing else?!?

Like Hazel Fatine also sees more Halflings holding crossbows...
They raize their bows and shoot... the moment then bolts veer from the crossbows they ignite!! 3 flaming arrows are aimed at the oil on the roof of the barn... The splash areas are easily lit and commence to burn!!

(Round 1: fire starts... every 5ft of roof has 10HP.
Area 1: -4 HP
Area 2: -3 HP
Area 3: -2 HP
Once the area is turned to 0 the fire will spread to the areas around it)

The 3 fire starters start reloading...
The Barn Raiders that just threw the oil take out Rapiers...



Murphy HP 32 AC 16/14/14 CMD 14 (Kim) 
Wednesday October 8th, 2014 7:08:36 PM

OOC
Important Questions:
1. How high is the roof from the ground? How high from edge of barn? How high in center of barn?
2. Is the roof slanted on both sides as in a traditional barn? Shallow, medium, or steep slope?
3. Aside from the hole Bliss made, is there another way to get on the roof from inside the barn?
4. Would one of the 10' ladders, placed along the edge of the barn, reach the roof?

Will make a post for Murphy later - have to run for now.

Shel Breezelee Kromnite (Gerald) HP26/26; AC 14/14/11 
Wednesday October 8th, 2014 9:00:41 PM

Shel continues to sleep peacefully in the wagon. She thinks she smells toasted marshmallows as she rolls over. What a nice dream!

OOC: could someone roll a Perception check for me? Modifier is +3. On my mobile phone with the trouble Im having, I can't make a roll currently. Thanks.

Shel (Roll by Cayzle)  d20+3=22 ;
Wednesday October 8th, 2014 9:43:50 PM

Shell rolls a 22 on her check and WAKES!

She stands up and grabs her gear/weapon (two move actions).

Hazel (Bob Danderfluff LaRue) HP: 43/43 AC: 18/14/15 
Wednesday October 8th, 2014 11:38:28 PM

OOC: Waiting for the map to see which bad guy to dispatch first... ;)

Alleah -- RobC -- AC 15/14/12 -- CMD 12 -- HP 26/26 
Thursday October 9th, 2014 1:50:34 AM

OOC: Assuming someone says the word 'fire' loud enough for Alleah to hear...

"Ok, so NOT the boy with the apple" Alleah makes her way for the barn door to the west - the closest one to her considering she was by wagon #2. She is able to get about 10ft further outside the door and turn to look back and up at the roof.

She moves to get as close to one of the fires as she can and then casts a clerical cantrip Create Water on it (Range 25ft. Clerical spell, not witch spell, so no ley roll needed. Creates 2gallons of water)

Alleah has a base speed of 30ft, and can ignore difficult terrain - such as the mud

Murphy HP 32 AC 16/14/14 CMD 14 (Kim) 
Thursday October 9th, 2014 2:07:16 AM


Now that Murphy has his backpack and slingstaff (as he need not put on his leather armor, for he was sleeping in it), and he heard (Perception 30 from last post) something crashing upon the roof, he spends this round invoking an air elemental to U14. When it arrives at the end of the round, he says, 'Muodostavat tornado, haluan ulkopuolella ja huipulla katto!* as he motions with his arm toward the west-side entrance to the barn. As the whirlwind forms, he will step off the wagon into the vortex, willingly placing himself into the battering winds.

* 'Form a whirlwind, take me outside and atop the roof.' is the translation from auran into common of what the druid says to the air elemental. At the beginning of the next round Murphy will fall into the swiftly moving circle of air and spend the round being conveyed out the barn and up atop the roof. [Will roll for effects, damage, next round, during the transport phase.]

[DM StevenVdB] - Who's the Fire Starter... I'm the Fire Starter...  d20+9=13 ;
Thursday October 9th, 2014 3:50:24 AM

Just a few answers:

1) Map update
- R1, R2 and R3 are the Barn Raiders who threw the oil on the roof
- F1, F2 and F3 are the Fire Starters who have just shot flaming bolts at the oil spot igniting the roof
- let me know if position are not what you had in mind.
- R3 and F3 are inside the entangled area. R3 failed his Reflex save vs DC13; F3 succeeded.

2) The barn has a ±20° angled roof. It starts about 5 ft above the ground with the highest beam reaching from left to right all along the barn at a height of 15ft approximately.

3) @ Alleah: the barn doors are closed (not locked) so before going outside you'll need to swing open the large double doors first.

4) @ Murphy: summoning takes a full round which means the Air elemental will only arrive at the beginning of your next turn. When it appears (start of your next post) you are free to have it form a whirlwind. Also I'm assuming you'll be summoning a Small Elemental? Only creatures one or more size categories smaller might be lifted by the Whirlwind. It's height must be minimum 10ft and for a small elemental maximum 20ft... do you think it will fit through the doors? And last, as the Whirlwind touches the ground it will create a cloud of debris stretching as far as half its height. If minimum 10ft that means a 5ft area around the base of the Whirlwind which obscures all vision. The rules are unclear about damage taken by a creature that willingly enters a vortex... after all... they are pretty nasty to simply walk straight into! It's not exactly a flying carpet you step onto to take you up on the roof... ;-)



Fatine and Crow (Sub by Cayzle) (AC19, HP23 of 23)  d100=14 ;
Thursday October 9th, 2014 6:57:41 AM


OOC: Yes, Save vs Entangle is DC13.

Fatine looks out at the enemies attacking. She casts Scare. Ley Line check 14 is a failure! Her spell is wasted!

Bliss (AC22, HP23) (Cayzle)  d20+12=14 ; d6+2=3 ; d6+19=25 ;
Thursday October 9th, 2014 7:05:21 AM


Bliss pokes his head out and fires his bah at enemy R1. He hits AC14 for 3 damage.

Bliss is using the cover of the roof to snipe at his enemies. With his racial ability and feat, his stealth check while sniping has a -5 penalty. His stealth check to be spotted is 25.

OOC: What are the map coordinates for the places that fires have started on the roof?

Fatine AC 17/14/15, HP 23/23 (Matt C) 
Thursday October 9th, 2014 12:32:08 PM

OOC: All, I'm sorry for the long absence. My internet stopped working, and it turned out I needed all new equipment, which necessitated waiting for a visit from the Verizon tech, which meant waiting days and days until they could grace me with their presence. Everything is online again. I see Cayzle posted for me today so I'll resume tomorrow.

Hazel (Bob Danderfluff LaRue) HP: 43/43 AC: 18/14/15  d20+8=28 ; d20+7=12 ; d20+7=10 ; d20+3=4 ;
Thursday October 9th, 2014 1:27:08 PM

Welcome back Fantine!
Hazel tries to quickly dismount Faoil, before his attack.
Ride Check to quick dismount DC 20: Natural 20! He is the boss!!!
He grabs the lance in two hands and charges towards the closes enemy, while screaming towards Faoil:
"Attack!"
Charging Lance Attack Roll: 12 (+2 Charge)
Want to use his recently acquired Hero point to reroll that
Charging Lance Attack Roll: 10 (+2 Charge)
Damn it!!! It was meant to be.
Faoil also charges the enemy at R1.
Changing Faoil Attack Roll: Natural 1... go figures.
Wah, wah, wah.... wahwahwah
Hazel is 10' fron from the bandit, as he has his lance.


Shel Breezelee Kromnite (Gerald) HP26/26; AC 14/14/11 
Thursday October 9th, 2014 1:32:05 PM

OOC: thanks for rolling for me Cayzle! You did better than I would have.

All of a sudden the smell of toasty marshmellows went away as Shel heard yelling in the distance. She opens one eye, and bounds to her feet upon hearing the fighting. She moves to the edge of teh wagon, preparing to disembark directly.



[DM StevenVdB] - "Ok, so NOT the boy with the apple"  d6=2 ; d6=3 ; d6=3 ; d20+11=26 ; d6+2=6 ; d20+7=18 ; d20+9=27 ; d20+10=15 ; d20+10=18 ; d20+10=11 ;
Thursday October 9th, 2014 6:13:14 PM

Shel sleeps peacefully untill all of a sudden the smell of toasty marshmellows went away as Shel heard yelling in the distance. She moves to the edge of the cart and prepares to disembark.

Hoping to extinguish the fire as soon as possible Alleah storms to the door and swings it open. (Going out and casting the spell will have to wait till next round)

Murphy commences to summon an Air Elemental,

Fatine fails to scare away the barn raider.

Poking his head through the roof Bliss snipes R1 but his bah fails to deliver a damaging bolt...

Hazel quickly and succesfully dismounts Faoil but he gruesomly fails to charge R1... Faoil too fails... barking at the barn raiders won't do...

-----------------------------

(Round 2: fire continues to burn... every 5ft of roof has 10HP.
Area 1: -6 HP
Area 2: -6 HP
Area 3: -5 HP
Once the area is turned to 0 the fire will spread to the areas around it)

R1 is facing Faoil and Hazel. He moves 5ft closer and swipes at Hazel. Hits AC
26 - damage 6Hp. R1 looks up at the roof to see where the bolt came frol and yells to his comerades!

R2 sees the vines on his right and Hazel on his left. He moves towards Hazel

R3 now succeeds to avoid the vines and moves west to escape from them.

F1, F2 and F3 are alerted about the tiny fellow on the roof. They don't want to fire at Hazel to avoid hurting R1.
F1 shoots and hits AC15
F2 shoots and hits AC18
F3 shoots and hits AC11
Two flaming arrows stick in the roof. With no oil present there's but a small risk that the roof would catch fire.
The third arrow veers over the roof and dissapears in the forest.

(Damned map issues... update again tomorrow morning - sorry)


Hazel (Bob Danderfluff LaRue) HP: 43/43 AC: 18/14/15  d20+3=9 ; d6+3=6 ; d20+3=22 ; d20+7=27 ; d6+3=4 ; d20+7=21 ;
Thursday October 9th, 2014 7:51:56 PM

Faoil growls when the enemy hurts Hazel, and tries to bit him to defend his master.
Both Faoil and Hazel take a 5' step to flank the enemy, and Hazel to get 5' away from him again.
Faoil Bite Attack Roll: 9 (+2 flanking)
Faoil Bite Damage: 6
Faoil Trip attempt (only if it hits): 22 (+2 flanking)
Hazel, seeing that Faoil missed, moves to try and hit the enemy with the lance again.
Hazel Lance Attack Roll: 27 (Natural 20!) (+2 Flanking)
Hazel Lance Damage: 4
Hazel Critical Confirmation (x3): 21

"Surrender and you will be spared!"
If by any chance he drops the bandit, Hazel will switch weapons to his Greataxe.

Alleah -- RobC -- AC 15/14/12 -- CMD 12 -- HP 26/26 
Thursday October 9th, 2014 9:58:14 PM

Now outside Alleah looks for the area closest to her that remains alight. She moves closer to it (around the outskirt of the barn) and then casts her spell right on it: Create Water (2 Gallons. Range 25ft)

Murphy HP 32 AC 16/14/14 CMD 14 (Kim)  d20+7=27 ;
Friday October 10th, 2014 2:35:04 AM


[I figure the barn doors would be at least 10' tall to allow things like heavily-laden wagons through, no? Also, it appears Alleah opened the barn door on the west side]

When Murphy invites the arriving elemental to go into whirlwind form and to carry him up on to the roof via the barn door, it appears they are in perfect synchonization as Murphy steps off the top edge of the packed wagon into the twister that was forming in front of him [Reflex save, circumstantial +2 to save as Murphy and the elemental are cooperating with one another: 27 (natural 20)].

The twister does kick up some dust right next to the cart, but rises ever so slightly until just before passing through the doorway, generating a bit of kicked up dirt and mud before rising in the air, up above the roof, then swinging back over the roof to drop off the one who summoned him. Murphy is dropped at V13 by the whirling elemental. [Move 100, less 5' per change in direction, less 5' for pickup and '5 for dropoff.]

(maybe this will get some people's attention.)

[Welcome back, Matt C!]

[DM StevenVdB] - "Ok, so NOT the boy with the apple" 
Friday October 10th, 2014 5:05:54 AM

Extra info:

Map updated.
Fire area 1: U17
Fire area 2: Z16
Fire area 3: AD17

Kim, if there were caltrops I admit forgetting about yhem... Better to specify locations and remind me abou them :-/

Ladders will indeed get you on the roof



Murphy HP 32 AC 16/14/14 CMD 14 (Kim) 
Friday October 10th, 2014 7:36:22 AM


Tiptoe through the Caltrops
As there were no coordinates given on the earlier version of the map when describing the placement of the caltrops, I'm going to give a list that seems to reasonably match the description, keeping in mind that there were 18 total sets, with 2 of those kept in reserve, so 16 available for placement: P8, R8, V8, Y8, AC8, AE8, AE10, AE17, AE19, AC19, Y19, V19, R19, P19, P17, P10. Bliss and Fatine placed them, Murphy discussed it with them, and I'm certain that all would have been made aware of where the caltrops were placed. Some effort was made to conceal them, but I'll leave it up to you to determine how visible or otherwise they might be. Looking at it, R1 and R3 definitely will need to see if caltrops injured them. R2 may have walked over the placement of some caltrops - 50/50 on him, I'd guess. The archers have not yet encountered them. Once having stepped on them, they will likely be more alert to watch for them. Hazel likely would have taken care to avoid P15 and P19 - Faoil looks to have come close, but may have missed P19.

[will post for Murphy later]

Shel Breezelee Kromnite (Gerald) HP26/26; AC 14/14/11 
Friday October 10th, 2014 11:16:33 AM

OOC: Could someone link the map for me in a newer post? I can't find the last one.

Murphy HP 32 AC 16/14/14 CMD 14 (Kim) 
Friday October 10th, 2014 1:13:25 PM


map link

Shel Breezelee Kromnite (Gerald) HP26/26; AC 14/14/11 
Friday October 10th, 2014 1:21:11 PM

OOC: thanks, Kim.

Shel hops out of the back of the wagon, and moves 20 toward the easternmost entrance/exit. "What's happening? Where did the fire come from," she yells to the others, as she heads for the door.

OOC: I assume jumping out of the back of the wagon, or climbing, would be a move action, leaving me another move this round.

Bliss (AC22, HP23) (Cayzle)  d20=12 ; d20+12=15 ; d6+2=8 ; d20+19=35 ;
Friday October 10th, 2014 2:48:36 PM

Bliss sees a fire burning pretty darn close to his hidey-hole in the roof.

"Mookie!" he says, "Put that fire out!"

"What are you nuts! Kid, how am I supposed to put a fire out?"

"I dunno! But that fire is going to spread if you don't!"

"Fine, I'll Use the Aid Another Action to put out the fire!"

Mookie uses the Aid Another Action to put out the fire. His raw d20 roll to do it is a 12. What does that mean? Darned if I know. Maybe he is trying to roll on the flames and beat them out with his wings?

Mookie caws, "OW! OW! OW! OW! OW! OW! OW! OW!"

Meanwhile, Bliss snipes again and fires! Hits AC15 for 8 damage and sniping stealth 35.

[DM StevenVdB] - "Ok, so NOT the boy with the apple"  d20=18 ;
Friday October 10th, 2014 5:23:05 PM

OoC - Ok I'm thouroughly screwing up with this map... I should have just recreated it rather than trying to patch it up. Kim has kindly shown me that I'm messing up with map coordinates...

Retake Map updated.
Fire area 1: U17 should be S17
Fire area 2: Z16 should be X16
Fire area 3: AD17 should be AB17

I'll let some adjust movement if you deem it's needed. I'll make the DM post tomorrow.



Murphy HP 32 AC 16/14/14 CMD 14 (Kim) 
Friday October 10th, 2014 6:13:40 PM


The whirlwind is up in the air several feet over the head of the druid, and he can feel air rushing by him on all sides, flowing up into the five-foot wide opening. Spots of flames dot the roof. Murphy knows that a light or medium blowing of air can enlarge flames - but that a large rush of air can extinguish them.

Kosketa ja nostaa pois tulipalot, sitten hyökkäys nämä nuoli heittäjien!* he shouts to the whirlwind above, pointing to the scattered flames on the roof.

The elemental touches down on the fire at U17 (S15?), next on Z16 (X14?), then on AD17 (AB15?). As the whirlwind comes into contact with the flames and their fuel, many oily shingles are lifted up off the roof, leaving, what, flat boards beneath? Shingles and sparks and bits of ash spiral upward, giving a slightly orange glow to the funnel of air.

If the plan works, Murphy augments it by splashing down 8 gallons of water on the formerly burning spot, so as to obviate any quick rekindling of the flames.

(I expect that the huge upward flow of air, along with the removal of good chunks of fuel, will create enough of a vacuum and fuel loss to extinguish the flames. If you, Steven, rule that instead the flames are exacerbated, then Murphy will direct the air elemental to leave off the flames and go for the archers right away, and create water, 8 gallons at a time, to dampen the fires.)

*['Touch and lift away the fires, then attack those arrow-throwers'] - translation from Auran.

Murphy HP 32 AC 16/14/14 CMD 14 (Kim) 
Friday October 10th, 2014 6:36:09 PM


Oops - sorry, Steven - my post was interrupted by phone calls & related work before I could submit it, and I didn't see your coordinate change until after I hit the submit button. So the whirlwind goes after S17, X16, and AB17, in that order. And thanks!

Hazel (Bob Danderfluff LaRue) HP: 43/43 AC: 18/14/15 
Saturday October 11th, 2014 12:16:28 AM

OOC: Question... in the map I see a Bandit moving to S18, would Hazel, with a Lance (reach weapon) get an Attack of Opportunity on him?

[DM StevenVdB] - "Ok, so NOT the boy with the apple"  d6+4=5 d20=12 d20=1 d20+11=17 d20+11=14 d6+2=6 d20+7=8 d20+9=21 d20+9=26 d20+9=17 d20+10=11 d20+10=26 d6+1=6 d20+10=12 d100=30
Saturday October 11th, 2014 3:26:28 PM

OoC : Ok I recreated the map without the image overlay which was causing me all the trouble. I'm hoping I'll now be able to update it correctly and without getting the map coords all wrong.
Also, added the locations of the Caltrops which some enemies will have stepped on - give and take some assumptions though...
Added a second level to show where everyone is on the roof of the barn and where some are inside of the barn.

---------------------------------------------

Hazel can take an AoO vs R2 indeed.

Hazel and Faoil reposition themselves to fight Barn Raider 1. (I'm assuming even Faoil knows where the Caltrops are?!)
Faoil failes to bite the Barn Raider but his master is more succesful! With a feroscious stab of his lance he punctures the Raider's armor delivering a deadly wound... (confirmed crit)

Alleah moves outside and casts a spell that quickly extinguishes one of the burning patches!

Our clever druid Murphy decides to dance with a twister! He commands his Air Elemental to form a Whirlwind... next, Murphy deliberately fails two reflex saves and allows him to be picked up by the Whirlwind... however he does get hurt by the twister! Murphy takes 5HP Damage.
However the twister can fly perfectly and while being pummeled around by the high speed winds Murphy guides it and at the end of the Whirlwinds movement Murphy commands it to throw him out onto the roof...
(I'm awarding Murphy 250Xp extra for this crazy idea which is on the border of the acceptable use of spells yet... not impossible - nice :-) )

Shel hops of the cart and moves towards the East exit and yells to the other for information. What's happening?!? The East doors are still closed so unless someone tells Shel about the Entangle area out East this could get funny...

Bliss and Mookie debate how they will put out the fire... Mookie would be most daring to try something if it wasn't for that Whirlwind that just passed them by extinguising all remaining fires on the roof!! With that danger gone, Bliss shoots again but his bold goes wide...

OOC - Ok I think everyone is now where they intended to be. The fires are out. R1 and R3 are standing in Caltrop areas.

---------------------------------------------

R1 - caltrops hitting AC12
R3 - caltrops hitting AC1 - Natural 1

Neither R1 nor R3 are hit by the Caltrops.

R1 makes a 5ft step to fank Faoil with his companion R2 who also makes a move closer to Faoil...

R1 hits AC17+2 = AC19 - damage 6HP
R2 hits AC14+2 = AC16

R3 sees the attack and intends to move out of the entangle area but fails his reflex save this round. He remains in place and slashes at the vines instead...
Muprhy has landed on the side of the roof that is tilted away from the attackers on the ground so he gains 50% concealment vs the Fire Starters. Neither of them can see Bliss but they do see the Elemental and Mookie...

F1 aims the Elemental - hitting AC11 - nat 1
F2 aims at Mookie - hitting AC26 - damage 6HP (luckily they are out of flaming bolds)
F3 aims at Murphy - hitting AC12 - failed concealment as well...

---------------------------------------------

R1 - AC21 - 12 damage
R2 - AC21 - 0 damage
R3 - AC21 - 0 damage
F1 - AC?? - 0 damage
F2 - AC?? - 0 damage
F3 - AC?? - 0 damage


Murphy HP 32 AC 16/14/14 CMD 14 (Kim)  d20+6=23 ; d4+1=3 ; d20+6=17 ;
Saturday October 11th, 2014 7:57:37 PM


As the elemental reverts to its normal form, Murphy quickly says, "Hyvin tehty. Voimme pelata uusi peli? Poista jouset pois käsistä jousimiehet."*

He casts an entangle spell centered at the intersection of the lines between X&Y, and 26&27.

"Raiders, perhaps thieves - You Shall Not Unlawfully Take That Which Does Not Belong To You - whether Lives or Goods or Property," Murphy projects the words forcefully. "Leave off your attack, for you shall not win. Spare your own lives by quitting this folly, and lay down your arms."

Playful air elemental trajectory
The elemental decides this proposed game should first be played against the annoying creature that launched a pointy wooden stick that hurt him. Launching over the head of Bliss, the elemental flies in a parabolic curve upward, then back down toward F1. The elemental hits AC23 for 3 hp damage - though it hits mainly the arm/wrist area, trying to knock loose the springy weapon. The elemental makes a successful Reflex save (17) against the entanglement, and flies back into the air in the direction of F2.
[F1 needs to make a Reflex save, or he is entangled, may not move, has a -2 on attack rolls, a -4 penalty to dexterity, if Murphy's entanglement spell goes off before the elemental strikes him]

Map showing area of entanglement - note green dot shows center of 40' radius spell, black circle shows circumference (& sorry about it bleeding into the roof area - disregard that).

*[Very well done. Can we play a new game? Remove the bows out of the hands of the archers.] - translation from Auran


DM Steven: Kim, I'm trying to get a few things clear here prior to next DM post tomorrow:

- Is your Elemental trying to Disarm F1?
You can attempt to disarm your opponent in place of a melee attack. If you do not have the Improved Disarm feat, or a similar ability, attempting to disarm a foe provokes an attack of opportunity from the target of your maneuver.
Disarming is a Combat Maneuvre instead of a standard attack as such you will not do standard damage and you should roll CMB at +2 instead of a standard attack at +6. This means your CMB would be 19. Let me know if you want to do regular damage or want to disarm. Also, as the Elemental has no Improved Disarm Feat this maneuvre will provoke an AoO from F1.

- Secondly, the Elemental indeed has a Flyby attack. So it can move attack and fly away after the attack. It does not however free the elemental from an AoO - should F1 have Combat Reflexes ofcourse which would allow multiple AoO's...


Hazel (Bob Danderfluff LaRue) HP: 37/43 AC: 18/14/15 - Faoil: 7/13 AC 18/13/16  d20+7=18 ; d20+3=10 ; d20+10=16 ;
Saturday October 11th, 2014 9:58:02 PM

Hazel Attack of Opportunity against R2.
Attack Roll: 18 (Miss)

"Faoil, position! To the jewels!"
Faoil uses his Aid trick, knowing that his goal is to flank and distract the enemy so Hazel can do his "magic" on him. The dog takes a 5' step to Q21 so he flanks with Hazel and gets away from R2, and then moves to attack the raider groin, not to bite but to distract him from the real threat, Hazel's axe.
Faoil Aid Another attack: 10 (It works, Hazel gets a +2 to attack from Faoil's Aid another)
Hazel will drop the Lance (free action) and Charge while drawing his Greataxe, giving his everything in the strike.
"Get away from my dog."
Hazel Greataxe Attack (+2 Charge, +2 Faoil Aid Another, -1 Power Attack): 16 (Miss, damn it!)


DM Steven: Come to think of it. Hazel would not have had an AoO vs R2. R2 did enter a threathened square but you only get an AoO when LEAVING a threathened square. So if R2 would have stepped within 5ft ranger from Hazel he would indeed have been given an AoO. No big deal, the AoO failed anyhow... But just to put things correct...

Alleah -- RobC -- AC 15/14/12 -- CMD 12 -- HP 26/26  d100=67 ; d20+4=16 ;
Sunday October 12th, 2014 8:02:53 AM

Alleah creeps further from the barn, surprised that the fires are all out. "That elemental sure was handy!"

"Want me to cast a fireball on any that continue to attack us?" Alleah calls out, lying through her teeth (Bluff: 16)

With a better view of what is going on, she does her best to try and prevent any more bloodshed. Well, after a little more is shed anyway.

Move to N16
DELAY casting Calm Emotions until everyone in the party has acted. Cast it at T22, which encompasses F1, F2, R1, R2, and Faoil in the area. Leyline check: 67=Pass. All must make a DC17 Will Save or be calmed

Shel Breezelee Kromnite (Gerald) HP26/26; AC 14/14/11 
Sunday October 12th, 2014 6:05:32 PM

Shel double moves to N 19, preparing to bring down fiery spells on the perpetrators next round.

Bliss (AC22, HP23) & Mookie (AC18, HP5of11) (Cayzle)  d20+12=21 ; d6+2=7 ; d20+19=22 ;
Monday October 13th, 2014 9:02:26 AM


"OUCH!" caws Mooke! "I haven't been hurt this bad since that demi-lich killed me! I didn't sign up for this!"

The raven ducks down into the rafters for total cover, or the best he can get!

Bliss says, "Mookie! Are you okay?"

Mookie answers, "Kid, I will be if I don't get hit again!"

Bliss frowns, pops up, shoots at R3, and pops back down under his cover. He picks R3 because R3 is not in combat, and it is harder to shoot accurately into combat.

Bliss's luck turns, and he hits AC21 for 7 damage.

His stealth while sniping (at -5) is 22.

(currently fired three bolts of this clip)

[DM StevenVdB] - "Ok, so NOT the boy with the apple"  d20+9=25 ; d20+9=19 ; d20+9=29 ; d20+7=26 ; d20+1=6 ; d20+1=18 ; d20+2=15 ; d20+2=6 ; d20+10=28 ; d6=1 ; d20+10=12 ; d6=4 ;
Monday October 13th, 2014 4:45:49 PM

(Has anyone heard from Fatine / MattC?)

Muprhy casts an Entangle spell to trap all archers... then he guides his Small Air Elemental to make a Fly By attack on F1 moving further in the direction of F2. (3 rounds - 1 more round I think?)

Hazel has Faoil make an fake attack in order to have him free from R2 and gain flanking bonus himself against R1. He charges drawing his axe yet fails to connect again...

Alleah hopes to Calm everyone to stop more bloodshed...
F1, F2, R1, R2, and Faoil and the Elemental all need to make the DC17 Will Save or be Calmed (meaning you can not make any hostile or destructive actions next round - unless you get hurt by any of the Barn attackers)

Shel repositions hoping to get into the action soon.

Mookie ducks after having been shot severly. Bliss is worried but the old Raven won't be so quickly defeated. Angered Bliss hops up, shoots and ducks away in hiding again. R3 is hit by Bah...

Fatine observes the action from within the barn...

------------------------------------------------
F1 Reflex save vs Entangle: 25 - succes
F2 Reflex save vs Entangle: 19 - succes
F3 Reflex save vs Entangle: 29 - succes
R3 Reflex save vs Entangle: 26 - succes
F1 Will save vs Calm Emotions: 6 - failed
F2 Will save vs Calm Emotions: 18 - succes
R1 Will save vs Calm Emotions: 15 - failed
R2 Will save vs Calm Emotions: 6 - failed

F1, R1 and R2 have no intention to hurt anyone and just try to get out of the vines. However they don't run away as they still have a task to fullfill...

F2 isn't affected by Alleah's spell and succesfully moves in the vines. Not reaching the end of the vines he fires at the Elemental that is stalking him... HITS AC28 for 1 HP... ARGH...

R3 gets out of the first patch of vines and follows along the side of the barn.
F3 also avoids the vines and tries to get out of them as well. Not seeing Bliss nor Mookie on the roof he aims for the nearest target... being the elemental. Hitting AC12 - damage 4HP

the map

---------------------------------------------

R1 - AC21 - 12 damage - CALMED 4 rounds
R2 - AC21 - 0 damage - CALMED 4 rounds
R3 - AC21 - 0 damage
F1 - AC20 - 3 damage - CALMED 4 rounds
F2 - AC20 - 0 damage
F3 - AC20 - 7 damage

Shel Breezelee Kromnite (Gerald) HP26/26; AC 14/14/11  d20+6=25 ; 4d6=13 ;
Monday October 13th, 2014 5:09:32 PM

Shel moves forward to N 21, and takes a shot at F 2 with her Scorching Ray spell. "Get out of here and we'll let you go. Keep fighting and we'll have to hurt all of you!"

OOC: Ranged Touch Attack hits AC 25 for 13 points of fire damage. First 2nd level spell used today.



Fatine AC 17/14/15, HP 23/23 (Matt C)  4d4=8 ;
Monday October 13th, 2014 5:44:51 PM

Fatine steps a bit closer to R3 and raises her arms, pointing her hands palms-out toward the enemy. Fire erupts from her hands and she cackles with glee.

cast burning hands, damage 8, reflex save 15 for half damage

Alleah -- RobC -- AC 15/14/12 -- CMD 12 -- HP 26/26  d100=51 ;
Monday October 13th, 2014 11:02:45 PM

OOC to DM: In the previous round Alleah moved to N16. Also, the calming effect only lasts for 3 rounds, not 4 I'm afraid

Alleah calls out to the calmed opponents "You can lower your weapons, if you wish. We will not attack you"

Alleah spies a few targets who look to have eluded her. For now anyway.

"You boys have had a very hard day. Why don't you try relaxing for a minute?" (Cast Calm Emotions again at Z20 to affect R3 and F3. Leyline check: 51 = Pass. R3 and F3 to make a Will save vs DC17 or be calmed)

-------------------
Spells available:

Cleric
0 : Unlimited
1 : 3

Blood Witch
0 : Unlimited
1 : 3-2=1
2 : 2

Hazel (Bob Danderfluff LaRue) HP: 37/43 AC: 18/14/15 - Faoil: 7/13 AC 18/13/16  d20+1=12 ; d20+9=20 ;
Monday October 13th, 2014 11:07:32 PM

Faoil Will Save: 12
Faoil looses all will to fight and drops in his place, licking his wounds.
Hazels sees some magic has stopped many of the enemies, and looks for one that is still fighting. He sees R3 skulking about and charges against him (hope he reaches, I couldn't find the updated map).
Hazel Charging Power Attack Greataxe Roll: 19 (It was really a +8)
He misses yet again...

Hazel (Bob Danderfluff LaRue) HP: 37/43 AC: 18/14/15 - Faoil: 7/13 AC 18/13/16 
Monday October 13th, 2014 11:08:31 PM

If able, Hazel will delay to see if R3 is calmed, in that case he will look (and miss) another target :P

Murphy HP 32 AC 16/14/14 CMD 14 (Kim)  d20+6=24 ; d20+6=15 ; d20+6=19 ; d4+1=3 ; d4+1=3 ; d4+1=4 ; 3d6=14 ; 4d6=13 ; 4d6=16 ; d6=6 ; d6=2 ; d6=5 ; d20+13=21 ; d20+13=26 ; d20+13=24 ;
Tuesday October 14th, 2014 5:29:45 AM

[Air elemental saved vs Calm in Private to DM roll early this morning: Rolled 1d20=17 - made it by a whisker]

With authority Murphy commands, "Pyörivän tuuli häntä kiinni ja saalis toinen, sitten pudottaa korkealta!"* and points to F2 and F3, then to a point about 40 feet above the ground, roughly over Y24.

The elemental again begins to spin, forms another funnel of air, descends upon F2 (who must make a Reflex save DC 12 or suffer 3 hp damage as though from a slam attack; and a second Reflex save DC12 or be sucked up into the vortex, to be carried where the wind wills), then (saving vs entangle 24) flies over to F3 (same exercise as for F2, w/ 3 hp damage if 1st save failed; elemental saved vs entangle 15 - and ignore 3rd d20+6=19 - fat-fingered that). If it has at least one of the two attackers captured, the elemental ascends to about 40 feet in the air, and releases its captives. If neither F2 nor F3 were taken up, the elemental goes after R3 (who must make appropriate saves w/ 4 hp damage if 1st save failed), rises into the air and drops R3 from 30 feet altitude onto Y20. If they fall, damage is: F2: 13; F3: 16; R3: 14. Nonlethal portion of that damage is F2: 6; F3: 2; R3: 5 [Sorry, but the elemental has no notion of avoiding apparently calmed people.]

Once he sees the elemental beginning its new work, Murphy takes a moment to look around. He turns and glances to the west, north and east, in case others besides the six who have come may be trying to sneak in. [Perception to the west: 21; to the north: 26; to the east: 24] As he looks he walks over to AB13. If no one was spotted in the areas behind the present activity, he returns his attention to the south.

*["Whirl, wind, and catch him and catch him also, then drop from on high!"] - translation from Auran

Alleah -- RobC -- AC 15/14/12 -- CMD 12 -- HP 26/26 
Tuesday October 14th, 2014 7:05:09 AM

OOC: Sorry Faoil/Hazel for the calm! :)

Hazel (Bob Danderfluff LaRue) HP: 37/43 AC: 18/14/15 - Faoil: 7/13 AC 18/13/16 
Tuesday October 14th, 2014 9:53:19 AM

No problem, worked great, as Faoil was hurt...

Bliss (AC22, HP23) & Mookie (AC18, HP5of11) (Cayzle)  d20+13=33 ; d20+12=17 ; d20+19=36 ;
Tuesday October 14th, 2014 1:59:03 PM


Bliss watches carefully (Perception 33).

He looks for a target using this prioritization: NOT Calmed. Not engaged in battle. Hopefully he can find someone ... maybe F2?

He pops up and fires a bolt at his target, hitting AC17, a miss.

Then he ducks down back under cover. Stealth 36.

OOC: Die roller has not been kind to me! I've rolled a 2, a 3, a 9, and a 5! Oh well :-) That's four bolts shot of the current clip.

[DM StevenVdB] - "Ok, so NOT the boy with the apple"  d20+2=10 d20+1=18 d20+9=23 d20+9=16 d20+9=18 d20+9=26 d20+7=17 d20+7=16 d20+9=29 d20+10=21 d6+1=5 d20+10=12 d6+1=6 d20+9=19 d20+10=24 d6+1=5
Tuesday October 14th, 2014 4:22:16 PM

Shel repositions herself and fires a painly ray at F2. It seriously sizzles his skinn making the lad howl in pain...

Fatine intends to cast Burning Hands vs R3 but while Fatine is still inside the barn, R3 is outside. Also, she can not see R3 through the windows (per visible area's earlier)...

Alleah (starting at N16 indeed) hopes to calm all the Barn attackers and casts her disrupting spell once again...

R3 Will save vs Calm Emotion 10 - FAILED
F3 Will save vs Calm Emotion 18 - SUCCES

Faoil too is enthralled by the Witches Calming Spell and feels no need anymore to fight the Barn Attackers... instead he drops to the ground and licks his wounds...

Hazel sees many of the enemies have stopped fighting through the disruptive Witchcraft but notices R3 skuling about... he charges forward with his Greataxe but then that Witch again tries to calm emotions! Hazel too please make a DC17 or be calmed. (I will hold the charge or otherwise you would possibly waken R3 from the spell)

Murphy's Elemental has just one more round in this plane before it returns from where it came from and our Druid intends to make good use of the Elemental's strength...

The Elemtal makes a Whirlwind over F2 (F2 reflex save vs Whirlwind DC12 : 23 - succes - no damage) and tries to pick up the Fire Starter (F2 second reflex save vs DC12 : 16 - succes - not picked up). Then the Elemental goes after F3... (Reflex saves F3: 18 and 26 - no luck ;-) ) and tries to end with R3 (reflex saves R3: 17 and 16 - no luck!)

And with no one captured inside it's vortex, the Elemental winks out of existance...

Bliss notices the Elemental has woken F2, F3 and R3 again from their calmed status. So he fires at F2 but misses... Mookie remains hidden.

----------------------------------

F1 dislikes the spell casters... He repositions and fires at Shell. Hitting AC21 - damage 5HP

(F2 reflex vs Entangle: 29 - succes - he breaks free)

F2 was hit by Shel... she as well aims for his attacker and hits AC12 - damage 6

(F3 reflex save vs Entangle: 19 - succes)
He moves out of the Vines and then aims for Hazel hitting AC24 - damage 5HP

None of the Barn Raiders feel compelled to attack... instead they move forward towards the entrance of the barn... the doors are wide open... no one is keeping them from entering the barn...

They have no intention to KILL nor to DESTROY... perhaps to steal?!?

R3 remains in place... calm yet with no clear path of escape available.

---------------------------------------------

R1 - AC21 - 12 damage - CALMED 2 rounds
R2 - AC21 - 0 damage - CALMED 2 rounds
R3 - AC21 - 0 damage - CALMED 3 rounds
F1 - AC20 - 3 damage
F2 - AC20 - 13 damage
F3 - AC20 - 7 damage

Fatine AC 17/14/15, HP 23/23 (Matt C) 
Tuesday October 14th, 2014 6:49:51 PM

(sorry, didn't quite understand positioning)

Fatine moves as fast as she can to get close to the enemy, at which point (if she still has actions left), casts her Burning Hands. If she can't get close enough to cast, she keeps moving until she is for next round.

Murphy HP 32 AC 16/14/14 CMD 14 (Kim)  d20+1=6 ; d20+13=32 ;
Tuesday October 14th, 2014 10:55:40 PM


[Murphy ended his turn at AB13, not at V13.]

Murphy didn't see anyone coming from the west, north or east - he decides to descent to the ground and go back into the barn. He is rather bothered that they do not seem to have reduced the number of active opponents, but he has lost sight of three of them, so decides it is time to see what is happening in the barn.

The halfling runs down the roof, jumps down 5 feet from the corner from AC17 to AD17, and continues his run, this segment northward to the barn doors. He opens the door at AD14, and enters, shutting the door behind him, and finishing his run at AB15. "WHO ARE YOU TRESPASSERS? LEAVE IMMeDIATELY!"

However, he is not too intimidating, as his voice seemed to squeak on the word 'immediately.' [Intimidate: 6] He wonders why things that seem so easy for some of his elder siblings, and his father, come so hard to him.

His perception, however, is still pretty good, as he looks to see what is going on in the barn -seeing what he can see, hearing what he can hear. [Perception: 32]

Shel Breezelee Kromnite (Kim for Gerald) HP26/26; AC 14/14/11  d20+6=12 ; 4d6=10 ;
Wednesday October 15th, 2014 7:13:26 AM

Shel again attacks F2, trying to take one of the baddies out of the fight quickly. She blasts another flaming Ray at the halfling (ranged touch attack AC 12, damage 10). She then moves 20' north toward Alleah, trying to stay away from melee.

[Gerald has problems posting from his smartphone, asked me to post what's above -Kim]

Alleah -- RobC -- AC 15/14/12 -- CMD 12 -- HP 26/26  d100=4 ;
Wednesday October 15th, 2014 8:23:14 AM

These people just have to stop. Alleah huffs and walks towards the door of the barn. She was going to Lesser Geas the pants off these guys. Not literally of course.

Wardd though has other plans for the witch, and sees fit to move the leyline just outside her reach.

(Cast Lesser Geas on one of the raiders in the barn. Leyline check: 4. Fail! Lose the spell)

-------------------
Spells available:

Cleric
0 : Unlimited
1 : 3

Blood Witch
0 : Unlimited
1 : 3-2=1
2 : 2-1=1

Shel Breezelee Kromnite (Gerald) HP26/26; AC 14/14/11  d20+6=9 ;
Wednesday October 15th, 2014 10:24:11 AM

OOC: thanks again for posting for me, Kim! When I can post from my office on the regular computer everything is fine. But posting with an Ipad or Iphone is a nightmare most of the time. Last night, my post just wouldn't stick for the life of me!

Hazel (Bob Danderfluff LaRue) HP: 37/43 AC: 18/14/15 - Faoil: 7/13 AC 18/13/16  d20+4=12 ; d20+2=3 ;
Wednesday October 15th, 2014 11:37:39 AM

Hazel Will save: 12
Hazel feels at ease. Why to fight? Fighting is bad, hurts people.
Faoil is hurt!
He quickly goes back towards Faoil and starts to bandage him.
Heal check: 3 (considering -4 as he don't have a Heal Kit - natural 1 anyway)
"Easy boy! You will be ok..."
He tries to use the blanket to bandage his dog, a tear in his eye.

Bliss (AC22, HP23) & Mookie (AC18, HP5of11) (Cayzle)  d20+12=26 ; d6+2=5 ; d20+19=24 ;
Wednesday October 15th, 2014 12:57:09 PM


Bliss pops up and shoots at F1 or F2, whichever is not engaged in melee and is the more wounded, if Bliss can tell.

He hits AC26 for 5 damage!

Then he snipes down and hides. Stealth 24.

That's the last bolt in that clip!

[DM StevenVdB] - "These people just have to stop!"  d20+9=19 d20+9=25 d20+10=22 d20+10=19 d6+1=3 d6+1=6 d20+9=17 d20+9=12 d20+11=22 d6+2=3 d20+11=23 d20+11=28 d6+2=8 d6+2=3
Wednesday October 15th, 2014 4:00:13 PM

Fatine notices the two Barn Raiders entering the barn. He goes closer but just fails to get close enough to cast his Burning Hands spell (range 15ft)...

Murphy, indeed starting at AB13, can't see anyone else approaching the barn so he decides it's time to check what goes on in the barn yet doing so he jumps into the Entangle area... Murphy please make a Reflex save vs DC13 to avoid the grappling vines in order to make it as far as the doors. (Those doors are still closed so you won't get inside...)

Shel again attacks F2 with another flaming ray but he fails to hit hte Fire Starter.

Alleah's fed up with these guys and walks towards the barn doors with the intention to cast another spell upon their behinds... yet this time Wardd is not with her.

With the Calming effect washing over Hazel and Faoil the ranger is no longer interested in fighting anyone. Instead he cares for his wounded companion... (effect lasts 3 rounds - Faoil has 2 left)

Popping up again from the roof Bliss fires at F2 and hits! (I took the nearest enemy as target)

-----------------------------------------

F1 only sees harm in Shel, only this time F2 has noticed the Tiny Witch upon the roof! He growls something at his companion and together they move further North in chase of Shel...

F1 hits SHEL AC22 - damage 3HP
F2 hits SHEL AC19 - damage 6HP
(SHell please update your header!!)

F3 can't see Bliss either and faces nothing but vines around him... in a daring move he tries to dart through them towards the barn (reflex save 12 vs DC13 - failure) but he get's stuck in them...

R3 feels at peace and he as well walks towards the Barn doors...

With Alleah casting a spell vs R1 and R2 they both wake up from their peaceful compulsion... now they see Alleah behind them and Fatine in front... Alleah is closest...

They turn around and attack Alleah!

R1 hits ALLEAH AC23 - damage 8HP
R2 hits ALLEAH AC28 - damage 3HP

----------------------------------

the map

---------------------------------------------

R1 - AC21 - 12 damage
R2 - AC21 - 0 damage
R3 - AC21 - 0 damage - CALMED 2 rounds
F1 - AC20 - TOUCH AC 14 - 3 damage
F2 - AC20 - TOUCH AC 14 - 18 damage
F3 - AC20 - TOUCH AC 14 - 7 damage

Shel Breezelee Kromnite (Gerald) HP26/26; AC 14/14/11 
Wednesday October 15th, 2014 4:44:54 PM

OOC: Sorry, DM, I can only update my header on the days I'm in the office, much like rolling dice, lol. I'm here today, so I got it updated.

"How's about some help over here?! We are getting swarmed!" Shel looks around and sees the numbers against her, freaking out just a bit. She moves up to 0 15, and casts a spell catching both R2 and R3 in the radius.

OOC: Cast Color Spray. Dc 15 Will save to avoid. I think I can get both those baddies in the cone while missing Alleah entirely.

Shel Breezelee Kromnite (Gerald) HP12/26; AC 14/14/11 
Wednesday October 15th, 2014 4:45:32 PM

OOC: Attempting to edit my header.

Fatine AC 17/14/15, HP 23/23 (Matt C) 
Wednesday October 15th, 2014 5:56:05 PM

Fatine finishes her move toward the two raiders and raises her hands, letting orange and red flames shoot forth, cackling with glee as the target is roasted.

can i use the rolls I had before? damage 8, reflex 15 for half

Fatine AC 17/14/15, HP 23/23 (Matt C) 
Wednesday October 15th, 2014 5:56:07 PM

Fatine finishes her move toward the two raiders and raises her hands, letting orange and red flames shoot forth, cackling with glee as the target is roasted.

can i use the rolls I had before? damage 8, reflex 15 for half

Bliss (AC22, HP23) & Mookie (AC18, HP5of11) (Cayzle) 
Wednesday October 15th, 2014 5:59:19 PM


Bliss ponders casting some spell, but what one? No one is giving him orders. He'll stick to what he does best ... keeping low and reloading his bah!

Alleah -- RobC -- AC 15/14/12 -- CMD 12 -- HP 15/26  d20+10=18 ;
Thursday October 16th, 2014 6:06:38 AM

Any bravado Alleah had is quickly taken away by the attacks of the two men. "Bliss! Help!" Alleah makes a run for it

(Withdraw to P13 first - to avoid AoO - then continue withdrawing around behind the building ending at X9)

Perception: 18 - Are there any attackers on the north side of the barn? Just wondering...


Hazel (Bob Danderfluff LaRue) HP: 37/43 AC: 18/14/15 - Faoil: 7/13 AC 18/13/16  d20+2=22 ;
Thursday October 16th, 2014 1:16:56 PM

Hazel Heal Check DC 20: 22 (Natural 20! Woohoo!)
Uh Oh... Treating deadly wounds takes 1 hour of work. Guess it wont help at all... Can we say it helped somehow?

Hazel keeps trying to help Faoil and his wounds.
"Much better boy! Go with Alouryn, she will take care of you."
Hazel asks Faoil to go, and the dog complies.
"Hey, you! Leave my friends alone!"


Bliss (AC22, HP23) & Mookie (AC18, HP5of11) (Cayzle) 
Thursday October 16th, 2014 4:06:17 PM


Bliss calls out, "No worries, Miss Alleah! I'll be there in a flash!"

"And Mookie too!"

The raven jumps. "Wait, what? Me with all my blood on the outside?"

Murphy HP 32 AC 16/14/14 CMD 14 (Kim)  d20+9=27 ; d20+2=5 ;
Thursday October 16th, 2014 4:37:08 PM


[Last round: Murphy had jumped down to AD17 (not AC18). Murphy easily saved vs entanglement and made it to the barn doors. There are no plants growing in the pathway, as entanglement requires some vegetation to allow for growth - and there is a hard, presumably dirt, pathway leading to the barn doors. As we had not declared we had locked the doors, Murphy does whatever is necessary to open at least one of the doors (lifting the latch, pulling the rope, turning the knob, sliding the door?) wide enough to slip through.

This round: Murphy hears sounds of combat at the far end of the barn. He dashes forward and barely manages to climb (Climb DC5: rolled 5) up onto W3, at Y14, taking advantage of the ropes that wrap the canvas over the wagons as handholds for the short ascent. Having already rolled for Perception once inside the barn (d20+13=32), the druid scopes out the situation inside, and prepares for next round.

Murphy HP 27/32 AC 16/14/14 CMD 14 (Kim) 
Thursday October 16th, 2014 4:38:52 PM


Note to Fatine:
Remember that Murphy lent you his wand of cure light wounds (50 charges) and gave you the command word shortly after we arrived in the barn.

Fatine AC 17/14/15, HP 23/23 (Matt C) 
Thursday October 16th, 2014 6:00:03 PM

Thanks Kim! I didn't realize that, must have been when Cayzle was posting for me, and I didn't see it when I reviewed. Fatine has something more useful to do now!

[DM StevenVdB] - "These people just have to stop!"  d20+2=14 ; d20+2=17 ; d20+7=16 ; d20+7=23 ; d20+10=20 ; d20+10=11 ; d6+1=5 ; d20+9=26 ; d20+10=14 ; d20+13=17 ; d20+13=14 ; d6+2=8 ; 2d6=5 ;
Friday October 17th, 2014 4:27:03 AM

Shel is getting swarmed and his worried that things aren't looking too good right now. She repositions and casts color spray on R2 and R3...

R2 will save vs Color Spray: 14 -- failure -- stunned for 1 round

R3 will save vs Color Spray: 17 -- success

Fatine closes in on the 2 Raiders that are engaging Alleah. The Witch cackles with glee as the fire roasts the Barn Raiders 1 and 2.

R1 Reflex save vs Burning Hands: 16 - Success

R2 Reflex save vs Burning Hands: 23 -- success

Without anyone giving him orders, Bliss is left in the blind and he wonders which spell to cast. Unsure what to do he reloads his Bah.

When she suddenly is attacked by 2 Barn Raiders Alleah's bravado is quickly take away! She Withdraws to P13 and then runs to the North side of the barn.

Hazel manages to stop the bleeding from Faoil's wounds. The dog is thankful and licks his master's hand and wounds. Then Hazel asks Faoil to go to Alouryn... the dog complies leaving Hazel alone. Hazel then nicely asks the Barn Attackers to leave his friends alone... anyone thinks they will comply?!

Murphy dashes forward in the barn as he hears a fight on the other side of the wagons. He barely manages to climb onto the wagon and observes the scene on the other side... what happens is pretty obvious... He sees Alleah turn tail and run... Fatine casting Burning Hands but failing to hurt anyone. He does notice that some spell came over R2 as a little bit of drool dangles of the Barn Raider's mouth.

-------------------------------------------------------------------

F1 and F2 still only see Shel to be the most threatening. Despite Hazel's nice request to leave his friends alone they do not seem to be impressed by his request...

F1 Hits SHEL AC20 -- 5HP

F2 Hits SHEL AC11 -- Natural 1

F3 once again tries to get through the vines (Reflex save 26 -- Success) and darts forward towards the window of the barn... He sees Murphy climbing onto the wagon and takes aim for him...

F3 Hits MURPHY AC14 -- no hit

R2 is out cold for 1 round.

R1 and R3 want to get inside and only see Fatine standing in their way towards the wagons. R3 is still calm for 1 more round so doesn't see any reason to hurt the Witch but his companion shows him where to stand... thus they are flanking Fatine.

R1 Hits FATINE AC17 -- Damage 8 + 5HP Sneak Attack

Seeing his Rapier slice open Fatine's side the Barn Raider madly laughs...

"RUN YOU FOOLS... THIS AIN'T YOUR FIGHT!! THE CARGO IS OURS!!"

----------------------------------

the map

---------------------------------------------

R1 - AC21 - 12 damage
R2 - AC21 - 0 damage -- STUNNED 1 round
R3 - AC21 - 0 damage - CALMED 1 round

F1 - AC20 - TOUCH AC 14 - 3 damage
F2 - AC20 - TOUCH AC 14 - 18 damage
F3 - AC20 - TOUCH AC 14 - 7 damage
---------------------------------------------

Bliss (AC22, HP23) & Mookie (AC18, HP5of11) (Cayzle)  d20+12=27 ; d6+2=8 ; d20+19=22 ;
Friday October 17th, 2014 5:00:53 AM


Reloaded, Bliss looks for Alleah, but she seems to have run away!

"Funny, I never thought we were very organized in the Fist, but compared with this?" Bliss says to Mookie, "This is just crazy-town!"

"You're telling me, Kid!" says Mookie, still hiding flat among the rafters. "But are you just watching, or doing something?"

"Well, that one over there looks like a good target," he says.

Bliss shoots down from the rafters at Stunned R2. Considering "stunned" means "no dex bonus and an extra -2 to AC," Blis hits AC27 for 8 damage to R2.

Then he ducks back down among the rafters. Stealth 22.

(Shot 1 of a new clip)

Murphy HP 27/32 AC 16/14/14 CMD 14 (Kim) 
Friday October 17th, 2014 5:48:15 AM


"All inside, to the wagons!" shouts Murphy, knowing his friends are scattered here and there by now.

[Actions post later today]

Alleah -- RobC -- AC 15/14/12 -- CMD 12 -- HP 15/26  d100=82 ;
Friday October 17th, 2014 7:25:12 AM

"Run you fools? Seriously, who says that!" Alleah's courage returns and she cautiously makes her way back towards the battle. (Move to O11)

"You there, stop fighting, sit down on the ground and prepare to honestly answer every question I have for you" (Stop concentrating on the Calm Emotions spell from earlier. Cast Lesser Geas on R2. Leyline check=82. Free spell! R2 to make a Will Save vs DC18 or obey Alleah's instructions)

Shel Breezelee Kromnite (Gerald) HP7/26; AC 14/14/11  d20+6=21 ; 4d6=14 ;
Friday October 17th, 2014 8:59:55 AM

Shel was beginning to hate teh little halfling that kept attacking her. "F1, leave me alone!," she yells as she fires a bolt of flames directly at him. She then moves 20' north, trying to get away.

Ranged Touch Attack for Scorching Ray equals 21. Damage equals 14.



Hazel (Bob Danderfluff LaRue) HP: 37/43 AC: 18/14/15 - Faoil: 7/13 AC 18/13/16 
Friday October 17th, 2014 2:34:23 PM

When Fantine stops concentrating in her spell Hazel get back his (aggressive) senses!
"What the hell! Hey, I am back! Get away from my friends!"
He picks up his axe, and moves towards F2, smiling fiercely.
Don't say I didn't warn you!""

[DM StevenVdB] - "These people just have to stop!" 
Friday October 17th, 2014 4:21:50 PM

Due to posting instead of last night I'll wait a bit longer for Fatine to post. I'll make Friday's post on Saturday.

Fatine AC 19 (17/14/15), HP 10(15)/23 (Matt C) 
Friday October 17th, 2014 5:14:13 PM

Note to DM, the burning hands reflex save is only for half damage. You noted that Fatine failed to hurt anyone, but she dealt 4 damage (half of roll) to each of the two enemies

DM Steven : Argh yes you're correct here! I'll adjust HP's

Second note: I don't think Fatine is flanked. The enemies are not directly on both sides. I believe to be flanked R1 would need to be in space U15, not 14

DM Steven: Nope they did get flanking bonus. In order to determine if you're flanked or not you make an imaginary line from the center of both attackers. If this line crosses two lines of the square you're standing in you're flanked. Even if it would be but a corner of the square it will be sufficient.


Fatine gasps at the sudden pain in her side. She takes a step to space U16 and casts Beast Shape on herself. She immediately transforms into a raven and flies above the enemies as toward Shel.

DM, I can't quite tell the best way to get to Shel, but Fatine flies the most direct way possible, trying to stay above and out of reach of the enemies. Fly speed is 30ft.

AC increases to 19[/b]



Murphy HP 27/32 AC 16/14/14 CMD 14 (Kim)  d20+6=19 ; d20+6=22 ; d20+13=31 ; d20+3=17 ;
Saturday October 18th, 2014 4:58:00 AM

Murphy walks over to the other edge of the wagons, and tosses down a tanglefoot bag (ranged touch attack 19) on the bellowing rogue who just attacked Fatine. "Just what is it that you find so enticing about poultry, dead meat and cloth?" As there is a clay pitcher on the edge, he nudges that over with his foot to land upon the rogue's head, hopefully knocking him out (hit AC 22) (if such action be allowed - earlier posts establish Murphy had placed clay pitchers at several places along the edges of the wagons).

"Did Genokal send you?" he asks, seeing if any of the rogues respond to his query. [Perception: 31] Does Murphy recognize any of their assailants from around town, or from time he has spent in Angel Springs, or occasional visits to Hovel? [Knowledge: Local: 17]

[Regarding F3 - he is shooting through fish net. Might that not interfere somewhat with the accuracy of his shots?]


[DM StevenVdB] - " All inside, to the wagons!"  d20+1=20 d20+9=16 d20+7=15 d20+11=17 d20+11=19 d6+1=2 d6+1=3 d20+10=20 d6+1=6 d20+9=14 d20+9=12
Saturday October 18th, 2014 4:25:33 PM

Up in the rafters Bliss reloaded his Bah and looks for Alleah... looks like she ran away! In a brief chat with Mookie they discuss the ill-organized Humble's Sword compared to the Fist... The tiny witch again shoots from her hideout and aims for the stunned R2...

"All inside, to the wagons!" Murphy shouts...

With renewed courage Alleah turns around and makes her way back to the battle. Looking at R2 she casts a spell to take hold of his actions...

R2 WILL save vs Lesser Geas: 21 (should have been a +2 instead of +1 - Success (OMG!)

Shel begins to hate the Halflings that keep attacking her! "Leave me alone!" she shouts while she fires a bolt of flames at F1!

Hazel regains his wits as Alleah stops concentrating on her spell... he quickly scans the battle and hurries besides F2...

Fatine gasps at the sudden pain in her side and steps back... shapechanges into a raven and flutters up out of reach from the Barn Raiders... The Raven Witch quikcly flies towards Shel...

Murphy walks on top of the wagons to the other side to get a helicopter view on the attackes and tosses a Tanglefoot bag at R1

R1 Reflex save vs DC15: 16 - success (he's not glued to the floor - he now has -2 on attack and -4 on dex)

(Ooc... ugh... not sure what to do with the clay pitchers... I'm going to consider this to be a makeshift trap. Trapmaking required skill and time. Putting a clay pitcher and kicking it towards the target is a fairly weak trap. I'm giving R1 a Reflex save DC14 or get hit by the pitcher for 1d4 damage)

R1 (Glued) Reflex save vs DC14: 15 - success.

--------------------------------------

F1 and F2 smell blood and they see more of the Humble's Sword appearing again on this side of the barn. The continue to concentrate on Shel...

F1 hits SHEL AC16 - damage 2
F2 hits SHEL AC18 - damage 3

F3 can't see Murphy anymore and runs West towards the next window... but comes in short to fire inside. He does however notice Hazel is back on his feet! He shoots Hazel in the back!

F3 hits HAZEL AC20 - damage 6HP

R1 moves along the wagons and looks up where to climb best without having Murphy above him...

R2 and R3 are respectively no longer stunned nor calmed...

Only Murphy is inside (neither of them spots Bliss preception 14 and 12).

Both rogues turn around and shut the barn doors!! They put the wooden beam on the inside in place locking the door... leaving the Fire Starters outside...

Then they grin at Murphy... thinking he's the only one still inside... Bliss and Mookie know better!

----------------------------------

the map

---------------------------------------------

R1 - AC21 - 16 damage (-2 attack rolls / -4 DEX)
R2 - AC21 - 12 damage
R3 - AC21 - 0 damage

F1 - AC20 - TOUCH AC 14 - 17 damage
F2 - AC20 - TOUCH AC 14 - 18 damage
F3 - AC20 - TOUCH AC 14 - 7 damage
---------------------------------------------

Murphy HP 27/32 AC 16/14/14 CMD 14 (Kim) 
Saturday October 18th, 2014 10:19:30 PM


The Map

Bliss (AC22, HP23) & Mookie (AC18, HP5of11) (Cayzle)  d20+12=14 ; d20+12=16 ; d20+19=20 ;
Saturday October 18th, 2014 10:50:23 PM


Mookie stays pressed flat against the rafter. He does not want to show a feather!

Bliss is willing to chance it! That's what he does best!

He peeks out, fires at R1(-4 dex and already badly wounded = easy choice!) and then dodges back behind the cover of the beams.

[OOC: rolled to hit AC14 with a nat 2! UGH!]

Bliss aims, and though he does not know it, his aim is off. At the last moment, Mookie pokes him with his beak just as he pulls the trigger! [OOC: Using hero point on the reroll]. The distraction actually improves his aim, but against AC16, it is still a MISS!

Is Bliss at least half way competent at hiding again? Natural 1 for a Stealth check 20 says NO!

[Oy! The die roller hates me!]

OOC: Used this fight -- 1 full clip, 2 bolts in a second clip, 1 hero point wasted!

Mookie whispers, "Time and chance, Kid. Time and chance happeneth to them all!"

Murphy HP 27/32 AC 16/14/14 CMD 14 (Kim)  d2=2 ; d2=2 ; d2+13=14 ; d20+13=18 ;
Sunday October 19th, 2014 12:02:00 AM


As Murphy had saturated the area in front of the barn doors repeatedly with water before they set watches, renewing the soaking a few times during his watch (as mentioned in prior posts), he now casts soften earth and stone in a square area framed by R12 in the upper left and U15 in the lower right, pulling it back so there is about 1' of uneffected area immediately along the wall and right next to the door. Things have gotten suddenly very muddy.

[R2 & R3 need to Reflex save vs spell dc 16, or be stuck for d2=2, d2=2 rounds respectively, and unable to move, attack, or cast spells. If one makes his save, he can move through the mud at half speed, but cannot run or charge.]

"I'm sorry I cannot give you a warm welcome, but you are the intruders here. Save yourselves, and leave... at your earliest opportunity." He moves over to Y13, preparing to deal with the semi-glued R1 should he attempt to climb up on the wagons.

[Perception: 18 (d2+13 was supposed to be d20+13), so had to re-roll]

Side note on movement environment in the barn next to the wagons (which may not have been reflected in prior combat positioning): The wagons have slanting out a pair of wooden tongues, each with a pair of harnesses for the four ponies which pull them These likely go out about eight to ten feet to the left of W1, W2, & W5, and a similar distance to the right for W3, W4. So, R1 is standing next to, or would have to try to climb up on top of, the wooden tongue to the left of W5.

Shel Breezelee Kromnite (Gerald) HP2/26; AC 14/14/11 
Sunday October 19th, 2014 12:22:08 AM

OOC: Per my last post, Shel should be located 20' further to the north, right about the same square Alleah is currently located in. Shel is also down to 2 HP currently, fyi.

Shel fires off one more Scorching Ray at F1 and moves to Q9, trying to stay as far as way as possible from the bad halflings.

OOC: once again, would someone please roll a d20+6 for my ranged touch Attack and if it hits, 4d6 for damage? Thanks in advance.



Shel Breezelee Kromnite (Kim for Gerald) HP26/26; AC 14/14/11  d20+6=15 ; 4d6=15 ;
Sunday October 19th, 2014 1:33:39 AM


Ranged touch attack: 15, damage 15 for Shel's Scorching Ray

Alleah -- RobC -- AC 15/14/12 -- CMD 12 -- HP 15/26  d100=58 ;
Sunday October 19th, 2014 5:54:54 AM

"Wardds double headed coin!" Alleah is growing frustrated at the lack of effectiveness of her spells this evening.

"You there! Stop this nonsense! Surrender, sit down and prepare to answer all of my questions honestly!" She once again tries a Lesser Geas, her last for the day.

(5ft step south to O12. Leyline check:58=Pass. Cast Lesser Geas on F1, or if he is dead, F2. Will Save vs DC18 or obey Alleah's instructions)

-------------------
Spells available:

Cleric
0 : Unlimited
1 : 3

Blood Witch
0 : Unlimited
1 : 3-2=1
2 : 2-2=0

Murphy HP 27/32 AC 16/14/14 CMD 14 (Kim) 
Sunday October 19th, 2014 11:05:11 PM


Oopsie: I had meant to say he moved to W13, rather than Y13. Staff sling, attack of opportunity should R1 attempt to climb (or jump up) and all that. If you will allow that correction:

Murphy says, "Hi. I suppose you value your noggin' somewhat more than I value your noggin' at the moment. Get going that way," he motions with his chin toward the barn doors his companions have just blocked. He wonders how this rogue might fare against a bear.

Fatine AC 19 (17/14/15), HP 10(15)/23 (Matt C)  d8=6 ;
Monday October 20th, 2014 10:19:15 AM

Fatine flies down next to Shel, banishing her spell as she lands. "Hey dere!" she smiles at Shel. "You be bleedin' all o'er dis here pretty grass. Let's fix dat." She taps Shel with the wand of cure light wounds. The wand glows for a moment, and it could be that Shel's faces becomes a bit more flushed again.

wand of clw healed for 7

Shel Breezelee Kromnite (Gerald) HP9/26; AC 14/14/11 
Monday October 20th, 2014 11:19:28 AM

"Thank you, Fatine! These awful people are driving me crazy! I'm not sure being first in line at the sale was worth all this..."

OOC: this is the original Black Friday! Updated HP total in this post.

[DM StevenVdB] - The tide is about to turn!  d20+7=9 d20+7=11 d20+1=4 d20+10=11 d20+10=13
Monday October 20th, 2014 4:21:20 PM

Mookie stays hidden well among the rafters... Bliss is willing to chance it! He peeks out and aims for the impared R1 but gruesomely fails! Even with the heroic help from Mookie the bolt still goes wide... To make it all worse, he bad aim has caught the attention of the Barn Raiders and they spotted Bliss automatically!

Prior to the battle Murphy indeed saturated the area in front of the doors with water. Now's a good time to try a new spell! The wet soil around R2 and R3 become thick mud...

R2 Soften earth and stone REFLEX save vs DC16: 9 - FAILURE - stuck for 2 rounds
R3 Soften earth and stone REFLEX save vs DC16: 11 - FAILURE - stuck for 2 rounds

Then Murphy prepares to give R1 also a nice welcome...

Shel, badly injures and close to Alleah, casts another scorching ray at F1... The Fire Starter is badly burned and crumples lifeless to the ground...

Sending blasphemous words towards her deity Alleah gives her Lesser Geas one more try... it's now or never!

F2 Lesser Geas WILL save vs DC18: 4 - FAILED

This time she's capabale of taking control of the Fire Starters mind!!

Flying next to Shel, Fatine brings in the healing wand!

Hazel is surprised by the dart in his back...

----------------------------------

F2 sits down and waits... prepared to answer Alleah's questions honestly... (OoC : oh I hate it when you witches take hold of my minions - ;-))

F3 sees one of his companions go down and the second just sits down?!? He moves away from the barn and once again shoots at Hazel...

F3 hits HAZEL AC11 - NAT1!!

R2 and R3 are stuck in thick mud and are unable to do anything!

R1 of course still has goo sticking to his clothes - he sees Murphy awaiting him up on the wagons and Bliss up in the rafters... He moves backwards 5ft, drops his rapier and switches to a Shortbow... Immediately he aims for Murphy!

R1 hits MURPHY AC13 - FAILURE!

Wow... bad vibe on the Barn Attackers this round!!

----------------------------------

The Map

---------------------------------------------

R1 - AC21 - 16 damage (-2 attack rolls / -4 DEX)
R2 - AC21 - 12 damage - STUCK FOR 2 ROUNDS
R3 - AC21 - 0 damage - STUCK FOR 2 ROUNDS

F1 - DEAD
F2 - AC20 - TOUCH AC 14 - 18 damage - LESSED GEAS SUCCESSFUL
F3 - AC20 - TOUCH AC 14 - 7 damage
---------------------------------------------

Bliss (AC22, HP23) & Mookie (AC18, HP5of11) (Cayzle)  d20+12=32 ; d20+12=14 ; d6+2=6 ;
Monday October 20th, 2014 6:49:43 PM


Abandoning stealth, Bliss just fires away!

Aiming at R2: Nat 20! Follow up crits against AC14, so no crit.

Bliss's bolt hits for 6 damage to R2.

Used up: a full clip, 3 bolts from a second clip, a hero point.

Shel Breezelee Kromnite (Gerald) HP9/26; AC 14/14/11 
Monday October 20th, 2014 7:46:11 PM

Shel was getting taxed by her expenditure of magical energy. "Hazel, the tide is starting to turn...can you go take care of F3? Looks like Alleah has F2 in hand for the time being."

OOC: Shel delays until she sees how the rest of the round transpires.

Murphy HP 27/32 AC 16/14/14 CMD 14 (Kim)  d2=1 ; d20+13=20 ;
Tuesday October 21st, 2014 2:39:33 AM


R1 must have stepped back to U12, as at the north end of V12 is a pillar, also the close-to-the-wagon tongue. So he is now in the area of effect of the soften earth and stone spell. Reflex save DC 16 or be stuck for d2=1 round, unable to do much that is effectual. Either that, or, moving backward around and through harness gear, he may want to also add a reflex save versus tripping over said gear. Maybe the tongue or such may preclude him getting stuck - though if he stands upon it, it may slightly sink into the mud toward the left side of U12. If he fails his save, he will be unable to shoot an arrow for a round. With mud and tripping hazards, I should not be surprised were he to end up sitting on his bum, or flat on his back. That is for our DM's dice to determine, however.

Murphy calls up a wind wall to twice encircle the nasty murderous robber (R1), so that rather than two feet of thickness, the amount of wind is doubled as it winds in a spiral right up next to him, as in this illustration. The wind will buffet the upper left corner of the canvas of Wagon 2 as well a bit. Good thing it's tied down with ropes and canvas. Will that be enough? The post in V12 will also be blown on by the wind, but is likely made of sturdy stuff. The wooden tongue(s) and harness material also may be whipped about by the hearty wind - perhaps battering the rogue into submission?

Murphy steps back over to V14, and yells, "So, shall we kill you, or will you promise to open the barn doors and flee once you are unstuck? You can die in the mud for all I care, but I want at least to give you an option." He begins the first line of a slow chant in the auran tongue, his eyes focused narrowly upon the two rogues held fast.

[Perception: 20]

Alleah -- RobC -- AC 15/14/12 -- CMD 12 -- HP 15/26 
Tuesday October 21st, 2014 2:39:44 AM

Finally Wardd smiles on Alleah. It has taken 4 spells, but she finally has managed to contribute to this combat. But ... now what?

She saw the raiders shut the barn doors, and with her strength there is no way she'd be able to open them by herself.

"The windows!" she calls out. Alleah heads back to T9 (according to the earlier map, there was a window at that position). Once there, she opens up the shutters to look inside.

(Move action to T9
Standard action I guess to open the window shutters

Note the Geas'd guy: "The geased creature must follow the given instructions until the geas is completed, no matter how long it takes. If the instructions involve some open-ended task that the recipient cannot complete through his own actions, the spell remains in effect for a maximum of 1 day per caster level." In this case, the duration is up to 3days.


-------------------
Spells available:

Cleric
0 : Unlimited
1 : 3

Blood Witch
0 : Unlimited
1 : 3-2=1
2 : 2-2=0

Shel Breezelee Kromnite (Gerald) HP9/26; AC 14/14/11 
Tuesday October 21st, 2014 11:56:49 AM

Shel moves 20' south to O 16, and targets F 3. "You saw what I did to your friend over there, didn't you? Now, throw down your weapon, and let's talk this all civilly! If not, I'll burn you too! I have strong and powerful magic, you see! Do I need to use it or not?"

Shel Breezelee Kromnite (Gerald) HP9/26; AC 14/14/11 
Tuesday October 21st, 2014 11:57:56 AM

OOC: will someone roll an Intimidate check for me on my last post? My modifier is +9. Thanks.

Alleah -- RobC -- AC 15/14/12 -- CMD 12 -- HP 15/26  d20+9=26 ;
Tuesday October 21st, 2014 12:35:12 PM

OOC: Rolling Intimidate check for Shel: 26

[DM StevenVdB] - The tide is about to turn!  d100=74
Tuesday October 21st, 2014 4:04:27 PM

The gloves come of! Bliss abandons stealth and fires away! Even though it's no critical hit the bolt does draw blood...

Shel calls for Hazel to take care of Fire Starter 3 while Alleah has nr 2 under her control.

(I'm rolling a 50/50 chance that R1 was clumsy enough to step right into the mud... 74 - no he didn't. Instead he stepped to U11 avoiding the mud)

Murphy once again call upon the forces of nature and calls up a wind wall to encircle the robber R1. There's just no way he can get through that curtain of roaring wind!! He can't even fire an arrow at Murphy...
The Druid then steps to the side of the wagons and threatens the stuck Barn Raiders. Both try to wriggle free out of this mess but don't answer (yet).

Pleased that Wardd finally smiles on her, Alleah tries to see how they should get back into the barn... F2 will just simply remain seated until Alleah will ask her questions... just as she commanded him to...

"The windows!"

She walks up to the Northern window (I'm assuming you'll avoid the Caltrops?) and tries to peek inside.

Shel refrains from further slaughter and intimidates F3! The Fire Starter is seriously demoralized and decides running is the better option! (he runs away South - double move - running speed)

----------------------------------

Well now...

F2 nicely waits for Alleah...
R3 and R2 are stuck for just 1 more round...
R1 is trapped in a Wind Wall...

hmmm...

Nothing else they can do!! The Humble's Sword have prefectly incapacitated the Barn Attackers!
Brilliant!!

----------------------------------

The Map

---------------------------------------------

R1 - AC21 - 16 damage (-2 attack rolls / -4 DEX) - TRAPPED IN WIND WALL
R2 - AC21 - 18 damage - STUCK FOR 1 ROUNDS
R3 - AC21 - 0 damage - STUCK FOR 1 ROUNDS

F1 - DEAD
F2 - AC20 - TOUCH AC 14 - 18 damage - LESSED GEAS SUCCESSFUL
F3 - AC20 - TOUCH AC 14 - 7 damage - RUNNING AWAY
---------------------------------------------

Fatine AC 19 (17/14/15), HP 10(15)/23 (Matt C) 
Tuesday October 21st, 2014 4:30:11 PM

OOC: did Fatine get to heal Shel?

Bliss (AC22, HP23) & Mookie (AC18, HP5of11) (Cayzle)  d20+12=15 ;
Tuesday October 21st, 2014 4:42:09 PM

Bliss takes another shot at the same injured one: he hits AC15, a miss. That leaves only one bolt in his current clip.

"You guys better give up if you know what's good for you!" he shouts down. "Dying is not worth it!"

Murphy HP 27/32 AC 16/14/14 CMD 14 (Kim) 
Tuesday October 21st, 2014 8:28:36 PM


Fatine - yes, once. If you use the wand again, you can heal her more - which is not a bad idea at all. Hazel and Alleah also are in need, though perhaps Shel's need is greatest at the moment.

With the wand, reroll any 1's, until you get anything 2 - 8.

ADM Kim

Hazel (Bob Danderfluff LaRue) HP: 31/43 AC: 18/14/15 - Faoil: 7/13 AC 18/13/16 
Tuesday October 21st, 2014 9:07:18 PM

Sorry for my missing post! I can only say the computer ate it!
So, did we win? Sweet!
Good work!

Hazel will go to the attackers and disarm them...

Murphy HP 27/32 AC 16/14/14 CMD 14 (Kim) 
Tuesday October 21st, 2014 9:16:17 PM


Murphy casts longstrider upon himself, increasing his base speed to 30.

"If you cast your weapons - all of them - onto the ground, tell me you surrender, and lift the barrier for the door, I will attack you no more. Until you do that, though, we shall continue our attacks. You have six seconds to decide. You can start now with the words, then with the actions."

Alleah -- RobC -- AC 15/14/12 -- CMD 12 -- HP 15/26  d100=45 ;
Tuesday October 21st, 2014 9:41:34 PM

OOC: Assuming people survive this combat I have plenty of healing channels and spells to spread around. Feel free to save the wand if you like

Alleah calls in to the barn through the window "All of the enemy have been taken care of out here". The silence outside the barn should confirm this. "Shel, Fatine and I are ready to cast spells through the windows at any remaining foes inside the barn. They are well and truly surrounded"

Readied action: IF R3 does not drop his weapon, cast Lesser Confusion. Leyline check:45=Pass. R3 will need to make a Will Save vs DC16 or be confused for 1 round

-------------------
Spells available:

Cleric
0 : Unlimited
1 : 3

Blood Witch
0 : Unlimited
1 : 3-2=1
2 : 2-2=0

Shel Breezelee Kromnite (Gerald) HP9/26; AC 14/14/11  d20+9=20 ;
Wednesday October 22nd, 2014 8:22:31 AM

Happy to see the outside contained, Shel tries to peek through the window and assist in any way possible inside. If she can see, she yells at any foe she can locate. "Your friends have run away out here. Your are alone, and we are pretty darn mad. If you don't surrender, you might not be allowed to leave under your own power!"

Intimidate 20.

Fatine AC 19 (17/14/15), HP 10(15)/23 (Matt C)  d8=7 ;
Wednesday October 22nd, 2014 1:30:16 PM

Fatine taps Shel once more with the wand. She seems fascinated by the glowing and twinkling, tapping the wand over and over with her finger once the glow stops again.

heal shel for an additional 8

[DM StevenVdB] - The tide is about to turn! 
Wednesday October 22nd, 2014 5:17:01 PM

Bliss takes another shot at the Barn Raiders but once more he's unable to hit anyone.

Checking where he's needed most Hazel walks up to the barn doors which are closed on the inside.

Murphy casts a spell on himself to make him faster and then advises the Raiders to lay down their weapons... Standing on top of the wagons and just prior to casting his wind wall Murphy had a good look at the man's face. It doesn't ring a bell. The other two are still quite some distance away... too far to determine if he has ever seen them before... to far especially in mid combat... (I was't ignoring this Kim...)

Looking throug the window Alleah shouts that all the others outside are dead! She prepares to cast a spell if the Raiders don't give up.

Shell too looks through the windows and tries to persuade the Raiders to give up. Once again he is intimidating enough to demoralize both Barn Raiders...

Enthralled by the healing wand Fatine continues to patch up Shel...

-----------------------------------

The barn raiders didn't quite believe Murphy nor Alleah but are intimidated by Shel...
Crawling free from the mud they drop their weapons. One of them says: "Stop stop... we didn't know anyone was in here..."

Now perhaps Murphy has a chance to recognize one of them... but they are not from Humble's Ford...

F3 is out of sight and keeps running at full speed.

----------------------------------

The Map

---------------------------------------------

R1 - AC21 - 16 damage (-2 attack rolls / -4 DEX) - TRAPPED IN WIND WALL
R2 - AC21 - 18 damage - INTIMIDATED
R3 - AC21 - 0 damage - INTIMIDATED

F1 - DEAD
F2 - AC20 - TOUCH AC 14 - 18 damage - LESSED GEAS SUCCESSFUL
F3 - AC20 - TOUCH AC 14 - 7 damage - RUNNING AWAY
---------------------------------------------


Bliss (AC22, HP23) & Mookie (AC18, HP5of11) (Cayzle)  d20+12=16 ;
Wednesday October 22nd, 2014 6:46:05 PM

Bliss shouts, "Okay, just stay still and we won't kill you!"

He holds his bah ready -- ready action to shoot if any enemies attack or try to run away.

Readied shot if needed: Hits AC16 a miss. LOL! This has not been Bliss's fight! Hope no one triggers that shot!

:-)

Hazel (Bob Danderfluff LaRue) HP: 31/43 AC: 18/14/15 - Faoil: 7/13 AC 18/13/16  d20+5=14 ;
Wednesday October 22nd, 2014 11:32:35 PM

Hazel quickly moves to disarm and get the bandits together.
"Time to start talking, boys! if you tell me who you are, and who sent you here, maybe we will let you go. If not, we will make sure you do hard time in jail!"
Intimidate Roll: 14

Murphy HP 27/32 AC 16/14/14 CMD 14 (Kim)  d20+6=21 ;
Thursday October 23rd, 2014 3:26:08 AM


Murphy climbs down the ladder by the side of Wagon 1, hustles from V15 to V16 to R16, then moves, one hand touching the barn wall lightly, somewhat leaning into the wall to traverse the one foot wide solid ground, gets over to the wooden bar, lifts it slightly next to R14, and slides it toward R13. He pushes the door open and puts one foot out. "Come inside, Hazel, others. Mind you not step in the mud. This fellow here," he says, indicating R2, "will hold his hands behind his back so you can tie his hands together. After him, do likewise for this fellow," and he indicates R3.

Making sure that Hazel, Alleah and Fatine can either come in, or stand guard on the muddy rogues, he then walks along the far left side of R13, R12, to R11, then heads over toward the wind tunnel surrounding R1. He readies a tanglefoot bag in one hand, and, calculating the time it will take for the wind to die down, plans to toss the bag at R1 as soon as the winds drop. He tells R2 & R3, "I won't hurt him, this will just encourage him to not get himself killed by doing something stupid."

Readied action, ranged touch attack AC 21 vs R1.

[I described at least two, up to three rounds of action prior to the tanglefoot bag. - Just want to lay it out, as I may be way busy in the next day or two.]

Shel Breezelee Kromnite (Gerald) HP9/26; AC 14/14/11 
Thursday October 23rd, 2014 7:04:19 AM

Shel calls out through the window. "Let's get ths barn door open so we can all get together, and talk about things. We need to figure out who sent these fellows and what exactly they were looking for. Then we can go pay their boss a visit!"

Alleah -- RobC -- AC 15/14/12 -- CMD 12 -- HP 26/26  d6=3 ; d6=2 ; d6=6 ; d8=7 ; d8=2 ; d8=5 ; d100=60 ; d8=6 ;
Thursday October 23rd, 2014 9:29:01 AM

OOC: Not sure if we are still in combat rounds or not. I'm assuming not...

Alleah will take the small manacles from her pack and offer them to someone to 'cuff' one of the bandits.

"Um, I have one guy outside geased and ready to talk. Part of the order I gave him though was to sit down. Trying to get him to stand up or forcibly move him somewhere else could break the spell. Does anyone want to interview him outside with me?" Alleah is careful not to use the word interrogate. It just feels like the wrong word to use. She's just going to have a friendly chat with a man sitting on the grass at night.

"Also, who needs some healing?" Alleah will use all three energy channels to heal whoever needs it - even the 'baddies'. Everyone is healed for 11pts

But there are people still wounded. Alleah first treats Shel (Cast CLW. Shel is healed for another 8pts)

And then there are the raiders. When they are safely restrained, Alleah approaches R1 and R2 and tenderly lays a hand on each of them. (Cast CLW twice. R1 healed for a further 3pts. R2 healed for a further 6pts). Though they may be intimidated by Shel, or view the others as hostile, Alleah does not like making enemies.

(OOC: Please ignore the d100=60 and d8=6 rolls. Thought CLW was a 1st lvl Witch spell)

Alleah has now expended all her healing abilities for the day.
-------------------
Spells available:

Cleric
0 : Unlimited
1 : 3-3=0

Blood Witch
0 : Unlimited
1 : 3-2=1
2 : 2-2=0

Fatine AC 19 (17/14/15), HP 10(15)/23 (Matt C)  d20+4=5 ;
Thursday October 23rd, 2014 1:44:01 PM

Fatine nonchalantly walks to R2 and R3. She removes a blackened, disgusting-looking skull from her pack and carefully positions it in front of them. "Dis be dee Skull o' Listening an' Eating," she says. "You answer my friends' questions and play nice, because it knows if you be lyin'. Don' upset it, now, or it eat you. I haven' fed it in a few days now..."

Unfortunately, Fatine is giggling the whole time, and doesn't seem to do much to further scare the enemies.

intimidate roll 5, natural 1. Thought I could keep them scared...

Shel Breezelee Kromnite (Gerald) HP9/26; AC 14/14/11 
Thursday October 23rd, 2014 6:39:25 PM

Shel can't help but shoot Fatine a sideways glance, watching per performance. She rolls her eyes at seeing her break character quite so easily. Mental note to remind her that laughing isn't exactly scary, Shel thinks.

[DM StevenVdB] - "Time to start talking, boys!" 
Friday October 24th, 2014 4:05:54 AM

And so the Humble's Sword has neutralized all 6 culprits. With a bit of combined effort you manage to get the Barn doors open (avoiding the mud) and tie their hands. All 3 Barn Raiders are inside. Two of them seriously dirty from getting stuck in the mud and the other one seems to be rather drunk from the wind wall around him. Neither of them tries to escape or avoid what's coming.

Outside, one of the Fire Starters lies dead on the ground... his skin scorched and burned. Another just sits there waiting for a chat with Alleah. The third one has got away...

Healing is given to those who need it most. The Raiders look quite surprised as Alleah also heals part of their wounds.

Fatine hopes to scare and intimidate them a bit more so they will tell everything. Whe she digs up the blackened, disgusting-looking Skull o' Listening an' Eating the Barn Raiders look a bit frighthened... but as Fatine tries to intimidate them she just can't help but giggle the whole time! The Barn Raiders look at each other but don't dare to speak or laugh.

---------------------------------------------------------------------------------

CONGRATULATIONS - Each of you gains 1750Xp

We're indeed out of combat...

Also, you are free to nominate any of your fellow players for an extra Hero Point.


Hazel (Bob Danderfluff LaRue) HP: 31/43 AC: 18/14/15 - Faoil: 7/13 AC 18/13/16 
Friday October 24th, 2014 5:08:36 AM

All of them! They did very well even with Hazel striking nothing but empty air in the battle!
Lesson: Stick to the basics... Hazel weapon is the Sling Staff. Don't accept substitutes!

"Want me to go fetch the Guard Captain, or can Mookie fly them here?"

Shel Breezelee Kromnite (Gerald) HP9/26; AC 14/14/11 
Friday October 24th, 2014 7:08:15 AM

Once the group of baddies is corralled, Shel turns to address them. "You see there are only five of you, and you know why. My fire magic is strong and powerful and I will burn the rest of you if you don't give us information! Who sent you? What were you sent here to accomplish? Speak quickly, bencaustic the fire in wants wants to get out, you know what I mean?"

OOC: could someone roll my Intimidate check for me, please? +9 modifier. Thanks.

Alleah -- RobC -- AC 15/14/12 -- CMD 12 -- HP 26/26  d20+10=23 ;
Friday October 24th, 2014 9:58:44 AM

Alleah sighs and rolls her eyes. "I'm going to have a talk with the guy sitting outside. Please don't kill anyone until I get back. Oh, and there's still one on the loose out there. Anyone want to keep me company?"

Perception: 23

She heads out to where the geas'd man is patiently waiting. Alleah smiles as she approaches the man, and then eases into her friendly "interview".

"Hi! My name's Alleah. What's yours?" After that, the questions come pretty quickly, covering the employer, the raiders, their goal, recent goings on in Humbles, and finally about the man himself. She's been on the receiving end of numerous interrogations, so empathises with how the man must be feeling. She wants him to feel comfortable. Well, as comfortable as someone whose mind is being dominated can feel.

The last few questions she asks are of a more personal nature. She wants to get a feel for this guy. If there is a chance he can reform then she would like to give him that chance. Wardd allowed her to get in his mind, under the light of the moon. That's quite a sign in her opinion.

OOC: DM, I don't expect answers to every question but just wanted to illustrate how thorough Alleah plans on being. She may act all nice about it, but does plan on getting results :)

---------------------
The Alleah Lighttouch Interview Questions
About the person who hired them...
- Who sent you? What did they look like? Where did you meet them? When did you meet them? Was anyone else present? How did they locate you or how did you locate them? Have you worked for them before? Were you paid in advance or do you have to collect payment elsewhere? Where? When? How much? Were any bonuses offered?

About the enemies...
- What is your name? What are the names of the people you worked with tonight? What were their roles? Have you worked with them before? When? Where? Were any of the drivers or merchants who travelled with the cargo involved with you? What crimes have you committed in the past? Are there any warrants currently outstanding on you?

About the job...
- What specifically was your job? What were you told of the specifics? Was your target the cargo? Was your target any specific item of cargo? Did you know it would be guarded? Did you know who would be guarding it? Were there any expectations of what would happen if you were caught? Have you had any involvement with any official in town? The Mayor? The temple of Ffloy? The temple of Flower?

About recent goings on...
- What do you know of the break-in and assault at the mayor's house recently? What do you know of the recent theft of tobacco in Humble's Ford? What do you know of the recent request to vandalise the blacksmiths shop?

About the geas'd guy...
- Where do you live? Do you have any valuables there? What? Are they hidden? Where? Do you have any family dependant on you? If I was to let you go free, what would you do? If you were offered an honest living, would you give up a life of crime forever?


Shel Breezelee Kromnite (Gerald) HP25/26; AC 14/14/11  d20+9=29 ;
Friday October 24th, 2014 10:53:19 AM

OOC: Here is my Intimidate roll from this morning's post. Natural 20 for a total of 29!!

Hazel (Bob Danderfluff LaRue) HP: 31/43 AC: 18/14/15 - Faoil: 7/13 AC 18/13/16 
Friday October 24th, 2014 12:49:15 PM

OOC: Way to go Shel!

Bliss (AC22, HP23) & Mookie (AC18, HP11) (Cayzle)  d20+1=13 ; d20+6=14 ; d20+6=20 ;
Friday October 24th, 2014 4:04:15 PM


Thanks for the healing," calls out Bliss to whoever was so nice.

"Ah ... I needed that," says Mookie. happy to be restored to health.

Bliss was looking for unbroken bolts to salvage, when Hazel mentions Mookie going to fetch the guard.

"Hey, I can do that!" says Bliss. He renews the Reduce on himself and casts Enlarge on his spirit familiar.

His untrained Knowledge Local check is a 17 (put +1 in the die roller, but should have been +5). "I remember where that is!"

He sets off on Mookie. Bliss Ride 14, Mookie Fly 20.
He hops on Mookie and

Murphy HP 27/32 AC 16/14/14 CMD 14 (Kim) 
Friday October 24th, 2014 7:59:00 PM


Murphy heads over to the tent, and grabs two sets of halfling-sized manacles, to add to the one that Alleah provided, and places those around their prisoner's wrists, carefully locking each one, ensuring that it is secure. Then he moves the rope that had been used for their wrists, and uses it to hobble their legs - they should be able to shuffle along, taking short steps, but not break easily into a run without falling down.

He helps the somewhat dizzy R1 stand to his feet. Holding one elbow, he escorts him with his shuffling feet across the barn to a place behind the tent, and sits him down.

Speaking quietly, he says, "So, I grew up here around Humble's Ford. Kind of like this place. You're not from around here, eh? So, where did you grow up?"

He will ease into the questioning, asking a number of innocuous questions, then broadening the scope.

Goal: Try to find out who hired them, under what terms; what they expected to find; how they planned to get it away from the barn; to whom it was to be delivered; and for what compensation.

Was the fire meant to cover up the robbery? Did you have any concern for the horses? Why did you still continue to attack after you saw we opposed you?

Murphy HP 27/32 AC 16/14/14 CMD 14 (Kim) 
Saturday October 25th, 2014 4:27:01 AM


In addition, Murphy will ask the name, and the names of his companions. He asks how he came to associate with the others.

He does the same thing with R2, then R3 - separating them for questioning, asking similar questions of each one. Depending upon the answers, he may explore what they say in more depth. If Shel, Fatine or Hazel want to do the same, or to join in the questioning with Murphy, he welcomes it.

Also: Alleah asked that at least one person accompany her as she questions the fellow seated outside. Which one of you will do so? Murphy is busy inside the barn. Having two sets of ears to listen to F2's answers might be good, so that the entire burden does not fall upon Alleah alone.

==============
Hero Points

Good job, friends - and DM!

I think Bliss deserves a hero point for the intelligent way he set up a sniping post. Though few of his bolts found the mark - he did some damage, and helped to draw the focus away from Murphy, which drew fire away from the druid. Murphy always is appreciative of those who keep others from hurting him! [Also, the interplay between Mookie and Bliss always makes for great comic relief :-) ]

Shel deserves one for her nearly unrelenting attacks against the enemy in the face of accumulating damage that she absorbed from their assault - and also for well cowing them at the end. "Speak quickly, because the fire in me wants to get out, you know what I mean?"

Hazel was bold as usual - and did a terrific job playing meek and gentle following exposure to the
calm spell, rallying back to his testosterone-rich self once the calm was lifted. I did enjoy the tender moment with his faithful hound, Faoil, as Hazel sent the injured animal back to the safety of his beloved fiancée, Alouryn (who no doubt healed the dog instantly upon its arrival). And, right, Corsario - the sling staff is definitely your ranger's weapon of choice.

Alleah tried, and tried, and tried... and finally succeeded marvelously, helping to wrap up well the outside defense, and setting the scene for a masterful interroga... er, interview with one of the raiders. Also, thanks for the munchy hit point recovery. Her mercy toward our opponents was also a nice touch.

Fatine was at a disadvantage, since Matt's internet access failed early on, and I think it was a bit of a challenge to play catch up once he returned to play Fatine. I cannot quite see that her actions once he returned to rise to the level of earning a hero point. Matt, you have done a terrific job of developing a PC with a unique personality, and idiosyncratic accent. I love your character. If I might make a suggestion, rather than losing an opportunity to advance the action with Fatine, if you have a question - sure, ask it. But first assume it was successful, and state what she will do next. There was a another day adjacent to that in which you missed posting - so that is two days lost for an important PC in the midst of a battle. Hint: I had a question or two for Steven which I asked in a 'Post Private to DMs' (that little check box just above the 'submit' button). (And - maybe you did use it - but since I'm not a DM, I can't see it!)

Not everything that Murphy did was effective, nor were all his actions allowed. But I tried with each post to move the action forward. There are some similarities between this game and chess. A seemingly minor move at one point can have glorious (or disastrous) consequences one to several moves later. As I post, I try to figure out what things my character would be aware of, and how he might use elements of the situation to the party's advantage.

Now, you did so nicely, Matt - managing to have Fatine escape the assault of the inside raiders, and go the rescue of Shel. Actually, from halfling witch to rescue owl to healing halfling - perhaps that merits a hero point. It was a brilliant, timely move (especially as Shel was down to 2 hp, and Fatine was also injured).

So, I take it back: I also nominate Fatine for a hero point.

Also, for our DM, Steven VdB: Well done. Your assault troops took advantage of our, uh, not highly organized defense in order to get inside the barn from two sides. Also, starting out with fire on the roof was a brilliant opening gambit. And: Why did your raiders make such good saving throws against my air elemental's whirlwind attacks? No fair! ;-)

Honestly, I have enormous respect for you and other dedicated DMs. Yours is a formidable task - coordinating all the NPCs, figuring out their strategy and tactics, then pulling together the disparate actions of all the PCs, calculating the consequences, then generating the next set of responses - massive work. And thank you for the map. In combat, without a map, I feel quite at a loss. With a map, I can get my bearings - I think it helps out everybody - players and DM alike.

A satisfying encounter. Well played, all.


Alleah -- RobC -- AC 15/14/12 -- CMD 12 -- HP 26/26 
Monday October 27th, 2014 12:03:17 AM

After the interview/interrogation, Alleah makes her way to the raider that was killed. She takes a knee and places her hand to the dead mans chest whilst uttering a small prayer "Forgive us, Gargul, lord of life and death, for sending this man to you. We pray you see fit to send his soul to the Lands of Rest and watch over his family" With that, she closes the dead mans eyes.

Bliss (AC22, HP23) & Mookie (AC18, HP11) (Cayzle) 
Monday October 27th, 2014 9:57:09 AM


Bliss flies -- on Mookie-back -- to the local constabulary, looking for someone in authority to come help with the prisoners.

[DM StevenVdB] - A time to tell... 
Monday October 27th, 2014 3:39:09 PM

(Sorry for not posting last Friday. I kinda needed a day off)

Hazel ponders about how the battle went and his poor choice of weapon. He seems to forget that it was 'friendly fire' that had him quite calm for some time during the fight as well...

The Barn Raiders are seriously intimidated by Shel! They only have eyes for her and are shaken for 2 rounds...

Realizing there's someone waiting for her outside, Alleah sighs and rolls her eyes. Seems like the 'interrogation' will have to take place outside.

Bliss decides he's best and probably fasted to fetch the guard. He shrinks and Mookie grows... and together they fly away in the darkness.

Murphy uses the manacles on the Barn Raiders and slowly starts interrogating them as well.

---------------------------------

THE INTERROGATIONS

1) Alleah

Who sent you?: "We call him 'The Recruiter'..."

What did they look like?: "He always wears a grey hooded cloak... I have never seen his face as he keeps in dim light."

Where and when did you meet him?: "We met him a couple of days ago in Angel's Spring

How did they locate you or you locate them?: "He 'recruited' us...

Have you worked for them before?: "No... this was our initiation rite... if we would have succeeded we would become actual members of the guild..."

Were you paid?: "There was no payement... we were offered to become members of the guild."[/b]

What is your name?: "Quotiln Lightouch"

What are the names of the people you worked with tonight?: "Norril Arcanegrin but... he's dead isn't he? I don't see Sharil Hollysharp anymore? Did he run away? Shatiln Gladdenstone (R1) and his brother Thoendithas (R2) and Frukul Milltall (R3) are in the barn I think..."

Have you worked with them before?: "No"

Were any of the drivers or merchants who travelled with the cargo involved with you?: "No

What crimes have you committed in the past?: "Small robberies... "

Are there any warrants currently outstanding on you?: "I don't think so..."

What specifically was your job?: "Set fire to this barn so the cargo would be destroyed..."

What were you told of the specifics?: "Not much... we were given oil and flame arrows. 3 were to throw oil on the roof and we were to shoot at the oil with 2 flame arrows each. It would have set the barn a flame quite quickly... we didn't know someone would be guarding this barn..."

Was your target the cargo? :"Yes, it was supposed to go up in flames with the barn."

Did you know it would be guarded?: "No"

Were there any expectations of what would happen if you were caught?: "We would have no more contact with the guild if we failed..."

Have you had any involvement with any official in town? The Mayor? The temple of Ffloy? The temple of Flower?: "No"

What do you know of the break-in and assault at the mayor's house recently?: "They were also 'Recruited' but failed..."

What do you know of the recent theft of tobacco in Humble's Ford?: "A example job from an initiate... I don't know who... I will never be a member of F.E.A.R. "

What do you know of the recent request to vandalise the blacksmiths shop?: "I don't know ... perhaps something F.E.A.R. has planned?"

Where do you live?: "Angel Springs"

Do you have any valuables there?: "No... I'm but a poor worker looking for something to do

Do you have any family dependant on you?: "No"

f I was to let you go free, what would you do? If you were offered an honest living, would you give up a life of crime forever?: "There's nothing else I can!?"

2) Murphy

@ R1: So, where did you grow up?: "My parent's place." but then he looks into the eyes of Shel and quickly adds, "Angel's Spring"

One by one Murphy questions the Barn Raiders...
with aid of Shel's intimidating presence the Barn Raiders squeel and tell everything Murphy want's to know...

R1: Shatiln Gladdenstone
R2: Thoendithas Gladdenstone
R3: Frukul Milltall

In any case, the stories from each of the Barn Raiders sound rather coherent and Murphy and Shel are able to put the different bits and pieces together to the following info:

They were hired by someone they seem to call "F.E.A.R.'s Recruiter" but they don't know who he is... It was their task to set fire to the barn and thus destroy the cargo. Compensation would be to become First Initiates from F.E.A.R.
They say they didn't know anyone was in the barn but cared not about the horses... when they saw the Humble's Sword they had to fight for otherwise everything would be ruined.


Well now... that's a lot of info for a nights work!

Fatine AC 19 (17/14/15), HP 10(15)/23 (Matt C) 
Monday October 27th, 2014 6:17:05 PM

"Hmm," Fatine muses, tapping a finger on her chin. "Wasn't dere someting 'bout a grey hooded man recruiting people at dat bar what doesn't like you all?"

Shel Breezelee Kromnite (Gerald) HP25/26; AC 14/14/11 
Monday October 27th, 2014 7:37:23 PM

"What were you supposed to do if you succeeded? How were you to contact FEAR after the job was done? Maybe we could put together a ploy to fool them, assuming that fool that ran off is smart and lays low for a few days. I'm getting sick and tired of these guys coming after our town...I'd like to be. Able to switch roles and out some pressure on them for the time being."

Alleah -- RobC -- AC 15/14/12 -- CMD 12 -- HP 26/26 
Monday October 27th, 2014 8:01:25 PM

"Thankyou, Quotiln for being so honest with me" Not that he has much choice in the matter "Can you tell me a few more things please?

- When you say guild, is it this 'F.E.A.R' thing you are referring to?
- You wouldn't be able to tell me what 'F.E.A.R.' stands for, would you? Perhaps where they are based?
- If I were to put in a word with the local guard to set you free, and I was to give you payment of 2sp a day - with the first year paid in advance, as well as a place to board - how would you feel about becoming a handyman or gardener? If you agree to do this honestly and not betray my trust, I in turn would never cast a spell on you again without your permission"


This whole 'F.E.A.R.' thing doesn't sound good. Alleah doesn't imagine it's a club of people who sit around throwing tea parties. Not nice tea parties, anyway.

As for Quotiln, well in her line of work Alleah takes omens very seriously. Wardd - the master of luck - chose for her (a 'former' thief) to meet this specific man. Under the moon (Wardd's moon). And affect him with a mind-effecting spell (Wardd the god of mental illness).

---------------------
OOC: An untrained hireling gets paid 1sp/day (30gp/year). Alleah is offering the man 2sp/day (60gp/year) to act as a handyman-in-training to work around town and care for her pony when she is not in Humbles.

Hazel (Bob Danderfluff LaRue) HP: 31/43 AC: 18/14/15 - Faoil: 7/13 AC 18/13/16 
Monday October 27th, 2014 11:00:22 PM

Hazel mumbles...
"I bet those FEAR guys are Ffloy followers. Well, at least we defeat them, and ruined their plans."
He smiles and congratulates his friends.
"Well done! Don't talk about this to Alouryn or she will want me to be "Calmed" all the time!"

Murphy HP 32/32 AC 16/14/14 CMD 14 (Kim) 
Tuesday October 28th, 2014 4:55:50 AM


Murphy is impressed with Shel's fierce mien - and the effect her threats have upon the subdued raiders. Already standing high in his estimation, she has stepped it up another notch.

[will post more... have to switch computers]

Bliss (AC22, HP23) & Mookie (AC18, HP11) (Cayzle) 
Tuesday October 28th, 2014 11:12:49 AM


Bliss and Mookie continue on their errand.

"Should I shout "Fear! Fire! Foes! Awake!" asks Bliss.

Mookie scoffs. "Nah, only halflings in books say that."

[DM StevenVdB] - A time to tell... 
Tuesday October 28th, 2014 7:17:12 PM

Fatine muses that she has heard tales about this greay hooded 'recruiter' more than once... Shel asks how F.E.A.R. was to contact the raiders onve the job was done.

"They would contact us..." Frukul says...

Shel takes it one step further and wonders if they could plot against F.E.A.R....

Quotiln continues to talk more with Alleah...

- When you say guild, is it this 'F.E.A.R' thing you are referring to? "Yes"

- You wouldn't be able to tell me what 'F.E.A.R.' stands for, would you? : "Federation of Evildoers, Assassins and Robbers"

- Perhaps where they are based?!. "No"

- If I were to put in a word with the local guard to set you free, and I was to give you payment of 2sp a day - with the first year paid in advance, as well as a place to board - how would you feel about becoming a handyman or gardener? If you agree to do this honestly and not betray my trust, I in turn would never cast a spell on you again without your permission.: "I don't know... I don't know gardening... actually I don't know anything... stealing is all I can..."

Hazel though is convinced this thieves guild F.E.A.R. are Ffloy guys.... ofcourse Hazel might be a bit biassed

Mookie and Bliss stand in front of the guard's house and wonder how they should wake him...

Murphy HP 32/32 AC 16/14/14 CMD 14 (Kim)  d3=3 ; d3=3 ; d3=3 ; d3=3 ;
Tuesday October 28th, 2014 7:27:21 PM


After a time of interrogation, Murphy gets together with Alleah to compare notes. He is impressed with the perspicacity of her questions, and the dignity she afforded her subject - even offering him a path out of the way he had been attempting to go. Quietly he says, "What you have done, and are doing, is worthy of respect, Alleah. I am glad you have joined up with us for a few tasks. I hope you will continue with us."

===
"Yep, Fatine. There was a hooded fellow. Now, how do we find and unhood him?"

===
"Hazel - why would someone associated with Ffloy attack a shipment sent out by followers of Ffloy? Don't let resentment of the supplanting of Flower's Temple cloud your reasoning, friend. If Ffloy's followers attack Ffloy's followers, then their house will not long stand.

"No, this is someone opposing that faith - or at least trying to upset their efforts to spread prosperity. We need to ask: What does F.E.A.R. - whoever they are - have to gain by opposing the followers of Ffloy?"

Then he laughs. "So, someone managed to get you calmed down?" he laughs aloud again. "Oh, Hazel, that so does not fit you!"

===
Fixing the roof. "I'm going to see if I can mend the roof where the fires were." He uses one of the ladders, searches the grounds and the roof for shingles that were lifted by the air elemental. He gathers them together, and takes them to the damaged area. (I rolled d3's to see how much of each area he could restore with the available materials - feel free to overrule this, but it looks like he managed to gather all the materials, and could fully mend each spot - save the charring, of course). He spends a few minutes, or however much time is necessary, to mend each spot, putting in place the shingles. He then goes over to Bliss's sniping post, and effects repairs to that, too. Hmmm... all that time helping his father in this toy and music shop, with woodworking and such, seem to have paid off - he did a good job, there, and the sniping post is closed up now. He returns to the interior of the barn.

===
"So, let's wait for the constabulary." Murphy yawns. He takes a ladder, lays it under the tongues of the wagons. He walks on that, and picks up the broken pottery where he kicked it down. He begins to put away the various items he had set out, taking them over to the tent, making sure things are folded, packed. He really wants to sleep.

Murphy HP 32/32 AC 16/14/14 CMD 14 (Kim) 
Tuesday October 28th, 2014 7:36:19 PM


[I posted the above before I saw Steven's DM post.]

Learning of Quotiln's confession that all he knows is stealing, Murphy sits down next to him. "I heard a wise man say once, 'Let the thief no longer steal. Rather let him work with his hands, and give to the poor.' Now, you and your fellows were willing to burn down this barn, with no regard to the lives of these ponies here inside. Alleah could have you learn to work with such animals, and to care for them. 'A righteous man has regard for the life of his beast,' is what my great-grandmama used to say. You know nothing but thievery? What a poverty of education you have had. She offers to let you learn an honest trade - to do something that will, in time, earn you respect, if you do it well. And to help you respect yourself. Thievery? Robbery? That is an evil shortcut. Thieves care not for the lives of those they harm. A bad time in the afterlife is due them. Often thieves attack other thieves. Such a life can be brutish and short. Choose life, fellow. Choose to do what is right. Perhaps heaven sent us to stop you from walking a pathway that leads towards death. Think over her kind and generous offer."

Shel Breezelee Kromnite (Gerald) HP25/26; AC 14/14/11 
Tuesday October 28th, 2014 8:20:41 PM

"They are both right. Thievery can lead you to a dark quick end. If I were you, I would jump at the offer. Gardening could be fun...vegetables are quite delicious. Growing some with your own hands might teach you a bit about respecting others' things."

Shel turns to the others out of range of the thieves. "Why in the world does the FEAR outfit have it out for Humble's Ford? Is there anyone in town who might have made such a strong contingent of enemies recently?"

Alleah -- RobC -- AC 15/14/12 -- CMD 12 -- HP 26/26 
Tuesday October 28th, 2014 9:31:47 PM

Alleah smiles and nods to Shel and Murphy. She wasn't sure how the group would take her trying to reform (and employ) the man that just attacked them.

"Noone is expecting you to be a brilliant gardener or a handyman savant. You are no doubt good with your hands, and you may find other skills easy to pick up. Just to try your best and make an honest living. You may be surprised, you may find happiness in it. And let me tell you this, you are speaking with one who knows. I have been in your shoes before." Alleah doesn't often talk about her early life to others, but hopes the honesty of her words might further influence the man "Find your place here in Humble's Ford with us, and I will do what I can to aid you and teach you. I offer again, 60gold pieces a year to stay here and live a life of honesty. Do you accept?"

Of course, should the man accept, there is then the issue of the guards. Hopefully the group has earned enough good will with the Mayor and Broker Laughshield that they can help see this man stay out of jail.

This "F.E.A.R" outfit though is another matter. "The greater wealth and prosperity of the town could see it attract more crime. It's the natural way of things. Or it could be an element that is not happy with Ffloy moving in. I'm not saying the followers of Flower could do such a thing, but perhaps there are other groups that dislike Ffloy even more?"

Hazel (Bob Danderfluff LaRue) HP: 31/43 AC: 18/14/15 - Faoil: 7/13 AC 18/13/16 
Tuesday October 28th, 2014 9:43:01 PM

Hazel laughs at his friends words.
"Well, maybe you are right, it doesn't make sense for them to burn his own stuff... or does it?"
Hazel gets a quizzical look.
"So.. how were this guys going to get paid? How where they to contact the hooded guy?"

Bliss (AC22, HP23) & Mookie (AC18, HP11) (Cayzle) 
Wednesday October 29th, 2014 11:00:20 AM

Bliss cancels his Reduce so that he is regular size. Then he starts banging on the door. "Wake up, Mister Policeman please! We need help! Sorry to disturb you! Hello!"

If that works, great. If not, after a minute Bliss casts Enlarge Person on himself, and in a bigger, deeper voice, and with stronger knocks on the door, he says, "HellooOoo! Mister Officer! Excuse me! Please wake up! We need your help! Mister Policeman! Hey!"

When the door opens, Bliss blurts out, "Come quick! Please! We have criminals we captured who tried to burn down a barn and steal stuff! We grabbed them mostly, but one ran and one died. We need you to come take them to jail! This way!"

[DM StevenVdB] - A time to tell... 
Wednesday October 29th, 2014 6:28:38 PM

Quotiln listens to what Murphy, Shel and Alleah have to say... he quietly ponders what they've been saying... getting all dirty in a garden isn't exactly what he had in mind but who knows... now that he won't be admitted into F.E.A.R. he'll need to find a different 'job'.

"Ok... I accept... but I'don't know if I'll be cut out for such work..." he honestly replies. Affraid that his honesty might get you all angry at him. He doesn't quite know why he said that though...

Later the Humble's Sword wonder what an organisation like F.E.A.R. wants from Humble's Ford... Alleah might be right that greater wealth will of course attract crime as well. Looks like Humble's Ford will have both.

Bliss bangs on Garret Ostbrook's door to wake him. The Guard comes quite angry to the door...

"Who in the name of our Lord Mayor has the audacity to make all this racket in the middle of the night!!"

He raizes his eyebrows as Bliss starts ranting about burned down barns and dead criminals...

"Lad you'd better not be telling no jokes or I'll have ya... C'mon let me get my gear on and then we'll be on our way..."

5 mins later, Bliss and Garret are on their way back to the barn.

Shel Breezelee Kromnite (Gerald) HP25/26; AC 14/14/11 
Wednesday October 29th, 2014 7:57:33 PM

Shel nodded at the thief's words. She was hoping he was honest and would turn from his career of crime. "We do need to figure a way to out these FEAR people. If we do nothing, something really bad might happen to the Ford."

Murphy HP 32/32 AC 16/14/14 CMD 14 (Kim) 
Wednesday October 29th, 2014 11:46:05 PM


"Yes, you are right, Shel," Murphy answers. "Looking at the larger picture, too - do they hold any alliances with the people from the Red Hills? And here in town - who is working with them? Who benefits from what they're doing, or trying to do?"

"So, what was going on outside the barn, as I was inside most of the time?" Murphy asks of Hazel, Shel, Alleah, and, though she went outside only toward the end, Fatine. He wants to make sure he understands what all happened, for when the constabulary arrives, should Bliss's (& Mookie's) mission succeed. He ensures the prisoners are fully secured first, and not able to reach each other - and going somewhere where they can be kept in sight, but far enough away to not overhear their conversation. Perhaps they should leave at least one person at a time to watch over them, with a couple of tanglefoot bags, just in case.

Alleah -- RobC -- AC 15/14/12 -- CMD 12 -- HP 26/26 
Thursday October 30th, 2014 3:13:55 AM

"Well.. um .. " Alleah begins, tucking a loose tuft of hair behind her ear self-consciously "I've kind of offered Quotiln - that's the gentlemen sitting here - a job"

She goes into detail to explain to Murphy, Bliss, and whoever wasn't present during the interview.

"I have offered to pay Quotiln one years worth of wages in advance. In return he has agreed to lead a life of honesty. He is happy to try different tasks and help where he can. Whether gardening, simple handywork, looking after the animals. Wherever he finds his talents may lie. I want to make this very clear: he will NOT be a slave - " Alleah looks to the group, then to Quotiln to make sure he understands too "I will be his employer and he my employee. He is free to come and go and do as he pleases. If he wishes to educate himself, then I will offer what help I can."

With that, Alleah dismisses the Lesser Geas she had cast on Quotiln. He is now free to act however he chooses. The young girl extends a hand to help the man to his feet.

--------------------
OOC: Can someone refresh my memory - did we agree to all go in on the purchase of a house in Humbles? My thinking is for Quotiln (if he stays honest) to act as the caretaker for us

Murphy HP 32/32 AC 16/14/14 CMD 14 (Kim) 
Thursday October 30th, 2014 3:43:34 AM


[We were given a house by the elderly TossCobble couple, yes. It would be nice to be able to locate it on the map.]

Murphy HP 32/32 AC 16/14/14 CMD 14 (Kim) 
Thursday October 30th, 2014 3:46:05 AM


Murphy tells Alleah, "If he commits to the year of - shall we say, apprenticeship? - then I am fine with that, Alleah." He then goes on to make clear that he wants to understand the course of the battle outside - as close to a 'blow by blow' account as people are able to make.

Bliss (AC22, HP23) & Mookie (AC18, HP11) (Cayzle) 
Thursday October 30th, 2014 7:17:37 AM


Bliss literally hops up and down. "Come on! Come on! Don't let them get away, mister, please!"

Mookie cocks his head and says, "Take a pill, Kid. The others have them well in hand."

Hazel (Bob Danderfluff LaRue) HP: 31/43 AC: 18/14/15 - Faoil: 7/13 AC 18/13/16 
Thursday October 30th, 2014 12:22:24 PM

Hazel eyes widens.
"Pay him a year in advance!?!"
About Murphy's question about what happened outside of the barn, he shrugs.
"It's better if you don't know... I fear it was not my best moment."

Murphy HP 32/32 AC 16/14/14 CMD 14 (Kim) 
Thursday October 30th, 2014 4:56:36 PM


As Hazel reacts to Alleah's statement that she will pay a year in advance, he says, "Uh, you can do that. Aside from his word, what then holds him to his commitment? What if you pay him half, and the rest on a weekly basis?"

Responding to Hazel's reluctance, Murphy says, "I need to know about their attacks. If you want to leave out what you did, or what happened to you, I don't mind. We need to establish that they were using deadly force against us, unprovoked, and that we did but defend against their assault. Bliss is getting the constable, right? So, help me out, here, buddy. Help us out."

As mentioned before, Murphy is keep this sort of conversation away from the ears of the prisoners.

Shel Breezelee Kromnite (Gerald) HP25/26; AC 14/14/11 
Thursday October 30th, 2014 6:30:37 PM

"Yep they certainly did Attack us unprovoked. I think I still have holes in me from the arrows they kept hitting me with. That's when I magicked one with fire. He didn't make it, I'm afraid. After that, the other one ran off. Alleah calmed the last one down right quick. All of them were trying to injure us most heinously."

[DM StevenVdB] - A time to tell... 
Thursday October 30th, 2014 6:58:30 PM

Murphy and Shel discuss the matter concerning F.E.A.R. It's clear something needs to be done or at least try and expose the organization.

Once the team is back together Murphy wants to know what happened outside, Alleah confesses the deal she made with Quotiln. Paying a year in advance though sounds crazy to Hazel! However Alleah thinks Quotiln might be cut out for taking care of the House the Cora and Eldon Tosscobble gave them. The house is near the river banks a bit outside the towncenter...
Quotiln eyeballs Hazel, Alleah and Murphy and then simply nods... looks like that idea makes sense.

Shel and Alleah talk to Murphy about the attacks on the barn. The fact that they attacked quite unprovoked is quite disturbing...


A bit later Bliss, Mookie and Garret Ostgood arrive back at the barn...

Constable Ostgood looks around. He checks the barn, the tied down raiders and each of the Humble's Sword...

"How can it be that whenever there's trouble you are around?!? Tell me, who's barn is this? Who owns those wagons? What were you all doing here in the middle of the night!! And... who killed that man? C'mon I need answers!"


Alleah -- RobC -- AC 15/14/12 -- CMD 12 -- HP 26/26  d20=12 ; d20+4=11 ;
Thursday October 30th, 2014 10:12:58 PM

Alleah has a quiet word with Hazel and Murphy "The way I see it, I pay him 60gp and he works for a year. Great. Otherwise he takes the money and runs. If that's the case, then I've just paid a thief 60gp to never return to Humble's Ford. Either way, there's no longer a threat. Besides, I had him geased when I was asking him the questions and making him the offer. He had to tell the truth and couldn't lie. He agreed to try"

-------------------

When the constable arrives, Alleah does her best to try and explain things.

"Thank Wardd you are here officer!" "That oughta disarm him..."

"So, we were employed to guard this barn here and whatever was inside. You know Broker Laughshield, right? Anyway, we don't know exactly who owns the barn, just that the Broker wanted us to keep things safe. Oh, I have a contract here somewhere I can show you to prove this" Alleah will reach into her bag-of-holding and quickly produce the exact item she is talking about.

"This shows that we are here lawfully. As for the wagons, again, I don't know exactly who owns them. We were employed - again by the Broker - to see they made it here safely. Oh, I have a contract for that too!" Another dip in the bag-of-holding and another contract produced

"So yes, that explains why we're here and what we were doing. These chaps - " she indicates the prisoners, including Quotiln " - were employed by someone else to destroy the barn, the wagons, and whatever goods they were transporting. If it wasn't for Broker Laughshield's foresight in employing us to be here, the whole lot could have been ruined"

"As for the dead person, I believe his name is Norril Arcanegrin. We were only defending ourselves against his attack. I'm pretty sure that whoever defended themselves tried using non-lethal means first" She shoots a glance at Shel. Alleah isn't sure exactly what was tried and wasn't (Bluff: 11)

"One of the raiders did escape however. He goes by the name of Sharil Hollysharp. It may be wise to do a check of the surrounding farms and check that no ponies have gone missing. He will likely be trying to get as far away from here as possible"

"And this gentlemen is Quotiln Lighttouch..." Alleah pauses for an uncomfortably long time. How did she not notice this earlier!?! "Lighttouch? What in Wardds name! I'm a Lighttouch! Could Quotiln be related somehow?" Alleah has used false names far and wide. Why, even in Humble's Ford she goes by the name Alleah Highhill. Amongst the group, only Bliss - who has travelled with her for so long - knows her real name. That Quotiln is a Lighttouch completely changes things for Alleah. She MUST know more about the man. But now is not the time...

"I'm... I'm sorry. Where was I? Oh, that's right, Quotiln. He has renounced his ways and will be staying with us for a while. Amongst all the raiders, I have no intention of seeking charges against Quotiln."

"Wow, who knew contracts could prove so useful. Maybe working for these Ffloy guys isn't such a bad thing?"

Diplomacy: 12

------------------------
OOC: Hi DMs - not sure if Quotiln's surname was intentional on your part or not. If not, nice coincidence :)

Hazel (Bob Danderfluff LaRue) HP: 31/43 AC: 18/14/15 - Faoil: 7/13 AC 18/13/16 
Friday October 31st, 2014 12:28:43 AM

With Murphy before the constable arrives
Hazel eyes look down when he answers Murphy.
"Is not what they, or I, did... is what I didn't. I was pretty useless this time. And it was the first time I was actually paid for protecting you all and the cargo."
---
To Alleah and Quotiln about the pay in advance.
Hazel shrugs.
"It's your gold... spend it as you like."
He eyes Quotiln.
"It's your skin. Try to take advantage from her, by stealing again, escaping with her money, or misbehaving in any way, and my dog and I will find you."
---
When the constable arrives
Hazel stands behind his friends, lending his moral support, holding his (useless) axe.

Alleah -- RobC -- AC 15/14/12 -- CMD 12 -- HP 26/26 
Friday October 31st, 2014 1:05:43 AM

Though Hazel and Alleah haven't seen eye-to-eye on Ffloy coming to down, she does admire the way he spoke to Quotiln. It came across - to her - like he was acting as a big brother. It was ... sweet.

Murphy HP 32/32 AC 16/14/14 CMD 14 (Kim) 
Friday October 31st, 2014 8:31:54 AM

"Just lucky that way, I guess," Murphy answers Garret Ostgood's first question. "Alleah explained it pretty well. These fellows - most of 'em from Angel Springs, as far as we've been able to ascertain, tried to burn the barn down, shot at us with bolts and arrows, thrust at us with rapiers, tried their best to harm us, had no regard for our lives or the lives of the ponies stabled here. I'm not sure who killed the fellow outside, but he and his companions were sure trying to kill us to start with.

"I'm sad that one died. I am glad that there was no greater loss of life tonight. We asked them to leave, to lay off their attack multiple times. They refused every offer to break it off, until we made it so they had to stop."

He lays out briefly their escort of the caravans from just outside Angel Springs to here, and reiterates LaughShield's instructions.

"We set out lights, so if anyone did decide to attack, they would see the barn surrounded by light, and ought to have figured that the place was guarded. Though they claim they did not know anyone was inside, except for the ponies, when some of us came out, they continued their assault. Feel free to question them yourselves, Constable. Then you can compare what they tell you with the notes that we took on what they had to tell us."

He turns toward Quotiln. "This fellow was the first to heed our appeals to stop, and perhaps merits a bit more leniency than the others." Then he regards the others, looking each in the eye. "But if any of them are of like mind to learn an honest trade, well, we can discuss that with them one by one.

"But for now, we yield them into your care. I am thinking that at least three of us ought to remain to guard the barn, the ponies, the cargo, but we can send three with you if you wish us to help you deliver the marauders into custody. Or, we can watch them until morning, if that would suit you better, sir."

Bliss (AC22, HP23) & Mookie (AC18, HP11) (Cayzle) 
Friday October 31st, 2014 11:18:49 AM


Bliss stands at attention. "Yes, what Miss Alleah said, sir," he says if asked to add anything.

Shel Breezelee Kromnite (Gerald) HP25/26; AC 14/14/11 
Friday October 31st, 2014 11:38:37 AM

Shel adopted the same posture as Bliss. She hadn't enjoyed her previous encounters with law enforcement in the Ford, and she was in no hurry to deal more with them. Especially since it was she who had struck a killing blow against one of them.

She pretended to not pay much attention to the discussions, but in actuality, she was listening intently.

Bliss (AC22, HP23) & Mookie (AC18, HP11) (Cayzle) 
Friday October 31st, 2014 1:08:16 PM


Bliss winks at Shel while remaining at attention. He's an expert at doing stuff like that ... years in the Mailed Fist taught him how!

[DM StevenVdB] - A time to tell... 
Sunday November 2nd, 2014 3:21:07 PM

(A late Friday post :-) )

Constable Garret Ostgood listens to what you're all saying. He takes the contracts Alleah's showing and eyeballs each and everyone of you.

"So Mr. Laughshield is hiring mercenaries to protect some of his belongings?! Has he also given a licence to kill to the lot of you? And what about you?", he asks the Barn Raiders.

"Well Sir Constable Sir, we were also asked to come and check on the barn to see if no one was robbing any of the cargo! But when we came here they were allready inside covering up the cargo they would take with them! When we approached the lit barn they jumped out and started attacking us! They killed one of my friends sir... a good friend he was... he didn't have to die but they just kept on coming sir... they are mad men... we had no chance! Sir Constable Sir and now they turn up with fake documents claiming we are the bad ones... ", Shatiln says

Quotiln looks funny as Shatiln tells his tale but doesn't speak up. Of course he only has to speak truth to Alleah...

"I see..." Garret Ostgood begins, "I don't know who sent you lads here but perhaps you will all be more talkative later. Well then there's nothing else I can do than to ask you all to come with me to the guard house so we can invite Mr. Laughshield tomorrow morning to give some explanations... and he'll have a lot to explain or so it seems...

If you (he says to the Humble's Swords) are doing here what you claim you are doing than you should have no objections to join me... if so, I'll have to fetch the guards...

Help me disarm these men and let's get on with it..."


The fact that Garret Ostgood doesn't require you all to hand in your own weaponry must mean at least something good no?

Murphy HP 32/32 AC 16/14/14 CMD 14 (Kim) 
Sunday November 2nd, 2014 5:42:23 PM


"Constable Ostgood - I believe they already have been disarmed," Murphy says of the bound raiders.

"Mercenaries? Sir, a mercenary is someone who cares only about getting paid for a job. I resent that term used of us. I am a citizen of Humble's Ford, since my infancy. I love this, my hometown. You already saw how we defended the mayor and his guests against potential murderers. You have seen us defend shopkeepers. We countered a threat to the Valley by the giants.

"I was taught to obey those in authority. I was also taught to keep my promises.

"These folks have already tried to destroy the barn and its contents. People of Humble's Ford observed us riding into town guarding the wagons. You can check with Pirnook Deeppockets - he can verify, I think, that I was in there today purchasing a number of items to help protect the cargo - including the tarps we placed over them, and the ropes we used to bind them together - you can see that the ropes fasten together the wagons."

"The words which fall so adroitly from the lips of Shatiln here are belied by the evidence before your eyes. We covered over the wagons and bound them together to make it harder for someone such as these raiders to come and take them away. I made that area by the barn doors muddy to preclude the easy movement of the wagons out of the barn.

"And look at the shafts of some of the missiles they sent up to start fires on the roof. Compare those with the shafts still left in their quivers." Also, I can show you on the roof the charred areas where they tried to light the place on fire. They threw flasks of oil up to the roof, then shot the arrows up there. Poor Hazel got shot in the back by one of them.

"Sir, would you be so kind as to allow at least a few of us to remain here to guard these goods placed under our charge? You know me - and many of the rest of us - and you know my family. I give you my word that between now and dawn the only place I will be is in or around this barn, to carry out the contract agreed to in binding covenant with Broker LaughShield. And once he comes to the barn and relieves us of our duty, I will render myself fully into your custody, if that is what you desire.

"Left unguarded, the livelihoods of many citizens of Humble's Ford may be threatened by other robbers and thieves should more come for these goods. Besides, some of the animals need care. Is it wise to completely abandon this cargo, these ponies, this livestock, and these valuable goods?

"One of these criminal members ran away. Who knows whether or not he might try to bring reinforcements tonight? Perhaps some members of the militia might be awoken, and sent to guard, as well."

He thinks a little more. "Or, take me in, along with these attackers, and let my companions remain until the morning, if each one will promise to remain here to watch over our charge."

Shel Breezelee Kromnite (Gerald) HP25/26; AC 14/14/11 
Sunday November 2nd, 2014 5:45:55 PM

"If we get wrongfully arrested again, I'm moving out of this town. I'm getting pretty sick and tired of being wrongfully accused for things I didn't do here," Shel grumbles to the others as she follows,along peacefully.

Bliss (AC22, HP23) & Mookie (AC18, HP11) (Cayzle) 
Sunday November 2nd, 2014 6:08:30 PM


"Well, no," says Bliss, getting a stubborn look on his face. "I signed a contract saying I would protect these wagons. How can we do that if we're in jail? We gotta stay here all night. just like we agreed. Breaking a contract is like breaking a law."

Then he whispers to Murphy, "And Mister Murphy, that's not a very nice thing to say. I'm a mercenary. So are lots of my friends. We do good work for people and they pay us. What's wrong with an honest day's work? Plus we fight lots of bad guys, so that's good too."

Mookie mutters, "Oh snap, wildshaper!"

Alleah -- RobC -- AC 15/14/12 -- CMD 12 -- HP 26/26  d20=11 ;
Sunday November 2nd, 2014 10:21:37 PM

Alleah tries a different, more subtle approach with the Constable...

"As you wish Constable. You are in the position of trying to establish who is telling the truth. It is not something one could expect you to know off the top of your head, in the middle of the night, outside a barn. Obviously you need to investigate further and I will do whatever I can to assist. And if that means you need to incarcerate me for the night, then so be it.

I would be happy to come with you to explain our version of events, sign a statement and what not. However, since we do have a contract with the Temply of Ffloy I think it would be best if my friends here stayed with the wagons and completed the contract. As far as I know, this is the first contract the people of Humble's Ford have had with the new Ffloy folk. It wouldn't look good if the very first contract was broken now, would it. Not with everything they have already invested in the town. One could only imagine what would happen if they had to leave so abruptly

Since we have a contract signed by the Broker himself, I think it would be best to try and see it through to the letter. If you have any objections to this, I would be happy to summon the Broker - or Mayor - now that it may ease your mind? Or perhaps having the town guard here at the same time would ease your mind that there are no wrong-doings going on?"


She isn't intending for this to sound like a threat. More of "I understand you are in a difficult position, and if you want someone higher to give you the ok, I can arrange it". (Diplomacy: 11)

She then asks a question to the group "Anything in that contract say we have to obey all orders of the local law enforcement, and if so, do we still get paid?" Deep down Alleah is still a mercenary at heart.

Alleah has used up nearly all of her spells. Should there be a second wave of raiders she is not in a great position to aid the group. If anyone can be spared, it is probably her.

OOC: Note to DM - Alleah dropped the geas on Quotiln last round. If he wants to lie (or act freely) he can now do so

Hazel (Bob Danderfluff LaRue) HP: 31/43 AC: 18/14/15 - Faoil: 7/13 AC 18/13/16  d20+5=15 ;
Monday November 3rd, 2014 1:43:25 PM

Hazel nods at Shel.
"Alouryn and I will go with you. Damn i can't believe this. We are the only thieves that go looking for the police."
He says to the constable:
"Maybe some of us should remain here, to keep and I on the good. My good friend Quotiln can stay with me. And we may have a good friendly chat about who is the thief and who the protector of the goods."
Hazel goes to stand nose to nose with the bandit.
"Do you have a contract too, lier? What do you think, want to stay here and discuss with me?"
Intimidate Roll: 15
In any case he will comply with the constable demands.



Fatine AC 19 (17/14/15), HP 10(15)/23 (Matt C) 
Monday November 3rd, 2014 3:09:44 PM

Fatine looks skeptically at the constable. "No, tank you, sir. I won' be sittin' dee night away wit' you, but I am happy to wait here until morning and do my job. I won' be leavin' dee area, since I gave my word to guard dis here warehouse.

"You can leave some o' dem guards here if you like, you can come back in de mornin', you can do dis any way you like, but I gon' be sittin' right here and not goin' to any silly jail."

Fatine sits back against a tree and puts her hands behind her head, content to let the constable do whatever he pleases.

[DM StevenVdB] - A time to tell... 
Monday November 3rd, 2014 4:06:29 PM

Muprhy isn't too happy to be called a 'mercenary'... a term to discribe well.. basically the tasks you've been doing for Iangold Laughshield anyhow. Bliss doens't mind the description though and checks with Murphy.

Shel's fed up with being wrongfully accused!

In any case, most are dismayed with the suspicions of the old guard and angry at the barn raider's reply.

"Do you have a contract too, lier? What do you think, want to stay here and discuss with me?" Hazel barks and pretty soon Shatiln backs down...

"Well then... I don't think you would be coming for me now if you would have bad intentions now do you? Ok... I ask 2 of you to help me get this lot behind bars while the rest stays here to keep an eye on the barn. I trust you folks not to dishonor my trust... "

You herd the Barn Raiders together (including Quotiln) and two of you (who?) accompany Garret Ostgood to the Guard station.

The rest stays in the barn... There are still a good 5 hours till sunrise...
Let me know how you plan on spending the rest of the night so I know how to prepare the ... second wave ...

Bliss (AC22, HP23) & Mookie (AC18, HP11) (Cayzle) 
Monday November 3rd, 2014 6:22:18 PM


Bliss urges Alleah and the other person to come right back after dropping off the prisoners. "I hate the idea of splitting up. One time my old pals tried that, and people died."

Bliss plans on just staying awake with Mookie until dawn. "They won't catch us asleep again, right Mookie?"

"I suppose we can sleep the day away instead," the raven answers.

Bliss and Mookie resume their perches in the rafters, peeking out of the hole in the roof (and recasting reduce) every so often.

Shel Breezelee Kromnite (Gerald) HP25/26; AC 14/14/11 
Monday November 3rd, 2014 7:29:18 PM

"What the heck. I'll be your volunteer with Alleah. Let's make this quick however. If they try to void my contract since I'm not officially at work here, I'm going to sue to seek recompense, that's for sure. Murphy, keep all these others out of trouble and we'll be right back lickety split. Bliss has the right of it, though...I wouldn't trust going back to sleep. Something's fishy with all this and Id expect more trouble heifer tonight's through."

Alleah -- RobC -- AC 15/14/12 -- CMD 12 -- HP 26/26  d20+4=17 ; d100=17 ;
Monday November 3rd, 2014 10:41:00 PM

"Thanks Shel" Alleah gives the sorcerer a friendly elbow and wink "Would be boring to be alone otherwise"

It is only then that Alleah realises what sort of predicament she may have placed herself in. What if she is still locked up when the sale day starts? What if she misses out on scoring a bargain? What if all the good 'stuff' gets sold quickly? Why, this is no good at all! She had better be released very very early the next day!

"Just a moment while I gather my things, officer"

Alleah tries to get a quiet moment of out earshot of the guard. "I'll try and find a window to sit near at the guard office. We should be able to stay in contact with a message spell"

OOC: Alleah can cast Message with a range of 130ft. Assuming the barn is, say, 300ft away from the guard house, then another witch placed in between could act as a relay between Alleah, Shel and the rest of the group. If Alleah can't get out of earshot of the guard, then Bluff to pass secret message: 17

She then returns back to the guard as if nothing has happened.

"I've used up most of my spells for the day anyway. Although if you will permit me, officer, I will see that the dead man's body remains preserved for posterity - and your evidence" If she is given permission from the officer, Alleah will cast Gentle Repose on the corpse. (Ley line check: 17=Pas. The body will be perfectly preserved for 3days)


Hazel (Bob Danderfluff LaRue) HP: 31/43 AC: 18/14/15 - Faoil: 7/13 AC 18/13/16 
Tuesday November 4th, 2014 12:26:06 AM

He says goodbye to Alleah and Shel.
"Don't let those guys get away. Or talk his way out of this mess. Try to tell our "boss" what happened."
He goes looking for his Sling Staff, and will stay outside, patrolling again, this time without Faoil.
"If I sit down I will probably fall sleep..."
Perception Roll: Tried to roll, but it says: "Error loading XML document (error, undefined)"

Hazel (Bob Danderfluff LaRue) HP: 31/43 AC: 18/14/15 - Faoil: 7/13 AC 18/13/16  d20+11=31 ;
Tuesday November 4th, 2014 12:28:41 AM

Perception Roll: 31, Natural 20! Woohoo!

Murphy HP 32/32 AC 16/14/14 CMD 14 (Kim)  d20+13=21 ;
Tuesday November 4th, 2014 5:01:49 AM


Murphy considers Bliss's words. He also thinks over just what a mercenary is. A person hired to do a job, usually involving the use of arms. He was about to answer, but delays his response as others discuss options.

As Garrett Ostgood and the members of the group decide that two shall go - Alleah and Shel, Murphy adjusts to the situation.

Murphy helps tie the hobbled and manacled prisoners together in one line with a rope, so as to make it hard for any of them to attempt to split away from the others.

He cuts some strips of canvas long enough to serve as gags, ties each one firmly behind the head of each prisoner. They can breathe through their noses. "Constable Ostgood, these simple gags in their mouths should make it hard for them to call out or give instructions to others while on the way."

Taking the two women aside before they leave, he has a few words. "Alleah - if a bird or a bat or other critter shows up, and moves its head in two circles to the right, then in two circles to the left - it's me," Murphy whispers quietly to her as she and Shel prepare to leave with the prisoners and the constable. He tells Shel the same thing in a similar manner.

He strikes one of the last sunrods on the ground to cause it to light, and hands it to Shel. He instructs her out of earshot of the prisoners. "Wave it in a circle overhead if all seems well. We really should figure out other signals, but I'm so tired I can't think of any. If you see someone you don't know heading to the barn, move it up and down twice, then point in the direction you see movement - if you have a chance to do so. Shoot, toss it up in the air once or twice if it looks like someone is trying to rescue the prisoners." He brushes a lock of hair off her face and over her ear. "Take care, come back as soon as you can."

He gives a tanglefoot bag to Shel, one to Alleah, and one to the Constable. "A safe way to slow folks down, if necessary."

To Shel and Alleah, he says, "Say, once the prisoners are locked down - do you suppose you can swing by Alouryn's place, and bring her with you back to the barn? - and Faoil, too. We can use their help." He knows that Shel knows where Alouryn lives - though likely, Alleah also does.

Otherwise, he watches in silence as the hobbled prisoners begin a slow trek toward the constabulary.

Mercenariness
Before Bliss ascends back to his hidey hole in the roof, Murphy says, "Sorry, Bliss. I didn't think of it that way. The word 'mercenaries,' I mean. I've always hear the term used with a measure of scorn. But, I guess... well. I guess I am, at least at the moment, technically, a mercenary. But I'd prefer to think of myself as an adventurer, who loves and wants to protect and defend his community... who just happens to be getting paid for his work." He shrugs, "But, hey, I guess tonight I'll be a mercenary. Did Broker Laughshield really give a 'license to kill' as the constable suggested?"

Those Four Still At The Barn
As they consider their guarding work, Murphy says, "All right - Bliss - your sniper post looks good. I might be back up on the roof, myself, in a bit. Mookie, you'll help keep him awake? And Hazel, you want to patrol outside? Sounds fine. Fatine - what do you think about staying up on top of the wagons? If someone else comes, you can be a last line of defense - and also warn us if someone sneaks past us."

Little Notes
Murphy takes a sheet of paper, and, using folds and the edge of his knife, cuts it into strips. He jots down a variety of notes, and a brief word summarizing each note on the back of each strip. He places these in a pouch, which he tucks into a pocket.

Then, taking a blanket with him, and using the ladder already outside, he climbs up on to the roof, makes it to the peak, then sits down, wrapping the blanket about him, looking out on the side opposite of Bliss's viewpoint, as well as casting side-to-side looks every half minute or so.

[Perception: 21]

Bliss (AC22, HP23) & Mookie (AC18, HP11) (Cayzle)  d20+13=14 ;
Tuesday November 4th, 2014 6:46:08 AM


Bliss looks a little abashed. "It's okay, Mister Murphy. I got my dandruff up, is all. I should be more polite."

Bliss's perception check on guard duty: 14. It has been a long day.

Murphy HP 32/32 AC 16/14/14 CMD 14 (Kim) 
Tuesday November 4th, 2014 2:34:26 PM


"Bliss, don't worry about 'polite' with me. We are working together. You have great skills and ideas. Tell me the truth, tell me what you think. If you think I am out of line or missing something, don't worry overmuch about my feelings.

"It is good for us to treat each other with respect - it should not be necessary for us to resort to insults." He then adds with a smile, "Although teasing is fine from time to time!"

As they sit atop the roof, he carries on a conversation with Bliss - and lets him know what he said to Alleah and Shel.

"We should come up with signals. Maybe some whistle signals. A whole lot of them, so we can communicate information from a distance. Perhaps some hand signals. The whistle signals could also be translated to other things. Like, maybe hand clapping, or drumming, or tapping.

"Have you ever figured out a set of tactical or informational signals before, Bliss? Or maybe you know of some, Mookie - you have a lot more experience at some things that we do. I've only done a small set, but I think we need a bigger, uh, vocabulary."

[DM StevenVdB] - A time to tell... 
Tuesday November 4th, 2014 5:01:56 PM

Alleah and Shel decide to help constable Ostgood in getting the prisoners back to town. With care and ingenuity Murphy helps making sure they won't try to get away and if they try he givesbsomebtanglefoot bags to take care of that.

The ones that stay behind are reluctant to see their friends leave and worried for falling asleep during thz last hours of this night. Thei thoughts are with their friends, their 'boss' and how he will think about all this. Mookie and Bliss get up into the rafters again and are soon joined by Murphy who dislikes another sneak attack... He and Bliss share their thoughts on what being a mercenary means... Perhaps to stay awake?

Hazel to stays awake and this time without Faoil he patrols the area. Nothing will get near this time without the ranger spotting them!!

-----------------------------------------------------------------

Slowly the hours go by. Huddled in his blanket Murphy fights the sleep. Mookie is more quiet than ever and with big red eyes Bliss tries to lookout for trouble. Hazel has almost accidentakly stepped ob the caltrops which he forgot about due to being tired.

At the guard house the prisoners are behindb bars and Alleah and Shel have been offered some warm soup with some bread and if they wanted a cosy place to rest while they wait till morning

Morning comes uneventful...
Slowly the sun peaks over the horizon...

The barn now shows its burn marks on the roof...
This could have gone completely wrong had it not been for the Humble's Swords!!



Bliss (AC22, HP23) & Mookie (AC18, HP11) (Cayzle) 
Tuesday November 4th, 2014 5:10:01 PM


Mookie cocks his head, getting lost in reminiscences triggered by Murphy's questions. "Best answer is always telepathy. Until then, poor man's telepathy is Message spells. Dragon heroes get rings of telepathy. I remember it at the Emerald Dragons Elevation Party. The Kid's mom was no Dragon, but her pal Aztyr cast permanent telepathic links connecting everyone in the group. That was sweet. She got away with that for free somehow, but I think the Gericko shut that nonsense down last time he tinkered with the mechanisms behind the clockwork that runs the multiverse." The raven sighs. "Somebody always goes too far, and then we can't have nice things any more."

"Sure my mom was a dragon!" exclaims Bliss.

"Sure, sure, Kid. Fierce as a dragon, she was, sure. She just never got invited to the Consortium. Probably because her and her friends blipped around so much and never left a forwarding address. Until they got that castle, but who's gonna look for Dragons in Aisildur?"

"Anyway, why not?" the jaded bird says to Murphy. "Fool around with flashy lights and secret signs," he says, slightly condescendingly. "But it's easier just to Bluff your secrets to your pals, if you got any expertise in that. On the other wing, if you want to communicate at a distance, you're just doing it wrong. Splitting up the party is a sure-fire way to get killed. Especially when you're all poods at the start of your careers. Better to stick together. The tricksy witch and the caster chick shouldn't oughta gone off with the cop, you ask me."

"Huh!" says Bliss. "I hope they're all right."

Mookie caws, laughing. "Kid, you saying that practically guarantees they'll get in a fix. Only thing you coulda said worse was that they were going to retire tomorrow."

Bliss claps his hands over his mouth and looks afraid to say anything.

Shel Breezelee Kromnite (Gerald) HP25/26; AC 14/14/11 
Tuesday November 4th, 2014 7:47:57 PM

"Don't worry, Murphy. We will be fine, or I'll get into a fight with the guard. Either way, it'll be interesting," she smiles, as she turns to leave. "Oh, and like I said, you be careful too. I expect something fishy..."

*****************

Shel grumbles the whole way to the guardhouse. "We always seem to find trouble here, Alleah. You might want to find a better class to hang out with. Your name will be mud soon enough, if you pal with us it seems.". Despite her misgivings, Shel happily tucks into a bowl of soup, and dunks her piece of bread, finishing every last drop. "Having to use so much magic always makes me really hungry. But, I'm hungry most of the time," she smiles at Alleah, much happier at being given a warm meal.

Fatine AC 19 (17/14/15), HP 10(15)/23 (Matt C) 
Tuesday November 4th, 2014 8:25:16 PM

With morning, Fatine yawns and climbs down from atop the wagon. "Now where be dis man wit' our money? Ol' Fatine is tired and needs her nap!" She whistles for Crow and feeds him a few bites from her carefully packaged and packed rations.

Sidling up next to Bliss, she muses, "How long do we wait for dem to come on back afore we go an' git dem? I don' wanna see dem in any sort o' trouble, yea?"

Alleah -- RobC -- AC 15/14/12 -- CMD 12 -- HP 26/26 
Wednesday November 5th, 2014 1:04:53 AM

Alleah greedily slurps some of the soup, and nods to Shel "You know, trouble just has a way of following me around. Perhaps I'M the bad influence" The girl grins broadly and wipes some excess soup from the side of her mouth.

When she has had her fill, Alleah offers the bowl of soup to the prisoners - seeking more bowls if required. She is careful not to provide them any cutlery. Wouldn't want a prison break on her accord (today).

"Don't worry" she whispers to Frukul as she passes him in his cell. "You have nothing to FEAR". Alleah puts a strong emphasis on the word fear. Frukal was inside the barn when Alleah was making friends with Quotiln, and wouldn't know she was aware of the F.E.A.R outfit. Perhaps this will lull him into a false sense of security?

She takes a seat and sits outside Quotiln's cell "So where are you from, originally?". Alleah is bursting to find out more about a fellow Lighttouch. Could they be related? Could he be a cousin twice removed? Who knows.

Alleah will also have a quiet word with the guard "Excuse me, but, can I ask what that man's bail might be set at? I think he is being charged with vandalism. He didn't actually hurt anyone"

Murphy HP 32/32 AC 16/14/14 CMD 14 (Kim)  d12=12 ;
Wednesday November 5th, 2014 4:38:01 AM


Murphy takes in Mookie's ideas, mentally storing them for possible future application. He does not always quite understand everything the bird is talking about, but values what he can garner.

Now that the sun is up, there is livestock to attend to. The ponies, and the wagon full of critters.

"Good job, friends. Let's attend to the animals. The Broker or one of his representatives should be along soon."

He sticks his head out of the barn. "Hazel - come on in and help with the canvas for a minute, would you? Hey, see anyone coming yet?"

Murphy enlists help from his companions to take the slitted canvas off of the wagon with the livestock. He will fill several buckets with fresh water from a create water spell, and provide it in various smaller containers to the chickens and other animals in the wagon which bears them. He also will provide a small measure of food for the animals. After that for the ponies.

He yawns several times, and stretches his limbs, but keeps on working.

Since the extra gear was localized to the tent, he figures he will come and get that later in a few loads with the cart he left at the stables next to his family's burrow and workshop. He adds the slitted canvas, folded, and tied with a bit of the rope, plus the rest of the rope to the stack of items. He then moves to take the canvas off of three of the remaining four wagons. He rolls the long strips of canvas, then ties them into bundles, placing them next to the tent. Several coils of rope are neatly laid.

"Anyone want some clay pitchers?" Murphy asks his friends.

He thanks Fatine for her use of his wand to help out Shel. "How badly was she hurt when you started to help her?" he thinks to ask.

After finishing up most of these tasks, he mentions, "Once we have handed off the goods, I hope to get a good spot of sleep."

Hazel (Bob Danderfluff LaRue) HP: 31/43 AC: 18/14/15 - Faoil: 7/13 AC 18/13/16 
Wednesday November 5th, 2014 2:43:32 PM

Before leaving out to patrol Hazel gets near Murphy.
"Don't worry about the "mercenary" word. We are not. Mercenaries do whatever they are paid to do. We won't. We defend our town and friends, and if those Ffloy guys pay us for it, all for the best, as money they have, but not much else. But we are not for sale, not our conscience. I'll see to it."
He smiles at his friend and clips his hand on his shoulder, maybe a little more strongly than necessary, in a male-bonding gesture.
---
At Mookie's somment about telepathy Hazel smiles.
"I don't think I want people reading my thoughts. Nor I think people will like reading them."
He let's a laugh out.
---
With red eyes Hazel hears Murphy calling him inside to help. He mumbles to himself...
"I was hoping to skip that part... oh well, back to work... you want to get married in style, doesn't it boy?"
He goes back, with dry mouth.
"Do we have some water to splash on? I need to wake up, at least until we get out of here."
He helps his friends to pack everything, and he declines on the pitchers.
"I will need to go see Alouryn and Faoil before crashing out."
OOC: In the Halloween LnB games Hazel won two prizes, and I am looking for someone to make good use for them:
Miniature jack-o-lantern: This pumpkin may be thrown as a ranged touch attack with a range of 30'. A successful hit affects the target with an effect identical to the cause fear spell (CL1st).
Marphy says to have Fatine getting one of them, so, who wants the other?


Murphy HP 32/32 AC 16/14/14 CMD 14 (Kim) 
Wednesday November 5th, 2014 2:54:20 PM


Once the chores are complete, Murphy sits down and writes out a summary of the goings on in and around the barn, covering two pages of text.

[DM StevenVdB] - Now where be dis man wit' our money? 
Wednesday November 5th, 2014 3:40:39 PM

Like clockwork Iangold Laughshield walks up to the barn the next morning. He stops a moment when he sees the burn marks on the roof and spots Murphy perched up there in a blanket. He might miss Bliss and Mookie though...

Then he walks up a bit faster...

He sees Hazel walking around as if he's sleeping...

He starts running!

"THE GOODS?! WHAT HAPPENED!!! "

Iangold runs up to the barn (not knowing about the caltrops...) questions is... do you stop him or let him take his chances :-)

-------------------------------------------------------------------------

Back at the guard house Alleah and Shel have spent a cosier night.

"Rise and chine lasses... time to go find Mr. Iangold and question hum about the contracts and such... these are well behind bars"

As Alleah asks about bail Garret scratches his chin...
"I don't know lass... it's a bit uncommon. Depending on Mr. Laughshields explanation there might not be any reason for keeping them behind bars and just send them home..."

------------------------------------------------------------------

You got the XP
Personally I don't feel anyone deserved a Hero Point - this battle was to disorganised
Not sure where you have left the gear... do you give it to Garret Ostgood or keep it to yourself?
You have disarmed the 6. Have you also taken their armor and rest of their gear?

Fatine AC 19 (17/14/15), HP 10(15)/23 (Matt C) 
Wednesday November 5th, 2014 3:47:57 PM

"Watch out for dee pokeys!" Fatine starts, then cuts off as Iangold decides to rush forward. Hopefully he misses them, though if he doesn't, Fatine is hard-pressed to avoid a few giggles.

"We took good care o' dee stuff what wen' dee lil' buggers come 'long an' try to burn dem. No worries Goldy!"

Bliss (AC20, HP27) & Mookie (AC18, HP13) (Cayzle) 
Wednesday November 5th, 2014 5:13:57 PM


Bliss yawns. "I guess I was too tired to think of stripping the loot off them."

Mookie laughs. "If that one was willing to take 60 gold a year as a living wage, odds are his gear was crap-all, or he just coulda sold his gear and lived without working at the same pay."

The tiny fellow turns to see the cleric who hired them coming up fast.

"Hey mister!" Bliss shouts, "Watchout for them pointy things!" he points to the danger.

He comes down to talk with Iangold.

OOC: Updated link to newest version of PC sheet.

Murphy HP 32/32 AC 16/14/14 CMD 14 (Kim) 
Wednesday November 5th, 2014 7:53:44 PM


"Hail, Broker Iangold LaughShield. Stay on the paths, and you won't step on the caltrops!"

Murphy comes down from his perch where he has been writing up the events of the evening. "Here - this will explain everything - and the goods are well cared for, and intact." He tosses the blanket over his shoulder and descends the ladder, so he can then actually hand over the parchment he inked. "We even fed & watered the animals."

He walks with the cleric - showing him where caltrops were placed. "We'll pick those up, of course. And the sunrods will die out soon - but it's daylight, so, no need for those anymore."

{more shortly - interrupted}

Murphy HP 32/32 AC 16/14/14 CMD 14 (Kim)  d20+5=18 ;
Thursday November 6th, 2014 6:21:58 AM

Upon entering the barn (am assuming he comes in through the west side - where most of the ponies are), he can see the wagons all gathered together in the center of the barn. Wagon #2 still has canvas covering it. "We had all five wagons covered with canvas for protection, and had them roped together to make it hard for any potential robbers from getting away with them quickly. But we just took the canvas off of four of them, and laid it over there," Murphy points to the area next to the tent.

"Fatine, Alleah, Shel, Hazel, Bliss and Mookie all did great. Six halflings out of Angel Springs attacked last night, tried to set the barn on fire, and were shooting arrows at us, trying to stab us with rapiers. So, we stopped them. Sadly, one fellow who did not relent on attacking the women outside died. We managed to subdue the rest. One raider spilled the beans, telling us at least some things about who hired them. A fellow in a gray hood. They said they never got a good look at his face. It's all in that parchment I wrote out for you.

"All the ponies are fine, and we just gave them breakfast. Oh, Shel and Alleah went with the constable to escort the prisoners to lockup. They should be back pretty soon, now.

"Aside from the raid, it was a quiet night. How are things with you, sir?"

==========
Backstep to Hazel
I missed Hazel's words just before my mention of Murphy's writing out a summary (we posted close to the same time). In earlier response to him:

Murphy nods his head in agreement with the tenor of his friend's expression as they discussed the term 'mercenary,' and his reference to conscience. As Hazel claps him firmly on the shoulder, the druid has enough presence of mind to brace for the manly action, and does not embarrass himself by tripping or falling [Reflex save: 18]

When Hazel asked for water - Murphy shows him a couple of pitchers full of fresh water. "You really need some sleep, brother."

==========
Disposition of raiders' equipment
We took all their weapons and gear, but not clothes or armor. I realize I did not give full details, but, when Murphy ties someone up and puts manacles on them, he makes certain they do not have hidden knives or other tools, such as lockpicks and the like on them. If they had something hidden deep inside their armor, well, they still have that. The rest of their stuff (including pouches, bags, backpacks, etc.) should be neatly laid out next to the tent. Unless the constable directs them otherwise, he has no intention of returning their weapons and other gear.

==========
Gear Murphy bought for barn defense
Murphy lists several items he purchased for this night's job in the document he handed to Iangold LaughShield.
He offers to let the cleric retain those items he wants to keep at 80% of their purchase value (and is willing to be negotiated down to 75% with no argument). He notes that he especially does not need all the canvas and hemp rope - which may be useful at the market. He also says there is no obligation for the broker to purchase anything, as Murphy took it on his own initiative to buy the materials in order to carry out the assigned work.

Items purchased by Murphy for guard job
GP Value - Description
100.0 - 50 sunrods - 25 used, plan to keep 10
060.0 - 4 sets of manacles, halfling size (plan to keep 1)
000.5 - 25 clay pitchers (2 broken)
003.0 - 6 buckets (plan to keep 2)
010.0 - 10 sets of caltrops (slow assaults outside)
016.0 - 160 square yards of canvas (covered wagons)
020.0 - 5 fishing nets, 25 sq ft ea (covered barn windows - plan to keep 2)
004.0 - 4 grappling hooks (plan to keep 2)
010.0 - 500' rope, hemp (wrap wagons, other uses - some used to tie up assailants)
050.0 - 10 sets block and tackle (plan to keep 2)
005.0 - 10 hammers (plan to keep 2)
001.2 - 6 ladders, 10' (plan to keep 1)
000.5 - 10 10' poles
010.0 - 10 pounds sealing wax
002.5 - 25 sacks (plan to keep 10)

Listed, but plan to keep
750.0 - 1 wand of cure light wounds (used some, keeping)
100.0 - 5 smokesticks (not used, but keeping)
010.0 - 10 watersacks
000.1 - 10 candles

Alleah -- RobC -- AC 15/14/12 -- CMD 12 -- HP 26/26 
Thursday November 6th, 2014 6:37:02 AM

Alleah checks in on Quotiln to make sure he is comfortable and to see if there is anything he needs. She takes a small handful of sweets (won in the LnB Halloween Contest) from her pocket and - after checking its ok with the guard - gives them to Quotiln. "I'll make sure you're out of here as soon as possible" she tells him "Just try and relax in the mean time"

Alleah gently shakes Shel by the shoulder, checking if she is awake "Psst! Are you awake? It's time to go and check in on the others" she says gently. Some people don't wake up well and can lash out at those nearby. Alleah has known far too many of them. In her experience, waking someone up should be a gentle experience made as pleasant as possible. Who knows what dream you are robbing them of!

Alleah thanks the officer for his hospitality, and for sharing the soup. She provides the details of where she is staying, and asks that any updates on Quotiln be provided to her asap.

After that she is ready to make haste towards the barn. Hopefully the others had an uneventful night. Hopefully. "Strange. I am more worried about the people than the goods" she observes "They must be growing on me"


Shel Breezelee Kromnite (Gerald) HP25/26; AC 14/14/11 
Thursday November 6th, 2014 7:32:57 AM

Shel smiled when Alleah woke her. This was easily Shel's most pleasant experience at this guard house. "Let's get out of here. It'd be nice if they'd let us grab a bite of breakfast to take to the others. I'm sure they are starving by now. Missing first breakfast will be tough on Murphy and the others.".

Whether or not she is able to grab a loaf of bread or not, she happily joins Alleah in heading back to the others. She was concerned, but hopeful nothing crazy had happened.

Hazel (Bob Danderfluff LaRue) HP: 31/43 AC: 18/14/15 - Faoil: 7/13 AC 18/13/16 
Thursday November 6th, 2014 10:25:57 AM

Hazel smiles when A**gold arrives and runs towards the barn. He silently prays for him to step on the caltrops.
"Easy man! The goods are ok. So are we, thanks for asking!"
He hopes they got paid quickly, so he can go back to sleep.


Bliss (AC20, HP27) & Mookie (AC18, HP13) (Cayzle) 
Thursday November 6th, 2014 2:56:37 PM


Bliss smiles when he sees Shel and Alleah arrive back. BUt then he sees Shel has food with her.

"BREAD!" he exclaims. "NOT FAIR! I'm hungry too!"

He looks at Shel's bread with pitiful eyes.

Fatine AC 19 (17/14/15), HP 10(15)/23 (Matt C) 
Thursday November 6th, 2014 6:35:28 PM

ooc: cheking in. going to be out tonight so may not get back on until morning.

Alleah -- RobC -- AC 15/14/12 -- CMD 12 -- HP 26/26 
Thursday November 6th, 2014 7:49:08 PM

Alleah tries to stealthily check her sleeve cuffs for any signs of the soup she enjoyed earlier. If Bliss was disappointed about not getting any bread, how would he feel if he knew there was soup too!

Shel Breezelee Kromnite (Gerald) HP25/26; AC 14/14/11 
Thursday November 6th, 2014 9:11:26 PM

"I brought the bread for you all, you silly goose! I know how hungry guard work makes a person. Nibble on this until we have the chance to get some real food. How did the rest of the night go? Anything strange happen? More FEAR types?"

[DM StevenVdB] - Now where be dis man wit' our money? 
Friday November 7th, 2014 6:22:13 AM

Sorry sorry sorry folks...
Snowboard lessons yesterday ended with an apres ski... I'm glad I made it to work this morning...

Posting in an hour...

[DM StevenVdB] - Now where be dis man wit' our money? 
Friday November 7th, 2014 8:49:39 AM

The Humble's Sword see Iangold running up the barn. Not willing him to step onto the caltrops Fatine is the first to stop him... Iangold stops abruptly and looks around to see where the caltrops are. Bliss too alert Iangold of the pointy things.
Murphy hops down from the roof and hands over the writings he made during the night. His handwriting shows signs of being cold 'n tired by still Iangold can read most of it.
With big bulging eyes Iangold reads the text and then follows Murphy to the barn.

Iangold Laughshield listens intently at what Murphy has to say and especially when Murphy gets to the point where one has been spilling the beans Iangold is all ears. He sighs when it turns out the only clue they have is the gray hood 'n cloak...

Before Alleah returns to the barn with Shel, she checks on Quotiln. It still struck her that apparently he shares the same last name... could he be a distant relative?! But of course no one here knows her real name! So how could he?
Having woken up Shel quite nicely the two return to the barn with some bread 'n butter for the rest who are still at the barn.
Bliss first had the impression they had none for him!! But Alleah quickly dissipates his dissapointment in saying there's plenty for everyone.

-----------------------------------------------------------------------------

Iangold Laughshield is happy to see all the goods made it through the night.

"Excellent job my friends!! Excellent job... Payement will come like we agreed upon... I thank you for having taken care of this cargo. It hasn't been without danger it seems... From here I will take care of the goods and prepare the Sale's Days. Tomorrow we ring the Trade Bell which will signal everyone to come. If you want to have a first go at the goods here, you may want to join me tomorrow morning... We will go to the trade square early so make sure you're awake by then... "

Before he leaves he hands everyone the 250Gp he promised with of course the obligatory receipt to be signed by each of you...

"One last thing... I did hear one of you is planning a wedding? In case you're looking for a place to party this barn could be something no? With a little decoration here and there you can fit in quite a crowd! I'll arrange you a fair deal of course..."

After than Iangold leaves. A number of Ffloy followers assemble near the barn and begin taking care of the cargo... You're no longer needed here...

-----------------------------------------------------------------------------

Based on Murphy's explanation I'm assuming you've taken the following from the Barn Attackers...

- 6 x CLW potions (6 x 50 Gp)
- 3 x +1 rapier (3 x 2320GP)
- 3 x masterwork rapier (3 x 320 Gp)
- 3 x masterwork dagger (3 x 302 Gp)
- 3 x masterwork buckler (3 x 155 Gp)
- 3 x masterwork Crossbow
- 3 x masterwork Shortbow

------------------------------------------------------------------------------

A CINEMATOGRAPHIC INTERMEZZO ...

During the day in a place nearby...

A gray hooded cloaked halfling, 'The Recruiter', kneels in front of a table in what looks like a basement...
Behind him 3 other halflings stand - their faces also hidden all dressed in gray...
In two rows, one on his left, one on his right, stand 10 more Halflings... these are dressed in black cloaks

The Recruiter: "Master I'm sorry... it was the Humble's Swords ag... " the recruiter starts but he is swiftly silenced!

Grand Master: "SILENCE!!! I'm tired of your excuses!! You have failed me the last time..."

A spell is cast and the 'Recruiter' falls lifeless to the pavement...

Grand Master: "You!" he says pointing at one of the 3 who stood behind the 'Recruiter', "You have just been promoted..."

------------------------------------------------------------------------------

Alleah -- RobC -- AC 15/14/12 -- CMD 12 -- HP 26/26 
Friday November 7th, 2014 11:06:57 AM

Before the Broker leaves...

"Broker Laughshield, sir, I'm trying to help one of the raiders. He wants to live an honest life, he just didn't know how. I've offered to employ him as a bit of a handyman, however, he's still locked up in the guardhouse for the moment. The officer there said it would be up to you as to his fate. Is there any way you could see it that he be released into my care?" Alleah looks up at the broker with the biggest, saddest eyes she can make.

After the broker leaves....

"Looks like we have the rest of the day off. Anyone have any plans?"

Shel Breezelee Kromnite (Gerald) HP25/26; AC 14/14/11 
Friday November 7th, 2014 11:46:34 AM

Shel mingles with the followers of Ffloy. "now when is the sale starting? Mister Iangold said I could have first crack at some of the items.". She hops into the wagon with the three or four particular items she had fancied. "You there...these are mine. Keep them and have them laid up separately. There's a gold piece or two in it for you, if no one else gets them first. You might even put a note on them that says property of Shel. I'll be by there early on the sale day anyway."

Shel had never had this much gold in her pocket, so she wasn't worried about one or two as a tip for good service.

"I don't have any plans, Alleah. Other than getting a nap later on. I'm sure everyone else is pretty tired as well."


Hazel (Bob Danderfluff LaRue) HP: 31/43 AC: 18/14/15 - Faoil: 7/13 AC 18/13/16 
Friday November 7th, 2014 12:30:22 PM

After Iangold finishes talking, and he gets his pay, he asks:
"By any chance you have a grey cloak you wear sometimes? About the weeding, I think I will pass, and marry under the clear sky, between flowers. But thanks anyway."
After hearing his responses he goes to his friends.
"Gotta go check on Faoil, and sleep a while. See you around!"
From his tired smile you know he is not only thinking in Faoil. He leaves to look for Alouryn and his faithful dog.

Fatine AC 19 (17/14/15), HP 10(15)/23 (Matt C) 
Friday November 7th, 2014 1:43:28 PM

"Aye, ol' Fatine is tired too," Fatine yawns in between words. "I tink maybe I grab some sleep, den maybe we can look around more for dis grey-hooded fool what keeps causin' us trouble? Someone gots to know some ting 'bout him, yea?"

Fatine AC 19 (17/14/15), HP 10(15)/23 (Matt C) 
Friday November 7th, 2014 1:44:58 PM

updated character sheet

Murphy HP 32/32 AC 16/14/14 CMD 14 (Kim)  d20+13=22 ; d20+13=33 ; d20+13=16 ; d20+13=31 ; d20+13=23 ; d20+13=19 ;
Friday November 7th, 2014 6:43:23 PM


Murphy stifles a yawn. "You're welcome. And thank you," he says as he receives his share of the payment.

"I am trying to figure out who keeps sending people to do bad things here. Most of them are from out of town, as far as I can tell. You, Broker Iangold," he says, using the cleric's first name with the title rather than his family name, "have motivation to see Humble's Ford prosper. Those recently promoting attacks on businesses seem to want fear and confusion to gain a foothold here. Why? I do not understand what they think to gain. Does someone want to set up a protection racket, but they need to let us know we need protection, first?

"I do not want such corruption to come here. This has been a fairly friendly place in times past. What can we do to help keep it that way?" he ponders aloud.

"Look, I am thinking - whoever sent the raiders will not want to fail. Most of us need to get some sleep today, as there was little enough of that last night. But later today maybe a few of us will look around, ask around. I would like to make certain that no one is allowed to successfully disrupt the first Trade Day in a long while. I would be happy to join you early tomorrow morning. Might I suggest you get some reliable folk to watch over the grounds tonight where the Trading Fair will be - and, no, I don't think we'll be available ourselves," he adds quickly - he doesn't want his friends to get too worn out.

He turns to his other friends before all scatter. "How about the rest of you? Shall we gather first at our new digs early in the morning, then head over to the site of the fair together? I'm going to sleep at the place the TossCobbles gave us. This afternoon I'll cart over a few beds. We should get things set up there over the next few days, if we can."

He thinks of one more thing. "Hey - can someone help me pick up all the caltrops? Bliss and Fatine - you laid them down. Could we put those back into bags? And afterwards feel free to scatter to the winds until the morning. Of course, if you don't want to help, that's fine. Also, getting together tomorrow morning is optional - but if you'd let me know if you think you'll be coming, I would appreciate that."

And he sets out to pick up all the caltrops, and all the spent sunrods from around the barn, with help, if others help. He puts the bags next to the tent.

"I'm going to get the cart, and start hauling these things over to the river burrow. I'll try and get some of my brothers to help out, so you all can do whatever you need to do."

Plans
Murphy lets others know his planned itinerary for the day, and welcomes any who would join in.
1. Get cart (taking his ponies to pull it) and make about 3 trips to haul the gear to the river burrow from the barn.
2. Use cart to take two bunk beds & bedding from his home over to the river burrow. Does someone else want to buy some more beds from the store in town?
3. Sleep from about 10am until 4pm (Murphy only got 2 hours sleep before the raid).
4. Eat for half an hour
5. At 4:30 See if Hazel and Alouryn need anything. Talk with them for maybe half an hour about their wedding. If Shel is available at that time, she may want to join in - and anyone else may feel free to do so, too.
6. 5pm Stop at Pirnook's store to pick up a few items.
7. 5:15pm See what's been going on in town, walk around, catch up on news for an hour or so
8. 6:15pm Eat some more. Gotta keep in shape
9. 7pm Back at the river burrow. Change into an owl. Fly reconnaissance over the town and surrounding area for almost an hour. Enjoy eating aerial insects as he does so.
10. Murphy plans to go to bed early - about 8pm
10. Get up at 4am. Fix tea. Wake friends who may be staying at the river burrow. Prepare spells. Wash hair.
11. 5am Head over to square to see what is going on there. Ask around. Be nosy.

[To DM Stephen & other DMs: Please, on the Humble's Ford map, would you show where Iangold Laughshield's barn is? Also, where the river burrow given us by the Tosscobbles is - and, if either are off the edge of the map, perhaps an arrow pointing to where they would be. I realize it may be hard until the Woldipedia is restored.

Oh, and where on the map will the Trade Fair be?]

[To fellow players: Feel free to inject yourself into any of Murphy's activites. Perhaps Mookie might want to fly with Murphy, give him a few pointers. Maybe Fatine's Crow would want to join in? I wonder if anyone would be curious about two crows and an owl flying together. Should Murphy shapechange into a crow, instead? I'm open to suggestions!]


[Six Perception rolls: 22; 33 (nat 20); 16; 31; 23; 19]

Murphy HP 32/32 AC 16/14/14 CMD 14 (Kim) 
Friday November 7th, 2014 7:21:21 PM

Habeus Corpus


The body of the lamentable Norril Arcanegrin's remains to be dealt with. Shall next of kin be sought? Should he be buried in the town cemetary? Murphy consults with both Iangold Laughshield and Constable Ostgood on the matter.

It would not do to leave the body at the barn.

Shel Breezelee Kromnite (Gerald) HP25/26; AC 14/14/11 
Friday November 7th, 2014 7:24:11 PM

Shel will definitely join in for meals today. She will also want to head with Murphy to check on the wedding party. After she makes plans, she heads straight for a nap.

Bliss (AC20, HP27) & Mookie (AC18, HP13) (Cayzle) 
Friday November 7th, 2014 10:46:07 PM


Bliss is falling down with sleepiness.

"Someone, get the Kid a bed," says Mookie.

Murphy HP 32/32 AC 16/14/14 CMD 14 (Kim) 
Friday November 7th, 2014 11:59:06 PM


Murphy takes Bliss over to his place. There are plenty of beds available during the daytime. He tells his mother the gist of what happened at the barn. "Feed him something good when he wakes up, Mama." He winks, "As if you'd do anything less than that."

Shel Breezelee Kromnite (Gerald) HP25/26; AC 14/14/11 
Saturday November 8th, 2014 9:18:27 PM

OOC: hey gang, how are we going to divvy up the loot we just took from the baddies? There's some good coin there. Everyone take a CLW potion, and sell the rest? Or does anyone plan on using a magical rapier?

Murphy HP 32/32 AC 16/14/14 CMD 14 (Kim) 
Sunday November 9th, 2014 4:49:07 AM


OOC: The weapons are valued at a total of 11,286 gp. Now, Hazel expressed a desire for a shield - he might take a masterwork buckler - or turn in a pair of them for, say, a medium shield. Murphy would like one masterwork dagger. Let's see if anyone else wants one or more of the items. After that is determined, then we can turn in the remainder for 50% value in the Catacombs. And, yes, for the sake of simplicity - each PC take a CLW potion.
- 6 x CLW potions (6 x 50 Gp)
- 3 x +1 rapier (3 x 2320GP)
- 3 x masterwork rapier (3 x 320 Gp)
- 3 x masterwork dagger (3 x 302 Gp)
- 3 x masterwork buckler (3 x 155 Gp)
- 3 x masterwork Crossbow (3 x 335 Gp)
- 3 x masterwork Shortbow (3 x 330 Gp)


[DM StevenVdB] - Now where be dis man wit' our money? 
Sunday November 9th, 2014 1:18:25 PM

Iangold frowns at Alleah's request to help one of the attackers.

"A strange request Lady Alleah... these men have tried to destroy the barn and murder you! But I will listen to your request and may decide not to press charges upon this man provided that you make sure he stays on the track of justice..."

Shel mingles with the followers of Ffloy as they start taking care of the goods and wagons. She points how the items she wants to buy at tomorrow's Sale Day.

"You'll have first go at the items as promised Lady Shel... just be there in time..." they chuckle as they see Shel's sleepy eyes.

"A grey cloak?" Iangold asks as Hazel inquires about a cloak like that, "... no I do have a cloak but it's not grey... I'm sorry... And if you want to marry under the clear sky I don't have any problems with that of course. Please let me know if I can help with anything. After all you and your friends have helped Ffloy on a few occasions already!"

"You are right Mister Murphy... prosperity attracts crime. One can not thrive without the other... I will do everything in my power to bring a halt to these criminal activities. When the time comes I hope I may count on you to help me win this battle against crime."

----------------------------------------

The Burrow Eldon and Cora Tosscobble have offered you is near the river banks. There's no location on the map but perhaps we can settle on the following. If you travel South towards the river from the Dancing Pig you walk straight towards the burrow in casu. Unless you would prefer a different location, feel free to make a suggestions should that be the case.

The barn is somewhere between Humble's Burrow and the Temple of Ffloy - also no clear location on the map.

-------------------------------------------

Then the group takes care of the falled Norril Arcanegrin, clear the place and find a place to crash... everyone hopes Ffloy's followers have this matter well in hands for it would be dissapointing to see the cargo go to waste now that they have so well defended it...

-------------------------------------------



Murphy HP 32/32 AC 16/14/14 CMD 14 (Kim) 
Sunday November 9th, 2014 11:38:57 PM


Philosophical / ethical disquisition on the proposition 'Prosperity attacts crime'
"I think that prosperity can thrive without crime - if the people who prosper are upright in heart, stout in purpose, and diligent in vigilance," Murphy responds to Iangold's assertions. "Crime also can abound where there is poverty. Crime is a matter of people taking shortcuts at others' expense. A poor man can be upright and honest. A poor man can be twisted and a fraud. A rich man can be praiseworthy and show noble character. A rich man can be reprehensible and wickedly crafty.

"Now, where there is prosperity, those whose character is poorly formed might say, 'Aha! How can I rob them of what they have gained?' whereas one of well formed character might say, 'Aha! I see their hard work and diligence which produced this gain. I also shall work hard that I might be productive and prosper.'

"Neither wealth nor poverty determine virtue. One can carry virtue in abundance, as one can carry virtue in want. Though each condition may have its own challenges and temptations, neither condition serves as a valid excuse for criminal behavior. What attracts crime? Hearts that are bent away from good. In an honest town, one might leave one's door unlocked, even silver on the front porch, with no fear of loss. In a town where the wicked dwell, neither locks nor guards are absolute proof against thievery or thuggery."

The young halfling scratches his neck. "Do any of Ffloy's teachings touch on the financial benefits of virtue?" A sincere question that, the answer to which the druid is keen to find out. "Of course, I know you are busy, so if another occasion would be better to address this question, I can wait."

A Matter of Burial
If neither constable nor cleric object, Murphy will arrange with the gravediggers to prepare a plot for Norril Arcanegrin, and a stone engraved with the following words. He will pay the engraving fee, and for a coffin.
Norril Arcanegrin of Angel Springs
He tried to burn a barn
and slay a fair lass
He now lies here
a-mouldering 'neath the grass
When a mutually agreeable time can be found, and the gravesite is readied, he will suggest to his companions a ceremony be held to lay the raider's bones to rest in the next day or two.

Murphy HP 32/32 AC 16/14/14 CMD 14 (Kim) 
Sunday November 9th, 2014 11:41:13 PM


Oh, and the date of death will also be listed at the bottom of the tombstone.

Alleah -- RobC -- AC 15/14/12 -- CMD 12 -- HP 26/26 
Monday November 10th, 2014 4:43:18 AM

Alleah isn't used to being referred to as 'Lady' It's enough to cause her to blush. "Um .. er .. thankyou, sir" she stammers through her thanks to the Broker.

--------------------------

During the day Alleah does some small amount of shopping, too keen to wait until the sale day begins. And when she finds a moment, she confides in Bliss.

Bliss has travelled with Alleah for some time, and knows much more about her than the others do - including her real name.

"And that's just it. This, Quotiln. He's a Lighttouch too. There's no way he, or anyone else could have known I would be here. It's Warrd at work, I tell you. He chose for the two of us to meet. I must find out more about Quotiln. If we are related somehow, then I would feel bound to see that he was taken care of properly. But I don't want him to know the truth"

Shel Breezelee Kromnite (Gerald) HP25/26; AC 14/14/11 
Monday November 10th, 2014 1:12:46 PM

Other than eating and napping, Shel doesn't do much the next morning. She does follow Hazel and Murphy to go check on the blushing bride. "What work on the wedding have you done, Alouryn? Have you picked out your colors yet? How about some flowers? I don't think you ever told me what your favorites were...we need to be sure we have plenty for the festivities. Do you have to have a night of partying beforehand...a bachelorette's party? We can drink a bit and howl at the moon, if you want!"

Hazel (Bob Danderfluff LaRue) HP: 31/43 AC: 18/14/15 - Faoil: 7/13 AC 18/13/16 
Monday November 10th, 2014 2:12:35 PM

OOC: About the loot, I changed my mind, as Sling Staff is Hazel weapon of choice. So he will sell the other weapons and do what he does best, with the weapon he uses the best. I'll add the CLW potion and I think a CLW Wand is in order with he rest of the money.
About the wedding planning, he will "let" Alouryn to decide (can't it be otherwise :P ) the details, while worrying about the costs (as it should be).
The next day he will accompany Murphy being nosy, and trying to find clues to implicate "those Ffloy guys" in the new crime-wave.

Murphy HP 32/32 AC 16/14/14 CMD 14 (Kim) 
Monday November 10th, 2014 7:03:37 PM


OOC: Murphy will take only 1 potion and 1 masterwork dagger. He recommends Hazel consider outfitting himself with a +1 sling staff. However anyone wishes to allocate the remainder of the funds should be fine with him.
An idea, though: If you spend 1500 gp, you can get a Cure Light Wounds wand that is without limit on charges. Murphy's CLW wand has 48 charges left. If the party obtained the more enduring wand, we could use that most of the time. The charged one could be used as needed for active combat situations in addition to the unlimited variant. When we had two clerics in the party, healing was not as much of an issue. Now with one cleric light (Alleah - witch 3 cleric 1), supplemental healing is much more of a concern (and thanks, Rob, for Alleah's healing wave at the end of the barn combat).


[DM StevenVdB] - Now where be dis man wit' our money? 
Monday November 10th, 2014 7:08:42 PM

Murphy ponders the symbionts Prosperity and Crime and is interested what Ffloy education has to say about the financial benefits of virtue...

Iangold holds his departure for a few moments to think about that question...

"Well now Mister Murphy... Perhaps in time you will follow some of our courses... See for yourself..."

During the day Alleah seeks out Bliss and consults him about what to do or think about the fact that Quotiln, the one she had under her control, is a Lighttouch like her... Is this all but a big coincidence or could they be related?!

Shel and Hazel go to see Alouryn. Since she no longer goes out on wild adventures she has temporarily been staying with Eldon and Cora Tisscobble. They have been planning the wedding indeed and have planned tje wedding two full moons from now!! Like Hazel desired it will be a wedding under the clear sky...

"And now that the day has finally been set it's time tobthriw an engagement party!!" Eldon says out loud, "when the sale days are over we will throw a party for our two lovebirds!!

But rather than spending a quiet day Hazel is fixated on implicating Ffloy followers in the latest crimes!!


The day slowly passes. The little town is bustling with sounds. Everyone appears to be very enthousiastic!! When evening falls the Humble's Sword sleep already ..

You wake up early the next morning after a good uneventful night..Time to prepare to travelling with the caravan...

Murphy HP 32/32 AC 16/14/14 CMD 14 (Kim) 
Monday November 10th, 2014 8:03:39 PM


Murphy likes the idea of a party for Alouryn & Hazel after the trading days wrap up.

Wait. What? Travelling with the caravan? Where is the Trading Fair taking place?

Shel Breezelee Kromnite (Gerald) HP25/26; AC 14/14/11 
Monday November 10th, 2014 8:57:59 PM

OOC: yeah, color me confused. Another caravan guarding mission? I don't rmember agreeing to it, not that Shel minds too much, I don't guess.

Alleah -- RobC -- AC 15/14/12 -- CMD 12 -- HP 26/26 
Tuesday November 11th, 2014 5:07:11 AM

"You know, I was thinking of something last night. What if I was to disguise myself and vandalise the blacksmiths? Someone could tip him off, or we could pay for the damage afterwards. But it may be a way to infiltrate that FEAR group. If they think I'm a vandal, then perhaps they might try and recruit me?" Alleah suggests over 1st breakfast.

Bliss (AC20, HP27) & Mookie (AC18, HP13) (Cayzle) 
Tuesday November 11th, 2014 7:06:33 AM


Bliss and Murphy

Bliss wakes up refreshed, hearing Murphy talking about crime and propsperity.

He casts his Reduce spell reflexively, because he is still half in his dream.

"Isn't that funny, Mister Murphy? I was dreaming about you, and here you are? Was that you in my dream because I was hearing your voice? Dreams sure are funny."

Yawning, Mookie wakes from his perch on the headboard of the bed Bliss had been sleeping in. "If I had dreams of Murphy, I'd call them nightmares! Give me worms and lady-ravens, please!"

"It kind of WAS a nightmare!" says Bliss. "We were trying to fight criminals, and Mister Murphy kept trying to give me money, because I was a mercanary! I kept saying no thanks, it was okay, but in my dream you were real insisting! 'It's okay, we got prosperity, we can afford you,' you kept saying."

Bliss laughs, but it is more a shaky nervous laugh than a joyful one.

==========

Bliss and Alleah

When Alleah confides in Bliss about the prisoner, Bliss grins. "This is great, Miss Alleah! It would be like if I found a sister I thought I had lost, or a cousin. All my family in the world is dead except for Aunt Priss, and she was sure mad at me, which is why I left."

"What am I, chopped liver?" caws Mookie.

"And Mookie, sorry," adds Bliss.

"So if you can find someone in your family, isn't that a good thing? You should ask him about his relatives and see if you can figure out how. Is your family from around here, do you think?"

"Maybe Miss Fatine can read your fortune and tell you if you really are related."

==========

Bliss and Party Business

Bliss is not worried about the loot. He'll take a CLW potion and then just asks for his share in cash. "How much did the Kid earn?" Mookie caws. He looks over the loot pile ... "Three of those and three of those ... that'll be about ... carry the two ... couple hundred there ... I figure the kid has at least 600 coming to him, right? Don't try to cheat him, either, I got a mind for numbers like a trap!"

"Mookie!" says Bliss.

Bliss is more worried about that grey cloak guy. He agrees with Fatine and Hazel. "We gotta find that guy, for sure!"

Mookie adds, "Yeah, I bet we would get a big reward for taking him down."

Bliss says, "Hey! We are heroes! We don't care about that!"

The tiny guy is still clearly grappling with being a hero vs being a merc.

Hazel (Bob Danderfluff LaRue) HP: 31/43 AC: 18/14/15 - Faoil: 7/13 AC 18/13/16 
Tuesday November 11th, 2014 12:16:55 PM

"Another trip? Where to now? I need to go sell some stuff, I'll be back shortly!"
Remind me: Somebody got the Pumpkin magic item besides Murphy?

[DM StevenVdB] - Now where be dis man wit' our money? 
Tuesday November 11th, 2014 6:38:51 PM

When the Humble's Sword get together to divide the loot they casually talk to one another. Bliss shares his nightmares that involved Murphy. Alleah confides about Quotiln to Bliss. Hazel and Alleah scheme about setting up a trap and see if they can infiltrate F.E.A.R.!

But when the time comes for the caravan to go towards the trade square the Swords are puzzled... Yet another caravan guarding task?!

"Ah it seems there are some parts of Humble's Ford history that are no longer known by you younglings 'n strangers... Perhaps Mr Murphy the parents of your parents' parents heard their parents' parents talks about what their parents told about their parents...
Back then Humble's Ford was prosperous mainly thanks to the lucrative sales they had with the giants of the South... Of course Giants were not allowed to enter Humble's Ford or in fact they were not allowed to cross the river! Therefor, just accross the river, a trade square was created. Whenever the Giants or the citizens from Humble's Ford wanted to trade they rang the Trade Bell. A large bell that was placed in the center of the square...

Before I initiated the Sale Days I checked the square... Even though it's deserted and ill maintained the Bell is still there and I'm sure we can re-initiated the old traditin...

So, no guard duties for you my friends... But didn't you plan on getting your hands on a few things??

Anyhow, the wagons leave for the trade square. It's just 5mins accross the river... Shall we?

Lady Alleah... May I invite you to walk with me? "
, realising that's perhaps a strange request he quickly adds, "I'd love to hear why you would want to save one of those criminals that attacked the barn last night... "

The 5 wagons you guarded last night axcompanied with at least another 5 wagons and perhaps a douzen smaller carts all take the road towards Trade Square...

Shel Breezelee Kromnite (Gerald) HP25/26; AC 14/14/11 
Tuesday November 11th, 2014 7:06:40 PM

Shel was disappointed in herself for not thinking to ask where the sale was actually going to be. She happily followed with the others, and the sale wagons, heading to the trade square.

"You are going to try and deal with big'uns? What will happen if they get any funny ideas, and you know, try to eat the whole lot of us? I've not had good experiences with the couple of big'uns I've met!"

Alleah -- RobC -- AC 15/14/12 -- CMD 12 -- HP 26/26  d20+10=29 ; d20+10=24 ;
Tuesday November 11th, 2014 8:02:14 PM

It is indeed a strange request to be invited to walk with the Broker! How should she act? Should she take his arm? Should he take hers? Should she walk beside him as an equal, or trail him a few steps? This is all so confusing. And he keeps referring to her as 'Lady'. Ok, that part she likes.

Alleah brushes some stray hairs behind her ear self-consciously. Not knowing how she should act, she tries to follow the Broker's lead and 'go with the flow'.

"Broker, sir, I must admit that I did cast a spell upon the man - Quotiln - when he was trying to attack the barn. I compelled him to tell the truth, and he expressed a desire to live an honest life if given the chance. Perhaps you and Ffloy are having a bad influence on me, as 60 gold pieces to set a man on an honest life seemed a bargain" Alleah laughs awkwardly, unsure if the Broker has a sense of humour

"Either I have spent 60 gold pieces to have a handyman around town, to help us and others, or, I have paid 60 gold pieces to a scoundrel who will disappear and not show his face in Humble's Ford again. Either way, the town should be better off"

Sensing the chance to have a frank conversation with the Broker, Alleah changes topic. "It is curious. No sooner had we arrived in the barn than they were there to attack it that very night. One could suppose that they were opportunistic. However, they claim to have been employed by an organisation. F.E.A.R, I believe they called it. That would suggest they knew about the wagons in advance and had time to plan and prepare. Have you heard of such an organisation? That they have such information about both Humble's Ford and your goods is a bit alarming"

(Sense Motive: 29)

Alleah had debated whether or not to tell the Broker what the group had learned about FEAR, but he would no doubt have heard from the guard when he interrogated the prisoners. No, best to be honest with the Broker.

(Perception: 24)

Murphy HP 32/32 AC 16/14/14 CMD 14 (Kim) 
Tuesday November 11th, 2014 11:43:47 PM


Alleah's suggestion

"Sounds like something that, what's his name? Trufflefinder? Ah, no, Troublefinder," Murphy corrects himself. "Bill Troublefinder used to infiltrate the, the Sons of Thread. Back when they... No, the Sons of Dread. Right. But he would go in to find out what they were up to, then get word back to the good guys so they could help to thwart their plans.

"I've been wondering if there is someone bad who has infiltrated the Ffloy group, and is trying to mess them up from within. Huh. Well, Alleah, it's something for you to think about. But haven't a few people seen your face with us?"

With Bliss & Mookie

As Bliss wakes up, Bekka Lilly Burrows Leafwin Pipewood, Murphy's mother, lays out milk fresh from the morning and eggs, bacon, toast and apple juice, plus some earthworms that young Billy brought in a bucket for Mookie. She asks Mookie if he would like anything else. "I've got some more eggs scrambled up, if you have a liking for that," she tells the crow.

Murphy must have been telling his mother about his earlier conversation with Broker Iangold Laughshield as he took apart a bunk bed for transport.

"Yes, you are right, Bliss. Dreams can sure be interesting." He gets a glass of apple juice from his mother as he sits for a moment with the little fellow. "You know, it's not a problem being paid for work you are good at. I guess, growing up around here, though I've gotten paid for some things I do, I didn't think of myself as, as a mercenary. More as an adventurer. I think, so long as we are careful who we agree to do work for, it is not a bad thing to use our skills in the employ of others. My own fear for myself, though, is that I might end up agreeing to help someone out, who ends up not doing things that are right. What do I do then? I am thinking, if I ever sign an agreement with folks from Ffloy, that I will add a clause which maintains I have a right to terminate my contract without prejudice should I be asked or required to do something illegal, unethical, immoral, or just bad for some reason or another. Maybe I'll ask my lawyer great uncle for his advice on how to word it. He lives in Angel Springs these days. Berry 'Books' Gardner Pastna is his name. Have you met my Grandma Eglantine here in town? You have to try her rumberry pie. Anyway, Berry is her younger brother."

Fearing he may have gotten a bit too technical, he brushes back his wavy sandy hair. "So, anyway, Bliss - it's all right to be a mercenary - so long as you choose the right side to fight for."

Onward

Murphy, relieved that it's a very very short caravan, goes along with the others, after he has heard the Broker's explanation. "I should see if our mayor might let me spend some time catching up on history by reading from his library."

Sardok HP 35 AC 20/15/16 
Wednesday November 12th, 2014 12:26:59 PM

A man in rough brown homespun and a scholar's cloak slowly overtakes the traders' caravan. His clothes are plain but the pony he sits astride is of fine breeding. He gazes passively at the wagons overloaded with merchant goods. Despite his stoic demeanor, his heart is aflutter at again being in a new place with an uncertain future ahead. Such new sights and sounds awaken in him a memory of another time, at a place not overly far from here....

"Oh Sardok, what a wonderful place for a farm! We can put the kitchen over there, and the fireplace here, and the bedroom over there...for the children."
"Yes, Iona," he said, beeming like a child at Harvestfest, "we've been blessed mightily, and Powers willing, we'll never have to leave....."

The man gives his head a little shake to clear out the unwelcome phantom. Perhaps if these merchants are overly burdened by an abundance of wine he might find grace enough to relieve them of a skin or two.

Fatine AC 19 (17/14/15), HP 10(15)/23 (Matt C)  d20+2=20 ; d20+6=11 ; d20+4=16 ;
Wednesday November 12th, 2014 3:42:40 PM

Fatine nudges Murphy and Alleah, and leans over her pony toward Laughshield. "Uh . . . dere be some strange guy movin' up on us. Dat be one o' your customers, or do we got another fearer comin' on?

"Fearer? Fear-man? We need a name for dose fools what been botherin' us."

Knowledge (local) check 20
Perception check 11
Sense motive check 16
(all related to the stranger)


[DM StevenVdB] - Now where be dis man wit' our money? 
Wednesday November 12th, 2014 5:51:58 PM

Shel freaks out once she finds out Iangold intends to re-initiate trade not only in Humble's Ford but also with the Biguns...

Iangold just smiles and says : "That should be ok... after all it's to their intrest also! It's especially the Biguns from the North that used to be problematic... hence the Great Towers along the Northern edge of the Crescent Valley!"

Iangold's request to walk with Alleah strikes her as perhaps odd but somewhat flattering also!

As they walk Iangold observes her carefully sideways...

"Please... call me Iangold... or Ian if you like..." Iangold says as Alleah refers to him as Sir. As Alleah tells him how she made Quotiln tell the truth and how 60gp was sufficient to help the culprit on an honest life he laughs out load... perhaps a little exagerated?! Is he nervous?!

When Alleah skillfully brings the conversation to the F.E.A.R. matter his face turns stern...

" I had the feeling an organisation had their eye on this town... they are to destroy what we are trying to build. When I said Crime and Prosperity go hand in hand I wasn't joking... it makes me angry!! The robbery of some pipe weed... the attack on the major's dinner where we first met... I just knew they would try to steal the goods... that's why I turned to you and your friends Lady Alleah... I had the feeling you could be trusted...

Now we know their name... but I shall nor 'fear' them!!

I hope we will be able to combine forces and wipe out this organisation from this Valley!
"

Alleah senses anger, nervosity, 'fear'?, ...

During the short trip towards Trade Square Murphy and Bliss and Fatine discuss the latests events and how they might need to deal with F.E.A.R. at some point. The suddenly Fatine gives Murphy a nudge as she spots the stranger who is apparently either drunk or caught in dreams of past life...


Ooc, friends please welcome Sardok (Brian)!
Pausing a day to give you some time to get aquanted in game. Then we reach the Trade Square for the sale days to start!



Bliss (AC20, HP27) & Mookie (AC18, HP13) (Cayzle) 
Wednesday November 12th, 2014 7:23:12 PM

"What's wrong with humans and other big folk?" asks Bliss.

"Beats me, Kid," says Mookie.

"All kinds of people can be heroes, right?"

"Your mom was a hero. And she was big. Bigger than a human. She even belonged to that hero's club of hers."

"Huh! There's a hero club?"

"Yeah, it's called the WAL or something."

Alleah -- RobC -- AC 15/14/12 -- CMD 12 -- HP 26/26  d2=1 ; d20+10=14 ; d20+10=30 ;
Wednesday November 12th, 2014 9:01:39 PM

"Thankyou ... Ian" Alleah tests out the Broker's nickname. Why some of the others don't like this man is beyond her. There is probably much she could learn from him. Perhaps he could be a sort of mentor?

Alleah then smiles as Fatine tries to come up with a name for their apparent new foes "What about fearies? Takes some of the menace out of their name when you say someone is off with the fearies?"

"Hmmm.. could this fellow on the pony be a fearie?" Alleah wonders "Time to consult Wardd". The young girl takes her coin from her pocket and gives it a flip (d2=1. Heads. Use your head)

"Well, he wouldn't be here all alone amongst so many good folk if he was. And there's no way to know without prying for more information anyway. Huh, should have asked Quotiln if this mob had some sort of secret handshake"

Alleah gives a short, sharp whistle to gain the man's attention.

"Hi there!" she flashes him a trademark beaming smile and wave "Couldn't help but overhear you looking for a place to farm. The name's Alleah, and if you don't mind me saying, you're very close to the perfect little hamlet."

Alleah stays very close to the Broker. She's ready to act as a bodyguard for the man should the need call for it.

Perception: 14
Sense Motive: 30
Ready standard action to use self as a halfling-shield for the Broker if he is attacked


Hazel (Bob Danderfluff LaRue) HP: 31/43 AC: 18/14/15 - Faoil: 7/13 AC 18/13/16  d20+11=20 ;
Wednesday November 12th, 2014 11:06:07 PM

OOC: Sorry for missing "yesterday"'s post... can I do it now?
YESTERDAY'S POST
Hazel lloks at the man arriving, and grabs his sling staff with both hands. He tries to distinguish who he is, and what is he doing there.
Perception Roll: 20
TODAY'S POST
Hazel silently stand behind Alleah, in a "protective" stance, eyeing the big stranger.

Shel Breezelee Kromnite (Gerald) HP25/26; AC 14/14/11 
Thursday November 13th, 2014 7:02:18 AM

Shel wasn't in an especially friendly mood either. She didn't know very much about humans, so she stood back behind the others, waiting for more information from the human before greeting him.

Alleah -- RobC -- AC 15/14/12 -- CMD 12 -- HP 26/26 
Thursday November 13th, 2014 7:10:48 AM

OOC: Um, I made the assumption the man was a Halfling. Please correct me if I'm wrong

Murphy HP 32/32 AC 16/14/14 CMD 14 (Kim)  d20+13=15 ;
Thursday November 13th, 2014 8:08:38 AM


"Huh? What?" Murphy asks Fatine when she nudges him. He was busy thinking over a few matters, and barely glanced in the direction she pointed out. Just another traveller, plenty of them coming through town lately. His attention was further diverted by the conversation between Mookie and Bliss.

"Right - the Woldian League of Adventurers. Kendry and Selithe belong - plus several of the others who traveled with them. The WLA has a training outpost over in Angel Springs." That gets his mind wandering down a new pathway. Why not the WLA? Expensive, though. But amazing training.

[Perception: 15 - rolled a 2]

Sardok HP 35 AC 20/15/16 
Thursday November 13th, 2014 9:19:53 AM

The stranger acknowledges Alleah's greeting with a respectful nod. He takes pause as Hazel quickly brings a weapon to hand, but otherwise takes no umbridge, as if he's seen enough of such actions and regards it as neither insulting nor hasty, simply a thing that is done.

"Evening ma'am," he says in the accent of a local. "I was once a farmer and a locksmith, but that was long ago. Can't say I've much interest in such things now. It...didn't turn out too well. But I am new to this part of the 'Valley. So if you don't mind me asking, why is it that the whole town seems to be moving closer to the Red Hills? Wouldn't they want to stay on the other side, where it's safe?"

OOC: *chuckle* Sorry, since everyone is a Halfling, I used 'man' to mean 'male Halfling' not 'male human'. And I meant that dialogue to be internal dialogue. I probably should've held off until I learned the formatting! =)

Hazel (Bob Danderfluff LaRue) HP: 31/43 AC: 18/14/15 - Faoil: 7/13 AC 18/13/16  d20+11=30 ;
Thursday November 13th, 2014 10:57:03 AM

OOC: I was wondering how a human get into the game! Welcome!
Changing Hazel actions for today:

Hazel sees the new guy Alleah greets, but quickly dismiss him. Another new face in the crowd. He just hope he is not another of those "Ffloy guys". Enough of them already.
He moves quickly to the fair grounds, trying to get there first, and looks around, patrolling the area, trying to detect any possible danger (and cheap wedding dresses).
Perception Roll: 30 (+2 if forest)

Bliss (AC20, HP27) & Mookie (AC18, HP13) (Cayzle) 
Thursday November 13th, 2014 3:06:37 PM

Bliss wants to hear more about this Woldian Adventurer place in Angel Springs.

But someone new has arrived on the scene!

Bliss hops over to Sardok. Bliss is an unarmed half-size halfling. He is only a foot and a half tall. Unarmored, carrying a big crossbow.

Hi mister," says Bliss. "I like your cloak. Are you going to the market fair too? I'm Bliss."

Fatine AC 19 (17/14/15), HP 10(15)/23 (Matt C) 
Thursday November 13th, 2014 9:06:28 PM

"Fearies! Ha! I like dat name," laughs Fatine. She eyes the newcomer a bit warily, then leans over and whispers something to Crow. The raven alights from her shoulder and flies off and away from the halflings, then spots a smaller bird and begins the chase.

"No, stupid bird!" she calls. "I said go check out dee new-" she shrugs. "Nevermind. Hello dere, stranger!"

Bliss (AC20, HP27) & Mookie (AC18, HP13) (Cayzle) 
Friday November 14th, 2014 5:38:15 PM


Bliss sees Fatine's Crow's antics and laughs.

Mookie just gapes. "Ugh. And I'm related to that?"

Sardok HP 35 AC 20/15/16 
Friday November 14th, 2014 6:39:07 PM

Sardok chuckles at the antics of these village-folk that seem to be as close as family.

"So, with all these merchant goods in one big place, it's a good thing that this town is safe. I mean, y'all probably don't get much crime around here, yeah?"

Since the caravan has slowed to walking speed, he dismounts his pony and leads it. Leaning down, he grins and shakes Bliss' hand. "Pleased to meet you, sir. That's a mighty big 'Bow for such a little'un. You sure you can use that? And, yeah, it's been a spell since I seen a fair proper. Might lose a bit o' coin, if'n there's a good deal t'be had."

As he introduces himself, he remembers another first meeting. Another group. Another handshake.
"Well, you may as well meet the rest of the survivors. I'm Monpezat."
He blinks hard to bring himself back to reality. These people aren't those people. Nothing that bad can possibly happen twice.

[DM StevenVdB] - The Trade Square... 
Friday November 14th, 2014 7:24:09 PM

As the caravan rides towards the Trade Square the mood is light and merry.
Best way not to fear your enemies is to make up names... 'fearies' is the first that pop to mind with Alleah and Fatine! Fearies it becomes :-)

But when they see the stranger their nerves are on edge... after all he could well be just another 'fearie'...

Alleah is the first to greet him but none the less stays close to Iangold, ready to protect hil should it be needed... Hazel is on edge and Shel isn't particulary in a friendly mood...

Sardok returns Alleah's greetings but isn't offended with Hazel drawing his sling... with the accent of a local he introduces himself.

Hazel doesn't waste time and wants to make it to the trade square first...
Iangold too is anxious to get there and ring the trade bell...

As Hazel and Iangold make it to Trade Square they are both amased with what they see... the center of the square has a stone pedestal where the trade bell should be... the pedestal is destroyed and the bell's no longer there...

"No!" Iangold gasps as he sinks to his knees...



Shel Breezelee Kromnite (Gerald) HP25/26; AC 14/14/11 
Friday November 14th, 2014 8:26:16 PM

"What has happened? Where's the bell," Shel gasps at the chaos in front of her. "Who would have destroyed such a nice pedestal? Would the Fearies have done this?"

Alleah -- RobC -- AC 15/14/12 -- CMD 12 -- HP 26/26  d20+10=24 ; d20+7=16 ;
Friday November 14th, 2014 9:10:26 PM

It has been some time since sale days were held here. Could the damage be recent? Judging by Ian's reaction, he had expected everything to be in fine condition. In all likelihood he inspected the area more than once before arranging this particular sale day.

Yes, most likely the damage is recent.

Surely the ringing of a bell is more ceremonial? Can't someone just yell at the top of their lungs "Sale's on!"? Alleah has the presence of mind not to ask these questions of the Broker just yet. He seems distressed enough without her asking (what could be) insensitive questions.

"I can't imagine a bell being light. Are there any tracks?" Alleah takes Iangold's arm to help support him.

(Perception: 24
Knowl Engineering: 16 - to try and determine what might be needed to carry a bell away (a cart, a crane, 6 strong horses, etc
)

Sardok HP 35 AC 20/15/16 
Friday November 14th, 2014 9:51:56 PM

Sardok stands, holding his pony's reins and looking nonplussed.

"Yall got kind've'a queer tradition. I thought y'all had an actual bell or sumpin'."

Hazel (Bob Danderfluff LaRue) HP: 31/43 AC: 18/14/15 - Faoil: 7/13 AC 18/13/16  d20+11=19 ;
Friday November 14th, 2014 11:38:15 PM

"Well, I don't think you ready need the bell to start, right?"
Hazel tries to see where the bell was taken too, or tracks around the trade square.
OOC: Can I use his last 30 roll for it? If not, I'll make a new one. 19.

[DM StevenVdB] - The Trade Square... 
Saturday November 15th, 2014 4:29:30 PM

Holding Friday post for more player posts

Bliss (AC20, HP27) & Mookie (AC18, HP13) (Cayzle) 
Saturday November 15th, 2014 4:59:58 PM


Bliss looks confused at first. "What, a bell was supposed to be there?" he asks. "How big was it? What did it look like?"

He smiles, "Maybe some heroes should help find it?"

Murphy HP 32/32 AC 16/14/14 CMD 14 (Kim)  d20+13=30 ;
Saturday November 15th, 2014 8:46:05 PM


Coming out of his reverie, Murphy notes the stranger has been introducing himself to Bliss. He hears Fatine and Shel referring to the 'fearies' - he chuckles at that nomenclature. Though he planned to introduce himself to this fellow, Iangold's reaction at the recent vandalism grabs his attention.

So, he takes a close look, as some of his friends have been doing, at the area around the pedastal which bore the bell. He walks in a broadening spiral around it, looking to see if he can perceive which direction the bell may have been dragged or wheeled away, until he finds a trail that might be followed [Perception 30]. If he finds obvious (or subtle) signs that might lend a clue, he will share them with his friends, and ask Hazel for confirmation.

Sardok HP 35 AC 20/15/16 
Saturday November 15th, 2014 10:11:38 PM

At Bliss's casual statement, a rue smile crosses Sardok's lips.
"Yeah. I guess some heroes should."

His eyes close tight. He swore to leave that life behind. To start fresh, after.... Perhaps turn his hand to being a locksmith again. But no. Every time he tries to get out they PULL him back.

He takes a clearing breath and his eyes open. He allows the smallest part of his focus to scan the scene in front if him. His brain, unbidden, begins rattling off the tale, still carrying the voice of Monpezat...
"Alright, people, we've got masonry smashed and a ceremony bell stolen. A bell means metal and needing a pedestal means not-small, so we're talkin' 2 to carry, 1 driver, 2 lookouts and a commander. That's a six man op minimum. The locals sound like they've got good intel with recent eyes-on of it being not-stolen, so that means recent, and that means night op. Night op and organized usually means one of two things. It can mean Humans..."

"Or orcs."

Perhaps unaware that he's spoken, Sardok cracks his head to the left. It's a subtle movement, and one long-practiced. His threadbare scholar's cloak responds and shifts ever so slightly to reveal the dull-grey hilt of some edged weapon jutting over his right shoulder, it's grip well-worn from long use.
And his internal report is far from done.
"This is not a high-value target. This isn't a grain-silo or a guards' barracks or central armory. This is sentimental, probably symbolic. Which means that someone wanted to send a message. Something political. Possibly get some fear going or spook the civvies. So that means this is no local gang hit or smuggler's feud. This is BIG. Someone is looking at the whole en-chi-lada. Helms down and shields up because..."

"War is coming."

[DM StevenVdB] - NO!! 
Sunday November 16th, 2014 6:14:50 PM

"NO!!!!"

With Iangold on his knees the Humble's Sword begin asking questions...

Shel asks where the bell was and wonders if the fearies did this...
From Iangold's reaction Alleah deducts the broker wasn't expecting the place to look like this. As a matter of fact she assumes Iangold had checked the place before the Sale Day's were on...

"I was here but a few weeks ago! Yes the place was bewildered but the Trade Bell was there! The structure that holds the bell was damaged but the bell was still there... The bell was magical! Made of Gold! Oh well not gold of course it was a gold plated bronze Bell... probably close to 300lbs!!! Now it's gone..."

Alleah checks for tracks...

Hazel wonder why the bell is needed in the first place...

"There can't be a Sale Day without the Trade Bell!! " Iangold says more or less angered...

Murphy spirals around the pedestal looking for markings... tracks... anything
...

Sardok analyses the situation... besides these folk's strange habbits he examines the structure... he muses about the size of the bell and the task force that could have taken it... he has his doubts Halfling could be behind all this... Orcs?

Gradually you observe the scene. You can find a moderate indentation in the ground next to the pedestal where the bell ringer used to stand on... then drag marks of something heavy that lead away from here. You also find a Greatclub... the kind used by the Idafeatu's Ogres! Looks like Sardok came closer than the truth perhaps than he could possibly know!

"Who would want the Trade Bell??" Iangold shouts!


Shel Breezelee Kromnite (Gerald) HP25/26; AC 14/14/11 
Sunday November 16th, 2014 7:25:03 PM

"Itd take a big'un to carry a club that size! Those no good ogres...Id hoped they might leave us be. But, at least, we can follow those drag marks. It will take something or someone mighty strong to boss the other big'uns around and make them do this," Shel gulps, thinking about that powerful Idafeatu.

Sardok HP 35 AC 20/15/16 
Sunday November 16th, 2014 9:36:59 PM


Sardok steps close to where the club lay and gazes at it a while. As if he still stood next to him, he can hear Monpezat chattering away....
"Oh. Mah. Goodness. That is a pretty club. Ain't that pretty club? That is a mighty pretty club. An' look at it just layin' here. Just layin' here that pretty club for any and all of us to see it right here and admire it. Ain't that a sight? Them ogres went through all that trouble to take that bell and smash that base, but then a club that pretty got left. Don't that just seem a might strange to you?

Sardok turns and storms straight to Iangold. Any who are talking to him are roughly pushed aside, with apology neither offered nor given.
"Iangold! I need maps and a list of all the Big'un settlements within range of that bell! If he does anything but immediately assent, Sardok continues. "Oh confound man! Even if you care nothing for your own head, if you do not act NOW, all of these people are going to die! You need to send out diplomatic riders to all those settlements informing them of the theft and that you had nothing to do with it!" His eyes sweep the massing throng of merchants and port-bearers. "If you have not a man among you for such a task, I volunteer myself."

He turns to Shel, simply assuming that Iangold will carry out the tasks.

"I'm not assured that Ogres did this, but we are meant to think they did. Look, there's ogre sticks and drag tracks. But think you a pair of 800 pound ogres would waste time dragging a measly 300 pound bell? And, oh yes, this no single-job. The bell was magicked, so we may assume that, when struck, it's smallest sound would be heard for miles around. Would any single being, Halfling to Hill Giant, risk lifting such a thing on his own, knowing the smallest misstep would bring the whole population of Humble's Ford and Red Hills down on his head?"

Here he takes pause, and catches Murphy's eye. Slowly, he nods, as if confirming some mutual, silent question. Softly he mumbles "Now, if I had me a bell that would bring every Giant in Red Hills a-runnin, where would I put it?"

He turns to where Bliss, Fatine, Alleah, and Hazel have been conferring. "Y'all keep talking about 'faeries'. Has there been a gang or anyone stirring up trouble here recently?




Alleah -- RobC -- AC 15/14/12 -- CMD 12 -- HP 26/26  d20+7=12 ; d20+10=16 ;
Monday November 17th, 2014 4:41:06 AM

"Likely it is the symbolism of the bell that they wanted to damage, rather than the bell itself. Someone wants to ruin Trade day, and perhaps cause harm to the town as a result" she tries to comfort Ian.

Alleah tries to rack her brain for any historical references to the Trade Bell, or perhaps, people or groups historically opposed to Trade Day. Her knowledge of history though, isn't that great (Knowl History: 12)

She smiles to Sardok "Um, sorry friend, I didn't catch your name? And please, you may not know but this man is a Broker of Ffloy. Please try and show him due respect" (OOC to Sardok: A broker being a member of the Ffloy clergy). Alleah would have people show due respect to clergy, whether they follow Wardd, Ffloy or Flower or any other of the Gods of the Wold.

She then continues "Anyway, this group calling themselves 'F.E.A.R' have been trying to cause some trouble in Humble's Ford. We've decided that to take some of the menace out of their name that we'll call their followers 'fearies'" The young halfling smiles proudly.

This new guy is pretty clued. Alleah too has her doubts that ogres were behind this.

Alleah eyes the greatclub, planning to throw it into her bag of holding. "Perhaps I should take this with me, I mean us? You know, for evidence"

"Anyone here any good at tracking?" Alleah will casts a clerical cantrip - Toro's Taur Try (Centaur version) - on anyone who wants it to aid tracking skills. Being untrained in survival skills, she has no confidence (or ability) in being able to follow tracks on firm ground.

Perception: 16

Bliss (AC20, HP27) & Mookie (AC18, HP13) (Cayzle) 
Monday November 17th, 2014 11:26:24 AM


Bliss asks Hazel, "Hey Mister Hazel! Where's Faoil? Maybe he can get a scent off the club and follow the trail? I can explain it to him with a Speak to Animals spell. He's a good doggie!"

Bliss says to Sardok, "Mister, you got some good ideas. Why don't we team up? Are you an adventurer?"

"And Miss Alleah, sorry, I'm no good at tracking. That's why we should let Hazel and Faoil do it! He's a ranger, right? Rangers are good trackers. Cast you spell on them, maybe."

Sardok HP 35 AC 20/15/16 
Monday November 17th, 2014 12:37:45 PM


Sardok stands confused for a moment, but a moment only. "Apologies, ma'am. I'm Sardok. And although I'm from around here, you could say that I'm a long way from home."

"As this seemed a momentous occasion, and he seemed the man of greatest import, I assumed him to be the mayor of this burg. Apologies, Broker Iangold, but the danger still stands. If you would serve Ffloy best, please do find your sheriff or whoever you call your official and see that messages are sent. 'Lest others of greater stature and lesser temperament seek to place blame, and retribution, upon the wrong parties."

"We've got one rule around here, rookie.," said Monpezat. "And that is: 'He who stands with me shall be my brother.'"

"Aye, you've the right of it. That drag-trail is the only clue we have, and we'll need to watch each others' backs, afore this play is done. Lead on, Brother Bliss, and we'll teach these vagabonds the true meaning of Fear!"

OOC: Getting in my Monday post.

[DM StevenVdB] - NO!! 
Monday November 17th, 2014 5:42:29 PM

DM Jon's returning to guide you through the 'Finale'


Alleah -- RobC -- AC 15/14/12 -- CMD 12 -- HP 26/26 
Monday November 17th, 2014 8:07:30 PM

"How 'bout it Hazel? You and Faoil up for some tracking? I can cast a spell to help you both if you like?" If they are agreeable Alleah will cast Toro's Taur Try to give each of them a +2 bonus to survival for 10mins.

"Pleased to meet you Mr Sardok" Alleah continues beaming and extends a straight arm and hand out to the man to shake

"Mr Sardok does have a point, Iangold. Others could be in danger if they are not warned. Perhaps we should escort the traders back to the safety of Humble's Ford before we proceed. And might I add, rather than allowing the day to be taken away by the malice of others, perhaps the sale could proceed in the Humble's Ford town square? Or perhaps out the front of the Temple? Show that you are not going to be scared away"

Hazel (Bob Danderfluff LaRue) HP: 31/43 AC: 18/14/15 - Faoil: 7/13 AC 18/13/16 
Monday November 17th, 2014 11:22:57 PM

Hazel smiles to the girls.
"Who ordered a tracker? I am at your service, ladies. I didn't brought Faoil, but I will go fetch him, and I am sure we can track whoever did this. Iangold, how much is your bell worth? Because id hiring time. Be preparing your contracts while I go fech Faoil. Humble's Swords, you have 1 hour before we depart, get ready!"
Hazel smiles while he runs for Faoil. A new adventure is beginning.
OOC: Is Faoil healed? Do I start rolling Track?

Alleah -- RobC -- AC 15/14/12 -- CMD 12 -- HP 26/26 
Tuesday November 18th, 2014 12:06:28 AM

"Perhaps we should all travel back with you Hazel? It is only 5 minutes, and we can see the traders safely back before we set off into possible danger"

Murphy HP 32/32 AC 16/14/14 CMD 14 (Kim) 
Tuesday November 18th, 2014 4:18:52 AM


Murphy notes Sardok a bit more closely as the halfling begins to make observations and declarations. There is something familiar about him to the druid. As he thinks about that on one level, on another he considers what the cleric Ffloy said. He approaches the cleric, and quietly asks, "Broker LaughShield - it may be an old tradition - but are you certain no one may buy or sell or trade in the absence of a bell?" He wants to be certain that the cleric thinks through his statement.

Shel Breezelee Kromnite (Gerald) HP25/26; AC 14/14/11 
Tuesday November 18th, 2014 7:21:40 AM

"Murphy makes a good point. Why does there have to be a dumb old bell for a sale to take place? I'm perfectly happy to buy what I want no matter if there is a bell or not. Does it have some special significance or something?"

Sardok HP 35 AC 20/15/16 
Tuesday November 18th, 2014 3:29:06 PM

Sardok shakes Alleah's hand firmly, then leans in a bit closer. In a low voice he asks, "Contracts? I admit I'm at a bit of a loss here. Do we need a lawcrafter?"

Murphy HP 32/32 AC 16/14/14 CMD 14 (Kim) 
Tuesday November 18th, 2014 4:15:49 PM


Murphy also says to the local chief cleric of Floy, again quietly. "I cannot speak for all of my companions, but I'm willing to do what I can to retrieve the bell without pre-arrangements or guarantee of pay. This is for the good of the community - to recover what has been stolen - to travail against those who attack our people or attack our welfare. I need no contract. Besides, I wish to be, to a certain extent, my own hobbit, making my way with my friends, and helping my people. If someone offers a reward for good work, then I will not object. But, let me do this without guarantees and stipulations and codacils."

Sardok HP 35 AC 20/15/16 
Tuesday November 18th, 2014 4:32:57 PM


Sardok pauses a moment, then continues to Alleah, with an air of understanding a play into which he has only entered at the second act. "Ah, I did not grasp it at first, but I think I take your meaning. I had assumed, wrongly, that him being clergy, he'd give suitable reward for the return of his property without prodding. But I'm a stranger here, and if it is custom among the people to need a contract to see that a fair day's work gets a fair day's pay, then an hour's delay is no great injury. Afterall," he looks down, sheepishly, "not all of us have a bag of holding. Ah," he says, his face brightening again, "speaking of which, yes, a good idea you have to take the club. It may provide some clue if we happen to run in to any actual ogres."

Fatine AC 19 (17/14/15), HP 10(15)/23 (Matt C) 
Tuesday November 18th, 2014 4:57:29 PM

"Don' people spend money without bells?" Fatine asks. "An' if it be dat big, I bet it be dose big'uns you all mentioned what took it, no? Were dere guards here? Anyone watchin' dee big bell?"

Shrugging at the predicament, she climbs up onto the pedestal and calls out clearly, "RING! RING! Dere. Now people can buy tings." Looking at Iangold, she asks, "What, too soon?"

Bliss (AC20, HP27) & Mookie (AC18, HP13) (Cayzle) 
Tuesday November 18th, 2014 7:41:15 PM


Bliss gets a defiant look on his face. "No contract for me. I want to be a hero. I'm not going to be a mercenary any more."

Mookie adds, "Not that we would turn down any reward or such that might come after the fact." He pauses, thinking. "Or before."

Ignoring his familiar, Bliss looks at Alleah. "Is that okay, Miss?"

Bliss (AC20, HP27) & Mookie (AC18, HP13) (Cayzle) 
Tuesday November 18th, 2014 7:43:11 PM


Mookie caws in laughter when Fatine "rings in" the market festival.

"You're a fair belle, toots!" he says.

DM Jon! 
Tuesday November 18th, 2014 8:27:01 PM

"There doesn't have to be a bell for the merchants to do business," Iangold says perhaps a bit petulantly, "but we do need it for Sales Day. It is both a symbol and a message to those that hear it. Signals the start of peaceful trade, Ffloys holy work." Iangold comes his feet as he finishes and wipes off the his knees where the ground had stained them. he straightens up and regains the dignity of his office, "In the face of the theft of the Trade Bell, I would ask that on behalf of the temple of Ffloy the Humble's Swords seek out the guilty party and retrieve it. I can offer you.. " his mouth moves silently a moment a he seems to do some sums in his head, "3000 gold for its safe return. if you would escort us bac to Humbles Ford I can give you half before you depart in search of the bell with the other half due upon your safe return... .. I will have one of my brothers quickly script a addendum for this task to your existing contract."

"if this will suffice let us be off so that you can begin your search all the quicker." Iangold says and then moves off to speak with the merchants and other halflings to assure them that the situation was being taken care of.


Alleah -- RobC -- AC 15/14/12 -- CMD 12 -- HP 26/26 
Tuesday November 18th, 2014 9:21:19 PM

Symbols can be powerful. Alleah knows this. How would she feel if she lost her lucky coin? No other coin could replace it. She purses her lips, believing others in the group should have shown more sensitivity to the Broker.

"Ok, well, let's see the Broker and merchants back safely to Humble's Ford. Whoever stole the bell could seek to stop the trading by killing the traders themselves. Once they are safe under the protection of the town guard, we can then set to tracking the bell down"

She chuckles and smiles to Bliss "You're not in the army anymore, Bliss. You are free to do as you choose"

Finally, when he looks to have a moment free, Alleah will approach the Broker "Ian, sir, might I ask for one other thing? Could you please consider my request for the alleged fugitive Quotiln to be released into my custody? I would be happy to pay for his bail out of my share of the bell reward"

Hazel (Bob Danderfluff LaRue) HP: 31/43 AC: 18/14/15 - Faoil: 7/13 AC 18/13/16 
Tuesday November 18th, 2014 10:55:15 PM

"Well, I am no mercenary either, but weddings are expensive... Let's go, then, time to find a bell!"

Murphy HP 32/32 AC 16/14/14 CMD 14 (Kim) 
Wednesday November 19th, 2014 2:34:14 AM


Murphy decides that he loves Fatine. Oh, not in a particularly romantic fashion - he just admires her gumption and the funny way she has of looking at things, and doing things.

"I will vouch for Alleah's appeal to have Quotiln released into her custody," Murphy pipes up when Alleah repeats her request, "and will do what I can to keep an eye on him."

As they discuss the mission, the druid adds, "We will need a wagon to bring the bell back. My cart is likely too small for that. Let's get a wagon, two sets of ponies to haul - one to pull, one to spell them off. Unless someone has a better idea."

Alleah -- RobC -- AC 15/14/12 -- CMD 12 -- HP 26/26 
Wednesday November 19th, 2014 7:36:25 AM

"That's good thinking, Murphy. But we don't know where the bell might be yet. What if it's up a mountain or down a cave? Somewhere a wagon can't go. Between Fatine, Bliss and myself, we can cast Enlarge Person spells all day long. That oughta give us the strength to move the bell if we all work together." Thinking she may have hurt Murphy's feelings, Alleah adds "I just don't want something to happen to your wagon or ponies if we have to leave them somewhere"

Bliss (AC20, HP27) & Mookie (AC18, HP13) (Cayzle) 
Wednesday November 19th, 2014 11:47:27 AM


Bliss laughs. "That's right, Miss Alleah! We can just make ourselves giants and carry that bell! Easy peasy!"

Shel Breezelee Kromnite (Gerald) HP25/26; AC 14/14/11 
Wednesday November 19th, 2014 1:04:48 PM

Shel nods in agreement to help rescue the bell. 3000 gold was a considerable sum...it could change she and her family's life forever. "I'm in, contract or no. Let's track down this bell."

Sardok HP 35 AC 20/15/16 
Wednesday November 19th, 2014 5:09:17 PM

Sardok nods at the proposal of the Broker. If'n you'll add me to tha' addendum, that's a fair pact, if you'll have me." He mounts Aqautaine and makes ready to escort the merchants back to town.

Retrieve the bell


DM Jon! 
Wednesday November 19th, 2014 8:33:47 PM

"I will speak with the mayor and Constable and support your request to have the prisoner released into yor custody." Iangold says as the group starts back towards town. e looks towards Sardoxm"And we will draft a document for you to sign as well.. For the sake of time perhaps adapt an existing contract for te purpose.. yes.. I think that will do." The priest Moves off to begin laying plans for the paper with his fellow clergy.

the trip back to Himbles Ford is quick and uneventful. once there Iangold heads to the mayors while there's of his church scramble to get the addendum and other paperwork ready.

less than an hour after they arrived Iangold returns with the constable leading quitlon. "all yours.. On your head now" the older watchman says as officially hands over the responsibly. two members of Ffloys temple arrive as well carrying a small chest in a wheel barrow and a ream of paper.

"Ladies and gentlemen.. Your prepayment as discussed and the papers extending your contacts to the new duties.. And in one case pertaining solely to the retrieval of the bell." He nods towards Sardock

the chest is opened to reveal rows of neatlu stack coins and several cut gems totalling 1500 GP

The paperwork is the standard fare. Detailed, exhausting reading but really just says that the group is being paid to retrieve the bell and the temple isn't liable for any injuries or deaths in the process.

Hazel (Bob Danderfluff LaRue) HP: 31/43 AC: 18/14/15 - Faoil: 7/13 AC 18/13/16  d20+11=27 ; d20+9=19 ; d20+9=28 ; d20+1=6 ;
Wednesday November 19th, 2014 11:00:43 PM

Hazel arrives with a fully healed Faoil.
"I hope you are all ready! Because here we go! Mister Iangold, please give my share to Alouryn..."
Hazel leads his friends back to the square, and starts tracking the bell's thiefs.
Hazel Perception Roll: 27 (+2 if goblinoids, +2 if forest)
Hazel Survival (Track) Roll: 19 (+2 if goblinoids, +2 if forest)
Faoil Perception Aid Another Roll: 28
Faoil Survival Aid Another Roll: 6
Faoil can also track by scent

Alleah -- RobC -- AC 15/14/12 -- CMD 12 -- HP 26/26  d20+4=12 ; d20+10=18 ;
Thursday November 20th, 2014 1:27:20 AM

Alleah smiles on seeing Quotiln well. She was a little worried that the others in prison may have taken their troubles out on him.

She rushes through signing the contracts, barely stopping to read them.

Whilst the group gets ready to depart again Alleah will escort Quotiln to the party house. "I'm afraid we haven't had time to get a room ready for you yet, but I believe there is a small room off the side of the kitchen. It's a little cosy, but the room is warm and keeps the weather out." She looks about the room "I'll try and find some flowers for you. Perhaps a nice bunch will help bring some life to the room"

"We have to head off for a little while. While we're gone, please make yourself at home. Feel free to do what you can to tend to the house, or gardens, or animals. Just make yourself useful wherever you can." Alleah smiles to the older man "I'm sticking my neck out to help you, but I want you to know I have faith in you to do the right thing"

"Oh, I almost forgot. Here..." Alleah takes 60 gold pieces from her bag of holding and thrusts them at Quotiln "This is the gold I promised you. One years worth of wages in advance. Yours to do as you please"

She looks up at the man, searching for some semblance of similarity. Is she related to him? Time will tell.

==================================================

Alleah will pay a quick visit to the temple of Ffloy. No doubt the Broker would be about somewhere. She just wants to check on the man, make sure he is ok.

"We will do what we can, Ian" she is getting quite used to addressing the Broker by the informal name he permitted her to "I know you don't believe in it, but I believe Wardd will be with us. Try and keep the traders in a good mood, and we will be back with the bell in no time"

==================================================

Alleah rejoins the group. Hazel looks all set to begin the tracking. "Here, let me see if I can help you a bit"

The clerical witch casts "Toros Taur Try" to give Hazel a +2 Insight bonus to his survival check.
She then casts "Guidance" to give Hazel a +1 Competence bonus to his survival check
Alleah kneels near the drag marks to get a closer look. Survival check: 12 - enough to give a +2 Aid Another bonus to Hazel.

OOC: All up, +5 worth of bonuses to Hazel's survival check to follow the tracks :)

Alleah is content to stay near the middle of the pack during their travels. Bravery comes at different times for her, and where possible, it requires her to be out of harms way.

She then takes the precautoion of casting her Deathwatch cantrip to aid her eyes in seeing things more clearly

Perception: 18 + Deathwatch

Murphy HP 32/32 AC 16/14/14 CMD 14 (Kim)  d20+6=23 ; d20+6=18 ; d20+9=19 ; d20+13=21 ; d20+10=22 ;
Thursday November 20th, 2014 5:05:51 AM


Murphy decides to forgo upgrading to a wagon, and make do with his sturdy cart. He quickly stocks up with some provisions and gear.

He fills his mother and a few siblings in on Quotiln, and asks her to keep an eye on him - maybe provide him a bit of guidance in their absence, and introduce a few other people to him. Try to help him feel welcome in the community, and also help him to understand boundaries. "The burrow that was given us by the TossCobbles still needs some fixing up. Maybe a few of you can lend a hand and help Quotiln figure out how to get some things done. It likely doesn't do to give him too much free time too soon."

Murphy takes his sister Juditha and brother Samki over to the River Burrow to introduce them to Quotiln. "Juditha and Samki will take you to my place to meet our mother - she'll have some things for the burrow here, and a few people to lend you a hand in getting this place in shape. She might introduce you to a few folks, too. I expect to hear good things about you when we get back." Alleah may have met his siblings, but he makes introductions if not.

Getting faster at reading Ffloyan documents, Murphy does so, then signs.

The cart is drawn by Nutmeg on the left and Sugar on the right. His war pony, Pippa, comes along behind.

As they go along, he will do what he can to help out Hazel with the tracking from his vantage point up on the cart [survival: 22 = should give +2 aid another bonus to Hazel - combined with Alleah's help, gives Hazel a total of +5 worth of bonuses for him to follow the tracks].

Handle Animals: 23
Knowledge Geography 18
Knowledge Nature 19
Perception 21
Survival: 22

Shel Breezelee Kromnite (Gerald) HP25/26; AC 14/14/11 
Thursday November 20th, 2014 10:25:16 AM

Perhaps Shel was getting lazy, or maybe she had started trusting people again, but reading the long document didn't seem like the best allocation of her time. She signed her name at the foot of the document, without reading it or trying to detect magic on the document.

She takes her 250 gp share from the 1500 offered, adding it to her magical purse. Her gold was getting heavy...perhaps it was time for her to go on a quick shopping excursion. She had heard of magical items that she could use. It might be time for her to run check on them.

Alleah -- RobC -- AC 15/14/12 -- CMD 12 -- HP 26/26 
Thursday November 20th, 2014 10:27:49 AM

OOC: Um, I assumed 7 people in my calcs for the 1500gp Bell reward-to-be. That is, that Sardok will be coming too. If that's the case, everyone (including Sardok) gets 214.29gp each

Bliss (AC20, HP27) & Mookie (AC18, HP13) (Cayzle) 
Thursday November 20th, 2014 10:30:53 AM


Bliss is not signing this time. "I want to be a hero!" he says. "I want to help catch these robbers because it is the right thing to do. Adventurers help people. They do not need some paper."

Mookie cocks his head and looks at Bliss. "Hmmm."

Sardok HP 35 AC 20/15/16 
Thursday November 20th, 2014 10:58:00 AM

As Quotiln is lead out and handed to Alleah's care, Sardok, still far off from their union, gives the man a stare that seems overly-hard toward someone he gives no other sign of knowing.

Sardok nods to Bliss and says, "That's an odd thing to say. You speak as if you can not be a hero _and_ a mercenary. As if those two are mutually exclusive. Think you the crops in the field care if their roots are watered by the blood of a noble man or a selfish one? Does the man dying for his village count as a hero if the huts are still burnt? Is the man who saves the village not a hero if he fought off the marauders only for the coin he was paid?

Would you still risk life and limb so quickly if you were never rewarded? The first time, of course, but the tenth? The fiftieth? If you fell in battle, how would we resurrect you without a fat sack of coin for the offering?"


Sardok dismounts and scans the paper. With a quick nod that all is in order, he signs the bottom, pockets his retainer, and remounts.

With a laugh he adds,"Ha! I mean no injury, brother. Simply that a paucity of gold does not always guarantee honor, nor does it's surfeit always mean greed. We return this bell, and the village prospers and offers us coin; that is best for us. They have lost a bell and offer us coin for it's return, so that they may prosper; that is best for them. As each of us does what is best for ourselves, we do what is best for all."

He finishes his speech, and gets a far-off look in his eye.

"...is nothing left...?"
"...we should have stayed..."
"...could not have stayed. Had to harvest to make rent...."


"Besides,"he mumbles, half to himself, "you never know what evil might be averted, if only the right hands held another hundredweight of gold."

Bliss (AC20, HP27) & Mookie (AC18, HP13) (Cayzle)  d20+1=17 ; d20+12=26 ;
Thursday November 20th, 2014 12:25:20 PM


Mookie listens to Sardok. "Pay attention to the man, Bliss. There's nothing wrong with getting paid a fair wage."

Bliss shakes his head. "I was in the Mailed Fist, so sure, I know that. Nothing wrong with getting paid for a job."

"But just seems to me that I should try NOT signing the paper and seeing how THAT goes. I don't remember my Aunt Priss telling me any stories of heroes who signed up to get paid before they went on their adventures. Usually they would get the loot of the bad guys or maybe a reward AFTER they won their quest. I want to try that, is all."

"Mister Murphy, Mister Hazel, you tell him!" Bliss seems to think that these new friends would agree with him, or at least understand his point of view.

He tries to help in the tracking. 17 to aid another. He keeps his eyes open too. Perception 26.

Hazel (Bob Danderfluff LaRue) HP: 31/43 AC: 18/14/15 - Faoil: 7/13 AC 18/13/16 
Thursday November 20th, 2014 1:10:10 PM

When Alleah talks to Quotiln Hazel stands behind her, his eyes fixed on the former thief, saying nothing.
But Quotiln must know he knows his face, and if he elopes with Alleah's money, he will track him.
---
Hazel looks at Bliss, red in his cheeks.
"Well, on principle I am with you in not getting paid for doing a good thing for the town. But... well, we have needs. And the Ffloy guys have money. So... well, what I mean is... we are looking for a gold bell for them, right? Not saving anyone or anything, just retrieving their stuff. And well, weddings are expensive, so..."
Seems Hazel is short for excuses to grab them money, except he needs the money to get married.
---
Hazel thanks Alleah and Murphy.
"Thank's for your help! The bell's thieves won't be able to escape from us!"
With all the help he gets Hazel's Survival Roll is 26


Murphy HP 32/32 AC 16/14/14 CMD 14 (Kim) 
Thursday November 20th, 2014 8:28:40 PM

Murphy chats with Bliss. "Good for you, Bliss. I think all of us should consider our actions and motives, and see whether they be good and pure or otherwise. That is part of examining our lives, and making our choices with care and, one hopes, wisdom. Just as Hazel worked with us while not being under contract, so can you, or anyone who cares to - and who is qualified to do so.

"However, we will make certain, as we did with Hazel, that those who share in the risks, also share in the rewards. So, don't sign - but do come along to help us find the bell!

"I want us to be bound more by a covenant of friendship and honor than by written contract." He pauses. "Yet, as it seems that the temple of Ffloy prefers the clarity of the contract, and, reading it over, I find it not unreasonable - so I personally did choose to sign this one. We don't all have to be on the same page, as long as we are in the same book," he adds with a smile and a wink." [OOC: Whatever that means :-) ]

Shel Breezelee Kromnite (Gerald) HP25/26; AC 14/14/11 
Thursday November 20th, 2014 8:35:00 PM

OOC: thanks for the math correction. I forgot all about Sardok! I'll correct Shel's gold in the morning from my work computer.

DM Jon! 
Thursday November 20th, 2014 8:55:43 PM

Quotiln is left at the Burrow and gives promises to stay and behave while others in the village promise to look after him to ensure that he does..

And the group heads back to the clearing to examine the tracks. hazels expert Examination of the area reveals that the bell was taken some time ago, likely only a short time after Iangold had last seen it in place. The tracks are worn, but at the edge of the clearing Hazel spots an impression that looks like it may have come from the bell being dropped onto rain softened earth. Nearby is a set of large ogre sized foot print heading off in direction of a familiar destination.. The Parlay House

Hazel (Bob Danderfluff LaRue) HP: 31/43 AC: 18/14/15 - Faoil: 7/13 AC 18/13/16  d20+11=13 ; d20+8=23 ; d20+13=21 ; d20+9=18 ; d20+1=20 ; d20+2=22 ;
Thursday November 20th, 2014 10:27:37 PM

"I knew we should have token over the place! Well, seems we will have a new opportunity! Let me go in front to check for dangers, and if you hear me scream, you hurry up to save our hide!" - Hazel chuckles at his joke while petting Faoil.
I recommend the rest of the group go some 60'-100' behind.
Hazel Perception Roll: 13
Hazel Survival Roll: 23
Hazel Sneak Roll: 21
Faoil Aid Another Perception Roll: 18
Faoil Aid Another Survival Roll: 20
Faoil Aid Another Sneak Roll: 22


Sardok HP 35 AC 20/15/16 
Thursday November 20th, 2014 11:39:45 PM

As the brave Hazel declares his take on the situation, before he breaks off from the group astride his trusty wardog, Sardok rides next to him, and begs for a quick word.
"Master Hazel, if I might, could I ask you your opinion on a question of tactics? Specifically, I see that thee and thy companions seem to prefer to strike at range, for I see many accoutrements of a magical nature, and Brother Bliss favors a weapon of such yew that it all but outsizes him. But of suits of plate or scale I see none at all. Of course I'm all for striking from such distance that the enemy can not hit back, but should such misfortune befall us (and when does it not?) that the enemy closes to the range of fisticuffs, might I suggest a plan?
That is to say, I myself work best in a pair, for when an enemy is set upon at front and rear, he is much easier to hit and damage. Hence, when the time comes, can I count on you to be the hammer to my anvil?"


Sardok then falls back to the cart to allow Master Hazel a chance to meditate upon this, and to give him his requested distance. He then posits a question to the group:

"Friends, you have an air about you that you have both knowledge and a history with this Parlay House? Might I inquire as to its nature, and what your past dealings with it have been?"

Alleah -- RobC -- AC 15/14/12 -- CMD 12 -- HP 26/26 
Friday November 21st, 2014 1:45:05 AM

"Hmm... this is the second time I've heard of this house. Hey, didn't you guys say that you spared a two-headed troll around here last time? Any chance it was his club? Troll tracks and Ogre tracks aren't that dissimilar are they?" Alleah squints her eyes and looks about suspiciously, before cracking a grin. It's just so hard to be serious some times. Of course it wouldn't be the troll! Probably...

Alleah gives Sardok a friendly elbow "I like you, Sardok. Always thinking ahead. Of course, thinking backwards would just be remembering, but I digress. When it comes to battle, my tactic is usually to stand back and patch up any wounds. Of course, if I can affect the mind of our enemy from a safe distance, I can do that too. Fighting up close usually means blood, and as a witch, that doesn't work well for me"

The young girl fumbles about in her pocket, nervously gripping her lucky coin away from prying eyes. She wants to put on a brave face for the group.

Shel Breezelee Kromnite (Gerald) HP25/26; AC 14/14/11 
Friday November 21st, 2014 8:29:43 AM

"We've been to the Parlay House before. We defeated a mighty big'un there...a huge ogre type, I believe. We did encounter a two headed troll, but I don't think he would have done this, I hope. We left a friend to watch over him, and teach him how to find his own food, without having to resort to evil banditry and the like."

"The Parley House was awful. It was so hot and dusty in the general area. I'd hoped to never go back, but I suppose its far enough away from everything that baddies can come in and just take over the place, using it as a base, I guess. There were several ogres there last time, so that club could have belonged to any one of them. Anything else you can think of Hazel or Murphy?"

Bliss (AC20, HP27) & Mookie (AC18, HP13) (Cayzle) 
Friday November 21st, 2014 11:06:48 AM


Bliss listens to Sardok and Alleah and Hazel talk tactics.

"Yup," he says, "I usually hide and shoot my bah."

He pauses for a moment in thought. "Hiding and shooting people, then hiding again so that they never see ya, that does not sound very much like a hero, does it?"

Mookie laughs. "It sounds like someone who doesn't go a-visiting Lord Gargul! Me likey!"

Bliss wonders a little about the only way he really knows how to fight.

=====

Bliss nods at Sardok's question. "Yeah, what's up with this Pally House?" he says, not quite getting the name right. "Paladins live there? I knew a paladin once. He was a pal of mine, but I never called him 'pally'. Would he have liked that?"

Then Shel explains a bit. "Does not sound like a place a paladin would like to me," Bliss says. "So why did they call it that?"

"Honestly, sounds like a place to use my sneaky skills, hero or no."

Sardok HP 35 AC 20/15/16 
Friday November 21st, 2014 4:15:06 PM

Sardok chuckles and returns Alleah's friendly elbow. "I heard a legend once of mighty hero who was renowned for his abilities of fore-thought. Hmmmm. Mind you, at the end of the legend he ends up tied to a mountain and an eagle eats his liver. I guess it didn't go so well for him. Huh. Anyway, yes, I too am always one to shy away from shedding as much blood as possible. Unless of course I run into others who are not so like minded, and the only way to spare mine is to shed theirs. Well, any battle you can walk away from...."

(OOC: The brother of the titan Atlas was Prometheus, whose name means "Forethought". And, yes, there was another brother named "Epimetheus." I'm sure you can guess what his name meant. Things went poorly for him and he fell in with a bad crowd. Ended up marrying some chick. You might have heard of her. She was called Pandora. =)

Murphy HP 32/32 AC 16/14/14 CMD 14 (Kim) 
Friday November 21st, 2014 5:36:09 PM


"Ah, the Parley House. Yes, Bliss - 'parley' means a talk, a discussion, a negotiation - and usually the word is used when two opposing sides get together to work out their differences, and possibly come to an agreement.

"Sardok - you may already be aware of this, but you might want to give a listen, too, if you'd like to catch up on what we've learned.

"A few hundred years back the Parley House was set up by our ancestors out in the Red Hills to the south, so as to have a place to meet with big-uns and other folks who dwell in the Red Hills. For some time, due in large part to what was worked out there, trade was good and peace prevailed between Crescent Valley and the Red Hills folks. They've got certain plants, and minerals, and such that we can use. We are very good at growing things, and tobacco, and textiles, and other things. So, trading what we have that they need for what they have that we need can work out well.

"After a while, though, things went sour. The Parley House was abandoned - though it was used occasionally for shelter by Red Hills folk. Then, over this past year, an ogre mage, name of Idafeatyu, took it over, and hired people to raid caravans and such. He supported the murder of our beloved high priestess of Flower, Sarabella Lovesong. Someone tried to pin her murder on us - specifically on Hazel and Alouryn. We appealed to the authorities in Angel Springs, and were allowed to go in search of Idafeatu.

"Along the way, we stopped a two-headed troll from attacking halflings for food a little outside of the city. We got him calmed down, and showed him how to find his own food in the Red Hills. We asked his name, and he said people call him 'Stupid.' One of our clerics, Odo, spent some more time, leading him away from the halflings, and toward self-sufficiency, as Shel already indicated.

"We continued on. As we drew near to the Parley House, we came upon a sleeping guard - a good-sized ogre. We woke him up, and told him to take off for a picnic. He did so.

"We found a small underground passageway from the hill-top guardhouse that took us down into the main compound. Many ruined buildings were there, but a few still stand. We came out, when an oblivious ogre went walking by. I called out to him, tried to talk with him. He decided that, rather than talking, he wanted to bash me with his club. So we killed him. Just after that, Idafeatyu and the dead ogre's brother emerged. We chatted for a while. Idafeatyu finally revealed his complicity in the death of Sarabella Lovesong. And they attacked us. So, we killed those two. Then we returned to Angel Springs, exonerated of the charges. And then back to our hometown, Humble's Ford.

"Idafeatu has a brother, by the name of Noyudint." Murphy pauses. "No, I did not make up those names." He lifts the reins as his two ponies decide that grass to the side of the path looks real tasty. Murphy had not focused as much as he usually does in keeping them in line as he relayed this information.

"So, my thought is that it may have been Noyudint who sent to retrieve the Trade Bell. Maybe he wants to set up shop there at the Parley House - or at least in that direction. Or maybe he did not want us Halflings to have the bell. It might be someone besides Noyudint who was behind it, but, if I were a gambler, like my sister Selithe, I'd bet a good silver piece that it's him."

Then he remembers something he left out. "Oh, Idafeatu said he had other followers that we had not killed. I forgot to tell you that our coach and escort were attacked on our way to Angel Springs, ostensibly for a trial. There was an ogre, some orcs, halflings and humans who came against us. An orc and a human of their group were the only survivors among those who attacked us. The human told us about Idafeatu. The orc was much better at keeping secrets. Anyway, the other hirelings of Idafeatu may have attached themselves to his surviving brother."

At some point Murphy suggests they stop briefly for lunch. He brought food in the cart, and shares it. He feeds and waters the three ponies - as well as offering to do so for any other animals in the group.

DM Jon! 
Saturday November 22nd, 2014 10:26:31 AM

Hazel and Faoil skillfully lead the group along the faint trail left by whoever presumably took the bell. It soon becomes apparent however that the path they're following is made for the long tread of Big Un's and not a pony drawn cart. Numerous rocks, fallen logs and other hazard block the path and while its easy for a single pony or halfling to pick their way through the wheels of the cart do not have so easy of a time.

The group is faced with a decision. Abandon the cart and continue along the path or back track to the road and find a more suitable way to the Parley House.

Sardok HP 35 AC 20/15/16 
Saturday November 22nd, 2014 11:33:23 AM

Sardok listens intently to Murphy, and ponders the situation, but alas, seems to have only more questions.

"I do not relish bringing that bell back all the way without transport of some nature. And if this, the main path to the House, is in such disrepair, I despair at suddenly finding a paved road that has gone unlocated 'till now. So too, if we leave the cart, I wish one of us had a henchman or hired-man to at least watch it in our absence. Have any of you such man-servants?"

As the group discusses the next step, Sardok asks Hazel and Bliss to join him for a quick word.

"Hazel, 'twould seem that we have a destination in mind. This is what I call a "strategic" goal. As such, it might be that we can now enter a more "tactical" mindset, that relies less on tracking, and more on some kind of scouting vanguard. To that end, if Brother Bliss would lead us by those 100 feet, and when he sees the House, he would have the best odds of observing the objective without being seen. Then he could return to us and tell us what he sees, and we could decide our tactical goal then.

Again, if we see a gaggle of big'uns, I would think it quite interesting to see how productive it would be to have Brother Bliss pepper them with shot from a good range, and see how they react. If he is able to neutralize them all without any of us exposed to danger, all the better. I doubt this will go as expected, but it's a good working plan to start with. What say you?"


Bliss (AC20, HP27) & Mookie (AC18, HP13) (Cayzle) 
Saturday November 22nd, 2014 11:43:18 AM


Bliss to Sardok and Hazel: Please Highlight to display spoiler: {"OOH!" says Bliss, "I am the best scout ever! I'll do it! Sure thing!" He looks back at the main group. "Let me just check with Miss Aleah first."}

Bliss heads back over to Alleah and whispers to her. Please Highlight to display spoiler: {"Mis Alleah, Sardok says I should go out and do some scouting ahead of the group! I think that's a great idea! What do you think?"}

Mookie caws, "Why are you whispering, Kid?"

Bliss grins and says, "Secret stuff!"

Shel Breezelee Kromnite (Gerald) HP25/26; AC 14/14/11 
Saturday November 22nd, 2014 2:55:36 PM

"If we know where they are going, we don't have to follow their particular path. We know there are roads that lead to the House. We should be able to follow any of those. I think we will end up needing the cart."

Sardok HP 35 AC 20/15/16 
Saturday November 22nd, 2014 6:12:53 PM

"Fair 'nuff. Is anyone learned in geography so that we might easily find such a path?"

Alleah -- RobC -- AC 15/14/12 -- CMD 12 -- HP 26/26 
Sunday November 23rd, 2014 5:12:05 AM

Alleah chuckles and goes to give Bliss a friendly chuck on the shoulder. Fortunately she stops just in time as she realises that with Bliss being tiny, a friendly punch from her could actually hurt him.

She whispers back. Bliss Highlight to display spoiler: {"You make me laugh. I told you, you're not in the army any more. You're your own boss now my friend. At ease, soldier"} She gives him a friendly wink.

Hazel (Bob Danderfluff LaRue) HP: 31/43 AC: 18/14/15 - Faoil: 7/13 AC 18/13/16 
Sunday November 23rd, 2014 9:42:22 PM

To Sardok Hazel smiles.
"Somehow I end up butting heads with the enemies, big and small, more that I would prefer to, but so far the result has been good. My sling staff is as good at a distance as in the intimacy of hand to hand combat. Fell free to get behind our enemies and help me break their heads. You won't hear complains on my side, But I hope we hear complains in theirs!"
---
At the moment of choice, Hazel tells his friends his ideas.
"I was thinking in sending the bunch of you on the road, while Faoil and I went where the trail is. But sounds like a nice way to get lost, and to get Faoil and me killed, so I think is a bad idea. If Bliss can scout better than me, while I am not sure of it, well, if he wants to try, who am I to stop him!"
He checks carefully the tiny halfling...
"But well, I guess it helps to be that small."

Alleah -- RobC -- AC 15/14/12 -- CMD 12 -- HP 26/26 
Monday November 24th, 2014 12:29:10 AM

"Honestly, we only suspect the trail is leading to that house. Could be leading anywhere. Going off the trail to follow a road instead doesn't really make sense to me. If we're voting, I'm in favour of following the tracks"

Alleah is keen to get the Broker's Bell back as soon as possible.

Murphy HP 32/32 AC 16/14/14 CMD 14 (Kim)  d20+6=16 ;
Monday November 24th, 2014 5:00:43 AM

[Wrote a comprehensive post Saturday... where did it disappear to? Well, here goes again, abbreviated.]

Murphy notes Sardok, Hazel and Bliss discussing something, pointing ahead, then Bliss whispers with Alleah. After a bit, he inquires of Sardok, "Discussing plans? Tactics? I'd love to be included if that's the case. If it's something else of a personal nature, you can tell me or not. We don't know you, Sardok. It seems you have experience and talents. How did you come about knowing what you know? - if you don't mind me asking."

Seeing the rubble lying about, and hearing Shel's query, Murphy thinks it over. "We could cut back a bit, and I think I know a path that would intersect with the Old Traders Road a few miles down. However, Alleah is correct. There may be details, information, we would miss should we leave aside the trail the bell-thieves so considerately left for Hazel to discern."

Hearing a few mentioning the benefits of a cart, Murphy says, "Well, I have a cart and parts for a cart. I have a spare set of wheels and axels, fitting parts. I suppose one of the ponies could bear that on his back, and, if we find some pieces along the way, we could fashion something to help us bear the bell back. Meanwhile, I'd like us to stow my cart somewhere nearby where we can recover it later. I could disassemble it fairly quickly using mending spells, and we could put it off the pathway - if what we are following can justly be deems such."

If that notion seems sound to others, Murphy unharnesses Sugar and Nutmeg, ties their leads to a nearby tree or log, along with Pippa, with enough slack that they can graze - after he checks first to ensure the grazing is sound, and no plants that might cause them harm are within reach. Sometimes horses lack sense about such things.

He'll be happy to have his friends help him. As efficiently as he might, he disassembles his cart, and finds a place to put the parts about 40-60 yards off this trail. The spares he uses the silk rope he brought to bundle together and lash to Nutmeg's back, using the tent and a bit of extra canvas to help secure it carefully and comfortably, taking care that his pony will not develop any sore spots. He also loads Sugar and Pippa with some of the gear from the cart, and covers and stashes the balance - or passes out some items to others in the party. [Will get an inventory distribution list out in next few days for everyone]

One the rearrangements have been made, Murphy says, "All right. Shall we continue on the way?"

If he sees Bliss heading out ahead, and no one has told him about the change in plans, the druid will definitely make serious inquiry among the group as to what is going on.

[Knowledge geography: 16]

Sardok HP 35 AC 20/15/16 
Monday November 24th, 2014 9:23:53 AM

I]Sardok slid into position next to his leader. "It's the warband sure," he whispered. "And there's not a one of them not loaded down with booty. There's three that seem to have split a cow among them. Two are limping sore, and they're even bearing a litter."

Monpezat grinned mirthlessly. "We've waited a long time for this lads. You know what to do. Kill them all!"[/I]

Sardok claps Hazel on the shoulder. "Good to hear that! I think together we shall break more than their heads!"

Sardok grins mirthlessly at Murphy. "This isn't my first time in the Red Hills," is his answer.

"Apologies," he continues, as he lends a hand and helps Murphy with his cart. "I did not mean to make a council of war in secret. It simply seems to me that the path to so august a location as something known as a 'Parlay House' would be known well and openly, and we'd have little need for a tracker to follow so grand a road, despite it's current poor condition. Hence, since we can not all of us sneak upon them, we might have the scout-i-est among us lead our way, so that our van might approach them unawares, and once the enemy's location is known, he might return to our main body and we could speak of many things at that time.

In the same vein, I'd imagine that it's possible that we'll find an armed camp when we arrive, with this Ogre at it's center, and a hodge-podge of hangers-on, menials, and quasi-diligent guards radiating out from him. A plan might be, were that the case, that, since Brother Bliss is a consummate expert at both bow and shadow, he might make sport among them with his feathered shafts. Either they will remain ignorant of his position and he will kill them all at leisure, or they will not, and will be forced to come at him, thus allowing us to spring some trap or ambush, depending on the situation when we get there. Hence,"
he continues, "even though we are attacking them and are strategically offensive, we can be tactically defensive."

As the group moves out along the road, Sardok rides next to Shel, and favors her with a bright smile. "Tell me, O One Who Is Wise, tell me more of how you beguiled this two-headed troll with naught save thy tongue and thy wits! You must be skilled indeed to have convinced him to give off his skullduggery and turn plow and till field. Ha! Truly thy cunning must have cut doubly well if you convinced another to cleave unto this beast and make sure that such turning of the leaf took! To make such a pact you must have offered him something quite," Is that a twinkle in his eye? "special."

(OOC: The penultimate example of a commander being strategically offensive and tactically defensive is the Battle of Antietam. Even though Gen. Lee was attacking the North, because he was so masterful at maneuvering, he was able to settle into a defensive position and force Gen. McClellen to come to him. http://en.wikipedia.org/wiki/Battle_of_Antietam It didn't spell victory for him, but he was able to keep his army together and inflict massive casualties on a force greater than him, and fighting on their home territory.

Bliss (AC20, HP27) & Mookie (AC18, HP13) (Cayzle)  d20+21=34 ; d20+10=13 ; d20-1=10 ; d20+12=28 ;
Monday November 24th, 2014 10:16:24 AM


Bliss grins at Alleah, then whispers: Please Highlight to display spoiler: {"I know, Miss. I just like to have advice from people I trust, you know?"}

Bliss turns to his friends old and new. Or, rather, new and newer! "I'm really a scout, like, you know? So let me sneak ahead here and see what we're up against. I won't go very far ahead. And Mookie here will stay with you folks, flying overhead. Maybe he'll see stuff from up in the air. And if I get into trouble or something, He'll tell you if I am nervous or afraid or curious or neutral."

"Plus I move fast like!" Bliss adds, excitedly. He renews his Reduce Person. If Murphy or anyone thinks they are within 3-4 hours of getting to the Parley House, Bliss will also cast his Longstrider spell. That sets his move at 40, and with his Swift as Shadows ability, he can sneak around at that speed just fine.

"I'll check in every minute or five," he says. And then Bliss heads off, sneaking stealthily and keeping alert.

Bliss: Stealth 34. Perception 13
Bliss' Mood Is: Happy.

Mookie flies up, circling, then landing on branches or shrubs, then flyijng this way or that -- trying to look like a nonmagical bird. He keeps alert too as the group moves forward.

Mookie: Trained Disguise check to seem like a normal bird: 10. Perception: 28.

DM Jon! 
Monday November 24th, 2014 7:07:01 PM

the cart is stowed and plans are laid for a more cautious approach to travel log slog the oath..

The trip, however, remains uneventful and their guess at a destination proves true. three hours after leaving the cart they arrive at Parley House, though to the east of the main road leading to the buildings. the House is exactly as they left it on their previous visit with the exception of numerous carrion eaters that busby arrived to feast on the dead that remained. there are no hostiles visible, Big Un or Small Un and the scene is quiet except for the cawing of crows.

Shel Breezelee Kromnite (Gerald) HP25/26; AC 14/14/11 
Monday November 24th, 2014 7:46:00 PM

"I expected more of a greeting like we had last time, to be honest. Where is everyone hiding? Big'uns aren't so good at hiding, so some of you sharp eyed folk should take a gander about. Is there a trail of the big ole bell they had been dragging? This all seems quite confusing..."

Alleah -- RobC -- AC 15/14/12 -- CMD 12 -- HP 26/26 
Monday November 24th, 2014 8:21:50 PM

Alleah's first instinct is to go with Bliss, but this is one time that her presence would only make things more difficult for the fellow. She isn't is adept at hiding as he is, and she doesn't want to give his position away. But she doesn't want to lose him should he go off on his own either. "Keep in touch with a message spell, Bliss. You and Mookie could probably be a little over 100ft away and we'd still be able to talk. If you like, that is."

Alleah isn't sure what to expect as they approach the House. Is this how it is supposed to look? Are they at the right place, or has Mookie just directed the party to his family reunion?

Bliss (AC20, HP27) & Mookie (AC18, HP13) (Cayzle) 
Monday November 24th, 2014 8:40:11 PM


"Okay, Miss Alleah," says Bliss. "But someone has to cast a Message spell. Can you do that?"

Sardok HP 35 AC 20/15/16  d20+9=13 ;
Monday November 24th, 2014 9:49:47 PM


Sardok seems to take silent umbrage at being so curtly dissed by Shel. He disappears into a silent brooding and begins to circle the area looking for clues.

Perception 13.

Hazel (Bob Danderfluff LaRue) HP: 31/43 AC: 18/14/15 - Faoil: 7/13 AC 18/13/16  d20+13=28 ; d20+11=29 ;
Monday November 24th, 2014 10:06:03 PM

Hazel tries to sneakily patrol around the area, looking for enemies, or clues, leaving Faoil protecting the girls.
Sneak Roll: 28
Perception Roll: 29

Bliss (AC20, HP27) & Mookie (AC18, HP13) (Cayzle)  d20+31=34 ; d20+10=29 ; d20+12=20 ;
Monday November 24th, 2014 11:41:18 PM


"Oh," says Bliss. "Now is a good time to get magicked up!"

He uses his Pearl of Power to recall his Longstrider, and he drinks his Elixer of Sneaking.

Then he sneaks ahead and toward and around the House.

Stealth: 34, Perception 29.

Mookie stays with the group and keeps alert. Perception 20.

Shel Breezelee Kromnite (Gerald) HP25/26; AC 14/14/11 
Tuesday November 25th, 2014 7:07:19 AM

OOC: heck Sardok, I missed your Shel paragraph in your also post. I'll make a response today.

Hazel (Bob Danderfluff LaRue) HP: 43/43 AC: 18/14/15 - Faoil: 13/13 AC 18/13/16 
Tuesday November 25th, 2014 2:21:22 PM

Hazel tries to see the tiny witch, and he is unable too. He grumbles.
"At least I am sure he can't see me either... maybe he is good at sneaking, with his small size, but I am good too... I am as good a scout as he is."

Bliss (AC20, HP27) & Mookie (AC18, HP13) (Cayzle) 
Tuesday November 25th, 2014 3:44:27 PM


OOC: Just so I got it all figured out ... We are in sight of the Parley House. Those who have been here before say it is as they left it. Bliss is going to sneak ahead to the house, looking around and staying under cover. Hazel is patrolling, also sneaking. The rest are approaching the house as a group, basically?

Sardok HP 35 AC 20/15/16 
Tuesday November 25th, 2014 4:23:53 PM

OOC: Oh. OK, wait, I thought we were actually there already, and it was as they left it. Okay, ya, then the group is approaching it behind the two scouts. So, walking as we make our perception checks. Wait, Jon said "arrive at the Parlay House." So we're still near the house and approaching it, but not in/at it yet? OK. Ya, then approaching cautiously.

Hazel (Bob Danderfluff LaRue) HP: 43/43 AC: 18/14/15 - Faoil: 13/13 AC 18/13/16 
Tuesday November 25th, 2014 5:49:16 PM

OOC: As I visualize it Bliss and Hazel will go around the place, sneaking, each on one side, while the rest of the bait, sorry, party, goes in the middle of it.

Alleah -- RobC -- AC 15/14/12 -- CMD 12 -- HP 26/26 
Tuesday November 25th, 2014 7:58:24 PM

OOC: Lol. Yep, Alleah is with the rest of the bait/party

DM Jon! 
Tuesday November 25th, 2014 8:01:15 PM

sorry guys, sick kid. Puke glazed. Probably no dM post today. Will try early am

Shel Breezelee Kromnite (Gerald) HP25/26; AC 14/14/11 
Tuesday November 25th, 2014 8:52:33 PM

OOC: Time warp back to Sardok addressing Shel.

"Actually, it was Murphy's idea. I wasn't the biggest supporter of the plan...a huge troll hunting and farming? I didn't think it would last. And maybe it hasn't, for all we know. It was really big, so I hope we don't run into him again! And no, I don't offer him anything extra special...I ducked behind the others while they addressed it, for the most part! Dealing with big'uns isn't my department.". She quietened down when she saw the House come into view.

Murphy HP 32/32 AC 16/14/14 CMD 14 (Kim) 
Tuesday November 25th, 2014 10:20:24 PM

[OOC: lots of computer / connectivity problems. Will post later tonight]

Hazel (Bob Danderfluff LaRue) HP: 43/43 AC: 18/14/15 - Faoil: 13/13 AC 18/13/16 
Wednesday November 26th, 2014 11:38:38 AM

OOC: Waiting for DM post
Hazel makes a tumble to get behind a large rock, and from there he sees his friends go into the Parley House. He looks for Bliss, on the other side of the place, but is unable to see him.
"Damn he is good!" - He thinks to himself.
OOC: I hope I got the house name right :P

Sardok HP 35 AC 20/15/16 
Wednesday November 26th, 2014 12:49:35 PM

OOC: I thought it was the Parsley House--the Home of all Condiments. Or was it the Pair-lay House which is...something else. :p

Murphy HP 32/32 AC 16/14/14 CMD 14 (Kim)  d20+13=26 ;
Wednesday November 26th, 2014 6:32:20 PM

Can someone post for Murphy and Fatine?

DM Jon! 
Wednesday November 26th, 2014 7:23:46 PM

Ooc: Sorry guys, having trouble finding a description of the Parley House.. But it's a big building wth a few smaller out buildings. I'll post a proper description once I found it

----------

the group cautious approaches the scene. small animals skitter out d their way and crows fly away from mostly eaten feasts whe get near. the Ground is littered in tracks from scavengers, but also from the houses most recently passed occpants and even the Humbles Swords themselves. it is hard to get a date I. Any new tracks and by all appearances everything looks exactly as it was when left.

tHe buildings remain dark with no signs of movement inside.

Alleah -- RobC -- AC 15/14/12 -- CMD 12 -- HP 26/26 
Wednesday November 26th, 2014 7:59:39 PM

With Hazel and Bliss sneaking off Warrd knows where, Alleah takes on the role of bait.

"Hello? Anyone home?" she calls out.

RobC posting for Murphy 
Wednesday November 26th, 2014 8:01:30 PM

Murphy looks aghast at Alleah. Did she just give away the party's position? Hopefully Hazel and Bliss have got the building covered. Making a retreat with Nutmeg, Sugar and Pippa could be tricky.

RobC posting for Fatine 
Wednesday November 26th, 2014 8:05:28 PM

Fatine looks at one of the nearby crows and casts ]Speak with Animals "You dere. What happened here? Why dere lots of dead things? Where dee people?"

(OOC: Sorry for my bad impression of Fatine!

Shel Breezelee Kromnite (Gerald) HP25/26; AC 14/14/11 
Wednesday November 26th, 2014 8:33:19 PM

Shel tried to find a position to duck and cover. If Bliss was either brave or crazy enough to draw the big'uns attention, good for him, but Shel wasn't going to do it. She looked and listened, awaiting any sort of response. Was this all one big wild goose chase?

Bliss (AC20, HP27) & Mookie (AC18, HP13) (Cayzle) 
Thursday November 27th, 2014 2:38:52 AM


Bliss is scouting the area. If someone has cast Message, he stays in the spell's range. Otherwise, he just circles the place, keeping low and under cover, and counting on Mookie to let people know if he freaks out.

Sardok HP 35 AC 20/15/16  d20+15=23 ;
Thursday November 27th, 2014 11:36:12 AM

A smile plays along Sardok's lips. From the stories he's heard he expected a great warband of two-headed trolls and ogre magi leading a screaming horde of orcs and goblins. Maybe a dragon thrown in just for variety. So it's nothing sort of humorous that the abandoned ruins turn out to be...abandoned. With the birds and vermin engaged in docile snacking on long-forgotten remains means that nothing has moved around here, least of all lived here, for some time.
He considers standing up and calling for a group huddle, but decides to go through the motions of a full search. You never know....

He lights his lantern and draws the sword from his right shoulder. The light plays along the sword's blade, sparkling along the runework that spells out its name.
Sardok methodically goes through the structures, stealthily opening doors and taking stock of the insides. He starts on the smaller buildings, and works his way to the big one.

Stealth check 23.



Hazel (Bob Danderfluff LaRue) HP: 43/43 AC: 18/14/15 - Faoil: 13/13 AC 18/13/16  d20+11=13 ; d20+13=32 ;
Thursday November 27th, 2014 1:42:57 PM

Before coming down to the open Hazel takes a full circuit around the place, looking for external threats.
Perception Roll: 13
Stealth Roll: 32

Murphy HP 32/32 AC 16/14/14 CMD 14 (Kim)  d20+13=23 ;
Thursday November 27th, 2014 10:37:22 PM

Murphy casts longstrider.

"Let's go to the main house," he quietly suggests to the others. He will, with whoever cares to join him, lead his ponies that direction.

Alleah -- RobC -- AC 15/14/12 -- CMD 12 -- HP 26/26 
Friday November 28th, 2014 4:48:53 AM

checking in...

Sardok HP 35 AC 20/15/16 
Friday November 28th, 2014 8:41:05 AM

Three hours ago, during the hike to the ruins of the Parlay House, Sardok calls the group together for a quick huddle...

"Okay, guys, something that might be really useful is if we have what's called a "Go!" code. It's some innocent-sounding signal that anyone of us can give, that tells all of us that we need to Attack! Like, if we're in the king's chamber, and Bliss notices that he's actually a lich, he won't be able to say 'hey guys. I think the king is a lich. We should attack now.' because then we'd lose surprise, and the lich-king would just zap us then and have done with it. But if he gave us the Go! code, we'd be able to overcome him quickly.
So, here's something simple. If any of us here the call of the Northern Mourning Dove,"
and Sardok gives a call that's a 'Hoot' like an owl, but lower and sadder, then teaches everyone to imitate it, "then we should just start hitting things, and have a pow-wow afterwards to iron out the questions."

Hazel (Bob Danderfluff LaRue) HP: 43/43 AC: 18/14/15 - Faoil: 13/13 AC 18/13/16 
Friday November 28th, 2014 11:54:00 AM

Three hours earlier...
Hazel smiles.
"What about something simpler, like "Get him!"
He chuckles at his own joke...

Shel Breezelee Kromnite (Gerald) HP25/26; AC 14/14/11 
Friday November 28th, 2014 5:59:00 PM

OOC: I'm here, just waiting on a DM post for the last couple days. Are we on a posting break for the holidays?

Bliss (AC20, HP27) & Mookie (AC18, HP13) (Cayzle) 
Friday November 28th, 2014 7:08:23 PM


Bliss continues to scout the area and the house ... being super sneaky thanks to his Elixer of Sneaking!

Alleah -- RobC -- AC 15/14/12 -- CMD 12 -- HP 26/26 
Friday November 28th, 2014 7:18:31 PM

ooc: American Thanksgiving isn't a Wold holiday if I recall correctly Shel

Hazel (Bob Danderfluff LaRue) HP: 43/43 AC: 18/14/15 - Faoil: 13/13 AC 18/13/16 
Friday November 28th, 2014 7:19:16 PM

OOC: I guess so, even if I was told on the LnB forum that it was "normal posting schedule"

Sardok HP 35 AC 20/15/16 
Friday November 28th, 2014 10:22:11 PM

OOC: I dunno. In that email Ken said both days were excused, but then Stephen walked on top of it and said it wasn't, so go figure! DM Jon, I hope your kid is doing better. =)

Alleah -- RobC -- AC 15/14/12 -- CMD 12 -- HP 26/26 
Saturday November 29th, 2014 3:10:52 AM

ooc: Well, happy belated Thanksgiving to my U.S. friends :)

Murphy HP 32/32 AC 16/14/14 CMD 14 (Kim) 
Saturday November 29th, 2014 4:03:45 AM

OOC: I feel pretty bad about recent posting - but I tried! Failing machines, loss of internet, and one refresh where I wiped out a whole good-sized post by accident - that made 3 significant posts lost by one thing or another. Then when I tried to find time, all I could do was post a 'help me' post. So, I've been trying - and have been sore tried by schlemazelness.

One item I wrote and lost, twice, relates to Sardok's post in which he queried Shel on the repurposing of the troll. As we are in partial back-step mode... one of my rolls was a 26 - Perception to pick up on Sardok's conversation with Shel. Figured that was enough to get the gist of what he was saying. So, back to in character...
A Question of Virtue? - A Private Word
A bit earlier, as Sardok talked to Shel regarding the giant, Murphy's ears burned when he picked up on his insinuations. Shel did not seem to take his words the way they sounded to the druid, but he resolved to bring it up at an opportune time.

So, he rode Pippa up next to this experienced Red Hills traveler. He asks him to ride up ahead with him for a few minutes, asks for a private word, and tries to ensure a bit of distance from the rest of the party "Sardok, pardon me for eavesdropping, but I picked up on some of your conversation with Shel. She did not seem to focus on what you were insinuating - but clearly you were implying she must have used her womanly charms in order to persuade the giant to change his oafish ways." He waits for a couple of beats, then says while looking straight ahead, "Do not again imply that she lacks virtue." He will give Sardok a chance to reply, and will continue the conversation if Sardok wishes to do so.

Oh, Should We Look At My Maps?
It suddenly occurs to Murphy that he has among his journal maps he made of the Parley House - including the house itself, the general grounds, and the watch post up on the hill just above the compound. "Say, Shel and Hazel and I have been there, but you have not. Since we're likely to end up at that spot, would you all like to look over the maps I made of where we're headed?"

He finds the leafs that have the maps, and lays them out for all to see.

HF Parley House Grounds Murphy Map 1
HF Parley House Hill Fort Murphy Map 2
HF Parley House main building ground level Murphy Map 3

Murphy HP 32 AC 16/14/14 CMD 14 (Kim) 
Saturday November 29th, 2014 4:18:27 AM


Murphy also thinks to add. "You see on this map," (#1 where the black circle surrounds the number 3), "here where the 3 giants were buried? Well, really, it was just their ashes - we burned them after death, and mixed their ashes with the soil. I planted three acorns there, about three feet apart from each other in a triangle, and watered them before we left to return to Angel Springs. No idea whether they produced shoots or not. They've only had several weeks to grow, though. I'll want to see how they are doing."

Murphy HP 32 AC 16/14/14 CMD 14 (Kim) 
Saturday November 29th, 2014 11:03:40 PM


Murphy's druid heart responds warmly to Sardok's suggestion to use the Northern Mourning Dove's call. He tries it, and practices. He needs to work more on his animal sounds, in any event.

Alleah -- RobC -- AC 15/14/12 -- CMD 12 -- HP 26/26 
Monday December 1st, 2014 12:31:23 AM

"Yeah, if we're having a go-code then what about something we can say in normal conversation that won't arouse any suspicion? Something weird and benign, say, 'beetroot'?" Alleah adds to the panic code-word debate.

In the mean time, she tries once again to see if anyone is home at the house and calls out loudly "I say, hello? Anyone home? Peaceful travellers just looking for a meal and drink"

Fatine AC 19 (17/14/15), HP 10(15)/23 (Matt C) 
Monday December 1st, 2014 11:50:20 AM

Fatine, not having any means to hide or become invisible, shrugs and heads over to Alleah to help give the impression of "innocent travelers."

"Hey in dere! We be hungry and willing to work for it. Anyone home?"

OOC: sorry for the long absence. I got a new job and it kicked my rear end for awhile until I got into the swing of things. Shift work, which I'm not used to, so it's been a rough go for a bit, but hey, I did get a job, so I can't complain.

Hazel (Bob Danderfluff LaRue) HP: 43/43 AC: 18/14/15 - Faoil: 13/13 AC 18/13/16 
Monday December 1st, 2014 12:56:18 PM

OOC: Congratulations on the new job Matt!

[DM StevenVdB] - A thorough search? 
Monday December 1st, 2014 3:58:30 PM

(DM Jon asked me to take over for a moment - he'll get back to us as soon as possible)

The Humble's Sword scavenge around the abandonned Parley House... as they read the evidence it's pretty clear no one has been here since they last cleared this place of Idafeatu and his followers... however the drag marks did lead you here! Could it be there's just one more piece of the puzzle missing?

... did you toroughly search the place last you visited it?!?...

The place is dead...

Me thinks some rolls are in place my friends...



Thanks for digging up the maps Kim!
HF Parley House Grounds Murphy Map 1
HF Parley House Hill Fort Murphy Map 2
HF Parley House main building ground level Murphy Map 3


Sardok HP 35 AC 20/15/16  d20+9=21 ;
Monday December 1st, 2014 4:45:56 PM

Perception check 21

[DM StevenVdB] - A thorough search? 
Monday December 1st, 2014 5:06:09 PM

Now now... a bit more than just a roll of course :-)
Where are you looking?
What are you looking for?
How are you looking?
:-)

Bliss (AC20, HP27) & Mookie (AC18, HP13) (Cayzle)  d20+31=44 ; d20+12=16 ; d20+1=13 ;
Monday December 1st, 2014 5:10:58 PM

Continuing in sneaky mode, Bliss looks carefully around for any clues as to what is going on here.

Stealth 44
Perception 16
Survival (for tracks) 13

Bliss renews his reduce spell, casts Deathwatch and Detect Poison and Detect Magic, and pokes around everywhere.

He especially Enlarges Mookie, and flies around the roofs, eaves, and high places looking for stuff others might not notice.


Murphy HP 32 AC 16/14/14 CMD 14 (Kim)  d20+13=16 ; d20+13=18 ;
Monday December 1st, 2014 5:43:00 PM

Murphy climbs up on one of the walls of the buildings which has been turned to partial rubble, and looks around for clues. [Perception: 16] "Huh. I dunno."

"Let's look at the drag marks, and see if we can tell where they went to on the grounds here. You know, friends, since it has been only a few weeks since we were last here, and it's been only a few weeks since Iangold Laughshield saw the bell was in place - I wonder if giants took it shortly after he looked, but before we got to the Parley House. We looked through the main house itself, but not too much of the other buildings. Was the bell already here when we first visited, but we just did not know it? Or was it brought here afterwards? If it was brought before, then Noyudint may not be the culprit." He shrugs his shoulders,

He joins in with anyone who wants to examine the drag marks of the bell to see if they cross the grounds and head toward any particular building. [Perception: 18]

He also takes a few moments to check the spot where he planted the acorns, to see if any shoots have yet sprouted. If not, he carefully digs down a bit with his fingers, gently, to see if anything is happening under the earth. If there is any sign of life, he waters the area where they are planted, then gets back to joining in the search.

"Oh, we should check the passageway we came through coming down from the watch building. That tunnel could use a thorough dusting."

Sardok HP 35 AC 20/15/16 
Monday December 1st, 2014 5:48:45 PM

Sardok methodically goes through the structures, stealthily opening doors and giving each a thorough search, sword in one hand, lantern in the other. He starts on the smaller buildings, and works his way to the big one.


Shel Breezelee Kromnite (Gerald) HP25/26; AC 14/14/11 
Monday December 1st, 2014 6:45:27 PM

Shel follows in with Murphy, attempting to aid him as he looked around the grounds and the buildings. "This is such a strange mystery, Murphy. If the drag marks go here, that dumb bell has to be around here somewhere."

Shel Breezelee Kromnite (Gerald) HP25/26; AC 14/14/11 
Monday December 1st, 2014 6:46:39 PM

Shel follows in with Murphy, attempting to aid him as he looked around the grounds and the buildings. "This is such a strange mystery, Murphy. If the drag marks go here, that dumb bell has to be around here somewhere."

Shel Breezelee Kromnite (Gerald) HP25/26; AC 14/14/11  d20+3=17 ;
Monday December 1st, 2014 6:47:53 PM

OOC: Aid another Perception from last post is a 17, so Murphy's roll should be a 20.

Murphy HP 32 AC 16/14/14 CMD 14 (Kim)  d20+10=23 ;
Monday December 1st, 2014 7:59:48 PM


"Yeah, Shel, I think you are right. Let's keep watching, including watching each other's back." He thinks about looking at Shel's back, but restrains his impulse. What did he just get done telling Sardok?

Thinking of whom - "Hey, Sardok - make sure, please, you have at least one person with you as you explore things. And let's go into the large meeting hall as a group, if you don't mind."

He looks around. "Alleah, I think we are well announced. How about if you and Bliss keep an eye on what Sardok is trying to keep and eye on, and Fatine, Shel and I will poke around in other parts. In, say, ten minutes, let's meet back here to say what we've seen, then look at the big house. Unless something interrupts us before then."

Murphy looks to Fatine and Bliss to see if that sounds all right with them - and with Alleah.

Extra credit: Survival roll: 23 (tracking) - following dragging tracks

[OOC: Thanks, Cayzle, for bringing this to my attention via Bliss's post]

Hazel (Bob Danderfluff LaRue) HP: 43/43 AC: 18/14/15 - Faoil: 13/13 AC 18/13/16  d20+13=24 ; d20+11=20 ; d20+9=23 ;
Monday December 1st, 2014 8:02:19 PM

Hazel keeps his attempt to be unseen, and moves towards the part of the Parley House where the creatures carrying the bell should have arrived from.
He looks for evidence of their arrival, and tracks of them or the bell.
"Could we have beaten them here? Will they arrive shortly?" - The ranger thinks for himself.
Stealth Roll: 24
Perception Roll: 20
Survival (Track) Roll: 23

All the while Faoil goes behind Shel, trying to lick her hand.

Murphy HP 32 AC 16/14/14 CMD 14 (Kim) 
Monday December 1st, 2014 8:04:04 PM


"Oh, and Hazel - I trust you big time. You want to see what you can figure out, let us know if any newcomers are on the way, and, if you want to, pass information back and forth between the two groups?" Murphy asks his friend.

"After we follow what we think are the bell tracks, and figure that out, if we don't find the bell, I want our group to look at the tunnel."

He places a couple of buckets on the ground with water in them (create water), and also puts some grain out for the horses to munch on.

Alleah -- RobC -- AC 15/14/12 -- CMD 12 -- HP 26/26 
Monday December 1st, 2014 11:26:49 PM

Alleah casts Toro's Taur Try (Minotaur) followed by Guidance on herself. With taking 10 on her check, she will yield a 22 on all her perception checks this round. This is then followed by castings of Deathwatch, Detect Poison and Detect Magic. You can't be too careful.

"Hmmm.... if I were trying to hide a big bell, what would I do?"

First thing Alleah does is rely on her ears rather than her eyes. A bell that big would be too tempting NOT to ring in her opinion.

Next thing - giants, and ogres and trolls, oh my! All big creatures, and all like to squash halflings. Rather than looking down at the tracks, Alleah looks high about the surroundings. Don't want any boulders to come raining down unannounced. Plus, if it was something big that took the bell, they may have damaged the branches of nearby trees as they walked by.

Finally she is ready to look at the tracks. She's looking for drag marks, signs of animals, perhaps an arrow saying 'this way'. Anything that may yield a clue.

"Hmmm... those birds were feasting on things. Might want to check that out too"

Alleah will check on what those scavengers were picking at. Was it rotten food stuffs, or bodies? Whatever it was, she will try and collect a sample, and maybe a raven feather or two.

"I wonder if FEAR could have had anything to do with this?"

Sardok HP 35 AC 20/15/16 
Tuesday December 2nd, 2014 11:58:15 AM

OOC: As we wait for the DM to digest our collective searchings, I thought to continue the conversation that is still going on that has already happened. ;-)
Also, it's not yet been my intent to keep any of Sardok's bold conversations secret. If I do, I'll probably use italics or Highlight to display spoiler: {spoilers}.
This...um...this may be important in case Shel actually wanted to inject herself into this conversation. =)

Two-and-a-half-hours ago:

Sardok chuckles at Murphy's statement and a merry grin stays on his face. "Apologies, I was not implying that Shel used womanly charms on the troll to change his ways. However, I was implying that Shel used womanly charms on whatever daring fool you convinced to stay with a troll to make sure the lesson took."

The smile stays resolutely on his face. "Apologies, again, friend Murphy, but you have a strange local use of terms that I'm not catching. To my own poor ears you seem to be using the word 'virtue' where you mean to say 'chastity'. While I can understand your defense of chastity, I fail to see where such a plan impacts one's 'virtue'.

If by 'virtue' you mean 'integrity' or 'nobility', then of course it would seem reasonable to use ALL means at one's disposal to rid the world of such a terrible danger as a troll. And if a minor, yet infinitely useful display of corporeal entertainment might further that goal, who would decry yon maiden of any but the most noble intent? Who are we to say what she does with that which is hers alone? Indeed, given the palpable chance that you were sending such a brave but suicidal fool on an errand or sure death, why deny him one final sweet taste of life before he is either eaten, or made to live a long time as a hermit and babysitter to a newly heeled monster?

And why think less of her if she did? Would your love for her be any less if she had? Would you cast her out as having taken too far a step? No, of course not. Such an act would harm you none and furthers your noble goal. So why decry such steps? Why make yourself lord and judge over her body when she alone is the sole ruler of such?

I say again, friend Murphy, if she decided that that was the best step for her, then, as each of us do what is best for us, they do what is best for the group."


Sardok HP 35 AC 20/15/16 
Tuesday December 2nd, 2014 12:01:12 PM

OOC: Ooooh, this game is rated NC-17, right? Hey! You kids! Get off the internet and go do your homework! =)

Murphy HP 32 AC 16/14/14 CMD 14 (Kim) 
Tuesday December 2nd, 2014 2:50:11 PM


Earlier conversation continued
"Chastity is one element of virtue. Your notion that doing a wrong thing is just fine itself fails to accord with morality or virtue, Sardok. You think that it is right and proper to engage willy-nilly in an act reserved for marriage for mere convenience or advantage or illicit pleasure? This position is poorly formed, Sardok, and if you lack a solid basis for morality even in such matters, I do not know how long we might travel together.

"Do you advocate engendering bastards left and right, with the poor wee-uns not even knowing who their father might be, lacking paternal support, training, presence, provision, and love, along with the example of the love and regard between father and mother?

"Another thing: You referred to Shel as a young maiden, which is a proper designation. Were she do have done as you suggest, however, then a maiden no longer would she be.

"Also, do not call my friend Odo, whom you know not, a fool. He is not in any wise a fool, and your judging him thus from afar does not strike me as noble or well-considered. He is, nonetheless, bold - you used the word 'daring' - as a cleric of Domi is wont to be.

"Also, you imply that what we do with our bodies is of no account or no import to anyone else. That we are... we are like islands in a sea, isolated from all others, and what happens on our island has no effect, no never mind to anyone else. If that is what you mean, then you are wrong and short-sighted." Murphy is not feeling particularly polite at the moment, but reins himself in a bit and adds, "If you mean something else, then please explain."

He directs Pippa around a mound of rocks, then continues.

"Regardless, by your own lips you acknowledge that you intended to imply that Shel engaged in carnal misbehavior - though you may speciously claim there is no such thing as 'misbehavior' in such a matter - in order to seduce a friend to encourage him to engage in a risky enterprise. If I were not raised to be reasonably polite and forebearing, I should be tempted to pummel you for such slanderous insinuations. However, and frankly, I'm not very good at pummeling. That is a skill at which Hazel excels." He then looks over and says, "Sorry - I really have no intention of causing you harm, Sardok - but I worry about your seemingly lawless musings - and also ask that you not harm my friends by impugning their character without warrant."

Shel Breezelee Kromnite (Gerald) HP25/26; AC 14/14/11 
Tuesday December 2nd, 2014 2:53:13 PM

Shel hadn't really been paying attention to the conversation thus far, but she wasn't sure she liked the tone of the newcomer. "I'm not sure who you think you are, new guy, but I'm not fond of your line of questioning. What's it your business why one of us decided to stay behind with the troll? And to insinuate I'm responsible, in whatever manner, for someone else's decision is quite pig headed. You don't know us well enough to ask those sort of questions, in jest or not!"

Bliss (AC20, HP27) & Mookie (AC18, HP13) (Cayzle) 
Tuesday December 2nd, 2014 3:39:15 PM


Bliss realizes he has to take a wicked pee and looks for a place he can do his business privately.

It's especially delicate, because once the pee leaves his tiny body it is no longer affected by the reduce spell and returns to its normal size.

Highlight to display spoiler: {ew}

Mookie caws, "Hey! What did I tell you about splashing!"

DM Jon! 
Tuesday December 2nd, 2014 3:48:21 PM

OOC: Sorry guys for the posting record this last week. Had a nasty stomach virus go through the house coupled with the holiday (which I'm pretty sure is Woldian) and an ER visit. Things look to have calmed down.

On distances: There have been some inconsistencies here on how far away things are from each other. We recently found a map that the Crescent Valley much smaller than we originally thought.. perhaps I'm thinking too small. Us DMs will work it out.

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

The dragging marks they had been following were aged and infrequent while the large foot prints had not. Whatever had been carrying the bell had been strong enough to keep it lifted most of the time.

The area of the Parley house is no different. There could be some marks that would have been from the bell, but given the other activity near the buildings it is hard to tell.

Calls into the buildings produce no answer, while crows respond to Fatine with "Food! Death! Eyeballs, yum!"

Murphy finds that two of the acorns he had planted look to have the beginnings of sprouts.

A careful search of the buildings initially reveal that aside from the addition some of new spider webs they are exactly the same as when the Humble's Sword last visited.. however, with a nudge from Shel Murphy spots an odd break in the floor of one of the crumbling outbuildings. the dust is settled in an unnaturally square pattern and further prodding reveals a trap door!

Sardok HP 35 AC 20/15/16 
Tuesday December 2nd, 2014 4:30:25 PM


As, presumably, the party gathers around the new find, Sardok cleans off the top. Does the trap door have an obvious pull knob?

If not, he runs a dagger around the edge looking for good places to grab it.

Murphy HP 32 AC 16/14/14 CMD 14 (Kim)  d20+13=16 ;
Tuesday December 2nd, 2014 9:32:06 PM


Pleased that at least two of the acorns are doing well, Murphy takes out another acorn. Where the unsprouted one rests, he takes that away. He moves some of the soil that surrounds that spot with different soil from nearby. Then, after carefully tamping down the covering ashy dirt, he soaks it with a suitable amount of water. He grabs some rubble from the nearby building, and fashions a small brick and stone circle in a five foot radius, only a few inches high, around the plantings.

"Ah, thanks, Shel - I might have missed that!" After beginning a light clearing of the trap door area, Sardok comes in to take over. Murphy moves out of his way, and takes the time to look around the nearby walls and adjacent flooring, clearing away additional rubble, seeing if anything else may be revealed. He takes a moment to step outside the building, though, calling the rest of the members of Humble's Sword to join them here, then resumes his explorations.

[Perception: 16]

Fatine AC 19 (17/14/15), HP 10(15)/23 (Matt C)  d20+5=12 ;
Tuesday December 2nd, 2014 9:50:13 PM

"Jus' a minute!" Fatine says to Sardok. She grabs his hand just before he touches the door. "Let's check it out first, no?"

She casts detect magic and examines the door for any apparent magical auras. If she finds any, she attempts to determine the magical school of the aura. knowledge (arcana) check 12

If she detects any magical auras around the trap door, she warns the others. If she doesn't, she nods to Sardok. "Go ahead. Sorry for dee wait."

Alleah -- RobC -- AC 15/14/12 -- CMD 12 -- HP 26/26  d20+10=22 ;
Tuesday December 2nd, 2014 10:59:24 PM

While the others look about the trap door, Alleah looks about the rest of the room. She hasn't been here before, and by all accounts, the place is deserted. Never wanting to see anything go to waste, Alleah walks about picking up anything unattended and places it in her bag. You know, so she can return it to the proper owners at some time. Cups, mugs, plates, cutlery, whatever she can find.

Alleah comes bearing the word of her God. That word is 'gimme'

Perception: 22

Hazel (Bob Danderfluff LaRue) HP: 43/43 AC: 18/14/15 - Faoil: 13/13 AC 18/13/16 
Tuesday December 2nd, 2014 11:15:43 PM

Hazel gets behind his friends, ready to spring to action if needed.
"Want me to go first?"

Bliss (AC20, HP27) & Mookie (AC18, HP13) (Cayzle)  d20+1=16 ;
Wednesday December 3rd, 2014 11:25:07 AM


Bliss comes around, congratulating Shel and Murphy on their find. "Good one, you guys!"

He wonders if the bell could fit down there?

Are there any tracks or scuff marks? His untrained tracking says ... maybe? Rolled a 16!

"Is there any magic, Miss Fatine?" he asks.

Murphy HP 32 AC 16/14/14 CMD 14 (Kim) 
Wednesday December 3rd, 2014 4:40:10 PM


Murphy smiles and says, "Be our guest, Hazel - but heed the counsel of others - some checking before diving in might be smart!" He hands Hazel a sunrod. "Hit the tip of this on the ground, and it lights up. Use it if you need it."

Fatine AC 19 (17/14/15), HP 10(15)/23 (Matt C) 
Wednesday December 3rd, 2014 7:24:34 PM

checking in on break, will try to check again when I get home

DM Jon! 
Wednesday December 3rd, 2014 8:34:48 PM

Sardock is able to find a cleverly concealed handle o open the door while othe investigations reveal no magi aura about it. bliss sPies signs of passage, but it's old.
Alleah finds nothing of value on this area.

the door will be opened? Traveling order to enter please

Ooc: ugh, sorry for short post. Lost my original on attempted copy to save it

Shel Breezelee Kromnite (Gerald) HP25/26; AC 14/14/11 
Wednesday December 3rd, 2014 9:39:12 PM

Shel will hang toward the back of the group as marching order is determined. "You guys in front, be careful. We've not explored this part of the House. No telling what is waiting on us down there. I'll just be back here," she smiles, as she lets the boys go first.

Hazel (Bob Danderfluff LaRue) HP: 43/43 AC: 18/14/15 - Faoil: 13/13 AC 18/13/16  d20+11=18 ; d20+13=18 ;
Wednesday December 3rd, 2014 10:39:43 PM

Hazel goes first, peeking inside first, while saying in a low voice:
"Anyone home?"
OOC: He will command Faoil to stay outside, defending the place and barking if somebody appears.
Perception Roll: 18
He will go as far as he can see without using the sunrod, and after that activating it.
Stealth Roll (if able): 18

Murphy HP 32 AC 16/14/14 CMD 14 (Kim)  d20+13=29 ; d20+3=14 ;
Thursday December 4th, 2014 12:06:46 AM


"Thanks, Bliss," Murphy belatedly says to his small friend.

"Nicely located, Sardok. Would you want to follow Hazel, or be somewhere else back in the mix? You seem a competent sort - I trust your choice in the matter. I'll happily take 2nd, 3rd or 4th spot in line, depending upon others' preferences."

He scratches his nose, and notes, "As the tunnel from hilltop to this area below is long, we might find a similar lengthy passage beneath - and maybe hidden or secret doors such as the watch building has. Senses alert, all. Try not to kick up too much dust."

As they descend, Murphy listens and looks about, and uses his light knowledge of engineering to observe whatever he may discern about the construction of this basement area.

A couple years back he helped his Uncle Orby to make a root cellar and a storage room addition to his burrow, and his uncle showed him how to make an entrance to a small secret vault using what looked like a solid brick wall. "Never hurts to have a hidden place or two to tuck away baubles of value, lad," his uncle had told him. It only took Murphy about twenty nine attempts to get the recessed hinges to work well and quietly, as his uncle took care of the rest of the secret door build. "Anything worth doing, Murph, is worth doing poorly. And repeating until you can do it well. The secret to the repeats is to make at least one small modification to the way you do it each time, and to remember what steps you have tried."

[Perception: 29; Knowledge, engineering: 14]

Sardok HP 35 AC 20/15/16 
Thursday December 4th, 2014 10:52:29 AM


"I fear not an ambush, since all signs speak of a long hour having passed since aught trod these halls."

Sardok regrips his lantern in his left hand, and his good sword in the right. Once the others indicate readiness, he descends into the looming dark.


Sardok HP 35 AC 20/15/16 
Thursday December 4th, 2014 1:34:41 PM

[I](OOC: Stupid lack of an 'edit my stupidity' button....
Hey, we seem to have some problems with lost posts. What I've been doing is I'll create a draft in my gmail account, because gmail will save drafts approx. every 0.003 nanoseconds. Then I'll just copy&paste. =)

Cayzle comments: Fixed your formatting.

Bliss (AC20, HP27) & Mookie (AC18, HP13) (Cayzle)  d20+31=43 ; d20+11=31 ;
Thursday December 4th, 2014 4:08:18 PM

Bliss offers to go first.

"I'm super sneaky with my potion I drank, so no one will see me for sure!"

And he just remembered, HE can cast Message!

"I'm such a silly! I forgot! I'll cast it on Mookie and Alleah, and they can whisper to you whatever I tell them."

Bliss casts his message on his familiar and on Alleah. He renews his Reduce. He also casts a Taur's Try to boost his perception. He pops down the trap door, being as sneaky as sneaky can be.

Stealth, boosted by elixer ... 43
Perception, without Mookie to give him Alertness ... 31

Note that Bliss is moving at 40 with his Longstrider spell, and he suffers no stealth penalty for going that fast. As he travels, he whispers super quietly via Message spell to his friends what he sees and hears.

DM Jon! 
Thursday December 4th, 2014 6:58:34 PM

the trapdoor is heavy and large, but working together the diminutive Swords are able to throw it open to reve a spiral staircase leading down. the staircSe is large by Halfling standards, but would have been something of a tight fit for the Big Uns that supposedly were using it.

bliss heads down the stairs and is te first to see the gold colored scuff marks along the wall that are reflected in the light of the sunrod. at the end of the stairs bliss comes to a short hallway slghtly wider than the staircase.

the hall is several paces long and ends in a stout door of black iron.

Bliss (AC20, HP27) & Mookie (AC18, HP13) (Cayzle)  d20+11=13 ; d20+11=16 ;
Thursday December 4th, 2014 8:21:45 PM


Bliss sneaks up, looking for traps. Not that he has any special ability to do so, but he looks.

Perception 13. Good, no traps. Or maybe none triggered by a total weight of only 6.5 lbs!

If he makes it there alive, he listens at the door: Perception 16.

Then he goes halfway back and reports in.

Shel Breezelee Kromnite (Gerald) HP25/26; AC 14/14/11 
Thursday December 4th, 2014 9:58:36 PM

Shel follows the others down the hall, noticing the gold scuff marks, from what she hoped was the bell. She took care to not say anything, not wanting to betray Bliss who seemed to be doing a great job at sneaking ahead. Shel waits at the far end of the hallway, giving him a chance to do his thing.

Sardok HP 35 AC 20/15/16  d20+11=16 ; d20+15=21 ;
Thursday December 4th, 2014 10:34:09 PM

As Sardok's lantern shines a welcoming light into the encompassing gloom and espies the stout door, he almost seems to exhale a sigh of relief at finding a tangible thing upon which he can work his long-practiced craft.

He hesitates not a whit as he advances to the door, sets his lantern to cast the best light upon the thing, and takes knee. From his bandolier he extracts a cloth and unrolls it to reveal diminutive tools of fine workmanship. These he unleashes upon the door, going over every inch, allowing skills grown rusted room to breath and work.

Once his mind is secure in his safety, he focuses on the lock.

OOC: Perception 16 to find a trap.

Disable Device 21 to either disarm that trap or unlock the door. (There is a lock, right? There's always a lock. There's gotta be a lock. =)

Alleah -- RobC -- AC 15/14/12 -- CMD 12 -- HP 26/26 
Thursday December 4th, 2014 10:50:49 PM

Alleah stays in the middle of the pack as they descend the stairs and along the narrow passage. In her mind, it's probably the safest place.

Every time Bliss pauses, Alleah feels her heart beat a little harder. There's just so much tension!

Hazel (Bob Danderfluff LaRue) HP: 43/43 AC: 18/14/15 - Faoil: 13/13 AC 18/13/16  d20+13=29 ; d20+11=29 ;
Friday December 5th, 2014 12:28:23 AM

Hazel goes second, after Bliss, some 20' behind, his Sling Staff ready.
Stealth Roll (if applicable): 29
Perception Roll: 29

Sardok HP 35 AC 20/15/16 
Friday December 5th, 2014 6:07:27 PM

If there are no traps, and we hear no noise, and the door is unlocked, Sardok opens it.

Murphy HP 32 AC 16/14/14 CMD 14 (Kim) 
Friday December 5th, 2014 6:40:42 PM


If there is a latch or a handle on the iron door, and its opening is difficult, Murphy offers a length of silk rope we can tie to it so that several of us can pull at once. Alternatively, Bliss can Get Large, Murphy suggests.

He generally will follow behind Bliss, Hazel, and Sardok - or possibly Alleah, if she wants to be smack dab in the middle of the line.

When the opportunity presents itself, he mentions quietly to Sardok, "You and my brother Nalfein would get along great, I think. I'm glad you have your skills with mechanisms."

Alleah -- RobC -- AC 15/14/12 -- CMD 12 -- HP 26/26 
Friday December 5th, 2014 8:04:28 PM

"Thanks Murphy. With me only having a few energy channels at my disposal, I find they work better if I am near the middle of the pack. It means more people can benefit from them"

Shel Breezelee Kromnite (Gerald) HP25/26; AC 14/14/11 
Friday December 5th, 2014 10:00:56 PM

Shel continues holding her breath, growing tired of the waiting.

DM Jon!  d20+10=23 ; d20+10=12 ; d20+10=21 ; d20+10=23 ; d20+10=17 ; 3d3=6 ;
Friday December 5th, 2014 11:09:00 PM

Bliss carefully makes his way down the corridor ahead of the rest of the group, keeping a sharp eye out for traps, but spotting none.

Then he steps on a trap.

Four small darts shoot out from hidden slots along the wall to crisscross the hallway and three manage to strike the little Bliss (6 damage to Bliss!) The wounds sting from the metal points, but also burn as the foul green substance smeared on the tips makes its way into Bliss' bloodstream (Bliss! 3x Fortitude DC 13 to avoid 1 Con damage from Greenblood Oil poison)

After the darts, however, no further traps are found or triggered by anyone in the party. The door is examined and there is indeed a lock built into the door. Sardocks initial attempt proves frutile, but after a couple of minutes there is the satisfying feeling of tumblers falling into place and the lock releases.

The heavy door is pulled open to stone room filled with a small fortune in treasure. Several bags lay open to show the gold coins inside and a handful of gems scatter the floor while a pile of scrolls sits in one corner. A large round steel shield is propped up against an even larger gold chased bell that dominates the middle of the room.

Shel Breezelee Kromnite (Gerald) HP25/26; AC 14/14/11 
Saturday December 6th, 2014 7:15:40 AM

Shel watched in horror as tiny Bliss was clearly struck by several nasty looking darts. She followed the others as Sardok popped open the lock. She took a peek into the room and saw the veritable mountain of treasure. Shel casts Detect Magic, wanting to see if all of this treasure might be some sort of trickery or illusion.

Alleah -- RobC -- AC 15/14/12 -- CMD 12 -- HP 26/26 
Saturday December 6th, 2014 7:49:55 AM

Alleah winces at seeing Bliss get hurt. The darts look even bigger in such a tiny leg.

She will edge past whoever is in front of her to lay a hand on Bliss, using her Touch of Luck abilitly (Touch of Luck: You can touch a willing creature as a standard action, giving it a bit of luck. For the next round, any time the target rolls a d20, he may roll twice and take the more favorable result. You can use this ability a number of times per day equal to 3 + your Wisdom modifier.)

If need be, she then prepares to cast Neutralise Poison

Sardok HP 35 AC 20/15/16  d20+11=13 ;
Saturday December 6th, 2014 5:11:42 PM

As Sardok hears others tending to Bliss' wounds, he nods his head, satisfied that the warrior being seen to.
Given that a hallway was trapped, it seems likely that the treasure trove may be trapped as well.

"Stay back a moment, friends. Let us see if more than one peril populates these halls."

Perception 13 to find traps.

Murphy HP 32 AC 16/14/14 CMD 14 (Kim)  d20+13=32 ;
Sunday December 7th, 2014 11:29:37 AM


Murphy picks up the one dart that failed to strike poor Bliss. He examines it. He shows the tip to Fatine, with some green substance on it. "What do you make of this, Fatine?"

He tries to figure out what it may be.

[Perception: 32]

Bliss (AC20, HP21of27) & Mookie (AC18, HP13) (Cayzle)  d20+6=10 ; d20+6=18 ; d20+8=26 ;
Sunday December 7th, 2014 6:31:55 PM


Bliss says, "Owsy! How did that get there?"

Fort save 18 on the second try!

"Thanks Miss Alleah! You saved me!" he says.

He thanks Sardok for taking care of the lock handily.

He casts Detect Magic on the things in the room. Spellcraft 26 to detect details about the contents.



Bliss (AC20, HP21of27) & Mookie (AC18, HP13) (Cayzle)  d20+6=25 ; d20+6=9 ; d20+6=11 ;
Sunday December 7th, 2014 9:48:07 PM


Wait, does Bliss need to make two more saves?

If so, a 25 and a 9. Does Alleah's ability allow another reroll? If so, it is an 11. Looks like Bliss is affected at least once?!

Alleah -- RobC -- AC 15/14/12 -- CMD 12 -- HP 26/26  d100=29 ; d20+3=16 ;
Sunday December 7th, 2014 10:39:55 PM

"Hmmm... if Bliss dies then more of that treasure would be mine." Alleah is immediately repulsed that she still has these thoughts. No matter how hard she tries, a life of crime, thievery and greed is a hard thing to put behind. "He's your friend! No treasure is worth him"

With that, she taps into the nearest ley line and casts Neutralize Poison on the little man. (Ley Line check: 29=Pass. Neutralize Poison check vs DC13: 16=Pass!)

"That should stop you from getting any worse, but I can't fix the damage that has already been done. I think you'll just need a good night sleep to get better"

----------------
Neutralize Poison note: A cured creature suffers no additional effects from the poison, and any temporary effects are ended, but the spell does not reverse instantaneous effects, such as hit point damage, temporary ability damage, or effects that don't go away on their own.

Temp Ability Score damage note: Unless otherwise noted, damage to your ability scores is healed at the rate of 1 per day to each ability score that has been damaged.

Alleah -- RobC -- AC 15/14/12 -- CMD 12 -- HP 26/26  d20+4=18 ;
Sunday December 7th, 2014 10:43:38 PM

Alleah then sets to looking at the dart Murphy is holding. A green liquid. Could be anything really. She gets closer and takes a slight sniff to try and identify it further.

(Cast Detect Poison Cantrip. DC20 to ID the poison: 18=Fail - unless someone can Aid Another?)

Shel Breezelee Kromnite (Gerald) HP25/26; AC 14/14/11 
Monday December 8th, 2014 10:04:59 AM

Shel moves up to watch the crew looking at Bliss. "Murphy, be careful with that dart! Who knows what kind of poison is on that thing. Don't go poking yourself with it. Your hand might fall off or something! We could just look at it while it's on the ground, you know.". Murphy was a little too brave for his own good sometimes. Of course, look at me back at the Parley House yet again. Maybe we are all just plain dumb...

DM Jon! 
Monday December 8th, 2014 12:36:22 PM

Bliss indeed feels the effects of one of the darts in his veins (1 Con damage), before The poison in him is neutralized. the burning sensation fades away, but the weakness lingers.

further inspection of the treasure room reveals no more traps, just glistening treasure in the Glow of the parties lights.

Hazel (Bob Danderfluff LaRue) HP: 43/43 AC: 18/14/15 - Faoil: 13/13 AC 18/13/16  d20+11=24 ; d20+11=13 ;
Monday December 8th, 2014 1:20:18 PM

Hazel jaw drops at the sight of treasure, but he quickly regains his sense and looks for other entrances to this chamber from where the thieves could have gone, and starts guarding it.
Perception Roll: 24. sorry, rolled twice by mistake

Sardok HP 35 AC 20/15/16 
Monday December 8th, 2014 2:02:17 PM

Sardok purposefully moves in to the treasure room, striding boldly, believing it fair that, should any traps remain, they should strike him, since it should fall to him to secure the safety of the others. Bliss has done enough this day.

Should no ill befall him, he begins a business-like inventory of all items in the room, stacking coins to one side, items to the other. He does this with the air of a man who has forgotten how to enjoy wealth.

OOC: My understanding of the room thus far:
some gold, some gems, some scrolls, a shield, The Bell, zero traps.

Bliss (AC20, HP17of23, -1 Con) & Mookie (AC18, HP13) (Cayzle)  d20+13=24 ;
Monday December 8th, 2014 4:18:33 PM


Bliss scowls at the treasure. "It's probably poisoned too!" he says, annoyed.

He keeps alert: Perception 24 ... looking for the trap to spring.

Mookie caws, "So detect poison, Eisensteiniac!"

"Oh yeah!" Bliss smiles and casts his Detect Poison cantrip on the hoard.

Alleah -- RobC -- AC 15/14/12 -- CMD 12 -- HP 26/26  d20+9=11 ; d20+10=27 ;
Monday December 8th, 2014 8:16:32 PM

Alleah grimaces and shoots a sideways glance at Bliss. She's a little worried about the man. A person who has been poisoned should take things easy for a while.

She's still a little too far from the treasure to get any real idea on its worth (Appraise check: a miserable 11)

Still, maybe there are some hidden gems to be found here - figuratively and literally. Alleah casts Detect Magic and looks over the items (Perception: 27)

"Is ... is it safe to touch?"

Murphy HP 32 AC 16/14/14 CMD 14 (Kim)  d20+13=24 ;
Tuesday December 9th, 2014 7:03:12 AM


Murphy holds out the dart for Alleah to see - and sniff. He then smiles at Shel. "I am being careful, Shel. I haven't licked it yet, you see." He does, however, while holding it by the middle, wave one hand a few inches above the point, trying to waft any scent from the greened tip towards his nostrils, to learn if that tells him anything about what Bliss just got stabbled with. He once went to sniff a clear liquid in his father's workshop, and it almost knocked him flat, burning his lungs. His father then taught him not to sniff vigorously at a suspect area - but rather to gently wave the air near it toward him for a less forceful encounter with potential odors.

He tells Alleah his thoughts on the substance [Aid another +2 via perception, maybe, so that she can better figure out what the green substance might be?]

He carefully hands her the dart, if she wishes to take a closer look. He next kneels down to the side of where the darts came out, to see if he can see their exit point.

[Perception: 24]

Bliss (AC20, HP17of23, -1 Con) & Mookie (AC18, HP13) (Cayzle)  d20+13=23 ;
Tuesday December 9th, 2014 4:33:31 PM


Bliss refreshes his Reduce and enters the room. He peeks behind the shield and under the bell (if he can do so without touching it). He looks for secret doors and trap doors.

Perception 23

DM Jon! 
Tuesday December 9th, 2014 8:10:49 PM

Murphy is able to help Alleah deduce that the poison on the darts is Greenblood oil (DC 18, 1 con damage for 4 rounds, one save to stop)

inside the treasure room no traps are found or triggered and no poison is detected. the only thing that shows as magic to those detecting it is the bell itself which gives off a strong aura of enchantment and three scrolls in the corner.

unfortunately, the bags of gold prove to have been arrange to impresse at a glance instead of truly enrich. The coins on top are all gold while the investigation below are silver and copper, but all told there is 500 GP worth of coins. the gems vary in size and color, but none have the look anything worth a Kings Ransom.

bliss finds no secret doors or anything else of interest, but is able to identify the scrolls as acid arrow, haste and shrink item.


Alleah -- RobC -- AC 15/14/12 -- CMD 12 -- HP 26/26 
Tuesday December 9th, 2014 8:23:17 PM

"How nice of the bad guys to leave us all this loot!" Alleah resists doing the traditional greedy-person-rubbing-hands-together-at-finding-lots-of-treasure.

Alleah will pocket the three broken darts that struck Bliss as well.

Hazel (Bob Danderfluff LaRue) HP: 43/43 AC: 18/14/15 - Faoil: 13/13 AC 18/13/16  d20+13=26 ; d4=3 ; d20+11=25 ;
Tuesday December 9th, 2014 9:52:28 PM

Guess Hazel doesn't see anything... no other exit, no one crreping on them.
Hazel turns towards his friends. He hushes to them.
"Don't make so much noise! We dont' know where the thieves are!"
He sneaks back towards the room entrance, keeping his eyes open, too keep watch while the others get the treasure.
Sneak Roll: 26
Perception Roll: 25
Sorry, now it was an extra d4

Murphy HP 32 AC 16/14/14 CMD 14 (Kim)  d20+13=21 ; d20+3=15 ;
Wednesday December 10th, 2014 3:35:28 AM


"Greenblood oil! I don't think giants would be playing around with that, do you?" he asks Alleah and Shel... except they both have left to drool over... uh, examine the treasure room.

Murphy holds light up near the slots from whence flew the darts. He takes out a small mirror, and uses that, properly angled, to look more deeply into the slots. He raps on the wall, trying to determine if it is hollow. How might darts be loaded? How set to go off? There has to be a link between the spot Bliss stepped and the dart launching area.

He has seen his father make many clever devices. Murphy uses his meagre knowledge of engineering to try better to figure out the mechanisms involved.

He takes out his wool poncho, and folds it multiple times to pad his back. His backpack he places against his chest. He makes sure that no one is in the flight path, besides perhaps himself, saying, "Move away from this area," lies face down on the ground - with aforementioned padding - and, looking carefully to the left at one set of slots, waves briefly to Hazel, then pushes down with his hand on the place that caused the original launch - to see if he can better understand the trap. He hopes it does not self-reload somehow.

[Perception: 21; Knowledge, engineering: 15]

Alleah -- RobC -- AC 15/14/12 -- CMD 12 -- HP 26/26  d20+6=22 ; d20+10=25 ;
Wednesday December 10th, 2014 4:45:25 AM

"Well, if you're going to play with that, let me have a look first, Murphy" Alleah pries herself away from the treasure and before Murphy touches anything near the trap, she casts Detect Poison again. She carefully edges closer to the point that she will look into the holes the darts came out of. If there are any more poison darts loaded or in the trap, she thinks she might be able to detect them. Detecting Poison is usually a bit easier than treating someone dosed with it.

Perception: 25 - Can she determine the trigger? A touch plate? Wire?
Disable Device: 22 - To stop it going off again


When she is satisfied its not going to hurt anyone again, she offers Murphy access to her thieves tools in case he wants to pull the whole thing apart.

-----------------------------------
Detect Poison: The spell can penetrate barriers, but 1 foot of stone, 1 inch of common metal, a thin sheet of lead, or 3 feet of wood or dirt blocks it.

Murphy HP 32 AC 16/14/14 CMD 14 (Kim)  d20+2=22 ;
Wednesday December 10th, 2014 5:24:11 AM


Murphy heeds Alleah's counsel. Then does as earlier described. Then avails himself of Alleah's tools to see if he can disassemble the trap - not that he has any particular skills at disabling or disassembling traps (or, maybe he does, and really lucked out - disable device, 22, nat 20).

Sardok HP 35 AC 20/15/16  d20+15=29 ;
Wednesday December 10th, 2014 6:58:56 AM

Sardok gathers all the coins and gems into a bag, and hands them to Murphy, to portion out as the group sees fit.

(OOC: You can do that now or later, however it is you do.)

BIC: Sardok wanders over to where Murphy and Alleah and examining that trap. He says, "I may be able to shed some light here." He again takes knee and dismantles the entire thing with the quick work of a professional.
"This is an amateurs weapon," he says of the device. "No guile or skill in its workmanship or execution, simply brutal and straightforward."

He sizes up the stairs, looking from the door to the Bell. "Do you think if we looped enough rope around it, that the ponies could pull it out?"

Shel Breezelee Kromnite (Gerald) HP25/26; AC 14/14/11 
Wednesday December 10th, 2014 7:48:55 AM

Shel takes care to not touch any of the treasure until the Detect Poison spell had a chance to do its work. Her curiosity was piqued by the scrolls, but she didn't want to run in and get poisoned, just for being greedy. After Alleah gave the all clear, Shel admired the scrolls. She had heard of some of the magic, but wasn't sure if her meager skills were enough to master a couple of them.

"Getting that bell out of here could definitely be a problem," Shel nods at Sardok. "It will take a lot of rope."

Sardok HP 35 AC 20/15/16 
Wednesday December 10th, 2014 10:05:22 AM

edit: The 29 is a Disable Device check.

Bliss (AC20, HP17of23, -1 Con) & Mookie (AC18, HP13) (Cayzle) 
Wednesday December 10th, 2014 11:50:37 AM


A light dawns and Bliss breaks into a grin.

"Hey! A bell! That's a bell! And we were sent here to find a bell!"

"Well, that was sure easy!"

"I'll just make myself a giant and carry it out of here!"

Bliss cancels his reduce, casts Enlarge Person on himself and whoever else wants to lend a hand, and tries to lift the bell. How heavy is it?

Sardok HP 35 AC 20/15/16 
Wednesday December 10th, 2014 1:49:41 PM

Sardok moves next to Shel and in a quiet, smiling voice says, "Bet ya ten gold he can't do it by himself."

Alleah -- RobC -- AC 15/14/12 -- CMD 12 -- HP 26/26 
Wednesday December 10th, 2014 1:54:11 PM

"Hmm, looks like we may have a few ways to get it out of here...

1. We drag it out just like it looks it was dragged in. Just needs lots of rope, chain, maybe some pulleys, some enlarge spells.
2. That scroll of shrink item looks to me like someone left it here intentionally to help them get the bell out. We could use that. It's a 375gp scroll. Seems a small price to pay to get the bell out of here but the size limits of the spell probably don't work with the size of this bell.
3. Possibly, and it may be pushing things here, but what if Bliss - at normal size - was to hold on to the bell and was then reduced? His reduce spell effects him and anything he is carrying. With the bell weighing an eighth of what it was, I could enlarge the rest of us and we carry Bliss and the bell out. Of course, if Bliss lets go of the bell it would return to normal size and likely crush someone."


DM Jon! 
Wednesday December 10th, 2014 5:05:54 PM

for those in the hallway examining the trap they find a pressure plate attached to the a stone laid into the floor that triggers the firing mechanisms in the wall. after some consideration it becomes apparent that the trap can reloaded by keeping pressure on the plate to trigger fring mechanism and then pushing the darts in while simultaneously releasing the plate.

Luckily for everyone the trap is able to be disarmed by Sardocks able hands as no one gets shot again while playing around with it.

the bell itself is just over 300 lbs and too large for a halfling sized halfling to lift without some Herculean strength. But a large bliss? If he has the muscle.

Hazel in fact sees no signs of anyone else or any other exits. Just the stairs they came from, the dog upstairs and the other forest animals beyond.

Shel Breezelee Kromnite (Gerald) HP25/26; AC 14/14/11 
Wednesday December 10th, 2014 6:14:18 PM

The Shrink Item scroll should last for about five days, so if we use it, we should be fine to get it back to its rightful place. But what then? If people are out to steal it, we can't leave it sitting by itself at the marketplace. And would taking it back to Humbles' Ford be looked at as an insult?"

Alleah -- RobC -- AC 15/14/12 -- CMD 12 -- HP 26/26 
Wednesday December 10th, 2014 6:41:34 PM

"Honestly, I don't think the scroll is powerful enough. That's a pretty big bell. Best bet is for me to give Bliss a hand as I can enlarge myself too. I'm also the least capable in a fight, so it doesn't matter if my hands are full"

"As for how the Broker wants to safeguard it in future, well, he seemed pretty set on it staying in its location. I imagine he'll have to cough up some more gold to get some better security"

Alleah will cast Enlarge Person on herself.

That gives her:
Maximum load: 100lbs
Maximum lift and stagger: 200lbs
Drag: 800lbs

Her and Bliss combined should be able to carry it, but their hands will be full.



Sardok HP 35 AC 20/15/16 
Wednesday December 10th, 2014 6:51:06 PM

Alleah seems pretty concerned about being attacked while the two giant miniature space halflings move the Bell out, so he nods in understanding. He slings the mundane shield across his back and heads back up the stairs.

OOC: I'm assuming that since Bliss ID'd the scrolls, he also has them, and didn't just put them back on the ground to enhance the room's ambiance.

Bliss (AC20, HP17of23, -1 Con) & Mookie (AC18, HP13) (Cayzle) 
Wednesday December 10th, 2014 9:39:31 PM


Bliss has the scrolls in his pockets.

He is happy to work with Alleah to carry the bell. His enlarged Str is a hefty 11, so his load is like 100 lbs at a slow pace.

Hazel (Bob Danderfluff LaRue) HP: 43/43 AC: 18/14/15 - Faoil: 13/13 AC 18/13/16 
Wednesday December 10th, 2014 11:56:32 PM

Hazel quickly returns to the others... he tries to lift the bell without success...
"To heavy, but maybe Faoil can carry it!"
He then returns to guard the entrance, while checking Faoil, and planning how to make it carry the bell.
OOC: Faoil, as a quadruped, has a 300 lbs encumbrance limit...

Alleah -- RobC -- AC 15/14/12 -- CMD 12 -- HP 26/26 
Thursday December 11th, 2014 1:28:32 AM

Alleah tries to get a good grip to help carry the bell. She thinks over other ways to get the bell back to the Broker. Most involve cutting it in half for ease of transport. Though it may be practical, she believes the Broker would frown upon such actions.

Before they get too far though, she will look under the bell to make sure it still has its clapper - or some mechanism - in order to ring.

"Hmm. Probably should have asked the Broker how he planned to ring it. Maybe he has a mallet?"

Murphy HP 32 AC 16/14/14 CMD 14 (Kim) 
Thursday December 11th, 2014 4:49:01 AM


Impressed with Sardok's competence with the dart trap, he thanks him for helping him finally understand how the whole thing worked. "I suppose you could rig something similar?" he asks.

He also nods his head as the new member of the group hands over the monetary treasure. "Thank you." He takes a moment to address the party, as four of the members of relatively new. "Friends, as we explore together, I would ask that we follow a general rule. If you find something as we are out exploring together - at some convenient point let the rest of us know what you found. As we share roughly equally in the risks, let us be fair as we can be in sharing the rewards."

"I'm going to take a few minutes to look at the room this all came from." He goes in, and walks the circumference of the (rectangular?) room, right hand running along the wall during the whole circuit at waist level. He then reverses course, and walks with his left hand at shoulder level brushing the wall all the way around. Two more times he does this, but tapping the wall on a regular basis with the butt of his sling staff. He looks to see the height of the ceiling. He tosses a few coins upward to hit the top of the ceiling every few feet, walking a regular pattern to cover the entire floor. Are the sounds made similar? Any anomalies? Next, if he can reach high enough, taps the butt of the sling staff on the ceiling in several places, and finally along the floor at intervals. He simply, over the course of about 10 minutes, acquaints himself with walls, ceiling, floor, corners, and doorway, just to be satisfied nothing of import was missed in the room of the treasure trove.

If he finds anything out of the ordinary, he reports his finding to his mates.

"I've been thinking. I brought along the wheels and axles for a cart, plus other parts - just not the bed and walls of the cart. The pieces are strapped to Nutmeg. In the large meeting room there were some tables, as I recall. Perhaps we can fashion a cart to bear the bell on the way back - if we take the road.

"Alternatively, with a stout table top and the rope I brought, we could make a litter of sorts for dragging the bell behind us. We have my three ponies, after all - plus other mounts among us.

"Before we go, I want us thoroughly to examine the main building here, as well as seeking to discover whether there might be other hidden passageways here at Parley House.

"Let us see about getting the bell above ground. Then make a conveyance for it. Then go about with additional exploration of the grounds. We know the way back using the roads we took for our first journey here, and know that a cart can go that way."

"So, to finish my proposals, after the bell is lifted to the surface, covered over or otherwise protected until it is time to move it, let's finish our exploration of the grounds. Then let us fashion a strong cart - somewhat more reinforced than a standard cart, considering the added weight. If by then night has come, shall we remain here until the morrow, or set out in the dark to put some space between us and the Parley House? I would elect to stay here overnight, but am open to suggestions."

==========
OOC Considerations.

DM Jon - Have you consulted with the PtB about the length of travel time from Humble's Ford to Parley House? Under DM Kent's watch, it took us a week. Under your watch, less than a full day's travel. It seems a compromise between those timeframes would be in order. Perhaps three days by this route, three-and-a-half to four by the less direct way we took earlier - especially if we are not tasked with training a two-headed troll en route? Please let us know the adjusted time in days it took to arrive here this time.

Also: On the map: WHICH BUILDING was it that has the trap door and treasure room? Please use the map I (and then DM Steven) posted earlier - but make a copy of it, and alter the copy, and mark on the copied map the additional information (and share it so that anyone with the link can see it). That way, as we review archives down the road, the gradual unveiling of information might be repeated without obliterating how things looked before.

Sardok HP 35 AC 20/15/16 
Thursday December 11th, 2014 8:49:25 AM

As Big Alleah and Big Bliss struggle with the Bell, mightily grunting and hefting something that moves, but exerts them to their limit, Sardok listens to Hazel speculating on the physical attributes of Faoil.

"I think you have the right of it, good Hazel. We would not need a cart, if Brother Bliss did but keep a constant Enlarge on Faoil. Then we could just strap the thing to his back and walk back to where we left the wheels of the cart."

Sardok maintains a watch as the other two carry up the bell while Murphy perceptions about the treasure room.

As Murphy speculates that Sardok could re-rig the trap, he says, "Aye. I might rig a fair bit, but I'd not bother unless we had resources at our disposal of rare and deadly potency. To those what carried this, such dangers as Greenblood oil are but poor sport at best. Had we the fruit of the Lotus, or some magical explosion, that might be a fair chalk, but any less than that and we'd better use our time just making egress. Let them find the bell missing more quickly, and then, more quickly come to reclaim it. Less time for us to wait and remind them why we are not called 'Humble's Soft Tickly Feather Duster.'"

Bliss (AC20, HP17of23, -1 Con) & Mookie (AC18, HP13) (Cayzle) 
Thursday December 11th, 2014 9:07:34 AM


"Sorry!" Bliss gasps as he struggles with the heavy bell, "but my spell won't affect doggies, sorry Faoil. Only affects persons. And Mookie."

"HEY!" caws Mookie.

Sardok HP 35 AC 20/15/16 
Thursday December 11th, 2014 10:14:24 AM

"Soooo, Mookie can carry it?

Well, do you guys think you can carry it all the way back to the wagon? Sure you can!"

Hazel (Bob Danderfluff LaRue) HP: 43/43 AC: 18/14/15 - Faoil: 13/13 AC 18/13/16 
Thursday December 11th, 2014 11:53:58 AM

Hazel smiles at Sardok.
"An even bigger Faoil? I need to see that!"

DM Jon! 
Thursday December 11th, 2014 8:02:41 PM

The enlarged Alleah and Bliss are able to muscle the bell out of the treasure room and up the stairs. It takes significant effort on their part and is slow going, but thy manage it while the rest of th loot is collected. The party just returns to the top of the stairs when Faoil starts barking an Hazel can spot Severn figures approaching from the crest of the hill of the main road. Four are Big, larger than humans and the other three are mansized. At the distance it is hard to identify further.

Murphy HP 32 AC 16/14/14 CMD 14 (Kim) 
Thursday December 11th, 2014 9:34:52 PM


DM Jon --> We NEED to know which building in the complex the bell was retrieved from.

Please indicate this right away.

Sardok HP 35 AC 20/15/16 
Thursday December 11th, 2014 10:14:11 PM

OOC: Yeah. If we're gonna boom-boom, a map indicating where we are and where they are would be helpful.

BIC: Sardok stares with the rest of the party at the advancing warband. No one needs to say the words: The thieves of the Bell have come back.
They can't leave with the Bell, the thieves would catch them. They can't leave without the Bell, such an artifact that can get the attention of every giant in the Red Hills can not be left to evil doers. There's only one solution here. And if they're very very lucky...

they might just live through this.

"Everyone, I have a plan. It's pretty simple, and it gives us our best chance. Brother _Bliss_, while you're still big, please tie a rope to the edge of the tallest of these buildings. Then get small, and take yourself, _Shel_, and _Aleah_ up onto the roof. That should protect you and give you freedom of fire.

Friend _Hazel_, the time has come. I need another strong man with me here on the ground. Today we find out if you can stand with me and be my brother.

_Murphy_, I already know what you intend to do. I don't think it'll work, but I know you need to find out. Go run up ahead a bit and give them a talk. They see things your way and just leave, great. If not, skedaddle back here and shiny up Bliss' rope, then haul out your can o' whoopass.

Brother _Bliss_, open up at maximum range. You might even take a few down. Once they start getting close to the building, me an' _Hazel_ are gonna come up behind 'em, have us a little boom-boom.

Now I think that's a simple plan. Any other ideas?"


Sardok turns back to where the warband approacheth. He cracks his head to the right, and a second hilt is seen on his other shoulder.

Shel Breezelee Kromnite (Gerald) HP25/26; AC 14/14/11 
Thursday December 11th, 2014 10:30:38 PM

OOC: Shel can cast Protection from Evil on the guys who want to stay and melee. That'll be a bit more AC for you boys. I don't have any ranged first level spells, so casting a few of those on Hazel, Murphy, and Sardok probably makes sense.

"If you all stay down here, you'd better run at the first sight of trouble! Four biguns! I don't know about this. Maybe talking would be our best option."

Hazel (Bob Danderfluff LaRue) HP: 43/43 AC: 18/14/15 - Faoil: 13/13 AC 18/13/16 
Thursday December 11th, 2014 10:38:40 PM

Hazel grimaces...
"Other ideas? Kill the bastards. Talk? Don't encourage them Sardok! Murphy, please don't try to talk to those biguns! We need to take down those guys, for good. Time for you to see what I can do with this baby!" - Hazel starts moving his Sling Staff in a circle, while nearing Shel and giving her peck in the cheek.
"For luck!"
He finally nears Sardok.
"About being brothers... I am not too much for family, but I guess we can teach this guys what Halflings working together can do!"
How much time we have before they arrive? From how far can we fire at them? Hazel's Sling Staff can hit a target (with much luck) 800' away.
Actions:
1) Hazel grabs all of his bullets from Faoil (Standard? Full round?).
2) Casts Magic Fang on Faoil (Standard)
3) Makes Faoil take cover some distance away (50' at least) (Move)
4) Starts firing against the enemies, while screaming! (Full)
So In 2 rounds or less he can start firing.

"Humble Swords! Time for you to die!"

Alleah -- RobC -- AC 15/14/12 -- CMD 12 -- HP 26/26 
Friday December 12th, 2014 1:34:17 AM

Alleah places the bell on the ground. She shakes her head at Hazel and glowers "You can't be serious? You're going to attack someone because they are headed towards you? You don't even know if they are evil or not! What if they are just travellers? Attacking them without reason would make you the bad guy I think"

She sighs and thinks for a moment. If Hazel is set on attacking these unknown folk, should Alleah call out a warning to them? Should Alleah cast a Calm spell on Hazel? Ugh, casting a spell on a friend against their will is NEVER a good idea.

"I'm going to go with Murphy to try and talk to these folk. I have some calming spells at my disposal, as well as ones to let me make a swift exit if necessary. I can also cast a spell to understand various languages; an interpreter may be required after all. If a fight ensues I need to be mobile on the ground to administer first aid to whoever needs it. Besides, it's not like they'd hit a girl.... would they?"

Murphy HP 32 AC 16/14/14 CMD 14 (longstrider, 3 hours left) (Kim)  d20+13=21 ;
Friday December 12th, 2014 4:50:53 AM

"So, we're going to start by trying to kill them? If that is the way we're going to be, shoot first and ask questions later, then you'll need to shoot me in the back. Right now. I agree with Alleah." To Shel, he says, "Protection from evil might be nice."

In the halfling tongue, he says firmly to his friends and companions, "STAND DOWN. Get ready, but Do Not Attack without provocation. Size is not provocation." Switching back to common, he says, "Mookie, you are in charge." To all he says, "If I raise my left hand, or they attack us, then all may attack. Until and unless that happens, then make what preparations you deem prudent - without making it look like you're trying to murder someone."

"I may be back." During the time he was talking, if Shel wanted to cast the spell on him, that would be fine - otherwise...

Murphy nods thanks to Alleah, and walks briskly with her up the hill toward the oncomers. He quietly says to her, "You might want to stay about six to ten feet away from me, and, as you wish, even with or slightly behind me, lest they try to get us in one blow, or a spellcaster be among them. If I change into a bear, you can jump on my back so we might leave quickly. May it not come to that. Any words of counsel on your part, brave one?"

As he asks the question, he realizes he sought protection from Shel's spell, but did not suggest it for Alleah. He briefly feels quite bad, but postpones that guilt from occupying his thoughts further for the moment.

As they draw nearer, first in the Giant tongue, then in Common, Murphy says, his right hand raised in greeting. "Hail. As we all are on the grounds of the Parley House, shall we stop and talk?" He pauses, then adds in Common, followed by Giant, projecting loud enough that the halflings below can hear as well, "These grounds and buildings were placed so there might be peace and trade between our peoples." Again, a slight pause, then in both tongues, "Shall we honor that purpose, at least for the moment? I am Murphy. I planted acorns here."

[Perception 21 while approaching giant party]

=========

HF Parley House 2nd visit 01 map - This map is unofficial, but I trust gives a general idea of where things / people / giants & company may be. I did not show where anyone other than Murphy and Alleah are after they hike up the hill a bit, but most likely would start in the vicinity of the golden bell (shown yellow on the map just below building to far left). DM Jon has authority to keep or change anything on here - but, unless he says otherwise, it should help us get a feel for where people wish to place themselves. I'll leave it to our DM to provide a grid arrangment when he chooses. -ADM Kim

Alleah -- RobC -- AC 15/14/12 -- CMD 12 -- HP 26/26 
Friday December 12th, 2014 7:08:12 AM

"Words of counsel. Hmmm... try and avoid referencing their mothers in any way, shape or form" Alleah says with a smile and wink, as she starts to gradually slow her pace and allow Murphy to take the lead. "Don't worry. I have your back"

Shel Breezelee Kromnite (Gerald) HP25/26; AC 14/14/11 
Friday December 12th, 2014 7:25:29 AM

OOC: yeah, I'll cast PFE on all three boys. If Alleah plans on talking, she will get one too.

Sardok HP 35 AC 20/15/16  d20+15=18 ;
Friday December 12th, 2014 8:26:03 AM

Sardok accepts a PFE, and approaches Hazel. "A man stands with you in battle, he is your battle-brother, a bond forged in the heat of victory and mortared in place by the blood of the fallen.
And the plan's the same. Bliss an' Shel get to height, and we take 'em out from the rear. Classic Hammer-and-Anvil. Mind you, afterwards, I'm gonna need your help. Them two are gonna learn a valuable lesson about talking to thieves in their den."


Sardok turns to go.

"And I can't move two bodies on my own."

He heads off to find some shadows.

Stealth check 18.
(OOC: Guess he didn't find too many shadows. =)



Hazel (Bob Danderfluff LaRue) HP: 43/43 AC: 18/14/15 - Faoil: 13/13 AC 18/13/16 
Friday December 12th, 2014 9:42:36 AM

Hazel shakes his head...
"I am afraid is not the first time they try to talk to thieves on their Den... and they haven't learned the lesson. Get ready, brother, as this is going to get messy."
He pokes his finger in Murphy's chest before he goes to talk to the biguns..
"Don't say I didn't warn you. Try not to get smacked too much this time. And run towards me once they start attacking, and I will hold them. I won't start this fight, but I sure will end it."
Hazel will stand back, ready to fire, giving cover to his friends.

Shel Breezelee Kromnite (Gerald) HP25/26; AC 14/14/11 
Friday December 12th, 2014 6:16:12 PM

OOC: hazel, I will also cast a PFE on Faoli. It's not much, but it might keep him up and running.

DM Jon! 
Friday December 12th, 2014 6:38:47 PM

It is easily a couple of hundred feet between where the bell is dropped and the group of Big Un's stop to survey the scene. they spread out so that each has a better view of the ruins spread before them while they watch the approach of Murphy and Alleah.

once closer it can be seen that three of the Large figures are ogres and all are armed to some degree. the smaller members of the band all sport the smooshed features that come from mix parenthood of orcs as humans while the last figure gives the appearance of a handsome human male, but on a large scale.

the large seeming human eyes Murphy and Alleahs approach with a haughty air and while Murphy speaks he turns to remark to his companions, "Such well spoken slaves.. " When He looks back to Murphy he raise a hand to cut him off and speak, his voice loud, deep and sonorous. "but I did not come here to be entertained by the pets. Go, little morsels, go fetch me your master, that fool Ideafetu."

the other Big Uns peer down at the ruins, keeping tabs on the rest of the group that's visible.

Ooc: I'll try to get a grid Map up this weekend. Until then you can use murphys as a rough idea

Murphy HP 32 AC 16/14/14 CMD 14 (longstrider, 3 hours left) (Kim) 
Friday December 12th, 2014 7:48:58 PM


"And who can I say has come to visit, o mighty one?" Murphy inquires.

[P.S.: Hazel does not (yet) approach - it is Murphy and (enlarged?) Alleah]

[Additional question: Is one of the ogres the same one who used to be a guard in the Watch Tower? If so, Murphy would recognize him - and perhaps he would recognize Murphy.]

Shel Breezelee Kromnite (Gerald) HP25/26; AC 14/14/11 
Friday December 12th, 2014 8:48:21 PM

"Don't get yourself killed, Murphy," Shel whispers out loud as she and Bliss were up high, watching the scene transpire below them. She held her breath, knocking the foes were too strong for her little group of friends.

Sardok HP 35 AC 20/15/16  d20+15=22 ;
Friday December 12th, 2014 8:56:30 PM

Sardok settles into a better shallow next to where Faoil lays like a stalker.

"Puppy dog, y'know that Murphy is pretty smart. But he's making a critical assumption that I ain't so sure is gonna hold true."

He pets the dog's fuzzy head and lazily points out the surrounding grounds: the signs of years of abandonment; the building that was once a majestic part of Parlay House that is now a thief's trap-laden loot house; the remains still being snacked on by carrion creatures.

"Now. good Murphy is assuming that by talking there are gonna be some rules. He thinks he's a-gonna set down and have dome diplomacy like civil folk."

He stops petting the dog.

""But he don't figure that some folk don't play by no rules. See them feller's on th' flank? The kinda man on th' flank is gonna be a little quicker than the others. Murphy's gonna stop walkin', and them on th' flank is gonna keep on walking, gonna real softly get past, get behind him, cut his escape off. Might even talk to that cute little girl to make it seem normal. Pincer maneuver, is what they call it.

"See, people, us, halflings, humans an' th' like, even some orcs, they might listen a spell, make a treaty. But Ogres ain't people. They're rabid dogs that can talk. Them an' giants and trolls. They don't figure th' same way we do. Killin' is their sport. They do it for fun, and don't care if they die. 'Epscially they got a big feller to lead 'em.

"And ya can't offer them enough. They just figure they'll kill ya and take it, an' get your corpse to eat for their trouble.

"And they're too darn far away for us t'do a thing about it. The casters an' archer need height 'cause I can't protect them all, not from seven, so we gotta stay here.

"So that bigun is gonna talk, and him and those two next to him are gonna get real close to Murphy. And then one is gonna grab 'im and one is gonna hit him and one is gonna eat 'im. Just t' see what he tastes like.

"Oh, don't look at me that way, puppy-dog."


"We got a bunch of survivors holed up in the copse. Says they wanna parlay."
"I'll go," he said, as he drew Painletter. "Gonna ask 'em a few questions."
"What'cha gonna ask them, Sardok?"
"Gonna ask them every question they asked Iona."


"Jus' sayin', is all. It's what I would do."

OOC: New Stealth roll = 22.

Bliss (AC20, HP17of23, -1 Con) & Mookie (AC18, HP13) (Cayzle)  d20+12=30 ;
Saturday December 13th, 2014 2:23:18 AM


Bliss cancels his enlarge and draws his bah. That's one round. Then he casts his reduce and ducks behind the bell for cover. That a second round.

He keeps alert and watchful. Perception 30! Woot!

Mookie hides IN the bell.

Alleah -- RobC -- AC 15/14/12 -- CMD 12 -- HP 26/26 
Saturday December 13th, 2014 5:48:54 AM

Slaves? Morsels? Alleah has been called worse. She raises an eyebrow at the comments, and folds her arms completely unimpressed. She has the presence of mind to stay her tongue, however.

Hazel (Bob Danderfluff LaRue) HP: 43/43 AC: 18/14/15 - Faoil: 13/13 AC 18/13/16 
Saturday December 13th, 2014 2:10:58 PM

OOC: Murphy is right Hazel is at plain sight back at the "house", while Faoil and Sardok are "covering" (trying to hide).
Before:
When Hazel and Faoil get a Protection from Evil spell from Shel he winks at her, and Faoil licks her face, happily.
Currently:
Hazel stands defiantly in the middle of the Parley house. He holds his Sling Staff with anxious fingers, smiling, awaiting the moment to start firing at the enemy.
Savoring the anticipation.
And thinking in Alouryn. He sees her green eyes in his mind.
He smiles.
At the same time Faoil lays next to Sardok, and the smart dog seems to be hearing, and understanding, the halfling words. You could even say he is nodding in approval.
When Sardok finishes talking Faoil starts licking his face, slobbering him all over.

Murphy HP 32 AC 16/14/14 CMD 14 (longstrider, 3 hours left) (Kim)  d20+13=19 ;
Sunday December 14th, 2014 12:56:19 AM


While momentarily awaiting a reply to his question ("Who can I say has come to visit?"), Murphy also takes in details of the human of great size - what kind of clothing he wears, what his hair is like, the color of his eyes, whether he may bear resemblance to anyone he knows, whether he carries or has visible on his body weapons, pouches, etc. Peripherally he also gathers what details he may concerning the 3 ogres - what sorts of weapons do they bear, how are they clad? He is not as concerned at this moment in gathering details of the orcs of mixed parentage.

Perception: 19

ADM Kim - Gang, take your characters to the Giggling Ghost 
Sunday December 14th, 2014 1:50:29 AM

Totally out of character commercial break:

Hie you thither to the Giggling Ghost - a special inn for adventurers. The annual Yule celebrations have commenced, and people are chasing cookies, receiving gift boxes, and getting to know each other in a less threatening setting (well, less threatening unless you try the potent Green Gnomish beverage). AND - you can become acquainted with many of the characters from the other games here.

This is a Wold-legitimate way to get to know what is happening in other parts of the Wold, and to make friends which in itself is nice, and it may come in handy somewhere down the adventuring road.

Cool gifts and awards are there. Hey, here in the real world it's Advent, heading toward Hannukah, and Christmas, and New Years, and a myriad other festive celebrations.

And, an important ByTheWay - our own RobC is serving as host there. Murphy and Shel already have arrived. We want Bliss and Sardok and Hazel and Fatine and Alleah there, too!


Extra Hint: When you get to the Ghost's page, click on the Woldipedia link for the GG and Tapestries - you'll find a map of the layout of the tavern, that can help in role-playing.

Additional Hint: The GG is a good place for in-character conversations which we don't always seem to have time for on our daily game board. Get to know each other better. Wax eloquent with stories. You can have more-than-one-post-a-day conversations, if the spirit leads (but only one set of rolls a day for the various games).

Fatine AC 19 (17/14/15), HP 10(15)/23 (Kim McCoy for Matt C) Breaking from the party 
Sunday December 14th, 2014 6:23:12 PM

Fatine tells Bliss, as they await the outcome of the meeting with the giants.

"Psst - Heyo, Bliss. A callin' a came to me. I must be returnin' to dee Ford. It not be cowardly, like it mebbe look. It be a strong callin'. You all be all right. You be takin' dis here wand what Murphy lent me - for curin' hurts it is." She gives him the activation word for the wand of cure light wounds (47 charges). "Tell ol' Mookie not to breathe too deep 'n use up all dee air in dee bell. Tell the others I gives 'em a kiss. I be sneakin' the back way while Murph and Alleah gots 'em biguns tied up wif talk. Crow, farewell time." She blows a kiss in Bliss's direction, then goes along the side of the building, behind it and off away from the Parley House ground. She will take occasional cover when needed, and then head back the pathway they traveled to get here.

[OOC: Matt C will be taking a break from the game for a while. Hope to see you back here down the road, Matt - Fatine is a nonesuch! -ADM Kim]

Bliss (AC20, HP17of23, -1 Con) & Mookie (AC18, HP13) (Cayzle) 
Monday December 15th, 2014 12:22:18 PM

Bliss was focused on the enemy! He was poised to shoot! But then Fatine's words knock him off his feet.

"Wait, what? Fatine! Oh, oh. Gosh that is ... wowsy!"

He takes the wand of CLW.

Mookie caws, "Um, combat, much?"

Bliss ignores the bird, and rushes up to give Fatine a hug. "Good-by! I hope we meet again!"

Mookie caws with a raven's alert caw.

Bliss picks up his bah, holsters the wand, and turns to face the enemy.

Alleah -- RobC -- AC 15/14/12 -- CMD 12 -- HP 26/26 
Monday December 15th, 2014 11:24:25 PM

Alleah keeps an eye on the others in this man's group. She gets the feeling that they are the ones most likely to strike out at her any time soon.

Murphy HP 32 AC 16/14/14 CMD 14 (longstrider, 3 hours left) (Kim) 
Monday December 15th, 2014 11:28:49 PM


Murphy waits for a response.

Hazel (Bob Danderfluff LaRue) HP: 43/43 AC: 18/14/15 - Faoil: 13/13 AC 18/13/16 
Tuesday December 16th, 2014 12:18:23 AM

Hazel sees Fantine go away, without understanding what is happening...
"Why is she leaving?"

Shel Breezelee Kromnite (Gerald) HP25/26; AC 14/14/11 
Tuesday December 16th, 2014 8:25:24 AM

OOC: still here waiting.

DM Jon! 
Tuesday December 16th, 2014 10:15:35 AM

Ooc: Ugh, sorry guys. Flu hit me like a ton of bricks. Spent most of yesterday curled up in a ball shivering. working on post

DM Jon! 
Tuesday December 16th, 2014 11:07:23 AM

none of the big Uns are famiarity to the group. all but the large human are clad in rough, sour smelling furs and carry clubs made from gnarled wood. the ogres have a sharpened stick that might work as a javelin tucked in to their belts while the half orcs have bows.

the humans clothes are dirty and only a little better than his companions so it gives him sometbibg if a disjointed look with the shabby outfit paired with his imperial visage. he has a large sword hangin from his waist.

"you can tell him Noyudidnt is here. mothers favorite."

one of the half orcs moves up next to Noyudidnt, "Gosh boss, I'm seeming a lot of these little rodents, but no big guys."

Map! please tell me where to place you

Sardok HP 35 AC 20/15/16 
Tuesday December 16th, 2014 12:53:15 PM

OOC: Plz check link. Got a 404 error.

DM jon: Link fixed!

Sardok HP 35 AC 20/15/16 
Tuesday December 16th, 2014 5:15:48 PM

Nice! =)

Bliss and Shel? Are you guys on top of Ruined Building?

Bliss (AC20, HP17of23, -1 Con) & Mookie (AC18, HP13) (Cayzle)  d20+21=35 ; d20+12=16 ;
Tuesday December 16th, 2014 5:23:56 PM


Bliss crouches down with his bah behind the bell at 27B. Mookie is IN the bell. Not sure if hiding is an option ... if it is, then Bliss has a stealth check of 35.

He tries to keep alert ... Perception 16

Current effects: Mage Armor, Reduce Person, Elixer of Hiding. OH! That makes the stealth check a 45, not a 35!

Shel Breezelee Kromnite (Gerald) HP25/26; AC 14/14/11 
Tuesday December 16th, 2014 7:54:43 PM

Shel will be on the Treasure building at C 23, waiting for a sign as to how negotiations are transpiring.

Hazel (Bob Danderfluff LaRue) HP: 43/43 AC: 18/14/15 - Faoil: 13/13 AC 18/13/16 
Tuesday December 16th, 2014 11:47:42 PM

OOC: Hazel at I22, Faoil hidden next to where Sardok is...

ADM Kim 
Wednesday December 17th, 2014 4:29:35 AM

Murphy nods in acknowledgement as Noyudint offers his name.

To the orc, he says, "Do not mistake us for rodents, orc."

And looking with respect as well as a measure of self possession, he adds to Noyudint, "Or morsels, mighty one. One of the ogres left - he went beyond the hill some days ago. Rahshnek and his brother are here, with Idafeatyu. They have been resting.

"We will go and make haste to announce your arrival."


He turns to walk briskly down the hill (hustling), hopefully accompanied by Alleah, then toward Parley House. Quietly as he passes by his friends, he says, "Noyudint, Idafeatyu's brother is here. Prepare a suitable welcome." That was part of his 'announcement.' He enters into the Parley House, and announces in a loud voice just inside the entrance, so that his voice can be heard without. "Master, Noyudint asks his brother to come out and meet him." He actually offers that as a sort of prayer to Eberyon, adding in a whispered addendum to his prayer, And I need wisdom, Lord Eberyon." While hidden from sight, he prepares a few spell components, and checks for the placement of a couple of alchemical items. "Alleah, I will try to play this out a little bit more. But I don't know how amenable Noyudint will be to peaceful discourse once he learns his brother is dead. Any ideas? Oh, and, Alleah? Please command me to water the oak trees."

He briefly awaits her response unless circumstances urge him otherwise. If Alleah does command him to water the oak trees, that will help him decide his next move. Murphy plans to head back in a few moments. He keeps his eyes open to see if any of the visitors move to the lower area where he can see them from his position inside the building's entrance.

[DM Jon - As Noyudint asked us to fetch his brother, Murphy takes the above actions - far more than a round, but I think a seemingly appropriate response (as well as tactical retreat) to the demands of the ogre mage, and since Noyudint's words indicated he plans to wait where he is now. Feel free to pull me back if you see the need... otherwise, we can play it from here. -Kim]

Hazel (Bob Danderfluff LaRue) HP: 43/43 AC: 18/14/15 - Faoil: 13/13 AC 18/13/16 
Wednesday December 17th, 2014 9:56:22 AM

Hazel smiles fiercely at Murphy's words, and stands his ground.
He will ask the enemies to Halt if they try to approach, and will attack them if they don't comply.

Bliss (AC20, HP17of23, -1 Con) & Mookie (AC18, HP13) (Cayzle) 
Wednesday December 17th, 2014 3:23:53 PM


Bliss is thinking that maybe the best thing to do would be to shoot at these fellows. But no one else seems to be fighting right now. He holds off, thinking about sniping from behind this bell.

DM Jon!  d4=2 ; d4=2 ; d20=14 ; d20+9=15 ;
Wednesday December 17th, 2014 5:57:55 PM

Noyudidnt frowns down at Murphy and turns to his half-Orc companion, "Well spoken slaves.. But impertinent" He takes a step towards Murphy before he has a change to head back down the hill and lashes out with a backhand slap that goes over Murphys head. "I do not think my brother will mind is teaching his pet some manners!

The orcs and ogres heft their weapons in excitement of pending violence.

Map! sardo still needs to be placed!

Alleah -- RobC -- AC 15/14/12 -- CMD 12 -- HP 26/26  d100=30 ;
Wednesday December 17th, 2014 7:39:58 PM

That's it! These guys are clearly looking for a fight. That one has already tried to strike Murphy is enough for Alleah to take things to the next level now.

"Wow, who'd have thought a half-orc would be better looking than a human??" she says with a smirk, trying to goad the human and distract him from Murphy.

She backsteps to P10 and casts a spell - Calm Emotions (Target U5, all the enemies except Half-Orc3. Leyline check: 30=Pass. DC17 Will Save or be Calmed)

Finally, she loudly calls out "Bliss! Sardok!"


Sardok HP 35 AC 20/15/16  d20+15=25 ; d20+8=22 ;
Wednesday December 17th, 2014 7:58:28 PM

OOC: The link for the map wasn't working for me, but the current link is quite fine.
Also, Murphy said he went into the Parlay House. I'm now working with the idea that he runs there after Noyu.'s missed swipe.
Sardok has been peering around the corner at R24, watching. Faoil is next to him at S24, who doesn't have to watch as his keen nose tells him all he needs.
Stealth check 25.
Bluff check to pass simple messages: 22.

BIC: Being proved completely right gave Sardok but small comfort. Of course now, instead of all the casters and the archer on high ground, only one caster was up high. Well, brother Bliss had functional invisibility, so he should be okay. As for the other two...well, they could still get through this, IF they worked as a team.

He surreptitiously catches the eye of Hazel and Bliss. He gives the universally accepted sign for "Let loose!".
To Murphy he just signals that simple message of "Summon".
To Alleah, the even simpler message of "Act At Will".

He hopes Shel is on the ball enough to let fly once the sparks start to fly.

Sardok throws his cloak back and draws both swords. The name of the first one is old and orcish, a name that is always an ill omen, promising struggle. And death. The sword was called Krieg.

True to his prophecy, war has come.


Murphy HP 32 AC 16/14/14 CMD 14 (longstrider, 3 hours left) (Kim)  d20+5=19 ; d20+13=27 ;
Wednesday December 17th, 2014 7:59:40 PM


"L, go back," he says to Alleah.

Then he turns toward the one who just swung on him. He holds up his right hand, palm facing his antagonist. [Not the left hand, for my companions' sake - he asked that attacks be held unless he held up his left hand.]

Loudly he projects, "Before any beatings commence, oh mighty one, may I ask you a question? If so, and I do not mean to be impertinent, but here is the question: Would you like to show yourself wiser than your brother? If you and your companions will stand down, I can tell you all you need to know.

"If you choose to attack instead, despite that you see very small people before you, you will have to trust me on this: If you choose to attack, I say with all modesty, that will earn you death, and right soon. Big versus small is not always the victor."


He looks at the orcs. "Do you want to see the next sunrise?"

He looks at the ogres. "Do you want to enjoy breakfast tomorrow?"

He looks at Noyudint. "Do you want to show yourself a wise and brave leader? Then do something that takes real bravery. Think with your mind, not with your fists." He pauses for a beat. "Let us sit together, and I will tell you a story. Or, start a fight, and you will all die - except for one, who will suffer, then maybe die, or perhaps be made prisoner, or perhaps released. So, story, or death?

"I will be the first to sit. Not as a slave, but as one who is confident, and not afraid. If it makes you feel all big and strong and brave to attack a small halfling who is sitting upon the ground... is that bravery? Is that courage? Or is that brutish foolishness? Though you may have called your brother an idiot, I trust you do not meet that description.

"Will you hear the story, or will you die? If you are cowards, and also eager for death, then, please, attack. I suggest the story - if you are brave people, and able to think clearly. Besides, who does not like a good story? If you don't like the story, you can always change your minds."


Murphy begins to sit. If Noyudint or another attacks, he tumbles backward (Acrobatics 19 - toward the remnants of wall and rubble < 10' from him on the original map) so he can get a degree of cover. [I planted him on the original map near that spot with defense in mind.]

[Perception: 27 - for whatever he needs to perceive]

Murphy HP 32 AC 16/14/14 CMD 14 (longstrider, 3 hours left) (Kim) 
Wednesday December 17th, 2014 8:14:57 PM

We posted very closely together - only the DM's post was up as I wrote. As the DM has the prerogative and cut short the tail end of what Murphy intended to do, Murphy did NOT run to the Parley House.

So Sardok's assumption about Murphy's movement is not the case.

Shel Breezelee Kromnite (Gerald) HP25/26; AC 14/14/11 
Wednesday December 17th, 2014 9:03:44 PM

Shel resides an action to cast a spell as soon as one of the new group prepares to strike Murphy. She will let the conversation take place, but if a blow is struck, she plans on a Scorching Ray before melee is initiated.

Bliss (AC20, HP17of23, -1 Con) & Mookie (AC18, HP13) (Cayzle)  d20+8=24 ; d20+5=9 ; d20+26=35 ;
Wednesday December 17th, 2014 10:34:46 PM


Bliss is watching, and he is a witch, just like Alleah. He knows that spell she is casting. [spellcraft 24, woot!] he knows how it works. He knows that any attack on one of those affected will break the spell on all of those affected.

And he looks at the battlefield and realizes that Alleah has thoughtfully left one enemy OUTSIDE the effect of the spell ... that half-orc right there! HE's a valid target! HE can be attacked without breaking the spell.

If any of the enemies saved, they too will be valid targets, but Bliss does not know yet who those are ... Alleah has not said.

So there is only one safe target!

And Alleah has called for Bliss and Sardok to shoot! But what if Sardok -- no witch, he -- attacks the wrong guy?

But if Bliss starts shouting, it sure will be hard to stay hid!

"Mookie! Mookie! Fly around and explain that Calm Emo spell! Tell the others that right now only the one I shoot at is a valid target!"

For once, Mookie acts without a snide remark. He flies to Sardok, Shel, and Hazel, and tells them to watch Bliss shoot. Only that half-orc is a good target right now.

Bliss pops out from behind the bell, shoots, and then ducks under again.

Roll to shoot Half-Orc 3 with a bolt ... at -2 range mod I believe ... misses with a 9.

Stealth to stay hidden sniping ... 35.

Hazel (Bob Danderfluff LaRue) HP: 43/43 AC: 18/14/15 - Faoil: 13/13 AC 18/13/16  d20+8=22 ; d20+8=12 ; d6+2=7 ; d6+2=4 ;
Thursday December 18th, 2014 10:33:58 AM

Hazel looks at Sardok telling him to attack, but doesn't sees Murphy's left hand up. he only hesitates for a fraction of a second. He will wait for Murphy's signal, which he expects, as usual, will be given AFTER the combat has actually started.
"Damn bumblebee!" . he thinks, using his friend's nickname
He then hears Mookie and realizes his friends plan. Well, the spell worked on him, it would surely work on them. He prepares to fire.
Hazel will delay his action: If anyone attacks Murphy or any of his friends, he will attack in kind, at the first one attacking Murphy. If they don't attack he will stay.
Attack Rolls: 22, 12; Damage Rolls: 7, 4.

DM Jon!  d20+3=17 ; d20+7=25 ; d20+3=13 ; d20+3=12 ; d20+3=20 ; d20+1=20 ; d20+1=17 ; d20+9=20 ; d12+10=17 ; d20+7=10 ; d20+5=11 ; d20+5=14 ; d20+5=17 ;
Thursday December 18th, 2014 5:13:21 PM

After the initial missed repremand towards Murphy the fun begins..

Alleah steps back and tries to calm the situation, but true to form Calm Emotions barely works. Two of the ogres suddenly seem more interested in a few flowers growing out of the road than the impending fight.

Sardok draws his weapons while staying hidden, waiting for the opportune time to emerge and join the fight.

Murphy deftly avoids the slap and starts pontificating to the Big Un's gathered against him. Even goes as far as to get on his knees to make their job a little easier on them.

Shel watches, waiting to cast a spell if things go further south

Behind the bell, Bliss has had enough of waiting and sends an arrow at one of the orcs while warning the others about Alleah's spell.

Hazel too waits for the battle to start.. and once it does sends some missles towards the orc Mookie specifies and one lands with a solid thud on flesh.

~~~~~~~~~~~~~~~~~~

The large human roars, "You dare to defy me? I will grind up your livers and slurp out your eyes! while he pulls out the greatsword at his hip. He glares at Murphy while he talks and then lashes out when the halfling starts to sit. Murphy tumbles back, but it isn't enough to avoid the attack (Acrobatics not enough to avoid AoO) and the blade connects. (Murphy 17 damage)

Orges 1 and 2 stands around, plucking at their clothes.

Ogre 3 hefts his club and rushes at Alleah, swinging the club down hard, but only striking the dirt.

Half-orc 1 draws his bow and tries to get a bead on Murphy in the ruins, but the arrow pings off of old stone.

Half-Orcs 2 join its ogre companion in charging after Alleah, but misses its swipe with a club too

Half-Orc 3 pulls out his bow and returns fire to Hazel, but the shot goes wide, if barely.

Noyudindt
Ogre 1 - Calm
Ogre 2 - Calm
Ogre 3
Half-Orc 1
Half-Orc 2
Half-Orc 3 - 7 damage

Map - Combat Rounds folks

Shel Breezelee Kromnite (Gerald) HP25/26; AC 14/14/11 
Thursday December 18th, 2014 7:24:16 PM

OOC: bring them back towards us. The group is still way out of range for me to have any real chance on hitting with a spell, even versus touch AC.

Shel hesitates, hoping the others could hit the ogres or leas them closer so her fiery magic could hit the targets.

Alleah -- RobC -- AC 15/14/12 -- CMD 12 -- HP 26/26  d20+5=23 ; d20+10=28 ;
Thursday December 18th, 2014 8:35:51 PM

Alleah does a double-take as Murphy tumbles away. "Hey! Whatever happened to you changing into a bear and me riding away?"

But there is no time for that now. Right now it is Alleah standing toe-to-toe with a half-orc, an ogre, and their friends.

She can't keep concentrating on the Calm Emotions spell and cast another spell at the same time. But if she doesn't cast a spell she likely won't live to see the end of the day.

Alleah back-peddles, and releases her concentration from the Calm Emotions spell as she goes defensive (5ft step to O11. Defensively Cast Obscuring mist on self. Concentration Check: 23=Pass. Calm emotions will remain in effect for 1 more round)

Now hidden by the mist, Alleah does her best to control her breathing. She does not want the enemy to know where she is (Stealth: 28)

Sardok HP 35 AC 20/15/16 
Thursday December 18th, 2014 9:36:44 PM

By coincidence or Providence, Sardok's thoughts coincide with Shel's: they have the perfect kill zone set up, they but need the enemy to step in to it.

Which is but a matter of time, so long as the ranged duo continue to strike true.

Bliss (AC20, HP17of23, -1 Con) & Mookie (AC18, HP13) (Cayzle)  d20+5=25 ; d20+5=22 ; d6+2=4 ; d6+2=4 ; d20+26=43
Thursday December 18th, 2014 9:57:11 PM


With battle joined and the Calm spell over, Bliss can shoot freely!

He snipes, using the second bolt in his clip, shooting again at half-orc 3, at -2 for range, and hitting AC25! That's a crit threat! Bliss confirms vs AC22! Sweet!

Damage for sure is 4, if it is AC22 or worse, crit inflicts 4 more for total 8 damage!

Edit: Oh, and stealth check for sniping and then remaining unseen ... 43.

(And considering the stock -1 per ten ft distance imposes another -14 on their perception checks, no way Bliss is noticed, he figures, proudly.)

Hazel (Bob Danderfluff LaRue) HP: 43/43 AC: 18/14/15 - Faoil: 13/13 AC 18/13/16  d20+8=9 ; d20+8=10 ;
Thursday December 18th, 2014 11:33:52 PM

Hazel shakes his head at seen Murphy attacked... again...
"Too bad he won't learn." - he thinks.
He takes a step back to K26 while releasing a couple more stones towards Noyudindt.
Attack Rolls: 9 and 10. That is a roll of 1 and 2. [Edited by CDM Jerry]
"Hey, idiots! Come and get me if you dare!"

Murphy HP 15/32 AC 16/14/14 CMD 14 (longstrider, 2 hours 59 minutes left) (black bear) (Kim)  d20+10=11 ; d20+3=18 ;
Friday December 19th, 2014 4:31:29 AM

Back in the rubble at about N8 (original map had small rubble/short wall area there - he did not tumble all the way to the building at the bottom of the hill - more like 5-10 feet at the end of last round), Murphy changes into a black bear (type), though his new form has cinnamon fur (color), and dashes forth into the mist, farthest away from the orc and ogre, growling so that Alleah can hear him. He cannot tell at all where she is within (nat 1 on Perception), but hopes she can perceive where he is. Once he senses she has grabbed firmly ahold of his fur, he tries to make it easy for her to mount near his shoulders (rolled d20 +3 dex=18 to help her settle well). Further movement will have to wait until next round.

Bliss (AC20, HP17of23, -1 Con) & Mookie (AC18, HP13) (Cayzle)  d20+12=19 ;
Saturday December 20th, 2014 9:52:42 AM

Bliss has a sudden intuition and glances inside the bell.

Perception 19.

Hmmm.

Hazel (Bob Danderfluff LaRue) HP: 43/43 AC: 18/14/15 - Faoil: 13/13 AC 18/13/16 
Saturday December 20th, 2014 10:10:13 AM

Seeing that the enemies don't react, Hazel make a crude sign with his hand to them,,,

Sardok HP 35 AC 20/15/16 
Saturday December 20th, 2014 11:35:11 AM

Sardok is sure that Hazel of course means "The Longbowman's Salute" which was used in the days when the hated "French" (which I believe was an exotic Elven tribe) would cut off the two fingers of captured archers.

DM Jon!  4d6=14 ; d20+5=25 ; d20+5=16 ; d8=6 ; d8=6 ; d20+5=25 ; d20+5=25 ; 3d8=11 ;
Saturday December 20th, 2014 12:05:13 PM

Shel waits for their opponents to get in range of her spells.

Alleah steps back, keeping her calm as well as the Ogres, and calls forth a mist to conceal her.

Sardock continues to wait to spring the trap.

Bliss sends a well aimed bolt at Half-Orc 3. He staggers, looksing worse for wear, but still stands. Bliss takes a look inside the bell and sees that.. it's a bell!

Hazel taunts the Big Un's and launches a few stones up towards the large human looking thing.. or at least launches a few stones in the air.

Murphy changes into a bear and lumbers into the mist Alleah created, hoping a loud bear will draw her attention and bring her to him.

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

Noyudindt waves a arm towards Half-Orc 2 and Ogre 3 as the mist starts to appear while snarling, "Leave them to me, get out of that and go deal with that moisquito down by the House. And find the one hiding!" he points a large hand towards Hazel. He then takes a step forward, points his hand towards the mist in the general area where he last saw Alleah and a torrent of frigid air and slicing ice sprays into the mist. (Alleah and Murphy, 14 cold damage, reflex DC 15 for half)

Ogres 1 and 2 begin commenting on the weather.

Ogre 3 withdraws from the mist and starts moving down towards the Parley House while smacking his club against his empty end and chuckling darkly towards Hazel. "You're gonna taste right nice with a sauce pecan"

Half-Orc 1 moves closer while readying another arrow and sends it Hazel's way. It's a hit! (Nat 20, no crit. Hazel 6 damage)

Half-Orc 2 follows his Ogre companion, though maybe is a bit less menacing.

Half-Orc 3 also moves down to get a better shot at the slinging halfling. (really.. Nat 20 agai and then another 20 on the crit confirm! Hazel 11 damage)

Noyudindt - At R8/S7
Ogre 1 - Calm, same spot
Ogre 2 - Calm, same spot
Ogre 3 - At M18/N17
Half-Orc 1 - At L4
Half-Orc 2 - At L17
Half-Orc 3 - 15 damage, at T12

Lost my updated map so I marked their positions above. Will get the new map up as soon as I can

Shel Breezelee Kromnite (Gerald) HP25/26; AC 14/14/11 
Saturday December 20th, 2014 12:19:49 PM

Three of them are getting closer! One more round and the ambush can begin,"Shel thinks, trying her best to keep calm, seeing several blows struck against her friends.

Alleah -- RobC -- AC 15/14/12 -- CMD 12 -- HP 19/26  d20+14=30 ;
Sunday December 21st, 2014 3:28:37 AM

Ref save vs DC15: 30 = Pass

The day is just going from bad to worse for Alleah. It sounds like the Ogres have released some kind of war dog or wolf after her, based on the growls she can hear. And now she receives a blast of cold from 'somewhere'. In the "glass half full" side of the equation, at least the ogres haven't squashed her yet.

One thing is clear - she doesn't want to stick around to give them a chance. Alleah makes a bolt for it (Run to E26. Base speed: 30ft. Run=120ft. Alleah's AC drops to 12).

Murphy HP 8/32 AC 16/14/14 CMD 14 (longstrider, 2 hours 59 minutes left) (black bear-->halfling) (Kim)  d20+7=23 ; d20+6=20 ; d20+13=17 ;
Sunday December 21st, 2014 10:10:52 AM


Murphy the Bear manages to escape a portion of frost damage, perhaps due to his thick fur. He hears Alleah running off, so runs off as well, going a slightly different direction, and enters into the Parley House, leaping on to the long table closest to room 2, then changing back into halfling form.

[Maximum move in black bear form with active longstrider spell: (40+10)*5=200'. Actual move: ~110-130 or so feet]
[Reflex save 23; Perception 20; Perception 17 after resuming halfling form]

DM Jon! 
Sunday December 21st, 2014 10:15:59 AM

NOTE REGARDING WOLDIAN SLOW DOWN!

Just a note regarding the slow down.

I will most likely not be able to post on either the 24th or 25th, but should be able to keep the normal schedule every other day. However, after the 24th I will not do an updated DM post unless everyone has posted so don't worry about missing a round of action or anything during the holidays. we'll go at the rate of the busiest person. If you need more Woldian time feel free to visit the Giggling Ghost for the Yuletide celebration!

Happy Holidays!



Hazel (Bob Danderfluff LaRue) HP: 26/43 AC: 18/14/15 - Faoil: 13/13 AC 18/13/16  d20+8=25 ; d20+8=17 ; d6+2=6 ; d6+2=7 ;
Sunday December 21st, 2014 10:49:27 PM

Hazel takes another step back (5' movement to J26) and let's a couple of bullets fly towards the closest Ogre.
Attack Rolls: 25 and 17; Damage Rolls: 6 and 7.
"That the best that you got! [Edited by Jerry] you are cowards, firing from far away! I guess I am too much of a risk for you!"

Sardok HP 35 AC 20/15/16  d20+15=26 ;
Monday December 22nd, 2014 3:43:56 AM

Sardok mentally judges the distance. Hazel's last step takes him too far out of range. Well, he is about to bravely take an ogre's swing just to maintain his anvil positioning.

Sardok glances at the puppy dog and makes a 'follow me' motion. He doubts if the animal can understand him, but thought he should make an effort anyway. He crouches low and stealthily moves closer to where the action is about to take place.

OOC: Half-move to O24. Stealth check 26.

Bliss (AC20, HP17of23, -1 Con) & Mookie (AC18, HP13) (Cayzle)  d20+5=24 ; d20+5=16 ; d6+2=6 ; d6+2=3 ; d20+26=38 ;
Monday December 22nd, 2014 10:36:06 AM


Bliss sees no reason to stop now! He pops up, shoots, and gets under cover again.

Attack on the same Half Orc 3: Another crit threat with a natural 19! Woot! Follow up confirms against AC16.

If that is NOT a crit, then it inflicts 6 damage.

If it IS a crit, then it inflicts 6+3 = 9 damage.

Stealth check for sniping: 38

That's bolt 3 of 5 for this clip.

Hazel (Bob Danderfluff LaRue) HP: 26/43 AC: 18/14/15 - Faoil: 13/13 AC 18/13/16 
Monday December 22nd, 2014 12:19:10 PM

OOC: Sardok, out of range of what?
I expect to attract the bad guys pass Sardok and Faoil, so you can attack from behind... You can charge at them, right?


Sardok HP 35 AC 20/15/16 
Monday December 22nd, 2014 1:42:18 PM

OOC: *chuckle* I might be out of my depth here. Since you're against a wall, the monster will probably be just "North" of you. Since I'm to your East, if I were to charge, I'd have to make a straight line, which would put me on his "East" and I wouldn't have flank. Hence, I may need a shorter distance so I can swing around a little bit and get behind him. ...in theory. =)

DM Jon!  d20+9=20 ; d20+9=25 ; d8+7=8 ; d20+7=9 ; d20+5=6 ;
Monday December 22nd, 2014 2:25:42 PM

With the enemy getting closer, Shel does her best to keep calm and in position.

Alleah bolts out of the cloud of mist for the relative safety of her friends in an effort to get away from the big scary monster the ogres brought with them!

Murphy high tails it out of the mist as well and straight into the Parley House.

Hazel steps back and flings two stones towards the closest Ogre, each landing with a painful smack.

Sardock decides that now is the time to emerge and sneaks out from behind the wall. Without conceal he can't hide, but he doesn't draw attention to himself.

Faoil waits for a command from his owner.

Bliss fires another bolt from his hidey hole and drops one of the half-orcs to the dirt!
~~~~~~~~~~~~~~~~~~

Noyudidnt turns on Ogre's 1 and 2 and yells at them, "What are you oafs doing? Get down there and squashed some halflings!" He then whirls back to face the buildings and stalks down the hill.

Orges 1 and 2, now out of their imposed calm, hussle down the hill after their leader.

Ogre 3 lets out a yell as the stones smash into him and charges down towards Hazel, club swinging into the slinger (Hazel 8 damage)

Half-orc 1 walks down closer to the fight while drawing another arrow and lets it fly towards Alleah, but it plops into the dirt several feet short.

Half-Orcs 2 charges along his larger companion, but his club nearly tumbles from his grasp with his poor showing of a swing.

Half-Orc 3 spins with a bolt to the side and collapses to the ground.

Noyudindt
Ogre 1 -
Ogre 2 -
Ogre 3 - 13 damage
Half-Orc 1 -
Half-Orc 2 -
Half-Orc 3 - Dead

Map - Combat

Bliss (AC20, HP17of23, -1 Con) & Mookie (AC18, HP13) (Cayzle)  d20+7=14 ; d6+2=5 ; d20+26=31 ;
Monday December 22nd, 2014 2:55:32 PM


Bliss tells Mookie to make himself scarce, and the raven flies to the top of the Parley House, keeping his head down.

Bliss himself snipes again, shooting at Ogre 2. He hits AC14 for 5 damage.

Then he hides again ... stealth 31

Current Magic Effects: Longstrider, Mage Armor, Reduce Person, Elixer of Stealth
Fired 4 of 5 bolts in current clip.

Sardok HP 35 AC 20/15/16  d20+9=20 ; d20+9=21 ; d4+2=5 ; 2d6=6 ; d4+2=4 ; 2d6=7 ;
Monday December 22nd, 2014 7:18:50 PM

Well, this would be time to put or shut up....

Like a man in a ritualistic dance, Sardok steps deftly, placing himself behind the Ogre. He positions both blades of steel in line with what he hopes are vital organs, and his arms pump like pistons, seaching for the enemy's heartsblood.

OOC: 5-foot step to O25. To hit Rapier: 20. To hit Sword Sword: 21
Damage rapier: 5+6=11
Damage Short sword=4+7=11

Hazel (Bob Danderfluff LaRue) HP: 26/43 AC: 18/14/15 - Faoil: 13/13 AC 18/13/16  d20+10=23 ; d4+6=9 ; d20+5=18 ; d6+4=7 ; d20+5=18 ;
Monday December 22nd, 2014 7:53:24 PM

Hazel feels, more than see, Sardok attacking the Ogre by the back.
"Surprise!" - he says.
He grabs his Sling Staff with two hands and swings towards the Ogre privates, with all his strength.
If the ogre is down after Sardok's excellent attack, he will go after the half orc privates instead.
Masterwork Sling Staff Flanking Power Attack: 23
Damage: 9

"Faoil, attack!"
Hazel signals Faoil to move next to Sardok (O26) and attack the ogre.
Faoil Flanking Attack Roll: 19 (Sorry, forgot the +1 of Magic Fang)
Damage: 7
Free Trip attempt: 18.
As with Hazel, if the Ogre falls Faoil will move to M26 and attack the Half Orc, with -2 to attack as he won't be flanking.


Shel Breezelee Kromnite (Gerald) HP25/26; AC 14/14/11  d20+6=21 ; 4d6=17 ;
Monday December 22nd, 2014 8:21:29 PM

Realizing that the boss was tantalizingly close now, Shel held her position, readying an action to blast away upon his next movement.

OOC: ready action to fire when Noyudidnt moves forward this round, entering Shel's range. Hit Ranged Touch Attack AC 21. Damage 17.

Alleah -- RobC -- AC 15/14/12 -- CMD 12 -- HP 19/26  d100=87 ;
Monday December 22nd, 2014 9:24:29 PM

Alleah feels the raw power of the leyline at her feet. She taps into the vein and uses it to power a spell, targetting Noyudidnt. (Leyline check: 87! Alleah's first free spell. Cast Blindness/Deafness on Noyudidnt. DC16 Fort save or go Blind)

She knows she has just provoked the likely leader of the enemy, so decides to keep backing up (Move to H29)

-----------------
Spells Available

Cleric
Lvl 1: 3 - 1 = 2

Blood Witch
Lvl 1: 3 - 1 = 2
Lvl 2: 2

Murphy HP 15/32 AC 16/14/14 CMD 14 (longstrider, 2 hours 59 minutes left) (black bear-->halfling) (Kim)  d8+3=7 ; d20+13=26 ;
Tuesday December 23rd, 2014 2:01:46 AM

Murphy opens a pouch at his waist, and empties the contents into his left hand, pops the cap off a vial of CLW +3 and gulps it down, for 7 hp of healing to the flesh torn by the tip of the ogre mage's sword.

What are we going to do with Noyudint? At least his brother was willing to listen and discuss to a certain extent. Noyudint is imperious and murderous to the extreme.

Of course, thinks Murphy, maybe I talked too much.

Seems there was a way to an upper level here. The druid looks about for stairs, or a door which may lead to same. Maybe he'll see about getting to the roof in a conventional fashion. [Perception 26 - plus he had searched this building before, but Kent's map only showed the main floor at that time. He will be on the alert in the event there are any other critters within, but his main goals are to get somewhat healed up, get to the roof, and start battling thence against the force of biguns who have killing on their big wicked hearts.]

DM Jon!  d20+3=18 ; d20+8=28 ; d20+9=13 ; d20+9=27 ; 2d4+7=9 ; d20+5=21 ; d8=3 ; d20+5=22 ; d8+2=4 ;
Tuesday December 23rd, 2014 2:42:55 PM

Bliss orders Mookie to take off and the bird listens, flying to the roof of the tallest nearby building. The little Halfling himself then takes a shot at one of the ogres, but the bolt glances off its thick skin.

Time to make it happen for Sardock. He steps up to behind the nearest ogre and stabs it in the back. It arches its back in pain, but still stands, if barely!

Hazel swings his staff into the wounded ogres groin and lands a solid blow. The Big Un's eyes roll up to their whites and he collapses.

Faoil races out from the building to hamstring the orc in front of Hazel and bring it down to the ground.

Shel readies her spell for when Noyudidn't takes just a few more steps forward...

Alleah draws on the powers of the Leylines and wills the light away from Noyudidn'ts eyes, but the large human looking Big Un's shakes it off.

Murphy sees no one else in the Parley house and rushes for some stairs to make his way to the roof. (we'll say he makes it this round)
~~~~~~~~~~~~~~~~~~

Noyudidnt wrinkles up his nose at Alleah's attempt to blind him, "Foolish little snack. I think I will you alive the longest to watch the others roast." He makes his way down towards the witch.. and Shel's readied spell goes off into his side. He roars in pain and whirls towards the source, dropping a mental command on the roof top to go to sleep. (Shel, DC 15 Will save to avoid going to sleep for 4 minutes!)

Seeing their companion fall, Ogres 1 and 2 charge down the hill with clubs swinging towards Sardok. Ogre 1's club swings wide, but Ogre 2's connects with a numbing shock (Sardock, 9 damage!)

Ogre 3 falls to the ground, a new falsetto in need of dialysis.

Half-orc 1 keeps his distances and sends an arrow towards the new sword wielding combatant that manages a graze on the Halfling warrior (Sardok 3 damage)

Half-Orcs 2 grunts as he falls with the dogs teeth in his leg, but rolls back to his feet and lashes out towards the canine. (Faoil and Hazel get AoO on the standing orc... unless hit vs AC 15 for 15 HP he hits Faoil for 4 damage)

Noyudindt - 17 damage
Ogre 1 -
Ogre 2 -
Ogre 3 - Dead
Half-Orc 1 -
Half-Orc 2 - 7 damage
Half-Orc 3 - Dead

Map - Combat Rounds folks

REMINDER We are in the slow down. Post when you can, if you can! I won't post unless everyone has and at the very least the next DM Post won't be until Friday. Have a happy holiday!

Shel Breezelee Kromnite (Gerald) HP25/26; AC 14/14/11  d20+7=26 ; d20+6=22 ; 4d6=10 ;
Tuesday December 23rd, 2014 3:51:16 PM

Shel was tougher than anyone knew. She shook off the effects of the ogre mage's spell and sent another bolt of flame at him, striking him for 10 more points of damage.

OOC: I assume you typed Shel by mistake earlier on taking damage, DM. You said a sword wielding halfling was hit...maybe Sardock, but not Shel. Will save was 26. Ranged touch Attack was 22, and damage was 10. Used two of my four 2nd level spells for the day.

DM Jon: was a typo. Fixed! Thanks!

Bliss (AC20, HP17of23, -1 Con) & Mookie (AC18, HP13) (Cayzle)  d20+7=23 ; d6+2=7 ; d20+26=38 ;
Tuesday December 23rd, 2014 10:31:51 PM


Bliss shoots the last bolt in this clip at the leader, Noyoodint. He hits AC23 for 7 damage.

Then he ducks back down, sniping. Stealth 38.

Current Magic Effects: Longstrider, Mage Armor, Reduce Person, Elixer of Stealth
Fired 5 of 5 bolts in current clip.

Alleah -- RobC -- AC 15/14/12 -- CMD 12 -- HP 19/26  d100=38 ;
Tuesday December 23rd, 2014 10:45:02 PM

Alleah is in two minds. Sure, they are in battle, but she has just been told she will live longer than anyone else. In her books, she decides to rack this up as a positive thing.

She urges closer to Noyudidnt and - if he hasn't succumbed to the onslaught from the rest of the party - tries her hand at another Lesser Geas. "Snack? How about you stop fighting, sit down on the ground and prepare to honestly answer every question I have for you" (5ft step to H28. Leyline check:38 = Pass. Will Save vs DC18 or obey Alleah's commands)

-----------------
Spells Available

Cleric
Lvl 1: 3 - 1 = 2

Blood Witch
Lvl 1: 3 - 1 = 2
Lvl 2: 2 - 1 = 1

Hazel (Bob Danderfluff LaRue) HP: 26/43 AC: 18/14/15 - Faoil: 13/13 AC 18/13/16  d20+7=25 ; d4+9=11 ; d20+4=22 ; d6+4=8 ; d20+5=12 ; d20+9=18 ; d4+9=13 ; d20+4=19 ; d6+3=7 ; d20+5=22 ;
Tuesday December 23rd, 2014 11:02:37 PM

OOC: I made a mistake! I am using Hazel's Power Attack as a -1 to Attack and +3 to Damage, but now that he has +4 BAB it should be -2 to Attack and +6 to Damage.
Hazel Power Attack AoO Roll: 25
Hazel Power Attack AoO Damage: 11
Faoil Attack +1 Magic Fang: 22
Faoil Damage +1 Magic Fang: 8

When the half orc tries to stand up he is kickly drop down again with a solid smack to the head and a bite to the thigh.
19 damage! Faoil goes clean!
Hazel quickly scans the battlefield. "Hammer and Anvil" said Sardok...well, he would be the Anvil. Hazel just hopes he can resist as an Anvil.
He tries to tumble into position, to flank the Ogre (K24) while avoiding the giant creature's weapon.
Acrobatics check DC 15 to avoid AoO: 12... he fails...
Once there he attacks again using his while body weight in a hit to the ogre's ribs.
Hazel Flanking Power Attack Roll: 18
Hazel Flanking Power Attack Damage: 13

He screams towards Faoil...
"Faoil! Attack!"
The dog takes a 5' step to cautiously close to the ogre (M25) and tries to bite and trip it.
Faoil Attack Roll +1 Magic Fang: 19
Faoil Damage Roll +1 Magic Fang: 7
Faoil Trip Attempt: 22
Atta boy!

Sardok HP 25/35 AC 20/15/16  d20+9=28 ; d20+9=26 ; d20+9=19 ; d4+2=5 ; d4+2=3 ; 2d6=10 ; 2d6=6 ; d4+2=6 ;
Tuesday December 23rd, 2014 11:29:45 PM

As the ogre falls, Sardok takes the briefest scan around, quickly surveying the team's status.

To Shel he points Krieg and shouts,"Outstanding shots there! Keep pouring it on!"

As Hazel, though wounded and bloody, uses himself and his dog as a perfect assault team, he grins at him. Truly he has stood by him this day!

He doesn't know where Alleah is right now, but he thinks he saw her run around the corner. "Alleah!" he screams. "Hazel needs healing now!" Just as the ancient Dwarven saying that the best time to dig the well is not when you are thirsty, the best to cast the healing is not when the best fighter is already under.

Using the Thousand Mountain technique, Sardok dodges to his right, using Hazel's excellent positioning to maximum effect. Again the blades raise, and he drives them down with the efficiency of a man who knows his work.

5' move to N23
To hit Rapier: 28.
Confirm crit: 26
rapier damage: 5 + (crit)3 + 10 = 18
Short sword to hit: 19
damage: 6 + 6 = 12.

Alleah -- RobC -- AC 15/14/12 -- CMD 12 -- HP 19/26 
Wednesday December 24th, 2014 1:50:05 AM

"I'm on it!" Alleah calls back. Casting spells at the enemy wasn't working out too well for the witch-cleric anyway. Healing is certainly looking more like her forte.

Shel Breezelee Kromnite (Gerald) HP25/26; AC 14/14/11 
Wednesday December 24th, 2014 1:05:59 PM

OOC: as an addition to my last post...

After Shel sees her second Ray strike home, she ducks down on the roof, hopefully avoiding any response coming from the powerful ogre Mage.

Murphy HP 15/32 AC 16/14/14 CMD 14 (longstrider, 2 hours 59 minutes left) (black bear-->halfling) (Kim)  d8+1=8 ; d20+13=15 ;
Wednesday December 24th, 2014 2:04:33 PM


Murphy runs up to the rooftop, but stabs himself in the thigh with a very thin needle - Dr. Zed's Insta-Health Vial (CLW) - healing up 8 hp damage. He looks out to see what he can see.

Perception: 15


DM Jon!  d20+3=14 ; d20+7=13 ; d20+7=26 ; 2d4+8=12 ; d20+2=14 ; d20+7=10 ;
Friday December 26th, 2014 11:15:09 AM

Shel easily shakes off the command to sleep sends out another blast of fire towards Noyudidn't and the large creature roars in pain again. She then ducks down on the roof to avoid further retribution.

Bliss pops up and sends a bolt towards Noyudidn't. He takes it in the leg and adds to his angery yell.

Alleah decides to try telling Noyudidnt what to do, aiding with a little magical Oomph. Surprisingly he listens, if grudgingly.

Hazel gracelessly tumbles to position an Ogre between himself and Sardok and then smacks the Big Un with his staff while ordering Faoil to attack. The dog moves forward and bites a out of the Ogre's ankle and brings him down with a crash.

Sardok takes a step forward and lashes out in a beautifully executed attack towards the recently grounded Ogre. A follow up strike with this short sword finishes it off.

Murphy lends himself some mystical first aid as he makes it to the roof top and peers out over the scene. The Sword's seem to be mopping up quite nicely.
~~~~~~~~~~~~~~~~~~

Noyudidnt screams in pain at the burnination sent his way and the arrow suddenly sticking out from his thigh. He focuses his murderous gaze upon Alleah at her words and his eyes start to twitch as he fights her magically driven commands.. but after a moment, he sits his butt on the ground.

The remaining Ogre gets a bit of a confused look on his face when his leader sits down, but its blood is still up for a fight so it swings its club towards Sardok where it lands in a blow to the Halfling warrior. Wary at being suddenly outnumbered the beast takes a step back to give itself more room and some protection from the nearby buildings (Sardok, 12 damage!)

Half-Orc1 sends a half-hearted arrow down at the group, but then starts withdrawing back up the hill, perhaps a bit disappointed in the sudden number shift.

Half-Orc 2 was cut down in his attempt to stand.
Noyudindt -34 damage, sitting
Ogre 1 - Dead
Ogre 2 -
Ogre 3 - Dead
Half-Orc 1 -
Half-Orc 2 - Dead
Half-Orc 3 - Dead



DM Jon! 
Friday December 26th, 2014 11:15:40 AM

And the Ogre's AoO on Hazel was a whiff.

Sardok HP 25/35 AC 20/15/16 
Friday December 26th, 2014 2:34:44 PM

Sardok is spun about by the Ogre's mighty blow, but he comes to his senses just as he hears a loud -plumph- shake the ground. He looks about, and stares, dumbfounded, as the mighty half-ogre sits down as docily as a lady at tea. His blood-splattered face grins openly at the work that can only come from a blood witch. A deep-throated laugh rises in him. "Alleah! At the first tavern we pass I shall buy you any drink you desire!"

He turns to the ogre that hit him. He points to it and says to Hazel, "Stalking horse." Refering to a simple plan, known by all who swing steel. If Hazel would rush at the ogre and get his attention, that would free the badly wounded Sardok to run around to the ogre's backside, ensuring their tactical advantage.

OOC: Delay action until Hazel bravely accepts the Ogre's AoO. Go git 'er Hazel! =)

Shel Breezelee Kromnite (Gerald) HP25/26; AC 14/14/11  d20+8=25 ; 4d6=15 ;
Friday December 26th, 2014 3:13:08 PM

Seeing the powerful creature sit down, Shel loads up her fiery spell after peeking out from the rooftop. She tries to take advantage of this benefit given by her friends.

OOC: Ranged Touch Attack vs. Sitting Opponent 25. Damage 15.

Alleah -- RobC -- AC 15/14/12 -- CMD 12 -- HP 19/26  d6=2 ;
Friday December 26th, 2014 9:39:45 PM

The battle looks to be turning the groups way. But if what Sardok says is true, Hazel needs some help.

Alleah takes a few deep breaths and then bravely moves forward and cast a cure spell on Hazel (Move to L25. Spontaneous cast CLW - dropping Bane. Hazel healed for 3pts damage)

Not the strongest of efforts, but it will have to do for now.

-----------------
Spells Available

Cleric
Lvl 1: 3 - 2 = 1

Blood Witch
Lvl 1: 3 - 1 = 2
Lvl 2: 2 - 1 = 1

Hazel (Bob Danderfluff LaRue) HP: 29/43 AC: 18/14/15 - Faoil: 13/13 AC 18/13/16  d20+4=9 ;
Saturday December 27th, 2014 2:12:16 AM

What Sardok didn't took into account is that Hazel doesn't swing steel. Just his Sling Staff. And he is not that used to fight in groups.
"Talking horse? What the hell Sardok is talking about? That hit to his nogging really affected him. Hope he still knows who the bad guys are. I better get to the other side of this big guy, just in case."
Hazel smiles feeling Alleah's effort and caring in healing him. He will make her effort count.
He sees Faoil, and ask him, with his body language, to distract the ogre's attacks by barking to it. Faoil closes to the Ogre and starts barking at it. (Moves to P26)
Faoil Aid Another to Hazel Defense Roll (+1 Magic Fang): 9 (Not enough, as it is DC 10)
Hazel smiles fierly. This is going to hurt.
"Hey, big guy! Hit me if you can!"
Hazel starts to move quickly, making fancy movements as if dancing or parading while moving next to the ogre, trying to attract his attention, while flanking with Faoil.
Hazel double moves to R24 and then to S25, taking the Attack of Opportunity.

Murphy HP 23/32 AC 16/14/14 CMD 14 (longstrider, 2 hours 59 minutes left) (black bear-->halfling) (Kim)  d20+6=21 ; d6+2=8 ;
Saturday December 27th, 2014 2:59:05 AM


Murphy notes the seated Noyudint at H22, and the still-fighting ogre. He sends down a lightning arc upon the head of the ogre whom Hazel, Faoil and Sardok oppose, hoping to short-circuit the ogre's thinking apparatus.

Ranged touch attack AC 21; Damage 8 (electricity) vs ogre at Q26.

Sardok HP 13/35 AC 20/15/16  d20+9=29 ; d20+9=26 ; d20+9=12 ; d4+2=5 ; d4+2=4 ; 2d6=9 ; 2d6=6 ;
Saturday December 27th, 2014 9:00:14 AM

OOC: @Alleah: I'm not that bright, and I don't know Pathfinder that well, but isn't CLW 1d8+/lvl? Jus' askin'. =)

BIC: Sardok sees Hazel execute the plan _exactly_ how he imagined it. Truly he is a warrior well-versed in myriad tactics!

As an electric shock touches the ogre, Sardok looks up. "Good Murphy! Glad we are to be honored with your presence!"

Sardok strides purposefully to the Orge's back. Reversing the grip on both weapons, he plunges them down like a vengeful murderer. "This is for Clearwater!"

To hit rapier: 29
To hit short sword: 26
damage rapier: 5 + 9 = 14
damage short sword 4 + 6 = 10
crit check for rapier = 12(whiff!)

Sardok HP 13/35 AC 20/15/16 
Saturday December 27th, 2014 9:01:17 AM

Oh, um, the purposeful stride took him to P25.

Alleah -- RobC -- AC 15/14/12 -- CMD 12 -- HP 19/26 
Saturday December 27th, 2014 9:52:36 AM

OOC: The CLW was supposed to be 1d8 but I clicked the wrong button. Since it resulted in a measly 2 I felt guilty about doing a reroll :(

Bliss (AC20, HP17of23, -1 Con) & Mookie (AC18, HP13) (Cayzle)  d20+10=30 ; d20+26=39 ;
Saturday December 27th, 2014 11:39:38 AM


Bliss is staying under cover this round. He has to reload his bah. He sets the old empty clip aside and sets a new one in place. Click-click. He glances around to make sure he has not missed anything, and he tries to stay hid.

Perception 30!

Stealth 39

Sardok HP 13/35 AC 20/15/16  d8+1=9 ;
Saturday December 27th, 2014 5:51:50 PM

OOC: Will somebody with a bit less guilt please roll for the too shy Alleah so that Hazel might be further relieved of his sores? Oh, wait, I have no guilt! I'll try. =)

Hazel, if DM Jon allows it, you may regain 9. *heh*


Murphy HP 23/32 AC 16/14/14 CMD 14 (longstrider, 2 hours 59 minutes left) (black bear-->halfling) (Kim) 
Sunday December 28th, 2014 1:12:16 AM


Murphy smiles down on Sardok. "You're welcome." He shrugs off the snide remark. He does find the newcomer's fighting skills impressive. Hazel is always a rock when it comes to combat - and it looks like the ranger and the rogue are making tactically sound decisions.

Then - there's that half orc heading up the hill. The druid wants to keep his promise.

Murphy HP 23/32 AC 16/14/14 CMD 14 (longstrider, 2 hours 59 minutes left) (Kim) 
Tuesday December 30th, 2014 3:35:55 AM


Murphy thinks it may be time to summon an air elemental.

Hazel (Bob Danderfluff LaRue) HP: 29/43 AC: 18/14/15 - Faoil: 13/13 AC 18/13/16 
Tuesday December 30th, 2014 9:57:35 AM

OOC: Seems we are out for the holidays.
Happy new year!


Shel Breezelee Kromnite (Gerald) HP25/26; AC 14/14/11 
Tuesday December 30th, 2014 4:12:22 PM

OOC: I'm here as well. I didn't know we were going to completely stop posting either. I'm still checking regularly, however.

DM Jon!  d20+7=24 ; 2d4+8=14 ;
Tuesday December 30th, 2014 10:57:05 PM

This week took a bit more of my time than I thought! DM post tomorrow AM, afterwards just post when you can.

Hazel can heal the 9 HP for the correct dice

Hazel (Bob Danderfluff LaRue) HP: 35/43 AC: 18/14/15 - Faoil: 13/13 AC 18/13/16 
Wednesday December 31st, 2014 10:12:10 AM

OOC: Great, thanks! 6 HP more!

DM Jon!  d20+7=27 ; d20+7=13 ; 2d4+8=12 ;
Wednesday December 31st, 2014 10:23:01 AM

Sardok talks strategy in code to Hazel and waits for his companion to move before springing into action himself.

Seeing the large creature on the ground Shel takes advantage of the situation and sents another fiery blast his way.

Alleah moves up to cast some needed healing on Hazel.

Puzzling through what Sardok wanted him to do Hazel rushes at the Ogre with Faoil barking loudly behind him. He closes in and takes a solid blow from the ogre's club for his efforts. (Hazel, 14 damage)

From his perch on the roof Murphy peers down and sents a jolt of electricity into the remaining ogre.

Now that Hazel is in position Sardok moves to flank the ogre and attacks, drawing lines of blood from the Big 'Un

Bliss stays hidden and looks about, but nothing out of the ordinary other than the combatants is to be seen.

~~~~~~~~~~~~~~~~~~

Noyudidnt puts an arm up over his head in an effort to shield himself from the fiery attacks from above, but to no avail. His magically ordered task completed to the letter, he comes to his feet and.. flees! he breaks out in a run heading for the woods.

The last ogre whirls on Sardok as the little blades cut in and smashes down with his club in with the solid whack of wood on flesh. engrossed as he is in the battle he doesn't notice his companion's withdrawal. (sardok, 12 damage)

Half-Orc1 sees its boss fleeing and does the same. He turns around and sprints back towards the crest of the hill.

Noyudindt -49 damage, fleeing!
Ogre 1 - Dead
Ogre 2 - 32 damage
Ogre 3 - Dead
Half-Orc 1 - Fleeing!
Half-Orc 2 - Dead
Half-Orc 3 - Dead



Hazel (Bob Danderfluff LaRue) HP: 21/43 AC: 18/14/15 - Faoil: 13/13 AC 18/13/16  d20+9=11 ; d20+4=11 ;
Wednesday December 31st, 2014 1:10:13 PM

Hazel swings widely trying to hit the Ogre, without success.
Hazel Power Attack Roll: 11
"Faoil! Sardok! Go get the boss! I handle this one!"
Faoil obeys his master and charges against Noyudidnt (Faoil has 40' speed, so he can charge up to 80' away) trying to trip him, while barking wildly.
Faoil Attack Roll (+1 Magic Fang, +2 charge): 13 (Forgot the +2 for Charge in the roll)
I guess Faoil misses too...


Shel Breezelee Kromnite (Gerald) HP25/26; AC 14/14/11 
Wednesday December 31st, 2014 4:12:43 PM

OOC: is standing up from a seated position an action? If so, I don't think the boss should have been allowed a full round run action. Hoping to get Shel one more blast before he gets out of range, lol...

Sardok HP 1/35 AC 20/15/16  d20+9=17 ; d20+9=17 ; d20+9=11 ; d4+2=4 ; d4+2=5 ; d6=3 ; d4=1 ; 2d6=8 ; d3=3 ; 2d6=11 ; 2d6=2 ;
Wednesday December 31st, 2014 6:42:34 PM

OOC. Sorry dude. 1 hp, and he's get reach. I ain't goin' nowhere. =)

Sardok calls out, "Um, Alleah, if you have any more healing, it could come this way."

Realizing that the best defense is a good offense, Sardok lays in to the Ogre again.

Attack Rapier = 17
Attack S. Sword = 17. (Rolled one too many times.)
Damage Rapier = 4 + 8 = 12
Damage S Sword = 5+11 = 16.
(I don't know what those other die rolls are doing there. I clicked on '2d6' and it kept spamming for some reason. :/ )


Murphy HP 23/32 AC 16/14/14 CMD 14 (longstrider, 2 hours 58 minutes left) (Kim)  d20+6=20 ;
Thursday January 1st, 2015 2:18:49 AM


Murphy sees the distress Sardok is in. He moves to his right until just above the ogre, and casts down a tanglefoot bag to hamper the beastly humanoid.

[Ranged touch attack: 20
Tanglefoot bag: An entangled creature takes a --2 penalty on attack rolls and a --4 penalty to Dexterity and must make a DC 15 Reflex save or be glued to the floor, unable to move. Even on a successful save, it can move only at half speed.
A creature that is glued to the floor (or unable to fly) can break free by making a DC 17 Strength check or by dealing 15 points of damage to the goo with a slashing weapon. A creature trying to scrape goo off itself, or another creature assisting, does not need to make an attack roll; hitting the goo is automatic, after which the creature that hit makes a damage roll to see how much of the goo was scraped off. Once free, the creature can move (including flying) at half speed.]


Alleah -- RobC -- AC 15/14/12 -- CMD 12 -- HP 19/26  d6=3 ;
Thursday January 1st, 2015 3:02:01 AM

Alleah's eyes go wide as she sees the damage Sardok has just taken. Assuming Orc2 is under control, Alleah steps closer to Sardok and releases one of the 3 energy channels she has available. (Everyone near Sardok is healed for 3pts)

"Stay close, Sardok. I'll keep you breathing!"

Bliss (AC20, HP17of23, -1 Con) & Mookie (AC18, HP13) (Cayzle)  d20+7=12 ;
Thursday January 1st, 2015 7:09:42 PM


Since Alleah is taking care of the healing, Bliss moves 40 ft closer to the fleeing Noyudidnt, and shoots!

He only hits AC12, a miss.

Shel Breezelee Kromnite (Gerald) HP25/26; AC 14/14/11  d20+6=23 ; 4d6=19 ;
Thursday January 1st, 2015 7:21:48 PM

OOC: if Shel gets off a shot before the boss runs out of range, here are the results for her final Socrching Ray of the day. RTA 23. Damage 19. If he is out of range, she will hold her action.

Bliss (AC20, HP17of23, -1 Con) & Mookie (AC18, HP13) (Cayzle) 
Friday January 2nd, 2015 4:14:30 PM

Note: Bliss has abandoned stealth and sniping, BTW. Time to run and shoot!

DM Jon! 
Saturday January 3rd, 2015 9:25:45 PM

OOC: flooded basement.. fun stuff.

Hazel swings for the remaining ogre, but misses while sending Faoil after the fleeing Noyudidnt. The dog catches up to the large creature, but misses with his snapping jaws.

Barely standing, Sardok still manages to lay into the ogre in front of him and drops him to the ground.

Alleah moves forward and releases a blast of healing energy! It'd help the dead orcs and ogres too if they weren't so dead.

Murphy would drop a tanglefoot bag, but the ogre is already down! Save that for another day!

Bliss moves forward and fires an arrow off at Noyudidnt, but it goes wide.

Shel has much better luck than her companions and her fiery blasts lays into Noyudidnts side... he screams and goes down in a charred pile.

After he fails, the large, beautiful human shifts back to his original form of a mishappen, though still large, half-ogre mage hybrid.

The remaining orc disappears over the hill, running for all he is worth!

Shel Breezelee Kromnite (Gerald) HP25/26; AC 14/14/11 
Saturday January 3rd, 2015 10:07:30 PM

Shel plops down and takes a deep breath on the roof top. That was the most magical energy she had used in a rapid succession and her head was swimming. "I hope that's all of them," she moaned from her seated position.

Hazel (Bob Danderfluff LaRue) HP: 24/43 AC: 18/14/15 - Faoil: 13/13 AC 18/13/16 
Sunday January 4th, 2015 12:00:02 AM

Hazel gets one knee into the ground, and lets a wide smile form in his bearded face.
"Murphy, how many times must I tell you not to let yourself get hit like that?"
He lets a friendly and happy chuckle out.
Faoil run back to him and licks his face.

Alleah -- RobC -- AC 15/14/12 -- CMD 12 -- HP 26/26  d6=2 ; d6=5 ; d8+1=5 ;
Sunday January 4th, 2015 5:22:27 AM

Alleah first looks to triage the wounded. ALL the wounded. If any orc is still dying, Alleah will approach with caution and cast Stabilise.

"Everyone gather round. I will try and heal who I can" she grips her lucky coin tightly in her palm, and unleashes two waves of healing energy amongst the group (Everyone is healed for 7pts)

Finally, she drops her last clerical spell to cast a CLW on Sardok (Sardok is healed for 5pts)

-----------------
Spells Available

Cleric
Lvl 1: 3 - 3 = 0

Blood Witch
Lvl 1: 3 - 1 = 2
Lvl 2: 2 - 1 = 1

Sardok HP 16/35 AC 20/15/16 
Sunday January 4th, 2015 8:51:52 AM

Sardok thanks Alleah deeply for the life-renewing energy.

Sardok catches the look in Murphy's eyes, and sees it reflected in Bliss. He couldn't blame them. Had he power enough to help he'd lend a hand.

He just nods at Bliss, and silently wishes him good hunting. Any orc that would follow the ogre-mage is an orc that needn't be allowed to escape to gather a larger warband.

Sardok bends to and begins policing the bodies for goods, as is his habit.

Sardok HP 16/35 AC 20/15/16 
Sunday January 4th, 2015 8:51:52 AM

Sardok thanks Alleah deeply for the life-renewing energy.

Sardok catches the look in Murphy's eyes, and sees it reflected in Bliss. He couldn't blame them. Had he power enough to help he'd lend a hand.

He just nods at Bliss, and silently wishes him good hunting. Any orc that would follow the ogre-mage is an orc that needn't be allowed to escape to gather a larger warband.

Sardok bends to and begins policing the bodies for goods, as is his habit.

Sardok HP 16/35 AC 20/15/16 
Sunday January 4th, 2015 8:51:52 AM

Sardok thanks Alleah deeply for the life-renewing energy.

Sardok catches the look in Murphy's eyes, and sees it reflected in Bliss. He couldn't blame them. Had he power enough to help he'd lend a hand.

He just nods at Bliss, and silently wishes him good hunting. Any orc that would follow the ogre-mage is an orc that needn't be allowed to escape to gather a larger warband.

Sardok bends to and begins policing the bodies for goods, as is his habit.

Murphy HP 32/32 AC 16/14/14 CMD 14 (longstrider, 2 hours 58 minutes left) (Kim)  d8=4 ; d8=1 ; d8=6 ;
Sunday January 4th, 2015 4:29:27 PM


Murphy says, "Hazel, I'm going for the orc. Come if you want. I'll catch up in a moment. Shel, Alleah, try to burn Noyudint's body - he regenerates, except from burning. Great work, friends." He runs down to where Sardok is, and says, "You look like you could use this. Let me touch you, if you do not mind." He heals their new companion for 11 hp using cure moderate wounds. "Do you feel up to chasing an orc, now? And to ride the whirlwind? If so, I shall summon a whirlwind, we will enter it - there's a bit of buffeting inside - then we shall catch up to the half orc, and deal with it. Keep in mind I would like to be able to question him. Agreed?"

He then summons an air elemental. When the wispy hawk-shaped creature arrives, Murphy says in Auran, "Kiitän sinua tulossa. On puoli orc jatkuva tähän suuntaan paitsi mäkeä." He points in the direction the half orc ran. "Kun sanon, 'nyt,' poimia minä ja ystäväni sinun tornado, ja päästää meidät varovasti kentällä viisikymmentä metriä ennen puoli orc."*

Murphy says to Sardok, "Yield to the wind, and enjoy the ride with me." He then says to the air elemental, "Nyt."

Note: If Sardok does not want to come along in the whirlwind, then Murphy's request to the elemental is only for him to go on the jaunt.

*Translation: "Thank thee for coming. There is a half orc running that direction beyond the hill. Pick up me and my friend here in your whirlwind, and let us down gently on the ground fifty feet ahead of the half orc."

Sardok HP 27/35 AC 20/15/16 
Sunday January 4th, 2015 4:58:07 PM

Sardok's eyes light up as he murmurs something akin to "Oh hellz yes," and prepares to ride the whirlwind. He sheathes his two swords and his hands now hold both his coin purses. For some reason the words "Sleep" and "Slumber" are written in their finely-engraved sides.

Murphy HP 23/32 AC 16/14/14 CMD 14 (longstrider, 2 hours 57 minutes left) (Kiim)  d20+5=20 ; d20+5=10 ; d20+5=24 ; d20+5=21 ; d4+1=5 ; d4+1=4 ; d4+1=4 ; d4+1=3 ; d20+6=17 ; d4+1=5 ;
Monday January 5th, 2015 1:14:31 AM

As the whirlwind begins to form, Murphy thinks to add, "Shell, 'Leah, check the chief for goods, for magic before any further conflagrations," he ends shouting over the sound of the rising wind.

He takes no damage from the whirlwind's touch (Reflex save 20 vs DC 12), and is pulled into the cyclonic cone (Reflex fail 10) - though he would have yielded to the wind willingly otherwise. [My thought is that if a summoner or other willingly enters into the whirlwind, yet makes a reflex save, it is as though he is surfing the wind in a way - skillfully co-operating rather than being uncontrollably buffeted about. In this case, with a failed 2nd save, he is not quite so skillful - but still is borne aloft - likely getting disoriented and buffeted, so he will take damage each additional round he is in the whirlwind.]

Next the wind goes for Sardok, perhaps 10 feet from where Murphy stood. After picking up Sardok, the elemental hastens 80 feet in the direction Murphy pointed out as the direction the half orc had fled. Next round, 100 feet, at which point the wind, if it has caught up to the orc, sets down the two halflings. Even if it has not caught up, it sets them down, as it goes back to its standard elemental form. Murphy has taken 5+4=9 points of buffeting damage. Sardok 4+3=7 points - unless he makes his 2nd save, but willingly 'fails' - and you want to go with the 'wind-surfer' notion. [I rolled 2 additional Reflex saves (24, 21, then realized I don't need to roll them.]

If, after exiting the in sight of the half orc, Murphy tells the elemental, "Go and knock down the half orc," then realizes he needs to say it in Aurun, "Mene kaataa puolet orc!"

If in range, the windy hawk slams into the fleeing archer [AC 17] for 5 hp damage, ending up several feet away after the slam.

[to DM Jon - if you need to break up the stated actions, please do so. Just want to give you an idea of where he is headed.]

Alleah -- RobC -- AC 15/14/12 -- CMD 12 -- HP 26/26 
Monday January 5th, 2015 3:50:16 AM

Alleah pauses "I'm not burning anybodys body!" she says indignantly, folding her arms "I'll bind him, but I'm not going to kill him while he's helpless"

The trolls, ogres and orcs may be evil, but Alleah is not. She is not going to stoop to their level.

She calmly and silently takes the chains from her pack, as well as her lock, and fastens them around Noyudidnts corpse.

Bliss (AC20, HP17of23, -1 Con) & Mookie (AC18, HP13) (Cayzle)  d20+7=17 ; d6+2=5 ;
Monday January 5th, 2015 6:16:37 AM


Bliss glances back over his shoulder. He sees Sardok urging him onwards, and he waves!

He sees Murphy is casting a spell. And casting ... and casting ...

Bliss sees the last orc disappear over a hill. Since he is out of sight, Bliss cannot shoot him. However, Bliss can run after him!

Bliss runs 160 ft, running at speed 40, and hopes to see the orc from the top of the hill. And then to take a shot at him in the next round.

==========

NEXT ROUND: If Bliss sees the fleeing orc, he shoots: He hits AC17 for 5 damage.

Hazel (Bob Danderfluff LaRue) HP: 24/43 AC: 18/14/15 - Faoil: 13/13 AC 18/13/16  d20+6=7 ;
Monday January 5th, 2015 1:02:52 PM

"You sure you want to chase after that orc? Whatever for?"
Hazel looks at Alleah, and towards the others, leaving. His instincts make him stomp his feet, preparing to ride with Faoil after their prey.
But Alleah... he can't leave her alone. Something in him makes him stay. He looks for the nearest Orc, and makes Faoil sniff it.
"Faoil, chase! Guys, follow Faoil if you lose the orc!"
Hazel uses Faoil's Track trick to chase after the Orc by scent, while he remains with Alleah.
Faoil Track (Survival) Roll: 7 (Natural 1, guess Faoil will be following the rest, and not the other way around :P )

He goes to Alleah and smiles to her.
"I think they want us to burn the dead ones... Is the ugly one still alive?"

DM Jon! 
Monday January 5th, 2015 5:57:57 PM

DM: If you're "riding the whirlwind", don't bother with saves. To do so you have to fail both and always take Damage each round.

luckily all of the damage Shel did to Noyudidnt was fire based so he is already pretty crispy..

the others find that the fallen orcs and ogres are all quite dead, not mostly, and don't stir from the healing.

Hazel may be right to question Bliss' choice to chase the Orc.. While the Halfling gains some ground the Orc spends all his time running and continues to gain distance.

Murphy spends several Rounds Healing, summoning and then getting scooped up and carted off.

Sardock too will go for a ride.. But it will take some time to catch up to the fleeing orc.



Shel Breezelee Kromnite (Gerald) HP25/26; AC 14/14/11 
Monday January 5th, 2015 7:28:45 PM

"You know those doofuses are going to get caught by more ogres coming over that hill," Shel grumbles, watching the boys trying to ride the elemental, and getting hit by wind and debris as they did so. She climbs down from her perch, gathering with the others. She goes over and kicks the ogre Mage to be sure he wasn't still healing from the wounds she had inflicted.

Alleah -- RobC -- AC 15/14/12 -- CMD 12 -- HP 26/26  d20+10=29 ;
Monday January 5th, 2015 9:36:05 PM

Alleah shakes her head. What Shel says is true. The orc could be leading the others into an ambush.

At least she won't have to fry any partially alive trolls. Noyudidnt is already crispy.

Alleah puts her chains and lock back in her kit, and sets to helping the others search the bodies. While doing so, she checks over her shoulder to make sure the bell is still where they left it.

Perception to search the bodies: 29 - Alleah will literally take the clothes from the bodies. Nothing will remain save for what they were born with.

Should the smell be "a little orcish", she is ready to cast a Prestidigitation spell to clear the air.

Murphy HP 23/32 AC 16/14/14 CMD 14 (longstrider, 2 hours 57 minutes left) (Kiim)  d20+13=25 ;
Tuesday January 6th, 2015 3:31:26 AM


[Movement question: If the whirlwind spends a round flying w/movement of 100, not doing anything else - full movement - would that be 3x100 or 4x100? Or just a perfect 100? If 300 or 400, then Sardok and Murphy are farther along, perhaps almost caught up. If only 100, then not so far - and they should have taken a pony. Am assuming the shorter distance for this post.]

Murphy did send the elemental on ahead to attack the orc (attack and damage shown in prior post), and himself runs in the direction that orc (and Bliss) are moving, 40x4=160.

[Perception: 25]

Alleah -- RobC -- AC 15/14/12 -- CMD 12 -- HP 26/26 
Tuesday January 6th, 2015 7:05:45 AM

At each of the fallen bodies, Alleah says a small prayer. They may be ogres, half-orcs and an ugly looking troll, but they deserve the dignity of having a proper farewell.

"May Gargul judge your deeds in life fairly and send your soul to its eternal resting place. Rest in peace"

Bliss (AC20, HP17of23, -1 Con) & Mookie (AC18, HP13) (Cayzle) 
Tuesday January 6th, 2015 7:08:51 AM


Bliss spends all this round running and then sees where he is in relation to the orc. He's getting tired.

Sardok HP 27/35 AC 20/15/16 
Tuesday January 6th, 2015 10:11:12 AM

After getting dropped off and watching the ememental churn ahead to catch the orc, Sardok runs after it, giggling like a maniac.

He would've been fine letting the last orc go, but he understands Murphy's point, and won't let him down.

Hazel (Bob Danderfluff LaRue) HP: 24/43 AC: 18/14/15 - Faoil: 13/13 AC 18/13/16 
Tuesday January 6th, 2015 1:10:17 PM

Hazel sees Alleah undressing the dead enemies, and turns to see something else. Anything else.
"The likes some girls have..."
He will halp them get the bodies some distance away to be cremated. At the Gargul prayer he smiles.
"Guess the burning has not finished for their souls."

Shel Breezelee Kromnite (Gerald) HP25/26; AC 14/14/11 
Tuesday January 6th, 2015 1:42:05 PM

"Alleah, what are you going to do with pairs of ogre pants? I don't think it's possible for you to gain enough weight to wear a pair of those."

Alleah -- RobC -- AC 15/14/12 -- CMD 12 -- HP 26/26 
Tuesday January 6th, 2015 2:11:52 PM

"Everything could have a purpose, Shel. Say we're being tracked by some bloodhounds. Why, a pair of ogre drawers should ruin their sense of smell for a little while" Alleah chuckles

Hazel (Bob Danderfluff LaRue) HP: 24/43 AC: 18/14/15 - Faoil: 13/13 AC 18/13/16 
Tuesday January 6th, 2015 3:17:52 PM

"More like forever..." - mumbles Hazel

DM Jon! 
Tuesday January 6th, 2015 10:36:39 PM

The group hunting after the orc are able to catch up to it eventually and the elemental combined with Bliss' arrows are quickly able to take the creature out. (just to skip all that..). There are no other signs of any hostile Big 'Un's around. Looks like that orc was just running scared.

Back at the Parley House Alleah begins searching the bodies while they all decide just what they're going to do with a few sets of ogre trousers. Maybe fashion a tent of a sail?

The loot gathered is not considerable, but there is some value to it.

(1) Large Greatsword
(2) Composite Longbows for 14 strength
(3) Greatclubs
(2) Large greatclubs
(6) large javelins
(1) Ogre Pants

Everyone gains 1750 XP

Alleah -- RobC -- AC 15/14/12 -- CMD 12 -- HP 26/26 
Wednesday January 7th, 2015 1:11:39 AM

Once the loot is gathered, Alleah gives it a magical once over. First casting Detect Poison and then casting Detect Magic.

"It may be best we don't linger here too long. Transporting the bell will likely leave us exposed. We should move out as soon as we can"

When the word is given, she will cast Enlarge Person again to help move the bell.

OOC: Just checking - is everyone else around 500xp short of levelling?

Murphy HP 23/32 AC 16/14/14 CMD 14 (longstrider, 2 hours 45 minutes left) (Kim) 
Wednesday January 7th, 2015 4:08:29 AM

[Uh - as stated earlier, Murphy's aim was to disable, not slay the orc. He would have called off the elemental as soon as the orc either surrendered or fell to the ground - and intended to heal him up enough to survive... and answer questions. By truncating, I hope that intention has not been totally eliminated.]

Murphy does try to keep the half orc alive, bound, hobbled with rope at ankles and knees, hands and elbows tied behind the back, and led back to the area by the bell. If that occurs, he will ask the orc a number of questions about what their plans had been, and why Noyudint was seeking out his brother, and what they might have heard about Idafeatyu. As he has been impressed with Alleah's ability to think of good questions, he sees if she wants to talk things over with the half orc.

He tells the half orc, too [if alive], "We really did want to interact with you peacefully, and I did tell you the truth as to what would happen if you attacked us. Do you think your heart can let your ears listen when someone gives you a chance like that?"

He also asks Sardok and Bliss if they have seen Fatine since the biguns arrived. Mainly, he is concerned for her welfare and whereabouts. He also will mention, "She has a wand that can help us - I know," and he nods toward Sardok, "that he needs some healing," (Murphy is not sure he wants to mention more names than Fatine in the presence of the captive) - "and this orc here also may need a touch or two."

As bonfires seem to be arranged, Murphy recommends that the place in the center of the compound be used to scatter their ashes - where the two oak saplings are, as well as the replacement for the third acorn lies under the ground.

Woods. This place has a copse of woods nearby? That is news to the druid, and he is glad that in this generally arid region that some trees grow. He takes the time to take a look at the woods, to see their extent, which certainly cannot be large, else the group would have noticed the last time. Or, did the woods just appear over the past few weeks. Was another druid here? Or was some other magic at work?

Out of earshot of the half orc (if still alive), Murphy speaks. "I know we should get the bell back," he says to Alleah. "Perhaps we should have someone climb up to the watch building, where you can see pretty well for miles about. Before we go, though, I want to spend just a bit more time in the Parley House, and also am thinking we should check the tunnel from the top of the hill down to that building over there."

[Also - did we not arrive close to the end of the day? Is night time drawing near?]

Alleah -- RobC -- AC 15/14/12 -- CMD 12 -- HP 26/26 
Wednesday January 7th, 2015 5:38:33 AM

Alleah just shakes her head. "I don't think we have time to mess about, Murphy. We have a job to do in returning this bell. We can't just leave it lying around to go check out tunnels. Let's get it back. Iangold was distressed enough as it was"

"And besides, there's the other half of the reward just waiting for us..." she thinks to herself

Bliss (AC20, HP17of23, -1 Con) & Mookie (AC18, HP13) (Cayzle) 
Wednesday January 7th, 2015 7:01:41 AM


Bliss casts Enlarge Person and helps bring the dead and his gear back to Alleah.

He maintains the enlarge in order to help move the bell.

"I feel so strong!" he declares.

"Yeah, you're a regular mule," answers Mookie.

XP Notes Spoilered: Highlight to display spoiler: { Bliss started 16June14 with 9,000 xp. On 25July14 he gained 1,000; on 24Oct14, 1,750; and just now, another 1,750, for total 13,500. Bliss needs 15,000 to hit 5th level, so he needs 1,500 more to go.}


Alleah -- RobC -- AC 15/14/12 -- CMD 12 -- HP 26/26 
Wednesday January 7th, 2015 7:26:22 AM

OOC: My bad. I need 1,500xp as well

Shel Breezelee Kromnite (Gerald) HP25/26; AC 14/14/11 
Wednesday January 7th, 2015 8:21:14 AM

"Alleah's right, Murphy. We're beaten up, out of magic, and we have been hired for a job. Let's get back safely, collect our reward and if we want to come back later, we can certainly do so. Iangold might have already had a fit waiting on us..."

Hazel (Bob Danderfluff LaRue) HP: 24/43 AC: 18/14/15 - Faoil: 13/13 AC 18/13/16 
Wednesday January 7th, 2015 9:56:07 AM

I got Hazel with 12,650 XP, needing 2,350 more to level... maybe I skipped some XP somewhere? In particular the 1,000 XP that Bliss got on July 25th?
Hazel thinks in Alouryn's freckles, get red as an apple, and mumbles.
"Yes, I think is best if we go back to Humble's Ford as soon as possible."

Hazel (Bob Danderfluff LaRue) HP: 24/43 AC: 18/14/15 - Faoil: 13/13 AC 18/13/16 
Wednesday January 7th, 2015 10:02:08 AM

Found it:
DM Steven: A Temple for Love or for Gold...
Friday July 25th, 2014 6:34:11 PM
Module rewards: everyone gets 1000Xp + the loot you grabbed from Zanven and Carsys.
So Hazel has 13,650, and is 1,350 shy of level 5.
Any more Biguns around? ;)


DM Jon! 
Wednesday January 7th, 2015 8:46:17 PM

Alleah sadly finds that none of the equipment gathered from the fallen big Uns is magical, though the smell from the pair of ogre trousers is down right mythic.

the half-PrC the group chased down is in fact alive and revivable, but doesn't seem to be all that much of a help. "Idefeatu was the boss' brother.. Don't know more than that 'bout him. he stupid, not smart like boss. sent a message to the boss saying he got some big magic bell, bragging. boss came to have a look"

the sun is starting to dip in the sky, though there may be a an hour or so of daylight left still.

Alleah -- RobC -- AC 15/14/12 -- CMD 12 -- HP 26/26 
Wednesday January 7th, 2015 10:03:15 PM

"You know, at higher levels witches can add different components to spells for various effects. Imagine what a pair of ogre trousers would do to complement a stinking cloud spell?" Alleah jests as she lugs the bell around. In her mind she is picturing a small mushroom cloud...

Highlight to display spoiler: {Completely as a joke. I don't see Alleah taking the required 7 BW levels to gain the Tinker ability}

Murphy HP 23/32 AC 16/14/14 CMD 14 (longstrider, 2 hours 45 minutes left) (Kim) 
Wednesday January 7th, 2015 10:21:45 PM


[14,680 xp now]

"So, after a long journey, a pitched battle, and the sun moving to set soon, we cannot spare an hour to look over the grounds? Had we taken the time the last time we were here to search more thoroughly, we might have found the bell at that time.

"Instead, you all propose that we leave now, travel soon in the dark, and, perhaps, travel through the night, with no rest since we have left Humble's Ford, and no chance therefore to recover spells and refresh ourselves?"

"And - WHAT HAPPENED TO FATINE??? Does no one know where she is?"

Murphy starts shouting out her name. "Fatine! Fatine! Where are you?"

Sardok HP 27/35 AC 20/15/16 
Wednesday January 7th, 2015 11:39:56 PM

Sardok chimes in. "This is a pretty open and defensible position. We won't get back to town tonight, and I'd rather camp here than somewhere in the woods. It'll be dark soon. Can anyone think of a reason not to camp here tonight?"

If no one can think of a life-or-death reason not to camp here, Sardok asks for Hazel to take first watch, Alleah to take third watch, and he'll take second watch.

That said, he climbs atop the Parlay House, sits against the building, pulls his hat over his eyes, and promptly falls asleep.

Bliss (AC20, HP17of23, -1 Con) & Mookie (AC18, HP13) (Cayzle) 
Wednesday January 7th, 2015 11:46:16 PM

Bliss returns from the hunt to hear Murhy calling for the odd witch.

"Mister Murphy! Mister Murphy! Fatine said goodby to me. She said she had to go. That happens with witches sometimes. I was in the Mailed Fist, and I had a calling to come to Crescent Valley. For what, I'm still not sure."

"Look, she gave me the wand of cure light wounds."

Bliss thinks everyone should calm down and get some rest, like Sardok over there. But maybe with watches.

Alleah -- RobC -- AC 15/14/12 -- CMD 12 -- HP 26/26 
Wednesday January 7th, 2015 11:51:04 PM

"The half-orcs and what not will likely have friends. Those friends will come looking for them right here. We don't have the provisions to be able to stand against another attack at this time.

We're better off putting some distance between us and here and finding a better spot to set up camp. Somewhere less obvious. Let's make the move now while we have time. Staying here is just asking for trouble"
Alleah looks to Shel and Hazel, and keeps a hold on the bell

Shel Breezelee Kromnite (Gerald) HP25/26; AC 14/14/11 
Thursday January 8th, 2015 8:32:14 AM

"The only place of interest in this whole area is the Parlay House. If someone comes looking for those orcs and biguns, they will make a beeline right here. If we camp an hour or so away, we will be much harder to be found than if we wait here with big grins doing nothing."

Hazel (Bob Danderfluff LaRue) HP: 24/43 AC: 18/14/15 - Faoil: 13/13 AC 18/13/16 
Thursday January 8th, 2015 11:26:22 AM

Hazel seems at ease hearing Bliss.
"She choose a weird time to get away. At least she is ok. About camp, let's do it here. I don't think any Bigun will risk running into us now. They know we are a force to be feared now."
He beams a fierce smile.
"Murphy, I think there is something weird here. If I recall correctly the Bell was home after we got Idefeatu, because Iangold had seen it a few days before the market opening. So whoever called this new guy was not Idefeatu, but pretending to be him."


Sardok HP 27/35 AC 20/15/16 
Thursday January 8th, 2015 2:45:39 PM

With all the discussion going on, Sardok gets up from his nap and addresses the tactical situation.

"I understand that there may be some question about the wisdom of camping here. However, this spot is ideal for a number of reasons. Most importantly it has a clearing of over 100 feet. That means that if any big'uns do come here, we'll be able to see and hear them a long way off, and we'll have time to prepare. In the woods, the best we can hope for is 20 feet of clearing, which isn't enough to avoid being pounced on.
Also, we can all camp on the high ground of the roof. That gives us an almost guarantee of defending ourselves against any except flying enemies. In the woods we'd be sleeping on the ground, and have no natural defenses.
And if any are going to come hunt us, I'd rather it be here, on favorable ground, surrounded by a good clearing on high ground. We'll be dragging/carrying a huge bell, so we won't be able to cover all our tracks, so they can find us on the trail. Hence, let us fight them on ground of our choosing, rather than coming at us at close quarters in the woods.
Also, Bliss, let Alleah sleep, you can take third watch."


That done, Sardok remounts the roof and goes back to sleep.


Bliss (AC20, HP23of23, -1 Con) & Mookie (AC18, HP13) (Cayzle)  d100=54 ; d8=1 ; d8=3 ;
Thursday January 8th, 2015 3:53:31 PM


Bliss reflexively reacts to his newest friend's commanding tone. Those years in the Fist taught him the meaning of an order, oh boy!

"Ok, Sardok,: he says. Then he helps set up camp, including securing the bell safely -- on the roof?

He also cures himself. Ley check ok, curing 6.

As he settles in to rest, Bliss ponders the bell's shape. "Hey Alleah," he calls softly as he nods off, "That bell would make a pretty good cauldron, don't you think?"

He says a prayer to Lord Gargul as he drifts off. "Please let this poison get out of my system, Padre G."

Murphy HP 23/32 AC 16/14/14 CMD 14 (longstrider, 2 hours 45 minutes left) (Kim)  d8+1=3 ; d8+1=9 ; d8+1=5 ; d8+1=7 ; d8+1=7 ; d8+1=6 ; d8+1=9 ; d20+13=32 ; d20+13=16 ; d20+13=24 ;
Thursday January 8th, 2015 3:56:30 PM


Half Orc prisoner
The half orc Murphy ensures is completely disarmed (he already is bound and hobbled). He gives him some water. "What is your name, and how long have you been with Noyudint?" After talking with him for a little while, says, "We may give you more freedom in a little while, depending upon how you act. For now, though, as a precaution, I will be making it a little harder for you to hear and see - nothing permanent." Hhe takes two bits of cloth from the prisoner's clothing, and uses that to form plugs for his ears, to cut down on his ability to hear. He also blindfolds him.

"Shall we let him rest under the bell?" Murphy asks. If others agree, he asks Bliss if he can tilt the bell on its side (Does Mookie fly out?), maneuver the half orc underneath, then let the bell serve as a chamber for their prisoner for a bit. He wants to make sure that air can somehow get into the bell, lest he suffocate.

Regarding Fatine
"Ah, I'm glad to hear that nothing untoward befell our friend Fatine, then. Thank you, Bliss. So you have the wand I lent her? Good. If you know how to use it, feel free to do so. If not, I can take a few moments and make sure we are all back to full health." Sardok gets back 3+9=12 (full), Murphy gets 5+7=12(full), Hazel gets 7+6+9=22 (full).

"Shel, are you all right? Is anyone else injured?"

Where to camp
"Thank you, Sardok. Just before you bed down for the night, though, please listen for a bit to this talkative hobbit.

"Alleah, I hear your fears. Listen to my thoughts. Among some of the leadership of Crescent Valley, and among our group - and quite a bit before you joined up with us - there has been talk about re-establishing this very place to again fill the function it once had: To serve as a place of peace and trade between Crescent Valley and the Red Hills.

"We have tried talking peace with Idafeatyu - and he did talk with us for a time before he decided to attack us. I made the attempt you saw with Noyudint - to much less positive effect. They and their companions are slain, and now ashes, save one. By the way, well fought, friends. I'm sorry you did not find me in bear form from within your misty cloud, Alleah - I growled so you might know where I was, and grab on to the fur for a swift ride away. I think your feet worked well, though."

"If there ever is to be peace between our peoples - Red Hills and Crescent Valley- then we must defeat those who will fight at all costs against peace, and seek to pursuade those others who might be persuaded. I do not want us to run in fear of shadows.

"Will others come? When we ran up and over the hill in pursuit, we saw only one. Take half a minute to get to the top of the hill, and you can see for miles around. For a place to sleep, and from which to watch, we could use the watch building up there. Along one side is a secret door which leads to that building, there," and he points out the building at G5 on the map.

"I will say this, though. If enough of you fear to remain overnight in this place, I will go along with the notion of leaving, on one condition. We spend 45 minutes learning what we can of this place, then leave while there is still light, and set up camp a bit away from here. I would rather stay here, for a more thorough investigation, but am open to reason - if my one condition can be met.

"I want to see if there are tunnels beneath the Parley House itself, as well as under the adjacent building," at R23.

"Alleah, Shel, others - can you go along with that? Stay here 45 minutes, use that small portion of time efficiently to investigate, then leave before the light has faded. Though I would prefer to stay here overnight, and leave early in the morn. So, two options I suggest: 45 minutes search, then leave, or a longer search, and remain until dawn, then return to Humble's Ford."

Searching
"During our search, how about two groups? Those who can grow in size, clear rubble from that building," and he indicates the one at R23, "and see if there might be a trap door such as the treasure house had. Others, let us search the Parley House itself for trap doors. Perhaps if one of us is lowered down the water well we may find an offshoot from there. The more we know of this place, the better we might do should we one day need to return.

"We also need to search the tunnel from the watch fort down to the far building. Mind you the dust therein. And, if any think it necessary, then let one of us stand in the watch fort, and watch the surrounding countryside in order to address what Alleah has said."

If the 45 minute option is chosen, Murphy focuses on the Parley House - especially down into and along the sides of the well, but along the floors, especially along the edges of the building, and corners, and hopes that perhaps Bliss and Alleah can examine the adjacent building. After that, he explores the dusty corridor leading from the far building up to the watch tower.

[Perception: 32 - Parley House; 16 in the tunnel that goes to the watch fort.]

After searching is done, Murphy ensures people are fed, ponies are cared for (he places them inside the Parley House if we elect to stay there), the prisoner is fed and given more to drink, given a chance to attend to bodily needs under watch, and stored again under the bell (put within or above the Parley House), then joins those who slumber, after praying some words of thanksgiving to Eberyon and other heavenly beings who watch over them.

DM Jon! 
Thursday January 8th, 2015 6:35:59 PM

The group argues over the wisdom of staying at the Parley House for the night or moving away. While both side seems to have good point it looks like the general consensus is to stay where they are.. one can tell this by the two members that promptly fall asleep.

The hafl-orc Murphy questions responds to the questions simply, "I am Grank. Noyudidnt keep my belly full for two winters." Having just seen his companions slaughtered in short order he does not put up a fight at being gagged or otherwise deafened.. or in being put under the bell. At least he is still alive.

For Murphy and anyone else searching the grounds no other secret doors or passages are discovered other than the one they found on the previous visit and the one containing the treasure room with the bell.

Assuming no other actions for the evening it passes uneventfully. No other Big 'Uns come to the house and the only thing to disturb the sleep of the Humble's Sword is the horrid smell from the ogre's pants.

Alleah -- RobC -- AC 15/14/12 -- CMD 12 -- HP 26/26 
Thursday January 8th, 2015 7:54:43 PM

Alleah sighs and throws her hands up in the air. "So even if we were to leave, Murphy, you would only do so on the condition you could have time to check out the area first?"

The halfling girl wanders off to have some time to herself to clear her thoughts.

Murphy HP 23/32 AC 16/14/14 CMD 14 (longstrider, 2 hours 45 minutes left) (Kim) 
Thursday January 8th, 2015 8:13:17 PM


One thing I forgot to mention from last night
"Yes, Hazel, you may be right. Some strange things regarding time seem to be occurring regarding events between home and Parley House. I wonder if some strange magic may be afoot. How could we get so far so fast this last time, when it took seven times or more longer to reach it in the first place?"

Short conversation
"Um, yes," Murphy answers Alleah.

He arises two hours before dawn, prays, and changes some of his spell selections, prepares some food for breakfast for all, wakes them up, feeds and waters the ponies, remounts them with their load, and, just before the sun appears over the hills, asks, "Shall we head out?"

He takes some time to speak with Bliss's good friend. "Alleah, I know I have exasperated you to some extent. That is not my intention, though it may be a result. There are big things brewing between the Red Hills and Crescent Valley. Yes, I know we contracted with Iangold Laughshield for the return of the bell. But as we have opportunity, I think we need to learn what we can, for now and for our futures."

Then he asks his friends, out of earshot of the half orc. "Shall we free him, or what?"

Alleah -- RobC -- AC 15/14/12 -- CMD 12 -- HP 26/26 
Thursday January 8th, 2015 8:46:21 PM

Alleah doesn't hear any of Murphy's words. The adrenaline still courses through her veins and clouds her rational thinking. "You left me! We were standing face to face with the ogres and you left me standing there!" Alleah can't keep it in any longer. Her voice gets softer and her eyes start to well up "I've never been more scared. I, I just want to get back to Humble's Ford and, and, and have a drink"

She sinks to the ground with her head dropped. "You know what?" Alleah reaches in to her kit and pulls out a small flask of ale. She twists the lid clean from the bottle and proceeds to take a huge swig. She closes her eyes as the feeling of warmth reaches her stomach and her worries become clouded by the alcohol.

With a small smile she extends the bottle out to Murphy.

Bliss (AC20, HP23of23, -1 Con) & Mookie (AC18, HP13) (Cayzle) 
Thursday January 8th, 2015 10:52:19 PM


Bliss wants to let the prisoner go.

"I was a prisoner once, and I did not much like it. In fact, it was the worst experience I ever had. Well, that and dying in the shadows of thirst all by my lonesome. But being a prisoner is a close second. It is very scary."

"Let him go."

Sardok HP 27/35 AC 20/15/16 
Thursday January 8th, 2015 10:57:01 PM

Sardok will be damned if anyone is going to start drinking before him.

Rousing slowly from his blankets from a sound sleep that can only come after a good fight, Sardok was in a bleary-eyed haze, finishing a well-cooked breakfast, when suddenly Alleah's shouts rang out. Now fully awake, Sardok stalked down and caught the conversation between the two.

"Don't mind if I do," says Sardok as he intercepts Alleah's flask and takes a pull. "Not bad, but here try mine," he says offering up both Alleah's flask and one of his own that appeared out of thin air.

"Now, you two," says Sardok as he sits down and motions for the other two to do the same. It looks like he's got quite a head of steam built up and this may go on for a while. "What we've got here is, a failure to communicate. So we get like what we got yesterday.

Now, Murphy, you can admit it or not, but the fact stands that, 1) you were not a big, huge, pile of useful in that last fight. And, 2) when you did start being useful you were doing the exact thing that I said you should be doing: On top of that building, casting spells.

Alleah, this is also part your fault. Don't look at me like that, I told you to get on top of that building too. Instead of letting Murphy have his talk and take his lumps alone, you followed him right out. Had you done what I said, Murphy could've beat feet from the start and you wouldn't have worried about making no fog or riding no bear. Have another drink, girl.

It's not that I don't think it was courageous what you two did. It takes a powerful big pair o' stones to face down a gang of ogres like that. But it was stupid. Don't look at me like that, it was. Murphy, I saw it. If he would've hit you -this- much harder, or fought a little smarter, we'd be standing over your body saying some nice words right about now.

It's not that talking doesn't have its place. It does. But it doesn't have every place. Just like fighting doesn't have every place. And the wise man knows when to talk and when not to talk.

And this isn't about me telling you what to do. I ain't no one's master and I don't plan to be. But sometimes you might talk sense and sometimes I might talk sense. And the one that talks sense needs to be listened to.

Now we're gonna do some things that make sense. The first is I'm gonna let that orc live, and we're gonna bring him back to town to face justice. Yep, I been planning to put Krieg through his gullet since I laid eyes on him, but we're gonna see how it goes the other way. There. See? We're already getting better.

And tonight Alleah and I are gonna get drunk. Right and proper. I'm gonna tell stories to make your head spin, girl, and you're gonna have nightmares and puke your guts up in the morning after, but you'll feel better for it.

Now I think that's a good idea."


He stands up and calls out. "Bliss, we bout ready to get this here bell a movin'?"

Sardok gets the orc out from under the bell, ties his hands behind him good and proper, and takes the other end of the rope. "Don't speak, Orc" is the only words he ever says to him.

Hazel (Bob Danderfluff LaRue) HP: 24/43 AC: 18/14/15 - Faoil: 13/13 AC 18/13/16 
Thursday January 8th, 2015 11:14:14 PM

Hazel thinks a merciful death is the best for the orc prisoner.
"Is better than what he would have done to us, in his place."
He also goes to Alleah, and takes her hand.
"You weren't alone. We were there too. I was there too. I would have never let them kill you."
He helps Murphy so search the place, if only to pass the time before bed.

Alleah -- RobC -- AC 15/14/12 -- CMD 12 -- HP 26/26 
Friday January 9th, 2015 3:11:04 AM

Highlight to display spoiler: {Alleah is an emotional person. What's more, she is a young halfling girl - barely 17. I often play her on the extreme of happiness but this occasion I thought would do well to try something else: fear.

Just exploring her as a character :)
}

Murphy HP 23/32 AC 16/14/14 CMD 14 (longstrider, 2 hours 45 minutes left) (Kim) 
Friday January 9th, 2015 5:16:42 AM

Murphy hears Alleah, realizes he blew it (it doesn't matter that he went one direction to try to pull focus away from her, he ended up delaying a moment before he did as he told her he would, and she didn't even recognize it was he roaring as a bear for her sake in the mist). "I... I'm sorry, 'Leah." He reaches to take the proffered flask, sitting down beside her, when Sardok barges in to their conversation and grabs it from him.

Astonished at this interception, and about to protest, he reaches for Alleah's flask once the newcomer holds it forth. He holds up a finger to signal, 'wait' on the offer of the second flask, and takes a drink from Alleah's. Nowhere as deep a drink as she took, but he welcomes her gesture. "If you hear a bear roar in the mist, friend, it likely will be me, again." He hands her flask back to her, then takes up Sardok's, with a light swig to measure the taste, offers Sardok's to her if she will, and if she won't, gives it back to Sardok.

He listens to the harangue pouring out generously from Sardok's tongue.

As Sardok stands, do does Murphy. "Hold on there," he says, touching his wrist to get his attention. "You poured out a mouthful. Now, listen to me. You rightly said, 'the wise man knows when to talk and when not to talk.' And I will allow that I let my tongue move too much after, having ducked the fist of Noyudint, I should have scooted my feet, with Alleah doing the same, back to the Parley House, instead of babbling on. We already by then had learned most of what we needed to know.

"Hoping for any sense of fair play from that puffed up lout was foolish on my part. I apologize, Alleah, to you for that. And to the rest of you, too. So, you are right on that count, Sardok. I was not able to put as much of a dent into our opponents as I otherwise might have - and I know you came close to paying a dear price for that.

"Regarding the disposition of the half orc, though - that will be a decision of the party. It is not for you to declare and be done with. Freedom, or death, or trial, have been proposed. Or wait and see. As he spends time with us, he gets to know more about us. Sardok, you are a gifted tactician. And you're a bull like as not to run any of us over. Hazel and Shel and I have been with this group called Humble's Sword since we formed it. Alleah and Bliss have well proven their worth over time. And so have you. But there is a pile of things you don't know about us, or the way we like to do things. You have moved in like you are in command.

"There likely is a pile of things about you we don't know, either. Let's see if we can remedy that in both directions."

He walks over to one of his ponies, Sugar, and takes his backpack from the side of her saddle. He reaches in and pulls out a sheaf of papers bound together with several strings, and walks back to Sardok.

"This here is a record of how we met for the annual Valley games a while back, won them as a group, got pulled into a rescue, battled critters, figured things out, were falsely accused of murdering one of the loveliest people in our town, cleared ourselves of said murder by finding the one who did it. And that involved a lot of talking and questioning of the brother of the ogre mage that you just met - Idafeatyu. There are maps, and pictures, and drawings of various people and battles. As you have time over the next day or two, if you've a mind to, read it. It may help you understand us better than you do now.

"And if you have stories to tell of yourself, how you learned the things you know, and the like, my ears will be open."

Regarding Grank the half orc, Murphy says - before he is taken out from under the bell, "So far Bliss votes for freeing him, Sardok says he should stand trial, Hazel says he should be put to a merciful death. I suggest we bring him along. We give him food and water, and keep him secure as we can from escape. I have one set of manacles for his wrists - tougher to break than rope. Before we arrive back at Humble's Ford, we come to a decision as a group. Grank mentioned the bell, and the giants' involvement. We have been trying to pursuade some of the leaders of Humble's Ford that there is a threat from the Red Hills - his testimony might be potent. Shel, Alleah, you can let us know your thoughts as we travel along."

"Shoot!" he exclaims as they are about to set out. "Excuse me for five minutes." He begins to run around the area, maniacally planting acorns about where each opponent fell - except that he plants them far enough from the walls of Parley House to ensure that future roots will lack reach to damage its foundations. He waters each acorn, then drives his horses northward. "Yeah. We can go now."

Murphy HP 32/32 AC 16/14/14 CMD 14 (Kim) 
Friday January 9th, 2015 5:25:11 AM

Highlight to display spoiler: {I think what you did with Alleah was great, Rob!
Actually, am enjoyed everyone's actions and input. Nice teamwork, good characterizations. And Gerald -Shel rocks.
P.S.: Would you like me to re-activate a Facebook page for Humble's Ford OOC discussions? Jerry wants us to keep the posting page clean. Hmmm, I should send an email. Over and out.
}

Shel Breezelee Kromnite (Gerald) HP25/26; AC 14/14/11 
Friday January 9th, 2015 7:14:11 AM

OOC: sorry, but I'm sick as a dog today. I'll try to get a post up tonight if I'm feeling better. Thanks.

Alleah -- RobC -- AC 15/14/12 -- CMD 12 -- HP 26/26 
Friday January 9th, 2015 8:13:04 AM

Alleah smiles and nods to both Sardok and Murphy. The words of her elders are wise. She gives a sniff and wipes her nose along the sleeve of her jersey.

"*sniff* Well let's not stand about the trees doing nothing like an elf. Let's get this bell back to where it belongs"

"As for the prisoner, well, we can't kill him in cold blood. And I don't fancy taking him back with us. Having him in town could cause all kinds of unexpected problems. He could gather intelligence and possibly escape. And things are already uncomfortable enough with the Ffloy folk there. It may be possible to have him forget the events of the past day and release him? That way he won't recall us, the bell, or the fight"

OOC: The spell Bestow Curse allows you to "invent your own curse, but it should be no more powerful than those described". Would forgetting the past day count as the equivalent to a permanent -6 to an ability score? Or losing 50% of your actions for the rest of your life?

Bliss (AC20, HP23of23, -1 Con) & Mookie (AC18, HP13) (Cayzle) 
Friday January 9th, 2015 10:02:41 AM


Bliss sleeps like a log through the discussion. Mookie, however, wakes up and turns a stern eye on the argumentative types and their discussion. And drinking.

"Hush," the bird caws. "You'll wake the Kid. And gimme a sip of that stuff."

He listens a bit to what is being said. "Meh, I've seen this before, plenny a times. Huge ego adventurers gotta mouth off before they figure out how to work together. Sometimes someone gets his feathers all fluffed and goes off the reservation. The good ones, the heroes, they figure it out. Maybe you guys can try to be good ones. We'll see."

The decision is made to wake and get moving. Mookie just shakes his head, but Bliss wakes up quick enough when he has to. The good little soldier rubs the sleep from his eyes, casts his enlarge(s), grabs his end of the bell, and follows orders.

"Good morning!" he says, not quite aware of the time.

[OOC: Great idea with the Bestow Curse. Or just curse him to not be able to talk about it. And let him go. Excellent.]

[OOC: Feel better Gerald!]

Hazel (Bob Danderfluff LaRue) HP: 24/43 AC: 18/14/15 - Faoil: 13/13 AC 18/13/16  d20+11=21 ;
Friday January 9th, 2015 11:57:48 AM

Hazel silently hears his friends talk. He scans the area with his eyes, just in case, while petting Faoil on the ears.
"I still think the Orc would be a nice fertilizer for one of Murphy's seeds. i don't like the idea to have him running around, doing mischief."
Feeling Alleah's distress he commands Faoil to go play with her.
The big dog approaches and starts poking her on the arm, trying to make her pet him.
Perception Roll: 21
BTW: RobC: Good idea of the bestow curse!


Sardok HP 27/35 AC 20/15/16 
Friday January 9th, 2015 2:24:46 PM

Sardok stares at the bird in disbelief. Then he shrugs and tips his flask so the crow can take a wee nip.

Murphy HP 32/32 AC 16/14/14 CMD 14 (Kim) 
Friday January 9th, 2015 2:45:53 PM

"If you can somehow include in the curse a strong dislike for hurting halflings, that sounds good to me, Alleah," Murphy says.

Alleah -- RobC -- AC 15/14/12 -- CMD 12 -- HP 26/26  d100=62 ;
Friday January 9th, 2015 11:06:49 PM

Alleah smiles and gives Faoil a scratch behind the ears. He reminds her a little of some of the strays she often saw in Dirt City. Of course, Faoil has been much better cared for. She reaches in to her kit and pulls out a stale Christmas cookie. He shouldn't mind it being a little old, she hopes. Alleah tosses the cookie gently in the air for Faoil.

"Welll, I'm thinking I'll take the prisoner into a clearing. Keep his eyes blindfolded and his legs tied. I'll curse him and then make a run for it. He will then no doubt wonder where he is, take off his blindfold and start untying his legs. That should allow me to get some distance from him" she discusses her half-orc catch&release program.

If there are no issues with this...

Alleah walks with the prisoner in front of her. She regularly looks back over her shoulder to make sure the others are still in sight, still a little anxious about being left alone.

"Listen, I have done what I can to save your life" she whispers to Grank "What happens next will be up to you. I am going to make you forget the past days events and then you will be free. If you resist, the others will have no choice but to kill you where you stand. This is the only way you can be safely released and go home to your family and friends. Do you understand?"

If the prisoner agrees, the young girl will then cast Bestow Curse on the half-orc. (Leyline check: 62=Pass)

OOC: Alleah is asking the half-orc to intentionally fail his Will save. The goal of the curse will be primarily to forget the past 24hrs, and if possible, to refrain from harming halflings

DM Jon! 
Saturday January 10th, 2015 9:47:16 AM

After some early morning libations and pontificating the Humble Swords hash out their greviences about the battle the day before and move to how to best handle Grank.

it is decided that cursing the Orc with a lack of memory of the last day is the best, most humane (Orcman?) solution to their proBleh.

when asked himself about the solution, Grank looks somewhat confused, but nods. "me go home? then yes!" He will willingly sit and wait for the spell to be cast on him while thinking fondly of being somewhere else that isn't around big un killing little folk.

Shel Breezelee Kromnite (Gerald) HP25/26; AC 14/14/11 
Saturday January 10th, 2015 10:45:37 AM

Assuming the spell was successsful...

"Well, I think that worked out as well as possible. You witches have some awesome magic, Alleah. I wish I could do something like making someone forget a whole day! That's spiffy. Now let's get this bell back to its home. There's rewards to be collected and dinner to be had!" Shel was already more chipper, knowing home was just a short trip away now.

Murphy HP 32/32 AC 16/14/14 CMD 14 (Kim)  d20+13=19 ;
Sunday January 11th, 2015 3:45:30 AM


Murphy was willing to go with Alleah as she approached Grank, but gave her as much space as she requested as well.

"You amaze me, Alleah. Was that you who got Noyudint to sit down, too?" he asks once he is certain they are out of earshot of the half-orc currently struggling to free himself from his bonds.

On the way back, Murphy writes another few pages to be added to his journal. If Sardok - and Bliss - are of a mind to listen, rather than read from the journal, he will tell the stories of the group's adventures - and invite those who participated to add their perspectives and recollections.

He also invites Sardok to tell what he cares to about his own background and adventuring life to date.

[Perception along the way: 19]

Alleah -- RobC -- AC 15/14/12 -- CMD 12 -- HP 26/26 
Monday January 12th, 2015 2:13:33 AM

Once the spell is cast, Alleah hightails it back to the group. "Hmmm... Hightail? I'll have to remember that as a potential alias"

"Sit down? Yes, but I'm learning I need to be more careful with my casting of that spell. Wel, with my phrasing at least. And as for the curse on Grank, well, I have to be close enough to touch my target and their will must be weak. Otherwise, I am standing right next to someone ready to clobber me. Fortunately he just wanted to go home, so it was win-win"

Bliss (AC20, HP23of23, -1 Con) & Mookie (AC18, HP13) (Cayzle) 
Monday January 12th, 2015 10:39:39 AM


Bliss is happy to hear stories as he helps the group carry the bell back to the village. He does not complain, even though the bell is heavy.

As he listens to Murphy's stories, he does wonder, "So, Mister Murphy, can you change into any strong big thing, like a gorilla? Just curious."

Mookie laughs his cawing laugh. "Yeah, just asking!"

Hazel (Bob Danderfluff LaRue) HP: 24/43 AC: 18/14/15 - Faoil: 13/13 AC 18/13/16 
Monday January 12th, 2015 11:17:40 AM

Faoil jumps to grab the cookie almost as soon as Alleah throw it up, and after chop it down he licks the halfling's face, happily, in thanks.
---
When Alleah talks to the orc and casts her spell Hazel is right behind her shoulder, with his Sling Staff in hand, to punctuate the "kill you where you stand" part of her speech.
Then he takes Alleah on Faoil so they both can ride away quickly.
---
"Well, this was easy! Let's go back to let Iangold make his trade festival! Let' go back home!"
Faoil can carry the bell if the others are ok with it.
On the way back Hazel wonders how long will it take before he can kiss Alouryn again, and getting red-faced as he thinks it.

DM Jon! 
Monday January 12th, 2015 9:05:08 PM

The trip back to town takes a little longer than the trip out to the Parley house.. how long? Well it's hard to say. To some it seemed like a week while to others just a day. It probably all depends on how much you like listening to stories or just how anxious you are to get home and see that special someone.

However long it takes, the trip back is uneventful and the Humble's Swords are spotted on the outskirts of down by a local farmer that sends his son running into town to let folks know they're on their way with the bell. Soon after that an ox cart rumbles up the road and the driver tells them to load the bell on the back so he can take it over to the Temple of Ffloy and to hop on if they want a ride (at least to those not already riding)

Alleah -- RobC -- AC 15/14/12 -- CMD 12 -- HP 26/26 
Monday January 12th, 2015 9:31:11 PM

"Thankyou sir. Very kind of you" Alleah will gladly hop on the back of the cart. "I'm Alleah by the way. Anything interesting happened in Humble's since we left too find this bell?"

Shel Breezelee Kromnite (Gerald) HP25/26; AC 14/14/11 
Monday January 12th, 2015 10:38:30 PM

Shel joins the cleric and takes the easy route back to town. Even things had gotten better, she still was always a bit worried coming home from an adventure...after the mess with Ms. Sarabella and the arrests of her friends. She wouldn't be completely relaxed until she was safely tucking into dinner at the Buster or the Pig later that evening.

Murphy HP 32/32 AC 16/14/14 CMD 14 (Kim) 
Tuesday January 13th, 2015 2:23:02 AM

Murphy answers Bliss back on the trail, "I could probably change into something like a good-sized chimpanzee, but I do not yet have the transformative power to change so something so large as a gorilla. If you want help carrying the bell, though, we have three ponies. I've got enough pieces we could rig up a cart if we find supplemental wood along the way to make it strong enough, or maybe have something at an angle as a travois they could put the bell on and drag the ends of the wood along the ground. Or we could rig a litter between two ponies." He thinks to add. "Uh, I can change into a bear, if that would help?"

As they arrive in town after one to six days, Murphy is glad to have the help so that Bliss is no longer so burdened. "What we really need with us now is a bard, to lead the bell in procession with singing, right? But, since we don't have one - let's escort it, three of us on the right, three on the left. Alleah, you want to lead us on the left, and Shel, lead us on the right? You can be the belles of the bell, and we'll stand in as ringers." He follows behind Shel.

"Hazel, I'll bet that Alouryn will be proud to see you. Permission to break ranks if you spot her."

"Sardok, we'll introduce you around once we get there.

Alleah -- RobC -- AC 15/14/12 -- CMD 12 -- HP 26/26 
Tuesday January 13th, 2015 2:44:03 AM

"Just make sure no one rings the bell, alright? It has religious significance to the Broker and his followers, and should we ring it without their say-so, we may have a lot of upset people" Alleah warns the others "And I think I'd rather sit atop the cart with the bell. Have a better view of the surrounds"

Last thing they want now is for the horse to be spooked and run off with the bell still on the cart, while they all stand around gobsmacked.

Sardok HP 27/35 AC 20/15/16 
Tuesday January 13th, 2015 8:04:26 AM

"OK," says Sardok as they return the Bell.

Hazel (Bob Danderfluff LaRue) HP: 24/43 AC: 18/14/15 - Faoil: 13/13 AC 18/13/16 
Tuesday January 13th, 2015 3:43:39 PM

To Hazel it is like a year to get back to Humble's Ford. He smiles and salutes at Murphy when he grants permission to break ranks.
"Aye sir! Thank you sir!"
He goes into town looking for his fiancee in the faces around him.

DM Jon! 
Tuesday January 13th, 2015 11:51:25 PM

Iangold and some members of his clergy are outside the temple waiting for te bell when the procession arrived. the Head broker moves forward to thank each Sword in turn, "thank you. Thank you all for returning the bell to us.. What happened to it? who took it?" He glances towards the bell, "Is that a scratch!?" His voice raises an octav and he sets one of the younger brokers to work examining the bell and writing down and defects to be repaired. meanwhile Iangold turns to face the heroes to hear their explanation of the bells retrieval.

and before any head off he tells them the second half of their contracted amount is waiting for them in the temple when they're ready to collect it.

Alleah -- RobC -- AC 15/14/12 -- CMD 12 -- HP 26/26 
Wednesday January 14th, 2015 1:15:08 AM

Alleah is once again beaming a smile on seeing the Broker.

"Ian, sir, I do have some skill in mending things and would be quite happy to volunteer some time to aid you in repairing the bell". The cleric/witch knows the Mending cantrip, and can cast it at will as often as needed.

"Has the sale day started yet?" she asks, knowing she will have quite a bit of gold to spend now.

Bliss (AC20, HP23of23, -1 Con) & Mookie (AC18, HP13) (Cayzle) 
Wednesday January 14th, 2015 7:21:39 AM


Bliss is very happy to finish haulign the bell and return to his normal tiny size. "Whew," he says, "I am not strong enough to do that very much. I do not like being a giant. Everybody was looking at me!"

Mookie caws, "Get over it Kid, and go collect your reward!"

Alleah -- RobC -- AC 15/14/12 -- CMD 12 -- HP 26/26 
Wednesday January 14th, 2015 8:22:01 AM

Alleah just about slaps her own forehead as she realises she has forgotten her manners.

She quickly catches up to the farmer who gave the group a ride "Excuse me! Sir? Please, for your troubles" Alleah will hand the farmer 5 silver pieces "And if it is ok with you, here's an extra one for your son for running ahead"

Hazel (Bob Danderfluff LaRue) HP: 24/43 AC: 18/14/15 - Faoil: 13/13 AC 18/13/16 
Wednesday January 14th, 2015 10:02:03 AM

Hazel tries to ignore as much as possible the Ffloy followers, concentrating on looking for Alouryn.
"Where is she?"
He gets near Murphy and asks him...
"Maybe we need to include Sardok in the arrangement, or give him the "extra" Fantine payment. And I think I want to look for Alouryn..."

Shel Breezelee Kromnite (Gerald) HP25/26; AC 14/14/11 
Wednesday January 14th, 2015 2:35:33 PM

"Giving him Fatine's payment works for me. He took as many blows from the baddies as the rest of us did," Shel nods at Hazel's suggestion.

OOC: Anyone remember how much the second half of the reward was? Want to be sure before I add it to my character sheet....Thanks.

Murphy HP 32/32 AC 16/14/14 CMD 14 (Kim)  d20+2=9 ; d20+2=8 ; d20+2=11 ;
Wednesday January 14th, 2015 3:08:12 PM


"Yes, Hazel, Sardok already is one of the signers of the agreement. I will ask about Fatine's share."

"Bliss, you showed real commitment, and stamina of will, to carry the bell this far. Though you are generally small of stature, you are large of heart."

Murphy joins in with Alleah in thanking the driver of the oxcart, giving him three gold pieces.

"So, you want to know how the rescue of the golden bell went?" Murphy asks Iangold. "Well, here is the short version." And Murphy begins the 'short version' of the recovery operation to those gathered.

"When it was discovered that the Golden Trading Bell was missing, and that apparently biguns and real biguns had carried it away, several of us thought what we might do to recover it, and discussed that with Broker Iangold Laughshield, here.

"Several of us set out together in search of the Golden Bell. Among us who faced the giants were Hazel, who is - where did he go?"
He looks around for a moment. "Hazel!" he calls out. After waiting a beat, he continues. "Some of you know that Hazel is engaged to the lovely Alouryn, cleric of Flower. I think he is more excited to see her lovely countenance than anything else at the moment," Murphy says with a chuckle. He then points out each of the others as he mentions them in turn. "In our company also was Shel Breezelee Kromnite, who has the power of the flame. Alleah Highhill, healer and persuader. Bliss, who is often of small stature, is also very quick, and skilled with his bah. Mookie, an astonishingly talented crow, travels with Bliss. Fatine is not here with us at the moment, but she helped us along the way. And we should welcome to our town Sardok, who showed himself a skilled tactician, and stalwart in battle.

"We followed the giants' trail southward for some time. We came eventually to the Parley House, an ancient place of commerce and trade between Crescent Valley and the peoples of the Red Hills. No one other than a few carrion crawlers seemed to be present. We ourselves had been there recently, when we confronted the wicked ogre mage, Idafeatu - the giant who was behind the murder of our beloved cleric of Flower, Lady Sarabella Lovesong. After he told us of his involvement and support for the murdering group of adventurers, he then attacked and tried to kill us. He ended up dead at our hand at that time as we defended ourselves against his might and magic.

"Well, on this, our second visit to Parley House, we searched diligently for, and then found the Golden Bell. Massive it was - as you can see here, and stored in a chamber under ground. Bliss and Alleah were able to muscle it up and out.

"Just as it was set upon the ground, what should happen but up over the top of the hill three giants, including two ogres, and several half orcs appeared. They started walking down the hill toward us. Sardok made several good suggestions. Alleah and I went to talk with the biguns. It turned out that the brother to Idafeatu had come to visit. His name was Noyudidnt. No, I am not making these names up. Well, Noyudidnt thought we might be his brothers slaves. He and his companions called us 'morsels'. When I let them know that we are no one's 'morsels' - Noyudidnt took my response as somewhat uppity, hauled out his great sword, and took a swipe at me. Well, then, things got exciting."


Murphy pauses in his story, to make sure he has people's attention. It looks like people's attention is wandering [Cannot get a decent performance: speaking roll!]

"Say, would one of my friends want to pick up the story from here?" he asks his companions.

Hazel (Bob Danderfluff LaRue) HP: 24/43 AC: 18/14/15 - Faoil: 13/13 AC 18/13/16 
Wednesday January 14th, 2015 3:49:39 PM

Hazel seems somewhat "uppity" to leave to look for Alouryn.
"Well, they attack us and we beat the crap out of them. Charred Troll and Orc. Good riddance. And then we carried the bell back."

Alleah -- RobC -- AC 15/14/12 -- CMD 12 -- HP 26/26 
Wednesday January 14th, 2015 6:51:45 PM

Alleah chuckles at Hazel's succinct version of events

Shel Breezelee Kromnite (Gerald) HP25/26; AC 14/14/11 
Wednesday January 14th, 2015 7:14:04 PM

"Hazel's right again. Murphy tried to talk to the biguns, they about beat him half to death, and a scrum broke out. After a big fight, we walked out with the bell! Thankfully, all of us are alright. I don't know if the bell is scraped, but my guess is that is where any scuffs came from."

Bliss (AC20, HP23of23, -1 Con) & Mookie (AC18, HP13) (Cayzle) 
Wednesday January 14th, 2015 7:41:45 PM


Bliss agrees that everyone was very brave. And heroic.

"And deserving a reward," adds Mookie.

Murphy HP 32/32 AC 16/14/14 CMD 14 (Kim) 
Thursday January 15th, 2015 4:43:12 AM


After listening to his friends' brief comments, Murphy adds, "We also learned that it apparently was Idafeatu who stole the bell. He then sent a message to his brother. After that, we met and defeated Idafeatu. The message, or response to it on Noyudidnt's part, took a while. By the time the second brother arrived, we already had found the bell.

"I was going to tell Noyudidnt that his brother was dead, but he decided to make me dead before we were able to reach that part of the conversation. Some giants would rather beat you up instead of talking or listening. I need to figure out how to talk with them, but also stay out of their reach."


After finishing the story to the Ffloyan assembly, to Iangold individually, Murphy mentions, "Oh, and Fatine, with whom you signed a contract, had to leave the group before we got back. But she helped us find and recover the bell."

DM Jon! 
Thursday January 15th, 2015 12:53:02 PM

Ooc: sorry guys, had a bout of Vertigo. Just has to lay in a dark room with my eyes closed all night. post forthcoming.

Hazel (Bob Danderfluff LaRue) HP: 24/43 AC: 18/14/15 - Faoil: 13/13 AC 18/13/16 
Thursday January 15th, 2015 3:10:20 PM

OOC: Get well...

Bliss (AC20, HP23of23, -1 Con) & Mookie (AC18, HP13) (Cayzle) 
Thursday January 15th, 2015 10:53:13 PM


Bliss listens to his friends' conversation. He reaches into his bag and gets out an apple to eat.

"Here Mookie, I found you a worm!" He tosses it to his familiar.

The worm drops to the ground. "Yeah, I'll just catch that with my hands!" the bird caws. He tilts his head and stares at the wriggler.

"What? You think I'm going to eat that! Ugh!" Peck.

"How about something decent for a change?" Peck.

"You think I actually like this garbage?" Gulp.

"I wouldn't eat that for a thousand gold."

Perception DC 2: Highlight to display spoiler: {You note that the worm has mysteriously disappeared.}

Murphy HP 32/32 AC 16/14/14 CMD 14 (Kim) 
Friday January 16th, 2015 12:04:09 AM


Murphy loves how fastidious Mookie is.

He then remembers a promise. "Broker Iangold Laughshield, I know you met Sardok just before we left to recover the bell. You should know that this halfling is experienced, and his knowledge and skill on this task were well appreciated. He has a handle on history, on strategy and tactics - and, I believe, some acquaintance with the Red Hills. Indeed, had I heeded more of his counsel, I likely would not have received a wound from the edge of the ogre mage's sword. He also is brave, and stood against a vicious ogre, battling against him with Hazel and Faoil, and not relenting though himself badly battered. I thank heaven above that he did as he did. I want to recommend him to you. The rest of us you have worked with, and know to an extent. Sardok well proved himself with us members of Humble's Sword.

"Sardok, Broker Iangold Laughshield and his fellow clerics and followers of Ffloy came recently to Humble's Ford. They hope to help bring prosperity and success to our little town." He has spend a little amount of time among Ffloy's followers, so introduces those whose names he knows to Sardok.

Alleah -- RobC -- AC 15/14/12 -- CMD 12 -- HP 26/26 
Friday January 16th, 2015 4:54:07 AM

Seeing a small gathering of people form, Alleah decides to try and entertain some of the children.

She begins with "Got your nose", "coin behind your ear", and "the broken thumb". Though that may net a few chuckles from the younger kids, Alleah resorts to magic to entertain the older ones.

She casts Prestidigitation and uses it to change the colour of their hair to beautiful hues from the rainbow.

Sardok HP 27/35 AC 20/15/16 
Friday January 16th, 2015 10:23:23 AM

Sardok shakes the Broker's hand and humbly accepts the high praise. He asks about the town's history and mumbles the appropriate phrases that he hopes he can serve the town and improve the future for all citizens.
But when Alleah starts to entertain a small crowd of children, Sardok's eyes watch the performance with distracted earnest, until he finally says, "Excuse me" and joins the crowd.

He recreates her 'coin behind the ear' trick, his face splitting into an uncharacteristically bright smile. He gradually works his way up, producing large rocks, entire handfuls of coins, and even formerly-worn socks from apparently thin air.

He finishes with a grand finale of grabbing from behind Alleah's ear something that -- of course -- couldn't be her underwear, but he recommends that she check anyway.

OOC: Substituting Sleight of Hand for Performance check, Take 10 + 11 = 21. Great Performance.


Bliss (AC20, HP23of23, -1 Con) & Mookie (AC18, HP13) (Cayzle) 
Friday January 16th, 2015 11:41:05 AM


Bliss claps and whistles in delight as he enjoys the show immensely.

"You guys are great," he shouts.

Shel Breezelee Kromnite (Gerald) HP25/26; AC 14/14/11 
Friday January 16th, 2015 6:04:05 PM

Shel was getting impatient with the delay. Her stomach was rumbling, if anyone was paying attention. "The show's nice, but it's not putting food in my belly. Can we get on with this and have a quick dinner? Then we can watch the magic show."

Hazel (Bob Danderfluff LaRue) HP: 24/43 AC: 18/14/15 - Faoil: 13/13 AC 18/13/16 
Friday January 16th, 2015 6:44:44 PM

Hazel stands next to Shel, and nods to her words.
"Have you seen Alouryn?"

Shel Breezelee Kromnite (Gerald) HP25/26; AC 14/14/11 
Saturday January 17th, 2015 7:20:44 AM

"I haven't seen her. I figured she'd be around here somewhere. If I were you, I'd go find her. I'm about ready to duck out of here for dinner anyway."

Prestidigitations (Post 1 of 3) (ADM Kim) 
Sunday January 18th, 2015 4:05:47 AM


The fellow who drives the oxcart is pleased by the funds provided him by Alleah and then Murphy. He tips his straw hat to Alleah and the rest of the group.

A bit later, the children and several of the adults seem to enjoy the simple misdirections and 'magic' of Alleah and Sardok - though a mother of one of the children covers her young boy's eyes as Sardok holds forth the feminine undergarment.

Of Ffloy: Iangold and company (Post 2 of 3) (ADM Kim) 
Sunday January 18th, 2015 4:06:32 AM

Iangold and some of his fellow brokers listen to the party's explanations, and are attended as well by some of the local citizens of Humble's Ford who have gathered as they see the golden bell being hauled toward the temple of Ffloy.

As Murphy speaks, some listen, others seem absorbed in simply admiring the golden instrument on the cart, and a few discuss quietly how they are going to lift it down from the cart to the ground safely.

A few turn their attention back toward Murphy as he mentions the giant swinging his sword at the speaker. As Hazel picks it up, several clap at his succinct rendition, and some even laugh with appreciation for what he said, as well as Shel's concurrence.

Iangold focuses in when Murphy mentions the two ogre mage brothers, and the correspondence between them.

"So, if you had been more thorough in your searching your first time there, we might have had the bell back well before now?" the chief broker asks with a raised eyebrow.

One cleric, whom Murphy knows as Simon, cups his hands and shouts. "You set your hands to the sides of your mouth and talk loud like this from a hundred yards away, Murphy!" Simon and a few of those near him laugh.

Another one, though, one of the few female brokers - Berylla - says, "Shush, Simon. You are being rude. These brave people faced down huge biguns, and brought our bell back. Do you think you could stand before giants, and defeat them in their strength?"

Simon's face flushes, and those who laughed with him decide they should look up at the sky or over at the bell. One of them, though, steps forward. "Thank you all, brave halflings. Thank you, each one." He advances and holds out his hand to Hazel, then Shel, and Bliss, then Alleah, Sardok, and Murphy. "You have our gratitude, and we believe what you have done will help this community prosper. My name is Cottar, of Angel Springs." He turns to his fellows, and says, "Let us hold a dinner in their honor - once the bell is remounted back at the trading square." He looks toward their chief cleric and adds, "If that sounds fair to you, Broker Iangold."

Iangold has a momentary look of irritation which quickly dissipates. "Well, let it be a luncheon - we can have it at trade square tomorrow shortly past noon." He turns to a diminutive round-faced halfling, and says, "Wellby, make up commemorative circles in honor of the occasion, with a simple bell in the center and some text I shall give you to sell as mementos of the occasion to those gathered." Then speaking to the one who shook the adventurers' hands, he says, "As you proposed it, Cottar, I make it your purview to attend to the other necessary arrangements."

Concerning the mention of Fatine, the broker waves his hand away. "That shall be for you to decide. She received half of her portion the day you left, and if you choose you may reserve the other half from the fifteen hundred gold we contracted with you for the second half of payment due upon return of the bell." He turns, "Simon, you and Berylla take these six in, use this key, and provide them the payment in assayed gems and gold, as they wish. And this small one, I believe," he says, indicating Bliss, "prefers platinum. There should be sufficient in store to cover his needs." He pulls from under his shirt then over his head a linen cord with a key on the end, and hands it to Simon. "Have them initial their contracts next to the 'payment received' line as the funds are distributed. That should be 250 gold pieces equivalent each." In a bit you'll learn from Simon that gems of 50 and 100 gold piece value are available. There is enough platinum for Bliss, even enough for a second person should they also want platinum pieces. Adequate gold is also there.

Then Iangold speaks to the group before they enter the temple. "Forgive me my words about not finding the bell sooner. Why would you have been expected to look for it when you did not know it was missing? Indeed," he says, with warmth in his voice, "you all did well, and I am grateful." His right hand presses against his heart, and his head inclines slightly toward the group.

Of Flower: Alouryn and other pulchritudinous devotees of the goddess of love (Post 3 of 3) (ADM Kim) 
Sunday January 18th, 2015 4:08:05 AM


About that time, from around the corner of the general store, dressed in silky dresses of yellow and gold, come dancing clerics of Flower. Each bears a short rod with long multicolored silks they weave in intricate flowing patterns as they sing. One girl, whom Hazel recognizes as Portia, skillfully plays a lute, as, plucking the strings, she also manages to tap out a lively rhythm.
The bell it went a missing
So answered 'venturers bold
"We'll find who took the chimer
Full wrought of lustrous gold"

And as we're reminiscing
The story as it's told
They stalked the trail blazers
Who dragged gold booty home

The giants, flames a-hissing
The thieves they paid their toll
When halflings, justice bringers
Reduced biguns to loam

And now we come a-kissing
These heroes of the Wold
Of golden bell the finders
Whose acts should be extolled
Faoil runs towards the group when they are fifty yards off, and excitedly circles Alouryn, occasionally leaping in the air trying to strike the passing silks with his nose.

Alleah -- RobC -- AC 15/14/12 -- CMD 12 -- HP 26/26 
Sunday January 18th, 2015 9:26:36 AM

The imaginary sound of gold pieces 'clinking' together fills Alleah's mind. She is brought back to reality by the Flower troupe.

"Ugh, not these hippy-dippy, touchy-feely folk again!" she does her best to force a smile, not at all in the mood for them to "come a-kissing" her.

"Say, Shel, didn't you say something about dinner?" Alleah takes a slight step back from the dancers. She turns to look at Iangold and asks with genuine hope "Would you care to join us, Broker?"

Shel Breezelee Kromnite (Gerald) HP25/26; AC 14/14/11 
Sunday January 18th, 2015 4:48:53 PM

Sensing Alleah's discomfort, Shel whispers to her, "You get used to them. They like to dance, but they are harmless. And the kisses are only pecks on the cheek," she laughed. "But yes, I'm famished. Let's get our reward and see if anyone is open tonight. If we don't sign the contracts just so,,I'm afraid Iangold will try to find some way to weasel out of the deal. Let's get paid then go eat!"

Murphy HP 32/32 AC 16/14/14 CMD 14 (Kim) 
Monday January 19th, 2015 2:13:16 AM


When Laughshield seems to chastize the group for not finding the bell in the first place, Murphy comments, "Well, if we had found the bell on our earlier venture, then there would still be one murderous ogre mage out in the Red Hills, viewing our kind as slaves and tender morsels fit to eat, Broker Iangold."

He is happy to shake the hand of Cottar, receiving his thanks. He answers Simon, the halfling who was jesting at him a moment earlier. He cups his hands to his mouth, and says loudly, "Actually, that was sound advice you just offered, Simon!" and gives him and his companions a wink, letting them off the hook.

He goes into the temple of Flower... now of Ffloy - signs his contract at the appropriate spot, makes certain they initial his copy, and receives payment in a 100 gp gem, two 50 gp gems, and 5 platinum pieces.

Then, with a quick, "Pleasure doing business with you," (the Ffloyan equivalent of "thank you") and dashes out to see the tail end of the dance of the Flower maidens. He has to seen what Hazel does when his eyes alight on Alouryn.

Hazel (Bob Danderfluff LaRue) HP: 24/43 AC: 18/14/15 - Faoil: 13/13 AC 18/13/16 
Monday January 19th, 2015 1:17:13 PM

Hazel shakes hands and asks for Murphy to get his share of the payment.
"I got something to do here." - he says while seeing Alouryn and the rest dance.
He hoots and claps, making as much noise as he is able cheering at the Flower Girls (well, Alouryn, but also the others). He whistles and howls, smiles and cheer, and laughs at Faoil joining the dance.
He is truly happy.
"That is my fiancee!" - He tells, pointing to Alouryn, to anyone he finds next to.
Already added the 250 gp to the Character Sheet.

Murphy HP 32/32 AC 16/14/14 CMD 14 (Kim) 
Monday January 19th, 2015 7:11:24 PM


Murphy obliges Hazel. He arranges with Simon and Berylla to take Hazel's contract out to him for his signature, then goes back in, gets his payment (in four 50 gp gems, four platinum pieces, and ten gold pieces), then takes Hazel's share back out to him.

He nudges Sardok's elbow with his own. "See those dancing girls? That one is Alouryn, Hazel's fiancée. She is one of the original members of Humble's Sword, and is quite a healer. Now, go get your payment, Sardok! Then you can watch the girls a bit more, and maybe one of them will give you a little kiss."

Shel Breezelee Kromnite (Gerald) HP25/26; AC 14/14/11 
Monday January 19th, 2015 8:52:58 PM

OOC: I added the 250 to my sheet as well.

OOC: waiting on a DM post before deciding if Shel heads directly to dinner after collecting her share of the gold.

DM Jon! 
Monday January 19th, 2015 9:22:17 PM

The contracts are signed and the payments for the trip to retrieve the bell are made. The mood in the village is jovial and happy as news spreads that the Bell will be transported back to the Trader's Court tomorrrow with a Sales Day scheduled for the end of the week. To that end, Iangold politely declines the invitation for food with the excuse of needing to prepare.

The rest of the evening passes uneventfully, or at least as uneventfully as it can with boisterous halflings happy about how things are going.

~~~~~~~~~~~~

Good to skip ahead four days to Trade Day? Also feel free to do any Catacombs shopping or the like in those days

Hazel (Bob Danderfluff LaRue) HP: 24/43 AC: 18/14/15 - Faoil: 13/13 AC 18/13/16 
Monday January 19th, 2015 10:10:37 PM

OOC: Good on my side. No need to buy anything, I think...

Alleah -- RobC -- AC 15/14/12 -- CMD 12 -- HP 26/26 
Tuesday January 20th, 2015 12:38:43 AM

"If you need anything Ian, you know where to find us" Alleah excuses the Broker.

She then finally gets the chance to unwind in the tavern. Having only semi-recently left home, she is unaccustomed to drinking. Her parents would have had a fit had she tasted ale at a younger age.

Alleah takes it slow however. Nursing a small mug of cider into the evening, before excusing herself to finally get some rest.

----------------------------
OOC: Alleah is doing some CC shopping. Her Bag of Holding is full, so she's getting a Handy Haversack now as well!

Murphy (Kim) 
Tuesday January 20th, 2015 3:56:04 AM


[OOC: A note: each person also gets 83 gp from the split of the 500 gp obtained from the treasure room where the bell was found. It also was mentioned that there were gems found, but no value for them was ever given, that I was able to find.]

Alleah -- RobC -- AC 15/14/12 -- CMD 12 -- HP 26/26 
Tuesday January 20th, 2015 4:11:52 AM

OOC: Plus the misc equipment we recovered and can sell. Though, if noone objects, Alleah will be keeping the ogre pants :)

Murphy (Kim) 
Tuesday January 20th, 2015 4:35:27 AM


There is a pile of things Murphy would like to do now that we're back in town. Here is the short list:
- Let his companions know generally what he plans to do until the trading area opens up, and see if anyone wants him to do anything particular with them, or in addition to his plans, or if any wish to join him in some of his activities.
- He is willing to help Sardok get to know more about the community & its people, if he has an interest in such. He does talk to him about his concerns that in the next year or so there may be raids or worse by Red Hills biguns into Crescent Valley. He would love kicking around ideas about how they might prepare the community against such attacks.
- Check up on the fellow Alleah persuaded to leave behind his wayward life, and learn some non-rogueish skills (one of the barn attackers). He was left to maintain our burrow beside the river. He will ask him how things went, and if anything of interest has happened during the party's absence. Get a report from Cora and Eldon, as well as from Murphy's mother and siblings, on how he has comported himself.
- Shop - will turn in some things, pick up some things.
- Visit with several of the older members of the community, both leading citizens as well as those less in the limelight. Get their thoughts on various topics - but in particular, he wants to learn what they know about the olden days, and the times when trade with the Red Hills inhabitants was a regular practice. Do they think we can resume trade? Does Madame LaRue know what plants, spices, trading goods she is aware of that can be sourced from the Red Hills.
- He will discuss with the militia and the constabulary a few notions - such as setting up some berms, perhaps also some areas which might slow down and channel an outside attack from big'uns. "Of course we hope such does not happen, but the Red Hills are getting restless these days." He recalls Idafeatu's resentment toward the halflings of Crescent Valley, and how the giants from the hills feel cut off from their brethren to the north since the establishment of the ward towers. Include the local wizards in such questions and discussions.
- Each day spend about 2-4 hours exploring shapechanging into a different animal. Get a feel for what it is like to dwell, albeit briefly, in a seriously different body.
- Murphy fasts the day after they arrive, and spends some of the time normally spent eating in prayer and meditation
- And he does several other things...

Bliss (AC20, HP23of23, -1 Con) & Mookie (AC18, HP13) (Cayzle) 
Tuesday January 20th, 2015 8:51:52 AM


Bliss pockets his 250 +83 gp and grins.

He shakes hands with Iangold. He asks him, "Mister Iangold, I just now noticed that your name has the word 'gold' in it, and you are very concerned with gold. Is that just a coincidence, or ... or something else?"

Things Bliss does over the next four days:

-- Bliss approaches each of his friends and declares, "I have decided to be a hero. So I hear there's a hero club you can join where they teach you to be more hero-like. It is very expensive, but I think it is worth it. [OOC: Bliss really wants to join the WLA. Kim, did you say there was a branch in Angel Springs? Can Bliss get there and back in time?]

-- Bliss gives the party wand of CLW to Alleah. "I've already got one, actually," he explains.

-- Bliss replenishes his bolts and pays to maintain his gear, spending 25 gp to make sure he is up to snuff.

[OOC: Updated sheet to add gp and to change status on expired yule gifts.]

Hazel (Bob Danderfluff LaRue) HP: 24/43 AC: 18/14/15 - Faoil: 13/13 AC 18/13/16 
Tuesday January 20th, 2015 10:43:32 AM

OOC: Adding the other 83 GP :)
Hazel will spend the days as close to Alouryn as possible, spending time with her and preparing for the weeding.


Sardok HP 27/35 AC 20/15/16 
Tuesday January 20th, 2015 12:07:36 PM

OOC: added the 83 and 250 gp. There seems to be a problem with the char sheet, so I tried a new link. :/

Murphy (Kim) 
Tuesday January 20th, 2015 1:29:37 PM


"So, Quotiln," Murphy asks Alleah's ward, "How are things going here so far?" He looks to see how things look at the Humble's Sword burrow, and tries to get a feel for how far the training and support the halfling has received has taken him over the past several days.

He also transfers his callico cat over to the burrow from his family burrow. He enlists Quotiln's help in fashioning a wee cat door.

======

"Yes, Bliss, the Woldian League of Adventurers has a place in Angel Springs. It's about nineteen miles from here to there, so you could get there in a day, spend two nights, perhaps, then get back in time for the opening of Traders Square. Actually, that is a good idea. I might change my plans and go along with you! My sister, Selithe, and brother Kendry are members in good standing."

So, if Bliss goes, so does Murphy. He brings two of his ponies - one for him, one for Bliss. He will take the oath of the WLA, and receive the initial training. And then have real motivation for additional adventuring, as his funds will be quite diminished.

OOC: If anyone else is interested, you can read about the WLA. Membership at our level is 2,000 gold pieces - there are quite a few benefits to membership. I recommend you at least read the page at the WLA link.

Bliss (AC20, HP23of23, -1 Con) & Mookie (AC18, HP13) (Cayzle) 
Tuesday January 20th, 2015 4:48:27 PM


Bliss is super excited and totally wants to go to Angel Springs!

"Thank you Mister Murphy! Who else wants to go! Who does NOT want to be a hero!"

Mookie looks like he has something to say, but holds his tongue for once.

Shel Breezelee Kromnite (Gerald) HP25/26; AC 14/14/11 
Tuesday January 20th, 2015 7:21:36 PM

OOC: the WLA is awesome! I've never heard of it before. Shel would love to get in on something like this! Thing is, she doesn't have the 2000 gold just yet. She's close, so after our next little mission, she will have enough to join! She is definitely in, for the cool pin/badge alone.

"That sounds like a really neat organization! I don't quite have 2000 gold to join just yet, however. If I could borrow 72 pieces of gold from you two, I'd gladly repay you, though. This Iangold seems to love to give us gold, so I'm sure we'd get another paying job relatively soon!"

Alleah -- RobC -- AC 15/14/12 -- CMD 12 -- HP 26/26 
Tuesday January 20th, 2015 10:04:23 PM

"I'd be happy to loan you some gold, Shel. I've got change from my purchases at the catacombs. Here you go" Alleah does have a greedy streak, but knows when a cause is just. And if it means one more hero in the Wold, then it's a cause she's happy to get behind. She hands over 72 pieces of gold (precisely) to Shel and smiles.

----------------------

Alleah will watch over Murphy and Quotiln and the cat-door project. She'll hand out hammers, nails, saws, whatever, as a kind of carpenter's apprentice. Happily sitting back and watching the two men go to work building. It reminds her of the times she would sit back and watch her father build things. To her it just looked like pieces of wood, but he could turn them into such wonderful things. The closer she looks at Quotiln, the more she can see pieces of her father. Yes, this man may be related to her after all.

----------------------
OOC: Catacombs order sent to DMs for review/approval

Alleah -- RobC -- AC 15/14/12 -- CMD 12 -- HP 26/26 
Wednesday January 21st, 2015 5:09:32 AM

Alleah will also try and appraise the gems found with the bell.

(Appraise check: 20 = Base 7 + Magnifying Glass/Scales 2 + Guidance 1 + Take 10)

DM Jon! 
Wednesday January 21st, 2015 8:59:07 AM

The next few days pass quickly as the Humble's Sword busy themselves around town or on a trip to Angel Springs. The bell is carted off along with a dozen workmen with word spreading they they will be spending the rest of the week fixing up the Trader's Court to help restore some of its former glory.

In Humble's Ford the home of the new home of the Humble's Swords has been thoroughly cleaned by Qoutiln while the heroes have been out and he gladly offers to help in fashioning the door for the cat. In fact he manages to get the door made with Murphy and only ends up with one broken finger to show for it.

Those that wish to travel to Angel Springs to join the WLA can do so, but time will be tight to get there, train and get back in time for Sales Day. Tight, but doable.

And finally Sales Day arrives.

Early in the morning the wagons of the merchants heading to the Trader's Court are lined up outside of town with the wagon of the priests of Floy in the lead and a spot for the Sword's reserved behind it. There is a mood of merriment and hope in the town as the reins on the lead wagon are crack and the caravan sets off.



Shel Breezelee Kromnite (Gerald) HP25/26; AC 14/14/11 
Wednesday January 21st, 2015 11:15:53 AM

Shel hugged Alleah after the cleric offered her the lacking funds. "Would you like to come with us and investigate this whole WLA thing? I think it sounds very neat. I doubt there's any Flower dancers there," she uttered with a giggle.

-Shel was very excited to travel to Angel Springs, and check out this WLA. I doubt they'd even let me in the front door, though. I'm no hero, I'm just a girl from the middle of nowhere, she thought to herself. Even after she was allowed in, she thought they were probably just after her gold, but Murphy and the others were gung ho as well, so she stuck with it. She underwent the requisite training and beamed with pride upon being given her initiate badge. "Isn't this just the cutest," she whispered to the others.

On the trip back to the Ford, all she could do was talk about the neat experience that she'd had. "Forst they told me to punch a board. I did, and boy, did it hurt like the dickens. Eventually, it got to the point that it didn't hurt anymore. They told me that I had good form. Can you believe that? Me...who can't even pick up a decent sized log had good form! It's crazy, I say.". She kept up a running dialogue of all the different things they had her punch, like a pineapple, a rock, a stuffed monkey, etc.

OOC: I think I'm going to have Shel take the IUS feat, lol! I love it...

Hazel (Bob Danderfluff LaRue) HP: 24/43 AC: 18/14/15 - Faoil: 13/13 AC 18/13/16 
Wednesday January 21st, 2015 2:18:19 PM

Hazel will grudgingly assist, with Alouryn if possible.

Alleah -- RobC -- AC 15/14/12 -- CMD 12 -- HP 26/26  d20+10=22 ;
Wednesday January 21st, 2015 8:50:41 PM

"That's ok, Shel. I'm sure you're a good investment!" Alleah hugs her friend back "And if it's all the same I think I'll stay in Humble's and keep an eye on things. You guys go and have fun"

Alleah is not interested in joining the WLA, not seeing herself as a 'hero' anyway.

But finally trade day has arrived!

Alleah ensures that Quotiln knows he is free to attend if he so chooses. He is not a slave, that must be made clear.

She will try to get the Broker's attention, either on the journey or beforehand

"Ian, sir? Happy Trade Day to you" she's unsure what the traditional greeting would be for this day, but that will have to do "Might I beg a boon from you? You see, I have a set of merchant scales and I was wondering if you would do me the honor of signing them? To have them autographed by a Broker such as yourself would make them all the more special" Alleah beams one of her trademark smiles as she continues to simultaneously suck up to and look up to the Broker.

Sense Motive: 22

Bliss (AC20, HP23of23, -1 Con) & Mookie (AC18, HP13) (Cayzle) 
Wednesday January 21st, 2015 8:57:01 PM


Bliss (and Shel and Murphy) race up just in time for the Trade Days! Bliss may be huffing and puffing, but he shows off his new WLA membership pin proudly, pinned to his shirt for all to see!

"Look Miss Alleah! Look! I'm a hero now, for sure!"

"Your mom would be proud," says Mookie, serious for a moment. "She was an officer in that club, you know."

"Shucks, I know that," says Bliss. But his grin gets even wider, if that's possible.

Murphy (Kim)  d8+1=7 ;
Thursday January 22nd, 2015 3:19:01 AM


Murphy heals up Quotiln's broken finger. Together they admire their handiwork. It takes Murphy about half an hour to help his cat figure out how to use the wee doorway flap that they made for her to facilitate ingress and egress. "Go catch some mice, now."

He is excited to consider membership in the Woldian League of Adventurers. The improved unarmed strike seems a good thing to learn, as he recalls Podo's style of fighting.

DM Jon! 
Thursday January 22nd, 2015 6:47:49 PM

Quotiln is quite happy to have his broken finger quickly mended by Murphy during the project.. and excited on the Sales Day that he is to be allowed to go to the Trader's Court. He thanks Alleah and the rest of the swords before securing himself a place amongst the merchants wagons.

The trip to the Court is uneventful, but passes quickly in merriment and song. One of the merchants pays the brewer to break open a cask meant for sale and a free mug of ale is offered to all that can bring their cup during the trip.

Once the wagons arrive at the court they find it a different place than with it was last visited. The bell has been rehung with the stand freshly white washed and shining. Some landscaping has been done with potted plants laid in the earth to give the area a more vibrant, welcoming feel. Some rough hewn benches of wood have been arranged here and there as well.

The wagons move to park themselves in one half of the square and it becomes a makeshift market while Iangold and the other priests prepare themselves at the bell. After all the wagons are in place Iangold stands on his wagon and claps loudly to get everone's attention, "Fair folk of Humble's Ford and beyond.... on this joyous Sales Day, the first in years, I could give a speech to you preaching of our hopeful future and trade.. but instead, let the speech be given in the language of Flloy. The sweet sounds of Commerce! Let us summon the peaceful traders of the Red Hills!"

he motions to one of his priests that pulls a roll on the bell stand and the bell tilts... and he releases. The bell tolls a sweet, pure note that carries for miles. The musical tone seems to calm the mind and heart with its purity... and it reaches far into the Red Hills.

~~~~~~~~~~~~

OOC To you magical folks the bell seems to have an affect similar to Calm Emotions on the Trader's Court. No violence will be initiated by those present. You can roll a will save if you really want though.


Hazel (Bob Danderfluff LaRue) HP: 24/43 AC: 18/14/15 - Faoil: 13/13 AC 18/13/16  d20+4=11 ; d20+11=16 ;
Thursday January 22nd, 2015 9:26:36 PM

Hazel don't like all that people, all that trade, being more comfortable in a forest, with a handful of friends as only company... he would rather be out, on the fields, with Alouryn and Faoil...
And he still doesn't like "those ffloy guys"... He keeps an eye open in case they are trying something...
Will Saving Throw: 11
Perception Roll: 16

Sardok HP 27/35 AC 20/15/16  d20+2=4 ;
Thursday January 22nd, 2015 10:46:16 PM

Sardok fails his save, and finds himself melting into the atmosphere. He brings out his tin mug and samples joyously at the free ale.
He wanders over, a bit unsteadily, and finds Hazel. "Why the long face, Horse?" Sardok chuckles at his quite unfunny joke. "Y'know, at another time, I might be a bit uptight about this, a happy day with lotsa merchants an' gold an' stuff an' a bell jus' ANNOUNCING the whole flaming thing to every devil-spawn in th' Hills. But now...meh! I say, why fight it? Isn't our society built on the free exchange of goods and services? A fair day's work for a fair day's pay and all that?"

Alleah -- RobC -- AC 15/14/12 -- CMD 12 -- HP 26/26  d20+11=23 ; d20+10=20 ;
Friday January 23rd, 2015 12:15:54 AM

Will Save: 23, since everyone else is rolling :)

Alleah can feel the vibrations of the bell throughout her entire body.

"And a little bit of luck never went astray either, Sardok" she adds with a grin.

Alleah scrambles atop one of the wagons to get a better view. Which direction would the first trader appear from? She's excited to see how many traders will be called by bell. (Perception: 20)

Shel Breezelee Kromnite (Gerald) HP25/26; AC 14/14/11 
Friday January 23rd, 2015 5:49:54 AM

Shel is a little less excited about the Trade Festival since she no long has any gold for the shopping. She still attends, just to see the merriment and festivities breaking out. It was her first experience at the Trader's Court. It was a really neat experience when the bell was rung and the magical waves washed over her!

Murphy (Kim)  d20+9=15 ;
Friday January 23rd, 2015 6:32:47 AM


Murphy takes the time to look all around the area. He enjoys the plantings. He knows some things to do as a druid which could augment and supplement the vegetation, but leaves it be for now.

He has his Teucri mug, a full 20 oz capacity - and takes up the offer to fill it. He shares sips with those of his friends who want to sample it. He drinks only lightly himself, wanting to keep what wits he might have.

After the first 15-20 minutes, he tells Shel, "Say, I think I'd like to take a look at what effect the tolling of the bell has in gathering people from the Red Hills. I think I'll find a hidden place nearby, change into a hawk, and fly southwards a ways. If I find anything interesting, I'll wing my way back and let you all know. I should let a few others know, too." So he goes next to Bliss and Mookie, and lets them know of his plans. "Any advice for an inexperienced winged halfling?" he inquires of the crow who never seems to lack an opinion. "If you want to come alone - if that's all right with Bliss - I could try changing into a crow, rather than a hawk. Having a hawk and a crow winging it together might arouse suspicion, if anyone is paying attention.

Last he talks with Hazel. "Things all right with you and the lady? Or is it that you're here, and she doesn't seem to be at the moment?" he inquires. He does tell Hazel of his plans to fly south a ways. "I shouldn't be gone more than four hours - and likely less than that. If I'm not back by that time, then something likely went wrong."

A few minutes later, he finds a place hidden behind trees and a bush, and transforms into a hawk - unless Mookie chose to come along, in which case he changes into a crow, then flies toward the Red Hills, gaining altitude so as to get a good overview of the territory.

[Made will save - unless the spell effect is of a higher order than the normal calm emotions - please let us know the DC for the will save.]

Hazel (Bob Danderfluff LaRue) HP: 24/43 AC: 18/14/15 - Faoil: 13/13 AC 18/13/16 
Friday January 23rd, 2015 10:57:13 AM

OOC: I hope Hazel went to the trade day with Alouryn and Faoil.
Hazel seem not to like the "horse" nickname Sardok uses... but he let it pass... this time.
To his friends he answers.
"I am not much into crowds. And I hope society is build on families and love, and not gold and trade..."
After saying that he kisses Alouryn hand sweetly.

Bliss (AC20, HP23of23, -1 Con) & Mookie (AC18, HP13) (Cayzle) 
Friday January 23rd, 2015 3:03:46 PM


Bliss does not bother to save.

He enjoys the day and the celebration.

Sardok HP 27/35 AC 20/15/16 
Friday January 23rd, 2015 10:06:45 PM

OOC: *chuckle* It's not a nickname, it's a reference to a dumb joke. "A horse walks into a bar, and the bartender asks, "Why the long face?"
See, it's a play on words, since having a 'long face' is a euphemism for being sad, but horses have very long faces--ah, nevermind. I'll try to find better jokes. ;-)


Hazel (Bob Danderfluff LaRue) HP: 24/43 AC: 18/14/15 - Faoil: 13/13 AC 18/13/16 
Friday January 23rd, 2015 10:31:34 PM

OOC: Well, Hazel didn't got the joke... :P

DM Jon! 
Saturday January 24th, 2015 9:05:29 AM

While the towns folk are excited for the Sales Day.. some of the Humble's Sword not so much.

Hazel would rather be spending his time in the wilderness with his lady and hound, but feels its his duty to watc the priests of Ffloy. He finds them doing nothing that would raise suspicious. They mingle in the crowd and chat.

Sardock succumbs ot the magic of the bell and the free ale and makes a poor attempt at humor.

Alleah climbs on top of a wagon to get a better view..

Shel is please with the day over all, but laments the lack of coin to trade with

Murphy makes plans to scout the Hills instead of staying for the markets. It looks like he will be birding it alone.

~~~~~~~~~~~~~~~~~~~~

Those in the square unfortunately are in for something of a wait. Over an hour passes and still no traders from the Hills have appeared... but then, just as murmurs of packing up and heading home are spreading through the merchants the sound of deep voices singing can be heard and a few minutes later a family of half-orcs appear pulling a hand cart laden with furs behind them.

The half-orcs are on the first to arrive as soon after a couple of Hill Giants appear touting large packs of intricately carved wooden bowls. In another hour several representatives from the Red Hills have appear offering various goods for trade, including a clan of Red Hills halflings selling surprisingly well-crafted baskets.

The traders of Red Hills and Crescent Valley mingle, coins and goods are exchanged, and through it all Iangold smiles from atop the seat of his wagon. He'll occasionally speak to anyone that comes to talk to him, but otherwise he lets the trade proceed and his fellow priests record.

~~~~~~

From his flying Murphy is able to spot several groups of Big 'Uns approaching the Trader's Court, all laden with the signs of trade instead of war. There's even a playful band of halfings on their way. He spots a few trolls heading away from the court, apparently driven away by the magic of the bell.



Murphy (Kim) 
Sunday January 25th, 2015 4:17:53 AM


Hawkeyed-Murphy tallies the various groups, number of members of each group, from which directions they are coming, along with an estimate of their arrival times. Then he turns about, and returns to the place where earlier he changed, and, ensuring no eyes are able to see his current location, changes shape back into Murphy.

He gathers together the members of Humble's Ford, gives them a quick run down of what he saw, then comes over to Iangold Laughshield, and relays the same information to him. "Looks like things are getting lively, Broker!"

Murphy (Kim) 
Sunday January 25th, 2015 3:09:42 PM

Murphy then takes Sardok aside. "You have a good head for tactics. I think things will be peaceful today. But if they are not, what preparations, what precautions can we take?" He looks around at the shoppers and bargain hunters, then returns his attention to Sardok. "Think it over, then let's all talk."

Murphy (Kim) 
Sunday January 25th, 2015 3:09:53 PM

Murphy then takes Sardok aside. "You have a good head for tactics. I think things will be peaceful today. But if they are not, what preparations, what precautions can we take?" He looks around at the shoppers and bargain hunters, then returns his attention to Sardok. "Think it over, then let's all talk."

Shel Breezelee Kromnite (Gerald) HP25/26; AC 14/14/11 
Sunday January 25th, 2015 3:35:05 PM

Shel relaxes, much like Bliss. She plops down in a nice sunny spot and catches some rays, while the boys run about scouting here and there. "Calm down, and let the bell do its work!" She pulls out her book on Wardd that she hasn't had much time to read recently, and starts absentmindedly thumbing through a few pages.

Hazel (Bob Danderfluff LaRue) HP: 24/43 AC: 18/14/15 - Faoil: 13/13 AC 18/13/16 
Sunday January 25th, 2015 6:51:46 PM

Hazel doesn't like the biguns, and Faoil, picking on his master, growls to them... but they refrain of violence, just keeping a close watch over them.
"I knew this Ffloy guys would bring only troubles..."
Even after seeing no bad stuff happens Hazel tries not to let his guard down.

Alleah -- RobC -- AC 15/14/12 -- CMD 12 -- HP 26/26 
Sunday January 25th, 2015 7:56:02 PM

Alleah is suitably impressed by the power of this simple bell. But at the same time she is a little concerned. This thing must have a near artefact level of power. What if it was corrupted?

Alleah casts a Detect Magic cantrip and looks closely at the bell. Following that she will scan the crowd nearby. Just as a precaution mind you. There is soon to be a whole pile of goods and gold together in one place.

After that, she will gladly join in with the sale day activities. She will try and value the various wares on offer, and if she should spy a bargain, she will not hesitate to snap it up (Appraise check: 19 with Take10. Happy to spend up to 20gp on various trade day goods). Finding a bargain she will chalk it up to right-place, right-time.

Bliss (AC20, HP23of23, -1 Con) & Mookie (AC18, HP13) (Cayzle)  d20+12=19 ;
Monday January 26th, 2015 6:11:06 AM


Zeoll wanders around the market, admiring the bowls, touching the fur.

"Very soft!" he exclaims.

Wandering by Iangold, Bliss comments, "It looks like the market is a big success."

He keeps a sharp lookout for bargains and anything interesting or unusual: Perception 19.

Sardok HP 27/35 AC 20/15/16 
Monday January 26th, 2015 8:09:29 AM

Sardok nods sagely at Murphy's question, and scans the approaching hordes. His mind idly plays over the various scenarios, but the scene being what it is, with large crowds, mingling crowds.... None of these forces would approach with open hostility. So the most likely scenario would be that everyone is homogeneously mingled, and then trouble starts. If it's organized, and there's a large force...there is no plan that could prevent that.

"Basically..." Sardok starts out, "basically...we're all fragged. Everyone last one of us!" He laughs and takes another swig.

Somewhere along the edge of his mind is the term "Strategic Reserve". It's the idea that a group of people stand off to the side of the situation, so that should trouble happen they can rush in and at least minimize anything that might happen.
Had he been asked before the bell, he might have made plans and diagrams and assigned team-roles. But now...

Now, boy, this is some really good ale.

Hazel (Bob Danderfluff LaRue) HP: 24/43 AC: 18/14/15 - Faoil: 13/13 AC 18/13/16  d20+11=30 ;
Monday January 26th, 2015 4:53:18 PM

Hazel, seeing nothing happens, tries to detect if Alouryn wants something from the merchants, so he can buy it for her.
Perception Roll: 30

DM Jon! 
Monday January 26th, 2015 9:06:10 PM

Shel is relaxed and finds the market an excellent place to catch up on her reading.

Hazel casts his untrusting gaze over those gathered, but no one seems ot be up to any foul business.

Alleah decides to study the bell and takes a look at with a more magic vision.. it radiates with extremely strong Enchantment magic, near artifact level of power as surmised. With her appraising eye she snaps up a couple of the carved bowls when she sees just how detailed the work is.

Bliss turns into a old cat lady for a brief moment while examining the goods for sale. He doesn't spot anything unusual other than the gathering.

Murphy returns from his scouting to inquire of tactics with Sardok in the event that the event was to turn not to peaceful or attract the wrong sort of folks.

Sardok examines the field, weighs his options, and decides that it'd just be a huge mess all around.. and that's some good ale.

Hazel looks about for Alouyn who is currently trying on a shawl made of fox fur...

~~~~~~~~~~~~~~~~

Shortly after Murphy returns the first of the visiting Red Hills folk takes their leave. It is a couple of half-orcs that had sold their basket of smoked fish and purchased a nearly equal amount of sweat treats from Humble's Ford witih their earnings.

The rest however, stick arond for some time bartering and trading, but the Sales slowly wind to a close as everyone's money is depleted and all the possible trades have been completed. Iangold confers with his priests on the wagon and together they are going over a scroll full of sums..

And then the fish-smoking half orcs reappear. They look angry as they stalk into the square and yell out, "You trick us? You ring the bell, promise peace and trade.. and then rob us when we go home? You sell us goods only to steal them back!"

Alleah -- RobC -- AC 15/14/12 -- CMD 12 -- HP 33/33  d20+11=15 ; d20+10=26 ;
Monday January 26th, 2015 10:29:20 PM

Alleah instinctively places herself between Iangold and the half-orcs. But she doesn't want to encourage any hostilities. She raises her empty hands in the air to show she is unarmed.

She turns her head and whispers to the Broker "Do you have any idea what they are talking about?"

Perception: 15
Sense Motive: 26


Murphy (Kim) 
Tuesday January 27th, 2015 1:30:35 AM


"What was taken from you, traders?" Murphy asks the half orcs. "What was stolen?"

Shel Breezelee Kromnite (Gerald) HP25/26; AC 14/14/11 
Tuesday January 27th, 2015 6:30:24 AM

Shel closes her book and slides it back in her satchel, rising to her feet. The League of Adventurers wouldn't allow Iangold to be assaulted, so she prepared for trouble.

Sardok HP 27/35 AC 20/15/16 
Tuesday January 27th, 2015 8:01:00 AM

Sardok says a silent prayer of thanks to Gargul that something exciting is happening. He drains the last of his mug and replaces it in his pack. He walks the grounds nonchalantly, seeming to stare at the last of the crowds, or possibly the birds. He just happens to end up somewhere behind the party of fish-orcs, obviously paying them no attention whatsoever.
That his cloak is hanging loose and revealing both sword hilts is of course meaningless. He's sure the diplomatic core will have this all worked out.

Hazel (Bob Danderfluff LaRue) HP: 50/50 AC: 18/14/15 - Faoil: 23/23 AC 18/13/16  d20+1=18 ; d20-2=4 ;
Tuesday January 27th, 2015 12:51:27 PM

OOC: Level 5!
Hazel: +7 HP for a total of 50; new Favored enemy Humanoid (Giant) +4 (I hope it is a better choice than Orc at the long run); +1 BAB; Feat: Speedy Slinger; Skills: Perception, Ridex2, Stealth, Survivalx2; New spell, so normally he will have Longstrider and Magic Fang.
Faoil +1HD; +1 BAB; +1 Will; +1 Skill (Survival); +1 Feat (Light Armor Prof)


Before the action
Hazel goes to Alouryn and buy her the fox fur shawl... (How much is it so I can deduct it from his funds)
On the action
Hazel winces at seeing Murphy trying to talk to the biguns again. He gives a quick kiss to Alouryn and winks at her.
"Back in a second, there are some biguns asking for a wooping... which I will be happy to give to them..."
He moves quickly, together with Faoil, to get in front of the half-orcs, his sling staff firmly in his hands.
"Back off! I won't swing first, but I promise I will swing last."
Intimidate Roll (-4 as he is smaller): 18
Faoil Intimidate Aid Another Roll: 4 (I think that should be bad in the rules... dogs especially as big as Faoil can be very intimidating... :S


Alleah -- RobC -- AC 15/14/12 -- CMD 12 -- HP 33/33  d20=13 ;
Tuesday January 27th, 2015 10:43:39 PM

Things are escalating more quickly than Alleah would like. Despite not being the most tactful of people, she decides to interject

"I'm sure what my learned colleague here means is that we should find a calm and peaceful way to resolve this issue. Please. My name is Alleah" she gives a slight bow whilst keeping her hands raised "Please, can you tell us what was stolen, and why you believe the people here responsible?"

Diplomacy: 13
Perception of 15 was rolled earlier. Does Alleah notice any weapons on the half-orcs?


Hazel (Bob Danderfluff LaRue) HP: 50/50 AC: 18/14/15 - Faoil: 23/23 AC 18/13/16 
Wednesday January 28th, 2015 1:27:29 PM

Hazel quickly moves to stay between Alleah and Murphy... nothing will happen to her while he is around...
"And now this girl! First Murphy, and now Alleah! don't they know they should stay back, away from enemies? Why do they insist in talking to this filth?"

DM Jon! 
Wednesday January 28th, 2015 3:59:40 PM

iangold frowns at the half-orcs and looks towards Alleah at her question with a shake of his head after she positions herself in front of him. he honestly appears as surprised as everyone else.

to Murphy the half-Orc replies, "Everything! They took our bags with everything we bought. The pin for my daughters hair, the stone to sharpen our knives, the chocolate!"

Sardok and Shel get a glance from the big ins as they approach but for they keep their attention on those speaking.

They are angry like irate customers, but are keeping hands away from the simple weapons are their belts (knife, hand axe) and are not seeming threatening aside from raised voices. The step back at Hazels words. around the Square other Big Un's start hastily packing up their wares and purchases.

they look back to Alleah as she addresses them in a more diplomatic manner. "They took everything we bought and the bags we carried them in. we know they were from the Valley.. They were halflings, but of no clan from the Hills"

Bliss (AC20, HP23of23, -1 Con) & Mookie (AC18, HP13) (Cayzle) 
Wednesday January 28th, 2015 4:20:39 PM


Bliss hears this story of robbery and is outraged!

"This sounds like a job for heroes!" he declares.

"We'll find these robbers and get you back your goods," he tells the poor victims of this disaster. "Because that's what heroes do!"

[OOC: Sorry to miss a day. The blizzard kicked me off the Wold!]

Hazel (Bob Danderfluff LaRue) HP: 50/50 AC: 18/14/15 - Faoil: 23/23 AC 18/13/16 
Wednesday January 28th, 2015 4:51:47 PM

Seeing they are backing down, and hearing their plight, Hazel lowers his sling staff.
"How did they look like? Did they stole something of you you haven't bought today? Something my dog could track?"

Shel Breezelee Kromnite (Gerald) HP25/26; AC 14/14/11 
Wednesday January 28th, 2015 8:17:11 PM

"You can't just accuse everyone under the sun of stealing from you. Can you tell us more about them? Yeah, do you have anything that Faoil can sniff, so that he might get a good scent from them? I bet he could lead us to them in no time."

Alleah -- RobC -- AC 15/14/12 -- CMD 12 -- HP 33/33 
Wednesday January 28th, 2015 10:59:10 PM

"Perhaps the best place to start is at the beginning. Would you allow a small group of us to accompany you back to where your goods were stored before they went missing? We may be able to track the culprits from there."

In Alleah's mind, separating these angry folk from the rest would be in the groups best interests.

She admires Bliss' attitude to heroics, and adds to the half-orcs "In the spirit of friendship and peace we would be glad to aid you"

Murphy (Kim) 
Thursday January 29th, 2015 4:04:27 AM


"Besides, we want fair trade here, and customers who are pleased with what they gain in trade. Not a playground for thieves - regardless where they are from."

As he notes other traders preparing to leave in haste, Murphy steps over to Iangold, and urges him quietly, "Tell them there was a misunderstanding," he begins, glancing at his friend Hazel, who now has a clue. "Our friend thought they were threatening you, when that was not the case. Tell them trading may continue, and we will make efforts to ensure safety and security for all who trade peacefully. Then, send someone for the militia, and ask them to serve as courtesy escorts for traders who wish to leave - might we suggest they travel in groups? - until a safe distance away, at which point the traders may continue on their way, and the militia may return here.

"Then, by your leave, we will see if we can recover the stolen items. We want a good reputation as traders, yes? If traders see we take swift action to ensure any thievery is quashed, and that justice is brought to miscreants who disrupt free and fair exchange, then like as not that will improve trade."
He awaits Iangold's reply.

Alleah -- RobC -- AC 15/14/12 -- CMD 12 -- HP 33/33 
Friday January 30th, 2015 12:06:50 AM

OOC: Cayzle passes on his apologies. He has lost internet

Hazel (Bob Danderfluff LaRue) HP: 50/50 AC: 18/14/15 - Faoil: 23/23 AC 18/13/16  d20+7=15 ; d20+11=14 ;
Friday January 30th, 2015 8:32:38 AM

OOC: Trying to move the action forward
Hazel makes Faoil smell one of the traders.
"Don't move or he will bite!"
After he has sniff some 20 seconds, Faoil raises his head and starts tracking the smell, looking for the essence in the air, with luck taking them after the bandits.
Hazel runs after him.
"Find them, Faoil. Swords, time to catch some bandits! Follow Faoil! Murphy, maybe you can fly on top of us and see ahead!"
Faoil Survival Tracking by Scent Roll: 15
Hazel Survival Aid Another Roll: 14
Track by Scent: A creature with the scent ability can follow tracks by smell, making a Wisdom (or Survival) check to find or follow a track. The typical DC for a fresh trail is 10 (no matter what kind of surface holds the scent). This DC increases or decreases depending on how strong the quarry's odor is, the number of creatures, and the age of the trail. For each hour that the trail is cold, the DC increases by 2. The ability otherwise follows the rules for the Survival skill. Creatures tracking by scent ignore the effects of surface conditions and poor visibility.

DM Jon! 
Friday January 30th, 2015 9:52:26 AM

Ooc: sorry guys, Im in the same boat as Cayzle. I'll get a post up soon at work

Sardok HP 27/35 AC 20/15/16 
Friday January 30th, 2015 1:02:45 PM

OOC: Oddly, I'm hearing multiple reports of the internet being down. I lost it at work earlier, and my house is down too. Ominous.... :/

[DM StevenVdB] - This sounds like a job for heroes! 
Friday January 30th, 2015 4:07:57 PM

Bliss boasts that they will get the Hal-Orc's goods back... after all that's what heroes do!
While Bliss makes a decent performance of what heroes do Hazel tries to get some more informations.

"How they look like?! Like you! Halfling robbers they were!! Thieves! No good trading with Halflings! They took all we bought today... "

But then Shel berates the Half-Orc for he shouldn't just go about blaiming every Halfling in Humble's Ford...

"You say Grumumak liar?! THEY HALFLINGS I SAID!!"

Luckily Alleah is able to defuse the situation somewhat by calmly making an action plan... best place to start is at the beginning...

"You nice... She not... " Grumumak says as he points at Shel, "Yes you come see wagon so you see we no liar!". He says to Alleah but the words 'no liar' he speaks with emphasis and into Shel's face...

Muprhy takes note of any traders who appear to leave the site in haste. No one leaves but all are watching the scene with intrest... some seem to hesitate to continue trading! Iangold listens to Murphy and gives a couple of nods.
As he listens he takes his hand out of his pocket holding a torn piece of paper... as he read his eyes grow wide and you seem to see his face going a tint lighter...

"I doubt there will be an other robbery... whoever did this clearly wanted to disturb the trading... look... I don't know where this comes from... someone must have slipped it in my pocket I guess... "

Murphy takes the note and read:
Congratulations on your first Sale Days!
Your friends, F.E.A.R.


Iangold eyeballs Murphy...
"What should I do?!" he whispers desperately...

A few minutes earlier, near the Half-Orc's wagon, Hazel had Faoil smell the goods and any tracks on the ground. The dog frantically moved back and forth untill he barked and headed into the bush next to the road. Hazel noticed some footprints too!

The Ranger quickly gave Alouryn a pecker on the nose and then headed after his trusted friend... Faoil and Hazel were able to follow the tracks for quite a while. They turned back to Humble's Ford it seemed! But suddenly the traces went dead... just as if something wanted you to see they were going to Humble's Ford again and then magically erased all tracks or traces... Faoil yelped confused.

Dissapointed Hazel returned to the trading site just at the moment Iangold and Murphy are staring at the disturbing note...
As Alouryn sees Hazel reappear she slips her hand in his and huddles against him. Troubled times have come to Humble's Ford and she wants to be close to her loved one.


(OoC : DM Jon has asked me to post today as he's having trouble with heavy snow. As we are at the end of Module 4 it's likely that I will continue posting as of Monday also and lead you into the next module...)


Shel Breezelee Kromnite (Gerald) HP25/26; AC 14/14/11  d20+7=10 ;
Friday January 30th, 2015 7:14:46 PM

Shel really was affected by the calming influence of the bell. She would have never let the Orc yell at her like that, if not for the strong Magic. As she was completely calm, however, she simply smiled at the angry orc. "Grumumak, don't be mad. I'm sure no Humble's Ford halflings robbed you. It's funny everything you had was stolen though. How did your group let that happen? Are you sure the halflings didn't have some help. From the inside," she says with a bright smile.

Alleah -- RobC -- AC 15/14/12 -- CMD 12 -- HP 33/33  d20+11=16 ;
Friday January 30th, 2015 8:32:51 PM

"Aww man, I was going to place some gold on the odds of FEAR trying to ruin things" Alleah says on seeing the note. Now she's upset about two things. "Those guys are really starting to grind my gears"

Alleah looks over the cart carefully. Was any item left behind? Is there an animal leading the cart that she might speak to?

Perception: 16



Bliss (AC20, HP23of23, -1 Con) & Mookie (AC18, HP13) (Cayzle)  d20+12=32 ;
Friday January 30th, 2015 9:03:17 PM


Bliss is a little confused and a lot outraged. "Who are these FEAR people, anyway! They sound like villains to me. Well, as I always say, the opposite of Fear is Bliss!"

He aids Alleah in her searching for clues: Perception 32, nat 20!

Bliss (AC20, HP23of23, -1 Con) & Mookie (AC18, HP13) (Cayzle) 
Friday January 30th, 2015 9:03:45 PM

OOC: Sorry to have missed a post. Lost Internet and got snowed in! I'll try to be a better poster and RPer next week!

Sardok HP 27/35 AC 20/15/16  d20+5=24 ;
Friday January 30th, 2015 11:10:58 PM

After the fruitless search, Sardok flares his cloak back over his hilts and comes around to the irate orcs, a broad smile on his face and an open handshake for each one.

"Friends," he begins. "If we are to help you, you must be more forthcoming with us. For such, brave, powerful warriors as yourselves, how is it that many bags were taken from you while you were on the march home? Didn't you start walking straight home? Did you leave them unattended? Did you set them down to hunt?
And you say that you know they were halflings? How is that? What -exactly- happened that you saw those that had robbed, yet they went from you un-slain, and you stand here weapons un-bloodied and with no scars of battle upon you!
Simply tell us what happened...and if you can recall anything, well, -unusual- about them so that we might know them when we seem them, all the better!"


Sardok realizes that the orcs have been overly ambiguous in their claims. Sure they might have been robbed at the fair, but to be on your way home, with bags in hand, and have them whisked away? One bag might be stolen by a very good thief, but a whole slew? Something is missing here....

Sardok HP 27/35 AC 20/15/16 
Friday January 30th, 2015 11:11:27 PM

Oh, the roll is for Diplomacy = 25(!)

Shel Breezelee Kromnite (Gerald) 
Saturday January 31st, 2015 9:37:48 AM

OOC: okay, I've screwed something up and can't remember how to linkify the updated sheet. Can some assist me with what I need to get in the Post Name line so my sheet can be easily accessed by everyone? Thanks. And please delete that last test post.

Rob: Here's a copy of my header, Gerald. Just need to remove the two stars ('*')

[link *href="https://docs.google.com/spreadsheet/ccc?key=0AinaNa7nFgVmdGlRQWY0elZfV3AxdzJYcllOUGlBVHc&usp=drive_web#gid=0"]Alleah[/*link] -- RobC -- AC 15/14/12 -- CMD 12 -- HP 33/33


Hazel (Bob Danderfluff LaRue) HP: 50/50 AC: 18/14/15 - Faoil: 23/23 AC 18/13/16 
Sunday February 1st, 2015 4:00:45 PM

Hazel seems very disappointing that he couldn't find the thieves.
"Those FEAR guys will pay for this."
He goes to the Half-Orcs.
"What do the thieves stole from you? How much money was it worth? I think those guys" - he points to the Ffloy priests - "can repay you, in the name of keeping trading safe."
He winks at Iangold.
"We will repay you when we make the thieves drop gold by hitting them, hard."

Murphy (Kim)  d20+13=27 ; d20+2=20 ;
Monday February 2nd, 2015 1:11:17 PM


Murphy answers Iangold, "Let the people know that we will track down the thieves and do our best to recover the stolen items, and that we will work to ensure the safety and security of those who trade with us. Tell them that those who did this will not be back today, so let the trading continue. Bring the militia here, and let them provide security. We'll get a description from the victims of those who robbed them. And, we'll figure out how to begin unraveling just who is behind FEAR. Now, I'm going to join my mates in asking around to see what I can find out."

He does so, going to various halflings of the Ford to see if they noticed any halflings not from the town wandering about today. He will also talk with the giants in their own tongue, as well as trolls, and other traders, and try to see if they noticed any halflings whose behavior may have seemed 'off'.

Perception: 27, Diplomacy 20]

[DM StevenVdB] - The opposite of F.E.A.R. is Bliss... 
Monday February 2nd, 2015 4:50:58 PM

Grumumak is baffled by Shel as she peacefully talks to him trying to understand how he and his family could have been robbed...

"I... we... two like you stepped out on the road in front of us... both dressed in grey cloaks... they looked identical.. "

While Shel speaks with Grumumak, Alleah and Bliss search the Half-Orc's cart. The cart is wiped clean... no donkey or horse was pulling the hand cart either. Bliss is thouroughly confused and angered! Who are these people??!!

Grumumak starts to get both irritated and ashamed as not only Shel but also Sardok interrogates him and questions the fact he and his family lost their purchases... so he continues explaining

"...one waved his hands and suddenly it all went dark in front of me eyes... when me wakes up everything gone! You halfling took everything!"

Returning from the tracking effort Hazel too mingles in the discussion with Grumumak...
Before the Half-Orc has a chance to speak Iangold, who apparently regained his wits thanks to Murphy's advise, tries to defuse the situation in agreement with Hazel's proposal.

"I'm sorry this sad robbery took place... we will refund what was stolen. If you could please follow me back so we can make a list. One of my clercks will take note of everything." Iangold says.

Together Iangold and Murphy take the Half-Orc family back. They meanwhile urging everyone to continue trading. With the militia now present it would be highly unlikely those robbers would try this a second time...
However damage is done and people begin to end their business after which they carefully leave for home. Most now leave in groups... no one dares to leave alone.

Iangold stands idle next to the trade bell...

"... sigh... this was meant to be a perfect day... first time the bell rings again this happens... "

Then he faces the Humble's Sword.

"You friends have done a fantastic job making this day possible. For now it seems nothing can be done here... from what Mr. Grumumak told us I seem to think whoever they were, they were spellcasters using disguises... I'm sure you can go running around town trying to find them but you won't find anything. Looks like we'll have to cut our losses today. I'm not to worried about the money we lost in refunding Mr.Grumumak... it's the bad publicity that bothers me...

Let's go home. Please allow me to show my gratitude to you by offering you dinner tonight. After all... dispite this little mishap... it's been a lucrative day..."
, he ads with a smile.


OoC: Friends, we've come to the end of this module. Chasing down these robbers isn't part of the module - but might be in future ones if you desire to :-)
By now you should all be updating to lvl 5. Please everyone send your updated sheets to DM Jon and myself. Also don't forget to do the checks on each others' sheets like I asked you.

The following days (max this week) you can freely go about town and tie some loose ends if you want. Starting latest next Monday we kick-off with the next module "An Experiment Gone Wrong"...



Bliss (AC20, HP23of23, -1 Con) & Mookie (AC18, HP13) (Cayzle) 
Monday February 2nd, 2015 5:48:41 PM


OOC: Originally posted same time as DM ... edited this to reflect the above. Thanks kindly DM Steven!

Bliss sighs. "Heroes should not be happy to go off to a nice dinner when villains are on the loose."

Mookie bats Bliss in the head with a wing. "Don't be letting this 'hero' stuff go to your head, Kid. Your mama knew when to let it go, and when to come back another day. Take it easy."

Bliss looks abashed. "Okay, Mookie."

He turns to the the cleric of Ffloy. "Well, okay then, Mister Iangold. What's for dinner?"

Alleah -- RobC -- AC 15/14/12 -- CMD 12 -- HP 33/33 
Monday February 2nd, 2015 8:30:49 PM

Alleah smiles politely but says nothing. A thought then pops in to her mind. These Ffloy folk must have quite a bit of gold. Probably lots of it. It's likely they are keeping it at "their" temple. Probably in some vault or basement or some such. She hasn't seen any guards around the temple. Is the temple a soft target for a theft? With all the crime lately, it may pay to increase security there.

Yes, she will have a chat with Ian later.

Shel Breezelee Kromnite (Gerald) 
Monday February 2nd, 2015 9:02:11 PM

Shel perks up when dinner was mentioned. "Let's get back to town. I think our work here is done."

OOC: I'll be in the office tomorrow and I'll try to see if I can post my new header for 5th level

Alleah -- RobC -- AC 15/14/12 -- CMD 12 -- HP 33/33 
Tuesday February 3rd, 2015 3:27:27 AM

OOC: Everyone - per Kim's post on the LnB he is asking for someone to sub for him this week. If there are no other takers I'll jump in

Shel -- Gerald -- AC 15/14/12 -- CMD 13 -- HP 34/34 
Tuesday February 3rd, 2015 8:56:57 AM

Still not working for me. Could someone delete the last couple of posts? Thanks.

Rob: Done! Also emailed you a working version there Gerald :) Here it is as well. Just change the words pink to link:

[pink href="https://docs.google.com/document/d/1ehqlwQNg_MYUbTpLDvvE_md7ZAGp6aus_HikcufkEFk/edit"]Shel[/pink] -- Gerald -- AC 15/14/12 -- CMD 13 -- HP 34/34


ShelGerald--AC 15/14/12--CMD 13--HP 34/34 
Tuesday February 3rd, 2015 2:21:18 PM

OOC: test!

ShelGerald--AC 15/14/12--CMD 13--HP 34/34 
Tuesday February 3rd, 2015 2:22:35 PM

OOC: Rob is the man! Please delete all these test posts, and we can forget this aggravation from me, lol!



Hazel (Bob Danderfluff LaRue) HP: 50/50 AC: 18/14/15 - Faoil: 23/23 AC 18/13/16 
Tuesday February 3rd, 2015 4:19:58 PM

Hazel thanks Iangold...
"Can I take my fiancee with me?"
OCC: We can take turns making Murphy do crazy stuff!
Hazel is Level 5 ready!



Murphy - Corsario for Kim 
Tuesday February 3rd, 2015 4:24:03 PM

OOC: Here I go, crazy stuff time!
Murphy thanks Iangold, and promise to attend the dinner.
He goes out to Shel, and timidly smiles to her.
"Would you like to come to the dinner with me, like in a date?"
After hearing Shel's replay he goes to the Half Orcs and tries to convince them that Humble's Ford is a good place to trade, and the robbery they were victims of will not happen again.
Diplomacy Taking 10: 13

Hazel (Bob Danderfluff LaRue) HP: 50/50 AC: 18/14/15 - Faoil: 23/23 AC 18/13/16  d20+1=5 ;
Tuesday February 3rd, 2015 4:26:15 PM

Hazel goes to stand next to Murphy.
"Right! If those robbers show their faces again we will smash them, and bring them out so you can get some payback too!"
Diplomacy Aid Another Roll: 5
Guess his joke was not very good :(
More aid another test appreciated.

Hazel seems happy that Murphy invited Shel out.
OOC: Before anyone complains, is only a friendly date, not a marriage proposal... yet ;)

ShelGerald--AC 15/14/12--CMD 13--HP 34/34 
Tuesday February 3rd, 2015 4:54:53 PM

Shel's cheeks immediately turns red. She had always thought of Murphy more as a big brother type...but anything more? She wasn't quite sure.

"Ah, sure. Why not? I like dinner. I know you like dinner, too. Maybe we can do dinner together, and see how that goes."

Even after responding, her face continued to keep that red glow for several moments.

[DM StevenVdB] - The opposite of F.E.A.R. is Bliss... 
Tuesday February 3rd, 2015 5:11:43 PM

Bliss reluctantly, and with a little persuasion from Mookie, accepts Iangold's invitation for having dinner. He'd rather go chasing bandits...

An interesting thought pops to Alleah's mind... those Ffloy people must be rather wealthy and there seem to be so few to protect their temple!

At the prospect of dinner Shel perks up and feels happy to return to town.

Hazel too is looking forward to dinner and asks Iangold if he's allowed to bring his fiancee.

"Of course you can! I'd be delighted to hear all plans about your upcoming wedding! Did you find a nice ring for her on the sales?"

After having spoken to Grumumak and his family, convincing them that trade in the Valley still is and will remain safe, Murphy holds out an arm and invites Shel to dinner. Hazel merrily tries to help Murphy as he talks to Grumumak but he's far to happy and distracted about the fact that Murphy just invited Shel to dinner. Besides, Shel's face turning red is priceless!

Shel not only has a red face... she also a bit confused.

"Hahaha... don't worry! It's not a date or something! C'mon... give me an arm and walk home friends!

Murphy takes Shel in one arm and grabs Hazel by the other. Together they go home. The Humble's Sword, Iangold and his clercks and whatever trader was still lingering. Soon the trade site is empty. The Trade Bell safely in the square... ready and waiting for another sale day!



DM Steven OoC - Folks, while I will smile when pulling a small prank on Murphy while Kim's not posting, I will not allow any actions that would not be as Kim would want. Please keep that in mind... thanks though for covering for Kim.



Bliss (AC20, HP23of23, -1 Con) & Mookie (AC18, HP13) (Cayzle) 
Tuesday February 3rd, 2015 6:10:08 PM

OOC: "I will not allow any actions that would not be as Kim would want." ... aw, darn!

Bliss enjoys the dinner at Iangold's, and spends the next couple days practicing his adventurer skills. He may take another trip to Angel Springs to practice at the WLA Clubhouse, especially if anyone else wants to go.

"The way I figure it, we were pretty rushed at the induction ceremony, and I would like to use that training gear they got."

"Yeah," says Mookie, "you gotta try their new Bowflex and the fancy Elliptical I hear they got."

Bliss is confused. "What's that?"

Mookie caws with laughter.

OOC: Presuming my Con damage heals after a few days?

Hazel (Bob Danderfluff LaRue) HP: 50/50 AC: 18/14/15 - Faoil: 23/23 AC 18/13/16 
Tuesday February 3rd, 2015 6:13:16 PM

OOC: Hey! All characters have the right to have indiscretions now and then! ;). And is only one date, nothing "permanent"... Unless Gerald and Kim want to!
But I promise not to post for Kim tomorrow... :). I could get carried away!


Alleah -- RobC -- AC 15/14/12 -- CMD 12 -- HP 33/33 
Tuesday February 3rd, 2015 9:01:00 PM

OOC: "Murphy waltzes in to the tattoo parlour...." :)

Alleah will checks in with Quotiln to see how the man fared at the Trade Day. She's so keen to learn more about him, but knows if she pries too much she may scare him away. "Find any good trades today?"

She spends some time double checking the gems the party found earlier, still trying to discern their true value (earlier appraise check: 20)

After that will be a visit to the local blacksmith - Primula Pipeleaf. Alleah is still a bit concerned about the flyer the party found in the tavern looking for someone to vandalise her stall. She'll pay close attention to what the blacksmith says, and try and determine whether the woman has been threatened or coerced in any way.

Finally, a visit to go see Ian. The halfling girl will stop along the way to pick some wildflowers before seeking him out at the temple. "Good morning, Broker! I just wanted to thankyou again for a lovely dinner last night. These are for you" she extends her hand holding the slap-dash bunch of flowers "And no, no charge" she grins.

Murphy - Rob for Kim 
Wednesday February 4th, 2015 8:46:50 AM

After the ... "satisfactory" dinner with Shel, Murphy wakes up the next morning ready for a new day.

He joins Alleah in checking in on Quotiln, and in visiting the blacksmith, however draws the line at checking in on the Broker. Murphy has better things to do.

Murphy wanders about the streets of Humble's Ford checking in on each of the traders. How have they been? How has business been? Has there been any trouble about?

Hazel (Bob Danderfluff LaRue) HP: 50/50 AC: 18/14/15 - Faoil: 23/23 AC 18/13/16 
Wednesday February 4th, 2015 10:36:28 AM

Hazel keeps doing wedding stuff.
He complies with everything Alouryn throws his way, lost in her green eyes, waiting never to escape from her embrace.
Faoil, seeing Hazel is "occupied", goes looking for Alleah, and starts following her around, poking her hands with his nose, and lapping at her face when she doesn't expect it.
He is starting to like the girl, a lot.

[DM StevenVdB] - waiting to post 
Wednesday February 4th, 2015 4:10:07 PM

Having spent a pleasant evening with Iangold, who also invited the Mayor, the Humble's Sword decide to go about their own ways for a couple of days.

Bliss makes use of the free time to visit the Woldian League of Adventurers in order to improve some obscure skills according to Mookie.

Alleah and Murphy, followed by Faoil who seems to feel a bit neglected since Hazel only has eyes for his lass's vibrant green eyes, go find Quotiln to see how the man's coping with his new life. Alleah will be pretty proud to learn that the former bandit has been looking for gardening tools!

Later the two check in with the blacksmith. Primula Pipeleaf hasn't been threathened or attacked yet. Her son hasn't quite forgotten the apple incident and smiles at Alleah from up in the attick where he was playing...

Murphy doesn't follow Alleah (and Faoil) as she goes back to find Iangold Laughshield. The Broker is quite speachless as he takes her wild flowers... "I well... thank you I guess... Given all you did to help me get installed and organise the sale days it was the least I could do!

Oh... as I come to think of it Miss Alleah, someone has come here asking around about you... he told one of my clercks to ask you to find him at the Belly Buster...
"

While Alleah looks for Broker Iangold, Murphy walks around town checking up on several traders. Most smile as they see him and shake hands with the young druid. Looks like many have made good profit with the saledays! No one seems very worried about the latest theft...

Hazel... the poor lad is lost in wedding lists... and Allouryn's eyes 'n arms. Well lad... when's the big day??? Shouldn't you start setting a date soon!? Seems Alouryn really gets along with Cora who has been planning the whole wedding with her!

Still distracted by Murphy's invitation Shel spends the following day pondering if the druid's invitation was strictly friendly or if he has other intentions...



Alleah -- RobC -- AC 15/14/12 -- CMD 12 -- HP 33/33 
Wednesday February 4th, 2015 8:39:12 PM

Alleah sees the Brokers discomfort and can't help but smile "It's not a romantic gesture, silly. My mother always told me that if someone does something nice for you that you should do something nice for them. You invited us to a lovely dinner and have trusted us with many important tasks. A simple bunch of flowers is nothing by comparison. Anyway, I should go see who this fellow is. No doubt Quotiln looking for me. Bye!" And with that, she gives a wave and departs from the temple of Ffloy to make her was to the Belly Buster.

Any thoughts of the battles or trials of the previous days is forgotten by Alleah. She is once again the happy, free-spirited girl enjoying life. She makes her way at a leisurely pace through the town, waving and smiling to all she meets, performing magical parlour tricks to put a smile on any child's face. It's a good time to be alive.

ShelGerald--AC 15/14/12--CMD 13--HP 34/34 
Wednesday February 4th, 2015 10:26:03 PM

Shel lounges about in town the next day. She wasn't sure if Murphy had been playing a joke on her or what. It was just a weird circumstance that she'd do well to forget, it seemed. She had already gotten a bit bored, however with nothing going on. She was a hero now, and she owed Alleah 72 gold pieces. How was she going to repay her if a new job didn't come along soon? If Iangold doesn't come up with something for us to do in the next few days, I might have to see about trying to pick up some caravan guard shifts or some,thing. I hate owing people money!

Bliss (AC20, HP23of23, -1 Con) & Mookie (AC18, HP13) (Cayzle) 
Wednesday February 4th, 2015 10:45:42 PM


Bliss spends his days in shooting bractice and his free time practicing his brand-new ability to brew potions.

[OOC: Kindly DM, do you prefer Bliss to buy his potion fixings in the CC? Where would you like to see the required spellcraft rolls. Also, are there any witches in the WLA willing / able to make a temporary coven to brew potions together?]

Hazel (Bob Danderfluff LaRue) HP: 50/50 AC: 18/14/15 - Faoil: 23/23 AC 18/13/16 
Thursday February 5th, 2015 2:29:25 PM

OOC: So i get to pick the weeding date? Right away!
Who will post for Murphy? Those tattoos won't happen by themselves!


Bliss (AC20, HP23of23, -1 Con) & Mookie (AC18, HP13) (Cayzle) 
Thursday February 5th, 2015 3:33:37 PM


On at least a couple days, Bliss drags Murphy to the WLA to help him train. "Come on, Mister Murphy!" he says. "I want to try hiding from a fellow who can turn into a wolf and sniff me out!"

Bliss helps Murphy with his "missile dodging" lessons. "No worries, I got healing spells," Bliss says, laughing.



Murphy - Corsario for Kim 
Thursday February 5th, 2015 6:10:41 PM

Murphy gladly helps Bliss improving his sneaking skill, but seems not so motivated for the "target practice".
"Can you practice on ANYTHING else besides me?"

Hazel (Bob Danderfluff LaRue) HP: 50/50 AC: 18/14/15 - Faoil: 23/23 AC 18/13/16 
Thursday February 5th, 2015 6:11:11 PM

OOC: Restoring my Hazel header

Sardok HP 27/35 AC 20/15/16 
Thursday February 5th, 2015 10:17:07 PM

Sardok sits a long while in the now-empty square, taking strong sips from his flask. Too many questions. Not enough answers.
If the Ogres were working for FEAR, why didn't they take the bell? If they weren't, what was their original plan for taking it? Sure, it's an artifact, but there are lotsa things lighter and more valuable than a bell.
And why use the orcs as shmucks? Are they a red herring, counting our strength? Or just some patsies that got rolled by professionals? That some small ball if FEAR is half as big as these guys say they are.
Sardok stands up, confident that he'll be seeing more orcs at some time.

He stands up goes to find Shel. He finds her lounging about in the town. He taps her on the shoulder and says, [b]"Wanna go start some trouble? I'm heading for the Belly Buster, gonna see what kind of entertainment they offer. Might start some of my own. Besides, I gotta fill up my flask."

He walks to the 'Buster, calling for meat and wine.

[ooc]You implied that we all should be 5th level, but I assume you don't mean me, yeah?[/ooc]


Hazel (Bob Danderfluff LaRue) HP: 50/50 AC: 18/14/15 - Faoil: 23/23 AC 18/13/16 
Thursday February 5th, 2015 11:13:37 PM

OOC: I think Sardok too, Brian

[DM StevenVdB] - "Can you practice on ANYTHING else besides me?" 
Friday February 6th, 2015 6:50:47 AM

(Thursday Post: Thursday Snowboard Practice and 'Aprés Ski' ...
Friday Post will be in Saturday evening.
Monday post on Monday.)

Seeing Iangold's reaction makes Alleah smile so she reassures him that the flowers don't have any extra meaning other than a thank you for the lovely dinner... Assuming it's Quotiln who has asked about her she goes to Belly Buster on her own...

Shel's still pondering the reason why Murphy seemed to ask her out and then basically tried all he could not to make it seem too much of a romantic effort... So she wanders about town. Besides Murphy there's also the money issue that keeps her preoccupied... she still has a debt with Alleah and Shel definetely will repay her debts!

After having taken some training in archery Bliss uses all his spare time practicing his new ability to brew potions... I do wonder who will be the first to drink one of his concoctions... Mookie? Bliss? ... another clueless bystander perhaps?!?

(@Cayzle - I don't think it's interesting to go buy all you need for brewing in the CC... it would just be a lot of work for everybody. Do keep track on your char sheet and make sure to deduct the gold you spend - thanks
Alchemist gear or so you go buy in the CC indeed)

Furthermore Bliss also seeks out Murphy for some more combat training! Murphy Playing hide and seek is fine for the druid but target practice!?!

Sardok is lost in thoughts... why does F.E.A.R. use ogres for stealing the bell?! Was it F.E.A.R. in the first place who wanted them to steal the bell of were they working on their own?! Then why take a big heavy bell? Too much questions and no answers...

So Sardok decides to go find Shel, who's wandering through town, and then later perhaps go make trouble at the Belly Buster!

(@Brian - yes Sardok also needs to level up to lvl 5 my friend!)

-------------------------------------------

As Alleah walks into the Belly Buster her attention is immediately drawn to a table... one man sits at the table eating his steak while three others are standing in front of his table scowling at him with knives and clubs in hand... The man slowly continues to cut a slice of his steak and savour it slowly...

"You can all just politely sit down and have a drink no?"

Hazel (Bob Danderfluff LaRue) HP: 50/50 AC: 18/14/15 - Faoil: 23/23 AC 18/13/16 
Friday February 6th, 2015 11:05:31 AM

OOC: So no word on when the wedding can take place?
Hazel continues his wedding preparations with Alouryn.
Faoil keeps following Alleah around, jumping in front of the girl. At the Belly Buster it whines, knowing he can't go in.
But he senses the tension when Alleah is addressed by the men (halflings?) and peeks in, growling.

DM Steven - I misinterpreted your "Right away"... I thought you meant you would set a date 'right away'... You probably meant to have the wedding 'right away' :-D Sorry there! Ok folks this is up to you all. If you would like the wedding to take place here and now I'm fine with it and you are given 3 to 5 posts to make it a fantastic party. Party away if you like!! We can of course fast forward a few in game days so you can have everuything prepared for the big day. I'm open to your suggestions! I do hope Kim's back by then for if we have this wedding I want all key players involved.

Sardok HP 27/35 AC 20/15/16  d8=7 ; d20+8=21 ;
Friday February 6th, 2015 1:06:38 PM

[ooc] hitpts for lvl 5 = 7 Also, does Sardok see the scene with the guys and the steak and the clubs and the hurting? Also, this'll be cool if Shel wants some of this hot action too. How 'bout it? =)[/ooc]



Hazel (Bob Danderfluff LaRue) HP: 50/50 AC: 18/14/15 - Faoil: 23/23 AC 18/13/16 
Friday February 6th, 2015 1:11:22 PM

OOC: You are right! We are missing Kim for this! Let's hope he can get back soon, and we can have the wedding.

ShelGerald--AC 15/14/12--CMD 13--HP 34/34 
Friday February 6th, 2015 1:17:50 PM

OOC: I'd prefer for Kim to be here for the wedding. Hazel and Alouryn have been friends of his and Shel's since the beginning. I don't think it would be right without him here. And knowing Murphy, I'm sure he would have a good long speech prepared for the festivities!

Shel would probably have been in the Buster eating dinner or lunch during Alleah's meeting. She was kind of just passing time until she found a way to make more gold to repay her friend. Eating would definitely have been a way to pass that time pleasantly.



Bliss (AC20, HP23of23, -1 Con) & Mookie (AC18, HP13) (Cayzle) 
Friday February 6th, 2015 8:40:09 PM


Bliss says a happy goodby to the guys at the WLA. [OOC: Any time any PC or DM wants to do some WLA RP, I'm eager!]

Back in Humble's Ford, he hears the gang is gathering at the Belly Buster. Bliss, in tiny size as always, sneaks in and takes a seat. Likely no one has even noticed he arrived.

Alleah -- RobC -- AC 15/14/12 -- CMD 12 -- HP 33/33  d20+10=30 ;
Friday February 6th, 2015 10:33:51 PM

Sense Motive: 30 - Nat20!

The man sitting at the table must be quite self confident. He is staying in his seated position while three armed men stand before him. Gutsy.

Alleah's gut tells her that this situation is not the norm. She feels as if it could swing one way or the other. And of course, she elects to interfere...

"Drinks! What a marvellous idea!" she says loudly approaching the table with a smile and open arms "Perhaps in the spirit of peace and Trade Day you fellows would allow me to buy the first round? Actually, come to think of it, I do happen to have quite a nice bottle of cider with me. Straight from the Giggling Ghost itself. I daresay the barman here wouldn't appreciate us drinking something other than what he serves, but perhaps you fine gentlemen would like to take it as a gift to drink elsewhere? If not, then if you care to take a seat at the table over there" - she points at a table away from the steak-eating man "- I will order the first round. How about it? Are you going to say no to a girl offering to buy you a drink?"

(DM Notes: This bottle is an expired LnB gift. Non-magical now, but still a nice bottle of cider)

[DM StevenVdB] - "Drinks! What a marvellous idea!" 
Saturday February 7th, 2015 10:03:53 AM

(Friday post)
(Monday post effectively on Monday evening)

Hazel and Allouryn are eager to getting married right away. As soon as everyone is back together it looks like the two will take the big leap!

A bit bruised from sparring with Bliss, Murphy goes to the house of his parents. Several of his brothers and nephews came to town to participate in the sale days. Looks like they too made a nice profit out of it all! They all cheer as they see Murphy entering! After a warming hug from his mother and a pat on the shoulder from his father he takes a seat at the dinner table. There's an abundance of pies, meatloaf, soup, stews, bread... and of course lots of fine wine and ale!! If the Leafwin Pipewood family gets together they do it in a way to remember!

Faoil accompanied Alleah to the Belly Buster where he must remain outside... however he senses the tension rize and stick is nose between the door sniffing and growling...

At the same moment Shel and Sardok are ordering their steaks at the Belly Buster. Sitting in a dim lit corner Alleah didn't see them when she came in. After all, her attention was completely drawn to the cool fellow...

Sardok taps Shel on the arm as he notices something is going on with Alleah. Both of them are on edge and if anything happens they will get up to 'help'...

Bliss notices Faoil sticking his nose through the door at the Belly Buster so he as well sneaks in. No one seems to notice the tiny fellow enter... after all... everyone is hoping to see a nice bar brawl soon!

( @Cayzle - ok, will remember to try and RP some of your WLA training next time - sorry)

Alleah's impressed by the self confident attitude the man sitting at the table just displayed. She senses he has good intentions only. He remains seated with three armed men in front of him... Her gut feeling tells her the situation is not the norm and once way or the other she hopes to swing it one way or the other...

The three are baffled as Alleah interferes and approaches the table with open arm offering to buy the first round of drinks!! Not only that but she also digs up a nice bottle of cider (ok with expired GG bottle). The three cool down a little untill Alleah wonders if they would prefer to drink the bottle elsewhere...

"You wannna get rid o'us lass?! You're just a smooth talker like this arrogant one! Get back or..."

The man (halfling indeed but aren't you all) can't finish his sentence for he falls unconscious on the ground! The one who was sitting at the table took advantage of Alleah's distraction and jumped up to give him a serious kick on his temple knocking him prone!
Before the other two are able to react he has a second one in a grapple!

"Now now... you refuse to accept such a fine offer from the girl?! How inpolite! But I'm sure we can settle this without bloodshed no? Miss Alleah... would you mind taking care of our last friend here?!"




Alleah -- RobC -- AC 15/14/12 -- CMD 12 -- HP 33/33  d20=17 ;
Saturday February 7th, 2015 7:07:52 PM

Alleah is so baffled by the speed of this man that she gives no thought to how he knew her name. She supposes the group are developing a reputation in Humble's Ford.

She takes a step back from both men, her hands still raised. In the corner of her eyes she spots Sardok and Shel. At least she's not alone in here.

"Whoa whoa whoa! There'll be no fighting here by anyone. You want to settle this without bloodshed but you were the one who struck first. With respect, sir, I'm going to have to ask you to leave so that I can treat the wounds that you have caused. Best do so before the guard show up and charge you with assault"

Untrained diplomacy check: 17

ShelGerald--AC 15/14/12--CMD 13--HP 34/34 
Sunday February 8th, 2015 4:28:02 PM

Shel wasn't quite sure what she had just seen, but she knew that she wasn't going to allow Alleah to be caught in the middle of a brawl unprotected. A hero wouldn't let their friend get menaced by anyone!. Shel springs into action and moves toward her friend. "Leave her alone! All of you...". Shel motions for Sardok to join her. "He and I are here to make sure no one bothers her, because that's mean!". Shel grimaced at her warning....she was going to have to improve on her catchphrases.

[DM StevenVdB] - "Drinks! What a marvellous idea!" 
Sunday February 8th, 2015 5:26:29 PM

(Making an extra post as this is a small sidetrack for Alleah - keep posting everyone - next module starts soon)

"Well now Miss Alleah I have mastered many combat skills but I never understood the fine art of diplomacy... see these goons here came on to threathen me for no reason... I am only teaching them a lesson. Don't worry all they will have is a headache in the morning... they deserve a second chance don't they?! A third if tomorrow they threaten me again! Every one deserves a second chance!"

The one he held in a grapple goes limp and the third decides to make a run for it as soon as he sees Shel and probably Sardok interfering...

"Perfect!" the odd man says, "This we handled well! Please Miss share this bottle with me. "


Sardok HP 27/35 AC 20/15/16  d20+9=22 ; d20+16=30 ; d4=4 ;
Sunday February 8th, 2015 7:05:01 PM

Sardok didn't really understand what was going...at least until the man provided some badly needed and utterly convincing exposition. He had just grasped his coin-purse and was standing up when the man in the headlock went limp the third man ran for it. Well, that one would have to be taught loyalty. A brave man dies but once. A coward dies many times.
He casually swings out with Slumber, aiming for the nerve plexus along the jawline.

After the hit, Sadrok waggles his fingers almost at random and quickly makes Slumber disappear.

"Name's Sardok, friend," says Sardok walking up and shaking the Mysterious Stranger's hand. "After we throw this meat out, how about you fill us in and how you got so very very popular today?"

Sardok hauls the thugs outside.
And while doing so covertly loots their unconscious bodies with the efficiency of a professional.

[ooc]To hit with sap = 22. Damage is the d4 +2 so 6. Looked at the wrong skill so Sleight of Hand check is the 14 +11=25[/ooc]

Alleah -- RobC -- AC 15/14/12 -- CMD 12 -- HP 33/33  d20+10=28 ; d20+11=25 ;
Sunday February 8th, 2015 9:04:01 PM

Alleah takes a few cleansing breaths. The situation looks to have been disarmed, though she gets the impression it was only done so because the man chose for it to be.

Before the thugs are dragged outside, Alleah will use her Calming touch ability, which will heal any non-lethal damage done to them.

She sits down at the table with the man, and can't help but smirk. She likes his attitude, and he's right - everyone deserves a second chance. "You have me at a disadvantage, sir. You know my name, but I know nought about you. Well, save not to approach you brandishing a knife" She picks up the bottle from the table and inspects the label, before pouring a glass for each person present.

Sense Motive: 28
Perception: 25




ShelGerald--AC 15/14/12--CMD 13--HP 34/34 
Sunday February 8th, 2015 9:42:27 PM

Shel pulls up a seat at the table, busting at the seams to figure out what was going on. "You beat those guys up pretty easy, stranger, that was impressive. And you didn't seem to hurt them too badly, either. That's pretty neat.". Once she had a glass of wine poured, Shel took it and began sipping, waiting for the stranger to give some clues as to why he was here and protecting Alleah.

Hazel (Bob Danderfluff LaRue) HP: 50/50 AC: 18/14/15 - Faoil: 23/23 AC 18/13/16 
Monday February 9th, 2015 3:22:16 AM

Faoil growls and barks when the combat starts, and starts going in the Belly Buster.
But as soon as he sees the last one runs for it he goes behind him, barking at his heels, making sure he runs, and keeps running, far away from Alleah.
OOC: Cayzle, please tell me when Bliss is ready for "review"... Thanks

Bliss (AC20, HP35) & Mookie (AC19, HP17) (Cayzle) 
Monday February 9th, 2015 5:27:53 PM


Bliss runs to Faoil and grabs the beast.

"Good doggie! Good boy!"

Mookie caws with laughter. "That animal is four times your size! Watch out he does not think you are a doggie snack!"

"Hey, I'm just defusing the situation here," Bliss answers.

OOC: Header and PC sheet up to date.

[DM StevenVdB] - "Drinks! What a marvellous idea!" 
Monday February 9th, 2015 5:31:08 PM

(It's a bit unclear who Sardok swings his sap at... the third man?)

Sardok swings his sap and allmost as quick as he dug up the weapon it dissapears again! Taking a few cleansing breaths Alleah considers the situation defused... although only because the stranger wanted it to. After Alleah used her calming touch on the two unconscious culprits Sardok throws them out... The man at the table closely observes your actions.

Shel pulls up a seat and introduces herself. She's impressed how this man was able to take the goons out without actually injuring them...

Faoil howls 'n growls as one the three runs out pf the Belly Buster. As soon as he passes by the dog, Faoil runs barking after him! Bliss is almost dragged with Faoil as he tries to stop the dog! Mookie caws with laughter expecting to see Bliss go flat on his nose!

Hazel spends the evening with the Tosscobbles. He and Alouryn are their guests and man Cora can sure cook! Hoping to please her soon to be husband Alouryn hopes to learn some of her recipees! She and Cora go into the kitchen to prepare desert... soon Hazel and Eldon can hear giggling from the kitchen!!

"Ah yes... my dear Hazel... you've got yourself a fine lady there and I can tell from a look in her eyes she's crazy about you! And I'm quite sure my Cora is teaching her some of her secret ingredents... you know some ingredients tend to have... well... you know right?!... , Eldon says with a smile...

Back at the Belly Buster Alleah hopes to learn the stranger's name...

"Tagnik'Zur 's my name Miss Alleah. Those were some nice gestures you and your friend Sardok here did... I happen to notice your sap," Tagnik'Zur says pointing at Sardok and then looking into Alleah's eyes, "and your spell...

You rightfully pointed that I have deliberately chosen not to actually harm these men even though I could just as easy have broken their necks...
" he adds to Shel, and then back again to Alleah, "for by my oath I belief everyone deserves a second chance. And I wonder, Miss Alleah, if what I heard about you is right, if you have what it takes to pledge your life living by the same oath... Would you be able to forgive he who robbed the old lady? Can you forgive the one who took a little child for ransom? Have you wondered what you will do the day you face the drunk who murdered your brother for a pouch of gold?! And... are you able to stand up to your friends here when they plan to execute the war lord who has slain a whole village burning the town's church with every wife and child in it??"

Tagnik'Zur closely observes Alleah's every reaction and expects an answer...

"Do you have what it takes??"


Back at the Leafwin Pipehoods meal takes till late that night. It's already long passed midnight when Murphy yawns and goes to find his comforting bed.



ShelGerald--AC 15/14/12--CMD 13--HP 34/34 
Monday February 9th, 2015 6:58:05 PM

Well, this conversation took quite a turn, didn't it, Shel thinks as she continues sipping from her frosty mug. She wasn't about to jump into their conversation. Was he right about Alleah's brother being murdered? Shel didn't know much about her...maybe she should do a better job finding out more later.

Alleah -- RobC -- AC 15/14/12 -- CMD 12 -- HP 33/33 
Monday February 9th, 2015 9:27:36 PM

Alleah opens her mouth to answer the strangers questions, but no words come out. In fact, it takes a moment for her to gather her senses and start forming any sort of coherent sentence.

"You get straight to the point. I like that. Your questions are ... there are no words. Everyone deserves a second chance, but they must want that chance. How do you tell if someone deserves forgiveness? Is everyone deserving of forgiveness? You cannot just blindly forgive and excuse someone's behaviour. There must be some form of atonement or justice to any victims." Alleah pauses to take a sip of wine.

"I think I can forgive any who want forgiveness, but I expect them to try and make amends for their actions. For that reason, I wouldn't want anyone killed - no matter their actions. How can they atone if you kill them?"

Alleah gets the distinct impression she is being tested.

Sardok HP 44/44 AC 21/16/16--Atlas2112 
Monday February 9th, 2015 11:11:37 PM

Sardok grinned openly at the man. If he didn't turn out to be a vampire, this was a man worth following!
He considered taking out Slumber to show it off. It was a good piece with fine workmanship. But he said he had seen it. No need to press the matter.
He kept grinning as the man, Tagnik'Zur, asked Alleah some _real_ questions. Questions that matter. Questions with no easy answer. THIS was interesting!

He called the barmaid over and ordered another round of drinks. Whatever this man had to say, Sardok didn't want him to have to hurry.

He tapped Shel on the shoulder to get her attention. "Listen to this, Little One. This is a man who Knows both of the Things. Too many people, they don't even know the First Thing, least of all the Second. And the Second, of course, is to know thy enemy.

The hardest one is the First. To know thyself. Both can be found. But there are some...there some that can teach you."


Hazel (Bob Danderfluff LaRue) HP: 50/50 AC: 18/14/15 - Faoil: 23/23 AC 18/13/16 
Tuesday February 10th, 2015 12:14:27 PM

Retconning a like bit...
Hazel enjoy a very pleasant Tosscobbles' afternoon together with Muyphy.
"Yes, I found something I sorely needed, without knowing I needed it. And now I have it, I plan to hold on her. So the time for the weeding is now! I can't wait anymore!"

Murphy - Corsario for Kim 
Tuesday February 10th, 2015 12:15:22 PM

Murphy smiles.
"Are you sure, Bob?"

Hazel (Bob Danderfluff LaRue) HP: 50/50 AC: 18/14/15 - Faoil: 23/23 AC 18/13/16 
Tuesday February 10th, 2015 12:18:30 PM

"I am sure, and as my best halfling you are bound to support me!"
----
Faoil drags Bliss for some distance before stopping. he turns, looking at the tiny halfing with angry eyes and naked teeth.
Then he lets his tongue out, and licks the whole of Bliss small face in one go.
Faoil sits, merrily, looking at the effect of his tongue bath on the halfling, a smile almost forming in his snout, all anger out of him.

Bliss (AC20, HP35) & Mookie (AC19, HP17) (Cayzle) 
Tuesday February 10th, 2015 3:25:50 PM


Bliss giggles at his tongue bath. "Faoil! Down boy! I had a shower last week!"

He wrestles the dog as best he can, then tries to climb on his back for a ride.

"Go boy! Go! Fast!"

Hazel (Bob Danderfluff LaRue) HP: 50/50 AC: 18/14/15 - Faoil: 23/23 AC 18/13/16 
Tuesday February 10th, 2015 3:53:29 PM

Faoil lets him ride, and takes him off at full speed back to the bar.

[DM StevenVdB] - If he ain't a vampire he might be worth following... 
Tuesday February 10th, 2015 3:56:17 PM

(thank you for the great posting so far folks! Keep up the good work. Thanks for posting for Kim also.)

Intrigued by Tagnik'Zur, Shel remains quiet. She wonders though if he was speaking truth about Alleah's brother being killed or was he just making up an example?!

Equally intereseted Sardok grinnes at the man. He taps Shel on the shoulder and eagerly awaits Alleah's reply...

Alleah gets the distinct impression she's being tested... Her replies sound honest... she thinks she can forgive any who want forgiveness however she can not blindly forgive...

"Ah I see, " Tagnik'Zur says slowly, "You think you can forgive but only he who wants to be forgiven... Who, might I ask, are you to judge to decide if someone wants forgiveness? Who is to die and who isn't! Isn't it all just a matter of perspective?! How can you understand someone's actions if you can not see what they see, feel what they feel or know what they know... ? Couldn't the one who robbed the old lady be struggeling to keep his baby fed and helplessly turn to stealing from the old wealthy selfish crone who refused him copper? Who's to say the war lord who burned the town wasn't a hero who destroyed a hive of vampires?! See... it's all a matter of perspective and from how I told you what they did you were already judging them ... Learn to understand that you do not hold the key to judge anyone.

You and your friends came to throw those three men out but... who says it wasn't I who threw them of their table first?! Have you seen why they drew knives at me?

See what they see,
Feel what they feel,
Know what they know


Only then Miss Alleah you can be the true judge to decide who's to live or die. And till then... everyone deserves to be forgiven...

There's much good inside you and I can tell you're eager to learn to do well. You refrain from hurting people. But why if you don't feel it in your heart to forgive them!?

I will ask you again Miss Alleah... do you have what it takes to pledge your life living by the same oath I swore... If yes, then Walk with me Sister and I will enlighthen your path.


Hazel agrees with the Tosscobbles and intends to marry Alouryn as soon as possible! Why not tomorrow!!? Even though his best halfling Murphy isn't there he sure expects the druid to back him up! He's quite confident Murphy will gladly accept. The young druid though enjoyes his soft bed... (Hoping for Kim to get back asap)



Alleah -- RobC -- AC 15/14/12 -- CMD 12 -- HP 33/33 
Tuesday February 10th, 2015 7:43:55 PM

Alleah was right. She was being tested. What's more, she failed. The narrow-mindedness of her thinking was clearly pointed out by Tagnik'Zur. She is disappointed in her response, and wants to argue with the man "Decide who's to live or die? I'm yet to meet the person who deserves to die, and I hope I never do!".

But instead of arguing, she simply lowers her head and solemnly whispers her response "I... I think... No, I KNOW I can live my life with a love for others. It's what I was put on the Wold for. I know it. If you can enlighten my path, then I will follow"

ShelGerald--AC 15/14/12--CMD 13--HP 34/34 
Tuesday February 10th, 2015 8:17:23 PM

Shel was confused. By Alleah and the strangers conversation. She was beginning to feel most unwelcome in that discussion. That conversation was immensely private, and Im not supposed to be a participant.. Also, by Sardok's words of wisdom. "Know thyself, and know thy enemy? Well, that's a fine motto to live your life, I suppose. But, where does knowing your friends work into that equation? Isn't that pretty important, too?"

Bliss (AC20, HP35) & Mookie (AC19, HP17) (Cayzle) 
Tuesday February 10th, 2015 8:35:01 PM


Bliss, Faoil, and Mookie arrive at the table for a well-needed watering. Well, Bliss needs a drink, and he calls for "a mug of cider and a bowl of water for the doggie, please."

"Only the soft stuff for the Kid," Mookie adds. "You're punchy enough cold sober, Bliss!"

The tiny halfling sees that Alleah is deep in conversation. "Shel! Shel!" he stage whispers, "What's all this about, then! Is that guy trying to sell Miss Alleah something? Maybe he wants to go for a walk? Where?"

Bliss (AC20, HP35) & Mookie (AC19, HP17) (Cayzle) 
Wednesday February 11th, 2015 6:44:41 AM


Bliss has a sudden realization and gasps. "What's all this 'love' talk? Is that fellow sweet on her!?"

Murphy: Corsario for Kim 
Wednesday February 11th, 2015 10:30:07 AM

Murphy makes his rounds around town, doing what he does best.
He talks to old women, store clerks, extended family members, one or two members of the guard and even a Ffloy priest. He does his best to find out the "pulse" of Humble's Ford. To see the effect the new "economic boom" is doing to the town.
Knowledge (Local) taking 20: 23

Hazel (Bob Danderfluff LaRue) HP: 50/50 AC: 18/14/15 - Faoil: 23/23 AC 18/13/16 
Wednesday February 11th, 2015 10:31:14 AM

Faoil thanks, with his eyes, Bliss and the bartender for the water he laps enthusiastically. He then lays, let a HUGE yawn (Bliss could fit inside it) and rests his head over his front paws, closing his eyes.
In his dream he chases hundreds of bandits in a beautiful green meadow, nabbing at their heels, sun high in the sky, and the great sweet-sour smell of bandit sweat in the air.

Sardok HP 44/44 AC 21/16/16--Atlas2112 
Wednesday February 11th, 2015 1:58:16 PM

Sardok grins at Shel's comments. "Oh of course, knowing who you can trust and how much is part of 'knowing thyself'. The phrase isn't so narrow, it means that thyself is all of you. Your equipment, the coins in your purse, your rations, your horse, and all the resources you can call on, from the friends who can assist freely to the mercenaries that will join your flag for coin.
Just as 'know thy enemy' does not always apply to the clash of arms. It means what obstacles are there between you and your goal? Are they obstacles you know of, and know how to get around? Can you get around them without costing yourself too much? Is it even worth it to get around them at all? Can you get to your objective by passing it completely? Or can you turn the obstacle into an opportunity? Do you know how? Is so, have you the means to do so?

Hence, the phrase is meant broadly, for it applies in all situations. From a game of cards in the back room, to the discussion of merchants over trade, to the clash of arms, to relationships with family, or friends. Even in...love."


Sardok stops talking and takes a drink of whatever is closest to his hand. He...he doesn't know why he said that. He certainly hadn't meant to.

Um...so, um...so too is it with our friend here," says Sardok, changing the subject to anything but himself. "He asked his questions, knowing that he could change the circumstances to anything else to make good Alleah wrong, no matter what she said. He knew his question, and he knew how she would answer. I know not his goal here, but I'm eager to find out!"

[DM StevenVdB] - he wants to go for a walk? Where?" 
Wednesday February 11th, 2015 4:55:29 PM

Alleah Feels dissapointed about what she answered... she has the feeling she failed the test but has she? Tagnik'Zur stands up from the table and seems to expect the same from Alleah, and only Alleah...

Shel's confused about the discussion. She feels this has become immensely private and she's not supposed to be here... she whispers to Sardok while she awaits to see what will happen next...

Followed by Faoil, Bliss walks into the Belly Buster. He orders a drink for himself and a bowl of water for Faoil. Per Mookie's advice he sticks to water... He doesn't quite understand what is going on between Alleah and the stranger... it's weird not knowing what she's up to... weren't they always two of a kind?!

Faoil's pretty content with the water and the takes a nap.

Sardok continues talking with Shel. He's concerned Tagnik'Zur's questions were too well chosen... knowing that he could change the circumstances to anything else to make good Alleah wrong, no matter what she said. He knew his question, and he knew how she would answer.
Sardok's keen to find out why he is here...

By now Alleah should understand... there are those in the Wold that are called Walkers... looks like Tagnik'Zur has just invited Alleah to walk with him..

---------------------------------------

Alleah and Tagnik'Zur meave the bar and are not seen till morning...

The rest goes to bed n the Humble's Sword house.

When dawn breaks Murphy wakes up with the smell of fresh baked pancakes 'n waffles. Later he makes a tour through town. He learns that actualky the town is doing well! Trade's gone up, new businesses have started. Looks like Ffloy's followers realky know what they're doing...

Finally he joins his friends... as he walks into the Humble's Sword house all is quiet still... Faoil raises his head and storms out for a morning vist to the backyard. Every one else is still fast a sleep it seems!

WAKE UP EVERYONE!! IT'S A NEW DAY!

---------------------

OOC - Kim might need some more time so I'm postponing the marriage. This means will get to the next module... I trust everyone's sheets are updated? Give me a thumbs up when everyone has his sheet done and reviewed!


Hazel (Bob Danderfluff LaRue) HP: 50/50 AC: 18/14/15 - Faoil: 23/23 AC 18/13/16 
Wednesday February 11th, 2015 9:55:00 PM

OOC: Thumbs up!
What do we do about Kim? Do we keep posting for Murphy?


Alleah -- RobC -- AC 15/14/12 -- CMD 12 -- HP 33/33 
Wednesday February 11th, 2015 11:04:10 PM

Alleah quietly opens the door to the Humble's House and closes it behind her. The bags under her eyes hint that she may not have had much sleep, but she smiles nonetheless.

That was some walk!

Hazel (Bob Danderfluff LaRue) HP: 50/50 AC: 18/14/15 - Faoil: 23/23 AC 18/13/16 
Wednesday February 11th, 2015 11:14:15 PM

OOC: Cayzle, checked Bliss sheet and there are small changes, and I think you should change your Level 5 feat

Murphy (Kim) 
Thursday February 12th, 2015 2:46:47 AM

[And... I'm here, at least for the moment. Likely can't change CS until later next week - schedule is that full.]

Murphy is pleased to see signs of growth, an edging up of prosperity in this little town. Well, look at that. The Breezewater family has some sort of large oval picture window in the side of their Burrow that was not there last week. Nicely trimmed roof, too.

He whistles a song about songbirds his brother Kendry composed a few years back, then returns to the group's burrow after scoring some fresh eggs from Primula Pipeleaf - a side business to her and Hugo's armor and weapons shop, and fresh spinach and radishes sold from the garden of a neighbor, plus some loaves of warm fresh bread. He puts the kettle of water more directly over the warming flames to bring it to a boil for breakfast tea.

"ARISE AND SHINE. THERE'S GONNA BE A WEDDIN'!"

"So, are you and Alouryn ready to make a run at it, Hazel? My mum found a lovely set of satin sheets from some of the elves just outside of Angel Springs, and wants you and your bride to have them for your wedding night... unless you'd prefer loose straw." He ducks and bobs so as to avoid any retaliatory fist to the shoulder from his best friend. "My father says he can get you some good musicians for the dance. I've been looking for Hinbilly, but he seems to be elsewhere."

He sees Alleah. "Well, sweet Alleah - you look pretty happy for having skipped your beauty rest. I heard tell you met quite the question-asker at the Belly Buster. He still around? I'd like to find out more about what he's aiming at. Or, maybe you can clue me in while we enjoy a good breakfast." He puts the big skillet on the stove and works on a good-sized cheesy omelette, cooked with olive oil, onions, garlic, mushrooms, some sliced olives, and other subtle and tasty herbs. He cuts it into several slices, cuts the bread into like-sizes, sliced in half through the soft part, with top and bottom forming base and roof for the fresh omelette pieces.

"Bliss, Mookie! What's your pleasure? Sardok - help us eat this grub. Shel - we've a breakfast to make your cheeks even more rosie. Quotiln - thanks for getting the early breakfast started." He busies himself rousing the household, and helping to get them fed. For Cora Calico he pours a small bowl of milk, and has a mix of fish and soft vegetables for her in an adjacent dish. "Now, soft one, you need to earn your part here by keeping the mice out, right?" He runs his fingers down the sides of her back, one finger travelling lightly along her spine. The cat's back naturally arches as he does so, then relaxes as she digs into the fish concoction.

Hazel (Bob Danderfluff LaRue) HP: 50/50 AC: 18/14/15 - Faoil: 23/23 AC 18/13/16 
Thursday February 12th, 2015 10:47:19 AM

Hazel is so nervous that he don't try to hit his friend.
"Yes, I am. Time to surrender myself to the girl, Murphy. Ready to be best man?"
He goes to take a long good bath, as he must show himself in his best for today, and tries to get his clothes as clean as he is able to.
He will help prepare the place, and get the food. All the food possible. If he has to empty Humble's Ford from all of it's provisions, so be it!
Of course, he will ask Alouryn's favorite place to help with the preparation. I hope the Belly Buster take orders for take out!
Sense Motive DC 10: Highlight to display spoiler: {The brave halfling ranger shakes lightly, nervous and afraid, but trying to move and do and talk as fast as possible not to show it!}
Glad to have you here, Kim! Thank you for showing up for the wedding!

Bliss (AC20, HP35) & Mookie (AC19, HP17) (Cayzle)  d20+7=21 ;
Thursday February 12th, 2015 3:08:00 PM

Bliss needs some party clothes! He goes to a local tailor and buys something nice. He reverts to normal size so he can buy "off the rack" as they say. Since he has no idea what to get, he just tells the shopkeeper that he needs clothes for his friend's wedding.

If she has one, he gets a fancy hat for Mookie too.

He also needs a wedding gift! Probably Hazel will be away from home most of the time, and his bride will be lonely. So he gets the happy couple a puppy. It can keep her company and be a watchdog and even be a friend for Faoil! He also buys some puppy things, like a doggie bed, from the lady at the puppy shop.

Okay, Bliss is ready.

At the wedding, he is on his best tiny behaviour, but he does really enjoy the dancing.

Perform Dance (trained) 21.

OOC: Removed 200 gp from PC sheet.

[DM StevenVdB] - "ARISE AND SHINE. THERE'S GONNA BE A WEDDIN'!" 
Thursday February 12th, 2015 5:21:02 PM

After his tour through town Murphy arrives at the Sword's burrow in a happy mood! Alleah comes in shortly after him. Looks like she hasn't slept much last night. While Murphy prepares a superb breakfast Alleah freshens up.She appears to be quite happy dispite the sleep deprivation.

As soon as Hazel pops his head in the kitchen Murphy fires away asking if he's up for the big step!! Looks like he is...
While Hazel is preparing for his big day Bliss hopes to find the perfect wedding gift, party clothes for him and perhaps also a hat for both him and Mookie... The handsome girl brings out a few nice costumes.

"With the Sale Day I've been able to get le hands on some of the finest fabrics from the valley! Here feel this... I reckon this safire blue will match your sparkly eyes best! And this fit just perfectly matches! oh and here's an Angel's Spring billycock! oh... perfect!! And perhaps this tiny one for your friend here?! Now aren't you a handsome lad... euh... sorry Sir... I didn't mean to be so straightforward but I heard about the wedding and all so I'm looking forward to...". It's unclear for Bliss if she now talks to him or Mookie...

Once Bliss has chosen his party costume Bliss goes to find the couple a puppy... after all, with Hazel on the adventurous path Allouryn will be alone quite often.

Back at the House it took all day to prep Hazel for his day. Cora helps Alouryn.

And the... at last Hazel's big day has come!


(there's just one post for the actual marriage so make it count - next Monday we kick of with the next module!!)


ShelGerald--AC 15/14/12--CMD 13--HP 34/34 
Thursday February 12th, 2015 6:47:57 PM

Shel was overjoyed at the wedding preparations. She'd been anxiously awaiting the celebration of her two friends. She ran home and found some of her nicest party clothes to wear. As she was currently in debt, she couldn't buy anything new, but she had plenty of clothes that would do nicely, in a pinch.

Shel trailed after Alouryn, helping her get all the small details together for the wedding. There were always a ton of small things that had to be just perfect, so her goal was to help her friend on her special day.

Alleah -- RobC -- AC 15/14/12 -- CMD 12 -- HP 33/33  d20+3=6 ;
Friday February 13th, 2015 1:04:14 AM

Being "one of the girls" - Alleah spends the morning with Alouryn. She doesn't know much about refinement, but she is able to lend a hand with coordination and that sort of thing. Plus she knows where the kitchen is, so is able to keep an eye on food and drink.

Alleah will use one of her Calming Touches on Alouryn (Removes "the fatigued, shaken, and sickened conditions" - perfect for the bride-to-be).

She does what she can to proof-read any vows, but alas, words escape Alleah today (Int check: 6)

Murphy (Kim) 
Friday February 13th, 2015 5:39:30 AM


Murphy has Hazel stop for a moment. "Breathe in deeply, then let it all out. Again, breathe in, fill your lungs - hold a moment... all right, blow it out. Now, in... out. Two more times." He looks at his friend. "Does that help you calm down a bit? You are making a wise decision. Alouryn is the right one for you. You are Bob Danderfluff LaRue, and you will do great. Because - you're gaining a precious jewel, a rare ruby, a wife who is praiseworthy. And YOU will be a good husband to her. Strong, and brave, and loyal, and tender, and faithful, and hobbity."

Murphy looks somber for a moment. "But, Hazel, I have to tell you something." He pauses, and takes three deep breaths himself. "I dare say you will have children." He lets that sink in. "...Who will keep you up at night. Who will learn to crawl, and walk, and talk. If they're like you, they'll learn to swim, and run, and climb. They will roughhouse with Faoil. They will be cute, and irritating, and heartwarming. Teach them things. To throw, and catch. Teach them kindness. Teach them resiliance. Always let them know that your wife is number one, and that they better not try to play you one against another. Of course, you and she will need to work that out ahead of time, otherwise, little ones can be sneaky like that."

He has Hazel sit down for some tea for a few minutes. "All right - you have had the mayor volunteer to officiate. You have had Iangold likewise offer. A cleric of Flower definitely needs to be involved. So, while I was in Angel Springs for WLA training, I asked that at least one of the top clerics of their faith come out today, and remain until after the wedding ceremony. They said that would be done - but she hasn't arrived yet, and I don't know which one it will be. Alouryn's friends - some of her sisters in the faith - are keeping a watch out for her.

"You don't have to have Mayor Bumbleluck or Iangold Laughshield head it up if you don't want to - but if you're willing, you can offer either or both of them some role in the ceremony. Hey, a prayer for prosperity for your marriage couldn't hurt, right? I'd suggest you have the cleric of Flower officiate.

"If you want me to help, or say something at the wedding, let me know. Now, I need to go talk with Shel. Oh, and Hazel? If people offer you drinks, I mean with alcohol in them? Thank them, tell them you'll be happy if they want to take a sip in honor of your nuptials, but you plan getting married sober, with eyes wide open. I saw a fool drunk at his own wedding, and it was fairly disgusting."

"All right - any questions or assignments for me?" He listens to whatever Hazel has to ask of him.

After hearing him out, he says, "One more thing. You two were meant for each other. Destined. So, no fear. Right? She is yours. You are hers. Be the best hobbit you can be for her.

"And, if you need anything from me, just say the word." The druid looks upward. "Heavens above, hear us. Witness what is to be. And watch over this Hazel here. He needs all the help he can get. Amen!"

He punches his friend in the arm, then heads out to meet with Shel.
=========

With Shel, Alouryn, and Cora, et al
"Hey, girls. How go things? Hazel is pretty excited about this. Has anyone from Flower's Temple in Angel Springs arrived yet?" Murphy asks. He gives Alouryn, then Shel, then Cora Tosscobble a light kiss on the cheek. "You are lovely. Absolutely. Alouryn, Hazel is one lucky fellow. And, as his best friend, I think you won a prize in him, too.

"Would you want me to talk with the Mayor and with Iangold about any role you want them to have in the ceremony? Both of them have offered their services, but I spoke with Hazel, and I think a cleric of your order might be the best to run the main part of the ceremony. Or did you have something else in mind, Alouryn? Or you, Shel? Cora, do you think that you and Eldon might say something short at the wedding?"

He listens to their ideas and suggestions.

"So, will we start the ceremony at six, then? Perhaps an hour - with music, and processions, the ribbon dance of the acolytes of Flower, and the little speeches, and the vows, and the kiss, and the presentation, and the cheers, and the customary "Our Friends Are Married Now!" song that follows just about every wedding I've ever been to here at Humble's Ford. Then we'll go into the dancing and eating, twirling around, throwing flowers."

"So, tonight, the burrow that you and your husband so kindly gave us, Cora, for Humble's Sword - that will be reserved for the newlyweds. My family can put up as many of us as are needed. But as for me: I will stay outside the burrow, standing watch as is the role of the best man, ensuring that none bother them - at least none too much!" He thinks a moment. "I'll see if Sardok and Bliss want to help - make sure I don't fall asleep."

He asks Shel if she can organize some of the girls to set up candles throughout the burrow, and flowers, and make certain the bed is done up right and smooth. He says he'll take care of the musicians - Kendry and Airin just stopped in to visit the family after their honeymoon, and have to leave in the morning, but his brother promised to play the lute and harp, and another brother a hand drum outside their window for a short time in the evening. There are other musicians for the wedding and dance. "Airin promised she will not sing too loudly. She is funny. She sings all right, but thinks her voice is not good enough to please others' ears." He looks to Alouryn. "She just came off her honeymoon, kiddo, so if you want any counsel from someone who just embarked on the same type of journey you're entering, I can send her by. Likely you and she will just giggle together a lot."

Murphy (Kim) 
Friday February 13th, 2015 6:08:48 AM


Mayor Bingo Bumbleluck
Murphy seeks out Mayor Bumbleluck. "Sir, you offered to help out at the wedding of Hazel and Alouryn. A cleric of Flower will be taking them through their vows, but they would be honored if you would be so kind as to say a few words at their wedding this evening. You have seen both of them in action on a few occasions, and know what quality people they are. And your skillful hand in governing Humble's Ford these years show your perspicacity. Drop a few words of wisdom for their benefit, may it please your honor. Your wife and daughter will be there tonight, won't they?" He listens to the Mayor's reply, and responds as may be appropriate.

Broker Iangold Laughshield
He next looks up Iangold Laughshield. "Broker Iangold, a few weeks ago you offered your services for the wedding of Hazel - Bob Danderfluff LaRue, and of Alouryn Buttercup Bumblebottom. They were wondering if you might have a special blessing, or prayer, or the like, wishing them a good and prosperous life together. Is that something you would feel comfortable doing? Mayor Bingo Bumbleluck will be there. A cleric of Flower from Angel Springs will take the couple through their vows.

"You and your fellow brokers are welcome to attend the wedding, and the party following." He takes in the reply from the cleric of Ffloy, and responds accordingly.

Madame LaRue
He meets briefly with the herbalist whose Herbarium lies close by his own family's burrow. "As Bob Danderfluff LaRue will marry Alouryn Buttercup Bumblebottom this evening, and since you are the closest one to being his relative that I know of... would you be willing to represent Bob's - that is, Hazel's - family for him at the wedding?" he asks her.

"Also, if you have any herbs or unguents or the like you think might be good for a newlywed couple, I would be happy to purchase something - but, if you are willing, it will have to be on credit. I used up most all my money getting trained by the Woldian League of Adventurers out in Angel Springs. You know me and my family, though - I will be good for it."

Center for The Enlightened Spirituality & Arcane Arts
Busy, busy Murphy makes time to speak with a few teachers at the CESAA, and invites them and their students to come to the wedding tonight. "Fireworks - safe ones - might be nice at some point at the party!"

Murphy (Kim) 
Friday February 13th, 2015 6:38:03 AM


More rounds...
Murphy Leafwin Pipewood also stops by with invitations for the Second Dinner Club at the North Tower (where he lets Veseley Vortence, Tiana Taithen, and Bazeck Breezelee know about his mention to the CESAA concerning how delightful some fireworks at the after-wedding party would be, and might they be up to providing the students some guidance - and augmentations?); Primula Pipeleaf at her Smallholding Farrier, and her husband Hugo at Slings and Arrows; Slings and Arrows to ensure that Hugo and Primula Pipeleaf get personal invitations;

He asks Sardok and Bliss - and Mookie - if they will go through the town and invite folks to the evening ceremony and party following. "Here in Humble's Ford, people bring lots of food and drink to wedding parties. Can you see about getting enough tables to hold it? Oh, and chairs, benches. And maybe speak with our new constable about having the militia in attendance? Oh, Mulberry Drinkwater would be most offended if she does not receive a personal invitation." He lets them know where she lives. "Likely a bunch of the men would be offended if they don't see her at the wedding!" He thinks, then says, "Let Pirnook Deeppockets of the General Store know that the couple would be honored by his presence at the wedding. Maybe he would be willing to lend some tables and chairs for the event, but more likely will ask for rent. Ah, perhaps best just to invite him, and not hint around at him helping out." He scratches his head. "Just feel free to invite anyone you think. Maybe get some youngin's to help spread the word."

Murphy seeks out Candy BadApple. "Alouryn loves you as a sister, Candy. We don't talk together much, you and I, but I appreciate you. Can you lead some of your fellow clerics and acolytes in a dance of blessing for tonight's ceremony?"

Back to the bridegroom
Murphy stops by his house, picks up a few changes of clothing to bring to the Humble's Sword burrow, verifies with his mother Bekka that Aunt Nilli will be coming, learns from his father Samell that he has a great set of musicians, "including Bite-sized Blazing Bill from Plateau City, with the fastest fingers on the lute you've ever heard in your life," and brings a few younger siblings in tow, then gets back to Bob in the afternoon. "The town is abuzz, Hazel. I think people will remember this wedding for some time to come. Now, have you thought what you want to say to Alouryn?"

He has his sister Juditha and brother Samki run some errands, and gather news about how things are going as the sun moves through the afternoon.

ShelGerald--AC 15/14/12--CMD 13--HP 34/34 
Friday February 13th, 2015 10:44:43 AM

OOC: I think Shel is updated completely. My question is to hero points? Do we get one of them per level or are they just given by DM fiat when we deserve one? If we get them every level, then Shel has to correct that.

Sardok HP 44/44 AC 21/16/16--Atlas2112 
Friday February 13th, 2015 11:49:43 AM

As the festivities start in full swing, a dagger from the past twists in Sardok's gut. But he doesn't want to spoil their fun with his fugue so he goes back to the Belly Buster and finishes his steak. Then he pays the tavern wench in advance for a room...and the bottle.

He's heard it said that being in love just means you've got some thing to lose. He could no longer argue with that.

Every drink is a toast to the same person. The person he came to this Powers-forsaken grove with. The person he had to lose.

"Where are the bodies?"
"What happened?"
"We weren't gone that long."
"What did they do with them?"


He wakes up in the morning.

Hazel (Bob Danderfluff LaRue) HP: 50/50 AC: 18/14/15 - Faoil: 23/23 AC 18/13/16 
Friday February 13th, 2015 7:28:23 PM

OOC: And today for all the days got swamped at work... sorry, will post later... :S

ShelGerald--AC 15/14/12--CMD 13--HP 34/34 
Friday February 13th, 2015 10:02:43 PM

Shel makes as many preparations as possible for the festivities. She keeps Alouryn as calm as possible, while offering suggestions to the others as where the flowers should be placed, and where the musicians should be seated for the service. It was the least she could do to help her friends.

As the hour grew closer, she found herself getting more and more excited.


Alleah -- RobC -- AC 15/14/12 -- CMD 12 -- HP 33/33 
Sunday February 15th, 2015 1:04:48 AM

checking in

Bliss (AC20, HP35) & Mookie (AC19, HP17) (Cayzle) 
Sunday February 15th, 2015 11:02:03 AM


Bliss is glad to help with the celebrations. He runs errands and fetches things and laughs at everyone's jokes!

At the wedding itself, he sings and dances -- Bliss is an especially good dancer! (skill check from last post)

He eats hugely. In fact, when it is time for cake, he changes his Reduce Person to Enlarge Person so he can have an especially GIANT size piece of cake!

His one serious moment is when he has a private moment with Hazel. "This is such a great day!" he says. "But you might want to wait until you retire to have kids. Wowsy, it can be hard for a kid to have a parent who is an adventurer."

But then it is back to the party!

[DM StevenVdB] - "By the Love of Flower I pronounce you husband and wife" 
Sunday February 15th, 2015 11:14:51 AM

(too bad... I was waiting for Hazel to post... after all he's THE most important one to post right now! As said, and strengthened by the PTB the wedding is only allowed to take one paragraph in a post - I'll take the risk of getting scowled at by making this a full post concerning the wedding. Tomorrow the next module starts.)

Shel, Alleah and Murphy run around town all day to make the final preparation for the wedding. Murphy spends most of his time talking to... well... almost the entire town and all the officials to making sure his best friend's wedding will take place in the best circumstances!

Hazel is a pack of nerves though... Murphy talks to him trying to calm the poor fellow. Somehow the talk about children and how they behave might not be ideal to calm the ranger! Faoil too might get worried especially since it seems those little ones will consider Faoil a fantastic live toy!! He softly yelps...
Shel looks after Alouryn and make sure the girl doesn't get cold feet...

Murphy takes us his role as wedding planner very seriously and like he wanted the ceremony starts at six that evening...

The Cleric of Flower stands waiting for the happy couple. It's a pitty of course that the temple is now in the hands of the Followers of Ffloy... otherwise the wedding of course would have taken place there! Instead Allouryn has asked to have the wedding near the banks of the crescent river. Not too far from the Humble's Sword Burrow.

So the Cleric of Flower stands with the river banks behind her. Murphy's brother Kendry softly playes the lute. Airin wisely sings not... Mayor Bumbleluck, accompanied by his wife and daughter, and Iangold Laughshield are honorary guests. Neither was dismayed that Alouryn chose a Cleric of Flower to perform the ceremony. The Second Dinner's Club seemingly did not accept Murphy's invitations. In fact... they didn't even open! Ah... those three have always been kinda strange.

The ceremony doesn't take too long. The Cleric of Flower wraps a 'Zeoll's Berrywreath' around Hazel and Alouryn's hands. The Goodberries glow. "May you forever live with the love of Flower and by the Love of Flower I pronounce you hustand and wife!!"

Candy Badapple has come to the wedding to congratulate Alouryn. Some of the other Badapples can be seen standing in the back of the crowd but they don't feel compelled to come any closer.

Then there's the banquet and the party!!!
Students from the academy spice up the evening with a wonderful firework like Murphy begged for. Some of the arrows go wide and almost landed in the middle of the crowd but luckily nothing bad happens... Kendry has left his lute aside and now dances with his own wife. Instead now a band chosen by Shel playes some uplifting tunes Alleah and Hazel will most certainly like!

Several are quite surprised as they see Bliss cast Enlaarge Person on himself... but as soon as they see him taking a giant size piece of pie everyone understands!

It's well passed midnight when Alouryn and Hazel are escorted to the Humble's Sword Burrow. It's decorated with countless flowers and ribbons. Inside candles and flowers also decorate the whole house...

Murphy that night stands guard in front of the house...

Sardok has his own demons to fight... demons from the past... He drinks more than he should and passes out. The next morning he wakes up with a fantastic headache...

-----------------------------------

Morning comes... there's evidence of the wedding party everywhere. Murphy's eyes are heavy. Sardok's got a headache and wakes up next to the dance floor. Shel, Alleah and Bliss have slept at Murphy's parents. Most sleep in late but when waffles and pancakes are prepared at the Leafwin Pipewoods the house soon smells waking up everybody...



Sardok HP 44/44 AC 21/16/16--Atlas2112 
Sunday February 15th, 2015 10:36:08 PM

Sardok rubs his bleary eyes and kindly asks the gnomes mining his skull for gold to stop. The gnomes must be deaf because the pounding goes on.
Still with eyes closed, he gropes about and comes to the conclusion that he's -somehow- next to what appears to be a dance floor. 'That's alright,' he thinks. 'Everything is fine as long as I kept my codpiece on. I -did- keep my codpiece on, right?'
He skips asking question the universe might never answer and slowly stands. He begins the time-honored trek of searching his soul as to why he ever did that in the first place. Then, fearing that he might actually answer that question, he stops asking, and begins the epic sojourn: To Find Water And Eggs. Or perhaps some more booze. Eggs are better but beggars can't be choosers.
Or something.

Alleah -- RobC -- AC 15/14/12 -- CMD 12 -- HP 33/33 
Monday February 16th, 2015 8:26:13 AM

The sickly sweet smell of maple syrup and pancakes wakes Alleah from a good nights sleep. She stretches in bed and feels completely at ease. And is that a hint of bacon in the air? Hmmm... with all the others around that will likely go soon.

Alleah tears herself away from the comfort of a warm bed and dresses herself for breakfast. Being a minor, she didn't drink much at all the previous night. From memory it was only one mug of cider.

She makes her way to the breakfast table to see how the others fared.

"Hmmm... If I became the cleric to discover a cure for hangovers I could be rich" she smiles as she helps herself to a warm mug of cocoa.

Murphy (Kim) 
Monday February 16th, 2015 11:43:29 AM


Murphy is about to head over to his family burrow, all apparently well within, when young Juditha and Samki bring two laden, covered platters. The druid knocks three times. "Bringing breakfast, good friends!" he announces, waits a beat, then opens the door, and helps his sibling bring in the food.

"Take your time, lovebirds," Murphy says.

Juditha calls out, "Mama sent warm waffles, clotted cream, strawberries, raspberries and blueberries. Sausage links and bacon, warm bread, butter, cut melons, limes, a huge omelette, and sweets."

Samki adds, "And sauces. And hot tea. And a bottle of Uncle Orby's sweet mead."

"Thank you, Juditha, Samki. We will leave them be." Murphy shepherds them out as he sees Juditha craning her neck to see if she can see anyone... but the marriage suite is well away from the entryway and dining room.

As they head back to the Leafwin Pipewood home, Murphy fails at stifling a couple of yawns. "Thanks sis, brother."

He comes in, sees family and friends. "That was a good wedding. Thanks, everyone. All is well at the honeymoon burrow." He picks up one waffle. "I'm going to bed." He bites into the waffle as he shuffles off to catch some rest.

Bliss (AC20, HP35) & Mookie (AC19, HP17) (Cayzle) 
Monday February 16th, 2015 5:08:44 PM

Bliss joins Alleah at the breakfast table, and enjoys the great cooking. In between bites, he asks, "Miss Alleah, who was that nice fellow you met the other day? He seemed nice."

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